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March 18th, 2010, 18:52 Posted By: Shrygue
via Eurogamer
Sony has a patch for Heavy Rain in the final stages of development, and reckons an update will be released "very soon".
That's what the developer wrote on the US PlayStation forum.
"As mentioned previously, this patch is not targeted purely at the issues reported in this thread but does address a range of minor issues which could be contributing factors. Given the small percentage of players affected by these issues and the difficulty that has been had in reproducing them here we're optimistic that this patch resolves your problems but cannot guarantee that this will be the case," wrote the senior community development manager at Sony. Since launch, various reports of game freezes and glitches have emerged on the internet (I personally had to redo a few hours' progress, as it happens).
Heavy Rain, released at the end of February, provided Sony with a UK All-Formats number one on the week of release and a top-five finishes subsequently. Heavy Rain was fourth this week.
Praise for Quantic Dream's PS3 creation has been coming from all angles: Microsoft Game Studios creative mastermind Peter Molyneux turned out to be a big fan, and Hollywood director Neil LaBute said he hoped the "sophistication" of the game would be echoed through the industry in times to come.
We, too, heaped praise on the forward-thinking game, scoring Heavy Rain 9/10.
Since then we've tracked down game creator David Cage for a post-launch chat, and delved into the DLC to see what's on offer.
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March 18th, 2010, 00:23 Posted By: wraggster
'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco
Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.
Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".
In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.
The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).
Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.
The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.
Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.
The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.
A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.
http://www.develop-online.net/news/3...-non-game-apps
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March 17th, 2010, 23:49 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14805.html
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog
Revision 475
^this revision has a new icon for the XMB that Displays the Alpha number
ASSuming people like this addition, it will be kept up in every build of mine. With the revision number changing of course....
Revision 474
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.
Revision 473
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
Revision 472
[*] Removed leftovers from W32 build
[~] Minor changes that doesn´t effect anything..
Revision 471
[!] Code clean up
[+] Added PASS/NOOP blender
Revision 470
[*] Updated roms.ini
Revision 469
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll
Revision 468
[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp
http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261
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March 17th, 2010, 23:30 Posted By: wraggster
Sony's new PlayStation Move controller made headlines last week as it added Wii-like controls to the PlayStation 3. But a key difference in the tech, one lauded by Sony, could hurt the device. So could a lack of innovative software.
Kotaku brought both of these topics up with Scott Rohde, vice president of worldwide studios at Sony's big PlayStation Move event last week. Rohde had been the main presenter of Move games at the event, launching demos of everything from sports-compilation title Sports Champions to a Move-enhanced SOCOM 4.
After the demos, he talked tech, mentioning his favorite aspect of the Move controller. "There's something magic when that controller is in your hand and the ball changes color," he said "That's another thing that games can do and start to exploit more over the upcoming months. If you're about to cast an ice spell, it could turn white. Let's say you're firing a gun in SOCOM. It might flicker between orange and red and yellow. There's a lot we can do."
The motion-control of the PlayStation Move wand requires the presence of a PlayStation Eye to detect the illuminated orb at the end of the wand. PlayStation camera games on the PlayStation 2 and PlayStation 3 have always worked well under optimal lighting conditions — the kinds of lighting conditions always configured at press events — but they've been less reliable at home. If the lighting in your (or my) living room was wrong, the games would not work well, or at all.
If that camera-detection problem extends to the Move, the whole controller effort could be for naught.
"That was another reason we went with the colored ball as the sensor," Rohde said. "It's a lot easier [for that tech to work] in a darker environment than it is to create the right amount of light [for different technology]," he said. The colored-ball approach, he added, "works very well in light or dark, but it works slightly better in the dark. And, again, some other technologies don't work well in the dark."
