So, why can't Yanks get ahold of these Blu-ray recorders again? All pent-up rage aside, what we're looking at above is LG's yet-to-be-formally-announced HR400, a Blu-ray recorder that will evidently be aimed initially at the European market. Packing BD-Live (Profile 2.0) support, a built-in DVB-T TV tuner and YouTube compatibility, this deck also arrives with 160GB of internal hard drive space for holding OTA recordings. Heck, this thing can even play back DivX HD files, stream media clips from other places on your network and upscale DVDs to 1080p. Is all that worth €599 ($852)? We're saying no, but you and your wallet can make your own darn decisions.
Sony Computer Entertainment president Kazuo Hirai has said that the company's games division is cutting corners and increasing its PlayStation Network capabilities in order to bring it to a profitable state.
"We need to quickly bring our PlayStation business on a break-even level and later to profitability," said Harai, speaking to Japan Today.
According to the article, Sony is considering expanding its PlayStation Network service to products other than its consoles, including televisions and digital cameras.
"We need a strategy where buying a hardware is not the endpoint but instead a starting point that can offer new experiences to our customers," said Hirai.
Sony reported a USD 1 billion loss for the fiscal year ending March 31, with the game segment seeing an 18 per cent decrease in sales year-on-year. In January, the outspoken Hirai made controversial statements that Sony's PlayStation division was the "official" industry leader.
Sony Computer Entertainment president Kazuo Hirai has said that the company's games division is cutting corners and increasing its PlayStation Network capabilities in order to bring it to a profitable state.
"We need to quickly bring our PlayStation business on a break-even level and later to profitability," said Harai, speaking to Japan Today.
According to the article, Sony is considering expanding its PlayStation Network service to products other than its consoles, including televisions and digital cameras.
"We need a strategy where buying a hardware is not the endpoint but instead a starting point that can offer new experiences to our customers," said Hirai.
Sony reported a USD 1 billion loss for the fiscal year ending March 31, with the game segment seeing an 18 per cent decrease in sales year-on-year. In January, the outspoken Hirai made controversial statements that Sony's PlayStation division was the "official" industry leader.
PS3's downloadable antigrav racer, WipEout HD, is getting its first bit of DLC. Attendees at E3 will be able to try out "Fury," the first expansion pack for the game. Included in the upcoming pack are 8 new tracks, 13 new ships and 3 new game modes. A patch will also add new trophies, a "re-styled front-end" and improved multiplayer functionality.
One of the new modes being reintroduced to WipEout HD is the "Eliminator" mode, last seen in PSP's Pulse. This combat-centric mode gives favor to killing instead of racing. It's one of our favorite modes from WipEout Pulse, so we're glad to see it make a comeback.
In addition, the upcoming Fury DLC will add "Zone Battle," a multiplayer twist on the classic "Zone" concept. In this new mode, players will be able to acquire zone pads and choose between a speed or health boost. Opponents will be able to drop zone barriers, a deadlier WipEout interpretation of Mario Kart's banana peel. Finally, the "Detonator" mode has players shooting at mines while trying to try through 14 different stages. We'll be giving you a full hands-on report on "Fury" later this week
It's been a long time coming, but the European PlayStation.Blog has confirmed that Sony's online cake-fest, Fat Princess, will receive a June release. Just in case you didn't notice, that's this month. While the release timetable is only confirmed for Europe, it's likely the PSN capture-the-princess game will find a global release.
In addition to Fat Princess, SCEE confirmed June releases for Trash Panic, Numblast and a Ghostbusters demo. PSP owners will be able to expect Ape Academy 2, Everybody's Golf 2, Syphon Filter Logan's Shadow and WipEout Pulse in the European PS Store.
It's been a long time coming, but the European PlayStation.Blog has confirmed that Sony's online cake-fest, Fat Princess, will receive a June release. Just in case you didn't notice, that's this month. While the release timetable is only confirmed for Europe, it's likely the PSN capture-the-princess game will find a global release.
In addition to Fat Princess, SCEE confirmed June releases for Trash Panic, Numblast and a Ghostbusters demo. PSP owners will be able to expect Ape Academy 2, Everybody's Golf 2, Syphon Filter Logan's Shadow and WipEout Pulse in the European PS Store.
What's with the goofy grin? Did you dip into the jar of Smilex, or are you just giddy that playing as the Joker in Batman: Arkham Asylum won't cost you a dime?
Eidos has confirmed that the PS3-exclusive DLC will be free, allowing players to frolic about in the game's challenge maps as the Clown Prince of Crime when Batman: Arkham Asylum swoops onto store shelves this August.
E3'09: Though at least the long-awaited Gran Turismo PSP could soon be with us
With the new PSP Metal Gear Solid title catching most of the pre-E3 conference software hype for Sony’s portable at the moment, the fact that talk of Gran Turismo PSP has resurfaced has crept under many people’s radars.
The elusive racer was mentioned as part of John Koller’s leaked PSP Go video – which, incidentally, you should watch ASAP if you’ve not done so already as the numerous YouTube videos are disappearing fast.
MCV’s is still up and running for now, at least.
Interestingly, VG247 now claims that journalists lined up to speak with Polyphony Digital’s Gran Turismo mastermind Kazanori Yamauchi have been told that no mention of GT5 is to be made – presumably as Sony will want all of the focus on the PSP version.
Gran Turismo PSP was first mentioned in the pre-launch hype for the PSP way back in 2004. Since then, the game has seemingly taken a development back to seat to Gran Turismo 4, Gran Turismo HD, Gran Turismo 5 Prologue and Gran Turismo Online.
E3'09: Though at least the long-awaited Gran Turismo PSP could soon be with us
With the new PSP Metal Gear Solid title catching most of the pre-E3 conference software hype for Sony’s portable at the moment, the fact that talk of Gran Turismo PSP has resurfaced has crept under many people’s radars.
The elusive racer was mentioned as part of John Koller’s leaked PSP Go video – which, incidentally, you should watch ASAP if you’ve not done so already as the numerous YouTube videos are disappearing fast.
MCV’s is still up and running for now, at least.
Interestingly, VG247 now claims that journalists lined up to speak with Polyphony Digital’s Gran Turismo mastermind Kazanori Yamauchi have been told that no mention of GT5 is to be made – presumably as Sony will want all of the focus on the PSP version.
Gran Turismo PSP was first mentioned in the pre-launch hype for the PSP way back in 2004. Since then, the game has seemingly taken a development back to seat to Gran Turismo 4, Gran Turismo HD, Gran Turismo 5 Prologue and Gran Turismo Online.
Those of you who aren't lucky enough to attend E3, this is not the post for you. For the remainder of you, however, we would like to let you know that Namco Bandai would like to test your Tekken 6 mettle at this year's Electronic Entertainment Expo through an open tournament.
The company will host a two-day "Tekken 6: Bloodline Rebellion arcade tournament" at its booth on Wednesday, June 3, and Thursday, June 4, with the company opening sign-ups on Tuesday, June 2, to anyone passing through Namco's area on the show floor. Namco Bandai mentions a "grand prize," though the details of what this undoubtedly spectacular prize will be were not given. We have a feeling the only thing people participating in this tournament will win is less time with the other great games at the show
As part of its broad strategy to expand on the number of things residents can do on PlayStation Home, Sony has announced it will be streaming footage of E3 into its virtual world.
Home users will be able to watch the Sony press conference, virtually together, in front of a jumbo screen.
However Sony will only begin to offer video footage from June 2, the day of its conference and one day after Microsoft’s own.
If a consumer purchases a PS3, downloads Home and decides to use it to obtain E3 info, is it not likely that this person is utterly enthusiastic about videogames, and would want to see more than one perspective on the biggest event in the gaming calendar?
Perhaps it’s unfair to disapprove of Sony’s ambition to succeed against the competition, but if people want to know about what Nintendo and Microsoft is up to, they will inevitably find out for themselves.
In removing important E3 events from Home, Sony may have missed a real chance on channelling new users into its intriguing online world.
Home users can watch and discuss Sony’s E3 happenings in the PlayStation Events Space’s Presentation Podium.
As part of its broad strategy to expand on the number of things residents can do on PlayStation Home, Sony has announced it will be streaming footage of E3 into its virtual world.
Home users will be able to watch the Sony press conference, virtually together, in front of a jumbo screen.
However Sony will only begin to offer video footage from June 2, the day of its conference and one day after Microsoft’s own.
If a consumer purchases a PS3, downloads Home and decides to use it to obtain E3 info, is it not likely that this person is utterly enthusiastic about videogames, and would want to see more than one perspective on the biggest event in the gaming calendar?
Perhaps it’s unfair to disapprove of Sony’s ambition to succeed against the competition, but if people want to know about what Nintendo and Microsoft is up to, they will inevitably find out for themselves.
In removing important E3 events from Home, Sony may have missed a real chance on channelling new users into its intriguing online world.
Home users can watch and discuss Sony’s E3 happenings in the PlayStation Events Space’s Presentation Podium.
Over the weekend, Sony "leaked" the PSP Go and a couple game announcements onto the latest eits own videomag Qore. Those thinking Sony already shot its E3 load, think again says a company PR guy.
Rather, tweets a Sony PR guy. "Pre-E3 annoucements or not! There's still lots of shockers planned for you guys @ E3," Sony Computer Entertainment's Jake Osuwah, "stay tuned..."
Be sure to check back on Tuesday at 11am PDT for our liveblog of the Sony press conference. Wonder what "shockers" Sony has in store...
Over the weekend, Sony "leaked" the PSP Go and a couple game announcements onto the latest eits own videomag Qore. Those thinking Sony already shot its E3 load, think again says a company PR guy.
Rather, tweets a Sony PR guy. "Pre-E3 annoucements or not! There's still lots of shockers planned for you guys @ E3," Sony Computer Entertainment's Jake Osuwah, "stay tuned..."
Be sure to check back on Tuesday at 11am PDT for our liveblog of the Sony press conference. Wonder what "shockers" Sony has in store...
Evolution Studios has announced two new downloadable expansion packs for MotorStorm: Pacific Rift, called SPEED and ADRENALINE.
YES, IN CAPITALS.
SPEED consists of three new tracks (Quicksands, Engorged and Dark Fire Swamp), three new track variants, four new vehicles and a new 48-event Mini Festival, "Speed Weekend".
ADRENALINE, meanwhile, also has three tracks (Reefrunner, Brimstone and Hollowed Earth), five new track variants, four more vehicles, six new characters and a load of new paintjobs for existing vehicles.
"Between these two packs, we're almost DOUBLING the track count in the game, giving you plenty more locations for online races, plenty more Time Attack ghosts to chase, and plenty more settings for split screen fun with your buddies," says game director Jed Ashforth.
In a world where dreams and nightmares become reality, a band of powerful warriors from across dimensions must come together to stop their worlds from being consumed by evil incarnate. Harness the power of characters from such series as Disgaea, Ar tonelico, and DarkStalkers! Utilize the dynamic battle system to unleash powerful special skills and team combos, and choose your destiny!
features
aka. Astonishia Story 2
Several enhancements to the classic JRPG combat system – Ambushes and chained critical hits add additional layers of complexity to what gamers will immediately find to be a solid, triedand- true combat engine.
Stunning 2-D art design — Featuring artwork and a beautiful presentation designed to take full advantage of the PSP’s high-resolution screen, Crimson Gem Saga delivers the crisp character designs, sweeping background art, and stunning special effects gamers have come to expect from elite JRPGs
description
With beautiful, high-resolution 2-D artwork, novel battle mechanics, and a classic tale of fantasy, adventure, and heroism, Crimson Gem Saga delivers the pure, classic Japanese RPG play experience PSP owners have been clamoring for since the hardware’s launch. Taking full advantage of the crisp, clear PSP screen and boasting a colorful, catchy musical score, Crimson Gem Saga is a blast from the past presented just as you’d expect a modern RPG to be.
Never go into battle alone! EA's new next-gen boutique development studio is changing the face of how people will play games. Delivering a groundbreaking strategic 3rd person co-op shooter unparalleled in the action genre, EA Montreal's ARMY OF TWO™ focuses on gameplay centered around TWO man missions, TWO man strategies, TWO man tactics and a TWO man advantage
Today, the United States is awarding an unprecedented number of contracts to Private Military Corporations (PMC) in an effort to maintain its presence worldwide. Since the Vietnam War, this number has increase ten fold and is only rising. As the clear cut flow of the chain of command blurs and the military responsibilities of a nation slipping out of its own control, it is getting hard to tell who really holds the power.
features
Cinematic single-player experience: A deep campaign loaded with attitude follows a wayward band of ordinary soldiers who risk it all on a quest for personal gain.
War your way: Battlefield: Bad Company environments are nearly 100 percent destructible, meaning that any structure can be demolished down to its foundation
New vehicles, weapons, and toys: Whether on land, air, or sea, there are dozens of new tools waiting for your explosive experimentation
Genre-defining multiplayer: Support is provided for 24 players online in an all new game mode, Gold Rush
description
Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest, fighting their own war within the war. Featuring a dramatic storyline flavored with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough.
The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.
The game also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.
Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite™ game engine, delivering unrivaled graphics, effects and gameplay.
Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation will feature huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet.
Billed as a ‘shooter gone vertical’ and visually inspired by iconic elements of American history, these massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms dealer hell-bent on total world domination.
Players will be able to choose their own paths and navigate the world by performing daredevil feats on the edge of human ability. However, players aren’t the only ones with mind-blowing acrobatic skills; intelligent enemies will give chase and engage players in frantic gun fights and attacks that can come from any direction – in Damnation’s world there’s no safe place to hide.
With up to three hours of actual gameplay stretching out in front of them per level, players will need more than just muscle power to get across each level safely. Damnation will offer players a selection of awe-inspiring vehicles, from motorbikes capable of launching across seemingly infinite chasms, to huge, armour-piercing marvels that will induce mayhem with every huge shell.
The high action will be supported with an epic and in-depth story which, while focusing on the exploits of the hero character Rourke, is truly an ensemble piece. Players will meet and become involved in intricate story plots that reveal much more than the obvious.
In addition to the single player experience, Damnation comes complete with a unique set of multiplayer options that take full advantage of the game’s expansive levels.
features
Half Life 2: Episode Two - the second chapter in Valve's award-winning trilogy, taking gamers beyond the walls of City 17 for the first time.
Portal - A groundbreaking new kind of action game that will forever change the way gamers interact with their environment, much like Half Life 2's gravity gun rewrote the rules for how gamers manipulate in-game objects and use physics.
Team Fortress 2 - The long-awaited return of the legendary king of role-based online multiplayer games, Team Fortress 2 pushes the Source Engine to new heights with a daring new art style and deep multiplayer gameplay for nine distinct roles.
description
The Orange Box delivers five innovative action games from Valve®- creators of the blockbuster Half Life® franchise, in one box.
Available for the PC, PLAYSTATION®3 computer entertainment system and Xbox 360™ video game and entertainement system, The Orange Box includes Half Life® 2: Episode Two, PortalTM and Team Fortress® 2 in addition to full versions of award-winning Half Life 2 and Half Life 2: Episode One for an engrossing first-person action experience.
features
Survive the Canyon: Leave the streets to battle rival bosses in the canyons outside the urban center. All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race.
The City Is Yours for the Taking: Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon.
Customize Your Dream Car: The revolutionary new Autosculpt™ car customization tool gives you the power to design and morph your car in every way imaginable.
Represent a Class: Affiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. An all new physics engine makes each car handle and drive differently.
Build Your Crew: Strategically choose your crew members and use their skills on the road and in your garage to help you win races and customize your cars. Designate any member of your crew as a wingman and trigger his special skill to knock out your rivals.
Over 50 Real-World Licensed Cars: Featuring over 50 licensed cars including the all new Ford Shelby GT500 and Mazda Mazea speed 3. Each and every car is tuneable so you can customize their look and performance to suit your crew.
description
The battle for the city is won in the canyon as Need for Speed™ Carbon immerses you in the world’s most dangerous and adrenaline-filled form of street racing.
As the police turn up the heat and force the races to the outskirts of the city, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Racing has never felt so dangerous where every turn is a matter of life or death.
For the first time in a Need for Speed game, build a crew and race in an all-out war for your city against rival crews and opposing car classes. You’ll risk everything to take over rival neighborhoods one street at a time.
Each crew member has unique skills that you trigger during races to give you the winning edge over opponents. Call on a Blocker to create a distraction and slow down other racers or activate a Scout to lead you to shortcuts on the track.
Use your creativity to design your crew’s cars with the revolutionary new Autoscuplt™ car customization tool that gives you the power to turn every vehicle into the car you’ve always wanted. Using next generation morphing technology every car can have its own unique look like never before.
Need for Speed Carbon features a fresh new story line using full motion capture technology. Unlock the mystery of what happened “that fateful night” and reclaim your reputation. The game features star talent Emmanuelle Vauiger as Nikki, your ex-girlfriend who will help you on your journey to uncover the past.
Compete at the highest level of street racing with Need for Speed™ ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.
The redesigned PSP is due for release this autumn, according to Sony's US hardware marketing boss John Koller.
Official details of the new hardware leaked yesterday, confirming the system drops the UMD disc drive, and now boasts a new 3.8-inch screen, 16 gigabytes of flash memory and Bluetooth support.
"It's a 3.8-inch screen, it's 43 percent lighter than the PSP-3000, 16 gigs flash memory, Bluetooth support and all digital content so the UMD drive goes away so it's going to be something a lot of consumers like - download straight to a hard drive," said Koller, according to our sister site, Eurogamer.net.
Koller said that firm details of Gran Turismo for PSP will be announced during E3 this week, and he also mentioned a new Metal Gear Solid title, as well as stating that continued integration with Sony's other consoles is increasingly important.
"Integration with PSP is very important to us. And it works just like PSP-3000... A lot of people like to be able to take their content from PS3 with them on the go."
Details of the PSP Go were accidentally leaked via Sony's own Qore gaming show, prematurely posted online before being pulled. A price for the system has not yet been detailed.
Sony's E3 press conference takes place on Tuesday at 7pm BST / 8pm CET .
Just posted some news on the latest build of Yabause the Sega Saturn emulator for Windows, Dreamcast and even Wii.
Now a quick scan of whats new led me to this:
general:
- Added Lithuanian translation.
- New sound core using OpenAL.
- Added joystick core for Mac OS X.
- Added a joystick core for Linux.
- Added a PSP port.
Nice to see some news on emulation on the PSP these days , although full speed Sega saturn emulation will most likely never happen you should neversay never in the world of emulation.
To read more of the post and Download, click here!
Konami Digital Entertainment, Inc., today announced that Zephyr: Rise of the Elementals is currently in development for Wii, Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system.
Sinister forces have deceived you to believe that your destructive behavior will save an epic hero. In reality, you're working for evil. Take control of a dynamic tornado as you tear through open environments, chewing up the landscape and spitting out everything in your path. The more you destroy, the bigger you grow as you work against time based, collection and point challenges in the search for hidden elements and enemies from another world. Zephyr provides expansive sandbox type gameplay and real time destruction allowing gamers to destroy what they want, when they want, where they want!
Zephyr delivers humor filled missions and varying objectives, ranging from blustery mischief at a local trailer park to gale force feats in the middle of sprawling cityscapes. Diverse action packed gameplay provides both casual and hardcore gamers the ability to tear through towns in beautifully stylized high definition action! Double the destructive power by playing co-operative multiplayer where two players drive through environments picking up and tossing everything standing in their way in an effort to do battle against the evil Omegaton. The items in a player's path range from the usual rusted tractors and rustic farms, to the strange and unexpected as you tear your way through increasingly complex and crowded areas around the world. Through large open worlds, users can take control of how objects are damaged and destroyed with the active destruction game mechanic. For added replayability, players can complete multiple missions and destroy different objects within environments to maximize each level and earn extra points.
Zephyr: Rise of the Elementals is being developed by Loose Cannon Studios and will be released in North America this Fall, for more information, please visit: www.konami.com/zephyr
To read more of the post and Download, click here!
Heres a press release that will no doubt amuse some and may offend too:
Perturbed over Sony’s “Hanuman: Boy Warrior” videogame and further vexed by stiff-necked attitude of Sony officials, various Hindu groups have given worldwide boycott call against Sony PlayStation products.
Spearheaded by acclaimed Hindu statesman Rajan Zed, who said that Hanuman game “trivializes the highly revered deity of Hinduism”; various Hindu groups/leaders who have jointly given the boycott call include Bhavna Shinde of Forum for Hindu Awakening in USA; Vamsi Krishna of Sanatan Sanstha of Australia; Hindu Janajagruti Samiti headquartered in India; Jawahar L. Khurana, Chairperson of Hindu Alliance of India; Lila D. Sharma, President of India Heritage Panel; Dharam Loonaa, Executive Director of Universal Society of Hinduism; and Rakesh Nagpal, General Secretary of Shri Ramayan Pracharini Sabha. Besides Hindus, they have also urged other religious/spiritual people/groups of the world also not to buy Sony PlayStation products.
Zed, who is president of Universal Society of Hinduism, in an earlier statement, said that in a video game set-up, the player controlled the destiny of Lord Hanuman while in reality the believers put the destinies of themselves in the hands of their deities. Zed further said that immature handling of the issue by Sony, which is said to be a socially responsible and ethical corporation, saddened them. He also urged Sony to create a high-level check system so that denigrations like this did not happen in the future.
According to Shinde, Hindu leaders communicated their displeasure to Sony and tried to resolve the issue through discussions, but callous attitude of Sony officials frustrated their efforts, leaving them with no other alternative except the boycott call. She said that they would re-evaluate their protest movement in the near future and look into requesting the major wholesalers and retailers of videogames, in India and wherever else this videogame was launched, not to carry it. They would also consider boycotting all Sony products during this re-evaluation.
Hindus have been demanding the withdrawal of recently launched Sony PlayStation2 video game “Hanuman: Boy Warrior” and apology from Sony for creating it by May 21, arguing that reimagining Hindu scriptures and deities for commercial or other agenda was not okay as it hurt the devotees. Controlling and manipulating Lord Hanuman with a joystick/ button/keyboard/mouse was denigration.
Lord Hanuman is greatly revered and his worship is very popular among Hindus and there are numerous temples dedicated to him. Hinduism is the oldest and third largest religion of the world with about one billion adherents. Sony, with Howard Stringer as Chairman and headquartered in Tokyo, is one of the most comprehensive entertainment companies in the world.
To read more of the post and Download, click here!
Heres a press release that will no doubt amuse some and may offend too:
Perturbed over Sony’s “Hanuman: Boy Warrior” videogame and further vexed by stiff-necked attitude of Sony officials, various Hindu groups have given worldwide boycott call against Sony PlayStation products.
Spearheaded by acclaimed Hindu statesman Rajan Zed, who said that Hanuman game “trivializes the highly revered deity of Hinduism”; various Hindu groups/leaders who have jointly given the boycott call include Bhavna Shinde of Forum for Hindu Awakening in USA; Vamsi Krishna of Sanatan Sanstha of Australia; Hindu Janajagruti Samiti headquartered in India; Jawahar L. Khurana, Chairperson of Hindu Alliance of India; Lila D. Sharma, President of India Heritage Panel; Dharam Loonaa, Executive Director of Universal Society of Hinduism; and Rakesh Nagpal, General Secretary of Shri Ramayan Pracharini Sabha. Besides Hindus, they have also urged other religious/spiritual people/groups of the world also not to buy Sony PlayStation products.
Zed, who is president of Universal Society of Hinduism, in an earlier statement, said that in a video game set-up, the player controlled the destiny of Lord Hanuman while in reality the believers put the destinies of themselves in the hands of their deities. Zed further said that immature handling of the issue by Sony, which is said to be a socially responsible and ethical corporation, saddened them. He also urged Sony to create a high-level check system so that denigrations like this did not happen in the future.
According to Shinde, Hindu leaders communicated their displeasure to Sony and tried to resolve the issue through discussions, but callous attitude of Sony officials frustrated their efforts, leaving them with no other alternative except the boycott call. She said that they would re-evaluate their protest movement in the near future and look into requesting the major wholesalers and retailers of videogames, in India and wherever else this videogame was launched, not to carry it. They would also consider boycotting all Sony products during this re-evaluation.
Hindus have been demanding the withdrawal of recently launched Sony PlayStation2 video game “Hanuman: Boy Warrior” and apology from Sony for creating it by May 21, arguing that reimagining Hindu scriptures and deities for commercial or other agenda was not okay as it hurt the devotees. Controlling and manipulating Lord Hanuman with a joystick/ button/keyboard/mouse was denigration.
Lord Hanuman is greatly revered and his worship is very popular among Hindus and there are numerous temples dedicated to him. Hinduism is the oldest and third largest religion of the world with about one billion adherents. Sony, with Howard Stringer as Chairman and headquartered in Tokyo, is one of the most comprehensive entertainment companies in the world.
To read more of the post and Download, click here!
libpurple contains the core IM support for IM clients such as Pidgin and Finch. libpurple supports a variety of messaging protocols including AIM, MSN, Yahoo!, Jabber, Bonjour, Gadu-Gadu, ICQ, IRC, Novell Groupwise, QQ, Lotus Sametime, SILC, Simple and Zephyr.
Pidgin allows you to talk to anyone using a variety of messaging protocols including AIM, MSN, Yahoo!, Jabber, Bonjour, Gadu-Gadu, ICQ, IRC, Novell Groupwise, QQ, Lotus Sametime, SILC, Simple and Zephyr. These protocols are implemented using a modular, easy to use design. To use a protocol, just add an account using the account editor. Pidgin supports many common features of other clients, as well as many unique features, such as perl scripting, TCL scripting and C plugins. Pidgin is not affiliated with or endorsed by America Online, Inc., Microsoft Corporation, Yahoo! Inc., or ICQ Inc.
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. NOTE: This version includes an unsupported patch that adds the ability to display games at their original (-nativeres) resolution in fullscreen mode. Users of this version are not eligible for support on the official forum. Get support for this version here: http://forums.ps3bodega.com
* Fri May 29 18:00:00 2009 - Bill Blake <billb{%}ydl{*}net> 0.131u3-1.ydl6.bdg
- Updated to 0.131u3
DOSBox is a DOS-emulator using SDL for easy portability to different platforms. DOSBox has already been ported to several different platforms, such as Windows, BeOS, Linux, Mac OS X... DOSBox emulates a 286/386 realmode CPU, Directory FileSystem/XMS/EMS, a SoundBlaster card for excellent sound compatibility with older games... You can "re-live" the good old days with the help of DOSBox, it can run plenty of the old classics that don't run on your new computer!
Changelog
* Tue Mar 31 18:00:00 2009 Bill Blake <billb{%}ydl{*}net> - 0.73-1
- Updated to release 0.73
Vavoom is an enhanced open-source port of Doom. Allowing you to play not only the classic 3D first-person shooter Doom, but also the Doom derived classics Heretic, Hexen and Strife. Compared to the original games it adds extra features such as translucency and freelook support and ofcourse the capability to play these classics under Linux.
An unknown Japanese coder releases a new homebrew for PSP. These PCE and is nothing but an emulator on the PC Engine. Unfortunately the changelog in Japanese does not allow us to get to know the characteristics of this release.
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heres a timely update...
from the readme's changelog:
Quote:
Added A HEN Check, If it returns possitive it will boot into a HEN restriction mode.
Added A Function To Flash Custom Gameboots.
Added A Function To Restore Custom Gameboots.
if you wish to boot into this without the HEN restrictios, you will have to remove h.bin from ms0:/
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Sony Ericsson already tipped its hand by including nothing but plain old microSD in its recently announced Satio, Yari and Aino phones (not to mention the K850 even further back), but it looks like TrustedReviews has now gotten the official word straight from the source: SE is dropping Sony's own Memory Stick Micro format (or M2) in favor of the decidedly more standard microSD. While it's not clear if that'll be a clean break from here on out or not, Sony Ericsson Global Marketing Director Fortuné Alexander did say that the company is "moving in that direction," and at least a few more still unannounced handsets have apparently already made the switch. Next thing you know Sony will be dumping UMD. Oh wait.
Details have leaked of a new Konami title named Castlevania: Lords of Shadow for the Xbox 360 and PlayStation, which is apparently being created with involvement from Kojima Productions.
A game entitled simply Lords of Shadows was first announced at Game Convention in August 2008 from Spanish developer Mercury Steam. However, new information leaked ahead of Konami's E3 conference on Wednesday suggests that the game has become part of the long-running Castlevania series.
When originally announced the game was described as being a "third person-viewed adventure" set "in Southern Europe during the middle ages" and telling a "dark fairy tale". In retrospect not only does the gameplay appear similar to the Castlevania series but the production art is highly reminiscent of the franchise.
Madrid-based studio Mercury Steam is best known for previous titles American McGee presents: Scrapland and Clive Barker's Jericho. However in information mistakenly released ahead of time Kojima Productions is now listed as the developer of the game. Konami producer Koji "IGA" Igarashi has previously been producer on the last several iterations of the Castlevania series.
Ubisoft has revealed an all-new Teenage Mutant Ninja Turtles game for Wii, plus an arcade remake for PlayStation Network and Xbox Live Arcade.
The all-new TMNT game, subtitled Smash-Up, will be made in collaboration with Peter Laird, who co-created the Turtles. GameArts, the team who helped make Super Smash Bros. Brawl, will also contribute, and we're promised four-player co-op across story, mini-game and multiplayer modes.
Smash-Up's out in the autumn and we've got an E3 trailer plus screenshots to look at.
The arcade remake, on the other hand, is called TMNT: Turtles in Time Re-Shelled. We first heard about this in May, remember, although nothing conclusive was offered.
Re-Shelled has side-scrolling, four-player action, just like the olden times but with better graphics. There's no word on price, but the release date is set as 22nd July.
Just as expected, Sony just announced the PSP Go! at E3 just now -- Haz Kirai called it the "worst kept secret at E3." The slider handheld has a 3.8-inch LCD, built-in Bluetooth and 16GB of internal storage, all in a case 43 percent lighter than the PSP-3000 -- a weight savings we're guessing is directly attributable to the loss of the UMD drive. That's right, the Go! doesn't have a UMD drive -- games will instead load in through the Memory Stick Micro slot or over PlayStation Network. That's not the end of the classic PSP, though -- Sony says it will "live on."
E3’09: Multiplayer beta to go live in US tonight
Developer Naughty Dog has taken to the stage at Sony’s E3 press presentation to show off the game it claims will take the PS3 hardware to the next level – Uncharted 2.
In an energetic presentation, the audience were treated to a set-piece filled shootout with a helicopter.
Pleasingly for fans, it was also announced that a multiplayer beta of the game will go live tonight in North America.
E3'09: Zipper Interactive demonstrates a 256-player multiplayer battle
Sony and Zipper Interactive has revealed a live demonstration of the upcoming 256-player FPS, MAG.
It marks the first time the game has been shown with live in-game footage.
Otherwise known as Massive Action Game, Zipper Interactive walked the attendees at Sony’s E3 conference through what was claimed to be a live 256-player battle.
Sony Computer Entertainment of America CEO Jack Tretton stated that the game is set for release “this Fall.”
KOEI has unveiled PS3 and Xbox 360 game Warriors: Legends of Troy, which hopes to launch next spring.
It's a tactical action affair with online co-op for four players, both co-operatively and competitively. Sounds a bit like Dynasty Warriors but with a choice of Trojan or Greek forces rather than the Ancient Chinese.
The setting takes inspiration from Homer's epic poem The Iliad, which has been interpreted by many over the years, resulting in lots of wooden horses, muscular thighs and Brad Pitt, who pouts the good pout. We're told to expect plenty of larger-than-life characters and mythical creatures sent down by the gods.
Metal Gear Solid is coming to the Xbox 360. We know that. But another Metal Gear Solid is also coming to the PSP. Oh, we knew that too! Here's what we didn't know until now.
That new portable Metal Gear game is more than likely called Metal Gear Solid: Peace Walker, as GamesPress is listing the Konami title for a 2010 release. And since it's for the PlayStation Portable, we'd expect that the title will be announced at Sony's E3 press conference tomorrow alongside the PSP Go.
Whether Peace Walker will feature Raiden, as Metal Gear Solid: Rising will, or Big Boss, also teased on the Kojima Productions web site, we'll find out soon. But what I'm hoping we find out is exactly what the term "Peace Walker" means.
Details are slim, but tucked between talk of Dissidia: Final Fantasy and the Hannah Montana PSP bundle, Sony announced that Castlevania Bloodlines would be out on the PSP November 10. We're guessing that it will be a 3D remake of the Genesis game on the order of Dracula X Chronicles. It might not be the biggest announcement out of either Konami or Sony, but it's more Castlevania!
Hot on the heels of the PSP Go announcement, Sony also tells us at E3 that Gran Turismo may finally see release on the system. They say that even though the game will be on the tiny system, it will be packed with content: 800 cars to race around on 35 tracks with multiple variations that actually allow for 60 different race route. In singleplayer, you'll be able to run singleplayer time trials, and there will also be a mode to help your driving improve. Multiplayer will bring ad hoc four player racing as well as the ability to trade cars back and forth with your friends.
The game will release on October 1, right alongside the new PSP system.
Sony has officially announced the PSP Go during its E3 conference and said it will cost EUR 249 / USD 249 when it comes out in Europe and North America on 1st October.
It will then follow in Japan on 1st November for 26,800 yen.
"We actually have a couple of names for this beautiful little device. First we call it The Worst-Kept Secret of E3. And we call it the PSP Go," said Sony Computer Entertainment president Kaz Hirai, before going on to confirm the details leaked this weekend.
It's a slidey-screen affair, 50 per cent smaller than the original PSP, and has 16GB of internal flash memory, Bluetooth support and a Memory Stick micro media (M2) port for future expansion. Otherwise it uses the same operating system and Wi-Fi features you're used to from the PSP-3000.
Hirai went on to add that all PSP titles from now on would be distributed digitally as well as on UMD, reiterating that the PSP-3000 would not be abandoned when the new handheld - which looked very small and portable in his hand - launches in a few months' time.
He also announced that Media Go would replace the Media Manager PC software soon, allowing you to manage content across PC and PSP more easily, while something called Sense Me (out this autumn) will create music playlists based on mood and occasion from your existing digital music collection.
Finally, the video store announced for PS3 last year is also joining the PSP feature-set, and there are new deals there for Showtime, G4, E, HD Nett, Magnoila films, Manga and more - although presumably this is US-only for now.
Oh, and if you've forgotten what the PSP Go looks like, check out our high-resolution PSP Go photo gallery from the weekend. SCEA boss Jack Tretton had joked that Sony sees itself as a market leader, and wasn't about to be outdone by E3 leaks. Respect.
E3’09: MCV gets it right again as new Metal Gear Solid title heads to PSP
As predicted by MCV earlier today, legendary games developer Hideo Kojima has revealed yet another brand new Metal Gear Solid title, this time for PSP.
Entitled MGS Peace Walker, the title follows its predecessors by adopting a very stark military theme.
Unlike Xbox 360 and PS3 title MGS Rising, however, the game will once again return to the exploits of established star Solid Snake. It also appears to be a fully fledged title and not a tactics or card games variant, as has been the case with some earlier PSP outings.
Metal Gear Solid Peace Walker is out later this year.
Speaking at Sony's E3 2009 press conference, Kaz Hirai unveiled a new service for PSP and PSP Go, dubbed "Sense Me." Sense Me will ... well, sense your deplorable addiction to The Jonas Brothers and deliver custom music playlists, straight into your earholes. It might also recommend an appropriate pair of pants should you choose to forgo the PSP and stick your trusty 3000 into your pocket instead.
Sony is planning to launch a replacement for the PSP Media Manager software -- used for accessing the PlayStation Store and transferring movies, music and games from PC to PSP -- called Media Go. Sony Computer Entertainment prez Kaz Hirai has stated that the software will "makes content transfer of pictures and movies [to PSP] that much easier." Media Go is expected to launch alongside PSP Go in early October.
Sony's Kaz Hirai took the stage at the Sony E3 keynote to reveal the new PSP Go!, but he also had some things to say about longterm development for the PSP platform. Kaz mentioned that Sony would be making it easier for developers to create titles for the handheld by cutting the cost of PSP development 80%. Hopefully, that will mean more developers flocking to the system making great games for us to play.
E3'09: Brand new game in popular horror franchise coming to Sony’s handheld
Sony has just announced that a new chapter in the Resident Evil franchise will be coming to PSP.
No other details about the Capcom-developed game was revealed, other than it will hit the machine in 2010.
Sony SCEA CEO and president Jack Tretton said: “We’re pleased to announce Resident Evil is coming to PSP in a whole new game designed specifically for the platform.”
The new Resident Evil follows the hugely successful release of Resident Evil 5 on PS3 and Xbox 360, and will be released after the Wii-exclusive on-rails shooter, Resident Evil: Darkside Chronicles.
Sony has landed a big Rockstar exclusive -- they have just announced that the Grand Theft Auto developer is bringing a new IP called Agent to the PS3. Details are still as shrouded in secrecy like so many spies, but we're told the game "will take the player across the globe" to participate in various spy-related activities.
Sony says they expect Agent to have the same effect on their platform as the original GTA3 exclusive did with the PS2, but we'll have to see. They didn't show gameplay or even a cinematic at the press conference, so even though the prospect of a Rockstar-developed PS3 exclusive sounds enticing, we'll probably have to wait quite a while for more.
Those lucky basts at engadget have got a hands on of the new PSP go:
Well we battled the mob to get our first hands on with Sony's latest PSP -- the Go! It was actually fairly light in hand, but not un-solid feeling. We thought there could be a little more depth between your thumbs and palm of your hand, and it felt a bit hard to locate the shoulder buttons, but that may be because we're used to the older model. Look -- we know what you really want, so hit the gallery below!
Sony is set to push the PlayStation business further into South America, expanding the PlayStation 3's presence to Brazil, Uruguay and Paraguay later this year in a bit to net USD 750 million in regional sales for fiscal 2009.
Sony Computer Entertainment America boss, Jack Tretton, announced the target on-stage at the company's E3 press conference, revealing that PlayStation Network accounts now topped 24 million worldwide.
Tretton also lauded the ageing PlayStation 2 console, noting that it outsold next generation consoles in the US in April this year, while over 100 titles will be released for the platform this year.
Meanwhile the PlayStation 3's growth was also outlined, increasing its installed base over 2008 by 40 per cent, equal to 22 million units.
Tretton also revealed that the PlayStation business overall accounted for 30 per cent of total retail activity in 2008.
Sony is set to push the PlayStation business further into South America, expanding the PlayStation 3's presence to Brazil, Uruguay and Paraguay later this year in a bit to net USD 750 million in regional sales for fiscal 2009.
Sony Computer Entertainment America boss, Jack Tretton, announced the target on-stage at the company's E3 press conference, revealing that PlayStation Network accounts now topped 24 million worldwide.
Tretton also lauded the ageing PlayStation 2 console, noting that it outsold next generation consoles in the US in April this year, while over 100 titles will be released for the platform this year.
Meanwhile the PlayStation 3's growth was also outlined, increasing its installed base over 2008 by 40 per cent, equal to 22 million units.
Tretton also revealed that the PlayStation business overall accounted for 30 per cent of total retail activity in 2008.
The PlayStation Network has now passed the 475 million content downloads mark, by a total of 24 million users - 11 million of which reside in the US.
That's according to SCEA boss Jack Tretton, who revealed the statistic on-stage at Sony's E3 press conference, adding that of the 250-plus titles now available on the PlayStation Store, 90 of them were exclusive to the online platform.
Additionally he revealed that Final Fantasy VII - widely hailed as the best ever edition in the Square Enix franchise - would be joining 50 other classic PSOne titles on the Store from today.
He also confirmed that over 6.5 million users were actively engaging in PlayStation Home, 85 per cent of which were return users.
The PlayStation Network has now passed the 475 million content downloads mark, by a total of 24 million users - 11 million of which reside in the US.
That's according to SCEA boss Jack Tretton, who revealed the statistic on-stage at Sony's E3 press conference, adding that of the 250-plus titles now available on the PlayStation Store, 90 of them were exclusive to the online platform.
Additionally he revealed that Final Fantasy VII - widely hailed as the best ever edition in the Square Enix franchise - would be joining 50 other classic PSOne titles on the Store from today.
He also confirmed that over 6.5 million users were actively engaging in PlayStation Home, 85 per cent of which were return users.
Sony has pledged a commitment to creating more casual games for the PSP.
Speaking at the opening Sony press conference at E3 2009 today, SCEA's Jack Tretton said: "We are working to increase our offering to younger gamers and 'tweens, and we're currently working with Disney on a Hannah Montana bundle with a lilac PSP."
The announcement, which was followed by detail about the new PSP Go handheld, was greeted by whoops and cheers, and was part of a dialogue that promises Soiny is committed to maximising the potential of the platform.
The PSP Go has no UMD slot, and will focus on downloadable content. The device will also be supported by a range of TV, film and sports video contentservices.
"The PSP Go will not replace the PSP 3000 and UMD, and we will continue to support both," said Tretton.
Looks like the PlayStation 3 is getting a double dose of Final Fantasy next year, as Sony reveals a new online Final Fantasy XIV for the PlayStation 3. Yes, XIV.
A complete and utter surprise to the entire audience, Final Fantasy XIV will be coming to the PlayStation 3 exclusively next year, assumedly after Final Fantasy XIII is released. A brief trailer was shown which looked very much like Final Fantasy XI, with the text "A new online epic begins."
So it sounds like an exclusive, massively multiplayer online game for the PlayStation 3. We'll have more as soon as there is more to have!
Completionists looking forward to strapping themselves in Da Vinci's flying machine in Assassin's Creed II will need to pick up the game's PSP version as well. Speaking during Sony's E3 2009 press gathering, Ubisoft revealed that the upcoming sequel will feature unlockable weapons, which players will only be able to unsheathe by connecting the game to the series' upcoming PSP debut this holiday. Animus compatibility, however, is still a ways off, so we're told.
Sony just announced the rumored new motion controller for the PS3 -- the prototype looks like a wand with a color-changing ball on top. It's designed to work in conjunction with the PlayStation Eye, with the wand overlaid on-screen with a weapon or tool. Unlike Microsoft's Project Natal, Sony says they've learned "some experiences need buttons," which is why there's still a controller involved. The system is said to be "sub-millimeter" precise, and it was demoed drawing and playing a shooter -- it's sort of the middle ground between Natal and Wii Motion Plus. Sony says it'll launch in the spring of 2010, but we don't know what pricing will be like yet.
And here it comes: After Xbox 360's Project Natal, Sony is also adding their own motion controller to the PS3, aptly named: The PlayStation Motion Controller. It's the best motion control demo that we have ever seen.
The sampling of the motion is extremely accurate and smooth, very tight, completely 1:1. moving at 60 frames per second.
Like the Wiimote, the new controller is a stick. However, instead of using gyroscopes, the PlayStation Motion Control is similar to Hollywood-style motion capture: It uses a camera to track a purple ball on the stick. There can be two sticks with two balls, and each stick also have a trigger, for first person shooters.
The PlayStation Motion Controller will be launched in 2010.
features
You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF’s grip on Mars
Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls
Carve your path through an ever changing landscape as you improvise your combat tactics – mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF
Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire
There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes
description
Set 50 years after the climactic events of the original Red Faction, Red Faction®: Guerrilla™ allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
The PlayStation Eye with a color changing LED wand was shown with the wand morphing into a tennis racket and stop sign. Other items like a flashlight and dart gun were demonstrated in a virtual room. Sony plans on launching the wand in spring 2010.
The controller has 1:1 motion tracking and buttons to replicate items like a gun. It’s possible to use two wands at once. Another demo tested writing to demonstrate precision. A RTS demo and combat fighting with a skeleton dummy was shown. One wand acted as a shield, the other was for the sword. It looks pretty precise!
3'09: New game in the Play, Create, Share series coming
Sony has shown off Modnation Racers for PlayStation 3 at E3, the spiritual successor to LittleBigPlanet.
The game, which is developed by United Front Games, is scheduled for release in 2010 and is part of the Play, Create, Share series - a label previously given to LittleBigPlanet.
The title offers a modern mix onclassic kart racing, and is apparently ‘only possible on PlayStation 3.’
Like LittleBigPlanet, Modnation Racers allows players to create their own tracks and characters in a simple manner.
Sony has finally unveiled the third game from Fumito Ueda's Sony Japan team, previously codenamed Trico. Now it's called The Last Guardian.
In a polished re-run of the leaked trailer from a while ago, we see an Ico-esque boy's first encounter with the winged cat/rat/bird thing that he seems to befriend, while that music from Miller's Crossing plays over the top.
Kiddo climbs on the creature's head and surveys a crumbling city as the sun sets over a mountain range, and then we see the other sights: cat/bird/wotsit meowing/crawing at him emotively, boy sneaking up on it while it appears to sleep in the shadows, and various shots of co-operation.
There are bridges giving way as the boy clings to the creature's tail, gloriously pretty underwater bits, lots of lush vegetation and dancing insects caught by the sunlight - and some grumpy swordsmen, who fall foul to physics-based deaths.
The footage goes into more depth than the leak overall, with a mixture of platform and puzzle-style scenes and more peaceful, er, sleeping scenes.
It's due out for PlayStation 3 exclusively, although we didn't catch a date from Sony America boss Jack Tretton.
Gran Turismo 5 finally made an appearance at Sony's E3 briefing in the form of a short trailer showing off the game. Polyphonic Digital's latest racer will bring rally racing to the series, and while the visuals looked terrific, we didn't get to see any actual gameplay, so there's no major indications whether it'll be more like Gran Turismo 4 or more like Gran Turismo 5 Prologue.
But either way, we bet it'll be Gran Turismo. No date set for release, obviously -- we'll bring you a nice-looking version of the trailer when we can.
DCEmu member and Coder Uberjack has released a new version of his Commodore 64 Emulator for PSP, heres the latest from him:
A new version of VICE PSP is now out. New in this version:
Added 4:3 (fit screen height) stretch mode, visible in NTSC mode or when border is disabled
Added border toggle - shows/hides the border surrounding the main display area
Added PAL/NTSC/Old NTSC mode selection
Added vertical blanking (VSync) support, only available in NTSC mode
Bugfix: PRG loading now works
Bugfix: “fit screen” stretch mode aspect ratio was incorrect; now fixed
Minor fixes
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E3’09: New gameplay video and March 2010 release date announced
Sony weighed in with yet another heavyweight gameplay demo of its original IP tonight – God of War III.
And to top it off, the publisher also announced a release date for the game - March 2010.
The demonstration rounded off an impressive E3 for Sony, with a number of big hitting franchise announcements being joined by some killer exclusives such as Rockstar’s Agent and the almighty Final Fantasy XIV.
Sony Europe has announced that PS3 downloadable music video service VidZone will be out here on 11th June.
This, remember, is different to the full movie store, which we're told is still happening here.
Music videos can be grabbed and then played, paused, rewound and generally manipulated. They can also be sorted into playlists for parties, for example.
The date announcements coincides with an avalanche of assets following the Sony E3 conference, which packed more of a punch than many expected.
Sony has announced that SingStar: Motown will head to PS3 and PS2 this year, packing songs from legends like Marvin Gaye, The Supremes and Stevie Wonder.
There's little else to go on for now, and we presume a tracklist will be forthcoming. But otherwise this is much the same deal as SingStar Queen and SingStar ABBA.
Sony also promises brand new online community features for SingStar PS3 this September. These will be a video editor that has an "array of special effects" to spruce up home movies, and SingStar Clubs - a tool allowing like-mined members of SingStar Online to group together and share stuff.
Sony has announced that SingStar: Motown will head to PS3 and PS2 this year, packing songs from legends like Marvin Gaye, The Supremes and Stevie Wonder.
There's little else to go on for now, and we presume a tracklist will be forthcoming. But otherwise this is much the same deal as SingStar Queen and SingStar ABBA.
Sony also promises brand new online community features for SingStar PS3 this September. These will be a video editor that has an "array of special effects" to spruce up home movies, and SingStar Clubs - a tool allowing like-mined members of SingStar Online to group together and share stuff.
Sony has announced plans to release Buzz! Quiz World for PS3 and PSP "later this year" in PAL territories.
The new PS3 release allows you to build a personal player profile, which tracks how you're doing "not through a leaderboard but through the words of Buzz himself".
Yes, Jason Donavon will address you by name and keep notes especially for you, quipping about you as you play.
There are also 5000 brand new questions, new character models, new rounds "including a highly messy gunge tank round" and other new game modes.
Those of you who like sofa-versus-sofa play over PlayStation Network will also enjoy the eight-player match-ups, we expect.
Meanwhile, the matching PSP version has 4500 questions (and can download additional packs from the internet), and includes an improved Pass Around mode for six players.
Sony has announced plans to release Buzz! Quiz World for PS3 and PSP "later this year" in PAL territories.
The new PS3 release allows you to build a personal player profile, which tracks how you're doing "not through a leaderboard but through the words of Buzz himself".
Yes, Jason Donavon will address you by name and keep notes especially for you, quipping about you as you play.
There are also 5000 brand new questions, new character models, new rounds "including a highly messy gunge tank round" and other new game modes.
Those of you who like sofa-versus-sofa play over PlayStation Network will also enjoy the eight-player match-ups, we expect.
Meanwhile, the matching PSP version has 4500 questions (and can download additional packs from the internet), and includes an improved Pass Around mode for six players.
New update from Becus25 and Xenogears for Custom Firmware Enabler, which allows the application to enable, through ChickHEN firmware 5.03 features of the M33 Custom Firmware on PSP-2000 with TA-088v3, which leads to version 2.50. In this new release have been fixed many bugs and improved the system of POPS.
More to follow.
Changelog v2.50:
Quote:
Necessary:
• PSP Slim (only 2000 are compatible).
• Official Firmware 5.03 (installed on console).
• ChickHen R2 (minimum version required).
Installation:
• Copy the folder / CFWEnabler / MS in the path ms0: / PSP / GAME /
to have: ms0: / PSP / GAME / CFWEnabler / EBOOT.PBP
Changelog v2.50:
- Fixed a bug that prevented to exit a game
- Improved the POPS
- Fixed a bug that prevented you to activate the plugins
- Improved the detection system version of the program. E 'can install an older version (not recommended)
- Improved the detection system of the model. There are no more crashes with modified versions dell'HEN
- Fixed a bug that did crash the configuration menu
- Improved system patch ChickHEN
- It is no longer necessary that the folder is called CFWEnabler
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Now that Sony's press conference is over and the PSP Go has officially been unveiled to the public (beyond last weekend's unfortunate leak), we here at IGN have one burning question: what will you do with all your old UMDs once you own a shiny Go?
We took a moment after the show to ask Sony representatives about this dire dilemma. Their answer: "we're definitely exploring opportunities."
This doesn't tell us much, but we can only hope that there will be an easy way to transfer UMDs onto the Go's internal memory without shelling out some big bucks.
Meh... fixed a few bugs here and there... its in the changelog...
If you dont know what it is...
Don't you hate when you are playing a game and about to beat the level and your psp power is low and you have to run to go get the charger? Well that is no more because with the Psp Power Saver you can now play for longer periods time.Just enable the prx and viola. This is just a beta release so you probably wont notice the power increase because its only about a 10% increase. In later revisions i will attempt to amp it up to about 50 or 100%. So enjoy... I am not responsible for your psp blowing up when you use this This project is closed source for now, i wont release the source until i abandon the project or until i cant do anything else with it...
How it works:
This turns off the umd driver when you are not using it (iso/cso, Homebrew,internet,music ect.) In turn this will save you about 5% of power. Also turns off the drivers that load up the rss channel, location free player,gocam, and the internet radio. (You can still use these they just are off when you are not)
Installation:
Put the PspPowerSaver.prx in your seplugins folder And add
ms0:/seplugins/PspPowerSaver.prx to your game.txt
Changelog:
v.0.0.8
-Fixed a few bugs, having to do with the powersaver battling for ram against prxs like cxmb and nitepr causing random shutoffs
-Psppacked it now it runs smoother
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Here is the 2nd version of my demo. I've rewritten the framework so now it can easily support many different magics, allies, and enemies. This demo has 2 spells, 1 enemy, and 2 players. The battle system is at this point pretty much complete. Just in case your wondering the controls are; circle is always confirm and X is always deny, in menus. I just have to finsh a few for things with the magic and it will be complete.
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Apparently word is slowly trickling through Sony that its brand new handheld is actually called PSPgo (at least according to the second of two pieces of PR we've seen on the thing). We're guessing a similar word of mouth pace will operate in the inverse to communicate to top Sony brass that most folks think $250 for years-old gaming handheld hardware is a little steep these days. Of course, sequestered in our Engadget HQ and flush with cash from a hefty hit and run settlement a couple years back, we're more curious as to what you think about the price and feature set here. Don't be shy, just let it all out.
Is Sony's PSPgo just what you needed, or an overpriced rehash?
In case you missed it yesterday, video of Sony's PS3 motion controller prototype has made its way to YouTube. It's not an ordinary Wiimote, it's not as mind blowing as Microsoft's Natal, it's, well... it's something in between. And it's not available until 2010 so this is as close as you'll get for awhile.
Tucked in between the "worst kept secret" PSP Go and motion control demos at its E3 press conference, Sony also revealed new content for the PlayStation Network video service, and the ability to download video directly to the PSP, no PS3 or PC intermediary needed. No word on when to expect the new content exactly, but it will include video from Showtime Networks, Starz, G4 & E!, Summit Entertainment, The Weinstein Company, HDNet & Magnolia Pictures, Anime Network, Media Blasters, Right Stuf's Nozomi Entertainment, Starz Media's Manga Entertainment, Toei Animation, Viz Media, WEP, UFC, TNA and Video Action Sports. Looks like Sony will have easy on the go access to video store content up and running before Microsoft gets its Zune integration act together, but whether that compares to 1080p instant streaming promises remains to be seen (Hint: first one with direct Hulu access wins, we're just saying, guys.) Check out Sony's trailer embedded after the break.
AiLive's gesture recognition tech available for free to registered developers
Sony revealed its motion-sensing 'wand' controller at its press conference yesterday - and already it's revealed its plans to help developers get the most of the peripheral.
AiLive – company which co-developed the Wii MotionPlus together with Nintendo – will make its LiveMove 2 motion recognition software available for free to all licensed PS3 developers thanks to a new deal with Sony Computer Entertainment.
Developers can 'train' the software to understand key gestures, which can then be accurately recognised when performed by players, taking the burden of motion interpretation away from game teams.
"The phenomenal precision of SCE's new controller combined with the effortless expressive power of AiLive's LiveMove 2 will dramatically expand the frontier for natural motion control in games," said Dr.
Wei Yen, chairman of AiLive
"Our market-proven LiveMove 2 software gives developers the power to inject freeform player motion directly into their game. We're thrilled to help deliver this unparalleled level of control to PLAYSTATION® 3 players."
Masayuki Chatani, executive vice president and chief technology officer at Sony Computer Entertainment, added: "The LiveMove 2 development tool is the premier solution for recognizing human gestures in games. I am very happy to be able to make this revolutionary tool available to all PLAYSTATION® 3 developers. We eagerly look forward to the new and engaging game experiences developers will create for the PLAYSTATION® 3 with the help of LiveMove."
I just finished groping the PSP Go! After a few minutes with the new handheld, I know why Sony is keeping the classic PSP intact.
The PSP Go! feels considerably smaller than the wider PSP—mostly because it is. And the feeling of actually playing is akin to a cellphone/PSP hybrid, a device like we expected to see from Ericsson for some time. Borrowing from Kotaku's game review process for a moment, here's my take on the PSP Go!:
What I Loved:
• The chrome triggers are the perfect level of clicky, and they extrude from the Go's body at just the right amount.
• With brushed metal, piano black and matte black, it's a nice looking machine in person with hardware that, for the most part, feels premium.
What I'm Not Sure About:
• Both the D-Pad and main game buttons don't press down very much. Sure, they were responsive, but it barely felt like you were pushing them down. The feeling would take some getting used to.
• The position of the single analog stick makes the device feel smaller than it really is (in a bad way). And it's just tough to use in its current, tiny-hand-intended system. I was left wondering, is the PSP Go! small, or are my hands just big?
What I Hated:
• The start/select buttons are just a waste of space on the controller. They could have been stuck anywhere. Instead, they spite you, taking up the spot that the second analog should be. Also, these two buttons simply don't feel as premium as the rest of the device.
We didn't get to open and close the Go, and with the system tethered for security, we have no idea how it really feels to carry around and put in your pocket. But our first impression is that, even though it's not the latest and greatest, the older PSP 3000 will retain a following for the larger-handed gamers in the audience.
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E3’09: Sony smart to embrace digital distribution, says the team behind PSP games Worms Open Warfare and Lemmings
Team 17 Studio Head Martyn Brown has praised Sony’s newest PSP console, adding that the platform holder has made a wise move in embracing digital distribution.
Brown, however, did not offer the same level of praise for Sony’s UMD format.
