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February 1st, 2006, 01:42 Posted By: wraggster
PSMonkey who has a site on our Network and more importantly the coder of NGPSP, the Neogeo Pocket Emulator for the PSP, Iris and Quake 3 BSP Viewer has released the Worlds first Nintendo 64 Emulator for the PSP, heres the details in full:
<blockquote>Well i bring you the "theoreticaly" first nintendo 64 emulator for psp. Before you get your hopes up, it only runs a small number of homebrew demos.
Here is the readme
P.S. If you wish to join my protest, post here on the forums!!
Nincest 64
// NINCEST 64 by Marius Dumitrean [marius@faraway.ml.org]
// PSP Port By PSmonkey (http://nemo.dcemu.co.uk/)
// Based on the dreamcast port by Gpf (http://gpf.dcemu.co.uk/)
// Icon by pochi
http://pochistyle.pspwire.net/
// My Protest
NOTE: THIS README MUST BE POSTED IN FULL, ANY REMOVAL WILL CALL FOR THE RELEASE REMOVED FROM THE SITE!
My Protest
I am sick and tired of sites treating coders like property. We are here for the scene! We are not your property!
You do not own us! We would still be here without you and just as strong!
This project is dedicated to all scene coders out there keeping up the good fight to progress the scene and not for cash, fame or being bought out by sites. This project is dead from here on out untill this scene improves!
If you wish to join my protest, please visit my homepage. http://nemo.dcemu.co.uk
Enjoy the emu. Ps, This wont run commercial n64 roms.
// Info
This is theoreticaly the first n64 emulator on the psp. It only runs 2 PD/Homebrew demos (stars & fire) which are included with the release. If the scene improves. I will come back and eventualy get a working emulator that will allow psp users to play smaller n64 games like mario 64 on their psp. If not, this emulator stops here. Also do note the source is included.
// To Use
1) Copy the "n64" Folder to the root of the memory stick.
..) Example "G:\" (replace G: with your psp drive letter)
2) Copy the files from the folder containing your psp version number
..) Example, 1.0 users will go into 1.0 folder and copy the psp directory to the root of the memory stick.
3) Run the software
// Greetings
wraggster, GPF, Pochi, Zeenbor, Lac, Everybody who worked on this emu & all at dcemu!</blockquote>
Check out the first Nintendo 64 Emulator for the PSP at the release page here -> http://nemo.dcemu.co.uk
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February 1st, 2006, 04:46 Posted By: miemt11
NJ has updated his NeogeoCD Emulator for the PSP, details below
0.1 Beta 5
Sound adjusting the processing of the timer. Load correcting the processing of picture clearing of the picture and the like.
* Adjustment of the neo GeoCities emulation part is pause with this. Completing the modification of the inter- ace around the next, we would like to make formal edition.
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February 1st, 2006, 07:38 Posted By: wraggster
New Commercial Release, heres the info:
Simple 2500 Series Vol. 2 The Tennis focuses on simple controls, with a single button for volleys and smashes. The game includes a single player tournament mode as well as multiplayer modes. A practice mode features five mini games that hone your tennis skills.
Screenshots and more info etc here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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February 1st, 2006, 07:45 Posted By: wraggster
New Commercial Release, heres the info:
Product Features
The dual-pistol wielding adventurer's polygon count and animation set has been increased significantly, presenting Lara in the finest fidelity to date.
The revamped control system provides intuitive and fluid character movement
The Dynamic Animation System puts focus on continuous motion giving Lara the ability to seamlessly handle any obstacle and interact dynamically with any surface.
Use the environment, technical gear and weapons to overcome challenging situations.
Description
Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before.
Screenshots and more info etc here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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February 1st, 2006, 17:42 Posted By: wraggster
Source Slashdot
Sony has released software for its popular PSP handheld gaming device called TalkMan. In development for some time now, the program currently stores about 3,000 conversation patterns in English, Japanese, Korean, and Chinese. 'A user may speak the words "Koko-wa-dokodesuka?" (Where is this?) in Japanese, for example, into the device's microphone, upon which a cartoon bird acting as an interpreter will pop up and start talking in the user's language. The bird is also able to translate the reply into Japanese.' A European release for TalkMan is expected in the spring
More info about the TalkMan here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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February 1st, 2006, 17:45 Posted By: wraggster
Source GamesIndustry
Sony Europe's Recording Media and Energy division has launched a new promotional pack for its 2GB Memory Stick PRO Duo, specially designed to attract PSP-owning consumers.
The new pack features a large PSP image on the front, and comes complete with a USB cable so users can connect their handheld up to their PC for file swapping.
The 2GB Memory Stick has more than 60 times the capacity of the stick included in the original PSP Value Pack, which weighs in at just 32MB. It can store up to 60 hours of music, 1000 digital photos or a maximum of four full-length films. According to Sony, price points will vary from country to country, with an estimated end-user price of around EURO 175 (just under GBP 120).
Last November, Sony Computer Entertainment Europe launched the PSP Giga Pack - a special bundle containing a handheld plus a 1GB Memory Stick, along with an assortment of accessories. Sony has yet to confirm whether a 2GB Giga Pack is also on the way, but it's certainly a possibility judging by the success of the 1GB bundle - a top-selling product across Europe during the festive period.
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February 1st, 2006, 17:47 Posted By: wraggster
Source - Gamesradar
EA has released a trailer and screens of 007's PSP debut as From Russia with Love gets ported to the Sony handheld.
It was last year that EA announced that it was bringing its latest Bond adventure to PSP and it seems to have survived the conversion with all of its features intact, the main change being that now there is a four-player mode using the handheld's WiFi capability.
The game is based on the classic 1963 Bond film but EA has felt free to pack the game with events and action sequences that didn't appear in the film – which means you can fly jetpacks, have a shoot-out on a speeding train and meet Natasha Bedingfield. Yeah, live the dream.
From Russia with Love will be released for PSP on 17 March
Screens at the link above.
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February 1st, 2006, 18:00 Posted By: wraggster
Source - Register
<blockquote>The first incarnation of Neuros' MPEG 4 Recorder proved a handy tool for getting video onto a PDA without having to leave your computer on overnight while it churned through complex re-encoding algorithms. However, it didn't quite hack it as a no-frills PVR, lacking support for the higher resolutions you need for decent playback on a TV, and the ability to program a recording schedule. Neuros is one of those rare companies that not only takes such criticism on board but does something about it, and in this case promptly tweaked the product and re-released it as the Recorder 2...
Verdict
Neuros' MPEG 4 Recorder was a great product for getting movies and TV shows onto a PDA, and the Recorder 2, with its more widely supported video and audio codecs, PSP-friendly encoding settings, and near-DVD quality TV recording, is a big step forward. It's still not the last word in PVRs, of course, but the new version does a better job than its predecessor.
It's a shame Neuros felt it necessary to drop the unit's USB 2.0 support, particularly since the unit's support for the iPod video format puts Mac and PC connectivity at a premium. Fortunately, USB-based card readers are very cheap these days, but it's still a disappointing omission.
PSP users will be less concerned about that than owners of other mobile devices, and for them the MPEG 4 Recorder 2 costs less than eight pre-recorded UMDs, always a galling purchase when you own the content in other forms, such as DVD. The same goes for anyone who has a fifth-generation iPod - users benefit too. And it also makes a pretty decent VCR replacement. </blockquote>
The Neuros MPEG 4 Recorder 2 can be brought at Lik Sang
Read the Full and Very Comprehensive review at Reg Hardware
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February 1st, 2006, 18:12 Posted By: wraggster
Missed this release yesterday but Fullerlee has updated his Scrabble game and now called it Wordingo, heres the details:
This is a preview release of Wordingo (formerly LUA Scrabble). This is the final release before I add AI functionality (it will currently support 1-4 human players). Please feel free to post feedback. Thanks,
Lee
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February 1st, 2006, 18:18 Posted By: wraggster
Lost jared has updated his Atari Assembly Language Virtual Machine to v0.2, heres whats new:
"I added the instruction LDM Load Memory pass the value to start it off to the accumulator and than it will put the Stop location in register Y and you just use the INC DEC ADC SBC instructions to manipulate the accumulators value of the memory location. I also added special interupts for testing memory.. I got a new build "
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February 1st, 2006, 18:35 Posted By: wraggster
News from Naboo
"Some improvements in game engine, 14 full action (and customizables) levels: put enemies, bombs, coins, everything what you want, but many objects make game slow [feature]. Added item wall for vertical obstacles. Get extra life in some levels.
Levels by Peligros
If you want to modify levels or create new ones, use only Windows Level editor 1.0, available shortly. You can change all elements, included backgrounds! Backgrounds must be PNG files with same size of originals.
enjoy it!
naboo "
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February 1st, 2006, 18:39 Posted By: wraggster
Lostjared has released a new game for the PSP, heres the info:
"Its a joke game like Mario where you get to be mario with a backwards hat and a gotee and shoot people in wheelchairs.. This was one of the first games I ever wrote pay close attention when he jumps hehe hes givin a peace sign..Note: this wont work on 2.6 Even tho i tried my best to get it to
it will work on 2.0--.
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February 1st, 2006, 18:44 Posted By: wraggster
Massa84 has updated his PSP Universal Remote to version 1.1.
Heres whats new:
"Solved bugs:
- automatic open of certain files in some folders
- opening of the file philips RC-5 that crashed the psp
- minor fixes
New features:
- Nothing except that if you use very often a remote you can copy the txt file and put it in the folder WITHOUT the % named controller.txt so it will be opened at the startup"
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February 1st, 2006, 18:50 Posted By: wraggster
Zordak has released a new Lua Puzzle game for the PSP, heres the info:
The game consist in clear the screen, removing all the block.If you can remove all and is impossible to continue, press select to make a new board or press start to choose another difficult level. The movement of the block are always down and left, check image ayuda-help.png for better understand.
Using rotation have a penalty of -500 points.If you clear the screen without using rotation points i will bonify you with 2x points. To clear blocks at least have to be 2, clearing more blocks at same time will multiply the score for clearing block. The 3 first levels can be cleared without rotation, the 4º is more difficult but i think its possible.The last 2 i think they are impossible to clear without rotation.If someone can, notify us XD
The score board save the points, time (anecdotic), level and is you used rotation or not.
Sounds good, download via comments:
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February 1st, 2006, 18:55 Posted By: wraggster
Ahman has released another remote controller app for the PSP, heres the info:
<blockquote>iR Commander is an Infra-Red Universal Remote Control software for Playstation Portable. It allows you to control various home appliances and other infra-red based equipments. It's implementation is based on CIR (Consumer IR), not IrDA. Thus, it will not allow you to communicate with your laptop via IrDA for information exchange. CIR is typically used among most home appliances and electronic equipments with IR wireless remote controls, such as TVs, VCRs, DVDs, Projectors, etc.
The current version of iR Commander does not allow your PSP to directly learn another remote control unit by pointing at it. Instead, it uses the most popular IR code available on the net, Pronto Hex Code. By copying the Pronto Hex Codes to your PSP, you can eventually turn your PSP into a Universal remote with support for over than 6000 equipments.
Feature List:
Support standard Pronto Hex Codes. The most popular published IR code database on the net.
Remote Control Units are defined as Remote Description Files (RDF). The system currently supports a maximum of 100 RDF files, that is, you can have 100 different remotes on your PSP.
RDF can be created easily by end-users via a simple text editor. RDF contains the key definitions and it's corresponding Pronto Hex Codes.
Optional bitmap graphics can be used to describe the remote layout and their functions. If you don't provide the bitmap, the system will generate a default text based layout description.
Current version supports a maximum of 24 keys per device (per RDF).
Macros are supported which allows you to press a single key to control multiple devices. For example, click 'X' on PSP can allow you to switch on the TV, change to AV channel, power on DVD player and start playing the disc.</blockquote>
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February 1st, 2006, 19:01 Posted By: wraggster
StereoMike who released an update to Doom on our forums has today ported Duke Nukem 3D to the PSP, heres the info:
<blockquote>This is a port of the JonoF:s version of Duke Nukem 3d to PSP by StereoMike
Jfduke3d was originally developed by Jonathan Fowler and can be found here
http://jonof.edgenetwork.org/index.php?p=jfduke3d
BUGS
=====
- The pitch of Duke's voice is a bit too high making him sound a bit "strange"
- No loading(saving works...)
- No music
- Not completely stable, may crash when starting a game and exiting (but i have played a couple of levels in a row, so it should be stable ingame)
- The key-bindings are a bit tricky to change since you can't delete the old ones.
- The "Press any key to goto next level" only reacts to pressing "Start"</blockquote>
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February 1st, 2006, 19:36 Posted By: wraggster
Lumo has once again updated his 3DB loader, heres whats new:
<blockquote>changed doublesided to singlesided meshes & backfaceculling (-> draws only visible triangles, front side! Planes might be invisible, because of orientation)
new conversion tool (as cmsh might be v2, v3 i just call it v2 now...)
rewrote maya export script to export the faces in correct* order
added Gouraud Shading -> no more flat view!
added a light
note: max face/vertex count is 65xxx (not limited by my loader) but you can split your mesh into multiple 3db files and load em up...</blockquote>
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February 1st, 2006, 20:04 Posted By: wraggster
Lostjared has released a great compilation of games exclusively for the V2.60 firmware PSP, these games are loaded via Fanjitas new Eloader for v2.60 PSP.
Heres the list of releases:
3D CUBE DEMO
3D_DEMO2
3DCUBE
3DWALK
ATARI VM
ATARI VM EXAMPLE
ISO-FRACTAL
JAREDSALPHAFLAME
LOSTMASTERPEICE
LOSTPUZZLEBOX
MASTERPEICEPSP
MOVING FRACTALS
PSC CD THE GAME
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February 1st, 2006, 20:14 Posted By: wraggster
NJ has updated his emulator NeoGeo CDZ to the PSP, heres the translation:
<blockquote>As for trouble of beta 6 you think perhaps it was repaired. Drowsy * & *.
* Trouble of drawing when Zoom1, Zoom2, FULL is appointed when starting for the second time correction.
* Drawing processing of user interface (the pg.c) provisional above-mentioned attendant upon problem, rewriting.
Because trouble is easy to occur unlike the drawing method of emulation side, finally abolition schedule.
* When restart is chosen, correction of the trouble which has fallen to the infinite loop.</blockquote>
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February 1st, 2006, 20:28 Posted By: wraggster
Todays PSP Homebrew releases carry on, Shatterdome has updated his game PSP Helicopter
Heres whats new:
I added some point balls that you can now collect, they are worth 150 and the multiplier affects them...also you won't run out of buildings, but they never speed up, so i'll figure that out yet, I have some ideas...
Also the point balls require new graphics and there is a death animation now, so you'll have to replace the old folder if you've checked this out before...
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February 1st, 2006, 21:16 Posted By: wraggster
News via Engadget
No, it isn't GPS on your PSP (if you want that, you'll have to roll your own). But if you live in Japan and want to use your PSP as a navigational aid, Sony is making it a little easier with a UMD-based mapping program that the company plans to release in April. The software is similar to most PC-based mapping programs, and allows users to store annotations on Memory Sticks and share info via WiFi. No word on whether Sony plans US or European versions, but that's fine with us; until it has GPS, we're not interested.
READ MORE
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February 1st, 2006, 21:34 Posted By: wraggster
Source - Gamespot
--In Japan, Sony Computer Entertainment announced it will release six additional PSP games as budget-priced reissues under the PSP: The Best brand on March 2. The series is akin to the Greatest Hits series for the PlayStation 2.
SCE previously released 13 titles as PSP: The Best reissues in November, and it will also release Koei's Dynasty Warriors as part of the series on February 16.
The budget-priced reissues up until now were mostly games that appeared around the PSP's launch. The March lineup covers the missing titles from the period, and there are also a few newer games, like Konami's Coded Arms. The games are priced at 2,800 yen ($24), nearly half of their official catalog price of 4,800 yen ($41). Konami's Mahjong Fight Club will be an exception at 2,000 yen ($17).
The complete lineup is as follows:
Bleach: Heat the Soul (PSP: The Best), Konami
Coded Arms (PSP: The Best), Konami
Mahjong Fight Club (PSP: The Best), Konami
Piposaru Academia (PSP: The Best) [Ape Escape Academy], SCEI
Saru Get You P! (PSP: The Best) [Ape Escape: On the Loose], SCEI
Shutokou Battle (PSP: The Best) [Street Supremacy], SCEI
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February 2nd, 2006, 02:53 Posted By: wraggster
Naoneo has released the PSix Project, heres the details:
" It's finally here!, we are proud to present to the psp scene, Psix, This not only marks the release of psix, but the beginning of a revolution, high quality visuals with high quality coding seemlessly merged to provide the user with the most fluid home-grown software experience ever!
And remember, it doesn't stop here, even after release we will be working none stop to impliment more and more features, and extend psix to something absolutely uniqe!
Haven't got a psp?, that's fine!, you can STILL testdrive psix by checking out the Psix Flash demo!
I would also like to make it clear that Psix pro membership ($9.99) is not payment for psix itself, the fee is for pro membership, which entitles the user to private forum access, and access to the latest updates and advancements, months before they are added to Psix lite (which will be updated with new features). "
More info
<blockquote>Features to be included for Lite :
- Eboot/UMD Launching with Psix callback
- Fully featured audio player
- Audio player playlist with shuffle, repeat, loop etc.
- Professional skin
Features for future releases (PRO membership users only) :
- Module management system
- More skins!
- File manager
- Image viewer
- User set-able backgrounds
- CPU Speed controll
- UMD/Homebrew boot tool
- Network functionality, updating, downloading and sharing
- Video playback (may make it for release)
- Advanced boot configuration (2.00 eboot support)
- RSS reader
Modules :-
- Ski-Free
- Text reader/editor
- Notebook
- PBP (Psix Basic Painter)
- Psix Calendar/Scheduler
FAQ
Q) Can psix boot v2.00 games such as GTA?
A) Yes and No, some v2.00 required games do run from psix without update, but sadly most (Including GTA) do not.
Q) Does psix replace the Sony dash?
A) No, psix is just an application you can run
Q) Doesn't psix violate any GPLs, IPLs or TOUs?
A) No, psix operates without violating any rules and laws surrounding licenses and agreements.
Q) What's pro membership?
A) Pro membership gives you direct access to the latest developments in psix, and gives you direct interaction with the psix team for bug quishing, suggestions and idea, we will be working closely with the pro members to make psix the best it can possibly be.
Q) What do i get with pro membership?
A) You as a privliaged user, get access to the following :
- Frequent software updates
- Private members forum for discussing and suggesting changes to psix
- Access to the latest builds all uniquely built for your specific psp
- Live support for the software via IRC
- Free addons such as official skins, wallpapers, modules and tools
Q) How long do you plan on keeping psix updated?
A) We forsee given various factors such as sony's required firmware updates and general product life, between one and two years.
Q) How can i be sure some of the payment will go back to the psp community via the PDR program?
A) Honestly, you can't however i will personally ask that anyone who receives funding/resources from the PDR project, give us their username and a few words about it, so that people know if, and exactly who benefits from the program.
Q)Will the psix forum be open to the public?
A) No, the forums are for pro members only, this removes the possibility of spammers, trolls and crackers sniffing around to find someone with a copy of pro to 'leak'.
Q)Will psix lite be updated?
A) YES!, psix lite WILL be updated, however updates to psix lite will come slower than those that psix pro members have access to, the average time frame we are working with is that features from pro will slowly make it into lite after 2 or 3 months of them being in pro, so if you really do not wish to purchase pro membership, you can still enjoy the updates pro membership brings, but at a later date!</blockquote>
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February 2nd, 2006, 11:06 Posted By: miemt11
PMP Mod is a media player for PSP.
Here is the waited for malloc MOD+GUI version of jonnys latest 1.02 PMPMOD.
This is version PMPMOD M4.02g3, thus contains all mods from mallocs M4 plus a bugfixed g3 GUI version with these fixes:
Version M4.02g3:
- Timezone bug fixed, time is now displayed correctly in file list
- Battery Time display bug after unplugging the power cable fixed
- Playtime display bug with some videos in infobar fixed (Silent Hill Trailer of jo2k)
- Fixed malloc_64 bug not allowing some videos to play on GUI version
- Fixed 0-size POS file creation bug
- Fixed color display bug when exchanging mallocs infobar interface with a non greyscale version
- increased responsiveness of the filelist, but lowered responsiveness of the triangle button for playlist add/remove because it was too easily double triggered
- Added a counter for number of playlist items
Thanks to malloc for merging my M4g2 code with jonnys 1.02 so I could concentrate on the actual fixes.
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February 2nd, 2006, 12:40 Posted By: miemt11
Yoyofr author of the Snes9xTYL emulator for PSP , has update his w.i.p status on next version Snes9xTYL 0.03
here's a status update for next release :
* some small bug fixes (gfx rendering, memory card issues, ...)
* 2 releases : one with sound mixing (not emulation, only mixing) on the media engine, requiring kernel mode, so firmware 1.0 & 1.5
one with standard mixing on main cpu, in user mode, so probably working on all firmware until 2.6 (but not sure since neocdpsp is user mode only and doesn't seem to work well on 2.0+ firmware)
* mode 7 optimizations for "not rotated" rendering (for example maps in rpg, ...).
* minor new features : delete rom in file browser, delete save state
I'm currently working on stability issues when you go to sleep mode & resume.
As soon as it's ok, I'll release it. Perhaps I'll implement a new menu using neocdpsp work from radius, I've to check with him
more to come...
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February 2nd, 2006, 17:20 Posted By: wraggster
News from Lik Sang
In less than two months the anime and manga mega hit Naruto will slam onto the PSP. 10 new screenshots, shown below and through the product page surfaced this week thanks to The-MagicBox. Developers Cyber Connect 2, who produced the incredible Naruto: Narutimate Hero series on PS2, have let little information slip on this new game so far. We'll keep you updated on details, but what we do know is in addition to regular combat there will be an RPG mode with dungeon exploration, and rumors suggest the game engine is based on a port of the recent Naruto: Narutimate Hero 3. Due March 30th, Naruto is set to break free of your living room and take on the world via your handheld PSP.
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February 2nd, 2006, 17:22 Posted By: wraggster
News from Lik Sang
Megaman's just shy of 20 years old, but back in 1993 when he was making the leap from NES to SNES, Capcom re-branded their new and more action packed titles Megaman X. Now the series is still going strong on the PS2 today, but this week PSP gamers can take on the game that started it all. Rather than just a fairly straight forward port such as the one in GameCube's Megaman X Collection earlier this month, this remake is fitted out with full 3D graphics and characters, totally new environments and extra gameplay features that raise the bar for side-scrolling platformers.
Megaman Maverick Hunter X also includes an animated movie that provides real insight into Capcom's universe, and even gives gamers a sneak peek at events that took place before the plot line of the first game. All new cut scenes also have full voice acting, while the levels receive entirely updated background music and sound effects, and after fishing the main game, a whole new story is unlocked where you can play as Vile, X’s arch rival! Plus to ensure even veteran gamers get a real challenge, there's a brand new hard mode, more boss attacks, modified level arrangements with item locations and map layouts, and still more. For the great price of US$ 39.90, Megaman Maverick Hunter X is due this week, so strap on those rocket robo boots and prepare to fire up this legendary platformer.
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February 2nd, 2006, 17:30 Posted By: wraggster
SuccessHK have news of a new commercial game:
Features:
The most motorsports ever on PSP with real performance cars, real damage, real physics, and real driver AI
Up to 21 cars racing on track simultaneously
Wireless play for up to 12 players
Custom Soundtrack feature lets you choose your own in-game music
32 different championships spanning the globe and 52 world famous circuits
A specially selected vehicle roster featuring 35 of the world's most exotic and aspirational, high-performance racing cars, including the Jaguar XJ220 AMR, Aston Martin V12 Vanquish, Koenig Competition 2002, Nissan Skyline and the Ford 2000 SVT Mustang Cobra R
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February 2nd, 2006, 17:37 Posted By: wraggster
SuccessHK have news of a new commercial game: (or maybe not ?)
A special edition of Colin McRae Rally 2005, this benchmark of rally games will come to Sony’s handheld format with over 30 rally cars, a diverse range of rally events, cups and championships to create a world of rallying for players on the move. The game features a variety of gaming modes, including 4WD Championship, Career and Multiplayer modes over the wireless network.
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February 2nd, 2006, 17:45 Posted By: wraggster
News from CVG
Atari has dismissed recent reports suggesting Driver: Parallel Lines is coming to Sony's handheld console PSP. Rumour circulating yesterday suggested a PSP version of the latest Driver game was currently in development at UK outfit Sumo Digital, and website Gamespot followed up the gossip with news that Atari had confirmed Driver: Parallel Lines was indeed in development for PSP over at Sumo.
A spokesperson for Atari's UK arm however has now stated all reports are "inaccurate". "Parallel Lines is not coming to PSP", they told us earlier today. Still, we wouldn't be at all surprised to see the series appear on the handheld at some point in the future.
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February 2nd, 2006, 19:29 Posted By: wraggster
Source - Insert Credit
Here's an amazing ad from a company called HMP, advertising the PSP idol porn they've been releasing in Japan. Check it out for yourself - but it basically says - in the office toilet - while waiting to meet people - in the park (just don't show it to the kids, it says!) - while fishing for tuna - while skydiving - while being stupid. You can have a boner anywhere, with your PSP! The ad below, which you'll see if you click the image, shows a woman saying "I'll be with you anywhere." (The phrase she uses is "Dokodemo issho," which is also the title of Sony's popular all-ages casual adventure franchise starring Toro the white cat. Hoho!) Then - with UMD, you can have an "adult life" anywhere. Must've been a fun campaign. Thanks to sub J for the image.
Image via comments.
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February 2nd, 2006, 19:55 Posted By: wraggster
E has released e[mulator] for PSP, this emulator combines e’s own eSwan with HuE together. eSwan is a emulator for WonderSwan for the PSP, and HuE is a emulator for PC-Engine for the PSP.
Download the new release via the comments
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February 2nd, 2006, 20:06 Posted By: wraggster
Percival has updated his Penguin Scramble game for the PSP, heres the news from PSP3D:
Percival, has just finished work on the release of Penguin Scramble v1.1 EBOOT Edition. It's a fun little game to play around with on the go, plays much like the popular helicopter/tunnel flash-based game on the net. Great work!
New features in v1.1 EBOOT Edition:
-Sound added.
-EBOOT format (compatible with all firmwares, via loader for 2.0+).
-Screenshots in PNG format.
-Background, character, and buttons now PNG files. These images can be replaced for modding.
-Fixed slowdowns.
-Removed anything related to "quit game", it does not work yet with the eLoader.
Download via comments
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February 2nd, 2006, 20:17 Posted By: wraggster
Massa84 has updated his PSP Universal Remote to version 1.2.
This is an excellent program to use your PSP as a remote controller:
Heres Whats New:
Assign a specific command to every button
choose the command you want to assign, then press square, you will be prompted to press the wished button. Press a button and you are set.
Save & load profiles (up to 6 profiles)
Press select to select profiles. Triangle to save on the slot, cross to load from it.
Download via comments
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February 2nd, 2006, 21:03 Posted By: wraggster
BaLdMoNkEy has released a new version of PSPMPVerter, heres whats new:
Current Version Info:
0.99
- auto minimize dos windows
- subtitles now work
- removed forced subtitle character map
- new detail layout for queue window
- ini configuration support
- command line usage
- advanced command line settings (command.ini)
- greatly improved path compatibility
- batch format improved
- optional delete batch files
- optional delete log files
- optional shutdown when complete
- all temp files now stored in app. dir.
- ability to choose subtitle font (unsure if all fonts work)
- priority setting which actually works
- PMP Muxer log file deletion
- GUI size tweaked
- defaults tweaked
- minor bugs fixed
- code optimization
- removed some help buttons
Download via comments
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February 2nd, 2006, 21:09 Posted By: wraggster
Dark Killer has released a new version of his release of Lua Player, heres whats new:
New features in this version include complete UMD support and the ability
to set the CPU clock to one of three presets.
New Functions:
---------------
nil System.Quit()
--exits Lua Player back to the psp browser
nil System.initUMD()
--activates UMD and mounts to disc0:
bool System.isUmdInserted()
--returns true if UMD is inserted
nil System.setCpuSpeedHigh()
--sets CPU clock to 333mhz
nil System.setCpuSpeedMed()
--sets CPU clock to 266mhz
nil System.setCpuSpeedReg()
--sets CPU clock to 222mhz
An example script is included that demonstrates all the new functions.
Download via comments
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February 2nd, 2006, 22:53 Posted By: wraggster
Now first off i think all coders do a fantastic job for every homebrew and emulation scene on any console or computer for that matter. Without them and the hackers you wouldnt have a scene and its as simple as that.
What ever the actions they do and the sometimes strange and unfathomable way that certain releases come out we as a site and a scene thank each and every coder for their work.
Remember that Hero Worshipping one coder is really unfair to all the others who made it easy for that coder to release his work in the first place, the scene and the sites who support it, all work together (in a fashion ) but we are all part of the family and with that in mind shouldnt all homebrew releases be free.
If the person or persons use say devkits or others code to work on their commercial homebrew then shouldnt they get a cut of any profit.
The Dreamcast scene does have commercial homebrew but thats a scene long left to die because of Sega but the PSP is a strong and succesful console and will they be happy to see commercial homebrew ?
We have seen the Bleemcast release on the Dreamcast which gave the Dreamcast an excellent PS1 Emulator but for one game releases, but believe me they made the original game look way better. But Sony used their financial muscle to kill that project dead and so do any coders really want to be sued by Sony if even one PSP gets bricked?
Selling Homebrew even if you made it 100% yourself is a risky adventure.
Whats your thoughts ?
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February 3rd, 2006, 00:20 Posted By: drEDN4wt
(News Submission by drEDN4wt)
Here is a beta of my new tide predictor program "TIDE_i" written in lua.
Currently it only has 3 locations, Long Island USA, Hinkley Point UK and Weymouth UK..
The tides are calculated to GMT so if you are in another timezone or in daylight saving time then the gmtdiff variable must be changed in the variables file.
Load it up ...X to plot ....O to return to setup.
Tell me what you think.
Download via comments
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February 3rd, 2006, 00:34 Posted By: wraggster
The PS3 Killzone clip may have been the most talked-about tech demo at the Sony pre-E3 press conference, but one trailer wasn't far behind. The teaser for MotorStorm, from Evolution Studios, showed all types of vehicles racing against photorealistic backgrounds and climaxed with a tumbling buggy headed straight for an unsuspecting motorbike rider.
As great of a cliffhanger as the trailer was, the question on everyone's mind was, "When can I play it?" As gamers know, just because a trailer is done doesn't mean that the game is anywhere close to completion.
MotorStorm trailer Off-roading carnage abounds in this trailer from Sony's E3 press conference. MotorStorm, however, may speed out of the gates alongside the PlayStation 3. On Evolution Studios' Web site, the company says that it is working on "a 'next-gen' PS3 launch title called MotorStorm" (emphasis added).
So, can gamers expect to trade paint and bend fenders when the PS3 finally comes out? Sony representatives would not comment on the subject, issuing what is fast becoming their answer to "Microsoft does not comment on rumors or speculation." "There has been no official announcement on launch software titles for PlayStation 3," said a Sony rep.
Release dates for the PlayStation 3 launch titles (as well as the console itself) remain largely up in the air, and only a handful of games are currently scheduled for release this year.
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February 3rd, 2006, 00:42 Posted By: wraggster
Source - Emu64
Taken straight from my news post on the PCSX2 site:
Not going to say much really, I think the video does that
These videos are AVI (Xvid) and should be playable under any decent media player and are being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get these videos! Please seed for aslong as possible!
(!) NOTE: Actual Gameplay footage not shown! Most run below 20 FPS!(!)
Low Quality Version - 17MB
High Quality Version - 87MB
3D Graphics / Video Editing
CKemu
Musical Score / Mental Support During Rendering
Refraction (BIFCO Records Ltd.)
Painfull-to-Record Video Clip Staff
ChaosCode (Devil May Cry 3)
CKemu (Capcom Fighting Jam, Capcom Vs SNK2, Final Fantasy X-2 / 12, MGS2 - Skate, Monster Hunter G, Rumble Roses, Virtua Fighter 4)
General Plot (Kingdom Hearts)
Nachbrenner (DDR Party Collection, Gran Turismo 4, GTC Africa, Second Sight)
Parotaku (Biohazard 4, Bloody Roar 3, Nightmare Before Christmas- Oogie's Revenge, R-type Final, Rez)
Refraction (Final Fantasy X, Makai Kingdom)
Rudy X (Frequency)
Laz0r Team
Gabest (Needs to fix LOTS)
Refraction (Scratching his balls, pondering pizza)
Saqib (Currently in the distant past fighting time distortions)
Shadow (Kidnapped by his girlfriend, tortured, perhaps dead)
In Memory Of
Linuzappz (Needs to pop by and say hi! - lazy sod)
http://www.pcsx2.net/
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February 3rd, 2006, 00:55 Posted By: wraggster
PSMonkey posted this news on his site:
"Our fellow monkey Wally has discovered something interesting. He has found a way to make waverace 64 show the n64 logo. It's a rather interesting hack. Whats going on is waverace progresses far enough to setup the n64 logo into the framebuffer but then haults on an unemulated opcode. So by supressing the unemulated opcodes for now the emulator is able to loop long enough for the video code to force a vsync and make the emulator draw the framebuffer to the screen. So why does this matter? It shows the emulator can progress further then originaly though. It does not mean we are close to running comercial roms yet but it does mean with a little more work we could start seeing more results.
So we will have to see how things progress. So huge credit to wally for finding the hack & $n!pR for his continual testing of the emulator for me.
More info here --> http://nemo.dcemu.co.uk/
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February 3rd, 2006, 01:30 Posted By: wraggster
McZonk posted some new screens and this news:
I have written 3 exams the last 4 days and tomorrow will be the next one. And the exams really suck. So please stop sending me mails and queries when I release the single player game. It still doesn't load the most levels and I don't know when I can fix this. The next weekend I have some time for coding. But it is an ID Software game so always remember the words of this man:
Screens via comments:
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February 3rd, 2006, 02:21 Posted By: Kaiser
Yeldarb has released a new compliment to his PSP Programming Tutorials (www.scriptscribbler.com/psp/). Along with the C Programming Language tutorials that he has been working on, he has now added a Lua tutorial series as well. The first two lessons (www.scriptscribbler.com/psp/lua/lesson01.htm and www.scriptscribbler.com/psp/lua/lesson02.htm) have been published. They are based off of whitehawk’s old Lua tutorials, but have been completely rewritten and revamped. The first lesson runs you through creating your first script. The second goes more in depth into programming structures and covers everything from displaying images, to playing sound, to taking user input. They are geared towards beginning programmers and are written at a level that should be comprehendible to all. With the new 2.60 EBOOT Loader, this should be a valuable resource for 2.60 users looking to make their entrance onto the scene.
That was written by Yeldarb by the way. He told us just to ignore the third person. I know for fact his tutorials are good though. I myself have been reading them for the last few weeks and with the constant updates he has been putting into these there is no reason for you to not check them out at least.
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February 3rd, 2006, 17:03 Posted By: wraggster
More News about the new Map Navigation Software for PSP from <a href="http://www.lik-sang.com/news.php?artc=3790&lsaid=219793" target="_blank" >Lik Sang</a>.
Sony has revealed the map software Minna no Chizu ("Everybody's Map") for Japan, which represents a navigational system of some sort, that does NOT make use of GPS. Instead, Sony is utilizing standard city maps (teaming up with specialist Zenrin, in order to use their resources), which get displayed on the PSP: you can freely turn the maps and find interesting locations (e.g. restaurants, shops, etc.). Furthermore, you can search for addresses, save the spots you like most as favorites, and are also able to add comments to them.
These places and comments can be exchanged with other PSP users via Wi-Fi. Furthermore Sony Style will sell add-ons under the codename "Guide Information" to be used with the main software. These extras will cost about 105 yen each, and data are downloaded to the user's Memory Stick. These "Guide Information" contents will contain information about local cafes, restaurants, tourist spots, and so on. Sony Style plans to offer 200-300 of these Guide Information packs. Sony intends to release Everybody's Map on April 20th. After the Talkman, this is another title that should prove to be helpful for those who plan their first pilgrimage to the Mother country of video games.
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February 3rd, 2006, 17:12 Posted By: wraggster
A former employee of Sony Online Entertainment has spoken out about how an online article criticising the PlayStation 3 ended up getting him fired from the company.
In an interview with PS3week, former SOE 3D artist Josh Robinson said: "All I really did was write a few paragraphs that gave my opinion on publicly released information... I didn’t reveal any tech info and I didn’t reveal different shipping plans. I’m still in awe at the whole uproar over what amounts to NO information."
In January, Robinson posted an article on his blog which read: "Our game just keeps getting moved back... And back... And back. Again, where is the box? Where is the final system? When is it coming out? No one knows and in the mean time people in the industry are starting to get just a little salty."
"You could always tell where the PS3 dev box was because it’s the room that had the F-bomb coming out of it half the day," he added.
But the comments most likely to have riled Sony executives were to do with the PS3's technical capabilities versus those of the Xbox 360: "I’ve also talked with people on the technical side of the Xbox 360. The consistent comment I am hearing from people on my end is, 'The Xbox 360 is better'," Robinson wrote.
"They are saying that it is capable of just doing more."
Robinson told PS3week that he asked at least two Sony employees to read the blog entry before it was posted, and even showed it to an SOE producer. "We were all in agreement that I was not breaking NDA with what I was saying," he said.
However, according to Robinson, he was "Let go at Sony after the article was plopped on the desk of Sony corporate. I was also asked to remove the article immediately, which I did without any resistance."
Although Robinson has defended his right to publish the article, he claims that he has no bad feelings towards SOE: "It was something unfortunate that happened and I sincerely hope Sony isn’t damaged by it... In fact I cannot say enough nice things about the CEO and the VP of the company."
"Did I knowingly break NDA? I absolutely did not. I would never do that and I would never want to hurt Sony Online. Did I dance in the grey area by even opening my mouth? Yes I did and I was fired for it."
Robinson said he received four or five job offers immediately after leaving Sony, and even got a book deal as a result of the article. He has now accepted a new position at an unnamed company in the Santa Monica area - but while Robinson is optimistic about the future, he has clearly learned a lesson from his experience.
"I guess the new rule for me is, don’t ever say anything at all about anything. Ever... Ever."
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February 3rd, 2006, 17:15 Posted By: wraggster
Press Release just in:
Atari, Inc. (Nasdaq: ATAR) today announced the upcoming release of Dragon Ball Z®: Shin Budokai for the PSPTM (PlayStation® Portable) system. Dragon Ball Z: Shin Budokai is the first game from the hugely successful global franchise to be released for the PSP system, with wireless multiplayer sending the furious combat rocketing into a new dimension. Dragon Ball Z: Shin Budokai is being developed by Dimps, the creative team behind past Dragon Ball Z® hits including Budokai, Budokai 2, and Budokai 3 for PlayStation® 2 computer entertainment system. Atari will launch Dragon Ball Z: Shin Budokai for the PSP system in March 2006.
In Dragon Ball Z: Shin Budokai, players can take on their friends in intense wireless multiplayer battles employing all the most exhilarating aspects of Dragon Ball Z combat, including counter-attacks, super high-speed bouts, flight and Ki (energy) management, all via an enhanced version of the renowned Saiyan Overdrive Fighting System. In single-player mode, players will be able to challenge some of the most evil characters ever seen in a comic-based video game, or select multiplayer and play as the bad guys themselves, becoming the most feared and powerful warriors in the universe.
"The Dragon Ball Z high-speed, high-energy fighting experience is a perfect fit for the wireless multiplayer capabilities of the PSP," said Matt Collins, Director, Global Brand Management, Atari, Inc. "For the first time ever, players will be able to challenge one another wirelessly and create virtual Budokai tournaments just about anywhere they go."
Alongside the breathtaking high-speed wireless multiplayer combat, other features include a choice of 18 playable characters including prize fighter Pikkon, the ability to perform in-game transformations to more powerful forms, an all-new stage from the Janemba movie, and a total of seven game modes including a compelling story mode.
Dragon Ball Z® continues to be one of the hottest brands in the video game industry with more than nine million units sold since May 2002.
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February 3rd, 2006, 17:18 Posted By: wraggster
Source Gamesradar:
David Jaffe the creator of the magnificent PS2 game God of War has expressed his dislike of cutscenes in games and has started taking them out of the top secret project he's working on for PSP.
Writing in his latest blog, Jaffe states that any scene that takes control away from the player in order to progress the storyline "pulls you out of the game - it's almost like you appreciate the creativity but as a game it doesn't work".
With this in mind Jaffe and his team have started stripping the PSP game they're currently developing of all cutscenes, while still trying to convey meaning and elements of plot. As Jaffe explains, this won't be easy, "the real trick is how do we keep you in the game and make it more than a game, make it emotional and make it political."
So Jaffe's game is going to be "emotional" and "political". Could it be a game of Evita the Musical? We'll have to wait and see.
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February 3rd, 2006, 17:34 Posted By: wraggster
News from PlayAsia that will excite many:
Lucky Lunar New Year Sale - Save money with our large selection of discounted offers and win fabulous prizes (including Xbox360™, PS2™, Nintendo DS™ & GP2X consoles & more)
Introduction:
Kung Hei Fat Choi! Celebrate the Chinese New Year with us and join our Lucky Lunar New Year Sale. Save money with our large selection of discounted offers and win fabulous prizes, including Xbox360™, PS2™, Nintendo DS™ Lite and GP2X game systems, store credit vouchers as well as more than one thousand goodies.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 3rd until February 28th. You can identify those items by the "Lucky Lunar New Year Sale logo" located on each individual product page.
You will automatically join the Lucky Draw with each individual item you have purchased. That means if you order one discounted item, you will have one chance for a prize; if you purchase two discounted products, your chance will be doubled, and so on.
The winners of the first 20 main prizes will be announced in this news post during the first week of March 2006 and further be notified by e-mail.
Main & lots of instant prizes:
1st prize: Xbox 360™ Game System (Japanese Version) + 2 Xbox 360™ games of your choice*
2nd prize: PlayStation2 Console (Japanese Version/color of your choice) + 2 PS2™ games of your choice*
3rd prize: Nintendo DS Lite System (Japanese Version/color of your choice) + 1 Nintendo DS™ game of your choice*
4th prize: GP2X Game System
5-10th prize: A store credit voucher worth US$ 50* each, suitable for any purchase on Play-Asia.com.
11-20th prize: A store credit voucher worth US$ 20* each, suitable for any purchase on Play-Asia.com.
Additionally, we have prepared a total of more than 5,000 small instant prizes, including toys, magazines, gaming accessories, candies, stickers & more that will randomly be added to selected orders, which have joined the Lucky Lunar New Year Sale. Please understand that no notifications will be made regarding any of the instant prizes.
*The "game of your choice" is only valid for any game priced up to a maximum of US$ 65 per title. Prizes cannot be substituted for other items or redeemed in cash.
Full info and pick up a bargain from PlayAsia.
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February 3rd, 2006, 17:35 Posted By: wraggster
News from PlayAsia that will excite many:
Lucky Lunar New Year Sale - Save money with our large selection of discounted offers and win fabulous prizes (including Xbox360™, PS2™, Nintendo DS™ & GP2X consoles & more)
Introduction:
Kung Hei Fat Choi! Celebrate the Chinese New Year with us and join our Lucky Lunar New Year Sale. Save money with our large selection of discounted offers and win fabulous prizes, including Xbox360™, PS2™, Nintendo DS™ Lite and GP2X game systems, store credit vouchers as well as more than one thousand goodies.
And this is how it works:
Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 3rd until February 28th. You can identify those items by the "Lucky Lunar New Year Sale logo" located on each individual product page.
You will automatically join the Lucky Draw with each individual item you have purchased. That means if you order one discounted item, you will have one chance for a prize; if you purchase two discounted products, your chance will be doubled, and so on.
The winners of the first 20 main prizes will be announced in this news post during the first week of March 2006 and further be notified by e-mail.
Main & lots of instant prizes:
1st prize: Xbox 360™ Game System (Japanese Version) + 2 Xbox 360™ games of your choice*
2nd prize: PlayStation2 Console (Japanese Version/color of your choice) + 2 PS2™ games of your choice*
3rd prize: Nintendo DS Lite System (Japanese Version/color of your choice) + 1 Nintendo DS™ game of your choice*
4th prize: GP2X Game System
5-10th prize: A store credit voucher worth US$ 50* each, suitable for any purchase on Play-Asia.com.
