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June 1st, 2010, 11:51 Posted By: wraggster
There are now over five million PSN accounts in Japan, Sony has confirmed, who seems pretty chuffed with the milestone.
So pleased, in fact, that it's giving away five WHOLE Bravia 3DTV to five lucky PS3 owners in Japan. The promotion apparently starts on June 3, according to JPS, and five of those 5,000,000+ accounts will be plucked out of a giant virtual hat for the prize.
In a promotion more likely to benefit people who don't have houses covered in horse shoes and Buddha statues though is the reduction of all paid-for content on the Japanese PlayStation Home by 50% - presumably for a limited time although this went unspecified on JPS and we're not of the Japanese-reading variety.
Sony's European PlayStation boss has confirmed that a subscription PSN service is on the way to PS3 - and that details are set to be revealed 'soon' - possibly at E3.
http://www.computerandvideogames.com...VG-General-RSS
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June 1st, 2010, 11:54 Posted By: wraggster
Platform holders are obligated to produce cutting edge, commercially risky games, Sony has told MCV.
“It’s one of the roles of a platform holder,” SCE UK sales director Mark Howsen said. “We’ve got to do that, to push boundaries as well as pushing strong franchises across their various iterations.
“Ultimately, the industry is dependent on creativity, new product and new ideas. As soon as we stop doing that then we’re all in trouble.”
http://www.develop-online.net/news/3...ty-to-innovate
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June 1st, 2010, 22:36 Posted By: wraggster
It's not even been officially announced yet but already Virgin Gaming has kicked off its existence by partnering with Sony.
Canadian copies of ModNation Racers are apparently advertising a tournament on Virgin Gaming's just-launched teaser site, in which handy racers can win a number of Sony-themed prizes.
The tournament kicks off on Tuesday, June 15 and offers the incentive of PSPgos, Sony Bravia TVs and a trip to Las Vegas all to be won.
The site's already kicked off speculation that the Branson venture could, in fact, be a dedicated tournament portal.
Virgin Gaming will be the first time the company's been involved in the business since its last venture ended in 1999, when its assets were purchased by French company Titus Software and Electronic Arts the previous year.
http://www.computerandvideogames.com...VG-General-RSS
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June 1st, 2010, 22:48 Posted By: wraggster
Sony has officially revealed its PSPgo promotional deal in which it will give PSPgo buyers 10 top games for free.
As reported last week, if you grab yourself a PSPgo between 1 April 2010 and 30 September 2010 you can nip onto the PlayStation Store and download yourself every one of the 10 games - and it's a pretty good list (below).
As Sony details: "All you have to do to claim your games is use your shiny new PSPgo to access PlayStation Store and download the PSPgo Theme from the Latest category. You will receive an email including a PlayStation Network Voucher Code that will let you download your ten free games."
The move follows Sony's announcement of the PSP Essentials collection, which sees LocoRoco, WipEout and more priced at £9.99.
http://www.computerandvideogames.com...VG-General-RSS
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June 1st, 2010, 22:51 Posted By: wraggster
Newly released today
Speed, courage and adrenaline: live again the extreme challenge of the Superbike World Championship thanks to the fully renewed experience offered by SBK®X.
Whether you’re keen on 100% realistic races or you simply want to gas your bike, SBK®X is the ideal game for you.
Along with the Simulation mode – completely customizable – you will find the brand new Arcade mode to start skidding, tailing, and wheeling like a real ace. Two games in one to enjoy the best of the Superbike championship!
In both Simulation and Arcade modes , SBK®X will allow you for the first time to race the 3 different classes: Superbike, Supersport and Superstock™1000. Dozens of riders and the best bikes in the world await you!
And what's more, you can create your own biker and improve your career through victories until becoming a real legend. And if you feel brave enough, you can face other players online: from a single race to the entire championship, you will contend victory with another 16 players!
Fun, exciting and realistic, the SBK X: Superbike World Championship is available on three platforms:
Xbox360™
SBK X: Superbike World Championship ASIA US$ 49.90
PlayStation3™
SBK X: Superbike World Championship ASIA US$ 54.90
PC CD-ROM
SBK X: Superbike World Championship ASIA US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2fv-84-n.html
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June 1st, 2010, 22:59 Posted By: wraggster
Sure, it's only one word in a long and involved interview, but according to Sony Cambridge Studio's Mark Green (who's been talking shop with Spong) it seems that a little something called PlayTV2 is in the works. "We're still working on PlayTV, PlayTV 2," he says, while the shop has "other guys working on other concepts." And while that's all well and good, but is there any chance that the digital tuner / DVR for PS3 might make it to the states some time soon? To be honest, we're beginning to lose interest.
http://www.engadget.com/2010/06/01/i...-in-the-state/
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June 1st, 2010, 23:18 Posted By: wraggster
Analyst Michael Pachter has told Eurogamer that what he said about a Twisted Metal PS3 game was "a guess".
"I know nothing about what David [Jaffe] is working on, other than that it is a 'really great game', according to him, but I suppose that goes without question," he said.
"My Twisted Metal comment is purely conjecture, it's the game I hope he's working on, but I do not have confirmation from him about it, and have not been briefed by anyone under NDA.
"It wasn't a slip," he added, "it was an intentional comment, and it is just my best guess as to what he's working on. For the sake of the gaming community, I hope I'm right."
Michael Pachter mentioned Twisted Metal in an interview when reeling off solid games that were coming to PS3. Jaffe later tweeted that what Pachter had said was "a joke".
A PS3 version of Twisted Metal has not been confirmed. Jaffe, co-creator of the series, is adamant he's not making the game.
Michael Pachter is an analyst for US mega-investor company Wedbush Morgan. But is he a man or a robot? Who else starts work at 4.30am and then leaves at 4pm? We investigated in Being Michael Pachter.
http://www.eurogamer.net/articles/pa...l-quip-a-guess
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June 1st, 2010, 23:19 Posted By: wraggster
Rockstar's not going to E3, favouring instead a more personal event that will take place later in the year.
That means we'll not see anything of LA Noire, Max Payne 3 or mysterious PS3 exclusive The Agent at E3.
VG247 confirmed the publisher no-show this afternoon after a UK journalist tweeted this morning that Rockstar had chosen not to launch a game at E3.
Rockstar recently cantered Red Dead Redemption into town.
http://www.eurogamer.net/articles/ro...opts-out-of-e3
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June 1st, 2010, 23:23 Posted By: wraggster
Konami’s sales across all the different consoles they publish games on saw a slight shake-up in 2009, compared to the year prior. Here’s a quick comparison of what unit sales were like across the different platforms. Wii and PSP took a larger software share this past year where Konami published Silent Hill: Shattered Memories and Tokimeki Memorial 4.
Perhaps, next year, we’ll see the iPhone and iPad listed alongside the other systems as well.
http://www.siliconera.com/2010/06/01...p-less-on-ps3/
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June 1st, 2010, 23:25 Posted By: wraggster
When a PSP Monster Hunter game comes out in Japan you know it’s going to get a hardware bundle. Monster Hunter spinoffs like Monster Hunter Diary: Poka Poka Felyne Village follow this rule too.
Sony and Capcom have what will probably be the most adorable PSP bundle of 2010. The Airu Village Starter Kit comes with a copy of Monster Hunter Diary, 1200 mAh battery pack, a card to download Hello Kitty theme, and Lilac Purple PSP. Yes, that’s the same PSP-3000 sold in North America with the Hannah Montana game. All of the items, packed in a happy Felyne box, cost 19,900 yen ($218). Want to save your game or the Hello Kitty theme? Memory Sticks are sold separately.
http://www.siliconera.com/2010/06/01...h-montana-psp/
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June 1st, 2010, 23:32 Posted By: wraggster
Tales of Phantasia: Narikiri Dungeon Cross, a double pack of Tales remakes, is coming to PSP. When? Namco Bandai says 2010.
Online retailer Gamestar says something else. They have Tales of Phantasia: Narikiri Dungeon Cross on their release list scheduled for August 5 and priced at 5,480 yen. ($60).
Gamestar has a knack for ruining publisher plans and even Famitsu’s scoops. Just a few weeks ago, they announced White Knight Chronicles: Awakening of Light and Darkness’ release date before any other source.
http://www.siliconera.com/2010/06/01...e-date-leaked/
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June 1st, 2010, 23:36 Posted By: wraggster
Following the announcement of Sony Europe's PSP Essentials line, Sony is introducing a line of super-cheap $10 PSP games to North America. The "PSP Favorites" line, launching today, includes first-party hits like LocoRoco 2, Patapon 2, PixelJunk Monsters Deluxe and Twisted Metal: Head On; as well as third-party games like Silent HIll: Origins, Justice League Heroes and others. The full launch list of "PSP Favorites" titles is posted after the break.
In addition, four games have been added to the slightly-more-expensive Greatest Hits collection: Gran Turismo, LittleBigPlanet, Resistance: Retribution and Secret Agent Clank. Each is priced at $20.
But wait, there's more! Sony has also announced a voucher for three games with the purchase of a PSP Go system from now through March 31. Ratchet & Clank: Size Matters, LittleBigPlanet and SOCOM: Fireteam Bravo 3 are now free with the purchase of a system. With those games costing a combined $80 at retail, that means the PSP Go is basically the same price as a PSP 3000 right now -- at least, if you were going to buy all three of those games.
http://www.joystiq.com/2010/06/01/so...s-psp-go-deal/
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June 1st, 2010, 23:42 Posted By: wraggster
So Microsoft are visiting KojiPro. What for? As Spencer pointed out, it could be for either Castlevania: Lords of Shadow or Metal Gear Solid: Rising, or both. While the latter might seem more likely, it hasn’t been confirmed for release this year. Lords of Shadow, however, is listed for a global 2010 release in Konami’s financial results report.
Unlike other recent Castlevania games, Lords of Shadow is a reboot of the franchise, and is also a major step for Konami toward western development.
http://www.siliconera.com/2010/06/01...rack-for-2010/
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June 2nd, 2010, 15:46 Posted By: wraggster
Sony has been known for making both handheld and mobile systems for the past decade. With the rumors of a new system (PSP2) debuting this year, could it be just an alternative device to compete with the iPad and iPhone?
Sometime this year, Sony will release their new device, which is expected to include features that the iPad and iPhone have. The software it will be using is Google’s android and it will have the capability of playing games and mobile web.
With E3 approaching in two weeks, we’ll have to wait and see if we’ll have a next generation PSP. Stay tuned.
http://www.justpushstart.com/2010/05...d-iphone-psp2/
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June 2nd, 2010, 15:49 Posted By: wraggster
SCEE's just detailed today's PSN update, which includes PSOne classic Oddworld: Abe's Exoddus and a Green Day: Rock Band demo.
Full list follows...
PlayStation Store (via PS3, PSP and Media Go)
Special Offers
(Available until the 9th of June)
Wakeboarding HD (was - £11.99/€14.99 now - £6.29/€7.99)
Numblast (was - £3.99/€4.99 now - £2.39/€2.99)
Magic Orbz - Bundle Pack (was - £9.99/€12.99 now - £5.19/€6.49)
Magic Orbz - Booster Pack (was - £2.39/€2.99 now - £1.19/€1.49)
Magic Orbz - Winter Pack (was - £2.39/€2.99 now - £1.19/€1.49)
Savage Moon: The Hera Campaign (PSP) (was - £6.29/€7.99 now - £3.19/€3.99)
Echochrome Micro (PSP) (was - £6.29/€7.99 now - £3.99/€4.99)
Numblast (PSP) (was - £3.99/€4.99 now - £2.39/€2.99)
LittleBigPlanet - The Gardens Level Kit (PSP) (was - £2.39/€2.99 now - £1.19/€1.49)
LittleBigPlanet - The Sack That Time Forgot (PSP) (was - £2.39/€2.99 now - £1.19/€1.49)
Fortix (mini) (was - £3.49/€3.99 now - £2.49/€2.99)
Permanent Price Reductions
Soldner-X: Himmelsturmer (was - £7.99/€9.99 now - £6.29/€7.99)
Jak and Daxter: The Lost Frontier (PSP) (was - £24.99/€39.99 now - £14.99/€19.99)
Resistance Retribution (PSP) (was - £24.99/€39.99 now - £14.99/€19.99)
LocoRoco 2 (PSP) (was - £19.99/€29.99 now - £14.99/€19.99)
MotorStorm: Arctic Edge (PSP) (was - £24.99/€39.99 now - £14.99/€19.99)
Gran Turismo (PSP) (was - £24.99/€39.99 now - £14.99/€19.99)
Downloadable Games (PS3)
Planet Minigolf (£6.29/€7.99) Rating: PEGI 3
Availability: All locales
Death Track: Resurrection (£11.99/€14.99) Rating: PEGI 16
Availability: All locales
Downloadable Games (PSP)
Xyanide: Resurrection (£7.99/€9.99) Rating: PEGI 12
Availability: All locales
Me & My Katamari (£15.99/€19.99) Rating: PEGI 3
Availability: All locales
What Did I Do To Deserve This, My Lord!? (£11.99/€14.99) Rating: PEGI 12
Availability: All locales
Block Cascade Fusion (£2.39/€2.99) Rating: PEGI 3
Availability: Not available in Australia and New Zealand
PSOne (PS3/PSP)
Oddworld: Abe's Exoddus (£3.99/€4.99) Rating: PEGI 12
Availability: All locales
Disney Pixar Toy Story 2 (£5.19/€6.49) Rating: PEGI 3
Availability: Not available in Portugal or Russia
minis (PS3/PSP)
Snake Warriors: Training (£3.49/€3.99) Rating: PEGI 3
Availability: All locales
Numba (£1.23/€1.49) Rating: PEGI 3
Availability: All locales
Tehra: Dark Warrior (£3.99/€4.99) Rating: PEGI 16
Availability: All locales
HISTORY Egypt Engineering An Empire (£3.99/€4.99) Rating: PEGI 12
Availability: Not available in Austria, Belgium, France, Germany, Italy, Luxembourg, Netherlands, Portugal, Russia, Spain and Switzerland
Demos (PS3)
Green Day: Rock Band Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Norway, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Planet Minigolf Rating: PEGI 3
Availability: All locales
Hamsterball Rating: PEGI 7
Availability: All locales
Add-On Game Content (PS3)
Lost Planet 2 - Map Pack 2 (£3.99/€4.99) Rating: PEGI 16
Availability: All locales
Dead to Rights - GAC Pack (£3.99/€4.99) Rating: PEGI 18
Availability: Not available in New Zealand
Way of the Samurai 3 - Weapon Part Set (free) Rating: PEGI 16
Availability: All locales
LittleBigPlanet - Modnation Racers Tag Costume (£1.59/€1.99) Rating: PEGI 7
Availability: All locales
Hustle Kings - Snooker Pack (£2.39/€2.99) Rating: PEGI 3
Availability: All locales
Hyperballoid - Original World Map Pack (£1.59/€1.99) Rating: PEGI 3
Availability: Not available in Belgium, Luxembourg, Netherlands and Portugal
Rock Band
Judas Priest - British Steel 30th Anniversary (Album) (£7.49/€10.99)
Alive by P.O.D (£0.99/€1.49)
Spoon Pack 01 (£3.49/€5.29) (contains the following tracks which are also sold separately)
Don't You Evah (£0.99/€1.49)
Got Nuffin (£0.99/€1.49)
I Turn My Camera On (£0.99/€1.49)
Trouble Comes Running (£0.99/€1.49)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Rock Band Network
Disengage by Suicide Silence (£0.99/€1.49)
Forever in your Hands by All That Remains (£0.99/€1.49)
Get the Hell out of Here by Steve Vai (£0.99/€1.49)
Most Beautiful Girl (In The Room) by Flight of the Conchords (£0.99/€1.49)
The Future Soon by Jonathan Coulton (£0.99/€1.49)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Guitar Hero 5
Stone Temple Pilots Track Pack (contains the following tracks which are also sold separately) (£4.39/€5.49)
Between the Lines (£1.59/€1.99)
Plush (£1.59/€1.99)
Sex Type Thing (£1.59/€1.99)
Rating: PEGI 12
Availability: Not available in Russia, Saudi Arabia, South Africa and United Arab Emirates
FirstPlay (PS3)
Episode 009 (£0.99/€1.20)
Availability: Ireland and UK only
Soundtracks (PS3)
Shatter Soundtrack (£3.99/€4.99)
Availability: Not available in Belgium, Czech Republic, Netherlands, Portugal or Russia
Trailers (PS3)
Blacklight: Tango Down Teaser Trailer
Blacklight: Tango Down Madness of War Trailer
Pure Football Announcement Trailer
2010 FIFA World Cup Official Trailer
ModNation Racers - Australian Event Video (Australia only)
Australian Community Event - God of War III Video (Australia only)
Australian Community Event - Video Store (Australia only)
PlayenglishTrailer (Spain only)
Trailers (PSP)
PlayenglishTrailer (Spain only)
Themes (PS3)
3D Dot Game Heroes Theme (free)
Wallpapers (PS3)
Söldner-X 2: Final Prototype Wallpaper 5
Avatars (PS3)
Söldner-X 2: Final Prototype - Soldner-X 2 Avatar (£0.45/€0.49)
Söldner-X 2: Final Prototype - Avatar Bundle (collects all five individual avatars) (£1.19/€1.49)
Additional Territory Releases (PSP)
Half Minute Hero
Now available in all locales except Germany
Half Minute Hero Demo
Now available in all locales except Germany
Innocent Life: A Futuristic Harvest Moon
Now available in all locales except Australia and New Zealand
Valhalla Knights
Now available in all locales except Australia, Germany and New Zealand
Valhalla Knights 2
Now available in all locales except Germany
R-Type Tactics
Now available in all locales except Australia and New Zealand
http://www.computerandvideogames.com...VG-General-RSS
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June 2nd, 2010, 15:55 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Daeadlus X64, the popular Nintendo 64 emulator for PSP is upgraded to 507 thanks to the work of revision froggyman that in recent months, is compiling and publishing various versions. The current build updates the file Roms.ini to improve compatibility with various ROMs, enable the dual display mode for certain games and fixes some bugs in earlier revisions. I remember the revision 430, to start the homebrew you need a PSP with custom firmware 3.71M33 least.
Changelog:
Quote:
• Revision 507
- We now install Textures by default, This Was causing issues with Certain Some roms. To disable to use texture Blendmodes details.InstallTexture = false
- Updated Roms.ini to support all [!
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June 2nd, 2010, 19:31 Posted By: wraggster
PS3 and PC MMO DC Universe has finally been given a release date by Sony Online Entertainment - or a release month, at least.
Best send your spandex to the dry cleaners now because you'll be called to action by the likes of Batman, Superman and Green Lantern in November.
It seems like we've been reporting on DC Universe Online for years. Mainly because we have.
http://www.computerandvideogames.com...VG-General-RSS
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June 2nd, 2010, 22:04 Posted By: wraggster
For years man has wondered why Sony's HD console came with only a mere standard definition composite cable.
Wonder no more - because all has been set right with a PS3/HDMI cable bundle. In the US, at least.
The LittleBigPlanet Game of the Year edition will also be rolled into the mix so not only will PS3 buyers be treated to HD gaming straight out of the box, they'll be able to exploit it with one of the PlayStation's best games ever.
There's no official word on the deal yet but photos of the PlayStation box advertising the deal should be confirmation enough (thanks PlayStation Lifestyle).
http://www.computerandvideogames.com...VG-General-RSS
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June 3rd, 2010, 02:37 Posted By: wraggster
News/release from ponlork
Minna Konbanwa! I've enabled the Custom Mode, now you're able to input words directly from your psp. The words will be automatically saved and you can manually add/delete at anytime. The Custom Question limit is only 10 for now, I'm still trying to work out the kinks. I also added 3 new stages so now there's 9 total. To access the additional stages press Right on the menu screen to toggle to the next page. As usual I've added more audio and images. Unfortunately I had to remove two audio tracks, the comedic "Hontou" routine in stage 4 and the "Drop the World" background music in stage 6. For some reason the game kept crashing when I kept them in this version. Probably using too much memory. I hope to fix the issue on my next release. Thanks everybody for making my previous version reach 1700+ Downloads!
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June 3rd, 2010, 02:52 Posted By: wraggster
News/release from TeamSunny
hey,
i released the third part of PSPEvasion. The aim of this game is to dodge bad circles and other enemies. It's the first time that this homebrew ist aviable in english. In this version there are new enemies, levels and fatures.
Changelog:
- 25 new levels
- new enemies
- story-mode
- 2 mini-games
- new boss
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June 3rd, 2010, 03:01 Posted By: wraggster
News/release from mootjeuh
Hey guys, finally came up with a couple of ideas for a release
I also changed some stuff in the configuration file. Here's the change-log:
Spoiler for Change-log:
Replaced 'minimal brightness' by 'default brightness' in the configuration file
Removed 'show remaining' and replaced it by 'button mask time', where you put the button to hide or show the battery's remaining online time.
Added a bar where the current brightness is shown while changing, you could say it's the beginning of a GUI
As usual, in-game you'll first have to press 'primary button mask' and then 'button mask time' to hide or show the battery's remaining time.
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June 3rd, 2010, 03:07 Posted By: wraggster
News via http://www.psp-hacks.com/2010/06/02/...tion-portable/
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June 3rd, 2010, 22:35 Posted By: Shrygue
via Computer and Video Games
Sony posted a new teaser trailer for Killzone 3 earlier this afternoon - and we've captured a bunch of HD screenshots for you, which you can see below.
The video showed off the 'brutal melee combat' we've heard about. But what else is going on?
It all kicks of with a human and orange-eyed Helghast, erm, walloping the crap out of each other.
The camera swoops in to reveal the eerily-glowing sunburst goggles of a Helghast - gun in hand - panning out to reveal our (ginger, bearded) hero kicking his foe in the face. A shower of spark-like debris whooshes of his masked visage on impact.
Next up, both are standing tête a tête, with human (Sev?) slamming his gun butt in the Helghast's nose. Again, fiery sparks fly.
And what's this? Helghast-ly swings in for a cheeky sideswipe, but human blocks him. Yes. BLOCKS. Arm grabbed and twisted behind back, Helghast is left paralysed. Bravo, sir.
Then, the beautiful (squeamish? look away now) twisting off of the head - accompanied by a roar of flames. Helmet held in hand - trophy style.
But there's a twist folks... Two in fact. The camera pans out to reveal that the pair had been fighting on piles upon piles of fresh Helghast corpses (nice).
And, then the big shock: Beardy takes a Helghast helmet and pops it on himself. His eyes rage.
What do you make of it all, folks?
Screenshots at CVG right here
Youtube trailer below
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June 6th, 2010, 22:48 Posted By: wraggster
Having been on the radar for some time, Sony just couldn’t wait until E3 to finally give official word of free-roaming PS3 sequel Infamous 2.
The game, a follow-up to developer Sucker Punch’s 2009 hit which has sold close to 2m copies, adorns the cover of the next issue of US games mag Game Informer.
Details are, as you would expect, thin on the ground. Hero Cole MacGrath returns, albeit with a radically overhauled look. The game will be set in a brand new city and features different crooks to the original.
Expect more, you guessed it, at E3 in less than two weeks time.
http://www.mcvuk.com/news/39294/Infamous-2-breaks-cover
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June 6th, 2010, 23:08 Posted By: wraggster
EA plans to release Skate 3 add-on, the Maloof Money Cup 2010 pack, this coming Tuesday 8th June.
Note that the European PS3 Store updates a day later (Wednesday) in Europe.
The Maloof Money Cup 2010 Pack costs 400 Microsoft smashers on Xbox 360 or $5 on PS3.
The Maloof Money Cup is a real-world skateboarding tournament with a large prize purse. The location this year is Flushing Meadows, New York. Here you'll find a "gnarly skate mecca" to "shred" around.
http://www.eurogamer.net/articles/sk...oney-dlc-dated
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June 6th, 2010, 23:54 Posted By: wraggster
Rockstar has clarified that the PS3 version of Outlaws to the End will be released on 23rd June.
Original story: Rockstar has given the co-op Red Dead Redemption DLC a 22nd June release date on Xbox 360.
The Outlaws to the End pack includes are six maps for between two and four people to play through together. Walton's Gold, River and Ammunition are three of these - the other three we've not been told about.
The Rockstar website says we'll hear more about them in the coming weeks.
Red Dead Redemption will receive a title update next week to address multiplayer connectivity and the Mo Van Barr bounty.
Rockstar also plans to make more DLC in the future.
http://www.eurogamer.net/articles/re...o-op-dlc-dated
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June 7th, 2010, 00:04 Posted By: wraggster
Has your propensity for keeping things old school prevented you from getting ahead in the ultra-competitive world of Battlefield: Bad Company 2? Specifically, have you been held back by the M1 Garand rifle's lack of stat-tracking? You won't have to change your ways in order to get the recognition you deserve -- a patch went live for the PS3 version of the game last night (the 360 version is coming soon!) which corrects this oversight, as well as a few other minor multiplayer bugs.
In addition, you'll now get more points for securing team objectives, and will lose more points for killing your fellow team members. We love seeing such strong reinforcements of karmic ideals in our multiplayer shooters. Click past the jump to see the full list of changes included in the update.
http://www.joystiq.com/2010/06/04/ba...date-now-live/
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June 7th, 2010, 00:14 Posted By: wraggster
Newly released:
Single and Tag battles are no longer separated in this ultimate battle between souls. Challenge yourself and take down a tag team with one player character or form a team with new people who entered the battle roster.
Boasting the largest playable character database and amount of customizable functions, this installment takes care of the challengers as well as the novices. Besides play mode, the game encapsulates the whole of the Bleach plot in 1 UMD. From the prelude which stars Kisuke Urahara as the protagonist to the recent battles between Ichigo and Aizen's group.
http://www.play-asia.com/SOap-23-83-...j-70-3uu8.html
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June 7th, 2010, 00:15 Posted By: wraggster
Newly released:
features
The lineage continues…introducing Ezio, the new Assassin
Experience the freedom and immersion of an all new open world and mission structure
Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance.
http://www.play-asia.com/SOap-23-83-...j-70-3s6t.html
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June 7th, 2010, 00:17 Posted By: wraggster
Newly released:
features
Choose your words and actions carefully in a living, reactive role-playing world. Experience the Alpha Protocol “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions
Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more
Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out
Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them…
The game reacts to every decision you make: will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending
description
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice.
Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
http://www.play-asia.com/SOap-23-83-...j-70-350e.html
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June 7th, 2010, 00:23 Posted By: wraggster
Newly released:
features
Backbreaker redefines standard football games with intuitive plays, an endless variety of unique tackles and outcomes based on actual in‐game collisions
Backbreaker offers intuitive controls for casual sports fans intimidated by the complexities and learning curve of other football games
Gone are the days of rigid, canned animations. NaturalMotion’s euphoria engine delivers high quality, hard‐hitting, true‐to‐life action, giving players an unparalleled experience on the gridiron
Backbreaker’s camera system has been designed to complement the controls, with techniques such as shake and dynamic field‐of‐view changes that give the game its distinct ‘on‐the‐field’ feel, aiding the player by dynamically framing the action
Watch JumboTron‐Worthy Graphics & Instant Replay: Backbreaker uses state‐of‐the‐art animation and rendering technology for high definition dazzle. The instant replay system allows players to celebrate each tackle or touchdown, complete with reactions from crowds 90,000 strong
Choose Between Powerful or Precise Plays: In evasive mode, players are more agile and can dodge, turn and jump to avoid threats, though they are more likely to fumble when tackled. In aggressive mode, players can stiff arm and fight through linemen, run faster and fend off big hits and tackles
http://www.play-asia.com/SOap-23-83-...j-70-3nbi.html
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June 7th, 2010, 00:45 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
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June 7th, 2010, 01:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
For over a month since the last release, a new update is available for RCOmage, the tool designed by Zing Burg PC that allows us to manipulate files with RCO and other integrated tools to create animated themes compatible with our PSP with custom firmware . With this update, the program comes to version 1.1.1.
Following the full changelog and download link.
Changelog v1.1.1:
Quote:
- Added option - ini-dir
- Added tag 0x96, valid for PS3
- Export file constants dell'AnimTable. Ini
- Minor changes to the parser WAV
- Removed UTF-8 BOMs from XML dump, because it caused problems
- "UnknownInt1" replaced by "accelMode"
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June 7th, 2010, 01:16 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
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June 7th, 2010, 01:17 Posted By: wraggster
Looks like, at one point anyway, Crytek were considering a PSP game. According to a LinkedIn profile (via SuperAnnuation) a Hungarian senior designer was beavering away on the exciting sounding “Unannounced next gen project I” as the “lead designer” for the PSP version.
There’s no other information (which is why it’s “unannounced”) but appears to be in an 8 man team, and published via EA.
The same chap worked on Crysis Warhead and another “yet to be announced console project” although it’s not clear whether this is referring to the PSP version or not. This was all in 2009, so hopefully we’ll hear something this month at E3 – a new PSP first person shooter would be smashing.
http://www.thesixthaxis.com/2010/06/...g-on-psp-game/
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June 7th, 2010, 01:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
After almost a year, our DedDinO_94 user releases the new version of its homebrew PSP Keys Test, which allows us to test the correct operation of the keys to the screen displaying a simple representation of the console and an icon lit match up down . In this new version of the HB has been totally changed in all aspects, both in graphics and in the functional. We used the LUA Player HM 8.1 and various tests have all been rewritten to 0, now in test control of all keyboard keys can be tested, the test control of funds has been rewritten, it has also added a new test with you can check for Bad-Pixel and then repair them. Finally thanks to the coder return0000 Netlib was added a script to update the HB directly from your PSP using a Wi-Fi.
Afterwards, for more information, find the complete changelog, some screenshots and the link to download.
Changelog-
Quote:
Changelog
- New layout, much more pleasant and intuitive (Graphics By BURG)
- Homebrew converted to LUAPlayerHM 8.1
- Much improved uploads
- New Test control buttons, you can now test the buttons: Volume (- and +), brightness and the Note button (hold)
- New Analog Test Control integrated with that of Keys
- Added control Pixel Test
- Added automatic update feature (Netlib By return0000)
- Removed the Test Control WLAN on the futility
- Homebrew translated into 2 languages: ENG and ENG
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June 7th, 2010, 01:28 Posted By: wraggster
News/release from ByBy
This is the 3rd update of the Homebrew created by the Puerto Rican coder Boujack them a stopwatch, with several details and peculiar features, like knowing the percentage of battery, timer (of course lol), see your nickname in the top right and even a message that alerts you when the battery of your PSP is in 30%. This time he has changed some details and added others. We hope you like it.
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June 7th, 2010, 01:35 Posted By: wraggster
News/release from ByBy
This time I bring the new version of the first game created by the Puerto Rican coder made in lua. The game is a classic rock, paper, scissors, very famous in Spain, I do not know if the rest of the world will know xD. In this new version has included: 2-player mode, namely the percentage of the battery, relocation of several buttons. I hope you enjoy it and like it as unto me like me much
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June 7th, 2010, 01:56 Posted By: wraggster
New from Consolesource
The PS3 IntensaFire from BGRMods brings rapid fire to the PlayStation 3 in a plug & play package. The PS3 IntensaFire modifies newer PS3 Dual Shock 3 controllers to enable blistering rates of fire and lightning fast reloads. The 8-mode sleeper settings, include rapid fire to the R1, R2 and “X” buttons. There are 8 total modes with 5 preset modes and 3 user customizable programmable modes. It uses the D-Pad to toggle modes, and on and off.
Compatible with all PS3 games, including gamer favorites: KillZone 2, The Call of Duty series, BattleField Bad Company 2, and other current and future first person shooter and fighting games. The IntensaFire promises to bring your gaming to the next level.
The PS3 IntensaFire is available now from ConsoleSource.com.
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June 7th, 2010, 21:26 Posted By: wraggster
Some rough off-screen snaps of a game purporting to be MotorStorm 3 have appeared on the net, showing an apparent move in setting to an apocalyptic, collapsing city for the off-road racing series.
French site PS3 Gen (via Kotaku) has the pics, which it calls "stolen".
A title screen shows the MotorStorm 3 logo over a cracked and burning skyline, identified as San Francisco by a sign in the foreground.
A tuned road car is shown racing along streets as skyscrapers collapse ahead of it in scenes strongly reminiscent of Disney's recent action racer Split/Second. Another shot has pedestrians running across the path of the speeding car, and what might be a helicopter on fire.
If genuine, the screens would represent a dramatic change for Sony and Evolution Studios' racing series, which has so far set its anarchic off-road racing in natural wildernesses: an American desert and volcanisland in the two PS3 entries to date, and the Arctic on PSP and PS2.
Sony registered the MotorStorm 3 domain earlier this year.
