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November 11th, 2020, 17:24 Posted By: wraggster
Sony's latest TV ad for PS5 focuses on the firm's upcoming game launches, GamesIndustry.biz can reveal.
The ad is the second part of its launch campaign, which debuted last week featuring narration from US rapper Travis Scott. The narration and soundtrack remains the same, but whereas the first featured real world moments of exploration, this one focuses on scenes from upcoming games Spider-Man: Miles Morales, Demon's Souls, Gran Turismo 7, Ratchet & Clank: Rift Apart, Returnal, and Horizon: Forbidden West.
These are all Sony-published games due to launch on PlayStation 5 during its first year. The campaign is part of the firm's efforts to create a "memorable" launch, despite the restrictions created by the COVID-19 pandemic.
https://www.gamesindustry.biz/articl...launch-efforts
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November 11th, 2020, 17:28 Posted By: wraggster
The temptation to deliberately bury the lead is overwhelming. After months of slowly building hype and accumulating promises, the embargoes have lifted and the objective view on both the new Xbox and PlayStation consoles are out in the open. We could maintain a sense of mystery over which of the two companies has taken the most confident first-step into the new generation, but when it's so clear cut, why bother?
While critics were certainly pleased with the Xbox Series X|S, the praise was carefully measured and weighted with a handful of caveats. With PlayStation 5, it's unequivocal -- if you're looking for a taste of what the next generation of gaming will be like at this point in time, Sony is really the only choice.
Indeed, after reading more than a dozen product reviews, there was only one major complaint -- but that complaint was present in almost every article. In short, the PlayStation 5 is huge and, to many reviewers, not especially attractive. The Daily Telegraph's Dan Silver was more forceful in his displeasure with Sony's industrial design than most.
https://www.gamesindustry.biz/articl...ical-consensus
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November 11th, 2020, 17:28 Posted By: wraggster
I was excited to get hands on with PS5 and Xbox Series X, not just because I love games, but because I really wanted to understand why we needed new consoles in the first place.
In this pandemic ravaged year, I've not been able to go to E3 or Gamescom or EGX and try them, so it's been impossible to understand why these new machines were necessary. Sure, the traditional seven-year period was up, but in a generation where games have taken so long to make, did we have to stop at seven? We've had one solitary Rockstar game, and even more prolific studios like Naughty Dog have delivered just a couple of major releases. I thought I'd have played at least one new Ken Levine game on my Xbox One.
I had a recent discussion with a fellow journalist who called 2020 a "great swan song for PS4," referring to major, excellent games like Dreams, Final Fantasy 7, The Last of Us Part 2 and Ghost of Tsushima (with more to follow). But this year didn't feel like a swan song to me. It felt more like a peak. The PS4 was firing past 100 million users, more people were engaged than ever, the games were (and are) still coming... I couldn't understand why now is the time to trade the machine in, or relegate it to the other TV so it can enjoy its retirement as the Netflix delivery system.
https://www.gamesindustry.biz/articl...nsole-analysis
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November 11th, 2020, 17:32 Posted By: wraggster
Sony has warned that there will be no additional PlayStation 5 stock in store on launch day.
In the interests of safety during the ongoing coronavirus pandemic, the platform holder is concentrating on online distribution for its first wave of next-generation consoles.
In a blog post, the company said no units will be available in stores on launch day -- either November 12 for the US, Japan, Canada, Mexico, Australia and New Zealand, or November 19 for everyone else, except China.
Instead, all launch day sales will be conducted through the online stores of its retail partners.
If customers have already pre-ordered a PS5 for collection at their local store, this is likely to still go ahead, although Sony suggests checking with the retailer to see what their plans are.
https://www.gamesindustry.biz/articl...h-sales-online
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November 11th, 2020, 17:36 Posted By: wraggster
The gamer reaction to Microsoft's huge acquisition of Bethesda last month reminded me of a similar moment almost 18 years previously.
When Microsoft bought Rare for $375 million in September 2002, Nintendo fans reacted with dismay. Consumer responses ranged from 'they're overrated anyway' to 'Nintendo has to go and buy Capcom'. The thought of losing Banjo-Kazooie and Perfect Dark was heartbreaking to that fanbase.
We saw a similar reception to the Bethesda acquisition, although this time primarily from PlayStation players. Doom, Wolfenstein, and obviously Fallout and Elder Scrolls, are massive brands with a huge audience on Sony's devices. Microsoft hasn't said these games won't come to PS5, but that hasn't stopped gamers urging Sony to react by buying Konami or Sega or anyone else who can help soften the blow.
The response from PlayStation CEO Jim Ryan to us, and other media outlets, is that Sony doesn't need to do that. It will inevitably acquire more studios, it's been doing that consistently for 25 years, but the focus is on 'organic growth'. By that he means, giving his existing teams like Naughty Dog, Insomniac, Media Molecule, Guerrilla Games and Sucker Punch the funds they need to make more games at a bigger scale.
https://www.gamesindustry.biz/articl...tudios-opinion
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November 11th, 2020, 19:42 Posted By: wraggster
UK retailers have warned customers that buying a next-gen console on launch day is unlikely to be possible without a pre-order.