11-20th prize: A store credit voucher worth US$ 20* each, suitable for any purchase on Play-Asia.com.
Additionally, we have prepared a total of more than 5,000 small instant prizes, including toys, magazines, gaming accessories, candies, stickers & more that will randomly be added to selected orders, which have joined the Lucky Lunar New Year Sale. Please understand that no notifications will be made regarding any of the instant prizes.
*The "game of your choice" is only valid for any game priced up to a maximum of US$ 65 per title. Prizes cannot be substituted for other items or redeemed in cash.
Full info and pick up a bargain from PlayAsia.
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February 3rd, 2006, 17:38 Posted By: wraggster
Source Gamersreports
Gamefront has some PS3 tidbits that appeared in the latest issue of PSM magazine. The unit is going to also function as a digital vidoe recorder apparently, as well as receive regular firmware updates over the internet. The unit will also has some sort of region free setup with PSP. See the translation below, click read more for all of it.
-are to be in the USA by far more plays for the PS3 in work, than originally accepted. - says a not more near well-known developer that it received the final development hardware of the PlayStation3 at the beginning of January 2006; the hardware is faster, than it expected it.
the PlayStation3 is to possess functions one ' digitally video recorder ' (DVR). In addition there is to be a Download service in the kind of iTunes for High definition films and music. - the PlayStation3 is to exceed the Media center functions of the Xbox 360. All important video and audio formats can be streamen over a ' Home network '.
- a ' location Free' rendition over PSP is planned: Thus one is to be able to show video, photo, music, DVDs, uvm. from the ' Home network ' world-wide over the InterNet. - PSP is to be able to send data to the PlayStation3: So one could send a MEMORY stick with Urblaubsfotos of the DigiCam over PSP home to the PS3.
- beside regular firmware updates of the PSP there is to be similar updates perhaps also for PlayStation3.
- the Blu ray functionality of the PlayStation3 is more favorable than a normal Blu ray Player, because the Cell and RSX chip settle many things during the reading of the Discs.
- the PS3 is to appear in the autumn 2006 in the USA. When the on-line service of the PS3 will start, is unclear. Since however starting titles are equipped with ONLINE functions, the service should probably be ready for the sales start.
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February 3rd, 2006, 17:39 Posted By: wraggster
Gamefront has some PS3 tidbits that appeared in the latest issue of PSM magazine. The unit is going to also function as a digital vidoe recorder apparently, as well as receive regular firmware updates over the internet. The unit will also has some sort of region free setup with PSP. See the translation below, click read more for all of it.
-are to be in the USA by far more plays for the PS3 in work, than originally accepted. - says a not more near well-known developer that it received the final development hardware of the PlayStation3 at the beginning of January 2006; the hardware is faster, than it expected it.
the PlayStation3 is to possess functions one ' digitally video recorder ' (DVR). In addition there is to be a Download service in the kind of iTunes for High definition films and music. - the PlayStation3 is to exceed the Media center functions of the Xbox 360. All important video and audio formats can be streamen over a ' Home network '.
- a ' location Free' rendition over PSP is planned: Thus one is to be able to show video, photo, music, DVDs, uvm. from the ' Home network ' world-wide over the InterNet. - PSP is to be able to send data to the PlayStation3: So one could send a MEMORY stick with Urblaubsfotos of the DigiCam over PSP home to the PS3.
- beside regular firmware updates of the PSP there is to be similar updates perhaps also for PlayStation3.
- the Blu ray functionality of the PlayStation3 is more favorable than a normal Blu ray Player, because the Cell and RSX chip settle many things during the reading of the Discs.
- the PS3 is to appear in the autumn 2006 in the USA. When the on-line service of the PS3 will start, is unclear. Since however starting titles are equipped with ONLINE functions, the service should probably be ready for the sales start
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February 3rd, 2006, 17:44 Posted By: wraggster
News from CVG
Last week, we reported on rumours that Sony's forthcoming PS3 was set to feature an Xbox Live-style online service, muscling in on an area in home console-ing where Microsoft currently has a clear lead. Now, reports are hitting the 'net exposing some more of the PS3's impressive features - including Digital Video Recording, an iTunes-style download service and Location Free Player functionality.
Once again, the news comes direct from US magazine PSM, so apologies for the occassional fanboy-rallying enthusiasm. Getting the vagueries out of the way first, the PS3 is said to have online features surpassing Xbox Live and Media Centre capabilities beyond Microsoft's next-gen offering too.
More solidly though, the PS3 will supposedly have full DVR functionality, meaning you'll be able to digitally record all your favourite TV shows for later viewing in much the same way as Sky's Plus service. What's more, it seems you can use your PSP to control the DVR functionality.
That's not the only PSP/PS3 connectivity feature though. Apparently, the PS3 will act as a Location Free Player, meaning you can download videos from the console to the handheld remotely via the 'net, as well as watch Blu-ray movies and DVDs. In fact, it looks like the internet is going to play a major part in Sony's next-gen plans with an iTunes-style service in the works, enabling access to movies and music.
Although no exact word emerged on a release for the PS3, it seems that developers are being told to prepare for an autumn release.
Truth? Fiction? We'll end with the obligatory E3 wait-and-see comment for the time being.
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February 3rd, 2006, 17:46 Posted By: wraggster
Check out PS3 Evolution for the latest PS3 News and heres a PSP related one
News from CVG
Last week, we reported on rumours that Sony's forthcoming PS3 was set to feature an Xbox Live-style online service, muscling in on an area in home console-ing where Microsoft currently has a clear lead. Now, reports are hitting the 'net exposing some more of the PS3's impressive features - including Digital Video Recording, an iTunes-style download service and Location Free Player functionality.
Once again, the news comes direct from US magazine PSM, so apologies for the occassional fanboy-rallying enthusiasm. Getting the vagueries out of the way first, the PS3 is said to have online features surpassing Xbox Live and Media Centre capabilities beyond Microsoft's next-gen offering too.
More solidly though, the PS3 will supposedly have full DVR functionality, meaning you'll be able to digitally record all your favourite TV shows for later viewing in much the same way as Sky's Plus service. What's more, it seems you can use your PSP to control the DVR functionality.
That's not the only PSP/PS3 connectivity feature though. Apparently, the PS3 will act as a Location Free Player, meaning you can download videos from the console to the handheld remotely via the 'net, as well as watch Blu-ray movies and DVDs. In fact, it looks like the internet is going to play a major part in Sony's next-gen plans with an iTunes-style service in the works, enabling access to movies and music.
Although no exact word emerged on a release for the PS3, it seems that developers are being told to prepare for an autumn release.
Truth? Fiction? We'll end with the obligatory E3 wait-and-see comment for the time being.
Check out PS3 Evolution for the latest PS3 News.
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February 3rd, 2006, 18:23 Posted By: wraggster
News article from CVG
Syphon Filter hero and precision strike operative Gabe Logan is infiltrating PSP this summer in Syphon Filter: Dark Mirror, Sony's revealed. Logan, working for a secret black ops US agency in this latest adventure, is fighting global terrorism and wading through 23 missions in an attempt to retrieve Dark Mirror, a lethal weapon that apparently threatens Earth's populace.
Sony says that Dark Mirror has been tailor-made for PSP, and there's promise of enhanced enemy AI and new deadly melee attacks for Logan. Gabe's additionally managed to get his agent mitts on a new rifle that employs the latest darts technology, and a snazzy pair of vision enhancement goggles - so no excuse for not hitting the bullseye every time then, we guess.
What's more, Syphon Filter's graphics engine has been overhauled for this PSP outing and we can also expect a difficulty level that adapts to our prowess during the action. Sony adds that there's "a bonus mission for fans of the franchise which clarifies the ending of the previous episode - Omega Strain" too and accompanying single-player is a multiplayer component that features five "multi-purpose" maps.
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February 3rd, 2006, 18:39 Posted By: wraggster
Groepaz posted this news for Developers:
"ah well... its not quite in the State i wanted it to be for a first Release, but i still decided to post a "release candidate". comments welcomed. corrections and additions are more than appriciated.
http://hitmen.c02.at/files/releases/...doc.pdf.tar.gz
for now, take it with a grain of salt. there is a lot to be done, and there are probably quite some things that arent very accurate or even plain wrong (again, please let me know whatever you notice).
have fun..."
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February 3rd, 2006, 18:45 Posted By: wraggster
This is getting like the early days of the Scene with superfast updates on this emulator:
NJ has updated his emulator NeoGeo CDZ to the PSP, heres the info:
<blockquote>Back memory read/write problem fixed. Thanks for reporting
New font completed, user interface renewal underway. I’m planning to use anti-alias and shadow process for font (and icon). I was think of using graphic unit of the PSP, but it seems the software can do fast enough. Dialog is not completed, still using very old UI (50% completed). There will be no updates until it is completed, and the version number will be 0.1. But it won’t be an official version still..</blockquote> (thanks to Jeff for the translation.)
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February 3rd, 2006, 18:52 Posted By: wraggster
Tokes has released an awesome program that lets you use the PSP as a remote for the PS2, heres the readme:
<blockquote>Tokes PS2 Remote
This program was made for the use with the PlayStation Portable system.
It is a IR signal device, used to manipulate the PlayStation 2 gaming system.
This Homebrew Application only operates the "New", or "Slim" PlayStation 2 gaming system.
To Instal place the 2 folders into your PSP game folder.
This program was created by Tokes,
And I am in no way responsible for any damage this may cause to your system if used inapropriatly.
Controls:
In the main screen pressing :
Triangle, Circle, Cross, or Square will send those signals to your PlayStation 2
Up, Down, Left, or Right will send those signals to your PlayStation 2
The L button or the R button will send those signals to your PlayStation 2
Start or Select will send those signals to your PlayStation 2
*If you Switch on the HOLD button, The button configuration will appear (just incase you forget )
Then turn the HOLD button OFF and ON again to return to the main screen.
(Then turn Hold off if you want to pree anything, I know that thats annoying, but its just to see the button Config.)
*If you Double click the HOME button you will change to the Extra Buttons menu. (press twice, after the first time the exit screen comes up, just press HOME again)
Controls In the Extra Buttons Menu:
The L button will send the L2 signal to your PlayStation 2
The R button will send the R2 signal to your PlayStation 2
Up on the D-pad will send the L3 Signal to your PlayStation 2
Triangle will send the R3 Signal to your PlayStation 2
Start button will turn your PlayStation 2 ON
Select button will turn your PlayStation 2 OFF
"People downloading my programs makes all the hard work worth while"
Thank you
Tokes</blockquote>
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February 3rd, 2006, 18:55 Posted By: wraggster
Tokes has released an awesome program that lets you use the PSP as a remote for the PS2, heres the readme:
<blockquote>Tokes PS2 Remote
This program was made for the use with the PlayStation Portable system.
It is a IR signal device, used to manipulate the PlayStation 2 gaming system.
This Homebrew Application only operates the "New", or "Slim" PlayStation 2 gaming system.
To Instal place the 2 folders into your PSP game folder.
This program was created by Tokes,
And I am in no way responsible for any damage this may cause to your system if used inapropriatly.
Controls:
In the main screen pressing :
Triangle, Circle, Cross, or Square will send those signals to your PlayStation 2
Up, Down, Left, or Right will send those signals to your PlayStation 2
The L button or the R button will send those signals to your PlayStation 2
Start or Select will send those signals to your PlayStation 2
*If you Switch on the HOLD button, The button configuration will appear (just incase you forget )
Then turn the HOLD button OFF and ON again to return to the main screen.
(Then turn Hold off if you want to pree anything, I know that thats annoying, but its just to see the button Config.)
*If you Double click the HOME button you will change to the Extra Buttons menu. (press twice, after the first time the exit screen comes up, just press HOME again)
Controls In the Extra Buttons Menu:
The L button will send the L2 signal to your PlayStation 2
The R button will send the R2 signal to your PlayStation 2
Up on the D-pad will send the L3 Signal to your PlayStation 2
Triangle will send the R3 Signal to your PlayStation 2
Start button will turn your PlayStation 2 ON
Select button will turn your PlayStation 2 OFF
"People downloading my programs makes all the hard work worth while"
Thank you
Tokes</blockquote>
Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=18244
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February 3rd, 2006, 19:03 Posted By: wraggster
Hey all got sent this news from grin.ch, here goes:
<blockquote>VERY NOTEWORTHY:
I have found a hack/exploit for the eBoot loader!! Some of you may have already thought of this as it is very basic, but I have not seen coverage on this anywhere as of yet. This is for everyone, especially the n00bs
eBoot loader only displays 22 or 23 games on the main menu. However, if you go into PSP>GAME (Via computer connection), there you will see all of your
homebrew. Now for the cool part: Add another folder in the GAME folder (Right click>New>Folder) and call it whatever you want. (I call mine "[2!] GAME" so it loads at the top of the list of folders on my computer in PSP>GAME where I can easily access and add homebrew to it. Now put all the rest of your homebrew in there (from your 23rd downloaded homebrew game ++) and you can extend your homebrew library by as much memory as you have on your MSDUO.
I was sick of having 22 games on the [eBoot loader] menu and having to delete the least fun game out of the lot just so I could replace it every time I
downloaded a new homebrew. So in short, I now have access to about 40 homebrew games and apps which are all accessible through the eBoot loader menu.
I hope I've made the eBoot loader even better with this little tip for the
people who will use it. (Don't know why I didn't think of this much sooner...)
Additionally:
I am not the greatest programmer, but I enjoy homebrew and wanted to know if some of you would print this on your web page in an area of related content. I would appreciate a small bit of recognition for this, just to be recognised for a split second in the homebrew scene. I just think that would be the coolest. =)
Thanks for your time and consideration for posting this,
grin.ch
P.S. Please check out my website to give me feedback at: http://www.geocities.com/jilopey29/i...?1138951978968
or just reply to this email. Thanks.</blockquote>
Well there ya go, over to folks like Fanjita and Ditlew etc to verify or not this news item.
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February 3rd, 2006, 23:03 Posted By: wraggster
My old mate 007Cheater who in reality was the person who eventually made my mind up to do my own websites has on his PSP Site interviewed the coder behind Psix the new Shell for PSP.
Heres an excerpt from that interview:
"16) Why should someone purchase the PRO membership over the Lite version? What are the differences?
It almost seems a waste of time to express that pro membership isn't paying for psix, its paying for administration fees and access to the development area of psix, because no matter how many times i state that, people read it as "well whatever it still means you pay for pro", even though pro is just 'beta', and lite is just 'stable', all additions we make to Pro, will be added to the FREE Lite version, when they are stable, it is just our form of quality control and insuring that the final release (which is free), will be feature packed and bug free, if people don't like it, theres many alternatives to psix.
17) A long time ago there was some heat between yourself and Sonyxteam. Is there still hatred for each other or did you resolve your differences?
That's all old hat really, basically i called out yoshi on his lying ways, and he replied by posting a long post on their main site full of lies about me, quite comical in my opinion i must say.
18) Can you explain more about the UMD/Homebrew boot tool and also Advanced boot configuration (2.00 eboot support)
Not entirely sure on UMD, but in future versions of both Pro and Lite, we hope to be able to offer 2.00 PSP compatibility, retaining the ability to launch eboots, even from psix, though im sure when that time comes, people will cry that we 'stole fanjitas code' or something very similar."
Read the full interview here --> http://pspemulation.com/index.php?op...=100&Itemid=25
Let us know your opinions
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February 3rd, 2006, 23:21 Posted By: wraggster
Ok we all love the PSP it is a great gaming and homebrew console but every console ever created has some thing that annoys the hell out of you.
What annoys you about the PSP?
and because im starting this discussion my main gripe is Battery time, i recently brought the games GTA and Champ Manager PSP and after a few hours im recharging and less of a gripe but still an annoyance is the dust and grime that the surface of the console collects.
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February 4th, 2006, 01:23 Posted By: wraggster
Source Joystiq
Last summer, Matt Kindt began formatting his Super Spy comic for the PSP. Unfortunately, the series stalled after the first entry—until now. We're happy to see that Kindt, the award-winning creator of Pistolwhip, has found the energy to continue with this project, as he is now dedicated to posting a weekly Super Spy tale every Sunday night for the rest of 2006. If you're looking to get some added value out of your PSP, Kindt's work is the perfect opportunity.
Direct links (ZIP files) to the first three updates (unzip and place in PSP Memory Stick's PHOTO folder):
Safehouse
Spy Vs. Spy
THE Super Spy
Visit the website here --> http://supersecretspy.com/onlinecmcs.htm
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February 4th, 2006, 01:25 Posted By: wraggster
Google recently met with Sony to discuss how users could use their PSPs to access municipal Wi-Fi networks, which Google hopes to bring to the San Francisco area and beyond. The San Francisco network would be free to the city and its users, to an extent—Google will likely offer a premium service, featuring higher speeds for paying customers. In addition, with the proper network access installed on the PSP, Google could deliver location-specific ads to gamers. That is, Google can track which access point the PSP is connecting through and send out an ad for a business around the block.
Source Joystiq
More info --> http://www.infoworld.com/article/06/...ificity_1.html
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February 4th, 2006, 02:31 Posted By: wraggster
Source PSP Magazine.com
By now the story of Vida Guerra’s rise has become so legendary, you’ll be telling it to your grandkids. With the start of the new year upon us, FHM took a moment to check in with Vida to see how she spent 2005.
Kristin Chenoweth is a woman of contradictions. She’s 4-foot-11 and tips the scales at 95 pounds, yet she sports an Amazonian’s curves. She’s a Tony-award winning Broadway star, but she’s a diva with decidedly un-tony dining tastes.
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February 4th, 2006, 02:47 Posted By: wraggster
Sentinel posted this news in our Submit news forum:
<blockquote>Hi!
I would like to tell you about a new psp site. I'm a student from germany and I'm working on an example project for my computer-science diploma-thesis.
That project is called psp°map (which stands for 'meet and play') and should help psp owners finding other psp gamers in their area and assist them in organizing meetups.
http://www.pspmap.net
Some features:
you can add your favorite locations, games and friends
you can set your current location, which other gamers can see (and maybe join you)
add new events (meetups)
the app suggestes possible friends in your area, based on how many same locations you like
it will soon be possible to use your mobile phone to find other gamers near you when you're on the road (e.g. when you missed your train and have some time ...)
AJAX-powered interface
The site is online since yesterday and I hope you check it out and maybe spread the news.
Thanks and bye,
Mario Eckl</blockquote>
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February 4th, 2006, 21:08 Posted By: AlexRowbottom
Hi,
I recently downloaded this GB emu for my PS2, but I dont know how to put it on my PS2 and make it work. I have a HD in my ps2, so have downloaded the 1.1 HD version. I have searched the web, but I cant find out how to work it. Please help!
Thanks
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February 4th, 2006, 21:15 Posted By: wraggster
A new Giveaway posted by the makers of Grand Theft Auto: Liberty City Stories, heres the details:
<blockquote>Grand Theft Auto: Liberty City Stories.
The PSP? title PlayStation Magazine called “the killer app we’ve all been waiting for.”
The first handheld iteration of the Grand Theft Auto franchise to truly capture the limitless, expansive and epic 3D gameplay experience that was introduced to the world with 2001’s original trip to Liberty City, Grand Theft Auto 3.
Now, we present the opportunity to deck out your PSP east coast style, so you can rep the city you know like the back of your hand, the perilous playground of Liberty City, wherever you go.
10 lucky folks chosen at random will win a limited-edition Liberty City Stories PSP customization kit, including PSP skin, hard shell case, and PSP lanyard carry tag.
(Check out the beauteous glamour shots on this page to see exactly what we’re on about.)
However, ONE VERY LUCKY GRAND PRIZE WINNER will win an actual
PSP (PlayStation® Portable) system itself, already fully outfitted with all of the above.
All winners will also receive a high-quality Liberty City Stories t-shirt (large size only).
To enter, simply fill out the form fields below. The entry deadline is February 28th, 2006. Winners will be announced March 2006. See below for full official legal rules.
Best of luck, one and all, from Rockstar Games.</blockquote>
Sadly this contest is only open to US peeps, so if you are one heres the linky --> http://www.rockstargames.com/liberty...ories/contest/
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February 4th, 2006, 21:24 Posted By: wraggster
Muttski has updated his PSP Game Organiser, heres the info:
<blockquote>earlier i released a little simple tool called psp game organizer that alowed you to change the order your games where listed in your psp,
when i wrote it i didnt know that there already existed many other tools that did the same as mine i later found out, but that was after i had started making v 2.0.
so i know there aready exists many tools that do the same as mine but it would be just to bad to abandon a almost finished project..
anyways here it is, hope you find it use full.</blockquote>
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February 4th, 2006, 21:36 Posted By: wraggster
Peter32892 has released a new Magazine for the PSP which although amateur looking for a first release does show potential.
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February 4th, 2006, 21:43 Posted By: wraggster
Fullerlee has updated his Scrabble Clone for the PSP Written in Lua, heres what he posted:
"The version 0.3p release suffered from a poor initial loading time. This has been fixed as of version 0.3p.1
This version adds a score summary along with 3 modes of dictionary lookup (none, strict, info) "
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February 4th, 2006, 21:56 Posted By: wraggster
Zordak has updated his Zorblocks game written in Lua for the PSP, heres whats new:
"Here is the 1.0 version, i think is the last version.
I added:
-Save and show records
-Battery status
-Better score system
-Some new graphics
Now with the 1.5 and 1.0 eboots. "
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February 4th, 2006, 22:14 Posted By: wraggster
No that isnt the title of a new game although i was talking to PSMonkey about a PSPScene TeamFortress type game where as sites we battle each other but anyway onto the more serious stuff.
Im sure you are aware that the PSP Scenes 2 biggest sites dont link or source each others as well as other such actions.
Well with my ear being bended by friends and staff, admins mods etc, Ive made the first move and unbanned all people banned ( i just hope no real trouble causers were unbanned) and uncensored words too.
With this action i would expect PSPUpdates or QJnet to do the same but i also hope that this puts an end to some of the rather shady actions ive been reading about (those exclusive releases - you know what i mean).
Its time to get on and link correctly and that means other sites too who just leech off the main sites.
Lets make the PSP Scene great and kick out the warez sites, homebrew is not warez and we dont want that in our scene.
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February 4th, 2006, 22:24 Posted By: wraggster
DraconumPB posted this news:
I just got this in the mail last night, and so I can't say that this is a proper 'review'.. but.. it's a fairly long post describing the game, my impressions of it, and etc.
Maybe you could post it as a pseudo-review.
The announcement of the game was on the psp-news front page like 3 weeks ago, but it was kind of obscure and its only in korean, so some people might be wary of it. This is a fairly broad description of how the game plays, it's upsides and downsides, and so forth, so it might help some people decide whether or not to get it. Also included is details on my satisfactory experience with play-asia
Read the review here --> http://www.dcemu.co.uk/vbulletin/sho...4609#post84609
More info and to buy DJ Max Portable go here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 4th, 2006, 22:43 Posted By: wraggster
This is more for coders and regulars who we know are for the scene and show restraint etc, but we could do with a few more mods for our PSP Forums and even some newsposters if anyones interested (especially because im away for 2 weeks in Florida in June)
To all coders if any of you want to release your PSP Software either Post in our Submit news forum and ill upgrade you to PSP Coder and move you across or pm me and ill upgrade you so that you can post in the News Forum.
thats it :P
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February 4th, 2006, 22:53 Posted By: wraggster
Ive not sorted out all the details yet but for coders and wannabee coders our next Competition for the PSP Scene will be a top Prize of the latest Homebrew Sensation and Homebrew Rival for the PSP called The GP2X, for those unfamiliar check out our very up to date GP2X News Site, the rest of the details i havent worked out and theres going to be one judge this time and thats me
Heres a pic of the GP2X
Get those coding heads ready
Any Sponsors want to join in then please let me know
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February 5th, 2006, 02:21 Posted By: wraggster
ahmanhk has updated his Infra Red Remote Control app for the PSP with support for a staggering 2200 devices.
Download via the comments and let us know if the PSP is controlling any of your stuff at home
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February 5th, 2006, 03:09 Posted By: wraggster
Need a Converter for Vid Files then this could be the one:
<blockquote>With StaxRip you can easily convert your DVD's, DVB or DV captures or almost any other source format. As a open source application StaxRip is completely free.
Supported Formats
Video formats: DivX, XviD, x264, MPEG-2, MPEG-4
Audio formats: MP3, AC3, MP2/MPA, AAC, DTS, WAV
Container formats: AVI, MP4, MPG, MKV, DIVX
Features
No spyware, adware or any other form of malware.
Open Source, Freeware.
No registry bloat, settings are saved in files within the application's directory or within the user directory. No lost settings after a fresh windows installation.
No awkward setup/installer, no system changes, system bloat and trash.
Easy to use and highly versatile and customizable.
Reasonable default values for filters, codecs etc.
Rich help system including, online help (assistant), context sensitive help and forum support.
Rich and convenient cutting facilities e.g. to remove ads.
Batch processing (jobs).
Rich feature set to manage, integrate and download required third party application transparently instead of awkward or dangerous codec packs or application packs.
AviSynth powered to achieve excelent video quality and support of almost any source format.
Rapid development using the latest and greatest technology .NET Framework 2.0
Reportet bugs get fixed quickly, often a new version is available on the same day!
Many feature requests get incorporated very quickly.</blockquote>
Download here -> http://www.planetdvb.net/staxrip/index.htm
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February 5th, 2006, 06:35 Posted By: Kaiser
frmariam from our forums discovered some great news!
Hi there!
Jomar Johansen has just updated his verion of SuperTux. I submited some bugs/ideas and he was kind enough to mail me the news. I was happy to
see this update
Here is what he says:
04.02.06
Finally an update. To much to do these day :/
Basically a bugfix release, with some minor new features added.
Changes:
- use double screenbuffer
- extra life bonus only available first time you complete a level
- die when aborting a level
- get time bonus when finishing a level
- fixed gui glitch when walking inside caves
- no blood splatter when falling off screen
- speed of rolling snowball decreased
- speed of bouncing snowball decreased
- speed of autoscrolling levels decreased
- some surplus images removed
- some images was not resized
- other minor changes
Download Via comments
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February 5th, 2006, 09:12 Posted By: LostJared
(News Submission by Lostjared)
3D version of MasterPiece is out now, screenshots and download of the game via comments.
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February 5th, 2006, 12:44 Posted By: wraggster
Wake up PS2 Emulation and homebrew fans we have at last a release for you to try
Jum has released a Vectrex emulator for the PS2, heres the details:
Released VecX PS2 version 0.2 for PS2. This is an enhanced port of the Vectrex emulator "VecX". It will only run Vectrex roms stored on a memory stick (flash drive).
Download via the comments and leave feedback for the author.
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February 5th, 2006, 12:56 Posted By: wraggster
David Beyer has updated his Url2PSP application for the PSP. Heres the info:
"This service is FREE and allows you to transfer URLs of files you would like to download to your PSP by entering them here. The PSP unit will connect to this web site, login using the MAC address of your PSP, transfer your list of desired file URLs, and then download them.
The URLs you enter will be stored for up to 7 days in this website’s database. In the current version, you must remove the URLs from our database yourself. In a future release, URL2PSP will automatically remove them for you. "
Heres whats new in this release:
* Fully compatible with V2.0 firmware of the PSP when running eLoader.
* Urls can be listed in "PSP/GAME/URL2PSP/urls.txt" if you don't want to use the website.
* Paths are not hard coded in the application anymore in order to make it work better with the PSP 2.0 and eLoader.
* The downloads directory has been relocated to be under PSP/GAME/URL2PSP. The FULL path now is /PSP/GAME/URL2PSP/DOWNLOADS
* When possible and supported by the host server, file resumes are supported and automatic.
* If possible, the program will follow "redirects" in http download operations. This will make a few more urls possible that weren't before.
* Encoded urls that contain %'s will be decoded fully (this was fixed).
* Free space on the memory stick and a "low space" warning are now shown on the screen.
* The "exit" button has been changed to be the "start" button in order to make the application work with 2.0 firmware and eLoader.
* If the free space on the memory stick is less than the file size you are trying to download, the file will be skipped automatically.
Download via comments
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February 5th, 2006, 13:00 Posted By: wraggster
Tedzero has updated his PC Browsing PSP Software to a new release, heres whats new:
adding mouse movement via the analog nub, as well as a few small changes and fixes.
Screenshot and download via comments
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February 5th, 2006, 13:06 Posted By: wraggster
Raf and the rest of the PSPRadio Dev Team have released a new preview version of the internet radio client for the PSP.
What's new:
0.38.03 (r767) (2006-02-03)
NEW FEATURES
(sandberg) 3DUI: Messages from the PSPRadio (e.g. when downloading the list from shoutcast.com) are now shown in a separate panel. (r746)
(sandberg) 3DUI: The UI now supports 4 different fonts (Lists, Scroller, System info and Messages/Errors). (r747)
(sandberg) 3DUI: Both messages and errors are now displayed using the native panels, scaled to fit the message length. (r748)
(sandberg) 3DUI: Support for colored native panels has been added, which is used for the message and error panels. (r748)
(raf) TextUI: Now clock format is still compatible and configurable as in 0.37-Final. New mode added (0). If set to that in the config file, then the format is retrieved from the system configuration. (r752)
(raf) Core: Now MP3 report the current elapsed time (r755)
(raf) TextUI: Added support to display current (implemented) and total (not implemented) time of the playing stream. (r755)
(raf) Core: Now total time is also calculated for MP3s (VBR MP3 will probably show wrong data). (r756)
(sandberg) Core: Added support for visualization effects has been added. (r757)
(sandberg) 3DUI: Visualization panel added the the 3DUI. (r757)
(sandberg) 3DUI: Added support for using different skins on the main panels and the message/error panels. (r757)
(raf) Core: OGG Files now also report their time (r758)
(raf) Core: Switched from Tremor to regular OGG Vorbis library (slower, but may solve issues with ogg processing) (r759)
(sandberg) 3DUI: Added support for displaying current and total time for local files. (r760)
(sandberg) 3DUI: Update to r760 to handle the case where the total time isn't known. (r761)
(sandberg) 3DUI: Cleanup of the graphics (new fonts, panels etc.). (r762)
(raf) Core/TextUI: Now the system differientiates between the selected(highlighted) track, and the currently playing track. This is shown using different colors on the TextUI. (r764)
(sandberg) 3DUI: Background modified to include space for the playtime/total time. (r763)
(raf) Core: Changed versioning scheme. Hopefully less people will be confused now...
(raf) TextUI: The folder of the currently playing track is now highlighted. (r766)
BUG FIXES
(sandberg) Core/3DUI: Rearranged the order of the VBlank operations to remove some of the jitter on the UI. (r745)
(sandberg) Core: [ Bug #6256 ] WiFi logging is always enabled (r754)
(raf) Core: Fixed a bunch of small issues related to pausing/playing/changing tracks both using the buttons and HPRM. The current implementation should be a lot more reliable/intuitive. (r766)
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February 5th, 2006, 13:09 Posted By: wraggster
ahmanhk has updated his Infra Red Remote Control app for the PSP, heres whats new:
Support shortcut remote lists which allows you to switch directly from 1 remote to the other by pressing START button. Refer to "Panasonic TV.rdf" for details.
Support Macro pause time. Refer to "Panasonic TV.rdf" for details.
Bug fix for missing files if the file attribute is set to read-only.
Download via the comments and leave feedback.
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February 5th, 2006, 13:49 Posted By: wraggster
0xAVGP has released a Bust a Move Clone for the PSP, heres the info:
<blockquote>Hey there!
I just want to present my first game for PSP.
BlockZ is a Bust-A-Move Clone..you control a vertically bouncing block, which is changing it's color regularly. You have to prevent the other blocks from reaching the bottom of the screen! You have some time to clear those blocks by touching them with your block, when its got the same colour...after a short time, another line of blocks will appear on top...how long can you stay?^^
The game is written in C with the PSPSDK. </blockquote>
Download via http://www.manaware.net/Downloads/download.php?Art=1
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February 5th, 2006, 13:54 Posted By: wraggster
The news keeps on coming and heres an update from NEKOKABU with more improvements to his PSP Screen Capture app .
Screenshots and downloads via comments (leave Feedback)
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February 5th, 2006, 13:57 Posted By: wraggster
Our friends over at PSP Vault posted this news:
<blockquote>There's been speculation for both, but now we have something solid: according to a recent article in PSM (viewable on the nightmarish official PlayStation forums), the PSP will be getting both e-mail capability (through a free firmware update) and a GPS addon. Both will arrive sometime this year.
The e-mail functionality, dubbed Sony Mail, is said to associate your PSP's unique hardware identification code with a new (Sony-branded?) e-mail address. Presumably this is to avoid tedious password entry, although it seems likely that we'll still have to key in our e-mails via our favourite gadget's amazing text entry scheme. Associating the address with your specific PSP machine also brings up the question of whether you could access this e-mail elsewhere--one would hope so.
The GPS addon was one of those things Sony teased us with at E3 two years ago and promised to never ever release, so I guess someone down in Tokyo's losing their job tonight. Apparently it will come in a bundle with a UMD containing maps and such. I think if this is reasonably-priced, say $50-60 or so (that'd be a wild guess, guys), it would be extremely competitive with standalone GPS navigation systems for cars, which easily cost as much as a PSP and a few games. PSM also says you'll be able to purchase future map updates on separate UMDs, since apparently someone at Sony forgot about this 'internet' thing again.
Details are light on both items for now, but it's fair to say the PSP's multifunctionality just keeps getting more interesting.</blockquote>
Can the PSP be turned into a Killer Satnav, lets hope so
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February 6th, 2006, 02:47 Posted By: miemt11
Yoyofr thunderz, and laxer3a have released a new version of possibly the best emulator bar none on the PSP, heres the info
<blockquote>Since v0.3, there's 2 versions :
- standard, running in user mode, allowing firmware 2.0+ psp.
- me, running in kernel mode and using the Media Engine for sound mixing, only working on firmware 1.0 & 1.5 psp.
here the change
Snes9xTYL 0.3 - 2006/02/06
--------------------------
[NEW] mode 7 optimizations when no rotation is used (maps in rpg, ...). Does not apply to fzero, mario kart, ...
[NEW] now 2 versions ! the "me" one is using media engine for sound mixing.
[NEW] roms can be deleted from file browser (press SELECT).
[NEW] savestates can deleted from menu.
[NEW] screen adjustement (pseudo calibration) to get rid of those nasty black borders!
[NEW] minor GUI adjustements (easily swap analog/pad, easier navigation with triggers)
[NEW] now accept 8bpp and 24bpp logo.bmp background file.
[NEW] new logo from pochi.
[FIX] some rendering & internal emulation core bugs.
[FIX] stability issues & memory card corruption should be gone (at least on my psp).
[FIX] debug settings are now correctly saved .</blockquote>
Download Both Versions via comments
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February 6th, 2006, 20:17 Posted By: wraggster
News from SuccessHK
New details was prompted regarding Sony's PS3 console and the plans for its online and multimedia capabilities. The new details indicate that Sony has decided to turn up the heat on Microsoft with a service that will go that one step further than XBox Live.
The new PS3 online service will be called PlayStation Network and will offer the usual matchmaking and rankings lists but will also offer an iTunes style store that will allow you to download movies and music to your console which you will then be able to upload to your PSP.
Another new, previously unannounced, feature is the exciting prospect of using your PS3 console as a digital video recorder (DVR) much like a TiVo device. You will also be able to control aspects of the DVR function from your PSP.
Another question has to do with the effect the Blu-Ray drive will have on the console's price tag. The version of Blu-Ray that PS3 will use will rely heavily on the Cell processor and nVidia's RSX and will, in that respect, not be a stand-alone Blu-Ray player. As a result Sony has managed to keep the price of using Blu-ray at a minimum.
The other point is mainly information on how much better than initially thought, Sony's console is performing and we are informed that the final PS3 dev kits are running faster than predicted. We are also told that there are many more PS3 games in development than most people think but that may have to do with the fact that it states that the console is expected to release in the U.S. sometime in fall 2006, a date that most people did not expect.
The possible change of PS3 launch dates, something suggested last month, and the latest stream of positive PS3 information suggests that the Japanese giant may be feeling the pressure of the competition. Only recently a Sony Online Entertainment employee was fired for criticizing Sony's new console and for suggesting that other colleagues believe X360 to be a more capable machine. It is certain that Microsoft will have been handed a gift from Sony should the PS3 launch be delayed but we will have to wait until E3, 2006 before we can confirm any such news.
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February 6th, 2006, 20:41 Posted By: wraggster
Danzel has updated his RSS Feed Reader to v0.3, heres whats new:
Left/Right trigger goes to prev/next news item.
Added 'Download All' option.
Downloaded feeds are highlighted on the menu.
Failing to download a site doesn't crash webnab (not always :P)
Text colors can be changed (see colors.txt)
Menu Graphics changed.
Fixed/Added some international (polish/french) support, I think I'll move to freetype so this will be a non-issue.
Can reconnect to wifi using start button on main menu.
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February 6th, 2006, 21:47 Posted By: wraggster
Our Pals over at PSP Vault posted this news:
<blockquote>AlphaCananogram wrote to tell me that the Music Mixer over at www.wipeoutpure.com is now available.
I've been playing around with the music mixer for a few minutes, and for the time being, all it seems to do is mix music. I guess I was expecting some kind of feature to export tracks to your Memory Stick so you could use them in Wipeout Pure, but it appears this isn't an option for the time being. Hopefully it will happen in the future? Wipeoutpure.com still has "Music Packages" listed as "Coming soon," so I'm hoping they come out with a way to export tracks from Music Mixer when these Music Packages are made available for download.
Either way, I'd just like to point out that it's been some 10 months since Wipeout Pure was released in the US. It's absolutely fantastic to see the team still introducing new content and features for the game. If every PSP game had so much aftermarket support, the world would be a far, far better place.</blockquote>
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February 7th, 2006, 00:54 Posted By: wraggster
News Submission by PSP Zone:
"PSPWeekly Issue 6, the internets No.1 PSPEMAG has been released!
This is another bumper issue with many changes and I think you'll agree, it's our best issue yet!
Features:
New Cover and Template by PSIX Designer Fluff
Added Article Boxes for extra info
We even had Fanjita hooking up with us for a chat!
Over 100 pages of the best psp emag!
News
Previews
Reviews
Cheats and Tips
Homebrew
and lots, lots more!"
Download at their site here --> http://www.pspzones.com/forum/index.php?download=114
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February 7th, 2006, 01:12 Posted By: wraggster
Smerity has released a new game for the PSP, heres the info:
<blockquote>Airstrike is a clone + new features of a Missile Command.
Basically, you have to protect a base from incoming missiles coming down. At the moment there isn't a base though! lol
Done -
Added collision with missile code
Added music player (yet to add broswer for music)
Added score / highscore
Added explosion graphics
Added pause
Ability to play music while you game
Speed up the missiles depending on score
ToDo -
Allow the cannon to target the cursor (thus aiming the cannon) and add a delay, also add limited ammo
Add the scenery, the base
Replace the circle with an explosion, possibly sound (sound may get annoying)
Allow missiles to enter at angles and more than one at a time
Allow missiles to break apart (ie, if you don't get them fast enough they break in two)
Improve on the cursor code, jittery movement
Add a simple Mp3 browser for the music
Add fade for the logo</blockquote>
Screenshots and Download via comments
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February 7th, 2006, 01:53 Posted By: wraggster
News from PSPFanboy
Sweet, sweet Irony marks this week's PSP release list. For the first time in the history of any platform (including the DVD capable PC, Xbox and PS2), there are just as many movies based on video games being released as there are games themselves.
PSP Movie Releases
Batman
Doom
Red Hot Chile Peppers: Live at Slane Castle
Training Day
Viewtiful Joe: Volume 1
Waiting
PSP Game Releases
Street Fighter Alpha 3 MAX
World Soccer Winning Eleven 9
As always, availability is subject to manufacturer delivery.
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February 7th, 2006, 02:05 Posted By: wraggster
Homer has modded the Rin Gameboy Colour Emulator to work on PSPs with a firmware of 2.01 or higher using Fanjitas Eloader, heres the info:
<blockquote>Hi there!
As you may know I'm currently adding features etc. on the newly discovered working RIN Gb(c) emulator for 2.01+.
My first release will just have the menu's etc. in English. But I'll update this as I add more features.
There probably won't be any sound until Fanjita and ditlew release a new version of the eLoader
If the PSP hangs when you're trying to access the menu in the emulator you can use this method to get it working:
1º Make a rom directory like PSP/GAMES/GBAroms/
2º Delete RIN folder complety
3º Download 1.2 and extract in RIN for example
4º Turn off PSP and get out the battery
5º Wait 30 secs
6º Turn on PSP and play emu
7º It should works
Version 1.2:
*Full screen support
*Additional fixes</blockquote>
Download & Screenshots via comments
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February 7th, 2006, 02:16 Posted By: wraggster
Deniska has been quietly updating KETM the tyrian style shmup without letting the rest of us know but whilst browsing or forums tonight i found his latest release:
here is a small update to the KETM:
-Each level can now have it's own music, background and clouds images.
(see example)
-in game pause seems to be working fine now
-a few bugs fixed - seems to be less crashes
-weapons power slightly adjusted - kill rays made more frequent, and fireballs a bit less frequent.
Download Here --> http://www.dcemu.co.uk/vbulletin/sho...t=16965&page=3
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February 7th, 2006, 02:25 Posted By: wraggster
PSP Tree have dropped the price of their UMD Movies, heres the listing:
Blade (UMD) £13.99
Dawn of the Dead (UMD) £13.99
Seven (UMD) £13.99
Saw (UMD) £13.99
Underworld (UMD) £13.99
White Noise (UMD) £13.99
Charlie's Angels (UMD) £13.99
Hellboy (UMD) £13.99
Hitch (UMD) £13.99
Once Upon a Time in Mexico (UMD) £13.99
S.W.A.T. (UMD) £13.99
Alien (UMD) £14.99
The League of Extraordinary Gentleman (UMD) £14.99
Dodgeball (UMD) £14.99
I-Robot (UMD) £14.99
House Of Flying Daggers (UMD) £14.99
Resident Evil (UMD) £14.99
More info at PSP Tree
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February 7th, 2006, 07:38 Posted By: wraggster
Fuller lee has once again updated his Scrabble game written in Lua for the PSP, heres whats new in the latest version:
new version including anagram solver/word helper.
Screenshot and download via comments:
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February 7th, 2006, 07:46 Posted By: wraggster
Blue2K has released a new version of his Module Based Shell for the PSP and not only that he has a new website for it too, heres the "press release" from him:
<blockquote>With the release of the website a new build of Artillery is available, the 0.06 version. For Artillery this marks the end of a specific range of builds. It will be the last 0.0x version, meaning it has gone beta. The 0.06 also marks the end of the C era for Artillery, I've been working hard to convert the whole shell to C++. Every piece of code was rewritten and checked, making the shell more stable for you, and easier to work with for me. The 0.06 version features everything I've been working on to the point I've stopped working in C. It's new features are:
Homebrew loading
Extensions loading
Full skinning support (windows, icons, etc)
Font support (skinnable too)
Much more...
Another new service provided with the website is Artillery: Live Fire!. This is a service for anyone interested in checking out the latest of Artillery shell. From now on you can download a build updated almost every day. It will contain the latest features, options and graphics. It is basically a version I'm working with on that particular moment. Be warned though, as it is a development build it can contain bugs or might not even work at all. But hey, bleeding edge comes at a price.</blockquote>
Download the original flavour below via the comments and also check out the website here --> http://www.artillery-shell.com/
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February 7th, 2006, 12:05 Posted By: miemt11
NJ once again has released a new update of his NEOGEO CDZ Emulator for PSP which youll be curious to know is based on Chuis Neo4all NeoGeo CD emulator for Dreamcast.
Heres the translation
Being to receive the mail, it does, but way there are some which considerably become heavier than version before depending upon the game, the shank.
Because other than of fist 2 of the dragon tiger is not modified especially big, you just looked at the source suddenly not being understood. Being disgusted ゃ formal edition for a while tip kana.... When it returns, it tries checking.
Modification point (Release Candidate):
Being to make formal edition and to apply, it does, but bug around sound agreement being not to go, there is no excuse, but
Please wait already for a while.
User modification of interface and completed. (As for some modification whether it is)
Adjustment around interrupting timer and MC68000 completed.
