Hi,
I've made a portal about Grand Theft Auto for the PSP.
Well the portal includes cheats about both games ( vice and liberty ) for the psp.
It's in alpha stage because there aren't that many cheats in it, not very good looking layout and i wanted to know if it could be useful to GTA players
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All this is by the all time great nataku92 thanks him very much
- v1.6 UPDATE-
Late Christmas present I guess (or early new year's surprise?), but CSPSP version 1.6 is released! (along with CSPSPServer version 1.2). The main changes in this release are a redone online lobby complete with an account system, as well as an animation system for the players. Though there aren't too many changes to the actual gameplay, I fixed quite a few bugs. Here's the complete list of changes from the readme:
__________
|-UPDATES- |
|__________|
Fixed the majority of freezing bugs
Removed the 64 maps limit
Fixed the bug where all weapons were dropped on death
Implemented buyzones
Fixed the bug where your own ammo would increase when someone else was buying ammo
Added a simple loading bar
Implemented a new animation system for players (which also means slightly different player gfx)
Added "Overwrite Map" option when your map differs from the server's.
Added bullet speed to the guns config file (sniper rifle bullets are now as default 2x as fast)
Added some alert messages when buying (not enough money, buying time ended, etc.)
***Redid most of the Online Lobby; implemented an account system (with friends lists)***
The online portion of this version currently only works on custom firmwares (3.xx). To install, copy the CSPSP folder to your PSP/GAME folder (not PSP/GAME150).
NOTE: CSPSP now accesses the flash of your psp. It only reads (doesn't write), so it should be fine, but here's a warning nonetheless.
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This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 60MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows complete operation of the PSP controls with the display turned off.
* Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Additional Features:
*Enables the 5th brightness level.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.5 are
0xD58 - CPU
0xD5C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.
Changelog v3.5
----------------------------------
Enabled 5th brightness level. (If the screen dims due to being idle, it returns to the 4th brightness level. You'll need to press the Display button again to go back to the 5th level.)
Proper fix for faulty Hold switch.
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Rich you 5 plugins not?
Have you ever dreamed 20 Plugins to use?
Then is "Plugins+" exact for you.
With this plugin can you use your 20 favorite plugins in vsh/game/game150/pops.
The plugins come into vsh+/game+/game150+/pops+.txt.
Installation:
1. Download "Plugins+.rar"
2. Rename vsh/game/game150/pops.txt to vsh+/game+/game150+/pops+.txt
3. Remove all number from the txt files.
4. Copy "seplugins" from the rar to ms0:/
5. Done! Now, you can use 20 Plugins!
Have fun!
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Hello, I just present you with a first release of my "shell" nOLM (anOtherLuaMenu)
- Why "shell" in quotation marks?
- Because there is a configuration file, a home menu.
Be still nice, it's my first hombrew.
Obviously I intend to create programs more complicated than that.
J'esserrais later Dumper / Ripper for UMD, I even acquired a name ... QURry: Quick Umd Ripper
POKE POKEMON PSP Demo
Simple Pokemon game test demo for PSP.
Next Version:
- Perhaps at least 10 Pokemons
- Totally in Portuguese / English also
- System SaveGame / Load
- Menu
- Pause system improved
- Possibility to get in some places
- Another area
- Talk with other characters
- Sound (Stage still in preparation)
- RPG mode
Hi Guys,
This game is my homage to the Amiga family of computers.
Powernoid is a breakout clone with powerups based on Megaball for the Amiga,
which also later inspired DX-Ball for Windows.
This update gave me a chance to use my Intrafont sine wave display,
The new wobbly ball powerup and moving objects also based on the sine wave routine.
There are also some significant bug fixes, and this one has in game music by Drax.
Quote:
Powernoid V4c (01/01/09):
Implemented Mikmod player for in game music.
One more extra life powerup brick added to game.
Improvement to sound routine so powerup samples are always played.
Increased pause duration between stages, new ball in play, and game pause with Home button.
Small display bug fix for game over where extra life powerup brick is displayed.
Change to high score encryption so the save file is incompatible with previous versions.
Powernoid V4b (01/01/09):
Bullets on either side of paddle now operate independently.
Fixed collision detection for powerup bricks that have multiple colours.
Moving barriers implemented in some stages.
Moving bricks implemented in stage 2.
Added Megaball style powerup description screen to intro.
Added powerup brick for extra life.
Change to high score encryption so the save file is incompatible with previous versions.
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Davex has posted an Unofficial version of Picodrive the Genesis/Megadrive Emulator for PSP, heres the details:
Hi everybody,
It's been a long time since I released a mod for a PSP emulator, but finally I have a little spare time.
And for those who likes "rewind" mod, I'm happy to announce that Sega Genesis emulator, Picodrive, it's nearly to have their respective rewind mod (sorry, no mirror display)
I hope to have this finished within a week and made a final release, but if someone want to try a "preview", there is a link for download this unnoficial Picodrive version (tested on a PSP FAT FW 3.90 M33). BTW, Rewind key is asigned to "R TRIGGER".
davex
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January 2nd, 2009, 17:32 Posted By: Yellow_Yackets
PspLuaHelper is a free Psp Lua compiler created with C# and visual express 2008. It uses LuaPlayer 0.20.
It's previous version LuaHelper 2 didn't had the compiler embedded into the windows form. With LuaHelper you can easily compile .lua files without creating any .bat.
It is recommended that you update your .NET framework to 3.5 before you download the compiler.
*I just discovered a small bug... If you close LuaPlayer by pressing the [X] Button (or close button) you might have trouble decompiling the file. It's better to close LuaPlayer by pressing the key [ESC].
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You can now save money and get all the accessories you need for your PSP-3000 or PSP Slim console with this 30 in 1 ultimate pack! 32 accessories includes all the must have for people caring for their console.
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A dream comes true! Use your Xbox 360 wired controller on your Playstation 3 with XCM Cross Battle Adapter. Also feature a Rapid Fire function.
For xbox 360 controllers' fans, now you can use your 360 wired controller on PS 3 console, plug and play, also built in rapid fire function.
For many reasons people really like the Xbox 360 controller. The look and feel are second to none. Now those same controllers can be used on your Playstation 3 console! For the first time you'll have the use of real triggers on your Playstation 3 console!
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Flexible Car Stand for PSP-3000, PSP Slim and PSP consoles. It offers nti-scratch, dust repel and comfortable hand feeling and is suitable to use in car window, on desk, table surface or any shiny surface.
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Yeah, the Gundam arcade game with the wonderful panoramic cockpit is getting a PSP port. I've done some digging on this though and whilst the official site doesn't mention anything, a slew of Japanese blogs are reporting a release date of the 26th of March (which was subsequently picked up elsewhere). Whether this turns out to be true I would be personally inclined to utter "what the ****?!?" at this state of affairs. Surely, the team behind the really good Gundam game on the Wii would be ideally suited to this, as that was already first person and afforded a similar control setup to the arcade game. You could even do all the networked multiplayer stuff on the Wii and the system's specs are a closer fit to the arcade board than, let's say, a PSP.
I can only assume with the various Gundam games out on the PSP at the moment, all of which work very well admittedly, that Bamco Namdai has followed the numbers to reach the conclusion that more people want a PSP version, despite the functional fallout.
As Tears Go By (~Andy Lau Tak Wah, Maggie Cheung, ...) HK US$ 28.90
Climbers High JPN US$ 52.90
Cloverfield / Sleepy Hollow (Blu-ray 2-Pack Back to Back) (~Michael Stahl-David, Lizzy Caplan, ...) US US$ 42.99
Cloverfield / Sleepy Hollow (Blu-ray 2-Pack Side by Side) (~Michael Stahl-David, Lizzy Caplan, ...) US US$ 42.99
Coming to America / Trading Places (Blu-ray 2-Pack Back to Back) (~Eddie Murphy, Arsenio Hall, ...) US US$ 36.99
Coming to America / Trading Places (Blu-ray 2-Pack Side by Side) (~Eddie Murphy, Arsenio Hall, ...) US US$ 36.99
Corazon De Melon (~Waka Inoue, Takanori Nishikawa) JPN US$ 47.90
Days of Thunder (~Robert Duvall, Randy Quaid, ...) US US$ 29.99
Drillbit Taylor / Norbit (Blu-ray 2-Pack Back to Back) (~Owen Wilson, Alex Frost, ...) US US$ 42.99
Drillbit Taylor / Norbit (Blu-ray 2-Pack Side by Side) (~Owen Wilson, Alex Frost, ...) US US$ 42.99
Eagle Eye (~Shia LaBeouf, Michelle Monaghan) US US$ 39.99
Event Horizon (~Laurence Fishburne, Sam Neill, ...) US US$ 29.99
Ghost (~Demi Moore, Whoopi Goldberg, ...) US US$ 29.99
Ghost Town (~Greg Kinnear, Tea Leoni, ...) US US$ 39.99
God Bless The Machine Dancouga / Choju Kishin Dancougar Blu-ray Disc Box 1 JPN US$ 384.90
Italian Job / Shooter (Blu-ray 2-Pack Back to Back) (~Mark Wahlberg, Charlize Theron, ...) US US$ 36.99
Italian Job / Shooter (Blu-ray 2-Pack Side by Side) (~Mark Wahlberg, Charlize Theron, ...) US US$ 36.99
Kelly Chen Love Fighters Concert 2008 Karaoke (~Kelly Chen) HK US$ 39.90
Last Holiday (~Queen Latifah, Ranjit Chowdhry, ...) US US$ 29.99
Next / Face Off (Blu-ray 2-Pack Back to Back) (~Nicolas Cage, Julianne Moore, ...) US US$ 36.99
Next / Face Off (Blu-ray 2-Pack Side by Side) (~Nicolas Cage, Julianne Moore, ...) US US$ 36.99
Painted Skin (~Zhou Xun, Donnie Yen, ...) HK US$ 31.90
Patriot Games / Sum of All Fears (Blu-ray 2-Pack Back to Back) (~Harrison Ford, James Earl Jones, ...) US US$ 36.99
Patriot Games / Sum of All Fears (Blu-ray 2-Pack Side by Side) (~Harrison Ford, James Earl Jones, ...) US US$ 36.99
Resident Evil: Degeneration US US$ 39.95
Resident Evil: Degeneration HK US$ 34.90
RV (~Robin Williams, Jeff Daniels, ...) HK US$ 28.90
Shoko Nakagawa Concert Tour 2008 - Donyoku Matsuri (~Shoko Nakagawa) JPN US$ 58.90
Spiderwick Chronicles / Nacho Libre (Blu-ray 2-Pack Back to Back) (~Freddie Highmore, Sarah Bolger, ...) US US$ 42.99
Spiderwick Chronicles / Nacho Libre (Blu-ray 2-Pack Side by Side) (~Freddie Highmore, Sarah Bolger, ...) US US$ 42.99
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The Ruins / Tomb Raider (Blu-ray 2-Pack Back to Back) (~Jonathan Tucker, Shawn Ashmore, ...) US US$ 42.99
The Ruins / Tomb Raider (Blu-ray 2-Pack Side by Side) (~Jonathan Tucker, Shawn Ashmore, ...) US US$ 42.99
The Truman Show (~Jim Carrey, Laura Linney, ...) US US$ 29.99
Uberjack has released a new version of the Sinclair Spectrum emulator for PlayStation Portable:
What's New
Version 0.10.0.1 (January 01, 2009):
Fuse updated to version 0.10.0.1
Miscellaneous bug fixes
Support for compressed disks (see documentation)
Option to enable/disable sound while tape is loading (only works with Fastloading disabled)
Option to enable/disable "Issue 2" keyboard support
Extra button options - Square/Cross/Circle/Triangle with L or R trigger held down
Option to enable/disable tape fastloading (some games do not load correctly when enabled)
Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed
Added state exporting to other versions of Fuse - press Start while the 'Save/Load' tab is selected -- an SNA file will be written to the snapshot directory
Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed)
Tape autoloading
Snapshots are now saved into PSP's own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP's image viewer
File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game
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Hello everyone, this is the demo of my game: Jungle adventure, the aim was to create a platform game filled with animation and is easy to make maps. I took the characters of the tuto xtreamlua, I hope there is no copyright.
WInnydows has released a new version of Winnydows Commander the media app for the PSP/iphone:
Some fixes.
Added tools bar.
Search tool fixed and enhanced.
"My computer" now load so fast as it possible.
Added clipboard tool - clipboard manager with drag drop support.
Added ISO compressor tool - compress ISO to CSO and back.
To Explorer added info line.
PSP saves look better now.
For PSP saves added enhanced properties.
Miriam has released a new Custom Firmware for the PSP, heres whats new:/features:
Requirements:
- A PSP with 3.52 M33-3 or higher.
Instructions:
- Extract the UPDATE folder to /PSP/GAME on your memory stick.
- Obtain the 5.02 EBOOT and copy it to the UPDATE folder with the name '502.PBP'.
[This step is not required if you are already on a different 5.02 custom firmware]
- Run the updater and follow the instructions on the screen.
- The battery check can be bypassed by holding L + Triangle on launch.
- Enjoy 5.02 GEN-A.
Features:
- Suspend, Reset and Pandora options added in the recovery.
- Hide MAC Address can be enabled via configuration in recovery.
- VSH Recovery can now be opened with an option in the vshmenu.
- You can quickly exit the recovery by pressing the Select button.
- Game Categories Plugin by Bubbletune integrated (enabled by default, can be disabled in recovery).
- Option to reboot in to official firmware in the recovery, it will remain like this until the next cold reset.
(Slim Only, support for the Phat PSP might be added later)
- Slim Colors Patch by Bubbletune integrated, enable in the recovery and flash 13-27.bmp to your flash0.
This will allow you to use the Slim Colors on your Phat PSP.
- Higher homebrew compatibility compared to other 5.02 custom firmwares.
- Functional 5.02 pops (keep pops compatibility in mind).
Using Game Categories (taken from the original readme):
- Create folders prefixed with 'CAT_' in the GAME, GAME150, GAME5XX or ISO folder.
- Fill them with everything you want to appear for that specific category (if you have the same category name in two or more folders they will be mixed).
- Keep the Sony file length limitations in mind, due to the name of the category being added to the total length, the length of each filename will increase even more.
If a corrupt icon shows up, try lowering the length of the filename.
- Boot your PSP, open vshmenu and select the appropriate category.
Notes:
- I'll release a 1.50 kernel add-on in a few days.
- The very latest 5.00 popsloader from Dark_AleX can be used in this custom firmware.
- You can't share the files located in your flash0 between multiple machines, instead, share the updater.
- Installation of this custom firmware remains at your own risk, even though it has been tested througly, we can not provide any guarantee.
About homebrew-only version:
- This version of the custom firmware aims at supporting game developers and allowing things such as running homebrew, modding your XMB, etc. But removing support for POPs and ISO's.
- In the future we might hope to find something similiar to this in an official firmare, a dream, perhaps.
- You can select whether you want to install the Full or Lite version in the updater, and your selection can be changed later.
- This version saves about 70kb of flash0 space!
CTF_Updater notes:
- This program lets you convert 5.00 M33 Themes to 5.02 GEN Themes.
- Usage: <program> <ctf file to convert> in a ms-dos prompt, the same file input is converted in output
- Use with CXMB in this package
Recovery translation:
- Included in this package are English, French and Spanish. English one is only included for translation purposes, as the recovery has the English one embedded inside and will switch to it when your own language is not found.
- You can place your language files in either ms0:/seplugins or flash1:/, after which they will be used if the appropriate language was selected in the XMB.
Credits:
- Dark_AleX: For the original custom firmware.
- PSPGen: For all their support and allowing us to release the CFW on their site.
- Bubbletune: For giving me and allowing me to use his Game Categories Plugin and Slim Colors source code.
- Granite: For creating the ICON0.PNG used in the updater.
-----------------------------
Enjoy the custom firmware and have a happy new year,
Miriam and the rest of the GEN development team :-)
By now you’re feeling good and no doubt digging custom firmware 5.02 GEN-A. Although, perhaps you were a little saddened when you learned CXMB was no longer functional… But that’s all changed; Miriam has released an unofficial version of Poison’s CXMB that is now fully compatible with CFW 5.02 GEN-A. So boogie on down and enjoy countless user contributed XMB themes all over again.
Miriam and co have released a version of iR Shell v4.8 for Custom Firmware 5.02GEN-A, this version has been hex edited to work on the new custom firmware, so its not 100% compatible, they claim its 90% so not far off eh :P
[What is this?]
This is a spoofer (aka faker) for the information found in the XMB->Settings->System Settings->System Information. This version supports the firmwares of 5.00 and 5.02 and includes spoofing of both System Version and Mac Address. So you can personalize the XMB Information for whatever you need, including your own imaginary "8.32342 0xDEADBEEF" firmware and matching mac address.
[Changes from Last Version]
- Automatic detection of character set (Ascii/ansi or Unicode*)
- Added 5.02 GEN-A support
- Added Mac Address editing
[Install]
Copy the "sysconf_spoofer.prx" to the "seplugins" folder on your MEMORY STICK and add a line to vsh.txt (or create one within seplugins folder) and add the line "ms0:/seplugins/sysconf_spoofer.prx 1" and then make a "spoofversion.txt" and/or a "spoofmac.txt" in seplugins folder. Within these, write your hearts desire; with either ascii (normal text) or Unicode* (special characters). Reboot your PSP, and be amazed at your system information.
[Developers]
Source code is included, if you have any questions, post in the relative thread(s) for this applications, I'll get back to you as soon as possible.
If you were hoping that another no-name company would release a $400 Blu-ray player, then today is your lucky day as ezGear is very proud to share the details of its BluCobra Blu-ray Disc Player. The BluCobra -- love the name btw -- features 7.1 analog outputs, SACD, TrueHD, DTS-HD HR&MA and the cutting edge profile 1.1, otherwise known as Bonus View. Luckily Sony, Samsung, and Panasonic can rest easy until at least March when this beast is scheduled hits the streets. Oh, and just a little prediction, no way the BluCobra will sell for its MSRP.
If you've ever wondered "Does anyone actually browse the web on consoles?," Market Share has an answer for you: yes, but not very many people. The firm reports that .04% of all web browsing is performed on PS3, compared to the .01% of Wii, the only other current-gen console with a browser.
Of course, PS3's browser is built-in; Wii's particular version of Opera costs 500 Wii Points ($5) and, well, people have to seek it out among the other WiiWare offerings. So, tell us, are you reading Joystiq on a console, and if so, which one?
Role-playing game White Knight Chronicles has been the focus of much attention for its perception as a great white hope for the PlayStation 3 in Japan. It is from Level 5, after all.
You know Level 5, developers of the best selling Professor Layton series for the Nintendo DS, entrusted with Square Enix's most recent Dragon Quest entries. They know how to make million sellers.
While first day sales of 130,000 copies may not have seemed to reverse any fortunes for Sony's PlayStation 3 in Japan, the first week's worth of sales for the Level 5-developed title bode better for the game.
White Knight Chronicles raked in an estimated 203,000 copies during its first seven days on sale, according to a typically reliable Japanese blog. That's despite middling Famitsu reviews.
That's good. In fact, it's the third best debut for a PlayStation 3 game behind Metal Gear Solid 4 and Devil May Cry 4. Better than Yakuza KENZAN and Shin Sangoku Musou. In other words, not bad for a non-sequel.
Now that PlayStation 3 games are starting to have better sales legs in Japan, we'll be keeping an eye on sell-through of the game to see how well it holds up. Keep in mind these are unconfirmed figures and we'll wait for Media Create numbers to confirm.
Shagrath just released version 1.0 of his platform independent PS3 media server, which is coded in Java. To use the application with all its features like 1080p transcoding, you should have a decent CPU (Shagrath uses a Core2Duo E6750, 2.66GHz + 750mb RAM).
Click for ZOOM
Heres the changelog for V1.0:
"- New Features
GPL licensing
IDX/SUB support for AviSynth ONLY
Revamped some UI, especially transcoding settings for better usage (hope this will be not confusing)
First attempt to make a working and generic LPCM or AC3 automatic conversion with tsMuxer (seeking isn't working well and demuxed audio delays are not managed)
AviSynth script is now really fully customizable
- Fixes
Yet another flac parsing bug
Sync issues management for xvid/mp3
Rare and random video glitch due to another seeking bug
.ass subtitles files support
UUID random generation, it's now possible to launch multiple servers on one network.
Added wmv binary codecs in Windows package for smooth WMV-HD transcoding
VIDEO_TS folders are now case insensitive"
Playstation HOME - the new platform for business/company communication? - lol. The companies Ernst & Young, Merrill Lynch and Microsoft think so. To reduce cost of travel and communications they will use HOME instead of past expensive methods. But why HOME? Microsofts XBOX Live features online meetings aswell. This may bring up some thoughts like "who got paid by whom?".
Managing director of Advanced Workplace Associates, Andrew Mawson, said: "Increasingly we are living in a world without borders where workers need to collaborate on a global scale."
"Audio and video-conferencing solutions have emerged but the use of virtual worlds may offer the next evolution in overcoming the tyranny of distance - a more realistic and learning-enhanced environment."
If managers in important meetings have the possibility to act like a nursery chield they won't concentrate as much as in a "normal" meeting. HOME is called a service but actually more used for having funny conversations like in a game. So who the hell had this crazy idea?
Nick Swardh has released a new version of his Video Converter for the PSP, heres whats new:
PSPVC v3.40 changes:
Added a “Process Priority” select box
Added a “Constant Quality Mode” in “Advanced”
Added support for subtitles embedded in OGM videos
Added option to save batch-list to file for later editing (if needed)
Unlocked view of batch while converting
PSPVC will now be placed in systray when minimized
PSPVC will automatically be resized to fit small screen resolutions
Fixed an 5:1 audio bug
Fixed a subtitle-stream mapping bug
Fixed a subtitle bug
+ a bunch of misc improvements
First up we'll catch you up to speed with ffgriever's In Game Reset! He's now updated it to work with HDL. Well, at least to an extent for now. But he's done what no one else has, given regular users the ability to soft reset games back to the HDL menu without getting out of their chairs.
Here's a bit of his changes:
Quote:
Updated 04 January 2009:
IGR for HDLoader rev2.
DNAS games should work now
Fixed some games that were giving blue screen (eg. ico)
Fixed some games that were giving bsods
Fixed some games that didn't react to combo press at all
Everything should be more stable
New method of unhooking hdloader
Name of hdloader file has been changed to "HDLOADER.ELF", as suggested by dlanor.
Out of these, only the last one (new unhook method) can cause some problems. I tested it on v7 and v10 only.
BTW. HDLoader doesn't unhook itself properly even in mode 3. That's why proper unhooking has to be done by IGR even when mode 3 is enabled. But fortunately we always have unchanged copy of kernel in rom . So I'm just copying whatever I have to.
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Next up, we have an updated uLaunchELF by dlanor and E P!
We'll do a direct quote of the changes because no one explains it better than they do.
Quote:
LaunchELF v4.31 (2009.01.04)
-Added new "MISC/About uLE" subprogram, displaying a program credits screen
-Enhanced FileBrowser to support multiple hotplugged USB mass drives
-Upgraded usbhdfsd to SVN rev 1490 by radad, for multiple USB drive support. Note that this may require running the new "setup.sh" script, for those who wish to compile uLE themselves. (Or use the new script "upgrade_usbhdfsd.sh".)
-Fixed various issues with TextEditor (inability to insert CRLF at CRLF etc)
-Fixed a partition unmounting issue, that sometimes caused non-fatal failure of the TextEditor to show proper partition contents when browsing for a text file
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Matiaz: has today released the Hello World of his exploit for the PSP which opens up Homebrew for all Consoles and expecially for those Homebrew Starved on PSP3000 consoles.
Heres a video of the exploit:
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Flarejune returns with his indispensable plugin: Freecheat.
It allows, among others, to use cheats, read texts, connect USB,
taking screenshots and anytime for a game or from the XMB.
Installation:
# Download Freecheat Ver. 1.0.12.18
# Connect your PSP to your computer via USB,
# Right-click on the file you downloaded,
# Choose "Extract files ...", (WinRAR must be installed)
# Select destination (PC Desktop/PSP).
# Press OK and wait for the extraction of files.
# Copy FreeCheat folder to ms0:\
(ms0:\ = drive of your psp)
# Go to ms0:\SEPLUGINS folder on your PSP
# Open the file VSH.txt (create it if it does not exist) and add the following line:
ms0: / FreeCheat/fc_3xx.prx (If you're above CFW 3.80 M33)
ms0: / FreeCheat/fc_371.prx (If you're on CFW 3.71 M33-4)
# Open the file GAME.txt (create it if it does not exist) and add the following line:
ms0: / FreeCheat/fc_3xx.prx (If you're above CFW 3.80 M33)
ms0: / FreeCheat/fc_371.prx (If you're on CFW 3.71 M33-4)
# Open the file GAME150.txt (create it if it does not exist) and add the following line:
ms0: / FreeCheat/fc_3xx.prx (If you're above CFW 3.80 M33)
ms0: / FreeCheat/fc_371.prx (If you're on CFW 3.71 M33-4)
# Open the file POPS.txt (create it if it does not exist) and add the following line:
ms0: / FreeCheat/fc_3xx.prx (If you're above CFW 3.80 M33)
ms0: / FreeCheat/fc_371.prx (If you're on CFW 3.71 M33-4)
# Turn off your PSP.
# Go to Recovery Menu (Shut Down PSP then Hold Rtrigger then Power on)
# Go to Plugins and activate your desired plugin (press X/O to enable)
Improvements:
Now you can step through the process.
Only problem is that you now can not use pspsh while running PSPDebug because the breakpointlistener uses a timer to connect and check for updates.
Added a menu.
"Projectfiles" improved for faster loading.
Some visual improvements inside the assemblerwindow.
Some bugfixes ...
New feature called "Debug project" added that allows you to check the processflow(by displaying your source) of your program.
You can set breakpoints, step over lines and check every change on your psp.
It also outputs some errorinformation.
Variables can't be watched for now. http://img98.imageshack.us/img98/9775/pspdbgoz9.jpg
Check Makefile of the example, if you want to debug your own project.
(debugging settings need to be set with "CFLAGS = -g -O0", thx to "jbit" for helping me to find that out)
I decided to develop a little graphical userinterface for the tool called "PSPLink".
PSPLink was created by TyRaNiD,Julian T,Rasmus B and John_K and allows you to view memory and processinformation.
Because of the fact that this tool is useful, but not very userfriendly without any interface i will create this little program wich should help some people out there.
(for reversing parts of programs,creating trainers,plugins or other things ...)
At the moment you can't really debug things ... just analyse.
You can set breakpoints, but at the moment the program does not stop at that location.
(Only the PSP stops at those locations and your PSP may stop, so be careful with testing this ... but you can still use pspssh as usual)
I added some additional files that are not done by me.
This includes:
-syscalls.txt
-usbhostfs_pc.exe
-pspsh.exe
-psp-objdump.exe
-driver folder
-ScintillaNet.dll
-sprite-example was from pspsdk and was slightly modified(mainly the Makefile)
Just added them incase somebody does not want to compile the whole toolchain.
The source can ofcourse be requested.
At the moment its only build for windows systems.
Quick info:
Use "Break" in threadwindow to stop the selected thread (will stop on address in debugwindow).
Use F2 to set breakpoints in debugwindow.
Use F9 for continue a process in the debugwindow.
Use F8 to step over commands in the debugwindow.
Use F7 to stop into commands in the debugwindow.
Doubleclick a line that has an offset to jump to that offset.
Takka has been busy updating exophases GBA Emulator for the PSP, heres whats new in both a stable and alpha version release:
Alpha Version whats new:
-UnOfficial gpSP kai 3.3 test 2 build 132 svn.399
-The separation of the other options for debugging and cheats C and C EMYU revive core ARM core ARM core ASM has to be switched to EMYU (available after restart)
-ROM temporarily its 1MB cache revert was reduced, RAM a bit less cash when extracting ZIP file, PSP-1000 the extraction buffer 320KB generic BMP extension VRAM buffer take on 112.5KB save about PSP-1000 in memory of 16MB of ROM icon buffer / pochi add some images to change the font's (not the network update, ZIP files included)
-Fixed a freeze on failure to initialize when interrupt IRQ fonts, IME register 0 fix was checked on the other bits (if there was a problem for this is unknown)
- For debugging, add the option to run as an older (available after restart)
-Add debug option (Note bones to write a note of the information in the system for testing)
Stable Version whats new:
-UnOfficial gpSP kai 3.3 test 1 build 172 svn rev.392
R fix the sound gap happens when Rhodes added the state did not fix the build number is active roll CFW3.71 M33-3 or less at the PSP-2000 TV output / additional memory is not supported The new line of code video.cfg LF + CR CFW3.95GEN also to respond to the additional memory to manage on their own as before when extracting ZIP file, PSP-2000 is a decompression a buffer (up to) 16MB use (PSP-1000 has 256KB).
Both files via comments
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StreetskaterFU the very well known PS3 Hacker posted this on his blog:
As I didn't found a good Linux USB logger I coded a very very simple one myself. It logs the USB traffic of every port. To run the application you need atleast kernel version 2.6.11. To start the program go to the terminal, change to the folder the "usblogger" is in and enter: "sudo ./usblogger". It won't run without root privileges. Don't try to run this under Windows or Mac, its Linux-only!
The idea behind was an easy way to log any USB actions of for example the gameos, or the PSP under Linux. To sniff gameos USB you will need a USB cable with 2 male sides. Plug it in PS3 and PC and start the logger on PC.
Here a few ideas what to test:
- PS3 USB at PS3 boot sequence
- PS3 USB to PC fake external HDD
- PSP USB at PSN Store downloads
- etc.
#UPDATE:
----------------------------------
Changelog 0.5:
- code clean up
- less cpu power need
StreetskaterFU the very well known PS3 Hacker posted this on his blog:
As I didn't found a good Linux USB logger I coded a very very simple one myself. It logs the USB traffic of every port. To run the application you need atleast kernel version 2.6.11. To start the program go to the terminal, change to the folder the "usblogger" is in and enter: "sudo ./usblogger". It won't run without root privileges. Don't try to run this under Windows or Mac, its Linux-only!
The idea behind was an easy way to log any USB actions of for example the gameos, or the PSP under Linux. To sniff gameos USB you will need a USB cable with 2 male sides. Plug it in PS3 and PC and start the logger on PC.
Here a few ideas what to test:
- PS3 USB at PS3 boot sequence
- PS3 USB to PC fake external HDD
- PSP USB at PSN Store downloads
- etc.
#UPDATE:
----------------------------------
Changelog 0.5:
- code clean up
- less cpu power need
Killzone 2 has snagged a perfect 5/5 score in the latest issue of the US Official PlayStation Magazine.
According to forum posts from those with early subs copies, the mag describes the game as "a powerful contender for the best game of 2009".
This beats Resistance 2, which got 80 (or 4/5 in the mag's new score system), and is one of only two PS3 exclusives (MGS 4 being the other) that has been awarded a perfect score in the magazine.
"The buddies alongside you in each battle have been expertly tuned to provide just enough cover and support to actively get your back on occasions, while never making it feel like they could achieve every objective alone," says the review.
"None of the circumstances, weapons you find, locations you visit, or frankly any of the details in the world feel arbitrary. The world is consistently realized in its unappealing flavour," is adds, according to this forum post.
In closing, the review concludes: "Without a doubt Killzone fans, action, and shooter fans of any stripe will instantly tag this sequel as a powerful contender for the best game of 2009."
Game's out end of February.
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We don't have any hard details yet, but word on the street is that Samsung is planning on pairing up its 6.5mm (.2-inch) thick LCD HDTV with an equally svelte Blu-ray deck just 39mm (1.5 inches) thick. We'll find out more during Wednesday's press event, we're sure -- any bets on whether "thin BD players" will be this year's "thin displays?"
Last week, GameStop revealed that gamers who pre-ordered Killzone 2 would get "exclusive" access to the demo. We contacted SCEA to see just how exclusive that deal is, and as it turns out, the answer is very. Our rep told us, "The demo will be available on the PSN after the game ships but only through GameStop until then." You heard the man, folks, if you're interested in checking out the game before its February 27 release and didn't get into the beta, it's gonna cost you one (1) Abraham Lincoln.
Look, we know the economy is in shambles; a perambulating corpse, gnawing its way through the hopes and dreams of the global populace ... but this is getting ridiculous. Reports of "drastic cost cuts" at Sony have us really spooked – think not only "factory closures" but also "the abolition of several major divisions," according to the Times of London. (In response to the report, Sony told Reuters, "We don't have any such plan.")
While there's no mention of specifics (will the PlayStation brand/division be affected?), the Times does quote a Credit Suisse analyst who says that, unless Sony takes aggressive steps to consolidate power in the hands of prez Howard Stringer – it will be unable to "close the gap with competitors such as Apple and Nintendo." Perhaps more evident to those of us watching the gaming industry specifically is the mention of "frustrations ... and a clear internal cultural clash between Japanese Sony and its US and European operations." We thought Kaz was going to bring some of that good, ol-fashioned American can-do attitude to Japan back in ought-six? Nevertheless, we want to talk to the investors directly:
Listen guys, we know Sony's got some problems. We know that. But you've got to just chill out and relax – chillax even – and wait until the Big S shows off whatever Team ICO's got in the oven. Not buying it? How about this: Microsoft is feeling the economic pinch also, but the grapevine seems to think the Xbox division will be spared. Nintendo isn't the only competition out there, you know?
Pandora Toolkit v2.0 by PSP-Ita.com
------------------------------------ www.psp-ita.com
What is it?
It's a simple homebrew for all the PSP powered by Custom Firmware, which allows to do necessary operations in order to create a Pandora kit, useful to unbrick/downgrade any kind of console (except the new PSP-3000 and the PSP-2000 with TA-088v3 motherboard).
This application derives form Hellcat's Pandora Installer 3.xx. Credits for the original code go to him.
Notes for the users:
- The app has been tested deepely and no anomalies were noticed.
PSP-Ita.com and all of its staff aren't liable in case of damages that this application could provide to your PSPs.
Pay attention using it and be careful navigating thorugh menus.
- You can use your own background: just replace the file "sfondo.bmp" (included in the app's directory) with any 24bit BMP picture.
If you prefer to save space in your memory and to don't use the background picture, it will work anyway with a black wallpaper.
- You'll be able to update by yourself the version of "Despertar del Cementerio" that the hombrew installs! In this way you wont have to wait new releases to be up to date. To do that, replace the "DDC.PBP" file with the one of the "Desoertar del Cementerio" official installer that Dark_Alex is going to leak (always paying attention to rename it "DDC.PBP" and replace it with the one already existing in the application's folder!)
Program's functions:
- Install "Despertar del Cementerio":
It allows to launch directly the file "DDC.PBP" from the homebrew.
The DDC.PBP eboot contained in this version is the official installer of Dark_Alex's "Despertar del Cementerio v7" (the lastest version).
- Pandorize Battery:
It allows to turn a Pandorized battery in a normal one. (to start any PSP whithout a Memory Stick cointaining DDC)
-Resolve issues with FAKE Memory Stick:
It allows to solve problems of some FAKE Memory Stick with the IPL install.
Trought this process the app will re-allocate for good the MS and will format it too.
/!\ WARNING /!\ : all data in the Memory Stick will be erased. Forever.
- Detect motherboard model:
It allows to detect the type of mother board installed in your PSP.
In this way you'll be able to understand if you can pandorize your battery or not (note: it is possible to do that only on mother board models previous to the "TA-085 v2" one)
- Credits:
Shows the hombrew's credits.
- Exit.
Exit and return to dashboard.
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Moscas user of our forum, issue a new update of its Goblins PSP, utilty multifunction PC, which comes as the version 1.4.1.0
This new release fixes a bug in the previous v1.4.0.0 that prevented the start of the program after installation.
Here you will find the complete changelog also features added in version 1.4.0.0
Changelog v1.4.0.0 - v1.4.1.0:
Quote:
Changelog v1.4.0.0:
- A program available in Italian and English
- Function install / upgrade CF (the list of downloads can be downloaded separately due to the function of the program which then will bring you back to the pages download psp-ita.com)
- Added Yacc (the compression / decompression of image files (ISO / CSO)
- Added UMDgen (program to change the data of image files in order to reduce the size account of)
- Possibility to send e-mail to report to report any bugs or suggestions (a service is offered free assistance to the program, use the appropriate functions to create an e-mail and automatically transfer it to the default program for e - mail)
Changelog v1.4.1.0
-Fixed the bug that was after installation and that prevented the implementation of the program
Moscas settimalmente to check if there are updates to the program, using the search function updates.
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Manuel, our user forums, today releases the first beta version of Android, shell inspired multifunctional all'OS Google Mobile, which will allow 'access to several operations.
All the details in full.
Features:
Features available in Beta 1
Quote:
• USB
• Trucks
• Games
• Photos (not final)
• Info
• Settings
• Contacts (buggato is all I can not solve)
• Calculator
Manuel tells us that the next version or the beta 2 will have 'many improvements.
Meanwhile nn you only have to try this first version to report any bugs you find.
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Electronic Arts announced today that Scrabble will make its way to the DS and PSP in March, and to Xbox Live Arcade at a later date. Beginning in spring, XBLA will not only receive the perennial wordsmith board game, but also Boggle, Battleship, Yahtzee, Connect Four, Sorry! and Sorry!Sliders.
In a very interesting development, XBLA will also receive a branded "Hasbro Family Game Night" channel. Chip Lange, general manager of EA Hasbro, says it'll allow players to easily find family-friendly digital board games. We only wish that Microsoft would extend such a courtesy to the high-quality European board games that are also available on the service
Ian Jackson, VP of sales for Sony Computer Entertainment America, told CNET that internal data shows a 130% increase in PS3 sales during the holiday season (post-Black Friday). Jackson also claims that the PS3 has seen 40% sales growth during the calendar year. He expects the momentum to continue in to the new year ... but really, what else is he going to say? Now is not the time for a Sony exec to say anything ... troubling.
Playing with percentages is fun, but we don't really know if Jackson was speaking globally or about the US. If he's talking globally, it might very well be possible that the world is picking up America's sales slack. However, if Jackson is talking about the holiday sales in the US, then Sony must have done gangbusters in December, because we know that November was not a good year-over-year month for the PS3. NPD's December data, which should be out in the coming weeks, will give a clearer picture of how the PS3 did during the holiday season.
David Reeves, President of Sony Computer Entertainment Europe, believes that Sony is "on target" to figure out that elusive second step. "The most important thing for us as a company in the very short term is for us to start making money," Reeves explained rather candidly in a recent article on the official PlayStation website. "This is a pledge that was made last March and is something that we are still very much on target to achieve." His tone was considerably more positive than one adopted by recent rumors, which have Sony on the "brink of upheaval."
Quizzed -- or rather, politely asked to contribute in a promotional piece -- about 2009's most exciting developments, Reeves noted that once the company's flagship system is out of the financial woods, things will really take off for PlayStation and its fans. "2009 promises to be a very exciting year for PS3, with blockbuster titles such as Heavy Rain and Killzone 2 coming out, whilst we have the music and video download service becoming available towards the end of the year," he said. And don't forget about our pal, the PSP, which will have games taking "full advantage of the new enhanced screen." http://www.joystiq.com/2009/01/06/re...arning-profit/
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David Reeves, President of Sony Computer Entertainment Europe, believes that Sony is "on target" to figure out that elusive second step. "The most important thing for us as a company in the very short term is for us to start making money," Reeves explained rather candidly in a recent article on the official PlayStation website. "This is a pledge that was made last March and is something that we are still very much on target to achieve." His tone was considerably more positive than one adopted by recent rumors, which have Sony on the "brink of upheaval."
Quizzed -- or rather, politely asked to contribute in a promotional piece -- about 2009's most exciting developments, Reeves noted that once the company's flagship system is out of the financial woods, things will really take off for PlayStation and its fans. "2009 promises to be a very exciting year for PS3, with blockbuster titles such as Heavy Rain and Killzone 2 coming out, whilst we have the music and video download service becoming available towards the end of the year," he said. And don't forget about our pal, the PSP, which will have games taking "full advantage of the new enhanced screen." http://www.joystiq.com/2009/01/06/re...arning-profit/
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Sometimes news comes from where you least expect it. Case in point: middleware firm Illuminate Labs. The lighting tech company recently toweled off new screens for Blizzavision cast off, WET, confirming that the acrobatic shooter is still expected to bound onto retail shelves for the PS3 and Xbox 360 sometime in 2009.
In development at Montreal-based developer Artificial Mind and Movement (A2M), WET has remained submerged well below the radar since it was first detailed in August 2007. Beyond the new eye candy, WET's pool of details remains shallow, though it's at least good to know that someone will be fishing the game out of the well someday soon.
We tend to think of demos as free gifts from the gaming overlords, which would make the Skate 2 demo coming on Thursday to Xbox Live a gift within a gift, like a Hickory Farms sampler wrapped in a Snuggie. Just for downloading the demo and registering here, you could win MS points and, curiously, one of six custom Skate 2 skateboards, which should look great sitting idly in your garage.
Thanks to the Thursday placement, we're assuming this'll pop up simultaneously on PSN, just without all the free prizes.
Been looking for months now, but I just haven't found a PS3 theme that beats the original wavy lines one that comes with the console. Well, I hadn't. Have now.
Yes. It's another fancy PlayStation 3 for the Japanese market. Not content with lording it over us with their white and silver consoles, Japan will now also be getting this dragon-emblazoned Yakuza machine.
What are Sony's top brass looking forward to from the PlayStation family in 2009? Console exclusives, naturally. And "making money." While the PS3 gets 'em all hot and bothered, the PSP is, at best, remembered.
Shuhei Yoshida, President of Sony Computer Entertainment's Worldwide Studios, teases "new titles and innovations that will connect and expand the PlayStation experiences" on the PSP. But that's about all the love the PSP gets from developers and SCEE execs. I mean, David Reeves, president of the European arm seems mostly worked up over the PSP selling in "incredible numbers."
And what about the PlayStation 3, Sony's area of focus?
Reeves says that, once the company heads back into the black, "we can move forward at a rate of knots." Most of the internal excitement comes from games like Killzone 2, Heavy Rain, MAG and God of War III, but there's plenty of super secret stuff, "more big titles that we have not even announced yet," teases Yoshida.
Hmph! That better mean "Team ICO game that is almost done," Mr. Yoshida!
What are Sony's top brass looking forward to from the PlayStation family in 2009? Console exclusives, naturally. And "making money." While the PS3 gets 'em all hot and bothered, the PSP is, at best, remembered.
Shuhei Yoshida, President of Sony Computer Entertainment's Worldwide Studios, teases "new titles and innovations that will connect and expand the PlayStation experiences" on the PSP. But that's about all the love the PSP gets from developers and SCEE execs. I mean, David Reeves, president of the European arm seems mostly worked up over the PSP selling in "incredible numbers."
And what about the PlayStation 3, Sony's area of focus?
Reeves says that, once the company heads back into the black, "we can move forward at a rate of knots." Most of the internal excitement comes from games like Killzone 2, Heavy Rain, MAG and God of War III, but there's plenty of super secret stuff, "more big titles that we have not even announced yet," teases Yoshida.
Hmph! That better mean "Team ICO game that is almost done," Mr. Yoshida!
Despite reports to the contrary, Microsoft says that it won't be using the PlayStation Home service to hold virtual meetings. It has all the virtual meeting solutions it needs, thank you very much, Sony.
Microsoft reps tell CVG that a report from GAAP Web isn't exactly accurate, plugging away that it has "fantastic Microsoft-developed products and applications like Live Meeting and even Xbox Live Party" to meet its needs. Sure. I can see Microsoft execs and middle managers cursing and slandering each other in an Xbox Live Party. No really!
It's a shame that this isn't happening. I'd have loved to see a creepy mishmash of totally awesome, Microsoft employee subscribing subcultures coming together in a colleague air-humping dance-off while staring blankly into space. And synergies being discussed, naturally. Guess we'll have to settle for Merrill Lynch and Ernst & Young.
Sony Computer Entertainment Europe has a little feature where they asked twenty two game industry figures a simple question “What are you looking forward to most on PlayStation in 2009?” David Reeves, President of SCEE, cites Heavy Rain and Killzone 2 as blockbuster titles to look forward to. Killzone 2 topped this list with seven mentions, but this number may be skewed since two of those people directly worked on Killzone 2. Heavy Rain, Resident Evil 5, and Street Fighter IV also got mentioned a handful of times.
What is strange about the list is the absence of PSP games. Shouldn’t one of the executives from the Sony side give a direct nod to at least one of their PSP projects? After all the PSP is part of the PlayStation family. Instead Reeves says, “PSP will continue to prosper and sell in incredible numbers, with some great games coming out, which will take full advantage of the new enhanced screen.” Shuhei Yoshida, President of Sony Worldwide Studios, says, “On PSP, we have new titles and innovations that will connect and expand the PlayStation experiences.” So instead of saying look out for Patapon 2 or Resistance: Retribution we get vague promises of PSP support from SCEE and Sony Worldwide Studios in 2009.