Long lines of customers queuing up for a midnight launch is a common feature at the launch of each new generation of consoles. However, the COVID-19 pandemic has introduced uncertainty for customers without a pre-order.
As reported by Video Games Chronicle (VGC), the UK's leading games retailers have been advising their customers on what to expect ahead of the new lockdown that will be enforced in England from Thursday, November 5.
GAME told one customer on Twitter: "We do not have confirmation that we will have stock on launch day for customers that don't have a pre-order."
Smyths, another major retailer, said that it has fulfilled its pre-order quota for the PlayStation 5, and "we cannot guarantee we will receive more stock before the end of the year."
Speaking to another customer on Twitter, Smyths said that "there may be a limited amount of stock available for general sale after all pre-orders have been fulfilled -- however, we couldn't guarantee this I'm afraid."
https://www.gamesindustry.biz/articl...t-gen-consoles
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November 11th, 2020, 19:43 Posted By: wraggster
Sony has taken legal action against a peripherals manufacturer that was selling custom faceplates for the upcoming PlayStation 5 console.
VGC reports CustomizeMyPlates.com -- previously known as PlateStation5.com -- has cancelled all orders and pulled its range from sale.
However, at the time of writing, the products still seem to be listed on the website.
The company was offering unofficial faceplates for PlayStation 5 in a range of colours, following a Sony video showing the official white plates can be removed.
It was working with manufacturers in the UK and China to build the plates based on the officially released PS5 specifications, and aimed to ship the first products to customers within two weeks of the console's upcoming launch.
The site told VGC it carried out due diligence and believes that, since Sony's patents on the faceplates is still pending, it was legally allowed to create its own alternatives.
https://www.gamesindustry.biz/articl...cel-all-orders
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November 11th, 2020, 19:44 Posted By: wraggster
Sony has detailed a number of accessibility features built-in to the PlayStation 5 when it launches next month.
In a blog post, Sony said that the PS5 will include the accessibility features already available on the PS4 including text to speech, closed captioning, inverting colors, and custom button assignments.
It also adds a number of new features, including a voice dictation feature to allow users to input text without using the virtual keyboard, as well as a screen reader to assist visually impaired users and extra text-to-speech options that will take typed text messages and speak them aloud to party members to assist deaf or hard of hearing users.
All of the above features will support US English, UK English, Japanese, German, Italian, France French, Canadian French, Spain Spanish, and Latin American Spanish at launch.
https://www.gamesindustry.biz/articl...ility-features
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November 11th, 2020, 19:48 Posted By: wraggster
Virtual reality's big breakthrough might not happen for a while, according to Sony.
During an interview with the Washington Post, PlayStation's CEO Jim Ryan said it could be a couple of years before VR actually takes off.
"I think we're more than a few minutes from the future of VR," he said. "PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that. And we're very pleased with all the experience that we've gained with PlayStation VR, and we look forward to seeing where that takes us in the future."
The PS5 is not compatible with PSVR out of the box, with Sony handing out free adapters for players to be able to use their headset with the upcoming console. The platform holder still supports the headset though, with Hitman 3 coming to PSVR for instance.
https://www.gamesindustry.biz/articl...e-future-of-vr
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November 11th, 2020, 19:52 Posted By: wraggster
Sony is handing out free adapters for its PlayStation Camera, for players wishing to be able to play VR games on their PS5.
The PlayStation 5 is not compatible with the camera currently used on PS4 to play in VR and its new HD camera is not compatible with PSVR either, meaning the PlayStation VR headset can't be used on PS5 out of the box.
https://www.gamesindustry.biz/articl...-playstation-5
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November 11th, 2020, 19:52 Posted By: wraggster
Sony Corp. expects the PlayStation 5 to outpace the launch performance of the PlayStation 4 -- but each unit sale will make a "negative contribution" to the company's earnings
In a call with investors, Sony CFO Hiro Totoki said the company was "aiming to exceed" the PlayStation 4's 7.6 million units sales in the fiscal year of its launch.
The PS4 launched in most global territories in November 2013, but it wasn't released in Japan until February 22, 2014 -- less than six weeks before the close of the fiscal year accounting period.
PlayStation 5, however, will launch in Japan next month alongside the majority of global territories -- barring South America and China.
Like the analysts, Sony Corp. anticipates that PS5 will at least match the launch performance of its predecessor, despite the disruptions caused to production by the COVID-19 pandemic -- a claim supported by PlayStation boss Jim Ryan's comments that the PS5 was pre-ordered more in 12 hours than PS4 was in 12 weeks.
Totoki also said the company expects to surpass the 100 million unit lifetime sales of PS4 -- which has now sold around 114 million units.
However, in response to another question from investors, Totoki added that the earnings contribution from the PS5 would be "a negative contribution for the time being" -- implying that each unit may be selling at a loss.
https://www.gamesindustry.biz/articl...is-fiscal-year
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November 11th, 2020, 19:56 Posted By: wraggster
Global shipments of the PlayStation 4 neared 114 million in the last fiscal quarter of the current generation -- but all of the growth for Sony's games business came from digital sales.
PlayStation 4 shipped a further 1.5 million units in the three-month period ended September 30, 2020. This was down from 2.8 million in the same quarter last year -- an expected trend so close to the dawn of a new generation.
