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July 1st, 2010, 13:26 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
PCE for PSP , the emulator PC Engine/TurboGrafx -16 developed by Japanese coder汁 ダーク, upgrade to version 0.83D5 . This new update introduces some advanced video settings for the emulation of Title After Burner 2.
To follow the link to download.
v0.83D5 Changelog :
Quote:
- Added advanced video settings for After Burner 2
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July 1st, 2010, 13:27 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
New release for the Prometheus Module, developed the prx Chinese hacker HrĂ*mfaxi ( aka liquidzigong ) that allows us to open up the games that require firmware 6.20 on the current custom firmware GEN/M33 . The update improves the application today and introduces a new mode patch for Kingdom Hearts : Birth by Sleep .
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July 1st, 2010, 13:29 Posted By: wraggster
News via http://www.pcsp-emu.com/news.php
WAIT! It is not a new pcsp release , just the release of frontend . So as you might figure there aren't any emulator improvements on this release
There were so many changes considering pcsp-udb so i decided to release it for use with pcsp v0.2.0 and the upcoming we don't know when pcsp 0.3.0 .
So just d/l the pcsp v0.2.0 and replace the files with the newly released one in order to use it.
Due to big size (16mb) i decided to upload it to rapidshare) so here is the link :
http://rapidshare.com/files/39958045...db-v2.rar.html
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July 1st, 2010, 13:35 Posted By: wraggster
News via http://www.psp-hacks.com/2010/06/30/...firmware-6-30/
Grab your PSP, dosey dough, round and round and round we go… You’re no doubt familiar with this scenario — you’ve witnessed it countless times… Sony pushes a firmware update, and a day or two later, it’s dumped & decrypted. This time ’round it only took like 24 hours. So kudos to you hrimfaxi — you’re the shit!
The technical deets:
In 6.30 firmware Sony has add two new types of PRX to protect their executable. But we only spend one day to crack that. Currently there is only psp phat key, but it should be enough though.
Key detail:
/* 6.30 phat kernel s_code 0x43 type 3 */
u8 key_4c9484f0[16] = {
0x36, 0xB0, 0xDC, 0xFC, 0x59, 0x2A, 0x95, 0x1D,
0x80, 0x2D, 0x80, 0x3F, 0xCD, 0x30, 0xA0, 0x1B,
};
/* 6.30 phat kernel-2, s_code 0x5b type 3 */
u8 key_457b80f0[16] = {
0xd4, 0x35, 0x18, 0x02, 0x29, 0x68, 0xfb, 0xa0,
0x6a, 0xa9, 0xa5, 0xed, 0x78, 0xfd, 0x2e, 0x9d
};
/* used by vshmain.prx, s_code 0x5a, type 3 */
u8 key_380280f0[16] = {
0x97, 0x09, 0x12, 0xD3, 0xDB, 0x02, 0xBD, 0xD8,
0xE7, 0x74, 0x51, 0xFE, 0xF0, 0xEA, 0x6C, 0x5C,
};
DecryptPRX2 cannot handle these new "type 3" prx, so I imported PSPCipher kprx_decrypt function to make this psardumper to work.
After decrypting, a new game key (0xd91680f0) is found in mesg_led_01.prx. It is likely we kicked sony's ass again.
Credit: tpu dumped the IPL, and I found out what happened to the IPL decryptor.
Note: this source has been already covered by GPLv3 becuase of the usage of PSPCipher source.
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July 1st, 2010, 13:37 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/01/...firmware-6-30/
This is legit… But like Wololo says at the source, it’s useless for most people. It’s an in-game exploit that’s available on PSN, so should that name be made public, it’ll be pulled and patched with the quickness. So really, it’s simple: don’t upgrade to 6.30 if you’re currently at 6.20. But you knew that. Props to mamosuke for this exploit.
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July 1st, 2010, 17:50 Posted By: wraggster
Sony has insisted that wearing 3D glasses ain't no thing, and wants Nintendo to stop banging on about not having to wear them while playing the 3DS.
"If you really want a big theatre experience, of course you have to wear glasses," president of Sony's Worldwide Studios Shuhei Yoshida told IGN.
"With the latest technology, the glasses are light and you kind of forget you're wearing them after a while."
At E3 2010 last month Sony went big on 3D, even giving out glasses to attendees at its press conference.
Nintendo also pushed 3D with its nifty 3DS, but was keen to point out that the handheld's 3D visuals require nothing but gamers' eyes to work.
Nintendo's message appears to have hit a nerve.
"I have hope that they have a broader perspective with 3D," Yoshida said.
"When you listen to what they are saying about the effect of 3D perspective to the games, they are saying the same message we are, but they don't have to bash some small part of what the other company is doing.
"I think as an industry we should preach this new perspective, from a very large cinema screen to a small portable, because that helps advancing the games and the game industry," he said. "We'd like to work together to promote 3D."
http://www.eurogamer.net/articles/so...nds-3d-glasses
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July 1st, 2010, 17:54 Posted By: wraggster
Japanese publisher Square Enix has announced a brand new action title for the PSP called Lord of Arcana.
The title sees players being “plunged into the dark depths of the underworld to fight vast and powerful creatures of legend in their quest to obtain the power of Arcana”. Combat is said to be simple with a huge variety of enemy types.
Multiplayer is very much the focus with up to four gamers teaming up via an ad-hoc connection to tackle the title’s demons. Post-release DLC ha also been confirmed.
Square Enix’s VP of brands for the PAL region Larry Sparks stated: “With incredible visuals and non-stop action, mixed with great multiplayer co-op and creatures designed by a variety of world-famous illustrators, Lord of Arcana is not to be missed when it comes to the PSP system.”
A release date for the game has yet to be confirmed, though it has been confirmed for a European/PAL release.
http://www.mcvuk.com/news/39831/Squa...r-Hunter-rival
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July 1st, 2010, 21:44 Posted By: wraggster
Sony has decided to discontinue online support for 2007 PlayStation 3 title Eye of Judgement.
The PlayStation Eye/trading card hybrid will see its last online game on 30th September this year.
Offline play will, of course, remain available.
"We at Sony Computer Entertainment Europe sincerely thank you for your continued support of The Eye of Judgement," said a moderator on the official European PlayStation forums.
"The online battle service for this product will terminate on 30 September 2010. Offline play will remain available even after the conclusion of online service."
Eye of Judgement was released in Europe in October 2007, a year after the release of the PS3 itself.
Using the PlayStation Eye, trading cards are scanned into the game and used to spawn units of battle.
http://www.eurogamer.net/articles/ey...lay-terminated
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July 1st, 2010, 21:45 Posted By: wraggster
Quantic Dream’s David Cage has admitted that he’s “disappointed” that his studio “could not finish the story of Heavy Rain the way it intended” after Sony’s insistence on implementing Move controller support saw post-release DLC for the title put on hold.
A special edition version of the game that has been re-worked for Sony’s new technology is expected to be released alongside or shortly after Move’s launch in September.
“Chronicles are on hold as all the team is focused on Heavy Rain Move,” Cage told NowGamer. “We proposed three episodes about one hour long, focused on the background of the main characters. I thought fans would really enjoy these episodes because they explained many aspects of Heavy Rain and why characters are who they are.
“Unfortunately, Sony preferred to ask us to focus on Move to support the device rather than on creating new content.
“On our side, we did not want to spend more time on Heavy Rain, which would have meant delaying new projects. This is a decision I can understand, and I am certainly happy we had the opportunity to play with this device and to support it.”
http://www.mcvuk.com/news/39840/Heavy-Rain-DLC-on-hold
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July 1st, 2010, 21:50 Posted By: wraggster
Sony may have an impressive lineup of 3D HDTVs, but only the LX900 series comes with the requisite glasses for out-of-the-box 3D enjoyment. Thankfully, the company sells active shutter specs separately, and they're now on sale -- you'll find pairs shipping now for $150 a pop at the Sony Store and several small e-tailers via Amazon. Keep in mind you'll still need an IR emitter to sync those shades -- also available, for a $50 extra charge -- and likely a 3D Blu-ray player (or a PlayStation 3) if you want to have anything to watch. Isn't the future grand?
http://www.amazon.com/exec/obidos/AS...kiangagenew-20
http://www.engadget.com/2010/07/01/s...s-your-eyes-a/
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July 1st, 2010, 22:06 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Author: plombo
Log message:
Merged more code from AnotherOne's Symbian port.
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July 2nd, 2010, 23:41 Posted By: wraggster
Sony's PlayStation 3 enjoyed its tenth month of consecutive growth in May, according to US data from Sony.
Hardware sales were up 18 per cent compared to last May and revenues up 58 per cent, with Patrick Seybold, corporate communications boss, stating that inventory is beginning to improve after a number of months with supply issues.
"We are now beginning to experience greater availability of product and are looking forward to this fall’s most anticipated launch, PlayStation Move," he said in a statement.
Although sales continue to improve for Sony, overall revenues for all three home consoles were down 20 per cent in the US during May compared to last year due to lower prices on hardware.
http://www.gamesindustry.biz/article...ecutive-growth
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July 2nd, 2010, 23:49 Posted By: wraggster
PlayStation Home has been "a huge success" for Sony despite scepticism among press and consumers, the service's director Jack Buser has said.
"The proof is in the pudding," he told Gamasutra.
"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of."
Those numbers apparently include 14 million logins, although Buser hasn't revealed how many people play regularly - just that for those who do, 70-minute sessions are average and 85 per cent of them have played before.
It may be a huge success but there's no word on overall profitability either.
"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser explained.
"We've released over 5000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in."
Buser also said that virtual items "is a very good business model for PlayStation" and "one of the highest-margin businesses in the games industry" - something the likes of Zynga would no doubt agree with.
As such Buser's focus has been on providing better value in Home's interactions with other games, rather than just drawing Nathan Drake on a hat and charging 10 quid for it every few weeks.
"It's this whole idea of expanding the world of your favourite games inside home," he said. "That's another big pillar of our strategy moving forward."
http://www.eurogamer.net/articles/so...a-huge-success
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July 3rd, 2010, 00:10 Posted By: wraggster
Newly released
features
In the vein of "Cross Edge", Trinity Universe combines the Atelier and Disgaea universes into a massive RPG mashup
Two different scenarios. A "Goddess" side featuring Gust characters and a "Demon Lord" scenario with NIS stars
The first time popular Disgaea characters Etna, Flonne and Prinny are presented in full 3D
Fully customize your character and weapons. Depending on how you decorate it the ability and strength will change
Combat skills are assigned to three different action buttons. Input a set sequence to deal more damage. Magic blasts, weapon strikes, and ground shaking blows can be performed by one champion or by the entire team
Time is also an important element in Trinity Universe. Players have to destroy a gravitation field and escape a dungeon before time runs out
http://www.play-asia.com/SOap-23-83-...j-70-3t9m.html
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July 3rd, 2010, 00:20 Posted By: wraggster
Sony is "keen to look into" converting ICO and Shadow of the Colossus to HD for PlayStation 3, Shuhei Yoshida has said.
"As soon as we released God of War Collection, a lot of people were giving us suggestions, and ICO and Shadow of the Colossus, these are at the top of the list," the Sony Worldwide Studios boss told Joystiq.
"We are very aware, and we want to see and play in HD in the better frame-rate as well," he said, joking about Shadow's famously dodgy performance on PS2.
Sony's God of War Collection brought together the first two GOW titles on a single Blu-ray disc for PS3, converting them into 720p and winning rave reviews in the process.
Sony did announce a new HD collection at E3, but it wasn't ICO and Shadow - it was The Sly Collection, bringing Sucker Punch's trio of excellent Sly Cooper platform games together for PS3.
But Yoshida seems to agree that ICO and Shadow are the obvious next priorities.
"That's something we are very keen to look into," he agreed, "because we believe in this conversion effort."
We do too - so much so that we emulated both games in HD and ran performance analysis to see how they may turn out.
http://www.eurogamer.net/articles/so...-ico-shadow-hd
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July 3rd, 2010, 00:21 Posted By: wraggster
The developer behind the Sony-exclusive series Warhawk will reveal its next game "soon".
US studio Lightbox has been working on its next title "for a while", Sony Worldwide Studios boss Shuhei Yoshida told Joystiq.
"The team has been working on something new for a while," he said, "and I wouldn’t be surprised if are able to soon talk about it. But not at this time." Bah.
Last year Lightbox, formed in 2009 by former Incognito staffers, signed a multi-year, multi-game deal with Sony Computer Entertainment America to develop for PlayStation platforms.
What could Lightbox's next game be? In April last year Sony trademarked the name "Starhawk", which suggests the quick-paced third-person multiplayer shooter series is heading into space.
Warhawk has been well supported by fans and Sony alike, and received numerous expansion packs since its August 2007 release, so another entry in the series would come as no surprise.
http://www.eurogamer.net/articles/wa...next-game-soon
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July 3rd, 2010, 00:23 Posted By: wraggster
Ed Boon's NetherRealm Studios has been working on putting 3D into the next Mortal Kombat for "a few months now".
"We've been working on stereoscopic 3D, getting the game to work with the layers that makes 3D look so great, and so far the video that we've gotten is really impressive," Boon, one of the co-creators of the fighting game series, told Eurogamer TV in an interview published today.
But what difference does it make in a 2D fighting game, we asked?
"It's a lot more immersive," said Boon. "You really feel like you're inside the fight more. With our fighting we have a lot more of a 2D fighting field, but the 3D visuals really complements that a lot."
The 3D side of the game will obviously be limited to PlayStation 3 for now, but the game is also due out on Xbox 360 in 2011.
It marks a return to the series' 2D roots, although there are various new features to set it apart from the original games of the mid-nineties, including a new Super meter and X-ray attack which shows you in delightful detail which bones are breaking inside your enemy when you thump them.
Plus of course there are all the series' trademark fatalities.
http://www.eurogamer.net/articles/ed...l-kombat-in-3d
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July 3rd, 2010, 15:16 Posted By: wraggster
The developer behind the Sony-exclusive series Warhawk will reveal its next game "soon".
US studio Lightbox has been working on its next title "for a while", Sony Worldwide Studios boss Shuhei Yoshida told Joystiq.
"The team has been working on something new for a while," he said, "and I wouldn’t be surprised if are able to soon talk about it. But not at this time." Bah.
Last year Lightbox, formed in 2009 by former Incognito staffers, signed a multi-year, multi-game deal with Sony Computer Entertainment America to develop for PlayStation platforms.
What could Lightbox's next game be? In April last year Sony trademarked the name "Starhawk", which suggests the quick-paced third-person multiplayer shooter series is heading into space.
Warhawk has been well supported by fans and Sony alike, and received numerous expansion packs since its August 2007 release, so another entry in the series would come as no surprise.
http://www.eurogamer.net/articles/wa...next-game-soon
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July 3rd, 2010, 15:23 Posted By: wraggster
In an interview with PSNStores, 24 Caret Games' Matt Gilgenbach offered an update on the development of the time-reversing rhythm shmup ... thing, Retro/Grade. Most obviously, the PSN release is getting a nice visual boost over what has been shown: "We've redone pretty much all the graphics to make the game look really snazzy on your HDTVs," Gilgenbach said, "especially because Retro/Grade runs at Full HD (1080p) at 60 fps with anti-aliasing." Power-ups (and power-downs) have also been added, as have "some epic reverse boss fights" that the team isn't talking about yet.
If you want to try out the odd guitar-controlled PSN game (and there will be a demo!) you'll have to jump forward in time to next year: "I am confident we will release it sometime in 2011," Gilgenbach said, "but I can't really narrow it down too much further."
http://www.joystiq.com/2010/07/03/se...s-progressing/
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July 3rd, 2010, 15:24 Posted By: wraggster
Demo-demo-demo! That's what we imagine you'll be screaming to yourself as you download the Patapon 3 demo from PSN this upcoming Tuesday. To make things even better, the PlayStation Blog informs us that it's a multiplayer demo -- a sampling of the internet-based functionality that will be included in the franchise's third installment.
Now, before you ask, the demo isn't exclusive to PlayStation Plus subscribers, so one and all looking for their taste can get it. Clear up some space on your Memory Stick -- you're going to want to check this out on Tuesday, July 6.
http://www.joystiq.com/2010/07/02/pa...eat-next-week/
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July 3rd, 2010, 15:26 Posted By: wraggster
While Eye of Judgment never became a runaway hit for Sony, the PlayStation Eye-enabled, augmented reality card game has a small, but dedicated fan base. Unfortunately for them, the online community will be discontinued on September 30, according to a notice on the European PlayStation forums. "Offline play will remain available even after the conclusion of online service," the announcement adds, meaning EoJ fans will have to meet in person to continue competitively playing.
While it's not uncommon for online games to be discontinued, it does leave fans with few options. Some EoJ players are planning to move on to the PSP version, Legends (which doesn't require physical cards). Others, however, feel betrayed by Sony. "I am afraid that my long lasting relationship with SCEA/E/J products end 9/30," one fan commented on the forums.
http://www.joystiq.com/2010/07/02/ey...-in-september/
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July 3rd, 2010, 15:28 Posted By: wraggster
Square Enix, like many publishers, outsource development to other companies.
Cavia (Drakengard and BulletWitch) made Nier. Feelplus (N3 II: Ninety-Nine Nights and Lost Odyssey) are working on Mindjack. Even The 3rd Birthday has outside help from Hexadrive, the studio behind Rez HD.
Lord of Arcana, though, is being made inside Square Enix. “It’s an in-house dev’d game,” Rob Rutter, Brand Manager, said in the comments section of the PlayStation Blog.
http://www.siliconera.com/2010/07/03...ord-of-arcana/
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July 4th, 2010, 00:07 Posted By: wraggster
David Cage has told Eurogamer that Quantic Dream has begun work on the next generation of "technology".
The studio sacrificed Heavy Rain's Chronicles DLC in order to retrofit Move controls to the emotional thriller. But that hasn't prevented work on "risky" and "pioneering" future projects steaming ahead.
"Certainly not!" exclaimed Cage. "Most of the team currently works on the next generation of technology and future concepts. We plan to significantly improve the technology compared to Heavy Rain, continue to take risks and explore new grounds.
"Many people wondered why we were not 'milking the cow' after the success of Heavy Rain - why we were not creating a sequel for next Christmas. It may sound weird from the outside, but this is really not how I see my company. We genuinely try to be pioneers for this medium and discover new possibilities, which means taking more risks and not always giving people what they expect.
"It also means having creative freedom and going every day to the office with a big smile thinking you are really lucky to do what you do, and being proud of your games," he said.
Cage told Eurogamer yesterday he wasn't overjoyed at ditching the Chronicles add-ons. But creatively he has ants in his pants and the prospect of lingering on Heavy Rain any longer was unappealing and dejecting.
"I need the challenge, I need the thrill of a new idea, I need to fight to convince my team, feel the danger, feel the fear, feel the excitement of working on something you strongly believe in," he surged.
"I am probably stupid to think that way as it certainly makes my life more difficult, but I am still naĂŻve enough to let my passion lead my choices."
At the start of June, reports leaked that claimed Cage was working on a science fiction thriller called Horizon. He isn't, but he told us he liked the concept.
"I don't know where this information comes from but there is no project called Horizon featuring a couple in a science-fiction world currently in development at Quantic Dream," confirmed Cage. "Though if the script is available it sounds like a good idea."
"As you know, I am not particularly secret about Quantic's projects. We will officially announce them as soon as we are ready."
Them?
Cage was at E3 last month to unveil Move controls for Heavy Rain. These will be part of a re-issue of Heavy Rain released later this year. A patch will be offered to existing owners to add Move support to their game.
The rest of E3 failed to excite Cage, whose crusade to attract a mature audience to videogames appears to be a lonely one.
"This year E3 was mainly for hardware, for Move, Kinect and 3DS. I saw many great games that I will buy for my son, few I will buy for myself," he told us.
"I continue to hope that our industry will one day seriously consider making games for an adult audience. Unfortunately, E3 showed little progress in this direction."
http://www.eurogamer.net/articles/qu...n-next-gen-now
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July 4th, 2010, 00:08 Posted By: wraggster
Nearly 70 per cent of Japanese consumers have no plans to buy a 3D telly, a survey says.
Of those, almost 70 per cent cited the hassle of wearing special glasses, 57 per cent said prices were too high and close to 40 per cent said there was not enough 3D content.
Kakaku.com (reported by Reuters), polled 8957 individuals to get their thoughts on 3D.
Only 31.2 per cent were considering or wanted to purchase a 3D telly.
The results will make for difficult reading for Sony, which is pushing 3D hard.
But the PlayStation 3 manufacturer will take solace in the fact that nearly a third of the Japanese public are interested in buying a 3D TV.
Still, the sticking point for many remains having to wear glasses while watching films and playing games in 3D.
Yesterday Sony's Worldwide Studios boss Shuhei Yoshida defended the tech, saying: "With the latest technology, the glasses are light and you kind of forget you're wearing them after a while."
http://www.eurogamer.net/articles/ja...-by-3d-glasses
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July 4th, 2010, 00:13 Posted By: wraggster
With the PS3's plethora of USB ports scattered across the front, you'd think it'd be a no-brainer that all shooters on the console would support keyboard and mouse controls to make the FPS purists happy. Sadly that's not nearly the case, so it's up to companies like Penguin United (creators of a fine array of silly Wii peripherals) to fill the void. The Eagle Eye is its attempt, a surprisingly sizable box with an unfortunately short 2-foot USB cable and inputs for mouse and keyboard. Using buttons on that box you assign controller inputs to keys and away you go, hunting the Helgath's worst in WASD. The cost is a bit steep at $60 when it ships later this month, but nobody said having a (possibly imaginary) unfair advantage over the competition would be cheap.
http://www.engadget.com/2010/07/03/p...-shooters-dis/
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July 4th, 2010, 00:23 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2847 2010-07-01 13:04:40
Author: plombo
Log message:
Merged more code from AnotherOne's Symbian port.
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July 4th, 2010, 12:38 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
The French developer Oslord releases the first version of PBPEdit , an application developed in LUA programming language that allows you to customize the EBOOT.PBP file of your favorite homebrews , performing all operations directly on the console. You decide which changes , you can then preview the new EBOOT which will then be recreated on the Memory Stick.
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July 4th, 2010, 12:39 Posted By: Vega
The Patapon 3 demo will be available on PSN on July 6th. If you really can't wait a few days to get your drums on, you can actually start playing it now. Only if you don't mind Japanese text, that is.
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July 4th, 2010, 12:39 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
PRXdecrypter , the tool that allows us to extract and decrypt PRX modules present in all official updates , custom firmware , games and demos , upgrade to version 2.6a . The update today introduces compatibility with the new firmware 6.30, released a few days ago and already decrypt largely thanks to new versions of PSARdumper developed by HrĂ*mfaxi and coyotebean .
Following the full changelog and download link .
v2.6a Changelog :
Quote:
- Added keys for fw 6.30 ( only PSP -1000)
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July 5th, 2010, 23:16 Posted By: wraggster
Three years after it debuted on PS3, Sony has confirmed that it is to pull the plug on the online services connected to card battling title The Eye of Judgement.
The game works by using the PSEye to scan real-life cards that are placed on a real deck. These are then embellished with animations on-screen.
Speaking on the official EU forums, community team moderator LordRoss stated: “We at SCEE sincerely thank you for your continued support of The Eye of Judgement. The online battle service for this product will terminate on September 30th 2010. Offline play will remain available even after the conclusion of online service.
“We hope you will continue to enjoy both The Eye of Judgement., and the latest addition to the series, The Eye of Judgement: Legends, available exclusively for the PSP.”
Unsurprisingly many existing players have voiced their dissatisfaction at the move, particularly those who had invested extra cash on card packs.
http://www.mcvuk.com/news/39870/The-...e-of-Judgement
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July 5th, 2010, 23:21 Posted By: wraggster
Sinister Twisted Metal clown man, Sweet Tooth, is on his way to an all-round more playful game in ModNation Racers.
Sony will launch an official model for Sweet Tooth and his gun-equipped truck into the cartoony kart racer this week for the pocket-money price of $1.99 - in the US at least (as the US PS Blog confirms, while the EU blog is yet to awaken from its weekend slumber). See screenshots of him on this page.
Sweet Tooth will, of course, turn up again next year in his more brutal form when the new Twisted Metal game hits PS3. We played it at E3 and you can read about the carnage we witnessed right here.
http://www.computerandvideogames.com...VG-General-RSS
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July 5th, 2010, 23:26 Posted By: wraggster
Apple Prophet writes
"Just a few short weeks after BitBlot released the source to Aquaria as part of the Humble Indie Bundle, Andrew Church hacked up an ambitious homebrew port of the game to the PSP. He wrote a detailed synopsis of the technical challenges in an article on the Wolfire Blog, and of course, contributed all of the patches back to the project so anyone with a homebrew-equipped PSP can try it out. Check out the mercurial repository for the source."
http://games.slashdot.org/story/10/0...ria-To-the-PSP
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July 5th, 2010, 23:45 Posted By: wraggster
PlayStation Home is proving itself as a viable revenue stream, with virtual items sold in Sony's online environment now making the platform "quite profitable," according to director Jack Buser.
While some quarters of the industry remained aloof when the platform was first launched, Buser believes the numbers now speak for themselves.
"Home is new," he told Gamasutra. "We're doing a lot of really new stuff that I think the industry is still wrapping its head around - we're seeing a lot of innovation in the space, and some of us have hit success.
"And I think it takes some time as the industry as a whole, whether that be consumers or whether that be the media, to start to shift their focus to these new types of platforms and see how people are actually spending their time with the console and with gaming in general. I think we are part of that evolution, part of that conversation.
"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of."
Specifically, he revealed that over 5000 virtual items have been released into Home, which he maintains become profitable as they reach maturity.
"You see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in," he explained.
"In fact, I would say that it is a very good business model for PlayStation, and quite profitable, I might add - I like to say it's one of the highest-margin businesses in the games industry."
http://www.gamesindustry.biz/article...ofitable-buser
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July 6th, 2010, 00:37 Posted By: wraggster
Last week, we mentioned Ape Escape 4 was one of two Ape Escape games in development. And when its ready Sony Computer Entertainment Europe will publish it.
A release date for Europe has not been announced, but a localized version of the monkey catching game is planned. That’s good to hear considering how other Ape Escape games like Piposaru 2001 and Ape Escape: Saru Saru Master Moves were skipped in the West.
http://www.siliconera.com/2010/07/05...ed-for-europe/
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July 6th, 2010, 00:38 Posted By: wraggster
Tales of Phantasia has been remade and ported so many times. What makes Cross Edition, a bonus game in Tales of Phantasia: Narikiri Dungeon Cross any different?
Find out by downloading a demo of it from PlayStation Network this Thursday. Director Tomomi Masubuchi announced the demo’s date over Twitter.
