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April 1st, 2020, 12:06 Posted By: wraggster
Russian PS4 owners will not be able to download Call of Duty: Modern Warfare 2 Remastered.
GameSpot reports that Sony declined to sell the game, which is currently a digital-only release, through the PlayStation Store in the region.
Neither Activision nor Sony appear to have specified the reason, but it's a safe bet it's due to the inclusion of Modern Warfare 2's infamous 'No Russian' mission, which puts players at the centre of a mass shooting at a Moscow airport.
The level caused controversy when the game was first released in 2009, resulting in Modern Warfare 2 being pulled from shelves.
Activision later removed this section from the Russian release, but it has been reinstated for the remaster.
https://www.gamesindustry.biz/articl...n-russia-again
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April 1st, 2020, 12:16 Posted By: wraggster
Ever since the dawn of the PlayStation Vita homebrew scene, a popular question has been whether the PlayStation Vita can emulate the PlayStation 2 due to its wealth of memorable titles and the answer has always been a flat no as the PSVita doesn’t have nearly enough power to emulate this beloved 6th generation console with playable performance. However, Xerpi has gone ahead to do the unthinkable and managed to port a PlayStation 2 emulator called ‘Play!‘ to the console while also publishing a video of the emulator in action.
For those who are unaware of Xerpi’s feats, he’s the developer behind udcd_uvc, a kernel plugin that allows you to stream your PSVita’s screen to a PC in real-time thus giving it Switch-like abilities as you can play games in both handheld and TV mode. Furthermore, he’s also been working on porting Linux to the console on-and-off so perhaps one day, we’ll see some lightweight distribution running on the console although things are still in early stages.
Before getting your hopes up high, it’s important to state that Xerpi’s Play! port is a proof of concept meaning that it was created to prove the emulator could run on the console. In a demonstration video posted on YouTube (below), the emulator is shown running the Teapot demo from PS2SDK not a commercial game and since it’s a proof of concept, we can conclude that if any games manage to run at all, they will probably be a slow slideshow at best.
It’s important to state the Play! emulator which is much more capable than the PSVita so even if Xerpi does indeed work his magic, commercial PlayStation 2 games will never be playable on the Vita although you could probably mess around with simpler PS2 homebrew if that’s your thing.
As of right now, there’s no VPK for a compiled build of Play! for the PSVita but you can run it on your console by compiling it as per instructions on GitLab. For those still thinking this is an April Fool’s joke, Xerpi personally confirmed its veracity but he made it clear that it’s just a proof of concept more than anything else!
http://wololo.net/2020/04/01/psvita-...ut-a-real-poc/
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April 1st, 2020, 12:19 Posted By: wraggster
From a hacking point of view, Firmware 4.86 doesn’t seem to affect much since the kernel wasn’t changed at all.
Joonie has confirmed that FW 4.86 doesn’t come with any kernel changes and released HFW 4.86.1 (Link)
This, in turn, prompted Joonie to state that an update to PS3HEN should be expected soon so that you could hack your noCFW (min FW of 3.60+) PlayStation 3 console. Furthermore, Joonie has released HFW 4.86.1 which is exactly the same as OFW 4.86 but with a modification to the web browser making it vulnerable to exploits employed to hack your console. This means that all PlayStation 3 consoles are still hackable as the current firmware is still vulnerable to current exploits!
However, if you can get by with spoofing your firmware version and staying on an older firmware, you should probably do so for now as some homebrew utilities may not function correctly as offsets might need to be updated. Updates to popular homebrew utilities and CFWs may not take long similar to what happened when Firmware 4.85 was released last August.
http://wololo.net/2020/03/31/playsta...ernel-changes/
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April 1st, 2020, 12:20 Posted By: wraggster
New release from Rinnegatamante
vitaQuake v.4.1 available to download!
Changelog:
- Massive performances improvements thanks to vitaGL fixes.
- Added compressed textures support (Normally disabled, can be enabled by editing gl_compress cvar) for massive textures pack and mods.
- Re-enabled by default texture cache.