However, the growing importance of digital revenue in the current generation meant the decline in hardware sales was not keenly felt on Sony Interactive Entertainment's bottom line.
Sony Corp.'s Games & Network Services division reported ¥507 billion ($4.9 billion) in revenue for the second fiscal quarter, up 12% over the prior year. Operating income for the period was ¥105 billion ($1 billion), up 62% year-on-year.
The majority of that money came directly from digital sources, with ¥297 billion ($2.8 billion) from downloaded software and add-ons, and a further ¥96 billion ($920 million) from network services -- together, they represented 77% of all Sony's games revenue, up from 71% last year.
The split between digital and physical full-game sales was 59% in favour of digital. In the same quarter Last year, 55% of full-game sales were physical.
https://www.gamesindustry.biz/articl...neration-looms
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November 11th, 2020, 20:01 Posted By: wraggster
Sony pre-sold as many units of the PlayStation 5 in the US in the first 12 hours they were available as it did in the first 12 weeks for the PlayStation 4, according to Jim Ryan.
Speaking to Reuters, Ryan described the demand via pre-order as "very, very considerable" in the lead-up to the November 12 launch of the console.
"It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one," he added.
https://www.gamesindustry.biz/articl...first-12-weeks
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November 12th, 2020, 09:38 Posted By: wraggster
Hello!
Welcome to the public release of our English localization patch of Phantasy Star Portable 2 Infinity (PSPo2I), a project over half a decade in the making.
For those who aren't familiar with them, PSPo and PSPo2 were games released on the Playstation Portable which were ARPGs that had MMO traits but also had a focus on singleplayer content.
Infinity is an upgraded version of PSPo2 which was never localized to the west—unfortunate for fans of the series, since it's undoubtedly one of the best entries in the PSO/PSU/PSPo lineup.
❊ The main additions to Infinity were:
- New content
-A whole new story mode, and the original story is also included.
-A new race you can play as with its own special power.
-More (difficult) missions, areas, new bosses, skills, abilities, and more.
This includes a new mission type called Infinity Mission which has semi-randomly generated maps and the player can customize their stats to a degree. - More power progression
-New, and more powerful loot and more ways to improve weapons.
-A Rebirth system which allows you to reset your level to 1 while keeping some of your stats. - Quality of life
-You can now "lock" items to prevent accidentally selling them, and among other things, storage space has been doubled from 1000 to 2000 items. - Rebalanced gameplay from PSPo2
-Some weaker skills have been improved, and vice versa—two-handed swords are much faster in Infinity for example, which made them more popular this time around. - New features
-You can now invite your own characters as AI partners, or those of friends who have shared a snapshot of their character with you.
Download links
✲ Main link
MEGA <- click this to download
✲ Mirrors
Zippyshare
1Fichier
Google Drive
Mediafire
https://gbatemp.net/threads/phantasy...elease.576943/
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November 12th, 2020, 09:45 Posted By: wraggster
On November 3rd PlayStation Plus members will receive two PS4 games: Middle-earth: Shadow of War and Hollow Knight: Voidheart Edition.
In addition, beginning on November 12, PlayStation Plus members who own a PlayStation 5 console will receive Bugsnax for the PS5.
This is an interesting move because it appears to break away from the precedent that you do not need to own a specific console in order to redeem PS+ titles. Whereas you can redeem the PS4 titles without owning a PS4, Sony has implied that a PS5 is necessary to redeem Bugsnax.
Source: PlayStation Blog
https://gbatemp.net/threads/playstat...or-ps5.576403/
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November 12th, 2020, 16:21 Posted By: wraggster
PCSX-Redux v1503.20201030.3 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #278 from nicolasnoble/missing-reloc
* Fixing missing edge case relocation.
https://github.com/grumpycoders/pcsx-redux
http://www.emucr.com/2020/11/pcsx-re...202010303.html
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November 14th, 2020, 09:34 Posted By: wraggster
PCSX-Redux v1523.20201113.2 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #284 from nicolasnoble/embed-psexe
* Adding the ability to embed PS-EXEs to boot.
https://github.com/grumpycoders/pcsx-redux
http://www.emucr.com/2020/11/pcsx-re...202011132.html
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November 14th, 2020, 22:46 Posted By: wraggster
Following over half a decade in the making, the English localization patch for Phantasy Star Portable 2 Infinity has now been released.
For those who aren’t familiar, the Phantasy Star Portable series of games, released on the PlayStation Portable, are ARPGs that have MMO traits but also a focus on single player content.
Infinity is an upgraded version of Phantasy Star Portable 2 which was never localized to the west, unfortunate for fans of the series, since it’s undoubtedly one of the best entries in the Phantasy Star Online/Universe/Portable lineup.
Patch Features:
Full Localization - The game is fully localized to English, this means any and all text that can be found in the game is translated.
Extensive UI hacking - Numerous parts of the interface had to be adjusted in order to fit the English text.
Image editing to English - Custom images have been made for material that was in Japanese, such as title cards, tutorial images, icons, etc.
Movie subtitling - Cutscenes have been re-encoded with hardsubs.