Tales of Phantasia Cross is one part of this PSP double hitter. A full remake of Tales of Phantasia: Narikiri Dungeon is the highlight of the package. Both games get a UMD release on August 5.
http://www.siliconera.com/2010/07/05...psn-this-week/
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July 6th, 2010, 00:43 Posted By: wraggster
Newly released today:
features
Acclaimed by critics and fans – Experience the definitive cut of 2007’s award-winning Persona 3, which garnered tons of critical acclaim and the adulation of a devoted fanbase.
More than just an expansion – Persona 3 FES contains an enhanced version of the original game, loaded with additional new quests and events, Personas, cutscenes, a weapon synthesis system, the ability to change your characters’ clothes, and a hard play mode.
30 additional hours of gameplay – Take the role of Aigis in a brand new Persona 3 episode that plays as a full game with original story, cutscenes, objectives, and seventeen new music tracks.
Incredible value – The enhanced version of Persona 3 game and a brand new game make for 120+ hours of gameplay, together on one disc.
description
With a brand new chapter featuring 30+ hours of gameplay and an enhanced version of the original game loaded with new content and features, Persona 3 FES is the comprehensive version of one of the most acclaimed RPGs of 2007. Over 120+ hours of total combined gameplay, numerous additions and enhancements, and critically acclaimed game and art design.
http://www.play-asia.com/SOap-23-83-...j-70-2lxt.html
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July 6th, 2010, 00:49 Posted By: wraggster
Newly released today:
features
In true Hot Shots fashion, you can choose from a cast of wacky characters, all with distinct personalities and tennis skills
Play on courts in various exotic locations around the world
Customize and power-up each player with a plethora of collectibles unlocked throughout each game mode
You can compete head-to-head in a quick match against the computer or a friend, or engage in a doubles session (4 players) where fun and style go hand-in-hand with match strategy
From the zany character behaviors and designs to the colorful locales, dramatic camera angles, and realistic physics, Hot Shots Tennis delivers tennis action that fans of the franchise have come to expect
description
Take the proven Hot Shots formula of realistic game physics and loveable animated characters and apply it to tennis. What you get is an addictive colorful “pick-up and play” experience especially built for the PSP! With multiple characters and courts to choose from, unlockable items to collect, and multiplayer action, Hot Shots Tennis is destined to be a favorite for consumers of all ages. It’s Tennis…Hot Shots Style!
http://www.play-asia.com/SOap-23-83-...j-70-3g0f.html
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July 6th, 2010, 00:54 Posted By: wraggster
EA will offer a new piece of Skate 3 add-on content tomorrow in the shape of Danny Way's Hawaiian Dream.
That's not a naughty dream but one of palm trees, 24 new challenges, new skate park objects, Danny Way gear and a Danny Way character.
All of this will be available on 6th July.
There's no word on price, but Skate 3's last piece of DLC, the Maloof Money Cup, cost 400 Microsoft Points or $5.
http://www.eurogamer.net/articles/sk...m-dlc-tomorrow
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July 6th, 2010, 00:56 Posted By: wraggster
31 per cent of Japanese consumers are considering purchasing a 3D TV, according to a survey by Kakaku.com.
67 per cent of the 8957 people asked claimed to not be interested in buying a 3D-capable set, in a survey which ran during the week of Sony's various 3D gaming and movie reveals ahead of and at E3. The survey was purely online, which may suggest it only reached technologically-inclined consumers.
"Television makers' expectations for 3D are high but looking at the degree of interest among consumers, there is a big gap with the enthusiasm of manufacturers," said Tsuyoshi Kamada, head of Kakaku.com's media-creative section.
Of those who did not plan to acquire a 3D TV, some 70 per cent bemoaned the hassle of 3D glasses, 57 per cent the price, and 40 per cent a perceived lack of content.
The 31 per cent figure tallies roughly with a CEA survey suggesting that 27 per cent of US 'avid gamers' were considering the purchase of a 3D TV.
A prior survey, highlighted by Sony at its recent 3D press events, claimed 40 per cent of TVs will be 3D by 2014.
http://www.gamesindustry.biz/article...ested-in-3d-tv
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July 6th, 2010, 01:49 Posted By: wraggster
It seems unlikely that Sony's PSP will follow the Nintendo 3DS into the ranks of the naked-eye handheld 3D consoles. At the recent E3 games convention Sony Computer Entertainment boss Kaz Hirai revealed to Japanese publication Sankei Biz his thoughts, saying: "naked-eye 3D for portables does not have high precision, and at present there are limitations," although he didn't comment on Nintendo's 3DS itself.
Meanwhile, Nintendo CEO Satoru Iwata has hinted that the successor to the Wii will be a 3D-compatible console but doesn't think that the glasses-free 3D technology adopted by the 3DS is currently suitable for big screen TVs.
Certain distance
"With parallax barrier technology the LCD must be a certain distance away from the screen. It also needs a certain viewing angle. We think it is not a great match for the home TV set," Iwata told VentureBeat.
"As one of the engineers, I can anticipate that someone will invent a 3D TV that does not require you to wear 3D glasses. As far as today is concerned I do not think they can do it well. We need an invention to make it happen. If you ask me when, I have no idea."
Read more: http://www.techradar.com/news/gaming...#ixzz0sr4NADGx
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July 6th, 2010, 01:53 Posted By: wraggster
Square Enix has told Eurogamer that PSP game The 3rd Birthday is coming to Europe.
Previously the game had been confirmed only for the US.
When The 3rd Birthday will arrive here, however, remains unknown.
The 3rd Birthday is the third game in the Parasite Eve series. It doesn't share the canonical name because 3rd Birthday is a spin-off.
So, whereas Parasite Eve was a survival-horror, The 3rd Birthday prefers being a shooter.
The idea appears to be shooting monsters while jumping from body to body, a bit like Agent Smith in The Matrix.
http://www.eurogamer.net/articles/th...med-for-europe
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July 6th, 2010, 02:07 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The Yuki - Japanese developer has released me an interesting plugin for our PSP. This AdHocToUSB for XLink KAI and , as you might guess from the name , allow us to access the multiplayer client KAI using a normal USB connection instead of the usual WiFi keys . The application was tested on PSP with CF -2000 -D3 5.50GEN and PSP -3000 with 5.03GEN CF -C , according to Yuki - I , the application should also work on PSP -1000 with the latest version of CF gen
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July 6th, 2010, 02:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Almost two months since the last release (v4 Beta 5.9) , the Japanese developer patpat stable released version 4.0 of CTFtool GUI PC program that allows you to create CTF themes for PSP compatible with the latest versions of the plugin CXMB , as well as to extract individual files from themes ready. Many innovations of this update , including mention the integration of programs and RCOedit RCOmage , applications dedicated to modding developed by Zing Burg.
More to follow .
v4 Changelog :
Quote:
Note : The following files were removed from the archive :
- Folder basis (5.50) : game_plugin.prx , game_plugin.rco , msvideo_main_plugin.rco , msvideo_main_plugin.prx , music_main_plugin.prx , paf.prx , visualizer_plugin.prx , vshmain.prx , common_gui.prx
- Folder basis ( 3.71 - 4.01) : common_gui.prx , vshmain.prx , paf.prx
- Base Folder 5.00: common_gui.prx , vshmain.prx , paf.prx , msvideo_main_plugin.rco
These files have been removed because, for a variety of domestic politics PSP - ITA, are not allowed to post on the forum.
To find them , you must use the PSARDumper and extract them from their firmware.
- Changed the interface for Drag & Drop
- Integrated RCOedit by double clicking on the file for editing
- Added support for sub- directories MUSIC / VIDEO / PHOTO
- Automatic language identification system
- Integrated RCOmage
- The file is no longer used comdlg32.ocx
- Optimized the speed of opening files format gim, omg , gmo , vag
- Improved quality wallpaper 01- 12.bmp
- Fixed several bugs in previous releases
- When creating a CTF , the file is automatically compressed osk_plugin_500.rco
- Other improvements
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July 6th, 2010, 02:17 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9287
Half Byte Loader, developed by wololo and his team continues its meteoric rise and returns in a brand new version. The compatibility is improved ( PSP 1.56 Counter strike is playable for example), and their painstaking work will soon enable network support.
For those who missed the train, a short summary is necessary: HBL is a loader which, over all models of PSP (GB included ) to firmware 6.20, enjoy the many proposed homebrew on the console.
Quick Reminders :
- It is in any case possible to run commercial games in HBL
- Sony has recently released Version 6.30 of its firmware , which removes the fault Patapon 2 , making it impossible to execute unsigned code .
To take advantage of the loader , you must download and install:
- Patapon 2 demo ( directory " UCUS98734 " in " PSP / GAME ")
- the achievement patapon 2 (directory " UCUS98732_DATA02 " in " PSP / SAVEDATA "
- the loader (HBL " h.bin "and directory " hbl "to the root )
- homebrew compatible (in the directory PSP / GAME )
Once the hack correctly installed , simply run the demo Patapon 2, to "continue " and select the backup hacked . Once the backup and the level loaded , pressing the R button will start the loader .
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July 6th, 2010, 02:19 Posted By: wraggster
The Nintendo 64 emulator project for the PlayStation Portable, DaedalusX64 has seen a new release this weekend
Changelog:
[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..
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July 6th, 2010, 17:12 Posted By: wraggster
Sony is working on a new secret PlayStation concept, Worldwide Studios boss Shuhei Yoshida has revealed.
The project - most likely to be the long-awaited 'PSP2' - is being created in full collaboration with Sony's studio network.
Yoshida told Develop: "When Ken Kutaragi moved on and Kaz Harai became the president of SCE, the first thing Kaz said was, 'get Worldwide Studios in on hardware development'.
"So he wanted developers in meetings at the very beginning of concepting new hardware, and he demanded SCE people talk to us [developers]."
When asked if the approach applied to new hardware already being created, he added: "Yes, we are undergoing many activities that we haven't yet been talking about in public. Some future platform-related activities."
CVG revealed earlier this year than Sony Computer Entertainment had filed a trademark in the US under the name of 'Playview'.
The filing described the trademarked device as a: 'Portable electronic device for receiving and reading text and images and sound through wireless Internet access and for displaying electronically published materials, namely, books, journals, newspapers, magazines, multimedia presentations.'
However, it added that the product would handle 'Computer game software recorded on optical discs'.
http://www.computerandvideogames.com...VG-General-RSS
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July 6th, 2010, 17:17 Posted By: wraggster
New versions of the PlayStation 3 are due to reach the Japanese market on July 29.
The CECH-2500 series ships with hard drive capacities of either 160 or 320 Gigabytes, which will retail for ÂĄ29,980 and ÂĄ34,980 respectively, according to Andriasang.com.
The 160 GB model will be available in both the standard Charcoal Black and the new, Wii-like Classic White.
A range of white peripherals are to accompany the launch, including DualShock 3 controllers and vertical stands.
The existing 120GB model, which was formerly retailed at the same price as the new 160GB unit, will switch to open pricing as of tomorrow - often a sign that an SKU is to be gradually phased out.
Sony has confirmed to GamesIndustry.biz that the new models are currently for the Japanese market only, with nothing to announce for European and American markets for now.
http://www.gamesindustry.biz/article...-japan-article
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July 6th, 2010, 17:17 Posted By: wraggster
Sony has revealed the launch line-up for the PlayStation Move motion controller in Japan, with six titles available from day one rather than the 16 of the American launch.
The Japanese launch is due to take place on October 21, a month after the U.S. debut on September 19. Despite this delay fewer games will be available for the system initially, with website Andriasang confirming only the following:
EyePet (SCEJ, ÂĄ3,980/$45)
Sports Champion (SCEJ, ÂĄ3,980/$45)
Beat Sketch (aka Sing and Draw, SCEJ, ÂĄ2,980/$34)
Fure! Fure! Bowling (aka High Velocity Bowling, SCEJ, ÂĄ1,900/$22)
Machi Suberi (aka Kung Fu Rider, SCEJ, ÂĄ3,980/$45)
Big 3 Gun Shooting (aka Time Crises: Razing Storm, Namco Bandai, ÂĄ6,279/$71)
The already available Resident Evil 5: Gold Edition will also have a patch available from day one for Move support.
The U.S. line-up has yet to be finally confirmed, but is known to include at least 16 titles. The only game currently exclusive to the Japanese line-up is Beat Sketch, previously known as Sing and Draw.
Titles planned for release after the Japanese launch include:
Mugen Kairo Hikari to Kage no Hako (aka echochrome ii, SCEJ, November, ÂĄ3,980/$45)
Nikudan (aka The Fight: Lights Out, SCEJ, November, ÂĄ3,980/$45)
Move de Party (aka Move de Party, SCEJ, November, ÂĄ3,980/$45)
TV SuperStars (SCEJ, December, ÂĄ3,980)
Furi Furi! Sarugetchu (aka Ape Escape, SCEJ, 2010, price TBA)
Sorcery (SCEJ, 2011, price TBA)
Tower (SCEJ, 2011, price TBA)
The Shoot (SCEJ, 2011, price TBA)
Heroes on the Move (SCEJ, 2011, price TBA)
Move-compatible versions of Killzone 3, Hustler Kings and Heavy Rain are also confirmed for release but have no specific date.
Basic pricing for the Move system was revealed at Sony's pre-E3 media briefing in June. This included a Starter Pack including a controller and the PlayStation Eye camera, with the Japanese version of the bundle including game Beat Sketch for ÂĄ5,980 ($68).
The Japanese launch will also offer two extra game hardware bundles. The first is for Capcom's Resident Evil 5: Gold Edition and will include a Move controller, PlayStation Eye camera and a copy of the game for ÂĄ7,980 ($91).
A second bundle with Namco Bandai's Big 3 Gun Shooting (so-called because it contains coin-op conversions of Time Crisis 4, Razing Storm and Deadstorm Pirates) will cost ÂĄ11,980 ($136) and includes a controller and the Move Shooting Attachment.
A "PlayStation Move Omniverse" demo disc will also be give to free with purchases of any hardware bundle or controller, although its contents have not yet been revealed.
Although the European launch for PlayStation Move has been confirmed for September 15, a few days before the U.S., few other details have yet been made official. However, UK retailers have begun advertising the basic controller for around ÂŁ40 and the Starter Pack for between ÂŁ50 and ÂŁ60, though they continue to shift their pricing.
http://www.gamesindustry.biz/article...ne-up-revealed
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July 6th, 2010, 23:10 Posted By: wraggster
EA has only revealed 20% of FIFA 11's new features, reckons PSM3 magazine.
Reporting on its latest hands-on with this year's instalment, the mag reveals that EA's hinted an all new tackling system could be implemented.
"Overall [FIFA 11 is] a bit slower and more considered, and very physical," it says. "EA have only revealed 20% of the new features, and [producer David] Rutter hints a new jostle/tackle system is yet to be announced."
On its hands-on time, PSM3 says: "Time on the ball felt scarce, so technique players really make a difference with one-touch passes in busy midfields
"The new Personality Plus system makes players feel more individual - true since we had more joy twisting at speed with Arshavin than Van Persie, although both were top players."
Sounds good. Among the "20%" of new features we know about are improved graphics, customisable audio, "massively" improved player AI and 'footballer personality'.
http://www.computerandvideogames.com...VG-General-RSS
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July 6th, 2010, 23:47 Posted By: wraggster
Hulu has confirmed that PS3 user will NOT need to be PlayStation Plus subscribers in order to get Hulu Plus on their console.
Techie investigators digging through the source code of the Hulu Plus page found instructions on how to get the service up and running on Sony's console. Within that tutorial it apparently specifically said: "Note: you must be a subscriber of the Playstation Plus Network."
Hulu and Sony were staying hush at the time, but Hulu has now come out to confirm: "The Playstation Plus service is only a requirement during the preview period."
Hulu is currently in its beta-style preview period, although as Joystiq reports, the Hulu App is not available to every PS Plus subscriber.
Hulu says: "Once the preview period ends you should be able to download the Hulu Plus app but that will still require the Hulu Plus subscription. Right now we are limiting the number of users but Hulu Plus will be launching to the public very soon so stay tuned."
Hulu is a US-only TV streaming service. It's expected to go live to the PS3 public some time this month.
http://www.computerandvideogames.com...VG-General-RSS
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July 6th, 2010, 23:52 Posted By: wraggster
Sega is planning a special edition of Black Leopard: Yakuza New Chapter, its PSP Yakuza spinoff. Actually, perhaps it's more accurate to say that Toshihiro Nagoshi is planning the special edition. The "Toshihiro Nagoshi Produce Premium Box" bears the producer's signature in gold on the front of the package, suggesting who the real star of the Yakuza games is.
Inside the Nagoshi-approved packaging is a crocodile skin (patterned) PSP case, a cleaning cloth, and a UMD of the theme song, "Muppet" by Rize. It'll be out in Japan, along with the normal disc and PSN releases, on September 22.
http://www.joystiq.com/2010/07/06/ya...-nagoshi-fans/
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July 7th, 2010, 00:20 Posted By: wraggster
Atlus, it seems, has plans to release most of their localized PSP games in Oceania. We just dug up a rating for Knights in the Nightmare by the Classification Board.
Earlier, we discovered ratings for Shin Megami Tensei: Persona and Hexyz Force. All three games list Atlus USA the applicant even though they don’t have a local office. While Atlus hasn’t said anything, we’re still betting on PlayStation Network downloads.
Strangely enough, Shin Megami Tensei: Persona 3 Portable, which comes out in North America tomorrow, has not been outed by the Classification Board yet.
http://www.siliconera.com/2010/07/06...nto-australia/
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July 7th, 2010, 00:25 Posted By: wraggster
Newly released today
Experience the thrill of being a downright Despicable super villain. Based on Universal’s animated feature film Despicable Me™.
Despicable Me™: The Game lets players of all ages become the film’s criminal mastermind Gru as he plots and steals his way to greatness.
Complete heists and missions in a unique blend of action and puzzle solving that combines the fun of commanding an army of minions and using an arsenal of Despicable gadgets and weapons.
Full of humor, action and adventure, Despicable Me is available on multiple platforms:
Nintendo™ Wii
Despicable Me US US$ 44.90
PlayStation2™
Despicable Me US US$ 24.90
Nintendo DS™
Despicable Me US US$ 34.90
Sony PSP™
Despicable Me US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2hd-84-n.html
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July 7th, 2010, 00:25 Posted By: wraggster
Newly released today
Experience the thrill of being a downright Despicable super villain. Based on Universal’s animated feature film Despicable Me™.
Despicable Me™: The Game lets players of all ages become the film’s criminal mastermind Gru as he plots and steals his way to greatness.
Complete heists and missions in a unique blend of action and puzzle solving that combines the fun of commanding an army of minions and using an arsenal of Despicable gadgets and weapons.
Full of humor, action and adventure, Despicable Me is available on multiple platforms:
Nintendo™ Wii
Despicable Me US US$ 44.90
PlayStation2™
Despicable Me US US$ 24.90
Nintendo DS™
Despicable Me US US$ 34.90
Sony PSP™
Despicable Me US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2hd-84-n.html
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July 7th, 2010, 00:36 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Rev 2851 2010-07-05 14:06:25
Author: plombo
Log message:
Fixed fillcolor in 16-bit and 32-bit color modes.
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July 7th, 2010, 00:41 Posted By: wraggster
Number crunching firm NPD has revealed that Alan Wake sold just 145,000 units during the month of May in the US.
The heavily marketed Xbox 360 exclusive finished eighth overall on the software chart. The game had been on sale for exactly two weeks when the numbers were collected.
Split/Second: Velocity was released on the same day but missed out on a top 10 finish. Black Rock and Disney's racer notched just 86,000 sales during the two-week period.
Worse were numbers for Bizarre and Activision's racer Blur, which sold 31,000 units. The numbers represent five days of sale but are low nonetheless.
Even Prince of Persia: The Forgotten Sands struggled, managing to shift only 100,000 units across five platforms in two weeks.
Region leader Red Dead Redemption put those performances into perspective. Released on 18th May, Rockstar's Wild West triumph sold 946,000 copies on Xbox 360 and 564,000 copies on PS3.
"What I found interesting about Red Dead is that it is the second game in the franchise," commented NPD's Anita Frazer. "First game got middling review scores and sold good but not great - 920K life-to-date.
"I applaud it when a publisher can take a franchise with solid results and improve on it significantly next time out the gate."
http://www.eurogamer.net/articles/al...r-may-revealed
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July 7th, 2010, 00:42 Posted By: wraggster
Wearing glasses to play games in 3D "will always be a problem", the creator of classic adventure series Monkey Island and upcoming downloadable title DeathSpank has said.
Ron Gilbert, who has worked on some of the most-loved titles of all time, reckons 3D gaming will only become popular when tellies that can display 3D without gamers having to wear glasses are released.
"I didn't see the 3DS, so I can't tell you about that specifically," Gilbert told Eurogamer in an interview published today.
"I know that I hate 3D movies. I find them disturbing. Although I did see a demo of somebody playing World of Warcraft in 3D, which I thought was pretty cool. So I don't know. I haven't had enough experience with it and the games to really know.
"I do know wearing a pair of glasses as you play a game is going to be a big problem. Maybe, down the road, when TVs can do 3D without glasses and all of those things, I think that's when you might see it become popular. But I think wearing the glasses is always going to be a problem."
Last week president of Sony's Worldwide Studios Shuhei Yoshida defended 3D glasses, saying: "If you really want a big theatre experience, of course you have to wear glasses.
"With the latest technology, the glasses are light and you kind of forget you're wearing them after a while."
Sony went big on big-screen 3D at E3 2010 last month. At its press conference specs-wearing attendees were treated to a live gameplay demonstration of Killzone 3 running in 3D. And you might have seen adverts for 3D-enabled Sony televisions doing the rounds, too.
Gilbert was chatting to Eurogamer to discuss DeathSpank, which is most definitely not 3D enabled. It will be available for download on 13th July on the PlayStation Network for $14.99, and 14th July on Xbox Live Arcade for 1200 Microsoft Points (ÂŁ10).
http://www.eurogamer.net/articles/ro...ike-3d-glasses
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July 7th, 2010, 23:26 Posted By: wraggster
R.U.S.E. will make use of PlayStation Move, Ubisoft has revealed at a press event in London.
It is the latest in a line of products aimed at core gamers that makes use of PlayStation Move. It further backs up SCEE President Andrew House’ claim that Move will be ideal for core games such as SOCOM.
However, there are no plans to add support for Microsoft’s Kinect. R.U.S.E. senior producer Mathieu Girard told Eurogamer that having to stand while playing Kinect was a stumbling block.
There is so far only a smattering of core games currently being worked on for Kinect, with the majority of the games aimed at the fitness, family and casual audiences.
http://www.mcvuk.com/news/39897/More...rt-for-PS-Move
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July 7th, 2010, 23:29 Posted By: wraggster
The Nintendo 3DS and Sony's next PSP system may feature constant connections to the internet via 3G networks, according to a report.
Video game platform holders are apparently in talks with wireless phone carriers over the possibility of including 3G internet connections in new portable systems.
This is according to the president of Japanese wireless carrier NTT DoCoMo Inc, Ryuji Yamada, who's told the Wall Street Journal: "Videogame makers know that in order for portable game machines to take the next step forward, they need wireless communication."
He added: "We are discussing this with various players," although he refused to specify the 'players' to which he refers. But WSJ highlights Nintendo's interest in wireless improvements on 3DS, and Sony's netbooks and e-book readers that already feature 3G connections. Both companies declined to comment on the story.
WSJ notes that Nintendo's Hideki Konno said during E3 that there will "probably be discussions" with carriers in future, while president Satoru Iwata last year expressed interest in Amazon's e-reader Kindle, which bundled 3G wireless costs in with downloadable purchases so that users never needed to pay a monthly connection fee.
iPhone and iPad both use 3G networks to provide online-anywhere multiplayer gaming experiences (such as in games like Archetype - a competent FPS that features 10-player online matches playable anywhere via 3G).
Can Nintendo and Sony, the gaming specialists, afford to allow Apple's increasingly competent gaming systems to keep such a significant advantage over its dedicated console?
http://www.computerandvideogames.com...VG-General-RSS
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July 7th, 2010, 23:31 Posted By: wraggster
Sony's "It only does everything" PS3 slogan could apply to its next portable console if a new report is true.
According to Wall Street Journal (via Kotaku): "Sony is developing a portable device that shares characteristics of hand-held game machines, e-book readers and netbook computers, according to people familiar with the matter."
WSJ didn't elaborate on exactly what that means for the handheld, or even if it was referring to the next PSP or simply a new device that's capable of gaming along with other functions, considering that statement could be used to describe a tablet device, phone, notebook or any other wireless device.
But it comes tucked away in a larger report speculating that Sony and Nintendo are in discussions with wireless carriers over including 3G connections in their next gaming handhelds.
WSJ goes on to note: "Some Sony e-book readers already come with 3G connections but it isn't clear if a new wireless gadget will use carrier networks."
http://www.computerandvideogames.com...VG-General-RSS
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July 7th, 2010, 23:33 Posted By: wraggster
Developers will be involved "at the very beginning of concepting new hardware", says Sony Worldwide Studios boss Shuhei Yoshida - as he admits the company is currently work on new platforms.
Speaking to website Develop, Yoshida admitted that previous Sony home consoles have been difficult to develop for and had suffered by not being designed with enough input from software engineers.
"When Ken Kutaragi moved on and Kaz Harai became the president of SCE, the first thing Kaz said was, 'get Worldwide Studios in on hardware development'," Yoshida said.
"So he wanted developers in meetings at the very beginning of concepting new hardware, and he demanded SCE people talk to us [developers]," he explained.
"I’m spending more time on the hardware platform,” added Yoshida. "Connecting hardware guys to developers. That’s my major role now, and Move is one of those new ways of developing platforms."
Yoshida admitted that he was currently involved in plans for new Sony hardware, saying: "We are undergoing many activities that we haven’t yet been talking about in public. Some future platform related activities.”
Although the research and development departments of all three console manufacturers are constantly prototyping new devices, it is unusual for Sony to refer specifically to such work. Rumours suggest that a new PSP is likely to be the company's next major new platform - with a reveal at this autumn's Tokyo Game Show thought likely by some.
As a matter of course the company will be also involved in ongoing development for an eventual PlayStation 4, although an actual release is not expected for several years.
http://www.gamesindustry.biz/article...n-new-hardware
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July 8th, 2010, 00:17 Posted By: wraggster
Square Enix, perhaps preempting the launch of Monster Hunter Portable 3rd, set October 14 as the release date for Lord of Arcana. Dengeki broke the news in this week’s issue.
While Square Enix confirmed Lord of Arcana for Europe and North America, a launch window was not announced.
A playable demo is scheduled for August 19 on Japan’s PlayStation Store.
http://www.siliconera.com/2010/07/06...es-in-october/
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July 8th, 2010, 00:38 Posted By: wraggster
Newly released:
features
For racers, newcomers to videogames or an aspiring game developer
Exceptional kart handling and physics technology, including drifting, jumps and boosting
Spend minutes creating or hours perfecting
Rise up to become an elite racer in the humorous campaign
Race and rate other peoples creations and enjoy endless user generated content
description
ModNation Racers is a thoroughly fresh take on classic kart racing that empowers the player to personalize their entire game. Enjoy endless karting fun, where you can shoot, boost & drift your way to the finish line. Create your unique racing experience with the same tools used by the development team. Express yourself by creating your own Mod character, quirky kart and imaginative track, and share it with the rest of the world.
http://www.play-asia.com/SOap-23-83-...j-70-3vzl.html
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July 8th, 2010, 00:41 Posted By: wraggster
EA has announced a European release date of 1st October for FIFA 11.