Dragon the fist of the tiger 2 (Art of Fighting 2) it reached the point where speed modification is reflected normally. Because method of the special interruption is used, only this game has done the processing of exclusive use.
When as for influence you think in the other game that it does not come out, but it seems that problem occurs please communicate.
Luster although it tried mounting, because it is not play possible speed, it abolished effect. Because 000-lo.lo which is use schedule you did not use after all, under present conditions it becomes unnecessary in starting.
Download via comments, (anyone offer a better translation please do so )
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February 7th, 2006, 17:18 Posted By: wraggster
News from Lik Sang:
This week Konami brings over 20 years of adrenaline-pumping Gradius action to the PSP. Together in one compilation you obtain Gradius I, II, III and IV, plus the PS1 title which was never released in the US, Gradius Gaiden. Still today the gameplay of these can outshine new shooters, with almost mazelike levels jam packed with obstacles to avoid while simultaneously annihilating everything that moves. New features start off with the ability to play in the original arcade orientation, or to make perfect use of the PSP's widescreen for these side scrolling shooters. Likewise there's some graphical upgrades to be found, and a dedicated gallery mode will take you back, letting you enjoy music and cut scenes from the past.
Instead of being thrust back to the beginning when you die, now for the first time you can save and load at any point in each game through the pause screen. Konami have also put more power in your hands, letting you adjust the speed of gameplay and change the hit detection size. This definitive collection of shmup history deserves a spot in every retro fans library, and due before the end of the week, last minute pre-orders are still being accepted for the next couple of days.
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February 7th, 2006, 17:41 Posted By: wraggster
After reporting disappointing 2005 holiday earnings today, Activision executives held a conference call to talk about their plans for the future. As the company cited the ongoing transition from current-generation platforms to next-generation consoles as a major factor for its lower-than-expected profits, executives were eager to tell the Wall Street analysts participating in the call about their plans for the new crop of machines.
In its 2007 fiscal year, which runs from April 2006 to March 2007, Activision will "remain committed to maintaining a leadership position on next-generation platforms," said Activision publishing president and CEO Michael Griffith. Griffith said that, during those 12 months, his company plans to release five PSP titles and four Xbox 360 titles--one of which will be the just-announced multiplatform X-Men: The Official Movie Game (working title). More importantly, he revealed that Activision is planning to ship three PlayStation 3 launch titles and one Revolution launch title during that period. The revelation is further confirmation that both consoles will almost certainly launch by year's end, most likely in November.
Though Activision didn't name its PS3 and Revolution titles, it's likely that they will be based on existing properties. Stung by the less-than-stellar reception of its all-new IP Gun, which Griffith admitted "performed below our expectations," the publisher said that "fiscal 2007 will be a year of caution and investment as we manage through the remainder of the transition and focus resources to prepare for accelerated growth in the next cycle." In other words, the publisher will be relying on ots stable of tried-and-true franchises, which includes Call of Duty and Quake.
Ironically, Activision did identify some of the games set for release during its 2008 fiscal year (April 2007-March 2008). Those will include tie-ins for the films Shrek 3 and Spider-Man 3, as well as new titles based on the adventures of skater extraordinaire Tony Hawk and the X-Men comics and films. No specific platforms were mentioned, but given the fact that all next-generation consoles will have been on the market for months, it is almost certain the four franchises will be appearing on either the PS3, Revolution, or Xbox 360--or all three.
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February 7th, 2006, 17:44 Posted By: wraggster
In Japan, Capcom has begun distribution of Monster Hunter i for 3G's FOMA mobile phone series 900i and 902i. The strictly single-player game doesn't feature a multi-player mode, but it still features 3D graphics. Like the PlayStation 2 and PSP versions, Monster Hunter for mobile phones lets gamers go on quests in a world filled with dinosaurs and other monsters. Capcom will also be releasing various Monster Hunter media for phones, such as wallpapers and ring tones. In related news, Capcom has also announced that Monster Hunter 2 for the PlayStation 2 has gone gold.
Via Gamespot
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February 7th, 2006, 18:54 Posted By: wraggster
Finally Lik Sang have gotten in stock DJ Max Portable and whats better is that Lik Sang Deliver worldwide which is something that Play Asia couldnt do, heres more info about the game:
<blockquote>From the Korean game maker Pentavision comes a special PSP™ version of the web-based and mobile music mixing game DJ Max. The game resembles Konami's popular beatmania series: You take the position as DJ and are challenged to hit the correct button(s) on your PSP™ handheld at the right time to complete the song.
As expected from a music game, most parts are completely in English and make DJ Max easy to understand and to pick up for persons without any Korean knowledge. With more than 50 tracks to choose from (including K-Pop, Techno, Breakbeat, Hip Hop, Rock and other popular genres), every music game fan will find a tune of his taste. Lyrics of all songs are included in the game's manual as bonus.
Prior song selection, you will have several options available, such as speed & fader adjustment, mirror mode selection and more. After completion of a song, you will receive a summary of your performance, including a combo & break counter, rating and score.
Your achievements are saved into a Ranking Chart. Additionally, you can unlock new tracks and items in the Gallery Mode.
Depending on the difficulty level, DJ Max can be played in either 4 button (left, up, triangle, circle) or 6 button mode (left, up, right, square, triangle, circle). You can further manually increase the speed with the L/R buttons.
DJ Max contains a number of game modes and extras as listed up below. Be warned that rookies might have their difficulties in the beginning; DJ Max's difficulty level is adjusted to experienced gamers.</blockquote>
Snag yourself a copy of DJ Max Portable here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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February 7th, 2006, 19:09 Posted By: wraggster
Source - Joystiq
<blockquote>Research analysts Jason Kraft and Chris Kwak have determined an answer to the question, "What's Grand Theft Auto worth?" Parent-company Take-Two has been rocked by some troubles of late. With rumors that the company is for sale, and that Elevation Partners is browsing around, the question has been on a lot of minds lately--ours included.
First, they anticipate only two next-gen GTA games hitting the consoles in the next five years, versus the three current-gen titles. In the same period, they say "there is potential for up to six PSP titles (five, post Liberty City Stories) over the next five years," continuing, "Take-Two could develop unique PSP games between major next-gen console releases or ports of existing titles. Shorter development cycles on PSP enable Take-Two to release PSP titles more frequently. The regularity with which Take-Two releases GTA titles on PSP will be critical to the franchise’s revenue growth in the next-gen cycle and underlies our revenue growth forecast."
They also suspect console releases will either be released on multiple platforms, to capitalize on the larger install-base, or console exclusivity would place Take-Two "in a position to demand cash in return... in either scenario, Take-Two wins." They conclude that the Grand Theft Auto franchise is currently worth about $900 million, or $10-$13 per share. Removing the $1.52 per share of cash reserves, the remainder of Take-Two is worth $1.71-$4.71 per share. Those numbers show GTA as being worth 62%-81% of the company's total value! Will potential buyers be wary of placing all their eggs in the GTA basket?</blockquote>
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February 7th, 2006, 19:18 Posted By: wraggster
Shipping today: Siren 2 (Asia), Simple 2000 Ultimate Series Vol. 95: The Zombie vs. Ambulance, Gradius Portable & Nakahara no Hasha: Sangoku Shouseiden (Asia)
From the publisher: 29 years ago, on an island just off Japan, Yamijima, the undersea cable was cut due to unknown reasons and the island experiences a serious blackout. All the island's residents disappeared mysteriously that night. Today, 29 years later, the missing return but in different forms. The nightmare that never ends is here, and a desperate human struggle to survive is only beginning...
The new genre horror game that, when released in 2003, became the centre of many conversations on gaming. "Siren", is about to have its sequel released! The main concept of this series is to "make people fell out-of-sorts and uncomfortable", and the various game environments derived from this concept gives never-before-experienced new horrific experiences to the player, surpassing the straightforward blood and gory images of other countries. This awkwardness and nauseous sensation must be personally experienced.
Sony's PlayStation2™ horror adventure Siren 2 is shipping today as Asia release version at US$ 59.90 only. A Japanese version will be due later this week, a Chinese language Asia release is on preorder to ship in March 20006.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 7th, 2006, 19:20 Posted By: wraggster
Weekly Special: Sony's PlayStation2™ adventure masterpiece Shadow of the Colossus (multilingual) at US$ 14.90 only - offer valid for 1 week
From the publisher: Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.
From the original developers of the critically acclaimed ICO™, comes a masterpiece of an adventure.
Sony's PlayStation2™ adventure Shadow of the Colossus is now available at discounted US$ 14.90 only. The game supports original Japanese voices, with either English, Japanese or Chinese subtitles and menus.
This weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 7th, 2006, 19:23 Posted By: wraggster
Although reporting the expectations of retailers is something SPOnG generally avoids, it does look as though Gamestop has blown the lid on Sony's US PlayStation 3 launch plans, revealing dates and a wealth of titles.
All priced at a whopping $59.99, the retailer, recently under fire following issues surrounding the launch of Xbox 360, highlights 30 titles and expects the PlayStation 3 to ship on or around October 1 this year.
The complete list of titles for October 1st reads:
I-8
Condemned: Criminal Origins
Dark Sector
Devil May Cry 4
Dirty Harry
Dog Tag
Eyedentify
Fifth Phantom Saga
Fight Night Round 3
Formula 1
Gundam World
Heavenly Sword
Killing Day
Killzone 2
Metronome
MotorStorm
NioH
Possession
Project Delta
Psychopath
Scarface: The World is Yours
Spider Man 3
Stranglehold
Tekken
The Darkness
The Getaway 3
Theseis
Vision Gran Turismo
Warhawk
Gamestop also dates Metal Gear Solid 4 for December 1st.
This is the first indicator from any reputable source as to what we can expect from the early days of the PlayStation 3, and we have to say that things are certainly looking good. Sony hardware launches to date have been blighted with a dire lack of early-adopter software, with consumers often feeling somewhat cheated as they wait for games to become available. It looks as though SCEI's strategic push-back of its new console is going to pay off in the early phase of PlayStation 3 availability.
The games mentioned make for an interesting read, with a mixture of the already-announced, the unexpected and the downright intriguing: Vision Gran Turismo, Thesis, new Tekken, Stranglehold and what's almost certainly a new EyeToy-based title, Eyedentify all take our collective eye. Lots to look forward to at E3, with a playable PlayStation 3 hopefully as the showstopper.
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February 7th, 2006, 19:56 Posted By: wraggster
tsurumaru posted this news:
<blockquote> take absolutely no credit for this (that should go to thecradle on yoyfr forums) but as I have seen quite a few people encounter this problem thought I would post this update here to spread the word.
http://yoyofr.proboards44.com/index....ead=1139293902
Apparently just by replacing the 0.3 bmp icon with the old 0.2c bmp icon reenables the savestate function (Your bootup message may look a bit odd though).
See above for more info.</blockquote>
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February 7th, 2006, 20:01 Posted By: DraconumPB
sly_catt posted this on the forums about a week ago, and I just now noticed it:
<blockquote>Just copy these onto your PSP using a USB cable. When its plugged into the computer, click start>my computer>Removable disk(F, and create a notepad document, name it "cheats.txt", copy and paste these onto the blank page! (the screen you're saving it in should have the folders "MP.ROOT" and "PSP") You can access them in the game with L1 + up, and scrolling to the third or fourth page!</blockquote>
These include several new teleport locations, plus Invisible Tony, Turn HUD On/Off, Max Money, and more.
View the list here: http://www.dcemu.co.uk/vbulletin/showthread.php?p=85431
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February 7th, 2006, 20:18 Posted By: wraggster
Zordak has released a new version of his game which he swears is the final version, well whatever maybe the case it is a great looking game written in Lua for the PSP, heres whats new:
This is the last version for sure.
Added:
-Better cursor control.
-Scoreboard fixed.
Screenshots and Downloads via the comments.
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February 7th, 2006, 22:14 Posted By: wraggster
Our pals at PSP Vault have posted the details of a review of a Bluetooth Adapter by a Japanese site, heres the info in English.
<blockquote>A few highlights from the review:
-The adapter fits underneath the PSP quite well, and has two protrusions that slip right into the speaker holes on the bottom of your PSP for added stability.
-The package includes a USB cable (for recharging) and a 2cm stereo extension cable.
-The adapter is only one part of the package -- the company plans on including stereo Bluetooth earphones in one of two styles: neck band or ear-hanger.
-Audio quality is on par with that of the original PSP earphones
-There are no controls on the headphones (or a connector for the PSP remote), but they do have volume adjustment
-Reception is good; he said there were no problems when he inserted the transmitter into a nylon bag, and there were no problem when he walked into the next room (but left the door open)</blockquote>
Could Bluetooth be an option for the PSP Homebrew Scene in the future
Screenshots via the comments.
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February 8th, 2006, 00:28 Posted By: wraggster
Source Gamespot
Ryu and the gang are claiming some new turf, as Capcom today has shipped the first PSP game in its flagship fighting franchise. Originally released in arcades six years ago, Street Fighter Alpha 3 Max arrives on Sony's portable with more than 30 characters and a handful of new features.
In addition to the standard arcade mode, there's a new variable battle mode for 2-on-1 battles with fighters tagging out midmatch, a world tour mode in which players gain experience as they complete battles with a variety of stipulations, survival mode, final battle mode (cut straight to the last boss battle), and dramatic battle mode (which is like variable battle, only with all three fighters onscreen at all times). The game also adds a new fighter to the Alpha mix in the form of Ingrid from Capcom Fighting Evolution.
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February 8th, 2006, 00:54 Posted By: wraggster
Homer has modded the Rin Gameboy Colour Emulator to work on PSPs with a firmware of 2.01 or higher using Fanjitas Eloader, heres the info:
<blockquote>Version 1.2.01:
*It now actually displays the correct version
*Deleted readme files, they caused some confusion
*You now use the arrows to select Screen size VSync etc. in the menu</blockquote>
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February 8th, 2006, 01:00 Posted By: wraggster
Raf has posted a new pre release of his PSP Radio App, heres the info:
<blockquote>I changed the way several things work internally, and I believe this has improved stability.. I'd like some corageous people to try it and see if the issues with 0.38.02 are still there..
current what's new:
NEW FEATURES
(raf) Core: Now playlist entries are sorted by title if the playlist is v2. (r768)
BUG FIXES
(raf) Core: Made the decoding/playback more stable (r770)
(raf) Core: Now only UP/DOWN generate REPEATs (No more 'jumpy' START button, etc.)(r772)
(raf) Core: Now long press are also handled as a release (r773)
(raf) Core: Corrected erroneous button hits being sent continuosly when the power saving kicked off (r774)
Feedback, please.. thanks.
Raf.</blockquote>
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February 8th, 2006, 01:10 Posted By: wraggster
Koba has released a new app for the PSP, heres the info:
"PSPInfo is a diagnostics and clocking tool that will give you detailed information about the PSP. Its also allows you to detect and change your PSP’s CPU and GPU speed, but it also gives you information about your battery, including the temperature and voltage. "
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February 8th, 2006, 01:14 Posted By: wraggster
Always worth checking out the opposition and for homebrew the GP2X is the main rival at the mo:
Lik Sang have posted on their site about the release of the 2nd Edition of the GP2X and also a massive article with all the very best emulation and homebrew releases so far, go check it out for more info Here.
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February 8th, 2006, 01:22 Posted By: wraggster
PLynx the coder of the Atari Lynx emulator for the PSP has posted news of the release of the sources to his emulator and this news:
"Here are the latest PLynx sources. Feel free to modify and improve the emulator.If you modify the sources, please post a link to your modifications so that everyone can benefit from the improvement."
More info at his site here --> http://plynx.dcemu.co.uk/
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February 8th, 2006, 01:26 Posted By: wraggster
PSmonkey Posted this news regarding the continueing development of the Nintendo 64 emulator for the PSP:
"Ermm, no major progress last night. I added more opcodes (bust-a-move keeps pushing for more opcodes), fixed a few read/write opcodes & cop1 opcodes. I sadly broke fire demo yet again but I think some stuff is more accureate now.
I talked to lac for a bit last night. I seems mario64 & other games are getting stuck because of the lack of interupts (n64 was heavly based on the idea of using threads, so mario is getting stuck in an idle thread when an interupt should have triggered another thread). So I will get going on interupts soon and hopefuly that should show more progress soon."
Nice to know hes still plugging away at it although you must remember, Rome wasnt built in a day and this emulator is a long term project so it could be a long wait but worthwhile in the end.
More info --> http://www.dcemu.co.uk/vbulletin/sho...t=18195&page=5
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February 8th, 2006, 01:59 Posted By: wraggster
PSP News and the DCEmu Network are proud to announce the 3rd Coding Competition for the PSP and this time the Competition is for 60 Days instead of 30 and not only that but the top prize is a yummy GP2X Console which for any coder is a welcome addition to their collection, heres some details about the prize.
<blockquote>Gamepark Holdings has made the GP2X a system for anybody to develop emulators, games, applications, practically anything for! Having Linux as its operating system, SDL support and tools supplied by Gamepark Holdings should make developing for the GP2X a breeze. There is no doubt that there will be a large homebrewn scene with games, emulators, and applications made by talented developers. The GP32 is a great scene to be a part of, and the GP2X should be no different, if not better. Emulation is complimented with perfect button layout and resolution which might make the GP2X the new emulating king for the years to come.</blockquote>
So there you have it a great prize for any Homebrew fan, the rules can be found on the competition page here --> http://psp-news.dcemu.co.uk/psp60codingcomp.shtml
Good luck all and to those who havent seen our previous competitions, check out Here and Here.
Now get coding
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February 8th, 2006, 05:24 Posted By: LostJared
(News Submission by Lost Jared)
SuperMasterPSP 1.5
------------------
This is a JOKE game I wrote back in 2001, So please dont email me
saying that this game is too violent or is wrong. It was a present
I made for my Grandma because she bought me my first computer when I was 12.
So To honor her investment in my future, I wrote a game with her as the Star
the "Evil Grandma"...
What this game includes:
* Sound Effects!! (thanks Paul!!)
* New Level + Level Editor
* New Graphics by teknogeek1300
* Ability to take screen shots from in the game
Everything is completly mod-able all the graphics/sounds/fonts
are external.
Controls:
Use the D-pad to Move Master
Use Cross to Fire his shot gun
Use Square to jump
Screen Capture:
Press Select to turn screen shot mode on.
Hold L Trigger + R Trigger and tap Triangle to take a screen
(may take about 45 seconds or so since it produces bitmaps).
Required Firmware: only 1.5 supported right now (atleast until the next release of eLoader)
you can try on 2.0 and tell me your results.
I know it dosent work on 2.6 because it uses sound.
To Install..
Just Copy the PSP folder inside of this archive to /PSP/
That means the directory structure should Look Like
/PSP/GAME/smpsp
/PSP/GAME/smpsp%
/PSP/FONT/
I added the font directory so I dont have to include my MasterX fonts in every release
which is kind of pointless since the majority of the time its the same font..
Whats up with the font directory?
Place your MasterX Fonts in the directory and my future programs will read your fonts..
Screen Shots are saved in /PSP/PHOTO
Download and screenshots via comments.
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February 8th, 2006, 07:46 Posted By: wraggster
The PSP Rhythm guys have released a Bassline test for the PSP, heres the info:
I have a working PSP Bassline test for you to check out. Very simple tb 303 style synth. The test has a hard coded beat that you can turn off and on. You can program your own basslines although you can't save. You can download it for a PSP 1.5: HERE. I wrote yet another audio engine and this one seems to be the tightest. My goal is to bring this into PSP Rhythm so you can have a bassline and drum machine/sampler to make music.
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February 8th, 2006, 18:13 Posted By: wraggster
Sony is the first major studio to announce their pricing model for the upcoming release of their Blu-ray Disc titles. BD films fresh from the theaters should hit the shelves for $23.45 while catalog titles will drop for $17.95, wholesale. Yeah, that's a 15-20% premium over what new-release DVDs cost back at their '97 release but, according to Sony, it's meant to "accommodate the sell-through and rental markets" which DVDs initially avoided since the world was beset by video rentals at the time. But you won't see a Sony MSRP slapped to the back of their BDs. Instead they will allow retailers to set their own margin of profit (like Amazon who lists catalog BDs for $22.49) allowing for the invisible hand to sort it all out. Sony also plans to bundle in DVD and/or UMD formats (not for free, dig?) with some BD releases as a key component of their marketing strategy. While this allows you to watch your new flick on multiple devices, it doesn't mean they've given up on managed copy. That's something they (and a few notable others) are "still working on."
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February 8th, 2006, 18:23 Posted By: wraggster
Press Release from Sega:
SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.
"We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."
"We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".
DemonWare was recently shortlisted for the Game Developer 'Frontline' Award.
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February 8th, 2006, 18:29 Posted By: wraggster
News from Gamesradar
We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.
Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.
This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.
The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.
Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.
Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.
Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month.
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February 8th, 2006, 18:39 Posted By: wraggster
Source Eurogamers
PSP owners still looking for something to follow on from the puzzling fun of Lumines (at least, those of you who haven't given up and bought a DS yet) might be interested to hear that 505 Gamestreet has signed up Japanese developer Cyber Front's puzzle game Koloomn for release on February 24th.
You've probably heard of it even if you think you haven't - it's actually the game known to Americaland as Ultimate Block Party. Released in the US late 2005, it got some pretty decent reviews.
The idea is to rotate four blocks in a little square to make same-coloured groups, which then disappear. It's done on a Tetris-style grid, and - not unlike Zoo Keeper - you can start chain reactions with a bit of swift spinning.
There's Tutorial and Practice modes, an "Endless" mode, an Arcade mode and some Vs modes including Wi-Fi multiplayer for two of you. In multiplayer, each cleared colour is like a special attack against your foe - red makes your opponent's cursor bigger, orange makes the colour of your cursor unrecognisable in your rival's play area, blue makes giant blocks drop on him, yellow hides entire rows from him, and purple makes chunks of his blocks clump together unbreakably.
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February 8th, 2006, 19:20 Posted By: Yashamaru
Lumo has released an update to his great looking Meshloader its still in beta but looks very cool, keep up the great work Lumo.
Changes in Preview 3Plus
+) improved MEL export script for Alias Maya 6.x+
+) added Wireframe-Model-support
+) added Point-Model-support
+) added conversion tool for Wireframe-Models
+) added conversion tool for Point-Models
+) added Support for multiple Screenshots
+) updated tool meshanalyzer.exe and renamed it to analyze3db.exe
readme.html
Download via comments
Source:Lumo
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February 8th, 2006, 20:26 Posted By: wraggster
Dlanor has released a Modified version of InfoNes the Nes emulator for the PS2, heres the info:
<blockquote>Hi everyone.
Here is a revised version of InfoNES 0.93, as ported by '7not6'
In brief, my changes are these:
GUI completely translated to english.
Button assignments changed to better match a real NES.
Turbo button implementation replaced with a new one.
New Submenu functions to save and load CNF files.
New CNF file format (easier for humans to edit).
The attached ZIP includes both a freestanding ELF file and an ISO file suitable for burning to CD-R or installing for HDLoader or USBExtreme. Contrary to the norm here that ISO does contain lots of NES ROM files, but rest assured that every one of those ROM files is in public domain, so there are no legal issues.
The attached ZIP also contains some more details on the changes made, and some tips for convenient and efficient usage of the emulator.
Source code is not included in the ZIP this time, but I'm willing to share it with anyone who asks for it. I just didn't have time to make a 'proper' source release right now.</blockquote>
Download via comments
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February 8th, 2006, 20:39 Posted By: wraggster
Mrn has posted a new release of FOSK, heres the details:
<blockquote>F.O.S.K. is the Fast On-Screen Keyboard PLUGIN for TTLDE,
requiring only two (!) keystrokes to enter and one(!) to delete a character .
How does it work?
-----------------
The on-screen QWERTY keyboard is divided into 7 blocks, each one with a square shape,
containing 3x3=9 on-screen buttons (therefore icon.png .)
The first keystroke selects such a block, while the second one takes one of the nine
chars from the block. After selecting a block, to move up/down/left/right .. the
arrow keys are used, while to move up-left .. 'square', down-left .. 'cross', down-right
..'circele', up-right .. the 'triangle' is used. To choose the mid char from the block
use the 'Select' key.
New line ... press 'O'(circle) twice
Delete....... press 'X'(one keystroke! - you see?)
Shift ....... keep 'L' (left fire) pressed
PrintScreen.. press 'Select' before selecting a block
Installation:
-------------
Latest versions of TTLDE (from v.2.1 on) do support keyboard plugins.
Make shure you have the right version installed. Then Copy 'f.o.s.k.LC' into your
'TTLDE/OSK' folder. It'll be somewhere on your memory stick ...
'psp/game/luaplayer/Applications/ttlde_2_1/osk/' directory.
If you still do not have luaplayer installed, go to 'luaplayer.org' and grab it.
(Further nice Lua apps downloadable at pspLua.com .)
TTLDE is available also from E-ma's site. (http://geocities.com/lua_ema/)
Using f.o.s.k with TTLDE:
------------------------
Run Luaplayer, then start TTLDE.
Press 'Select' > 'Select OSK' > 'f.o.s.k'
The keyboard pops up after perssing 'R'.</blockquote>
Screenshots and downloads via comments
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February 8th, 2006, 20:46 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new:
Sprite drawing optimized
Download via comments
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February 8th, 2006, 20:59 Posted By: wraggster
Divineo.Net the worldwide store for consoles, modchips, flash carts and more have let me know they have the following new accessories coming very soon, here goes:
Datel PSP Products
4GB SOLUS PACK
MAX MEDIA DOCK - Connect compact flash cards or 4Gb + Max Media Manager
GO MAX (RE-USEABLE BATTERY PACK - USES 3 x AAA BATTERIES)
ESSENTIAL DUO DOUBLE PACK - 2 Replacement INT BATTERY 3.6V (1800MaH)
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February 8th, 2006, 21:14 Posted By: wraggster
Seems that Nyko have entered the PSP TV Adaptor arena:
Heres the Specs:
* Snap-on design allows you to watch PSP movies and play UMD games on your TV without modifying your PSP
* High quality CCD Sensor and lens combination 'tuned' to the PSP Screen
* Stereo audio output directly from the PSP to the TV
* Includes RCA cables for connecting to standard video-in jack on your TV
* Plug and Play- does not require user tuning, tweaking or adjustments
* Auto white balance, auto contrast and auto brightness
Gamespot have the Adaptor for a preorder but its not in till March.
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February 8th, 2006, 21:19 Posted By: wraggster
PSP Tree sent me this news:
Our PSP screen replacement service has been reduced in price to £65. Also, take advantage of our combo offer and have a new faceplate supplied and fitted at the same time for £9.99. Choose from the following 20 colours and types: Silver, beige, white, metallic blue, metallic gold, metallic bronze, metallic green, metallic light green, clear green, metallic pink, metallic peach, metallic light blue, clear light blue, clear blue, metallic purple, clear purple, clear red, black, clear pink and transparent.
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February 8th, 2006, 22:41 Posted By: wraggster
PSMonkey has posted news on both his very impressive projects, those projects are the Nintendo 64 Emulator for the PSP and also Iris which has to be the most exciting (potential wise) Homebrew project so far:
Heres what he posted on his site:
<blockquote>Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.
Iris
In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.
So what will be the basis of 0.2? Well here is my main focus.
1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2
2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.
3) Game Modes ( Mission, CTF, DM )
4) Wifi (adhoc & infrastructure)
5) Improved gameplay (a given)
So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.
Nincest 64 / M64
I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.
Well thats it for now.
Comments? Feel free to speak your mind!!</blockquote>
Please visit his site and leave comments, the link his site is here --> http://nemo.dcemu.co.uk/
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February 8th, 2006, 23:00 Posted By: LostJared
(News Submission by Lost Jared of 2 New Releases for PSP- Details Below)
CodeMatrix-0.3 for 2.6 PSP
Just type:
make clean && make
to build for PSP
you can figure out how to build for PC...
## 0.3 Updates by LostJared
***** I got the Matrix Font .. Converted it to MXF and whola i got a working matrix wanna be.
-LostJared
## 0.2 Updates by BlackPhoenix
Clock frequency set to 333mhz
-BlackPhoenix
AlphaFlame for 2.6 with Screen Capture:
Simply replace the bitmaps in the directory with any bitmaps you want
as long as they are 480x272 it should work great..
Press Square to take a screen..
it will be saved in the Directory that the application is located in.
Screenshots and Downloads of both emulators via comments
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February 9th, 2006, 01:51 Posted By: turulo
A new version of OpenTTD port for PSP has been released. Also there is a new site for the project kindly hosted and designed by the http://www.teamjak.net guys. They are still hosting more developers, so if you have a project and need a site to host it, just contact them.
The new site can be found at:
http://openttd.teamjak.net
Also thanks to dcemu, where i have posted the firsts versions of openttd, keep the good work for the scene
Well here is some info for this release:
This release includes many bugfixes wich makes the game more stable, it shouldnt "never" crash now during gameplay.
The scenario creation gui has been fixed to fit on the psp screen, so now you can create, save and play your own scenarios.
Mouse code has been also redone, the 8 axis emulation was a pain, now it should feel like a normal mouse.
Here is the full ChangeLog:
- Map button crash fixed & window resized
- Scenario select window resized
- Scenario creation toolbar resized
- Dropdown menus from toolbar repositioned
- News sumary positioning fixed
- Crash when pressing rail construction blank space fixed
- Save/Load windows resized to fit ok
- Mouse algorithm improved
- Mouse getting out the screen fixed
- Cpu speed changed to 222mhz by default
- Ctrl + click support added, used for presignals (square + cross)
NOTE FOR 2.00 USERS
This release has not been tested on 2.00, some users have reported me that they got some development versions working with save/load, and others told me it woldnt work...
You can try changing your eboot loader options, to use lower system frequency by default such as 200 or 222 Mhz, and maybe tune other values. Let me know if you got this release fully working on a 2.00 console.
And here are two screenshots about the scenario creation and map window.
Screenshots and Downloads via comments
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February 9th, 2006, 18:37 Posted By: wraggster
PeterM has posted an updated on his Port of Quake to the PSP, heres what he posted:
<blockquote>Hello,
I thought I'd update the thread with news on what is happening at the moment:
I've just moved house, and don't have internet access there yet. I should have access in the next couple of days.
Chris Swindle and I are going to merge our Quake sources. For this I've set up a SourceForge project and we're adding our source code to their CVS. When the merge is done and we're happy that it's working OK, we'll do a release. I don't know how long it'll take.
I've recently made some progress in my code.
* I've managed to get Quake running fine using Fanjita's EBOOT loader on firmware 2.00. I can't guarantee that Chris' WLAN stuff will work with it though - I've no idea about the loader's WLAN support. Kernel mode, PRXes, etc...
* I've made it so people can quit from the Quake quit menu. This is especially handy when using the loader, since Home does nothing.
* Battery life is monitored and reported periodically.
* There have been some frame rate improvements.
But anyway, hopefully we'll have a release ready soon. Please be patient.
Pete</blockquote>
Awesome news Peter
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February 9th, 2006, 18:39 Posted By: wraggster
New Commercial game for the PSP thats right up my street, heres the info:
Chugen no Hasha for PSP is a historical war simulation game based on the chinese stories of Romance of The Three Kingdoms. The game features over 400 famous Sangokushi generals such as Liu Bei, Guan Yu, Cao Cao, Zhuge Liang and Lu Bu.
More info here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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February 9th, 2006, 18:42 Posted By: wraggster
Another commercial release for the Japanese is Sims 2, for the few who dont know what this game is, heres the info:
A world created, customized and controlled by you is in your hands now that the Sims 2 is coming to the PSP! Explore Strangetown and uncover the secrets of this classic Sims destination as you work to build out your mansion. Keep your Sanity Meter high by fulfilling your wants and fears so that you don't have a nervous breakdown.
More info Here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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February 9th, 2006, 18:44 Posted By: wraggster
Another commercial release for PSP Owners, heres the info:
A port of the seventh in the acclaimed Three Kingdoms series, Romance VII allows players to assume the role of 535 different characters and five classes across ten scenarios with multiple endings. The PSP version features improved artificial intelligence routines and a cleaned up interface.
More info here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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February 9th, 2006, 19:00 Posted By: wraggster
Finally a bit of Sense from Sony, heres the news via GamesIndustry
<blockquote>Sony Pictures has unveiled plans to bundle UMDs with DVDs and announced pricing for the Blu-Ray format, with new movie releases set to carry a wholesale price of less than USD 25.
From March 28th, PlayStation Portable owners will be able to purchase DVD-UMD bundles for movies The Grudge, Resident Evil, Underworld, Crouching Tiger Hidden Dragon and The Terminator. April 25th will see the arrival of Ghostbusters, Mad Max, The Fifth Element and Snatch, and more bundles will follow in May.
The bundles will be priced at USD 28.95. This is a price point which is likely to appeal to consumers - in the States, new DVD releases generally sell for between USD 20-25, while UMD movies carry an RRP of USD 29.99.
Speaking to Reuters, Sony Pictures Home Entertainment president Benjamin Feingold said: "A lot of people have DVD players and also have PSPs, and this way for one price they can get one movie and play it back on both formats."
SPHE has also announced that Blu-Ray versions of older films will carry a wholesale price of USD 17.95, while new releases will be priced at USD 23.45. The company has declined to set an RRP, leaving retailers free to determine their own profit margins.
SPHE's UK subsidiary was unavailable to comment on whether similar plans are in the pipeline for Europe. </blockquote>
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February 9th, 2006, 19:03 Posted By: wraggster
During the Play UK 2006 video game seminar hosted by the United Kingdom Embassy in Tokyo, Kuju Entertainment creative director Tancred Dyke-Wells revealed that his company is working on Redwood Falls, a first-person shooter for the PlayStation 3.
Kuju showed off a trailer of Redwood Falls during his presentation. According to a report by Famitsu.com, the gory trailer showed a man getting shot repeatedly by gunfire. The man's flesh would wear away, revealing bones and other innards behind open wounds. But the man didn't keel over and die after all the injected lead; instead, his body slowly healed until he was fully recovered.
Wells told Famitsu.com that the human model could have been created even more realistically so that even internal organs could be blown away. However, he held back from doing so this time around, since the main focus of the trailer was to show off Kuju's development prowess.
According to Wells, Redwood Falls will feature plenty of regenerating enemies. The actual game will feature tougher enemies that can heal themselves and transform into more powerful forms and can even manipulate their bones and use them as weapons.
Kuju is currently looking for a publisher for Redwood Falls. No further information was given about the game.
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February 9th, 2006, 19:17 Posted By: wraggster
Source British Gaming
Yuke’s Media Creations, the developers behind many wrestling games on multiple platforms, has announced a new project for Sony PSP. Its a dog simulation named The Dog Happy Life. The release date in Japan is 27 April, 2006.. do the publishers (who are currently unknown) have the balls to give this a western release in direct competition with Nintendo’s puppy simulator?
The screen shots show that you can take photos of your dog, select accessories and change the items of the house. If this game wants to succeed over Nintendogs, the simulator will have to make use of the PSPs functions, such as allowing you to download new accessories off the internet, let you listen to music off the memory stick in your home and maybe turn images from your pro duo into posters for your doggy pad.
Screenshots via the comments:
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February 9th, 2006, 19:22 Posted By: wraggster
According to Warren Communications News, William Zeitler, Senior Vice President of IBM’s Systems & Technology Group, told a news conference yesterday that "yield learning" on the Cell processor that forms the core of Sony's PlayStation 3 console has been "faster than on any chip we’ve done." In English, that means that IBM is learning quickly how to produce more working Cell processors per batch of chips they cook up. This bodes well for supply of this critical component if factories contracted by Sony to produce components for the PS3 are able to crank out lots and lots of Cell processors in record time once the PS3 heads into full production.
This doesn't necessarily mean that the PS3 won't be scarce at launch, though. Consoles are made of many components. A shortage of any single component can disrupt an entire plan, as Microsoft learned during the launch of the Xbox 360. Plus, IBM's Zeitler notes that the company was able to ramp up their production of Xbox 360 parts quickly as well. What this tells us is that if the PS3 is delayed or is hard to come by, it probably won't be IBM's fault.
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February 9th, 2006, 19:28 Posted By: wraggster
News from Play Asia
Weekly Special replacement: Namco's PlayStation2™ fighter Soul Calibur III at US$ 20.90 only - offer valid for the rest of the week
From the publisher: Play as one of your favorite classic characters to follow how their fate unfolds in the Tales of Souls mode. Battle it out against your friends in the Vs. Standard mode. Create your own original character to play in the Character Creation mode. Rise in the ranks in the World Competition mode.
Get ready for the battles by training in the Practice Mode; enjoy unique battles in Soul Arena Mode; view the history of the franchise and everything you’ve unlocked in Museum Mode.
Namco's PlayStation2™ fighter Soul Calibur III is now available at discounted US$ 20.90 only. This Asia release version is based on the US American version of the game and is completely in English.
Game features:
Customizable characters: Create your own character after you or the ideal warrior you’ve always wanted to be. Choose the sex, occupation, look and even a weapon for your own original character.
Your original character is the star: The Chronicles of the Sword mode allows your original customized character to play through a mode much like real-time simulation; you can see your own character in the battles that unfold.
3 Brand new characters! Zasalamel, Tira and Setsuka wield their specialty weapons to join the classic cast for a total of over 25 characters.
More stages than before: Battle it out in more stages than ever, from a castle in Germany to a shrine in Greece, or even at the top of a clock tower.
This weekly special is valid as replacement for the meanwhile sold out Shadow of the Colossus special for the remaining time of the started 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
By ordering this weekly special, you will automatically join our Lunar New Year Sale Lucky Draw and have the chance to win fabulous prizes, including an Xbox360™, PlayStation2™, Nintendo DS™ Lite or GP2X game console, store credit vouchers and much more.
And as perfect order addon, make sure to check out the Soul Calibur III Original Soundtrack [2CD+DVD] album, priced at US$ 36.90.
More at Play Asia --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 9th, 2006, 19:31 Posted By: wraggster
Sony is poised to give the PlayStation 3 another public outing - at the Taipei Game Show, which is scheduled to take place between February 16 and 20.
According to the Chinese-language Commercial Times, "Sony's exhibit will occupy a total of 80 booths at the TGS show, including 20 booths allocated exclusively for the PS3." Considering that, at the PS3's TGS outing last September, Sony devoted the vast majority of its floor-space to the PSP and PS2, it seems the company finally prepared to ditch its coyness concerning the next-gen console.
Whether visitors to the Taiwanese show will be the first to get hands-on time with the PS3 - rather than the rolling demos that have been shown up until now - is unknown, however. Sony is currently trotting out the official line that it won't make any comments about the console until E3 in May.
However, with Microsoft due to launch its Xbox 360 in Taiwan on March 16, the Taipei Game Show provides Sony with an ideally-timed opportunity for a cheeky spoiler.
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February 9th, 2006, 19:59 Posted By: wraggster
Koba of the PSPZones Development Team is proud to release to the community, PSPInfo Ver. - 0.02! PSPInfo is a Diagnostics type application for your PSP.
Whats new:
new PSP Info Menu*
PSP Firmware Version Detection
PSP Memory available Detection
UMD Detection
USB Cable Detection
PSP remote Detection
Headphone Detection
WiFi:
Mac Address view
Skinning is now available, simply create your images, put them in a folder inside the Skin folder, and edit skin.txt to the name of your skin folder.
Download via comments
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February 9th, 2006, 20:04 Posted By: wraggster
PSP Galaxy #5 has just been released. Heres the info on this issue:
Exclusive interview with Pursuit Force developer BigBig Studios. Find out everything you need to know about this hot PSP title.
Scary Movie 4 video trailer!
Mag Redesign.
PSP News.
Game Reviews: Tokobot, Ultimate Block Party and Talkman.
Homebrew roundup.
Homebrew Reviews: PSPshot and PSIX.
Retro Review: The Dig and Shining Force.
Gamers Galaxy Member Reviews.
Terranova Comic.
Movie Watch.
Download at their site here --> http://www.gamersgalaxy.net/
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February 9th, 2006, 20:21 Posted By: wraggster
SG57 has updated his homebrew game, Kitty Cannon.
Heres whats new:
<blockquote>The Updates in this Demo from the Last hosted here are:
New option menu with Over-Clock and Underclocking PSP option
I recommend the Over-Clock seeing as how the game is less laggy ~Credits are there but still need some work ~De-Bug option on Main Menu is there so no more trickery ...
The De-Bug mode has been removed for this release for Gravity testing...
Every place/menu/option has a 'Go Back' option for MAX GUI ~SCREENSHOTS are working **GREAT** I must say ~Score is at the Top
*100 for Dodging the Fireball
*-100 for Pressing [ O ]
Scrolling Background is Working and Fully Functional
NEW* Background Music, anyone can use there own...
Scrolling Spikes with the Backround
PSP Eboot Icon now plays Music!
CONTROLS
[] - Reset Score/Every Object back to normal
X - Move Kitty in a Diagnol Movement
O - Move Kitty in a Straight Movement
SELECT - ScreenShot that Saves in the PHOTO folder in .PNG format
START - Stop music and brings you back to the Main Menu of Kitty Cannon
Known BUGS
-Holding the X or O button too long causes background lag which creates empty **spots that if an image goes over, it leaves a trail (pretty cool when you take a **screenshot -Pressing START sometimes sends you bakc to main menu -After getting to the main menu pressing START, if you try to play again, BLACKOUT -Debug mode Sends you to the main menu as its only for Gravity Testing only -Fireball can get going soo fast, that you cant even see it! lol not much of a bug -Sorry, but no Collision detection, cant seem to get it to work right </blockquote>
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February 9th, 2006, 20:28 Posted By: wraggster
NJ has released a new bugfix update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (thanks to JeffChen for the translation )
Bug of CZ80 has been partially fixed. An issue of several games has been fixed (Art of Fighting 2 Opening Demo and etc.) Got rid of useless processing, and made SSG sound effects play much better.
*The sound of Power Spike 2 and Dunk Dream still can’t be played. Something should be wrong. Will fix until the weekend.
(RC3 Bugfix)
Sprite drawing malfunctions when palette is changed. A part of the processing was restored back to old method (emulation speed can suffer from a bit drop when palette is changing gradually).
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February 9th, 2006, 20:33 Posted By: wraggster
Joost, Thomas, and Paolo have updated the ScummVM PSP port to version 0.8.2.
Heres whats new in this release:
0.8.2 (2006-02-08)
General:
- Fixed OS X bundle building when using GCC 3.3.
SCUMM:
- Added support for rotating and scaling of sprites in HE games.
Sword2:
- Fixed last-minute crash when playing sound effects.
Download Here --> http://psp-news.dcemu.co.uk/scummvmpsp.shtml
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February 9th, 2006, 22:22 Posted By: wraggster
Source PSX Extreme
Japanese magazine Weekly Famitsu is reporting that Namco will be bringing its Tekken fighting franchise to the PSP later this year. That's all the information they, and we, have for now. Famitsu didn't mention whether it'll be a brand new game or a port of previous version, and when we asked our contacts at Namco for clarification we got a hearty "no comment until E3."
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February 9th, 2006, 22:41 Posted By: wraggster
SuccessHK have on their site (cool stuff section) a new handheld console, that plays retro games that come in cartridges of up to 25 games on 1 cartridge, heres more info:
The 2.5'' crystal display adapting the most advanced Low-Temperaure Poly Silicon technology which provide the user with 960x240 high-resolution color images. The user-friendly multimedia platform support Play-On-TV function. Plug it on TV for clearer and wider images*. Simple but streamlined product design will make your hands stuck on it. It only weight 75 grams. Strict manufacturing procedure guarantees higher reliability and safety.
*Not all cartridges have this feature. NTSC/PAL cabe selected in particular cartridges setup
3 AAA batteries are required(Not included)
Cartridge is not included
The console sells for $35 and the game cartridges are $8 for the 8 bit games and $10 for the 16 bit ones.
Not a PSP rival but for retro fans it may be worth a looky.
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February 9th, 2006, 23:28 Posted By: wraggster
ScummVM the interpreter for Lucas Arts games has been updated, heres the news:
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2".
Downloads for the Dreamcast,PS2, and Symbian and more here --> http://scummvm.sourceforge.net/downloads.php
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February 9th, 2006, 23:37 Posted By: PSPMillionaire
Hi, this is PSPMillionaire, maker of the PSP Millionaire game.
I've started some tutorials for the beginner programmer. These are written in very easy to understand english, and take learning a step at a time.
Check them out on my personal site at:
PSP Lua Tutorials
Hope someone learns from this. I will add more weekly, working up to more advanced programming.
