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March 1st, 2006, 03:02 Posted By: SamuraiX
Version 0.071 By SamuraiX
Updates:
-New Memory Management System (Should be able to play most if not all bor mods).
-New Memory Thresholds option under PSP Options. (Defaults to High Any issues try Low).
-New Load Time option under PSP Options to help load times. ("Enhanced" will switch CPU to 333 then back to 222)
-New Analog Pad Support.
Fixes:
-Out Of Memory while loading levels refer to (Memory Thresholds Options).
-End of Level bug for widescreen.
Usage:
-pak file must be renamed to "bor.pak" lowercase letters.
-Delete settings.sav and allow BOR to create new one for this release!!!!!!!!!
-Use DC, PS2, Xbox and PC mod paks in that order due to PSP Memory limits.
Currently Working on File Selector.
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March 1st, 2006, 07:31 Posted By: wraggster
Danzel has released a new version of his RSS reader for the PSP, heres whats new:
Font rendering now done with freetype, you should be able to replace the included font file with another named the same.
Fixed up rss feeds that put the data in a block (like wordpress blogs)
When there is no items in a new feed, don't leave the psp in a state where it can crash.
Fix rendering of news items with long titles.
Give news items an additional line to use.
You can now abort downloading a feed by pressing square and triangle.
When downloading we now report the size downloaded instead of printing dots.
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March 1st, 2006, 07:35 Posted By: wraggster
A new commercial release for fans of Horse racing:
The second of Sony's portable horse racing simulation, including real horses and riders who appear under their actual names. Derby Time 2006 adds a number of new features over the original. You can now interact more closely with your horse, massaging it and giving it special food. The original allowed you to equip items to your horse; in 2006, you can equip up to three items from an expanded list. The game's scenario mode has seen some big changes, as you now select the scenario you'd like to play next. Included are "VS Scenarios," which take you through the storyline and "Free Scenarios," which have nothing to do with the main story.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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March 1st, 2006, 11:23 Posted By: asdronin
Hey there, I have seen that there seems to be only one Coleco emulator out there (colemPS2), and according to the readme only works with link cable, is there any way to burn the emulator into a cd/dvd so that the ps2 could be booted with it?
Thanks in advance
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March 1st, 2006, 18:00 Posted By: wraggster
davgav has released on our forums a new Instant Message Client for the PSP,
Heres a screen:
Heres some info:
<blockquote>¿WHAT IS?
This is an IM (instant message) client for Jabber servers
INSTALL
Firmware 1.50:
Copy the content of FW150 folder in the ms0:/psp/game of your psp
CONTROLS
Start: Menu
L: Change Contact to send messages
R: Change Contact to send messages
X: Cancel
O: Confirm
Keyboard:
D-pad: Select a character
A-nub: Change UPPER/lower case
O: Insert selected character
X: Delecte a character
Triangle: Insert space
Square: Enter/Send message
SERVERS
Has been probed on the following servers:
jabber.org
jabber.org.au
jabber-hispano.org
VERSIONS
1.01 2005-03-01
Corrected an error on WIFI select. Now always O to confirm.
Added support for Kopete icons.
1.0 2005-02-28
First public version.
CREDITS
CODE/PROGRAMER: David Galvez Roca
BACKGROUND: Jordi Puig</blockquote>
Try it for yourself and give feedback at the Official Release topic here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=19689
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March 1st, 2006, 18:27 Posted By: wraggster
Big news article from Lik Sang
It's about time that Sony's brilliant handheld gets its own Naruto title. Bandai holds responsible for Naruto Narutimate Portable (aka Mugenjo no Maki), which seems to turn into a revamped port of the very popular Narutimate Hero 3 which was released earlier on for PS2. Now, what can we expect from this first Uzumaki visit on PSP? Details are still somewhat scarce yet, still, looking at its PS2 counterpart and screenshots thrown to the media so far, Narutimate Portable is likely to become another perfect blend of Beat'em Up and RPG. A cel-shaded design was chosen to render the game a style as close as possible to its Anime origin. This PSP game ain't no mere handheld version of Narutimate Hero though: innovations include, above all, a cool multiplayer mode via Wi-Fi! Aiming for a release on March 30th, Naruto Narutimate Portable is already open for pre-orders and will ship for just US$ 59.90, eligible for our Free Shipping Worldwide promotion.
A Castle in the Heavens, an Evil Princess to defeat...
An interesting addition represents the exclusive story background of a mysterious citadel (dubbed "Infinite Castle") hovering in the skies above Ninja village Konoha. One of the game's modes (sort of a scenario option) will involve saving all village inhabitants from the castle princess Kirihime and all her enigmatic misdoings. Said citadel seems to absorb chakra energy from above, not something Naruto and his fellow fighters Sakura, Sikamaru, Ino and Choji will tend to ignore. Choji will likely revel in lots of opportunities to unleash his Nikudan Sensha (Meat Tank) technique, while Sakura can now show off what Kakashi has taught her in the past. How this plays out here still needs to be revealed, the potential lack of chakra for one thing, might provide an intriguing twist to fighting tactics. Judging by the screenshots available, we are in for explosive Beat'em Up action deluxe with a fascinating RPG story to boot.
An Exclusive Naruto PSP Bag for Pre-Orders
As has become common practise now for Bandai, for Naruto Narutimate Portable there will also be a cool bonus item in Japan for people who pre-order the game. This time it's no Ninja headband or another small trinket, instead you will be able to protect your PSP in style with a dedicated Naruto PSP bag, sporting the franchise logo. We at Lik Sang cannot guarantee the availability of this neat case for every single reservation, but we will do our utmost as usual to get our hands on as many as we possibly can for customers. Placing your pre-order right away sure will give you a better chance to secure you one of these elusive gifts.
Lots more on this news at Lik Sang
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March 1st, 2006, 18:27 Posted By: PSPdemon
I have finnaly have gotten to the point where i can show some in-game screens... i still have to do some character editing ( have to get the full version of milkshape...just bought a brand new guitar ) but right now if i get a good soild week to myself...i can fix them.
The textures...and i know they arnt perfect...but i am trying... are taking time ( due to the fact that i cant seem to have a the real textures up....they seem to only show certain colors if i do a straight port of them... )
Still havent added the Pistol... but that will be soon... once i get the model done it will be easy to put the weapon in
Oh...there is one problem though... Since i added all these new textures and the models being huge and all, i have suffered a massive chug with a 4 player dm game.... so i am still trying to figure out a way to solve that problem
anyway...here are the screenshots... tell me what ya think.
Thanks for Everything,
PSPdemon
P.S. Thanks to PSmonkey, MGFox, Produkt, BrokenWing, and yaustar for thier help, guideance, and pictures to aid me in my project
Check out the rest of the Amazing screenshots via comments
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March 1st, 2006, 18:33 Posted By: wraggster
Lik Sang have a big article on the release of Magical RPG Kingdom Hearts 2:
Now that there's less than a month to go till the US release of Kingdom Hearts II, we take a look at exactly why this game deserves your attention. Last December the Japanese edition came out to score a truly amazing 39/40 from Famitsu magazine, only a breath away from being just the sixth game ever to receive a perfect 40/40 in 20 years.
Selling 727,591 copies in its first week alone, there's no doubt the untouchable RPG experience of Square Enix combined with the magic of Disney resulted in one of the greatest team ups of videogame history. Rather than have their hands tied by a specific story from a certain movie, the developers were free to create an entirely new adventure including all of Disney's most famous works, not to mention a couple of Square's too! Due for release on March 28th, pre-orders can be placed anytime, and of course the game ships free worldwide.
Set after Kingdom Hearts: Chain of Memories on the GBA, the original lead character Sora, and Disney comrades Donald and Goofy have slept for a solid year while regaining their lost memories. Waking up, Sora puts on some fresh clothes (we should hope so!) and continues on his quest to seal the keyholes of each world, protecting their innocence from the dark forces of the Heartless, Organization XIII and Nobodies. With a much more complex plot development than that of the original awaiting you, players of the GBA sequel will get the absolute most out of this title. The developers however have gone to great lengths to ensure you won't feel left out at all if you haven't played the portable adventure, and newcomers who missed both that and the first game need not worry either, you'll quickly be brought up to speed.
The original drew content from Alice in Wonderland, Hercules, Tarzan, Aladdin, Pinocchio, The Little Mermaid, The Nightmare Before Christmas, The Lion King, Peter Pan, Winnie the Pooh, 101 Dalmatians, Beauty and the Beast, and more. Here there's more of those classics, plus Lilo & Stitch, Chicken Little, Mulan, Pirates of the Caribbean, Tron, The Return of Jafar, Fantasia and others. In fact they range all the way back to 1928's Steamboat Willie, which of course takes place in black and white.
Despite some movies being used again, every level is brand spanking new, often taking place in completely separate settings than before. For example instead of on the streets of Agrabah for Aladdin, you'll be exploring the Cave of Wonders. Some franchises like Beauty and the Beast and Mulan which were only represented with characters in the original have been fleshed out with entire worlds here too.
At least 16 different Final Fantasy characters will appear here, including Auron, Yuna, Rikku, Cloud Strife, Yuffie, Sephiroth and more. Taking on a larger role, Cloud also has his own side quest now, and each of the FF VII stars take their looks from the more recent Final Fantasy VII: Advent Children movie. The Disney side has its fair share of cameos too, such as Scrooge McDuck, Yen Sid from Fantasia, Flora, Fauna, and Merryweather from Sleeping Beauty and a whole heap more.
The all star English voice cast is just as impressive as it was in the original, with almost all actors reprising their roles once again here. Highlights include the now 18 year old Haley Joel Osment, David Gallagher, Dan Castellaneta, Sean Astin, Mena Suvari, Christopher Lee, Rachael Leigh Cook, Jesse McCartney, Zach Braff and many others.
Moving onto gameplay, at certain times Reaction Commands will pop up, which with good timing let you pull off bonus attacks with different moves for specific situations. Also while you could summon characters in the first game, these play a larger part in this round, and you can bring in the likes of Peter Pan, the Genie from Aladdin, and Stitch from Lilo & Stitch. Working together with his fellow team mates, Sora can now pull off linked attacks with each combination resulting in a different effect.
Also by merging with Donald or Goofy, Sora can unleash other styles of play. For example merging with Goofy has you wielding dual Keyblades with extra attacks, but takes away your ability to perform magic. On the other hand, intertwining with Donald greatly boots your magic, increases the length of your Keyblade, and has you gliding through levels instead of running. Or if you prefer the best of both worlds, what's known as the 'Master Form' can be achieved by all three characters joining, and along with two Keyblades you gain the ability to fly. Such power comes at a price however, as your drive bar will be drained faster. Lastly there's the 'Final Form', although we won't spoil that for you
Certain levels like Atlantica, and gameplay moments like summoning Stitch, will now make use of music and button coordination, again bringing new elements into the already winning gameplay. The soundtrack is also again composed by the brilliant Yoko Shimomura, famous for past titles like Super Mario RPG, Legend of Mana, Parasite Eve, Street Fighter 2 and more. Likewise even for this English edition, the Japanese pop music star Hikaru Utada returns for the new theme song "Sanctuary". We still have the full Japanese soundtrack in stock now, boasting almost 150 minutes of music across two discs.
As an RPG packed to the brim with memorable characters bursting with personality, this continues on the fantastic Kingdom Hearts style with that magical spark and humor that made the original such a fresh surprise. At the same time with all new levels and characters, advancements in gameplay and a deeper storyline, it's no wonder fans have been salivating for years over this. Eager to deliver the best experience they can too, Square Enix have greatly polished the game, right down to the little touches like individual themed command menus for each world. Games like this only come once in a while, but as players of the original will testify to, you remember them for years to come.
More info at Lik Sang
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March 1st, 2006, 18:51 Posted By: wraggster
News from Lik Sang
As Square Enix work towards releasing Valkyrie Profile: Silmeria late this year for the PS2, they've also been busy bees porting the incredible 1999 original from the PSOne to the PSP. Based on Norse mythology, you play Lenneth Valkyrie who collects the souls of those who die tragic deaths, then converts them into powerful soldiers ready for a final apocalyptic battle between the Æsir and Vanir, Ragnarok. Taking you back to the good old days, dungeons play out as 2D side scrolling affairs with non-random turn based fight scenes and a whole lot of magic. The fantastic fighting system was one of the reasons this game achieved such a cult following in the first place, and thankfully still holds up brilliantly today.
There's over 20 playable characters to be found, and as you progress through the adventure your strength builds up to a truly incredible amount, where later in the game you'll be dishing out damage points in the millions! The game has been re-designed to take full advantage of the PSP's 16:9 widescreen, and replacing the original static cut scenes are completely animated FMV sequences. Several brand new scenes also help tie this and upcoming prequel together. Coming late this week, even if you don't know Japanese, if you've played the original you can experience all the benefits of this PSP edition, and still understand the story.
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March 1st, 2006, 18:54 Posted By: wraggster
News from Lik Sang
After the recent remake success of Megaman Maverick Hunter X on PSP, Capcom have brought back another classic in the almost 20 year old series, this time the very first Megaman game. Absolutely jam packed with features, to begin with you can choose to play in classic or new style mode, offering the best of both worlds. Each with 3D graphics, classic mode stays true to the original's gameplay, while the new style has different level layouts, plus two entirely new levels and bosses themselves, Oil Man and Time Man.
Then what fans will surely go crazy over is that you can build your own levels, and what's more share them online! Capcom also added cinematics and a proper narrative to the title, and remixed music. Far from being stuck in your robo-suit, you now have the ability to actually play as bosses after defeating them, and the Megaman Challenge Mode puts a fresh objective into all the levels. Don't let the cutesy big heads fool you, "Rockman Rockman" is still as tough as nails, and due in stock later this week.
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March 1st, 2006, 19:24 Posted By: wraggster
Source Gamesindustry.Biz:
Electronic Arts has secured the rights to produce a tie-in for this year's FIFA World Cup event in Germany, with games for current and next-generation platforms slated for a release this April.
2006 FIFA World Cup will feature nearly 100 of the world's favourite footballers, all specially animated to capture their playing styles. Players will be able to choose from 127 national teams, and play in matches in the 12 official stadiums where the tournament is being held as well as stadiums from each qualifying region.
Modes will include Global Challenge, which recreates classic moments from World Cups past, plus a multiplayer mode for up to eight players. The game will also feature unlockable content, such as legendary players and exclusive sportswear.
“The FIFA World Cup will be the single most watched sporting event by a worldwide television audience, bringing together football fans from around the world,” said producer Joe Nickolls.
“Our game, 2006 FIFA World Cup, celebrates this passion by capturing all of the national rivalries in-game, enabling fans to play their heroes and be a part of 2006 FIFA World Cup Germany.”
2006 FIFA World Cup is in development at EA Canada, and will be released on PC, PS2, PSP, Xbox, Xbox 360, GameCube, Nintendo DS, GBA and mobile phones in April.
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March 1st, 2006, 19:31 Posted By: wraggster
Source Gamespot:
Ys: The Ark of Napishtim and Street Supremacy now shipping to stores around the country.
Konami is bolstering the PlayStation Portable catalog today with a pair of new offerings. The publisher has announced that it shipped the head-to-head racer Street Supremacy and the action role-playing game Ys: The Ark of Napishtim to stores nationwide.
The latest edition of the Tokyo Highway Battle series, Street Supremacy lets gamers try to become king of the road through various game modes, including a team battle mode in which rival crews claim turf through winning races or sending opponents into walls. The game features licensed cars from manufacturers such as Nissan, Mitsubishi, and Subaru, as well as the ability to modify rides with paint jobs, spoilers, exhausts, and other new parts.
Meanwhile, The Ark of Napishtim, a PSP port of the PlayStation 2 role-playing game of the same name, follows the exploits of redheaded hero Adol Christin. When Adol is swept up in the Great Vortex and dropped off on an unknown series of islands surrounded by mysterious whirlpools, he must fight his way back home. Besides shrinking the adventure down for the small screen, the PSP version also sports a number of exclusive features, including minigames, a character profile database, and a media player.
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March 1st, 2006, 19:43 Posted By: wraggster
Source - Joystiq
<blockquote>Baseball season is nearly upon us, and if third-party publishers can't make an MLB game due to Take-Two Interactive's exclusivity deal, then let first-party publishers continue to do so. That said, Sony has released MLB '06: The Show for both the PS2 and PSP with some critics calling it a worthy replacement for EA's MVP series. Here's what the reviewers are saying with a Game Rankings composite score of 84% at the time of writing:
GamePro 80% - "Because the game engine is basically the same, we see just about all the same hitting and fielding animations in The Show, with fielding animations near top-notch in the baseball genre. The fluidity with which fielders can step on a bag and throw, or make running throws for that matter, is surprisingly realistic and accurate."
GameDaily 90% - "MLB 06 features the best commentary in a sports game, period, but it's also loaded with cool animations as well, so players make less awkward catches. But beyond the actual games there's also a hell of a lot of modes to play around with, such as King of the Diamond, the all new Rivalry mode, a retooled Franchise mode, and the ability to play as the Cooperstown legends."
Yahoo! Games 80% - "After all the small additions and mode debuts, it's also nice to see that Sony has finally started to apply some moxie to the online aspect of baseball. The new lobbies, matchmaking, and friend lists are all excellent, as is the option to play King of the Diamond online."</blockquote>
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March 1st, 2006, 19:46 Posted By: wraggster
Source Spong
<blockquote>Well we are all by now aware of how popular gang related videogames are. This is mostly down to Rockstar’s superb GTA series and the hundreds of less impressive spin-offs it spawned.
It's also down to our deep fascination with gangs and gangland culture, from the Sicilian Mafia family of the Godfather movies (and forthcoming EA game) to the 19th Century Irish Gangs of New York and the very English fascination with East End gangland characters such as the Kray twins and Michael Caine’s Jack Carter, in SPOnG’s all time favourite UK gangster flick, Get Carter.
So knowing all too well the public’s craving for all things gangland, Sony has cannily just announced a new gangbusting PSP title called, not so imaginatively, Gangs of London. It’s basically The Getaway for PSP.
Gangs of London is being developed by SCEE's own London Studio, and is described as an “all-new spin-off title” taking the setting and criminal themes of the Getaway franchise and mixing em up to produce a “whole new handheld gang warfare experience”.
In the game you play as one of five gangs and, according to Sony’s release, “you have to use brains and brawn to overcome the rival criminal factions and gain control of the city's underworld”.
If you are growing tired of life as a decent tax-paying, law-abiding Londoner (or wherever you should dwell) then this could well be the handheld gangster game you’ve been waiting for. In a nod to the multi-ethnic nature of today’s criminal underbelly in the capital, a cancer slowly eating away at the heart and soul of a once great city, the game gives you the opportunity to “become the guv'nor of the Cockney, Triad, Yardie, Russian or Pakistani gangs and take on the capital over a number of unique and challenging game modes.”
There are times when SPOnG would rather be Taxi Driver and get a chance to blow this scum off the streets. But then that would be a different game entirely. Called Taxi Driver.
So, back to Gangs of London, you put together a gang of ne’er do wells and set out in your quest to become London’s Mr Big. The core game is an action, mission-based game with each mission being connected by a graphic-novel style narrative. You control a team of gangsters who race and drive and shoot their way around 60 missions. What’s more, you can ‘hot-swap’ between different characters in real-time, issue commands to other gang members and replay the missions from different gang’s perspectives. Plenty there then to keep even the laziest gangster busy.
There is also a secondary turn-based strategy game, called 'Gang Battle' – supposedly a cross between a board game and poker – where you play on an interactive map on which you must commit your criminal forces to attack or defend patches of London
Taking on up to four other gamers on a single PSP (or against the PSP’s AI) your moves in Gang Battle are made blind and players' hitherto secret actions unfold simultaneously at the end of each turn, with scope for poker-style bluffing as you scheme your way to becoming Mr Big.
There's also a ton of other options and mini-games including ‘Free Roaming’, which is pretty much self-explanatory; ‘Tourist Mode’, where you get to play a big blobby ‘Mercan Tourist complete with massive camera taking pics of London tourist attractions; plus a Taxi Driving mode – where you get to try out a portable take on the Knowledge.
Perhaps you could be a psychotic taxi driver on a criminal-killing spree after all! We’ll just have to wait and see when the game comes out sometime 'later this year' according to the annoyingly-vague release.
And there's more, including a load of mini pub games on offer such as darts, pool and skittles. Cool, we think. Although we also think we have these games on our mobile phones and will never play them on those either.</blockquote>
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March 1st, 2006, 19:47 Posted By: Hawq
NJ has updated his NeoGeoCD Emulator for the PSP, heres whats new:
slightly dodgy translation of news via worldlingo follows:
Modification point: 0.2.1
24bit correcting the trouble which has been frozen with PNG picture reading of the color.
Modification point: 0.2.0
The picture of the background and the load picture such as menu was modified in PNG type.
The 8bit color (256 colors) or the 24bit color (is converted to the 16bit color) the picture is enabled.
Logo.Png/loading.With the file name, png, EBOOT.Please put on the same folder as PBP.
Support of BMP type was the intention of leaving for a while, but modifying schedule, 0.2.It abolishes with 0
It did.
Because the method of acquiring the date of the system of PSP is finally ascertained, renewing the state data
It did. Date/the time which is indicated in PSP is recorded that way.
0.1.It is change of the controller which is added with 9, but each time opening from the menu, as for choosing
Because with the grapple game and the like time is required a little when you practice making use of VS mode,
The prayer change button was added to キーコンフィグ. (Most Switch Player under)
BIOS when starting when it sleeps. When closing the menu, correcting the trouble which has been frozen.
Problem of freezing is thought with this that it was cancelled completely.
Battery it tried to indicate the remaining amount in the menu.
Battery the remaining amount remained and when decreasing, tried to indicate warning message.
Game picture before the renewing in order to clear the whole picture, it corrected.
Zlib 1.2.It renewed to 3.
* It was the schedule which also the adjustment of VSYNC does, but for the time being it came to the point of waiving.
While with respect to related to operation time, reading the file little by little with the playback of MP3, doing decoding
It is, but when this reading occurs in VBLANK, depending on the load of reading
It seems that picture renewal processing occurs the disorder of the picture lately.
(Unless there is CDDA playback and with is with it tries comparing opening demonstration of ブリキンガー it is understood well
With you think. Cancelling frame limit with 333MHz, when it executes, even with MP3 playback to be, 150% or more
Because speed appears, it is found that it is not problem of operation time. )
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March 1st, 2006, 20:11 Posted By: wraggster
French Magazine for PSP gets an update, heres whats new via translation:
"The mobile versions of SANQUA Experience 16 are released! There is, I believe something like 131 pages in this version for PocketPC and PSP. It is always at the same place, close to the dustbins, that you will find them . Will SANQUA Experience 17 leave soon, but when? Ca will be a surprise, with you to return regularly... or register you with the service of Alarm. This 17 will buckle the Experience cycle for good. Possible recruitments are more favourable between two cycles, if you are thus interested, do not delay with us to make share of it."
Download here --> http://www.sanqualis.com/index.php
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March 1st, 2006, 20:16 Posted By: wraggster
Lumo has updated his 3D Model Viewer for the PSP:
v5 beta preview (yeah, skipped v4)
+ new Maya exporter (speedup & texture fix of V4)
+ conversion tools for V4 & V5
+ 3db analyzer updated
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March 1st, 2006, 20:59 Posted By: wraggster
therealnapster84 has released a new game written in Lua for the PSP, heres what he posted
"Ok just a little program that mannymix03 and I coded for a school project.
You play as albert einstein and you have to catch all the falling Pi signs...
First Lua homebrew we have made... Any suggestions or ideas just reply... Thanks!"
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March 2nd, 2006, 01:10 Posted By: wraggster
ShUr1k3n has released a new version of the Bomberman Game written in Lua, heres the info:
<blockquote>Hello guys, where i am again... But this time i bring to you a new version of my BomberMan Clone.
Whats New?
- Options Menu (change Controls & change Music Volume)
- Graphics
- Battleship size (bigger now)
- 2 Player mode (not via Wireless, i already try but the game stay very slow)
- Some bugs fix
- 4 Levels
- Sounds
- Choose number of Games (nº of Games/Rounds that a Player have to WIN to be the Victorious)
- etc
Todo:
- AI (working on it at this time)
- GFX in Items images
- Kick Ball
- etc
Install:
- Version 1.5
- Extract the 2 folder's to ur PSP/GAME/ directory.
- Enjoy
Let me know your opinion. Thanks in advance,
ShUr1k3n</blockquote>
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March 2nd, 2006, 07:24 Posted By: wraggster
Grinch posted this news:
For all of those who've wanted Super Mini Mario (By Arguru) and were jealous of those who had v2.01+ ONLY -- I reapeat ONLY -- because v2.01+ users could play this tight game, well here is the link for the eboot version. (v1.50 owners will have to KXploit it!)
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March 2nd, 2006, 07:40 Posted By: wraggster
source psphacks.net
Just wanted to let everyone know that there is a new build of the PSP Flash Player out. Version 1.3 fixes some of the slow loading issues and has improved mouse support. Expect another update shortly. If you have the old version, you'll need to update:
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March 2nd, 2006, 10:58 Posted By: AhMan
The multi-tasking iR Shell is updated to v1.1 with the following additional enhancements.
1. A MP3 player plugin is added which allows MP3 to be played back along with your UMD game/homebrew music.
- Support playback list. To construct playback list, use CIRCLE key to highlight music tracks. Maximum playlist size is 10 and the playlist entries should reside in the same directory.
- Repeat single track or repeat the whole playlist.
- Playback control including pause, resume, stop, next track, previous track, volume up and down. Pls note that the MP3 volume control is independent of your PSP's hardware volume button. This will be useful to adjust the MP3 volume without changing your game/homebrew's original music/sound volume. To change the volume of your UMD game/homebrew, use the hardware volume buttons.
2. Data, time & battery info added.
3. Allows CPU speed change. This will be essential for MP3 playback, as some games may experience slowdown if CPU running at stock speed (use Left Trigger + Start). Recommended setting speed to 333 for MP3 playback with game/homebrew running. Note: CPU clock speed selection should be made before launching game/homebrew.
4. APP View (Application view) now supports hidden corruption icon naming.
5. The Pronto Code remote database has been cleaned up. Visit my homepage (http://www.ahman.co.nr) to download an updated version.
Button Config:
1. iR Shell Control:
Arrow Keys (Digital Pad): Menu navigation
Triangle: Go to parent directory.
Square: View toggle. Allow you to choose application view, RDF view or directory view.
Cross: Item selection
Analog pad left: Launch UMD
Analog pad right: Launch homebrew from /PSP/GAME/HOMEBREW/EBOOT.PBP
Analog pad up: USB On/Off toggle
Analog pad down: Quit iR Shell
Left Trigger + Right Trigger: Restart iR Shell
Left Trigger + Select: Task switch between the launched app and iR Shell
Left Trigger + Start: CPU speed toggle between 222, 266 & 333
Note button: Take snapshot (photos are placed under /PSP/SNAPSHOT)
Select button: Battery Information
Start button: Help message
2. MP3 Player
Right Trigger + Triangle: Shortcut to browse /PSP/MUSIC directory
Circle: Mark item for Playback List (max playback list size: 10)
Right Trigger + Square: Stop playback
Right Trigger + Cross: Playback Pause/Resume
Right Trigger + Right Arrow: Next MP3 Track
Right Trigger + Left Arrow: Previous MP3 Track
Right Trigger + Up Arrow: Volume Up (volume control for MP3 player only)
Right Trigger + Down Arrow: Volume Down
If you enjoy using iR Shell, please consider donate a few bucks via Paypal to ahmanhk@hotmail.com to help future development.
Download link:
http://www.ahman.co.nr or via comments
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March 2nd, 2006, 18:08 Posted By: wraggster
With just one day remaining before the end of Sony's invite-only "Destination PlayStation" event in Miami, video game industry insiders at the event remain "very much in the dark" about Sony's launch plans for the PlayStation 3 console, reported Consumer Electronics Daily.
This could be interpreted as another data point supporting the theory that the PS3's launch schedule has slipped. Or it could just be all part of a master plan to catch the world by surprise with a surprise unveiling. Either way, our impatience grows.
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March 2nd, 2006, 18:35 Posted By: wraggster
New release of the popular PSP Mag, heres the info:
Another 100 pages brings you up-to-date on PSP homebrew news, new game releases, and much more! This issue features: An all new-design and style, Editorials on the PSP, Game reviews and previews, Homebrew news, Lots of PSP gear reviews, And more!
Download here --> http://www.pspxmag.com/Downloads.php
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March 2nd, 2006, 19:29 Posted By: davgav
PSPJABBER 1.02
¿WHAT IS?
This is an IM (instant message) client for Jabber servers
INSTALL
Firmware 1.50:
Copy the content of FW150 folder in the ms0:/psp/game of your psp
CONTROLS
Start: Menu
L: Change Contact to send messages
R: Change Contact to send messages
X: Cancel
O: Confirm
Keyboard:
D-pad: Select a character
A-nub: Change UPPER/lower case
O: Insert selected character
X: Delecte a character
Triangle: Insert space
Square: Enter/Send message
SERVERS
Has been tested on the following servers:
jabber.org
jabber.org.au
jabber-hispano.org
VERSIONS
1.02 2006-03-02
All text is now translated
1.01 2006-03-01
Corrected an error on WIFI select. Now always O to confirm.
Added support for Kopete icons.
1.0 2006-02-28
First public version.
CREDITS
CODE/PROGRAMER: David Galvez Roca (Davgav -> davgav@terra.es)
BACKGROUND: Jordi Puig (jordi.puig84@gmail.com / zaloxski@hotmail.com)
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March 2nd, 2006, 22:16 Posted By: wraggster
LiquidBlood has released a new version of his PSPRevolution Step Generator for PC this is a program for creating step scripts for the excellent homebrew game PSPRevolution
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March 2nd, 2006, 22:42 Posted By: wraggster
PLynx the coder of the Atari Lynx and Atari Jaguar emulators for the PSP has released a new game for the PSP, heres the detail:
I've made a little 2 players Bomberman clone. Just for fun with friends. Sprites and sounds are not from me, I've "googled" them.
Download at his site here --> http://plynx.dcemu.co.uk
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March 3rd, 2006, 01:26 Posted By: wraggster
Source Trickster
<blockquote>iTunes RSS Server
iTunes RSS Server is a web server software to read your iTunes Music Library.xml and publish the playlists (including Smart Playlists) as RSS 2.0 Podcast feed. It handles MP3 and AAC files as well as server media files upon byte-range requests.
It allows neat stuff like "listnening to your iTunes@home from PSP remotely".
Features
Run as a web server, accepting port 8080 requests (configurable per --port option)
Publish RSS 2.0 feeds with rss:enclosure that PSP/iTunes can subscribe (PSP firmware 2.60 required)
Run both on Windows XP and Mac OSX
Support smart playlist
Support on-demand reloading of Music Library (you don't have to restart the server when you update iTunes library)
Publish playlists with MP3/AAC/MP4 files (including Video)
Automatically exclude Video and DRMed AAC files for requests from PSP
Extract album artwork and embed as rss:image
Serve media files streaming per byte-range requests (PSP RSSchannel requires)
Support htpasswd based HTTP Basic Authenticatoin (--passwd /path/to/.htpasswd)
Install
Windows XP
Download itunes-rss-server.exe from SVN repository and double-click to run it.
If you have ActivePerl? and other PPM/CPAN modules to install, you can checkout SVN repository and run itunes-rss-sever.pl as well.
Mac OSX
svn checkout http://svn.bulknews.net/repos/tricks...es-rss-server/ and run itunes-rss-server.pl. You'd need recent perl and other CPAN modules to run.
How-to
Run the itunes-rss-server and open http://localhost:8080/ with your favourite browser. You'll get a screen that has a list of your playlists and RSS feeds. For PSP, connect to the Wi-Fi network and open http://{Your PC's IP}:8080/ and subscribe to the RSS feed. Then go to "RSS Channel" and enjoy streaming the music. </blockquote>
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March 3rd, 2006, 02:22 Posted By: wraggster
New prerelease of PSP radio:
Raf posted this news on his forum:
<blockquote>New version is out: 0.38.06.
This is really a WIP version, please don't complain if it doesn't work for you. It's more of a test build. I really need feedback from users willing to try it.
This release is divided in two:
-There's a static release (static means its a monolithic application, like it's always been until now). The main difference is that this version is 100% user-mode code, and to the point that it doesn't even try to load the network or usb drivers (so it won't have network/usb under f/w < 2).
What I need to know is if this version provides network/usb to eloader users. (Also if it works on f/w 2.6)
-Then, there's the dynamic release (dynamic means modular, plugin based, based on PRXs [like dll's for PSP]). This is the kind of release I expect to keep on publishing from now on, but many things changed, and needs to be tested heavily. Under f/w 1.5 (or lower), this release has an EBOOT.PBP file which is really a loader. It loads all needed drivers, then starts the application. The UIs have also been converted to plugins. I want to start writing more plugins, and also allow more developers to create their own plugins). The static version won't be able to take advantage of any of this.
This release (dynamic) will only (currently) run on 1.5 or lower. But still, feel free to test it with other f/w releases, loaders.
Other than this, there's no other new features or bug fixes(other than the home button exit option always working) in this release. So if you're not into testing, then please stick to the latest official/unstable release. Thanks!
Raf.
What's new:
0.38.06 (r881) (2006-03-02)
NEW FEATURES
(raf) Core/All: Added plugin system - this will only currently work under f/w 1.5. UIs have been converted to PRXs, as well as PSPRadio. A Loader starts PSPRadio now (on 1.5) (r817-861).
(raf) All: Reorganized hierarchy of files. And enchanced build system.
(raf) Now build generates dynamic and static releases. The dynamic release will currently only work with f/w 1.5 The static release (won't support plugins) should work on all f/w's but won't attempt loading usb/wifi drivers, so it won't have networking/usb unless provided by a loader (needs to be tested under eloader).
BUG FIXES
(raf) Using the home menu option to exit should always exit pspradio (even if it crashed) now. *update*</blockquote>
Download both versions and post your comments and compatibility via the comments.
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March 3rd, 2006, 17:07 Posted By: wraggster
Source Gamesindustry
As part of plans to secure an even stronger foothold in the European market, high street retailer GameStop has slashed the price of the PlayStation Portable Giga Pack in its Irish stores.
The Giga Pack, which includes a PSP, stand, USB cable and 1GB Memory Stick, officially retails for GBP 214.99, or EURO 309.99.
However, GameStop is now offering the pack for GBP 189.99 (around EURO 275) in Northern Ireland. Stores in the Republic of Ireland are selling the pack for EURO 289 (just under GBP 200).
According to a Sony spokesperson, the price cut is not the result of a directive from SCEE, but simply a promotional activity by GameStop. "This is an initiative in Eire only, and it appears to be retail led and not through SCEE," the spokesperson told GamesIndustry.biz.
It remains to be seen whether GameStop's move will kick off a price war amongst Irish retailers. At the time of writing, GAME stores in the territory were still selling the Giga Pack for GBP 214.99 and EURO 309.99.
However, the initiative is certainly an aggressive move on the part of GameStop, and serves as further evidence of the retail chain's eagerness to get a solid foothold in Europe.
GameStop, which is the largest gaming retail chain in the USA, made its move into Ireland in 2003 with the purchase of a controlling share in Gamesworld. There are now more than 30 GameStop stores in the territory.
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March 3rd, 2006, 17:42 Posted By: wraggster
Success HK have posted the latest PSP accessory to hit the streets:
NEO 4in1 PSP Pad (Support Compact Flash/SD/MMC)
Price:USD 93.00
Product Features of NEO 4in1 PSP Pad (Support Compact Flash/SD/MMC)
SD/MMC/CF/MicroDrive ALL-IN-ONE total solution, use them just like a standard SONY memory stick
Built-in two USB port. Exchange the data between PC and memory card through the USB cable
Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries for the PSP backup power
Ergonomic design, you can play the PSP like a SONY PS2 joypad
Available color: Black
More Description of NEO 4in1 PSP Pad (Support Compact Flash/SD/MMC)
Memory functions:
* Uses any SONY MS to boot
* SD/MMC/CF/MicroDrive ALL-IN-ONE total solution, use them just like a standard SONY memory stick
* SD/MMC/CF/MicroDrive/MS auto detect and auto run, plug and play
* Supports up to 4GB memory size in PSP,and up to 32GB in PC
* Built-in PSP Ready/Busy/NULL, 3-state status indication
* Can exchange the data between PC and PSP through the standard PSP USB cable, supports SD/MMC/CF/MicroDrive/MS formatting on PSP directly
Battery functions:
* Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries for the PSP backup power
(it's one option,all batteries not included in the retail box)
* Built-in A.I. Ni-MH battery recharge system, full battery protection and fast full charge in 12 hours
* Built-in battery charging and the force full charge indication on LED display
* Built-in battery mode switch, can select the Ni-MH battery or normal battery
* Supports infinite Ni-MH battery capability (nowadays up to 3800MA/h X4)
* Multi DC power input, can use the PSP DC adaptor / car DC adaptor and PC USB cable to charge the batteries
* Supports the force full charge mode, can force full charge and doesn't matter how much battery power is available
PSP Pad functions:
* Anti-Shock
* Ergonomic design, you can play the PSP like a SONY PS2 joypad for a more familiar and comfortable gaming experience
Buy yours at Success HK
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March 3rd, 2006, 17:45 Posted By: wraggster
Success HK have posted the latest PSP accessory to hit the streets:
Compact Flash/SD/MMC Adapter (Neo4in1)
Price:USD 84.99
Product Features of Compact Flash/SD/MMC Adapter (Neo4in1)
Supports Compact Flash Cards or Microdrives on Sony PSP
Supports SD Cards and MMC Cards on Sony PSP
Supports Memory Sticks without unplugging the device (pass-through)
Supports flash cards and drives with up to 4.0GB
Available color: Black, White
More Description of Compact Flash/SD/MMC Adapter (Neo4in1)
Use Compact Flash Cards, SD Cards or MMC Cards on your Sony PSP. Allows you to effectively use larger and cheaper CF/SD/MMC cards. Also allows you to plug in a Memory Stick (even older outdated larger sizes) using its pass-through port.
Buy yours at Success HK
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March 3rd, 2006, 17:49 Posted By: wraggster
Success HK have posted the latest PSP accessory to hit the streets:
Compact Flash Adapter (Neo2in1)
Price:USD 74.99
Product Features of Compact Flash Adapter (Neo2in1)
Supports Compact Flash Cards or Microdrives on Sony PSP
Supports Memory Sticks without unplugging the device (pass-through)
Supports flash cards and drives with up to 4.0GB
Available color: Black, White
More Description of Compact Flash Adapter (Neo2in1)
Use Compact Flash Cards on your Sony PSP. Allows you to effectively use larger and cheaper CF cards. Also allows you to plug in a Memory Stick (even older outdated larger sizes) using its pass-through port, hence the 2in1 product name.
Buy yours at Success HK
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March 3rd, 2006, 18:25 Posted By: wraggster
I must say this is one game that looks killer and is on the top of my PSP games buying list, heres the news from Joystiq:
SOE's upcoming Field Commander title for the PSP--a strategic response to Nintendo's Advance Wars series on their line of handhelds--isn't ashamed of noting its turn-based influence.
Or, at least, Clint Worley (the game's producer), isn't ashamed to say so. He's also quick to cite Commander's more "mature" design--for an older audience that might not appreciate Wars' cartoony characters and storyline--as well as the mini-episodic nature of each mission from the single-player campaign that has something to do with watching G.I. Joe growing up. (Cobraaaaa... la-la-la-la-la-la! Er, we mean... yo, Joe?)
There was also some chitchat concerning new IPs, working in 3D, and offering the ability to layer different types of units in the same place, but all that Joe talk got us to wondering why no one's picked up that game license like they've done for the Transformers and that series' supposed new movie. At least PSP owners have one more strategy RPG to look forward to after the potential disaster that was the only-one-review title (as of right now) Generation of Chaos. Judging by that game's sole review score, a faithful copy of Advance Wars could be a very good thing.
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March 3rd, 2006, 18:52 Posted By: wraggster
Play Asia are offering the following games at a discounted price, (might be a chance to snag a game your missing)
Heres the listing
PlayStation2™ Games:
Breath of Fire V - Dragon Quarter JPN US$ 6.90
Code Age Commanders ASIA US$ 8.90
Critical Velocity ASIA US$ 8.90
Death by Degrees Tekken: Nina Williams (Chinese Version) ASIA US$ 6.90
Dororo (Chinese Version) ASIA US$ 5.90
Drag-On Dragoon 2: Love Red, Ambivalence Black ASIA US$ 8.90
Gacha Mecha Stadium Saru Battle (Chinese language version) ASIA US$ 6.99
Gran Turismo 4 Prologue (Chinese Version) ASIA US$ 4.90
Heavy Metal Thunder ASIA US$ 7.90
Koukyoushihen Eureka Seven - TR1: New Wave JPN US$ 24.90
Mahjong Party: Swim Suit Beauty ASIA US$ 5.90
Mobile Suit Gundam Seed Destiny: Generation of C.E. JPN US$ 19.90
Monster Farm 5: Circus Caravan JPN US$ 16.90
Prince of Persia: Warrior Within ASIA US$ 9.90
Radiata Stories ASIA US$ 6.90
Rez JPN US$ 12.90
Sakura Taisen V Episode 0: Samurai Girl of Wild (Chinese version) ASIA US$ 6.90
Sega AGES 2500 Series Vol. 14 Alien Syndrome JPN US$ 12.90
Simple 2000 Series Ultimate Vol. 28: The Gaidou! Genocide Grand Prix ~Drive to Survive~ JPN US$ 12.90
Simple 2000 Series Vol. 87: The Senko JPN US$ 12.90
Simple 2000 Series Vol. 89: The Party Games 2 JPN US$ 5.90
Simple 2000 Series Vol. 91: The All Star Fighting Festival JPN US$ 9.90
Simple 2000 Series Vol. 92: The Game of a Curse JPN US$ 12.90
Sonic Heroes JPN US$ 14.90
Soul Calibur III (English language version) ASIA US$ 22.90
SuperLite 2000: Youkoso Hitsuji-Mura JPN US$ 9.90
Tekken 5 (English language version) ASIA US$ 9.90
Tekken 5 (Japanese language version) ASIA US$ 9.90
Tenchu Kurenai (Chinese Version) ASIA US$ 5.90
Time Crisis 3 (Chinese Version) ASIA US$ 7.90
Tom Clancy's Splinter Cell Chaos Theory JPN US$ 14.90
Virtua Fighter Cyber Generation: Ambition of the Judgement Six JPN US$ 9.90
More details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 3rd, 2006, 18:53 Posted By: wraggster
Play Asia are offering the following games at a discounted price, (might be a chance to snag a game your missing)
Heres the listing
Sony PSP™ Games:
Fukufuku no Shima JPN US$ 9.90
Ghost in the Shell: Standalone Complex - Territory of Hunter ASIA US$ 12.90
KuruKuru Chameleon (Chinese Version) ASIA US$ 14.90
Shin Megami Tensei: Devil Summoner ASIA US$ 22.90
Shin Megami Tensei: Devil Summoner JPN US$ 24.90
Shinseiki Genso: SSII Unlimited Side ASIA US$ 12.90
Space Invaders Galaxy Beat ASIA US$ 12.90
Yarudora Portable: Double Cast (Chinese Version) ASIA US$ 14.90
Yarudora Portable: Kisetsu o Dakishimete (Chinese Version) ASIA US$ 14.90
More details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 3rd, 2006, 22:31 Posted By: wraggster
1up has an expansive piece up exploring everything they know about the PlayStation 3. They cover rumours, prices, technology, and the limited information currently out there on upcoming games. From the article: "While the hard facts are still tough to nail down, the general consensus is that the PlayStation 3 is the most powerful of the three next-generation systems, although probably not by as much of a margin as Sony would like us to think. The arguments for the technical strengths of the PS3 go into CPU floating-point capabilities and the difficulties surrounding programming for parallel architectures, but the long and short of it is that whether or not the advantages of the PS3 are apparent will depend on developers' ability to utilize the PlayStation 3's unique architecture.
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March 3rd, 2006, 22:53 Posted By: wraggster
Fish has released a great new Pong game for the PSP, heres the info he posted:
<blockquote>I know, Pong is admittedly a bit of a n00bish topic for a game, but it's simple and more than anything gave me a goal to connect all my doodlings together for, as such it only took a day to write, hopefully its polished enough.
If anyone has any feedback I'd like to know, particularly re non 1.0 PSPs, as I've not got an upgraded one to test on.
Exciting Features:
:: 2 Players on one PSP
:: Twiddly bits: Points / Balls Spin / Ball Acceleration / Player Speed
:: Futuristic AI (for "futuristic", read "basic")
:: Attract mode
:: 1-Bit Colour
:: ROCK STEADY Framerate @ 600 FPS. ish.
:: Silent operation (ie. I've not done the SFX yet)
:: Argument causing menu system for social gaming.
:: (I think I'm running out of exciting features to tell you about...)
:: Screenshot capability!
:: Erm, I think that's it. </blockquote>
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March 3rd, 2006, 22:54 Posted By: wraggster
ONSCripter is a Free Software implementation of an interpreter for the NScripter videonovel creation utility, under the GPL license. Based on Simple DirectMedia Layer it runs on many platforms including Linux, Windows and Mac OS X.
Download Here --> http://blog.livedoor.jp/tormtorm/
Thanks to poqako for the newspost.
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March 3rd, 2006, 23:44 Posted By: wraggster
Finally some great news, im sure you know how disapointed a lot of people are and by that im talking about hardcore homebrewers when MPH released the ISO loader , but it looks like hes releasing a new UMD loader that will play games like GTA and others on V1.5 Firmware, this time you will need the original UMD to play it. Now that is great news.
Using this method we may be able to play all new games on the Homebrew friendly v1.5 firmware, more news as it happens
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March 3rd, 2006, 23:51 Posted By: wraggster
luzer posted this new release:
<blockquote>PspMediaServer for .NET - Version 0.7.3
This document was last updated 03/03/2006 4:00PM EST by CJ
I Overview:
You can now stream your entire MP3 collection from your home PC (Windows XP/MCE/2K) to your Sony PSP (w/ firmware version 2.6+) - anywhere in the world - with this dynamic RSS channel creator. No need to take up valuable space on your memory stick.
II Features:
* Dynamicly generates an RSS Channel from your MP3's
* Reads ID3 Tags and adds them as metedata to the channel
* Stream/Play music off the RSS Channel directly from your PSP Browser
III Release Notes: (updated 03/03/2006)
a) Requirements:
* Windows 2000/XP/MCE machine (tested on all 3)
* Playstation Portable Player (PSP) w/ version 2.6.0+ firmware
* some MP3 files
* .Net Framework 1.1
b) Steps:
* download PspMediaSever_0.X.X.rar (see below) & unrar to a temp directory
* run setup.exe, choose defaults, close.
* go to the IIS Admin Tool (Start > Control Panel > Administrative Tools > Internet Information Services Manager)
* Create a new Virtual Directory (alias "PSP"), path is your "My Music" (or wherever your MP3s are stored), allow read/run scripts/browse setting, click next, close.
* change the following line in the C:\inetpub\wwwroot\PspMediaServer\web.config file to:
<add key="WebServerRoot" value="YOUR_INTERNAL_IP" />
where YOUR_INTERNAL_IP is the value of your internal ip address (ie 192.168.0.3)
* Test your new webserver by browsing to http://YOUR_INTERNAL_IP/PspMediaServer & clicking on GetAllMedia - HTML
* On your PSP, browse to http://YOUR_INTERNAL_IP/PspMediaServer & click on GetAllMedia - XML. Choose YES to add as an RSS channel
* enjoy!
IV Version History:
The latest version is: 0.7.3 (Alpha)
* 0.7.3 fixed subfolder with spaces bug
* 0.7.2 added default.aspx/html version of XML with XSLT
* 0.7.1 fixed ID3 Tag url tag
* 0.7.0 added mp3/ID3 Tag support
* 0.6.0 added subfolder support
* 0.5.0 first alpha version
V Upcoming Features:
* multiple Audio format support
* detailed dynamic IP / firewall intructions
* different channels by genre/artist/playlist!!!
* Video? It is possible Sony will release support in future versions
VI Misc Notes:
* Older PSP firmware (<2.6) versions should a homebrew rss reader.
VII Thanks:
* PSPortal-YourPSPV2 (http://www.psportal.orrentdesign.com/) and psp_rss_1.0l (http://www.dclxvi.nl/psp_rss/) for some good ideas
* Erhan Hosca's great sample ID3 reader code on CP
* My wife for supporting me ;-D
VIII Links:
* Erhan Hosca's ID3 Tag Reader Using Shell Functions - http://www.codeproject.com/csharp/shellid3tagreader.asp
* RSS Channels on PSP's 2.6 Firmware - http://www.playstation.com/manual/psp/rss/en/start.html
* RSS 2.0 Document Specifics - http://www.playstation.com/manual/psp/rss/en/spec.html
* My Website - http://mittelmitte.blogspot.com
IX Feedback:
* email me, CJ, @ bigluzer[$at$]gmail.com
* http://mittelmitte.blogspot.com</blockquote>
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March 4th, 2006, 11:43 Posted By: wraggster
SuccessHK have on their site posted quite a few new commercial releases for the PSP, one or two we may have covered before but most are new, heres the lot of em:
Blade Dancer Sennen no Yakusoku Jap ver.
Blade Dancer: Sennen no Yakusoku (also known as Blade Dancer: Lineage of Light) is a fantasy RPG featuring anime-style characters, animated movie sequences, 3D visuals and network play. You are taking the role as Shane, who is heading off to an island as part of your training. There you will meet Ferris, a girl who is in the midst of great trouble and needs help.
Blade Dancer includes fully 3D fields, with a battle system slightly different from normal random encounter systems -- strike a beast, and you'll end up entering battle. One of the main elements of the game is the "Crafting System," where you combine items that you have collected into new items. The game stores recipes for you, although the more adventurous will want to try out their own creations. The game also features networking systems for up to four players to connect together.
Pursuit Force Jap ver.
Sony Computer Entertainment puts you in the middle of high-speed chases as you race through city streets in dangerous pursuit of the criminal element. As a highway cop, you seize cars or motorbikes and engage in gun battles while in hot pursuit, jumping between vehicles and latching onto crook's cars while racing across the pavement at over 100 miles per hour! The first project from BigBig Studios (staffed by former members of Codemasters' TOCA and Colin McRae teams, and funded by coding house Evolution Studios), this project is an original title for the PlayStation Portable, combining character-based action and high-octane action on the road. Set across five distinct environments, Pursuit Force presents a variety of gameplay elements for each criminal case, including collect and follow assignments, high-speed pursuit, on-foot action, and aerial attacks.
FIFA Street 2 US ver.
Prove you have what it takes in four on four gameplay action. Humiliate your opponents with over-the-top juggling moves and all-new gamebreakers that allow you to win a game like never before. Beat the best in the world by traveling to new International locations ranging from the famous Westway Leisure Centre in London to the beautiful beachside of Brazil. Featuring all new authentic tricks, FIFA Street 2 provides new gameplay experiences by making over the top moves and skills even bigger in this fast paced sequel. Take to the streets, unleash your tricks, and humble your rivals with or without the ball.
Valkyrie Profile Lenneth Jap ver
As the two major god factions war, the main god Odin sneds the female god of war, Valkyrie, to find human souls to fuel the conflict. Valkyrie collects many human souls and trains them. But her sealed memories begin to return and she now has doubts about Odin’s true intentions. How will the conflict develop?
This production is the port of “Valkyrie Profile?released on the PS in 1999. The sotry is based on Scandinavian myth, allowing the player to play as the female god of war Valkyrie. The players ponders the meaning of gods?will and humanity.
Derby Time 2006 Jap ver.
The second of Sony's portable horse racing simulation, including real horses and riders who appear under their actual names. Derby Time 2006 adds a number of new features over the original. You can now interact more closely with your horse, massaging it and giving it special food. The original allowed you to equip items to your horse; in 2006, you can equip up to three items from an expanded list. The game's scenario mode has seen some big changes, as you now select the scenario you'd like to play next. Included are "VS Scenarios," which take you through the storyline and "Free Scenarios," which have nothing to do with the main story.
Street Supremacy US ver.
Street Supremacy is designed to bring the super-charged world of street racing to life on PSP. In the game's unique "Team Battle" mode, players win the race by depleting their rival's Spirit Points (SP), which are decreased by contact with walls, cars and by falling behind other racers. Divided into 15 areas, two teams compete to dominate the game map through individual races between the different players. In addition to Street Supremacy's stunning racing action, the cars in the game can also be modified to add an edge to the duels.
Street Supremacy was released in Japan as part of Genki's Shutokou Battle (Tokyo Xtreme Racer) series. The North American version improves on the first PSP release with the addition of two-player wireless multiplayer racing.
MX vs. ATV Unleashed: On the Edge US ver.
This portable entry in the series continues THQ's long-line of motocross games, which have included the Ricky Carmichael series, MX Superfly, and the most recent MX vs. ATV Unleashed. MX vs. ATV Unleashed: On the Edge allows gamers to explore immense free-world areas, compete with an array of vehicle types and vie for off-road supremacy in a multitude of racing modes. The franchise's Rhythm Racing physics engine returns for realistic riding. PSP system multiplayer will allow four players to challenge each other wirelessly.
Ys The Ark of Napishtim US ver.
Washed ashore on an uncharted island, Adol Christin begins a new journey in Ys: The Ark of Napishtim. Our red-headed hero must fight deadly monsters and menacing bosses with a variety of sword combinations, special attacks and magical spells to uncover the secrets that lie in Canaan's mysterious whirlpools.
The first Ys on the PSP system, gamers-on-the-go can experience the sights, sounds, and storytelling that sets Ys apart from other action RPGs. Additionally, players can unlock new mini-games and databases revealing the secrets of Ys, as well as listen to the game's complete soundtrack as well as view movies and trailers in the Ys Media Player.
Generation of Chaos US ver.
Battles for world domination have been dragging on for generations. Now Allen of Zodia rises to end all wars and bring peace to the world. After the opening story, the player uses the strategy mode to build and strengthen the kingdom. In the beginning, the kingdom is small and weak. However, as you progress through the game, the player can conquer neighboring kingdoms and stretch its ruling powers throughout the land of Duke. Unlike other RPGs for the PSP(TM), Generation of Chaos features massive, sixty-character battles as well as sneaky espionage tactics.
Thats the lot and thats a mass of PSP Commercial Releases, new to the region (US or Japan), more info on them all at SuccessHK
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March 4th, 2006, 11:55 Posted By: wraggster
Drakonite posted this news on his site:
I have just posted Xump for PS2 v1.06.1, a major bugfix release over the previous version. All known bugs with the PS2 port have now been fixed. This includes the issues with the music and menus, and it should now boot and run correctly on the very early Japanese PS2s.
A big thanks goes to Evilo. It's no secret that I have not been enjoying working with SDL, so my good friend Evilo volunteered and stepped up to get Xump working with sdl_mixer. Thanks Evilo!
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March 4th, 2006, 12:11 Posted By: xwh1225
Hi!
I'm xwh1225, the author of uo_yict, a dictionary application mod for psp. Here is my brand new English-Chinese and English-English dictionary for psp, Ace Dictionary. This is a preview edition so only a very small piece of the dictionary library is included. Here are some features of Ace Dictionary:
1.A new dictionary library adopted.(The American Heritage dictionary of the English language)
2.Explanations don't mix up any more.