There's no word from Sony yet on whether these images are genuine and, if so, up to date. If we knew ourselves, we wouldn't be able to tell you. Sit tight for confirmation one way or the other as E3 approaches.
http://www.eurogamer.net/articles/mo...an-apocalyptic
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June 7th, 2010, 22:06 Posted By: wraggster
Sonic's Dreamcast debut Sonic Adventure looks set to be making its way to PSN as well as XBLA, Siliconera reports.
SEGA is still refusing to confirm or deny the existence of either port, but recently unearthed ESRB listings seem to confirm the game's scheduled release.
It's the latest in a spate of leaks, rumours and whisperings about the 1999 title, which the Korean ratings board last week inadvertently confirmed as coming to XBLA alongside Dreamcast stablemate Crazy Taxi.
Sonic Adventure is still the biggest-selling Dreamcast game of all time, earning considerable praise from the gaming press and community at the time of release, so it seems like an obvious choice to open the floodgates for a stream of Dreamcast re-releases if one is indeed to come.
Expect more news, if there's any truth in the rumour, to surface during the course of E3 next week.
http://www.eurogamer.net/articles/so...o-xbla-and-psn
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June 7th, 2010, 22:07 Posted By: wraggster
Sony and Square Enix have been served a class action lawsuit over issues with the PlayStation 3 version of Final Fantasy XIII.
The suit claims that the game freezes and in some cases 'bricks' the console, rendering it useless, with neither Sony or Square Enix accepting responsibility for the issue.
"Both Defendants are eminently aware of the damage being cause by their defective products, and have chosen to do nothing about it," alleges the lawsuit, uncovered by consumer site IGN.
The suit is seeking $5 million in damages for the suit which represents over 100 users in the US.
http://www.gamesindustry.biz/article...ffxiii-lawsuit
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June 7th, 2010, 23:41 Posted By: wraggster
Mobile publisher Recom is reviving Chaos Breaker, an arcade fighting game published by Taito in 2004, as a downloadable PS3 game. Dark Awake: The King Has No Name, as this version will be called, is a fantasy-themed 2D fighter starring knights, ogres, dwarves, and other such Golden Axe-alikes.
In addition to an arcade mode, Dark Awake features online play, along with leaderboards, voice chat, and Trophies. It'll be released in Japan this summer for ¥2,000 ($21.80). No plans have been announced for a release outside of Japan, but we're always up for a new fighting game, especially with online play
http://www.joystiq.com/2010/06/07/da...ghting-on-psn/
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June 8th, 2010, 00:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
New update for the Prometheus Module, prx created by Chinese developers Hr*mfaxi that, by means of a patch in which you must also use applications like WQSG_UMD UMDGen or allows us to open up the games that require firmware 6.20 on the existing Custom GEN/M33 firmware. This new release, in addition to the usual optimization introduces a fix for some titles that were not started correctly on 5.03GEN CF-C.
Final changelog v3:
Quote:
- Code optimization
- Check anti-NPDRM, improved compatibility with the way Sony NP9660 NO UMD
- If the module does not start, you check the automatic exit from the game
- Fix for securities that were not started correctly on 5.03GEN CF-C
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June 8th, 2010, 00:12 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The developer coyotebean released an update for its version, compatible with firwmare of PSPGo, PSARDumper of the application that allows you to decrypt the files nell'EBOOT. Pbp official firmware. Among the novelties of this release, the addition of key kernel for fw 5.70 and 6.xx of the new console and the introduction of a key required for the fw vshmain.prx 6.xx.
More in full.
Changelog:
Quote:
- Keys kernel for fw 5.70 and 6.xx PSPGo
- Adding key required for the fw vshmain.prx 6.xx.
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June 8th, 2010, 21:46 Posted By: Shrygue
via Eurogamer
SEGA has announced that PS3 exclusive Yakuza 4 is heading to "the West" in spring 2011.
The news comes via the SEGA Europe blog (thanks VG247).
We reviewed Yakuza 4 on Japanese import earlier this year, handing it 8/10 and hailing it as a "fascinating cultural artefact".
"Yakuza 3's eventual release gives hope that this series may yet enjoy a bright future on these shores, too," reviewer Keza MacDonald noted, in reference to the release earlier this year of Yakuza 3 in the West.
The fourth game introduces new locations and three new protagonists alongside main dude Kazuma Kiryu.
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June 8th, 2010, 21:52 Posted By: Shrygue
via MCV
Though it’s looking unlikely that E3 will be the venue Sony chooses to unveil its in-development successor to the PSP, the platform holder has admitted that pioneering digital-only handheld PSPgo was a test for its future plans in the handheld sector.
Sony has never released sales numbers for the machine. When asked if it regards the PSPgo as a sales success, SCEE president and CEO Andrew House replied: “It was introduced in a mature lifecycle to learn more about what the consumer wanted and we’ve definitely learnt a lot.
“Is that measured by success in sales? I don’t think it is.
“One of the reasons we launched PSPgo was to understand where that consumer behaviour was going. We were getting signals from consumers that this was the kind of device that they wanted. But we need to recognise that consumers like their packaged media library.” MCV has spoken to each of the three platform holders in its E3 Special Edition, which will be circulated at the LA event next week. To read the interviews in full, make sure you check MCV magazine this Friday.
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June 8th, 2010, 23:14 Posted By: wraggster
Sony Computer Entertainment has registered a very intriguing trademark for 'PlayView' in the US.
The first function mentioned in the file - pushed through in the US Patents and Trademarks Office - reads:
'Portable electronic device for receiving and reading text and images and sound through wireless Internet access and for displaying electronically published materials, namely, books, journals, newspapers, magazines, multimedia presentations.'
So far, so e-Reader, right? Interesting, yes. But not exactly a threat to the very-possibly-beautiful 3DS. But as we look closer, we also read that the TM covers:
* 'Computer game software recorded on optical discs';
*'Computer software for transmitting, sharing, receiving, downloading, displaying and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works via video game machines and Hand-held games with liquid crystal displays';
* 'Video game machines with television for personal use'.
Intriguingly, it also encompasses, 'Retail store services in the field of electronic games, videos, electronic publications and music'.
So we could be looking at some kind of wide-reaching addition to PSN - or perhaps a new service that lets PlayStation owners download and read books.
Or maybe - just maybe - could this be the long-rumoured Sony Ericsson/PSP crossover?
Also covered by the TM are: 'Information providing devices, namely, computer terminals with encrypting software for transmission of messages via the internet web site and e-mail communication' and 'telephone apparatus'.
Whatever the TM - filed on June 3 - covers, picking out Playview's formation is speculation at this stage. Such a myriad of descriptors doesn't help with nailing down a function.
But maybe that's the point. Maybe - just maybe - 'PSP2' does everything. It's an e-reader, email provider, word processor, mobile phone and games machine in one.
Too good to be true? Consider that Sony Computer Entertainment of America trademarked this particular (as yet unused) tagline back on May 17, again in the US... 'It changes everything.'
So, The Sony Playview, then. What do you reckon?
E3, we need you now more than ever.
http://www.computerandvideogames.com...VG-General-RSS
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June 8th, 2010, 23:49 Posted By: wraggster
Red Dead Redemption has sold over five million copies worldwide since it released on May 18 in US (May 21 in UK).
The news comes as part of Take-Two Interactive's investors call currently underway.
The firm said it's "conservatively" expecting the open-world cowboy shooter to enjoy a "long tail" of sales, with the support of DLC content being released throughout the summer, starting with the 'Outlaws To The End' pack releasing June 22, which adds six new co-op missions to the game.
http://www.computerandvideogames.com...VG-General-RSS
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June 9th, 2010, 00:59 Posted By: wraggster
Take-Two has revealed that Grand Theft Auto IV has sold over 17 million copies worldwide and is still going strong.
The game hit PS3 and 360 in April 2008, and later released on PC in December '08. Two major expansion packs, The Lost and Damned, and The Ballad of Gay Tony, hit Xbox 360 exclusively in 2009, while the expansions finally made it to PS3 and PC earlier this year.
Take-Two boss Strauss Zelnick said the firm anticipates the game to have a long-lasting lifespan, following in the footsteps of its predecessor, GTA: San Andreas, which had sold over 21.5 million copies worldwide on all formats as of March 2008.
GTA IV's sales have jumped two million since March this year, when Take-Two announced it had sold 15 million units worldwide.
It made no mention of GTA V, but Zelnick acknowledged that 'consumer demand for the series remains to be very strong.'
http://www.computerandvideogames.com...VG-General-RSS
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June 9th, 2010, 01:00 Posted By: wraggster
The US PlayStation blog has the first details of a new PlayStation Network game for both PS3 and PSP called Hoard.
In this "arcade-action" game from developer Big Sandwich, you play a dragon, flying around top-down maps of a "living kingdom that grows around you". The goal is to collect treasure by burning stuff down and kidnapping maidens for ransom.
There's levelling and upgrading to be done, a ranking system, leaderboards, and an online or offline co-op mode if you're playing on PS3.
http://www.eurogamer.net/articles/ps...hoard-unveiled
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June 9th, 2010, 01:06 Posted By: wraggster
If you love the Bomberman characters, but you hate the Bomberman gameplay, you might be interested in the latest PS1 game rated by the ESRB for re-release on PSN. Bomberman Fantasy Race takes the familiar helmeted characters out of their explosive comfort zone and into a racing game in which they ride cartoon animals.
We presume it'll sell for the standard "PSOne Classic" price of $6, which means it's cheap enough to be worth a purchase if you want a non-standard kart racer -- or if you want to be a pedant and use it to correct people who tell you that "all Bomberman games are the same."
http://www.joystiq.com/2010/06/07/es...sone-classics/
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June 9th, 2010, 01:17 Posted By: wraggster
Snake is back, Metal Gear Solid Peace Walker the US version is available today. Challenging stealth action is coupled with RPG elements and RTS action, giving you an even fuller gaming experience. The game was a huge hit when it was released in Japan a few months ago, come see why.
From the publisher: Stories tell of a legendary soldier who, with Metal Gear in his command, had once waged war against the world. His name Naked Snake, a.k.a. Big Boss.
Now, in response to a world hungry for answers, the truth behind this legend will finally be told. The era is the 1970's.
Big Boss had stationed his "Soldiers without Borders" in Columbia, South America, where he was approached by a visitor from Costa Rica "a Nation without a Military".
In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality.
Get your Metal Gear Sold Peace Walker game today:
Metal Gear Solid Peace Walker US US$ 44.90
Metal Gear Solid Peace Walker (English language version) ASIA US$ 44.90
The Japanese version and the Sony PSP 3000 Bundle Premium Pack are also available:
Metal Gear Solid Peace Walker JPN US$ 52.10
Metal Gear Solid Peace Walker Premium Pack (PSP-3000 Bundle) JPN US$ 379.
http://www.play-asia.com/SOap-23-83-...-2g6-84-n.html
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June 9th, 2010, 01:54 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2824 2010-06-07 20:40:21
Author: plombo
Log message:
Fixed compile errors I introduced in 2823. Sorry!
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June 9th, 2010, 17:52 Posted By: wraggster
SCEE has declined to comment when quizzed on the possibility of PlayStation 3's 3D capabilities going live tonight.
Last month Sony Japan confirmed that it would be releasing updates for the first PS3 games to run in full 3D on June 10 (tomorrow), coinciding with the release of its new 3D Bravia TV sets.
So when it was announced that the PlayStation Network will be going down from this evening until tomorrow morning for "scheduled maintenance", the internet naturally put two and two together.
We'll let you know if our consoles have an extra dimension in the morning.
http://www.computerandvideogames.com...VG-General-RSS
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June 9th, 2010, 17:54 Posted By: wraggster
Publisher LucasArts has revealed the first details of the Collector’s Edition release of the upcoming Star Wars: the Force Unleashed II.
Included in the SKU will be a Mimobot designer 2GB USB flash drive on which users will find a Force Unleashed II digital art book, a transcript of the game’s script (which is penned by Haden Blackman) and some themed wallpapers.
In the box they’ll find the game in a SteelBook case and some exclusive in-game content including three additional challenge mode levels, a Ralph McQuarrie ‘Deak Starkiller’ skin and an exclusive lightsaber crystal.
Star Wars: The Force Unleashed II is out on October 26th.
http://www.mcvuk.com/news/39368/Forc...-2-CE-revealed
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June 9th, 2010, 23:12 Posted By: wraggster
For the first time in PS Home, British lads in PS Home can harass (supposed) females from America and other international regions with their chicken dance skills in the new Global Lounge.
The Global Lounge, opening as part of the FevaArena Pitch space which launched last week, is a space for footie fans to mingle and discuss the upcoming World Cup. And stand dead still in the middle of nowhere for no apparent reason.
Owners of the London Pub personal space are in for an added treat this week too - a new mode in the Darts mini game called Killer. The PS Blog says no more, but the update is free so check that out.
And if you're in the mood for a party the Lockwood store has a bunch of new items available, including the Animated Disco Rig, Laser Light Show stand, large Flashing Disco Floor, and Multi-colour Helium Balloons, and Blue Neon Sofa - enough to build your own nightclub, basically.
http://www.computerandvideogames.com...VG-General-RSS
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June 10th, 2010, 01:07 Posted By: wraggster
Sony and Zipper Interactive have announced an expansion pack for MAG, due out on 23rd June for €7.99.
The Interdiction pack introduces a new game mode for 128 simultaneous players, where two rival factions attack and try to seize three command posts.
The objective is to capture and hold as many of the command posts as possible. You'll be supported along the way by heavily-armed convoys.
The pack will include three new maps to play the Interdiction mode on - Lake Bayano Spur, Sovot Motorway and Iron Creek Quarry.
The maps are faction-neutral, and each squad will have its own APC (for 16 in total).
Zipper is also including a new "Heavy Improved" armour set and new in-game medals, ribbons and Trophies, which are detailed on the official PlayStation Blog.
The developer also revealed that 1.7 million players have racked up 930,000 battles and over 1.1 billion kills since MAG came out in January.
We can expect more content for MAG to follow, too. "Zipper have big plans for MAG for a while to come yet. Watch this space for more news over the coming weeks and months," European producer Elliott Martin wrote.
http://www.eurogamer.net/articles/ma...ack-this-month
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June 10th, 2010, 01:10 Posted By: wraggster
Perhaps the PlayStation Network needed to be down in order to add extra dimensions -- whatever the case, Sony just announced that tomorrow will usher in the first quartet of PS3 titles to support stereoscopic 3D. Not too shocking, as it happens to be the same day Japanese gamers get the same deal. Entrees include WipEout HD, Super Stardust HD, Pain, and a demo of MotorStorm: Pacific Rift. Looking to the future, PlayStation Move title The Fight: Lights Out will support 3D at launch. Of course you'll need a 3DTV to join the fun, but hey, looks like Sony's got you covered there, too.
http://www.engadget.com/2010/06/09/u...ting-tomorrow/
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June 10th, 2010, 01:15 Posted By: wraggster
Sony has announced launch details for PlayStation 3's early stereoscopic 3D line-up.
As with Japan, 3D versions of WipEout HD, Super Stardust HD and PAIN will be made available tomorrow, 10th June, along with a single-level 3D demo of MotorStorm: Pacific Rift.
The stereoscopic 3D Collection will cost £23.99 / €29.99 new on PlayStation Network, or comes free with any new Sony Bravia 3D TV. Existing owners of the above games can download 3D patches for free.
Obviously you'll need a TV capable of stereoscopic 3D to play any of them.
"PlayStation has always been about outstanding entertainment. The stereoscopic 3D Collection showcases the depth of technology behind PS3 and gives us a feel for the potential for future releases," said Andrew House, president of Sony Computer Entertainment Europe.
"Stereoscopic 3D technology coupled with the likes of PlayStation Move motion controller allows us to create an ever more compelling, realistic and immersive experience.
"Add to that our online capabilities, community interaction features, our film and music services and you've got a very exciting proposition for the future of home entertainment."
Sony released a firmware update for PS3 that introduced 3D support in late April.
http://www.eurogamer.net/articles/ps...-out-this-week
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June 10th, 2010, 01:19 Posted By: wraggster
New from Divineo China
This kind of Mini HDMI Switcher routes high definition video (in multiple resolutions up to 1080p) and digital audio from any one of the several sources to display units.
All inputs accommodate the connections of the high definition video sources simultaneously, compatible well for HD-DVD, SKY-STB, PS3, Xbox36etc. The output sends the high definition audio/video signals to a high definition display.
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June 10th, 2010, 01:23 Posted By: wraggster
CESA, short for Computer Entertainment Supplier’s Association, has been tracking illegal downloads of top selling handheld games. Out of all the titles – DS and PSP – Dissidia: Final Fantasy was downloaded the most.
According to their data, the PSP game was downloaded 5,281,223 times. CESA estimates a loss of 30,631,093,400 yen ($335 million) in sales. The dollar amount is questionable due to used game sales, price drops, and people who would never have purchased Dissidia anyway. In spite of those factors that number is still staggering.
These are some of the other top pirated PSP games developed in Japan.
Phantasy Star Portable 2 –
4,665,510 downloads worth 22,394 million yen ($245 million)
Dynasty Warriors Strikeforce –
2,072,942 downloads worth 9,950 million yen ($109 million)
Monster Hunter Freedom Unite –
1,820,282 downloads worth 8,322 million yen ($91 million)
Crisis Core: Final Fantasy VII –
1,223,881 downloads worth 7,098 million yen ($77 million)
Mobile Suit Gundam: Gundam vs. Gundam Next Plus –
1,1187,341 downloads worth 7,100 million yen ($77 million)
Tales of the World Radiant Mythology 2 –
1,131,319 downloads worth 5,603 million yen ($61 million)
Not all top selling PSP games were heavily pirated. Konami’s Power Pros Portable 3 is the 12th best selling game and it was only downloaded 4,358 times. SD Gundam G Generation Portable, the 20th title in Japan, also had a comparatively low piracy rate with only 65,112 downloads.
It appears PSP piracy increased greatly when you compare Phantasy Star Portable and Phantasy Star Portable 2. Phantasy Star Portable, released in 2008, only has 665,320 downloads, a fraction of the 4.6 million downloads of the 2009 sequel.
CESA’s figures the top 20 selling games in Japan were downloaded 23,249,418 and cost the industry 118 billion in damages.
http://www.siliconera.com/2010/06/09...million-times/
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June 10th, 2010, 13:28 Posted By: plikita
Last month, the Pikilipita 3 collective performed their new AV show Classic Masakra, at the Live Performers Meeting event in Roma, Italy.
Visual mixes were performed using PS24VJ, a homebrew software for PS2, and Pikidoo, a similar tool coded for the Dingoo A320.
Beethoven and Tchaikovsky were remixed on a effect box by Icyd.
http://www.pikilipita.com
http://www.icyd1.com
Yes, the PS2 scene is still active and performing!
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June 10th, 2010, 23:22 Posted By: wraggster
Bullet hell is coming to PlayStation 3 courtesy of Sony Online Entertainment and Rockin’ Android on June 15. That’s the day Gundemonium Collection arrives on PlayStation Network.
Gundemonium Collection is a compilation of three doujin shooters from developer Platine Dispositif. You can also get Gundemonium Collection for PCs, but the PlayStation 3 version has some nice extra features. SOE added screenshot capturing, YouTube video uploading for power plays, trophies, and remote play. The three game bundle costs $14.99. Only want GundeadliGne? Fine. Sold separately, each game costs $5.99 alone.
http://www.siliconera.com/2010/06/10...ase-next-week/
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June 10th, 2010, 23:28 Posted By: wraggster
Atlus is bringing at least four games to E3 next week. Knights in the Nightmare, the PSP version, is one of them. Sting’s PSP port has a brand new opening movie and analog stick controls. You can see some DS/PSP comparison screenshots here.
Etrian Odyssey III, Trine 2, and Rock of Ages from Zeno Clash developer Ace Team are also be at the show.
Atlus says these are a “few of the titles we’re planning for the next few months” and these are some of the games that will be at E3. We’re meeting with Atlus during the show, so we’ll let you know if there’s anything else and ask them about Growlanser… again, if you really want us to.
http://www.siliconera.com/2010/06/10...north-america/
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June 10th, 2010, 23:51 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2828 2010-06-09 18:50:05
Author: plombo
Log message:
No need to calculate the viewpoint matrix on every update when it always stays the same.
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June 11th, 2010, 00:42 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2573
Sony has eagerly announced the 3D launch for PS3, however, some of us are less excited over the upcoming blur relying on optical contraptions. Quote: 'Hi everyone! The moment is here - starting tomorrow, high-definition stereoscopic 3D gaming will be available in your very own living rooms! As you already know, all PlayStation 3 systems are already equipped with everything they need to play stereoscopic 3D games. Thanks to a free firmware update released this past April [editors note: which also crippled the system by removing 'Other OS'], the PS3 system is the only console on the market that can support full stereoscopic 3D gaming - right from your living room, and with no additional charge.' Christofer Sundberg over at Avalanche Studios commented recently on 3D gaming in an interview and I think he is right, even if I doubt any game would benefit from 3D. Quote: 'Some games will benefit from it and some will not. The industry needs more better games, stop releasing crappy movie license games and stop trusting new tech stuff and gadgets to save it from coming to a creative halt.
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June 11th, 2010, 01:17 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The developer has completed the review froggyman Daedalus 516 for X64, the only emulator available on the Nintendo 64 PSP homebrew scene. This new update introduces some minor changes, how to improve the overall stability that application, from the revision 430, requires at least one custom firmware 3.71M33 to be launched successfully.
Following the full changelog and download link.
Changelog:
Quote:
Revision 516
- More use microcodes UcodeDefs
Revision 515
- Revised MicroCodeCommand
- Kick in re-writing with Our microcodes ucodefs
- Simplified and SetProjection SetWorldView
- Temporarily disabled Load_Ucode, RDPHalf_1, and RDP_GFX_Force_Matrix
Revision 514
- Tidied up roms.ini
- Tidied up file blendmodes
- Fixed static effect Banjo Kazooie
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June 11th, 2010, 01:25 Posted By: wraggster
News via http://www.psp-hacks.com/2010/06/09/...and-more-news/
The PSP scene is alive and you found it — the #1 spot for all your PSP hacks. And this hack you’re about to read comes from my main man MaX SLayeR, by way of Master of Shadows over at PlayStationLandia (see source).
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June 11th, 2010, 01:26 Posted By: wraggster
As it releases its first four 3D-enabled games for PlayStation 3, Sony has begun to reveal its E3 hand, as well as ongoing plans for 3D viewing at home.
The first Sony 3D TV - the Bravia KDL-HX803 - goes on sale tomorrow from around 600 UK stores, and will support 3D gaming and Blu-ray playback for those devices that offer it. The screen will require the separate purchase of a 3D transmitter and glasses, though a higher-end screen due in July will include integrated 3D.
While much of Sony's London press briefing this morning focused on its releases in cinemas and on Blu-ray, there was confirmation of further 3D upgrades for PS3 - including 3D Blu-ray support. "All PlayStation 3s will be able to playback 3D games and movies by the end of this year," said Christian Brown, senior product manager at Sony Consumer Electronics.
"This is really giving the games a deeper experience. We've spoken to a lot of people, and the gamers are the people who are really taking this on board very very quickly, it gives them an advantage... against the people they are playing against online."
As well as 3D updates to PSN titles WipEout HD, Super Stardust HD and PAIN - plus a 3D demo of the latest Motorstorm title - Sony has revealed that its upcoming Move motion controller will be twinned with 3D stereoscopy.
The first game to offer this will be boxing title The Fight: Lights Out. Outside of Move, Killzone 3 and the next Gran Turismo game will be available in 3D, with many more reveals promised at E3.
With prices starting at £1400 and reaching as high as £3500 the first 3D Bravia screens may prove too pricy for most consumers. Sony drew proud reference, however, to a projection by Future Source Consulting claiming 40 per cent of TVs will be 3D by 2014.
http://www.gamesindustry.biz/article...ssault-article
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June 11th, 2010, 01:27 Posted By: wraggster
Sony has confirmed that trailer videos for "PS4" doing the rounds on YouTube are nothing to do with the company.
"I can confirm that this video is not from SCE [Sony Computer Entertainment]," a PR representative told Game Informer.
The chances of Sony announcing a new home console next week were zero, obviously, but the 3D focus of the videos - one of which you can watch below - led some to believe that it might be a cunning viral campaign for PlayStation 3's expanding range of features, including stereoscopic 3D.
Sony's E3 press conference is on Tuesday 15th June at 12pm PST / 8pm BST, and the company is expected to show off the likes of Killzone 3, and provide more information on PlayStation Move and its 3D products.
http://www.eurogamer.net/articles/so...ideos-are-fake
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June 11th, 2010, 01:31 Posted By: wraggster
Greig 'Theremin Hero' Stewart has developed a way to play Guitar Hero with a theremin, like an air guitar. The results speak for themselves, in this rocking video complete with awesome costumes and some sweet artwork. It even has a Co-op mode. ROCK ON! This needs to be a real product!"
The beginning is a bit annoying, but this has to be one of the coolest "projects" I've seen in a long time.
http://idle.slashdot.org/story/10/06...in-Guitar-Hero
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June 11th, 2010, 01:36 Posted By: wraggster
arner Bros. has announced the development of a new Mortal Kombat game for release on PS3 and Xbox 360 in 2011.
Developed by NetherRealm Studios, led by series co-creator Ed Boon, Mortal Kombat follows Street Fighter IV's example and races back to its two-dimensional roots.
Apparently it's built on a new engine and in additional the usual one-on-one antics it promises new game modes.
One of these will allow for two-on-two tag-team battles, and there's also talk of something called the Co-op Arcade mode.
We're also promised "the deepest story mode of any fighting game" and, of course, gory fatalities,
http://www.eurogamer.net/articles/wa...-mortal-kombat
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June 11th, 2010, 01:38 Posted By: wraggster
EA has announced that Battlefield: Bad Company 2's Onslaught add-on will go on sale for PS3 and Xbox 360 in the week after E3.
Onslaught introduces a new four-player co-operative mode to DICE's multi-million-selling war shooter, and goes on sale 22nd June on Xbox Live and 23rd June on PlayStation Network.
It will cost 800 Microsoft Points on Live (£6.80 / €9.60) and £7.19 for UK gamers on PlayStation Network.
EA also said to expect Battlefield: Bad Company 2 "Kit Shortcuts" on 16th June. These packs unlock all items related to each character class, and can be purchased individually for 560 MSP (£4.76 / €6.72) on Live and £5.19 on PSN.
There will also be a bundle covering all classes that costs 1600 MSP (£13.60 / €19.20) on Live and £13.99 on PSN.
http://www.eurogamer.net/articles/ba...ght-pack-dated
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June 11th, 2010, 01:40 Posted By: wraggster
MotorStorm: Apocalypse game director Matt Southern has told Eurogamer that his initial reaction when he heard about the similarities between his game and Black Rock's Split/Second was to hold the course.
Apocalypse, unveiled this evening, takes place as apocalyptic earthquake decimate an unnamed American city, while Split/Second is about overcoming an environment being torn apart by controlled explosions.
"I heard about it fairly early on from an outsource partner when we were already well under way with this concept, and the decision for me was very easy - stick to this vision," Southern explained.
"All we're really seeing here is other people who work in our genre trying to excite and trying to take it somewhere else. And it won't be the first time that it happens while we make this game because we started it so early."
MotorStorm: Apocalypse is the third game in the PlayStation 3-exclusive racing series. The original and its sequel, Pacific Rift, were noted for their impressive, vast courses and the multiple routes it was possible to explore within them.
At the time of the first game's launch it marked a departure for Evolution - usually associated with WRC rally titles - and a demonstration that the racing genre can support more than just accepted archetypes.
That's a view that the likes of Black Rock, Blur developer Bizarre Creations and other UK-based racing teams have tried to build upon in the intervening few years, to greater or lesser success.
"The UK's full of racing developers, some absolutely outstanding ones, and I would include the likes of, people like Sumo [Digital - OutRun 2 developer] that I don't think don't get anywhere near enough credit for the outstanding racing games they make," Southern told Eurogamer.
"We all know each other, and I think it's very nice that we try and support each other, try and outdo each other and keep each other on our toes."
http://www.eurogamer.net/articles/mo...y-split-second
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June 13th, 2010, 11:36 Posted By: wraggster
Self-described as "bohemian independent developers," The Bearded Ladies are making their debut on the PlayStation Network later this month with Landit Bandit, a "casual-helicopter-adventure game." Players assume the role of Marley, on a quest to go back to The Big City in his incredibly fragile wooden helicopter. "It's Moonlander, in 3D," David Skarin simply summarizes.
In addition to a single player campaign, there's two split screen modes: co-op and a competitive "duel" mode. As with many other PSN games, global leaderboards will rank your performance as well. Landit Bandit is scheduled to release in Europe first: June 23, for 12.99 Euros. North America can expect a July release.
http://www.joystiq.com/2010/06/12/la...psn-this-june/
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June 13th, 2010, 11:56 Posted By: wraggster
As tends to happen around this time of year, another countdown site has popped up, this one on the Japanese PlayStation site. It's counting down to the start of a beta test for ... something, with the countdown against a black background, with some thunder noises for ambiance.
Well, not just for ambience. The thunder accompanies a faint lightning effect, which illuminates a faint Patapon-esque scene in the background (above). But why would a new Patapon game need a beta test? What if it featured (gasp) online multiplayer? You'd be all pata pata and your friend would be like pon pon and it would be awesome. We'll find out in around five days!
http://www.joystiq.com/2010/06/11/pa...a-test-teased/
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June 13th, 2010, 11:58 Posted By: wraggster
With E3 just a few days away, it looks as though Sony could be set to unveil a new iteration of the PlayStation 3.
The new models have been outed by the Federal Communications Commission, as spotted by Engadget. They're named CECH-2501A and CECH-2501B. Sexy.
Don't get too excited though - the only difference seems to be with regard to hard disk configuration.
A pair of new debug units are also listed, titled DECH-2500A and DECH-S2500A. "Interesting since a debug unit is typically only required when there's been a change in the chips on the motherboard," points out Engadget.
Sony's E3 conference is on Tuesday, so if there's any news to be had you can expect it then.
http://www.eurogamer.net/articles/fc...-model-numbers
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June 13th, 2010, 12:01 Posted By: wraggster
No, not a “malicious” action game, an action game called Malicious.
Osaka-based Alvion opened a teaser site for Malicious today, but didn’t say much about it. We know this title is for PlayStation 3 (more specifically PSN) it’s an action game and slated for this year.
Malicious looks quite different from Alvion’s last game, Poupeegirl DS, a girls fashion game based on a popular PC community.
http://www.siliconera.com/2010/06/11...playstation-3/
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June 13th, 2010, 12:02 Posted By: wraggster
Masahiko Sato is a professor at Tokyo University and a video game creator. Sato is one of the brains behind Intelligent Qube, an early PsOne game where players set traps for approaching cubes while dramatic music plays in the background.
Sato’s most recent game, Influence, also involves cubes. This time players use influence to make them disappear. Influence spreads to the panels next to you and the floor underneath. Use too much and cubes might pop up on the other side.
Sony released Influence as an 800 yen ($9) downloadable game on May 27 in Japan. While Influence hasn’t been announced anywhere else, it seems like Sony is going to release the puzzle game overseas. Influence popped up in the ESRB as a PSP and PlayStation 3 game. Huh, that’s interesting Influence was only a PSP title in Japan.
http://www.siliconera.com/2010/06/11...coming-to-psp/
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June 13th, 2010, 12:08 Posted By: wraggster
Housemarque has said that the 3D update to its stunning PSN shooter, Super Stardust HD, also significantly boosts elements of the existing 2D version of the game.
Writing for the official PlayStation Blog, Housemarque CEO and co-founder Ilari Kuittinen said that the original Super Stardust HD only utilised around 50 per cent of the SPU power available, so the original game code was upgraded to run in the studio's brand new engine.
Housemarque talked about this process in a Digital Foundry interview back in January. The enhanced tech, combined with the SPU overhead, made an effective 720p120 a reality, but also allowed for improved graphical fidelity in 2D mode.
The original game's 1080p mode actually ran at 1280x1080, with the hardware upscaler expanding the image outwards to simulate full HD. The new engine sees Super Stardust HD running at the full 1920x1080 at 60FPS for the first time. The game's 720p mode also gets a useful boost in terms of image quality with anti-aliasing bumped up to full 4x MSAA.
There's also a very useful performance upgrade for those who purchased the additional split-screen co-op pack. The existing Super Stardust runs this section of the game at 30FPS. Thanks to the upgrades added for the 3D version of the game, the horsepower is not there to boost this to a full 60FPS.
Kuittinen also revealed that development on the 3D upgrade was actually carried out without access to any of the new Bravia 3DTV tech.
