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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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May 4th, 2010, 22:52 Posted By: wraggster
New special offer from Play Asia
The Box tells the story of Charles Deckard, an art thief who is duped into stealing Pandora's Box. When he opens the box, he releases hordes of beasts thought to be fictional - such as werewolves and gryphons - into an unprepared modern world.
A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard's unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures of the box.
Like Pandora before him, he cannot resist the temptation of finding out what’s inside. By opening the fabled device, he unleashes hordes of creatures thought to be merely the imaginings of our ancestors.
However, murderous werewolves, unstoppable gryphons and other creatures of ancient lore prove all too real as they wreak havoc across an unprepared modern world.
Battle Legendary monsters and become the legend. The ticket to this amazing journey is available at the bargain price of US$ 12.90 only. The maximum amount of purchase is set to 2 units per person, come get a copy for a friend.
http://www.play-asia.com/SOap-23-83-...-2en-84-n.html
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May 4th, 2010, 22:44 Posted By: wraggster
New from Divineo USA
High quality and efficient product to lower temperature of PS3 Slim console. With auto-sensor, the cooling fans starts to run when the temperature has risen to 35 Degree Celsius +/- 3 Degree Celsius. Built-in 2 pieces of high efficient and reliable mega power fans to speed up the air circulation and prevents the console from overheat thus prolongs its life span. Easy to install.
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May 4th, 2010, 19:47 Posted By: wraggster
Sony has announced a second PSP God of War game called Ghost of Sparta.
Chains of Olympus developer Ready At Dawn returns to do the honours and plans a release "later this year".
The story will be a prequel "of sorts" and pick up where God of War left off. In Ghost of Sparta, Kratos will have to brave his past to rid his mind of nightmares that torment him. The story touches on the origins of lost worlds, Kratos' tattoo, scar and family.
"I can also tell you from first-hand experience that we are pushing the limits of what PSP can do with state-of-the-art visual technologies, higher resolution environments, and greater depths of scale," said Eric Levine, SCEA PR, on the US PlayStation blog.
"We're also providing over 25 per cent more gameplay, an improved weapon system, and new magical powers - all enjoyed anytime, anywhere."
God of War: Chains of Olympus - released in 2008 - was an impressive example of what could be achieved on PSP.
http://www.eurogamer.net/articles/go...parta-unveiled
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May 4th, 2010, 17:06 Posted By: wraggster
It was the PS3 version of EA’s 2010 FIFA World Cup South Africa that shone at retail over the weekend, with official figures from ELSPA GfK Chart-Track showing that the Sony release accounted for 48 per cent of sales.
It was only just ahead of Xbox 360, though, which claimed 47 per cent. The remaining was shared between PSP and Wii.
In contrast, the Xbox 360 was the lead platform in FIFA 10’s opening weekend, accounting for 48 per cent of sales.
Total sales of the themed tie-in represented just 14.6 per cent of the week one sales enjoyed by FIFA 10 last year. This is slightly down on the performance of FIFA World Cup Germany 2006, which that year managed to shift numbers equating to 15 per cent of FIFA 06.
However, when you factor in the impressive sales of FIFA 10 this still amounts to a significant sales gain.
http://www.mcvuk.com/news/38811/FIFA...-shines-on-PS3
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May 4th, 2010, 01:20 Posted By: wraggster
News via http://www.psp-hacks.com/2010/05/03/...overy-console/
Tired of staring at the same ol’ recovery console? All that boring green (or red) text on that non-wavy black background… Man oh man… It’s time for a change, and making that change is CoD3r-D with Recovery Menu v1.0.
Recovery Menu replaces the recovery console with an XMB-like interface. If you’re spending a lot of time in recovery (hold R-Trigger on a fresh boot), tinkering with your configuration perhaps, then this is for you.
To install: activate USB on Flash0 and copy the files to vsh/module. And you should probably create a backup first.