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February 10th, 2006, 01:21 Posted By: wraggster
Heres a heads up to a site that many of you have probably never heard of, now you have all heard of Ebay and most likely been scammed at some stage and paid silly prices to start an auction.
Well Video Game Auctions is an Auction site that is for the forseeable future 100% free, no paying for listing or anything.
Check the site out here --> http://www.videogameauctions.com
Spread the word to all sites
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February 10th, 2006, 01:22 Posted By: wraggster
Heres a heads up to a site that many of you have probably never heard of, now you have all heard of Ebay and most likely been scammed at some stage and paid silly prices to start an auction.
Well Video Game Auctions is an Auction site that is for the forseeable future 100% free, no paying for listing or anything.
Check the site out here --> http://www.videogameauctions.com
Spread the word to all sites
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February 10th, 2006, 10:50 Posted By: progema
dear,
What is best 80' year game emulator for ps2?
next week my consolle will have dms4 modchip and i have some question.
It is possible run Ps2 mame from HD and not from cd?
there is a compatibility list of games?
why the limit is 30 roms.
Sorry for all my question
Thanks to all
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February 10th, 2006, 17:04 Posted By: wraggster
Source Optixx
Update to PSP Media Player
<blockquote>Added Network Support to PMP Mod so that you can use your PSP as a streaming client. Basically all lowlevel IO calls are mapped to my network enabled io functions. I use a simple python based HTTP Server as backend. This version is in ‘Proof of concept’ state, so don’t expect eye-candy or a userfriendly interface.
You have to edit net_io.h to customize the WIFI setup. The remote server is included in the tarball and runs under Unix. The major modifications to vanilla PMP Mod are that the main threads needs to run in user land, so that i can handle network io properly.Anyway i had to switch to a different Button to exit PMP Mod, ‘Home’ doesn’t seem to work from user space. Also i added code to decide on each io operation either to use the normal file functions or the http based network functions, so both file types are support by this version.
Dont’t forget to edit pmpmod.c and enter your location of pmp movies on your remote computer. You need libcurl for psp to compile, a patch can be found at forums.ps2dev.org
I get around 500Kbytes/s network throughput,so i had no problem to stream a ripped DVD via network. So if you are watching 800kbit movies, libcurl needs around 0.18 seconds to pull the data. Since IO is done in a dedicated thread this has no impact on the decode performance. Iam not an expert in this encoding stuff, but i was really impressed how good this is working,with this dumb io-call-to-http-interface.</blockquote>
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February 10th, 2006, 23:31 Posted By: wraggster
Divineo China have posted news of a new replacement battery they have in stock for the PSP, heres the details:
"Dragon has came up with a powerful psp battery with an incredible low price. Increase your playing time without hurting your budget!"
A high quality lithium rechargeable battery for your PSP with a confirmed number of recharge of more than 10000. Built-in FULL 2600MaH power. Can supply your PSP console with over 8 hours of power!
Retail Price is $19.99 (Less than half the price of Sony Replacement)
More info at Divineo China
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February 10th, 2006, 23:33 Posted By: wraggster
Among the many mysteries swirling around the PS3, one that we thought was settled was the hard drive. Or rather, the lack thereof. After all, Ken Kutaragi himself confirmed all the way back in June of last year that the PS3 would ship without an internal hard drive, saying that "no matter how much [capacity] we put in it, it won't be enough." And since then, all credible reports pointed to the idea that a hard drive would be an option, not a bundled feature. However, we were struck by the statement in a BusinessWeek article about the PS3 that the console would boast "a huge hard disk to store photos, music, and TV shows." Given that the article appears to get just about everything else right, and was written by Japan-based reporter Kenji Hall -- who apparently had direct access to Sony brass -- it would seem odd for this to be simply a mistake. (And Hall seems to know his Sony history, pointing out elsewhere in the article that the failed PSX did have a hard drive). It looks like the case of the PS3 hard drive goes back into the unsolved mysteries file for now.
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February 11th, 2006, 01:13 Posted By: wraggster
Source PSPMag
Just a gallery of the latest models from Surf Illustrated to break up the cold of winter. Be sure to check out surfillustrated.com for more models, and general surf related art galleries.
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February 11th, 2006, 01:20 Posted By: wraggster
Heres the info:
It's a triangle within a circle, British Racing Green on schoolbus yellow, with a scramble of the founder's initials — Anthony Colin Bruce Chapman — above the simple, arcing letters that spell Lotus. To many of us teethed on R-compound pacifiers, the sight of this badge sets the imagination racing. It's easy to visualize a young Jim Clark wringing every last ounce of grip from a Lotus-Cortina, or Mario at the height of his Formula 1 powers with the John Player Special Lotus 79, victory wreath around his neck and spraying Moët like a firefighter. Or to remember the first time you saw a Europa or Elan on the street, and marveled at just how absolutely pocket-sized and low-slung it was.
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February 11th, 2006, 01:39 Posted By: wraggster
Source - GTA Portable.com:
Upload New Cheats to your PSP for Grand Theft Auto Liberty city Stories to use with Edison Carters Cheat Device
<blockquote>The previous CheatSync was downloaded a few thousand times on this website that I decided to post the newest version that is way better than the one before. First of all I would call this one a very stable version. For those of you who used the previous one, would remember that some of the cheats didn't work. Well the new version has a so called traffic light system that makes it easier for people to locate the working cheats. Working cheats are marked green, those that don't are marked red, while those that are unverified are marked yellow. More information after the jump:
New Features
• Select categories from a new left hand pane.
• Traffic light system now shows working (green), not working (red) and unverified cheats (yellow).
• Bug fixed when saving to filesystem and PSP.
• Select All Green cheats (Ctrl+G), Yellow cheats (Ctrl+Y), Red cheats (Ctrl+R) and no cheats (Ctrl+U).
• Sort Order added to View menu so you can sort more easily.
• Submit links to images/vids via the New Cheat menu option using Image URL field.
• Double-click a cheat with an image/vid to view the media.
• Bug fixed to stop people including #cheat in the CODE field on the submit form.
• Teleport category added.</blockquote>
Heres the Official Site
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February 11th, 2006, 01:43 Posted By: wraggster
Source - GTA Portable.com:
<blockquote>Something I never thought will happen with Liberty City Stories is the fan made software that now starts to pop up. As most of you know by now Edison Carter's Cheat Device enables us to do a lot more in Liberty City Stories. It later then had the ability to create your own custom cheats. The LCS CheatSync then came along that allows you to choose several cheats, made by fans, from a large database. Now someone created the LCS Object Creator.
It basicly does what its name says. You can create an object, or rather 3d model, that's already found in the games code. This allows you to build your own maps, like stunt parks, new islands or anything possible with the 3d models that's found in Liberty City Stories. The latest version is still a bit buggy, but future releases will include a map of Liberty City that will make it easy to get the coordinates of the location you want to place your objects. Examples of custom maps are for instance the Wolf Side Hill or The Cruise Ship. When you created your objest(s), you can save it to your cheats.txt file that must be uploaded in your PSPs root directory. You'll need the latest Cheat Device from Edison Carter in order for this to work.</blockquote>
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February 11th, 2006, 01:48 Posted By: wraggster
New Accessory for the PSP but for the life of me i dont know anyone who would take an expensive PSP uinder water but heres the info:
Product Features
Waterproof, Can protect PSP up to 20 meters under water
Dust-proof, dirt-proof, sand-proof, and drop-proof
Can withstand extreme Low and High temperatures
Description
The first water proof PSP carrry case in the world!!! Need rugged PSP protection for your day at the beach in the Summer or weekend ski trip in the Winter? The Solution: XCM Seawalker waterproof bag for PSP, the most versatile, durable PSP cases on the market. The XCM Seawalker waterproof bag for PSP provides unbeatable protection for the PSP console. Interactive, waterproof, and drop-resistant, XCM Seawalker waterproof bag is ready for any adventure. Bring on the rain, snow, dirt and dust!
More info here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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February 11th, 2006, 01:50 Posted By: wraggster
Ok this is different, a case with a Charger built in, heres the info:
Protect your PSP console from dust and scratches with this high quality aluminium case. The case, while protecting your PSP also includes a built-in 3600mAh rechargable battery and can be charged while the PSP is still in the case.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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February 11th, 2006, 10:33 Posted By: wraggster
Success HK have posted that the US version of Street Fighter Alpha 3 Max is now out:
An improved version of the furious third entry in the Street Fighter Alpha series. A gameplay mode new to the Street Fighter Alpha series, Variable BattleMode, has been implemented to allow real-time tag team brawls. Tag out and the second fighter enters performing a jump attack, a move useful for escaping tight situations. Yun, Maki and Eagle, as well as Ingrid from Capcom Fighting Evolution, enter the arena exclusively in this PSP edition, with all new original storylines. Versus battles heat up with the Wi-Fi League Battle Mode that allow a maximum of eight players to duke it out in round-robin mini tournaments.
More info at Success HK
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February 11th, 2006, 10:37 Posted By: wraggster
Success HK have posted that the US version of World Soccer Winning Eleven 9 International, heres the info:
The first handheld iteration of Konami's top sports title, this PSP version of Winning Eleven (known as Pro Evolution Soccer in Europe) will feature the utter realism, intuitive play and fast-paced action of the ever-popular series. The handheld version will also be almost identical in terms of available clubs and international sides, with 57 national sides lining up alongside 136 club teams. The highly-competitive multi-player aspects of the game are highlighted using the hardware's wireless systems. Challenge rival players (via an ad-hoc wireless connection) to games, with all data related to match results ?goals for, goals against, wins, etc ?retained in a running tally. Solo players can also hone their skills within six different leagues and a host of cup tournaments, and the PSP game can also be linked to the PlayStation 2 version for data exchange of created teams for play on either version or for trade with friends.
More info at Success HK
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February 11th, 2006, 11:03 Posted By: wraggster
James Dingo has released XBMC Browser, heres the word from the read me:
<blockquote>xbmc browser 0.1alpha
Purpose:
To browse files available thru xbmc on the psp and start playing the file on the xbox.
Limitations:
Can only browse samba shares.
Buggy.
Future development:
Handle playlists
Transfer and view thumbnails
Volume control
Skip to position in playing file
Retrive information of what is currently playing. Progressbar etc.
Continue session when comming back from hibernation mode or if xbmc restarts
Installation:
xbmcbrowser.ini must contain the ip address of the xbox and should be placed in the root folder of your psp.
xbmcsrv.py
smb.py
nmb.py
must be transfered to the xbox and placed in folder under the scripts folder of xbmc.
to start the browsing server at xbmc startup, create a file called autoexec.py under scripts containing this line:
xbmc.executescript('q:\\scripts\\XBMCBrwSrv\\xbmcs rv.py')
RemoteServer here can be replaced by whatever you called the folder where you placed the .py files.
Note:
I will eventually release the source, but it needs to mature a bit.
Only tested on my psp 1.5 and with my xbmc installation
Config in the interface does nothing
Some code and art have been stolen (without permission) from several sources:
samba modules for python from Michael Teo (smb.py, nmb.py)
Code from Yeldarb's tutorials http://www.scriptscribbler.com/psp/
Socket code from lua player (http://svn.ps2dev.org/filedetails.ph...%2Fluawlan.cpp)
Inet code from "Simple elf based network example" from the SDK
Artwork from rgh246's "skin" for xbmc web server. (http://www.xbox-skins.net/forums/ind...?download=5366)
Python code from Gamma-X v0.999b
-James Dingo</blockquote>
A Curious Release, download via comments
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February 11th, 2006, 11:25 Posted By: wraggster
NJ has released a new bugfix update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
* Because correction of the Z80 does not advance, just a little it renews.
Something cord/code which the GCC of the PSP forms is unstable don't you think? (crying)
Completely the source of the part which is not relationship becomes not be able to start just just a little just was modified, why in starting.
* Sprite management it modifies the part. Whether with equilibrium of speed, about this is not best, You think. Whether it tries to be able to modify setting with option, the しれません, with the just a little circumstances seeing.
* When Fighters history with the dynamite, the load picture is made invalid, after the starting the play
Correction of the trouble which sprite stops being drawn.
(Information thank you always)
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February 11th, 2006, 14:33 Posted By: MorphyPL
Will there be a new version of SNES-Station for PS2 or the creator is not working on it anymore, or maybe is there some other SNES emu for PS2??
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February 11th, 2006, 15:07 Posted By: PSPages
After a rather lengthy absence and following the re-launch of their website, we finally see the release of PSPages issue 4. A rather special issue it is too, to celebrate the review of Pro Evolution soccer 5 this is a first for a PSP magazine which features 2 covers! Choose your favourite player and keep that cover or keep them both, it’s entirely up to you.
With 118 pages of the whole hearted goodness you have all come to know and love from the team behind the magazine, this issue is sure to keep you happy for a while. You can grab it from the usual place PSPages.co.uk
Enjoy
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February 11th, 2006, 17:38 Posted By: wraggster
Kikizo is claiming that they've gained access to "three PS3 developers in multiple territories," which--of course--means that they can't say anything about the games in development without jeopardizing the jobs of their confidential friends. They were willing to talk about the current working state of the PS3, however, so here are a few highlights of what they had to say:
The hardware's close to final, but still hasn't squeezed into those empty PS3 cases yet. An alleged senior developer is quoted as saying: "I think to fit everything that Sony wants in there AND leave space for a 2.5 inch hard drive, the machine would have to grow. The models they're showing off are way too small for what they want."
Upgraded controller or games media? Well, "developers are designing games with the familiar DualShock 2 controls in mind," and they're "programming the game as if it will be written for a 10-speed DVD drive" (so as not to "affect load time"). The situation may change in the future, but that's the reality for these devs right now.
Games oughtta be more immersive thanks to the PS3's supposed ability to handle "more stuff simultaneously" as "a machine barely superior to Xbox 360." For this small system gap to widen, "...Sony will have to make available to [devs] libraries and new routines... something they've been severely lacking at so far."
For reference, "current playable content" looks more like Fifth Phantom Saga than Killzone or Motorstorm, but MGS4-quality graphics are looking more and more possible (which is probably a good thing), while launch titles may resemble "nice Xbox 360 material" like Dead or Alive 4 and Gears of War.
There's a lot here that Sony still hasn't revealed--such as price point and release date--but we're left to wonder what's causing such a Revolution-like PR blackout. Even Major Nelson's getting into the act, pointing out there was "no mention of a unified on-line service," and asking, "Also, what happend [sic] to the 1080p?" Upscaling the majority of PS3 games from a rather 360-ish 720p or 1080i, while great for frame rates (and squeezing out "the best effects and performance"), would be quite a blow to the system's supposed visual superiority.
These are exciting times for Sony fans, however, despite any shortcomings described in this "PS3 virginity-busting experience." The graphics are coming along, and the system's beginning to stand tall beside its next-gen rivals. Online's still a wild card, and the tech could be pricey, but we can't wait to finally see some games in action.
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February 11th, 2006, 20:23 Posted By: wraggster
At this point in the game Sony's been so intensely tight-lipped about the goings on of the PlayStation 3 that we're becoming increasingly skeptical about information that's starting to leak -- not even because we think it's dubious (which it usually appears to be), but because we are starting to think they're further behind development on the console than they are actually letting on. Either way, Kikizo claims to have some details and working experiences from "three PS3 developers in multiple territories" that supposedly got close-to-final hardware from Sony recently (which does not jibe, sir, with what we heard from that supposed PSM leak that said the hardware's gone final). According to Kikizo's report -- which we're by no means endorsing -- there's apparently not enough room for a 2.5-inch drive in the PlayStation 3 mockup box they've been showing off all over the world (the question of the internal drive certainly does keep getting raised), that the PlayStation 3 is "a machine barely superior to Xbox 360," and that launch titles will look something akin to "nice Xbox 360 material." No, there's no mention of their Xbox Live killer, either -- so who do you trust at this point? Is it ok if we just say nobody and leave it at that?
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February 11th, 2006, 20:37 Posted By: wraggster
MPH has updated his Firmware Loader for the PSP to v1.4.0, heres whats new:
v1.4.0 :
- New graphic interface
- Install / Uninstall firmware with interface from an eboot.pbp or a flash0 folder
- Copy flash1 files automatically
- Language support
- Corrected some bugs
"Installation :
- For 1.00 firmware : copy MPHFL (in 1.00 folder) to PSP/GAME folder of your memory stick
- For 1.50 firmware : copy MPHFL and MPHFL% (in 1.50 folder) to PSP/GAME of your memory stick
Put files of flash0 (data, dic, font, kd et vsh) and flash1 (dic, registry et vsh) in ms0:/ (folder of your choice, default : ms0:/flash0 and ms0:/flash1) (see Firmware convert tutorial.txt in zip)
Run MPH Firmware Launcher."
Download via comments (thanks to patrickvas for the heads up )
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February 11th, 2006, 20:43 Posted By: wraggster
Homer has updated the Rin Gameboy Colour Emulator to work on PSPs with a firmware of 2.01 or higher using Fanjitas Eloader, heres the info:
<blockquote>Version 1.3:
*Multiple saveslots
*Empty saveslot indicator
*Custom background
*Frameskip change
*Delete files in load rom dialog (press Circle to confirm, Cross to cancel)
*Removed one unessecery screen size
*Menu hang fix (not sure)</blockquote>
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February 11th, 2006, 20:49 Posted By: wraggster
Team Orbis Development have just released a preview version of their Flash Mod for PSP. The new FlashMod v3.0 will be similar to the way a shell is and that is capable of booting UMD games, modifying PSP settings and changing PSIX supports etc.
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February 11th, 2006, 21:39 Posted By: wraggster
Jig (No Site or Release Thread) has released Freecell for the PSP, heres the info:
<blockquote>Freecell Release 0.1
====================
= Unzip this directory directly into whatever drive corresponds to your PSP.
= Tested and working using eLoader on Firmware 2.5
= The deals correspond to the Windows version of Freecell so you can play the same games as on your PC.
= Cards will auto move to the stacks if possible.
= See http://www.solitairelaboratory.com/fcfaq.html for a wealth of information on Freecell.
Controls
========
Start - New Game (Random)
Select - Toggle select game menu (Cross will choose a game if menu is onscreen)
Square - Show / Hide Controls
Cross - Pick up card(s) / Drop card(s)
Circle - Move card to stack (if it hasn't gone automatically)
Triangle - Restart current game
Left/Right/Up/Down - Move icon / card(s) / game selector.
Credits
=======
lochnesssnowman@NO_SPAMhotmail.com
Images currently used are from the (very good) homebrew Spider game. I'll update them later.
Send any bugs/comments or the like my way.
Cheers.</blockquote>
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February 11th, 2006, 21:47 Posted By: wraggster
Via our pals at PSPVault, PSPMag posted this news:
<blockquote>Sony Computer Entertainment Korea has announced they'll be releasing the "Personal Utility Disc," or "PUD," on February 16th. There are three primary features of the disc: "PSP Online," "Contents Viewer," and "Dosirak Player."
PSP Online appears to offer services similar to NESPOT. Please see the NESPOT articles mentioned earlier for more information about its capabilities. It provides streaming contents such as music, videos, electronic books, comics, and educational materials.
The Contents Viewer feature allows users to view electronic book, comics, and web clips that are stored on their Memory Stick. This feature was also covered in this previous PSP-Vault article. The Contents Viewer feature will also allow for "multitasking," so that users can listen to music while reading comics, for example.
The dosirak Player is an audio player that supports the dosirak electronic music distribution service. This feature was also covered in a previous article. It's unclear exactly what this means, but I presume it involves purchasing and downloading songs, then listening to them. Perhaps you're to listen to music using the dosirak Player while reading comics in the Contents Viewer?</blockquote>
Many screenshots via the comments.
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February 11th, 2006, 21:59 Posted By: wraggster
Ok most who visit this site have a PSP but what other consoles do you own, lets see who has the most varied amount of Handheld Consoles, reply via the comments.
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February 11th, 2006, 22:05 Posted By: wraggster
Whats the accessory for the PSP that is the silliest you have seen since the launch of the console, is it the XCM Waterproof Bag or is the UMD Cleaner, or is it the PSP TV adapter that you have to totally dismantle your PSP to install.
Lets have your answers via the comments.
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February 11th, 2006, 22:20 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
This release has 2 Binarys with different Cores in for Speed and Compatibility.
Heres whats new: (Via translation)
There are 2 types, but sound CPU (the Z80) the emulation core differs.
MAME Z80 edition: You use those of the MAME. Just a little it is heavy, perhaps, but processing the accuracy.
CZ80 edition: You use those which corrected former ones. Just a little it is light, perhaps, but processing a little the instability.
Because honesty it does not change excessively, favorite one go ahead with.
Modification point: 0.1 Formal edition
* Z80 CPU the core was modified in those of the MAME. When correction of the CZ80 ends, it is the schedule which is reset.
* Correction of sound completed. The pattern where also strange sound is repaired with the part game.
Download via comments (Try both binarys and post your Feedback )
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February 11th, 2006, 23:51 Posted By: SamuraiX
<img src="http://gp2x-emulation.dcemu.co.uk/files/beats_of_rage_7iR_thumb.jpg">
Version 0.02 By SamuraiX
Ported from Nazo SDL Version 0.01
Powered By PSPSDK && PSPSDL
Icon0.png and Pic1.png from Eli
New Features:
-Added new screen shot capability.
-Added new menu option for PSP.
-Added new CPU Speed, Bus Speed, Charge Indicator, Time Indicator.
-Added new Save/Load file settings.
Bug Fixes:
-Level change crash!!!
Future Releases...
-Pak file selector.
-Video Modes.
-Optimizations....
Known Issues... No longer compatible with PSPE!
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February 12th, 2006, 02:16 Posted By: wraggster
Stefano Russel has released a new version of his PSP Brew program.
This Program is great for converting Eboots and much much more:
Heres whats new:
Fast sorting of corrupted data
Fast sorting of homebrew in graphic mode
Chinese language added
Portuguese language fixed
Fixed the loading of transparent and smaller icons
If the pbp doesn't have the icon default one is added
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February 13th, 2006, 16:36 Posted By: wraggster
As far as i know there was someone attacking the servers on this network, worse for me is that we lost 30 hours due to this, now we have installed measures to stop this and ban IP numbers plus should we get a good lead as to who is doing it then legal preceedings will take place.
But i have a mass of releases to post and i need to get cracking so heres the start of a newsfest
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February 13th, 2006, 16:42 Posted By: wraggster
The 3rd issue of the PSP UK magazine has just been released this issue has previews and reviews of WWE Smackdown, FIFA 06, World Tour Soccer. Also an interview with LostJared,
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February 13th, 2006, 16:44 Posted By: wraggster
XiGency has released a new demo written in Lua for the PSP, heres the info:
"Here's a game I've been working on. It is one of the games in the PSP Crazy Online lineup and will support team online play. Here's just a demo. Im also planning on making a single player as well as single PSP multiplayer and IR multiplayer.
Right now, the AI sucks, it is ENTIRELY random, so the bots will often drive straight into walls for long periods of time .
Tell me what you guys think."
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February 13th, 2006, 16:55 Posted By: wraggster
uNn99 has released a new conversion app for the PSP, heres the info:
<blockquote>AVItoPMP - Advanced Tool for converting video into .pmp format:
- friendly interface
- uses the fastest video encoder - "Mencoder"
- supports .avi, .mov, .vob, .mpg, .wmv (auto rescale may not work with some videos, other than .avi)
- auto determines source resolution and calculates rescaled resolution (auto saves aspect ratio), but also has an option to use wide-screen resolution or use auto-crop before rescaling to wide-screen (also saves aspect ratio)
- video section has all commonly used mencoder options
- supports 2 codecs - "DivX" and "XviD"
- supports 2 encoding modes: constant bitrate and variable bitrate ("quantizer")
- has an "Preview" function - test your settings before encoding the entire film!
- supports 2 audio encoders: "BeSweet" and "Mencoder"
- supports subtitles (tested on english and russian subs)
- supports a queue of jobs
- supports saving settings into .ini file
- works with non-english paths and filenames (tested on russian)
P.S. About found bugs, plz post here.
And your desires and requests about programm are certainly welcome ;-)
v.0.9.1:
- an option to change 'frames per second'
- an option to use MediaInfo to read Aspect Ratio of the source - some video have black borders, but in AR info they contain real resolution (without black borders) - in this case it can help to correctly crop video
- now you can manually edit original resolution values
- a few little modifications</blockquote>
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February 13th, 2006, 17:01 Posted By: wraggster
The Froggies have updated their Pang game for the PSP< for those that dont know Pang is a killer game where you shoot at bubbles, sounds rubbish but its awesome, heres whats new:
Code based on DCPang 1.2
Menu at the title screen
Added 2 new display mode: stretched and cropped.
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February 13th, 2006, 17:03 Posted By: wraggster
Shatterdome has released a new version of his homebrew game PSP Helicopter, heres whats new etc:
<blockquote>Well I put some time into this today and made quit a few additions...
Changes:
**fixed bug that crashed PSP when you hit top of screen**
Multiplier goes up with number of "balloons" collected (every 10)
Speed will increase every 3 multipliers (maxes out at 12, it should anyways, yet to get that far :P)
Some aesthetic changes, better death screen with final score displayed.
Now you can use d-pad up/down or square/triangle to control copter
Some clouds scroll by to obstruct view...
To Come:
Saving high scores
custom bg music and possibly sound effects
more gameplay tweaks
thanks for looking...</blockquote>
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February 13th, 2006, 17:05 Posted By: wraggster
Source IGN
<blockquote>Cynical, experienced gamers may still be shaking their heads at one of 2005's biggest success stories. Lego Star Wars, a game LucasArts licensed to Eidos in 2005, was one of the most dubious cross-licensed games ever. A Lego and Star Wars combination? Sounds like someone placed a wolf in charge of the henhouse.
Racking up huge sales and taking the ranking of 13th best selling title of 2005, Lego Star Wars, an action platformer that charmed kids, parents, and everyone in between, was one of those feel-good games. The single-player game was tongue-in-cheek cute. The concept was pulled off perfectly from both a game design and visual standpoint, and the co-op capabilities pushed it into the must-have category.
LucasArts has teamed up with Traveller's Tales and Giant (the game's original developer and producer) to create this year's sequel, LEGO Star Wars II: The Original Trilogy, due on PS2, Xbox, GameCube, GBA, PSP, PC and DS this fall. We spoke with David Perkinson, a fairly new hire at LucasArts, though not new to the industry, as he's worked on Gretzky NHL (PSP), Gretzky NHL '05 (PS2), and Gretzky NHL '06 (PSP and PS2). Perkinson explained how LucasArts plans to add new functionality, more Force powers, and a more robust custom character building feature. They're also aiming to tap into the original movie's best scenes and make it work on even more systems.</blockquote>
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February 13th, 2006, 17:08 Posted By: wraggster
Jonny2002 has released XBMC Remote Music Interface which allows you to control the music playing of your Xbox with your PSP using WiFi.
Requirements:
-XBMC release from 2006
Controls:
D-pad: navigate
Cross: select
Circle: back
Square: stop
Triangle: pause on/off
Notes:
-Only tested with firmware 1.5
-Its released as a standalone PSP app, using Dark Killers Lua Player 0.17dk1, for better network handling. If you still have network problems, try turning off "WLAN Power Saving" on your PSP.
-The Graphic is "borrowed" from the official XBMC skin - "Project Mayhem III"
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February 13th, 2006, 17:11 Posted By: wraggster
The PSP Hacking Team have released another video for you to peruse at, this episode features:
Episode 12 - Eboot Revolutions
Home Brew for 2.1,2.5,2.6
eLoader Beta
GTA EBoot Loader Compatable Games and Apps
Full UMD Resolution Video on 1.5
PMP Mod
PMP Simple Converter
Check it out at the link above:
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February 13th, 2006, 17:13 Posted By: wraggster
Jig has updated his FreeCell game to version 0.11. FreeCell is a card game.
Heres whats New:
Fixed crash/behavior bug when grabbing on an empty FreeCell
Prevented a game number of 0 being selected
Fixed up the number of spaces available for moving cards
Bug reports/comments/suggestions please send an email to
lochnesssnowman[at]hotmail[dot]com
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February 13th, 2006, 17:15 Posted By: wraggster
A newcomer to the PSP Scene has released their own PSP Magazine, heres the info:
Issue 1 of a brand new PSP magazine, iPSP, has been released!
Our magazine (well, mine.. I did it all on my own) hopes to be one of the better looking, general aimed PSP magazines. While this issue focuses on homebrew and the PSP, issue 2 will feature music, movies, more comics, general interest articles, real world news and more!
Issue 1 weighes in at 44 pages full of awesome PSP content!
Check it out at the site here --> http://ipsp.be/
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February 13th, 2006, 17:18 Posted By: wraggster
PSP333 has released a Paint App for the PSP Written in Lua, download via comments.
You Will need Lua Player to use this
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February 13th, 2006, 17:20 Posted By: wraggster
Another Magazine for the PSP, heres whats featured:
Hands on preview of Pursuit Force
Exclusive Tony Cipriani and other desktops
Sin City UMD Movie Review
Socom: Fire Team Bravo Review
Prince of Persia: Revelations Review
Need for Speed Most Wanted Review
Much more in the way of news and other features
Download at the site here --> http://www.pspauthority.be/
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February 13th, 2006, 17:23 Posted By: wraggster
Zelurker continues update yoyofr’s original NeoCD PSP v0.5 NeoGeo CD emulator.
Here’s what’s new in this release:
Added L trigger and R trigger function to configure key combination.
(Default : old behavior, and you can change it in menu)
(If you want to enter menu, press L+select simultaneously and if you want to take snapshot, press R+select simultaneously this replaces old "select lock)
Changed some default values :
CPU clock333, ScreenZoom1, FrameskipAuto, RegionUSA
Better centering of confirmation dialogs
Fixed pressing ltrigger in main menu, or rtrigger in font selector
Added title "Font selector"
Changed the tabs drawing
Fixed auto-repeat of keys in file browser
fixed the stupid incompatibility in sceGuScissor with psp sdks more recent than 27/12/2005. It should allow to compile neocdpsp with any sdk now. (thanks to camiyu1 for spotting the problem !)
Fix for the famous raster interrupt of the previous version : the 85% speed of art of fighting is now working, and there is a special case to make neo drift out to work correctly. This also fixes Samurai shodown 3. This created actually less bugs than what I feared.
Fixed the mp3 music not resuming in aero fighters 3 (very special case). Actually this is a genral fix for the mp3s so this might affect some other games too, but in the good way.
Replaced "Sound Enable" in the menu by "Sound volume"
Added a file cache, which avoids to load already loaded files (samurai spirits rpg tries 10% of the time to load files which are already loaded!)
Changed completely the way the neocd emulator loads its game files. The patch.prg file previously needed for "samurai spirits rpg" becomes useless. Just delete it if it's still in your neocdpsp directory ! This fixes at least the sound in samurai spirits rpg, and the music is now playing at the beginning of "puzzled" This also allows to fix 90% of the upload area problems. The only game I could find which is still broken with this area is "neo geo cdspecial", and I made a special case for it. It's a potential for lots of new bugs, but apparently everyting is fine or better than before now !
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February 13th, 2006, 17:27 Posted By: wraggster
PacmanFan has ported StarGun to PSP, this is a space shooter, vertical scroller game.
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February 13th, 2006, 17:36 Posted By: wraggster
Mr. Shiikuru has again updated the OnSciptor app for the PSP, this is a Visual Novel Reader for the PSP, to be honest 99.9% of you wont be interested but hey its working on v2.0s now and if anyone is an expert on these things please post more.
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February 13th, 2006, 17:39 Posted By: wraggster
Elxx has updated his web server to v0.6, heres all the info:
<blockquote>Psp-httpd is an extremely portable web server that runs off just your PSP's Wi-Fi capabilities, in Infrastructure mode. When you start it up, it will connect to the Wi-Fi router and then your PSP will be accessible by any other Internet-capable device on your network. This means that you can wirelessly browse the files on your firmware 1.5 PSP using your computer, cell phone, PDA, or even a second PSP with the web browser! To go even further, you can open up your router to the web and host a website off your PSP.
Also, starting at 0.6, you can upload files to your PSP wirelessly from anywhere in the world just by using your web browser. There is also a new module called LHP included. This allows you to embed Lua code in web pages, to create dynamic server-side scripts on your PSP.
What's New in 0.6
Created the first implementation of LHP, for Lua-powered dynamic pages with psp-httpd
Server can now parse variables in both GET and POST requests
Included a script for file uploading
Folder listing templates include a link to file uploader
All network output (folder listings, headers, etc.) is now sent in chunks
Server will not automatically restart after an error
Added orange as a colour code for graphicsPrint </blockquote>
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February 13th, 2006, 17:42 Posted By: wraggster
PSP333 from Team PspDizaster has updated his PLP to PDLP v2.0, this is a Paint application written in Lua (so youll need Lua Player), this release fixes USB and adds colours etc.
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February 13th, 2006, 18:51 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
This release has 2 Binarys with different Cores in for Speed and Compatibility.
Heres whats new: (Via translation)
Fixed issues in some games when the loading screen is disabled
R button for taking screenshots is a not good idea. Removed from the default settings
Download via comments (Try both binarys and post your Feedback )
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February 13th, 2006, 20:25 Posted By: wraggster
The PSP UK team have released yet another PSP Mag (how many have we seen in the last few days )
Heres whats new etc:
We are sorry about the recent site downtime. However, we can say that PSP:UK Issue 3 has now been released. This month the magazine weighs in at a hefty 110 pages. This should keep you entertained until the next issue which is due for release on the 8th of march!
Download Here --> http://pspuk.nxact.com/
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February 13th, 2006, 21:18 Posted By: wraggster
Source Gamespot
It's been a long time coming for North American fans of Final Fantasy, but the countdown can officially begin--home versions of Final Fantasy VII: Advent Children is coming to the US on April 25. The computer animated film based on the Square Enix franchise was previously released in theaters and on UMD and DVD in Japan, where it has sold hundreds of thousands of copies. The 101-minute film was directed by Tetsuya Nomura and Tekeshi Nozue and written by Kazushige Nojima.
The stars of the movie's English-language cast were also revealed today. Steve Burton, who gamers may know as the voice of Cloud Strife in the Kingdom Hearts games, was a lock to reprise the role of Cloud for the movie, but two Hollywood starlets will also become very familiar to FF fans soon. Rachael Leigh Cook (Josie and the Pussycats, She's All That) and Mena Suvari (American Beauty, Six Feet Under) will voice Tifa and Aerith, respectively, in both Advent Children and the upcoming PlayStation 2 game Kingdom Hearts II.
Those who can't decide between the DVD and the PSP-friendly UMD formats may want to opt for the DVD version. The 2-disc set features a bonus DVD with a story digest, deleted scenes, a "making of" featurette, and footage from the film's debut at the 2004 Venice Film Festival, as well as peeks of upcoming Final Fantasy VII-based games.
Final Fantasy VII: Advent Children is rated PG-13 and will retail for $26.96.
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February 13th, 2006, 22:00 Posted By: wraggster
LauriN has released a Golf game for the PSP, heres the info:
<blockquote>Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The "maps" can be drawn in any MS-Paint-like program, which supports the PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated "on the fly" while playing. Therefore there is no need for a tile-based editor, because the ability of "painting" maps is much more flexible. Please note, that this is the initial release, and therefore it looks quite "cheap", so stay tuned for the next releases!
Current features:
1 player mode
Basic elements (walls, water, sand)
Ability of choosing from different "Map Packs"
1 "Map Pack" with 10 maps in the initial release
Planned features:
More "Map Packs"
Ability of saving highscore
Additional standalone version
2 player mode
maybe "n player" mode
maybe WiFi mode</blockquote>
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February 13th, 2006, 22:15 Posted By: wraggster
Zelurker releases another update to yoyofr’s original NeoCD PSP v0.5 NeoGeo CD emulator.
Here’s what’s new in this release:
This fixes a stupid mistake in 0.9 which was breaking many games using the raster interrupt like aof2 at any speed other than 100% and viewpoint intro.
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February 14th, 2006, 00:11 Posted By: wraggster
Source - Joystiq
<blockquote>What do we need to know about new PSP release Street Fighter Alpha 3 MAX (otherwise known as Street Fighter Zero 3: Double Upper in Japan)? The port's pixel-perfect, ad hoc multiplayer is great (despite the lack of infrastructure support), stretched widescreen is serviceable (though the "letterbox" version might better suit 2D purists), and the controls are wonky (even with the sticky D-pad cover that came with pre-orders). Other than that, SFA3M is the epitome of 2D fighting games, a decent title (metascore: currently 80 out of 100) which will probably appeal to fans more than the critics. Here are some review highlights:
GamePro (4.0/5): "Yes, the game is essentially a port of a decade old fighter and it can be hard as hell, but all the horsepower the PSP brings to the table can't keep this game from being at times mind-numbing frustrating when it comes to control. Put simply, the D-pad the PSP has just isn't cut out to be used for a fighting game, where fast fingers and accurate directional control is paramount."
GameSpy (3.5/5): "Street Fighter Alpha 3 Max is one of the best-made games you can get on your PSP, far better than a simple port of an arcade game, yet hindered quite significantly by the handheld's design flaws."
GameSpot (8.2/10): "Capcom created limited supplies of an adhesive D pad attachment, which gives your thumb more leverage and simply makes special moves easier to pull off. Diehard fans of this game and Capcom's first PSP fighter, Darkstalkers Chronicle, should seek this new D pad attachment out. For most everyone else, it's really not that bad tolerating the PSP controls with this game. But since it's such an exact translation of the original, you can't help but wish for perfectly precise controls to go with it."
For Fighter fans who need an Alpha fix on the console homefront, Street Fighter Alpha Anthology may be just the thing for PS2 owners who can wait till summer (unless, of course, they already own an Alpha iteration for the PS1). If no online play is included in that version, however, Capcom should pull things together and release the SF "prequel" to the XBL Arcade service once Hyper Fighting finds an audience on Live.</blockquote>
More info on the game here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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February 14th, 2006, 01:04 Posted By: wraggster
Deniska has updated his port of Jazz JackRabbit to the PSP to v0.02, heres the info posted at his site:
<blockquote>NEW IN v0.02
- updated sound FX library with original Jazz samples.
- converted all music to correct s3m format
- removed the debuging: FPS counter and screen resolution
- all 9 episodes are playable now (you'll need the full game distribution + X-mass edition)
- source code & Makefile for PSPSDK provided</blockquote>
Check out the full details and download at his new site on our network, heres the url --> http://deniska.dcemu.co.uk/
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February 14th, 2006, 01:07 Posted By: wraggster
Jean-Yves Lamoureux has released a new piece of software called Wifi Sniffer for the PSP, heres the info:
WifiSniffer v0.1
(c) 2006 Jean-Yves Lamoureux <jylam@lnxscene.org>
Website not really known, should be http://jylam.info/psp/
Licence not determined for now ...
USAGE:
Like any homebrew, mh, do whatever you think you have to do.
I've put 2 directories:
1.00 for original EBOOT.PBP file
1.50 for 1.5 firmwares, just put the TWO directories in psp/games/
Ok, so this tool will just display wifi APs in your neighbourhood. Blue is WEP enabled ones, red are uncrypted. Refresh is something like every second.
**PLEASE** Turn your wifi switch -->ON<-- **before** launching the tool.
That all. See you next time ?
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February 14th, 2006, 01:22 Posted By: wraggster
PSP Radio has once again been updated, heres whats new from the PSP Radio Team:
NEW FEATURES
Core: Now playlist entries are sorted by title if the playlist is v2. (r768)
BUG FIXES
Core: Made the decoding/playback more stable (r770)
Core: Now only UP/DOWN generate REPEATs (No more 'jumpy' START button, etc.)(r772)
Core: Now long press are also handled as a release (r773)
Core: Corrected erroneous button hits being sent continuosly when the power saving kicked off (r774)
3DUI: Fixed a cacheproblem with the panels (r778)
3DUI: Some of the gfxsizes setup in the configuration was used incorrect in the code (r779)
Core: Now buttons/hprm data is sent by value in the events - this could cause incorrect or erroneous data from being processed, based on timing. (r782)
Core: Eliminated possibility of certain race conditions from happening (when a stream ends). This should provide more stability/consistency on stream ends -- this applies mostly to local files. (r783)
Core: Now stream handling screen is assigned correctly when stream starts playing. (r784)
Core(OGG): Now stops parsing comments (metadata) from OGG file after TITLE and ARTIST have been retrieved. (this was causing random crashes) (r784)
Core: Corrected bug that could crash the app if the first thing the user did was NEXT or PREV with the HPRM. (r785)
All: Replaced unsafe strncpy globally with safe counterpart strlcpy().
Core: Cleanup to Driver initialization routines and system callbacks (power) (r789)
Core: Re-enabled HOME menu. (r789,790)
3DUI: Fixed a memory error and removed some traces (to avoid context switches) (r792)
3DUI: Disabled the visualizer until I've made it more stable (it was causing resets all the time) (r793)
3DUI: Added support for showing the currently playing track in a different color (r796)
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February 14th, 2006, 01:41 Posted By: wraggster
Sports Interactive have posted info and a load of screens of their up and coming game for the PSP, heres the info:
For anyone who loves football, Football Manager™ 2006 offers a dream come true. Using a new state of the art game interface and management infrastructure, Football Manager™ 2006 accurately simulates the trials and tribulations of a real football manager. Experience the pressure as you rise through the ranks, reach the heady heights of the Premiership and try your luck in Europe.
Features for Football Manager Handheld™:
• Select an active league from 7 countries -- England, France, Holland, Italy, Germany, Scotland and Spain -- with 19 playable divisions and 354 manageable teams.
• Accurate and up-to-date data from the world-renowned SI football database
• Accurate European competitions and world rankings
• Complete tactical options to allow a manager to influence a match
• Accurate player histories
• 36 possible players per squad
• Realistic commentary style match engine and computer manager intelligence
• Staff feedback on the current squad via coach and physio reports
• Realistically simulated media involvement - including transfer rumours
• Agent approaches and dressing room unrest
• A full interactive transfer system simulating modern day negotiations, including player loans, signings etc
• Realistically simulated world of football, giving information about transfers, results and injuries involving the big names in football
Check out the screens here --> http://www.sigames.com/softography.p...21#screenshots
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February 14th, 2006, 16:15 Posted By: wraggster
The guys over at Optixx have released a few updates to their version of the Media Player for the PSP, heres the info:
Moved my network code to the M4g3 version. Also added configfile support so that you are able to make your WIFI settings via the configfile pmp.ini. Since i had to move the main thread to userspace the HOME button isn’t working, so you have to use TRIANGLE to quit the player.
Also this
Made a binary release of the network enabled PMP Mod M4g3 media player. Since i don’t use Windows i can’t deliver an windows tested pmp server script.
Some Tips and Tricks:
Use an static ip address
Double check your PSP WIFI Setug
Choose which WIFI Setup to use and the edit con flag in pmp.ini, which is an index to your WIFI Setup, so first WIFI config implies con=0;
Check your remote server script with wget or curl
http://localhost:3333/open?filename=movie.avi&flags=O_RDONLY"Enable the debug flag in pmp.ini
Stay close to your Access Point if you Test for the first time.
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February 14th, 2006, 16:49 Posted By: wraggster
elevationsnow has released an update to his Crazypaint app, heres the details:
<blockquote>so yeah this is Version 3 -0.5 because its very limited
Current functions:
Paint brush
Fill tool
Layers
Color Chooser
Eye Dropper
Pop up tool bar and layer bar
Functions not currently supported:
Just look at the interface it has all the buttons and etc that are gonna be added thats not everthing though.
No saving right now sorry</blockquote>
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February 14th, 2006, 21:29 Posted By: wraggster
News from Lik Sang
In related news, it's the entire upcoming products line-up of Datel that has been unveiled recently. A few product names sounded quite more appealing than the others, as you can read from the short-list we compiled hereafter:
4GB SOLUS Pack for Sony PSP
Apparently the 4GB Hard Drive without the X2 Battery Pack
Blue Lazer Extreme for Xbox 360
2.5 hard drive bay with customized blue-laser design
Max Media Dock for Sony PSP
Light version of the 4GB Hard Drive, sans the built-in hdd. Converter allowing you to connect Micro Drives and Compact Flash Cards, similar to the so-called "Neo" stuff
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February 14th, 2006, 21:32 Posted By: wraggster
News from Lik Sang
Lightgun for Plasma TV. Lightgun for 100 Hz Television. Lightgun for LCD screen. Lightgun for VGA monitor. Lightgun for DLP projector TV. Lightgun for HDTV... If one of these was either on your Santa wish-list or in your recent Internet searches, you've been waiting long enough for this! The LCD TopGun for Xbox, PlayStation 2 and PC is coming to the rescue as it fits with just all the needs described above, running on any screen or television set you can imagine, old or new. Hell, it even is supposed to work with a retroprojector or with the upcoming SED technology from Toshiba! Presented for the first time to us at the Hong Kong Electronics Fair last Christmas, the LCD TopGun finally came out two weeks ago. The bad boy is selling like hot cakes ever since, and in between intensive shipping sessions, we also took the time to test it out with various screens and configurations. That's right, it's been two weeks we got paid to shoot zombies with an attitude, while listening to pumpin' 'n' pimpin' gansgta rap music real loud... "Lik Sang Clan ain't nothin' to f#@k with!"