"We had the first 3D version of SSHD running in autumn 2009. We didn't have a proper 3D television at that time and we had to use paper anaglyph red-and-green (or cyan to be exact) glasses to see the 3D image on our monitors," he said. "The images we could produce didn't even have proper colour in them, but it was still really impressive."
Suffice to say, even if you don't own one of the new 3D sets, the new update is well worth a download, especially as it's free.
http://www.eurogamer.net/articles/3d...nce-blog-entry
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June 13th, 2010, 12:13 Posted By: wraggster
Newly released today
features
An all new “visual novel” style means an increased focus on the funny characters and outlandish story that has defined the series and won gamers over around the world
Time travel back and forth in order to collect clues about the suspect at the heart of the game’s story. Things changed in the past can alter the future outcome of the game, allowing for a number of wild possible outcomes
Possessing and making decisions for characters means that you drive the story, choosing what they say and do, giving you more control over the story and world of Disgaea than ever before
description
Disgaea Infinite takes the lovable characters and game world of the legendary Disgaea series and throws them into a fresh new “visual novel” game style, offering a thrilling mystery to solve, clues to hunt, and a suspect to track down. The player is given full control over the story, including the ability to travel back and forth in time and choosing how characters will act, making for an exciting new experience in the Disgaea universe!
http://www.play-asia.com/SOap-23-83-...j-70-3r3t.html
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June 13th, 2010, 12:15 Posted By: wraggster
Newly released today
Dress your Sony PSP up in the steath action fashion. The dark green camouflaged pouch gives your favourite console the extra protection against bumps and scratches, and just in case you dropped it in enemy territory during battles, it won't stand out so much.
Put a screen protector onto the console, the Soldiers without Borders logo specify who's team you're with and give you that touch of stylishness. The package also comes with a screen cleaner, now you no longer have to risk scratching your console's screen by wiping it with the hem of your T-shirt.
Box contents
System case (MGS logo on camouflage design)
Face cover with plastic screen protector (MGS special design)
MGS Decorative skin
Screen cleaner
Code for secret character in the game
http://www.play-asia.com/SOap-23-83-...j-70-3u39.html
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June 13th, 2010, 21:05 Posted By: wraggster
Infinity Ward has announced that Modern Warfare 2's Resurgence Pack will launch for PC and PlayStation 3 on 6th July in the US, with the European PS3 version hitting on 7th July.
Community man Robert Bowling also tweeted that the launches would be accompanied by a double-experience event.
Based on the Xbox Live pricing, the Resurgence Pack is likely to cost the same as its predecessor - $14.99 - when it launches for PC and PS3.
It consists of five multiplayer maps - remakes of Call of Duty 4 maps Strike and Vacant, and three new efforts called Carnival, Trailer Park and Fuel.
Like the Stimulus Package expansion released earlier this year, the Resurgence Pack was exclusive to Xbox Live for 30 days.
http://www.eurogamer.net/articles/mw...ts-pc-ps3-date
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June 13th, 2010, 21:44 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
The developer Buddha, resuming the work of Poison stop now since the end of 2008, releases a new version compatible with the latest CF 5.50GEND3 dell'HostCore, the very useful plugin can connect your PSP to the hard drive of your PC and browse its contents, using a USB connection or WiFi.
Quote:
Note: The plugin has been tested on PSP FAT and there might be problems using the WiFi connection.
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June 13th, 2010, 21:55 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Almost three months since the last release, Nick Swardh coder has released an update to PSP Video Converter PC application that allows us to convert our videos in a format compatible with the PSP. The update today, bringing the program to version 3.91 introduces new features and fixes some bugs in previous releases.
Changelog v3.91:
Quote:
- Added the option Audio Repair
- Added DVD section (only enabled if it's installed on your PC, the program DVD Decrypter)
- Added command to run other applications PSPVC
- Fixed some bugs which prevented proper display of subtitles
- Fixed a bug related to saving / loading presets
- Fixed a bug related to video frame rate with low fps
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June 13th, 2010, 22:06 Posted By: wraggster
News/release from mootjeuh
Just ported the jumpNrun game SuperTux to the PSP, well, because I love it
For those of you who don't know what it is:
Quote:
SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games
Here are the command lists:
In the menus
Use the analog stick to move through the current menu
Press any key to confirm selection
Press cross to close menu
At the level selection
Use the analog stick to move through the mini-map
Press circle to confirm level
Press cross to show/hide menu
In-game
Use the analog stick to move
Press triangle to jump
Press circle to confirm life lost
Press circle to shoot a star
Press cross to show/hide menu
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June 13th, 2010, 22:17 Posted By: wraggster
News/release from Red Squirrel
D2-D3 Switcher is a simple PSP homebrew to switch easily from CF 5.50GEN-D3 to -D2 and viceversa. It works changing only the peagasus.prx in Flash0. Returning to D2 (using the D2's peagasus.prx) you will can use those savedatas that appear corrupted in D3 or play those games that have issues with D3 (such as Jak and Daxter, Metal Gear Solid Peace Walker, etc...). But remember to come back to D3 when you want to play those modern games that require it.
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June 13th, 2010, 22:38 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2829 2010-06-11 19:07:07
Author: plombo
Log message:
Without SDL, we don't need to link with libwiikeyboard anymore.
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June 14th, 2010, 10:45 Posted By: wraggster
German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch.
http://www.engadget.com/2010/06/13/p...-german-style/
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June 14th, 2010, 10:53 Posted By: wraggster
Sony's 3D development boss Simon Benson has told GamesIndustry.biz that he believes the introduction of 3D is a more significant leap in home entertainment than the shift from standard to high-definition.
Benson said 3D enables the player to use their vision correctly in games, and is something they will recognise as a revolution - once experienced it can create an expectation that all games should be offering 3D as standard.
"I would say it's probably bigger, because it's completely different," said Benson when asked if he though 3D was a bigger jump than upgrading to HD. "It's the first time you've switched on your other eye. With HD we've gone for more resolution, which is great, more detail, better quality, but suddenly you've just switched on the other eye for the first time ever, you see the world with both eyes every day, yet in everything that's being pumped through your television you've gone back to seeing it as if you only had one. So really it's that level of significance.
"3D's just another one of these big revolutions in the technology. It's another of these step forwards that gives you something else, something that was better than the last generation, and on it rolls."
"It makes all the difference to the whole industry because people are going to be playing these games for the first time in 3D," he added. "The first time they play a 3D driving game they'll be thinking 'these benefits are so significant that I want all my driving games to be in 3D from now on please'. And that kind of demand is going to mean that everyone who's making games will think I need to feed that now. Because it clearly makes sense."
For users concerned the effects of 3D may be over powering for long periods of time, Benson said Sony is working on allowing players to adjust the levels of 3D in their games, lessening the effect it necessary.
"If people find that they want a more subtle 3D effect, they can do that. It's all being considered to that degree... it's not that everything in the world will always be 3D forever. I think 2D's still very very much mainstream, and obviously one of the points we're making is that we're not going to neglect 2D by any stretch.
"2D's still exceptionally important and 3D's just another option, another thing that you can choose to make use of if that's what you want."
http://www.gamesindustry.biz/article...igh-definition
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June 14th, 2010, 16:45 Posted By: bandit
Essential Docking Station for PS3 – Connects, Docks, Expands & Charges
Keeps Gaming Area Stylish & Neat - Controllers Always Charged & Ready
Winner of “Best Accessory Award” RetailVision Europe 2010
June 12, 2010, Eindhoven, Netherlands - Vogel’s www.vogels.com, the leading European market leader in Audio/Video & TV mounting solutions, announced today TwistDock www.twistdock.com, the highly-anticipated new essential docking station for the Sony PlayStation®3 (PS3TM) gaming and entertainment system. TwistDock connects, docks, expands, and charges the PS3, keeping cables and controllers organized and neat for a home entertainment center that looks clean, stylish and sexy. A must-have for all PS3 users, TwistDock will be shown in the U.S. for the first time at E3 Expo, June 15-17, 2010 at the Los Angeles Convention Center, Los Angeles, CA – Vogel’s Meeting Room #5356 West.
Controllers Always Charged & Ready to Go – Even when the PS3 is Off
Already the winner of the RetailVision Europe “Best Accessory Award” May 2010, gamers will love TwistDock’s ability to keep controllers organized at their fingertips and always charged, since stopping to re-charge a controller can mean the difference between winning and losing a game. With TwistDock, controllers are always ready for action, continuing its high-speed charge even when the PS3 is turned off.
Docks PS3 Original & PS3 Slim – Additional 2-6 USB Ports Keep Peripherals Always Connected
The first product in Vogel’s new line of essential gaming products and accessories, TwistDock esthetically blends with the PS3’s sleek design, docking both the PS3 Original and the PS3 Slim models for a beautiful entertainment center that enhances a home’s décor. TwistDock expands on the PS3’s capabilities, keeping PS3 USB peripherals (such as an extra hard drive) always connected with TwistDock’s additional 2 USB charging ports, as well as its optional 4 USB Hub accessory. In addition, there is an optional TwistDock CableSet accessory for an extra set of high quality cables that are designed to blend with the PS3.
“TwistDock is a must-have for the gaming enthusiast, who will love its combination of style and functionality that makes the PS3 even more enjoyable to use,” said Albert Zeeman, VP Innovations and Alliances, Vogel’s. “TwistDock expands and charges more peripherals, keeping the PlayStation 3’s unsightly cables neatly concealed in TwistDock’s sturdy pedestal. With the introduction of TwistDock, Vogel’s is launching a whole new line of gaming accessories to complement its successful worldwide product line of TV and mounting solutions.”
TwistDock – Essential Docking Station Features for the PS3:
CONNECTS:
- Easily connects all cables, including HDMI port to TV
- Keeps controllers and gaming area neat and organized
EXPANDS:
- Keeps USB peripherals always connected, no need to plug and unplug peripherals
- Features 2 USB charging ports
- Optional USB Hub features 4 additional USB ports for connecting more peripherals
DOCKS:
- Docks PS3 and controllers for a neat esthetic display
- Works with both versions of PlayStation 3: PS3 Original and PS3 Slim
CHARGES:
- High-speed charging of controllers and USB peripherals for continuous play – even when PS3 is off
- LED indicators show charging status
TwistDock pricing will be available summer 2010 with product availability in the U.S. starting 4Q 2010 in time for the holiday season. For more information, see the websites: www.twistdock.com and www.vogels.com.
Source: Press Release
Images via comments
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June 14th, 2010, 17:20 Posted By: bandit
Nyko Announces Product Lineup for E3 2010, “Moves” into New PS3 Territory
LOS ANGELES - June 14, 2010
Leading gaming peripherals manufacturer Nyko Technologies® today announced the upcoming product line-up to be showcased this week at the 2010 Electronic Entertainment Expo (E3), taking place June 15–17 in Los Angeles. The line-up includes a variety of innovative new accessories for the Sony PlayStation 3. From bold new controllers to charging solutions for the upcoming PlayStation Move, Nyko continues their tradition of innovation and affordable, high quality design.
“Nyko has been a participant in E3 for 11 straight years and we’re excited to be using the show as the launching pad for our 2010 products,” said Chris Arbogast, director of marketing at Nyko Technologies. “Sony had a banner year with the PlayStation 3, and we’ve developed a line of products that complement and enhance this console's gaming experience.”
Raven for Sony PlayStation 3
The Raven, Nyko’s premium controller for PS3, features Multi-Axis Technology for full motion support. It comes in two configurations – the Raven Standard Configuration laid out identically to Sony’s controller, and will be instantly familiar to PS3 gamers. In response to player demand, the Raven Alternate Configuration swaps the position of the left analog stick and directional pad, giving gamers the first-ever ergonomic alternative to Sony’s layout. As the majority of modern games rely on the analog joystick, this is a great option for players seeking a more comfortable controller for gaming sessions.
Charge Station and Charge Station Quad for Move
Easily store and charge both the Move Motion controller and the Move Navigation controller at once. Or, with the 4-Port Charge Station, keep 2 sets of Move Motion controllers and 2 Move Navigation controllers ready for instant action. The convenient drop-and-charge design recharges the internal batteries in the Move controllers, while AC power allows for faster charging with no messy cables back to the console. LED Charge Indicator lights display the charge status, and both units sport a sleek design that will look great near your PS3.
Core Controller for Sony PlayStation 3
The Core Controller features fully analog face buttons and joysticks for accurate and responsive gameplay. The dual vibration motors will shake and rattle with the action giving you full immersive feedback with your games. With its 9-foot USB cable, the Core Controller provides lag-free response time, and with its trigger styled shoulder buttons your finger will easily stay put with every pedal to the metal moment in your favorite action or racing games. The Core Controller is the ideal hardware for those who want the most accurate controller, response and ergonomics for their PlayStation 3 at the most affordable price possible.
Preorder Links:
Source: Press Release
Images via comments
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June 14th, 2010, 18:41 Posted By: wraggster
In what can only be seen an unwelcome PR blow for Microsoft ahead of its E3 press conference at 18:00 (BST) tonight, the BBC’s tech correspondent has voiced his unease about some elements of Kinect’s design.
Speaking after a hands-on sessions at Microsoft’s pre-E3 gathering last night, Rory Cellan-Jones stated:
“It was an enjoyable, if sweaty, half-hour, and I could certainly see the attractions of throwing away the control and just flinging yourself at the game.
“But I was not quite convinced that Microsoft's technology would deliver for hard-core gamers. It seemed to work well on fun Wii-like games where you didn't need too much precision – I'm not so sure how whether it would deliver on a first-person shooter.”
However, Cellan-Jones was a lot more positive about Sony’s Move controller.
“I've also had a go on Sony's Move motion control system, which is unveiled on Tuesday,” he continued. “Sony's solution is much less radical. It has retained the controller, now adorned with glowing spheres which interact with a sensor unit on the television.
“This makes the whole experience less physical than with Kinect, but it also delivers a lot more precision. Sony showed us a table tennis game which seemed to mimic the real thing much more closely than I have seen elsewhere.”
http://www.mcvuk.com/news/39476/BBC-...se-than-Kinect
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June 14th, 2010, 22:20 Posted By: wraggster
Assassin's Creed: Brotherhood is due out on 16th November this year.
That's according to a new trailer, which you can see below, that leaked onto YouTube earlier today.
According to the trailer, Brotherhood is set in Rome in 1503 AD, where there are lots of pigeons (reports that we're effectively live-blogging the CG while we write this are largely accurate).
Assassins, as ever, lurk in the shadows - and this time it does appear to be assassins plural, as protagonist Ezio Auditore is assisted by unseen supporters as he daringly approaches a Templar through a crowd of henchmen.
They all meet swift and unfortunate ends and then it really kicks off. It's worth watching the whole thing to see what happens.
Brotherhood is known to continue Ezio's story, and will also include multiplayer for the first time in the series.
http://www.eurogamer.net/articles/ac...ut-in-november
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June 14th, 2010, 22:53 Posted By: wraggster
New from Divineo China
Are you tired of the normal looking black and white console shells? Ever wondered how the Blu-Ray drive works and the machine runs? No need to worry. The XCM Cyberbot case will solve both problems.
Not only does it make your PS3 Slim look sleek and cool, but it will show the Blu-Ray or DVD spinning with its cool clear case! Usually the shell of the console is clear but the Blu-Ray drive is still covered. The XCM Cyberbot Case comes with a crystal DVD-ROM cover that makes it completely transparent.
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June 15th, 2010, 01:03 Posted By: wraggster
EA has revealed Criterion's Need for Speed: Hot Pursuit, and announced a 16th November 2010 release date. No formats were mentioned.
The game will feature full careers to play through as both racer and cop, and an Autolog mode that connects you to friends playing the game.
A trailer showed rivals chasing each other through expansive forest and desert environments in Lamborghinis, Koenigseggs, Pagani Zondas and Bugattis - even the police were driving such exotic cars.
"To us, Need for Speed means exotic cars, epic drives and hot pursuits," said the Criterion producer introducing the game.
Autolog will allow you to "connect, compare and compete with friends". It will recommend in-game activities based on what your friends are doing and their scores and times relative to your own. It will nominate a friend on the rival side of the cop/racer divide as your Most Wanted.
Criterion developers played a multiplayer pursuit match on stage. The cop, in a Lamborghini Diablo, chased a racer in a Gallardo through a Redwood forest setting.
They had nitro boosts available, as well as other actions on an on-screen d-pad. The cop could call in roadblocks and deploy spike strips on the road.
The game will be available to play on the show floor, so look out for a report as soon as we can get our hands on it.
http://www.eurogamer.net/articles/ne...ursuit-is-back
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June 15th, 2010, 01:05 Posted By: wraggster
EA has announced a DLC expansion pack for Battlefield: Bad Company 2 set in Vietnam. It will be released in winter 2010.
A very short teaser was shown of jungle action set to a Creedence Clearwater Revival tune.
Meanwhile, Medal of Honor was given a 12th October release date, and Dead Space 2 will be released on 25th January 2011.
A multiplayer beta for the game will open on 21st June across all three formats: PS3, Xbox 360 and PC.
A live 24-player multiplayer match was played on stage at EA's press conference. It took place in a tight, close-quarters urban map in the dusty streets of Kabul and looked very reminiscent of Modern Warfare multiplayer.
These and other EA action games will be tied together by a new web loyalty scheme called EA Gun Club. Gun Club will reward gamers for playing EA games with exclusive news, early demo and beta access and in-game items (guns, probably).
A trailer soundtracked by Steve Lee's country song "I like guns" showed games like Battlefield Heroes and Dead Space 2 as well as Bad Company and Medal of Honor.
Bad Company 2 VIPs who sign up to Gun Club and pre-order Medal of Honor will get early beta access.
http://www.eurogamer.net/articles/bf...-dlc-expansion
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June 15th, 2010, 01:08 Posted By: wraggster
THQ has announced that it has signed a deal with newly-formed developer, Valhalla Game Studios, to publish its original IP Devil's Third.
Valhalla is the studio set up by former Tecmo designer Tomonobu Itagaki, who was responsible for titles including Ninja Gaiden and Dead or Alive, while the new game is described as "a fast paced action game set in the near future in the wake of a global catastrophe."
"Here at Valhalla Game Studios, I lead a magnificent team of highly talented creators," said Itagaki, whose official job title is CTO. "Valhalla is looking forward to working with THQ to create an innovative new game that will appeal to gamers all around the world. We think you'll be as excited to play it as we are to be making it."
And THQ's executive VP of core games, Danny Bilson, added: "We are honoured to be working with Valhalla Game Studios to release their premier title, Devil's Third. This partnership with leading developer Tomonobu Itagaki reflects the high quality standard we have set for THQ's core games pipeline."
http://www.gamesindustry.biz/article...-valhalla-deal
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June 15th, 2010, 18:28 Posted By: wraggster
Speaking at Ubisoft's E3 conference, company CEO Yves Guillemot has confirmed that game design luminary Michael Ancel is returning to Rayman, the series he conceived, to create a 2D platformer named Rayman Origins.
The game is set for a XBLA and PSN release, and has been created by a team of five using the Ubiarts proprietary toolkit.
Ancel also designed Beyond Good and Evil, and appears to be giving Origins a handpainted look like that made most famous by the Metal Slug games and, more recently, Wario's wii outing.
http://www.mcvuk.com/news/39538/E3-2...n-in-the-works
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June 15th, 2010, 18:29 Posted By: wraggster
Amidst all the glory, chaos and sheer madness of E3, it's easy to forget the simple pleasures in life, like a no-nonsense series of screenshots from one of the best football management series of all time.
They don't need a half an hour build up, thumping music, clueless celeb endorsement or any degree of whooping, just gentle appreciation of the noble art of handheld footy management.
You're probably already enjoying the iPhone version (it's certainly a popular option for the CVG commute in), but there's the PSP version later in the year, where you can enjoy the delights of the Blue Square Premier and AFC Wimbledon versus the mighty Cambridge. Glory days indeed.
http://www.computerandvideogames.com...VG-General-RSS
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June 15th, 2010, 18:32 Posted By: wraggster
Pre-orders for this year’s Call of Duty: Black Ops are already on par with those made for last year’s best-selling Modern Warfare 2.
Activision’s chief financial officer Thomas Tippl was speaking to investors at the publisher’s E3 conference last night. He said: “Pre-orders for Call of Duty: Black Ops are being made at a pace similar to Modern Warfare 2.
“The game is on track to create another exciting holiday season this year.”
Treyarch-developed Black Ops is the latest in Activision’s Call of Duty franchise and goes on sale on November 9th with an RRP of £54.99. The title is set during the Cold War and features missions made by secret black ops teams around the world.
Treyarch previously told MCV it believes that Black Ops can better the success of Modern Warfare 2.
Activision also revealed at its E3 conference that Modern Warfare 2 has sold over 20m copies worldwide since release.
http://www.mcvuk.com/news/39551/E3-2...ders-match-MW2
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June 15th, 2010, 21:45 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Another update to the plugin Prometheus, the module designed Hr*mfaxi Chinese hacker who, by means of a patch, we can start backing up games that require firmware 6.20 on the current custom firmware GEN/M33. Today's release fixes a bug in version 0.3 and fixes some issues linked to the game Metal Gear Solid: Peace Walker.
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June 15th, 2010, 21:46 Posted By: wraggster
Sony has opened its E3 conference with a bang – 20 games compatible with 3D technology will be available by March next year.
Sony president and CEO Kazuo Hirai made the announcement. He said: “From the camera to the living room, we’re the undisputed pioneer of 3D. We're the only company offering a complete end-to-end 3D soluation for consumers.
"And what Sony did for Blu Ray we’re now ready to do for 3D. The PS3 is the perfect vehicle for 3D distribution, delivery and content.”
Hirai also said that all 35m PS3s are 3D-ready thanks to a system software update which has already rolled out across all consoles online.
Three titles are available to download on PSN today – these include Super Stardust, 3D Motorstorm and WipeOut 3D HD.
http://www.mcvuk.com/news/39582/SONY...tles-confirmed
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June 15th, 2010, 21:51 Posted By: wraggster
Chairman and group CEO of Sony Computer Entertainment Kazuo 'Kaz' Hirai has confirmed at Sony's E3 press conference that the Gran Turismo 5 3D speculation is true.
Polyphony Digital are developing the long-awaited game, which was named by Hirai in a list of high profile titles supporting Sony's company wide 3D drive.
Refering to Sony's TV, console, game develoment and Blu-Ray standard efforts, Hirai also claimed sony is "the only company that provides and end-to-end solution for the 3D experience".
http://www.mcvuk.com/news/39584/SONY...nfirmed-for-3D
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June 15th, 2010, 21:58 Posted By: wraggster
Sony has announced that its forthcoming motion-based control system - PlayStation Move - will launch on September 15 in Europe, following in the US on September 19 and finally in Japan on October 21.
The peripheral which was shown in more detail at the platform holder's press conference as part of the E3 Expo week, will cost €39.99/$49.99/¥3980, with the Navigational controller available separately for €29.99/$29.99/¥2980.
Gamers in Europe will be able to purchase a special bundle for €59.99 that will include the Move controller, the Navigational controller, the PlayStation Eye camera and a starter disc, with PlayStation Eye available separately for €29.99. Gamers in the US will be able to pick up a bundle that includes Sports Champions for $99.99, while a bundle including a PlayStation 3 will retail for $399.99.
The company stated its intention to support Move with a strong software line-up, promising 20 titles available by the end of March next year - Heavy Rain among them - while those set for launch include:
Resident Evil 5 Gold Edition
Time Crisis: Razing Storm
Tiger Woods 2011
Lord of the Rings: Aragorn's Quest
EyePet
Sports Champions
Kung Fu Rider
There were also new titles announced - one, called Sorcery (Spring 2011), was a third-person action adventure demonstrated the one-on-one fidelity of the motion controls, which SCEA marketing director Peter Dille had earlier branded unique in the games space.
Another, Heroes on the Move, will bring together six classic heroes including Jax, Daxter, Ratchet and Clank.
Dille also announced a partnership with Coca-Cola that will see PlayStation Move marketed on the company's drink products. "This will be one of the biggest brand partnerships we've ever had."
http://www.gamesindustry.biz/article...ptember-launch
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June 15th, 2010, 22:10 Posted By: wraggster
Speaking at today's Sony E3 press conference, Jack Tretton, president and CEO of Sony Computer Entertainment of America, confirmed that 40 developers and publishers are presently working to bring consumers titles for the PlayStation Move motion technology.
A number of developers were also shown on stage in a talking heads trail arguing the case that the Move controller, formerly known as Arc, frees games makers from a number of problems typically associated with motion games.
http://www.develop-online.net/news/3...on-Move-titles
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June 15th, 2010, 22:18 Posted By: wraggster
Sony just announced Singstar: Dance for PlayStation Move.
CVG reported last week that the game would appear at E3 - and we were right.
We expect SingStar Dance players to be able to hold Move controllers in their hands so that the game can track their dance moves - like a higher-end version of Ubisoft's Just Dance.
http://www.computerandvideogames.com...VG-General-RSS
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June 15th, 2010, 22:19 Posted By: wraggster
Sony says there will be 70 new PSP games released before the end of the year.
The platform holder has also announced there will be a retail bundle for God of War: Ghosts of Sparta, although this is unconfirmed for Europe.
Titles include Tetris, Ace Combat, Patapon 3, Fat Princess, The Third Birthday, Kingdom Hearts, Tron: Evolution, Madden and more.
The new line-up is part of Sony's ambitions to revitalise sales of its handheld in the West.
The announcement was made during the Sony E3 press conference in LA.
http://www.mcvuk.com/news/39593/SONY...-games-by-Xmas
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June 15th, 2010, 22:21 Posted By: wraggster
Sony has announced that Killzone 3 will be released next February 2011.
The news came from - you guessed it - the Sony E3 conference, where the game was shown to attendees in 3D.
Guerrilla Games' Hermen Hulst was on stage to demo the game and he also confirmed it would support PlayStation Move.
The 3D demonstration of the game was split into two parts centring around the snowy level we saw in Amsterdam a little while ago.
http://www.eurogamer.net/articles/ki...ut-in-feb-2011
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June 15th, 2010, 22:23 Posted By: wraggster
And here it is! PlayStation Plus has been announced. As we suspected, the PlayStation Network will not change, while power users can upgrade for $50 a year or $18 for three months. But that ain't all! Looks like your very first three months are free... and what do you get for your hard earned dough? Tons of premium content, including "hundreds of dollars of products" throughout the year, early access to betas, and Qore.
http://www.engadget.com/2010/06/15/p...unced-50-year/
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June 15th, 2010, 22:24 Posted By: wraggster
Speaking at the Sony E3 press conference currently taking place, Jack Tretton, president and CEO of Sony Computer Entertainment of America, has assured developers that the PSP remains strong as a platform.
"The development pipeline for PSP is incredibly strong," promised Tretton, before revealing that 70 titles are due for release on the device by the end of the year.
"PSP is a crucial part of our strategy to move beyond the living room," he later added.
Game IPs coming to the PSP include Tron Evolution, Kindom Hearts, Toy Story, Ace Combat, God of War, UFC Unleashed and Invizimals
http://www.develop-online.net/news/3...redibly-strong
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June 16th, 2010, 00:11 Posted By: wraggster
Valve Software has announced that Portal 2 will be coming to PlayStation 3.
"I've been pretty outspoken in my comments about next gen consoles," boss man Gabe Newell joked during Sony's E3 conference, "so I'd like to thank Sony for their gracious hospitality and not repeatedly punching me in the face."
Newell said that Portal 2 would be coming to PS3 in 2011 - when the PC and Xbox 360 versions are also expected - and that it would include Steam features like cloud saving.
We then got to see a trailer of the game in action (it looked hot) and hear from our old friend GLaDOS. "We can leave our differences behind us for science, you monster."
http://www.eurogamer.net/articles/po...-playstation-3
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June 16th, 2010, 00:12 Posted By: wraggster
Sony has announced plans to release a subwoofer built-in, all-in-one surround sound system for the PlayStation 3 this autumn worldwide.
The Surround Sound System uses "cutting-edge technologies, including Sony's S-Force PRO Front Surround Sound" to create a surround sound effect from one speaker parked in front of your TV.
The system will go on sale for €199 when it launches, and connects happily to the PS3 and indeed the PSP using an analogue connector.
http://www.eurogamer.net/articles/si...system-for-ps3
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June 16th, 2010, 00:15 Posted By: wraggster
Do you hear that? It's the pata pata of tiny feet, vibrantly dancing along a 2D plane. It's not just the mice you have running around your apartment (you might wanna clean up, amigo), it's a third Patapon game. Sony announced the game alongside the news that 70 PSP games will be released "between now and December."
All pons aside, we're thrilled to hear about another Patapon title. And hey, we'd love to get our hands on it sooner than later, Sony. You meant December 1, right?
http://www.joystiq.com/2010/06/15/pa...-and-december/
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June 16th, 2010, 00:18 Posted By: wraggster
Sony has said that Quantic Dream's highly acclaimed adventure game Heavy Rain has been reworked to use PlayStation Move controls.
The updated version of the game will be released at retail later this year and a patch will also be made available to existing owners.
Sony announced the news at its E3 press conference in Los Angeles along with news that Move will launch in September.
A video of Heavy Rain working with Move due out after the conference shows two people playing it while sat on a couch, although neither of them appeared to be a depressed father or an alienated child, and it wasn't raining outside.
Heavy Rain Move should be playable on the E3 show floor.
http://www.eurogamer.net/articles/he...-move-controls
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June 16th, 2010, 19:07 Posted By: wraggster
PlayStation Plus has been given a June 29th launch date in Europe, and a new website promoting the paid-for arm of the digital network has revealed some interesting details about what’s on offer.
Chief amongst the functionality is Full Game Trials. This will allow subscribers to download complete PS3 games that can be bought on Blu-ray. They will then have unlimited access to the game for one hour – or thereabouts, depending on the game.
Any Trophies unlocked during that time will be retained once the trial has ended, and in-game progress is saved in case you decide to buy the full game.
The service was announced during the company’s E3 press conference and will cost $17.99 for three months or $49.99 for a full year. MCV reported last month Sony was likely to launch a premium PSN service.
UK prices have not been confirmed (expect to pay £40 for a year and £15 for three months) but Sony reckons users will get free content worth around £200 throughout the course of the first year.
Other membership perks include early access to demos, exclusive beta invites, selected free PSN games and automatic downloads that push anything from patches and firmware updates to full demos straight to the console.
During the first month, Plus subscribers will be able to download the full version of WipEout HD, PSN classic Rally Cross, avatars, map packs and more – and will also be given access to Qore, the PSN video game show.
Subscriptions are free for the first three months and all content downloaded are owned by consumers as long as they maintain their subscription.
http://www.mcvuk.com/news/39618/PSN-...rials-revealed
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June 16th, 2010, 19:16 Posted By: wraggster
EA has pledged significant support for Sony's PlayStation 3, as have a number of major developers under its publishing umbrella. . At the electronics giant's Move and 3D-centric pre-E3 show, the biggest shock was the return of Valve to Sony's fold. The Half-Life and Left 4 Dead developer has long been openly critical of the PS3 as a platform, but demonstrated a dramatic change of heart. Next year, the EA-published Portal 2 will release on PS3 simultaneously with its PC and Xbox 360 versions.
"When the PlayStation 3 was introduced, I was the one of the platform's biggest critics," said Gabe Newell, president and co-founder of Valve. "However, Sony Computer Entertainment has proved that the PlayStation 3 is the most open platform of all the current generation consoles and has worked extremely hard to make the platform the most desirable for consumers and developers. As such, we are delighted to announce Portal 2 for the PlayStation 3 and believe the Steamworks support included will make it the best console version of the game."
The Steamworks architecture, previously used on Valve's PC titles and selected third-party games, offers "auto updates, community features, downloadable content, and more."
EA also promised exclusive content for its upcoming triple-A titles Dead Space 2 and Medal of Honor on PS3. The former will offer an HD version of Wii spin-off Dead Space Extraction, as well as support for the Move motion controller, while the latter will include a remake of 2002's Medal of Honor: Frontlines.
"Medal of Honor has always been characterized by authenticity and reverence for the soldier. That sentiment has never been truer than it is today," said Greg Goodrich, executive producer of Medal of Honor. "Medal of Honor has had a long, dynamic history on PlayStation platforms. We are excited to continue that tradition today with this special edition of Medal of Honor that pays homage to the legacy of the franchise on this platform."
Medal of Honor is due this October, and will be preceded by a beta test open to customers who pre-order and also own of Battlefield: Bad Company 2. Portal 2 and Dead Space 2 arrive next year.
http://www.gamesindustry.biz/article...to-ps3-article
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June 16th, 2010, 19:17 Posted By: wraggster
Sony has revealed the UK pricing plan for its new premium iteration of PSN, PlayStation Plus.