Disgaea 2 is being ported for the PSP. You already know this. Right after we caught the announcement from Nippon Ichi’s head office in Japan I asked NIS America if they had any plans to bring it to us. Nao Zook, Marketing Coordinator, told us, “Well, at this moment, all I can say is that we won’t disappoint our fans who are waiting for Disgaea 2 PSP :-).” Infer what you want from the smiley face.
Disgaea 2 Portable tacks on a bunch of new content not found in the PS2 game like a whole scenario starring Axel, the Dark Hero.
No Disgaea port is complete without a few cameos. Disgaea 2 Portable adds at least Lord Zetta (Makai Kingdom), Prier (La Pucelle Tactics), and Mid Boss to Adell’s team.
As we mentioned before the magichange system where monsters can transform into weapons from Disgaea 3 is also part of Disgaea 2 Portable.
Also it looks like Disgaea 2 Portable, well at least this version of it, may not have any multiplayer features. A quick glance on the Japanese page says the game only supports one player.
You may not be aware of this, but there are actually two versions of Disgaea: Afternoon of Darkness in Japan. Originally, the Disgaea PSP port did not have a multiplayer feature. A year later Nippon Ichi re-released it with multiplayer as budget version of Disgaea Portable. NIS America spared us this fate and just released the multiplayer ready version of Disgaea: Afternoon of Darkness. This delayed the domestic release about a year, but at least we didn’t have to buy the game twice. Perhaps, the same thing will happen with Disgaea 2 Portable?
An American TV crew has arrived in Japan to film an expose on the legend of the “vanished village.”
Controlling seven different playable characters, the player must uncover the mystery behind the curse that grips the eerie village of Hanuda.
The unique “sight jack” system allows the player to see from the point of view of the Shibito, or living dead, to avoid their detection or watch as they close in on the player and companions.
Intense graphics, realistic character animation, and a gritty film-like graphical presentation add to the horror of Siren: Blood Curse.
All twelve episodes of horror are included in this one Blu-Ray Disc. Sick of getting them off the network bit by bit? Get this disc and taste the true meaning of horror. Siren: New Translation is voiced and subtitled fully in English, and is chosen as this week's special product.
Set at an unbeatable bargain price of US$ 24.90 only, Siren: New Translation is available on PlayStation3 as a region free Asian version.
Sony has told Eurogamer that it will release a European demo of Killzone 2 through PlayStation Network, but cannot confirm exactly when, or what will be included in the demo.
However, a source close to the publisher told us that if it clears QA in time, the demo will almost certainly be released in Europe before the game.
That's in contrast to the US, where the demo is subject to an exclusivity agreement that means consumers will only be able to get hold of it before release by pre-ordering from GameStop.
A spokesperson for Sony America confirmed that to PS3Fanboy overnight, adding that the demo will appear on PSN there after launch.
Killzone 2 is due out in February, but Sony has yet to confirm an exact release date. Check out our Killzone 2 gamepage for our latest hands-on previews, trailers, screenshots and more.
And look out for our Killzone 2 review in the coming weeks.
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If you're a PS3 owners who loves some crossover Musou, you'll want to sit down for this. Retail listings in Japan have popped up for Musou Orochi Z, said to be a new PS3 entry in the series that's known internationally as Warriors Orochi. The title is apparently due for Japanese release on March 12 and will carry a price of 7,560 yen.
Koei hasn't formally announced the title, so consider this just a rumor for now. We'll let you know if we hear anything more solid.
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As I didn't found a good Linux USB logger I coded a very very simple one myself. It logs the USB traffic of every port. To run the application you need atleast kernel version 2.6.11. To start the program go to the terminal, change to the folder the "usblogger" is in and enter: "sudo ./usblogger". It won't run without root privileges. Don't try to run this under Windows or Mac, its Linux-only!
The idea behind was an easy way to log any USB actions of for example the gameos, or the PSP under Linux. To sniff gameos USB you will need a USB cable with 2 male sides. Plug it in PS3 and PC and start the logger on PC.
Here a few ideas what to test:
- PS3 USB at PS3 boot sequence
- PS3 USB to PC fake external HDD
- PSP USB at PSN Store downloads
- etc.
As it's not "1.0-final" yet there may still be some bugs etc. You can report bugs or ideas what to implement here: skfuinfo@googlemail.com
Also some features are still missing, I'll add them soon and post the updated version.
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As I didn't found a good Linux USB logger I coded a very very simple one myself. It logs the USB traffic of every port. To run the application you need atleast kernel version 2.6.11. To start the program go to the terminal, change to the folder the "usblogger" is in and enter: "sudo ./usblogger". It won't run without root privileges. Don't try to run this under Windows or Mac, its Linux-only!
The idea behind was an easy way to log any USB actions of for example the gameos, or the PSP under Linux. To sniff gameos USB you will need a USB cable with 2 male sides. Plug it in PS3 and PC and start the logger on PC.
Here a few ideas what to test:
- PS3 USB at PS3 boot sequence
- PS3 USB to PC fake external HDD
- PSP USB at PSN Store downloads
- etc.
As it's not "1.0-final" yet there may still be some bugs etc. You can report bugs or ideas what to implement here: skfuinfo@googlemail.com
Also some features are still missing, I'll add them soon and post the updated version.
To read more of the post and Download, click here!
Java PS3 Media Server v1.02.1 is out, here a short quote from the author:
I would also thank the people who are helping on the project code and the google groups, as they contribute to make this project more alive ! You can download new version here:
- Fixes:
Major Bug in server start due to a faulty MAC address retrieval
PMS do not start after activating the archive browsing option
Media library small fixes
A/V out of sync issues with some ISOs and medias / codecs support improvement (flv, rmvb, hdmov, mp4, multichannels avi, etc.)
External subtitles not always loaded
Upnp advertising issue in search reply to the ps3 (thanks to Daniel Pedersen)
SkipLoopFilter is now disabled by default
Regression since 0.98, server would not start on some machines
Newest builds of ffmpeg/mplayer/mencoder for win32
Usual bunch of fixes
- New features
Auto-updater, default configuration, cleanups and windows/linux build scripts (thanks to Tim Cox)
Media library (also act as a parsing cache): you can sort your files by date, ID3 tags, etc.
Playlists (m3u/pls) support
Preliminary album art support, better audio (flac) and tags parsing
New options for video resolution, deinterlace filter, and archives browsing
Video settings with an easier virtual menu (A/V sync, deinterlace, ...)
Windows service installer (working on 32 bits only)
New image parsing library: Better performance / EXIF support (sort photos by camera model, etc.)
DVR-MS addon
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Lights Out is a puzzle Lua programming where you have to turn off all the lights. But to complicate the task, the 4 lights around the lights select change state simultaneously.
Controls:
Arrows: change lights
Cross: change the status of the lights select
Round: Quit
Triangle: again
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Bandai Namco's Mobile Suit Gundam Senjo no Kizuna is one of the most popular arcade attractions over in Japan. But there'll be no need to wait in line to play the next iteration of the series.
According to a an online retail listing, Bandai Namco will be adapting the arcade title to the PSP. The game will be known as Mobile Suit Gundam: Senjo no Kizuna Portable.
While obviously not replicating the virtual-reality feel of the deluxe arcade unit, the PSP version will replicate the team-based play mechanics. The game promises wireless play for up to eight players. Those who do not have their own copy will be able to take part via game sharing.
Bandai Namco has plans for a number of updates to make the game more PSP friendly. The game will be faster, with button-based controls, and will also offer changeable viewpoints. Also in the works is a mission mode, offering solo players a large number of missions ranging from beginner to advanced level.
The retailer lists a March 26 Japanese release for Senjo no Kizuna Portable.
Bandai Namco hasn't formally announced the game yet, but considering that this retailer tends to be pretty reliable and that the PSP has become the must-own machine for Gundam fanatics, expect to hear something in the coming days.
Package contains sources of library with make file and simple demo.
Warnings:
1. Demo tested on slim psp - I think that it will not work on fat...(maybe someone will change the code).
2. In file :btDefaultCollisionConfig uration.cpp - I chaged
Code:
#define DEFAULT_MAX_OVERLAPPING_PAIRS 65...
#define DEFAULT_STACK_ALLOCATOR_SIZE (5*1024*1024)so it can effects later but anyone can change this.
Compiling library:
1. Unpack .rar file, go to bullet-2.64-RC3\src folder and type make or use compile.bat if you are using windows.
2. Wait...
3. You should get 3 files : libbulletmath.a, libbulletcollision.a, libbulletdynamics.a
4. Copy them to the pspsdk\psp\lib
5. Copy all .h and subfolders with files to pspsdk\psp\include
Compiling demo:
1.Go to the demo folder and type make or use compile_slim.bat if you are using windows.
Later I will attack new version (soft bodies,soft bodies....)
Have a nice day:>
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I'm here to release LightMP3 version 2.0.0 RC1
There are a lot of things I'd like to implement/fix/change but I don't really have much time to dedicate to this project, so I'm releasing it now.
In this release there are many bugs fixed and some new features (like the sleep now working and support for filename with foreign characters).
Please read the README, there are lot of informations (and some useful notes for korean language).
Here's the full changelog:
Code:
Version 2.0.0 RC1
-----------------
-Added: You can sort records in the Media Library (press TRIANGLE)
-Added: support for filename with foreign characters (*èìòù...)
Many thanks to cooleyes for the FAT driver
-Added: cpu clock set to minimum value when music is paused
-Added: French, German, Polish, Spanish language
-Added: Smoother progress bar
-Added: Icons for folder/music in file browser and media library
-Added: New ICON0.PNG and PIC1.PNG (many thanks to dario1crisafulli)
-Added: Display will turn off when HOLD is set to ON, and will turn on when HOLD is set to off
-Added: In Media Library when you select an artist you see an album's list (not a song list)
-Added: You can add a playlist to the current one by pressing start in the file browser (or square on the directory containing the playlist)
-Added: Option to change the media library root dir (look at the file "settings", this option doesen't appear in the settings tab)
-Fixed: Crash with some album art (switched to libjpeg, thanks to Kevin Kim)
-Fixed: Better Korean support (thanks to Kevin Kim)
-Fixed: Strings are limited inside the menu area.
-Fixed: Sleep bug for MP3 and ATRAC3+ files (doesen't work with OGG)
-Fixed: Some crash in the Media Library.
-Fixed: Bug in audioscrobbler log (wrong UTC time)
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Winnydows has updated the PSP/Iphone media manager, heres whats new:
Changelog:
Some fixes.
iPhone have category folders now.
iPhone files browsing faster now.
For .app folders on iPhone have icons now (from icon.png).
Added thumbnails caching engine - next opening of folder with pictures much more faster now.
Explorer can read ApplePNG now.
Cleaner transformed to more informative applet.
Search path in search tool dynamic change now.
To context menu added Convert to ApplePNG and back function (for png files only).
Program can check updates now.
ISO compressor count speed and remain time now.
Tray menu reorganized.
Nick Swardh has once again updated the video converter for the PSP, heres whats new:
As promised, here's a quick updated version with the systray icon bug fixed . I also threw back the "Force Conversion" option in there. It might come in handy if a video "refuse" to be converted by some reason.
Fixed a systray icon bug
Re-Added the "Force Conversion" option
Noeffex has updated his Socom FTB2 Cheat Device, heres whats new:
Version 1.8 [Documented] Changelog:
-Thanks to a recent patch in the debug library, I was able to remove almost all, if not all flicker caused by _pspDebugScreenClearLine.
-Removed the Anti-Server lock as it was removed, but not completely removed anyhow
-Added an animations applier as a replacement for the anti-server-lock. Has a variety of animations
-Fixed the massive overflow problem that 1.70 was absolutely plagued with. If someone had told me sooner..in that retrospect, any problems, pretty please email me at nofx@tshcodes.com
-A variety of other things that I forgot to open the changelog to document.
-There is a bug that I'm assuming that is caused by the clearline thing, but I really, really don't care. If anyone cares, email me and I'll work on it. Until then, the very first bar of the title will flash whenever you enable clearline(by pressing a variety of buttons, whenever it changes a string).
There may be other changes, but I've been sick and have been very
forgetful. In addition, reports have it that the new firmwares build,
after recent fixes, works with 3.80.
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Miles has recently released IRSMILES a skin for irshell:
IRSMILES is a skin for the best utility PSP Ahman, I appointed IRSHELL!
To install, download the zip file and put the irsmiles in "ms0: / IRSHELL / skin /"
IRSHELL then go to the configuration at the bottom and you have "skin",
Then select and validate irsmiles to install, is made once the "Round" to save the configuration.
If you want, I can replace my avatar and color in what you want for this skin, send me your picture by mail, and a color ...
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Miles a few weeks ago also posted a South Park Boxing game for PSP, heres the details:
PSP Boxing South Park is a continuation of PSP Boxing Kenny!
You now have the choice between 4 languages (English, German, Spanish and French). You can choose the background, embody one of the 4 characters of South Park, and tap several different target ...
There are two mode Games: 30 or 60 seconds.
Otherwise, the rules have not changed in a defined time, we must enter the maximum target ...
Cross Directional Pad or move the character
Press X to enter the target with the glove
Start: Putting Game Break
You get 1 point when you hit a target,
You lose 1 point when a target escapes.
Good game
Miles
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After a couple weeks in which the 360 posted better sales numbers than the PS3 and it was revealed that Sony inadvertently funded Microsoft's next-gen development efforts, you'd think Microsoft execs would be getting a little cocky, but it sounds instead like they're expecting a renewed offensive from Sony based on price. That's direct from the 360's director of product management Aaron Greenberg, who told Edge that MS "absolutely expects" a PS3 price cut in the next few months, and that the team is "frankly surprised it's taken this long." Of course, we've been hearing tons of PS3 pricing speculation from all corners lately with no change to that $399 MSRP, so we'll see how it goes.
Technical Audio Devices (TAD), a subsidiary of Pioneer, has a little something to show audiophiles that may lure them away from their CD transports yet -- a new 2-channel audio format for Blu-ray discs that it unapologetically claims "rivals 2-channel analog sound." We're not sure if that means reel-to-reel or vinyl is in the crosshairs, but the company is putting its apparently-unnamed format up for demo at CES. The demos are being hosted by none other than audiophile classic Sheffield Labs recording engineers Bill Schnee and Doug Sax, who have picked out some choice cuts to be played on pro-level TAD Compact Reference monitors and associated electronics; no word on if whiskey is part of the demo.
Media Molecule's platformer and form-your-own-platter, LittleBigPlanet, has earned itself "Gold" status in the UK, as awarded by the ELSPA group to titles that sell over 200,000 copies. As Edge Online points out, this comes after the game fell out of the all-format top ten just one week after its fourth-place debut. Sales are said to have been buoyed by a strong TV advertising campaign and, presumably, mankind's inalienable love for squishy sack persons.
Other notable recipients of the gold in them thar prestigious hills are Bethesda's post-apocalyptic Fallout 3, Ubisoft's pre-apocalyptic Far Cry 2 and Blizzard's socially apocalyptic Wrath of the Lich King. ELSPA also awarded "Platinum" status -- that's for selling between 300,000 and 600,000 units -- to Fable 2, which can be apocalyptic if you play as a complete bastard.
Level-5 CEO Akihiro Hino has confirmed that the PS3's White Knight Chronicles is coming to North America, though no release window has been announced. This should come as good news to JRPG fans, especially those who like having "Chronicles" in their titles.
In an interview with GameTrailers, Hino also dances around the issue of the game's online features and whether cross-region play will be possible.
For the Disgaea fans to cheap to import or too unversed on the English language to read this article, Square Enix is delivering Disgaea 3 to European PlayStation 3 owners next month.
Squeenix plans on liberally distributing the latest Nppon Ichi prinnyfest, Disgaea 3, throughout PAL territories come February 20th. The latest game in the series of course makes the jump to the PlayStation 3, without any of that pesky updating the game for the current generation of consoles stuff. That just complicates things.
John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “With Disgaea 3, Nippon Ichi have created a wonderful world full of bizarre characters and deep, addictive gameplay. I hope everyone enjoys playing this unique and rewarding title.”
Well of course you do, Mr. Yamamoto! If everyone enjoyed playing Diagaea 3, it would be a financial windfall!
Of course it will probably only attract the few die hard fans that haven't already imported it, but we can dream.
On March 26 Mobile Suit Gundam: Senjou no Kizuna becomes Mobile Suit Gundam: Senjou no Kizuna Portable. We’ve seen other arcade ports come to the PSP, but this one is rather unusual since Mobile Suit Gundam: Senjou no Kizuna has a pod-like arcade cabinet.
Not sure how the novelty of sitting in a dome is going to transfer to a tiny PSP screen, but Namco Bandai probably picked the PSP because of the popularity of ad-hoc Monster Hunter linkups. Similar to the PSP Monster Hunter games Mobile Suit Gundam: Senjou no Kizuna has a network feature. Eight players can link up and battle in four vs. four Gundam matches presumably in the comfort of a fast food restaurant. Mobile Suit Gundam: Senjou no Kizuna is bound to bring in cash for Namco Bandai and McDonalds.
Final Fantasy XIII has been in development for what feels like forever. Naturally, this means changes and thanks to a bunch of high resolution scans from FinalFantasy-XIII.net we can see how in game combat interface evolved.
The image above is a very old battle screenshot with Lightning. A vertically scrolling command menu is on the left. To the right of it you can see Lightning’s stacked battle commands and her ATB meter which is reminiscent of previous Final Fantasy games. A mysterious meter is on the top right hand corner, but it’s function was not disclosed.
In the new battle interface Lightning’s commands have been rearranged to make two columns. It looks like more commands are underneath those. The ATB/command stack moved above the battle menu while Lightning’s HP meter stayed in the same place. Another obvious change is a chain/bonus meter in the top right hand corner which replaced the enigmatic aqua steering wheel found in the old interface.
One thing that hasn’t changed is Lightning has two kinds of strikes “fight” and “launch” to the right of that. The launch command is likely an evolution of V. Strike which “propels” enemies into the air. Lightning’s other commands are Fire, Firaga, and Cure.
As i dont believe McZonk will ever come back to the psp scene. i think he wont mind if i public the latest release of q2psp.
Well this build is actually 1 year old but as he didnt go on with his work its the latest. Dont expect any support from me.
This Beta support online Gaming you can join any recent q2 server via wifi and play with your friends online.
Single player wasnt that much included you can play the first map without a problem via New Game but the psp will run out of memory if you reach the end of the level. It will try to load the next one but unfortunately shut down during loading screen.
you can go manually to the level 2 and 3 in the this build via typing a(for lvl2) and b(lvl3) in the console and hit x.
Its was made for the 1.50 kernel so dont ask for any ports for the newer ones.
all files were token of the Q2demo.
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Square Enix and Ubisoft are no strangers when it comes to publishing partnerships. But starting this year, the two publishers will become even closer as Square Enix distributes Ubisoft titles to the Japanese market.
Square Enix president Yoichi Wada made the announcement in an interview published in the latest issue of Famitsu. The first games to fall under this deal will ship in April.
According to Wada, Square Enix will be working with Ubisoft not just on the Japanese distribution of the Western giant's games, but also in various other undisclosed ways. While it's unclear if the Square Enix name will appear on the boxes of upcoming Ubisoft titles, Wada's comments appear to suggest that Square Enix will be taking a role in the localization or marketing of the games.
Japan still remains relatively isolated from the English-speaking world when it comes to game releases. The biggest Western-developed games like Grand Theft Auto IV are considered a success in Japan even with sales of less than a tenth of their US totals. Similarly, Japan's biggest RPG series, Dragon Quest, has yet to achieve similar success in overseas markets.
One of Square Enix's hopes, according to Wada, is to better introduce Japanese gamers to overseas titles. The company currently has special sales areas at 950 shops throughout Japan. Wada believes these can be used to help promote Western titles.
If there's one thing the PlayStation 3 needs, it's a downloadable title that has you moving a rectangular block end over end through ruins and such. Thankfully, Creat Studios and Tiki Games are bringing Cuboid to the PlayStation Network to fix this egregious error.
Cuboid Producer Olga Sokolova popped up on the PlayStation Blog this morning to discuss the title that will be available soon for $9.99. The puzzler will have you moving your block from one end of a level to another while using switches, splitters, and more in 66 levels. Each setting -- which will either take place in an ancient temple, a church, or a "mysterious chamber" -- looks like it'll be set on a group of tiles suspended above nothingness. Although the current level count is nothing to scoff at, Sokolova said that premium packs with new levels and a level creator will be available in the future.
"Just so you know, there isn't one single solution for the levels we've designed," Sokolova wrote. "You're free to explore and be as creative as you like. However, there is a master solution that we use to set the initial leaderboard high watermark, and you can always check out the online scoreboard to compare your time and number of moves taken with other players' scores."
In a story running on MCV.com, 2K president Christoph Hartmann says of the BioShock franchise, "If we spin it the right way and get the right twist of innovation, we can make six parts of it, as Star Wars did." Thankfully he also said that the company promises not to "cash in" on the BioShock franchise.
Hartmann told MCV, "I won't name the company, but there was a great racing game years ago. They brought it back year-on-year. If you look at the scores, it's hard to believe what they've done to it. It's upsetting, actually."
The 2K boss went on to say, "For Bioshock, because it's so story driven, the question obviously arises: how long can you do it without turning into The Matrix? The first Matrix was great, the second one was weird and the third one, you thought: 'Who [making this] is on crack and who isn't?' "But, then again, look at Star Wars. It's a fight between good and evil, just like Bioshock."
For the full interview check out tomorrow's weekly MCV magazine. BioShock 2: Sea of Dreams is scheduled to launch sometime in 2009 on PC, PS3 and Xbox 360 and is being developed by 2K Marin.
- Gearbox Software has revealed that Aliens: Colonial Marines, its highly-anticipated shooter, is on track for a first quarter 2009 release. This word comes roughly a month and a half after Gearbox president Randy Pitchford denied the rumor that the game had been cancelled.
Regarding the game's reported "halted" development, "Aliens isn't canned," Pitchford said back in November. Late last year, Gearbox laid off several employees. Some news publications estimated that 15 to 25 employees were let go. Gearbox's most notable, recent release was Brothers in Arms: Hell's Highway. The WWII shooter was met with lower-than-expected sales.
According to videogamer.com, even though Gearbox confirmed a Q1 2009 release period, the company is not ready to announce the exact release date for Aliens: Colonial Marines.
Hm seems the relationship between Datel and Maxconsole and the hype surrounding this Blue battery of Datels has been uncovered by many of the PSP/PS3 Scenes best hackers, heres StreetskaterFU and his take on it:
Do you remember Datel's big announcement regarding the blue battery on PSP 3000?
I'll help you a bit with a maxconsole.net quote:
MaxConsole can exclusively reveal that the brand new PSP 3000 model is now perfectly hackable thanks to Datel's newest tool battery that will put the PSP 3000 into service mode. Once you're in service mode, you can downgrade your PSP and pretty much do what you want with it!
Many people believed this, others were curios from start as the sceners.org author Alek describes very good:
Datel Action Replay does uses code that isn't from itself, code that isn't distributed to be used the way they use it anyway. The code involving this terms is, for first instance, the Pandora forged IPL block, and on second place but of course not less important, Booster's IPL SDK.
Well, like this wouldn't be bad enough for now, actually you read even more worse stuff on Datel's web presence:
Re-engineered specifically for the slimmer 2000 and new 3000 model of the Sony PSP, the MAX Power Digital - Universal Mode Battery lets you enable Service Mode on the PSP 2000 and also works as a normal battery on the new PSP3000 (also known as the BRITE).
As you can read, PSP 3000 support for the suspicous service mode just disappeared in Datel's new "blue battery". So you actually can buy a second battery for your PSP 3000 in a nice blue colour without any special PSP 3k feature. Cooool.
Im sure i remember a site that had a massive campaign against the original datel battery release then they hype them :P, who says the psp scene is dull ....lol
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When you make a false statement and announce it globally with a little risk of failing, you definitely fail with epic circumstances that make you look even worse to all the community. Yeah, we're talking about a blue thing, and it's not the sky.
We have seen D@tel using things that are not from their own, leaking indirectly stuff, and in general making things around here a little bit... confusing.
Some webpages announced a blue battery, saying that it will "downgrade your PSP and pretty much do what you want with it!" WHOA, the scene was a party. But well, hold on a second, it just had a LED indicator ON... Oh wait, didn't that made also DC7?
Sometime later, some engineering test units came onto play... and whoa! it didn't work! WTF! Every single one on the PSP Scene started shouting and sending mails to D@tel to refund or even to try to find if this information was right.
Well, meanwhile i was making some stuff for the server, a good friend, x3sphere (thanks!), gave me this link. WUT PSP MAX POWER DIGITAL! Wasn't it called something like... Lite Blue Tool or whatever? something like an Universal Unbricker, something like the "working PSP 3000 solution"?
And now you see it totally changed, new name, new box, and a big thing that says "Use to put a PSP2000 into service mode or work as a normal battery on PSP2000 and the brand new PSP3000" OH SNAP, all that i always wanted, a second battery for my PSP3000! Uh, wait, it wasn't that, i wanted that cool blue thing that could allow me to cfw'd my PSP3000!
Well, let's get serious. What do we learn from all this story? From my sincere point of view, two things: First, do NEVER post/announce globally something if you don't know if it's gonna work or even if you... depend of something or someone else . And the second idea, and this goes for every single PSP user, patience is a great virtue. You have seen some advances on this model some days ago, so ask yourself: What's better, asking every single forum/webpage for when something is gonna be released, or just wait and see how things are going?
Meanwhile, buy the games you like, game developers do also eat!
Custom Firmware Extender (aka cfe) is a set of plugins that will add some extra options to your SONY PSP.
With Custom Firmware Extender you should be able to :
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (Umd/Iso/Homebrews) from the cfe menu or with a quick combo key.
- Change the brightness of the PSP while under the VSH or in-game from the cfe menu or with a quick combo key.
- Take some screenshot while under the VSH or in-game from the cfe menu or with a quick combo key.
- Load some PRX plugins while under the VSH or in-game from the cfe menu. Note that on slim PSP, they are loaded in the extra slim memory, so you should be able to load more plugins than you usally can.
- Start and stop USB under the VSH or in-game from the cfe menu.
- Play your Umd/Iso/Homebrews on your PC screen and make some in-game videos with the help of remotejoyLite from Akind, based on Tyranid work.
- Stream/play Iso/Homebrews hosted on your computer via USB (based on HostCore by Poison).
- Reset and Power off the PSP while under the VSH or in-game.
- Listen custom music (mp3, at3, oma, omg and aa3) while under the VSH or in-game, based on music.prx by joek2100. Note that if you have some subfolders under an album folder, files won't be found for now.
- "Time Machine" feature, you can reboot to any TM compatible firmwares, they are automatically detected by cfe 3.0. Note that you must configure each TM firmware to load CFE under the VSH to be able to easly reboot to your original firmware. There is already a sample configuration under the TM folder in this archive. If you encounter some problem's to go back to your original firmware, connect to your PSP via USB, go to the "TM" folder and replace "config.txt" with "config.txt.back" to restore your original configuration.
- Change/mute volume of each music channel's of the psp.
- Grab some informations about the PSP memory (Usefull to know how much space a prx plugin require) and battery.
- Set a default CPU/BUS speed at startup.
- Set a default brightness level at startup.
- Configure all the buttons/settings from the cfe menu.
Changes in 3.1
- Removed the USB autostart feature since the 5.00 fw include a similar function.
- Fixed a bug that prevented the auto-sleep and backlight auto-off features to work.
- Combo button's are back (change the cpu/brightness, take screenshots with a quick combo key).
- Fully configurable via the menu, changes can be saved. Note that there is now a different configuration file for game and vsh modes.
- Usb streaming recoded, based on the great work of Poison (hostcore). PC hard drive is redirected to the PSP, alowing streaming of homebrews, music, videos, and isos in any mode (sony, m33, umd..). Just select "Remap usb to ms" in the menu then browse your games like you usally do.
- Music player improved, can now be completly stopped from the menu, and/or properly restarted with another music directory source.
- PSP phat compatibility added, but in-game music player is removed for now (not tested).
- Gui colors configurable via the configuration files ("game.cfg" and "vsh.cfg") in ABGR hex format.
- Added the possibility to prevent the plugin to be loaded (hold L trigger) while starting a game, or load the light version of cfe (hold R trigger) so extra slim memory is not used, preventing some plugins (pspstates) to not work.
Installation
- Copy the content of the "seplugins" folder to the seplugins folder of your memory stick.
- Take a look at the file "game.cfg" and "vsh.cfg" files under "ms0:/seplugins/cfe" and adjust to your needs.
- Enable cfe_loader.prx under the m33 recovery menu (Hold R while starting the PSP) in vsh and game. (you may need to activate it under pops to make it work on FAT PSP, strange bug).
- Set cpu speed to default under the m33 recovery menu.
Usage
- Press NOTE + R to load the cfe menu (default configuration).
- You can DISABLE the cfe plugin by holding the L trigger button while starting the psp or a game if needed.
- On slim PSP, you can load the light version of cfe by holding R trigger button while starting the psp or a game so extra slim memory is not used. This can prevent some plugins (pspstates) to not work.
Team wildcard, the gui is based on theire sources.
Tyranid for psplink.
joek2100 for his work on the mp3prx module for CF, giving the source of his work.
brethren and AllyOmega for the beta test.
People i may forget.
It will likely be looked back on as the golden peak year of this console cycle - during 2008 sales of consoles, games and peripherals grew strongly in the UK. The total value of all three sectors was just over £4 billion, up a massive 23 percent year-on-year.
Of course, it makes sense if you think about the boom sales of consoles such as Wii, price cuts to Xbox 360 and Sony starting to build its marketing momentum for PlayStation 3.
Things weren't so rosy for PSP however, which performed only just a little bit better than the fast collapsing PC games market.
A total of 4.1 million PSP games were sold in 2008, compared to 5.6 million during 2007; a decline of 27 per cent. Indeed, the value of those sales dropped slightly more, from £111 million in 2007 to £70 million in 2008; down a rather staggering 36 per cent.
It all suggests Sony has now lost the battle to encourage thirdparty publishers to bring their big licenses and franchises to PSP.
Apart from EA's rescheduled Harry Potter and the Half-Blood Prince, Square Enix's Star Ocean: Second Evolution and Capcom's Monster Hunter Portable 2nd G, the console's line of 'big' games is currently looking remarkably bare. (Although we do have top Sony product in the shape of Patapon 2 and Resistance: Retribution to look forward to.)
The high price of the UMD format is certainly one reason for this lack of enthusiasm. Maybe it's time to open up the PlayStation Store to developers in the manner that's been so refreshing to see with Apple's App Store for iPod touch and iPhone?
There's no such soul searching for Nintendo though with DS accounting for 19 per cent of total UK game sales, the third largest after Wii and Xbox 360.
A total of 19.1 million DS games were sold in 2008, up 28 per cent on 2007's total. In terms of revenue, in 2008 the DS software market was worth £366 million, up 17 per cent compared to 2007.
This does mean that the average price of a DS game dropped 9 per cent from £21.07 to £19.16 though; something that will have publishers' accountants double-checking their development and marketing budgets for DS games during 2009. A lower average price obviously means less income for them.
The 8-bit music community is currently collection donatations to get the dev of LGPT/piggy tracker an excellent music tracker originally for GP32 and GP2X and more recently Linux/Windows/Mac, to port piggy tracker to PSP. Its a sample tracker using an interface similar to LSDJ, you can hear a few examples of what it is capable of here.
Multi Storage Travel Bag to carry your PSP-3000, PSP Slim or PSP consoles and other accessories around while protecting then against shock and scratch. It comes with a shoulder strap for easy carrying.
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Audiovox will be releasing custom PS2 consoles for cars.Apparently Sony has handed over PS2 hardware to Audiovox (surely through some sort of co-beneficial licensing agreement), who has then re-cased the hardware and added their own tweaks like wireless outputs (allowing the whole car to share one system). Available in 6 months for a $200 premium over existing in-car entertainment systems, there will be a front overheard pop-out version of the system (left) as well as backseat units (right). It's sort of like the soccer mom version of pimping one's ride.
Infinity Ward Community Manager Robert Bowling Fourzerotwo has released some player statisticalz from a little game called Call of Duty 4. The data, pulled on Jan. 3, reveals that 10 million unique users have played CoD 4 on Xbox 360 and connected to Live "at least once" after playing.
Going deeper down the fox hole (yes, it's called a mixed metaphor), Infinity Ward checked specific data on certain levels:
71.1%, or 7,111,508 people have completed F.N.G.
68.8%, or 6,886,509 people have completed Cargo Ship.
46.5%, or 5,654,643 people have beaten the game on any difficulty.
2.8%, or 283,632 people have completed Airplane on Veteran difficulty.
Comparatively, pulling the multiplayer numbers from PSN revealed 4,381,276 unique users. Now we just want to know how many tries it took that 2.8% to complete Airplane on Veteran.
EA's The Godfather II will be hitting PS3, Xbox 360 and PC on February 24th in North America, and February 27th in Europe. The open-world game promises to be a more strategic affair than before with the new "Don's View" feature, allowing you to see a 3D representation of your criminal activity across all three of the game's cities.
Those who pre-order the game will have a distinct advantage. The pre-order bonus is an exclusive in-game character, Tommy Cipolla. Other characters in the game start off with just one skill and a level-one weapon, while Tommy is truly a talented guy. He has two skills (arsonist and medic) and can carry a level-two shotgun. How badass. Surely, this is an offer you can't refuse.
The PlayStation Blog has updated with word that the previously uncovered Red Bull space will be debuting in Home this week. Home-bodies will be able to take part in competitive, checkpoint-based air races within the space, and Sony has alluded to there being more Red Bull themed "events" forthcoming.
Clothing brands Diesel and Linge Roset will also be getting their own dedicated storefronts in Home's Mall, something that has already taken place in Europe. If spending $.49 on designer duds isn't your thing, two Resident Evil: Degeneration T-Shirts will be added to the regular ol' clothing shop, so you can become a walking advertisement instead (and for free).
What better way to celebrate the New Year than with new PSP colors. Sony Computer Entertainment Asia is doing just that with not one, but two new PSP shades.
Color me shocked. Dynasty Warriors: Gundam 2 may not be in stores for us yet, but Japan is getting their first piece of downloadable content sometime this month. Details are vague, but it’s an extra scenario. A free extra scenario. The other scenarios which will follow may or may not be free.
This seems obvious, but Namco Bandai makes it a point to note the PlayStation 2 version won’t get any DLC. Unfortunately, for Gundam pilots in Japan they didn’t know Dynasty Warriors: Gundam 2 would have downloadable episodes on day one. You do. Use this knowledge to your benefit.
Rockstar doesn’t make PSP games anymore, but Hilton Hotels - the hotel chain does. In 2008 the Hilton Garden Inn made a training game for the PSP called Ultimate Team Play. Employees tested their skill at hotel roles like being at the front desk, housekeeping, maintenance, and food supply. Inside the virtual hotel you’re scored, yes the game keeps score, on how well you do.
Since Ultimate Team Play was designed for internal use it’s going to make a public debut at Game Developer Conference 2009. Be sure to keep an eye out for the panel’s time. Given the drought of PSP games Hilton might be able to sell this in stores. Just throw Paris Hilton on the cover and call it Paris Hilton: Hot Hotel Trainer or something. I won’t buy it, but I’m confident others will.
A new beats of rage mod for the PSP was released today by kungpow12345, heres the details:
== Code Name: Sailor V ==
(Playstation Portable Version)
Based on Code Name: Sailor V
Manga Published - 1993
Created by Naoko Takeuchi
Also includes elements from Sailor Moon Episode 42.
Story
---------------------------------------
"Before the time of Sailor Moon and the Sailor Senshi, there was only one..."
Join Katarina and Minako Aino, also known as Sailor V, on their quest to bring down the Dark Agency, a group set on total global domination.
Armed with Love and Beauty on one end of the spectrum and Weaponry on the other, this will prove to be a fast paced, yet challenging gaming experience for every gamer out there.
Features
---------
*) 2 Players, 2 Secret Characters
*) 3 Modes (4 Modes, 1 extra on Dreamcast and Wii Releases)
*) Fully Voiced Cutscenes/Animations
*) Katarina features a weapon system based on MP
*) Special Button fires weapon
*) Specialized Enemy AI
*) Specialized Boss AI
Special Moves
--------------
Sailor V - Minako Aino
======================
Special Button = Sacred Crescent Shower
F,F = Run
D,D or U,U = Rolling Dodge
F,F + A (While Running) = Sailor V Kick
D,U + A = V Knee Uppercut
D,F + A = V Kick Combo
Hold A for 5 Seconds = V Boomerang
Katarina - Interpol Officer
======================
Special Button = Spinning Kick
F,F = Run
D,D or U,U = Rolling Dodge
F,F + A (While Running = Shoulder Lunge
D,U + A (While holding weapon) = Spinning Kick
Special Button (While holding weapon = Fire Weapon
Hold A for 5 Seconds = Baton Toss
I wanna thank AlexDC22 for creating his awesome ATOV mod. I borrowed some of his stages.
DJGamefreaktheiguana for coming with fresh new beats.
And Lavalit for there wonderful website.
While we haven't heard anything too revolutionary leap out of the confines of CES 2009, a few tidbits are beginning to emerge that might tickle PlayStation 3 owners. During a presentation at the show, Kazuo Hirai announced that MTV will be providing the PlayStation Video Store with 2,000 hours of programming. The Video Store already has a respectable amount of content to rent or purchase, but this huge chunk of video will certainly complement the shows and movies already available.
Stay tuned for more information.
Update: Shortly after Hirai made his announcement, an official press release came down the line detailing the aforementioned content. According to the release, the content will be hitting the video delivery service beginning in February and include such programs as The City, South Park and SpongeBob SquarePants. There is also a note that indicates that shows released in the Spring will be added to the PlayStation Store as they become available.
Ubisoft plans to release a second wave of downloadable content for its console real-time strategy game Tom Clancy's EndWar later today.
The Faction Elite Pack will include three new battalions (one per faction) and six new upgrades (two per faction). The new forces include the JSF 15th Special Operations, the Spetsnaz Alpha Brigade, and the Enforcer Corps Battlegroup. The Faction Elite Pack will also grant immediate access to six exclusive unit upgrades including Ceramic Armor for the Spetnaz Guard Brigade and Caseless Ammunition for The European Federation's Gunships.
The pack will set you back 300 Microsoft Points ($3.75) and will be available for both Xbox 360 and PlayStation 3.
At Sony's CES 2009 keynote today, Kaz Hirai has announced that Electronic Arts will be providing some new content to Home in the form of a sports-based arena filled with minigames, update tickers and other EA Sports-centric activities and information. This addition sounds very similar to what we saw in an early demo for Home where an arcade-esque sports area housed a slew of minigames such as a batting cage, soccer shooting challenge, free-throw games and so forth.
We're told that the release is slated for sometime this Spring, but keep your eyes peeled for more news as it rolls in.
During Sony's Consumer Electronics Show keynote this morning, President and Group CEO Kaz Hirai gave out a whole bunch of information on what gamers could expect this year. Among those announcements was that Life With PlayStation will be getting updated. What this update will entail and when it will be coming are facts that we don't know at this point. We'll keep you updated.
Is the $399 price tag of the 80 GB PlayStation 3 getting you down? Not to worry – the system offers you more bang for your buck than a similar Xbox 360 or Wii setup would, according to Sony.
In a recent press release, the Sony marketing team brands the PS3 as the best deal in gaming, and blasts the Xbox 360 for being a "burden on the wallet."
"The Xbox 360 requires additional money, multiple upgrades and additional external devices," the release reads.
Comparing an 80GB PS3 at $399 and an Xbox 360 Arcade unit at USD $199, Sony makes the case that to upgrade the latter to include all the features of the former would cost USD $449 - $499. Comparing the two consoles' features, Sony says adding a wi-fi adapter ($100), hard drive ($100-$150) and an Xbox Live Gold membership ($50 a year) to the cost of an Xbox 360 Arcade would push its cost over $400.
The release did not compare Sony consoles with other Microsoft SKUs, including the Xbox 360 Elite, which comes with a 120 GB hard drive for $399 and the Xbox 360 Pro unit, which features a 60 GB hard drive for $299.
But it's not just money that you'll lose if you pick a PS3 over an Xbox 360, in Sony's estimation. In addition to your hard-earned cash, you'll also be saying goodbye to valuable living room space. Sony accuses the Xbox 360 of requiring so many add-ons that it will "add clutter to the entertainment center."
The only unique Xbox 360 add-ons that we're aware of are the now-obsolete HD-DVD peripheral and the optional wi-fi adapter, which is about the size of a pack of gum and snaps snugly onto the back of the console. All other peripherals (controllers, cables, camera, chatpad, etc.) are similar for both Sony and Microsoft consoles.
The Xbox 360 bore the brunt of Sony's derision, but the Nintendo Wii didn't escape a beating. According to Sony marketing folks, "the Wii's lack of enhanced features comes at the expense of a comprehensive entertainment solution." Ouch.
What do you think about the comparative value of the three major game consoles? Is the Xbox 360 too expensive? Is the PlayStation 3 the best deal in town? Is the Wii a comprehensive entertainment solution? Let us know in the comments section.
Sounds like Sony is swinging for the fences in New York. At CES this year, Howard Stringer took the stage with Reggie Jackson to announce that the new Yankee Stadium will be pairing up with Sony to have PlayStations in every suite. While no additional details were provided based on Stringer's announcement, the partnership would more than likely follow the format of a similar attraction set up at the Washington Nationals Ballpark, which is the first of its kind.
The Sony area at the Nationals Ballpark is set up in the park's Strike Zone, which is near the Center Field Gate. According to a Sony representative, the gaming area allows attendees to participate in contests and prizes at the ballpark, and check out retail builds of Sony games at kiosks that are in the PlayStation area. While Sony's popular The Show franchise is obviously in attendance, other Sony games are present, as the Strike Zone has a SingStar Stage where audience members can get up and perform. While it is primarily a PS3 lounge, it's entirely possible that PSP games or PS2 titles can be rotated into these areas depending on the title.
We're trying to get additional information on exactly what and where the Sony/Yankee Stadium partnership will be located in the ballpark, so as soon as we receive that info, we'll pass it along.
You've probably seen the news that MaTiAz and FreePlay have found an exploit in the ancient game GripShift, which works on all PSPs (including PSP3000) and up to the latest Sony 5.02 firmware.
This is great news, it's been a long time since a new game exploit was published, and it opens the way for at least user-mode homebrew on the PSP3000. Here at Noobz we saw the bat-signal calling for "someone who has experience in progressing exploits" to help out with developing this one further, and I'm glad to announce that we'll be joining forces with FreePlay and MaTiAz.
The exploit already includes an SDK to allow porting of homebrew by devs, but that's cumbersome. Our initial focus will be to make it easier to run standard homebrew via this exploit, by adapting eloader to it. This will be restricted purely to user-mode homebrew, since there is currently no public kernel-mode exploit that could be used here, and compatibility is likely to be patchy due to the security measures in the later firmwares which make determining all the syscalls almost impossible. Still, you can expect that at least some emulators and other popular pure user-mode homebrew will run.
Beyond that, if anyone finds a usable route to kernel-mode then a HEN and downgrader ought to be doable, but we're not focussing on that at this time.
Pre-announcements aren't normally the Noobz way, but in this case it seemed worthwhile to let people know, in case anyone was thinking of doing similar work. We won't predict timescales, especially as everyone is very busy at the moment and there's a fair amount of work to be done - so please don't ask.
PlayStation Home, the community application released at the end of last year, has so far been downloaded by more than 3.4 million PS3 users, according to Sony, with USD 1 million worth of goods downloaded via the service.
The company also revealed that Media Molecule's PlayStation 3 exclusive, LittleBigPlanet, has sold over 1.3 million units worldwide, reports GameSpot.
During the Sony keynote address at CES, the company said that users have created over 300,000 levels for the game.
A total of 330 million pieces of content have been downloaded to date via the PlayStation Network, said Sony Computer Entertainment CEO Kaz Hirai, with 17 million PSN account created.
The company noted that the install base of the PlayStation 3 and PSP has now reached 61.3 million units.
Later this year, the Life with PlayStation channel will be updated, although Hirai did not go into specifics. Sony also revealed a new partnership with MTV to offer video content via the PlayStation Network.
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Following yesterday's unexpected news that EA's Godfather II will release in just two months time - despite the fact we've hardly seen anything of it - EA's put out another release to inform us that it's actually coming out sooner than that.
The crime sequel will now be released in the UK and Europe on February 27.
It's was first unveiled in August last year and we've seen little to nothing of it since.
Here's EA's official statement:
"Electronic Arts Inc. and Paramount Digital Entertainment have today confirmed that The Godfather II videogame will be released in the UK on February 27th, rather than the March date publicised previously.
"Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960's Florida, Cuba and New York. As the head of the family, players can build a crew and grow their family in an effort to become the most powerful mob syndicate in America."
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It's hard to believe, but Square Enix has managed to get through two years without actually opening up an official website for the Final Fantasy XIII games. Today, that all changed, with an official site for the main FFXIII, a portal site for the full Fabula Nova Crystallis series, and teaser sites for Agito and Versus.