3.Bookmarks supported.
4. Customized wallpapers.
5. Pronunciations properly displayed.
6. smooth pronunciation font
7. ...
How to control:
1.Definition mode:
circle: next word
square: previous word
cross: scroll down
triangle: scroll up
R: jump to next bookmarked word
L: jump to previous bookmarked word
select: bookmark the current word
start: screen shot(you don't need to use this)
control stick: switch to input mode
2.Input mode:
control stick: select group
L,R: select in the current group
up,down: scroll
circle: input a character
square: delete a character
cross: switch to definition mode
If you don't like the default wallpaper, you can change it by replacing the bg.bmp file. However the new bg.bmp must in the same format(480x272 24bit color)
Thanks.
xwh1225
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March 4th, 2006, 17:26 Posted By: wraggster
MPH has done it , he has released a new legal version of his Game Loader for the PSP, that allows those with the very Homebrew Friendly v1.50 PSPs to play games such as Grand Theft Auto (Which Require v2.0 firmware).
Heres the details from him:
"Here the game loader 1.1 with support umd.
Because i have no time for the moment, the multiplayers and sleep bugs are not corrected for the moment, it will be for the next version.
The compatibility is likely to be reduced because decoding is performed in the loader and because of the memory I am limited (64ko) to decipher prx but the next version will not have this constraint."
Heres the info from the readme
<blockquote>Firmware 2.00 installation :
----------------------------
You will need firmware 2.00 in files format, use psardump to obtain it or my firmware launcher and use the function to install a firmware.
Once that you have the files, create the mphgameloader folder has the root of your memory stick and copy flash0 (kd, vsh...) and flash1 folders inside.
Loader installation :
---------------------
Install loader (MPHGAMELOADER) like any psp application (PSP/GAME/) and copy mphloader.prx in the mphgameloader folder.
You will have the following structure of folders/files :
Memory stick
|
|- mphgameloader
|
|- mphloader.prx
|
|- flash0/ (with sub folders and files)
|- flash1/ (with sub folders and files)
|
|- PSP/
|
|- GAME/
|
|- MPHGAMELOADER
|- MPHGAMELOADER%
...
Launch gta :
------------
Put you umd of gta and then launch MPHGAMELOADER
Welcome to the gta world, 1.50 is not dead ;-)</blockquote>
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Post your feedback on whats working and whats not working, thanks to MPH for a killer release
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March 5th, 2006, 04:19 Posted By: wraggster
Carlsb3rg has released a new issue of his Footy magazine for the PSP, heres whats new:
This issue of FIAW has all the juicy news and gossip around Europe, as well as the English Premier League report, the Carling Cup final, report on international friendlies and a review on FIFA 06. Want to see your favorite league in FIAW? Got an opinion/rant on current football events/individuals? Well what are you waiting for?! Write it down and send it to FIAW and it might be read by hundreds of readers next issue!
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March 5th, 2006, 04:27 Posted By: wraggster
MikePIP posted this:
<blockquote>!!Ntrok
-------
Orginally a port of KTron the KDE game.(Tron Game). I later then changed it to my own game, It is still based off of Ktron tho.
-------
You Control two squares and try not to collide them withour moving backwards. In this version there is no "trail". In later releases it will be added.
Wifi will be added to play against your friends.
-------
I dont know what else to add, But have fun!
-------
Use Up,Down,Left,Right -- Controls the Left Square
Use Triangle,Square,Circle,Cr oss -- Controls Right Guy
BY: Mike Ravenelle
Have Fun!</blockquote>
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March 5th, 2006, 10:51 Posted By: wraggster
Youresam has updated the Netlib Instant Messenger which is written in Lua:
Heres whats new:
Instead of using "]" for a newline, I put a special line in my PHP file so that if the id is instantmessenger and the file isnt empty, it will add "\n". This will make it easier for the GUI LordStrum plans to add
math.randomseed added. There were only two 'random' usernames before..
Wlan.term() added
Added text in the text entry to show what buttons do (very rough)
O cancels text entry
Improved text entry
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March 5th, 2006, 12:02 Posted By: wraggster
NJ has updated his NeoGeoCD Emulator for the PSP, heres whats new:
slightly dodgy translation of news via google follows:
* Because button depression check processing of the menu and the file browser is strange, It corrects the trouble whose drift speed of cursor is not fixed.
* In order picture to clearing and to process with all GU, it modified.
* Picture wasteful processing of the GU when drawing was deleted, but it seems that speed does not change excessively.
* User it tried to be able to modify the color of interface freely.
When when the file browser has started, the L trigger is pushed the color setting picture is indicated.
* It modifies the logo.png of default user attendant upon the modification of processing of interface.
* While pushing the R trigger with the menu, by the fact that you push 0 buttons, snapshot of the menu picture It tried to be able take. File name is fixing with each menu. Because (you just attached in order to take the picture which is published to the home page, please do not make the air.
* Concerning the background image, Because the picture is indicated with the 16bit color of the RGB555, when the picture of the 24bit color is indicated, Picture quality deteriorates rather. When it decreases color in advance in the 16bit color of the RGB555, it is good, probably will be. When with the Windows the free software below is used, it is appealing. (Which only Japanese)
* Yukari
* XPadie Pro
Because the software which both has turned to the origin is the same, operation almost is the same. As for dither mode spread error, setting output precision of the engine to 555, please decrease color.
* Concerning " the Background 3 " of the color modification picture. When using the logo.png, it is background color. When the logo.png is used, modifying, there is no meaning.
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March 5th, 2006, 12:08 Posted By: wraggster
Gary13579 has released a early wip release of his homebrew RPG, heres the info:
Here it is! The first version of my RPG for the PSP. This version doesn't include much, just a simple map/player engine with hints of Inn's and message-boxes. It works pretty well, and the framerate is nice, but I cannot seem to get MP3 support without overclocking and/or lagging. If you have a nice and optimized MP3 player, please please send me some code .
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March 6th, 2006, 17:39 Posted By: wraggster
Despite the usual internet headlines, Sony boss Howard Stringer has not just confirmed the release date of the PS3 in an interview with US entertainment bible Variety.
It's the usual case of Chinese whispers we have to report, with some sites taking a statement by the mag's writer - 'Sony will roll out the PS3 by year end, in time for the holidays' - and running with the quote as an actual confirmation of the PS3's release date from Stringer himself.
However, that statement wasn't actually a direct quote from Stringer. What the Sony boss actually said, was that if PS3 "delivers what everyone thinks it will, the game is up". Well it's challenging statement, but we don't exactly expect Microsoft to sell up and leave Dodge just yet.
Another interesting snippet from the Variety interview refers to the ongoing battle between Sony and Microsoft over next generation optical disk formats, with MS's HD-DVD competing against Sony's Blu-ray in a battle reminscent of the great VHS versus Betamax war.
Stringer observed: "Once Microsoft picked sides it was clear we were going to be in a battle royale". However the Sony boss also vowed, "We won't be stampeded [into making decisions] that are there forever."
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March 6th, 2006, 17:45 Posted By: wraggster
Source - Eurogamer
Our old friend Internet Reports has been at it again, this time with rumours of a new Star Wars game for PSP and Nintendo DS.
The rumours emerged after online retailers began advertising it on their sites - and this time, it turns out, they were right on the money, and Ubisoft's quietly had it on its schedule for a little while. Called Star Wars Shadow Strike, it's currently in development for both handhelds, and is due to hit the shops in May.
That's all they're saying for the moment, though; as for what type of game it'll be, all we know is that it's described as an "action" game on Ubi's latest release schedule.
Ubisoft also confirmed that a Star Wars double pack for Game Boy Advance is due out this spring - but there's no word on which titles it'll include just yet.
Star Wars Shadow Strike is out on May 26th.
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March 6th, 2006, 17:53 Posted By: wraggster
Source Gamesradar
A recent recruitment advertisement suggests that Will Wright's evolution sim Spore is currently in development for PSP and DS.
According to the advert Electronic Arts is looking for programmers with over five years handheld experience to join the company to "be responsible for designing, creating and maintaining game systems and content for Spore handheld titles".
It also mentions this will be for multiple handheld platforms, making PSP and DS obvious choices and GBA and mobile phone versions also possible.
Spore is currently in development for PC by Sims creator Will Wright and his Maxis team. It's a game of extraordinary scale as it enables gamers to sculpt the evolution of a creature from cellular structure all the way through to establishing sophisticated civilisations.
EA is publishing the game and, as it's shown with the Sims franchise, it'll be keen to make the game as multiformat as possible, consequently creating console versions of Spore could well be considered.
Not much has been seen of Spore since Will Wright gave us a quick glimpse at last year's E3 games show, but we expect it to be one of the stars of the show at E3 2006.
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March 6th, 2006, 18:07 Posted By: wraggster
News via PSPLua
PSP333 has released an update to his PDLP - PSPDizaster Lua Paint! There are a whole bunch of painting apps out there for the PSP, but this one is a bit different since it can take screenshots, and also view them.
Features:
* Screenshot and look at your screen shot
* USB support
* Battery info and time
* Line and square tool
* Background color change
* A cool 3d effect tool i added
* A dotted line tool
Known bugs:
* Square tool has alot of bugs i know
* When changing the background color if you mess around with the colors could result in it crashing
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March 6th, 2006, 18:27 Posted By: wraggster
RUKA is Back, one of the original coding machines for the PSP is back with a new release of his Nes Emulator for the PSP, not sure whats new but download via comments
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March 6th, 2006, 18:32 Posted By: wraggster
The Saturn Expedition Committee have released a new UMD loader for v1.50 Consoles thats Similiar to the MPH UMD Loader, so far its known that Me & My Katamari Damacy, Monster Hunter Portable, Extreme Samurai Warriors, Princess Crown & Metal Gear Acid 2 all work quite decent.
Download from Comments and post any compatibility
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March 6th, 2006, 18:35 Posted By: wraggster
Youresam has released a Chat Instant Messenger written in Lua for the PSP, heres the details:
Alright everyone, here is PSPChat v1.0!
It was created by me and LordSturm.
GUI by Campbell_FF
Hosting space provided by Yeldarb
www.psp-programming.com/youresam
This program runs on a heavily-modified version of netlib, so I won't use it as an example of how to use it.
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March 6th, 2006, 19:01 Posted By: wraggster
Fraca7 has released a new version of his Python interpreter for the Sony PSP with network support.
Python is similiar to Lua/Fenix in the way it works.
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March 6th, 2006, 19:07 Posted By: wraggster
Winnydows has released a video and audio converter shell application for the PSP. This incorporates several converting modules as well as PMPmuxer, which allows you too convert PMP videos.
Features of the Software:
- The greatest possible quality of PMP files, and full automation.
- Aspect corrected automatically.
- Imposing of subtitles. While only for AVI. The file of subtitles should name as well as film, also should be in a format SRT. Sure works only in HQ Mode: VirtualDub.
- Combine of several AVI to one PMP.
- Coding towards the size.
- Addition of tasks. It is possible to add some tasks, for example a AVI and one DVD to choose Hibernate and to press button Start. Consistently encoded all tasks and after end of process the computer will leave in sleep mode.
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March 6th, 2006, 20:12 Posted By: SamuraiX
Version 1.1 By SamuraiX
Mostly Bug fixes in this release, code optimizations and 1 small new feature. Lastly opening up the source for anyone who would like to add onto BOR/OpenBOR. While I am still working on the Wifi 2 Player, Feel free to implement GPU support as I am very new at video manipulation. Lastly, The update to the Game Save will currupt the old game saves. Delete them or finish your game then upgrade. Well this was a much needed break enjoy this small update.
Updates:
-----> Images will now save as PNG instead of PCX.
-----> Update to Game Save. It will now save score as well.
-----> Music now Pauses in Pause Menu.
-----> Code Optimization removed alot of unnecessary code that the PSP would not use.
-----> Use the new filemenu.png since I removed Huge font code I was using to generate psp symbols.
Issues:
-Sleep Mode is not supported Yet.
Future Releases:
-Wireless 2 Player support
-Video GPU Support
Usage:
- Images and Saves directories are necessary for BOR. Place them in the same directory as eboot.
- Recommended all mods go in 'Paks' dir but shoudn't matter...
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March 6th, 2006, 22:46 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network
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March 6th, 2006, 22:53 Posted By: wraggster
Hi all if you are reading this newspost you are on the new server, im sure if you have visited this site regulary you will have noticed that the server has been slow especially on days when we push well over 2000 online at one time.
With Massive thanks to Martin64 our server admin we are on a much faster server, so the problems of the past should be well and truly over.
The DCEmu Network for those of you who are new or not sure of what we are is the only true network to support both Homebrew and Commercial Gaming across all consoles and not just the ones in the news.
We have sites that cover PSP, Dreamcast, GP2X, Nintendo DS, GBA/GB Micro, GP32, Tapwave Zodiac, Gizmondo, Sega Saturn, Gamecube, Nokia Ngage and Mobile Phones, Xbox, PS2, PS1, GP32, Ipod, Nintendo Revolution, PS3 and Xbox 360.
We also have hosted sites for some of the best coders across the console scene namely Chui, GPF, PSMonkey, Deniska, PLynx & Miemt11.
We also have a site for Gadgets and retrostuff too and each site has its own forum.
Last week i opened 2 new sites that will hopefully bring more people to the network in the form of a MMORPG site and a Real Time Strategy Site.
I am personally a massive fan of RTS games but like all the sites and forums, its the people who visit them and chat that make the network what it is.
Thanks for visiting a site that started just over 2 years ago and quickly grew as i brought my other sites over to make a network of sites and one with a name thats easy to remember, namely DCEmu - The Homebrew and Gaming Network.
Thanks for visiting our network
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March 7th, 2006, 08:05 Posted By: HardHat
Well, I think that there is some interest in RPGs on the PSP. But while we wait for a from-scratch RPG, I thought I'd surf around and find a finished one to port over. Well, here is my first release of the OpenGladiator RPG which was formerly a commercial game, and in the last four years has become a credible GPLed game for SDL.
The PSP version is compatible with the PC game saves, and you can do almost anything in the PSP port except type in custom names for characters/game saves. Try it out and tell me what you think.
I'm a 2.6 PSP user, so info on compatibility with 1.5 is always of interest.
Source (and more screenshots) are at http://www.adamcon.org/~dmwick/psp/
HardHat
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March 7th, 2006, 16:59 Posted By: wraggster
It's now widely assumed that the PlayStation 3 will miss its projected spring launch date, with analysts lining round the corner to add their delay predictions and even Sony itself recently admitting a possible slippage for the console.
Today another analyst, Shawn Milne of Friedman Billings Ramsey, bellowed his PS3 predictions from the rooftops. In an industry update issued to investors, Milne said that Sony was clearly going to miss its spring window, and added that the Japan release might miss summer as well.
Milne's most intriguing speculation in the update was his prediction that the US might not get as much as a sniff of a PS3 until 2007, citing supply chain data as evidence of a possible delay. "According to our semiconductor research team, there are further indications that the Sony PS3 launch may be late," Milne wrote, "although there remains significant confusion on the timing of launches by geography," quoted on US site GameSpot.
The update also points towards Sony's recent mute showing at its Destination Playstation event as further evidence of a slip, noting that retailers were apparently left in the dark regarding actual release information.
According to Milne, a 2007 release for the PlayStation 3 would cause a poor Christmas turnout this year, however he projects that the console will sell out regardless. EA Games will be the biggest launch victor says Milnes, as it has "8-12 titles planned" to debut with the PS3, including the already announced Fight Night Round 3 and Medal of Honor: Airborne.
Hopefully Sony will divulge some official information on the PS3's mysterious launch schedule soon, before even more analyst reports pile up on our desks. When it happens, we'll be there with the latest.
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March 7th, 2006, 17:00 Posted By: wraggster
Sega is already eyeing up the PS3 as a hot development prospect, and latest word leaks out of Japan that it will have a launch title for PS3 ready to swing into action this very spring.
Okay, so it's an as-yet-untitled golf game and we don't expect Sony to rush out the console so you can play Sega golf, so perhaps we shouldn't get too excited. But apparently the game is almost complete and, according to Japanese newspaper Yomiuri Shimbun, will feature the Japanese Miyazato family, who have a cult golfing status right up there with Tiger Woods in the Land of the Rising Sun.
In the game, you select from one of three siblings, Yusaku, Ai or Kiyoshi, and take part in golf tournaments across the whole world. Like the well-regarded PSP smash Everybody's Golf, you'll win all manner of clothes and collectible articles to enhance your golfing career.
Maybe golf has never been right up there among your most wanted sporting genres, but it is a fun post-pub multiplayer offering (just add alcohol forfeits on each hole to make it even more interesting) - and it could prove a vital title in the PS3's home territory for the golf-crazy Japanese.
What's perhaps most significant though is that spring 2006 delivery date. Golf is a fairly tightly confined and limited development project (it doesn't require the resources of an FPS for example), but it's still a significant development in that Sega Golf could very well be the first complete PS3 game, ready in the next couple of months.
An official announcement and final title is apparently expected shortly, but tears of unalloyed fanboy joy will no doubt be wept over at UK Resistance and by all Sega lovers, that their favourite publisher and developer is ready to tee off on PS3 this spring.
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March 7th, 2006, 17:11 Posted By: wraggster
Sony announced it will ship blank Blu-ray disks in Europe beginning this month, but added that dual-layer versions won’t be shipping until later this year. That’s okay, though, these single layer BD-R (recordable) disks hold a whopping 25GB of data. It’s just that $30 price that’s hard to swallow. BR-RE (rewritable) disks will be along in April for $36.
Could it be that a couple of years from now you’ll be able to buy a stack of 100 of these for $20? Does history repeat itself? Maybe not.
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March 7th, 2006, 17:17 Posted By: wraggster
News from Play Asia:
Weekly Special: Sony's Real Riding Simulator Tourist Trophy for PlayStation2™ at US$ 20.90 only - offer valid for 1 week
From the developer of the "Gran Turismo" series comes another high-end racing series product. Tourist Trophy is taking the motorcycle's unique "a man and his machine" spontaneity, aiming not only for bike lovers but even once riders.
As well known in Gran Turismo 4, the game engine simulates the physical relations between the motorcycle and its human rider. More than 30 tracks as well as over 80 bike models have been included on the disc, making Tourist Trophy the biggest motorcycle game ever. Those who have played Gran Turismo 4 will recognize some tracks that were also accessible in the car-racing pendant, including "Hong Kong", "Laguna Seca", "Nurburgring", "New York" and "Trial Mountain".
Tourist Trophy contains an Arcade Mode (for easy riding in single or 2-player mode) as well as a "Tourist Trophy World" mode (the game's main play mode where the rider needs to train techniques, complete licenses acquire new bikes and pass several challenges).
Sony's PlayStation2™ Real Riding Simulator Tourist Trophy is now available as Chinese language Asia version at US$ 20.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 7th, 2006, 17:36 Posted By: wraggster
NJ has updated his NeoGeoCD Emulator for the PSP, heres whats new:
translation of news via google follows:
0.3.1
* Game bigger loading.png than size of the picture it is used when, picture elimination normally action
It corrects the trouble where the picture of the loading.png is indicated in the background of the game picture.
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March 7th, 2006, 19:34 Posted By: wraggster
Ruka has released a new version of his NES emulator for the PSP, heres whats new:
via translation:
In the beta2 release which fed back bug report
The disk system and the special sound source were used with this version
There is a V-Brank even with the software and with the 60FPS the possibility of going the ^^ which is large
We wait for operation verification and bug report.
As for details please look at the readme110beta.txt which belongs.
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March 7th, 2006, 20:47 Posted By: wraggster
ATS has updated his game written in Lua for the PSP, heres the info:
<blockquote>=============================
Magic Maze by Etienne Bégué
http://www.atien.net
Magic Maze is an adaptation of the game Labyrinth by Ravensburger on PSP.
Entirely (but quickly) written in LUA, LUAplayer is required to play this game (http://www.luaplayer.org/)
Magicmaze - v0.2
- Addition of the title/menu
- New icon for LUA browser
- Large code optimization
- The treasure cannot any more appear on an occupied box
- The pawn which begins the game is selected randomly
- Winner's display at the end </blockquote>
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March 7th, 2006, 20:50 Posted By: wraggster
ATS has released a new game written in Lua for the PSP, heres the info:
For now, it's just a test for making a good engine for a platform game.
The sprites comes from Wonderboy: the dragon's trap.
You can walk through the town with the human hero.
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March 7th, 2006, 20:59 Posted By: wraggster
Liquid Jin has released his new project for the PSP, heres the info:
This is my first LUA project. It was inspired by a forum post dedicated to creating a suitable virtual keyboard for the PSP. Liquid8e, showcased an attempt at using the analog stick to speed things up which created a pretty good discussion on alternative ways to use the analog. This really got the wheels turning in my head. That night on my way home for work I designed LITEspeed on paper. Only later did I discover the marvelous work that is TTLDE - ema we are lucky to have such a talented and disciplined programmer in our midst. Over the weekend, I studied the TTLDE script files and learned how to use LUA to develop OO solutions. Then I ported my original work over to an OSK plugin and voila - version 1.0 is here. Enjoy.
Known Bugs:
#1 - CRASH - Switching from LITEspeed to another OSK and then back to LITEspeed causes TTLDE to crash because it has problems getting access to the logo image.
Screenshots and download via comments
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March 7th, 2006, 21:39 Posted By: wraggster
Yesterday i reported that there was a screenshot and small write up about PSMonkeys Nintendo 64 Emulator for the PSP in the PSM Playstation Mag in the USA, well from what ive been told it was part of a big 2 page article on the PSP Homebrew Scene and mentions this very site and posts the url too
The article mentions about the fact that homebrew is now available on all PSP firmware and also mentions PSP Ryhthm and SnesTYL.
The magazine you want if you live in the USA is PSM 109.
Its great to see a mainstream magazine post about our PSP Homebrew scene and its great that they chose this site
Thoughts ?
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March 7th, 2006, 21:56 Posted By: wraggster
PSMonkey has posted some great news about his Nintendo 64 Emulator for PSP (which is also coming to Dreamcast thanks to GPF), heres what he has posted:
<blockquote>Yep, I've got a secret and I have lied a bit to downplay it. The reason was I did not want to get people overly excited to early but I am slowly feeling confident at the current time. While the secret is not mario64 running it is something that is pushing me close to that. So what is it?
Well since about thursday last week (after the absolute crap demo started working) i've been working my ass off like crazy on rsp emulation. Just yesterday I finaly had my first rdp opcode executed and today have been working my ass off to implement dummy opcodes so I can progress it enough to render out untextured quads.
Are games running? Well no they aren't. Currently I am experimenting with two roms. The first is Mortal Kombat trillogy & the second is the PD rom VNes (nes emu by JL-Picard). Both are calling on the rdp to render and have been a great source to help advance emulation. So what about mario? Well actualy mario is also using the rsp yet is waiting on me to implement vector opcodes. Once I can get mortal kombat playable then I will start up on vector ops in hopes of getting mario up and running soon.
So the big question is, will the 9th release run games? The answer is maybe. If it does it will only be mortal kombat trillogy. Tho once I do get mario64 running a new build will be released.
So that is my big suprise secret. I hope you all enjoy it & pray to the monkey gods I can get mkt running by the 9th.
PS, once I get a fully rendered out screen, I will post pictures.
PS, the RSP/RDP is being done LLE style atm with a pure interpreter (minus the drawing which is piped to the psp gpu, not gonna software render triangles. pfff). This is important as it will let me experiment on the instructions to find a faster method on different parts of the hardware.</blockquote>
Check out the screenshots in this Forum Topic
Things are looking very interesting for both PSP and Dreamcast users (although the Dreamcast has less memory), keep your eyes peeled to both PSMonkey`s and GPF`s) websites for more news on this emulator.
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March 7th, 2006, 22:12 Posted By: wraggster
The Saturn Expedition Commitee has released a new version of their UMD loader for the PSP, cant tell you whats new but download for yourself via comments and post your compatability.
As with the previous release this only works on v1.5 PSP consoles.
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March 7th, 2006, 23:37 Posted By: kyler24x
i have some experience with the whole psp homebrew scene and i own a ps2 but just now am finding out that there is homebrew for it. I am right that this is only possible if you have the hard drive for the ps2 or is there other ways to do this.Also, if its possible without a hd what are some good homebrew apps, games. Help is appreciated, thanks
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March 8th, 2006, 01:58 Posted By: wraggster
Take-Two executives dodge PS3 exclusivity and launch questions, tell analysts not to expect any next-generation sequels from Rockstar Games until November 2006--at the earliest.
When it released its quarterly earnings report today, Rockstar Games' parent company, Take-Two Interactive, narrowed the time frame for the debut of the Grand Theft Auto series on next-generation consoles. As part of its outlook for its ongoing 2006 fiscal year, which ends on Halloween, the company said it is readying "a sequel of a Rockstar brand for a current-generation console system." (Emphasis added.) Though Take-Two did say it will release a new GTA game for the PlayStation Portable during that time, the statement eliminated any chance that a next-gen installment in the franchise will make its traditional late-October window.
Indeed, Take-Two's earnings announcement went on to explicitly say that, other than the just-announced Table Tennis, no Rockstar game will arrive on next-generation consoles before the beginning of its next fiscal year. "For [fiscal] 2007, the company anticipates a strong next-generation lineup from Rockstar Games, including sequels to several of Rockstar's most successful franchises," Take-Two's statement said. That means the earliest a next-gen GTA could arrive would be November 2006, right around the same time Sony is expected to launch its PlayStation 3 in the US.
But while all GTA games since 2001's Grand Theft Auto III have debuted on a Sony console--2004's Grand Theft Auto Advance excepted--Take-Two executives refused to say if the first next-gen GTA will be a PS3-exclusive. When asked by an analyst in a postannouncement conference call if Take-Two has decided to partner with either Sony or Microsoft for the "next console version of GTA," CEO Paul Eibeler demurred. "Our guys are very, very excited about the opportunity that next-gen hardware presents," he said.
When asked by the same analyst if Take-Two could possibly release two different GTA games--one for the Xbox 360 and another for the PS3, Eibeler gave a similarly cautious response. "Anything is possible," he said "but, you know, it will be what you would expect in a great Grand Theft Auto product." He then directed the analyst "to refer back to our press release, where we said that we have a strong lineup of next-generation products from Rockstar in [fiscal] 2007, including some of their best franchises."
After UBS analyst Mike Wallace asked about how a November PS3 launch would affect Take-Two's 2006 fiscal year, Eibeler clammed up entirely. "I'm going to go underneath your question," he said. "In terms of when is PlayStation 3 really going to launch...our crystal ball really doesn't address that, and we certainly look at Sony in terms of further information there."
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March 8th, 2006, 02:01 Posted By: wraggster
Article from Gamespot:
SCEA is adding to the PSP's heretofore slim lineup of original intellectual properties with today's announcement that Pursuit Force is now available across the country.
A combination of action, shooting, and racing, Pursuit Force wears its Hollywood action-film clichés proudly. Capital City has been beset by five criminal gangs, and the police department so far has found its attempts to do things by the book to be ineffective. But the city is fed up with the crime, so it's time to turn to a maverick rookie cop who doesn't play by the rules but gets results. Players take control of the loose-cannon copper and hit the streets to take the gangs down, engaging in high-speed car chases and commandeering vehicles on the open road at 150mph. He's liable to kill himself with his renegade tactics--or die trying.
Pursuit Force lets players get behind the wheels of cars, motorcycles, trucks, and buses--more than 50 different rides in all. Beyond mayhem on the roadways, the game also includes speedboat, helicopter, and on-foot sections of gameplay across 30 different cases that need solving.
This is the first game from British developer Bigbig Studios, a development house founded in 2001 by former Codemasters employees. Pursuit Force is rated T for Teen and retails for $39.99.
This game has already been released in the UK/Japan.
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March 8th, 2006, 02:29 Posted By: wraggster
Sony have released an official pack of trailers etc, heres the list:
Field Commander Game Trailer: ESRB T
Pursuit Force™ Game Trailer: ESRB T
The Con™ Music by Gez Dewar (5 files): ESRB T
Daxter™ Trailer and Exclusive Wallpapers (6 files): ESRB E10
March 2006 Calendar Exclusive Wallpaper
MLB® ‘06: The Show Exclusive Wallpaper: ESRB E
Neopets® Petpet Adventures™ The Wand of Wishing™ Exclusive Wallpaper : ESRB E
Now Playing on UMD from Sony Pictures (3 files)
Download here --> http://www.us.playstation.com/Site.aspx?id=104
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March 8th, 2006, 02:35 Posted By: wraggster
A new version of PSPAdvance has been released, heres the info:
PSPAdvance has many unique features including instant file transfer to your PSP, automatic PSP detection technology, and automatic folder creation and peer-to-peer file sharing. Watch live streaming PSP-TV shows and publish your content on the PSPAdvance.com network. PSPAdvance works with all PSP Firmware versions. With the huge Gnutella networks (Shareaza, iMesh, Limewire, Bearshare, eDonkey) you have access to millions of downloads for your PSP. Search for music, games, videos, pictures, or whatever you're looking for and instantly transfer downloads straight to your PSP with the click of a button. Don't worry about not knowing which folder put the music or pictures into, PSPAdvance automatic PSP detection technology will create all the necessary folder structures on your PSP without you having to lift a finger. Also, PSPAdvance now gives you the power to publish your music, videos, games and images on the PSPAdvance.com network
Download here --> http://pspmx.com/
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March 8th, 2006, 02:37 Posted By: wraggster
Source PSPFanboy
It's another good week for the PSP in terms of game release volume. Of course, quantity doesn't mean quality. That statement will likely be tested with this week's new games.
UMD RELEASES
Boyz 'n the Hood
Goonies
Harry Potter and the Goblet of Fire
Harry Potter and the Sorcerer's Stone
Jarhead
Metropolis
PSP GAME RELEASES
Dragonball Z
Pursuit Force
Samurai Warriors: State of War
Spongebob Squarepants: The Yellow Avenger
Flipping through the Sunday ads this week, we noticed that the new (and awesome!) Harry Potter flick comes in three versions: standard edition DVD, a special edition DVD and a UMD. The going prices for each of those, respectively, are $14.95, $19.95 and $22.95. Who thought that was a good idea?
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March 8th, 2006, 02:43 Posted By: wraggster
Hmm missed this release what with the server move and the soddin virus i picked up at a forum i visit , but heres the info from McZonk:
Just a little new Version of Commander Keen for PSP. I thought I can release a final version but there are problems with episode 2&3. So it version 0.99 instead of 1.0. I hope to fix this bug soon. Or there next version will be 0.999
Now loading and saving is supported. You can use the triangle to open save menu and you have 2 safe slots (left and right trigger). You can load via main menu (get back to main menu is also supported now).
Thanks to all old school gamers who love this game.
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March 8th, 2006, 07:42 Posted By: wraggster
With all the change over the last couple of days i had missed 2 great releases posted here in our Submit News forum, first off was PSPX48: a HP48 Calculator emulator v1.0 a new emulator by zx-81 , make sure you check it out below on the news page here --> http://www.dcemu.co.uk/vbulletin/sho...threadid=20055
and now onto this release , heres the info posted by the coder Hardhat:
"Well, I think that there is some interest in RPGs on the PSP. But while we wait for a from-scratch RPG, I thought I'd surf around and find a finished one to port over. Well, here is my first release of the OpenGladiator RPG which was formerly a commercial game, and in the last four years has become a credible GPLed game for SDL.
The PSP version is compatible with the PC game saves, and you can do almost anything in the PSP port except type in custom names for characters/game saves. Try it out and tell me what you think.
I'm a 2.6 PSP user, so info on compatibility with 1.5 is always of interest."
Check out the Screenshot and Downloads at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20013
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March 8th, 2006, 18:05 Posted By: wraggster
Namco Bandai president Takeo Takasu has publicly described Sony's current target of a Spring launch for the PlayStation 3 as "impossible", revealing that the top Japanese publisher is still waiting for information on the launch date.
"Without any announcements so far, the spring release is impossible," Takasu told Bloomberg in Tokyo this week. "We are developing titles for PlayStation 3, but the release of the games depends on the timing of the hardware."
Takasu's comments are likely to be seen as a final nail in the coffin for Sony's ambitions of a spring launch, as they come from the man at the head of one of the largest game publishers in Japan.
Namco Bandai has traditionally been a strong supporter of new hardware, as seen at the recent launch of the Xbox 360, for which the firm launched an update to the hugely successful Ridge Racer franchise, Ridge Racer 6.
The company is also a close collaborator with Sony; titles such as Tekken and Ridge Racer helped to establish the PlayStation brand, the most recent Soul Calibur title was a PlayStation 2 exclusive, and the firm also publishes a range of RPG and anime-licensed titles which are particularly successful in the Far East.
In other words, if Namco Bandai doesn't know when PlayStation 3 is going to be released right now, then it's safe to say that nobody does - and it also makes Sony's oft-repeated assertion that the PS3 will launch in spring look even less likely.
Not that that has stopped the hardware firm from repeating its statement. "Nothing has changed with our plans," SCEI spokesperson Nanako Kato told Bloomberg, referring to the spring launch date which was originally floated at E3 last May.
While the Japanese release date remains a complete unknown - with some publishers still aiming for early summer, while others don't expect to see the system until autumn - publishers in the west are mostly working towards a Q3/Q4 launch in North America, followed by a Q1 2007 launch in Europe - despite reassurances from Sony that the system will hit Europe before the end of the year.
As for Takasu, he's not pinning Namco Bandai's colours to any mast regarding the release date of the system, telling Bloomberg that he simply " would like Sony to release the PS3 this year for the Christmas season."
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March 8th, 2006, 18:16 Posted By: wraggster
Success HK have posted a load of titles they have preorders for, heres the info:
Onimusha Dawn of Dreams US ver
Fifteen years after the annihilation of the infamous warlord Oda Nobunaga, another dark shadow looms over Japan as the ruler's successor, Hideyoshi Toyotomi has aligned himself with the evil Genma forces. Thus begins Onimusha: Dawn of Dreams -- where players assume the role Soki, a powerful young warrior also known as "The Blue Demon" and "Oni of the Ash," as he sets out to destroy the Genma and set fire to a mysterious crop of demonic cherry trees. Throughout his journey, Soki can take advantage of a brand new "Allies" gameplay system that enables users to swap between multiple playable characters on the fly. Player-issued teammate commands, highly-customizable weapons and fighting abilities, and an assortment of unlockable bonuses are also included.
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March 8th, 2006, 18:28 Posted By: wraggster
Success HK have posted details of the new Dragon Ball Z title that for the moment is on preorder, heres the info:
In Dragon Ball Z: Shin Budokai, players can take on their friends in intense wireless multiplayer battles employing all the most exhilarating aspects of Dragon Ball Z combat, including counter-attacks, super high-speed bouts, flight and Ki (energy) management, all via an enhanced version of the renowned Saiyan Overdrive Fighting System. In single-player mode, players will be able to challenge some of the most evil characters ever seen in a comic-based video game, or select multiplayer and play as the bad guys themselves, becoming the most feared and powerful warriors in the universe. Gameplay features include a choice of 18 playable characters including prize fighter Pikkon, the ability to perform in-game transformations to more powerful forms, an all-new stage from the Janemba movie, and a total of seven game modes.
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March 8th, 2006, 18:50 Posted By: wraggster
xodiac21 has released a new Maze game written in Lua for the PSP, its a simple maze as the name suggests but worth a looksy.
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March 8th, 2006, 18:59 Posted By: wraggster
LordSturm and YoureSam have released a new version of their Lua Chat app, heres the info from the readme file:
<blockquote>PSPChat v1.1!
Created by YoureSam and LordSturm.
GUI by Campbell_FF ( SlimShiny Skin by NEvolutionpsp. )
Hosting space provided by Yeldarb
www.psp-programming.com/youresam
New Features:
- Improved GUI Skin Support ( See config.txt )
- Improved OSK, with L keyboard switch. ( Not whilst typing. )
- PM Service Stabilized. ( Now no reason to turn off... )
- Automatic Refresh ( 2 times a minute )
- Optimized GUI loading.
- Icon ( For LUA )
- Other Fixes...
Controls:
Main:
X to open keyboard
L to switch keyboard not when keyboard is open.
SQUARE to refresh screen
UP/DOWN to scroll
R to open users tab
SELECT to log out
Text Editor:
X to insert letter
O to cancel
D-PAD to move
L backspace, R space
While recieving data...
If the program gets stuck on "Recieving Data...", press
START to cancel
Commands:
Private Message:
/msg username message
NOTE: You cannot send a PM to a user not logged in.
This program runs on a heavily-modified version of netlib.
You can find a non-specialized version of NetLib at: www.psp-programming.com/youresam </blockquote>
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March 8th, 2006, 19:07 Posted By: wraggster
Ravine and Realn0whereman present: PSPNorris
alright well this is an app.... or should i call it a utility i can never remember any good Chuck Norris jokes when the time is right so here is a generator for Chuck Norris jokes.... ALOT more will be added and will probably be expanded to include other insults hehehehe
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March 8th, 2006, 19:09 Posted By: wraggster
PSP Galaxy is proud to present a WORLD-FIRST EXCLUSIVE interview with Hoplite Research, the developers of Myst PSP. Get the first solid details on this adaptation of one of the best-selling games of all time! You can't afford to miss this!
Also featured in Issue #6 of PSP Galaxy:
-Reviews of Crash Tag Team Racing, Winning Eleven 9, Pac-Man World 3 and Midway Arcade Treasurs: Extended Play
-Retro Review of Final Fantasy
-Member Reviews from the Gamers Galaxy forums!
-UMD Review of The Hitchhiker's Guide to the Galaxy
-Video trailer for Pursuit Force
-And all the regulars we know you love: Prime's Rant, Terranova's R&D, Cooking with Mof, Movie Watch and the latest installment of our Free Web Comic!
Download Here --> http://www.gamersgalaxy.net/news/index.php?nid=1402
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March 8th, 2006, 19:17 Posted By: wraggster
Hardhat who posted his great RPG game yesterday on our forums has a great site with many more releases for our beloved PSPs, heres the info from the first:
<blockquote>Writing in C using SDL (Simple Direct Layer)
You are skateboarding through along a path, minding your own business, when you suddenly find that you're being chased, by two mindless thugs from the other gang. Your only hope is to collect enough coins to take the bus home. Can you do it?
The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear -- but be careful the thugs can use the open paths too.
Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms)
Installation
Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)
Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.
It should compile cleanly for pretty well any SDL + SDL_mixer system. </blockquote>
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March 8th, 2006, 19:44 Posted By: wraggster
Hardhat has another game on his site, heres the info:
<blockquote>Welcome to Jafe's Hike where you become Jafe, and need to catch butterflies but avoid the bee sting and gopher bites. Well, for this version you only get to catch butterflies. I'll add the bee and the gopher later.
Installation
Just copy the psp folder onto your PSP. I've got a 2.6 PSP so I use the GTA Beta exploit by Fanjita to run it. I don't know if you have to do anything special to make it run on 1.5 PSP, but if you're running 1.5 I feel confident that you can figure it out.
1. If you're using a recent PSP-OS (2.01 - 2.6), currently you need to buy Grand Theft Auto: Libery City Stories, make a game save with the end of the first section (I downloaded a 100% complete game save from one of the portals). Note that there are three versions of GTA: US, EU and German, so find or make a gamesave for the version that you run.
2. Download the latest eloader --> http://www.dcemu.co.uk/vbulletin/sho...threadid=19318
and follow the readme in it.
3. Try Penguin Scramble -- at least it seems to be the easiest homebrew to get working. "Ready Go!" :-P
4. Start GTA. Let it run for a few seconds of clock time (10 seconds is enough maybe). Load a saved game. Choose the Fanjita save game. Choose Jafes Hike from the eLoader menu. If all is well, the intro screen will display. I have about a 1 in 6 success rate getting to this point.
Features
This version does not include sound. Despite the fact that Penguin Scramble is full of sounds, I haven't manage to get any of the pspsdk examples to work and I haven't managed to get the mp3 player library to do anything but crash. It could just be the flakey ETA Beta. So for this version you can bounce (with "X"), catch butterflies (with square), turn on/off the targeting rectangle (with triangle) move left and right (with the arrows), and control the number of butterflies (with up and down arrows).
Butterflies are attracted to Jafe's hair. But can get distracted when they come close. To get the lingering ones, run away, and they'll run straight to you.
Credits:
Programming: HardHat
Sound efx: missing
Music: the Super Mini Mario programmer (Arguru) says that with 2.6 you can't have multiple sound tracks mixed together yet.
Photography: HardHat
Model: Jafe
Shot on location in various places. </blockquote>
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March 8th, 2006, 19:49 Posted By: wraggster
Hardhat has yet another release called Jumping Jack:
<blockquote>Jumping Jack By HardHat
version 0.1
Life is all about getting home, at the end of a long shift as a construction worker. Unfortunately, the even though the bell has run, the crane elevator is busted. So poor Jack has to run all the way down to the ground floor.
Watch out for the holes in the girders. They'll get you every time. Double jumps are timing. Triple jumps are skill. ;-)
Based on a game idea "JumpingJack" by Anthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Installation
------------
Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)
Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV and .BMP files into the same directory to get it to work as well as SDL.dll and SDL_mixer.dll. It should compile cleanly for pretty well any SDL + SDL_mixer system.
Enjoy.
HardHat</blockquote>
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March 8th, 2006, 20:33 Posted By: wraggster
Go deep with baseball's hottest housewife. Right after Anna Benson took her first photograph for her FHM cover, she found out from her husband, Kris, that he had been traded from the New York Mets to the Baltimore Orioles. “I can’t believe they traded him for a bag of balls,” Anna said, referring to Jorge Julio and John Maine, the pitchers the Mets received in return.
But don’t worry about this 30-year-old Atlanta native. In addition to being the new belle of Baltimore, she has a reality show and a radio show in development, and an Internet poker site that could earn her a higher salary than Kris will this year. “In the poker world, they call me Gold Digger, because I dig gold out of other players’ pockets. That’s what some people think of me anyway, so I’ll have fun with it.”
Via PSPmags
This is the sort of Magazine i want to see, Download via Comments
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March 9th, 2006, 01:01 Posted By: wraggster
xodiac21 has released a new game written in Lua for the PSP, heres what the coder posted:
O.k HERe it is, my wanna-be ti-83 port....
few things about the game:
1. instead of the one hit kill thing i made it so it counts your hits and lets u go forever.
2. starts off kinda slow but increases speed with each level
3. Levels SHOULD continue forever sooooo I WANNA SEE SOME HIGH LEVEL - LOW HIT SCREEENSHOTS
4: take screenshots with L button
5. no know bugs
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March 9th, 2006, 01:35 Posted By: wraggster
Source Manchester Evening News
METROLINK has been forced to cover up a poster on a tram platform reading: "Take a running jump from here". The poster, advertising Playstation, was spotted by a railway worker and Metrolink was ordered to take it down for fear it could encourage people to leap on to the line. Metrolink says the poster was the responsibility of JC Decaux, which is in charge of billboards at the station, and they were told to cover it up as soon it was realised what it said. The poster, on the platform in the underground station at Piccadilly, was covered over with tape and was due to be taken down today.
"The message goes completely against all our safety messages, particularly because Playstation is aimed at youngsters and we are constantly telling them not to trespass. Most recently, a 60-year-old woman needed hospital treatment after being hit by a tram in Piccadilly Gardens.
Sony, which makes Playstation, said they did not want to comment.
Well looking at the ad, it begs the question what idiot would put that type of ad in a train station, if you spot any more daft PSP ads post the photo or tell us via comments, Sony really needs to learn how to advertise
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March 9th, 2006, 01:39 Posted By: wraggster
Source Joystiq
Namco has confirmed that Me & My Katamari has gone gold, ensuring that the game is on target to roll onto PSPs March 21. If you're a fan of the series, you best treasure this portable sequel. It could be the last.
Me & My Katamari producer Toshiya Hara didn't leave much hope for the future of Katamari. "The core concept of the Katamari series was complete from the first game... The PSP version was made basically so that the game could be... played on the go. So for now, this is where we wrap it up," Hara stated bluntly. Can you imagine if Neversoft had said that after the third Tony Hawk game?
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March 9th, 2006, 01:40 Posted By: wraggster
COMPEQ, a Taiwanese manufacturer, has announced that it will be producing circuit boards for the upcoming PlayStation 3. Claiming to have an informant from inside the company, Chinese website Mydrivers (translated by The Inquirer) has reported that said production will begin in June or July of this year--hence, no spring launch.
Even if the news is true (and until Sony says it, this is unofficial speculation), COMPEQ may not be the only company assigned t produce circuit boards. While we doubt Sony's insistence that a spring launch is in the cards, we are still hesitant to say this is proof of a delay. Maybe we will learn more at the upcoming GDC.
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March 9th, 2006, 08:36 Posted By: cancan
Vexed is a puzzle game in which your goal is to move similar blocks together, which causes them to disappear.
Block can be moved to the left or to the right.
When no block in under the current block, the block falls down.
Once all the blocks are gone, you've solved the level and you're presented with a new level to solve.
You can only access the next level when the current one is solved.
Vexed was created by James McCombe (Vexed at SourceForge.net) for the Palm OS.
Any kind of feedback is welcome, send an email to this address: cancangm@gmail.com
Vexed.zip for luaplayer
Vexed15.zip for standalone 1.50 version
Vexed10.zip for standalone 1.00 version
All are containing the application, three themes and all (19) level packs
Commands:
In all screens:
Start: Exit the program, use Home in standalone application
In the game screen:
D-Pad: move the cursor or the selected block
X: Select / Deselect a block
O: Undo the last block move (Please note that no block will be with status selected after an Undo)
[]: Retry current level
^: Show all available levels of the current level pack
The best score done for the level is displayed at the left of the level name
R: Show all available level packs
L: Show all available themes
In the selection screen: (levels, level packs, themes)
up and down: select the line
left and right: page down and up
X: Validate selection
O: Cancel
Changelogs in v1.0
- Remove all not needed unmovable blocks
- Keep the selection if by moving a block other blocks have disappeared
- Code cleanup
- Added all available level packs
- Better GUI
- Improved the graphics on the two available themes (default and second)
- Added one more theme (jewels)
- Vexed can be played as standalone application (without luaplayer being installed)
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March 9th, 2006, 17:07 Posted By: wraggster
Panasonic, a dominant force in the development and marketing of DVD products, is now poised to take a leadership role in the introduction of the Blu-ray Disc format to European market. At CeBIT, the company not only revealed plans for the roll-out of high-definition Blu-ray hardware, but underscored its role in the manufacture and authoring of Blu-ray discs, and the factors driving the acceptance of this next generation HD format.
Blu-ray Disc – Revolutionizing Home Entertainment
The rapid and continued growth of High Definition Television (HDTV) has sparked consumer demand for both pre-recorded HD movies and the ability to record HD content at home. With its high 50 GB capacity, Blu-ray discs can accommodate the high recording bit rates needed to deliver pristine picture quality and lossless audio, for a true home theater experience. The BD format has gained the support of leading Hollywood studios, to include Twentieth Century Fox, Buena Vista, MGM, Warner Brothers, Paramount, Sony Pictures and Lions Gate.
A significant advantage of Blu-ray is its backward compatibility with other video formats. With Blu-ray products consumers may continue to enjoy all the existing DVD formats.
The format also allows for the presentation of multiple entertainment content, such as games, movies and music, on one disc. Blu-ray’s enormous capacity lets users record and store video, digital photos, music and data for playback on multiple devices and computers, and enables the seamless movement of HD content across platforms.
Products:
At a press conference held here during CeBIT 2006, Panasonic announced plans for a Fall 2006 launch of a next-generation Blu-ray disc player to European market, that will play back all existing DVD formats as well as new high-definition Blu-ray discs including BD-ROM package software titles which is expected to be delivered by the studios supporting BD format around the time of the launch.
The Panasonic Blu-ray player will have full-HD 1080 progressive output capability, targeting for best-in-class picture and sound quality to be core piece of the company’s full-HD home theater concept. The preliminary version of the player and the full-HD theater system is on demonstration at Panasonic booth.
The Blu-ray player will be also equipped with “HDAVI Control” to simplify the connection with other audio/video devices, which is Panasonic’s proprietary technology based on HDMI format and interface. HDAVI Control function enables the user to enjoy the home theater with the touch of a single button on the remote. Panasonic is starting to add HDAVI Control capability to a part of 2006 Spring line-up for VIErA PDP displays, DIGA DVD recorders, and home theater products.
To meet consumer high-definition recording needs, Panasonic also announced plans to introduce a series of blank 50GB and 25GB rewriteable and write-once Blu-ray discs this spring. The new discs utilize a dual layer structure first introduced by Panasonic in the Japanese market in 2004 that helps realize the large 50 GB capacity – more than ten times the capacity of conventional 4.7 GBDVD discs.
Disk Production
To meet the anticipated needs for blank media, Panasonic has already begun production of both 25GB and 50GB dual-layer BD Discs in Japan. In addition, to support the studios’ activities to introduce their movie titles to BD-ROM format, Panasonic has started BD-ROM pilot production line in Torrance, CA, USA. Panasonic has been working closely with the movie studios and its replication partners to help fine tune our disc capacity requirements, and will be ready to meet the needs of both content providers and consumers as Blu-ray hardware comes to market.
Industry Support:
The Blu-ray format is supported by consumer electronics manufacturers representing 85% of the industry; the majority of major motion picture studios, to include Twentieth Century Fox, Buena Vista, MGM, Warner Brothers, Paramount, Sony Pictures and Lions Gate; the world’s two largest music companies; and top computer brands Apple, Dell and HP.
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March 9th, 2006, 17:10 Posted By: wraggster
We'd imagine brows are getting sweaty over in the PlayStation 3 camp. Despite Sony's insistence that the console's set for Japanese launch this 'spring', there's still no official word on a release date or launch line-up. What's more, the patience of gamers everywhere is clearly reaching breaking-point, with no firm indication of further announcements before E3.
However, GDC director Jamil Moledina has stated that some chunky new morsels of PS3 info will be revealed in SCE boss Phil Harrison's keynote at this month's Game Developers Conference. Exactly what we'll come away with is unclear, but Moledina strongly encourages the press to attend the keynote.
"In general, platform providers have a unique opportunity at the GDC to share knowledge with and inspire the people who will make or break their consoles, namely the game developers themselves," said Moledina. "With that in mind, this GDC keynote, along with the Nintendo keynote by Satoru Iwata, have both been in development for several months, and contain significant editorial value and developer takeaway."
Many hope SCE will use the keynote to finally reveal the PS3's launch date, now heavily rumoured for delay due to difficulties finalising specs for the console's Blu-Ray drive.
Meanwhile Nintendo President Satoru Iwata is also touted to be dropping a 'Revolution bomb' in his GDC keynote. Speaking in an earlier interview, Nintendo marketing man Reggie Fils-Aime said that the battle for the hearts and minds of developers would "come to a head at GDC."
This year's GDC kicks off in San Jose on March 20 and we'll be there to bring you the news as and when its happen.
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March 9th, 2006, 17:17 Posted By: wraggster
New Japanese Commercial PSP Release, heres the info:
Immerse yourself in the first officially licensed handheld FIA World Rally Championship game - packed full of exhilarating stages set in the toughest terrains the world has to offer. WRC offers a complete WRC season over 5 continents and 16 countries with a vast array of wild terrains and surfaces including the streets of Japan and the hills of Mexico. Based around the 2005 season, WRC for the PSP system features 30 official and fully deformable 2005 WRC, Evolution, and Extreme spec cars; from manufacturers such as Ford, Subaru and Mitsubishi as well as all of the 36 official WRC 2005 drivers and co-drivers. WRC also offers sixty-four point-to-point stages on gravel, tarmac and snow with 6 game modes encompassing single player, multi–player and Wireless Head-to-Head support.
More info here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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March 9th, 2006, 17:20 Posted By: wraggster
New Japanese Commercial PSP Release, heres the info:
Controlling an army of lemmings, the aim is to get as many of these cute characters as you can from the entrance point to the exit point of a level within a time limit. Easy to learn, difficult to master; Lemmings is a test of strategy and fast thinking as you make 'on the spot' life or death decisions for your band of trusting little creatures. Use the unique skills of your Lemmings team to overcome the hazards ahead: the bomber explodes at will, the floater can survive high falls and the basher digs horizontally just when you need it. The climber is at hand for those tricky mountain ranges, the blocker creates an obstacle in the path ahead and the builder is there to construct walkways for his friends. Stretch your strategies across 100 plus levels as you lead your lemmings across an immense variety of challenging backdrops. The levels are arranged into five striking themes, each with its own unique visual flavour. So, whether it's going underground into the sewers or marching through fields and forests, the lemmings always have new terrain to explore. Packed with a host of new features, Lemmings offers for the first time a level editor allowing players to produce their own levels and save them to the memory card on the PSP. Using the inbuilt wireless technology on the PSP, players can upload these levels to an exclusive Lemmings online community. Share your unique levels with other users or download their new levels directly to your PSP -- the opportunities are endless.
More info/screenshots here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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March 9th, 2006, 17:22 Posted By: wraggster
New Japanese Commercial PSP Release, heres the info:
The first original Bomberman action game for the PlayStation Portable, this action game teams Bomberman with a whole squad of unique bombers in classic Bomberman battles rendered in 3D. Each character has his own special skills to make use of as you set bombs and try to trap others in up to five-player bomb battles.
More info/screenshots here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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March 9th, 2006, 17:25 Posted By: wraggster
New Japanese Commercial PSP Release, heres the info:
This full re-creation of the classic Intelligent Qube franchise features everything from the series so far as well as some new content. The PSP game includes 100 ATTACK modes, plus I.Q, I.Q Final, and I.Q REMIX + stages -- over 7000 levels in total. Also features ad-hoc multiplayer play and a new "SURVIVAL" mode. As a bonus encouragement for playing with others, SCE has included a special feature that allows it to play in multiplayer with owners of this game as well as XI Coliseum and Bakufuu Sentai Bombermen (all three feature the multiplayer modes of each other.) In addition, there is a demo of the other two games and an extra set of multiplayer minigames (including a five-player bowling game plus Kunoichi Densetsu, Double Smash , N.U.M. and Party x Party x Party).
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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March 9th, 2006, 17:33 Posted By: wraggster
A senior spokesperson for SCEE has told GamesIndustry.biz that Sony has made no commitment to launching PS3 simultaneously in the US and Europe, despite comments seemingly to that effect made by SCEE boss David Reeves this week.
Speaking to us this afternoon, Sony Computer Entertainment Europe head of corporate communications Nick Sharples said that the company was "definitely not" committing to a simultaneous release at this point in time.
"[David Reeves' comment] wasn't intended to imply that, in the context of the question," he said, referring to a comment made by the SCEE president at the DevStation developer event in London, reported by UK retail magazine MCV this week.
Reeves was cited in the magazine as saying that "it is my job to match day and date with the US launch; I am doing my best to make that happen," seemingly suggesting that he and his team are working towards a launch date "matched" with the US date.
However, Sharples clarified today that Reeves had not "given anything away" in his comments, which were simply aimed at reassuring developers that SCEE is continuing to work towards a release in Europe as soon as possible.
"He was referring to the fact that as boss of the European organisation, it's his job and his responsibility to try and get PlayStation 3 into Europe as quickly as he possibly can," Sharples explained. "That's what he's trying to achieve."