“I think it's fair to say that the UMD as a media format never really got going,” he said, “and I think it's clever for Sony to embrace digital distribution.”
E3'09: Both consoles will ‘perform to their limits’, though the PC edition will ‘outperform’ all
Crytek CEO Cevat Yerli has told MCV's sister mag Develop that there will be little discernable difference between the Xbox 360 and PS3 editions of Crysis 2, though the PC version will push ahead of the pack.
Many believe that the engine can push the PS3 and Xbox 360 to their limits, and thus, reveal the high-end differences in hardware power between each.
Sony US boss Jack Tretton has confirmed a PS3 version of Metal Gear Solid: Rising.
Hideo Kojima unveiled the game for Xbox 360 during the Microsoft E3 conference, leaving a fog of doubt surrounding the platforms.
"Spoke to Tretton - he confirmed Metal Gear Rising is absolutely coming to PS3 alongside Xbox 360," Tweeted Geoff Keighley, presenter of GameTrailers TV (spotted by the twitchy fly-eye of vg247).
No dates have been mentioned for Rising. All we know so far is that Solid Snake will not be the central character. Instead, we'll control metal-mouth Raiden, who's been a franchise familiar for years and has some adept moves of his own. Nice hair, too.
Namco Bandai must have an entire department dedicated to finding new ways and characters to market with its Soulcalibur brand. Following last year's ballet with the Force, the company has announced that God of War's Kratos will be taking out his frustration on the cast of Soulcalibur: Broken Destiny for the PSP.
What with all of his disemboweling and afternoons on the links, we honestly don't know how everyone's favorite Spartan with a chip on his shoulder fits bickering with Soulcalibur brawlers into his busy schedule. Nevertheless, the Ghost of Sparta will appear as a guest character in the miniaturized fighter. We just hope he's on his best behavior while in someone else's house when Broken Destiny ships later this summer.
Sony has whipped the wrappers off of echochrono (working title) for PSP, a brand new spin-off of echochrome - the Escher-like puzzler where shifting perspectives make minds melt.
Echochrono's based around the same idea, but introduces the "new" concept of self co-op, which entails working with your own ghosts to clear a level. That means added puzzle mechanics that can't be solved alone; moving objects, doors with switches and crumbling floors all get a mention.
Each time a level is restarted a new ghost appears, and there are around 30 puzzle types to conquer. Action will be spread over nine themed worlds and there will be around 45 levels, with more added later as DLC through PSN.
The first batch of echochrono shots show a coloured world that appears to be two-dimensional, and not a rotating 3D affair like before.
LittleBigPlanet for the PSP packs all of the character and creation of the original into a more portable format, but the PSP Go's button layout presented a small stumbling block.
During a tour of Sony's booth at E3 2009 yesterday I got a chance to poke around in LittleBigPlanet on the PSP Go, and while the overall experience was every bit what you'd expect from a portable version of the game, my choice to play through on the new PSP Go proved to be more of an obstacle than the delight I was hoping for.
Senior designer Gareth Hughes waited patiently while I got myself acclimated to the new handheld, enjoying the weight in my hand while questioning Sony's choice to lock the systems open so we couldn't try the sliding mechanism, one of the system's biggest features. After a brief bout of new toy giddiness, I launched into the game.
There were two levels available to play in the E3 demo; a challenge map and a normal one. Tight for time, I tried out the normal level, and it was indeed LittleBigPlanet. The physics are similar to the PlayStation 3 title, and sackboy looses none of his charm with his new, smaller size.
As I stumbled through the level, Gareth explained that the PSP version of LittleBigPlanet would have its own community, echoing the PlayStation 3 version without actually integrating with it. They are looking into finding a way to get levels from the PS3 to work on the PSP, but he didn't seem too confident that that would happen. It's a pity, but it looks like PS3 level creators will just have to Play Create Share all over again.
I at first thought that the pop-up menu randomly appearing as I played was a glitch, or a symptom of my being distracted while talking, but I soon realized that the smaller PSP Go button layout was causing the problem. Unless I concentrated on avoiding it, nearly every time I hit the X button to jump, I was also hitting the Square button to open the menu. Even actively concentrating on avoiding it I managed to launch the pop-up maybe 1 out of 10 times. It was amazingly frustrating and I wound up stepping away from the demo level before finishing because of it.
Gareth helpfully suggested that perhaps we'll need to retrain ourselves a little for the new device, but that doesn't seem right, does it? Isn't intuitive control a hallmark of good gadget design?
I still plan on picking up the handheld when it launches this October...I suppose I have no choice, considering my job. I just hope the retraining doesn't take too long.
Rockstar North's new espionage title for the PlayStation 3 - Agent - will be genre-defining, according to Take-Two's CEO Ben Feder.
Although solid details on the new 70s-set thriller are being kept under wraps, a confident Feder told GamesIndustry.biz that the new title from the makers of Grand Theft Auto is a perfect fit for Sony's home console.
"The game, like anything from Rockstar North, is going to be very, very cool. It's going to push the edge, it's going to be genre-defining and it's going to be a whole new way of experiencing videogames that we haven't really seen before.
"They're the best development team on the planet," added Feder, referring to Rockstar North. "We have a lot of respect for Sony, we have a lot of good business relationships with Sony. The PlayStation platforms are best suited for the title."
Feder said the company decided to go with Sony on a PlayStation 3 exclusive to help market the new title in a busy marketplace, at the sacrifice of reaching a larger audience by going multiformat.
"Exclusives do work when you weigh up the pros and the cons, the positives and the negatives of doing an exclusive, they work even at this stage of the console cycle," offered Feder.
"The trade-offs are that on the one hand if you don't go exclusive you get access to a much larger installed base but if you do go exclusive you get the support of first party publishers in a way that you wouldn't normally expect to."
This one kind of passed us all by first time around, but if you look closely at the Gran Turismo 5 trailer from Sony's E3 press conference yesterday, you can clearly see some car damage.
Evangelion Jo is an actioner that updates your experience from the first TV series to the new movie. All graphics are upgraded into 3D, complete with the new plot twists and EVA machines, you can even see the famous scenes as seen in the movie with a press of a button.
Those who are hungry for the old experience, fear not, you can revive those nostalgic memories as a T.V module is available with story events taken from the older series. Evangelion Jo is a combination of the new and the old, and this is just the beginning.
Get into the entry plug and enter Evangelion Jo. The game is available on PlayStation2™ and Sony PSP™.
Evangelion Jo is an actioner that updates your experience from the first TV series to the new movie. All graphics are upgraded into 3D, complete with the new plot twists and EVA machines, you can even see the famous scenes as seen in the movie with a press of a button.
Those who are hungry for the old experience, fear not, you can revive those nostalgic memories as a T.V module is available with story events taken from the older series. Evangelion Jo is a combination of the new and the old, and this is just the beginning.
Get into the entry plug and enter Evangelion Jo. The game is available on PlayStation2™ and Sony PSP™.
Sony has dated God of War III for the PlayStation 3. And Namco Bandai has announced that series star protagonist Kratos is coming to Soulcalibur: Broken Destiny. We're announcing that we've posted new screen shots.
The latest batch of God of War III screens features some very familiar scenes and scenarios. We saw them months ago. They feature Titans, minotaurs, chimera and locations that we've already seen—but that's okay! They're pretty screens regardless. And we'll see God of War III in person at E3 this week, as Sony has gobs of playable kiosks for us to plop down in front of.
Until then, we'll just pore over new media for the PS3 game. Then we'll make plans to sprint to the PlayStation space at the LACC when the doors open.
Much has been made about the recent announcement of Final Fantasy XIV Online for Playstation 3 and PC yesterday. But what will happen to Square-Enix's first MMO game, Final Fantasy XI?
During Square-Enix's Final Fantasy XIV Online live blog this afternoon, some light was shed on the subject.
Speaking through a translator, Square-Enix reps confirmed they'll be supporting FFXI with "new content" for at least one more year.
It's still unclear whether this means general updates or expansions. One would think Square-Enix wants to populate their new MMO with everyone currently playing Final Fantasy XI eventually, though.
Konami Digital Entertainment GmbH has announced it will return to the singing genre, with the advent of Karaoke Revolution, an all-new sing-along title for PLAYSTATION 3 and Wii which will be released in November.
Developed by Blitz Games, Karaoke Revolution allows up to 16 players to get together and take each other on in singing contests in an ongoing quest for fame! Perfect as either a solo game or a multi-player get-together, the new game offers 50 licensed tracks, with players charged with hitting a range of notes and earning points as they do so. The better they sing, the more they are rewarded, and the more opportunities are available to them.
Karaoke Revolution offers a number of key game modes, including a Party option for 16 users, which allows participants to compete against each other and create bespoke playlists. The PLAYSTATION 3 version will also feature wide-ranging online play, allowing users to compete with rival singers all over the globe and can also download additional tracks in the future. Similarly, Karaoke Revolution's online elements also allow users to download additional venues, plus new clothes and accessories.
Solo players can also enjoy Career Mode, wherein players can create their on-screen persona and lead them to singing glory. During the user's career, players start in a series of smaller venues, before unlocking bigger stages and accessories. Karaoke Revolution has ten new venues, each boasting elaborate themes and special effects, with amazing pyrotechnics and visual effects designed to complement the onscreen action. Similarly, players can customize up to six venues, and even play music videos behind their character on a jumbo screen!
Karaoke Revolution enjoys compatibility with all available wireless and USB microphones, and the PLAYSTATION 3 version enjoys full use of the EyeToy camera.
Uberjack has released a new version of the Commodore 64 Emulator for PSP, heres whats new:
This is a bugfix release, fixing two issues in version 2.1.2:
Bugfix: Saving state while in NTSC mode resulted in a crash
Bugfix: An extra line from the screen border appeared while in NTSC mode
Please note that any existing NTSC save states you may have from 2.1.2 may still crash the emulator - if that happens, delete the save state.
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The PSP go may have been one of the worst kept secrets of E3, but that hasn't stopped the new handheld from being one of the most talked about items at the show. The PSP go was on the showfloor at Sony's massive booth for all to play, but hidden atop Sony's tour of demo stations we found a platform where a case of new PSP go accessories were being displayed.
According to Sony reps, the accessories are all in prototype form and specifics on pricing and availability will not be announced until later this year. Still, we can get a rough idea of what Sony has in the works from what we saw, which included:
Padded Protective Sleeves
Charging/Docking Cradle
Redesigned Charging Cable
Component and Composite Cables with new connector
First-party Protective Screen Film
Apparently Sony has a number of other accessory concepts in development, but again, we won't hear more about them until the PSP go's release date nears.
The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.
The controls in this homebrew are designed to easily perform "Move notation" algorithms.
Version 1.6:
- Changed:
- Move animation speed is now 40% faster.
- The colors now match the colors of a real rubik's cube (parallel sides were previously inverted).
- Added:
- Timer (starts when the cube is scrambled and stops when the cube is solved).
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So what will happen to all of your old UMD games if you buy a PSP Go? You'll be able to procure digital copies of those discs, maybe even for free.
I asked Sony's John Koller, Director of Hardware Marketing for Sony, what the company planned to do for their most loyal fanbase—those who'd amassed a large collection of UMDs but who'd also like to play these games on the Go. His response:
We're in the midst of putting together a good will program. We'll be unveiling that soon [because] we actually think there's a significant group that will be upgrading from the 1000...In the past, we've seen a 20-25% trade-up factor, and I assume that's going to be the case here. We've modeled that. So we're looking at a good-will program—a short term good-will program that would continue for years afterward."
Short-term for years afterward? In other words, the program itself will last for years, but these digital game copies will be tied to either when you bought the UMD or the PSP Go—such specifics were not made clear.
Speaking more regarding the technical aspects of the good will program, Koller explained while the distribution model was still in the planning stages, the user's experience would be similar to Portable Copy—a way in which Blu-ray movies can be ripped and converted from the PS3 to the PSP. However, Koller assured me that users would not be ripping their UMDs. Instead, it sounds like Sony will use a PSN-based digital distribution model will "encourage" users to sign up for the service.
But the neatest thing about Koller's Portable Copy comparison? Portable Copy is free. So we're doubting, but uncertain, as to whether or not Sony will be charging for this service. Unfortunately, Koller also slipped in that Sony's "looking at what kind of games will be offered." So Sony's good will program will probably not apply to every title in the PSP's library, but given that there are only a few that matter anyway, maybe this limitation isn't such a big deal.
It's a rare thing for a portable game to best its console predecessor, but that's what might be happening in MotorStorm: Arctic Edge. BigBig, the team behind the cult PSP Pursuit Force games, know how to work the handheld and they've crafted an experience that handles far better than the console games. MotorStorm is known for its visceral races, but the juxtaposition of more "sim-like" controls in such an arcadey game didn't jive with us fully. Arctic Edge adopts the game a bit, by tweaking the controls to be a bit more responsive.
The end result is a game that's a bit more accessible, but no less fun and intense. Obviously, the PSP isn't capable of producing the visuals of a PS3, but BigBig has developed a brand new engine for Arctic Edge and it shows. This new generation engine far surpasses the last Pursuit Force game, by throwing an impressive amount of particles in fast, detailed levels. The animation on the vehicles is particularly terrific as each of the wheels respond to the various bumps on the ground.
While the controls are slightly tweaked, the overall gameplay should remain largely familiar to those that have played the previous two games. Once again, players will want to effectively manage boost and navigate a dynamic branching race course. Racing against a multitude of vehicle types is one of the highlights of the console games, and we're glad to see BigBig has expanded the garage with two new vehicles: the Snow Cat and the Snow Plow. Those of you that like the Monster Truck will get a blast out of this. The monstrous vehicle races at a surprising speed, and it's quite the intimidating vehicle to race against
Polyphony Digital boss Kazunori Yamauchi has revealed that the forthcoming PlayStation 3 racer, Gran Turismo 5, is feature complete and could be released now if the company chose to.
However, in an interview with Eurogamer, he explained that they're continuing to work on the game in order to polish it and make it as close to perfect as possible.
"[The game is] at a point we can release it any time we want," he said. "I want to release it as fast as I can, but GT5 for us, when you talk about its status, it's at a point we can release it any time we want, but we can always keep working on it.
"It's very important for us to make sure everything is done perfectly and everything is done in detail."
He added that the team was working on the connectivity between the PS3 and the PlayStation Portable version of the game.
"We're hoping maybe to make it so you can share the garage with the PSP version so that cars you unlock on PSP will be available immediately on GT5," he explained.
Meanwhile, Turn 10 - the developer behind Microsoft's highly-acclaimed racing franchise Forza Motorsport - has turned up the heat on Yamauchi-san and his team by claiming that it is creating "the definitive racing game of this generation".
Forza 3 is scheduled for an October release, while the GT5 date is unconfirmed but thought to be early 2010.
Polyphony Digital boss Kazunori Yamauchi has revealed that the forthcoming PlayStation 3 racer, Gran Turismo 5, is feature complete and could be released now if the company chose to.
However, in an interview with Eurogamer, he explained that they're continuing to work on the game in order to polish it and make it as close to perfect as possible.
"[The game is] at a point we can release it any time we want," he said. "I want to release it as fast as I can, but GT5 for us, when you talk about its status, it's at a point we can release it any time we want, but we can always keep working on it.
"It's very important for us to make sure everything is done perfectly and everything is done in detail."
He added that the team was working on the connectivity between the PS3 and the PlayStation Portable version of the game.
"We're hoping maybe to make it so you can share the garage with the PSP version so that cars you unlock on PSP will be available immediately on GT5," he explained.
Meanwhile, Turn 10 - the developer behind Microsoft's highly-acclaimed racing franchise Forza Motorsport - has turned up the heat on Yamauchi-san and his team by claiming that it is creating "the definitive racing game of this generation".
Forza 3 is scheduled for an October release, while the GT5 date is unconfirmed but thought to be early 2010.
Xbox 360 bigwig Aaron Greenberg thinks Sony's motion-sensing wand for PS3 will share the same "fun" space as Wii, but believes Microsoft's Project Natal is "leapfrogging" them both.
"To me it looked similar to the Wii experience. You hold a remote or a wand: it looked very derivative of that - similar to other products on the market today," Greenberg told vg247. "I thought it was interesting and fun, just like the Wii is fun. I think it's great that they're sharing that space.
"What's clear is that what we're doing is, in many ways, leapfrogging over any of the experiences [demoed] today. We're trying to breakthrough... with a new controller in gaming and entertainment, and I think that will differentiate us, and in many ways remove another barrier to people who are intimidated by, not just controllers, but wands and having to push buttons and do things.
"To be able to just drive a car with your hands, or to be able to kick balls as you swing and kick your feet. It's a whole different type of experience," he added.
Microsoft and Sony both unveiled rival motion-sensing technology during their keynote addresses at E3. Microsoft revealed Project Natal, the heavily-rumoured camera-based motion sensor, which hopes to kick-start a controller-free future.
Sony, on the other hand, demoed a prototype wand controller that has in-built sensors like Wii but also a dome on the end that is picked up by the PS Eye. The technology was put through a number of on-stage demonstrations, each more impressive than the other, culminating in an archery mini-game that used two of the controllers at once.
Nintendo's conference was more subdued in comparison, but then the Wii already has motion-sensing, which improves this summer with the Wii MotionPlus peripheral.
Microsoft and Sony offered no release dates for their technology, and Greenberg wouldn't budge on providing a hint. Presumably his company will enter the market first, as developer kits have been sent out this week and Project Natal is finished hardware. Nevertheless, both could be at least two years' away.
Sony begins to realise the grand vision of PlayStation Home today as photo-sharing is added to the virtual world.
The US PlayStation blog describes this as "the most exciting news since open beta", as photos become the first user-created content within Home.
Photos can be uploaded from PS3 hard-drives and displayed in apartments to friends and visitors. Frames can be bought from the Mall area, plus there are stock photos on offer if you have none.
Sony also launches the Buzz! space for Home today, which manifests as a group quiz game where avatars must co-operate and stand on surfaces coinciding with specific answers.
We're promised the Mall will have Ghostbusters costumes as well as designer outfits and more SFIV clobber, too.
If Castlevania: Lords of Shadow -- announced today during Konami's E3 press conference -- seems ... familiar, it should. The game was actually announced at last year's E3 -- by Konami -- as Lords of Shadow, minus the Castlevania. But, as far as we can tell by comparing what we saw today versus a year ago, that's the only difference.
Lords of Shadow was a gothic action-adventure game starring a character named Gabriel, who just so happened to wield a whip -- iconic weapon of Castlevania heroes -- that emerged from a crucifix. Castlevania: Lord of Shadows is -- in keeping with the series -- a gothic adventure, starring a crucifix/whip-wielding character named Gabriel (who, like the rest of the game, looks exactly as he did last year). Both years' trailers even feature the same giant, stone golem boss character. Oh, and look amazing. Only now, Kojima Productions is steering MercurySteam along the development path.
2009, where everything old is new again -- and carrying the Castlevania name.
Despite expectations that Sony would lower the price of the PS3 at E3, the company announced no price drop at the big show. We asked why.
"From our perspective, this show is all about content," Sony's head of PlayStation marketing in the U.S., Peter Dille, told Kotaku in an interview yesterday. "We believe that our content story is unrivaled. It's really a relentless line-up of great exclusive games that will speak volumes to the value inherent in the PS3. Obviously people come to E3 expecting all sorts of announces. We've got a plan in place for the platform. A price drop at the show wasn't part of it."
The cheapest version of the PS3 on store shelves now is the $399.99 80GB model. The cheapest Xbox 360 is the harddrive-free $199.99 model. The Wii retails for $249.99. Sony's worldwide sales lag behind those of its cheaper competitors.
Prior to E3, spy shots of a rumored PS3 Slim made the rounds. Those images, while possibly fake, showed a box for such a unit that matched the box shown in other leaked shots for the then-unannounced PSP Go. Dille declined to comment on that PS3 Slim rumor, which some observers had tied in to the speculation that the console's price would soon drop.
While we haven't gotten Sony to answer our question yet about how UMD games will or won't be transferable to PSP Go yet, the company has addressed two other big topics: the unit's price and the timing of game releases.
Sony Computer Entertainment America's head of marketing Peter Dille showed us his fully-functional white PSP Go yesterday (Gran Turismo plays nicely on it, truth be told). And he fielded some of the key questions we've been hearing about the all-digital-download, slide-screen PSP Go.
We asked about the price of the October 1-launching PSP Go, which, at $249, will cost as much as a Wii and more than a PSP or PS2. "It's the same price as when we launched the product, the original PSP," Dille said. "It's targeting an early adopter, a tech enthusiast. We're hearing great things about the product. People are really excited about it. There's not much more to say. " The current PSP, which will continue to be sold once the Go launches, retails for $169.99.
All first and third-party PSP games will be available for digital download once the PSP Go launches, which raises the question of when these games will be purchasable. Would PSP Go owners be able to download the games before they're in stores or have to wait longer than those buying them in shops?
Dille said that PSP games will be made available for download for the PSP Go at a date and time that matches the games' street dates in retail stores. He left the option open to match the games' ship dates instead, if there was no hard-and-fast street date specified. Dille said Sony is also looking into ways to get retailers to support downloads for PSP Go by offering stores the chance to sell vouchers for downloading games, as Sony did in the U.S. with the only-for-download release of Patapon 2.
We expect to have a little more time with the PSP Go today and hope to find out more about Sony's plans for the unit. One thing we still want to know more about it how early adopters will be able to make the transition from their old PSPs to this new one.
The PSP version of Soulcalibur IV, known as Soulcalibur: Broken Destiny, continues the long-running tradition of non-canon guest stars with God of War's Kratos. Yes, you'll be chaos-blading Sophitia and Voldo later this year.
We sat in on a God of War III presentation earlier today, one very similar to the hands-off gameplay demo we saw in February. While that demo looked better than the one we'd seen almost four months ago, not much had changed. What had was the inclusion of Kratos in a Soulcalibur game.
Stig Asmussen, director of God of War III, said that the team has been "in constant consultation" with the Project Soul team for five to six months.
"They really nailed down Kratos," Asmussen said, noting that the Kratos players will see in Soulcalibur: Broken Destiny is more in line with the one seen in God of War II, using an older move set and last-generation weapons. Even the character model is God of War II, he said, with the Namco Bandai developers uses assets from the PlayStation 2 version.
The PSP Go will cost a whooping £229.99 in UK if prices on UK retail sites Game and GameStation are accurate.
Both retailers (here and here) are now taking pre-orders on Sony's new handheld for that price - which is blood pricey when compared to the $249.99 US price tag.
Under the current conversion rate, £230 is almost $380. Which means snagging a PSP Go from the US would cost you £153. Plus shipping if need be. Hmm...
Fortunately, Sony has told us that "UK pricing is still TBC". Let's hope the official price is somewhere nearer the £180 mark.
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Sony has released Final Fantasy 7 on the UK/European Playstation store with a price tag of £7.99 and weighs in as a 1.29GB (1326MB) download. I've not yet downloaded it fully at this time but for anyone who has, please share your thoughts on how it performs via comments below.
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E3 2009 comes to a close today, meaning if you're not right this second taxiing into LAX with a press pass in hand, chances are you've missed your chance to see what games like God of War 3, Tekken 6, Dissidia: Final Fantasy and MotorStorm: Arctic Edge look like on real PS3 and PSP screens. But thanks to a slew of content drops on the PlayStation Store, you've got the next best thing. Switch on, load up, and enjoy!
==PlayStation Store for PS3==
E3 2009 Videos (free)
Gran Turismo 5 Trailer
White Knight Chronicles Trailer
Pain Museum Trailer
The Agency Trailer
DC Universe Trailer
Final Fantasy XIV Trailer
Burnout Paradise Big Surf Island Trailer
Split Second Gameplay Trailer
Castlevania: Lords of Shadows
Assassin's Creed 2 Cinematic Trailer
Assassin's Creed 2 Commented Gameplay Trailer
Tekken 6 PSN Trailer
Army of Two: The 40th Day Reveal Trailer
Batman Arkham Asylum 'Play As Joker' Trailer
Battlefield 1943 Wake Island Trailer
Battlefield: Bad Company 2 Squad Story
Br?tal Legend E3 Trailer
Buzz! Quiz World Trailer
Dante's Inferno Announcement Trailer
Dragon Age Violence Trailer
EyePet Trailer
Fat Princess Trailer
Front Mission: Evolved Trailer
Gran Turismo PSP Trailer
Gravity Crash Trailer
Heavy Rain Trailer
Hustle Kings Trailer
LittleBigPlanet PSP Trailer
MotorStorm Arctic Edge PSP Trailer
Nier Trailer
Numblast trailer
PixelJunk Shooter Trailer
PixelJunk Monsters Deluxe PSP Trailer
Ratchet & Clank: A Crack in Time Trailer
Red Dead Redemption Trailer
RePlay Trailer
SOCOM: Fireteam Bravo 3 PSP Trailer
Vidzone Trailer
Trash Panic (?3.99/€4.99) (PEGI 3+) -- This game is all about the trash. Take classic block-dropping gameplay, transform it into something totally new and then sprinkle liberally with trash. There's a ton of it coming your way and you'll need speedy reactions and strategic flair to get it all in the bin.
PSone Classics
Final Fantasy VII (?7.99/€9.99) (PEGI 16+) -- The long awaited RPG classic FFVII is now available on the store. Rekindle your memories from the first time you played, or if you missed this game the first time, experience for yourself why it's such a well regarded classic.
Game Demos
Fight Night Round 4 Demo (free) (PEGI 16+) -- With an improved physics based gameplay engine, Fight Night now allows you to experience true to life punches that are faster than ever before. Master the new Total Punch Control mechanics and train with the Fight Tutorial before entering the ring with boxers Manny Pacquiao and Ricky Hatton.
Add-On Game Content
GTI Club+ -- Car Pack 1 (?2.39/€2.99) -- This pack contains four new cars that suit the narrow, winding streets of the Cote D'Azure perfectly; download now to be able to race in the Abarth 500, the BMW Mini Cooper, the Peugeot 207 GT and the VW Polo GTI.
Resistance 2 -- Grim Skin(free); Malikov Skin (free) -- Fight as a Chimeran Grim, or as Russian scientist Malikov, in the competitive multiplayer game mode by downloading these free packs.
High Velocity Bowling -- Don Carlos Caliente Pack (?0.79/€0.99); Milan Travallage Pack (?0.79/€0.99) -- You can now add these two individual character packs to your copy of High Velocity Bowling; firstly there is wrestler Don Carlos Caliente with his own personal alley, Casa de Caliente, and ball, the Mask. You can also add wannabe socialite Milan Travallage with her own alley Celebutante's Row and her personal bowling ball is known as Stinkerbell.
MotorStorm: Pacific Rift -- VooDoo Signature Livery Pack (free) -- Another exclusive livery pack to customise your vehicle with, available for a limited time only; hurry if you want to download this free pack before it's gone.
Rock Band -- Track additions include:
A Favor House Atlantic by Coheed and Cambria (?0.99/€1.49)
Shimmer & Shine by Ben Harper (?0.99/€1.49)
Steady at the Wheel by Shooter Jennings (?0.99/€1.49)
The Running Free by Coheed and Cambria (?0.99/€1.49)
Wilson (Live) by Phish (?0.99/€1.49)
Wolf Like Me by TV on the Radio (?0.99/€1.49)
Bonnaroo Pack 01 (this combines all the above tracks in one pack) (?4.99/€7.99)
Themes and Wallpapers (free)
infamous – Red Wallpaper
==PlayStation Store for PSP==
Videos (free)
Dissidia: Final Fantasy Trailer
PSone Classics
Final Fantasy VII (?7.99/€9.99) (PEGI 16+) The long awaited RPG classic FFVII is now available on the store. Rekindle your memories from the first time you played, or if you missed this game the first time, experience for yourself why it's such a well regarded classic.
Downloadable Games
Tokobot (?11.99/€14.99) (PEGI 7+) -- Play as Bolt, a quick-thinking 16 year old agent, and round up the Tokobots, the lovable little robots that will cooperatively help you on your journey to find treasure by using their unique and creative team formations.
Add-On Game Content
Rock Band Unplugged -- The first set of RB Unplugged track additions is here! Track additions include:
Crushcrushcrush by Paramore (?0.99/€1.49)
Feed The Tree by Belly (?0.99/€1.49)
Gimme Three Steps by Lynyrd Skynyrd (?0.99/€1.49)
Hysteria by Muse (?0.99/€1.49)
Inside The Fire by Disturbed (?0.99/€1.49)
Just A Girl by No Doubt (?0.99/€1.49)
The Kill by 30 Seconds To Mars (?0.99/€1.49)
Typical by Mute Math (?0.99/€1.49)
Under The Bridge by Red Hot Chili Peppers (?0.99/€1.49)
Wonderwall by Oasis (?0.99/€1.49)
To read more of the post and Download, click here!
E3 2009 comes to a close today, meaning if you're not right this second taxiing into LAX with a press pass in hand, chances are you've missed your chance to see what games like God of War 3, Tekken 6, Dissidia: Final Fantasy and MotorStorm: Arctic Edge look like on real PS3 and PSP screens. But thanks to a slew of content drops on the PlayStation Store, you've got the next best thing. Switch on, load up, and enjoy!
==PlayStation Store for PS3==
E3 2009 Videos (free)
Gran Turismo 5 Trailer
White Knight Chronicles Trailer
Pain Museum Trailer
The Agency Trailer
DC Universe Trailer
Final Fantasy XIV Trailer
Burnout Paradise Big Surf Island Trailer
Split Second Gameplay Trailer
Castlevania: Lords of Shadows
Assassin's Creed 2 Cinematic Trailer
Assassin's Creed 2 Commented Gameplay Trailer
Tekken 6 PSN Trailer
Army of Two: The 40th Day Reveal Trailer
Batman Arkham Asylum 'Play As Joker' Trailer
Battlefield 1943 Wake Island Trailer
Battlefield: Bad Company 2 Squad Story
Br?tal Legend E3 Trailer
Buzz! Quiz World Trailer
Dante's Inferno Announcement Trailer
Dragon Age Violence Trailer
EyePet Trailer
Fat Princess Trailer
Front Mission: Evolved Trailer
Gran Turismo PSP Trailer
Gravity Crash Trailer
Heavy Rain Trailer
Hustle Kings Trailer
LittleBigPlanet PSP Trailer
MotorStorm Arctic Edge PSP Trailer
Nier Trailer
Numblast trailer
PixelJunk Shooter Trailer
PixelJunk Monsters Deluxe PSP Trailer
Ratchet & Clank: A Crack in Time Trailer
Red Dead Redemption Trailer
RePlay Trailer
SOCOM: Fireteam Bravo 3 PSP Trailer
Vidzone Trailer
Trash Panic (?3.99/€4.99) (PEGI 3+) -- This game is all about the trash. Take classic block-dropping gameplay, transform it into something totally new and then sprinkle liberally with trash. There's a ton of it coming your way and you'll need speedy reactions and strategic flair to get it all in the bin.
PSone Classics
Final Fantasy VII (?7.99/€9.99) (PEGI 16+) -- The long awaited RPG classic FFVII is now available on the store. Rekindle your memories from the first time you played, or if you missed this game the first time, experience for yourself why it's such a well regarded classic.
Game Demos
Fight Night Round 4 Demo (free) (PEGI 16+) -- With an improved physics based gameplay engine, Fight Night now allows you to experience true to life punches that are faster than ever before. Master the new Total Punch Control mechanics and train with the Fight Tutorial before entering the ring with boxers Manny Pacquiao and Ricky Hatton.
Add-On Game Content
GTI Club+ -- Car Pack 1 (?2.39/€2.99) -- This pack contains four new cars that suit the narrow, winding streets of the Cote D'Azure perfectly; download now to be able to race in the Abarth 500, the BMW Mini Cooper, the Peugeot 207 GT and the VW Polo GTI.
Resistance 2 -- Grim Skin(free); Malikov Skin (free) -- Fight as a Chimeran Grim, or as Russian scientist Malikov, in the competitive multiplayer game mode by downloading these free packs.
High Velocity Bowling -- Don Carlos Caliente Pack (?0.79/€0.99); Milan Travallage Pack (?0.79/€0.99) -- You can now add these two individual character packs to your copy of High Velocity Bowling; firstly there is wrestler Don Carlos Caliente with his own personal alley, Casa de Caliente, and ball, the Mask. You can also add wannabe socialite Milan Travallage with her own alley Celebutante's Row and her personal bowling ball is known as Stinkerbell.
MotorStorm: Pacific Rift -- VooDoo Signature Livery Pack (free) -- Another exclusive livery pack to customise your vehicle with, available for a limited time only; hurry if you want to download this free pack before it's gone.
Rock Band -- Track additions include:
A Favor House Atlantic by Coheed and Cambria (?0.99/€1.49)
Shimmer & Shine by Ben Harper (?0.99/€1.49)
Steady at the Wheel by Shooter Jennings (?0.99/€1.49)
The Running Free by Coheed and Cambria (?0.99/€1.49)
Wilson (Live) by Phish (?0.99/€1.49)
Wolf Like Me by TV on the Radio (?0.99/€1.49)
Bonnaroo Pack 01 (this combines all the above tracks in one pack) (?4.99/€7.99)
Themes and Wallpapers (free)
infamous – Red Wallpaper
==PlayStation Store for PSP==
Videos (free)
Dissidia: Final Fantasy Trailer
PSone Classics
Final Fantasy VII (?7.99/€9.99) (PEGI 16+) The long awaited RPG classic FFVII is now available on the store. Rekindle your memories from the first time you played, or if you missed this game the first time, experience for yourself why it's such a well regarded classic.
Downloadable Games
Tokobot (?11.99/€14.99) (PEGI 7+) -- Play as Bolt, a quick-thinking 16 year old agent, and round up the Tokobots, the lovable little robots that will cooperatively help you on your journey to find treasure by using their unique and creative team formations.
Add-On Game Content
Rock Band Unplugged -- The first set of RB Unplugged track additions is here! Track additions include:
Crushcrushcrush by Paramore (?0.99/€1.49)
Feed The Tree by Belly (?0.99/€1.49)
Gimme Three Steps by Lynyrd Skynyrd (?0.99/€1.49)
Hysteria by Muse (?0.99/€1.49)
Inside The Fire by Disturbed (?0.99/€1.49)
Just A Girl by No Doubt (?0.99/€1.49)
The Kill by 30 Seconds To Mars (?0.99/€1.49)
Typical by Mute Math (?0.99/€1.49)
Under The Bridge by Red Hot Chili Peppers (?0.99/€1.49)
Wonderwall by Oasis (?0.99/€1.49)
To read more of the post and Download, click here!
The feral fury rages on as Activision Publishing, Inc. (Nasdaq: ATVI) announced today that X-Men Origins: Wolverine Uncaged Edition downloadable videogame content is now available for the Xbox 360 and PlayStation 3 computer entertainment system. Inspired by 20th Century Fox's X-Men Origins: Wolverine, in theaters everywhere, players can now download the Weapon X Arena, a level composed of four unique combat simulators, from Xbox LIVE? Marketplace for 800 Microsoft Points and from the PlayStation Store for $9.99.
Custom Combat Arena
Gamers can spawn any combination of small and large enemies to face combinations not available in standard gameplay, from hordes of grunts they can cut down in seconds to a complex mix of enemies, including a Sentinel Prototype, Jungle Grappler, Machine Gunners and more.
Ladder Challenge
Once players have encountered all enemies in the game, the Ladder Challenge room unlocks, presenting gamers with a preconfigured challenge. Enemy types and numbers start small and ramp up, flooding the room for fifty waves of increasingly difficult combat challenges.
Environmental Simulator
This room includes all the unique environmental weapons in the game, including broken tree branches that can be used as spears, forklift skids to throw enemies toward and computer consoles into which players can smash enemies—to name a few.
The Weapon X Arena also contains a bonus room with heightened enemy reaction effects.
The X-Men Origins: Wolverine videogame is rated "M" (for Mature) by the ESRB on Xbox 360 video game and entertainment system, and PlayStation 3. For more information and exclusive updates about the X-Men Origins: Wolverine videogame, visit www.uncaged.com.
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Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that the grisly survival teen horror title Obscure: The Aftermath is coming to the PSP go Portable Game System and will be available for download when the system launches this fall.
"We are thrilled that this critically acclaimed title will be available for the PSPgo when the system makes it debut," said Rogier Smit, Executive Vice President of Playlogic. "Our talented team has crafted the game to fit the unique co-op capabilities and controls of the PSPgo while also maintaining the exciting gameplay and stunning graphics featured in the original console versions."
Obscure: The Aftermath, the sequel to 2005's acclaimed survival horror game Obscure, picks up two years after the terrible events at Leafmore High, following the few teens who survived being trapped inside their school, hunted by monsters and their maniac headmaster. Hoping to put the past behind them, the kids start college at Fallcreek University , but soon discover all is not well as strange black flowers appear all over campus. While experimenting with these flowers, a dangerous substance is discovered that induces hauntingly vivid dreams. Soon the survivors find themselves fighting for their lives—and their sanity—as their nightmares become a horrible reality.
Game features include: Six individually developed characters, all with their own unique skills; Unique co-op mode; second player can join in or drop out at any time; Highly detailed and rich 3D environment; Huge variety of weapons and horrifying monsters; Stunning soundtrack performed by the Boston String Quartet and the Paris Opera's Children's choir; User accessible playlist of the musical tracks and FMV cutscenes; Stunning storyboard, artwork and concept art galleries.
Obscure: The Aftermath is rated "M" for mature by the ESRB. For more information about the game or Playlogic, please visit www.playlogicgames.com.
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Android version 1.0
it is a shell, for who did not know a shell to it is xmb an alternative with more functions.it is written in LUA for PSP with graphic similar to the operating system of google for mobile phones.I have constructed, return0000 using all my experience in field after nearly un' year by now of experimentation and search from BETA 1 they have been brought many modifications, changes above all in technical field, as an example in the loadings, and the weight of the package the new features are: - System of modernization, is possible to unload modernizations for android directly from psp - Notes, where it is possible to write small notes, type numbers of I telephone, addresses etc… - Calendar (not still available), is possible to fix appointments, events etc… - Calculator, is possible to execute simple operations, for the time being only (multiplication, division, addition, removal) - Internet, Internet section applications - possibility to approach the browser - windows live messenger - facebook mobile - weather - medium share (not available), where it is possible to share multimedium - Wikipedia - Apps zones (not available), where it will be possible to unload additional applications for Android on purpose - update, in order to dawn android - section music, formats: mp3 - section photo, formats: png, jpg, bmp (bug), GIF (bug) - iso hb, formed: pbp, iso, cso, psx - usb: ms, flash0, flash1, flash2, flash3, umd - formulations, where it is possible to settare graphical and system language - dumper, possibility to execute backup of, rescues, flash0, flash1, umd - contacts, possibility to add contacts, and information on persons - kai world (not available), possibility to execute tornei - prompt (not available), possibility to execute commandos all the lacking bug or applications will come inserted or added through update via android l' clock by now has become the hated bug more from all, but I will make it seriously this time, I will engage myself to make it: asd: Credits: rinnegatamante deddino_94
Download and Give Feedback Via Comments
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Heres just a fun little game I coded in C/C+ a while back while I was bored. Its nothing extravagant but its kinda fun and people keep telling me I should release it. Well here it is for all of you to enjoy. Bush Shooter 2008!
Download and Give Feedback Via Comments
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We've seen our share of PSP mods in the past -- it sure seems like everyone has an opinion on how to improve the thing. Acidmods.com member Folklord36's innovation has been to place the device in a clamshell scrounged from a Joytech Visor. But the pièce de résistance? The working keyboard, which once belonged to an Xbox 360 Chatpad. This is a hack in progress, so we can expect to see this guy become even more refined in the near future. That said, there's been lots of work done here: speakers moved, LEDs installed in speaker holes and triggers, and of course the case itself. Kudos, our man. Kudos.
It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer.
Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...
Well, that didn't take long, now did it? Right on the heels of the UK announcement, Pioneer's trifecta of Profile 2.0 Blu-ray decks -- the BDP-120, BDP-320 and pictured BDP-23FD (known as the BDP-LX52 in European trim) -- got their official US intro to the tune of $299, $399 and $599, respectively. The specs from the January peek at these models remain intact, but covering three price brackets requires some points of differentiation; in this case provided by various video processing magic, onboard persistent storage for the BDP-320 and BDP-23FD, and missing 7.1-channel analog outs on the BDP-120. Oh yeah, and you just know that the BDP-23FD gets that swank Elite badging.
We just sat down for an interview with Sony's John Koller, who among many other interesting tidbits and factoids (more on those later) assuaged fears that our giant UMD library would be entirely forsaken. While light on details -- they're still figuring it out, he said -- there will be a "good will" program by which owners of current disc-based titles will be able to obtain digital copies for use on the PSP Go -- "a set number of titles for a set period of time," to be exact. He couldn't confirm all games, or at least all your personal collection, would be transferrable -- that might have to do with the number of digitized games they'll have at launch, which will be at least 300 but not the whole back catalog -- but despite calling it a short-term program he did say, should you receive a new UMD game later down the line, you should still be able to make the digital transfer. As for price, we're still looking to confirm something there, but they wouldn't be putting so much effort into the program if it wasn't at least for a discount, if not free.
If you happen to like your discs, Koller said UMDs aren't going by the wayside so long as the PSP is still around, but he expects digital to start taking an increasing share. Looking to the future, he confirmed all first-party titles and most third-party titles (by the developers' own volition, not a mandate) will be available as digital downloads day and date with the UMD hard copies, and yeah, despite the reduced shipping and manufacturing costs, it'll be for the same price, too.
David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3.
Those lucky Japanese people have been able to download the original Metal Gear Solid via PSN for ages, and now it's finally coming to the west.
Konami has officially confirmed it will release "the game that started it all" (if you don't count the MSX games before it) on PSN on June 18th, for $9.99.
There's no word on a UK date yet, but we're crossing our fingers that we get it on the same week. the same just happened with FFVII on the PSN.
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Sony America marketeer Peter Dille claims that development kits for the motion-sensing PS3 wand have already been sent to third-party studios and the technology is further along than we thought.
"We're a little bit past the research phase," Dille told GameSpot, countering Microsoft's E3 announcement that Project Natal dev kits are being sent to developers this week.
"We're having conversations with the third-party community. The dev kits have started to go out to the third parties as well. They're working on the tech. They couldn't be more excited about it," Dille added.
But for all their posturing, neither company has yet provided a solid date for either technology. That Microsoft has a final product rather than prototype and at least one game suggests Project Natal may arrive first.
First behind Nintendo, of course, which launches the Wii MotionPlus accessory on 12th June. WMP adds a gyroscope to the Wiimote, which takes the controller to a maximum six degrees of motion-sensing freedom.
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Ubisoft's head of marketing in the UK, Murray Pannel, has told GamesIndustry.biz that he feels Sony is facing a big challenge to become the dominant player in the country's next-gen platform landscape - but also believes that if the PlayStation 3's value and price proposition is right, the brand still has a huge appeal.
Pannel, who spent over six years at Microsoft marketing the Xbox and Xbox 360, joined Ubisoft in March this year, and is happy, as a third party, to support all of the platforms increase installed base numbers in order to help his new company sell more games.
"So if I'm just looking at the UK specifically, we all know that Nintendo has done an amazing job, the 360 has solidified its position and is still doing well, and PlayStation I think would say themselves that they would have liked to have sold more hardware units," he said.
"Coming at it from a platform perspective, when I was at Xbox we never underestimated the power of the brand for PlayStation - despite the hiccups they had at launch, and the price particularly, there's still a latent demand for that product. And if they can get their value proposition right in terms of pricing and online, and a software line-up that's unbeatable, they're still a force to be reckoned with.
"But they will take a long time to even get their installed base up to that of the Xbox, let alone Nintendo's level, so they've got an uphill struggle in the UK.
"Obviously we support all platforms, and frankly, the more installed base you've got, the more games you can sell. So we'd rather have all the platform holders growing the IP as much as they can, so there are more people playing games that we can sell to.
"That's very much our hope, and we support all the platform holders where we can to push that, if that's exclusive games, or specific games for specific platforms to help drive those to new audiences."
Pannel was also confident that 2009 would be another strong year for the games industry, despite overarching economic conditions - but did query whether or not the market could sustain the kid of growth that it's seen in the past two years.
"It's certainly not going to decline," he said. "The question is, how long can it continue to grow at the rate of the last two years? I think the jury's out on that, but we're expecting a good year this year.
"Ubisoft has got some great titles, and if you look at the broader line-up there are some great titles as well - Square Enix coming in with Final Fantasy should be great, no doubt about it, and Assassin's Creed, Call of Duty... there's a lot of competition out there, and we'll all be looking eagerly to see what's coming when, but I enjoy the challenge - and there's plenty of consumers out there to appeal to, so we'll make sure we're getting our marketing, PR and product right to make sure they have a good time."
Namco Bandai has unveiled a beat-'em-up campaign mode for Tekken 6 at E3.
Think third-person action but with the characters of Tekken stomping around, battering enemies, unravelling a proper story and even using guns and giant robots as well as their assorted bag of martial arts attacks.
This Scenario Campaign can be tackled alone or online with a friend, and the further characters progress the stronger they will become.
Eurogamer TV has a video of the Scenario Campaign and it looks odd in motion; these characters with their clunky wooden legs and shuffles don't appear well-suited to open levels, exploration and crowd control.
But they are designed to go head-to-head, which they will - in destructible environments where players can be thrown through walls and floors.
Sony is selling the PS3/PSP port of Final Fantasy VII for GBP 7.99 / EUR 9.99 on the PlayStation Store.
The iconic PSone JRPG was confirmed for the West during E3 and is available to download now.
Also of note on the PS Store this week is a demo for Fight Night Round 4 and PSN puzzler Trash Panic, where rubbish falls from the top of the screen and must be rearranged and disposed of before the container fills. Check out our review.
PS3 and PSP videos from E3 are knocking about, and there's the usual swathe of Rock Band and now Rock Band PSP songs to bolster collections with.
Tokobot, for those wondering, struggles to justify the hefty 12 quid asking price. Our Tokobot review tells all.
PAL PlayStation Store update - 04/06/09
PS3 Games
Final Fantasy VII - GBP 7.99 / EUR 9.99
Trash Panic - GBP 3.99 / EUR 4.99
PS3 Demos
Fight Night Round 4 - Free
PSP Games
Tokobot - GBP 11.99 / EUR 14.99
Final Fantasy VII - GBP 7.99 / EUR 9.99
PS3 Game Content
MotorStorm Pacific Rift: Voodoo Signature Livery - Free
Resistance 2: Malikov, Grim skins - Both free
GTI Club+: Car Pack 1: GBP 2.39 / EUR 3.99
High Velocity Bowling: Don Carlos Caliente - GBP 0.79 / EUR 0.99
High Velocity Bowling: Milan Travelling - GBP 0.79 / EUR 0.99
Rock Band: Bonnaroo pack ("Wolf Like Me" by TV on the Radio, "Wilson (Live)" by Phish, "The Running Free" and "A Favour House Atlantic" by Coheed and Cambria, "Steady at the Wheel" by Shooter Jennings and "Shimmer & Shine" by Ben Harper and Relentless 7) - GBP 4.99 / EUR 7.99 (GBP 0.99 / EUR 1.49 each)
PSP Game Content:
Rock Band Unplugged: "Crushcrushcrush" by Paramor, "Feed the Tree" by Belly, "Gimme Three Steps" by Lynyrd Skynyrd, "Hysteria" by Muse, "Inside the Fire" by Disturbed, "Just a Girl" by No Doubt, ?"The Kill" by 30 Seconds to Mars, "Typical" by Mute Math, "Under the Bridge" by Red Hot Chili Peppers and "Wonderwall" by Oasis - GBP 0.99 / EUR 1.49
Sony is selling the PS3/PSP port of Final Fantasy VII for GBP 7.99 / EUR 9.99 on the PlayStation Store.
The iconic PSone JRPG was confirmed for the West during E3 and is available to download now.
Also of note on the PS Store this week is a demo for Fight Night Round 4 and PSN puzzler Trash Panic, where rubbish falls from the top of the screen and must be rearranged and disposed of before the container fills. Check out our review.
PS3 and PSP videos from E3 are knocking about, and there's the usual swathe of Rock Band and now Rock Band PSP songs to bolster collections with.
Tokobot, for those wondering, struggles to justify the hefty 12 quid asking price. Our Tokobot review tells all.
PAL PlayStation Store update - 04/06/09
PS3 Games
Final Fantasy VII - GBP 7.99 / EUR 9.99
Trash Panic - GBP 3.99 / EUR 4.99
PS3 Demos
Fight Night Round 4 - Free
PSP Games
Tokobot - GBP 11.99 / EUR 14.99
Final Fantasy VII - GBP 7.99 / EUR 9.99
PS3 Game Content
MotorStorm Pacific Rift: Voodoo Signature Livery - Free
Resistance 2: Malikov, Grim skins - Both free
GTI Club+: Car Pack 1: GBP 2.39 / EUR 3.99
High Velocity Bowling: Don Carlos Caliente - GBP 0.79 / EUR 0.99
High Velocity Bowling: Milan Travelling - GBP 0.79 / EUR 0.99
Rock Band: Bonnaroo pack ("Wolf Like Me" by TV on the Radio, "Wilson (Live)" by Phish, "The Running Free" and "A Favour House Atlantic" by Coheed and Cambria, "Steady at the Wheel" by Shooter Jennings and "Shimmer & Shine" by Ben Harper and Relentless 7) - GBP 4.99 / EUR 7.99 (GBP 0.99 / EUR 1.49 each)
PSP Game Content:
Rock Band Unplugged: "Crushcrushcrush" by Paramor, "Feed the Tree" by Belly, "Gimme Three Steps" by Lynyrd Skynyrd, "Hysteria" by Muse, "Inside the Fire" by Disturbed, "Just a Girl" by No Doubt, ?"The Kill" by 30 Seconds to Mars, "Typical" by Mute Math, "Under the Bridge" by Red Hot Chili Peppers and "Wonderwall" by Oasis - GBP 0.99 / EUR 1.49
Sony has announced SingStar: Take That for release on PS3 and PS2 later this year.
There's also going to be a Take That SongPack on the SingStore later this summer to celebrate. It's got five songs from the big version.
SingStar: Take That follows the boys from string-topped urchins to winter-coated men, stuffing in songs like Could it be Magic, Back For Good, Never Forget and Shine.
But who will you be? Boss-eyed Barlow? Mark? Robbie? The other two?
So far we've seen SingStar: Queen and SingStar: ABBA released. SingStar: Motown was announced at E3, and we're getting extra online community features this September.
Sony has announced SingStar: Take That for release on PS3 and PS2 later this year.
There's also going to be a Take That SongPack on the SingStore later this summer to celebrate. It's got five songs from the big version.
SingStar: Take That follows the boys from string-topped urchins to winter-coated men, stuffing in songs like Could it be Magic, Back For Good, Never Forget and Shine.
But who will you be? Boss-eyed Barlow? Mark? Robbie? The other two?
So far we've seen SingStar: Queen and SingStar: ABBA released. SingStar: Motown was announced at E3, and we're getting extra online community features this September.
Shadow of the Colossus in LittleBigPlanet? It's been done, but not officially. A new trailer, viewable after the break, found on the Media Molecule website suggests that official Shadow of the Colossus DLC is coming to the game next week -- maybe alongside some Ico stuff, as seen in the recently leaked image. It's unclear whether it's just costumes and props, or whether it'll be an MGS4-style pack, with levels and maybe an extra gameplay addition. We know what we're hoping for.
Despite its name, Playlogic is doing it best to ensure that its teen survival horror caper, Obscure: The Aftermath, is anything but hard to find. The publisher announced that in addition to the game's previously mentioned UMD release in September, the company will also release the Obscure sequel for download on the PSP Go this fall. A version for play on toaster ovens and other household appliances is also rumored to be in the works, though Playlogic representatives were not immediately available for comment.
After a development time that can only be described as comedic, Gran Turismo will finally be coming to the PSP this October. Here are some surprisingly honest screenshots.
Natsume plans on releasing five Harvest Moon games this year including Harvest Moon: Sugartown which was shown in their E3 booklet with a Q4 2009 release window.
Marvelous released this game in Japan this past March. Usually, Harvest Moon titles take more than nine months to crossover.
In Harvest Moon: Sugartown players grow crops, care for cows, and take part time jobs to save the village from a corporation trying to replace their home with an amusement park. Harvest Moon: Sugartown has multiple endings, but I doubt one of them will have the corporation taking over and cows running the roller coaster ride.
FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies. To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.
Ericard a few weeks ago released a new Beats of Rage Mod for the PSP/Dreamcast/GP2x, heres the release details:
Play as Zangief in his mission to huntdown Shadowloo.
In order to save his own country, Zangief must defeat the crime leaders.
Although Zangief works alone, there were total 3 army of RAF is ready to serve their leaders.
An addition games from Hungryman, the author of the games: Double Dragon Advance.
10 MODES AVAILABLE:
[RED CYCLONE ZANGIEF]
Play the storyline of Zangief
[LEGACY OF PYRON]
Play the storyline of Pyron
[DOUBLE DRAGON ADVANCE CROSSOVER]
Play Zangief in Double Dragon Advance
[STAGE SELECT]
Select Stages from RCZ
[PLAY DOUBLE DRAGON STAGE]
Select Stages from Double Dragon Advance
[ONE TOKKEN MODE]
Beat all the challengers in Street Fighter Mode
Madgear has released a new Beats of Rage Mod for the PSP/Dreamcast/GP2x, heres the release details:
Yo, this is my second mod. Double Dragon: Unleashed. Special thanks go to Mr.Q and Hungryman.
features:
- Choose from Billy or Jimmy
- Boss Rush is available from the beginning
- Enemies from mods: Double Dragon Advance and Return of the Double Dragon
- Stages from mods: Double Dragon Advance and Return of the Double Dragon
- 9 missions
As previously announced, Harmonix Music, the leading developer of music-based games, and MTV Games, a part of Viacom's MTV Networks, (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts Inc. (NASDAQ: ERTS), will offer 12 tracks from Iron Maiden, one of the world's most successful rock bands, June 9 in the Rock Band Music Store of downloadable content for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and the Wii system.
The release of these downloadable tracks coincides with the U.S. release of Flight 666 on Blu-ray and DVD as well as a double-CD soundtrack album and limited edition double-vinyl picture disc. Flight 666 documents the first leg of Maiden's legendary SOMEWHERE BACK IN TIME WORLD TOUR, which took them 50,000 miles around the planet, playing 23 concerts on five continents in just 45 days. One of the stars of the movie is the band's customized Boeing 757, Ed Force One, which carried the band, all their crew and 12 tons of stage equipment and was piloted by Maiden vocalist Bruce Dickinson, a fully qualified and active Airline Captain with Astraeus Airlines.
Live recordings of "Aces High," "Hallowed Be Thy Name," "Fear of the Dark" and "Iron Maiden," featured on Flight 666, are among those available for download in the Rock Band Music Store June 9. The other eight songs were among those featured on the band's Somewhere Back in Time World Tour during the first leg of which Flight 666 was filmed. This will mark the first time master recordings from Iron Maiden have been made available on Rock Band games.
"Fans have been asking us to do something with Rock Band for some time, and this seemed to be a perfect opportunity," said Maiden manager Rod Smallwood. "Our recent Somewhere Back in Time tour was perhaps the most enjoyable one we have ever undertaken and certainly the most successful with almost 2 million people catching the shows around the world. So it just seemed a good idea to make some of the songs we played available now so fans can play along with the band on the tour. Then we shall see if they can keep up with the band!!"
(All tracks are original master recordings)
Track / Album
"Aces High (live)" Flight 666 (2009)
"2 Minutes to Midnight" Powerslave (1984)
"The Trooper" Piece of Mind (1983)
"Wasted Years" Somewhere in Time (1986)
"The Number of the Beast" The Number of the Beast (1982)
"Run to the Hills" The Number of the Beast (1982)
"Can I Play With Madness" Seventh Son of a Seventh Son (1988)
"The Clairvoyant" Seventh Son of a Seventh Son (1988)
"Powerslave" Powerslave (1984)
"Hallowed Be Thy Name (live)" Flight 666 (2009)
"Fear of the Dark (live)" Flight 666 (2009)
"Iron Maiden (live)" Flight 666 (2009)
The Iron Maiden tracks will be available for purchase as part of the "Iron Maiden Pack" or as individual tracks for Xbox 360 and PlayStation 3 system. These tracks will be available for purchase as individual tracks only for Wii.