Customized solutions - The Infinity Mission feature uses a naming system based on a place and a name in Japanese, this would not fit in English and so naming has been reworked. There is also a quiz type mission which included questions that were impossible to solve without guessing for an English-speaking audience, those have been reworked to be solvable.
A huge thank you to all who supported the project over the years, hope everyone enjoys it!
Please check out the relevant link or RHDN project page for more information.
https://www.romhacking.net/translations/5750/
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November 14th, 2020, 22:51 Posted By: wraggster
As Rinnegatamante regularly shares his progress on Twitter, it is no secret that he’s been working on getting GTA: VC to work on the PlayStation Vita with efforts dating back to at least October 23rd. Like the GTA III port on the console, the GTA: VC port is based upon the re3 engine but on the ‘miami’ branch rather than on the ‘master’ branch.
Before one gets their hopes up though, it is important to state that the re3 ‘miami’ branch, or reVC as some are calling it, is still WIP meaning that GTA VC’s game engine isn’t fully implemented yet despite being pretty close to GTA III’s. As a result, current porting efforts to both the Nintendo Switch (reVC-nx) and the PlayStation Vita (re3-miami-vita) need to wait on the folks working on the re3 engine itself before providing a proper GTA VC experience.
What is the current status of GTA VC on the PSVita?
The most recent developments show that GTA: VC on the Vita is running pretty well but the engine it’s based on needs to be finished first! (Tweet)
As per a recent tweet by Rinnegatamante, his efforts in porting the currently-unfinished ‘miami’ branch of re3 seem to be going pretty well. Thanks to a temporary solution he’s been able to devise for stuttering issues & freezes, Grand Theft Auto Vice City is currently running at around 30-40FPS on the PSVita which might be a tad better than the recently released GTA 3 port.
https://wololo.net/2020/11/05/psvita...-40-fps-range/
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November 14th, 2020, 22:53 Posted By: wraggster
If you’ve ever used a Custom ROM on an Android device, then chances are you’ve already encountered some form of Double Tap 2 Sleep functionality.
Prefer putting your console to sleep by simply double-tapping on the screen? If so, Joel16 has got you covered!
For those who haven’t, Double Tap 2 Sleep is quite self-explanatory as it’s a nifty little feature letting you put your device to sleep by simply double tapping the status bar.
Now, Joel16 has brought this functionality to the PSVita continuing his trend of Android/CyanogenMod-inspired homebrew offerings. In order to do this, he created a user-mode plugin titled dt2s-vita which comes in 2 flavours namely:
https://wololo.net/2020/11/02/psvita...reen-variants/
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November 14th, 2020, 22:54 Posted By: wraggster
The PlayStation Vita’s Grand Theft Auto III port is based upon the re3 engine which is a open-source reverse-engineered game engine for the game. Initially starting their porting with the Switch’s re3 engine port, Rinnegatamante and TheFlow managed to make swift progress over the last week with the port going from not being able to display any 3D graphics to now being fully playable with only very minor issues being present.
Performance-wise, Rinnegatamante states that game never drops below the 20-24 FPS bar which provides an experience pretty close to the PlayStation 2 version of the game which runs at 25 or 30FPS depending on the console’s region. Thanks to this, the PlayStation Vita finally has a fully playable native Grand Theft Auto title running on it which will surely make a good deal in the community happy!
https://wololo.net/2020/10/28/psvita...-all-the-time/
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November 14th, 2020, 22:55 Posted By: wraggster
As the PSVita had much more success in Japan than in Europe/North America, a swath of titles were released only in Japan with them never receiving an English version. However, a good deal of these titles received an English localisation sometime after their initial Japanese release for other platforms such as the PlayStation 4 and PC which allowed for the creation of numerous English translation patches making more games available to Western audiences.
Now, yet another title has received the English translation patch treatment and this time, it’s Zanki Zero with Nightwinter creating the patch! For those who have never heard of the game, Zanki Zero (: Last Beginning) is a dungeon crawling game featuring 8 individuals stranded on an island after Earth was destroyed. The title was originally released back in 2018 in Japan with PS4/PC English localisations following in mid-2019. Moving over to English translation patch, its creator mentions the following important information:
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November 14th, 2020, 22:56 Posted By: wraggster
Moving over to a homebrew release, VitaHEX is at it yet again and this time around, HEX-Flow Launcher has been released publicly! As its name suggests, HEX-Flow Launcher is a Lua-based homebrew utility allowing one to browse the games (or apps) they have installed on their PSVita using a coverflow-esque interface while also launching them. The launcher also allows one to view game details and to sort by category among some other things!