"Traditionally, it's gone Japan, then the States, then Europe - not just on our console, but on other games consoles and on other consumer electronics. So he's making the point that personally, his role is to make sure that we get it into Europe absolutely as soon as we can. It's certainly not meant to imply that there will be [simultaneous] day and date, or anything like that."
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March 9th, 2006, 18:47 Posted By: wraggster
Andorien has released a new game for the PSP, heres the info:
<blockquote>Well, this is my first ever attempt at coding a game. It's simply a PSP adaptation of the old game Breakout. This is not in LUA (since I don't know it, and from what I've seen it's a bit higher level than I'm comfortable with), it's coded in C++
How to Play
Move the paddle left or right with either the stick or the d-pad. You must prevent the ball from reaching the bottom of the screen, or you will lose a life. Should you reach 0 lives, the game is over. The level will then restart, and any blocks you destroyed will reappear. You can pause the game anytime by pressing Start.
To win, you must destroy all of the blocks on the screen. Afterwards, the level will reload. Each time a block is destroyed however, it will increase the speed of the puck. You can reset the speed only by losing a life.
Known Issues
Currently, due to the way that the paddle is responding to collision (only changing the y axis velocity), it's possible to trap the puck within the paddle. It's not a huge issue, just know that if that happens, the puck will bounce up and down really fast, and if it's released out of one of the sides, it might as well be random which Y direction it will go.
Also, it seems that if you keep playing over and over (reloading the level again and again), the game will eventually freeze. You can hit the home button and attempt to go back to the menu, but at that point the system will crash. I think I'm getting a buffer overflow, since each time the level loads, it must reload all of the images. However, I don't know how to clear the buffer, so if anyone could point me in the right direction, I'd very much appreciate it.
Finally, I have no idea if this works on 2.0+. I don't think I'm using the kernal, so if anyone would like to try it out and let me know, be my guest.
Features to Add
Additional Content - The way the code is setup, it should be very very easy to add in more levels, more blocks (I've already got the algorithm down to add in a bunch of blocks of different color, size, and position, it's just a matter of loading them into memory), multiple pucks on the screen, paddles, etc.
Screenshot Support - I've gotten it kinda sorta working, but not how I'd like. Rather than release a broken feature, I decided to leave it out for this build.
Sound - Adding it shouldn't be too difficult. It's mostly an issue with finding sounds I like.
Everything Else
If you want my source, either to learn from it or to tell me I'm doing everything wrong (which is appreciated as long as you help me fix it), post here and I'll get it too you. It's mostly undocumented, so I'm not gonna go through the trouble of commenting everything unless someone wants it.</blockquote>
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March 9th, 2006, 18:55 Posted By: wraggster
xodiac21 has released a new Lua Ice Hockey game thats actually a pong clone, heres the info:
Me and Vanden9 were bored......soooo we made a 2P air hockey game!
controls:
▲ - ▼ - P1
X - Δ - P2
no know bugs but collision with paddle is kinda spotty.
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March 9th, 2006, 19:03 Posted By: wraggster
Source - PS2Dev
TyRaNiD has released a new version of PspLink. If you haven't heard of PspLink and are doing Psp coding, then you should read this:
PSPLINK is an attempt at producing a loader/development application to eliminate the need to go back to the VSH every time. It provides a shell over the SIO, USB or WIFI connection from which you can load new applications, dump useful system information and then reset the PSP to start another application. You can also access some of the features of PSPLINK using a simple on screen console shell, which maps commands to button presses. The program mounts the USB device so you can copy new executables onto the memory stick for execution or you can choose to use the USB host filing system which allows you to access programs directly from your PC. It also eliminates some of the boilerplate code necessary for executables by installing stdio and kprintf handlers for TTY output as well as a built in exception handler, rudimentary debugger and GDB server.
The latest version allows developers to get all the features of PspLink using just a USB cable. This includes creating a Host file system, and GDB debugging! Grab the latest version here.
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March 9th, 2006, 19:06 Posted By: wraggster
Source - PS2Dev
Rad Host Client 1.7 Released
Radad has release a new version of Rad Host Client. It is a GUI tool to provide the pc side of the ps2 host filesystem protocol. It has been written to make it easier to use than the ps2client for people who simply want to use it with ps2 software such as uLaunchELF and SMS.
PS2LINK 1.46 Released
Major changes since last release:
Builtin IRXs is now default build behavior
Some cleanup of the build process / makefiles
PS2Link 1.41 now has Cached Config support; config information is cached and is no longer loaded on each reset (requires builtin irxs to be enabled as well)
Extra Config support is currently disabled
The reason extra config support is currently disabled is that it is not compatible with Cached config support. So far it seems few people are using extra config support, so assuming no major complaints arise (trolls ignored) this will probably be how future official releases will be setup. Keep in mind, extra config support is not removed from ps2link, it is just disabled if config caching is enabled. If you need extra conf support you just have to checkout from SVN and change the build options in the makefile.
So what is this Cached Config? well, here are some of the new features of a cached config enabled PS2Link:
No longer needs to access boot device after initial boot
Can (theoretically, as it hasn't been tested yet) boot from anywhere (including loading ipconfig data) a loader can launch it from, including one of the menu loaders launching it from hdd or usb!
Consistent environment no matter what boot method used (no longer loads extra modules when booting from MC)
No longer spins up cdrom to read on reset, which means faster resets from cdrom, less wear and tear, and no need to keep ps2link cdrom inserted
Can now debug programs that require XSIO2MAN (such as mtap enabled programs) even if booting from memcard
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March 9th, 2006, 19:18 Posted By: wraggster
Nem and the Saturn Expedition Commitee have released a new version of the UMD Launcher of Games (Not isos- No Warez) that require v2.0 + firmware on the Homebrew friendly V1.50 PSP
This is only a minor update but worth a try to see if anything new works
Download via Comments and post your Compatibility
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March 9th, 2006, 19:23 Posted By: wraggster
Its question time again
Anyway while i was playing ChampionShip Manager PSP today in my dinner break at work (and truth be told whenever i can sneak some gaming time in ) i was clocking up the hours and its by far the game that ive spent the most time playing, followed by Fifa Soccer.
Whats the game thats gave you the most airtime ?
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March 9th, 2006, 19:32 Posted By: wraggster
The handheld battle is going well with basically 3 powers, 2 of them with great Commercial games and all of them with a thriving Homebrew Scene, im talking about the Nintendo DS, PSP and GP2X of course
But which of the new consoles interests you the most, sure the Xbox 360 is already out but that doesnt mean it will win the war worldwide, the Revolution looks to be a great console and that backwards compatibility and emulation possibilities gives you a lot to think about but theres also the PS3 that is supposedly gonna slamdunk both its competition.
Which system interests you most and Why ?
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March 9th, 2006, 19:48 Posted By: wraggster
Source - newsor
Video games are often seen as more harmful to people than they are beneficial, but medical researchers in Australia believe they have made a breakthrough in treating one of the largest problem in their country's teenagers: depression.
Australian-based depression awareness service, beyondblue, reports "Depression and anxiety are the most common mental-health problems reported in young people, with 20 per cent of those surveyed experiencing depression by the time they reach 18." They claim that when used in combination with a recently discovered natural supplement, Welatonin, it is 93.7% successful in treating depression.
However, in order for it to work, patients need to socialise. Online gaming, with its anonymous identity makes it easier for some teenagers to do so.
"It's no replacement for counselling," says psychologist Ann Wignall, "but it comes as close as an online tool can get to being a way to challenge 'unhelpful beliefs'. Some (teenagers) may feel uncomfortable seeking a counsellor or may simply be isolated," she says, "and that's where an online service can bridge the gap."
They believe that using a combination of the natural supplement with the cyber element of online gaming may ensure that depression in teenagers may soon be eradicated.
Next time someone tells you to get off the games console/PC etc just tell them your taking your medicine
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March 10th, 2006, 00:30 Posted By: deniska
KETM PSP v0.9- Kill Everything That Moves.
This is a PSP adoptation of KETM (studio-grey/badblocks), fast paced tyrian style 2D shooter.
Featuring
- 4 levels with different environments, music & bosses
- 1 bonus level
- 15 enemies with unique attack patterns and adjusting hostility
- 7 primary weapons
- 4 secondary weapons (rockets, laser, bomb, rotating shield)
- 2 mods: original episode1 and 1941 mod by bourbon_bot
- Fully modable design: you can change sounds, graphics, script your own attacking sequences and intensity.
- Source code & PSPSDK Makefile provided
Follow this link for the the download & details:
http://deniska.dcemu.co.uk/
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March 10th, 2006, 00:46 Posted By: wraggster
Zx-81 has released a new version of his HP48 Calculator emulator for the PSP, heres whats new:
"Thanks to Sub Zero i've been able to compile and to test a full working version for FW 1.5
Taking into account the good advice of LNAtropic, the key mapping has been changed and it's now much more confortable "
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...5&page=5&pp=10
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March 10th, 2006, 01:02 Posted By: wraggster
Zouzzz a few days ago posted a new release of Blork And Destroy which is an homebrew game like no other (and one that i cant get a decent translation for)
Heres whats new:
The V2.1 release. This version is compatible all firmwares!!!!! Use luaplayer 0.16 for the firmware 2.0+.
Download from the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=19497
(if anyone can download the files from rapidshare and upload to that thread i would be most thankful )
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March 10th, 2006, 01:30 Posted By: wraggster
winnydowsxx posted a new release of his Vid converter, heres the details:
<blockquote>Minimal requirements to system:
AviSynth 2.5.6a
Framework 1.1
Xvid 1.1.0 final
DivX 6.x.x
To start converting open XviD4PSP, choose interesting you Options, add the task (DVD or AVI) and press button Start .
Button Start - starts tasks, Clear - clears the list of tasks and delete temp files, Stop - stop all tasks.
If the Temp Folder is not specified, the Windows standard Temp folder is used.
If the Save Folder is not specified, PMP files will be saved near to sources.
Most interesting futures of the program:
01. The greatest possible quality of PMP files, and full automation.
02. Aspect corrected automatically.
03. Imposing of subtitles. While only for AVI. The file of subtitles should name as well as film, also should be in a format SRT.
04. Combine of several AVI to one PMP.
05. Coding towards the size.
06. Addition of tasks. It is possible to add some tasks, for example a AVI and one DVD to choose Hibernate and to press button Start. Consistently encoded all tasks and after end of process the computer will leave in sleep mode.
Options:
HQ Mode: (VirtualDub) - coding and application of filters It is carried out through VirtualDub. More slowly than through Mencoder, but is more qualitative. There Is option Temporal and it is possible most to be played with filters.
HQ Mode: (Mencoder) - coding is carried out through Mencoder, filters are applied through AviSynth. More quickly than through VirtualDub, but It is less than opportunities.
Gain - increase of loudness. Value 4 is optimum, But there are cases when it is possible to put and more.
Temporal - smoothing of noise, deblocking and improvement Compressibility. A useful option for the noisy and strongly compressed sources. Does not cause blur also promotes improvement of quality.
Sharpen - increase of clearness. Very useful and necessary option. Values by default are optimum.
Rip - DVD it is copied on a hard disk. If this option not It is specified, DVD the disk is coded on a straight line with dvd-rom. If at you the disk is coded More than 3 hours, are recommended to do rip, it will prolong a life to yours dvd-rom. As it is useful if you want encode any certain title with dvd disk.
Scan - if this option is not chosen, presence DVD is not checked disk. You must choose a folder in which at you are stored vobs.
Titles - are coded all titles with DVD a disk or from vob folders. If this option is not chosen, the first is coded only title - for example film without Additions.
Split - everyone titles is coded in separate pmp a files. Very much conveniently for disks with series.
Autocrop - automatic a crop of black fields. It is applied only in case of detection water with the size more than 2 pixels.
Info Names - to the name of a file the mode of coding is added. It is useful if you for comparison have solved encode the same file to two in the different ways - VirtualDub or Mencoder.
full 3.000a - http://www.dcemu.co.uk/vbulletin/showthread.php?t=19972
update 3.002a - http://rapidshare.de/files/14952822/...3002a.rar.html </blockquote>
If someone could download off rapidshare and upload to this thread via comments that would be great
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March 10th, 2006, 01:39 Posted By: wraggster
Grimfate126 has released a new Lua game for the PSP, heres the info:
<blockquote>Title- Find That Gold!!
installation- Put in apps folder of lua player, and run
HOW TO PLAY:
you are the pink square (pathetic huh?). SOMEWHERE on the board, there is a gold "square". you move you guy around the board with the d-pad. once you think you are NEAR the gold square, (you can be 50 pixels off) and you press x, either 1 of 2 things will happen:
1. Nothing, this means that you guessed wrong.
2. it will say, "You Found The Gold!!", then it will tell you how many tries it took you to get the gold, and then it will give you a verdict.
HINT: if you are getting annoyed, press select, it will reveal the location of the gold. but it will go away once you move.
please remember that this is my first game, and there may be glitches.
enjoy, and leave some feedback and/or CONSTRUCTIVE critisism.</blockquote>
Download here --> http://rapidshare.de/files/14968697/...ld___.rar.html
If someone can upload to this thread i would be thankful.
Note to all coders please dont use rapidshare, this forum supports uploading of releases
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March 10th, 2006, 01:51 Posted By: wraggster
Some nice news from the chaps at PSP3d
<blockquote>Super Mini Mario, a homebrew creation by PSP 3D staff member Arguru, is a great homebrew game for all PSP firmwares. Since it is not a port, but rather, a fully hand-coded rendition on the Super Mario idea, it is highly optimized for the PSP, has outstanding framerates, and boasts awesome graphics.
The custom level creation capabilities is what really makes this game shine. Using notepad and by typing various letters and numbers to represent different objects, one could create levels to his/her hearts desire.
Well a few dedicated fanboys down at PSPSMM.TK have made some new applications which make the creation of levels for Super Mini Mario V2 even easier. Although its been out for a week or two, it didn't really get any publicity at all, so here it is:
All though it has a few glitches, and some may prefer raw notepad level creation (which is explained in the readme files of Super Mini Mario), great job on the work guys, we appreciate the support and the release. Check out their website at PSPSMM.TK.</blockquote>
Downloads and screens via comments
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March 10th, 2006, 16:36 Posted By: wraggster
Another day, another turn for the saga-wheel of PlayStation 3 production: while last week Sony admitted that manufacturing difficulties could hinder the console's current spring launch projection, now David Reeves, head of Sony's European operations, says that PS3 production is "on track."
Are we to read this to imply a spring launch is go for PS3? Well, that's the fans' dream but as we tip over the cusp of that season and into it proper, it's looking increasingly unlikely Sony's console will materialise prior to summer. Still, talking to trade magazine MCV, Reeves said that he wasn't worried about Sony's yet-to-be-revealed PS3 launch plans. "There are so many rumours out there but no-one really knows the facts," he said. "I know what's going to happen and I am honestly very, very confident about it."
Well, cheers for that Mr. Reeves, who went on to say in the interview that it's his job "to match day and date with the U.S launch... I am doing my very best to make that happen." Despite these words suggesting Sony is working toward a simultaneous North American and Europe launch for PS3, this isn't apparently the case. According to Sony Computer Entertainment Europe head of corporate communications, Nick Sharples, Reeves was simply stating that "it's his job and his responsibility to try and get PlayStation 3 into Europe as quickly as he possibly can. That's what he's trying to achieve ."
"It's certainly not meant to imply that there will be [simultaneous] day and date, or anything like that," Sharples added in comments given to GamesIndustry.biz. He reportedly went on to say that Sony at this stage is "definitely not" leaping aboard a simultaneous release wagon.
But the question on everyone's lips is still "When the hell are we going to get a release date, or dates, confirmed?" Current rumours suggest that it could be as early as next week when Sony divulges this eagerly anticipated PS3 info - speculation is rife that a publisher meeting on March 15 will shed more light on the PS3, including the all-important launch information.
Kiyoshi Komatsu, president of long-time PlayStation supporter Koei, said that he hopes Sony will finally break their silence at this meeting. "I've been consulted with SCE about what kind of details they should announce," said Komatsu. "I've told them that I'm hoping they will make an announcement that will heat up the game industry."
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March 10th, 2006, 16:39 Posted By: wraggster
Source - CVG
Micro Machines has rightly earned itself a place in the annals of videogame history with its addictive mix of very tiny vehicles and boisterous multiplayer shenanigans. Now, Codemasters has finally officially unveiled the latest iteration of the long-running series in the guise of Micro Machines v4.
Sheduled to hit PS2, PSP, PC and DS this summer, Micro Machines v4 is being developed by Mashed and Mashed: Fully Loaded coders, Supersonic Software. Codemasters is promising the usual massive roster of dinky vehicles rushing around real-life environments, inlcuding the breakfast table, pool table or rapidly over-filling bathtub.
While we await further news, why not check out these first shots from the DS, PSP and PS2 versions of the game. Expect more details as that summer release draws ever closer.
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March 10th, 2006, 16:51 Posted By: wraggster
More on Sonys Crappy PSP ads from Gamesindustry.biz
Sony has been forced to remove a poster which advised consumers to "Take a running jump" from tram and train stations across the country after transport staff expressed safety concerns.
The poster was part a recent advertising campaign to promote the PSP which ran throughout the UK. It featured a plain white background with red text which read: "Take a running jump from here."
A rail worker saw the poster on a tram platform at Metrolink's Manchester Piccadilly station, decided there was a safety issue and took action to have the poster covered over.
"An employee spotted it and said it was a bit inappropriate," A Network Rail spokesperson told the Manchester Evening News.
"The message goes completely against all our safety messages, particularly because PlayStation is aimed at youngsters and we are constantly telling them not to trespass."
Sony has since taken action to remove the poster from sites where it could be deemed inappropriate. Speaking to GamesIndustry.biz, a spokesperson said: "The PSP ad creative highlights the portability and multi-functionality of the console, and we have been made aware that one particular advert has been placed inappropriately in a couple of locations.
"In consideration of this, we have responded immediately and withdrawn the posters from these sites. This campaign run is planned to finish this Saturday."
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March 10th, 2006, 16:53 Posted By: wraggster
Source GamesIndustry
The president of startup studio Ready At Dawn has told GamesIndustry.biz that developers must stop making excuses for producing handheld games that aren't up to the same standard as their console counterparts.
In an exclusive interview, Didier Malenfant conceded that consumers are becoming disgruntled with the choice of games available for the PSP, stating: "There's obviously not as many titles as people would want on the platform, but at the same time, up until now there hasn't been any title that really gives you the same kind of experience you could find on the PS2."
"Everything is compromised, and it bugs the hell out of me when you hear a lot of developers saying, 'Well, we can't do this that way because it's a handheld game,' or 'We can't do this because it doesn't have a second analog stick.'"
"Those are all excuses," Malenfant continued - observing that the original PSone controller didn't have any analog sticks, "And there were great games on that."
Malenfant, who formerly worked for Jak and Daxter developer Naughty Dog, co-founded Ready At Dawn in September 2003 together with former Blizzard employees Ru Weerasuriya and Andrea Pessino.
The studio's first game is simply titled Daxter, and is based around the character of the same name. Malenfant believes that Daxter "Is not only a really good game, but really something that shows that for the first time, this is a handheld that can give you the same experience you'd find on a home console."
"For me that's terribly exciting, because I tend to play my PSP a lot more than any other console, simply because it's portable. I don't want to end up playing sub-par games just because I'm on a handheld, which up to [the arrival of the PSP] has been what we've had to do."
"We really set out to prove that you can do a game that is as good, if not better, than a PS2 game and really show off the platform. If we do end up becoming the game that opens the floodgates, I'd be really really proud, because it's such an awesome handheld."
Daxter will be published this spring by Sony - a company with whom RAD has an excellent relationship, according to Malenfant.
"You need to get to a situation where you get the support, but at the same time, you're working with people who really understand games, and I think that's the hardest thing to do," he said.
"Obviously you want people who know the business side, but at the same time games are so much about passion that you really need people you can talk to on the same level, who really understand what makes a game great."
"That's what's so hard to find - because there are a lot of talented business people in the industry, but very few talented business people who actually know games."
When asked if RAD would consider accepting an acquisition offer by Sony in the future, Malenfant replied: "I can't say we've really thought about it. What's important to me as far as Ready At Dawn's concerned is that we've been able to build a new company culture with the people we've hired. As long as we keep that together and we're able to maintain that, there's no outright plan, or discussions for that matter."
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March 10th, 2006, 17:09 Posted By: wraggster
Success HK have posted a load of games that are coming soon (preorders) and here they are:
James Bond 007: From Russia with Love US ver.
James Bond 007: From Russia With Love will be the first game to put players in the universe of the classic James Bond film. Set in the original 60's Bond era, the game features movie-based missions as well as original, action-intensive sequences, a broad and deep variety of gameplay, fully-integrated vehicles, social multiplayer experiences, gorgeous women, and classic, upgradeable weapons and gadgetry with modern mechanics.
Players will create and manipulate Bond in a living world based on the timeless fiction of the classic James Bond movie. Invest in your character and customize the ultimate Bond for a whole new level of gameplay options. Sean Connery, the original Bond, reprises his role as the dapper Mi6 agent in this innovative, retro-styled and highly anticipated console title from the infamous Bond franchise.
Megaman Power Up US ver.
The classic original Mega Man is back in a whole new way. This PSP remake recreates the original with a creative new super-deformed style, featuring the Blue Bomber and the evil creations of Dr. Wiley all drawn in new style that makes them cute and hyper-expressive. All of the stages and enemies have also been redesigned using computer rendering for realistic motion and detail. New features include the Mega Man Challenge 100, two new bosses, and the ability to play as the boss characters. Also included in the PSP game is a new construction mode, where you can create your own Mega Man stages and trade with others (locally or online) to challenge friends to your own dastardly creations.
World Poker Tour US ver.
Take a seat at the world's most prestigious poker tournaments with World Poker Tour 2K6. Feel what it's like to play with the world's best as you compete against real WPT players, in real-life WPT venues.
Online connectivity is a major part of playing World Poker Tour on the PSP. Gamers will have the ability to connect wirelessly with other PSP systems or online to compete against players across the country on both the PSP and the PlayStation 2 computer entertainment system. New enhancements to World Poker Tour for PSP include a completely new and innovative artificial intelligence system that allows gamers to challenge more than 1,200 different characters, all with their own unique playing styles and behaviors. Gamers who are able to bump up their career earnings can unlock custom clothes, accessories, and invitational events found only in the PSP version.
Syphon Filter: Dark Mirror US ver.
Gabe Logan returns in this exclusive PlayStation Portable mission. Gamers assume the identity of Gabe Logan, a highly-trained Precision Strike Operative, commanding a black box United States Agency that legally doesn't exist. As Gabe, players will have to strategize quickly, as he is responsible to infiltrate, recon and execute decisively. Once inserted, Logan is his own authority -- making life and death decisions, quickly choosing his course of action. An immersive single-player experience also delivering an evolving online multiplayer experience, Syphon Filter: Dark Mirror features melee attacks, target lock, precision aiming, target and vision enhancements, enhanced artificial intelligence (AI), and high-tech weaponry. Gamers can choose between difficulty modes that monitor and adjust skill level, multiple unique online maps using both Ad Hoc and Infrastructure connectivity, and four types of gameplay modes in multiplayer.
More screens and info at Success HK
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March 10th, 2006, 17:18 Posted By: wraggster
Success HK have posted games that are coming soon (preorders) and here they are:
Driver: Parallel Lines US ver.
Driver: Parallel Lines brings back action-driving games, and gives you the chance to live out Hollywood-style car chases! Discover TK, a driver for hire and free from conscience. Take part in an adrenaline-pumping story line of double-cross and revenge set in the New York underworld. Experience one of the first action and driving games to incorporate online play. All-new storyline of double-crossing and revenge, with new effects and weapons selection
Shadow Hearts: From the New World US ver.
The third game in the RPG series, Shadow Hearts: From the New World follows Johnny, a sixteen-year-old detective who lost his father, sister and memory in an accident, accepts a request to find a criminal suspect who escaped from custody. As Johnny approaches the escapee, an illusion-like beast, who appears from a green light known as "The Window," swallows the escapee up. Johnny soon finds himself in a fight against the illusion-like creatures. Johnny has a female counterpart taking a central role in the story. Shania is a 21-year-old Native American who makes use of spiritual power when she fights. Sensing a strange power from Johnny, she decides to join him on his journeys.
Metal Gear Solid 3: Subsistence US ver.
A PS2-exclusive expanded release of Hideo Kojima's powerful and dazzling Metal Gear Solid 3: Snake Eater. For Subsistence, a new 3rd Person View Camera" gives a controllable, low-angle view of the action for a more intense stealth-action experience with the character. Also included is a new multiplayer online mode -- choose "Team Battle" or "Snake vs. Enemies" and carry out missions cooperatively or competitively. Expanding further with Subsistence, this package contains versions of the original Metal Gear and Metal Gear 2: Solid Snake, the games that started it all (and have never been made available outside Japan). In addition, you can find a new Duel Mode, a Demo Theater, expanded Snake vs. Monkey missions and more.
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March 10th, 2006, 17:34 Posted By: wraggster
Meridimus posted a new Lua Release:
<blockquote>Hi Peeps,
This is a Lua application with a difference. The navigation is clean and different to all the stuff I've otherwise seen recently.
It's a remote and local file browser that remembers the position of each place locally and remotely. Wireless functionality is still incomplete, for now you can navigate your local folders and delete files, check battery etc. Check it out!
In my opinion, even in its current stage of development it's a great replacement to lowser.
Please note, when in USB mode all functions are disabled, you must exit USB mode before proceeding to use Remo.
Oh, and REMO stands for REMOTE. But just looks better (in my opinion).
Controls:
* Left trigger, displays Local files (L for Local...)
* Right trigger, displays Remote files (R for Remote...)
* Cross, Up Directory or Escape delete
* Circle, Select folder, run application or Confirm delete
* Square, USB Mode
* Start, if replacing Lowser it's "Reboot" Remo, otherwise quit application
* Select, sort files ASCENDING to DESCENDING and back again
Known Bugs:
* When browsing empty folders Lua crashes for some reason
* USB mode doesn't stop when exiting an internally loaded application
* Remote folder overuns selectable list
* Deleting the last file in a folder causes crash (reference to bug 1)
* Cannot delete a folder that contains files (should be simple to sort out, create a loop that traverses through the directory and deletes files. Will cause problem 1 to occur again!)
* Without a battery in the PSP the percentage result is incorrect
To Do:
* Fix crash where no files in a folder (might be a Lua player problem...)
* Allow wireless connection to be implemented
* Allow remote navigation
* Allow remote file transfer
* Allow copy and paste, locally at least.
* Allow folder creation (needs keyboard input, could implement existing app).
* Better theme support
* Clean up code
Install:
Copy into your PSP/Games/Luaplayer/Applications folder
Requires Lua 0.16</blockquote>
Download via comments
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March 10th, 2006, 20:27 Posted By: wraggster
The PSP Rhythm have released a new version of their Software for the PSP, heres the full info if you have never heard of it before:
<blockquote>Inspired by classic drum machines such as the Linndrum and Roland TR-series, PSP Rhythm has been created to use the simple, yet effective 16 step style drum sequencer. PSP Rhythm incorporates the use of audio sample playback instead of drum synthesis. PSP Rhythm has been directly influenced by one of our favorite modern drum machines, the Elektron MachineDrum.
The most significant addition in version 3.0 is the "parameter locks" feature (as used by the MachineDrum). Parameter locks enable you to change the pitch, volume, balance, start and end times per step to create moving, changing melodies and effects. This control over your sounds will give you much more creative freedom and allow you to not only use drums, but to use instruments in your music.
With the release of version 4.0 a Bass Line synthesizer similar to a Roland TB-303 has been added to make this the most versatile homebrew drum machine for the PSP. TB-303 style features such as Accent and Slide are available, along with the real-time control of the Cutoff and Resonance you can get that authentic "Acid" sound that made the TB-303 so famous.
The PSP screen is a graphic representation of a 16 step drum machine styled in Elektron fashion with a main display in the center and 16 buttons along the bottom. Each button has an LED light above and a step number below.</blockquote>
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March 10th, 2006, 20:38 Posted By: wraggster
PSMonkey has released the first version of his Nintendo 64 Emulator for the PSP, this release has support somewhat for the Commercial game Mortal Kombat Trillogy and whilst it wont play most of the Nintendo 64 Library it is a big step in the right direction, heres the news from his site:
The Emulator also works on any version from v1.0 to v2.6 from reports
<blockquote>Well sorry I am late but here is the much promissed first release of monkey64. I was hopping for better at the last min but it still passed my exspectations for a first build.
Few things to note.
.) While Rsp & Rdp emulation is started it is far from complete. As well there are still numerious issues in the main cpu core. I plan to fix things as soon as I can get to them.
.) This wont run mario64 or 99% of the n64 library. Some roms are starting to do things with Mortal Kombat Trillogy actualy being playable (to some extent).
.) I know there are odd looking color squares when running some comercial roms (like mortal kombat). The reason is because I have not completed texture suport in rdp. I am hoping to get a revision out asap once this is fixed.
.) The emulator is slow. Some PD roms do a pretty nice framerate but games like mortal kombat do about 5fps. This is due to the emulator still being on a pure interpreter core. In good time I will build a dynamic recompiler so we can get some more playable framerates.
.) The app is in user mode. So it is quite posible this works on 2.0+ psp units. I just sadly dont have the time to check.
Well that is it. Do enjoy. The zip contains a few favorite PD roms. Pong by Oman is a must play imo. Also if you're all currious what mortal kombat trillogy looks like in game. Please see attached screenshot on forums.
PS. Mortal Kombat Trillogy [!] dump wont work. [b1] dump runs just fine. When you see the second screen, press start as it's just warning you that there is only 1 controller plugged in.
-- EDIT --
Hey guys. Sorry I forgot to mention. The screen flickering is because its not doing double buffering on the psp. It's just directly rendering to the display screen. I was trying to fix this at lunch but ran into problems so I gave up since I wanted to push the build out asap. I'll have it fixed for the v1.1 build.</blockquote>
Download it for yourself at PSMonkeys Site
Lets start trying every N64 game and post if any works on this first release
So far these games do something:
Wave Race 64 (J) [!] - Displays N64 Logo then crashes back to menu.
Mortal Kombat Trilogy (U) (V1.0) [b1] - Displays menus - no graphics yet.
Doom 64 (U) [!] - Displays menus - no graphics yet.
Massive List of PDRoms inside that work - via comments
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March 11th, 2006, 17:26 Posted By: wraggster
Ruka has released a new beta of his Nes emu for the PSP, this release adds fixes and new features to the State Save menu, Analog controller, the GPU algorithm is optimized and a Low Battery indicator.
Ruka has asked that no sites mirror his Beta releases so youll have to head over to his official site and if your good at japanese then submit bugs too.
Heres the link you need: http://rukapsp.hp.infoseek.co.jp/PSP...re/NesterJ.htm
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March 12th, 2006, 01:02 Posted By: wraggster
Zack3008 posted this:
Hi all, I just made a Boggle game in LUA. It isn't the best, I know, and peaple are able to fix stuff, but for now, here it is(I still need to add the 2-minute timer). You try to make words by letters that are touching each other. Press/hold X to scramble.
Here's a screenshot(triangle):
Any input on wether it is good/bad/what needs to be improved would be accepted gratefully.
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20325
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March 12th, 2006, 15:04 Posted By: wraggster
xodiac21 has updated his Lua Avalanche game with a Sonic Theme, heres what he posted
"ALL the GFX and Menus
Level times cut in half
sice the other wuz soooo slow, i changed it from .1 speed change to 1 speed change...soooo basically ur moving 10 levels at a time
colllisions r still kinda spotty but iz aight"
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via xodiac21
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March 12th, 2006, 15:54 Posted By: wraggster
Deniskas game SuperTux is one of those games that can be modded and today a Mario mod has been released for it.
Heres the info:
"Here it is,my 2nd part of the trilogy of my supertux mod Yes,the second part of my trilogy for my SUPERTUX MOD,SUPER MARIO MILESTONE SERIES,is here,and I'm glad to say,if you loved SMI M1,this second part will blow you away. What I have done?Evrything,new graphics,enemies,music,so unds,stages,story, sprites,backgrounds,eaven the map will look diferent,MARIO will eaven talk interacting with the game,most of the graphics is based on the new SMB for NDS.This second part will reveal a secret character that will help MARIO in the 3rd and last part of the adventure."
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via alienware
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March 12th, 2006, 15:58 Posted By: wraggster
Luzer has released a new version of his app for streaming MP3s onto the PSP, heres the info
I Overview:
You can now stream your entire MP3 collection from your home PC (Windows XP/MCE/2K) to your Sony PSP (w/ firmware version 2.6+) - anywhere in the world - with this dynamic RSS channel creator. No need to take up valuable space on your memory stick.
II Features:
* Dynamicly generates an RSS Channel from your MP3's
* Reads ID3 Tags and adds them as metedata to the channel
* Stream/Play music off the RSS Channel directly from your PSP Browser
III Release Notes: (updated 03/03/2006)
a) Requirements:
* Windows 2000/XP/MCE machine (tested on all 3)
* Playstation Portable Player (PSP) w/ version 2.6.0+ firmware
* some MP3 files
* .Net Framework 1.1
b) Steps:
* download PspMediaSever_0.X.X.rar (see below) & unrar to a temp directory
* run setup.exe, choose defaults, close.
* go to the IIS Admin Tool (Start > Control Panel > Administrative Tools > Internet Information Services Manager)
* Create a new Virtual Directory (alias "PSP"), path is your "My Music" (or wherever your MP3s are stored), allow read/run scripts/browse setting, click next, close.
* change the following line in the C:\inetpub\wwwroot\PspMediaServer\web.config file to:
where YOUR_INTERNAL_IP is the value of your internal ip address (ie 192.168.0.3)
* Test your new webserver by browsing to http://YOUR_INTERNAL_IP/PspMediaServer & clicking on GetAllMedia - HTML
* On your PSP, browse to http://YOUR_INTERNAL_IP/PspMediaServer & click on GetAllMedia - XML. Choose YES to add as an RSS channel
* enjoy!
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March 12th, 2006, 16:02 Posted By: wraggster
Soadnation has released a new Lua Game for the PSP, heres the info:
"I finally finished my first game(after about a month). It is a clone from a game called Fusion Frenzy(for the Xbox). The game was made up of all mini-games. The one called "Twisted System" was the one i loved the most so I decided to make a 2-D clone of it. The object of the game is to jump over the low beams and duck under the high beams. As you progress further the poles will speed up making it harder to time when to jump and when to duck.
ToDo
-Better graphics
--Fit more of screen
--Better quality
-Sound
-Highscore save
ToDo in future possibly
-Two Player
--Same PSP
--Over internet(this woulod be far off)
-Online highscores
-More games from Fusion Frenzy"
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March 12th, 2006, 16:06 Posted By: wraggster
Ruka has released a new version of his Nes emulator for the PSP, heres whats new:
GPU support(coded by "e") and processing improvements.
FDS audio changed processing method.(same as NSFplug)
Refresh menu(uoSnes9X like)
Use the left direction of ANALOG STICK to enter the menu.
Selectable default palette (graphics part).NesterJ or Nintendulator.
Low battery announce.
New support NSF file.
And other minor changes...
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March 12th, 2006, 16:21 Posted By: wraggster
Hey all, im sure you know by now that PSMonkey released the first Nintendo 64 emulator for the PSP with commercial rom support the other day but due to some rather inaccurate newsposting and it seems that several sites copied the same news without even bothering to check it out they seemed to downplay the emulator saying it ran only 2 roms, well just to inform those who GOT IT WRONG, heres a few links to whats working:
Monkey 64 Compatibility Thread (PD Roms)
PDRom Compat List --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20266
Monkey 64 Compatibility Thread
Commercial Games Compat List --> http://www.dcemu.co.uk/vbulletin/sho...5&page=1&pp=10
AS you can see by checking those lists, its a lot more than just 2
For a first release its impressive and gives us hope of things to come, remember to keep your eye on PSmonkeys site and forum hosted here on the DCEmu Network
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March 12th, 2006, 21:51 Posted By: wraggster
With the recent release of the UMD Loaders and the fact that the V1.5 Firmware plays Homebrew excellent without all the fuss of Eloaders etc, i would say that the V1.5 Firmware on a PSP Console is the King.
Those of you who have a V2.0 can also downgrade so that means those with v1.0, v1.52 & V2.0 can either be upgraded or downgraded to play the best in emulators and the best in UMD Releases.
So if you want a V1.5 or one of the other firmware than can be changed to V1.5 where can you get one, well heres a quick search of shops who say they have the right PSPs in stock.
SuccessHK
- Sony PSP Value Pack US ver.1.52 USD:267.00
- SONY PSP Value Pack Version1.52 (Asia Version) USD 299.00
Divineo Sweden
- PSP Value Pack 1.5 2890Kr
NeoDiscs.com
- PSP v1.52 Value Pack - £175.00
So there you have it, doesnt seem many have the lower PSP firmware consoles these days.
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March 12th, 2006, 22:27 Posted By: wraggster
Ok, lets imagine that your UMD drive or TFT screen has broken on your PSP, or for that matter you want to install a new faceplate, do you try to fix yourself or pay someone to do it, looking around the internet theres no really decent tutorials on how to install replacement UMD Drives or to Install new TFT screens, with that in mind its not easy to try it yourself.
Last weekend on my original v1.0 console i installed a killer Silver Faceplate that i brought from DecalGirl and whilst the instructions were basic they did help - although i had to buy some precision screwdrivers to undo the screws.
It was easy apart from the ruddy buttons but while i was getting ready to screw together i did have a look and it looks no easy job to replace the UMD Drive or TFT.
Would you Fix yourself and if you have tell us about it and if there are any decent tutorials.
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March 12th, 2006, 23:23 Posted By: wraggster
The Froggies have updated their Pang game for the PSP, for those that dont know Pang is a killer game where you shoot at bubbles, sounds rubbish but its awesome, heres whats new:
2 Player Adhoc Wifi Support
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March 13th, 2006, 02:03 Posted By: wraggster
Heres some take it or leave it rumours:
<blockquote>That being said, here’s a bit of info that I chanced into the other day, from a rather well-placed source named Proteus. He CONFIRMED a few details that were already rumored around the Net.
Seems Sony’s current internal plans call for a release of a refitted PSP around Christmas this year. The device will, indeed, be streamlined (thinner), lighter, boast 4 gigs of memory and a camera. Proteus indicated Sony is having a hell of a time with PlayStation 3 on several fronts (between PS3’s Cell processor and its built-in Blu-ray DVD, cost effectiveness has pretty much gone out the window). Seems the ever-phantasmic PS3 may well be delayed until next year, with Sony’s reworked PSP being positioned as a lead-in to its release (in the same way Nintendo’s release of the oh-so-sexy DS Lite heralds the coming of Revolution). </blockquote>
source
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March 13th, 2006, 16:59 Posted By: wraggster
This is one for all the PSP lovers... Sony has announced a new video recorder. No HD, no HDMI, no DVD or BR... only the MS (MemoryStick)! This MSVR-A10 is a Mr reader/recorder that supports the MPEG-4 AVC(H.264) format and encodes the video straight onto the MS in 320x240, which gives you between 2h20 and 4h10 of video on a 1GB MS (depending on the compression). This little toy will cost less than 180 EUR.
Screenshots via comments
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March 13th, 2006, 17:03 Posted By: wraggster
To be perfectly honest, it's been so long since we last heard anything from THQ's PSP version of Juiced, we'd almost completely forgotten it existed. Last look - in September, no less - developer Juice Games was whapping the world with a whole new batch of Juiced: Eliminator screens and - by a strange coincidence - that's exactly what it's doing this time around as well.
In case you're wondering, haven't been following or merely demand concerted repetition of gaming fact before it sinks in, Juiced: Eliminator takes all the street-racing, modding action of its big console predecessor and slings in a whole bunch of new modes (including the heavily-hyped 'Eliminator' mode, which is apparently so much fun it'll blow your pants clean off without even requiring the removal of your trousers first), wi-fi-enabled multiplay and a host of other new features.
Juiced: Eliminator is currently scheduled for release on PSP this June and is one-hundred percent guaranteed to make your handheld go slightly faster.
This Newspost and screens can be seen at CVG -> http://www.computerandvideogames.com....php?id=135515
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March 13th, 2006, 17:06 Posted By: wraggster
Divineo USA have posted news that they have the Neuros Recorder 2 in stock. Heres the news and info:
The Neuros MPEG4 Recorder 2 is a Digital VCR for your Sony PSP(tm) and iPod(tm) video! The ultimate solution for all multimedia geeks.
<blockquote>Imagine having instant access to all your video anywhere! With its ability to easily record from any analog video source onto standard memory cards, the Neuros MPEG4 Recorder 2 is the must-have companion for PSP’s, iPod’s and other portable media players. With the Recorder 2 you can record the media you already own onto your handhelds to liven up your commute, make a cross-country business trip seem a little less lonely, or just watch your favorite movie or TV show in bed without disturbing your sleeping spouse.
Here’s how it works. Just pop a CF or memory stick memory card (purchased separately) into the Recorder 2 and plug it into the video-out jacks of any video source (cable or Satellite TV box, DVR, PVR like Tivo™, VCR, DVD player, camcorder, etc) with the supplied cables and hit ‘Record.’ Once the recording is finished, you can instantly view the recorded video on a PSPTM , your laptop or other handheld that accepts CF or memory stick by popping the memory card out of the Recorder 2, popping it into the player, and hitting ‘Play’.
It’s easy to watch on an iPod too: Just transfer the recorded file to your PC via a USB card reader (purchased separately) and add it to iTunes, then sync your iPod, and you are ready to go. Nothing to download or convert.
Neuros is all about openness and freedom and, unlike the big guys, uses open standards to make sure your content plays without hassle on as many products as possible.
You can even do timed recording so you can record last night’s “Sopranos" or “The Daily Show” while you sleep or this afternoon’s ballgame while you work. And it’s just as easy to record from DVDs or to digitize your home movies. You can also use the Recorder 2 to watch video or view photos on your TV. Just plug it into the Video-In jacks on the TV and hit ‘Play’. And with the USB connection from your PSP or an inexpensive USB adaptor/Card reader (not included), you can easily drag and drop content from the memory card onto your computer to play it on your laptop or home PC.
The Recorder 2 weighs ounces and fits in the palm of your hand, so you can easily take it on the road with you as your portable digital VCR.</blockquote>
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March 13th, 2006, 17:32 Posted By: wraggster
PlayStation 3 may sport download service for selected PSone, PS2 titles
Reports from development sources close to Sony Computer Entertainment are indicating that the firm is planning a major digital distribution service for game content, which could be a key element of PlayStation 3 - or even of a relaunched PS2.
Several senior developers have confirmed to GamesIndustry.biz that they have spoken informally with Sony about the question of digital distribution on consoles, although these discussions were described as being "purely about technology, not business models" by one source.
However, even the technology discussed could be very revealing regarding the Japanese giant's plans for the coming years - with one source from the development arm of a major third-party publisher claiming that Sony has been discussing the technical feasibility of providing PSone and PS2 titles over digital distribution with them.
This could indicate that Sony is hoping to provide a service for the PS3 similar to Nintendo's Revolution digital download system, which will allow users to access a back catalogue of Nintendo titles through the next-generation console.
In Sony's case the challenges may be significantly more difficult, since PlayStation titles were customarily several hundred megabytes in size, and PS2 titles spanned multiple gigabytes - compared to just a few megabytes or less for NES, SNES and N64 titles in the Nintendo back-catalogue.
However, as Internet connections speed up downloads of this size will be far more reasonable - already, several Xbox Live demos for the Xbox 360 are over 600Mb in size - and our sources indicated that Sony may also be investigating the possibility of remastering certain PS2 titles to allow them to stream later content over the network while the player is already playing early parts of the game.
The move would not be surprising, given that both other next-generation consoles will offer downloadable game content - Xbox Live Arcade and game demos in the case of Xbox 360, and the back catalogue download service on Revolution - which makes it highly unlikely that Sony will miss out on this opportunity.
The information from our development sources comes only days after Electronic Arts' European vice president of sales, Dr Jens Uwe Intat, confirmed to GamesIndustry.biz that the leading publisher is already in discussions with platform holders over digital distribution - telling us that "we as a total industry, software publishers and hardware manufacturers, are already sitting together and working on business models."
One of the key requirements of digital distribution on this scale, however, is a large storage system - such as a hard drive, a component with which Sony has had a patchy history. Although the PlayStation 2 hardware can support a hard drive, the peripheral was unsuccessful and was only ever used to any great degree by Square Enix' massively multiplayer title Final Fantasy XI. The PlayStation 3 hardware will also support a hard drive unit but is set to ship without one pre-installed in the basic configuration.
Sony is expected to announce new information about its plans for PlayStation 3 in Tokyo on Wednesday, ahead of a keynote address from the firm's worldwide studios boss Phil Harrison at the Game Developers' Conference in San Jose next week.
http://www.gamesindustry.biz/content_page.php?aid=15294
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March 13th, 2006, 17:38 Posted By: wraggster
After months of speculation and rumor concerning the PlayStation 3's projected launch, we may finally get some official answers from Sony as soon as this Wednesday. According to Koei CEO Kiyoshi Komatsu, Sony is planning a press conference for March 15 that may reveal long-awaited details of the console's availability. Ferrago is also reporting that a Taiwanese manufacturer won't begin assembling the PS3's circuit boards until the summer.
Given the potential development hassles Sony faces with cell processor and blu-ray drive production, and the fact that developers like Square Enix haven't seen any development kits yet, there's mounting evidence that even a holiday release could be too much to hope for. Will Sony end our fanboy misery and spill the beans on the PS3 launch this Wednesday, or will they wait for Phil Harrison's GDC keynote next week?
http://www.joystiq.com/2006/03/13/so...nce-this-week/
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March 13th, 2006, 17:46 Posted By: wraggster
Success HK posted that the US version of Pursuit Force is now available, heres the info:
Sony Computer Entertainment puts you in the middle of high-speed chases as you race through city streets in dangerous pursuit of the criminal element. As a highway cop, you seize cars or motorbikes and engage in gun battles while in hot pursuit, jumping between vehicles and latching onto crook's cars while racing across the pavement at over 100 miles per hour!
The first project from BigBig Studios (staffed by former members of Codemasters' TOCA and Colin McRae teams, and funded by coding house Evolution Studios), this project is an original title for the PlayStation Portable, combining character-based action and high-octane action on the road. Set across five distinct environments, Pursuit Force presents a variety of gameplay elements for each criminal case, including collect and follow assignments, high-speed pursuit, on-foot action, and aerial attacks.
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March 13th, 2006, 18:06 Posted By: fullerlee
Wordingo is a Scrabble clone written in LUA for the Sony PSP.
0.5
-Removed 1P QuickPlay.
-Invalid plays will now be removed from the board.
-Added option to get to the Word Finder during the game using the Rack Letters - Cheating!
-Added option to check the current play.
-Fixed a bug where changing letters on the first go would cause problems.
-Added back buttons to some menus.
-Tarted up the menus a bit.
-Added option to choose a dictionary.
-Added tile drawing to determine who goes first.
Screenshots and Downloads via Comments (Please Give Feedback)
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March 13th, 2006, 18:09 Posted By: wraggster
Pox and Ragable over at PSPHacking101 have released episode 13 of their PSP Hacking video show.
Whats Featured:
EPISODE 13
Run Games the Require 2.0+ on a 1.5 PSP
- MPH Game Loader - A good Tutorial
- Run UMD Experimental
PSP2TV Part 3
More info --> http://psphacking101.com/
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March 13th, 2006, 18:33 Posted By: wraggster
Hudson Soft is working on a sequel to last year's PSP action title, Rengoku: Tower of Purgatory. Enjoy all the fun of dungeon-crawling combined with all the fun of being a robot with a gun in your head in Rengoku II: The Starway to H.E.A.V.E.N. While there has yet to be an official announcement, check these new screens ...--> http://worthplaying.com/article.php?...thread&order=0
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March 13th, 2006, 18:35 Posted By: wraggster
Fluff has updated his all singing and dancing shell for the PSP, heres the info:
Changes :
- Icon support added (rename icon to icon.png and place in % folder of desired homebrew)
- Audio codec revamped, play any sized mp3 you want (clicks every now and then but nothing horrible, we'll iron that out eventually.
- New icon-over code
- Partial filemanager system, will be complete next version
- OSK in place (file manager rename button to check it out)
- Various code fixes and optimizations
- Updates to security system
More info --> http://psixonline.com/index.html
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March 13th, 2006, 18:42 Posted By: wraggster
If you like Mario then this new Lua Game will interest you, heres the info:
hi it's me,and with another mod,but this time is a card based game scripted in lua,it's a mod of the lua memory game for psp,but with characters, sounds, background and icons from MARIO universe. It's not an adventure game,but it's adictive, see it as a bonus game for the SUPER MARIO MILESTONE 2.
Tomorow I will post a new game to download,called:SUP.MARIO DUAL TETRIS,were you can listen to your mp3 wile playing a dual version of tetris in the mario universe.
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via alienware
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March 13th, 2006, 18:53 Posted By: wraggster
A new retro style game in the form of the classic Miner Games has been released for the PSP, heres the info:
Okay, here's a playable version of what I have so far. You start out with $1500 and can dig as much as you'd like as long as you can afford the earthshaker fee and don't die or run out of cash. The bank and surgery are the only 2 working buildings at the moment, use the bank to cash in your minerals and the surgery for healing.
There's still alot to do, like get the rest of the buildings up, add in the inventory for your tools, add the tools, add more mine depth.
Controls:
Start - forces a restart
Select - takes a screenshot
Dpad - move miner (up enters a building)
Cross - exits buildings
Triangle - respawns mine at a cost of $2500
Analog - move left/right faster in town
I'm interested to know whether this works on 2.xx if someone could test that and let me know, that'd be great. I also welcome comments on spawn rates & walk speeds - too slow? too fast? not enough spawns? let me know
Download and Screens via Comments
via jsharrad
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March 13th, 2006, 19:03 Posted By: wraggster
PSMonkey has posted a little update as to any new advancements over the weekend, heres the info:
anyways not much of an update over the weekend. I'm having trouble with tile loading. All the plugins seem to copy the same bit of code for byteswaping the data but its in pure x86 asm (my weakness, I can handle risc based asm). Anyways I have a friend who is gonna give me a rough c translation of the code which will help. At most so far I can get a garbled acclaim logo from bust-a-move 2.
Anyways since I got a little fed up last night I moved onto other things. I desided to get bust-a-move & mortal kombat mithologies progressing. I now have bust-a-move getting to the title screen (i think it stops from there but hard to tell) which is great. Mk mithologies progresses but still needs more opcodes. :/
So thats about it for now. I'll hopefuly get the byteswap code today from my friend to fix things.
More info here --> http://www.dcemu.co.uk/vbulletin/sho...&page=18&pp=10
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March 13th, 2006, 23:53 Posted By: wraggster
Source Joystiq
It looks like the Entertainment Software Association (ESA) is jumping on the 12-step plan. The ESA sent out a press release this morning officially launching the Video Game Voters Network, a website devoted to promoting the self-regulation of the games industry. The site serves to keep track of all the anti-game legislation currently under consideration, including the Family Entertainment Protection Act, sponsored by usual suspects Hillary Clinton and Joseph Lieberman.
Also found on the site are "Top Ten Facts About Gamers," which attempts to dispel common misconceptions about gamers, and independent research which shows that video games are not turning our youth into aggressive killing machines. You can also view a collection of choice quotes supporting the industry. The Video Game Voters Network provides contact information for US and State Senators, forms that you can use to "spread the word," and even a voter registration form.
The website is politics at its worst (top banner features US citizens of all ages, genders, and ethnic backgrounds smiling in front of an American flag), but it is about time the games industry started to the play the game and defend itself. With voter turnout as low (and apathy as high) as it is, even a few more registered voters could make a difference.
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March 14th, 2006, 03:37 Posted By: modsyn
Hi, all.
just wanted to announce the release of pMEnc, yet another PMP
maker. it's aimed at beginners who want the high quality videos but
don't want to or know how to use VirtualDubMod/BeSweet/pmp_muxer.
if you use PMPMod, then give it a try. it's an 'early' release, so some
of the stuff like DVD support hasn't been added yet. but, i plan on
doing just that in the future.
here's the link and some screenshots,
cheers.
any feedback would be appreciated.
download
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March 14th, 2006, 06:15 Posted By: SamuraiX
Version 0.09 By SamuraiX
I will now include two versions of BOR. The original Beats of Rage V1.0029
and the NEW OpenBor V2.0045. I suggest to use original BOR for mods that
don't require enhanced features that OpenBOR provides because 333 is needed for smooth video playback. If mod is not compatible with BOR then use OpenBOR. I do plan on upgrading both versions to use GPU in the future, so we can default to 222Mhz on OpenBOR.
Between the both of them you should be able to play any mod.
Updates:
-Compatibility with 2.0 TIFF
-New File Logger(BeatsOfRageLog.txt gets created when ever an error occurs)
-Lots of Memory Fixes/stabilizing here and there.
-Keep version identical to OpenBOR.
-OpenBOR defaults to 333 MHz (Keep Video Smooth) since its much more complex than bor.
Issues:
-Sleep Mode is not supported Yet.
-OpenBOR Hall of Fame glitch in main menu.
Usage:
-Place Image directory in the same directory as eboot. And remove original filemenu.png
Download Via Comments and Leave Feedback
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March 14th, 2006, 07:44 Posted By: wraggster
News from Lik Sang:
Sequel to the popular PSP launch title, Untold Legends 2 tells the tale of a realm under oppression as a powerful warlord's horrific minions continue to slaughter and enslave the people. While struggling to escape capture and death, some refugees of a secret shape-shifting race stumble upon a carefully guarded secret that rekindles hope for freedom and peace. Anyone up for the challenge will take one of five shape-shifting characters across more than 45 areas packed full of adventure, 40 unique breeds of monsters, and 12 giant bosses.
Looking back to the original, some of those most loved features were two player co-op and four player vs modes, both of which returned here kitted out with an all new macro chat system, an online lobby and match making service. Some of the further improvements include a wider range of quests, more interactive objects, animated cut scenes with voiceovers, multiple control schemes and quick menu options. The US edition arrives this week, and with all PSP games being completely region free, it doesn't matter where you picked up your console from, everyone is welcome on this adventure.
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March 14th, 2006, 07:45 Posted By: wraggster
News from Lik Sang:
After a long break those suicidal green haired Lemmings are back! The PSP port, developed by Team 17 of Worms fame, includes all 120 classic levels from the 1991 original, plus 36 all new stages. For the first time you can now also create your own puzzles and have your friends scratching their heads. These can be built as stand-alone stages or level packs, then shared online. Beyond that, further new content and themes has also been promised to come from the official website.
Rather than repeat the disaster of their last major outing, Lemmings 3D, the developers have gone for the 2D gameplay this title requires, while still giving it a 3D graphical makeover and the ability to zoom in and out. Team 17 also improved other areas too, such as mapping the speed up function to a single button, giving you the ability to track a lone Lemming with the cursor, and perhaps best of all, you have five chances each session to skip a level you're stuck on, then you return to it later. The European version is due in soon, while we just received delivery of the Asian version and cleared all pre-orders. Complete with an English manual, the latter goes for the low price of just US$ 34.90, and by ordering today you can feel proud to go along with the crowd. Finally, look out next week for Worms Open Warfare on both PSP and NDS, and yes, it's back in 2D!