I mentioned to Rohde that my Wii's Remote sensor has worked well in all but the very brightest sunlight (a pull-down of the blinds fixed that). How does the Move compare? "I'll be honest with you," he said. "Bright light is always going to be a little bit of a problem for any camera technology. But because the color of the ball is flexible, it can at least adjust and get a brighter color. If your whole room has a very white and yellow feel to it, it can go with [a different color] and you're going to get a good response."
A Sony developer who showed me Move Party also said that very bright light could diminish that game's experience. The room we tried the game in had seemingly average lighting, but it will be hard to judge the PlayStation Eye's tolerance for detecting the Move at various light levels until we get a Move in our homes or offices, away from Sony.
A key pitfall for the Move could be Sony's possible over-reliance on motion-game software templates pioneered by the Wii. Most of the games Sony showed at its PlayStation Move event had a Wii analogue: The sports games of Sports Champions resembled the events in Wii Sports and Wii Sports Resort; the shooter controls of SOCOM 4 resembled those of Metroid Prime 3: Corruption; even the Move-enabled co-op play of Move-enhanced LittleBigPlanet seemed modeled off of the co-star mode of Super Mario Galaxy. The augmented reality of Move Party was just about the only Move game that didn't seem built off of Wii breakthroughs.
"I think you've got to give it a little time to mature," Rohde said. "When first and third-parties have the controllers and dev-kits in their hands for a long time, those things will start to come out. I personally see that, besides just the precision, which is a key point, the colored ball on top is going to give you some twists that you haven't seen before."
The PlayStation Move is set for release in the fall. Rohde said that the games shown at the Move event, including Sports Champions, Shoot and Motion Fighter, should be expected by gamers in the "launch window" of the handheld device. "There's a lot of stuff in the line-up we haven't shown you yet," he said. "This is a big initiative for Sony."
http://kotaku.com/5494509/sony-brigh...aystation-move
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March 17th, 2010, 22:11 Posted By: wraggster
Codemasters has lifted the lid on its next Formula 1 game, F1 2010, at a press event in London, revealing an extensive career mode that will simulate the drivers' life in the paddock as well as on the track.
F1 2010 will allow players to interact with their agent, team-mate, engineer and the media as they build a career for themselves. You'll start in a lower or middle-tier team aiming to beat your team-mate and championship rivals, in order to increase your standing and negotiate new contracts over several seasons.
As your rank improves, the F1 circus in the paddock will respond differently to you, with media showing interest according to your standing and asking questions relevant to your performance. Finish in the top three in a race and you'll be able to join in the post-race press conference for TV.
The game also features an upgrade system that improves and changes your car according to the performance of you and your team-mate and the amount of testing you do, while doing well in a season will feed into off-season research and development. You can get closely involved in the setup of your car or give broader instructions to your engineer for how you want it to drive.
On track, Codemasters is aiming for handling that's authentic without being too difficult for average players, and predictable enough that players can focus on putting in the consistent lap times that are all-important in Formula 1. It's putting an equal emphasis on credible and dynamic AI opponents as it is the handling model, however.
Keeping race strategy in mind will be important, especially managing tyres, which will blister, marble and puncture. Players will also be able to adjust wing angles angles and engine performance on the fly.
There will be dynamic weather conditions and the track surface will evolve from session to session and lap to lap, as drivers lay down rubber to increase grip, leave dangerous tyre "marbles", and actively dry wet tracks with their tyres.
We'll have a full feature preview with hands-on impressions for you in the coming days. F1 2010 is due for release on PC, Xbox 360 and PS3 in September.
http://www.eurogamer.net/articles/f1...-mode-detailed
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March 17th, 2010, 22:08 Posted By: wraggster
Promising PSP game Patchwork Heroes arrives on PSN tomorrow in Europe.
The idea of Patchwork Heroes is to tear apart a flying warship with a big saw before the craft blows your city apart. The basic premise arose from cutting paper with scissors, and the eye-catching visuals cling to this.