- Added a launch arg to disable texture cache (Useful for some HL BSPs that show wrong textures with it enabled): -no_tex_cache.
- Added Anaglyph 3D support (Red-cyan only).
- Disabled FPU exception traps (Reeduces game crashes occurrences).
- Fix for console input not properly showing sometimes.
- Current console input is no longer discarded when calling Vita keyboard to insert a new command.
- Made .pak detection case insensitive.
- Added lightmaps overbright support.
Credits:
Thanks to all my patroners:
- Tain Sueiras
- drd7of14
- polytoad
- The Vita3k project
- Creckeryop
- Wiese
- The Libretro Team
- Mark Vdovychenko
- Mored4u
- Igor Kovacs Biscaia
- rsn8887
- Count Duckula
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- Justin
- Al Capwn
- gnmmarechal
- Thomas Radeck
- Neil MacAlasdair
- Thomas Würgler
- GregoryRasputin
- Demodex
- styroteqe
- Des
- suLac4ever
- BOBdotEXE
- Daniel
- Lars Zondervan
- Pirloui
- PSX-Place.com
- 2Mourty
- Dieter B
Download:
https://vitadb.rinnegatamante.it/#/info/10
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April 1st, 2020, 12:24 Posted By: wraggster
Starting off with a kernel plugin for the PlayStation Vita, cuevavirus/Marburg of Team CBPS has released yet another plugin for the console and this time around, it’s called PSOneScrot. As its name suggests, this plugin allows you take screenshots of PlayStation 1 games properly as pressing the PS Button+Start results in the taking of messed up screenshots.
To take a screenshot of a PS1 game with this plugin installed, all you have to do is open the Official Settings Menu by holding the PS Button and select ‘Screenshot’ which takes a screenshot of what’s on-screen for you. The plugin also comes with support for Adrenaline although to use it, you have to first open Adrenaline’s Quick Menu then navigate to the Official Settings Menu from there.
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April 1st, 2020, 12:24 Posted By: wraggster
Moving onto another release, Reddit user ‘DespairOfHarmony‘, who has modded some titles like Nights of Azure by giving it an English translation patch, has released a custom song pack for Taiko no Tatsujin V Version. This song pack comes with 100 songs from a wide variety of systems that have Taiko games including the PS4, Switch, Wii U, 3DS and Arcade machines.
Among the songs in the song pack, we find:
- Splatoon 2 Medley
- 3 Dragon Ball Heroes songs
- Some Tuohou songs including Marisa Stole the Precious Thing and Cirno’s Perfect Math Class
- Requiem from Dies Irae
- Rain and many many others
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April 1st, 2020, 12:55 Posted By: wraggster
Due to their popularity, 8-bit home computers are still remembered fondly by many with the Commodore 64 being one of the most popular computers of the lot especially in America.
With VICEVita, you can play your favourite C64 titles like Boulder Dash and even those that require constant keyboard input like text adventures!
Now, the PlayStation Vita has just received an improvement in the C64 emulation department as Amnon-Dan Meir (ammeir71), who’s also behind ZXVita, has released VICEVita, a standalone Commodore 64 emulator for the console that doesn’t rely on RetroArch.
Among the features that the emulator offers, we find:
- A pretty nice user interface that makes good use of the Vita’s buttons while also providing constant hints
- A touch keyboard for inputting text into your games
- Savestates allowing you pick up your game from wherever you want
- Support for control mapping
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April 1st, 2020, 13:01 Posted By: wraggster
Project Eris is the spiritual successor to BleemSync
Project Eris is a fully fledged modification tool for the PlayStation Classic Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements.
Please note: The desktop app for Project Eris will be made public at version 1.0.0. The inclusion of the desktop app will make replacing internal games on the PlayStation Classic much easier, however the optional facility to backup/replace/restore internal games IS available as of version 0.9.0 but requires an extra manual step. How to video will be out shortly in the interim.
Project Eris feature list
- Create your custom PlayStation Classic experience by adding your own games, emulators, themes, ports and mods.