Release Date: Tuesday, June 9, 2009
(Xbox LIVE Marketplace for Xbox 360 and in-game Rock Band 2 Music Store for Wii)
Thursday, June 11, 2009
(PlayStation Store)
** Dates for Rock Band game tracks are tentative and subject to change **
Price: $1.99 (160 Microsoft Points) for Xbox 360 per track
$19.99 (1600 Microsoft Points for Xbox 360) for "Iron Maiden Pack"
$2.00 (200 Wii Points) per track
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Sony Computer Entertainment promised at this year's E3 event that the dreadful dearth of classic PlayStation games for download to PS3 and PSP would finally be coming to an end with new releases in the coming weeks and months, and it looks to be that they meant it. This week alone, PSone fans have been able to download and re-enjoy Final Fantasy VII, Medal of Honor and Street Fighter Alpha 2, and on June 18th the acclaimed Metal Gear Solid will grace the PlayStation Store.
But has this all this PlayStation classic activity been hooey and applesauce to cash in on the excitement of E3? Not likely. This week, Sony and its publishing partners have registered with the ESRB six more titles for release on the PlayStation Store -- none reach the heights of a FF VII or MGS (and the fact that a game is rated by the ESRB does not necessarily mean that these games will actually be released any time soon,) but the fact that there's so much activity surrounding PSone classics can only be a good thing for those of us hoping for more and better classic games to buy on the service. Here's a list of the six new games listed as evaluated by the ESRB this week:
Contra Legacy of War
Dead in the Water
Ford Racing
Mobile Light Force -- aka Gunbird & Castle of Shikigami
Spec Ops: Airborne Commando
XS Junior League Soccer
Sony Computer Entertainment promised at this year's E3 event that the dreadful dearth of classic PlayStation games for download to PS3 and PSP would finally be coming to an end with new releases in the coming weeks and months, and it looks to be that they meant it. This week alone, PSone fans have been able to download and re-enjoy Final Fantasy VII, Medal of Honor and Street Fighter Alpha 2, and on June 18th the acclaimed Metal Gear Solid will grace the PlayStation Store.
But has this all this PlayStation classic activity been hooey and applesauce to cash in on the excitement of E3? Not likely. This week, Sony and its publishing partners have registered with the ESRB six more titles for release on the PlayStation Store -- none reach the heights of a FF VII or MGS (and the fact that a game is rated by the ESRB does not necessarily mean that these games will actually be released any time soon,) but the fact that there's so much activity surrounding PSone classics can only be a good thing for those of us hoping for more and better classic games to buy on the service. Here's a list of the six new games listed as evaluated by the ESRB this week:
Contra Legacy of War
Dead in the Water
Ford Racing
Mobile Light Force -- aka Gunbird & Castle of Shikigami
Spec Ops: Airborne Commando
XS Junior League Soccer
Hello everyone, this week was a break for me in creating my operating system and was able to c me and a little lua on psp, I took the opportunity for a homebrew that will soon be adapted for ds: 2DEarth
The concept:
You direct a character that can cursor through its added elements on the card and climb mountains, ect .... But the game is primarily a game engine and management of advanced animation and maps coded in lua OOP (Object-oriented programming), the code is quite simple to understand, I have not used metatble. You can add your characters by copying sprites of characters (in RpgMaker Xp) in the file: data / characters /
You can also create your map, create a map in the map. View intro.map file to understand how it works.
Keys:
X: a file on the map
L: change element
Direction buttons to direct the personal
pad: move the cursor
Tip: do not touch a square or triangle, because its down your mana
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As announced yesterday morning from the French-speaking children of PSPGen, was finally released Custom Firmware 5.03GEN-A for Homebrew Enabler, which will allow PSP-2000 TA-088v3 and the latest PSP-3000 for launch homebrews and backup of your UMD .
More news in full.
UPDATE: there are problems with the holders of PSP-2000 TA-088v3 using the Custom Firmware Enabler. We will keep you informed of any updates.
Installation:
Quote:
.: Install:.
Note: 'must have the official firmware 5:03 installed on your PSP and ChickHEN R2. Refer to the guide in the Tutorials
- Extract the contents of the desktop
- Connect your PSP to your PC via USB cable and start the USB connection
- Start the file-LAUNCH ME
- Choose the model of PSP in your possession
- Check the option FULL and select YES in the Install PSP
- Select the units that have been allocated your PSP
- Click Start, and will copy the necessary files on your Memory Stick
- Disable the USB and then
- Go to Games / Memory Stick and run the application INSTALLER-LOADER
- Then get a screen with several options:
• QUIT
• flashing or on the console
• to launch the Custom Firmware
- Since this is the first time you run it, the press or flashing on the PSP forms for the CF
- Then press to initiate the CF
- Enjoy
.: Note Post-installation:.: Once installed, then to start the Custom Firmware is just press the button.
.: 5.03GEN characteristics of CF-A:.
- Compatible with PSP-2000 TA-088v3 and PSP-3000
- Start of PS1 games
- Launching of ISO / CSO
- GEN VSH MENU available
- Access to Recovery Mode (which has still some bugs)
- Access to PSN
.: Functions of the Recovery Menu:.
- Toggle USB (running)
- Configuration:
• Skip Sony Logo (not working)
• Hide Corrupt Icons (not working)
• Game Folder Homebrew (working)
• Autorun EBOOT (working)
• Fake Region (working)
• Use VSH menu (working)
• XMB USB Device (functioning)
• USB Charge (working)
• M33/GEN Network Update (working)
• Use Version.txt (working)
• MAC Address Hide (working)
- Game Categories (working)
- Reboot with OFW (not working)
- Run program at advanced Menu
- Advanced CPU SPEED
- CPU SPEED Plugins
- Plugins registry hack
- Registry hack suspend device
- Suspend device reboot in firmware officiel
- Reset system quit
.: Note to the Recovery Menu:.: Some options are not working, others are not assigned properly.
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Phantom Brave: We Meet Again will have a dual voice option, a feature many Siliconera readers seem excited about, but what about Sakura Wars: So Long, My Love? Nao Zook, Public Relations Manager at NIS America, says “we want to have the Japanese voices.”
The Sakura Wars series is known for including famous voice actors. Sakura Wars: So Long, My Love is no exception. “We’re trying our best,” Jack Niida, Marketing Manager, says hopefully. “It’s kind of like having a Hollywood star in a video game.”
Sega tried to bring Sakura Wars to North America before, but the game was halted during the concept approval process. When NIS America was able to get a green light for Sakura Wars Sega offered NIS America the rights to publish Sakura Wars: So Long, My Love in North America.
Sakura Wars: So Long, My Love is scheduled in North America on the PlayStation 2 and Wii this fall.
masterderico has released a new BOR mod for the PSP, heres his release details:
Featuring:
- Sprites by SEEP.
- Music By SEEP.
- Beat Em Up old Style!
- Ispirated by SNK,Technos and old schools of beu!
- All cast of Art of Fighting.
- Various Gameplay: Platform Stage,Racing,Traps,Armies,Action...
- 4 Modes: Arcade,Mission,Nettou e Densetsu!
- 99 Stage.
- 10 different pallets.
- 16 bits color.
- Personal scenes.
- Animated Stages.
- 4 players on Arcade Mode.
- 3 different Branchs in Arcade e Nettou Modes.
- Personal Movelist for every characters!
IMPORTANTE: Potete fare pubblicita'a questo gioco ma e'vietato caricarlo nei vostri siti.
IMPORTANT: You can advertise this game, but it is PROHIBITED to upload in your site.
AVVERTENZE:
Si consiglia di usare la PAK di Ryuko No Ken Nekketsu esclusivamente in questa
versione del OpenBor(v2.2068);visto che il gioco e'stato creato e testato
esclusivamente in questa versione.
Si consiglia di impostare nel menu'lo Scale Video 2X (640 x 480)
Potete usare il materiale del gioco per le vostre creazione a patto di contattarci
tramite E-Mail( -seep-@libero.it ) e di fare riferimento a noi nei crediti.
Ci Sembra il minimo.
WARNING:
This Pak is only tested on Openbor(v2.2068)version.
It is advisable to set Video 2X (640 x 480).
you can use our material, but you MUST THANKS in loans. There seems correct ...
Buttons:
(Only for 1P).
Frecce Direzionali/arrows = Muovere il personaggio/Move the character
A = Pugno/Punch
D = Calcio/Kick
F = Salto/Jump
S = Scappa verso su/Dodge Up
Z = Scappa verso giu'/Dodge Down
D+F = Carica/Charge
Invio = Inizio/Start
F10 = Chiude la finestra di gioco/Close th Game
F12 = Scatta una foto/Snapshots.
Esc = Esci/Exit
Per le mosse leggere il blocconote Movelist.
For the moves read the Movelist Notepad.
DATI GENERALI/DATABASE :
Titolo Originale: Ryuko No Ken Nekketsu
Sprites: S.E.E.P.
Music: S.E.E.P. , SNK , TECHNOS .
programmers : S.E.E.P.
Engine : OpenBor(WIN)
Players : 1/4
Release : 2009
Language : Italian/Inglese
License : Freeware
Version : 1.0
E-Mail : -seep-@libero.it
Site : http://seeproduction.blogspot.com/
Movelist:
Spoiler!
----------------------------------------------------------------------------------------------------------------------------
MOVELIST RYUUKO NO KEN NEKKETSU : SEEP 2009 - http://seeproduction.blogspot.com/
----------------------------------------------------------------------------------------------------------------------------
RYO SAKAZAKI :
Ko ho ken down,forward + P
Flyng Ko ho ken down + P -in the air-
Koho forward,down,forward + P
Zanretsuken down,down + P
Hien shippuukyaku back,forward + K
Hao sho koh ken down,forward + K
Ryu geki ken down,forward + P
Rolling attack forward,forward + P
Flyng heat back,forward + K
Ryuga forward,down,forward + P
spirit kick down,down + K
Haoh sho koh ken down,forward + K
Koho ken down,forward + P
Zanretsu ken down,down + P
Hien shipuukyaku back,forward + K
Kyokugen throw back,forward + P -near the enemy-
Shoran kyaku down,down + P
Hao shoh koh ken down,forward + K
Kasane ate down,forward + P
Raiho hoh forward,down,forward + K
Burning kick forward,forward + K
Todoh lightening blast back,forward + P
Cho kasane ate down,forward + K
Revolving rod back,forward + P
Electric attack down + P in volo
Decisive impact down,forward + P
Middle impact TT down,down + K
Lighting kick back,forward + K
Hyper tonfa down,down + P
Quick back knucle down,forward + P
Fuusutoritto down,forward + K
Gebartigar oben down,down + P -near the enemy-
Shadow kick back,forward + K
Byurufe down,down + K
Jikkotsu forward,down,forward + P
Jirai shiri kun back,forward + K
Divine wrath down,forward + K -near the enemy-
Flyng butt strike down,down + K
Kyuko ogi randa kun down,forward + P
Mongolian wall of spirit down,forward + P
Mongolian tornado dive back,forward + P
Mongolian throw down,down + P -near the enemy-
Fire tackle back,forward + K
Rengeki ken kyaku down,forward + K
Knucles of fury down,forward + P
Super drop kick back,forward + K
Jack the dynamite back,forward + P
Brain shock down,down + P
Super hip attack down,forward + K
The hundred blows of hurt down,down + P
Hundred gale back,forward + K
Drain life down,forward + P -near the enemy-
Flyng monkey slice down,forward + K
Steel talons back,forward + P
Ryuejin down,forward + K
Ninja concealer down + P -in the air-
Wild bull gore down,down + -near the enemy-
Shinobi kakure down,forward + P
Zankubi toh forward,down,forward + P
Tohshin shoh down,down + P
Mega smash down,forward + P
Overdrive attack back,forward + P
Spiral leg bomber down,down + K
Atomic smasher forward,down,forward + K
Mega smasher down,down + P
Lighting cross down,down + K
Ground blaster down,forward + K
Drum shot down,down + P
Cross diving back,forward + P
High lift throw forward,down,forward + P
Spinning lancer back,forward + K
Blaster wave down,forward + P
Shadow run back,forward + P
Dragon blow down,forward + P
Dragon god back,forward + K
Koho forward,down,forward + P
Shin zanretsuken down,down + P
Haoh shoh koh ken down,forward + K
Dance of mayhem down,down + K
Spinning sword back,forward + P
Turning edge back,forward + K
Dive sword down,forward + P
Turning stab down,down + P
Blaster wave down,forward + K
Vision cutter down,down + K
Red shoulder back,forward + P
Orbit toss back,forward + K -near the enemy-
Blackout down,forward + P
Burning fog down,forward + K
Freeze fog down,down + K
Ulra blackout down,down + P
Reppuken down,forward + P
Violent reppuken down,forward + K
Shippuken down + P -in the air-
Explosion ball down,down + P
Tomoe nage forward,down,forward + P
Hishou Nichi Rinzan back,forward + P
Deadly rave down,down + K
The PCSX2 Team have released a new public beta of their PS2 Emulator for Windows:
Pcsx2 beta 1329
Changelog
- Microvu added as an additional cpu option. To use it, enable both the new options in the cpu tab. Expect problems.
- Quite some work on vif, gif and path 3. Quite a few of the games that had problems with 1190 due to this should now work.
- Increased the EErec's stack memory from 64k to 128k, since there's no reason to be frugal there anymore
- Improved the cpu speed/ghz detection. It should be a bit more accurate, and is faster (pcsx2 startup times are near instantaneous now)
- Some emitter changes
- Some general cleanups to vtlb's memory protection and recompiled block
integrity checking systems.
- Usual code cleanups and optimizations
Known issues:
Front mission 4 hangs
Ar tonelico 1 hangs
Many Gust games show black screen (ar tonelico 2, atelier iris 3...). To solve, press F1 when that happens (yeah, random... but hey it kinda works)
Enjoy
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This newer spoofer supports the version 5.03 and 5.05 in addition to 5.00 and 5.02. No other features have been added. Readme:
[Davee's Unlimited Character Version and Mac Spoofer v3]
Changelog v3:
- Added support for 5.03 and 5.05
Changelog v2:
- Fixed Error where ASCII wasn't correctly terminated.
[What is this?]
This is a spoofer (aka faker) for the information found in the XMB->Settings->System Settings->System Information. This version supports the firmwares of 5.00 and 5.02 and includes spoofing of both System Version and Mac Address. So you can personalize the XMB Information for whatever you need, including your own imaginary "8.32342 0xDEADBEEF" firmware and matching mac address.
[Changes from v1]
- Automatic detection of character set (Ascii/ansi or Unicode*)
- Added 5.02 GEN-A support
- Added Mac Address editing
[Install]
Copy the "version_spoofer.prx" to the "seplugins" folder on your MEMORY STICK and add a line to vsh.txt (or create one within seplugins folder) and add the line "ms0:/seplugins/sysconf_spoofer.prx 1" and then make a "spoofversion.txt" and/or a "spoofmac.txt" in seplugins folder. Within these, write your hearts desire; with either ascii (normal text) or Unicode* (special characters). Reboot your PSP, and be amazed at your system information.
[Developers]
Source code is included, if you have any questions, post in the relative thread(s) for this applications, I'll get back to you as soon as possible.
This is the Open Edition USB driver (rev. eng. with pspdecompiler). Maybe now it will be possible to transform the PSP in a HID device (a joystick for example)
There's not much of an update but I thought you guys would like to see my very early framework of the town/overworld. There are very little collisions defined so when I mean early I mean early. It only took 4 hours, thats how early so don't expect much. Though I'm happy with it because I think it feels like final fantasy. I think it feels good. I also fixed a problem in the battle system where you couldn't pick who you wanted to attack with magic. Now you can pick who, not that it matters to the player at this point.
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alex_e Just released his final version of flash spacer. For you guys who dont know what this handy application does, Flash Spacer free's up some flash space in your PSP flash memory. This is handy for users who have the PSP100 in which the internal memory is limited to a measley 32MB. Flash Spacer has its final release with all these features:
Dumps flash0 upon entry to later restore if needed.
Allows to create a raw dump of your Lflash (flash0 , 1 and 2")
Remove the DIC directory (asian fonts), Location Free Player and the built in web browser.
Restore's flash2 files (PSN details).
Install a custom flash0 XMB.
Flash a custom gameboot.
Restore the original Sony gameboot.
Remove the Rss.
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Homebrew developer dan369 released his homebrew application early this this morning. The feature's of this ported classic consists of, from the developer:
-my own little animation function (taken from a mini - animation lib I made)
-Most of the classic animation is there (the walking, jumping etc. )
-Breakable blocks (brick)
-Solid blocks
-Question mark blocks (do change to solid if you collide no coins yet though)
-Jumping blocks (isn't the same as in classic Mario with the spring though)
-Uses a Tile map system
-Has Gaps in the floor as-well like classic Mario games
-Has the scenery from classic Mario games (including clouds, bushes etc.)
-Better graphics (doesn't use the classics Mario 8 bit gfx)
Note: Remember this is only a demo, certain things in-game will be changed/added as soon as i can get round to it. This only has 1 level which is a re-make of the first Mario level in Super Mario Bros. for the NES. I have also made a level-editor for this but right now it isn't 100%. Also the system for added custom levels hasn't been done yet.
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This program will allow your psp to load faster and run smoother.
the way the program works is it changes the settings so instead of loading everything on your psp at once it loads the different parts up as you use them.For Example : No need to have the video player loaded up if your not using it right?
There you go, psp goes faster now.
Completely Safe and safe to use with all current firmwares. It has not been tested on HEN yet but I know it is completely safe to use.
This is only the first release and I will be adding to it. At the moment you get about a 8-10
percent speed-up but I hope to get that up to at least 50%. Enjoy!!!
Installation.
Put the memory manager folder into your game folder and run.
Happy Times ?? Take the Battery OUT! :-P
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Changes in beta 3:
==================
+ Added in the config a function to view the day left or right
+ Supported PSP 3000 with 5.03 GEN-A
+ Added more support:
– 3.80 M33
– 3.90 M33
– 4.01 M33
– 5.03 GEN-A for HEN
+ Fixed the slow bug
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The Code Tactics team have released v0.04 of the 3D helicopter shooter, Apollonia.
Quote:
Features
* Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
* Player profiles - Player names and data can now be saved to a database.
* Enhanced particle effects -ÊThese are used for missile impacts and bullet to ground impacts.
* Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
* New Apache model.
* Ingame messages can be printed to the HUD.
* Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
* Three new missions.
* Friendly tanks.
* Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
* Post mission score board -ÊThe score board summarises statistical data of a just completed/failed mission.
* New Ammo and Health display on the HUD.
* The player helicopter can start some missions airborne.
* New factory building.
* Existing buildings have been scaled more accurately.
* Tweaked existing missions so that the player is less likely to be overwhelmed.
Under the Hood (for your interest)
* Particle Engine, Terrain and rendering optimisations.
* Splash Screen fixes.
* You can now shoot through destroyed buildings so that units inside them can be hit.
* Using the sqlite database for player data.
Known Issues
* Sometimes there is incorrect textures loaded (very elusive).
* Three Player Profile limit.
* High memory usage. Beware of too many PSP background processes.
* Suspend mode not supported.
* There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
* Slow load times; about 8 seconds (minus Sony logo).
* Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
This release has been a really tough one and has had a stupid amount of hours spent on it.
We have a huge amount of stuff planned for this game; the addition of sqlite support opens up huge RPG possibilities. In the meantime, I hope you enjoy v0.04.
As always, I'd like to thank those amazing hackers out there that allow us less hacky people to make something that is all-time-consuming. We also welcome any ideas or feedback you would like to share.
Enjoy
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Confession time: we weren't exactly charmed by Sony's PSP Go when Sony made the thing official. It's not that we're particularly fond of UMD (quite the contrary as a matter of fact), rather we found it a little hard to stomach a slimmer device that offers nearly the same hardware as its predecessor, swapping an optical drive for more storage, yet will cost nearly twice as much. Factor in the cost of all new accessories and things get even less appealing, with confirmation that the Go lacks a standard mini USB port on top, meaning things like PSP keyboards and Sony's GPS accessory are on a fast-track to obsolescence. Even current A/V cables and chargers won't work thanks to a new multifunction port on the base -- but Sony will be quite happy to sell you new ones. Is this the price of progress, or an attempt to boost profit margins? It's not good news for gamers, regardless.
Boss Ben Feder speaks of his confidence in Sony and the support they will offer PS3 exclusive Agent
Take 2 Interactive and Rockstar president Ben Feder has been waxing lyrical about platform holder Sony in the wake of the news that upcoming title Agent will be a PS3 exclusive.
“The trade-offs a publisher will typically make is, if you're platform-agnostic, you get a larger installed base,” Feder told GameSpot. “You're platform exclusive when you get the right kind of support from first parties.
“At this phase in the cycle, when you're trying to launch a new franchise, exclusivity can really help you launch the franchise. It can give you the kind of platform that you need to start exclusive, start in the right kind of way with the right kind of partner. Exclusivity does work.
“I have a lot of confidence in Sony. I have a lot of confidence in their ability to lead the market, as they always have. Their console is a terrific platform to be developing for, and Agent is a great testament as to our belief in what that platform can do, and what they can do with us as part of a partnership.”
Agent is currently in development at Grand Theft Auto IV studio Rockstar North, and whilst little is known of the title as of yet, its pedigree alone already makes it a must-watch title.
“We think Agent has the potential to be yet another great Rockstar North franchise title,” Feder added.
“It's the Houser Brothers and Rockstar North. It's the A team working on a triple-A title. I think the subject matter, the characters, the story, the environment, the background – all the elements are there. It's such a rich environment to play in.”
Sony’s handheld enterprise transformed to allow cheaper development on smaller, casual and niche titles
Sony has transformed its entire outlook on PSP development in a bid to broaden the range of titles available on PSP consoles, to provide its PSP Go system with its own identity, and ultimately to establish a direct rival to Nintendo’s 100 million-selling rival handheld, the Nintendo DS.
Sony recently released a company statement centred on two key objectives; that PSP development should be cheap, and that the PSP should be hosting a catalogue of niche indie titles as well as casual games for broader audiences.
The measures are a far cry from the reputation the original PSP once established; being a handheld that offered watered-down PS2 titles which, while still a technical feat, were often considered too bloated and unfocused for the commuting gamer.
Meanwhile, the platform holder has seen its rival Nintendo dominate the handheld market with cheap titles that are dedicated for a handheld audience.
With a tiny development team, a small budget and a slim timeline, Nintendo managed to deliver Brain Training; a divisive game that has nonetheless sold many millions of copies.
This is the market that Sony is calling for its fleet of partners and developers to enter, arming each with budget-priced dev kits and test kits. On top of this, the micro-sized PSP Go is positioned as a less intimidating, carefree system for the digital age, clearly designed with Nintendo’s casual DS audience in mind.
At E3 Sony announced that it has made a staggering 80 percent price cut in PSP dev kits, with models DTP-T2000A and DTP-T2000 now both priced at $1,500 in North America and €1,200 in Europe.
Develop has today reported that Sony will also be cutting its test kit costs to €800 and $1,000.
But the company’s new plans to replicate Nintendo’s success does not end with price cuts; Sony will also be providing a free add-on to its SDK in the shape of ProDG, a programming tool which Sony states is held in high regard among developers.
In its written statement, the company makes its ambitions abundantly clear; “to support a broader range of developers and publishers” and “to create varieties of small software titles”.
Beyond these measures Sony has also implied, slightly ambiguously, that it aims to further streamline the development process for PSN titles – “from license agreement to publishing” – for its “small, download-exclusive software titles.”
The aim again is clear: “more casual, exciting and attractive content to be made available for the ever-growing PlayStation Network”.
Infinity Ward has clarified that Modern Warfare 2 is meant to be a direct sequel, which a first for the Call of Duty franchise.
Speaking to MTV Multiplayer, IW community speaker Robert Bowling said the name Modern Warfare 2 was picked to illustrate just that.
"This is a direct sequel to Call of Duty 4: Modern Warfare. That is what we are trying to get across to our audience. It's not just another one in the Call of Duty franchise," he said.
"This has never happened in Call of Duty before. They're typically their own campaigns and totally unrelated to the previous one. This one, is indeed a direct sequel and we just want to make that clear."
Modern Warfare 2 launches for PC, PS3 and Xbox 360 on 10th November.
Tecmo has whipped the wrappers off PSP action game Undead Knights, which is set to launch this autumn.
Undead Knights casts players as evil heroes Romulus, Remus and his wife Silvia who each makes a pact with a demon to be resurrected after being murdered for speaking out against the Queen.
Not only are they walking and talking again, but they've been granted the power to resurrect their own army of 10 zombies from fallen enemies - even boss characters - to do their bidding. They can be clumped together to form ladders or bridges, or thrown at larger enemies to cling-on and weigh them down.
Romulus, Remus and Silvia are no slouches in battle themselves and are played interchangeably as the campaign unfolds in typical third-person hack-and-slash style.
Ad-hoc multiplayer for four friends will be supported and feature a variety of modes including zombie tossing deathmatch, which sounds novel.
Heavy Rain is not your typical game -- the experience promises to change and morph throughout the different scenes. While the Taxidermist and Mad Jack scenes are reasonably similar, with our protagonists infiltrating areas for clues and then making their escape after being discovered, the new scene shown off at E3 by Quantic Dream's David Cage illustrated how situations and gameplay styles will differ throughout.
This new scene does exactly what it says on the tin. Named "Madison At The Blue Lagoon," it follows the exploits of our female protagonist, Madison -- who you may recognise from the Taxidermist scene -- at a busy club called the Blue Lagoon. Madison has gone in search of the club's owner, Paco, in order to get new information regarding something. As usual, Quantic Dream's David Cage is appropriately cagey about giving away too much of the story.
In contrast to the other scenes we've been shown, which have involved only a couple of characters at a time, the Blue Lagoon is packed full of people. Madison weaves through them naturally and realistically as she makes her way through the dancing throng towards the bar. This game's graphical fidelity tends to range from "incredible" to "a bit iffy," but this scene looked great, despite the relatively large number of characters on screen. With a Q1 2010 release date and with the game 70% done, there's still time to iron out any graphical kinks.
Final Fantasy XIII breaks from series tradition is many ways, but one could make an argument that the way summons are handled is the most surprising.
As revealed by Square Enix staff during interview sessions at E3, you don't just summon FFXIII summons. You ride them!
Snow's summon was previously announced to be Shiva. The FFXIII version of Shiva differs from past Shivas, though, in that she's made up of two girls, one with a white face, and one with a black face. The latest issue of Jump has provided us with their names.
The one with the black face is Styria. She's the older of the two. The one with the white face is Nix (possibly named after the IGN writer -- we're not sure). Nix is the younger of the two.
You might have noticed this in the extended E3 trailer, but when Snow calls Styria and Nix out, they can either fight alongside him like a normal summon, or merge into a motorcycle for Snow to ride. When riding Shiva, the battle system switches to "Driving Mode." Subsequent attacks require that you press special button combinations to perform such moves as "Auto Drive" (Circle), Wheelie Rush (Up + Circle), Air Edge (X) and Diamond Dust (Triangle). This phase of the battle appears to be time constrained.
There's still a lot of mystery surrounding the game's Driving Mode. Will you get to ride everyone? If so, what will Lightning's summon Odin, shown in playable form at the Microsoft press conference, transform into?
As revealed during interviews at E3, FFXIII is 60% complete and is gearing up for a Japanese release this Winter with a world release to follow in the Spring. Expect details to start flowing shortly.
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No doubt the major talk of E3 2009 was all about the motion-sensing technologies demoed by Sony and Microsoft at their press conferences. Microsoft’s Project Natal’s major selling point is full-body recognition and the promise of a controller-less game experience, while Sony’s PlayStation Eye-powered motion tech aims to turn a single controller into any virtual item imaginable (i.e. swords, tennis racquets, whips, whiskey bottle, etc.).
Well, it certainly didn't take long for some classic politicking to emerge regarding the technologies. Sony’s director of marketing John Holler told Gamasutra that the PlayStation Eye is “more accurate and more precise” than Microsoft’s motion-sensing tech, and, even though Project Natal’s full-body scanning capabilities are “impressive,” it also, allegedly, suffers from “depth issues on the Z-axis.”
This assessment is obviously impossible to confirm until some impartial testing can be done, so I’ll just have to take Holler’s comments with a PS3-emblazoned grain of salt for now. What’s perhaps more interesting about this whole ridiculously premature debate about technologies that are still years away from landing in living rooms is that Project Natal certainly does seem designed to out-casual the casual gaming genre Nintendo ushered in with the Wii, while Sony’s approach looks to be more “gamer-oriented,” as one analyst told Gamasutra earlier this week.
Again, it’s far too early to tell what the results will be when Sony and Microsoft eventually release their respective motion-sensing technologies, so for now, it looks like we’ll have to settle for premature potshots and unconfirmed tech assessments. Lucky us.
labKillHomer3D proposed here is available in PSP and PC (windows) (linux version and the wii is in preparation).
Thursday:
Your goal is to leave the labyrinth. For this you must kill homer: p
Map editor:
You can create your own maze! To do this, there are four elements to paste (wall, empty joeur, homer and exit) to paste on the surface and you can save the map with the name you want through the keyboard of the editor
COMMANDS:
Hide / Show line numbers | Hide Code | Select All
On the menu:
Up or Down to move the cursor
Right or left to change the language sounds homer (english or french)
Cross to select your choice
In the game:
Cross, triangle, square or circle to move the player
Analog stick to move the camera
L + analog stick to move the camera more precisely (good thing if you want to aim better homer)
R to draw
Select to go to the sky to see how comprehensive unevue the labyrinth
Start to go to main menu
In the map editor:
R to change the current item
Cross to paste the item
Start to access the menu
up, down, left or right to move the cursor
Analog stick to move the cursor faster
INFORMATION:
Hide / Show line numbers | Hide Code | Select All
Remember that my code is under GNU license: So thank you to abide by the terms and conditions.
I coded my 3D engine at the same time as my game called PFST3DEngine. This engine allows you to use:
the frustum culling, a 2D mode, freefly camera, collision circle font (ttf font or image), download the. obj and. md2 a system of particles optimized timer, list the files in a directory, use texture images and more ...
To use my engine, you must have the SDL library (and by lib (SDL_TTF. ...)) and pspgl installed.
It 'just been given the correct version of the Custom Firmware 5.03GEN for HEN-A, which solves the problems that arise with the PSP-2000.
More to follow
Installation - Features:
Quote:
.: Install:.
Note:
• E 'must have the official firmware 5:03 installed on your PSP and ChickHEN R2. Refer to the guide in the Tutorials section.
• E 'requires the presence of the latest version of NET Framework on your PC for proper setup.
- Extract the contents of the desktop
- Connect your PSP to your PC via USB cable and start the USB connection
- Start the file-LAUNCH ME
- Choose the model of PSP in your possession
- Check the option FULL and select YES in the Install PSP
- Select the units that have been allocated your PSP
- Click Start, and will copy the necessary files on your Memory Stick
- Disable the USB and then
- Go to Games / Memory Stick and run the application INSTALLER-LOADER
- Then get a screen with several options:
• QUIT
• flashing or on the console
• to launch the Custom Firmware
- Since this is the first time you run it, the press or flashing on the PSP forms for the CF
- Then press to initiate the CF
- Enjoy
.: Note Post-installation:.: Once installed, then to start the Custom Firmware is just press the button.
.: 5.03GEN characteristics of CF-A:.
- Compatible with PSP-2000 TA-088v3 and PSP-3000
- Start of PS1 games
- Launching of ISO / CSO
- GEN VSH MENU available
- Access to Recovery Mode (which has still some bugs)
- Access to PSN
.: Functions of the Recovery Menu:.
- Toggle USB (running)
- Configuration:
• Skip Sony Logo (not working)
• Hide Corrupt Icons (not working)
• Game Folder Homebrew (working)
• Autorun EBOOT (working)
• Fake Region (working)
• Use VSH menu (working)
• XMB USB Device (functioning)
• USB Charge (working)
• M33/GEN Network Update (working)
• Use Version.txt (working)
• MAC Address Hide (working)
- Game Categories (working)
- Reboot with OFW (not working)
- Run program at advanced Menu
- Advanced CPU SPEED
- CPU SPEED Plugins
- Plugins registry hack
- Registry hack suspend device
- Suspend device reboot in firmware officiel
- Reset system quit
.: Note to the Recovery Menu:.: Some options are n
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Moscas user of our forums, releases a new update for GoblinPSP, multifunction utility for PC, which leads to version 2.5.0.1. Goblins PSP will allow you to perform backups of data on your memory stick, load and / or delete the backup of your UMD, launch programs like the RemoteJoy and USBIsoloader, update your Custom Firmware and manage your plugins.
Following the changelog of this release and the link to download.
Changelog v2.5.0.1:
Quote:
-If you are upgrading from a version lower than v2.0.0.0 you must remove GoblinPSP
-Fixed some bugs in the program
-Review the display of the list of CustomFirmware for the management of Custom Firmware
-Added the option to install the new CF 5:03 thanks to Tool PSPGen
-Added the ability to load in HB CF 3 folders: GAME, GAME150, GAMEXXX
-Updated 5.03GEN CF-A HEN
Xenogears Becus25 and continue the development of Custom Firmware Enabler, he allows homebrew to enable, through ChickHEN firmware 5.03 features of the Custom Firmware M33, which leads to version 3.0. Among the novelties of this release is finally compatible with the PSP-3000.
More to follow.
Changelog v3.0 - 3.01:
Quote:
Changelog v3.0
- Added support for PSP-3000
- Improved GUI
- Added update system via Internet
- Added system to block the official updates
- Free UMD Region
- CFWEnabler Online Update
- Added option to hide PIC0.png and PIC1.png
- Fixato a crash bug that was when the console was not detected alcjun plugin
- It 's possible to use the file version.txt
- Added Registry Hacks (Edit buttons, Enable WMA, Enable Flash Player)
- Added a menu to configure the version.txt
- Added a menu to configure the CPU speed (VSH and GAME).
Changelog v3.01
- Fixato a bug that did not allow to load the plugin in VSH
Note: This is finally the official program uninstaller, which removes the modules from the flash of CFE.
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The Fusa team have surpassed themselves and have released a driver for windows that turns the PSP into a Gamepad for windows.
Alright if you dreamed to turn your PSP into USB Gamepad, the time has come
With help of new tiny application from -=FuSa TeaM=-
FuSa GAMEPAD
It's very easy now, just launch FuSa GAMEPAD and attach usb cable - and that's all!
(I recommend you first connect usb cable and then launch application)
No drivers are required!
After you've connected your OS will recognize PSP as GAMEPAD with 2 Axises and 8 buttons.
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This is a PSP clone of a Tron Light Cycle racing game. Objective of the game is to make your enemies collide with the trail you leave behind you as you speed along the grid in cyber space.
Features:
- Variety of different skins from a Default black grid in cyber space to the classic environment from the Movie to a more 21st century-esque metal arena.
- Variable number of enemies; go 1v1 or All v All with 4 speeding cycles in one cramped arena - good luck heh..
- Variable speed allowing for greater or lesser difficulty (and chaos)
- Custom paint jobs on your light cycle with 5 customizable components of your cycle; Hull, Window, Rims, Top and Chassis
Under the Hood:
- Uses Brick's LTE Lite Mod (with a Fader addition)
- Particle Effects for explosions (more to come)
- Framerate Independent Movement
- A smooth 'chase' camera (to be used in my next project) and you can cycle through targets
Future:
- Online Multiplayer for sure! Race against your mates across the world hah...
- Free-turning, no longer restricted to 90-degree turns
- Free-riding, no longer restricted to a flat playing field, add some hills, some loops, some jumps
- Different game types; adds some guns, missiles, blinding flashes, tar, invisibility, you name it
Bugs going to be fixed in the next 3 days (and then some if finished early):
- Graphically, there is a reddish tint to the material colors of the cycle (will consult with Brick as to why), could be a simple variable mixup.
- The placement of the tracers behind each cycle needs to be offest a bit more as to eliminate the gap between new ones and old ones
- No sound yikes! My audio driver wasn't co-operating with me and got put on the backburner for a while and didn't find itself in time for this release (custom MP3, tron sfx)
- I was not aware that the tracers behind a blown-up cycle are supposed to sink into the grid and be gone from play - quick fix soon!
- The AI has issues on the 'insane' speed setting, very peculiar bug..
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The unofficial CXMB for 5.03 M33/GEN uses 5.02 CTF themes.
So you can load themes on PSP-3000 and PSP-2000 v3 without a brick risk.
[Changelog]- You can disable the theme:
1. Go to Settings->Theme settings->Theme
2. Apply the original(Sony) theme
3. Delete the Custom Theme¨
4. It reboot to the Sony theme
- Fixed the wallpaper bug
- Supported all FWs of CXMB 3.3 by Poison and 5.02
- In the zip is also a CTF_converter.exe to convert 5.00 CTF themes for this unofficial cxmb
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Someone asked me is i would make an app wich removed egghunt.bin from the root of the memorystick because it should prevent ChickHEN R2 from running properly.
I dont use ChickHEN R2 myselfe but it should work.
So for everyone who needs this.
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Just for shits and giggles — Playboy21’s iPhone-inspired version of Urinal Test for the PSP. I know where to piss accordingly — I rank in the upper echelons of urinal etiquette practitioners. What’s your urinal intellect?
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Hi all,
well there's been a long time i've posted here.I have been, but i'm back for a while, so i can take the time to work on old project.
I spend a long time learning a bit about pathfinding algoritm techniques, specially Dijkstra's Algoritm and A-Star.After working a whole night long, i've been able to add this for units move.
So I share this with the whole community.The main problem will now be able to move many units at the same using the same pathfinding procedure.
I thanks LMelior for A-Star Pathfinding tutorial, and Altaïr for the Algorithm.
Pathfinding - Age of Nations WIP
Lua Coded By Roland Y. (a.k.a. SeanPaul223)
Credits to :Altaïr's A-Star Algorithm & LMelior Tutorial
What's This:
This a single demo release for Pathfinding Algorithm.
I've developed it for my RTS project Age of Nations.
The main aim of this is guiding a unit on a map.
Basics Commands:
Arrow keys & Joypad: Move Selector
Cross: Set a target for unit move
SQuare+D-Pad: Browse Map
L: Activate Debug Mode
R: Disable Debug Mode
Known bugs:
When you click on a house to order the unit to move, the howmebrew crashes.This should be linked to the way the code is.
Anyway, i'll try tofix later.
Compatibility:
Works Slim & FAt PSP.
EXtract contents into ms0:/PSP/GAME/
The head of marketing for the PlayStation brand told us at E3 that Sony's new PlayStation 3 motion-control tech could be the thing to get hardcore players into "motion gaming."
We covered Microsoft's new motion-control system, Natal, heavily last week. And that's without us getting a firm release date for it.
But what of Sony's camera-and-wand PS3 tech, also debuting at E3 2009, and which is dated for a spring 2010 release?
During my interview with Sony Computer Entertainment of America marketing chief Peter Dille, I pressed for more details.
The Sony approach involved a showcase of a player holding one or two wand-shaped controllers in his hand. A PlayStation camera detected some of the positional information of the controller. Holding the controller allowed the player to precisely write words on a virtual canvas and to tightly control a bow-and-arrow or a gun in shooting demos. The PS3 was also able to render the wand as a virtual object, even when showing a video feed of the person holding the wand (that wand appearing as a giant gold gun or a tennis racket, in the demos).
First, I asked Dille, did I miss a name for this thing?
"You didn't miss it," Dille said. "There is none yet. We were careful to say that Rick Marks is the engineer. We're announcing the technology, not the product or game. He also wanted people to know the form factor of the wand is a prototype. I think it is representative of what the product will include. In other words, it will have buttons. It will have the ability to have a trigger if you're having that style of game. The button in the archery demo was key to how far you're pulling [the wand] back. And the light is detecting that. So the other key is the light on the tip of the wand. So no product name, no pricing, no specifics on the product aspect."
What Dille did confirm is that the camera used in the demo was a regular PlayStation Eye camera.
Microsoft's Natal showing suggested that motion-control's future might not involve a controller. Dille, however, thinks that having a controller in your hand even for motion-control is important, especially given the new target market he thinks Sony can hit with their device:
"It's not only relevant." he said, referring to the controller being a tangible, holdable object. "From our perspective we have the technology that provides better precision. And that gives us the opportunity to do the best of both worlds. If you want to do what we're referring to as casual motion games, the PlayStation Eye and the motion controller do that quite nicely.
"The point that the demo was trying to articulate, I think, is that there's a level of precision that the wand provides, whether it was in the handwriting demo that gets down to millimeters, that is going to allow game developers to create entirely new types of games that we believe have the potential to appeal to core gamers who, up until now, maybe haven't embraced motion gaming as much as casual fans. So it's a very robust technology that gives you the opportunity to do both."
Capcom’s super secret E3 game was Resident Evil Portable, which was shown for a split second during Sony’s press conference. Other than hearing it exists we don’t know much about it.
Chris Kramer posted a little more about Resident Evil Portable in a blog where he explains this is not a remake and it’s being made with “the PSP Go in mind.” The title is still early in development and Kramer teases, “all I am allowed to say is: Wow. Totally different for a Resident Evil game.”
This is total speculation on my part, but I imagine Monster Hunter Portable must have affected the design of Resident Evil Portable in someway. The game was a mega hit for Capcom in Japan and spawned tons of other ad-hoc social games like Sengoku Basara Heroes. Perhaps, Resident Evil Portable is going to be less like Resident Evil and a networked game like Resident Evil Outbreak.
The PSP has a solid line up this year, but how many upcoming games will be available as digital downloads. The PSP Go doesn’t have a UMD drive and Sony has yet to announce a solution for physical UMD games. At E3 I asked a bunch of publishers what their plans are for the system.
Sony Computer Entertainment America plans to release all future first party games as downloadable and retail titles. That means you’ll be able to play games like Gran Turismo, LittleBigPlanet, and Echochrono on the slimmer and trimmer PSP Go.
Square Enix doesn’t have any plans to release a downloadable version of Dissidia: Final Fantasy yet. Shin Megami Tensei: Persona is sure to be another hot PSP title. Will it be a downloadable game too? “We can say for sure that there will be a UMD version,” said Yu Namba, Project Lead at Atlus. “I don’t know if we will be releasing it simultaneously digitally on the PlayStation Store.”
Koei plans to release legacy games possibly previous Dynasty Warriors games on the PlayStation Store, but as of now do not have any plans to release Dynasty Warriors: Strikeforce or the upcoming Warriors Orochi 2 as downloadable games. A representative from Tecmo explained Undead Knights will not be released as a downloadable game on day one either. Tecmo is taking a wait and see approach before pursuing a downloadable strategy.
Many publishers explained releasing a UMD game simultaneously as a downloadable game means the title will have to go through another round of testing.
All hope isn’t lost! Xseed is more optimistic about the PSP Go. Half-Minute Hero, a lightning fast RPG developed by Marvelous, and Lunar: Silver Star Harmony could make their way on the PlayStation Store. “I think both,” Jun Iwasaki, President of Xseed said. “Sony recommended publishers to prepare downloadable and UMD. We asked GameArts and Marvelous to prepare both versions. Maybe we will launch a downloadable and a UMD as well, but this is not confirmed yet.”
Namco Bandai appears to be backing the PSP Go with Soulcalibur: Broken Destiny. While a downloadable version was not announced at E3, Japanese website 4gamer has a video of Soulcalibur: Broken Destiny running on the new hardware.
Polyphony Digital's "real driving simulator" Gran Turismo is finally coming to the PSP this October, some four years after it was announced as Gran Turismo 4 Mobile. But now it's just simply Gran Turismo. Why is that?
We sat down with Polyphony president Kazunori Yamauchi at E3 last week to find out more about the PlayStation Portable taking on the Gran Turismo series, who told us that the game is unassumingly titled Gran Turismo for a few reasons.
Yamauchi noted multiple times that the game is partly focused on new Gran Turismo players, the type of gamer who might be more hesitant to dive in to a 10-year-old series that's already four iterations in. He said that Polyphony Digital is hoping new players will be able to experience the thrill of learning how to drive, Gran Turismo style.
The car enthusiast also said that he'd considered naming the game Gran Turismo Portable or Gran Turismo Spyder, but didn't want to give the impression that the PSP entry was anything less than a "fully-specced Gran Turismo."
Shame, really. Gran Turismo Spyder is a pretty cool name. And Sony's already got rights to use spidery fonts.
We'll have more from our one-on-one interview with Kazunori Yamauchi tomorrow.
With Sony's Trophy system coming up on its one-year anniversary this month, we were eager to learn how Sony could enhance the service, leveraging the PlayStation brand and distancing itself from the Xbox 360's Achievements system. So, during E3 last week, we asked Eric Lempel – Director of PlayStation Network Operations – when Trophies would make their way to the PSP, newly invigorated by the PSP Go announcement. Lempel said, bluntly, "You're not going to see Trophies on the PSP."
Now, before you curse his name, hear him out, okay? Lempel explains that "there are a few reasons" you won't see Trophies on PSP and, chief amongst them is "keeping it secure." See ... the PSP has been hacked. A lot. Like, a lot a lot. Lempel says that "if people can artificially inflate their rankings and amounts of Trophies" via the PSP on a shared PlayStation-wide Trophy system then it "kills the whole [Trophy] system," PS3 included. So "keeping it secure, keeping it fair" is the best solution – but that means no Trophies on PSP.
And, since the PSP has that same promised 10-year life cycle (as evidenced most recently by the PSP Go) it'll be some time before we get an entirely new (and ostensibly secure) PSP platform upon which a functioning Trophy system might be grafted. See you in 2015!
Sony gave their perspective bending game a time twisting spinoff. Echochrono is closer to Cursor*10 than Echochrome. You still control a cast, but cast clones replace platform meshing.
The goal of Echochrono is to walk to an exit door. In the level I played pesky block walls impeded my path. I had to hit color coordinated switches to clear the way, but each cast can only be controlled for thirty seconds. After time runs out the cast turns into a shadowy echo that repeated my actions while I controlled a new cast.
Levels are designed so players have to use multiple casts to get to the goal. In the tutorial example you have to sacrifice a cast to fall in the pit so the active cast can walk to the door. Beating levels seems easier than Echochrome, but the challenge is to beat a level using the fewest number of casts. Sony set a par for each level, but casual players can go over it.
Sony doesn’t have a release date set for Echochrono, but a representative explained this game will be sold as a digital download and as a UMD release unlike Echochrome.
Sony showed us a lot of things at this year's E3 -- some expected, some rather less-so -- but they didn't show us the primary thing shareholders and fans were hoping for: a price cut. That most expensive of gaming consoles still retails its lead in the brutal MSRP wars, but a Sterne Agee analyst indicates that Sony is just biding its time. According to the always accurate "industry sources," the PS3 will receive a $100 drop sometime in the middle of August, just in time for the launch of Madden NFL 10. That would also coincide with back to school shopping, apparently a popular time for buying consoles by parents who want to give their kids every chance in the world to fail thanks to spending too much time robbing graves in Uncharted.
Ubisoft's head of marketing in the UK, Murray Pannell, has told GamesIndustry.biz that he feels Sony is facing a big challenge to become the dominant player in the country's next-gen platform landscape - but also believes that if the PlayStation 3's value and price proposition is right, the brand still has a huge appeal.
Pannell, who spent over six years at Microsoft marketing the Xbox and Xbox 360, joined Ubisoft in March this year, and is happy, as a third party, to support all of the platforms increase installed base numbers in order to help his new company sell more games.
"So if I'm just looking at the UK specifically, we all know that Nintendo has done an amazing job, the 360 has solidified its position and is still doing well, and PlayStation I think would say themselves that they would have liked to have sold more hardware units," he said.
"Coming at it from a platform perspective, when I was at Xbox we never underestimated the power of the brand for PlayStation - despite the hiccups they had at launch, and the price particularly, there's still a latent demand for that product. And if they can get their value proposition right in terms of pricing and online, and a software line-up that's unbeatable, they're still a force to be reckoned with.
"But they will take a long time to even get their installed base up to that of the Xbox, let alone Nintendo's level, so they've got an uphill struggle in the UK.
"Obviously we support all platforms, and frankly, the more installed base you've got, the more games you can sell. So we'd rather have all the platform holders growing the IP as much as they can, so there are more people playing games that we can sell to.
"That's very much our hope, and we support all the platform holders where we can to push that, if that's exclusive games, or specific games for specific platforms to help drive those to new audiences."
Pannell was also confident that 2009 would be another strong year for the games industry, despite overarching economic conditions - but did query whether or not the market could sustain the kind of growth that it's seen in the past two years.
"It's certainly not going to decline," he said. "The question is, how long can it continue to grow at the rate of the last two years? I think the jury's out on that, but we're expecting a good year this year.
"Ubisoft has got some great titles, and if you look at the broader line-up there are some great titles as well - Square Enix coming in with Final Fantasy should be great, no doubt about it, and Assassin's Creed, Call of Duty... there's a lot of competition out there, and we'll all be looking eagerly to see what's coming when, but I enjoy the challenge - and there's plenty of consumers out there to appeal to, so we'll make sure we're getting our marketing, PR and product right to make sure they have a good time."
PSP users have no hope of seeing the PS3 trophy system expanding to their portable, Sony has said.
Eric Lempel, director of PSN operations, put it simply: "You're not going to see Trophies on the PSP." But he has his reasons, "keeping it secure" being the main one.
There's a risk that the hacking and system exploits rampant on PSP could allow users to "artificially inflate their rankings and amounts of Trophies", which would "kill the whole [Trophy] system", he told Joystiq. Fair enough.
The PSP Go hits shelves on October 1 for $250 in the US (250 Euros in Europe). A UK price is yet to be confirmed.
Shiny founder David Perry believes that the next logical evolution of the PSPgo is to include Sony Ericsson’s mobile phone service for the device.
Shiny founder David Perry believes that the next logical evolution of the PSP Go is to include Sony Ericsson’s mobile phone service for the device.
Perry – who proclaimed the potential of a PSP Go-like device as far back as 2007 – offers his view as part of Develop’s panel discussion on Sony’s new handheld, where eight leading developers give their verdict on the new device.
“The next logical step is to get Sony Ericsson involved, adding cell capability” he said, stating that he’s impressed with the steps Sony has taken so far in evolving from the original PSP.
Speculation linking Sony Ericsson to the PSP has surfaced numerous times in the past, most recently with Sony Ericsson president Hideki Komiyama expressing his interest in partnering with Sony’s game business.
Though none of the rumours have been met with confirmation from Sony, game consultant Perry has a history of pinpointing Sony’s next move.
As far back as 2007 he was calling for a PSP Go-like device, saying at the time: “The PSP should have had internally stored games. If you could download games and stick them on your memory card, then the battery life would go up exponentially, the machine could be smaller and things would be much cheaper. [UMD] was a bad idea to begin with.”
Back in February, Perry wrote on his confirmed Twitter account: “I hear Sony FINALLY has the PSP 2. And thank goodness, they’ve removed the stupid battery-sucking UMD disc drive. I’m excited!”
Today he sees a new direction for Sony to take. As well as incorporating cellphone technology into the device, he believes Sony should “supply a toolset that helps speed up the conversion process of PS3 source to PSP Go”.
He added that his main concern with the new handheld is its apparent omission of Flash. “I could find no mention of Adobe Flash in the menus,” he said, “I think that’s an essential component in any future web based devices.”
Modern Warfare 2 may seem to capture the chaos you'd imagine of war - and look stunningly realistic too - but studio head Vince Zampella says Infinity Ward aims for entertainment, not simulation.
"We go for authenticity not realism," Zampella told Official PlayStation Magazine. "We're not making a sim, we're making entertainment. We want it to look real like an action movie."
Zamplella explains why the futuristic weapons, like a tripod gun that uses lasers to detect and shoot enemies, don't ruin the game's authenticity. "You see a guy in an action movie, what he does is a little over the top. It makes for a great movie."
Elsewhere in OPM's huge 11-page feature, the mag details an open-world level set in Brazil, which it describes as a "huge sprawling shanty town full of multiple routes and areas." But IW won't go overboard with open-world mechanics, insists Zampella.
"We do it where it fits and doesn't make the game worse," he explained. "There isn't any mandate that every level has to be a wide open sandbox. There are certain levels like this where it fits naturally."
Put its November 10 release in your diary (if you're female). Or just write it in permanent marker on your FACE.
The PSP's line-up has gone from the sparse offering of last year to the bursting 2009 roster because of Sony's "leading by example", says new SCEE boss Andrew House.
Speaking in an interview with Edge-Online, the Euro PlayStation head said that the role of the platform-holder is "to demonstrate what's possible" on its platforms.
"When I look at Sony's resources, I see there's a significant need to support PSP and make sure there's a good grounding there," he said.
"Now that's established, there's an opportunity for us to say, 'Let's look at PSP again, let's make sure we're putting in the right resources,' and I think that's been mirrored in the development community. PSP Go, I think, adds to that. It says there's new innovation on PSP, new consumers.
"It probably has more potential as a broader entertainment device than most competitors you see out there," he said. "Let's make sure that we're developing games and taking advantage of that."
Last week Sony showcased LittleBigPlanet, Gran Turismo and MotorStorm Arctic Edge, among others.
"Now that's established, there's an opportunity for us to say, 'Let's look at PSP again, let's make sure we're putting in the right resources,' and I think that's been mirrored in the development community. PSP Go, I think, adds to that. It says there's new innovation on PSP, new consumers.
"It probably has more potential as a broader entertainment device than most competitors you see out there," he said. "Let's make sure that we're developing games and taking advantage of that."
Last week Sony showcased LittleBigPlanet, Gran Turismo and MotorStorm Arctic Edge, among others.
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Capcom’s Chris Kramer says new title has been designed with PSPgo in mind
Publisher Capcom has pressed the big red button on its pre-release hype for the already hugely anticipated Resident Evil Portable for PSP, claiming that the game is a radical departure from any other title in the series to date.
Other than the fact that it exists, details regarding Resident Evil’s PSP debut were very thin on the ground at Sony’s E3 press conference.
Speaking on his blog, Capcom’s Chris Kramer said of the game: “It's not a ‘remake’ of a previous RE game, but an all-new title created specifically for the PSP platform, with the PSPgo in mind.
“I've managed to sneak a look at a very early game design document for this title and all I am allowed to say is ‘wow, it’s totally different for a Resident Evil game’.
“The game is some ways off, so don't be expecting this one to come home with you when you upgrade to the PSPgo in the fall. I can tell you that Capcom is working very closely with Sony on this title, as it's something that both companies have wanted on the PSP for quite some time.”
Publisher and platform-holder team up to promote Monster Hunter Freedom Unite
Capcom has united with Sony to bring a PSP bundle to retail promoting the latest entry in the Monster Hunter series.
The bundle will include the new Mystic Silver PSP-3000, a copy of Monster Hunter Freedom Unite, and a Monster Hunter-branded PSP carry-pouch, screen wipe and branded skin that fits over the PSP.
The new package will launch alongside Monster Hunter Freedom Unite on June 26th. The newest Monster Hunter game has already been featured in Sony’s summer promotions to drive PSP sales.
Sony has said that it hopes to attract new developers to the PSP Go by drastically reducing the price of the software development kit, in an effort to bring in talent already flocking to new, cheaper opportunities such as Apple's iPhone
Speaking exclusively to GamesIndustry.biz, Sony Europe's new president and CEO Andrew House said the PSP Go will stand strong against handheld competition as it's one of the first dedicated games machines to embrace a purely digital format.
"On balance it was a conscious decision to think that with portable devices in particular there's a certain opportunity there to find new and different talent. And that the cost of the SDK could be a barrier to entry for that. So let's explore that, let's remove that barrier or reduce it and see if that has an effect in terms of letting us tap into a new set of talent there," offered House, in an interview published today.
"It wasn't specifically targeted towards one platform or another. Some of the other devices including the iPhone are primarily productivity devices. They have some limited form of entertainment thrown in. That's not the space that we're in. Everything about the PSP Go says it's primarily an entertainment device and a gaming device."
He added: "As we move to a network device, as we move to consumers who are very aware of downloading content and accessing that over the internet as their primary source, that leads you down the path of seeing there's other development talent out there that we could probably tap into. So let's make the SDK more affordable and let's explore it."
As well as new talent, Sony expects current publishing and development partners will reassess Sony's handheld business and come back to the PSP format.
"The publishing and development community sees us as taking something of a leadership stance by taking a bold step of introducing a portable device that has no packaged media component against it, because we think there is enough of a market there and enough of a model.
"With all due respect to publishers, I hope that's what they would expect from a platform holder – to take that leadership stance and start to explore and build a market they can take advantage of."
Despite the system providing purely digital content, House said that Sony is keen to include its retail partners in the business – suggesting selling pre-paid cards or vouchers in stores as one way of including traditional retail in the business, and citing Sony Online Entertainment's recent success with Free Realms as an example.
"I'm a firm believer in things like vouchers and cards at retail – other ways in which you can turn essentially a relationship with a network into a sold good at retail," said House.
"It's new and different territory for us, but I think we've got a long enough history with retail partners that we've got a degree of trust there and we want them to participate. It's going to require some collaboration and promotional thinking.
"An example that looms large is Sony Online Entertainment, that has for years pursued a by and large network only model, does an enormous business in network access cards available at retail. The margin is great, the trade margin is good and everyone is happy with that," he added.