North Americans get to play slightly earlier from 28th September.
The publisher also unveiled the new Creation Centre in FIFA 11. Here you can play god and build players and teams from scratch. You'll be able to share them with friends around the world and even tweak attributes and tactics when browsing the internet.
The Creation Centre will launch when FIFA 11 goes on sale.
Another new feature this year is Custom Audio, which allows you to set chants for your team during player introductions, half-time and after goals. You'll also be able to play music direct from your console's hard-drive.
http://www.eurogamer.net/articles/ea...ate-on-fifa-11
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July 8th, 2010, 22:01 Posted By: wraggster
Rockstar has announced it will release a series of downloadable content packs for Red Dead Redemption.
The four packs will be released on both PSN and Xbox Live over the next few months, starting with the Legends and Killers Pack next month. Also named was the Liars and Cheats Pack, Free Roam Pack and Undead Nightmare Pack.
“We want to continue to provide Red Dead Redemption’s fans with a steady supply of innovative new content,” said Rockstar founder Sam Houser.
“Our goal is to continue to pack as much entertaining gameplay and as many surprises as we can into the massive world of Red Dead Redemption over the coming months.”
Each Pack will add new content, characters, environments, weapons and more to the multiplayer mode – although the Undead Nightmare Pack will also add single-player missions as Marston faces off against ghosts and zombies.
With the exception of the Free Roam Pack, each DLC has been priced at ÂŁ9.99 or 800 Microsoft Points. The last one, Undead Nighmare, will be released this autumn.
http://www.mcvuk.com/news/39915/New-...-DLC-announced
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July 8th, 2010, 22:02 Posted By: wraggster
Successors to the Wii and Xbox 360 are more likely to arrive before the release of the PlayStation 4, according to a top Sony exec.
In an exclusive interview with Develop, Sony Worldwide Studios boss Shuhei Yoshida said he imagined either Nintendo or Microsoft will jump first to the next generation of consoles.
Five years into the current console generation and the three big platform holders have decided against discussing future hardware. When asked why he thought this was, Yoshida said:
“Looking from the outside, it was Microsoft that released the first of this generation of consoles. Naturally, in my opinion, Microsoft will make the first move.
“Or, because Nintendo’s approach was not to upgrade much on its basic hardware – Wii doesn’t even support HD resolution – so they might be the first to move.
“Probably the watch should be on these companies, in my opinion. Because PS3 was later than Xbox, and is more powerful, so it has a longer lifespan.”
http://www.develop-online.net/news/3...next-gen-first
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July 8th, 2010, 22:05 Posted By: wraggster
Mick Hocking is a pretty important man in Sony towers.
As well as being a senior director of SCEE, he runs three major Sony development studios in the UK.
Oh, and he's the company's worldwide studios boss for 3D games.
Basically, when he talks about 3D, it's wise to listen... which is exactly what we did today, when Mr Hocking gave a presentation of what we can expect from PS3's 3D powers at an exclusive London event.
Below are the very words he used - and if you're a hardcore gamer, it's pretty difficult not to get very, very excited about what's coming down the line...
This year is obviously a very big year for us. There's the launch of Sony 3DTV, and also, crucially, the upgrade of the PlayStation3 to support 3D games.
Now, in June this year we did the 3D Firmware update. Every PlayStation 3 that's connected online now has a new version of this Firmware.
At the last count we've got 35.8 million PlayStation 3s out there - that means there's an instant market of around 36 million 3D-ready PlayStation 3 consoles. The upgrade basically makes every PlayStation 3 HDMI 1.4 compatible - that's the standard that governs 3D displays.
What this means is that there is no setup at all required. If you have a PlayStation 3 and you buy a 3DTV, you simply connect via your HDMI cable and your PlayStation 3 will automatically recognise that you've got a 3D display attached.
It knows the size of the screen as well, which is very important for actually rendering 3D correctly and giving you the right sense of depth.
And in our games you'll see the menu to play the game in 3D automatically. You don't have to press any buttons or go through any menus - it's all completely automatic and seamless, which is jolly good.
We've launched four titles in June to support the 3D ready PS3 - and these are also bundled with our 3D Bravia TVs for free. If you've already purchased them [in 2D] from our PSN store, they're also free to download - or you can go along and buy them if you don't have them yet.
There's Wipeout, Motorstorm, Super Stardust and PAIN - which involves throwing a character into scenery and hurting them as much as possible. All these are full games except for Motorstorm, which is a demo.
In September this year, we're launching another Firmware upgrade - and this one is going to upgrade the PS3 to support Blu-ray movies in 3D. Again, you won't have to do anything - just connect your PS3. For the film market that's a very significant event.
Then later in the year - we're not going to date it yet - the PS3 is going to support 3D photos. Of course the popularity of 3D isn't just going to come from movies and games. There's 3D cameras on the market, there's 3D camcorders coming on the market in the next 12 months as well, and 3D broadcasts.
Crucially for us, PlayStation 3 will be able to store all types of 3D content. And we can do this through properly upgrading the Firmware on the platform.
more --> http://www.computerandvideogames.com...VG-General-RSS
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July 8th, 2010, 23:04 Posted By: wraggster
Today BioWare announced a sequel to Dragon Age: Origins, titled Dragon Age 2. They've opened an official site for the game, which shares some vague details and concept art, and promises a trailer in mid-August. The story will apparently span an entire decade and involve a new hero, but it will be located in the same world as the original game. The site says there will be "dynamic new combat mechanics," though the same three basic classes will be available. More information should be forthcoming in this month's issue of Game Informer.
http://games.slashdot.org/story/10/0...ge-2-Announced
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July 8th, 2010, 23:18 Posted By: wraggster
Naruto Shippuden: Ultimate Ninja Storm 2 producer Sasaki posted a blog reminiscing about old pre-order items for the Naruto: Ultimate Ninja series.
While Naruto Shippuden: Ultimate Ninja Storm didn’t come with a keepsake in Japan, Sasaki says they have a pre-order bonus planned. In North America, some stores gave out codes to access support characters early.
Oh, and a PlayStation 3 demo is slated for next week. Sasaki briefly mentions the demo at the end and says it will be distributed in Japan first. That gives everyone reading this a week to create a Japanese PlayStation Network account if they don’t already have one to get early access to the Naruto Shippuden: Ultimate Ninja Storm 2 demo.
http://www.siliconera.com/2010/07/08...psn-next-week/
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July 8th, 2010, 23:19 Posted By: wraggster
Lord of Arcana looks and probably has features comparable to Capcom’s Monster Hunter series. Square Enix’s game isn’t exactly the same, though. Lord of Arcana has differences like how it switches between the field and monster fights. When a Slayer runs into a monster the game creates an arena with invisible walls to fight in.
http://www.siliconera.com/2010/07/08...style-slaying/
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July 8th, 2010, 23:23 Posted By: wraggster
It is unlikely that 2011 will see the release of an Assassin's Creed game, the series' associate producer has told Eurogamer.
Ubisoft Montreal's Jean-Francois Boivin said the popular stealth-em-up needs a "breather" following the release of Assassin's Creed: Brotherhood later this year.
"Honestly, I think for the benefit of everybody – and business can come back and override everything I say because at the end of the day it's about selling games – I believe that this license needs a breather. You can't plough a field every year. Once every three years – or once every something – you have to let it breathe. You have to let the minerals back in. I think it's the same thing with any license, really.
"We can see a lot of the music games that are releasing year after year – the interest is a lot less than it used to be. The excitement is a lot less than it used to be. You want to keep people excited. You gotta make people miss it a bit. It's like, 'Oh man! I'm so happy it's back!' But if you keep force-feeding to people then people are like, 'Yeah, enough of your Assassin's Creed'.
"I don't think there's going to be an Assassin's Creed in 2011. I think we're going to let it breathe a bit and really focus on bringing something new and exciting for the next time around. This [Assassin's Creed: Brotherhood] is the end of Ezio's story. This is it."
Brotherhood, due out in the UK on 19th November for PC, PS3 and Xbox 360, will include multiplayer for the first time in the successful series, and is set in Rome. Ubisoft insists the game is more than "Assassin's Creed 2.5".
"I really don't know," Boivin replied when pushed on the duration of Assassin's breather. "Bottom line, it's not for me to say. We have some business people that will eventually put a date and say, 'This needs to come out'. We have our creative people, who are also pushing on their end, saying, 'We need this much time to do something new and refreshing, just scope wise'. So I don't know how much time we'll need.
"If we skip a year, I think we're good. But yeah, I think we could do something really true to the license if we skip a year and release it in 2012 or 2013. We need to keep it fresh though; we need to keep it relatively close by, because we have to keep the interest there. I don't think we do a service to this license if we pull a Duke Nukem on people, you know what I'm saying? It's hard to answer."
Despite Boivin's call for the series to take a breather, he told Eurogamer that the development team has already decided where the next game will be set and in what time period.
"We know exactly where we're going," he said. "It would lack vision and blunt intelligence to wing it episode after episode. We have to have some vision with the story. We very much do; we know all that stuff.
"I'll nibble on your hook. I can't directly answer your question. Of course you understand that. But what I can say is you have to remain true to what the license is. It's the story of Desmond Miles, and it's the story of a machine called an Animus that reads genetic memories from your ancestors. It has to stay in there. If it doesn't, then there's this whole justification that needs to happen.
"We need to keep doing that for the duration of this license. We need to keep treating players with respect and treating players with the smarts they have. That's why they will keep coming back, if we continue to keep doing that. That's the way I'm going to answer your question."
http://www.eurogamer.net/articles/no...-creed-in-2011
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July 9th, 2010, 00:05 Posted By: wraggster
Monkey Island 2 Special Edition: LeChuck's Revenge joins the PlayStation Store today. This, like the first game, has been beautifully restored for a new set of eyes that aren't old and world-weary. And for those old-timers there is developer commentary and nostalgia to loosen a tear. Monkey Island 2 costs eight quid.
The PlayStation Store has a new batch of discounts to consider, none of which knock us silly, plus a slew of add-on game content. Dragon Age grows with Leilana's Song, Modern Warfare 2 finally receives the Resurgence Pack and Aliens vs. Predator gets some new maps.
Also worth pointing out is a demo for Patapon 3 on PSP.
On the Digital Comics Store there's a pile of reading to be done. Top of the list is issue 3 of Frank Miller's Batman: Year One.
PlayStation Home's also had a refresher and welcomes a WipEout area as well as some Monkey Island guff, Just Cause 2 threads, Street Fighter costumes and more. Oh, and Sony mentioned that the Hustle Kings event space will be removed next week.
PS3 Special Offers (available until 21st July)
After Burner Climax (was £7.99/€9.99 now £3.99/€4.99)
Lead and Gold: Gangs of the Wild West (was £11.99/€14.99 now £5.49/€6.99)
Worms (was £7.99/€9.99 now £5.19/€6.49)
LittleBigPlanet Monsters Level Kit (was £3.19/€3.99 now £1.59/€1.99)
LittleBigPlanet Monsters Costume Kit (was £2.39/€2.99 now £1.19/€1.49)
PS3 Games
Monkey Island 2 Special Edition: LeChuck's Revenge (Trial and Unlock) (trial free, unlock key £7.99/€9.99)
Groovin' Blocks (£7.99/€9.99)
Battlefield: Bad Company 2 Onslaught Mode & Battlefield 1943 (£13.99/€17.99)
PS3 Game Content
Call of Duty: Modern Warfare 2 Resurgence Pack (£10.99/€13.99)
Dragon Age: Origins Leliana's Song (£5.49/€6.99)
LittleBigPlanet: Marvel Level Kit (£3.99/€4.99)
LittleBigPlanet: Marvel Costume Kit 1 (Daredevil, Doctor Octopus, Iron Man, Mystique, Thing costumes) - £4.99/€5.99 (£1.59/€1.99 each)
ModNation Racers Sweet Tooth Pack (£1.39/€1.75)
SBK X Legends (£7.99/€9.99)
Skate 3 Danny Way's Hawaiian Dream (£5.19/€6.49)
Just Cause 2: Rico's Signature Gun (£0.79/€0.99), Tuk Tuk Boom Boom (free)
Aliens Vs Predator Bughunt Map Pack (£4.79/€5.99)
MotoGP10 MotoGP Class Content (free)
Buzz! '90s Quiz (£3.99/€4.99)
Clash of the Titans Zeus' Challenge Pack (£1.59/€1.99)
Rock Band, Guitar Hero 5 content listed on the European PlayStation blog.
Minis
5-in-1 Arcade Hits (£2.49/€2.99)
Aquattack! (£2.49/€2.99)
PSP Demo
Patapon 3
PSP Games
FIFA 09 (£7.99/€9.99)
Fight Night Round 3 (£7.99/€9.99)
Generation of Chaos (£6.29/€7.99)
Skate Park City (£6.29/€7.99)
International Athletics (£6.29/€7.99)
Spinout (£6.29/€7.99)
PSP Special Offers
Half Minute Hero (PSP) (was £15.99/€19.99 now £11.99/€14.99)
Buzz! Quiz World (PSP) (was £19.99/€29.99 now £9.99/€14.99)
LittleBigPlanet The Wilderness Level Kit (PSP) (was £2.39/€2.99 now £1.19/€1.49)
LittleBigPlanet The temples Level Kit (PSP) (was £2.39/€2.99 now £1.19/€1.49)
Tarzan (PSone) (was £3.99/€4.99 now £3.19/€3.99)
NormalTanks (mini) (was £3.49/€3.99 now £1.74/€1.99)
PSP Game Content
LittleBigPlanet: Heroes in Uniform Level Kit (£2.39/€2.99), Heroes in Uniform Costume (free)
http://www.eurogamer.net/articles/mo...n-store-update
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July 9th, 2010, 00:05 Posted By: wraggster
Monkey Island 2 Special Edition: LeChuck's Revenge joins the PlayStation Store today. This, like the first game, has been beautifully restored for a new set of eyes that aren't old and world-weary. And for those old-timers there is developer commentary and nostalgia to loosen a tear. Monkey Island 2 costs eight quid.
The PlayStation Store has a new batch of discounts to consider, none of which knock us silly, plus a slew of add-on game content. Dragon Age grows with Leilana's Song, Modern Warfare 2 finally receives the Resurgence Pack and Aliens vs. Predator gets some new maps.
Also worth pointing out is a demo for Patapon 3 on PSP.
On the Digital Comics Store there's a pile of reading to be done. Top of the list is issue 3 of Frank Miller's Batman: Year One.
PlayStation Home's also had a refresher and welcomes a WipEout area as well as some Monkey Island guff, Just Cause 2 threads, Street Fighter costumes and more. Oh, and Sony mentioned that the Hustle Kings event space will be removed next week.
PS3 Special Offers (available until 21st July)
After Burner Climax (was £7.99/€9.99 now £3.99/€4.99)
Lead and Gold: Gangs of the Wild West (was £11.99/€14.99 now £5.49/€6.99)
Worms (was £7.99/€9.99 now £5.19/€6.49)
LittleBigPlanet Monsters Level Kit (was £3.19/€3.99 now £1.59/€1.99)
LittleBigPlanet Monsters Costume Kit (was £2.39/€2.99 now £1.19/€1.49)
PS3 Games
Monkey Island 2 Special Edition: LeChuck's Revenge (Trial and Unlock) (trial free, unlock key £7.99/€9.99)
Groovin' Blocks (£7.99/€9.99)
Battlefield: Bad Company 2 Onslaught Mode & Battlefield 1943 (£13.99/€17.99)
PS3 Game Content
Call of Duty: Modern Warfare 2 Resurgence Pack (£10.99/€13.99)
Dragon Age: Origins Leliana's Song (£5.49/€6.99)
LittleBigPlanet: Marvel Level Kit (£3.99/€4.99)
LittleBigPlanet: Marvel Costume Kit 1 (Daredevil, Doctor Octopus, Iron Man, Mystique, Thing costumes) - £4.99/€5.99 (£1.59/€1.99 each)
ModNation Racers Sweet Tooth Pack (£1.39/€1.75)
SBK X Legends (£7.99/€9.99)
Skate 3 Danny Way's Hawaiian Dream (£5.19/€6.49)
Just Cause 2: Rico's Signature Gun (£0.79/€0.99), Tuk Tuk Boom Boom (free)
Aliens Vs Predator Bughunt Map Pack (£4.79/€5.99)
MotoGP10 MotoGP Class Content (free)
Buzz! '90s Quiz (£3.99/€4.99)
Clash of the Titans Zeus' Challenge Pack (£1.59/€1.99)
Rock Band, Guitar Hero 5 content listed on the European PlayStation blog.
Minis
5-in-1 Arcade Hits (£2.49/€2.99)
Aquattack! (£2.49/€2.99)
PSP Demo
Patapon 3
PSP Games
FIFA 09 (£7.99/€9.99)
Fight Night Round 3 (£7.99/€9.99)
Generation of Chaos (£6.29/€7.99)
Skate Park City (£6.29/€7.99)
International Athletics (£6.29/€7.99)
Spinout (£6.29/€7.99)
PSP Special Offers
Half Minute Hero (PSP) (was £15.99/€19.99 now £11.99/€14.99)
Buzz! Quiz World (PSP) (was £19.99/€29.99 now £9.99/€14.99)
LittleBigPlanet The Wilderness Level Kit (PSP) (was £2.39/€2.99 now £1.19/€1.49)
LittleBigPlanet The temples Level Kit (PSP) (was £2.39/€2.99 now £1.19/€1.49)
Tarzan (PSone) (was £3.99/€4.99 now £3.19/€3.99)
NormalTanks (mini) (was £3.49/€3.99 now £1.74/€1.99)
PSP Game Content
LittleBigPlanet: Heroes in Uniform Level Kit (£2.39/€2.99), Heroes in Uniform Costume (free)
http://www.eurogamer.net/articles/mo...n-store-update
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July 9th, 2010, 23:12 Posted By: wraggster
Publisher Namco Bandai has slapped an October 8th European release date for upcoming action title Enslaved.
The game, which will be released for PS3 and Xbox 360, is being developed by Ninja Theory – the studio behind PS3 launch title Heavenly Sword.
It’s is being co-directed by Lord of the Rings star Andy Serkis. Famed for his ground-breaking motion capture performance as Gollum, Serkis also takes centre stage as Enslaved’s lead protagonist – Monkey.
Co-writing duties are being handled by The Beach and 28 Days Later writer Alex Garland, with music being handled by composer Nitin Sawhney.
http://www.mcvuk.com/news/39940/Enslaved-gets-Euro-date
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July 9th, 2010, 23:22 Posted By: wraggster
Sony has offered further details of its rollout for 3D support on PlayStation 3, including movies, PlayTV and photos.
According to Sony Europe's Mick Hocking, speaking at an event in London attended by CVG, a firmware update for Blu-ray 3D movie support will be released in September.
Support for 3D photos and video camera recordings will come by the end of 2010, he said, but he refused to specify the timing.
Beyond that, PlayTV users can expect to access 3D content through the DVR software as soon as broadcasters start offering them.
Sony is making a big push for 3D on a corporate level through its consumer electronics, games and movie divisions.
At E3 it showcased Killzone 3 in 3D and pledged to release a number of titles with 3D support.
Earlier this year the platform holder issued a firmware update for PS3 to prepare the console for 3D content, and last month it released 3D patches for PAIN, WipEout HD and Super Stardust HD, plus a MotorStorm: Pacific Rift 3D demo.
http://www.eurogamer.net/articles/ps...-photo-content
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July 10th, 2010, 00:19 Posted By: wraggster
Have you taken the time to familiarize yourself with some of the biggest moments in the history of the Wipeout franchise? The original game's ship date? The day Psygnosis was acquired and rebranded SCE Studio Liverpool? How about the time young Billy Caruthers first traveled fast enough in Wipeout 64 to break the sound barrier, causing the speakers of his 17-inch television and his left eardrum to disintegrate?
You can learn all about these momentous occasions by visiting the "Wipeout Museum" space, which recently opened in PlayStation Home. The space celebrates the franchise's 15th birthday with a few scale models of the game's hovercrafts and a couple of interactive minigames -- you know, games like Wipeout Shooter, which recreates all the thrilling shooting gallery action for which the core series is known.
http://www.joystiq.com/2010/07/09/pl...tic-racing-hi/
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July 10th, 2010, 00:25 Posted By: wraggster
Newly released
features
The RPG that captured critics and fans alike achieves a new level of excellence. Built upon an enhanced version of the game, players will find significant improvements, including new Skill Cards, part‐time jobs, and the ability to directly control your teammates in battle
The choice of your protagonist’s sex at the start of the game has a dramatic impact on the game’s intricate social dynamics. P3 veterans will enjoy playing through the story from a new female perspective, gaining new Social Links, events, and romantic opportunities
Improved playability permeates every aspect of the gameplay experience. One button menu shortcuts, streamlined team equipment changes, incredibly short load times, and other tweaks and enhancements create an ideal pace for portable gaming
Featuring the unprecedented addition of a new female player controlled protagonist who offers players a fresh new perspective for one of gaming’s most inventive narratives.
In addition to numerous additional improvements and enhancements, SMT: Persona 3 Portable promises to bring one of the highest‐rated RPGs of all time to PSP® (PlayStation®Portable) system in its grandest iteration yet!
As the new girl MC you get to meet new characters, have new Personas and form different relationships with the supporting cast.
http://www.play-asia.com/SOap-23-83-...j-70-3tff.html
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July 10th, 2010, 00:30 Posted By: wraggster
You may remember Square Enix tweeted about a Legend of Mana re-release as a PlayStation Network game archives release. Two weeks later, Shinji Hashimoto posted a small progress update.
Legend of Mana is in the middle of a test play. Past Game Archives twitter-nouncements, like Final Fantasy IX, were on PlayStation Network a few weeks after a test play tweet.
http://www.siliconera.com/2010/07/09...ogress-update/
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July 10th, 2010, 00:51 Posted By: wraggster
It's been confirmed that Racquet Sports is coming to PS3, complete with support for the new Move motion controller.
The game was on show at Ubisoft's London showcase earlier this week. The visuals are sharper than those in the previously released Wii version, but the mini-game line-up is the same - tennis, table tennis, beach tennis, squash and badminton.
Ubi reckons the Move controller allows for much more precise control, while its buttons can be used to perform tactical moves. Difficulty levels can be adjusted so skilled and rubbish players can play together.
Racquet Sports is due out at the end of September.
http://www.eurogamer.net/articles/ra...s-move-support
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July 10th, 2010, 00:54 Posted By: wraggster
Publisher Ubisoft has made the bold claim that the majority of homes will own 3D-capable TVs within three years.
Speaking to GamesIndustry.biz sister site Eurogamer.net, UK head of marketing Murray Pannel said "The truth is I think it is a technology that's coming. We can't ignore it. It'll start slowly this year. But like HDTV I wouldn't rule out the fact that this will be installed in everyone's living room in three year's time.
"For the naysayers, if you like, I would say, 'Just watch this space'... You have global corporations like Sony pushing 3D as hard as they possibly can, Sky showcasing 3D content on TV. I believe it will become a much more important part of consumer electronics than a lot of people believe."
Pannel also emphasised that Ubisoft had been ahead the curve on 3D, with last year's poorly-received Avatar game. "The technology was in its infancy and you couldn't buy 3D TVs at all," he said.
He confirmed more 3D games were on the way from the publisher, however.
Pannel's prediction reaches further even than a Sony-endorsed survey claiming that 40 per cent of TVs would be 3D by 2014, and recent polls suggesting around 30 per cent of consumers were considering in buying one.
http://www.gamesindustry.biz/article...s-home-by-2013
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July 10th, 2010, 01:26 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Only yesterday we published the news that the coder Wassgha is working to create a plugin that fill the gap by Sony's 3-D effect on our favorite console . An ambitious project but that is certainly encouraging. And here is that even twenty-four hours away ad , Geecko , forum member PSPGEN , release the first homebrew that implements the '3D effect anaglyph. Of course , when it is only a set of colored cubes on which you can enable or disable the 3D effect if you choose, so anything to do with the draft Wassgha , but clearly demonstrates that the 3D on PSP something workable incentives for developers.
At this point we have to procure a pair of anaglyph glasses and experience in person the third dimension .
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July 10th, 2010, 01:28 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
New revision available, the 541, X64 to Daedalus , the Nintendo 64 emulator for the PSP . The current build fixes some problems viewing the game Harvest Moon , besides the usual minor changes to improve the application . I remember that the revision 430, you need a PSP with CF 3.71M33 to at least one start Daedalus X64.
More in full .
Changelog :
Quote:
Revision 541
- Small code clean up
- Fixed and enabled GBI1_CullDL - Corn
- Fixed texturing issues in Harvest Moon , Being Also fixed missing main logo ( it Should Be playable now)
- Added blendmode for those who 's background
Revision 540
- Some Change In Our multiplies divisions to graphics plugins.
- Do Some legacy code to compile veteran elf size Hab .
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July 10th, 2010, 01:30 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
Thanks to the sources jas0nuk recently published by the Russian coder Yoti PSPident release a new version of the homebrew can provide useful information regarding the hardware many of our portable console . This new release , bringing the program to version 0.6, will allow us to detect the new motherboard TA- 090v2 , will also be possible to know some information about the player's firmware UMD .
Following the full changelog and download link .
Changelog v0.51 - v0.6 :
Quote:
v0.5
- More information on the console
v0.51
- It 's possible to detect the TA- 090v2
v0.52 - 12:53
- Some cosmetic changes
- Two translations : English and Russian
v0.6
- Changed the line dedicated to the kernel version
- Added version FuseID / FusaCFG
- It ' may find some information about the player UMD
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July 10th, 2010, 01:38 Posted By: wraggster
dridri85 has released Prx Reverser v0.1
Quote:
Pour Prx is, as its name suggests , software that allows to reverse any previously decrypted PRX ( see PRXDecrypter ).
It tells you the module name , version, its execution mode ( user , kernel , XMB ), the various texts it contains, and reverse it in pseudo – C contains all functions that PRX .
It is also possible to reverse the Eboot , it will involve using †unpack – pbp.exe †to extract the file and open it with DATA.PSP Pour Prx .
Obviously the code returned is pseudo -C and is therefore not compile , you have to change the functions to make them legible and logical .
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July 10th, 2010, 23:35 Posted By: wraggster
505 Games has unveiled an underwater third-person shooter called Deep Black for PS3 and Xbox 360.
The game's due in Q1 2011 and hopes to blend science fiction, espionage and bio terror - presumably not a fear of yoghurt.