In order to put in cover photos for your favourite games, you can simply copy PNG images within “ux0:/data/HexFlow/COVERS/PSVITA/” with a filename that either matches the game’s TITLEID or name. The launcher’s background is also customisable by copying a ‘Background.jpg[/png]’ file within “ux0:/data/HexFlow/”. A resolution of 256×256 and 1280×720 (or smaller) is suggested for the cover photos and custom background respectively
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November 14th, 2020, 22:59 Posted By: wraggster
Having originally been released in late 2013, the PlayStation 4 is still going strong when it comes to support from Sony despite the PlayStation 5’s release not being too far off with a release set for mid-November. Now, the console has received its 8th major update which brings along a decent arsenal of changes which include:
- New avatars from numerous popular PS4 titles including God Of War, The Last Of Us Part II & Uncharted 4
- The Party & Messages functionality has been revamped which includes UI changes
- Party & Messages will use the same Groups of players for both Party voice chats and messaging rather than having separate groups for each application
- It is now possible to mute all microphones from the Quick Menu accessed by long-pressing the PS button
- Apparently, muting works in a different manner now because before FW 8.00, muting a player meant that neither of you could hear each other. With FW 8.00, muting someone only mutes the other person on your end but NOT on their end!
- https://wololo.net/2020/10/16/playst...-by-community/
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November 14th, 2020, 23:02 Posted By: wraggster
GePatch is a plugin by TheFlow for the PSVita & PlayStation TV that allows one to play PSP games at the consoles’ native resolution of 960×544 through the highly popular Adrenaline ePSP solution. This means that games have to push 4 times as much pixels than they do normally as the PSP’s screen only has a measly resolution of 480×272 but a good amount of games respond well to this which is pretty surprising considering that with GePatch, games are still running on the PSP hardware found within the PSVita!
https://wololo.net/2020/10/12/psvita...ve-resolution/
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November 15th, 2020, 12:29 Posted By: wraggster
PCSX-Redux v1531.20201113.6 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #287 from JaCzekanski/fix-console-stdio-initialization
* Added return value to dev_tty_open
* Added entry for C(0x16) - cdevscan
* Merge pull request #286 from JaCzekanski/add-remove-device-to-b0-table
* Added RemoveDevice call to B0:48
* Merge pull request #285 from nicolasnoble/asm-view-fixes
* Fixing assembly view
https://github.com/grumpycoders/pcsx-redux
http://www.emucr.com/2020/11/pcsx-re...202011136.html
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November 15th, 2020, 13:06 Posted By: wraggster
A new PS5 report warns of putting the PlayStation console in rest mode. Since release yesterday, PlayStation users have been reporting various issues with the PS5, which like the Xbox Series X, hasn't had the smoothest launch. For example, the PS5 has been freezing on players while they play some of the console's launch games, like Demon's Souls, Sackboy: A Big Adventure, and Marvel' Spider-Man: Miles Morales. For now, it remains unclear how prevalent this issue or what's causing it, but apparently it's not the only freezing issue inflicting the piece of new next-gen hardware.
Over on a "PS5 Help Thread" on Reddit, multiple users have been reporting issues with putting their PS5 consoles in rest mode, with most citing an issue when specifically putting the console in rest mode while running a game. Meanwhile, Giant Bomb's Jeff Gerstmann also recently reported the same issue, noting it happened a few times while running Marvel's Spider-Man: Remastered.
On popular video game forum Reset Era, one user added to all of this noting that a GameStop employee warned them about putting the console in rest mode, though it's unclear if this is because GameStop has been tipped off by Sony about the issue or because this specific employee has been reading about issues with rest mode on the Internet like the rest of us have.
At the moment of publishing, we haven't had any issue with putting our PS5 consoles in rest mode, but it seems like many have. Remove anonymous Reddit and Reset Era users from the equation, many members of the press and influencers have been having issues with the PS5 freezing, and a bulk of these issues stem around putting the console in rest mode.
https://comicbook.com/gaming/news/ps...ole-rest-mode/
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November 16th, 2020, 17:37 Posted By: wraggster
Connecting DualShock 3 & DualShock 4 controllers to the PlayStation Vita is nothing new thanks to xerpi’s ds3vita/ds4vita and TheFlow’s MiniVitaTV but now, a new plugin having to do with these beloved controllers is on the bloc. This plugin is ds34vita which combines ds3vita & ds4vita together with some improvements of its own!
What is ds34vita?
As its name suggests, ds34vita is a plugin by MERLev that merges two plugins by xerpi, namely ds3vita and ds4vita while adding some of its features and improvements.
Fancy playing games with a friend on your PSVita? ds34vita has you covered although you should also give MiniVitaTV a look as it offers similar functionality!
For the uninitiated, ds3vita and ds4vita do exactly what their name implies which is allowing one to connect DualShock 3 and DualShock 4 controllers respectively to a PlayStation Vita console.
Going back to ds34vita, this plugin combines the aforementioned plugins into one together with:
Allowing you to connect 2 controllers simultaneously – no information on controller configurations was given and I can’t personally test it as I don’t have 2 DS3/DS4 controllers
A dead-zone for the touch panel was introduced
PlayStation TV-style button mapping
https://github.com/MERLev/ds34vita/releases
https://wololo.net/2020/11/15/psvita...res-and-fixes/
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November 18th, 2020, 22:24 Posted By: wraggster
An English translation of the PlayStation mecha action game Remote Control Dandy, the first by Earth Defense Force developer Sandlot (in all but name), has been released!
In 1999, twelve-year-old Mamoru Oza, heir to the largest fortune in the world, received two gifts from his father. The first: A simple handheld remote controller…which operated the fifty-meter-tall combat robot “Vordan”. The second: Ownership of the newly-established Torino Defense Force Co., Ltd, a company formed to combat the “Enigmabots” – mysterious giant robots rampaging through the world’s major cities. Remote in hand, Mamoru now finds himself the sole hope of survival for the people of Torino City.
