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November 1st, 2010, 12:21 Posted By: wraggster
PlayStation maker Sony has finally offered comment on mounting rumour that it's planning to enter the smartphone market.
In an earnings call following its most recent financials, Sony CFO Masaru Kato and senior general manager of Investor Relations Division Gen Tsuchikawa dealt with the inevitable question about the apparent PSP phone.
"There is a gaming market based on cellphones, and there are many changes that are being seen [with] Nintendo, as well as ourselves, in the field of the product for the gamers. And there are smartphones and others or even cellphones gaming markets are very popular here in japan. So the market itself is very... expanding.
"We will look into those markets in trying to develop strategy for the future. Of course, we can't talk about specific products, but smartphones and tablets... it is difficult to tell you how we can put the games on them, but they are not going to be planned in different parts of our company."
The execs were referring to Sony's restructuring back in April, claiming that its Sony Ericsson phone division was no longer quite as disparate from the company's gaming wing.
"I think we can better incorporate all of these capabilities better... so when the timing is right we can probably announce... the new product that we have."
The company also discussed plans for a tablet device to rival the iPad. "Obviously as a mobile strategy, this occupies a very important position. On one hand there is PC, and on the other hand there is joint venture with Ericsson on smartphone and for the games devices.
"Tablets... fall somewhere in between, and it is true Apple has led the market, but when we are to enter the market, we would like to put a Sony character onto ... a new product, and that is the effort we are making right now. Therefore I think you can hope for a very good product to come out."
http://www.gamesindustry.biz/article...d-tablet-plans
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November 1st, 2010, 12:24 Posted By: wraggster
It’s clearly not yet ready to talk openly about either the PlayStation Phone or the PSP 2, but Sony has at least gone as far as to confess that it is developing a smartphone product in correlation with Sony Ericsson.
“As for the new PSP product, as mentioned, I know that you are not asking me to tell you when we will be coming out with a new product, but there is a gaming market based on cellphones, and there are many changes that are being seen [with] Nintendo, as well as ourselves, in the field of the product for the gamers,” company execs stated in an earnings call, as reported by Engadget.
“And there are smartphones and others or even cellphones gaming markets are very popular here in Japan. So the market itself is expanding. It's not that we are not looking into those markets as well. We will look into those markets in trying to develop strategy for the future. Of course, we can't talk about specific products.
“So we are trying to figure out what we can do as Sony in this market. There is Sony Ericsson and there is SCE. They moved from Aoyama, the design and headquarters had to come to Sony City. [So] they are closer to the planning and engineering group of Sony, and I think we can better incorporate all of these capabilities better. When the timing is right we can probably announce the new product that we have.”
That’s not where it ends, however. Sony went on to admit that it also has a tablet computer in production.
“As for tablet – we will not be able to tell you when and what kind of product. But obviously as a mobile strategy, this occupies a very important position. On one hand there is PC, and on the other hand there is [the] joint venture with Ericsson on smartphone and for the games devices.
“And tablets, some fall somewhere in between, and it is true Apple has led the market, but when we are to enter the market, we would like to put a Sony character onto a new product, and that is the effort we are making right now. Therefore I think you can hope for a very good product to come out.”
http://www.mcvuk.com/news/41573/Sony...tphone-product
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November 1st, 2010, 12:34 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2220
Robo Hobo releases new PS3 version of multi-system emulator for emulation Mednafen consoles NES, Game Boy, Game Boy Color, Game Boy Advance, Sega Master System, Game Gear, PC Engine, PC-Engine CD Lynx, NeoGeo Pocket, and WonderSwan.
New / fixed:
R35 - Fixed various bugs
R39 - Added smaller font. Using the Circle button at the top of the file browser no longer crashes the console. Adding a counter in mednafen Frame Rate.
R40 - Adding a FPS counter in gambatte and Nestopia. Moving timing functions outside the emulator to the library system.