The LCD TopGun is changing hands for US$ 34.95 only, quantity discounts are available for quantity purchases. We suggest getting an extra controller extension cord while you are it, to make sure you have the necessary comfort when playing from the recommended distance. We have stock of such cables for very low prices on both PlayStation 2 and Xbox.
Read the full hands on article at Lik Sang
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February 14th, 2006, 21:41 Posted By: wraggster
Source - Gamesradar
We've gathered some screenshots for LocoRoco, which Sony has announced will hit PSP this summer.
A joyfully simple game, you're responsible for guiding grinning, jelly-like blobs - the LocoRoco - through snowy mountain peaks and moist jungles, while avoiding anything sharp and pokey.
LocoRoco uses PSP's shoulder buttons to tilt the levels and roll the blobby characters through the environments. By gobbling fruit scattered around the levels your LocoRoco will balloon in size - but bumping into nasties and spikes shrinks the wobbling mass. You can also break them into lots of little LocoRocos to squeeze through tight spaces, like in our images.
It's possibly the most beautifully absurd idea since Katamari Damacy, and we can't wait to give this enchanting oddity a hands-on test.
LocoRoco will be released for PSP this summer
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February 14th, 2006, 21:45 Posted By: wraggster
Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:
<blockquote>Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.
Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.
Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.
In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.
Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.
So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.
In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.
In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...</blockquote>
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February 14th, 2006, 21:53 Posted By: wraggster
Success HK have unveiled a new accessory with a 40GB Hard Drive for the PSP. Heres the info:
<blockquote>Product Features of PSP Bank with 40GB HDD
It can hold huge amount of MP4 movie, songs and homebrew files
Copy and save files directly fro any USB Mass Storage Device without a computer
Support easy and user friendly control interface with LCM display
Easy to Copy/Save files with one-button click
Support USB storage devices with FAT 12/16/32 file system
More Description of PSP Bank with 40GB HDD
With 40G mass storage, you can store lots of MP4 movies, songs and homebrew PSP games in this small device
Product Function
Compliant with OTG supplement Rev.1.0 and USB
specification version 2.0 for high-speed(480Mbs)
USB host and device.
Copy and save files directly fro any USB Mass Storage Device without a computer.
Support USB storage devices with USB Mass Storage Device Class compliance.
Support easy and user friendly control interface with LCM display.
Easy to Copy/Save files with one-button click.
Support Copy/Move/Delete files functiion.
Support USB storage devices with FAT 12/16/32 file system
OTG dual-role capability.
One USB Mini AB Female connector for USB Mass Storage Device connection&Host connection.
System Requirements
Port:USB V1.1/2.0
OS:Widows 98/98SE/ME/2000/XP(Win98 need driver)
MAC:9.0above
linux:kernel 2.4 above
HDD:Support 2.5"HDD </blockquote>
More information and to buy go to Success HK, price is $166
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February 14th, 2006, 23:18 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
Modification point: 0.1.4
* With bug of input and check, it corrects the trouble where always frame restriction of the 60ps caught.
When you try turning the 60fps limit to OFF, whether it is understood well.
The air perhaps most games operate normally turning the Vsync to a ON is not * & * so, is.
* Bug correction of the CZ80 completed. You think it stopped being different from the MAME Z80 core.
With being the case that it is said, as for MAME Z80 edition abolition.
* It tried to be able to appoint the sampling rate of sound.
It reached the point where it can select the 44100Hz, but whether it does not change excessively.
(0.1.4 bugfix)
* Sample it tried to restart the occasion where the menu is passed through to the case where rate is modified.
* VSYNC it meaning that option has become invalid, it corrects. Simply, still cleanly same period with the reason which is done
Because it is not, good method in the midst of groping.
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February 14th, 2006, 23:19 Posted By: wraggster
The prediction is in line with a Nov. 2 Merrill Lynch report that estimates the PS3 hardware to cost $495 to manufacture.
Sony has yet to make an official announcement on price or the release date of the Playstation 3 successor.
The system was a no-show at the recent Consumer Electronics Show in Las Vegas and the company has backed away from its spring 2006 release date on press releases.
A $499 price point would be an all-time high for the Playstation brand, which has sold at launch for $299 since its debut in 1995.
The culprit for the pricey hardware lies in the PS3's complex CELL processor and its Blu-ray Disc drive that will play high-definition media.
The $499 is not the only price point that analysts and developers suggest. Several say that the cost could reach $600-$700, while others believe that the electronics giant will match the Xbox 360's premium price of $399.
Historically, Sony has sold its hardware at a loss to recoup on software and accessory sales that offer a higher premium.
Prior to the Playstation 2 launch, analysts suggested that the system may sell for as high as $500. Sony surprised press and analysts with a $299 price tag at an annual video games convention.
Sony may be willing to take a substantial loss to push the Playstation brand and its Blu-ray Disc media, which is in competition against Toshiba's HD DVD high-definition format.
Blu-ray Disc has enough backers to become the market's next de factor disc format for multimedia and is an important strategy to fuel Sony's music, movie, and gaming divisions.
Rival Microsoft said it will offer an external HD DVD drive to Xbox 360 owners sometime in 2006.
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February 14th, 2006, 23:47 Posted By: wraggster
Stefano Russel has released a new version of his PSP Brew Software for the PSP, PSP Brew is great for Converting Eboots and changing icons etc on releases.
Heres whats new:
- Fast sorting of corrupted data
- Fast sorting of homebrew in graphic mode
- Chinese language added
- Portuguese language fixed
- Fixed the loading of transparent and smaller icons
- If the pbp doesn't have the icon default one is added
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February 14th, 2006, 23:52 Posted By: wraggster
Shatterdome has updated his PSP Helicopter game, heres whats new:
<blockquote>Anyways i've updated and skipped a bunch of decimal points to 0.5 :P As I feel i'm at least, if not more then halfway done this biatch...
Big feature added as well, high scores....yes you can now keep track of your momentous accomplishments in this game !! :P Yet to put in a name entering system, but that will come in time...
Next thing is implementing mp3 playback, then allowing users to create a playlist, maybe with 10 songs to start, that will hopefully play from the psp/music dir gonna get working on that now.... thx for looking...
damn, think rar'ing the file messed with my savegame.dat..so if you get alot of crazy numbers in the high scores, just open savegame.dat(is under psp/game/helicopter) in notepad, select all the giberish and delete it, and save it...then start the game, dont goto high scores, play one round of the game first, and all will be good...going to see why raring messed it up...</blockquote>
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February 15th, 2006, 00:00 Posted By: wraggster
LauriN has updated the rather cool Golf game for the PSP, heres the info:
<blockquote>0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!
0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.) </blockquote>
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February 15th, 2006, 00:04 Posted By: wraggster
PSP Tree have let me know they have just got in the following Replacement Parts for the PSP, heres the list:
PSP laser lens assembly
PSP replacement L and R buttons
PSP Sound system component
PSP power switch
PSP analogue stick assembly unit
also they have the following new in stock:
Replacement 1800mA PSP internal battery
PSP to TV adaptor - for displaying your PSP on your home TV - with stereo sound!
At least now if something breaks it can be fixed.
Check out PSP Tree for more info.
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February 15th, 2006, 16:33 Posted By: wraggster
PSMonkey has posted some great news about the progression of his Nintendo 64 Emulator for the PSP, he decided to write a Nintendo 64 emulator from scratch to get a better emulator in the long run and now it looks like things are already starting to come along nicely, heres what he posted:
<blockquote>O M F GOD
God bless my gf and her taking over the pc for 20 mins. If not for her I would have not tested out all the PD roms I have on my PSP. Thanks to this I now have 2 count that, 2 brand new demos up and running. They are liners & 1964. Both would actualy progress furter if not for the lack of input/pif emulation.
Tomorrow I plan to test more PD roms and see if others work. At the moment everything else causes the psp to lock up somewhere (and roughly near each other). So hopefuly I can debug and fix this soon. Anyways great news & enjoy the screenshots (see comment section)!!!
P.S. The Framerate is around 5.0-7.4 fps. A vast improvement over the previous 1.8 fps i was getting on fire demo.</blockquote>
Check out the screenshots of this improving Nintendo 64 Emulator for the PSP on his site hosted by DCEmu/Emulation 64 Network here --> http://nemo.dcemu.co.uk
Great work, cant wait to play Mario 64 one day
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February 15th, 2006, 17:40 Posted By: wraggster
If you'd have asked us last week -- as the AACS licensing authority was supposedly going to finalize the copy-protection standard -- whether we were all good to go with all the next-gen optical formats' peripheral standards, we'd have probably given you the nod. But, in fact, that's not the case; AACS (Advanced Access Content System), one of the many copy protection standards being folded into high definition discs, is holding up both standards, and so long as they're both committed to running with it, they're going to be delayed -- which would, in theory, take away Blu-ray's late-release handicap with HD DVD. Then again, maybe not; the AACS board is supposed to meet on the 23rd or 24th of this month, and apparently expects to have this all sorted out within as little as two to three weeks. Guess we'll have to wait and see on this one.
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February 15th, 2006, 17:47 Posted By: wraggster
New Accessory for the PSP released, heres the info:
Product Features
Perfect for longer gaming sessions
Special gamepad design for greater control
Has a rechargeable battery pack of 1200mAH
Description
Designed to hold your PSP firmly and give you more of a gamepad feel for greater comfortability. Also has built in 1200mAH rechargeable battery pack.
More info Here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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February 15th, 2006, 17:51 Posted By: wraggster
Next Generation (which has generally been fairly reliable regarding information of this nature) has a report indicating that the PlayStation 3 may be launching in September of this year. They also have information about the Sony online console service that has been rumoured for the last few weeks. Apparently called HUB, they theorize details about that aspect of the console will be made available in the next few weeks. From the article: "PlayStation HUB is being described to developers as a 'subscriber service' suggesting a monthly charge. We understand the service is being created by Sony Computer Entertainment Europe, although this is unconfirmed. Sony boss Howard Stringer is pushing for all media content to be available for distribution over PlayStation HUB, such as music and movies, thus opening up a powerful iTunes-like distribution network for Sony.
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February 15th, 2006, 17:53 Posted By: wraggster
George Bain to provide developer insight on PS3
Interactive entertainment recruiter Mary-Margaret has announced plans to host a developer presentation in London which will include a discussion on the PS3 from SCEE developer support manager, George Bain.
The event will take place at O'Neill's Irish pub in London's Kings Cross on the 22nd February, and entry will be free of charge. Bain will be offering insight into the challenges and opportunities for game development on Sony's next-generation console.
The technical presentation will serve as an introduction to the PS3, offering an overview of the system architecture, the Cell processor and new graphics processor (RSX) plus a discussion of the Blu-Ray storage medium adopted by Sony.
A well known face in the development community, Bain has been working for SCEE since 1997 and manages the developer support team - providing support services for all SCEE partners, development studios and affiliated software production firms. In addition to his multiple on-site visits and in-house consultancy, he has presented at numerous venues for other local IGDA chapters, GDCE, AGDC, KRI and SCE Developer Conferences.
Mary-Margaret is a recruitment services provider specialising in the interactive entertainment industry, and was co-founded in 1996 by Mary-Margaret Walker. The co-founder and company CEO, alongside Fiona Cherbank, director of business development, will be available at the event to meet and greet IGDA guests.
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February 15th, 2006, 17:56 Posted By: wraggster
New Press Release:
Koei Ltd. today launched the Samurai Warriors: State of War PSP website. This is the first port of call for anyone wanting to find out about every facet of this highly anticipated game. With exclusive screens and handy explanations, this site details all of the new features which will make Samurai Warriors: State of War the perfect companion for long journeys and brief bouts of spectacular tactical action.
This website has been designed not only to be viewed from a PC but also through the PSP browser. So any PSP owner wanting to find out about the game's full widescreen visuals, multi-player modes and specifically designed gameplay, perfectly suited to quick bursts of play while on the move, can do so from the comfort of their train seat, bus stop or warrior filled battlefield. The European release of Samurai Warriors: State of War on PSP is scheduled for March 24, 2006.
To view the site head to: http://www.swpsp.com
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February 15th, 2006, 18:05 Posted By: wraggster
New Product for PS2 from SuccessHK
Product Features of 16:9 TFT LCD Monitor for PS2 Slim
NTSC/PAL compatible
Dimesion: 230x186x35 (mm)
Sharp 7''2 wide screen TFT LCD display
Compact folding design which makes it a perfect companion to the PS2 Slim
Offer both tilt(180 degrees) and rotational (360 degrees) adjustment
More Description of 16:9 TFT LCD Monitor for PS2 Slim
When used with a special 12V adapter, it becomes a great in-car entertainment syste. Ultra slim dimension match with PS2 Slim design. Built-in color, contrast, brightness and volume controls. It offers both tilt(180 degrees) and rotational (360 degrees) adjustments for the best viewing angle.
Specification:
Dimension: 230x186x35 mm
NTSC/PAL comatible
Standard AV input
DC 8.5V power input
Built-in stereo earphone socket
Power switch
Price is USD 140.00 from SuccessHK
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February 15th, 2006, 18:19 Posted By: wraggster
Source CVG
Premier console fighter Tekken is making the transition to PSP, the latest issue of Japanese mag Famitsu has revealed.
The game, titled Tekken Dark Resurrection, is an expanded handheld adaptation of the latest console offering Tekken 5, sharing many characters and features with its PS2 cousin. Time Attack, multiplayer and mini-game modes are all offered in the PSP version, along with brand new movie opening scenes and a slew of additional items.
No screenshots of the game are offered in the mag so we can't yet comment on the visual splendour of the handheld Tekken, but with the game currently penned for a summer release in Japan, we're sure there's not long to wait before official images emerge.
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February 15th, 2006, 18:22 Posted By: wraggster
Source CVG
Essentials explores the origin story of Sam Fisher, featuring new and classic maps from the Splinter Cell series. After learning about the death of his daughter, Sam disappears and is eventually discovered by Homeland Security agents in New Orleans. Surveillance photos show Sam in the company of Emile Dufraisne, a wanted terrorist. What's the Third Echelon's best agent dealing with terrorists? As Sam defends himself, all will be revealed.
In these new shots you can see some of the classic Splinter Cell maps featured in the handheld version. Revisited in the single-player game are the Oil Rig from the original Splinter Cell and Factory from Chaos Theory, an all-new mission set in Columbia is also pictured.
Splinter Cell Essentials creeps into stores on March 31.
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February 15th, 2006, 21:21 Posted By: wraggster
Before the Eloader the only way of playing homebrew on Consoles up to v2.6 and infact beyond that is the PSP Adventure maker, well there has been a load of games that even i havent posted about and one looks like a real killer release, heres the games and any info:
T'alvi
T'alvi is a first-person point-and-click adventure game in the style of Myst(*). It features full-resolution pre-rendered pictures and animations. It was also the first full-length game ever released as a free download for legal 2.x PSP's.
Kill The Stickman
Bounce rocks to kill the Stickman
Treasure Game
Hunt for treasure
Stick Adventure PSP
adventure game
Exotica the Starlight Savior
The Missing Car Keys
Search for the car keys
Cat Fighters
2 cats go at it in a fighting game
All those releases can be found here --> http://www.adventuremaker.com/games_for_portable.htm (with screenshots etc)
Wanna see more Adventure Maker Games, Demos and Magazines etc, then check out the forum here --> http://www.adventuremaker.com/phpBB2/viewforum.php?f=5
Download try them and let us know if their are any great games amongst them and remember you must have a PSP v2.0 or higher
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February 16th, 2006, 06:51 Posted By: SamuraiX
(New release of Beats of Rage for PSP and newspost by SamuraiX)
Version 0.03 By SamuraiX
Updates and New Features:
-Updated Charge Indicator, Time Indicator (Now shows status of AC/Battery Source)
-Updated Sprite Engine. (Ported from Dreamcast BOR uses ALOT less memory to display sprites)
-Added PSP Video Mode Widescreen. (Must restart BOR for changes to take effect. Work in progress!)
Bug Fixes:
-Hopefully no more level crashes!!!
Future Releases...
-Pak file selector.
-Video Modes.
-More Optimizations....
Download via Comments (Give feedback)
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February 16th, 2006, 17:19 Posted By: wraggster
An article in Variety claims that Sony is cutting back on UMD releases. While comedies are doing well, other genres simply aren't getting much traction." From the article: "Some have reasoned that sales may have slowed recently because of a shortage of new titles in the last month and because users may be illegally copying films from DVDs onto a memory chip the PSPs can read. Sony is hoping to combat online piracy starting in March when it begins selling movies online via its Connect digital media store. Users will be able to download a pic and watch it on PSP without a disc.
Via Slashdot
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February 16th, 2006, 17:25 Posted By: wraggster
In the frenzied marketing run-up to the release of its PlayStation 3, Sony cranked up the heat by offering a survey to its Playstation Underground members about HDTV use and importance. In the middle of that survey Sony let slip a little tantalizing tidbit of info about the PS3 and 1080p, that progressive-scanning holy grail of HDTVocity which amounts to the highest resolution the standard can achieve. Our friends and brethren at Kotaku got their hands on that Sony survey, and direct our attention to question number three:
3. The PlayStation®3 will include BluRay™, the high definition DVD technology, and support games in resolutions of up to 1080p, (the highest supported standard on the market.) Given that information, please choose the statement below that best describes you.
Not so fast—it might not be that easy to just send 1080p to a monitor and have it received, no questions asked. That 1080p capability is all well and good, but will it support the still-being-determined copy protection scheme known as HDCP? Will the monitors be able to receive it? The way 1080p monitors and 1080p sources talk to each other these days is still in its infancy, so good luck if you want to actually use this 1080p capability.
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February 16th, 2006, 17:48 Posted By: wraggster
Evilo and the froggies have ported the Mario deathmatch game Super Mario War to the PS2, heres the info:
<blockquote>Super Mario War is a Super Mario Deathmatch game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and "Mario War by Samuele Poletto".
Features:
- Up to four players deathmatch fun
- Hilarious unreal tournament announcers (m m m monsterkill)
- The whole source code of the game is available
- uses SDL+SDL_Mixer
- CPU Players
- a whole bunch of game modes
Main Developers:
- Florian Hufsky
- Michael Schaffer
February 15th, 2006 - Super Mario War v1.10b5 It's still a wip version, and still need some rework, but since it's already playable and fun, I decided to release a first version.
The PS2 version is a based on an older version of smw (1.10), but should be updated in the future to be inline with the official version. For those who noticed, yes I almost took the Gawd design for the release page... thanks to him </blockquote>
Screenshots and Downloads via Comments , leave feedback on this release.
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February 16th, 2006, 17:55 Posted By: wraggster
Josh has released the first Harry Potter Magazine for the PSP, the magazine itself is 16 pages long.
Download via comments
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February 16th, 2006, 18:00 Posted By: wraggster
Carlsb3rg has released a very cool new issue of his rather unique Football Magazine for the PSP, with news from the top games in Europe and especially the Premiership in the UK (What about the other leagues and especially Nottingham Forest). Anyway download this mag via comments.
Nice release
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February 16th, 2006, 18:05 Posted By: wraggster
Heres the info from the Site
<blockquote>Lua FileManager is a small, lightweight file browser for the PSP written in Lua. It is fast, colourful, and provides a quick and easy solution for simple file operations.
This is my first Lua application, and is distributed as a self-running executable using Dark Killer's modified LuaPlayer. If I get positive feedback I will continue to develop it further. Future versions may be re-written in C/C++ for greater flexability. They may not, hehe.
Please feel free to let me know what you think, file bugs or feature requests via email.
:: INSTALL
Copy the folders LuaFileManager and LuaFileManager% into /PSP/GAMES/ on your memorystick. The app will appear on the Games menu under Memory Stick. Tested with firmware 1.50.
:: HELP
Press SELECT for help inside the application.
:: LIMITATIONS
Can only delete files on memory stick (safety precaution)
:: TO DO
Add On Screen Keyboard
Add file/folder renaming (requires OSK)
Add the ability to select folders (recursive file/folder selection)
Add quick navigation (up/down)
Add support for flash0/flash1
Add support for UMDs
:: Bugs
Source files are still deleted if the target file fails on cut/paste (eg out of disk space) No 'Are you sure?' on file deletions</blockquote>
Screenshot and Download Via Comments
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February 16th, 2006, 18:24 Posted By: wraggster
Drakonite posted this news on the status of his Homebrew game for the PS2:
My clone/parady of the classic video game Duckhunt I'm working on for Playstation 2 is probably the most entertaining for me of all the homebrew projects I'm working on right now, but in true Makeshift fashion I've had a lot more on my plate than can be handled at once. While I'd like to take a few days and get Duckhunt finished, I think it's a lot more important to get things fixed for some big releases coming up while I still have a multitap to test with...
Oops... Did I say too much already?
I just thought I'd drop a line to say the project isn't dead, and no I haven't disappeared... Expect another duckhunt release with lots of gameplay goodness, but don't expect it right away.
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February 16th, 2006, 18:28 Posted By: wraggster
Drakonite posted this news:
<blockquote>I have taken a brief respite from my normal (and not so normal) projects to fullfill a request for a friend that I hope you will all enjoy... so without further ado..
Makeshift brings you a Playstation 2 port of Psilocybin Development's puzzle game, Xump. Xump is a puzzle game in which there is a playfield consiting of various types of blocks, and your goal is to make the blue blocks vanish by stepping on them. For more information and screenshots, please visit the Xump webpage.
There are a couple known bugs with the PS2 port of Xump, including lack of menu music and glitchy playback of ingame music. If you encounter any more bugs related to the PS2 port of Xump, please Contact Me. </blockquote>
2 great homebrew releases for the PS2 in one day , Screenshots and Download via the comments.
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February 16th, 2006, 18:30 Posted By: wraggster
New budget modchip for PS2 Released, heres the info:
Features
- Autoboot on all consoles v1-v14, just insert any PS2/PS1 disc / DVDvideo and press RESET! No procedures!
DEV1 modeon all v1-v16 consoles. The code runs mc0:/boot/boot.elf whed DEV mode is executed (now with a simple doubleclick of the reset button)!
- Quality PCBdesign with laser-etched solder mask and automated components assembly!
- Uses latest code developed by the members of the legendary ICE TEAM!
- Direct bootof any PS2 CDR/DVDR, even multi-elf and Dual Layer DVDR (DVD9) backups!
- PS1 import fix- PS1 games display at full screen!
- PlayStation2 logo displays perfectly, even custom HomeBrew disc logos display as well!
- Macro-OFF + green-fixfor DVDvideo!
- 18 wires for v1-v8; 19 wires for v9-v14 consoles; 1 additional wire for JAP consoles.
- DVD-RW supportif F wire is applied
- Simple and flexible usage of the chips' modes of operation.
CHEAP :-)
More info at Divineo China
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February 16th, 2006, 19:10 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
0.1.4 bugfix2)
* Correction of the trouble where restart does not do well.
* Sample even with modification other than rate, way it restarts according to need, modification.
* Immediately after the starting when BIOS starting is executed, correction of the bug which has been frozen.
Download via comments
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February 17th, 2006, 01:35 Posted By: wraggster
New keynote address by Sony exec to be titled "PlayStation 3: Beyond the Box." Speech will discuss next-gen console's potential.
See it »
The question on a lot of gamers' minds is "When are we going to get some official information on the PlayStation 3!?!?"
Sony and the Game Developers Conference gave an answer today: March 22. Phil Harrison has been announced as the latest keynote speaker at the 2006 Game Developers Conference, joining other luminaries behind the podium such as Nintendo's Satoru Iwata and Maxis' Will Wright.
Harrison is the president of Sony's worldwide studios, and he helped unveil the PS3 at last year's E3 press conference with the "rubber duck" tech demo. The speech will be titled "PlayStation 3: Beyond the Box," and will outline Sony's business plans for the PS3 as well as how its technology will help steer the industry through the next generation.
"Mr. Harrison's talk comes at the perfect time for the eager developer audience at the GDC," said Jamil Moledina, director of the Game Developers Conference. "His discussion will answer many questions developers have for Sony at this stage before the impending PS3 launch."
The 2006 Game Developers Conference takes place March 20-24 in San Jose, California. Harrison's keynote speech is scheduled for Wednesday, March 22 from 10:30 a.m.-11:30 a.m. PST. For more information on the GDC, head over to the official Web site.
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February 17th, 2006, 01:44 Posted By: wraggster
Source Spong
<blockquote>Outrun 2006: Coast to Coast gathers the best of the Outrun 2 and Outrun SP arcade games and adds on an entirely new mission mode, online options over Internet and LAN for ALL versions (yes, including PSP Internet Wi-Fi play) for up to six players; plus brand new cars and music.
There's also a whole host of entirely new features in the game too, including 'Outrun Miles' which allow you to buy new stuff in the showroom, enhanced 'slipstreaming' whereby you can increase your speed by slyly making use of a leading car's slipstream, and chasing 'rival' Ferraris in the game, which gives you a more regular incentive to push your car just that little bit faster.
All in all it’s shaping up to be pretty much the ultimate Outrun experience. Which means it’s pretty much the ultimate home arcade experience. Its like we're nearly reaching that arcade high we've been looking for all these years. The one which we first experienced all those years ago on the original sit-down Outrun arcade machine in some seedy, smoky arcade in a rainy, northern seaside town, now taken over by heroin and prostitution though still serving good fish and chips.
The basic rules of Outrun are quite easy. Don’t crash and drive dead fast. After that, the rest pretty much falls into place. You also have to remember that Outrun is not in any way a driving simulator (like Gran Turismo for example) but that its an arcade game, and as such is not limited in any way by having to mimic real-world physics. It's all about drifting. Like the real world, just better as drifting is actually really hard to do and usually results in crashing into a roundabout as one SPOnG writer found out recently to his cost.
Playing the PSP version, we were soon mastering drifting in this diminutive form and marvelling at the great job Sumo Digital has done with this handheld port, keeping the game as faithful to the original arcade experience as we could imagine. It must be said that Sumo has once again showered itself in glory. And by glory we mean the tickertape and confetti kind, not the other kind the Germans like.
And then SEGA dropped THE BOMBSHELL. Not only will the PSP version support multiplayer Wi-Fi gaming between players in the nearby vicinity. It will also support Wi-Fi Internet play. Yes, you might want to re-read that. Outrun 2006: Coast to Coast will be the second PSP game with online 'infrastructure' gaming. The first was a first party game, Twisted Metal, released last year and the next SOCOM game should also support it, which is also a first-party SCEE offering. Outrun is perhaps as important to PSP as Mario Kart was to the DS.
So, you can play against your mates all over the world on your PSP providing you are logged into a suitable Wi-Fi service. And, OK, while Sony is not providing an extensive network of free Wi-Fi hotspots a la Nintendo, this is Outrun we are talking about. It’s the best arcade racing game SPOnG has ever played on a handheld console. And we are looking forward to tanning our mates all over the world at a powersliding head-to-head whilst sitting in bed, or sitting on the toilet or even (if we can be bothered to pay the inflated wireless tariffs) sipping on a toffee nut latte in our local Starbucks. </blockquote>
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February 17th, 2006, 07:44 Posted By: wraggster
Big news article from Lik Sang
Ever expanding our range of European games releases for PSP, we couldn't be happier than to offer you the latest in terms of quality roleplaying experience on the go you can yourself treat to at the moment: today we received two highlights of the genre, Namco's Tales of Eternia and Breath of Fire III, developed by Capcom. Both games came to stock last week, and preorders have already all been taken care of. The initial batch of Tales of Eternia has run out in no time, and we are currently in the process of re-supplying. The next delivery is expected in our warehouse by early next week and we recommend placing your purchase in the line quickly to guarantee one of them is yours. Both titles are eligible for our Free Shipping Worldwide promotion. Below, we'll take a closer look at what makes these titles tick and why we strongly believe you shouldn't miss playing them.
Basically a stellar port of the original PlayStation version from a couple of years back, Tales of Eternia invites you to diverse explorable environments where an epic adventure unfolds, with multi-level 3D levels boasting plenty of color and texturing. Story-wise, there are three main characters Reid Hershel, Farrah Oersted and Meredy, a girl that seems to hold more than just a few secrets. Embarking on a journey to unravel the mysteries of their world's fate, they seek to collect a set of spiritual beings in the process to prevent planets Celestia and Inferia from colliding. Once more, Namco delivers an authentic real-time action RPG with an engaging storyline, countless mini games (which will earn your heroes unique features) and over 60 hours of gameplay. As the sea of clouds between planets is breached by the arrival of Meredy's spaceship, Eternia is again given the gift of hope...
Tales of Eternia takes place within two massive worlds. Control one character out of a party of four through gorgeous surroundings, designed to transport the dense atmosphere, aided also by the great soundtrack here. Namco included a "Tales of" Linear Motion Battle System, which is built around different striking techniques, real-time combos and spells and takes place in a 2D side-scrolling environment. Customizing of characters? Sure was implemented: there are hundreds of enchanted weapons and powerful items to boost your in-game alter ego and you can also summon mighty powers while in combat. Another great thing about this title are the almost non-existent load times, guaranteeing speedy menu changes and gameplay.
Knowing your enemy and relying on combo attacks from all sides, while raising your defense shield when needed is what will get you through challenging battle encounters. Fights feature massive, screen-filling transparency effects and let the action appear all the more intense and dramatic. Tales of Eternia sure is an ambitious Namco effort and will provide you with a captivating gaming experience for a long while to come.
Then, without further ado on to the next RPG for Sony PSP we have for you today:
A small boy on the run and a dragon reborn in flames... Capcom's Breath of Fire line counts as one of the most beloved RPGs not only in Japan, but also in western regions. A straight port from the 1997 PlayStation title, Breath of Fire III is widely accepted as the best entry in the series. Graphically enhanced to take advantage of the PSP's screen resolution, the game follows the fate of Ryu as he embarks on an epic quest to discover his ancestry and understand the dragon power that has awoken inside of him. Being the last of an extinct race with a fiery past, Ryu is also an outcast of society, representing a dormant dragon that was once awakened by miners and turned into an innocent child. A youngster destined to regain his powers...
It's the first time the third instalment of the series is playable on a handheld, and boy has Capcom done a great job with moving this title over to the PSP! If one dragon might even be too much to handle for some adventurers, Breath of Fire III throws an incredible 987 possible dragon transformations at you, in order to mould your hero uniquely each time you play. The PSP version also includes a bonus Fishing mode at 18 different locations in the game world. Thanks to the Online Game Sharing function, Breath of Fire III owners can also send this fishing game to their friends to enjoy even if they do not have a copy of the game. Neat, share the love of wielding a fishing pole!
Tactical combat includes additional attacks triggered by moving quickly, unleashing flaming retribution on enemies. Breath of Fire III on PSP is classic 2D roleplaying at its best. Visually still a masterpiece of this particular genre, the game universe appears colorful, coherently designed and perhaps most important, believable within its fantasy narrative. Definitely worth to consider if you are looking for some outstanding RPG action on the go. Dragons? Check. Heroes? Check. What more could your adventurous gamer's heart long for?
More info, trailers etc at Lik Sang
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February 17th, 2006, 11:57 Posted By: LauriN
(New release of Golf for the PSP by LauriN and News Submission too)
Release Notes:
This new release hasn't got any new maps, just some new features of the "game engine". I'm currently searching for "map painters" because I haven't got that great graphical talent. So if you are interested in and have got some free time, please drop a message at my board: http://dev.laurin.net.tf
There you'll also find a tutorial for map creation.
Thanks in advance!
Changelog:
0.2 (17.2.2006)
- Code cleaned up a litte bit, but there has still so much to be done.
- Rough green areas have been implemented. Thanks to indianajonesilm for the hint!
- Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. This feature is not really completed yet, it's just a "preview" at the moment.
- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes!
- Application icon, which will be displayed in Lowser.
- Fixed a bug where the ball sometimes could go through a wall.
0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!
0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
0.1 (13.2.2006)
- Initial release
Download via comments
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February 17th, 2006, 17:04 Posted By: wraggster
Man, you've got to love Sony. They've got people in such a tizzy over the PlayStation 3 that not showing it off at the Taipei Game Show and reaffirming their some-time-in-2006 launch date is news. But hey, inquiring minds, right? So at the TGS, Managing Director of Sony Computer Entertainment Asia Tetsuhiko Yasuda stated that there's still no committed launch date or price for the console, and that they want to be "completely prepared" at launch, unlike the Xbox 360 crew (snap!). And, no, Sony wasn't showing off any playable units -- what're you, crazy? -- and merely had three mockups and the usual slew of videos. Oh Sony, you wonder why we doubt you? Throw us a bone!
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February 17th, 2006, 17:12 Posted By: wraggster
New Commercial PS2 release:
An amazing 100 different match types to challenge your wrestling skill and from the halls of immortality, a new roster of celebrated WWE Legends. Lace up your boots for the definitive wrestling experience that is Exciting Pro Wrestling 7 Smackdown vs. Raw 2006. New high-resolution textures and integrated motion-capture technology brings WWE programming to life like never before. Revolutionary momentum system adds increased depth with less complexity, while the all-new stamina system brings a new level of realism and strategy to matches. Challenge players online to gain prestige in a virtual WWE Championship Improved cut-scenes and 2 full seasons to play without story repetition. Buried-Alive Match, Bar Brawl backstage area, a special surprise for the WWE divas and others. Fully customizable 3D locker room (first time ever in 3D), 3 levels of blood and other "fan favorite" first time additions. A new roster of some of your favorite legends of all time.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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February 17th, 2006, 17:21 Posted By: wraggster
More on the UMD Movie cutback news, this time from Gamesindustry
A Sony spokesperson has told GamesIndustry.biz that UMD movie titles are still selling well - despite reports that home entertainment companies are disappointed with the format's performance so far.
According to Hollywood trade paper Variety, UMD sales figures are falling well below expectations - leading Sony Pictures, Paramount and Warner Bros. to rethink their planned release schedules.
Variety claims that Sony is planning to reduce the number of new releases it puts on the shelves, opting instead to concentrate on expanding the library of comedy content available with Monty Python films and Not Another Teen Movie. Apparently comedy is the most popular genre amongst PSP owners - Napoleon Dynamite has proved to be the best-selling UMD release so far.
Paramount has seen Chappelle's Show and Beavis & Butthead sell well, but the company does not plan to release any more titles in the next few months. A spokesperson said that Paramount will consider releasing "select films" on UMD in the future.
Warner Home Video has gone even further, cancelling the release of six PSP titles and stating that sales so far have been disappointing.
"We are re-evaluating our position on any future releases at this time," Warner executive Jeff Baker told Variety.
"We're looking at this on a case-by-case basis. We're disappointed with consumer demand at this time."
Retailers are also said to be less than happy with the performance of the UMD format, with Virgin buyer Chris Anstey describing demand for the titles as "modest."
"We have been encouraged by the results of a couple successful campaigns that we've featured to help promote them, but the overall impact of the format has still been nominal," he said.
However, speaking to GamesIndustry.biz, a spokesperson for Sony Computer Entertainment said: "UMD movie sales are still successful and we are looking at new ways to cross-promote future titles for 2006."
The Variety article also claims that "SPHE and sister unit Sony Computer Electronics America, which sells the PSP, are touting a new adapter that would allow a user to watch a PSP pic on a TV." Sony Pictures' Ben Feingold is quoted as saying: "It would be a huge boost to [PSP movies] if we can arrange for the disc to play on TV players."
The Sony spokesperson declined to comment, stating only: "I have no official confirmation on such an adapter."
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February 17th, 2006, 17:27 Posted By: wraggster
Interesting tidbits coming out today about potential partnerships between Sony and Microsoft later this year and the sales forecast for the PS3.
SCE’s managing director, Tetsuhiko Yasuda, says that Sony will sell 100 million PS3s and that they might work together with the XBox team to port or collaborate on games on the new platform. This means one of two things—XBox is getting to expensive for Microsoft to subsidize and that they want to branch out with their game software AND/OR Sony is hella worried.
Sony does not regard Xbox as a competitor. Rather, the company may even consider working with Microsoft to develop games together, Yasuda noted.
Yep.
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February 17th, 2006, 17:36 Posted By: wraggster
Success HK have the info on the latest PSP release for the US:
Exit's unique graphics and fluid style make this yet another innovative puzzle game in Ubisoft's arsenal. As Mr. ESC, a professional escapologist who can rescue people from just about any situation, Exit players must guide themselves through numerous obstacles while rescuing victims from life-threatening situations. Situations include braving fires, earthquakes and other disasters in various environments such as buildings, hospitals and subways. Players will undertake myriad actions, including running, jumping, climbing onto ledges and climbing down ropes on their way to becoming the ultimate escape artist.
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February 17th, 2006, 17:41 Posted By: wraggster
Not to be outdone, Computer and Video Games have their own PS3 inside man who gave them the scoop on some upcoming PlayStation 3 games. SOCOM 4 is not only "absolutely gorgeous looking" but is "confirmed" for E3, and is probably a launch title. A sequel to the award-winning God of War may not make it to E3 but--rest assured--is "well into development." They also revealed that (Ratchet and Clank creators) Insomiac's next-gen FPS, heretofore titled I-8, is now known as... Resistance. Really? Resistance?
Perhaps most interesting is the claim that both SOCOM 4 and God of War (2?) will also see current-gen releases: "...Both [God of War] and SOCOM 4 will also be appearing on PS2, underlining Sony's commitment to its favoured current-gen son for the next few years." Sure, there's almost 100 million of the things out there, but those games are sure to be system sellers. Unless the next-gen variants provide more than just prettier graphics, a $X00 dollar PS3 with the same games will be a tough sell. Please apply salt liberally.
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February 17th, 2006, 17:44 Posted By: wraggster
Source Joystiq
It's not carelessness that kills PSPs, it's gravity.
Do your best to thwart gravity by applying these "super grippy" traction stickers to your gaming device to keep it from sliding off of surfaces and accelerating at 9.8 meters per second squared until it is magically transformed into a brick upon touching the floor.
Check this out --> http://www.egrips.com/catalog/index.php?cPath=10_9338
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February 17th, 2006, 17:51 Posted By: wraggster
Source - Eurogamer
A new game which is designed to teach players how to do well in business is heading to the PSP.
Titled Business Experience Series: The Path to Success, the game sees you playing as advertising executive Shingo Adagiri, who decides to quit his job and start his own business.
It'll feature a "Terminology Mode" which explains all the in-game business speak, and tests to see how much you've learned at the end of each level.
The game has been dreamed up by Japanese office supplies company Kokuyo, and according to bigwig Akihiro Kuroda it's sure to increase players' creativity and performance at work. In fact, they're so confident it'll do the job that copies will be handed out to Kokuyo employees in a bid to improve their productiveness.
Business Experience Series: The Path to Success is due out in Japan later this year. It's not yet clear whether the game will make it over here, but with other "serious" titles like Nintendo's Brain Training getting a European release, you never know...
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February 17th, 2006, 17:53 Posted By: wraggster
Source Eurogamer
Empire Interactive has announced plans to publish four new titles for PSP.
Ford Racing is to make its debut on the handheld later this year, while car combat series FlatOut will arrive in early 2007 for those who like their racing games a bit more raucous.
Also out this year is International Cricket Captain, plus Carol Vorderman's Sudoku - presumably she'll let you borrow it.
According to Empire CEO Ian Higgins, all the games "are formatted for PSP with many new features," which sounds good to us. Bring on the Vorderman.
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February 17th, 2006, 17:59 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v0.5,
Heres whats new (thanks jeff)
JPEG images supported
PNG images supported
Remaining battery-life display added
Changed display method for the images in 32768 colors to 16M colors
Image information display in image viewer now can be hidden
Download via comments.
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February 17th, 2006, 18:17 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
Modification point: 0.1.5
* Month it corrects the trouble where swordsman 2 of the bloom does not operate.
* Necessary mistaking the cord/code, because it deletes, the picture has deteriorated with such as KOF'99 it corrects the trouble where.
* It adds the 11025hz to sample rate of sound. As for excessive speed the pattern which does not change.
Because value of option is modified, please do again to reset.
* Tune is played back with the CDDA the occasion where, was played back before the tune which being played back, instant it becomes noise when
It corrects the trouble which is.
Download via comments (anyone give a better translation please do )
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February 17th, 2006, 18:30 Posted By: wraggster
Source - PSPfanboy
<blockquote>We recently came upon some news that may point to the possibility that Sony is considering using large-capacity memory for what could be the second version of the PlayStation Portable. According to the Korean online publication Chosunilbo, Samsung admitted that they will not be capable of filling a large order of NAND chips for Sony, which we presume was a statement borne out of a request made by the Japanese game company. While this merely hints that planning has already begun for the PSP2, the more interesting bit of news is that Samsung, when pressed with the question regarding if the order was placed specifically for the PSP2, declined to comment. In an industry when what’s not said is nearly as important as what is, that statement could lean towards affirmative territory.
Another report on the site throws a little more fuel on the fire by suggesting that Sony may take a different approach to its storage woes. Instead of the more expensive flash chips, Sony may consider resorting to hard disk drives for storage. This move would significantly drive manufacturing costs down which, assuming they also decide to quit this whole UMD and Memory Stick nonsense, would mean that Sony finally gets to turn a profit from their foray into the portable biz.
I’m feeling ambivalent about this rumor. I can’t help but feel slightly cheated that they’re already thinking about making an upgraded version of the PSP without even having given the current version its due by presenting us with better games and cheaper prices on UMDs. And while I’m led to think that putting out the PSP2 could be Sony’s try at recouping their losses from weak media sales, I think current PSP owners are justified if they asked the question, “Where’s the love, Sony?”</blockquote>
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February 17th, 2006, 21:54 Posted By: wraggster
Deniska has posted this news on his site:
<blockquote>Kill Everything That Moves is slowly shaping up in to a nice 2D shmup. Latest build, which is a bit unstable at the moment features a significant speed improvements, which of course means more action
Below are some screenshots from the latest builds including the original and 1941 mod by bourbon_bot... (I'll post the binary shortly, once I make it more stable)...</blockquote>
Check out his screenshots at his site on our Network here --> http://deniska.dcemu.co.uk
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February 17th, 2006, 22:23 Posted By: wraggster
Plynx who has already released an Atari Lynx emulator for the PSP has now ported Virtual Jaguar the Atari Jaguar Emulator to the PSP.
Heres what he posted:
<blockquote>I've tried, just for fun, to port Virtual Jaguar to the PSP. Put the Jaguar BIOS image (jagboot.rom) in the same directory as the EBOOT. Rename the cartridge image to cf.jag and put it in the same directory. I've tried Cannon Fodder and Atari Karts ... and ... it's pretty slow, be patient
See Virtual Jaguar website for compatibility stats. (DSP is not enabled)
Keys :
A - Square
B - Triangle
C - Circle
Pause - Start
Option - Select</blockquote>
It seems most Commercial Jaguar games work and although the speed is very slow its the first Jaguar emulator for not only the PSP but im sure any console
Amazing Work Plynx, More screenshots and the Download at his site here --> http://plynx.dcemu.co.uk/
Leave feedback
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February 18th, 2006, 01:40 Posted By: wraggster
Source - Gamespot
A pair of oft-overlooked Dreamcast brawlers are getting a second chance at life later this year in the form of a portable compilation. Capcom today announced Power Stone Collection for the PSP, a one-two punch of Power Stone and Power Stone 2. The game is set for a North American release in the fourth quarter of 2006.
The Power Stone series of 3D fighters eschewed the dense layers of strategy one might find in a franchise like Virtua Fighter in favor of a more frantic, lighthearted take on the genre. One of the series' big selling points was its array of interactive environments, which sought to deliver the simple thrill of beating people up with whatever furniture was at hand. For Power Stone 2, Capcom upped the chaos inherent to the series' fights by adding four-player melees to the mix.
