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February 1st, 2012, 17:32 Posted By: wraggster
Hirai to officially become CEO on April 1st; current incumbent Howard Stringer to assume role of chairman of the board
Sony has at long last confirmed the rumours of Kaz Hirai’s appointment as president and CEO of the company.
The change will take effect as of April 1st 2012. Current chairman, CEO and president Sir Howard Stringer will assume the role of chairman of the board of directors in June.
“As challenging as times are for Sony now, were it not for the strong leadership of Sir Howard Stringer these past seven years, we would have been in a much more difficult position,” Hirai stated.
“I am grateful to Sir Howard and to the Board for their confidence in me, and I look forward to working with everyone at Sony more closely than ever before to build a strong future for our customers, shareholders, partners and employees."
http://www.develop-online.net/news/3...t-as-Kaz-Hirai
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February 1st, 2012, 21:49 Posted By: wraggster
Sony has confirmed that pricing for Vita download codes will be around 10 per cent less than physical media versions of the same games, at least in the US and Japan.
A US shopper noticed prices on a Best Buy pre-order machine in the US were slightly lower than he had been expecting, posting a shot of the prices to NeoGaf.
When questioned on the matter, Sony representatives issued a statement to Shacknews confirming that download titles will indeed be cheaper than boxed products, although official pricing remains unconfirmed.
"I can confirm that there will be a discount on the downloadable PS Vita titles from PSN," said the Sony spokesperson.
"Exact details have not yet been revealed, but be on the lookout for an announcement in the very near future."
It is not yet known whether Europe will be subject to a similar pricing model, but Sony has been contacted for confirmation on the issue.
http://www.gamesindustry.biz/article...an-boxed-games
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February 1st, 2012, 23:31 Posted By: wraggster
Sony has announced on its European forums that maintenance time has been scheduled for the PlayStation Network this Thursday, February 2, from 2PM GMT until 8AM Friday morning. If the maintenance carries over to the US (and it usually does), it'll start at 6AM PST Thursday until midnight PST, or 9AM to 3AM for those of you on the East Coast.
Fortunately, the outage doesn't seem to include gameplay -- Sony says that it will only affect the PS Store, Customer Account Management and Registration services. PlayStation Home, however, will be offline the entire time. So ... that doesn't sound so bad! Just pour yourself a cup of tea, grab something good to read and wrap yourself in a warm blanket, and the outage will be over before you know it.
http://www.joystiq.com/2012/02/01/ps...hrough-friday/
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February 2nd, 2012, 19:23 Posted By: wraggster
Sony Corporation has reported a loss of ¥105.9 billion (£877.7 million) for the three months ending December 31.
Sales revenue for the period fell by 17.7 per cent year on year, to ¥1,822.9 billion (£15.1 billion). This time last year the company posted a profit of ¥131.5 billion (£1.1 billion).
The Consumer Products And Services division, which includes Sony's PlayStation business, also posted a loss, of ¥85.7 billion (£710 million). Sales fell by almost a quarter year on year, to ¥996.5 billion (£8.3 billion).
Sony blamed the declines on the flooding disaster that struck Thailand last July. As well as causing over 815 deaths, the floods hit Thai manafacturing hard, causing a worldwide shortage of certain components. Both AMD and Nvidia blamed falling sales revenue on a shortage of hard drives in the supply chain.
The company also acknowledged the impact of the PS3 price cut, poor market conditions in Europe, and the continued appreciation of the yen.
http://www.edge-online.com/news/sony...arterly-loss-0
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February 2nd, 2012, 19:38 Posted By: wraggster
We have put together a special magazine all about PlayStation Vita - and the 20-page guide is now available to download, read in your web browser or access via iPad.
The in-depth look at Sony's handheld - due to hit UK shelves on February 22nd - includes everything you need to know about the device, including the launch line-up, a rundown of the hottest Vita accessories, as well as the views of the biggest publishers, developers and retailers.
You can download the definitive PS Vita guide here:
http://www.mcvuk.com/news/read/plays...to-know/090620
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February 2nd, 2012, 19:40 Posted By: wraggster
Sony’s PlayStation Vita has overtaken its predecessor the PSp for the first time since its launch week in Japan.
Andriasang reports that the handheld sold 18,942 last week – that’s over 3,500 more units than in the week before and almost 3,000 units more than the PSP, which sold 17,181 units.
3DS was the best selling hardware with weekly sales of 84,789 followed by PS3 with 21,155. Wii sold 10,396 and Xbox 360 1,235.
From Software’s new release Armored Core 5 topped the software charts, shifting 163,906 copies for PS3. 3DS new release Resident Evil: Revelations was second with week one sales of 146,559 units.
http://www.mcvuk.com/news/read/vita-...n-japan/090621
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February 2nd, 2012, 22:06 Posted By: wraggster
Players with a paid Call of Duty Elite membership on Playstation 3 will be able to snag two new Modern Warfare 3 maps, Liberation and Piazza, on February 28. Both maps launched for Xbox 360 Elite premium members on January 24, and we presume they will come to non-Elite and PC players eventually -- possibly another month after the PS3 version goes live.
Or possibly another two months, just to really rub it in, like the below screens for Liberation and Piazza will do.
http://www.joystiq.com/2012/02/02/ps...-release-date/
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February 3rd, 2012, 14:09 Posted By: wraggster
Continuing our work on revamping all the DCEmu sites, we now have spruced up the PSP Site with handy links to accessories for repairing your PSP as well as improving the whole look of the site and removing unneeded boxes etc.
Check out the massive PSP News site here --> http://psp-news.dcemu.co.uk/
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February 4th, 2012, 18:23 Posted By: wraggster
Over-the-top action crime game Saints Row: The Third was the largest owned-IP launch ever for THQ.
The publisher confirmed that it shipped 3.6m units during its financial third quarter, and 3.8m life to date. These figures were released in THQ's latest fiscal report, where the company said it expected to ship between five and six million units over The Third's lifespan.
WWE '12 didn't fare too badly either, shipping more than 2m units in the three months ended December 31st, 2011, which was in line with expectations for the title.
To date, sell through for WWE '12 is up 29 per cent on like-for-like platforms in North America.
http://www.mcvuk.com/news/read/saint...history/090714
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February 4th, 2012, 22:28 Posted By: wraggster
Sony may have been caught in the same handheld wavelengths as Nintendo in 2010. A patent uncovered by Games Beat shows Sony considering a handheld, touchscreen device that would function similarly to Nintendo's Wii U. Titled the "Position-dependent gaming, 3-D controller, and handheld as a remote," the device would track its own location as "input to a video game" and render "an avatar on a mobile device such that it appears to overlay a competing user in the real world."
Sony's Vita can share saves and transfer data with the PS3, and even has the capability to be used as a controller for compatible PS3 games, meaning this patent could simply be a tale of what might have been. Inspect some more images of Sony's device below.
http://www.joystiq.com/2012/02/03/so...s-to-prove-it/
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February 4th, 2012, 22:35 Posted By: wraggster
The PS3 version of Worms: Ultimate Mayhem will finally crawl into the light later this month. Developer Team 17 has announced that the PSN title will be released in North America on Valentine's Day, February 14, just in time to share some annelid warfare with your better half. Europe will see the game arrive on February 15, which gives single people something to look forward to, we guess?
Worms: Ultimate Mayhem will be available for $14.99 in North America, £9.99 in the UK and €12.99 in the rest of Europe. PlayStation Plus subscribers will also receive an unspecified "launch discount."
http://www.joystiq.com/2012/02/03/ps...hem-on-feb-14/
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February 4th, 2012, 22:54 Posted By: wraggster
Incoming Sony CEO Kaz Hirai has admitted the ailing electronics manufacturer needs to turn things around quickly or it could face serious problems.Speaking in an interview with The Wall Street Journal ahead of the company's troubling quarterly financial report yesterday, Hirai said that returning Sony to profit will be the biggest challenge he's faced in his career to date."I thought turning around the PlayStation business was going to be the toughest challenge of my career, but I guess not," he said."It's one issue after another. I feel like 'Holy s***, now what?'"His strategy for recovery includes instructing staff to stop resting on past glories and start selling customers a superior "user experience"."We really need to buckle down and be realistic. I don't think everybody is on board, but I think people are coming around to the idea that if we don't turn this around, we could be sitting in some serious trouble."Earlier this week Sony announced an enormous £1.3 billion loss for the last financial quarterand expects to report a loss of $2.9 billion for the full year. That will be its fourth consecutive year in the red.The poor performance was blamed on floods in Thailand disrupting the supply chain, the "deterioration in market conditions in developed countries" and "unfavourable foreign exchange".Former PlayStation boss Hirai formally takes over from current Sony CEO Howard Stringer on 1st April.
http://www.eurogamer.net/articles/20...erious-trouble
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February 4th, 2012, 22:57 Posted By: wraggster
An Uncharted: Golden Abyss-branded carry case headlines Thrustmaster's line of officially-licensed PlayStation Vita accessories unveiled today.Priced at £24.99, the shock-resistant foam-lined box is "specially designed to optimize the PS Vita's wireless functions", includes space for six games and features a dog tag embossed into the lid.You can also get exactly the same case but with the Uncharted branding replaced by a plain Vita logo for £19.99.Thrustmaster is also offering a VIP Case, priced at £16.99. "Modeled after glasses cases from leading designer brands", it's felt-lined to protect the console's screen and sports an automatic closing mechanism.All three will be available from the system's 22nd February launch. Check out the snapshots below for a closer look.
http://www.eurogamer.net/articles/20...case-announced
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February 4th, 2012, 23:02 Posted By: wraggster
What a difference six months makes. In June last year Sony boss Kaz Hirai proudly took to the stage at E3 to announce that the Vita would retail for $250 (or $299 for the 3G version) - a figure that was generally greeted with enthusiasm by both press and gamers alike. Meanwhile, the considerably less powerful 3DS was floundering at around the same price, just a few months after its launch.Fast forward to January 2012 and the 3DS is flying off shelves following an unprecedented pricing rethink while the Vita has got off to a miserable start in Japan, with numerous internet commentators already starting their 'cut the price' catcalls.So, one month ahead of the machine's global launch, we've enlisted the help of technical intelligence experts UBM TechInsights and taken a screwdriver to Sony's new portable in an attempt to divine two things - whether you're getting good value for money, and whether Sony has left itself any room for an emergency price drop should the Western launch belly-flop.UBM's VP of business intelligence, Jeffrey Brown, tells us that the total bill of materials for the 3G-enabled version of the system comes in at an estimated $159.10 - that's around £102.90. That figure breaks down as follows: - Display and touchscreens: $50
- Battery: $3.60
- Cameras: $3.50
- Wi-Fi/BT/GPS: $3.50
- NAND: $6.00
- SDRAM: $9.25
- Processor: $16.00
- BB+XCR: $16.25
- Non-electronic: $11.00
- Other: $30.00
- Supporting materials: $10.00
http://www.eurogamer.net/articles/20...vita-worth-230
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February 5th, 2012, 02:54 Posted By: wraggster
Martin started and i finished another of our sites, our PS3 site is another thats nearly 7 years old covering all the hacks, homebrew and commercial news and so much more, we have added a new section with links covering PS3 Repairs and Modification.
Check out our PS3 Site Here --> http://ps3-evolution.dcemu.co.uk/
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February 5th, 2012, 15:46 Posted By: wraggster
Listen up, those of you with PlayStation Network IDs. Sony Computer Entertainment International has announced that, as of February 7th, the PSN will fold into its existing Sony Entertainment Network. The company has aimed the move at clearly unifying the services of PSN and SEN, such as Music Unlimited. Fret not, however, as Joystiq notes that the change is basically a looks-only affair, meaning your current account information and related services will remain the same. Notably, the moniker refresh won't apply to the PSP, which will curiously remain under the PSN moniker for network services. The news comes as a part of SCEI's updated Terms of Service and privacy policy, both of which take effect on the same day. Those changes, by the way, appear to mainly be regarding location-based services for PS Vita, and parental controls for sub-master accounts. After all of the bad times PSN has been through, its upcoming SEN identity might just be the new outlook on (online) life it needed all along -- and hopefully with lessdowntime. Hit up the source link below for the full details.
http://www.engadget.com/2012/02/05/p...twork-feb-7th/
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February 6th, 2012, 20:07 Posted By: wraggster
Customer data transferred to Sony Entertainment Network
Sony is to ditch the PlayStation Network brand as soon as this week, the company has explained.
The digital platform will be renamed Sony Entertainment Network by Wednesday, and all PSN account holders will have their details transferred over. Firmware updates will be issued to both PS3 and PS Vita systems.
“This transition is based on Sony’s goal to enhance its unique digital entertainment offering,” read a company statement.
Sony said the rebrand is part of a wider aim of offering a more diverse range of content across its consumer devices.
Movies, music and games will be “all accessible from one convenient account”.
http://www.develop-online.net/news/3...rand-this-week
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February 6th, 2012, 23:34 Posted By: wraggster
PlayStation Vita can warm up a bitter start to the year for games retail.
The games trade is upbeat about the new hardware launch, with specialists and mainstream outlets ramping up pre-orders, launching micro-sites and preparing midnight launches.
“In a period of market decline it’s a great opportunity to drive sales, and the excitement the launch generates is great for our customers and colleagues,” Sainsbury’s senior games buyer Toby Burton told MCV.
“We’ve been taking pre-orders through our Sainsbury’s Entertainment website for some time now and it’s tracking really well. The great thing is not all customers are pre-ordering the same game, which goes to prove that the launch line-up is more appealing and diverse than your average hardware launch.”
Morrisons’ games buyer Nick Sultanti added: “The Vita launch should bring a welcome cheer to a dour High Street, it’s an amazing bit of kit.”
GAME already has Vita units in all of its stores, while Asda’s head of games Andrew Thompson says the grocer ‘will be open in over 200 stores for a midnight launch’.
“The excitement around this launch shows that handheld gaming remains as popular as ever,” said GAME marketing director Anna-Marie Mason.
http://www.mcvuk.com/news/read/vita-...-street/090781
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February 6th, 2012, 23:43 Posted By: wraggster
FIFA Football can be PlayStation Vita’s big system shifter. And that’s not a statement from publisher EA, but a leading video games developer.
Epic Games VP Mark Rein reckons consumers will lap up the title. His comments come after FIFA 12 topped the Chart-Track All Formats Top 40 for seven weeks. FIFA remains a PSP top seller, too.
“You generally don’t find a killer app at the launch of a new console,” Rein told MCV. “But I’m really looking forward to playing FIFA. To me that’s why I buy a portable system.
“With the dual analog sticks and rear touch screen, I think FIFA could be the killer app for PS Vita.”
FIFA Football’s producer Matt Prior added: “FIFA pushes the PS3 to its limits. We’ve brought that experience to a handheld and I think footy fans will appreciate this. Hopefully it’s a big success.
“We can look to integrate the Vita experience with the console. Some potential uses in the future would be being able to continue your career mode or Ultimate Team on the go, then upload your progress at home and continue it on your console. ‘FIFA anywhere’ would be a great experience.”
http://www.mcvuk.com/news/read/fifa-...ler-app/090780
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February 6th, 2012, 23:48 Posted By: wraggster
Sony’s PlayStation Vita will get a hefty functionality update this week ahead of its US and European launch later in the month.
The 1.6 firmware update will, amongst other things, introduce a brand new app to the machine’s home screen – Map.
It works in much the same way as Google Maps and uses the console’s in-built GPS tech to trace a user’s location.
In addition, Vita’s photo app will also be upgraded to include video recording.
Also on the way is a Mac OS version of the PlayStation Content Manager software, which until now has only been available on PC. It allows users to backup their handheld onto their Mac and manage their video and photo content.
Oh, and the Home button will now flash blue when the system is charging as well as changing the PSN branding to SEN.
http://www.mcvuk.com/news/read/vita-...dnesday/090775
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February 7th, 2012, 00:08 Posted By: wraggster
Live within the United State's borders? Fingers itching to spend some quality with Sony's latest portable gaming sensation before the First Edition Bundle lands on February 15th? Good news is here then, sinceGameStop has equipped "over 3,300" of its retail stores with PlayStation Vita demo kiosks. The rigs will allow you to score some quality hands-on time with many of its upcoming titles, including the likes ofUncharted: Golden Abyss and wipEout2048 -- perfect if you're not sure about reserving one just yet. Hit up the source link below to find a Vita-packing location near you, and don't forget to check out our review of the Japanese variant if you need even more help making up your mind in the meantime. Full press release after the break.
http://www.engadget.com/2012/02/05/s...-locations-le/
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February 7th, 2012, 00:13 Posted By: wraggster
Surprise hit Dungeon Defenders has sold a million units across Xbox Live, PSN and Steam, the game's publisher told us in a recent interview. The well-received co-op tower defense action game launched on October 19, 2011, and has kept a steady sales beat going on Steam with deep discounts and consistent support.
"It is tremendously successful franchise," Reverb Publishing CEO Doug Kennedy said. "We have lots of plans to support it both with DLC and additional add-ons for the franchise."
There are still three more packs planned across all platforms in addition to "The Lost Eternia Shards: Mistymire Forest" DLC. On Steam, there is also thecurrent and future Holiday DLC, the New Heroes Pack, the Barbarian character, Assault Mission Pack, Nightmare Mode and more, which will not make its way to consoles. due to "technical and business" concerns.
http://www.joystiq.com/2012/02/06/du...aid-downloads/
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February 7th, 2012, 00:18 Posted By: wraggster
Before deciding on the post-apocalyptic survival adventure The Last of Us, Naughty Dog considered putting its team to work on a game starring a more familiar duo: Jak & Daxter. According to a Game Informer interview (quoted by VG247), Naughty Dog looked into a newJak & Daxter game on PS3. "I don't know if this is going to make [fans] happy or sad," but we did explore the idea fairly extensively," company co-president Evan Wells said. "Something that we talked about early on was, 'Lets go back and apply what we've learned with the Uncharted games to Jak & Daxter.'"
Wells and the team realized, however, that an experimental Jak game wouldn't satisfy the fans, and working on a game like its predecessors wouldn't satisfy Naughty Dog. "We would end up limiting the direction that the company had this passion for while simultaneously not creating the game that fans wanted," he said. "We just realised we were going to just do everybody a disservice. So at that point, the conversations started to move in a new direction."
Wells suggested the possibility that the Uncharted team could work on the series. "I guess there's a possibility the Uncharted team could move on to Jak & Daxter. "It's still up in the air, but I wouldn't think that's going to happen because I think we'd run into all of the same problems with that team that we did with this team."
http://www.joystiq.com/2012/02/06/na...ecided-on-the/
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February 7th, 2012, 00:22 Posted By: wraggster
A new Battlefield 3 patch out today has finally fixed the voice chat issues that many PlayStation 3 gamers have been complaining of since launch.As reported by MP1st, update 1.03 is up for download now, weighing in at around 11MB.Developer DICE hasn't posted a full changelog, though it appears the VOIP fix is all the patch does.When asked on Twitter whether the update also addresses issues with input lag, studio community manager Daniel Matros replied, "Sorry but we're still working on it. No updates from my end unfortunately."
http://www.eurogamer.net/articles/20...s3-voip-issues
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February 7th, 2012, 00:24 Posted By: wraggster
Sony has apologised for PlayStation Store errors that have left users unable to download paid for content.Engineers are hard at work trying to fix the problem, Sony said.A number of PlayStation 3 owners contacted Eurogamer over the weekend to report problems with their PlayStation Network accounts following last week's extensive maintenance.Some are unable to download paid-for games and DLC. Some have seen their transaction list of titles disappear completely.Sony took to the official EU forum to say it was working on a fix - and today posted again to say it was still doing so."I just wanted to apologise for the inconvenience this has caused so far, and to reaffirm that our engineers are working to get this resolved," wrote online support co-ordinator "RabidWalker"."As soon as we receive an update on the status of this, we will let you know."Are you having problems with the PlayStation Store? Drop us an email or a line in the comments section.
http://www.eurogamer.net/articles/20...ownload-errors
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February 8th, 2012, 01:03 Posted By: wraggster
The move toward high-quality HD graphics is detrimental, the creator of Square Enix’s Final Fantasy series has argued.
"Now that high-quality graphics rule supreme, you can reproduce what you want to communicate visually,” Hironobu Sakaguchi stated in a recent Iwata Asks feature.
“But at the same time, I don't know how to put this, but there's an element that's slightly excessive about it all. You end up communicating too much to the player.
“To be honest, I think that the HD images which have become mainstream in the TV industry are, for me personally, still rather over the top for the world of video games. There’s a tendency for developers to allow all their energy to be diverted into maintaining the high quality of the graphics.”
In some ways the comments come as a surprise – Sakaguchi-san is one of the most accomplished visual artists in the games industry, with the Final Fantasy series having offered an incredible assortment of beautiful characters and locations over the years.
On the other hand, the recent release of Final Fantasy XIII-2 is only the second ‘proper’ game in the series to appear on HD consoles the Xbox 360 and PS3.
http://www.mcvuk.com/news/read/final...the-top/090845
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February 8th, 2012, 01:24 Posted By: wraggster
Sony's website now lists Japanese release dates and prices for two PS Vita power accessories that you're likely to need. The PCH-ZPC1 J portable charger is a 135g (4.8-ounce) unit that takes seven hours to charge to its full 5,000mAh capacity and is then good for around one and half charges of your console -- we reckon that'd equate to over 12 hours of mixed-use sessions or at least seven hours of solid gaming. It'll be out on April 5th for ¥4,500 ($60). Meanwhile, the PCH-ZCA1 J car charger will hit retailers a couple of weeks earlier on March 22nd priced at ¥1,500 ($20) -- and there's really not much more to say about it except that a dead Vita on a road trip would be both a travesty and an oxymoron. Oh, just in case it hasn't already been etched into your memory, February 22nd is launch day in the US and Europe.
http://www.engadget.com/2012/02/07/s...iled-in-japan/
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February 8th, 2012, 01:41 Posted By: wraggster
Hideo Kojima, the creative mind behind the Metal Gear Solid series, has confirmed a PlayStation Vita version of Metal Gear Solid: HD Collection.
Furthermore, the game will get exclusive new functionality designed to incorporate some of Vita’s exclusive features.
“You can slice enemy's throat with knife if you flick the touch pad behind,” Kojima stated on Twitter. “If you pinch out left & right on touch panel behind w/ 1st person camera, you can stretch up yourself.”
There’s no word yet on a release date for the game. The PS3 and Xbox 360 versions were released in the UK last week at debuted at No.2 in the UK Charts.
http://www.mcvuk.com/news/read/metal...to-vita/090843
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February 8th, 2012, 23:33 Posted By: wraggster
SCEA has confirmed that the UMD Passport scheme, which lets Japanese users buy Vita licences for their PSP games, will not launch in the US.
Announced last November, UMD Passport is an application for PSPthat allows users to register UMD games to their PSN accounts, and download them to their PS Vita for a nominal fee.
As Giant Bomb notes, it was a confusing system, with wildly fluctuating prices. Not all games were supported, and firstparty titlesPatapon and Gran Turismo cost ¥1,000 (£8.25) apiece, whileEverybody's Golf cost ¥500 (£4.12). It's little surprise, then, that Sony has confirmed that the scheme will not be available to US Vita buyers when the system launches later this month.
"SCEA will not be offering the UMD Passport programme," the company said in a statement. "US consumers who already own digital versions of select PSP titles will be able to seamlessly transfer those games to their PS Vita system.
"More than 250 PSP titles (including Minis) will be available at the launch of PS Vita, and hundreds of additional titles will be available post-launch."
While SCEE declined to confirm whether the same would apply to Europe, it's not looking good, with a spokesperson only telling us: "We haven't made any announcements regarding the UMD Passport programme for SCEE."
http://www.edge-online.com/news/no-u...us-vita-owners
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February 8th, 2012, 23:41 Posted By: wraggster
Consumers that pick up the 3G model of Sony's upcoming PlayStation Vita will receive a free copy of WipEout 2048.
The offer is part of Sony's partnership with Vodafone, which is theexclusive 3G provider for Vita in the UK. It will only be available to those who buy the PlayStation Vita 3G at selected retailers and also comes with a £5 top-up.
The handheld will be available at Vodafone stores for £279, and comes bundled with a free 4GB memory card and PAYG SIM card.
Vodafone is even extending its Buyback offer to customers, allowing them to trade in old handsets or gaming handhelds against their Vita 3G in Vodafone stores.
A Wi-Fi only version of PlayStation Vita will also be available for around £229 when the handheld arrives in the UK on February 22nd.
http://www.mcvuk.com/news/read/wipeo...ta-deal/090927
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February 8th, 2012, 23:42 Posted By: wraggster
Sony's launch titles are now available on the US PS Store, one week ahead of the handheld's launch.
TheSixthAxis reports that five games are now listed and, as reported earlier this month, most are slightly cheaper than their boxed equivalents.
Prices range from $9.99 for Super Stardust Delta to $35.99 for WipEout 2048 or Hot Shots Golf: World Invitational. ModNation Racers: Road Trip sits in the middle with a price tag of $26.99.
Interestingly, Uncharted: Golden Abyss has no discount, priced at $49.99.
These games can only be seen on the PS Store via PS3. Reports suggest users can buy them now and transfer them to Vita when the handheld launches on February 22nd.
There is no word yet on whether the games have gone live on the European PS Store.
http://www.mcvuk.com/news/read/us-ps...a-games/090924
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February 8th, 2012, 23:43 Posted By: wraggster
Premium Call of Duty Elite users will be able to download the fresh multiplayer map Overwatch on February 21st.
This piece of downloadable content will be available to Xbox 360 owners first, and will arrive on PS3 shortly afterwards. It will be available as a paid-for extra to non-Call of Duty Elite Premium subscribers at a later date.
Overwatch is a multiplayer map set atop a New York skyscraper. It’s the third piece of Call of Duty: Modern Warfare 3 DLC following the game’s November 2011 release.
Previous DLC includes two multiplayer maps which went live on Xbox 360 last month. They will arrive on PS3 on February 28th.
The next three pieces of extra DLC are due in March, again initially only for Premium Xbox 360 players. These include the multiplayer map Black Box and two Special Ops missions – Black Ice and Negotiator.
You can view the full list of scheduled Modern Warfare 3 Season DLC here.