The FFXIII site is the most developed of the three. It features lots of clickable screens showing scenes from the trailers and magazine that you might have missed out on because they were only shown or published in Japan. You can also view character profiles and get a sampling of what is presumably a track off the game's soundtrack.
There's some sad news to report, however. The "Trailers" section of the site is currently inactive. Hopefully when it does go live, it will include the latest footage that was shown at December's Jump Festa event.
As for the other sites, the Fabula Nova Crystallis portal is a bit empty right now, containing nothing more than just links to the sites for the three announced games. The Versus XIII site and Agito XIII site contain just a single piece of artwork and specs.
These sites are all, technically, for the Japanese market, but there isn't much text on them anyway, so we'd suggest that even English speakers take a look.
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In an interview with Develop, the team behind PlayStation Home has admitted that they think the virtual world was announced too early.
Game director Peter Edward said that outside developers, targeted to create third-party content for Home, became wary when they realised how far it was from completion after its announcement early in 2007.
"Initially, there was real excitement from people, because we were showing something really different and that had a lot of potential," Edward said.
"And then there's the realisation that, well, we probably announced it too early - GDC 07 was a long time ago. I think there was sort of recognition amongst developers of 'Oh, this is interesting, but there's still a lot of work to be done.'"
Home went through numerous subsequent delays, with Sony eventually succumbing to the public pressure for some kind of launch by opening its beta to all users last month - without much third-party content in place.
However, Edward is convinced things are going to get better - and today's news of EA support would seem to bear him out.
"The feedback we've been getting is that, in the early days, it was a bit thin on the ground in terms of support and tools, but now it's mature and everybody's starting to produce some really interesting stuff," Edward said.
Elsewhere in the interview, Edward and lead programmer Mitch Goodwin talk candidly about the development Home, revealing that it started life as a lobby system for The Getaway: Black Monday on PS2.
"We recently found a bit of code which had weapon pickups in it; it was legacy from back in the day when the target was very different," Goodwin said.
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All Thanks Go To JK108 For Taking His Own Time Making Scripts For Us To Use
Here it is. Ultimate PSPTube 1.7. A modification of PSPTube which allows you to watch videos on your PSP. There are 30 sites included. Below is the readme which includes how to change the site order, disable certain sites and a small troubleshooting section.
Scripts & Various Features - JK108
Original Program - SofiyaCat
Main Theme - Psimxc
Optional Theme - Salvy
This is a modification for PSPTube which aims to deliver a fully working video
streamer to the PSP with as little trouble as possible. The original PSPTube was
created by SofiyaCat. All scripts and various other features were created by JK108.
The main theme for Ultimate PSPTube was created by Psimxc. The optional theme was
created by Salvy. If there are any problems with the program please let me know
on the PSPHacks or MaxConsole forums and I will do my best to fix them.
-Videos don't save to favourites for Veoh, Guba, Yuvutu and xHamster
-Longer videos in Veoh dont load because they use a format that PSPTube doesn't support
-Shufuni shows the first page of results for all pages
-There are various issues with the quality of the videos for many sites because they use a non supported format
-Search is very slow for MegaVideo and MegaPorn
Installation
------------
Spoiler!
Delete any old version of Ultimate PSPTube that is already on your PSP and then simply copy the folder
"Ultimate PSPTube" into the directory "PSP/GAME" on your PSP. There should now be the folder
"PSP/GAME/Ultimate PSPTube". Thats all you need to do.
Controls
--------
Spoiler!
While Not Playing Video:
Select - Changes the selected site which is displayed in the top left corner.
X - Play the selected video.
O - Search for videos on the selected site.
Triangle - Brings up the menu where you can save to favourites, add to playlist etc.
Square - Switches the view. Either search results, video playback or split.
L Trigger - Previous page of results.
R Trigger - Next page of results.
While Playing Video:
O - Stops the video returns to search results.
Square - Switches the view. Either search results, video playback or split.
Triangle - Hides the time display. Press again to hide video playback and then press again to show all.
Select - Change the video playback size.
Start - Pauses the video. Press again to resume.
Left Arrow - Slows down the playback speed.
Right Arrow - Speeds up the playback speed
Special Searches
----------------
Spoiler!
Certain sites allow you to perform special searches. Below are the sites that allow special searches and
an explanation of what each special search does. Special searches are not case sensitive.
Youtube:
--------
!popular - Returns the most popular videos as the search results
!viewed - Returns the most viewed videos as the search results
!hd - Returns HD videos as the search results
!featured - Returns the featured videos as the search results
!rising - Returns the rising videos as the search results
!discussed - Returns the most discussed videos as the search results
!recent - Returns the most recent videos as the search results
!responded - Returns the most responded videos as the search results
!favourited - Returns the top favourited videos as the search results
!rated - Returns the top rated videos as the search results
Some of these special YouTube searches also allow you to determine the time period of the results. You can
do this by adding any of these to the end of the search:
today
thisweek
thismonth
alltime
Here are some examples:
!rated alltime - Returns the most rated videos af all time as the search results
!viewed thisweek - Returns the most viewed videos this week as the search results
!popular thismonth - Returns the most popular videos this month as the search results
!favourited today - Returns the most favourited videos today as the search results
TNAFlix:
--------
!current - Returns currently being watched as the search results
!recent - Returns the most recent videos as the search results
!viewed - Returns the most viewed videos as the search results
!rated - Returns the most rated videos as the search results
!15min - Returns videos that are over 15 minutes long as the search results
How To Change The Site Order & Disable Certain Sites
----------------------------------------------------
Spoiler!
Ultimate PSPTube has a feature allowing you to change the order that the sites are
displayed in as well as selecting what sites you actually want to display. To change
the site order or stop sites from being displayed, you need to edit the config.js file
found in root folder of Ultimate PSPTube. Below is an example of the section that
contains the site order and what sites to display.
//Order Of Sites
//To not use a site just comment the line out
var site_order = [
"YouTube",
"TNAFlix",
"CrunchyRoll",
"MetaCafe",
"Yuvutu",
"Pornhub",
"MuchoSucko",
"Dailymotion",
"LiveLeak",
"MegaVideo",
"TubeIso",
"StageVu",
"Guba",
"NothingToxic",
"VidMax",
"MegaPorn",
"MyVideo",
"VBox7",
"Tudou",
"Vimeo",
"ThatVideoSite",
"MySpace Videos",
"Veoh",
"Google Video",
"xHamster",
"Wanktube",
"RedTube",
"Tube8",
"XVideos",
"Shufuni",
];
As you can see, the order of the sites in the example above goes YouTube, then TNAFlix, then
CrunchyRoll, etc. If you want to change the site order all you have to do is switch the
lines around. If you want to disable a site you can put // in front of the line
containing that site. Below is another example with a few changes.
//Order Of Sites
//To not use a site just comment the line out
var site_order = [
"YouTube",
"Dailymotion",
"Veoh",
//"TNAFlix",
"CrunchyRoll",
"MetaCafe",
"Yuvutu",
"Pornhub",
"MuchoSucko",
"LiveLeak",
"MegaVideo",
"TubeIso",
"StageVu",
//"Guba",
"NothingToxic",
"VidMax",
"MegaPorn",
"MyVideo",
"VBox7",
"Tudou",
"Vimeo",
"ThatVideoSite",
"MySpace Videos",
"Google Video",
"xHamster",
"Wanktube",
"RedTube",
"Tube8",
"XVideos",
"Shufuni",
];
Now the order of the sites in the above example goes YouTube, then Dailymotion, then
Veoh, etc. Also notice that in this example TNAFlix and Guba wouldn't be displayed in Ultimate
PSPTube because they have // in front of them.
Adult Filter
------------
Spoiler!
This will disable all adult sites when it is turned on. You can turn the adult filter
on or off by editing the config.js file found in root folder of Ultimate PSPTube. Below is the
section that you would need to edit.
//Adult Filter
//Turn this on to disable all adult sites and content
//0: Off
//1: On
PSPTube.AdultFilter = 0;
In the example above, the adult filter is turned off because it is set to 0. If you set
it to 1, the adult filter would be turned on. Please note that when adult filter is turned on,
Veoh family filter will also be turned on automatically. Adult filter is turned off by default.
Veoh Family Filter
------------------
Spoiler!
You can turn Veoh family filter on or off by editing the config.js file found in root folder of
Ultimate PSPTube. Below is the section that you would need to edit.
//Veoh Family Filter
//0: Off
//1: On
PSPTube.VeohFamilyFilter = 0;
In the example above, Veoh family filter is turned off because it is set to 0. If you set
it to 1, Veoh family filter would be turned on. It is turned off by default.
YouTube High Quality
--------------------
Spoiler!
You can turn YouTube high quality on or off by editing the config.js file found in root folder of
Ultimate PSPTube. Below is the section that you would need to edit.
//YouTube High Quality
//0: Off
//1: On
PSPTube.YouTubeHighQuality = 0;
In the example above, YouTube high quality is turned off because it is set to 0. If you set
it to 1, YouTube high quality would be turned on. It is turned off by default. When it is
turned on, the high quality video will be displayed instead of the normal
quality video if it is available.
Q. I can start the game but it just stays at a black screen.
A. Make sure you are using the latest kernel mode and not the 1.50 kernel mode. You can
change the kernel mode in the recovery menu which can be accessed by holding R1 when
you turn on your PSP.
Q. I can't start the game because it says the data is corrupted.
A. Ultimate PSPTube requires custom firmware to run. I can confirm that it works from version
3.90 M33 upwards. I haven't tested any lower firmware versions although they may still work.
Changelog
---------
Spoiler!
1.7
-Vimeo is now included
-VidMax is now included
-MegaVideo is now included although the search is very slow
-MegaPorn is now included although the search is very slow
-The optional theme has been updated
-Added special searches for YouTube and TNAFlix
-Adult Filter is now an option in the config
-Fixed a bug in Pornhub where the videos wouldn't play due to site changes
1.6
-Yuvutu is now included
-xHamster is now included
-Fixed a bug in YouTube where the thumbnail and title would display incorrectly for some results
-Fixed the VBox7 script so the videos now work again
-Made a few changes to how the description text is handled
1.5
-RedTube is now included
-StageVu is now included
-ThatVideoSite is now included
-An optional theme is now included
-MyVideo script is fixed after it stopped working because the site changed
-Google Video script is fixed after it stopped working because the site changed
-Fixed a bug in Veoh where some searches would return no results when they should do
-Fixed a bug in CrunchyRoll where the thumbnails weren't showing as the site changed
-Fixed a bug in YouTube where it would only show the first few thumbnails due to site changes
-Fixed a bug in YouTube while high quality is enabled where videos wouldn't load
if there wasn't a high quality version due to changes to the YouTube site
1.4
-TubeIso is now included
-YouTube script is fixed after it stopped working because the site layout changed
-Integrated YouTubeHQ into the normal YouTube script. There is now an option in the
config to use high quality mode on YouTube when its available
-Fixed a bug in MySpace Videos where the description was sometimes incorrect
-Fixed a bug in many of my scripts where it would incorrectly display the number of
views if it was more than a million
-Fixed a bug in TNAFlix where the description wasn't displaying correctly
1.3
-MetaCafe is now included
-XVideos is now included
-Tudou is now included
-Pornhub is now included
-YouTubeHQ is now included
-Family filter for Veoh is now an option in the config
-YouTube bug fixed where it comes to the end of results on the first page
-Google Video script is fixed after it stopped working because they changed the way
the video length was displayed on their site
1.2
-LiveLeak is now included
-VBox7 is now included
-Small improvements to video descriptions
1.1
-NothingToxic is now included
-Tube8 is now included
-Hyperlinks in descriptions are now replaced with their text
Example: "<a href="http://www.somesite.com">Here</a>" becomes "Here"
-HTML Image tags are now removed from descriptions
Example: "<img src="http://www.somesite.com/someimage.gif">" is removed
-Small bug fixes
1.0
-Original Release
If there are any problems with it please let me know and I will do my best to fix them.
Download and Give Feedback Via Comments
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Sega Japan announced today a PlayStation 2 the Best re-release version of Valkyria Chronicles. While low-priced re-releases are common in Japan, this particular release will have something extra going for it.
In addition to the base game, Sega will be bundling in the Edie Buntai Daisakusen downloadable episode. That episode was part of the first download content update for the game back in August, and cost 600 yen on its own. Together, the full game and download mission will sell for 3,990 yen, with a Japanese release for the new version planned for March 5.
Valkyria Chronicles is still relatively new in our part of the world, so talk of a budget version is pre-mature. But when it does come out, let's hope Sega includes similar bonuses so that the armies of PS3 owners who haven't tried out the game will have some incentive to do so.
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Absolute Best of Ghost Hunters US US$ 24.98
Atmospheres: Earth, Air & Water US US$ 28.99
Babylon A.D. (~Vin Diesel, Michelle Yeoh, ...) US US$ 39.98
Bangkok Dangerous (~Nicolas Cage, Charlie Yeung, ...) US US$ 39.99
Dexter: The Complete First Season (~Michael C. Hall, Julie Benz, ...) US US$ 54.98
Disaster Movie (~Matt Lanter, Kim Kardashian, ...) US US$ 39.99
Eden Lake (~Kelly Reilly, Michael Fassbender, ...) US US$ 29.95
Friday Night Lights (~Billy Bob Thornton, Tim McGraw, ...) US US$ 29.98
Hacken's Concert Hall Live Karaoke (~Hacken Lee) HK US$ 41.90
Hard Gun (~Panna Rittikrai, Tony Jaa, ...) US US$ 24.98
Opium and the Kung Fu Master (~Lung Ti, Tak-lo Mai, ...) US US$ 24.98
Pineapple Express (~Gary Cole, James Franco, ...) US US$ 39.95
Righteous Kill (~Robert De Niro, Al Pacino, ...) US US$ 39.98
The Happening (~Mark Wahlberg, Zooey Deschanel, ...) JPN US$ 51.90
The Last Emperor (~John Lone, Joan Chen, ...) US US$ 39.95
The Wackness (~Famke Janssen, Ben Kingsley, ...) US US$ 39.95
New from SuccessHK and for those who want it they import worldwide.
Armed with a deadly song that kills all living things, the evil Moja army have returned to enslave the LocoRoco! Help the LocoRoco bring life and music back to the planet in this exciting new sequel. Complete with all the unique gameplay that made it an instant classic along with brand new abilities and challenges.
To read more of the post and Download, click here!
It's apparently not quite as far along as the newly-announced SDXC card format, but Sony and SanDisk have just announced that they're jointly developing a new Memory Stick format (tentatively dubbed the "Memory Stick format for Extended High Capacity") that'll reach the same dizzying 2TB heights as its SD counterpart. There's no more details on the format beyond that, unfortunately, but the pair has also announced that they're working on a new Memory Stick HG Micro format as well, which promises to boast a blazing 60MBps maximum data transfer speed. That's made possible, in part, thanks to a new 8-bit parallel interface with an increased 60MHz interface clock frequency. Sadly, there's no indication of a release date either of 'em, with the companies only going so far as to say that format licensing for both new formats is "scheduled to start in 2009."
Monkey see, monkey do, eh? No sooner do we learn that SDHC will eventually morph into SDXC with a capacity limit of 2TB than Sony and SanDisk announce that the Memory Stick PRO / Memory Stick Micro will soon reach that same ceiling. In fact, the announcement is so new that the format doesn't even have a name (something along the lines of Extended High Capacity, probably), giving both of the formats the ability to reach 2TB on a single card. If all goes to plan, production should get going on the new formats sometime this year, so it's safe to say the race to a new top is officially on.
Sony Online Entertainment President John Smedley expects PlayStation 3 to account for half of the company's business going forward. Speaking with GameDaily, Smedley expressed his belief that there's an audience for MMOs on PS3, suggesting that PSN has "great user base potential" (17 million strong these days).
Smedley believes that those playing PS3 games aren't the same ones playing MMOs. So he thinks putting MMOs on the PS3 is going to bring in new players. With diverse titles like Free Realms, DC Universe Online and The Agency in the works, maybe SOE can get something to click with the console crowd.
If you've been putting off SOCOM: Confrontation until developer Slant Six worked out all the bugs (oh, and added a Quick Match/Party system ... and Trophies), then today's your lucky day, friend. The long anticipated 1.30 update was pushed out early this morning, bringing with it the aforementioned features and fixes. Will it be enough to restore Sony's once-proud franchise to the top of your multiplayer shooter-heap? We won't pretend to know the answer to that, so we'll ask you. Is SOCOM back in action?
Not content with spending your real Earth bucks on a virtual tankini for your Quincy? Considering Sony has reportedly sold "one million dollars worth of virtual goods" through the still-in-beta PlayStation Home service, that would seemingly put you in the (more frugal, smarter) minority, but perhaps you could take out some virtual needle and thread and make your own, according to Develop Magazine.
Revealed in a two-part interview with Home's lead programmer, Mitch Goodwin, news of user-generated content – while far from a revelation – sends the fledgling service even further into Second Life territory. But what about keeping Home a safe place for the family to wait in a line to virtually bowl? Goodwin concedes, "Obviously we're not naive, and we know that with an online service you have to have strict moderation – we don't want the user to be exposed to rubbish." Of course, by "rubbish" he means "flying penises." Also, speaking of being "not naive" – we wouldn't expect user-generated content to be free ... to purchase, or to make.
"But all my games are already in 3D!" you exclaim, quick to accuse Joystiq of being "bias" and desperate to downplay the PlayStation 3's magnificent graphical capabilities. Rest assured, dear reader, that this post concerns real three dee, the kind that leaps off the screen and subtly mocks you for donning a pair of silly, silly glasses.
Ars Technica had a brief glimpse at some new 3D technology on display at Sony's CES booth and came away impressed. Though a Sony representative remained mum on specifications and insisted that it was merely "a look at what 3D could look like if Sony decided to move in this direction," the effect on PlayStation 3 games proved most enticing. After peering through "a dorky set of black glasses" at Wipeout HD, post author Ben Kuchera noted, "I was ready to whip out my credit card right there."
Late last year, a stereoscopic 3D Certification and Advocacy group claimed that Sony was fully intending to support 3D stereoscope technology, in both movies and games, in 2009. In the interest of embracing as many dimensions as possible, we sincerely hope the CES showing manages to draw out a few more credit cards. (But not from tech journalists -- those are usually maxed out.)
Electronic Arts has announced its first foray into PlayStation Home with a dedicated EA Sports label game space, the EA Sports Complex. Set to appear in the Home open beta this spring, the space will contain live leaderboards for all of the EA Sports label's titles, along with games designed specifically for the space (multiplayer poker and an arcade-style Formula 1 racer have been revealed thus far).
EA Sports president Peter Moore said in a press release, "As part of our continued commitment to the connected experience and the digitization of our business, the EA SPORTS Complex is a rich new online environment that presents a compelling and immersive social gaming experience for the global sports audience." Come again, Peter? English.
As you can see in the first released image of the space, there will be ads aplenty. In addition to banners and other signage, the space will feature multiple video walls displaying ads trailers for upcoming EA Sports titles. EA has confirmed that it is working with SCEA on additional Home spaces for its Games and Casual labels.
Sony's CES booth holds promise for the wi-fi connected multimedia hound: a PSP that acts as a software remote for networked audio streams. While experimental and not yet confirmed for release, the software looks cool.
The PSP basically acts as a cheaper software remote for your Sony brand AV receiver. It would give users the option of browsing and controlling audio on a laptop steaming to the receiver, all via the PSP. The receiver unit on the show floor was, I believe, the STR-DA6400ES — one of the pricier home theater options Sony offers.
Currently, the interface follows the Xross Media Bar standard used in recent Sony products and, while it could use some massaging, it works.
No word on when or if Sony plans to release this little software perk to the public, but we'd guess expressing your interest in getting your hands on something like this wouldn't hurt.
In a rather pointed media alert distributed yesterday, Sony illustrates why they believe the PlayStation 3 is the most complete console entertainment experience, complete with a handy table to highlight the competition's shortcomings.
Sony's statement in the alert echoes points tossed about in forum flame wars all across the internet. The Xbox 360 has no built-in Wi-Fi and online multiplayer isn't free; the Wii lacks enhanced features such as DVD playback and a hard drive - we've seen it all before. Just not generally in the form of an official company communication.
The Xbox 360 requires additional money, multiple upgrades and additional external devices, putting a burden on the wallet and adds clutter to the entertainment center. And the Wii's lack of enhanced features comes at the expense of a comprehensive entertainment solution. So as PS3 continues to evolve without the need for additional parts or expenses, expect the competition to continue peddling add-ons in an effort to keep up with the Jones'.
We recently played Dark Void again at CES in Capcom's suite at Planet Hollywood. We're not going to bore you with the details, as they'd probably be the same glowing ones we dropped on you during last year's E3. Graphics look even better, jetpacking around is still ridiculously enjoyable, etc.
But we simply had to pass on one of the new bits that Capcom told us as we attempted to wipe the stupidly giddy smile off our faces post-demo: They've added guns to the jetpack. Do you get what we're saying here? They took the most awesome invention since the light bulb, the jetpack, and bolted weapons to it. Besides tearing the space-awesome continuum to shreds, it also means man-on-alien-saucer dogfights are a possibility.
Man. On. Alien. Saucer. Dogfights. Let it sink in.
From Software is bringing Tenchu 4 to the PSP and it doesn’t look like it’s losing any of the content from the Wii version. This trailer shows us a bunch of things we’ve seen before sneaking in the shadows, lethal takedowns, and the cat tool with PSP graphics. Ubisoft still hasn’t announced if we’re getting the PSP version, but that’s likely because we don’t have the Wii version yet. Give it a few months and we should see the motion control-less Tenchu 4 here too.
Could a PlayStation 2 software emulator be coming to all PlayStation 3's in the near future?
Yes we know your launch PlayStation 3 plays PlayStation 2 games. Good for you. However, with a necessary chip missing from recent models, the rest of us are left in the lurch.
So here comes the rumour that Sony is looking into the problem. In order to keep the PS3's price down the originally included PS2 chips were cut out (look here to see the reformed PS3 board), so the only solution is to develop software emulation. Reportedly anyone who's up to the challenge can enter the frame.
The rumour comes from NeoGAF member Meph who recounts what was told to him by a Sony representative (openly described as a 'tool'). The story goes that Sony might be willing to buy a PlayStation 2 emulator for the future.
"He mentioned that since the PS2 has just 1 year left on its life-cycle not to expect them to develop anything new with regards to backwards compatibility," says Meph.
"He then leans in and lowers his voice, as if to tell me some deep dark secret and mentions that Sony may be willing to potentially buy a PS2 emulator to put in future consoles."
According to Meph this similarly happened with PlayStation 1 backwards compatibility in the PlayStation 2.
How exactly an independent coder could create a PlayStation 2 emulator without a PlayStation 3 development kit, we're unawares, but intriguing nonetheless.
DJ Drops is a musical puzzle game where the goal is to complete each level (and therefore to resist), until the end of the music.
The game has already undergone 2 spin offs (which came out before so I know it's weird!) Available here:
Drops Mega, Mega Drops 2
This demo shows a new level when the "S Soup" (normal difficulty), but whose effects are completed, it lacks some pictures and documents are still not properly designed
And if someone is motivated to give me a hand ca not be turned down!
At Sony CEO Howard Stringer's keynote address, he underlined a keen interest in developing 3D technology -- specifically, RealD 3D -- and its potential future with Sony. While the discussion primarily concerned the box office, Stringer did allude to its possible use in videogames, as evidenced by a flashed image of Gran Turismo 5 Prologue. Inside the CES expo hall, though, Sony is going a step further with RealD and the PlayStation 3 by showing off three different technology demos of games using the stereoscopic effect: Gran Turismo 5 Prologue, WipEout HD, and MotorStorm: Pacific Rift.
Now, none of these games were playable. They were only shown on a loop and the attendant at the 3D area repeatedly reminded viewers that nothing we were seeing should be taken as a firm plan to create 3D PS3 games. Hopefully, the gentleman's warnings are one day replaced by reality, because by slipping on a pair of RealD glasses, all three games popped to life. The Gran Turismo 5 Prologue demo ran replay laps of various races with a handful of different cars. The 3D is effective, giving the replay footage real depth. The car, racing toward the screen in one cinematic camera swoop, did appear to be moving toward you but not overbearingly so. It was actually somewhat subtle, which was in certain contrast to the other two demos.
The WipEout HD clip was only a few seconds long but nonetheless impressive. At least, it was to me. The showgoer next to me remarked that he didn't see what all the fuss was about. Maybe he had one of his eyes closed, because the way the HUD floated in "front" of the television looked almost as if you were staring through a display projected on a windshield. The vehicle hovered over the track, which raced toward you as the ship screamed around a lap. In many ways, I was reminded of some older 3D videogame tech demos because there is a degree of obtrusiveness with the floating HUD. It feels like a mildly forced effect, but the cleanliness of the image versus past efforts is part of what makes it look so cool.
Of the three demos, my favorite was MotorStorm: Pacific Rift because it seemed to exist between the subtlety of GT5 Prologue and the obviousness of WipEout HD. The HUD didn't pop as much as Wipeout HD's gauge, but it certainly existed on a different plane from the action. The sheer amount of scenery the buggy raced through, such as trees or brush, really appeared to take up space. You could see the buggy was in front of, then inside of, and finally behind a bush as it powers through it. And when the buggy crashed, the rolling wreckage really bounced off of the ground and pieces exploded into the air on what looked like real trajectories separate from both the buggy and the track. The sum of the effects gave MotorStorm a true 3D effect that felt organic. Stuff wasn't flying toward you just to call attention to 3D.
While I must stress that these are not planned titles (much like the Sony rep did), I walked away from my RealD PS3 demo with genuine enthusiasm. If deployed properly inside games as a way to enhance the immersion -- such as MotorStorm's depth of field -- this could be an exciting selling point for the PS3 in the future.
Like the title says, using uLE v4.31 to write any files (or to delete any) on a USB drive may cause corruption in the FAT32 filesystem of that drive. And for large files this is almost certain to happen.
Please avoid using uLE v4.31 to write on USB drives.
If you must write to such drives on the PS2, use uLE v4.30 instead, since that is not affected by this problem.
The problem is caused by some bug(s) in the new USBHDFSD driver version which was used for the first time in uLE v4.31. I will be working with radad, the developer of that USBHDFSD version, to fix this bug ASAP.
To read more of the post and Download, click here!
Blur is a homebrew Tetris-like (in some sort of improvement Breaker Color) ... The goal is to train 4 square blocks to score points and make room, it probably will be my last for PSP homebrew, place the PC ...
If you’re a fan of classic console emulators on PSP, you have no doubt heard of DaveX — he’s well-known for his nifty mods for emulators like NesterJ, and most recently, PicoDrive. These mods are the time rewind and mirror features, which rewind emulation (similar to Braid), and flip the screen horizontally.
Dave is responsible for the popular mod of SMS Plus PSP, and he recently agreed to let me use the time rewind code in the official distribution of the emulator, as well as any other emulators. Look forward to the next version of SMS Plus with this feature included.
Special thanks to Dave for the clever feature, and for agreeing to let me use it elsewhere.
DOWNLOAD: (Full version) HERE
DOWNLOAD: (Update pack for v3.0) HERE
Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
What's New:
Cleaned up the app a little bit, added a Status screen, and updated Hold+ to 3.5.
Requirements:
- A PC with Windows 2000/XP/2003/Vista and .NET Framework v2.0.
- A PSP with USB Cable and 1.50 or 3.xx/4.xx/5.xx M33 Custom Firmware Installed.
(This is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, 4.01, and 5.00.
What it does:
- Formats your PSP Memory Stick with or without MSPFormat.
- Installs the TimeMachine IPL to the Memory Stick.
- Checks the Internet for any new versions.
- Loads and Saves Configurations.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, 4.01, and 5.00 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the M33 1.50 Kernel Addon Installers to your PSP.
- Installs POPSLoader (3.30, 3.40, 3.51, 3.72, 3.80, 3.90, 4.01) to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Despertar Cementerio v8 to your PSP.
- Installs Time Machine v0.1 to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
Alternative VSHMenu 6.1
Config Cleaner 3.00
CPU-Modulator 0.20
Custom Firmware Extender 3.0
CW Cheat 0.2.2 Rev D
CXMB 3.3
FuSa screenShoot
FuSa SD 1.0.48
Hold+ 3.5
JoySens 1.42b
KeyCleaner 1.4
MemoryStick-Tool v1.5
nandTool 0.40 Final NEO
NetConfBackup
PSP Filer 5.7
Recovery Flasher 1.50 by Hellcat
RSPSARDumper 3.5
UMDrip 4
USB Version Fake by Dark_Alex
How to use it:
1. Start the Application and load in the Eboot files.
2. Select your PSP Drive to be formatted and prepared.
3. Select the "Installation Options" and choose the installers, programs,
and other options you would like to do to your Memory Stick.
4a.(Optional) If you selected to install the XMB or Pandora Support Tools,
you will need to go to the "Support Tools Options" tab and select the
programs that you want to install.
4b.(Optional) Go back to the "Firmware+Pandora Options" and use the Pandora
Button Configurator to set up the buttons to your liking.
5. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v3.1 (2009-01-08)
- Replaced the Readme screen with a Status screen.
- Updated the following Support Tools:
Hold+ 3.5 (XMB)
v3.0 (2008-12-19)
- Added Despertar Cementerio v8.
- Updated the following Support Tools:
Hold+ 3.42 (XMB)
v2.9 (2008-12-14)
- Updated 5.00 M33-3 Installer to 5.00 M33-4.
- Updated the following Support Tools:
Hold+ 3.41 (XMB)
PSP Filer 5.7 (XMB)
Recovery Flasher 1.50 (Pandora)
v2.8 (2008-11-22)
- Removed UMDumper and replaced with UMDrip.
- Updated the following Support Tools:
FuSa SD 1.0.48 (XMB)
Hold+ 3.4 (XMB)
v2.7 (2008-11-04)
- Fixed bug with unpacking files that was in v2.3 - v2.6.
- Updated the following Support Tools:
Hold+ 3.2 (XMB)
v2.6 (2008-10-30)
- Revert back to style of compression used in v2.3 for 64-bit compatibility.
- Removed AutoStart PRX from the Support Tools and added Custom FW Extender.
- Updated the following Support Tools:
Hellcat's Recovery Flasher 1.41 (Pandora)
CXMB 3.3 (XMB)
v2.5 (2008-10-24)
- Updated 5.00 M33 CFW Installer to M33-3
- Updated POPSLoader with POPS 3.80, 3.90 and 4.01.
- Updated config file creator (vsh.txt etc) for 5.00 M33-2 standards.
v2.4 (2008-10-22)
- Fixed installation bug with NetConfBackup.
- Added the 5.00 M33 CFW Installer + 1.50 Addon.
- Updated the following Support Tools:
Hellcat's Recovery Flasher 1.40 (Pandora)
FuSa SD 1.0.47 (XMB (5.00 M33 Compatible))
v2.3 (2008-10-11)
- Fixed problem with 1.50 Kernel Addon selection.
- Added the following Support Tools:
Hellcat's Recovery Flasher 1.32 (Pandora)
AutoStartPRX 5 (XMB)
CPU-Modulator 0.20 (XMB)
CW Cheat 0.2.2 Rev D (XMB)
v2.2 (2008-10-03)
- Added Internet Update function
- Added Load and Save functions for Configurations.
v2.1 (2008-09-29)
- Added 2 new tabs, Support Tools Options and a Readme.
- Added the following Support Tools:
Alternative VSHMenu 6.1
CXMB 3.2.1
NetConfigBackup
RSPSARDumper 3.5
UMDumper 3.0D
v2.0 (2008-09-23)
- Rearranged the GUI.
- Added all the buttons for use with the Time Machine IPL (except RTrigger).
- Added an option for DC 5 to be selected via Time Machine IPL.
- Added Hold+ 2.71 to the Support Tools.
v1.4 (2008-09-16)
- Fixed the Registry files for the 1.50 Downgrader and DC 3-7.
- Changed the backgrounds on the Test 4.01 M33 function in DC 7 to Black
(so its easy to distinguish between the Memory Card and Flash0 XMB).
- Removed NAND Manager 1.4 from the Support Tools.
- Updated the following Support Tools:
FuSa SD 1.0.47
PSP Filer 5.6
v1.3 (2008-09-05)
- Fixed the Installer (wasn't installing to specified path).
- Added Windows 98SE/ME/2000/2003 Support.
- Added an option to use MSPFormat to format the stick.
- Added an option to inject the Time Machine IPL Loader.
- Added more XMB Support Tools:
FuSa screenShoot
JoySens 1.42b
v1.2 (2008-08-26)
- Fixed collision with Despertar Cementerio v3 and v4.
- Included the 1.50 Kernel Addons for 3.71, 3.80, and 3.90 M33.
- Implented a new method on installing the 1.50 Downgrader.
- Updated the following Support Tools:
nandTool 0.40 Final
MemoryStick-Tool v1.5
v1.1 (2008-08-20)
- Fixed a small bug.
- Replaced Despertar Cementerio v6 with v7.
v1.0 (2008-08-18)
- Fixed some more bugs.
- Imrpvoed the PSP Detection code.
- Added option to select which buttons boot the PSP.
- Added options to Backup and restore during installation.
- Added the 4.01 M33 1.50 Kernel Addon Installer.
- Added the following Support Tools (for ELF Menu and XMB):
Config Cleaner v3.00
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
USB Version Fake
- Added POPSLoader.
v0.4 (2008-08-13)
- Fixed some small bugs.
- Now using MD5 Hashes to check the Eboot files.
- Upgraded Hellcats Pandora Installer to Revision 4a.
v0.3 (2008-08-08)
- Included Despertar Cementerio v6.
- Changed the conifgration of the way the PSP boots.
v0.2 (2008-07-28)
- Totally re-coded from scratch.
- Upgraded Hellcats Pandora Installer to Revision 4.
- Upgraded jas0nuk ELF+PBP Menu to 0.4.
v0.1 (2008-04-27)
- Initial Release.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark_Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
To read more of the post and Download, click here!
With input from various developers I thought that updating intraFont might be worth it:
What's new since version 0.22:
added support for UTF-8 string parsing (thanks to NexTOS)
added support for codepages (conversion of extended ascii to unicode depending on source)
added column printing with automatic linebreaks - no need to worry about overwriting parts of the screen or printing outside the screen anymore
added full justification (flush left&right) for column printing
various optimizations related to UCS2 conversion (thanks to StrmnNrmn)
added functions to print/measure the first n chars of a string (thanks to StrmnNrmn)
For more information on how to use the new features checkout the readme and the samples contained within the download. You can download intraFont 0.24 from here.
Smokescreen has released a new version of his app:
Xmb-Launcher 1.00 by Smokescreen
how 2 use:
- add xmblauncher(pwr or nopwr*).prx to vsh.txt
- add your favorite game to xmbgame1_RUP.txt or xmbgame2_RDOWN.txt
- add your favorite homebrew to xmbpbp1_RUP.txt or place all hb content in xmbpbp2_LDOWN folder
- enable xmblaucher(pwr or nopwr*).prx in cfw recovery menu
- start xmb menu and press L+UP to launch hb#1 or L+DOWN to load hb#2 out of the xmbpbp2_LDOWN folder or press R+UP to launch game#1 or R+DOWN to load game#2
* you can choose between two versions of the plugin "pwr or nopwr*"
pwr version has some additional power features like reboot, shutdown & sleepmode
An application created by bboyjcm which will decrypt and flash a custom font file (jpn0.pgf) to your psp. This will give you FULL Greek Character Support In Webbrowser & greek file name support on xmb.
The font is encrypted for legal reasons and its being decrypted On-The-Go. The greek font file (jpn0.pgf) was firstly released in the psp greek community(www.pspgr.net) by DrkIIRaziel and Gusretalis and its now ready for public use.
Changelog:
-Encryption/Decryption Engine Builded From Scratch **Many Thanx to Homemister , DrWho198 , TheUnderminer for their help
-Compatible With PSP Phat & PSP Slim
-Icon & Background GFX
-Unused Code Cleaning
-Readme,Changelog & Credit Files Are Now Included
-Bugfixes
I have decided to stop including sources now because they are bloating the size of the file.
PSP Tool is a multi-purpose utility to application which can perform various general management functions on a PlayStation Portable console. This includes:
- Backup and Restore the IdStorage of the PSP
- Check the IPL injected on the Memory Stick or a file located on the Memory Stick
- Check, Backup, Restore and change the battery EEPROM
- Connect various devices through a USB cable
- Create a checksum of the IPL injected on the Memory Stick or an IPL located on the Memory Stick
- Create a variety of different Magic Memory Sticks
- Erase the entire IPL space of the Memory Stick
- Extract the IPL injected on the Memory Stick to a file
- Format the Memory Stick
- Inject a variety of included IPLs or an IPL from a file to the Memory Stick
In this release I made the following changes:
- Added options to create DC3, DC4, DC5, DC7, DC8 or an original 1.50 Update Flasher Magic Memory Sticks (read manual for requirements, same as original installers).
- Added a Memory Stick format function based on Hellcats Pandora Installer.
- The wave colours are now random and customizable (the wave colours can be changed by pressing SQUARE or holding L while pressing square toggles between the flash0 colours and the internal colours).
- Other minor alterations and fixes.
- Fixed crash when attempting to use a flash via USB when run under DC.
- All files (except loaded PRXs) are now stored in a zip archive in the PSAR section of the EBOOT for easy editing.
- Sources are no longer included to reduce file size.
- IdStorage keys are now saved and restored from a single file and the integrity of the file is validated before restoration.
- Added more information to the system information pandels.
Also I only just added the format function last night and I was having a few troubles but I got it working with my 1GB Sony MS and my 4GB SandDisk MS alright but I'm not sure if it completely works so if you end up using that function can you just post a reply of what type of MS you have so I can get an idea of whether or not in works on most Memory Sticks. Thanks.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Well it took me a long time to get you the last release, 0.6, so I've wasted no time in making some progress in bringing you 0.7.0. In all of its improved goodness:
For those of you unfamiliar with Sabacc, its a card game played in the Star Wars universe, with a little of Poker and a little of Black Jack game play. It's probably a bit more involved than that, maybe someone can provide a better description. I know how to play, not how to describe.
Version 0.7.0a
* Fixed: Completed transition to PSP dialogs.
Version 0.7.0
* New: Card face names and suites are rendered using Peter Schuster's New Aurebesh. I can't find any license info online, hopefully it's ok for me to use it.
* New/Fixed: Some dialog changes.
* Fixed: Misc. bug fixes.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
The Much anticipated portal pack has now been released. It has got loads of all the latest psp portals on. The Portals can be downloaded from here: PSP Portals
I Hope you enjoy the them
To read more of the post and Download, click here!
It is here finally. Note that the library is incompatible with old version. Now all Add function return a pointer (an opaque type), not an integer. Intrafont.prx has also changed slightly, so make sure to use new intrafont.prx.
There are two version of the library, one with png support, and other without it. The one with png support additionally exports png and zlib functions in vlfutils.
Plans for future versions are like this:
1.1 C++ and D oop wrappers,add some missing functions and add other style to central menu,
2.0 Sound support, fix position bugs, and implement messagedialog natively.
There may be other versions in between. Also at some point I will look at how the new waves are drawn, it is not a gmo model.
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Apollonia (this game's working title) means "Destroyer", the femanine version of the Greek name Apollo. It seemed an appropriate name for an AH-64 helicopter and it also seemed like an original name until we found out that Apollonia Vitelli-Corleone was a character in the famous Godfather movie.
This game is essentially a tribute to the old Desert/Jungle Strike games for the Sega Mega Drive and PC (see wikipedia). Apollonia was made specifically for the PSP, as it seems a worthy platform to give these games justice. (I could never get Jungle Strike running under emulation on PSP, so we made our own).
At the moment, other platforms are straight ports of the PSP version (and thus use the 480x272 screen size), but more native functions will come in future releases.
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A japanese coder has released Windows Drivers for the Dualshock 3 PS3 Controllers and they also support sixaxis too and even cooler is the fact they support rumble too:
There are 4 drivers in total
ds3drv_1.02 - Normal Driver
ds3drv_dx_1.02 - dx driver
SDDriverSetting - utility to tweak some settings
ForceFeedbackDriver - rumble driver, you need to install the first or second driver too
Installation:
download either the first or second driver, then open the device manager and search for the dualshock/sixaxis under hid devices, it should be called USB Human Interface Device
then choose update driver and select the driver that you just downloaded
Rumble
to install the rumble driver just right click on the .inf file and choose install
when you'll start a game you'll see a tray icon used to tweak rumble settings, the first menu option is to toggle rumble the second one will open a window where you can set the strength of the force feedback
the first value is the amplification ratio
the second one is the minimum value at which to start the small motors
the third and fourth one are the value of the large motors
What's this?
It's an Ultimate VSH Menu like the M33 VSH Menu with OTHER features!
v1
- Press SELECT for open/close Ultimate VSH Menu
- Don't activated VSH Menu in camera
- Don't activated VSH Menu in internet browser
- Possibility to change XMB CPU
- Possibility to change Game CPU
- Possibility to change USB device
- Possibility to change UMD iso mode
- Possibility to change game kernel
- Possibility to activated skip sony logo
- Make autoboot battery
- Make pandora battery
- Make normal battery
- Shutdown function
- Suspend function
- Reset function
- Load EBOOT(ms0:/PSP/GAME/VSHMENU/EBOOT.PBP)
NOTES: In v1.1 is with "LOAD IRSHELL" and "RECOVERY MENU" option
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Art has posted a new release of his game Powernoid for the PSP:
Hi Guys,
This game is my homage to the Amiga family of computers.
Powernoid is a breakout clone with powerups based on Megaball for the Amiga,
which also later inspired DX-Ball for Windows.
This update will likely be the last for this game since I think it's realised what
I wanted it to be from the beginning. It's only a fairly small update, but important bug fix.
Released with full source.
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Pen has released a new version of his utility that allows you to tweak many setting on the PSP, the google translation is poor so try it out for yourself
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Play your PSP game or UMD movie on TV! Farmer Entertainment’s PSP2TV is a revolutionary PSP to TV adapter (docking station) device. Now it is possible to connect your PSP to your TV by using the PSP2TV. PSP2TV will take your PSP™ games and movies and make it a large screen experience.
- Supports Sony Playstion 2 Dual Shock Controllers
- Supports S-Video output and standard composite AV output
- Charge your PSP’s battery while it docks on the PSP2TV
- Supports wide screen and standard TV formats
- Supports PAL format
- Includes 3 free PSP replacement faceplates including Platinum Silver, Black and Crystal Blue
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If you've developed a number of withdrawal-related symptoms due to going a week without purchasing any new duds for your pint-sized, texturized LittleBigProtagonist, fret not -- the end of Media Molecule's DLC hiatus draws near. According to the latest edition of "Sack it to Me", MM's regularly scheduled weekly updates to LittleBigPlanet will resume on January 22 -- updates which they claim will contain "big surprises." Singstar ABBA-based DLC, confirmed?
In addition to their weekly DLC dispatches, they're apparently working on a patch to fix some issues that players are experiencing after version 1.07 of the game went live. No rush on that one, guys -- disappearing save data isn't that big of a deal.
It looks like that PS3 to PSP connectivity will add quite a bit of features to those of you who own Resistance 2 for the PS3 and buy Resistance Retribution for your PSP. This video walks you through some of the features which are broken down into two different modes: Infected mode will allow you to connect the PSP shooter to the PS3 shooter and infect the main character with the Chimeran virus. Once infected the lead will have a new look, new abilities, new weapons and the game itself will get new dialog because people will react to your infection. Plus mode will let you use a Playstation 3 controller to play the entire game on your PSP. That means dual analog sticks, and because of that the game will be made a bit harder and, of course, aim assist will be turned off. I love how ownership of both games gives you two new ways to play the game, though it would have been nice to support the PS3 controller option for everyone, not just people who own both games.
When NIS America announced Mana Khemia: Student Alliance it was on target for January 2009. We’re a third through January and haven’t heard anything about Mana Khemia: Student Alliance. What happened? I believe the game has been quietly delayed.
Three retailers switched Mana Khemia: Student Alliance’s release date from January to different dates in February over the weekend. NIS America has not confirmed this so we’ll mark it as a rumor right now, but I wouldn’t put a pass to a delay. Remember Puchi Puchi Virus?
Krakatos has posted a new release of the PS2 Emulator for Windows:
Another new beta up. We had some compatibility regressions problems, but they should be fixed with today's commits, and it seems stable enough, so here you go.
Beta release svn563.
Notable changes for normal users:
Added a couple new speedhack options, and also a new speedhack dialog box
Various Win32 GUI renovations
Some more fixes for the cdvd commands
Big and small code cleanups (amongst which, we finally removed the x64 build code)
More work on sync issues
Green console text, heh
Added a toggable menu option to print cdvd reads to console
Shadow hearts 2 now works
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IGN has heard from multiple sources (both internally at LucasArts and elsewhere) involved in the long-in-development Indiana Jones title for Xbox 360 and PS3 that the game has been cancelled. Unofficially we've heard that developers are being reallocated to other projects and that the new Indiana Jones project that we last reported on in April 2006 is dead in the water.