Plenty will be made of the physicality of water, not to mention the fanciful equipment used within it - an underwater jet pack with integrated harpoon sounds fun.
Russian developer Biart Studio is at the wheel and has experience with nautical-themed games, having produced Spearfishing and Reef Aquarium Minis before now.
http://www.eurogamer.net/articles/50...als-deep-black
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July 11th, 2010, 22:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
As is well known for some time , using CF on the Go ! Cam was limited to the old model PSP -300 also stands out for the silver. This version of Go ! Cam is now out of print , replaced by recent PSP -450 ( Black ) . Unfortunately, those who were found to buy was the bitter surprise of not being able to use PSP uprights CF ... until now .
In fact, thanks to the efforts of the coder Torky , is now also possible to use CF on the infamous PSP -450 . All through the plugin m33_620 two modules and downloadable from the official firmware 6.20 through PSARDumper .
Installation:
Quote:
Attention : Please note that the plugin m33_620 is only compatible with CF 5.00 M33
Installation
1. Download the official firmware 6.20 and place the EBOOT.PBP file in the main root of the Memory Stick
2. Download PSARDumper to 6.30 and unzip the archive in order to have the path PSP/GAME/psardumper_630
3. Create the main root folder of Memory Stick kd620
4. Start PSARDumper Press , Wait for the end of the procedure and press to quit
5. In the path F0/kd locate files usbcam.prx and usbmic.prx and copy them kd620
6. Download the archive m33_620_go.rar and decompress it in the main root of the Memory Stick
7. Within / seplugins / edit (or create if not present ) file GAME.txt adding the following string : ms0 : / seplugins/m33_620.prx
8. Recovery From activate the plug-in .
Fact remains that it does not start any game that exploits the Go! Cam and test for proper operation.
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July 11th, 2010, 22:15 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
After the recent release of CF 5:50 Prometheus Prometheus and 5.03 , the PSP hacking scene seemed to have moved permanently to the custom firmware branded GEN, excluding the historians of M33 Dark_Alex . Experience shows , however , that often carry a coder shift , most often driven by the desires of end users of the CF , that we users.
So here he sees the light that can be defined as the CF 5.00m33 - Prometheus. Again this is not a CF in itself, as a patch applied to last CF 5.00 M33 -6 , making it the most complete available piazza .
The combination of 5.00 M33 -6 with its high compatibility for homebrew and functionality of Prometheus to start out the latest headlines without having to apply any patches, it is stated as the definitive turning point in the field of Custom Firmware
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July 17th, 2010, 22:06 Posted By: wraggster
The ongoing lawsuit against Activision Blizzard by former members of Call of Duty creator Infinity Ward has reportedly been revised, with the claimants asking for 50 per cent less cash.
While originally the group of former and current Infinity Ward staffers had sought a total of $625 million in damages and unpaid bonuses, the cap is now apparently set at $216 million - just under half the previous maximum for damages alone.
Website Kotaku claims to have seen a copy of the amended lawsuit, which also provides further detail on the dispute that led to the firings of studio founders Jason West and Vincent Zampella.
The suit apparently alleges that Activision denied 60 per cent of promised bonus money – some $54 million - from Modern Warfare 2 sales from the developer, stipulating it would be handed over only if Modern Warfare 3 was completed and released by November 2011.
Also claimed to be in the update are accusations that Activision conducted secret interrogations, manned exits with bouncers, and that CFO Thomas Tippl told employees "get over it" following complaints about the withheld bonus.
A hearing on August 5 hopes to consolidate the various suits – including a separate claim by West and Zampella – into one trial. The trial itself is scheduled for next May.
http://www.gamesindustry.biz/article...USD216-million
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July 17th, 2010, 22:10 Posted By: wraggster
An anonymous reader writes with news that Sony is planning a firmware update for the PS3 to enable 3-D playback from Blu-ray movies and YouTube. The update is scheduled for September, and support for 3-D photos will come later. Sony's Kaz Hirai spoke recently about how the PS3 was designed with these kinds of upgrades in mind. "Given how fast technology turns over now, we knew going in that we had to pack a lot of horsepower into the PS3. Four years ago — when you look at the console's power and its retail price — a lot of people were critical with the fact that there was so much packed under the hood. Now we're especially pleased to be introducing things like Move and 3-D gaming because we're able to show tangibly why we released the PS3 with the power it has, and why it makes so much sense to future proof a console." Sony also updated its PS3 Terms of Service to warn against too much 3-D viewing.
http://games.slashdot.org/story/10/0...ay-and-YouTube
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July 17th, 2010, 22:23 Posted By: wraggster
2K Senior Producer Denby Grace has said the firm is "excited" about its partnership with Sony for Mafia II, which will see exclusive downloadble content released for the PS3 version.
"We're really excited to announce this sort of partnership with Sony," said Grace. "We're going to be releasing some [PS3-exclusive] DLC at some point," he added, declined to reveal any specifics on exactly what extra treats Sony fans can expect from the developer.
"There's a lot more details to come out in time, all in good time," he told the US PS Blog.
A leaked list of Trophy rewards for the PS3 game have this week sparked speculation that the exclusive DLC will come in the form of a mission pack called 'Jimmy's Vendetta', containing several new missions, and an arcade-style points system. Reports also claim the DLC will be completely free and released on the same day as the game itself on August 27 (August 24 in US).
http://www.computerandvideogames.com...VG-General-RSS
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July 17th, 2010, 22:36 Posted By: wraggster
On July 27, Xbox Live and PSN will play host to a demo for Madden NFL 11, featuring the playoff game between the Jets and Colts, as chosen by the fans. The demo will feature five-minute quarters and four selectable difficulties: Rookie, Pro, All-Pro and All-Madden. Players will also be able to sample the new Gameflow system and unlock the "Master Strategist" Achievement/Trophy for the full retail game.
On top of the demo details, EA also sent along a plethora of new screenshots and some new division highlight videos, akin to what you've already seen in the AFC East and West videos previously posted. These cover the rest of the NFL divisions and are available on our video hub. Madden NFL 11 hits the retail field on August 10.
http://www.joystiq.com/2010/07/17/ma...-new-media-no/
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July 17th, 2010, 22:37 Posted By: wraggster
Sega is bundling downloadable missions with pre-orders of PSP's Valkyria Chronicles 2 in North America (at GameStop) and Europe. The DLC revolves around exercises against other classes in the Gallian Military Academy.
The two bonus missions are:
Exercise vs. Class E – "A clean-up war exercise against rival class E, which will take place in all of the areas of Leanbluff forest."
Exercise vs. Class F – Break through Class F's stonewalling defense and take over their encampment to win.
If you were a fan of the original cult darling, it appears you'll be in store for a similarly epic saga with the sequel. Prepare to protect Gallia again when Valkyria Chronicles 2 releases online and on UMD this August 31 and September 3 in North America and Europe, respectively.
http://www.joystiq.com/2010/07/16/va...order-bonuses/
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July 17th, 2010, 22:39 Posted By: wraggster
PlayStation Plus is set to bear some exclusive fruit next week, with the arrival of a demo for Kane and Lynch 2: Dog Days. The demo will be available exclusively to PlayStation Plus subscribers from July 20 until July 27, at which time it will be made available to all PSN users. The PlayStation Blog reminds PS+ users that the demo will be delivered automatically to those who have set up the automatic delivery function. Of course, if you'd rather just open up the PS Store and download the demo the old fashioned way, that's okay too.
The demo itself will contain a portion of the single-player game as well as the "Fragile Alliance" online multiplayer mode.
http://www.joystiq.com/2010/07/16/ka...rs-on-july-20/
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July 17th, 2010, 22:55 Posted By: wraggster
Sony has proclaimed the benefits of 3D gaming to its hardcore fans, saying it provides a "competitive edge".
During a presentation at the Develop Conference yesterday Sony Computer Entertainment Europe senior director Mick Hocking described in detail why playing PS3 exclusives Gran Turismo 5, MotorStorm: Apocalypse, Killzone 3 and LittleBigPlanet 2 in 3D is better.
"With something like a racing simulation, this gives us greater accuracy," Hocking said.
"You can judge or brake a distance to a corner that much better than you could before. You can position your car on a track with greater certainty. You can judge relative speed to the other cars or relative speed to the track better than you could before."
On upcoming arcade racer MotorStorm: Apocalypse, Hocking had this to say: "We can throw particles through the screen at you. We can make the building feel like it's going to collapse down on top of you. It helps to enhance the sense of speed and scale and excitement in the game."
He added: "You can also process information more quickly. With a game like WipEout, where you're racing very fast down a track, it's twitch control mechanics. You've got to be very precise and quick about changing the direction of the ship or you hit the wall.
"With this [3D] your brain can pick up more cues from the digital image because there's more information there, because we have depth. We find that players can play this a bit more accurately than they could before."
On Killzone 3: "We have particles flying past them. You can see projectiles coming towards you. You can judge just how far you need to throw a grenade because you can see how far away the enemies are.
"We can have things collapse on top of you, or you can be reaching down into a ditch to pull a comrade out. 3D helps bring greater immersion to these types of action experiences."
And, finally, Media Molecule's LittleBigPlanet 2, which, Hocking reminded us, has Z-depth.
"In 3D we found it was much more intuitive to judge where Sackboy was in the level. We found we could traverse the level rather than falling off the platforms quite so often."
Essentially, Sony reckons 3D will help PS3 owners be better gamers.
"For our hardcore, this could mean a competitive edge. Racing simulations, if you can get a better lap time, in shooters, if you can get more kills, this all appeals to our hardcore gamers. Anything that gives them a competitive edge is worth having."
Hocking's comments come as no surprise. Sony is putting plenty of eggs in the 3D basket, and hopes it'll convince millions to fork out their hard-earned cash on the tech that enables it.
"We think 3D is now here to stay," Hocking said.
"There are many different parts of media now supporting 3D with a vested interest in seeing the success of 3D. Not only the film studios and film creators; games, broadcasters, photography, camcorders and phones of the future. All of them will be looking at 3D.
"We are the only company that has the entire hardware and content chain of 3D within our core business."
With an installed base of 36 million PS3s, and with firmware updates that enable the console to play 3D games and Blu-ray discs in the wild, Sony is confident of success.
The Japanese company predicts that by 2014 more than 40 per cent of tellies will be sold as 3D ready.
Last week Ubisoft UK marketing boss Murray Pannell went one further by predicting that a 3D-enabled telly will be in every living room in just three years time.
http://www.eurogamer.net/articles/so...mpetitive-edge
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July 18th, 2010, 01:05 Posted By: wraggster
Sony has revealed pricing and details of a PlayStation 3 and Move bundle.
According to the PlayStation blog, $399.99 buys a box containing a PS3, the Move controller, a PlayStation Eye camera, a DualShock 3 controller and Sports Champions.
Buying the bundle without the console will cost $99.99.
The PlayStation 3 currently retails in the US for $299.99.
http://www.gamesindustry.biz/article...veiled-article
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July 18th, 2010, 02:28 Posted By: beelzebub06660
F34R has brought the irshell.org forums back from the grave! Thank you F34R!
The only problem is that all of the previous content has been lost. F34R and a couple of us have been trying to repopulate the important stuff (releases, skins, plugins, tuts, etc..).
What we need now is to get the word out, both to former members and new members alike. If someone would please post this news on the front page, that would be awesome.
We need everyone to know that irshell.org is alive and kicking again.
I hope to see you all @ http://www.irshell.org/forums/. :thumbup:
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July 18th, 2010, 08:33 Posted By: wraggster
New from Divineo China
When you connect PSP to TV directly, you can only get partial display on the central area of the TV screen, while with this PSP to HDMI Converter, you achieve full-screen display. It not only converts Component Video and Audio R/L of PSP to HDMI, but up-scales PSP output resolution 480P to HDMI 720P, and display in full screen on HDTV. If you want to play PSP at home and on big-screen and high-definition TV to gain wonderful visual enjoyment, this is what you can not do without!
Motion Compensated 3D Wavelet Video Coding Technology is applied with this converter. Moving video is without screen jitter and tailing phenomenon, and provides more natural and rich RGB color.
You will be amazed to see your small screen from your PSP transformed into such a large image, all without any motion judder!
Note: Compatible with different versions of PSP GO/3000/2000 consoles.
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July 18th, 2010, 08:35 Posted By: wraggster
New from Divineo China
K.O Gear 2.0 also known as "Shift Fighter" brings fighting games to a whole new level. No longer do you have to be frustrated with having to execute a combination of complicated buttons presses just to pull off a combo move. Save it and when you need to pull off the complicated combo move, simply push the button and the move is pulled off. No more multiple frustrated tries just to achieve it!
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July 18th, 2010, 08:49 Posted By: wraggster
Newly released
The Naruto Ninjas will go after the super powerful tailed beasts in Kizuna Drive. The bonds between the team is the one great weapon against these impossible foes. Form your teams, try out the combinations from the manga, or create your own trio. You can control up to three people in single mode and four in multiplayer mode.
Strategize a bit, balance you team out with defender, healer and attacker, or focus on one aspect. Punch the sequences of buttons during battle to launch powerful combos and collect kizuna points for rare skills.
The seiyuus from anime are back to voice their respective roles in the game. Naruto's voice Takeuchi Junko will perform a song, something you couldn't miss.
http://www.play-asia.com/SOap-23-83-...j-70-3sn0.html
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July 18th, 2010, 08:50 Posted By: wraggster
Newly released
With beautiful graphics, fast pace, real time battles and a world ruled by force and force alone, Last Ranker aims to be the most powerful RPG on the Sony PSP. You are Jigu, a lowly soldier in the Bazalta Organization seeking to rise up the ranks and attain overwhelming power as a first rank soldier.
In a world where power determines everything, the weak have no choice but to obey the strong. Having lost to the 8th rank soldier, Jigu have no choice but to follow him to his territory to become his underling.
Having decided on this path, Jigu have no problems with the arrangement, until the organization give his master the order to destroy his hometown.
http://www.play-asia.com/SOap-23-83-...j-70-3ttq.html
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July 18th, 2010, 08:57 Posted By: wraggster
Newly released
features
The RPG that captured critics and fans alike achieves a new level of excellence. Built upon an enhanced version of the game, players will find significant improvements, including new Skill Cards, part‐time jobs, and the ability to directly control your teammates in battle
The choice of your protagonist’s sex at the start of the game has a dramatic impact on the game’s intricate social dynamics. P3 veterans will enjoy playing through the story from a new female perspective, gaining new Social Links, events, and romantic opportunities
Improved playability permeates every aspect of the gameplay experience. One button menu shortcuts, streamlined team equipment changes, incredibly short load times, and other tweaks and enhancements create an ideal pace for portable gaming
http://www.play-asia.com/SOap-23-83-...j-70-3tff.html
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July 18th, 2010, 12:16 Posted By: wraggster
Newly released:
Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the â€no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school.
With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win!
NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.
Relive your college Football days. NCAA Football 11 is available on multiple platforms:
Xbox360™
NCAA Football 11 US US$ 64.90
PlayStation3™
NCAA Football 11 US US$ 64.90
PlayStation2™
NCAA Football 11 US US$ 44.90
http://www.play-asia.com/SOap-23-83-...-2hy-84-n.html
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July 18th, 2010, 12:16 Posted By: wraggster
Newly released:
Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the â€no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school.
With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win!
NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.
Relive your college Football days. NCAA Football 11 is available on multiple platforms:
Xbox360™
NCAA Football 11 US US$ 64.90
PlayStation3™
NCAA Football 11 US US$ 64.90
PlayStation2™
NCAA Football 11 US US$ 44.90
http://www.play-asia.com/SOap-23-83-...-2hy-84-n.html
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July 19th, 2010, 00:29 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=64690
George Hotz, the infamous iPhone and Playstation 3 hacker, has given up trying to fully unlock the PS3,
Citing his resignation of Twitter earlier, the hacker stated that;
Quote:
“It was a cool ride, and I learned a lot. Maybe I’ll do in the next few days, a formal reunion."
Hotz, aka geohot, procured access to the Sony Playstation 3 some time ago, including bypassing some of the on-board security software. Sony responded by releasing a firmware update that prevented the use of alternative operating systems to be used on the console, such as Linux.
He went on to state that he simply hacked the iPhone because he was bored, stating that he felt people took it far too seriously- it is only a phone, after all.
It appears that the task of fulling unlocking the Playstation 3 was just too difficult for Hotz, and many fans may have a long wait ahead of them if they wish to see alternative operating systems back on their Sony console.
His Twitter account appears to have since been pulled from the site.
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July 19th, 2010, 00:32 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
New revision stable for the Half -Byte Loader, the eLoader bootable on firmware 5.50, 5.55, 5.70 , 6.00 , 6.10 , 6.20 using the exploit of the demo Patapon 2. The 1995 revision allows you to play sounds correctly PicoDrive ( Megadrive Emulator ) were fixed a few bugs of previous version that made it impossible to start some homebrew and problems related to rescue Snes9xTYL . In addition to corrections, Rev 95 includes the wMenu 0.2, a version of the menu selection of homebrew with the feature to change the wallpaper on every startup . The backgrounds will be included in the " Res " .
Below are the Changelog and download link .
R95 Changelog :
Quote:
- Fixed bug sounds in PicoDrive ( set the sound to 44kHz ) ;
- Improved compatibility with many homebrew ;
- Fixed bugs with salvegame Snes9xTYL ,
- Added wMenu 0.2.
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July 19th, 2010, 00:35 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The coder and French Redoine SUPREME sk - released version 0.5 of PSPExplorer , developed in LUA shell comfortable to use as an alternative to the original XMB . This version is much more stable than in previous years, although it still has some minor bugs ( which will hopefully be resolved in future revisions ) was correct , however what made it possible to exit from the shell only by starting another application.
Features :
Quote:
Among the various functions incorporated in this version include:
- a utility like Paint
- program notepad
- the ability to see your profile information
- update function to CF by CF Prometheus 5:50 5:50 GEN- D3 (file available in the downloads section )
- Launch ISO / CSO
- Dump the UMD
- Start the UMD
- Start the internet browser
- open MP3 files placed MUSIC
Important: The presence of the plugin Game categories could pose problems in launching homebrew . It ' should therefore not be included in a specific category but GAME.
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July 19th, 2010, 00:37 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Not everyone knows that the Custom Firmware 5.00M33 -6 , back in vogue thanks to mod - Prometheus , is a small bug regarding the failure of the function "Speed Up MS Access " is enabled when the " version.txt ' . This issue was resolved back in May of 2009 by the legendary Dark_Alex who released a bugfix revision of Recovery, not much time to justify the creation of a custom firmware 5.00M33 -7.
The last gift of the "King " PSP Hacking made public only hours from unofficial sources . Better late than never !
Installation and link to download:
Quote:
Copy the folder / vsh / package in the console upright flash0 the Custom Firmware 5.00M33 -6
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July 19th, 2010, 00:44 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The new version of JPCSP reaching revision 1681.
JPCSP is the first PSP emulator for PC written in Java. The coder Shadow and his team have undertaken to use Java to its full potential and the prevalence of language can not but attract the attention even of budding developers who want to make their contribution .
Changelog :
Quote:
r1681
- Fixed sceCtrlReadBufferXXX () to match the PSP : Remaining discard samples after reading and always read the latest sample
Remember that you can use the emulator you must have Java installed on your PC.
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July 19th, 2010, 00:46 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=41034
New release for X64 Daedalus , the Nintendo 64 emulator on PSP reaching revision 544. This new version introduces several enhancements to optimize both the overall operation of the emulator , either specifically for certain games .
Following the full changelog and download link .
Changelog :
Quote:
- Corrected Most regression from 507
- Disable Dynamic Loop Opt for Top Gear Rally ( it boots with default settings now)
- Added a quick hack to skip cull dl for Wave Racer
- Fixed not working properly with Zelda BranchZ , Also removed hack for it
- Added a check to ignore vertices are clipped away and That Are not rendered
- Rewrote and Unroll GBI0_Tri4
- Various small Optimizations In Our graphics plugin
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July 19th, 2010, 00:48 Posted By: wraggster
News via http://semiaccurate.com/2010/07/14/s...as-tegra-line/
THE ANNUAL RUNNING of the moles in Santa Clara yesterday had some surprising results, not just in the record number of IC engineers gored, but also the information leaked by those trying save their backsides. One of them even leaked some details about the upcoming PSP2's CPU, but it didn't save him.
Unfortunately for that engineer, he wasn't able to make it back to 2701 San Tomas for treatment, and succumbed to his wounds. While he was crawling back to the mothership begging for an 'ouchless' band-aid, he was babbling about how the new PSP2 hardware needed him, and that he was too young to die. Next of kin, not the next Kin, confirmed that the (now ex-) Nvidia engineer was indeed on the Tegra team, and that chip line will be powering the PSP2.
It is now set for a CES showing, but it will almost assuredly be released at a later date. This isn't due to the number of engineers mauled by moles yesterday, but because the Tegra 2 is massively over it's promised power budget. In a segment that finds 5% overages unacceptable, Tegra 2 is 20%+ over power budget. That explains why Nvidia PR suddenly changed the focus of the PSP2 screed to avoid the word 'phone', but, luckily for Sony, the PSP2 does not have phone capabilities.
The power 'whoopsie' means delays and possibly spec downgrades for the PSP2, but we will have to see where it ends up. Between that overage and several showstopper bugs, Sony is said to be very miffed at Nvidia right now. Even the moles could sense that before they pounced on engineer after engineer. The scene in the streets is almost as bad as the scenes in the Nvidia meeting rooms when the Sony people come around.
If the chip that Sony uses for the PSP2 is a vanilla Tegra 2, the design is in trouble. If they use a custom version of the part, there is a chance for things to work out in the end, but expect many delays as the silicon is respun and respun. For a device that has already been delayed because of it's CPU, that is not a good sign.
Unlike the other 20, 50, 70, or however many design wins Nvidia PR is promising this week, the PSP2 is actually going to come out. In fact, it will sell more than the other two Tegra flagship products, the Zune HD and the Kin(s) combined. So more than 20 units, one for the family of each gored engineer, plus or minus a few design wins.S|A
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July 19th, 2010, 00:51 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/12/...v1-0-released/
Much love for 5.00 M33… Respected developer, Red Squirrel, returns with a lil somethin’ for the masses: M33-Prometheus Installer v1.0. It’s like Torky’s plugin, a few posts down, which lets you enjoy 6.00+ required titles on custom firmware M33, without sacrificing your homebrew.
It’s this easy:
So now it’s really a matter of personal preference — Torky’s plugin or Liquidzigong’s. Try â€em out, maybe you’ll find better compatibility with one or the other. If you’re wanting to play Invizimals, you’ll want to use Torky’s as it adds PSP-450 support too.
Notes (from README.txt):
If you use the KHBBS plugin remember to disable it before you use this program, otherwise it can’t write files in flash correctly.
The program adds the Stargate.prx plugin string in first position in your GAME.txt (if it exists!). So other plugins (if present) will be saved from second position (you won’t loose them!).
When you uninstall the MOD prometheus with the specific function of this program the GAME.txt file will be completely deleted. So you will loose all plugins enabled in GAME.
The program does not recognize the CF version, for this reason it works in any Custom Firmware: be sure to use it ONLY in CF 5.00M33-6!
M33-Prometheus Installer v2.0 Update:
Added Italian translation.
v1.0 could not write correctly the Stargate.prx if the SEPLUGINS folder did not exist: fixed.
Added submenus for Installation and Uninstallation features.
Added help menus to give you more information about the program’s functions.
Added a function to install all files in your Flashs: the Stargate.prx plugin will be written in Flash0 and flash0:/kd/pspbt*nf.bin files will be updated to auto-load it at startup! In this way you won’t loose a place in your GAME.txt
Added a function to uninstall an “all in flashs” installation (read above).
The program will recognize the PSP model (Phat or Slim) writing only the correct files in Flash0.
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July 19th, 2010, 00:56 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/18/...lugin-updated/
Don’t get it twisted; this isn’t a new M33 release… This is Torky’s updated plugin — M33 6.20 — which now bundles increased compatibly for Go!Edit, FIFA 2010 World Cup and perhaps other 6.00+ required titles. Go!Cam (PSP-450) owners can also enjoy support for said peripheral while in the XMB — not just in game.
How does it all come together? Do this:
Download PSP Firmware Update 6.20 and Psardumper. Both are available below.
Create the directory “kd620″ on the root of your memory stick (i.e. ms0:/kd620)
Using Psardumper on the 6.20 firmware update, dump and decrypt usbcam.prx and usbmic.prx.
Copy the two files, usbcam.prx and usbmic.prx, to ms0:/kd620.
Copy this plugin, m33_620.prx and m33_620_user.prx, to ms0:/seplugins.
Activate only m33_620.prx in ms0:/seplugins/game.txt and ms0:/seplugins/vsh.txt.
Now it’s time I Pandora myself back to 5.00 M33-6. That’s where it’s at!
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July 19th, 2010, 00:57 Posted By: wraggster
News via http://www.ps3center.net//news/4650/...econ-predator/
Back in October 2009, the Australian classifications board gave a rating for Tom Clancy's Ghost Recon Predator, which all websites assumed was the name of Ghost Recon 4. This has now proven to be incorrect as the ESRB, Entertainment Software Ratings Board, has rated the game as "Teen" for the PSP.
The game is described as follows:
"This is an action game/third-person shooter in which players engage in combat missions as part of an elite military unit. Players use a variety of machine guns, sniper rifles, grenades, and explosives to infiltrate hostile compounds and kill enemies. Gun fights are depicted realistically, with loud gun sound effects, large explosions, and characters that yell in pain when hit. Gunshots result in splashes or small clouds of red blood that disappear quickly. Characters use the words "sh*t," "b*tch," and "a*s" in the dialogue."
The only platform mentioned for the game is PSP, so it is safe to assume that it is a PlayStation Portable exclusive.
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July 19th, 2010, 01:00 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=40953
The developer has released a new Z640 iCheat update the application that allows you to install the programs directly on the PSP as cwcheat , DayPR , NitePR . This new version introduces support for plugins CheatMaster Fusion DMP v3 and R21c , as well as fix some bugs in previous builds .
Following the full changelog and download link .
R3 Full changelog :
Quote:
- Added plugins CheatMaster Fusion DMP v3 and R21c
- Fixed some bugs
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July 19th, 2010, 01:13 Posted By: wraggster
News/release from AtomicDryad
Pergame is a small module that loads other modules as if they were in /seplugins/game.txt
The difference here is that pergame.prx loads on a per-eboot basis. Thus one doesn't need
to toggle a specific module on or off if they only need it to make one game run in m33, and cheat programs that break some homebrew can be told only to load for isos/umds.
Games that require m33_620.prx/etc run successfully when using this loader instead of
/seplugins/game.txt.
Changelog:
0.2: UMDID detection now works via direct memory read.
relevant modules from 5.03 prometheus, altered to load entirely from MS, are now included.
default settings in pergame.txt will now cause prometheus to load for any iso beginning with
'prm' in the following folders: /iso, /iso/cat_game, /iso/cat_mini.