Call of Duty Elite is an online service which gives players access to a host of in-game and multiplayer extras. Activision charges users £34.99 per year for Premium Membership.
http://www.mcvuk.com/news/read/third...eb-21st/090923
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February 8th, 2012, 23:45 Posted By: wraggster
Canadian games retailer Future Shop has let slip the announcement of a new karting games based on Sony’s LittleBigPlanet IP.
The reveal supposedly came at a North American retail event called PlayStation Destination yesterday.
Nothing else is known of the game as of yet, though Future Shop also said that it will be released alongside a PlayStation Move compatible steering wheel.
Also outed at the event is a new Square Enix title called Sleeping Dogs that is due out on Xbox 360, PS3 and PC this August. An image for that game can be seen below.
http://www.mcvuk.com/news/read/littl...-racing/090918
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February 8th, 2012, 23:53 Posted By: wraggster
The latest update for Sony's PlayStation 3 is live and available for download from via your PlayStation Netw...oops, Sony Entertainment Network account. While we get used to the new branding (nothing we could see in the system UI has actually changed at all), there's a few tweaks included in v4.10, like some sorely needed upgrades for the web browser and the ability to set the time and date automatically upon each sign-in. A scan of the forums reveals a few who noticed problems with Netflix post-update (which may or may not be update related, deleting Netflix data from the Game Data utility section and/or installing the newest version seems to fix the issue), however most are just seeing significantly better scores in browser benchmarks like Acid3 and HTML5 Test, better compatibility with most webpages and improved YouTube playback (still 240p). Let us know if you notice any other changes, the system should prompt you the next time you log on for a quick round of Final Fantasy XIII-2.
http://www.engadget.com/2012/02/08/p...pdate-browser/
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February 9th, 2012, 00:01 Posted By: wraggster
There's a lot happening on PSN this week. For starters, HD remasters of the first three games in the Jak and Daxter series are now available at $15 each, or you can grab the whole collection for $40. The Simpsons Arcade Game also makes its long-awaited debut. It's currently free for PlayStation Plus subscribers and $10 for everyone else. Gotham City Impostors also makes its debut, including both a free demo and the full version for $15.
Other noteworthy additions include a full game download of Catherine and some new DLC for Uncharted 3, Final Fantasy XIII-2 and Ultimate Marvel vs Capcom 3. Oh, there's also quite a bit of DLC for UFC Undisputed 3, just in case you'd like to load up on that before the game actually comes out next week. Check out PlayStation Blog for the full PSN update.
http://www.joystiq.com/2012/02/08/ps...ity-impostors/
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February 9th, 2012, 00:02 Posted By: wraggster
Not only can you download Vita games early, you can buy boxed copies of first-party titles early as well. GameStop currently has copies of Little Deviants,Uncharted, Hot Shots, Wipeout 2048, and ModNation Racers in stock online right now. They ship within 24 hours, the site notes, or you can use the site to check for stock at your local store.
The Vita hardware will officially be available February 15 in the First Edition bundle, but it's possible you already have a Japanese unit, in which case youshould be able to play these cartridges.
http://www.joystiq.com/2012/02/08/fi...e-at-gamestop/
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February 9th, 2012, 00:10 Posted By: wraggster
On-rails arcade shooter House of the Dead 3 is coming to the PlayStation Network on Valentine's Day, according to the official Sega blog. Just in time for you and your sweetheart to blow apart a few zombie heads, the game will be available for $6.99. For the next two weeks following its release, a free avatar will be included with purchase, making it a little like getting a Kit Kat bar with your very own Whitman's Sampler.
PlayStation Plus members have an even better deal: They'll be able to getHouse of the Dead 3 for 30% off until February 28, and will also get an exclusive theme and a few more avatars with the title. And starting today, PS Plus members can download the demo of the game, an exclusive that lasts until February 21.
http://www.joystiq.com/2012/02/07/ho...w-for-ps-plus/
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February 9th, 2012, 00:10 Posted By: wraggster
Put on your fedora and break out the good whip, folks: Uncharted 3's 'Fort Co-op' DLC is available for download today. It focuses on evil doers Zoran Lazarević, Eddy Raja, and Harry Flynn, expanding on the events of the Janus head statue in the on-disc co-op adventure.
The DLC is included in the price of admission for Fortune Hunters -- downloading Fort Co-op separately will set you back $5.99. Joining the co-op DLC today are several skins packs for multiplayer, detailed over on thePlayStation blog. Uncharted 3's next major update, Flashback Map Pack 2 for $9.99, arrives on February 21.
http://www.joystiq.com/2012/02/07/un...dlc-out-today/
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February 9th, 2012, 00:11 Posted By: wraggster
Starhawk's Limited Edition isn't the "pay extra for a huge box" variety, it's the "automatic upgrade on first printing" variety, exclusive to GameStop. If you've pre-ordered it from that store already, congrats!
This exclusive version comes with extra DLC, including the "Maw of Despair Outcast Pack" (wow, free despair!) with a co-op map and multiplayer skin, the "Echo Scrapyard Rifter Pack" with a new "Homeworld," and another multiplayer skin. You'll also get a PS3 theme featuring Starhawk concept art, a soundtrack and ... oh yeah, a PSOne Classics copy of Warhawk.
If you were going to get this anyway, and especially if you were going to shopthere anyway, this is a pretty great deal. If not, you still have until May to figure out whether it's worth jumping shop.
http://www.joystiq.com/2012/02/07/st...ree-psone-war/
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February 10th, 2012, 00:47 Posted By: wraggster
Capcom has delayed its Xbox 360 and PS3 action game Asura’s Wrath to March 9th.
The title was previously due to hit UK shelves on February 24th. It’s a third-person hack ‘n’ slash action title with shooter and quick time event sections.
Pre-order bonuses for Asura’s Wrath include the Devastator and Infinity DLC packs, which between them contain four new game modes.
Asura’s Wrath is distributed in the UK by CentreSoft.
http://www.mcvuk.com/news/read/asura...o-weeks/091005
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February 10th, 2012, 00:49 Posted By: wraggster
Early buyers of Namco Bandai’s PS Vita Ridge Racer game at retail will receive paid-for content for free.
At the launch of PlayStation Vita on February 22nd and for a limited time, boxed copies of Ridge Racer will come with a Ridge Racer Gold Pass. This grants access to five new cars, three extra courses, two music tracks and an ‘extended music mix’.
Those who pay to download the game and bypass retail will also receive the Gold Pass, but only if they buy Ridge Racer before March 31st. Those who want the pass at a later date will have to pay €6.99 for it.
In April a Ridge Racer Silver Pass will be available for €5.99 which includes even more DLC for the racing game.
Ridge Racer is the cheapest launch title for PS Vita with an RRP of £19.99, and contains just a handful of initial cars and tracks.
It’s not the first game to use a post-release DLC business model. Last year THQ’s console racer MX vs ATV Alive came with an initial £29.99 price point, but focused on a range of paid-for DLC. The publisher later said this was a noble experiment but admitted it wasn’t a great model for the console market.
Namco Bandai also revealed a Vita app which contains trailers, and a series of demos for its launch titles, including Shinobido 2: Revenge of Zen and Touch My Katamari. These games will receive ‘additional free and premium DLC’.
http://www.mcvuk.com/news/read/free-...er-vita/090943
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February 10th, 2012, 01:00 Posted By: wraggster
The signs of a good interface aren't always visible. An elegant in-game display susses out the sweet spot between education and economy, making it an art that is often overlooked by design. And when games aim, claim or clamor to be cinematic, life bars and scores tend to be the first things tossed out as distracting clutter. The traditional HUD is fading from view.
Ghost Recon: Future Soldier occupies the same fictional space as Call of Duty, adding a glossy veneer to war and sexing things up with tantalizing gadgets. But Ubisoft's take on modern warfare isn't about seeing -- it's about reading. Oh, there's no shortage of cover-based shooting and GET-TO-THE-RPG-ing in here, but those actions are informed throughout by a busy interface. In comparison to many "immersive" blockbusters, you're getting a library and not a pamphlet.
In practice, this means Ghost Recon is about learning to decipher information quickly, and drafting attack blueprints on the fly. Despite being on the action-heavy -- pardon me, streamlined -- spectrum of console games, Future Soldier uses its hologram-heavy premise as an excuse to fill the screen with data. Warning: It requires reading comprehension, which is a rather extravagant demand when some of the most popular games just want you to strap in and see the pretty sights whizzing by.
http://www.joystiq.com/2012/02/09/gh...are-to-the-fr/
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February 10th, 2012, 01:01 Posted By: wraggster
It seems that some PS3 users are running into trouble with Gotham City Impostors, and we're not referring to all the fake Batmen clogging the streets. According to posts on the Gotham City Impostors forums, some PS3 users are unable to unlock the full version of the game. Even after paying for the title, some find themselves stuck with the trial version.
A forum administrator notes that Warner Bros. is working on the issue with Sony and asks that users experiencing the problem respond to this thread with their PSN ID and the country from which they are playing. In the meantime, if you haven't already purchased Gotham City Impostors, we'd recommend waiting until the issue is resolved.
http://www.joystiq.com/2012/02/09/go...e-ps3-players/
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February 10th, 2012, 01:10 Posted By: wraggster
Sony has posted a how-to guide on downloading PSP titles to the PlayStation Vita and, along with it, a list of the 275 PSP titles and Minis that will be compatible with the Vita at launch. Obviously, it's a pretty hefty lineup, though some favorites are certainly missing, including Metal Gear Solid: Peace Walker,Valkyria Chronicles 2, Lumines and others.
That said, Sony promises more titles will be added in "the coming weeks." Head over to the US PlayStation Blog for the current list. And, before you ask, yes, of courseDragon's Lair is compatible.
Update: A couple of industry tweets reveal that some games not mentioned on the official list are already compatible with the Vita, notably Valkyria Chronicles 2 and PixelJunk Monsters Deluxe. It would appear that Sony's official list may not be entirely comprehensive. Then again, the public won't actually get its hands on the Vita for another week, so maybe there's still some tweaking going on.
http://www.joystiq.com/2012/02/09/he...ita-at-launch/
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February 10th, 2012, 20:07 Posted By: bositman
A new revision of the only working PS2 emulator, PCSX2 is out. The commit was made by GSdx author gabest with this changelog:
First tests indicate a 2-10% speed boost while using the MTVU hack and this new GSdx plugin.
PCSX2 homepage: http://pcsx2.net/
Official SVN download (from Orphis buildbot): http://pcsx2.net/svn.php
Finally, if you see this wraggster, please contact me
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February 11th, 2012, 18:02 Posted By: wraggster
Sony Worldwide Studios president Shuhei Yoshida admits that Team Ico has been forced into "scrapping and rebuilding" long-awaited PS3 exclusive The Last Guardian to ensure it fits director Fumito Ueda's vision.
"The project has been making progress, but slow progress," Yoshida told 1UP at this week's DICE Summit in Las Vegas. "So that's tough, but we haven't changed any focus.
"It's still a really important project and a vision we want to see realised, and Fumito's vision is really causing a very difficult challenge for the developers, so there's some scrapping and rebuilding, iteration in the process."
In December it emerged that Ueda had quit Sony, and was completing work on The Last Guardian on a freelance basis. Yoshida insists, however, that Ueda is as committed to the project as ever, and that he hopes the Ico and Shadow Of The Colossuscreator will continue to work with Sony after The Last Guardian is finally completed.
"He was an employee, and now he's working on a contract basis," Yoshida said. "We discussed an arrangement so he could focus on the creative side. But his work and his presence on that team never changed, so it was just more a contractual rearrangement.
"He comes in every day, and he's probably one of the people who works the longest hours. If this project goes well - you know, fingers crossed - we've worked with him for a long time so yeah, I certainly hope we can maintain a relationship."
First announced at E3 in 2009, The Last Guardian was due to be released in 2011. Last April, Ueda announced the game would be delayed to 2012 to ensure "better quality of content."
http://www.edge-online.com/news/yosh...-last-guardian
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February 11th, 2012, 18:13 Posted By: wraggster
Benchmark credit rating service Standard and Poor's has reduced Sony's rating from A- to BBB+, warning that only the unlikely event of an upturn in the next 6-12 months would save the rating from dropping further.
S&P's identified falling prices, falling demand and tough competition as the major factors affecting the company's chances of swift recovery.
"The outlook on the long-term corporate credit rating is negative," read a statement detailing the changes. "We base the downgrade on our view that severe circumstances in Sony's mainstay electronics businesses make a strong recovery in earnings unlikely.
"We base the negative outlook on the long-term corporate credit rating on our expectation that we could lower the ratings further if we see no meaningful sign of a recovery in Sony's earnings within six to 12 months."
Whilst the short-term forecast for Sony was bleak, based largely on the difficult conditions faced in the TV and smartphone markets, S&P's do see the company recovering long-term.
"Because of continuing net losses since fiscal 2008, Sony's profitability looks significantly weaker than that of its global industry peers. In addition, we believe its ratio of adjusted debt to EBITDA is likely to remain high for the next one to two years, even for companies in the 'BBB' category. Standard & Poor's also believes Sony's adjusted total debt to capital (excluding finance operations) will rise to around 40% as of March 31, 2012, from 35% a year earlier.
"However, we base our one-notch downgrade on our view that Sony's profitability and financial standing will gradually recover in fiscal 2012 because there will be no repeat of one-off expenses due to floods in Thailand and impairment losses on stockholdings. Also, we believe Sony's strong short-term liquidity (excluding finance operations) continues to support its financial stability."
In its last financial report, Sony predicted losses of ¥220 billion for the year.
http://www.gamesindustry.biz/article...dard-and-poors
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February 12th, 2012, 22:56 Posted By: wraggster
Today's lucky beggar award goes to Graham Innes in Canada, who wrote in to tell us that he found aPlayStation Vita sitting on his doorstep. It wasn't a total surprise, since he'd ordered one from Amazon, but what's weird is just how soon it arrived -- the early-bird First Edition doesn't launch until February 15th and the general release is a whole week after that. We're not sure what Graham did to deserve this, but we do know from our Joystiq buddies that he's not the only one -- Amazon.ca has apparently sent out a few of these premature parcels. If the injustice burns, console yourself with the thought that Graham and his blessed compatriots probably can't access the store to download any games.
Update: Graham emailed again. He has store access. He has games. Joyousness.
http://www.engadget.com/2012/02/10/c...th-good-works/
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February 12th, 2012, 23:02 Posted By: wraggster
Codemasters has announced that it's releasing a "Complete Edition" of Dirt 3, due out sometime this March for Windows, Xbox 360, and the PS3. The $39.99 release will include the full game, 12 new tracks in two different new locations and lots of new cars and liveries to play around with.
The two new tracks run through the snowy mountain roads of the Alps and some urban streets in Shibuya, Tokyo, and the new cars include the BMW M3 Rally, the Ford Escort Mk II and the Mini Cooper S Gymkhana, in addition to a slew of others. You can see a few shots of the game below, and read the entire press release after the break.
http://www.joystiq.com/2012/02/11/co...plete-edition/
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February 12th, 2012, 23:05 Posted By: wraggster
In the first hours of Yakuza: Dead Souls, I witnessed the fictional Kamurocho neighborhood of Tokyo's red-light district becoming ravaged by a zombie nightmare, with wrecked buildings, flaming cars, and thousands of hungry undead taking to the streets.
With the help of a DVD store's secret weapons cache, altruistic loan shark Shun Akiyama becomes a dual-pistol-wielding killing machine, cutting a path through the horde of former businessmen, students, and gangsters to get help for his sick assistant Hana.
Though the premise seems (and is) absurd, and there's little sense to making a zombie shooter out of a series best known for its uncanny representation of a realistic Tokyo, I couldn't help but appreciate the care Sega put into setting up the adaptation. Every change to gameplay, environments, or story required to adapt the game into a shooter shows evidence of deliberation and forethought. It's not just a matter of adding zombies and guns. Sega took its assignment very seriously, even though Yakuza: Dead Souls delivers its entertainment in a campy, b-movie way.
http://www.joystiq.com/2012/02/11/ba...ight-district/
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February 12th, 2012, 23:12 Posted By: wraggster
Game Rating Board, South Korea's premiere games rating board, has listed another entry in the Magic: The Gathering series of games, presumably for the PC, Xbox 360 and PS3 again. As things look, Stainless Games and Wizards of the Coast have no plans of stopping the annual installments.
It shouldn't come as much of a surprise: both the original Duels of the Planeswalkers and Duels of the Planeswalkers 2012 performed well, the former having sold over 500,000 copies on XBLA, while the latter was one of PSN's top performers last year. Considering both previous installments launched in the summer, we're betting we'll be hearing about Duels 2013 soon.
http://www.joystiq.com/2012/02/10/so...s-of-the-plan/
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February 12th, 2012, 23:16 Posted By: wraggster
Sony has unveiled the first two "Discovery Apps" bound for Vita later this year.Theses apps are "designed to showcase the unique features of PS Vita through innovative interactive experiences," according to a post from Sony product manager Mayumi Donovan on the PlayStation Blog.First up, Frobisher Says is a "surreal party game" in which you have to obey orders barked by the titular "strange little man". There are 50 minigames in total, utilising all of the Vita's various features.Take a look at the trailer below - we challenge you to make it all the way through to the end.Then there's t@g, which lets you graffiti virtual tags all over the real world using the system's GPS functions. You'll be able to track down other Vita owner's tags, pick up points and rewards for being particularly prolific and attempt to climb online leaderboards. You'll need a 3G-enabled Vita to enjoy this one. Again, trailer below.Both apps will be free to download from the PlayStation Store in May, though Frobisher Says will be available as a pre-order incentive from 22nd February.
http://www.eurogamer.net/articles/20...discovery-apps
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February 12th, 2012, 23:21 Posted By: wraggster
Sony has released a list of the PSP title currently available via the US PSN. Why? Because you can only play digital PSP games on your UMD-less Vita.
The PS Blog says there are 275 PSP games available to download on your Vita, although only 155 of those are full retail titles - the rest are Minis.
We also only count 117 Minis, which makes a total of 272 in actual math, but we're just nitpicking. The full list is below, and Sony promises that "more PSP titles will be made available for PS Vita play in the coming weeks".
PSP games can either be downloaded directly to your Vita via PSN, or downloaded to your PS3 and transferred over via USB cable.
Unfortunately, US-based gamers (and it seems likely that EU also) will not have access to the nifty UMD passport program that allows Japanese Vita owners to download digital versions of UMD games that they own for a small fee.PSP Titles
101-in-1 Megamix
300: March To Glory
The 3rd Birthday
Ace Combat: Joint Assault
Adventures To Go!
Alpha Mission II
Archer Maclean's Mercury
Armored Core 3 Portable
Armored Core: Last Raven Portable
Armored Core: Silent Line Portable
Art of Fighting
Assassin's Creed: Bloodlines
Baseball Stars Professional
Blade Dancer Lineage of Light
BlazBlue Portable: Calamity Trigger
BlazBlue: Continuum Shift II
Blazing Souls Accelate
Bomberman
Bomberman '94
Bomberman Land
Bomberman Legacy
Chameleon
ClaDun x2
Cladun: This is an RPG!
Class of Heroes
Corpse Party
Creature Defense
Crimson Gem Saga
Darkstalkers Chronicle: The Chaos Tower
Daxter
Dead or Alive Paradise
Dirt 2
Disgaea 2: Dark Hero Days
Disgaea: Afternoon of Darkness
Disgaea: Infinite
Dissidia 012 [Duodecim] Prologus: Final Fantasy
Dissidia 012 [Duodecim]: Final Fantasy
Dissidia: Final Fantasy
DJ Max Portable 3
Dragon's Lair
Dragoneer's Aria
Dungeon Explorer
Dungeon Explorer: Warriors of Ancient Arts
Dungeon Maker Hunting Ground
Dynasty Warriors
Dynasty Warriors Vol. 2
Dynasty Warriors: Strike Force
Eye of Judgment Legends
Fading Shadows
Fatal Fury
Fate/Extra
Final Fantasy IV: The Complete Collection
Final Fantasy Tactics: The War of the Lions
Gladiator Begins
God of War: Chains of Olympus
God of War: Ghost of Sparta
Guilty Gear XX Accent Core Plus
Half-Minute Hero
Harvest Moon: Boy and Girl
Harvest Moon: Hero of Leaf Valley
Hoard
Hot Brain
IL-2 Sturmovik: Birds of Prey
Innocent Life: A Futuristic Harvest Moon
Jikandia: The Timeless Land
Justice League Heroes
Kenka Bancho: Badass Rumble
The King of Fighters '94
The King of Fighters '95
Knights in the Nightmare
Lara Croft Tomb Raider: Legend
League Bowling
Legend of Heroes, The: Trails in the Sky
LEGO Batman: The Videogame
LEGO Harry Potter Years 5-7
LEGO Pirates of the Caribbean
Lord of Arcana
Lord of the Rings, The: Aragorn's QuestLunar: Silver Star Harmony
Magician Lord
Major League Baseball 2K11
Mana Khemia: Student Alliance
Mega Man: Maverick Hunter X
Metal Slug
Metal Slug 2
Metal Slug Anthology
Metal Slug XX
Military History: Commander: Europe at War
Mimana Iyar Chronicle
Monster Hunter Freedom Unite
MX vs. ATV: Reflex
NBA 2K10
NBA 2K11
NBA 2K12
NeoGeo Heroes: Ultimate Shooting
Neutopia
New Adventure Island
No Heroes Allowed!
Patapon 2
Petz Dogz Family
Petz Hamsterz Bunch
Petz Saddle Club
Phantom Brave: The Hermuda Triangle
Pool Hall Pro
Power Stone Collection
Prince of Persia: Revelations
Prince of Persia: Rival Swords
Prince of Persia: The Forgotten Sands
Prinny 2: Dawn of Operation Panties, Dood!
Prinny: Can I Really Be the Hero?
Puzzle Guzzle
Ridge Racer
Riviera: The Promised Land
Samurai Shodown
Samurai Shodown Anthology
Samurai Warriors: State of War
Shin Megami Tensei: Persona
Shin Megami Tensei: Persona 2: Innocent Sin
Shin Megami Tensei: Persona 3 Portable
Shock Troopers
SNK Arcade Classics Volume 1
SOCOM U.S. Navy SEALs: Tactical Strike
Soldier Blade
Soul Calibur: Broken Destiny
Street Fighter Alpha 3 Max
Super Sidekicks
Super Star Soldier
Syphon Filter: Logan's Shadow
Tactics Ogre: Let Us Cling Together
Tekken 6
TNT Racers
Tokobot
Tom Clancy's Endwar
Tom Clancy's Ghost Recon Predator
Tom Clancy's Splinter Cell: Essentials
Tron: Evolution: The Video Game
UFC Undisputed 2010
Ultimate Board Game Collection
Ultimate Ghosts 'n Goblins
Valhalla Knights
Vertigo
Victory Run
Warriors of the Lost Empire
Warriors Orochi
Warriors Orochi 2
What Did I do to Deserve This My Lord?
What Did I do to Deserve This My Lord? 2
Wild Arms XF
World Heroes
World Sports Competition
Worms: Battle Islands
WWE Smackdown Vs. Raw 2011
Yggdra Union
Ys Seven
Ys: The Oath in Felghana
Z. H. P.: Unlosing Ranger Vs. Darkdeath Evilman
PS Minis
3, 2, 1...SuperCrash!
4×4 Jam
5 in 1 Arcade Hits
Ace Armstrong Vs. The Alien Scumbags!
Actual Crimes: Jack The Ripper
Aero Racer
Age of Hammer Wars
Age of Zombies
Alien Havoc
Alien Zombie Death
Alpha Mission
Ancient Game Treasures: Mill
Apache Overkill
Aquattack!
Arcade Darts
Arcade Essentials
Arcade Essentials Evolution
Archibald's Adventures
Arctic Adventures
Athena
Babel: The King of the Blocks
Bashi Blocks
Beam 'Em Up
Blast Off
Blimp: The Flying Adventures
Block Cascade Fusion
Boom Beats
BreakQuest
Brick Breaker
Bubble Trubble
Bunny Dodge
Burnin' Rubber
Busy Sweets Factory
Car Jack Streets
Carnivores: Dinosaur Hunter
Caterpillar
Charge! Tank Squad!
Circles
Coconut Dodge
Cubixx
D-Cube Planet
Deflector
Digi-Tiles
Doodle Fit
Dr. MiniGames
Dynogems
Earthshield
Echoes
Express Raider
Flick Fishing
Flying Hamster
Fort Commander II: Counterattack
Fort Commander: King's Gambit
Fortix
Freekscape: Escape From Hell
Funky Punch
Gold Fever
Hello Flowerz
Heracles Chariot RacingHISTORY: Egypt Engineering an Empire
HISTORY: Ice Road Truckers
Hot Shots Shorties: Blue Pack
Hot Shots Shorties: Green Pack
Hot Shots Shorties: Red Pack
Hot Shots Shorties: Yellow Pack
Hysteria Project
I Must Run!
Influence
Jane's Hotel
JellyCar 2
Jewel Keepers: Easter Islands
Kahoots
Legend of Kunoichi
Let's Golf
Lock 'n' Chase
Love Cupid
Mahjong Solitaire
Me Monster: Hear Me Roar!
Mighty Flip Champs! DX
MiniSquadron
Monsters (Probably) Stole My Princess
N.O.V.A.
Normal Tanks
One Two Boat Racing
Pallurikio
Panda Craze
Pinball Dreams
Pinball Fantasies
Quiz Animania
Ramen Heaven
Reef Aquarium
Retro Cave Flyer
Robin Hood: The Return of Richard
Rocks N' Rockets
Route 66
Shapo
Sheep Defense
Shogi
Smash Break
Space Shooter for 2 Bucks!, A
Spaceball: Revolution
Spot the Differences!
Stellar Attack
Sweet Reversi
Tehra: Dark Warrior
Telegraph Crosswords
Telegraph Sudoku & Kakuro
Urbanix
Vempire
Vibes
VT Tennis
Who's That Flying?!
Widget's Odyssey 2
Widgets Odyssey
Young Thor
Yummy Yummy Cooking Jam
Zenonia
Zombie Tycoon
http://www.computerandvideogames.com...ble-psp-games/
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February 12th, 2012, 23:23 Posted By: wraggster
If you're rocking in your seat in excitement for Vita's launch, you might want to be prepared with some game to play on it.