If true, this should come as no real surprise as the game has gone dark for nearly the last three years, and with its total absence at last year's E3, this seemed like it was only a matter of time.
The official word from LucasArts public relations is the usual "We don't comment on rumors or speculation" line, but we're hearing otherwise from our sources. Stay tuned to IGN.com for more.
More than two years ago, a little thing known as a PlayStation Network came online. True, it had a rocky start -- an ugly PlayStation Store design, games without voice chat, and so on -- but from that seed, a full-fledged game and video service has grown. Last week at the Consumer Electronics Show, Sony was happy to talk a bit about what has been and will be happening on the network -- the video store is a success and there's an update coming to Life with PlayStation -- but today the company opened the floodgates.
Below is information about PlayStation Home downloads, LittleBigPlanet levels, and more. It's all straight from Sony, and it's all related to you…
PlayStation Network by the Numbers
PlayStation Network registered users worldwide: 17 million+
Number of community-created LittleBigPlanet levels: Nearly 300,000
Times those LBP levels have been played: 68 million
Number of movies on the Video Store: 1,200
Number of TV shows on the Video Store: 3,000
Purchase or Rental?: More than 70 percent of video transactions are purchases
Number of PlayStation Home users: 3.4 million+
Number of downloads made in Home: 900,000+
Number of downloadble games for North America: 153
Number of those games release during the last quarter of 2008: 75
Number of games with DLC in North America: 70
A New release of the elf launcher has occured today, heres whats new:
LaunchELF v4.33 (2009.01.12)
-Raised a debug constant which limited v4.32 USB_mass drives to 4 instead of 10
-Added a horizontal offset to the "About uLE" display
LaunchELF v4.32 (2009.01.11)
-Upgraded USBHDFSD to SVN rev 1503 by radad, which cures the bug causing large-file corruption in the previous uLE release, and also adds support for multiple partitions (each accessed as a separate mass?: drive) and extends the hotplugging limits (max 5 simultaneous devices with a total of max 10 partitions). Exceeding the limits will cause no harm, but the additional devices/partitions will not be accessible.
-Upgraded USBD to SVN rev 1494 by radad, making uLE "mass:" identical to that of old applications when using multiple USB drives in uLE.
-Improved MISC/PS2Disc subprogram to support launch of either DVD-Video disc or ESR-patched disc (but might not recognize disc type if a modchip is active)
-Added "ESR elf" entry to "Startup Settings..." configuration menu
NB: If no ESR elf has been configured a default of "mc:/BOOT/ESR.ELF" is used
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It seems SONY didn't like Datels Lite Blue Tool which switched the PSP in a pseudo service mode. Datel just announced that SONY uses the power of the law against them and their "hacktool" now.
Here a datel quote:
Due to legal action by Sony Computer Entertainment Europe we are currently not able to fulfil orders for the Lite Blue Tool Battery. Any orders received for this product have not been processed and no charges have been made. We will inform customers about availability of this product when this situation has been resolved.
It's rumoured that SONY do this because they have information about Datel used parts of original SONY source codes to get the battery working.
I got bored and wanted to make a little app that would allow people to make soundboards for the PSP. It is not the best coding I have done, but it gets the job done.
Lua player .20 is included, so you need a phat, or you can get a 3.xx compatible version of lua player.
Note:
You can not stop the sounds from playing.
Here is version 0.1 (alpha)
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Matiaz has posted that the Euro Version of the Gripshift Exploit is nearly ready for release, although they will wait for the Jap versionn to be sorted too.
More news as we get it
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Moscas user of our forum, updates its Goblins PSP version 1.4.2.2
For those who do not know, this program will enable you to perform backups of the data on your memory stick, load and / or delete your backup UMD, launch programs like the RemoteJoy and USBIsolader and update your Custom Firmware.
Following the complete changelog for this new version
Changelog v1.4.2.2:
Quote:
Changelog v1.4.2.2
-Fixed the path of work RemoteJoy
-Fixed the path of work dell'USBIsoLoader
-Saving the position of the window of the main menu
-Added the time of updating the lists of CustomFirmware (each time you download the list of CF in it contains the date of creation of that file)
-Improved management of the list of CustomFirmware
-Improved the import of lists of CustomFimrware
-Confirmation by the end of the program
Moscas recalls that lists CF must constantly be discharged because they are managed separately from updates to the program and even if the program is not updated, the new CF can be managed simply by downloading the new list.
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PSPWoord is a web-enabled text editor that resembles Microsoft Word 2003, and with that said, PSPWoord doesn’t require the installation of a custom firmware. Anyone & everyone can make use of this web app.
Your PSPWoord documents are saved in a “.doc” format to a remote location and can later be downloaded to your memory stick; of course, you must be within range of a WiFi connection to do that.
PSPWoord v1.5 changes:
New look when you’re loading or saving a file.
New servers, first we had 4… now 10!
Saved .doc files before update will not be lost.
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Wow todays sees an updated release for the PSP from Sleeper and M@x which basically allows you to play mobile java games on your PSP.
Heres the release details
This is a kvm to run j2me applications on PSP.
Installation:
Copy "pspkvm" and "pspkvm%" to GAME150 folder.
Usage:
Start PSPKVM and select a .jar file in the Memory stick to run.
The defualt device is SE K800i, user can press Triangle to select another device, such as Nokia S60, Motolora Triplets, and etc.
Key mapping:
Up -> NUM2
Left -> NUM4
Right -> NUM6
Down -> NUM8
AnalogStick -> D-pad
Cross -> NUM0
Square -> NUM1
Triangle -> NUM3
Circle -> NUM5
L+Square -> NUM7
L+Triangle -> NUM9
SELECT -> L-Soft
START -> R-Soft
L+Circle -> SELECT
L -> *
R -> #
L+R+Cross -> Red-key(terminate current application)
Screens:
Supported APIs:
midp2.0
a part of nokia UI
Proposed Supporting APIs:
nokia UI
WMA2.0(JSR205)
M3G(JSR184)
2008-01-11 23:00 v0.5.0
Completely new designed Virtual Keyboard (Great thanks to Anweifeng, who is the designer and coder of new Virtual Keyboard)
Support JSR226(SVG) and JSR172(Web Service)
Optimized interpreter loop of VM, JB2 score improves 25%
Bug fix and improvement in networking
Support user defined Truetype font size by pspkvm.ini
Add CPU speed setting in "Select device" menu
Download this awesome release via Comments and Give Your Feedback and let us know what games work on the PSP
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January 13th, 2009, 13:38 Posted By: gamefreak199101
Alright, here's something to blow you away. Custom firmware on PSP 3000.Custom firmware on PSP3000?? Yes, it's not a joke. The guys over at PSP GEN have done it.
They are reporting about a PSP 3000 running HEN custom firmware through the recently found GripShift savegame exploit.
Here's the video for it
Thanks to Hellcat and EvilSeph for the news
Continue to learn more about this...
For those unfamiliar with it:
“HEN” is short for “Homebrew ENabler” and is basically the core of every custom firmware, it’s that part that makes all the patches and other magic required to launch homebrew on the PSP.
The big difference of HEN to a custom firmware, as it’s known these days, is that nothing gets written into the PSPs internal flash but everything happens in memory only - this also means it’s gone by the next coldboot and needs to be reapplied through the exploit, but that’s a small price to pay, most will say.
Although the creators of this achievement say it won’t be released to the public until at least a second kernel exploit has been found (due to Sony patching it as soon as the files are released), this definitely puts up high hopes for things to come on the PSP 3000.
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HDMI is a high quality signal that requires a high quality cable. This is what Dragon provides with the V1.3 HDMI cable for Xbox 360 or PS3. Plastic protect cover, 24K golden electroplate, if you want to use your Xbox 360-PS3 on a HD screen, then this is the cable you need.
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3 in 1 Guard Skin, Screen Protect Lens and Movie Stand for PSP 3000 and PSP Slim consoles. High transparent screen protect lens keeps your screen as sharp as original. It comes with transparent UMD protect cover with stand.
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Increase the power and gameplay life of your PSP Slim and Lite console with the Max Power 4 rechargeable battery. Over 30 hours of power supply with great stability, and a low price tag!
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Watch, pause and record digital television on your PLAYSTATION 3, or grab your PSP and enjoy it on the move.
With PlayTV, you can watch, pause and record free-to-air digital television while you take a break from gaming, further expanding the entertainment possibilities of PLAYSTATION 3.
The PlayTV Tuner, which plugs into one of the PS3 system's USB ports, is capable of showing and recording free-to-air digital television, and will allow you to record one channel while watching another. It features a comprehensive programme guide which lets you view listings and schedule recordings for the following week.
If you have a PSP, you can take all these great features with you, wherever you go. As long as you are within range of a Wireless Internet connection, Remote Play enables you to watch live television in superb quality, access previously recorded programmes and organise your media library.
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3 in 1 UMD Protect Cover, Memory Sticks Storage Box and Movie Stand for PSP 3000 and PSP Slim consoles. It acts as a hands free horizontal or vertical stand for watching Movies or TV while protecting the UMD door.
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4 big advantages:
1. Holds 2 cards for super large capacity
2. Cards type can be mixed
3. Freedom of expansion and upgrade
4. Super high read-write speeds of 10MB per sec and up
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From the publisher: For the first time on PS3, NBA 09 The Inside includes "The Life", providing fans with a completely unique and inside experience of life in the league.
This year The life starts fresh, allowing players to control the paths of three different characters while guiding them through all-new challenges and storylines in the quest to go from development league to the NBA.
In addition to The Life, NBA 09 The Inside delivers a full featured Franchise Mode, allowing players to experience every facet of running their own NBA team.
From adrenaline pumping games to team building details, NBA 09 The Inside take you behind the closed doors of the locker rooms and private practice grounds.
Chosen as this week's special product the region free PlayStation3 sports game is available at an unbeatable bargain price of US$ 14.90 only. The maximum amount of purchase is limited to 1 unit per person.
This Asia edition is completely in English, comes with an English manual and is also a great bargain to increase your PS3 trophies collection.
Just in this morning is a brand new Killzone 2 trailer that will show you why Guerrilla's shooter will be giving your PS3's microchips a thorough workout when it lands on February 25.
It'll also give you a sneak peek at some of the game's later environments and enemies - the one's game director Mathijs de Jonge was talking about when he responded to the 'grey' criticisms in a statement to CVG.
But if you're looking forward to the game this'll only make you want it more. It's going to be a long six weeks (...for you. We've finished it).
Designed for the serious Street Fighter enthusiast, nothing brings the arcade experience closer to home than the Street Fighter IV Arcade FightStick: Tournament Edition. Overseen by Capcom and legendary producer Yoshinori Ono, the Tournament Edition features an unparalleled level of detail and uses arcade quality components. Sourced directly from arcade manufacturer Sanwa Denshi™, the FightStick: Tournament Edition uses the same Japanese style ball-handled joystick and 30mm Action Buttons found in the official Street Fighter IV Vewlix™ arcade cabinet, marking the first time such components have been used for a commercial product outside of Japan. With the D-Pad control switch, dual Turbo functionality for each button, and exact button layout matching the Vewlix Street Fighter IV arcade panel, the FightStick: Tournament Edition delivers an experience unlike any other arcade styled controller. Complete with detailed touches such as screw on rubber feet for solid surface play, unobtrusive placement of the Start and Select/Back Buttons along with a locking mechanism preventing accidental activation of Turbo settings for tournament play, the FightStick: Tournament Edition represents the best possible choice for the hardcore and dedicated Street Fighter fan.
There's good news this morning for Mirror's Edge fans of all platform persuasions. PC users, you'll actually get to play the game when it finally appears on store shelves this week. For the 360 or PS3 people, DICE has nailed down the nebulous "January" release date for the Time Trial DLC to the 29th.
For $10, you'll get nine races spanning seven brand new maps. Comparing the screens we've seen in the gallery below to the maps in the retail version, the DLC looks a little less "realistic" and a little more, "Hey, we didn't have to pay for textures," but we'll hold off on judging until we lay our own eyes on them.
Reuters reports that Sony Corp "will likely" have an operating loss of approximately $1.1 billion this year, its first in 14 years. According to the wire service, some global economic slump that's going on right now has caused inventory for the company to stack up in all its divisions and prices to fall.
It was already expected that Sony would be cutting thousands of jobs and closing manufacturing plants, but an analyst quoted in the report believes the company will now "further accelerate its restructuring." There's no word on how the PS3 and PSP divisions of the company will be affected. The silver lining in this for consumers is that the PS3 is rumored to receive another price drop in the next few months.
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Atari has whipped out the calendar and circled February dates for Eternal Sonata PS3 and Family Ski & Snowboard.
The Japanese role-playing game will be with us on 13th February, which is well over a year after the Xbox 360 release. However, developer tri-Crescendo has used the extra time productively, adding new quests, battles and even multiple endings.
Pop over to our Eternal Sonata Xbox 360 review for an idea of what to expect.
Family Ski & Snowboard - Family Ski with snowboards - arrives slightly later on 27th February following its Japanese release in November.
This sporty Wii outing uses the balance board for control in conjunction with Wiimote and nunchuk. There's also Mii avatar support and multiplayer for four people on one console.
Ellie quite liked Family Ski, if only briefly, and the promise of more content and beefier features places the sequel somewhere on our 'what else can we do with our balance board' list.
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You have a Blackberry but no PS3 remote controller? Well, maybe then you like unify4life's solution, switching your Blackberry into a remote controler for BD/DVD aswell as a keypad for the PS3 internet browser. One negative point may be the price - $39.99. The addon will be available this april. So then you have the choice of getting an addon for your Blackberry or buy SONYs original equipment.
Here a video of the addon:
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Surprise!
I traine on your forum for almost two weeks and voila le resultat
- Captain Justice
- For now I just code, but I formed a small team ...
- Platform game / super-hero
- The game is entirely in lua
- It represents a super-hero aui will lose its powers and ... I said no more (the scenario is not present in the demo (here we just icarne superman and must find the arrow and avoid balls electricity)
- -> Left
<right
X fly
start break
--
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Some months ago, the PSP Scene saw the "birth" of a developer, called "Miriam".
We all saw funny things about him, even one stupid comparision within it's name (sort of MIR = GOD, I am = I am, lolz!)
But the real thing comes now. You might have seen a recently exploit published on some french webpage, making themselves as their own creators, and so on.
Well, it would be interesting to call you to this post of Dark_AleX, where it's said:
This is about how I trusted someone called "miriam" and I gave him a kernel exploit of C+D, which was found by joek (the ONLY ONE that deserves credit of that), just to play for HIMSELF, as it is being used to decrypt 3k modules, but the first thing he did was to show to others to get a bit of fame.
Now i realize not to trust anyone anymore, thanks.
---
I spoke with MaGiXieN last night, and well, i didn't knew this, but since this is what has happened, from dark-alex.org, thanks french "developers", thanks Miriam, or well, maybe i'd call you HellDashX, instead of Miriam, as it's your real identity.
You've deceived and lied to spanish, french, and other people, and the ones that have helped you even on that GEN lame copy cfw, as you couldn't even finish your own modules.
You don't have any right to use that exploit, as it isn't yours, as anything that you have claimed is yours. You won't get any more help from us. Period.
At last week's 2009 CES, Sony announced that a GPS peripheral is slated to find its way to North American shores. The device has been available in Japan and Europe for a couple of years now, and it looks like Americans will finally get a chance to use the mapping device. Hopefully this has given the developers enough time to perfect software for the peripheral when it makes its American debut. Although no firm date or pricing has been revealed, the device is said to provide 2D and 3D location maps and driving directions via UMD. The promise of downloadable city guides will empower users with even more customization options. With the growing popularity of GPS devices, introducing this feature alongside the PSP's existing multimedia playback functionality may just well reposition it as the preeminent handheld.
Once the PS3 is at a more affordable price point (we expect a cut to $299 in April), we think that sales of that device will once again begin to grow. We expect another cut in price for the Xbox 360, with the feature-laden Pro model likely to come down in price to $249 at or before this year's E3 show in June. We expect Nintendo to maintain Wii pricing at $249 until the company sees signs that demand is slowing, which means a price cut may not happen until late in the year, if at all," Wedbush Morgan Securities analyst Michael Pachter said.
2009 marks year #9 for Sony's aging PlayStation 2. Although hardcore gaming enthusiasts have largely moved on to current generation consoles, the system is still "important" to Sony's business model. With 50 million units sold in North America, it's clear why Sony will continue supporting the platform. John Koller, director of hardware marketing at SCEA, told Gamasutra that "the only way to kill the PS2 business is to stop supporting it." Koller claims that 25% of software sales in 2008 were on Sony's last-gen system.
Publishers are unlikely to ignore the sizable PS2 audience, and Koller agrees. "With the lineup for 2009 and 2010, the PS2 is not going away anytime soon." A quick glance at the PS2 release list shows dozens of games planned for the year, although most are licensed movie and sports games. 2009 releases include titles like SingStar, Guitar Hero: Metallica, Ghostbusters, Madden and The Beatles.
Sony will undoubtedly want the success of PS2 to continue as long as possible. With PS3 systems still losing money on each unit sold, the "positive margins" of the PlayStation 2 will help the manufacturer's bottom line. With PS2 sales still going strong, Koller insists a price drop is not coming any time soon. "It's a significant financial contributor for us and it sells very well at $129.99. We're comfortable with the current price."
Buck up, Sony. Sure, the PS3 might be taking on water in stormy seas and you're facing a fairly dramatic corporate shake-up, but at least you can take solace in the fact that you done real good with the PS2. Heck, you said so yourself today, announcing that 50 million of them have been sold in North America.
The future of last generation's best-performing console also looks bright, with new releases in the pipeline for 2009 -- and possibly beyond. Even SCEA's hardware marketing head, John Koller, said, "We don't intend on discarding the system anytime soon." (And with a return of backwards-compatibility on PS3 via software emulation still but a rumor, we don't imagine many PS2 owners will be discarding the system anytime soon, either.)
The EA Store now has a listing for Command & Conquer Red Alert 3: Ultimate Edition for PS3. The publisher had previously announced that the PS3 version would utilize the "high-defness of Blu-ray" and now, comrades, we have a better idea of what that means.
The Ultimate Edition, which currently doesn't have a release date, features bloopers, new battleground maps, developer strategy videos and behind-the-scenes footage. The game's soundtrack will also be available, along with a "Unit Profiles video encyclopedia." The most titillating item on the disc is the "Girls of RA3" presented in full "HD Blu-ray with enhanced visuals." That's, like, twice the Blu-rays. Sadly, if the controls are anything like the Xbox 360 version, no amount of special videos will prevent you from begging for a keyboard and mouse.
Easy. It's a phone. But hey, like I said, that's easy. For a more complicated answer, why don't we see what VP of iPod and iPhone product marketing Greg Joswiak has to say.
In a departure from some of the company's more boisterous, were-gonna-git-you-DS claims, Joswiak tells Edge that the DS and PSP are from the past. And the iPhone? You guessed it. It's from the future.
I think if you look at devices like the DS and the PSP, in a lot of ways, they’ve defined the past in handheld gaming, and I look at a product like the iPhone with the App Store, and I think it has the opportunity to redefine the future, from everything to how you acquire games – not to mention updating apps.
How do you update a cartridge? You can’t. But you can update the games here via the App Store and that’s an automatic process. Not to mention not having to carry around a bucketful of cartridges. You can store as many games as you have space for. Everything about the iPhone suggests where the future’s headed, and I think a lot of the other guys are trying to scramble for what they do in response.
He may be right! After all, the PSP is quietly moving to a digital distribution model for many of its games.
Then again, people don't appear to be holding off on purchasing a DS because of the back-breaking labour involved in carrying "a bucketful of cartridges" around.
Datel - makers of the Wii's Freeloader, amongst other things - were working on a third-party PSP battery that would have made it easier to hack the PSP-3000. That is, until Sony sued.
A notice to customers pre-ordering the device - called the Lite Blue Tool - apologises for the fact the product will now no longer be shipping as intended:
Due to legal action by Sony Computer Entertainment Europe we are currently not able to fulfil orders for the Lite Blue Tool Battery. Any orders received for this product have not been processed and no charges have been made. We will inform customers about availability of this product when this situation has been resolved.
Working around the Wii's region control, that's a noble pursuit. But this? This is just cheeky.
The Resident Evil 5 demo is coming to the US -- this time officially -- and is "premiering exclusively" the week of January 26th on Xbox 360, so sayeth the Major. The demo features two levels that can be played either solo (with AI support) or with a buddy via split-screen or Xbox Live -- yeah, it's the same as the Japanese demo, unsurprisingly. No word on the release of a PlayStation 3 demo, but we've poked our Capcom contact and will let you know what we find out. In Japan, the PS3 demo is only available on a bonus disc.
Update: A Capcom press release clarifies that the Xbox Live demo will be released on Monday, January 26th and, for Gold subscribers, will be "available exclusively on Xbox 360 for one week" -- at which point the PSN version will be released (during the week of February 5th). In addition, the Resident Evil 5 TGS trailer will be available for download on Xbox Live beginning this Friday, January 16th.
THQ has released a patch for the Create-A Superstar Mode for the PlayStation 3 version of WWE SmackDown vs. Raw 2009, allowing players to better build up their custom creations.
Players will now be able to give their created Superstars increased attributes by playing through the game's Career Mode - or not. Players not wishing to repeat the process can simply enter in the code "MAXCAS" to receive the increased stats instead.
“The Create-a-Superstar feature has always been a very popular component of the WWE SmackDown vs. Raw franchise,” said Cory Ledesma, senior creative manager, THQ. “The new patch will give players more flexibility and greatly enhance their ability to fully customize multiple Created Superstars at the same time.”
Capcom's Monster Hunter franchise is huge in Japan. Outside Japan? Not so huge. There must be reasons for that. There are, apparently.
One of the biggest reasons seems to be the game's ad hoc network play. For Monster Hunter, this type of play is so popular that friends often meet up just to play MH. Capcom's Keiji Inafune explains to Game Informer:
It’s important to bear in mind that the game wasn’t initially a success in Japan. When it first came out, it still had people playing together cooperatively, but it was based online in a much more limited way compared to PSP. When it moved to the PSP and you could have four people sitting around together to play on an ad hoc network, that’s when it really took off in Japan. So you’d get friends playing together and get people of different skill levels and experience levels helping each other out and interacting that way. This plays a big part in why it was so successful in Japan—it’s a game that takes a long time to find interesting. There’s quite a long ramp to get to the point where you’re actually into the game. If you’re playing with four other people in that way, you’re much more likely to hit that point than if you’re by yourself. For the U.S., really, we need to convey how fun it is to play to people and to get to the point where you find the game interesting. Probably playing on infrastructure mode isn’t really the way to do that, that’s my feeling. It’s about getting people together and having them go through this experience together.
Monster Hunter is obviously fun to play — however, we think the hard sell is going to be convincing Western gamers they need to play with a bunch of friends together in the same room to truly enjoy the experience. Though, it's possible. Anything is possible.
Not just quests, free quests for the game’s online mode. Starting tomorrow players logging into the live mode get an update with a new area and a fetch quest. A soldier lost an item and you have to recover it from monster drops. The recommended Guild Rank for this quest is 36. Players that take the challenge will be rewarded with new items like a Demon Sword and a Demon Staff.
After two sagas of PlayStation 2 games Namco Bandai is taking the .hack series to the PSP with .hack//Link. By the title and character art alone this looks like it’s based on the manga of the same name. One thing for sure is the characters are the same. However, the Famitsu photo is too blurry to make out any critical details about the gameplay or the developer. Hey, maybe .hack//Link is CyberConnect2’s mysterious project. We’ll find out for sure on Friday.
Monster Farm Jump or Monster Rancher Hop-A-Bout, as it is known here, is not the highlight of the Monster Rancher series. Instead of creating charming monsters from CDs and raising them Monster Rancher Hop-A-Bout only hopping monster in a board game setting. Yeah? Well, I’m content with not getting that as a PlayStation Classic here.
Strangely enough Sony Computer Entertainment Japan is beginning to release Western developed games as downloadable PsOne games too. G-Police, a futuristic shooter, was developed by Psygnosis before they became Sony Computer Entertainment Liverpool. Pop ‘N Pop is also out this week which is sort of like Bust ‘A Move meets Space Invaders with Taito cameos. As a little diversion Pop ‘N Pop is pretty fun.
Here’s what’s out this week. Each game costs 600 yen ($7.50):
G-Police
Pop ‘N Pop
Monster Rancher Hop-A-Bout
Tantei Jinguji Saburo: The Unfinished Report
Monster Farm Jump or Monster Rancher Hop-A-Bout, as it is known here, is not the highlight of the Monster Rancher series. Instead of creating charming monsters from CDs and raising them Monster Rancher Hop-A-Bout only hopping monster in a board game setting. Yeah? Well, I’m content with not getting that as a PlayStation Classic here.
Strangely enough Sony Computer Entertainment Japan is beginning to release Western developed games as downloadable PsOne games too. G-Police, a futuristic shooter, was developed by Psygnosis before they became Sony Computer Entertainment Liverpool. Pop ‘N Pop is also out this week which is sort of like Bust ‘A Move meets Space Invaders with Taito cameos. As a little diversion Pop ‘N Pop is pretty fun.
Here’s what’s out this week. Each game costs 600 yen ($7.50):
G-Police
Pop ‘N Pop
Monster Rancher Hop-A-Bout
Tantei Jinguji Saburo: The Unfinished Report
Like the look of Mana Khemia? Then keep an eye out for Mimana Iyar Chronicle. GungHo Works, the company that brought Ragnarok Online to the DS last month, is the developer.
Similar to Gust’s games Mimana Iyar Chronicle uses detailed sprite graphics and has anime cutscenes. Mimana Iyar Chronicle is a fantasy RPG too, but it’s story probably won’t be a fantasy epic. Kogado Studio, a company know for making bishojo games (girl’s games) is helping with the story.
features
aka. Naruto Ultimate Ninja Storm
Experience Jaw-Dropping Cinematic Quality HD Graphics
Roam Freely on Dynamic Multi-Dimensional Battlegrounds
Unleash Your Ninja Dream Team
Discover A Brand New Mission-Based Adventure Mode
Unleash Massive Secret Techniques on An Unprecedented Scale
Master 25 Fully Transformable Warriors
Engage in Giant Creature Battles
description
THE DAWN OF A NEW ERA:
The #1 action-fighting game series based on Naruto arrives on Playstation®3 system, continuing its reign over the next generation of video games. With gorgeous cinematic quality HD graphics, a revolutionary next-gen battle system, multi-dimensional battlegrounds and a seamlessly explorable world, Naruto Ultimate Ninja Storm will capture the heart of any gamer!
It'll disappoint PS3 fans and give Xbox fanboys ammo for months to come, but Killzone 2 game director Mathijs de Jonge has finally admitted there are no plans to add a co-op mode to the flagship shooter.
De Jonge was cagey over the matter when we asked him back in August. "Co-op we're not talking about at the moment," he said, which seemed to hint that it'll be included, but he just doesn't want to disclose facts.
Other rumours strongly suggested a post-release patch, but as De Jonge has now confirmed, there's no chance of that either.
"Currently there are no plans for co-op in Killzone 2," he admitted.
"Technically it would be quite difficult to implement it for the story mode as for example the mission sections are loaded in seamlessly - no loading screens - and that would cause issues with teleporting players. Even without co-op it's still a big game and gamers will have plenty to sink their teeth into," he told PSU.
On the PS Blog, Sony's Jeff Rubenstein also confirmed: "There is no collector's edition slated for Killzone 2."
He added: "Guerrilla Games has put all of their effort into creating this masterpiece of a game, so we didn't actively pursue a CE."
Don't let the double serving of disappointment get you down though - you're in for a treat and we'll be telling you all about it in our full review once the embargo shackles come off.
To read more of the post and Download, click here!
SuccessHK have today announced they have restocked the GPS Adapters for the PSP, may only be of interest to those in the USA who wont see the official release until later this year, hopefully.
SuccessHK do ship worldwide for those interested.
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The Elf Launcher for the PS2 has been updated again, heres whats new:
(2009.01.13)
-Fixed some bugs that could sometimes prevent 'Left'/'Right' buttons from activating elf launches defined by user for those buttons
-Changed to use fioGetstat instead of fioDopen+fioDclose to scan for USB drives
-Restructured main menu event loop and centralized GUI screen redraws to it
-Changed from dynamic to static font buffer allocation (as it's always needed)
-Modified USBHDFSD to eliminate an irritating and unnecessary delay
-Added rom0:ROMVER content to "MISC/Debug Info" screen (shows PS2 bios version)
Download and Give Feedback Via Comments
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As you have already expected, the PCT Team has been developing for some time a shell is called coded GoodShell. Already two have already left a little while ago ...
After a long absence, the Team PCT launches GoodShell but this time in version 3. I let you look at the functions:
- New Interface
- Ability to activate the usb of MS, the flash0, flash1, Flash2, Flash3 and the UMD
- Ability to launch ISOs / CSOs
- Calculator
- Ability to extract the. ZIP
- Dump the UMDs
- Possibility to see pic1 and icon0 homebrews in a manager hombrews
- All Explorers have been redone
- In Explorer Photo opportunity to move an image that you look
- The MP3 player has been redone in full:
- 4 viewers have been added
- You can now change the music with L and R
- On a percentage bar was added
- Possibility to run. PRX, PSX, PSP, LUA etc ...
- Possibility to dump, restore or format your Flash1
- An Internet browser menu was added in we pouvont:
- Launch the browser directly
- Launch of web files (html, htm, swf) from a browser
- Ability to see the homepage of the Internet browser
- Virtually all the menus have been like "recovery"
- New features have appeared in the information system
- Ability to create, delete, rename, copy and paste the file or files
- Possibility to see pic1 and icon0 inserted the UMD
- Time
- Battery
- The title of icons is centered in menus
- Ability to put the PSP in standby
- Ability to turn off the PSP
- New credits in the form of generic
- If the PSP is inactive for 15 seconds, a screen saver appears, like that in all menus
- If the PSP charge, the battery icon flashes
- Ability to read. GIFs
- A menu was added at the start of the shell, with we can:
- Run directly GoodShell
- Start by creating pong PCT
- Run the Heads or Tails
- Run the mini Paint
- Return to XMB
- The password was beginning to withdraw
- Optimization of RAM and code
- All functions are in a "standards.lib"
- Ability to take screenshots with the key
- All fonts have been removed
- ETC ...
News of the next version:
- Windows 3D
- Added explorer Flash0, 1, 2 and 3
- New Interface
- Ability to view information on the wireless router
- Ability to see the password for the PSP
- And many other good thing ....
To read more of the post and Download, click here!
About teaching an old dog new tricks: the new version of intraFont supports scrolling text - just like in the XMB, when there's not enough space to display a whole line at once. There are four different scrolling styles: left, seesaw (back&forth), right and through (sweep from right to left).
Hi guys!
I have now made possible, load the recovery menu, make screenshots and change VSH Menu colors
Changelog v1.01
- Fixed much bugs
- Ultimate VSH Menu is now much more stable
- Don't activated VSH Menu in OSK
- If "ms0:/PSP/GAME/VSHMENU/EBOOT.PBP" does not exist, it will not loaded
- changed much in the menu
- Added a small function to disable M33 VSH Menu
- Added "SCREENSHOT" to make screenshots("R" + "NOTE")
- Added "VSH MENU COLOR" to change the color(BLACK, BLUE, GREEN, RED)
- Added "RECOVERY MENU" to load the recovery menu
- You can press "SELECT" in recovery to exit
NOTES: Sorry, but I will add the "LOAD IRSHELL" function in "VSH iRSHell"
More in readme
Download and Give Feedback Via Comments
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After the mud throwing from the Dark ALex crew, now Miriam responds:
I'm not going to classify Dark_AleX as a liar as none of you will believe me, so I will try to explain a scenario that could have been a reason for this false accusation. I guess I have some explaining to do after Alek was so nice (cough) to call me by my old nickname, making space for an even larger amount of flaming. I'm not going to deny that I am _HellDashX_, but I am going to deny the fact that this was all based around a lie. _HellDashX_ was the nickname of me (Miriam) and my partner Alex (unrelated to Dax), we worked together on several projects including the reverse engineering of the custom firmware. After we reversed several modules we decided to release 3.72 HX with great pleasure, which got flamed almost straight away due to the fact the modules were hex-edited. They were, but for those smart people out there, exactly how did we figured out what patches to modify if we didn't know how the modules worked? Back then we already had vshctrl and popcorn reversed. In 3.73 HX this was followed by a reverse of the IPL and several other modules, but the flame fest continued. After a while, we managed to get in contact with Mathieulh and Dark_AleX over MSN, due to the fact they were claiming we hex-edited another project. After they were proved wrong, we gained a level of trust from Dax over the months. After a while he allowed us to release a new custom firmware (we had already completely reversed the custom firmware at this time, every single module and the IPL), but I didn't want to disclose my nickname again as people started to stereotype it, so I released it with one of our names, Miriam. I exist, I'm not artificial, and I have nothing to hide.
Now that that's covered, lets go on with the exploit. I realise few people will believe me, I don't care, but I'll tell my story anyways. A few days ago I found a vulnerability in the kernel, and after several converstations with Dark_AleX about it on MSN, he told me he used the same exploit. I told him I was implementing a private HEN but couldn't get some things working, and asked for advice. After receiving some I still didn't manage to get it working, but a friend of me came up with another solution which turned out to work fine. After a while I received the source code of his own exploit over MSN, at this point the HEN was already 95% functional, all based on my own code. Dark_AleX asked me not to disclose this kernel exploit, but to look for another one, which I respected and thus decided not to release the current HEN to public.
However, under the pressure of several people I allowed MaGiXieN to make a video of the HEN in action, but not disclose any details. Which is exactly what happened. Nobody else but MaGiXieN and me have access to this homebrew-enabler, and I'm the only one who knows how the internals work. I would've appreciated it if Dark_AleX at the very least would've mentioned anything about this on MSN, so we could've worked it out. There was absolutely no reason to jump out in the open, unveil my identity and make false assumptions without even trading a word.
I was tracking down the firmware for a new kernel exploit, but I guess I'm not going to worry about that anymore. I don't need this e-drama, I have a real life and friends and family I care about, and I leave this post with one final message, "GOODBYE".
About the Alek post in yesterday Magixien BEFORE RELEASE THE VIDEO, ask Alek if he will can release the video...and it is the alek answer:
"<MaGiXieN> HEN mode
<Alek> cool
<MaGiXieN> with ISO and kernel mode ok
<Alek> ok
<Alek> all fine then, neither dark-alex.org or sceners.org will talk about it, at least officially
<Alek> your merit, your work
<MaGiXieN>
<MaGiXieN> You can news it
<Alek> will think about it when i finish the maintenance that i'm on at the moment"
So, as you can SEE Alek knows about the VIDEO YESTERDAY AND SAID YES TO PUBLISH IT!
Alek lie, as always...I NEVER broke my oath to PSPGEN, M33 AND ALEX.
I NEVER SEARCH FOR THE FAME, I ONLY WANTS THE PEOPLE CAN ENJOY ANOTHER FIRMWARES!
hmm ive no opinion on the whole saga but what do the DCEmu public think?
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You'd like to change the color of your PSP Slim console? Protect it from dusts and scratches and be able to remove this protection easily? Talismoon provides you with SlimClips series! No need to open your console! Easy snap-on installation!
The SlimClips for PSP Slim (2000) is an ultra stylish way of protecting your PSP Slim console again dust, shocks and scratches. Made of high quality aluminum material, the SlimClips' installation is as easy as just snapping it on your console! It gives an all around protection, for front and back. You don't need to open your console like you do with a regular faceplate. You put the Slimclips and remove it whenever you want.
To read more of the post and Download, click here!
If you want to have an idea of what Sony is planning for their next iteration of the PSP, this recent consumer survey might be a good place to start.
The questionnaire asks the public if they're interested in features like Bluetooth, integrated storage, GPS, TV tuning, better file connectivity with the PS3, a touchscreen, improved battery life and speedier load times. Is there any way to just circle all of the above?
It would seem that Sony, able to do all of these things with the PSP, would like to select only those options that will prove the most enticing to companies and profitable for the company. Fair enough, but with every lame PSP update that's made, I think we all get a little less excited about the platform. Oh, and games, Sony. We want games.
When Sony rattled off at last week's CES that 17 million PlayStation Network accounts had been registered, we were at once both impressed and skeptical. That number happens to match Xbox Live's data that was released days prior, despite its one-year lead and more aggressive push in the field.
The Doubting Thomases over at MTV Multiplayer got in touch with Sony to clarify the figure and gain some more perspective on the issue. As it turns out, that number includes people who have created accounts via PS3, PSP or the official website, which requires a PSN ID to access the forums. While still impressive, we're happier to have some more context on this one.
Konami proudly announces that the HD remake of the beloved 1996 arcade racer GTi Club will be available today for purchase on the PlayStation Network in the form of GTi Club+.
GTi Club+ is a nifty little arcade-style racer that sees you and your opponents making your way through the tight city streets and winding mountain roads of France's Ville De Circo in those little tiny cars the Europeans are so fond of. Players can explore the city in their Volkswagen Golf or Mini Cooper, participate in races, or play hot potato with explosives, which we really don't recommend trying at home.
This is one I've been waiting for since they announced it back at the Games Convention at Leipzig. I am eagerly refreshing the PSN as we speak. In the meantime, check out some new screens below, featuring tiny-cars getting far more air than they should.
The PlayStation 3 was released in North America in November 2006. That's over two years ago. So we're well out of the "early adopter" phase, right? Not according to Sony we're not!
In an interview with Gamasutra, Sony's John Koller has said:
The PSP, from a handheld perspective, it's more of a 13-17 year old [demographic], multi-ethnic, a bit lower-income as well. The PS3 is still in its early adopter phase, tech-oriented consumer... they're interested in the multi-functionality of the system.
Alternate headline: Sony says PSP for "Ghetto Kids".
The PlayStation 3 was released in North America in November 2006. That's over two years ago. So we're well out of the "early adopter" phase, right? Not according to Sony we're not!
In an interview with Gamasutra, Sony's John Koller has said:
The PSP, from a handheld perspective, it's more of a 13-17 year old [demographic], multi-ethnic, a bit lower-income as well. The PS3 is still in its early adopter phase, tech-oriented consumer... they're interested in the multi-functionality of the system.
Alternate headline: Sony says PSP for "Ghetto Kids".
Sony promised (cross their hearts!) that in 2009, they'd deliver more PSP and PS1 games to the PSN. This week, they begin delivering on that promise with a PSP game.
That game is Ultimate Ghosts ‘n Goblins, which will be made available for download tomorrow for $20. Great game, convenient method of purchasing, people will be happy.
But, uh, Sony, we were kinda hoping for some of those PS1 games. Maybe next week! Maybe WipeOut 2097? Bundle it with WipeOut HD, sell it as a bundle, make a few million off it, in that order.
Sony is letting you have LocoRoco2 for a song. In brand new video game terms, that's $19.99 USD or, in SCEA pricing terms "the cost of just two movie tickets."
Following a PSP pricing strategy similar to the one SCEA used with the original Patapon, the sub-twenty dollar scheme may simply be a "please, please, please don't pirate this game." LocoRoco 2 lands in the United States and maybe even Canada on February 10 at that low, low price. Luke loved it, maybe you will too.
If you need any further incentives to pick up the game, Sony's also giving away demo vouchers at select retailers if you pre-order. What else can these people possibly do to get you to love them, already?
Sony has stuffed the PlayStation Store with new content but there is still no sign of Super Street Fighter II Turbo HD Remix.
The highlights this week are demos for Dead Space - focusing on the key game theme of dismemberment - and Skate 2. You can expect our thoughts on the latter next week. It's out on 23rd January.
Magic Ball is the premium game on offer for GBP 7.99 / EUR 9.99. It's a Breakout-style affair where balls topple 3D buildings during physics-based mayhem. Power-ups like lasers and cannons add spice, and you'll find plenty more information on the US PlayStation blog.
WWE SmackDown vs. RAW gains wrestlers Evan Bourne, Ted DiBiase, Super Crazy and Charlie Haas for GBP 3.19. There are masked versions of Kane thrown in, plus Kelly Kelly and Maria in Mrs. Claus outfits, and different clothes for Chris Jericho, MVP, Edge and Rey Mysterio.
Elsewhere, Shaun White Snowboarding expands with two premium packs and a freebie. The two GBP 3.99 additions are The Mile High Pack - new gear and a new mountain - and The Hard Pack, which adds a massive new mountain with extra competitions and side quests. The Freebie Pack adds new clothes and boards.
Moving on, and there's a GBP 2.39 expansion pack for Brain Challenge, bolstering the original with more mini-games, multiplayer games, Creativity mode and Kid Test and Senior Test modes.
A free Savage Moon Theme is up for grabs (our review next week), and there are bundles of Guitar Hero World Tour, Rock Band and High Velocity Bowling extras.
Rock Band gets Lenny Kravitz tracks "Are You Gonna Go My Way", "Freedom Train", "Let Love Rule" and "Mr. Cab Driver" all at GBP 0.99 a piece. Roy Orbison also joins the fray with "Claudette", "In Dreams", "Ooby Dooby", "Oh, Pretty Woman", "Mean Woman Blues" and "You Got It". All are GBP 0.99 or you can throw down GBP 4.99 for a bundle.
Guitar Hero World Tour, meanwhile, gets singles "Low (Travis Barker Remix) [Feat. T-Pain]" by Flo Rida, "What's My Age Again" by Blink-182, and "Lycanthrope" by +44. Each costs GBP 1.59 or GBP 4.39 as a pack.
Finally, High Velocity Bowling gets new characters, costumes, balls and trick shots. Each separate piece costs GBP 0.79. And we're not listing them.
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How soon? Not sure, but the first batch the episode with Edie is coming “soon”. The first downloadble episode came out in Japan four months after the game released. If Sega sticks to the same schedule we’re talking February/March-ish “soon”.
This message was tucked away in a Sega Blog post where they also announced a Valkyria Chronicles Cosplay at NYC Comic Con. If you dress up as one of Gallia’s finest or a member of the Imperial Alliance and show up at Sega’s booth you’ll get a limited edition Valkyria Chronicles art book. Sega plans to hold books for Friday and Saturday, but it’s still first come first serve. As of now Sega looks to have the strongest gaming presence at the event with games like MadWorld, the Conduit, Sonic and the Black Knight, and House of the Dead: Overkill on display.
Peter Molyneux, head of Microsoft's Lionhead studio, has nominated Sony's LittleBigPlanet as the most important creative innovation of 2008, in C&binet's review of the creative economy in 2008.
C&binet – the Creative and Business International Network – is a forum for business and creative leaders to come together, and includes Microsoft's J Allard, Channel 4's Andy Duncan and Spencer Hyman of Last.fm among its ambassadors.
"LittleBigPlanet has outstanding creative vision. It’s from a British start-up studio and is one of the defining titles on Japan's Sony PS3," said Molyneux.
The title was developed by Media Molecule, a team established by former Lionhead staff, and released in November last year. Sony recently announced LittleBigPlanet has sold 1.3 million units since release.
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Dasda just released his version of a PUP file unpacker, the un_pup 1.0. It's coded in C and licensed under the GNU GPL v3.
Just a small command-line application I hacked together, all it does is output information and properly extract Update Packages. I did this mainly because of my research, and this one can easily be compiled on almost any platform where GCC has been ported. It's released under GPLv3.
PS. I know the code is kinda dirty and I'm calling multiple functions twice, but it's good and it handles errors (except for the strcmp, sch!). Expect a cleaned up version later, version 1.1. ;-)
-- Dasda
I present the release 2.6 of my homebrew F1Dumper & Manager!
List of changes:
Quote:
At startup:
Add-mode "quickdump" down the Power button on hold during the gameboot and leave and return to the XMB to use this function.
-Check whether the file "ms0: / DUMPF1 exists; otherwise it will be created.
-If you've installed the drivers LPHM in your flash1,
a message will appear telling you that it is impossible to use the "format flash1 and restore flash1. They will be disabled in the main menu.
The load-file is for displaying the image on the risk of (more black screen at the beginning).
In the main menu:
Interface menu-magazine (with a display of the previous / next).
Add-sub-menu "Registry hack."
The USB-mode is completely redone.
In the new sub-menu:
-Addition of the "Parental Crack Password", "Crack Wireless key" and "Browser homepage.
In the existing functions:
-Information on ongoing activities at the various operations and a progress bar.
-Improved functions (more files copied / less bug).
The PSP-to restart itself at the end of operations.
-If you plug the AC adapter while your battery is below 15% you can still perform the operations relating to flash1.
-In the menu / submenu / list dumps / ... you can scroll the cursor and hold the up / down button.
In "Dumps Manager:
-Adding the option for information about dumps on the MS.
-Added information about the dump in the confirmation at its removal.
Now if no-dump is present on the MS, the PSP will display "No dump".
-Added the option to reset the number of dumps.