PS3 owners will have to pay £39.99 for a 12-month subscription, or £11.99 for 90 days, according to Videogamer.com.
Sony claims that full-year subscribers will receive approximately £200 worth of free and exclusive content, while those who only sign up for three months will receive £50 worth.
The service will launch on June 29th. The UK prices are roughly the same as the European ones, announced earlier today.
http://www.mcvuk.com/news/39623/UK-P...rices-revealed
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June 16th, 2010, 22:02 Posted By: Shrygue
via Computer and Video Games
Gran Turismo 5 will see no more delays, series creator Kazunori Yamauchi has assured CVG.
Speaking to our man on the ground in Los Angeles, Yamauchi answered "no more delays?" with "yes" and a positive thumbs up. So it looks like he'll be sticking to yesterday's November 2 release date announcement.
At its E3 press conference yesterday, Sony also announced that GT5 will ship with full 3D support, which is good news for those of you with money falling out of your ears.
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June 16th, 2010, 22:05 Posted By: Shrygue
via Eurogamer
Sony America has said that LittleBigPlanet 2 will be released in November, while the Move patch for Heavy Rain is due in October.
That's according to a list of titles compatible with PlayStation Move dug up by VG247, which also indicates that the new Sly Collection is due in November.
Sony showed off LittleBigPlanet 2 during its E3 press conference yesterday evening, but didn't announce a release date.
As you'll know if you read our big old LittleBigPlanet 2 preview, the sequel to Sony's favourite Play Create Share title expands the scope to encompass other genres besides platforming.
Thanks to several innovations it will be possible to create puzzle games, racing games and even strategy games providing you can coax the mechanics out of the expanded and refined creation tools.
During the Sony conference Alex Evans of developer Media Molecule hosted an on-stage demo of several examples cooked up by favoured community developers, including an addictive-looking button-matching multiplayer puzzle game and a top-down racer.
Check out our interview with Media Molecule's Mark Healey below to learn more about how the game works and what to expect in November.
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June 16th, 2010, 22:43 Posted By: wraggster
Tetsuya Mizuguchi doesn't have a Move dev kit, he's revealed, which thus puts support for the device in his new music game, Child of Eden, into doubt.
That's what the designer himself told our man on the E3 show floor yesterday.
Mizuguchi-san said he's 'still deciding' on whether to include Move support in his new, gorgeous Ubisoft game, adding that it's still possible but he needs to 'get a feel' for the device first.
More hearteningly for PlayStation 3 owners, the Rez creator told us he's 'aggressively interested' in 3D tech and that could still appear in the game.
Mizuguchi recently directed a 3D music video for the band Genki Rockets, which he said was an 'amazing experience'.
http://www.computerandvideogames.com...VG-General-RSS
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June 16th, 2010, 22:45 Posted By: wraggster
Ubisoft will be rolling out two motion-controlled sports compilations this Q4 in order to support Microsoft and Sony’s hardware launches.
The company announced Racquet Sports and MotionSports during its E3 press conference. The games have been designed exclusively for Move and Kinect, respectively.
Racquet Sports will be released first, hitting shelves shortly after the Move’s launch around the end of September, and features sports such as tennis, badminton and squash. The Racquet Sports franchise has previously been released for Wii, but this edition has been developed specifically for Sony’s technology.
MotionSports, meanwhile, features a much more varied roster of sports, including football (both English and American types), skiing, horseback riding, hang gliding and boxing. Each game has been developed for the controller-less input of Microsoft’s Kinect.
MotionSports has been confirmed as one of 15 launch titles for Kinect, which is due to be released in the UK in November..
http://www.mcvuk.com/news/39625/E3-2...o-from-Ubisoft
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June 16th, 2010, 22:47 Posted By: wraggster
3D is a "much longer proposition" than Move, SCEE boss Andrew House told our man at E3.
Speaking in an interview yesterday, House said he thinks Move and 3D are on "different lifecycles" and the former's likely to "explode" much sooner in the public space.
"I think they're on different lifecycles," he said, in reference to the two PS3 innovations.
"I think move is very much something that's going to explode within the next 12 months. I think 3D is a much longer proposition. We're obviously going to have to take time to see the requirement of having new TV sets."
"It's more like the shift between SD and HD, where as I think Move is an opportunity potentially to explosively grow our business and the kinds of content that we have, just at the point of a lifecycle where we should be reaching out to a massmarket," he said.
In case you missed it, yesterday Sony announced its PS3 move games and 3D PS3 games.
http://www.computerandvideogames.com...VG-General-RSS
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June 16th, 2010, 22:50 Posted By: wraggster
A new interview with Sony Computer Entertainment Europe (SCEE) CEO and CFO Andrew House has seen him deny rumours of a PSP2 and bat off suggestions that a PlayStation 3 price cut is imminent.
Speaking to website VG247, directly after the Sony pre-E3 conference, House was clear cut on the potential of any hardware price cuts: "I would say that we would have announced that today if we had plans to do so in the immediate future."
A successor to the PSP2 has been rumoured for some time, and despite unveiling a new marketing campaign for the PSP at their press conference, Sony announced only one new game (Patapon 3) that had previously not been confirmed.
Rumours of PSP2 hardware being unveiled at the Tokyo Game Show in the autumn have continued, but House commented simply that there were, "No plans to discuss anything around next generation right now. I think it’s important that we keep our focus on building great content for the great devices we have out now."
Questioned on why PSP sales continue to disappoint outside of Japan he indicated two intended methods for reinvigorating sales for the format.
"One is a continued stream of good exclusive content – including that from first-party which we continue to work very hard on. But I think another important strand was something we announced fairly recently: the PSP Essentials line", said House.
"I think it’s important at this point in the life cycle to show a broad range of consumers that this is a really good value proposition, and having a whole set of really good, proven quality titles available at $9.99 is really a powerful message," he added.
http://www.gamesindustry.biz/article...-ps3-price-cut
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June 16th, 2010, 22:56 Posted By: wraggster
Phew! After the downpour of news, videos and screenshots last night, it's time to root around in the puddles of leftovers and see what we missed. One thing is a bit more info on The Sly Collection.
Due out this autumn, The Sly Collection brings the three PS2 Sly Raccoon/Sly Cooper games together on one Blu-ray disc for PS3 and, like the God of War Collection, updates the visuals so they are HD.
On top of that though, it also expands on the flimsy 3D effects in Sly 3 so they are proper and in-keeping with Sony's new attachment to the stereoscopic format, and there's the promise of PlayStation Move mini-games too.
The original Sly releases were developed by Sucker Punch, which has gone on to do inFamous and its new sequel for PS3, but the Sly Collection is being remastered, if you like, by Sanzaru Games, whose past credits include Ninja Reflex and the PS2 version of Secret Agent Clank.
Plus of course the game will feature Trophies and other PS3 mainstays.
http://www.eurogamer.net/articles/sl...-out-in-autumn
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June 16th, 2010, 22:57 Posted By: wraggster
While most of Sony's announcements yesterday were similar from region to region, one of its European websites claimed that the fabled cross-game chat feature would be part of the PlayStation Plus offering.
The quote rolling around the internet is, "Cross-game Voice Chat: Invite your friends to chat online no matter what game you're all playing, even if they aren't members of PlayStation Plus." The idea would be that you only needed one subscriber per four cross-game voice-chatters.
However, Sony has told Eurogamer that this was "not part of the press release" and wouldn't be drawn on whether or not cross-game chat will be part of the PlayStation Plus platform, which will cost €14.99 for 90 days or €49.99 for an annual subscription.
Cross-game chat has been rumoured for a long time and part of Sony's firmware development pipeline for just as long, to the best of our knowledge.
If the news was supposed to come out yesterday but was then pulled from press releases, it seems reasonable to speculate that Sony has yet to make up its mind about whether to charge for it.
One thing we do know about PS Plus, however, is that if you sign up for a year's membership between 29th June and 3rd August you'll get a free downloadable version of LittleBigPlanet.
http://www.eurogamer.net/articles/cr...aystation-plus
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June 16th, 2010, 23:00 Posted By: wraggster
We heard a mention of the PlayStation Move shooting attachment in Sony's Move E3 press release, but now that we've seen photos of the thing we think we're in love. The trigger of the attachment locks in with the analog "T" trigger button of the slotted-in Move controller for some sweet, shoot-tastic shooting, while the face buttons of the controller remain accessible thanks to a window cutout up top. But while we're sure it works great and all that silly nonsense, we're just totally enamored with the looks: it's like a 1950's ray gun, and with a light-up ball on the end and the future of motion gaming at your fingertips, perhaps that's not so far from the truth. The ray gun part. The 50's were actually a pretty bad year for motion controlled console gaming.
http://www.engadget.com/2010/06/16/p...he-ray-gun-yo/
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June 16th, 2010, 23:03 Posted By: wraggster
New from Divineo USA
The HDfury Gamer Edition is HDMI to VGA cable, all in one. For example you can connect your Playstation 3 via the HDMI port to a hi resolution VGA screen with it.
Advantages of the Gamer Edition of HDfury are as follow:
- Worlds First and Only One PLUG and PLAY solution !
- HDMI straight to VGA ! All in One Cable !
- HD gaming on PS3Elite, Blu-RayHD-DVD and DVD playback up to 1080p !
- It transforms any RGB display into a HDCP compliant device.
- HDfury solves the BLACK SCREEN issue on Playstation 3 !
- Affordable pricing to compete with the cost of Components cable VGA box commonly used by gamers till now to connect their PS3Elite or any others HDMI sources to a not-HDCP compliant analog display.
- Outstanding and Unbeatable quality for the money absolutely no competition with VGA box, it will make any VGA box looks like a toy from the dollar shop! See our reviews section on HDfury.com !
- Allow DVD playback with upscaling up to 1080p on PS3Elite or any others HDMI source.
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June 16th, 2010, 23:11 Posted By: wraggster
Namco Bandai’s first PlayStation Move game is Time Crisis: Razing Storm, a home version of Razing Storm and two other on-rails arcade shooters.
You get…
Razing Storm
Time Crisis 4 (arcade only)
and Deadstorm Pirates.
All three games will be available from the beginning, you won’t need to unlock them. The first person shooter story mode Namco Bandai made for the home version of Time Crisis 4 isn’t part of the package. You only get the arcade game. Razing Storm has a new FPS story mode, an eight player online deathmatch mode, and sentry mode where four people take turns (round robin style) being as a prison guard.
Namco Bandai didn’t have the new features ready for a demo, but I got to play Razing Storm with the PlayStation Move. The trigger button underneath the controller is used for shooting. The top button acts like the pedal by dropping your shield when you press it. This part of Time Crisis: Razing Storm is identical to the arcade game minus the giant gun. Oh, and you have to stand or sit within the camera’s range to play.
Time Crisis: Razing Storm also supports a standard Sixaxis controller and, if you still have one from Time Crisis 4, a Guncon 3. You need to have a Guncon 3 or a PlayStation Move plus the sub-controller to blast through the game’s story mode.
Time Crisis: Razing Storm is scheduled for release this fall. Namco Bandai is aiming to make this game a PlayStation Move launch title.
http://www.siliconera.com/2010/06/16...-games-in-one/
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June 16th, 2010, 23:15 Posted By: wraggster
Curious to learn more about the new PSP God of War game revealed last night? Well, Sony's fact sheet bundle can sort you out. God of War: Ghost of Sparta is developed by Ready At Dawn and due out this autumn.
It's a single-player affair, as with its PSP predecessor Chains of Olympus, and picks up after the end of the first PS2 God of War game, with Kratos installed as Mount Olympus' new God of War but still plagued by nightmares.
To sort that out, he embarks on a new journey to "reveal the origins of lost worlds and answer long-awaited questions about his dark past" - and to kill loads of enemies, obviously.
Along the way he will be able to use his famous Blades of Athena, as well as a spear and shield, and the combat system has been updated to allow him to "pummel enemies to the ground as well as throw them", and perform air-to-air attacks.
There's also a new "augmented death system" with unique weapon and magic-specific death animations, the bosses should be "exponentially" bigger, and the game can display twice the number of enemies as Chains.
http://www.eurogamer.net/articles/go...sparta-details
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June 16th, 2010, 23:16 Posted By: wraggster
Flower developer thatgamecompany's next game is called Journey and it's due out in 2011 for PlayStation 3.
That's according to Sony's E3 press pack, which reveals that Journey is an "online adventure experience" that sticks with TGC's love of "simple gameplay and accessible controls".
As you can see from the first screenshots, Journey takes place in a big, orange landscape where players can walk, glide and fly as they probe to uncover the history of an "ancient, mysterious civilisation".
The online element means that you'll be bump into other people now and then and get to share the experience to some extent.
"People are free to travel alone, or adventure with strangers that they meet along the way," according to the press release.
http://www.eurogamer.net/articles/fl...line-adventure
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June 16th, 2010, 23:52 Posted By: wraggster
Square Enix has announced a new "online action shooter" called Mindjack from Japanese developer feelplus.
Mindjack is due out this October for PS3 and Xbox 360.
It's set in 2031, where corporate power has usurped democracy and technology is beginning to control everyday life.
As you might imagine from the name, players will be able to hack into the brains of enemies, vehicles and civilians to take control of them and do some fighting in cover-based shooter environments.
You'll upgrade your abilities as you go and use real fighting techniques like the increasingly popular Krav Maga (last seen in Splinter Cell: Conviction).
http://www.eurogamer.net/articles/sq...unces-mindjack
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June 16th, 2010, 23:54 Posted By: wraggster
the hypnotic charms of Pac-Man: Championship Edition are being packed into a downloadable Mini for PlayStation Portable and PlayStation 3. According to a Namco representative, the Mini should become available sometime this fall. Barring a delay, it would arrive alongside the new game in the series, Pac-Man: Championship Edition DX, which is slated for Xbox Live Arcade and PlayStation Network.
We got a chance to play the PSP game at a Pac-Man 30th Anniversary event in Los Angeles and found it to be identical to the XBLA version, right down to the in-game trophies. The d-pad certainly gives this handheld version the edge, and the colorful visuals look great on the PSP's screen. It should be a perfect distraction during your dull train commute, provided you don't mind missing your stop. And the next one. And the next one. And just one more.
http://www.joystiq.com/2010/06/16/pa...o-psp-and-ps3/
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June 17th, 2010, 00:07 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
New update from the developer for his homebrew Chinese cooleyes PMPlayer Advance, PSP video player, now in version 3.1.1, with some advanced features that allows the viewing of movies in PMP format. This new release fixes a bug related to viewing some videos.
Changelog v3.1.1:
Quote:
- Eboot updated
- Fixed a bug related to viewing some videos.
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June 17th, 2010, 00:08 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
After a period of (almost) calm scene on the PSP this time we return to talk about possible exploits kernelThe attention of the coder, as usual, is made to the holders of the Go with PSP firmware 6.20, but does not exclude the possibility that this hypothetical exploit is exploitable even on the latest system software. The most encouraging news this time comes from the known Lan.st forum, where recently some Coyotebean confirmed to be in possession of a so-called kernel key is for fw 6.20 to 5.70 for both operating on the Go, but not only ... it seems that in recent times different teams have access to this exploit, and that some are already working on something more practical (read: HEN / custom firmware).
Before claiming victory, as we are now accustomed to, but we must remember that very often these "discoveries" are maintained secret convidise or are only a small group of coders, given the high probability that its bugs are quickly corrected in later releases by Sony, for this reason, if the rumors prove unfounded, we should wait some time before you touch the results.
Following are the words of Wololo, who expressed his opinion on this matter.
Quote:
Quote:
There is an implicit agreement among local hackers That These exploits SHOULD NOT be disclosed, Because kernel exploits Have Become Extremely Rare Since firmware 6.00 (it is believed a major cleanup of Sony's code Happened at That Time to protect the psp go), I know it is quite Likely That These Are Actually one single kernel exploits exploits (I know Revealing Would it ruin the Efforts of That other teams try to keep it secret). Also, Depending on the hackers, kernel exploits are kept secret for personal and / or ethical reasons.
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June 17th, 2010, 17:03 Posted By: wraggster
Konami announced a new action title in development at its E3 press conference. Called NeverDead, the title is currently being developed by UK-based studio Rebellion.
Konami’s Shinta Nojiri is designing the new game, which bases its gameplay around the idea that the central playable characters are immortal.
NeverDead is set for release on Xbox 360 and PS3, but no release date has yet been announced.
http://www.develop-online.net/news/3...w-action-title
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June 17th, 2010, 17:09 Posted By: wraggster
Brink will not be released until 2011.
VG247 reports that a Bethesda PR claimed the sc-fi shooter has been pushed back from its original autumn 2010 release window – a date given after an earlier delay. No reason was given for this setback,
The game is being developed by Splash Damage for Xbox 360, PS3 and PC. It takes place in a dystopian future where the Earth has flooded and the remnants of humanity live on floating cities.
http://www.mcvuk.com/news/39641/E3-2...ntil-next-year
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June 17th, 2010, 20:27 Posted By: wraggster
Valve says Portal 2 is "way worse" than Half-Life 2 in terms of giving away spoilers.
Speaking to our E3 minion in Los Angeles, Valve boss Gabe Newell said the problem with showing off Portal at the trade show is that once you know the solution to a puzzle you can just run straight through the final game.
"One of the challenges of showing this game here is that it's difficult to give people an idea of what kind of game it is," he said. "The level of spoiling with this game is so hard - way worse than Half-Life 2."
He added that for that reason, "we probably won't have a demo."
Valve revealed at Sony's E3 press conference earlier this week that Portal 2 will be coming to PS3 along with its Steamworks development suite.
http://www.computerandvideogames.com...VG-General-RSS
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June 17th, 2010, 20:31 Posted By: wraggster
Sony Computer Entertainment is setting the bar very high in terms of sales expectations for PlayStation Move, which will be released in September in the US and Europe, and October in Japan.
According to SCEE president Andrew House, the company is looking on the launch more as it would for a new platform, rather than just a new peripheral.
"I've been asked, is Move a peripheral or is it a platform? And I think it's somewhere in-between," he told GamesIndustry.biz at this year's E3 Expo in LA. "In terms of the level of new units we'll ship it's closer to a new platform than just the peripherals business.
"We're looking for very, very substantial numbers," he continued. "We've been deliberately very competitive and aggressive about the pricing that we've set against it. The impression I got from E3 is that it was well received as an easy point of entry so we expect the numbers to be very substantial.
The price points were revealed in the platform holder's press conference on Tuesday, putting it at £39.99 / €39.99 / $49.99 / ¥3980 in the various territories. Europe will be first to see Move when it's released in the region on September 15, with the US following on September 19 and Japan on October 21.
Meanwhile, Microsoft - which renamed its motion system from Natal to Kinect - has noted a November launch, but won't unveil its pricing structure until gamescom in August.
But while House is expectant on big sales for Move, he was reluctant to indicate whether he thought it would spur sales of PlayStation 3 hardware.
"It's difficult to say because we haven't launched it yet and it's a little bit too early to predict," he said.
"What I do think is important is that I hope we demonstrated there is a gathering sense of momentum around PlayStation Move - the ease with which it can be implemented in games, the sheer variety of experiences that it can enhance and improve and the fact that uniquely among the motion control offerings it is uniquely at home with conventional games and genres as it is with social and more casual gaming experiences. And that is a key winning point as far as I can see."
http://www.gamesindustry.biz/article...ial-move-sales
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June 17th, 2010, 20:34 Posted By: wraggster
Remember that rumor a couple years back of PS3 motion control gaming being based around a pull-apart DualShock 3? Well, perhaps it wasn't such a wild idea after all. No DualShock 3s have been harmed in the making of Move, but Joystiq has just confirmed that you can actually use the existing controller for Move gaming instead of springing for the Navigation Controller if you'd like. Obviously, you'll be one-handing the DualShock, not quite as comfortable as the Move's tiny, dedicated quasi-nunchuck, but it saves you $30 for your hassle. You'll only have access to the d-pad or four face buttons, depending on which side you choose, but interestingly, the Nav Controller's X and O buttons are redundant with the full Move wand, so hopefully this won't impact gameplay too greatly.
http://www.engadget.com/2010/06/17/d...on-controller/
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June 17th, 2010, 22:47 Posted By: wraggster
Sony Computer Entertainment Europe boss Andrew House has told Eurogamer that cross-game chat is not part of PlayStation Plus at the moment.
According to one Sony website, cross-game chat - the ability to talk to friends via headset whatever you're up to, similar to Xbox Live's Party system - was set to be part of the subscription-based PlayStation Plus service, but yesterday a Sony spokesperson told Eurogamer it had not been announced.
House said much the same in our interview with him at E3. "I think that's a separate, side-issue from PlayStation Plus right now," he told us. "I don't think we've talked about that for that reason."
We pushed him about it, but he added: "That's not really something we're talking about at this show."
When we told him that it was the main thing people on the PlayStation Blog and Twitter wanted to know about, he countered: "And we'll be able to tell them." But not right now? "No."
PlayStation Plus launches worldwide on 29th June and Sony believes an annual subscription offers £200 of value for £39.99, while a 90-day sub costs £11.99.
According to House, we can expect "Free game downloads, one PSN title, two Minis and one PSone classic every month; free premium avatars; dynamic themes; full-game trials, which was one of the things consumers told us they wanted most..." And meanwhile all the other stuff you can do already remains free.
http://www.eurogamer.net/articles/ho...t-a-side-issue
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June 17th, 2010, 22:49 Posted By: wraggster
David Jaffe, creator of the new PS3 Twisted Metal game, has promised fans that a glitch seen in the on-stage E3 demo this week will not be in the final version of the game.
Audience members were left a little concerned by footage of buildings 'disappering' as Jaffe played the game at Sony's E3 conference earlier this week.
The game was lavishly revealed ahead of the final curtain of Sony's conference - with JAffe himself being driven on-stage in a Twisted MEtal-style van.
Jaffe wrote on Twitter yesterday: "Building destruction disapearing is not last gen tech in our demo FYI...just a bug. We will fix asap, promise!"
We'll have our hands-on impressions of Twisted Metal up on the site very soon.
http://www.computerandvideogames.com...VG-General-RSS
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June 17th, 2010, 22:58 Posted By: wraggster
Presented at publisher Ubisoft’s E3 press conference, Tetsuya Mizuguchi’s Rez-meets-Kinect game may have been one of the best applications of the device. However, it may surprise you to learn that, not only is the game not an Xbox 360 exclusive, it also supports a regular controller.
The confirmation comes via Q Entertainment’s Twitter feed:
And yes, Child of Eden supports Kinect. But it also supports normal controllers, too. So no one will be left out. Available for 360 and PS3.
It makes sense for a revered game designer like Mizuguchi to be multiplatform. On the other hand, however, Child of Eden did look like it would make for an excellent Kinect experience.
http://www.siliconera.com/2010/06/17...r-controllers/
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June 17th, 2010, 23:29 Posted By: wraggster
There are plenty of opinions to be had on 3D, and while many of the staff at Engadget could take it or leave it, this particular writer is a pretty firm fan of the concept. Notice the word "concept." 3D is hard to pull off well. We've all had to come to grips with the dimming effect of most 3D tech, due to the fact that we're only seeing about half the potential brightness of a display, and 3D gaming presents a whole different ream of problems. Follow after the break as we walk through some of our experiences with the PlayStation 3 in 3D and see if it can measure up to our hopes and dreams for a world with one extra dimension.
http://www.engadget.com/2010/06/16/p...but-not-quite/
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June 18th, 2010, 18:28 Posted By: wraggster
Having bossed the karaoke market for the last decade, Sony’s SingStar series is turning its hand to something new – dancing and instruments.
Singstar Dance will allow up to two players to move along to the music using PlayStation Move controllers. Users are required to mimic the actions of the on-screen avatar. Rather than watching the music videos players will instead watch themselves via the video captured by the PlayStation Eye.
SingStar Guitar, on the other hand, will allow those who own either a Guitar Hero or Rock Band instrument to strum along as their friends sing.
“The key thing for us is to give people new features while retaining that classic SingStar look and feel,” SingStar director Dave Ranyard stated. “For me, SingStar is all about family parties and these new features encourage more people to get involved.”
“With SingStar Dance we’re able to augment the PlayStation Move motion controller so that you see sparkles and ribbons flowing from it. We already have the Video Editor and things like this will allow our community to be even more creative.”
“SingStar Guitar songs are quite simply those that are most fun to play on guitar. On some tracks we’ve taken the bass line. With SingStar Dance songs it’s very much about the tempo.
“Slower tracks aren’t so good to dance to, generally speaking, but maybe we’ll find an exception to that rule. In terms of genres we have a broad range, from salsa to country to pop.”
Sony has warned that Dance and Guitar support will not be applied to the entire SingStar catalogue, though both will see post-release DLC releases.
SingStar Dance and SingStar Guitar are due for a Blu-ray boxed release some time later this year.
http://www.mcvuk.com/news/39668/E3-2...r-branches-out
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June 18th, 2010, 18:35 Posted By: wraggster
David Reeves, 14-year veteran of Sony and now chief operating officer of Capcom Europe, has told our sister site GamesIndustry.biz that Sony needs to release a true sequel to the PSP quickly if it expects to compete in the handheld market.
Rival Nintendo has this week revealed the 3DS in detail, wowing the masses at the annual E3 conference with hands-on demonstrations of a 3D console, its software and potential to reinvigorate the handheld market.
"It's an exciting time and you could possibly have two handhelds coming out within months or a year of each other," Reeves told GamesIndustry.biz.
Asked whether he expects a PSP2 to be released in the next 12 months, he said: "I'd like to the think it would be for the publishers and developers and consumers.
"Sony tried to make the transition with PSPgo, I think that changed some consumers' attitudes, but they need to come back with something on PSP pretty quickly to stay in the game because Nintendo are s*** hot at getting these things right. And they always get these things right."
Reeves has always been frank about the PSP platform, and last year admitted there were problems with the system - while he was still at Sony he suggested Capcom was one of the publisher's that could help lift the flagging format.
The PSP2 has not been officially acknowledged by Sony, but reports are suggesting the system will be a "technological monster", with one of the main features of the system a touch-screen interface.
The PSPgo, released only last year, has been a flop at retail, with Sony recently offering new users a massive 10 free games for the download-only machine. As well as issues with the software delivery, the high price also hindered sales.
"It was hard and it was very, very expensive," said Reeves. "Now they're offering 10 games and they have to try and revive it."
http://www.eurogamer.net/articles/re...-release-psp-2
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June 18th, 2010, 18:41 Posted By: wraggster
A small announcement from Pac-Man’s 30th anniversary party is a PSP port of Pac-Man Championship Edition. The Xbox Live Arcade game (pictured) is coming to PSP as a PlayStation Network download.
I saw the game at the event and it’s the same morphing maze and glowing graphics Pac-Man game Namco Bandai released in 2007. No release date info or anything else, but the PSP version at the event appears to be near final if not complete.
http://www.siliconera.com/2010/06/17...-power-pellet/
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June 19th, 2010, 12:06 Posted By: wraggster
Hideo Kojima is set to announce a major PS3 exclusive at Tokyo Games Show in September.
That's according to a senior US publishing source close to CVG.
We were told at E3 yesterday that Kojima - who made a star turn at the Los Angeles expo this week - will announce a "massive PS3 exclusive that will own the show" in Tokyo.
Details are thin on the ground, but we understand the title will be published by Konami. The publisher oversees Kojima Productions in Japan.
CVG understands that Kojima was keen to show the game at E3, but decided to polish his demo until September "to ensure it's bulletproof".
Kojima was in London this week to sign copies of his latest opus, Metal Gear Soild: Peace Walker on PSP.
His games - MGS: Rising on 360/PS3 and a MGS: Snake Eater demo on 3DS - were the talk of E3 this week, with early indications suggesting Rising will support Kinect on the Xbox platform.
What would YOU like to see Kojima announce at TGS?
http://www.computerandvideogames.com...l-rss&skip=yes
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June 19th, 2010, 12:07 Posted By: wraggster
Electronic Arts CEO John Riccitiello has suggested that the company may consider charging extra for games that "better support" 3D technology.
Speaking at an executive briefing at E3, as reported by website CVG, Riccitello commented: "3D may well be one of the next and most important drivers for growth. [That's] yet to be seen and I don't think it's a 2010 story in any way, shape or form... in a meaningful way."
In this respect his comment echo those of Microsoft UK boss Neil Thompson, who dismissed 3D as "an interesting technology of the future" but currently too expensive for mass market adoption.
However, Riccitiello went further: "As we move through 2011, 2012, it's likely to be an opportunity both for additional growth and perhaps premium pricing for titles that better support 3D."
EA is the first publisher to suggest that 3D titles should be priced higher than normal releases, but it is unclear how seriously Riccitiello was considering the idea.
The first 3D compatible game from EA will be Crytek's Crysis 2, which was demonstrated at the recently concluded E3 2010 event in Los Angeles.
http://www.gamesindustry.biz/article...m-for-3d-games
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June 19th, 2010, 12:13 Posted By: wraggster
Hideo Kojima has said that Zone of the Enders 3 has been "sort of pushed to the back" due to "various things", meaning we probably won't see it for an age.
For reasons that make less sense than the (underrated) final third of Metal Gear Solid 2, Kojima revealed this in a Ustream fan Q&A session from a hotel bathroom in Paris, as reported by Andriasang.
According to the site, producer Kenichiro Imaizumi said that one reason a ZOE sequel won't be happening any time soon is that Kojima's team would need to stop working on another project first.
Check out our Zone of the Enders 2 retrospective if you're 10 years old and have no idea what we're on about.
As for the Taboo thing Kojima mentioned on Twitter a while ago, he said: "The Taboo is a project for high spec machines that I'm hoping to do myself next. It may or may not be a taboo, but for me, I think it will be quite the problematic game."
Kojima was at E3 this week, although it was producer Shigenobu Matsuyama who introduced the world to Metal Gear Solid: Rising, as Kojima wants to distance himself from it now that he has passed on the torch.
http://www.eurogamer.net/articles/zo...ed-to-the-back
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June 19th, 2010, 14:13 Posted By: bennyrebirth
Hi, Today some good news if you enjoyed my first PSP project: Arc Angel ( Created in 2007 and available here )
I’m pleased to announce you that the development of the new opus called : G.O.H. ( Gods of Heaven ) always for PSP of course, started few days ago !
A demo release will probably arrive soon, but until that, here’s the first screenshot :
I’m looking for designers to make a real « good-looking » game, so if you’re interested, please add a comment here or on my website :
http://bennyrebirth.cosmixradio.fr
You can also send me an e-mail : bennyrebirth@cosmixradio.fr
Thank's a lot in advance!
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June 20th, 2010, 11:39 Posted By: wraggster
Sony is actively encouraging developers to make stereoscopic games for PS3 - but it's not interested in handheld 3D content, unlike rival Nintendo.
In an interview with the FT, SCE boss Kaz Hirai has talked down the innovation of 3D handheld displays, despite the fact Nintendo impressed the games industry with the reveal of its 3DS portable at E3 last week.
Nintendo president Satoru Iwata unveiled his company's 3D device in Los Angeles, saying it was the first time a commercial product has offered 3D content to the mainstream. 3DS doesn't need glasses - unlike 3D content on TVs, something Sony is actively pushing across the entire corporation, from its movies business to its hardware and games ones.
That latter strategy is "coming together really well" for Sony according to Hirai - but the firm doesn't think its suits handhelds.
In fact Hirai says that there are severe usability issues with 3D handheld displays at the moment.
He said: "We want to make sure we get it right as opposed to being there first and - with portables - there's still a lot of tweaking that needs to happen from a research and development perspective.
"We've looked at a lot of the current technologies available and all of them have an issue of perception where you have to hold the console in exactly the right place to get the 3D effect and it's a bit of a challenge to maintain that 3D experience."
3DS was detailed just hours before a Sony press conference that failed to offer any major detail, software aside, on what might lay ahead for the PSP, Sony's handheld games device. It is widely thought the firm is working on a PSP2, but it has yet to officially confirm the device's development.
http://www.develop-online.net/news/3...P2-development
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June 20th, 2010, 12:30 Posted By: wraggster
With a name like "PS3 MMO Controller" there's probably not much more that you need to know about this monstrous creation from Hori. It isn't exactly Final Fantasy themed, but seems to be targeted for those who will be chocobo breeding in XIV. Its main component is, of course, the big white keyboard, but there's also that extension on the left side, replicating the left portion of a Dual Shock and looking like something found on a Battlestar Galactica set (the original, natch). On the right side of the keyboard lies the other analog stick and full complement of buttons. We're thinking we'd rather tackle the denizens of hell for real than attempt God of War 3 with this thing, but for the massive crowd it should do quite well -- whenever it actually ships. Hori didn't have a price in mine just yet either.
http://www.engadget.com/2010/06/19/h...and-in-charge/
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June 20th, 2010, 12:34 Posted By: wraggster
Newly released
International Cricket 2010 steps up to the crease with a range of innovations and improvements including ‘Action Cam’, the new camera that takes players right onto the pitch, and ‘Power Stick’ which gives 360° degree batting control to ensure International Cricket 2010 will deliver the most authentic interactive cricket experience ever.