Can a boy, his robot, and a single remote solve the riddle of the Enigmabots and save the world…without going bankrupt first?
Remote Control Dandy is a 1999 mecha action game by Human Entertainment for the Sony PlayStation. In a major departure from most mecha games, it hearkens back to giant robot shows of the ’50s and ’60s such as Tetsujin 28-gou, in which the robots, rather than containing a human pilot, are controlled from afar via remote. The game adopts this as its core mechanic: not only does the player have to contend with remotely navigating their robot in the manner of an RC car, but also personally run after it to keep it in sight, all while not getting stepped on by enemy robots.
Though the game was nominally developed and published by Human Entertainment (known for the Clock Tower and Fire Pro Wrestling series), Human went bankrupt a few months after its release, with almost all of the game’s key staff members subsequently founding the game studio Sandlot and going on to develop the successful Earth Defense Force series. Thus, Remote Control Dandy is essentially the first Sandlot game; it bears all the hallmarks of their unique brand of outsize destruction, and it’s received the occasional nod or oblique reference in their later games. Particularly, the 2002 game Robot Alchemic Drive is essentially a spiritual sequel to this one – and Sandlot would even go on to make an actual Tetsujin 28-gou game!
This patch fully translates the game into English. Aside from the text, subtitles have been added to scenes which were originally voice-only, and all in-level textures such as billboards are also translated (the ones that were legible, anyway). Video of the translation in action can be viewed .
The patch was the work of TheMajinZenki (translation), Supper (hacking), cccmar (editing and testing), and Xanathis (testing). Due to having worked on a large number of projects together, and in an attempt to resolve a frequent source of confusion, this team has decided to adopt the name “LIPEMCO! Translations” for their collaborative projects. They hope the partnership will continue to be a fruitful one.
Those interested in this game may also want to check out the fan translation of Sandlot’s Nintendo DS title Chou Soujuu Mecha MG, released last year by Phantom, Supper, and cccmar; the games share many conceptual similarities.
http://www.romhacking.net/translations/5761/
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November 19th, 2020, 15:42 Posted By: wraggster
The PlayStation 5 largely outsold the Xbox Series X|S in Japan, shifting almost six times as many units at launch.
According to Famitsu's data (as reported by Gematsu), Sony's PS5 sold 118,085 units in four days (from launch on November 12, to November 15), with 14,184 of these units being the console's digital edition.
Microsoft's Series X and S had combined sales of 20,534 units in six days (from release on November 10, to November 15). Breaking down the sales numbers, the Xbox Series X sold 16,247 units and the Series S 4,287 units.
PlayStation 5 games also performed well in Japan, with Marvels' Spider-Man: Miles Morales shifting 18,640 physical copies, making it the top-selling PS5 game in Japan so far. Demon's Souls was a close second with 18,607 units. There was no report on Xbox Series X|S software sales, as Microsoft's games are mostly digital-only in Japan.
PS5 games have been performing well outside Japan too, making appearances in the UK charts despite the console having not launched yet at the time.
https://www.gamesindustry.biz/articl...s-x-s-in-japan
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November 19th, 2020, 15:46 Posted By: wraggster
Today i had the task of trying to get a PS5 for my son, this was some task, 4 hours of trying to get onto sites and with hundreds of thousands all doing the same, on Very it said 79,000 were on the PS5 page, i went through Argos, Smyths Toys, Amazon UK, Argos, Currys Asda Tesco and John Lewis and site after site were crashing under the amount of people trying to buy a PS5,
Finally after 4 solid hours i got lucky on Very and managed to buy one for my son, it was fun but dont give up and dont pay silly prices on Ebay.
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November 21st, 2020, 21:57 Posted By: wraggster
Developer SpecterDev has published an update to the PS4 Homebrew development toolchain OpenOrbis.
Although this is a less “meaty” update than release 0.5 in August, version 0.5.1 still brings some significant improvements and bug fixes, from multiple devs in the scene (see changelog below for details).
What is the OpenOrbis PS4 Toolchain
The OpenOrbis toolchain is basically everything you need to develop Homebrew for the PS4, without having to rely on “leaked” official tools from Sony. you can find more details on the toolchain’s official github.
You’ll need a hacked PS4 to run any homebrew created with this set of tools.
SpecterDev warns that you’ll want to use LLVM 10 or below for the time being, as LLVM 11 breaks some compatibility with the toolchain. (source)
OpenOrbis Toolchain 0.5.1 Changelog
- Fixed various discrepancies between BSD and MUSL including function prototypes, structure definitions, and macros!
- Added Docker container support (thanks alazif)!
- Added proper TLS support (thanks sleirsgoevy)!
- Added a battery of unit tests for issues addressed in v0.5.1. These tests will be kept up to date with future additions to attempt to improve release qualities.
- Fixed an issue where MUSL was not thread-safe due to custom CRT.
- Added support ‘+’ and ‘-‘ escaping in NIDs (thanks sleirsgoevy).