-Some people encountered a bug when deleting a dump, it is corrected.
Other:
-Optimization of RAM (less loaded images)
Other improvements
-All sounds and fonts have been deleted.
-The display functions of the firmware and date have been rebuilt, in some cases because of lua player c'elles were Bugue.
Completely re-code (in the form of functions), updates will be easier to implement!
-All the texts of the menus are stored in a table in the script "fonctions.lua", so the translations will be easier to achieve.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
So far, Sony has not made any official announcements regarding the next version of its portable system -- if another version is even planned in the first place. However, considering how susceptible the internet is to rumors, gamers have pointed to a survey on PSP Fanboy which Sony apparently released in order to poll users on what they want to see in Sony products. Besides things like better Home integration and various Bluetooth support items, the survey mentions a touch screen for the PSP. That's really all there is to this rumor thus far, but this survey could indicate that Sony is at least aware of consumer desire for touch screen implementation, which could lead to interesting developments down the line.
A Sony representative was not available to confirm the validity of the survey or to comment on its implications.
This program package lets you use a Playstation Portable as an additional monitor under Windows.
Information:
So what is this about? Well, it basically gives you an additional monitor with a 960x544 resolution (four times the area of the PSP display). There are four components working together, on Windows a display driver, an usb driver and the interface application which captures the screen, compresses it and sends it over USB to the PSP. On the PSP side there is an application that decompresses the frames and displays them. All settings are adjustable from the Windows side, the PSP really only acts as a passive display.
Requirements:
PSP: Either slim or phat model running a custom firmware (reported working on 3.40-OEA, M33 version 3.52, 3.71, 3.90, 4.01, 5.00).
PC: Reasonably modern PC (Pentium 4 / Athlon64 or above, multi-core processor recommended) running Windows 2000, XP, Server 2003, Vista, Server 2008 in either 32 bit or 64 bit version. Note that there is no PSPdisp display driver available for Vista, but existing displays can be mirrored.
Installation:
Download the installer package below and execute it. The installer works for all supported platforms and will install the correct 32 bit or 64 bit drivers.
If you want to manually install the drivers, you can extract the setup files with an unzip tool (like 7zip).
Important! If you uninstall a previous version you have to restart the computer before starting the new setup. Otherwise the new display driver will be uninstalled on the next restart and you have to install it again!
Note that the usb and the display driver are not WHQL certified. Windows will present you with a security warning because of that.
Download
Changelog:
v0.2
New features:
- can now mirror any existing display
- works on 64 bit systems now
- display driver for Windows XP x64
- display driver supports several display modes from 480x272 to 1920x1080
- all resolutions also available rotated by 90° (portrait mode)
- additional "Follow mouse" mode
- selectable viewport size for "Follow mouse" and "Static" view
- viewport may be rotated by 90, 180 or 270 degree
- reacts on display settings changes, no restart necessary
- multi-threaded, opening the menue will no longer freeze the display
- PSP can be unplugged and replugged while PSPdisp is enabled
- added option to automatically enable PSPdisp when the PSP is plugged in
- installer can now copy the game files to the PSP
- mapping mouse and keyboard buttons to the PSP controls
- experimental Wlan support
Bug fixes:
- installer bug marking the display driver for uninstall
- stuttering display on some usb chipsets
- "libusb0.dll not found" error when the usb driver is only preinstalled
- display miniport driver failing to load on Windows 2000 (Thanks Raul!)
- failure to retrieve the display positions when enabling the PSPdisp display the first time
Known issues:
- if the Wlan connection is interrupted it will hang the PSP and Windows application
- enabling PSP control may interfere with mouse and keyboard operation
v0.1
Initial release.
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Both the DS and PSP versions of the game are coming along nicely. On the DS side the graphics are blowing the socks off everyone who sees it (those lucky few outside the company that have seen it), and on the PSP, they say the depth of view is the best they have seen to date for that device. Development is proceeding at a feverish pace on both systems. There has been implementation of some unique features specific to each system that owners will be glad to see. We are also including some cool bonus game play features that we haven’t spoken about that we feel will enhance the overall way the game is played. That’s all we can say for now, other than stay tuned, more info in greater detail is on the way!
Hong Kong gaming magazine GameWave, in their latest issue (dated January 22nd), claims to have information on a very interesting upcoming Japanese PSP game: a port of the original PS1 Persona. While the information hasn't been confirmed just yet, GameWave was also the source to break the news about the releases of both Disgaea 2 and Mobile Suit Gundam: Bonds of the Battlefield for PSP. So, their track record for PSP info seems to be pretty decent, especially give that the magazine even goes so far as to give the product number for the PSP Persona release (ULJM05422).
So, what can we expect from the game? The extent of the port is not yet known, including if this will indeed be more of a straight port or may lean more towards the "remake" side of things. However, supposedly we will be getting some new characters, along with additional storyline elements and scenarios. The release is said to hit in Japan on April 30th, with a pricepoint of 5040 yen. (I'd give the dollar conversion, but really, the yen/dollar rate right now makes me too sad to even think about it.)
If you recall our interview with Persona 4 director Katsura Hashino (and if you don't, go read it here), he did say that Atlus had "various plans for the Persona series," so this indeed could be one of them. Hopefully Atlus of Japan will give some sort of official confirmation soon, and then we can wait for the day when Atlus USA hopefully announces a North American release.
Sony has said it's confident of its momentum going in to 2009 following a rise in full-year PlayStation 3 sales of 40 per cent.
Over 3.6 million PS3 units were sold during 2008 in the US, with NPD data showing that 726,005 units were sold during December.
PS3 software sales reached almost 6 million units in December, and grew 116 per cent for the full year. Hit titles included LittleBigPlanet, Resistance 2, Call of Duty: World at War and Mortal Kombat vs. DC Universe.
"We remain confident in our momentum into 2009 as we continue to deliver to our consumers the best entertainment content and technology out there," commented Peter Dille, SVP of marketing and PSN.
"And we delivered on that promise this past year with one of the best software line-ups in the industry, a dramatically expanded PlayStation Network with the launch of the video delivery service and the beta of PlayStation Home, as well as extended hardware offerings with the PSP 3000 and Uncharted 160GB PS3 bundle.
"We also hit a remarkable milestone for the PlayStation 2 platform in North America with 50 million units sold. It’s truly an amazing testament to the power and legacy of our brand," he added.
According to Sony, the top three most downloaded games in December via its PSN service were Super Street Fighter II Turbo HD Remix, Soldner-X: Himmelssturmer and Linger in Shadows.
With more than 17 million users signed to the service, 330 million pieces of content have been downloaded via PSN.
The PSP sold 1.02 million units in December, with more than 3.7 million games sold for the system. The top two games for 2008 on the PSP were Crisis Core: Final Fantasy VII and God of War: Chains of Olympus, selling a combined 1.31 million units.
According to Sony, the PlayStation brand generated more than USD 6.4 billion in revenue in the US during 2008.
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YouTube has launched a fancy version of its website tailored specially for PlayStation 3 and Wii owners using television displays.
Direct browsers to www.youtube.com/tv to access the new service, which has bigger and clearer text as well as a simplified layout for easier navigation.
The videos appear larger than they do on regular YouTube, but don't appear to be of any higher quality, leading to quite blocky clips.
Those eager for a look on PC need to install Firefox and the Download User Agent Switcher. Once that's done, go to Tools, User Agent Switcher, Options and type "Mozilla/5.0 (PLAYSTATION 3; 2.00)" in the user agent field. Assuming you're as boring as we are.
Switch to that new agent you will be able to view the YouTube TV website.
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Square Enix president Yoichi Wada has told Reuters that Final Fantasy XIII will not be released outside Japan until April 2010 or later.
However, the PlayStation 3 version of FFXIII is still set for release this year in Japan.
The Reuters wire copy, which showed up on The Guardian's site yesterday, doesn't quote Wada on FFXIII's release date but does attribute the guidance directly to him.
Square Enix has previously said that development of the Xbox 360 version of FFXIII - announced at E3 2008 - will not begin until the PS3 version is completed.
Given Wada's comments, there will doubtless be renewed speculation as to whether Square Enix has committed to launching the two versions side by side in Europe rather than giving the completed Sony SKU a headstart on its rival.
FFXIII was originally unveiled at E3 all the way back in 2006, and returns to the Active Time Battle system, although no doubt with lessons learned from the excellent FFXII on PS2.
We've contacted Square Enix in Europe to see what else is stewing.
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While the future of the Yakuza series outside of Japan may be in question, on Sega's home turf, the Toshihiro Nagoshi adventure series is a guaranteed hit. Sega is continuing to invest in some heavy promotions for the latest entry.
The company announced today a tie-up with discount retailer Don Quijote to help promote Yakuza 3. Starting January 23, Don Quijote retailers throughout Japan will begin putting up posters for the game. These posters will have a QR code which can be scanned into a cell phone to access some free wallpapers.
The promotions kick into high gear on February 26, the day of Yakuza 3's release. On that day , Don Quijote shops will begin offering plastic bags with Yakuza 3 imagery. Two bags will be on offer, one just for Yakuza 3 and one for both the game and the Koakuma Ageha magazine whose models are being used as the game's virtual hostesses.
The connection to Don Quijote is deeper than this. If you've played Yakuza 1 or its still-Japan-only sequel, you'll recognize the retailer as having appeared in digital form in the game. Today, Sega shared screenshots of the Yakuza 3 implementation of the shop, which you can see in our latest media update.
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This high quality PS2 memory card has a 8MB storage capacity. It is compatible with all games with a save option. This is an official licensed product.
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We've been following PSP Phone rumors since 2006, forever on a tech timeline. A plausible device given the natural evolution of mobile gaming and Sony's proven desire to cross-license its Bravia and Cyber-shot brands for use on other Sony Ericsson phones. Not so fast buster. Mobile Today (citing "several sources close to the matter") is reporting that Sony Ericsson has been refused the use of the PlayStation brand by Sony Corp. after pitching the business case in December. A spokesperson for Sony Ericsson wouldn't comment directly on the matter but did say, "In the past, we have been keen that our product proposition lives up to brand promise, and we feel at the moment the technical specs are not high enough to put such a prestigious brand on a phone." With Sony Ericsson posting a massive $346 million dollar loss today compared to the $95 million expected, well, maybe Sony's wisdom shouldn't be questioned. Then again, Sony's not doing much better.
These are the pictures of the finished product of the XCM Dominator Joystick for the Playstation 3 / PS3 by XCM. These should be shipping early to mid next week to official retailers.
Description: This is a new joystick for the Playstation 3 console and includes features such as rapid fire / turbo and a macro mode which will allow you to program in up to 20 steps to perform any special moves during a game to one of 4 memory slots each with its own button (M1,M2,M3,M4). To access the programmed combo you simply need to press the corresponding memory key (M1-4) and the combo will be performed for you. This will come in very handy with fighting style games as most moves and combos can take quite a few different combination of buttons and joystick movements to perform. The joystick is also lighted with blue leds and is encased in a sleek translucent black case.
It may look like an isometric-view depiction of the "Thriller" video featuring flight attendants, but the game pictured above is actually the original Revelations: Persona -- which, according to a rumor reported on 1UP, is being remade by Atlus for PSP.
Hong Kong games mag GameWave reports that said remake of the game -- which eventually spawned last year's superb Persona 4 -- will release in Japan on April 30, 2009 for ¥5,040 ($57). 1UP points out that GameWave has been dead-on with previous reports on pending PSP announcements, lending this rumor a little more weight than usual. We've followed up with Atlus' US branch, who remained tight-lipped.
Resistance: Retribution could very well be one of the biggest PSP titles of the year, and now folks who pre-order from select retailers will get to play it a couple of months ahead of time.
Customers who pre-order Resistance: Retribution for the PSP from GameStop, Amazon, Best Buy, or Game Crazy will receive a voucher code that allows them to download a demo of the game from the PlayStation Store to their PSP. The demo consists of some single-player gameplay along with the opportunity to try out the Resistance Connect multiplayer modes.
While some might worry over the fact that you have to pre-order the game to access the demo, just keep this in mind: A pre-order can be canceled, but a downloaded demo is forever, sort of.
Aaron Kwok De Show Reel Live In Concert 2008 (~Aaron Kwok) HK US$ 41.90
Appaloosa (~Ed Harris, Viggo Mortensen, ...) US US$ 35.99
Climbing Your Way Down the Corporate Ladder US US$ 34.98
Ghost in the Shell 2 Innocence US US$ 33.90
Lakeview Terrace (~Jay Hernandez, Samuel L. Jackson, ...) HK US$ 33.90
Leo Ku The Magic Moments Live Concert 2007 (~Leo Ku) HK US$ 41.90
Longtimenosee Softhard hongkongcoliseum 2006 Live (~Softhard) HK US$ 41.90
Midnight Sun (~Cirque Du Soleil) HK US$ 29.90
Mirrors (~Julian Glover, John Shrapnel, ...) US US$ 39.99
My Best Friend's Girl (~Kate Hudson, Dane Cook, ...) US US$ 39.99
Pineapple Express (~Gary Cole, James Franco, ...) HK US$ 33.90
Stargate: The Ark of Truth (~Claudia Black, Ben Browder, ...) US US$ 34.99
Superhero Movie (~Drake Bell, Leslie Nielsen, ...) US US$ 29.95
Swing Vote (~Kevin Costner, Gary Farmer, ...) US US$ 34.99
The Chronicles of Riddick [Unrated Director's Cut] (~Vin Diesel, Colm Feore, ...) HK US$ 31.90
The Chronicles of Riddick: Pitch Black (~Vin Diesel, Radha Mitchell, ...) HK US$ 31.90
The Happening (~Mark Wahlberg, Zooey Deschanel, ...) HK US$ 32.90
The Tudors [The Complete First Season] (~Jonathan Rhys Meyers, Sam Neill) HK US$ 64.90
Without a Paddle: Nature's Calling (~Ellen Albertini Dow, Robert Blanche, ...) US US$ 36.99
XPW: Cold Day in Hell US US$ 24.9
No surprise here unless you were expecting two CyberConnect2 games revealed in a row or something. Sometime in the future .hack//Link is coming to the PSP and the judging by the silhouettes we’re going to see a lot of returning characters from the .hack series. .hack//Link is going to be like .hack//Series Reunion.
To commemorate the 20th anniversary of Final Fantasy's debut, Square Enix round up the heroes and anti-heroes from their star RPG series and have them participate in a battle royale. Belonging to the camp of the god of peace Cosmos and the god of struggles Chaos, the 20 characters are pit against each other in fighting tournaments.
The concept of winning a fight is simple, unleash a string of attacks and deplete the HP bar of your opponent. The higher your hit rate is, the more brave points you store and the more special attacks you can launch. What sure kill attacks you can employ depend on your characters.
Pit your favourites against generations of FF characters and find out who the strongest is amongst you.
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Krakatos has posted a new version of the PS2 emulator for Windows, heres whats new:
Ok, let's do this once again, as the stack problems have been solved. Here arrives another beta.
Note, this is Vtlb ONLY. Vm version is currently not working and very broken. More than half games won't work with it.
Pcsx2 Playground beta release svn599.
Changelog:
- vu flags updated
- code cleanups and reorganizations as usual
- restructured the entire initialization process of Ps2 memory and cpu resources.
- implemented COP0 and COP1 (FPU) opcodes in the new opcode table system
- fix for fatal frame 1 in vm version
- usual GUI fixes and code cleanups
- new exception handling implemented
- bugfixes for some games (like xenosaga 1, FF12 intro fmv)
- bugfixes for mtgs
- general improvements to the emulator's reset and recovery code
- renamed the solution configurations to release, development, debug.
- fixes for the interpreter
- Simplified/improved the memory protection model, and optimized the EErec's block fetch slightly
- FMV playback speed improvement of about 8-10% since latest beta
- General vtlb speedup since last beta, 563
Before they were cranking out unwavering weekly DLC and allowing single-minded fathers to finally form that family band they've always dreamed of (despite having thoroughly untalented children), Harmonix produced a little-known gem titled Frequency, and shortly thereafter, a sequel named Amplitude. While attention on these titles was washed away by the rising of the Guitar Hero and Rock Band tides, we might be seeing more of them yet.
In a recent interview with Ars Technica, Harmonix CEO Alex Rigopulos declared his love for Amplitude, and mentioned his wishes to eventually revive the series. Considering that Sony owns that particular property, it would likely come in the form of a PSN download -- however, given their tireless Rock Band DLC schedule and their rapid, company-wide expansion, it might be a while before they can divert the necessary amount of focus to put Amplitude back on the multi-colored, instrument-specific tracks.
I've always been pretty impressed with the Sony PSP overall; brilliant screen, some good gaming options, music and video playing, and even a crappy yet capable web browser. Still, Sony (like Apple and a million other companies) likes to mess with its customers and so to really get the full value of your purchase you have to 'unlock' the device - imagine buying a car that can only fill half a tank of gas except on Fridays, where all you have to do is fiddle with this warranty removing knob to get the full deal. Anyway, planning for a short trip I have been mulling over what gadgetry would be good to bring along.
Ideally I won't need a gadget at all, but should like some options if I find myself bored with a napping baby. You could try for a micro-laptop such as a 'netbook' or UMPC but they tend to be pretty expensive (you'd cry if it were lost, stolen or crushed in transit) and too large for a pocket; a PDA which can excel at internet communications, ebook and multimedia, but tends not to be a solid game machine for long trips; a smartphone, should you wisk to have people bothering you on your vacation. Options options.
Anyway, for a short non-working trip, the things I'd like the option to do are: ebook reading (avoid carrying cumbersome and heavy books), video watching (from video files, not internet streams), some gaming, and idle web browsing. I'm not worried about email or heavy duty activities in this case. (Should you need to do email or document edittig or whatever, then you may want a netbook or whatever.)
Rearding ebooks, I'm not going to go on a tirade about DRM and locked up data and cost versus real hardcover books and so on - I've probably ranted about that before. Suffice to say I only use open formats such as RTF and HTML and textfiles; for the PSP there are few book reader options and no time for me to write a new one so I fretted a touch, though I eventually found the most excellent BookR open source app. Because it is not Sony-blessed you'll need an unlocked PSP (free and legal, if frowned upon by corporate masters.) This is what I meant above -- if theres no sensible book reader, they shouldn't be locking down a perfectly capable device. Likewise with video -- the built in video tools only let you watch low res video except for Sony UMD bought videos. Thats just evil in my opinion -- artificial limits to encourage you to buy their products.. a clear conflict of interest. Anyway I'll go on about that later in this post.
There are some really goofy attempts to do things on the level, such as an app that reads ebooks and spits out a million image files (multiple images per book page) and you use the PSP built in picture viewer to 'read' the book; you thus don't get a memory of which page you've read to, but it sort of works. BookR is a PDF reader - which provided some reservations up front as most ebooks you get in PDF format are DRM'd to heck - but with PDF now being more or less an open format numerous converters now exist. I used the OpenOffice export-to-PDF option to convert RTF files to PDF, and good to go. I don't know if the application can render 'big' PDFs with charts and embedded crazyness but when it came to various ebooks I've bought in unDRMd format or ones I converted myself, it seems to work very well.
Further, with the PSP screen being very high resolution in the landscape orientation (480x272), you can have a full-width comfortable read of most PDFs .. you just have to scroll down the page as you read, no biggy. The application lets you zoom and pan and rotate so you can accomodate most files, but you don't want to do that when reading. If you're converting to PDF yourself you can of course just use a larger font and set the page-width should you wish to make the reading easier on the eyes. All told though, I loaded up a half dozen books onto the memstick, and I think I'll be fine. This is a big one for me, a device-picking deal breaker, so good to know.
For video I thought to bring along some 'rips' of DVDs I own and videos I've downloaded. Sadly, most gadgets require you to 'transcode' a video into a format they can understand. This is pretty annoying, but I appreciate they're doing the playback via built in hardware and thus conserving battery. Doing video playback purely in software is a battery burner, and can be hard to keep up with the full framerate. (Mind you my older Palm and Windows Mobile devices could do it no problem, suggesting the fine TCPMP Core Codec people did good work.) Anyway, I found a bajillion freeware and open source tools to do the work (such as Universal PSP convert, and PSP Video Converter (pspvc), and others), as well as commercial offerings (from Sony and other third parties.) In the end, the freebie guys tend to work pretty well, and sometimes better. The commercial offerings tend to work easier and have better less cheesie UIs, but also tend to conform to the Sony recommended specs. Sony used to (maybe still does?) require video playback to be lower resolution that the PSP can actually show, to 'encourage' consumers to buy UMD videos on disc, which get full resolution playback. This is a dirty dirty maneauver due to conflict of interest for Sony .. selling a PSP, and also selling UMD videos. As I said, its like buying a car with things built in you can see, but are not allowed to use.. but you still pay for them. No way. So you have to unlock your PSP to get full potential - unlock a device you bought - the joy of the tech sector. Still, if you want to buy something that works well, has batch mode and so forth, there is Avex software which can convert to pretty much every device.
For DVD ripping I ended up picking up DVDFab (there is a free trial download as well), though there are dozens of similar products. DVDFab again honours the lower-than-real resolution, but does a pretty nice job of ripping straight from DVD to PSP ready formats. With their mobile option (a bit pricey altogether, but what the hell..) you can select a target device (ipod, PSP, etc) and it knows the appropriate parameters and voodoo.
In the end I carried a mix of videos at full resolution from open source transcoders, and some not-full-res rips from DVD using commercial apps. All told the PSP shows them both very well and the screen is so sharp (PSP original and PSP-2000, I've not seen a PSP-3000 in person). Win.
For gaming it is also worthy to unlock your PSP. (See a trend .. unlock for ebooks, unlock for superior video playback, unlock for gaming.) Carrying a pile of purchased games on UMDs is fine (I picked up little 5-pack carry widgets to keep UMDs stored nicely, cheap as dirt), but I prefer tech to lead to simplicity, not complexity. I don't wear a watch or carry a manpurse, or keep too much crap in my pockets. There are a few tools that 'rip' copies of game UMDs onto your memorystick. Usually this is for piracy, but stay clear. (I'm a software dev; I sell my stuff. It pays the bills, kthanks Anyway, you can rip your games into raw files or a ".iso" disk image using various tools. Games are pretty big, and some keen folks know about removing unwanted files and so forth, but its a big hastle. In the end, you can pick up 4 gig, 8gig or even 16 gig memory sticks, and put a few games on there pretty easily.
Anyway, I didn't bother with much of that; what I was interested in was the PSP's built in PlaystationOne (PSOne, PSX, whathaveyou) emulator. Naturally, just as with Sony's UMD resolution devilry, made it so the built in emulator is meant to play only specifically authorized PS1 games. On the one hand this is probably because they want to ensure the games play well in the PSP and not give you a bad experience, but its also obviously because they wish to re-sell you games you've already bought for a real PS1, and sell PS1 games to people who never had them before -- leverage old product for new revenue is bling bling to a company, of course. Still, with an unlocked PSP it is trivial to use open source tools to transform your PS1 ".iso" disc images into files the PSP built in PS1 emulator can use. Again you tread dark waters to get these tools sometimes, but they're legal and free, just frowned upon by Sony (of course, they just want your money.) Anyway, using a million variations of POPStation you can ready up any of your old PS1 games. I don't have many, only bought a few of the true classics. but more to point.. I converted Civilization 2.
Sure, in my Atari emulator you can play Civilization 1. But Civilization 2 for PS1 was designed for a handheld controller pad, not a computer keyboard, so works pretty well on the PSP. And I mean, its Civilization 2. A few hundred megabytes ,a fraction of your memstick, and you've got Civ in your pocket. Pretty hot.
Naturally, keep a couple good games in there; I keep Lego Indiana Jones in the UMD slot.
All told, the PSP is pretty inexpensive, yet a very capable device. Just you have to unlock it ('mod' with 'custom firmware' or the like) to get half its potential out there. If only Sony would release an official ebook solution.
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What's this?
It's an Ultimate VSH Menu like the M33 VSH Menu with OTHER features!
Changelog v1.02
- If UP, DOWN, LEFT or RIGHT long holds, it will be faster scrolled
- Fixed a bug, that psp is sometimes lame
- Config file is a little changed
- Config loaded only once(no longer the whole time)
- Red and green looks different now
- Added PINK, BROWN, GRAY and YELLOW color
- Added "HIDE MAC ADDRESS" to hide the mac address
- Added "USE SLIM COLORS" to use the slim colors on phat
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LordLeXat had no money when his PSP battery broke, so he had to think of a easier way to power his PSP. The result was a hack which uses standard Nokia battery (BL-5C) pack, mixed with the original PSP battery controle board.
“The battery is lighter and has nearly 150% lifetime of the original 1800mAh PSP battery, and by the way, the text of the Nokia battery reads 1020mAh.”
-The best Streets Os Rage villains are back, and more destructive.
-11 Special Attacks each character.
-Amazing combination: you have infinite possibilities to create your own combos.
-New ground-to-air combos to destroy enemies in the air.
-New and Strong Soundtrack.
-Cinematic Sound Effects.
-Crazy action, many enemies on the screen.
-No Wait: "Free" Screen for massive combos.
-Alot of new enemies and bosses.
-More challenging and balanced gameplay
-All new stages.
-Practice Mode to improve your skills!
-Direct story from the end of Shiva & Lisa 1.
-Alternate Colors.
-Secret Character.
========
MOVE LIST;
Move List is on the game! ("Practice" and "HowTo")
NOTE:
To run the emul, you need to set the kernell to 3.xx or 4.xx or 5.xx.
How i do this ?
Turn on your PSP and hold R. Then go to configuration and you'll see the option to change the kernell.
The emul works 100% speed and sound with both psps (Slim and Phat)
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Personally im not sure what advantages this could bring, maybe a new exploit in the long run but someone has posted a video of a Debug Firmware Running on Retail PSP
Heres the video:
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The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:
A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B)
Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
"You stop over concerns of your safety." now has an r in concerns. (eilu)
Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
Weapons have the e in them when you forget the dual wield skill. (Joe B)
Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.
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Uberjack has released a new version of his Master System/Game Gear emulator for the PSP, heres whats new:
SMS Plus PSP now includes the Time Rewind feature I mentioned earlier. To enable it, map any button to ‘Special: Rewind’. The feature alone takes up 85% of PSP’s memory, and I’m unsure what ramifications this might have for certain configurations, but if you come across problems, let me know.
Approximately 20 seconds of recent gameplay is saved, and saving is done once every five frames.
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Team P86 have released the first real game to play on the exploit for PSP3000 Users:
You Need the US Version of Gripshift for this to work.
Bombermen GripShift v1 by Team P86 - Play Bomberman clone on your PSP-3000
Bombermen is a Bomberman clone which let you play Bomberman with your friends without CFW...
If you have a GripShift UMD, you can try this stuff...
CFW users can play this, too...
***Usage***
-Copy these files onto your MS...
-And start Gripshift...
-Follow the menu of the Bombermen...
***Thanks***
coolguy5678 for TNT Dude TIFF source code...
MaTiAz and FreePlay for Sparta SDK and this exploit...
FileAssistant and Tetris creators...
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It does the following when the Hold switch is enabled:
* Switches off the LCD screen and backlight.
* Underclocks the CPU to 60MHz
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows complete operation of the PSP controls with the display turned off.
* Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Additional Features:
* Enables the 5th brightness level on PSP Slim.
* Increases the vertical scrolling speed of Music player by around 50% (scroll 300 songs in 10 seconds).
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.6 are
0x1294 - CPU
0x1298 - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.
Quote:
Originally Posted by Changelog
Changelog v3.6
----------------------------------
Incorporated Fast Scroll Music functionality into Hold+. Increases the vertical scrolling speed of Music player by around 50% (scroll 300 songs in 10 seconds).
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The PSP Show #86 - The Games of 2008 [14:27m]: Hide Player | Play in Popup | Download
As promised in last week’s show, this episode is a little retrospective to the games of 2008 that eitehr left their mark on the PSP system, or acted as signposts to what can be achieved in 2009. I’m sure there’ll be titles here you wouldn’t expect, or disagree with - so feel free to add or edit your own in the comments.
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ALL CREDIT GOES TO RED SQUIRREL!
This was something i asked from Red Squirrel a while ago for my PSP, because i was tired of hearing my UMD Spin, but i wanted my UMD to be in my PSP for storage and also when i wanted to play my game.
No it will not do any harm, it just shows the tray as empty.
Just install it like any other plugin.
Purpose: Store UMD's in tray without your PSP loading them on startup and making that spinning noise.
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January 19th, 2009, 02:39 Posted By: kranoldweinreich
There is a new PS2Vice 1.14 mod.
It allows you to use the analog joysticks of the joypad instead of the arrow keys.
Sorry, forum software doesn't allow any attachment...
This file contains ps2vice-1.14 source code + joystick modification patch + binaries + complete files for burning a cd (c64 only).
EDIT: see below for the file attachment, including USB support.
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Square Enix started off the week over in Japan with the announcement of a final release date for Final Fantasy VII Advent Children Complete. The Blu-ray version of the FFVII CG afterstory will hit Japan on April 16, priced at 4,900 yen (about $54).
PS3 owners throughout the world are likely keeping an eye on this product due to the planned inclusion of a Final Fantasy XIII demo. The demo will be available in two versions of the Advent Children package.
For the serious collectors, there's the Cloud Black 160 GB Special Spec + Final Fantasy XIII Trial Version Set. This bundle includes Advent Children, a 160 gigabyte PS3, and a copy of the FFXIII demo. The included hardware is black and features a special Cloud logo. Pricing for the bundle is set at 49,980 yen (about $548). In Japan, the 80 gigabyte PS3 currently retails for 39,980 yen.
Those who just want to get their hands on the FFXIII demo can pick up the Final Fantasy XIII Trial Verion Set. Priced at 5,900 yen (about $65), this special package included Advent Children and the FFXIII demo.
Square Enix hasn't made official comment, but it's presumable that the demo will work on PS3 systems throughout the world. While the exact content of the demo hasn't been announced, Square Enix reps previously commented that an early section of the game would be playable. The demo will presumably be Japanese only so those who do import should get their Japanese dictionary apps ready.
As a bonus, the Advent Children disc will include an option for English voice overs so when you're done with the FFXIII demo, you'll get to watch Advent Children in English. Subtitles for the movie will be Japanese only.
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Sony has told Eurogamer that pretty PSN game Flower will arrive here on Thursday 12th February.
There's no price just yet, but thatgamecompany's previous title, flOw, cost GBP 3.49, so that should make for a solid root to sprout guesses from.
Flower transports us into the dreams of city flowers stuck on smoggy windowsills. Using the motion-sensing controller, players guide petals through fields and crash them into other flowers, causing explosions of colour that eventually blot out the dreary urban beginnings and murdering prostitutes.
Head over to the US PlayStation blog to watch a brand new trailer of Flower. Or check in here tomorrow lunchtime for our thoughts on a near-complete build of the game.
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We're all a bit bored by the PSP at this point, and the PS3 has failed to impress us much lately as well. But with a few minor tweaks, we'd be blown away by both.
Sony just asked its customers what they want in the next PSP. Well here's what we want in our next PSP, and most of it's doable through software alone.
Get Remote Play Working, Standard
Remote Play promised to allow gamers to play PS3 games through the internet on their PSPs. Brilliant! And it was actually implemented in a game PS3 called Lair...and then basically nothing else. You can find Remote Play in a handful of downloadable PS3 titles, but it's far from a standard offering, and basically doesn't exist in the world of AAA releases. But just think—Remote Play would lessen the PSP's need for original titles—something Sony hasn't been able to secure as of late—and promote loyalty to the PS3 since its games would be playable from anywhere.
Make the PSP the Ultimate Blu-ray Remote
If there's one thing you can't fault the PS3 for, it's the machine's excellent Blu-ray playback. So why not make the PSP the unequivocal best Blu-ray remote ever? Not only could you use the PSP for basic functions, but a little programming savvy could stream entire BD features to your hands. Imagine the use of a Wi-Fi enabled second screen from the PSP with streaming audio support. You could watch a movie with a friend and decide that just you would turn on the audio commentary for a scene (through headphones), while viewing some extra production stills (on your secondary display). Hey, we'd settle for a submenu on the PSP's screen, even.
Give Us a PSOne-to-PSP Ripping Tool
Offer us a tool to rip PSOne games on the PS3 in order to be transferred to the PSP. They can wrap them in DRM and charge us $5 each time we rip a game, and we'd still do it. While we'd say the same for PS2 titles, we realize that PSP processors probably couldn't handle the software emulation load. PSOne games, though? Definitely.
Display Hints and Walkthroughs That Sync with PS3
Easy money for Sony—license out the option to make PS3 walkthroughs for the PSP. The strategy guide company does all the work, creating the text file (already on hand from their publications) and some basic syncing cues from, I dunno, saved game files or scripts. We're sure if enough money was exchanged between all involved parties, something could be figured out that's not so resource intensive that it isn't worth their while.
Our Only Hardware Revision: Add a Second Analog Stick Already
Look Sony, you were wrong, just give in. Screw backwards compatibility and add the second analog stick to make the PSP essentially interchangeable with the Dual Shock 3/SIXAXIS. Just as that second analog stick has held back PSP developers, it's also limited Remote Play functionality and the option to use the PSP as a premium controller. The hardware is holding back the software, but not in a "we just need stronger processors" way. It's a simple fix. PSP loyalists might complain, but trust us, they're complaining more that their controls are gimped. (Oh, and Bluetooth would be a runner up for greater connectivity options.)
Do All of the Above, Then Sell a PS3/PSP Bundle
The PS3 has already lost the game machine war. But it's still a contender as a premium home theater machine. Offer users a deal in which they can pick up a PS3 along with a PSP. Upsell the PSP as a remote, a second screen, and a media streamer (as opposed to a bulky PMP with a crappy game catalog).
We're all a bit bored by the PSP at this point, and the PS3 has failed to impress us much lately as well. But with a few minor tweaks, we'd be blown away by both.
Sony just asked its customers what they want in the next PSP. Well here's what we want in our next PSP, and most of it's doable through software alone.
Get Remote Play Working, Standard
Remote Play promised to allow gamers to play PS3 games through the internet on their PSPs. Brilliant! And it was actually implemented in a game PS3 called Lair...and then basically nothing else. You can find Remote Play in a handful of downloadable PS3 titles, but it's far from a standard offering, and basically doesn't exist in the world of AAA releases. But just think—Remote Play would lessen the PSP's need for original titles—something Sony hasn't been able to secure as of late—and promote loyalty to the PS3 since its games would be playable from anywhere.
Make the PSP the Ultimate Blu-ray Remote
If there's one thing you can't fault the PS3 for, it's the machine's excellent Blu-ray playback. So why not make the PSP the unequivocal best Blu-ray remote ever? Not only could you use the PSP for basic functions, but a little programming savvy could stream entire BD features to your hands. Imagine the use of a Wi-Fi enabled second screen from the PSP with streaming audio support. You could watch a movie with a friend and decide that just you would turn on the audio commentary for a scene (through headphones), while viewing some extra production stills (on your secondary display). Hey, we'd settle for a submenu on the PSP's screen, even.
Give Us a PSOne-to-PSP Ripping Tool
Offer us a tool to rip PSOne games on the PS3 in order to be transferred to the PSP. They can wrap them in DRM and charge us $5 each time we rip a game, and we'd still do it. While we'd say the same for PS2 titles, we realize that PSP processors probably couldn't handle the software emulation load. PSOne games, though? Definitely.
Display Hints and Walkthroughs That Sync with PS3
Easy money for Sony—license out the option to make PS3 walkthroughs for the PSP. The strategy guide company does all the work, creating the text file (already on hand from their publications) and some basic syncing cues from, I dunno, saved game files or scripts. We're sure if enough money was exchanged between all involved parties, something could be figured out that's not so resource intensive that it isn't worth their while.
Our Only Hardware Revision: Add a Second Analog Stick Already
Look Sony, you were wrong, just give in. Screw backwards compatibility and add the second analog stick to make the PSP essentially interchangeable with the Dual Shock 3/SIXAXIS. Just as that second analog stick has held back PSP developers, it's also limited Remote Play functionality and the option to use the PSP as a premium controller. The hardware is holding back the software, but not in a "we just need stronger processors" way. It's a simple fix. PSP loyalists might complain, but trust us, they're complaining more that their controls are gimped. (Oh, and Bluetooth would be a runner up for greater connectivity options.)
Do All of the Above, Then Sell a PS3/PSP Bundle
The PS3 has already lost the game machine war. But it's still a contender as a premium home theater machine. Offer users a deal in which they can pick up a PS3 along with a PSP. Upsell the PSP as a remote, a second screen, and a media streamer (as opposed to a bulky PMP with a crappy game catalog).
Like some greedy vampire that just won't rest, Final Fantasy VII keeps coming back again and again to suck the contents out of your wallets. Its latest incarnation is a re-release of Advent Children, and Sony's getting in on the game with yet another special edition console to celebrate it. The upgraded movie is said to boast 30 more minutes of gratuitous high-res animation action while the new PS3 features a 160GB HDD and a matte "Cloud Black" paint job with Cloud's Strike Strife Wolf emblem engraved (or at least appliqued) on top. The bundle with the movie (including a demo of Final Fantasy XIII) will sell for about $550 in Japan when it releases next month -- naturally there was no mention of a US release.
Dragonball's anime to silver screen transition looks... rough. Not that the source material was that spectacular to begin with, but it's sure to send fans into a frenzy. How bout the movie-based video game?
The good news is that the PSP-bound video game based on Dragonball Evolution looks yards better than the game based on Street Fighter: The Movie.
High protective
Designed for PSP-2000/3000 Series
Protects your PSP-2000/3000 Series from scratches
The lid turns 270-degrees into a stand
available in many colours
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1) Resistance Retribution
2) Patapon 2
3) Loco Roco 2
4) Dynasty Warriors: StrikeForce
5) Phantasy Star Portable
6) Dissidia: Final Fantasy
7) Duke Nukem: Trilogy
8) Star Ocean: Second Evolution
9) Mytran Wars
10) Kingdom Hearts: Birth By Sleep
Which will you buy ?
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In this months issue of Official PlayStation Magazine UK there are some very interesting rumors in the Insider Whispers section.
EA is holding an auction in which NFL players can bid to be on the front cover of Madden 2010
Developers are already working on PSP2 games which is tentatively scheduled for released in 2010
Tetsuya Mizuguchi is looking to make a sequel to REZ
Square Enix will unveil a ‘Different from FF’ MMO at E3
A PSP version of Motorstorm is in the works and may release this year
Monolith is already working on F.E.A.R 3
Lego Harry Potter is on the way
We will remind readers that these are just rumors from the latest Issue of OPM UK.
The media player for the PS2 has been updated again, heres whats new:
Changelog for Version 2.9 (Rev.2) (Note updated language files)
- refactored I/O code (got rid of iomanX/fileXio stuff). This is actually
a first step to the new I/O subsystem that I am planning to implement;
- fixed glitch in 1080i video mode;
- fixed power off problem;
- chnaged A/V synchronization code yet again in order to prevent application
lock-up for badly interleaved .avi files;
- added functionality to configure "reset" button action (power-off/exit) in
"SMS menu -> Browser settings";
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I would just like to make this post to apologise for the huge delay in getting the new Wolf 3D release out to you all.
This wasn't intentional and I am really sorry for keeping you all waiting. It was mainly caused by too much work, and not enough time off, over tiredness, lack of enthusiasm to do anything but watch tv or sleep when I get home etc etc.
Work has since (about a week back) gone back to 2 days off per week. I am also off from Wednesday until Sunday (back at work Monday) so I will try my damned hardest to get the new version of Wolf 3D out to you guys by then.
I will release an update for you all regardless of whether the whole features/fixes list is done. I will focus on the main issues/features and anything else that makes it into the new version is a bonus.
I just want to get a new version out for you guys.
So again, sorry for leading you all on and I swear I will try my hardest to get a Wolf 3D release (90% certain) out to you some day this week.
Thanks for your patience.
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According to an alleged Q1 release schedule issued by Sony Computer Entertainment Benelux, the PlayStation Network can--
Yes, that's right. Sony Computer Entertainment Benelux, which handles the European economic union comprising Belgium, Netherland and Luxembourg.
Anyway, VideoGamesBlogger claims to have received this schedule, which includes a PlayStation 2 version of PSP racer Wipeout Pulse -- due in February -- and a March PSN release for obese royalty roll-a-thon, Fat Princess. In addition, the--
What? Yes, of course we asked Sony for comment. The company indicated awareness of an "out of date" release schedule being mistakenly circulated to the media and could not confirm any of the games nor release dates. Even though Flower's already been confirmed for February 12th. The other ...
No, we're not being hasty. We're just trying to convey some information here. It would be truly helpful if you could just stop interrupting us. We're trying to write a post here. In the nice, padded room.
Krakatos has posted a new version of the PS2 emu for Windows and new plugins too:
OK, new beta posted. This is mainly a bugfix release for beta 599, to solve the most serious bugs. Still Vtlb only, Vuskip still doesn't work. I am removing 599 since as said this is a bugfix release.
Also, while I'm at it, I added to the first posts the plugins included into the playground svn as they are today. Don't expect great improvements, but you may as well use them. Be sure to reconfigure from scratch, delete the ini files. The plugins included are:
Linuzappz
Zerogs
Spu2ghz
Zerospu
Changelog since beta 599:
- major bugfix from rev 595. Solves Mgs3 crash and bios problems, may have been responsible for other quirky behaviours
- some hackfixes for Fatal Frame 1
- removed a typo in memory.cpp
- a few small optimizations tweaks
- a few small vumicro changes
Known issues:
Vuskip is still broken, frameskip may be quirky but seems fine for now
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unofficial LaunchELF by EP + dlanor has been updated twice in quick succession, heres the details:
LaunchELF v4.36 (2009.01.19)
-Fixed 'disc control' bugs in FileBrowser and JpgViewer browser
-Improved recognition of disc types, displayed in main menu. ESR discs are shown as "ESR DVD (off)" if ESR driver needs to be activated to access disc contents, but as "ESR DVD (on)" if no driver activation is needed (if already running, or when used with a modchip)
-Upgraded USBHDFSD of uLE to SVN rev 1516 by radad, fixing a bug in FAT16 usage
LaunchELF v4.35 (2009.01.17)
-Merged in the latest USBHDFSD version by radad (SVN rev 1513) to further improve compatibility
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Moscas continuing development of its Goblins PSP, which leads to version 1.6.1.0
This program allows you to perform backups of the data on your memory stick, load and / or delete your backup UMD, launch programs like the RemoteJoy and USBIsolader and update your Custom Firmware.
More to follow in the changelog.
Changelog v1.6.1.0:
Quote:
Changelog:
Fixed-installation GoblinPSP that was not possible since version 1.6.0.0
-When you download the CustomFirmware expected to offer two pages of the Default Browser for download of the two components, if that happens, close the page and try downloading
"For this update do not need to uninstall the old version
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Kreationz has posted some news concerning the N64 Emulator for PSP:
Well first the apology. Sorry I've been gone so long life just got busy between work and other things, but I should have down time over the next week to get back in the game so to speak. I've started going over the myriad of changes to the code since I left and will be looking at my prior ideas that I haven't implemented yet. So real quick here's my plan for the next week or so.
Get caught up on all the forums. (Got a lot of reading to do.) Go over all the revision changes I missed. Test some old bugs to see if they are still there. Then get back to diving into the code. I'm going to look at cleaning up the code, blasting a few quick bugs, checking stability issues and getting ready for the Beta 2. I've been talking with the other devs about this and we feel it's getting close to time for it, so I'm going to be shooting for the end of the month on this (but it may take a bit longer) and trying to pack in as many bug fixes/graphical fixes for as many of the playable titles as possible.
On the code side of things:
[!] Fixed White Ghosting in Mario Kart 64 (Hopefully with performance issues this time.)
Also the texture cache can be flushed less often now which should allow for a slight performance boost in some circumstances. (More may be able to be done here but I have to do some testing.)
Lets hope its not too long before we sample a new version of the N64 Emulator.
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With this little post I say goodbye to PSP scene officially.
The reasons are essentially three: first of all, I never have free time to spend for this console development, because of the study and a real life more chaotic and stressful, as well as interest turned to other platforms.
Another reason is that I don't touch a PSP from many months, an "interesting" game is not released from about a year in Europe... and then in PSP scene exists all you need, all has been coded, so I consider it as a "finished" and very very boring panorama.
At the end, some things happened in PSP scene during last days deeply impressed me, because I understood (a more time again...) as the PSP scene is ill, with its "boss", its "smarts" and its "lamers".
For this and other reasons I officially annouce my retirement from the scene: there will be NO updates to my tools, so please stop to ask for them using my email address.
I will continue with the development of tools for other platforms (Windows, WII, Linux, ecc...) and I will keep updated this my personal website, so stay tuned!
Sad to see another quality coder go
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Contrary to the name, PSXChecker is not what you may think… It’s in no way used for PSX/PSOne-emulated games. Xager’s PSXChecker is actually a homebrew app for testing and diagnosing certain system routines of your handheld — make sure the buttons are in working order, test the left and right audio channels, and look for, even maybe repairing, stuck pixels.