There's no word on price yet.
http://www.eurogamer.net/articles/pa...n-psn-tomorrow
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March 17th, 2010, 22:07 Posted By: wraggster
Action role-playing game Kingdom Hearts: Birth by Sleep is heading to Europe this summer.
Released January in Japan, this PSP instalment earned high praise from regional magazine-giant Famitsu, scoring 37/40.
Birth by Sleep serves as a prequel to the first Kingdom Hearts game on PS2. There's a new Disney-meets-JRPG story as well as multiplayer for six people, either fighting against each other; teaming-up for a wave-based arena mode; racing on hovering Keyblades; or strategising on the Command Board.
Besides that are various enhancements to the battle system and some apparently very pretty graphics.
http://www.eurogamer.net/articles/ps...es-this-summer
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March 17th, 2010, 22:03 Posted By: wraggster
Sony engineer Ian Bickerstaff has said the rise of 3D gaming will depend on the uptake of compatible tellies - but he reckons it won't take long.
"We're taking a cautious approach," Bickerstaff told Gamasutra, adding that Sony is "very optimistic".
"I think [3D gaming uptake is] going to depend on the uptake of 3D televisions. We're not going to spend crazy, crazy amounts of money [on 3D games] expecting everyone tomorrow to have 3D TVs, clearly. But, we believe this is the future, and three or four years from now, you won't be able to buy a television that doesn't have a 3D capability."
As reported last week, Sony plans to release the first 3D PS3 games this summer - around the same time its first 3D TVs are shipped. According to Bickerstaff, "a lot" of SCE studios are already working on 3D titles and they're all very keen.
"To be honest, we have not had an internal project to throw at people to make their games in 3D, yet there are loads of games in 3D, like MLB 10, Super Stardust HD - that looks fantastic - and so on," he said. "And that's really just because of the enthusiasm from the developers themselves."
http://www.eurogamer.net/articles/3d...-says-sony-dev
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March 17th, 2010, 22:02 Posted By: wraggster
Sony America boss Jack Tretton has described PlayStation Move as "an extension of what already exists, not a replacement".
"The key is choice for the consumer. We don't want to force motion gaming down their throat," Tretton told G4TV (thanks VG247) during last week's PlayStation Move unveiling.
"So for the shooter fan that says, 'You know, love what you do with motion gaming, but I like my DualShock experience,' that's going to be there for them.
"The great thing about this motion gaming is an add-on, an enhancement, an extension of what already exists, not a replacement."
PlayStation Move is due out this autumn and Sony has promised to support it with "more than 20" first party titles by next March, and said that 36 game companies are signed up making new titles that support it.
When asked about the controller's launch line-up, Tretton alluded again to more reveals at E3 in June and said he needed to "keep our powder dry" regarding specifics for the time being.
http://www.eurogamer.net/articles/tr...s-an-extension
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March 17th, 2010, 22:01 Posted By: wraggster
Capcom and Sony have a present for future PSPgo purchasers in Japan. Buy the download-only PSP system and you get a code to download Monster Hunter Freedom Unite as a bonus.
The promotion starts on March 18, the same day Monster Hunter Freedom Unite arrives on the PlayStation Store along with other Capcom published PSP games. Ultimate Ghosts ‘n Goblins and God of War: Chains of Olympus (which Capcom published in Japan) will be sold for 1,500 yen ($16) and 2,200 yen ($24) respectively. A Monster Hunter Freedom Unite download costs 1,600 yen ($17).
http://www.siliconera.com/2010/03/17...freedom-unite/
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March 17th, 2010, 21:59 Posted By: wraggster
Taito’s robotic fish shooter appears to be swimming to Europe. Germany’s USK rated the PSP Darius game under the name Dariusburst.
While most most retail Taito games are distributed with Square Enix’s label in the West, Taito Corporation is listed as the publisher for Dariusburst. This suggests Dariusburst may only be available as a PlayStation Network download in PAL territories.