- Better FileSystem support (Ext4, exFAT, NTFS, FAT32)
- OTG (On-The-Go adapter) support (no more USB compatibility issues)
- Network support (supports a limited number of Wi-Fi and Ethernet adapters)
- Folder support
- Drag and Drop game transfer now supported. (Drag games onto USB and it will load them up)
- Multi OS support (Windows, Mac, Linux) (basically anything that has a RDNIS driver. Which is a lot.)
- Reliable and steady emulation performance.
- RetroArch support and integration.
- Multitude of various controller support with RetroArch.
- Big community available to offer support to fellow users.
- And many more awesome features!
Project Eris 0.9.0 Requirements
- A low powered USB drive to install initial payload. After that any USB is supported via OTG. (USB2 is a safe bet)
https://modmyclassic.com/project-eris/
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April 2nd, 2020, 14:20 Posted By: wraggster
Sony Corporation has established a global relief fund, pouring $100 million into supporting those affected by the spread of coronavirus.
An initial $10 million will be devoted to the COVID-19 Solidarity Response Fund by the WHO, United Nations Foundation and Swiss Philanthropy, as well as Doctors Without Borders, UNICEF and the United Nations High Commissioner for Refugees (UNHCR).
These represent the first of three pillars Sony will be concentrating on in distributing this fund -- namely frontline medical workers and organisations helping with response efforts to the virus.
The other two pillars will be educators that must now work remotely and the children they support, as well as members of the creative community in the entertainment industry.
Sony has several interests impacted in the latter, including delayed film releases, although the company does not expect the pandemic to affect the planned launch of PlayStation 5 later this year.
Sony is now exploring ways to use its technologies to support educational activities and work with remote educators on implementing this.
https://www.gamesindustry.biz/articl...19-relief-fund
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April 2nd, 2020, 14:26 Posted By: wraggster
Get your downloads queued as soon as you can, cuz you may be in for a wait, considering throttled speeds. PlayStation Plus subscribers will be getting their monthly games next week, featuring Dirt Rally 2.0 and Uncharted 4. The latter comes after Plus users got to play Uncharted: The Nathan Drake Collection back in January, so now you'll be able to complete Naughty Dog's series without buying the games separately, if you haven't already. Meanwhile, Dirt Rally 2.0, is, as the name suggests, a racing game, created by developer Codemasters. You can pick both games up when they become available on April 7th, and if you haven't already grabbed Shadow of the Colossus and Sonic Forces--last month's set of games--do so while you still can.
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April 3rd, 2020, 21:44 Posted By: wraggster
Hi everyone, today we will be discussing Sharpscale, a plugin that outputs the native size 960×544 made by fellow CBPS member cuevavirus.
Not only that, this release is officially the first completed bounty on VitaDB. Congratulations! Back on topic, while there was a capture kit for the Vita available from Japan for the hefty price of 450$ US, but since laws changed, this gadget isn’t available anymore. Here’s a list of the things that it can do:
1. Native 960×544 output in 720p.
2. Integer scaled 1920×1088 in 1080i with 8 lines trimmed.
3. Integer scaling, therefore possible up to 1440p and 4K.
Download links can be found at the original forum post of the release: https://forum.devchroma.nl/index.php/topic,112.0.html
And here is a discord link to CBPS for instant support regarding this plugin and any question that you may have: http://discord.cbps.xyz/
http://wololo.net/2020/04/03/sharpsc...tput-for-pstv/
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April 3rd, 2020, 21:45 Posted By: wraggster
If you always want to be on the latest (and not particularly greatest) firmware version on your PlayStation 3, then Team REBUG has you covered as they’ve just released Rebug 4.86.1 LITE which is based on OFW 4.86. Team REBUG offers some of the most popular CFWs for CFW-capable PlayStation 3 consoles (i.e. minFW of 3.56 or below) which come with a good deal of features including the ability to toggle the QA flag, boot into OtherOS, the Rebug Toolbox, a Package Manager and more.