TODO:
Graphical menu, not likely but still possible.
Change sound to “left channel, right channel”
More tests?
Possibility to test a second joystick?
Eastereggs?
Fullscreen TV-out, will look into it for 1.1
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MaGiXieN has released a new version of the GripShift Binary Loader for the Game Gripshift that allows you to play homebrew on the PSP3000, heres the details:
I promised this a while ago in an announcement, but since that a lot of things happened, and Miriam has left the scene.
As I always try to keep to my promises, I asked some friends to help me out, and here we are, a binary loader updated for the European GripShift.
This will be able to run all binaries compiled for the US GripShift, as the import tables are shifted around to match the US offsets,
as they aren't used by the game at the time of the exploit anymore anyways.
Plain and simple, copy the PSP folder to the root of your memory stick and you'll be able to use it in the same way as the US one,
it'll load a binary from ms0:/h.bin and execute it. Download the US Sparta SDK and samples for more information.
UPDATE : DON'T FORGET TO SET ENGLIGH LANGUAGE ON YOUR PSP
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Looks like Sony may or may not have patched the new exploit already ??
Hi, everyone, I wanted to give you a quick heads up that a new PSP firmware update, v. 5.03, will be released soon. This update includes a security patch for the PSP’s system software.
Blazepro have today released the Wireless Keypad for the PS3, this wireless keypad is similar in design to the official Sony Wireless Keypad but Sonys version comes at an expensive $62, a few weeks ago the 3in1 Wireless keyboard controller remote was released and that boasted a Keyboard/Remote/Joypad at a much cheaper $28.52, but todays release from Blazepro comes at a credit crunching USD 10.90, heres the full details:
Tired of trying to enter text with a standard game pad? The wireless keypad is the best way to enjoy all of your PS3 Game System keyboard compatible games. The wireless keypad is designed to turn your standard Sony?original controller into a fully functional keypad. Simply snap it on,, plug it in, and you are ready to bring your gaming dreams to the next level.
RF2.4GHz technology
Available over 6 meters straightaway range
Leap-frequency communication solution, strongly anti-jamming
After well connected, this wireless keypad and it’s receiver will be partnered automatically
Easy to use-just clip onto PS3 controller
Sony has confirmed that it will release a PlayStation 3 bundle with Killzone 2 in the UK.
As with the title itself, a release date for the bundle in the region has yet to be set, although the cost was detailed to be GBP 299.99. It was earlier confirmed that Guerrillas' sequel to its popular first person shooter would be released in the US on February 27.
Killzone 2 is seen as a system seller by many, with the news of this bundle coming out shortly after Sony celebrated a 40 per cent year-on-year growth in sales of the PS3.
Despite this increase in sales by Sony Entertainment, the corporation as a whole is still expected to report a loss of USD 1.1 billion later this month.
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You may not be aware of what happened in the PSP scene these days, if you are you can still play but n'embêtez your friends ... In any case Professor Pyroh will have to decipher it all for you.
In the beginning
The PSP is marketed since 2004 and is the version 1.00 firmware that could begin to run homebrews, so quickly after its release. Then they swore not more than 1.50 firmware which really allowed to do everything as we wanted. But some had updated their PSP as construction and could not therefore benefit from the underground scene. Flaws were discovered (in the lib tiff it seems to me) and saw the HEN (Homebrew Enabler for) that would do almost the same but with manipulation to make first. It was a bit wobbly, some have their beautiful brick PSP gained for the price of a kidney and half the time, he needed an alternative, more sustainable and simple.
Arriving on his white horse, Dark_Alex, who had already done some stuff above-proposes a method for the PSP downgrader and return to good and beautiful firmware 1.50. This has 3 effects on the small world the PSP is to allow everyone to enjoy the scene, for its PSP Bricker more easily and bring down the price of 1.50 on ebay while also showing more models in a perfect state of brick.
The 1.50 was good but it was a time, it was not all "progress" of other more advanced firmwares. Essential features of the web browser rapellant how it was good to surf the net in 1997 and how Sony's engineers were wrong in terms of virtual keyboard. It was not counting on the PS1 emulation which appeared with the + / -3.00, it had to be done. Dark_Alex and Roy (yes, Roy, on the horse is the Prince, he married Princess and jumps and takes the throne, logic) asked his blessing once again and released the first custom firmware, a rainy Thursday.
Custom Firmware or CF is like a 1.50 but with 3.00 in it. Basically we get the interesting thing in version 2 and are mixed to make a super firmware that allows running homebrew (and ISOs too, I assure you) but, and it is good, it also incorporates the killer Sony made in feature! It was at first, now do FC after more than 1.50 in, you must install it separately as a plugin.
All this was great and everything went for mieu in the best of worlds, we had our PSP was everything we wanted and we had better not need to pay 3 of interesting games 'Then, on the Memory Stick ... Brickées the PSP and their owners were crying. Dark_Alex has disappeared and he said I quit. No serious M33 the Russian team took over the baton some time later.
A new wind
It came from the east wind, it was again called M33, it emerged as the new firmware King Dark_Alex or not ... In fact it was he who was behind all this, the rascal. In short, as in "The Return of the King" he returned. It was a gentle breeze, in fact, the real blow for change came when we realized that we had at Sony planqué of something in the battery for the valuable débricker PSP came SAV (all paying huh ).
Today is born the Pandora battery and Magic MS (also a Thursday). It would débriquer any PSP but also to install the firmware we wanted it, freedom, true! Once served by our friend Dark_Alex everything went very well. And the PSP Slim & Lite (PSP 2000) has arrived. Ben, in fact we do not care the Pandora's also walked over, no worries. Thereafter Dark_Alex released their kit Despertar Del Cimentario (yes it is a bit from there) which made things easier, the Swiss Army knife for PSP wholesale, and its firmware. You can do anything with downgrade, débrick, coffee and tea. It was beautiful.
This is where ca se corse
Another Thursday the PSP 3000 came and there was the tragedy. Sony has finally understood that its PSP was hackée to stem the evil and that "pirates" unofficial top for far too long! The kit Pandora did not work above, no custom firmware, forced to stay on as official said, obliged to pay its games (I exaggerate not there). The situation seemed desperate qu'allait take Roy for his kingdom? Ben, like all monarchs installed too: making shit to show who is the head.
The winds of discord
At the time firmware 3.XX we saw coming _HellDashX_ new on the scene and, oh heresy, walking on the beds of the government. Released a firmware 3.72HX who sparked a controversy. The author had it, as claimed Dark_Alex only stole the job to him and changed a little bit to make sure the files fame and fortune? Frankly we do not care a bit, the user is a winner with the opening to competition and the 3.72 was shunned by Dark_Alex who did not 3.72CF version. Nevertheless _HellDashX_ was hated by the scene and its firmware scrapped.
It is well to be a sort of supremacy of DA (Dark_Alex) at the scene PSP, despite the attempts to justify _HellDashX_ did nothing and the people remain attached to DA, he was right to say whatever _HellDashX_ was wrong and was a dirty thief saint of work and deserved to be hanged high and short! It would seem that he has stolen anything at all and he has worked as a single.
It's the site pspgen.com who threw another big stone into the pond Royal. Remember PSPGEN is an open site for some time and met the French PSP scene. There are other sites available gen I let you discover them through links on the site. Note that the gen sites are not always equal in terms of quality content and that's a shame. This is cronyism over, therefore PSPGEN another Thursday released a firmware stamped GEN. Rather, it is past, they are friends with over-DA therefore all is well again, all this competition ... What is interesting to note is that the author of the firmware even if it was limited at the outset appears to be a miriam hitherto unknown to the battalion. Finally, if you will, but later is better than Dallas.
Thousand Free!
And the industry is to put the game out bad but interesting: Grip Shift. The particularity of this game is that a backup changed little on the run on the PSP homebrew incrackables because of motherboard or protected because it is a PSP 3000. It provides that:
It is doing eh? But it is a good beginning, it must be stressed. This is not the first time a flaw is a game used for these purposes, GTA already had at the time allowed to do that.
However this finding is rather positive and HEN is well considered. Thus the developer house PSPGEN, Miriam, has begun to work and made a PSPGEN news to show that it worked (a POC or Proof Of Concept). Here it is too Roy is unhappy and decides to any rotting.
How to loose friends and alienate people
The current situation at present is not really pretty. First DA wrote a post to express his dissatisfaction Royal:
Quote from: Ladies and gentlemen, Roy
This is about this.
This is about how I trusted someone called "Miriam" and I gave him a kernel exploit of C + D, which was found by joek (the only one that deserves credit of that), just to play for himself, as it is being used 3k modules to decrypt, but the first thing he did was to show to others to get a bit of fame.
Now I realize not to trust anyone anymore, thanks.
Basically he says he is not happy because he had given the code to make the feat possible miriam by specifying that it was right for him not to release. The code is not DA at the base, it is Joek. Nevertheless DA not use the code for releaser anything (the Roy spoke) and miriam he accuses of having launched a POC just for the fame and fortune.
This is the webmaster of Alek dark-alex.org who set foot in the dish with a post in which he revealed the true identity of miriam the _HellDashX_ terrible! Diantre of twists. It is the main person who speaks better:
Quote from: miriam
I will not attempt to classify Dark_Alex as a liar because nobody would believe me, then I'll try to explain a likely scenario to explain this false accusation. I suppose I owe you some explanations after qu'aleK me so kindly (cough) called by my old nickname for a more "flamming.
I will not deny that I am _HellDashX_ but I doubt the fact that this is due to a lie. _HellDashX_était My nickname (Miriam) and my partner Alex (Nothing to do with Alex), when we worked together on various projects including the reverse engineering of Custom Firmware. After reverse several modules, we decided to put online 3.72HX with great pleasure that has been marred by controversy over the fact that these modules were hexa-edited. They were, but the most intelligent here will understand that the patch, you must still know how they work. At the time, we had already returned vshctrl and popcorn. In the 3.73HX, this was followed PPAR a reverse of the IPL and a number of other modules, but the flaming rule continued.
After a certain period of time, we managed to get in touch with Mathieulh and Dark_AleX via MSN following the fact that we expressed hexa-published yet another project. After they have proved they were wrong, we have gained a certain level of trust with Dark_Alex during the following months.
We had to publish their downstream Leun new Custom Firmware (this time, we had fully repaid their Custom Firmware, ie all individual modules and IPL), but I did not want to see my old pseudo was cataloged, and I decided to put it online in one of our names. Miriam is, I am not articiciel and I have nothing to hide.
Now that this is cleared up, turn on the feat. I realize that only a few people believe me, but that's OK, I'll tell you my story anyway.
Several days ago, I found a vulnerability in the kernel and after several conversations with Dark_Alex about it on MSN, he told me to use the same operator. I then said I was trying to install a private HEN but some things do not work, and asked for some advice. Despite this help, I still can not run but a developer friend arrived with another solution that has proved functional. A little later, I received the code of its own exploit via MSN, but this time the HEN was already functioning at 95% and based on my own code. Dark_Alex then asked me not to publish the exploit kernel, but to look for another, what I observed in not issuing the current version of HEN in public.
However, under pressure from some people, I gave MaGiXieN to make a video of HEN in action, but without revealing details. That is exactly what has been done. Nobody, apart MaGiXieN and me, does this launcher homebrew / ISO, and I am the only one to know how.
We would have appreciated if Dark_Alex had at least mentioned this on this problem via MSN but it has stalled. There was absolutely no reason to get this message in public, to reveal my identity and making false accusations, without even a word exchange.
I was looking in the firmware Another flaw to discover another Exploit Kernel, but I think I can get more attention. I do not need this e-drama, I have a real life, friends, family and I wish that I leave this post by saying "Goodbye".
Who's wrong is right? Nobody really knows what it is we should note the attitude of DA that I have not known Roy for nothing in this whole article. Though it was very important at the scene, continues to be, and we can only acknowledge and respect the work done over the years for the stage.
It still moves?
Where is the scene today? From a DA who does not visibly competition and using his fame to get rid of its competitors and competitors who just can not prove their good faith. The underground complex will become formal and official that the world? The user is unclear in all this. I do not want to clip the wings development on PSP 3000, because from the outside this can be noticed.
The scene is bad but is not dead and it is not the rumors of a PSP2 for 2010 that fail to give a boost to it. In any case it is not Red Squirrel which we will say the opposite, he left the scene leaving a message which are: "the PSP scene is ill, with its" boss ", its" smart "and its" Lamers ""
It is going to comment ...
Although the translation isnt great you can tell that the writer thinks that Dark ALex doesnt like competition and uses his power to rid the scene of competition, cant say anything about that myself but i remember a year or 2 ago when certain sites were paying coders for exclusives and trying to poach coders from sites using the power of money.
like every scene, we move on but this time even liberal sites are speaking out, what are your thoughts on the translationn above ?
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If you've been pining for new ways to harness the Cell processor to achieve Maximum Photo Viewing Awesomeness™, the incoming PlayStation 3 firmware update (version 2.60) will satiate your wanton cravings with the aptly titled Photo Gallery. Joking aside, we're impressed by the sheer number of sorting options, including a few oddballs like the relative age of depicted people or the number of smiles. For a better picture of how the app works, check out the video after the break.
Firmware 2.60 also adds DivX 3.11 support -- a blessing for those of you who still have ripped movies from 1999. Additionally, non-PSN members will be able to access the PS Store to browse for demos and other free goodies. According to the official PS blog, the update is "coming soon."
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Dark Alex is back with a new custom firmware for the PSP, heres the release details:
Here, the quick fix.
5.00 M33-6
----------
This update is a try to fix memory stick low speed since 3.80.
Instructions: Copy UPDATE folder /PSP/GAME/ and run.
If you come from a version prior to 5.00 M33, put sony update as 500.PBP in same folder, or let the program download it for you using a wifi connection.
Changes in 5.00 M33-5:
- A setting has been added to recovery, that, when enabled it may increase memory stick reading speed. (only on the psp, not in the pc).
By default it is disabled. If you installed 3.71 fatmsmod, do not use this setting, as its perfomance with 3.71 driver has not been tested.
Instead, reinstall 5.00 m33-4 using dc8 and update to 5.00 m33-5
Changes in 5.00 M33-6:
- Fixed a bug that made unbootable psp without memory stick or with a bad one.
The included file fat_comparison.html contains a comparison of perfomance between the 5.00 fat driver, the 3.71 one, and the 5.00 one with the speed up hack during the read of an iso.
The test was done on the game Valkyrie Profile in cso format in march33 mode. Other games, modes and applications different than iso reading showed similar results.
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This is yet another Geometry Wars game duplication.
Thanks to everyone here who had helped me out.
And greetings to the guys who brought us the homebrew world on such a nice device: Good work! Let's keep moving.
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Sony's announced that it has released a new firmware update for the PSP – although it's a threadbare revision for the handheld.
Details of what's on offer are scarce, beyond a statement on the PlayStation blog proffering that it enables improved software stability on certain features.
For anyone keeping the score, it's version 5.03.
This update kills off the gripshift exploit, so no homebrew for psp3000 users who install new firmware.
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While sales figures of single platform titles for Nintendo and Microsoft prove there's room for exclusive games on their respective home consoles, three of the biggest single format releases for Sony's PS3 show poor sales in the US.
NPD data reported by Gamasutra shows that Media Molecule's LittleBigPlanet only sold 611,000 copies in 2008, since it was first released in late October.
By contrast, Microsoft's Xbox 360 exclusive Gears of War 2, released almost two weeks after LittleBigPlanet in the region, sold 2.31 million copies by year end.
North American sales of Insomniac's Resistance 2 reached 385,000 units in November, but dropped off 45 per cent during December to 213,000 copies, to bring full-year sales to 598,000.
Konami's Metal Gear Solid 4: Guns of the Patriots sold 775,000 copies in its first month of sale in the US, but after the June launch has managed to sell an average of 50,000 units per month to bring full year sales to 1.076 million units, although this figure does not include software included with the official console bundle.
The numbers also make grim reading for third party publishers, even with properties attached to more than one console.
Eidos' recent admission that the latest Tomb Raider game had not met expectations resulted in lay-offs and a drop in share value. NPD data shows that Tomb Raider: Underworld sold only 246,000 copies in the US in 2008, across all three home consoles.
Ubisoft's Prince of Persia has fared better. The game was only released in December in a bid to avoid the new release crunch that so often affects sales in October and November, and NPD numbers reveal the game sold 483,000 copies in 2008. However, last year's Assassin's Creed managed to sell 1.87 million units in 2007 although it was released earlier in the year on November 14.
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Want the best arcade joystick that gives you a real advantage in fighting and other games, then the Dominator joystick is for you. It is truly the best hardware advantage you can own
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Ubisoft has given first-person disaster-survival title I Am Alive an enigmatic March release window. That puts the launch anywhere from six to ten weeks from now, a very short amount of time considering we've seen approximately zilch in terms of gameplay footage. After being hyped up so much at E3, there's been little to no promotion for the game. We're a bit perplexed by this one, and hope it's not a foreboding sign.
Other games slated to come out in March include Tom Clancy's HAWX, a PC version of EndWar and Broken Sword Wii. Tenchu: Shadow Assassin, a Wii exclusive, has been given a more exact March 6 date.
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Sony's excuse for the relatively dismal sales of the PS3 is that it's a "ten-year" console, so it's just ramping up. But Ars took a hard look at that claim, and it doesn't hold up.
Essentially, when you look at the numbers, the PlayStation 2 is a true 10 year machine. And that's because it really came out of the gate swinging, killing the Dreamcast and setting itself up with a huge number of exclusive games. Combined with a low price point, the PS2 really owned the last generation.
But the PS3 has none of that going for it. With few exclusives, seriously stiff competition, and a super-high price point, it's not set up with the momentum to last 10 years, especially not without a concurrent next-gen system, such as the PS3 is to the PS2.
In the end, the "ten-year plan" is, like most things that come from executives mouths, marketing speak and BS. Sure, the PS3 will be around for its 10th birthday, but the PS4 will have been out for a while by that point.
EA has said the PS3 version of Red Alert 3, dubbed the Ultimate Edition, will be here in March.
Extras will include five new multiplayer maps as well as loads of videos and trailers. There's some sort of Girls of Red Alert 3 special, plus bloopers footage, documentaries, development diaries and more.
There's even some BattleCast PrimeTime episodes packed in with online multiplayer tips and advice. Rounding off the Ultimate Edition are full profiles of all the game's units plus the official soundtrack.
Interestingly, David Seeholzer, the PS3 development boss, claims this version will have better graphics and performance than presumably Xbox 360 and PC.
Bizarrely, that's all he said about the matter, so we've put the question to EA UK to chase up.
Command & Conquer: Red Alert 3 launched on Xbox 360 (review) last December, and on PC (review) last November. Both turned out decent, and the former in particular took a significant leap forward at making RTS controls feel at home on console.
Most of the headlines surrounding the game were made by the numerous stars dramatising the intervening FMV story sequences, including Hollyoaks pin-up Gemma Atkinson.
We sent roving reporter Ellie Gibson to talk to Gemma Atkinson (on camera) about being in a videogame, which she did, adding her own inimitable brand of questioning along the way. Ellie also spoke to my hero Tim Curry.
In fact, so chatty was our Miss Gibson that she soon found herself trading blows with former Neighbours sizzler Holly Valance, who stars in Red Alert 3 expansion Uprising.
That game, incidentally, will be released exclusively for PC this March. Console versions will presumably follow.
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Lest we forget our history, my GDmag coworker Jeff reminded me that almost everything Kaz Hirai is saying about the PS3 was previously said about the Saturn. Take note of the quote I linked below. Now read this statement from the aforelinked Saturn whitepaper: "This growth won't be possible on competing systems that offer a simpler architecture. It may be easier in some ways for developers to create programs for the competition because there's less to learn and work with from a technology standpoint -- but that means that developers are much more likely to run up against the limits of the system in a short span of time. The simpler structure of competing architectures also increases the chance that games will be "ported" from other systems (other game systems or even personal computers), which results in games that are generic and not optimized for performance and special features.
In contrast, the sophistication of the Sega Saturn pays off for both developers and consumers alike over the long term. Developers will continue to discover new ways to wield their creative talents, and game players will have an ongoing supply of new, inventive, out-there, beyond-cool titles for their Sega Saturn systems. "
That kind of logic is destined for failure. At the same time the Saturn is one of my favorite systems ever. Does this mean the PS3 will eventually be one of my favorite systems? The industry has changed enough that developers no long really "choose" a console, but rather develop somewhat agnostically and port as they can. The current climate does not seem conducive to the kind of quirky hardware differentiation of times past. So with that in mind, Sony had better learn from the past, of the ghost of Sega will come and have its revenge!
Sony is in serious trouble and plans to announce details of a restructuring plan soon. The company is expected to confirm its first operating loss in 14 years and reports have circulated that it plans to close plants and, possibly, even whole divisions.
The Financial Times reports that Sony CEO Howard Stringer is facing serious resistance from the 'old guard' in Japan to fix (or save, depending on your perspective) the company. Certainly one of the more interesting pieces coming out of the alleged plan, is that Stringer wants to shift Sony's focus from hardware to software. If true, the PlayStation brand, along with Sony Computer Entertainment, would presumably be the main benefactors of such an upheaval.
Sony is in serious trouble and plans to announce details of a restructuring plan soon. The company is expected to confirm its first operating loss in 14 years and reports have circulated that it plans to close plants and, possibly, even whole divisions.
The Financial Times reports that Sony CEO Howard Stringer is facing serious resistance from the 'old guard' in Japan to fix (or save, depending on your perspective) the company. Certainly one of the more interesting pieces coming out of the alleged plan, is that Stringer wants to shift Sony's focus from hardware to software. If true, the PlayStation brand, along with Sony Computer Entertainment, would presumably be the main benefactors of such an upheaval.
features
Double Your Bag of Tricks—Take to the streets and own the spots of New San Van with new tricks like one-foots, handplants, hippy jumps, and more.
Move It! —Get off your board and move stuff to create your ultimate spots to skate and destroy.
Change the Face of the City—You can’t rebuild the scene alone—call on your crew to uncap the spots, drain the pools, and provide some personal security.
Hall of Meat—Punish your skater in the harshest ways possible with all-new bone-crushing bail physics. The new Thrasher Hall of Meat mode features brutal slam challenges complete with gestures to customize your gnarliest bails.
Create Spots—After you’ve moved stuff around to create the best spots, show them off. Upload your custom spots, download other gamers’ stuff to skate, and vote on whose spots rule.
Even More Online Skating—Roll seamlessly between single player and online skate sessions and compete for cold hard cash and/or glory in the new competitive online modes.
Express yourself—Use the Graphics Creator to build custom graphics, then slap them on your hats, hoodies, and decks. Now that you’ve personalized your skater, film your sickest lines with the expanded skate.Reel and share your vids with the world.
description
The revolution continues. Skate 2 ups the ante in delivering all the grit, creativity and culture of skateboarding by letting you skate it your way – both on and off the board.
Flaunt your style like never before. Shred the streets of New San Vanelona with double your bag of tricks and show off your skills with the all-new skate.Reel. Or personalize a challenge by moving in-world objects to create your own spots which can then be uploaded, shared and experienced by others around the world.
In Skate 2, San Vanelona is nothing like you remembered. It's been five long years since your mysterious disappearance from the skate scene, and much has changed in the wake of "the disaster-too-gnarly-to-be-named." After a mass evacuation, Mongocorp rebuilt the city but their zealous protection of private property has put a damper on the once thriving skate population. Your mission is to rebuild your career and revive the New San Vanelona skate scene. You have to take back the city ... one spot at a time.
In a post nuclear war era, a hero set forth to stamp out the chaos that resulted in its aftermath. The legend of Rao, Kenshirou's brother and biggest rival is now revealed before your eyes both through the spin off anime series and the game.
With easy controls and various modes of gameplay, step into the shoes of the fighter and relive his legacy. In the story mode, experience the ordeals and battles he went through, make sure you have enough practice, though, for the opponents are tough.
Make use of the practice mode in this case and learn how to launch the series of combos and special punches.
Play against the CPU and other like minded fighters, prove your worth as the man with the power to construct and destroy the world at will.
Zill O'll ~infinite~ attracted a loyal following when it was first released on the PS2. Now available on the PSP with all new adventures, story lines and playable characters.
Travel around the world and meet the new characters Gilion and Iisha, ask them to join your group and view their respective character scenarios and endings.
Besides new characters, remember the people that you find interesting, but were unable to ask them to join your group due to the game's constraints? These people, Flare, Ferum and Alphas are now available to become a member of your party, utilize their specialties and proceed with your journey.
The free scenario fantasy RPG Zill O'll Infinite Plus is available on Sony PSP™ for US$ 54.90 only.
The rumor about a PSP port of Strikers 1945 Plus was on the mark. Strikers 1945 Plus is in the PSP pipeline, but strangely it’s only announced for Asia. Perhaps, this is a Korean release trickling over.
I wouldn’t worry about a language barrier since Strikers 1945 Plus is a shooter, a rather obscure shooter that a handful of people will be happy to see get an official home release. As long as you understand the phrase “Crush the Enemy” you should be able to play this without any problems!
Beyond the Strikers 1945 Plus Port the door is open for other Psikyo shooters like Dragon Blaze and the hilarious Space Bomber - a vertical cute ‘em up where you blast a giant trash can
Launchelf has again been updated, heres whats new:
LaunchELF v4.37 (2009.01.21)
-Changed VSync-based timeouts to use Timer() instead, to eliminate PAL/NTSC variations and cure an old bug causing uncontrolled button repeats
-Changed libcdvd tray checking, to eliminate a case of FileBrowser freezing
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Hi, here is a small homebrew that I presented on pspsgen, which has not been very successful. I thought that here it might be useful to people, and I just want to present it.
A small copy and paste the presentation on PSPGEN:
Quote:
HBD is a software developed for easy downloading and / or updating of Homebrew without having to go through a PC.
A website specially designed for the PSP will see the day ( "beta" version available). This site includes several Homebrew install with HBD.
You can of course make your Homebrew compatible with HBD, in doing so please see the ReadMe included in the download below.
For the use of HBD, refer to the readme.
Thank you for all your poster and your bug homebrew application to upload here.
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I am again today with my homebrew G-stion'R passing now in version 5 (Beta 2)
This time, I have decided to surprise you.
So I add LOT novel G-stion'R V5 BETA 2.
NEWS:
GRAPHIC:
-The ICON0 was a little better.
-The images of the umd, memory card, dump, credits were redone.
-The homebrew is much more clear, comprehensible, more appropriate
DUTIES:
You can now perform a manual search in: Starting an ISO / CSO / PSX; Launching a homebrew; File Manager, Music, Photo, Text. This launch is the file that you enter a virtual keyboard. if it does not, it does not start.
In-file manager, the manual is to:
you enter a file name and G-stion'R tells you if it exists on your memory card. If so, it tells you its size.
-In option, adding the possibility to choose between 7 colors of the mouse. (yellow, red, green, brown, blue, black, white)
-In option, adding the ability to choose a speed of mouse between 1 and 20. The initial speed is 5.
-In option, adding the ability to delete G-stion'R properly
In-option, add the function: Demarage in the main menu. If "yes" whenever you demarerez the homebrew, it starts from the menu. if "no" when you redemarerez G-stion'R it resume where you left it.
The calculator-remarche and has now been improved
MSN-remarche now and has been improved
In-quit, adding the option: redemarer the psp. (Unfortunately, it does not work)
-In "your text", when reading a text, you can now choose another by pressing select.
MISCELLANEOUS:
-Some improvements code.
Here I hope you like this version because I am satisfied me.
When I come out V5 final, there will be uploading by ad-hoc (not on), flashes managers will be more stable and the "redemarer the psp" work.
How can this homebrew?
Download G-V5-stion'R BETA 2: http://www.megaupload.com/?d=XJ6IM2NT
-Open the downloaded file and select Extract to ...
-Connect your PSP in usb
-Select the letter Assossa your PSP in the workplace
Wait-extracting file complete
-Exit the usb mode on your PSP
-Go to "game" and "memory stick" and run stion'R G-V5
How to use this homebrew?
Cross-Select =
-Pad = Move
-Back to Start menu =
-Stop music in the menus: [] = stop, O = pause. (may vary)
-For Demarage automatic, after the option on the menu, disable the WLAN switch and G-smith stion'R alone!
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DaveX has released a new version of the Unoffical release of the Genesis Emulator for the PSP, heres whats new:
Hi everyone!
After a few corrections, this is the final release for the
Unofficial Picodrive 1.35b R (Rewind Mod).
This updated version adds this features:
1) Now you can remap the rewind key (default RTRIGGER)
2) Allows you configure rewind parameters in the new "Rewind" menu,
in order to have more rewind time or more smooth rewind.
Finally, I want to thank NOTAZ (main Picodrive developer) for letting me
publish this unofficial version.
Greetings to all of you!
DAVEX
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PSPDictionary v2.0.0 is a multilinguage dictionary for PSP, with online functionalities.
This is the changelog:
Quote:
- Code rewritten in Python;
- Added a modality online. To change the modality (between offline/online) you must press the buttons L(offline) or R(online).
- Added a chronology, that shows tghe last ten translated words.
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Over at PSPGen an english homebrew game with the name Warcraft 2d has been released, Hopefully this will turn into a great RTS for the PSP, heres some screens:
Mediumguage has released a new version of his file manager app/browser for the PSP, heres whats new:
general:
- added Swedish mode.
- added a feature to ignore analog pad.
filer:
- added a feature to extract all files in an archive file.
- fixed a bug that files in RAR archive which had a broken filename (e.g. '?') could not be extracted correctly. (Those "unusable" characters will be replaced into '_')
- fixed a bug that memory leak was occured after failing to extract archive files into RAMDISK.
- fixed a bug to have shown wrong count of files after copying.
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Noeffex has released a new version of his cheat app for the game Socom Fireteam Bravo 2:
heres whats new:
Changed the title bar thing
Various improvements
Added user space allocation (To be improved)
Added installer
Added RAM Dump option
Added a wannabe-dance function, not called to yet, but if anyone would like to figure out the animations and send me a list of all of them, I’d be happy to
Added various thread functions
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As we're confident that you know, one of the biggest downsides to catching an event in-stadium is the inability to see instant replays. Oh sure, a few venues play back sequences for the fanatics in attendance, but you'll still get a much better angle from the comfort of your own couch. English soccer club Arsenal is hoping to remove that obstacle from fans' minds by testing out an instant replay system with Sony's PSP. In theory, at least, a Sony-developed application would enable patrons to "watch live streaming video of a game, along with data and statistics, and provide the ability to watch near-instant replays." 'Course, we've already seen Bluetooth added to venues and a similar system as this installed at Safeco Field, but we still envision this being a hit if it's really rolled out within 18 months as planned.
Gametech has a set of PSP protector cases coming out that are absolutely gorgeous. Themed after the bright patterns of Japanese woodcarvings and traditional paintings, they turn your PSP into a work of art
Good news and bad news. The bad news is that Media Molecule isn't delivering any LittleBigPlanet DLC today as promised. The good news is that there's plenty coming soon.
The onslaught of new garments kicks off with Chinese New Year-themed threads, followed by that previously pre-order only Kratos costume, Valentine's Day stuff and, interestingly, some WipEout costumes.
Here's the official DLC schedule:
26 January
Chinese New Year Costumes - available for 10 days only
29 January
God of War mini pack - Kratos, Medusa and Minotaur costumes & stickers
Groundhog Day costume - available for 1 week only
05 February
Valentines Day mini pack - 12 stickers & themed costumes, available for 2 weeks only
12 February
Ape Escape Costume
Toro Costume
19 February
WipEout Costume Kit - costumes and stickers
Store icons with pictures of the new costumes are below.
According to a retail listing on Play-Asia yes! No details were announced for the PixelJunk 3in1 Pack, but it’s easy to imagine this release, if real, is PixelJunk Racers, Monsters, and Eden on a Blu-ray disc.
Sony used a similar strategy with their downloadble PSP games in Europe by releasing PlayStation Network Power Packs. We didn’t get those so we might not get the PixelJunk 3in1 Pack in North America either. That’s not really a problem since the games are available on the PlayStation Store and if you must have a Q Games collection on physical media the PlayStation 3 is region free.
You may have read on the internet earlier today excited, happy reports of Resident Evil 5 somehow supporting 16 players via system link multiplayer. The evidence? None other than the game's box art itself.
Problem is, it was a typo. An innocent mistake. Capcom Europe have since rattled our mailbox to let us know:
It has been brought to our attention that the recently issued packaging for the Limited Edition version of Resident Evil 5 on Xbox 360 contains an error. It wrongly stated that the game supported 2-16 players via system link. The correct number of players supported via system link is in fact two. Please accept our apologies for this mistake and any confusion this may have caused.
We will issue final packaging shortly.
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In a financial statement released today, Ubisoft confirmed that it is working on new titles in the Tom Clancy's Ghost Recon and Assassin's Creed series.
There's no specific date set for the games' release, but Ubisoft CEO Yves Guillemot said the next Ghost Recon game and Assassin's Creed 2 are targeted for the company's 2009-2010 fiscal year. That means anywhere from March 2009 through February 2010.
Gamers can also expect the next installment in the Splinter Cell franchise, Splinter Cell Conviction, during that general time frame, Guillemot said. Conviction was previously announced as a Q2 2009 release.
Ubisoft also gave some guidance on the upcoming survival horror game I Am Alive, which is being developed by Darkworks. Yesterday, some gaming Web sites reported that the game is set for a March release, but Ubisoft cast doubt on that today.
"'I Am Alive' will require further development time and will now bolster the line-up for 2009-10," the company said in its financial statement.
A new game in the Anno franchise is also briefly mentioned as being scheduled for fiscal 2009-10. No details were given, but we're assuming this is the PC game Anno 1404. Ubisoft bought the RTS developer Sunflowers, which makes the Anno games, in 2007.
In addition to the recognizable franchises above, Ubisoft also plans to introduce "three new brands" during its 2009-2010 fiscal year, along with a stonger casual games lineup and four licensed games, including James Cameron's Avatar.
The 40GB PS3 does fully support all PS2 games and plays them without any problems. It is just not unlocked for the retail consoles. One hint for the sooner or later release of a patch which allows full software emulation is the unlocked PS2 games support in the newest debug and factory firmwares.
Here a video of a 40GB PS3 running in factory mode:
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So after quite a large gap between releases here is the latest version of Wolfenstein 3D PSP.
I promised to get a release out this week and am keeping to my word (this time ).
There is little in the way of new features in this release, it is mainly bug fixes. I always maintained the fact that I want to get the game playing as close to the original as possible before adding "custom" things to it.
All that other stuff such as the Automap feature, will be in v6.0 (the final release from me).
Here is the changelog :
Analog Input Speed Issue Fixed.
Fixed Incorrect Exit Messages.
Fixed DeathCam & Death Screen. The Screen Fills Red When You Die Now.
So a small but needed changlog there. Progress is progress as they say. I wanted to get more into this release but there was a strong possibility that I would not get it done in time so I decided to just get a release out for you all like I promised.
Some images have emerged of the new Café area in PlayStation Home.
Writing on the PlayStation forums, Home bossman Locust_Star described the Café as "a public space for everyone's enjoyment".
He added, "While specific events will be hosted in the Café, in the end it will be used for all the same purposes every other space in Home is - socialising with other PS3 users. That's what Home is about. But thats not to say that we can't turn it into something different if that is what the community calls for."
Locust_Star was keen to stress the Café is still a work in progress and will evolve over time, "as with all things in Home".
"BETA! BETA, BETA!" he added, clearly a big fan of the British Equestrian Trade Association.
Sony has stuffed the PlayStation Store with a F.E.A.R. 2 demo and plenty of other bits and bobs.
There's Episode One of the Penny Arcade Adventures series (GBP 7.99 / EUR 9.99), an American-themed question pack for Buzz! to celebrate Barack Obama's inauguration (GBP 3.99 / EUR 4.99), and a Time is Money extra for Skate 2 (GBP 3.19 / EUR 3.99).
The latter unlocks all the locations, skaters and gear that would otherwise be restricted to finishing the career and online modes. Time is money. Skate 2 launches here today, and you can find our freshly-minted review elsewhere on the site.
The PS Store also offers a free fifth pack of additional content for Naruto: Ultimate Ninja Storm. Inside are four new versus events as well as an additional support character.
The PSP gets Tom Clancy's EndWar (GBP 39.99 / EUR 49.99), Riff: Everyday Shooter (GBP 6.29 / EUR 7.99) and EA Replay (GBP 15.99 / EUR 19.99), which compiles Road Rash, Desert Strike and Jungle Strike together.
There's also Super Pocket Tennis (GBP 7.99 / EUR 9.99), Disney's Action Game Featuring Hercules (GBP 3.99 / EUR 4.99) and The Little Mermaid II (GBP 3.99 / EUR 4.99) for the handheld.
Meanwhile, the Guitar Hero World Tour library beefs up with the Aussie Track Pack (GBP 4.39 / EUR 5.49). This boasts "Tomorrow" by Silverchair, "Dimension" by Wolfmother and "Outtathaway" by The Vines.
Rock Band, meanwhile, gets a Steve Miller Band pack for GBP 2.49. Inside are songs "Space Cowboy", "Take the Money and Run" and "The Joker".
There's a selection of individual songs on offer for GBP 0.99, too. These are "Feed the Tree" by Belly, "I Stand Alone" by Godsmack, "Wind Me Up" by Ghost Hounds, "War Zone" by Rob Zombie and "Typical" by Mute Math. Never heard of them.
All that plus new trailers for Mafia II, God of War II and Uncharted II to keep your weekend busy.
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Why do people insist on messing with the pixelated beauty of the 16-bit era? That's half the appeal of retro gaming.
We've got 12 screenshots from Sega's brilliant-sounding, 40-game Megadrive Ultimate Collection for PS3 and 360 - with some strange blur-o-vision effect switched on.
Make no mistake, we'll be turning that effect off in the options screen before playing anything.
"Featured games include; Sonic the Hedgehog 1, 2 and 3, Columns, Alien Storm, Ecco the Dolphin, Space Harrier, and cult classic, Streets of Rage 1, 2 and 3," says Sega, pencilling it in for an "early 2009" release.
Command and Conquer: Red Alert 3 developer EA Los Angeles has explained why PS3 owners have had to wait so long for the RTS title's release.
"I think we just announced it too soon to be perfectly frank," EALA senior producer Amer Ajami told us adding that the dev's single core engine meant "it just took us longer" to get the game finished for PS3.
While PS3 owners have had longer to wait than PC and 360 gamers, who got the game in October and November 2008 respectively, the C&C Red Alert 3 Ultimate Edition for PS3 will feature a host of platform-exclusive bonus content, including five new multiplayer maps, when it finally deploys in March.
Ajami also said that the developer could bring the recently announced PC Red Alert 3 expansion pack, Uprising, to consoles at some point.
"We've only announced it for PC so far but we haven't ruled out doing some kind of console release," he said.
"We probably won't release it as a retail release. If we do decide to do it for 360 or PS3 it'll be as a piece of DLC. But again, that decision has yet to be determined."
Sounds as good as confirmed to us. Look out for our Uprising preview later today.
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When it was released earlier last year, Burnout Paradise set a new standard of vehicular mayhem, and Criterion Games increased the car carnage by supporting the game with additional content. According to Criterion's website, on February 6, the two latest packs for the game will be released to further improve the racing (and crashing) experience. The first pack is known as the Party Pack, and will allow you and up to seven other friends to play through stunt, speed and skill challenges to see who's the best racer in your group. Stunt challenges will involve jumps and tricks, while Speed challenges have quick time trials and time tests and Skill Challenges focus on racing through oncoming traffic and drifting. The Party Pack will be a premium pack, although no price was revealed on the website.
The second pack will be free, and will feature a large number of adjustments. The first is the inclusion of a Burnout Paradise Store, which will allow players to purchase any of the upcoming content for the game without having to back out of the game itself. This will include items like the Legendary Cars or Island packs when they become available.
Vehicles will receive a significant overhaul, making the handling on the earliest cars more accessible and easier to Burnout newcomers. This means these earlier cars will be harder to crash and harder to spin out, but will operate at a slower pace. What's more, players will be able to evaluate the cars that they have in the Junkyard, making it easier to choose the right car based on its stats. Cars will also naturally right themselves in the midst of a barrel roll if you hit a split ramp. The Stunt Run Timer has been adjusted to run slower, while the difficulty of all events in the game has been modified to take the new car speeds into effect.
Road Rage has received an overhaul, removing the time that's added whenever you hit the target number of cars. That will make it much harder for people to exploit the mode to rack up larger scores. Objects that you can interact with in the Burnout world have been redesigned, so Billboards will show up as Red, Smashes will be yellow and Super Jumps will be blue. These objects will also pulse, which should help you discover where they are and take advantage of them in the game.
Finally, a long awaited change is the inclusion of restarting an event. Previously, there was no way to immediately restart a race or event, forcing you to start all over from the beginning. That could be extremely inconvenient, especially if you'd made a mistake halfway across a city spanning race. Now, you no longer have to drive all the way back to the starting location. Instead, you'll instantly warp back to the start and leap back into the race. Finally, PS3 and PC players will discover an exclusive feature: an in-game browser that is designed to bring a new feature to the game known as the Criterion Games Network, which will be explained by Criterion Games next week.
Have you been noticeably irked by some of Resistance 2's precious little "features" (i.e. bugs)? Fear not, true believer, patch 1.40 is on its way and coming Monday, January 26. If you've noticed your multiplayer level inexplicably reset to one, you'll now get it back to the proper level, plus whatever experience you earned post-reset.
The update will also correct Trophy errors, such as the one requiring 10,000 kills -- if you've done the deed but not gotten the reward, this patch will retroactively apply it.
Nathan Drake, Nathan Drake, does whatever ... a Nathan Drake ... can? Well, in Uncharted 2: Among Thieves -- we wonder if Sly Cooper's among them? -- Drake can clearly cling to new types of cover and sneak up on thieve-ier thieves, grab their shields, and basically do a whole heck of a lot more than he could in the first game. Which is good, right? It sure looks good in these direct-feed shots from developer Naughty Dog, which are both pretty and high in "res."
It won't instill gamers with the same red-faced anger as EA's fizzled plan to offer for-pay weapons in Battlefield: Bad Company; instead, the newly released "Time is Money Pack" for Skate 2 will simply make those who buy it feel varying degrees of guilt, regret and perhaps even fear. That's because, for 400 ($5) on XBLM or $4.99 on the PlayStation Store, owners of the game can literally pay their way past the effort it would take to unlock everything in the game.
The "everything" in question includes "all locations, skaters and gear that can be earned by playing through Skate 2's career and online modes," according to the DLC's description. So, basically, you're paying for access to content that's already in the game. Or, to put it another way, you're paying five bucks for a cheat code. A downloadable code, if you will. Next thing you know, people will be paying for good grades and -- who knows -- even Senate seats. Oh, wait ...
features
For the first time, play as Evil characters in a brand new, 'Evil' campaign. Battle through scenarios after Frodo failed to destroy the One Ring: it's good to be bad!
Acclaimed gameplay in a fantasy setting allows players to choose the way they fight, as Warrior, Archer, Mage or Scout in melee and ranged combat
Pick your allegiance then battle in 16-player online clashes, or in 2-player co-op campaigns
Split-screen with up to 4 players competitively or 2 players co-op
An extensive cast of characters and weapons adds great depth to the gameplay: Heroes, Wargs, Ents, Oliphaunts, Cave-trolls, the Balrog, Nazgul, ballistae, and more!
description
In this exciting, action strategy game, players fight on the side of both Good and Evil in all the biggest battles from The Lord of the Rings movies. The Battlefront format allows them to switch between characters at will, to suit the circumstance or their style, reliving – and even reinventing – the chaotic and engrossing conflicts from the films as they choose how best to tackle their objectives and defeat their enemies. In online multiplayer, gamers can choose to be Evil from the outset.