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March 14th, 2006, 16:39 Posted By: wraggster
New information regarding Sony's PlayStation 3 plans, which could include the pricing, launch date and initial software line-up of the console, is set to be announced in Tokyo tomorrow at a specially convened Sony conference.
Sony today confirmed that the conference, which has been widely rumoured to be the venue for new PS3 announcements since last week, will take place at 3pm local time (6am GMT) in Tokyo tomorrow, and will be open to media and analysts as well as to Sony's publishing partners.
Sony Computer Entertainment president Ken Kutaragi is set to address the conference, which will be the last possible venue for major PlayStation announcements in Japan before SCE's worldwide studios chief Phil Harrison's keynote at the Game Developers' Conference in San Jose next week, and probably the last chance for the firm to reveal PS3 details before its year-end on March 31st.
Although some commentators have suggested that the event may not include exact launch details since it is a relatively low-key conference, Sony can hardly afford to wait until E3 to announce further information regarding PS3, since it has as recently as last week claimed to be sticking to a launch timescale which will see the console appearing in spring.
Other indicators also point to a significant amount of information being released tomorrow - most notably screenshots of a PS3 version of RPG title Untold Legends, which were reportedly set to be released on Wednesday morning but were accidentally revealed a few days earlier. The timing suggests that at least some of the software line-up will get an airing in Tokyo tomorrow.
The current expectation from most analysts and publishers is that the PS3 will launch either in late summer or early autumn in Japan, followed by a US launch before Christmas and a European launch in the first quarter of 2007.
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March 14th, 2006, 16:44 Posted By: wraggster
News From Lik Sang
Far from a mere re-release, Metal Gear Solid 3 Subsistence is bursting with new content, starting with an entirely new game, Metal Gear Online. That's right, online with either broadband or dial up! At last you can experience the stealth tactical military action with full 8 player battles in a variety of modes. All moves right down to the classic cardboard box disguise are here, and there's no online fees, all you need is the PS2 network adaptor and an internet connection. The full MGS 3 is here too, now with new easier and more extreme levels of play, a new and more dramatic third-person camera system, and a Demo Theatre to spice up your favorite scenes with your choice of camouflage and face paint.
Moving on, Dual Mode lets you take on boss characters, which many believe to be the greatest videogaming has to offer, then there's more Hide-'n-Seek in new levels, all of which are infested with those wacky, brainwashed, slippery monkeys from Ape
Escape. Then there's the secret theatre, and still two more entire full games! Both Metal Gear and Metal Gear 2: Solid Snake are here! The game scored an incredible 9.8 on IGN, and with the original MGS 3 game taking up just part of one of the two discs, this is a must have for every fan, whether or not they own last year's hit release (and almost 4 million of you do!). The US edition arrives this week, but if you want the third disc with all cut scenes edited together into a 3 hour movie, sadly this isn't included in the US release, but we do still have stock of the Asian title.
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March 14th, 2006, 17:03 Posted By: wraggster
Weekly Special: Sony's PlayStation2™ horror adventure Rule of Rose at US$ 20.90 only - offer valid for 1 week
From the publisher: England in the 1930s, a small town mesmerized by the rumors and fables spun by children, this is a world that is full of the occult, strange oozing with an uncomforting and chilling dark atmosphere. The player has to control a girl called Jennifer who was thrown into this world and work together with her only trustworthy friend, a stray dog, Brown, to find clues to escaping this world.
With England in the 1930s as the backdrop, and the addition of UFOs, monsters from myths, urban myths, and devilish children's fable elements, this world is like the gathering of all horrifying things Western. Not only the small items, even the trends, lifestyles and others of the time are thoroughly researched and truthfully replicated in the game.
The recording of the voice casting is not scrooged on either, with the employment of England's famous casting producer as the director, and many of the local first line actors and actresses in accent of England of the 1930s, they cover every voice recording from start till end of the game. The attractive character design and music production, and with the high quality CG produced by "Shirogumi" who also made "Onimusha 3", "Genji" and others, the displays of emotions and facial expressions, once regarded as things that CG cannot excel in, but now there is a fine visual experience felt naturally from the player's heart.
Sony's PlayStation2™ horror adventure Rule of Rose is now available at US$ 20.90 only. This is the Chinese language version of the game, which however contains full English voices, combined with traditional Chinese subtitles.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 14th, 2006, 21:10 Posted By: wraggster
The Nihon Keizai Shimbun claims to have confirmed that Sony has pushed back release of its console due to Blu-ray disc issues.
Coming hot on the heels of this morning's official announcement of tomorrow's Sony press conference comes unofficial confirmation of what it will be about. The Wednesday edition of the Japanese business newspaper Nihon Keizai Shimbun is running an article titled "PlayStation 3 Rollout Postponed Until November."
As one might expect, the article confirms that Sony's next-generation console won't arrive until the fall in Japan. Citing an anonymous source, the article says the reason for the postponement--which has been widely predicted by analysts and executives--is the electronics giant is having issues with the Blu-ray Disc format, which the PS3 uses. Even Sony spokespersons have acknowledged that a delay was a "possiblity" should such issues arise.
"Sony Computer Entertainment will delay the release of its PlayStation 3 next-generation video game console until early November because the copy protection technology for the Blu-ray Disc has not been finalized," reported the paper. No specific regions were mentioned, making it unclear if the delay was for the Japanese PS3 or a worldwide release.
While authoritative in tone, it must be emphasized that the Nihon Keizai Shimbun report is in no way official. Though Sony's last-minute decision to change tomorrow's event from a closed-door presentation to a full-fledged press conference augurs a major announcement, Sony is staying mum. When contacted by GameSpot, a Sony Computer Entertainment America rep declined comment, saying "we have not made any new announcements on PlayStation 3."
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March 15th, 2006, 07:34 Posted By: wraggster
Source - PSPfanboy
It appears that Sony has a new strategy for their somewhat devalued Value Packs. Just when we thought that Giga Packs were going to take over, Sony reveals five new PSP Value Packs, each we ascertain will be offered with one of five titles: Medievil, Pursuit Force, WRC, Wipeout Pure, and Ridge Racer. According to the wonky English translated version we copped, these packs look like they might go for 250 Euros, which is about 300 American.
There's been no announcement yet of when or if these packs will ever see the light of day in other territories outside of Europe, but if Sony continues to be the lovable, greedy, profiteering scamps they've always been, we can be somewhat certain that we'll see our own on this side of the planet.
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March 15th, 2006, 07:37 Posted By: wraggster
Source GTAPortable.com
You heard it! Who would have thought that modifications for Liberty City Stories would ever turn out like this. adepsp today released the LCS Flight School that's almost similar to that of flight school in San Andreas or certain flight missions in Vice City. Basicly you start off in the dodo plane and should fly through a number of checkpoints.
So far there's an easy and a hard mode to start in and two lessons.
More info at the link above
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March 15th, 2006, 07:46 Posted By: wraggster
Source - WindowsITpro
Responding to customer demands for a version of the PlayStation Portable (PSP) that is better configured for watching recorded TV shows and movies, Sony will reissue the PSP later this year in a new configuration that includes 4 GB of internal storage. Today, PSP users have to put up with the Memory Stick Duo slot, which requires expensive add-on memory cards, if they wish to up the PSP's storage allotment. The new PSP will also include an integrated camera, according to reports. It's about time, but I'd also like to see a larger hard drive-equipped version with 60 or 80 GB of storage.
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March 15th, 2006, 10:27 Posted By: miemt11
SONY official Today announcement: On upcoming PS Emulator for PSP
Direct Chinese to english Translate using google:
1st, the PS2 whole world pays on compulsion 100 million, software 1 billion.
2nd, last year year's end achievement good accent.
3rd, General PSP can appear EYE TOY.
4th, the populace golf newly will do embarks the GPS system.
5th, PSP next time will renew may broadcast FLASH.
6th, PS2 also may sell 4 to 5 years.
7th, this fall will promote PSP the telephone service.
8th, Generally PSP to release a Playstation emulator.
9th, PSP software also will be able to provide downloading to trade.
10th, PSP aspect MM user less, the user level mainly concentrates in 14 to 20 years old between, therefore the sales pressure quite is big.
11th, PS3 promotes global synchronization, the date is in 2006 November.
12th, PS3 will be first embarked the next generation HDMI 绔�瓙 main engine.
13th, for prevented the earth group, completely the PS3 game could be the blue light media.
14th, the PS3 development machine and the development kit have completely completed.
15th, the PS3 network basic service is free, will promote synchronization with PS3 to launch.
16th, CELL will be allowed to realize 4 dimensions worlds, with will play the family to realize the dream together.
17th, PS3 will embark 2. 5 inch 60G hard disk.
18th, PS3 OS is the LINUX system.
19th, the PS3 network service will launch with the GAMESPY cooperation.
20th, compatible PS series software will be allowed high to analyze a performance.
Original Source:
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March 15th, 2006, 17:25 Posted By: wraggster
Source CVG
Take-Two publishing label 2K Games has nabbed the publishing rights to Gas Powered Games' Dungeon Siege RPG series. Accompanying this announcement from the company is news that an expansion for Dungeon Siege II on PC is in the pipeline, along with a Dungeon Siege title for PSP.
Dungeon Siege II's expansion carries the name Broken World and should be with us in the summer. According to the press blurb, the add-on picks up immediately after the events portrayed in the sequel, with a new campaign mode, a new playable race, more items and a brand new multi-class character development system promised.
Meanwhile, the PSP Dungeon Siege game has been whacked with the title Dungeon Siege: Throne of Agony and is currently being whipped into shape by developer SuperVillain Studios. It's a Dungeon Siege project that's unique to the handheld platform with "all-new playable characters and a freshly designed, non-linear, single-player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games."
Dungeon Siege: Throne of Agony is due in the autumn.
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March 15th, 2006, 17:28 Posted By: wraggster
Source -CVG
PlayStation 3 might have been dominating the headlines following this morning's PlayStation briefing, but Sony has also dropped more than a few bombshells in the direction of the console's sleek handheld brother, the PSP.
PlayStation father Ken Kutaragi kicked off the briefing with some good news for those yet to splash the cash on the handheld. The PSP will receive a worldwide price cut this month; a "base unit" will be available in shops on March 22 for 199 Euros (around 140 GBP). Presumably the base pack will be devoid of headphones and accessories - much like the package already available in Japan.
Speaking at the conference, Kutaragi also revealed the company's plans to offer original PS1 games via a digital distribution service, available for download and play on an also-announced official PS1 emulator. Unfortunately, there's no word yet on whether we'll be able to transfer our games from original PS1 discs.
Release details on the PS1 emulator were scarce at the briefing, although Kutaragi was more than keen to talk about the PSP's flashy new USB EyeToy-style camera, which will be hitting in September. Motion-tracking games similar to those on the PS2 will be possible on the camera, along with video-chat and video voice-over-IP, which will be available in October.
Kuturagi also divulged info on the handheld's upcoming software update, which will include Macromedia Flash and improved RSS support, for playback and saving of net-broadcast radio and video.
There was no word today on the previously rumoured built-in PSP hard-disk, but the company did provide fresh news on the long-forgotten GPS functions previously revealed alongside the PSP's E3 debut. The GPS reciever will launch this autumn, with Hot Shots Golf being the first game supported. Interestingly, SCE lists that a library of GPS-compatible games "has already released partially.".
Things are hotting up for the PSP this year then, with those camera and VOIP functions interesting us most. As always, we expect to be fully briefed on the PSP's new hardware features at this year's E3 in May.
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March 15th, 2006, 17:30 Posted By: wraggster
Source - CVG
It's all about the PS3 this morning and, following confirmation of a worldwide release date for the console this November, Sony President Ken Kutaragi has also provided first details of the console's online offering.
Referring to the "PlayStation Network Platform" during the Tokyo announcement this morning, Kutaragi explained that the service would be ready for the console's launch in November.
While it doesn't seem like we're in for a direct all-encompassing competitor to Microsoft's Live (at least initially), the PNP is set to feature all kinds of multiplayer game match-making services including voice chat. It will also apparently include some kind of marketplace and commercial aspects, including a software download facility.
You'll be able to connect to PS3 online via high capacity broadband networks through Gigabit Ethernet and the PlayStation Network Platform has apparently been created with the help of Sony Online Entertainment. Potential PS3 owners will be relieved to hear that the PNP will be free in its standard form, although presumably that doesn't rule out some paid components in the future.
We'll keep tracking developments and bring you more comment and analysis shortly, while we mull this one over.
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March 15th, 2006, 17:31 Posted By: wraggster
Sony's PS3 console will definitely utilise a hard drive, with Sony's Ken Kutaragi confirming that such a storage device will be required for games on the next-gen console.
"The hardware was developed with the hard disk in mind," Kutaragi said at Sony's PlayStation business briefing in Tokyo earlier today. He continued: "We view the hard drive to be mandatory for the PS3...Rather than have developers create games for the PS3 with or without the HDD, we will be asking them to develop games as though all PS3s have the HDD installed."
The PS3's base hard drive will be 60Gb in capacity, but will be upgradeable, meaning, we guess, we should expect a detachable HDD unit - like the Xbox 360's. The drive will run Linux and will perform media hub and home server/network platform services, with Sony additionally saying that the hard drive unit will enhance gameplay and allow for full internet access.
What's not clear currently is whether the hard drive unit will ship in the PS3 package, Kutaragi saying on this matter that Sony "might end up installing it in all PS3s, though that depends on the market".
Seems a bit of an odd comment, especially after confirming that PS3 will require a hard drive for games, but maybe that's simply because we're observing matters from a videogame-fan angle. It sounds as though Sony is considering following the Microsoft route, offering consumers a premium 'with hard drive package' and basic 'without hard drive package', but we guess more will be revealed in the fullness of time.
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March 15th, 2006, 17:32 Posted By: wraggster
PS3 will launch simultaneously in Europe, Japan and North America in early November 2006, Sony Computer Entertainment Inc. has announced.
Finally, finally confirming a release date for its next-gen console in Tokyo earlier - to much rejoicing around the globe, no doubt - SCEI claimed that it has a monthly production capacity of 1 million PS3 units. The company "will push forward a powerful product launch to spread the platform rapidly throughout the world, together with a strong and attractive lineup of PS3 game titles," it stated.
A November release for PS3 might be later than Sony originally planned, but the company unsurprisingly wants to ensure it gets things spot on with its next-gen console. "Instead of rushing it, we want to make sure we execute a solid launch... We wanted to make the Thanksgiving sales," Sony big wig Ken Kutaragi has said.
David Reeves, president of Sony Computer Entertainment Europe has added: "We are absolutely delighted that we will be able to bring PS3 to gamers in Europe and Australia before Christmas. This is an exciting first for Europe, and is a huge endorsement and vote of confidence in the strength of the European market and its importance globally."
PS3 in Australia too then before we bid farewell to 2006? Feel the Sony love, all you folks 'down under'.
Meanwhile, no doubt in an effort to rob Sony's launch announcement of some of its thunder, Microsoft was happy to fire off a warning that a late arrival into the next-gen console war could cause significant problems for the Japanese giant. Craig Mundie, Microsoft's chief technical officer, is quoted as saying that if "they [Sony] slide too far [with PS3's launch, we assume] they'll find themselves in the same situation as the Xbox did when they launched the PS2 a year before we entered... That's a hill to climb.''
Anyway, SCEI went on to say in its announcement on launch plans that PS3 incorporates the final specifications of the Blu-ray disc format and that it will be compatible with standard definition and high definition TV sets. It additionally mentioned that consumers will be able to connect PS3 "to high-speed broadband network through Gigabit Ethernet and comfortably enjoy a wide-range of rich and exciting content and services over the network."
Well, we've got launch confirmation, so what we need now is pricing information. It's highly possible we'll be slapped with this at GDC next week, where Sony's Phil Harrison is delivering a keynote speech entitled 'PlayStation 3: Beyond the Box'.
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March 15th, 2006, 17:35 Posted By: wraggster
So, not only did we get all those PSP goodies this morn from Sony's Ken Kutaragi at a hastily called press conference, but we also received official confirmation that indeed, the PS3 will ship worldwide in November, delaying the Spring launch that we all expected. As recently as just a few weeks ago Sony had staunchly denied the delay, though, and is now laying the blame squarely at the feet of the "copyright protection" in Sony's own Blu-ray Disc next-gen format, which is now expected to be finalized by next month. Whatevs, at this point we'll just be happy to see ours land Stateside in time for the holidays. Mr. Kutagari also confirmed that at least some PS3s will feature an upgradeable 60GB disk supporting the Linux OS, support a variety of TVs, and have backward compatibility for PlayStation 1 and 2 games. Also, that rumored HUB service was confirmed, which will go by the working title of the PlayStation Network Platform, and will be free (the Basic version anyway) supporting voice/video chat, messsaging, on-line shopping, and more. While an exact price for the PS3 was not stated, a minimum price range of about $425 was announced. See, fessing to the delay wasn't so so hard now, was it Sony? Glad you finally got it over with.
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March 15th, 2006, 17:37 Posted By: wraggster
More on the new PSP Details out today.
Source - Engadget
Looks like those GPS add-on rumors were true. Now that Ken Kutaragi's PlayStation business briefing has ended we can tell ya that a new GPS receiver (PSP-290) with game support will indeed drop this “autumn” with a new GPS-enabled Hot Shot Golf title loaded-up for first release. Sony also let fly a new USB-attached PSP-300 EyeToy camera add-on for September launch which will support a new video and VoIP chat service coming in October. Also of note is the announcement of a new digital distribution system (Hub?) allowing users to download “games and applications” directly to Memory Stick – an early use will be for downloading and playing PSone games (via new emulator) directly off your memory cards, although specifics around that service have yet to be announced. Rounding things out are the announcements that a future firmware release will bring Macromedia Flash compatibility and a new RSS Channel function to save and playback internet radio and video content. All this and the PSP base-unit price will be cut to $199 by the end of the month. Still no mention of that rumored PSP email client or integrated flash memory, but we're not gonna get greedy.
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March 15th, 2006, 17:39 Posted By: wraggster
More on the breaking News this time from Eurogamer:
PSP will see a worldwide price cut this month. From March 22nd, European gamers will be able to buy a "base unit" (presumably devoid of stuff like the headphones) for 199 Euro (about £140).
US gamers will pay $199 from the end of the month, and the Japanese will pay 19,800 yen for a white unit from April 15th.
During a press conference in Tokyo today, Sony boss Ken Kutaragi also talked about the company's plans to add a PSone emulator to PSP, with "selected games" available through digital distribution to be stored on the Memory Stick. (Cynics amongst you might question the use of the word "add", but there you go.)
Although timing on that has yet to be confirmed, Kutaragi was more specific about other new services - including an EyeToy camera peripheral to attach to the USB port, which launches in September, and video voice-over-IP (in other words, video-telephony), which will be available in October. Pricing on all of that's yet to be announced.
Kutaragi also discussed some of Sony's plans for updating PSP software this year, starting with network update to add Macromedia Flash support this, er, spring (touch wood, eh?), with extended RSS channel support also on the way to allow users to save radio content (podcasts, presumably) and movies.
There was no word on previously rumoured services and hardware iterations - for example, we know no more about "Sony Mail" or the rumoured PSP with built-in hard disk - but there was news on the GPS receiver mentioned at E3 last year. It will launch this autumn and have a role in games, starting with Hot Shots Golf.
An interesting year in prospect for PSP hardware, then, although - as with PS3 - there are still plenty of gaps to be filled in, presumably at this year's E3.
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March 15th, 2006, 17:40 Posted By: wraggster
Source - Eurogamer
Sony's announced that its next Formula One game is due out in June WAIT COME BACK! There's something interesting about this one! Studio Liverpool's making the PS2 and PSP versions, and apparently you can compete cross-platform. In other words, if you've got a PS2 version you can play online against someone who has the PSP one. That wasn't to say that Formula One games are boring, by the way. Don't cry.
F1 06 is due out in June, then, and features 2006 drivers/car/teams/circuits/rules/hats probably. There's an 18-race season mode playable online, classic F1 cars to unlock, and the option to play as chief engineer in career mode, apparently. Presumably you switch to the driver for races, unless it's all about "stealthing" Schumacher on the grid and leaping in his car before anyone notices (it isn't).
06 will also include a pressure system which sees you trying to force AI mistakes, prompting big old "race incidents". There'll be a new physics system, and car tuning options that won't rely on an intimate knowledge of all the particulars.
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March 15th, 2006, 17:52 Posted By: wraggster
News from Lik Sang
Your parents need a vacation, they just don't know it yet. Additionally, it's Britney Spears' records and headphones for your little sister and then... call your friends over, reunite the band and rock the house like you guys have never before. Two guitars and drums linked is the motto of months to come now, after Konami released their fantastic Arcade-gone-Home-port combo pack Guitar Freaks V & DrumMania V, which we received to stock today. Boy, this is gonna be great! Crank the volume up, grab your dedicated gaming gear (we just love Konami for their official accessories) and shake the walls with close to 50 new blasting songs (270+ tunes for Guitar Freaks alone)! Beef soup and TV schedule were yesterday, time to go wild now: wear whatever makes you turn into a Riff-plucking Guitar God or Drumstick wielding Hi-Hat Maniac, even if that means you have to unearth that retro AC/DC shirt once more. Konami has brought two of their most popular rythm-based music titles together in one package again, a glorious event for all Bemani fans and gamers who feel they're about to burst into a Music legend themselves... but always lacked the proper means for that. Worry no longer, we got your budding career covered; at least as far as a brilliant virtual stage goes, where you can get high on band life vibe, Konami style.
Guitar Freaks V & DrumMania V is shipping within 24 hours now for US$ 68.90 only. All preorders are already been taken care of. As with all import games at Lik Sang, these ship free globally, due to our popular Free Shipping Worldwide promotion.
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March 15th, 2006, 17:54 Posted By: wraggster
The New York Times is reporting that Sony's press conference has confirmed the delay of the PS3, which is now slated to come out in November. More interestingly, the article claims that PS3 will ship with a 60-gig hard drive, built-in network card, and Linux!" Serious stuff here, with Sony's shares falling on the delay confirmation. There was a lot more news handed out at the conference than just the delay. Next Generation has details from Ken Kutaragi's 10 Point Breakdown. From the NYT article: "'We were discussing selling it in September, and some even said put it out in July,' Mr. Kutaragi said. Some analysts were immediately skeptical of this explanation, saying Sony needed to get the console out as soon as possible to combat Microsoft's head start, and the expected release this year of Nintendo's next game console, Revolution. They said Sony may be trying to buy time to bring down the production cost of key components, particularly untested technologies like Blu-ray and Cell. While Mr. Kutaragi did not reveal a price on Wednesday, analysts say Sony will likely try to sell PlayStation 3 for about $500."
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March 15th, 2006, 18:02 Posted By: wraggster
Another news article (yeah some stuff is being repeated but hey its a big news day) this time from Gamesindustry:
Sony has a host of updates to the PlayStation Portable planned over the coming months, with an EyeToy camera, a video and voice chat service, a GPS receiver and the ability to download and play a range of PSone games all on the way.
The updates were announced at the firm's PlayStation business briefing this morning, and indicate Sony's commitment to turning the PSP into a de facto portable network access device as well as an entertainment device.
The EyeToy camera, which is silver and will connect to the console's USB port, will be launched in September along with an EyeToy Play title and video chat system, while free video and voice-over-IP services will appear in October.
The GPS system, meanwhile, will be supported by games as well as by standard global positioning applications - with a new Everybody's Golf title set to be one of the launch titles for the GPS peripheral.
One of the most intriguing updates to the system, however, comes in the form of a new digital distribution service which Sony is planning, which will allow users to download games and applications directly to their memory cards.
An early use of the system will be to distribute a range of classic PSone games, which will be playable on the PlayStation Portable. No details have yet been announced regarding which games will appear in the range, and whether they will need to be extensively re-coded to appear on the system.
Finally, at the more minor end of the spectrum, Sony has also announced that it intends to launch a firmware update for the PSP in the near future which will introduce Macromedia Flash compatibility to the web browser used in the device.
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March 15th, 2006, 18:03 Posted By: wraggster
Further details of the PlayStation 3 have emerged from Sony's business briefing in Tokyo today, with the firm revealing that the device's hard drive will not be optional, and that a free online service will roll out for the launch of the console.
It had previously been thought that the PS3 hard drive would be an optional device, as the hard drive on the Xbox 360 is, but Kutaragi was adamant today that the component, which will ship at 60Gb but can be upgraded, is required by the console.
As expected, the drive will allow the PlayStation 3 to act as a home media server, which can store and manipulate various different types of media that can then be accessed from other devices. However, it will also be capable of running a version of the Linux operating system, and will be key to the online service the company is planning.
That service, which is clearly designed as a direct competitor to Microsoft's Xbox Live, will be entirely free and will be available from the launch of the console, offering standard features such as game lobbies, player matching, voice chat and a variety of commercial features including software which will be distributed over the network and can be stored on the hard drive.
This latter feature is particularly interesting in light of the information received from development sources by GamesIndustry.biz earlier this week, indicating that Sony may be planning digital distribution of some of its PS2 and PSone back catalogue on PS3.
The company also this morning confirmed once again that PlayStation 3 will be entirely backwards-compatible with PS2 and PSone titles, and revealed that the new console will be able to upscale those games into high definition video formats.
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March 15th, 2006, 18:04 Posted By: wraggster
The PlayStation 3 is set to launch in North America, Asia and Europe in early November this year, Sony Computer Entertainment boss Ken Kutaragi has announced, with the firm committed to shipping six million units by the end of March 2007.
Kutaragi was speaking at the PlayStation business briefing in Tokyo, where the firm is outlining its plans for the videogames business over the coming year to an audience of media, analysts and third-party publishing partners.
He told the briefing that the PS3 will be launched in early November in all three major global territories, confounding industry and analyst expectations of a staggered release schedule which would see the European launch delayed to 2007.
From launch onwards, Sony plans to ship a million units a month of the PlayStation 3 - with six million units to be on the market by the end of its financial year in March 2007, indicating that the company plans to have up to two million units ready for day one.
It's an ambitious plan, but the firm certainly has time on its side - having moved its launch target from "spring 2006" to November, and with reports indicating that manufacturing of the console could begin as soon as June, Sony has plenty of time to ramp up the manufacture process and build up stock of the system pre-launch.
Sony also today confirmed that the final development hardware for PlayStation 3 will roll out in June, which tends to support the claim that manufacturing will also start then, as final development hardware requires almost all of the components of the final consumer hardware to be completed.
However, the November target is likely to be the subject of some speculation for months to come - especially given Sony's track record with such ambitious worldwide launch targets in the form of the PlayStation Portable, which was originally due to launch globally at the end of 2004, but ended up not arriving in America until the second quarter of 2005, and didn't launch in Europe until nine months later, at the beginning of September 2005.
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March 15th, 2006, 18:09 Posted By: wraggster
Source - Joystiq
Going by the working title "PlayStation Network Platform," Sony has announced that the basic level of its online service will be free (at least at first).
While the company's "Live-killer" will readily support the PS3 at launch in November, it is not known to what extent the "PNP" (er, "PSNP"?) will support the PS2 and PSP.
What are supported, however, are voice/video chat, messaging, matchmaking, ranking, game data uploading/downloading, shopping, content downloading, micro payments, subscriptions, and entitlement (i.e., user access) management. All of this will be tied together with a Live-like user login ID/handle name. Hello, 360...
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March 15th, 2006, 18:20 Posted By: wraggster
Success HK have posted a new PS2 Game:
Final Fantasy 12 is set in the world of Ivalice. For years the two kingdoms of Arcadia and Rosaria have been fighting against each other in a bitter struggle. Located in a strategically important corridor between the two powers is the small kingdom of Dalmaska.
Arcadia's invasion of the kingdom prompts its princess Ashe to join forces with the resistance. Vaan is an optimistic and bright young man yielding from the ancient kingdom of Dalmaska, which has fallen under the control of the Arcardian Empire. Due to the unsatisfactory conditions there, he has cut his ties with relatives there, seeking his very own personal freedom.
As an adventurer, he dreams of being able to command an airship someday. Ashe is the sole daughter of the king of Dalmaska and hence the next inline to the throne. Following the invasion of her country, she becomes the leader of the resistance against the Empire. During a wild pursuit, she loses one companion after the other. Despite her desperate situation, she still hasn't lost the pride of a princess. In this situation she meets Vaan, and before long loses her heart to him. Thus their joint adventure begins
http://www.success-hk.com/item_photo...2-ffxii-X2.jpg
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March 15th, 2006, 18:47 Posted By: wraggster
After what was an extremely quiet day yesterday and a flurry of news earlier its nice to get back to homebrew, make sure you check out the TI-92 Emulator released earlier.
Heres a new Lua game for the PSP:
"an extremly simple game heres what you do:
control:
x to go up
release x to fall down
stuff:
black squares you dodge
you are the red square
get green square to get more lives
object: get as many points as possible"
Download via Comments and you will Need Lua Player.
via sliceforever
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March 15th, 2006, 19:21 Posted By: wraggster
This is an update to Remo Browser, heres whats new:
This is a Lua application with a difference. The navigation is clean and different to all the stuff I've otherwise seen recently.
It's a remote and local file browser that remembers the position of each place locally and remotely. Wireless functionality is still incomplete, for now you can navigate your local folders and delete files, check battery etc. Check it out!
Basic theme support, 2 new themes included (change the name from "default" to either "aluminium" or elisha
No more crashing with empty folders
Download this and the Eye Candy Theme via Comments and you will Need Lua Player.
via meridemus
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March 15th, 2006, 19:28 Posted By: wraggster
Greenskull has released a new lua game for the PSP, heres the info:
Stick Dance is an addictive little dancing game where you make a stick figure dance to the beat using 10 different moves!. Story: Ever since I learned how to code I wanted to make a fun dancing game. Now I can, and did! I hope you enjoy playing Stick Dance as much as I did making it!
*Info*
Stick Dance Version 1.0. Stick Dance requires Lua Player. Tested on PSP Version 2.00. Guitar done by me
Song: Popcorn by (unknown)
Download Via comments
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March 15th, 2006, 19:51 Posted By: wraggster
Ginka posted this:
Here's my first release of psp software. It's a port of cal3d http://cal3d.sourceforge.net and a custom 3D demo of the cally skeleton model for the psp. I've tested it under 1.5 and everything works fine. It _should_ work under 2.x since I'm only using pspgl and freetype with no net/usb/kernel access - so please let me know.
Get the demo from here: http://207.210.78.49/cal3D-RC1.zip
Since this library might be useful for others, I'd like to get the new demo and required patches into the main cal3d cvs tree. I'll drop them a line and see if they're interested. However, I will be making further changes to the source to add psp features, so at some point I might need to fork it... hope not though. And thanks to zilt for the webspace.
Screenshot via comments
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March 15th, 2006, 20:39 Posted By: wraggster
All the big press releases today talk about a Worldwide Price cut for the PSP down to $199 but Success HK are already selling the PSP at $196.44 which is around 105 quid in UK money.
Got to be one of the worlds cheapest ?
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March 15th, 2006, 20:43 Posted By: wraggster
PSP Tree sent me this email
Announcing and addition to our PSP spare parts list. In addition to our repair service, we are proud to be able to supply the following PSP parts:
PSP replacement buttons (transparent)
PSP replacement buttons (white)
PSP replacement buttons (pink)
PSP replacement buttons (blue)
PSP replacement buttons (red)
PSP battery cover
PSP coloured faceplates (20 colours)
PSP laser lens assembly
PSP replacement L and R buttons (black)
PSP replacement L and R buttons (white)
PSP Sound system component
PSP button rubber set
PSP Sony original replacement buttons
PSP button bar with ribbon cable
PSP power switch
PSP analogue stick assembly unit
PSP 3rd party replacement battery
PSP Sony original replacement battery
PSP power cable and socket
PSP original remote headphone
PSP main replacement circuit board
PSP replacement memory stick rubber cover
PSP replacement metal chassis
PSP Sony original mains adaptor
PSP Sony original black faceplate
PSP replacement wifi aerial
PSP replacement memory stick socket
PSP replacement power button
PSP power circuit board
PSP ribbon cable for power circuit board
PSP UMD drive replacement spring
PSP replacement D-pad pcb for left buttons
PSP replacement analogue stick thumb control
Our repair services include:
PSP screen replacement
PSP faceplate replacement
PSP UMD laser replacement
PSP internal speaker replacement
PSP internal power switch replacement
PSP button set replacement
PSP analogue stick assembly unit replacement
PSP backlight replacement
Find them all at PSP Tree
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March 16th, 2006, 01:04 Posted By: wraggster
Analysts mostly upbeat, third-party publishers' shares spike on news that the next-generation console will arrive in time for the holidays.
If you were a third-party publisher spending tens of millions developing a PlayStation 3 game, the last few weeks must have been pretty nerve-wracking. As the year has progressed, more and more analysts and industry insiders were predicting that the next-generation console would miss its spring 2006 launch date and instead launch in the fall. With Sony staying resolutely mum on the matter, some analysts went one step further, saying the PS3 might not launch until 2007 in the US and Europe--missing the all-important holiday season.
So when Sony announced earlier today that the PS3 will go on sale worldwide in November, many major publishers breathed a sigh of relief. So, too, did their stockholders. On the Nasdaq, Electronic Arts gained $1.51 (2.85 percent) to hit $54.38, Activision rose $0.72 (5.5 percent) to $13.93, THQ jumped $1.06 (4.3 percent) to $25.9, and Take-Two Interactive rose $0.42 cents (2.6 percent) to $16.69.
For its part, Sony's stock rose on the New York Stock Exchange, adding $0.17 (0.37 percent) to close at $46.63. However, the announcement came after the close of the Japanese Nikkei market, on which Sony stock slid 1.8 percent to end the day at 5,470 yen ($46.57).
Overall, most major investment firms' analysts were pleased with the PS3 delay and Sony's other big announcement, a price drop for its PSP. "We view a worldwide November launch as positive," UBS' Mike Wallace said in a report. "In our view, recent fears that the PS3 launch might have been delayed until as late as 2007 have been overblown. The European launch is earlier than expected, as we had been expecting a launch in Europe in Q1 2007."
"While this launch date is a delay for Japan, it is a clear positive for our U.S. publishing stocks, given recent speculation about a possible pushout into Q1 2007," said Shawn Milne of Friedman Billings Ramsey. Milne also pointed out Sony's supply projections as boon. "Sony indicated that it expects 1 million unit monthly production capacity at launch and 6 million units by Q1 2007 (well above Microsoft’s Xbox 360 target of 2.5M in its first 90 days). We were expecting 500k-1M at launch in 4Q for the US."
However, analysts warned of similarly bumpy retail road come November. "We think the PS3 launching this year is good news longer-term for the game stocks, but near term, the limited hardware quantities could lead to some earnings misses in Q4 this year," said Wallace. Milne was blunter in his assessment. "We expect shortages and another choppy holiday," he said, adding, "this is clearly not going to be a cheap box ($400-$500 likely)."
However, some analysts were less upbeat about the PS3 delay. One analyst who wished to remain anonymous said that the move is "giving its rival, Microsoft's Xbox 360, a two-holiday season advantage." Hiroshi Kamide, analyst at KBC Securities in Tokyo, told Reuters that the delay could come back to haunt Sony. "The Xbox 360 will now have had a year's head start," he said. "The danger is that [Microsoft] could target big-hitting titles at the launch of the PS3 just to sabotage it."
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March 16th, 2006, 01:08 Posted By: wraggster
Right after Sony ended the speculation surrounding the PS3's launch date, they announced that Untold Legends: Dark Kingdom would be among the expected launch titles. Will it be a Halo 3 killer? Unlikely, but it's nice to see a good old fashioned hack-and-slash RPG headed to a next gen platform. No additional Norrath sequels have been announced, and the Dark Alliance series was left hanging after the unfortunate demise of Black Isle Studios.
So what enhancements will PS3 owners have to look forward to in this iteration of Legends? The game will feature 7.1 audio, online multiplayer, and downloadable content via Sony's new online service. As an added bonus, sci-fi scribe Keith Baker (D&D, Star Wars novels) will pen the Dark Kingdom story.
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March 16th, 2006, 01:09 Posted By: wraggster
With all the PS3 delay news flying around lately, it seems that a certain big sequel for the Xbox 360 may have creeped back onto the 2006 release window.
According to Next Generation, a "lead analyst" from Tokyo is claiming that "big-hitting titles" for the first-moving 360 could be targeted at the PS3 launch "just to sabotage it." He stated that the release of Halo 3 ("timed to PS3") would be "quite damaging for Sony" as well.
Well, a preemptive launch of Halo 3 would certainly serve as a distraction to Sony's next-gen launch plans, but people who really want a PS3 probably won't be deterred by Microsoft's premiere FPS appearing around the same time their favorite console does. Gears of War most likely won't stop PS3 fanboys, either. An unexpectedly early release (of either title) would certainly prove to be a perfect holiday present for 360 owners, however. Competition is grand.
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March 16th, 2006, 07:31 Posted By: wraggster
Blue2k has on his Site released a new version of his Artillery Shell for the PSP, heres whats new:
After a short break I've continued working on artillery and I've uploaded a new Live Fire! release. I'm approaching a new stable release but I'm not quite there yet. So enjoy this Live Fire! release first. New features:
Fixed a nasty bug that would appear at random
Added config file support (read below for further details)
Changable cursor speed
Customizable paths for photo's, mp3 and homebrew
Customizable bootup
Cleaned up dirs and files
You can find the config files in this dir: "ms0:/MBShell/config". It is not fool proof yet so be sure to check the things you change or it might crash Artillery. If you get the homebrew loader to load you can enable it on bootup by changing the 0 to a 1 in the config file behind the 'homebrewloader' item. Further you can change the window size of the slideshow application, your images will be scaled to the new window size, or you can go to fullscreen mode.
Screenshot and Download via Comments
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March 16th, 2006, 07:40 Posted By: wraggster
PSMonkey has posted another update of his Nintendo 64 Emulator for the PSP:
Ok well i've been busy over the last few days. Textures are much more difficult then I had thought. Anyways today I am starting to make progress. I am now getting some structure in place (there are alot of cases to handle). Anyways while things are far from perfect they are off to a good start. Below you will find screenshots from Bust A Move 2 Intro & Mortal Kombat Mythologies Item Screen. Hopefuly I can get things looking more correctly soon.
Check out the new Screenshots and reply here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20592
Also our great Forum users/mods have come up with custom eboots and skins that are very impressive, check them out here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20588
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March 16th, 2006, 07:48 Posted By: miemt11
PSPlayerMT = Playstation Portable Player Media Test
PSPlayerMT for PSP (Support avi res up to 480x272 with 29.97fps) by a korean guys.
A Audio/Video Media player for PSP can capable of running 480x272 full screen video with almost no framedrop.
It may have a simple GUi but the video performance is wonderful
You got to try it.
It support the following extenion and format
1: avi, mov, mp4, ogm, mkv, nut, asf, wmv, mp3, m4a, wma, ogg, asf, wav, ram
2: MPEG1/2/DVD/VOB/4 video(divx, xvid), Windows media video, Ogg theora, Mpeg audio(MP2, MP3, AAC), AC3, OGG, Windows media audio and Real Video
How to use the program
Left Shoulder - play from beginning
Right Shoulder - Go to PSPlayerMT Menu
circle - select the file and play
triangle - zoom the video
square - displays info video time and speed
left dpad - fast rewind
right dpad - fast forward
start - pause the video during playback
L1+R1+START- Back to PSP system menu
source http://search.dreamwiz.com/cgi-bin/r...ayerMT&x=0&y=0
download via comments
also post your result and comment at here
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March 16th, 2006, 17:37 Posted By: wraggster
Source CVG
We have to inform you that, contrary to popular opinion, there aren't many Ferraris in the CVG garage. Well, in fact there aren't any. But, if there were, you can be sure we'd pick up a hot chick and drive really fast along a sunny coastline - just like in OutRun 2006: Coast 2 Coast.
OutRun 2006: Coast 2 Coast features an array of modes and features present in the arcade games OutRun2 and OutRun2 SP, along with fresh additions like online play and a new mission structure. As you can see, the game hasn't suffered at all from the transition to PS2 and PSP - it's still looking eye-licking good.
OutRun 2006: Coast 2 Coast screeches into stores on March 31.
Check out the screens at the link above.
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March 16th, 2006, 17:43 Posted By: wraggster
Source Engadget
So Griffin's branching out to making peripherals that aren't for Apple products or based on generic standards, eh? We're down with their new $50 iFM PSP radio tuner / remote, $50 iTrip PSPradio transmitter, and $15 SmartShare PSP headphone splitter, don't get us wrong, but wouldn't it make more sense to call the first two pFM and pTrip, respectively? Just a thought. Do your thing, Griffin, just go ahead.
http://www.griffintechnology.com/pro...ppsp/index.php
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March 16th, 2006, 17:47 Posted By: wraggster
News from Lik Sang:
It's been half a decade since the last traditionally all-new Final Fantasy game was released on the PlayStation 2, and just as long since Square Enix officially announced FF XII was in development. Today however, the adventure you've been waiting for all that time begins, as the game arrived in stock. Pre-ordered copies have flown out our warehouse, and new orders will ship within just 24 hours.
We should point out though that the high retail tag of US$ 82.90 is the result of Square Enix actually setting the yen price to 8,990 yen (US$ 77) across Japan, just a little less than their astounding Dragon Quest VIII price last year. As with all games here though, Final Fantasy XII ships free right to your doorstep.
Consoles, Controllers and Other Collectibles
We also received a great deal of gear that will appeal to all Final Fantasy fans, regardless of whether you're importing today, or waiting for the English release later this year. First is the Premium Series of the Final Fantasy Potion selling for a limited time in Japan. A blue energy drink containing Royal Jelly and an assortment of 10 Herbs, this collaboration between Suntory and Square Enix comes in inspired 100ml bottles. There's six different styles of decorative tops to be found, and as you can see from the photos, these would make a beautiful addition to your Final Fantasy shrine, or for that matter, just a cool talk piece for your FF loving friends. In stock tomorrow morning, these also contain one of 27 FF XII collectors artwork cards.
The potions are certainly an 'acquired' taste, as with many Japanese Health Drinks. When hearing of these though, Tim Rogers hit the streets of Japan and published a video diary of everything from the purchase to the after effects. You can grab it all from InsertCredit.com. The TV Commercial currently airing across Japan is quite funny too, and can be downloaded here:
Next, from Hori, we have the Limited Edition FF XII 8MB Memory Card. Along with a white colored card featuring the game's logo, you also receive a FF XII case which holds up to 2 memory cards, and on top of that 12 stickers showing the main characters. Logicool on the other hand celebrated this occasion with a Wireless FF XII Edition Controller. Again in pure white and emblazoned with the games logo, the radio frequency pad comes with a bonus LCD cleaner.
Finally for the most dedicated fans, we present to you the Limited Edition Final Fantasy XII PSTwo System. The black slimline model SCPH-75000 FF console is branded with the symbol of the Judge Master, and comes complete with AV cables, power lead, Dual Shock pad, vertical stand, a full copy of the game, plus a FF XII mobile phone strap. We have these pieces available now, but please remember they will only run Japanese games, and if you live in a 220V country, you'll need to toss in a US$ 20 Stepdown Converter.
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March 16th, 2006, 17:49 Posted By: wraggster
New Commercial release for the PSP:
The Unou Drill is a clone of the popular Brain Training game released for the Nintendo DS. This entry is supervised by Mitsuo Kodama a college professor specialized in intelligence testing. You will be able to select from a number of modes, including a mode that measures your IQ based on your test scores and a mode for beefing up your right brain. The game's World Tour Mode trains your right brain while showing you pictures from around the world. For all these levels, you can select to play on three difficulty settings.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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March 16th, 2006, 17:59 Posted By: wraggster
Publishers see market buoyancy as global November release cheers investors
Shares in leading game publishers were almost universally buoyed yesterday following the announcement of Sony's launch schedule for the PlayStation 3, with the stock markets reacting positively to the firm's plans for a November worldwide release.
Electronic Arts, Activision, THQ and Take Two all saw rises in yesterday's trading, as did a number of smaller publishers, as investors' fears that the PS3 could be pushed back to 2007 were finally laid to rest.
Many analysts had predicted that the PS3 would be delayed until 2007 in Europe, with some even anticipating that the US launch might not come in time for the crucial Thanksgiving and Christmas periods.
However, Sony's announcements yesterday have allayed those fears, and injected new confidence into the games sector - with some analysts even brightening their outlook on games publishers as a result, including American Technology Research analyst PJ McNealy, who upgraded both Activision and THQ from Hold to Buy on the news.
Far from any form of disappointment at Sony's failure to hit its spring 2006 launch window target with the console, then, the industry has mostly reacted positively to the prospect of having the new system out the door in time for the end of this year in every major global market - potentially, if the system if shipped in sufficient quantity, lifting the tail end of the year out of the worrying transition slump being predicted by most commentators.
However, one company whose stocks were not helped by the announcement was Sony itself. Shares in the electronics giant dropped on the Nikkei stock exchange in the wake of the announcement of the delay.
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March 16th, 2006, 18:00 Posted By: wraggster
Further details of the PlayStation Network Platform announced by SCE boss Ken Kutaragi in Tokyo yesterday have emerged, including the fact that the ability to play games online will be included in the basic free service.
Additional information about the service has emerged as the slides used by Kutaragi in his presentation have been posted online, bringing with them a host of details of exactly what will be included in Sony's online offering.
As reported yesterday, the PlayStation Network Platform will have a basic free service which will be available to all purchasers of the PS3 from the day of launch in November, and which will be co-created by Sony Online Entertainment (creators of the Station.com system used by games such as Everquest, Planetside and Star Wars Galaxies) and GameSpy.
The free service will support a host of communication and community features, including voice and video chat, messaging, unique user IDs and handles, and matchmaking, ranking and data upload and download service for games.
Crucially, the basic service will allow users to play games online - a factor which sets it apart from Microsoft's equivalent free service, Xbox Live Silver, which enables community features and content purchases, but doesn't allow users to play multiplayer online games.
Sony's system will be handing off significantly more control to game publishers, who will be able to run their own game servers as they see fit. Although Sony will be creating a standard infrastructure for the service, with data centres in Asia, North America and Europe, the system will still run over the conventional Internet and publishers will be able to connect their own servers to it.
This opens the possibility that game publishers could charge their own fees for playing games, which is indeed likely to be the case for titles such as massively multiplayer games - a genre which will be well-served by Sony's more "hands-off" approach to the network service, since some MMOG publishers have opined that Microsoft's approach is too restrictive on their business models.
However, Sony is pushing hard for publishers to use the network to generate revenue through selling content, rather than through charging users for multiplayer functionality, and the PlayStation Network Platform is designed from the ground up to support a wide range of content sale and payment methods.
One slide from Kutaragi's presentation lists a few of the options available to publishers in this regard, which appear to be at least as advanced, if not more so, as Microsoft's Xbox Live Marketplace offering.
As well as stores for the sale of content which will be set up on the main PS3 "portal", Sony will also offer publishers the opportunity to create in-game stores in their titles which integrate in the background with the main store infrastructure.
Content purchases can work in a number of different ways on the network, with publishers not restricted to simple item-by-item transactions for their content. Subscription payments are also built into the system, as is a micropayment system allowing users to pay tiny amounts of money for small pieces of content.
How exactly this will work from the point of view of users of the service is not yet clear; it's likely that Sony will use a credits system, as Microsoft does on Xbox Live, which allows a balance of "currency" to be topped up with credit card payments or game cards bought in-store.
What exactly will be sold on the marketplace system is still the subject of some speculation - but after we revealed last week that Sony has been speaking to its publishing partners about the technical issues regarding distributing PSone and PS2 content online, three more important hints have been dropped which suggest that this content will indeed be on the menu for PlayStation 3.
Firstly, we now know that the PS3 will have a 60Gb hard drive as a bare minimum, which means that even downloading PS2 games (which could occupy over 4Gb in some cases) isn't an impossibility; secondly, the firm has confirmed that the PS3 will be able to boot games directly from its hard drive, and has made much of having 100% backwards compatibility with PSone and PS2 titles, which will play in high-definition on the new hardware.
Finally, and perhaps most tellingly of all, the company yesterday announced that it will be distributing selected PSone titles over a new digital distribution service aimed at PSP owners, allowing them to download the games and play them directly off a Memory Stick - a move which indicates Sony's first attempt to directly exploit its substantial back catalogue, and which almost certainly indicates where it plans to go with the PS3.
Content available on the PlayStation Network Platform is unlikely to be limited to game-related content alone, either. The PS3 is being promoted as a media server for the home, and while Microsoft doesn't allow users of the Xbox 360 to download movies or music directly via the console - arguing that the proper place for that functionality is on a Windows Media Centre PC - Sony is likely to want to do exactly that with PS3.
More details of the network service will undoubtedly emerge in the coming months, with the full picture certain to be filled in by September - when the test version of the network will come online, allowing developers to test their online-enabled titles in a replica of the final environment.
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March 16th, 2006, 18:02 Posted By: wraggster
Dont worry i havent gone mad, but theres news regarding the PSP in this article from Gamesindustry:
<blockquote>Further details of the PlayStation Network Platform announced by SCE boss Ken Kutaragi in Tokyo yesterday have emerged, including the fact that the ability to play games online will be included in the basic free service.
Additional information about the service has emerged as the slides used by Kutaragi in his presentation have been posted online, bringing with them a host of details of exactly what will be included in Sony's online offering.
As reported yesterday, the PlayStation Network Platform will have a basic free service which will be available to all purchasers of the PS3 from the day of launch in November, and which will be co-created by Sony Online Entertainment (creators of the Station.com system used by games such as Everquest, Planetside and Star Wars Galaxies) and GameSpy.
The free service will support a host of communication and community features, including voice and video chat, messaging, unique user IDs and handles, and matchmaking, ranking and data upload and download service for games.
Crucially, the basic service will allow users to play games online - a factor which sets it apart from Microsoft's equivalent free service, Xbox Live Silver, which enables community features and content purchases, but doesn't allow users to play multiplayer online games.
Sony's system will be handing off significantly more control to game publishers, who will be able to run their own game servers as they see fit. Although Sony will be creating a standard infrastructure for the service, with data centres in Asia, North America and Europe, the system will still run over the conventional Internet and publishers will be able to connect their own servers to it.
This opens the possibility that game publishers could charge their own fees for playing games, which is indeed likely to be the case for titles such as massively multiplayer games - a genre which will be well-served by Sony's more "hands-off" approach to the network service, since some MMOG publishers have opined that Microsoft's approach is too restrictive on their business models.
However, Sony is pushing hard for publishers to use the network to generate revenue through selling content, rather than through charging users for multiplayer functionality, and the PlayStation Network Platform is designed from the ground up to support a wide range of content sale and payment methods.
One slide from Kutaragi's presentation lists a few of the options available to publishers in this regard, which appear to be at least as advanced, if not more so, as Microsoft's Xbox Live Marketplace offering.
As well as stores for the sale of content which will be set up on the main PS3 "portal", Sony will also offer publishers the opportunity to create in-game stores in their titles which integrate in the background with the main store infrastructure.
Content purchases can work in a number of different ways on the network, with publishers not restricted to simple item-by-item transactions for their content. Subscription payments are also built into the system, as is a micropayment system allowing users to pay tiny amounts of money for small pieces of content.
How exactly this will work from the point of view of users of the service is not yet clear; it's likely that Sony will use a credits system, as Microsoft does on Xbox Live, which allows a balance of "currency" to be topped up with credit card payments or game cards bought in-store.
What exactly will be sold on the marketplace system is still the subject of some speculation - but after we revealed last week that Sony has been speaking to its publishing partners about the technical issues regarding distributing PSone and PS2 content online, three more important hints have been dropped which suggest that this content will indeed be on the menu for PlayStation 3.
Firstly, we now know that the PS3 will have a 60Gb hard drive as a bare minimum, which means that even downloading PS2 games (which could occupy over 4Gb in some cases) isn't an impossibility; secondly, the firm has confirmed that the PS3 will be able to boot games directly from its hard drive, and has made much of having 100% backwards compatibility with PSone and PS2 titles, which will play in high-definition on the new hardware.
Finally, and perhaps most tellingly of all, the company yesterday announced that it will be distributing selected PSone titles over a new digital distribution service aimed at PSP owners, allowing them to download the games and play them directly off a Memory Stick - a move which indicates Sony's first attempt to directly exploit its substantial back catalogue, and which almost certainly indicates where it plans to go with the PS3.
Content available on the PlayStation Network Platform is unlikely to be limited to game-related content alone, either. The PS3 is being promoted as a media server for the home, and while Microsoft doesn't allow users of the Xbox 360 to download movies or music directly via the console - arguing that the proper place for that functionality is on a Windows Media Centre PC - Sony is likely to want to do exactly that with PS3.
More details of the network service will undoubtedly emerge in the coming months, with the full picture certain to be filled in by September - when the test version of the network will come online, allowing developers to test their online-enabled titles in a replica of the final environment.</blockquote>
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March 16th, 2006, 18:09 Posted By: wraggster
Source - Joystiq:
This review was intended to be a DVD-to-PSP how-to guide. Unfortunately, the Media Manager software does not offer a simple solution for porting your DVD stockpile to the PSP. And why should it? Sony wants you to support the UMD format.
So what does Media Manager have to offer PSP owners?
Sony’s PSP Media Manager steps to the plate and quickly falls behind with an 0-2 count (that's two strikes for those that don't follow baseball). Forcing users to shell out $20 for admission is strike one. C’mon Sony, charging us to access a software program that should have been packaged with the PSP from day one is downright crooked. And here comes strike two... In order to use Media Manager’s video conversion capabilities, we’re required to install firmware v2.00 or higher on our PSPs. Considering that one needs v2.00 to gain access to the AVC codec feature, this requirement is more understandable than the entry fee, but it's still not acceptable.
Yer Outta Here!
It took Sony almost eight months after the launch of the PSP to release Media Manager. In the interim, many PSP owners turned to 3rd-party developers for software, and that trend isn't going to change. If you're interested in video conversion (that supports .vob) try PSP Video 9—not as purdy as Media Manager, but it's free! Otherwise, go ahead and pay your lazy tax, buy your DVDs again on UMD and purchase PSP Media Manager 1.0 to convert and transfer the rest of your on-the-go media.
Overall Rating: 3.0 / 10 (looks gotta count for somethin')
Doesnt sound too hot does it :P, read the full review here --> http://www.joystiq.com/2006/03/16/jo...a-manager-1-0/
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March 16th, 2006, 19:10 Posted By: wraggster
Ahman has released a new version of his Shell for the PSP, heres whats new:
Version 1.2 is released with a new Adhoc WIFI file transfer function. You can now send file or directory to your friend's PSP while listening to your favor mp3 song, playing UMD game/homebrew, all at the same time.
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March 16th, 2006, 19:12 Posted By: wraggster
Nekokabu has released a new version of his Cheat Proggy for the PSP which is similiar to an Action Replay type Device.
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March 16th, 2006, 19:16 Posted By: wraggster
Placa posted a new release:
After got a lot of emails, I finally decided to update PSPsetX. Well the only Change is that you can now fake 3.0. I didn't test it but it should work. Maybe you are now able to play 2.60 required games on a 2.00 PSP =)
Godknows how you can fake an unreleased firmware but we shall see, please read the readme on this release, it isnt for newbs.