Officially licensed by the England and Wales Cricket Board and Cricket Australia to feature official players, stadia and kits, International Cricket 2010 can be enjoyed in a wide range of game modes including new instant tournaments, full test series and quick-fire Twenty20 matches. Gamers can compete as any of the expanded roster of 16 nations at an improved selection of 21 stadia around the world, including Lord’s, the Home of Cricket.
http://www.play-asia.com/SOap-23-83-...j-70-3utv.html
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June 20th, 2010, 12:40 Posted By: wraggster
Newly released
features
Includes code to unlock in-game content including the Stealth gun and FOX T-shirt
A true continuation of the ever-evolving franchise directed by Hideo Kojima
4 player “CO-OPS” gameplay that introduces the all-new “Snake Formation”
A true continuation of the ever-evolving franchise that stood the test of time and started the stealth action genre, PEACE WALKER is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself
Arguably one of the deepest PSP games to be released as Kojima Productions pushes the boundaries of the platform to new levels while blending various game styles together in ways that will captivate and engross both veterans and newcomers to METAL GEAR
Fans of the series will enjoy the exhilaration of familiar stealth elements of previous MGS titles and will also be enticed by the new gameplay features making their debut in PEACE WALKER. Those expecting a typical stealth game will be blown away by the PEACE WALKER experience. This game is a blend of action RPG elements, RTS elements for a PSP experience like none other. Staying true to METAL GEAR form, the entire game experience is woven together by a gripping story which unfolds through the artwork of Yoji Shinkawa and acclaimed comic book artist, Ashley Wood
PEACE WALKER provides up to 4-player CO-OPS (COperative-OPerationS) gameplay, which is a revolutionary first for the series that introduces the all-new CO-OP Ring and “Snake Formation.” The CO-OP Ring allows gamers to interact and build their camaraderie through the sharing of items, equipment, and LIFE gauges during the heat of battle, while the “Snake Formation” lets one player take the lead so the others can focus on defense
description
The greatest soldier fights in the name of peace! Stories tell of a legendary soldier named Naked Snake. In the wake of nuclear war, the “Soldiers Without Borders” move into action in the first official Hideo Kojima game on PSP® system. Stories tell of a legendary solider who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970’s . Big Boss had stationed his “Soldiers Without Borders” in Colombia, South America, where he was approached by visitors from Costa Rica, a “nation without a military.” In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the “Soldiers Without Borders” move into action. In time, they would be known as the founders of “Outer Heaven.” Forge a new path and live the legend with METAL GEAR SOLID PEACE WALKER, the first official Hideo Kojima game on the PSP system.
further information
Release Date Jun 18, 2010
Version US
PAX-Code PAX0003009476
Item Code 711719892007
Box contents
PSP-3000 System (Spirited Green)
Metal Gear Solid®: Peace Walker UMD® Game
2GB Memory Stick PRO Duo™
AC Power Cord
AC Adapter
Battery Pack
http://www.play-asia.com/SOap-23-83-...j-70-3skz.html
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June 20th, 2010, 22:21 Posted By: wraggster
Twisted Metal and God Of War creator David Jaffe appears to have ruled out 3D and PlayStation Move support for his upcoming PS3 iteration of Twisted Metal.
The game was shown off for the first time at E3 this week - after being unveiled on-stage at Sony's conference on Tuesday.
However, those hoping that the title will become part of Sony's 3D revolution are set to be slightly disappointed, it seems.
"3D has to be 60 frames and we are not," said Jaffe. "We are gonna be rock solid stable but not 60. Move and Twisted don't seem a great fit."
However, Jaffe did confirm that the game will get Sixaxis support - and that pushing the controller forward would create "a powerful ram dash attack".
It was looking pretty good to us on the show floor. Our hands-on preview of the game should be arriving shortly.
http://www.computerandvideogames.com...l-rss&skip=yes
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June 20th, 2010, 22:26 Posted By: wraggster
With a new development team at the helm and an emphasis on fluid action, Metal Gear Solid: Rising is being positioned as a new standard in the long-running franchise. Mineshi Kimura, the game's director for Kojima Productions, told journalists at a Rising roundtable discussion during E3 that the game would be a counterpart to Hideo Kojima's Metal Gear Solid legacy, with possible future installments going "back and forth" between Rising and more traditional Metal Gear games.
"But for Rising, we're gonna position it where people might know Metal Gear Solid, but they were reluctant to buy it," Kimura said. "[They might say],'Stealth is not my style,' or they didn't have the hardware because they only had a 360. We would like to target this audience where it's kind of potential Metal Gear Solid users and again, as I said earlier, the story will be based between MGS2 and MGS4." He added that players who were not familiar with the franchise's Byzantine plot would still be able to become involved and have fun with the game's "Zan-Datsu" cutting concept.
"'Zan' means to cut, and 'Datsu' means to take," explained creative producer Shigenobu Matsuyama. "We probably would offer a more wide range of play style so that you can aim where you want to cut and how deep you want to cut in order to achieve what you want to take. So, the play style will be quite in more depth than just cutting and killing."
http://www.joystiq.com/2010/06/19/me...ond-prototype/
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June 20th, 2010, 23:01 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: plombo
Log message:
Added 16-bit and 32-bit scalescreen functions and updated zoomscreen.
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June 20th, 2010, 23:51 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...blog-post.html
The project started as one to let PS3 work without the BDD. That's easy by ripping the drive hardware but the firmware board. This was just a fun project.
While I sniffed all ports used by the BDD I started thinking about an emulation of the drive. At the moment iQD, me and a few more friends collect the correct hardware which is needed to realize a decent analyze of the Blu-Ray drive. We'll keep you updated ;-)
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June 20th, 2010, 23:54 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
After a period of calm in the world of custom firmware, something finally moved horizon. A few days ago, the coder Hr*mfaxi (aka liquidzigong) has released a mod for the CF 3.5 GEN-C that for sure will make happy owners with TA-088v3 PSP 2000 and PSP 3000.
This mod whose code name is 5.3 Prometheus, Will also launch the latest titles released that require firmware 6.20.
More in the box below.
Installation:
Quote:
Installation Procedure
1. Install and run ChichHEN (or MHUSpeed)
Second. Install CF 5.3 GEN-C
3. Extract the archive file 5.3 Prometheus PSP / GAME
4. Start the installer 3.5 Prometheus
5. Install the 5.3 Prometheus pressing X
WARNING: PSP-ITA assumes no responsibility in case of malfunction of the console due to improper use of the program
We thank you for reporting Bianchi.r
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June 20th, 2010, 23:56 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
After the recent release of Prometheus Mod 3.5 for TA-088v3 PSP 2000 and PSP 3000, here come the good news for PSP owners 1000 and 2000 that support the installation of CF 5:50 GEN-D3. The new creature Hr*mfaxi coder (aka liquidzigong) is called 5:50 Prometheus and contains all the features already seen in the version 5.03, this means full support for titles that require firmware 6.20.
More in the box below.
Installation:
Quote:
Installation Procedure
1. Install the CF 5:50 GEN-D3
Second. Download the archive 5:50 Prometheus (Download to view news)
3. Extract the archive file 5:50 Prometheus PSP / GAME
4. Start the installer Prometheus 5:50
5. Install the 5:50 press Prometheus
After installing the 5:50 Prometheus may experience incompatibilities with backups made previously.
To remedy this problem with the copy on your PC and decrypt sgdeemer before loading the games started on 5:50 Prometheus.
WARNING: PSP-ITA assumes no responsibility in case of malfunction of the console due to improper use of the program
We thank you for reporting Notonlyeyes
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June 20th, 2010, 23:58 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1737
GeoHot held its conference during the Night of Hack and thanks to one of our members, Wasit, which could attend to it, we offer this summary of the presentation of ps3 hack.
"The presentation was very technical, it outlined the various exploits on different machines, the iphone / ipodtouch / IPAD to the PS3 via the nokia 1661.
PS3 side, not much new compared to what we could have as info on his blog (analysis, and finally the hard way to crack the machine). However, it was a good summary of the whole, putting forward the main point of the story, namely that the PS3 is technically hacked (we have access to reading and writing in the LV1), and GeoHot does not invest in research to exploit (or at least he did not speak publicly). The hackers around the world have all the cards (Dump LV1) to find faults.
What was not in charge but he told our members before the presentation is that we can not consider custom firmware for PSP ", ie a modified LV2 , to avoid compromising any security of the PS3. It is therefore the party to which addressed first: find a weakness in the LV1, to have it load a LL2 unencrypted.
Compared to the hypervisor, it is a hypervisor IBM seems very secure. This is the same whether in otheros and gameos. According GeoHot, there is no difference in access to the GPU side gameos otheros that side, and the lack of 3D acceleration in otheros is simply because there is no driver for. Obviously the lack of official documentation of hypervisor calls do not help to develop one. "
Big thank you to Ouassa for its report live from the conference.
http://ps3.gx-mod.com/modules/news/a...p?storyid=1737
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June 20th, 2010, 23:59 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9266
Many people were counting on Sony to unveil a PSP 2 during E3 2010 and it was missed. Oh for sure that the firm must cogitate but that should not be done immediately since John Koller of Sony Computer Entertainment America has raised the life cycle of the PSP in a Video interview given to Joystiq :
"There are quite a life cycle of 10 years for the PSP, and probably more. We talked about it like 'we will be in the business of the PSP as long as we are in the PlayStation business, because we believe absolutely in the notebook market. (...) I think this is an opportunity for the long term and we will stay there. Now in terms of where we are in the current life cycle, I think we do try and be at our own pace. We've just announced that we reached 60 million units worldwide, which is a very good figure for the PSP, we have the support of many good developments. We always say that a platform will turn off the tap when the developments off. We have 70 games to reach this year we have 70-80 who arrive next year, it's a platform very healthy. "
The PSP is first released December 12, 2004 in Japan, which should give us a little leeway to save. And for every tear with Nintendo's Nintendo 3DS by the way ...
http://mobiles.gx-mod.com/modules/ne...p?storyid=9266
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June 21st, 2010, 00:03 Posted By: wraggster
News/release from Duke
Hi guys,
I updated kgsws's port of PSP Legacy. Here are the release notes:
PSP Legacy (Third Release) by Duke
----------------------------------
Features added:
- Music support (MP3)
- Volume sliders
- Cheat menu
- Turbo (Player Setup)
- Improved save game names
- Reorganized HUD
Bugs fixed:
- End of level screens completely fixed (stats, animations, splats, arrow, sounds (Heretic))
- Restored original Heretic end of level behavior (fraction stats, no rolling count)
- Intermission screens completely fixed (added missing text, increased width and max patches)
- End of game screens completely fixed (stretched, fixed scroll)
- DM and Coop score screens completely fixed (redesigned)
- Dozens of graphics stretched/centered
- Fixed map selection list (Heretic episode 4 and 5 did the same thing)
- Added Heretic bonus maps (E4M1 in 3 episode version, E6M1, E6M2, and E6M3 in 5 episode version)
- Fixed Heretic menu sounds
- Fixed DOOM 2 and Heretic quit sounds
- Restored Heretic skill 5 behavior (no confirm, no respawn)
- Restored Heretic death sound behavior (wimpy, normal, crazy, gib)
- Fixed Heretic tome and flight spinning icons
- Fixed Heretic netgame weapon kill messages (uses its own now, not DOOM's)
- Fixed bug improperly reporting tome + mace kill as telefrag
- Fixed bug causing all multiplayer servers to be skill 3
- Fixed netgame timelimit
- Fixed Connect Server menu (spacing, name overflow)
- Fixed menus escaping to wrong menu
- Fixed text spacing in status messages and console
- Adjusted sky textures
- Can no longer end game if not playing
- Loading empty game no longer ends demo sequence
Because the music support is for MP3s, you are free to add whatever music you like to the game now. However, if you're like me and you enjoy the original music, I have already created a music pack with the original OPL synth tunes from DOS. It's a little on the large side, but if space is an issue for you, you can always grab an MP3 converter and lower the bitrate (currently 192kbps).
The automap and rendering bugs have not been touched on because I don't know pspgu and don't have the time to learn it right now.
PSP Legacy Music Pack, 262 MB:
www.itsduke.com/files/PSPLegacyMusicPack.zip
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June 21st, 2010, 00:08 Posted By: wraggster
News/release from flofrucht
Hello ,i released a new Homebrew called " New Customizer"
With New Customizer you can :
*install gameboot(placed at root "gameboot.pmf")
*install wave(placed at root "system_plugin_bg.rco ")
*install coldboot or bootsound(placed at root"opening_plugin.rco)
*install 01-12 , 13-24.bmp (placed at root)
*install font(placed at root "Itn0.pgf")
*install credits picture(placed at root "name_plate.png" must be 480x272)
A function for flash backup will come soon.
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June 21st, 2010, 00:12 Posted By: wraggster
News/release from AtomicDryad
ACHTUNG! WARNING! DISCLAIMER! Before you use this, be sure to know how to use RECOVERY MODE to disable the plugin, if you put in a bad replacement.
This is cxmb with matchung's changes for 5.50gen functionality, plus the ability to load individual theme related files from the memory stick (rco/bmp/pmf/prx/etc). Thus, one can use different components of different themes without having to unpack and repack .ctf files, or write anything to flash0.
Detailed desc:
If any file exists on the memory stick in the /cxmb/override/vsh/module, /cxmb/override/vsh/resource, or /cxmb/override/font folders, it will load the file -instead- of whatever is (or isn't) in a .ctf.
Yes, this includes .prx files, (except for paf.prx, common_gui.prx, and vshmain.prx which will be added later). This means you can hex edit htmlviewer_plugin.prx and change the 'online instruction manuals' link to whatever, without unpacking and repacking your .ctf. This also opens the possibility for homebrew to edit this sort of thing onboard - for now, pspconsole's hex editor works great for onboard tweaking.
This is intended for theme developers, power users, and anyone who wishes to use their own gameboot, 01-12.bmp, sounds, or whatever, instead of what may be in the loaded theme.
As CXMB is licensed under the GPL, the full source code is provided in the source directory.
Caveats:
* For now, one must have a .ctf theme loaded for /cxmb/override/ to work.
* As in the original cxmb, lflash_drv->funcs->IoWrite is -not- hooked.
* Semi-bricking possible if one puts in a bad .prx or .rco - this can be fixed by disabling cxmb-override.prx in recovery mode.
* Adding certain stuff like 01-12.bmp will require a reboot. Others like gameboot.pmf do not require it. When in doubt, reboot.
* Simply tossing in a gameboot.pmf will not change the playing time. Find or edit the appropriate vsh/resource/opening_plugin.rco. MyGameboot.prx is a better plugin if you simply want this functionality.
* Likewise, 01-12.bmp with multiple images will not work if the chunksize for individual images is different in vshmain.prx(?). Find a theme that you like and rip/edit the 01-12.bmp from that.
* The included binary outputs debugging messages, which are normally invisible but may have a performance impact.
Tested so far:
* Firmware: 5.50gen d3final, (5.00m33 should work)
* .ctf Themes: P3T (endlessparadigm.com/forum/showthread.php?tid=21518) , V1 (endlessparadigm.com/forum/showthread.php?tid=18662) , stock 5.50gen files.
Tested replacements - (much more is possible):
01-12.bmp (wallpaper)
gameboot.pmf (pre-game video)
htmlviewer_plugin.* (web browser)
opening_plugin.rco (bootup intro, gameboot delay)
topmenu_plugin.rco (menu strings)
osk_plugin_500.* (keyboard)
rss_browser.* (rss reader)
system_plugin.* (sounds)
impose_plugin.rco (volume adjustment bar)
Links (censored because I might be a no good dirty spammer)
Project page: code.google.com/p/cxmb-override/
Download: cxmb-override.googlecode.com/files/cxmb-override-0.1.7z
Mirror: fnord.to/psp/cxmb-override-0.1.7z
Installation:
* copy cxmb/cxmb-override.prx to the cxmb folder on your memstick.
* (optional) copy the cxmb/override folder to cxmb/override on your memstick. This contains a gameboot and 01-12.bmp that have been tested to work (yes, the wallpaper is moronic :P).
** in /seplugins/vsh.txt, disable ms0:/cxmb/cxmb.prx
** in /seplugins/vsh.txt, add ms0:/cxmb/cxmb-override.prx 1
*** You can simply replace cxmb.prx too.
Usage:
* To replace a gameboot.pmf or 01-12.bmp, toss it into /cxmb/override/vsh/resource/ You may need to put an opening_plugin.rco with the right delay as well.
* The above likely applies to waves and whatever was included in TheCraziness1's 'XMB RCO Patcher'
Debuggery:
The logfile debugging function in the original cxmb croaked with high volume logging. The included binary prints to stderr instead, which means psplink and pspsh.exe are needed to see informative messages. If you want to help debug issues, a .zip of a working psplink and utilities can be provided.
I would appreciate testing and source review, as I am not -that- familiar with C or PSP programming.
Todo:
* TESTING (mostly done I believe).
* Reading from /cxmb/override without a loaded ctf.
* Retry-on-error for read/seek/open/etc as in .ctf files
* Find a better way to check for a file's existence than just attempting to open. This applies to .ctf too.
* vshmain.prx and others.
* conf.txt options for debugging/enabling/etc.
* optional 01-12.bmp chunksize and gameboot.pmf delay handling.
* options for per-module override exceptions (such as not allowing the browser to use a custom font, etc).
* overriding more than just 3 flash0 dirs without croaking (flash0:/kd/* in game mode?)
Why:
rco_patcher.prx provides functionality for replacing .rcos only, and doesn't work with cxmb. I am too lazy to constantly unpack and repack CTF themes while testing stuff.
Thanks:
* Dark_alex for cfw and especially a recovery menu with usb mode :P
* The original author of CXMB for creating it and placing it under GPL, who's name I am ignorant of because I are teh noob.
* Poisonhzkj and Matchung for coding and updating cxmb.
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June 21st, 2010, 17:38 Posted By: wraggster
Assassin's Creed Brotherhood's one-city setting, Rome is big enough that it'll take you "hours" to cross on foot, Ubisoft Montreal designer, Patrick Plourde told CVG.
Speaking in a recent interview (read part one now), the Brotherhood designer said that Rome was simply "too big" to include in the last game.
"We actually went to Italy two years ago to do a scouting trip to take pictures for references. When we saw the city of Rome we said ok, this place is just too big and we'd rather we have Venice and Florence which are very true to pure renaissance." He added: "We said Rome would have to be brought in later.
"To bring in a twist instead of having a couple of medium size cities, relatively speaking, we said we're going to build this one big playground. It's as large as a Kingdom and the different districts feel like different cities.
"At that time, the original city walls from the classical period were still standing but inside the city walls were fields, crops, and abandoned areas. Then a smaller medieval down-town part and there was of course the Vatican, but it wasn't even built, there wasn't even the huge St. Peters square."
Plourde explained that in order to navigate the "very big" city the developer's introduced inner-city horse travel in Brotherhood.
"It's going to feel very big," he said, "that's why we're bringing the horse and allowing it to be in the city so we can explore. On foot it would take in-game hours."
Ubisoft put out a brand new Assassin's Creed: Brotherhood trailer (and a release date) last week.
http://www.computerandvideogames.com...VG-General-RSS
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June 21st, 2010, 17:40 Posted By: wraggster
Customers may be left baffled by both the range of accessories needed for the full PlayStation Move experience and the variation of compatibility between titles, according to Wedbush Morgan analyst Michael Pachter.
Sony’s PlayStation Move comprises three separate components – the Move Controller, the Navigation Sub-Controller and the PlayStation Eye. Some games will require just the Eye, some the Eye and the Move and some all three.
Add in multiplayer titles to that and the combinations become more confusing – and the cost more intimidating.
“We think that the pricing has the potential to confuse consumers,” Pachter warned. “In order to be safe, consumers wishing to participate in the Move experience will have to purchase the Eye, two Move controllers and the Navigation controller, plus a game.
“If purchased as part of a bundle, the all-in cost to play with Move will approach $180, which we think is beyond the reach of the typical household. We think that Sony’s Move is truly impressive, but remain concerned that initial sales could disappoint.”
http://www.mcvuk.com/news/39689/Move...fuse-customers
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June 21st, 2010, 20:44 Posted By: Shrygue
via Eurogamer
Work has been suspended on the Heavy Rain Chronicles downloadable add-ons.
That's according to Game Informer, which reports that Sony has urged developer Quantic Dream to focus on implementing Move support instead.
Sony announced Move support for Heavy Rain at E3 last week. A video demonstrating how the game easily migrates to motion-sensing control is below.
An updated version of Heavy Rain will be sold at retail later this year. A Move patch will be offered to existing owners for free.
The only released Heavy Rain Chronicle has been the Taxidermist, which we delved into back in March.
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June 21st, 2010, 20:46 Posted By: Shrygue
via Computer and Video Games
Enslaved developer, Ninja Theory would've made Heavenly Sword 2, but Sony owns the IP and technology.
That's according to studio boss Tameem Antoniades, who told CVG that motivation to go multi-format - and the fact it made no money from Heavenly Sword - meant parting ways with the series.
"I don't know if Sony made any money on Heavenly Sword but we didn't," he said, adding that the studio's survival meant it had to quit being PS3 exclusive.
"There are pros and cons, if you're exclusive you get more attention but when you're multi-platform, at this stage in the cycle, there's more competition. You've got to weigh it against each other," he added.
"But we couldn't do Heavenly Sword 2 as a multi-platform because it's owned by Sony, the tech we developed for that game is also owned by Sony."
Would Ninja Theory of done it? "Probably, I think we would have," said Antoniades.
"But there's a different dynamic with a platform holder. I mean, we signed up and we happy to sign up to it because it allowed our studio to grow and we're really grateful for that, but it feels like as a studio we need to think about the next few years, the next games we release.
"We want them to be multi-platform so we had to come up with a new idea."
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June 21st, 2010, 20:53 Posted By: Shrygue
via Computer and Video Games
InFamous 2 screenshots have arrived, showing off the new look Cole in all his high-definition glory.
The second game takes place after the events of the first, when Cole has left Empire City, got a new look (courtesy of Generation Kill actor Eric Ladin) and is preparing for a battle with an equally powerful foe.
The screens also show Zeke will be a returning character, for some this means some more amusing one-liners but for others, it means more moaning, jealousy and probably some betrayal.
Screenshots here
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June 21st, 2010, 20:55 Posted By: Shrygue
via Eurogamer
Sony might be banging the 3D drum now, but Kazunori Yamauchi has revealed that Gran Turismo 5 supported 3D two years ago.
"The 3D feature was almost complete two years ago, actually," Yamauchi told the US PlayStation blog. "We could see that it was in that natural flow of technology and where things were heading."
"Discussions with Sony regarding 3D technology began more than three years ago. More recently we have spoken with Evolution Studios, who have put a lot of work into stereoscopic 3D, about things like video formats.
"Because Gran Turismo 5 is built to run at 60 frames per second," he added, "it was easy for us to implement 3D. It's quite difficult to convert a game that runs at 30 frames per second to 3D.”
3D was reported to be one of the features causing the delay to Gran Turismo 5's public release; PlayStation Move was the other. Sony, however, has maintained that Polyphony's perfectionism was the reason the game missed its March 2010 Japan release.
Gran Turismo 5 now finally has a solid 2nd November release date for North America.
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June 21st, 2010, 21:15 Posted By: Shrygue
via 1up
We know Little Big Planet 2 will use the Move motion controller when it releases, which sounds perfect for potentially streamlining the level creation process. But speaking to Joystiq, Media Molecule co-founder Alex Evans said they'll also release a patch post-launch that'll let players implement Move controls into their levels as well, similar to what was capable with the Sixaxis in the first LBP.
"For us, I think the Direct Control Seat is the obvious answer to how to use Move," Evans said. "So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we'd like to do the same thing for the Move. We have something like that internally, but it's not fully built. We're working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch, to show players what they'll be able to build."
Evans said they'll then release the patch at some point after the game launches to let players create their own Move levels. "The community can choose the mapping, like, I really look forward to, are they going to build cursor-based games, are they going to build gesture-based games? They have the choice eventually, and that's our high bar with Move. We didn't want to set a low bar with it, and tack it on the side. We wanted it to be a fully fledged citizen like the Sixaxis."
Evans didn't say how soon after LBP2's release they plan to issue the patch, but hopefully it won't be too long. LBP2 hits shelves this November.
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June 21st, 2010, 23:17 Posted By: wraggster
THQ is planning to release a version of Homefront that takes place in London following the arrival of the main game early year, CVG can reveal.
Homefront is being billed as "violence with consequence" by the publisher - and takes place in 2027, where a Resistance movement led by North Korea has invaded the US.
We had a quick glimpse at the title at E3, and it's looking stunning. If you're into FPS but getting a little jaded by Modern Warfare et al, it's very likely to be up your street.
The story of the title has been created by John Milius, who co-wrote war movie classic Apocalypse Now.
"What we're telling the story of is civilians fighting for their homes," THQ core games boss Danny Bilson told CVG.
"We've created this massive world of 2027. And it's global. We haven't got there yet but you're going to see Homefront: London later on in the franchise. This is not just a game in the US."
The title is set to be released on Xbox 360, PS3 and PC in 2011. It has been developed by THQ-owned developer Kaos Studios.
http://www.computerandvideogames.com...VG-General-RSS
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June 21st, 2010, 23:23 Posted By: wraggster
Square will work on supporting the PlayStation Move controller in the PS3 version of Final Fantasy XIV Online if it "gets the chance to do so", says the firm's senior vice president of software development Hiromichi Tanaka.
"Unfortunately, we haven't had chance to try it out yet but we've heard very interesting things about it and we'd like to look at supporting it in Final Fantasy XIV, if we get the chance to do so," he told the EU PS Blog during an E3 interview last week.
He goes on to warn that it's by no means a certainty at this point: "However, at the moment I would say that there are no current plans."
Rather interestingly, Tanaka also expressed Square's belief that console versions of MMOs should be identical to their PC counterparts, as re-working them dilutes the experience.
How would you want to see Move support work with the MMO? Give them some ideas...
http://www.computerandvideogames.com...VG-General-RSS
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June 21st, 2010, 23:24 Posted By: wraggster
After much two-an-throwing, it has finally been confirmed that Gran Turismo 5 WILL have a track editor.
SCE's president of Worldwide Studios Shuhei Yoshida says the game will let users create and share their course creations online. Not stopping there, he also confirmed go-kart racing, weather and stunt arenas. Woo!
"Gran Turismo 5 will offer gamers an experience more rich, more in-depth and more exciting than they might expect - even from a series as closely identified with innovation and invention as Gran Turismo," promised Yoshida.
"Not only will Gran Turismo 5 deliver an even more comprehensive set of cars and courses than gamers saw with previous iterations, it will also feature new game-enhacing graphical effects such as damage, night racing and weather.
"These innovations are twinned with the option to join millions of like-minded individuals globally within the Gran Turismo community and to find a driving experience to suit, whether that is taking on the Top Gear test track, chucking cars around stunt arenas, go-karting, creating and sharing your own track or intense head-to-head races."
And if that didn't have you pumped for GT5, he adds: "This time around Gran Turismo is likely not just to be the definitive driving experience but a definitive gaming experience full stop."
Sony FINALLY set a launch date of November 2. We'd bet our balls on this being amazing.
http://www.computerandvideogames.com...VG-General-RSS
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June 22nd, 2010, 00:14 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: damon_caskey
Log message:
Attempting to get an entity "stats" property that did not exist was causing instant shutdown; now returns empty value.
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June 22nd, 2010, 00:20 Posted By: wraggster
Sony's Dr Richard Marks has claimed that the company evaluated technology similar to Microsoft's Kinect controller, but rejected it because of concerns over versatility and latency.
In an interview with sister website Eurogamer.net's Digital Foundry, Marks claimed that Sony evaluated many different types of "z-camera" systems following the development of the PlayStation 2's EyeToy.
"There are some experiences that it can do that are really neat," said Marks in reference to camera-only motion sensors. "But there just weren't enough experiences that made it make enough sense as a platform-level controller".
"Coming back is that sometimes we need buttons to have certain kinds of experiences," he added. "Other times we need more precision than we can get out of those cameras. We need to know exactly what you're doing with your hands, especially in the more hardcore experiences," he added.
"The tactile feedback of knowing you're making a click is such an important thing. When you make these gross movements you know that you're doing them. When you're doing subtle things it's difficult to know that the system 'knew' what you meant, or accepted your input," argued Marks.
Rumours earlier in the year suggested that Nintendo also evaluated similar camera technology to Kinect in 2007, a year after the release of the Wii.
According to still unconfirmed reports Nintendo CEO and president Satoru Iwata turned down a pitch for the same technology that eventually became Kinect, primarily over price and latency concerns.
http://www.gamesindustry.biz/article...-richard-marks
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June 22nd, 2010, 01:20 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...er-poc-01.html
So here is the result of the simple idea. The first code which is 100% PS3 only compatible. No flash, no bd-java or similar. The actual exploit is not finished. This is just the loader you will need and a proof of concept of the methode used to load it.
This is a beta version of the POC as I'm too tired to finish it now but I don't wanna' let you wait so long. Here you go:
DOWNLOAD via Comments
How 2 Use:
1. Install loader.p3t like a common theme file.
2. Put loadme.fu on an USB stick's root dir.
3. Insert USB device into any PS3 USB port.
4. Enable the theme you just installed before.
5. Hello World.
How It Works:
The PS3 theme file is able to load the loadme.fu script from any USB port. The script is executed. The "loader" is for future-use aswell to load any .fu files which I'll release.
Stay tuned for updates!
- SKFU
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June 22nd, 2010, 01:22 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
After a period of calm in the world of custom firmware , something finally moved horizon. A few days ago, the coder Hr*mfaxi (aka liquidzigong ) has released a mod for the CF 3.5 GEN- C that for sure will make happy owners with TA- 088v3 PSP 2000 and PSP 3000.
This mod whose code name is 5.3 Prometheus, Will also launch the latest titles released that require firmware 6.20.
More in the box below.
* UPDATE *: Hr*mfaxi releases the first update to its CF 5.3 Prometheus , which is its improved form Prometheus , to improve compatibility. To follow the link to download.
Installation:
Quote:
Installation Procedure
1. Install and run ChichHEN (or MHUSpeed )
2. Install CF 5.3 GEN- C
3. Extract the archive file 5.3 Prometheus PSP / GAME
4. Start the installer Prometheus 5:03
5. Install the 5.3 Prometheus pressing X
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June 22nd, 2010, 01:24 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
After the recent release of Prometheus Mod 3.5 for TA- 088v3 PSP 2000 and PSP 3000 , here come the good news for PSP owners 1000 and 2000 that support the installation of CF 5:50 GEN- D3. The new creature Hr*mfaxi coder (aka liquidzigong ) is called 5:50 Prometheus and contains all the features already seen in the version 5.03, this means full support for titles that require firmware 6.20.
More in the box below.
* UPDATE *: Hr*mfaxi releases the first update to its CF 5:50 Prometheus , which is its improved form Prometheus , to improve compatibility. To follow the link to download.
Installation:
Quote:
Installation Procedure
1. Install the CF 5:50 gen- D3
2. Download the archive 5:50 Prometheus (Download to view news)
3. Extract the archive file 5:50 Prometheus PSP / GAME
4. Start the installer Prometheus 5:50
5. Install the 5:50 press Prometheus
After installing the 5:50 Prometheus may experience incompatibilities with backups made previously .
To remedy this problem with the copy on your PC and decrypt sgdeemer before loading the games started on 5:50 Prometheus .
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June 22nd, 2010, 21:37 Posted By: Shrygue
via Joystiq
DeathSpank, Monkey Island co-creator Ron Gilbert's homage to Diablo, has been fully loaded with laughs and is ready to make its debut on PSN July 13, arriving on Xbox Live Arcade the next day, July 14 (barring any temporal anomalies). We played the game a couple months back and were smitten with its charm, humor, loot and bacon.
What we didn't see back then was DeathSpank's cooperative mode. Since there can only be one DeathSpank (we don't think the world could handle two of him) player two will control his spell-casting sidekick, Sparkles the Wizard. We're sure Sparkles is just fine with his silly name, so long as he gets to tag along with the Hero to the Downtrodden.
DeathSpank will loot your wallet for $14.99 on PSN and 1200 Microsoft Points ($15) via the Xbox Live Marketplace.
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June 22nd, 2010, 21:46 Posted By: Shrygue
via Computer and Video Games
David Jaffe has explained how he lied about the existence of a PS3 Twisted Metal game in order to preserve "an actual genuine E3 surprise".