Installation/usage:
snag: http://fnord.to/psp/pergame-0.2.zip
Throw the prx anywhere and add to ms0:/seplugins/game.txt. put pergame.txt In the same folder
and edit. Syntax is (per line):
module identifier
where 'module' = 'ms0:/path/to/a/plugin.prx'. No spaces.
and 'identifier' = ms0:/path/, gameid (ie jpjp-65535), or 'umd'. Spaces allowed. See pergame.txt
for examples.
Tested with:
CFW 5.00m33, m33_620.prx, stargate.prx, freecheat.
License:
GPL. Feel free to distribute, alter, or mutiliate - but you must distribute the source code
of any derivative works.
Caveats:
This is written for CFW 5.00m33 (primarily for selective use of m33_620). Determining
which iso is being launched is done by reading SystemController's memory. The ISOOFFSET
(0x0000B108) defined at the top of main.c is where one can adjust this. If you can
provide an offset for a particular firmware I'll include it in a future version -
which will have version detection.
This uses a StartModuleHandler, and I have yet to determine how to turn it off.
Todo:
DONE: Fix UMD-IDs and real UMDs.
Maybe? Automatic on-the-fly prometheus patching via temporary SceIO hooks.
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July 19th, 2010, 01:25 Posted By: wraggster
Hi all we are all mostly gaming fans so heres DCEmus way of asking you the DCEmu visitors questions concering the Gaming scene.
Todays Question is Do You Like/dislike Motion Controls?
Give your Answer via Comments.
More DCEmu asks in the Off Topic Forum
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July 19th, 2010, 17:29 Posted By: wraggster
The official guidelines for developers working on 3D titles for the PS3 recommend that studios avoid trying to make their 3D games support 1080p, instead suggesting that they stick to the less demanding 720p resolution.
A true 1080p image consists of approximately 2m individual pixels. This is about twice the amount displayed in a 720p image.
Speaking to Joystiq, Sony’s 3D development boss Simon Benson stated that while the PS3 is technically capable of displaying 3D in the full 1080p resolution – something it will do when 3D Blu-ray movie support arrives later in the year – doing so comes at the expense of framerate.
Movies run at 24fps whereas games run between 30-60fps. Though studios are free to aim for 1080p 3D if they wish, it’s not currently something Sony recommends.
http://www.develop-online.net/news/3...not-seek-1080p
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July 19th, 2010, 19:01 Posted By: wraggster
Sony's official guidelines state that developers may not create 1080p versions of their 3D PlayStation 3 games, due to frame-rate limitations.
The confirmation was made by Simon Benson, senior development manager of Worldwide Studios' stereoscopic team, at the Develop conference last week.
According to Joystiq, Benson claimed the higher resolution made it harder to maintain 60 frames per second, and that any games already running at 1080p would be downscaled to 720p.
While, following a firmware update due later this year, the console will be able to play 3D Blu-Ray discs at 1080p, stereoscopic content at the higher resolution is limited to 24 frames per second, the frame-rate of film projectors.
Digital Foundry has clarified to GamesIndustry.biz that this is a necessary requirement of the HDMI connection, not of the PlayStation 3 particularly.
"It's simply the case that the new stereo 3D support built into the HDMI 1.4 spec is specifically designed for Blu-Ray movie playback at a movie standard of 24 frames per second, making the full HD mode a poor fit for gaming. In a world where games are created to run either at 30 or 60 frames per second, dropping down to 24FPS means a jerkier image and a more muted response from the controls.
"There's certainly no lack of support from the PS3 itself either, as even in the current 3.40 firmware - which doesn't support Blu-Ray 3D movies - the mode is clearly recognised and available for use by the console."
While Benson said Sony currently strictly limits all 3D game output to 720p - with previously 1080p title Super Stardust HD being downscaled for its stereoscopic remake - it was possible that a slower-paced, "more cinematic game" would allow some relaxation of the rule.
http://www.gamesindustry.biz/article...ap-on-3d-games
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July 19th, 2010, 19:05 Posted By: wraggster
Codemasters has confirmed there will be no playable demo for PC, PS3 and Xbox 360 racer F1 2010.
The news comes via the Codemasters forum. Moderator SynGamer quotes community manager Ian Webster as saying, "Due to the nature of the game, and its layers of licensed content, it will not be possible to make a cut-down, limited content sample that would serve as a demo for F1 in 2010 within our production deadlines."
F1 2010 is due out on 30th September. You can find a hands-on preview plus all manner of screenshots and videos over on the gamepage.
http://www.eurogamer.net/articles/no...ys-codemasters
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July 19th, 2010, 19:06 Posted By: wraggster
SEGA has announced that it will release exclusive add-on missions for Valkyria Chronicles II as an incentive for pre-ordering the strategy RPG.
The missions will be available as a free PSN download when the game is released for PSP on 3rd September in Europe.
There missions take the form of exercises against two rival classes, one requiring you to destroy all enemies, the other to take over an encampment. The SEGA blog has the details.
Valkyria Chronicles II is the sequel to the excellent PS3 original. It adds co-op and competitive multiplayer to the mix of turn-based strategy, teen soap opera, levelling and baroque, fantasy First World War fashions.
http://www.eurogamer.net/articles/fr...-chronicles-ii
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July 19th, 2010, 20:26 Posted By: wraggster
Upcoming stab-em-up Assassin's Creed: Brotherhood is not Assassin's "2.5", Ubisoft has insisted.
Brotherhood, due out on the PC, PlayStation 3 and Xbox 360 in November, comes only a year after Assassin's Creed II, which we liked very much indeed.
As a result some fans of the successful open world action series are sceptical about the game, which includes multiplayer for the first time.
Despite having only a year to create Brotherhood, developer Ubisoft Montreal has been able to make a game even bigger than its predecessor, outspoken associate producer Jean-Francois Boivin told Eurogamer.
"It's not a mission pack," he said. "It's not a 2.5. It's set in Rome, which is three times the size of Florence, which technologically is a challenge to do, just memory wise. You have this enormous playground to play with. And you have these new features, these new elements that bring a new twist and a new angle to Ezio's story.
"It's about Ezio teaching others how to become assassins. There are a lot of core features we worked on. We brought a lot of new, deep and vast features – the old Rome upgrade system, the economic system - the Brotherhood is a game in of itself.
"Plus we're bringing everything people loved about Assassin's Creed II. We took each feature and said, 'How can we make that feature better, or give it a bit of spice, a bit of Tabasco, or a bit of baby oil so it flows a bit better?' We will be extremely successful in convincing fans once they have the controller in their hands. Then the question is going to be, 'How did they do it in a year?' That's going to be the question that's fun to answer later on."
Boivin said Ubisoft Montreal was able to develop Brotherhood quicker than previous Assassin's titles because it had already established many of the base tools required to build the game.
"First of all we have extremely stable tools. We've been building Anvil [game engine] for six, seven years now. It's extremely stable. We have loads of tools that work super, super well.
"As you've probably read everywhere, Assassin's Creed 2 had hundreds and hundreds of resources all over the world. But then when you start submitting you ramp down a lot. We didn't do that. We just stayed right up there and kept our production velocity, starting right away.
"We already knew we wanted to do Rome. So the graphics team stayed the graphics team - bang, start building Rome really quickly. We know all our technical and design guidelines. How to build a city so Ezio can do some free running? The AI guys – how you can improve on NPC AI? How can we improve on the horse? How can we improve on the fights? We started working on that right away.
"Then the storyline. We already knew it was Ezio's story, and Patrice DĂ©silets [now departed] already knew what the story was. So it was quick for us to do a story blueprint. Maybe two weeks after the release of Assassin's Creed 2 we already had the story down, and we probably started writing a few pages of script. Casting was already underway.
"The operative word here is velocity. And we still have people helping us. Our Singapore office is still working with us. The studio in Quebec City is helping us. It's a question of keeping going and making a full game in a year."
Boivin's comments mirror those of UK marketing boss Murray Pannell, who told Eurogamer he expects Brotherhood to outsell Assassin's Creed II.
http://www.eurogamer.net/articles/ub...assassin-s-2-5
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July 19th, 2010, 20:27 Posted By: wraggster
Independent games label Codename has been drafted in by Sony to create new experiences for PlayStation Home.
Four titles are due over the next few months from Codename, which brings together a number of independent developers.
In Duelling Gentlemen, created by Odd Gentleman, players strategize the right moves on a giant stage in Home's Plaza, "to outsmart opponents and win this old-time battle for honour and prestige", says the official blurb (via Kotaku).
Peanut Gallery, winner of the IndieCade 2010 Audience Award, brings Minor Battle, in which two teams run around a cube of four screens to beat each other in a capture-the-flag style platformer.
The wonderfully-named Super Awesome Mountain RPG, created by Codename, is described as a blend of tabletop board games and fantasy RPGs, where players ascend a fantastical mountain in Home's Central Plaza using a custom animated figurine.
And finally, Cogs in 3D multiplayer is a multiplayer version of Lazy8's Steampunk-style game. In Home it'll be a "dynamic public spectacle in the Central Plaza".
"We're thrilled to be partnering with PlayStation Home to create and develop games that step outside the parameters of traditional game development and we're really looking forward to the creative opportunities that lie ahead," said Codename founder Jesse Vigil.
"Our model of pulling together teams of developers and allowing them to make their creative dreams a reality has only one main tenet - any game created for PlayStation Home is graphically and visually entertaining to both play and watch, at the same time."
At the beginning of July Home's service director Jack Buser said PlayStation Home has been "a huge success" for Sony despite scepticism among press and consumers. "The proof is in the pudding," he said.
Home has 14 million registered users, according to Sony.
http://www.eurogamer.net/articles/in...aystation-home
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July 19th, 2010, 20:35 Posted By: wraggster
Guerrilla Games is promising tighter, more responsive controls for the forthcoming Killzone 3.
Writing on the official Killzone site, Guerrilla Game Director Mathijs de Jonge described the difficult decisions the team took in addressing this highly contentious issue. On the one hand, the response from the controls was the subject of much criticism from many gamers. On the other, the sensation of weight and inertia was one of the defining features of the game's primary handshake with the player.
"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs wrote. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."
Back in February, Digital Foundry took possession of a DualShock 3 controller adapted by legendary modsmith Benjamin Heckendorn. Connected to an LED monitor board, it allowed us to measure the latency between button press and on-screen action, the so-called input or controller lag.
Our result? The simple act of firing a pistol (something you wouldn't expect to have much heft or inertia) took 150ms from button press to muzzle-flash on-screen. In more challenging scenes, with the game dropping frames, latency was even higher. In comparison, most other first-person shooters running at 30FPS tend to weigh in around 100ms to 133ms max, while 60FPS titles like Call of Duty 4: Modern Warfare can achieve a very respectable 66ms response in optimum conditions.
The official Killzone site talks about the team "going back to the drawing board" in improving controller response.
"Right now it's still a work in progress," Mathijs explained. "But we're definitely getting there. We've recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."
We played the E3 demo of Killzone 3 at the event and while clearly a proper analysis wasn't possible within the confines of SCEE's press lounge, there was definitely a sense of an additional crispness to the controls. However, in the pre-alpha demo there was still a somewhat variable frame-rate - definitely one of the significant contributory factors in adding to Killzone 2's controller lag.
Overall impressions were very positive though, and bearing in mind how little has been shown of the full game thus far, we can't wait to see more.
http://www.eurogamer.net/articles/di...lag-blog-entry
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July 20th, 2010, 21:12 Posted By: wraggster
Square Enix boss Yoichi Wada has admitted that Final Fantasy XIII met with a mixed reaction from gamers, and that he's not sure if the long-running RPG series should look to change in the future.
"When it comes to the customers' reaction to the quality of the game, some value it highly and some are not very happy with it," Wada told Gamasutra.
"I think this is a product that was able to meet the expectations for those who know Final Fantasy," he said. "There are all kinds of games around in the market today. Should Final Fantasy become a new type of the game or should Final Fantasy not become a new type of game?
"The customers have different opinions. It's very difficult to determine which way it should go."
Final Fantasy XIII was criticised by many for its slow pacing and linear first half, for adhering too strongly to some Japanese RPG traditions, and for diverging from others. However, Wada pointed out that despite varying review scores, the game was a commercial success.
"Looking at the numbers alone, it is pretty good, because we were able to release the latest Final Fantasy in all three markets of Japan, United States and Europe in a very short period of time, and we were able to reach 5 million units rapidly - and I think this product will grow further."
We suspect that will influence his thinking on what direction Final Fantasy will take more than the complaints of gamers on the internet. Us? We liked it.
http://www.eurogamer.net/articles/wa...antasys-future
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July 20th, 2010, 21:17 Posted By: wraggster
Sony has filed patents for a new stereoscopic system that would allow two gamers to enjoy 3D multiplayer without the need for split-screen.
The patents, which were spotted by Broke My Controller, were filed a year ago and published last week.
They describe a way of rendering separate images on one screen, and depict glasses which can then filter them. Digital Foundry's Richard Leadbetter explains: "Stereo 3D is all about generating two different images - one per eye. The glasses work by making sure that the right images are sent to the correct eyes.
"The theory here is that instead of having stereo 3D, the glasses each point to either the left or right "eye" view, which will be the view of each player in-game. So two screens are being generated, one goes to each player. Simple!"
Simple indeed? Or WITCHCRAFT?
http://www.eurogamer.net/articles/so...iplayer-system
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July 20th, 2010, 21:22 Posted By: wraggster
Having only made the jump to 33.4GB in January, electronics manufacturer Sharp has confirmed that it intends to launch the first commercially available 100GB capacity Blu-ray disc this month.
PC World reports that the units will go on sale in Japan on July 30th and are expected to cost in the region of $55-$60 each.
The launch of both rewritable 100GB discs and write-once 128GB discs is expected in the near future.
http://www.pcr-online.biz/news/34022...due-this-month
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July 20th, 2010, 22:57 Posted By: wraggster
Microsoft product director for Xbox Aaron Greenberg has claimed that Microsoft's Kinect - which has just been given a hefty ÂŁ130 pricetag - is better value for consumers than Sony's Move peripheral.
Sony announced pricing for Move earlier in the year. It will cost ÂŁ34.99 for the standalone controller, whilst a PlayStation Move Pack - which includes a PlayStation Move controller, the PlayStation Eye camera and the starter disk which includes the games Beat the Sketcher, Blocks and Echochrome 2 - will set you back ÂŁ49.99.
The PlayStation Eye camera on its own costs ÂŁ24.99 and the PlayStation sub-controller on its own will cost ÂŁ24.99.
"Relative to the competition, we feel like we're in a very envious position," Greenberg told Destructoid.
"If you think about the console bundle as a standalone, what you have to keep in mind is, when you get the console and the sensor and the game, when you add another player to that experience you don't have to buy another wand, another controller, another Nunchuk... It's all included in the experience."
http://www.computerandvideogames.com...VG-General-RSS
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July 20th, 2010, 23:05 Posted By: wraggster
Activision Blizzard and Infinity Ward have batted away talk of plans to introduce a paid subscription model to current or upcoming Call of Duty games.
A mysterious player video appeared yesterday, which showed references to membership over the top of a Modern Warfare 2 multiplayer session.
While a publisher retroactively adding an additional cost to an existing game seemed highly unlikely, many saw it as the actualisation of recent comments by Activision CEO Bobby Kotick that he would like to introduce subscriptions to Call of Duty.
Additionally, Webdush analyst Michael Pachter predicted earlier this week that Call of Duty would move to a paid multiplayer model by the end of the year. However, Activision has claimed there are no such plans.
Activision's Dan Amrich dismissed the video as a "glitch", which had caused an Xbox Live subscription page to appear in Modern Warfare 2. "It's not a secret portal to some nefarious plot to charge people for COD multiplayer - and there are no plans to do that."
Infinity Ward creative strategist Robert Bowling – who has resisted joining his former comrades at Respawn – added on Twitter, "For the record, nobody has to pay to play COD or MW2 multiplayer, nor will they."
On his own blog, he elaborated that "No such plan exists for this or any other Call of Duty (including the upcoming Black Ops)." Whether this also encompasses unannounced titles is unclear.
Further corroboration of the claims came in the form of an official Activision statement to IGN. "Reports of a subscription membership in Modern Warfare 2 are not true. Activision has no plans to charge gamers to play Call of Duty multiplayer."
Whether all this entirely defuses suspicion and speculation remains to be seen. Kotick recently expressed some frustration with Xbox Live, again hinting that he was keen to move to a direct-to-Activision subscription.
http://www.gamesindustry.biz/article...d-subscription
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July 21st, 2010, 00:02 Posted By: wraggster
Tales of Phantasia: Narikiri Dungeon Cross is two games on one UMD disc and Namco Bandai wants you to test both of them before it arrives in stores.
The first demo let PSP owners try another version of Tales of Phantasia. This demo is far more interesting since it’s a sample of Tales of Phantasia: Narikiri Dungeon. Namco Bandai remade the Game Boy Color game, which also happens to be the first Tales spinoff, for its tenth anniversary. Similar to the more recent Tales of the World games, this is a dungeon crawler.
V-Jump has the file you need. Head here and look for the links in the picture below. Click on one or the other to get a zip file. Unzip it and copy the directory NPJH90130 to your memory stick and (presto!) Tales of Phantasia: Narikiri Dungeon.
http://www.siliconera.com/2010/07/20...oss-right-now/
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July 21st, 2010, 00:07 Posted By: wraggster
Rockstar is working on a fix patch for Red Dead Redemption that aims to put dirty multiplayer cheaters out of business, and says it will ban anyone found to be cheating.
"We'd just like to let all fans and players of Red Dead Redemption Multiplayer know that we're aware a few rotten apples persist in the online world, trying to make the experience unpleasant for everyone else," said Rockstar.
"We are actively working on new features to counter against the isolated incidents of abuse that go on," estimating that the patch for the Xbox 360 and PS3 versions of the game will be released "within the next month".
Rockstar also threatens use of the ban hammer. "Those who have been detected to be cheating beyond a shadow of doubt will be promptly banned from the Red Dead online world for a period of our discretion."
It didn't detail exactly what will be fixed in the patch, only saying that it'll "include measures to counter hacking and cheating", and "some anti-grief relief with some new features in Free Roam".
Rockstar explains that second part: "Those who are being bullied repeatedly in Free Roam will be given the option to flee by Transporting and respawning in a region of the map of their choosing. And those who are bullying repeatedly will face a new challenge: when a player gets a 6 kill streak in Free Roam, they will become "Most Wanted." This alerts other players of their status as a player-killer, and also sends NPC law response after them.
http://www.computerandvideogames.com...VG-General-RSS
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July 21st, 2010, 00:09 Posted By: wraggster
Ninja Theory co-founder Tameem Antoniades has told Eurogamer that Uncharted 2: Among Thieves can already be considered the "pinnacle" of its genre.
The problem being that Antoniades' new game Enslaved - with its motion-captured performances and Hollywood blockbuster approach - treads on very similar boards to Naughty Dog's masterpiece.
"It's never good to be compared with something that's already the pinnacle of its genre," blurted Antoniades at Develop last week. "It makes you slightly uneasy."
"I'm okay with people comparing it to Uncharted [2] because it's in the same genre. But, bloody hell, that's a lot to live up to."
Despite his praise, Antoniades doesn't believe that cinematic games such as Uncharted and Heavy Rain have yet mastered their craft.
"I'm not going to single out Uncharted [2], but the best games out there in storytelling still fall short of the nuances of films," he declared.
"When we're doing Enslaved and the story and the character and everything we're not looking at other games, we're looking at movies and achieving that level of cinematic performance.
"We've got a good shot at delivering a strong story where the talent behind it actually matters," he added.
That talent hasn't come cheap. Ninja Theory has ensnared none other than Alex Garland (The Beach, 28 Weeks Later, Sunshine) to co-write the game, and rubber-faced actor Andy Serkis (Gollum, King Kong, Ian Dury) to star in and direct motion-capture.
Those are bigger names than Uncharted 2: Among Thieves'. Will the critics be more severe because of them?
"I've never really thought about that, to be honest," Antoniades responded, nervously.
Enslaved will be released in October on PS3 and Xbox 360.
http://www.eurogamer.net/articles/un...e-of-its-genre
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July 21st, 2010, 01:08 Posted By: wraggster
New special offer from Play Asia
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea.
Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.
BioShock forces you to question the lengths to which you will go and how much of your humanity you will sacrifice...to save your own life.
BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won’t be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies.
Chainsaws, rifles and fountains of blood uncensored. Bioshock the PlayStation3 version is available for an unbeatable bargain price of US$ 13.90 only.
http://www.play-asia.com/SOap-23-83-...-2i1-84-n.html
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July 21st, 2010, 01:52 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/20/...your-homebrew/
PartQual is back with the one & only way to be sorting your â€brew — pspHBSortTool. It’s compatible with Bubbletune’s Game Categories too… Yeah, you remember that, still using it I bet. Same here. Just make sure the Game Categories mode isn’t set to “content browser.”
v2.2.1
Minor optimisations.
v2.2
Better handling for read-only files;
New tool to remove read-only flags;
Additional handling code for old-style xxx + xxx% HB folders;
Minor optimisations.
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July 21st, 2010, 01:55 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/20/...-demonstrated/
Hack master, mamosuke, has discovered another vulnerability in a Japan-regioned UMD title. This isn’t the same “Hello World” by J416 shown here — same concept, different game. I post this because a) mamosuke is the real deal, and b) to give hope for those less fortunate; being homebrew-less at firmware 6.30 sucks.
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July 21st, 2010, 02:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
It ' available for download the 1695 revision of Jpcsp , PSP emulator for PC developed by the Java developer Shadow and his team . For proper use of the program , which allows you to boot some homebrew like those included in the archive , you need to install Java on your PC. Archive there are several versions of the emulator , as the operating system you use. Following the full changelog and download link .
Changelog :
Quote:
r1693 :
Flag Code cleanup to use common objects.
r1694 :
UMD Browser : really load the UMD information asynchronously , Allowing for faster display of the UMD browser window .
r1695 :
Added small New Findings in sceMpeg .
Added ATRAC ID handling in bad sceAtrac3plus .
Small Improvements to VideoEngine Added :
- Organized command 's execution list ;
- Improved detection list DONE status ;
- Deleted "Set Viewport "option by default viewport and use to mimic the PSP ;
- Partially Implemented TBIAS_MODE_AUTO .
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July 21st, 2010, 02:17 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Update for the Nintendo 64 emulator on PSP constantly improving. Let's talk about Daedalus X64 came to revision 545 returns to the public with an optimized memory access , easier configuration preferences each game loaded and other minor corrections to help improve stability.
Following the full changelog and download link .
Changelog :
Quote:
- In Our Huge clean up prefs , now we do not need to make game specific hacks as "options "or roms.ini Rely on (We can add hacks now as easy as two clicks )
- Removed memory access optimization -still not ready for showtime : (
- Removed blender for Paper Mario's menu
- Partial TMemo emulation (this based on StrmnNrmn 's load block code known : it fixes Several glitches in the textures at the cost of speed ..)
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July 21st, 2010, 17:00 Posted By: wraggster
Toys, books and clothes will accompany the blockbuster launch of Star Wars: Force Unleashed II on October 29th.
LucasArts is treating the upcoming sequel as a true â€event launch’ similar to a Star Wars movie. The firm adopted a similar tactic for the first Force Unleashed, which went on to sell over seven million units across the globe.
“We see Force Unleashed as a big Star Wars event,” said LucasArts executive producer Haden Blackman.
“We feel like it is a genuine part of the Star Wars lore and it continues the saga. So licensing is fully behind it and we are doing most of the stuff you would expect from a major Star Wars launch.
“We definitely know that people who never played a Star Wars video game before decided to get Force Unleashed because they read the graphic novel or the book, and wanted to see how it played out in the game. And we’ve seen those who own the game buy toys and books, too.”
Although the original Force Unleashed received positive press, Star Wars games have had a chequered critical history. Blackman says LucasArts is now desperate to avoid poor-quality games so not to damage the Star Wars brand.
“Star Wars fans have been forgiving over the years,” Blackman added.
“But we don’t take that for granted. We are so paranoid about tarnishing Star Wars. We want to make every game as good as possible, but it doesn’t always work out that way.
“The Force Unleashed II is a better game. Whether it reviews or sells as well, I have no idea.”
Other new Star Wars games in the works include LEGO Star Wars III and Star Wars for Kinect. And LucasArts is also looking at creating titles for Sony’s motion-sensing controller, PlayStation Move.
“We looked at Move quite extensively,” said Blackman.
“As a company we are very supportive of both Move and Kinect. We are keenly interested in finding the right games to support that specific motion-sensing technology.
“We have people internally at LucasArts who are actively looking at it.”
http://www.mcvuk.com/news/40080/Forc...licensing-push
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July 21st, 2010, 17:07 Posted By: wraggster
Sony has recently published patents which will allow two-player 3D gaming on a single screen. The new technology could spell an end to split-screen gaming, but is unlikely to see the light of day for a few years at least. Sony's method would allow player one to see frames one and three whilst player two would see frames two and four. Current technology requires a display with a 120 Hz refresh rate so it seems likely that we'll have to wait for 240Hz screen technology to become commonplace before two-player 3D becomes a reality. PDFs versions of the two patents are available.
http://games.slashdot.org/story/10/0...or-Two-Players
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July 21st, 2010, 17:14 Posted By: wraggster
EA has announced that Shank will be released on 24th August on PlayStation Network and 25th August on Xbox Live Arcade.
The game will cost 1200 Microsoft Points on XBLA or $14.99 on PSN.
Shank is made by developer Klei and caught Eurogamer's eye back at GDC.
The idea's fairly standard: you're macho murderer in a 2D platform world, and you're going to cause a hell of a lot of carnage. The exciting part seems to be the execution, which is crisp, vibrant and powerful.
http://www.eurogamer.net/articles/sh...r-psn-and-xbla
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July 21st, 2010, 19:40 Posted By: wraggster
Sony's just fired out this week's PlayStation Store update. Here it is...
There's not much to be seen other than a Kane & Lynch 2 demo, FirstPlay 16 and Gravity Crash on PSP, to be honest.
Stick your eyes below to see the full list.