The full interview with Andrew House, where he also discusses the pricing model of the PSP Go, keeping the PSP 3000 on the market at the same time and the early product line-up for the new system, can be read here.
Sony's newly appointed president and CEO of Europe has said that he doesn't believe the price of the PSP Go will harm sales on release later this year.
Asked whether the EUR 249 price may act as a barrier to purchase in a repeat of the slow uptake that hampered the luxury-priced PlayStation 3, House said that Europe wasn't traditionally a price driven market.
"I don't think so," he offered, admitting, "If it's cheaper would we sell more? The answer would probably be yes."
House said that consumers understand the hardware is worth the asking price, allowing them to buy into a system that will be supported for at least ten years, and allows easy access to content through a convenient digital network.
"I think on PlayStation 3, and the potential with an extension of PSP, we've got an opportunity to go even further on that. The overall value proposition which, by the way, European consumers get very, very well, I don't think they are as price driven as other markets.
"So the overall value proposition is really strong and trends towards that lifecycle. And then you've got for the first time a networked community for the business and the strength that implies. That's a huge factor in retaining people for a longer lifecycle with the product they have, because now they've bought into not just a packaged media relationship with games, but they're bought into a community that they're sharing with people and they're interacting with."
House refused to discuss a UK price for the system, even though the hardware has been given an RRP for Europe and North America, stating only that “We'll give it full and due consideration at the price point that we think is right for the business model and the consumer.”
Sony Computer Entertainment Europe boss Andrew House has said more people will "upgrade" to PS3 as time goes on and the cost of the console comes down.
"If you look back at previous lifecycles, like PS2 versus N64 [sic], we have lots of data that suggests that lots of people bought into N64 as their entry level gaming device, and were happy to upgrade to a more powerful machine later in the life cycle when the price point was right for them," he told Edge Online.
"I think we’re going to see this later on PS3, and the fact that it’s a Blu-ray player as well and that there’s a [greater] wealth of network based experiences than are perhaps available on the device they already have will add to the proposition."
House then banged on some more about the ten-year life cycle, and how the new motion-sensing controller shown at E3 will make everything all right. Not to mention the PSP Go. But what about that PS3 price cut, mighty House?
"I think you have to position price points around business facing issues like profitability, but I put that in the context of a long life cycle," he said.
"The great thing for me is that European consumers have understood the total value proposition that you get with PS3, not focused solely on pricing. We will have to constantly monitor that and make adjustments when all the factors come into play and make the right decisions at the right time."
In other words: look, at least you get a free box.
Sony has said that its as-yet unnamed PS3 motion controller and the PlayStation Eye combo will cover off all the bases and remain relevant, despite Microsoft's hopes for hands-free Project Natal gaming.
"It's not only relevant," US marketing boss Peter Dille said to Kotaku about the wand, "[but] from our perspective we have the technology that provides better precision."
That, he said, "gives us the opportunity to do the best of both worlds". "If you want to do what we're referring to as casual motion games, the PlayStation Eye and the motion controller do that quite nicely."
Sony's E3 press conference - the last of the usual Big Three - saw the platform holder unveil the technology, and the prototype wand with buttons on it, which combined with the camera allows for "millimetre precision". Enough to do handwriting, archery and other difficult gestures.
Despite the strength of the on-stage demo, though, the Sony controller lost the column-inches war to the dreamier vision of Microsoft's Project Natal, which aims to remove the controller from the equation entirely.
Neither product has any particularly advanced games associated with it yet (Lionhead's Milo & Kate looking like more of a prototype), and neither has been seen outside of controlled conditions, but both companies have said that development kits are on the way, or already with, third parties.
Tecmo might have created an entirely new genre with their PSP title Undead Knight - the zombie tosser.
Announced during E3, I got my first look at Undead Knight early on during the show, with a helpful Tecmo rep playing through a mission while I watched. The game blends hack and slash gameplay, anime design, and a heavy metal soundtrack with a unique zombie-conversion mechanic that adds a little bit of strategy to the mix.
Little was revealed about the story, something about a journey of vengeance against the king or some such, instead focusing on the game play aspects of the title. The player takes on the role of one of three anti-hero characters - the armored tank, the lithe rogue, or the speedy female mage-looking character, as they hack and slash through enemy ranks. The twist here is that as they fight, they have the option of turning their enemies into zombies, who then fight by their side.
While I was most intrigued by the two human characters, only the large, armored monstrosity was available for the demo, and after a brief bout of PSP blue-screen (it was a very early build) we were underway.
Using relatively simple controls, the demo-driver waded into modest groups of enemies, cutting a bloody swath through them to demonstrate the basic combat. They he grabbed one, hit a button, a BAM, instant zombie slave. The zombie fought on his own, but could also be picked up and thrown at enemies for even more damage. After converting a few more zombies he had an army going, with somewhere between 6-8 going at any given time.
The zombies aren't just fighters and weapons, however. They are also integral to puzzles and boss fights. Some gates require a certain number of zombies be attacking them before they are destroyed, sort of like the portions of Ratchet and Clank in which Clank controls tiny robots. During the boss fight I watched, the character tossed zombies onto a huge enemy, weighing him down so the player could step in and attack.
Graphically the game is on par with your older PSP games - it won't be challenging Chains of Olympus any time soon, but the atmosphere was interesting, and the game mechanics intriguing. I'll have to see much more of Undead Knight before my interest is fully piqued, but it's off to a fine start.
features
Take your career online and compete for the ultimate title of ‘Virtua Tennis Champion’ with the new PLAYSTATION 3 system ranking system. With prize money you earn in online tournaments, you can purchase over 800 shop items in the new Tennis Store and upgrade your character
Play as or against over 20 of the world’s top players, including seven new to Virtua Tennis and three legends. All-new arenas and the officially licensed Davis Cup provide the most realistic tennis competition to date
You now have full control over facial, body and clothing customization, as well as the depth to populate the game world with hundreds of unknown opponents
Playing alone or with up to three friends compete in 12 mini-games, five completely new, and upload your hi-scores on the worldwide rankings in games such as Zoo Feeder and Pirate War
Courtside action is better than ever, with extensive updates to the famous arcade-style Virtua Tennis match engine, as well as 3D crowds and a more realistic courtside experience
description
The world’s top tennis stars are hitting the courts again as SEGA’s best-selling tennis series smashes back into action on PLAYSTATION®3 computer entertainment system, Xbox 360® and PC – Virtua Tennis 2009 will be available in this summer.
Create your own player and join the new World Tour where you will be trained by a real-life legend of tennis to compete for the #1 ranking against the biggest stars. Then take your character online and prove you’re the best with the new online ranking system! With brand new courts, a new roll call of tennis stars to compete against and even more court mini-games, Virtua Tennis 2009 is set to be the #1 tennis title once again!
features
Explore exotic locations around the globe in an all-new story that puts you on an epic quest for the Staff of Moses
Engage in burst gunplay moments and use careful aim and the environment to take out enemies
Face overwhelming odds and escape signature run-for-your-life moments, like a daring escape from a collapsing temple, by matching fast-paced onscreen gesture prompts
Experience thrilling chases and control vehicles — fly a biplane in a canyon trench, take the reigns of a wild elephant through the streets of Istanbul and navigate a raft down a raging river
Cooperative gameplay mode allows you and a friend to brave the challenges in a variety of game modes in an entirely new quest with a familiar character never playable before in an Indy game
Unlock four-player versus mode where you and your friends go head-to-head in a real biplane combat or take on three of your friends in a free for all tank battle!
description
Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.
From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.
Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.
features
The PSP® (PlayStation®Portable) system version features a variety of robust types of burst gameplay including combat and physics challenges, puzzles and the trademark Indiana Jones chase sequences
Explore exotic locations around the globe in an all-new story that puts you on an epic quest for the Staff of Moses
Engage in burst gunplay moments and use careful aim and the environment to take out enemies
Face overwhelming odds and escape signature run-for-your-life moments, like a daring escape from a collapsing temple, by matching fast-paced onscreen gesture prompts
Experience thrilling chases and control vehicles — fly a biplane in a canyon trench, take the reigns of a wild elephant through the streets of Istanbul and navigate a raft down a raging river
Cooperative gameplay mode allows you and a friend to brave the challenges in a variety of game modes in an entirely new quest with a familiar character never playable before in an Indy game
Unlock four-player versus mode where you and your friends go head-to-head in a real biplane combat or take on three of your friends in a free for all tank battle!
description
Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.
From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.
Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.
track listing
Rock Band Unplugged Full Track List:
2000s:
AFI - "Miss Murder" *
All-American Rejects - "Move Along"
Audioslave - "Gasoline" *
Black Tide - "Show Me the Way" *
Freezepop - "Less Talk More Rokk" *
Jimmy Eat World - "The Middle"
The Killers - "Mr. Brightside"
Lacuna Coil - "Our Truth"
Lamb of God - "Laid to Rest"
Modest Mouse - "Float On"
Queens of the Stone Age - "3's and 7's"
System of a Down - "Chop Suey!"
Tenacious D - "Rock Your Socks" *
1990s
3 Doors Down - "Kryptonite" *
Alice in Chains - "Would?" *
Blink 182 - "What's My Age Again" *
Foo Fighters - "Everlong"
Judas Priest - "Painkiller"
Lit - "My Own Worst Enemy"
Lush - "De-Luxe"
Mighty Mighty Bosstones - "Where'd You Go?"
Nine Inch Nails - "The Perfect Drug"
Nirvana - "Drain You"
The Offspring - "Come Out and Play (Keep 'em Separated)"
Pearl Jam - "Alive"
Smashing Pumpkins - "Today"
Social Distortion - "I Was Wrong"
Soundgarden - "Spoonman"
Weezer - "Buddy Holly"
1980s
Billy Idol - "White Wedding Part 1"
Bon Jovi - "Livin' on a Prayer"
Dead Kennedys - "Holiday in Cambodia"
Motörhead - "Ace of Spades"
The Police - "Message in a Bottle"
Siouxsie & the Banshees - "The Killing Jar"
1970s
Boston - "More Than a Feeling"
Jackson 5 - "ABC" *
Jethro Tull - "Aqualung"
Kansas - "Carry on Wayward Son
Rush - "The Trees"
1960s
The Who - "Pinball Wizard"
description
Based on the award-winning Rock Band series of games, Rock Band Unplugged features 41 songs on-disc that encompass popular tracks from the Rock Band music library, as well as nine songs exclusive to Rock Band Unplugged for a limited time before becoming available as downloadable content on other console versions.
Rock Band Unplugged helps players keep on rocking by delivering the first PSP game to feature an in-game store for downloadable content. Harmonix will stock the music store with 10 tracks at launch, and additional music will be released on a regular basis. PlayStation®Network will power the in-game store, and players can use their existing PlayStation Network accounts to purchase tracks, similar to the Rock Band console experience. PSP system owners will also have the option of purchasing tracks via PlayStation®Store on the PC.
The first 10 DLC tracks that will be available in the Rock Band Unplugged music store starting June 9, 2009 are listed below.
• 30 Seconds to Mars “The Kill”
• Belly “Feed the Tree”
• Disturbed “Inside the Fire”
• Lynyrd Skynyrd “Gimme Three Steps”
• Muse “Hysteria”
• Mute Math “Typical”
• No Doubt “Just a Girl”
• Oasis “Wonderwall”
• Paramore “Crushcrushcrush”
• Red Hot Chili Peppers “Under the Bridge”
Unlike all the dozens of Warriors games Warriors: Legends of Troy is not being handled by Omega Force. Koei’s Canada studio is developing the title, which is a blend of Dynasty Warriors and Greek mythology.
The story is based on the Trojan War and Koei plans on taking some creative liberties with the setting. A representative from Koei coyly answered my question about fighting non human enemies with, “Yes, there will be mythological creatures.”
Koei Canada is working with a different set of tools than the other Warriors games and plan to tweak the formula the existing formula. For the first time heroes can equip shields and use them to bash foes. Paris (pictured) and other characters can scrounge around and use weapons from their fallen foes. Warriors: Legends of Troy also has online support for four players, which is a key addition for me. I don’t think I can trudge through another Dynasty Warriors style game solo. These kinds of games are always more fun when playing with a friend.
Warriors: Legends of Troy is slated for release on the Xbox 360 and PlayStation 3 in spring 2010.
Koei repackaged the two Warriors Orochi games and added a few characters like Sanzang Fashi who attacks with her sleeves to make Musou Orochi Z for the PlayStation 3. The game came out in Japan in March, but it won’t cross the Pacific.
Since the Warriors Orochi Z wasn’t at E3 I spoke to Koei about it. At one time Koei planned on localizing Musou Orochi Z as Warriors Orochi: The Collective. A representative from Koei confirmed that the rumor Siliconera discovered was on the mark, but plans for the project have been shelved. Warriors Orochi: The Collective, Musou Orochi Z, Warriors Orochi Z or whatever name you know the game by is stuck in Japan, which makes Musou Orochi Z the first Omega Force developed Warriors game not to get an overseas release.
- changed main font and subfont preference;
- added missing GBA folder in emulator's archive;
- changed svae state format;
- added ability to load save states from previous versions of the emulator.
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First version of Russian GPU plugin for Sony PlayStation emulators has been released.
Main features:
Unique:
- interlace mode emulation;
- screen settings emulation;
- Final Fantasy 8 pre battle effect emulation;
- pixel perfect geometry;
Other features:
- 24-bit renderer;
- increased internal resolution (as separate plugin gpuBladeSoft2x1.dll). It's still experimental. Bugs possible.
- fullscreen filters;
- high precision GPU commands emulation;
- correct polygon cutting;
- precise dithering;
Known issues:
- some DMA errors;
- possible aspect ratio errors.
The coder Dark_Chiri issue an interesting plugin for our PSP. This is Game Experience + +, which allows the use of four levels of brightness and allows you to disable the LED while the PSP game to preserve battery life.
More to follow.
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'll See how this program will enable you to view and save your passwords and account id stored in the system!
And then you can insert your memory stick in any psp with custom firmware from 5:00 up and see and save your passwords!
The passwords that will display are:
-Password System
-PlayStation Network
Step-Up
Step-Up 2
You can choose between two options "View Passwords" you will see the passwords stored in the system or "Save Passwords" that will save in ms0: / passwords_nickname.txt "where nickname is the user name from here take the passwords ...
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A panel of games industry veterans have given their final verdict on Sony's PSP Go. David Perry thinks the handheld is an excellent step in the right direction, though he wants it to include free-to-play games. Andrew Oliver of Blitz Games Studios was also optimistic: 'The iPod has demonstrated that, given a nice small device and a good interface and easy buying process, people are happy to download content. I think this will work and move gamers to accepting legal digital downloads, which is the way we want the market to go.' In total, a panel of eight developers discussed four key issues surrounding the handheld, including whether or not they will develop for it
See that player right there? It looks really familiar, doesn't it? Aside from a power adapter that's suited for use in the United States of America, it's essentially the BDP 10 sans a zero. Shortly after announcing its first Blu-ray deck overseas, Harman Kardon has seen fit to offer up a model here in the States, with BD-Live functionality, a USB socket, HDMI 1.3a, Ethernet, IR-remote in / out jacks, optical / coaxial digital audio outputs and support for all the major audio formats. The pain? $499, and it should start filtering into retailers as early as this month.
pple’s new iPhone 3G S has the potential to outdo Sony’s PSP in terms of graphical capabilities – that was the assessment of Michael Schade, CEO of the Germany-headquartered mobile phone developer Fishlabs.
Speaking to Pocketgamer, Schade reasons that the new iPhone’s OpenGL 2.0 support can allow developers to craft games which will “push the iPhone beyond PSP," though he does warn that such opportunities will be resisted by financial barriers.
"As graphic assets need to be designed from scratch to benefit from 2.0 shaders, it will be very hard to monetize the extra effort in the early days," he said.
"It's definitely not worth it for $0.99 apps."
Schade was not however unconcerned that developers will have more iPhone systems to optimise for. He said the catalogue of iPhones and iPod Touches will create “some fragmentation”, but he says Fishlabs can still support all devices, using “just one SKU that detects automatically what device it's running on, and switches to the best graphics automatically."
Sony plans to make "just about" every PSP UMD game released after October 1 (the PSP Go launch) available for download via PSN.
Speaking on the US PS Blog, Sony man Jeff Rubenstein said: "It's my understanding that just about everything hitting after October 1 will be available for download."
He did however insinuate that that the availability of third-party titles will be decided by the publisher/developer.
The release of the PSP Go, which only plays downloaded games due to its lack of a UMD drive, will mark the start of Sony's PSN onslaught, having previously said it will make some currently released UMD games available over the service, along with a flurry of PSone titles this year.
Did you just pick up the PS3 version of Prototype only to discover you can't, um, play it? You are not alone! If your PS3 tells you that you don't have enough hard disk space for the installation -- and you know that it's LYING to you -- then you'll have to use this workaround, provided by Activision support: change the amount of free hard disk space on your system by 700MB. This can be done by either installing another PS3 game (like Infamous), downloading game demos (like the Infamous demo), or downloading and removing videos from the hard drive (like videos of Infamous).
The Activision support site notes the team is working on a better solution: "We take this issue very seriously and are working to resolve this issue as soon as possible. We apologize for any inconvenience this may cause." We're sure PS3 owners will patiently wait for a patch.
After its stellar E3 demonstration, it's had for us to find room in our heart that's not being occupied by Modern Warfare 2. But those of your with bigger hearts than ours (yeah, that's most of you) will be able to welcome a second chunk of DLC for Call of Duty: World at War into your home tomorrow.
For $9.99, you'll get Banzai, Corrosion, Sub Pens and a new zombie battling map, Shi No Numa. If you still haven't made your purchasing decision, you can see a trailer for the pack after the break..
"I'd love to live in a world with fewer leaks and more meat," said SCEA's head of hardware marketing, John Koller, to Ars Technica on the circulating murmurs of a PS3 slim model. Koller admits Sony has had "a certain amount of frustration" with rumors that a slim-lined PS3 will hit retailers in the fall and he thinks it's more important to focus on the certainty of the present than the possibilities of the future.
Koller calls it a matter of what "may or may not happen," which is interesting, since he's not flat out denying it nor is he outright laying down the "does not comment on rumor/speculations" angle. Could it be that the slim model is real, though now with the beans spilled, Sony will postpone its release plans? Surmountable evidence suggests that it is, and even Koller's wording in the interview (read: use of "leak," not "rumor") fuels this thought.
We may never see the full-blown glory of what was to be Star Wars: Battlefront III coming to a console, but at least the portable versions of the franchise lives on.
What Is It?
Star Wars Battlefront: Elite Squadron will have players take on the role of clone trooper X2 who switches sides to join the Rebellion and fight his brother X1. More importantly, this Playstation Portable third-person shooter will let you battle on the ground, in the air and in space.
What We Saw
I played around in a skirmish for ten minutes or so trying ground combat, air combat and space combat.
How Far Along Is It?
The game is set to hit the Playstation Portable this fall and was about 90 percent complete when I played it.
What Needs Improvement?
Ground combat: A key issue with the game are its still-sloppy controls. Playing a third-person shooter, even with a lock-on option, on a portable is almost always a task. Rebellion should spend a bulk of their remaining time developing the game working on the precision of the game's controls.
Transitions: I'm sure this is a limitation of the platform, but it would be nice if Elite Squadron has seamless transitions instead of the little cut-scene it forces you to watch every time.
What Should Stay The Same?
Air and Space Combat: While the ground controls for the game can be annoying, I found that air and space combat was a bit easier to deal with. Maybe the fluid motion of the starcraft or the fact that you expect the controls to feel a bit different when you're in a vehicle, helped.
Ground to Space: Even with those mini cut-scenes, being able to run around on the ground shooting it out with bad guys, and then jump in a ship and strafe and finally fly up into space and take on Capital ships is pretty spectacular. It gives the game a sense of scale rarely found in a portable.
Deep Interactions: Not only can you transition between the game's three levels, what you do in one place can have a deep impact in the other. You can, for instance, shoot at Capital ships with Ion cannons from the ground and then go into space to finish off the job. You can also land in a ship and do combat inside the halls of what you were once flying around. It's pretty cool.
Multiplayer: While there's a single player campaign in Elite Squadron, this game is really about multiplayer and comes packed with modes including the routine, like Deathmatch, and the unique, like Heroes vs. Villains. Tons of replayability here.
Pre-Set Load Outs: Because mulitplayer combat is so quick it's important to be able to customize your charcter's load out without having to mess around too much. This time around the game includes a number of pre-set load outs that you can quickly swap between while waiting to respawn.
Final Thoughts
I'm a big fan of the Battlefront series of games. It's one of the shooters I enjoy playing on the Playstation Portable and this new ability to move from ground to space is a huge plus for the franchise. I feel fairly confident that the developers have the time and ability to tweak the controls enough between now and release to make it a title worth picking up.
Time has passed, and it's time to look back. Does Sony Computer Entertainment honcho Kaz Hirai have any regrets?
When asked if including a Blu-ray drive on the PS3 was a mistake, Hirai replied, "Purely from a gaming standpoint there was no other choice for us." The reason being, Hirai explained, that the disc capacity is essential. "Last year's Metal Gear Solid 4 was pushing 50GB as it was," Hirai told The Guardian. "If it was on DVD it would have been a 6 disc set. The packaging and cost would have been prohibitive and it would have been hugely inconvenient to consumers."
What's more, the PS3 helped Sony get a leg up in the format war. Winning that format war was a bright spot for Sony — and the company isn't looking to abandon it any time soon. C"onceptually it may make sense to remove the Blu-Ray drive but in reality it doesn't make sense," said Hirai. "Also we never want to be in the position where countries without super fast broadband connections are locked out of the PlayStation business because the PS3 has gone download only."
The PS3 launch, however, wasn't as smooth as the company would have liked. Does Sony have any regrets? "Looking back if we could have done it again we probably would have not gone for the simultaneous worldwide launch," Hirai said. The exec pointed out that it's not so much how a console starts, but how it finishes — take the PS2, for example.
"For other consoles which have a five year life cycle it is much easier to judge performance after two years," said Hirai. "But for us, with the 10 year life cycle we have, it is premature to judge after such a short time."
Wedbush Morgan analyst Michael Pachter hates the PSP Go. Alright, alright, he doesn't quite hate it, but he does despise its price point. On a recent episode of Bonus Round, Pachter matter of factly states, "$249 is too much. Period." He goes on to say that while the handheld is priced to compete with Apple's $229 8GB iPod Touch, it doesn't deliver the iTunes App Store or downloadable music from iTunes (as conveniently, at least, as the iPod Touch).
Furthermore, he posits the $250 price of the PSP Go is vastly overinflated considering its contents, claiming it costs Sony less to build and ship the PSP Go than the PSP-3000 model, "The $169 PSP-3000 is a profitable device -- the disc assembly, for a UMD, costs more than 16 gigs of flash does. So this new device doesn't cost them as much as the PSP-3000 and they jack the price up $80?" When Keighley presses Pachter as to whether Sony is "ripping off" the consumer or not, he answers, "They're rippin' off the consumer ... they're making a lot more money on the PSP Go than the PSP-3000."
When Assassin's Creed was downgraded to the DS and iPhone, it became an entirely different game. The upcoming PSP version, however, looks to be sticking a lot closer to the original than its handheld competitors.
While these two screens don't really show how the game will function mechanically, they do at least show that it's a full 3D title, with Altair stalking the streets of what look to be much smaller (and for the PSP more easily-managed) medieval cities.
For the record, Assassin's Creed: Bloodlines, as the game is known as, is no port; it is instead an all-new game, bridging the events between the first game and the upcoming sequel.
Even though Tecmo announced Undead Knights before their merger with Koei, the PSP game feels like the unholy zombie child Dynasty Warriors of Pikmin.
In Undead Knights you hack and slash medieval troops and transform slain warriors into zombie minions. You can command your zombies to “rip them apart” and rush their former allies. Players can control up to ten zombies at a time. Zombies can also siege bases and demolish enemy structures like guard towers. During E3 a representative from Tecmo showed an area where you need to toss zombies a set number of zombies at a gate to smash it before moving on. Out of all the ways Tecmo chose to use zombies the zombie ladder is my personal favorite.
Undead Knights might not revolutionize the tactical action genre, but there seems to be a little more strategy in this game. Also, you can chuck zombies, which is so ridiculous I’m inclined to believe Undead Knights is going to be campy fun. Undead Knights is scheduled to come out on the PSP this fall.
Naruto Shippuden Legends: Akatsuki Rising takes players through the Rescue Gaara arc of the anime, but not through a series of one on one matches. This Naruto game is a 3D brawler.
At E3 I played Akatsuki Rising and punched my way through an unrelenting group of inept ninja. Mashing square usually did the trick. If you want to do something more flashy Naruto has his trademark jutsus linked to the R button. The game felt a lot like Naruto: Uzumaki Chronicles 2 right down to the plastic-y 3D models.
In this game you don’t have to be one of the heroes. You can see the other side of the story and play the game as an Akatsuki member like Itachi. Screenshots show Sasori, Kisame, and Deidara will be in the game too. Namco Bandai says the total roster has over 15 characters. The game also supports ad-hoc play — cooperative and competitive. Players can fight each other in the game’s versus mode.
Unlike last year where a slew of Naruto games popped up during the holidays, Naruto Shippuden Legends: Akatsuki Rising is the only Namco Bandai game starring the orange ninja scheduled to come out later this year. North America gets it on the PSP this fall. It seems like Namco Bandai developed this game specifically for North America. Akatsuki Rising is not a localized version of an existing Japanese game. Actually, Akatsuki Rising doesn’t even have a scheduled release date in Japan.
Prior to E3 2009, Gran Turismo for the PSP was largely considered vaporware, a driving simulation that felt like little more than a five-year-old announcement. But Gran Turismo is real—and it's coming to the PlayStation Portable this October.
Why the long wait? Kazunori Yamauchi, president of developer Polyphony Digital, says it was just a matter of priorities. Following the Spring 2004 announcement of the game once known as Gran Turismo 4 Mobile, Polyphony shipped four titles, Gran Turismo 4, the "real riding simulator" Tourist Trophy, Gran Turismo HD and Gran Turismo 5 Prologue. Given how long it purportedly takes to render a car model at Polyphony standards—about a month for the PSP version and up to six months for the PlayStation 3 versions—one can see how five years quickly passes.
Yamauchi said that he wasn't interested in outsourcing development on Gran Turismo PSP to another developer. He considered the prospect of handing off the driving sim to someone else "unthinkable."
So Polyphony plowed ahead, creating a fleet of 800 cars for the PSP version, some of which are "reduced and streamlined" from their PS3 versions, with more than 30 real-world tracks on which to race those cars.
According to Yamauchi, the PSP version of Gran Turismo is a "fully specced" entry in the ten-year-old series, telling Kotaku that "no matter who plays it, they'll know immediately that it's a Gran Turismo game."
"I want to stress that it's not a subset to the series," Yamauchi said, despite there being "limitations" to the PSP's hardware specifications. In fact, it one-ups previous Gran Turismo games by letting players trade and share unlocked vehicles with other driving enthusiasts wirelessly over ad hoc mode.
One hurdle that Polyphony Digital is dealing with right now is designing the PSP iteration for two platforms: the original PSP and the recently announced PSPgo. While the internal hardware may be largely identical, the feel of Sony's new, smaller PlayStation Portable is noticeably different. On the PSPgo, the analog nub controller has been relocated and the buttons have been redesigned. The new hardware has a cross-pad controller and face buttons that feel more digital, with a tighter click to them than on the original.
"We're still have some difficulties [with the PSPgo]," Yamauchi said. "It's something we're very focused on, because that's very difficult to get right." The GT creator typically opts for digital, not analog control when playing his own game.
So, why not offer the option to play with a PlayStation 3 controller, I asked, and make use of the "PSP Plus" technology for more accurate control?
"If you want to play on a PS3 controller," Yamauchi responded, "you'll have to play Gran Turismo 5." That also means no support for Logitech's Driving Force GT wheel. It's PSP controls or nothing.
The PSP game will take advantage of the PlayStation 3 in another sense. Gran Turismo PSP one of the titles that will support Ad Hoc Party mode, letting gamers use the PS3 as an ad hoc server, taking the PSP experience online. Ad Hoc Party software is currently only available in Japan, but Sony Computer Entertainment America reps say a domestic release is in the works.
But what Kazunori Yamauchi and Polyphony Digital focused on was welcoming new players to the series—and sticking to a solid 60 frames-per-second presentation.
"We'd really like people to remember how fun it is to drive cars," he said, hoping that Gran Turismo fans will take advantage of the game's local wireless mode to get players together to talk about cars, to let them play whenever and wherever they can.
Do you remember the last episode in the Evangelion TV series? Where the anime staff presented you with a new world?
An environment more like that of a romantic comedy where Shinji plays the clueless hero, Misato as his sisterly caretaker, Asuka as his childhood friend, Rei as the new girl in school and Kaworu as the resident bishounen?
Now you can live this lighter Evagelion adventure through your PSP in Koutetsu no Girlfriend 2. Find out how different Shinji's life could be in this brighter world.
The Limited Edition of the game carries a commuter pass case that features Asuka and a strap key chain that features Rei.
Ore Ike is an adrenaline pumping adventure that combines traditional Japanese style paintings with cute characters.
Your goal, as a ninja is to clear the stage within one minute in a maze where enemies and fearsome creatures dwell.
Besides action, this game is about strategy as well, every level in the maze is a puzzle, find the exit and make sure you can pass through it before it disappears on you.
You have a lot of tricks up your sleeve, not only are you deadly in combat, but you can create a shadow split. This is a technique you have to rely on in dire situations against giant monsters and during puzzle solving.
You are not alone in this either, make use of the game's wi-fi facility and call up all your ninja friends to adventure with you.
You are Alex Mercer. You are the Prototype™... a shapeshifter with amazing powers of combat, destruction, and deception.
Consume targets for their form and memories to assume a perfect disguise, or instantly transform your body into an array of deadly biological weapons, cutting your way to the heart of the conspiracy forty years in the making.
Stalk the streets of New York City, searching for the life you lead before. Take the form of anyone in your path, using an arsenal of identities to confound, exploit or annihilate your enemies. Mankind is your mask.
Wage a secret war against factions with complex agendas of their own, out to capture or kill you. They are your greatest threat and the key to the secrets of your past. Confront them, find those responsible and make them pay.
Still making up your mind about this game? Have a look at the realistic graphics and the blood pounding excitement the game promises:
Prototype is available on various platforms:
Xbox360™
Prototype US US$ 64.90
Prototype ASIA US$ 59.90
PlayStation3™
Prototype ASIA US$ 59.90
Prototype US US$ 64.90
PC Game
Prototype US US$ 54.90
Prototype ASIA US$ 39.90
Guide Book
Prototype Official Game Guide US US$ 24.90
Once release party Becus25 and Xenogears for their Custom Firmware Enabler, which allows homebrew to enable, through ChickHEN firmware 5.03 features of the M33 Custom Firmware on PSP-2000 TA-088v3 and the latest PSP-3000, which comes to version 3.10.
More to follow.
Changelog v3.10:
Quote:
- Made the most secure system of flashing files
- Improved the uninstaller program
- Added Spanish translation
- Reduced the file size EBOOT.pbp
- Fixati some bugs
- Speed of the program
- Added the option "Internet Update"
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The coder alex_e release a new plugin for our PSP. These LED controller and allows you to activate and / or off the LED of the console.
More to follow.
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It 'was finally unveiled the ad PSPGEN. Friday June 12 will be in fact released Custom Firmware 5.50GEN compatible with the PSP-1000 and PSP-2000 (except TA-088v3). The release will be accompanied by 'now inevitable add-on for kernel 1.50 (for PSP FAT only) and an unofficial version of CXMB is compatible with the latest Team PSPGEN.
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Outraged about the $249.99 announced price point for Sony's new PSPgo? You're not the only one.
Wedbush Morgan analyst Michael Pachter complained on an episode of Bonus Round that Sony shouldn't be charging so much for their new UMD-less device.
"$249 is too much. Period," he said. Pachter's main complaint is that Sony's current PSP model, the PSP-3000, is already profitable at $169.99. And with the reduced production costs of not having a UMD drive, Sony shouldn't be charging an $80 markup on the PSPgo.
"I'm sorry to say it. I don't want to get bad fan mail from the Sony fanboys, but they're ripping off the consumer until they sell a couple million and if consumers don't buy it then the price is going to come down," he added.
Only time will tell if Sony made the right move with this price.
Sony's free on-demand video service for the PlayStation 3, VidZone, is set to go live today in Europe.
The service launches with over 10,000 music videos which can be streamed directly onto the TV, complete with surround sound.
Users need to download the VidZone application from the PlayStation Store, and are then able to watch content, rewind and fast forward videos, and create a library and custom playlists.
PSP firmware update v5.51 is now live. But don't bank on it bringing any new features to you handheld. This one's about making previous features work better.
Update: Sony's told us: "Just a quick update this morning to let you know that a new PSP firmware update, version 5.51, is now available. The update improves PSP System software stability during use of some features." Update Out
Eric Lempel, director of PlayStation Network Operations, has said that a new firmware update is coming soon to PSP.
"A new PSP firmware update, v5.51, will be released soon. System software stability during use of some features has been improved."
That's it. No further details were offered. We'll let you know when it goes live. Don't say you weren't warned.
Sony and Disney have announced details about the Hannah Montana PSP bundle first revealed at E3.
Due to arrive in the PAL territories in October this year, the lilac-purple PSP-3000 will come packaged with Hannah Montana: Rock Out The Show, which is the first game based on the Disney license for the Sony portable.
"As girls spend as much time listening to music, taking and editing photos, watching movies, chatting with Skype, surfing the net and playing games with their friends as boys do," says SCEE European marketing manager Isabelle Tomatis. "We thought it was about time that they had their own colour of PSP – and we’ve styled this one up just for them."
The game lets fans of the hugely popular TV show that follows the adventures of star Miley Cyrus design a custom concert in a number of cities. Players can then take to the stage as they perform as Hannah Montana to 11 hit songs, including three new tracks.
The special edition PSP marks an edition to a list of colourful PSP-3000 models, including blue, silver, white and red.
The second Killzone 2 map pack, the Flash and Thunder map pack, is out today, adding re-designed versions of two fan favourites from Killzone 1.
The pack features Beach Head and Southern Hills maps, which are apparently "two of the best" arenas from the original Killzone - now completely remade for PS3.
In regards to the changes made, senior level designer Stuart Billinghurst points out there's "an immediate visual difference: the original maps took place on Vekta, so we transported them to Helghan's desolate battlegrounds.
"We modified the basic layouts of the maps somewhat, based on accumulated player feedback. The layouts will still be instantly familiar to anyone who played the originals, but the flow of combat has been vastly improved."
Describing the maps, he adds: "MP-11 Beach Head is very much a tug-of-war, with two factions constantly trying to advance the front line in the other direction.
"MP-12 Southern Hills has a classic Capture The Flag-style layout with large open areas and mirrored bases, but the nuclear blast adds an element of unpredictability. In terms of player numbers, both maps are ideally suited for 8-24 players. This isn't a hard limit, though - they can still be played with 32 participants for some frantic fun."
Developer Sucker Punch started life nearly a decade ago with its first release on the Nintendo 64. Since that time, however, the studio has created titles exclusively for Sony platforms, including the Sly Cooper franchise and recent electro-shocky superhero game, inFamous. Co-founder Brian Fleming recently spoke out on his company's love-in with Sony, explaining that Sucker Punch's platform exclusivity has less to do with money and more to do with simply enjoying what they do.
According to Fleming, while going cross-platform puts a game in front of more potential eyeballs, "it also introduces a whole bunch of problems and compromises and difficulty that doesn't make making games a lot more fun. In fact, I think it subtracts from that."
While the exec notes without reservation that the studio is in this business to make money, he adds that you "have to be careful about being greedy." He adds that the pursuit of dollars has to be weighed against other things, like enjoying what you do for a living, publisher relations and game quality. We'd be hard pressed to argue, especially since our obsession with inFamous has only grown since the game first shocked our hearts.
PXDrum Drum Machine is simple sample-based drum sequencer, which can be used for composing drum tracks, playing drum backing track for learing/training, or as a drum-machine emulator.
Changes:
- Updated disco and reggae examples.
- Grid cursor mouse and arrow movement now locked together.
- Made UI more customisable (textures.bmp now holds gui colours).
- Icons for PSP XMB.
- Fix to timing/sync (BPM is now far more accurate).
- Added "Record to WAV" function.
- Added simple "VU meter" (in place of Pitch bar).
- Increased song sequence length to 100 patterns.
- Add "Jump to" option in sequence menu.
- Increased number of patterns to 50.
- Pattern list now "follows" current pattern (like sequence list follows
current song position).
- Implemented minor "joystick mouse" acceleration.
- Implemented control using PSP headphone remote (PSP only).
- Shuffle value and VolRand value now displayed in "Info Panel".
- Added BIG_ENDIAN file i/o for PS3 version.
PXDrum Drum Machine is simple sample-based drum sequencer, which can be used for composing drum tracks, playing drum backing track for learing/training, or as a drum-machine emulator.
Changes:
- Updated disco and reggae examples.
- Grid cursor mouse and arrow movement now locked together.
- Made UI more customisable (textures.bmp now holds gui colours).
- Icons for PSP XMB.
- Fix to timing/sync (BPM is now far more accurate).
- Added "Record to WAV" function.
- Added simple "VU meter" (in place of Pitch bar).
- Increased song sequence length to 100 patterns.
- Add "Jump to" option in sequence menu.
- Increased number of patterns to 50.
- Pattern list now "follows" current pattern (like sequence list follows
current song position).
- Implemented minor "joystick mouse" acceleration.
- Implemented control using PSP headphone remote (PSP only).
- Shuffle value and VolRand value now displayed in "Info Panel".
- Added BIG_ENDIAN file i/o for PS3 version.
Does not stop the development of Custom Firmware Enabler application designed and developed by coder Becus25 and Xenogears, which allows you to enable, through the ChickHEN firmware 5.03 features of the M33 Custom Firmware on PSP-2000 TA-088v3 and the latest PSP-3000 , which leads to version 3.20.
Then the full changelog and download link.
Changelog v3.20:
Quote:
- E 'can also use the plugins that are not included in the Seplugins.
- We now use the new modules, no more than GENyUS.
- Application updated to CF 5.00M33-6.
- Support for the Pops 5.03.
- MS Speed Patch available.
- Fixed a bug that did not allow you to change the version.txt correctly.
- Introduced the Quick Start mode (if Autostart is not pressed
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Sony is hinting that previously released games might be able to use its motion sensor controller. Jack Tretton said it would be 'absolutely conceivable' that existing games could get a patch when the controller comes out next year — and implied that some of the games shown at E3 this year could ship with motion sensing built into them. The president and CEO of Sony Computer Entertainment of America is also not happy about the leaks that preceded the company's E3 press conference (for example, details on the PSP Go). Tretton says it has become impossible to keep a secret in the gaming industry because of third-party publishers — and he's worried about the ramifications that will have as the company develops the PS4."
Joystiq's Law of the Game column has a related article questioning the value of NDAs now that the sharing of information has become so easy.
Sony is hinting that previously released games might be able to use its motion sensor controller. Jack Tretton said it would be 'absolutely conceivable' that existing games could get a patch when the controller comes out next year — and implied that some of the games shown at E3 this year could ship with motion sensing built into them. The president and CEO of Sony Computer Entertainment of America is also not happy about the leaks that preceded the company's E3 press conference (for example, details on the PSP Go). Tretton says it has become impossible to keep a secret in the gaming industry because of third-party publishers — and he's worried about the ramifications that will have as the company develops the PS4."
Joystiq's Law of the Game column has a related article questioning the value of NDAs now that the sharing of information has become so easy.
Industry analysts Michael Pachter has said he "sincerely regrets" saying Sony is "ripping off the consumer" with its $249 price point for PSP Go.
"I sincerely regret the choice of words ... where I said that Sony is "ripping off" the consumer by pricing the PSP Go at $249.99," he said.
"I made a poor choice of words, and I do NOT think that Sony is doing anything nefarious in choosing their pricing strategy," he added, going on to reason: "They have been subsidizing purchases of the PS3 since launch, to the tune of 22 million sold at a loss of $100 or more apiece (on average), so if they are able to make a profit on the PSP Go, more power to them.
"They are pricing at a point that positions the PSP Go competitively with the iPod Touch, and the PSP Go arguably has much more value than the Apple product. Notwithstanding my view that the price point is too high to generate more than a few million units sold, I really think my comment was unfair," he told Industry Gamers.
Pachter made the original offending statements during an interview earlier this week when he said: "[Sony are] ripping off the consumer until they sell a couple million and if consumers don't buy it then the price is going to come down."
Here are some new shots of SuperCar Challenge, System 3's second racer for the current generation, featuring some Ferraris and a Koenegsig being spanked around in the rain.
The water effects are nice, especially with the working wipers in the interior view, but the cars and environments look a bit on the plain side. We thought the lower-res ones were of a Wii version (no offence, Wii fans). We're told they're not. What do you think?
It took over three years, but mandatory Managed Copy is set to become a reality next year as each studio is required to sign the recently finalized AACS license by December 4th 2009, and any studio that signs early receives up to a 25 percent discount on licensing fees. What isn't mandatory, though, is hardware support, and although the current generation of players definitely won't work, most expect the majority of new BD devices to. The cost (you didn't think it'd be free, did you?) and the number of copies is up to the studio, but at least one copy will be allowed. That copy can be made via a menu on the disc and can take the form of another Blu-ray Disc or a DRM-laced Microsoft file. Up until now, Apple hasn't joined the party so no joy for iPod users -- although this could still happen. Either way, a connection to either the AACS' or studio's authorization server will be required to make it work. As cool as this all sounds, we're still skeptical; and although we'll be the first to try it, somehow we don't think it'll live up to our expectations.
THQ's latest action title, Red Faction: Guerilla, is likely to face stiff competition from Activison's Prototype, with immediate price cuts on the title also an indication of poor sales.
That's according to Cowen's Doug Creutz, who has lowered full year sales estimates for the title from 670,000 units to 500,000.
"Although the 360 SKU of Red Faction: Guerilla remains in the top 10 sellers at both Amazon.com and Gamestop.com, we note that at Amazon the title is already garnering a USD 7.50 discount," wrote Creutz in his latest note to investors.
"The PS3 SKU has fallen off the map at both sites. Activision Blizzard’s recent release Prototype is tracking far better on both the 360 and PS3, and we believe that title could be impacting Red Faction sales."
Red Faction Guerilla entered the UK charts at number three this week, and follows impressive sales of the publishers UFC 2009 Undisputed title in the US and the UK.
However, Creutz doesn't see any more strong releases from the publisher until 2010 and regardless of UFC success has left its rating of THQ shares as 'neutral'.
"With UFC’s successful debut in the rearview mirror, and Red Faction apparently not gaining traction, THQ’s next important release will be Darksiders in January 2010, for which we continue to have cautious expectations. THQ has a very light holiday release slate, with no major releases aside from its annual WWE title," he added.
Digital delivery of games and gaming content is the inevitable future. But how prevalent is it in the present? The NPD Group estimate that, as it stands, digital downloads on a console are doing...OK.
The retail tracking firm reckon that, of all Xbox Live "Gold" subscribers, 18% of them "regularly download from Xbox Live Arcade". When it comes to the PlayStation Network, things aren't quite as big, as only an estimated 10% of account holders "regularly buy digitally from Sony's PlayStation Network".
It's important to note that this survey isn't counting somebody who bought a single copy of Street Fighter II over XBLA and left it at that. It's tracking those who buy, and buy often.
It's a big, big, big week for the North American PlayStation Store, as new downloadable content for Killzone 2, Call of Duty: World At War, LittleBigPlanet and Burnout Paradise bombards the PlayStation Network. And there are games!
Plenty of games, as Heavy Weapon, Gunstar Heroes and Bomberman ULTRA lead the list of playable titles. There's just too much to talk about this week, so we'll refer you to the full list of new additions, which is just after this.
Games & Demos
Bomberman ULTRA ($9.99)
Bomberman ULTRA demo
Heavy Weapon ($9.99)
Heavy Weapon demo
Gunstar Heroes ($4.99)
Medal of Honor (PS one Classic) ($5.99)
Hot Shots Golf: Open Tee 2 for PSP ($22.99)
Expansions & Add-ons
Killzone 2 Flash & Thunder Map Pack ($5.99)
Burnout Paradise Big Surf Island ($12.99)
The Last Guy Add-on ($1.99)
LittleBigPlanet ICO Costume Pack ($5.99)
LittleBigPlanet Ico Costume ($1.99)
LittleBigPlanet Yorda Costume ($1.99)
LittleBigPlanet Wander Costume ($1.99)
LittleBigPlanet Gaius Costume ($1.99)
LittleBigPlanet Quadratus Costume ($1.99)
Sony Unleashed Empire City & Adabat Adventure Pack ($2.99)
Call of Duty: World At War Map Pack 2 ($9.99)
Tom Clancy's HAWX Supremacy Pack ($9.99)
Tiger Woods PGA TOUR 10 Spyglass Hill Golf Course ($7.50)
Tiger Woods PGA TOUR 10 Course Pass ($2.25)
Tiger Woods PGA TOUR 10 Apparel (x16) ($1.50 - $2.25)
Tiger Woods PGA TOUR 10 Equipment (x16) ($1.50 - $2.25)
Tiger Woods PGA TOUR 10 Intermediate, Advanced and Expert Clubs (Drivers, Woods, Irons, Wedges and Putters) (x15) ($1.50 - $1.99)
Tiger Woods PGA TOUR 10 Max Stats Costumes ($3.75)
Dynasty Warriors Gundam 2 Pack 7 (free)
Dynasty Warriors Gundam 2 Pack 8 (free)
Dynasty Warriors Gundam 2 Pack 9 (free)
Dynasty Warriors Gundam 2 Pack 10 (free)
Saints Row 2: The Unkut Pack (free)
MotorStorm Pacific Rift Atlas Signature Livery Pack (free)
Guitar Hero World Tour tracks
"Adrenalina" by Finley ($1.99)
"Cadillac Solitario (Live)" by Loquillo y Trogloditas ($1.99)
"The Bitter End" by Placebo ($1.99)
European Track Pack 06 ($5.49) - "The Bitter End" by Placebo, "Cadillac Solitario (Live)" by Loquillo y Trogloditas and "Adrenalina" by Finley
Rock Band tracks
"Aces High (Live)" by Iron Maiden ($1.99)
"2 Minutes to Midnight" by Iron Maiden ($1.99)
"Run to the Hills (Original Version)" by Iron Maiden ($1.99)
"Number of the Beast (Original Version)" by Iron Maiden ($1.99)
"The Trooper" by Iron Maiden ($1.99)
"Can I Play with Madness" by Iron Maiden ($1.99)
"The Clairvoyant" by Iron Maiden ($1.99)
"Wasted Years" by Iron Maiden ($1.99)
"Hallowed Be Thy Name (Live)" by Iron Maiden ($1.99)
"Powerslave" by Iron Maiden ($1.99)
"Fear of the Dark (Live)" by Iron Maiden ($1.99)
"Iron Maiden (Live)" by Iron Maiden ($1.99)
Iron Maiden Pack 01 ($19.99) - "Aces High (Live)," "2 Minutes to Midnight," "Run to the Hills (Original Version)," "Number of the Beast (Original Version)," "The Trooper," "Can I Play with Madness," "The Clairvoyant," "Wasted Years," "Hallowed Be Thy Name (Live)," "Powerslave," "Fear of the Dark (Live)," and "Iron Maiden (Live)" by Iron Maiden.
Rock Band Unplugged tracks
"Constant Motion" by Dream Theater ($1.99)
"Sex Type Thing" by Stone Temple Pilots ($1.99)
Game Videos
PAINalympics trailer
Fat Princess Developer Diary Video 2
Burnout Paradise Big Surf Island trailer
Cell Factor Launch trailer
Wallpapers & Themes
Bomberman ULTRA theme (free)
Terran 3020 PS3 theme ($1.49)
Anime Snipers PS3 theme ($1.49)
Final Fantasy XIII E3 wallpaper
It's a big, big, big week for the North American PlayStation Store, as new downloadable content for Killzone 2, Call of Duty: World At War, LittleBigPlanet and Burnout Paradise bombards the PlayStation Network. And there are games!
Plenty of games, as Heavy Weapon, Gunstar Heroes and Bomberman ULTRA lead the list of playable titles. There's just too much to talk about this week, so we'll refer you to the full list of new additions, which is just after this.
Games & Demos
Bomberman ULTRA ($9.99)
Bomberman ULTRA demo
Heavy Weapon ($9.99)
Heavy Weapon demo
Gunstar Heroes ($4.99)
Medal of Honor (PS one Classic) ($5.99)
Hot Shots Golf: Open Tee 2 for PSP ($22.99)
Expansions & Add-ons
Killzone 2 Flash & Thunder Map Pack ($5.99)
Burnout Paradise Big Surf Island ($12.99)
The Last Guy Add-on ($1.99)
LittleBigPlanet ICO Costume Pack ($5.99)
LittleBigPlanet Ico Costume ($1.99)
LittleBigPlanet Yorda Costume ($1.99)
LittleBigPlanet Wander Costume ($1.99)
LittleBigPlanet Gaius Costume ($1.99)
LittleBigPlanet Quadratus Costume ($1.99)
Sony Unleashed Empire City & Adabat Adventure Pack ($2.99)
Call of Duty: World At War Map Pack 2 ($9.99)
Tom Clancy's HAWX Supremacy Pack ($9.99)
Tiger Woods PGA TOUR 10 Spyglass Hill Golf Course ($7.50)
Tiger Woods PGA TOUR 10 Course Pass ($2.25)
Tiger Woods PGA TOUR 10 Apparel (x16) ($1.50 - $2.25)
Tiger Woods PGA TOUR 10 Equipment (x16) ($1.50 - $2.25)
Tiger Woods PGA TOUR 10 Intermediate, Advanced and Expert Clubs (Drivers, Woods, Irons, Wedges and Putters) (x15) ($1.50 - $1.99)
Tiger Woods PGA TOUR 10 Max Stats Costumes ($3.75)
Dynasty Warriors Gundam 2 Pack 7 (free)
Dynasty Warriors Gundam 2 Pack 8 (free)
Dynasty Warriors Gundam 2 Pack 9 (free)
Dynasty Warriors Gundam 2 Pack 10 (free)
Saints Row 2: The Unkut Pack (free)
MotorStorm Pacific Rift Atlas Signature Livery Pack (free)
Guitar Hero World Tour tracks
"Adrenalina" by Finley ($1.99)
"Cadillac Solitario (Live)" by Loquillo y Trogloditas ($1.99)
"The Bitter End" by Placebo ($1.99)
European Track Pack 06 ($5.49) - "The Bitter End" by Placebo, "Cadillac Solitario (Live)" by Loquillo y Trogloditas and "Adrenalina" by Finley
Rock Band tracks
"Aces High (Live)" by Iron Maiden ($1.99)
"2 Minutes to Midnight" by Iron Maiden ($1.99)
"Run to the Hills (Original Version)" by Iron Maiden ($1.99)
"Number of the Beast (Original Version)" by Iron Maiden ($1.99)
"The Trooper" by Iron Maiden ($1.99)
"Can I Play with Madness" by Iron Maiden ($1.99)
"The Clairvoyant" by Iron Maiden ($1.99)
"Wasted Years" by Iron Maiden ($1.99)
"Hallowed Be Thy Name (Live)" by Iron Maiden ($1.99)
"Powerslave" by Iron Maiden ($1.99)
"Fear of the Dark (Live)" by Iron Maiden ($1.99)
"Iron Maiden (Live)" by Iron Maiden ($1.99)
Iron Maiden Pack 01 ($19.99) - "Aces High (Live)," "2 Minutes to Midnight," "Run to the Hills (Original Version)," "Number of the Beast (Original Version)," "The Trooper," "Can I Play with Madness," "The Clairvoyant," "Wasted Years," "Hallowed Be Thy Name (Live)," "Powerslave," "Fear of the Dark (Live)," and "Iron Maiden (Live)" by Iron Maiden.
Rock Band Unplugged tracks
"Constant Motion" by Dream Theater ($1.99)
"Sex Type Thing" by Stone Temple Pilots ($1.99)
Game Videos
PAINalympics trailer
Fat Princess Developer Diary Video 2
Burnout Paradise Big Surf Island trailer
Cell Factor Launch trailer
Wallpapers & Themes
Bomberman ULTRA theme (free)
Terran 3020 PS3 theme ($1.49)
Anime Snipers PS3 theme ($1.49)
Final Fantasy XIII E3 wallpaper
The Warlock developer releases the final version for its plugin "PSP Power Saver" and is the same coder who informs us that this is the last version. Questo prx vi permetter* di risparmiare energia elettrica, disattivando funzioni inutile, ed in questa release potrete risparmiare il 15% di energia! Prx This will allow you to save electricity by turning off unnecessary features, and in this release will save 15% energy!
ChangeLog Final Release
-Added support for 5.03GEN-A
-Fixati vari bug -Fixati various bugs
-Ora si risparmier* il 15% di carica -Now you will save 15% charge
-Ora utilizza il minimo di RAM -Now uses the least RAM
Sony yesterday launched its brand new VidZone service for PS3 users in the UK – and whilst the release has been met with little fanfare, those who have downloaded and tried it are already chalking VidZone up as a potential system seller.
For those unfamiliar with VidZone, think Spotify with videos and you’re more or less there. For those of you unfamiliar with Spotify, let’s outline how it all works.
Both services allow users to select any songs from their sizable database – VidZone, for instance, already has 10,000 songs available to view. Once a selection of songs has been made to form a playlist, users then sit back and listen/watch their chosen music.
Both technologies rely on media streaming, so no content is downloaded or stored, alleviating any possible DRM concerns.
It’s all completely free, too, with the makers monetizing everything via banner ads, or in Spotify’s case, two minute adverts at regular intervals.
There have been some sporadic complaints of streaming issues with the VidZone servers, but it’s always hard to be sure where the problem lies – with Sony or with people’s home internet connections. The widespread problems with SingStar’s online elements are leading to many pointing the finger at Sony, however, but at least that means the problem could well be addressed.
And in the interest of fairness, there are plenty of users reporting a faultless service.
With SingStar already proving to be one of the nation’s favourite party games, VidZone is an absolutely ideal choice for any party thrower. So much so, in fact, that Sony really should be throwing more marketing weight behind it.
Capcom's Japanese site for Lost Planet 2 has been updated with estimated release periods for both the Xbox 360 and newly-announced PlayStation 3 versions. The Xbox 360 version is listed as coming out this winter, but the PlayStation 3 version has an undetermined date. It appears, then, that Lost Planet 2 will be a timed exclusive for the 360, at least in Japan. Unless Capcom's unnanounced PS3 release window turns out the same as the 360 release window.
Unofficial sources (by which we mean gamestop.com) show the same North American release date, February 23, for both versions, but that could be a placeholder. We're currently inquiring with both Capcom and Microsoft to determine the timing of the North American releases.
We're more apt to believe, by the way, that the delay in Japan is due to starting the PS3 version later, and not due to any agreements -- because why on earth would Capcom agree to make something Xbox 360 exclusive in Japan for any period of time?
Hey, did you know Ubisoft is still releasing DLC for HAWX? We know, we're as surprised as you are! And apparently this latest pack, "Supremacy," is even pricier than usual at $9.99. But don't worry, it's a greatest hits package, with all of the planes released for the game so far lumped into one big chunk.
After the break, we've got a collection of letters, numbers and acronyms that apparently represent some of the planes you'll find if you download "Supremacy." For the rest of us? We've got pictures http://www.joystiq.com/2009/06/12/mo...-onto-360-ps3/
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Namco Bandai put the character creation in Soulcalibur: Broken Destiny. While this is a portable Soulcalibur game, it looks like players will have plenty of options in Broken Destiny to make the sword hunting warrior of their dreams.
The first custom character screenshots show a pink samurai armor, skull helmets, and parrot. A good start, but we need more silly costumes. Accessories like Pac-Man suits and a Katamari hat for Kratos are a must.
Shin Megami Tensei: Persona and its true to the source material localization is scheduled for release on September 22. Every launch copy comes bundled with a two disc soundtrack, the same pre-order bonus Atlus gave out in Japan.
The PSP version uses the original character names, graphics, and includes the optional Snow Queen quest. Yes, this is almost like the version Japan got in April. Atlus USA added something extra, which we’ll post tomorrow in our Shin Megami Tensei: Persona interview. Until then, enjoy the first English screens.
Russian GPU plugin for Sony PlayStation emulators has been updated.
Changes:
- fixed bug in Gran Turismo 2;
- changed GUI and VSync logic;
- small fixes in 2x1 plugin;
- fixed bug in algorithm of dislpay frequency and color search;
- fixed bug with GUI calling in 24-bit mode;
- added linux version.
pedroduarte0 has today released a new version of the port of Doom to the PS2, heres the release news:
New features:
- Savegame handling for different WAD : Now savegames from doom1 and doom2 and other WADs can happy cohexist at the same memory card.