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May 4th, 2010, 01:18 Posted By: wraggster
News via http://codetactics.com/
Hey everyone. Glenn and I (the codetactics team) have just released v 1.1 of Mobile Assault (formally known as Apollonia).
Features
* Four new missions.
* New guard tower, sam site and pillbox structures.
* New tanks and truck vehicles.
* Added a mission clock to the HUD.
* New leaderboard views (Best Times and Per Platform).
* Added an extra, 'closer' camera view.
Improvements
* The helicopter now rolls while turning (using iPhone virtual joystick or PSP triggers).
* Completed missions are now indicated in the missions menu.
* New virtual joystick look (iPhone).
* Option to delete a player profile.
* Increased the maximum number of player profiles on PSP.
* All vehicles, road and structures are closer to scale.
* The helicopter is textured.
* Added an exit button to the main menu (PSP).
* Better looking bullets.
* Particles have distance attenuation (they get smaller when further away) (iPhone).
Bug Fixes
* Stopped a crash on exit when using the Home button during a mission (PSP).
* If the active weapon is toggled while it is firing, then it will stop firing before being toggled.
* Stopped objects from getting incorrect textures.
Under The Hood
* New shadow algorithm.
* Performance improvements.
* GUI rewrite.
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May 4th, 2010, 00:59 Posted By: wraggster
In what is presumably the last of Kazunori Yamauchi’s round of interviews to emerge from his time at Snetterton, he’s made a comment regarding the development status of the big game:
“Gran Turismo 5 is about 90 percent finished. There are currently around 140 people working on the project.”
That arbitrary number doesn’t mean much, but some of you may recall that’s the same thing he told USA Today back in January at CES 2010. At the time, though, the game was set for a March release in Japan, and we all know how that turned out. While these numbers were most likely pulled out of thin air, the lack of progress could be due to a significant setback in development or features have been added or improved. Regardless, we do know that it still won’t have everything that Yamauchi wants (head over to Edmund’s Inside Line for the full interview):
The developer claimed the driving simulator would not be released until it “satisfied everyone’s wishes and then exceeded them.” He admitted that not everything he had hoped for will be included in the game but wouldn’t elaborate on what was missing. Instead, he insisted that GT5 marked the most significant step forwards since the original game was launched in 1997 and that the introduction of online gaming had, “dramatically changed the way the game is designed.”
So, what’s getting left out? Did head-tracking get the axe? Perhaps it’s the rumored track-editor? (Please, no!) While that’s a little worrisome, improvement in online functionality is probably the most anticipated aspect of GT5, so it will be interesting to see how it’s eventually incorporated. Thanks to Loren for the tip!
http://www.gtplanet.net/gran-turismo...l-90-complete/
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
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May 3rd, 2010, 22:07 Posted By: wraggster
Newly released today
Leaf Valley is in trouble! The heartless Funland corporation is going to bulldoze the town and replace it with an amusement park unless its citizens can find a way to stop them! Players will need to grow crops, raise animals, and mine ores and gems to help save Leaf Valley and their family farm. Along the way, they'll earn money and develop their skills in interactive part-time jobs, and build their relationships with the villagers in order to gain their trust and help. With an open-ended story with multiple endings, how players choose to save the town is up to them!
http://www.play-asia.com/SOap-23-83-...j-70-3pyq.html
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May 3rd, 2010, 21:51 Posted By: wraggster
While the PS3 hasn't been plagued by RROD levels of system failures, it is still vulnerable to its own share of problems, most notably the "yellow light of death." Should your system experience an irrecoverable crash after Sony's official one-year warranty, there isn't much you can do except send the system to Sony for repair -- a process that carries a hefty price tag of $150, plus shipping costs.