- Fixed an issue where relocations could refer to incorrect symbols due to not accounting for an additional SECTION entry (thanks sleirsgoevy).
- Fixed copy/paste induced bugs in the autobuild.py script (thanks alazif).
- Fixed a minor issue where the __bswap32 macro in the endian include header produced compiler warnings (thanks astrelsky).
(source: OpenOrbis 0.5.1 changelog)
PS4: OpenOrbis Toolchain updated to 0.5.1 - Wololo.net
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November 22nd, 2020, 11:17 Posted By: wraggster
PCSX-Redux v1578.20201119.6 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Changing distribution link
* Merge pull request #291 from nicolasnoble/cpu-tests-comments
* Adding comments explaining these weird tests.
* Merge pull request #290 from nicolasnoble/test-mode
* Adding testmode to avoid abrupt shutdown for non-tests
* Merge pull request #289 from nicolasnoble/mips-unit-testing
* More CPU tests
* Merge pull request #288 from nicolasnoble/multilist-test
* Adding multilist test
* Wrong release directory.
* Recursive clone
* Recursive clone
* Merge pull request #270 from nicolasnoble/mips-unit-testing
* Merge branch 'mips-unit-testing' of github.com:nicolasnoble/pcsx-redux into mips-unit-testing
* Adding some CPU torture tests.
* Merge remote-tracking branch 'upstream/main' into mips-unit-testing
* More tests
* Few more tests.
* More tests.
* Splitting off 32 bits build for Windows
* Splitting off 32 bits build.
* Fixing Azure Pipelines
http://www.emucr.com/2020/11/pcsx-re...202011196.html
https://github.com/grumpycoders/pcsx-redux
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November 22nd, 2020, 11:25 Posted By: wraggster
Jpcsp XLink Kai Support 1.0 is released. JPCSP is a PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp changelog:
First release including the network support over XLink Kai.
https://github.com/jpcsp/jpcsp
http://www.emucr.com/2020/11/jpcsp-x...upport-10.html
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November 23rd, 2020, 18:21 Posted By: wraggster
The PlayStation 5 has been out for only a short time, but the very first game rip has already appeared online. Infamous scene group BigBlueBox has dumped two PS5 games: Planet Coaster: Console Edition and Marvel's Spider-Man: Miles Morales. While there is no current way to utilize these games just yet, it does appear to be a fledgling step for the PS5 scene. BigBlueBox also potentially teased something regarding the Nintendo Switch and its Mariko revision, by including "an early Christmas present" in both releases' .nfo's, in the form of a mariko_bek and mariko_kek key/hash. As to what this means or if it's significant for Switch hacking, it's hard to say right now, but as always, GBAtemp will keep you up to date on any further news about the subject.
https://gbatemp.net/threads/the-firs...-units.577640/
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November 24th, 2020, 21:44 Posted By: wraggster
A new report has thrown the impact of scalpers and bots on PlayStation 5's launch into sharp relief.
Business Insider spoke to groups who have secured large quantities of the new console and are reselling them at an inflated price.
One UK-based group, CrepChiefNotify, told the site its 12 members had collectively purchased close to 2,472 PS5 units in recent weeks, plus "just under 1,000" when pre-orders first opened in September.
Groups like this are usually competing with each other over high-price items, such as designer sneakers, as well as other products that have seen a dramatic increase in demand during the pandemic.
"Our developer wrote some site monitor software, and we tracked the stock of the sites selling hot tubs," said Tom, a CrepChiefNotify manager, by way of example. "Every time they pinged into stock, we would notify our members to buy it all."
The group used the same software to monitor retail sites for Xbox Series X|S and PS5 stock, as well as bots that could circumvent wait times, jump online queues and purchase consoles faster than a human being would be able to.
"Bot developers have seen the demand rise for next-gen consoles," said Tom. "[They] have changed their focus from being sneaker-focused bots into multi-use bots for electronics too."
Business Insider reports one individual reseller was charging $1,100 for the $500 disc-based PS5 and $900 for the $400 digital-only model. Meanwhile, groups like CrepChiefNotify charge anyway between $40 and $530 as a subscription to their service.
PS5 launched on November 12 is key markets, and then the rest of the world on November 19.
https://www.gamesindustry.biz/articl...-ps5-shortages
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November 25th, 2020, 14:45 Posted By: wraggster
The PlayStation 5 has outsold its forebears at launch, making it the biggest debut since the original Sony console.
The official PlayStation Twitter account thanked fans for their support and confirmed the milestone, although the company has yet to share official sales figures.
"We want to thank gamers everywhere for making the PS5 launch our biggest console launch ever," the platform holder wrote.
"Demand for PS5 is unprecedented, so we wanted to confirm that more PS5 inventory will be coming to retailers before the end of the year -- please stay in touch with you local retailers."