Important: This means that your previous saves needs to be renamed at the PS2DOOM memory card folder. Use uLaunchELF for that (copy the save files to a USB storage device for example, rename those at your computer – see below, delete those same files at the memory card and copy the renamed saves from the USB device back to the PS2DOOM memory card folder). Refer to uLaunchELF documentation for this operations (I won’t offer help at this subject).
Until now, the saves follows the scheme for all the WADs : doomsav0.dsg, doomsav1.dsg, and so on. For now on, the saves reflect the WAD name:
For doom2.wad savegames, you should use the the naming scheme : doom2sav0.dsg, doom2sav1.dsg, etc. Similarly for doom1.wad saves, this will be doom1sav0.dsg, doom1sav1.dsg.
For doom.wad, the filenames should be doomsav0.dsg, etc. You get the picture (sorry to explain this to detail, but I wanted to keep this clear).
Bug fixes:
- Should work with the doom2f.wad (I don’t own it). It should run with previous versions (memory requirements issue since sounds weren’t being downsampled)
- Previous/next weapon selection was buggy (some weapons weren’t selectable) – fixed
- Fixed a crash when a lump is not found (doom.wad at “menu slideshow”) – original sources bug?
- Save/load file handle fixed (no more trying to load/save from empty slots)
I also realised the the source files cosmitoFileIO.c and cosmitoFileIO.h weren’t being included at the distribution archives… Going to fix that.
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The coder Dark_Chiri an interesting issue for our homebrew PSP. This is Trick Update, which lets you emulate a version of system software installed other than the PSP, obviously keeping the Custom Firmware on the console.
More to follow.
Quote:
- Compatible with FAT and PSP SLIM & LITE with Custom Firmware: 5.00 M33-3 / 5.00 M33-4 / 5.00 M33-5 / 5.00M33-6 / 5.02 GEN-A
- Not compatible with Custom Firmware and Custom Firmware Enabler GEN-A for HEN
- To use the program, you must have enabled the option in Recovery "Use Version.txt". When they are disabled, the program is uninstalled in practice.
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Courtesy of a 5 day bug fix period for all entrants to the Dashhacks Homebrew Idol 2 comp, we have made some code optimisations and re-released.
We're pleased to say though, that this is the fastest/smoothest the game has ever run. Sure, when the action gets insance, the FPS suffers a little, but it is definitely an improvement over prior releases.
Changelist for Apollonia 0.04a
Code Optimisations
Explosions from tank shells hitting buildings are visible more often
Thinner air strike targeting circle
New known issue is when everything except the hud turns white. I've had this happen once on "Instant Action" but nowhere else.
Apollonia (this game's working title) means "Destroyer", the feminine version of the Greek name Apollo. It seemed an appropriate name for an AH-64 helicopter and it also seemed like an original name until we found out that Apollonia Vitelli-Corleone was a character in the famous Godfather movie.
This game is essentially a tribute to the old Desert/Jungle Strike games for the Sega Mega Drive and PC (see wikipedia). Apollonia was made specifically for the PSP, as it seems a worthy platform to give these games justice. (I could never get Jungle Strike running under emulation on PSP, so we made our own).
At the moment, other platforms are straight ports of the PSP version (and thus use the 480x272 screen size), but more native functions will come in future releases.
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The coder Xfacter issue Battlegrounds III homebrew game with full 3D graphics. The goal of the game is to remove the tanks on your way. The developer has also announced that in the next release is going to implement a multiplayer mode to 16 players using the Ad-Hoc PSP.
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The coder Jack Dark releases an unofficial version of Custom Firmware 5.03GEN for HEN-A, which were introduced and some additional functions have been fixed some bugs present.
More to follow.
Changelog - Installation:
Quote:
- Fixato a bug related to deletion of files ISO / CSO
- Support for modified versions of the ChickHEN
- Unable to Flash files in flash0 (measure anti-brick)
Installation:
Note: Installation requires the presence of firwmare official 5.03 and the ChickHEN 5:03
• If you already have the CF 5.03GEN-A
- Replace the files in the folder with GEN except those present in the folder files
- Copy the files in the root folder of the main memory stick
- Start the installer
• If you do not have the CF 5.03GEN-A
- Create the folder in the path GEN ms0: / PSP / GAME and copy the files in the folder except files
- Copy the files in the root folder of the main memory stick
- Start the installer
We thank you for reporting Zack_Fair999.
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Toymaker Mezco Toyz was planning to release LittleBigPlanet licensed action figures this year, in sizes ranging from 2" to 18", along with sundry other Sackboy and Sackgirl themed things. Not anymore, as the product line has been scrapped.
According to customer notifications from retailers like BigBadToyStore, Mezco Toyz has nixed plans for a LittleBigPlanet action figure assault. Retailers have canceled pre-orders and Mezco has removed previous listings for LittleBigPlanet toys and accessories from its official web site.
When we contacted Mezco, reps confirmed that anything and everything planned for LittleBigPlanet from the company had been canceled. When asked why, reps told Kotaku, "We can't comment on that." A quick look at the company's web site shows that almost nothing LBP-related remains.
Mezco had planned for plenty of LittleBigPlanet content, including retailer-exclusive figures, zipper pulls, and even blank Sackboys that consumers could customize themselves. We're not sure why the product line was canceled (yet), but have to wonder if the quality of the initial offerings, which didn't look so spectacular, had something to do with it.
It's unsurprising Sony would devise a motion controller, after the gazillions of dollars Nintendo made with its Wii platform. However, as impressive as Sony's E3 demonstration was, many fear the motion controller may signal a paradigm shift for the company. Will hardcore gamers lose out in Sony's (and Microsoft's) newfound reach at the motion-craving casual audience? Tretton doesn't think so. Speaking to CNBC, the president of SCEA promised that the PS3 motion controller (and its games library) will be far more flexible and diverse than what one would find on Nintendo's machine. "Personally, it's very difficult for me to perceive God of War 3 being played with the Wii controller," he said. "It's a different experience that doesn't lend itself to certain types of games. [But] I think our [motion] controller can be used with every game that's on the system now - and every game we're working on."
In fact, Tretton goes so far as to say compatibility with current PS3 games is "absolutely conceivable." Without being able to go hands-on with the device, it's hard to judge. Are there sufficient buttons and sticks to make a 1:1 translation between DualShock and the motion controllers? While it's certainly possible, we can't see many gamers throwing out their DualShock controllers any time soon
I thought the PSP Go might have better battery life than the current PSP since the PSP Go doesn’t power a laser. Unfortunately, that’s not the case.
The European PlayStation Blog points out the PSP Go has three to six hours of juice for games. Movie playback lasts approximately three to five hours. When the PSP-3000 came out John Koller, Director of Hardware Marketing, said the PSP-3000 has four to six hours of life for games and four to five hours for UMD videos.
Sure, that’s only an hour less of Crisis Core, but an hour when you’re talking about three to five hours of total battery life is notable.
Tunnel Rats (~Nate Parker, Brandon Fobbs, ...) US US$ 34.99
Casshern Sins Blu-ray Box 4 (~Toru Furuya, Nami Miyahara, ...) JPN US$ 164.90
Che Collector's Edition JPN US$ 104.90
Collateral Damage (~Arnold Schwarzenegger, Cliff Curtis, ...) JPN US$ 52.90
Days of Thunder (~Robert Duvall, Randy Quaid, ...) HK US$ 28.90
Falling Down (~Michael Douglas, Robert Duvall, ...) JPN US$ 52.90
Fatal Attraction (~Anne Archer, Michael Douglas, ...) US US$ 29.99
Fired Up (~Nicholas D'Agosto, Philip Baker Hall, ...) US US$ 39.95
Ghibli No Fukei Miyazaki Sakuhin Ga Egaita Nihon / Miyazaki Sakuhin To Deau Europe No Tabi JPN US$ 63.90
Gran Torino (~Ahney Her, Bee Vang, ...) US US$ 35.99
Gran Torino (~Ahney Her, Bee Vang, ...) HK US$ 32.90
High School Musical 2 (~Zac Efron, Vanessa Anne Hudgens, ...) JPN US$ 51.90
High School Musical 3: Senior Year (~Zac Efron, Vanessa Anne Hudgens, ...) JPN US$ 51.90
High School Musical 3: Senior Year [Blu-ray+DVD] (~Zac Efron, Vanessa Anne Hudgens, ...) JPN US$ 61.90
High School Musical Encore Edition (~Zac Efron, Vanessa Anne Hudgens, ...) JPN US$ 51.90
High School Musical Trilogy Box (~Zac Efron, Vanessa Anne Hudgens, ...) JPN US$ 131.90
Indecent Proposal (~Demi Moore, Robert Redford, ...) US US$ 29.99
Isabella (~Chapman To, Isabella Leung Lok Sze, ...) HK US$ 24.90
Ken's Bar 10th Anniversary Christmas Eve Special (~Ken Hirai) JPN US$ 69.90
Lucky Number Slevin (~Josh Hartnett, Ben Kingsley, ...) HK US$ 27.90
Predator 2 (~Danny Glover, Adam Baldwin, ...) US US$ 34.99
Revolutionary Road (~Kathy Bates, Leonardo DiCaprio, ...) HK US$ 32.90
Robin Hood: Prince Of Thieves (~Kevin Costner, Morgan Freeman, ...) JPN US$ 52.90
Seven (~Brad Pitt, Morgan Freeman, ...) HK US$ 27.90
The International (~Jack McGee, Armin Mueller-Stahl, ...) US US$ 39.95
The Spirit (~Scarlett Johansson, Eva Mendes, ...) HK US$ 32.90
The Tour Of Misia Discotheque Asia (~Misia) JPN US$ 58.90
Time Warp: Season 1 (~Jeff Lieberman, Matt Kearney) US US$ 39.95
Woodstock: 3 Days of Peace and Music US US$ 69.99
features
Re-live dramatic scenarios from past PGA TOUR seasons as you're placed on the course at the precise moment before history was made
Feel the intensity and challenge of playing during high winds and rain, as weather now has a major effect on gameplay conditions
An all-new play-by-play widget and an enhanced leaderboard ticker provide immediate score updates and tournament standings as the action plays out on the course
Learn how to swing, draw, and fade like a pro with the shot analyzer. Use the tool to perfect your swing at the driving range, then hit the links and test your skills
Challenge the likes of Rocco Mediate, Anthony Kim, and 15 pro players, including Natalie Gulbis, Vijay Singh, and Adam Scott
Featuring 15 authentic courses, including new additions Banff Springs, Sun City, and Bethpage Black, home of the U.S. Open, plus the Tiger's Dream 18 and My Dream 18 courses
description
Feel the drama of playing tournament golf with Tiger Woods PGA TOUR 10. For the first time in franchise history, take aim at capturing the U.S. Open Championship on the ever-challenging Bethpage Black. Take your game to the next level when it matters most as you try to hold off a charging Tiger Woods and other PGA TOUR Pros. Whether you're fighting the course, weather conditions, or the field, feel the drama on every swing with Tiger Woods PGA TOUR 10.
features
Take your career online and compete for the ultimate title of ‘Virtua Tennis Champion’ with the new PLAYSTATION 3 system ranking system. With prize money you earn in online tournaments, you can purchase over 800 shop items in the new Tennis Store and upgrade your character
Play as or against over 20 of the world’s top players, including seven new to Virtua Tennis and three legends. All-new arenas and the officially licensed Davis Cup provide the most realistic tennis competition to date
You now have full control over facial, body and clothing customization, as well as the depth to populate the game world with hundreds of unknown opponents
Playing alone or with up to three friends compete in 12 mini-games, five completely new, and upload your hi-scores on the worldwide rankings in games such as Zoo Feeder and Pirate War
Courtside action is better than ever, with extensive updates to the famous arcade-style Virtua Tennis match engine, as well as 3D crowds and a more realistic courtside experience
description
Create your own player and join the new World Tour where you will be trained by a real-life legend of tennis to compete for the #1 ranking against the biggest stars. Then take your character online and prove you’re the best with the new online ranking system! With brand new courts, a new roll call of tennis stars to compete against and even more court mini-games, Virtua Tennis 2009 is set to be the #1 tennis title once again!
features
Replay dramatic scenarios from past PGA TOUR seasons as you're placed on the course at the precise moment before history was made-only this time, you determine the outcome
Carrying a single putter in your bag changes the way you finish each hole. Maintaining complete control on your backswing and follow-through ensures putting accuracy, while a precise read of the green determines your best approach to the cup
For the first time ever, feel the drama of playing in the U.S. Open, one of golf’s biggest—and toughest—tournaments of the year. Known for its extremely challenging playing conditions, Bethpage Black tests even the best golfers
Huge galleries, digital leaderboards, and dynamic crowd reactions throughout the course add to the intense experience of real tournament golf
Powered by the Weather Channel, real-time weather now has a major effect on gameplay conditions. If it’s raining in Carmel, CA, then you too can face the challenge of a rain-soaked Pebble Beach
description
Feel the drama of playing tournament golf with Tiger Woods PGA TOUR 10. For the first time in franchise history, take aim at capturing the U.S. Open Championship on the ever-challenging Bethpage Black. Playing in front of huge galleries and hearing crowd reactions from nearby holes, take your game to the next level when it matters most as you try to hold off a charging Tiger Woods and other PGA TOUR Pros. Whether you're fighting the course, the crowd, dynamic weather conditions, or the field, feel the drama on every swing with Tiger Woods PGA TOUR 10.
As announced a few days ago, was finally released by the team at the brand new PSPGEN Custom Firmware 5.50GEN-A, compatible with PSP-1000 and PSP-2000 (excluding those with TA-088v3).
More to follow.
Features - Installation:
Quote:
.: Install:.
It 'must have:
- PSP-1000 or PSP-2000 (no TA-088v3)
- At least CF 3.52M33-4
- Copy the UPDATE folder into PSP / GAME
- Rename the fw 5:50 in SCE.PBP and copy the UPDATE folder
- Start the installer
.: 5:50 Features fw:.
- Under Newtwork Playstation has been added to the Information Board.
- In the Internet browser was added support for web security provided by Trend Micro.
- In the menu bar of Internet Browser was added an icon for Internet search.
- In the menu of game options in the game is now possible to perform an internet search.
- You can now see another layer of folders under Photos, Music & Video.
.: News 5.02GEN compared to CF-A:.
- Including all the functions of fw 5:50
- Reset options removed, and Pandora StandBy
- Removed the plugin classification Bubbletune
- Removed the Slim Colors Patch Bubbletune
- Pops native running fw 5:50
- Launching of ISO / CSO games and PS1
- MAC Address Spoofer kättesaadav Recovery
.: Coming Soon:.
- Popsloader 5.50GEN
- CXMB 5.50GEN
- Add-on 1.50 for PSP-1000
- PSARdumper for fw 5:50
- Update the fw 5:51
Burnout Paradise developer Criterion reckons that developers who talk about maxing out the potential of a games console are being a bit silly.
"That's proof that you're not the best," technical director Richard Parr told Eurogamer's Digital Foundry channel. "It means you're out of ideas."
"You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do," senior engineer Alex Fry added. "Whether it's a sequel or whether it's a new game, you learn to do things differently... better. The constraints go away because you learn. While it's nice to say you've maxed something out, there's not really any point."
Fry and Parr were speaking to Digital Foundry for today's Burnout Paradise tech retrospective, which explores the origins and processes behind one of the current generation's most respectable game engines.
Fry and Parr explain how the team set about constructing a world that performs equally well on PS3, Xbox 360 and latterly PC despite the difficulties experienced by their colleagues at other studios.
Sony Online Entertainment apparently has a hit on its hands as Free Realms has passed the 3 million unique users mark. As the game continues to tick past million mark milestones, we expect to see the four million unique user press release in the next month. If we don't ... something has gone terribly wrong.
To celebrate its latest milestone, SOE is giving out the "3M Pet Party Pack," which has "goodies" for player's virtual feline and canine companions.
As the game continues to grow its base on the PC, we couldn't help but contact SOE and ask about the status of the PS3 version. We were told by a representative the PS3 version is still in development, but there's currently no status update or comment about whether the two platforms would be cross-compatible.
The App Store is probably the single best thing about the iPhone. All those useful things collected in one spot where they're easily accessible? Handy. Might Sony, then, be looking to open an App Store of their own?
"Sources close to game development" have told Destructoid that Sony will be unveiling just that at this year's Games Con in Germany. This new element to the PSPgo shopfront will feature "smaller, 'non-retail' games and applications", which will be priced at roughly $2-$6 and must come in at under 100MB.
Such a move wouldn't surprise me, and wouldn't surprise you either. The PSPgo would easily support smaller digital titles, while Sony have long been dabbling with non-gaming applications for the handheld, releasing everything from PSP translators to street maps.
The European PlayStation.blog has shed a bit more light on the newly announced PSPgo hardware, answering some burning questions about how it differs from the currently available PlayStation Portable models, including battery life expectancy, accessory compatibility and Memory Stick changes.
The PSPgo, according to official European word, will come with an "embedded battery" offering a charge "equivalent with the current models." That means approximately 3 to 6 hours for gameplay and 3 to 5 hours for playing back video. Looks like a smaller battery may cancel out power saving benefits achieved from dropping the UMD drive.
Other things dropped? Support for older PSP accessories. With the smaller form factor comes a smaller USB connection, meaning new cables and peripherals will be specific to the PSPgo. The blog writes that Sony may offer an adapter, but we'd imagine that might be hard for things like the PSP camera.
The European PlayStation.blog doesn't, however, reveal any further details about the UMD "goodwill program" that will let owners of physical copies of PSP games transfer them toward digital copies. But poke around the Q&A and you might find other answers you're looking for.
A PS3 price drop is an inevitability. The only questions are when, and how much. While it may seem like a no-brainer, Sony must carefully plan out a price drop if it wants to get anywhere near its goal for profitability. Outspoken analyst Michael Pachter notes that Sony could lose $350 million of profits on a price cut of just $50 (accounting for 6-7 million systems sold after a reduction). While a cut to $299 would be far more palpable to gamers, that would cost the company at least twice as much -- would Sony want to incur those losses during a difficult financial market?
Considering the exorbitant price tag on a price cut, it's likely Sony will choose the smallest cut possible. Pachter suggests that a $350 bundle, which includes a first party game (such as Killzone 2) is the likeliest solution for the company, predicting the drop will happen in October -- just in time for the holiday season.
Many user would like to communicate with their friends on PS3. As there's no default application for it we thought of just writing our own if it is possible. So we done a lot of research already, but still work in progress. The base to work on is definitive there and we will try to successfull finish this nice project. What I can tell you so far, is that the PSN messaging is based on the XMPP protocol, used by several IM-programs like Jabber
The pic above is the application to check for the real nickname which the PSN uses to login.
We also just finished an application to filter the real nickname you will need to login into the PSN later. You will just need to enter your normal PSN account name and the program spits out your messanger nickname. With this nickname, you can then login into the messenger environment to be able to send pics and messages to your PS3 friends. We hope it's possible to have all running soon and be able to give you a usefull addon for the PC, so you don't need to feel "alone", just you'r not on your PS3 and can type with your friends ;-)
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Take a seat PSP-3000 owners, this time it ain’t all about you… Released for the PSP-1000 (Fat) and PSP-2000 (Slim) is Custom Firmware 5.50 GEN-A Build 4 from PSPGEN’s own GENyUS.
What you need:
A PSP-1000 or 2000 v1 or v2
A PSP running CFW 3.52 M33 or higher
What you get:
All features of Sony’s Official Firmware 5.50
Launch UMDs / ISOs / CSOs and demos requiring 5.50 or below
Launch homebrew
Launch PSOne (POPs) games
Access to recovery mode (change CPU speed, enable/disable plugins, registry hacks, flash access, etc…)
I just installed 5.50 GEN-A on my Slim and it works beautifully. It’s simple: unzip the archive, copy everything under PSP/GAME/UPDATE to your memory stick, and run the updater from the [GAME] menu.
Props GENyUS; Nice work.
Note: DO NOT attempt to flash or install CFW 5.50 GEN-A on a PSP-3000 or TA-088v3 hand-held. You will render your PSP a useless brick.
The first official PSP version of Chronicles, made from scratch, is making its debut here at the Homebrew Idol 2 competition.
Chronicles is a first person action-adventure game for the PSP. Fight your way past ghosts, goblins, and whatever those other things are to get the secret key to the locked gate, then hop across some platforms to land yourself into the next of 6 challenging levels.
Backed by Team Duck's 3D Tedge engine, which we built from scratch, this game boasts beautiful visuals complete with dynamic lighting, a full particle system, 3D collision, model loading from files, among other features. This game is just a taste of what our engine is capable of doing. Take a peak at the level files, made with Milkshape3D, and feel free to modify and create your own levels. I intend to improve this set of levels and release another episode pretty soon.
Use the analog stick to move, X to slash your sword, and O to jump.
If you have any questions, concerns, or inquiries, please drop by the forums here and let me know! I hope you guys enjoy the game!
Changes in version 1.1b:
-Fixed clipping 99% (by restructuring the rendering and implementing software clipping), just a few tweaks for the last little bit
-Main menu and pause menu added
-Loads dungeon lists from files to easily allow for new "episodes"
-Improved performance on most levels
-Other tweaks
-Added a final level and two bonus levels, teasers for the next level pack
1.1c:
-Fixed clipping 100%
-Fixed game pause glitch
-Misc. tweaks
1.1d:
-Fixed gate and key masking
Team Duck
Greg "xigency" Tourville
And a big thanks to Slasher, Youresam, and my family. I wouldn't have been able to make this in one weekend without all their help.
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Bomberman-inspired MMORPG.
Every kill is +4 to your experience
Every death is a -1 to your experience.
100 Experience points = 1 level
Art is completely modifiable and expandable, allowing individual servers to offer custom packs (although certain resources are shared)
(Will release the art tools a bit later on)
Controls (In Game)
Digital/Analog = move character
Select = bring up OSK
Start = bring up quit menu
X = plant bomb
Controls (Menu)
Digital/Analog = move cursor
X/Start = select
O = go back/cancel
Dimensions
======================
There's 8 players max per map, so what this means is that after a map gets filled, a new dimension is created to hold the new set.
To switch dimensions, one needs to enter and leave a map.
To get to the lobby:
Walk south in The Jungle to a little 'entrance'
======================
Revision D: (in progress)
======================
Todo:
1) Add sound effects
5) Add in-game menu for top (global) scorer charts
6) Add better player movement prediction (current implementation is a shabby one, but quick to implement)
13) Potential state transition-bug: Add watchdog to check if net context is down, and game context is up. If so, shut down game context, and pull up menu context.
18) Add anti-cheat position check server side (requires #17) (There's two types of checks, maximum distance per second, and actual server side collision )
21) Resolve the teleportTo and moveTo issue
36) Fix awkward camera position.
37) Fix zbuffer ranging to reduce zbuffer-overlapping polygons.
40) Add animated texture support (use to animate water)
44) Implement Dan's OSK for the people that want it
45) Fix issue where, when PSP's wifi-panel fails, the input is applied to both the fR menu and the wifi panel
48) Make pressing start not bring up the log off message box, but add a log off menu
50) Fix announce command in server
51) Don't discard user IDs in the chat module
52) Investigate D48 occurrence in server and client code
54) Add setPos server command
55) Add ping and ping back function
56) Send version # on register
57) Add bombom collision, right now the player can "step over it"
58) Fix bug where on other's PSPs, the death animation is looped instead of played once
59) Fix bottom "hint" bar whose smoothing was turned off by accident
60) Fix DH logo whose smoothing was turned off by accident
61) Fix lag (lol, first find the source I guess)
62) Fix explosion alpha-conflict
63) Fix vsync issue where the map draw flickers and the black background can be seen
64) Fix issue where players can't see their own level (always says 0) but others can
65) Fix annoying chat scrolling bug
Fixes from B:
0) Tag (EBOOT images)
35) Add player respawn time out and selection (requires #17)
3) Add bombom planting (Lobby = no bombom planting) (requires #33)
11) Add temporary time out to prevent users from clicking [Submit] in the menu like mad
17) Add collision map loading server side
20) Add time indep. movement by getting the ticks in the game_think function
24) Add colors to chat text to denote when server speaks, you speak, and others speak (changed my mind, not going to implement this)
28) Add player dying.
29) Add background to help tint areas around text to be easier to read.
32) Add player radius check in collision detection, instead of just the center.
33) Add place item packet
34) Remove the player misalign hack
41) Add ?, /, ', :, and a bunch of other missing ASCII keys to the OSK; Note: |~[]{} are not on OSK cause they're game-reserved keys!
42) Promote chat messages to TPC-over-UDP (some may notice that some messages get lost; this is due to me using a lossy send mode for chats.)
43) Implement sgl_splitSprite() for drawing large textures as split chunks (speed boost)
46) Fix issue where, a player goes to another map, their X/Z coords are changed to match the 'door' of the new map, yet this change is visible for a few seconds on the old map.
47) Phase out "POLL_EVENT" packet, and replace it with anti-cheat server-side version.
49) Read events from the ESM map and not hard coded into the server
53) Add setExp server command
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labKillHomer3D is running on both PSP and PC (windows (xp, vista...) a linux and a wii version are going to come )
GAME:
Your goal is to leave the labyrinth. For this, you must kill homer simpson else you won't be able to leave this labyrinth. Besides, there is a minimap to help you.
When you shoot Homer, he cry some sounds very amusing so install and play to have fun
MAP'S EDITOR:
You can create your map in this mode! For this, there are four elements (wall, empty, player, homer and exit) to hang
and you can save your map with the name which you want thanks to editor's keyboard
I don't want to say more about this game else I'll break the suspense
So, let's explain commands but you can know all buttons directly in game's menu
IN MENU:
Up and down to move the cursor
Right or left to change homer's language's sound (english or french)
Cross to select your choice
IN GAME:
Cross, triangle, circle and square to move the player
Analog pad to move the camera
L + Analog pad to move the camera more precisely (good think if you want to shoot more precisely mr homer )
R to shoot
Select to go to the "sky mode" for a total view of your labyrinth or exit this mode
Start to go to the menu (valid also in homer's show)
IN MAP'S EDITOR:
R to change the current element
Cross to hang the current element
Start to go to editor's menu
Up, down, right and left to move editor's cursor
Analog pad to move editor's cursor faster
Don't forget that my code is under GNU General Public License: so, please respect this license
I've coded my engine with my game named PFST3DEngine. This engine allows you to use:
frustum culling, 2D, freefly camera, circle collision, font (ttf or image's fonts), load .obj, load .md2,
a particule system optimized, timer, list file of a directory, use texture image and many more again...
To use my engine, you must have sdl libraries and pspgl installed.
Version 1.0: Initial release (06/06/09)
Version 2.0: (12/06/09):
Walls are a lot brighter
lights fixed
Now implemented an AI: so Homer moved is more "intelligent" : he runs away when you come
pspjoke's bug lol solved
Now just a part of the mini map is drawn so it's more hard to find the exit consequently it's more funny
The text is now more clear
Added a new splashscreen effect and a new opening animation
When you shoot new particules are drawn
Also when you shoot homer, now he jumps
Zombie Desert is a 2.5D platformer for PSP.
Programmer: Calv!n
Graphics Art: Harry
__________ D O W N L O A D __________
*** download ***
I currently have some major bug issues with the sprites/gameplay so I will work this out over the next 3 days.
The download is a debug build of the working tilemap engine.
Controls:
*D-pad - move the camera around to explore the scene.
*R/L Trigger - zoom the camera in and out (NOTE: DEBUG VERSION ONLY)
__________ S T O R Y __________
It’s the 1950s, and you are flying somewhere over a desert in Texas when all of a sudden, GAMMA RAYS!!! Your plane looses control and you make a crash landing somewhere in the desert only to find that the source of the gamma rays are ZOMBIES! Left with no choice, you must blast your way out of the desert through heaps of zombies that want to tear at you if they get but a whiff of you.
__________ G A M E & F E A T U R E S __________
NOTE: Not all gameplay and bugs have been fixed. The above download is just an early engine build. Currently implementing some of the following features!
* Creative retro style, pixelated 8 bit textures and graphics.
* 3D level geometry.
* Rich environments
* Sharp animations.
* Face paced action similar to Metal Slug.
* 3 weapons: pistol, shotgun, and machine gun (possibly more to come)
* Easy to use level editor for PC allowing for user to create maps and thus only limiting game play to one's imagination.
__________ S C R E E N S H O T S & A R T __________
I am currently waiting on more art and tiles from the graphics artist. It is sometimes difficult to coordinate with the graphics artist because of a 10 hour difference in timezones. I'm hoping that I can finish some stuff and add/update more things in the coming few days that we are allotted for debugging and updates.
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BG3 is a hovertank deathmatch game. Using a variety of weapons, defeat your opponents to bring glory to your homeland.
[Controls]
Movement - TRIANGLE, CIRCLE, CROSS, SQUARE
Look - Analog Nub
Change Weapon - D-Pad Left/Right
Fire - Right Trigger
(Note: Change look inversion and analog deadzone in the config.ini file)
[Gameplay]
There are a range of weapons in BG3 with varying levels of effectiveness. In order to defeat an enemy you must deplete his shields and armor.
The machine gun is a good all-around weapon. The laser is effective against shields. The tank shells are effective against armor.
The missiles are better all-around weapons.
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Changes?
- Improved menu options.
- Fixed bug in network update.
- Now you can change version.txt to 5.51.
- Spoof Mac address in XMB.
- Improved the ChikHEN patch system.
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wololo has released a new version of Wagic for the PSP, heres the release news:
I think a new release never involved that many people. I want to thank leungclj, Dr.Solomat, Abrasax, J, superhiro, orine, and Aco for their help with cards and code. And also Polar_Kraken, NyghtcrawleR, Blublub, Rob3d, gdspsp for the beta testing. And all users on the forum who help this project grow to a professional level. We have a great community, and Wagic has never been so alive!
What is Wagic?
Wagic is an heroic-fantasy collectible card game for your PSP, in which you battle with your creatures against the CPU. It is based on the rules of a famous card game. A nice credits system allows you to improve your army as you win battles. The game features a cool deck editor, extra modes to unlock (such as Momir Basic), and allows you to create your own cards with a simple text editor. Wagic made it to the top 10 of this year’s Neoflash spring competition, and each new release is extremely well received by international PSP sites.
Thanks to the community, you can play with completely original cards from Final Fantasy, Naruto… (even wrestling superstars!). This gives the game a high replay value (close to what commercial games can give you), and once you get hooked, you will spend hours on Wagic!
Ok, enough self flattery
Changelog
So, what’s new in this release? Well, a lot, as usual.
Wagic now has more than 2100 cards, including 500 new cards from the 10th Edition, Alara Reborn, Shards of Alara, Urza’s saga, Revised, Ice Age, Ravnica, Shadowmoor, Legends…remember that you can get more sets from the community at http://wololo.net/wagic
Counterspells finally work! Blue decks now get all their power back. Plus, the AI doesn’t complain if you keep counter its spells and play the bad guy
Improvements in the Shop: Sets that have more than 80 cards now offer boosters (the minimum was 100 in previous releases), the shop tells you how many cards of a given name you already own, so that you don’t buy more than necessary
New parser keywords: “lord” now works until end of turn for instants and sorceries, fizzle keyword (for counterspells), stack is now a valid zone for targets, library is now a valid zone for targets, damage all, move all, discard (random), deplete, rampage
Zip file support for images. More info here
Translation system. Wagic is now available in french and german (thanks Aco), and, of course, in english. This is experimental, and will be improved depending on the success of this feature. See Res/lang/Readme.txt for more info. If you can translate Wagic in another language, feel free to do so and contact me. Currently this only supports latin 1 languages though, but if a coder wants to dig in and help us with font issues for other languages, let me know.
The main menu shows you various stats about your decks
4000 cards limitation has been removed.
AI Decks now get a name and a description
Libraries can finally be searched (think Diabolic tutor)
Performance improvements in the Deck editor and the shop for people with huge collections
Sleep mode doesn’t crash the PSP anymore (thanks orine)
Various Bug fixes (Momir Basic crash with too much mana, Shroud for cards in hand or in the graveyard, …)
Cards Bug fixes (Arcanis the Omnipotent, Cancel, Counterspell, Heartcage Giant , Northern Paladin, repulse, Restrain, Shadowfeed, Skyshroud Vampire, Soothing Balm, Spell blast, Strength of unity, …)
The coder Dark_Chiri an interesting issue for our homebrew PSP. This is Trick Update, which lets you emulate a version of system software installed other than the PSP, obviously keeping the Custom Firmware on the console.
More to follow.
Quote:
- Compatible with FAT and PSP SLIM & LITE with Custom Firmware: 5.00 M33-3 / 5.00 M33-4 / 5.00 M33-5 / 5.00M33-6 / 5.02 GEN-A
- Not compatible with Custom Firmware and Custom Firmware Enabler GEN-A for HEN
- To use the program, you must have enabled the option in Recovery "Use Version.txt". When they are disabled, the program is uninstalled in practice.
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Not only will Modern Warfare 2 be the biggest game of 2009, but it'll sell 11 million copies this year alone.
That's according to predictions made by industry analyst, Mike Hickey, who says that Infinity Ward's sequel will make Activision $803 million in 2009. Happy days.
"It's possible that the game could be one of the largest entertainment releases of all time," noted the Janco Partners analyst.
"If you assume similar channel unit sales velocity as GTA IV, the game could potentially sell through 7.8 million units globally with an estimated retail value of more than $569 million in the first week.
"Continuing the same channel logic, it's possible the game could sell through to consumers' 4.6 million units globally with an estimated retail value of more than $338 million in the first day."
Last week Activision CEO Mike Griffith said he expects Modern Warfare 2 to be the best-selling Call Of Duty game to date.
The new Bionic Commando sold a mere 27,000 units during its first month of sale in the US this May, reports Gamasutra. Well, its "first month" might be stretching it (like a grapple arm) a bit. The title went on sale May 19, which means it was at retail for the Xbox 360 and PS3 for a little under two weeks. Although, even with that caveat, those sales figures still aren't good for the modestly reviewed title, which had plenty of promotion.
Terminator Salvation, also developed by (the allegedly downsized) Grin and released around the same time as BC, sold 43,000 units with exceptionally poor reviews. To really put things in perspective, Bionic Commando Rearmed -- the high-def remake of the classic game -- sold 130,000 copies during its first week late last year.
A prison has banned inmates from using PlayStation 3 games consoles because they fear they could be used in an escape attempt. Inmates at Rye Hill prison, near Rugby, Warwickshire, were found to be using the consoles' built-in wireless connections to chat to friends outside prison. Wardens have confiscated the consoles over fears they pose a "significant threat" to prison security. A spokesman for the Prison Service said: "PlayStation 3 consoles are barred on the grounds that they have the capability to send and receive radio signals as an integral part of the equipment."
It 'was finally released by the team of PSPGEN version of CXMB, plugin that allows the application of the custom XMB themes from memory stick is compatible with the latest Custom Firmware 5.50GEN-A.
Changelog:
Quote:
- Compatible with CF 5.50GEN-A
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The Japanese coder Takk, author of gpSP kai, issuing an application that will allow you to update its network emulator, using the Internet Radio service available on your PSP. GpSP kai will now be upgraded to build more stable.
More to follow.
Installation:
Quote:
- Copy the file gpsp-update.prs in ms0: / PSP / RADIOPLAYER (if the folder does not exist, createla)
- Start the UO gpSP kai Update that are now under Internet Radio
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New release for PCE for PSP, PSP emulator for the PC Engine, developed by an unknown Japanese coder. The archive includes two versions of the program, updated the v0.80 and v0.81 alpha
The changelog in Japanese but does not allow us to know what made the news.
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The Fusa team have released a new version of their rather excellent driver for windows that lets you use your PSP as a Gamepad and from the comments of the previous release a lot of you liked the release, heres the news from this release:
Alright if you dreamed to turn your PSP into USB Gamepad, the time has come
With help of new tiny application from -=FuSa TeaM=-
FuSa GAMEPAD
It's very easy now, just launch FuSa GAMEPAD and attach usb cable - and that's all!
No drivers are required!
After you've connected your OS will recognize PSP as GAMEPAD with 4 Axises, POV and 12 buttons.
Compatible with both SLIM and PHAT
Tested with 5.0 M33-6
Tested OSes:
Windows XP
Windows Vista
Mac OS X Leopard
Windows 7
Linux*
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An apps store for the PSP go is to be unveiled at this year's gamescom in Cologne, with reports suggesting that Sony in encouraging developers to create 'non-retail' games for the new, UMD-less device.
Destructoid reports that file sizes for the apps will be limited to 100 MB, and that Sony is working hard to make it less painful to develop for the handheld.
'We are making a concerted push towards expanding the content available on the Store,' Sony's Al de Leon told the site, 'particularly with the demand for digital content that will spike when the PSPgo launches this fall.'
Sony recently cut the cost of development kits for the PSP, a move that will likely lead to a new flood of titles to coincide with the launch of the PSP go this October.
The Podcastnetwork have stuck online a new podcast of the recent PSPgo announcement and more:
Sony’s presentations at E3 nailed their colours to the mast, with a new variant of the core PSP hardware (the lightweight, smaller PSP Go!), and some flagship gaming titles that will rightly get everyone excited. It looks like it’s going to be a great year for Playstation Portable fans.
Those frequently revealing ESRB listings have exposed another little gem for PlayStation fans to look forward to, because Final Fantasy Tactics has been rated for Sony's formats.
The PSone classic is a grid-based battle game, like Advance Wars, but with FF characters and some sweet music. The game was slapped with a Teen rating on the US ratings board site, and although it could be a while until it actually hits the PS Store, at least we know it's coming.
For now, you should still be happily working through the epic Final Fantasy VII, which graced the PS Store earlier this month.
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Another day, another great release. The DaedalusX64 Team has just released a new alpha version of their up and coming N64 emulator for the Sony PSP. Here's the changelog for what's changed from revision 402 to 407.
*Fixed GBI1_BranchZ, GBI2_BranchZ uCode commands (Fixes Crash on Pokemon Snap on Phat)
Rev. 406:
*Cleaned up some warnings;
*Reduced ROM Buffer on Slim to 8Mb;
*Fixed Speed regression in ROM Cache for Roms over 16Mb;
*Reworked Rom cache to provide slight speed increase;
*Optimized Buffers for stability (Needs testing on Phat);
Rev. 405:
*Forgot an include in Microcode.cpp;
Rev. 404:
*Fixed ucodes.txt being generated on every rom run. (Now Debug only and optional even then);
* Small sln change to ensure compatibility with modification on VC++ Express and in prep for new continuous integration (All Alphas will be posted after commit at the SF site soon.);
*Change version to Alpha for the SVN (No more need to change releases will get individual titling at release time.);
Rev. 403:
*Switched from JenkinsHash to two types of Murmur2Hash (Using endian neutral hash for persistent hashes non byte fiddled textures, otherwise using faster non neutral method);
*Added improved auto uCode detection (Works better with unknown roms, but may break some games needs testing);
*Using smaller ROMFileCache to save memory;
*Commented out added commands from Rev 402 @ Salvy's request (Will be restored once purpose is known and can be tested);
Rev. 402:
*Implemented SetConvert, SetKeyR, SetKeyGB.[Wally and Salvy]
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Oklahoma City police caught this woman shoplifting at a local Target with 33 Blu-ray discs shoved down her pants. I just want to know, where was she hiding the player?
And dear god, lady, have you not heard of Bittorrent? The cherry on top is that she was also charged with assault and battery. Pretty hard to put a fight up with that many movies in your panties, but I suppose it would nullify all hits below the belt.
Sony has said that the time is right for the company to introduce motion control technology to the PlayStation 3 platform.
A firm launch date, solid technology and a clear idea of how it will translate to alternative gaming experiences are the three crucial elements that can help the new control method establish itself on the market, said CEO and president of SCEE, Andrew House.
"We have have a lot of confidence from a Sony standpoint on the right time to introduce new technology and new interfaces, and the goal of the company has always been to do it at the right time, when we can make a difference and be best of breed," offered House, in an exclusive interview published today.
"What we had at the E3 showing was very forward facing technology, a firm date for launch which is important as it gives us a good lead time to assemble the right sorts of content to take advantage of it. And we demonstrated a very tangible sense of how this will translate into gaming experiences. Those are three critical things."
While Nintendo's Wiimote has been on the market for some time, House said that accuracy is the key to the technology, and he's confident Sony's effort will prove that motion control is more than just a gimmick.
"It's stunningly accurate in terms of the way it tracks movement. That sounds like an incremental step in terms of motion technology, but it's a huge one in terms of saying 'now it's arrived' and it's really going to change the way we think about how we play games."
Sony has bravely announced a spring 2010 launch date for the new technology, but other solid details are still under wraps. House would not be drawn on a price for the new control method and only indicated that bundling it with all future PlayStation 3 hardware was a "possibility".
He also shrugged off competition from Nintendo's Wii MotionPlus and Microsoft's Project Natal, adding that motion control will strengthen the PlayStation 3's features.
"I'm not unduly worried and I think the reason for that is that we've done a very good job with the PlayStation 3 as an overall value proposition without any motion control technology," said House.
"We went into this show with a tremendous software line-up, strong confidence in the platform's power and the kind of experiences that are only possible on PlayStation," he said of E3. "This gives us one more extension to that, it helps us build the business in a different direction."
Gearbox Software president Randy Pitchford has confirmed that shooter Aliens: Colonial Marines will not arrive this year.
Publisher SEGA said as much when announcing Aliens vs. Predator, which will be the first of the Aliens trio (Colonial Marines, Obsidian RPG, AVP) to see the light of day in early 2010.
SEGA announced an Aliens FPS (Colonial Marines) and RPG (by developer Obsidian) shortly after signing the Aliens franchise from 20th Century Fox in December 2006.
The solidity of either project has been questionable. Colonial Marines remains the more tangible, having been promised a "late 2008" release before being pushed into 2009 and now 2010. The Aliens RPG, on the other hand, still has no official name nor details.
Both Gearbox and Obsidian are, and have been, busy working on other major titles. Obsidian is making spy RPG Alpha Protocol for SEGA, which is due on PC, PS3 and 360 this October.
Gearbox has delivered Samba de Amigo on Wii and Brothers in Arms: Hell's Highway on PC, PS3 and 360, and is working on meaty openworld shooter Borderlands for PC, PS3 and 360. Furthermore, Pitchford says Gearbox is working on another two unannounced projects. Busy bees.
Aliens vs. Predator, incidentally, is being made by original AVP team Rebellion. Catch-up with the E3 content over on our AVP gamepages.
Feel the drama of tournament golf with Tiger Woods PGA Tour 10! Test your stick skills as you play in front of huge galleries and hear the roar of the crowd at every hole. For the first time in franchise history, take on one of the toughest tests in golf – the U.S. Open at Bethpage Black. Fight a multitude of tough courses, real-time weather conditions, the challenge of online tournaments, and more – Tiger Woods PGA Tour 10 provides an inside-the-ropes experience like never before.
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Long ago, without reason or explanation, the mysterious labyrinths came to be, and the world was changed forever. In a constant state of flux, they sprawl across the world like a web, connecting towns and villages, mountains, lakes, and deserts. Many adventurers delved into these labyrinths dreaming of riches, and those fortunate enough to return did so with amazing stories and unimaginable treasures. It was only natural that the children of the world began to look upon these heroes with unconditional admiration, eager to follow in their footsteps. And so, academies for adventurers were born.
Particus Academy may not be the first such school, but we certainly endeavor to be the best! Here at Particus, we strive to equip young men and women with the tools they'll need to become full-fledged adventurers. Bravery, spellcraft, swordplay, 101 ways to avoid dying a horrible death ... These and many other lessons and skills await prospective students! The characters you craft and those you choose to take with you into the dark, dreary depths may be the difference between walking out a hero, clutching prizes and riches beyond imagination, or being carried out a zero, your stiff fist still feebly clutching your sword. Mysterious dungeons await you, first-year. An early demise looms around every dark corner. Don't forget to finish your homework.
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The first ever portable version of the popular music and gaming experience, this remix of the hit Rock Band features a number of features familiar to Rock Band fans and also makes use of the PSP's Wi-Fi capabilities as well as offers full access to DLC via the in-game store.
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Now that Sony's committed itself to downloadable games with the PSP Go, it's only natural to wonder where that strategy might lead -- and the hot buzz says there's an "app store" of sorts due in August at Gamescom. The new section of the Playstation Store will supposedly impose a 100MB limit on content and set prices in the $2 - $6 range, but otherwise have no restrictions, meaning devs will be free -- and even encouraged -- to code up non-game apps as well. Of course, you'll still be able to snag other PSP titles from the other parts of the store, but if this actually happens it'll be interesting to see if Sony can channel some of the energy from the vibrant PSP homebrew scene into a more legit distribution channel. We'll keep an eye out.
The Ghostbusters are back in Ghostbusters™: The Video Game! With Manhattan overrun once more by ghosts and other supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique weapons and gadgets, you will hunt, fight and capture a wide range of uncanny phantasms and demons in an all-new, funny and frightening battle to save New York City from its latest paranormal plague.
The real Ghostbusters return in this videogame sequel to the Ghostbusters movies. Stars Harold Ramis, Dan Aykroyd, Ernie Hudson and Bill Murray reunite to reprise their roles as Spengler, Stantz, Zeddmore and Venkman. Supporting the ghost busting crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.
description
Turn down the lights, crank up the amps and prepare to command center stage as some of the most famous AND infamous tracks from Guitar Hero®, Guitar Hero II™, Guitar Hero® Encore: Rocks the 80s™ and Guitar Hero® III: Legends of Rock step into the spotlight in the most epic, full band jam session to-date -- Guitar Hero® Smash Hits*. The #1 best-selling video game franchise of 2008 presents the best of the best to music video game aficionados so they can join together with guitar, bass, drums and vocals and rock to master tracks of their favourite Guitar Hero music.
description
Turn down the lights, crank up the amps and prepare to command center stage as some of the most famous AND infamous tracks from Guitar Hero®, Guitar Hero II™, Guitar Hero® Encore: Rocks the 80s™ and Guitar Hero® III: Legends of Rock step into the spotlight in the most epic, full band jam session to-date -- Guitar Hero® Smash Hits*. The #1 best-selling video game franchise of 2008 presents the best of the best to music video game aficionados so they can join together with guitar, bass, drums and vocals and rock to master tracks of their favourite Guitar Hero music.
Electronic Arts Inc. (NASDAQ: ERTS) today announced details on the exclusive driver profile system in Need for Speed™ SHIFT. Driver profile is the ultimate extension of the true driver's experience. Extending through the single player career and online multiplayer modes, driver profile gives each player a unique game experience based on the way each player drives on the track. This exclusive driver profile system pushes the entire racing genre forward.
During this year's Electronic Entertainment Expo (E3) in Los Angeles, EA invited attendees to participate in a Need for Speed SHIFT Hero Car Competition that showcased the driver profile. Competitors raced around the Autopolis track in the BMW M3 GT2 hero car generating the highest number of driver profile points. The winner of the Need for Speed SHIFT Hero Car Competition, Mitchell Francis, from Los Angeles won a brand new 2009 BMW M3 Coupe.
Driver profile is a tailor-made career mode based on four key game play components:
1. Personality - a player's driving style determines whether they are an aggressive or precise driver.
2. Success - as in every race, the ultimate goal is to finish at the top of the podium.
3. Profile points - every car passed, every corner mastered, every opponent taken out generates profile points.
4. Badges - these unique icons bring individuality and style to each player's driver profile, as each player races and completes top achievements.
As a player's driver profile develops through the course of the game, it creates rivalries, triggers specific challenges and even unlocks vehicles and customization options. Need for Speed SHIFT's multiple reward systems keeps players in each race regardless of their position.
"The new driver profile feature in Need for Speed SHIFT gives players full control of how they progress through game," said Patrick Soderlund, Senior Vice President of EA Games Europe. "In SHIFT, how you drive is who you are behind the wheel."
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP (PlayStation Portable) version is being developed by EA's Bright Light studio.
Need for Speed SHIFT is scheduled to ship in Europe on September 17 and in North America on September 22 on the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, PC and PSP system. More information can be found at www.needforspeed.com or follow us on Twitter at NeedforSpeed. Press can download assets at http://info.ea.com.
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Electronic Arts Inc. (NASDAQ: ERTS) today announced details on the exclusive driver profile system in Need for Speed™ SHIFT. Driver profile is the ultimate extension of the true driver's experience. Extending through the single player career and online multiplayer modes, driver profile gives each player a unique game experience based on the way each player drives on the track. This exclusive driver profile system pushes the entire racing genre forward.
During this year's Electronic Entertainment Expo (E3) in Los Angeles, EA invited attendees to participate in a Need for Speed SHIFT Hero Car Competition that showcased the driver profile. Competitors raced around the Autopolis track in the BMW M3 GT2 hero car generating the highest number of driver profile points. The winner of the Need for Speed SHIFT Hero Car Competition, Mitchell Francis, from Los Angeles won a brand new 2009 BMW M3 Coupe.
Driver profile is a tailor-made career mode based on four key game play components:
1. Personality - a player's driving style determines whether they are an aggressive or precise driver.
2. Success - as in every race, the ultimate goal is to finish at the top of the podium.
3. Profile points - every car passed, every corner mastered, every opponent taken out generates profile points.
4. Badges - these unique icons bring individuality and style to each player's driver profile, as each player races and completes top achievements.
As a player's driver profile develops through the course of the game, it creates rivalries, triggers specific challenges and even unlocks vehicles and customization options. Need for Speed SHIFT's multiple reward systems keeps players in each race regardless of their position.
"The new driver profile feature in Need for Speed SHIFT gives players full control of how they progress through game," said Patrick Soderlund, Senior Vice President of EA Games Europe. "In SHIFT, how you drive is who you are behind the wheel."
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP (PlayStation Portable) version is being developed by EA's Bright Light studio.
Need for Speed SHIFT is scheduled to ship in Europe on September 17 and in North America on September 22 on the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, PC and PSP system. More information can be found at www.needforspeed.com or follow us on Twitter at NeedforSpeed. Press can download assets at http://info.ea.com.
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When Max Payne again reappears on consoles this winter, it appears as though he'll be stepping into a much different setting. According to a cover story in issue 195 of Game Informer, the new title will not be taking place in the dark streets, warehouses, and construction yards of New York, but in Sao Paulo, Brazil. Max was booted from the New York Police Department and spent the following 12 years battling his inner demons and addictions, and at some point he moved out to the Brazilian metropolis to escape from his previous life. It appears once again he'll be drawn into elements undesirable, as his work as a security agent for a rich local family leads him into life-threatening situations.
In addition to the different setting, Max has undergone quite a few physical changes. He's burlier this time around, sports a beard and a shaved head, and appears to have ditched the long coat and black getup from the previous games in favor of a stained white sleeveless shirt and cargo pants. Screens included in the article also show a much brighter setting, making it appear like many of the venues for action in the third game take place while the sun is out. Rockstar did mention a few levels could take place at night or in the rain, and pointed out that achieving a 'noir' kind of feel is more about style than about a specific location or color.
Rockstar won't be using voice actor James McCaffrey again, saying it wouldn't really fit considering how much Max has aged. The talent being used won't be a big recognizable name, but Rockstar is confident it'll be appropriate, and the studio plans on giving Max plenty of lines of internal dialogue in the style of the previous games. Many details of the new plot aren't yet being talked about, but Rockstar told Game Informer players can expect it to include the elements of betrayal and violence the series is known for.
To build the new setting, Rockstar sent crews down to Sao Paulo to take note of environmental layouts and soak in the local flavor. The company believes it'll be able to put together some interesting locations for shootouts, with enemies being able to pop out of all sorts of unexpected spots as Max moves through the streets of shanty towns. This third game is being handled by Rockstar Vancouver instead of Remedy, the developer of the original games currently busy with Alan Wake.
One of the big questions Rockstar Vancouver is trying to answer with this game is how to evolve the third-person shooting mechanics of the franchise to make them feel new again. With the first two, the bullet time system that let Max slow down those around him while performing dives and dodges and blasting bullets was unique enough to stand out. The third game will still feature a bullet time system, but will also include a number of other features that have to do with animation and interaction with the environment to ensure the gameplay feels distinct.
The game is being built with Rockstar's RAGE, used to build past games like Grand Theft Auto IV, in combination with NaturalMotion's Euphoria technology that allows for enemies to react realistically to being hit by gunfire and as they impact things in the environment, which Rockstar is hoping delivers a greater sense of realism. To protect himself from incoming bullets, Max will also be able to take cover behind objects as well as grab enemies to use them as human shields, though taking advantage of the cover system isn't required for success. It seems quite a few bits of the environment will also be destructible, so perhaps not every bit of cover will be all that reliable.
Something called environmental bullet time is being built into the game, which according to the article can be compared to quick-time events in other titles. Yet instead of doing something like tapping a button within a small window of time, the player will have full control of Max as the event progresses. Rockstar provided one example to Game Informer, where Max slides down a tin roof in slow motion while tagging nearby enemies with bullets.
This won't be an open-world game, though it seems Max will have a limited ability to scale walls and access combat areas from a few different directions. A bullet-cam, which follows projectiles into their targets, will be implemented into the game to add more style, and it seems Max will be able to perform life-saving kill shots should he be near death. If he manages to kill his killer before the screen goes black, he'll spring back to life thanks to an adrenaline boost.
What Game Informer seemed most impressed by were the animations and attention to detail in the environments, which were said to enhance the gunplay and feel of the game. While hardly anything was said about the multiplayer, it was confirmed that there will be an online component in the PlayStation 3, Xbox 360, and PC version of the game.
TOMY Corporation today announced that PANGYA: Fantasy Golf for the PSP (PlayStation Portable) system has gone gold and will begin shipping to retail outlets nationwide on June 23, 2009. In PANGYA: Fantasy Golf, players will experience hours of golf gameplay on the beautifully rendered courses of Pangya Island. Combining thousands of customization options and 18 playable characters set in beautiful environments, PANGYA: Fantasy Golf boasts an original storyline with new, exclusive features for the PSP system.
"PANGYA: Fantasy Golf brings a completely unique golf experience to the PSP and offers both hardcore gamers and casual audiences the opportunity to immerse themselves into a compelling game full of charm and imagination," said Laura Yoshioka, director of consumer software at TOMY Corporation. "As the first PSP title to come from TOMY Corporation's growing portfolio of games, we are looking forward to introducing PANGYA: Fantasy Golf to all gamers, whether they play it for the eye-catching anime characters, extensive customization and RPG elements, engaging golf gameplay, or all of the above."
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After I released the version 0.2, version 1.0 or Timing X is coming, this will be even better than the two previous versions that I launched.
News:
- We added a platform
- New visual
- Hit Combos improved
- Automatic System Save Game
- Some bugs fixed
- CPU (Ai) will be improved
- Method of History
- Targets will be changed to Trophies
- We added a Main Menu
- System FreeMemory will be improved
- Improved system loadings
- More changes and characters
- Various scenarios
- Items in the game
- Other Updates
Lets hope for a release soon.
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Don't you hate when you are playing a game and about to beat the level and your psp power is low and you have to run to go get the charger? Well that is no more because with the Psp Power Saver
you can now play for longer periods time.Just enable the prx and viola. This is just a beta release so you probably wont notice the power increase because its only about a 15% increase.
In later revisions i will attempt to amp it up to about 50 or 100%. So enjoy... Any questions comments or bugs? Email them to me at TshWarlock@gmail.com Or aim me at Tsh SlipKnot
I am not responsible for your psp blowing up when you use this This project is closed source for now, I wont release the source until I abandon the project or until I cant do anything else with it...
How it works:
This turns off the umd driver when you are not using it (iso/cso, Homebrew,internet,music ect.) In turn this will save you power and the app conserves power whenever it can, ie. when you arent using it.
THIS DOES NOT TOUCH YOU BATTERY! I am tired of people saying I ****ed up their batteries but it turns out it was human error because they tried to open it or dropped it ect.
I do not want a billion emails saying "Dood wat happenz it doznt work" -.- It works its just in really early stages...
Installation:
Put the PspPowerSaver.prx in your seplugins folder
And add ms0:/seplugins/PspPowerSaver.prx to your game.txt
Changelog:
v.0.1.0
-Minor Bugfix...
v.0.0.9
-5.03 GEN-A Support!
-I completely removed the the function that removes turns off the drivers that load up the rss channel, location free player,gocam, and the internet radio because I personally did not notice a difference and people were having issues...
-Fixed a few bugs
-Now 15%
-It uses minimal ram so it wont shut off your psp... so I dont want a flood of emails...
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This is from my website I updated recently, there you will find all my past, current and hidden projects as soon as they are on the internetz.
More to the point, here is an update to the game I had entered into the PSP-Hacks Homebrew Idol 2 competition - Light Cycle 3D. I got great feedback from the initial release with many suggestions and I am listening!