PlayStation Store (via PS3, PSP and Media Go)
Special Offers
(Available until the 4th of August)
Tekken 5: Dark Resurrection Online (was - £14.99/€19.99 now - £11.99/€14.99)
Revenge of the Wounded Dragons (was - £6.29/€7.99 now - £3.99/€4.99)
Mortal Kombat 2 (was - £3.99/€4.99 now - £2.39/€2.99)
Rag Doll Kung Fu: Fists of Plastic (was - £7.99/€9.99 now - £3.99/€4.99)
Rag Doll Kung Fu: Fists of Plastic Time Savers Pack (was - £1.19/€1.99 now - £0.79/€0.99)
Street Fighter IV Complete Alternative Costume Pack (was - £9.99/€12.99 now - £4.79/€5.99)
Street Fighter 2 Turbo HD Remix (was - £11.99/€14.99 now - £5.49/€6.99)
Final Fight: Double Impact (was - £7.99/€9.99 now - £3.99/€4.99)
Permanent Price Reductions
Obscure: The Aftermath (PSP)
(was - £23.99/€29.99 now - £11.99/€14.99)
Downloadable Games (PS3)
Sam and Max: The Devil's Playhouse Episode - Beyond the Alley of the Dolls (free with Season Entitlement)
Rating: PEGI 12
Availability: All locales
Downloadable Games (PSP)
Gravity Crash (£6.29/€7.99)
Rating: PEGI 7
Availability: All locales
PSP Essentials
(Availability may differ in some locales)
Street Fighter Alpha Max 3 (£7.99/€9.99)
Petz: My Baby Hamster (£7.99/€9.99)
minis (PS3/PSP)
Young Thor (£3.99/€4.99)
Rating: PEGI 7
Availability: All locales
Arctic Adventures: Polar's Puzzles (£3.49/€3.99)
Rating: PEGI 3
Availability: All locales
Demos (PS3)
Kane and Lynch 2: Dog Days (Single/Multiplayer Demo)
Rating: PEGI 18
Availability: Not available in Germany
Add-On Game Content (PS3)
LittleBigPlanet
Marvel Costume Kit 2 (£4.79/€5.99) (contains the following costumes which are also available separately)
Elektra Costume (£1.59/€1.99)
Human Torch Costume (£1.59/€1.99)
Thor Costume (£1.59/€1.99)
Spider-Man Costume (£1.59/€1.99)
Ghost Rider Costume (£1.59/€1.99)
ModNation Racers - Sheriff Sirloin Pack (£1.39/€1.75)
Rating: PEGI 7
Zen Pinball - Mars Table (£1.59/€1.99)
Rating: PEGI 7
Rock Band
'The Stooges Pack 01' (£3.49/€5.29) (contains the following tracks which are also available separately)
'1969' (£0.99/€1.49)
'I Wanna Be Your Dog' (£0.99/€1.49)
'New Dark Ages' (£0.99/€1.49)
'No Control' (£0.99/€1.49)
'No Fun' (£0.99/€1.49)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Rock Band Network
'50,000 Unstoppable Watts' by Clutch (£0.99/€1.49)
'Approach the Podium' by Winds of Plague (£0.99/€1.49)
'How we Roll' by Plushgun (£0.99/€1.49)
'Indigo Friends' by Reverend Horton Heat (£0.99/€1.49)
'Stand for Something' by Skindred (£0.59/€0.79)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Guitar Hero 5
Disturbed Track Pack (£4.39/€5.49) (contains the following tracks which are also available separately)
Down with the Sickness (£1.59/€1.99)
Indestructible (£1.59/€1.99)
Stricken (£1.59/€1.99)
Rating: PEGI 12
Availability: Not available in Russia, Saudi Arabia, South Africa and United Arab Emirates
Add-On Game Content (PSP)
LittleBigPlanet
Fruit Salad Costume (free)
Fruit Salad Level Kit (£2.39/€2.99)
Rating: PEGI 7
Availability: All locales
Buzz! Quiz World - Celebrities Quiz (£3.19/€3.99)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece and Russian Federation.
FirstPlay (PS3)
Episode 016 (£0.99/€1.20)
Availability: Ireland and UK only
Videos (PSP)
Piyotama mini Trailer
Armored Core 3 Trailer
Armored Core Last Raven Trailer
Armored Core Silent Trailer
Wallpapers (PS3)
Fat Princess: Fat Roles Wallpaper 1 & 2 (free)
Avatars (PS3)
Crash Commando - (£0.20/€0.25 each)
Jarhead Avatar
Maid Mayhem Chaos Avatar
Nuke 'm Ninja Avatar
Reggae Rasta Avatar
PAIN - (£0.20/€0.25 each)
Brock Avatar
Cookie Avatar
Ed Avatar
Ginger Avatar
Hung Avatar
Jarvis Avatar
Kenny Avatar
Le Toot Avatar
Scurv Avatar
Tati Avatar
Additional Locale Releases
Toy Story 3 - Alien Escapades
Rating: PEGI 3
http://www.computerandvideogames.com...VG-General-RSS
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July 21st, 2010, 19:40 Posted By: wraggster
Sony's just fired out this week's PlayStation Store update. Here it is...
There's not much to be seen other than a Kane & Lynch 2 demo, FirstPlay 16 and Gravity Crash on PSP, to be honest.
Stick your eyes below to see the full list.
PlayStation Store (via PS3, PSP and Media Go)
Special Offers
(Available until the 4th of August)
Tekken 5: Dark Resurrection Online (was - £14.99/€19.99 now - £11.99/€14.99)
Revenge of the Wounded Dragons (was - £6.29/€7.99 now - £3.99/€4.99)
Mortal Kombat 2 (was - £3.99/€4.99 now - £2.39/€2.99)
Rag Doll Kung Fu: Fists of Plastic (was - £7.99/€9.99 now - £3.99/€4.99)
Rag Doll Kung Fu: Fists of Plastic Time Savers Pack (was - £1.19/€1.99 now - £0.79/€0.99)
Street Fighter IV Complete Alternative Costume Pack (was - £9.99/€12.99 now - £4.79/€5.99)
Street Fighter 2 Turbo HD Remix (was - £11.99/€14.99 now - £5.49/€6.99)
Final Fight: Double Impact (was - £7.99/€9.99 now - £3.99/€4.99)
Permanent Price Reductions
Obscure: The Aftermath (PSP)
(was - £23.99/€29.99 now - £11.99/€14.99)
Downloadable Games (PS3)
Sam and Max: The Devil's Playhouse Episode - Beyond the Alley of the Dolls (free with Season Entitlement)
Rating: PEGI 12
Availability: All locales
Downloadable Games (PSP)
Gravity Crash (£6.29/€7.99)
Rating: PEGI 7
Availability: All locales
PSP Essentials
(Availability may differ in some locales)
Street Fighter Alpha Max 3 (£7.99/€9.99)
Petz: My Baby Hamster (£7.99/€9.99)
minis (PS3/PSP)
Young Thor (£3.99/€4.99)
Rating: PEGI 7
Availability: All locales
Arctic Adventures: Polar's Puzzles (£3.49/€3.99)
Rating: PEGI 3
Availability: All locales
Demos (PS3)
Kane and Lynch 2: Dog Days (Single/Multiplayer Demo)
Rating: PEGI 18
Availability: Not available in Germany
Add-On Game Content (PS3)
LittleBigPlanet
Marvel Costume Kit 2 (£4.79/€5.99) (contains the following costumes which are also available separately)
Elektra Costume (£1.59/€1.99)
Human Torch Costume (£1.59/€1.99)
Thor Costume (£1.59/€1.99)
Spider-Man Costume (£1.59/€1.99)
Ghost Rider Costume (£1.59/€1.99)
ModNation Racers - Sheriff Sirloin Pack (£1.39/€1.75)
Rating: PEGI 7
Zen Pinball - Mars Table (£1.59/€1.99)
Rating: PEGI 7
Rock Band
'The Stooges Pack 01' (£3.49/€5.29) (contains the following tracks which are also available separately)
'1969' (£0.99/€1.49)
'I Wanna Be Your Dog' (£0.99/€1.49)
'New Dark Ages' (£0.99/€1.49)
'No Control' (£0.99/€1.49)
'No Fun' (£0.99/€1.49)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Rock Band Network
'50,000 Unstoppable Watts' by Clutch (£0.99/€1.49)
'Approach the Podium' by Winds of Plague (£0.99/€1.49)
'How we Roll' by Plushgun (£0.99/€1.49)
'Indigo Friends' by Reverend Horton Heat (£0.99/€1.49)
'Stand for Something' by Skindred (£0.59/€0.79)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and United Arab Emirates
Guitar Hero 5
Disturbed Track Pack (£4.39/€5.49) (contains the following tracks which are also available separately)
Down with the Sickness (£1.59/€1.99)
Indestructible (£1.59/€1.99)
Stricken (£1.59/€1.99)
Rating: PEGI 12
Availability: Not available in Russia, Saudi Arabia, South Africa and United Arab Emirates
Add-On Game Content (PSP)
LittleBigPlanet
Fruit Salad Costume (free)
Fruit Salad Level Kit (£2.39/€2.99)
Rating: PEGI 7
Availability: All locales
Buzz! Quiz World - Celebrities Quiz (£3.19/€3.99)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece and Russian Federation.
FirstPlay (PS3)
Episode 016 (£0.99/€1.20)
Availability: Ireland and UK only
Videos (PSP)
Piyotama mini Trailer
Armored Core 3 Trailer
Armored Core Last Raven Trailer
Armored Core Silent Trailer
Wallpapers (PS3)
Fat Princess: Fat Roles Wallpaper 1 & 2 (free)
Avatars (PS3)
Crash Commando - (£0.20/€0.25 each)
Jarhead Avatar
Maid Mayhem Chaos Avatar
Nuke 'm Ninja Avatar
Reggae Rasta Avatar
PAIN - (£0.20/€0.25 each)
Brock Avatar
Cookie Avatar
Ed Avatar
Ginger Avatar
Hung Avatar
Jarvis Avatar
Kenny Avatar
Le Toot Avatar
Scurv Avatar
Tati Avatar
Additional Locale Releases
Toy Story 3 - Alien Escapades
Rating: PEGI 3
http://www.computerandvideogames.com...VG-General-RSS
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July 21st, 2010, 19:42 Posted By: wraggster
Telltale Games is about to release the fourth episode of Sam & Max: The Devil's Playhouse on PlayStation Network.
This one is titled Beyond the Alley of the Dolls and has something to do with canine clones and zombie apocalypses. We'll also get to find out more about who has been pulling the Freelance Police's strings.
The episode is due to arrive on PSN later today. It's the last one before the season finale.
http://www.eurogamer.net/articles/ne...p-on-psn-today
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July 21st, 2010, 19:42 Posted By: wraggster
Square Enix is remaking classic Japanese Super NES strategy game Tactics Ogre for the PSP.
According to Famitsu magazine (thanks 1UP), the PSP version is called Tactics Ogre: Wheel of Fate. It'll retain the look of the original 1995 game, but be in 3D, enabling players to move the camera around for a better view of the battle field.
While the gameplay will remain largely unchanged, the on-screen troop count is increased to 30 from 20, and there are new classes and new features for the skill system.
Some of the original team have got together to work on the game, including director Hiroshi Minagawa, designer Yasumi Matsuno, character designers Akihiro Yoshida and Tsubasa Masao, and Hitoshi Sakimoto and Iwata Masaji on music.
Matsuno is working on additions to the game's story and character elements, including new side stories.
No release date is included in the report. Nor is word of a Western release. The original SNES game was never released outside of Japan, although a PlayStation port was later released in North America.
http://www.eurogamer.net/articles/sq...g-tactics-ogre
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July 21st, 2010, 23:24 Posted By: wraggster
Marketing comparison charts that blatantly put any spin they can on the facts to make their product appear superior is the done thing. It's expected. But a comparison chart that basically does little to place one product over a competitor's? Fail.
The picture on this page is of a motion controller comparison chart in a Sony Holiday 2010 catalogue (via Kotaku). It shows a list of features, all of which the PS Move conveniently has of course, that either Wii or Kinect don't.
The problem is, the few things that Kinect is missing simply relate to its controller-free form. Stuff like buttons and rechargeable batteries.
Hilariously, Kinect also gets a 'No' for the 'Wireless' category. Technically speaking, we know it connects to the console using a wire, but in terms of the gameplay experience surely it couldn't be more wireless.
It's getting silly.
http://www.computerandvideogames.com...VG-General-RSS
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July 21st, 2010, 23:30 Posted By: wraggster
Super Street Fighter IV has 35 characters. A flyer doing the rounds this afternoon suggests it may get more.
The Japanese text on a flyer for the upcoming arcade release of Super Street Fighter IV says: "Here comes new challengers?!" Yes, with a question mark.
While the text may relate to the characters that were added to the roster for the release of the home console version of Super Street Fighter IV, we've had a look at a scan of the flyer (thanks Eventhubs) and it appears the text relates to unknown characters.
We've been told the flyer is the work of Capcom's arcade division, which acts independently from other divisions.
But there's nothing stopping Capcom patching new characters into the home console version at some point, and, of course, making them available for a fee.
Super Street Fighter 4 arcade location tests start this weekend in Japan, apparently, so we should know if any new characters are in the works soon.
http://www.eurogamer.net/articles/ne...ters-for-ssfiv
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July 21st, 2010, 23:37 Posted By: wraggster
The RPG-loving gamers of Japan spoke up back in April about which of Square's catalog of titles they'd like to see on the PSOne Classics storefront. It seems a victor has been crowned: According to a Tweet from Shinji Hashimoto, the next Square Enix title bound for the service is Legend of Mana, due out next week on the Japanese PSN for 600 yen ($6.50).
We've got high hopes that the beautifully illustrated Mana will come stateside, but seeing as how we're still waiting on the PSN localization of Brave Fencer Musashi, Einhander, Bushido Blade, Bushido Blade 2, Vagrant Story, Chocobo Racing, Final Fantasy I and II, all the Front Mission games, SaGa Frontier, Threads of Fate and Xenogears -- well, you get the picture.
http://www.joystiq.com/2010/07/21/le...sone-classics/
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July 21st, 2010, 23:41 Posted By: wraggster
5pb picked up Pastel Chime Continue, which, according to this week’s issue of Famitsu, is a popular RPG. The PC version developed by Alicesoft has a Persona vibe since it blends a school schedule with dungeon crawling.
And eroge scenes.
We’re guessing 5pb is cutting those out of the PSP version. This port has new graphics and is slated for November 25 in Japan.
http://www.siliconera.com/2010/07/21...th-less-eroge/
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July 22nd, 2010, 01:31 Posted By: wraggster
Newly released
features
Hi-end next generation arcade style controller.
description
The Hori Premium VLX fighting sticks don't just simulate your arcade gaming experience; they are the real deals. They perform all the functions of their arcade counterparts. They also provide the connect shot function for shooter maniacs, with these sticks, you can shoot from 5 bullets per second to 10 and then to 20.
Created through the joint effort between Taito and Hori, these sticks use the exact buttons and joysticks of the VELIX controllers in the arcades. Everything is assembled, not only to the same dimensions (50cm x 20cm), but to the same angle.
During maintenance, you only have to lift the face board up and do your cleaning or replace buttons. If you want to replace the joysticks, the Premium VLX sticks are compatible with Sanwa JLF-TP-8YT-SK and Seimitsu LS-32-01.
The special ergonomic design gives you space to place your wrists and is absolutely steady, even as you mash your buttons. The option board that comes in the package will provide you with more support and will keep it firmly on your desk.
http://www.play-asia.com/SOap-23-83-...j-70-3py1.html
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July 22nd, 2010, 19:40 Posted By: wraggster
Evolution's enlightened us all with new details for its third racer, Motorstorm Apocalypse.
Speaking as part of a live web chat, the Motorstorm team fielded questions on the next post-apocalyptic racer, which boasts urban off-road racing.
Here are the main points of interest:
3D was always going to feature in Apocalypse ever since it was implemented in Pacific Rift.
The team thinks that playing the game in 3D could well improve your lap time.
Vehicle customisation allows you to create and share "your hard work and cool ideas" with other members of the community and there'll be more on that soon.
Motorstorm Apocalypse goes all LittleBigPlanet with mode creator; a simple icon based interface allowing players to string together various actions and reactions. "We're using the very tool that the users will have on the disc to create the multitude of game modes that are initially available," said lead designer Paul Rustchynsky.
Vehicles included in the game are; an agile Superbike, a powerful, low riding chopper a FWD Hot Hatch, a fast and grippy Supercar and a Muscle Car, which is the most technical to drive of the bunch.
Perks are divided into three categories; boost, handling and combat.
There are more than 40 tracks, over 30 surfaces and 13 vehicle types.
Custom soundtracks and destruction feature both online and off.
Destruction won't always occur in the same way every time.
Loading screens will be replaced with cutscenes.
If you want to see the game in action, have a look at the Motorstorm Apocalypse trailer released last month.
http://www.computerandvideogames.com...VG-General-RSS
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July 22nd, 2010, 19:41 Posted By: wraggster
If you're one of the many who imported the North American release of the From's modern classic Demon's Souls, you'll be happy to know that Atlus is guaranteeing that servers will stay switched on until at least March 2011.
The PS3 exclusive is essentially a single-player action-RPG, but it has many unusual online features and does allow players to invade each others' games to co-operate with - or attack - each other.
The servers also have a World Tendency that varies between black and white, making the game more or less difficult and unlocking secrets.
To celebrate its announcement, Atlus is setting the servers to Pure White for two weeks, which will make the game easier for newcomers and allow veterans to reach new areas and items.
Demon's Souls is now available in Europe too, following a release by Namco Bandai last month. It's a must-play - and Keza's rare interview with director Hidetaka Miyazaki, covering the making of the game, is a must-read.
http://www.eurogamer.net/articles/us...ers-guaranteed
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July 22nd, 2010, 19:43 Posted By: wraggster
Tactics Ogre: Let Us Cling Together, the PSP remake of the classic 1995 Super NES strategy game, will be released in Europe.
It's "coming soon", publisher Square Enix promised.
The original game was only published in Japan, so, technically, this release marks Tactics Ogre's European debut.
While the gameplay will remain largely unchanged, the on-screen troop count is increased to 30 from 20, and there are new classes and new features for the skill system.
Some of the original team have got together to work on the game, including director Hiroshi Minagawa, designer Yasumi Matsuno, character designers Akihiro Yoshida and Tsubasa Masao, and Hitoshi Sakimoto and Iwata Masaji on music.
Matsuno is working on additions to the game's story and character elements, including new side stories.
"Long ago, Power was everything. It was a time called Xytegenia, where metal and evil, enshrouded in darkness, was in control," says the ever-dramatic European PlayStation Blog.
http://www.eurogamer.net/articles/ta...ming-to-europe
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July 22nd, 2010, 23:17 Posted By: wraggster
How will sir be having his gimmick today? The devs behind the upcoming Sly Cooper 3D compilation are wisely mulling over the idea of inserting a 3D-adjusting slider to let users decide just how much stereoscopy they want with their Sony-approved gaming. It's argued that this should allow you greater positional flexibility when smacking fools down in three dimensions, as you'll be able to manually toggle the depth of the 3D effect to suit your viewing angle. We were happy to see such an option introduced in the Nintendo 3DS at E3 and would similarly welcome its inclusion on the PS3 -- though that's no foregone conclusion as yet. All we can say for sure right now is that the stuff is adjustable, but it looks like it'll be up to devs to roll their sleeves up and integrate the slider into their games. Hey, it's the summer, not like they've got anything else to do, right?
http://www.engadget.com/2010/07/22/p...-a-la-the-3ds/
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July 22nd, 2010, 23:19 Posted By: wraggster
It's still a pretty big window, but Netflix CEO Reed Hastings has narrowed down the time until we can expect a disc-free streaming experience on our PS3s from "later this year" to some time before its next earning call, which should happen around October 21. Other notes from the Q2 highlights included a shoutout to Hulu Plus, where Netflix "plans to learn what customers like about Hulu Plus" and use that to enhance its service, as well as the upcoming launch of a streaming service in Canada, and how the lessons learned may be applied to other "pure streaming" offerings internationally in the future. Investors aren't too happy the company missed earnings projections, but we're figuring once they close the ETrade window and pick up a Shockaxis they'll start to get over it.
http://www.engadget.com/2010/07/21/n...y-late-octobe/
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July 23rd, 2010, 00:00 Posted By: wraggster
Sony Computer Entertainment Korea set a date, September 15, for their PlayStation Move launch. The news came with a list of compatible software, which had a few new games.
Flight Control HD, an iPod game from Firemint studios, is getting a PlayStation Network port (iPad version pictured). And it’s PlayStation Move compatible. Ignite (pictured below) a racing game with stunts from Nemesys Team Studio also supports PlayStation Move.
Soaked! from Big Ant Studios, one of the developers behind the Spyro Game Boy Advance games, is on the list too, but there aren’t any details about this particular title. All three of these games are PlayStation Network downloads
http://www.siliconera.com/2010/07/22...n-development/
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July 23rd, 2010, 00:01 Posted By: wraggster
D4 Enterprise, the company that handles SNK’s Virtual Console lineup, is apparently working on PlayStation Network ports too. Art of Fighting was rated by the ESRB for Wii, PSP, and PlayStation 3.
Back in March, we also discovered a bunch of Neo Geo titles like Alpha Mission II, Super Sidekicks, Metal Slug and Fatal Fury rated by the ESRB for PS3 and PSP.
So far, Sony and SNK have not announced Neo Geo titles for PlayStation Network in North America.
http://www.siliconera.com/2010/07/22...n-psp-and-ps3/
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July 23rd, 2010, 00:01 Posted By: wraggster
D4 Enterprise, the company that handles SNK’s Virtual Console lineup, is apparently working on PlayStation Network ports too. Art of Fighting was rated by the ESRB for Wii, PSP, and PlayStation 3.
Back in March, we also discovered a bunch of Neo Geo titles like Alpha Mission II, Super Sidekicks, Metal Slug and Fatal Fury rated by the ESRB for PS3 and PSP.
So far, Sony and SNK have not announced Neo Geo titles for PlayStation Network in North America.
http://www.siliconera.com/2010/07/22...n-psp-and-ps3/
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July 23rd, 2010, 00:06 Posted By: wraggster
If you lamented the limited availability of the retailer-exclusive Transformers: War for Cybertron characters, or if you simply want more War for Cybertron, you'll soon be able to solve both problems, using only the power of a small amount of money.
Next week's Map and Character Pack will include former pre-order bonus characters Shockwave, Demolishor, and Jazz, as well as new characters Scattershot and Onslaught, playable in Escalation mode, and with playable chassis in multiplayer. The pack will also come with four new maps: District and Forsaken for Escalation mode, and Havok and Fortress for multiplayer.
http://www.joystiq.com/2010/07/22/tr...out-next-week/
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July 23rd, 2010, 01:26 Posted By: wraggster
3D support has been extended to the entire Blu-ray Sly Collection, not just Sly 3, Sony's Jefferson Dong has revealed.
What's more, developer Sanzaru Games has added PlayStation Move mini-games to each title. We'll hear more about those "soon", said Dong on the US PlayStation blog.
Included in the Sly Collection are Blu-ray remasters of Sly Cooper and Thievius Raccoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves. Each of those originally PS2 games now has HD graphics and Trophies.
In the US, the Sly Collection will cost $39.99.
Sony has tried this Blu-ray remastering malarkey before, most recently on PS2 games God of War I and God of War II. The result, thankfully, was excellent,
http://www.eurogamer.net/articles/en...n-will-have-3d
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July 24th, 2010, 12:02 Posted By: wraggster
Square Enix has revealed that its new MMO Final Fantasy XIV Online will feature 18 character classes, or disciplines, at launch.
The confirmation comes in the latest Famitsu, as revealed by FFXIV Core.
The tally matches the number of classes detailed to date on the game's game's official website. The 18 classes cover both combat disciplines and gathering and crafting roles.
The classes can all be mixed and matched on a single character using FFXIV's Armoury system, which bases abilities on equipment, and features no overall character level.
There are four disciplines, or groups of classes. Disciples of War are weapon-based combat classes: the Pugilist, Gladiator, Marauder, Archer and Lancer. There are just two Disciples of Magic: the Conjurer and Thaumaturge.
Disciples of the Land, or gathering classes, are the Miner, Botanist and Fisher. Disciples of the Hand are FFXIV's crafters, and there are a lot of them, with crafting apparently playing an important role in the game. Carpenter, Blacksmith, Armourer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian are your choices here.
Square Enix says not all of these 18 classes will be available to try in the beta test before launch - but that it does plan to add more after FFXIV's PC release in September.
http://www.eurogamer.net/articles/ff...ses-at-release
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July 24th, 2010, 20:09 Posted By: wraggster
Front Mission Evolved is still on course for release on 17th September in the UK despite it being delayed in the US.
Yesterday publisher Square Enix delayed the launch of the game in the US to 28th September.
Square Enix Europe told Eurogamer that the delay is US specific: "The release date for Front Mission Evolved in Europe is 17th September. If there is any change to this we will announce it in due course."
Wondering what Front Mission Evolved is all about? Wonder no more: It's a mecha combat game under development by Double Helix for the PC, PlayStation 3 and Xbox 360.
Double Helix has decided to resurrect the series in a third-person action format rather than as a strategy game, hence the name.
That means you're a Wanzer - a giant walking robot that goes around shooting and stepping on things and never says sorry.
A "totally immersive storyline", "Hollywood-style production values" and "intense" multiplayer are all promised.
http://www.eurogamer.net/articles/uk...ission-delayed
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July 24th, 2010, 20:18 Posted By: wraggster
Sure, you could pick up a Cabela game and go hunting for some helpless deer. Or, you can man up and start hunting dinosaurs.
Carnivores: Dinosaur Hunter is the second "minis" game from developer Beatshapers, who previously worked on NormalTanks. You'll be tracking down fifteen different dinosaurs in five different levels, using a variety of weapons, including sniper rifles and crossbows.
Don't expect an arcade-style game in the style of Turok, though. According to the press release, you'll have to take into account "wind direction" and use a "special dinosaur call" to successfully track and locate dinosaurs to hunt. That probably sounds something like this: "Oh my god, please don't eat me!"
Carnivores will be available for PSP and PS3 next month.
http://www.joystiq.com/2010/07/24/ca...-ps3-minis-in/
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July 24th, 2010, 23:06 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
JPCSP best known emulator PSP PC reaches the revision 1702. Developed entirely in Java , is constantly updated through the work of the coder Shadow and his team , who perfected continuously improving the compatibility and implementing new funsioni . Further details in the changelog to follow .
Changelog :
Quote:
Rev. 1701
- Further progress on VideoEngine redesign.
- Added support for PMSKC and PMSKA ( sceGuPixelMask ) in Shader .
Rev. 1702
- Reverted change from r1700 in sceDisplay : Was causing high CPU load even When emulator paused .
Remember that you can use the emulator you must have Java installed on your PC.
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July 24th, 2010, 23:15 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
Three weeks since the last release , developer HrĂ*mfaxi Chinese (aka Liquidzigong ) released a new update on his Prometheus module , the application that allows us to initiate games that require firmware 6.20 on the current custom firmware GEN / M33 . Upgrade today to increase compatibility with some titles and optimizes the program: this archive is in fact the only EBOOT.bin amended ; the prometheus.prx no longer necessary and the patch will be installed automatically.