Sony has announced an alternative solution: the PlayStation Protection Plan, which allows new PS3 and PSP owners currently covered by the standard warranty to purchase additional coverage. According to SCEA's VP of operations, Glenn Nash, the PlayStation Protection Plan was created for "consumers looking for added peace of mind ... interested in an extended service plan that's backed directly by SCEA and leverages our technical expertise." However, while Nash touts Sony's reputation for "the highest quality in engineering and design," Sony is charging a sizable sum for the extended warranty to protect all that high-quality engineering -- especially compared to Microsoft's no-cost three-year warranty for RROD-related damages.
A one-year extension for the PS3 will cost $49.99, while a two-year plan will cost $59.99. The PSP plan is $29.99 for one year, and $39.99 for two years. An "accidental damage" option is also being offered for $10 more. Ironically, Nash adds that "it's because of the reliability of the PS3 and PSP systems that we can offer the PlayStation Protection Plan." Additional details are available on Sony's official website.
http://www.joystiq.com/2010/05/03/so...r-ps3-and-psp/
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May 3rd, 2010, 21:51 Posted By: wraggster
While the PS3 hasn't been plagued by RROD levels of system failures, it is still vulnerable to its own share of problems, most notably the "yellow light of death." Should your system experience an irrecoverable crash after Sony's official one-year warranty, there isn't much you can do except send the system to Sony for repair -- a process that carries a hefty price tag of $150, plus shipping costs.
Sony has announced an alternative solution: the PlayStation Protection Plan, which allows new PS3 and PSP owners currently covered by the standard warranty to purchase additional coverage. According to SCEA's VP of operations, Glenn Nash, the PlayStation Protection Plan was created for "consumers looking for added peace of mind ... interested in an extended service plan that's backed directly by SCEA and leverages our technical expertise." However, while Nash touts Sony's reputation for "the highest quality in engineering and design," Sony is charging a sizable sum for the extended warranty to protect all that high-quality engineering -- especially compared to Microsoft's no-cost three-year warranty for RROD-related damages.
A one-year extension for the PS3 will cost $49.99, while a two-year plan will cost $59.99. The PSP plan is $29.99 for one year, and $39.99 for two years. An "accidental damage" option is also being offered for $10 more. Ironically, Nash adds that "it's because of the reliability of the PS3 and PSP systems that we can offer the PlayStation Protection Plan." Additional details are available on Sony's official website.
http://www.joystiq.com/2010/05/03/so...r-ps3-and-psp/
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May 2nd, 2010, 23:53 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Small update to the tool EDecrypt that after recent 0xD91613F0 decryption key controller block of some recent titles on custom firmware, integrates this new feature and returns to being a viable alternative to PRXdecrypter of Jas0nuk.
Its operation is still very simple, simply copy the program folder to PSP / GAME, move the EBOOT. BIN by patch enc and launch the homebrew menu Game, in case you want to operate on multiple files at once you can do positioning, different names of course, the same location.
Changelog:
Quote:
- Added key tags for 0xD91613F0 (Thanks to Hr*mfaxi)
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May 2nd, 2010, 21:52 Posted By: wraggster
The latest issue of PSM3 is teasing a “top secret world exclusive PS3 reveal” for next month’s issue. Actually, they’re teasing two. “A second world-exclusive reveal – anot no, we can’t talk about this one either. Or give you any clues.”
The next issue’s contents are on a list. The first world-exclusive is at the very top and the second is fourth out of five, which implies that the second reveal may not be as big as the first.
The reveal teaser has an image of a feather in the background. As I have no idea what it could signify, I’ll leave that case to you.
The next issue goes on sale in the UK on June 3.
http://scrawlfx.com/2010/05/psm3-tea...for-next-month
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May 2nd, 2010, 21:16 Posted By: wraggster
Operation Commander Cullen Gray has been through a lot. In his 36 years, he's seen military action the world over, been field-trained with various Special Operations units, worked with NATO and now, well now he's about to star in a popular war-based video game franchise. SOCOM 4 has the fictional Cullen Gray acting as an addled operation commander who "will pursue success at all costs."