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March 16th, 2006, 19:21 Posted By: wraggster
PSPotter the Harry Potter Magazine for the PSP has seen a new issue released, lets hope these guys check out the best sites like Mugglenet for their Harry Potter news
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March 16th, 2006, 21:26 Posted By: SukkoPera
Upspear is an application to fully manage the Sony PlayStation Portable (PSP), from a PC. It's thought for PSPs with firmware 1.50, at least for the moment. Support for other firmwares may be added in the future, if you think you need it, convince me .
Version 0.15 of Upspear has just been released.
Changes WRT version 0.1test0 are as follows:
- Implemented a quite good "Install homebrew" function.
- Savedata can now be backed up to ZIP files.
- Homebrew applications can now be reordered to user's preferences.
- Application and savedata directories are now hidden in the GUI, an
option to show them has been added to the menus.
- Rewritten rename hacking detection, now supports more methods
(including SeiPSPtool's, thanks to everybody who sent feedback for
this).
- Can now unhide applications.
- Added a warning when hiding applications that have a chance of not
working with hidden directory names.
- Fixed utime() 'bug' on Windows, which caused pushing icons to
bottom not to work (Maybe now this works on MacOS X too?).
- Added "Disconnect PSP" option to menus.
- Added application and savedata size to the GUI.
- Added a "hidden" checkbox for applications.
- Menus are now properly disabled when they should not be selected.
- Added a method to build the GTK+ runtime environment for Windows from
zipfiles provided on www.gtk.org. Also added GtkThemeSelector to it.
- Changed version number scheme, removing the "test" part. Actually
every release should be considered a test release .
- Registered the project on Gna!.
- Many bugfixes.
Downloads are available on the program homepage at
http://home.gna.org/upspear/, where now we also have mailing lists, which every user is welcome to join. Of course feedback is appreciated .
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March 16th, 2006, 22:28 Posted By: wraggster
thepixelatedpoo posted this:
This isn't the actual chip's challenge. It's a game called "Tile world" which is the same thing ( except in 3D ). It will play the original chip's challenge, all you have to do is put the chip's.dat file in the data folder. Their are two level sets in their already. I can't distribute the chip's.dat file because it's copyrighted...
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March 16th, 2006, 22:39 Posted By: wraggster
Already ported to the PSP by Deniska, heres BlackPhoenix port of the game Defendguin
Defendguin is kinda a clone of Defender on the Atari 2600, developed by Bob Polaro of Atari and released in 1981. Defendguin is a game by Bill Kendrick from newbreedsoftware.com
This game took me the best part of 10 days to port and has been worth every hour. It is an addictive game with a fulfilling reward at the end; you get to kill a huge mutant Bill Gates boss!!
This is release 0.1, if you have any suggestions for a possible release 0.2 please post your comments here
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March 16th, 2006, 22:45 Posted By: wraggster
The PSP Scene is an extremely big and fast moving scene with lots of sites claiming to be the big new thing with websites done by professionals and each one releasing magazines to start the ball rolling, each site also possibly does some naughty deals or worse. Tell us all the juicy bits of info from the scene, some what could be hilarious, some stuff that could and should be sorted out by the scene or simply use this as a way to spread truthful gossip
Please no flaming, it is fun to hear what goes off at other sites that never gets known about elsewhere.
Let the gossip begin
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March 16th, 2006, 22:47 Posted By: wraggster
Our friends at PSP Vault have posted a great article that blows apart some of the recent PSP Rumours, heres the newspost:
<blockquote>
Now that the Playstation Business Meeting has come to a close, and Sony has publicized their plans for the PSP this year, we've finally gotten some closure on a number of rumors about the PSP. From the "PSP2" to a Sony-branded TV adapter for the PSP, this article provides you with everything you need to know about the status of various PSP rumors that have been flying around the internet.
--------------------------------------------------------------------------------
Rumor: PSP2
Rumor Source(s): PSPworld, Ain't It Cool News
Rumor Status: FALSE
The rumor was specific: before the end of the year, Sony would introduce a "PSP2" with 4GB of integrated memory and a video camera. A source named "Proteus" even confirmed to Aintitcool.com that the PSP2 would be available around Christmas of this year.
Now that Sony has announced their plans for the PSP in 2006, it's blatantly obvious that these plans do NOT include a "PSP2" in any way, shape, or form. Sony's announcement of a camera attachment for the existing PSP pretty much denies any allegations that the company would be introducing a new PSP with an integrated camera. Furthermore, now that the PS3 has been delayed until November of this year, it would nearly impossible for the company to also introduce some sort of new PSP around the same period.
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Rumor: 3.00 Firmware
Rumor Source(s): PSP3D, yourpsp.com
Rumor Status: FALSE
Rumors of what would be in firmware version 3.00 of the PSP quickly spread to a wide variety of tech and PSP websites. PSP3D originally posted some rather cryptic pictures of what was supposedly firmware version 3.00, which we here at PSP-Vault determined to be at least somewhat probable. Shortly after this, a user named katjana posted even more pictures on the yourpsp.com forums of what was supposedly coming: "Sony Mail," "Sony Organiser," "Console Security," and so on.
Even if we were to ignore the followup thread posted by katjana, we would still be able to determine this rumor is false. Sony has laid out their plans for the upcoming three firmware versions of the PSP; none of these contain any kind of organizer-type features.
--------------------------------------------------------------------------------
Rumor: DLNA client
Rumor Source(s): PSP-Vault
Rumor Status: UNKNOWN
In the process of verifying the authenticity of the rumored "3.00 firmware" pics, I stumbled across some information from this year's Consumer Electronics Show. Sony conducted a low-key demonstration of a "DLNA client" for the PSP.
It was therefore my prediction that Sony would be introducing a DLNA client for the PSP, which I later calculated would be available in October of this year.
Sony's roadmap for the next three firmware updates do not make any specific mention of a DLNA client. However, there IS a firmware update slated for October (or later) which contains "Network support." Sony made no mention of the meaning of this during their presentation. Could this be a PSP DLNA client?
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Rumor: Macromedia Flash support
Rumor Source(s): PSP-Vault, conjecture
Rumor Status: TRUE
Ever since we here at PSP-Vault first realized the PSP's integrated browser can support Macromedia Flash, we've predicted Sony would at some point add it.
And now they've announced just that. Macromedia Flash support is scheduled for the next firmware update.
--------------------------------------------------------------------------------
Rumor: PS3 as a wireless access point
Rumor Source(s): Unknown
Rumor Status: TRUE
I can't remember where the news came from, but there were rumors that the PS3 would be able to act as a wireless access point for the PSP. Regardless of the source, Sony indicated at the Playstation Business Meeting that the PS3 will contain this very function.
--------------------------------------------------------------------------------
Rumor: GPS accessory
Rumor Source(s): PSM
Rumor Status: TRUE
PSM was the first to determine the PSP would receive a GPS accessory and e-mail functionality during 2006.
Even before the PSP was released, Sony had publicized a GPS accessory inserted into the USB port of the PSP. It seemed like a no-brainer when Minna no Chizu was announced.
Now that we know the PSP will be getting a USB GPS receiver during 2006, we know PSM was right about at least half of their prediction.
--------------------------------------------------------------------------------
Rumor: E-mail service
Rumor Source(s): PSM
Rumor Status: UNKNOWN
The other half of PSM's prediction is yet to be proven. During the Playstation Business Meeting, Sony made no specific mention of an e-mail service for the PSP. However, they did announce a Voice-over-IP service, in addition to a video chat service. The PS3 will feature e-mail functionality in the newly announced Playstation Network, so there's still a possibility Sony will somehow integrate this service with the PSP.
--------------------------------------------------------------------------------
Rumor: Camera accessory
Rumor Source(s): Sony Europe
Rumor Status: TRUE
In the United Kingdom, Sony has putting up advertisements with "lifestyle" type messages advertising the various features of the PSP. One of the messages indicated that the PSP offered some sort of camera functionality, so it was the assumption that the PSP would indeed be getting a camera accessory.
Though Sony did confirm an EyeToy for PSP at the Playstation Business Meeting, there are not many details available just yet. Furthermore, the camera won't be available until September of this year -- it's odd that there would be advertisements about the accessory when it won't even exist for another 6 months. Still, this is one rumor that turned out to be true.
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Rumor: Sony-branded PSP on TV adapter
Rumor Source(s): Variety.com
Rumor Status: UNKNOWN
Variety posted an article about the failure that is UMD-Video. In the article, they claimed that Sony Pictures Home Entertainment and Sony Computer Entertainment America were working to introduce a "PSP on TV" adapter in an effort to boost sales of UMD-Video.
There was no indication during the Playstation Business Meeting that Sony had this kind of accessory in their plans, but I think it's important to point out a small discrepancy -- the adapter is supposedly bring worked on by Sony Computer Entertainment America, not Sony Computer Entertainment International, who conducted the Business Meeting. Does this mean the adapter will be an America-only product? We'll just have to wait and find out.
</blockquote>
Comments thoughts, lets hear them
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March 17th, 2006, 01:01 Posted By: Kaiser
Yoyofr posted this update on his forums on the imminent release of Version 0.4 of SNES9XTYL. Hopefully we should be seeing a release soon.
Here's a quick status update of the upcoming 0.4 version :
- cheats code implemented
- GUI rewritten
- still some issues with ME full sound, but most games are
working now.
- compatibility lowered
the new APU handling isn't 100% perfect, it will be improved
in next version.
right now it requires to play with a new debug parameter, APU cycle speed. Most games work with a 75% value, some need some tuning.
- 2 players adhoc mode is nearly finished.
I just need to add a simple sync control and it should be ok
- some rendering issues (GFX corruption) fixed
- SPC player added
- more input config options
it should be ready for a release very soon if the last netplay stuff goes well (the sync control)
Thanks to tsurumaru in our forums for the discovery.
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March 17th, 2006, 01:49 Posted By: wraggster
Source PS2Dev
Groepaz has update his great PSP Technical Documentation. The latest version includes details on PRX sections, system registry, talkman information, flash pinouts, and various other goodies. If you want to know about the internals of the PSP, this is the place to look. Grab it from hitman's web site here --> http://hitmen.c02.at/html/psp_docs.html
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March 17th, 2006, 02:10 Posted By: wraggster
Although its nice to see people release Magazines for the PSP there is an awful lot of them out there, now one type of magazine that always makes my ears stand to attention is the Maxim and FHM ones, well heres the latest thanks to PSPMagazines:
Check out the yummy screenshot and download via comments
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March 17th, 2006, 02:28 Posted By: wraggster
Placa has posted a bugfix release of PSPsetX (Read the instructions, i personally wouldnt use it but each to their own)
I'm very sorry about the last PSPsetX release, I made a little mistake in the source, but I fixed it up an here is the new Version =) I've also tested it and it worked nice. Now someone with a 2.6 Game can test if he is able to play it on a 2.0.
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March 17th, 2006, 02:37 Posted By: wraggster
E has updated his Wonderswand and PC Engine emulator for the PSP, cant understand whats new but download yourself via comments
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March 17th, 2006, 17:32 Posted By: wraggster
The Mario Clone for the PSP which is more a less a quite cool demo with neato screenshots has recently been updated by Team TOPOC (Original Page in Chinese so only go if you are fluent in it). At the moment there is only one level although visually impressive nearly done.
Screenshots and Download via comments and leave your feedback
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March 17th, 2006, 17:48 Posted By: wraggster
Winnydows (Russian Website) has released a new version of his Xvid/AVI etc to PMP (PSP Format Video) Converter, this release does have a full English Doc:
Heres some details about this App:
Minimal requirements to system:
AviSynth 2.5.6a
Framework 2.0
XviD 1.1.0 final
DivX 6.x.x
To start converting open XviD4PSP, choose interesting you Options, add the task (DVD or AVI) and press button Start . Button Start - starts tasks, Clear - clears the list of tasks and delete temp files, Stop - stop all tasks.
If the Temp Folder is not specified, the Windows standard Temp folder is used. If the Save Folder is not specified, PMP files will be saved near to sources.
Most interesting futures of the program:
The greatest possible quality of PMP files, and full automation.
Aspect corrected automatically.
Imposing of subtitles. While only for AVI. The file of subtitles should name as well as film, also should be in a format SRT.
Combine of several AVI to one PMP.
Coding towards the size.
Addition of tasks. It is possible to add some tasks, for example a AVI and one DVD to choose End Do: Hibernate and to press button Start. Consistently encoded all tasks and after end of process the computer will leave in sleep mode.
Automatically repair all corrupted icons on your Sony PSP. (Tools - Hide Corrupted Icons)
Options:
HQ Mode: VirtualDub - coding and application of filters It is carried out through VirtualDub. More slowly than through Mencoder, but is more qualitative.
HQ Mode: Mencoder - coding is carried out through Mencoder, filters are applied through AviSynth. More speed than VirtualDub, but less quality.
Speed Mode: Mencoder - fast , but low quality coding mode. If you prefer speed, this your choice.
Norm - increase of loudness. Value 200% is best choice.
Grain - smoothing of noise, de-blocking and improvement compressibility. A useful option for the noisy and strongly compressed sources. Promotes improvement of quality.
Sharpen - increase of clearness. Very useful and necessary option. Values by default are optimum.
Auto-crop - automatic a crop of black fields. It is applied only in case of detection water with the size more than 2 pixels.
Info Names - to the name of a file the mode of coding is added. It is useful if you for comparison have solved encode the same file to two in the different ways - VirtualDub or Mencoder.
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March 17th, 2006, 20:33 Posted By: wraggster
Heres a new screenshot of the coming soon Accessories for the PSP:
Interesting eh, Discuss this via comments
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March 17th, 2006, 20:38 Posted By: wraggster
Nintendo's Shigeru Miyamoto has admitted that the recent announcements regarding the PS3 "will affect Nintendo" - but added that the company doesn't see itself as being in direct competition with Sony.
In an interview with the Guardian Games Blog, Miyamoto said: "Any announcement about PS3 will affect Nintendo. But we don't see it as a competition between the two consoles, although the customers always do."
"It depends on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it is obvious that the direction we are taking is different to the PS3."
Miyamoto reaffirmed Nintendo's commitment to creating games that have a wide appeal rather than attempting to compete in the technology stakes, stating: "For a long time now we have been concerned by the direction of the industry. Our competitors are talking about beefed-up graphics and better technology. We could fight in that area but we think it is not necessary and we would rather focus on what Nintendo can do uniquely."
"We want to get a balance between powerful CPUs or beautiful graphics and making the technology comfortable and appealing. We created the DS and Revolution with this philosophy and concept in mind."
Miyamoto also said that Nintendo is committed to online gaming, despite the difficulties involved: "Until recently we have felt that we couldn't make money out of online gaming. It has been very difficult for online games to become an authentic business in this industry."
"I am a game designer myself and what I want to do is make a variety of new games. If we have an online game I would have to spend all my time looking after one game," Miyamoto continued.
"There are a lot of hurdles to be crossed to run an online game but we have fixed some of these, such as ease of connection and security. Now that the Nintendo wi-fi service has done so well we are ready to develop it further."
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March 17th, 2006, 20:45 Posted By: wraggster
Source Spong
Speaking at the PlayStation meeting, Sony Computer Entertainment chief Ken Kutaragi confirmed long-standing rumours that a massive PlayStation back-catalogue will come available for the PSP. Read the full report on all the PSP announcements here.
Since then, some further details have emerged regarding SCE's plans to monetise its pre-existing IP. The only comments to date from official sources have confirmed first-party titles will be available, though it's a certainty that the third-parties still in existence and not bound by over-complex mergers agreements will queue up to cash in.
The games will be made available in digital form only and distributed via the web from a soon to be announced Sony portal. They will be bought 'for keeps' by consumers and stored on Sony Memory Stick, with users able to keep a single game for as long as he or she feels fit.
Several Japanese retailers have indicated to SPOnG that Sony will sell new SMS cards in stores, each coming with a specified number of game download credits, though we are unable to add anything more to this at time of press.
One uncertainty is how Sony will keep the rampant PSP hacker community from pulling apart its legitimate operation. With the PlayStation games in ROM form, a significant investment into digital security will be required if the IP is to escape the hackers and subsequent illegal, revenue-free distribution via torrent and peer-to-peer groups.
Expect the full skinny on this interesting take on PSP sideways and back a bit compatibility to emerge at E3 if not a shade before.
A Full on PSOne Emulator running at full speed on the PSP Will be awesome, what i would hope is that those of us who already have the legal versions of the games would somehow be able to transfer them to the Mem Card under some type of validation process. Isnt it Funny that Sony, Nintendo and Microsoft are now using Emulators on there new consoles, maybe we should petition for a patent :P
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March 17th, 2006, 21:24 Posted By: wraggster
Bigluzer posted news of a new release of his PSP Media Server in our forum:
new version released go to http://mittelmitte.blogspot.com
The latest version is: 0.7.7 (Alpha)
* 0.7.7 added album-art covers as channel icons (from winXP/media player/MCE
added internal/external user auto-selection
added paging to Folders' datagrid on front page (scrolling DIVs did not work on the PSP)
added donation link!!! :-D
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March 17th, 2006, 21:32 Posted By: wraggster
The PSP Scene is a great multinational scene and heres a release from the French Homebrew Scene at PlayerAdvance.org, heres what i can translate what Phantom released:
"And here to come my first realization on PSP. It is a bearing of my project of semi six-month period, knowing that for many in my class C remains a new trick, the level is not very high, but good.
It is thus a simulator of colonies of ants, which will seek puffs out, turns over to the anthill, avoids the obstacles, deposits and follows traces of phéromones, short just small a demo as that (right history of saying to in charge of project "you wanted code portable? bah you have my code on a portable!"
Screenshot, Download and give feedback via comments
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March 17th, 2006, 21:48 Posted By: wraggster
Source PSPFanboy:
Syphon Filter hasn’t made a striking appearance on a console since, well, the first Syphon Filter came out on the PSOne back in 1999. Fans of the third-person shooter can breathe a sigh of relief then knowing that the newest addition to the franchise, Syphon Filter: Dark Mirror for the PSP, has made an equally large splash.
Excellent graphics, effective use of the PSP controls, and great online multiplayer mark Dark Mirror “the game to beat on the PSP” by IGN, and while 1UP has issues with the originality of the story (“The story…isn’t something to pay close attention to”), both they and GameSpot agree that the ability of the game to play well even without the help of a second analog stick is a blessing.
Gee; two great games and news of several landmark peripherals in the span of a week. Suddenly that feeling I had as a neglected PSP owner is feeling somewhat less soul-deadening.
IGN (9.3 / 10) – “Syphon Filter: Dark Mirror packs an uncommon amount of detail, variety and overall quality. It blends intense action sequences with stealth in a way no portable game has before, and it does so with style to spare.”
1UP (8.0 / 10) – “Better than any PSP shooter yet, Dark Mirror functions without a second analog stick. The extraordinary grace of the remaining controls is enough to almost forget how nice dual-stick control would be.”
GameSpot (8.8 / 10) – “With everything Dark Mirror has to offer, including its great controls, varied campaign, and high-caliber presentation, Syphon Filter is easy to recommend to anyone who likes action games.”
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March 17th, 2006, 21:53 Posted By: wraggster
New Commercial Game release for the PSP:
Product Features
Daxter allows gamers to play from his animal perspective, chronicling his back-story during the two years spent alone in Haven City and answering the questions of how he managed to free Jak.
A special "Animal" mode allows Daxter to climb walls and creep up on enemies. As Daxter is an ottsel and not a human, players will have a unique moveset with agile abilities, as Daxter can crawl on all fours, fit in small places and maneuver vehicles.
One of the first games to offer PSP and PlayStation 2 interoperability, game via USB connection. Gamers can use their PSP to unlock drivers, vehicles and graphics for Jak X: Combat Racing or connect to their PS2 to open up secret features in Daxter.
Daxter's swatter and bug spray gun offers unique action mechanics across numerous seamless environments. Utilize the spray gun to hover around in the levels and add another dimension to classic platforming gameplay.
Description
After years of standing in Jak's shadow, Daxter finally gets his turn in the spotlight as he stars in his very own self-titled game. An all-new adventure platformer made exclusively for the PSP (PlayStation Portable) entertainment system, Daxter is centered around the world of the lovable orange ottsel made popular in the multi-million-selling Jak and Daxter franchise.
More info and to buy go here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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March 17th, 2006, 21:56 Posted By: wraggster
New Commercial Release for the PSP:
Gabe Logan is a highly-trained Precision Strike Operative, commanding a black box U.S. Agency that, legally, doesn't exist. Using Precision Strike Tactics, advanced vision technology, and the latest in high-tech weaponry, Logan's specialty is covert operations requiring deadly force. Logan and his team perform "surgical strikes": missions too sensitive for a military response, too dangerous for civilian intelligence forces. Logan's job is to infiltrate, recon and execute decisively. Once inserted, Logan is his own authority.
More info and screenshots etc here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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March 18th, 2006, 01:59 Posted By: wraggster
To clear any confusion, a Sony representative, speaking with Yahoo! Games, has confirmed that the PS3 will ship with a 60 GB HDD, with an option to upgrade. No PS3 bundles will be sold without a hard drive. However, it's unclear if by upgrading, purchasers will have the option to buy the console with a larger hard drive, or if they'll be forced take the 60 GB HDD and buy an additional, larger drive separately—we guess the latter (at least, at launch), but aren't ruling out the possibility of two bundles with different sized hard drives (for example, 60 GB and 100 GB bundles).
Overall, standardizing the consoles to include a hard drive benefits both developers and consumers. But we're still left wondering if the asking price will be out of the range of a significant percentage of potential buyers.
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March 18th, 2006, 02:33 Posted By: wraggster
UPdated to v0.5:
This is another version of my Pointless Tormentor game. There is not much changes, but I did complete the last four sounds, and I have added a new intro.
Download via comments
Hooger has released a new game written in Lua so make sure you have the Lua Player installed. this joins our massive collection of Lua Games, Lua Demos and Lua Applications.
Heres more info about this release:
<blockquote>Hi well this is my second game in lua. Its still in the BETA form. I will be improving the code and the sound clips. this is a game where you have fun killing the little stick guy (will add characters) you press buttons and something will happen to little billy. its a pointless fun game and its a good time waster. and i will be adding more characters so you can torment more then just a stick figure. right now it is only a stick figure.
the controls:
X - find out
O - find out
Square - find out
Triangle - find out
Left, right, up, down - Find out
L - currently nothing (will be button to change characters later)
R - resets the character
Please note this is in very early production and it not the best. It is just a game, for you people who like to hurt others except this is safer. its basicaly a time waster. but once i add more features it will be more entertaining.</blockquote>
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via hooger
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March 18th, 2006, 02:40 Posted By: wraggster
Updated to v0.20
In this quick update, the author has included the basic skin support, together with three skins, a refined controls page and readme.
Download via comments
This is a new app written in Lua so make sure you have the Lua Player installed. Heres the info:
This is currently a very basic beta of PSysP Info. The aim of the program (written in lua) is just to be an almost task manager and to show lots of system information. However currently it is very limited as I have only
included the freespace, date and time and battery information, which still isn't complete. If you have a look at the code you will see some unused functions and general things that I will either use in a later release or scrap completely. e.g pagestatus. hmm I wonder what that could be all will be revealed in the future.
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via glynnder
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March 18th, 2006, 02:44 Posted By: wraggster
<a href="mailto:sokobanlp@gmail.com">nzero</a> has released a new Sokoban game written in Lua so make sure you have Lua Player Installed, heres the details:
This is the first release of SokobanLP. SokobanLP is a lua version of the puzzle game Sokoban. The objective of the game is to push the diamonds onto the goal squares.
Controls:
D-Pad: Move your character in the given direction
Select button: Restart current level
Square: Undo move up to the first move of game
Triangle: Redo last undo move, available until a new move is made
Right trigger: Advance to next level in the current level collection
Left trigger: Revert to previous level in the current level collection
Circle: Load next level collection in collections directory
Cross: Close current message box
Start: Exit game
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March 18th, 2006, 03:18 Posted By: wraggster
Mr Modchips (Based in the UK) have today posted on their site that they have the new higher powered 2600Mah Internal Battery for the PSP (The one you have inside now is 1800Mah), heres the info:
A high quality lithium rechargeable battery for your PSP with a confirmed number of recharge of more than 10000. Built-in FULL 260MaH power. Can supply your PSP console with over 8 hours of power!
The price is a very handy £13.49
Heres some more items for the PSP that Mr Modchips stock:
ON/OFF SWITCH FOR PSP £5.99
PSP2TV £82.99
Replacement PSP Analog Thumb Stick £3.99
Replacement Backlight £15.99
Replacement PSP TFT LCD screen £34.99
Replacement PSP UMD Laser Lens £35.99
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March 18th, 2006, 07:41 Posted By: Kaiser
Pacmanfan had this to say in his update thread
I know everyone is dying for an update (or a file release). Currently, I'm working on some issues getting the Eboot to run on a real PSP. I've been working primarily with the PSPE emulator, and the dynaimc recompiler works fine, however, I'm having somewhat random crashes getting it to work on the real PSP.
It actually works fine as long as file debugging is turned on, but when I turn off my logging, or try to comment out the file writes in the file debugging code, the PSP crashes. I think it has to do with the CPU registers being saved before file writes. I need to figure out why (or what) is causing corruption of the registers during run-time. I suspect it's another thread. The dynamic compiler definately DOES work on the PSP.
One issue that I'm still having with the PSPSOne emulator is GPU interrupts not being handled correctly all the time. I beleive it's because my program counter variable is being updated only while branching.
One other thing that I'm going to do is change the architecture of the plugin system to integrate the GPU Plugin code directly into the project, instead of being called through a function pointer system. There are several unnecessary layers of function calls being made every time I write to the GPU memory, This can be optimized for better speed, as well as normal memory reads/writes.
Another thing I'm doing, is converting the project to work with the PSPSDK. I know this may sound strange, but I used a smaller psplib.c file with limited functionality in it, as well as my own startup.s code. This is the same code that I used to build Quake before there was a PSPSDK.
I can post a binary that works in the PSPE emulator if everyone wants, but I think you all can wait till I iron out a few issues with the PSP version.
Hopefully, I'll have something for everyone to see soon. Be patient,rest assured that I'm still working on this, and devoting a lot of time to it.
-PMF out
Remember to check out his official website for the emulator-->http://home.comcast.net/~shernandez1337/PSPSOne.html
Update thread here
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March 18th, 2006, 08:12 Posted By: Gary13579
Gary13579 has released Dragon Fighter v0.2. This version includes both OGG background music and working battles.
Right now it is just a demo, but it will eventually become a full 30 hour (hopefully) RPG.
Screenshots and download via comments.
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March 18th, 2006, 09:23 Posted By: wraggster
Press Release from Capcom:
Capcom® today makes its Universal Media Disc (UMD™) video debut with the release of Night Warriors Darkstalkers™ Revenge Alpha and Night Warriors Darkstalkers™ Revenge Omega for the PSP™ (PlayStation®Portable) system. Based on Capcom’s popular Darkstalkers videogame, both anime properties are licensed from VIZ Media, LLC and contain two action packed episodes with over 90 minutes of compelling monster warrior animation. Bringing DVD picture quality to the PSP system, fans of the series will be enticed with the visual feast of anime episodes, bonus trailers and redesigned menu system.The Night Warriors Darkstalkers Revenge Alpha and Omega movies movies are now available in stores across North America with each UMD edition offered at the suggested retail price of $19.99.
All the legends of night dwelling creatures are real. Yet thereare only a few who have the powerto withstand the mighty vampires, werewolves and ghosts that threaten humanity’s future. Donovan, a man with a mysterious past, is just one of those fighters who must stop the exiled vampire lord Demitri from subjugating humans in preparation of reclaiming his underworld throne. Yet unbeknownst to both warriors, another evil force has plans for world domination. Enter the demon world and witness the battle between the Darkstalkers characters and those who hunt them including the succubus Morrigan, cat woman Felicia, sisters Mei-Ling and Hsien-ko, and the telekinetic young girl Anita.
Both Night Warriors Darkstalkers Revenge Alpha and Omega movies boast the following features:
• Two episodes per volume containing more than 90 minutes of intense Darkstalker’s anime
• Japanese and English spoken languages and English subtitles
• Redesigned interactive menus
• Bonus trailers
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March 18th, 2006, 12:01 Posted By: wraggster
New Accessory for the PS2 from Linkers4u.com
Product Features
CODER is a new member of Swap Magic's family
Supports Action Replay codes for enhanced game play
Add and save new codes for latest games
Preloaded over 400 cheat codes
Enable playing of import/backup games on PS2
More Description
CODER is a new member of Swap Magic's family. It maintains all the features of Swap Magic's - excellent compatibility, launchable programs from USB devices / memory, supports for CD/DVD imports and backup, etc. Apart from the above functions, CODER introduces the feature of using Action Replay codes for enhanced game play.
CODER features:
Supports Action Replay codes for enhanced game play.
Add and save new codes for latest games.
Preloaded over 400 cheat codes
Launch program from memory card.
Launch program from USB devices.
Enable playing of import games on PS2.
Works with all PS2 model (Including the latest model v13 board).
Plays CD/DVD games.
Will not void your PS2 warranty.
Plays CD-R/DVD-R disc on PS2
No ModChip detectable in games.
No extra stress on the laser lens.
No internal modifications or ModChip required to boot your copies and imports.
TOC refresh mechanism.
Note: Swap Magic 3 Coder must be used with Slide Tool / Flip Top Cover / Magic Switch Pro
Preorder yours now at Linkers4u.com
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March 18th, 2006, 12:41 Posted By: wraggster
Divineo who are one of the biggest suppliers worldwide of Console modchips etc have informed me that the Talismoon Neo Pad 8 in 1 for PSP is to be released any day now. As you can see above this should give the Datel 4gb Hard Drive some competition, it can read SD/MMC/CF/Micro Drive/Micro HD/MS and also acts as a Battery Re-charger as well as controller Pad for PSP and comes with a 4gb hard drive too.
Sounds impressive and looks decent too, check out the Divineo Network for more info.
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March 18th, 2006, 12:49 Posted By: wraggster
Source - Vidgaminghub
Worms Open Warfare is the latest offering from Team17. Team17 are the developers responsible for bringing all the previous Worms titles, as well as other titles like Lemmings, to PC and console owners worldwide.
Worms Open Warfare Gameplay.
The basic premise of Worms has always been a simple but highly addictive one. Blow the hell out of other teams’ worms. Sounds simple and, in fact, sounds quite ludicrous but that’s part of its charm. Many of you will have played the original games so you will know what I’m wittering about but the simple 2D graphics, the fine array of weaponry and the sheer joy of prodding your mates off a cliff is almost indescribable and yet, I must try because Worms Open Warfare is available from 22nd March.
Weapons Array.
Worms Open Warfare harps back to the good old days of 2D warfare and brings with it the classic weapons like the unlimited Uzi and shotgun as well as the coveted and highly effective dynamite and land mines, as well as the sometimes satisfying and always explosive homing missile, banana bomb, the sheep and plenty more. There are also utilities that will help you worm around the land like the ninja rope (prepare for numerous heinous suicides until you get the hang of using these properly) and girders or the cowardly teleport option and many more. After all, worms can’t move fast and you are playing against a fairly strict timer. You can, though, jump over gaps, back flip to higher levels and cower behind the scenery (probably best to avoid the landmines and the exploding barrels). If you’re a Worms aficionado then you will notice the lack of later additions like the Holy Hand Grenade but the game doesn’t lack any substance because of it.
The DS Versus The PSP.
Whether you are playing on the DS or the PSP you will be subjected to the same gameplay and, in theory, the same graphics. However, the screen resolution on the PSP will treat you to incredible scenery and backgrounds. The DS version still looks good and is wholly enjoyable you just get a little more sparkle for your money with the PSP. The PSP also allows you to zoom out and view the whole map, giving you a huge advantage in the middle of a battle.
Worms Open Warfare Multiplayer And Summary.
4 Players can link up to play multiplayer battles against one another, or you can simply use one unit and pass it between players as it passes to their turn. The AI can be a little irritating but the single player is still a very good game. However, Worms Open Warfare truly comes into its own in multiplayer slaughter fests against your mates. I’ve already mentioned the satisfaction of prodding your opponent off a cliff, but imagine the joy when they attempt a ninja rope move only to fling themselves desperately into a mine or into the sea. Overall, the Worms accolade lives on in Worms Open Warfare.
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March 18th, 2006, 12:52 Posted By: wraggster
Those of us who have been following Video Games for many years already know this but Gamerfeed have posted a great article about the biggest mistakes of the Videogame History:
heres an excerpt:
The videogame industry is certainly not perfect. There have been a ton of mistakes and we're here to tell you about them.
The video game industry, let's face it, is not a perfect place. As alive as it is with quality software and great system hardware, there are mistakes that are made that leave the competition reeling and gamers fleeing for better pastures. Here now is a list of some of the most significant mistakes to come down the pike in the industry. I'm sure you're likely to reflect with some of these mistakes, and may even have them somewhere in your gaming collection.
Nintendo Dumps the PlayStation, and Creates a Competitor
Year: 1993
In 1993, Sony approached Nintendo of Japan with an idea for an add-on device for the Super Nintendo Entertainment System, still gathering steam in popularity. It was a CD-Rom based add-on that would allow the capability of adding quality music and more content to games. Nintendo was keen on the idea at first, but would eventually drop it, instead opting for some kind of deal involving Philips (which, ironically enough, would lead to the CD-I games we mention later in the article).
But Sony did not stop work on the device. Ken Kutaragi, an employee of Sony at the time, put some further design efforts into the machine and eventually developed it into the PlayStation, a new next-generation game machine that would allow for loading games from CD format for better quality visuals, sound, and processing.
Sony eventually made use of the PlayStation, releasing it onto a worldwide market in 1995. In March '95, it sold phenomenally well in Japan, with such games as Ridge Racer and Battle Arena Toshinden backed behind it. In September '95, a US and European release followed, and the rest is history. The PlayStation remains one of the highest-selling video game platforms in the world, all because Nintendo decided they just weren't up to the CD generation. Imagine if they had kept Sony around.
More here --> http://www.gamerfeed.com/gf/features/929/
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March 18th, 2006, 17:03 Posted By: wraggster
Heres another new Lua release that requires the Lua Player to be installed and adds to the massive amount of Lua Applications for the PSP, heres the info:
it's only very basic at the moment. i will add to the background which buttons play which note but i cannot be bothered at the moment. it is made in lua, but i have put it into an eboot just to stop you from having to load up lua. of course, you can put it in lua if you wish. in time i will hope to add some kind of recording element to it. the buttons are the directions and the shapes. it's not really useful at the moment, as you will soon find out after about a minute of playing. but i just thought if you had a tune in your head, and you needed to know what notes they are, you would be able to get it up on the psp!
features:
when press a button, a note is played.
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via pauldude
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March 18th, 2006, 17:10 Posted By: wraggster
Heres a game similiar to Tron, that requires Lua Player heres the info:
LightCycles 0.1b has been released!
Controls:
Select - Exit game
Start - Play again
Up, Down, Left and Right - Red Control
Triangle, Cross, Square and Circle - Blue Control
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via pspzones
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March 18th, 2006, 17:26 Posted By: wraggster
Ivan Moen has let us know in this forum thread that he has opened a new site that will let users make new sites online that will work on the PSP, heres what he posted:
Check out http://www.mypsphomepage.com. Includes online software for creating your own personal psp homepage and online photoalbums. And best of all... it's free
Try it and let us know how you get on
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March 18th, 2006, 20:15 Posted By: wraggster
Carlsb3rg has released issue 6 of his soccer magazine entitled Footy In A Week. Here’s the info about the latest issue.
Footy in a Week #6 is here! As promised, FIAW has expanded to include short reports of the Italian, Spanish, French and Dutch leagues, in addition to the usual Premier League, UEFA Cup and Champions League action. Issue 6 also sees Goal of the Week coming back, which is a short PSP ready video of the best goal of the past week. Also in this issue we have the first article submitted by a reader. You can submit your articles and feedback to be featured in FIAW as well.
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March 18th, 2006, 20:20 Posted By: wraggster
Source - NewLaunches
There is no doubt that the Sony PSP is a phenomenal hit, apart from playing games you can also view movies on it via UMD or Memory Stick. Watching movies is fun on it's 4.3 inch widescreen TFT display. But what when you want to watch your favourite shows on the PSP ? This is when the Sony MSVR-A10 comes into picture. The A10 has to be connected to your TV or other media device like DVD player etc via AV Input/Output terminals. Video recording is done directly on Memory Stick Pro Duo for playback on the PSP. You can record approximately 4 hours 10 minutes of video at 384 kbps or 2 hours 20 mins of video on a 2GB capacity memory stick. Now with 8GB Memory sticks on the corner the MSVR-A10 will be of great help.
By using memory stick PRO Duo digital broadcast video recording is possible when connected with a digital tuner and television with built in digital tuner. Synchronized video recording is also possible. With external size approximately 215×150.5×35.2mm (width x depth x height), MSVR-A10 weighs approximately 530g.The Sony memory stick video recorder MSVR-A10 will be available from mid April for approximately 25,000 yen ($ 215).
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March 19th, 2006, 08:50 Posted By: sharkus
(News Submission and New Release for PSP by Sharkus)
Updated to UQM 0.6.2 - R02
New update that should load from uqm file MUCH FASTER!
-Sharkus
--------------
The Ur-Quan Masters 0.6.2
~~~~~~~~~~~~~~~~~~~~~~~~~
(i.e. Star Control II)
http://sc2.sourceforge.net/
PSP Version by Sharkus
~~~~~~~~~~~~~~~
Getting Started
~~~~~~~~~~~~~~~
1. Copy UQM directories to /PSP/GAME/ directory of memory stick (don't forget to copy the subdirectories as well)
2. Copy UQM 0.6.2 content (http://sc2.sourceforge.net/downloads.php) to /PSP/GAME/UQM/content/packages/ directory (voice and music is optional)
3. Start UQM from the Sony VSH or your favorite launcher.
4. Kick some Ur-Quan ass
I would like to give my thanks to the following list of most excellent people:
- The Ur-Quan Masters Team (http://sc2.sourceforge.net/team.php)
- PSPSDK team from http://ps2dev.org
- TyRaNiD (PSPLINK rocks)
~~~~~~~~~~~~~~~~~~
Build Instructions
~~~~~~~~~~~~~~~~~~
- Get your PSP environment up and running including PSPSDK, SDL, SDL_image, jpeg, libpng, zlib, libTremor (http://ps2dev.org) -- I'm currently using svn rev 1841
- Get UQM 0.6.2 sourcecode
- Apply patch supplied with release
- Run 'make'
~~~~~~~~~
CHANGELOG
~~~~~~~~~
UQM 0.6.2 - Rev 002 (Alpha) - 20081031
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Increased stack size to prevent stack overflows and crashes (especially when starting Melee mode). Spent a lot of time improving load times when using compressed uqm files. It should be at least 2-3 times faster now. Unless there are some critical bugs this will probably my last rev for a while.
UQM 0.6.2 - Rev 001 (Alpha) - 20081026
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I got bored on a long flight to Japan, so I thought I would take a crack at porting the latest and greatest.
It seems to work at least as well as the old version, so I thought some folks might like to run this on their
slim and/or newer firmware (I've tested it briefly on the 5.0M33 firmware). Have fun!
Rev 003 (Alpha) - 20060518
~~~~~~~~~~~~~~~~~~~~~~~~~~
1.5 compatible EBOOT.PBP icon and sound supplied by Tieske.
The game will run a long time before crashing.
Fixed stack overflow and use latest libc for thread safe malloc/free.
Planet rotation is rendered on the fly (slower but saves ~8 mbytes of memory). Every time a planet is visited free memory is stored to memory.txt file. The UQM source does not currently free resources after they are used so eventually it may run out of memory and crash (although I have not seen that in the 1+ hours I tested).
Rev 002 (Alpha) - 20060320
~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixed SOME of the stability issues. Melee should work now. There are still some random crashes due to running out of memory. I suggest to save often until I get them fixed... Most of the time you should be able to make it past your buddy at pluto. I also modified the default keys.cfg file to use the O button for the thrust function and the l/r triggers for weapons. IMHO, this makes the game much easier to control. You are welcome to customize the keys.cfg file to your liking.
Rev 001 (Alpha) - 20060318
~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a very rough port at this point. I only have a v1.5 PSP so I have no idea if it will work with the 2.x firmware. This is my first attempt at PSP development so I'm sure there are lots and lots of problems. I've played through the first couple minutes with the standard game and voice packages. Load times are horrible (that will be my next task). I would also like to understand if the temp directory is being written to and move that into RAM (to extend memory stick life). I have not tested any addons so your milage may vary.
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March 19th, 2006, 12:45 Posted By: wraggster
Xodiac21 has updated his Sonic Avol game for the PSP, this game is a kinda cool Sonic Homebrew game for the PSP, you will need to install Lua Player for it to work, heres whats new:
here it is. my update to sonic avol.
added:
9 new levels
updated menu gfx
and 1 sound
the game now has an ending! when u beat level 10 where it automatically takes a screenshot of your score for uploading. ENJOY!
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via xodiac21
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March 19th, 2006, 12:51 Posted By: wraggster
xis9 has posted the release of his Portal for users of v2.0 and above PSP consoles, heres what he posted:
Those who wants to try the portal but didn't subscribed, well here's your chance. Pls note that this only beta. Most of the links aren't working yet, and the games' titles are all mixed up. I will try to fix everything on the next version. not only that, I'm going to add more games and applications.
-it will automatically load a different theme during night time. It is similar to psp's theme where we get different color each month, but in this case it's going to be night and day. Thanks to atomic16 for this wonderful idea.
-and News Feed suggested by Macusr.
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March 19th, 2006, 12:54 Posted By: wraggster
Mongatard, from PSP3D, has just released a PSP clone of SkiFree, an early '90s classic PC game, So far, all objects working from the original game (except for the monster). Jumping works fine, and even a few button combinations make some tricks in air. Works on all firmware versions too.
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March 19th, 2006, 13:26 Posted By: wraggster
Source - Joystiq
If Namco's Japanese web site is to be believed, yesterday marked the end of the road for the King of All Cosmos and Katamari Damacy.
As noted earlier this week, the official Katamari web site was counting down until its online closing on the 17th. Unfortunately, the site now tells us that "the team behind both the original game and its sequel, We Love Katamari, has dissolved, and that no sequels have been planned" (according to Gamasutra).
Not all is lost, however, as Professor Katamari (a likely reference to series creator Keita Takahashi) "is currently working on a new game design" with a new team where you unfortunately do not roll things up nor "get bigger." Me and My Katamari for the PSP would appear to be the final version of the game to appear at this point, though we hold out a faint hope that a fantastically rendered "clump of souls" will eventually find its way to next-generation consoles. Until then, catch you later, Prince.
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March 19th, 2006, 13:50 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:55 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:
33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 18:19 Posted By: Sousanator
(News Submission and New Release By Sousanator)
This is my first program ever, so I hope you like it.
Sort of inspired by pauldude550's PSPiano
PSP Guitar is a simple Lua Applicataion that controls the PSP like a Guitar.
You hold it on an angle with your left hand, with your two fingers over the Start and Select buttons, and thumb over the R button. With your other hand's thumb you flick the Analog stick like Guitar stings. (See infopic) You can hold it normally, but this gives it the feeling of a real guitar.
Thanks to Dark Killer/ pauldude550 for the guitar sounds
and to all the lua guides out there, they helped a lot
Controls
Analog Down + Start makes the D note
Analog Down + Select makes the G note
Analog Down + R Trigger makes a low E note
Analog Up + Start makes the A note
Analog Up + Select makes the B note
Analog Up + R Trigger makes a high E note
Future Plans
-Visulizer Effect??
-Record Mode??
-Change of controls(if requested)??
-Electric Guitar sounds
-anything else??
Enjoy
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March 19th, 2006, 18:47 Posted By: pauldude550
(News Submission and New Release of PSPiano by Pauldude 550)
ok, i have spent a lot of work on improving this in the last few days. quite time consuming but there you go.
change log:
it tells you which button you are pressing
on screen it tells you what button is what
the app now has scales, you can play in c major or c minor or d major or d minor etc. also, an exit code has been put in for lua users.
thanks to greenskull, pspmillionaire and lordsturm for the help!
expect to see a release made by both me and lordsturm which will do even more piano crazy things!
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March 19th, 2006, 20:41 Posted By: wraggster
Danzel has released a rather excellent Instant Messenger client with support for AIM, ICQ, MSN, GTalk, Yahoo, this release is entered in the Neo Flash Contest and its gonna be damned hard to beat.
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March 20th, 2006, 01:12 Posted By: wraggster
Source - PSPFanboy
When first glancing at screenies of Koei's historical hack-and-slash title Samurai Warriors: State of War, it's easy to see the resemblance with their other historical hack-and-slash game, Dynasty Warriors. Although that would probably be due to the fact that it's essentially the same game, only revised for the handheld market. And despite the fact that this franchise has already been done to death, there are a few improvements (aside from, yes we said it before, a portable version) that would warrant this at least a look-see.
Overall reviews for this game put it in the "okay, but not quite there" category, with statements like GameSpot's complaint of the title's bland gameplay and Worth Playing's mentioning of Samurai Warriors' "under-decorated backgrounds". Gamebrink's observation may at least appease long-running fans of the series by saying that the game is an improvement over the disappointing Dynasty Warriors for PSP.
GameSpot (6.5 / 10) - "No doubt, if you enjoyed Samurai Warriors on consoles, you'll take at least something positive away from State of War. It's very much the same formula translated reasonably well onto a handheld platform. The trouble is that the formula itself is no better off in handheld form than it was on consoles, and the action becomes utterly stagnant after a short while."
WorthPlaying (7.9 / 10) - "Samurai Warriors: State of War often reminds you that you're participating in some trumped-drama for the sake of justifying mass slaughter, but it benefits more than it suffers from its familiar setup. With a large cast of warriors and a diverting map system, character-building and charm-casting effectively replace storytelling to encourage continued combat, even if a slow-to-react camera and under-decorated environments make it a less-than-perfect execution of the huge-clashing-armies formula."
Gamebrink (76% / 100%) - "[Samurai Warriors] is KOEI’s honest attempt at mopping up that former mess and their efforts are very visible with this worthy addition to the PSP’s library. For those that felt that the original Dynasty Warriors for PSP felt a bit lacking and would have liked a game that did justice to the beat em’ up fighter that was Dynasty Warriors for the console then Samurai Warriors is here to pave the way."
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March 20th, 2006, 01:13 Posted By: wraggster
Source - VFX World
Virtools, a Dassault Systèmes company, announced it will preview its upcoming framework for PSP development at GDC 2006, held March 20-24, 2006.
Virtools Dev is the prototyping software leader with an unparalleled and intuitive graphical scripting system and a library of more than 450 ready-to-use behavior building blocks that can be directly attributed to objects, characters, camera, game logic and any other prototype components.
For full game production, the Virtools Dev framework brings together a GUI with graphical and text scripting and debug tools, APIs such as the Dev behavior and render engines, as well as asset integration plug-ins.
“Virtools is very excited to be attending this year's Game Developers Conference. The interactive entertainment market has been a priority for us since 1999 and continues to be, now as a part of international software leader Dassault Systemes. GDC 2006 will be the perfect opportunity for us to showcase our latest development and give attendees a sneak preview of things to come for Virtools and the PSP,” commented Bertrand Duplat, Virtools cto.
At GDC, Virtools will be located at booth #1138.
Virtools launched its commercial activities in 1993 with consulting and services targeting interactive realtime 3D. With vital industry needs in mind, Virtools built the company's initial software solution, Virtools Dev. Since Q4 1999, Virtools is the leading provider of comprehensive software development solutions for building innovative, highly interactive 3D content. In June 2005, Virtools became a fully-owned subsidiary of Dassault Systèmes, a leader in the 3D software market. For more information, visit www.virtools.com
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March 20th, 2006, 01:19 Posted By: wraggster
Naboo released a new game for the PSP, heres the details:
Another remake for your PSP! Based in levels of Atomix for linux by Jens Finke and written from scratch, Postumum presents Atomix for PSP.
You can play 19 levels full customizables with the Editor included in the game. Edit all levels from your PSP! Save and play
This release has 2 versions 1 for v1.50 Owners and 1 for v2.0 + owners
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March 20th, 2006, 01:23 Posted By: wraggster
BakuraMx has released a new game for the PSP heres the info:
Hi Guys, I just wanted to show off my first release. : O I gave up trying to install those linux emulators so I settled for Lua. I made a space invaders clone (why do people always call them 'ports') and named it after me cause I'm cool like that. The Objective is to shoot the little invaders before they reach earth. Hard mode is pretty challenging and the sound effects are pretty high end :P I did the graphics myself too. ^^ IMO I think the game is cool. I dunno try it out and tell me what you think.
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March 20th, 2006, 01:31 Posted By: wraggster
Blue2k has released a new version of his Shell for the PSP, heres the details:
Artillery Shell 0.1 has been released! The first beta edition of Artillery Shell. It is packed with new features and has a shiny new interface. This is a giant step up from our previous alpha release (0.06) and even for Artillery: Live Fire! users this might come as a suprise. Here is a screenshot of the new interface:
This release has a lot of features:
New shiny theme!
LCD Information Bar
A new integral part of Artillery which gives you contextually generated information; such as current image name, current song title, current desktop wallpaper image etc.
Much more stable homebrew launcher
Preliminary WiFi support
Wallpaper switching in the shell
Taskbar control - Turn USB/WiFi on/off via the taskbar
Other features:
MP3 file streaming, play any sized mp3
Sildeshow - display png's and jpg's up to 1280x1024 resolution
UMD Loader
USB Support
Config files
Basic textreader
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March 20th, 2006, 01:49 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Brunni posted this:
Description: Oldschool library is a library designed for creating 2D games, apps or demos for your PSP.
It's brings you all the power of the PSP graphic processor without having to learn lots of 3D and internal hardware concepts. It's very easy to use and flexible.
For example, you can load PNG images with alpha channel, deform them (zoom, rotation, transparency, tinting, bilinear filtering, ...), directly draw on them, draw maps, 4-point gradients, debug message boxes & console and so on.
You can also play audio files (.wav & .bgm), stream them from Memory Stick. It includes a key handler, so you can get when a key was pressed or is currently held, set autorepeat values for some pressed keys.
But instead of big speeches, you can download some samples on this page:
http://oslib.palib.info/samples/
Currently, it still needs some testing and other features are planned. It will be open source.
Note: I am not the same programmer as Mollusk, who wrote PALib, he just hosts my files.
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March 20th, 2006, 03:55 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
71M posted this:
Hi,
Here's my entry for the Neo Spring Coding Contest!
It's a small application that I wrote a while back, just thought I'd enter it on the off chance that someone finds it useful!
Features
FileAssistant++ is a multimedia file browser that allows you to browse
any file on the PSP filesystem (memory stick, flash, umd) and any remote
file located on a FTP server thru Wifi.
While conencted to a computer (PC, Mac,...) using the USB wire, it is possible
to browse and update the files located on the PSP memory stick from the computer.
More than browsing the file, FA++ can :
- Display any pictures (PNG, BMP, TGA, JPG)
- Listen to any music file (OGG, MP3, SID, SAP, SC68, YM, NSF, AHX, MOD) with
DSP effects and spectrum display
- Playback any video file (AVI, MPEG, MOV)
- Display text files (ASCII TXT)
- Run Flash files (SWF)
- Run PSP homebrew applications (ELF, EBOOT.PBP) and go back to FA++ while exiting
- Run any UMD (umd:/SYSDIR/EBOOT.BIN) and go back to FA++ while exiting
- Run any Lua scripts (LUA) and go back to FA++ while exiting
- Classic file operations (delete, move, copy, create directory, rename,...)
- Fully customisable, use one of the skin pack or create yourself!
Heres whats new in this release:
There have been a couple of updates since Novemeber which I've not released in FA++ before this release.
1) MP3 playback has been greatly improved and now allows playback of any size mp3 file.
2) The SWF player has been updated to use the source code from my Flash Player project.
Quite a few bugs have also been fixed since then as well.
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March 20th, 2006, 03:58 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Dark Killer posted this:
Here is my entry for the contest. It is a simple app that effectively simulates drawing on an Etch-A-Sketch on the PSP.
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March 20th, 2006, 07:31 Posted By: wraggster
Danzel has updated his rather excellent Instant Messenger client with support for AIM, ICQ, MSN, GTalk, Yahoo, this release is entered in the Neo Flash Contest, heres whats new:
It fixes the crash bug from having too many friends - This is only a cheap fix to stop it crashing, you will have trouble selecting buddies that are off the screen, a proper fix will come next version. It should also fix the new message bug (people who send messages weren't highlighted correctly)
And the server chat window now shows the bitlbee status so you can see why your accounts won't connect.
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March 20th, 2006, 07:40 Posted By: wraggster
Mallchin has released a new version of Lua Flilemanager, heres the info:
Lua FileManager is a small, lightweight file browser for the PSP written in Lua. It is fast, colourful, and provides a quick and easy solution for simple file operations
The latest release, luafm-0.10-beta3, is available for download. It brings several new features, a few bug fixes, and some minor tweaks.
New Features:
Added support for disc0 (readonly)
Added support for flash0/flash1 (readonly)
Added long filename scrolling
Added Quit option to Menu
Bug Fixes:
Added Delete Confirmation
Mains Power now overrides Low Battery warning
Cannot Cut/Copy then Paste into same directory
Misc:
Minor code tweaks
Minor visual tweaks
Updated settings.ini
Standalone and Lowser versions
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March 20th, 2006, 16:53 Posted By: wraggster
Glynnder- PSPro has updated his PSysP Info app for the PSP, heres whats new:
v1.0b:
This one is designed to work on pretty much all luaplayers
The updates in this are
More Skins
Revised maths (again)
batt. time left shows minutes (thanks Pedro)
batt Volt meter.
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March 20th, 2006, 17:08 Posted By: wraggster
Source Eurogamer:
A Lancashire bus driver has been fired after he was caught playing his PSP when he should have been keeping his eyes on the road. According to the Daily Record, passengers complained to transport authorities after the man was seen with the handheld on his lap whilst driving from Accrington (who? ExACKly) to Blackburn. He was spotted playing not only when the bus was at traffic lights and bus stops, but also when driving down icy roads.
"He was playing a Grand Theft Auto game and the screams of the characters being shot could be heard all around the bus," one passenger is quoted as saying. "I find it hard to believe that anyone driving a car with a PSP on their knee would be considered a safe driver - doubly so a person in charge of a singledecker bus capable of carrying 40 to 50 passengers."
Following the complaints, authorities reviewed CCTV footage filmed during the journey, and promptly sacked the driver in question. "We take a very dim view of drivers using any sort of device that will distract them from their job," said Blackburn Transport boss Michael Morton. "All we are able to say in any of these cases is we feel that the appropriate disciplinary action has been taken." Police are now investigating the matter to decide whether or not the driver should face charges for motoring offences.
LoL What a Muppet
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March 20th, 2006, 17:21 Posted By: wraggster
New PSP Release at Lik Sang:
Viewtiful Joe on PSP is a competitive fighting game for four players, and will feature all of your favourite characters from the first two VJ games (including Sexy Sylvia, Arastol, Viewtiful Joe and Captain Blue). It supports Ad-Hoc wireless connection instead of full online play. This game features a number of characters fighting to become a star in the Captain Blue movie. Capcom is also adding two new characters: Sprocket, a sexy girl who scares people with her cold facial expressions and Captain Blue Junior, a sidekick to Captain Blue who calls himself Junior. Capcom is retaining the movie-style play mechanics of previous Joe titles and is adding a new "Fever Chance" gameplay system. One of your goals is to obtain V Points in order to build up your energy.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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March 20th, 2006, 17:28 Posted By: wraggster
Source GamesIndustry
Sony Computer Entertainment has confirmed to GamesIndustry.biz that the new PSP Pack, which is set to go on sale across Europe from March 22nd, will retail for just under GBP 150 in the UK.