NeoGAF posters have discovered that at least five Vita games are already available for download via the US PSN - including Uncharted and WipEout.While not visible via the normal menus, slapping in a search for them will reveal the goods, and you can purchase and download them now, ready for the arrival of your shiny console later this month.
Better still, if you already have a Japanese Vita and are waiting for English-language games, you can download the Vita titles to your PS3 and transfer them via USB cable to your console. The US downloads are thankfully fully playable on Japanese units.
Here are the game found and their prices (which includes a currently available 10 percent discount):
Uncharted (3.2 GB) $45 ($50 MSRP)
Hot Shots (1.15 GB) $36 ($40 MSRP)
WipEout 2048 (1.6GB) $36 ($40 MSRP)
Super Stardust Delta (208 MB) $10 - PSN title
Modnation Racers Road trip (1.5 GB) $27 ($30 MSRP)
http://www.computerandvideogames.com...-download-now/
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February 13th, 2012, 00:03 Posted By: wraggster
via http://wololo.net/wagic/2012/02/03/v...e-will-happen/
As the release of the PS Vita in the US and the EU gets closer, I’m getting an increasing amount of requests from people about HBL on the vita. I did post a FAQ a few weeks ago, but people still seem to have questions. When will it be released? Will it allow to run PSP isos? Will it work with a demo like for the patapon 2 exploit? Does it support this or that homebrew? etc…
Let me try to answer some of these questions, with more up-to-date answers.
First of all, the easy ones: VHBL (that’s the super new cool name of HBL on the Vita, I’ll let you guess what the V means, I know, I’m super original) will not support loading PSP isos. Basically VHBL will have the same limitations and features as HBL on the PSP, and, last time I checked, running psp isos was not possible through HBL. The same HBL limitations apply to compatible homebrews. In a general way, user mode homebrews should work for the most part, while homebrews that require kernel access will not work. For now (but that could change), homebrews requiring network access might not work (or at least, the network part of them will not work). Like in the patapon exploit era, it is possible, depending on the success of VHBL, that we progressively increase compatibility if we (as a community) keep improving the HBL code in the weeks following the release. Oh, and I am talking about PSP homebrews, running in HBL within the PSP emulator. So, for now, don’t dream about a full speed N64 or psp2 emulator. What we’ll get are the PSP homebrews that you already know.
Second, the vulnerability we rely on to run VHBL is a vulnerability in a PSP full Game, not a Demo. This means you will have to buy that game on the PSN in order to run VHBL (just like in the good old days of GTA:LCS for the first eLoader on the PSP). This also means that as soon as we reveal the name of that game, Sony can probably remove it from the PSN and/or patch it.
This leads to the most asked question: when and how will this be released? Well, I have a basic idea on how the release will happen. Nothing spectacular but it should hopefully be enough to guarantee that people who are really motivated in getting their hands on HBL on their Vita will get it. I’m hoping that constantly reminding people that this doesn’t allow the to run any pirated content will attract the right people to this exploit, and not the 95% of pirates that define any console hacking scene these days
In the past weeks I’ve been polishing the release process, and I can’t predict the future, but hopefully it will go well.
Nevertheless, getting access to this exploit for you guys will be a matter of being at the right place, at the right time.
For now I’m thinking Sony’s reaction wil be to remove the game from the PSN within 24h of the public announcement. Worst case scenario, Sony is already aware of the vulnerability and have already patched the game. This is unfortunately not something I can test without getting any more guinea pigs… these guinea pigs will basically be you when the release happens, I can’t really do any better than that. Obviously, the release will not happen like your typical hack release (a dramatic article on every news site of the planet copying the hacker’s initial blog post). It will be, I expect, a bit more subtle than that.
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February 13th, 2012, 00:08 Posted By: wraggster
via http://psp.dashhacks.com/2012/02/09/...league-its-own
In a discovery of the disappointing kind, PS Vita gamers with purchased PS1/PSP content online have found that the Vita and PSP are classified under the same activation count.
If you own any amount of PSP's and have game shared up to the limit (5 consoles, 2 for newer games) then anything you choose to download to the PS Vita will be denied due to the activation limit being reached.
I have covered the topic moreso on PS Vita-Hacks here, but as well as myself, many others I discussed this with thought it was safe to assume the PS Vita was in a league of its own in terms of activation counts.
Best you go and choose your activated PSP's wisely, and save a slot for your Vita. You will need it.
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February 13th, 2012, 00:18 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com.
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x and Dingoo:
Heres whats new;
r3669 | utunnels | 2012-02-06 22:52:57 -0500 (Mon, 06 Feb 2012) | 1 line
Changed paths:
M /engine/openbor.c
Removed charge fix, it didn't seem to be a bug
. http://lavalit.com:8080/OpenBOR/download.php
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February 13th, 2012, 00:30 Posted By: wraggster
[source: rebug.me] LV2 Loader is a tool for devs to allow the quick testing of modified lv2_kernel.self by launching it from the root of dev_flash without the risk of bricking the PS3 or need for a flasher if the new kernel does not work. The app will run on any 3.15, 3.41, 3.55 CEX or DEX firmware that has lv1 mmap and lv2 peek and poke patches. It also has udp_printf support which will return the offset of the lv2 boot path in lv1 and a little bit of info about what it is doing. It works by searching lv1 memory for the lv2_kernel.self boot path then modifying it to point to the root of dev_flash instead. After it finishes searching and patching the path LV2 Loader will reboot lv2 gameos without rebooting lv1. If the app has already been ran once and the user attempts to run it again before rebooting lv1 or the current lv2 kernel does not have peek and poke it will return you to the XMB.
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February 13th, 2012, 21:28 Posted By: wraggster
Gaming platform is expandable says firm's senior VP.
Thus far, Sony's latest handheld gaming device, the PlayStation Vita, is only available in Japan, with an international release taking place on February 22nd.
Despite its lack of presence, rumours are already circulating about the compatibility of the Vita OS on mobile devices.
According to AV Watch, at a Q&A session, Sony's senior VP Yoshio Matsumoto, said : "If you're asking if we've made it [the Vita OS] in a way that's expandable, so that it's possible to apply to smartphones and tablets on top of achieving the high responsiveness we need for gaming devices — it is possible."
Sony, of course, is an old hand at mobile gaming, as demonstrated with its Xperia Play device, which offers over 200 games.
Sony broke off its ten-year partnership from Ericsson last year, in a bid to compete in the smartphone space and a Vita-based gaming OS could certainly have the potential to make that happen against the likes of leaders iOS and Android.
http://www.mobile-ent.biz/news/read/...tablets/017011
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February 13th, 2012, 21:36 Posted By: wraggster
Publisher doesn't 'count out' the possibility of a sequel after Team Bondi's closure.
Rockstar Games may plan to follow the success of L.A. Noire with a sequel.
Despite the closure of the developer Team Bondi following allegations of employee mismanagement, the franchise could see a follow up in the future.
"We're all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series." wrote a Rockstar spokesperson on the company website.
L.A. Noire released last year, and recieved a great deal of attention from press and consumers alike, but accusations of brutal work conditions at Team Bondi as the game neared completion drew enough negative press that administrators decided to close the studio.
Rockstar is currently developing a fifth Grand Theft Auto game, and a second sequel to Max Payne.
http://www.develop-online.net/news/3...A-Noire-sequel
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February 13th, 2012, 23:05 Posted By: wraggster
Deniska is one of the most prolific PSP Coders here at DCEmu, his site features many of the very best releases for the PSP Homebrew scene, today we have updated it with all the latest features that we have installed on our other DCEmu Sites.
Check out the excellent Deniska Site here --> http://deniska.dcemu.co.uk/
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February 13th, 2012, 23:26 Posted By: wraggster
Sony's new CEO says the company needs to move on from its hardware roots. From its inception, the company has defined itself through its gadget lines — Walkman, Vaio, Cyber-shot, PlayStation — but incoming CEO Kazuo Hirai, who will officially lead the company from April, says Sony must now focus more on the software and platforms they access. He said he wants to model the company after its successful PlayStation gaming business, which he helped turn around, where 'hardware drives software, and software drives hardware, and it's all tied in by the network.' Sony is forecasting nearly US$3 billion in losses for the fiscal year through March
http://slashdot.org/story/12/02/13/1...eyond-hardware
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February 13th, 2012, 23:32 Posted By: wraggster
Sony Worldwide Studios president Shuhei Yoshida admits that he thought Demon's Souls - a game Sony had the opportunity to publish - was "crap … unbelievably bad."
Speaking to Game Informer, Yoshida said that when he first sawDemon's Souls it was a mess, with framerate problems and no network features, and that as such Sony opted against picking up the publishing rights.
"Game development in Japan typically is made horizontally, where all assets are made in parallel, so it's difficult to figure out what the final state of the game is going to be," he said. "The western-style game development is typically a vertical slice. So in the very early process, the team tried to create a small piece of the experience that resembles the final product.
"What happened with Demon's Souls was until very late in the game's development, we were not able to play the game through. There were framerate issues and the network was not up and running. We underestimated the quality of the game and to be honest, the media in Japan did the same.
"For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it, and after two hours I was still standing at the beginning of the game.
"I said, 'This is crap. This is an unbelievably bad game.' So I put it aside."
The final product, of course, was much better, and Atlus, in North America, and Namco in Europe picked up the publishing rights to the game, which far outstripped initial sales expectations. Sony admitted in 2010 that its failure to publish the game was "a mistake."
http://www.edge-online.com/news/yosh...believably-bad
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February 13th, 2012, 23:40 Posted By: wraggster
Sony has revealed UK pricing for firstparty, downloadablePlayStation Vita games ahead of the handheld's launch next week.
Cheapest of the bunch is Motorstorm RC, at £4.79. Super Stardust: Delta, Hustle Kings, and Top Darts will each cost £6.49, withEscape Plan the most expensive, at £9.99.
PlayStation Vita launches in the UK, as well as Europe, North America and Australia, on February 22.
http://www.edge-online.com/news/sony...download-games
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February 13th, 2012, 23:50 Posted By: wraggster
Sony's marketing spend for its new handheld Vita will be its biggest for a platform launch yet, and its aiming those $50 million at male gamers who already own a PS3.
The campaign is "the largest platform launch in terms of marketing investment we've ever had," John Koller, director of hardware marketing at SCEA, told The New York Times.
It's aiming to catch the attention of male gamers in their twenties, who play around eight hours of games a week and already own Sony's current home console.
The exhaustive media campaign will include social networking, billboards, television commercials, online advertising, retail deals and pop up location so people can get hands on with the machine.
The Vita will be released in the UK and US on February 22.
http://www.gamesindustry.biz/article...ys-biggest-yet
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February 13th, 2012, 23:54 Posted By: wraggster
[Michael Chen] felt the sound his PSP was putting out needed more dimension. Some would have grabbed themselves a nice set of headphones, but he grabbed his soldering iron instead and found some space where he could add a bigger speaker.
Mobile devices tend to cram as much into the small form factor as possible so we’re surprised he managed make room. But apparently if you cut away a bit from the inside of the case there is space beneath the memory card. [Michael] cautions that you need to choose a speaker rated for 8 ohms or greater in order to use it as a drop-in replacement for one of the two original speakers. But he also touches on a method to use both stock speakers as well as the new one. He suggests grabbing an LM386 op-amp and a capacitor and hooking them up. Yep, there’s room for that too if you mount it dead-bug-style. We wonder how the battery life will be affected by this hack?
http://hackaday.com/2012/02/13/fill-...s-on-your-psp/
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February 14th, 2012, 13:52 Posted By: wraggster
Look familiar? It should: that's the PlayStation Vita, Sony's up-and-coming challenger to the mobile gaming throne. It's made the rounds a few times before, from E3, to Tokyo Game Show, to San Francisco's Vita Hill Social Club, and it even took an early pass through Engadget's review gauntlet -- courtesy of the Land of the Rising Sun, of course. After a strong start in its homeland (followed by a quick holiday slump), the budding portable hit the books, brushed up on its English and barreled its way back into Engadget's game room, demanding another review. And why not? We're happy to oblige.
And here it is, an extremely familiar looking slab of plastic, glass and electronics that calls itself the North American 3G / WiFi PlayStation Vita. Sony's new region-freetradition ensures that it won't be toodifferent than Japan's native model, but we're diving in for a more detailed look anyway. Read on for a peek at its content management system, backward compatibility, the particulars of its fancy new thumbsticks, the latest firmware update's contribution to the platform and much more.
http://www.engadget.com/2012/02/13/p...n-vita-review/
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February 14th, 2012, 13:57 Posted By: wraggster
Who has time to make a hackneyed "Riiiiidge Raaacer" joke when vital information has just been released regarding the franchise's next installment? Oh, wait, we totally do. Unbounded, the next game in , has been delayed to March 30 in Europe, Eurogamer reports.
"The development team felt they needed a little bit of extra time to optimise the game," publisher Namco Bandai told the site. The Bugbear-developed racer is coming to the PC, Xbox 360, and PlayStation 3.
Ridge Racer Unbounded was originally scheduled to launch in Europe on March 3. MultipleNorth Americanretailers still list the game as scheduled forMarch 6. Joystiq has contacted publisher Namco Bandai to clarify whether the North American release date has been affected.
http://www.joystiq.com/2012/02/14/ri...eks-in-europe/
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February 14th, 2012, 13:58 Posted By: wraggster
What better way to compliment your seasonal barbecues than with some nicely roasted Chimera? Nihilistic Software's Resistance spin-off, Resistance: Burning Skies, is gearing up for an early summer launch on PlayStation Vita. May 29 marks the fifth coming of the Chimera in New York City.
Resistance: Burning Skies takes place during the fictional Chimera invasion of the American eastern seaboard back in 1951. Players assume the role of Tom Riley, an everyday firefighter from New Jersey. We got to check out the game back at E3 -- check out our preview for more.
http://www.joystiq.com/2012/02/13/re...s-vita-may-29/
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February 14th, 2012, 14:11 Posted By: wraggster
Naughty Dog is looking to make The Last of Us the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically regenerate; Ellie, your AI companion, will be intelligent enough to throw bricks and other materials at your enemies, and she won't break your "stealth" mode; and it may include Uncharted-esque playable cinematics, but in more intimate environments.
Straley and Druckmann discuss combat moments as part strategy, part shooter, and say they're infusing the title with realistic reactions from NPCs and the protagonist alike. Watch the entire interview here.
http://www.joystiq.com/2012/02/13/th...the-situation/
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February 14th, 2012, 14:12 Posted By: wraggster
Last month, word came out that the Japanese version of Hot Shots Golf: World Invitational for the PlayStation Vita included an online pass. With the embargo on North American Vita coverage lifted, we can now confirm that the American version does indeed feature an online pass. Of the Vita games we've acquired so far, Wipeout 2048 is the only other title to feature an online pass.
Those are currently the only titles with passes available on the US PlayStation Store, so it would seem that the rest of the launch lineup is free of the online pass's ten-dollar grip -- for now.
http://www.joystiq.com/2012/02/13/online-pass-makes-it-into-north-american-vita-titles/
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February 14th, 2012, 14:15 Posted By: wraggster
Nowadays, most multiplayer experiences are fairly uniform: two groups try to shoot each other in the face, and maybe steal a flag or plant a bomb in the process. These concepts have become the norm, and while most of Resident Evil: Operation Raccoon City's varying multiplayer modes feel like they're trying to offer something that caters to the typical multiplayer crowd, I found myself constantly surprised and excited by an element completely out of my control: the NPCs.
In each of Resident Evil: Operation Raccoon City's game modes, players have to deal with a cadre of AI-controlled enemies as well as a team of opposing players. Generally, standard zombies aren't a threat to the leather-fetish Umbrella troops or their camo-loving Spec Ops counterpart; however, a stable of familiar Resident Evil enemies increase the lethality of each match. The agile and sharp-clawed Hunters gleefully rip everything apart; Lickers stalk their prey, striking ferociously from the darkness; and powerful Tyrants can emerge at any time, and I suggest you run when you see them.
Entering these enemies into the equation and priorities rapidly change on the fly, offering an experience unlike most team-based competitive multiplayer modes out there. "Should I keep shooting the enemy in front of me or should we jointly focus on the lumbering Tyrant who just dropped down into the middle of our firefight?" It's was the constant quick survey of options that led to a number of memorable moments during my time with the upcoming shooter from developer Slant Six.
http://www.joystiq.com/2012/02/13/once-bitten-twice-shot-in-resident-evil-operation-raccoon-city/
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February 15th, 2012, 00:17 Posted By: wraggster
There's no wrong price point, says Sony studio boss
President of SCE Worldwide Studios Shuhei Yoshida is confident that consumers will happily pay full price for Vita games.
Titles for the new handheld vary in price - both digitally and at retail. Games are available from£4.79 for downloadable titles like MotorStorm RC, to £19.99 for mid-range games such as Ridge Racer, to £44.99 for Uncharted: Golden Abyss and other triple-A titles.
But Yoshida claims that, despite the rise of 69p apps for iPhone, iPad and other portable devices, gamers will still pay full price for Vita games if they are of high enough quality.
"We have a theory that if we create really compelling, engaging experiences that you can spend hours with, you’ll see the value of spending 40 dolars against one dollar," he told VentureBeat.
"Gamers love all kinds of games. I totally understand people who like games like Angry Birds, but if you’re a gamer, you’re also interested in trying different kinds of experiences, bigger games.
http://www.develop-online.net/news/3...ir-proposition
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February 15th, 2012, 00:39 Posted By: wraggster
The first prices for Vita games downloadable from the PlayStation Network have been confirmed by Sony.
VG247 reports that launch title MotorStorm RC will cost just £4.79 – the cheapest of the first party titles. Furthermore, the game will be playable on both PS3 and Vita.
Super Stardust, Top Darts and Hustle Kings will all retail for £6.49. Escape Plan, meanwhile, will cost £9.99.
Sony has also confirmed an upper price bracket of £39.99 which, presumably, is designed to accommodate the likes of Uncharted: Golden Abyss.
Different pricing structures will apply for third party titles.
http://www.mcvuk.com/news/read/vita-...or-4-79/091156
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February 15th, 2012, 01:02 Posted By: wraggster
President of worldwide studios for Sony Computer Entertainment Shuhei Yoshida recognizes that the Vita hasn't sold very well in Japan, but he thinks it will do better in the US. Why? Because Sony's previous handheld venture, the PSP, is still "very popular" in Japan. Or something like that.
"So, the Japanese launch, you saw the sell-through numbers, you notice that we haven't been able to sell out the units that we sold in," Yoshida toldVentureBeat, responding to a prompt about lessons learned for the US launch from Japanese Vita sales. "But looking very objectively at the market situation there in Japan, especially on the portable, PSP is still very popular."
Yoshida said Sony needs to communicate the Vita as a brand, not just another portable device, to potential players. Part of that is visible in Sony's marketing campaign, which includes $50 million of commercials, billboards, online banner ads, retail deals and hashtags.
"We are still seeing good sales through PSP, and we are advertising on TV, a dedicated PSP TV campaign, at the same time we are introducing Vita," Yoshida said, continuing to discuss the merits of the PSP as a children's entertainment system. He did mention one plan directly for the Vita: "At the same time, we are trying to communicate the value and new, exciting features of PS Vita to an older, mature, core gamer audience."
http://www.joystiq.com/2012/02/14/yo...ith-psp-sales/
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February 15th, 2012, 01:05 Posted By: wraggster
For the Vita launch (psst, it's next week), the Europeans are receiving anextravagant big-budget looking ad, while North America gets something that could have been produced with handycams and a copy of iMovie. But, hey now,at least it shows off the Vita for more than 20 frames and promotes some functionality!
Also, as stated earlier today, the North American Vita ad would have to feature the #gamechanger Twitter hashtag -- it's a cornerstone of modern American marketing!
"You will find the television commercials featured during primetime programming on some of your favorite networks including Fox, Comedy Central and ESPN," Senior VP of PlayStation Brand Marketing Guy Longworth wrote on the PS Blog. "Residents of New York, LA, Chicago, Philadelphia and San Francisco will notice PS Vita on buildings and billboards. You'll find it on your favorite websites and on your favorite radio stations. Wherever you are, PS Vita aims to be."
Sony plans to spend $50 million on Vita marketing, "the largest platform launch in terms of marketing investment" it's ever had. #gamechanger
http://www.joystiq.com/2012/02/14/vi...ad-intentions/
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February 15th, 2012, 01:12 Posted By: wraggster
Minecraft has launched on PC, Mac, Android and iOS, and it will launch on Xbox Live Arcade - but it will not launch on PS Vita.Mojang has "no plans" to bring the indie sensation Minecraft to PS Vita, Mojang business bod Daniel Kaplan confirmed in a webchat interview attended by Eurogamer this evening.The news comes despite the success of Minecraft: Pocket Edition on the Sony Xperia Play - the first PlayStation Certified mobile phone.Pocket Edition launched exclusively on Xperia Play last summer and quickly became the Android Market's most downloaded app globally. Kaplan revealed 8500 people have played the game on the device.A new update launched on Saturday that added Survival Mode to the game for the first time. It's designed to make Pocket Edition more of an action-oriented experience, with health bars, weapons and animals included.While Minecraft will not appear on Vita, out in Europe on 22nd February, Mojang has a raft of platforms in mind for its next game.Fantasy-based interactive collectible card game Scrolls, which has been at the centre of a high-profile trademark battle between Notch and Elder Scrolls maker Bethesda, is "definitely coming for touch screens", Kaplan said.For running and jumping game Cobalt, Mojang's first third-party published title, Kaplan is less sure. "Don't know about that," he said, "the controls don't fit the touch screen."
http://www.eurogamer.net/articles/20...ecraft-on-vita
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February 15th, 2012, 01:17 Posted By: wraggster
Flower developer thatgamecompany will not create a PlayStation Vita version of long-awaited PlayStation 3 adventure Journey.That's unless Sony, which own the rights to the game's IP, makes it itself, a tweet on thatgamecompany's official Twitter reveals.The same applies to previous cult-hit Flower, too."The only way we'll go back to an old game is if we can think of something new and exciting to do with it," another tweet reads.Journey will finally launch in March, according to Game Informer via (IndieGameMag).Journey allows players to explore a desolate desert landscape and will last between three and five hours, but features "great replayability". Other tidbits gleaned from thatgamecompany's Twitter feed include the fact the game won't support 3D and will likely not be expanded through DLC.
http://www.eurogamer.net/articles/20...n-vita-version
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February 15th, 2012, 01:20 Posted By: wraggster
Rockstar has said we can expect to hear more about Grand Theft Auto 5 in a few months time.
Answering the numerous 'Where oh where is Grand Theft Auto 5?' questions in its openAsked and Answered thread, a nameless Rockstar representative said the developer is toiling away diligently and hopes to reveal more soon."Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months' time."
Last week Take-Two told investors in a financials call that development of Grand Theft Auto V is"making great progress", however it didn't provide a window of release.
http://www.computerandvideogames.com...-a-few-months/
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February 15th, 2012, 15:35 Posted By: wraggster
PS2 News our PS2 site covering all the emulation, homebrew and hacks for the PS2 and PS1 has been updated by Martin with our new network wide features. PS2 news has links to everything you need to expand the PS2/PS1 to beyond what Sony intended.
Check out the site Here --> http://ps2emu.dcemu.co.uk/
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February 15th, 2012, 22:33 Posted By: wraggster
Smartphones and tablets could have access to classic Sony games.
Sony's certification will provide HTC with permission to introduce the PlayStation back-catalogue of games to all of its device users, according to Pocket-lint.
It's a questionable move, considering that Sony split from Ericsson to spread its wings in the smartphone market by delivering a more integrated hardware and software experience.
Sharing its gaming platform with a rival will mean relinquishing a would-be USP for Sony.
The report cites sources that claim an official announcement will take place at MWC, however HTC said it would not "comment on rumours or speculation."
Sony (then Sony Ericsson) launched the The Xperia Play last spring as its first PlayStation phone. The device featured PlayStation-branded buttons, a flip-screen and links to the PlayStation Suite platform, which allows gamers to download PSone and Android software.
http://www.mobile-ent.biz/news/read/...devices/017034
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February 15th, 2012, 22:52 Posted By: wraggster
Sony has confirmed it will shut down PSP's comic book download service at the end of September.
The service, announced in 2009 and cancelled in the west last July, will no longer be updated from March 15, though the comic reader app will be available until the end of the year.
Those who have purchased content in the past will be able to redownload it until the end of the year as well, with Sony advising those that want to back up their purchases to use Media Go.
The company says it is currently looking into offering comics, and other digital books content, "through other Sony and PlayStation brand product," according to Andriasang, which we assume means PSP's successor, PS Vita.
http://www.edge-online.com/news/sony...-comic-service
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February 16th, 2012, 22:31 Posted By: wraggster
Tool is designed to make PlayStation Move development more accessible.
Sony has announced that Move.me, a development tool that allows use of the PlayStation Move as an input device for PC, is now available in Europe and the UK.
Previously available only in the US, Move.me is targeted for use by academics, researchers, and hobbyists, and is designed to make development for the PlayStation Move more accessible.
Sony highlights the capabilities of the device for use in research and experimentation in non-traditional game and non-game concepts.
"Move.me is already being used by various universities in North America in cutting edge physical therapy and creative design projects," said Maria Stukoff, Head of Academic Development and Partnerships at Sony Computer Entertainment Europe. "We’re eagerly anticipating what else is possible now we’ve extended its availability.”
A BETA trial is already underway among academics and researchers across Europe.
http://www.develop-online.net/news/3...ieve-UK-launch
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February 16th, 2012, 22:32 Posted By: wraggster
No need to pay for the same content twice' says Sony.
A number of games available for purchase on the playstation store will be playable on both PlayStation 3 and PS Vita for one price.
Those who have already purchased any of these games will be able to play them on both systems as of February 22.
Sony says the move is to highlight the cross-platform capabilities of the PS Vita, which enables purchasers of the handheld system to play with PS3 owners over a network.