If that’s the case a North American release is probable, especially because Dariusburst has been translated into English. Here’s a look at the game and more aquatic creatures as robots.
http://www.siliconera.com/2010/03/17...g-europe-fast/
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March 17th, 2010, 21:56 Posted By: wraggster
A sequel to Record of Agarest War is in development. No, we’re not talking about Record of Agarest War Zero, that’s a prequel.
One of the products on Compile Heart’s GDC list, perhaps to be licensed for the West, is a follow up to Record of Agarest War called Agarest Senki 2. The game is currently in development for PlayStation 3.
No concrete details (sorry!) since the news comes from a product list. Agarest appears to be a key franchise for Compile Heart and if Record of Agarest War does well next month there’s a chance we’ll see Record of Agarest War 2 in English.
http://www.siliconera.com/2010/03/17...-made-for-ps3/
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March 17th, 2010, 21:36 Posted By: wraggster
Cricket, F1 and new shooter Bodycount front "next wave' of titles from Britsoft firm
Codemasters has revealed to MCV that it is working on a new cricket game, which will be released before the end of the year.
The announcement follows the recent reveals of F1 2010 for Xbox 360, PS3 and PC in September and brand new FPS Bodycount, which is due to hit shelves in Q1 2011.
“Following last year’s success of Ashes 2009, we are not resting on our cricketing laurels," UK general manager Jeremy Wigmore stated.
"We’ll soon be talking about the evolution of our cricket series, which will make a triumphant return later this year.
"This, added to the announcements of F1 2010 and Bodycount herald the next wave of titles created by Codemasters Studios."
http://www.mcvuk.com/news/38058/Codi...-cricket-title
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March 16th, 2010, 23:09 Posted By: wraggster
Avalanche Studios has told Eurogamer that although "a lot" of Just Cause 2 DLC is planned, you will have enough on your plate wading through the extra content after the 15 to 20 hour main campaign has finished.
"Yeah, we're going to have some fun with DLC," beamed lead designer Peter Johansson, "but unfortunately I can't talk about the specifics.
"We're going to have a lot of DLC. We'll see what happens," he added with a grin. "DLC is important, but a game like Just Cause 2 can live pretty long because it's not just playing through the story and being done with it - there's the completion rating and playing with friends. That's what we do in the office!"
Johansson said his save file at the time of the interview was 60 per cent complete, a feat that had taken him 55 game hours to accomplish. Finishing the campaign, he explained, represents barely a quarter of what's on offer.
To this end, Avalanche and publisher Square Enix may produce a website to correlate user game-activity, a bit like Rockstar's Social Club for Grand Theft Auto IV.
"I'm not sure what the plans are from Square's side, but we are definitely going to do that for the game; we'll have these metrics, lots of metrics, and everything in as simple a form as we can do," said Johansson.
"In this game it's really fun to track completion rating as well, because this game is going to take people a long time to do!"
The PS3 version of Just Cause 2 allows you to record and upload videos to YouTube, and thus document your wacky stunt-filled adventure. But why did this not appear on Xbox 360?
"It was decided it was going to be an exclusive feature," said Johansson. "You know how it can be in the business."
Just Cause 2 is due for release on 26th March on PC, PS3 and Xbox 360. The idea is that you, Rico Rodriguez, must bring down the ruler of Panau island by causing as much chaos with your super-powered grappling hook as possible, working for various factions in the process.
It's silly, exaggerated and fun, and Avalanche is happy about that.
"This genre is getting crowded, so you really need to find your own direction and identity. We're not taking ourselves too seriously and a lot of the ideas in Just Cause 2 started out from testing fun ideas. I guess that's down to having freedom as a developer, and that's really fun to work with," said Johansson.
"I want a grappling hook in real life," he quipped. "That would be so cool!"
That tongue-in-cheek approach is reflected in the game's name, Just Cause.