Capcom is promising a number of enhancements and revisions for both games, starting with ad hoc wireless multiplayer battles using just one copy of the game. Both titles will also feature a number of new weapons and a new camera system designed with the PSP in mind; players will be able to toggle between wide, close, and midrange views of the action in the middle of a fight.
There are also a number of game-specific enhancements included. The original Power Stone's roster will be joined by the four new characters from Power Stone 2, and the game's interface has also been overhauled with redesigned health bars and arrows on the radar screen indicating the location of loose power stones. For Power Stone 2, Capcom is including an adventure mode that retains the original's item creation mechanic with several new items added to the mix, and a Bomber Battle minigame that wasn't included in the Dreamcast version of the game.
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February 18th, 2006, 01:42 Posted By: wraggster
Source - Gamespot
Last August, Famitsu first revealed that Capcom was developing Ghosts 'n Goblins for the PlayStation Portable. However, in the interim, no North American release information was divulged by the Japanese publisher, making many wonder if the game also known as Goku Makaimura would arrive stateside.
As it turns out, American Ghosts 'n Goblins fans are in luck. Capcom today announced that the game will be released in the US under the title Ultimate Ghosts 'n Goblins. Set for a third-quarter ship, the game updates the infamously challenging side-scrolling series with a new plot that follows franchise hero Sir Arthur on an all-new adventure. This time around, the knight will do his best to save a princess while fighting off a horde of various undead beasties.
Though a side-scrolling adventure, Ultimate Ghosts 'n Goblins is based on a 3D graphics engine, providing for more-detailed characters and environments. It will also have a branching storyline that will see Arthur pick up new objects to take on new foes across five stages, each with a boss battle at the end.
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February 18th, 2006, 01:43 Posted By: wraggster
Source - Gamespot
As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.
Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.
Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.
Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.
All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds.
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February 18th, 2006, 01:46 Posted By: wraggster
News from Gamespot
The paper-based craze that has captured the minds of puzzle fans everywhere is about to become the digital craze that will capture the minds of puzzle fans who own PSPs. Ubisoft has announced that Go! Sudoku will be available for PSPs this March. Sudoku is a numbers-based game that challenges players to line up integers in a grid both horizontally and vertically so that no column or row has the same number twice. Go! Sudoku will have four difficulty levels and 1,000 puzzles set against customizable backgrounds. Ubisoft has not announced pricing information for the E-rated game.
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February 18th, 2006, 01:50 Posted By: wraggster
Dean Takahashi connects the dots between a statement made during Nvidia's conference call yesterday and the elusive release date of the PS3. Takahashi writes, "Graphics chip maker Nvidia reported today that it doesn't anticipate any royalties from Sony during the current fiscal quarter which closes at the end of April," then deduces, "since Nvidia won't be collecting royalties on the chip this quarter, that suggests that Sony isn't going to be producing machines during the months that close at the end of April, 2006."
If systems aren't being built by the end of April, it's pretty hard to imagine the PS3 being released this spring.
http://www.joystiq.com/2006/02/17/nv...te-not-spring/
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February 18th, 2006, 03:15 Posted By: wraggster
i spotted this news 2 days ago but was not familiar with what 8-Ball is, but now i understand its prediction software, bit of a strange release but Jeremy1026 has done a decent job with the release.
Screenshots and Download via comments
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February 18th, 2006, 03:19 Posted By: wraggster
Ahman has incorporated his IR Commander into a new app called IR Shell, heres all the info:
<blockquote>What is iR Shell?
- It's a PSP shell.
- It's a multitasking switcher.
- It's an infra-red universal remote (iR Commander).
- It's a screen snapshot tool.
iR Shell allows you to launch application (UMD games or homebrew) via it's basic shell interface. The current version only multi-task between the launched application and the Shell/iR Commander. You switch task by pressing the the hotkey (Left Trigger+Select). For example, you launched a UMD game from iR Shell, playing through half of it, switch to iR Commander and change a TV channel, switch back to the UMD game and the game will resume at the point where you left.
You can also choose to take screen snapshots on any UMD games or homebrew applications. Unlike other currently available snapshot tools, this one is highly compatible to most UMD games and homebrews. A Bitmap graphics picture viewer is incorporated into the shell. Currently, it only supports 8bit or 24bit color with 480 x 272 resolutions only, ideal for viewing snapshots.
The built-in iR Commander is an Infra-Red Universal Remote Control software. It allows you to control various home appliances and other infra-red based equipments. It has built-in IR codes (Pronto Hex Codes) for over 2000 devices. If you can't find the one you need from the supplied IR codes, you can download additional codes from www.remotecentral.com. It has IR codes for over 6000 equipments. The iR Commander allow user defined remotes via RDF text files. It supports bitmap graphics and key macros.
Future version of iR Shell will incorporate more built-in functions into the shell and allow you to task switch between them. For example, task switch between UMD game / Music Player / Video Player / iR Commander, etc.
If you enjoy using iR Shell, please consider donate any amount of money via Paypal to ahmanhk@hotmail.com to help development.</blockquote>
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February 18th, 2006, 03:24 Posted By: wraggster
Shatterdome has posted a new release of his Helicopter game for the PSP, heres whats new:
"Giving this a new thread because it's going to be my last update for awhile, was going hard at it for the last 2 days and gonna take a break now so to those people that have downloaded this and put it on their psp 3 or 4 times in the last 2 day, sorry dudes Put this one on and enjoy it for awhile, all that I will be changing in the future is error checking and some graphical changes...
Whats new ?!
Added a flying DS that drops bombs on you, add a whole new element to the game and is quite challenging now, along with the crazy speeds you can reach, I think it'll be hard to "finish" this game (ie, get to multiplier 27)"
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February 18th, 2006, 03:45 Posted By: wraggster
A reminder of the original newspost of our New Coding Competition for the PSP which ends on the 8th April 2006, heres the news again to refresh memories.
PSP News and the DCEmu Network are proud to announce the 3rd Coding Competition for the PSP and this time the Competition is for 60 Days instead of 30 and not only that but the top prize is a yummy GP2X Console which for any coder is a welcome addition to their collection, heres some details about the prize.
<blockquote>Gamepark Holdings has made the GP2X a system for anybody to develop emulators, games, applications, practically anything for! Having Linux as its operating system, SDL support and tools supplied by Gamepark Holdings should make developing for the GP2X a breeze. There is no doubt that there will be a large homebrewn scene with games, emulators, and applications made by talented developers. The GP32 is a great scene to be a part of, and the GP2X should be no different, if not better. Emulation is complimented with perfect button layout and resolution which might make the GP2X the new emulating king for the years to come.</blockquote>
So there you have it a great prize for any Homebrew fan, the rules can be found on the competition page here --> http://psp-news.dcemu.co.uk/psp60codingcomp.shtml
Good luck all and to those who havent seen our previous competitions, check out Here and Here.
Good Luck Coders
If you dont know what the GP2X is or dont follow the scene then check out the most updated GP2X site out there called GP2X News.
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February 18th, 2006, 13:35 Posted By: wraggster
The PSP Radio Team have released a new version of their software for the PSP that streams internet music to your PSP via Wifi, heres whats new:
NEW FEATURES
Core: Added exception handler. This will display some useful information (for the developers) if/when PSPRadio crashes. (r804,805)
BUG FIXES
3DUI: Rewrote the textrendering of lists and options so only one event is sent, to make it more stable (r798)
3DUI: Removed the layer between the UI and the WindowManager, since it was redundant. (r799)
3DUI: Rewrote several event handlers to reduce context switches and make it more stable. (r800)
3DUI: Last event stuff (for now) cleaned up. The 3DUI seems quite more stable now. (r801)
3DUI: Reordered the initialization, to remove reset while switching UIs. (r802)
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February 18th, 2006, 14:06 Posted By: wraggster
Homer has updated the Rin Gameboy Colour Emulator(Use this if you have a v1.0 or v1.5 psp) to work on PSPs with a firmware of 2.01 or higher using Fanjitas Eloader, heres the info:
<blockquote>Version 2.0
Savestate thumbnails
Local background selector (Press X while selecting a bmp file)
GB Type (Allows you to select which type the rom should be played as)
GB Color (Select which colors the GB rom should have, instead of grey)
Local Menu Color Configuration
Both option in Key mode
Each rom has it's own configuration file
(Local = Each rom has it's own background/menu colors because each rom has it's own configuration file)
Please tell me if I've missed anything</blockquote>
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February 18th, 2006, 19:27 Posted By: wraggster
Success HK posted this New Commercial release:
Prove you have what it takes in four on four gameplay action. Humiliate your opponents with over-the-top juggling moves and all-new gamebreakers that allow you to win a game like never before. Beat the best in the world by traveling to new International locations ranging from the famous Westway Leisure Centre in London to the beautiful beachside of Brazil. Featuring all new authentic tricks, FIFA Street 2 provides new gameplay experiences by making over the top moves and skills even bigger in this fast paced sequel. Take to the streets, unleash your tricks, and humble your rivals with or without the ball.
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February 18th, 2006, 19:29 Posted By: wraggster
Success HK posted this New Commercial release:
Neopets: Petpet Adventures - The Wand of Wishing brings a hidden Petpet world of Petaria to life. Players move through the game using characters they create from among four popular Petpet species and, utilizing the wireless Ad-Hoc mode, can compete head-to-head in the Battledome using their characters from the single-player game. In their search to overcome evil and recover the fabled Wand of Wishing, players will discover more than 100 unique characters and enemies, as well as have the opportunity to collect and use over 800 items.
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February 18th, 2006, 19:30 Posted By: wraggster
Success HK posted this New Commercial release:
Stacked is a Texas Hold 'em Poker game designed with participation from poker's most dynamic and successful professionals. The game features a comprehensive poker school in which the player can receive tips and strategies from Daniel Negreanu (multiple Poker award winner and all-time World Poker Tour money winner). As players progress through the game's career mode, they can apply Daniel's teachings to overcome some of poker's most renowned stars, including Josh Arieh, Jennifer Harman, Erick Lindgren, Carlos Mortenson, Evelyn Ng and David Williams. The Poki Artificial Intelligence system adapts its tactics in real-time to exploit the user's playing style, detecting tendencies and deploying appropriate counter-strategies. Players can also organize online games with friends or engage in multi-table tournaments.
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February 18th, 2006, 19:41 Posted By: wraggster
Sucess HK have posted this new commercial release:
Prove you have what it takes in four on four gameplay action. Humiliate your opponents with the new trick stick beat system, over-the-top juggling moves and all-new gamebreakers that allow you to win a game like never before. Beat the best in the world by traveling to new International locations ranging from the famous Westway Leisure Centre in London to the beautiful beachside of Brazil. Featuring all new authentic tricks, FIFA Street 2 provides new gameplay experiences by making over the top moves and skills even bigger in this fast paced sequel. Take to the streets, unleash your tricks, and humble your rivals with or without the ball.
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February 18th, 2006, 19:44 Posted By: wraggster
Sucess HK have posted this new commercial release:
Stacked is a Texas Hold 'em Poker game designed with participation from poker's most dynamic and successful professionals. The game features a comprehensive poker school in which the player can receive tips and strategies from Daniel Negreanu (multiple Poker award winner and all-time World Poker Tour money winner). As players progress through the game's career mode, they can apply Daniel's teachings to overcome some of poker's most renowned stars, including Josh Arieh, Jennifer Harman, Erick Lindgren, Carlos Mortenson, Evelyn Ng and David Williams. The Poki Artificial Intelligence system adapts its tactics in real-time to exploit the user's playing style, detecting tendencies and deploying appropriate counter-strategies. Players can also organize online games with friends or engage in multi-table tournaments.
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February 18th, 2006, 21:37 Posted By: wraggster
IchigoKurosaki has released a new version of FlashMod for the PSP, heres the info:
<blockquote>First i would like to thank everyone who donated towards a new PSP Motherboard and LCD Screen for me. I would also like to thank Fluff for the really nice graphics and user-interface she made. If you could please Donate towards Fluff. And one more thanks goes out to c5cha7 for codeing Flashmod v2.5. Now for some info on this release...
2.00+ UMD Support
Added Overclocking option.
No changes to 2.00+ support (Wait for Flashmod Modified Firmware)
Place Firmware in ms0:/f0 and ms0:/f1 (if you use FakeUpdater you shouldn't have to rename the directories)
UMD Loading
Added Overclocking option.
Corrupted Icon Remover through Firmware
Will make Corrupted Data Icon and text to disappear (Space will still exist)
PSIX Version Changer
Changes 1.0 Lite on top bar to 1.00 PSP -or- 1.50 PSP
Only for PSIX Lite
PSIX must be in ms0:/PSP/GAME/psix/
PSIX Background Changer
Allows Lite or Pro Users to change the Background of PSIX
Put 480x272 Background in ms0:/ named background.jpg or background.png
Graphical User-Interface
New Graphical User-Interface thanks to Fluff</blockquote>
Download via comments (Please Fully read and understand the instructions, this can damage your PSP if it goes wrong ie it writes over your flash)
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February 18th, 2006, 23:01 Posted By: wraggster
News of progress of the PS2 emu for windows:
General Plot has been strangely happy these past few days, slowly taking screenshots and recording a video from Grandia 3, betatesting has warped his mind, now he finds 0.x-2 FPS 'fun' .
So yes you guessed it, there's a video with this news post, but you have to admit, seeing something in motion truly gives a better impression of what it looks like!
Video is AVI using xVid so you will need a media player capable of playing back this format. This file is being shared using Bit Torrent, so you will need a torrent client, such as uTorrent to download this video.
More info --> http://www.pcsx2.net/
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February 19th, 2006, 01:51 Posted By: wraggster
The PSP has been out for way over a year now in Japan and at least 6 Months Worldwide and there has been some great games so far, but what games are you most looking forward to out of games that have been announced, for me Field Commander is looking great but any RTS game would be very welcome to me, i suppose Gran Tourismo for the PSP (whenever that finally comes out) is another killer app to look forward to.
Whats the game you are most looking forward to seeing ? (thats already been announced)
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February 19th, 2006, 12:38 Posted By: wraggster
Another PSP Magazine has been released, heres the details:
In this outing, we have over 10 reviews including import titles Katamari Damancy and Star Soldier with EXIT, King Kong, Infected, Tiger Woods '06, X-Men Legends II and Crash Tag Team Racing amongst others also covered.
In this months Homebrew Heaven section we compare the latest homebrew title in the side scrolling shooter genre to Star Soldier and also have a large feature on controversial gaming and go hands-on with Syphon Filter.
Dr. PSP is also back along with the other regulars and music from The Vanity.
Enjoy our best issue yet ....
Now the good thing about this mag is that you can view it online here --> http://www.pspmagazines.com/pspm/mags/LOAD_Issue2/ and the pages load by clicking the page your on or visit the site and download it here --> http://load.gamingextremes.us/index.php?load=mags.php
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February 19th, 2006, 12:47 Posted By: wraggster
Source Kotaku
I was tinkering with the Playstation Portable version of Fight Night Round 3 tonight when I decided to check out the online play.
Imagine my shock when a message popped up telling me that I had to either pay $2 or give my privacy away to ESPN and whoever they feel like selling my details to, if I wanted to play online.
I shit you not, it’s a requirement for ALL online play in this game. How insane is that. Granted $2 is next to nothing, unless you don’t have a credit card. If you don’t have a credit card, it’s either give ESPN your info (including email) or don’t play.
I sure hope Sony doesn’t continue down this ugly path. Imagine having to give up your email and, in essence, signing up for spam, just to play SOCOM 4 online.
I don’t know if this is a Sony or an EA idea, but it stinks to high heaven. Although my version of this game is a retail final, it didn’t come with packaging, so I don’t know if they let buyers know ahead of time they have to pay an extra $2 or opt-in to email delivered advertising.
I’ll see what I can find out on Monday. In the meantime let me know what you think of this idea.
Well its a dirty trick in my book, thoughts anyone ?
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February 19th, 2006, 12:55 Posted By: wraggster
GAMELABO Software have released a savedata editor for PSP games. This editor can be used to gain higher Level and HP, better items and unlock special videos etc. The Cheat Codes will be published on the Japanese magazine “Game Labo” 3rd issue this year. (Thanks to Jeff Chen for the translation)
Full details & Download via the comments
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February 19th, 2006, 13:03 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
Modification point: 0.1.6
* It corrects the zoom processing of sprite. Scroll indication of the Japanese stage of KOF'94 and of swordsman 1 of month
bloom It reached the point where reduction processing of the continuing picture is indicated in normally.
The picture of the トッププレイヤーズゴルフ and rally chase is strange still, is, but this completely
To correct, unless luster effect is made effective, it was unreasonable.
* When there is no config and a snap directory, forgetting that the processing which is drawn up automatically is made completely,
Being to be, after so long a time is, but it added.
Download via comments (anyone give a better translation please do )
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February 19th, 2006, 19:05 Posted By: goblindojo
Half a year after I released 0.9 of PSP Sokoban, I got a report of a bug that has now been fixed, and I pronounce this version 1.0. Also includes a nicer icon!
You can get it at http://nino.nu/sokoban.html
From the readme:
This is a version of the puzzle game Sokoban for the PSP.
85 levels are included from the original Sokoban game as
packaged with xsok 1.02.
The graphics comes from Gsokoban, which you can find at
http://home.swipnet.se/darshiva/gsokoban/
The PSP code is derived from Nem's Hello PSP and Shine's Snake,
plus of course the PSPSDK project.
Thanks to you guys who made this possible!
Move around with the D-pad, use left and right trigger to select level.
Push all the objects to the goal tiles to complete a level.
Version History:
0.1 Initial release
0.2 Converted to PSPSDK, added weak's screenshot code (saves ss.bmp in MS root)
0.9 Big step in version, I feel it's pretty much complete unless
there are any bugs!
Added highscore code, in-game help and undo function.
1.0 Fixed a bug reported by Jose Baladon, added snazzy icon by Pochi
Download via comments
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February 20th, 2006, 07:32 Posted By: wraggster
New accessory for the PSP:
Product Features
The privacy filter reduces the viewing angle on your PSP screen
Reduces glare and reflections without making the screen dark
Includes 3 parts to cover the entire PSP front, including around the analog stick and face buttons
Officially licensed by Sony for PSP
Produced by Hori, made in Japan
Description
Attaches easily to your PSP screen and front sides, giving you more privacy by reducing the viewing angle, and with multi-layers it reduces glare and protects against dust, finger prints and scratches.
More info here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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February 20th, 2006, 07:39 Posted By: wraggster
SuccessHK have posted this latest Commercial game release:
Based on the classic franchise, Final Fight: Streetwise will take players back to Metro City for the first time since the Sega Saturn days. Rather than follow legendary heroes Haggar, Guy, and Cody, Final Fight: Streetwise puts players in the role of all-new character and brother to Cody, Kyle Travers. After spending years intimidating local gangs, the Travers brothers have cleaned up their neighborhood and brought peace to the surrounding areas. "Your fists are the only thing that you can rely on in this world," the brothers say, and as it turns out, they're going to need them --as one day without warning, an unknown underground organization kidnaps Cody and turns the city to disorder. From that point on, Kyle's mission is to solve Cody's disappearance and build respect from the thugs that took him.
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February 20th, 2006, 07:40 Posted By: wraggster
SuccessHK have posted this latest Commercial game release:
Race drivers will be competing in a massive variety of the world’s most aggressive motorsports, complete with explosive damage effects, head-to-head online multiplayer racing and a game engine rebuilt for a greater degree of simulation in the third edition of the Race Driver series. The new edition accurately simulates full tire wear, tire and engine temperatures, fuel consumption affecting weight distribution, and real world engine inertia. Featuring an incredible 35 different motorsport disciplines, including British GT (BGTC), Muscle Cars, V8 Supercars, DTM, Monster Trucks, Baja Motocross, Formula Palmer Audi, Historic Grand Prix, Touring Sports Cars, Formula 3, BMW WilliamsF1 Team and many more specialised championships, complete with race rules including flags, warm up laps and full car set up.
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February 20th, 2006, 12:50 Posted By: wraggster
Sony has dropped another opportunity to go on record regarding the Playstation 3 and its launch details at the Taipei Game Show. Instead of revealing a working console or describing hardware or other details, the Japanese electronics giant had a console trapped in a display case accompanied by the hideous controller which, apparently, the company is still hot on.
The lack of PS3 news at the Taipei show has sparked further comments regarding the company's schedule and Sony's Asian boss, Tetsuhiko Yasuda, told the Mainichi Daily News that even Sony itself is not yet decided on the final launch date. The latest assumption behind Sony's reluctance to release the console in spring as initially expected has to do with piracy issues and the company deciding to take some time to protect its product from any danger.
The next stop on the PS3 tour is the Game Developers Conference in March which Phil Harrison is addressing and as a result it is hoped that some PS3 news will have to be divulged.
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February 20th, 2006, 13:13 Posted By: wraggster
A new "Portal" has been released, heres the info:
"Yo dudes it's finally here PSP-Dizaster Win Portal v1.0 here is what DreaDNoughT had to say about it in his readme
v1.0
Finally thanx to Desert Sessions for his gfx and supa sick for his support i now bring u 1.0. i've worked my ass off on both shrinking the size on the portal, yup thats right it's running on a new kinda system but still looks like windows and the images load a bit faster , and i've also worked my ass off on psp-drunk, D-Web and d-chat but there is also many more thing like apps and games and stuff and in this rar there also is 4 games in the common folder for u to test out PSP-Drunk with. In case you are wondering what PSP-Drunk stands for, its PSP-Dizaster Runner Using No Knowledge (the name came to our minds when we were drunk so thats another reason :P)"
Screenshot and Download via comments
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February 20th, 2006, 14:01 Posted By: wraggster
pensoffsky has released a new version of his PeP Viewer for the PSP, heres the details:
<blockquote>It is an application designed for reading manga on the Sony PSP.
-bmp, jpeg, png, ... support
-scroll, rotate, resize pictures
-adjustable scrollspeed for the analogstick & digipad
-dynamic scrolling with the analogstick
-bookmark system
-securityquestions when deleting or overwriting a bookmark
-mp3player (basic)
-adjustable cpu-speed
-show image on top/center/bottom and left/center/right option
-adjustable X & Y offset
-strange gui
have fun with it and please write a comment if there are any problems/suggestions ...
Pensoffsky</blockquote>
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February 20th, 2006, 14:07 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
NEO Drift Out Drawing Problems fixed.
Display problem with sprites when shrunk fixed
Temp fix to Zooming of left side of screen to original size fixed.
The Opening movie in Last Blade 2 has been temp fixed.
Download via comments (anyone give a better translation please do )
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February 20th, 2006, 14:11 Posted By: wraggster
Gracz54 has proted his first program to the PSP. It's a port of Parallax Scrolling IV - Overdraw Elimination + by Nghia, Randi J. Relander and David Olofson.
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February 20th, 2006, 14:12 Posted By: wraggster
Was sure i posted this before but heres the news i found today: (via PSXextreme)
Wish you could send IM's to your AOL Instant Messenger (AIM) buddies from your PSP? Now you can.
An enterprising group of individuals has come up with AimOnPSP, a "web-based AIM client that can be used in almost any browser that supports JavaScript (such as the one included in the new PSP firmware)."
The service is free-of-charge. To use it, just point your PSP's web browser to www.aimonpsp.com and input your AIM username and password. You can send and receive IM's just like you can while using AIM, although certain features are unavailable (such as file and image sharing).
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February 20th, 2006, 14:21 Posted By: wraggster
Tim Ross has released an HTML version of the Bible in English for use on PSPs with a firmware of V2.0 and higher.
Download (full info in the zip) via comments.
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February 20th, 2006, 14:27 Posted By: wraggster
Yoyofr posted this news:
Here's a small update about the upcoming s9xTYL 0.4. As you already know, sound emulation will be put media engine and it's closed to be ready. But there will be another new feature.... If interested, check this video. Quality is bad since I made it with a small webcam, but the game is really 60fps ;-)
He also added with this news about his Snes emulator for the PSP:
it's not been decided yet. Perhaps we'll put an option so that the server can send the rom to the client...
right now it's 2 players only, mainly because I have 'only' 2 PSPs... But I plan to add code for 5 players (bomberman rules!). I hope the adhoc network will be fast enough (it should be since it's lan).
later I'll try again internet multiplayer but my first tries weren't very good => internet & wifi = lag and unreliable connection => bad for emulators
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February 20th, 2006, 17:19 Posted By: wraggster
New Commercial PSP Game released, heres the info:
Just in time for the Japanese release of the Initial D movie, Sega has a PSP version of its hit arcade racer Initial D Arcade Stage. Initial D Street Stage will be based off Version 3 of the arcade game, giving it some gameplay bonuses over Sega's successful PS2 version. Street Stage has all the characters, cars and tracks from Version 3 of the arcade game, and then some. In addition to wireless ad-hoc play, the game will include a new card element. Following each battle, you earn a card. Cards come in three flavors: rival, battle and tuning. The rival and battle cards are just for show, giving details, respectively, on the characters and classic battles from the series. The tuning cards, however, contribute to gameplay, as you can combine these to customize your car. In all, Street Stage will feature over 200 cards to collect.
More info and many more screenshots here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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February 20th, 2006, 19:06 Posted By: wraggster
Source - PSPfanboy
In the coming weeks, there looks to be an upswing in the number of game releases we get in a single week. But that's not going to happen this week. Again, the PSP will see a single new game hit the system. But it promises to be a decent one.
PSP UMD Releases
Boat Trip
Domino
First Descent
King of New York
Rent
Rounders
Stuart Little 3
Swingers
Ultimate Avengers
PSP Game Releases
Fight Night Round 3
Bear in mind these are US releases only
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February 20th, 2006, 23:24 Posted By: wraggster
Spirax has released a new homebrew game written in Lua for the PSP featuring planes and is a great looking side scrolling game.
Download via comments
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February 20th, 2006, 23:43 Posted By: wraggster
PSPHax0r9 has released a mod based on the game Pang that was released recently, heres the details:
Well here it goes.
This is my first homebrew. I have been working on it for a long time, and I have changed just about everyhting. Keep in mind that this is release 0.1. This is made from the game Pang! by PSXdev. I have been wanting to release something to the commuity for a while, but having almost no coding skills, I felt like there was nothing I could do. So i have made Bubble Trouble for the PSP, v0.1 as my way to give back. If you like it; great, play it. If not; that's fine, just please don't flame. I have worked hard on this.
Download via comments
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February 20th, 2006, 23:50 Posted By: wraggster
Blue2k has updated his website recently with several news items about his Shell for the PSP, heres the info:
Artillery: Live Fire! now supports ANY size of mp3, it will continue to the next song and it will read from the default mp3 directory as well as the MbShell mp3 directory!
After a long day of work I've ported the lower audio layers of Artillery to C++, and with that I've added the functions named above. It now streams the mp3's from the memorystick, allowing unlimited filesize. It's not finished yet, it sometimes 'jumps' a bit, but you can only hear it using the earplugs.
It will now read MP3's from the default directory too: "ms0:/psp/music". Do make sure that directory exists before launching the mp3 player, even if you have no mp3's there. it will also jump to the next file when the current song has ended.
Blue
Download Here --> http://artillery-shell.com/
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February 21st, 2006, 02:13 Posted By: wraggster
Across the United States, most Americans were relaxing this Monday, courtesy of the long Presidents' Day holiday weekend. Not so across the Pacific in the corporate offices of Sony. The electronics and entertainment giant saw its stock price sink 3.6 percent, dropping to 5,300 yen ($45) per share. The fall affected the entire Tokyo stock market, with the Nikkei index dropping 1.75 percent to 15,437.93 yen ($130.57).
Monday's drop follows a 2.8 percent decline in Sony stock on Friday, after Wall Street stock-brokerage firm Merrill Lynch published a report skeptical of the company's next-generation console plans. It predicted the launch of the PlayStation 3 console could be delayed by 6 to 12 months from its current spring 2006 window, resulting in an autumn launch in Japan and a late 2006 or early 2007 launch in the US.
"We wrote last November that Sony’s design choices for the PS3 had resulted in an expensive and difficult-to-manufacture product," read the report, "and we think that we’re seeing the consequences of those choices play out now. In particular, we think the problem points are the Sony Cell processor and the Blu-ray drive." Merrill Lynch also cited heat-generation issues with PS3 hardware and the far-from-finished state of most games for the platform as factors.
While other analysts have predicted that the PS3 might not hit North America until Q4 2006 or Q1 2007--which would miss the all-important holiday shopping season--Merrill Lynch's stature made many-a-trader skittish. The fires of unease were fueled further by another component of the report, which predicted the manufacturing cost of the console could be much higher than previous estimates of around $500 per unit.
"Our updated analysis indicates that the initial bill of [production] materials for PS3 could approach $900," read the report. The report said that the production cost of a single Cell processor will be $230 at launch, with the Blu-ray drive setting Sony back $350 per unit. If that estimate is correct, that means the PS3 would have to sell for around $775-$800 to maintain a $125-$100 per-unit-loss similar to that of Microsoft's Xbox 360.
Merrill Lynch expects PS3 production costs will start falling after 2007, when Sony can shift the Cell chip's manufacture from the complex 90nm process to the more cost-effective 65mn process. Scaling Blu-ray to other devices will also bring down the drive's price. Merrill Lynch predicts that the PS3's production cost will fall to $320 in the three years after its launch, by which time the Cell will only cost $60 per unit and the Blu-ray drive $100 per unit.
In the wake of the report, Sony issued a series of contradictory statements. In Japan, Sony Computer Entertainment spokesman Kei Sakaguchi flatly denied that there would be any delay to Bloomberg News and other press outlets, saying, "there isn't any change in our plan to release the console in spring 2006."
However, a Sony Computer Entertainment America spokeswoman was more cautious when she spoke with USA Today. "We're aiming for spring, but we haven't announced specific regions," she told the daily broadsheet. "We're waiting for [final PS3 specifications] until the last possible minute, but the launch could be pushed back if they're not decided soon."
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February 21st, 2006, 02:16 Posted By: wraggster
Source Joystiq
Koei's Samurai Warriors: State of War for the PSP will be arriving in stores March 7. The game will feature 19 playable samurai and ninja characters, Wi-Fi support for up to four players, and the introduction of sub-lords--feudal sidekicks who fight alongside your main character and boost your stats.
Last year's PSP port of Dynasty Warriors received mediocre reviews (Metacritic score: 62) due to its bland environments, frame rate slowdowns, and repetitive combat. However, Koei claims to have fixed the frame rate problem for State of War and has removed the right map bar used in Dynasty Warriors, so that combat mode uses the PSP's full screen width. Any takers?
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February 21st, 2006, 04:21 Posted By: SamuraiX
Version 0.04 By SamuraiX
Updates:
-Updated Sound Engine/Processing. (Now runs on PSPSDK, Synced Up and Sounds Much Better!)
-Updated Image/Video Processing. (Now runs on PSPSDK)
Known Issues:
-Long Load Times. (Working On It!)
-PSP Video Mode Widescreen. (Not finished.)
Future Releases...
-Pak file selector.
-Video Modes.
-More Optimizations....
-One SDL Conversion Left
Download via the comments (Some Beats of Rage Mods here --> http://www.dcemu.co.uk/dreamcastbeatsofrage.php)
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February 21st, 2006, 12:38 Posted By: wraggster
News from Lik Sang
It's a great week for PlayStation2 users and shooter fans alike, as there are two very worthwhile games coming up. Ibara is a collaboration of Taito and 2D-Shooter expert Cave comes dressed in an unique 19th century steam design, while SEGA is bound to release something extra special with their Sega Ages 2500 Series Vol. 25 Gunstar Heroes (Treasure Box), bundling three of the greatest Jump'n Shoot titles together in one fine package. Gunstar Heroes (Treasure Box) is fresh and just released yesterday evening, while Ibara is expected to be delivered to our warehouse within the next 24-48 hours. Preorders are getting cleared as fast as possible, new purchases are welcome.
Ibara - Classic 2D-Shooter Glory
Prepare yourself for a massive sprites attack in Ibara, a challenging old-school vertical shooter, developed by Cave (responsible for e.g. DoDonPachi and Yanya Caballista in the past). The explosion count is very high indeed and the pace of the game can be called turbo-charged, still what really makes this title stand out is its unique design, from small ships to sinister airborne bosses. Ibara's style creates a somewhat Steampunk-oriented world, where machines don't seem to fall into a high-tech category, but appear to be imbued with magical powers instead. Sort of enchanted technology, very cool to look at. Thus, a northern European country called "Edelweiss" was chosen to be the setting for Ibara, during the industrial revolution of the 19th century. Gameplay will reminisce shmup-veterans of highlights like Raiden or Shikigami no Shiro for sure.
Taito revealed a couple of days ago, that they will include an "Explosive Capture Collection" mini-booklet for Japanese gamers that pre-order Ibara. Apparently, it will include hi-res artwork and screen captures of every stage in the game as well as images at the main character on 16 full-color pages. While we can't guarantee that we'll be able to receive this bonus for all of our customers, we'll certainly do our best to obtain as many as humanly possible.
The PS2 port contains various arrangements compared to the Arcade original. In Arcade mode (straight to PS2), two player participation in each of the six stages is possible and two different main weapons are at your disposal, as well as seven options to use your arsenal. Arrange mode (PS2 exclusive) allows you to carry out a power shot, if the shooting button doesn't get used for a while, optional weapons can be changed in real time, as well as the plane's speed can be freely adjusted. Select bosses and stages individually to improve your skills in Practice mode, while Ranking lets you review your scores and rank and the Gallery mode offers illustrations and more. Pilot your plane through a storm of outright bullet-death and prove you can take on all merciless enemies of the Royal Special Forces in order to save your country from this peril. Taito and Cave definitely succeed in delivering high-speed, non-stop shooting action deluxe, wrapped in a sweet package of classic sprite-based design.
Treasure Games Box: Gunstar Heroes, Dynamite Headdy and Alien Soldier
In the Sega Ages series of classic videogames remakes, SEGA has just included Treasure highlights Gunstar Heroes, Dynamite Headdy and Alien Soldier into one explosive package of gameplay goodness. Here, not just the original Japanese versions can be found, but the overseas editions as well, including digital English instruction manuals. Then, on top of this, not only the Genesis and Mega Drive versions of Gunstar Heroes are offered, but the Game Gear incarnation (basically a port of the Genesis original) also. Sit down, fire up your PS2 and slap Sega Ages Vol. 25 right in there to enter instant 16-bit bliss. Revisit these gems of the videogame past or (if new to them) learn what's so special about Treasure's history and the games that built the foundation of this Japanese multiplayer's fame. Herebelow is the gist of what each of the three games are about.
Gunstar Heroes
One of the greatest shooter titles from any generation, Gunstar Heroes set new standards for the genre with its incredible visuals and intense level of action. Sporting an adaptable weapon system, it offered some of the most amazing boss encounters of that time period. Art style and technological achievement let it stand out easily when compared to other titles released back in 1993. Gunstar Heroes is basically a horizontal Action Shooter, where two players can have a go simultaneously. Enemies, explosions and mechanical monstrosities fill the screen, and a fantastic soundtrack drives you ever on, while you blast everything in your way.
Dynamite Headdy
Released one year later in 1994, Dynamite Headdy is sort of a horizontally scrolling action platformer, gravitating to the comical side of things. There are lots of different puzzle elements included, which add to the outright fun of running around as a robotic ant shooting enemies with its detachable head. Graphics are smooth and colorful, but it's the weird humor that makes Dynamite Headdy so enjoyable. With its whacky style, lots of cool head upgrades and many surprises, this title is a must-have for fans of Jump'n Shoot games.
Alien Soldier
1995 saw the birth of Alien Soldier, another fantastic side-scrolling Jump'n Shoot title. Set in a Sci-Fi background, you pick from six different weapons and wage war on a string of bosses throughout the game. Gameplay-wise it's once more a title worthy of the Treasure stamp of perfect production value, as visuals, sound and pure atmospheric sprite-slaughter make for a truly remarkable gaming experience. Run-n-Gun your way, relying on cool teleport and jump special moves. Alien Soldier rounds this superb collection up good. Remember the Japanese start screen? Hilarious Japlish ("VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK!") greeted you, before you entered one of the most authentic titles of its age and genre.
SEGA has taken care to even slightly improve the visuals of the included games in this edition, doing away with flickering, by letting you choose to turn the original flicker on or off. A replay feature was also added, that allows you to save play sessions to memory card and view them again later. Nice also the new "super play" data, where you can watch advanced players clear Gunstar Heroes on hard and expert modes without continues and Alien Soldier on super hard mode in 12 minutes and 42 seconds play time. Gallery mode has 100 pages worth of illustrations and the paper manual offers commentary from Treasure's Mr. Maegawa, along with exclusive artwork of Alien Soldier. Sega Ages 2500 Series Vol. 25 Gunstar Heroes (Treasure Box) certainly is a work of love. Make sure not to miss this incredible collection, delivering countless hours of action game enjoyment.
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February 21st, 2006, 12:52 Posted By: wraggster
Success HK have posted this new commercial release for PSP:
MLB '06: The Show brings an all-new dimension to hardball. The gaming mechanics and new game modes help you recreate the experience of real-world baseball. Set up and maintain multi-game rivalries, or jump into duels between pitcher and batter. Save your game to your Memory Stick to preserve your progress, as you make your way through The Show. With the new Historical Greats option, nostalgic fans can go up against baseball's legends New 3-man booth - Rex Hudler, Matt Vasgersian and Dave Campbell provide in-depth commentary Multiplayer gameplay, locally via Ad Hoc Mode or across the nation via Infrastructure Mode
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February 21st, 2006, 12:55 Posted By: wraggster
Sony Computer Entertainment Asia's Tetsuhiko Yasuda--the very same one who said not only was Microsoft not a competitor but a potential development partner--discussed a planned download service for the PS3. In an interview with the Japanese gaming site GameWatch during the Taipei Games Show, Yasuda said the download service will "combat the widespread pirating of Playstation games in certain regions of Asia."
We anticipate a similar service from Microsoft. The distribution would be cheaper, the games possibly cheaper, and the profits higher; however, Sony will have to counter the same shortcomings as the Xbox 360. The PS3 will need a large hard drive, and the cost of repeated downloads could erode a slim profit margin to nothing.
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February 21st, 2006, 12:59 Posted By: wraggster
Weekly special: Sega's PlayStation2™ platform/adventure game Sonic Heroes at US$ 10.90 only - offer valid for 1 week
From the publisher: In Sonic's most exciting adventure yet, you maneuver a team of three Sonic characters through massive levels to overcome the ultimate evil! You guessed it, Dr. Eggman is on the loose once again, but this time he'll have to take on three powerful characters at once. Whether he's trying to outrun Sonic, or dodge Knuckles punches, he'll have plenty to contend with. All twelve characters have unique strengths that you'll take full advantage of to get your team through the course at full speed.
Whether you choose Team Sonic, Team Dark, Team Rose, or Team Chaotix, you'll be off on a wild journey filled with challenging missions unique to each team. In this groundbreaking title that brings the Sonic series to PlayStation 2 for the first time, Sonic Heroes marks the next evolution in Sonic's gaming career.
Sega's PlayStation2™ platform/adventure game Sonic Heroes is now available at discounted US$ 10.90 only.
Game features:
Each team boasts multiple specialized stages with unique missions and CG movies driving each "team" story forward.
Experiment with the team formations to learn the best way to defeat enemies, solve puzzles, and navigate the huge environments.
Each stage contains multiple paths and missions for tons of gameplay hours.
This weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 2 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
By ordering this weekly special, you will automatically join our Lunar New Year Sale Lucky Draw and have the chance to win fabulous prizes, including an Xbox360™, PlayStation2™, Nintendo DS™ Lite or GP2X game console, store credit vouchers and much more.
More info --- > http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 21st, 2006, 14:44 Posted By: wraggster
PSP Tree a seller of PSP Consoles, Games, Movies and Accessories based in the UK have informed me that they now have the following repair services:
PSP faceplate replacement
PSP UMD laser replacement
PSP internal speaker replacement
PSP internal power switch replacement
PSP button set replacement
PSP analogue stick assembly unit replacement
More info at PSP Tree
Thanks to Simon for the email.
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February 21st, 2006, 17:23 Posted By: wraggster
On visiting many PSP sites i keep noticing some ads that really do harm to the Homebrew Scene and worst of all most sites will struggle to do anything against them, the ads in question are those ones that offer PSP Download Services or Guides to Downgrading or even an App that has Emulators with Roms in.
It seems that Google being the almighty power it is cant control the advertisers that use its service, the amount of Rom ads and especially those PSP Download Services ads (although some lesser sites actually have those ads direct and not via Google.) do major harm to the PSP Scene, if they are allowing downloading of ISOs and Movies etc then they deserve to be shut down. If they are enticing you to pay for homebrew then you are being ripped off majorly. Any site that openly supports these paying serviices might as well be a warez site.
Isnt it about time Google sorted their act out
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February 21st, 2006, 17:28 Posted By: SamuraiX
(Newspost of a new version of the popular Beats of Rage Beatemup)
Version 0.05 By SamuraiX
Updates:
-Added Virtual File Management. (Ported from PS2 BOR)
Fixes:
-Load Times are incredibly Quick!!!
Known Issues:
-Large Paks 40 MBytes or Higher cause PSP crash.
-PSP Video Mode Widescreen. (Still not finished)
Future Releases...
-Pak file selector.
-Video Modes.
-More Optimizations....
-One SDL Conversion Left
Download via comments (Please leave feedback)
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February 21st, 2006, 19:21 Posted By: wraggster
According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year.
The PSP will feature 8GB of NAND flash, the sources stated.
Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung.
When rumors circulated on February 16 that negotiations had broken down between Sony and Samsung, spot prices for 1Gbit and 2Gbit NAND flash dropped 5.3% and 3% in one day, according to the Chinese-language Economic Daily News (EDN).
Deutsche Bank was also cited by the report as commenting that the failure of Samsung and Sony to reach a supply agreement will suppress NAND flash prices further and push oversupply to 10% this year.
According to data from DRAMeXchange, 8Gbit spot prices have fallen from US$39 to US$34 since Chinese New Year, while prices for 4Gbit parts have fallen from US$23.36 to US$16.60
via Digitimes
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February 22nd, 2006, 02:19 Posted By: wraggster
More on the Nand Flash in PSP: Source Gamespot
Source: Taiwanese computer-trade news Web site Digitimes.com.
The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.
What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.
"According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."
To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.
However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.
The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."
One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.
However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.
Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up.
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February 22nd, 2006, 02:24 Posted By: wraggster
Source - Gamespot
Downloadable battlefields for shooter begin PS2-ward march in March; packs will cost $6 and fit on PSP memory stick, USB storage.
"Online downloadable content" is a phrase that often only applies to handheld, PC, and Xbox owners. News out of Sony today, however, may have PlayStation 2 owners dusting off their PS2 Network adapters.
New downloadable map packs for SOCOM 3 will be available this year, with the first scheduled for release sometime in March. Gamers will be able to log into their SOCOM 3 accounts and purchase the add-ons for $5.99. Using a compatible USB storage device or a PlayStation Portable equipped with a Memory Stick Duo (minimum 32MB capacity), purchasers can take their downloaded content anywhere. Those with the PS2 40GB internal drive will also be able to download the map packs.
The first bunch will include several maps that should be familiar to those who played SOCOM II, such as new versions of After Hours, Last Bastion, and Liberation. This will mark the first time that the maps will be playable without the internal hard drive, and each battleground has been reworked with new features for SOCOM 3. Subsequent packs will be distributed "over the next several months" and feature reworked maps from the original SOCOM, as well as all-new levels.
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February 22nd, 2006, 02:58 Posted By: wraggster
Stax, has released a new version of his program now featuring support for PMP format for PlayStation Portable!
StaxRip can easily convert any video (DVD, avi, mpeg) into a fullscreen PMP video.
Heres whats new/featured:
- Download StaxRip and don't think worry about anything else: the program will automatically download and install other required programs if missing!!
- Now has improved and PSP tuned automatic smart cropping to have fullscreen 480x272 videos with correct aspect ratio!
- You can chose to encode videos in Xvid or DivX
- You can convert video and have an exact target file size (2 pass mode, or n-pass for divx), and have an estimation of what percentage in quality you get with that size
- You can convert video in constant quality mode
- Accept virtually any digital video source
- Complete and clear help
- Uses the powerful AviSynth, to have speed, great video quality, and support many video processing filters
- It's FREE and opensource!!
Download via comments
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February 22nd, 2006, 03:01 Posted By: wraggster
SMS is a DivX and MP3 player for the PS2.