What's new in the Update:
You can now turn while looking to the side and behind you.
You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
The race now starts when I say 'Go!', ready or not!
Fireworks for the winner! Hazahh!
Bug Fixes & Tweaks:
Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
Extended the flare trail you leave behind you
More graphical tweaks here and there (moved the tracers down a bit, etc.)
Adjusted sound effect levels to balance them with the music level.
Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.
The game is becoming more well-rounded. It is quite addicting and a nice time killer, just whip it out (O.o) and race around for a bit while jamming to your own mp3s at your own desired speed, difficulty, number of enemies, skin and colors
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DCEmu Member and Coder Hardhat has released a new version of his Battle arena game here on DCEmu, heres his news:
Some people have reported that cheat mode becomes enabled by hitting TRIANGLE, so I've made a version which repairs your character if that happens to you.
Here is the new version, with the cheat repair available. If you hit the START button with a character with a cheat enabled during an attack, then that character will be repaired. Sorry for the inconvenience. The triangle cheat mode is only enabled if there is a file called "cheats" in the EBOOT directory, so that should prevent accidental enabling.
Version 0.52:
- made cheat repair for accidental cheat mode activation with the START button.
- made the cheat mode only work if you specifically add a "cheats" file.
Long-term PSN favourite heading to the High Street on June 26th in the UK
Well over a year since its release on the European arm of PSN in March 2008, Sony is to grant Idol Minds’ action physics title Pain a boxed retail release across Europe.
The disc will most of the DLC released to game to date, including levels such as Movie Studio and Abusement Park as well as a large number of playable characters.
Pain will be released on Blu-ray in the UK and Ireland on June 26tha dn will cost £19.99. It will be released across the rest of Europe on June 24th and a day later in Australia and New Zealand.
The PlayStation Motion Controller may not be as much of a me-too product as some may think, despite being introduced the day after Microsoft's new camera-based motion control device, and several years after Nintendo's. Sony's Andrew House told GamesIndustry.biz that the device has been in development for years:
"It's been a while. If you want to track it back the team has been working on that since the days of the original EyeToy." The EyeToy was released in 2003. That's more than enough time to come up with a name for the motion controller.
House told GI that bundling Motion Controllers in with every PlayStation 3 was "possible, but spring is a long way away." He declined to discuss price, again due to distance from release date
The followup to the popular PopcornHour media streamer series has finally been announced, and the list of features makes it look worth the wait. Revealed in a post on the Networked Media Tank forums the C200 contains an upgraded Sigma SMP8643 667 Mhz processor, HDMI 1.3 out, two SATA slots, a drive bay for mounting your own HDD, DVD or even Blu-ray drive (requires internal HDD or 1GB USB stick) and supports a list of networking standards, codecs and containers far too long to recount here. At first glance, only DivX jumps out as missing from the list, have a look at the forum posting and let us know if you spot. Of course, there's already a video unboxing available, seen after the break (along with the copied list of specs) or check out the full Google translated early hands on impressions from HomeTheater.co.il. The most pressing questions of when will these be available and for how much, will have to be answered at another time.
CryTek's newest, shiniest piece of tech is CryEngine 3, which will be put to use in the upcoming PS3 and Xbox 360 versions of Crysis 2. While the first footage of the console versions looks remarkably similar to what you'd get from a PC, a closer examination reveals how top-end gaming PCs are still capable of rendering better graphics with CryEngine 2. According to tehdaza on YouTube, "CryEngine 3 running on console hardware is about the same as CryEngine 2 running on 'medium' settings." The look of the console versions can be recreated on the PC by using low textures, high shaders and object geometry and medium on all other settings.
You can check out the video after the break. In it, you'll be able to compare the draw distance of the two engines and see the change in physics, texture work and more.
Obviously the PSP Go is designed to be a gaming system in its open state, but what about when it's closed? We contacted Sony to find out if it was even possible to play games in the handheld's shuttered mode and if the company had any titles in development that would utilize the functionality. A representative for Sony told us it hasn't announced any titles in development that strictly use the PSP Go's L/R shoulder buttons, but that "users will be able to play those games with the PSP Go in closed mode."
The Sony rep continued, "Users will be able to access content and applications on the XMB such as videos, music and Skype when the panel is closed -- but users will need to launch the application first before closing the panel." Other accessible features when the panel is closed include "original applications," like the clock and calendar.
Activision may be considering a subscription-based multiplayer option for the Call of Duty series.
The service would be "in addition" to features the series offers today, according to a mysterious survey drudged up by Destructoid. In other words: you wouldn't lose, only gain.
The paid-for service "may" offer early access to content like map packs and betas; increase character customisation options; add enhanced statistic-tracking and community features; include exclusive in-game modes and challenges; and open a suite of team-management services for competitive play.
Examples given are persistent attributes that carry over from game to game, War Rooms to meet and plan in and exclusive tournaments and leagues.
These will be paid for monthly, quarterly or yearly, or included with Special Edition versions of the game at retail. The survey asks, "How likely are you to purchase or subscribe to this online service when the next Call of Duty game comes out?"
Activision told Eurogamer it does not comment on rumour and speculation.
But it's not the first time Activision has mulled over the idea of a more ambitious online approach for Call of Duty - a series that has an already popular and robust multiplayer segment.
"When you think about other properties that we own and control like Call of Duty, and what would be the natural evolution of a property like Call of Duty into a massively multiplayer environment, and how do you monetise that, the same rules apply," said Kotick in March 2008, leaking learning from talks with Blizzard while the pair discussed mergers.
Modern Warfare 2, the sixth Call of Duty game, is developed by Infinity Ward and due out 10th November for PC, PS3 and Xbox 360. We stuffed the gamepages below with tons of E3 content. Go check. Now, soldier!
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Reports surfaced that inmates in HMP Rye Hill, Warwickshire prison had their PS3 consoles "outlawed". Thing is, there have never been PS3s in this correctional institution.
The Guardian reported that the console with built-in modem and Bluetooth could be used by prisoners to communicate and plot escape plots.
The UK Ministry of Justice issued a statement to game site IncGamers about this "ban":
There are not and never have been Playstation 3s at HMP Rye Hill.
Prisoners in England and Wales have never been allowed access to wireless enabled technology such as that used in some games consoles.
A decision was taken some years ago that the then current generation of games consoles should be barred because the capability to send or receive radio signals is an integral part of the equipment. Future games consoles with this ability will be banned. This ban applies to Xbox 360, Playstation 3 and Nintendo DS.
The official went on to say that this ban also applies to the PSP and Nintendo Wii. A spokesperson for the private firm that runs the prison also confirmed that there were never PS3s in the institution.
The price of the PlayStation 3 may be holding steady, but the software library just got a price cut, effective today. That includes a cheaper Metal Gear Solid 4, now sporting a tasteful new red "Greatest Hits" bar.
As previously posted, the PS3 game library welcomes six new "Greatest Hits" budget offerings in North America, all carrying a $29.99 price tag. That's a better deal on Army of Two for example, than it is on Gran Turismo 5 Prologue, which only shaved off $10 from its original price tag.
For the full lineup of new Greatest Hits additions, read on.
Army of Two, Electronic Arts
Battlefield: Bad Company, Electronic Arts
Devil May Cry 4, Capcom
Gran Turismo 5 Prologue, Sony Computer Entertainment America
Metal Gear Solid 4: Guns of the Patriots, Konami
Ratchet & Clank Future: Tools of Destruction, Sony Computer Entertainment America
And yes, the arrival of a cheaper MGS4 is one of Konami's previously announced announcements heralded by an announcement announcement.
Remedy Entertainment, the developer of the hit game series Max Payne, announced today that it has licensed Umbra Software's rendering optimization middleware for their highly anticipated new title Alan Wake.
"Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster. With Umbra's culling technology, Remedy's team can add more details to Alan Wake's world and concentrate on the cool visuals while minimizing tedious work such as adding portals," said Remedy Entertainment's Development Director Markus M?ki.
Umbra is a GPU accelerated rendering optimization middleware available for PC, Xbox360 and PS3. Umbra has two major application areas: it increases frame rate dramatically, and makes the content pipeline faster and more effective.
"It's been a pleasure working with Remedy on Alan Wake," said Marko Nurro, Umbra Software's CEO. "Remedy is one of the most innovative and technically competent studios in the world. Their games just rock, simple as that."
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EA SPORTS invites you to take on Tiger Woods and the rest of the leaderboard for the 2009 U.S. Open at Bethpage Black as they grind it out to see who takes home the second major title of the year! Thanks to the new relationship with the United States Golf Association, during the week of the U.S. Open (June 18-21) golf fans can jump online and participate in the inaugural Upper Deck Challenge, featuring the 2009 U.S. Open, via the EA SPORTS Live Tournaments mode. So fire up your Xbox 360 or PLAYSTATION 3 console and tee it up to experience the all-new EA SPORTS Live Tournaments mode, which has been an overwhelming hit with longtime fans and newcomers to the Tiger Woods PGA TOUR franchise alike. You may just take home some authentic Tiger Woods memorabilia in the process.
The Upper Deck Challenge featuring the 2009 U.S. Open will include two levels to choose from – Amateur and Tour Pro, so there's something for everyone! The Amateur division is for less experienced players who are looking to get a feel for the U.S. Open and the famous Bethpage Black course. For those looking for a real test of major-like conditions, they can select the Tour Pro division where you can win authentic Tiger Woods memorabilia provided by Upper Deck Authenticated. Visit www.UpperDeckStore.com for a full assortment of authentic Tiger Woods autographed memorabilia.
But if you want to compete with the real-world pro golfers, select Play the Pros mode and see if you can win bragging rights for beating Tiger's score.
The all-new EA SPORTS Live Tournaments allows players to tee it up in daily and weekly tournaments. It also includes an innovative mode called Play the Pros where you can play alongside actually PGA TOUR pro scores during real-world pro tournaments.
EA SPORTS Live Tournaments has been applauded by not only media but also consumers. Here are what fans are saying about EA SPORTS Live Tournaments.
"I LOVE IT! Just finished rd 1. Shot +2 I really say I could 'Feel the Drama' I also had my PDA on pga.com at the same time and the updates were simultaneous! Lots 'O Fun!"
-BUC KRAZY
"The LIVE tourneys are basically the best part of the game in my opinion. It is almost like having an online career mode."
-King Javo
"I have been playing golf games for many years but over the last few years it's been strictly offline play. This year's version has me hooked with Tour Mode daily's and I'm looking forward to the Play The Pros as well. You have rejuvinated my interest in competition for Tiger Woods console golf games online and for that, I thank you."
-midgetracer31
The Upper Deck Challenge featuring the 2009 U.S. Open will be playable on Xbox 360, PLAYSTATION 3 and Wii versions of the game. Moreover, if you are looking to heighten the U.S. Open experience, don't forget to check out the U.S. Open-themed GamerNet challenges.
To see additional information regarding Tiger Woods PGA TOUR 10, log on to www.tigerwoods10.com.
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Grasshopper, the developer behind mental Wii game No More Heroes, is apparently continuing its bonkers trend by making a "risky" PS3 title that has publisher Marvelous Entertainment worried.
"If we do that [game] we might go bankrupt," said Marvelous president Yasuhiro Wada, apparently while laughing (did the translator get this right?).
"We are making it, but if we make everything then it's a little too risky," he went on to tell Siliconera. He held back on actual game info though, "because it's secret we can't really go into details."
Grasshopper has previously talked of a PS3 title it has in development called Kurayami, which apparently means "darkness" in Japanese.
Any ideas?
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When Sony first revealed Afrika, it was a marquee first-party PS3 title used to show off the power of the system. Three years later, it's finally being released in North America, by tiny third-party publisher Natsume, who is more familiar with Harvest Moon and handheld games than anything shown off at a press conference. How did this happen?
According to Graham Markay, Vice President of Operations for Natsume, Finny the Fish was instrumental in the deal. No, really. Sony's Uo: Nanatsu no Mizu to Densetsu no Nushi was localized on the PS2 by Natsume as Finny the Fish & the Seven Waters.
"We have a relationship with Sony Japan," Markay explained. "You might remember Finny the Fish? That game was done by Sony Japan. So we licensed that game from them. We have a little bit of a history with their licensing department in Japan." Because of this relationship, Natsume was one of the companies contacted by Sony Japan about the game. Markay said that Afrika "really fits with the Natsume theme" because it's non-violent and nature-oriented. We might add that it fits with the Natsume theme so well that the company is simultaneously releasing a different safari photography game on the Wii.
In case you need an extra incentive to buy Afrika, Markay confirmed that "there is going to be a trophy system, which wasn't in the Asian release or Japanese release."
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A few days ago the new Phrack Issue had its street date including an article about "Hacking the Cell Broadband Engine Architecture". The author BSDaemon who works for RISE Security used a PlayStation3 system for his tests and got very interesting information for you; definitely worth reading: http://phrack.com/issues.html?issue=66&id=13#article
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This is a HB HB displays one of 20 puzzles available to chance. Try on your head to find the solution and check remaining press 0 (to display the answer). They are primarily thinking puzzles, logic and riddles. If you want I can make mathematical puzzles or images (where you should find something for example). Hoping that you like it!
Additions of 10 optical illusions.
News:
ADetec v0.2:
* 10 optical illusions have been added
* Homebrew more stable
One of the better recent anime adaptations is getting a sequel. Famitsu reports that Macross Ace Frontier, released last year as a Japanese exclusive for the PSP, will be followed up later this year by Macross Ultimate Frontier. PSP is once again the game's target platform.
Ultimate Frontier promises to retain the basics of its predecessor as far as gameplay goes, but Namco Bandai is adding in a new Missile Alert system, which tells you when you're about to be on the receiving end of one of the series' trademark missile storms. Another new feature for the game is the Support Character System, which sees heroines from the Macross series appear along side you in battle.
For Macross fans, this looks like it could be the ultimate title. In addition to the original Macross, the title will feature elements and scenes from Do You Remember Love, Flash Back 2012, Macross Plus, Macross 7, Macross Dynamite 7, Macross Frontier, and Macross Zero. New characters for Ultimate Frontier include Lynn Minmay and Roy Focker.
Ultimate Frontier is currently 70% complete and will see Japanese release in 2009. Given the quality of the original, we're looking forward to a quality product. The only question is if Namco Bandai can come up with a way of sharing the game with the whole world this time.
This is a Lua Game Creator wich creates lua games for the psp
It was created by Emeric baveux (Emeric0101) Emeric0101@hotmail.fr
But was created in french and I don't think very many people here know about it so when I got lucky and found it i edited the source changing the language from French to English(Thank god for high school language class LOL) so that everyone could use it and hopefully better it
It's kind featureless but hopefuly that will change.
------Source Code-------
To edit the source your gonna need a few things:
(1)Visual Basic6.0(No Other Version!)
(2)Great knowledge of the Visual Basic scripting language
(3)Great knowledge of PSP Lua Script Language
Email me at hansomme@fused-creations.com or pm me for The 100% English Source code
I will reply as soon as possible!
P.S.
The main reason I translated this program was because to me its a VERY great concept
And I wanted someone to continue it!
So please someone work on this program!
Too be honest it kinda sux at the moment but it does what its supposed to.
Download Above
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SG57 has posted a new version of his game for the PSP, heres the release notes from him:
More to the point, here is an update to the game I had entered into the PSP-Hacks Homebrew Idol 2 competition - Light Cycle 3D. I got great feedback from the initial release with many suggestions and I am listening!
What's new in the Update:
You can now turn while looking to the side and behind you.
You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
The race now starts when I say 'Go!', ready or not!
Fireworks for the winner! Hazahh!
Bug Fixes & Tweaks:
Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
Extended the flare trail you leave behind you
More graphical tweaks here and there (moved the tracers down a bit, etc.)
Adjusted sound effect levels to balance them with the music level.
Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.
The game is becoming more well-rounded. It is quite addicting and a nice time killer, just whip it out (O.o) and race around for a bit while jamming to your own mp3s at your own desired speed, difficulty, number of enemies, skin and colors
.:.:.:UpDaTe v2.01:.:.:.
* Songs with track names will now be displayed if they are available!
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Wanna code and create homebrew like a champ? Then you should check out Brick’s LTE LITE MOD. A couple HBI:2 projects already use it:
Brick’s own PSPMarble;
SG57’s Light Cycle 3D.
Those who have tried in the past to develop games with LTE, they probably know that it’s nearly “impossible” to create a full featured game without suffering from low FPS.
This mod improves the rendering part, and actually turns Irrlicht port into a clean and fast renderer (well, as it could be with this old pspgl driver).
Download and Give Feedback Via Comments
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Here's a batch of Ashes Cricket 2009 screenshots, to coincide with news that English batsman Kevin Pietersen will be the "face" of the game.
Pietersen joins Ricky Ponting, Shane Warne and Sir Ian Botham in Ashes Cricket 2009's player line-up.
"I am delighted to be involved with the official game of the Ashes," said 'KP' (like the peanuts). "The game looks fantastic and I'm sure both England and Australia fans are going to relish the opportunity to take part in a virtual Ashes series. Representing your country in the Ashes is a huge honour and I can't wait for it to start."
Codies promises to "build on the heritage" of its classic Brian Lara series with "great batting, bowling and fielding gameplay and authenticity".
It's okay, we've had a stunning few weeks of updates on PSN (FFVII, VidZone, Call of Duty: World at War and Killzone 2 DLC spring to mind), so it's not much of a crime that this week a little quiet.
You should check out the Assassin's Creed video we suppose, because it'll be all high-res on your telly. Other than that... meh.
All Territories except Czech Rep, Greece, Luxembourg
Rock Band Electronic Arts Ltd Poland, Russia, Saudi Arabia, South Africa, UAE
Back From The Dead £0.99/€1.49
Bring Me To Life' £0.99/€1.49
Call Me When You're Sober' £0.99/€1.49
Rock 'N' Roll Nightmare' £0.99/€1.49
Saucy Jack' £0.99/€1.49
Warmer Than Hell' £0.99/€1.49
Weight Of The World' £0.99/€1.49
Evanescence Pack 01 £2.49/€3.99
Spinal Tap Pack 01 £4.99/€7.99
Guitar Hero World Tour Activision Ltd All Territories except Russia, Saudi Arabia, South Africa, UAE
Fly One Time' By Ben Harper £1.59/€1.99
Number With No Name' By Ben Harper £1.59/€1.99
Shimmer And Shine' By Ben Harper £1.59/€1.99
Ben Harper Track Pack £4.39/€5.49
Videos
Inferno Pool Dark Energy Digital All Territories FREE
Assassin's Creed 2 Commented Gameplay Ubisoft All Territories except Germany FREE
Mini Ninja's - Hiro Vignette Electronic Arts Ltd All Territories except Italy and Spain FREE
Infamous - Behind the Scenes - Technology SCEE All Territories FREE
Austria, Belgium, France, Germany, Italy, Portugal, Russia, Spain FREE
Fat Princess Battle Royale SCEE Netherlands, Luxembourg and Switzerland only
PAINalympics SCEE Austria, Belgium, France, Germany, Italy, Portugal, Russia, Spain, FREE
Netherlands, Luxembourg and Switzerland only
Wallpaper
Assassin's Creed 2 Ubisoft All Territories except Germany FREE
PS3 In-Game
Rock Band - Full list of song packs
Guitar Hero World Tour - Full list of song packs
Alexandre Salvatore has today released a new game for the PSP, heres the release notes:
To use the game just place the following folder in the “Game” directory of your memory stick. This Game has been test on the Custom firmware 3.90 M33
About the Game
RedHoody was left for dead after his final fight against the Big Bad Wolf. Racoons stole his heart and replaced it by a robotic heart. But RedHoody is not dead and its makes sense than his barely indestructible heart will back! She will need to jolt his body to keep running his fake heart and stay in condition (of course, this game is a total parody of Crank II High Voltage).
This demonstration is an Alpha version, just to show the concept. There just one screen and no scrolling, but it’s enough to play. The game using the Euphoria LUA Player V.2 ( big thank for the V.4 which will allow me to make scrolling!).
I’m also French so don’t hesitate to notice me my awful fault of English. Alessandro
How to
Press X to fire
Plug you PSP’s battery cable to reload your voltage in case of emergency
Try to take the more bonuses you can, hoping than your life or your jolt lines don’t touch the zero!
Bugs…
-Many bug of collision ^^
-Some time the game crash (may be because I don’t erase all the loaded images? Is there a function in LUA for this?)
For the next versions…
-There will be a complete level
-Work on the collision (especially for the bonus)
-Bloody animations
-An interactive introduction
-A boss
I've been working on Sabacc Basics. Unfortunately, I've broken my hand which makes it difficult for me to continue and I don't have as much time as I used to anyway. So it doesn't seem like I've forgotten the project, I'm offering the source to anyone who wishes to continue developing SB.
Please excuse any typos or grammatical errors. I am trying to make this as easy on my hand as possible, so I'm going to type and not do too much editing.
A few notes:
1. I am a self taught programmer, and was learning along the way. I have no formal training in programming. This is my first project I've gotten anywhere with using C++ (much less SDL, etc). As such, the code may not be nice to look at, and many things probably could have been done better. I am not a programmer by trade and never will be. Please don't make fun of the code.
2. On that note, if you choose not to release the source, I request you at least share with me so that I may learn where I could have improved things. Possibly for a future project if I have the time.
3. Please give me some credit.
4. I may, however it is unlikely once I give up the source, resume SB at a later time. Or, I may re-use the name in an entirely new project. At such time, those who volunteer to continue SB may still do so. I am not one of those people who will ask others to cease. This is a free project and will always be so as far as I am concerned. Likewise, I am asking that none who pick up the project try to make it "exclusive," by asking others to stop developing SB.
One other option I am considering is making this a community project, putting it up on sourceforge or the like, and adding as maintainers those who are interested.
Retailers have begun to price highly-anticipated Hero titles from Activision before the publisher has stamped an official RRP on the items.
Amazon.com is currently listing DJ Hero, the next title in the best-selling music franchise, for USD 119.99 (GBP 73), complete with turntable peripheral, ahead of its October launch.
The Band Hero Bundle, which comes complete with guitar, drums and microphone, is listed by Play.com for GBP 149.99 on Wii and PlayStation 2, and down for release in November.
Activision's Guitar Hero boss Dan Rosensweig recently stated that international growth outside of the US was one of the main focuses for the company's music brands, with DJ Hero in particular targeted at a more European audience.
Activision Blizzard has briefed its advertising agency TBWA to make the release of Call of Duty: Modern Warfare 2 the "biggest entertainment launch of all time".
The publisher wants the Infinity Ward-developed title to eclipse previous records set by games such as Grand Theft Auto IV, which sold 3.6 million units on its first day with a retail value of USD 310 million.
"We believe the idea that TBWA presented to us delivers on that goal," said Brad Jakeman, chief creative officer of Activision, speaking to Ad Age.
"What we liked most about the TBWA campaign is that it's an idea that's big enough to be articulated in lots of different kind of media. That is always the acid test for a great idea."
While the campaign is currently under wraps, it's expected to incorporate TV, print, outdoor, social and online media.
"The strategic objective is not to just run advertising on day one and say, 'Go to a retailer and buy the game,' but it is to really start building a movement and start broadening the audience for beyond a core gamer audience," added Jakeman.
Earlier in the week, analyst Mike Hickey predicted that Modern Warfare 2 can sell over 11 million units the fiscal year, pulling in USD 803 million for Activision.
"We estimate the combined Xbox 360 and PlayStation 3 installed base for US and Europe has grown 125 per cent and 200 per cent, respectively since Modern Warfare's November '07 release, ushering in a remarkably larger market opportunity for Modern Warfare 2," said Hickey.
Augmented reality (AR) has mostly been limited to research labs and the occasional cool webcam trick, but it's slowly becoming more plausible as a means for new forms of portable games. We saw one such title -- Sony's Invizimals for PSP -- at E3 and were wowed by its insertion of CG objects into "reality" using the system's camera add-on. Now a tech demo from Georgia Tech Augmented Environments Lab and the Savannah College of Art and Design (SCAD-Atlanta) gives us a glimpse at even more possibilities for these games on devices such as iPhone, PSP and Nintendo DSi.
Titled ARhrrr (geddit?), the game is a zombie shooter in which a flat tabletop map produces a cityscape seen on the handheld (in this case a prototype device from Nvidia). The city's populated with zombies, the handheld can be moved around at any angle and the overlayed city rotates accordingly. The idea behind the demo is that players are controlling a helicopter flying above the outbreak and can shoot zombies by tapping the screen. It's limited, but nonetheless really cool.
We've popped the demo footage after the break to rock your non-augmented reality. It's pretty impressive. So, what implimentations of AR on handhelds would you like to see?
Vogster wants PSP brawler Unbound Saga to recapture the glory of Streets of Rage when it's released on PlayStation Network next month.
The nostalgic, tongue-in-cheek action focuses on Rick Ajax, a tough and grizzled comic-book hero surrounded by trouble. He's had enough of trouble, though, and enough of being in a comic book, and so he sets off to find his maker (the author).
Lori Machete - a quick and skilful fighter - will join and complement him, and they can both unlock new powers and abilities through a skill tree as they go.
LittleBigPlanet's getting a pagan makeover in time for this weekend's summer solstice, with a druid costume being made available for a limited period.
The costume goes live today in the UK and EU, and will be reaching North America on June 25. It's available for one week only, so act quick if you want it.
Stalwart defenders of freedom and Call of Duty fans everywhere have answered the call with more than one million downloads of the Call of Duty: World at War Map Pack 2 from Activision Publishing, Inc. (NASDAQ: ATVI) and developer Treyarch, during its first weekend of availability (June 11-14) on Xbox LIVE and the PlayStation Network.
The map pack contains four maps (Bonsai, Corrosion, Sub Pens and Shi No Numa) and is available on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 800 Microsoft Points and on the PlayStation Store for the PLAYSTATION 3 computer entertainment system for $9.99. Call of Duty: World at War is rated "M" (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore.
For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.
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It 'was finally released from the coder GENyUS new Popsloader compatible with the latest Custom Firmware 5.50GEN-A. I remember that Popsloader is a plugin for Custom Firmware that allows the emulator to load POPS (PSX) firmware versions prior to greatly increase the compatibility of the games converted with the appropriate tool.
More to follow.
Installation:
Quote:
- Copy the file popsloader.prx in ms0: / Seplugins
- Add the string ms0: / seplugins / popsloader.prx file POPS.txt
- Activate the plugin from Recovery
Notes for use:
- It 's necessary for the proper functioning of the plugin file impose.prx of fw 4:01
Download and Give Feedback Via Comments
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U3-Robot has released his own Custom Firmware (and then updated it) which adds onto the recent 5.50 Custom firmware released last week, heres both news items:
First, I think about making Fix Flasher 1.0 with many fixes, but I made an own firmware called 5.50 U3R.
Changes from 5.50 GEN:
VSH Menu has SHUTDOWN DEVICE option.
Recovery Menu has SPEEDUP MS options.
Installation:
1) You must install first 5.50 GEN as a shell (framework).
2) Copy u3rloader folder from a zip file to /PSP/GAME
3) Start 5.50U3R Installer from Game - Memory stick.
4) Click X to install firmware.
5) Enjoy!
Heres the info from the 2nd version released:
Changes from 5.50 U3R:
Fixed PSX Games - they are now working. (tested on Gran Turismo)
Fixed exit with O button - now working.
Added built-in plugins: (only for psp-2000, and still under construction)
LEDControl 0.2 (not working on my 2000)
Hold+ 3.7 (working on my 2000)
MusicPRX 390 (not working on my 2000)
Installation:
1) You must install first 5.50 GEN or 5.50 U3R as a shell (framework).
2) Delete u3rloader folder from /PSP/GAME if it is.
3) Copy u3rloader folder from a zip file to /PSP/GAME
4) Start 5.50U3R Installer from Game - Memory stick.
5) Click X to install firmware or Up with plugins.
6) Enjoy!
Like any firmware or app that uses the Flash area, there is a risk of bricking, so please use with care. If in doubt wait to see what the veterans of any community do.
Download and Give Feedback Via Comments
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well, I found it strange to play the whole game without talking to anyone, so I've added trainers to each training station and got Daniel Chan to write up some dialog for them to guide you through the training to the final battle.
Version 0.61:
- added trainers who guide you through the whole Mage Master experience.
- fixed underpowered spells from increasing your opponent's health. It now says
attack was ineffective.
- moved game save to START so that those O saving loops go away
- use O to exit from battle preparation screens.
- all new mage upgrades now happen at green or white training centres
- rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. Please consider restarting your game, I load, but don't gurantee the integrety of your old games.
Whether you want one for a cheap Father's Day gift, player for a second room, or just a low barrier to entry for Blu-ray ownership we certainly won't judge, and we suspect more than a few will be tempted by Meijer's offer of a $99 Curtis Mathes branded CMMBX130 Blu-ray player. Add on coupon code DOTMJR09 for free shipping, and its easy to over look its lack of surround sound analog outputs or Profile 2.0 support for the cheapest new Blu-ray player we've ever seen. Inside is the same Broadcom 7440 chipset that powered much higher priced players from Samsung and others in the past, so while the absolute latest in energy efficient, fast loading, BD-Live connected goodies may escape you, we figure that extra Benjamin or two in your pocket will be more than enough to compensate.
Are you one of the more than 4,000 people (86%) that answered our poll saying you thought BD-Live was a waste of time, or didn't see any reason to give it a shot? We talked to Sony Pictures recently and were promised that more useful reasons for hooking the internet to Blu-ray discs & players were on the way, and today at a press event it showed why it thinks that will come true. Check out the the gallery for a few pics of its new MovieIQ app, quickly described as a "wiki for movies" that can tie into your discs and provide information from Gracenote on demand on nearly anything in the movie or even specific scene being watched, from actors & directors to background music. The first BD-Live discs with it should be available in September, we'll be back with more details shortly, for now just let the images do the talking.
Sony Corporation is on track to deliver the targeted JPY 300 billion (USD 3 billion) in savings as part of the corporation's restructuring efforts to return to profitability.
The news came during the company's annual shareholder meeting, following plans announced at the end of last year - and updated in May this year - to close around eight manufacturing plants and slash 16,000 jobs.
"We're making good progress in our restructuring efforts and expect to save over JPY 300 billion in cost reductions in fiscal 2009," said the corporation's CEO Sir Howard Stringer, according to the Wall Street Journal.
"I can tell you we believe business is improving, and we hope to improve shareholder value in the months ahead," he added. "We're working on profit recovery and growth strategy, that's what we're committed to."
Sony's financial release in May headlined with a USD 1 billion loss blamed on "factors including the slowdown of the global economy, the appreciation of the yen and the decline in the Japanese stock market."
The corporation's share price was up 2 per cent to JPY 2525 (USD 26.09) at the close of the Tokyo Stock Exchange today.
Capcom has announced that Monumental Games' new MotoGP title is called MotoGP 09/10. Bit presumptuous.
It's due out next March on PS3 and Xbox 360 and features all the bikes, riders and tracks from the 2009 championship, with the promise of free data updates as the 2010 championship unfolds.
The Career mode is going to have races, obviously, but also management elements, so you can hire and fire engineers, team managers and press officers.
Beyond that Capcom is promising three other gameplay modes, one of which, Arcade, sets challenges along the way that encourage players to earn and steal points from one another. Capcom's press release also mentions "rewards" for riding style as well as race wins.
"Historically MotoGP videogames have been released toward the end of the GP season, but with this latest addition to the series we wanted MotoGP and racing fans to have the most up to date content as soon as possible," said Capcom's Michael Pattison.
Screenshots and videos were not immediately available but they'll probably have lots of leather and cogs in them and go vrrrrneeeerrrrroooooommmmm, if not wake you up at 8am on Saturday.
Capcom has announced that it plans to update the PlayStation Network and Xbox Live Arcade versions of Bionic Commando Rearmed in response to feedback.
Judging by the change-list, said feedback mostly consisted of "where are the sodding Trophies" and "this is too hard you unimaginable bastards".
According to the Capcom Unity blog, Trophies will be added on PSN, and Easy and Normal difficulty levels have been rejigged quite a bit.
Now when you die, for example, you respawn at the last solid ground you stood on, or at the last checkpoint. "Say it with me now.... 'Unlimited Lives'," says the blog.
You'll also be able to reel out your grapple arm line if you latch onto something and realise the line is too short, and if you swing into a wall you no longer bounce off it and fall to your death - you just bounce and then reel in.
There are also a couple of bug-fixes, and Capcom's quick to note that the Hard and Super Hard difficulty levels remain untouched.
There's no word on an update for the PC version, or indeed when the above patch will be released, but the Capcom Unity wording suggests a free "title update" rather than a premium downloadable content pack.
EA DICE producer Gordon Van Dyke has said a trial version of Battlefield 1943 will be offered to compensate for the lack of a public beta - an inevitability on Xbox Live Arcade, but not always so on PlayStation Network. So that's good news.
"No beta, but we have a trial version that lets you confirm what you already thought - that this game is the best USD 15 I will ever spend!" Van Dyke told Eurogamer readers during a Live Text Q&A.
He wouldn't budge on the "summer" date for Xbox Live Arcade and PlayStation Network versions of Battlefield 1943, but the overseeing PR announced that the PC version will arrive later, in September.
Battlefield 1943 re-imagines Battlefield 1942, and trims the classes and maps down to three to promote accessibility. A fourth map, Coral Sea, will be unlocked after a combined 43 million kills by XBLA players for that version and PSN players for that. Van Dyke reckons this will take about two weeks. The PR, however, reminded us that this is in your hands.
There are no "concrete plans" for future content, producer Patrick Liu added, and the unlockable nature of Coral Sea was a "spontaneous" idea.
Battlefield 1943, unlike the expansive key instalments in the series, will tend towards arcade and cartoon-style action over realism. Suicide jeeps laden with explosives can be jimmied into choke points, for example, and pilots can drop bombs on other planes. Snipers can even pick off targets while parachuting, before plunging a knife into someone upon landing.
Squads can be created both before a game and during, and simple attack/defend orders given. Voice chat between squads is supported but, in Battlefield 1943, clans are not.
EA DICE is also working on Battlefield 3, but wouldn't offer any further details.
Battlefield 1943 costs 1200 Microsoft Points (GBP 10.20 / EUR 14.40) from Xbox Live Arcade, and USD 15 (GBP 9) from the PlayStation Store - although the actual pound-price is likely to be higher.
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Meaningful -- as in it'll mean Sony would finally bow to ubiquitous suggestions, predictions and occasional threats that see the PlayStation 3 being lowered in price please please oh please. Sterne Agee analyst Arvind Bhatia is the latest to join the frugal chorus, telling Industry Gamers, "We continue to believe a $100 price cut on PS3 will occur around the launch of EA's Madden NFL 2010, which is scheduled for release on 8/18."
Agee claims to have encountered similar sentiment at a recent GameStop executive meeting, overhearing talk of a "highly likely" and "meaningful" near-term price drop even over the clinking of diamond-encrusted chalices and relentless pre-order thrusting.
It's Sony's decision, ultimately, but if it's alright with you, we'd rather just get this price drop over with. A lower price means more people get in on the fun ... especially when they also get to stop reading these things.
You see this guy up here? His name is Kratos, and when you click past the break, you're going to see him kill lots of things ... for thirteen minutes. G4 has managed to get a direct-feed capture of the entire God of War III demo from E3. Perhaps now you'll see why we called the game "God of War, in HD." (And no, that's not considered a bad thing.)
Pay attention to some of our favorite new moves: the ability to grab an enemy and use him as a battering ram, and the ability to burst through crowds of enemies. Being able to take control of a golem is pretty cool as well. Those of you that watch the video in HD will be able to truly appreciate the gruesome finishing moves the sick, disturbed people at Santa Monica Studios have added to this game. Due to the gore, AOL Legal requires us to remind you this footage is for our audience ages 17 and up. So set your birthday to January 1st, 1901 and enjoy the footage after the break.
Activision head honcho Bobby Kotick has been doing some saber rattling over at the giant publisher, saying that they may need to "stop supporting Sony" come 2010 or 2011. The folks at Playstation, though, don't seem fazed.
"PlayStation has tremendous momentum coming out of E3, and we are seeing positive growth with more than 350 titles slated to hit across all our platforms, including many anticipated games from our publishing partners," said Playstation spokesman Patrick Seybold. "We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience."
Indeed Sony announced an impressive line-up of first and third-party PS3 and PSP titles at their annual retailer meet-up Destination Playstation and then spent a bulk of their E3 press conference whipping through triple-A title after triple-A title.
As interesting as it is to read about some publishing exec making vague threats, I'd be much more interested to learn what really prompted this. Perhaps we should be reading more into Kotick's comments in the same article about the royalties that Activision is having to pay out to Sony.
Activision head honcho Bobby Kotick has been doing some saber rattling over at the giant publisher, saying that they may need to "stop supporting Sony" come 2010 or 2011. The folks at Playstation, though, don't seem fazed.
"PlayStation has tremendous momentum coming out of E3, and we are seeing positive growth with more than 350 titles slated to hit across all our platforms, including many anticipated games from our publishing partners," said Playstation spokesman Patrick Seybold. "We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience."
Indeed Sony announced an impressive line-up of first and third-party PS3 and PSP titles at their annual retailer meet-up Destination Playstation and then spent a bulk of their E3 press conference whipping through triple-A title after triple-A title.
As interesting as it is to read about some publishing exec making vague threats, I'd be much more interested to learn what really prompted this. Perhaps we should be reading more into Kotick's comments in the same article about the royalties that Activision is having to pay out to Sony.
Similarly to the European PSN Store update, this week's content is a little lean.
But what's this? Solid Snake infiltrates the store in his original PS1 adventure, Metal Gear Solid. Yours for the premium PS1 price of $9.99. Sure you can probably find a cheaper copy in a bargain bin somewhere, but really you're paying for the ability to play this classic on your PSP. Anywhere. Other than that, there's a new episode of Qore and an NCAA Football 10 demo. PSP owners can grab GRAW 2 and some themes, too.
Similarly to the European PSN Store update, this week's content is a little lean.
But what's this? Solid Snake infiltrates the store in his original PS1 adventure, Metal Gear Solid. Yours for the premium PS1 price of $9.99. Sure you can probably find a cheaper copy in a bargain bin somewhere, but really you're paying for the ability to play this classic on your PSP. Anywhere. Other than that, there's a new episode of Qore and an NCAA Football 10 demo. PSP owners can grab GRAW 2 and some themes, too.
Looks like Wild Arms 2 is following in the footsteps of Metal Gear Solid. The PsOne game was re-rated by the ESRB as a PlayStation 3 and PSP game, a good sign it’s going to pop up as a downloadable PlayStation Archives title (thanks for the tip Joel!!).
Additional PlayStation Classics are always welcome, but there are so many other awesome PsOne and PSP RPGs I doubt I’ll play Wild Arms 2 again. Will you give Wild Arms 2 a second shot?
Looks like Wild Arms 2 is following in the footsteps of Metal Gear Solid. The PsOne game was re-rated by the ESRB as a PlayStation 3 and PSP game, a good sign it’s going to pop up as a downloadable PlayStation Archives title (thanks for the tip Joel!!).
Additional PlayStation Classics are always welcome, but there are so many other awesome PsOne and PSP RPGs I doubt I’ll play Wild Arms 2 again. Will you give Wild Arms 2 a second shot?
Macross Ace Frontier was a PSP hit last year. Naturally, that means a sequel. Introducing Macross Ultimate Frontier!
Namco Bandai is targeting a fall release for Macross Ultimate Frontier, which is roughly one year after Macross Ace Frontier. Like the previous game, Ultimate Frontier has a four player ad-hoc mode and little hope for an international release.
007 / Licence To Kill (~Timothy Dalton) JPN US$ 51.90
007 / The Man With The Golden Gun (~Roger Moore, Christopher Lee, ...) JPN US$ 51.90
12 Rounds HK US$ 33.90
Burn Notice: Season 2 (~Jeffrey Donovan, Gabrielle Anwar, ...) US US$ 59.99
Equator: Battle for the Light US US$ 24.97
Fracture (~Anthony Hopkins, David Strathairn, ...) US US$ 28.99
Friday the 13th (2009) (~Jared Padalecki, Amanda Righetti, ...) US US$ 35.99
Friday the 13th Part 2 (~Amy Steel, Adrienne King, ...) US US$ 29.99
Friday the 13th Part 3 3-D (~Dana Kimmell, Richard Brooker, ...) US US$ 29.99
Generation Kill (~Alexander Skarsgrd, James Ransone, ...) US US$ 79.98
Ghostbusters (~William Atherton, Dan Aykroyd, ...) US US$ 28.95
John Adams (~Paul Giamatti, Laura Linney) US US$ 79.98
Kickboxer (~Jean-Claude Van Damme, Dennis Alexio, ...) US US$ 19.99
Lost: The Complete 1st Season (~Matthew Fox, Evangeline Lilly) US US$ 69.99
Lost: The Complete 2nd Season (~Naveen Andrews, Matthew Fox, ...) US US$ 69.99
Miracle (~Kurt Russell, Patricia Clarkson, ...) US US$ 34.99
Morning Light (~Patrick Warburton, Chris Branning, ...) US US$ 39.99
Morning Light (~Patrick Warburton, Chris Branning, ...) HK US$ 34.90
Navy Seals (~Charlie Sheen, Michael Biehn) HK US$ 28.90
No Way Back (~Russell Crowe, Kelly Hu, ...) US US$ 28.95
Ocean Voyager US US$ 24.97
Quantum Of Solace (~Daniel Craig, Olga Kurylenko, ...) JPN US$ 51.90
Ratatouille (~Patton Oswalt, Ian Holm, ...) HK US$ 34.90
Slumdog Millionaire (~Dev Patel, Anil Kapoor, ...) HK US$ 34.90
Spaceballs (~Mel Brooks, John Candy, ...) US US$ 29.99
Striking Distance (~Timothy Busfield, Dennis Farina, ...) US US$ 28.95
Sword of the Stranger US US$ 33.98
Tears To Tiara 1 (~Toru Ohkawa, Akiko Koumoto, ...) JPN US$ 85.90
The Brothers Grimm (~Matt Damon, Heath Ledger, ...) HK US$ 27.90
The Cell 2 (~Tessie Santiago, Chris Bruno, ...) US US$ 35.99
The Diary of Anne Frank (~Shelley Winters, Diane Baker, ...) US US$ 34.99
The Greatest Game Ever Played (~Shia LeBeouf, Stephen Dillane, ...) US US$ 34.99
The Seventh Seal (~Max von Sydow, Gunnar Bjrnstrand, ...) US US$ 39.95
The Siege (~Denzel Washington, Bruce Willis, ...) US US$ 29.99
There Will Be Blood (~Daniel Day-Lewis, Paul Dano, ...) HK US$ 34.90
Visions of France US N/A
Walking Tall (~Dwayne "The Rock" Johnson, Johnny Knoxville, ...) HK US$ 28.90
features
Race over 60 cars from worldwide automotive manufacturers, precisely modeled both inside and out.
All-new interior dash view, featuring full driver animation and working gauges.
Compete on 6 tracks with 12 total layouts, including Fuji Speedway, Suzuka Circuit, and for the first time ever, Daytona International Speedway.
Online racing with up to 16 players, complete with detailed rankings, plus downloadable ghost cars and race replays of top racers.
Two-player split-screen offline racing.
New online community features including Gran Turismo TV, featuring worldwide automotive and motorsport programming.
Tune vehicle performance, from suspension and tires to gear ratio and engine modifications.
Rendered in stunning 1080p at 60 frames per second with crisp, realistic lighting and camera effects (replays rendered in 1080p 30fps).
description
The award-winning Gran Turismo™ franchise returns with its 5th installment, Gran Turismo™ 5 Prologue, exclusively for PLAYSTATION®3. With its signature realism and unrivaled physics, this highly anticipated precursor to Gran Turismo™ 5 continues to blur the line between simulation and reality.
Ratchet & Clank® Future: Tools of Destruction™ brings back our heroes in a brand new series for the PS3™. This time Ratchet & Clank must embark on an galactic adventure to unravel the mystery of Ratchet's origin. This epic adventure will introduce new characters, new weapons, and all-new worlds for Ratchet & Clank to explore.
Play Asia have today posted the hottest preorders for every current gen console, heres whats coming for PSP
Crisis Core: Final Fantasy VII (Best Version) ASIA Jul 20 US$ 29.90
Space Invaders Extreme (Eternal Hits) JPN Jul 20 US$ 29.90
The Bigs 2 US Jul US$ 34.90
Infinity Plus Portable JPN Aug 13 US$ 169.90
Tales of VS. JPN Aug 16 US$ 44.90
Tenchu San Portable ASIA Aug 27 US$ 39.90
Dissidia: Final Fantasy (English language Version) ASIA Aug US$ 39.90
Prince of Persia: Rival Swords (PSP the Best) ASIA Aug US$ 19.90
Soul Calibur: Broken Destiny ASIA Aug US$ 44.90
Ys Seven JPN Sep 17 US$ 59.90
Ys Seven [Limited Edition] JPN Sep 17 US$ 89.90
Naruto Shippuden Legends: Akatsuki Rising US Sep US$ 44.90
Obscure: The Aftermath US Sep US$ 34.90
Petz Saddle Club US Sep US$ 34.90
Soul Calibur: Broken Destiny US Sep US$ 44.90
Star Wars Battlefront: Elite Squad US Sep US$ 44.90
Cars Race O Rama US Oct US$ 34.90
Marvel Super Hero Squad US Oct US$ 34.90
Silent Hill: Shattered Memories US Oct US$ 34.90
Spongebob: Truth or Square US Oct US$ 34.90
Assassin's Creed US Nov US$ 44.90
Hot Shots Tennis US Nov US$ 44.90
Jak and Daxter: The Lost Frontier US Nov US$ 34.90
James Cameron's Avatar: The Game US Nov US$ 44.90
Pro Evolution Soccer 2010 US Nov US$ 34.90
Puzzle Chronicles US Nov US$ 34.90
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 US Nov US$ 44.90
Dante's Inferno US tba. US$ 44.90
Play Asia have today posted the hottest preorders for every current gen console, heres whats coming for PS2
Cabela's Outdoor Adventure US Sep US$ 34.90
NHL 2K10 US Sep US$ 24.90
Teenage Mutant Ninja Turtles: Smash-Up US Sep US$ 34.90
Cars Race O Rama US Oct US$ 24.90
Marvel Super Hero Squad US Oct US$ 24.90
NBA 2K10 US Oct US$ 34.90
Silent Hill: Shattered Memories US Oct US$ 34.90
Band Hero US Nov US$ 44.90
Dance Dance Revolution US Nov US$ 49.90
Jak and Daxter: The Lost Frontier US Nov US$ 34.90
Pro Evolution Soccer 2010 US Nov US$ 34.90
Play Asia have today posted the hottest preorders for every current gen console, heres whats coming for PS3
Cabela's Big Game Hunter 2009 US Aug US$ 44.90
Prince of Persia (PlayStation3 the Best) ASIA Aug US$ 39.90
Soul Calibur IV (PlayStation3 the Best) ASIA Aug US$ 39.90
Toro Anniversary Collection ASIA Aug N/A
Tales of Vesperia JPN Sep 17 US$ 79.90
Cabela's Outdoor Adventure US Sep US$ 44.90
NHL 2K10 US Sep US$ 54.90
Zephyr: Rise of the Elementals US Sep US$ 44.90
Blur US Oct US$ 64.90
Blur ASIA Oct US$ 59.90
Cars Race O Rama US Oct US$ 44.90
Fallout 3 (Game of the Year Ediiton) US Oct US$ 64.90
SAW US Oct US$ 64.90
Band Hero US Nov US$ 64.90
Band Hero ASIA Nov US$ 59.90
Chaotic US Nov US$ 44.90
Dance Dance Revolution US Nov US$ 79.90
Fairytale Fights US Nov US$ 64.90
James Cameron's Avatar: The Game US Nov US$ 64.90
Karaoke Revolution US Nov US$ 59.90
Pro Evolution Soccer 2010 US Nov US$ 64.90
Vancouver Winter Olympics 2010 US Jan, 2010 US$ 54.90
Lost Planet 2 ASIA Feb, 2010 US$ 59.90
Lost Planet 2 US Feb, 2010 US$ 64.90
R.U.S.E US Feb, 2010 US$ 64.90
Sonic & Sega All-Stars Racing US Feb, 2010 US$ 54.90
Sonic & Sega All-Stars Racing ASIA Feb, 2010 US$ 49.90
Resonance of Fate US Mar, 2010 US$ 64.90
Front Mission Evolved US tba. US$ 64.90
Gran Turismo 5 US tba. US$ 64.90
In the latest issue of PSW Magazine (PlayStation World) based in the UK there is a small article all-but confirming the PS3 Slim and with some new information about when it will be announced. The article reads:
"The PS3 Slim Packaging looks almost identical to the confirmed PSP Go, so it isn't a fake. Expect the smaller, lighter PS3 to be announced at the Tokyo Games Show in September, just in time for Xmas"
This year the Tokyo Games Show will be held from September 24 to September 27 in the Makuhari Messe, in Chiba, Japan. We hope that the PS3 Slim could be announced sightly before but as long as it get's announced i'm sure that a lot of 360, Wii and even a few PS3 users will be getting one.
Hoping for another Teen rated Mortal Kombat game? Yeah, me neither. And it looks like the development team agrees.
Longtime series creator Ed Boon has made known new information regarding his upcoming title, tentatively being called Mortal Kombat 9.
"U r absolutely right. People want an M-rated MK....dammit we will give them an M-rated MK," he wrote in response to a reader on his twitter feed.
He also discussed a bit about how the game's new fatalities will look, suggesting perhaps they'll be extremely violent.
"Motion capturing special moves & fatalities today....they are kind of sick !!," he wrote. "
Carlos & Rick O. doin some kool fatalities. I hope we aren't taking these too far. "
Boon also confirmed the game will no longer contain any super heroes, and that in no way would this be an AO rated game.
We reached out to Boon to comment and perhaps spill some more details, but he told IGN we'll have to wait before new information can be revealed. But hey, at least this confirms the twitter account is actually Ed's and not some faker.
Yet another update by the coder and Xenogears Becus25 for their custom firmware Enabler, which allows the application to enable, through ChickHEN firmware 5.03 features of the M33 Custom Firmware on PSP-2000 and PSP-3000, which comes to version 3.50 .
Then the full changelog and download link.
Changelog v3.50:
Quote:
- Fixed a bug related to the infrastructure mode games
- Improved system for updating network
- Improved the MAC Address Spoofer
- Improved management of plugins
- Improved initialization of the program which is now faster
- Increased the limit of error of installation 10
We thank you for reporting Rongiu
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Brick’s PSPMarble is another example of some top-notch ‘brew… It somewhat reminds me of Mark Cerny’s Marble Madness. Carefully guide your marble through the various physics-based 3D environments and rack them points up to achieve the highest possible score.
Update: Brick has released PSPMarble v2.5b –
COMPLETED REQUEST regarding the camera system (wrapping is allowed now). Requested by “the underminer”.
UPDATED physics module, now marble goes a bit faster, but the controls remain accurate, and they won’t make your life harder with “puzzles”.
UPDATED stacked particle system for smoother animation.
UPDATED session cache manager, and now the load times while you switch menu-related session are improved.
UPDATED an input event in the tutorial mode.
Plus more not-so-worth to mention.
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Sony Computer Entertainment reached out to its development partners today, getting them up to speed on the new PlayStation Eye-powered motion controller tech it showcased at E3 2009. It also expanded upon the details provided at the show.
The PlayStation 3's second motion control push is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."
On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."
Sony says its new controller will also work in tandem with the Eye's built-in microphone array for voice input and voice recognition. Up to four of the new motion controllers can be tracked at once by the PlayStation Eye.
Adding the wand controller to games comes at a horsepower cost, Sony notes, writing that the "motion-tracking library has some SPU overhead and has an impact on memory as well, although these will be minimized."
The developer targeted communication also indicates that Sony is "currently looking into the possibility" of combining motion control wand and stock PS3 controller functions, offering the example of "the motion controller as a sword and use DualShock 3 as a shield."
Sony did not express a price, firm launch date or plans to bundle the PlayStation Eye motion control accessory.
Valve has announced details of an update to Left 4 Dead that is due out next week. To start, the SDK open beta is over, and the final version is being released. They're also adding a framework for easily sharing player-created content, accessible through the menu system in-game. In addition to that, they're revamping the matchmaking system to accommodate custom campaigns (like this Resident Evil 3 mod). Quoting:
"Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. ... When creating or searching for a lobby, a new option named 'Add-on campaign' will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it.
But in a good way. See, my biggest criticism of PlayStation Home is that it's sterile. Boring. But this Saturday night, that sterility will be temporarily relieved. By this...dance-off...thing.
Apparently it's a dance-off between humans and hamsters. Presumably with lots of grinding. And with a Stay Puft Marshmallow Man somehow involved. It's all a little hard to come to terms with, but at 8PM PST this Saturday night, if you find yourself spending the night in, you may as well check it out, let me know if you see a breakdancing Marshmallow Man.
Sony: Home needs more stuff like this. You've spent years of manpower and millions of dollars building the thing, you may as well have a little fun with it.
At E3 2008 Natsume announced they were publishing a localized version of Umihara Kawase Portable under the name Yumi’s Odd Odyssey. In the game you control Yumi, a girl equipped with an elastic fishing line used for Bionic Commando style swinging.
The PSP game wasn’t on Natsume’s 2009 release schedule so asked what happened to it. “Umihara has gone somewhere,” Hiro Maekawa, President of Natsume said with a smile. “That one has been put on permanent hold,” Graham Markay, Vice President of Operations, explained. “Have I given up on it? No, but unfortunately I don’t think the PSP game going to make it to North American shores.”
If Natsume released Yumi’s Odd Odyssey it would have been the first game from the Umihara Kawase series to get an international release. Marvelous also plans on releasing a Nintendo DS version of Umihara Kawase in Japan. The game was delayed from its original release date, but still planned for Japan. Will Natsume bring it to North America? “To be quite honest, I haven’t seen the DS game. It hasn’t come through the office on our side,” Markay said.
Should Natsume give the DS game a look or should Yumi’s psychedelic world and giant fish stay in Japan?
The XMB is a nice core for a lot of features but why are they not unlocked yet? To mention a few examples:
Selfmade Widgets
The PS3 uses a widget engine based on open source for the information board. So why not give us the ability to load our own homebrew widget's from external mediums or install them like themes? As they mostly use XML and flash files it wouldn't even compromise PS3's security.
Music Visualizations
The PSP has a lot of them, the PS3 only three. Next-Gen multimedia entertainment? Not really, yet.
Universal Messenger
The PSP can use Skype, why not the PS3? The PS3's messaging system is based on Jabber. It would be very simple to allow the PS3 to communicate with iCQ, Google Talk and other instant messenger protocols.
Open File Transfer
Why can we only send pictures with size limitation via the PSN while we would more like to send music files or savegames. If that uses to much ressources like traffic, then P2P would be a solution.
Session Video/Audio Streaming
We have an audio/video and textchat there. Where's the ability to stream videos or music to watch/listen them with friends over the PSN? If it's the traffic problem again, one PS3 can host a server and invite friends.
Ingame Invites
Change the game unique invitation system and do it like for example Resident Evil 5 does. Invitations via XMB, we don't need another invitation way for every game. Keep it easy.
Trophy Sync. & Compare
Every time we want to compare our trophies with friends account we need to sync them again with the server. Why not local check which trophy file changed, than comparing every file online which takes the user a lot of painful time and patience. Do a simple hash and if the hash didnt change since last sync, let it be.
XMB Music
Click the wrong option and the music stops. Why? There's no need to stop the music whily changing some settings or load a friends profile.
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Once release for PCE for PSP, PC Engine emulator developed by an anonymous coder Japanese, came to the alpha1 version 0.81. The changelog in Japan usually do not allow us to know the improvements made to the program.
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It took a while but finnaly The Sanvian Warrior is in its first release!!
In its first release you can enjoy of these things:
-Fighting monsters
-Leveling up
-Using Magic
-and much more discover it
The game is about a guy which used to be in the sanvian army but the sanvian army is destroyed and he is one of the last soldiers, he tries to defend his city sanvia and you have to help him
Controls:
Analog stick : movement
Cross:attack
triangle:use magic
up/down:set the ammount of enemies u want to fight max
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The user of our forums NOS32 issue for our un'utilty developed PSP in LUA, it is "PSP Black System". The application will allow you to play some interesting features ...
Features:
-Dump UMD
-File Manager that allows you to boot Homebrew and see images
- Enable USB
-Disable USB
- - Enable the USB (flash 0)
-Start the UMD from 'HB
Bug Found:
was found a bug when start the umd that will be resolved shortly
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Light Cycle 3D is a clone (NOT a port) of the light cycle racing concept from the hit movie Tron. This uses GLtron's models and a few textures. This uses Brick's LTE Lite Mod for rendering. As of v3.0 it supports up to 30 racers at once with 4 different speeds, 4 different grid sizes, 4 different skins come bundled and 2 game types with full mp3 playback support and customizable light cycle component colors.