007: For Your Eyes Only (~Roger Moore, Carole Bouquet) HK US$ 29.90
13 Going on 30 (~Jennifer Garner, Judy Greer, ...) US US$ 28.95
13 Going On 30 (~Jennifer Garner, Judy Greer, ...) HK US$ 28.90
Amusement (~Katheryn Winnick, Jessica Lucas, ...) US US$ 35.99
Antwone Fisher (~Denzel Washington, Derek Luke) US US$ 29.99
Center Stage (~Eion Bailey, Peter Gallagher, ...) US US$ 28.95
Center Stage: Turn It Up (~Peter Gallagher, Sarah Jayne Jensen, ...) US US$ 39.95
Connected [2-Discs Edition] (~Louis Koo, Barbie Hsu, ...) HK US$ 29.90
Domino (~Mickey Rourke, Edgar Ramirez, ...) US US$ 28.99
Eagle Eye (~Kiefer Sutherland, Paula Patton, ...) HK US$ 32.90
El Norte (~Ernesto Gmez Cruz, David Villalpando, ...) US US$ 39.95
Election (~Matthew Broderick, Reese Witherspoon) US US$ 29.99
Galapagos HK US$ 32.90
Groundhog Day (~Chris Elliott, Andie MacDowell, ...) HK US$ 28.90
Henry Poole Is Here (~Luke Wilson, Cheryl Hines, ...) US US$ 39.98
Igor (~John Cusack - Igor, Steve Buscemi - Scamper, ...) US US$ 39.98
Indiana Jones And The Kingdom of The Crystal Skull [2-Discs Special Editon] (~Harrison Ford, Cate Blanchett, ...) HK US$ 42.90
Iron Man [Ultimate 2-Discs Edition] (~Jeff Bridges, Robert Downey Jr., ...) HK US$ 42.90
King Kong (~Naomi Watts, Jack Black, ...) US US$ 29.98
Kita No Kuni Kara 2002 Yuigon (~Kunie Tanaka, Hidetaka Yoshioka, ...) JPN US$ 127.90
Kung Fu Panda HK US$ 32.90
Lupin III First-TV BD 1 JPN US$ 52.90
Lupin III First-TV BD 2 JPN US$ 52.90
Lupin III First-TV BD 3 JPN US$ 52.90
Lupin III First-TV BD 4 JPN US$ 52.90
Max Payne (~Mark Wahlberg, Mila Kunis, ...) US US$ 39.98
Poison Ivy 4: The Secret Society (~Miriam McDonald, Catherine Hicks, ...) US US$ 35.99
Repo! The Genetic Opera (~Alexa Vega, Anthony Stewart Head, ...) US US$ 29.99
Saw V (~Tobin Bell, Costas Mandylor, ...) US US$ 39.99
Terminator: The Sarah Connor Chronicles Season 1 Set 2 JPN US$ 128.90
Tesudo Profile BD Series Tokyu Dentetsu Profile - Tokyo Kyuko Dentetsu Zensen 102.9km JPN US$ 57.90
The Deal (~Meg Ryan, William H. Macy, ...) US US$ 34.99
The Express (~Dennis Quaid, Rob Brown, ...) US US$ 39.98
The Notebook (~Ryan Gosling, Tim Ivey, ...) US US$ 39.99
The Pink Panther (~Henry Czerny, Kevin Kline, ...) US US$ 28.95
The Pink Panther (~Henry Czerny, Kevin Kline, ...) HK US$ 28.90
Unfaithful (~Diane Lane, Richard Gere) US US$ 29.99
Krakatos has posted a new versionn of the PS2 Emulator for Windows, heres whats new:
OK, time to do it once again. Once again, Vtlb only
Pcsx2 Playground beta release 626
Well, the big news is, Tri-ace games now go in-game, if the appropriate gamefix is selected. Don't expect them to be perfect, they are NOT. But they go in-game! Huge improvement. You may have to skip movies with Start, but hey they go in-game.
Be sure to delete the ini, as always!
Changelog
- Tri-ace games now go in-game with the appropriate Gamefix selected. We're talking of Star Ocean 3, Valkyrie Profile 2, Radiata Stories
- More Fatal Frame 1 fixes
- More speed optimizations, varies strongly from game to game, some show no increase at all
- More code cleanups and optimizations
- Rogue galaxy no longer need the gamefix to work
- Changed default roundmodes, you will probably have to change advanced roundmodes a lot less in order for games to work
Known Issues:
Still no vuskip....
Enjoy
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I turn on the forum to publish the 6th version prxutility + + providing many new and participating in competitions pspgen.com
Without further ado here is the CHANGELOG:
Hide / Show line numbers | Hide code | Select All
********************** Of New prxutility + + version 6.0 (final version for the competition organized by PSPGEN.COM ):********** ************
* Code reorganized and optimized
* Compatibility with firmware 4.01 M33, 5.00 M33 and 5.02 GEN
* Separation now prxutility + + prx into two:
- One for xmb (VSH)
- One for game
* New in the Information menu (on the battery ...):
- The menu has been slightly modified level available on the screen
- The time remaining is shown otherwise façcon more understandable:
now there are a remaining time in hours and minutes remaining that lets you know precisely the remaining
- Add the date in the form day / month / year
- Addition of hours in the form (s): minute (s): second (s)
- You can now know the current thread running
- Added display your PSP firmware
- Added model Pommel
- The menu information can now be fully translated (in English (file: trad.en this in the "language" of prxutility + +) or French (file: trad.fr this in the "language" of prxutility + +))
* All keys prxutility + + are now customizable:
go to the files in the "configuration" of prxutility + +:
- Or prxutility [VSH]. Ini to change the keys used by prxutility + + in xmb
- Or prxutility [game]. Ini to change the keys used by prxutility + + in game
This allows the user greater ease of use in games, homebrews ...
* Add a file explorer and folders that allows both games, homebrews in the xmb:
- Consult both the memory stick, the flash0 the flash1 the Flash2 and Flash3 by simply pressing START
- Delete files, folders (but if the files are present in a folder, it will not be deleted but will only files deleted).
However, the suppression is possible only in the memory stick to "protect" users who are not accustomed to handling flash0 :/...
- Launch of eboot, prx, iso and cso
* Now when you access a menu of prxutility + + (but also for the file explorer) the keys xmb or homebrews, games are blocked to improve the comfort of navigation in the menu prxutility + +
* Prxutility + + 6.0 also allows you to start the recovery in full sail it ETDE xmb like the custom firmwares GEN, however:
- To save the change: just select exit recovery menu and then press the keys prxutility + + to leave the recovery.
If you do not want to save the changes, simply press the keys prxutility + + to leave the recovery.
In both cases, the PSP rebootera then.
- The recovery can not be launched in full or homebrew games
* Creating a history of access to the xmb and play, with homebrew:
- Creation of a text file in the folder prxutility + + (named for lastaccessxmb.txt xmb access and access to lastaccessgame.txt in game)
which included the date and time of last access
- While also creating a history in the "historyaccessxmb" for VSH and historyaccessgame "game for having access to all xmb and game (with date and time of access each time) (these files are located in the prxutility file + +)
- Possibility to erase the entire history (text + historical record) or the game xmb
* Add in the Configuration menu to release or (re) block keys (the xmb, games ...) in access menus prxutility + + (except the file browser)
* Adding a 3-second delay before you can view the menus (to prevent bugs in the start of the PSP)
* Another important novelty of prxutility + + is the integration of a keyboard rather easy to use (by pressing L and R buttons by default, but modifiable see above).
Abbreviation of certain information on the keyboard:
- ENTER = before the text (to save a file or start the application whose path has been entered in the text box)
- DEL = delete the last character of your sasi
- Ms0: / = shortcut that enables direct "ms0: /" in the text box
- SPACE space
- TXT = toggles in the way of writing text (ie "Text Writer" see below)
- APPL = toggles in launch mode of application (ie "Launch App" see below)
- JUM = line
- TYPE = switching between the mode of writing upper and lower case
The keyboard can be two major tasks:
- The first (entitled "Text Writer") allows you to write text directly from the xmb or in game, handy if you want to write a note to remember.
To save what you wrote, simply select JUM (= line) and write directly on the new space without the path where you want to register: there is a keyboard in the "ms0: /" which lets you select when to view directly into the area before
"ms0: /" which makes your life easier ^ ^. Example: You can enter as a way: "ms0: / blabla.txt. After entering the path: START press ENTER or select the keyboard to register
- The second (entitled "Lauch App") lets you eboot, iso, cso prx and entering the road from the keyboard and pressing START or selecting ENTER
In the "Text Writer", the number of lines written is displayed and you are entitled to a maximum of 250 lines
* Added a new customizable from its memory stick without touching the flash0:
system_plugin_bg.rco;
- Reminder:
* Tuto:
create a "theme" at the root of the memory stick;
put (s) file (s) you want (but belong to the files cited by customizable prxutility + +) in this case;
* + + Prxutility checks for these files to launch the PSP in order to prevent bugs
* If you are in 4.01 M33 you can use this feature, but not to the file "osk_plugin_500.rco" in the "theme" because it can lead to bugs (freeze the PSP)
* The bus speed has been increased and increased to 32 instead of 28 MHz in order to have a better record of its economy mode when the battery
* Now when HOLD is activated, the PSP is no longer in the battery saving mode using frozen (but still normal mode HOLD ie with only the buttons blocked).
* To switch to the battery saving mode with keys locked, simply put the analog stick down and activate the same time HOLD
* The history and the credentials of the Internet browser of the PSP were deleted in more appronfondis (prxutility + + delete cookies from now flash1: /)
* Fixed many bugs:
- The bug that causes prolonged support of keys (including pes2009) was set
- No problem slow to point out
- The vshmenu appears now normally
- My parents
- Darko79
- Mizou93 to beta test
- Dark Alex for his custom firmware 1.50 POC
- Poison
- Torch
- Guyver2
- All persons having postponed the bugs from version 5.0 of prxutility + +
- All the people I forgot
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Requeriments: slim only, it uses extended slim memory.
Instructions: copy to root and run an umd. The plugin will automatically log the umd driver read petitions in RAM. Whenever you want the log to end, press L+R in the game and the log will be written to ms0:/drivers.txt.
Caution: if you log an umd or an iso in normal mode (with umd required), DO NOT USE slim cache.
When comparing two drivers.txt, make sure you compare lines that are equal (except in time).
Don't forget to disable the plugin when you have finished to use it, as it may break some homebrews.
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Finally the long awaited Allegro PSP port is finished!
It's based on the 4.3.10plus Allegro version. It's near complete and ready to use for the final programmer.
Now you can program your PSP applications using Allegro and try to port the existing ones: http://www.allegro.cc/
As a young port it needs much testing so your feedback is expected and welcome. You can use the Allegro maling lists at http://alleg.sourceforge.net/maillist.html or the PS2dev forums. The spanish speakers can post in the PSP.SceneBeta forums.
Until the Allegro SVN repository is not updated with the PSP port patch you can download the Allegro library sources in the links section.
dragula96 and Team Vortex are Happy to intruduce: Magic: The Life Counter , a utillity tool to help keep track of life for up to 4 players while playing Magic: The Gathering* Trading Card Game.
Read Me file:
-------------------------------
Magic:The Life Counter version 1.0
By Dragula96 & stifpsp(Team Vortex)
January 23,2009 -Relase Date
DESCRIPTION:
This is an application to keep track of the Life Points of up to 4 players
for people that like to play Magic:The Gathering.
CONTROLS:
UP/DOWN: player 1
TRIANGLE/CROSS: player 2
LEFT/RIGHT: player 3
SQUARE/CIRCLE: player 4
SELECT:Reset life points
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I'm finally releasing a preview version of VIVA (VIVA Is A Visual shell Altnerative).
Admittidly the preview doesn't have much linked yet, we're releasing for you to get your comments in on the UI and to prove we have beat Project4 in 2 main aspects.
What the version has:
Ability to load the XMB or VIVA during boot time, pressing the left shoulder button loads the XMB, not pressing loads VIVA. No files have to be written unlike Project4.
ISO/CSO loading (fixed path) with the M33 and NP9660 driver, Project4 only had the ISOFs driver.
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The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.
The controls in this homebrew are designed to easily perform "Move notation" algorithms.
From the Readme:
Quote:
PSP Rubik's Cube v1.00 by EXTER.
Controls:
R: Front move.
Sqaure: Left move.
Circle: Right move.
Triangle: Up move.
Cross: Down move.
Left: Rotate cube left.
Right: Rotate cube right.
Up: Rotate cube up.
Down: Rotate cube down.
L + R: Front Inverted move.
L + Sqaure: Left Inverted move.
L + Circle: Right Inverted move.
L + Triangle: Up Inverted move.
L + X: Down Inverted move.
L + Left: Rotate cube clockwise.
L + Right: Rotate cube counter-clockwise.
Select: Undo move.
Hold Start for 3 seconds to scramble the cube.
Hold L + Start for 3 seconds to solve the cube.
Use the analog stick to peek at the sides of the cube.
Note:
Tested on 5.00 M33-6, but it should work on any homebrew-enabled firmware.
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Boombastic is a bomberman-like where the player controls a tank that can drop bombs or rockets draw. The goal is to be the last remaining tank life on the plateau.
The animation, graphics and I. A. are very successful and fun to play is present. The stress of choosing the place where we set the bomb is there and get to win, at least in "Hard" is not easy but possible.
This game is a serious competitor to the podium and the only thing missing to make it an unavoidable homebrew is the ability to play through a number of ad-hoc mode, or better yet, via the Internet. Let us hope that the author will discuss these options in a future version.
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About teaching an old dog new tricks: the new version of intraFont supports scrolling text - just like in the XMB, when there's not enough space to display a whole line at once. There are four different scrolling styles: left, seesaw (back&forth), right and through (sweep from right to left).
intraFont 0.26 is now available. Changes:
bug fixed where text could be mis-aligned after newline character (thanks to Slasher)
bug fixed in multi-byte string parsing (thanks to xart)
in scrolling text newline characters are replaced by spaces (to prevent graphical glitches)
Outlook: In the next version I plan to add chinese characters and support for traditional (Big5) and simplified (GBK) chinese.
FBA4PSP is an emulator for PGM, Cave, CPS, Seta, Sega, Konami, etc on PSP. It emulates MC68000/Z80 based arcade games. OopsWare ported FinalBurn Alpha to PSP.
Notes: 大的问题基本上都解决了,可以正常游戏了 Working now 已知问题:还不支持存盘 Game saving is not supported 使用方法: Usage: 1. 目前只支持kov2.zip和kov2106.zip It only supports kov2.zip and kov2106.zip 2. 如果zip包里有sango2.rom文件,必须改名为kov2_v100_hongkong .asic If there is sango2.rom in your zip file, please rename to kov2_v100_hongkong.asic 暂时不打算做存盘功能了。 Saving state function will not be implemented recently. 预祝广大网友新春快乐! Happy Chinese New Year!
Changes: ARM7 CPU and kov2 drivers are added
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Yeah yeah, fx prefix, just happened to be the name of the folder, because powerspoof was taken in my archives of source(tried making it a while back and failed).
I somehow misplaced my battery and needed to install a game patch, so I cooked this up, and installed some patch without a battery, that normally requires like 75% battery, which is 100% pointless. It even unloads itself after patching the functions.
Readme:
Quite simple, just stick it in seplugins, than add it to your game.txt and/or vsh.txt, then watch your system settings always think you have a battery at 100%, when it reality, you (probably) do not.
The main use for this is those games that install updates sony-style, and require 75% or so battery, when that is totally unnecessary and a waste of your time, because if you run out of battery - oh well, start over, nothing harmed, as it does not flash a thing.
How NOT to use:
During flashing(specifically flash0) things that require 75% battery. Not a bright idea. You can, but if you screw up, not my problem .
How it works:
Patches
1. scePowerGetBatteryPercent to always return 100 via jr ra->addiu $v0, $zero, 100
2. scePowerIsLowBattery to always return 0 via jr ra->addu $v0, $zero, $zero
3. scePowerIsBatteryExist to always return 1 via jr ra->addiu $v0, $zero, 0x0001
THEN
Unloads itself, so it won't make your kernel memory all lame and sliced up
Video:
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Here is a new iR Shell update, enjoy. You can find a new feature summary below. For a complete list and their usage description, refer to the "Release Note" document in the archive.
New feature summary:
- Support Playstation Network downloable games & demos.
- Interlaced TV support has been added for PSP slim. Games & homebrews launched via iR Shell will inherit the iR Shell TV mode. Most games will run at full speed with default CPU clock.
- For slim PSP TV out, added an option to control the audio output to PSP speaker. This will be useful for docking station with TV out & charging capabilities.
- Added an option to disable Memory Stick MagicGate support. This is meant to be used for PhotoFast microSD to MSPD adapter, or other similar non-MagicGate MS. By disabling the MagicGate support, you will no longer experience the annoying pause in XMB, such as turning on the PSP, switching off USB mode from XMB, quiting game/homebrew back to XMB, entering XMB video directory, etc.
- Added connection timeout support for nethostfs.
- For IR learning remote, added the ability to abort the learning process without waiting for timeout.
- Support user provided font files.
- Plus various bug fixes.
Special thanks to:
- Dark_AleX for the M33 custom firmwares and his assistance during iR Shell development.
- Tyranid and other developers in ps2dev.org for creating the pspsdk.
- F34R, Osgeld, StoneCut and other moderators who keep irshell.org running and providing technical support to the community.
- All iR Shell beta testers, donators, skins & plugin contributors.
Credits:
- M33 Custom firmware & popsloader are developed by Dark_AleX/M33.
- remotejoy & usbhostfs are developed by Tyranid.
- iR Shell bundled skins & plugins are developed by their corresponding authors.
- iR Shell Manual & FAQs are written by StoneCut.
Installation Instructions:
- Unzip the archive and place the content to the root directory of your memory stick. Make sure to apply the irspatch under ms0:/IRSHELL/PATCH directory for your cooresponding firmware version.
There youll find all the info, of this cheat code manager. For the PsP.
Well the cheat device MkUltra has been Updated now v4
This is like NitePr but it has more nice functions.
-(ur db must be 32kb not more)
Installation
1-Extract
2-Copy the mkultra.prx to Ms0:/seplugins/
3-Add a line in the game.txt.. >>ms0:/seplugins/mkultra.prx
4-In game press Home Twice then + &- and ur in.
----***You find ur codes***----
Yes go to Link Above FOr the App And The Info...--^^^^
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After a long time without any notifications about its updates, Age of Nations is back(Sorry i've been very busy so that i didn't have the time to work on the project).
The fourth version is coming soon.I’ve promised i will include playable scenario, and will have no bugs.We’re near the release.
Many things have been done, such as rewriting the engine to optimize the code while adding new things.No the games runs faster, and units truly obey your orders.
I’ve been able to set two scenarios, and clean all bugs at all.They are all fully playable, and quite interesting, but short… as my bêta testers said.
To summarize, three quarters of the work is done.it only remains to end the third campaign coding and modify the code according to your critics.
That’s why i’ve planned to make a Pre-Release of the IVth version.it will contained, as i said before, only two scenarios, but you’ll have a good idea on what’s coming next.
Age of Nations will be online maybe this evening or tomorrow (this will depends on my bêta testers, which are still tracking some bugs).While waiting it, i hope you’ll enjoy these screens.
Quote:
v2.0.0 -> v2.1.0:
- Improved the online translations. Now, to translate (online) a word you must first indicate the fists language and then the language of the translation.
Moreover, the online translation is most fast
- Solved a bug in the chronology
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PSPVC :: PSP Video Converter is a FREE video converter for PSP (Playstation Portable)
capable of converting almost any video-format into PSP compatible media!
PSPVC is easy to use and no custom firmware is required! Simply select a video and click "START", it´s that simple! Add your own subtitles and /or tweak the image into perfection. PSPVC is also equiped with a built-in video downloader, so you can download and convert videos from any of the supported sites with ease - or create your own download script in your favorite scripting language...
PSPVC is also equiped with PSPVC Server! that makes it possible to convert videos and access all your previously converted videos right from your PSP - anywhere, anytime!
PSPVC can also rip and convert audio from videos into AAC mp4 audio files. Maybe you´ve heard a cool tune in a video or just want to get the sound out of a music video? In any case, just check the "Kill Video" option and PSPVC will do the rest.
What´s new? -Fixed an FPS bug causing FFmpeg to fail
Fixed an audio bug causing a low pitch sound
Fixed a "Constant Quality" (CRF) bug
UAC check removed (if you need to use UAC: "Run as administrator")
Prevent splashscreen from taking focus when finalizing
Here it is. Ultimate PSPTube 1.8. A modification of PSPTube which allows you to watch videos on your PSP. There are 33 sites included. Below is the readme which includes how to change the site order, disable certain sites and a small troubleshooting section.
Ultimate PSPTube 1.8
--------------------
Scripts & Various Features - JK108
Original Program - SofiyaCat
Main Theme - Psimxc
Optional Theme - Salvy
This is a modification for PSPTube which aims to deliver a fully working video
streamer to the PSP with as little trouble as possible. The original PSPTube was
created by SofiyaCat. All scripts and various other features were created by JK108.
The main theme for Ultimate PSPTube was created by Psimxc. The optional theme was
created by Salvy.
Known Issues
------------
-Videos don't save to favourites for Veoh, Guba, Yuvutu and xHamster
-Longer videos in Veoh dont load because they use a format that PSPTube doesn't support
-Shufuni shows the first page of results for all pages
-There are various issues with the quality of the videos for many sites because they use a non supported format
-Thumbnails don't show for MegaVideo and MegaPorn to stop the search from being slow
Installation
------------
Delete any old version of Ultimate PSPTube that is already on your PSP and then simply copy the folder
"Ultimate PSPTube" into the directory "PSP/GAME" on your PSP. There should now be the folder
"PSP/GAME/Ultimate PSPTube". Thats all you need to do.
Controls
--------
While Not Playing Video:
Select - Changes the selected site which is displayed in the top left corner.
X - Play the selected video.
O - Search for videos on the selected site.
Triangle - Brings up the menu where you can save to favourites, add to playlist etc.
Square - Switches the view. Either search results, video playback or split.
L Trigger - Previous page of results.
R Trigger - Next page of results.
While Playing Video:
O - Stops the video returns to search results.
Square - Switches the view. Either search results, video playback or split.
Triangle - Hides the time display. Press again to hide video playback and then press again to show all.
Select - Change the video playback size.
Start - Pauses the video. Press again to resume.
Left Arrow - Slows down the playback speed.
Right Arrow - Speeds up the playback speed.
Special Searches
----------------
Certain sites allow you to perform special searches. Below are the sites that allow special searches and
an explanation of what each special search does. Special searches are not case sensitive.
Youtube:
--------
!popular - Returns the most popular videos as the search results
!viewed - Returns the most viewed videos as the search results
!hd - Returns HD videos as the search results
!featured - Returns the featured videos as the search results
!rising - Returns the most rising videos as the search results
!discussed - Returns the most discussed videos as the search results
!recent - Returns the most recent videos as the search results
!responded - Returns the most responded videos as the search results
!favourited - Returns the top favourited videos as the search results
!rated - Returns the top rated videos as the search results
Some of these special YouTube searches also allow you to determine the time period of the results. You can
do this by adding any of these to the end of the search:
today
thisweek
thismonth
alltime
Here are some examples:
!rated alltime - Returns the most rated videos af all time as the search results
!viewed thisweek - Returns the most viewed videos this week as the search results
!popular thismonth - Returns the most popular videos this month as the search results
!favourited today - Returns the most favourited videos today as the search results
TNAFlix:
--------
!current - Returns currently being watched as the search results
!recent - Returns the most recent videos as the search results
!viewed - Returns the most viewed videos as the search results
!rated - Returns the most rated videos as the search results
!15min - Returns videos that are over 15 minutes long as the search results
MetaCafe:
--------
!popular - Returns the most popular videos as the search results
!rated - Returns the most rated videos as the search results
!viewed - Returns the most viewed videos as the search results
!rising - Returns the most rising videos as the search results
How To Change The Site Order & Disable Certain Sites
----------------------------------------------------
Ultimate PSPTube has a feature allowing you to change the order that the sites are
displayed in as well as selecting what sites you actually want to display. To change
the site order or stop sites from being displayed, you need to edit the config.js file
found in root folder of Ultimate PSPTube. Below is an example of the section that
contains the site order and what sites to display.
//Order Of Sites
//To not use a site just comment the line out
var site_order = [
"YouTube",
"TNAFlix",
"CrunchyRoll",
"MetaCafe",
"Yuvutu",
"Pornhub",
"MuchoSucko",
"Dailymotion",
"Revision3",
"LiveLeak",
"MegaVideo",
"TubeIso",
"Spike",
"StageVu",
"Guba",
"NothingToxic",
"VidMax",
"MegaPorn",
"MyVideo",
"VBox7",
"Tudou",
"Vimeo",
"TheTend",
"ThatVideoSite",
"MySpace Videos",
"Veoh",
"Google Video",
"xHamster",
"Wanktube",
"RedTube",
"Tube8",
"XVideos",
"Shufuni",
];
As you can see, the order of the sites in the example above goes YouTube, then TNAFlix, then
CrunchyRoll, etc. If you want to change the site order all you have to do is switch the
lines around. If you want to disable a site you can put // in front of the line
containing that site. Below is another example with a few changes.
//Order Of Sites
//To not use a site just comment the line out
var site_order = [
"YouTube",
"Dailymotion",
"Veoh",
//"TNAFlix",
"CrunchyRoll",
"MetaCafe",
"Yuvutu",
"Pornhub",
"MuchoSucko",
"Revision3",
"LiveLeak",
"MegaVideo",
"TubeIso",
"Spike",
"StageVu",
//"Guba",
"NothingToxic",
"VidMax",
"MegaPorn",
"MyVideo",
"VBox7",
"Tudou",
"Vimeo",
"TheTend",
"ThatVideoSite",
"MySpace Videos",
"Google Video",
"xHamster",
"Wanktube",
"RedTube",
"Tube8",
"XVideos",
"Shufuni",
];
Now the order of the sites in the above example goes YouTube, then Dailymotion, then
Veoh, etc. Also notice that in this example TNAFlix and Guba wouldn't be displayed in Ultimate
PSPTube because they have // in front of them.
Adult Filter
------------
This will disable all adult sites when it is turned on. You can turn the adult filter
on or off by editing the config.js file found in root folder of Ultimate PSPTube. Below is the
section that you would need to edit.
//Adult Filter
//Turn this on to disable all adult sites and content
//0: Off
//1: On
PSPTube.AdultFilter = 0;
In the example above, the adult filter is turned off because it is set to 0. If you set
it to 1, the adult filter would be turned on. Please note that when adult filter is turned on,
Veoh family filter will also be turned on automatically. Adult filter is turned off by default.
Veoh Family Filter
------------------
You can turn Veoh family filter on or off by editing the config.js file found in root folder of
Ultimate PSPTube. Below is the section that you would need to edit.
//Veoh Family Filter
//0: Off
//1: On
PSPTube.VeohFamilyFilter = 0;
In the example above, Veoh family filter is turned off because it is set to 0. If you set
it to 1, Veoh family filter would be turned on. It is turned off by default.
YouTube High Quality
--------------------
You can turn YouTube high quality on or off by editing the config.js file found in root folder of
Ultimate PSPTube. Below is the section that you would need to edit.
//YouTube High Quality
//0: Off
//1: On
PSPTube.YouTubeHighQuality = 0;
In the example above, YouTube high quality is turned off because it is set to 0. If you set
it to 1, YouTube high quality would be turned on. It is turned off by default. When it is
turned on, the high quality video will be displayed instead of the normal
quality video if it is available.
Troubleshooting
---------------
Q. I can start the game but it just stays at a black screen.
A. Make sure you are using the latest kernel mode and not the 1.50 kernel mode. You can
change the kernel mode in the recovery menu which can be accessed by holding R1 when
you turn on your PSP.
Q. I can't start the game because it says the data is corrupted.
A. Ultimate PSPTube requires custom firmware to run. I can confirm that it works from version
3.90 M33 upwards. I haven't tested any lower firmware versions although they may still work.
Changelog
---------
1.8
-Spike is now included
-Revision3 is now included
-TheTend is now included
-Added special searches for MetaCafe
-Made small improvements to the description filter
-Fixed a bug in StageVu where the thumbnails weren't showing as the site changed
-Fixed a bug in CrunchyRoll that caused it to reach the end of results on the first page
-MuchoSucko script is fixed after the videos stopped working
-Google Video script is fixed after the videos stopped working
-MegaVideo and MegaPorn thumbnails now don't show to stop the search from being slow
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Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.
New features of this 4th Pre-release:
[GENERAL]
New Game Engine
Code Optimized (runs faster)
All Bugs Fixed
[IN-GAME]
Map Scrolling Fully enabled
Minimap Browsing was enabled (enables the player to jump to another location when clicking on Minimap)
New Design & Interface
Map was enlarged (now map is 1936*1632)
[Add-Ons]
New Main Menu
Added Options Menu
Added Pause Feature
Added Musics
Added Two fully playable Scenario
Outside Line is proud to announce the launch of the F.E.A.R. 2: Project Origin LIVE event.
On 12 february 2009, 8 gamers from all around Europe will be invited to take part in a fantastic live event that will push your fears to the limits. Everyone who thinks their gaming skills are extraordinary and who is not afraid to show his or her biggest fears can register NOW on the event's website: http://www.whatisfearlive.com
The gamers will be flown in to the UK and escorted to a secret location in London where they will be confronted with their biggest fears....
January 26th, 2009, 14:17 Posted By: kranoldweinreich
Release of ps2vice-1.22.
Vice emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
New features:
- Upgrade to vice-1.22.
- Use the analog joysticks on your PS2 controller pads as joysticks.
- Mass storage device support.
- Autostarting P00 files supported.
- True drive emulation somehow working.
- Config files (change default settings without recompiling.
- Ask for confirmation when quick loading/saving snapshots (optional).
- New keyboard for C64 (from PSPVice).
Sorry for the strange targz extension, this forum doesn't support tar.gz or even tar.bz2 attachments.
Georg
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In a sudden retch of pigmentation, Sony just spat out the "Carnival Colors" collection of PSPs. Starting March 5th in Japan, the new colors matched with a 2200mAh battery will set you back a tax-inclusive price of ¥19,800 (about $223). Otherwise, you can drop ¥24,800 (about $279) for the 4GB Memory Stick PRO Duo (Mark2), PSP pouch, wrist strap and cloth bundle. Now go ahead, revel in your paganism before ritualistically prostrating yourselves at the feet of the Lord Knight of consumer electronics. Mmm, feels good doesn't it?
Bethesda has no plans to let PS3 owners play Fallout 3 past the conclusion of the main quest.
All versions of the post-apocalyptic RPG currently end at this point. However, PC and Xbox 360 fans will be able to continue their adventures with downloadable content Broken Steel in March.
But when asked by MTV Multiplayer whether a PS3 patch re-opening the content might be offered, Bethesda's Todd Howard was clear: "Not at this time, no."
Broken Steel will be the third lump of extra content for PC and Xbox 360. The first batch, Operation: Anchorage, goes live tomorrow for 800 Microsoft Points (GBP 6.80 / EUR 9.60).
This transports adventures back to a pre-apocalypse Alaska through a military simulator designed to teach soldiers how do deal with Chinese invaders.
As such, the battle of Anchorage will be the setting and there will be strict simulation rules to abide by, such as a pre-determined set of equipment. But, as a reward, there will be unique weapons and items to collect and keep, plus a fancy perk to perk you up.
Look out for our thoughts on Operation: Anchorage this week.
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If you still don't believe Ryu Ga Gotoku 3 is the most amazing looking game of next month, then this new batch of screenies should do it. If that doesn't do it, then well.
There's fighting, beachwear, hostesses, sad children, golf and karaoke mini-games. Something for everyone! All that's missing is a Western release date and solid localization.
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Ok, here we go again.
Pcsx2 beta release 636. Vtlb only.
The big news is, memcards should be perfect now. However there may be problems, you MUST read this topic BEFORE trying this beta http://forums.pcsx2.net/thread-3283.html
Changelog:
- Memcards should be fixed once and for all, be sure to test! Be sure to read the thread mentioned above first
- Temporary vuskip fix. Not perfect, may work well or not depending from game
- savestates should be more reliable
- some speed optimizations and code cleanups
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Bethesda Softworks' "Fallout 3," available for the PC, X360, and PS3, is the type of videogame publishers dream of making: Critically and commercially successful, Fallout swept "best of" lists in the gaming press last year, winning "Game of the Year" accolades on Gamasutra, Gamespy, Gamesradar, IGN, and numerous other high-profile sites.
Even better, once players finish the game's core storyline, fans can download even more "post-game" content from Bethesda to extend the experience.
But not if they have a PS3.
Bethesda said this weekend they're only making new post-game content available to Xbox 360 and PC owners.
We don't know if Bethesda is in the middle of a spat with Sony (SNE), or if the company just realized it sells so many more copies for the X360 that the effort of PS3 development isn't worth it.
But this couldn't be worse news for Sony: The company pitches the PS3 as the premium device, but Microsoft's (MSFT) cheaper Xbox will deliver a far-superior experience of 2008's best game.
Flagging PS3 sales are one thing -- but game publishers abandoning the platform is something altogether more serious. Sony needs to turn the situation around for the PS3 fast.
UPDATE: A Sony spokesperson contacted SAI about this story, and pointed out some upcoming titles like Electronic Arts' (ERTS) "Red Alert 3" will have content exclusive to the PS3. Fair enough.
Moscas continues to develop and improve more and more on the PC program GoblinPSP.
The application is a handy utlity-One PC that allows you to perform many operations for the management of our beloved PSP.
Download and changelog in full.
Changelog:
Quote:
"For this update, you must remove the old version
-Added the file information of the program (ReadMe)
ReadMe-Il appears at first installation or during the upgrade program
-It 'can view the ReadMe file going in the menu "Help-> View ReadMe"
-Fixed the bug that prevented the calculation of free space in memory for the NEW installation made with 1.6.0.0/1.6.1.0/1.6.1.1
-Fixed the bug that prevented the calculation of the free space on the memory of additional users
-Improved management of the database during the update of the list of CustomFirmware
-Improved management of the database during the change of language
-Improved interface message LOG-IN
-The operations carried out by the system for storage / analysis / etc ... data (eg the mask black after entering the User Name) are performed in a non-visible
-There are no restrictions on characters used in names of users
-No more need to set the run as administrator for the program because when the program requires authentication of an administrator (for windowsvista)
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Alright guys i made a big long thread for this, then i clicked submit and found out that i hadn't clicked keep me logged in, so i lost it all.
So here i go again for the SECOND time.
On 2007-11-03, the Invader Zim game officially got it's first beta, with only two members in the team Bigbobrocks - who came up with the idea and level designs, and it's only coder/gfx creator LMTLMT.
After that many new coders came into the game, a few left until a stable team was formed.
On 2008-04-18 the Invader Zim game was officially called dead.
I don't have many of the files left, but i still have the first level or though not the final version but close to it and the beta of the second level.
I'd like to give it to you, to give you a chance to try it out
But first naming everyone that worked so hard on this amazing game that never got to see the light of day.
Coders:
Osgeld (also let the team use his ftp, Cheesefactory.us)
Googol PL3X (Eventually became team leader and the lead coder)
TyPR124
lmtlmt
Gfx:
Mr_Nick666
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Nataku92 has released a new version of his counterstrike game for the PSP, heres whats new:
- v1.61 UPDATE-
This is a small update to go with the fixed server application. There are some fixes, but not many. You should be able to automatically update in-game, but I've provided dl links in case things go wrong again :|.
CODE
__________
|-UPDATES- |
|__________|
Fixed a bug in the server list
Updated compatibility with CSPSP Server v1.21
Added a few security fixes
The online portion of this version currently only works on custom firmwares (3.xx). To install, copy the CSPSP folder to your PSP/GAME folder (not PSP/GAME150).
NOTE: CSPSP now accesses the flash of your psp. It only reads (doesn't write), so it should be fine, but here's a warning nonetheless.
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Here is something I wrote, because I was starting to accumulate so many .CTF themes, trying to sort through them in the XMB was starting to become a chore...
---------------------------------
WHAT IS IT ?
---------------------------------
- The purpose of CXMB Manager is to make the cataloging, and sorting, of your CXMB theme files easier.
----------------------------------------------
WHAT DOES IT DO ?
----------------------------------------------
- Allows you to store unlimited CTF themes.
- Allows full screen previews
- Fully functional favorites list. (Add, remove, ect...)
- Does not interfere with being able to apply ctf themes in xmb
- Allows importing of custom_theme.dat from Flash1
- Allows information to be stored/diplayed for each theme
----------------------------------------------------
HOW DO I SET IT UP ?
----------------------------------------------------
Set up is pretty easy.
- Theme previews are placed in the "ms0:/CXMB_Manager/CTF_Previews/ * NAME OF THEME/"
- Preview folder MUST be named EXACTLY as the .ctf theme it represents (minus the .CTF extension)
so if you wanted to set a a preview folder for "SchmediaCenter2009.CTF" you would name the folder "SchmediaCenter2009"
- If you would like a preview to show up for that theme, you need to place a 480x272 preview pic in .PNG format. Otherwise, it will just show up "No Preview".
- If you want the wallpaper to show up for a particular theme, you need to place the corresponding custom_theme.dat file for that theme in the preview folder.
To obtain the custom_theme.dat file, you just apply the theme from the XMB, then boot up CXMB Manager, and select the theme you want, and select the "Import custom_theme.dat option"
This only needs to be done once...
- If you would like store/view information for a theme, just fill out the info.txt file included, and place it in the theme preview folder.
You can then view the info while viewing the theme in CXMB Manager.
------------------------------------------------
SPECIAL NOTES
------------------------------------------------
- This program checks to see if all the required .prx files are set up properly for CXMB to run.
If they are not, the program will refuse to start.
- If you do not place a preview pic in the theme preview folder, that's OK.
But the theme will just show as "no preview" in the program
- Can't think of anything else right now - if you have comments/questions you can email me
If you've been looking for a PS3 deal but didn't want to mess with rebates or credit card offers, Amazon has the 80GB model for $350, or $50 off retail.
According to IGN, the next incarnation of the PSP is on its way. And it's taking a few design cues from the iPhone. (Their words, really!)
IGN has learned from several credible sources that the PSP 2 is indeed on the horizon, and will be packing multi-touch technology. According to our sources, the PSP 2 will feature a widescreen multi-touch interface comparable to that of the iPhone for both in-game control and menu navigation.
The point of the touchscreen controlling in-game features is a big one, signaling that this is not the PSP-4000 we're talking about but a full-fledged PSP2. (Hardware revisions that will wildly affect gameplay are reserved for new platforms.) It's also fairly believable since Sony put the option into a recent customer poll.
Of course, IGN's release dates of "coming soon" and "on the horizon" have widely varied connotations. To me, that could mean "next week" or "next decade."
That latest LittleBigPlanet patch? It's not Edam. You'll understand what that means in a second. The patch updates the game to version 1.08 and adds two new costumes, completely free of charge. These traditional Chinese outfits are to celebrate the Chinese New Year and, as you can see, are totally adorable. Aww!
There are more patches coming soon, according to a separate post on the official Media Molecule blog. Next up is Edam, which fixes a number of the game's LittleBigBugs (for the full list, check out the blog post). It's currently in testing and should be released in mid-February, with Cornish Yarg following shortly. The latter is said to contain "many fabulous things, most excitingly new creative abilities."
Finally, Leerdammer hopes to stabilize LittleBigPlanet's online functions, hopefully eliminating lag and packet loss issues. Between these patches and the promised downloadable content, it's going to be a busy couple of months for LittleBigPlanet fans.
Wow, not only did Sony take the time to deny an IGN rumor about the PSP2, but the company took the opportunity to flat out insult the site. IGN recently cited "several credible sources" in a report on Sony's next handheld, allegedly featuring a touch screen, Bluetooth support, hard drive and GPS. MCV then spoke to Sony about the rumor -- that's when the sparks flew.
"Clearly, being a quiet time of year, many, what we thought to be credible websites, are making up stories about PSP2, and how it allows you to teleport across the globe, travel through time, and will be powered by the horns of baby rhinoceroses," Sony explained. "Hopefully, you can sense a mild tone of sarcasm, which should hopefully indicate how 'on the money' IGN are. Needless to say, we don't comment on rumour or speculation, but this is nonsense."
We don't know who to feel embarrassed for right now, but it's certainly going to be awkward if IGN is right.
Like every online game these days, MotorStorm 2 has a few issues. A few glitches. Well, Sony have let us know that those glitches are to be addressed in a patch due for release soon.
If the Raiho shadow wasn’t enough of a clue Gamefly just spoiled Atlus’ surprise. They have a listing for Devil Summoner 2: Raidou Kuzunoha versus King Abaddon in their database (thanks Denpa no Sekai!!). According to Gamefly’s schedule the PlayStation 2 game will ship in May which sounds reasonable given the seven month localization gap between Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army.
Oh and Raiho, the Jack Frost mascot dressed in Raidou’s clothes, makes an appearance in the game too. Fingers crossed Atlus gives these out as a pre-order bonus like they did in Japan.
PSP title WipEout Pulse has been in development for PlayStation 2 for some time, Eurogamer has been told by a source close to Sony, but a statement from the publisher this week suggests it may no longer appear.
The PS2 version has been rumoured for a while - first in a French report in the middle of last year and then early this year in European retail guidance subsequently disowned by the publisher.
Sony declined to comment directly on WipEout Pulse for PS2, but told Eurogamer in a statement: "There are over 9.5m PS2s in the UK and we will continue to support this large userbase with software on an ongoing basis.
"Of course, we need to make a business decision that there will be sufficient demand for a particular product, but we see franchises such as SingStar and Buzz still selling very well - for example SingStar Abba which launched in December proved very successful.
"With regards to other titles we will judge each on an individual basis and make decisions accordingly."
WipEout Pulse was released for PSP in late 2007 in Europe and kept up the standard of the excellent WipEout Pure with numerous tracks and race types set over an extensive campaign, along with online multiplayer options.
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Resistance 2 patch 1.40 will bring with it a number of fixes when it's made available for download today.
For a start, those unfortunate enough to have had their competitive and/or cooperative characters reset to level 1 and their XP disappear will see those nuisances rectified.
The patch will also address some medal and trophy, clan support and match balancing issues, amongst other things.
Once the patch has been released you'll automatically receive the download prompt the next time you play Resistance 2.
Here's the list of patch features from developer Insomniac (via PS Blog):
Multiplayer Progression
Some people have seen their competitive and/or cooperative characters reset to level 1. For several of those cases, this patch will not only bring back all the XP, stats, and attributes that you've lost, but it will also add to your character profile the XP/stats/attributes that you've earned since those levels were reset.
For example, say you were a level 20 medic and after being reset to level 1, and you earned 5,000 XP. Thanks to the patch, you'll return a level 20 medic and that 5,000 XP will be added to your profile.
This patch will also correct some medal and trophy issues, including the "Killing Machine" trophy (if you've already accumulated 10,000 kills but haven't received this trophy, it'll pop up as soon as you download the patch).
Trophy/Medal/Ribbons
"Salute Me" trophy is not awarded until player reaches level 31 (Lieutenant)
"Berserker" trophy can be collected during non-ranked games
"Survivor" medal can be collected in cooperative games
"Sure Shot" ribbon is awarded if player has accuracy of exactly 50%
Clans
Added clan support for viewing members, sending invites, and setting up clan tags
Default clan region is now USA
Match Balancing
Unbalanced ranked games are cancelled in staging before the game is started
Parties are prevented from matchmaking into free-for-all Deathmatch games
Competitive
Loadouts can be disabled in the "Create Game" screen in competitive games
Balanced the chance of dropping large ammo pickups in competitive games
Core Control scoreboard displays "Kills"
Improved scoreboard formatting
Cooperative
Balanced the amount of XP gained by the Medic class in cooperative games
Stalker movement enabled in cooperative games
Small ammo pickups don't give LAARK ammo in cooperative games
Weapons/Gameplay
Splash damage on Pulse Cannon can damage the player firing it
Rossmore reticule better reflects its accuracy
Fire is easier to shake off
Players cannot swap weapons in the middle of a melee attack
Miscellaneous
Localized text updates
Network message optimizations
EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish
Now you may be asking, "But what about adding the option to save the second player's character progress?" Truth be told, it required a certain PS3 firmware that wasn't available at the time of Resistance 2's release. We now have that firmware and are currently working to implement the feature. As soon as it's ready, we'll get it out to you.
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hello boy our user Dark_World release: Alcohol Engine v 1.0 beta test
This program shows your blood alcohol content no matter how many drinks you have drink.
The program has three categories:
-Beer;
-Wine;
-Spirits;
The beer and wine category will amount to drink, and for spirits, there will be a whole bottle.
Here are the instructions to use it (refer to the readme.txt file), the screen and a video demonstration:
- Select the category and confirm with X;
- Choose the amount you want to drink and confirm with X;
- Press [] or O depending on your sex;
- Use L or R to increase or decrease your weight;
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NoEffex has posted a ew version of the cheat device for SOCOM: US Navy SEALs Firestorm Bravo 2
heres whats new:
Fixed bugs in the installer
Installer auto-checks firmware
Added a few new cheats, including infinite health, one shot kill, etc.
On the above note: It is effing pointless to play online anyway. Someone found a ban code via nitePR, and released it, now everyone can ban anyone. Don't even complain.
Download and Give Feedback Via Comments
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What’s This
The Labyrinth is a little brew game with no scenario.You just have to quickly find the way to the exit.
You’re timed for this!
As a matter of fact,The main aim of this brew is to show The game engine.The game apperas to be tridimentional, but it doesn’t uses any 3D algorithm, just RayCasting.
I’ve based this engine on Sean Connelly’s Codetank Source, and F. Permadi’s tutorial.
The animation goes fast on PC computer, but this is really slow on a PSP.I’ve did the best adjustements but i don’t think the job is done yet.Anyway you can give it a shot.
Commands: Arrow Keys and Joystick: Move on Area.
Objectives: Just found the way to the exit before the times reaches zero.
Compatibility:
This fully work on Slim & FAt PSP.
EXtract contents into ms0:/PSP/GAME/
Nota: Anybody can try it, but this mainly concerns developers.