The PlayStation Vita launch has drawn a deal of criticism for Sony, who have seen a series of brutal quarters and had their credit rating devalued.
http://www.develop-online.net/news/3...r-Vita-and-PS3
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February 16th, 2012, 22:32 Posted By: wraggster
No need to pay for the same content twice' says Sony.
A number of games available for purchase on the playstation store will be playable on both PlayStation 3 and PS Vita for one price.
Those who have already purchased any of these games will be able to play them on both systems as of February 22.
Sony says the move is to highlight the cross-platform capabilities of the PS Vita, which enables purchasers of the handheld system to play with PS3 owners over a network.
The PlayStation Vita launch has drawn a deal of criticism for Sony, who have seen a series of brutal quarters and had their credit rating devalued.
http://www.develop-online.net/news/3...r-Vita-and-PS3
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February 16th, 2012, 22:34 Posted By: wraggster
There are many third party developers and publishers feverishly working on titles' says Sony VP Scott Rohde
Sony has launched a staunch defence of its PS Vita handheld amidst rumours that developers are cancelling projects for the platform in favour of Nintendo’s 3DS.
Speaking to Gamasutra, Sony VP of worldwide studios Scott Rohde said that reports from Japanese website Nikkei of a developer exodus were “extreme” and untrue.
He said that many developers and publishers were supportive of the handheld and were creating games for it.
"I did not see that quote, but you see extremist quotes like that all the time," said Rohde.
"I mean, obviously, there is no way anyone could stand in front of a camera and say that all developers are changing focus from one platform to another, no matter what it is."
http://www.develop-online.net/news/3...ly-exaggerated
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February 16th, 2012, 23:42 Posted By: wraggster
The size of save files was not the cause of framerate issues affecting PS3 players of The Elder Scrolls V: Skryim, Bethesda claims.
Speaking to Kotaku, chief game designer Todd Howard said that the problem, which reduced PS3 framerates to single figures in places and was finally patched last week, was in fact far more complicated in nature.
"The way our dynamic stuff and scripting works, it's obvious it gets in situations where it taxes the PS3," he said. "And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use.
"No it's not [connected to save files]. That's the common misconception. It's literally the things you've done in what order and what's running. Some of the things are literally what spells do you have hot-keyed? Because, as you switch them, they handle memory differently."
Howard claims that the problem was largely fixed with the 1.2 update, released in November, though there are plenty of PS3 players who would dispute that. Bethesda asked those still having problems to send them their save files for analysis. Patch 1.4, released last week, appears to have finally taken care of the problem for the vast majority of players.
"Now that we've been through this, we're not naive enough to say we've seen everything, because we have to assume we haven't," Howard said. "There are still going to be some people who have to come back to us and say: 'Okay, my situation is this.' Send us your save game. We literally need to look at what you have running.
"We [had] one guy who had seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, okay, this is what it's trying to do and it's having a hard time running that."
All of which is fine, but Bethesda did little to correct that "misconception," asking affected players to send in their save files for analysis and with each patch addressing the issue causing save files to reduce in size.
Howard also insisted: "We did a ton more testing this time around, so the game is definitely our most solid release regardless of platform." It's all relative, admittedly, but how many Skyrim players go through the game without a sprawling list of open quests dotted all over the map? It's the way the game is meant to be played so should it not, therefore, have been tested in the same way?
http://www.edge-online.com/news/save...kyrim-problems
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February 16th, 2012, 23:48 Posted By: wraggster
Three of Australia's leading retailers will not stock the PlayStation Vita at launch, Kotaku reports.
Target, Big W and K-Mart are all backing away from Sony's handheld, though Target and Big W confirmed via e-mail that they would consider stocking the product "at a later date."
However, K-Mart stated that it has no plans to sell the Vita at all, dictated by a broader to strategy to move away from expensive items and towards cheaper products.
As a result, the Vita will be chiefly available through specialist stores, and there is concern that consumers looking for a more competitive price from department stores will be frustrated.
However, Sony is resolute that it fits with an underlying strategy to aim the Vita at a core audience.
"For the launch of PlayStation Vita in Australia, with the specific target market being the active gamer, we have chosen to launch the console with a focused retail channel strategy across national specialist game and specialist technology retailers," Sony said in a statement.
"There is a long term vision for our revolutionary new hand-held platform, in the same way we had a long term vision for PS3, and anticipate that in line with this we will broaden channel distribution in the future."
With a week to go until launch, Sony has also dropped the retail price of the 3G Vita by $30 [Australian] to $419.95. The Wi-fi Vita will remain at $349.95.
http://www.gamesindustry.biz/article...vita-at-launch
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February 17th, 2012, 01:29 Posted By: wraggster
iFixit's (counter-intuitively) done it again. This time it's made gamers of the world weep by ceremoniously un-fixing a PS Vita, Sony's latest portable gaming powerhouse. Standard screws and fittings -- alongside a modular design -- made for a relatively pain-free deconstruction for these tinkerers -- especially compared to recent iFixit visitors. Highlights from the tech autopsy include a 2,200mAh battery, Toshiba SDRAM and an OLED display that is unfortunately fused to the plastic, reducing the score down to a could-be-worth-a-fixin' 8 out of 10. Get your goggles, grab a surgery mask and meet us at the source below. Things could get a little messy.
http://www.engadget.com/2012/02/16/ps-vita-teardown/
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February 17th, 2012, 01:35 Posted By: wraggster
In the expensive, devious world of advertising, a successful word of mouth campaign is worth its weight in gold. Building something into your product that's fun to show off and talk about makes the purchase feel justified to the buyer, and instills a sense of "Dude, I want this" in the buyer's friends. You've got to give them something to talk about, though, which is why Sony is making the Vita's Cross Play functionality easier to jump into via free DLC for two of its titles.
Well, free with purchase, we should say. Anyone who buys Hustle Kings for the Vita will be able to download the PS3 version of the game for free, and vice versa. Wipeout 2048 pilots that already own Wipeout HD and its "HD Fury" pack will receive the Vita DLC versions of both at no charge when they're released this spring. Sony describes this as "promotional" pricing, so we doubt free cross-platform transference will always be the norm. For now though, it's a good step towards establishing Cross Play as more than a gimmick in the minds of Vita owners and their friends.
http://www.joystiq.com/2012/02/16/so...c-and-vice-ve/
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February 17th, 2012, 01:39 Posted By: wraggster
UPDATE: Sony's James Gallagher has tweeted to say new Vita pre-order discount emails will be sent out tomorrow afternoon."For those having problems with your PS Vita pre-order email, you will receive a new email tomorrow afternoon," he said. "Sorry for any inconvenience."ORIGINAL STORY: Sony is working to fix a website issue that is preventing those who have pre-ordered PS Vita from redeeming a code that grants a £5 discount on a download title at launch.Eurogamer was contacted by a reader earlier today about the issue, which seems to be affecting a number of gamers who have pre-ordered the inbound handheld.Those who pre-ordered Vita were required to register at a special website. This website did work - dishing out a code to unlock PS Home content and other goodies offered in exchange for a promise to buy the console.The idea was that the £5 discount code would be sent out at a later date. Games included in the offer are Little Deviants, Super Stardust Delta, Hustle Kings and Escape Plan.This week the emails were sent, but unfortunately the link provided in them directs users to a site that requires you enter the voucher code a second time. And this website is reporting error codes when users try to do just that.Sony Computer Entertainment Europe's James Gallagher said this afternoon that Sony's engineers have identified the problem, and promised that new emails will be sent with another link that will take you to the discount selection page.
http://www.eurogamer.net/articles/20...nt-code-errors
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February 18th, 2012, 23:49 Posted By: wraggster
The flagship GAME and GameStation stores will hold midnight events for PlayStation Vita.
GAME Oxford Street is the official UK midnight launch, and will feature meet and greets with WipEout 2048 developers Karl Jones and Ami Ledger (who will be on hand to sign copies of the games).
Fans will also receive invitations to the after-party at the PlayStation Vita rooms at 80 Oxford Street, where gamers can enjoy DJ sets, refreshments and more.
The PS Vita Mobile Team will also be doing sampling with the crowd, while goody bags including a GAME PSN voucher will be handed out.
The person at the front of the queue will receive one year's supply of Vita games for free.
"As the official launch partner, we’ve been leading the way by giving gamers the chance to sample the console across 600 GAME and Gamestation stores and the excitement built around the PlayStation Vita launch shows that handheld gaming is as popular as ever," said GAME marketing boss Anna-Marie Mason.
"With both our flagship stores opening at midnight to celebrate the launch of PlayStation Vita, we’re getting set for a fantastic night of gaming and we’re looking forward to giving customers the earliest chance possible to buy their own PlayStation Vita.’’
http://www.mcvuk.com/news/read/vita-...nounced/091435
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February 18th, 2012, 23:53 Posted By: wraggster
Sony's nationwide sampling tour reached its last destination today with the opening of a London Vita Rooms venue.
The temporary showcase is at 80, Oxford Street, and is open to the public from now until the handheld's launch next week.
As with the Manchester and Glasgow venues before it, the London Vita Rooms will offer guests the chance to try out Sony's ambitious portable and its biggest launch games.
Titles on offer include Uncharted: Golden Abyss, WipEout 2048,Modation Racers: Road trip, Escape Plan, Everybody’s Golf, Little Deviants, MotorStorn RC, Reality Fighters, LittleBigPlanet Vita, FIFA Football, Hustle Kings, Super Stardust Delta, Top Darts, Ultimate Capcom vs Marvel 3 and Virtua Tennis 4.
There will also be special events throughout the next few days, including special performances by UK artists Wiley and Tinchy Strider and the FIFA Interactive World Cup.
Here is the full schedule for the London Vita Rooms:
Friday 17th February
12pm – 6pm: PlayStation Vita Rooms open to the public
Saturday 18th February
10am – 8pm: PlayStation Vita Rooms open to the public
4pm – 4.30pm: Live performance from Wiley
Sunday 19th February
11am – 6pm: PlayStation Vita Rooms open to the public
3pm – 6pm: FIFA Interactive World Cup Live Qualifier
6.30pm – 10pm: FIFA Interactive World Cup UK Final
Monday 20th February
12pm – 6pm: PlayStation Vita Rooms open to the public
Tuesday 21st February
12pm – 6pm: PlayStation Vita Rooms open to the public
Wednesday 22nd February- VITA Release Day
12pm – 8pm: PlayStation Vita Rooms open to the public
6.30pm – 7pm: Live performance from Tinchy Stryde
http://www.mcvuk.com/news/read/vita-...-london/091431
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February 18th, 2012, 23:58 Posted By: wraggster
The PlayStation business is under renewed pressure to perform for Sony Corporation in a year when the company is expecting to make a ¥220 billion ($2.9 billion) loss.
PlayStation's Worldwide Studios boss Shuhei Yoshida admitted there's a renewed emphasis on the division to perform, but the group is also motivated by the leadership of new Sony CEO Kaz Hirai and his years of experience in the games market.
"I'll be remiss if I say they won't be because we're part of the big Sony corporation. But when you listen carefully to the announcements by Kaz Hirai, he clearly said that Sony going forward has a two pillar business. We have a really strong vertical integration, one is the digital imaging, with digital and video cameras and the other is games," Yoshida told GamesIndustry.biz.
The appointment of Kaz himself is a clear message. The way he has developed software, hardware and services together, I'm sure that's how he's going to develop the business.
Shuhei Yoshida, Sony
Yoshida said he is expecting continued investment in the PlayStation business - one of Sony's most successful brands and due in the spotlight this month with the imminent launch of the PS Vita handheld.
"Coming from Kaz, saying these two businesses are the pillars of the company, it's a huge expectation for us to kind of lead the business and so I would expect Sony would allow us to invest for the future.
"It's clear messaging, the appointment of Kaz himself is a clear message. The way he has developed software, hardware and services together, I'm sure that's how he's going to develop the business."
Kaz Hirai replaces Howard Stringer officially on April 1, and has already announced plans to grow the core games, smartphone and digital imaging businesses, as well as try to turn around Sony's struggling television business.
For Yoshida and other PlayStation executives, there's a sense of relief that senior Sony corporate staff now accept the games business, when even the rejection of ideas at boardroom level will be cushioned by Hirai's fundamental understanding of the games market.
"Because my office is in Sony headquarters I have more exposure to the other Sony divisions, it's fun to find new allies in different departments, but there are lots of layers of Sony executives on the electronics side that do not necessarily understand what we were doing in the games business," offered Yoshida.
"It was a scary thought when I had to present some investment and business plans to executives and I worried they might ask questions that might not be relevant, I was concerned that these people might be making decisions over our business.
"So it's a big relief and a very energising thing that we see Kaz promoted." He continued: "He's a very business orientated person but he also understands what is most important for our business and what our strategy is. Even when he says 'no' he understands our business, which is better than hearing 'no' from other executives who do not understand the video games business."
The PlayStation Vita launches in Europe and the US next week.
http://www.gamesindustry.biz/article...-for-sony-corp
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February 19th, 2012, 18:54 Posted By: wraggster
Call of Duty will be launching on Vita this fall, Sony's SVP of PlayStation Brand Marketing told Game Trailers in a video interview. SVP Guy Longworth, hired by Sony in October 2011, casually dropped the news about Vita's Call of Duty title, saying his kids love first-person shooters and "in the autumn, they're really looking forward to Call of Duty on Vita, and we think that's going to be an absolute game-changer for the platform."
When pressed for more details, Longworth said Sony wasn't ready to announce which title will be hitting Vita, but we bet it'll be the one with the guns during that war against those bad guys with strange accents.
http://www.joystiq.com/2012/02/19/so...ita-this-fall/
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February 19th, 2012, 18:57 Posted By: wraggster
I ain't scared of no ghost, but I am completely terrified by the idea of invisible soldiers. There could be one beside me right now and I wouldn't even know it, at least not until his translucent knife perforated my windpipe with extreme prejudice. This first entry in Ghost Recon: Future Soldier's "Inside Recon" developer diary series elaborates on the animation and motion capturing techniques used to create the game, as well as the major role that cover plays during a firefight.
While you guys watch that, I'm going to go spread legos all over the floor of my apartment as an anti-ghost-soldier countermeasure. Those things smart when you step on 'em barefoot.
http://www.joystiq.com/2012/02/18/gh...system-invisi/
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February 19th, 2012, 19:10 Posted By: wraggster
You didn't think the entire Skullgirls character roster was going to be comprised exclusively of buxom cartoon vixens, did you? Reverge Labs had to do something to balance this stuff out, so what better way to show that it's what's on the inside that counts than to add a character whose insides are on her outsides?
Double, the terrible, moist hand/mouth creature above, is actually much more disgusting in motion, as you'll see in the walkthrough videos after the break. A shapeshifter, Double's fighting style is an amalgamation of the other styles in the game: She morphs into other characters to perform tweaked versions of their normals, and most of her specials are moves that didn't make it into their respective character's final moves list.
She's got some really original stuff as well, like a level-5 super that transforms her into an Easter Island head that spews bullet-hell projectiles from its mouth. We're intrigued, but also a little nauseous.
http://www.joystiq.com/2012/02/18/do...est-character/
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February 19th, 2012, 19:48 Posted By: wraggster
If you're anxious to carve powder in EA's SSX reboot, you'll get a chance next week. Creative director Todd Batty revealed the news in the latest episode of the SSX Ubercast, a bi-weekly podcast centering on, well, you know.
The demo will launch on Xbox 360 worldwide and PS3 in North America on February 21; the PS3 demo will be available a day later in the rest of the world. It will feature one playable character, Zoe -- Mac is unlockable through a referral system that EA has yet to reveal -- and two tutorials, plus two events and skydiving.
[Thanks, Jack.] Update: Added more detail via @kfatyas. Thanks!
http://www.joystiq.com/2012/02/17/ss...ps3-next-week/
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February 19th, 2012, 22:43 Posted By: wraggster
Sony has no plans to bring PS2 or PS3 games to PS Vita, it's confirmed."Users can play supported digital PSP titles and supported minis," Sony said in a Vita FAQon the PlayStation Blog."In regard to PSone classics titles, we will announce further details when they are ready."PlayStation does not have plans to make PS Vita compatible with PS3 or PS2 titles at this point."The news is sure to disappoint PlayStation fans buoyed by the addition of games such as God Hand in the PS2 Classics range to the European PlayStation Store this week.And it is a somewhat surprising decision given the Vita's horsepower is significantly higher than the PS2's.Vita launches in Europe and the US on 22nd February.
http://www.eurogamer.net/articles/20...mes-to-ps-vita
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February 19th, 2012, 22:49 Posted By: wraggster
In just a few days time the PlayStation Vita will be in warehouses and on store shelves and we're pensively staring off into the distance weighing up whether it's worth running down to our local store and picking one up at launch.
The case for buying one at release are pretty strong, having had one in the office for a while now we're convinced it an excellent bit of kit. In our PS Vita review we said Sony has managed to cram the handheld with very "Impressive technology" and created a platform that has "uncompromised control inputs". We concluded our review by saying it's "a brilliant hardcore gaming handheld".
The PlayStation Vita also has one of the better launch line-ups of all the recent console launches, and the majority of games available alongside it are reviewing very well.
http://www.computerandvideogames.com...ing-at-launch/
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February 19th, 2012, 23:47 Posted By: wraggster
via http://wololo.net/wagic/2012/02/16/v...are/#more-3982
Today I updated my Vita to 1.60 and could confirm that HBL for the Vita still works as of firmware 1.60 (assuming the game itself hasn’t been patched). A few days ago, Teck4 had confirmed on Twitter that his exploit still works on the most recent firmware.One thing I noticed is that the Vita, after being updated to 1.60, made me update the Content Manager Assistant on the PC as well (is it because my PC was connected to the internet? Maybe, although it i also possible that the OS on the Vita itself has a minimum version requirement for the PC client, and refuses to connect if that number is too low… something that can probably be bypassed at some point). It’s good to note though that Virtuous Flame’s OpenCMA still works fine and allows me to copy files while not being connected to the internet.
As far as the release is concerned, it will happen in a few days, for now all the info I can share is on this page. Stay tuned!
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February 20th, 2012, 00:40 Posted By: wraggster
via http://www.emucr.com/2012/02/daedalusx64-svn-r755.html
DaedalusX64 SVN r755 is compiled. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r748
[=>] Merged from Dev branch:
Rev 560 - Corn
[!] Fixed BSOD in Duck Dodgers (TMEM palette)
Rev 561 - Salvy
[!] ForceMtx(2) takes two cmds so skip' em (reduces significantly Dlist size of games that use it)
Rev 562 - Corn
[!] avoid concatenation/multiplication of world and projection matrices for CBFD and PD (small speed up)
[!] use aligned loads and saves for matrix multiplication in psprenderer (small speed up)
Rev 563 - Corn
[-] Reverted some of the aligned matrix multiplications since for some reason they are unaligned?
Rev 564 - Corn
[!] Fixed matrix alignment (including DKR)
Rev 565 - Corn
[!] Refinements in VFPU TnL code for small speed up
[!] Fixed matrix stack limits to proper values
[!] Save some memory with smaller indices buffers
Rev 566 - Salvy
[!] Some more optimizations in copying data with vectors (~20 ops)
Rev 567 - Salvy
[!] Simplified Light Colour (VFPU TnL needs to be updated!!)
Rev 568 - Corn
[!] Ambient light change is now compatible with VFPU TnL code (standard and Perfect dark)
r749
[=>] Merged from Dev branch:
Rev 569 - Corn
[!] Indice buffer is now 256
[!] Clean up among the hacks
Rev 570 - Salvy
[!] Some optimizations in copying data with vectors in Texrect/Flip (~29 ops)
Rev 571 - Corn
[!] Pass values by reference in coordinate translation function
Rev 572 - Salvy
[+] Daedalus can now be translated to any language (not used yet, will add Spanish translation as example and leave the rest to the community)
[~] Some clean ups to some redundant code
Rev 573 - Salvy
[!] Identified most strings to be translated (We can start translating now)
[!] Some improvements and clean ups to Translation codebase
Rev 574 - Salvy
[+] Added menu to switch languages (WIP!!!) can be found in Global Settings
Rev 575 - Salvy
[!] More work and clean ups when loading languages to GUI
Rev 576 - Salvy
[!] Reverted 573 (I'll use a way better method to identify strings =)
Rev 577 - Salvy
[+] Use a more robust method to identified strings (we'll hash each string and thus we can translate any string without having all the redundant stuff all over our strings)
Rev 578 - Salvy
[~] Forgot to update makefile
r750
[=>] Merged from Dev branch:
Rev 579 - Corn
[!] small optimizations in TnL for CBFD and PD
Rev 580 - Salvy
[!] Alot of improvements and fixes to translation codebase (Is fully working now)
[+] Added Spanish translation by niccoooodu61
Rev 581 - Salvy
[!] Made language switching friendlier (language changes will happen instantly too)
[!] More clean ups to remove redundancies
Rev 582 - Salvy
[!] Fixed translated strings not showing correctly when wrapping
[~] Simplified codebase abit more (All strings are interpreted as UTF8 anyways)
[!] Use INTRAFONT_CACHE_ALL instead of INTRAFONT_CACHE_ASCII (was causing some random issues with unicode strings)
Rev 583 - Salvy
[!] Updated Spanish translation (Ricot)
[+] Added Russian translation by Scarecrow
[+] Added French translation by niccoooodu61
[+] Added Brazilian translation by Lev Tolstoi
Rev 584 - Salvy
[!] Fixed ancient regression that was breaking most unicode strings
[!] Translations will fall back to use intrafont's manual linebreaking feature (our auto-linebreaking can't handle unicodes)
[+] Handle special chars as newline when parsing language files (Needed by intrafont's linebreaking)
Rev 585 - Salvy
[!] Fixed memory leak in cheat feature
[!] Fixed translations switching to default when accessing pause menu (thnx Ricot for reporting it)
[!] Fixed language list being inconsistent (thnx Ricot for reporting it)
[!] One more fix when wrapping translated text (thnx pzu for reporting it)
[!] Simplify getting language name
[!] No longer register a sysevent handler when using volatile memory (Was breaking exception handler, also volatile memory now works in signed builds)
[!] Use scePowerLock to disable power switch and thus "disable" suspend mode (needed when using volatile memory)
Rev 586 - Salvy
[!] Avoid translating strings when hash fails
[!] Increased translated text array
Rev 587 - Salvy
[!] Updated Spanish translation (Ricot)
Rev 588 - Salvy
[-] opps!
Rev 589 - Salvy
[!] Fix translated text height is not calculated correctly when breaking lines
[!] Load translations to volatile memory and only unload if using a different language
r751
[=>] Merged from Dev branch:
Rev 590 - Corn
[!] Check for Off screen rendering in Tri1, 2 and 4 is now for CBFD only and skips the whole list at once thus avoiding checking individual tris (small speed up)
[!] If Off screen rendering is true, TnL is skipped for Conker (small speed up)
[~] Small cosmetic change in GUI text (will this break translations?)
Rev 591 - Salvy
[!] Is now possible to translate savestate menu, battery/time status, splash screen, daedzone screen and other strings.
[!] Some clean ups in translation codebase
[!] Only fetch language files once
[!] Updated Brazilian Portuguese translation (Scarecrow)
[!] Updated Spanish translation (Ricot)
Rev 592 - Salvy
[!] More text in About screen can be translated
Rev 593 - Salvy
[!] Fixed Min/Max text overlapping in Adjust DeadZone Screen
[!] Typo from last commit that broke time/bat stats display_height
[!] Updated Spanish translation (Ricot)
Rev 594 - Salvy
[!] Cosmetic changes to battery/time stats
[!] Draw battery/time stats in one go
[!] Center align battery/time stats
Rev 595 - Salvy
[!] Updated Brazilian Portuguese (Scarecrow)
[!] Simplified translate parsing
Rev 595 - Corn
[+] Added SM64 Star Road and Christmas Carnival ROMs
[+] Added Camera Control Cheat code for SM64 Star Road
[!] Fixed a typo in cheats file
Rev 597 - Salvy
[!] Removed both CoverFlow GUI and compatibility info (RomSelector is now ~2k lines smaller). As discussed here: http://forums.daedalusx64.com/viewtopic.php?f=38&t=3799
Rev 598 - Salvy
[!] Updated Russian translation (pzu)
[-] Removed all compatibility codes from roms.ini
[-] Removed GUI selector option (no longer used)
r752
[=>] Merged from Dev branch:
Rev 599 - Corn
[!] Bigger cover art picture and other rearrangements in classic GUI
[!] Changed chunk size for ROM cache
[!] added -fpredictive-commoning to makefile, 5% speed up in some cases (tnx Salvy)
Rev 600 - Salvy
[!] Reduced number of ucode cache entries to 6 (Max ucodes I ever seen per game is 4 anyways)
[!] Don't cache ucodes globally, only per game (to avoid hitting max of entries and spreading too far)
[!] Revert change to chunk size for ROM cache
Rev 601 - Salvy
[!] Removed sysevent.prx (no longer needed)
[!] Tidy ME initialization
Rev 602 - Corn
[!] Fixed small bug in VFPU TnL code for PD
Rev 603 - Salvy
[+] Added Italian translation by kakarotto
[+] Added Dutch translation by grivy
[!] Is now possible to hash/dump your own strings erg hash.txt (Just use DAEDDAED value in your language file to prompt Daedalus to do so)
[~] Minor corrections to Spanish translation
[-] Removed compatibility with compressed ROMs (Daedalus no longer reads compressed ROMS, didn't work well in the PSP due the limited amount of memory anyways, and just the unzip lib alone added a good amount of bloat to the binary)
[!] Updated unzip lib from 0.15 to 1.01h
Rev 604 - Salvy
[!] Forgot this
Rev 605 - Salvy
Rev 606 - Salvy
[!] Updated Spanish translation (Ricot)
[!] Updated French translation (niccoooodu61)
[!] Tyde compile flag to disable compressed Roms support, also disabled remaining code used for it.