Heres whats new/featured:
Features of SMS include:
Smooth DivX AVI Playback at decent resolution
Pan/Scan and zooming
Subtitles support (SRT and SUB)
Visual seek (Fast Foward and Rewind)
Multiple language and character set support for subtitles other than English
MP3 Playback
SMS will read video files from a variety of sources
Network Streaming
USB Drives
Hard Drives (both the Official Sony HDD and any normal PC HDD)
CD/DVD-ROM (and NO modchip required!)
SMS can even read DVD-RW discs specially formatted with the DVD-Video filesystem, or CD-R Discs formatted with CDDAFS without needing a modchip or any Swap tricks.
Download via comments
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February 22nd, 2006, 03:12 Posted By: wraggster
Source - IGN
You've probably heard by now about how Yukes came to the rescue of PSP fanatics who were screaming for their own dog simulation game to answer the DS's Nintendogs (but if this is news to you, see this story and promise to check IGNPSP every day from now on!). Today, we've got an update on The Dog - Happy Life, including the much anticipated dog list.
It turns out that The Dog - Happy Life is based off a license, appropriately known as The Dog (IGN's Japanese correspondent apologizes for the oversight, which probably wouldn't have happened had someone made a game about bunnies). For English details and universally cute pictures regarding the popular Japanese franchise, check out this pertinent link.
The PSP adaptation of The Dog will include sixteen dog types: Chihuahua, Labrador Retriever, French Bull Dog, Golden Retriever, Papillon, Border Collie, Dalmatian, Pug, Shih Tzu, Yorkshire Terrier, Beagle, German Shepherd, Shiba, Dachshund, Maltese and Poodle. In addition to raising one of these adorable pups, you'll get to take commemorative puppy pics that can be transferred to the PC and then to cell phones, allowing you to show off your new best virtual friend to the rest of the world. The girls will go crazy, boys!
Aside from the picture bit, we still don't have details on what forms of interaction The Dog - Happy Life will provide, although given the budget 2,940 yen price tag (not the mention the lack of a stylus), we're not expecting too much.
Puppy lovers stay tuned as the game's 4/27 Japanese release date approaches. A US release has yet to be announced.
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February 22nd, 2006, 03:14 Posted By: wraggster
Source - IGN
Over in Japan, the UMD format may be about as hot as an Xbox running Medal of Honor: Rising Sun, but you can't blame game publishers for not trying. Bandai gave the format somewhat of a push this past week with the announcement of a UMD/game combo pack featuring one of the most popular animes of all time.
Joining the 4/27 PSP release of Neon Genesis Evangelion 2: Tsukurareta Sekai -- Another Cases will be Neon Genesis Evangelion: DECADE -- 10 Year Anniversary Memorial Box. This collectors box includes the PSP game disk and a two UMD disk set containing the two Evangelion theatrical films (Death & Rebirth and The End of Evangelion) and bonus footage. Pricing for the set is set at 10,500 yen, about double the game-only price of 5040 yen.
This set will be the only way to get Evangelion on the UMD format, according to Bandai. Those interesting in importing will want to be on the look out for the product under its Japanese name of Shinseiki Evangelion: DECADE -- 10 Shuunen Kinen Memorial Box.
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February 22nd, 2006, 03:21 Posted By: wraggster
Akihabara have released a new version of their magazine for the PSP which is now up to Volume 17, Akihabara is a great Gadget News site full of the latest gadgets from Asia so expect a great magazine.
Download via comments
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February 22nd, 2006, 03:30 Posted By: wraggster
Source - Maxim Online
Kristen Bell - Where you've seen her: As America's hottest private eye on UPN's Veronica Mars, Kristen plays 18-year-old Veronica. Even though Kristen is really 25. She dumps her little-girl image in our hot photo shoot. Autumn Reeser - Where you've seen her: She's the good girl everyone hates on Fox's guilty pleasure teen drama, The OC. FSU Cowgirls - Chrystal, Jenn, and Fabiola - Where you've seen them: ABC caught the barely dressed coeds cheering on Florida State against Miami, turning them into overnight Internet stars and inspiring plenty of guys to do the tomahawk chop.
Now this is the sort of Magazine most males want , but anyway Screenshot and Download via comments.
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February 22nd, 2006, 03:36 Posted By: wraggster
PSMonkey posted some news about his Nintendo 64 Emulator for the PSP:
<blockquote>Monkey Present
Thanks to zilmar's help (of PJ64). I have fixed a few stupid mistakes I made in opcodes and starting register values (lol, n64 though it was in pal mode).
Anyways many more demos are now running but more bugs are stoping me further (most demos run 1-2 frames then hang or need more opcodes emulated).
So enjoy the shots and good times all around !!</blockquote>
Check out the new screenshots via PSmonkeys Site on our Network here --> http://nemo.dcemu.co.uk/
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February 22nd, 2006, 07:34 Posted By: wraggster
Success HK have posted this new Commercial Release for the PSP:
Delivering the most complete fighting experience and progressing the lethal intensity which the franchise has been known for since its 1992 debut in arcades, Mortal Kombat: Deception is set to revolutionize the fighting game genre. With unlimited online competition, Mortal Kombat: Deception features multiple fatalities per character; multi-tiered interactive backgrounds and extensive new game modes.
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February 22nd, 2006, 07:36 Posted By: wraggster
Success HK have posted this new Commercial Release for the PSP:
The Dirty Bubble has kidnapped SpongeBob's favorite superheroes, Mermaid Man and Barnacle Boy! SpongeBob must fight back using the legendary powers of the Mermaid Man superhero belt and restore order in Bikini Bottom. Help him as he fights against the Dirty Bubble and his legions of evildoers.
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February 22nd, 2006, 07:40 Posted By: wraggster
Success HK have posted these new Commercial Releases for the PS2
MLB 06 The Show US ver.
MLB 06: The Show is set to unveil new core features for SCEA's annual game of hardball. The all-new Rivalry Mode allows players to set up and maintain multi-game rivalries, while tracking stats for the life of the rivalry. King of the Diamond Mode brings players a head-to-head mini game that showcases the intensity of the duel between pitcher and batter. Rex Hudler joins Matt Vasgersian and Dave Campbell for new Three-Man Booth commentary.
MLB '06: The Show for PlayStation 2 reports to camp with the new Game Time Decisions feature, providing scenarios in which users will need to take full control of their team and make game-winning decisions at critical times. The new 40-Man Roster feature offers the ability to take full control of a team's roster for each and every game. King of the Diamond and Rivalry Mode are now playable head-to-head over the net, and an online news service provides users with MLB updates.
The Hustle: Detroit Streets US ver
The Hustle: Detroit Streets lets players take on the role of either Jack Stone or Kat Hudson as they make their way through the pool halls and clubs of Detroit. Players hone their pool skills and work their way to the top of the pool circuit through two different game modes - single-player story mode, playing as either Jack or Kat in their quest for respect and cash, or single-player single game, where they can practice their skills by playing one-off matches against AI opponents. Additionally, for the PSP system, players can play pool using multiplayer and multiplayer over Wi-Fi where they can try to run the table against other gaming pool sharks.
24 The Game US ver.
Based on the action-packed television series, 24: The Game is set between seasons two and three of the TV show and provides the answers to several unanswered questions: Who was really behind the assassination attempt on President Palmer? How did Kim Bauer get a job in the L.A. CTU? How did Jack Bauer and Chase Edmunds first start working together? Penned by 24 episode writer Duppy Demetrius and voiced by stars Kiefer Sutherland, Carlos Bernard, and Kiefer Sutherland, 24 boasts more than 100 missions told through several branching subplots. Gameplay includes on-foot sections (with shooting, stealth, puzzles, and sniping), driving sequences, interrogations, and technical challenges. The game even uses the unique visual style of the television show with multi-panel windows showing concurrent plot developments.
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February 22nd, 2006, 07:42 Posted By: wraggster
Success HK have posted the release of the biggest commercial release for PS2 this year:
The developers of Burnout take the heavy throttle of its highly-evolved graphics engine, shove a threaded barrel into its exhaust ports, and load it up with high-caliber bullets with Black, a first-person shooter from EA and Criterion Games. Join the world’s most brutal and enigmatic strike force. The BLACK tactical squad operates under the cloak of complete anonymity and deniability to protect the US from threats foreign and domestic. It answers to no one, allowing it to carry out brutal and overt operations around the globe. From manipulating politicians to controlling intelligence networks and militaries, BLACK operatives are trained at the highest level in psychological warfare, espionage, and lethal arts. Go deep into the world of clandestine warfare as you use any means necessary to get the job done.
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February 22nd, 2006, 09:56 Posted By: Dutt
Hay PPL..
I was Hoping Someone could tell me if there is a way to get Snes-Station to Load off of my HDD useing HDLoader..
Any info well be great guys...
thanks in advance...
Hay Cmon PPL surely someone would know this? Anyone? Anything?
thanks guys..
Anyone?
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February 22nd, 2006, 17:02 Posted By: wraggster
Capcom has confirmed that it is to release Ultimate Ghosts 'n' Goblins for PSP this summer, and has sent us over a lovely selection of spooky screens.
The reworking of the classic 2D scrolling action game, previously known as Extreme Ghouls 'n' Ghosts, is being directed by the creator of the original game, Tokurou Fujiwara.
It sees the return of the heroic knight Arthur attempting to keep his suit of armour intact as he bounces and battles through hordes of supernatural enemies.
From the bunch of new screens that Capcom has provided, you can see that the presentation has been kept stubbornly 2D-simple, with only backgrounds giving the illusion of a third dimension.
Check out the source of this news and the screens here --> http://www.gamesradar.com/news/defau...sectionid=1591
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February 22nd, 2006, 17:10 Posted By: wraggster
Source Eurogamer
Sony's upcoming PSP version of Killzone is due out in November on both sides of the Atlantic, and features co-operative and online multiplayer options, according to a bundle of leaked Sony marketing documentation that the publisher has yet to comment on.
The third-person tactical shooter was confirmed by Sony recently (there's also a PS3 instalment in development, as you know!) and the documentation we've seen sheds more light on its content and positioning.
Due out on November 3rd in both the USA and PAL regions, it's set two months after the conclusion of Killzone, and sees players take control of Jan Templar again on a covert rescue mission to save hostages from new bad guy General Metrac, who uses captured VIPs as bargaining chips. Which isn't very nice.
The backdrop of the game is a new Helghast strategy - following the liberation of Vektar City - to capture southern island bases and use VIPs as leverage.
Beyond the single-player game, we're told to expect challenge modes, co-operative play, and multiplayer options through both ad hoc and infrastructure modes - so online play is a potential option.
What's more, the documentation points to "Gameshare" - i.e. the option to play using one UMD to some extent - as well as downloadable mission packs to follow up on the game's November release.
Expect to see Killzone: Liberation strutting its stuff at E3 this May.
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February 22nd, 2006, 17:11 Posted By: wraggster
Gran Turismo 4 Online Edition is due out in Q2 2006 and will include six-player online play along with worldwide server rankings and replay upload options.
That's been leaked to us as part of a bundle of marketing documentation, which Sony has yet to comment on.
GT4 Online Edition will include 700 real cars (from classic to ultra-modern supercars), 50 real tracks, and split-screen options in addition to six-player online racing.
There'll also be voice communication support to chat with other drivers and customisable online competitions.
The docs also point to what's described as a huge single-player challenge, despite the game's obvious multiplayer leanings, with B-Spec and Photo modes making it over intact from GT4.
We'd expect to hear more about GT4 Online Edition in the very near future.
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February 22nd, 2006, 17:14 Posted By: wraggster
Source - Akihabara News
<blockquote>The PSP News from Akihabara News are officially included in Sony's RSS directory in the Media Manager 1.0 software since January 31st, thanks to a close collaboration with Sony Connect (Thanks A.D!).
For those of you who do not know what the PSP Media Manager 1.0 is, it's a software from Sony that allows you to manage your PSP and lets you transfer pictures, music and video feeds, but you can also manage your games and backups on your MS... so it's a must-have/use if you have a SPP. In the Feeds-section, you can manage content especially created for the PSP, just like our Akiba PSP News!
So how does it work? Very simple, once a PSP News is available on Akiba, it's automatically availble on the feed in your PSP Media Connect and the software automatically downloads the zip file of PSP news, extracts it and installs it onto your PSP... it could not be easier!
Only the English feed are available by default under "Cool Feeds" - "Magazines". To add the French feed, you just need to paste this link into the software:
http://www.akihabaranews.com/fr/index.php?page=pspnews
Also noteworthy is that you can be alerted automatically when a new PSP News is available by using the same feeds in a different RSS software.
Here's the link for the English feed:
http://www.akihabaranews.com/en/index.php?page=pspnews
And the link to the French feed:
http://www.akihabaranews.com/fr/index.php?page=pspnews
To download Sony's PSP Connect software, click here!</blockquote>
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February 22nd, 2006, 18:05 Posted By: wraggster
NJ has released 2 new updates of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
First the stable release
NEOGEO CDZ Emulator for PSP 0.1.6 (bugfix 3)
Whats New:
Processing and outing 22050Hz sound stream at 44100Hz fixed.
Now the new beta Test release with Save States.
NEOGEO CDZ Emulator for PSP 0.1.7 beta 2 (save/load state test ver.)
Whats New:
This is a Beta Test version for Load and Save states
Pressing L & R Buttons to Change Pages.
To Select a slot use left or Right to choose between Save or Load then press Circle to choose.
Games can have 10 Save/Load State Slots.
Statesaves wont work in Stable version
Savestates can be anything from 300kb to 1MB, please let the data be written to the memory card before turning PSP off to avoid the Mem Stick being corrupted.
Download both versions via comments and leave your Feedback
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February 22nd, 2006, 18:19 Posted By: wraggster
The 'Pirates of the Caribbean' franchise will develop over the next few years as one of the most exciting and important initiatives BVG will spearhead," said Graham Hopper, senior vice president and general manager, Buena Vista Games, Inc. "Our upcoming games will expand the Pirates world and allow fans to take on the roles of some of the most rousing characters ever created, and experience firsthand their perilous adventures.
Check out the tons of screenshots here --> http://ps2.boomtown.net/en_uk/articl...w.php?id=10628
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February 22nd, 2006, 18:29 Posted By: wraggster
Im sure you have noticed on other PSP sites some pics of the v3.0 firmware and i didnt want to post speculation or wrong information so i held back, but our friends over at PSP Vault posted this news/reaction:
<blockquote> I searched for some news to post tonight, but came up empty-handed. So instead I spent a few minutes investigating these supposed "firmware 3.0" images that have been floating around since the weekend. I'm obviously not a fan of posting baseless rumors on the front page, so I've been holding off mentioning it.
That picture didn't come from a source inside Sony; in fact, it came this article over at Nikkei BP. The article is talking about Sony's demonstration of a PSP DLNA client that took place at CES this year. If you think Nikkei BP would Photoshop pictures, well, I'd say you're wrong. The demonstration clearly took place at this year's CES.
DLNA... sound familiar? It should. The "Digital Living Network Alliance" wants to establish standards for interoperability between consumer electronics devices inside the home. We've addressed the PSP's DLNA client once in the past. During the demonstration, the Sony representative (apparently) stated that though the DLNA client was running from a UMD, it would be possible to include it in a firmware update. This is back in January. If you read that older article, Fuuko Papa (a Japanese PSP blogger) also predicted that firmware 3.0 would contain a DLNA client.
Are you putting together the pieces of the puzzle now? Pictures pop up on the internet of "firmware 3.0," and they just happen to match pictures that showed up in January of a PSP that was running a DLNA client (which Sony specifically stated could be in a future firmware update)? Coincidence?
Maybe.
There's a part of me that wants to believe (in fact, a DLNA client in a firmware update is one of my predictions for 2006), but there's also a part of me that says someone good with Photoshop manipulated a soon-forgotten image of upcoming PSP features and just stuck a "firmware 3.0" label on it. Either way, they may turn out to be right. Here are the two parts combined:
By the way, for those of you wondering what "BS" and "CS" are in those pics, they're two types of broadcast in Japan. BS is for Broadcasting Satellite, and CS is for Communication Satellite. The fact that these are two options on XMB is interesting, to say the least.</blockquote>
Check out the full article over at PSP Vault, ive also posted the screens via the comments:
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February 23rd, 2006, 00:29 Posted By: wraggster
H4m177 has released a 2 player version of connect 4. Connect 4 is a game written in Lua for the PSP, so you will need the latest version of Lua Player off the main site.
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February 23rd, 2006, 01:03 Posted By: wraggster
Mallchin has released a new version of his Lua File Manager for the PSP (thanks to Haggar for the news ), heres whats new:
0.10-beta2
==========
New Features:
Added Select/Unselect all option
Added ability to select directories
Added low battery check (safety precaution)
Added settings.ini file for tweakable options
Added quick up/down navigation on file listing
Bug Fixes:
Changing directories now nulls selected files
Misc:
Departmentalised code for easier maintainence
Listings are now sorted case-insensitive
Minor code tweaks
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February 23rd, 2006, 01:15 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the rough translation for now:
0.1.8 Modification point:
* State item of the Delete was added to the menu of saving.
* State after saving, by the fact that the x button is pushed, without returning to the menu, directly, in the game
It tried to be able to return.
* State with saving, to select the load in the slot which has the data, immediately after in the slot of the Empty
It corrects the bug which cannot designate saving as when it tries it will move and to execute saving.
* With the power source of the PSP that sleep / the resumption has stopped operating normally report It was, but because cause is not well recognized, you think present condition it has not been repaired, the ・ Until cause is ascertained, after opening the menu, please sleep, or utilize state saving.
Download and Give Feedback via Comments (Does this coder ever sleep?)
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February 23rd, 2006, 02:16 Posted By: wraggster
Well it seems a new iso loader has been released that will do major damage to our Homebrew scene and give Sony the excuse they need to clamp down further on our scene.
Playing GTA on a v1.5 is a great moment but why not have it so that the original UMD must always be in the slot, Sony will no doubt see this as another great excuse to bring new Homebrew killing firmwares out.
Remember that the easiest way to kill an existing console off is to pirate off it, and not only that but alot of coders dont want their names anywhere near warez.
We salute MPH for his downgrader but this release we dont.
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February 23rd, 2006, 07:34 Posted By: wraggster
fullerlee has updated his Scrabble type game for the PSP, heres the info:
Here's Wordingo v0.4.
There are many new features in this version:
- AI player with customisable difficulty level
- Board editor.
- Tile score/freq editor.
- Anagram / Word finder now takes notice of blanks.
- Clock & battery monitor displayed on screen at all times.
- Numerous bug fixes.
Download and screenshot via the comments
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February 23rd, 2006, 07:36 Posted By: wraggster
New Commercial release for the PSP, heres the info:
An RPG by Kouji Okada (the father of the Shin Megami Tensei series), Monster Kingdom: Jewel Summoner focuses on monster collection and battles. You play as Vyse, a Jewel Summoner. Jewel Summoners are people who can summon monsters that have been changed into jewel form. While Vyse never underwent the training required to become a Jewel Summoner, he did inherit a charm from his mother which gave him the summoning abilities. Vyse heads off on a quest to find Shenah, the killer of his mother. Vyse has some support characters at his side. He travels alongside a monster, Shateen, and will meet other Jewel Summoners, including Grey, the son of the former head of parliament, and Lin, a prophet who forsaw the destruction Shenah would bring to the world. The game features over 100 monsters, and includes ad-hoc wireless connectivity to battle players or trade jewels.
More info here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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February 23rd, 2006, 07:39 Posted By: wraggster
New Commercial Release for PSP :
GripShift combines high-flying stunt driving and unique puzzle-solving action in an all-out, pedal-to-the-metal racing experience. Players will race as one of six unique characters in supped-up, customizable vehicles as they stunt their way through insane twisting levels while collecting power-ups, avoiding traps, beating the clock and challenging friends. Featuring more than 100 levels of puzzle-like challenges, and additional bonus games, players can race solo or with up to three other players via the PSP system's built-in wireless feature. The game also boasts unlockable racing circuits, bonus games and the ability to create custom tracks with the in-game Track Editor and share them wirelessly with other players.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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February 23rd, 2006, 07:41 Posted By: wraggster
And another new Commercial release for the PSP:
The second of the series for PSP, this compilation offers thirteen arcade classics in their original form along with two remakes. Arcade titles include King & Balloon (1980), Bosconian (1981), Xevious (1983), Mappy (1983), Tower of Druaga (1984), Grobda (1984), Dragon Buster (1985), Dig Dug II (1985), Motos (1985), Rolling Thunder (1986) and Dragon Spirit (1987). Also included are Pac Man Arrangement Plus and Motos Arrangement, updated version of the arcade originals featuring 3D visuals and wireless play for up to four players. In addition to all this classic arcade gaming, Namco will be including sample versions of seven titles from the original Namco Museum. Players will be able to send these samples, as well as samples of King & Balloon, Bosconian and Xevious, to another PSP to let friends experience classic Namco arcade gaming.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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February 23rd, 2006, 07:46 Posted By: wraggster
SuccessHK have the info on a new Wrestling game from Japan and yes its another commercial release (and this time not a preorder):
The galactic challenge of wrestling continues anywhere in the world with this PlayStation Portable entry in the Kinnikuman franchise.
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February 23rd, 2006, 16:27 Posted By: wraggster
A new Commercial PSP Game to look at, heres the info:
Based on Oniyome Nikki, a Japanese blog story about a husband who was being abused by his wife. You play as Kazuma, the poor husband who has to put up with his overbearing wife and troublesome daughter. The game is comprised of 66 episodes, based off actual blog entries. In the main mode of play, Anime Mode View, you view character dialogue sequences, occasionally selecting answers and responses. As you progress in your reading, new episodes become available for play. Older episodes can be replayed over and over again and can even be viewed in true blog format through Blog Mode View. Also included is an omake mode where you can play a game of pachislot (called Oniyome Slot) and use earned medals to purchase pictures and food. Items that you purchase in the shop will appear in some scenarios. In keeping with the blog, this game blog (or "glog", if you will) allows players to create their own original episodes, writing text and selecting from characters, backgrounds and sound effects, then exchange episodes over the net.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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February 23rd, 2006, 16:52 Posted By: wraggster
Homer has updated the Rin Gameboy Colour Emulator(Use this if you have a v1.0 or v1.5 psp) to work on PSPs with a firmware of 2.01 or higher using Fanjitas Eloader, heres the info:
<blockquote>It's here! What you all been waiting for. Homer's RIN 3.0!
Sound
Timestamps on savestates
Added quick savestate
Savestates are saved as png
Saves are compressed
Added zip support
Added wallpaper png support (press Start when selecting a PNG)
Added reset rom option
Added exit from emulator option
More rom compability
More realistic rom speed
Added battery life indicator (Bottom right)
Wallpapers and text color config are now the same with all roms (global)
Pro Action Replay (Gameshark) cheat code support</blockquote>
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February 23rd, 2006, 16:57 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the rough translation for now:
(0.1.8 bugfix1)
* BIOS it corrects the trouble which starting has become impossible. It was simple mistake.
(0.1.8 bugfix2)
* " ERROR: The Lost synchronization ", being kind of to have the fact that it is indicated it corrects.
You think perhaps it has been repaired, it is is, but.
* While indicatory the execution picture of the saving / load state pushing the Home button, when it tries to end
It corrects the trouble which it has frozen.
(0.1.8 bugfix3)
* State you reset on the basis of the date of the data. Date of my PSP increased 1 year lately, (laughing)
As for processing you did not know to having met it slips with something it is is, but * & *.
Because it is problem of indication processing, there is no modification in the data itself.
* Because there was demand of volume adjustment of the sound /MP3, it corresponds with the following 0.1.9.
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February 23rd, 2006, 17:55 Posted By: wraggster
Evilo has released a new version of the port of Super Mario War to the PS2, heres whats new:
As promised, a little update to add a great feature : Multitap support thanks to the work of Drakonite on the SDL library (as well as others little fixes to the driver, but that should be however not visible). Also, I saw a lot of complains about the outdated version on which the PS2 port is based, but all I can say is : don't discourage people, and try to enjoy this version anyway(that was initially a try for the PS2 SDL library) while waiting for a fresh new port based on the version 1.6 !
Download here --> http://psxdev.info/evilo/smw.html
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February 23rd, 2006, 18:01 Posted By: wraggster
Tysonhy posted this:
<blockquote>Here's a little project that I did today. The psp lego charging dock. It took me about 1 hour 15 minutes to make this and if I had more of the same colors, I would've made a much better color design. Cost to make this charging dock was about $6.00 in lego pieces. Cheaper than purchasing those $25.00 ones. Let me know what you think.</blockquote>
More info here --> http://tysonhy.com/2006/02/psp-lego-charging-dock.html
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February 23rd, 2006, 18:06 Posted By: wraggster
gracz54 posted this:
"ok, my next little port to world domination this time its sierp 1.0 by Michael Mestre it shows sierpinski-like patterns"
er, download via comments
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February 23rd, 2006, 18:14 Posted By: wraggster
Source - IGN
<blockquote>Fans of covert action know that the Splinter Cell franchise is on its way to Sony's handheld. The title, of course, is Splinter Cell Essentials, and it blends all-new content with a few missions from previous games. Basically, it's the same caliber title we'd expect from a console release, only optimized for the PSP. So in this regard, fans don't need to lose any sleep over getting a slimmed down version of the console games - pretty much everything made the translation from console to portable.
We talked about all of Sam Fisher's moves, gadgets and weapons in an earlier preview, but here's a recap should anyone need one: You can still use all of Sam's gadgets, including different visions modes and high-tech weaponry. You still get to use the SC-20K covert assault rifle. It's the covert operative's best friend and this wouldn't be a Splinter Cell game without it. You also have access to a few accessories, such as the foregrip and launcher attachments. The former offers better aim through improved handling, while the latter lets you fire five different types of projectiles. There's the sticky camera, sticky shocker, gas grenade, diversion camera and ringfoil. Most of these are pretty self-explanatory, but for anyone that's slightly confused, the ringfoil incapacitates enemies at a distance.
Virtually every maneuver from previous games makes it intact. To start, Sam can crouch, back to walls (to avoid detection) and climb ladders, pipes and cables. He can also shimmy along walls, grab on to ledges and move "hand over hand" along horizontal pipes and cables. The more advanced move set, including rolling, split jumps and half split jumps, are also available. Each of these moves actually works well within the game and feels just as intuitive as you'd hope. And even though the game has been made with mobile gamers in mind, just know that you'll have plenty of opportunities to use all of these moves.
To prove a point, Ubisoft let us play through a few levels with some of these techniques, gadgets and weapons for ourselves. The first, which takes place in Columbia, sends you back in time to when Sam Fisher was part of the Navy SEALS. His commander, Douglas Shetland, has been taken hostage by the Revolutionary Armed Forces of Columbia. The American base commander orders a rescue operation, but they'll take far too long in reaching the enemy base. As such, Sam needs to go against the advice of base personnel and conduct a search and rescue operation by himself.
This mission helps acquaint players with the basics needed in later levels. In order to sneak out of the American base, for instance, you need to use shadows and foliage, not to mention remain relatively silent as you creep around. On your way out of the base, you'll also need to pay attention to troop movement and move only when their backs are turned. Of course, you can also find light sources (such as kerosene lamps) and disable them to cast shadows over the environment. One of the first things you need to do in the mission is to evade two guards and make your way across a bridge. Once over, you need to climb a nearby wall by finding some vines, which places you right on the outskirts of the enemy camp.</blockquote>
View the rest of the article and videos etc at the link above.
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February 24th, 2006, 01:14 Posted By: wraggster
Dubbed WA!PS3 Online, Sony plans to combat the Xbox 360's download service with their own service for the Playstation 3. Though this is only going to happen in Asian markets at first, this adds even more fuel to the fiery debate over whether the Playstation 3 will have a hard drive included with the system. The Playstation 3 will be able to download games to the console for gamers to play and Sony says it will be better than the Xbox 360's features.
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February 24th, 2006, 01:15 Posted By: wraggster
The PS3 and the Xbox 360 may both look shiny on the outside, but it's the guts of each machine that determine their retail price tags.
Consumers who buy the PlayStation 3 will certainly get high-priced components in that new game console whenever it hits store shelves. The big question will be how much of a financial loss Sony will have to swallow on each box in order to get consumers to buy them.
The estimated total bill of materials for Sony's next-generation game console will be between $725 and $905, according to various estimates. In comparison, the Xbox 360 from Microsoft comes with a component bill between $501 and $525.
Though Sony hasn't disclosed the price of the PS3, analysts figure it will have to be in the ballpark of $299 to $399--the price for the two versions of the Xbox 360. PS3 pricing speculation has heated up in recent days, along with rumors that the long-awaited game console could be delayed for up to a year.
The pricing disparity between the components for the two consoles comes largely because the Sony box will contain a Blu-ray drive, which supports the new high-definition Blu-ray DVD format. That could cost $200 to $300 or more per console. The processor in the PS3 also will likely cost more.
The unusual nature of the new console's component menu makes it difficult to pinpoint the cost estimate. The PS3 will be one of the few machines on the market with XDR memory, based on designs from Rambus.
Some analysts have suffered addition problems, too. Merrill Lynch wrote in a widely publicized research note that the component bill would total $900, not including a detachable drive. But Merrill later told CNET News.com that it meant to say $800.
Nonetheless, the cost of the rest of the components is roughly equal for both the Sony and Microsoft consoles, according to various analyst estimates.
The price estimates for materials do not include marketing, software development, advertising, or other costs, which will push Sony's total cost per console even higher. A Sony representative said the company would not comment on pricing.
A mismatch between the retail price and the cost of materials for a game console isn't unusual, because console manufacturers expect to make up the difference by selling games to run on the consoles. That's what Microsoft did with the Xbox 360.
The cost of making game consoles also drops rapidly over time because manufacturers don't usually upgrade the configurations year after year, while the cost of the components they're using drops. Merrill Lynch, in fact, estimates that the component bill, not including the detachable drive, will drop to $320 in three years.
Ken Kutaragi, who heads up Sony Computer Entertainment, is counting on it. In 1999, the processor and the graphics chip inside the PS2 took up 239 and 279 square millimeters in surface area, respectively, which made them relatively large (and hence relatively expensive) chips, he noted in a speech in February in San Francisco. By 2004, the two chips were condensed into one that took up only 87 square millimeters, almost one-sixth the size.
Here's how the components stack up.
Processor: The PS3 will be a showcase for the Cell processor from the SIT powers (Sony, IBM, Toshiba). The cell consists of a PowerPC core with eight signal processing cores. While the large number of cores help run multimedia applications, they also make for one large chip. Cell will take up 221 square millimeters of space, larger than the 168 square millimeters of the Xbox 360 processor. Larger chips are typically more expensive to make.
A greater percentage of the real estate on the Xbox 360 chip, also from IBM, is given up to cache memory. Cache is typically cheaper to manufacture than logic transistors, which own more of the real estate on Cell. As a result, Sony faces two disadvantages in terms of cost.
Kevin Krewell, editor in chief of the Microprocessor Forum, estimates the chip will cost between $150 and $170 at launch. Merrill Lynch puts the cost at $230, dropping to an estimated $60 in three years. In comparison, iSuppli estimates the cost of the Xbox 360 chip at $106.
The optical drive: For the PS3, this is the killer. In 2006, manufacturers will have to pay $200 to $300 for Blu-ray drives, according to Wolfgang Schlichting, an analyst with IDC. By 2007, the price will drop to between $100 and $200. The Xbox has a standard DVD drive, with an optional HD-DVD drive.
Standard DVD drives sell for $20 or less. Even recordable DVD drives at wholesale sell for a mere $28 to $32.
Graphics chip: This looks like a tie. Microsoft worked with ATI Technologies to develop a chip that costs about $141, according to iSuppli. Sony teamed with ATI rival Nvidia for its chip, which could cost $120 to $150, according to Dean McCarron at Mercury Research. Since the two chips are based on the high-end PC chips from the two companies, and since ATI and Nvidia are such fierce competitors, it's a safe bet that the two are roughly equal here.
Memory: Looks like a tie, but Sony may take a slight hit here. The Xbox 360 will come with 512MB of GDDR (graphics double data rate memory, meant for handling graphics-intensive programs like games). The PS3 will come with 256MB of 700MHz GDDR 3 memory and 256MB of XDR memory. Bob Merritt of Semico Research says it's safe to assume that both types of memory will sell for a 100 percent premium over conventional DDR2 memory in 2006, dropping to a 50 percent premium the following year. A 256-megabit DDR2 chip sells for about $2.46 on the wholesale market, he said, leading to a price of about $79 for 512MB of GDDR (here's the math: 2.46x2x2x8; there are eight bits in a byte).
iSuppli and Merrill Lynch put the cost of memory at, respectively, $65 and $50. The average between the three is $65.
In a twist, Samsung will make memory for both consoles.
Hard drive: The $399 version of the Xbox 360 comes with a detachable 20GB hard drive. Sony will include a detachable drive but hasn't set specifications. So again, it's a draw. On the wholesale market, the drives go for about $40.
Everything else: The power supply, the chassis, the wireless components--all of these parts will come from the same (or similarly situated) competitors in China and Taiwan and will cost the same. The "other" category of parts comes to about $165, according to iSuppli and $100 according to Merrill Lynch. Let's average that out to $130.
Total: If you use the low-end figures for Cell ($150) and the Blu-ray drive ($200), the PS3 materials bill comes to $700. The high estimate, including a $230 chip and $300 drive, comes to $880. The average is $790. The Xbox 360, meanwhile, comes in at $476 through averaging prices from different analysts. A study from iSuppli puts the figure at $525.
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February 24th, 2006, 01:20 Posted By: wraggster
Source Gamespot
Heavy-hitting role-playing franchises crossover in Itadaki Street board game for the PSP; FFXII characters and new stages confirmed.
TOKYO--Square Enix announced last week that it is developing "Dragon Quest & Final Fantasy in Itadaki Street Portable" for the Sony PSP. The Japanese RPG powerhouse put up a teaser page on its official site, but specifics about the game were few and far between. That changed this week, as the latest issue of Shonen Jump includes a number of details about the project.
Back in late 2004, Square Enix released a PlayStation 2 board game named "Dragon Quest & Final Fantasy in Itadaki Street Special" in Japan. The game featured an all-star cast of characters from the two RPG series, and it was one of the publisher's major hits in the country for the year. However, Itadaki Street Portable for the PSP will be a new installment rather than a port of the PS2 original.
Itadaki Street Portable looks similar to the PS2 version of the game, but it features new characters and new stages. Square Enix has already confirmed the appearance of new characters from Final Fantasy XII (with Fran and Balflear playable for certain), and Shonen Jump reports that the game's new stages will include a map based on the Phantom Train in Final Fantasy VI.
Dragon Quest & Final Fantasy in Itadaki Street Portable is slated for release in Japan this spring.
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February 24th, 2006, 01:23 Posted By: wraggster
Financial website TheStreet.com does away with all the doom and gloom surrounding the increasing likelihood that Sony's PS3 won't make its spring release. Writer Troy Wolverton covers the ins and outs of the whole messy affair before concluding, "As long as the console is launched this year, it would still be on the shelves for the holiday season, when the lion's share of game hardware and software purchases are made. This means a slight delay wouldn't result in significant lost sales, especially with Microsoft still struggling with supply issues of its own with the Xbox 360."
He acknowledges that if Sony misses the crucial holiday season, they will be offering Microsoft an "opportunity" to further increase their market share; though, if the rumors are true, the system will see a September '06 release.
Will a fall delay impact the purchasing decision of any PS3 hopefuls? How about a delay until next year? Will you be able to make it through the holiday season without a next-gen console?
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February 24th, 2006, 01:53 Posted By: wraggster
Youresam posted this news:
"Hey everyone, Ive created a program that will make making online games as simple as reading strings.
You use an id for your program, for example if I make a game, the id could be "samsgame". So an example code would be netsend("samsgame","sam is at level 1","r"). ("r" means add to the variable, "w" means replace it)
Then, another PSP would call
otherlevel = netget("samsgame")
Anyway, refer to the readme for more details. "
Check the original release thread at PS2dev -->http://forums.ps2dev.org/viewtopic.p...ghlight=netlib
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February 24th, 2006, 02:51 Posted By: wraggster
Thanks to Lik Sang i had the chance to review the Blaze PSP TV adaptor, heres some info:
The TV Adapter for PSP lets you hook up your PSP to your home television (NTSC and PAL) via Composite and Stereo connectors. This adapter requires no modification of your PSP console.
Heres an excerpt from the review:
The Blaze TV adapter uses mirrors and a projector to get the picture onto your big screen, the adapter itself is quite light even though the actual size is a bit on the large side and it does make pressing the Home button and the other buttons at that level hard to press although you can live with it so, so far so good. The adaptor can be used on PAL and NTSC tvs so thats another bonus, underneath you also have a button to switch between Game and Movie although i didnt spot any differences by each setting. The adaptor has a great Focus dial so to get the best picture its essential plus a brightness dial on the side.
Read the full review here --> http://psp-news.dcemu.co.uk/blazepsp...r-review.shtml
Thanks to Lik Sang for the review sample .
WE Want Your Reviews
If you have a Game or UMD or infact any PSP accessorie, then why not do a review of it, the best reviews will always be posted on the main site.
Check out our Reviews forum here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=86
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February 24th, 2006, 15:13 Posted By: wraggster
The next version of Sony's PSP will sport an integrated digital video camera that will allow users to stream live video to the PlayStation 3, according to an anonymous source. The feature, which will utilize the PSP's Wi-Fi support, will be marketed as the new way to chat with friends while on the go.
According to the tipster, the "PSP 2" will also gain the recently rumored NAND flash storage, though the first generation of the new model will only be available with 4GB instead of the 8GB currently speculated. Sony will also trim approximately a quarter of inch from the device, and offer it in three color choices — black, white and silver.
Sources claim that the tiny camera will be an off-the-shelf stock unit that is currently being used in several Sony Ericsson mobile phones, and will also allow users to take still photos, in addition to video. Its placement will be directly below the PSP's screen, where the "PSP" logo can currently be found.
The new PSP's video streaming capabilities will be considered a must-have addition for Sony's upcoming PS3 console. While details are scant at this point, sources say the streaming will be made possible through the upcoming HUB PlayStation service, which will launch alongside the PS3 and compete directly with Microsoft's Xbox Live service.
We'll provide more details as they become available.
Via PSPWorld
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February 24th, 2006, 15:23 Posted By: wraggster
SuccessHK have the new Fight Night Round 3 US ver in stock for all importers of PSP games, heres the info:
The first boxing game for PSP, EA Sports Fight Night Round 3 brings the most intense boxing videogame experience to the virtual ring. On the way to becoming boxing's greatest legend, train to fight like the best including Muhammad Ali and Oscar De La Hoya or create a boxing style unique only to your boxer. Go toe-to-toe with greats such as Ali, De La Hoya, Joe Frazier, Bernard Hopkins and Roy Jones Jr. Outside of the ring, gamers can establish intense rivalries through pre-fight events putting purpose and passion behind every hit.
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February 24th, 2006, 16:20 Posted By: badplankton
(News submission by badplankton)
i've just finished revision 0.10 of PSPSeq.it has the following new features:
- file save and load
- track mute
- volume control for each track
- sequencer start/stop
- optimizations to allow for more concurrent audio tracks
have fun!
ethan
dspmusic.org/psp/
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February 24th, 2006, 16:47 Posted By: wraggster
Quit your twitching—Hometown Honey Hall of Famer Danielle Gamba is back! A good acceptance speech should run the gamut of emotions from cheers to tears. So no apologies are needed from Danielle Gamba when she turns up the sob-knob.
Also in this issue, when snowboarder Gretchen Bleiler was forced to sit out of the 2002 Olympics after narrowly missing the qualifiers, she vowed she would return—and return she did. This week, the sultry Bleiler captured the silver during her halfpipe Olympic run at Torino. That's not surprising considering the siren of the slopes is one of the top female snowboarders in the halfpipe, having won eight consecutive competitions in 2003; snagging wins at the 2004 X Games, Gravity Games and U.S. Open; not to mention placing first-place in World Cup competition at Bardonecchia, Italy, in 2005.
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Via PSPMagazines
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February 24th, 2006, 16:48 Posted By: wraggster
Source -IGN:
EA released From Russia with Love for the PS2, Xbox and GameCube last November, and now it's headed to Sony's new handheld, the PSP. We scored a look at the game recently, over at EA's campus in Redwood Shores, California. And from what we saw, including a bunch of multiplayer modes and a chunk of the single-player story mode, it looks to be a faithful port of the console version. More importantly, it looks like it works as a portable title.
The PSP version follows the same narrative and mission structure as the console version. It still splits between eight missions that further divide into 32 stages. Fans can rest easy in the knowledge that developers didn't strip or remove anything. In fact, one of the aspects they've beefed up for the PSP release is the roster of playable characters in multiplayer mode. You can head down below to check them out, and don't forget to see a bunch of new screens in the media section!
Check out the screens and more info here --> http://psp.ign.com/articles/691/691009p1.html
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February 24th, 2006, 17:12 Posted By: wraggster
PSmonkey has posted another update on his progress with his Nintendo 64 Emulator for PSP:
<blockquote>With more and more things starting to work (including new demos) I am starting to debate a time frame for release. I was originaly gunning for "when more runs, post quickly" but I am thinking not to do that. I am actualy thinking of trying to get the emulator to the point where it's waiting on rsp emulation. That way when I start on it again (need break to work on iris) I will be starting in on rsp emulation to start running comercial roms. Sure it might only take me another week to get to this point but I am thinking of delaying it further for a huge release on march 9th (there be a reason for that) but I am unsure atm. So I will have to debate it further and also continue to hunt down bugs.
Well anyways i'll post some pictures up later today of new status & of me hopfuly kicking the n64 ass in pong by omar. </blockquote>
More info here --> http://www.dcemu.co.uk/vbulletin/sho...4&page=2&pp=10
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February 24th, 2006, 20:53 Posted By: wraggster
Fanjita posted this about the Brown Ale Eloader:
From now on we'll be maintaining a copy of what we consider to be the "latest and greatest" configuration files for eLoader, updated as new configuration settings are discovered. I've uploaded a config pack containing current tested and confirmed changes. You can read about it using the 'Latest Config' link on the left, or by clicking here. The affected programs in this update are: BookR (TIFF mode), ScummVM, PSP-GBA (GTA mode) and SNES9x TYL (v2.6 firmware).
<blockquote>The eLoader features dynamic configuration files, that let you change its behaviour to suit your tastes, or to adapt it to support new homebrew when it is released. The README.TXT file describes how to edit the configuration file ("/psp/eloader/loader095.cfg"), and the meaning of most of the important parameters.
You can download a ZIP file containing the latest and greatest configuration settings from here. Just extract the files to the /psp/eloader folder. The fixes in this config pack, relative to the latest eLoader release, are:
BookR 0.6 : now runs in TIFF mode.
ScummVM 0.8.2 : now runs in TIFF and GTA mode.
PSP-GBA v1.1 : now runs in GTA mode.
SNES9x TYL 0.3 : now saves games correctly.</blockquote>
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February 24th, 2006, 22:36 Posted By: wraggster
Edison Carter has once again updated his Cheat Device for the Game Grand Theft Auto Liberty City Stories, heres all the details thanks to /_[][]_\2.0
<blockquote>v0.9:
Construction Mode
Cheats memory increased to 200k
Select cheats files from cheats directory
333MHz now supported on firmware 2.6
v0.9 release notes:
You'll need to move your cheats.txt file into the cheats directory. This version can access any cheats files in the cheats directory by highlighting "File: ..." and pressing left/right. They're in the order of the files in the directory, so make sure you copy the file you want to come up first into the directory first.
For tips on using Construction Mode, see this thread
When you enable Construction Mode, it doesn't become fully active until you close the menu screen. Use the arrow buttons and analog stick to move around. You can move faster by holding X. It can be easier to see what you're working on if you use L1+LEFT to zoom out.
Here is a list of known object IDs. Objects usually take a couple seconds to appear. If you move too far away from where the object was originally created, it may become invisible. Holding R1 will usually make it appear again."
-from www.maxbot.com</blockquote>
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February 24th, 2006, 22:41 Posted By: wraggster
CheatSync is an online tool that allows you to choose custom made cheats from a MASSIVE online database and transfer them onto your PSP seemlessley for use with the CheatDevice by edisoncarter and your version of Grand Theft Auto: Liberty City Stories.