"Sometimes I get people asking me about the political stuff and is this a political statement - maybe we are naive, ha ha, but we didn't think about it like that! We're not trying to do any political statement at all. We're not trying to shove any message down anyone's throat," promised Johansson.
http://www.eurogamer.net/articles/ju...t-a-lot-of-dlc
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March 16th, 2010, 23:06 Posted By: wraggster
Wakeboarding HD is coming to PSN this Thursday, courtesy of TikGames and Creat Studios.
Wakeboarding is like snowboarding but in the wake of a speedboat that drags you around. You'll be jumping onto docks and over boats; balancing on rails and waves; launching over buildings and landmarks; and rolling, grabbing, spinning and flipping your way through water and air.
You'll need to dodge exploding mines and even sharks as you collect points and earn high scores.
And all that in your underpants, against the backdrop or picturesque azure skies, mellow sunsets and tropical fantasies.
There's even split-screen rammed in for you and a friend.
http://www.eurogamer.net/articles/wa...-psn-this-week
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March 16th, 2010, 23:02 Posted By: wraggster
Sony Japan localisation specialist Yeonkyung Kim has admitted that the company's decision not to publish cult dungeon crawl Demon's Souls worldwide was an error.
"That was a mistake," Kim told an audience at GDC last week, according to 1UP. "It should have come out as a first-party title."
Sony published the From-developed PS3 game in Japan, but, assuming it to be a niche project that would fail outside the country, passed up on worldwide rights.
After strong word of mouth on the import scene, Atlus picked up Demon's Souls for release in the US (depsite reluctance from Sony Japan). It became a sell-out success, with current sales approaching a quarter of a million, according to the report.
Few would complain about Atlus' support of the game on its US release, but it's hard not to bemon Sony's decision for the simple reason that it might have seen Demon's Souls arrive on European shelves.
http://www.eurogamer.net/articles/so...ouls-a-mistake
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March 16th, 2010, 22:55 Posted By: wraggster
UK retailer GAME is to open a space in PlayStation 3 Home this week, offering visitors access to exclusive content and competitions.
The company becomes one of the first retailers to make use of the service, which now boasts an audience of over 12 million worldwide.
As well as offering social spaces, the GAME Moonbase will provide free-to-play games for visitors, with rewards for user's avatars on offer.
Home offers spaces for PlayStation 3 games, individual developers, user generated content and the massively multiplayer online game Sodium.
http://www.gamesindustry.biz/article...ens-home-space
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March 16th, 2010, 20:41 Posted By: wraggster
Sony could be aiming to have Killzone 3 ready for release by April 2011.
According to a report by 1UP, Guerrilla's PlayStation exclusive FPS could be going head-to-head with Epic Games' Xbox shooter.
Earlier this month, we reported that sources said Killzone 3 would be in 3D and make use of PlayStation Move but also that it would be coming out in time for Christmas.
Since then rumours have been flying about the release of Gears of War 3 in April, with Epic VP Mark Rein saying the company had no plans to release anything this year and boss Mike Capps hinting at a new game announcement at E3.
http://www.computerandvideogames.com...VG-General-RSS
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March 16th, 2010, 20:40 Posted By: wraggster
$200 special edition handheld console and game pack announced for US and Canada
Sony has announced a Limited Edition Metal Gear Solid: Peace Walker PSP console bundle will go on sale in the US and Canada.
The game will come packaged with a “Spirited Green” PSP, 2GB memory stick, PSN movie voucher and extra DLC.
MGS: Peace Walker’s Limited Edition pack was originally announced for release in Japan, but Sony has confirmed it will be available to buy on June 8th in America and Canada for $200.
Sony is yet to confirm whether the bundle will reach UK stores, but a standalone game is currently scheduled for release on 18th June.
Peace Walker is the latest in Konami’s popular Metal Gear Solid stealth franchise. MGS: Rising is also in production for Xbox 360, PS3 and PC.
http://www.mcvuk.com/news/38038/MGS-...undle-revealed
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