As per its change log, which is in the link below, Rebug 4.86.1 LITE comes with:
- An OFW 4.86 base
- Rebug Toolbox 2.03.04 which comes with support for 16 languages
- Improved Stability which undoubtedly stems from the rock-solid OFW 4.86
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April 3rd, 2020, 21:46 Posted By: wraggster
For those who have a PlayStation 3 that can’t do CFW (min FW of 3.60 or above), they needn’t fear not being able to hack their console thanks to PS3HEN. This hacking solution gives numerous CFW-like features such as allowing one to run homebrew and use backup managers meaning that it allows one to get the most out of their noCFW console.
Less than 24 hours ago, PS3HEN 3.0.1 was released which comes with the following:
- Support for HFW 4.86(.1)
- This is Hybrid Firmware with an exploitable browser that can be installed over OFW 4.86
- Some COBRA PS3MAPI changes with 3 added functions including:
- ps3mapi_process_page_allocate
- ps3mapi_get_process_module_info
- ps3mapi_create_process_thread
- It’s now possible to write to some previously protected memory regions
You may read more about PS3HEN and find installation instructions by heading to its page on PSX-Place which is actively maintained by @esc0rtd3w who’s a major force behind the hacking solution.
http://wololo.net/2020/04/03/playsta...test-firmware/
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April 11th, 2020, 22:10 Posted By: wraggster
Bilibili today announced that it has reached an agreement with Sony Corporation of America that will see the PlayStation parent company invest around $400 million into the Chinese online video and mobile gaming platform.
The deal is expected to close tomorrow, and will give Sony a nearly 5% stake in Bilibili. The two companies will also explore potential partnerships "within the area of entertainment business in the Chinese market, including anime and mobile games."
"The strategic investment and business cooperation further align our goals to bring best-in-class content offerings and services to our users, as we increase our domestic stronghold in animation and mobile games," said Bilibili CEO Rui Chen. "We look forward to joining efforts on a broader scale to fulfill the tremendous and growing entertainment needs in China."
https://www.gamesindustry.biz/articl...ke-in-bilibili
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April 11th, 2020, 22:19 Posted By: wraggster
Sony today showed off the PlayStation 5's standard controller, which it has dubbed the DualSense.
The name is a departure from the DualShock line of pads that Sony has relied on since the PlayStation 2 launch, and a nod to the new pad's revamped haptic feedback features, which Sony claims will let players more convincingly feel "the slow grittiness of driving a car through mud," or "the tension of your actions, like when drawing a bow to shoot an arrow."
Beyond the previously reported haptic features, Sony also confirmed some new additions, like a built-in microphone to allow in-game chat without a headset.
https://www.gamesindustry.biz/articl...nse-controller
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April 14th, 2020, 12:17 Posted By: wraggster
As explained in the original article about froid_san’s Catherine: Full Body English patch, this 2019 game didn’t receive an English translation for the PlayStation Vita as the console did pretty badly in the West. However, froid_san rose up to the challenge and created an English translation patch by transcribing text from videos and his own gameplay which managed to make the game playable for those who don’t understand Japanese although some parts were not translated. This patch was met with great fanfare back in February when it was released but now, froid_san has released a significant update to it thanks to the PlayStation 4 assets of the game being handed over to him by an anonymous scene member.
For those that don’t speak Japanese, froid_san’s English & Spanish translations let you play the latest installment in the popular Catherine series! (Image from a )
Thanks to this development, froid_san has released two Catherine: Full Body patches namely:
- An English patch, with version number 1.0, that comes with:
- All images, story text, animated FMVs, NPC, event and puzzle dialogue, quotes, menus, cellphone messages & replies, text in the movies/awards menus, confessional questions and text in other game modes being translated to English
- A translation for around 98% of the multiplayer component
- An English or Japanese dub (voices)
- A Spanish patch, with version number 0.95, was also released which includes a translation for:
- All story text
- All NPC, event and puzzle dialogue
- 99% of FMVs
- All quotes, cellphone messages and confessional questions
- NPCs in the Lounge and Landings
- An English dub
- Some English may still appear in the menu due to EBOOT issues
- Froid_san also notes that some minor stuff wasn’t translated which includes:
- Trophies as translating these would increase your chance of getting banned
- The digital game manual, LiveArea bubble title and bits relating to it
- Persona 5 Babel ending DLC in the Spanish version
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April 19th, 2020, 23:20 Posted By: wraggster
Sony is reportedly planning for a more cautious start to the next console generation by limiting the number of PlayStation 5 units it ships in the first year.