"Sony called about four months ago and said, 'Let's make Twisted a surprise and let's close the show with it.' I was like, 'Hell yeah! Let's do that.' But it kind of necessitated being kind of sneaky about it. To me giving fans an actual genuine E3 surprise was more valuable to me than sort of being totally honest when people ask me questions," the Eat Sleep Play boss told Joystiq.
"And people say to me, 'Well, you could have said no comment.' I'm like, 'No comment is the same as saying... it's what people say when they don't want to answer you.' The other issue too is, I got to be honest with you, I've had such s*** taken out of context with the press."
"I don't have animosity with the press," he added, "it's more like, 'You know what, guys? I don't owe you s***. I owe the gamers s***. I owe them entertainment.' And to me whether it's my blog or whether it's our games that we make or whether it's working with Sony to have a great press conference, you know, we're slaves to the gamers." David Jaffe did unveil Twisted Metal at E3. The game will be exclusive to PS3 and be released next year. Among the features are 16-player online battles and split-screen for two-to-four people.
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June 22nd, 2010, 22:11 Posted By: bandit
Gioteck reveals the HF-1 PS3™ GamePad primarily designed for First Person Shooters
Gioteck has revealed its flagship product, the Bluetooth® HF-1, a PS3™ controller, designed specifically for the hardened FPS gamer.
The HF-1 Gamepad has been reviewed and tested by numerous focus groups for comfort and above all longevity (anything less than 4 hours game-play a night is ‘part time’ says Gioteck’s Creative Director Andy Green).
The shapes and curves of the HF-1 have formed around their function – consideration has been given to ‘What the best shape is to fit in the palm?’ ‘How does the index finger utilize the bumpers and triggers?’ ‘What’s needed to accommodate the rotation of the thumb joints?’ and even down to details such as ‘Where do the redundant fingers rest?’ All these factors dictated the final shape and design of this Bluetooth® Beauty.
Top of the wish list was juxtaposed thumbsticks a la Xbox 360™ style. Gioteck wanted to make sure they used the best Japanese Alps potentiometers for their sticks, as precision and build quality was paramount for this product. Potentiometer based triggers were added, together with a ‘Flipswitch’ which simply swaps the R1 and R2 functionality, putting the triggers where they belong… On the bottom.
User programmable Turbo was a must for the pistoleros out there, simple hold down the turbo button and the desired action button or trigger, or both for that matter, release, and voila… Turbo on the actions you choose.
Together with a ‘Specials Ops’ black camo fascia and an optional rechargeable battery pack, the HF-1 will be in stores in pre-Christmas!
Gioteck Release the MX-1 Micro Media Remote in the US
Super slick, uber slim, intelligent design in one tiny package.
Control your PS3™ Blu-Ray™, DVD Movies & Cross Media Bar with the roll of a thumb! Every function thoughtfully positioned onto dual rings offering simply what the user needs! No clutter, no superfluous functionality purely intelligent design. With a length of only 4 inches and a depth of just over a quarter of an inch, it takes pride of place in any modern day living space.
Its instinctive control system is designed around the rotation of the thumb, Play, Pause, Fast Forward, Chapter Skip etc are right where you would expect them to be. With short and long press options, only two rings and a center button are required to access all the functionality of the remote.
This is an ideal companion to Gioteck’s upcoming In2Link module system as the In2link hub utilizes a built-in widescreen infra red receiver, eliminating the need for extra IR dongles.
Gioteck broadens their Bluetooth® gaming headset range with the EX-02
Building on the success of the best-selling EX-01 Bluetooth® headset, exclusively designed for gamers and gaming, Gioteck now announces a deluxe addition to their headset range, which focuses on long-term game play rather than opting for a ‘catch all’ mobile phone style product.
The EX-02 retains everything that makes the EX-01 great: the amazingly comfortable earpiece created to allow for maximum game time, reversible ear hooks, and instinctive ergonomic controls; while the new state-of-the-art next gen chipset, with built in noise cancelling, gives optimum voice clarity and reduces power consumption so much that the EX-02 can provide over 8 hours gaming time on a single charge.
On the outside, the EX-02 features a sleek new style, customizable with interchangeable
faceplates, starting with a range of cool camouflage designs, and recharging comes courtesy of a slick, magnetic snap charger.
The EX-02 Next Gen headset for PS3™ - designed exclusively for gamers and gaming.
You can also check out our review on the Gioteck PS3 Sixaxis Real Triggers.
Source: Gioteck
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June 22nd, 2010, 22:36 Posted By: wraggster
THQ has revealed that Tomonobu Itagaki's Devil's Third won't be hitting shelves until calendar year 2012.
The news came in the E3 investor's call we picked up last week - where the publisher also outed Darksiders 2 (also coming 2012) and discussed Gears Of War challenger Space Marine.
Devil's Third is a third-person action title for Xbox 360 and PS3. Itagaki said his heart was "pounding with anticipation" to announce the game.
The game has been developed by the new studio of the Ninja Gaiden creator, Valhalla Knights.
http://www.computerandvideogames.com...VG-General-RSS
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June 22nd, 2010, 23:25 Posted By: wraggster
[Raizer04] just completed his PlayStation 2 portable build. He feels that the PS2 hardware has much more to offer than the PSP and that’s why he chose to cram the PS2 slim hardware into a portable case. He started with an electronic toy to serve as a case donor and used bondo to form openings for the controller, speakers, lights, and screen. A beautiful paint job and some metal work resulted in the pleasant finish seen above. On the back you’ll find a lighted case fan, hard drive, and USB port. There’s no optical drive as games are loaded from a thumb drive. Take a look at the demo video after the break, but do yourself a favor and turn your sound all the way down first.
http://hackaday.com/2010/06/22/playstation-2-portable/
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June 22nd, 2010, 23:27 Posted By: wraggster
Perhaps while preparing for the launch of Gran Turismo 5, Sony thought about re-releasing MotorToon Grand Prix on PlayStation Network. Before Polyphony Digital became famous for realistic driving games, they made a colorful cartoon racer. Two actually, but only one came overseas.
And it looks like another generation of gamers will get to experience on of Polyphony Digital’s earlier games. MotorToon Grand Prix was just rated by the ESRB for PSP and PlayStation 3, a good sign that it’s on deck for the PlayStation Network’s PlayStation Classics collection.
Crash Team Racing is also on the list, just in case you needed a kart racer or prefer marsupials over anthropomorphic cars.
http://www.siliconera.com/2010/06/22...-psn-pit-stop/
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June 23rd, 2010, 00:06 Posted By: wraggster
Patapon 3 introduces a new kind of Patapon, a superhero Patapon, which represents you. At the beginning of the game, you can pick one of three weapons – a spear, bow or sword.
I went with the spear. After picking a weapon, the legendary Patapon hero sprung back to life controlling the drums. The E3 demo had two of them, Pata (square) and Pon (circle). Just like the previous Patapon games, the superhero uses these to make a beat, which commands units to march or attack.
The part I played was very much like Patapon and Patapon 2, but Patapon 3 has new features. Sony, following the ad-hoc crazy popularized by Monster Hunter Freedom, expanded the multiplayer mode to support eight players. You can duke it out in four-on-four battles our team up for multiplayer quests. Sony even created Pata-text so networked players can chat with each other.
Monster Hunter style co-op mixed with Patapon is coming to North American PSPs this fall.
http://www.siliconera.com/2010/06/22...n-3-superhero/
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June 23rd, 2010, 00:08 Posted By: wraggster
"Almost all Worldwide Studios developers are researching how they can incorporate stereoscopic 3D technology into their games," claims network president Shuhei Yoshida.
Speaking to the official PlayStation website, Yoshida indicated that the response from all developers had "been great," but admitted that adding 3D technology to existing titles "is much more difficult to do as the game engine has already been developed and in most cases the development team has moved on to new titles."
SCE (Sony Computer Entertainment) Worldwide Studios includes a number of first party developers from around the world. Yoshida took over as head of the network in 2008, replacing interim president Kazuo Hirari following the departure of original boss Phil Harrison.
Developers include Bigbig Studios (Pursuit Force), Evolution Studios (MotorStorm), Media Molecule (LittleBigPlanet), SCE Cambridge Studio (MediEvil), SCE Liverpool Studio (wipEout) and SCE London Studio (SingStar) in the UK - as well as Killzone creators Guerrilla Games in The Netherlands.
In Japan the studios include Polyphony Digital (Gran Turismo), Clap Hanz (Everybody's Golf/Hot Shots Golf) and the expansive SCE Japan Studio, including Team ICO.
Finally, the US studios include Naughty Dog (Uncharted), Sony Bend (Syphon Filter), support developer SCE Foster City Studio, SCE San Diego Studio (MLB: The Show), SCE Santa Monica Studio (God of War) and Zipper Interactive (SOCOM).
Yoshida also indicated that the developer response to PlayStation Move had been very positive, suggesting that "they are happy and amazed at how well PlayStation Move works and how easy it is to incorporate the technology into already fully developed game engines."
http://www.gamesindustry.biz/article...researching-3d
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June 23rd, 2010, 00:15 Posted By: wraggster
Squad up for the Onslaught today -- if you're playing on a PS3. Battlefield: Bad Company 2's cooperative Onslaught mode has been "delayed" for Xbox Live, an EA representative has confirmed to Joystiq. The DLC will be available for $10 on PSN as soon as the weekly update occurs later today. We'll make sure to update if we receive any intel on a new date for the Xbox version -- or any date for the PC version, for that matter.
President Hamilton would like you to check out our hands-on before exchanging him for this new mode.
http://www.joystiq.com/2010/06/22/ba...xbl-still-dep/
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June 23rd, 2010, 00:18 Posted By: wraggster
Sony has released a new version of the Digital Comics Reader for PSP, adding a host new features and improvements to the app.
It looks better, has more options in menus to manage and use your content, and supports a wider range of audio formats, among other additions.
A full list of changes is below, along with instructions on how to upgrade:
Collection browsing
* If you're running out of free space, you can now delete comics from your collection. Simply browse to the item details and press the [square] button. You can also delete single items or a series from the carousel (don't worry - you can freely re-download items that you delete as many times as you want!)
* You can now choose to browse any titles in your collection by publisher
* Your comics are now automatically categorised in multiple genres. All titles in your collection, old or new, will benefit from this change. Sadly, we don't yet have a "Zombie" genre.
* The database system has been overhauled and is now much faster to update and access.
Reading
* Support has been added for media formatted to be read right-to-left (Manga, for example). AutoFlow controls are reversed when reading in this mode.
* Can't wait to find out what happens next? If you have multiple issues of a series, the Reader will offer to move on to the next issue when you reach the end of your current issue.
Music & Sound
* The MP3 Player has been renamed as the Music Player, and now supports music in MP4 and AAC format. MP3 support has also been improved.
* Any comics with a soundtrack or audio commentary (found in the Extras tab in the comic summary screen) now indicate the progress of lengthy audio clips. Audio clips are no longer interrupted by turning the page or by AutoFlowing backwards.
* The PSP Remote Control is now supported. With a music track active, you can use the Remote Control to pause/unpause, and to trigger the previous or next track in the current playlist.
Cosmetic updates have been made, to keep the Digital Reader slick and smooth.
How do I upgrade to the new version?
1. If you don't have the Digital Comics Reader application on your PSP yet, follow these instructions.
2. If you are already using the Reader, check which version of you are currently using. To do this, navigate to the Digital Comics icon on your XMB (under "Extras") and hit the Triangle button. Select "version information" from the available options. If you see 1.01, you need to upgrade!
3. Hit "Yes" to launch the browser (you'll need to have wi-fi connection) and follow the on-screen instructions to download version 2.01 of the Reader.
If you don't have Wi-Fi, hit the source link below for more info.
http://www.computerandvideogames.com...VG-General-RSS
http://uk.playstationcomics.com/main...version-2.html
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June 23rd, 2010, 00:34 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: damon_caskey
Log message:
Added "log" parameter to loadsample(char file, int log) script function:
0 (default) = Log error if file not found.
1 = No error logged.
This enables modder to evaluate sound files without making a mess of the log.
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June 23rd, 2010, 00:51 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...it-is-and.html
Some of you may expect a little bit too much out of this. The code used runs in a very restricted area. Currently we test how far we can go into direction "overflow" and system param's we can access.
So far it's possible to command the script a bit via system parameters like the clock. The clock can be used as provider of input, for example to command simple textures in different directions or similar.
This is no exploit yet, if you may have missed that statement in the prior post. It's just a way to load scripts via USB now.
Further tests will show us what is possible at all. The information needed was given to several more devs so they can take part in the action.
- SKFU
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June 23rd, 2010, 00:55 Posted By: wraggster
News via http://wololo.net/wagic/2010/06/22/w...12-1-released/
The long awaited release is finally here! It’s been a while, but don’t worry, as usual, it was worth it! I want to especially thank Dr.Solomat, Salmelo and abrasax for being the real people behind the latest Wagic improvements (guys, many thanks for both your involvement in the code and on the forums!). Also Thanks to Ilya B. For the amazing new graphics!
What is Wagic?
Is it still necessary to introduce Wagic? Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven, entirely customizable (you can create themes, mods, even new rules), available in several languages, and open source. It currently runs on the Sony PSP, Windows, and Linux.
Changelog
Ok, so what’s new this time? Well, lots of new cards (more than 700 new unique cards, which brings the total to more than 10000 playable cards – almost 5500 unique), some new graphics for the default theme, and a “Story mode” in Beta Version. I’ll talk about the story mode below, but let’s start with a full changelog:
More than 700 new cards, including cards from the new extension Rise of the Eldrazi (you’ll surely love those “level” cards!). Thanks to Dr. Solomat, Salmelo, and everybody contributing with ideas on the forum!
Additional graphics thanks to Ilya B. (check the cool screenshots above)
Story Mode (Beta)
Keywords/Parser updates: the parser now handles counters (thanks Salmelo, this allows to code quest cards and similar things), this/thisforeach, triggered abilities improvements, upkeep cost and similar
Improved HBL compatibility (you still have to remove the file exception.prx for Wagic to run in HBL)
The shopkeeper has new tasks for you. Get ready for more challenge and more credits! (thanks daddy32)
Various language updates (thanks to abrasax and all translators – full credits should be in the language files)
Countless bug fixes!
Story mode
This release has a new game mode, the story mode. You can give it a try, you will see that the example stories are actually a simple tutorial and a manual for the game. But these are only here to show you the possibilities that exist with the engine. It is now possible to tell an entire story within Wagic. Want to have epic battles with a cool scenario? Then go to the forums and we’ll help you create your own campaigns. The story mode is still very young, but with everyone’s ideas we plan to make it the “main” mode of Wagic. I’m not a good storyteller, but I’ll definitely improve the code if you need something and have interesting ideas! The story mode already allows the player to choose different paths in the story, earn awards for winning battles. New win conditions can easily be written with the rules engine, so you can even design challenging battles such as “win before the end of the turn”, etc…
The story mode is a completely new way to play wagic, but it’s up to you to turn it into THE way to play Wagic So give it a try and start writing your own campaign!
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June 23rd, 2010, 00:56 Posted By: wraggster
News via http://forums.ps2dev.org/viewtopic.php?t=13020
Release for Devs Only, heres whats new from Heimdall
* pspsh does not depend on cygwin and is native
* remotejoy SDL is also included as a native binary (no cygwin)
* win32 dependencies updated
* zlib 1.2.5
* SDL 1.2.14
* readline 5.1 (same as gdb)
* libiconv 1.13.1
* pthreads 2.8.0
* updated the fpulib trig functions can use the FPU processor but we either use vfpu or software impl using libm. This can help to make a bit faster code if we do not need vectors.
* Updated newlib to 1.18
* wide-char enhancements
* long double math routines added for platforms where LDBL == DBL
* long long math routines added
* math cleanup
* major locale charset overhaul including added charsets
* various cleanups
* various bug fixes
* Updated the dev environment to build under Windows Vista and Windows 7
* Updated binutils to 2.18 (for better integration with gcc 4.3.x)
* removed the patch that defines long as 64bit back to 32bit. This can lead to faster code but breaks old compiled libraries
* Disabled CDT-5.0.x bug fix
* gcov builds properly but not fully tested if works as expected
* added fixes from Luqman Aden in TinyXML
* added libmpeg2 devpak
* added bullet physics devpak
* windows tools are linked against pthreads, if thereads are used it can improved performance on the development side.
get it for ubuntu32:
https://sourceforge.net/projects/min...r.bz2/download
get it for win32:
https://sourceforge.net/projects/min...6.exe/download
For the next release i will try to focus on getting rid of the last cygwin dependencies and more devpaks
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June 23rd, 2010, 00:59 Posted By: wraggster
News/release from Exter
PSP Rubik's Cube is homebrew game for the PSP that simulates a Rubik's Cube. The Rubik's Cube is a 3D mechanical puzzle where each of the six faces is covered by stickers with solid colors. A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.
The controls in this homebrew are designed to easily perform "Move notation" algorithms.
Changes from previous version:
Code:
Version 3.4:
- Changed:
- Some tweaks in the menu.
- Added:
- Simple Overlapping cube and 4x4x4 + 2x2x2 cube.
- PNG and JPEG format support for backgrounds.
- Fixed:
- Some values were not initialized properly when loading save data from
previous versions.
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June 23rd, 2010, 18:25 Posted By: wraggster
Level-5's upcoming RPG Ni no Kuni: The Another World is making the jump to the PlayStation 3.
Ni no Kuni is an interesting collaboration between the Professor Layton developers and beloved Japanese animators Studio Ghibli.
The game was originally a DS title and garnered attention for a unique pack-in peripheral, a magic book that is used in battles.
More details are expected to arrive soon but you can probably guess that Level-5 will aim to recreate the iconic Studio Ghibli art style in high-definition for the PS3.
We can't wait, what do you guys think?
http://www.computerandvideogames.com...VG-General-RSS
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June 23rd, 2010, 18:27 Posted By: wraggster
Sony has released an update for its PSP comic book reader.
Version 2.01 of the reader makes browsing comic collections easier by adding the option to delete items and introducing a new category and publisher browsing feature, says SCE.
Comics can now also be read right-to-left and AutoFlow controls are reversed during this - perfect for Manga fans.
Finally the music player has been updated to support the MP4 and AAC format.
Does anyone read comics on their PSP then?
http://www.computerandvideogames.com...VG-General-RSS
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June 23rd, 2010, 18:28 Posted By: wraggster
EA Sports boss Peter Moore has told Eurogamer that there are no current plans to resurrect the SSX series of snowboarding games.
Moore was speaking to Eurogamer at E3 in a wide-ranging and slightly bonkers interview that also touched upon Andrew Wilson's golf skills at the Sony conference, Kirby's Epic Yarn and one of our readers' use of the word "milk".
"SSX is a fabulous piece of intellectual property. You never say never, but there's nothing to say right now," Moore told Eurogamer.
When asked what kind of approach EA might take were the publisher to look at restoring the series, which debuted on PlayStation 2, Moore indicated that it would not be enough simply to approach it with the same ideas in mind.
"Well, everybody talks about Tricky," he said. "I think we'd have to look at how you bring back SSX's snowboarding mechanic and make it relevant.
"It's been a number of years, some people may not even have played an SSX game. You've got to look at the current marketplace and Shaun White coming back again."
EA Sports' last SSX title was the disappointing SSX Blur on Wii.
http://www.eurogamer.net/articles/mo...ord-on-new-ssx
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June 23rd, 2010, 21:25 Posted By: Shrygue
via Siliconera
Sega heard your cries about the cuts in Yakuza 3 and pinky swear to make Yakuza 4 better. We spoke with Aaron Webber, Community Manager, who confirmed Yakuza 4 will have hostess clubs. So, all of the slow motion table tennis action in the Japanese version will be in the English localized release.
Other mini-games like mahjong and shogi, Japanese chess, are up in the air. Webber said he needs to check on these features before confirming anything either way.
Answer x Answer, an arcade quiz game developed by Sega Japan, won’t make the cut, though. The problem with Answer x Answer is there are 1,000 questions to localize and changing them goes beyond a text swap. The questions have characters are written on images making each one tough to edit. The arduous task of fixing Answer x Answer would push the PlayStation 3 game past spring 2011, if Sega opted to localize it.
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June 23rd, 2010, 21:31 Posted By: Shrygue
via MCV
The BBC has confirmed that it intends to bring the new and improved iPlayer 3 application to the PS3.
BBC product manager Simon Cross told TechRadar that the update has already been planned in as part of iPlayer’s 2010 roadmap. iPlayer 3 was rolled out online at the beginning of June and is already being used by eight per cent of the app’s audience.
The updated functionality on offer in the third iteration of the IPTV service includes the ‘For You’ recommendation section, social network integration.
In September last year the BBC praised the PS3 version of the service for its enhanced playback experience, thanking Sony for the work it has done to enhance picture quality and streaming stability.
In March 2010 the BBC claimed that six per cent of the iPlayer’s total usage comes form PS3 owners, with the Wii claiming four per cent.
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June 23rd, 2010, 22:32 Posted By: wraggster
It seems Sony's proposals regarding PlayStation Plus - its new paid-for PSN service going live on June 29 - weren't clear enough, and the bombardment of questions has lead it to post a more detailed brief on exactly what you get for your cash money.
This should answer all your questions but it's fairly long so we'll leave Sony to it:
Ok, here are the basics of the new premium subscription service, PlayStation Plus:
* Launching on the 29th June
* The current PSN features will remain free. We are still very committed to PSN as a free gaming service and are certainly not planning on reducing this service following the launch of PlayStation Plus.
* Plus is an evolving service and the features included at launch will be:
- Games
- Discounts
- Exclusive items on PlayStation Store
- Full Game Trial
- Automatic Downloads
(More info on these below)
* Membership to Plus can be purchased through PlayStation Store on PS3 for either 90 days or a whole year (365 days)
* Local prices for membership can be found below, payment is a one off fee for either of the memberships and can be purchased with any of the current Store payment methods - Credit Card or PSN Cards
* If you sign up between the 29th June and 3rd Aug for the 1 year subscription then you will also receive a downloadable copy of the original LittleBigPlanet game for PS3, completely free! This is yours to keep and is not tied to the period of subscription
Here are the features in more detail -
Games & Special Offers: As a member you can expect to get your hands on at least 4 games a month at no extra charge. Each month there will be a selection of 1x PSN game, 2x minis and 1x PS One classics. A list of the games available in month 1 and 2 can be found below. You will be able to download these games during the month they are available, until the new selection replaces these.
Once downloaded, these games are yours to keep and play as long as you are a member of PlayStation Plus. If your subscription lapses and then you re-subscribe the games you have already downloaded will reactivate, so you still have access to them. Additionally, if you delete one of these titles from your PS3 but decide you want to get it back then you can re-download from the Plus section of the Store if the games is still there, or, if the game has expired from the Plus section of the Store, then you can simply search for it on the Store and download it again at no extra cost.
Each month there will be 2 dynamic themes, 2 premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only. These are yours to keep forever once you have downloaded them.
Plus members will also be given exclusive PlayStation Store discounts each month that are above and beyond the current Store discounts available to everyone. These discounts will range from 20% - 50% and anything you buy with these is yours to keep and enjoy forever.
Finally, wherever possible we'll be making sure that members are included in some selected demos and beta trials early, before they go live to everyone, so you can be the one to tell all your mates about the next big game they 'must' get.
As I mentioned, just the games themes and avatars are worth over £200* a year and with unrestricted access to 48+ games each year and all the other features, we think this service is great value for money.
Full Game Trial: Each month we will be offering members the chance to download 2 full games, try them out for a period of time (1 hour unless otherwise stated). Then you will have the choice to either buy the game and carry on from where you left off, or delete the game from your hard drive. This is a unique way to trial the full game experience and means you don't have to be restricted to certain levels/game modes when you test out a game.
The games in full game trail will become available to all Store users to purchase but only Plus members will have the chance to 'try before you buy'.
The other great thing about this feature is that you can continue from where you were at the end of the trial period if you decide to buy the game. All game saves and trophies earned during the trial will be unlocked and will show up on your trophy list and your trophy level, when you purchase the game. You don't even have to re-download the game, just purchase and go back to the XMB to access the game.
Automatic Download: Members will be able to set their PS3 to wake up from standby at any time of the day or night, download and install any game updates for the games you have been playing and we will also send you new game demos that will be ready and waiting for you to play when you next use your PS3. System software updates will also download automatically (manual install still required) and then the PS3 will turn itself off again.
Game updates and demos will also automatically install and the next time you turn on your PS3 you will see a brief on screen message letting you know what has been downloaded and updated.
Some other answers to frequently asked questions from the last blog post -
* Cross-game chat is not currently included in PlayStation Plus.
* You need to be the master account holder on the PS3 and be over 18 to purchase a Plus membership but other accounts on that PS3 will be able to play the games you download for as long as you are a member.
* The 4 games you can download each month are yours to keep for as long as you are a member.
* Playstation Plus is for PS3 owners as membership can only be purchased on the PS3 Store. However, some of the content - minis and PSOne Classics - available each month will also be playable on your PSP if you have one. Download them on the PS3 and transfer to your PSP, or download directly from the PSP Store or Media Go for PSP.
PlayStation Plus is an evolving service and we have taken on board all your comments from the previous blog post. We will be looking into these and we also welcome any other suggestions you have.
Here's pricing details for EU, and additional info also from the PS Blog:
Content available to PS Plus subs in the first two months:
Month 1: June 29th - August 3rd
Intro offer: LBP (standard edition)
PSN PS3: Wipeout HD
minis: Field Runners, Age of Zombies
PSone: Destruction Derby
Full Game Trial: Shatter, Savage Moon
Discounts: LBP God of War Pack - 50%, LBP: LocoRoco costume pack - 50%, Gravity Crash - 20%, Fat Princess DLC - 20%
Premium Game Element: KillZone 2: Steel & Titanium DLC
Push demo: ModNation Racers, Heavy Rain
Dynamic Themes: LBP Theme, SCEE produced: PlayStation "Game Is Just The Start" Dynamic Theme
2 x Fat Princess Premium Avatars
Month 2: August 4th - September 1st
PSN PS3: Zen Pinball
minis: Blast-Off, Alien Zombie Death
PSone: Medievil
Full Game Trial: inFamous, Mushroom Wars
Discounts: Zen Pinball Earth Defence Table - 20%, Warhawk Triple Combo Pack - 50%, Super Stardust HD - 20%, WipeOutHD Fury - 20%
Premium Game Elements: Motorstorm Pacific Rift: Adrenaline Pack
Push Demo: Flower, Pixel Junk Shooter
Themes: "SCEE produced: PlayStation Plus Dynamic Theme, Heavy Rain Crime Scene Theme
2 x Heavy Rain Avatars (Bird and Butterfly)
- Games that are available for the full game trial will also be available to purchase from the Store
Pricing: (1 year / 90 days)
Australia AUD 69.95 20.95
Austria € 49.99 14.99
Belgium € 49.99 14.99
Czech Republic CZK
Denmark DKK
Finland EURO 49.95 14.95
France € 49.99 14.99
Germany € 49.99 14.99
Greece € 49.99 14.99
Ireland € 49.99 14.99
Italy € 49.99 14.99
Luxembourg € 49.99 14.99
Netherlands € 49.99 14.99
New Zealand NZD 89.95 26.95
Norway NOK 395 119
Poland PLN 195 59
Portugal € 49.99 14.99
Saudi Arabia USD 64.99 19.99
South Africa ZAR 489 145
Spain € 49.99 14.99
Sweden SEK 480 145
Switzerland CHF 69.95 20.95
United Arab EmiratesUSD 64.99 19.99
United Kingdom GBP 39.99 11.99
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
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June 23rd, 2010, 22:32 Posted By: wraggster
It seems Sony's proposals regarding PlayStation Plus - its new paid-for PSN service going live on June 29 - weren't clear enough, and the bombardment of questions has lead it to post a more detailed brief on exactly what you get for your cash money.
This should answer all your questions but it's fairly long so we'll leave Sony to it:
Ok, here are the basics of the new premium subscription service, PlayStation Plus:
* Launching on the 29th June
* The current PSN features will remain free. We are still very committed to PSN as a free gaming service and are certainly not planning on reducing this service following the launch of PlayStation Plus.
* Plus is an evolving service and the features included at launch will be:
- Games
- Discounts
- Exclusive items on PlayStation Store
- Full Game Trial
- Automatic Downloads
(More info on these below)
* Membership to Plus can be purchased through PlayStation Store on PS3 for either 90 days or a whole year (365 days)
* Local prices for membership can be found below, payment is a one off fee for either of the memberships and can be purchased with any of the current Store payment methods - Credit Card or PSN Cards
* If you sign up between the 29th June and 3rd Aug for the 1 year subscription then you will also receive a downloadable copy of the original LittleBigPlanet game for PS3, completely free! This is yours to keep and is not tied to the period of subscription
Here are the features in more detail -
Games & Special Offers: As a member you can expect to get your hands on at least 4 games a month at no extra charge. Each month there will be a selection of 1x PSN game, 2x minis and 1x PS One classics. A list of the games available in month 1 and 2 can be found below. You will be able to download these games during the month they are available, until the new selection replaces these.
Once downloaded, these games are yours to keep and play as long as you are a member of PlayStation Plus. If your subscription lapses and then you re-subscribe the games you have already downloaded will reactivate, so you still have access to them. Additionally, if you delete one of these titles from your PS3 but decide you want to get it back then you can re-download from the Plus section of the Store if the games is still there, or, if the game has expired from the Plus section of the Store, then you can simply search for it on the Store and download it again at no extra cost.
Each month there will be 2 dynamic themes, 2 premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only. These are yours to keep forever once you have downloaded them.
Plus members will also be given exclusive PlayStation Store discounts each month that are above and beyond the current Store discounts available to everyone. These discounts will range from 20% - 50% and anything you buy with these is yours to keep and enjoy forever.
Finally, wherever possible we'll be making sure that members are included in some selected demos and beta trials early, before they go live to everyone, so you can be the one to tell all your mates about the next big game they 'must' get.
As I mentioned, just the games themes and avatars are worth over £200* a year and with unrestricted access to 48+ games each year and all the other features, we think this service is great value for money.
Full Game Trial: Each month we will be offering members the chance to download 2 full games, try them out for a period of time (1 hour unless otherwise stated). Then you will have the choice to either buy the game and carry on from where you left off, or delete the game from your hard drive. This is a unique way to trial the full game experience and means you don't have to be restricted to certain levels/game modes when you test out a game.
The games in full game trail will become available to all Store users to purchase but only Plus members will have the chance to 'try before you buy'.
The other great thing about this feature is that you can continue from where you were at the end of the trial period if you decide to buy the game. All game saves and trophies earned during the trial will be unlocked and will show up on your trophy list and your trophy level, when you purchase the game. You don't even have to re-download the game, just purchase and go back to the XMB to access the game.
Automatic Download: Members will be able to set their PS3 to wake up from standby at any time of the day or night, download and install any game updates for the games you have been playing and we will also send you new game demos that will be ready and waiting for you to play when you next use your PS3. System software updates will also download automatically (manual install still required) and then the PS3 will turn itself off again.
Game updates and demos will also automatically install and the next time you turn on your PS3 you will see a brief on screen message letting you know what has been downloaded and updated.
Some other answers to frequently asked questions from the last blog post -
* Cross-game chat is not currently included in PlayStation Plus.
* You need to be the master account holder on the PS3 and be over 18 to purchase a Plus membership but other accounts on that PS3 will be able to play the games you download for as long as you are a member.
* The 4 games you can download each month are yours to keep for as long as you are a member.
* Playstation Plus is for PS3 owners as membership can only be purchased on the PS3 Store. However, some of the content - minis and PSOne Classics - available each month will also be playable on your PSP if you have one. Download them on the PS3 and transfer to your PSP, or download directly from the PSP Store or Media Go for PSP.
PlayStation Plus is an evolving service and we have taken on board all your comments from the previous blog post. We will be looking into these and we also welcome any other suggestions you have.