UPDATE v3.01:
Decent update.
* You can now control the distance on the camera from the cycle with Up and Down on the D-pad
* You can now control the height of the camera from the cycle with the analog stick up and down
* Reset camera distance and height with O while in-game
* 'The Void' by 0m3GA ARS3NAL skin now comes bundled with the game (along with Virtual Reality)
* Tracers/rails are now randomly colored til the main graphical bug is fixed
* Fixed up 'uber' gametype, no longer can you go through walls and walls will destroy properly
* You may now toggle MP3 looping with TRIANGLE in the Pause menu in-game!
* MP3 Playback should be much more stable now (yes finally lol)
* more i just can't remember!
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The coder Yoshihiro is developing an application that allows you to install the firmware 5:50 Debug, which allows you to test the games format files during development and allows you to set some hidden options like CPU clock, the PSP-1000 Retail, or those sold to the public.
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Remember MyPSPTouchscreen, the fantasy draft ccpspita who planned to bring a fully functional touch screen on PSP? Well, ccpspita responded to frequent requests that are delivered on the touch screen and the software libraries needed for its operation, and these responses, has also shared with us.
More to follow.
Posted by ccpspita:
Quote:
- We need the hardware of the touchscreen: 4 wire resistive screen Sparkfun the size of PSP, which does not seem to be more 'available from the dealer, and the controller (or whatever) Serial RS232 powered 3.6Volt, also 4 wire resistive
- Software programs: the PSP that reads the string from the serial controller of the touch screen, interprets and translates the characters in the QWERTY keyboard to the screen of Sony PSP, or the position translates into a "dot" graphic on the screen, etc. .. .. and 'written in C, compiled with PSP SDK available with the toolchain for pspdev.org and' functioning and integrated until the last custom firmware available 5:03
- The application uses the touchscreen MyPSPRobotics for all input functions using QWERTY keyboard. (The input MyPSP are also possible through keyboard Infrared (for FAT) or the Sony OSK driven by the PSP buttons)
- A library mytouch.a in MyPSP and 'prepared to manage the auto calibration of the screen or manual calibration to 4 points; l' input on-screen keyboard and input graphic drawing video
- A new and pikey.prx 'was developed to manage the touch screen even in the XMB of the PSP: Use movements to scroll right, left, up and down as well as' the' enter '
- The Sony OSK also work with the touch screen using their own library osktouch.a, also developed
- Since the libraries mytouch.a, osktouch.ae pikey.prx the new act on the basis of the string controller I've used (and that 'different for each controller, as well as to calibrate), they are not generalized and redistributable software
To achieve:
- Buy hardware
- Developing software with PSP SDK
I have no available sources.
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Multi Updater v0.2 is a homebrew created by Tepsicore. This homebrew allows users to place up to 4 days on a memory stick without with corrupted data and allows you to run whenever you like.
Change from the version 0.1:
- You can specify the name of your file update.
Controls:
- X to ms0: / PSP/GAME/MultiUpdater/Update1
- O to ms0: / PSP/GAME/MultiUpdater/Update2
- Triangle to ms0: / PSP/GAME/MultiUpdater/Update3
- Square to ms0: / PSP/GAME/MultiUpdater/Update4
- Start to Quit
Installation:
Simply copy the files you want updated in ms0: / PSP / GAME / MultiUpdater / Update "version"
hey guys!
This it is my second homebrew released : Naruto Target Practice.
It´s just a Demo version but i am already working on a new version.
Don´t Worry about the How to Play because it is everything explained in the game
- Only works on PSP with CFW or CFW enabler.
- Tested on 5.00M33-6.
For more information and how to install read the Read Me.txt file inside the .rar.
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The Triple Triad Team has released an update for Triple Triad PSP, porting of Final Fantasy VII's mini-game. The homebrew was totally rewritten in C++.
Here is the changelog:
- HOME quitting has been fixed
- The intro before the game loading has been added
- The card entering speed has been changed
- Now cards enter one player at time
- The card number position has been changed
- AI has been speed up
- Waiting time in game have been reduced
- Graphic elements have been improved
- Final Fantasy : Dissidia deck has been added and can be used in quick match
- Combo rule has been fixed
Grand Theft Auto: Chinatown Wars, the highest rated video game in the history of the DS, is coming to the Playstation Portable, Take-Two Interactive announced this morning.
"We're proud to extend this truly unique handheld Grand Theft Auto experience to PSP and offer a downloadable version of Chinatown Wars for PSPgo," said Sam Houser, Founder of Rockstar Games. "Rockstar Leeds has shown incredible talent in creating games that raise the bar in terms of depth and innovation on portables, and with Chinatown Wars we have a rich, fast-paced, and incredibly addictive entry into the series."
Despite record review scores, Chinatown Wars sold just 89,000 copies on the DS in it's first month on shelves, leading some to wonder if the DS was a good platform for mature gaming.
It will be interesting to see how Chinatown Wars sales compare on the PSP when it hits in North America and Europe this fall.
"Rockstar's work with the GTA series has been an enormous part of the success of PlayStation platforms," said Jack Tretton, President and CEO of Sony Computer Entertainment America. "We're excited to welcome the critically acclaimed Chinatown Wars to the outstanding line-up of great games headed to the PSP platform this fall."
The game will be available as both a digital download on the Playstation Network and on UMD.
A new study by Harris Interactive notes that currently, one in ten Americans (10%) own an HD DVD player, while just 7% own a Blu-ray player. Crazy, right? More Americans own HD DVD right now than the "winning" format, Blu-ray. If you think about it, that statistic isn't that shocking. When HD DVD was around, it was far and away the "budget" format for high-def. The players were cheaper, the films were cheaper. In other words, it was a format more ready to thrive in a down economy. Blu-ray was always viewed as a niche format for those absorbed in A/V, not the common man's format. The survey also found that on average, consumers purchased approximately 6 Standard Format DVD's in the last six months compared with 1 in HD format.
Region-free Xbox 360 copies of Atari's PS3-only game won't dent sales, according to retail
Following confirmation that the US 360 edition of Ghostbusters will be region free, retail does not expect a rush to cash in on imports owing to the game's UK PlayStation exclusivty.
The game debuted at number four in the ELSPA GfK-ChartTrack All Formats Top 40 this week.
Though there is still a trade in import games on the High Street, retailers who choose to sell non-EU products can still face legal consequences.
“Any retailer selling imported games breaches copyright if the product is not licensed for sale in the UK,” explained ERA’s Kim Bayley. “The likelihood of ‘being caught’ would depend on the copyright owner knowing that the retailer was selling it.
“If this is the case it is for the copyright owner to take action against the importer. We would encourage all retailers to compete on a level playing field. However, we would also encourage publishers to make product available should there be retail demand.”
Importing was a problem for the industry in the past, when European release dates would be months or even years behind those in the US and Japan. However, with global releases commonly now separated by just a matter of days, the import business is now more an online affair.
“Many retailers have long severed their relationships with potential Stateside suppliers or have no idea where to look, other than on consumer online stores,” Game Guide editor Chris Ratcliff told MCV.
Sony has reportedly detailed its PlayStation3 motion control technology to external developers, ahead of the release in spring 2010.
According to a report by Kotaku, the new control method for PlayStation 3 games will launch with a "range of first-party and third-party content" and will work "with any games across all genres from casual to core."
As well as supporting force feedback or rumble technology, the PlayStation Eye camera will be able to track up to four controllers and use the built-in microphone for voice input and recognition.
The company is also looking at a solution to support both the new wand controller and the existing DualShock 3 simultaneously.
Sony's motion control technology was first shown at E3 this month, with the company demonstrating a selection of early prototype software at the show.
Sony's European boss Andrew House recently told GamesIndustry.biz that the time was right to introduce motion control to the PlayStation 3, and the spring launch gave it a "good lead time to assemble the right sorts of content to take advantage of it."
"We have have a lot of confidence from a Sony standpoint on the right time to introduce new technology and new interfaces, and the goal of the company has always been to do it at the right time, when we can make a difference and be best of breed," he said.
Sony Computer Entertainment America has issued a statement in response to Activision's suggestion that it might drop support for Sony consoles in the future.
Last week CEO of Activision Bobby Kotick said that his company would have to reassess support for the PlayStation 3 and the PSP if Sony does not drop the price of the home console.
"PlayStation has tremendous momentum coming out of E3, and we are seeing positive growth with more than 350 titles slated to hit across all our platforms, including many anticipated games from our publishing partners," said spokesperson Patrick Seybold.
"We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience."
It's expected that Sony will cut the price of the PlayStation 3 later this year, to bring it into line with cheaper hardware from Nintendo and Microsoft.
US retail chain GameStop most recently said it expects a PS3 price cut this year of around USD 100.
Sony Computer Entertainment America has issued a statement in response to Activision's suggestion that it might drop support for Sony consoles in the future.
Last week CEO of Activision Bobby Kotick said that his company would have to reassess support for the PlayStation 3 and the PSP if Sony does not drop the price of the home console.
"PlayStation has tremendous momentum coming out of E3, and we are seeing positive growth with more than 350 titles slated to hit across all our platforms, including many anticipated games from our publishing partners," said spokesperson Patrick Seybold.
"We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience."
It's expected that Sony will cut the price of the PlayStation 3 later this year, to bring it into line with cheaper hardware from Nintendo and Microsoft.
US retail chain GameStop most recently said it expects a PS3 price cut this year of around USD 100.
We're totally over the steampunk movement. Seriously guys, give it a rest. But this moisturegoon PS3 is really something special.
Outfitted with a wood veneer finish and brass detailing, this Damnation Timberclad PS3 is clearly a member of the anti-steampunk movement known in some circles as vaporhood, waterprick, condensationjerk or aquaramones.
The modification leaves the system's internals uncracked, meaning that this PS3 has an intact warranty (though mailing it back to Sony in this condition is not necessarily recommended). We'd hate to see them replace the custom ‘Liquid Iron' and 'Liquid Rust' treated disc bay with *shudder* black plastic.
Sony plans a major push for the PS3 wand motion-sensor in spring next year, with plans to establish "a range of first-party and third-party content".
That's according to a developer brief leaked on Kotaku, which goes on to reveal that the wand will have rumble and up to four controllers can be used at once.
Sony unveiled the prototype wand motion sensor at E3. The hardware has in-built sensors as well as a dome on top that is tracked by the PlayStation Eye. This provides 1:1 motion-sensing capability. Furthermore, Sony says the PS Eye will be able to track head movement and recognise voice.
Sony notes, however, that there will be "SPU overhead" that has "an impact on memory" when using these features.
The platform holder also told developers there is "possibility" the DualShock 3 pad, which features rudimentary motion-sensing, will be compatible with the wand controller. An example where the wand is used as a sword and the DualShock 3 as a shield was given.
There's still no firm release date for the PS3 wand.
UK retail site PLAY has Max Payne 3 all set for an October 30, 2009 bullet-timed released. When Live Playstation followed up with the retail outlet for comment on where it got the date, the site was told the gaming chain was given the information by "the developers of the game."
We followed up with Rockstar Games -- the publisher -- and a representative stated it hasn't announced a release date. In fact, all the rep could do was refer us to the corporate announcement that the game was coming this winter. If things change, we'll be sure to update.
Considering the game's been announced for a little over two weeks but is set to drop in 2010, we expect news for Final Fantasy XIV to fly fast and furious in the months leading up to its release. Today, for instance, we've received rumors claiming that the beta process for the game will begin as early as September, spawned by a recently uploaded Help Wanted sign on Square Enix's site which requests the aid of game testers and game masters.
The employment offering doesn't actually mention FFXIV, though -- it only asks that applicants be well versed in FFXI, which led some fans to speculate that most of the FFXI support team will be shifted to XIV. The GM positions are scheduled to start mid-September -- a potential start date for the speculated beta. Also lending credence is the fact that the FFXIV dev team claims to have been working on the game for five years, and wants it to have a longer beta period than XI's, which was only four months.
We're smelling a lot of "if" coming off this rumor, but our sister site Massively (which knows more about MMOs than anyone ever) thinks it carries some weight. We'll adhere to its wise, wise judgment.
this is my first game ever, first c++ game in general.
this is what I have
+->Menu
multiplayer game
single player game
Exit
+->Game
score goes up to 5 before a win
+->Single player
D-pad controls Right paddle
Undefeatable AI (literally, I need to fix this)
+->Multiplayer
D-pad controls left paddle
Buttons control right paddle (triangle = up, x = down)
also I made the ICON0.png, PIC1.png and ICON1.pmf from nothing so tell me if those look alright too.
Please tell me how I did, This is my first ever game.
I made ALL of it from scratch (except for the collision detection algorythm, I didnt have the time so I used somebody elses)
tell me if its bad or good, what it needs, bugs anything...
P.S. I also updated losers elf2pbp tool to make building easier
heres the changes:
-No more annoying pspdev icon
-easier to use
-creates a folder with the same name as your eboot and places the eboot in it so all you have to do is drag the folder to your game folder or create a command line to do it
Takka has released a new version of the GBA Emulator for PSP, heres whats new:
alpha release and update version for network
Thank you PC people are replacing the following files:
uo_gpSP_kai_3_4_test_3 (914)
Changes is:
If you can not when extracting ZIP 1MB of memory, it would fix the freeze (PSP-2000/3000)
Add a zoom setting of the screen (display unit only)
We go on the key set, gpsp.cfg please make sure to delete the file
The graphics options to change the scale of 0-200% reduction in the range of / can be set to expand
(The display screen in real-time position / size settings and the challenges of the future)
Very bad shape the last few days, I could have a big update,
ZIP also had anti-freeze because the public associated
(Minor modifications update will be published at the above link or network,
Thank you check the latest situation here)
Thank you PUCHIKANPA ps WM.
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So much for that "late June" release date for Fat Princess - looks like the game won't be out this month after all.
"Fat Princess will have a global release date, but I can confirm for you it will not be next week I'm afraid," wrote Sony's Mike Kebby on the PlayStation blog.
"The game is coming at some point this summer, but there is no confirmed release date at the moment."
Fat Princess, you may recall, is a PlayStation Network title revolving around combat, strategy, resource management and cake. Read our hands-on preview for the full lowdown.
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Quote:
Added basic GE capture support, tested on cube sample.
Until we record persistent GE state (texture on/off, etc) for best results
replay captures in the same game it was recorded in.
Fixed a refresh bug.
Open menu trick should no longer be needed (click on File menu, it overlaps the
display area and forces it to redraw, sometimes making something appear).
fixed wait umd stat
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Executives at major retailer GameStop have weighed in with their console predictions for the remainder of 2009, expecting both PlayStation and Wii to receive a meaningful price cut before the year is out.
That's according to a research note from analyst Arvind Bhatia of Sterne Agee, following a meeting with key GameStop executives. As reported by Gamasutra, GameStop cites the slowing of sales for both Nintendo and Sony's consoles, with PlayStation 3 in most urgent need of attention.
Previously, Bhatia has predicted that PS3 might lose up to 100 USD of its current price point alongside the release of EA's Madden NFL 10 in August.
With growing pressure from the games industry to slash the price of the PlayStation 3 - most recently from Activision CEO Bobby Kotick who questioned his company's continued support of Sony's machine in the light of a probable attach rate tumble - we doubt we've heard the last of the issue yet.
Hi, This is a release from Raisen, I'm a betatester.
Caracteristics
* Compatible with PSP Fat & Slim
* Compatible con Custom Firmware 5.00 M33-X (X = All updates).
* Programmed in C with Vlf library.
Note: It must work in Other Custom Firmwares like 4.01 M33 etc, but it isn't tested..
Note: It isn't compatible with ChickHen, but not tested with CFE.
It have a lot of caracteristics and you can see it on the image. It's like a All In One(AIO)
* Credits
o Programmed By Raisen
o Graphics by Leinad
o Betatesters: Zheive, Gladiator, Kravenbcn and Mizar
o Specials Thanks to Zheive and Adrin.
o Thanks to Dark_AleX by all Cfs
o WebSite of the autor - PSPStation.org
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Don’t get too excited; keep it in your pants… This isn’t your average everyday Glory Hole, this is kronicali’s Glory Hole, and it’s for your PSP.
In its current state we have a simple puzzle game where you must guide the smaller circle to the bigger one, which I suspect is the glory hole we’re talking about. To give the game a little oomph, kronicali has incorporated a countdown timer and a timed timer, I guess you would call it, as well as a ranking system based on your completion time. So if you’re bored looking to waste a little, try this out…
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-The best Streets of Rage criminals are back, and extremely powerful!
-4 chars to play, 2 totally new: Shin and Mona.
-2 games in 1: Two new story modes to play,with different levels and enemies.
-All new stages and new villains.
-Improved gameplay: Far better than the previous games.
-Alot of new amazing moves.
-Specials,Super Specials,Cancels and more: More than 20 moves per char.
-You now can do "super specials" on "juggled" enemies.
-Pro combos and dynamic gameplay.
-Mp gauge and combo meter.
-In-game MoveList and a practice mode for you improve your skills.
-Full widescreen game: 480x272.
-Stereo Music.
-Quality SoundTrack and deep Sound Effects: Turn on your Subwoofer!!
PSP USERS;
To run the emul, you need to set the kernell to 3.xx or 4.xx or 5.xx.
How i do this ?
Turn on your PSP and hold R. Then go to configuration and you'll see the option to change the kernell.
The emul works 100% speed and sound with both psps (Slim and Phat)
Red and blue variants to come packaged with Capcom’s chart-topping multiplayer series
Sony has announced that hugely popular multiplayer action RPG Monster Hunter Portable 2nd G is to be bundled with the PSP-3000 in two packs heading to Japanese retail.
Available in both red and blue flavours, the packs will include a copy of the game and the current version of Sony’s handheld and will cost YEN 21,000 ($220) according to Kotaku.
Both will be released in Japan on July 23rd.
Monster Hunter is one of the most successful modern game franchises in Japan, and Capcom has previously stated its intention to replicate that frenzy on this side of the globe.
Capcom and Sony have already confirmed that the game, known as Monster Hunter Freedom Unite in Europe, will be getting the PSP bundle treatment in the UK. The pack will include a silver PSP-3000 and a branded skin for the console.
The mental-looking car in the photos below is the GTbyCitroen, a Citroen concept supercar designed specifically for Gran Turismo 5 and then made in real life. Cool, huh?
It has been spending the day today touring central London through places like Trafalgar square, Piccadilly and Regent Street as part of an effort to recreate a section of the London street course in GT5.
"The result of a unique partnership between Citroën and Polyphony, the GTbyCITROËN concept measures nearly five metres long (4.96m) and just over a metre high (1.09m) with an impressive supercar design sporting wide air intakes, rear air-diffuser, horizontal LED headlamps, gull wing doors and diamond-effect 21inch aluminium wheels," says the release. And we want one.
The GTbyCitroen will be on show at the Goodwood Festival of Speed (3-5 July), and will climb the famous 1.16-mile Goodwood Hill as part of the Sunday Times Supercar Run.
GT5 is expected out late next year. Gran Turismo on PSP, however, will (finally) be out on October 1, alongside the new PSP Go.
The mental-looking car in the photos below is the GTbyCitroen, a Citroen concept supercar designed specifically for Gran Turismo 5 and then made in real life. Cool, huh?
It has been spending the day today touring central London through places like Trafalgar square, Piccadilly and Regent Street as part of an effort to recreate a section of the London street course in GT5.
"The result of a unique partnership between Citroën and Polyphony, the GTbyCITROËN concept measures nearly five metres long (4.96m) and just over a metre high (1.09m) with an impressive supercar design sporting wide air intakes, rear air-diffuser, horizontal LED headlamps, gull wing doors and diamond-effect 21inch aluminium wheels," says the release. And we want one.
The GTbyCitroen will be on show at the Goodwood Festival of Speed (3-5 July), and will climb the famous 1.16-mile Goodwood Hill as part of the Sunday Times Supercar Run.
GT5 is expected out late next year. Gran Turismo on PSP, however, will (finally) be out on October 1, alongside the new PSP Go.
Got a knack for fighting titles? Have a particular fondness for Tekken? If so, you definitely shouldn't be playing with a stock controller, and that's exactly why Hori has crafted the beauty you're inevitably peering at above. The stick, which will ship as part of a Tekken 6 Wireless Fight Stick Bundle bundle, will be made available soon for the Xbox 360 and PlayStation 3 (shown after the break), and according to our pals over at Joystiq, it'll be on sale at a variety of respected retailers for $150. Said MSRP also includes a collectible art book and a pinch of pride, which totally justifies the somewhat steep asking price. Right? Right.
Sony has taken a few of its developers aside and doled out a few new morsels of info about its upcoming PlayStation 3 motion controller. Leaving the Sixaxis as the black sheep of the family, the wand supports force feedback from the get-go, and up to four of the devices can be tracked at one time. The technology can work in conjunction with PlayStation Eye's face / head tracking and built-in mic, but naturally that's gonna tax the Cell processor more. The company's reportedly considering some joint use of the motion remote and standard controller, with the example given of holding the wand as sword and DualShock 3 as shield. We're not sure if that'll somehow count additionally toward the max wand limit -- probably not, at the expense of not using the more accurate color-changing ball tracker -- but it's definitely more cost efficient for the consumer than having to pick up another remote. Tentatively launch window is still Spring 2010, which as it turns out is infinitely more than what we know about Natal's release date at this point.
The Punisher: No Mercy will launch on the US PSN on July 2 for $9.99, says developer Zen Studios and it should know.
The game runs on the Unreal Engine 3, and is "designed with fast-paced online multiplayer FPS action in mind", according to the PR.
"With inspiration rooted in the Punisher's rich Marvel Comics history, the game allows players to choose from an eclectic mix of Punisher allies and villains. Battle arenas span from shipyards rife with contraband to the "birthplace" of the Punisher's arch enemy, Jigsaw, and up to eight players can blast away at each other in a variety of solo and team-based missions," says the developer.
There's a load of screenshots right here, and it looks pretty cool for a download-only title. Without a UK release announcement though, the official date over here remains to be "spring".
EA's Peter Moore says that Sony's new motion control tech and MS' Project Natal provide a "huge opportunity" for EA.
"I think they are going to impact us very positively," Moore said of the new controllers. "Anything that uses motion and movement -- obviously sports is incredibly a part of that.
"We have seen both Natal and the motion controller from Sony several months ago, so we're already, in both instances, looking at opportunities to bring our licensed product [and] our fitness product, to these new controller mechanisms. I can't think about anybody better positioned than us to do that," he added.
"If you think about everything everybody's always wanted to do with a sports video game, so much of the feedback you get is, 'I just wish I could' -- as we're starting to do -- "punch and something reacts." So you think of Fight Night: Round 4, for example, if it were in a first-person mode it would be very very cool. So those are the things we're starting to look at. Huge opportunity for us," said Moore.
Which games do you think would work best with the two companies' motion offerings?
Namco Bandai has announced an October 27th release for Tekken 6 in North America, promising it will appear in Europe, Japan and Asia "shortly thereafter".
That date applies to the Xbox 360 and PS3 versions of the game. There will also be a PSP version, but the press release doesn't give it a more precise release date than the autumn.
Namco also revealed that it would be selling the game bundled with a wireless Hori arcade stick and an art book for USD 149.99, but there's no word on whether this deal will make it to Europe.
Tekken 6 has been in Japanese arcades since late 2007, but arrives on consoles - including, for the first time, Xbox - with an all-new Scenario Campaign beat-'em-up mode for solo and co-op play.
LittleBigPlanet-developer Media Molecule is "expanding." Stop looking surprised! After winning more gee oh tee why awards for their maiden voyage than they probably had room for in their small Guildford-based studio, they're expanding! But, if a "job listing" is to be believed, this expansion isn't limited to an awards wing – they're also hiring a "Gameplay Programmer."
This code wizard is expected to not only have 2+ years industry experience, but also to have "shipped a console game with an online component," an unsurprising requirement considering the studio's (admittedly singular) pedigree. The job listing states that MM is "working on a ground-breaking, AAA, PS3 title for Sony Computer Entertainment" – as much as we'd like to announce "LittleBigPlanet 2 totally confirmed" we're not convinced this description necessarily means a followup game. After all, with DLC still in production on LittleBigPlanet – which is a ground-breaking, AAA PS3 title for Sony Computer Entertainment – this could be related to maintaining LBP as a platform.
But, of course, they're working on other games – expanding the PS3 development team to maintain the already shipped LBP doesn't make sense ... and the job listing does say the applicant "will be expected to maintain and improve the existing code and data structures." Existing code? Data structures? Oh emm gee! LittleBigPlanet 2 totally confirmed!
Square Enix's Final Fantasy VII has become the "fastest selling PS one title on PlayStation Network since the game launched" accumulating over 100,000 downloads for the PlayStation 3 and PSP following its addition to the North American PlayStation Store.
Final Fantasy VII, originally released on the PlayStation in 1997, hit the PlayStation Store on June 2nd. Over 100,000 downloads in a fortnight is a nice haul for Square Enix and Sony Computer Entertainment, considering the classic Japanese role-playing game was released at the premium PS one Classics price of $9.99 USD.
Sony announced today it will continue its plans for more PS one releases, confirming Wild Arms 2, Mobile Light Force (aka Psikyo's shooting game Gunbird) and Spec Ops: Stealth Patrol as upcoming, undated releases.
Square Enix's Final Fantasy VII has become the "fastest selling PS one title on PlayStation Network since the game launched" accumulating over 100,000 downloads for the PlayStation 3 and PSP following its addition to the North American PlayStation Store.
Final Fantasy VII, originally released on the PlayStation in 1997, hit the PlayStation Store on June 2nd. Over 100,000 downloads in a fortnight is a nice haul for Square Enix and Sony Computer Entertainment, considering the classic Japanese role-playing game was released at the premium PS one Classics price of $9.99 USD.
Sony announced today it will continue its plans for more PS one releases, confirming Wild Arms 2, Mobile Light Force (aka Psikyo's shooting game Gunbird) and Spec Ops: Stealth Patrol as upcoming, undated releases.
Why can't every developer be Infinity Ward? When asked by Videogamer.com why Modern Warfare 2's co-op was limited to two players, spokesman Robert Bowling said, "Two player seemed to be the magic number for co-op. That's when it stayed really fun and intense without becoming a clusterf**k of things."
Bowling also said that the whole game won't be playable in co-op because the developer is "crafting a very specific experience" and doesn't want to "ruin that by cramming co-op into it." While it's nice to see a company stick to its guns like that, we figure developers who sell a hojillion copies of a game can pretty much write their own menus
It's almost three months since we first spotted the PS Cloud trademark and some fake details have been "leaked out." Allegedly, PlayStation Cloud is like MobileMe for the PSN. A cloud-based system which will hold all your contacts, save files, stats and in-game videos and screenshots online, so they can be accessed from any PS3.
Not only that, but these leaked details -- along with the screenshot above -- imply that the service would substantially improve the PSN's community features, showing peoples activity in realtime. As welcome as these features would be (very!), we've received feedback from the PlayStation Blog's Jeff Rubenstein. "This 'mockup' is pure conjecture. This is 100% fake."
We're glad to see Sony quashing rumors before they get out of hand. As for the fact this PlayStation Cloud info is fake? We could be happier.
features
Take your best swing on 9 beautiful fantasy golf courses!
18 playable characters with deep character customization – thousands of outfits, accessories, clubs, balls, power items, and more!
Choose from Story, Single Round, License, Tournament and Network Modes
Multiplayer Ad Hoc gameplay for up to 8 players
Featuring PSP® exclusive story mode, characters, and items!
description
Take your best swing on the Fantasy Fairway at the Pangya Invitational! Inter-dimensional golf on the beautiful, fantasy fairways of Pangya Island! Featuring realistic golf gameplay mechanics set in fantastical environments. Land your hole-in-one with unique customizable characters and equipment. A full storyline, multiple game modes and competitive multiplayer gameplay ensure that you never spend a day alone in the sand traps!
features
The biggest Monster Hunter title to date with over 500 hours of gameplay
Huge variety of character customisations including 1500 weapons and 2000 armour sets
Players can form a team of up to 4 players through Ad-Hoc play and experience the multiplayer social gaming phenomenon
Media Install option where players can save the game to a memory stick, allowing the game to load from the memory stick and UMD simultaneously for faster loading times
AI Felyne companion who will accompany players on quests and gather extra resources. With the ‘felyne casting’ feature players can share their companions with other players, transferring data using the PSP’s sleep mode
Fans of the series can transfer their data from Monster Hunter Freedom 2
description
Japan’s most successful PSP title, Monster Hunter Portable 2G, is heading to Europe this coming Spring. Renamed Monster Hunter Freedom Unite, this latest installment in the epic Monster Hunter series delivers over 500 hours of gameplay spanning some 400 missions. Add in previously unreleased monsters, weapons and missions and you have the biggest Monster Hunter game to date.
Using the Ad-Hoc connection players can adventure with up to three friends for a savaging multiplayer hunting party. From devising the strategy to executing the attack, players will need to work together in order to hunt down the ferocious beasts and progress through the wide range of quests on offer. Players will be rewarded for their use of deep fighting combat systems, encouraging them to seek out the more experienced hunters and team up in order to learn from their experience.
Even in single player mode Hunters won’t be alone thanks to the introduction of the new AI Felyne feature. Accompanying players on quests your furry ally will helping them battle monsters and gather extra resources.
EA SPORTS Fight Night Round 4 is truly the Return of the Champ. Building off EA SPORTS Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Xbox 360 hardware launches, EA SPORTS Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all new gameplay engine, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.
Ashe is a princess from the demon world, but unlike most ladies in that realm, she is a pure hearted girl with very little magic powers. Since she is not a suitable heir, her father has to find successors to the throne from outside the family.
After extensive searching, the demon lord located a pair of twins Leni and Sage with enough powers to govern the demon realm. But ambitious lords are not too happy with the decision and attacked Ashe. The innocent girls manages to escape to the human world, to the realm of the twins, alive, but will she be able to escape from the charm of the twins with her heart intact?
Like playing arcade shooters on your PSP? Strikers 1945 Plus is a game to look out for. The portable version of Psikyo’s Strikers is coming to North America. PM Studios, the company that brought DJ Max outside of Asia, is publishing Strikers 1945 Plus domestically, but only as a PlayStation Network download. Earlier this year, Strikers 1945 Plus was released as a retail game in Hong Kong and Korea.
The “Plus” in Strikers 1945 Plus refers to revamped graphics and a new endless play mode created for the PSP. Strikes 1945 Plus also has an ad-hoc cooperative mode and six planes to play with.
PM Studios will release Strikers 1945 Plus in July for an unannounced price.
The PS3 offers more than just games and Blu-ray movies: it is also an excellent online media center. Online video service Joost has recently introduced their PS3 interface, which is yet another good addition to the PS3 media experience.
Joost was created by Niklas Zennström and Janus Friis, who founded Skype and Kazaa. Joost features only professional videos: music videos, tv series, movies, sports, news and more. Joost’s partners include CBS, Viacom (including Comedy Central, MTV, and Nickelodeon), Sony Pictures Television and the Warner Bros. Television Group.
When I started using Joost in May 2007, it worked with a desktop player based on peer-to-peer TV technology. In December 2008, Joost became a flash-based, download-free global web video service. Recently Joost introduced a PS3 interface at Joost Labs which can be accessed with the PS3’s internet browser. The Joost PS3 interface fully operates with just the directional buttons of the PS3 controller and the x button. Using the up and down directional buttons you can browse videos and using the left and right button you can access more info or open a menu that enabled you to open the list of staff picks, popular video or similar videos to the one you are currently watching. It also has a music mash option, that allows you to type in an artist and get videos of that artist and similar ones.
One of the things I miss in the current Joost PS3 interface is the option to log into my Joost account to watch the videos on my favorites list or to add new videos to it. But I guess this will be introduced eventually. Furthermore, not all of Joost’s video content is available on PS3, due to agreements that have to be made with some of the partners.
But I see the Joost PS3 interface as a great addition: great content, no need to install anything and all for free. Have you used Joost for PS3 yet? What do you think?
Today, EA Montreal announced the return of the weapon design contest for ARMY OF TWO: THE 40th DAY. From June 23, 2009 to July 12 2009, participants can submit their ultimate weapon at the game's official website for a chance to have it included in a future EA game.
To enter the contest, gamers will need to submit an image of their weapon and a brief 200-word description. Please click on the game's official website to view the contest rules. Once gamers submit their designs, the images will be posted to the site for the community to vote on. Starting on July 20, 2009 the top weapons will be reviewed by the development team who will then pick the two best designs.
More about ARMY OF TWO: THE 40TH DAY - The ultimate two-man private military team of Salem and Rios return in ARMY OF TWO: THE 40th DAY, where they must fight to survive a carefully orchestrated series of catastrophes that are dragging the city of Shanghai to the brink of disaster. The game has been built from the ground up with a focus on an incredible cooperative experience. A bigger playbook of features and a new arsenal of co-op moves are available to both players to perform at any time, opening up fresh strategies and choices. The result is a bigger, deeper, more organic and immersive co-op experience that lets players put their best two-man tactics to use whenever and wherever they want.
NO PURCHASE NECESSARY
Eligibility restrictions apply.
Void where prohibited.
Contest starts June 23, 2009 and ends July 30th, 2009.
Today, the independent game developer, Curve Studio, announced that its upcoming PlayStation Network game, Explodemon!, would be coming to the PSPgo -- when the PSPgo eventually hits store shelves. The game is already scheduled for launch on the PlayStation Store later this year, but now a portable version will follow.
Curve Studio Managing Director Jason Perkins comments: "as one of Europe's leading PSP developers we're very excited about the announcement of PSPgo. With its focus on digital distribution, PSPgo represents a great opportunity for us to capitalize on our experience on the platform and bring our own IP to portable gamers."
Explodemon! is a 2D platformer that features a slick visual style and an exploding robot (obviously).
The developer of our foum NOS32 issuing an updated to its utilty "PSP Black System" came to version 0.3! The application will allow you to perform some functions ...
Features:
-See the information on PSP
-File Manager
-Enable USB
-Disable USB
-Enable the USB (flash 0)
-Start the UMD from 'HB
ChangeLog v0.3
An mp3-player
-You can configure the speed of the cpu
-Allows you to update the firmware and custom firmware
-The Internet-Browser
Bug Found:
when the bugs start umd
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Nick Swardh has released a new version of his Video Encoder for the PSP, heres whats new:
Yup, another PSPVC version has been release and ready for action!
This version ain't loaded with some new fancy-pants features or anything like it, this is basically a quick update that fix a DirectX check-bug that was introduced in the previous version for Windows 7 users. I've also corrected some issues with the pad/crop features effecting the "original" view when previewing the video before converting it.
Also, in case you didn't notice, I've also fixed the youtube video-downloader - it's now working again, ooh happy day...
A coder who seemingly goes by the number 2525275 has shared a modified version of Nguyen Chi Tam’s Bookr.
Bookr provides the means of viewing PDF, TXT, PalmDoc, DJVU, CHM, and HTML documents on your PSP. The version below is compiled for custom firmware 4.xx/5.xx. Should you need a different version, like 1.50 perhaps, then I would suggest you visit the Google Code project page.
Bookr-Mod 20090623:
Support much more PDFs (with large images, JPEG2000, JBIG2, AES-encrpted, etc.)
Support PDF Outlines
Unicode support in PDF, PDF Outlines and file chooser.
Some new options to control scroll speed of d-pad and analog stick.
A simple thumbnail to indicate current position in page.
Zoom in to specified width and position.
Bug fixes.
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Some very interesting news i found at pspita who in turn got it from french site pspgen:
Heres the translated details:
Sony and the software house to pass counterattack. E 'of the news yesterday that the game Evangelion: Jo, for now this only on the Japanese market, is able to recognize the presence of the PSP Custom Firmware that is started. This is done by making a check on the RAM of the console, and whether this is positive, the game will not start. The solution to the problem might be but just around the corner. Like the CF-A 5.02GEN has a feature that allows you to emulate an official firmware, soon also the last 5.50GEN CF will benefit from this option.
We will keep you updated when new.
We thank you for reporting cesy94
How long before every game features some anti custom firmware check, interesting times ahead, bit of a downer if you buy a game and because you have custom firmware you cant play it
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US retailer GameStop has revealed Assassin's Creed II's pre-order incentive, which sees early bird customers receive a downloadable in-game palace.
"Reserve Assassin's Creed II and receive a GameStop exclusive code to unlock one of the Renaissance's most prestigious monuments, the Palazzo Medici," says the listing.
"You will receive exclusive access to this majestic building, and the freedom to discover the treasure hidden within it's ancient walls."
There's also a £69 Assassin's Creed II 'Black Edition' doing the rounds, with Ezio figurine, soundtrack and other goodies.
We've contacted Ubisoft UK regarding the palace. We'll let you know what it has to say.
There might be more incoming Final Fantasy games than you can count with all your fingers and toes but guess what? There's one more. The PSone version of the original Final Fantasy - the very first one - is coming to PSN soon.
The Japanese boys, at least, got it today, according to the official PlayStation Site (translated for western brains by ScrawlFX). This week's UK PSN update will be confirmed tomorrow, as usual, but we're doubtful that we'll get the game over here so quickly. You can hope though.
The download weighs in at 60MB and is going for 600 Yen (around £3.80).
There might be more incoming Final Fantasy games than you can count with all your fingers and toes but guess what? There's one more. The PSone version of the original Final Fantasy - the very first one - is coming to PSN soon.
The Japanese boys, at least, got it today, according to the official PlayStation Site (translated for western brains by ScrawlFX). This week's UK PSN update will be confirmed tomorrow, as usual, but we're doubtful that we'll get the game over here so quickly. You can hope though.
The download weighs in at 60MB and is going for 600 Yen (around £3.80).
lukas aka raven created a new psp app that works as a http-proxy over usbhostfs for your computer, so you can access the internet over wlan without having a wlan card in your computer. Note that this app is in an very early state of development. download - homepage of lukas/raven (sometimes offline)
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Sony's PlayStation Network has hit 25 million registered users worldwide according to latest figures, and over 500 million content downloads.
The PlayStation 3 and PSP Store currently boasts a library of over 200 games, 1900 films and 9000 TV shows as well as demos and trailers.
Recent PSone title Final Fantasy VII re-released though the store for PS3 and PSP alone clocked up over 100,000 downloads in the last two weeks, making it the most downloaded game on the service in North America.
Other classic PSone games that will shortly join the 40-plus already available include Wild Arms 2 and Spec Ops: Stealth Patrol, while Sony will also release new downloadable title Fat Princess later this year.
Following Final Fantasy VII as the most downloaded games in North America last week were Wolfenstein 3D, Bomberman ULTRA, Gunstar Heroes and Trash Panic.
The top five add-ons downloaded include two Call of Duty: World at War map packs, Burnout Paradise Big Surf Island and the LittleBigPlanet ICO costume pack.
Sony's PlayStation Network has hit 25 million registered users worldwide according to latest figures, and over 500 million content downloads.
The PlayStation 3 and PSP Store currently boasts a library of over 200 games, 1900 films and 9000 TV shows as well as demos and trailers.
Recent PSone title Final Fantasy VII re-released though the store for PS3 and PSP alone clocked up over 100,000 downloads in the last two weeks, making it the most downloaded game on the service in North America.
Other classic PSone games that will shortly join the 40-plus already available include Wild Arms 2 and Spec Ops: Stealth Patrol, while Sony will also release new downloadable title Fat Princess later this year.
Following Final Fantasy VII as the most downloaded games in North America last week were Wolfenstein 3D, Bomberman ULTRA, Gunstar Heroes and Trash Panic.
The top five add-ons downloaded include two Call of Duty: World at War map packs, Burnout Paradise Big Surf Island and the LittleBigPlanet ICO costume pack.
Sky Broadband is fixing an error that has been blocking UK customers from accessing and using the PlayStation Network between 5pm and midnight.
The system mistakenly classified PSN as a traffic-heavy application, and therefore sought to prevent or block connections to it during peak hours. Fixing this is a matter of priority, Sky says.
"Our network management system mistakenly classified PlayStation 3 traffic in a way which meant some customers using their consoles to access the internet may have had their speeds reduced, in line with our network management policy for Sky Broadband Connect," Sky told our sister site Eurogamer in a statement.
"This was a mistake and resulted from a systems error, for which we apologise. Our team is working on fixing this as a matter of urgency. All other Sky Broadband users are unaffected, as there are no traffic management policies in place for our on-network broadband services."
Traffic management, Sky went on to say, only applies to Sky Broadband Connect users using peer-to-peer applications.
"There are no restrictions in place for applications such as web browsing, email, video and audio streaming, instant messaging and VOIP during peak times. And we do not put restrictions on our network outside of peak times (5pm to midnight)," added the company.
European PlayStation forum users reported the first problems late last week. Some users have spent entire evenings signed out of the PlayStation 3 online service.
Protect your console from scratches and shocks with the NOMAD carry bag series !
Available in Black, Silver and White, the NOMAD pouch will perfectly secure your Sony PSP/PSP SlimandLite.
The NOMAD carry bag will make sure your Sony PSP/PSP SlimandLite console is safe during transportation.
Prevent your console from scratches, shocks and dust, even while playing.
Comes with free cleaning cloth and strap.
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Another PS3 firmware update is "coming soon", according to the US PlayStation blog.
Once you've installed update 2.80, "The playback quality of some PlayStation 3 format software has been improved."
The update's not available yet though - we just checked - so you'll have to put up with the slightly less good playback quality of some PlayStation 3 format software in the meantime.
NIS America is dropping plans for a UMD release of Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?, opting to make the PlayStation Portable game exclusively a downloadable PlayStation Network game.
Hey, remember that Gamasutra feature where Michael Pachter said Xbox Twitter was the greatest thing of E3? Yeah, well in that very same feature, Cowen and Company analyst Doug Creutz had some choice words for the PlayStation Motion Controller. Specifically, Creutz believes that while Project Natal may have gotten the bulk of E3 coverage, the PlayStation Motion Controller is the better peripheral for hardcore gamers.
"Natal appeared to me to be a technological solution in search of a problem," said Creutz. "I had a very hard time envisioning playing Modern Warfare 3 using Natal," he said, adding, "By contrast, I had a very easy time envisioning it (and enjoying it) using Sony's control/motion capture scheme." Creutz stated that Microsoft is likely trying to snag some of the Wii's casual marketshare -- "a difficult proposition given that you're essentially asking casual gamers to upgrade twice during the cycle," according to Creutz -- while Sony's device caters more to the core gaming demographic.
We must point out that neither Project Natal nor the PlayStation Motion Controller are finished products, so there's no telling how they might be implemented in future games. For example, there's no reason that Natal couldn't make use of both motion sensing and traditional control, similar to Sony's device. Furthermore, we'd say Sony is probably just as keen to capture some of the casual market as Microsoft.
Based on Valhalla Knights 2, a fantasy action RPG that places emphasize on large scale free character customization, the developers have upgraded the game with more battle system.
Decide what specie your player character belongs to, skills, past experiences and appearance etc.
Get ready to start your own adventure through the game as your very own persona and battle your way through the hurdles with the friends you have made on your journey.
Those who were not able to grab the game when it first came out can get this Battle Stance version, not only are the battle system updated with new elements, but the the price is reduced.
Nicknamed fondly as “totomono”, Ken to Mahou to Gakuen Mono made use of all the tropes in the fantasy and magic school genres to bring you the unique world of 3D dungeons and school RPGs.
The freedom to create your own character and the vast number of events have captured the hearts of many fans.
The sequel gives you more customization options. Make your own character, there are more races to choose from and job options.
Unlock more plotlines and watch the characters perform all the scenarios. The game will be even more realistic, with climate changes and open air sceneries.
Agarest Zenki Zero is a prelude to Agarest Zenki and the story takes place several ions before the first game.
Gameplay-wise, the new RPG maintains the popular Soul Breed and Extend Turn Battle systems and the developers added many new elements such as the Free Intention and Feeling System.
These two new systems allow players to fall further into the charms of the heroines and bond with them in an even more realistic setting.
Through the active animation system, characters show more expression and are more human. Log onto the network to download game related goodies, Agarest Zenki is creating a fantasy world around you, slip the disc into your console to enjoy it.
The limited edition comes with a 300 piece jigsaw puzzle and a game soundtrack CD that also contains interviews with the seiyuus.
Before the discovery of machines in the heritage site, people used to depend on the alchemist shop to provide services for them. However, now that everything is automated, the shop no longer gets customers. To make matters worse, the current shopkeeper is so lazy that he cannot be bothered to put up a fight to make his shop stay afloat.
At last, the shop lost all the customers and faces being closed down. To protect her home, Rorona, one of the last apprentices of the shop devise business plans to revive the shop. Complete quests set by the royalty, authorities and friends and prove that your services will be missed if you are forced to close down.
Travel the land, meet all the interesting people and find your own happily ever after.
Capcom is celebrating the launch of Mega Man 9 on PlayStation Network… yes really, PlayStation Network. In Japan Mega Man 9 was only released on WiiWare until today.
Capcom is making it up to PlayStation 3 owners with a little contest. People who purchase the Mega Man 9 over PSN will be eligible to win a Mega Man t-shirt or a downloadable version of Rockman: Complete Works, a remake of Mega Man 1, on the PlayStation Store. The contest starts today and runs until July 8.
Currently, the contest is the only way to get Rockman: Complete Works since it’s not available on the PlayStation Store. However, since Capcom created a downloadable version this game will probably go on sale in the game archives collection in the future. Capcom released Perfect Works editions of Mega Man I-VI in Japan. The rest of the games could (probably will?) come to PlayStation Network in the future.
Capcom is celebrating the launch of Mega Man 9 on PlayStation Network… yes really, PlayStation Network. In Japan Mega Man 9 was only released on WiiWare until today.
Capcom is making it up to PlayStation 3 owners with a little contest. People who purchase the Mega Man 9 over PSN will be eligible to win a Mega Man t-shirt or a downloadable version of Rockman: Complete Works, a remake of Mega Man 1, on the PlayStation Store. The contest starts today and runs until July 8.
Currently, the contest is the only way to get Rockman: Complete Works since it’s not available on the PlayStation Store. However, since Capcom created a downloadable version this game will probably go on sale in the game archives collection in the future. Capcom released Perfect Works editions of Mega Man I-VI in Japan. The rest of the games could (probably will?) come to PlayStation Network in the future.
From Software isn’t the only company profiting off portable PlayStation 2 games. Koei and Gust are joining the party too. Koei will release Shin Sangoku Musou 5 Special, the PlayStation 2 version of Dynasty Warriors 6, for PSP on September 3.
The PSP version comes includes ad-hoc cooperative play, new costumes, and Meng Ho from Dynasty Warriors 6: Empires which was just released today.
Mana Khemia 2 Portable is also said to be in development (thanks for the tip Ben!!). Multiple Japanese blogs support the news attributing it to a revised release calendar. Apparently, Mana Khemia 2 Portable will come out in Japan on October 1st. We’re still searching for this mysterious list so we’ll mark this in the rumor pile for now. If you have it please send a tip via e-mail!
Personally, I’m buying the news. Gust ported Mana Khemia to PSP so why wouldn’t they port Mana Khemia 2?
From Software isn’t the only company profiting off portable PlayStation 2 games. Koei and Gust are joining the party too. Koei will release Shin Sangoku Musou 5 Special, the PlayStation 2 version of Dynasty Warriors 6, for PSP on September 3.
The PSP version comes includes ad-hoc cooperative play, new costumes, and Meng Ho from Dynasty Warriors 6: Empires which was just released today.
Mana Khemia 2 Portable is also said to be in development (thanks for the tip Ben!!). Multiple Japanese blogs support the news attributing it to a revised release calendar. Apparently, Mana Khemia 2 Portable will come out in Japan on October 1st. We’re still searching for this mysterious list so we’ll mark this in the rumor pile for now. If you have it please send a tip via e-mail!
Personally, I’m buying the news. Gust ported Mana Khemia to PSP so why wouldn’t they port Mana Khemia 2?
Firmware 2.8 just became available for retail users to download and update their PlayStation 3 system. Now Dashhacker (the developer of Open Remote Play) gave a statement that the new firmware blocks his application. The video stream will only work like for 30-60 seconds as he mentions:
As some of you may already know, Sony has blocked Open Remote Play as of PS3 firmware v2.80, June 24th. At this time, ORP will no longer work for longer than about 30 - 60 seconds. I've only looked at the problem for a few minutes but it seems that they've "poisoned" the video stream by some means rather than changing the keys or cryptography. I'll study what they've done and patch FFmpeg within the next... week? month? Not too sure how long it'll be before I can undo Sony's greedy brain damage. I'll post any progress here as I muddle through it.
Why patch a useful application which does not even affect PS3's security in general? We don't know.
The coder Geecko releases version 0.7 of Breakout4PSP, ported to the PSP world famous arcade game Breakout. In this release have been added new features and fixed some bugs in the game.
More to follow.
Changelog v0.7 - Screenshot:
Quote:
- Improve the performance of the program
- New menu options
- New graphic theme
- Homebrew translated into French and English
- E 'can now resize the bricks
- New Interface
- New levels
- Nell 'editor, the button allows to determine the size and movement of the brick selected, the button will display a grid to place the bricks
- The button allows a higher speed during the change of level
- Fixati more bugs
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It seems that version 2.80 has just come out and it is not a mandatory update. This means folks can still go online and use the Playstation Network and related features without needing to upgrade first.
As for the changelog, it's nothing spectacular, just one sentence:
The playback quality of some PLAYSTATION 3 software has been improved.
The file size is 142.70MB and can be downloaded via the PS3 or a computer via a memory stick (USB or Pro/Duo) from Sony's website.
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The coder Chiri_13 releases the first version of Tool Folder, homebrew that allows you to create and restore the folders required by both the Memory Stick that in flash 0 and 1.
More to follow.
Changelog:
Quote:
- Creation / Restore folders Memory Stick
- Creation / Restore folders Flash0
- Creation / Restore folders Flash1
- Homebrew translated in English and Spanish
Tested on CF 5.00M33
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Hello all, this is my first game release so go easy. It is simply a copter look-alike.And its "Scion" as in scionsamurai not as in the car. It IS a copter game. <---i dont know if that image will work right.
Gameplay= THIS WAS CREATED FOR FUN. It will tell u when u collide with a box or wall but will not give u a game over.
Controls:cross= go up
l= save highscore(u can pretty much leave for an hour and save ur highscore, but the highscore is for u)
start= game end
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This program is a journal for the psp. Its password protected so you can
make sure other people dont read your entrys. It has a writer and viewer
and a browser.
The program has an intruder protection feature so if someone tries to break into the program it will deny them and then when you log in after you enter your password it will tell you if someone tried to break in, how many times they tried to break in, and at whet time and date they tried to break in.
There will be many updates and added features in the
future so keep an eye out.
I hope you enjoy the program!!!
READ THE README FOR FULL INSTRUCTIONS!!!
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Developer Curve Studios is preparing its PlayStation Network title Explodemon! for release on Sony's recently announced PSPgo.
Responding to Sony's recent request for new IP, the development house, which is planning to release the PSN version of the platforming game in the fourth quarter of this year, has opted to support the download-only model on which the PSPgo is based.
“As one of Europe’s leading PSP developers we’re very excited about the announcement of PSPgo,” said Curve's MD, Jason Perkins. “With its focus on digital distribution, PSPgo represents a great opportunity for us to capitalise on our experience on the platform and bring our own IP to portable gamers.”
Curve studios has already created four titles for the PSP which have been made available through the PSN service, building up its experience working with the Sony platforms.
“I’m thrilled to be bringing Explodemon! to the PSP,” added Perkins, “We think its combination of classic platforming action and high degree of replayability make it the perfect handheld title. We’re eager to see how gamers receive it when we release it next year. In addition to Explodemon!, we have a number of other remarkable titles in production that we plan to bring to the handheld in 2010.”
No release date for the PSPgo version has been confirmed. Explodemon is also due to see release on the PC and Wii.
SCEE President Andrew House says firm is confident that European gamers aren’t price sensitive
SCEE president Andrew House has told MCV that Sony will only cut the price of the PlayStation 3 when the time is right.
In an exclusive interview, he said that the company is focused on returning its PlayStation business to profitability, and House is confident that European gamers look at the full package when considering what console to buy, and not just the price.
“Not to harp on about it, but the PlayStation 3 has a ten-year life cycle and there are issues of cost and profitability,” said House.
“We will make that move on price when all those factors are aligned.
“Would people buy more when they are cheaper? Of course. But on the other hand there is an inherent marketing challenge. In Europe I think people do see the value of the machine, the Blu-Ray and network services and take that all into consideration instead of just focusing on price.
“But we will look at price and will address it when the time is right.”
Gran Turismo creator Kazunori Yamauchi promises a "full scale" entry into the series with Gran Turismo on PSP, and by the look of these new shots, he's not messing about.
There's a Ferrari Enzo, a Nissan GTR and other stunning-looking racers battering around some detailed environments in these shots, and we can't wait for its October 1 release.
Activision is banking on the new DJ Hero game and localised product to help the company expand the business across the European markets.
Speaking to GamesIndustry.biz, CEO and president Mike Griffith said the company wants to make up for focusing the early Guitar Hero franchise on North America, and he's making sure that stock of the game along with the new turntable peripheral will be in plentiful supply for Europe.
"In particular if you look at the Guitar Hero franchise we are significantly under-developed relative to the share of the rest of our company in Europe," said Griffith. "Some of that was driven by early decisions to allocate scarce hardware to North America instead of Europe, which we've now made up for."
"Some of it is due to not enough localised content to really satisfy consumers particularly in parts of Europe like Germany, France and the UK. We've done more of that and if you look at the March quarter consumer sales of Guitar Hero in Europe almost doubled.
"We're starting to hit a inflection point and things like Guitar Hero: Metallica, which will coincide with the band's multi-city tour this summer, DJ Hero that addresses that techno, hiphop and club genre, should help us accelerate that," he said.
Griffith is confident Activision now has a solid hardware manufacturing business, and has the logistics in place to ship DJ Hero to meet demand.
"It started slow and organically and it felt more like an evolution," offered Griffith. "In the early days we had a lot of difficulty manufacturing enough guitars and a lot of difficulty with our logistics systems.
"In the early days of Guitar Hero we added capability and built a lot more support with people on the ground in Asia and logistics in Europe and North America and now we're pretty good of it."
Despite a portfolio that features three titles which rely on peripherals – Guitar Hero, DJ Hero and Tony Hawk: Ride – Griffith stated that the company shouldn't be considered a hardware manufacturing company, and that innovative software remains its focus.
"We're certainly making a lot more hardware than we were in the past but it's a really a reflection of this cycle and the ability to have physical interface and the consumer's acceptance of that interface.
"Our objective is always really about the game and how to make that great and innovative. We're not trying to get into the peripheral business, we're trying to make innovative gaming experiences for the consumer," he added.
New details on sessions for this year's Develop conference have been released, with delegates set to find out more about the PlayStation 3's new motion controller, first unveiled at E3 this year.
The keynote talk from SCEE's Kish Hirani and Colin Hughes, entitled "PlayStation: Cutting Edge Technologies," will look at the current state of the PlayStation platforms, as well as providing new information on the controller and forthcoming PS3 and PlayStation Portable titles.
Also at the event will be a session hosted by Intel, exploring the new Larrabee architecture and what new opportunities the hardware firm hopes it will bring, while Krome's CEO Robert Walsh will give a talk on seven key practices for shipping a title on time and on budget.
And UK design legends David Braben and Dave Jones will go head-to-head in looking back at the inspirations for Elite and Grand Theft Auto, and talk about some of the creative decisions involved in the iconic titles.
This year's Develop Conference is taking place in Brighton from July 14-16, and GamesIndustry.biz will have more news and features on the event in the next few weeks.
We've been hearing rumors about a non-game app store for the PSP since the launch of the PSP Go, and it sounds like the wheels are turning -- in an interview with CNET, Sony's Al De Leon said that while PSP content "will mostly be games, there's an opportunity to look at non-gaming applications." Sure, that's not exactly a hard confirmation, but it's certainly suggestive -- maybe we'll see something at Gamescom in August after all.
[Jay] hacked a Blu-Ray laser diode into a keychain enclosure. He found a heavy brass keychain light from Lowe’s and stuffed the diode and a larger battery inside. The existing batteries weren’t powerful enough, so he drilled out the endcap to fit a 200mAh 3.6v lithium battery inside. He also modded the power button to only momentarily turn on the diode. With the larger battery, the laser can run for about an hour between charges. In addition to a Blu-Ray lasers, he also has versions with a 200mW red diode.
The living Beatles, and the wives of the dead ones, are full "creative partners" in the development of the new Rock Band game, according to Harmonix.