[~] Reverted Rom cache size change for Phat PSPs
[~] Some small cleans ups
r753
[=>] Merged from Dev branch:
Rev 607 - Salvy
[!] Allocate the entire extra memory of PSP Slim and newer models (32mbs in total)
[+] Added a new option (Found in Global Settings) which allows you to use either Rom cache (default, slower but faster boot time) or Rom Buffer (faster, but slower boot time, since it has to buffer the entire Rom to the Ram, Note: Any Rom bigger than 32mbs will fall back to use Rom Cache)
[!] Don't allocate RomCache if we load the whole ROM (Rom Buffer)
[!] Don't allocate memory for VideoManager (Was used to fall back if running out of VRAM, happens very rare [about 3 known games, we could use the volatile memory for this eventually?] )
All of these is a nop for PSP Phat and any PSP not using CFW or HEN
Note: This is a WIP!!!!
Rev 608 - Salvy
[!] Clean ups and fixes to previous commit
Rev 609 - Corn
[+] Add 1.5MB of volatile RAM to the memory pool for textures (SLIM->5.5MB and PHAT->3.5MB)
Rev 610 - Salvy
[!] Fixed PHAT compatibility with recent changes
[!] Made conditions when using large Rom cache or Rom buffer, more safely to avoid any unwelcome bugs
[!] Some clean ups
r754
[=>] Merged from Dev branch:
Rev 611 - Corn
[!] Made ROM cache lines equal length regardless of cache size
[-] Removed debug info
[!] Changed description text for ROM buffer/cache
Rev 612 - Salvy
[~] More clean ups to ROMFileMemory
[!] Made more robust when Allocating and freeing ROM Cache/Buffer
[+] Create memory pool for PHAT as well to avoid fragmentation and keep things neat
Rev 613 - Salvy
[!] Updated French translation (niccoooodu61)
[!] Huge clean up (redundant code, unnecessary checks/asserts etc) in our RomFile code
[!] Removed nasty hack I had when either reading to header of Rom or loading Rom completely (everything is allocated separately now to avoid this sort of bugs..)
Rev 614 - Salvy
[+] Added quick loading bar for ROM buffer (based from our compressed Rom loading bar, pretty much a test...)
Rev 615 - Corn
[!] Fixed ROM buffer loading screen showing progress bar
[!] fixed text for buffer modes
Rev 616 - Salvy
[!] Fixed typo in hash in all translations
[!] Only try to load language files once when system inits
[!] Fixed crash when number of language files changed
[+] Conserve the order of languages, regardless if their number was changed
[!] Increase ROM cache size for PHAT from 2MB to 4MB
Rev 617 - Salvy
[!] Fixed potential bug in our home button implementation with signed builds under FW 6XX or higher
[!] Slight change to our loading screen for ROM buffer
r755
[!] Updated roms.ini with latest changes
http://www.mediafire.com/?2dhx033bxd8ieew
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February 20th, 2012, 20:54 Posted By: wraggster
'You'll see a number of games coming out from all of our studios', says firm's SVP of brand marketing
Sony is to throw all of its leading internal development studios behind the PS Vita, the company’s SVP of brand marketing has said.
Speaking to GameTrailers, Guy Langworth claimed the console giant would be releasing games from its studios such as Naughty Dog, Media Molecule, Guerilla and Sony Santa Monica during the platform’s lifespan.
“You’ll see a number of games coming out all of our studio’s” he said.
He added that Sony’s internal developers were “fired up” about the possibilities of Vita, and said that the handheld offered the chance to have a home-console like experience on the move.
“They’re really fired up about the canvass this gives them, a chance to create some incredible experiences for people,” he said.
http://www.develop-online.net/news/3...nt-behind-Vita
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February 20th, 2012, 20:55 Posted By: wraggster
'We really want to establish this as the number one handheld console in the world'
Sony sees Vita as a five-to-ten year platform and is bullish on its potential for success, the console giant’s SVP of brand marketing has said.
Speaking to GameTrailers, Guy Langworth said that Sony was looking to establish the PS Vita as “the number one handheld console in the world”.
He added however that it would take two to three years to judge whether the platform had been a success or failure.
"If you listen to gamers, if you listen to the response people have had, who've actually got their hands on this thing, it's just been a tremendous response, way ahead of our expectations actually," said Langworth.
“Our customers and our third parties are also very excited about this. We see this as a five-to-ten year platform, so we'll judge the success of this in 12, 24 to 36 months. We expect to have a great launch, but it's really in 12 or 24 months we'll know how successful it has been.
http://www.develop-online.net/news/3...e-to-ten-years
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February 20th, 2012, 20:59 Posted By: wraggster
Retro City Rampage will be released for PlayStation 3 and PS Vita, developer Brian Provinciano has confirmed.
The top-down, open-world game is a parody of classic games and their mechanics. Its release for Sony platforms is a surprise given that it was initially a WiiWare exclusive, and was later announced for Xbox Live Arcade.
In a post on the PlayStation Blog, Provinciano stops short of explaining how the game came to be released on Sony platforms, but does take a minute to enthuse about Vita development - backing up Sony's pre-launch claims that the PSP successor is the company's most dev-friendly hardware yet.
"Bringing RCR to PlayStation has been a fantastic experience," he writes. "Sony's been so supportive and great to work with since the beginning. This will mark the seventh year since I began developing games for the PlayStation platforms, and I look forward to many more to come.
"The PS Vita has been a dream to develop for as well. I've developed for every console and every handheld from the past decade, and the PS Vita's development system is the best I've ever used.
"Sony's simply gotten everything right, from the hardware to the tools and support."
http://www.edge-online.com/news/retr...d-ps3-and-vita
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February 20th, 2012, 21:02 Posted By: wraggster
Sony is telling Japanese retailers to offer a cashback deal on purchases of a 3G-enabled PlayStation Vita, according to reports.
Andriasang reports that early last week Amazon began offering ¥2,000 (£16) to those that buy a 3G Vita and a game. It appears that it was designed not by Amazon, but Sony itself, with the company now telling retailers to offer the same deal from February 23.
It's further evidence that Sony is seeking to improve sales of the pricier 3G Vita - reports in December claimed that only 56 per cent of 3G stock was sold at the system's launch in Japan, compared to 85 per cent of WiFi-only stock. Soon after, some Japanese retailers were reportedly selling the 3G model for just ¥19 (15p) nmore than the WiFi system.
Vita launches in the west this week, and there are similar incentives to stimulate demand for the 3G model. In the UK, Vodafone is offering a 4GB memory card and free download of WipeOut 2048to those that top up their Vita's 3G SIM card with £5.
http://www.edge-online.com/news/repo...ita-deal-japan
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February 20th, 2012, 21:07 Posted By: wraggster
Bethesda game director Todd Howard has spoken about the bugs affecting Skyrim, particularly on PS3, admitting that many gamers saw problems but that the trouble was "not nearly as bad as it seems".
Speaking to Industry Gamers, Howard said that the 1.4 patch, released at the weekend, should solve many problems experienced by gamers, but that many issues were impossible to predict.
"Statistically, it is not nearly as bad as it seems," says Howard. "Meaning, by all the internal and external data, this is our most solid release."
"It's also our most popular by a large factor, so we do have a lot of people on the PS3 who play the games a lot and their games are at a state that the game is just taxing the PS3 enough. That's a fact; so, it really wasn't until we were able to get save games from the users - because, literally, how they play the game over 100 hours - some of it, very little of it, we were able to reproduce and take care of on our own and a lot of it that you're seeing now, we weren't.
"So over the course of, like, December, the community helped us. We got their save games. We'd literally have to look in and say, 'What quests do they have running, what order? Oh, he's doing this. He's got these dragons here. This script is running. Why is it kicking out this many things?' And the 1.4 update is coming out today on the PS3 and it should - in our internal tests on those games - it fixes it, it takes care of it. But, going through this, we now know, there will still be - a smaller set, but there are probably still people we don't have their saved games and they have [other problems]."
Whilst the size and intricacy of Skyrim lead to obvious potential for conflicts and difficult to test issues, it's unlikely that Howard's comments will go down well with gamers who experienced the game breaking issues which afflicted the PS3 SKU.
Users reported stuttering, broken questlines, texture issues and other bugs, with many considering the game unplayable after a certain point. Howard, however, insists that they were in the minority.
"People will say, 'When your save game hits this size [you're affected]' but that's totally not true, because you have a much larger set of people who are fine. So it's not that. It has to do with how many things have you done in the game in what order. What's running right now? And because the game is so dynamic, it does tax the PS3 in a different way. Obviously, we wish we had all that information beforehand. Some of that is just very difficult to get."
http://www.gamesindustry.biz/article...ad-as-it-seems
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February 20th, 2012, 21:11 Posted By: wraggster
Sony has announced that Twitter, Facebook and Flickr apps will be ready to download on Vita’s PSN Store on day one.
All three apps will be free to download as soon as the Vita store goes live – which could be as early as tomorrow evening (Feb 21st).
Sony adds that the Twitter app, called LiveTweet, is a custom-made Vita download that includes much of Twitter’s regular functionality
Apps for location service Foursquare and communications tool Skype will follow at a later date.
In addition to these apps, every game that arrives at UK retail on Wednesday will also be available to download from PSN. And if the UK market follows the example laid down by Japan and the US, the digital versions will be cheaper too.
http://www.mcvuk.com/news/read/faceb...-launch/091492
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February 20th, 2012, 21:50 Posted By: wraggster
We won’t discover all the High Street Vita deals until tomorrow, but that doesn’t mean you can’t splash your cash right now and have the machine waiting for you on (or at least shortly after) launch day.
Here’s a look at the deals currently available online for Sony’s new machine, as well a few of the accessories available for the new high-end machine.
GAME
- The Wi-Fi version of the handheld is available for £229.99 with the 3G unit costing £279.99
- Bundles include the 3G console with Uncharted: Golden Abyss and an 8GB memory card (£319.98) or alternatively with Wipeout 2048 (£309.98). The Wi-Fi version complete with FIFA Soccer and an 8GB card costs £269.98
- GAME is also offering an extra 25 per cent trade-in credit when customers hand over at least one title
- Customers can also get a guaranteed trade-in credit of just £10 less than the device’s purchase price if they return the unit by March 7th
HMV
- HMV is asking £219.99 for the Wi-Fi model and £269.99 for the 3G SKU. Both come with a free pre-order pack that includes headphones, a £5 PSN card and some Vita-themed PlayStation Home goodies.
AMAZON
- The online giant is undercutting its High Street rivals by charging £209.99 for the Wi-Fi model and £259.99 for the 3G machine
- Customers pre-ordering the handheld get a free 8GB memory card and one of a selection of titles (Virtua Tennis, Lumines, Michael Jackson, Rayman Origins, Dungeon Hunter or Asphalt) for just £15
PLAY.COM
- Play is selling the Wi-Fi console and free 8GB memory card for £212.99 with the 3G machine, complete with 8GB card, for £262.99. All Vita hardware SKUs come with a pre-order pack
- Three £227.99 bundles are also on offer including wither Rayman Origins, Virtua Tennis of Little Deviants. All include an 8GB card
- A £242.99 SKU is also available including a copy of Uncharted: Golden Abyss and 8GB card
- Those looking to bundle with FIFA Football can choose between a £242.99 pack including the Wi-Fi machine or a £292.99 SKU for the 3G machine. Both include an 8GB card
SHOPTO.NET
- The indie retailer is charging £209.85 for the Wi-Fi machine and £259.85 for the 3G model
- For £218.84 customers can get a Wi-Fi machine and either F1 2011, Lumines, Asphalt or Dungeon Hunter Alliance. The same offer for the 3G machine costs £279.85
- The Wi-Fi machine and FIFA Football costs £228.85 with the 3G machine costing £284.86
- The most expensive SKU on offer includes the Wi-FI machine, Rayman Origins, Lumines, Dungeon Hunter and a 4GB card for £269.86.
GAMESTOP.CO.UK
- The base price for the Wi-Fi model is £219.97 or £269.97 for the 3G handheld
- A Wi-FI SKU including a 16GB card and Uncharted costs £269.99
- For £229.99 the Wi-Fi machine can be had with either FIFA Football or Virtua Tennis. For £239.99 any game can be bundled with the machine
- £279.99 will get you the 3G machine and either FIFA Football or Virtua Tennis. For £289.99 any game can be bundled
- GameStop also offers an official portable charger for £42.97
OTHER OFFERS
The £19.99 Vita Starter Kit includes two cases, a strap, screen protector and cloth. The £24.99 Travel Kit offers a case, car charger, cartridge carrier, screen protector, cloth and strap.
4GB memory cards cost around £14.99 with the 8GB costing £29.99 and the 16GB £39.99.
Third party carry cases start from £9.99 for the officially licensed 4Gamers SKU.
http://www.mcvuk.com/news/read/plays...heapest/091485
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February 20th, 2012, 22:00 Posted By: wraggster
You won't see the texture issues that plague the PlayStation 3 versions of some multi-platform games on Vita, one developer with experience of both platforms has said.The Vita's impressive amount of RAM means it's better able to produce stable, high resolution textures than the PlayStation 3, the creator of Vita launch title A-Men told Eurogamer.Vita has more RAM than PS3. Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. Vita also has the advantage of not having to reproduce HD visuals."This is great," Bloober gameplay programmer Jakub Opoń, who worked on Vita launch title A-Men, told Eurogamer."This is the main drawback for PS3 versus the Xbox 360, because the Xbox 360 has half a gigabyte of RAM, so the texture quality is better in games on the Xbox 360. You can see when you compare two games."Vita won't have this problem. This is a really good solution. It tells developers not to think so much about really hardcore optimisation. They can focus on making the game, and not strip the quality of the assets. This is really important."Our artists made some really good effects and we have no problems with game speed."Bloober's A-Men is a downloadable 2D platform strategy game inspired by Blizzard's Lost Vikings and Lemmings.It is the Polish developer's Vita debut, but is has worked on a number of platforms, including WiiWare, DSi Ware, PlayStation Portable, iPhone, iPad, and, more recently, PS3.Opoń said despite Vita's RAM advantage over PS3, it is not as powerful as the PS3, which, through the Cell microprocessor, is a heavyweight when it comes to physics, simulations and AI. "It's not as powerful as PS3, which you can see with Uncharted, which is a great example to compare the hardware power."But: "Vita has so much power in this small device, every player will be satisfied with the things you can do."Bloober creative director and vice-president Piotr Bielatowicz added: "There is much more computational power in PS3. Obviously you've seen how Uncharted was supposed to look like, and during the development how it begins to look like."While Vita's power is attracting programmers to the system, Sony has also tried to make making games for it as easy as possible - certainly easier than it was with the difficult, complex PlayStation 3 when it launched in 2007."Vita is very easy to develop for," Opoń said. "It's much easier than Sony's previous platforms. The hardware is much more popular. It's the same type of hardware you can find in iPad 2, but twice as powerful. The core mechanism of working on the platform is the same."Sony provides a great SDK [software development kit/devkit]. The documentation is really good. Basically, we came up with a port of our engine in three months. It's fast, rapid development on the platform."It's easy even to set up the machine on your computer. You just start the installer. I can't say the names, but on some other consoles it takes a whole day, or two days, even, to even set up or build the game."For some devkits you've got three USB cables just to plug into your computer. You've got three cables that connect the same two machines, which is crazy."Now we get this beautiful console, which is small, and only has two cables. The only problem is you don't have the battery for that [on the Vita devkit], so you need to use the adapter."In all other aspects, it's the best we've worked on until now. The easiest one, the fastest one to start just making the game, not struggling with the hardware, with the software provided."For Bielatowicz, Vita marks an important change in approach to third-party development at Sony, one that moves away from former Sony Computer Entertainment boss Ken Kutaragi's philosophy when he launched PS3."It's great now to cooperate with Sony," Bielatowicz said. "When Kutaragi was in charge it was very technologically oriented. It was, 'we create the best possible hardware and deal with it. Figure out on your own how to program it.' For PS3 it might take two weeks for a programmer to just compile a demo. It was so hard in the beginning."Now, I believe Sony is more developer oriented. They reach out to us. They organise seminars to train us, to teach programmers and designers features like Near. The support is very swift. The communication is very good. I would say, at the moment, Sony is by far the nicest format holder to work with."Vita launches in the US and Europe on Wednesday, 22nd February.
http://www.eurogamer.net/articles/20...oblems-on-vita
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February 21st, 2012, 14:00 Posted By: wraggster
On the eve of the USA and Europe/UK release of the PSVita we have spruced up our PSVita site with all the recent new features for the DCEmu sites and also updated the site with new lisitings for import consoles, import games, import accessories, the latest top preorders and also the latest releases of games and accessories for the PSVita, the site itself is being updated massively at the moment with all the latest news concerning the PSVita not only from the Commercial gaming scene but also from the Homebrew, emulation and hacking scenes.
Check out PSVita News here --> http://psvita.dcemu.co.uk/
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February 22nd, 2012, 00:02 Posted By: wraggster
But PSN charges less in Japan and North America
The launch games for the PlayStation Vita cost an average of 17 per cent more to download over PSN than they do to buy on the High Street or online.
That’s according to calculations from bargain hunting site SavyGamer, which has compared the recently released PSN price list with the best deals currently available online.
In both Japan and North America Sony chose to charge less for digital versions compared to physical copies.
http://www.develop-online.net/news/3...a-prices-by-17
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February 22nd, 2012, 00:03 Posted By: wraggster
Store spokesperson did not disclose reasons for pulling titles
UK retailer GAME will not be selling any of Ubisoft’s PlayStation Vita launch titles.
Although it has not confirmed the reason, it is presumed that it is down to ongoing negotiations with individual suppliers regarding GAME’s troubled credit insurance status.
At the moment GAME is having to strike deals with publishers for individual titles with special conditions often attached to each agreement. Most recently this saw Namco Bandai title Tekken 3DS missing from GAME upon its release last Friday.
“At this time we will not be selling the following Ubisoft titles; Lumines Electronic Symphony, Michael Jackson: The Experience, Rayman Origins, Asphalt Injection and Dungeon Hunter Alliance,” a spokesperson told VG247.
http://www.develop-online.net/news/3...launch-line-up
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February 22nd, 2012, 00:05 Posted By: wraggster
Platform licenced by BBC Worldwide to develop The Eternity Clock for PS3, Vita and PC
The upcoming Doctor Who game being developed for PS3, Vita and PC has licensed Epic’s Unreal Engine 3 to power the title, the studio has revealed.
The platformer, entitled Doctor Who: The Eternity Clock, is being developed by independent studio Supermassive Games in collaboration with BBC Worldwide.
Based on the well known TV show, the game also features Matt Smith as the doctor and Alex Kingston as River Song.
“At Supermassive, we always try to be very pragmatic about our choice of technology and choose the right tool for the job at hand,” said Supermassive CTO Jonathan Amor.
“Our aim for ‘Doctor Who: The Eternity Clock’ is to match it as closely as possible in aesthetics, tone and sound to the television series, and also to achieve a new level of quality on Sony’s outstanding platforms.
http://www.develop-online.net/news/3...octor-Who-game
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February 22nd, 2012, 00:09 Posted By: wraggster
Filing for creation of 'a real-time three dimensional interactive environment using a depth sensing device'
Sony is building its own Kinect-like motion sensing prototypes, newly released patent files reveal.
As reported by PlayStation lifestyle, the patent was filed in October 2011 to protect the creation of a “real-time three-dimensional interactive environment using a depth sensing device”.
It also describes that the device “includes obtaining depth values indicating distances from one or more physical objects in a physical scene to a depth sensing device.”
It is important to note however that by convention, numerous patent filings by games companies do not materialise into final products.
http://www.develop-online.net/news/3...patent-reveals
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February 22nd, 2012, 00:31 Posted By: wraggster
Sony has finally revealed the prices for full PS Vita games on the PlayStation Store ahead of the handheld's launch tomorrow.
Of Sony's firstparty titles, Uncharted: Golden Abyss is the most expensive, at £39.99, just £5 less than its retail RRP. WipeOut 2048, Modnation Racers: Road Trip and Everybody's Golf will cost £29.99, while Little Deviants and Reality Fighters are priced at £19.99 apiece.
Thirdparty titles including Rayman Origins, Lumines: Electronic Symphony and Ninja Gaiden Sigma Plus are priced at £29.99, while the likes of Touch My Katamari and Michael Jackson The Experience HD are available for a relatively modest £24.99.
Prospective Vita owners expecting digital prices to be significantly cheaper than retail are likely to be disappointed. EA and Codemasters are the biggest culprits, asking £44.99 for FIFA 12and F1 2011 respectively, but Capcom deserve a mention too. Not only does the publisher want £39.99 for Ultimate Marvel Vs Capcom 3, but there's over £40 worth of day-one DLC as well.
As such, it appears those looking for bargains are best off looking at the more modestly priced download-only games. Motorstorm RClooks a steal at £4.79, as does Super Stardust Delta at £6.49.
There are demos, too, of Uncharted: Golden Abyss, Modnation Racers: Road Trip, Dynasty Warriors Next, Unit 13, WipeOut 2048,and FIFA. They, along with apps for Facebook, Twitter, Flickr and Foursquare, will be free to download when the Store is updated at some point this evening.
http://www.edge-online.com/news/sony...igital-pricing
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February 22nd, 2012, 00:33 Posted By: wraggster
Uncharted studio Naughty Dog has insisted it currently has "no plans" to develop games for PS Vita, despite claims to the contrary from a Sony executive.
Guy Longsworth, SVP of PlayStation brand marketing, was asked by Gametrailers if the likes of Media Molecule, Sony Santa Monica, Guerrilla and Naughty Dog would be developing for Sony's new handheld.
"Yeah, absolutely you will," he replied. "You'll see a number of games coming out from all our studios." Arne Meyer, Naughty Dog's community and marketing man, took to NeoGaf to set the record straight.
"We're not working on anything for PS Vita," he wrote. "I won't say never, ever, but there's no plans for it right now - we've always felt that consoles play to our strengths ... and desires to push the utmost limit of resources and memory and tech and engine.
"That can change with the right handheld, [which is] why I won't ever say never. We've never made a handheld game, so us saying we're not working on anything at the moment shouldn't be some earth-shattering surprise."
Vita launch title Uncharted: Golden Abyss - the series' handheld debut - was developed by SCE Bend Studio. Sony's PSP successor finally launches in the US and Europe tomorrow, February 22, and in Australia the following day.
http://www.edge-online.com/news/naug...ate-plans-vita
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February 22nd, 2012, 00:36 Posted By: wraggster
Almost a third of PlayStation 3 owners are "seriously considering" buying a PlayStation Vita.
The finding comes from Playr2, which asked 1321 PS3 owners about Sony's new handheld, which will be on shelves tomorrow.
Thirty-two per cent of respondents said they were "seriously considering" buying a Vita in the near future, according to Eurogamer. Twenty-two per cent of those intend to buy the system within a week of tomorrow's launch.
It's a limited sample, obviously, but will be well received at Sony - especially given that only half of that 32 per cent previously owned Vita's predecessor, PSP.
http://www.edge-online.com/news/thir...een-vita-study
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February 22nd, 2012, 00:59 Posted By: wraggster
Sony has at last released the complete UK digital launch line-up for PlayStation Vita and, interestingly, Sony has chosen not to mirror its overseas strategy and has priced the digital games at the same RRP they will carry on the High Street.
The most expensive game is EA’s FIFA Football, which costs £44.99. Sony’s AR Suite games are available for free.
The downloads will go live at midnight tonight on the Vita Store. As well as games, a number of apps and demos will also be available.
UPDATE: It appears that some games have been discounted compared to the High Street while others have not. And, as plenty of MCV readers have already pointed out, High Street discounting will ensure that in most cases the digital versions are actually more expensive.
Here’s the list in full:
Games
• Everybody’s Golf (£29.99/€34.99)
• Little Deviants Trial & Unlock (£19.99/€24.99)
• Modnation Racers: Road Trip (£29.99/€34.99)
• Reality Fighters (£19.99/€24.99)
• Uncharted: Golden Abyss (£39.99/€44.99)
• Wipeout 2048 + Network pass (£29.99/€34.99)
• Escape Plan (£9.99/€12.99)
• Hustle Kings (PSN Only) (£6.49/€7.99)
• Motorstorm RC (PSN Only) (£4.79/€5.99)
• Super Stardust™ Delta (PSN Only) (£6.49/€7.99)
• Super Stardust Delta & DLC Bundle (£7.99/€9.99)
• Top Darts (PSN Only) (£6.49/€7.99)
• Plants Vs Zombies (Soe) (£8.99/€11.25)
• Cliff Diving (Ar Suite – Digital) (Free)
• Table Football (Ar Suite – Digital) (Free)
• Fireworks (Ar Suite – Digital) (Free)
• Army Corps Of Hell (£34.99/€39.99)
• Virtua Tennis 4 – World Tour Edition (£34.99/€39.99)
• Asphalt: Injection (£19.99/€24.99)
• Lumines Electronic Symphony (£29.99/€34.99)
• Rayman Origins (£29.99/€34.99)
• EA Sports FIFA Football (£44.99/€49.99)
• Shinobido 2 (£34.99/€39.99)
• Touch My Katamari (£24.99/€29.99)
• Blazblue Continuum Shift Extend (£34.99/€39.99)
• Michael Jackson The Experience HD (£24.99/€19.99)
• Ultimate Marvel Vs Capcom 3 (£39.99/€44.99)
• Dynasty Warriors Next (£29.99/€34.99)
• Ninja Gaiden Sigma Plus (£29.99/€34.99)
• Ridge Racer Gold Pass (£5.49/€6.99)
• Ridge Racer (£16.99/€19.99)
• Dungeon Hunter: Alliance (£29.99/€34.99)
• A-Men (£11.99/€14.99)
• F1 2011 (£44.99/€49.99)
• Tales From Space: Mutant Blobs Attack(£5.49/€6.99)
Apps
• Facebook (Free)
• Live Tweet (Free)
• Flickr (Free)
• Foursquare (Free)
Downloadable Content
• Everybody’s Golf Network Pass (£7.99/€9.99)
• Reality Fighters Network Pass (£7.99/€9.99)
• Wipeout 2048 Network Pass (£7.99/€9.99)
Hustle Kings
• Hustle Kings Snooker Pack (£2.39/€2.99)
• Time Savers Pack (£1.19/€1.49)
• Uncharted: Golden Abyss (£0.79/€0.99)
• Modnation Racers Road Trip – Unlock All (£3.19/€3.99)
• Super Stardust Delta: Advanced Star Fighter Pack (£2.39/€2.99)
Motorstorm RC
• Access All Areas Pass (£0.79/€0.99)
• RC Collection Pass (£0.79/€0.99)
• Full Game Pass (£1.19/€1.49)
• Rare Rally Car: Patriot Enforcer – Only available for 14 days (£0.79/€0.99)
• Rare Rally Car: Italia Buttercream – Only available for 14 days (Free)
Touch My Katamari
• Fancy Damacy x 3 (£1.15/€1.39)
• Fan Damacy x 5 (£1.59/€1.99)
• Fan Damacy Item (£0.40/€0.49)
Ultimate Marvel Vs Capcom 3
• Additional Character: Jill (£3.99/€4.99)
• Animal Pack (£3.19/€3.99)
• Brawler Pack (£3.19/€3.99)
• Femme Fatale Pack (£3.19/€3.99)
• New Age Of Heroes Pack (£3.19/€3.99)
• The Evil Twin Pack (£3.19/€3.99)
• The Rising Dead Pack (£3.19/€3.99)
• Viewtiful Strange Pack (£3.19/€3.99)
• Villain Pack (£3.19/€3.99)
• Weapon Expert Pack (£3.19/€3.99)
• Additional Character: Shuma-Gorath (£3.99/€4.99)
• Costume Pack (£3.99/€4.99)
Ridge Racer
• Add-On Course 01 ‘Old Central’ (£1.99/€2.49)
• Add-On Car 02 ‘Elenie’ (£1.19/€1.49)
• Music Pack 01 (Free)
• Music Pack 02 (Free)
• Music Pack 03 (Free)
• Music Pack 04 (Free)
• Music Pack 06 (Free)
• Music Pack 07 (Free)
• Music Pack 08 (Free)
• Music Pack 09 (Free)
• Music Pack 10 (Free)
• New Songs Pack 01 (£0.79/€0.99)
Demos
• Uncharted: Golden Abyss Demo
• Modnation Racers Road Trip Demo
• Dynasty Warriors Next Demo
• Unit 13 Demo
• Wipeout 2048 Demo
• EA Sports FIFA Football
Videos
• Hustle Kings In Action Trailer
• Reality Fighters Trailer
• Wipeout 2048 Trailer
• Escape Plan Trailer
• Everybody’S Golf Trailer
• Little Deviants Trailer
• Modnation Racers: Road Trip Trailer
• Super Stardust Delta Trailer
• Super Stardust Delta Gameplay Trailer
• Uncharted: Golden Abyss Trailer
• Plants Vs Zombies Trailer (Soe)
• Stardrone Announce Trailer
• Virtua Tennis 4: World Tour Edition – Features Trailer
http://www.mcvuk.com/news/read/vita-...ce-list/091527
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February 22nd, 2012, 01:27 Posted By: wraggster
The mystery of that spooky teaser email has been definitively solved. Atlus announced plans to localize Persona 4: The Ultimate in Mayonaka Arena for PS3 and Xbox 360, under the title Persona 4 Arena, which we won't have to look up every time we write about it.