Here's pricing details for EU, and additional info also from the PS Blog:
Content available to PS Plus subs in the first two months:
Month 1: June 29th - August 3rd
Intro offer: LBP (standard edition)
PSN PS3: Wipeout HD
minis: Field Runners, Age of Zombies
PSone: Destruction Derby
Full Game Trial: Shatter, Savage Moon
Discounts: LBP God of War Pack - 50%, LBP: LocoRoco costume pack - 50%, Gravity Crash - 20%, Fat Princess DLC - 20%
Premium Game Element: KillZone 2: Steel & Titanium DLC
Push demo: ModNation Racers, Heavy Rain
Dynamic Themes: LBP Theme, SCEE produced: PlayStation "Game Is Just The Start" Dynamic Theme
2 x Fat Princess Premium Avatars
Month 2: August 4th - September 1st
PSN PS3: Zen Pinball
minis: Blast-Off, Alien Zombie Death
PSone: Medievil
Full Game Trial: inFamous, Mushroom Wars
Discounts: Zen Pinball Earth Defence Table - 20%, Warhawk Triple Combo Pack - 50%, Super Stardust HD - 20%, WipeOutHD Fury - 20%
Premium Game Elements: Motorstorm Pacific Rift: Adrenaline Pack
Push Demo: Flower, Pixel Junk Shooter
Themes: "SCEE produced: PlayStation Plus Dynamic Theme, Heavy Rain Crime Scene Theme
2 x Heavy Rain Avatars (Bird and Butterfly)
- Games that are available for the full game trial will also be available to purchase from the Store
Pricing: (1 year / 90 days)
Australia AUD 69.95 20.95
Austria € 49.99 14.99
Belgium € 49.99 14.99
Czech Republic CZK
Denmark DKK
Finland EURO 49.95 14.95
France € 49.99 14.99
Germany € 49.99 14.99
Greece € 49.99 14.99
Ireland € 49.99 14.99
Italy € 49.99 14.99
Luxembourg € 49.99 14.99
Netherlands € 49.99 14.99
New Zealand NZD 89.95 26.95
Norway NOK 395 119
Poland PLN 195 59
Portugal € 49.99 14.99
Saudi Arabia USD 64.99 19.99
South Africa ZAR 489 145
Spain € 49.99 14.99
Sweden SEK 480 145
Switzerland CHF 69.95 20.95
United Arab EmiratesUSD 64.99 19.99
United Kingdom GBP 39.99 11.99
http://www.computerandvideogames.com...VG-General-RSS
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June 23rd, 2010, 22:41 Posted By: wraggster
Just Cause 2 owners can download a free vehicle today or spend money to access a few goodies that used to be pre-order incentives.
The new vehicle, pictured below, is called the Tuk Tuk Boom Boom. Yes. Apparently it's available for PC, PS3 and Xbox 360.
"Pimped-out and bumped-up, this auto-rickshaw rolls with style, grace and a roof-mounted weapon of mass destruction," apparently. BOOM.
It's got reinforced shields, an armoured windscreen and "quad front-mounted air horns", for her pleasure.
So that's free. Rico's Signature Gun, the Bull's Eye Assault Rifle and the Chevalier Classic limousine, however, are 80 Microsoft Points (£0.68 / €0.96) apiece.
BOOM!
Just Cause 2's previous downloadable packs were the Black Market Aerial Pack and Black Market Boom Pack, which were 160 MSP / €1.99 each and introduced planes and weapons.
http://www.eurogamer.net/articles/fr...r-just-cause-2
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June 23rd, 2010, 23:15 Posted By: wraggster
Newly released
features
For racers, newcomers to videogames or an aspiring game developer
Exceptional kart handling and physics technology, including drifting, jumps and boosting
Spend minutes creating or hours perfecting
Rise up to become an elite racer in the humorous campaign
Race and rate other peoples creations and enjoy endless user generated content
description
ModNation Racers is a thoroughly fresh take on classic kart racing that empowers the player to personalize their entire game. Enjoy endless karting fun, where you can shoot, boost & drift your way to the finish line. Create your unique racing experience with the same tools used by the development team. Express yourself by creating your own Mod character, quirky kart and imaginative track, and share it with the rest of the world.
http://www.play-asia.com/SOap-23-83-...j-70-3t9p.html
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June 23rd, 2010, 23:46 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
After the recent release of Prometheus Mod 3.5 for TA- 088v3 PSP 2000 and PSP 3000 , here come the good news for PSP owners 1000 and 2000 that support the installation of CF 5:50 GEN- D3. The new creature Hr*mfaxi coder (aka liquidzigong ) is called 5:50 Prometheus and contains all the features already seen in the version 5.03, this translates in full support for titles that require firmware 6.20.
More to follow in the box .
* UPDATE *: Hr*mfaxi releases the first update to its CF 5:50 Prometheus , which is its improved form Prometheus , to improve compatibility. To follow the link to download.
* Update2 * is available on the third update of the Prometheus CF 5:50 . Unfortunately there is no attachment to the release changelog .
Installation:
Quote:
Installation procedure
1. Install the CF 5:50 GEN- D3
2. Download the archive 5:50 Prometheus (Download to view news)
3. Extract the archive file 5:50 Prometheus PSP / GAME
4. Start the installer Prometheus 5:50
5. Install the 5:50 press Prometheus
After installing the 5:50 Prometheus may experience incompatibilities with backups made previously .
To remedy this problem with the copy on your PC and decrypt sgdeemer before loading the games started on 5:50 Prometheus .
WARNING : PSP - ITA assumes no responsibility in case of malfunction of the console due to improper use of the program
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June 23rd, 2010, 23:49 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
After a period of calm in the world of custom firmware , something finally moved horizon. A few days ago, the coder Hr*mfaxi (aka liquidzigong ) has released a mod for the CF 3.5 GEN- C that for sure will make happy owners with TA- 088v3 PSP 2000 and PSP 3000.
This mod whose code name is 5.3 Prometheus, Will also launch the latest titles released that require firmware 6.20.
More to follow in the box .
* UPDATE *: Hr*mfaxi releases the first update to its CF 5.3 Prometheus , which is its improved form Prometheus , to improve compatibility. To follow the link to download.
* Update2 *: E ' available for download v3 of the Prometheus 5:03 .
Installation:
Quote:
Installation procedure
1. Install and run ChichHEN (or MHUSpeed )
2. Install CF 5.3 GEN- C
3. Extract the archive file 5.3 Prometheus PSP / GAME
4. Start the installer 3.5 Prometheus
5. Install the 5.3 Prometheus pressing
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June 24th, 2010, 00:00 Posted By: wraggster
News/release from AtomicDryad
ACHTUNG! WARNING! DISCLAIMER! Before you use this, be sure to know how to use RECOVERY MODE to disable the plugin, if you put in a bad replacement.
This is cxmb with matchung's changes for 5.50gen functionality, plus the ability to load individual theme related files from the memory stick (rco/bmp/pmf/prx/etc). Thus, one can use different components of different themes without having to unpack and repack .ctf files, or write anything to flash0.
Changelog:
0.2 - Fixed 5.00m33 support
Detailed desc:
If any file exists on the memory stick in the /cxmb/override/vsh/module, /cxmb/override/vsh/resource, or /cxmb/override/font folders, it will load the file -instead- of whatever is (or isn't) in a .ctf.
Yes, this includes .prx files, (except for paf.prx, common_gui.prx, and vshmain.prx which will be added later). This means you can hex edit htmlviewer_plugin.prx and change the 'online instruction manuals' link to whatever, without unpacking and repacking your .ctf. This also opens the possibility for homebrew to edit this sort of thing onboard - for now, pspconsole's hex editor works great for onboard tweaking.
This is intended for theme developers, power users, and anyone who wishes to use their own gameboot, 01-12.bmp, sounds, or whatever, instead of what may be in the loaded theme.
As CXMB is licensed under the GPL, the full source code is provided in the source directory.
Caveats:
* For now, one must have a .ctf theme loaded for /cxmb/override/ to work.
* As in the original cxmb, lflash_drv->funcs->IoWrite is -not- hooked.
* Semi-bricking possible if one puts in a bad .prx or .rco - this can be fixed by disabling cxmb-override.prx in recovery mode.
* Adding certain stuff like 01-12.bmp will require a reboot. Others like gameboot.pmf do not require it. When in doubt, reboot.
* Simply tossing in a gameboot.pmf will not change the playing time. Find or edit the appropriate vsh/resource/opening_plugin.rco. MyGameboot.prx is a better plugin if you simply want this functionality.
* Likewise, 01-12.bmp with multiple images will not work if the chunksize for individual images is different in vshmain.prx(?). Find a theme that you like and rip/edit the 01-12.bmp from that.
* The included binary outputs debugging messages, which are normally invisible but may have a performance impact.
Tested so far:
* Firmware: 5.50gen d3final, (5.00m33 should work)
* .ctf Themes: P3T ( http://www.endlessparadigm.com/forum....php?tid=21518), V1 ( http://www.endlessparadigm.com/forum....php?tid=18662), stock 5.50gen files.
Tested replacements - (much more is possible):
01-12.bmp (wallpaper)
gameboot.pmf (pre-game video)
htmlviewer_plugin.* (web browser)
opening_plugin.rco (bootup intro, gameboot delay)
topmenu_plugin.rco (menu strings)
osk_plugin_500.* (keyboard)
rss_browser.* (rss reader)
system_plugin.* (sounds)
impose_plugin.rco (volume adjustment bar)
Links (censored because I might be a no good dirty spammer)
Project page: code.google.com/p/cxmb-override/
Download: cxmb-override.googlecode.com/files/cxmb-override-0.2.7z
Mirror: fnord.to/psp/cxmb-override-0.2.7z
Installation:
* copy cxmb/cxmb-override.prx to the cxmb folder on your memstick.
* (optional) copy the cxmb/override folder to cxmb/override on your memstick. This contains a gameboot and 01-12.bmp that have been tested to work (yes, the wallpaper is moronic :P).
** in /seplugins/vsh.txt, disable ms0:/cxmb/cxmb.prx
** in /seplugins/vsh.txt, add ms0:/cxmb/cxmb-override.prx 1
*** You can simply replace cxmb.prx too.
Usage:
* To replace a gameboot.pmf or 01-12.bmp, toss it into /cxmb/override/vsh/resource/ You may need to put an opening_plugin.rco with the right delay as well.
* The above likely applies to waves and whatever was included in TheCraziness1's 'XMB RCO Patcher'
Debuggery:
The logfile debugging function in the original cxmb croaked with high volume logging. The included binary prints to stderr instead, which means psplink and pspsh.exe are needed to see informative messages. If you want to help debug issues, a .zip of a working psplink and utilities can be provided.
I would appreciate testing and source review, as I am not -that- familiar with C or PSP programming.
Todo:
* TESTING (mostly done I believe).
* Reading from /cxmb/override without a loaded ctf.
* Retry-on-error for read/seek/open/etc as in .ctf files
* Find a better way to check for a file's existence than just attempting to open. This applies to .ctf too.
* vshmain.prx and others.
* conf.txt options for debugging/enabling/etc.
* optional 01-12.bmp chunksize and gameboot.pmf delay handling.
* options for per-module override exceptions (such as not allowing the browser to use a custom font, etc).
* overriding more than just 3 flash0 dirs without croaking (flash0:/kd/* in game mode?)
Why:
rco_patcher.prx provides functionality for replacing .rcos only, and doesn't work with cxmb. I am too lazy to constantly unpack and repack CTF themes while testing stuff.
Thanks:
* Dark_alex for cfw and especially a recovery menu with usb mode :P
* The original author of CXMB for creating it and placing it under GPL, who's name I am ignorant of because I are teh noob.
* Poisonhzkj and Matchung for coding and updating cxmb.
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June 24th, 2010, 13:21 Posted By: wraggster
PixelJunk Racers 2nd Lap, the sequel to the quirky top-down PSN-exclusive racer, will be released on PSN on July 1.
That's according to Andriasang, who says confirmation came directly from developer Q-Games, although it doesn't appear to have made a wider announcement.
PJ Racers 2nd Lap takes on the same arcade flavour of the first but adds a host of new features such as Trophy support, ghost attack (downloadable player ghosts from the leaderboards), more party modes and an easier single player tournament.
According to Andriasang the game will be priced at 500 in Japan (around £3.70). We expect official confirmation from Q-Games or Sony soon.
http://www.computerandvideogames.com...VG-General-RSS
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June 24th, 2010, 13:32 Posted By: wraggster
Activision chief operating officer Thomas Tippl has said he is "concerned" about the high price of the new Kinect and Move motion control systems.
"I think as a publisher, you have to be concerned about how the price drives a lot of the outcome of how big of an install base there's going to be [for hardware]," he told website Gamasutra.
"The bigger the install base, the more likely that you can make sense out of your investment. So, the lower the price, the better. In this economic environment, it's probably more important than ever," he added.
Although no official price for Kinect has been announced, it now seems increasingly likely that it will cost $150 in the US. The basic Move controller is priced at $50 but also requires a PlayStation Eye camera and Navigation Controller for full functionality - resulting in a total cost of around $120.
"A lot of that will depend on the price point they choose," Tippl said in reference to the potential success of the controllers.
"We have a few franchises where we think this could be an interesting value to improve the experience for the player. Tony Hawk is an example. We have our Rapala Fishing franchise. But it's not going to be something that will be in every game, because I don't think it's one size fits all. It's not going to enhance the experience for every game," he added.
Activision has historically been very wary of supporting first party motion controllers, with almost no major titles aimed at the market-leading Wii.
Instead the publisher has concentrated on creating its own bespoke, and often expensive, controllers for games such as Guitar Hero, DJ Hero and Tony Hawk: Ride.
Having taken the role of COO in March, Tippl has been particularly prominent in the wake of E3, yesterday admitting that Activision's reputation with core gamers had become tarnished and that greater efforts would be made to engage with such fans.
http://www.gamesindustry.biz/article...inect-and-move
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June 24th, 2010, 15:18 Posted By: wraggster
Harmonix’s motion-sensitive music title Dance Central could be heading to the PS3.
Many believed the game to be exclusive to the Xbox 360 but the developer’s co-founder Alex Rigopulos claims it is possible to bring the game to PlayStation Move, according to Kotaku.
Rigopulos also said there was no chance of Dance Central being released for Wii, claiming the console does not collect enough motion tracking data that would translate into the game.
Dance Central was unveiled during Microsoft’s E3 press conference, and has been widely hailed as the most promising and appealing Kinect title.
It will be released alongside the new motion controller this November as one of 15 launch titles.
http://www.mcvuk.com/news/39739/Danc...eading-for-PS3
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June 24th, 2010, 15:21 Posted By: wraggster
Tomonobu Itagaki has revealed that his new third-person action game, Devil's Third, will be playable in 3D on PS3.
We reported earlier this week that Devil's Third will be released by THQ on PS3 and Xbox 360 in 2012.
Little is known about the game's content - but Itagaki-san told VG247 that the title will be a "shooter-action game".
He added: "The PlayStation 3 version is going to support 3D visuals. I myself have a 3D TV in my living room, so there's no impossibility that it's in my house. But to be honest with you, we have to first spec out the power and strength of PS3, and after we do that, we can start talking about it, so I can't promise anything at this point."
Itagaki said he wasn't "abandoning the style of Ninja Gaiden or Dead or Alive" in the game - and that he was "trying to incorporate the know-how that I've established" into Devil's Third.
The title has been created by ex-Tecmo exec Itagaki's new studio, Valhalla.
Itagaki revealed in April that he needed "cigarettes, booze and gambling" to help get him through the development of a game.
Itagaki, who found critical acclaim with the Ninja Gaiden series, finally settled with former publisher Tecmo Koei in February after a long legal battle.
The developer sued his former employees for "unpaid completion bonuses" related to Dead or Alive 4.
http://www.computerandvideogames.com...VG-General-RSS
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June 24th, 2010, 15:22 Posted By: wraggster
AME has already reduced its price point for Sony’s PlayStation Move, despite the device not being due until September.
Originally giving a price tag of £39.99, the UK retailer has now reduced the Move to £34.99, according to VG247.
The new Move price now undercuts that of Amazon (£37.91) and Play.com (£39.99) – also reduced since their initial listings.
GAME also lowered the price for the Navigation Controller from £29.99 to £24.99.
The PlayStation Move is due for release on September 15th. Sony has yet to announce UK pricing.
http://www.mcvuk.com/news/39747/GAME-reduces-Move-price
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June 24th, 2010, 15:24 Posted By: wraggster
Sony's new online subscription service PlayStation Plus won't support cross-game chat - for the time being.
PSN product manager James Thorpe clarified this on the European PlayStation blog.
He went on to explain that subscribers will receive "at least" four games a month for free: one PSN game, two Minis and one PSone oldie.
The selection will refresh every month and be available as long as you remain a subscriber. These games can be shared by accounts on the same console.
In addition, two dynamic themes, two premium avatars and various game add-ons will also be offered each month for free.
The discounts, Thorpe explained, will range between the 20 per cent and 50 per cent mark. And he said that two full games will be available to trial each month for one hour.
Sony's premium PSN service was unveiled at E3. Among the more controversial of the features are automated downloads, which switch the machine on to tackle boresome firmware waits. However, Thorpe noted that firmware will still need to be manually installed.
Subscriptions to PlayStation Plus cost €14.99 for 90 days' access or €49.99 for the year.
http://www.eurogamer.net/articles/pr...ross-game-chat
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June 24th, 2010, 16:52 Posted By: wraggster
A new instalment on the Guitar Hero series based on the music of Queen is currently in development.
That's according to an article on website DN.se, as translated by our Swedish friends over at Eurogamer.se.
The article says the game will be released next year.
"We have invented a way to let the players participate in our concerts," May is quoted as saying. "I can't say anything more about it just yet. It's a secret."
Publisher Activision is saying nothing, but Guitar Hero Queen doesn't seem too far-fetched - after all, the band already has their own SingStar title.
http://www.eurogamer.net/articles/gu...oming-says-may
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June 24th, 2010, 20:01 Posted By: wraggster
Konami has joined the sizable list of companies that have licensed Epic Games’ Unreal Engine 3 for an upcoming project.
The publisher has bought the rights to use the engine for Saw 2 – the sequel to the Xbox 360, PS3 and PC survival horror title.
Saw 2 is in development at Washington-based developer Zombie Studios. The developer has now licensed Unreal Engine tech nine separate times. The original Saw game was indeed built using Unreal.
"Licensing Unreal Engine 3 was an easy decision for us," said Careen Yapp, vice president of acquisitions and franchise development at Konami.
"The engine's new and improved features, time-saving tools and exceptional support system make it the best choice for the 'Saw' property."
http://www.develop-online.net/news/3...ne-3-for-Saw-2
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June 24th, 2010, 20:07 Posted By: wraggster
NIS America has announced that the first Atelier game created for PlayStation 3 - Atelier Rorona - will be released here in September.
That's a US date, but the region-free nature of the console means that shouldn't matter.
Atelier Rorona tells the story of a girl called Rorona. She works in an alchemy shop run by a lazy lady named Astrid. Rorona and Astrid are landed in the muck when a messenger from the ruling kingdom turns up and demands that all their assignments in the next three years must be met or the shop closed down.
A video shows pretty, minimally-animated cut-scenes as well as free-roaming exploration. Battle gameplay isn't shown, but various characters twirl and spin for the camera, presumably demonstrating their special powers.
http://www.eurogamer.net/articles/at...t-in-september
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June 24th, 2010, 20:08 Posted By: wraggster
Hiromichi Tanaka has told Eurogamer that the Final Fantasy XIV Online beta test "will be starting soon".
He - the producer of the game, and second-in-command at Square Enix - said the MMO was in alpha but on course for a 2010 release in all territories.
"We will do some final adjustments from the beta test and then we will have a launch in 2010," he confirmed.
What's more, Tanaka's confident that will be on both formats - PC and PS3.
"Yes, the current plan is for a simultaneous launch, and we're trying hard to stick to that," he said.
However, Tanaka admitted that making an MMO for two platforms and "customising" the experience for both was "very challenging" and "taking some time".
Final Fantasy XI was released eight years ago in a genre yet to star World of Warcraft. Final Fantasy XIV Online won't have that luxury, but Tanaka isn't fazed.
"The reason why many MMOs failed after WOW launched was probably because they were trying to copy WOW," he explained. "For FFXIV we're not trying to copy World of Warcraft, we're trying to choose something different.
"Final Fantasy never had any influence from World of Warcraft," he added, "so we want to continue that and try to reach a different audience."
http://www.eurogamer.net/articles/ff...-starting-soon
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June 24th, 2010, 22:53 Posted By: wraggster
Though there are few things we love more than our annual excursion to E3, there are some inherent downsides to the trip which we could do without. Namely, the ever-present threat of apocalyptic earthquakes.
Next year, we might just follow the example of the quarter of a million people who PlayStation Blog claims stopped by Sony's virtual booth in PlayStation Home. Sure, our coverage might be a little one-sided given the absence of every other company, but seriously, guys, earthquakes are terrifying.
http://www.joystiq.com/2010/06/24/mo...han-real-life/
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June 24th, 2010, 22:58 Posted By: wraggster
Atlus, unfortunately, does not have a European branch. While some of their games are published by companies like Ghostlight, Rising Star, and Nintendo of Europe, many Atlus titles are left in North America. Shin Megami Tensei: Devil Survivor and the PSP remake of Shin Megami Tensei: Persona, for example, still haven’t been picked up.
The latter game was rated by the Classification Board rating in Australia. Additionally, we also discovered a rating for Hexyz Force in Australia with Atlus USA pegged as the publisher.
Since Atlus USA is, well, in the USA, they probably won’t distribute physical copies of Hexyz Force. There is hope for a PlayStation Network release, though. Since two games were rated I’d wager the chance of that happening is pretty good.
http://www.siliconera.com/2010/06/24...s-through-psn/
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June 25th, 2010, 19:09 Posted By: wraggster
Music streaming service, Last.FM is only exclusive to Xbox 360 for one year, it's been revealed.
The news, revealed via an interview with Last.FM VP, Orlena Yeung in the latest Official Xbox Magazine, has sparked speculation that the service could soon make it over to PS3 once the November exclusivity date passes.
The Xbox 360 launch was a huge success for the service, seeing more than two million console users sign up in the first four months alone. Surely then, Last.FM has its eyes firmly on the other big current-gen powerhouse.
Regardless of which box it's on though, Yeung says new console-focussed features will be coming to service in the near future.
"There is a nice parallel between the community-driven experience at Last.FM and the gamer community on Xbox Live," she told OXM.
"I think we can create more experience where users are socialising their music taste across gaming and music. We will see..."
Earlier this morning it was revealed that movie streaming service Hulu - another Xbox 360 exclusive - could make its way to Sony's box.
http://www.computerandvideogames.com...VG-General-RSS
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June 25th, 2010, 19:14 Posted By: wraggster
Sony is reportedly on the verge of announcing a deal with US-only video on demand service Hulu, despite continued rumours of a deal with Microsoft.
According to a Bloomberg report, a deal could be announced as soon as next week, with a subscription-based service apparently being planned that would give access to current and past shows from U.S. TV network NBC, ABC and Fox.
Long-standing rumours of a similar deal for the Xbox 360, believed to involve a $9.95 a month subscription, were thought by many to be culminating in an announcement at this year's E3 expo, but this do not materialise.
Currently the web-based service is free to use, with revenues gained purely through advertising. Hulu is unavailable outside of the US and attempts to create a similar service in the UK have so far been frustrated by a lack of licensing deals.
A new version of the BBC iPlayer is due to arrive on the PlayStation 3 this year though, with website TechRadar apparently confirming iPlayer 3 would feature improved functionality and social networking features.
The current version of the iPlayer on the PlayStation 3 is the same used on Sony and Samsung televisions, as well as the Wii. The new version was launched late last month.
http://www.gamesindustry.biz/article...-coming-to-ps3
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June 25th, 2010, 19:15 Posted By: wraggster
Sony has revealed the line-up of PlayStation Plus content due to be made available to subscribers in its first two months of operation.
The bounty for the first month - officially starting 29th June and ending 3rd August - includes WipEout HD, Killzone 2 DLC and of course a free copy of LittleBigPlanet as a sign-up bonus.
In month two - officially 4th August to 1st September - you can look forward to the likes of Zen Pinball, Alien Zombie Death and MotorStorm: Pacific Rift's Adrenaline Pack.
As detailed yesterday, PS Plus subscribers will be able to access said content for the duration of their subscriptions.
Other benefits including scheduled downloading for patches and firmware updates, full game trials, and a range of discounts. In month two, for example, you can get 20 per cent off WipEout HD Fury.
Check out the full list of subs content below. Subscribing to PlayStation Plus will cost £11.99 / €14.99 for 90 days or £39.99 / €49.99 for a year.
Month 1: June 29th - August 3rd
Intro offer: LBP (standard edition)
PSN PS3: Wipeout HD
minis: Field Runners, Age of Zombies
PSone: Destruction Derby
Full Game Trial: Shatter, Savage Moon
Discounts: LBP God of War Pack - 50%, LBP: LocoRoco costume pack - 50%, Gravity Crash - 20%, Fat Princess DLC - 20%
Premium Game Element: KillZone 2: Steel & Titanium DLC
Push demo: ModNation Racers, Heavy Rain
Themes: LBP Theme, SCEE produced: PlayStation "Game Is Just The Start" Dynamic Theme
2 x Fat Princess Premium Avatars
Month 2: August 4th - September 1st
PSN PS3: Zen Pinball
minis: Blast-Off, Alien Zombie Death
PSone: Medievil
Full Game Trial: Inferno Pool, Mushroom Wars
Discounts: Zen Pinball Earth Defence Table - 20%, Warhawk Triple Combo Pack - 50%, Super Stardust HD - 20%, WipeOutHD Fury - 20%
Premium Game Elements: Motorstorm Pacific Rift: Adrenaline Pack
Push Demo: Flower, Pixel Junk Shooter
Themes: "SCEE produced: PlayStation + Dynamic Theme (in production), Heavy Rain Crime Scene Theme
2 x Heavy Rain Avatars (Bird and Butterfly)
http://www.eurogamer.net/articles/ps...ntent-detailed
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June 25th, 2010, 22:40 Posted By: wraggster
Looks like the Blu-ray Disc Association has published the final specs for the monster BDXL disc, opening the way for manufacturers to start introducing the technology in their optical drives. Not too much here that we don't already know: aimed at institutions and folks who need to archive lots and lots of... stuff, BDXL discs are available in either triple layer 100GB (re-writable or write-once) or 128GB quad layer write-once flavors. Of course, with all these layers (or layuhs in Brooklyn) the laser in the Blu-ray drive you already own won't be able to do the trick, so start saving your change for a hardware upgrade once these things become commercially available.
http://www.engadget.com/2010/06/25/1...-and-fabulous/
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June 25th, 2010, 22:41 Posted By: wraggster
It's early days yet, but NPD claims that revenue from US sales of 3D TVs and standalone 3D-capable Blu-ray players has exceeded $55 million in the first three months of availability. Mind you, this steady growth comes despite the absence of some major players. While that number might sound big, it's tiny in comparison to the total number of TVs sold each month in the US and, according to our friend Ross Rubin, executive director of industry analysis at NPD, sales are expected to remain small throughout 2010. Regarding those much maligned 3D glasses, only 10% of those surveyed by NPD cited "looking silly" as a main concern. Instead, the biggest concern was not having enough glasses on hand for everyone looking at the set. A concern driven by cost, undoubtedly, and a dearth of survey participants from New York's trendy Lower East Side.
http://www.engadget.com/2010/06/25/u...nd-blu-ray-pl/
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June 25th, 2010, 22:50 Posted By: wraggster
Remember how we said Gladiator Begins was coming to North America in March? Now we know Aksys got Acquire’s game. Gamefly leaked this pending announcement too, sorry Aksys.
In Japan, Gladiator Begins had a racy marketing campaign in Japan with a slave girl who visited various magazines. Color us curious about Aksys promotional plans and Anime Expo presentation.
Even more surprising is Blazing Souls: Accelate. Idea Factory ported this PlayStation 2 strategy RPG to PSP last year. Aksys apparently picked up the PSP version since it is also in Gamefly’s database.
http://www.siliconera.com/2010/06/25...ore-psp-games/
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June 26th, 2010, 12:17 Posted By: wraggster
Marvel has announced that it will be releasing costumes for LittleBigPlanet next month.
Marvel Super Hero and Super villain costumes will be made available for LBP on July 7.
The firm will also release the Marvel Level Kit, which includes "four levels of adventure pitting your Sackpeople against the evil plans of Magneto" as well as an assortment of "Marvel-themed music, objects, materials, and stickers".
Four different Packs will be made available, each containing five different costumes.
Ourfits will include:
* Captain America
* Daredevil
* Doctor Octopus
* Elektra
* Ghost Rider
* Green Goblin
* Hulk
* Invisible Woman
* Iron Man
* The Human Torch
* Magneto
* Mystique
* the Punisher
* Rogue
* Spider-Man
* Storm
* The Thing
* Thor
* Venom
* Wolverine
Marvel promises to release content every other week on PSN.
http://www.computerandvideogames.com...VG-General-RSS
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June 26th, 2010, 12:18 Posted By: wraggster
Hideo Kojima may be hard at work on an all-new Metal Gear Solid game, according to his studio Kojima Productions.
Shacknews reports that MGS: Rising producer Shigenobu Matsuyama said of MGS: Rising at E3 last week:
"I've been asked a lot, 'Is this going to be a side-story or spin-off to the MGS series?', but what I'm positioning is that there will be a Hideo Kojima game that is MGS, but what we are planning as Kojima Productions is have this Raiden Rising as almost as a standard so that there's an MGS and the Rising going back-and-forth in the future."
The site then followed up with Konami, who told it in a statement:
"Hideo Kojima will continue working on Metal Gear Solid games."
Could the non-Rising MGS be the PS3 exclusive CVG has been told Kojima may reveal at Tokyo Games Show?
We'll have to wait until September to find out...
http://www.computerandvideogames.com...VG-General-RSS
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June 27th, 2010, 22:52 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2581
modrobert writes: "I found Geohot's (aka George Hotz) PS3 talk titled 'Cracking the Playstation 3' from Nuit Du Hack on YouTube split in two videos; part1 and part2. Here's the background of the event: 'Night Da Hack' is one of the oldest French underground hacking conferences. Also known as 'Nuit du Hack', this event aims at bringing together IT professionals and hackers around computer security related talks, workshops and contests. For the first time, this 2010 edition will be open to international talks and workshops."
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June 27th, 2010, 23:42 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The coder Z640 releases updates for two very iCheat , which allows us to install homebrew directly to PSP programs like cwcheat , DayPR , NitePR . to follow the archive includes two versions of the software : release 2.9 aggiungeil support GTA Vice City Cheat Device v3.0 while still in beta, introduces a new graphical interface .
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June 27th, 2010, 23:50 Posted By: wraggster
News/release from lolbot
RenPSP 0.1, very first and unstable alpha release of RenPSP Engine.
RenPy is a popular visual novel engine with lots of games based on it.
RenPSP is RenPy's clone for PSP that supports RenPy's scripts with minimal changes.
Font is monospace Lucida Console.
Encoding is 1251.
Released with several mini-VNs:
* "The Question"
* "9 мая" by IIchan Eroge Team
* a test game to demonstrate some features
NO GUARANTEES, USE ON YOUR OWN RISK!
MS Windows release is based on LuaPlayer 0.20
PSP release is based on LuaPlayer Euphoria v8
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June 27th, 2010, 23:53 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=40201
After a period of calm in the world of custom firmware , something finally moved horizon. A few days ago the coder Hr*mfaxi (aka liquidzigong ) has released a mod for CF 5:03 GEN- C that for sure will make happy owners with TA- 088v3 PSP 2000 and PSP 3000.
This mod whose code name is 5.3 Prometheus, Will also start the last titles released that require firmware 6.20.
More in the box below.
* Update3 *: 3.5 released v4 of Prometheus .
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June 27th, 2010, 23:55 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=40239
After the recent release of Prometheus Mod 3.5 for TA- 088v3 PSP 2000 and PSP 3000 , here come the good news for PSP owners 1000 and 2000 that support the installation of CF 5:50 GEN- D3. The new creature Hr*mfaxi coder (aka liquidzigong ) is called 5:50 Prometheus and contains all the features already seen in the version 5.03, this means full support for titles that require firmware 6.20.
More in the box below.
* Update3 * : Fourth update in a few days for CF 5:50 Prometheus .
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June 27th, 2010, 23:59 Posted By: wraggster
News via http://www.psp-hacks.com/2010/06/26/...ebrew-on-6-20/
Now before you jump the gun you should know this release is a work-in-progress… Well, the same can be said for the whole Half Byte Loader project. The point is revision 92 isn’t considered stable or reliable, unlike revision 85. So really if you’re looking for the latest features and want to experiment a little — get rev. 92. Otherwise if stability and getting your homebrew on is your concern — get rev. 85.
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June 28th, 2010, 00:06 Posted By: wraggster
Codemasters has promised fans of the Colin McRae: DiRT franchise that the third in the series will feature the very latest technology - possibly including 3D capability.
The title was outed last month by the firm - who revealed that it would be adding dynamic weather effects to the game.
However, it appears that won't be the last flashy trick up Codemasters' sleeve.
"We've never made any secret of our strategy to achieve market strength in the genre of racing," Codemasters CEO Rod Cousens told CVG.