More to follow .
v6 Beta Changelog :
Quote:
- Optimized the program: the prometheus.prx is no longer necessary and the patch will be installed automatically
- Improved compatibility with Naruto Shippuden : Kizuna Drive and Hello Kitty
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July 24th, 2010, 23:24 Posted By: wraggster
Sony did not make many friends in the tech community when the company forcibly removed the option to install Linux via a mandatory firmware update. The problem was simple: Sony had previously pushed this feature as an advantage its system held over its competitors, and later assured gamers that it would continue to be supported. That is, until Sony became spooked about the possibility of piracy. Lawsuits were filed, and Ars Technica has now learned that the court will bundle all seven suits into a single class-action case.
"In essence, the claims in these cases are that Sony Computer Entertainment of America (“Sony”) falsely represented that PS3 purchasers would be able to use their PS3s as a computer by installing another operating system, such as Linux," a document obtained by Ars Technica states. "In a recent firmware update, Sony removed the ability of consumers to utilize this feature. As a result, seven class actions were filed against Sony in federal court in San Francisco, California."
This happened at the request of "all counsel," and now the lawyers involved will work together as a united front against Sony. "At the request of all of the attorneys, Judge Seeborg ordered that three law firms with offices in San Francisco where the litigation is pending will serve as co-lead counsel."
So what happens now? A consolidated class-action complaint, followed by Sony's response. A court date is set for sometime in September for the parties to discuss next steps for the lawsuit.
http://arstechnica.com/gaming/news/2...os-removal.ars
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July 25th, 2010, 22:57 Posted By: wraggster
Sony's given LittleBigPlanet 2 a 16th November release date in the US.
Eurogamer's investigating a European date.
Sony's US PlayStation blog broke the news alongside revelations of various regional retailer pre-order deals.
The publisher also laid out the contents of the LBP 2 Collector's Edition. Inside this is, YES, a plushie Sackboy; LBP-themed book ends - the weighty bits for shelves to stop books falling off; 11 pre-order and two exclusive costumes; and five LBP2 PlayStation Network avatars.
The Collector's Edition will cost $80.
http://www.eurogamer.net/articles/so...planet-2-dated
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July 25th, 2010, 22:58 Posted By: wraggster
PS3 multiplayer beta testing for Assassin's Creed: Brotherhood gets under way in September.
Ubisoft announced the date at the end of a new video, which shows a variety of ways in which death can be gifted.
Assassin's Creed: Brotherhood takes hero Ezio to Rome and asks him to train an army to take down the Templars. On top of that, there's multiplayer for the first time ever in the series. Ubisoft defended Brotherhood's worth as "not a 2.5" release to Eurogamer last week.
Assassin's Creed: Brotherhood will be released on 20th November for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/as...ood-beta-dated
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July 26th, 2010, 20:02 Posted By: wraggster
Tetsuya Mizuguchi has remained noncommittal on Move and 3D support for his upcoming music shooter, Child of Eden.
When asked about Move support for the game - which was demoed for Microsoft's Kinect at E3 - Mizuguchi-san told CVG: "We can't say anything at this time."
The comment follows word at E3 that the Rez designer doesn't even have a Move dev kit yet and is "undecided" on whether or not to include support for the motion controller.
On 3D Mizuguchi was unfortunately just as mysterious, telling us: "unfortunately we can't comment on that at the moment, either."
One piece of tech the Q Entertainment man is happy to discuss of course is Microsoft's motion tech, which he said is "improving every day" in terms of development tech and software.
http://www.computerandvideogames.com...VG-General-RSS
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July 26th, 2010, 20:12 Posted By: wraggster
BioWare has corrected an error-riddled IGN preview of Dragon Age 2, explaining that there are more than three dialogue choices per conversation.
"I'm not really sure where the 'there are only three options for dialogue' impression they got came from," wrote Mike Laidlaw, lead DA2 designer, on the BioWare forum.
"Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options."
"Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We're like gymnasts."
BioWare developer Craig Graff added that there are up to five "choice" options and five "investigate" options "per dialogue node". He explained that there was a difference between choices when you're deciding something and choices when you want to express yourself.
"I imagine that's the only dialogue he saw?" chipped-in lead writer David Gaider. "The demo is pretty action-packed and there's only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.
"The personality options (which the article mis-characterises, I'm afraid - they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later."
IGN originally reported that Dragon Age 2 conversations were restricted to three dialogue choices and each of those were signposted by a good, evil or "badass" icon.
http://www.eurogamer.net/articles/ig...eport-debunked
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July 26th, 2010, 20:19 Posted By: wraggster
Japanese publisher Capcom has said that it will not exhibit at Gamescom this year as the German ratings board has not yet rated forthcoming game Dead Rising 2.
Without knowing whether the game will be granted a release – which seems unlikely as the original Dead Rising was banned in the region – the publisher said it was not willing to commit to the European show as it only has one other title for release this year.
"Gamescom allows publishers and developers an excellent opportunity to promote their titles to both consumers and media. Therefore when taking the decision to exhibit we must weigh up what we can offer both of these groups at that time," said Capcom in a statement.
"In the case of consumers we feel it makes sense for them to experience the titles that will be available in stores over the next few months and right now we have confirmed two titles for release between August and the end of the year – Dead Rising 2 and Sengoku Basara Samurai Heroes. As you are probably aware the first Dead Rising was banned in Germany and as we are still awaiting a verdict from the USK for Dead Rising 2 it would be remiss of us to promote the sequel to consumers in Germany. While Sengoku Basara is a great title we cannot justify solely exhibiting this one game."
However, the company did say it would attend Gamescom to talk to the press and show its games behind closed doors.
"While Capcom will not have a presence in the Koln Messe at this year’s Gamescom we will be meeting with media to preview some of our forthcoming titles."
Gamecom takes place in Cologne, Germany, August 18-22.
http://www.gamesindustry.biz/article...rising-content
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July 26th, 2010, 20:21 Posted By: wraggster
Sony is to post an operating profit of between 10 and 30 billion yen for the first quarter of its 2010 financial year.
That's according to Japanese business paper Nikkei, translated by Andriasang which suggests that the PlayStation business and mobile sectors were both profitable for the company, along with strong sales of SLR cameras and LCD televisions in Japan and in foreign markets.
For the same periods last year Sony recorded an operating loss of ÂĄ25.7 billion, with the PlayStation department accounting for a loss of ÂĄ39.7 billion due to a decline in profitability of the games and Vaio businesses.
During the first quarter of last year, sales of PlayStation 3 hardware was down from 1.6 million units to 1.1 million, and PSP unit sales down from 3.7 million to 1.3 million.
Sony's first quarter financial results will be released this Thursday, July 29.
http://www.gamesindustry.biz/article...billion-profit
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July 26th, 2010, 21:17 Posted By: wraggster
The early Sega Genesis roguelike Fatal Labyrinth was released on PC download services last week, but Sega doesn't appear to be done re-releasing it yet. The ESRB listing for the game shows, in addition to its existing PC and Wii (Virtual Console) releases, plans for Mac, PS3, and Xbox 360 versions of the game.
Fatal Labyrinth is actually already available on PS3 and Xbox, as part of Sonic's Ultimate Genesis Collection, but a separate ESRB listing for those platforms suggests a standalone downloadable release, like those given to games like Gunstar Heroes, Sonic & Knuckles, and Phantasy Star II. Good news for those of you who don't want to spend around twenty dollars for the fantastic deal that is the Ultimate Genesis Collection.
http://www.joystiq.com/2010/07/26/es...-and-xbox-360/
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July 26th, 2010, 21:17 Posted By: wraggster
Netflix just became a lot easier to use on the PS3. No, you still need a disc (for now), but the application has been stealthily upgraded with the ability to search for and watch videos from the entire Instant library. For example, typing the letter "A" quickly revealed Avatar: The Last Airbender.
Unfortunately, the Xbox Live and Wii versions of Netflix don't appear to have been updated with this feature yet. Xbox owners will have to wait until November.
http://www.joystiq.com/2010/07/26/ps...search-option/
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July 26th, 2010, 22:15 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
New update to the most famous emulator of the Nintendo 64 on PSP. The review of 546 Daedalus X64 brings improvements designed to ensure greater compatibility with titles like Batman, NASCAR and Mario 64. Other minor bugs and fixes regarding the display of debugging information.
Following the full changelog and download link .
Changelog :
Quote:
- Simplify logic to handle game -specific hacks , Also Improved debug info When hacks are Applied to roms.
- Added a hack to fix issues in depth Nascar games
- Added WIP to get rid off zfighting (only enabled for batman atm , might be tricky to get right for two games to PSP hardware limitations ..)
- Enabled guNormalize_Mario (small speed up in the games That use this patch ex : Mario 64)
- Added a hack to disable patch for guNormalize_Mario Mario Kart.
- Corrected small typo from last commit.
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July 26th, 2010, 22:21 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/26/...ed/#more-15415
Here comes another NitePR cheat-engine mod, and know this, this isn’t your usual lame ass colour and/or text string changes; this is raing3′s mod taking NitePR to the PSP Action Replay (PSPAR) level, meaning you can use PSPAR cheat codes with said cheat engine. CWCHEAT-style codes are supported too. That’s right.
Copy the whole PSPAR directory to seplugins and add the appropriate line — ms0:/seplugins/PSPAR/pspar.prx 1 — to game.txt.
To get cheating: Start your game and press the “Home” button twice followed by a simultaneous press of VOL UP + VOL DOWN. Press “Note” to enable the cheats.
And should you only want to load PSPAR v1 (this NitePR mod) for select games, you know, if memory consumption is a concern, or for whatever other reason, then take a look at AtomicDryad’s selective PSP plugin loader.
All the rest follows… Good lookin’ out, raing3.
Changes in v1 (July 24, 2010)
[+] Added support for a _C2 code name line. _C2 codes are active irrespective of the cheat engine status.
[+] Can now insert a new CWCheat code from menu under PRX by pressing SQUARE.
[+] Added support for the remaining CWCheat pointer code types.
[!] Fixed the 0x0E PSPAR code type.
[!] Various bug fixes.
Changes in Beta 2.1 (July 22, 2010)
[!] Fixed issue loading codes when end of read buffer is reached.
[+] Added support for single pointer CWCheat code type.
Changes in Beta 2 (July 21, 2010)
[+] Added tool to convert the PSPAR.com pspar_codes1.bin file to a format compatible with this cheat device.
[+] Implemented some CWCheat code types (very untested).
[+] Codes are loaded from a single cheat.db file.
[!] Problem loading and storing 8/16-bit values.
Changes in Beta 1 (July 18, 2010)
[+] Added PSPAR Code Type Support (note: May Have Some Buggy Code Types).
[-] Removed NitePR Code Type Support.
[-] Removed the SOCOM stuff.
[-] Removed the off value function.
[?] Cheat Hz changed from 0 to 15 by default.
[?] Real address mode active by default for browser and decoder.
[?] Real addresses should be used for codes as PSPAR uses real addresses.
Key
[+] New/Improved Feature
[-] Removed Feature
[!] Fixed Bug
[?] Other Stuff
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July 27th, 2010, 18:37 Posted By: wraggster
New Operation Flashpoint, DiRT and Race Driver: GRID games are in production, Codemasters has confirmed.
The UK-based developer also teased a "massive" new game based on the latest evolution of its EGO engine technology.
"In Southam it's full steam ahead with the next iteration in our Flashpoint series, as well as the next DiRT and GRID. It'll be interesting to see how it all pans out," senior vice president of production Jamie MacDonald told Develop.
Simulation shooter Operation Flashpoint: Dragon Rising received a warm but not scorching reception upon its debut last October and hopes will be high that its successor can build on that result.
DiRT 2 scored highly last September while the older GRID, released in May 2008, was a critical darling and first brought us the race-rewind feature that became so useful in subsequent driving games such as Forza Motorsport 3 from Turn 10.
Elsewhere in the interview, MacDonald's colleague, VP of studios Gavin Cheshire, suggested that investment in technology would be critical to the success of the Southam titles and indeed F1 2010, due out this September.
"The next F1 will show where EGO has got to at this stage," he said. "I think people will agree that it has probably got the best weather of any game ever seen. It is very powerful, but is also in an intricate stage right now."
Offering a glimpse of the future, he added: "We are focused on EGO 2.0 at the moment, which will be coming in with a massive title that we can't talk about just yet. That will really keep us cutting-edge." Bring back Dizzy!
http://www.eurogamer.net/articles/co...sequels-on-way
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July 27th, 2010, 21:31 Posted By: wraggster
In a fresh move to cash in on what has become a globally popular brand, Sony has announced that it is to expand its licensing program to allow the use of the PlayStation brand on a range of non-gaming products.
In June last year Sony confirmed that it was to liberalise its games licensing program, allowing a wider range of third party manufacturers to manufacture PlayStation-compatible devices.
Now Andriasang reports that Sony intends to licence out use of the PlayStation logo as well as the triangle, circle, square and x icons for use on t-shirts and various other lifestyle products.
These products will also carry carry the â€Official Licensed Product’ seal.
http://www.mcvuk.com/news/40171/Play...o-going-global
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July 27th, 2010, 21:40 Posted By: wraggster
Sony has let the world know that game and video recommendations are coming to the PlayStation Store with the next PS3 firmware update.
Version 3.41 "is slated to go live by the end of July", wrote Sony's Eric Lempel on the US PlayStation blog.
Video and game recommendations are offered in a "You May Like" menu on the right hand side of the PlayStation Store menu. The captured images makes this appear intrusive, but that menu has been zoomed in on by a deft click of the pad.
Lempel added that the next PSP firmware update (6.31) is also on the way. This is a "minor" addition and smooths some game stability issues.
http://www.eurogamer.net/articles/ga...ations-for-ps3
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July 27th, 2010, 21:40 Posted By: wraggster
Sony has let the world know that game and video recommendations are coming to the PlayStation Store with the next PS3 firmware update.
Version 3.41 "is slated to go live by the end of July", wrote Sony's Eric Lempel on the US PlayStation blog.
Video and game recommendations are offered in a "You May Like" menu on the right hand side of the PlayStation Store menu. The captured images makes this appear intrusive, but that menu has been zoomed in on by a deft click of the pad.
Lempel added that the next PSP firmware update (6.31) is also on the way. This is a "minor" addition and smooths some game stability issues.
http://www.eurogamer.net/articles/ga...ations-for-ps3
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July 27th, 2010, 22:46 Posted By: wraggster
PlayStation Move support is coming to Resident Evil 5: Gold Edition via a free, downloadable patch. So, is Capcom going to release the same patch for regular copies of Resident Evil 5? No. Why? It won’t work.
A representative from Capcom explained, while I was mowing down Majini, that PlayStation Move controls require a memory resource. When Capcom developed the original version of Resident Evil 5 the team didn’t know about Move and used the memory resource for another feature. After Capcom saw PlayStation Move, they freed up a memory slot for PlayStation Move controls.
So, how does Resident Evil 5: Gold Edition play with a glowing wand?
The analog stick on the navigation controller makes Chris move while the wand is used to aim. Pressing the trigger button shifts into target mode where you can point at Majini and shoot with the move button. Shaking the wand in target mode makes Chris reload his weapon. If you’re not aiming, shaking makes Chris pull out his knife and slash. It’s possible to waggle a way through a small group of Majini since knifing is easier to do.
Resident Evil 5: Gold Edition does not require a navigation controller. You can use a regular Dualshock 3 pad instead. Gripping a controller in one hand and the PlayStation Move wand in the other sounds pretty cumbersome, though.
http://www.siliconera.com/2010/07/27...ystation-move/
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July 27th, 2010, 22:49 Posted By: wraggster
Newly released today
Enjoy high quality graphics even without a TV. The HD Liquid Crystal Monitor 3 is 11.6 inches big and very easy to use. Just plug it in and fall head first into your blu-ray game world. This notebook design lets you fold it up and stow it on your shelf when you have finished your gaming session.
The screen works well with the Torne gadget, so use it watch your TV program and recordings. Now you no longer have to fight your family to choose channels.
http://www.play-asia.com/SOap-23-83-...j-70-3w3m.html
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July 27th, 2010, 22:54 Posted By: wraggster
Newly released today
The blaze roars up again in Continuum Shift. The game is quite a storm in the arcades, now you don't have to worry about not having enough quarters or the arcades closing for the night, you can take the game home and fight the whole 24 hours.
Enter the tournament and challenge all the people in the battle roster. All battle modes are re-adjusted, with the addition of the Legion mode and the tutorial mode. Everyone has new skills sets and powers. Besides upgrades, there are new characters and bosses. Throw your punches and pick a fight with the best from the net.
http://www.play-asia.com/SOap-23-83-...j-70-3ttp.html
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July 27th, 2010, 23:59 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
JPCSP best known emulator PSP PC reaches the revision 1704. This new version introduces some improvements regarding the internals of software . Developed entirely in Java , is constantly updated through the work of coder Shadow and his team , who perfected continuously improving the compatibility and implementing new functions.
Further details in the changelog below.
Changelog :
Quote:
Rev1703
Remove the SAVED and tmp folders , create user directories When running the
emulator if needed.
Remove the read / writeLanguage functions from Settings , they're just strings , no
need to specialize them.
Removed from the SVN too profiler.txt
Added the NPC in the root dir to the svn : ignore as they're screenshots.
Rev1704
Really delete the directory SAVED
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July 28th, 2010, 00:06 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/27/...firmware-6-30/
Big things brewin’ — especially for those who’ve slipped-up and are now sitting sad at firmware 6.30. J416 is apparently working on a port of Half Byte Loader (HBL) for said firmware. Below is a little taste tester of what’s to come:
Homebrew on 6.30?! It looks like it. The unfortunate bit: this isn’t an exploitable game demo; it’s a commercial game, of which I do not know the name. When that’s made available you’ll have to act quick, as Wololo notes, “…people would have to buy that game, and additionally, it will most likely be patched very quick on the PSN, so interest is limited for PSP Go owners (although rumors say that a solution exist against Sony patching their games on the PSN).”
So remember: Patience! When 6.31 is released — DO NOT update.
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July 28th, 2010, 16:38 Posted By: wraggster
Electronic Arts Inc. (NASDAQ:ERTS) today announced that the Grammy award-winning rock band Linkin Park will headline the in-game soundtrack for Medal of HonorTM with the lead song to their new album A Thousand Suns (releasing on September 14). The song, entitled “The Catalyst,” will be featured in an exclusive trailer directed by the band’s Joe Hahn. The trailer is a unique first-of-its-kind mix of live footage and intense modern military action from the Medal of Honor game and will be released exclusively on August 1 at www.medalofhonor.com/linkinpark, one day before the song is released to radio, iTunes® and other media. Check out a preview of the song today at www.medalofhonor.com/linkinpark.
“Medal of Honor marks the beginning of an innovative new relationship between EA and Linkin Park,” said Steve Schnur, Worldwide Executive, Music and Music Marketing, EA. “I’ve personally known the band since 1999, and they have always been an intensely creative group who understand the power of videogames and have wanted to explore and expand the medium’s possibilities. â€The Catalyst’ is one of the most anticipated tracks of the year, and the combination of this new song and Joe Hahn’s distinctive visual dynamic re-sets the bar in our commitment to bringing together landmark EA games with artists whose talents go far beyond music.”
“This is a unique, creative association for us and a collaboration that we are excited about,” said Joe Hahn, trailer director and DJ for Linkin Park. “The opportunity to help introduce “The Catalyst” via the new Medal of Honor game creates a new bond between EA, our fans, and the band’s overall vision for the new digital frontier. We are enormously proud of the music on A Thousand Suns and are excited to have created an exclusive trailer around the lead track.”
Linkin Park was recently named the No. 1 selling Rock/Alt Band of the Decade by SoundScan/Billboard. Over the course of the past few years, they’ve amassed more than 50 million worldwide sales, a remarkable string of chart-topping hit singles, a pair of Grammy wins, and an international fan base whose members number in the millions.
For the first time in its 11-year history, Medal of Honor leaves the WWII theatre and enters the modern setting of war-torn Afghanistan. The game is told through the lens of a small band of fictional characters. Medal of Honor introduces players to the Tier 1 Operator, an elite warrior and relatively unknown instrument of the U.S. Military that operates under the National Command Authority to take on missions no one else can handle.
Medal of Honor launches on October 12, 2010 in North America and October 15 in Europe for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and PC.
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July 28th, 2010, 19:24 Posted By: wraggster
Just a reminder that the Madden NFL 11 demo is now available on Xbox LIVE, and will be available on PSN later today. Featuring full 5 minute quarters, Indianapolis Colts vs. New York Jets (as voted by the fans), full GameFlow integration, the ability to create offensive and defensive game plans, and more – this is the most robust Madden NFL demo we’ve ever released. Madden NFL 11 ships on August 10th, 2010.
Details on the demo:
Availability: Xbox LIVE and PSN (today – July 27th)
Teams: Colts vs. Jets (as voted by fans)
Stadium: Jets Stadium, East Rutherford NJ – 1:00pm, clear
Full 5 minute quarters
All 4 skill levels selectable – Rookie, Pro, All-Pro, All-Madden
Build both offensive and defensive gameplans
o Unlock “Master Strategist” achievement/trophy in the retail game
GameFlow or Conventional play call is selectable
CoachSpeak audio and text overlays – hear the coach via your headset or see the text overlay on-screen
Coaching Tips – receive tips in-game to assist you in playing Madden NFL 11
Audio presentation:
o Play-by-play (Gus Johnson), commentary (Cris Collinsworth)
o Stadium music – hear classic tracks like Crazy Train and more
o Team specific chants – J-E-T-S, Jets! Jets! Jets!
Share with friends and earn an exclusive Madden Ultimate Team card that is redeemed with full version
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July 28th, 2010, 20:39 Posted By: wraggster
PlayStation 3-exclusive shooter MAG is set to receive a patch next month.
The update, due early August, will include features fans have been "asking us for all summer", Zipper Interactive senior community manager Jeremy Dunham wrote on the US PlayStation blog.
Patch version 1.07 will bring a new 'Happy Hour' double experience point bonus, faster download and patching code, redesigned versions of maps, new lighting effects "for more attractive and realistic environments" and various bug fixes.
Suppression will join Sabotage as a faction neutral gameplay mode, allowing any PMC to battle each other on any Suppression Map.
More features will be revealed over the week.
We gave MAG 7/10 back in January.
http://www.eurogamer.net/articles/mag-patch-coming
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July 28th, 2010, 20:49 Posted By: wraggster
BioWare's Greg Zeschuk has said that 10 million sales constitutes a hit in the console market.
Speaking to Videogamer, the co-founder of the Mass Effect and Dragon Age studio said that the team hopes its big MMO release for Electronic Arts, Star Wars: The Old Republic, reaches that figure.
"We need to sell 10 million units," he said. "That's actually the new target, right? We do top 10 games, our stuff is quite successful. I know Mass [Effect 2] is number eight so far this year, in North America."
"Sometimes I'm facetious when I say some of those things, knowing that we can sell a few million but seeing that someone else can sell 25. You're kinda like, 'Well, that's a hit!' We always joke that if we only do half as well as Blizzard on Star Wars: The Old Republic, we'll be quite satisfied. We've been very fortunate."
Zeschuk added that he knows the team is in a fortunate position, able to create blockbuster games backed by the marketing muscle of owner EA.
"I think we know how lucky we are. When we're saying that, we always know that we're super-fortunate that we have a nice combination of things going on - really great support from EA, a budget to make great big giant games. We recognise that in a sense it's a privileged position we're in."
Last month Zeschuk warned smaller developers that working on triple-A projects was too risky, with only the studios at the top are able to succeed in an expensive and competitive market.
"It's more competitive than it's ever been, it's more dangerous than it's ever been," Zeschuk told attendees of the Develop Conference in Brighton. "Right now it's precisely the wrong thing to chase."
http://www.gamesindustry.biz/article...sales-is-a-hit
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July 29th, 2010, 02:07 Posted By: wraggster
Gameloft's touched-up version of vintage platformer Earthworm Jim is out today on PS3 for £7.99/€9.99.
That's a lot of money, but Earthworm Jim HD works hard for it. The single-player campaign has had an HD facelift, for starters, and three exclusive levels added that take place in a never-before-seen setting.
Local and online co-op for up to four people has been worked in, too, and spans 15 multiplayer levels.
Earthworm Jim HD was released on Xbox Live Arcade in June.
http://www.eurogamer.net/articles/ea...t-today-on-ps3
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July 29th, 2010, 02:11 Posted By: wraggster
Zipper Interactive's latest in the SOCOM series has seen its release delayed into 2011, the developer has confirmed via the franchise's official blog. Having appeared in playable form as early as GDC 2010, SOCOM 4 was scheduled to ship this fall and has been used by Sony as a key "core" title in demoing PlayStation Move.
"While we're certainly aware that you've been looking forward to playing SOCOM 4 this year, we don't want to take any shortcuts. Instead, we want to deliver the best and most immersive SOCOM game we possibly can and we're going to use our extra time to do just that," read the statement, penned typed by Zipper community manager Jeremy Dunham.
SCEA's senior corporate communications director, Patrick Seybold, told Joystiq, "We can confirm that SOCOM 4 will be released in 2011. The team is focusing on additional features which will help to deliver the most compelling and immersion SOCOM experience yet. Please look out for further updates and announcements over the coming months."
http://www.joystiq.com/2010/07/28/so...fight-to-2011/
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July 29th, 2010, 02:17 Posted By: wraggster
Nippon Ichi already released and re-released Disgaea, but those versions were in Japanese or English. Disgaea Portable is different since it’s the first Chinese version of Disgaea.
Sony Computer Entertainment Hong Kong announced the game and shared a few screenshots of the Chinese version. No details on if Disgaea Portable will have anything new aside from the localization.
Curious to see if this boosts Nippon Ichi’s bottom line when their financial report comes out since few Japanese RPGs are localized into Chinese.
http://www.siliconera.com/2010/07/28...sgaea-for-psp/
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July 29th, 2010, 02:58 Posted By: wraggster
News/release from AtomicDryad
Desc:
Pergame is a small module that loads other modules as if they were in /seplugins/game.txt
The difference here is that pergame.prx loads on a per-eboot basis. Thus one doesn't need
to toggle a specific module on or off if they only need it to make one game run in m33, and cheat programs that break some homebrew can be told only to load for isos/umds.
Games that require m33_620.prx/etc run successfully when using this loader instead of
/seplugins/game.txt.
Homepage: http://code.google.com/p/pergame/
Changelog:
0.3.2: Putting autosort=1 in pergame.txt will cause launched homebrews/iso to move to the top of the xmb menu.
0.3.1: * Fixed issue with config parser croaking with too many #comments.
0.3: * now loads GAME.iso.plugins, GAME.plugins, EBOOT.pbp.plugins, EBOOT.plugins and launches module
entries within.
* pergame.txt now handles umdID's with dashes, and paths that start with '/'.
* 'umd' now matches physical UMDs only, 'iso' now matches iso/cso only.
* logging function is less crappy
* spammy verbose logging with logging=2
0.2: * UMDID detection now works via direct memory read.
* relevant modules from 5.03 prometheus, altered to load entirely from MS, are now included.
default settings in pergame.txt will now cause prometheus to load for any iso beginning with
'prm' in the following folders: /iso, /iso/cat_game, /iso/cat_mini.