Heres whats new in v0.4:
User account system added
Users can edit/delete their submitted cheats
Change Password added to File menu
Moderator facility added
Block User Access facility available to moderators
Cheats can be added to user Favourites
Rating system instroduced based on user favourites
New button Show Top Rated added to toolbar (Ctrl+T)
New button Show Latest added to toolbar (Ctrl+L)
New button Show Favourites added to toolbar
Auto detect/install of new versions of CheatDevice when released
Speed improved when adding/editing/deleting cheats from server
Max cheats.txt file size increased to 200K
Full details and Download at the official site Here --> http://www.gtapsp.com/cheatsync/?page=main
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February 25th, 2006, 03:41 Posted By: wraggster
YoureSam has released an "instant messenger" program written in Lua, heres the info:
NEW: I have created a sample chat program.
Controls:
Square to refresh
Start to quit
Cross to enter message:
up/down to change letter
left is backspace, right is next letter
cross is send
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February 25th, 2006, 03:45 Posted By: wraggster
Spirax has updated his Flying Side scroller written in Lua for the PSP, heres whats new:
disabled autofire, you must release the cross button to fire again ;-)
small speed ajust, now the plains start from 4 and increase the number
and the speed with the dificulty level
better AI from enemy, now they also can fire you :b
bonus life added when 10000 & 30000 points reached
Support analog pad for copter movement
Hidden corrupted data icon
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February 25th, 2006, 03:52 Posted By: wraggster
Christophe has released a new version of his Commodore64 emulator Vice for the PSP.
Heres whats new:
Better speed accuracy
Support .zip files (one or multiple files into zip(s) )
Save snapshot on MemoryStick. Allow 4 saves for 1 game.
Improved disk/tape browser with screenshots and info file. Can also display .nfo file from gamebase game archives.
Save settings on exit
Enable / Disable sound option
Scrolling in menu
Cpu clock, 266 Mhz is now available
Customizable menu font
Palette support (Vice format .vpl)
Use Vice1.18 sources (instead of 1.14)
Download here --> http://psp-news.dcemu.co.uk/pspvice.shtml (Leave Feedback for the coder)
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February 25th, 2006, 07:54 Posted By: SamuraiX
Version 0.06 By SamuraiX
Updates:
-Finished Widescreen mode.
-Updated font spacing for funky fonts.
-Added Available Memory to PSP Options.
-Added Sound Effects to Pause Screen.
-Defaults to Widescreen Mode.
-Defaults to 222 Mhz since there is no slowdown.
Fixes:
-Crash from using in-game exit.
Known Issues:
-None that I know of...
Next Release:
-Pak File Selector.
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February 25th, 2006, 09:05 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the rough translation for now:
0.1.9 Modification point:
* Error when message is indicated, portion of sprite cash is cleared,
It corrects the bug which the picture has stopped being indicated normally.
* Volume adjustment of sound and the CDDA was added. Because there is no く which reduced processing speed, original volume
Because only a smaller value it can set, when volume is increased, with the menu of sound and
the CDDA After adjusting the balance of volume, please operate the volume button of the PSP.
(Additional menu item: Sound volume and CDDA Volume)
* It tried to be able to allot the controller to also prayer 2.
With additional item " Controler " of the menu please change Player 1/Player 2.
* In order for sleep to operate normally, it corrected. When reopening the CDDA starts from the forefront of tune, but
When the response is considered, because it is the problem which is not avoided, please acknowledge.
* Because processing of sound and the MP3 was rewritten, there is a possibility new trouble occurring.
When there is a problem please communicate.
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February 25th, 2006, 13:56 Posted By: wraggster
Some sad news folks our PSP 60 Day Contest has been temp cancelled, i will update with some better news in the long run but for now the contest will be held later in the year.
Sorry to all those who were interested in it.
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February 25th, 2006, 16:07 Posted By: wraggster
Source - Gamespot
Midway is set to put the pedal to the metal again this fall, as the company has revealed the first details on Rush for the PSP, the latest in its long line of California-based cruising games and the first for Sony's handheld.
Like last year's L.A. Rush, the PSP Rush will include a story mode set in a shortcut-laden City of Angels, which will feature more than 50 rides (at least 36 of them licensed), some of them downright pimped-out rides courtesy of West Coast Customs. However, Rush will also include some extras, including 30 new cruise missions, a hip-hop and rock soundtrack with new tracks from Lil' Kim and Twista, and the ability to play any cruise mission with another player by way of the PSP's Wi-Fi capabilities.
Also featured on the PSP Rush will be stunt arena and battle race modes. The latter mode will let players go head-to-head with each other in a power-up-propelled race to the finish, while the stunt arena calls upon players to launch their cars off ramps and sail through the air performing various twists and turns before (hopefully) landing on all four wheels. As in the stunt mode in the Dreamcast version of San Francisco Rush 2049, golden tokens that unlock extra content in the game will be placed amid the mayhem.
Rush for the PSP is set for release in September .
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February 25th, 2006, 16:13 Posted By: wraggster
Success HK have posted a new commercial release for the PSP:
Oedo Sennryoubako is light-hearted collection of action-based mini-games themed in Japan's Edo period (with plenty of anachronisms for fun). Various minigame tasks include riding horses, destroying stones, and chop trees. Four players can play together via wireless LAN.
They also have the following new releases:
Mobile Train Simulator: Keisei, Touei Asakusa, Keisei Lines Jap ver.
Initial D: Street Stage Jap ver
Jitsuroku Oniyome Niki Jap ver.
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February 25th, 2006, 16:32 Posted By: wraggster
Akihabara the excellent Gadgets website based in Asia have released a new Magazine for the PSP, expect all the very best in gadget news,
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February 25th, 2006, 23:48 Posted By: wraggster
Finally we are back in buisness, i took the rather boring task of getting the links to all PSP homebrew releases for the PSP, so now on the main site we have all the links to everything released.
Because of so many releases, the Lua section (Games, Demos and Apps), Homebrew Demos and PSP Magazines all have a seperate page for them now.
The Homebrew Games and Apps section on the left hand cloumn is now massive and we will stay as up to date as humanly possible.
after going through 18 sites i need a cuppa tea (or booze)
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February 26th, 2006, 00:56 Posted By: wraggster
It's kind of becoming this sick fascination, a gadgety train wreck, if you will, constantly wondering about the status of the PlayStation 3, and whether it'll launch in any reasonable time frame to compete with the Xbox 360 in ours, the US market. Well, according to a Sony Computer Entertainment Japan spokesman who spoke to Kyodo News, the PlayStation 3 could be delayed until fall due to a "failure to set the specifications of the Blue-ray [sp] DVD technology," by the end of 2005, as reported by the AFP. We're not sure whether this refers to the AACS delays we saw last week, but if so they've really got nothing to worry about since the AACS forum all but announced an interim plan so as not to delay anyone's launches. And if not, well, it's their format and their own damn fault -- either way, according to Hirokazu Hamamura, president of Enterbrain Inc. in Japan, had an interesting thing to say: "Sony has not begun taking orders early this month, that means that it would be difficult for the company to begin sales in May." Well, there you go, then.
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February 26th, 2006, 01:26 Posted By: wraggster
The PSP UK Team have released the first Cheats Magazine for the PSP, the Magazine weighs in at 154 pages and should have cheats for Most PSP games released.
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February 26th, 2006, 01:59 Posted By: wraggster
arobase has released a new app written in Lua and one with educational value, heres the info:
"This small utility is there to help the children to learn the words by associating them images. For the moment this software is adapted for the game console PSP. This game is open, you can add new topics by creating a new repertory or adding pictures in an existing subject. One of the advantages of this play is that it is for all langages. All the file game01.zip is to be placed in the PSP\GAME\luaplayer\Applications repertory of your console."
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February 26th, 2006, 02:02 Posted By: wraggster
arobase has released a Sudoku game written in Lua for the PSP, heres the info:
A link to wiki , to explain how it works.
All the file game02.zip is to be placed in the PSP\GAME\luaplayer\Applications repertory of your console.
It is necessary to have installed luaplayer on your console above all.
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February 26th, 2006, 03:06 Posted By: wraggster
Jonny2002 has released a new version of his XBMC Remote Music Interface, heres whats new:
Added playlist support
Added support for album art
Added skip to previous/next song with L/R-trigger
Added fast rewind/fast forward with analog stick.
Added "controller mode", enter with Start.
More informative error messages.
Better network recovery when bringing the PSP out of sleep mode.
Playing SHOUTcast streams (and probably also ITunes streams) caused a crash.
Increased the timeout from 7 to 15 seconds during transfer of data, accessing internet streams would sometimes timeout on slow lines.
Fixed a bug with parsing of SMB shares containing domain name.
Fixed an index off by one bug in the network selection screen.
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February 26th, 2006, 03:23 Posted By: wraggster
Carlsb3rg has updated his footy mag for the PSP, this mag has a total of 71 pages and features all the action from the UK and Europe inc video footage.
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February 26th, 2006, 03:26 Posted By: wraggster
The iPSP team have released Issue 2 of their mag for the PSP, heres the info:
103 pages of reading goodness!
This is no longer a PSP focused magazine - no no, now we have expanded into PS3, revolution, 360, jokes and humor, anime and comics, media and more
Be sure to check it out, and get in touch with me if ya' can help out (email in the mag) Bye for now!
-iPSP team
Download here --> http://ipsp.be/
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February 26th, 2006, 03:45 Posted By: wraggster
PSP Galaxy this week features a battle between 2 homebrew Kings, you have the PSP vs the GP2X, which one in the verdict of the magazine author is the kingpin.
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Also compare PSP News vs GP2X News and the releases on the respective sites, tell us what you like and dislike about each console.
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February 26th, 2006, 04:03 Posted By: wraggster
PSMonkey has again posted an update on the status of his Nintendo64 Emulator for the PSP, heres what he posted tonight:
<blockquote>Well after some back and forth I figured a few things out. For some reason I dont need to byteswap the pif ram where pc emulators do. So with this and a few corrections I got input working. Even better is the fixing of SI transfer now keeps a few homebrew games from crashing.
So here are some screenshots of Pong by omar, Liner (I dont understand the point of this game), Manic Minor & MM hiden levels (oddly enough its very dark), & the wonderful n64 logo returns from waverace (do note that no comercial games run, this just this logo shows up since it draws to the framebuffer with no use of the rsp/rdp). Anyways enjoy. More updates to come when more progress is made. </blockquote>
Check out the screenshots at his site here -> http://nemo.dcemu.co.uk/
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February 26th, 2006, 05:30 Posted By: turulo
Im glad to announce an available development version which enables wireless play for 1.00 and 1.50 users.
This way you will be able to play against other psp users using same access point or trought internet agains other unix/mac/windows/psp users, enjoy.
Im also hosting two servers "friendly" for psp users, anyway you can also play on any "normal" pc server, but some of them use custom graphics, huge maps or other features not fully supported on PSP. Servers are:
* OpenTTD for PSP players Europe
* OpenTTD for PSP players USA
I have managed to play fine against pc users on a 256x512 map containing 3 companies with 54 trains, 30 planes and 43 road vehicles.
Dont forget to visit http://openttd.teamjak.net to keep updated.
Remember this is a development version, so it could not work as expected, please report any not known issue.
Known issues:
* Access point selection interface is nasty
* Connection lost, isnt tolerated
* Servers window is to big to fit on screen
* It gets disconnected from some high load servers
* Doesnt have keyboard support
* Not tested with dhcp connections
* Some others i should be forgetting
Usage Notes:
* To change your network name, you must edit your openttd.cfg file and change the 'player_name' value
* To play this release using wireless you must start it with network switch enabled, or load with switch disabled to play singleplayer.
* Most of times you should increase cpu speed by pressing "start + R trigger"
* Playing maps bigger than 512x512 isnt recommended
* Poor wireless signal means getting dropped on multiplayer games
* Please report
Download
Please read the README and this noticie before asking about installation or any issue.
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February 26th, 2006, 09:55 Posted By: SamuraiX
Version 0.065 By SamuraiX Demanded by the people!!!
Fixes:
-Compatibility with 2.0+ (Eloader: 0.95 Patch: 22 Feb 06) Test with my 2.0
-End Of Level Stuck Bug
-Enemies now walk into level versus falling from sky.
Usage:
-pak file must be renamed to "bor.pak" lowercase letters.
-Use supplied settings.sav
-Use DC, PS2, Xbox and PC mod paks in that order due to PSP Memory limits.
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February 26th, 2006, 11:15 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the rough translation for now:
(0.1.9 bugfix 1)
* Because user there is a part which part elementary by mistake is with drawing processing of interface, correction. You think performance of user interface drawing has improved. In addition, there was a possibility the sprite territory being destroyed at the time of picture clearing processing, but Perhaps you think this is corrected.
(0.1.9 bugfix 2)
* It meaning that with bugfix 1 new bug occurs with sound and video, it corrects. It is not completed.
* It does not solve the trouble of sleep at the time of zip file use yet.
* Because we do the entire correction of the source destined for 0.2, as for the next source release up to 0.2 Please wait. (It advances 0.1.9 bug corrections, but as for 0.2 releases you think it becomes for a while first.
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February 26th, 2006, 11:43 Posted By: wraggster
zouzzz has posted a new homebrew game for the PSP, heres the details translated from French (via google)
<blockquote>Homebrew carried out by zouzzz, 100% inspired of the data base of MIDAM: Kid PADDLE. Goals of the play: Mode "Kill all!!" draw on the maximum of Blork to make the most possible point, you have the right to 10 failures Mode "Blork and Co": try to finish the 6 levels of the plays with only the right to 10 failures... but the difficulty is adjustable.... then Bébé or Maniac? Keys: R, Round, X: to draw a flèchette L: to reload Square: to take a screenshot, it will be stored in the file screenshot the additions of version 2.0 compared to version 1.0: - 1 new fashion of play - 5 new tables (the room of the souer - 4 levels of difficulty - news pages of intro - management of the analogical pad -..... For all your remarks, questions...: http://gueux-forum.net/index.php?showtopic=96892
Good play,
zouzzz</blockquote>
hmm that translation came out rubbish :P
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February 26th, 2006, 11:48 Posted By: wraggster
McZonk has ported Commander Keen to the PSP, heres the details from his blog:
<blockquote>And here it is: the news with a title. For all tried to guess the text in the news below. Try Standard Galactic Alphabet.
The font was taken from Commander Keen. An ID Game from 1990. Read more on Wikipedia or commander-keen.com
You can download it with the first shareware episode. Episode 2 & 3 are also supported but you need the original disks for it.
I began in the beginning of the last semester with porting keen to the psp. I don't know about CloneKeen at this moment. Catalin another Keen addicted guy already made an opensource windows/linux port. So I deleted all my work and just change some lines of code in clonekeen.
It is not 100% finished, some buttons need to be mapped (see the bugs in the readme) but you can play and have fun.</blockquote>
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February 26th, 2006, 11:57 Posted By: wraggster
Source - PSP Vault
Good news, fellas -- I was right when I predicted Sony would release a 4GB Memory Stick PRO Duo for under $300 USD. Sony has posted an official press release that specifically mentions:
4GB capacity
Compatibility with the PSP (just in case you had some doubt)
Release in July
$250 retail price
Anyone else think the price is a tad steep?
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February 27th, 2006, 02:56 Posted By: wraggster
Jean-Yves Lamoureux has released a new version of his WiFiSniffer app for the PSP! WiFiSniffer allows you to detect and monitor the status of WiFi connections in your area.
Info:
WifiSniffer is a wardriving tool, or more generally a tool for PSP allowing you to discover WiFi networks coming through you PSP. It will run ONLY on 1.50 firmwares, for many reasons.
TODO:
Add strength of signals
Play sound when non-crypted network was found
Try to make a difference between WPA / WEP / WEP2 networks
More ...
Jean-Yves Lamoureux
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February 27th, 2006, 02:59 Posted By: wraggster
TeamOverload has released a new version of his Pong game written in Lua:
After finally getting homebrew back i have decided to get back to work on XPong. This versions biggest change is 2.01+ compatibility. When i originally tried 0.6 the game would just freeze. I managed to fix that. I would type all the new features out,but im on my psp web browser.
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February 27th, 2006, 03:06 Posted By: wraggster
BlackPhoenix has released a TicTacToe game for the PSP that was originally by Bill Kendrick
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February 27th, 2006, 03:08 Posted By: wraggster
Blue2k has posted some news about his Shell for the PSP:
The current Live Fire! version now features unlimited sized mp3's, and it will play mp3's from the default mp3 directory. As a bonus I've added a function that will make the mp3 player jump to the next song when the current song has finished playing.
Feel free to test it, it still needs some tweaking, as there might be some very tiny 'jumps' in the music. But those will be solved within the next few days. You can download it here: http://artillery-shell.com using the Live Fire! option in the menu on the left.
Download at the link above.
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February 27th, 2006, 03:14 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the translation thanks to b8a
"...I'm praying that there aren't any more easy-to-fix bugs left (tears)
*In the event that the program is not running correctly, please check the following items:
1."ERROR: lost syncronization" is displayed.
Try playing with CDDA turned off.
If it works correctly like this, then there's a possibility that the MP3 files are damaged.
Even when the original data is fine, sometimes that data doesn't get perfectly copied to the memory stick, so you should delete the MP3 files and remake them from the original CD-ROM.
2.Even with CDDA on and with the MP3 files, the MP3s don't play.
The program doesn't look outside of the neocd.mp3 folder inside the game's folder.
Please check your folder settings.
3. Some of the graphics are displayed as a black square.
I don't really know what's causing this, but it does look like this has happened when the MP3 file is damaged. I've recieved several reports of this happening, and the above was the cause in each case, and I've never had it happen with my own setup. Once again, I make no guarantees about the performance using data taken from anywhere other than the original CD-ROM.
Please understand this.
4. File loading is slow.
Since the emulation of the load screen itself involves some heavy processing, when you are emulating the load screen the file load speed drops drastically. Please turn "Emulate load screen" off.
This functions just fine even without logo.bmp and loading .bmp, so if you don't need these, feel free to just delete them. As in NeoCDPSP, I haven't included any processes to speed up the loading, so if you perform the above step and feel that the speed is still too slow, you might as well just give up trying.
*Concerning the processes related to sleeping, there's still some unstable bits. As there are issues that can't be solved by the program, I think it will take some time to fix this.
State of development:
-To a certain extent, I've accomplished everything I wanted to do, so for the time being, I'm planning on performing strictly bugfixes.
I think I may even fix the windows version."
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February 27th, 2006, 17:34 Posted By: wraggster
Katjana a member of the official PSP community has released several new pictures of the Firmware 3.0 for the PSP. From whats shown it looks like Mail, Paint, Clock, Organiser, Writepad, PS3 hard disk menu and music store integration.
Tons of screenshots via comments
truth or not you decide ??
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February 27th, 2006, 18:52 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the translation
(0.1.9 bugfix 4)
* Zip file when using when sleep is used, after the reopening file reading error occurred
It corrects trouble.
(It was repaired with you think, but if we would like to reopen play securely, the saving state combined use
We recommend that it does.
(0.1.9 bugfix 5)
* Automatic the fire just corrects the trouble which is not operational.
Unless depression interval of the button it is it can be less crowded depending upon the game because it does not operate, of the " Autofire Interval
" Please verify item. (Example: Unless they are metal slug " 4 frames " or more, it does not operate)
(0.1.9 bugfix 6)
* Correspondence of sleep was discontinued at one time. Please as for do not sleep.
0.2 To somehow. Please substitute with the saving state.
Download and Give Feedback via Comments Bloody hell does he update lots
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February 27th, 2006, 18:59 Posted By: wraggster
Edepot messaged me this news of a new version of his Space shooter type game:
"Biggest changes: 24bits/pixel mode and multi-directional scrolling, and ability to visit all nine planets ofsolar system (plus other galaxies). Try to reach earth (homeworld). Its really fun to find the solar system from the initial cubes. You can press right trigger to see where you are after using the hypercubes to zip to another area.
It is a big program when unzipped, so get at least a 128MB memory stick."
Download (its 28meg) from the official page here --> http://www.edepot.com/game.html
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February 27th, 2006, 19:09 Posted By: wraggster
Source Gamespot:
Sony Computer Entertainment announced it will increase the number of its PlayStation Spot kiosks in Japan. Starting today, the company will begin setting up the terminals in 300 locations nationwide. Sites for the kiosks will include game retailers, Internet cafes, and major train stations.
Sony's PlayStation Spots offer various game demos that can be temporarily downloaded to the PlayStation Portable via its wireless game-sharing functionality. The company has been regularly promoting the terminals with TV advertisements and even a promotional tour, but its actual availability has been limited up until now. PSP owners had to either go to Sony's official showroom located in Tokyo's Ginza district or one of the 12 game retailers that had the machine, almost all of which are also in Tokyo.
Sony will begin the expansion of its PlayStation Spots starting with 150 Internet cafes, which are either members of the Japan Complex Cafe Association (JCCA) or listed in the Gourmet Pia restaurant directory. On March 14, Sony will set up the kiosks at five major train stations: JR Shinjuku station (Tokyo), JR Tokyo station (Tokyo), JR Ikebukuro station (Tokyo), Sapporo Subway Oodori Station (Sapporo), and Nishitetsu Fukuoka Tenjin Station (Fukuoka). Finally, in April, the company will start setting up kiosks at approximately 150 retailers.
Three games will initially be offered by PlayStation Spots at Internet cafes and train stations: Baito Hell 2000, Loco Roco, and the Hudson comedy game Cream Stew mo Minagara Iroiro Gochagocha Ittemasukedomo...Warai no Tamago L size. A different selection will be offered through PlayStation Spots at retailers.
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February 27th, 2006, 19:11 Posted By: wraggster
Expectations, eh? While Black is technically flawless, painstakingly designed and probably the best single-player shooter on PS2, we can't help but feel a little disappointed. Why? Because it doesn't keep its promise to "do for first-person shooters what Burnout did for cars".
Forget the plot - its some nonsense about a rogue arms dealer in Eastern Europe. Black is about guns. A near-pornographic, Hollywood-amplified celebration of big guns. From the Pistol to the AK47 to the Magnum, every weapon glints with steely menace - feeling sufficiently weighty due to a sublime combination of sound effects, pad rumbling and 'heavy' reload animations.
Fire an Uzi at a hotel sign, and it splits letter-by-letter down the middle, Fire a shotgun at a steel door, and it clangs off its hinges - there are no 'interact' buttons in Black.
While most scenery is destructible, its effect is often cosmetic. Most times, you just need to find the gas boiler/petrol can/explosives 'conveniently' left by suspiciously large groups of enemies and fire away - like most 'normal' shooters.
There are killer moments, like firing an RPG rocket into a skyscraper in the opening level and watching six floors detonate in a shower of bodies and glass; or sniping in the graveyard, and blowing up headstones to reveal your enemies' position.
The opening level is mildly disappointing. For all the feeling of menace (bullets whizz from all directions) and almost farcical levels of destruction, there's no real feeling of danger, since health packs are plentiful - it's typical EA.
Don't be fooled. We really, really like, Black, but can't love it. It's not that destroying a 40 foot overhanging bunker in a shower of shards, screams and bullets isn't exciting, but that deep down, it doesn't mean anything. It'd be missing the point to complain about the lack of online or multiplayer features, but it does prevent Black from being the most complete FPS on PS2.
As it stands, it's an exemplary tech demo, with moments of blinding exhilaration. More tactile, if less atmospheric, than Killzone, more exciting, if less precise, than TimeSplitters 2, but less well rounded than a truly great FPS like Halo, or Half Life 2. You'd swear EA were holding back for a sequel...
Black is out for PS2 and Xbox now
Overall: 89%
http://www.gamesradar.com/reviews/de...sectionid=1605
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February 27th, 2006, 19:19 Posted By: wraggster
Source - Gamesradar
Sony has released a tight group of tactically aware screenshots of SOCOM: US Navy SEALs: Fireteam Bravo, the PSP version of its squad based shooter.
The PSP version of SOCOM will have gamers assuming the role of a SEAL commander accompanied by an AI team mate, picking their way through 14 missions designed to test their tactical thinking and sharp shooting, and will play much like the PS2 version.
Developer Zipper Interactive has included several features to make use of PSP's specific features, which include being able to link up Fireteam Bravo with SOCOM 3: US Navy SEALs on PS2 through a USB connection. By completing 'crosstalk tasks', data can be transferred between the two games affecting the gameplay in both.
An Instant Action option has been included which will enable gamers to replay a mission instantly, but the objectives and enemy placement will have been altered to offer a fresh challenge.
Fireteam Bravo can also be played as a multiplayer came using the handheld's WiFi capabilities.
SOCOM: US Navy SEALs: Fireteam Bravo will be released for PSP on 28 April
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February 27th, 2006, 19:22 Posted By: wraggster
It's been revealed that Codemasters is returning Micro Machines to the world of videogames in an advert appearing in the manual for MMORPG RF Online.
According to the ad, the game's titled Micro Machines V4. It's expected on PS2, PC and PSP this summer, and... ah, hang on a tick, that's all the information we have currently. A Codemasters spokesperson was playing cards pretty damn close to chest when contacted earlier, the only additionall morsel splurged being the promise that more will be revealed later in the week.
Stay race-tuned, Micro Machines fans.
via CVG
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February 27th, 2006, 21:37 Posted By: wraggster
If your bored of the look of your PSP console thenDecalGirl.com is the site to visit, they have the worlds biggest collection of skins and faceplates for the PSP.
They have 189 skins and 39 faceplates. check them out at link above.
I should have a review of both a PSP Skin and Faceplate i installed at the weekend if i can find time to write it up.
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February 27th, 2006, 21:46 Posted By: wraggster
PSMonkey has again been showing off the progress of his Nintendo 64 emulator for the PSP, heres what he posted:
"I put some extra code in for correcting the display resolution. It's not the worlds best pixel scale but it gets the job done (so now 640x480 disp demos display correctly). Sadly a few demo's seem odd. Like DKong which runs in a small section of the full window (which makes things imposible to read or see) and "2 blokes & an armchair" which seems to want 640x240 res not 640x480 (not sure how to pull out the vert res yet)."
Check out the great new screens here --> http://www.dcemu.co.uk/vbulletin/sho...3&page=3&pp=10
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February 28th, 2006, 00:42 Posted By: Kaiser
Cross from our forums has posted a great review of the game MegaMan Maverick Hunter X.
Here is a quick sample.
Now as far as the basic Disc. goes. This is a remake of the original MegaMan X but they did a hell of a god job. The game looks more like the PS2 MegaMan X Series, but not completely. They added some good elements, changed locations and the order in which you get power ups as well as adding more things to the series.
First this marks the return to Anime Cut Scenes (Excluding MegaMan X Command Mission and I have been lazy about MegaMan X7 and 8 as I just do not like my PS2... or the new setup for the games). The scenes have been done excellently and a bonus film is inluded after you beat the game with X. This film seems to pick up where MegaMan X 4 left us after the battle Sigma and Zero flash Back. The video gives a history basically of how the rebellion started and its done very well. I do like that MegaMan does not sound so.... girly but he does seem to be shouting all the time.
Now as far as differences the graphics is a huge change but also the Power up locations has changed. They are in the same stages but not the same power ups. I will leave it at that as that was part of the fun for me. All heart locations and Sub tanks were the same for X.
But the real treat was some of the hidden goodies. For X you can get Zero's Buster. I do not remember being able to do this in the original. (I used to pride myself on being able to get through the original in about 1.5 hours max... now I want to go see if maybe I missed this or not ) I will not say how but you can find out on the net if you want to. Also the big battle with Vile, Zero and X is not the first Sigma Stage but now the third. It also seems different completely (The whole battle setup) Zero was found in a capsule being held prisioner now he is beaten on the ground... I will not give any more away.
For the full review check out this forum topic-->http://www.dcemu.co.uk/vbulletin/sho...9666#post89666
We need your reviews! Write one up or look through some of our other reviews in this forum-->http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=86
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February 28th, 2006, 01:22 Posted By: wraggster
News from Divineo China
"We have added 4 ground breaking products from Neuros Technology. The most popular being the recorder 2 which is the ultimate hard core user accessory for PSP and iPod!
Another exclusive product on Divineo.cn!"
Heres more info:
<blockquote>Neuros MPEG4 Recorder 2: A Digital VCR for your Sony PSPTM and iPodTM video!
Imagine having instant access to all your video anywhere! With its ability to easily record from any analog video source onto standard memory cards, the Neuros MPEG4 Recorder 2 is the must-have companion for PSP’s, iPod’s and other portable media players. With the Recorder 2 you can record the media you already own onto your handhelds to liven up your commute, make a cross-country business trip seem a little less lonely, or just watch your favorite movie or TV show in bed without disturbing your sleeping spouse.
Here’s how it works. Just pop a CF or memory stick memory card (purchased separately) into the Recorder 2 and plug it into the video-out jacks of any video source (cable or Satellite TV box, DVR, PVR like Tivo™, VCR, DVD player, camcorder, etc) with the supplied cables and hit ‘Record.’ Once the recording is finished, you can instantly view the recorded video on a PSPTM , your laptop or other handheld that accepts CF or memory stick by popping the memory card out of the Recorder 2, popping it into the player, and hitting ‘Play’.
It’s easy to watch on an iPod too: Just transfer the recorded file to your PC via a USB card reader (purchased separately) and add it to iTunes, then sync your iPod, and you are ready to go. Nothing to download or convert.
Neuros is all about openness and freedom and, unlike the big guys, uses open standards to make sure your content plays without hassle on as many products as possible.
You can even do timed recording so you can record last night’s “Sopranos" or “The Daily Show” while you sleep or this afternoon’s ballgame while you work. And it’s just as easy to record from DVDs or to digitize your home movies. You can also use the Recorder 2 to watch video or view photos on your TV. Just plug it into the Video-In jacks on the TV and hit ‘Play’. And with the USB connection from your PSP or an inexpensive USB adaptor/Card reader (not included), you can easily drag and drop content from the memory card onto your computer to play it on your laptop or home PC.
The Recorder 2 weighs ounces and fits in the palm of your hand, so you can easily take it on the road with you as your portable digital VCR.</blockquote>
Check it out at Divineo China
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February 28th, 2006, 01:26 Posted By: wraggster
Source - IGN
The PSP community was shocked (not really) by Logic 3's announcement that their highly anticipated PSP keyboard accessory has been cancelled. According to Logic 3, Sony was unwilling to provide command protocols necessary for the keyboard to function.
Sony has not commented as to why the company would not like to see a keyboard peripheral developed, however, the cancellation notice from Logic 3 is the final addition to a lengthy and often delayed development process of the peripheral. Some speculate that Sony will soon release their own first-party keyboard for the PSP, while others pessimistically suggest that Sony does not care to heed overwhelming consumer demand for a PSP keyboard and will do nothing. We'll keep you posted if anything develops.
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February 28th, 2006, 01:35 Posted By: wraggster
A rumour from Gamespot:
<blockquote>What we heard: Ever since CES in January, rumors have been circulating that Microsoft may soon enter the handheld market. Most of these sprang from a BusinessWeek article, which cited an anonymous source inside the Redmond, Washington-based software colossus as "working on plans to develop its own portable digital media device to rival the iPod." Speaking hypothetically, Xbox marketing chief Peter Moore said any such device would also have gaming functionality. "It can't just be our version of the iPod," he told the magazine.
At the same time, one of Microsoft's signature teaser Web sites sprouted up at the URL www.origamiproject.com. Via some slick flash animation, the site asks visitors "Do you know me?" "Do you know what I can do?" "Do you know where I can go?" It then promises that, "You will ... Learn more on 3.2.06."
Given the looming launch of Windows Vista, many assumed the site was part of the effort to help hype Microsoft's new PC operating system. However, over the weekend, reports surfaced that Project Origami is actually the code name for a new portable that combines media-player and PC functionality.
The evidence came in the form of a video clip that was uncovered on the Web site for the film-production company Digital Kitchen. The clip, which has since been taken down, showed a "concept device ... noticeably larger than the iPod and somewhat bigger than Sony's PlayStation Portable," according to the Post-Intelligencer. The video also "shows people using the device not only as a music player, but also as a miniature personal computer for accessing the Internet, sending e-mail, editing photos and playing video games."
What games, you ask? A copy of the video viewed by GameSpot clearly shows a user playing what looks like a handheld version of Halo in a train station, and an image in the Post-Intelligencer's gallery of stills also shows the Bungie game on the portable's screen. Unlike the side-scrolling spin-offs that were once rumored to be coming to portables, the Origami Halo looks much like the same graphic-intensive first-person shooter that has become legendary on the Xbox and PC.
[UPDATE] However, it remains unclear when--or if--gamers will be able to get their hands on a mini Master Chief. Instead of busting out the usual "Microsoft does not comment on rumors or speculation" boilerplate, reps for the company admitted the video was legit. "While Origami is a concept we've been working on with partners, please know that the video seen on Digital Kitchen's web site is a year old and represents our initial exploration into this form factor, including possible uses and scenarios," a Microsoft rep told GameSpot.
Though reps wouldn't comment on the Halo footage specifically, their references to "possible uses and scenarios" means the footage was likely for demonstration purposes only. "Everything in the video was 100 percent pure concept, so take nothing as an indication of what may or may not be in any such final product," a source close to Microsoft told GameSpot. "I'm sure they just took some Halo footage and stuck it in there since it's a Microsoft property."
So will the portable device have gaming functionality? Hopefully we'll know soon. The reps also said that details on the Origami Project would be revealed "in the coming weeks." Maybe they should have said "the coming days," as the date on the origamiproject.com is this Thursday--less than 72 hours away. Bogus or not bogus?: Not bogus that something is getting unveiled on March 2--and we can't wait to see what it is. </blockquote>
So are Microsoft going to release their own handheld, check out the screens in the comments and give your verdict
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February 28th, 2006, 02:47 Posted By: wraggster
Percival, has released a port of the classic "Space Invaders" game to the PSP. It is based off the PC version of Space Invaders by Niels Weber. Works on Eloader too.
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February 28th, 2006, 03:00 Posted By: wraggster
Source - PSPVault
This doesn't come as a huge surprise given SanDisk's Memory Stick Duo/PRO Duo products have typically been cheaper than Sony's, but they have also announced a 4GB Memory Stick PRO Duo.
According to the press release, this one will be available for a retail price of $239.99 in March. Not only is that cheaper than Sony's offering, it's sooner.
I guess it's also worth pointing out that these cards are in SanDisk's "Ultra II" line, which is geared towards professional photographers. There's a chance SanDisk may also introduce a 4GB Memory Stick PRO Duo in their "normal" line. SanDisk's current price structure indicates their "normal" sticks are, on the average, 25% cheaper than their Ultra II sticks -- if we apply the same pricing system in this situation, a "normal" SanDisk 4GB Memory Stick PRO Duo should go for something like like $179.99.
Competition is good eh, now which would you choose out of the 4GB Memory card, Datels 4gb Hard Drive and the Neo5in1 4GB ?
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February 28th, 2006, 03:04 Posted By: wraggster
Xtreme PSP posted this:
Issue 9 of the Xtreme PSP Magazine is now available for download. Issue 9 is packed with over 100 pages of great content including Previews of Splinter Cell and FIFA Street 2, reviews of Need for Speed: Most Wanted and Prince of Persia. And all the regular content including tutorials, tips and cheats, the latest news, PSP rumors and more… Download it now!
Download Here --> http://www.xtremepsp.com/downloads.php?download&id=67
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February 28th, 2006, 17:15 Posted By: wraggster
Source PSPHacks.net
71M, in cooperation with RK Digital.net, Heavy.com and Newgrounds.com is proud to present the PSP Flash Player!
The current version supports most action script through version 7 and runs on 1.5 only. We are currently testing for 2.x PSPs and will announce when it is working on 2.x firmwares. If someone gets it working, be sure to let us know.
Source will be released in a couple of days once we get it all cleaned up.
It is still a little bit buggy on flash files which use MP3 sound. PCM sound is fully supported.
MP3 decoding just eats up too much memory right now when decoding the mp3 stream to a raw sound stream so we ask for your paitence.
Also, loading times are being worked on. Basically everything needs to be converted and cached in memory (of which there is not alot available) and this takes a little while.
Consider the current release a "proof of concept" release. Fully functional (smooth video) with a few glitches.
Instructions:
Decompress the downloaded file to your x:\PSP\GAME folder. Flash files can be placed anywhere on your MS. Use the included file browser to locate the flash file you want to view, highlight it, and hit X.
Screenshots & Download via the Comments and Give Feedback
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February 28th, 2006, 17:23 Posted By: D0N
New photos for firmware v3.00. Just thought i would keep everyone up to date. pictures look interesting. download them n check them out.
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February 28th, 2006, 20:46 Posted By: wraggster
Sony has announced that its Blu-Ray next-generation DVD format will launch in North America on May 23rd, giving a clear timeline for the first time for the arrival of the media format which will be used by the PlayStation 3.
Eight Blu-Ray titles will launch on that date from Sony's two major film studios, Sony Pictures and MGM, namely 50 First Dates, The Fifth Element, Hitch, House of Flying Daggers, A Knight's Tale, The Last Waltz, Resident Evil Apocalypse and XXX.
A further set of titles will appear on June 13th - with Kung Fu Hustle, Legends of the Fall, Robocop, Stealth, Species, SWAT and Terminator joining the original launch titles on the shelves.
However, the initial choice available to consumers in terms of what to play their shiny new high definition movies on will be very limited - with only one player, Samsung's costly BD-P1000, set to ship for the May 23rd launch. Further players will appear from Sony and Pioneer shortly after launch.
Sony also today announced that it is to merge its optical drive business, of which the Blu-Ray drive business is a part, with NEC's optical drive business, forming a joint venture. While in some quarters this is being seen as a move designed to hedge the company's bets in case HD-DVD becomes the dominant standard - as NEC is a key supporter of HD-DVD - it's being interpreted elsewhere as a victory for Blu-Ray, since Sony will hold a 55% stake in the new venture and it will be headed up by a Sony executive.
In terms of software pricing, Sony plans to sell new Blu-Ray titles wholesale into retail at $23.95, with back catalogue titles being sold wholesale at $17.95 - which will probably translate as around $29.95 and $24.95 respectively on the price tags for consumers.
The big question, of course, is what this all means for the launch of the PlayStation 3, which will use a Blu-Ray drive and is expected to act as a "Trojan horse" to drive uptake of the format among consumers.
Several media outlets have recently reported on comments from an unnamed Sony source, who was cited on the BBC News website some weeks ago as saying that the console's launch could be delayed due to a hold-up in agreeing final specification details for Blu-Ray discs.
The fact that players and discs are now slated to appear in mid-May seems to suggest that these hurdles have now been overcome - although a launch for the PS3 in the planned Spring timeframe still looks highly unlikely given that no details of any such launch have yet been shared with consumers or with the retail channel.
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February 28th, 2006, 20:53 Posted By: wraggster
Id's Todd Hollenshead says unnamed internal project will be released on three platforms; 360 to be new Wolfenstein's "primary platform."
Long considered one of the last bastions of hardcore PC gaming, id Software appears to have jumped on the next-gen console wagon with both feet. In an interview with Worthplaying, id CEO Todd Hollenshead said that the developer's next in-house project is being prepped for the Xbox 360 and the PlayStation 3, as well as the PC.
"We're looking at PS3, 360, and PC for our internal project," he told the site, "but it's too early to guess on whether we'll have all of those ready to go at the same time. It would be nice if it works out where the launch is simultaneous, but I don't know if that's feasible."
No release window for the unnamed game, which remains top secret, has been announced. However, Hollenshead said that it "is the main focus of the development team at id...I'm not sure when we'll begin discussing details of the new IP, but it will be the next game developed entirely by id, and it WILL be cool." (Emphasis in the original.)
As for other games based on id properties, Hollenshead told Worthplaying that the upcoming Return to Castle Wolfenstein game is being designed with the Xbox 360 foremost in mind. "The next Wolf[enstein] game is using the 360 as its primary development platform but will be released on the PC as well." Revealed at last year's X05 event, the game is currently in development at Raven Software, which developed Quake 4 for the Xbox 360 and the PC under id's supervision.
Hollenshead also said that id was pleased with the critically-drubbed film version of its best-selling Doom series. He also chimed in on what he thought the next id-inspired big-screen offering should be. "The next movie deal that I want to focus on is Wolfenstein," he said. "I think it could make a great film. It's been optioned previously, but now we have the rights back again. I'm hoping that once the game development gets some exposure that interest in Hollywood will perk up."
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February 28th, 2006, 21:03 Posted By: wraggster
Multi-discipline motorsports enthusiasts can now take their off-road racing simulations with them when they go off-road. THQ today announced that MX vs. ATV Unleashed: On the Edge for the PSP has shipped to retailers. The first installment of THQ's MX series to appear on a handheld, On the Edge features not only the titular motocross bikes and all-terrain vehicles, but also features more rides including dune buggies, monster trucks, and golf carts. The PSP version of MX vs. ATV (the original first appeared on PlayStation 2 and Xbox in March of 2005) also features a new outdoor freestyle mode in addition to new tracks and vehicles.
via gamespot
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February 28th, 2006, 21:10 Posted By: wraggster
Sony may be ready to admit that the launch of its next-gen console, PlayStation 3, will be delayed.
An unnamed Sony spokesperson has admitted that problems finalising the specs of Blu-ray - the new media format that PS3 will use - could well cause the console to miss its predicted May launch.
Rumours have been circulating for some time about a possible PS3 delay but Sony has always remained adamant that it would be ready for a spring release.
"Sony has not begun taking orders yet, which means it would be difficult for the company to begin sales in May," said Hirokazu Hamamura, president of Japanese games magazine Famitsu.
If this is true it should be interesting to see how long Sony holds out before making an official announcement about a change of date.
PlayStation 3 is still awaiting an official UK release date
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February 28th, 2006, 21:17 Posted By: wraggster
Weekly Special: Square-Enix's Dirge of Cerberus: Final Fantasy VII for PlayStation2™ at US$ 29.90 only - offer valid for 1 week
From the publisher: 3 years after the conclusion of Final Fantasy VII, a mysterious organization suddenly appeared and started to attack residents of the town. They are called "Deep Ground Soldiers", who were stuck in the underground of Midgal city because of the Meteo incident. The game's main character, Vincent Valentine seemed to be connected with this series of events but the reason was unclear. What happened underground over these past 3 years? Why was this tragedy happening? When the world is surrounded by darkness, Vincent's gun will compose requiems...
The main character in the game, Vincent, is a sharpshooter, and so the main weapon in the game is the gun. Many different types of guns will appear in the game, and the player has to utilize them effectively according to the situation. Besides having different types of guns in the game, it is also possible for the player to add on certain parts to the guns to enhance their capabilities. This ability to freely assemble the guns is sure to enhance the entertainment value of the game to no small extent.
Square-Enix's Dirge of Cerberus: Final Fantasy VII is now available at discounted US$ 29.90 only.
This weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 2 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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February 28th, 2006, 22:06 Posted By: wraggster
Jeremy1026 has released a new game written in Lua where you have to guess the random number between 1 and 1000.
Download and screen via comments
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February 28th, 2006, 22:21 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres the rough translation
(0.1.9 bugfix 7)
* Persevering, the intention of correcting sleep and processing.
You think also behavior when returning from sleep has become better than in the past.
* Being to be a possibility of having frozen with playback of the MP3 it corrects.
(0.1.9 bugfix 8)
* When it sleeps when the MP3 is at one time stopped in state and the pause time when the menu was opened
It corrects the trouble which it has frozen. Being to be able to correct simply, it renews.
* Because we do the entire correction of the source destined for 0.2, as for the next source release up to 0.2
Please wait.
Download and Give Feedback via Comments Bloody hell does he update lots
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February 28th, 2006, 22:28 Posted By: wraggster
Deniska posted this update of news about his great homebrew tyrian style 2D shooter.
<blockquote>The new version is comming out soon...
Changes:
- added explosions when plane is hit
- increased the transparency level during the invinsibility period
- new enemy ( GROUNDER ) added.
sample definition:
00100|E|GROUNDER|200
200 represent the X-coordinate
- added all sprites to "pre-loader" about 10 sprites were missing in v.8, and that cause minor hickups during the inital run of the levels.
- slightly changed AI and atacking patterns of some enemies
- changed the shield size for the plane to smaller and more realistic size..
- currently working on a new level (level 4)
Let me know if someone wants to contribute to the development - I need a person with strong photoshop skills to create more enemy sprites and backgrounds...as wells as create levels data.</blockquote>
Can you help him then check out his site here --> http://deniska.dcemu.co.uk/
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