Sources told Bloomberg the platform holder and its assembly partners will manufacture just five to six million units of the PS5 by March 2021, the end of the fiscal year.
With PS5 targeting a holiday 2020 release, that would be the end of the console's second quarter. By comparison, PS4 sold 7.5 million units in its first two quarters.
Sony declined to comment.
Sources claimed that, while Sony's marketing plans for PS5 have been affected, the COVID-19 pandemic has had no impact on its manufacturing process.
Instead, the reason for the limited run is partly because Sony expects the PS5's high-end specs to lead to a high price at launch, which will affect demand.
Bloomberg claims that the console is expected to sell for between $499 and $549, with the rising cost and scarcity of components forcing Sony to raise the price in order to break even. Earlier this year, it was reported the PS5 could cost around $450 per unit to make.
https://www.gamesindustry.biz/articl...ow-to-6m-units
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April 20th, 2020, 16:40 Posted By: wraggster
Ready to get your stability on? Because the PlayStation 4 has a brand new update for you to download. Official firmware version 7.50 is available, with the minimal patch notes claiming that the update "improves system performance". The update is just over 450MB, so if you do need to grab the new firmware, it shouldn't take that long to do so.
https://gbatemp.net/threads/playstat...leased.562590/
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April 21st, 2020, 22:18 Posted By: wraggster
Final Fantasy VII Remake has shipped 3.5 million copies in its first three days on sale, Square Enix announced today.
That number includes shipments of physical copies of the PlayStation 4 exclusive as well as digital sales, which the publisher characterized as "exceptional" and continuing to grow.
Final Fantasy VII Remake launched April 10, and was one of a handful of hotly anticipated titles whose releases were impacted by the COVID-19 pandemic.
https://www.gamesindustry.biz/articl...-in-three-days
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April 28th, 2020, 15:33 Posted By: wraggster
Hermes is an extraordinary Jump’n’ Run game with plenty of bad taste humor. Thor got some time on his hands to update this port for the Playstation Portable (PSP)! Go ahead and catch the chicken, or stay hungry for supper 🙂
Changes:
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April 29th, 2020, 12:23 Posted By: wraggster
For those who aren’t in the loop, AutoBleem is one of the major hacking solutions for the PlayStation Classic together with RetroBoot & Project Eris and it’s touted as a quicker solution for hacking your PlayStation Classic without requiring configuration from a PC while still providing a good deal of potential. According to its release post on AutoBleem’s website, AutoBleem 0.9 comes with:
- Its own Linux kernel which comes with:
- Support for USB OTG, RNDIS and Ethernet
- Experimental support for Bluetooth letting you use wireless controllers
- The ability to interface with common file systems like NTFS and exFAT
- Easy WiFi setup and the facility to auto-connect to a network on boot
- It’s important to note that AutoBleem’s kernel flasher will not flash the AutoBleem kernel if you have BleemSync’s or Project Eris’ kernel installed on your PlayStation Classic so you must uninstall these first
- Thanks to internet support, AutoBleem can now automatically set the current date & time
- The PlayStation 1 Game Carousel now displays the last time a game was played provided you have your date & time set
- In the Bluetooth department, the Switch Pro controller and the GameSir G3s controller are confirmed to work although the DualShock 3/4 aren’t fully stable at the moment
- RetroBoot 1.1 is now built into AutoBleem which comes with not only the latest version of RetroArch (1.8.5) but it also comes with EmulationStation!
- Some other software namely AmiBerry, OpenBor, DOOM, Wolfenstein 3D, Tyrian, Prince of Persia & Duke Nukem 3D is includedIf all you got your PlayStation Classic for was retro console emulation, then make sure you install the latest version of RetroBoot which comes with RetroArch 1.8.5, EmulationStation & more!