Current compatibility (tested) list:
game - module - note
any - freecheat
any - cwcheat
any - psplink - only when loaded from pergame
NOT eboot demo - prometheus
NOT eboot demo - m33_620
KHBBS - khbbs translation modules
Current incompatibility list:
game - module - loaded from - result
iso/umd - macrofire - pergame.txt - game start fails with 0x80020321 (no such device)
homebrew - macrofire - pergame.txt - macrofire menu opens in a loop
any - psplink - game.txt, before pergame - psp crashes, or 0x8002013c (library not found), loads in pergame however
any - psplink - game.txt, after pergame - pergame fails to load some modules (freecheat)
eboot DEMO god eater jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
eboot DEMO phantasy star 2 jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
Installation/usage:
snag: http://code.google.com/p/pergame/downloads/list
latest svn (bin+src): http://pergame.googlecode.com/svn/trunk/pergame-svn.zip
Throw the prx anywhere and add to ms0:/seplugins/game.txt. put pergame.txt In the same folder
and edit. Syntax is (per line):
module identifier
where 'module' = 'ms0:/path/to/a/plugin.prx'. No spaces. Case insensitive. If path stats with '/', assumes
ms0:/PATH
and 'identifier' = ms0:/path/, /path/, gameid (ie jpjp65535), or 'umd'. Spaces allowed. Case insensitive.
GameID can contain a dash, or not.
Examples:
/seplugins/cwcheat/cwcheat.prx ms0:/iso/cat_game/name_of_game.cso
ms0:/freecheat/fc_3xx.prx usls-99999
/seplugins/m33_620.prx /iso/cat_newgames/
/seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboot.pbp
/seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboo
See pergame.txt for more examples.
Also, the module will attempt to load the following files, which can contain one module name per line:
/iso/name_of_game.iso.plugins, /iso/name_of_game.plugins, /psp/game/name_of_homebrew/eboot.pbp.plugins,
/psp/game/name_of_homebrew/eboot.plugins
Examples:
/iso/flow.cso.plugins or /iso/flow.plugins
/psp/game/filer/eboot.plugins or /psp/game/filer/eboot.pbp.plugins
Tested with:
CFW 5.00m33, m33_620.prx, stargate.prx, freecheat.
License:
GPL. Feel free to distribute, alter, or mutiliate - but you must distribute the source code
of any derivative works.
Caveats:
This is written for CFW 5.00m33 (primarily for selective use of m33_620). Determining
which iso is being launched is done by reading SystemController's memory. The ISOOFFSET
(0x0000B108) defined at the top of main.c is where one can adjust this. If you can
provide an offset for a particular firmware I'll include it in a future version -
which will have version detection.
This uses a StartModuleHandler, and I have yet to determine how to turn it off.
Todo:
DONE: Fix UMD-IDs and real UMDs.
Maybe? Automatic on-the-fly prometheus patching via temporary SceIO hooks.
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July 29th, 2010, 03:00 Posted By: wraggster
News via http://www.psp-hacks.com/2010/07/28/...ta-1-released/
Short but sweet… Liquidzigong’s magic EBOOT.BIN that somehow gets 6.00+ titles running on the custom firmwares of today — well, custom firmwares of a couple years ago, but you know — is now at v0.6 BETA 1.
If you’re not sure what Prometheus is all about, click here. If you are, proceed to the download and get updated.
Prometheus v0.6 BETA 1:
[!] Fix a few minor problems
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July 29th, 2010, 20:55 Posted By: wraggster
2K Sports today announced the soundtrack for NBA® 2K11, the latest installment in the top rated and top selling NBA basketball simulation franchise*. Complementing the appearance of Michael Jordan, the series’ greatest cover athlete to date, the soundtrack is the biggest and best in 2K history, offering an eclectic mix of upcoming breakout bands and highly acclaimed artists. The soundtrack includes an original, exclusive track from the quadruple platinum-selling artist and 12-time Grammy nominee, Snoop Dogg, that illustrates his long-standing enthusiasm for the NBA 2K series. Other notable artists include Outkast’s Big Boi, Drake, Kid Cudi, Two Door Cinema Club, The Constellations, and The Alan Parsons Project performing the Chicago Bulls’ intro song.
Featuring Michael Jordan as this year’s cover athlete, and several new gameplay modes and updates, NBA 2K11 continues its trailblazing reputation of weaving both emerging and well-established musical acts into the basketball mix. The soundtrack will sharpen this year’s greatest basketball simulation ever with an extensive collection of 29 tracks from artists that tap into the energy, hustle and excitement of the NBA®.
“NBA 2K is the basketball game that everyone plays, from NBA athletes to celebrities to music artists. Snoop has been a long time fan of the NBA 2K series and because music is such an integral part to the gameplay experience, it was a perfect fit for this year’s title – one of the greatest rappers making an exclusive track for the greatest NBA game,” said Jason Argent, vice president of marketing for 2K Sports. “With NBA 2K11 we hope to exceed expectations by featuring both an impressive array of established artists like Big Boi, Kid Cudi and Drake who definitely balance the hoop action, alongside emerging talent, such as the winners of our national MC/producer contest.”
Following is a complete track list for NBA 2K11:
1. Snoop Dogg – NBA 2K Theme
2. Big Boi – Shutterbug
3. Drake - Over
4. Cassidy – Game Time
5. Ron Artest – Champion
6. Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price – Better Than You
7. The Alan Parsons Project - Sirius
8. Art vs. Science – Hollywood
9. Big Rock Candy Mountain – Rocketship
10. Brunettes – Red Rollerskates
11. Chicharones – Little By Little
12. Children Collide – Skeleton Dance
13. Constellations feat. Asher Roth– We’re Here To Save The Day
14. Dan Black feat. Kid Cudi – Symphonies (Remix)
15. Delorean – Deli
16. Ev – Home Of The Brave (Instrumental)
17. Failsafe – Hope & Only If We Learn
18. HOGNI – Bow Down
19. Kidz In Space – Downtime
20. Middleman – It’s Not Over Yet
21. Rakaa feat. Aloe Blaac – Crown Of Thorns
22. The Redland – So Far
23. The Russian Futurists – Paul Simon & Precious Metals
24. Sonny Bones – Rise
25. Two Door Cinema Club – I Can Talk
26. Yung Autmatik & Bayroot Productions – Go Hard or Go Home
27. Dux Jones – Pourin’ It On
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July 29th, 2010, 20:57 Posted By: wraggster
PlayStation 3 owners! Hide your treasured possessions and cover your pets in bubble wrap, because Explodemon! will be hitting PlayStation Network with a bang this Q4.
Explodemon! is a 2.5D platform action game brought kicking and screaming into the HD era. Influenced by classic Japanese games from the golden era of the SNES, players use Explodemon’s self-destructive nature to combat enemies and fly through the air, all the while solving a huge variety of physics-based puzzles (and, naturally, causing incalculable collateral damage).
When the peaceful planet of Nibia is attacked by the malicious Vortex forces, the fate of the star system is thrust into the one pair of hands it shouldn’t be: the malfunctioning Guardian robot Explodemon. His comic quest to repel the onslaught and restore peace will take him across three distinct planets over twelve levels, with new abilities and gameplay mechanics introduced throughout.
“We’re really excited to finally be able to reveal Explodemon! to the world,” explains design director Jonathan Biddle, from a blast-proof bunker somewhere below the surface of Nibia. “The game is chock full of gameplay nuggets carefully mined from the greatest titles ever to grace our joysticks. Whether you’re experiencing its intense combat, head-scratching puzzles, or classic platforming, you’ll find we’ve combined all of these elements into an addictive and elegantly balanced package.”
Explodemon! is unrelenting, hard-core brain-tickling action for those who grew up playing platformers, as well as those who’ll discover just how awesome they were.
THE SKINNY (OR TL;DR)
Explodemon! is a 2.5D-styled platform game with a physics-puzzle twist
It’s out Q4 2010
It’s influenced by the classic Japanese games of old
It’s more than a little bit funny, or so our mums said
It’s really rather special and you want to write nice things about it
Follow us on Twitter! Exclusive things! News! Codes! @curvestudios
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July 29th, 2010, 22:00 Posted By: wraggster
Sony Europe boss Andrew House has claimed that sales of PlayStation Move are going to "explode in the next 12 months" - but revealed that 3D's success will be judged on a longer lifecycle.
Sony revealed the official UK price of Move's various bits and bobs today, with a Starter Pack - including the Move controller, a PlayStation Eye camera, starter disk and nine playable demos - coming in at ÂŁ49.99.
House commented that the feeling of immersion experienced when playing with PlayStation Move will be the peripheral's "secret weapon" once gamers get it in their hands.
Speaking to the August edition of the Official PlayStation Magazine, House commented: "[Move] is eminently usable for existing franchises. [It's] not just a minor enhancement - it's a real shift in terms of immersion. I think that's its secret weapon."
He added: "I think [3D and Move] are on different lifecyles. PS Move is very much something which is going to explode within the next 12 months, whereas 3D is a much longer [term] proposition."
http://www.computerandvideogames.com...VG-General-RSS
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July 29th, 2010, 22:12 Posted By: wraggster
LA Noire developer Team Bondi has "defeated the uncanny valley" according to founder Brendan McNamara.
"We wanted to make a detective game," McNamara told the latest issue of OPM, picked up on by ConnectedConsoles.
"And a key part of that is interrogating people. If you're going to see if somebody is lying, you have to be able to look for little poker tells, all that stuff."
But how does it compare to Heavy Rain, the mag asked, given all the plaudits that game accumulated for its performance capture?
"The characters look great [in Heavy Rain], but in the terms of believability you still have to sort of suspend your disbelief and enjoy the game," McNamara reportedly said.
"This is going to be a bit of a line in the sand, compared to that."
LA Noire - rumoured for release in spring 2011 - is a 1940s crime thriller in which players rise through the ranks of the LAPD.
http://www.eurogamer.net/articles/la...uncanny-valley
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July 29th, 2010, 22:23 Posted By: wraggster
Sony's latest financial results reveal that worldwide sales of PlayStation 3 now stand at 38.1 million units, following 2.4 million sales of the console in the company's first quarter, which ended 30th June 2010.
Microsoft announced a few days ago that Xbox 360 has shipped 41.7 million units worldwide, although it has had a year longer on the market than its main competitor.
2.4 million sales of PS3 in Q1 represents a 118 per cent increase on last year's 1.1 million sales, although things weren't so rosy for the PSP, sales of which declined slightly to 1.2 million compared to 1.3 million in the same period of 2009.
The mighty PS2, meanwhile, sold a sterling 1.6 million units.
Money-wise, the Networked Products & Services division, of which games is a component, saw sales rise 32.4 per cent to 325 billion yen, of which games contributed 142 billion yen and PCs the rest.
http://www.eurogamer.net/articles/ps...nits-worldwide
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July 29th, 2010, 22:23 Posted By: wraggster
Sony's latest financial results reveal that worldwide sales of PlayStation 3 now stand at 38.1 million units, following 2.4 million sales of the console in the company's first quarter, which ended 30th June 2010.
Microsoft announced a few days ago that Xbox 360 has shipped 41.7 million units worldwide, although it has had a year longer on the market than its main competitor.
2.4 million sales of PS3 in Q1 represents a 118 per cent increase on last year's 1.1 million sales, although things weren't so rosy for the PSP, sales of which declined slightly to 1.2 million compared to 1.3 million in the same period of 2009.
The mighty PS2, meanwhile, sold a sterling 1.6 million units.
Money-wise, the Networked Products & Services division, of which games is a component, saw sales rise 32.4 per cent to 325 billion yen, of which games contributed 142 billion yen and PCs the rest.
http://www.eurogamer.net/articles/ps...nits-worldwide
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July 29th, 2010, 22:23 Posted By: wraggster
Sony's latest financial results reveal that worldwide sales of PlayStation 3 now stand at 38.1 million units, following 2.4 million sales of the console in the company's first quarter, which ended 30th June 2010.
Microsoft announced a few days ago that Xbox 360 has shipped 41.7 million units worldwide, although it has had a year longer on the market than its main competitor.
2.4 million sales of PS3 in Q1 represents a 118 per cent increase on last year's 1.1 million sales, although things weren't so rosy for the PSP, sales of which declined slightly to 1.2 million compared to 1.3 million in the same period of 2009.
The mighty PS2, meanwhile, sold a sterling 1.6 million units.
Money-wise, the Networked Products & Services division, of which games is a component, saw sales rise 32.4 per cent to 325 billion yen, of which games contributed 142 billion yen and PCs the rest.
http://www.eurogamer.net/articles/ps...nits-worldwide
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July 29th, 2010, 22:29 Posted By: wraggster
The PlayStation Move is set to launch in the US on September 19 alongside several bundles. The Starter Pack -- a $99 bundle including one PlayStation Move controller, a PlayStation Eye camera and a copy of Sports Champions -- is apparently going to be a bit different when it launches in the UK on September 15. MCV reports that the UK Starter Pack won't include a full copy of Sports Champions, instead giving gamers a taste of nine different titles.
The nine demos included in the package include snippets of six retail Move titles: Sports Champions, Start the Party, The Shoot, EyePet: Move Edition, TV Superstars and Tiger Woods PGA Tour 11. The remaining three demos will be for PSN games: Echochrome 2, Tumble and Beat Sketchers. In the UK, the Starter Pack will have a suggested retail value of ÂŁ49.99.
http://www.joystiq.com/2010/07/29/pl...mos-in-the-uk/
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July 29th, 2010, 22:35 Posted By: wraggster
PlayStation 3 owners can grab a demo of Naruto Shippuden: Ultimate Ninja Storm 2 from PlayStation Network. The only thing you need to access it is a Japanese PSN account.
Once you logon to Japan’s PlayStation Store select content for PS3 (fifth option) then trial version (fourth folder from the left) to find the demo.
The 251 MB file lets players fight Kakashi in a boss battle with Naruto and Sakura as a support character. Since this is a Japanese demo all of the voice acting and instructions are in Japanese. However, the demo shouldn’t be too hard to figure out if you played Naruto: Ultimate Ninja Storm.
http://www.siliconera.com/2010/07/29...s-live-on-psn/
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July 29th, 2010, 23:26 Posted By: wraggster
Sony has pointed out that PlayStation Move controllers will be cheaper to buy in the UK than we had expected.
One PlayStation Move controller costs ÂŁ34.99, one PlayStation Eye camera costs ÂŁ24.99 and one PlayStation sub-controller costs ÂŁ24.99.
Note that you do not need the sub-controller to play most Move games, and the DualShock 3 pad can substitute for it.
The Move controller and Eye will be bundled in a PlayStation Move Pack for ÂŁ49.99. This also contains a Starter Disc, which offers an instructional set-up video plus playable demos for Sports Champions, Start the Party!, The Shoot, EyePet: Move Edition, TV Superstars, Tiger Woods PGA Tour 11, echochrome II, Tumble and Beat Sketchers.
Earlier today Microsoft defended Kinect's pricing by arguing that Sony's prices amounted to the same for a similar experience.
http://www.eurogamer.net/articles/so...k-move-pricing
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July 29th, 2010, 23:39 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The Z640 developer has released a new update for iCheat the homebrew that allows us to install directly from some of the most popular PSP utilities dedicated to cheating like cwcheat , DayPR , NitePR . Among the novelties of this release, there is to signal support for SocomPR beta.
Following the full changelog and download link .
R4 Changelog :
Quote:
- Added beta SocomPR
- Added NitePR Legacy Files ( A- J )
- New Features
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July 30th, 2010, 16:26 Posted By: wraggster
The Widgets are back! Frima Studio, a leading and award-winning multiplatform game developer based in Quebec, announced today that Widgets Odyssey II will be landing on the PlayStation Store in North America for only $1.99 USD on August 3, 2010. As a PlayStation Mini title, playable on both the PlayStation®3 computer entertainment system and PSP® (PlayStation®Portable) system, Widgets Odyssey II will conclude the intergalactic platforming exploits of Spad, Cosmo, Bruce, Helmet and Monk first embarked upon in Widgets Odyssey, which launched on July 6.
Widgets Odyssey II represents the conclusion of Frima’s “Summer of the PlayStation Mini” in which Widgets Odyssey and Young Thor were also released.
“What a summer! I think with the release of Widgets Odyssey and Young Thor, we have shown the gaming world at large that the PlayStation Mini platform is one worth paying attention to,” said Steve Couture, CEO and co-founder of Frima Studio. “We’re proud to continue that tradition with Widgets Odyssey II, and we can’t wait to see the reaction from gamers looking to play the next great Mini.”
In the Widgets Odyssey saga, five robots aboard their space vessel have just one simple mission… to save the universe from the tyrannical Yagor and his evil henchmen! Armed with the abilities of Spad, Cosmo, Bruce, Helmut, and Monk, players will guide each robot along their exciting adventures filled with puzzles, mazes and minigames.
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July 31st, 2010, 19:15 Posted By: wraggster
Harmonix and MTV Games today announced that singles from a smattering of stars, including Blondie, La Roux, The Decemberists and more will be available next week in the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and WiiTM.
With more than 400 artists, including Jimi Hendrix, The Who, AC/DC and Green Day, who are exclusive to Rock Band, as well as more than 1,550 songs available through the Rock Band platform and 70 million songs sold through its download store alone, Rock Band is the undisputed sales and content leader in the interactive music space, providing the deepest and best selection of artists, songs and albums.
Rock Band DLC additions for Xbox 360, PlayStation 3 system and Wii
We’re bringing you a bunch of singles next week from a variety of awesome artists, including several who are making their Rock Band debut! Alternative rock group dc Talk debuts in Rock Band with “Jesus Freak,” the title track from their Grammy® Award-winning album of the same name. Indie rockers The Decemberists also make their Rock Band debut with “The Perfect Crime # 2” from 2006’s The Crane Wife. Making their Rock Band debut as well, indie rockers Eels are bringing “Saturday Morning” from their 2004 album Shootenanny!. And English electro-pop duo La Roux also make their Rock Band debut next week with “Bulletproof” from their 2009 self-titled debut. The song debuted at No. 1 on the UK Singles Chart and went to No. 8 on the Billboard Chart in the United States. And finally, Jesse Hughes and Josh Homme-formed rock group Eagles of Death Metal debut in Rock Band with “I Only Want You,” the single from their 2004 album, Peace, Love, Death Metal.
We’re also adding to some artists’ Rock Band catalogs! From new wave goddess Blondie, we’re bringing you “Rapture,” one of the first mainstream hits to incorporate rap music and the first rap-influenced single to reach No. 1 on the Billboard Chart. Next week’s additions will also include “Sturm & Drang” from metal rockers KMFDM’s 2002 album, Attak, as well as “Love Addict” from Atlanta-formed rap rockers Family Force 5 debut album, Business Up Front/Party in the Back. Both Family Force 5 and KMFDM have previously only been available through the Rock Band Network Music Store.
Available on Xbox 360, Wii and PlayStation 3 system (Aug. 3):
Blondie – “Rapture”
dc Talk – “Jesus Freak”
The Decemberists – “The Perfect Crime # 2”
Eagles of Death Metal – “I Only Want You” +
Eels – “Saturday Morning” +
Family Force 5 – “Love Addict”
KMFDM – “Sturm & Drang”
La Roux – “Bulletproof” +
(All tracks are original master recordings)
(These tracks will be available in Europe on PlayStation 3 system Aug. 4)
These tracks will be available for purchase as individual tracks, on Xbox 360 and PlayStation 3 system, and as individual tracks only on Wii. Tracks marked with “+” will also be available in the family-friendly LEGO® Rock Band Music Store.
Price: $1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points) per track
$2.00 USD (200 Wii PointsTM) per track
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July 31st, 2010, 20:20 Posted By: wraggster
Capcom has revealed that Lost Planet 2 "underperformed its projection substantially", Monster Hunter Tri "grew at a sluggish pace" and Ghost Trick "struggled".
The comments come from a miserable financial report for the three month period ended 30th June. In it, Capcom's net income plummeted by 90.4 per cent to just 213 million yen compared to the same period last year.
Lost Planet 2 sold 1.5 million units globally during those three months, while Super Street Fighter IV sold 1.35 million units ("steady growth") and Monster Hunter Tri sold 690,00 units.
Monster Hunter Frontier Online also witnessed "steady growth". The game shipped 130,000 units on Xbox 360 in Japan in two weeks. That's not bad, given the paltry number of Xbox 360 owners in the region. The PC version of Monster Hunter Frontier Online will have a "major update" in September.
The financial document claimed European and US markets were "shrinking under the stagnating economy", which meant losing money to bad exchange rates, and "an increase in software development expenses" helped operating income plunge 72.6 per cent YOY.
Capcom will attempt to fix these numbers by "renovating" Japanese development and "updating" the overseas alliance model.
Capcom's also going to dive into the mobile market with a social Monster Hunter game.
http://www.eurogamer.net/articles/lo...underperformed
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July 31st, 2010, 20:34 Posted By: wraggster
While there have been occasional reports of previous PS3 firmware upgrades causing system crashes and so forth, Sony's new firmware upgrade for the system, 3.41, is apparently stopping PS3 owners from upgrading their hard disks. This problem has been encountered by many users on Sony's forums and occurs when you try to put a new hard disk into a PS3 that already has the firmware upgrade installed. The general course of action for upgrading a PS3's drive is that you download the latest PS3 firmware onto a memory stick and, after swapping the hard drive in the PS3, plug the stick in, allowing the PS3 to properly prepare the disk for use. But as of upgrade 3.41, the PS3 fails to recognize the firmware on the stick, complaining that it can't proceed until you insert the correct firmware. Repeating the process and re-downloading the firmware does not fix the problem, as I can confirm, having encountered the problem myself. Users can put the old hard disk back in, provided they've not reformatted it for some other purpose, so all is not lost. Sony have apparently told gaming website CVG that 'The information available to our Consumer Services Department does not suggest that this is a problem PlayStation owners are likely to experience when upgrading the HDD with 3.41 update.' This seems to fly in the face of the currently available information — although whether or not this statement was issued by Kevin Butler is unclear. Either way, PS3 owners encountering this problem will likely have to wait a few days for a fix and use their old HDDs for now.
http://games.slashdot.org/story/10/0...grade-Problems
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July 31st, 2010, 21:47 Posted By: wraggster
PS3 developer Zipper Interactive has promised gamers the recently delayed SOCOM 4 will be worth the wait.
Zipper confirmed yesterday that the shooter, which is PlayStation Move compatible, will be released next year.
"While we're certainly aware that you've been looking forward to playing SOCOM 4 this year, we don't want to take any shortcuts," Zipper's senior community manager Jeremy Dunham wrote on the game's official website.
"Instead, we want to deliver the best and most immersive SOCOM game we possibly can and we're going to use our extra time to do just that.
"On behalf of everyone here at Zipper Interactive, we want to thank you for being patient and thank you for sticking with us - it will be worth the wait."
Ellie interviewed European SOCOM producer Elliott Martin back in April and discovered all sorts of interesting gubbins about the military shooter.
http://www.eurogamer.net/articles/zi...worth-the-wait
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July 31st, 2010, 21:51 Posted By: wraggster
Hello and welcome to our amazingly late recap of what's on the PlayStation Store this week.
Star attractions are Earthworm Jim HD and newcomer Premier Manager. The latter's been made by urbanscan and costs ÂŁ14. It's exclusive to PSN and features an XMB-style menu and dot-based match engine. Accessibility is the key word.
There's a video and some blurb about Premier Manager on the European PlayStation blog.
Three new Minis, all from Bigben, arrive this week. They are Tetraminos, Labyrinth and Brick Breaker. They're twists on popular old classics and may whittle away an hour or two.
Demos this week are Madden NFL 11 and Flower for PS3. The latter is the strikingly beautiful PSN game by thatgamecompany, and is certainly worth a try. Originally released in February 2009, Flower earned 8/10 on Eurogamer.
On PSP, meanwhile, there's a demo for Worms: Battle Island.
Lost Planet 2's new Rush Arena is available to download this week, as is a suspiciously named Tiger Woods PGA Tour 11 extra called "The Predator". No idea why that caught our eye.
On top of all that, PlayStation Home has welcomed wings, and the Digital Comics Store now bulges with fresh reads.
PS3 Demos
Madden NFL 11
Flower
PS3 Games
Earthworm Jim HD (trial and unlock) (£7.99/€9.99)
Premier Manager (£13.99/€17.99)
PS3 Game Content
Transformers: War for Cybertron - Map and Character Pack #1 (£7.99/€9.99)
Tiger Woods PGA Tour 11 - Carolinas Pack, Championship Pack, International Pack, North America Pack, The Predator, The TPC Blue Monster at Doral (£3.19/€3.99 each)
PAIN - Pinball (Amusement Park) (£1.59/€1.99)
Lost Planet 2 - Rush Arena (£2.39/€2.99)
Super Street Fighter IV - Super Complete Alternate Costume Pack (£13.99/€17.99)
Clash of the Titans - Athena's Request (free)
Rock Band, Rock Band Network, Guitar Hero 5 content listed on the European PlayStation blog.
PSP Demos
Worms: Battle Island
PSP Games
Harry Potter and the Order of the Pheonix (£15.99/€19.99)
Harry Potter and the Goblet of Fire (£15.99/€19.99)
PSP Essentials
Exit (£7.99/€9.99)
Ben 10: Alien Force (£7.99/€9.99)
Surf' s Up (£7.99/€9.99)
Petz: My Puppy Family (£7.99/€9.99)
PSone Games
Rayman 2: The Great Escape (£3.99/€4.99)
Pong (£3.99/€4.99)
Minis
Brick Breaker (£2.49/€2.99)
Labyrinth (£2.49/€2.99)
Tetraminos (£2.49/€2.99)
http://www.eurogamer.net/articles/ea...out-now-on-psn
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July 31st, 2010, 22:12 Posted By: wraggster
New from Divineo USA
K.O Gear 2.0 also known as "Shift Fighter" brings fighting games to a whole new level. No longer do you have to be frustrated with having to execute a combination of complicated buttons presses just to pull off a combo move. Save it and when you need to pull off the complicated combo move, simply push the button and the move is pulled off. No more multiple frustrated tries just to achieve it!
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July 31st, 2010, 22:21 Posted By: wraggster
News via http://emu-russia.net/en/
Russian GPU plugin for Sony PlayStation emulators has been updated.
Changes:
– Fixed the flickering stripes on the edges, which are visible when using hi-res filters or bilinear interpolation;
– Rewritten the way of drawing the picture, now the picture should have the correct aspect ratio and visible area ( Capcom fightings );
– Added an ability to choose the deinterlacing method;
– Improved the renderer's work in high resolutions, internal resolution can be set to 4x now;
– FPS limitation algorithm was rewritten;
– "Fake 'gpu busy' state" feature was added;
– Added an ability to move and zoom the picture;
– Crosshairs for lightgun games added;
– Small bugfixes and improvements.
http://forum.emu-russia.net/viewforum.php?f=28
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