Developed by Arc System Works, the fighter features battles between Persona 3and 4 characters in high-resolution 2D, and will be delivered to North America this summer. So if you were planning to summon a demon to bring this to you -- or import a copy -- you can cancel plans for those extreme measures.
http://www.joystiq.com/2012/02/21/pe...e-this-summer/
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February 22nd, 2012, 01:30 Posted By: wraggster
Asura's Wrath is out today, which can mean only one thing -- the announcement of DLC. Capcom said Asura's Wrath will be getting several "substantial" DLC packs, two of which are "anime-inspired" episodes that will provide insight into the main game's story. We think Capcom is being humble here; not only do these particular installments look to be inspired by anime, they're rendered in full-blown, traditional Japanese-cartoon style.
We caught wind previously of another DLC installment involving a Street Fighter/Asura's Wrath crossover, and Capcom confirmed players will get to battle Ryu and as-yet unannounced Street Fighter characters, in classic, non-anime 3D. No word yet on release dates or pricing.
http://www.joystiq.com/2012/02/21/as...inspired-stuf/
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February 22nd, 2012, 01:35 Posted By: wraggster
The Vita version of Street Fighter X Tekken will be the most populous of all. In addition to the PS3/Vita-exclusive Pac-Man, Mega Man, Cole, Toro, and Kuro, Capcom announced twelve extra characters on Vita as part of its Street Fighter 25th Anniversary celebration. The portable fighter will have exclusive access to Street Fighter's Elena, Guy, Cody, Sakura, Dudley and Blanka, and Tekken's Alisa, Christie, Jack, Brian, Lars and Lei.
There may yet be time for these new fighters to show up in the console game: Capcom said that the Vita version would be released in the fall. That gives the publisher plenty of time to release the characters as console DLC. In any case, where's our tiny arcade stick?
http://www.joystiq.com/2012/02/21/st...12-more-chara/
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February 22nd, 2012, 01:39 Posted By: wraggster
The PS Vita has a system update lined up for tonight, preceding Wednesday's mainstream launch. Early adopters can update their systems to firmware version 1.61, which adds a Maps application to the home screen, allows for video recording in the Photos application, and allows for any ratings you make in the PlayStation Store to appear on Facebook. Additionally, the Discoveries screen now lists up to 100 players, as well as the number of times they've been seen.
The Content Manager Assistant app has been updated, and is available now both as a Windows and Mac download. Even if you've got version 1.60 already, you should make the jump to 1.61, as Sony says there are some systemwide performance improvements too. The latest firmware can be downloaded on the console over Wi-Fi, or can be updated from a PC or Mac with the Content Manager Assistant.
http://www.joystiq.com/2012/02/20/ps...other-updates/
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February 22nd, 2012, 01:40 Posted By: wraggster
Sony development teams in the US and UK are helping Team Ico finish up long-in-the-offing PlayStation 3 adventure The Last Guardian, Sony has confirmed.Speaking in an interview with Wired, Sony Worldwide Studios boss Shuhei Yoshida explained that Sony Santa Monica - the team behind God of War - is among the studios offering help."Well, you know, it's not just Santa Monica," he said."We have great tech people in Worldwide Studios. We have a central tech group in the US and the UK so we are giving them whatever help they need. Technically, we have the best engineers in the US and Europe, so these teams are helping them, giving advice."Elsewhere in the interview, Yoshida reiterated that Team Ico is making slow but steady progress on the game, and "sometimes the team has to go back and review things.""There's a vision that we want to realise but it's very very tough and technical issue that the team is tackling and some plans have to be made to evaluate and go through the process."At one point the progress was great, so we talked about the timing of the launch in the past. But now it's making progress, but still not to the level - it's playable, but not to the point that we can talk about the timing of launch."Team Ico's first project since PlayStation 2 classic Shadow of the Colossus was first announced way back in May 2009, but precious little has been heard since.Late last year, Eurogamer learned that studio head Fumito Ueda is no longer a permanent Sony employee and is finishing the game on a freelance basis.
http://www.eurogamer.net/articles/20...-last-guardian
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February 22nd, 2012, 01:41 Posted By: wraggster
As reported earlier this month, a program in Japan that lets users download digital versions of their PSP UMD games to the Vita won't be offered in the US or Europe.Why? According to Sony Worldwide Studios boss Shuhei Yoshida there just isn't sufficient demand to make it worthwhile for the platform holder.Speaking in an interview with Wired, Yoshida explained that UMD transfers are more of an issue for Japanese gamers because the PSP has enjoyed much greater popularity there than it did in the West and titles are still being released."The system has been introduced in Japan, where there is a much larger demand for PSP games," he explained."When you look at the release schedule of new titles there are still lots of PSP games being released in Japan and being announced for release. Lots of people who are interested in trying Vita are also interested in playing PSP games that they might purchase before Vita comes out, and will not necessarily choose the digital version. So there is a lot more demand… to introduce a program like that."Yoshida added that UMD games are much cheaper in the West than they are in Japan, and it won't cost much more to buy new versions than it would to pay the fee to transfer your existing discs."The other point is that when you look at PSP titles sold digitally in the States or Europe, games are sold for a really reasonable price. You can buy Final Fantasy Tactics for $10. That's a great price," he said."There are many, many games that are sold at an affordable price. Because people in Japan are not getting the digital copy for free, because it costs us money to develop and maintain the system so we are asking people to pay somewhere between $5 and $10 to receive the digital copy in addition to what they have on the UMD."When you compare that to the price of games here, PSP games in Japan are sold at a much higher price, so people see the value in spending the $5 to $10 to get the digital copy. But when the games are already sold at a lower price in the U.S. we see less value in introducing that kind of system."The PS Vita launches in the UK tonight.
http://www.eurogamer.net/articles/20...s-to-your-vita
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February 22nd, 2012, 01:43 Posted By: wraggster
The Malaysian student who was brutally assaulted before having his PSP stolen during last summer's London riots will see justice done.17-year-old Londoner Beau Isagba, who broke Ashraf Rossli's jaw and stole his bicycle, will go to jail.Isagba's brutal assault on Rossli, 20, left him bleeding and dazed.After the attack, a gang posing as Good Samaritans rifled through Rossli's bag, stealing his PlayStation Portable.The mugging was captured on video and uploaded to YouTube, where it quickly went viral, shocking the nation.Soon after the attack game publishers stepped in to help Rossli. Sony offered to replace his PSP, and Tekken publisher Namco Bandai sent him games.Isagba told Wood Green Crown Court he was "very, very ashamed of himself", but that didn't prevent a conviction for grievous bodily harm and robbery, the Daily Mail (via VG247) reports.Judge Witold Pawlack said: "He is facing a long prison sentence and there is no reason that I can see why he should remain on bail now."Rossli now has two metal plates in his jaw. Isagba will be sentenced on 9th March. Two other men charged with robbing Rossli will stand trial at a later date.
http://www.eurogamer.net/articles/20...rison-sentence
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February 22nd, 2012, 10:49 Posted By: wraggster
PSVita is released in the UK, heres what Amazon UK have in a deal for you:
Select one PlayStation Vita console below by ticking the box to the left of the console. You may now add either or both of the following to create your Vita bundle:
Offers available with your PlayStation Vita purchase:
- Free 8GB Memory Card: You can add the 8GB Memory Card to your order, for free. The price will be reduced from your order at checkout. Free memory card terms and conditions.
- £15 Game: You can also add one of the selected games below to your order, for £15. The price will be reduced from your order at checkout. £15 game terms and conditions.
- Important: Click the "Add to Basket" button on the right of the page to add all your selected items to your basket.
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February 22nd, 2012, 10:53 Posted By: wraggster
Amazon.com have their own deals for the PSVita Launch Day:
For a limited time, buy two select PlayStation Vita games and get a third select PS Vita game free.
To receive the promotion, add three qualifying games from the list below to your cart. Discount will be reflected on the lowest priced game. Shipping fees and taxes may apply. Offer good while supplies last. Void where prohibited. Valid only on qualifying games sold and shipped by Amazon.com. Amazon.com reserves the right to terminate or modify this promotion at any time. Offer expires 02/25/2012.
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February 22nd, 2012, 10:56 Posted By: wraggster
BUY PSVITA Here --> http://www.amazon.com/PlayStation-Vi...ds=buy+ps+vita
and here --> http://www.amazon.co.uk/Sony-PlaySta...3420951&sr=8-1
Sony's PlayStation Vita retains the familiar general form of the PlayStation Portable hardware series while dramatically improving on virtually every aspect of its use with powerful and exciting new features including: dual touch pads at the front and rear, dual cameras at the front and rear, dual analog sticks, a 5-inch OLED screen, GPS, six-axis motion sensors and a three-axis electronic compass and exceptional built-in connectivity via both Wi-Fi* and exclusive to this model, an always on 3G connection.** Taken together this makes for a handheld gaming device that truly signals the entry of handhelds into the world of Next-Gen gaming.
Handheld gaming enters the Next-Gen.
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Blur the Lines Between Entertainment and Reality.
PlayStation Vita is designed to blur the lines between interactive entertainment and reality in a variety of ways. Reaching beyond the capabilities of every handheld gaming console that has come before it, in this model of Vita players have access to both Wi-Fi and 3G functionality, allowing for maximum connectivity wherever you go. (An additional Vita model allows for Wi-Fi access only) Its 5-inch OLED front multi-touch display brings brilliant images to life and allows for a new touch driven navigational system, while the additional multi-touch pad on its back surface will allow users to interact with games and characters that they encounter within them with a simple movement of their fingertips. The real world and the game world are seamlessly merged with front and rear camera enabled augmented reality. Additionally, services created specifically for Vita will be available on PlayStation Network. These services are designed help users take their gameplay, as well as interaction with other gamers, to new levels.
Additional features include: dual analog stick controls, a 4 core CPU, system-specific flash card media support for game and media saves, mobile PlayStation trophy support, built-in three-axis gyroscope, three-axis accelerometer and GPs functionality.
New controls include dual analog sticks, three-axis gyroscope and accelerometer and 2 cameras.
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Your choice of Wi-Fi or always-on 3G connectivity.
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Superior design features, including touchpads at the front and rear.
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The best in content, from classic PS One games to your favorite franchises and new ones going forward.
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Vita-specific PlayStation Network Functionality
Near
"Near" is a core PlayStation Vita feature composed of location-based services, that utilize PlayStation Network. Near, developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.
LiveArea and Activity Log
Every game title for PlayStation Vita will be provided with a space called "LiveArea" where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and third party developers and publishers through PlayStation Network. Additionally, Vita users will be able to view "Activity Log" which is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.
The Best in New and Classic Content
In addition to containing the best in new handheld gaming hardware technology, Sony's PlayStation Vita provides users with the best in quality content. All your favorite game franchises are coming to Vita, including but not limited to Uncharted in Uncharted Golden Abyss, LittleBigPlanet, Hot Shots Golf, ModNation Racers, WipEout and many more -- including all new game launches -- yet to be announced. Joining these new offerings, players will also have full wireless access to the PlayStation Store. Here, via Vita's improved Wi-Fi capabilities, and/or new exciting 3G connectivity powered by AT&T, owners can download new game add-ons, movies, comics and PS One classics ported over for handheld play. PlayStation Vita also features full backwards compatibility (via download) to all PSP games. Together this powerful merging of hardware and software is destined to create entertainment experiences unlike anything else available in the handheld gaming market.
Vita Features
- Multi-touch 5-inch organic light emitting display (OLED) as the front display
- Multi-touch pad on the rear of the device
- Dual analog sticks
- Two digital cameras (front and rear)
- Software titles on small, dedicated flash memory-based cards
- Three motion sensors, gyroscope, accelerometer and electronic compass
- Wi-Fi and 3G network connectivity
- Free PlayStation Network access, including trophy support and new Vita features "LiveArea" and "Near"
- Vita can play PSP titles, minis, PS one classics, video and comics from the PlayStation Store
Technical Specifications
- CPU - ARM Cortex-A9 core (4 core)
- GPU - SGX543MP4+
- External Dimensions - Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
- Touch Screen - 5-inches (16:9), 960 x 544, Approx. 16 million colors, OLED Multi touch screen (capacitive type)
- Rear Touch Pad - Multi-touch pad (capacitive type)
- Cameras - Front camera, rear camera
- Game Media/Storage - New dedicated flash-based game medium; dual slots, one for the new game medium, the other is for storage media to be utilized for personal content and download content
- Sound
- Built-in stereo speakers
- Built-in microphone
- Sensors - Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), three-axis electronic compass
- Location
- Built-in GPs
- Wi-Fi location service support
- Keys / Switches
- PS button
- Power button
- Directional buttons (Up/Down/Right/Left)
- Action buttons (Triangle, Circle, Cross, Square)
- Shoulder buttons (Right/Left)
- Right stick, Left stick
- START button, SELECT button
- Volume buttons (+/-)
- Wireless communications
- Mobile network connectivity (3G)
- IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)
- Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)
- Battery - Internal/embedded (not removable)
* Connectivity subject to Wi-Fi availability coverage limitations.
** 3G functionality and coverage requires purchase and activation of an additional AT&T data plan. Connectivity subject to 3G coverage limitations.
Product Description
About the PlayStation Vita 3G/Wi-Fi Launch Bundle:
For a limited time at launch complete your portable gaming experience with the PS Vita 3G/Wi-Fi Launch Bundle including an 8GB Memory Card, an AT&T DataConnect Session pass, and a PSN Game- a bonus $55 in value! Get it while supplies last!
Includes:
- Includes: PlayStation Vita 3G/Wi-Fi System + 8GB Memory Card + AT&T DataConnect Session Pass + Free PSN Game*
- Bonus $55 Value!
- Play with your friends when you want and in more places with the AT&T Mobile Broadband Network.**
*Promotional Offer expires May 31, 2012. Redemption code must be used within 90 days of issuance and is not transferable, nor redeemable. Limit one per customer. Offer for purchasers of Sony PS Vita 3G/Wi-Fi only. Your promotional 250 MB session automatically starts upon expiration of your 1st session plan, if you have activated the redemption code. Offer redeemed is for 250MB DataConnect Pass session only, regardless if you are on the 250MB or 3GB DataConnect Pass plan.) AT&T not responsible for taxes or lost redemption codes. Plans automatically renew, so after your promotional session expires, automatic renewal of your 1st DataConnect Pass plan selected will take effect and you are responsible for charges, unless you cancel auto-renewal before the plan renews. DataConnect Pass Plan: Time begins expiring immediately upon purchase/activation whether you are using the service or not. Once your time expires or your allotted data is used, whichever occurs first, your data access will cease. Coverage not available in all areas. For information on prepaid data plans, visit att.com/buyasession and for full terms, see Session Based Wireless Data Service Agreement at att.com/wirelesslegal.
**Mobile Broadband access requires DataConnect Pass plan for other specified devices. Time begins expiring immediately upon purchase/activation, whether you are using the service or not. Once your time expires or the allotted data is used, whichever comes first, your data access will cease. 30 day domestic plans automatically renew, unless you cancel auto-renewal. Fees are non-refundable. For full terms see Data Connect Pass Wireless Data Services Agreement on www.att.com/wirelesslegal. Mobile broadband coverage not available in all areas.
Here's how to activate your complimentary DataConnect session:
• Select the Connect to AT&T icon
• Select the Start icon
• Select Go to AT&T's Website
• Select DataConnect Pass
• Login with existing userid and password
• Expand "My Devices and Plans" in account overview
• Select your device
• Select "Add a Plan"
• Select "You have earned coupons(s), would you like to redeem?"
• Follow the screen instructions to redeem.
Free game when you activate an AT&T DataConnect Pass*:
Game at the speed of your mobile life style when you want and in more places. Your new PS Vita 3G/Wi-Fi, connected by the AT&T Mobile Broadband Network, will change the way you play with continuous access in more places to your gaming community. Experience news feeds, multiplayer gaming, location based gifting, and PS Vita to PS3 system game play.
Sign up today and receive a free game:
1. Select and sign up for an AT&T DataConnect Pass plan.
2. Login to your PlayStation Network account on your PS Vita.
3. 30 days after your DataConnect Pass activation, you will receive a game voucher code redeemable on the PlayStation Store.
*For details and limitations go to us.playstation.com/psvita
About the PlayStation Vita 3G/Wi-Fi System:
Your new PlayStation Vita will change the way you play. And AT&T’s Mobile Broadband Network will change where and how you play it. Discover Near, the app that lets you find out what games are hot and who's playing in your immediate vicinity, or how Gifting lets you anchor items like weapons, treasures and power-ups to specific locations where your friends can find them. Check the LiveArea anytime for the most up-to-date news, DLC and Tournament invites for the games you own. Use GPS to explore your environment, discover exclusive content and check in at your exact spot with social apps. Stay connected through in-game conversations with voice chat and text messaging through Party. Download new content and features, and explore an exciting array of games wherever you are. And find out how your PS Vita, powered by AT&T's Mobile Broadband Network, can enhance your life with easy access to internet and emails. Sign up for your AT&T DataConnect plan today to start unlocking the endless possibilities.
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February 22nd, 2012, 23:30 Posted By: wraggster
Creating new media format 'completely necessary', says Sony's Scott Rohde
The PS Vita was built to provide long-term protection from piracy, claims Sony exec.
Speaking to Gamasutra, Rohde said that Vita was specifically designed to prevent pirating of its games through its unique cartridge format.
"That was front and centre in the early specs of this machine," he said.
"We needed to have something that would combat piracy from day one, and that's why the cards that you can purchase for the games are in their own proprietary format."
He added that creating the new media format was completely necessary to make sure the system’s titles were not pirated to the extent of the PSP, which, despite its popularity in Japan, suffered from problems with piracy.
http://www.develop-online.net/news/3...erm-protection
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February 22nd, 2012, 23:31 Posted By: wraggster
'I would be pleased if we reached similar sales to Japan', claims SCEA chief
Sony is upbeat on early sales data for its handheld PS Vita, the console giant’s SCEA boss has said.
Jack Tretton told IGN that he was “very, very positive” about the sales of the portable hardware and its peripherals and software.
“Memory is going out the door very aggressively despite the fact that memory is in a lot of the presale bundles,” said Tretton.
“The software appears to be selling quite well top to bottom."
The Sony boss also claimed that he would be pleased if Vita sold as well in the US as it had done in Japan, which he said had sold 500,000 units in three weeks after its launch in December.
http://www.develop-online.net/news/3...ita-sales-data
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February 23rd, 2012, 03:46 Posted By: wraggster
A lack of demand caused by the low price for digital downloads of PSP games meant Sony saw little point in bringing Japan's UMD Passport programme to the west, Sony has admitted.
Speaking to Wired, Worldwide Studios president Shuhei Yoshida said that there would have been little merit in launching the scheme, which allows Japanese Vita owners to buy digital download licences for their UMD PSP games for a nominal fee, in other territories.
"I'm sorry we're not doing it in the States," Yoshida said. "The system has been introduced in Japan, where there is much larger demand for PSP games. When you look at the release schedule of new titles there are still lots of PSP games being released in Japan and being announced for release.
"So there is a lot more demand… to introduce a programme like that. The other point is, when you look at PSP titles sold digitally in the States or Europe, games are sold for a really reasonable price. You can buy Final Fantasy Tactics for $10. That's a great price.
"PSP games in Japan are sold at a much higher price, so people see the value in spending the $5 to $10 to get a digital copy. But when the games are already sold at a lower price in the US, we see less value in introducing that kind of system."
Vita launches in North America and Europe today, and tomorrow in Australia. 21-year-old Zohaib Ali was the first UK gamer to get his hands on the system at the midnight opening of Game's flagship store in London's Oxford Street.
http://www.edge-online.com/news/pric...md-scheme-west
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February 23rd, 2012, 03:50 Posted By: wraggster
Sony's new handheld, PS Vita, has launched in North America and Europe.
First in line at Game's flagship store on London's Oxford Street was Zohaib Ali, 21, who had been waiting outside the store since Sunday.
"No sleep," he told VG247. "Tonight I'm just going to play Vita all night. I've stayed awake all night. I've already played it - it's really good! I love games, I love technology - I just want my Vita."
http://www.edge-online.com/news/vita-launches-west
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February 23rd, 2012, 03:57 Posted By: wraggster
Ubisoft’s colourful platformer Rayman Origins has emerged as the critics’ favourite of the PlayStation Vita launch range.
The game currently carries an average review score of 89 per cent on Metacritic. It has been praised for the quality of its visuals, which are said to be an ideal match with Vita’s fantastic OLED touch screen.
Ubisoft has also laid claim to the second highest rated game – puzzle title Lumines: Electronic Symphony (85 per cent).
This is followed by PQube BlazBlue: Continuum Shift Extended (83 per cent), Sony’s Super Stardust Delta (83 per cent) and Uncharted: Golden Abyss (80 per cent).
Other highly rated games include Capcom’s Ultimate Marvel vs Capcom 3 (79 per cent), Sony’s Wipeout 2048 (79 per cent), EA’s FIFA Football (77 per cent) and Sony’s Escape Plan (76 per cent).
http://www.mcvuk.com/news/read/rayma...w-chart/091604
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February 23rd, 2012, 03:58 Posted By: wraggster
The UK MD of Sony has admitted that Sony should have made higher capacity Vita memory cards available in Europe at launch.
On the High Street right now the 16GB SKUs are already becoming hard to track down, leaving gamers to choose between the 4GB and 8GB versions.
Some overseas retailers are offering the 32GB SKU, though costs are upwards of £70 per unit. It’s not yet known when the 32GB card will be released in Europe.
“We've already learnt from the early days in Japan that we probably haven't got big enough memory cards introduced for the UK market,” Fergal Gara told Eurogamer. “We've already gone to secure bigger size cards to bring them into the UK market.
“Before it comes to market you just have to guess what people are going to want. We thought they'd want a lot of 4GB cards just as the minimum, and then they buy packaged media. But actually, the way it's going is, many of the early adopters are clearly going to download a bit more, or just want to buy the big chip in case.
“It's going to evolve. But we can certainly see they want bigger cards.”
Vita games are not particularly small in size, either. The biggest release so far seems to be FIFA Football, which weighs in at over 2.8GB. Even smaller games like Super Stardust are in excess of 600MB in size, meaning memory cards are filling up very quickly.
UPDATE: As pointed out by an MCV reader, Uncharted: Golden Abyss is around 3.4GB in size to download.
http://www.mcvuk.com/news/read/sony-...dgement/091598
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February 23rd, 2012, 03:59 Posted By: wraggster
PS3 owners who purchase Mass Effect 3 early via PSN will receive an extra theme not available elsewhere.
Consumers will be able to pre-order a downloadable copy of the game through PSN online, claims the US PlayStation Blog.
Those who do will receive an in-game M55 Argus rifle and Mass Effect 3 PS3 theme, the latter of which is exclusive to the platform.
Pre-order bonuses for Mass Effect 3 at retail include N7 Warfare Gear, which is exclusive to GAME, and includes a Valkyrie rifle, defender armour, increased ammo capacity and ‘amplified’ weapon damage. The standard pre-order extra, available with most retailers, is the aforementioned M55 Argus rifle.
Gamers who pre-order Mass Effect 3 through EA’s digital download platform Origin will receive an AT-12 Raider Shotgun.
Mass Effect 3 hits UK shelves on March 9th for Xbox 360, PS3 and PC.
http://www.mcvuk.com/news/read/psn-o...clusive/091595
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February 23rd, 2012, 04:02 Posted By: wraggster
Speaking a few days before this morning’s official launch of the PlayStation Vita, Sony’s American boss Jack Tretton has said that early Sony sales data is “very, very positive”.