"The approach will be that we'll annualise Formula One and alternate DiRT and GRID [one every two years]. And we'll alternate them because we want the experience to grow each time.
"Obviously, the way the games are written today, within that the design of the game will lend itself to online, and we're conscious of the fact that 3D is becoming a factor.
"And we're also conscious of the fact that games should deploy virtual goods trading opporutnties within them.
"Given that DiRT 3's out there on the drawing board, I'm sure we'll want to address most of those elements."
Sony revealed that Gran Turismo 5 would be getting the 3D treatment at E3 last week.
http://www.computerandvideogames.com...VG-General-RSS
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June 28th, 2010, 00:07 Posted By: wraggster
PlayStation Move launches in Japan, for less yen, a month after the rest of the world. Will Sony Computer Entertainment Japan have any extra game at launch?
No, not really. Other than Sing and Draw there isn’t anything we’re not getting.Actually, some launch titles in North America like The Shoot are being held back for 2011.
Here are the PlayStation Move games confirmed for Japan.
PlayStation Move Required
Eyepet – October
Sing and Draw – October
Sports Champions – October
Shake! Shake! Bowling – October
Echochrome II – October
Kung Fu Rider – November
The Fight: Lights Out – November
Start the Party – November
TV Superstar – December
Sorcery – 2011
Tumble – 2011
The Shoot – 2011
Heroes on the Move – 2011
PlayStation Move Compatible
Resident Evil 5: Gold Edition
Time Crisis: Razing Storm
Hustle Kings
Killzone 3
Heavy Rain
http://www.siliconera.com/2010/06/27...on-move-games/
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June 28th, 2010, 12:47 Posted By: wraggster
Split/Second: Velocity developer, Black Rock Studios is developing a new racer for the PS3 and Xbox 360.
The not-very-shocking news comes via a job ad on publisher, Disney Interactive's website.
The listing reads: "Black Rock Studio, a Disney Interactive Studio, is currently looking for an experienced Technical Art Director to join the team who are developing an unannounced game on Xbox 360 & PS3."
According to the listing the suitable candidate will have "a strong passion and expert knowledge for games of all genres but particularly in the Racing and driving genres".
Could this be a Split/Second sequel or an entirely new racer altogether?
Split/Second: Velocity scored solidly across the board with an 8 out of 10 from , 86 percent in GamesMaster and an 8.6 from our good selves.
Is a Split/Second sequel something you want to see?
http://www.computerandvideogames.com...VG-General-RSS
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June 28th, 2010, 17:45 Posted By: wraggster
Publisher Sony has stated that it will likely release further HD remakes of past classics for PS3 in the coming years.
The only HD Collections confirmed to date are the already released God of War Collection and the recently announced Sly Cooper Collection, the latter of which will also support PlayStation Move.
“We are looking into ways how we can deliver the PS2 library to PS3 consumers, but were are not ready to announce anything yet,” SCE Worldwide Studios president Shuhei Yoshida told IGN.
“Santa Monica Studios had the brilliant idea to upgrade and improve God of War for PS3 with the God of War Collection that we released last year. There were a lot of positive reactions from consumers in doing that, and now we get a lot of suggestions for types of packs they'd like to see.
“So we are looking to continue to do these HD conversions.”
So what Collections could we expect to see in future? Horror series Forbidden Siren would likely be well received, as would Jak and Daxter, Ratchet & Clank and Syphon Filter.
Other possible names to add to the list include Rogue Galaxy, Wild Arms, The Mark of Kri, PaRappa the Rapper, Destruction Derby, The Getaway, Arc the Land, Ape Escape and Dark Cloud. And just imagine if Square Enix were to announce some sort of Final Fantasy revisit (three SKUs: FFI – FFVI, FFVI-FFIX and FFX+FFXI?)!
And, of course, we’re yet to receive official confirmation of the rumoured Team Ico HD Collection that would include PS2 titles Ico and Shadow of the Colossus.
http://www.mcvuk.com/news/39774/Expe...HD-Collections
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June 28th, 2010, 17:49 Posted By: wraggster
Motion controllers have "amazing potential" for shooters, reckons Splash Damage boss, Paul Wedgwood.
Speaking to CVG, the Brink developer expressed a big interest in Microsoft and Sony's new technology, though argued that the obvious implementation for the devices in first-person shooters might not necessarily be the best.
"I think these motion controllers have amazing potential for shooters, but perhaps not in the way people might immediately think (i.e. controlling motion)," Wedgwood told CVG.
"Perhaps we'll think about that in the future, but we don't have any plans for implementation in Brink."
Firmly donning our Big Hat of Speculation, we reckon Wedgwood could be hinting at using Kinect and Move in conjunction with Brink's SMART system. But that might count as "controlling motion".
What is SMART? "The idea is really straightforward," the Splash Damage man explains. "When you're in combat and you want to get somewhere in the game world, you hold down your SMART button (which doubles as a sprint button) and it will help with jumps, vaults, mantling, sliding, and so on, allowing you to easily navigate any obstacles in your path."
That's one idea then, but surely the most intuitive use for PlayStation Move in a shooter is to aim your weapon, a bit like a PC mouse?
http://www.computerandvideogames.com...VG-General-RSS
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June 28th, 2010, 20:37 Posted By: wraggster
The artist formerly known as Microsoft's corporate vice president of Xbox Live has come out in support of the company's biggest rival.
John Schappert, who is now chief operating officer at Electronic Arts, appears to have put his loyalties behind him since he left MS a year ago.
"We're platform agnostic," he told IGN. "That being said, we partnered with Sony on the press conference; we were on their stage and got to announce some things.
"I wouldn't read too much into what we're showing the demos on, but I will tell you, in the marketplace, the PlayStation 3 is doing incredibly well."
In fact, Schappert said, since the Slim and the Kevin Butler ad campaign were introduced, PS3 is "on fire". He added, "We like them all, but PlayStation 3 is doing very strong right now."
So what is it about PS3 that sends Schappert from six to midnight? Why, just look at the extra storage space Blu-ray offers, he said. This means EA can offer special editions of games like Dead Space and Medal of Honor.
"We partner with Microsoft on a ton of products, but those are just two good opportunities we had with Sony that we wanted to highlight," said Schappert.
http://www.eurogamer.net/articles/ps...-eas-schappert
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June 28th, 2010, 23:22 Posted By: wraggster
Geo deals with all kinds of media in Japan. DVD rentals, CDs, and, of course, video games are on their shelves. In a financial briefing, Geo outlined some of their key products like renting “Alice in Wonderland” on August 4.
In the games category, they listed Gran Turismo 5, Monster Hunter Portable 3rd, and an unannounced PSP-4000. The Nintendo 3DS is on Geo’s expected product list too. According to the calendar, GeoNet will stock both products within this year.
Japanese blogs are buzzing about the find, but Geo’s calendar seems off to me. Notice Pokémon Black & White? Geo says those games are slated for October while Nintendo just announced both games for September 18.
http://www.siliconera.com/2010/06/27...for-this-year/
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June 28th, 2010, 23:26 Posted By: wraggster
Wondering what Sony’s Japan studio is doing? Aside from The Last Guardian and overseeing White Knight Chronicles, Japan Studio is developing Ape Escape 4.
“Japan Studio are working on Ape Escape 4. They also could be multi-tasking and working on another game as well. They are known for that. Eg. Ape Escape 2 and Piposaru 2001,” says Jack, one of the members of the Ape Club team.
Check back later this week for more Ape Escape news. Apparently, there are two Ape Escape games being made for PlayStation 3.
http://www.siliconera.com/2010/06/28...-ape-escape-4/
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June 28th, 2010, 23:58 Posted By: wraggster
Sony Worldwide Studios bigwig Scott Rhode isn't worried about the high cost of upgrading to a 3D-enabled living room. He reckons we're seeing a re-run of what happened with Blu-ray and he'll soon be saying, "I told you so."
"Not a concern," he told Industry Gamers. "It's a strategy.
"The best thing I can relate this to is the Blu-ray launch. I think this is like a rewind for me, a lot of the same questions, where people were saying, 'I've got a huge DVD collection; why would I upgrade to a new type of media?' And someone has to push it out there to show it's a superior technology and to show that it can achieve widespread adoption over time.
"You know, Sony's been very good at sitting on that bleeding edge," he added, "and pushing out products that show that, 'Hey, there's a 3D Bravia you can buy, but it's not just for watching Cloudy With A Chance of Meatballs in 3D.' You can play interactive entertainment in 3D so it's a full experience."
Rhode said this makes good on Jack Tretton's promise of a "future-proof box".
"So," he recapped, "it's a distinct strategy that we've chosen to take to be on the bleeding edge and drive the market into these new experiences. So we're not worried about quick adoption rate. We're driving people to adopt period. "
Rhode's comments about 3D come after Sony unveiled a big push for the new viewing format at E3. Demonstrating the PS3's capabilities were a handful of titles, including an impressive display of Killzone 3.
Sony's full 3D line-up includes Gran Turismo 5, LittleBigPlanet 2 and MotorStorm: Apocalypse.
http://www.eurogamer.net/articles/pr...ncern-for-sony
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June 29th, 2010, 00:21 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
It ' available for download a new review, 537, Daeadalus of X64, the only Nintendo 64 emulator for PSP. This new update fixes several bugs in earlier builds and introduces some new helpful to improve the emulation of certain securities. I remember that the revision 430, you need a PSP with CF 3.71M33 to at least start the homebrew .
Following the full changelog and download link .
Changelog :
Quote:
Revision 537
- Correct issue That was causing ucode_ver To Be override by Some custom ucodes
- Rewrote Sprite2DBase , now sprite2D microcodes Should Be Our working again .
- By The error allowed MP 's " simulated double hack " to Be Exposed ... errrg it Should Be Good Now .
Revision 536
- Fix ROMs Sometimes Not Showing in the correct order
Fix - release mode is not active warning When DebugDisplayList
Revision 535
- Made DLParser_SetuCode even more efficient
- GBI1 / 2 Texture will use ucodedefs
Revision 534
- Simplify SetuCode (Now we'll just S2DEX is handled and Rely on GBIVersion for detection)
- Removed SET_ROUND_MODE
- More microcodes Will use ucodedefs
- Disabled RSP from init system
Revision 533
- Fixed the LoadUcode ucode ( fixes Scooby doo )
- Some code cleanup very little
- Corrected Some warnings
Revision 532
- Fixed and enable the king and GBI1_LoadUcode GBI1_RDPHalf_1 Ucodes ( Fixes crashing Yoshi 's Story )
Revision 531
- Added PSP FPU math
- Added BI_AFOG/XLU2 blender (Paper Mario's menu it's visible now)
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June 29th, 2010, 17:10 Posted By: wraggster
Brighton-based Black Rock Studios is hiring for positions on an "unannounced game on Xbox 360 and PS3".
That's according to a job posting on mother-publisher Disney's website seeking an "experienced Technical Art Director".
The listing offers no further details on the game.
Black Rock shipped Split/Second: Velocity last month, picking up 8/10 in Eurogamer's review.
Playful, spectacular and unpretentious, Split/Second is a game about triggering explosions to do away with your rivals and avoiding the same thing happening to you. It also features a variety of modes that build on that premise.
The studio's previous release was the similarly-accomplished off-road racer Pure.
Black Rock was previously part of the Climax Group, for whom it developed MotoGP titles, prior to its acquisition by Buena Vista Games in 2006.
http://www.eurogamer.net/articles/bl...announced-game
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June 29th, 2010, 22:59 Posted By: wraggster
New from Divineo China
Input: AC 100-240V 50/60Hz 0.15A
Output: DC 4.2V 250mA, USB 5.2V 650mA
Product Features:
* Changeable plug
* USB output for changing your PSP-3000/2000/1000 consoles
* Charge battery and game console at the same time
* Double color indicators for power status
* Compiled to international safety standard
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June 29th, 2010, 23:10 Posted By: wraggster
Sony's worldwide studio boss Shuhei Yoshida has said that the PlayStation 3 is no longer being sold at a loss, over three years after the hardware was first released.
Back in 2006, analyst firm iSuppli suggested that Sony was losing over $300 on the 20GB PlayStation 3 unit, and over $240 on the high-end 60GB model.
At the end of last the same company still found the PS3 to be selling at a loss, although it did suggest it was on the brink of profitability.
"This year is the first time that we are able to cover the cost of the PlayStation 3," said Yoshida in an interview with IGN. "We aren't making huge money from hardware, but we aren't bleeding like we used to."
The exec also reiterated that Sony would not be cutting the cost of the home console any time this year, and is still working hard to meet demand at retail.
"When we bring the cost of hardware down, we are looking at opportunities to adjust prices if we believe that will increase demand At the moment, we are trying to catch up our production."
http://www.gamesindustry.biz/article...-breaking-even
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June 29th, 2010, 23:12 Posted By: wraggster
Sony's new premium subscription service PlayStation Plus has been released for PlayStation 3.
This feature arrives with firmware version 3.4. In addition, this adds network photo sharing, video editing and uploading, star ratings for Store content, more power saving options and better Facebook connectivity.
Sony has also taken this opportunity to roll out firmware 6.3 for PSP, ensuring PlayStation Plus works across both platforms.
Like Xbox Live, PlayStation Plus costs £39.99 annually - or £11.99 for 90 days. Unlike Xbox Live, Sony's keen to offer lots of free stuff above and beyond demos.
From today, LittleBigPlanet will be free to all who sign-on to PlayStation Plus. Sony's also giving away WipEout HD, Minis Field Runners and Age of Zombies, and PSone game Destruction Derby. All that and a lot more.
http://www.eurogamer.net/articles/pl...-available-now
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June 29th, 2010, 23:12 Posted By: wraggster
Sony's new premium subscription service PlayStation Plus has been released for PlayStation 3.
This feature arrives with firmware version 3.4. In addition, this adds network photo sharing, video editing and uploading, star ratings for Store content, more power saving options and better Facebook connectivity.
Sony has also taken this opportunity to roll out firmware 6.3 for PSP, ensuring PlayStation Plus works across both platforms.
Like Xbox Live, PlayStation Plus costs £39.99 annually - or £11.99 for 90 days. Unlike Xbox Live, Sony's keen to offer lots of free stuff above and beyond demos.
From today, LittleBigPlanet will be free to all who sign-on to PlayStation Plus. Sony's also giving away WipEout HD, Minis Field Runners and Age of Zombies, and PSone game Destruction Derby. All that and a lot more.
http://www.eurogamer.net/articles/pl...-available-now
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June 29th, 2010, 23:27 Posted By: wraggster
PlayStation 3 software update 3.40 comes with a truckload of new features like PlayStation Plus, online photo sharing, and the ability to rate PlayStation Network content.
Any purchased content can be awarded one to five stars, so prospective buyers know how great (or not) the game you just bought is.
System update 3.40 is live and it also comes with a fix for the 8001050F clock bug.
http://www.siliconera.com/2010/06/29...ate-psn-games/
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June 29th, 2010, 23:28 Posted By: wraggster
It seems 3.40 firmware update added more than PlayStation Plus to the PS3. It appears support for the Move motion controller has also been added to the system, as evidenced by a new option in the "Settings" area of the XMB. This setting (pictured) will allow you to calibrate the motion controller, if the controller doesn't move "as expected."
The Move controller isn't scheduled to launch until later this year. However, this isn't the first time Sony has prepped future-tech in earlier firmware releases. For example, firmware 3.30 added support for 3D games about two months before the first 3D games were released. Barring any further changes to the PS3 OS, you may be able to play Move games sans system update when the controller launches.
http://www.joystiq.com/2010/06/29/pl...firmware-3-40/
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June 29th, 2010, 23:30 Posted By: wraggster
Firmware version 6.3 is out and as Fist Full of Potions points out, something's rotten in Denmark -- or very sweet, depending on how you feel about Japanese consoles of yesteryear. The update allows you to "group content" by putting your games into specific folders corresponding to platform, but also curiously adds empty folders for the NeoGeo and PC Engine -- otherwise known as the TurboGrafx-16.
This update could be the precursor to an announcement for the PC Engine Archives extending their reach beyond Japan or it could simply be an overlooked byproduct of the update. Either way, we've contacted Sony for comment and will let you know what we find out.
http://www.joystiq.com/2010/06/29/ps...-engine-games/
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June 29th, 2010, 23:43 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2843 2010-06-29 11:46:39
Author: plombo
Log message:
More mapstrings updates. I think that's all of them!
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June 30th, 2010, 01:38 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
Freeplay PRXdecrypter issue a new update for the homebrew , originally developed by coder jas0nuk of which are newly available sources , able to extract and decrypt PRX modules present in all official updates , custom firmware , games and even demos . The update today introduces compatibility with files of firmware 5.70 , 6.10 and 6.20 per PSPGo using the keys from the developer recently discovered coyotebean .
To follow the link to download.
Changelog v2.6 :
Quote:
- Decrypts files fw 5.70 , 6.10 , 6.20 PSP Go
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June 30th, 2010, 01:39 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
It ' was released by Sony a new version of Media Go, the PC application that allows you to manage multimedia content of the PSP and also allows access to the Playstation Store. Among the novelties of this release, we remind the ability to play videos purchased from the store when downloading .
Following the full changelog and download link .
Changelog v1.5 :
Quote:
- Support for the following additional Sony Ericsson devices : Xperia X10 mini, mini Xperia X10 Pro, E10i , and U20i Zylo .
- Playing videos purchased from the store when downloading .
- Multiple Queue for download, including software updates , podcasts and media files purchased from the iTunes Store.
- Transfer of playlists already on the PSP ™ (PlayStation ® Portable) Go to Media
We thank you G! @ NG ! X95 for reporting
http://cagcdn.sonycreativesoftware.c...iago_setup.exe
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June 30th, 2010, 01:45 Posted By: wraggster
News/release from mootjeuh
Hey guys, back with a new homebrew
now, just before you start reading, even though the title says beta, there are absolutely no bugs, so if something goes wrong, its your fault
Okay, and now to explain the title, ASLI stands for A Simple Lua (script) Interpreter, this little homebrew is one-of-a-kind, its general purpose, is to give a pspsdk in lua, so no pre-made functions like HM, PGE, and LPE offer.
Its currently not the best interpreter to choose if you want to make a shell with it, i made it so its faster than any other one (yes, even lpe), and uses SDL as rendering engine. (so this is for making games)
Its still far from being complete but i'm releasing this now because I'm going on vacation tomorrow and won't be working on it for weeks, so....
I've ported most of the SDL functions; SDL, SDL_image, SDL_ttf, SDL_mixer, SDL_video (except for YUV rendering), SDL_keyboard, SDL_joystick and SDL_timer. And all of those work perfectly.
I ported the functions memalign and malloc from malloc.h because they're extremely useful, at least for me. And for the pspsdk, I didn't do much, only the necessary for making an awesome game: pspctrl, pspdebug and pspdebugkb.
And I went over to LuaForge and grabbed some implementations of useful libraries: zlib and lua BitOP (for bitwise operations in Lua)
So, still no GU or pspiofilemgr, but I promise, I'll add them as soon as I can.
If you've got suggestions for new functions post here, and I'll what I can do.
And please, take a look at LuaForge, there are some pretty awesome Lua libraries.
Awesome examples are included
And one last thing, enjoy!
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June 30th, 2010, 12:38 Posted By: wraggster
Newly released today
features
The game experience is different every time with a huge number of choices the player can make
Watch the bears gang up on you and work together
Evade ‘the Fuzz’, and increasingly dangerous Teddies as they scramble to react to your extreme naughtiness
Earn points through scares, intimidation and kills – rack up the points as you rack up the body count!
description
This psychopath teddy bear is out for revenge and stuffed with evil intentions.
Striking terror in the hearts of all bears, Naughty Bear lets you scare the stuffing out of your victims before you impale them on your machete.
Filled with over the top cartoon violence, this one of a kind adventure game is built on an innovative AI foundation that makes this game hours of fun for gamers of all levels. Naughty Bear – a game about being naughty.
http://www.play-asia.com/SOap-23-83-...j-70-3pys.html
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June 30th, 2010, 12:41 Posted By: wraggster
Newly released today
In Singularity, you fight your way through an ever-shifting environment haunted with time ravaged creatures, while sudden time waves hurl you back and forth between 1950 and the present day.
Use your wits and the perfect weapon - the Time Manipulation Device - to unravel the conspiracy on the remote island of Katorga-12.
You have a collection of cutting edge weapons at your disposal, some of them can even alter time. But fire power is not the only thing, you have to use your wits to solve puzzles to survive.
Singularity is available on multiple platforms:
Xbox360™
Singularity US US$ 64.90
Singularity ASIA US$ 59.90
PlayStation3™
Singularity US US$ 64.90
Singularity ASIA US$ 59.90
PC CD-ROM
Singularity (DVD-ROM) US US$ 54.90
Singularity (DVD-ROM) ASIA US$ 49.90
Game Guide
Singularity Signature Series Strategy Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-2h3-84-n.html
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June 30th, 2010, 12:43 Posted By: wraggster
Newly released today
features
Experience a completely new LBP Adventure!
"Play" 35+ Action Packed Platforming Levels
"Create" your own PSP creations
"Share" your creations via both Ad-hoc and Infrastructure Mode
Unlock Bonus Content via Cross-Talk functionality with LittleBigPlanet (PS3)
description
LittleBigPlanet's critically acclaimed "PLAY, CREATE, SHARE" experience, makes its way to the PSP system with a completely new Sackboy adventure. Platform through 35+ levels and collect prize bubbles, costumes, and "CREATE" materials. CREATE your own levels and challenges with the easy to use POP-IT tool. Once complete, SHARE your creations in ad-hoc mode or post them to the community pool in infrastructure mode. And... if you own both PSP & PS3 versions, unlock bonus content with LBP CROSS-TALK.
http://www.play-asia.com/SOap-23-83-...j-70-3uio.html
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June 30th, 2010, 12:47 Posted By: wraggster
New special offer from Play Asia
The UP video game will take players on an exotic adventure with Carl Fredricksen and his young sidekick, Wilderness Explorer Russell, as they set off on a wild journey through the undiscovered jungles of South America.
Players will be able to experience all four main characters from the movie -- Carl, Russell, Dug the lovable dog or Kevin the prehistoric bird -- while playing as a single-player or with a friend cooperatively throughout the entire game.
Players will encounter exciting, new environments as they navigate through treacherous jungle terrains, battle dangerous creatures and trek the slippery slopes of the Amazonian Tepuis.
In addition, the game also features multi-player game modes, including an epic level that will allow up to four players to compete in aerial combat.
The exciting family action adventure - UP: The Video Game is available at an unbeatable bargain price of US$ 13.90 only. The Asian PlayStation3™ version is region free and completely in English.
http://www.play-asia.com/SOap-23-83-...-2h2-84-n.html
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June 30th, 2010, 17:06 Posted By: wraggster
Saints Row 3 will differentiate from the GTA series "even further", THQ's Danny Bilson has revealed.
The third game in the open-world series will be "less urban" and "definitely not about 'gangsta'", the core games VP told CVG at E3.
"We don't compete with GTA. We're differentiating even further with GTA with this one," Bilson said. "The new Saint's Row will be less urban - it's definitely not about 'gangsta' anymore at all. And it's more fun and almost sillier and wackier and weirder than the other one."
He digressed: "I love GTA - especially the last one, which knocked my socks off. That's almost like a Martin Scorsese cartoon, right? We are more like the Mad Magazine version of that or something. It's colourful, it's wild, it's fun.
"The only thing it has in common with GTA is open world, tonnes of options for the player and a certain amount of crime. But even in the new game, it's not exactly like that either. There are new gangs in a new world and it's not just about criminals."
Speaking at E3 this month , Bilson revealed "the most robust transmedia play on any game ever done," including plans to release a Saints Row movie.
The exec said the reason the third game skipped the Los Angeles show was in order to spend another year "rebuilding the technology."
http://www.computerandvideogames.com...VG-General-RSS
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June 30th, 2010, 17:17 Posted By: wraggster
US-only video on demand company Hulu has confirmed that its services will be appearing on both the Xbox 360 and the PlayStation 3, following months of speculation on both formats.
Sony's console will be the first to debut the service, with rumours last week of a $9.99 subscription service being borne out.
The new Hulu Plus service will launch as early as next month, with more content available than on the free browser-based website. A maximum resolution display of 720p will be supported, compared to just 480p on the website.
The option to watch entire seasons of television shows, ranging from Family Guy to Glee and The Office to House, will also be offered for the first time, with the entire run of some older shows now being supported.
No additional information is currently available for the PlayStation 3 launch, although website Kotaku suggests that access to Hulu Plus may also require users to join the new PlayStation Plus subscription service.
Hulu is currently focusing on the launch of Hulu Plus on the iPhone and iPad. The service will also be available on Internet-enable televisions and Blu-ray players from Samsung, Sony and Vizio.
No mention of support for the Xbox 360 has been made by Hulu themselves, but Xbox Live director of programming Larry Hryb (aka Major Nelson) has indicated that Hulu Plus will be available in "early 2011". Hryb also promised that "it will not be a port, but rather a custom experience that leverages the Xbox Live community features".
Currently revenues for the web-based service come solely through advertising, with Hulu Plus marking a major change in business plan for the company - although it will still feature some advertising content.
Hulu is unavailable outside of the US and attempts to create a similar service in the UK have so far been frustrated by a lack of licensing deals.
"Hulu Plus is not a replacement for Hulu.com. Hulu Plus is a new, revolutionary ad-supported subscription product that is incremental and complementary to the existing Hulu service", said CEO Jason Kilar on the Hulu blog.
"Is our work done? Not even close. There are more shows to license, more countries to expand into, and more product features to build. And we will," he added.
http://www.gamesindustry.biz/article...or-ps3-and-360
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June 30th, 2010, 21:02 Posted By: wraggster
Square Enix has announced that the PC Collector’s Edition version of MMO Final Fantasy XIV will be released in Europe on September 22nd. The standard SKU will hit retail on September 30th.
The PS3 version of the game will not be released until March 2011, with pricing to be announced at a later date.
The PC Collector’s Edition includes a behind-the-scenes DVD, a special branded security token, a FFXIV branded tumbler, map, a travel journal including concept art, the Onion Helm in-game item, a 30-day free trial period for the game and a pass that allows a guest to play for free for a limited time.
The monthly subscription fee will be £8.99 (€12.99) with additional characters available for £2.10 (€3.00) a month. A maximum of eight characters can be registered on any one account.
Each account is eligible for one free retainer (a non-playable character that maintains item sales and storage when users are logged out) with each additional retainer costing £0.70 (€1.00).
A beta version of the PC game will go live some time in early July. It will become available to pre-order with key retailers at some point today. Those who pre-order will receive another in-game freebie – a pair of Garlond Goggles that increases the speed at which characters progress.
Those who register their FFXIII Campaign Codes will receive the Asuran Armguards DLC, an extra that improves the effectiveness of tools.
“This September, players around the world will join together to explore the fascinating and exciting realm of Eorzea,” the game’s executive producer Hiromichi Tanaka stated.
“We’re presenting players with a new style of online gameplay, that we know will please avid fans of online games, but welcome more casual gamers as well with the variety of gameplay and story-driven content.”
The specs for the PC version are as follows: Windows XP/Vista/7, Intel Core 2 Duo 2GHz or AMD Athlon X2 2GHz, 2GB of RAM, 15GB HDD space, NVIDIA GeForce 9600 512MB or ATI Radeon HD 2900 512MB and DirectX 9.
http://www.mcvuk.com/news/39797/Final-Fantasy-XIV-dated
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June 30th, 2010, 23:14 Posted By: wraggster
In a bold move, developer Level-5 will force players to complete White Knite Chronicles 1 before they can gain access to the sequel.
According to Japanese site 4Gamer (translated by Andriasang), the second game will only allow you to play the new quest if you have a 'Clear Data' saved from finishing the first game.
Series director Toshiyuki Kusuda confirmed in a recent interview that, without that file, the sequel will force you 'start from the beginning', which basically means play the first game.
The redeeming factor is the inclusion of an enhanced version of White Knight 1 on the same disc as the sequel, with the newer gameplay retrofitted in there, and Kusuda reckons that even those that have already played the original will enjoy playing through it again in its boosted form.
The two versions of White Knight 1 are, however, not compatible online. In case were wondering.
Events in the sequel are set a year after those in the first, and it's out on PS3 in Japan in July. No western release yet.
http://www.computerandvideogames.com...VG-General-RSS
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June 30th, 2010, 23:16 Posted By: wraggster
Tuesday's PSP firmware update appears to have paved the way for downloadable NeoGeo and PCEngine/TurboGrafx-16 games.
Folders for both formats were added to the XMB menu, according to Tom's Guide. There they'll sit with folders for established content such as Minis and PSN games.
NeoGeo and PCEngine/TurboGrafx-16 games are already offered to PSP owners in Japan, and their journey West was spotted on US ratings website the ESRB recently.
We're following this up with Sony.
http://www.eurogamer.net/articles/ps...neogeo-support
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June 30th, 2010, 23:18 Posted By: wraggster
There's yet another Yakuza game in the works, series director Toshihiro Nagoshi has confirmed.
According to Japanese mag Famitsu (translated by Andriasang), the new game has been in development alongside PSP title Black Panther Yakuza Chapter, and will be released on the PS3.
It looks like the fifth main Yakuza game, although Nagoshi refused to officially name it.
He did, apparently, promise it'll "do honour" to the Yakuza name, which is apt, really.
All we know is that we'll get a closer look at popular Yakuza character Majima Goro, who will be playable. Nagoshi also mentioned the word "destruction", which sounds like fun.
"We want to show evidence of 'there are still these possibilities for the Yakuza series'," said Nagoshi. "We won't be throwing out the past methods of enjoyment, but we will be taking a scalpel to the fundamentals of the game systems."
This game may or may not be the Yakuza title teased at a Japanese Yakuza 4 event that took place earlier this year.
Yakuza 3 only arrived on these shores in March. Yakuza 4 will be released for PS3 here in spring 2011. Eurogamer reviewed the openworld crime game on import in April.
More details are expected at this year's Tokyo Game Show.
http://www.eurogamer.net/articles/ne...game-confirmed
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June 30th, 2010, 23:19 Posted By: wraggster
Today you'll find a demo of the magical LEGO Harry Potter: Years 1-4 on the PlayStation Store.
Eurogamer awarded a whopping 9/10 to this marvellous recreation of Rowling's story. But then, not all of us are overgrown children. Are we?
You'll also find demos for Aqua Panic HD and Death Track: Resurrection.
There's an extravagant price reduction for Super Stardust HD this week that snips the price from six quid down to one pound (until 7th July). Outrageous! Eurogamer gave Super Stardust HD 9/10! in 2007.
On top of that, Sony has put the Fat Princess price on a permanent diet, trimming a hefty £12 down to a confident £8.
Elsewhere, the Digital Comic Store welcomes more DC Comics and the debut of Black Panther, whoever he is.
Today's PlayStation Store update can be found below.
PS3 Additional Special Offer (available until 7th July)
Super Stardust HD (was £6.29/€2.99 now £1.19/€1.49)
PS3 Permanent Price Reduction
Fat Princess (was £11.99/€14.99 now £7.99/€9.99)
PS3 Demos
LEGO Harry Potter: Years 1-4
Aqua Panic HD
Death Track: Resurrection
PS3 Games
Sam & Max Episode 1 Standalone: The Penal Zone (£6.29/€7.99)
Polar Panic Full Game Bundle (£7.99/€9.99)
PS3 Add-On Game Content
Fat Princess Fat Roles Expansion Pack (£3.99/€4.99)
Super Street Fighter IV Super Classic Pack (£3.19/€3.99)
LittleBigPlanet Sacktue of Liberty Costume (free)
Agarest: Generations of War Additional PP+ (£5.49/€6.99)
DJ Hero Dance Party Mix Pack (£6.29/€7.99)
Way of the Samurai 3 Accessory Set (free)
Tiger Woods PGA Tour 11, Rock Band, Rock Band Network, Guitar Hero 5
Minis
The Mystery of the Crystal Portal (£3.99/€4.99)
Hello Flowerz! (£3.99/€4.99)
PSP Games
Everybody's Tennis (£16.99/€26.99)
PSP Add-On Content
Toy Story 3 Woody's Roundup (€1.99)
LittleBigPlanet Fantasy Level Kit (free)
http://www.eurogamer.net/articles/po...-onto-ps-store
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June 30th, 2010, 23:30 Posted By: wraggster
Sony is bringing their transforming hero RPG series to the small screen. In other words, White Knight Chronicles is coming to PSP.
Famitsu lists White Knight Chronicles – New Project – in their table of contents as a PSP game. Scans or, if you like, photos have not surfaced yet, but we’re on the look out for them.
http://www.siliconera.com/2010/06/29...coming-to-psp/
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