Mednafen PS3 R40
Official site: http://code.google.com/p/mednafen-ps3/
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November 1st, 2010, 12:36 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2218
AerialX, to whom we must PS3L1GHT, an open source SDK, provides a tool for developers. Distributed as a sample with PS3L1GHT, this tool allows you to launch executables. SELF on your PS3 from a PC via your local network (wired or wireless).
Once the package PS3Load installed and running on your PS3, it'll just run on your PC wiiload (binary Linux, OSX and Windows included in the archive) with the name of the executable to launch and the IP of your PS3.
Its operation is identical to SELF to send the PS3 and thus test homebrew applications faster.
PS3Load 1.0
Official site: http://twitter.com/AerialX
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November 1st, 2010, 21:06 Posted By: wraggster
Sony has admitted to having a "new product" in development that's linked to Sony Ericsson and Sony Computer Entertainment and the cellphone gaming market.
Could this be the PlayStation Phone that was pictured, denied and then un-denied-but-ignored last week?
"We are trying to figure out what we can do as Sony in this [cellphone] market," stated "Sony execs" during a recent financial call transcribed by Engadget. "There is Sony Ericsson and there is [Sony Computer Entertainment].
"[SCE] moved from Aoyama, the design and headquarters had to come to Sony City. They are closer to the planning and engineering group of Sony, and I think we can better incorporate all of these capabilities. When the timing is right we can probably announce the new product that we have."
Engadget noted that the transcription came from a translator's interpretation of what "Sony execs" said. The exec in question is likely to be chief financial officer Masaru Kato. Seeking Alpha, a professional transcription service, provided an alternative record of the call.
"Mobile gaming is a very important business area for us," said Sony's chief financial officer Masaru Kato. "We started out with the PSP that was our first mobile gaming console, but since then the market as you know has expanded into bigger arenas; gaming on mobile phones, gaming on tablets and on certain mobiles devices.
"The PSP being a proprietary platform was more concentrated I'd say on the core gaming segment than the light game, but now we are addressing that market as well. I can not be specific as to how we will introduce new product to address these markets, but one thing I can say is that we have those markets addressed and we will come out with products and services to capture the broader gaming market."
Despite the statement discrepancies, both accounts suggest that a new mobile gaming device focused on "light games" may be in development at Sony.
What's more, there may also be a tablet under construction behind Howard Stringer's closed doors.
Engadget's transcription added: "As for the tablet ... obviously as a mobile strategy, this occupies a very important position. On one hand there is PC, and on the other hand there is joint venture with Ericsson on smartphone and for the games devices. And tablets fall somewhere in between.
"It is true Apple has led the market, but when we are to enter the market we would like to put a Sony character onto a new product - and that is the effort we are making right now. Therefore I think you can hope for a very good product to come out."
http://www.eurogamer.net/articles/20...ts-new-product
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November 1st, 2010, 21:06 Posted By: wraggster
Fussy film-streaming service MUBI will be available on PlayStation 3 this week, Sony has announced.
When? Wednesday in the UK, Ireland, Denmark, Sweden, Finland, Norway, France, Belgium, Netherlands and Luxembourg.
Germany, Austria, Switzerland, Spain and Portugal must wait until "next week", the European PlayStation blog notes.
MUBI takes the form of an application on PS3. It's free to download and offers seven-day film rentals for £2.99/€3.59, or an unlimited monthly pass for £10/€12.99.
There will be free films offered occasionally, too.
MUBI exists already on PC. It's vision is to entice film buffs with work by arty-brains Roman Polanski, David Lynch, Jean-Luc Goddard, Quentin Tarantino, Coen Brothers et al. and then have them discuss their experiences after viewing on a giant social network.
http://www.eurogamer.net/articles/20...-ps3-this-week
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November 1st, 2010, 21:10 Posted By: wraggster
"It Only Does Everything," says the PS3's ad campaign. But how many users actually know how to take advantage of all of the system's features out of the box? With PS3 increasingly positioning itself as a be-all entertainment device, Sony is forced to confront the XMB's clutter of icons, which may be befuddling mainstream consumers.