“Memory is going out the door very aggressively despite the fact that memory is in a lot of the presale bundles,” he told IGN. “The software appears to be selling quite well top to bottom.
“I’ve been involved in every platform launch we’ve ever had back to 1995, so I have the history to fall back on, and in terms of the press that we’ve gotten for Vita, in terms of the way we’ve been able to deliver the message and in terms of merchandising at retail and getting the hardware and software in people’s hands, I think this is probably our most successful lead up to a launch platform.
“Now that the holidays are behind us and the marketing campaign is kicking in and the merchandising is appearing at retail and we’ve got our promotional campaign kicking in, I feel great about the velocity that we have going into Vita, and I’d say that we’re best positioned of any platform launch that I’ve been a part of in terms of positive momentum and positive feedback relative to it.”
Tretton also slammed those who have dubbed the machine’s arrival in Japan as a failure.
“Quite frankly, it scares me if people think that the Japanese launch is struggling. The fact is they sold 500,000 units in three weeks,” he added.
“I would be pleased if we did 500,000 units in the first three weeks here in the United States. I think that’s a real healthy number for a new platform launch.”
http://www.mcvuk.com/news/read/sony-...ositive/091591
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February 23rd, 2012, 13:23 Posted By: wraggster
Just finished your deliciously digital Blu-ray collection of the Star Wars saga? Thought that was the end of it? C'mon. Following the three-dimensional release of Episode 1 in theaters, Pocket-lint's heard from sources at a recent Panasonic event that the "start" of the saga will be arriving on 3D Blu-ray faster than you might think -- this spring, likely as a replacement for its Avatar pack-in exclusive. Panasonic's got a history of Star Wars tie-ins, so we're putting whatever money we have left for additional Jedi media on it making an appearance over the next few months.
http://www.engadget.com/2012/02/23/s...nt-for-spring/
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February 23rd, 2012, 13:31 Posted By: wraggster
By now, we're sure you have that shiny new PlayStation Vita all unboxed and have logged several hours on the thing playing games, Tweeting and watching vids on Netflix. But, if those apps we told you about earlier weren't enough to fulfill your entertainment needs, you'll be happy to know there could be more in stock for you. SCEA Senior VP Guy Longworth may have spilled the beans when he told The Hollywood Reporter "we have a partnership with Netflix and Hulu; this is a new way for them to distribute content." An interesting statement given the fact there's no Hulu app available now that Vita has launched. Good news is, the previously unknown hook-up indicates we may be be able to catch some episodes of Gossip Girl at some point in the future on our monstrous quad-core handheld.
http://www.engadget.com/2012/02/22/h...ystation-vita/
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February 23rd, 2012, 13:33 Posted By: wraggster
With the retail launch of the Vita hardware comes the arrival of three augmented reality games, using a set of six cards that look an awful lot like the ESP test cards Dr. Venkman used in Ghostbusters. I downloaded them all from the PlayStation Store today, carefully set up a camera between my face and Vita (keeping the table in view) and demonstrated all three.
Of the three, Fireworks is the definite standout. And by "standout" I mean "one I could foresee playing a second time."
http://www.engadget.com/2012/02/22/v...-ar-game-trio/
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February 23rd, 2012, 13:39 Posted By: wraggster
Sony's Vice President and Managing Director from the UK and Ireland, Fergal Gara, talked with Eurogamer at the PS Vita launch last night in London, and said there's a lot more in store for the new handheld console. The current pricing and memory concerns are the results of "early days."
On price, for example, Gara says that the system is priced as low as Sony could get it on launch day, "not a lot above an iPod and a hell of a long way below a good tablet." Given the hardware included, Gara says Sony "priced it as attractively as we could afford to, frankly," with an eye toward creating a lasting product over the next few years.
Gara also admitted memory is a concern, with hefty downloadable games filling memory cards up quickly. Having learned from the Japanese Vita release, he says, Sony is already securing memory, chips and deals to release bigger cards in the UK, and presumably in North America as well.
http://www.joystiq.com/2012/02/22/so...bigger-memory/
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February 23rd, 2012, 13:43 Posted By: wraggster
Tiny trucks will take their places on PS3 and Vita on March 6, when MotorStorm RC arrives on the North American PSN, letting you experience the best of the series in little toy trucks. You'll be able to download the same game on both platforms, and buying one gives you access to the other.
If you're playing on PS3, you'll get "SimulView" same-screen support (for TVs fancy enough to support it), 3D, and split-screen four-player. If you're playing on Vita, you're playing on a Vita! Wow!
http://www.joystiq.com/2012/02/22/mo...ta-on-march-6/
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February 23rd, 2012, 13:44 Posted By: wraggster
A PlayStation Vita will be arriving on my doorstep some time on Thursday. It will be arriving courtesy of Amazon rather than Sony, in case you're wondering, so I did in fact spend money on the thing. I do not, however, plan to purchase any games for it. At least not yet.
As I perused the list of PSP games available for download, I realized that I already had quite a few titles to choose from. So rather than try to justify spending money on Lumines or Uncharted -- both fine games but not my cup of tea -- I decided I would revisit some of my favorite PSP RPGs on the Vita's big, beautiful screen.
It's really a pity the PSP never experienced the renaissance over here that it did in Japan, since it means quality RPGs like Valkyria Chronicles 3 may never be localized. It's only thanks to XSEED that Legend of Heroes: Trails in the Sky ever saw the light of day in the US, as well as Vanillaware's coming North American launch for Grand Knights History. A select few have made it stateside, and I'm happy to see them available on PSN. Here are the ones that will be making their way to my Vita, and to yours as well, I hope.
http://www.joystiq.com/2012/02/22/pe...ll-live-on-my/
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February 23rd, 2012, 13:49 Posted By: wraggster
Another big Vita week for the PSN update. Last week's "early" launch saw the additions of Escape Plan, Hustle Kings, and Super Stardust Delta -- that last one being the free 3G game. This week we see the addition of Touch My Katamari,perennial favorite Plants vs. Zombies and several augmented reality. Of course, for further pertinent PS Vita information, head on over to our Joystiq Vita launch guide.
PSN Plus subscribers can pick up six classic Sega titles for free this week, which includes the first two Sonic the Hedgehog titles, Golden Axe (call dibs on dwarf!) and Altered Beast. Also, don't forget to check out the demos for SSX andShank 2. Check out the full list of this week's content over on the PlayStation Blog.
http://www.joystiq.com/2012/02/22/ps...ts-vs-zombies/
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February 24th, 2012, 00:20 Posted By: wraggster
'Former employees' claim unannounced console in the works
Sony is working on a new console that will use AMD graphics technology, according to a report.
News agency Forbes is reporting that “former AMD employees” have confirmed a new platform is in the works, most likely the PlayStation 4.
The sources also claimed that the tech outfit would play a key part in the new system.
AMD graphics tech is currently used in the Xbox 360, whilst Sony had previously used Nvidia to power the PS3. The move if true would mark a distinct change in strategy for the company.
Sony CTO George Bailey and AMD declined to comment on the story.
http://www.develop-online.net/news/3...esses-AMD-tech
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February 24th, 2012, 00:23 Posted By: wraggster
No data for 3G adoption
The first edition bundles of the PlayStation Vita, available pre-launch, have sold out.
“It went great” Sony's senior vice president of PlayStation brand marketing Guy Longworth toldGameSpot.
“We sold out our pre-launch bundles, so we're excited about that. We got a great response to it.”
The PS Vita launched today in Europe, Australia, the Middle East, North Africa, and North and South America.
Boasting 3G, Wi-Fi, and cross-platform compatibility, the Vita is Sony's answer to competion from the Nintendo 3DS and mobile devices such as Android and iOS tablets.
http://www.develop-online.net/news/3...ndles-sold-out
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February 24th, 2012, 00:49 Posted By: wraggster
Sony's new PlayStation Vita handheld could sell as many as 12.4 million units in 2012 - provided it gets a price cut.
That's according to research firm Strategy Analytics, which assumes with an average selling price of $180, hardware sales could generate as much as $2.2 billion for Sony.
"The real value of the PlayStation Vita is its drive for content revenue growth and its strategic position in Sony's entertainment ecosystem," said Jia Wu, senior analysts at the company. "The PlayStation Store will have a vital role in selling games, videos and other content through its online access.
In the time of austerity, consumers are considerably sensitive to prices, and Nintendo proved that a price cut can save a product.
Jia Wu, Strategy Analytics
"We believe that PlayStation Vita will cause Sony's 2012 portable console software revenue to grow by $800 million compared with 2011. Although it's too small a device to turn the company around in terms of financial contribution, we expect it to bring in $2 billion incremental revenue from both hardware and software sales in 2012."
The company expects a price cut this year, in a move similar to Nintendo reducing the price of the 3DS once the initial hardcore gaming crowd had made its purchase in the first month of sale. There's a similar trend in Japan for the Vita, which released in the region before Christmas.
"In the time of austerity, consumers are considerably sensitive to prices, and Nintendo proved that a price cut can save a product," offered Wu.
"Sony now is experiencing the same story in Japan. Sales of the Wi-Fi version of PlayStation Vita at $249 initially exploded, selling more than 300,000 units in the first week of release. But the new console is barely moving 20,000 units per week in its home market after all the hard-core fans made their purchases, mirroring the experience of the Nintendo 3DS."
"Despite the solid design and strong processing power, it is challenging to convince consumers to buy a dedicated game console above the $200 price range in today's economic environment as Nintendo has learnt. Sales of 3G models will be a particular challenge as it demands a $50 premium and additional data plan charges and in the long run is likely to represent only a small portion of total PlayStation Vita sales."
He added that Sony can strengthen the PlayStation brand with the new handheld, "even if the console hardware itself will not generate much profit."
And with the continued growth of smartphones and tablets, Strategy Analytics said Sony's challenge is to create unique content only available on the PlayStation Vita.
"To survive the march of smartphone's entering the casual gaming space, Sony needs to achieve the Holy Grail of inventing innovative new gameplay whilst at the same time investing heavily in exclusive content," said Wu.
http://www.gamesindustry.biz/article...-units-in-2012
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February 24th, 2012, 00:55 Posted By: wraggster
Dozens of customers at food chain Taco Bell received codes saying they’d won PS Vitas but failed to receive their prizes.
Taco Bell told CBS 13 that someone ‘tampered’ with their competition, which means winning messages were incorrectly sent to entrants who hadn’t actually won. They later received emails informing them they wouldn’t be receiving a PS Vita.
The restaurant chain says it will send apology emails to affected customers.
“We have learned that during a short period of time on January 30th, some people entering our ‘Unlock the Box’ promotion erroneously received a message suggesting they had won a PlayStation Vita, pending verification,” read a Taco Bell statement.
“It was confirmed these entrants viewed these messages as a result of others who attempted to gain illegal entry and defraud the system. Unfortunately, during this time period some saw a confirmation screen but were not valid winners. We are therefore giving those consumers who viewed erroneous messages a second chance to win by automatically entering them into a separate draw to win a PS Vita.”
Consumer attorney Eric Ratinoff argued that the company has a responsibility to deliver the prizes.
“If Taco Bell had a problem with the way they ran their own sweepstakes, that should be their own problem,” he said.
The contest will continue through to March 11th.
http://www.mcvuk.com/news/read/taco-...winners/091672
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February 24th, 2012, 01:04 Posted By: wraggster
Sony's backing the Vita's US launch with a $50 million marketing campaign. The company is, as you would expect, bullish on the system's future here, with CEO Jack Tretton estimating a big impact in terms of launch window sales.
Speaking with Reuters, Tretton said he would "be very pleased" if the PlayStation Vita moved half a million units in the United States in the next three weeks. Even though the Vita moved 321,000 units in its first two days on sale, it took over a month for the Vita to hit 500,000 in Japan. The cheaper PSP is stillpopular in that region and moves thousands of units each week. North America, however, is a much larger market.
Instead, launch sales of the PSP in the US may be more indicative of what the PS Vita will do. The PSP launched here on March 24, 2005, for $249 and sold 500,000 in its first two days.
http://www.joystiq.com/2012/02/23/tr...rst-three-wee/
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February 24th, 2012, 01:14 Posted By: wraggster
You might have downloaded Flickr and Twitter last night, but your Vita's social (networking) life was still missing one crucial component as of yesterday: a dedicated Facebook app. Well, now that's been taken care of, as you can head to the PlayStation Store and download the app.
The official PlayStation Facebook page notes that the app is "only" 12 megabytes, so bear that in mind when considering how best to fill your valuable, valuable memory card.
http://www.joystiq.com/2012/02/23/ps...now-available/
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February 26th, 2012, 00:55 Posted By: wraggster
Sony to release multiplayer as a free download for PS3
Sony has announced that the multiplayer portions of Killzone 3 will be available as a free download on PSN.
PlayStation 3 owners will be able to access three game modes, all maps and DLC packs, and level up to the tenth rank: Sergeant.
Players can continue to progress through all 45 ranks, unlocking trophies and weapons, if they purchase the multiplayer portion of the game for $14.99, or buy the full game, which includes a single player campaign.
World of Warcraft offers a similar free-to-play structure, capping unpaid accounts at level 20.
Ars Technica reported that the company had announced other features over the PlayStation Blogcast, such as double experience events available only to paid accounts, and double experience for the first twenty-four hours after purchase.
http://www.develop-online.net/news/3...s-free-to-play
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February 26th, 2012, 01:26 Posted By: wraggster
Sony has acknowledged an issue preventing members of the PlayStation Plus subscription service from playing Minis on PS Vita.
Several users have posted about the issue on the PlayStation forums. While Minis given away to PS Plus members can be downloaded and installed on Vita systems, players are met with an error message when they try to load a game.
A Sony spokesperson told us: "We are aware of the issue, and will resolve it as quickly as possible."
Launched in 2009, Minis are playable on PS3, PSP and Vita. PlayStation Plus members typically receive one of the bite-sized downloadable games each month.
http://www.edge-online.com/news/sony...ta-minis-issue
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February 26th, 2012, 22:04 Posted By: wraggster
All about 'connected experience' for Ericsson-less handset maker.
The Xperia P and Xperia U join the Xperia S in the Xperia NXT series, which is Sony's family of next generation smartphones.
As before, the new devices come bundled with the film and music streaming services, Video Unlimited and Music Unlimited, and are designed to work with the related offerings on TV and PC.
Both Android phones have design features including the "transparent element" – a band that encircles the base of the phone and also integrates invisible antenna components.
It illuminates when receiving calls, texts and notifications.
The pair also boast Reality Display powered by Mobile BRAVIA display engine and 1 GHz dual-core processors
http://www.mobile-ent.biz/news/read/...peria-u/017173
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February 26th, 2012, 22:21 Posted By: wraggster
Sony has removed the Vita Facebook application from both US and Europe PSN Stores following reports from owners of error codes when trying to access the social network on the device.
Vita owners have been unable to log in to Facebook for much of the day, with error code NP-13144-3 appearing after apparent successful log-ins that subsequently forces the application to close.
The app was originally pulled from the Europe store only, but later was removed from the US store when reports turned out to be more widespread.
Sony claimed the problem was on Facebook's end, and that they're working with the service to try to resolve it.
"We are currently looking into this to restore [the app] to normal operational status," a Sony rep explained while speaking with Joystiq. "We will announce further details when ready."
http://www.mcvuk.com/news/read/vita-...rom-psn/091777
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February 26th, 2012, 22:47 Posted By: wraggster
It's the first weekend with your Vita and you've spent the entire time together, touching, sliding, swiping, tapping the back... Oh, yeah. You know more about each other than any other device you've played with previously, but there's always more to learn. Sony has compiled a list of nine tips and tricks for the Vita that may make your life together easier -- as long as you put the toilet seat down, Harold. No really, that's one of the tips.
The list in includes Sony's tricks, but the comments offer a few more gems, such as pressing the plus and minus volume buttons to mute all sound on your Vita. You can also mute it by yelling at the top of your lungs, "Shut up, Vita!" Really, try that one on a crowded bus some time.
http://www.joystiq.com/2012/02/26/so...nts-have-more/
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February 26th, 2012, 22:48 Posted By: wraggster
One of Ultimate Marvel vs. Capcom 3's biggest selling points on the Vita is the fact that all of the console version's DLC carries over; costumes, characters, the whole nine yards. Well, that was the plan, at any rate. So far, the Jill Valentine, Shuma-Gorath and Costume Pack 1 DLC add-ons have been missing on Sony's plucky little handheld.
Thankfully, the issue is not permanent and should be resolved during the Vita's next weekly update on Tuesday, February 28. As it turns out, the fact that Jill, Shuma and Costume Pack 1 exist in both Ultimate MvC3 and regular ol' MvC3threw a monkey wrench into the system, preventing the aforementioned content from making the jump from console to handheld.
http://www.joystiq.com/2012/02/25/mi...on-vita-feb-2/
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February 26th, 2012, 22:52 Posted By: wraggster
Capcom's classic Darkstalkers 3 will soon save vampires via the PlayStation Network, assuming that we're correctly inferring the ESRB's recently administered Teen rating for PlayStation 3 and Vita versions of the title. We suppose it's not a physical impossibility that Capcom would rerelease boxed versions of a 14 year old fighter, but we're hedging our bets on digital distribution.
Originally released in 1998, Darkstalkers 3 (or Vampire Savior: EX Edition in Japan) is the third title in the Darkstalkers series, after Darkstalkers: The Night Warriors (also available on PSN) and Night Warriors: Darkstalkers' Revenge. While it may not be the contemporary series reboot we pray for every night, we suppose a PSN rerelease is better than no brand movement at all. Still, we can't help but sigh wistfully whenever we see Morrigan in Ultimate Marvel vs. Capcom 3. So close, and yet, so far.
http://www.joystiq.com/2012/02/25/es...o-psn-release/
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February 26th, 2012, 23:02 Posted By: wraggster
PS Vita is - for now - very much a hardcore gaming device for hardcore gamers, the developer behind one of its launch titles has claimed.Sony hopes to expand Vita's audience, particularly among younger games, but for A-Men developer Bloober Team, this will be impossible as long as it current price remains."They are getting too greedy at the moment," creative director and vice-president Piotr Bielatowicz told Eurogamer."Their message originally was, this is a hardcore console. Then, as the launched approached, they started thinking, okay, maybe we make this attractive to women and casual gamers."But, the market will verify this very quickly, because no casual gamer will buy a £280 device with £40 games."Vita launched this week in two flavours: the Wi-Fi only model is sold for around £230 and the Wi-Fi plus 3G model goes for about £280, although many retailers have aggressive offers.SCE UK & Ireland boss Fergal Gara told Eurogamer Sony priced Vita "as attractively as we could afford". He refused to confirm it will cut the price this year, but did say Sony will try to improve it over time.Sony's Vita game pricing has also come under scrutiny. Uncharted, for example, carries a £45 RRP, although you can get it cheaper from most shops.Bloober's A-Men is a downloadable 2D platform strategy game inspired by Blizzard's Lost Vikings and Lemmings.It is the Polish developer's Vita debut, and a game its creators freely admit is aimed squarely at hardcore gamers.This, Bielatowicz said, suits Vita."It's a platform for hardcore players, so it's a perfect fit for us," Bielatowicz continued."Actually, I believe our game and Vita will have the same lifecycle. It will have an average start because it's expensive and there aren't many titles in the beginning. But, it will have a solid run and a very long lifecycle. It will be like PS3."The Wii was like, this. Now it's over. The games have performed poorly for some time now. PS3 is just warmed up and it still has the best two or three years ahead of it."Gara said it is important for Sony that Vita gets off to "a strong start", but it is more important the console enjoys "a very strong" first year and first Christmas."Week one is important, but it's not the whole story."
http://www.eurogamer.net/articles/20...-hardcore-vita
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February 27th, 2012, 00:30 Posted By: wraggster
via http://wololo.net/wagic/2012/02/26/d...-a-eu-ps-vita/
Our friend website daxhordes.org got an early copy of VHBL and confirmed for me that VHBL works fine with the EU version of the exploit on a European PS Vita. (For those who worry that this is a fake or a leak, that copy of VHBL was sent by me to m0skit0, and I agreed that daxhordes could publish an article and photos on the subject). Here are the screenshots, which also reveal the cool new wMenu/VHBL background (thanks to Monsieur2T2R for these great designs).
The release is near, please just a bit more patience (and again, I can give no date, just know that it’s coming)
Note: no, I don’t know why the Doom background looks messed up, it didn’t do that in my tests, hopefully that’s just a minor glitch
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February 27th, 2012, 00:32 Posted By: wraggster
via http://wololo.net/wagic/2012/02/25/a...g-on-the-vita/
Developer Yosh (a.k.a. wth) recently found another savegame exploit on a PSP game, which he confirmed to work on the vita (video below).
It is also my understanding that he’s been making good progress on porting HBL to this exploit on the PS Vita. The usefulness of this will mostly depend on what happens after the first release of VHBL, a homebrew Loader for the PS Vita, scheduled for … soon.
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February 27th, 2012, 00:35 Posted By: wraggster
via http://wololo.net/wagic/2012/02/24/s...-on-with-vhbl/
Two days ago, the Playstation Vita was officially released in Europe and in the US. If you follow this blog, you know I’ve been bragging a lot recently about how we can run PSP homebrew on the Vita, using VHBL, through an exploit in the PSP emulator.
I’ve also said I would wait for the EU/US release of the Vita before releasing this port of HBL. It’s already been two days, Wololo, so what the F…?
Well, if you have a good memory, you’ll also remember that I mentioned many times how this exploit would be easy to patch, and how a public release of HBL would directly lead to sony patching the vulnerability(ies) involved in this hack. And I’m still convinced this will happen, but I’ve decided to fight against this the best possible way I could think of. I cannot disclose too much details, but trust me when I say I’ve rarely been as active as in the past two days, in order to make sure this HBL release is happening smoothly. You guys are worried of getting the hack or not, I on the other hand, am worried of getting thousands of people to buy a game and see Sony patch the exploit before anybody can use it (that’s waaay too much pressure for a simple PSP homebrew loader). This risk exists, and I am trying my best to minimize it. The process is going on (things such as, actually testing VHBL on non Japanese versions of the game,…), and I cannot stress enough that lots of the details cannot be described for now, but hopefully when the release happens you guys will understand what I’ve tried to do. I’m not pretending I can outsmart Sony, or that my plan will work flawlessly, but I’ll try my best. Some things, so far, are going very smoothly, others are not, Sony took some steps (maybe unknowingly) that will make HBL more difficult to run for some people, but again I cannot give too much details on that.
People are asking me if I can give a precise date of “when” I will announce the name of the game and/or release the HBL files. The answer to that is no, for various reasons, because the fuzziness here is part of my humble plan. I’m just saying it will happen, this whole thing is not a fake, and I’m doing my best for it to happen as soon as possible.
Some people are asking me if I can at least give hints on the price, or the quality of the game, or stuff like that… I’m sorry, I can’t. I know it’s important to some of you, to plan your PSN card purchases, etc, but to me (that’s a really personal opinion because I am deeply involved in this release) it’s important to not mess this up. Maybe I could give some hints now, maybe it wouldn’t be too big a deal, but many people, not only me, have kept this exploit a secret for a looong time, so I would hate myself if I completely screw up this release (I’m using the opportunity to thank the few people who know about this exploit and haven’t leaked anything yet, it’s great to be able to trust you guys, you know who you are). To give a better example, if you send me 3 emails from 3 different addresses and ask me 3 different questions about the price, you could probably narrow it down to a list of a few games, and I can’t know if you work for Sony or something… Keep in mind that I don’t care, I have the exploit already, so I’m not doing this (not giving the price) because I hate you or anything.
Some people are afraid that they’ll go to bed, and when they wake up it’s too late because Sony patched the exploit. Yes, this could happen, but the release process I have in mind aims at making this unlikely. I’m hoping the time between me making this public and Sony taking any measure will be a matter of days rather than hours. I’m thinking, among other things, about what happened for the hot shots golf exploit, where Sony actually took weeks to fix the issue. After all, they were selling a game, and nobody was doing any piracy, so maybe at that time they understood it was a win-win situation. Bottom line, don’t stop sleeping for this, I would feel really bad about that!
One thing is clear to me: some people won’t have access to this exploit. What I’m doing now is my best to make sure that people who are following this blog these days will get access to the exploit. Among other things, I am trying to find a balance between releasing this as soon as possible, but also not screw people who are still waiting for the Vita to actually be shipped to their place.
A final word: what I will be distributing is just HBL, a loader for psp homebrews. You can already run PSP homebrews from a regular PSP, with a better compatibility rate, and for a cheaper price. So please, don’t get too excited. I don’t want people to come back at me after they try it, and tell me “wow, it’s difficult to use, I’m constantly afraid that Sony will patch it so I’m never using the PSN anymore, only half of the homebrews I tried are working, and this doesn’t have any access to the Vita hardware…”. Yes, I’m aware of that, and I’m sure much better and convenient hacks will come in the future, so please, please, keep that in mind when you get (or not) access to the info.
Many of you have waited for weeks for this release, I’m asking everyone to be just a little more patient, thanks a lot for your understanding
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February 27th, 2012, 00:40 Posted By: wraggster
Okay, to a few of you this may not be “news” as it has been around for about nine months, but I just found it and it wasn’t listed here on Romhacking so I figured I would get the word out.
The Playstation official remake of Langrisser IV has been fully translated into English by Kil over at El Sallia! Check it out and have fun watching many nameless troops clash under the command of your heroes and feel accomplished when your heroes advance to the next class.
RHDN Project Page
Relevant Link: (http://www.romhacking....net/translations/1711/)
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February 27th, 2012, 01:58 Posted By: wraggster
This weekend released a new clone of True-Blue, the only dongle can run games requiring firmware 3.6 minimum.
At first this dongle first and the site seems simple and functional. The dongle is sold at $ 19.99 Features: - Boot games 3.6 and higher - Boot your games already on the new games from the hard drive with your normal Backup Manager - Does not require the trick on / off - The custom firmware 3.55 operating normally when the dongle is not inserted - Component + Actel oscillator - good quality metal shell - Good packging plastic - More options developable - Spi Flash 2mo - Supports PS3 Slim and Phat, all regions and languages games Official site: www.jb2usb.com
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February 27th, 2012, 03:29 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2459 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2459
Software rendering:
- new finding: depth buffer is only updated when the GU_DEPTH_TEST flag is enabled (tested with 3DStudio).