PS5 launched almost two weeks ago on November 12th in North America, Japan, Australia, New Zealand, Singapore and South Korea, arriving in all other major markets -- except China -- on November 19.
https://www.gamesindustry.biz/articl...tation-history
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November 25th, 2020, 21:15 Posted By: wraggster
The latest lineup of PlayStation Plus games have been revealed. Subscribers can look forward to playing three games this December, across the PlayStation 5 and PlayStation 4 platforms. The two PS4 games are Just Cause 4--an open-world action game--and Rocket Arena--a 3v3 online competitive hero shooter. A cross platform game, Worms Rumble, will be available for both the PS4 and the PS5, offering a new spin on the classic Worms experience, with 32-player crossplatform multiplayer. All three games will be available to download on December 1st. In addition, PS+ subscribers will still be able to pick up Bugsnax, last month's free game, until January 4, 2021. Meanwhile, there will be a limited 2-day free online weekend, where anyone with a PlayStation Network account will be able to experience Call of Duty Black Ops: Cold War, Grand Theft Auto V, and FIFA 21 online modes without having to pay for PS+. The free weekend will take place on December 19th and will last until December 20th.
PlayStation Plus games for December 2020 revealed | GBAtemp.net - The Independent Video Game Community
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November 27th, 2020, 23:20 Posted By: wraggster
Sony released firmware 2.26 for the PS5 a couple days ago. And, although that firmware comes with the typical but elusive “This system software update improves system performance”, it doesn’t seem to fix everybody’s issues.
The PS5 has had a massively successful launch according to Sony, and every new batch sells out almost instantly on many retailers. Despite this success, some users have been seeing issues with the console, from annoying coil/fan noises, storage issues, graphical glitches, to experience-breaking crashes.
It’s unclear if any of the firmware updates released recently (2.25 and 2.26) are helping with these issues. This thread on reddit shows that at least some people are still getting crashes on pretty much all games with error CE-108255-1 (side note: this error might get solved for you by booting the console in safe mode and selecting “rebuild database”).
I’ve personally experienced a handful of problems with the console refusing to wake from sleep mode (or, in other words, crashing instantly when awaken from sleep mode, then having to turn it on a second time), but no other game breaking experience. I do feel the updates have helped it for me (specifically, I haven’t had the issue since I updated to 2.25) but that might just be random luck.
In addition to its very generic “performance improvement”, firmware 2.26 brings the following welcome fixes:
- An issue where installed disc versions of games were sometimes deleted was resolved.
- An issue that prevented the PS5 wireless controller from being charged while in rest mode when connected to the PS5’s front side USB Type-A port using the USB cable included with some PS5 consoles was resolved.
PS5: A second firmware update on its launch month, doesn't seem to fix users' issues - Wololo.net
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November 29th, 2020, 21:17 Posted By: wraggster
With the launch of the PlayStation 5, Sony also introduced PlayStation Plus Collection which is a collection of 20 popular PlayStation 4 titles granted for free to PlayStation 5 owners who subscribe to PS Plus. However, as games from this collection are also playable on one’s PlayStation 4, folks decided to exploit Sony’s offering by selling PlayStation Plus Collection unlocks to PS4 owners but this did not end well as we’ll see in this article!
What is the PlayStation Plus Collection?
As the introduction suggests, the PlayStation Plus Collection is a set of 20 PlayStation 4 games that are granted for free to those who own a PlayStation 5 and pay a PlayStation Plus subscription (as long as they keep on paying it). This collection, which can also be played on one’s PlayStation 4 by logging into the same account used on their PS5, provides hundreds of dollars worth of noteworthy titles that include:
Persona 5
Crash Bandicoot N. Sane Trilogy
PlayStation 5: Users getting banned for unlocking PS5-exclusive PlayStation Plus Collection to the PlayStation 4 owners
Without a doubt, the PlayStation Plus Collection is pretty lucrative as it combines a good deal of great games into one package offered for free!
God of War
Uncharted 4: A Thief’s End
The Last of Us Remastered
Mortal Kombat X
Fallout 4
Resident Evil 7 Biohazard
Battlefield 1
COD: Black Ops III – Zombies Chronicles Edition
Final Fantasy XV Royal Edition
Bloodborne
Days Gone
Detroit: Become Human
Infamous Second Son
Ratchet and Clank
The Last Guardian
Until Dawn
Monster Hunter: World
Batman: Arkham Knight
PS5 owners getting banned by selling PS Plus Collection unlocks to PS4 owners
Some folks though that the PS Plus Collection offered a wonderful loophole to make some easy money but that didn’t go so well
If you’re the type of person who quickly spots loopholes, you’ll quickly realise Sony’s PlayStation Plus Collection has one glaring issue in that a PlayStation 5 owner can log into the account of another PlayStation Plus subscriber who does not own a PlayStation 5 and unlock the game collection for use on a PlayStation 4… and this is exactly what some folks online did. Posting listings on eBay, some PlayStation 5 owners decided to make a quick buck by selling ‘unlocks’ for the PlayStation Plus Collection to PlayStation 4 owners who don’t have a PS5 by simply logging in to buyer’s PSN account on their own PS5 thus granting the aforementioned 20 games to the buyer without much effort.
The aforementioned practice obviously didn’t go down well with reports on Chinese forums that Sony have been banning PlayStation 5 and PlayStation 4 owners engaging in the practice (tweet below). Thankfully, listings on eBay for the unlocking service appear to have subdued for the most part which will surely avoid a ban or two to unknowing users.
https://wololo.net/2020/11/28/playst...tion-4-owners/
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