The EU PlayStation blog has a rundown of Gray's entire dossier and a handful of new images (seen in the gallery below). And if you're wondering who it is that he resembles while you're browsing the images, it's obviously Lost's Matthew Fox.
http://www.joystiq.com/2010/05/02/ne...nder-detailed/
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May 2nd, 2010, 01:08 Posted By: wraggster
News via psphacks
Introducing a new way to share Little Big Planet levels: ChrisMims’ Full Moon Exploit and OuterHeaven’s Little Big Levels — it’s an exploit and a homebrew app — working together.
To use Full Moon you must first have the “My Moon” planet unlocked. Download Full Moon, unpack it, and copy all the files to the appropriate LBP profile directory under PSP/SAVEDATA (EUR: UCES01264PROFILE; USA: UCUS98744PROFILE). This will not affect your game progress; however, it will trash all your My Moon or PSN downloaded levels — so back ‘em up first.
Now you’re ready to start sharing and downloading… To share your custom created level(s), simply archive the 5 level files, identified by slot number, and you can upload that anywhere — rapidshare, mediafire — you get the idea. Head to LittleBigMods and post your level in the “Your Levels” thread. To download levels we recommend using the homebrew app: Little Big Levels. It’s your direct connect to LittleBigMods’ repository. It’s also demoed right below this.
http://littlebigmods.net/
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May 2nd, 2010, 00:53 Posted By: wraggster
Here's the latest compiled build of the Java PSP emulator for Windows, JPCSP.
Changelogs:
Revision 1489: Implemented partial (video only) .PMF file decoding and playing using Xuggler.
Revision 1488: Added Xuggler's libraries.
Revision 1487: Improved performance of UMD ISO reading for large files: allows reading of sequential sectors.
Revision 1486: JpcspConnector: implemented decryption of files using sceIoIoctl(cmd=0x4100001), based on findings from Hykem (Currently, only "KINGDOM HEARTS Birth by Sleep ULJM05600" is known to use this method). The Decryption has to be performed on a real PSP, Jpcsp is not able to decrypt by itself.
Revision 1485: Updated savedata UI to display Savedata icon0 (similar to "Open MemoryStick").
Revision 1484: Updated JpcspConnector for Firmware 3.xx (was previously for 1.50). Thanks to BlackDaemon for reporting and testing! Now, MPEG v0015 can be decoded.
Revision 1483: First trial to display real Videos on Jpcsp. The Videos have to be decoded once on a real PSP. Instructions for decoding are displayed on the faked MPEG. This feature is only active when enabling "Faked MPEG video".
Revision 1482: fixed padding of written PSF values, it just happened to work with small sizes.
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May 2nd, 2010, 00:48 Posted By: Mr. Shizzy
OK, it is finally finished. Super Mario Dynamic Theme for PSP.
VIDEO PREVIEW:
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May 2nd, 2010, 00:43 Posted By: wraggster
News/release from Flofrucht
Hello..
Team SXL released now PSP AiO in Version 3.2..
PSP AiO v3.2 functions:
You can use>Pandora Installer,KeyCleaner,Xplo ra
You can update to a Custom Firmware like>5.00 M33-6,5.50 GEN-D2 and 5.50 GEN-D3.
You can install CXMB on a Custom Firmware 3.71 M33 - 5.50 GEN
You can install an english or german Dayviewer v7
You can install Ultimate VSH Menu Revised
You can install Audioboost
You can install PSNLover v1.1
You can install CWCheat
You can install LEDController
You can install screenshot plugin
You can install Preview Contents Hider
you can use a UMD Dumper(now with cso. support)
you can view System-Informations
You can install 3 Gameboots
remove the sony logo
replace the Network-Update with a reboot.prx
Install colorfonts on 5.50 GEN or 5.00 M33
You can download FWs,HBs ....
now with 4 new plugins,faster server
and A STABILITY UPGRADE
it freezes not more
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