- use of Rasterizer also for 2D triangle (faster)
- small optimizations
- added new statistics to better identify bottlenecks
http://www.mediafire.com/?4z8i74ykqqwocz4
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February 27th, 2012, 23:38 Posted By: wraggster
Jacked' author promises to 'lift the veil of secrecy' at Rockstar; Develop to publish two-page excerpt in April
A new unauthorised book on the development of Rockstar’s blockbuster Grand Theft Auto series is to be released next month.
Written by journalist David Kushner, 'Jacked' uncovers what took place during the creation of one of the biggest franchises in gaming and those responsible for making it happen.
At 300 pages long, and what the author claims brings together ten years of research, the book promises to “lift the veil of secrecy around the team to show how a blend of creative genius, daring PR campaigns, big egos and an obsessive work ethic all came together to create a monster with a tendency to spiral out of control".
'Jacked' will be released on March 15th in paperback and digital download.
Kushner has previously worked on publications such as the Wired, The New York Times Magazine and GQ.
http://www.develop-online.net/news/3...he-scenes-book
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February 27th, 2012, 23:39 Posted By: wraggster
Nine top-forty entrants with two games top of the pile
PlayStation Vita games had accounted for a quarter of the UK top 40 chart, new sales data reveals.
The latest Sony handheld was released at retail last week with more than twenty packaged launch titles on offer.
Two of those, SCE’s Uncharted Golden Abyss and EA’s FIFA Football, landed first and second place in the all-format chart. Another seven made the top 40, with Rayman Origins Vita landing at fifth, far above EA’s new console entry Syndicate.
http://www.develop-online.net/news/3...rst-week-sales
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February 27th, 2012, 23:57 Posted By: wraggster
UK retailer Game Group has confirmed that it will be stocking Ubisoft-published PS Vita launch titles from tomorrow.
In a brief statement passed to VG247, the nation's largest specialist retailer confirms the games will be "available in all Game's channels" - the Game and Gamestation chains and their websites, but presumably not gameplay.co.uk, which is to be closedtomorrow.
Last week the increasingly embattled retailer admitted it would not be selling Ubisoft's Vita launch titles - Lumines: Electronic Symphony, Rayman Origins, Michael Jackson: The Experience HD, Asphalt Injection and Dungeon Hunter Alliance - when the system launched on Wednesday.
So far this month Game Group has also found itself unable to stock 3DS fighter Tekken 3D Prime Edition, and Wii RPG The Last Story, both of which are published in the UK by Nintendo.
While the retailer has yet to confirm it, it is believed its stock problems stem from the loss earlier this month of its credit insurance, requiring it to pay for new stock up front or hammer out individual deals with publishers.
http://www.edge-online.com/news/game...oft-vita-stock
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February 28th, 2012, 00:02 Posted By: wraggster
Almost eight out of ten people buying PS Vita at UK retail picked up the cheaper WiFi-only model.
The figure comes from UKIE's weekly software chart, which suggested Sony's new handheld had enjoyed a strong launch. While hardware sales figures won't be revealed until Sony chooses to make them public, we do know that 79 per cent chose the WiFi model over its 3G equivalent.
It mirrors Vita's fortunes in Japan, where Media Create data has today revealed that the 3G version outsold the WiFi model in the system's first three weeks on sale.
Vita exclusive Uncharted: Golden Abyss was this morning named the new UK all-formats number one, accounting for 31 per cent of all Vita software sales.
http://www.edge-online.com/news/wifi...ates-uk-retail
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February 28th, 2012, 00:44 Posted By: wraggster
GameSpy has joined Sony Computer Entertainment's tools and middleware license program, and will be making online tools and service available for all Vita developers.
GameSpy Tech allows developers to access online leaderboards, awards for tournament play, cross-platform multiplayer, datatracking, and cloud services. Mortal Kombat will be the first Vita title to utilize GameSpy for online play.
"GameSpy Technology is committed to giving game developers the tools they need to bring their games to multiple platforms with providing players with same high quality online experience," said Drew Curby, Senior Director, Sales & Marketing, GameSpy Technology.
"Mortal Kombat Vita is a perfect example of how we can work with a talented developer to bring their game from one platform to the next."
The tools will be available to developers beginning on April 2012.
http://www.gamesindustry.biz/article...g-from-gamespy
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February 28th, 2012, 00:46 Posted By: wraggster
GAME has stated it will start selling Ubisoft's range of Vita launch titles tomorrow, after failing to get them on the shelves in time for the handheld's debut last week.
"To confirm, the Vita Ubisoft titles will be available in all of GAME's channels from tomorrow," a spokesperson told VG247.
The news that they would not stock the titles, including Lumines and Rayman Origins, came on the eve of the launch of Sony's new handheld. At the time it gave no reason for the omission, but spoke to Eurogamer the next day to try and shed some light on the concerning situation.
"There's no one specific reason. There isn't one specific catch-all reason," said GAME Group marketing director Anna-Marie Mason.
"We do endeavour to give our customers the widest possible range, whether it's GAME, Gamestation, online or in-store. We can't stock absolutely everything. That's just not possible."
GAME is currently struggling the in the marketplace and with credit insurance,and could see as much as a £18 million loss in this financial year.
http://www.gamesindustry.biz/article...arrive-at-game
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February 28th, 2012, 00:51 Posted By: wraggster
Sony is working on an issue causing Playstation Plus members to receive error codes when attempting to access their gifted, downloadable Minis on the Vita.
Multiple users have reported the issue on the Playstation Europe forums, with nearly uniform descriptions from all reporting problems.
"We are aware of the issue, and will resolve it as quickly as possible," a Sony rep told Edge Online.
Minis that were purchased or received outside of the PS Plus deal are not experiencing any reported issues at this time.
The downloadable Minis line launched in 2009, and is available to play on the PS3, PSP, and Vita. Playstation Plus members are typically given a freebie each month.
http://www.mcvuk.com/news/read/sony-...on-vita/091846
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February 28th, 2012, 00:56 Posted By: wraggster
BioWare fans looking for the complete Mass Effect 3 experience face an alarming outlay.
Destructoid totted up the added cost of buying every pre-order incentive and every piece of DLC available across the market.
And in Mass Effect 3’s case, many DLC offers come only as part of hardware bundles featuring certain Razer products.
The short story is that to buy absolutely everything including every single DLC offer comes to an eye watering $870, or £549.
Here’s the complete list:
Collector's Edition (needed to obtain all content):
$80 - N7 Collector's Edition
Pre-order bonuses:
AT-12 Raider - Origin pre-order bonus
Chakram Launcher - Play the Kingdoms of Alamur demo
M-55 Argus - Pre-order bonus for select retailers
N7 Weapons pack - N7 Edition bonus
N7 Hoodie - N7 Edition bonus
N7 Warfare Gear - Pre-order bonus for select retailers
Reckoner Knight Armor - Play the Kingdoms of Alamur demo
Robotic Dog - N7 Edition bonus
Squad Outfit pack - N7 Edition bonus
Auxiliary purchases:
Unannounced price for the iOS game Mass Effect Infiltrator, which can affect the main game.
$10 day one "From Dust" DLC
$44.99 for the Liara figurine - which oddly enough now comes with multiplayer unlock DLC
$24.99 for The Art of Mass Effect Universe - Collector Assault Rifle unlock DLC/Powerup
$80 for four Mass Effect 3 toys - "Slightly randomized" multiplayer unlock DLC
$59.99 for the Mass Effect 3 controller - Collector Assault Rifle unlock DLC/Powerup
$209.99 for the Chimera 5.1 Headset - Collector Assault Rifle unlock DLC/Powerup
$34.99 for the Mousepad - Collector Assault Rifle unlock DLC/Powerup
$79.99 for the Messenger Bag - Collector Assault Rifle unlock DLC/Powerup
$24.99 for the iPhone case - Collector Assault Rifle unlock DLC/Powerup
$79.99 for the Mouse - Collector Assault Rifle unlock DLC/Powerup
$139.99 for the Keyboard - Collector Assault Rifle unlock DLC/Powerup
http://www.mcvuk.com/news/read/want-...you-870/091838
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February 28th, 2012, 00:57 Posted By: wraggster
Sony has placed a free episode of Canadian cartoon series South Park on the PlayStation store for Vita owners.
Currently the 12th, 13th and 14th seasons of the TV series can be downloaded to Sony’s machine, with the first episode of the 12thseries (found under the South Park Uncensored menu on the PS Store) can be downloaded for free.
The move will undoubtedly be designed to get Vita owners to visit the video store, which offers a large array of content to own or rent but has understandably played second fiddle to games in the marketing for the machine to date.
The PlayStation Vita had a big impact on the UK market this week, with Uncharted: Golden Abyss and FIFA Football claiming first and second spots respectively in this week’s UK charts.
http://www.mcvuk.com/news/read/free-...-owners/091837
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February 28th, 2012, 01:27 Posted By: wraggster
Medal of Honor: Warfighter, which uses the experiences of Tier One Operatives for its missions and plot, will avoid the conclusion of terrorist Osama Bin Laden's life in its story."That's not our story to tell," producer Greg Goodrich told OXM US. "That's 'family business' to [the Tier 1 Operatives]. ... It's been an interesting exercise learning what's okay and what's not okay [to portray in the game]." And who at EA is going to argue with a guy who can kill with a paperclip?The Medal of Honor reboot also avoided possible offense two years ago by changing "Taliban" to "Opposing Force" for the multiplayer portion of the game."The objection was, kind of from an older generation that doesn't understand games, that the sound bite was 'Play as the Taliban and kill US soldiers,'" Danger Close marketing director Craig Owens told us at the time. "There still is, it seems, a group that's still a little bit leery of a game taking place around an active conflict."http://www.joystiq.com/2012/02/27/medal-of-honor-warfighter-avoiding-osama-bin-laden-mission/
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February 28th, 2012, 01:41 Posted By: wraggster
Once again, you'll get to vote on your favorite PSN games of the year by downloading a theme. Sony announced the 2012 version of its PSN Gamers' Choice Awards, along with nominations for standout PS3 and PSP games in ten different categories.
The biggest nominees include the "Best PSN Exclusive" group: inFamous Festival of Blood, PixelJunk Shooter 2, and ... Tetris; the "Best PSN Game" group:inFamous Festival of Blood, Plants vs. Zombies, and Resident Evil 4. The title of Best PSP game is between Tactics Ogre, Dissidia Final Fantasy, and, uh, theDissidia Final Fantasy demo.
Voting for this stuff reaps benefits other than recognition for your favorite games: following the announcement of winners on March 6, each winning game will be discounted 30%, or 50% for PS Plus users.
http://www.joystiq.com/2012/02/27/vo...games-to-save/
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February 28th, 2012, 01:49 Posted By: wraggster
As any citizen of Winterfell will tell you, there's nothing better to pass the time on a cold winter's night than to curl up with a good book. It should come as no surprise, then, that those who pre-order the upcoming Game of Thrones RPGwill also receive a hardbound art book. Entitled Game of Thrones: Visuals from the RPG, the book doles out "sixty-four full color pages of sketches, renders, photos, and screenshots from the game accompanied by compelling text and commentary from the game's developers."
The book will be available with orders from GameStop, EB Games, the HBO Shop or Amazon (US or Canada). Of course, if winter gets really bad, books have a dual purpose for emergencies: kindling.
http://www.joystiq.com/2012/02/27/ga...ook-hard-wint/
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February 28th, 2012, 01:55 Posted By: wraggster
Sony has confirmed that PS2 action game Primal is on its way to the PS Store for PS3.
Primal was Sony Cambridge's first PS2 title, after successes with Medieval and C-12 on PSone. In the game, a girl becomes trapped in a bizarre parallel universe and, along with an alien companion, must somehow find her way back home.The game was originally released in 2003, with what Sony describes as "ambitious, explorable environments, immersive artistry and non-throwaway storyline".
http://www.computerandvideogames.com...coming-to-psn/
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February 28th, 2012, 01:56 Posted By: wraggster
If you need a significant excuse to every fire up Home on your PS3, here is one - from Wednesday you'll be able to punch people.
Capcom's Street Fighter X Tekken Total Game Integration in Home steps up a gear in this Wednesday's update, adding player-vs-player fighting.
"For the first time in Home history, you can brawl using your avatars," explains Sony. "Complete all 10 challenges to unlock Ryu and Kazuya costumes, which will allow you to throw fireballs and perform custom jump kick attacks. And if you pre-order Street Fighter X Tekken from Home you'll even receive the Boost Gem Trial Pack 1 bundle, which increases your Vitality, Defense and Cross Gauge meter build-up speed in Street Fighter X Tekken," it adds.
http://www.computerandvideogames.com...fighter-space/
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February 28th, 2012, 23:53 Posted By: wraggster
Rollout into the US and Europe pushes device sales.
Sony's latest handheld gaming device, the PS Vita, has sold over 1.2 million units following its international release on February 22nd, which came after an exclusive Japan only release in December 2011.
It's a good start for the firm, as it faces fierce competition from iOS and Android smartphones and tablets, which have becomesubstitutes for handheld gaming devices like the Nintendo DS and Sony's PSP.
Andrew House, president of Sony Computer Entertainment, says: "PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn’t be more thrilled with the reaction we’re seeing from consumers and the pace at which PS Vita is selling."
http://www.mobile-ent.biz/news/read/...rldwide/017223
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February 29th, 2012, 00:15 Posted By: wraggster
Tools to bring extra online functionality such as multiplayer matchmaking and cross-platform gameplay
GameSpy Technology is to bring its API tools to the PS Vita after signing joining with Sony Computer Entertainment’s tools and middleware licence program.
The application programming interface aims to allow developers to bring extra online functionality to their games, such as cross-platform gameplay, data tracking, multiplayer matchmaking and online leaderboards.
The first title to use the online services on Vita will be Mortal Kombat.
“GameSpy Technology is committed to giving game developers the tools they need to bring their games to multiple platforms with providing players with same high quality online experience,” said GameSpy senior director Drew Curby.
“Mortal Kombat Vita is a perfect example of how we can work with a talented developer to bring their game from one platform to the next.”
http://www.develop-online.net/news/3...nline-services
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February 29th, 2012, 00:33 Posted By: wraggster
Square Enix has confirmed that it is to publish Quantum Conundrum, the upcoming puzzler from Kim Swift of Portal fame, in Europe.
Announced last year, Quantum Conundrum casts players as a child dropped on the doorstep of a mad inventor uncle's mansion, tasking them with solving a succession of physics-based puzzles using the Interdimensional Shift Device.
Developed by Redmond, Washington based Airtight Games,Quantum Conundrum will be released in Europe this summer for Xbox Live Arcade, PlayStation Network, and PC.
http://www.edge-online.com/news/squa...nundrum-europe
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February 29th, 2012, 00:36 Posted By: wraggster
Around 600,000 PS Vita systems have been sold since Sony's new handheld launched in the west last week.
In a press release, Sony says that total worldwide sales were over 1.2 million by February 26. According to Media Create data, Vita's lifetime Japanese sales were 578,812 on February 19, suggesting around 600,000 have been sold in Latin and North America, Europe and Australia since last Wednesday. Worldwide software sales are now in excess of two million.
While direct comparisons are impossible, it appears Vita has slightly outperformed the western launch of 3DS. When Nintendo's handheld launched last year it sold 400,000 units in the US,113,000 in the UK, and 31,000 in Australia, a total of 544,000.
Andrew House, president and CEO of SCE, said: "PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling.
"The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real-world context.
"To sustain momentum, we're working closely with thirdparty developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software lineup for the remainder of 2012 will have something for everyone across the globe."
http://www.edge-online.com/news/ps-v...ls-600000-west
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February 29th, 2012, 00:41 Posted By: wraggster
Two American gamers who were the lucky winners of EA’s Mass Effect 3: Space Edition contest have found themselves in a spot of legal bother.
Kotaku reports that video makers Michael Davis and Miguel Droz stumbled across a downed Mass Effect 3 weather balloon in the Arizona desert. Upon realising exactly what they had found, they decided to raffle the highly sought after title.
They intended to charge $5 a ticket, with 30 per cent of the proceeds going to games charity Child’s Play and the rest going into a fund with which they hoped to open a video games company.
However, unbeknownst to the pair, Nevada state law deems that lotteries are only legal if all money raised goes to charity.
Davis and Droz subsequently decided to abandon the raffle altogether and refund all monies through PayPal.
Meanwhile, in the UK EA yesterday launched two weather balloons into space. One landed in Beacon Wood near Dartford with a second coming to rest near Tonbridge, west of Maidstone.
http://www.mcvuk.com/news/read/mass-...t-water/091899
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February 29th, 2012, 23:42 Posted By: wraggster
'Industry sources' claim Sony is moving away from cell tech, using AMD processor
Sony may be moving away from the cell technology used in the PlayStation 3 it claimed would revolutionize consoles.
"Industry sources" have told Kotaku that Sony is ditching the tech, which consisted of a "Power Processing Element" joined to eight "Synergistic Processing Elements", designed to work in conjunction with other cell devices sharing processing power.
Cell did not catch on, and some say it did nothing for the PS3 but make it inaccessible to developers.
Forbes recently ran an article claiming that Sony would use an AMD graphics processor for the PS4, rather than an Nvidia chip as used on the PS3.
As of now, Sony has not confirmed these reports.
http://www.develop-online.net/news/3...-to-ditch-Cell
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February 29th, 2012, 23:57 Posted By: wraggster
Cel-shaded action-adventure Gravity Rush will be released for PS Vita on June 13.
Writing on the PlayStation Blog, Sony's Rebecca Maschke confirms that the game, directed by Siren designer Keiichiro Toyama and known in Japan as Gravity Daze, will be released simultaneously at retail and as a download from PlayStation Store.
http://www.edge-online.com/news/gravity-rush-out-june
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March 1st, 2012, 00:02 Posted By: wraggster
UK launch sales for the PlayStation Vita have fallen below expectations, only managing around 45,000 units, according to a new report.
The figure was reported to PocketGamer by an industry source, suggesting sales were "just over half" those of the 3DS launch, which stood at 89,000 units.
Yesterday Sony released an official statement that it had sold 1.2 million units worldwide, a figure that takes into account both the Japanese and recent European and American sales. It also confirmed that software sales for the device were now over 2 million.
In November Sony told Eurogamer that it was confident it would beat the PSP's record of 185,000 units sold at UK launch.
"We're planning for a condition of success," SCEE president Jim Ryan said at the time.
"Launch quantities will sell out - I think that's looking pretty certain".
http://www.gamesindustry.biz/article...s-stand-at-45k
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March 1st, 2012, 00:28 Posted By: wraggster
Sony, Microsoft and Nintendo are all facing increasing pressures from the emerging social and mobile games industries. After all, if a consumer is happy with a cheap iPhone game or a Facebook title, why buy a console? One reason could be to further experience a brand, says Sony Worldwide Studios boss Shuhei Yoshida.
While Nintendo is adamant about keeping all of its properties 100 per cent exclusive to its own platforms, a smarter way to approach the business could be to introduce players to a brand on a social or mobile platform, and then save the deeper experience with that same brand for a console or portable.
If Sony can upsell consumers by leveraging Facebook, the company is all for it, Yoshida told us.
"That's a really good question, and that I believe is totally possible," he responded when asked by IndustryGamers about bringing Sony IPs to Facebook or mobile. "We've been discussing [that possibility] and if you noticed, we released an inFamous themed Facebook game at the launch ofinFamous 2.
"So we are experimenting, and I don't necessarily believe we're competing against cell phones or social networks - because everybody uses Facebook and lots more people have cell phones and smartphones already. With people's lifestyles, they're always connected and engaged socially, so why not put our IP on there... or give some small experience [related to our IP] like you said?"
He concluded, "So we like the idea and will continue to experiment to see how best we can use this new medium to connect to our new IPs."
It appears to be a good way for the traditional games industry to gain access to a wider audience. Nintendo could certainly benefit from such a strategy if the recently pulled fake Pokemon app is any indication.
http://www.gamesindustry.biz/article...ial-and-mobile
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March 1st, 2012, 00:38 Posted By: wraggster
Konami has confirmed an autumn release date for Zone of the Enders HD Collection for PS3 and Xbox 360 in the UK.
The SKU will combine the only two previous releases in the series – 2001’s PS2 outing Zone of the Enders and 2003 sequel Zone of the Enders: The 2nd Runner.
Both games have been given the prerequisite HD visual makeover.
“We are looking forward to bringing the legendary Zone of the Enders series to old and new fans in a high definition form,” Martin Schneider, General Manager for Konami Digital Entertainment, said.
“We are excited to offer these games on new platforms which will allow gamers to experience the drama and action of the Zone of the Enders like they have never seen it before.”
http://www.mcvuk.com/news/read/zone-...-autumn/091964
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March 1st, 2012, 00:45 Posted By: wraggster
The PlayStation Network will be down for scheduled maintenance later this week, with the disruption affecting service in both US and Europe regions.
The maintenance will last roughly 14 hours, and during that time any functions such as online multiplayer that require the service will be unavailable for users.
"Unlike typical maintenance events, consumers who are already signed-in to PSN will be signed-out, and consumers will be unable to sign in for the duration of the maintenance window," Sony states. "During this time, users won't be able to access the PlayStation Store, PlayStation Home, Account Management or play online."
Service will be interrupted starting at 8am Pacific on Thursday, March 1st, and run until around 10pm Pacific.
Sony did not go into specifics regarding what will be taking place during the disruption beyond the fact that it will be significant maintenance period.
http://www.mcvuk.com/news/read/psn-m...is-week/091903
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March 1st, 2012, 00:58 Posted By: wraggster
Good news for all you socially connected (and hip) regulars of local retail establishments -- who have PS Vitas, of course. Sony's just announced that the free Foursquare app has officially landed at the PlayStation Store (US), and it can be yours for a paltry 4.5MBs of space on your precious proprietary memory card. The app works over WiFi, however, the fine print advises that users may want to use 3G for the best results to help alongside the Vita's GPS. Notably, the rear touchpad and cameras are listed as being compatible with the app, as well. We've poked around the app for a few minutes, and it does feel peppy compared to what we experienced with Facebook (while it was available, anyway) -- the only oddity that's arisen lies with the map functionality, which opens a Google Maps page within the Vita's browser rather than its Maps app. Now that we can watch Netflix over WiFi, and view our Flickr albums along with Tweeting and "Checking In" between our ModNation racing tours, how's about finally letting us get our Skype on? (P.S. We'd really like Facebook back in the store, too!)
http://www.engadget.com/2012/02/28/f...station-store/
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March 1st, 2012, 01:01 Posted By: wraggster
Konami has shifted the launch date of the Silent Hill HD Collection once again, with the bundle now due to hit stores on March 20. As Game Informer notes, the survival horror classics were intended to creep in by March 6, after having already been delayed from January.
Despite this delay, March is still set to be a mad month of Silent Hill. Silent Hill: Downpour should be out on March 13, and Vita's Book of Memories on March 27. Now, the HD collection will be sandwiched inbetween, with a digital launch expected sometime after.
http://www.joystiq.com/2012/02/29/si...d-to-march-20/
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March 1st, 2012, 01:05 Posted By: wraggster
PlayStation Vita is the most powerful handheld system in world, with titles like Uncharted: Golden Abyss and WipEout 2048 representing the current state-of-the-art in gaming on the go. But what if you could play full PC versions of LA Noire, PES 2012, Batman: Arkham City and Assassin's Creed: Revelations on the move? What if you could play them on your existing mobile phone, with frame rates up to 60FPS? That's the mouth-watering prospect offered up by the mobile version of OnLive, and in Sony's Xperia Play the cloud service has found a perfect companion.Just before Christmas, OnLive launched a smartphone application allowing players to leave behind their OnLive set-top box and go mobile with a range of over 100 PC titles streamed over the Cloud. The result is an experience that, at its best, even the shiny new Vita struggles to replicate; current-gen AAA games playable on a device that slips effortlessly into your pocket and can go with you anywhere.Of course, there are a couple of problems in achieving this videogaming nirvana. Your average mobile phone lacks the physical interface required to truly enjoy such games, and the dire nature of 3G connection performance makes Cloud gaming viable only when you're in range of a decent WiFi connection.The criminally underrated Sony Xperia Play solves one of these problems at least. This particular handset boasts slide-out gaming controls, complete with eight-way d-pad, twin analogue touch-pads, four face buttons and two shoulder triggers. The phone's volume rocker - which sits in the middle of the aforementioned triggers - even doubles as the left and right 'bumpers' found on the Xbox 360, PS3 and OnLive pads.
http://www.eurogamer.net/articles/df...t-gen-handheld
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March 1st, 2012, 01:06 Posted By: wraggster
Sony has, finally, gone on the record to explain why some games that launch on the US PlayStation Store don't make it to the EU PlayStation Store.It is one of the most frequently asked questions by European PlayStation owners - why is there often a huge difference between the content available on the US Store and the EU Store?Jawad Ashraf, from the PS Store Team, blamed this on licensing and localisation work."Licensing, market and a host of other business and non-business decisions all play a part,"he said."What is often forgotten is the EU consists of not just one or two countries - it includes a variety (36!), meaning a lot more localising must be done. Certain games also retain licenses only in certain territories or have expired rights."There's generally so many factors that can often lead to games being delayed or totally cancelled for specific regions, and sometimes this cannot be helped."The most high-profile recent example of this is Trine 2, which is still absent from the EU PlayStation Store some two months after it launched on the PlayStation Network in the US.Last month developer Frozenbyte told Eurogamer the PSN version was going through the Sony Computer Entertainment Europe QA process.Frozenbyte vice president Joel Kinnunen told Eurogamer he was disappointed Trine 2 didn't launch in the US and Europe at the same time because, in his opinion, both versions of the game were the same.Ashraf said there is often a lot of secrecy around when a game is released on the EU PlayStation Store or if it's passed QA because "QA is highly confidential information and we are not permitted to communicate it".
http://www.eurogamer.net/articles/20...station-stores
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