Fans of 2D fighters and the Guilty Gear franchise, prepare for enjoyment. Aksys has revealed Guilty Gear XX Accent Core Plus, which is set to grace the PS2, PSP, and Wii with its 2D splendor in Spring 2009. As big fans of 2D fighters, we were more than happy to receive the press release and pass the info along to you all. So, what should you expect?
Well, there will be punching. There's also going to be some kicking. And, by all means, do not freak out when you see a character or two jump. Jokes aside, it's another Guilty Gear game. You pretty much know what you're getting into by now.
Fans of 2D fighters and the Guilty Gear franchise, prepare for enjoyment. Aksys has revealed Guilty Gear XX Accent Core Plus, which is set to grace the PS2, PSP, and Wii with its 2D splendor in Spring 2009. As big fans of 2D fighters, we were more than happy to receive the press release and pass the info along to you all. So, what should you expect?
Well, there will be punching. There's also going to be some kicking. And, by all means, do not freak out when you see a character or two jump. Jokes aside, it's another Guilty Gear game. You pretty much know what you're getting into by now.
The PSP does big business in Japan. Outside of Japan? Not as big. Hence, why some folks get down on the portable. Here's the latest gloomy PSP chatter.
Laurent Benadiba, CEO of Lyon-based dev Smack Down Productions, worked on a canned PSP title that never saw the light of day.
"I worked for two years on the PSP, as one of the only developers then, and I really believed in the platform at the time," he told game site Games Industry. "I still believe there's potential, but it's like self-confidence — if you trust yourself, maybe others will trust you. If you don't trust yourself, nobody will trust you."
For Benadiba, that's what happened with the PSP. "Sony released the product, but they never put enough of a push behind it. Games, ads, better shelf placement — trying to make an effort."
Continuing, the dev says the PSP lacks a strong game library and is easy to use for piracy.
Not sure we agree 100 percent. Granted, the PSP has a strong library of games in Japan, but still, as a handheld, Sony has made a valiant effort. Going up against Nintendo handhelds is not easy chore. Never has been, never will be.
The most-downloaded piece of content of all time on Sony's PlayStation Network service is the Call of Duty 4: Modern Warfare Variety Map, while the most-downloaded game is Pain.
That's according to statistics for the Network in the US, released by Sony and reported by Kotaku, which were correct as of January 22.
In the week previous, the most popular games were Super Streetfighter II: Turbo HD Remix, Mortal Kombat II and Suikoden, while the favourite demo was for Star Wars: The Force unleashed.
Meanwhile the most popular film of all time on the service was The Dark Knight, while recent favourites included Mirrors, Babyon AD and Max Payne.
The most-downloaded TV show of all time was Family Guy, while the previous week saw 24 Season 7 and Watchmen Motion Comic Season 1 top the list.
Sony also revealed that the most popular LittleBigPlanet costume was the Sack in the Box, while Home's favourites included the Hooded Top, the Resident Evil T-shirt and the Summer House.
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It's not every day Square Enix decides to release new Final Fantasy XIII media. In quite a change for the company, a new trailer has been released simultaneously worldwide. It showcases new scenarios and characters, unseen even in the infamous "Closed Theater" TGS presentations of yesteryear. It even shows -- wait for it -- real-time gameplay.
The hype machine for the game is just beginning, as this is but the first of many countdowns to come in the future. However, will Final Fantasy loyalists be able to handle the long wait to 2010?
Capcom has reiterated that it still plans to release Super Street Fighter II Turbo HD Remix for PlayStation Network in Europe after a report suggested the game was going round in circles between the publisher and Sony QA.
ThePSN quoted Capcom spokesperson Leo Tan, who reportedly said the game was going back and forth due to "faults and other problems", and that the publisher was hoping to submit a new version "within three weeks".
However, Tan told Eurogamer this morning that he didn't speak to the site in question, and issued the following statement: "We are keen to release Super Street Fighter II Turbo HD Remix on PSN in Europe as soon as we possibly can."
HD Remix was originally released for Xbox 360 in Europe in late November, and has been available on PSN in the States since then as well, but the game has been conspicuously absent from the European store ever since.
Which is a shame, because it's wicked.
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PlayStation Home hasn't been around for too long but it's already attracting the wrong sort of crowd.
Sony Computer Entertainment America's published a load of new PSN stats which reveal that, aside from sex pests doing the running man, Home's also populated by loads of hoodies - you know, the ones that scare your gran.
According to Sony, hooded tops are Home's most downloaded item (see what we did there?!) followed by Resident Evil Degeneration G-Virus t-shirts and summer houses.
PlayStation boss Kaz Hirai said recently that the PlayStation Network now holds over 17 million unique accounts and that over one million dollars' worth of virtual goods had been sold through Home - now we know where all that cash has gone.
Elsewhere among the stats (via Kotaku), Call of Duty 4's Variety map pack is listed as PSN's all time top download, while the David Hasselhoff-starring PAIN is the most downloaded game to date. The most popular demo is Star Wars: The Force Unleashed.
Unlike in Europe, US PS3 owners also have movies and TV shows. New 24 and Family Guy were among the three most downloaded shows last week.
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PSPixelUnlocker is a coded lua used to wake up stuck pixels (not dead).
Functions:
Menu:
Start full-screen mode -> flashing the entire screen.
Start small-screen mode -> flashing a square of 5x5 pixels
Check pixels -> observation of defective pixels
-Credits -> credits
-Exit PSPixelUnlocker -> back to the XMB
Start full screen mode:
-Start -> break
-Select -> back to menu
Start small screen mode:
-Start -> break
-Select -> back to menu
-Analogue -> flashed moving part
Directional-Pad -> flashed part Ajustement
Check pixels:
-Start -> start flashing coordinates chosen
-Select -> back to menu
-Analogue -> moving the party to flasher
Directional-Pad -> Adjusting the flash
-L / R -> Change color
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Here is my new HB name has come VMP3 v1.
Participating in competitions pspgen.com.
VMP3 v1 is an MP3 player written in LUA, which offers 26 different viewers.
I tried to incorporate viewers 3D
Options
-Selector music.
Menu-viewer.
Mp3-player.
Functions-play, pause and skip.
-Display name of the song during playback.
Change-viewer during playback.
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Deep Silver Inc., a publisher of interactive entertainment software and a wholly-owned subsidiary of Koch Media, today released new information about the turn-based strategy game Mytran Wars. The game is being developed exclusively for PSP (PlayStation Portable) system by Stormregion, winner of numerous awards for their strategy games.
By the mid 23rd Century, Earth stands united under the rule of a high praesidium of multinational corporations. Fossil fuels, drinkable water and other natural resources are all but depleted. The corporations, having invested large sums to space exploration, are hoping to solve the impending crisis.
The planet of Pythar is a prime target for resource extraction. The Kondor Corp., began investing in space research and development in the hopes of exploiting much needed resources. Fund were provided to research teams tasked with discovering these valuable deposits as well as on military technology to protect these research projects from potential harm.
The shareholders are now expecting to see results - even if it means stripping Pythar bare of its natural resources. Human prospectors, hard pressed to supply the ever-growing hunger of Mankind, soon find themselves in war with the inhabitants of this new world. Here is where the story begins...
Features:
Riveting plot full of twists and turns that plunges the player deep into the game's unique universe
Diverse missions and tasks with every level offering new challenges and new situations
Easy-to-use base management system where players can research new technologies
3D graphics with free camera movement
Different, story-driven, immersive campaigns with two highly different, well balanced playable sides
Comic-style cut scenes with a catching atmosphere
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This is a simple to use and add to any software you develope for the PSP device, it is also works well without any issue of anykind with BenHur's intraFont so here is the SXLibary (coreXLib Replacment) that I mainly coded for myself.
Please note that this library has just started and so will grow overtime and the GUI functions and Transition functions were not ready to be fully usable so excluded them untill ready.
The various Lockdown applications were getting out of hand so from this update I've consolidated them into a single Pack.
Lockdown updated to v4.0
Lockdown XMB Style updated to v4.0
Enhanced security. Plugins cannot be used to bypass the password.
If you enter Password Change Mode, you can press Select again to exit without entering a new password.
Lockdown In-Game unchanged at v2.0
Lockdown allows you to password protect your PSP from prying eyes.
You can also protect the Recovery Menu so that the protection can't be bypassed at all.
Lockdown XMB Style uses the XMB Wave as the background, and is only for the PSP Slim.
Big time thanks to Dark_Alex for his VLF library, without which Lockdown XMB Style would have been impossible. Also thanks for adding the Plugins Disable feature in 5.00M33-2
Lockdown In-Game will require you to enter a password when you resume your PSP from suspend mode. Useful to prevent other people from messing up your progress if you put the PSP in suspend during a game.
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Nick Swardh has posted another release of his Video Converter for the PSP:
PSPVC v3.44 - Converting videos for a PSP near you
Updated FFmpeg engine
Added a codec pack check
Fixed yet another queue bug
Fixed a bug when converting videos without audio
Fixed a fade in/out bug in "Tweak Image"
Made PSPVC fully UAC friendly
Klutsh & RainMotorsports grace us with convenience at its finest… Here we have another Windows app to easily create a magic memory stick for use with a Pandora battery.
As illustrated in the screen shot, PSP Grader not only creates a magic memory stick, it packs a few additional options: inject an IPL only, clean the Pandora stick ridding any files created by PSP Grader, and the ability to change the default trigger to load Pandora when you’re ready.
Features
Download the eboot straight from the app!
Load eboots stored in ZIP files.
Coming Soon:
RAR & 7z Loading - Rar loading didn’t make the port to pascal but only due to time restraints, it and 7zip loading are planned!
Backup Script - Once again due to time constraints a backup function didn’t make it. Grader never had one and mine never worked to begin with so I put this off till it could be done right!
SPEED - While this app is no slower than anything I have written before it is slower than Grader 6. We have already begun finding ways to speed up the app and it will be sped up soon!
EA has delayed the release of the Pure Time Trial Map Pack for Mirror's Edge until next month, but the standalone PS3-exclusive download map "Synethesia" will be released as part of the PlayStation Network update later today.
Writing on the PlayStation Blog, producer Tom Farrer said the map was "inspired by balloons of all things", and its overriding theme was, "If Faith was having a dream, what would she be dreaming about?" Not falling off buildings because of the controls, probably.
We jest! We love Mirror's Edge, which is why it's disappointing that the multiformat Pure Time Trial Map Pack has been delayed, as its abstract environments, designed to highlight the game's best bits, are looking rather sharp.
"We have been making a variety of maps for the upcoming release of the Pure Time Trial Map Pack," Farrer wrote on the blog. "We didn't want to be limited by an urban setting; we wanted to leave the city behind and focus completely on the nature of movement itself. The maps are all about exploring the purity of the core gameplay with nothing getting in the way."
The Pure Time Trial Map Pack is due out for PS3, Xbox 360 and PC at some point next month for USD 10, or 800 Microsoft Points on Xbox Live (GBP 6.80 / EUR 9.60). Speaking to IGN, DICE said the delay was in order "to offer a completely smooth experience for players".
Meanwhile, those of you playing the PC version of Mirror's Edge might be interested in a little hack dug up on YouTube, which allows you to reinstate a mostly playable third-person camera perspective, rather than using the first-person default. There's more detail on how to do so over on Kotaku.
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While Xbox Live Arcade enthusiasts have been enjoying some of these titles for a while now, PopCap has finally hopped on the PSN bandwagon to bring select titles to Sony's network through a partnership with Sony Online Entertainment. Bejeweled 2, Zuma, Heavy Weapon, Peggle, and Feeding Frenzy will all be coming to the PlayStation Network. But hey, even though PSN users are late to the party, at least getting some of those Trophies won't be incredibly impossible, especially in the case of Bejeweled 2.
Bejeweled 2 will be available today on the PlayStation Store for $9.99 (plus applicable taxes). The rest will follow "soon thereafter," so keep an eye on Joystiq to find out exactly when.
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Psyonix Studios' Supersonic Acrobatic Rocket-Powered Battle-Cars heads the PlayStation Store update this week.
The game costs GBP 7.99 and revolves around physics-controlled vehicles doing silly things like playing football or just jumping around and smashing things. There's a free trial mode to help make your mind up.
Joining the premium ranks are a Filmer Pack for Skate 2 that adds advanced camera controls for the replay editor, custom watermarks and more online storage. This costs GBP 4.79.
There's a God of War level kit for LittleBigPlanet priced GBP 2.39, plus Kratos, Toro and Ape Escape costumes for GBP 1.59 each. Sony has added a free Groundhog day costume as well.
Also free are a Hero Arena Bonus add-on for Lord of the Rings: Conquest, which lets hero characters face-off head-to-head or in pairs. Mirror's edge gets a free Time Trial map, too.
PSP owners can get their hands on the full versions of Buzz! Master Quiz for GBP 19.99, or Fight Night Round 3 for GBP 15.99.
Elsewhere, there's piles of Grateful Dead songs for Rock Band, which can be bought separately for GBP 0.99 or as a pack for GBP 4.99. These are "Cold Rain and Snow", "Doin' That Rag", "Don't Ease Me In", "Fire on the Mountain", "Hell in a Bucket" and "Uncle John's Band".
Guitar Hero World Tour, meanwhile, gets a free Bruce Springsteen pack containing "Born to Run" and "My Lucky Day".
All that's left of note are the new Final Fantasy XIII trailer and a free Crash Commando theme.
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Cel-shaded scurrying news now, with Ubisoft announcing a downloadable extension to its latest Prince of Persia game ... Prince of Persia. Set directly after the events of the main narrative, the "Epilogue" DLC expands the acrobatic protagonist's playground, as well as his magical companion's repertoire of powers. Epilogue's associate producer, Jamal Rguigui, tells IGN that players can expect the new Underground Palace area "to keep you on the edge of your seat." And even if you slide right off, we're sure Elika will be there to grab you.
While careful not to spoil the game's conclusion, Rguigui notes that Epilogue will further develop the relationship between the main characters and task them with defeating a new enemy, The Shapeshifter. "The Shapeshifter is an enemy that takes the form of two of Ahriman's most fearsome Lieutenants, the Warrior and the Hunter," he says. "Though their physical form is familiar to our heroes and the player, it will requires a particular strategy to defeat the Shapeshifter, rewarding the player that takes advantage of the new sprint feature exclusive to the Epilogue."
In addition to the royal rogue's sprinting offensive, the DLC gives Elika the "Energize" power, which allows her to temporarily restore a piece of destroyed environment. Tough-guy gamers will also be pleased to note that said environment will offer more challenging platforming sequences and additional traps to be almost-killed by. "We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc."
Look for all of those etc. on PSN and Xbox Live on February 26th. We'll update as soon Ubisoft settles on a price.
Adventure with Kanono again, this time on the ship Vaneldia. Explore the world and tell your own tale. Immensely popular is the first game that the developers decided to carry on with the myths.
Besides your character's gender, hair and eye color, smaller aspects such as the shape of the mouth and winning poses can be decided by you, design your ideal character and join the guild. The savory elements such as the battle arena remains. Challenge bosses, or multiples of them in one go or face off with all the powerful characters you have met in the Tales of franchise.
Hack and slash is coupled with magic, depending on your job choice, decide on the best way to take an opponent down. Collect GP points and upgrade your jobs to launch more powerful attacks, proceed with the plot to fill out the shops on Vaneldia and collect rare elements.
One of the attractions of the Tales of franchise is their enchanting characters, and in this huge party, you get to meet more than 50 of them in one go. This is your invitation, come join now.
Wrought your weapon into a death scythe in the fighting game Soul Eater: Battle Resonance, find 99 souls born from the egg of the kishins and one witch's soul. Maka and Soul Eater have failed this task once by mistaking the soul of Blair the cat as a witch and could not bear to fail again.
Following the plot of the first 24 episodes of the anime, you get to take part in the fights Maka and gang participated in and experience the coolness of the characters at first hand.
For those who have never seen the anime, be amazed at the comical situations the characters managed to get themselves into, for the long time fans, this game is filled to the brim with new story elements and costumes as well as items. Get a rare insight into the characters minds and their wardrobes.
Wrought your weapon into a death scythe in the fighting game Soul Eater: Battle Resonance, find 99 souls born from the egg of the kishins and one witch's soul. Maka and Soul Eater has failed this task once by mistaking the soul of Blair the cat as a witch, they could not bear to fail again.
Following the plot of the first 24 episodes of the anime, you get to take part in the fights Maka and gang participated in and experience the coolness of the characters at first hand. For those who has never seen the anime, be amazed at the comical situations the characters managed to get themselves into, for the long time fans, this game is filled to the brim to new story elements and costumes as well as items to get a rare insight into the characters mind and their wardrobes.
In a time when we're hearing bad news coming from basically every company out there, Sony's 4th quarter numbers are a notch below the rest: a 95% drop in profits.
Yes, they pulled in 10.4 billion yen during the 4th quarter compared to 200.2 billion yen the previous year. These dismal figures reflect a downright-disastrous holiday season for Sony, with TVs and PS3s not exactly flying off the shelves. It's your fault, really. I mean, if you'd been spending money on Sony products, none of this would have happened. For shame! Think about someone other than yourself, why don't you? http://i.gizmodo.com/5141893/sonys-4...ing-95-percent
To read more of the post and Download, click here!
In a time when we're hearing bad news coming from basically every company out there, Sony's 4th quarter numbers are a notch below the rest: a 95% drop in profits.
Yes, they pulled in 10.4 billion yen during the 4th quarter compared to 200.2 billion yen the previous year. These dismal figures reflect a downright-disastrous holiday season for Sony, with TVs and PS3s not exactly flying off the shelves. It's your fault, really. I mean, if you'd been spending money on Sony products, none of this would have happened. For shame! Think about someone other than yourself, why don't you? http://i.gizmodo.com/5141893/sonys-4...ing-95-percent
To read more of the post and Download, click here!
Previously released on the Nintendo DS to celebrate the mother company, Koei's 30th anniversary, Yume no ukihashi is now upgraded and re-released for the television screen on your PlayStation2. Watch the scenarios between the three generations of Hachiyous, marvel at how the same seiyuus could bring out the difference in the characters and see how the 24 retainers chat with and tease each other in this cross generation party.
The PlayStation2 version comes with more fully voiced scenes, from the small ones such as assisting you to cross the dream bridge and exchanges with each other occasionally. Get to know more about the two divine guards as they get more plot scenarios.
Meet all your 24 retainers as well as other important figures in Harukanaru Toki no Naka de history in this classical romantic adventure.
Someday digital downloads could replace UMDs. Not quite yet, though! Most PSP owners still get their games on physical media which means load times.
A few publishers are tackling the problem with the help of larger Memory Sticks on the market. Their trick is a partial data install similar to what a handful PlayStation 3 games offer. Mana Khemia: Student Alliance, Dissidia: Final Fantasy, and if a menu screen is anything to go by Irem’s Zettai Zetsumei Toshi 3 (Disaster Report 3) will too.
Dissidia: Final Fantasy has a rather creative data install feature. You choose how much space you want to use: 243 MB, 371 MB, or 520 MB. More space means shorter load times in between battles.
Of course none of these games are out in the US yet, but two of them are guaranteed to come. Do you plan to take advantage of the data install feature in the future or is your Memory Stick space filled up with media?
Marvelous’ upcoming PSP game Yuusha 30 has four heroes and mini games from four genres. The hero grinds through role playing style combat, the knight slashes his way through an action game, the princess blasts through a shooting game, and the demon king commands monsters in a real time strategy game. And that’s about all this teaser trailer tells us about the pixilated quad.
More information should be coming since Yuusha 30 is slated to come out in Japan this spring. Famitsu gives a more specific target of May 2009.
fablebosss1 has posted a new versionn of G-stion'R, heres the details:
Hello all!
I am again today with my homebrew G-stion'R passing now in version 5 (BETA 3)
This time, I have decided to surprise you.
So I add LOT novel G-stion'R V5 BETA 3.
NEWS:
DUTIES:
He is now 2 mouse speed depending on if you press hard or not the joystick.
-Now, when you restart the homebrew option via dedicated, it's on.
-Adding a news in "News". number of times you demarer the homebrew. it has therefore been removed from "option".
Here I hope you like this version because I am satisfied me.
When I come out V5 final, there will be uploading by ad-hoc (not on), flashes managers will be more stable and the "redemarer the psp" work.
-Open the downloaded file and select Extract to ...
-Connect your PSP in usb
-Select the letter Assossa your PSP in the workplace
Wait-extracting file complete
-Exit the usb mode on your PSP
-Go to "game" and "memory stick" and run stion'R G-V5
How to use this homebrew?
Cross-Select =
-Pad = Move
-Back to Start menu =
-Stop music in the menus: [] = stop, O = pause. (may vary)
-For Demarage automatic, after the option on the menu, disable the WLAN switch and G-smith stion'R alone!
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TeamPCT the wind is to put online the second version of the plugin to take screenshots ... On the menu, or two new features have been added for a better quality screenshots!
News:
The function GIF was removed because the RAM was too overloaded
The quality of the screenshots are much cleaner
Fixed many bugs:
That of the green screen during capture
Images too bright
The problem of fishing in certain games UMD
News of the next version:
The screenshots will be in PNG or JPG
The function will be given GIF, there will normally more "lag"
Ability to change the name of the images after every catch
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Uberjack the coder of many emulators for the PSP, posted this news on his site:
Just a short note to let you folks know that things are likely to be a bit slow in the foreseeable future. I haven’t had much time to work on PSP development lately, and this trend doesn’t seem to be improving much. Until further notice, and unless things drastically change, I consider SMS Plus AdHoc more or less abandoned - if anyone is interested in continuing it, go for it - if you’re particularly successful, I’ll even add it to the main development branch.
For a while, if there are changes, they are likely to be smaller in nature and scattered - smaller upgrades and bug fixes, mostly. I also want to note that the forum is likely to be removed soon; any existing suggestions and bug reports will be retained; new suggestions will not be accepted for a while, though bug reports are always welcome. If you’d like to retain any posts, please do so before they’re removed.
Hi everyone,
In 2008, I made this program to help make homebrew easier, but finish. Yesterday, Ive found it while cleaning my harddrive out. Its stupid now but I modified it a little bit to make it seem easier. Read the readme.txt to see what it can do.
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Sony CFO Nobuyuki Oneda stated in an earnings call that PS3 sales are still on track with company estimates, reports Edge. The executive admitted that the PS3 is trailing behind other platforms, but expects the console to still hit its announced (and conservative) sales target of "10 million units."
The spin clarification comes as Sony announced it expects a bad fiscal year in the games division, where sales have taken a dip - but at least people might get to keep their jobs.
20th Century Boys Episode 1 Owari No Hajimari (~Japanese Movie, Etsushi Toyokawa, ...) JPN US$ 52.90
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features
Ar tonelico II is a fast-paced RPG featuring a music-themed “Song Magic” battle system that’s challenging to master, yet easy to learn.
Craft new items, customize your character, “date” your teammates and help solve their psychological problems to increase their character stats.
Four unique endings and over 100 hours of gameplay- double the amount than the original Ar tonelico.
Premium Pak includes: includes the game, a limited edition artbook, and exclusive soundtrack that fans will cherish.
description
Ar tonelico II will take you on a journey to the planet Ar Ciel and a city above the clouds as Croix, a young knight who must rescue a goddess and unravel the secrets of a song to save a civilization from a deadly epidemic.
Ar Ciel is an artificial land with infertile soil that cannot even produce enough food for the people. The citizens' only hope is the magical song that would bring greenery to the land, however, the use of such magic is banned by the gods.
Under the rule of such gods, people placed hopes and trust on general Alfman who rebelled against the authorities. However, is the new power that is trying to replace the old improving things at all? Or are you the only one who could rescue the land?
Bethesda has hinted that the next Fallout game may not have a level cap - and might be playable infinitely.
MTV asked executive producer Todd Howard what the greatest lesson learned from Fallout 3's development was, as an indication of what we might expect from Fallout 4.
"Greatest lesson? Don't let the game end, and don't have a level cap," he answered.
There's no way of knowing how serious Howard was being, but it's a mouth-watering thought for Fallout fans all the same.
The developer expressed an intention to make several Fallout games even before Fallout 3 sold like hot cakes last year. There's no indication of a date for Fallout 4, or even confirmation it's in development yet, so sit tight.
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Sony's preparing to unleash a massive PlayStation marketing blitz, with a £2 million war chest set aside just for flagship FPS Killzone 2.
The company will spend £4 million on a first quarter marketing campaign designed to combat a recent decline in hardware and software sales.
Half of that budget will go on promoting Killzone 2, so don't expect to turn on the TV, browse the web, go to the cinema or open the paper without seeing those menacing orange Helghan eyes staring back at you.
"In the case of Killzone 2 it has become clear to everyone who has seen it that we have a truly great product on our hands," SCEE marketing director Alan Duncan told MCV.
"The great thing is it has lived up to that original billing and in doing so it brings a new energy to the most competitive genre. We need to prove that to as many people as possible, hence the massive campaign."
The rest of the kitty will be spent on advertising Sony's Q1 PSP range, which includes Resistance Retribution and Buzz! Brain, as well as SingStar Queen for PS2 and PS3.
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Eurogamer recently sat down with David Reeves, president of Sony Computer Entertainment Europe, to discuss his views on the PS3, PSP and where they both stand. With regards to exclusive games, Reeves toed the company line, stating that "you can't live on exclusivity forever; in the end, you've got to be master of your own destiny."
By investing in third-party partnerships -- and first-party acquisitions like Guerrilla Games -- Sony removes the need to rely on publishers for exclusive content. "We don't have to go to Capcom or Take-Two and ask for an exclusive. And I don't think we could afford it anyway. In the cold light of day, I would do exactly as those publishers have done and go multi-platform." When asked about any unannounced PS3 titles for later in the year, he indicated that "there are a couple." Look for those to be announced soon, possibly in "the next four to six weeks."
Reeves goes on to discuss the PSP, saying that the system's need for "better and more original games" has not yet been met, but that "the line-up for PSP in 2009 is two or three times stronger than it was last year." It sounds promising, especially considering the number of great Japanese games that are in development for the system. Hopefully we'll see them heading West this year, too.
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Sony has released the opening cinematic from its graphically jaw-dropping shooter Killzone 2, which you can watch below.
The footage has been doing the SD rounds on YouTube for a while now, but Sony's finally released the proper version.
US Qore subscribers can look forward to getting their hands on a demo of the game on February 3, while the UK date for the tryout - which is planned for an open-to-all release here - is yet to be announced.
The full game's out on February 27. Mark your calendars.
MLB Front Office Manager lets gamers do everything a real-life baseball GM can do to develop a team from Spring Training through a full MLB season, into the playoffs and the World Series. Using Major League teams and players, gamers will create their own fictional baseball universe and build their reputation into elite status. Gamers can replace aging veterans with rookies, scout the Minor Leagues, make blockbuster trades, and even participate in bidding wars for posted players from Japan as they make their way to the Hall of Fame. MLB Front Office Manager offers two distinct game modes. Become the GM in Career Mode, and manage a team through a 30 year career that will hopefully lead to the Hall of Fame. As the gamer's knowledge and skill progresses over time, gamers will gain points to improve various areas and help the team win games as a result. With Online Fantasy Mode, create an online head-to-head management experience. With up to 30 Managers in the league, gamers can compete against friends to see who has what it takes to be the best.
features
Take to the streets and own the spots of New San Van with new tricks like one-foots, handplants, hippy jumps, and more
Get off your board and move stuff to create your ultimate spots to skate and destroy
You can’t rebuild the scene alone - call on your crew to uncap the spots, drain the pools, and provide some personal security
Punish your skater in the harshest ways possible with all-new bone-crushing bail physics. The new Thrasher Hall of Meat mode features brutal slam challenges complete with gestures to customize your gnarliest bails
After you’ve moved stuff around to create the best spots, show them off. Upload your custom spots, download other gamers’ stuff to skate, and vote on whose spots rule
Roll seamlessly between single player and online skate sessions and compete for cold hard cash and/or glory in the new competitive online modes
Use the Graphics Creator to build custom graphics, then slap them on your hats, hoodies, and decks. Now that you’ve personalized your skater, film your sickest lines with the expanded skate. Reel and share your vids with the world
description
The revolution continues. Skate 2 ups the ante in delivering all the grit, creativity and culture of skateboarding by letting you skate it your way – both on and off the board.
Flaunt your style like never before. Shred the streets of New San Vanelona with double your bag of tricks and show off your skills with the all-new skate.Reel. Or personalize a challenge by moving in-world objects to create your own spots which can then be uploaded, shared and experienced by others around the world.
In Skate 2, San Vanelona is nothing like you remembered. It's been five long years since your mysterious disappearance from the skate scene, and much has changed in the wake of "the disaster-too-gnarly-to-be-named." After a mass evacuation, Mongocorp rebuilt the city but their zealous protection of private property has put a damper on the once thriving skate population. Your mission is to rebuild your career and revive the New San Vanelona skate scene. You have to take back the city ... one spot at a time.
Sony Computer Entertainment Europe's David Reeves has said that he believes the PlayStation 3 will always demand the highest price in the home console market.
Speaking in an exclusive interview with our sister site Eurogamer.net, Reeves admitted that there is a possibility for a price cut on the luxury console – but no plans are in place due to the current economic downturn.
"I think it will, yes," said Reeves, when asked whether he would agree the PS3 will remain the most expensive console.
"I'm not saying there are going to be any price cuts at all in the short term or the medium term. I'm not saying we don't need to do it - we are expensive. It is possible that as the cost [of manufacturing] comes down, we will be able to do it.
"But we're protecting ourselves with a very hard shell to get through the next one or two years of an economic situation. If you're experienced, you know you have to go into that mode - it's like being an armadillo. You have to be hard, and then you will come out when the sun comes out."
He added: "If, as an industry, we can get through the next six to seven months, we're going to find a massive uplift in September and October. I'm very optimistic about it."
Commenting on yesterday's results for the third quarter, which showed hardware sales across all PlayStation brands were in decline, Reeves stated that Sony's intention was to break even, rather than increase market share or gain larger sales numbers.
"The plan wasn't necessarily to hit sales, it was to hit a profit target - to do better than break even in Q3," stated Reeves.
"The financial results show a break even in Q3 for Sony Computer Entertainment worldwide. So rather than then going for market share and sales, we went for profit, at least to break even," he revealed.
And although the PlayStation 3 sold less in the last quarter of 2008 than it did for the same period in 2007, Reeves denied sales of the hardware had peaked.
"Absolutely not," he said. "We're two-and-a-half years into a ten year cycle. For October, November and December we were in a holding pattern, especially with the pricing. We had to demonstrate we could make a profit with the business model, and that's what we've done."
The Game Gate VU, unveiled this week at the Amusement Trade Exhibition International in London, is a device that will let arcade operators charge people to play console video games.
That's right, it's essentially a Neo-Geo-esque demo station with a coin slot acceptor. Though it does look like this machine will also sport online support through iGames. To make the set up a sweeter deal for companies like Microsoft and Sony, the system will come with a Playstation 3 or Xbox 360 that will need a special activation key and monthly subscription for the arcade owner to use. If an operator stops paying the console stops working and no more quarters... or dollars.
On the downside, the console will still only be able to hold one disc at a time, meaning you can really only set it up for a single game, unlike the Neo-Geo units which has a selection of games to choose from at any given time.
The son of convicted CIA spy, Harold Nicholson, is accused of selling national secrets to the Russians in return for cash that he snuck into the country stuffed in Playstation game cases.
That's really the only tie to gaming this bizarre espionage case, which now goes back more than ten years, has. But it's intriguing to think that spies may have thought of video game cases as the perfect mule for illicit funds.
From Software is working on games other than Ninja Blade. Onore no Shinzuru Michi wo Yuke still has ninjas, but the way Shippumaru does things is differently from most ninjas. He doesn’t rely on stealth or strength. He uses shadows to solve problems.
By creating shadows Shippumaru can do multiple tasks at one point in time. As seen in the gameplay video he needs to hit a switch to make a staircase appear. However, if he moves from the switch the staircase vanishes. The solution to the puzzle is to make a shadow hit the switch while the other Shippumaru moves up the staircase. The number of ninja faces on the top right lets you know how many shadows you can make.
In addition to a novel concept Onore no Shinzuru Michi wo Yuke has a unique visual style that screams Ukiyo-e. Japan gets the game sometime in the spring and at this time no international release has been announced. The puzzles appear to be intuitive so importers maybe able to wrestle with Onore no Shinzuru Michi wo Yuke even if a publisher fails to pick it up.
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Once again, another beta release
Pcsx2 Playground beta 658
Biggest piece of news is, we have completely and permanently dropped support for the vm version, which has been removed from the build targets. From now on, vltb only people, be sure to report eventual bugs.
Also, check out the speed optmizations.
Changelog since 636
- Removed vm version once and for all, from now only vtlb will be developed
- A lot of speedups. Game dependent, this is especially true for 2d or low 3d intensive games
- Fixed games like drakan, soul calibur 3, tekken 4. These games had problems in the previous builds
- Temporary fix for many games that died with vtlbmiss error. Please try those again and let us know if they work now
- More fixes to savestates
- More fixes for vuskip
- The usual code cleanups
Enjoy!
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I am looking for a graphics designer & music composer to team up with me in making a homebrew game for the PSP.
The game is a relativity small project and should be completed within a few weeks, at a guess I would say a maximum of 2 weeks.
I am looking for a graphics designer capable of creating original sprites/artwork. I want this game to be fancy but don't want to resort to using deviant art or google images and using copyrighted graphics work in order to achieve it.
Same goes for the music. I would like a music composer capable of creating dance/techno music and also sound effects for the menu's and in the game too.
So in other words, I want this to be a full homebrew game. Everything created by us, so there is no chance of infringing copyrights or people moaning at the use of ripped images/music.
The team will consist of the following :
Me : Programming.
Graphics Artist : Graphics design.
Music/Sound composer : Dance/Techno Music + Sound effects for menus and in-game.
I am currently only looking for 1 graphics designer and 1 music/sound composer. I believe that is enough people for the project due to it's relatively small size, as most of the projects resources (graphics especially) will be re-used level by level.
I know I am not saying what the game is or what it will contain but this is for a reason. I want the game to be released when it is completed and don't want to be spoiling it by telling you about it before it is done.
Despite me stating that it is a small project, it is a fun game idea and will be long and hopefully addictive
As for how much is currently done : Well I have everything down on paper and have planned out what I need resource wise and how it will be programmed. Programming it is just a matter of doing it (shouldn't be any hitches) and I hope for the same with the graphics and music.
If you would like to join the team please post here and if possible have links to your previous work.
Thank you
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mikapsp has finished the 0.1 version of his homebrew, VGS Online. This game was created to bring together players between them and parties to organize multi-player online as an RPG.
Now if only you could program your PVR with this, you’d be laughing, but instead, see what shows you’re missing while out ‘n about with R T’s PSP PPG — the Portable Program/TV Guide for your PlayStation Portable. It’s actually put together quite nicely, ch-ch-check it out…
PPG is a TV guide for the PSP that uses the XMLTV format to generate listings. The original program was developed as homebrew software and is a first class example of what can be achieved by the unsung bedroom programmer (Pay attention Sony).
There’s a PPG tutorial available right here. Learn how to use PPG and generate your own up-to-date listings, otherwise, listings will be generated Sunday and available for download Monday.
PPG comes UK-ready; UK station icons included (unzip ppg-images.zip).
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Usually, we don’t post up news about pre-orders, but a plush Raiho is at stake here! In the Shin Megami Tensei: Devil Summoner 2 - Kuzunoha vs. King Abaddon announcement Atlus emphasized the initial run of the game which will be bundled with the stuffed Raiho is going to be rare.
How rare? Not a clue, but if you really want a Raiho play it safe and pre-order. That’s my plan. Tipster Volcynika let us know (thanks!!) two retailers are taking pre-orders as of today: Amazon and Gamestop. Out of the two only Gamestop mentions the Raiho bonus, but since every copy of the first run gets a Raiho it should be safe to get Devil Summoner 2 from Amazon too. International readers can snag a copy from Play-Asia, they are carrying the Raiho/Devil Summoner 2 bundle too.
Updated plug-Pad for Sony Playstation 2 emulators. Changes:
- Creating a new force feedback binding while testing an old one will no longer cause a crash.
- Pressing a button after clicking on one of the bind axis buttons will no longer result in a crash.
- Disabled pads now have their tabs hidden.
- Sensitivity for DirectInput relative axes was set so low they were unuseable. Fixed.
- Replaced "Start in analog mode" with "use analog mode whenever possible". New option will auto switch pads from digital to analog after a mode change whenever the pad's mode is not locked.
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Alleyinside.com has reported that they spoke with a Rep from Sony about our report from yesterday "PlayStation 4 Plan Details Leaked." The Sony rep. "flatly denied there’s any truth to it." However the report had already taken the web by storm.
The ideas presented in the translated blog seemed very well thought out. They seek to reduce manufacturing costs for the PS4 by basing the it off of the existing PS3 technology. Sony has seen high manufacturing costs for both the PS2 and PS3 hurt profits during the first few years of the respective consoles life cycles. Basing the PS4 off of the PS3 technology would drastically reduce manufacturing costs, which would allow a lower retail price.
For now we will take Sony on their word that the leak plans are false, but one has to wonder if the report is false, does Sony see potential in the idea? We’ll keep an eye out for anymore leads on this story in the future.
MaGiXieN webmaster of French PSP Site PSPgen posted this regarding why PSP 3000s dont have hen and more on.
You all have in mind our video showing a PSP 3000 able to run homebrews and ISOs. It seems that some people still don’t understand why this HEN is not online. Explanation.
Since the official firmware 5.03 was released, the Gripshift exploit has been patched. This has allowed for confusion to creep in some people’s head and we have seen a few posts demanding the release of Miriam’s HEN (Homebrew Enabler). Some very pushy, others less, all this post have this in common: the mix-up between the Gripshift exploit and the exploit allowing access to the Kernel Mode, which is essential in order to install what you have seen on the video.
Here are the characteristics of Miriam’s 5.02Hen-A:
Compatible up to firmware 5.02
Compatible with all homebrews
Compatible with ISOs, PSX
Compatible with plug-ins (at least all those that I have tried)
Activation of a recovery mode allowing access to common features (such as switching X and O) not to flash0 (see below)
Since the HEN bypasses flash0 using the MS instead, it is impossible to touch it on the hardware, but it is possible on the MS.
The HEN remains as long as the console isn’t turned off or rebooted.
You must keep the Memory Stick containing the flash files in the MS slot or to copy the files on all used MSs.
You must have the Gripshift UMD in order to launch the HEN.
You cannot update your firmware beyond 5.02
Most frequent comments:
« Because of you Sony has patched the Gripshift exploit with the firmware 5.03 »
Wrong. The Gripshft exploit was found and put online by Matiaz and exploited by Freeplay.
We only carried on with our adaptation for Gripshift Euro.
As soon as the exploit was online, it was granted that a new firmware would come and patch it. It has always been like this (GTA LCS, Lumines) and its release the day after we made our Binary Loader for Euro available is most likely a coincidence.
It’s good for the PSP3000, but is it the same for those with a PSP2000 TA88-v3?
Yes and no. In principal it is exactly the same than with the PSP3000 because their motherboard has the same characteristics. No difference there. Although, there is an alternative for those of you with some “DIY” skills. “All” you need to do is replace your motherboard with a TA88 (v1 or v2) found on the net.
What’s the difference between HEN and eLoader?
Hen is a Homebrew Enabler. It allows homebrews to launch whilst still on official firmware. Miriam’s used two exploits in order to be installed: Gripshift’s (public) and another one (private this time) that allows the activation of the kernel mode, therefore giving access to the flash’s functions.
The eLoader is a program that allows the launch of homebrews that only require user mode to start. It will be launched via the Gripshift exploit and will compatible with all PSPs with firmware up to 5.02. With the help of this program, it will be possible to launch all “user mode” homebrews already existing on PSPs that are not on Custom Firmware. This opens the door to a long list of games, emulators and other utilities. This eLoader will not allow you to launch programs requiring the Kernel Mode like flashers, utilities using the flash or the PSX emulator and ISO launcher. Its release was announced by Fanjita who didn’t specify on the date and asked not to be harassed about it to be able to work in peace.
Sony patched the exploit so give us the thing to launch the homebrews/ISOs (HEN)
This comment is the proof of a complete lack of knowledge on this subject. We’re going to try to be as clear as possible about this.
The Gripshift gamesave exploit allows the launch of a code that doesn’t have the Sony signature even if the PSP is still on Official Firmware. It is with this exploit that it is possible to launch homebrews via the binary loader for Euro or US and it is also it that will allow team Noobz’s future eLoader to launch, which itself will be used to launch homebrews in user mode (see above).
This exploit was patched in the firmware 5.03. As long as a PSP remains with a firmware prior to this one, this exploit will be active. So if you want to enjoy yourself do not update your PSP.
The exploit used by Miriam to access Kernel Mode and install the HEN (Homebrew Enabler) is an exploit qui can not be made public for various reasons. If the current version of the HEN was made available online, which is what a good few are expecting, the kernel exploit used to install it would be patched straight away, like the Gripshift’s one. This Kernel exploit is way more valuable than the Gripshift’s and if Sony was to patch it this could be the end to the VIP access that some underground devs, such as Dark_Alex, are using to hack the console.
Let’s be realistic, to this date about 30 million consoles support the installation of a Custom Firmware. So it’s easy to find a second hand one with that will satisfy your needs. PSP 3000 does not have any improvement sufficient to justify the loss of the exploit and it would be absurd to close the kernel’s door to the devs on the PSP3000, and even future one, for as long as another exploit has not been discovered, giving us an alternative. “Patience and time grant more than strength and anger.”
Why showing it if you don’t give it to us?
That’s the million dollar question. We sincerely only wanted to please you and give hope to those with a PSP3000. It is also clear that Miriam was happy with this success and wanting to share such an achievement is understandable, right? If you had succeeded in doing something everyone deemed impossible, wouldn’t you have wanted to let it know? We did.
Even if we technically couldn’t share with everyone, we wanted to inform you about it. This decision still doesn’t seem to us as a bad one even to this day, especially since it did bring-up the wonderful school ground atmosphere of the PSP underground world.
Your thing was a fake anyway, that’s why you’re not giving it to us.
This comment was made in the early days, especially on US forums. That’s because the ISO launched was similar to the UMD inserted in the UMD slot. The controversy that followed eventually was able to convince these “bad-speaking” people that this was true, otherwise it would never have happened. CQFD.
Will this HEN be released on day?
Possibly. The day it will be possible to put it online without compromising the access to Kernel Mode. Basically, the day we will be able to use another exploit than the one used by Miriam. As we already explained, no exploit is brought forward without another one being available so that we can carry on. Otherwise it would be suicidal, no?
So unless there isn’t any other… it should happen. When? Patience
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Enjoy all guitar games on Playstation 2 and Xbox 360 with XFPS Mini Guitar. Reduced size but with a great feeling, it is perfect for home but can be carried around easily!
Only half the size of a classic PS2 guitar, the XFPS Mini guitar is compatible with all Playstation 2 guitar games but also with Xbox 360 when used with XFPS 360 (regular or pro version).
Made of wood, it has a nice authentic feeling and is very convenient to play.
Specifications :
- Half the size of classic PS2 guitar
- Compatible with Playstation 2 and Xbox 360
- Includes all buttons for PS2 and Xbox 360
- Made of wood for authentic feeling
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Sony has blamed the appreciation of the yen, price competition and the global economic slowdown for a JPY 18 billion loss (USD 197 million) for the third quarter ended December 31, 2008.
Sales for Sony's game segment were down 32.2 per cent. Hardware sales across all PlayStation brands were down, with only PS3 software sales increasing.
Compared to the same quarter for 2007, PlayStation 3 sales were 4.46 million, a decrease of 44,000 units, while PSP sales were 5.08 million units, down 68,000 units.
Sales of the stalwart PlayStation 2 were also in decline, down 2.88 million units to 2.52 million.
During the quarter, Sony sold 40.8 million PS3 games, up 14.8 million units compared to the previous year.
However, PSP game sales dropped by 2.8 million units, to 15.5 million, while PlayStation 2 software sold 29.7 million units, down by a massive 31.2 million.
This is a simple to use and add to any software you develope for the PSP device, it is also works well without any issue of anykind with BenHur's intraFont so here is the SXLibary (coreXLib Replacment) that I mainly coded for myself.
I will be, now on! sharing my code online to any that would like it.
Please note that this library has just started and so will grow overtime and the GUI functions and Transition functions were not ready to be fully usable so excluded them untill ready.
After a couple of days of hard work, here is the completely rewritten Game Categories Plugin.
It features two new modes, Multi-MS mode and Pre-Game-Menu mode,
Changes
Apologies for the amount of bugfixes, worst of all is that most of these bugs don't even occur on my own PSP, so it's hard to spot and fix them.
- Fixed bug of the same MS icon randomly showing up multiple times.
If you find any more bugs, please don't hesitate to report them.
I guess this has kind of turned in to a BETA by now, a final version will be released soon, with new features and improvements.
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