"This pack contains just the PSP and its charger, and will retail at the rrp of £149.99," said a spokesperson.
"The Value Pack and Giga Pack will continue to retail at their respective prices as before." The Value Pack, which includes accessories such as headphones and a case plus a 32MB Memory Stick, is priced GBP 179.99. The Giga Pack, which comes with accessories plus a 1GB Memory Stick, costs GBP 209.99.
Sony previously announced that the new "base unit" pack will cost EURO 199 when it launches in Europe.
The company also plans to launch an EyeToy camera for the handheld, along with a video and voice chat service and a GPS receiver. Users will also have the option to download and play a range of PSone games.
Thats all very well but Success HK already sell the PSP Standalone for 196 Dollars or around 110 Pounds
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March 20th, 2006, 17:29 Posted By: wraggster
Several leading Japanese publishers have reacted positively to the news that the launch of the PlayStation 3 has been delayed until November, welcoming the additional development time the delay will bring.
According to an article in the Nikkei BP, partially translated by US website Gamespot, a statement from Konami said: "It's very good that the release period has been clarified. In terms of our development schedule, we think that the delay will give us enough time to make sure we deliver better quality in our games."
Square Enix stated: "It's being reported as a 'delay,' but the [PS3's] previously unknown release period has finally become clear, and we are very glad to hear it," while according to Capcom, "The hardware's release period has been set, so we will be throwing in our full effort to develop good games for it."
Bandai confirmed that it already has PS3 titles in development, adding: "We are fundamentally receiving [the announcement] with a favourable view."
And according to Koei, "It will be a major delay, but now that the release date has been decided, we can target it and make work on further quality improvements. We would like to polish up our products so that they will take full advantage of the PS3."
Analysts weighing in on the situation also ignored the failure to meet the proposed spring launch, with American Technology Research analyst PJ McNealy upgrading both Activision and THQ from Hold to Buy, and stock prices across the board showing marked increases for both major and several smaller videogame publishers.
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March 20th, 2006, 17:34 Posted By: wraggster
It seems that Microsoft are working on thier own Handheld to threaten the Worldwide base of PSP/Ipod and DS users, originally it was thought that the tablet PC Origami was the new handheld but its not.
Much more on this Breaking News at Xbox 360 News
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March 20th, 2006, 18:53 Posted By: wraggster
Sony Computer Entertainment Europe (SCEE) has stated that PS3 will ship with a hard drive included, according to a report on Next-Gen.biz.
Confirmation on the inclusion of a HDD in the PS3 package follows revelations from Sony's Ken Kutaragi at last week's PlayStation Business Briefing that a hard drive is required for gaming on the next-gen console. What wasn't clear at the time though was whether a hard drive would have to be purchased as an extra or would be an out-of-the-box feature. But that all appears to be cleared up now. Phew.
Speaking at the briefing last week, Kutaragi said that the PS3 has been developed with a hard disk in mind, developers asked "to develop games as though all PS3s have the HDD installed." PS3's HDD will be 60Gb in capacity, but will be upgradeable, will run Linux and will perform media hub and home server/network platform services, with Sony additionally saying that the hard drive unit will enhance gameplay and allow for full internet access.
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March 20th, 2006, 18:56 Posted By: wraggster
Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)'s Tools and Middleware program for PLAYSTATION®3" computer entertainment system, and that versions are ready for evaluation by interested "PLAYSTATION®3" game title developers.
With this approval, Quazal will develop and market networking middleware technologies for the powerful computer entertainment system, much to the delight of dozens of developers and publishers who have been anxious to work with Quazal's Net-Z in-game and Rendez-Vous lobby and matchmaking technologies for "PLAYSTATION®3".
"The next generation of game consoles brings a lot of power to developers, but many of the problems inherent in online gaming remain," said Martin Lavoie, CTO of Quazal. "With true cross-title support, and support for multiple "PlayStation®" platforms developers can save time and money on their online games, while delivering cutting edge features to their end users."
By incorporating Quazal's technology into their game titles, developers and publishers will open the door to low-risk lobby and matchmaking development with Quazal Spark!, as well as the innovative features of Quazal Net-Z and Rendez-Vous. Because of the cross-platform nature of Quazal's technologies, these ideas will be far easier to implement than ever before.
"A developer making a game during this transition period may want to target not only next-generation platforms like "PLAYSTATION®3", but also current generation platforms such as "PlayStation® 2" and "PSPTM" (PlayStation®Portable)," stated Mike Drummelsmith, Developer Relations Manager at Quazal. "With Quazal's technologies, including the new Spark! platform, online games can target all three of these platforms with minimal effort, lowering risk drastically."
Interested parties can contact Quazal at sales@quazal.com for more information and pricing, as well as an evaluation kit for Quazal Net-Z, Quazal Rendez-Vous or Quazal Spark!.
Quazal will be occupying booth #644 at the Game Developers Conference in San Jose, March 22nd to 24th. Any interested parties are encouraged to contact info@quazal.com in order to arrange a meeting, or to simply stop by the booth to learn more about our technologies.
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March 20th, 2006, 19:27 Posted By: SamuraiX
Version 1.0 By SamuraiX
With all the significant changes I've made since I started working on BOR/OpenBOR for PSP. I believe that BOR/OpenBOR for PSP deserves a whole number. So here it is 1.0
Updates:
-NEW save/load Levels option.
-----> BOR/OpenBOR will auto-save the begining of every level.
-----> Load level thru menu and continue from begining of level.
-Final changes to Memory Thresholds.
-----> Default clears memory after every level with large paks introduces longer load times.
-----> Enhanced clears memory only if 4 MBytes of memory is left.
-Preparing code for PSP 2 player mode.
Issues:
-Sleep Mode is not supported Yet.
-OpenBOR Hall of Fame glitch in main menu.
Future Releases:
-Wireless 2 Player support
-Video GPU Support
Usage:
- Images and Saves directories are necessary for BOR/OpenBOR. Place them in the same directory as their eboots.
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March 20th, 2006, 20:16 Posted By: wraggster
Minky has released a new Lua app thats basically a simple paint app where you can wipe the board clean once you feel like it.
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March 20th, 2006, 20:28 Posted By: wraggster
Hooger has updated his Mini Game written in Lua, heres the info:
Hi. I am very proud to introduce Pointless Torment V2. It is a major step up from v0.5. It has a new menu, based on Xodiac21's menu. Also when you press the L button it changes characters. Mostly every update from now will add at least 1 or more character. A VERY special thanks to GrimFate126!!! without him this would not of happened. The first character is you know it the stick figure dude. but the other two characters will remain a mystery until you try it out. (unless you wanna spoil it for yourself just copy it into your application folder)
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via hooger
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March 20th, 2006, 20:33 Posted By: wraggster
Tarzan has released a new Lua game thats a clone of the classic game Pitfall, heres the info:
This is my first actual homebrew game it is based on Pitfall for atari, please remember that this is my first game so expect future updates!
The object of this game is to make it to the other end of the level
without running into one of the black blocks.
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via tarzan
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March 20th, 2006, 20:43 Posted By: wraggster
Danzel has updated his Away from Keyboard Instant Messager. For those of you who dont know this is an Instant Message Program for AIM, ICQ, MSN, GTalk & Yahoo!
Heres whats new:
Fixed account creation to actually create the correct account types (gtalk and yahoo were creating msn accounts!)
It seems that the crashfix for too many buddies doesn't work always (or maybe something else is causing a crash),
if you have one then record the UPC and RA hex values (thats the top most and the bottom right ones) and drop me a message with them telling me what you were doing.
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March 20th, 2006, 20:52 Posted By: wraggster
Sharkus has updated his port of Ur-Quan Masters for the PSP, heres some info:
Rev 002 (Alpha) - 20060320
~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixed SOME of the stability issues. Melee should work now. There are still some random crashes due to running out of memory. I suggest to save often until I get them fixed... Most of the time you should be able to make it past your buddy at pluto. I also modified the default keys.cfg file to use the O button for the thrust function and the l/r triggers for weapons. IMHO, this makes the game much easier to control. You are welcome to customize the keys.cfg file to your liking.
Download and Give Feedback at the Release Thread Here --> http://www.dcemu.co.uk/vbulletin/sho...3&page=1&pp=10
Thanks for updating this excellent release Sharkus
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March 20th, 2006, 21:00 Posted By: wraggster
ZX-81 has updated his excellent Texas Intruments Calculator Emulator, heres whats new:
<blockquote>Hi All
I've just released a new version of the PSP TI-92 calculator, it works now with TI-92+ v1.1 ROM !
A reset function has been added in the "application file selector window" in order to reset the emulator (but loosing all data in memory).
PedRom, a TI-92 ROM under GNU licence, is now included in this package. This rom is only usefull to do basic operations and its capabilities can't be compared to the TI ones.
I've tested this version only with 2.5FW. Nevertheless a 1.5FW version tested by SubZero is also available in this archive.
As always sources are included.
That's all folks for me,
Enjoy, Zx.</blockquote>
Download and Give Feedback at the Release Thread Here --> http://www.dcemu.co.uk/vbulletin/sho...1&page=3&pp=10
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March 20th, 2006, 22:11 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
McZonk posted this :
Titan Homebrew Manager
You sit around outside and want to play the newest homebrew. But your computer is miles away? You can download and install Hombrew from the web.
It also makes homebrew easier from home. Problems with installation of homebrew are also over now. All downloaded homebrew is automaticly installed in the right place.
In a few days neoflash.com will host a download server with a lot of homebrew. You can update the homebrew manager via homebrew manager
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March 20th, 2006, 22:21 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Davgav posted this:
¿WHAT IS?
---------
This is an IM (instant message) client for Jabber servers
INSTALL
-------
Firmware 1.50:
Copy the content of FW150 folder in the ms0:/psp/game of your psp
CONTROLS
--------
Start: Menu
L: Change Contact to send messages
R: Change Contact to send messages
X: Cancel
O: Confirm
Keyboard:
D-pad: Select a character
A-nub: Change UPPER/lower case
O: Insert selected character
X: Delecte a character
Triangle: Insert space
Square: Enter/Send message
CONNECT WITH AIM/MSN
Whats new:
1.03
Online Games: PSPTactics
Custom Shortcuts (on the SELECT key when in keyboard)
Added ChatRooms
Added option to choose wethen nicks or JabberID of the contacts
Added an icon if another PSP is connected
Added plugins (maybe online games?)
Changed WIFI selector(this should work)
Corrected an error when receive a blank message
Corrected english translation
CONFIG.TXT and LAN (language definitions) files are now in full english (Sorry for the spanish words)
usuariomsn, passwordmsn, pasarelamsn options are now useless
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March 20th, 2006, 22:45 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details
Mondy posted this:
Well its not completly ready for release as i have been working on quite a few things this morning. A skin guide will be written as soon as i have time.
Anyway here is the next version of PSP-OSS
New Features include
-PMP files can be played from anywhere.
-Rar support for skins
-MP3 Suffle Function and Able to change songs while browsing.
-Custom Language support and Custom colour support.
-PSP-OSS has a second games folder for those of you who don't like corrupt icons.
-Wallpapers can be changed by holding select + L or R.
-Shortcuts on the desktop are examples of the custom icon support. In ms0:/PSP-OSS/Desktop/ there are .qli files. To make your own just rename one to png and open it in an image editor.
-Many bugfixes as well.
Installation:
1.Put you PSP in USB mode.
2.Extract PSP-OSS_03.rar to the root of your memory stick.
3.Navigate to the memory stick icon under "GAME" on your PSP
4.Select PSP-OSS and press "X"
5.Enjoy!
Preset for 1.5 only atm
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March 20th, 2006, 22:52 Posted By: modsyn
modsyn (aka, myself) releases version 2 of the pMEnc encoder.
This version adds the features
- DVD Ripping now works with subtitle/audio track selection.
- Video quality can be controlled with Qscale (or quality
scale) rather OR bitrate. Remember, for qscale, the lower
the number the better the quality.
- Batch encoding. Set up your job and hit the 'Save' button.
Then you can set up as many more jobs as you want. (Doesn't
work with DVDs)
from the author
i've done some pretty extensive testing (converting mutliple DVDs and many anime eps) so all bugs (or my errors) should be taken care of.
the auto crop option most likely will add black bars either on the side or on the top of the video, but it doesn't stretch anything, so no funny long (or short) faces. of course, there's still the option to disregard all aspect information and go fullscreen.
yay, videos. download
ps, source code is included.
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March 20th, 2006, 23:10 Posted By: Zack3008
Here's v0.3 of (here's the new name, for legal reasons just to be safe)PSPoggle. Press square to save, and L and R to fast rewind and fast-foward time.
To-do
* Make the words printed to screen
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March 21st, 2006, 01:39 Posted By: wraggster
New issue of the "weekly mag", heres whats featured
News, Previews, Reviews, Cheats and Tips, Rants, Tutorials, Homebrew, Wallpapers and our weekly Fanjita's corner!
Download Here
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March 21st, 2006, 01:40 Posted By: wraggster
lui2603 has released a new Lua Game, heres the info:
SuperDog 2 is a game where you are SuperDog and you have to save the falling babies. Next version will have music, extra levels, day turning to night, time limit for levels and better images.
Improved Version released
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March 21st, 2006, 16:47 Posted By: wraggster
Source -CVG
Snowblind Studios, the developer behind the likes of Baldur's Gate: Dark Alliance and EverQuest-themed action-RPG Champions: Return to Arms, is currently whipping superhero venture Justice League Heroes into shape.
Justice League Heroes is based on the DC Comics superhero team and is in development for Xbox, PS2 and PSP. Due this autumn, the title is an action-adventure with RPG-style character customisation bolted on that finds big-name superheroes - Superman and Batman, for example - teaming up to save the day. Although little on the storyline has been revealed, it has been mentioned that the game boasts an original plot penned by comic book writer Dwayne McDuffie. Apparently, events will take players to the farthest corners of the universe.
Revealing more on the RPG-style customisation element in Justice League Heroes, an official announcement on the game says that each hero in the title "possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting styles". It's additionally mentioned that the game features unlockable Justice League superheroes, interactive and destructible environments are included and that combat - and presumably the main event - can be experienced in two-player co-op mode.
Stuart Bishop
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March 21st, 2006, 16:57 Posted By: wraggster
News from Lik Sang
Ooo-oh! Those weapon wielding Worms are back, and unlike their less popular 3D titles of late, here on the NDS and PSP they are back where they belong; in 2D gameplay. Multiplayer was always the best way to enjoy the cult series, and here which ever system you have you can engage in wireless warfare with just one copy of the game between four players! With the DS's touch screen too, you can see a radar of the whole map down below, and of course quickly make your choice of weapons.
There's six landscapes to destruct, including London, Hawaii, a Jungle, an Iceberg, Hell and even Outer Space. Every level is randomly generated, but using a 10 digit code system you can save those you loved. As always there's plenty more to customize too, from the names and voices of your worms, to their gravestones, or one of five CPU controlled personalities. Beyond a quick match, regular game and multiplayer, challenge mode has you completing a series of tasks, which is great for newbies or those who want to hone their skills. With a unique sense of humor and clever mix of action and strategy, Worms is a classic that never gets old, and both the US and Euro editions will be in stock before the week is up.
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March 21st, 2006, 17:00 Posted By: wraggster
News from Lik Sang
The Katamari series is brilliantly unique Japanese insanity at its best, and this week came the US version! Sadly though, this may be the last entry into the series as last week Namco took down the official site and announced that Keita Takahashi and the team had moved onto other things. The concept behind the game is that playing as the Prince under The King of All Cosmos, you run around pushing a giant ball made of houses, cars, cows, people and generally anything else you roll this round monstrosity into. Eventually it becomes so huge it's sent into space to replace a star, and the people of the games world, well those that aren't rolled up in it we assume, love it.
Improving on the PS2 originals, along with an all new storyline, this PSP release features dynamic levels that change based on the time and season. Ever changing paths also ensure the game is different each time you play, and there's four player multi-player battles. Lastly there's a bonus side scrolling 2D mini game included, which can be seen here. Due to arrive today, Me & My Katamari will show you exactly what players of the PS2 titles go head over heels for, and it's the type of game you'll be dying to show your mates... so get the ball rolling by placing your order now! [Singing] Paaaaah, pah, pah, pah, pah, pah, paaah, Katamari Damaccyyyyyy... [end of chorus]
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March 21st, 2006, 17:16 Posted By: wraggster
New Commercial Release:
Journey to a world beyond the realms of imagination and engage in battles to save Aven, a timeless city of safe haven and the last remaining stronghold of Good in a world of Evil. As a dark threat looms and a gathering of unknown forces grows stronger, heroes have been called and the Brotherhood of the Blade has been formed. It is up to you and your chosen brothers to unravel the mysteries of this looming peril. Untold Legends: Brotherhood of the Blade offers on-the-go action-RPG combat, intense multiplayer battles and a completely original adventure for you to uncover.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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March 21st, 2006, 18:46 Posted By: wraggster
Source - Eurogamer
Fans of conventional 2D role-playing games with frilly plots to do with Ice Demons and things will be pleased to hear that Ignition Entertainment is planning to publish PoPoLoCrois for PSP this spring.
The first in the series to release outside Japan, PoPoLoCrois sees ten-year-old Pietro setting off on a quest to save the world from the evil Ice Demon (aha), and uses the familiar old random battle approach to combat - with a slight nod to tactical RPGs on the battle screen.
It's had a fairly mixed reception in the US, where it's published by Agetec, in terms of review scores, but that seems to have more to do with its lack of exciting spangly 3D graphical innovations than the fact it's bad or anything - trad-RPG types might want to keep an eye on it.
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March 21st, 2006, 21:30 Posted By: wraggster
Gutya has released a new game written in Lua for the PSP, heres the info:
Jumper is a simple game where you play the part of mario!
The object is to avoid the enemys rushing towards you by jumping over there heads!
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March 21st, 2006, 22:32 Posted By: wraggster
A release for the NeoFlash Coding Comp, heres the details:
Sektor posted this:
482 Chuck Norris facts, don't leave home without them. One day you might find yourself captured by rednecks and this could save your life!
Facts loaded from chuckfacts.txt, so it's easy to add more. Just put each fact on a seperate line, the script takes care of wordwrapping.
You can easily change this to display other facts or jokes by replacing the image and .txt file.
Instructions:
Copy the folders to \psp\game\
If you have PSP firmware 1.5, you can just launch it from the memory stick browser.
For PSP firmware 2.0, use eloader. If it doesn't work then try removing or adding a PSP background image.
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March 21st, 2006, 22:35 Posted By: wraggster
A release for the NeoFlash Coding Comp, heres the details:
supa_sick posted this
PSP DIZASTER WMA ENABLER for 2.60
this will enable the wma support on your psp if you do not have access to a wifi/wireless internet connection
setup
1. extract the containing folder "wmaenable" to the "games" folder on the psp
2. on your psp start the gta umd game
3. once eloader is loaded you should see your eboots go to the eboot that named "PSP WMA ENABLER"
4. start/run "PSP WMA ENABLER" by pressing the "X" or "O" button
5. once the app "PSP WMA ENABLER" is running and you see the words "wma enabler" press the "x" button
6. once and after you pressed "x" the app will do its duty of enabling your wma support
7. the app will take you back to the eloader menu.
8. press "start" button to exit eloader
9. you will notice a change of look and system name.
10. put your music (wma files) on your psp
11. play your music
*WARNING* if this bricks your psp pspdizaster are not to be blamed. You are the one that took the chance of using this so blame yourself...
** you can change your name back to anything you want if youde like it wont hurt anything**
*** We at pspdizaster have tested this and have not bricked our psp so if you brick its your fault for altering the file while thinking you can do more with this file***
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March 21st, 2006, 22:43 Posted By: wraggster
Brunni has released a GBA Emulator of Sorts for the PSP, heres what he posted:
There is another project I began, just to show the PSP's power (and OSLib).
Basically, it would be a GBA emulator, but it's not really one for now as it doesn't emulates the CPU yet (so you cannot run another ROM than mine for now, which is recompiled, and writes into emulator registers, and emulated through a separate process), but just basic GBA hardware, and GPU is far from being complete (the 4 BGs and their modes are displayed, basic sprite support without rotation & alpha blending, no HBLANK interrupts) and sound hardware is not emulated. The GBA display processor is emulated fully using the PSP hardware.
This is not a port of an existing emulator, I wrote all myself (it's why it takes lot of time and is far from being complete, but runs at a good speed for now).
So, this is a challenge, maybe it will give nothing at the end, but it shows what we can do with oslib ^^
Controls: cross, circle, joypad.
Very Curious Release, and one that you should try and comment on , Basically its a Single Game GBA Emu for the PSP
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March 21st, 2006, 22:47 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the info:
psp333 posted this:
PDLP v4.0 pspdizaster lua paint by psp333
it features
*Screenshot take & veiw it
*A different color panel
*Different brush sizes
*Line tool
*Square tool
*Circle tool
*Stamp tool (make your own stamp and use it
*Background color
*Veiw battery percent
*USB activation
*Time
*Dotted line tool
*And a cool 3d effect i made myself try it out
Theres some bugs but i was in a hurry to release
****Installation****
Just copy the folder to your LUA players application folder
and yes the screenshot pic does have to be in the folder leave everything how it is
thanks,
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March 21st, 2006, 23:07 Posted By: wraggster
The Final Entry in the NeoFlash Comp:
Slasher posted this:
PSPosx v0.1 BETA RELEASE (keep in mind its a B E T A!, you MAY experience a crash once in a while)
BTW: * means still being worked on
- Loading Eboots and going back to PSPosx
- Loading UMD's and going back to PSPosx
- 5 Tabs ( Desktop, Games, Music, Images, Browse ) Each tabe is clickable and can also be use by clicking L and R Triggers on the psp to scroll though each tab
- Icon support as in Icons are movable and can be deleted.
- File Browser - look through your whole directory and do w/e you want with your files!*
- MP3 Player - What would a shell be without the number one program?!?!
--- Skip Song*
--- Go Back*
--- Play/Stop
--- Pause
--- Playlist*
- Image Viewer - Yeah you know what this is XD
--- JPG, BMP*, PNG
--- Save ANY image as your desktop background
--- Open the picture in Paint
--- Zoom In and Out*
--- Slideshow
- TXT Viewer aka OSX Word*
- OSX Paint - Basically Paint for the psp!*
- Calculator*
- OSK*
- Multiple Desktop Support
- PMP Support!
--- 28 Icons on each Desktop!
- MultiTasking!
- Minimizible Programs - Programs can minimize to the taskbar and be clicked on to show it again!
- Maximize Programs - yea
- USB On and Off
- Menu's*
--- Delete Icon's
--- Copy To Desktop
--- Top Menu which changed to fit the programs menu ( like.... theres 1 menu and it changes depending on which program is loaded )*
- Exit PSPosx and go back to regular XMB
And much much more planned.
Controls are quite simple, Just click around and you'll probobly figure it out.
Installation is also quite simple your file structure should look like this.
drive:/ PSP > GAME > PSPOSX
PSPOSX%
Please also keep in mind this is for version 1.5 PSPs only!
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March 21st, 2006, 23:16 Posted By: wraggster
Source - Joystiq
If the official Katamari Damacy website is to be believed, then today marks the (North American) release of the series final installment, Me and My Katamari for the PSP. The obvious question is how will the lack of a second analogue nub affect the game's mechanics? The short answer — for fans reeling from the recent announcement — is that it doesn't matter. Anyone itchin' to roll on the go is going to re-learn the controls. But will nagging load screens and recycled material sour the sweet farewell?
GameBrink (88/100) - "Due to the controls and the repetitive level design, the game won't be stealing the spotlight of the PS2 titles, but at the same time it's still a great game that can now be played on the go." [JPN Import]
GameSpot (80/100) - "The paltry number of levels in Me and My Katamari proves to be its biggest shortcoming, as the game otherwise does a pretty phenomenal job of re-creating the Katamari Damacy experience on the PSP."
1UP (70/100) - "While it may be the most lackluster chapter to date, it's still pretty entertaining — but only in small doses. Just be aware that the price is too high and the replayability is too low."
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March 22nd, 2006, 00:17 Posted By: wraggster
MediaCenterPSP Full Version is a Windows XP MediaCenter 2005 based portal designed specificly for the Playstation Portable. It features a full MediaCenter with a Photo Viewer, a Video Player, and an iTunes and Windows Media Player remote. It also includes the standard links and games. MediaCenterPSP Full version also incudes some Videos for the video player, some photos for the Photo Viewer, and the iTunes server.
Games
* Battleship
* Connect 4
* Minesweeper
* Pong
* Chess
* Pacman
* Demolition
Applications
* Calculator
* Calendar (Updated)
* Paint
* Periodic Table of Elements
* Distance Calculator
* Internet Browser
* MediaCenter (Includes PhotoViewer, VideoPlayer, and iTunes/WMP Remote)
Other Features
* Intergreated Google Search
* Desktop Walpaper Changer
* Theme Selecter
* Clock (Includes Day and Time)
* Redone Music Login (For Remotes, now much easier)
* MediaCenter/MediaCenter Online choser added
* MediaCenter Online will be a feature (Videos, GTA Videos, Photos, Music, and RSS Downloads)MediaCenterPSP Full version also incudes some Videos for the video player, some photos for the Photo Viewer, and the iTunes server.
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March 22nd, 2006, 01:03 Posted By: wraggster
Raf and the PSP Radio Team have once again updated their Wifi Streaming Music app for the PSP, heres whats new:
What's new:
0.38.07 (r927) (2006-03-20)
NEW FEATURES
(raf) Dynamic/Core: Now UIs are selected from a new plugins menu. The menu is auto populated with available plugins. Currently supported: UIs and FSS (File system Servers.)
(raf) Dynamic/FSS: New Plugin: FTPD; not working quite right yet.
BUG FIXES
(raf) png: The shutdown.png was a copy of init.png; corrected.
(raf) Core: Now in Options screen, options that have no alternatives don't have a default "Yes" (like exit pspradio).
(raf) Core: Now the sound is stopped when a screenshot is taken to prevent the event queue from backing up and the app exiting (reported by albadross) (r888)
(sandberg) 3DUI: The new plugin menu is now handled correct when switching UIs.(r909)
(raf) Core: ID3v2 decoding could crash the system on invalid tags.
(raf) Dyn/Core: Plugins now retain memory until they are removed.
Download both versions (one for v1.5 and one for V2.0 owners via Comments
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March 22nd, 2006, 01:57 Posted By: wraggster
The good folks over at the Chicago Tribune have paid tribute to the PSP's first year in the domestic market. For all the love and criticism that Sony's little black wonder gets, there is no denying that the PSP's stats and accomplishments are rather impressive:
" I love my Sony PlayStation Portable, which turns 1 year old on Friday. It boasts more than 100 games ($20 to $40 each) that get better all the time (Must-haves include new releases "Daxter," "Syphon Philter: Dark Mirror" and the still-good "Grand Theft Auto: Liberty City Stories). It has about 350 movies and TV shows ("Chappelle's Show: Season 1" makes bus rides bearable). And it stores music and photos, as well as surfs the Web via your home wireless network (psp.connect.com has details) or Wi- Fi hot spots (JiWire.com will find one near you)."
Source PSPFanboy
The One year relates to US PSP Owners, those who like me got the PSP in the first few days of release from Japan and paid a silly price have had their PSPs months longer, share your PSP Storys in this topic
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March 22nd, 2006, 07:41 Posted By: wraggster
New PSP Accessory released.
Product Features
Supports Compact Flash Cards or Microdrives on Sony PSP
Supports SD Cards and MMC Cards on Sony PSP
Supports Memory Sticks without unplugging the device (pass-through)
Supports flash cards and drives with up to 4.0GB
Description
Use Compact Flash Cards, SD Cards or MMC Cards on your Sony PSP. Allows you to effectively use larger and cheaper CF/SD/MMC cards. Also allows you to plug in a Memory Stick (even older outdated larger sizes) using its pass-through port.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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March 22nd, 2006, 17:46 Posted By: wraggster
Source -CVG
Sam Fisher's been gone for a while, and there's still months to wait before he re-emerges on consoles in Double Agent. Luckily we have this bite-sized PSP adventure to tide us over until its bigger brother arrives, and it's looking rather swish.
As you can see from our amazing video technology in the top right corner - on which expense is spared - Splinter Cell Essentials is looking like an um, essential purchase for owners of Sony's sleek handheld.
The game will reveal the origin of everyone's favourite tri-goggled super-spy, from his military beginnings as a US Navy Seal to the Third Echelon stealth-dynamo we know today.
Splinter Cell Essentials sneaks into the shops on April 7th.
Check out the Trailer Here --> http://www.computerandvideogames.com....php?id=135999
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March 22nd, 2006, 17:55 Posted By: wraggster
Source Eurogamer
Sony's announced that World Tour Soccer 2 is due out on PlayStation Portable in June - just in time for you to lose your PSP down the back of a German stadium, presumably.
While Sony's World Tour Soccer PSP game was never going to dethrone Pro Evolution Soccer when it came out, we did find ourselves really quite enamoured with its "challenge" mode, which offered a new take on the whole concept of "arcade football" by actually giving you points for stringing together passes and scoring incredible, John-Arne-Riise-against-Birmingham-7-0-you-knew-I'd-fit-it-in-somewhere style long-range shots. Sensibly, it's this area that WTS2 seems to be keenest to expand upon.
The game will be split into World Tour and Medal modes, which will allow you to work toward unlocking new teams, game modes and All Star teams, but there are a total of 11 game modes overall - and most of the challenge-esque ones are asking for you to discipline yourself in certain ways.
Classic challenge sticks with the original formula, while all-rounder rewards you for bringing in team-mates; time attack is about scoring points against the clock; checkpoint is about your ball-distribution skills; and shot clock is about scoring quickly. If it's anything like the original, you'll compete for bronze, silver and gold medals - and probably get quite addicted to doing so.
On top of that your skills at the actual football will improve - and then you can take on other players in four-player ad hoc and two-player wireless infrastructure modes. Sony's London-based development team has also built in eight new stadiums and 71 international teams.
Given that one of our major criticisms of WTS1 was that the challenge mode was over so quickly, it all sounds good to us. We'll let you know how the game turns out - you can see how it's shaping up in screenshots elsewhere on the site.
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March 22nd, 2006, 17:58 Posted By: wraggster
As visitors to this year's Game Developers Conference eagerly await Phil Harrison's keynote speech later today, Sony has confirmed that PS3 hardware will go on show at the event.
In a statement, the company that there will be "PlayStation 3 kiosks, showcasing the latest hardware and development tools for the next-generation console, including Unreal Engine, COLLADA, PlayStation Graphics Library (PSGL) and performance analysis tools."
Sony also said that the booths would host "demonstrations of games that highlight the new and unique features of the PlayStation platform" - but stopped short of saying whether any of those games would be for the PS3.
However, it was confirmed that several PSP games will be playable at the show, including Loco Roco, Field Commander and Me & My Katamari. Sony will also use GDC to demonstrate the PSP Spot game download service, and new accessories for the handheld such as the PSP headset.
The speech by Phil Harrison, Sony's head of Worldwide Studios, is set to be one of the highlights of GDC. Titled 'PlayStation 3: Beyond the Box', it is scheduled to take place at 10.30am (6.30pm GMT) today - visit GamesIndustry.biz for up to the minute coverage.
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March 22nd, 2006, 18:03 Posted By: wraggster
Source - Gamespot
Sony announces booths at event will showcase "latest hardware and development tools for the next-generation console" and demos for portable; no games mentioned.
In February, Sony Computer Entertainment announced that Phil Harrison, chief of its Worldwide Studios, would deliver a keynote address at the 2006 Game Developers Conference. While the title of that speech, "PlayStation 3: Beyond the Box," promised a look at the company's next-generation console, it was unclear if any actual hardware would be on display. Those doubts were exacerbated last week, when Sony announced that the PS3 would go on sale worldwide in November 2006 instead of its previous "spring" launch window.
On the eve of Harrison's address, however, Sony has announced that there will definitively be some form of PS3 hardware on display at the event. In a carefully worded statement, the company proclaimed that, as part of its "widespread presence" at GDC 2006, it would have booths showcasing its next-gen console. Sony promised "PlayStation 3 kiosks, showcasing the latest hardware and development tools for the next-generation console, including Unreal Engine, COLLADA, PlayStation Graphics Library (PSGL) and performance analysis tools" would be on-hand at its booth.
Sony promised to hold "demonstrations of games that highlight the new and unique features of the PlayStation platform" at its booth. It did not identify any PS3 titles as being present, however, preferring to issue comments of a broader nature. "The Game Developers Conference gives us an opportunity to collaborate with the development community and demonstrate new technology, business models, and our vision that will help fuel the growth of the computer entertainment industry," said Harrison in a statement. As of press time, Sony had not responded to requests to clarify whether PS3 games would be on display at GDC.
Sony did say several PlayStation Portable games would be on playable display, including Loco Roco, Me and My Katamari, and Field Commander. Indeed, the company promised a whole range of PSP functionality would be shown off at its booth, including the PSP Spot game-download service, as well as peripherals such as the PSP headset.
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March 22nd, 2006, 18:52 Posted By: pauldude550
yes, you heard it.
version 0.16:
whats new?
well, a synth sound has been added for you to play with.
various little bits and pieces which were wrong have been fixed.
A very simple Menu, if you can call it that has been added.
Sounds all re recorded, as i needed some more!
Scale system fixed.
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March 22nd, 2006, 20:59 Posted By: wraggster
Today a New MP3 tag reader proggy has been released, heres the info from the readme:
MP3-ID3 v0.01beta
TheEmulatorGuy
dotviri@hotmail.com
Instructions
For 1.5 users, place the two folders into the PSP/GAME/
directory of your Memory Stick. Run it from the PSP game
list.
Features:
- ID3v1 tag reading and editing.
- ID3v2 tag reading.
- File Browser.
- Theme system.
- Time and battery notification in menu.
Bugs:
- There is a 5000 character limit to the ID3v2 at whole.
- There is a 255 character limit to each ID3v2 tag.
- ID3v2 padding is not supported.
- In a few very rare cases, ID3v1 tags will not show correctly.
- There seems to be a problem with the pad. As long as you
don't press "up, up, up" instead of holding up, you'll be
fine.
Todo in next release:
- Support ID3v2 padding.
- Fix the pad "problems".
- Customizable themes.
Todo in future releases:
- Support ID3v2 tag editing
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via theemulatorguy
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March 22nd, 2006, 21:14 Posted By: wraggster
Today in my local news paper the PSP was selling for 149 Pounds a nice drop of 30 Pounds, Also in the USA you can pick up a PSP for as little as $199 dollars. On IRC we have had reports of PSPs selling at half the price.
Is there a price drop in your country? Post your findings
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March 22nd, 2006, 21:38 Posted By: wraggster
PS3 and PSP News article from Eurogamer:
Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.
We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.
Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.
Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.
Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.
Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.
And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.
ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.
With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.
Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.
This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.
Then it's onto a new Insomniac Games FPS, Resistance: Fall of Man, featuring lots of aliens, clever weapons (our man says), although not a lot of environmental physics apparently. We'll see. At E3. Whee. "One thing that's interesting," says our man as we FOOLISHLY start to quote him directly, "is having some weapons which use physics stuff on the SPUs." What?
Another Insomniac demo, non-interactive. A fantasy world - "very like the city in Fifth Element" says our man despite our pleas for him not to editorialise. "Flying cars, huge baroque skyscrapers." Baroque eh? Ooh I read a book once la-di-dah! And then a ship floats past with the Ratchet & Clank logo on it, apparently.
Digital distribution is a major change for our industry, says Harrison, and talking about it will be a big deal at GDCs for years to come. There's a new initiative afoot to launch online-only PSP and PS3 content developed by SCE Studios. There's even a website for it: www.playstation.com/beyond. Ooh look, so there is! "Partnerships resulting from EDI [E-Distribution Initiative] will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods," it says.
Singstar's next on the agenda, and finally there's talk of downloadable tracks via the Internet; also customisable backdrops, the ability to store videos and photos within Singstar and share with the community - it's all about turning Singstar PS3 into "a next generation experience".
And that's your lot! Following a video of Singstar PS3, Harrison leaves the stage. Thanks for reading/putting up with all this/hi Mum.
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March 22nd, 2006, 21:40 Posted By: wraggster
PS3 and PSP News article from Eurogamer:
Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.
We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.
Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.
Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.
Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.
Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.
And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.
ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.
With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.
Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.
This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.
Then it's onto a new Insomniac Games FPS, Resistance: Fall of Man, featuring lots of aliens, clever weapons (our man says), although not a lot of environmental physics apparently. We'll see. At E3. Whee. "One thing that's interesting," says our man as we FOOLISHLY start to quote him directly, "is having some weapons which use physics stuff on the SPUs." What?
Another Insomniac demo, non-interactive. A fantasy world - "very like the city in Fifth Element" says our man despite our pleas for him not to editorialise. "Flying cars, huge baroque skyscrapers." Baroque eh? Ooh I read a book once la-di-dah! And then a ship floats past with the Ratchet & Clank logo on it, apparently.
Digital distribution is a major change for our industry, says Harrison, and talking about it will be a big deal at GDCs for years to come. There's a new initiative afoot to launch online-only PSP and PS3 content developed by SCE Studios. There's even a website for it: www.playstation.com/beyond. Ooh look, so there is! "Partnerships resulting from EDI [E-Distribution Initiative] will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods," it says.
Singstar's next on the agenda, and finally there's talk of downloadable tracks via the Internet; also customisable backdrops, the ability to store videos and photos within Singstar and share with the community - it's all about turning Singstar PS3 into "a next generation experience".
And that's your lot! Following a video of Singstar PS3, Harrison leaves the stage. Thanks for reading/putting up with all this/hi Mum.
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March 23rd, 2006, 01:03 Posted By: wraggster
Source Engadget
Looks like Griffin isn't the only manufacturer looking to expand their accessory line from the cramped and competitive land of iPod devices and into the wide open world of PSP add-ons. We're now hearing that Bluetake is releasing their iPhono mini Bluetooth adapter for the PSP with a whole new look but the same name. The device sits along the bottom of the gaming handheld and features one-button pairing with Bluetooth headphones. No word on price or availability, right now it's merely listed as coming soon.
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March 23rd, 2006, 01:10 Posted By: wraggster
Success HK posted these new controllers:
Playstation 2 Formula Gear 2in1 Wheel Controller
Step up to the Formula Gear 2in1 Wheel Controller and experience more realism, more intensity, and more fun than ever before on your PS2 / PC. With 270 degrees of wheel rotation and a rack and pinion steering system, the Formula Gear 2in1 Wheel Controller duplicates the true-to-life steering dynamics of race cars. The rubber wheel, gear-shirt paddles, and responsive gas and brake pedals all combine for an incredible level of performance. Add in today's best force feedback technology and you have the most advanced, most authentic driving experience in gaming.
More Features:
Compatible with PS2 and PC
Digital, Analogue and Duo Shock modes
High quality construction - robust and durable
270 degrees wheel rotation
State-of-the-art force feedback technology lets you feel all the action
Responsive Gear Shifter, Gas and Brake pedals
Built-in 13 buttons and direction pad
LED indicator
Cyclone Wireless Controller
Taste the agile and freedom power of'Cyclone Wireless' The extremely unlimited movement control powered by wireless RF 2.4GHz technology, coming up with its slip-free rubber grip, independent power and vibration On/Off switch for longer batteries life on the compact size and ergonomic design handheld, make up the powerful 'Cyclone Wireless' Controller.
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March 23rd, 2006, 01:47 Posted By: wraggster
Hamsterbert who entered the NeoFlash Comp with no less than 3 emulators which are a Nes, Genesis(Megadrive) and a Gameboy Emulator has joined our network of great Developers (The site is coming), he posted this WIP news in his forum.:
<blockquote>After reading a few comments on my emulator releases, and trying some other emulators, I have decided that I need to dramatically increase the capabilities of my ports. Before I give a little progress report I want to respond to some of the comments I have received and read on the various psp news sites. Some argue that there are already decent enough emulators for the systems my ports emulate so why waste my time? I agree that there are decent ports already out but:
a) I don't consider porting other emulators a waste of time, as different emulators are good for different things; especially when the existing emulators have quite obvious flaws or other short comings in the emulation.
b) Its more fun for me to play games in my own ports.
c) I need to get some more practice with pspsdk before I will attempt ports of emulators for more powerful systems, and even then I don't really have much interest as I prefer to play the games I played on or missed out on growing up, not ones I have had a chance to buy and get bored of as an adult.
d) I like making random internet people angry, so if I get any apparently angry comments, I am even more motivated.
Anyway, Here is a little progress report:
I've spent a few hours getting to grips with the pspsdk sound API, and now PSPFCEUltra and PSPadrive have sound. Spurred on by this, I spent another hour or so working on PSPFCEUltra, and now it has an in-game menu where you can change options such as the screen rendering mode (stretched, correct ratio, bilinear filtered, etc), as well as save and load save states. I've started to rewrite the rendering code as well, as it seems a bit slow occasionally.
I'll be spending a few more hours on PSPFCEUltra in the next few days, and hopefully I will be releasing another version on the weekend. PSPadrive will take a bit longer than that, as what I plan on adding will take a little while.
PSP-gnuboy is probably dead at this point as I have ported a much better gameboy emulator over. Not only is it quicker, it seems to be a bit more polished.
Finally, thanks to wraggster and the dc-emu staff for the hosting. It’s much appreciated. </blockquote>
Keep your eye on further developments by Hamsterbert and reply via this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=21073
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March 23rd, 2006, 01:52 Posted By: wraggster
New release by HaxxBlaster, heres the info:
Fire Pong
The game idea of Fire Pong is to get more points than your opponent. You should basicly try to goal your opponent and keep away from the burning ball,
once you are hit by the ball you get one minus point. This homebrew included two games, Pong Orginal and Fire Pong. Fire Pong is a game i created out of the orginal game idea of pong. Everything inside the homebrew is created by HaxxBlaster, except the basic game idea of pong.
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via haxxblaster
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March 23rd, 2006, 02:02 Posted By: wraggster
xwh1225 has updated his Ace Dictionary with a new release, heres some info about this release:
Here are some features of Ace Dictionary:
1.A new dictionary library adopted.(The American Heritage dictionary of the English language)
2.Explanations don't mix up any more.
3.Bookmarks supported.
4. Customized wallpapers.
5. Pronunciations properly displayed.
6. smooth pronunciation font
7. ...
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March 23rd, 2006, 02:04 Posted By: wraggster
Source IGN :
March 22, 2006 - In his platform keynote address at GDC 2006 this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison gave a number of details on new and upcoming developments for the PlayStation Portable system. Many had already been confirmed at the PlayStation Biz conference earlier this month.
In his address, Harrison announced that PSP games will finally be available via download over the internet to Memory Stick. That includes PS one games (running on a new emulator for the platform) and other titles available by e-distribution, both large and small. He also mentioned two new products for the system, a USB camera / EyeToy (in September) and a GPS device (in October), and both promise gameplay opportunities as well as general use functions. The PSP's front end will be receiving an upgrade for its RSS features and will do Flash while browsing the internet. It was also mentioned that video and still camera features will be implemented (assumedly with the same EyeToy camera), and that VOIP (character ) will be a big component of the system in the future. In general, "communication-based" gaming is one direction the PSP will explore in future titles.
The price has officially dropped for the system with the introduction of a more compact core system package, and was mentioned again as part of the system's discussion. A reported five thousand development units are now out in the game creation community for making games on the system. As for specific titles for the platform, however, only one was really given a spotlight, but it was a goodie: LocoRoco, the goofy, blobby game from SCE's Japanese studios -- this is the first confirmation of the game's plans for release in America (it was previously planned for Europe and Japan, with the doors open for US but not locked down.) Look for more on that title and all of those new PSP features soon.
Thanks to SoQb0nc5r for the news
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March 23rd, 2006, 02:08 Posted By: wraggster
PSMonkey has posted some more WIP news about his Nintendo 64 Emulator for the PSP at his Site:
Bugs go down, compatibility goes up!
Ok so I made some dumb mistakes in the cop1 emulation.
1) I did not check for cop1 unstability.
2) I was storing a 2nd set of cop1 registers into the general cop1 registers (general reg stores float values, 2nd set is 32bit int that hold cop1 status).
Anyways with this fixed I lost a bit in the framerate department on some stuff. Yet I now have more games running as a result. Doom64 runs to the title screen and posibly beyond but cant tell since i get a white screen when i start a new game. Bust a move 2 also runs now but looks to crash in game on a bus error (still hunting this one out).
So that is about it. Sadly no calls for 3d instructions so I guess I am screwed. I will be starting up hle this week so we can start seeing some 3d (but I might spend more time on fixing texture stuff in the rdp).
Enjoy the title screen from doom.
Check out the news and screenshot via his site here --> http://nemo.dcemu.co.uk/
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March 23rd, 2006, 18:27 Posted By: wraggster
The PlayStation 3's final controller design and the console's line-up of launch software will be unveiled at E3, Sony Worldwide Studios head Phil Harrison said yesterday.
Speaking at a press luncheon, Harrison also said that Blu-ray disc "will be the primary distribution method for the triple-A games that you will see on the PS3," but that the "eventual shift" to digital distribution would be at a pace set by the consumer.
Sony wants to deliver episodic content - "whether it's game, music, television - or perhaps some combination of those" - through downloads for PS3, Harrison said, as part of a move to "push beyond the traditional gameplay we see in retail".
He also dismissed suggestions that the one-year gap between Xbox 360 and PlayStation 3's respective launches was a disadvantage, reminding those assembled that Sony has reached a market-leading position without ever being the first platform to market during a generation shift.
Having outlined Sony's plans for PlayStation 3 online and digital distribution, and demonstrated several real-time game demos before lunch, Harrison was meeting with the press to answer questions relating to the particulars of his presentation.
Asked if it would be fair to assume the games demonstrated during his keynote (see our previous coverage for more details) are launch titles, he said, "All of that will be answered at E3," but was reluctant to speculate further, other than to say, "I think it's fair to assume that the ones we showed you are going to be more advanced."
Another topic raised was the PlayStation 3's controller. The design of the prototype shown at last year's E3 has proven controversial, and Harrison reminded everyone of its prototype status in response to question about the impact of the Immersion lawsuit, which had "no impact" on the decision not to show the controller at GDC. "The controller will be revealed at E3," he stated - something later reaffirmed by Sony a spokesperson.
The Worldwide Studios boss would not be drawn on hardware issues, protesting, "I'm in charge of the software studios, not the manufacturing plant." Although he did say that Sony's production rate of one million units per month "is the fastest we've ever had."
Sections of the press have reacted with concern to Harrison's reluctance to comment directly on recent reports that the PlayStation 3 hard disk will be bundled with the console - following Sony boss Ken Kutaragi's revelation last week that it will be required. However Harrison has always chosen his words very carefully, and this reluctance is more likely out of a desire not to tread on his colleagues' toes than to create confusion or contradict previous statements. He did say, however, that, "Every single game will support a hard drive."
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March 23rd, 2006, 18:30 Posted By: wraggster
Source Eurogamer
This year's Winning Eleven is coming out a bit earlier than usual, Konami's announced, so that everyone will have it in time for the World Cup.
Reports based on a Famitsu preview and an unveiling event earlier today also identify some of the changes fans of the series - known as Pro Evolution Soccer in the west - can expect from the game, which is being released on PS2 in Japan on 27th April.
Player animation is a big deal, as ever, we're told - with shooting animations in particular coming in for close scrutiny by the development team.
According to reports on the Famitsu piece, producer Seabass and his team are also introducing a Simple Setting, which automates things like formations and substitutions - which should be enormously useful for those without the time or patience to learn the subtleties of Winning Eleven's hugely complex and versatile stat system. There's also talk of simplifying passing, shooting and through balls.
Apparently the refs have been reined in a bit too, and won't give so many free-kicks - something that annoyed people when initially adapting to last year's versions, which made it much harder to gain possession just by pressing forcefully.
Most of the other changes mentioned are to do with game modes - Master League, for example, will now allow you to select whether you want players to age or not. There will also be a new International Challenge mode, where you get to take part in regional qualifying for a World Cup of sorts.
Speaking of which, the amount of licensing has gone up - apparently the English, Italian, Dutch, Spanish and Argentinean national teams are now licensed.
On top of that there'll be a Random Selection Match, allowing you play as teams comprised entirely of randomly selected players - which is good news for those of you who play random teams during lunchtime or after the pub, anyway.
Finally, there's talk of a quick start feature that lets you skip through all the pre-match hoo-hah by pressing L1 and R1 together when prompted.
Expect much of this information to be clarified by Konami when it inevitably unveils Pro Evolution Soccer 6, which should also be released on a much wider range of formats than Winning Eleven usually is; expect PES6 to appear on PS2, PC, Xbox 360, PSP and perhaps others sometime later this year.
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March 23rd, 2006, 18:36 Posted By: wraggster
News from Lik Sang
According to Marc Nix on IGN PS3, Phil Harrison of Sony dropped the shocker of the week at the GDC, right after addressing the firm's keynote. The information has been corroborated by Billy Berghammer, from GameInformer, who reported that the discussion had actually taken place during an exclusive press Q&A luncheon organized by Sony themselves [Editor: I'm wondering what they ate]. Now what that information is? you may ask. No region-lock on PlayStation 3. Now do I have your attention? Or should I write in capital letters with tons of exclamation points at the end of my sentence?
After hearing about this, IGN's Marc Nix went ahead speculating to the best of his ability: "The move was not unexpected, as SCE had previously mentioned considering the possibility of opening up the region structure for PS3 games recently (the newly-released PSP system has but does not use a region code system for games, but that's more a standard for portable games than a new development for region-free gaming.) The system is, amongst other things, hoped to help combat piracy - many import fans "chip" their consoles with region-free mod chips to play import games, and while that desire has some legitimacy, it also opens the doors for pirates to release illegal copies of games. (Funnily enough, it's most often easier to run illegal games on a console than it is to run legit games from other countries due to the way most mod chips work, leading to a slippery slope for importers hoping to stay legit but finding the road difficult to maneuver.) Region-free gaming also allows game publishers to release games across the globe simultaneously, either through e-distribution or on disc. The capacity of Blu-Ray had previously been mentioned to allow for multiple languages of a game to be encoded onto the same massive-capacity disc.
The one caveat of this new region-free structure is that games made for specific regions' electrical and TV standards may have problems on your TV set. A PAL PS3 game, for instance, will have difficulty running on an NTSC TV, unless the developers have thought ahead and planned for that issue. It is currently unknown how the PS3 will cope with this problem (whether there will be a warning when you run an import about possible TV incompatibility, or if possibly there might be a no-play screen for incompatible games depending on your PS3's TV settings.) Luckily, modern HDTV standards go a long way towards making that problem moot. Also, games made in other countries will naturally only have the text and dialog it is programmed with, so don't put your pre-orders down so fast on all of those Japanese RPGs and Dragon Ball if you don't know a lick of kanji, because English will only be in if the developers have planned for it. (It's unknown if there will be any type of "patching" system for multi-language releases, although that might be possible on supported games post-release now that the PS3 is carrying its massive HDD and flash memory support.)"
Read the rest of the Massive article at Lik Sang
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March 23rd, 2006, 18:38 Posted By: wraggster
The PlayStation 3's final controller design and the console's line-up of launch software will be unveiled at E3, Sony Worldwide Studios head Phil Harrison said yesterday.
Speaking at a press luncheon, Harrison also said that Blu-ray disc "will be the primary distribution method for the triple-A games that you will see on the PS3," but that the "eventual shift" to digital distribution would be at a pace set by the consumer.
Sony wants to deliver episodic content - "whether it's game, music, television - or perhaps some combination of those" - through downloads for PS3, Harrison said, as part of a move to "push beyond the traditional gameplay we see in retail".
He also dismissed suggestions that the one-year gap between Xbox 360 and PlayStation 3's respective launches was a disadvantage, reminding those assembled that Sony has reached a market-leading position without ever being the first platform to market during a generation shift.
Having outlined Sony's plans for PlayStation 3 online and digital distribution, and demonstrated several real-time game demos before lunch, Harrison was meeting with the press to answer questions relating to the particulars of his presentation.
Asked if it would be fair to assume the games demonstrated during his keynote (see our previous coverage for more details) are launch titles, he said, "All of that will be answered at E3," but was reluctant to speculate further, other than to say, "I think it's fair to assume that the ones we showed you are going to be more advanced."
Another topic raised was the PlayStation 3's controller. The design of the prototype shown at last year's E3 has proven controversial, and Harrison reminded everyone of its prototype status in response to question about the impact of the Immersion lawsuit, which had "no impact" on the decision not to show the controller at GDC. "The controller will be revealed at E3," he stated - something later reaffirmed by Sony a spokesperson.
The Worldwide Studios boss would not be drawn on hardware issues, protesting, "I'm in charge of the software studios, not the manufacturing plant." Although he did say that Sony's production rate of one million units per month "is the fastest we've ever had."
Sections of the press have reacted with concern to Harrison's reluctance to comment directly on recent reports that the PlayStation 3 hard disk will be bundled with the console - following Sony boss Ken Kutaragi's revelation last week that it will be required. However Harrison has always chosen his words very carefully, and this reluctance is more likely out of a desire not to tread on his colleagues' toes than to create confusion or contradict previous statements. He did say, however, that, "Every single game will support a hard drive."
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March 23rd, 2006, 18:41 Posted By: wraggster
Source Gamesradar
PSP RPG PoPoLoCrois is to be released in the UK this spring, courtesy of publisher Ignition. The tongue-twisting franchise was first released on PSone as a tie-in with an anime TV series, and received several sequels. This PSP instalment is the first time it's been released outside of Japan.
Taking in the stories from the first two PSone titles, PoPoLoCrois follows Prince Pieto as he journeys through a world of typical RPG fare - random battles and dungeon trawls - to save his mum, and then some.
PSP has suffered an obvious RPG shortage in the past year, a drought which now seems to be subsiding. Aside from PoPoLoCrois, Tales of Eternia was released last month in the UK and Nippon Ichi's ultra-complex Generation of Chaos has just hit the US.
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March 23rd, 2006, 19:16 Posted By: wraggster
Source - PSP3d
Pedro Tropecêlo has emailed us with the first release of his PSP Task Manager application for the PSP. Much like PSysP Info, it offers a plethora of system information for those who are interested to how your PSP "ticks", things from CPU temperature and speed, to date, UMD insertion check, battery life, and more complex information, like thread status', priorities, etc. Compatible with all PSP firmwares. Good job Pedro, congrats on your first PSP development!
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March 23rd, 2006, 19:25 Posted By: wraggster
ADePSP and Y4Kman have updated CheatSync for GTA: LCS.
CheatSync for Grand Theft Auto LCS is a windows proggy which downloads user created cheats from the internet, then let you to choose which to put onto your PSP and use with Edison Carter's CheatDevice.