Moving over to RetroBoot, which is the hacking solution of choice if you simply want to play retro games on your PlayStation Classic, version 1.1 packs a decent deal of punch including:
- As mentioned above, RetroBoot now comes with EmulationStation which is a RetroArch alternative
- It’s important to check EmulationStation’s ROM structure in the included README
- The inclusion of RetroArch 1.8.5 which comes with new display scaling options together with new colour themes for Ozone and XMB; obviously, new/updated cores are included as well
- Assets, databases and configurations for this have also been updated
- Support for Project Eris’ *.mod packages
- These are to be placed in a folder called ‘RB_PATCH’ on the root of your pendrive and they get installed when you load up RetroBoot
- Experimental RNDIS/Telnet support has been axed in favour of the newly-released AutoBleem kernel mentioned above
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April 29th, 2020, 12:27 Posted By: wraggster
vitaQuakeII v.2.3 available for download!
Changelog:
- Huge performance boost thanks to latest vitaGL fixes.
- Disabled FPU exception traps (Reeduces game crashes occurrences).
- Fixed weapon positioning and texturing when left hand mode is enabled. Now renders as expected.
- Fixed vitaQuakeII version being cut on console, now is properly printed.
- Fixed an out of bound issue potentially causing undesired behaviours.
- Moved to Yamagi QuakeII gamecode for base game (Fixes a lot of issues eg: Big Gun level preventing to save game).
- Console now is properly scaled.
- Fixed an issue related to console causing game crashes.
Credits:
Thanks to all my patroners:
- Tain Sueiras
- drd7of14
- polytoad
- The Vita3k project
- Al Capwn
- Creckeryop
- Wiese
- The Libretro Team
- Mark Vdovychenko
- Mored4u
- Igor Kovacs Biscaia
- rsn8887
- Count Duckula
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- Justin
- spriteice
- gnmmarechal
- Thomas Radeck
- Neil MacAlasdair
- Thomas Würgler
- GregoryRasputin
- styroteqe
- Des
- suLac4ever
- BOBdotEXE
- Daniel
- Lars Zondervan
- Pirloui
- PSX-Place.com
- 2Mourty
- Dieter B
Download:
https://vitadb.rinnegatamante.it/#/info/278
https://wololo.net/talk/viewtopic.ph...426019#p426019
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April 29th, 2020, 12:29 Posted By: wraggster
New from cuevavirus
I am proud to bring you the first Vita homebrew game capable of rendering at the highest possible resolution of 1920x1080.
vitaQuake runs smoothly at 60 FPS at 1920x1080 with overclocking. In addition, 1280x720 is possible if you prefer to use 720p HDMI mode for the PSTV, and 1440x1080 is also possible for a classic 4:3 Quake experience.
Features:
Hardware accelerated GPU rendering
Native 1920x1080 resolution
MSAA 2x and MSAA 4x support
Dual analogs support
Native IME for inputing commands/text
Sounds and Musics (CDTracks) support in OGG, MP3, WAV formats
Gyroscope and touchscreen support for camera movement
Custom arguments support and mods support
Support for both official missionpacks
Support for transparent surfaces (.alpha and .renderamt)
Increased Quake Engine limits (max vertices, max entities, max static entities, etc...)
LAN Multiplayer support (locale and online)
AdHoc Multiplayer support
ProQuake net protocol support
Savegames fully working
Support for colored lights with .lit files support
Support for Half-Life BSP
Supprt for BSP2 and 2BSP formats
Smooth animations thanks to interpolation techniques
Crosshair and custom crosshairs support
Mirrors support
Specular mode support
Fog support
Cel Shading support
Bilinear filtering support
Dynamic shadows support
Several different improvements in the renderer quality
Several different miscellaneous features (eg: transparent statusbar, benchmark feature, working gamma, etc...)
Map downloader support if you try to join an online server and you don't own the running map
https://forum.devchroma.nl/index.php/topic,146.0.html
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