Speaking to Crispy Gamer lead designer Chris Foster said, "The shareholders, as we call them - Paul and Ringo, Olivia and Yoko - were really creative partners throughout the project.
"They were involved in picking and approving the song list, the venues we went into. With the dreamscapes, they saw storyboards of all of the material, and gave feedback on whether or not they felt like those interpretations supported the songs in the way they wanted."
The fab two and the other two also cast their eyes over the character designs and animations. "With Rock Band, you've got these avatars that are, you know, anyone, so it's pretty easy for you to believe in them. But when you know who the Beatles are, and you know the joy in their faces when they play, you have to capture that on-screen; you have to be true to that, and they were really good about keeping the standard high."
That applied to the standard of playing, too: "I think Sir Paul McCartney heckled our project lead's bass-playing when he saw one of the game demos," said Foster.
"So yeah," yeah, yeah, yeah, "They were involved. I'm not going to put words in their mouth, but seeing all four of them at the Microsoft press event is about as validating as everything. They don't get together for almost anything... It has to be something important, something they believe in."
The Beatles: Rock Band is due for a release on PS3, Xbox 360 and Wii on 9th September. You can find out all the business via the gamepage.
Square Enix boss Yoichi Wada has cast further doubt on the MIA PS3 version of The Last Remnant.
He told shareholders that although The Last Remnant was announced as a multiplatform title, Square Enix has to think about profitability. That's according to Andrisang's summary of the meeting (spotted by Kotaku).
The Last Remnant only picked up average scores on Xbox 360 last November and on PC in March, which means developing a PS3 version to appear months down the line may not be worth the investment.
As PlayStation Portable morphs into the all-digital PSP Go system, many consumers might be wondering just how much space they will need to set aside for each future downloadable title. Sony representative Al de Leon spoke to Joystiq recently at an event in NYC about the storage issue, saying most titles will average around "600-800MB in size." This means, de Leon further added, that the PSP Go's 16GB capacity -- without any additional memory unit -- could hold up to an "average of 17-18 games." Considering the Go can handle an extra 16GB of M2 storage, the number of games could easily be doubled.
Although 700MB is the point we should be expecting most games to gravitate towards, there will still be other titles that will be far below this mark or even way above it. Smaller scale titles like Patapon 2 (which is less than 400MB) for example, could take as little as half the average footprint. Others, like the recently released PSOne classic Final Fantasy VII (takes up 1.3GB), could be nearly double this number.
Bethesda has told Eurogamer that "finishing touches" are being made to Operation: Anchorage on PS3, but offered no firm release date for the Fallout 3 content. We had been prepared for a late June launch.
Speaking exclusively to Eurogamer, chief spokesperson Pete Hines said getting the DLC (which has already been released on PC and Xbox 360) to work on PS3 takes quite a lot of effort, actually.
"Yes, quite a bit actually," he said. "It's a different platform with a different way of doing things and it requires special attention and plenty of testing before it's released."
"We are trying to put the finishing touches on it now, but as I said above it's a different task than DLC on another platform, and so there are things we have to finish doing and testing before it's done on PS3."
Testing being the operative word; Operation: Anchorage, The Pitt and Broken Steel all arrived on Xbox 360 amid technical problems. Point Lookout, on the other hand, arrived this week without incident.
The fith and final piece of Fallout 3 downloadable content will be Mothership Zeta, which is pencilled for late July.
"Haven't set a final date yet," said Hines, "[but] should have one before too long."
"What's in store? Alien abduction done really, really well. What more do you need to know?"
Bethesda reckons the other Fallout 3 add-ons will follow Operation: Anchorage in intervals of around a month to six weeks. They will cost a similar amount to the PC and Xbox 360 versions, which charge 800 Microsoft Points (GBP 6.80 / EUR 9.60).
You can buy a combined pack of Operation: Anchorage and The Pitt in shops for 15 quid, too. A Broken Steel and Point Lookout bundle will follow in August.
Or you can wait until October for the Game of the Year Edition, which contains all five add-ons plus the original Fallout 3 game. This will cost GBP 40.
By then, however, fans with all extra content plus the original game will have spent GBP 74. Is it fair to expect dedicated fans to spend so much?
"I think, given all of the content and gameplay, it's a good match of dollars to your hard-earned money. I can point to plenty of games that don't give you nearly as many hours of gameplay, or fun, for GBP 34," said Hines.
And, for what it's worth, Hines agrees that playing Broken Steel first makes most sense.
Michael Pachter retracted one of the most correct statements he's ever made: the PSP Go is a "rip off" for consumers. The PSP Go takes away the expensive-to-manufacture UMD drive and replaces it with cheap flash memory -- and yet it still costs more than the current PSP-3000. Fun fact: You can buy a standard PSP and 16GB Memory Stick Duo Pro right now for less than a PSP Go.
Sure, the new form factor looks nice, but Sony should have no manufacturing costs to pass down to the consumer. MCV asked SCEE's Andrew House if R&D or retailer markups were the reason behind PSP Go's high price. "Those aren't the factors," House admitted. "When you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account."
Essentially, House is admitting you can charge more for technology when it's new. It's unsurprising, but it certainly leaves a bad taste knowing Sony can easily charge less for the PSP Go. Perhaps Sony will follow the iPhone's footsteps and suddenly drop the price of the PSP weeks after early adopters pay their "premium" price.
The coder Matchung revise the code of CXMB 5.50GEN Beta GENyUS and shall give a correct version, which was also solved the bug that did not allow the display of the list of themes on the memory stick.
More to follow.
Changelog:
Quote:
- Fixato the bug menu News
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KOEI, recognized worldwide as the premier brand of strategy and action games, today released new add-on missions for DYNASTY WARRIORS: Strikeforce. The new missions are available exclusively on PlayStation Network.
Each month a new Quest Pack will be available. This month's Quest Pack includes all of the previously released add-on content plus five new missions:
Yellow Turban Fortress X - Return to the Yellow Turbans' fortress to finish the fight! (Difficulty: 4)
Submerged Castle - Face the mighty Lu Bu and gain rare materials! (Difficulty: 4)
Battle of Bo Wan Po X - Return to Bo Wan Po to finish the fight! (Difficulty: 5)
Chi Bi vs Zhou Yu - Return to Chi Bi to finish the fight against Zhou Yu! (Difficulty: 7)
For the latest updates, follow @KOEIcorp on twitter and visit the official minisite at www.koei.com/strikeforce
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The Hollywood Reporter brings news that Columbia Pictures is working on a film adaptation of PS3 action adventure Uncharted: Drake's Fortune.
Kyle Ward is to write the script. He's already adapted Kane & Lynch for Lionsgate, which Bruce Willis is slated to star in, and is working on a sequel to Fox's Hitman film.
Among the producers are former Marvel Entertainment bosses Avi and Ari Arad, whose production company announced it would adapt Capcom's Lost Planet at E3 last year. Game-to-film adaptations are a profitable niche right now, it seems.
Uncharted's Indiana Jones-style treasure-hunting derring-do and roguish lead Nathan Drake ought to work well on the big screen. In the meantime, developer Naughty Dog is prepping Uncharted 2 for release this year, and very impressive it looks to. More at the Uncharted 2 gamepage.
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Sony's snuck out some Ratchet & Clank: A Crack in Time renders, showing weapons, baddies and the main men (or erm, robot and rat things... whatever they are) themselves.
The second retail PS3 entry will, according to the official blurb, conclude the events that began in Ratchet & Clank: Tools of Destruction and downloadable Quest for Booty.
"Expect all the laughs and witty banter of a Ratchet and Clank title, as you enjoy all-new space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectables," says Insomniac.
Independent retailers in UK have expressed a disinterest in PSP Go following the E3 announcement, over concerns of the console's price tag and its download-only software system.
Don McCabe, Joint MD of retailer Chips, told Edge-Online: "From my point of view I've got to think, 'Do I want to stock this?' Right now I can't see any justification for stocking it."
He added: "Certainly I'm not getting the response from consumers. Normally when a new piece of kit is launched or announced I'll get a multitude of people saying 'As soon as that comes out I want one of those.' [Potential] first adopters are on the phone within seconds of it being announced and you've got your pre-orders. I don't have a single pre-order for PSP Go at the moment."
Chris Harwood, a director at another retailer, Grainger Games, said: "We haven't got any [PSP Go pre-orders] at all. I think we'll have to stock it just for the customers that want it. For something like a new console we have to give the customer the option."
Alright, so this one isn't exactly a shocker, but it is a little bit of honesty that's not often found when it comes to talking about the prices of new gadgets. Speaking with MCV, SCEE President Andrew House denied that R&D costs and retailer mark-ups were the reason behind the PSPgo's high price tag, saying instead that, "when you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account." So, in other words, Sony is charging $249 for the PSPgo because it can. Surprised? Now, about that price cut..
According to a rumor by VG247, the upcoming PS3 firmware 3.0 has been described as a "huge overhaul." And while it should bring some convenient improvements, absolutely nothing about it sounds worthy of our excitement.
The features, as reported by VG247:
• Player reputations ("he's a good guy" so I know to play with him)
• Grief reporting ("she hit me!" screengrabs sent to Sony)
• Background patch downloading (no longer stare at status bars, nice!)
• Simultaneous HDMI and digital audio output (handy)
But what about these updates isn't just playing catch-up? The best feature, background downloading, is something that should have been around years ago. The last time Jason Chen and I tried to play PS3, there were no less than 5 patches that needed to download and install. We eventually gave up.
VG247 promises that we'll see more in firmware 3.0. I hope that's the case.
Sony is to launch an online service based on the PlayStation Network across multiple hardware products.
The service, which could launch as early as spring next year, will be Sony's attempt to link web-based content to the home TV.
"TV is where we have to win," said head of strategy for Sony's entertainment business Robert Wiesenthal, speaking to CNNmoney. "We can no longer afford to only offer great TVs. Otherwise, we set the stage for someone to become the Google of the TV."
According to the report, the service will make sharing and manipulating content between devices such as TV, camera, and video easier to manage, with premium services and discounts offered to loyal customers.
Partly overseen by Kaz Hirai, newly appointed president of Networked Products and Services, spring could see a soft launch for such a service, with the company keen to take its time perfecting the offering.
"It’s now a matter of what all the services need to look like for each device, and coming up with a roll-out plan," said Hirai. "It’s like city planning here, and we can start small. We don’t need to build New York City overnight."
Howard Stringer, CEO of Sony, also hinted that acquisitions wouldn't be out of the question if it was to accelerate the planned service.
Sony's PlayStation Network offers game and movie downloads, as well as access to the PSN Store for sales, VidZone for free music video streaming, Life with PlayStation for news and weather access and Home, the online virtual world.
According to one of Ars Technica's reliable sources, the Xbox 360 lineup will see a marked shift this fall. And the PS3 Slim is still on its way.
This September, the Xbox 360 Pro (60GB, $299) will be replaced by the Elite (120GB, $399). So in one sense, the Xbox will see a price cut. In another, the 360 doesn't necessarily sound like it's getting any cheaper with some lower entry level price.
Also of note, Ars reaffirmed their claim that a PS3 Slim would arrive this fall along with price drops "on the hardware that's out now." Even with these rumors standing as they are, Sony cuts the price of the PS3, it's hard to imagine Microsoft not offering a true price cut as well.
Sony's director of the PlayStation Home online community Peter Edward has detailed the success of the service with several statistics on its users.
Over 7 million PS3 owners have registered to use Home, 3 million of which are based in Europe, reports GamaSutra. 6 million virtual items have been purchased on the service, on which subscribers visit for sessions averaging 56 minutes in length.
80 per cent of Home users fall into the male, 18-35-year-old demographic; less than the 90 per cent Sony was expecting.
Sony has pointed to the success of much of Home's content as proof that the virtual world offers publishers and manufacturers of numerous products a wealth of oppotunity. Red Bull's free-to-play Air Race game has attracted 2.5 million visits, while the promotion for the Watchmen movie enjoyed 812,544 unique views, totalling 9.3 million viewed minutes of an exclusive video.
"For Sony, revenue isn't the main driver for Home. We're in this for the longterm," said Edward. "Home is the starting point for PlayStation 3 online, and that's something that gamers are going to expect as more games support Game Launch from within Home."
Edward also spoke of the merits of Home as a lobby for online PS3 games: "Players can set up their teams, choose the map and talk tactics before jumping into the game. This will become an essential component for all PS3 games."
SCE boss hints at upgraded service that will integrate other Sony devices
Sony Computer Entertainment CEO Kaz Hirai has revealed a new and enhanced version of PlayStation Network should be launched by next spring.
The upgraded service will build on the established PSN system but will be more open and broader in scale, Fortune reports. Hirai suggested the upgraded service will integrate with other Sony devices, including phones, cameras and televisions.
“It’s now a matter of what all the services need to look like for each device, and coming out with a rollout plan,” he said. “It’s like city planning here, and we can start small. We don’t need to build New York City overnight.”
The goal is to make it easier for consumers to manage media, transfer images from a camera to TV, and display, edit, share and store videos. It was also hinted that Sony’s loyal customers will be rewarded with discounts and premium services.
PopCap temple puzzler Zuma leads the PAL PSN update this week, and features glitzy 1080p visuals, bonus items, Trophies and remote PSP play. Zuma costs 7 Queenpounds.
Sony has also cut the price of Super Stardust HD for its first anniversary. The recommended dual-stick shooter now costs GBP 1.59.
Final Fantasy VII is still available for PSP owners, and joined by Teenage Mutant Ninja Turtles and Free Running. You'll need to shell out 16 pounds for the latter pair.
There's not a lot else of note, although a free Solstice druid costume for LittleBigPlanet is worth grabbing.
PS3 Games
Zuma - GBP 6.99 / EUR 7.99
Super Stardust HD - GBP 1.59 / EUR 1.99
PS3 Content
MotorStorm Pacific Rift: Wombat Livery - Free
LittleBigPlanet: Solstice Costume - Free
LittleBigPlanet: Jon Burgerman Original Sticker Kit - GBP 1.59 / EUR 1.99
Battlefield 1943: Wallpaper 1 & 2, Theme - Free
High Velocity Bowling: '60s Surf Ball Pack, Tiki Polynesian Ball Pack - GBP 0.79 / EUR 0.99 each
Rock Band: Maroon 5 Pack ("Little of Your Time", "Makes Me Wonder", "Wake Up Call") - GBP 2.49 / EUR 3.99 (GBP 0.99 / EUR 1.49)
Rock Band: Warped Tour 2009 Pack ("I Didn't Say I Was Powerful, I Said I Was a Wizard" by Chiodos, "Downfall of Us All" by A Day to Remember, "Reinventing Your Exit" by Underoath, "21st Century (Digital Boy)" by Bad Religion and "The Flood" by Escape the Fate) - GBP 5.25 / EUR 6.59 (GBP 0.99 / EUR 1.49 each)
Guitar Hero World Tour: Phish Track Pack ("Chalk Dust Torture", "Down With Disease", "Sample in a Jar") - GBP 4.39 / 5.49 (GBP 1.59 / EUR 1.99)
PSP Games
Final Fantasy VII - GBP 7.99 / EUR 9.99
Teenage Mutant Ninja Turtles - GBP 15.99 / EUR 19.99
Free Running: GBP 15.99 / EUR 19.99
PSP Content
Dynasty Warriors: Strikeforce Additional Quests 2 - Free
Rock Band Unplugged: "Afterlife" by Avenged Sevenfold, "Dr. Feelgood" by Mötley Crüe, "Constant Motion" by Dream Theater, "Sex Type Thing" by Stone Temple Pilots - GBP 0.99 / EUR 1.49 each
PopCap temple puzzler Zuma leads the PAL PSN update this week, and features glitzy 1080p visuals, bonus items, Trophies and remote PSP play. Zuma costs 7 Queenpounds.
Sony has also cut the price of Super Stardust HD for its first anniversary. The recommended dual-stick shooter now costs GBP 1.59.
Final Fantasy VII is still available for PSP owners, and joined by Teenage Mutant Ninja Turtles and Free Running. You'll need to shell out 16 pounds for the latter pair.
There's not a lot else of note, although a free Solstice druid costume for LittleBigPlanet is worth grabbing.
PS3 Games
Zuma - GBP 6.99 / EUR 7.99
Super Stardust HD - GBP 1.59 / EUR 1.99
PS3 Content
MotorStorm Pacific Rift: Wombat Livery - Free
LittleBigPlanet: Solstice Costume - Free
LittleBigPlanet: Jon Burgerman Original Sticker Kit - GBP 1.59 / EUR 1.99
Battlefield 1943: Wallpaper 1 & 2, Theme - Free
High Velocity Bowling: '60s Surf Ball Pack, Tiki Polynesian Ball Pack - GBP 0.79 / EUR 0.99 each
Rock Band: Maroon 5 Pack ("Little of Your Time", "Makes Me Wonder", "Wake Up Call") - GBP 2.49 / EUR 3.99 (GBP 0.99 / EUR 1.49)
Rock Band: Warped Tour 2009 Pack ("I Didn't Say I Was Powerful, I Said I Was a Wizard" by Chiodos, "Downfall of Us All" by A Day to Remember, "Reinventing Your Exit" by Underoath, "21st Century (Digital Boy)" by Bad Religion and "The Flood" by Escape the Fate) - GBP 5.25 / EUR 6.59 (GBP 0.99 / EUR 1.49 each)
Guitar Hero World Tour: Phish Track Pack ("Chalk Dust Torture", "Down With Disease", "Sample in a Jar") - GBP 4.39 / 5.49 (GBP 1.59 / EUR 1.99)
PSP Games
Final Fantasy VII - GBP 7.99 / EUR 9.99
Teenage Mutant Ninja Turtles - GBP 15.99 / EUR 19.99
Free Running: GBP 15.99 / EUR 19.99
PSP Content
Dynasty Warriors: Strikeforce Additional Quests 2 - Free
Rock Band Unplugged: "Afterlife" by Avenged Sevenfold, "Dr. Feelgood" by Mötley Crüe, "Constant Motion" by Dream Theater, "Sex Type Thing" by Stone Temple Pilots - GBP 0.99 / EUR 1.49 each
Sure, your black DualShock3 is clad in a timeless color. But this silver DualShock3 can match that pile of obsolete cellphones you have in the bottom of your closet. And it's available now at Gamestop for $55. http://gizmodo.com/5302828/the-duals...ilver-oooohhhh
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The PlayStation 3 has kept access to Hulu even without PlayOn or other workaround while others were blocked -- with the exception of its own remote friendly desktop software -- thanks to its browser's Flash support, but this morning multiple users have reported the above message indicating "Unfortunately, this video is not available on your platform. We apologize for any inconvenience." Some odd glitch related to the recent 2.80 firmware update or other temporary problem, or is this the latest platform to get the Boxee treatment when trying to bring streaming video to TV screens? We've reached out to Hulu for an explanation but so far, haven't heard a response. Interestingly, the Hulu TOS was just updated as of June 26, and although we haven't found any PS3-specific passages, changing a browser's user-string to match the console reveals it is definitely being specifically blocked.
So that "certain premium" for the UMD-less PSPgo? We may gripe about the $230 price tag here, but our friends across the pond might actually have it worse. Right now, while UK gamers are shelling out on average £100 (about $165 US) for a new PSP, the "guide price" for Go is currently set at around £230 ($370 US). Egregious? We think so, and it looks like British consumers might agree, as two independent retailers have reported zero pre-orders so far. Ouch. Of course, it's not indicative of the entire region, especially given there's no data here from the big chains, but as a "canary in a cage" indicator, it still doesn't sound good -- but hey, there's still plenty of time before its October 1 launch, and anything can happen.
According to Japan's Nikkei business daily, Sony will next month begin the process of designing a "cellphone-game gear hybrid" which it's hoped will give Apple's iPhone a run for its money.
Apparently a "project team" will be set up next month to build an all-new device that combines the functionality of a Sony Ericsson mobile phone with a handheld gaming device.
In other words, a PlayStation Phone, in spirit if not in name.
Not the first time we've seen one of the these rumours, we know, but the specifics and the source make it by far the most plausible of the lot.
Do you get the sense that Project Natal is ... missing something? Accessory peddler dreamGear does. The maker of such essentials as the 3-In-1 Player's Sports Kit for Wii, the 7-In-1 Player's Kit for Wii, the 10-In-1 Player's Kit for Wii, and the 15-In-1 Player's Kit for Wii is already hard at work trying to adapt its enhancements for Microsoft's upcoming motion technology release. "One of the biggest challenges for peripherals firms is keeping up with changing technology, particularly the trend toward interactive gaming started by Nintendo and now embraced by Microsoft's Project Natal," dreamGEAR COO Richard Weston explains to MCV. Molding a plastic steering wheel that fits in everyone's hands is a true challenge, you see.
"From all the recent revelations at E3 for Xbox 360, PS3 and Wii, motion sensing devices and add-on accessories for these devices will be the main focus in the future," Logic3's sales manager Paul Croucher frighteningly foretells. So then, the snooker cue attachment for the PS3 wand confirmed? Please, make it STOP.
Sony Computer Entertainment and Microsoft both showed off new motion control at E3 2009 and both appear to have designs on launching those offerings in 2010. And some third party publishers already have Project Natal dev kits.
THQ's Brian Farrell tells G4's The Feed that his company already has Natal development tools. They've had them for four to six weeks, by his estimation. The same can't be said for development on Sony's PlayStation Eye powered motion control tech, which is apparently still in the third-party "discussion" stage.
Sony apparently did say to developers, via a recent dev community bulletin, that "hardware prototypes and support are in extremely limited supply," that it is "prioritizing allocation for those partners likely to be able to deliver a title that makes use of the distinctive features of this controller at its consumer launch." That launch is penciled in for Spring of 2010, a launch that may not include THQ.
On the Natal front, Farrell isn't quite yet ready to discuss what THQ has planned. He doesn't rule out motion controlled content target at core users, but says the camera tech "feels more casual to us at this point."
You've seen the PSP Go on video. You've seen it compared to its older cousin in good, old-fashioned shaky-cam glory, but how about some nice, clean side-by-side comparison shots? Game Watch has you covered with some nice photos that show each device from different angles. Regrettably, you still won't be able to see each device from behind, but that's not really the important side anyway
features
The biggest Monster Hunter title to date with over 500 hours of gameplay
Huge variety of character customisations including 1500 weapons and 2000 armour sets
Players can form a team of up to 4 players through Ad-Hoc play and experience the multiplayer social gaming phenomenon
Media Install option where players can save the game to a memory stick, allowing the game to load from the memory stick and UMD simultaneously for faster loading times
AI Felyne companion who will accompany players on quests and gather extra resources. With the ‘felyne casting’ feature players can share their companions with other players, transferring data using the PSP’s sleep mode
Fans of the series can transfer their data from Monster Hunter Freedom 2
description
Japan’s most successful PSP title, Monster Hunter Portable 2G, is heading to Europe this coming Spring. Renamed Monster Hunter Freedom Unite, this latest installment in the epic Monster Hunter series delivers over 500 hours of gameplay spanning some 400 missions. Add in previously unreleased monsters, weapons and missions and you have the biggest Monster Hunter game to date.
Using the Ad-Hoc connection players can adventure with up to three friends for a savaging multiplayer hunting party. From devising the strategy to executing the attack, players will need to work together in order to hunt down the ferocious beasts and progress through the wide range of quests on offer. Players will be rewarded for their use of deep fighting combat systems, encouraging them to seek out the more experienced hunters and team up in order to learn from their experience.
Even in single player mode Hunters won’t be alone thanks to the introduction of the new AI Felyne feature. Accompanying players on quests your furry ally will helping them battle monsters and gather extra resources.
What for?
CXMB needs some files to work, Firmware Decrypt SHIP helps!
The programmer will also need a lot!
Notes
For security reasons, it is compatible only from 3.71 but is 2.71 since lancable
Thus,
<2.71 = NO BOOT
> 2.71 <= 3.71 BOOT, NO Decrypt
> 3.71 = OK
Tested on
PSP2000 TM-085 v1 with 5.50GEN-A
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Mkay, so this demo probably wont be completely playable on PSP itself, but it's something that i really want to make happen for future versions. anyway, i decided to make this game after seeing Pokemon Ranger, because it seemed like they had a lot of good ideas in that game, but expanded on them completely wrong. This demo is kind of how i feel pokemon should be, although some things could be improved a lot(like AI, which i really have to find out how to do well).
Controls:
in battle
C(x) = attack one
D(square) = attack two
F(circle) = attack three
R(triangle) attack four
out of battle
C (x) = main select button
F(circle) = back/run
S(start) = start
to start it, run the "Pokemon Demo.bat" file. there's not really a whole lot in this demo, but the three starters are cyndaquil, turtwig, and squirtle. other than that.. i hope you enjoy it.
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There are lots updates none of which pertain to the battle system. Everything now has collision. All the buildings can be entered. There is a menu in the town only, which is almost done(honestly!). I also changed how all the collisions work, and I've also changed how the camera works. there is also a demo of how speaking to NPC's will work. The battle system has remained untouched.
Also I'm starting to get a good idea of what kind story my game will have, and how everything will work together. I think people will agree that it would be the best direction for my game, that is when I show what it will be.
I highly recommend you guys download this to check out the progress I've made.
Also just as a quick PSA: Sprite Artists Contact Me!
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One for the Manga fans — Read OneManga.com direct on your hand-held with ChaoticX’s OneManga PSP Client. Sure, the web browser may suffice, but this is so much cooler…
OneManga PSP controls:
CIRCLE - Return to chapter select.
CROSS - Toggle image scaling.
LEFT TRIGGER - Previous image.
RIGHT TRIGGER - Next image.
DOWN - Scroll down.
UP - Scroll up.
LEFT - Scroll left. [Only when scaling off]
RIGHT - Scroll right. [Only when scaling off]
DOWN + SQUARE - Fast scroll down.
UP + SQUARE - Fast scroll up.
LEFT + SQUARE - Fast scroll left. [Only when scaling off]
RIGHT + SQUARE - Fast scroll right. [Only when scaling off]
What’s planned?
As recently as May Sony has itself stated that a PSP phone "could happen," and now a report from Nikkei business daily states that Sony is planning on putting together a team as early as next month to build product that would act as a combination of a PSP and a Sony Ericsson handset. It makes plenty of sense, both as a differentiation from Nintendo and as a confrontation of the looming iPhone threat -- and hey, it might also act as a decent salve over the lukewarm reception of the pricey PSPgo. Unfortunately, if Sony is just about to get started on this, we likely wouldn't be looking at any resulting product for a while to come. Sony declined comment according to Reuters, which doesn't mean a whole lot, but it's worth keeping in mind that we've been hearing this sort of rumoring since back when the N-Gage (as a product) was still almost relevant.
If you were jealous that we got our greasy, unworthy hands on a 4-player co-op demo of Lost Planet 2 during our ransacking of E3 2009, you can now cool your jets -- according to producer Jun Takeuchi during an appearance on Famitsu's "Midnight Live 360," the same demo is coming to Xbox Live "soon." Actually, Takeuchi's exact words were, "soon, I guess," a sentiment that doesn't exactly fill us with optimism regarding the actual soon-ness of the demo's release.
Takeuchi showcased a number of new features during the Famitsu program, such as computer-controlled bots, custom weapon sets and character customization, which he explained can be done using items you unlock in tandem with certain achievements. We don't know whether any of these features will be present in the demo -- but if it's as similar to the E3 demo as Takeuchi says, it should be radical enough without them.
We were sent a tip regarding a new PS3 bundle that Blockbuster was supposedly selling, so we headed on down to our local chain to snoop around. What we found was the above image showing off a PS3 bundle consisting of a 40gb console, Transformers: The Game, Spider-Man 3 Blu-ray, PS3 remote, HDMI cable, and a 12-week rental card (which allows you to rent one movie each week), all for $359.99. What makes this such an odd story, however, is that this bundle isn't offered at every Blockbuster store.
We called another nearby chain and quizzed an employee on his store's bundle. He said that particular store offered a 80gb console, with Transformers: The Game, Click Blu-ray, PS3 remote, HMDI cable, and a 12-week rental card, all for $499.99. So, it would seem that each store has a bit of leeway with its bundle package. If you're in the market for a PS3 and thinking Blockbuster, give them a call before you head down. Both stores we talked to were all sold out.
A Fresno man was sentenced on Friday to life in prison for shooting a 19-year-old to death in a dispute over a PlayStation 2, bringing to a close a tragedy first reported on two years ago.
Jonquel Brooks (pictured at right), a freshman at Fresno State, shot and killed Brant Daniels, 19, and wounded Daniels' friends in the May 2007 incident. Daniels and the others had gone to Brooks' apartment to look for their stolen console. Brooks claimed he acted in self-defense. He surrendered to police after a two day standoff.
Police didn't find any PS2 in his apartment. Regardless, Brooks was found guilty in April of first degree murder and attempted murder. According to the Fresno Bee, Brooks got a total of 109 years and four months - 25 to life for the killing, 25 for using a gun, and 59 years, four months for three counts of attempted murder. It was not specified if those were consecutive or concurrent sentences.
Either way, it's one hell of a lot of hard time over a $100 PS2.
Russian GPU plugin for Sony PlayStation emulators has been updated.
Changes:
- added 2x2 renderer;
- added support for gpuPeteOGL2 shaders (higly experimental);
- fixed bug in "Perfect" mode visible area with enabled filters;
- added video recording;
- added save states screenshots support;
- a lot of minor changes and fixes;
- small changes in GUI;
P.S. Please, remove all plugin's old files before installing this plugin.
P.P.S. I think psemupro's interface is obsolete now, as well as some plugin related things. Because of that it's hard to get rid of some flaws.
As reported on a German forum, the German coder Miche2245 would publish an exploit, running on firmware 5.50, which exploits a bug in saving the game Monster Hunter Portable 2 (JAP).
More to follow.
info, details and use:
Quote:
.: Procedures:.:
The coder also reported that Need for Speed Underground (ENG) presents the possibility of launching the exploit but now has released only the procedure and specific files for the game Monster Hunter Portable 2 (JAP). This shows that many other games can be useful in order, just the time to find these security holes and to intervene in an unauthorized manner on the console.
A chronicle of having, through the exploits you can enable HEN (Homebrew Enabler) and consequently do not code certified the homenbrew.
E 'can use this exploit to run the chickHEN of Dave, the boot process dell'Homebrew Enabler thanks to the loading of the rescue of the game and no longer by loading previews of TIFF image changed from the dashboard menu.
• Download the package and unpack it on your desktop PC
• Connect your PSP to your PC via USB cable connection and
• Copy the folder / PSP / Memory Stick in the sovrescrivendo files and folders when asked.
• Disconnect the USB connection
• Insert and start the UMD Monster Hunter Portable 2 (JAP)
• Load the save hack
The exploit will be loaded on your PSP with firmware 5.50.
.: Usage:.:
E 'can use this exploit to run the chickHEN of Dave, the boot process dell'Homebrew Enabler thanks to the loading of the rescue of the game and no longer by loading previews of TIFF image changed from the dashboard menu.
You should be able to install both the CFGEN-a Custom Firmware that the Enabler, but is strongly recommended to wait for confirmation safe reliability and compatibility of the procedure.
WARNING: this exploit could be potentially dangerous because it can write to the flash memory of your PSP. Ne ion PSP-ITA we are responsible for any damage caused to your console due to the program.
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Hello lilmnm From Team Red Phoenix (TPR) here with the new and updated DayPR with A LOT of updated and new features and will also have and Easy Installer
-=NEW THINGS!!=-
Range Search
Darker BackGround color
New multi Line Code and DMA code
You can Rename your Code in the menu now
IT HAS AN INSTALLER!!!!!!!!!!
and yes, RemoteJoyLite will be in DayPR before the Alpha PRX (didnt have it this time cause of to many bugs)
I Also made the text search faster for you guys by adding a keyboard type thing so you can just put it into there and then just hit search.
Oh and the CheatMaster Tab was Renamed to Extra Options. and it will have extra options soon (the stuff in it now doesnt work.....)
and i made it look a little bit better in my eyes but not entirely the way i want it to look
DayPR 's Extra Options tab .....^...... (RemoteJoyLite Was removed by me for all its Bugs)
The Installer is a bat that does everything for you if your gonna use that
-=IMPORTANT!!=-
Please contact me by the email posted in the README.txt with and bugs or suggestions that you and have fun
Happy Coding from your Dev, lilmnm-kamikaze-
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->-------------------------------<-
-> VSH Menu Color Changer Plugin <-
->-------------------------------<-
== by Total_Noob ==
========================= ==========
-> What is this? <-
===================
With this simple plugin is it possible to change the VSH Menu color without to touch in flash0.
-> How do install? <-
=====================
You need a CFW 5.00 M33-6 or the newest Custom Firmware Enabler!!!
Then, copy the seplugins folder to MS and create a line in vsh.txt: "ms0:/seplugins/vshmenucolorchanger.prx 1"
And now, you can open the vshmenucolorchanger.txt file in the seplugins folder and change the color!
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According to the Japanese business newspaper Nikkei, Sony is to begin working on a potential new hybrid of gaming device and phone that is designed to rival the iPhone's success.
As reported by Reuters, the Japanese electronics firm is believed to be readying a development team who will begin work on the device in July. Despite establishing the portable gadget market with the success of the Walkman, since the iPod and iPhone's releases Sony has struggled to hold pace in the sector.
The device will apparently combine gaming abilities with the functions of the Sony Ericsson phones, which means the Swedish mobile company will be involved.
Little else is known about the hybrid, but CasualGaming.biz will bring you more information as soon as it becomes available.
After 12 years, Sony’s Net Yaroze Programme has come to an end.
Started in March 1997, the PlayStation project was designed with the goal of making modern console development accessible to non-professionals.
For many, it offered a unique opportunity to learn about developing for the most popular console at the time – indeed, many of the original members used their experiences with the service as a stepping stone to entering the industry.
Subscribers received special devkits and access to an online message board and community site.
But after a dozen years service, the ageing Netyaroze-Europe server is at the end of its life, and SCEE are planning to turn it off in July, the company tells us.
“We plan to make a copy of the site available for our original members,” explained SCEE R&D’s Paul Holman.
He also said that a drinks party to celebrate the programme’s achievements for its original members will be held at either Develop in Brighton or SCEE’s London office.
More can be read about Net Yaroze at its official websites.
Capcom's released new videos and screenshots of its XBLA and PSN fighter, Marvel vs. Capcom 2.
The download version was rumoured to be hitting the console online services today, but Capcom's since piped in to tell fans that it'll be releasing closer to "the end of July".
Two of the videos demonstrate how to be wicked using Wolverine and Ryu, and then the third naturally has them kicking the snot out of each other. Enjoy.
Price drops weren't on the lips of any of the big three at this year's E3, but rumours persist that a PlayStation 3 price reduction is imminent, to be closely followed by a similar move by Microsoft.
A drop in the price of the PS3 is due this autumn, according to a source speaking to Ars Technica, predicting that once current stock of the 80GB hardware has sold through, the 160GB hard drive model will become prevalent.
Sony will then drop the price of the console towards the end of the year and launch a new PS3 Slim at around the same time. How big that price drop will be remains to be seen, but the company will no doubt hope consumers will react favourably to any step to narrow the price difference between it and the Xbox 360 Elite system.
As for Microsoft's strategy for 2009 - it could be set to do away with the 60GB Xbox 360 Pro entirely in favour for the Elite system.
With the company's shift to sell full retail games through Xbox Live and also films and other content via Zune video, a bigger hard drive as standard would be logical.
The source concluded some solid bundles will help shift remaining stock of the Pro Xbox 360, with a price cut in early September aiding sales of the 120GB version, then a further new bundle will hit retail around October.
Kunimasa Suzuki has been named as new deputy president of SCEI, a role in which he will be responsible for the day-to-day operations of the company's PlayStation business.
Suzuki has been with Sony since 1984 where he worked originally in the company's overseas marketing division. In more recent years, he served as general manager of Sony's VAIO business and EVP of Sony Electronics in the United States.
His new role will see him report to Kazuo Hirai, president and group CEO and EVP and president of the Networked Products and Service Group (NPSG) and take responsibility for the areas of strategy and product planning. The role is in addition to his current one as SVP and deputy president of NPSG and is effective from July 1.
"Suzuki combines strong leadership qualities with a profound knowledge of network business and strategy that he has accumulated over many years working in the area of consumer products, such as VAIO," Sony said. "Together with Hirai, he will now spearhead the PlayStation business, where the network will now play an even greater role in expanding the business going forward."
"I'm extremely excited to join the PlayStation team," Kunimasa Suzuki said of his new role. "I'm determined to maximise my contribution to accelerating the expansion of the PlayStation business, one of Sony's core categories, and at the same time play an active role in linking the consumer electronics and PlayStation teams to strategically fuse both businesses and create new and truly unique Sony user experiences."
Kunimasa Suzuki has been named as new deputy president of SCEI, a role in which he will be responsible for the day-to-day operations of the company's PlayStation business.
Suzuki has been with Sony since 1984 where he worked originally in the company's overseas marketing division. In more recent years, he served as general manager of Sony's VAIO business and EVP of Sony Electronics in the United States.
His new role will see him report to Kazuo Hirai, president and group CEO and EVP and president of the Networked Products and Service Group (NPSG) and take responsibility for the areas of strategy and product planning. The role is in addition to his current one as SVP and deputy president of NPSG and is effective from July 1.
"Suzuki combines strong leadership qualities with a profound knowledge of network business and strategy that he has accumulated over many years working in the area of consumer products, such as VAIO," Sony said. "Together with Hirai, he will now spearhead the PlayStation business, where the network will now play an even greater role in expanding the business going forward."
"I'm extremely excited to join the PlayStation team," Kunimasa Suzuki said of his new role. "I'm determined to maximise my contribution to accelerating the expansion of the PlayStation business, one of Sony's core categories, and at the same time play an active role in linking the consumer electronics and PlayStation teams to strategically fuse both businesses and create new and truly unique Sony user experiences."
We don't know what the LED X found on the side of this Asus Blu-ray drive is supposed to symbolize to the people of Earth, but we aren't ones to argue with pointlessly glowing aesthetics
The 'Moogle Kupo d'Etat - Evil in Small Doses' expansion for Final Fantasy XI will go on pre-sale from July 5, Square Enix has confirmed.
"Slated to launch at the end of July following the next Final Fantasy XI version update, players whose in-game character's main job level is at least 10 can begin to enjoy this new content," explains Square.
"Introducing a brand-new story arc, this new scenario requires the installation of Rise Of The Zilart, the first expansion pack in the Final Fantasy XI series."
You'll be able to buy the expansion via the PlayOnline Viewer for £7.99 in the UK, or €9.99 in the rest of Europe. Below are some screenshots of the expansion for your viewing pleasure.
Sony Computer Entertainment Europe boss Andrew House says PSP Go's $249/€249 price point is based on a "premium" associated with new hardware.
Speaking to MCV, House explained that PSP Go's price wasn't set in a bid to protect retailers' margins - which will be hit by the handheld's download-only software model - or to cover Sony's research and development costs.
"Those aren't the factors," he said. "When you introduce a new piece of hardware you have the opportunity to say there is a certain premium that is associated with it, and we took that into account.
"As with all hardware launches you look at the business model, the cost structure, and the necessarily level of profitability, and you use that to set the wholesale price. Much as we do with any other hardware."
PSP Go has yet to be officially priced for the UK market, but multiple indie retailers told us earlier this week that they were downbeat about the recently announced system's prospects.
Chips MD Don McCabe told us that he isn't currently planning on stocking PSP Go upon its October 1 release, while Grainger Games purchasing director Chris Harwood said that PSP "appears to have died as a format."
Give us your poor, your tired, your huddled masses longing to be free, and Media Molecule will give them a free costume that embodies their hopes and dreams in LittleBigPlanet.
Last week NIS America announced Holy Invasion of Privacy Badman would only be released as a PlayStation Network download. All the way on the other end of the spectrum, Disgaea 3: The Raspberyl Chapters is educating retailers.
An official looking product page at Amazon Japan shows the downloadable Disgaea 3: Raspberyl Chapters episodes repackaged on a disc. Since the expansion pack has not been properly announced by Nippon Ichi Software it’s unclear if the disc includes anything more like unique cameo characters.
A warning sticker on the bottom says this is an append disc and it requires a copy of Disgaea 3, either the original disc or the PlayStation 3 the Best re-release, to work. According to the retail listing, Disgaea fans in Japan can pick this up on September 17 for 2,625 yen ($28). The Raspberyl Chapters will be around nine months old then.
Vocaloid character Hatsune Miku, is coming to the PSP with Hatsune Miku -Project Diva-. So are her underpants! SEGA has been playing up the "3D modeling" of the Miku character. This is perhaps why?
Then again, maybe these are just her bathing suit — totally innocent. Still, a slew of new screenshots makes some wonder if -Project Diva- is a misnomer of sorts.
The rhythm game will be released on Japanese PSPs early next month. Many will buy it for all the wrong reasons.
From the day of the PS3's launch, Sony have pursued a bold strategy of constantly launching new, original IP as exclusive titles on the console. But while it's a move that should be applauded on principle, it's just not translating into sales.
Number-cruncher Matt Matthews has, in a report over on GameSetWatch, detailed the sales performance of Sony's new, exclusive titles, revealing a lineup of games that are two-headed beasts: somehow managing to consistently find critical success while being, relative to their exposure and advertising backing, commercial flops.
Excluding games sold as part of hardware bundles, for example, only a single game published by Sony on the PS3 has sold over a million copies at retail, and that's the original Resistance. LittleBigPlanet is close to this figure, but many other high-profile releases - such as Killzone 2, Resistance 2 and Uncharted - are not.
The numbers look even worse compared to sales for exclusive titles on other platforms. Gears of War sold a million units in a month on the 360. Gears 2 sold 1.5 million in the same amount of time. Smash Bros has sold over 4 million units on the Wii, and Mario Kart over six million.
So what gives? Matthews raises the possibility that Sony put too much faith in new stuff. Rather than having Insomniac and Naughty Dog release Ratchet & Clank and Jak & Daxter games, which would have sold, Sony let them first release all-new titles, Resistance and Uncharted, neither of which have so far matched the sales or pulling power of their better-known PS2 platformers
We're also only seeing proper releases in Sony's two biggest series - God of War and Gran Turismo - now. Well, not even now. 2009, 2010. Three, four years after the console was first released. They should perform better than any of the above titles, but you have to wonder whether it has been wise of Sony to release nothing but original titles to date (Killzone aside), when a God of War or two by now may have spurred sales of both PS3 hardware and software.
We respect the fact that Gran Turismo 5 will have a billion cars, each made with a trillion polygons and all that. Great. But when will we get to play the damn game? The producer, Kazunori Yamauchi will tell us "soon", apparently.
The game is expected out next year, but exactly when is anyone's guess. When quizzed recently on the game's release, Yamauchi said: "We made the announcement today that [the handheld game player PSP GO] is coming out Oct. 1 [with Gran Turismo 5 on it]. We will give the release date of the Gran Turismo 5 soon."
We think he meant that PSP Go will be out on October 1 with Gran Turismo PSP on it, which looks swell, by the way.
Fingers crossed the PS3 game will get an early 2010 release.
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By now, you're probably familiar with the ambitious, multiplayer puzzle-platformer, Trine. Shacknews is reporting that the upcoming PC version of the game will have an "official" price of $40, with Steam pre-orders available for a discounted $30. (Check out a downloadable demo at BigDownload.) Those who want to experience Trine in the most affordable way possible will want to download the PSN version of the game, priced at $20.
Obviously, that's a rather high price point for a downloadable game. However, developer Frozenbyte says the high production values merit the sticker tag. "Trine is far from a game created by a solo hero developer (we have over 20 employees and Trine has contributions from a double amount of people) ... we are very confident that we can deliver a full retail experience with Trine."
Our early impressions of the game suggest Frozenbyte is right. We'd much rather buy this than, say, the equally priced Watchmen: The End is Nigh. While an official PSN date isn't set, the publisher is expecting a July release. An Xbox 360 version of the game, which will support online co-op (a feature not included in the initial PC or PSN releases), is also in the works.
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If you were looking forward to watching Biography: Lindsay Lohan or an episode of Dorm Life on Hulu today via your PlayStation 3, it looks like you're screwed. Although PS3 owners have been able to access the free video site for quite some time, clicking on videos through the web browser on Sony's system now brings up a screen that reads "Unfortunately, this video is not available on your platform. We apologize for any inconvenience."
It's unclear why things have suddenly changed, and messages with Sony and Hulu were not immediately returned. We'll update this article as soon as someone gets back to IGN with a comment.
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Here at the request of a small forward, a demo of the DSL, which will be the last, here's what remains to be done to remember:
- Order History
- Cursor in the text
- Some management commands file
- SLF
The commands available:
ls: Displays the contents of the current / given
cd: changes the current directory
cat: print file contents
pwd: prints the current directory
touch: creates a file
iwconfig: iwconfig up launches wifi connection
lua: the interpreter
You have at any time the possibility of redirecting the output stream on a file, such as UNIX, for example:
- Ls> test.txt
prints the listing of current directory in the file test.txt
The virtual keyboard is activated or off by pressing select.
The start button can launch self-completion (I let you see what it is), for the moment there is no confirmation message to display a number of command Therefore, soyer therefore reasonable
To exit the interpreter lua you have to press start
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Lights Out is a puzzle in C where you have to turn off all lights. But to complicate the task, the 4 lights around the light to change the selected state at the same time.
Controls:
Arrows: change lights
Cross: change the status of the selected light
Triangle: repeat
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As reported on a German forum, the coder Miche2245 would publish an exploit, running the official firmware 5.50, which exploits a bug in the system saves the game Monster Hunter Portable 2 (JAP) and Need for Speed: Underground (ENG).
But these may not be the only game fit for purpose!
* UPDATE *: from the tests conducted by some foreign sites, this exploit is found not functioning as the rescue is not recognized by Monster Hunter Portable 2nd Also, the file in HW.BIN this is nothing but an exact copy of ChickHen but renamed Team Typhoon. The news, waiting for any new development, is therefore classed as fake.
just goes to show you, fake exploits will never leave any homebrew scene.
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New update for PCE for PSP, PC Engine emulator developed by an unknown Japanese coder, now in its version 0.81a2. As usual we are not able to report any changes to the program. You have to do is to test the emulator in person and assess the improvements.
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From PSPGEN comes the news that by July the first update will be released on the B Custom Firmware 5.50GEN. This update will bring some novelty in that the VSH Recovery Menu.
More to follow.
Features 5.00GEN CF-B:
Quote:
- VSH menu with options for pandorizzazione and restore the battery
- You can choose between VSH Recovery Menu and Menu
- All options of Recovery fully functioning, including the decommissioning of the key
- Options also in Pandora Recovery
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Sony has a new entry in its Hot Shots series of casual sports games, and it's not tennis or golf! The company opened a Japanese teaser site today promising an unveiling of the new title for this Friday.
At the page, you'll see the Japanese characters for "Minna no" above a word that's concealed by clouds. "Minna no" is the Japanese name for the Hot Shots series. It literally mean's "Everyone's."
So what could the new game be? Everyone's Soccer? Everyone's Baseball? Everyone's Bobsledding?
There aren't too many hints at the site. The game is said to be in development for PSP, and appears to be the work of Hot Shots series developer ClapHanz. In case you were thinking that this is just a sequel to Hot Shots Golf or Hot Shots Tennis, the page makes it pretty clear that the game will feature a new event.
In Japan, Friday unveils are usually leaked out through magazines a couple of days in advance, so check back Tuesday night or Wednesday morning America time and you could find out what's under the cloud cover.
But the fun won't end with the game's name being unveiled. Sony also plans on distributing a demo on Friday. This will presumably take place exclusively through the Japanese PS Store, but do a little searching and you should be able to find a way to access it even from outside of Japan.
In this game you just fight to stay on the leaves for as long as u can. It has 3 levels. the first level lasts until ur score reaches 500, then the second level will last until ur score reaches 750, then u win the game by beating the 3rd level which lasts until ur score is 1000.
First level= leaves will fall, and u fight to stay on top of them.
Second level= More leaves will fall but now they zigg and zagg.
Third level= While staying on top of the zigging zagging leaves u must also dodge the falling nuts.
Their is a frame-skip problem once u get to level 2. (im just gonna pretend i intended that) and the only way to check ur high score is to reboot the game or press X and [].(wich restarts ur game). This game was supposed to be played sideways but i couldnt rotate the text. so play it how u like.
BTW:I dont have any screenshots because my screenshot plugin blows. if anyone can recomend a good one i would be greatful.
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A much-improved version of ChaoticX’s OneManga PSP client is now up for grabs. The change log below details all that. Should you not know about OneManga — It’s the one stop shop for all your Manga needs. And this here provides direct access to the storefront.
OneManga v0.1 –> v0.2:
New UI
Menu at startup
Faster switching between scaled and original modes. [way faster]
gZip support
Memory leak fix
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Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony's upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an "Official Licensed Product" logo. Sure, you'll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony's motion controller into the very first official PS3 lightsaber.
Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony's upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an "Official Licensed Product" logo. Sure, you'll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony's motion controller into the very first official PS3 lightsaber.
Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony's upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an "Official Licensed Product" logo. Sure, you'll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony's motion controller into the very first official PS3 lightsaber.
Get your techie hat on; Sony has filed a patent for Emotion Engine (PS2's CPU) emulation tech for the PS3's Cell processor.
Techie jargon aside, that basically means Sony has the tech to make the PS3's microchips do what the PS2's brain does - i.e. play PS2 games. Which points to the possibility that PS2 backwards compatibility could be on its way back to PS3 soon.
Sony hasn't confirmed this, nor would it pass comment on the patents when we asked earlier today, but it's an encouraging sign.
Although PS3s currently on sale contain no support for PS2 games, the first PS3s released in Japan and the US in 2006 had both the Emotion Engine CPU and the PS2's graphics processor chips in them, allowing for full backwards compatibility with PS2 games.
The EE chip was later removed for the PAL (Euro) release of PS3 to cut costs, but early PAL PS3s still played most PS2 games using the remaining PS2 graphics chip and software emulation.
Hopefully the new patent means Sony will be able to re-introduce PS2 support using software emulation via a firmware update. Fingers crossed for version 3.0 then.
THQ will release three downloadable content packs for Red Faction: Guerrilla, starting with Demons of the Badlands on August 13.
Baldands is set to include "a destructive single-player mission arc" that takes place in new Mars landscape outside of the original game's world. From the screenshots you can also assume that Marauder characters and tech will feature heavily.
THQ's also promised two additional content packs later this year, though it's keeping quiet on those for now. We did ask.
Demons of the Badlands will be available on Xbox Live for 800 Microsoft Points (£6.80) and PlayStation Network for $9.99. Check back soon for more.
The European PlayStation website will introduce Trophy comparisons and leaderboard support in mid-July.
Sony's portal manager Emmanuel Orssaud announced and detailed the changes on the blog (spotted by vg247), claiming these additions to be "much-requested" by you, the community.
"My Trophies - Compare with your friends" will show the awards earned for particular games and pit them side-by-side with a friend. Similar data will be the basis of a leaderboard that tracks not only how well someone is doing, but how well they have done previously, and whether they've climbed or fallen. Fun graphs!
These planned changes are announced as the US PlayStation blog adds mobile compatibility, so it can be read on iPhones, PSPs and mobile phones.
The European PlayStation website will introduce Trophy comparisons and leaderboard support in mid-July.
Sony's portal manager Emmanuel Orssaud announced and detailed the changes on the blog (spotted by vg247), claiming these additions to be "much-requested" by you, the community.
"My Trophies - Compare with your friends" will show the awards earned for particular games and pit them side-by-side with a friend. Similar data will be the basis of a leaderboard that tracks not only how well someone is doing, but how well they have done previously, and whether they've climbed or fallen. Fun graphs!
These planned changes are announced as the US PlayStation blog adds mobile compatibility, so it can be read on iPhones, PSPs and mobile phones.
Sony may be readying a PS3 Slim model for launch this autumn, while Microsoft may be cutting the price of the top-tier Xbox 360 Elite.
To make way for the Slim hardware, Sony will finally cut the price of existing PS3 consoles, according to Ars Technica's "favourite inside source".
Preceding that, retailers will be given a limited inventory of 80GB PS3 units in order to clear stock.
The same source also claims the Xbox 360 Pro model will disappear at the end of the summer, after plenty of shelf-clearing bundles similar to the Halo 3/Fable II deal.
The Elite will reposition to fill the gap after an "early September" price cut, allowing more users to effectively use on-demand video streaming and downloaded content from Xbox Live.
Sony has a history of thinning its PlayStation hardware. The PSone and PS2 were both reduced in size - the latter four years after European launch. The PS3 didn't launch in Europe until early 2007, so this would be an early move on Sony's behalf - although arguably the pressure is greater than ever before. And, of course, Sony trimmed the PSP after just two years.
3 in 1 Charging Hand Grip, Mega Bass Speaker and Hand Free Movie/TV Stand for PSP-3000 and PSP-2000 consoles. You can access UMD cards, memory stick, jacks, ports, switches and buttons directly. It comes bonus with neck strap and ultra slim protect cover.
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Another possibly "frustrating" leak for Sony, word comes from our buddies at Joystiq Japan and Engadget Chinese that two Taiwanese manufacturing companies have been awarded contracts to build Sony's new streamlined PS3, affectionately known as the PS3 Slim. According to UDN.com, half of the orders have gone to Taiwanese group Foxconn, while the other half has gone to Pegatron. The units are expected to start shipping in early July "to cope with expected summer vacation demands."
The news has a ring of truth to it, given that the two firms have manufactured the original PS3. The timing also makes sense, as Japan actually buys most of its game consoles during the summer vacation period (as opposed to the winter holidays in the west). Still, all of this info comes from anonymous sources, so take it with a very hearty helping of salt.
Assuming the news is true, it would mesh well with the PS3 Slim rumors we've heard so far, most notably that Ars Technica expected the units to hit the market in August or September. Add this to the string of rumors and leaks -- even some purported images of the unit itself -- and the PS3 Slim looks like it could be hitting the ground sooner rather than later.
Compile Heart, the company behind Cross Edge, has the license to Animax’s Hell Girl (aka Jigoku Shojo) anime. Hell Girl is a series about revenge. Anyone harboring animosity can log on to a website and condemn soul to hell. Of course, there’s a price to pay. Whoever condemns someone to hell also goes to hell when their life ends.
Compile Heart made a Hell Girl game for the Nintendo DS and now they’re working on Hell Girl: Mioyosuga for the PlayStation 2. The title is mystery adventure game and it’s slated for release on September 17.
No US release has been announced and I wouldn’t expect one… unless Compile Heart adapts Hell Girl with the movie Drag Me To Hell. You know, that could work!
Sony just announced three new PSP bundle packs in Korea. Two of them contain Tekken 5: Dark Resurrection. The PSP game may be two years old, but it was a huge in Korea.
The DMB pack contains a mobile TV tuner (don’t bother importing this, the device is specific for South Korea), a 32MB memory stick, and a PSP. One Tekken 5 bundle has a white PSP, a remote, and headphones. The other comes with a black PSP, Tekken 5: Dark Resurrection, a soft case, and a 4GB memory stick. Each pack costs 278,000 won ($218).
A maintenance of Playstation Network has brought an unpleasant surprise for owners with PSP Custom Firmware M33. These PSP is in fact denied access to services online Sony (Network) and even with the version.txt firmware set for 5:51, or the last available, you can bypass this block.
An unexpected move by Sony, which affects a large proportion of PSP users.
We will keep you updated on developments.
UPDATE: After a test run with CF 5.50GEN-A, it seems that there are no problems in the PSN, and with no online play.
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I thought I would share this to the PSP community.
I have one of those cursed mobos that needs ChickHEN and CFWE to run homebrews. This setup suffers from a sickness that whenever my kids are playing they just could not stop until the PSPs battery is totally drained that will lead me again to do that chickHEN dance of enabling it. As the MS fills up, its becoming very hard to get into the HEN environment again.
This is a modded MusicPRX 4.01 M33-2 Mod with a very simple addition. That is to monitor the battery power. It has some configuration options to have an mp3 file as a warning alarm and a value of battery power to put the PSP into standby mode.
New configuration options in music_conf.txt:
ALARM_PERCENTAGE = 20 #battery percentage to trigger the low battery alarm sound
ALARM_SOUND = ms0:/seplugins/lowbat.mp3 #can customize your alarm sound
STANDBY_PERCENTAGE = 10 #battery percentage to put the system in standby mode. Set to 10 to put the PSP in standby mode when the battery has 10% power left. Set to zero to disable system standby mode.
Installation:
1. Modify music_conf.txt to your liking.
2. Copy contents of bin folder (bin/*) to ms0:/seplugins/. If you already have the vsh.txt and game.txt, do not overwrite them. Instead copy and paste "ms0:/seplugins/music_mod.prx 1" to your own vsh and game config files.
Note: I have only tested this on a PSP 2000 Ta088v3 with CFWE 3.50 through ChickHEN
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