Heres whats new:
User account system added
Users can edit/delete their submitted cheats
Change Password added to File menu
Moderator facility added
Block User Access facility available to moderators
Cheats can be added to user Favorites
Rating system introduced based on user favorites
New button Show Top Rated added to toolbar (Ctrl + T)
New button Show Latest added to toolbar (Ctrl + L)
New button Show Favorites added to toolbar
Auto detect/install of new versions of CheatDevice when released
Speed improved when adding/editing/deleting cheats from server
Max cheats.txt file size increased to 200K
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March 23rd, 2006, 19:27 Posted By: wraggster
From the same team who brought you Cheatsync comes Construction Builder for GTA LCS, heres the info
The Construction Builder will create a cube out of a specified object and place it in any location you like. The comments indictate the sections of the cube that is created so you can remove sections as you wish. By default the object will spawn directly above the Staunton Safe House (Just turn the cheat on and then off and then turn on Construction Mode and move directly up to see your construction...
Check it all out here --> http://www.gtapsp.com/cheatsync/?page=mkobj
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March 23rd, 2006, 19:40 Posted By: wraggster
Heres a newspost sourced from and better explained by PSP3d
FreePlay and Skylark have released a new Windows binary tool used to convert standard TrueType (TTF) fonts to the PSP-compatible to PGF font format. Using the font mod/hack released by TeamOverlord, FreePlay, and Skylark a few days ago, you can now change your PSP's font to a font of your choice on all PSP firmwares, truely making your PSP unique to 'normal' PSPs. Although the font mod/hack was originally intended to open up exploitations on the PSP firmware (although that is still not out of question), they decided that this would also be a cool customization to release to the public, and indeed, it is definitely a nice mod. The new TTF to PGF font converter released today now opens the capability of using thousands of Windows fonts on your PSP, from such places as dafont.com, or from your /WINDOWS/Fonts/ folder on your hard drive. Great work guys!
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March 23rd, 2006, 21:20 Posted By: wraggster
News from Blue2k:
I've just updated the Live Fire! version of Artillery to the newest version including the 0.1 interface. As a little present I've added an intergrated version of MPH's 2.0 game loader. So now Artillery can launch 2.0 games directly by the use of MPH's game loader.
I've modified MPH's version slightly to make it work from the MbShell dir, so all credit goes to him for making this loader, I just 'edited' it to make it work with Artillery better. To use it press the second UMD icon on the desktop. Be sure to have an UMD inserted. It will even return to Artillery after you exit the game. I've tested it with the demo UMD and it seemed to work. But Live Fire! is a dev version.
Just move/copy the flash0 and flash1folders to the MbShell dir, everything else is already set up when you download the latest Live Fire! version.
Download this Dev/Beta Version via Comments, Give Feedback.
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March 24th, 2006, 01:47 Posted By: wraggster
gzalomoscoso has released the first version of his eBook to HTML format converter, dubbed PSPwBook, allowing you to read your favorite eBooks on the go, in a clear, readable font and format, unlike previous techinques of converting eBooks to image formats. This application only works on 2.0 and higher firmwares, since it utilizes the PSP's web browser to read the generated HTML eBooks.
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March 24th, 2006, 01:48 Posted By: wraggster
Source - PSPFanboy
When one of our readers mentioned back in November of last year (after we asked the question of what titles our loyal patrons would like to see come out for the PSP) that he’d like to see the Metal Slug series make an appearance on our handheld, we had no idea it was going to happen for real. This week's GDC, the lone event responsible for setting off hype for the coming gaming year, was also the venue where SNK Playmore confirmed that the PSP would be receiving its own Metal Slug compilation series this November under the title Metal Slug Collection.
The collection will contain Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, and Metal Slug 5 and will feature 2-player co-op play. Whether that’ll be over ad-hoc or via infrastructure mode, they’re not telling, although we’re guessing it’s the former.
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March 24th, 2006, 16:40 Posted By: wraggster
Source - CVG
Playing Tekken on the PSP is something that's always appealed. Can you imagine, sitting on a crowded commuter train, headphones ripped free, volume cranked up, as you bloody one man's face with another's boot? Just think of all those shocked looks fluttering your way. Lovely.
Keeping our excitement tinkering up in the 'warmer' category, Sony has just released a batch of new screens from the PSP-only Tekken: Dark Resurrection, plus details of all the game modes on offer (see below). In addition, it has also (re)confirmed that it will boast a line-up of more than 30 customisable characters, including newcomers Dragunov and Lili, plus the return of Armor King.
Well, without further ado, here are the modes as promised. The game is set to launch around summer time, so beautiful cranium-cracking action can wait 'til then.
Tekken Dojo: Fight your way to the top in a selection of different Dojos based on a private island owned by Mishima Zaibatsu.
Arcade Battle: Earn your purse of fight money as you defeat ghosts matching your current level. And each test you pass sees you elevated a rank in the fighting hierarchy.
Quick Battle: Choose from 1-on-1 battle or team battles against the CPU. Alternatively form a team of up to eight players in team battle mode for a knock-out tournament.
Network: Challenge friends, or enemies, to a duel via Ad Hoc Mode, exclusive to PSP.
Story Battle: Get under the skin of your character in the new story mode and uncover your history.
Time, Survival and Gold Rush: Beat your previous best score with a choice of three attack modes: Time Attack as you go against your opponent and the clock; Survival as your stamina is put to the test and your work to defeat as many opponents as possible and Gold Rush which allows you to earn fight money for damage dealt within the time limit.
Practice: All new practice mode includes tutorials, freestyle training and command training covering both attack and self-defence.
Screens and news article here --> http://www.computerandvideogames.com....php?id=136217
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March 24th, 2006, 16:43 Posted By: wraggster
Source Engadget
So if you recall, way back at E3 2004 when Sony was showing off the PlayStation Portable for the first time in the US, they were also generating some buzz with translucent keyboard and cellphone attachments. Of course, those never materialized -- but they have in fact finally shown up online, albeit at the USPTO. In two filings dated November 10, 2004 (and made public in late February 2006 and only three days ago, respectively), a gaggle of Sony designers submitted applications for both "ornamental design[s]" for a keyboard and phone add-on for the PSP -- and trust us, the patent filings couldn't have been much less verbose. So will we ever see these things get manufactured and released? Eh, even though Sony's launched some unexpected PSP accessories recently, we'd assume the phone attachment won't ever take off. However, Izumi Kawanishi has made it no secret that he wants email on the PSP, and a keyboard would be quite a nicety if that's in the cards.
Check out the screens via comments
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March 24th, 2006, 16:59 Posted By: wraggster
Eidos, one of the world's leading publishers and developers of entertainment software, today confirms the next instalment of Championship Manager 2006 on Sony PSP, will be released on April 7th, 2006.
Developed by Gusto Games, Championship Manager 2006 is a completely up to date version of the fully portable football management simulation, with all of the latest transfers straight from the January 2006 transfer window.
Ray Livingston, Brand Manager said; "This is the perfect football fix for fans, we're coming to the end of another fantastic season and there's a gap before the World Cup begins. What better way to spend your time then on the biggest football management simulation on the PSP."
Championship Manager 2006 on Sony PSP features 55 playable leagues across the top 12 footballing nations, a realistic 2D match engine and Quick and Challenge modes. There are now improved manager options to influence your team tactics, 25,000 players and a fully interactive transfer system with up to date January 2006 transfer data.
For a full list of the feature highlights in Championship Manager 2006 on Sony PSP please visit www.championshipmanager.com
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March 24th, 2006, 17:02 Posted By: wraggster
Sony entered the global gaming industry with the Japanese release of the original PlayStation in December of 1994. More than 11 years and two more consoles later, the electronics giant has pulled the plug on its first console, ceasing all production of PS units. Last September, Sony announced that the original PlayStation and its PSOne redesign had surpassed the 100 million units sold milestone.
Despite the news, Sony representatives noted today that the end of production does not necessarily mean the end of availability. PS hardware and software are still selling in countries around the world.
Even if original PlayStation systems and games are becoming slim pickings in the US, gamers likely won't be going without for long. As part of its PlayStation Business Briefing 2006, Sony last week announced that it is working on an emulator that would allow gamers to play PS titles on the PSP. Details haven't been released yet, but Sony Computer Entertainment president Ken Kutaragi said the games would be digitally distributed.
While the PlayStation's decade-plus production run is certainly impressive, it isn't the longest life span for a gaming console. Atari released its Video Computer System (more popularly known as the Atari 2600) in 1977 and didn't officially pull the plug on it until 1991.
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March 24th, 2006, 17:30 Posted By: wraggster
ss13801 posted this news:
--TaSkPSP V0.1-- Kind of like windows task manager but for psp here are some features:
--USB CONECTION ON/OFF
--AVAILABLE RAM
--BATTERY LIFE
--BATTERY TIME
--BATTERY TEMP
--BATTERY CHARGING NOTIFICATION
--DIRECTORTYS(CURRENT ONLY)
--WIFI CONNECTION
--PSP IP NOTIFICATION
--SCREENSHOT JPG
--PERSONALIZED WELCOME
I will be working on this to see where i can take it will updated when available
Thanks ss13801
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March 24th, 2006, 17:42 Posted By: wraggster
Winnydows has released a new version of his Vid Converter, heres whats new:
Now enough installations of one of codecs XviD or DivX.
Mode HQV (VirtualDub) is removed. Why? Because I found port of TemporalCleaner for AviSynth. And if option Noise is chosen: TemporalCleaner, HQM the mode gives out the same quality as HQV at speed on 120 % of percent more quickly!!!
The bug - is corrected at coding DVD and MPG filters were not applied to removal of noise even if they have been chosen. As did not de-interlace PAL films.
Option End: go to the menu settings. Now this option is not saved after exit.
Now possible make AVI output. If the file 4:3 proportions PSPlayer hangs.
For DVD, MPG applied UnDot the filter. Cleans grain. Only in HQM mode.
In mode HQM better colors for DVD and MPG. AviSynth plug-in ColorMatrix.
For DVD added better de-interlace method. TomsMoComp.dll.
In Settings section De-interlace was added.
Removed unused AviSynth plug-ins.
Join options go to the submenu.
Auto-crop go to Debug. Possible required only for clips with a black back.
Info Names go to sub menu with options.
The documentation little bit corrected.
Speed and Quality of DVD and MPG coding increased by 30 % (turned off de-blocking).
Now impossible start tasks not having specified a save path.
JPG resizer works already better, rotate pictures, use better resize metod, but all still it is not ideal.
The bug corrected - version 3.101 may not install.
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March 24th, 2006, 17:46 Posted By: wraggster
Im sure those of you who follow news about all consoles will have heard that the Nintendo Revolution is to have emulators for N64, Snes, Nes, Gameboy (GBA?) and yesterday we find out that Sega Genesis and PC Engine are to be on the system too.
Now you will have to pay for the roms but its all perfectly legal, will the Revolution be the system of choice for Homebrewers ?
Id like to hear opinions about this as many of you are newcomers to the Homebrew scene ?
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March 25th, 2006, 01:21 Posted By: wraggster
Arguru has released a new version of his Mario game for the PSP, heres whats new:
New features in V3:
- Added sound effects (WAV files).
- Data organised in folders (GFX, LEVELS, MUSIC and SFX).
- Added proper clipping to scrolling offset.
- Short 'invulnerality' time after mario dies (mario flashes).
- ? boxes can be destroyed (still no items implemented, sorry, too busy with other stuff).
- Each 100 coins collected mario gets extra life.
- Better "gravity" effect under water (swimming mario).
- Other minor enhancements.
Installation:
- Extract 'SMM' (make sure it's called that) folder to your 'MS0:/PSP/GAME' directory. Load up using eLoader for 2.0 and higher firmwares.
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March 25th, 2006, 01:23 Posted By: wraggster
Source MCV
After PS2 and PSP launches that left us in the dark for almost a year, SCEE president David Reeves has promised to right the wrongs of the past and give Europe equal billing to Japan and the US when PS3 launches in November.
Speaking exclusively to MCV, Reeves moved to reassure an industry concerned about hardware numbers that he aims to ensure that Europe is not left behind.
“The US, Japan and Europe will be equally served,” he said. “It’s my job to make sure Europe gets equal billing. I can’t specify the numbers but we’ll work hard to ensure it is equal.”
And now that Europe can look forward to the arrival of the hugely anticipated console during the pivotal festive season, Reeves led the celebrations – and hinted at what could be a bumper launch line-up.
“We’re delighted that it is out in November. I think the fact it is worldwide is good news for retail. And for our third party partners it is great timing before Christmas – in Europe specifically. Europe is on track and I think the third party publishers should recognise that. But as for us, we will have anything from four to six titles at launch, maybe more.”
But the SCEE president would not give any indication of Sony’s next big announcement – a final price point. “Ken [Kuturagi] will choose a price point at the right time once all the production costing is done,” Reeves added.
“Sony has a history of choosing the right time to do it; we did it with PSOne and it was the same with PS2.”
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March 25th, 2006, 01:29 Posted By: wraggster
Divineo China have a rather interesting accessory for the PSP, heres the details:
With the dynamic Power Wave , you can turn your PSP into an amazing in-car music player. Just plug our devious device into your car's cigarette socket, and connect to your PSP. You can then play your PSP's MP3 collection through your FM radio, using one of three FM bands offered by Power Wave . It's that simple! You can use it to play video soundtracks or game sounds through your car stereo too.
- Play your PSP music, movies and games through your car stereo.- Plugs into your car's cigar socket.
- Powers and recharges your PSP while in use.
- Offers a choice of three FM wavebands.
The Powerwave is $34.95
Sounds good eh, thanks to PSPVault for the tip off.
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March 25th, 2006, 01:34 Posted By: wraggster
Divineo China have a new accessory for the PSP, heres the details:
A cooling fan for PSP to increase your PSP lifetime (mainly the laser life time).
Specifications & extra information
- Low noise
- Safe & convenient
- Centrifugal effect cooling
- Rechargeable battery built-in
- Cooling console can extend the life of your PSP laser by up to 2 years!
Very interesting, the Cooling Fan for PSP retails at $ 7.95
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March 25th, 2006, 01:47 Posted By: wraggster
E has released a new version of his Wonderswan & PCEngine emulator for the PSP, this release solves lots of problems with Wonderswan games and has fixes for the PC Engine too.
Download this latest beta Via The Comments
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March 25th, 2006, 01:57 Posted By: wraggster
New PSP Accessory at Divineo UK
Go Max™ is the perfect power solution. - Re-Useable, Just add new batteries when needed No Charger?..No Problem!. - Operates on 3 x AAA alkaline batteries - Go Max™ plugs in just like your regular PSP® battery but doesn't need a charger. - Smart battery technology means Go Max™ acts like a regular battery. No external packs or messy cables - Go Max™ fits right inside, under your battery cover.
The PSP Go Max retails at £ 8.95
This is an interesting one, if you had 3 high powered AAA batteries in the Go Max then you could have up to 2700mah ?
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March 25th, 2006, 12:51 Posted By: wraggster
Success HK have posted the latest games they have on preorder:
NBA Ballers Rebound US ver.
Throw it down and live it up in the PlayStation Portable version of Midway's b-ball game. Play as one of today's most popular basketball players in some of the most intense one-on-one hoops competitions available. Take a friend to the hoop over a wireless multiplayer connection, and follow the action off the court and into the luxurious surroundings of your favorite NBA player's homes.
Viewtiful Joe: Red Hot Rumble US ver.
Created by Capcom, Viewtiful Joe: Red Hot Rumble. utilizes the presentation and settings from the first two action games and combines both with a new play style inspired by battle-centric fighting games, such as Super Smash Bros. Melee. New and familiar characters return -- including Joe, Silvia, Captain Blue Junior, Sprocket, and, exclusive to the PSP, Devil May Cry's Dante -- to compete in versus-mode fighting. You can also engage in Trial Mode for a number of quick mini-games. Along with a single-player story mode, Red Hot Rumble offers wireless action for up to four players. The title also supports game sharing so other PSP owners can check out particular stages and characters from one game disc.
Worms: Open Warfare US ver.
The processing power of the new handhelds means Worms contains the best of aspects of all previous Worms games while at the same time offering the best Worms AI and most balanced weapons system to date. Plus with the introduction of a whole raft of unique features and laugh-out-loud comedy, Worms engages the player with streamlined gameplay especially suited to the smaller screen and shorter play time of a handheld device.
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March 25th, 2006, 12:53 Posted By: wraggster
Success HK have posted the latest game they have on preorder:
The sequel to the intense strategy/action game originally based on interactive military simulations. As squad leader, players coordinate the actions of multiple infantry fire teams, leading them through a variety of hostile environments. An intuitive control scheme allows direction of squads in real-time as players outthink, outmaneuver and outgun enemies through more than 12 levels of intense warfare. Players will utilize authentic battlefield tactics as they confront the enemy with a deadly arsenal of weapons, the latest military equipment, and new Player-controlled mechanized units. With an enhanced multiplayer mode, players can go online and battle friends through a variety of new head-to-head and co-op objective-based missions.
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March 25th, 2006, 13:08 Posted By: wraggster
Off topic but damn funny
Source - MosNews
An employee of Cognitive Technologies computer company has beaten a man who was selling the company’s software illegally.
Manager of the company’s software department, Andrei Smirnov, offered to fight the dealer in a fitness center. He defeated the computer pirate 24-16 in three rounds, lasting three minutes each. The dealer’s name was not revealed, News.Ru web edition on high technologies reported on Thursday.
In February, Smirnov saw the dealer selling CDs with his company’s software at a computer market without a license. Smirnov demanded that the dealer stop the illegal sale. A scuffle broke out, but they were stopped by the guard. After that, the pirate expressed a wish to continue the fight in the street, but Smirnov suggested a fitness center.
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March 25th, 2006, 13:11 Posted By: wraggster
Want to see more of Laura Croft, well heres some screenshots to keep you busy.
Click the comments to see them
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March 25th, 2006, 13:24 Posted By: wraggster
orbpig has released and updated a rather excellent looking puzzle game for the PSP which is similiar to the game Bejeweled.
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March 25th, 2006, 13:27 Posted By: wraggster
Danzels Messenger Client for the PSP has some news:
Heres an update for everyone on the current afkim progress. The current todo list for the next version is looking fairly big, but there is alot of good things in there to wait for. I’ve been working on a new keyboard, there is a test version of it you can try Here. Raw images of OSK are available Here (gimp format) if you want to change the gfx. And as you’ve seen on the AFKIM splash screen, AFKIM was entered in the Neo-Flash Competition, you can vote for AFKIM here: http://www.neoflash.com/forum/index....c,1941.45.html
I’ve also fixed the paypal link, it had the wrong email address (woops!). Feel free to sling something my way.
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March 25th, 2006, 13:29 Posted By: wraggster
The PSP Mag PSP Galaxy reaches issue #7, heres whats new:
PSP Galaxy issue #7 officially sponsored by Play-Asia.com has been released.
In this issue:
* Video trailer of the opening movie of Final Fantasy XII
* Reviews of: Dragon Ball Z: Shin Budokai, Pursuit Force, Street Fighter Alpha 3 MAX, Mega Man: Maverick Hunter X
* PSP News
* Homebrew Roundup
* Retro Review of Sonic the Hedgehog 2 for Sega Master System
* Member Reviews from the Gamers Galaxy forums of Mega Man: Powered Up
* And all the regulars we know you love: Prime's Rant, Terranova's R&D, Cooking with Mof, Movie Watch and the latest installment of our Free Web Comic!
Watch out for the PSP Galaxy Special Edition #2 coming soon.
Download Here
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March 25th, 2006, 13:36 Posted By: wraggster
There are a lot of talented people who visit both this site, network and forums, and basically im wondering if it would be a good idea to have a Monthly Magazine in formats that suit each console covering scenes like Dreamcast, PSP, DS, GP2X & GBA.
I would give a new subdomain at the network but sadly i do not have the time or infact the skill to carry something like that off.
I know theres a ton of PSP Mags but a Mag covering all consoles would be awesome and if its done by fans then thats all the better.
Any thoughts on this, If anyone Can start a project like this with the skills needed post away too, answer via the comments
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March 25th, 2006, 17:21 Posted By: wraggster
Zordak has released a new game written in Lua for the PSP, heres the details from the readme:
Jooleem PSP for fw 1.5 - ZordaK
Using luaplayer 0.14 (other versions give me shuttering music)
I dont tested the game with other versions, please test it with fw 2.x and tell the ppl if works. This game is based on Jooleem http://jooleem.sourceforge.net/ developed by Chai Braudo, with music by Ryan Reilly and sound design by Dale North. On this version, graphics are from me and chai, sounds by Dale and the music is taken from the modarchive database, i dont know the author of the music file, THANKS TO HIM wherever he stay. Jooleem is a simple yet extremely addictive puzzle game. There is only one rule: click on four marbles
of the same color that form a rectangle. Time is constantly running out, but you can earn time (and points) by forming rectangles. The larger the rectangle, the more time and points are won. The jooleem psp version is based on jooleem psp 0.14 pc/linux version.
Gameplay
---------
Changes from original version:
- The remove marbles bonus, hint penalty and timer have been tweaked, to make the game playable without a mouse.
- Make perfect squares give you a extra bonus.
- Any new stadistic at the end of the game.
- Battery indicator (xD)
- Music
Controls
----------
-Menu
------
L Show credits
R Show highscores
Start Play new game
-Game
------
Start Pause (during pause press start again to continue)
Select During play cancel the game
Square Hint (give you a point of a square, it can be any of the four)
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March 25th, 2006, 17:28 Posted By: wraggster
Now these are the type of Mags i like, heres the info (thanks PSPMags)
With the world’s most popular MySpace page, Tila Tequila has taken over the internet. And now this four-foot-eleven spitfire is poised to conquer the music world. Listen up!
Stacy Keibler may have legs that put gazelles’ to shame and a rear end that inspires fellow wrestlers to spout poetry (she says Bubba Ray Dudley told her it “looks like a heart”), but she’s still not willing to drop her top for Joe Public.
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March 25th, 2006, 17:34 Posted By: wraggster
Hamsterbert who is the newest Developer hosted here at DCEmu has released a new version of his Nes Emulator for the PSP, heres whats new:
<blockquote>psp-fceultra is a port of the NES/Famicom emulator fceultra to
the psp.
Whats new:
After reading a few comments I have decided to release an update.
- Basic sound support (Needs a bit more work)
- Video renderer improvements:
Selectable filter mode, point filter or bilinear filter
new selectable video modes: no stretch, 4:3 full stretch, and fullscreen stretch
- More work on the gui
- stavestates (needs support for more than on save per game)
- frameskip for games that take a while to render
- general cleanup of code
- other little things that I can't remember
Features:
- Support for loads of nes roms (Best compatability of any nes emu on the psp??)
- zip support
- hardware accelerated blitting
- 60fps on most games
- built in game select screen
Missing:
- Cheat codes
- mappable controls
- Zapper support
- FDS support
- Source code (will be released with next version)</blockquote>
Download and Give Feedback at Hamsterberts Site here --> http://hbert.dcemu.co.uk/
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March 25th, 2006, 18:08 Posted By: drEDN4wt
TIDE-i version beta 0.21 Tide level predictor for LUA
Whats new
========
19 UK locations
2 Dutch locations
Plots in 3D
Import locations from www.xtide.com (involves some copy & paste, and lots of commas)
Requires Lua player, tested on version 0.17dk
Edit: version now 0.21, version 0.2 had a bug involving the timezone selection of the user. Shame it wasn't british summertime yesterday
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March 25th, 2006, 23:32 Posted By: wraggster
I got several PMs over this item of news and so i checked it out and yes Amazon.com are selling the 4GB Mem Card for $133 or around 70 pounds in my money.
Seems they are out of stock at the mo but keep your eye on them
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March 26th, 2006, 10:21 Posted By: wraggster
Divineo UK have posted the latest accessory for the PSP they have in, heres the details:
Reflect your personal style on your PSP with the Face Plate Fashion by XCM. Each pack contains 5 high quality replacement face plates for your PSP. Pack 4 colors: - Metallic Purple - Metallic Black - Metallic Violet - Metallic Peach - Metallic Light Blue
More info at Divineo UK
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March 26th, 2006, 10:44 Posted By: Kaiser
Some more LUA goodness. Its good to see all these new faces getting into PSP coding. Here is what Benh has to say about his new app..
Hi my name is benh and I am new to the psp homebrew scene and I have just finished my first psp program written in LUA coding.
My program is called whiteboard and it is a simple drawing application but this file can only be used if you have lua player loaded onto your psp, which can be downloaded from this site.
I have made this program available in two different formats to download, the first one is .ZIP which can be extracted with windows and the other in .RAR, for this you will need to download winrar to extract the contents of this format.
TO DO
Add an eraser
I will be working on this update very soon.
I hope you enjoy my first program and if you notice any bugs or problems with the program please E-mail me at crazycoderpsp114@hotmail.co.uk
thanks
Download at this forum topic--->http://www.dcemu.co.uk/vbulletin/sho...8494#post98494
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March 26th, 2006, 11:05 Posted By: wraggster
Laxer3a posted this update on the state of play with the excellent Snes emulator for the PSP:
Hi everybody.
As I wrote in the beta test thread. The ME is doing some issues...
The network stuff is quite great tough (it is really cool to play Sf2 with two PSP !!!) But it suffer some stability issue. The good point is that yoyo debugged enough the network stuff so that the consoles do not loose synchronization too much. Some of the rendering of the blending are going weird with quite somes games. I dont know why for the moment and need to talk with yoyo about it. Basically, it seems that if the ME is just here to process stuff but be quite independant, the program seems to work OK. But when there is too much interaction between the two process on each cpu, it seems to go weird. The thing is that the way the code is done IS correct. I really believe so...
That network stuff is also TOO COOL to be lost. So I think we are motivated enough to get it work. It is just that we planned to release this week end actually... But it is far too much unstable to have a lot of people after complain that the level of the emu went far down. So please wait again for a while (=some weeks) until yoyo and I find enough time to resolve most of the issues and then release a "usable" version of TYL 0.4
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March 26th, 2006, 11:23 Posted By: wraggster
Ruka has released a new version of his Nes emulator for the PSP, heres whats new:
Development environment was changed from PS2SDK to PSPSDK.
Compression of SAVE data(SRAM etc.) and STATE data(zip format)
-> Compatible file format of NNNesterJ.
Format of thumbnail file was changed from non-compression Raw to PNG.
Emulation processing improvements.
Added Screen Shot Function.(It saves to the "PSP/PHOTO/NesterJ/" folder by the PNG format.)
And other minor changes...
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March 26th, 2006, 19:39 Posted By: Sousanator
(News and New Release by Sousanator
My SmashGP Site http://Sousanator.PSParchive.de
Thanks to pauldude550, for all the sounds and help, and thanks to all the guides out there. credit to LUKE for the guitar icon
---------------------------------------
I've included the eboots for 1.0/1.5 users. If you have a higher firmware delete the eboots, and place in the lua applications folder. Then rename script.lua to index.lua, and load it from Lua Player
---------------------------------------
PSP Guitar is a Guitar Similater, for the PSP
There are 3 modes available:
Electic
Acoustic
Banjo
Electric Guitar has sounds with 3 modes within. Regular mode, Chord Mode and PalmMute mode. Regular mode give you a distortion type sound, Chord mode gives you some crazy cool sounds, and PalmMute give you a very short sound. Acoustic Guitar has the basic wooden guitar sounds. Banjo has 4 banjo sounds.
There are also 2 types of control methods:
Guitar Mode
Normal Mode
In Guitar Mode, you hold it on an angle with your left hand, with your two fingers over the Start and Select buttons, and thumb over the R button. With your other hand's thumb you flick the Analog stick like Guitar stings. In Normal mode, you hold it properly, each button making a different sound.
Controls
see info pages in the bgs folder every mode is different, but around the same thing. Lower pitch sounds play when you flick the analog stick up(guitar mode), or on the left side of the psp(normal mode). Higher pitch sounds are played when you flick the analog stick down(guitar mode), or on the right side of the psp(normal mode)
Change Log
- newer, better, and more sounds
- new menu, start screen with sounds
- 3 new guitar types
- added a normal holding mode
- new contol system, high sounds down, low sounds up
- multi-info page
- new backgrounds
- fixed PSP Tune eboot to be PSP Guitar
Future Plans
-Visulizer Effect
-Loadable mods
-Record Mode and play mode(txt files)
-Change of controls(if requested)??
-anything else??
Enjoy
Download Here or Via Comments
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March 26th, 2006, 19:46 Posted By: benh
(News and Release by benh)
Hi again everyone, I was quite board today, when i thought i know why dont I make a new version of my psp whiteboard app, and so I did.
I have been working on this all day and for those of you who dont know what this program is well I'll tell you, Its a simple drawing app written in LUA coding.
WHATS NEW
well I have added and eraser
I have added a logo to the corner of the screen
and I have added a new pen icon
TO DO
still to do I am going to add some more colours to choose from
well I hope you like my second LUA psp app and if you spot any problems or bugs with the program please E-mail me at crazycoderpsp114@hotmail.co.uk
Thanks
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March 27th, 2006, 01:51 Posted By: wraggster
Yeah i know most of you dislike off topic news but today someone called xexter has released the worlds first emulator for the Xbox 360 and it works via the Media Centre, now this means we dont have to bother with Modchips (at least for this release)
Full details at our Xbox 360 site here --> http://xbox360.dcemu.co.uk
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March 27th, 2006, 07:27 Posted By: wraggster
New Commercial PSP release heres the info:
An updated edition of the fourth entry in the sea roaming RPG/strategy series. The PSP edition now features a new Golden Route trade route bonus, a new random region feature designed to offer unique puzzle circumstances to solve, a boat racing challenge, and full use of the PSP's widescreen monitor.
More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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March 27th, 2006, 07:32 Posted By: wraggster
New Commercial PSP Game released, heres the info:
The second massive battle/strategy game for the PlayStation Portable based on Luo Guanzhong's historical novel of Ancient China. For this sequel, Koei has upped up the volume and added a host of new features. The game includes over 300 generals and considerably more stages to conquer. Also featured is a horse customization feature and a new stage branching system for gameplay -- based on your actions, you take a different path through a given stage. New to the PSP edition is a horse customization and a wireless multiplayer.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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March 27th, 2006, 07:34 Posted By: wraggster
New Commercial PSP Game released, heres the info:
Another entry in the Puzzle Bobble series, Ultra Puzzle Bobble Pocket features the same Puzzle Bobble gameplay we've all grown accustomed to, but adds 16 modes of play for both single and versus players. Some of those modes include one where the play screen tilts due to the "weight" of bubbles, "mix'em up" colors in a series of stages where colours changes all of a sudden, and many others.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 27th, 2006, 17:17 Posted By: wraggster
Sony's recent PlayStation 3 announcement was a welcome and indeed much needed boost to capture headlines and build momentum for the Japanese giant, but once the dust had settled and the cold hard light of day intervened, most industry watchers suspected that with a global November launch planned, Europe might be once again on the short end of the stick in the PS3 global allocation game.
But not according to Sony Europe boss David Reeves, who told respected trade mag MCV that "The US, Japan and Europe will be equally served, It's my job to make sure Europe gets equal billing. I can't specify the numbers but we'll work hard to ensure that it's equal." Good news for PS3 lovers then? Well maybe, especially when Reeves added, "Europe is on track and I think the third party publishers should recognize that. But for us, we'll have four to six [first party] titles at launch."
However while Europe will get an equal share for a change, it looks like we could still be searching for that elusive PS3 when we open Santa's sack on Christmas morning. SCEE UK boss Ray Maguire almost confirmed as much when he said that the November launch is almost guaranteed to lead to hardware shortages.
"Of course the launch is important but we are looking at a long term business plan. It is impractical to believe you can fulfil every single order. But we are going to do the best job we can to deliver what we hope will be a world beating console."
Looks like Sony will run into exactly the same problems as Microsoft did last Christmas, but at least all major territories will be equally disappointed - if that's any consolation.
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March 27th, 2006, 17:18 Posted By: wraggster
Source - CVG
All hail the US patent office, source of stories galore on a wet Monday morning, and its latest collection of gems unveiled today, reveal what looks like the next incarnation of the mighty GTA series on handheld platforms.
Yup, it's GTA Vice City Stories a-go-go today as Rockstar publisher Take 2 has filed three patents in the US last week with that name. The first covers a future GTA Vice City Stories game, the second secures associated rights for t-shirts, headgear and assorted merchandising and finally and perhaps most intriguingly of all, a third trademark suggests either a Vice City Stories TV series or movie is in prospect.
After the success of Liberty City Stories (still our number one PSP game, though it's only just edging Fight Night Round 3), it's hardly a surprise to find that Vice City will be getting the full-on handheld love, given that's exactly what happened with Liberty City. It means Rockstar won't have to totally rebuild its original Vice City game world, but can take the Vice City erm, city and remodel and populate it with new stories, characters and missions for your delectation.
No word on when we might expect Vice City Stories to appear, but we'd hope to see it happening before the end of this year as a splendid PSP Christmas offering. Perhaps even more intriguing is the prospect of a GTA movie or TV series, suggestions for leads and movie treatments welcome in our comments field below.
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March 27th, 2006, 20:41 Posted By: Cap'n 1time
Want to do your part to help us at DCEmu? Want to see your name on the front page of psp-news? Can't code? Not fast enough to submit news? WRITE A REVIEW!
Your reviews help us to save our money on quality titles and to help determine whats crap, and whats cool.
So once again! Go to our Reviews and Cheats section and start typing away!
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March 27th, 2006, 20:43 Posted By: wraggster
Source - PSPFanboy
Lots of Metal Gear Solid fans freaked out when they found out that the PSP-exclusive rendition of their favorite series was turned into a strategic, card-based game more similar to Pokemon than Splinter Cell. Fortunately, the game was received somewhat well by the general gaming population, and undoubtedly led to the creation of a sequel, Metal Gear Acid 2, less than a year later. But is the follow-up still worth looking into? Most everyone says, "Uh, I guess so."
Metal Gear Acid 2 features a gaggle of new cards as well as smoother, more refined game play. Although if you never took a shine to Metal Gear Acid's style of play, it's safe to say that its sequel won't impress you much either. The addition of the gimmicky but workable Solid Eye peripheral may sway a few skeptics out there, however we really can't imagine anyone would feel particularly enthused about the game based solely on the add-on's inclusion. But hey, if you love Snake's mullet enough, half a day staring at a screen smooshed a few inches from your face may be an endeavor not too difficult to manage.
1UP (9.0 / 10) - "It still won't be everyone's cup of tea, but if strategy, gambling, comic books, and espionage are high on your gaming wish list, this might be the perfect portable title for your needs."
GamePro (4.0 / 5) - "With all the improvements and tweaks to the gameplay system, it's hard to really find anything really drastically wrong with the game other than personal taste. If you have the patients [sic] to play a methodical strategy game wrapped around an action game facade then Acid 2 is for you."
GameSpy (4.0 / 5) - "Metal Gear Acid 2 shows that the switch to turn-based play was a sound one, after ironing out the wrinkles in the first game. This time around, you'll play MGA 2 not for the name on the box, but for the content inside -- and you'll leave much happier."
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March 27th, 2006, 22:15 Posted By: modsyn
pMEnc has been updated again.
This release adds URL encoding and more audio selection options.
I noticed quite a few requests for volume boost, so that has been
officially added with this release. Please note, that although you
can go all the way up to 100% increase, going above 20 will generally
produce unacceptable results.
More changes:
- Installer provided. (to uninstall, just delete the folder you install to)
- pMEnc is no longer packaged with a Java Runtime Environment, so
you'll need to have one installed (1.5_01 or higher).
- Aspect ratio calculating functions rewritten, improved.
visit pMEnc home for releases.
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March 27th, 2006, 22:25 Posted By: wraggster
Califrag posted this new release:
Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed is they are so very limited.. you usually only get three or four colors, black, and white.. oo big woop..
Well I created a program (in lua) which basically loops through all 16 million + possible colors. In addition you can have it loop through them forward, backward, or random. You can also adjust the values manually in increments of 1 and pause the application in case you need to grab a certain color code.
Pressing "X" will bring up the information screen which displays the
RGB values of the current color on the screen, controls, time, and battery percent left.
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via califrag
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March 28th, 2006, 02:06 Posted By: wraggster
This image, reportedly of Factor 5's upcoming PS3 title Lair, recently surfaced on the Internet. Aside from a short trailer on display at TGS last year, little has been seen of Lair, which focuses on dragon combat. If this is an in-game shot, which the visible HUD-like information (action icon, life bar) seems to indicate, than Lair is shaping up to be a visual masterpiece. But given the current track record of pre-release PS3 media, we're not gonna jump on the bandwagon — just yet.
Screen via Comments
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March 28th, 2006, 02:08 Posted By: wraggster
Source Joystiq
Future is gearing up to launch its newest gaming publication, Official PSP Guidebook, which will feature cover-mounted UMD demo discs. Guidebook (available in the UK) will be the first PSP magazine to offer playable demos.
While we would certainly welcome similar offerings accompanying other major PSP publications, we'd be even more excited if Sony would start providing downloadable game demos that could be saved directly to the Memory Stick. In general, downloadable game material has been glaringly absent from the PSP's repertoire.
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March 28th, 2006, 02:14 Posted By: wraggster
Source Spong
As of today, Sony is putting £3 million towards securing blanket coverage for the PSP across the UK, extending their recent campaign which has caused some controversy in metropolitan areas.
For those of you who live in Scotland or on the moon, you can see the ads which have been stirring up the storm of shit right here.
The campaign is designed to promote the PSP’s functionality as a gadget which is much more than just a games console, with equal billing for the media icons representing the PSP’s movies, photo storage, MP3 music storage and wireless Internet connectivity capabilities.
It seems that Sony is positioning the PSP as an all-round mobile entertainment device, as opposed to Nintendo, which is concentrating on the gaming capabilities of the DS. SPOnG can count the number of PSP titles we are looking forward to on the one hand (not including thumb). Whereas we can only just about count the number of DS titles we are looking forward to our 21 fingers, toes and extra leg.
We’ve been pestering Sony all day to send us info on any new creatives they might have planned for this extension of the PSP campaign, so watch this space. Whatever your thoughts on Sony, it cannot be denied that it is usually bang on the money when it comes to designing cutting edge and genuinely innovative advertising.
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March 28th, 2006, 02:25 Posted By: wraggster
Source - TVG
The end of April (in America at least) marks perhaps the best chance to date of a videogame receiving a decent Hollywood adaptation with the release of Silent hill across cinema. In a move to promote the release Konami have today announced plans to release the Silent Hill Collection on the Playstation2, which comprises Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room, providing the ideal opportunity to experience the series if you've yet to do so.
Additionally Konami will also shortly release The Silent Hill Experience on the PSP. An interactive comic-book of sorts, the unique UMD title provides six different comics, a variety of music, an interview with the film's director Christophe Gans and Konami's producer Akira Yamaoka, along with an assortment of trailers from the games and movie.
The Silent Hill Collection is slated for release on April 13th, followed by the release of The Silent Hill Experience on PSP UMD on May 26th.
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March 28th, 2006, 02:30 Posted By: wraggster
Sephzero has released a new MP3 Player for the PSP, heres the details:
Features:
- Reading of files contained in ms0:\PSP\MUSIC\ (no subdirectories at the moment)
- launch mp3 files up to 12MB
- scrolling animated filelist
- Show Battery
- Show Time
- Switch to Prev./Next. Song
- Runs at 333Mhz Cpu mode
Tested with mp3 files at these bitrates: 128,160,192,256,320 ( don't know for others bitrates )
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March 28th, 2006, 05:56 Posted By: turulo
(News and New Release by turolo)
New version of OpenTTD for psp has been released, it includes wireless play, some bugfixes and cheats window.See attachments for download.
Here is the list containing changes:
* Network game window resized
* Language packs issues fixed (thanks to Sharkus for the patch)
* Directory navigation root path fixed
* Added retry timeout when connecting to wireless network
* Network button disabled when network not available
* CPU speed changes automatically to 333 Mhz when joining network game
* Cheat window support added (thanks to RacerII for the patch)
* Free space display fixed (thanks to Silentdragon for the patch)
* Added DHCP support (thanks to Silentdragon for the patch)
* Code updated to 0.4.5 version
* Multiplayer game enabled
* Messages added when changing cpu speed
Dont forget to read the README.txt for installation instructions and list of controls. Also visit http://openttd.teamjak.net for updated faq, forums, troubleshooting and more info.
There are 2 different builds, the ones with -wireless tag are wireless enabled builds. Note wireless is not suported on firmwares greater than 2.00.
Remember there are two servers dedicated for psp players:
* OpenTTD for PSP players Europe
* OpenTTD for PSP players USA
Thanks to all the contributors. For next release i will update 0.4.5 code to 0.4.7 if i have some spare time.
Screenshot of the wireless multiplayer servers list window attached.
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March 28th, 2006, 13:03 Posted By: dr_watson
Introduction
JGE++ (Jas Game Engine++) is a hardware accelerated 2D game engine for PSP (using GU) and Windows. It's inspired by the popular game engine HGE on MS Windows. In fact the Windows' counterpart is basically a wrapper of HGE.
For more information about HGE, please visit its web site at:
http://hge.relishgames.com.
With JGE++, you can build a project as a Windows executable or a PSP EBOOT image with the same source code without any modification. This means the game development process, including coding, debugging and testing, can be done mainly in Windows. However, since JGE++ is still under development and not heavily tested, it is recommended that the PSP EBOOT image should be built and put onto a PSP for testing from time to time just to make sure everything is working properly.
Of course you may also put in platform specific codes with #if/#else/#endif.
SkyAnimator is introduced with JGE++ v0.2b. It is a visual tool written by
HuangYZ for creating sprite animations. HuangYZ has ported the runtime library to JGE++ and this gives JGE++ a very powerful animation system to play with.
Contents of the JGE++ package
- JGE++ v0.2b (source + lib)
- SkyAnimator lib
- JGE++ demo (source + assets)
- SkyAnimator demo (source + assets)
- StarBugz (source + assets)
- Mario Demo (source + assets)
Prerequisites
libpng
libz
mikmodlib
Directory Structure
To build the JGE++ lib for Windows
Open "JGE.dsw" in JGE directory with Visual Studio 6.0. With the BATCH BUILD option, select "REBUILD ALL".
To build the JGE++ lib for PSP
Change to JGE directory, then
make clean
make install
or just run the batch file "mk.bat"
To build a project for Windows
Open "xxx.dsw" in the project directory with Visual Studio 6.0 and build for either "Release" or "Debug".
To build a project for PSP
Change to the project directory, then
make clean
make
or just run the batch file "mk.bat"
To run on Windows
You need DirectX 8.0+ installed.
Key mapping:
To run on PSP
With firmware 1.50 PSP, use KXploit Tool to transfer the proper EBOOT.PBP
onto your memory stick. Then you need to copy the entire folder "Res" into
the appropriate folder.
License
SkyAnimator(libjgesky/JgeSky60.lib/JgeSky71.lib) is free software. You can use it anyway you like at your own risk. Copyright (C) 2006 HuangYZ.
JGE++/JGE++ Demo/SkyAnimator Demo/StarBugz/Mario Demo are released under GPL and below is the license agreement:
"This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA"
Special thanks to
- PSPSDK team
- devkitPSP team
- friends at pspchina.net
- Jasmine (James' lovely wife )
Credits
JGE++:
Programmer - James Hui (a.k.a. Dr.Watson)
SkyAnimator and SkyAnimator Demo:
Programmer - HuangYZ
JGE++ Demo:
Programmer - James Hui
Artist - Zhen (TMD Games)
StarBugz:
Programmer - James Hui
Artist - Fung Lap Tong
Mario Demo:
Programmer - James Hui
Artist - Zhen (TMD Games)
Screenshots
SkyAnimator:
SkyAnimator Demo:
JGE++ Demo:
StarBugz:
Mario Demo:
Downloads
JGE++ v0.2b
SkyAnimator v1.6b R2 (English version)
SkyAnimator v1.6b R2 (Chinese version)
Prebuilt binaries:
JGE++ Demo for PSP firmware 1.50
JGE++ Demo for Windows
SkyAnimator Demo for PSP firmware 1.50
SkyAnimator Demo for Windows
Mario Demo for PSP firmware 1.50
Mario Demo for Windows
StarBugz Prototype for PSP firmware 1.50
StarBugz Prototype for Windows
Known issues
- Wav files must be 8 bit mono.
- There is an extra "." in front of hge.lib in VC6 project settings of Demo's Debug build for Windows. Please remove it in order to build.
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March 28th, 2006, 21:37 Posted By: wraggster
News from Lik Sang
Winning Eleven returns to Japan for its 10th anniversary. Usually, the annual revamp gets released during the summer, but Konami is naturally jumping on the World Cup hysteria bandwagon [Editor: who else got their Argentina-Netherlands tickets yet?] this year and intends to have Winning Eleven 10 ready on April 27th, which we couldn't be more excited about. While visually the PS2 has been mostly maxed out now, major changes in the new WE include more content (national teams, licences, game modes) and tuned handling. Fans of the series (titled Pro Evolution Soccer in Europe) can expect another perfect and simply fun to play soccer simulation, that will be popular long after the last rerun of this year's World Cup's best goals and most spectacular actions from Ronaldinho & co has aired.
As we look ahead to next month, there's just four weeks left till April 27th when Winning Eleven 10 scores again on PS2.
Concerning gameplay, the new WE 10 overall seems to come off as more dynamic than last year's version. Dribbles have been added and there's a more sensitive cursor change, when you select your active player, resulting in faster changes altogether. The referee issues less yellow and red cards now, while it's also possible to start a match again directly with a simple button combination. The game flow is likely to feel even more natural with all the dedicated effort the soccer experts at Konami put into this year's title. Even beginners are taken care of: simply set up an automatic strategy depending on your team's type of play (English, Brazilian, Asian style etc.). Updated with the latest transfers, Winning Eleven 10 will offer a comprehensive library of real-life players to have at your disposal for fantastic, soccer action filled gaming sessions.
New licenses will include the English national team plus Italy, Netherlands, Spain and Argentina also entering the virtual lawn from your PS2 this time. On top of that, Bayern Munich is licensed as well, as are African countries. Graphically, the reactions of players have been reworked for the better and we can look forward to new animations here too. Massive soccer content, visual brilliance and what not only fans of the series regard as the most authentic gameplay for this genre, Winning Eleven 10 sure is worth your bet already. What greater way than to celebrate/replay the 2006 World Cup's events? If your favorite team fails to convince in Germany this year, with this title you'll have the means to set the record straight: right there in front of your PS2. Later this year, we hope for the first Nintendo DS version of Winning Eleven then. Certainly interesting how touch screen and stylus control will come into play there.
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March 28th, 2006, 21:46 Posted By: wraggster
News from Lik Sang
This week the US edition of Konami's spin off strategy card game hits the PSP and is choc full of changes from the 2004 original. An all new story that has not just one, but two lead characters which you'll switch between during gameplay, including Solid Snake and a female agent Teliko Venus. The number of cards has also more than doubled from 200 to over 500, 10 of which weren't in the Japanese release, with six of those based on Metal Gear Solid 4: Guns of the Patriots. Players can also use an "upgrading function" to make their cards more powerful, and new Linkage Cards let you combine moves like shooting then ducking for example, not leaving you hanging there waiting to be shot back.
Enhanced tutorials make it easier for novice players to get into the system this time around. Familiar Metal Gear actions can also be pulled off at the touch of a button, and Snake can be controlled directly when moving. Real-time displays of changing commands let you intuitively choose actions while the game keeps rolling on, leading to a much quicker pace. Other features include the ability to use personalized decks over Wi-Fi, and Arena Mode, which is sure to bring back memories as you compete against the greatest boss characters from previous MGS titles. This single-player mode uses the same rules as Link Battle, which makes it perfect for practicing new strategies and testing out your deck before risking your reputation taking on a friend. Combining an excellent card strategy system with the popular Metal Gear universe is a win win situation and the US release is due to arrive today. Finally though, since the PSP is completely region free, if you'd also like to give the original a go too, we have the Asian edition in stock at only US$ 19.90.
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March 28th, 2006, 22:10 Posted By: Raydar
GTA Flight Simulator 2006 v0.3 by RAYDAR
Hi all!
I'd like to announce my new pet project - GTA Flight Sim. Basically, it started life as a simple teleport code which takes the player directly to Francis Intl. Airport in GTA: LCS. However, with a couple more hours coding, I have implemented a couple more levels and activities into this growing project.
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March 28th, 2006, 22:46 Posted By: wraggster
Myelin Media LLC, a publisher of interactive entertainment software, today announced that their Texas Hold 'Em game, STACKEDTM with Daniel Negreanu will feature interoperability between the PlayStation 2 computer entertainment system and PSP system versions of the game.
Interoperability between the PlayStation 2 and PSP system versions of STACKED will allow players to sync their single player game, maintaining their progress on both platforms whether they choose to play at home or on the road. Utilizing breakthrough new technology, players will also be able to compete online against opponents on either platform, enhancing the overall level of competition while expanding upon the game's online community.
STACKED combines an exclusive learning artificial intelligence system with the experience of seven of the world's top poker players to create the most authentic and in-depth poker video game ever. Players can choose to compete against the Poki AI system in the game's challenging single player mode, learning new strategies from Player of the Year Daniel Negreanu as they proceed, or go online to go head to head with the best players in the world in massive sanctioned multi table tournaments.
"STACKED continues to push the boundaries of video game technology with interoperability between the PlayStation 2 and PSP system versions of the game," said Ken Woo, producer at Myelin Media. "In addition to the revolutionary learning artificial intelligence system, players will be able to compete online with other gamers on the PlayStation 2 or the PSP system for the first time ever, setting a new standard for online competition."
For more information about STACKED with Daniel Negreanu, please visit stacked.mtv.com.
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March 29th, 2006, 17:36 Posted By: wraggster
What's the biggest difference between Sony's PlayStation Network Platform and Microsoft's Xbox Live and Nintendo's online initiatives? The fact that it's on PlayStation, according to Sony Computer Entertainment's president of Worldwide Studios, Phil Harrison.
Giving this "really soundbitey" answer - more like dropping an ego bombshell - in an interview with Next-Gen.biz during discussion on competition in the online space, Harrison bragged how Sony's penetration of the entertainment world provides its online guns with plenty of high explosive ammo. "We are a 100 million, 200 million unit company. We are the pre-eminent brand for interactive entertainment worldwide. We have a reach and a market share that dwarfs our competition," he stated.
However, Harrison admitted that the US is a tough battleground in the Sony versus Microsoft war, saying the latter company is "definitely a more vigorous competitor here than anywhere else in the world" - but added that "in some countries PlayStation is the videogame business."
"The fact that PlayStation is making this push is the biggest differentiating factor," Harrison continued during talk on PNP. "The second one is that the basic service is free. We're taking what we did on PlayStation 2 where online gaming is free, so why should we suddenly charge for it on PlayStation 3? Although, clearly, we are going to have premium offerings where you can pay to download content."
He added: "The other one is that - and I don't want to acknowledge too much one of our competitors - but by calling it Xbox Live Arcade it pretty much tells you what it does on the tin. Whereas we're going to be much more entertainment-based, much wider - music and movies and games and other forms of digital entertainment and so hopefully it will be more impactful to a mass market."
During the interview, Harrison also confirmed that that the business model for digital distribution over PlayStation 3 is now in place "in the big picture", as he termed it - "There are obviously some details and some contractual relationships, we have to dot Is and cross Ts" - and additionally touched on how technology could extend PS3's lifecycle:
"You've seen with PlayStation Portable how a hardware platform can grow through operating system upgrades and although we have not gone into specifics you can assume we'll follow a similar strategy for PlayStation 3.
"It's a static device from hardware point of view but it's a dynamic platform, from a software point of view. That is something we couldn't do on PS2 or PS1 so I think that will absolutely lengthen the lifecycle of the future assuming that the consumer finds those offerings compelling and I think they will," Harrison concluded.
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March 29th, 2006, 17:43 Posted By: wraggster
News from Lik Sang
Sure, there have been Narutimate Hero releases on PlayStation2 before. What makes the first Naruto title to appear on PSP so special is not only the successful merging of two seemingly unrelated gaming genres (Beat'em Up and RPG), but dressing it up with the most atmospheric storyline for a Naruto game to date and adding Wi-Fi Multiplayer on top. Naruto Narutimate Portable (aka Mugenjo no Maki) seems destined to be a hit, featuring a large number of missions as well as roleplay elements such as experience points and dungeons exploration. It's certainly a wholesome Bandai effort and PSP owners can be relieved to hear that Narutimate on the go turned out to be an innovative title of its own with a few twists up its cel-shaded sleeve.
Naruto Narutimate Portable - Mugenjo no Maki is in stock now and shipping within 24 hours, while all preorders are being handled right now. New orders are of course very welcome and ship free worldwide. Naruto on PSP is a hassle-free import, as it will work on any PSP system, wherever you might have bought yours around the globe. A great thing for users in general, the PSP is region free for games (as is the Nintendo DS). No converters needed, games will work right out of the box.
There is a total of 14 characters available, these are Naruto and fellow fighters Sakura, Sikamaru, Ino, Choji, Tenten, Shino, Kiba, Hinata, Neji, Lee, Kakashi, Guy and Gaara. Players will be able to take these characters and set them in teams with a Jounin leading them through a mission. Of course the Solo mode is not where the goodness stops with Naruto Narutimate Portable - Mugenjo no Maki, as the Multiplayer option allows you to whack explosive combos a friend's way via Wi-Fi. More and more it's obvious that the era of handheld titles offering less quality and scope than their home console counterparts is definitely coming to an end. Naruto's first visit on Sony PSP is without a doubt one example of an ambitious, great title that not just enthusiasts of the Anime and Manga will be able to fully enjoy.
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March 29th, 2006, 17:48 Posted By: wraggster
New Commercial PSP Game:
Simple 2500 Series Vol. 6 The Sensha is a port of the Simple 2000 Series Vol. 32: The Sensha game. This title is a massive action-based tank simulation that offers 30 different mission types, 13 real-life tanks, cooperative two-player modes, and a tank customization option.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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March 29th, 2006, 17:50 Posted By: wraggster
New Commercial PSP Game:
Another PSP entry in Taito's train simulation series, this edition focuses on Osaka's Kanjou train line. In addition to the 40-minute Kanjou Line, which was already featured in a PS2 version of the title, the PSP version includes a new feature that lets players exchange player cards with one another using WiFi. The player cards contain driving history and player rank information.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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March 29th, 2006, 17:51 Posted By: wraggster
New Commercial PSP Game:
Naruto: Narutimate Hero Portable - Mugenjo no Maki is the first PSP port of the famous Naruto anime franchise. The game uses the gameplay mechanics of the PlayStation 2 titles and features a large number of missions and RPG elements such as experience points and dungeons exploration.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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March 29th, 2006, 18:03 Posted By: wraggster
Source - Gamespot
Sony Computer Entertainment Europe today announced that it will publish B-Boy for the PlayStation 2 and the PlayStation Portable in September. Developed by FreeStyleGames in collaboration with DJ Hooch and Crazy Legs (of the Rock Steady Crew), B-Boy is a hip-hop-themed competitive dancing game in which you'll get to battle against real-life crews and B-boy superstars.
"B-boy culture is one of the four core elements of hip-hop, and the teams at SCEE and FreeStyleGames have managed to put together this game in a way that means the hip-hop community can be sure that the integrity and art of B-boying won't be compromised," said Crazy Legs. "It's great to know that they have actively sought out the real b-boys that make the scene what it is today to make this game happen."
In addition to a number of different arcade modes that you can jump into for instant head-to-head contests (including wireless play for the PSP version), B-Boy will feature a single-player "B-Boy Life" mode in which you'll get to create your own breaker and form your own crew. As you progress through the game, you'll be able to upgrade your breaker by learning up to 800 motion-captured moves. As your crew earns respect in competitions at 21 venues from all over the world, you'll encounter around 40 rival B-boy superstars, including the likes of Kamel, Ivan "The Urban Action Figure", Crumbs, Hong10, Lillou, and Mouse.
B-Boy is currently scheduled for release in Europe in September, but no North American release has been confirmed at this time. We'll bring you more information as soon as it becomes available.
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March 29th, 2006, 18:55 Posted By: wraggster
Unofficial LaunchELF has seen a series of updates in the last week.
Quote:
LaunchELF v3.54 (2006.03.29)
-Removed limitation that prevented use of JPG skins stored on HDD
-Improved readability of source code by adding a new drawSprite function
LaunchELF v3.53 (2006.03.28)
-dlanor: Added user editable menu title (individual per menu page)
-Polo35: Sealed some memory leaks in the JPG background skin implementation.
-Polo35: Improved vertical resolution of JPG skin by 87.5% (240/128)
LaunchELF v3.52 (2006.03.26)
-Merged in JPG background implementation, contributed by 'Polo35' at PS2-Scene.
-Combined hdd patches to a single IRX for both PS2 and PStwo, eliminating the need for model-dependent ELFs. Now all models of PS2 and PStwo can use the same ELFs.
-Modified the partition 'hiding' of both the main program and the FTP server, so as to allow normal file/folder access to the partition "__common", used by the Sony HDD browser for memory card backups.
-Modified the timeout method so that pressing any gamepad keys will permanently halt the timeout. The timeout will also be halted once the DEFAULT action has been performed. This is useful for those who set up "MISC/PS2Net" as DEFAULT action, to start FTP server.
-Modified menu handling, to prevent all file/folder write access to the pseudo-folder of "host:/" which is equivalent to the "elflist.txt" file on the host system (normally your PC). Such access is meaningless, but the commands were not blocked previously.
Download Here -> http://www.ps2-scene.org/forums/forumdisplay.php?f=113
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March 29th, 2006, 18:58 Posted By: wraggster
Source - GTAPortable.com
It's been a while since an update of Edison Carter's infamous Cheat Device. Well adepsp over at our forums is apperantly beta testing the latest version and since he hasn't signed a Non-Disclosure Agreement with Edison Carter, I thought that it'd be ok to reveal some footage of this new feature.
Below you can download a small video clip that shows several vehicles around the city hovering about. I have to say this feature would be great in multiplayer mode, but it is said that this wouldn't happen soon. (If not ever)
adepsp also says that Edison Carter is working on a mission select feature, that will allow you to replay any mission in the game, over and over again.
More info and Video at the link above.
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March 29th, 2006, 19:02 Posted By: wraggster
Gamers out there that have a Pelican PL-6018 Power Brick external battery pack for their PSP need to take note that the company is recalling the product. Internal testing and 143 customer complaints have shown that the Power Brick is prone to overheating while one customer reported fire damage from a faulty unit. There is a FAQ available for users to check out if they have any questions:
Q. I love my Power Brick, and it does not overheat. Do I have to return it?
A. The recall is for all Power Bricks, not just those which are overheating. You should stop using your Power Brick and return it. If you do not, you will continue to face a risk of property damage or injury.
Source
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March 29th, 2006, 19:04 Posted By: wraggster
Source - PSPFanboy
Among the myriad of multiplayer games ever made, Worms has stood out as one of the most enjoyable. The game play isn’t absolutely unique (gorillas with exploding bananas were causing havoc even back as far as BASIC), but considering that the barebones core was already vastly enjoyable, the series’ marked improvements on the base essentially guaranteed an equally enriching experience. In other words, it was already freakin’ fun to start with, and the addition of armed militant invertebrates to the mix made it even better.
Worms: Open Warfare for the PSP is more of the same, which is all right if you liked the games to begin with. The lack of a substantial single player experience and some wonky AI won’t attract new converts to the fold, however. Multiplayer is capable but cumbersome thanks to its lack of a game-swapping feature (it has hot-swap instead), but otherwise everything goes according to the typical Worms formula.
So should we get ourselves some Worms then? That would all depend on what kind of medical coverage you have (drum roll).
GameSpy (3.5 / 5) – “Worms: Open Warfare marks the first time the franchise has hit Sony's popular handheld, and the results are actually somewhat impressive… [It] isn't quite perfect though. Although the single-player portion of the game is a lot of fun to play, the AI can prove to be a little frustrating.”
Yahoo! Games (3.5 / 5) – “Despite the fact that Worms fanatics have been clamoring for a return to the 2D world for a while now, Open Warfare isn't the perfect comeback. If you want a killer single-player experience, this game is definitely not for you. But there's plenty of mobile multiplayer mayhem to be had, even if the execution is a little flawed.”
IGN (7.0 / 10) – “Worms: Open Warfare is a decent game that doesn't offer much in terms of new content. It's great for fans who want a faithful iteration of the series on the PSP. It's also a good game to play in quick 10-minute bursts. But if you find yourself bored with strategic silliness, or if you never liked Worms to begin with, there's not much here to love.”
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March 29th, 2006, 19:06 Posted By: wraggster
Source - BBC
Playing virtual reality computer games may help treat the condition known as amblyopia, or lazy eye, say researchers. In patients with amblyopia, one eye works better than the other. Because the amblyopic eye is inferior for some reason, the brain decides to use the good eye. Over time, the neural connection to the bad eye becomes gradually weaker in favour of the good eye. The traditional way of fixing the problem is for patients to force the bad eye to work harder by wearing a patch over the good eye. The treatment usually involves patching for around 400 hours and can cause the eyes not to work together, resulting in double vision.
Researchers at Nottingham University (wraggys home city) say that an experimental treatment using virtual reality (VR) may offer the best of both worlds, encouraging the lazy eye to be more active and getting both eyes to work together. "Traditionally VR has been used to present realistic environments in 3D so you imagine you're there because of the depth of the world around you," said Richard Eastgate of the university's Virtual Reality Applications Research Team. "But we're using VR to make something unrealistic. You could call it virtual unreality," he told Digital Planet.
"We're actually presenting two different versions of the world to each eye."
Effective treatment
In one experiment, the team has been trying out a racing game where the computer sends images of the player's own car to the amblyopic eye, but the other cars go to the good eye. A racing game was used for the research
Obstacles on the track are sent alternately to each eye, so both eyes team up to get the patient through the game. The researchers are encouraged by the results. "We thought we'd develop a system that needed about 400 hours of treatment like patching. In the end we achieved the same effect in an hour," said Dr Eastgate. It is not entirely clear how the treatment works on a neurological level. Research in the past has tried static images. But the team believes that modern virtual reality has allowed different but related dynamic information to be sent to each eye for the first time. "The technique hasn't been proven with rigorous trials but the early results show a very rapid effective treatment through this system," said Dr Eastgate.
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March 29th, 2006, 19:10 Posted By: wraggster
Source - Pro-G
Not being all that familiar with what exactly a b-boy is, and for those readers in a similar situation, here's a Wikipedia definition.
"B-boy was originally a term applied to a breakdancer. Over time, the term has expanded to include any individual who identifies with that area of hip-hop subculture."
Do you want to be a b-boy?Now that we know what a b-boy is we can move onto the game which is in development at FreeStyleGames, in collaboration with Crazy Legs and DJ Hooch. In the game's B-Boy Life mode the player must build up a crew and battle against real-life superstar b-boys including Crazy Legs, the original b-boy.
"B-boy culture is one of the four core elements of hip-hop, and the team SCEE and FreeStyleGames have managed to put together this game in a way that means the hip-hop community can be sure that the integrity and art of b-boying won't be compromised," said Crazy Legs. "It's great to know that they have actively sought out the real b-boys that make the scene what it is today to make this game happen."
With over 800 motion captured moves to learn, players will develop their skills as they progress from street battles to the world championships, all the time gaining respect from the hip-hop community. The game will also include an arcade mode where you can quickly take on rival b-boys or your mates, with the PSP version supporting wireless multiplayer.
Both versions of the game will let you create your own b-boy and they'll include more than 40 hip hop and classic funk licensed tracks. B-boy is scheduled for release on PlayStation 2 and PSP in September.
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March 29th, 2006, 19:13 Posted By: wraggster
gracz54 has released an app that lets you dump your PSP Firmware.
Not really any use for most homebrewers but eh its a release
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March 29th, 2006, 19:17 Posted By: wraggster
Glynnder has updated his Picture Converter for the PSP, heres some info:
Features :
Converts between different image formats like png, tga, jpg and bmp.
Displays time and battery life.
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March 29th, 2006, 19:22 Posted By: wraggster
Download the .zip file and extract the 2 files into the main directory in your PSP. File is only about 5kb so it won’t take up any space on your psp. Instructions included with download.
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source
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March 29th, 2006, 19:25 Posted By: wraggster
OK public service messagetime, it has come to our attention that some idiots are selling fake downgraders on Ebay, please dont be fooled and if you do come across such auctions then report them and also name and shame them via the comments
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March 29th, 2006, 19:30 Posted By: wraggster
Davgav has released PSPTactics, heres the info:
PSPTactics
-requires Luaplayer download here
-copy the folder named "PSPTactics" to the "applications" folder of your luaplayer instalation folder
This game is like Final Fantasy Tactics or Heroes of Myth and Magic.
This game is for 2 players, where you have to defeat all units of the other player moving in turns.
Code by David Galvez Roca (davgav@terra.es)
Background by Mages (www.pspain.com)
If you are a graphist and want to help me in any project send me a email to davgav@terra.es.
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March 29th, 2006, 19:34 Posted By: wraggster
Kozine has released LUA Luigi Jump. Heres the info:
As you know I have been learning Lua and now im releasing the Alpha of the game im currently working on. Currently you cannot do anything on the map. The only thing you can do is walk left and right and jump. Im just releasing this to see if anyone sees any bugs or anything.
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March 29th, 2006, 19:46 Posted By: wraggster
Yossi Starz has released the first Public Version of his Lua Shell, heres the info:
The YS - OS is LUA shell. That shell gives the developer tool for GUI and multiprocessing management. Following the YS - OS programming rules will give the user the ability to work with dynamic shell that gives all the known needs from shell program like the windows and linux's shell.
Features:
- Paint program.
- Debug console.
- Sample GUI program.
- Stars program.
- Wallpapers.
- PNG Viewer (no more then 512X512).
- File explorer
- Basic menus on PNG Viewer.
- Basic start menu.
How to use
In order to move the mouse use the analog stick or the d-pad for slower movement. In the file browser use the L and R keys in order to Scroll the files.
In the Image viewer use the Circle button to get into a menu in order to set backgrounds. X - left Mouse button key. O - Right Mouse button key. To load files press one click on the icon.
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March 29th, 2006, 20:04 Posted By: wraggster
Well it was around 9.30pm (GMT) last night after i watched Arsenal beat Juventus (yeah baby) that i started work on newsposting and about 6 newsposts in, ( I newspost across 16 sites and up to 60 newsposts a day) and the server went down, now normally we just do a restart but the bloody admin panel at the place who hosts our servers was down and thus we had to wait for the tarts to get it working again, so we lost near on 17 hours of operations, so i deeply apologise for that.
To make matters worse my brand new Laptop did a funky too and the keyboard is not working and to top that my NEW Gamecube Monitor wouldnt work and it was the first time i had used the bast.
But on a brighter note we have some great stuff coming up for the DCEmu Network
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March 29th, 2006, 21:16 Posted By: wraggster
Source - Gamespot
The newly formed Namco Bandai Games today announced that its first PSP project will be released throughout Asia. The company, which officially begins production on April 1, revealed it is currently developing a game named Rain Wonder Trip for a simultaneous release during early July in Korea, Hong Kong, Taiwan, and Japan.
Rain Wonder Trip is a variety game featuring Korean R&B singer Rain. In the game, players go on a virtual trip with the pop star and peruse various minigames and features focused on him, including original movies, fortune telling, quizzes, and backstage material from his live performances and other events.
The game will be available in a standard edition at 6,090 yen ($52), which comes with a bonus UMD and five collectible cards. But for gamers who have Rain posters all over their bedrooms, a limited edition is also offered at 9,980 yen ($85) and features all the goods in the standard edition, plus a PSP stand and five additional cards.
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March 29th, 2006, 21:20 Posted By: wraggster
A Final Fantasy and Disney Kingdom RPG mash-up? The idea sounded wack at first, but when the original Kingdom Hearts debuted back in 2002, it worked, proving once again that Square Enix could do no wrong (at least, in the RPG realm). Now, the motley crew is back and being heralded by critics — well, most of them...
Gaming Age (100/100) - "Kingdom Hearts 2 is a shining example of the "fix what's broken and improve what isn't" mindset. And though the game still has its flaws, they're relatively minor by comparison, a drastic improvement upon its predecessor in all regards."
Game Informer (90/100) - "Kingdom Hearts II is a remarkable journey and another Square-Enix masterpiece" [April 2006, p.120].
IGN (76/100) - "Don't get me wrong, it's a beautiful title with a great story and fantastic presentation, but because of its major combat flaws (and that fact that it turns its back on exploration and most RPG elements), it does the game a great disservice."
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March 30th, 2006, 01:21 Posted By: wraggster
Source - Gamespot
In Japan, Sony Computer Entertainment is introducing artist-designed carrying cases for fashion-conscious PlayStation Portable owners who are willing to pay to be pretty. Today, the company announced three new designs in its PS Pictogram series, products designed by fashion moguls with the PlayStation's four button symbols as their main theme (triangle, square, circle, and X). Sony has collaborated in the past with a number of designers, including Porter and Yoshida, and they've created various PlayStation-designed products, such as wallets, T-shirts, and leather straps.
This time, Sony will release three carrying cases for the PSP, which are each designed by different fashion studios and boutiques; Kuntzel + Deygas (Paris, France), Surface to Air (New York), and Hideki Inaba (Tokyo). Each PSP carrying case will be offered for the price of 13,650 yen ($116) beginning April 30 at Sony's official shopping site. For photos of the carrying cases, check Sony's PS Pictogram series site. -> http://www.playstation.jp/scej/goods/pspictogram/
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March 30th, 2006, 01:24 Posted By: Fezzy
This interview was conducted back in 2005, for a PSP magazine called PSP eMag. Unfortunately, eMag died soon after this interview was conducted, and hence was never published. Here is the interview in full, and 'Stacked: With Daniel Negreanu' hits stores this Spring. Enjoy.
---This interview is now exclusive to PSP-News, for the time being.---
Questions are in regular font with a period preceding, while answers are in bold.
---
.For our readers who are not familiar with "Stacked", please explain the premise of the game.
As gamers, we looked at everything that was happening with poker and said, we need to make a product that does No Limit Texas Hold’em justice. We see poker as an emergent sport rather than just a televised phenomenon, and we devoted significant resources to make a game that embodies this new era of poker. STACKED is all about realism, advanced strategy, and a level of competition that would impress even the most seasoned poker players.
.Stacked has some all-star support behind it. What is the extent of Daniel Negreanu's participation?
Daniel has put a lot of effort into making sure that Stacked is relevant to poker as it is being played at the highest levels around the world. He’s spent hours in the studio authoring an in-game tutorial system that provides Stacked users with the insights and expertise that have brought him to the top of tournament poker. From the fundamentals of Texas Hold’em to advanced mathematical strategies, Daniel has made certain that Stacked will take your game to the next level.
.And what of the other poker stars? Will we ever have the opportunity to face any of them in online play? I'm sure our readers would love an opportunity to say they beat a seasoned pro.
We were lucky to have Carlos Mortensen, Erick Lindgren, Evelyn Ng, Jennifer Harman, Josh Arieh, and David Williams contribute to Stacked in a significant way. You’ll see these Stacked All-Stars in single player career mode as you battle for championship rings at the final table. Coupled with voiceover work and motion capture, their customized A.I. bots will put you to the test like no other poker video game has before. We’ve also made the pros avatars available only to the pro’s when they’re playing online, so when you see Daniel at your table online, it will really be him.
.Stacked has obtained the revolutionary A.I. "Poki" to be used in the game. How does this differ from any other A.I?
Most of the poker games I’ve played use static, rule-based AI solutions which can be interesting for a couple hours until you figure out how to crack the system. Poki has been in development for over ten years at the University of Alberta’s Game Research Group, adapting research in advanced game theory, machine learning, and neural networks to Texas Hold’em. In a nutshell, Poki keeps track of how you play Hold’em. It remembers everything you do, from how you like to bet, to which hands you like to play, to how you play in certain positions. It takes all of this information and models you as an opponent. If you play very loose and get caught bluffing, Poki will get more aggressive and force you to play your hands. Think of it this way, Poki is always trying to read you, and as a result, you’ll come to understand the most important principles of Hold’em: deception and perception.
.We understand "Stacked" for the PSP will have some connectivity features with the PS2 version. What features can we expect to see?
We’re very excited about the interoperability feature between PS2 and PSP. On the single player side, its going to allow you to take your career on the road and improve your character on the go. You’ll be able to face-off against Poki whenever you like, and you may even win a seat for an online event. On the multiplayer side, nothing has us more excited than the possibility of setting up a wireless game on the fly with Stacked PSP users nearby. Poker is the perfect game for wireless play on the PSP – and – you can play PSP to PS2.
.Stacked has branched out from just a game into new media on MTV.
What does the deal with MTV mean for the Stacked franchise?
We’ve been thrilled with how Stacked is becoming a poker franchise. The relationship with MTV reinforces our approach in creating a brand that is relevant to a new generation of poker players. Legitimate, fast-paced, and as competitive as any major sports enterprise. I think MTV was drawn to our brand, but more importantly, what we are trying to accomplish in setting a new standard for an interactive poker product. In a nutshell, MTV is going to be creating dedicated television programming for Stacked, as well as drive our online initiatives. They see a great deal of potential in the Stacked Masters online multiplayer system, and I think gamers will be very excited by what they have in store.
.There are many poker games coming out soon for the PSP handheld, including Activision's "World Series of Poker" and Namco's "Payout Poker & Casino", amongst others. What will attract gamers to Stacked as opposed to the other games?
Stacked is the ultimate poker experience, and I hope gamers will see our product as the most authentic hold ‘em game. The artificial intelligence alone is something that no other product comes close to matching. To have something that’s going to encourage you to be a better poker player the more you play it, is incredible. Also, because Stacked is one of the only games that supports massive multi-table tournaments, together with the ability to play PS2 users online from your PSP, I think it’s one of the most compelling multiplayer experiences to be offered on the PSP yet. And to top it all off, Stacked comes with a built-in instructional DVD from Daniel Negreanu, ESPN, Card Player Magazine, and World Poker Tour Player of the Year.
.I would like to thank you for your time, and wish you the greatest of luck with your upcoming game, Stacked. When can we expect to see Stacked on store shelves?.
Look for Stacked on the PSP this fall. [obviously, the game was delayed, so look for Stacked on PSP in Spring.]
-Fezzy
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March 30th, 2006, 01:46 Posted By: wraggster
New Commercial PSP Release:
Capcom Classics Collection Remixed provides quality entertainment that delves deep into Capcom’s history, offering players more depth and gameplay challenges. Play this latest cache of classics in several aspect ratios including normal, stretch or, depending on the title, its original vertical orientation. Fully customizable controls enhance the gaming experience by allowing the reassignment of the analog stick to accommodate vertical games. Enjoy the timeless hits of yesteryear with the wireless capabilities the portable system has to offer such as joining no-fuss multiplayer games and downloading music. Players will need to be pried away from this game as the multitude of bonus materials will have them glued to the system wanting more. The 20 games in this collection include the following: 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders and Varth.
More info here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 30th, 2006, 04:53 Posted By: PSPdemon
Hi,
I have been meaning to post this up for some time now, and since we have had the overflow of threads asking about it i wanted to share somthing with everyone... Donkey 64 is fake for many reason ( all that are smart enough to know what i mean, i salute you ) but this PM i got even Proves that it is FAKE!!!
1. When you read the letter it says that "the moderators and the people dont want me to release my emulator"... thats the worse case of BULL i heard!!! why the moderators do want you to release it, but if you are not willing to give us any work to prove that you have an emulator at all it goes down as FAKE.
2. He also says that "No one even gave me a chance to prove that my emulator was real" That too is a load of BULL!!! we have given you time to prove its realness and wanted to have that supposed "build" you were using so we could be a "backup" for people who said it wasnt real.
3. "i did not know that people would hate me for making a n64 emulator" Again we dont hate you for making a supposed N64 emulator,but you wouldnt even give the web master a "Copy" of your emulator. so again we put that down as Fake.
4. "i will also give the people that didnt doubt me a copy of it" ... we never doubt anyone for making anything, but if you got even give the webmaster a copy, and all you have is a video to prove (which is easy to recreate), then we put it down as fake!!
ENOUGH SAID!!! LETS STOP MAKING THREADS ABOUT THIS AND GET OVER IT!!!!
Check PSDonkey/Chrisfile's last message VIA comments
Thanks for Everything,
PSPdemon
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March 30th, 2006, 17:14 Posted By: wraggster
New Press Release:
This isn't your dad's Atari or Game Boy system, that's for sure. The PlayStation Portable (PSP) is the ultra slick, portable version of the most popular console gaming system in the world, and it isn't just any ordinary handheld gaming device. Beyond its killer graphics and spectacular widescreen LCD for unparalleled game play, the PSP also sports wireless connectivity and a variety of multimedia features, including video, music, and digital photography. Your wildly versatile, endlessly powerful PSP practically begs you to hack and repurpose it to your liking.
To save you the trouble and show you how to make the PSP do more than you ever imagined--and more than Sony ever intended--"PSP Hacks" (Sample, O'Reilly) is one succinct volume of 50 of the coolest, most useful, up-to-the-minute hacks for this amazing device. With "PSP Hacks," you can accomplish a whole lot more than good gaming on the PSP. You'll also learn how to:
*Open your PSP's hardware and find out what to safely plug into it
*Customize the look of your PSP--from background color, LED color, to a custom case
*Convert your movie and music collection to look and sound great on the PSP
*Find ways to extend its wireless capabilities
*Surf the Web
*Chat in IRC
*Read web comics, ebooks, and RSS feeds.
*Fool iTunes into thinking the PSP is an iPod Shuffle
*Watch UMD movies
*Sync an address book to your PSP
*Write your own applications using JavaScript, Lua, and more
"Whether you're trying to dig into the guts of the PSP or simply attempting to play a video on it, this is the ultimate PSP resource," states Chris Carle, Entertainment Editorial Manager for IGN.com
The innovative hacks, tweaks, and how-tos in this essential guide make it easy to customize your PSP, and take full advantage of features, capabilities, and functionality far beyond what's listed in the PSP user manual. Turn your PSP into an all-in-one portable entertainment unit with "PSP Hacks."
For more information about the book series, including table of contents, and author bio, see:
http://www.oreilly.com/catalog/psphks/index.html
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March 30th, 2006, 17:17 Posted By: wraggster
Source - IGN
Electronic Arts is typically associated with sports games and movie licenses, so the company's latest title ought to surprise some. The most recent issue of Famitsu contains first details on Air Traffic Controller: Airport Hero Narita (in Japanese, Boku ha Koukuu Kanseikan: Air Port Hero Narita) for the PSP.
This simluation title, being developed by Sonic Powered, gives you direct control over operations at Tokyo's Narita Airport. You issue commands to both incoming and outgoing flights, paying attention to radar and keeping track of incoming messages. You get to choose runways, order planes to taxi, and even chose the arrival gate.
The main mode of play in Airport Hero Narita is the Operation Mode, where you play through two stages in beginner, medium and hard difficulty settings. The Challenge Mode requires that you deal with tough situations, including emergency landings and the approach of a typhoon. The game also includes an encyclopedia of Air Traffic Controller knowledge.
The Air Traffic Controller series has appeared on the PC and Game Boy Advance in the past, but the PSP version makes some improvements, in particular by simplifying screen data. The PC versions were somewhat overwhelming in the amount of data they presented on screen, sandwiching 3D images of incoming traffic between complex, text-based readouts. The PSP version moves all the data to the bottom of the screen.
A Japanese release is set for June.
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March 30th, 2006, 17:18 Posted By: wraggster
Source - NextGen
Reuters reports Hollywood sources saying that Wal-Mart is pulling out of UMD. The reports adds that UMD sections at retail are shrinking fast.
One unnamed president of a major studio is quoted as saying, "No one's watching movies on PSP. It's a game player, period."
Universal Studios Home Entertainment has ceased UMD production. One exec told Reuters, "Sales are near zilch. It's another Sony bomb."
Paramount is also considering its future with PSP's format. An exec said, "We are on hiatus with UMD. Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them."
Image Entertainment has moved out of UMD while 20th Century Fox Home Entertainment and Buena Vista Home Entertainment have reduced commitment.
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March 30th, 2006, 20:04 Posted By: wraggster
Source Gamesindustry
Alabama's Supreme Court has given the go-ahead to the lawsuit filed against Sony, Take-Two and US retailers by relatives of police officers murdered by a Grand Theft Auto fan.
A trial judge refused to dismiss the suit, and the defendants have been given no leave to appeal the decision. As a result, the trial could commence later this year or some time in early 2007.
However, the defendants do have the option to launch a challenge over whether the Alabama courts have the power to try the case - which could mean further delays.
The lawsuit was filed by the families of two police officers and a dispatcher who were murdered by 18 year old Devin Moore in June 2003. Moore pled not guilty by reason of mental defect, but was convicted of the crimes and sentenced to death. The plaintiffs claim that Moore trained to become a killer by playing Grand Theft Auto.
Their case was initially presented by anti-videogames campaigner and lawyer Jack Thompson - but he withdrew from the case last November following accusations that he had violated legal ethics.
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March 30th, 2006, 20:16 Posted By: wraggster
Hamsterburt has posted some WIP news on the state of his emulators for the PSP, heres what he posted:
Dispite being very busy this week, I have found a few hours to do some more psp coding. Here is what I have been working on:
PSPFceultra: I've added options to load custom palletes, cheats, and FDS images. I am still working on adding nes movie playback, and improving the sound and I might have a version with adhoc support before too long.
PSPadrive: I've made a start rewriting the graphics rendering code to use the psp hardware to render the background tiles. This should give a decent speedup aslong as I can get it working better.
Unnamed new gameboy emulator port: This is progressing quite nicely. I am writing a new gui lib for use in my other ports using this emulator as testbed. It will be interesting (for me at least) to see how it turns out.
More info --> http://hbert.dcemu.co.uk/
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March 30th, 2006, 21:17 Posted By: wraggster
Ruka has posted details of a beta version of his Nes Emulator for the PSP, this release has Support Wifi Network Play(Adhoc) & Run in Kernel mode.for PSPs with firmware versions 1.0 or 1.5. If u can believe whats written on the site (its Japanese)
No Download yet but keep your eye on the site here --> http://rukapsp.hp.infoseek.co.jp/
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March 30th, 2006, 21:24 Posted By: wraggster
E has posted a new Beta release of his PC Engine and Wonderswan Emulator for the PSP, dont ask me whats new(in japanese) but you can be sure it has a load of improvements.
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March 30th, 2006, 21:31 Posted By: wraggster
Source - Hollywood Reporter
Exactly a year after it was launched in the U.S., the Sony PlayStation Portable's days as a hand-held movie-viewing device might be numbered.
Disappointing sales have slowed the flow of movies on the proprietary Universal Media Disc to a mere trickle. At least two major studios have completely stopped releasing movies on UMD, while others are either toying with the idea or drastically cutting back. And retailers also are shrinking the amount of shelf space they've been devoting to UMD movies, amid talk that Wal-Mart is about to dump the category entirely. Wal-Mart representative Jolanda Stewart declined comment on reports that the retailer is getting out of the UMD business. But studio sources say such a move is imminent, and a check Wednesday of a Wal-Mart store in Santa Ana, Calif., revealed a drastic shrinkage of UMD inventory. Several shelves of movies in the PSP section were gone; all that remained were seven UMD titles sitting bookshelf-style on the top of the PSP section, with no prices or other information.
Universal Studios Home Entertainment has completely stopped producing UMD movies, according to executives who asked not to be identified by name. Said one high-ranking exec: "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray."
Paramount Pictures Home Entertainment also is said to be out of the UMD business. "We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them," spokeswoman Brenda Ciccone said. "Our focus right now is much more aimed at HD at the moment, though."
A high-ranking executive was more blunt: "We are on hiatus with UMD," he said. "Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them." Also out of the UMD business is Image Entertainment, while other studios -- including 20th Century Fox Home Entertainment and Buena Vista Home Entertainment -- have drastically slashed release schedules.
"No one's watching movies on PSP," said the president of one of the six major studios' home entertainment divisions. "It's a game player, period."
Observers speculate the studios released too many movies, too fast. Within five months of the PSP's March 2005 launch, 239 movie and TV titles already were either in the market or in the pipeline -- a significantly higher tally than games, according to the DVD Release Report.
But while sales were initially strong -- two Sony Pictures titles even crossed the 100,000-unit threshold after just two months -- the novelty quickly wore off, observers say. The arrival last fall of Apple's video iPod only hastened the PSP's decline as a movie-watching platform.
Benjamin Feingold, president of Sony Pictures Home Entertainment, was a big believer in PSP as a movie-watching platform. He still is, even though he concedes retail shelf space for UMD movies is on a sharp decline and his own studio is being "more selective" in choosing movies for UMD release.
Feingold believes the PSP's biggest drawback as a movie-watching device was the inability to connect the gadget to TV sets for big-screen viewing, "which would have made it more compelling," as well as the inclusion of memory stick capability. "I think a lot of people are ripping content and sticking it onto the device rather than purchasing," he said.
But next week, Sony Computer Entertainment executives will begin making the rounds of the Hollywood studios to discuss plans for making the PSP able to connect to TV sets. "We're hoping the format's going to be reinvigorated with next-generation capability that may include living-room or normal television playback," he said.
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March 30th, 2006, 22:01 Posted By: wraggster
Isnt it rather amusing that the one game that lets you via a hack play Homebrew on even the latest firmware PSPs is also the game that has probably sold the most PSPs worldwide, does someone want us to play homebrew ?
Anyway back to the topic, can Sony plug any exploits via the game Grand Theft Auto Liberty City Stories?, is it a case of sending out fixed versions of the game or will a new firmware be able to stop homebrew once more.
Opinions via the Comments
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March 30th, 2006, 22:12 Posted By: wraggster
With all the talk of UMDs not selling will we soon see a mass of cheap UMD films ?, if the price of a UMD film was $8 instead of say up to $20 would you buy lots more, lets hope this brings lots of Cheap movies soon for our PSPs.
Personally i want to get the Harry potter movies to watch at work for cheap
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March 30th, 2006, 23:06 Posted By: wraggster
Source - IGN
It's WrestleMania 22 in Chicago, Illinois this weekend and to help celebrate the occasion, the folks from Yuke's, THQ, and WWE are going to make a special announcement tomorrow evening. To be revealed at the annual Superstar Challenge prior to this weekend's festivities (which includes the WWE Hall of Fame induction ceremony and WrestleMania itself), the announcement will officially confirm the next iteration of the WWE videogame family, WWE SmackDown vs. RAW 2007.
In addition to confirmation that the game is coming to stores later this year, the most interesting piece of information actually relates to the systems on which the game is coming out -- which embrace PlayStation 3 and Xbox 360 versions besides the expected PS2 and PSP SKUs.
This move not only marks the first time in the franchise's history that a SmackDown title will appear on two system generations at once, but also, the first time that the game will be headed to a platform other than one created by Sony.
"We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles," said Kelly Flock, executive vice president, THQ worldwide publishing. "As the publisher of the number one wrestling videogame brand in the world, we are eager to take this franchise to new heights by offering the game to current-generation, next-generation and handheld gamers."
"We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE videogame experience. We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers."
So what's this about a new analog control system and interactive crowd fighting? Specific details about those features are still a little vague, but we do know that gamers will be able to take their brawls into the audience just like on WWE programming, while also experiencing what THQ is calling "more realistic fighting" and "more intuitive movement." As stated earlier, though, what that means exactly we don't know.
What we do know, however, is that a number of improvements in other areas will certainly make the cut. Season Mode, for example, is said to feature "an unprecedented level of player choice" compared to previous games, while in-ring and outside-the-ring hotspots (which can be used to inflict bodily damage in special ways) have also been included. Moreover, arenas in SVR2K7 will be fully interactive to the point of supporting unspecified environmental damage and players will have the ability to take signs and other objects from fans and use them as weapons.
Speaking of weapons, there will be plenty of those too (more than in the last game) and brand new "High Impact Combination Moves" that round out each superstar's arsenal. Further enhancements, like an expanded General Manager mode, online play with voice chat support (finally!), high-definition displays for PS3 and 360, and updated rosters will also be included. Multiplayer fans should also be happy to note that up to six players will be able to wrestle each other at once for all three console iterations. Version details for the PSP, however, disc are still a mystery.
More info and screens at the link above:
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March 30th, 2006, 23:53 Posted By: DickyDick1969
(News and New Release by DickyDick1969
I was tired of creating and demuxing my movies for the psp,sooo... I pimped up PMP Mod and made a realtime streaming/scaling/demuxing Windows server...
USAGE PiMPStreamer 0.12:
PSP
Only tested for version 1.50 psp's
Edit pmp.ini in dir PMPSTREAM, change the IP to your windows machine. For the stream AND net section.
Install PiMPSTREAM and PiMPSTREAM% in PSP/GAMES on your PSP. Triagle to
quit, cross to start movie. Press start to refresh the list.
Pressing square will pause (and fill up some buffers)
Pressing cross will play again
WINDOWS
Only tested on Window 2000 prof. Startup the windows PiMPStreamer.exe, it will startup a server on port 3333
Just change the values and refresh the psp.
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March 31st, 2006, 01:35 Posted By: wraggster
Edison Carter has once again updated his Cheat Device for the Game Grand Theft Auto Liberty City Stories, heres all the details :
v1.0:
Hover cars
Gather spell
Full size video recorder
Load outside staunton safehouse
Drivable RC toys
Your car is indestructible also prevents visible damage
Gangs no longer attack you
v1.0 release notes:
Please try to limit your use of the large video recorder. The videos generated are huge to download. For technical reasons, it is not possible to display the instructions during full screen video recording without the possibility of it getting into the video, so you'll just have to remember that X+DOWN stops the recording.
RCGOBLI, RCRAIDE, RCBANDT and "tiny invisible heli" are all drivable now thanks to Vettefan. If you take the invisible heli to a pay 'n spray, it'll become visible and you can see it's the police heli that chases you when you have 3 stars.
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March 31st, 2006, 17:28 Posted By: wraggster
Final Fantasy XII won't be hitting British shores until the end of the year, but already buzz for the series next instalment is beginning to emerge, which is supposedly going to be revealed at this year's E3.
American games mag EGM makes the claim, suggesting that the next entry in the Final Fantasy series is heading exclusively to the PlayStation 3. According to the mag, a brief teaser video will be rolled-out at E3 showing off Final Fantasy XIII in all its next-gen splendour, and presumably sending series loyalists into an excited frenzy.
Whether this rumour turns out to be true or not, we think the next Final Fantasy game appearing on Sony's next-gen console is a pretty safe bet. The series has traditionally be married to the PlayStation brand, with rival consoles left empty handed of any "true" Final Fantasy games.
Either way, E3 is just over a month away and we'll be there to report first-hand on any hot announcements in the world of Final Fantasy.
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March 31st, 2006, 17:38 Posted By: wraggster
News from Lik Sang
In a year that could mark a long awaited turn-around for Disney with the Pixar merger, Square Enix have come together to celebrate almost 80 years of magic memories. In stock today, all pre-orders of Kingdom Hearts II US edition are being shipped, and all new orders will fly out the doors within 24 hours. Back in Japan the game sold 727,591 copies in its first week alone, so there's no doubt the untouchable RPG experience of Square Enix combined with the delightful imagination of Disney resulted in one of the greatest team ups of videogame history. Rather than have their hands tied by a specific story from a certain movie, the developers were free to create an entirely new adventure including all of Disney's most famous works, not to mention a couple of Square's too! Here you can watch the US TV Commercial, or download a trailer and gameplay footage from the Japanese version:
Set after Kingdom Hearts: Chain of Memories on the GBA, the original lead character Sora, and Disney comrades Donald and Goofy have slept for a solid year while regaining their lost memories. Waking up, Sora puts on some fresh clothes (we should hope so!) and continues on his quest to seal the keyholes of each world, protecting their innocence from the dark forces of the Heartless, Organization XIII and Nobodies. With a much more complex plot development than that of the original awaiting you, players of the GBA sequel will get the absolute most out of this title. The developers however have gone to great lengths to ensure you won't feel left out at all if you haven't played the portable adventure, and newcomers who missed both that and the first game need not worry either, you'll quickly be brought up to speed.
The original drew content from Alice in Wonderland, Hercules, Tarzan, Aladdin, Pinocchio, The Little Mermaid, The Nightmare Before Christmas, The Lion King, Peter Pan, Winnie the Pooh, 101 Dalmatians, Beauty and the Beast, and more. Here there's more of those classics, plus Lilo & Stitch, Chicken Little, Mulan, Pirates of the Caribbean, Tron, The Return of Jafar, Fantasia and others. In fact they range all the way back to 1928's Steamboat Willie, which of course takes place in black and white.
Despite some movies being used again, every level is brand spanking new, often taking place in completely separate settings than before. For example instead of on the streets of Agrabah for Aladdin, you'll be exploring the Cave of Wonders. Some franchises like Beauty and the Beast and Mulan which were only represented with characters in the original have been fleshed out with entire worlds here too.
At least 16 different Final Fantasy characters will appear here, including Auron, Yuna, Rikku, Cloud Strife, Yuffie, Sephiroth and more. Taking on a larger role, Cloud also has his own side quest now, and each of the FF VII stars take their looks from the more recent Final Fantasy VII: Advent Children movie. The Disney side has its fair share of cameos too, such as Scrooge McDuck, Yen Sid from Fantasia, Flora, Fauna, and Merryweather from Sleeping Beauty and a whole heap more.
The all star English voice cast is just as impressive as it was in the original, with almost all actors reprising their roles once again here. Highlights include the now 18 year old Haley Joel Osment, David Gallagher, Dan Castellaneta, Sean Astin, Mena Suvari, Christopher Lee, Rachael Leigh Cook, Jesse McCartney, Zach Braff and many others.
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March 31st, 2006, 17:42 Posted By: wraggster
Old News for us but the Asia Release of Star Wars Battlefront 2 is out, heres the info:
Star Wars Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 12 new locations, many from Episode III, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Star Wars Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leias blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can feel the Force as a Jedi. For the first time ever, Star Wars Battlefront II players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the spacecraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemys capital ship, overtake the ships command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs. The stellar online play that marked the original Star Wars Battlefront returns even bigger and better for Star Wars Battlefront II.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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March 31st, 2006, 17:47 Posted By: wraggster
SN Systems, a subsidiary of Sony Computer Entertainment Inc. (SCEI) specializing in software development tools, is delighted to announce the launch and availability of Tuner for PLAYSTATION®3 to all registered game title developers.
Available for free evaluation and trial, Tuner for PLAYSTATION®3 is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them to improve code performance.
Andy Beveridge, co-founder and Director of SN Systems commented, "Tuner has already been a major product, both on the PlayStation®2 and PSPTM (PlayStation®Portable), so it was a natural progression to develop it for PLAYSTATION®3. This latest version has been tailored to the PLAYSTATION®3's threaded architecture which will really help developers take advantage of the new hardware. It's another key tool in SN Systems' range of products that developers can depend on as they gear up for the release of their game titles."
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March 31st, 2006, 17:48 Posted By: wraggster
Source Gamespot
Forrester Research today released results of its Consumer Technographics Survey. In it, the parent companies of the three major game consoles--Microsoft, Nintendo, and Sony--were among 22 brands rated.
Not unexpectedly, Sony's stature was tops among the three, ranking third overall among the 22 brands, Nintendo ranking 17th, and Microsoft ranking 20th, according to reports.
The companies ranked were limited to those with operations in the PC and consumer electronics fields, with respondents asked to rank companies in the areas of "trust" and "potential." In both categories, the Sony-Nintendo-Microsoft order held firm, with Sony and Nintendo in close proximity to each other and Microsoft trailing badly.
Microsoft distinguished itself by turning in the singular negative ranking in the area of brand potential. A widely quoted line from the study says "Microsoft faces big consumer defection risk," and goes on to say that many respondents would just as soon jettison their Microsoft products "if they could."
The top-ranking companies in the area of brand potential were (in order) Bose, Dell, IBM, Pioneer, and Philips. In the area of trust, the top rankers were Bose, Apple, Sony, Dell, and HP.
Gamers should note that the study sought opinions based on the overall brand name and its full line of products and did not highlight or otherwise isolate the game initiatives of either Sony or Microsoft.
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March 31st, 2006, 17:50 Posted By: wraggster
Source Gamespot
Yesterday, the United States Senate's Judiciary Subcommittee on the Constitution, Civil Rights, and Property Rights held a hearing designed to publicly discuss the issue of laws restricting game sales. Titled "What's in a Game? Regulation of Violent Video Games and the First Amendment," the hearing saw a two panels of four testify on the impact violent video games have on children and how games are--or aren't--protected as free speech under the U.S. Constitution.
The hearing was called by Senator Sam Brownback (R-KS), a vocal game-industry critic and co-sponsor of Senate bill 1902, the Children and Media Research Advancement Act. Also known as CAMRA, the act was first introduced last fall by Senator Joseph Lieberman (D-Conn.), and seeks to have the Centers for Disease Control and Prevention investigate the psychological effects of "impact of electronic media use." It is not the Family Entertainment Protection Act, which Lieberman co-introduced last fall with Senator Hillary Clinton (D-NY), which seeks to regulate sales of games the government deems violent.
The first witness before the committee was the Reverend Steve Strickland. Strickland's Police officer brother was murdered in 2003 by a young criminal named who claimed to have played Grand Theft Auto: Vice City before committing the killing. As outlined in a civil suit in which Strickland is a co-plaintiff, the now-convicted murderer infamously told police that "Life is like a video game, everyone has to die sometime."
During his emotional testimony, Strickland lashed out at games' impact on society. "As I gather more information on the games and the people who call themselves 'gamers,' I could see how someone like Devin, who at one minute did not put up any resistance ... [could take] my brother’s gun from him in the police station, shooting him and then killing two other men in a matter of less then two minutes," said Strickland. "A game such as Grand Theft Auto: Vice City could and did teach him how to do this."
Strickland also heaped praise on his attorney, anti-game activist Jack Thompson. "As a minister I deal with a lot of different issues and try to stay up and become educated on them but Jack opened up a whole other world to me that I did not even know existed," he said. "This is the violent video game world--a world that, as far as I am concerned, is straight from the pits of hell."
Next up was Dr. Elizabeth Carll, chair of the Interactive Media Committee of the Media Psychology Division of the American Psychological Association (APA). After saying that "there are many video games that are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior," she turned her attention to "games that include aggression, violence, and sexualized violence."
Though at first saying that games "may have a negative impact on children," Carll went on to declare that "a comprehensive [APA] analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feelings, physiological arousal, and decreases helpful behavior." She then declared the APA's support for CAMRA and asked that the game industry "link violent behaviors with negative social consequences" to promote better social behavior.
Following Carll was Dr. Dmitri Williams, Assistant Professor of Speech Communication at the University of Illinois at Urbana-Champaign. Unfortunately, the Judiciary Subcommittee had not released a transcript of his comments as of press time.
Williams was followed by Dr. David Bickham, a research scientist at the Center on Media and Child Health at Children's Hospital Boston, which is affiliated with Harvard's Medical School. At first, Bickham conceded that "Video games are a relatively new form of entertainment media," and that they should be considered "within the broader field of research exploring portrayals of violence in television, film, and other forms of visual media."
After citing several studies which linked violent media to aggressive behavior, Bickham declared "there are reasons to believe that the influences of violent video games are stronger than those of other forms of screen violence." He pointed out that games are interactive, reward the player for completing tasks, and "require almost complete attention" from the player.
Bickham continued by saying that "video games are designed to be incredibly engaging and 'fun,' often leading children to slip deeply into a 'flow state' in which they may be at increased susceptibility to the messages of the game. Scientific research has repeatedly demonstrated that children learn what video games teach, and often that lesson is doing violence."
Bickham's testimony was followed by that of the sole member of the game industry at the event, Entertainment Software Rating Board president Patricia Vance. Vance began her statements by declaring that "the issues being discussed in today’s hearing are critically important, especially to parents." She also asserted that the "self-regulatory [ESRB] system offers a valuable, reliable and credible tool to make the right video game choices for their families."
Vance went on to explain the various ESRB ratings, and how they point out if a game has such content as "violence, language, suggestive or sexual content, gambling, and use of controlled substances" on the cover. She then went on to break down how 50 percent of the games released in 2005 were rated E for Everyone, 12 percent were rated E10+ for Everyone ages 10 and up, 24 percent were rated T for Teen, and 12 percent were rated M for Mature. She said the remaining two percent were made up of the fringe ratings EC for Early Childhood and AO for Adults Only.
Vance then broke down the rating process, which has "at least three or more raters" view a "videotape capturing all pertinent content [of a game], including the most extreme instances." She said that the raters cross-check said footage with written descriptions of the content of the game, and will sometimes play a beta version of the game to ensure further accuracy. She added, "To ensure that all pertinent content was fully disclosed during the rating process, after a game is publicly released, ESRB testers review randomly and hand-selected final product."
Naturally, the subject then turned to the most famous incident regarding the ESRB, last year's so-called "Hot Coffee" scandal regarding Grand Theft Auto: San Andreas. Rather than deem it a failure, Vance asserted the incident "showed how effective and forceful an enforcement system we have at our disposal."
To back up her words, Vance cited the rapid revocation of San Andreas' M rating and its replacement with an AO rating, which led to it being pulled from store shelves. The move cost Take-Two Interactive, parent of GTA publisher Rockstar Games, tens of millions of dollars in lost revenue. "I submit that there is no other industry self-regulatory system willing or capable of imposing such sweeping sanctions on its own members, which in this particular case resulted in the removal of a top-selling product from the market, a major loss of sales and a drop in shareholder value," she said.
Next to sit before the committee was Jeff Johnson, the Republican Assistant Majority Leader of the Minnesota House of Representatives. Displaying the folksy humor his home state is famous for, Johnson said that he is "the father of two little boys who would play video games 12 hours a day if my wife and I didn’t limit them to three hours a week."
However, Johnson took a more serious tone when describing, somewhat inaccurately, a Grand Theft Auto game, presumably San Andreas. "The more creative and brutal you are in killing innocent people, the more respect you gain and the more points you score." He went on to more accurately describe three other games often citing by critics of the industry: Manhunt, Postal 2, and Clock Tower 3.
Johnson went on to outline a bill he is sponsoring in the Minnesota legislature which would fine children $25 every time they attempt to buy with M-rated and AO-rated games. "In our Minnesota bill, we have crafted very narrow language in order to address the constitutional concerns that exist about content-based restrictions of speech," he said. "We are not restricting adults or parents in any way. If a parent is comfortable with their child playing adult video games, we don’t interfere with that."
Next up was Paul M. Smith, a partner in the law firm Jenner & Block. Smith has represented the Entertainment Software Association (ESA) and the Video Software Dealers Association (VSDA) in successful challenges to game-restriction laws in several states, including Illinois, Michigan, and California. He also defended anumber of publishers--including the late Acclaim, Activision., Capcom, Eidos., Infogrames, Interplay, Nintendo of America, Sony Computer Entertainment America, and Square Enix (then SquareSoft)--in a federal lawsuit brought by a Columbine High School Massacre victim's family.
Throughout his testimony, Smith cited dozens of legal decisions, many of which were made in cases he personally argued. "In each case I have been involved with, as well as every other to consider the issue, courts have struck down as unconstitutional legal restrictions on minors’ access to 'violent' video games," he said.
The crux of Smith's testimony is that, like film or books, games are a form of expression. "Video games feature the artwork of leading graphic artists, as well as music--much of it original--that enhances the game's artistic expression in the same way as movie soundtracks," he said. "These games often contain storylines and character development as detailed as [and sometimes based on] books and movies. These games frequently involve familiar themes such as good versus evil, triumph over adversity, and struggle against corrupt powers."
The attorney went on to explain that "Every court to have considered the issue has found 'violent' video game laws would not pass constitutional muster because the government lacks a legitimate and compelling interest in restricting video game content. Under well-settled First Amendment principles, expression may not be censored on the theory that it will cause some recipient to act inappropriately, unless it falls into the narrow category of speech 'directed to inciting' and 'likely' to incite 'imminent' violence."
Smith also pointed out that "courts also have rejected the argument that restrictions on 'violent' video games can be justified as a means to prevent 'psychological harm' to minors. ... The Supreme Court has said that the government cannot suppress minors' speech "solely to protect the young from ideas or images that a legislative body thinks unsuitable for them."
The last speaker at the hearing was Kevin Saunders, a Professor of Law at Michigan State University. In his own words, Saunders has "spent the last dozen years studying the constitutional issues surrounding attempts to limit the access of children to depictions of extreme violence and other negative media influences."
In Saunders' opinion, "there are bases on which restrictions may overcome First Amendment limits and protect children from the dangers these products present." The first basis the professor cited "is to argue that sufficiently violent material, particularly when presented to children, may come within the obscenity exception to the First Amendment." After mentioning an Indiana case in which this approach worked, he also mentioned that the Supreme Court has never ruled that violent material cannot be restricted.
Saunders' second legal basis will likely prove the most troubling to gamers. This approach would argue that "is that video game play, like the play of pinball machines, is not an activity protected by the First Amendment." It would legally differentiate the expression of a game designer, which would be protected, from the playing of games, which would not be. As an example, he compared a sexually provocative dancer's movements, which is a performance and therefore expression, to a gamer playing in an arcade, which is not, even though others were watching him.
The last legal basis Saunders cited will be the most familiar--namely, that playing violent games causes "harm" to minors. He said this approach is the easiest, due to the "overwhelming consensus of the health and science community that media violence causes real world violence." After citing a psychological study by the American Academy of Pediatrics, he then claimed that "the correlation of media violence with real world violence is as strong as that for second hand smoke and lung cancer, lead exposure in children and lower IQs, use of the nicotine patch and smoking cessation, and asbestos exposure and cancer of the larynx."
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March 31st, 2006, 17:54 Posted By: wraggster
Heres the latest Hardware sales from Japan:
DSL: 119,986
NDS: 39,307
PS2: 34,169
PSP: 31,077
GBASP: 5,627
GBM: 4,883
GCN: 1,458
360: 1,415
XBX: 108
GBA: 98
Some impressive figures the the DS and DS Lite
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March 31st, 2006, 17:56 Posted By: wraggster
Source Joystiq:
Though the DS leads the PSP by more than 3.2 million units in Japanese market share, the stateside race is a bit closer. By the end of 2005, Nintendo announced it had sold 3.97 million units compared to Sony's "more than 4 million" sold (not shipped) by mid February. I suck with numbers, but me thinks the DS sold well the first month and a half of 2006 and has only continued to do well up to this date with the release of several anticipated games. Keep in mind that UMD's have been selling poorly, so Sony might have a hard time continuing to play the "multi-device" card.
IGN writes: "Whether or not the imminent U.S. release of the 'brain-training' games will capture the dads-and-grandmas market that Nintendo so deftly wooed in Japan is anyone's guess. For now, the Stateside PSP vs. DS fight is shaping up like the Super Nintendo versus Genesis battles of yore -- a tough fight to the finish. And just as long as Sony doesn't debut a 32X add-on, it's likely to stay that way."
Would you liken the DS and PSP US market share to the SNES and Genesis of the early 90's?
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March 31st, 2006, 18:13 Posted By: wraggster
PSP Magazine Updated, heres the info:
Issue 10 of the Xtreme PSP Magazine is now available for download. Issue 10 is packed with over 100 pages of great content including Previews of Worms: Opem Warfare and MLB 2006, reviews of Lemmings and Breath of Fire III. And all the regular content including tutorials, tips and cheats, the latest news, PSP rumors and more… Download it now!
Download at Official Site
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March 31st, 2006, 18:17 Posted By: wraggster
Mrn posted this news:
Hi.
I'd like to announce something Audio-related here. PSP.Spectrum is based on wav hex opener by sam (youresam) with enhanced analysis and visualisation features.
ver 0.1 (March 30,2006) .. demonstrates:
- proper and FAST! reading of a 16-bit wave file (except the header
- Displaying a wav file longer than 480 samples
- playback of the wav file while displaying a sliding marker (by sam)
- segmentation of the Wave file for processing
- implementation and application of the FFT
Download and Screenshot via Comments
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March 31st, 2006, 18:19 Posted By: wraggster
Kameku has been busy posting what he calls User-Free Applications, heres more info :
You know you've made them... random text creator, pixel mover... it's just fun! Well, if you're proud of any of your UFA's, go ahead and link us to them, and if you can, provide a screenshot so we're not downloading the same thing we just made! XD
More info --> http://forums.ps2dev.org/viewtopic.php?t=5352
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April 1st, 2006, 00:19 Posted By: wraggster
The Results are in for the NeoFlash Coding Competition, heres the results:
Sony PSP Apps
Top 1: AFKIM - Universal IM client --- By Danzel
Top 2: Oldschool Library --- By Brunni
Top 3: PSPosx --- By Slasher
No.4 : PSP---OSS 0.3 Dev --- By Mondy
No.5 : FileAssistant++ --- By 71M
No.6 : Titan Homebrew Manager --- By McZonk
No.7 : Psp-gnuboy Pspadrive PspFCEUltra --- By HamsterBert
No.8 : Pspaint --- By Aerol33t
No.9 : PSPJabber --- By Davgav
No.10: PDLPv4.0 (PSPdizaster lua paint v4.0) --- By Psp333
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April 1st, 2006, 01:19 Posted By: wraggster
A lot of E3 news is starting to surface since it’s just around the corner. The latest comes from Tetsuya Mizuguchi (founder of Q Entertainment) confirming that Lumines 2 could indeed be shown at E3 next month. Lumines 2 is currently being developed for the PSP and is a puzzle/music game.
source
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April 1st, 2006, 01:24 Posted By: wraggster
Like the proud parent of a toddler who has just mastered walking, Capcom has announced that its dragon-slaying action RPG, Monster Hunter Freedo, has become the biggest selling PSP game in Japan, with 515,828 copies sold to date. (Or at least, by the time Capcom prepared its press release – we suspect it will have managed to shift a few more games since.)
Why is this important? Well, we always get a little tingle of joy when a game is successful, but more importantly it often tends to be a decent indicator of how good it is. It's by no means infallible – obviously different territories have different gaming tastes, and marketing can also play a major role – but as a rough guide it can be useful.
And in this case it's particularly significant because we've yet to see the game released over here. Monster Hunter Freedom's smash hit status should therefore give you additional reason to keep an eye out for it when it does eventually stomp its way into Europe on 12th May.
Via Pocketgamer
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April 1st, 2006, 01:30 Posted By: wraggster
Aeolusc has updated his eReader for PSP to version 0.71, this is a great Ebook Reader that supports BMP, TGA, JPG, PNG and GIF. Also has an MP3 Player.
Download comes in 4 flavours, Download Via Comments
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