PSN director Susan Panico told us that Sony is currently "creating educational videos that will be a great welcome kit for people that are coming to the PS3 and the PlayStation Network," which aim to "really walk them through all the advantages you get from the PlayStation Network," including the store. The videos "will answer questions like, 'How do I have Netflix movies stream on my PS3?' And it will certainly talk about original content available," Panico noted, referring to PSN productions like The Tester and Pulse. "That's something that's really important to us -- to make sure people understand from the get-go how to find all this great content."
While many of the details are still being ironed out, the how-to videos will appear both on the web and on the XMB. "Primarily, it's going to be content that you find very easily on PlayStation.com, as well as on the console itself," Panico said, though "we haven't decided where it's going to live on the XMB." Presumably, it'll be in a prime position, lest Sony find itself posting a "How to find the how-to videos" video.
http://www.joystiq.com/2010/11/01/ho...ng-to-ps3-xmb/
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November 2nd, 2010, 00:01 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2221
NoNameno, well known developer on the scene Wii GRRLIB (a graphics library used by most homebrew developers) arrives on the PS3 by offering a preview version of its game from the topic of a breakout game.
This preview includes elements in 3D, scrolling text and the music from MP3 but not a true emulation of the Yamaha sound chip.
Sources will also be made available upon publication of the final version.
Listen
Read phonetically
Dictionary - View detailed dictionary
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November 2nd, 2010, 20:50 Posted By: spyke1
Zelda - Return of the Hylian is now available for the PSP. The game is an SDL port of the french Windows/Mac/Linux game. The game is considered a sequel to the Zelda - A Link to the Past game. If the game proves to be popular on the PSP I will port the 2 follows ups to the game, which are even better (and longer). The link to the game is here:Download Game
You can list any compatibility issues you have with the PSP port either here or the sourceforge site
The original version for PC's is here Zelda ROTH and is the best place to go if you want walkthroughs or any other game specific info.
FYI: The game is at a set resolution of 320x240, and is not scaled to the size of the PSP screens height due to the slow performance of the SDL libraries scaling routine. I might alter the SDL library for hardware scaling if there is enough demand.
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November 3rd, 2010, 00:30 Posted By: wraggster
It's got to the point where we don't even believe reports that come directly from Kazunori Yamauchi anymore. But this is no joke. Gran Turismo 5 development is complete.
Series creator Kazunori Yamauchi has revealed during an interview at Las Vegas car show SEMA today that discs are roll out of the production like literally right now.
"The discs are being stamped as we speak," Yamauchi told Jalopnik when asked for an update on the game's endlessly delayed release.
He didn't actually say when the game would be out - that's an issue even the Gods themselves must still be pondering over. But with the discs in production at least we know Yamauchi and team has stopped faffing about and put their pens down.
GT5 was, until recently, due out today, we remind you as we stare bitterly at our cold, recently unused PS3 (thanks mostly to Halo Reach).
They'd better get those discs to shops before Christmas.
http://www.computerandvideogames.com...VG-General-RSS
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November 3rd, 2010, 00:53 Posted By: wraggster
At this point, we can probably all safely believe that developers are already working on games for the next generation of Sony handhelds, much like we can be pretty confident that a PlayStation mobile phone device is real. The Mortal Kombat team has already claimed to have a PSP2 development system, and EA senior vice president Patrick Soderlund recently told CVG that EA has had contact with the as-yet unannounced device as well.
"Well, obviously as a developer we have had that" -- referring to "exposure" with the PSP2 -- "but I'm not allowed to talk about it." He refused to offer anything more specific, saying that "We can't talk about it because of our relationship with Sony obviously, which is ... That's just the way it is." Not that we're complaining, but we're pretty sure Sony wouldn't want Soderlund blithely acknowledging the existence of something he's not supposed to talk about.
http://www.joystiq.com/2010/11/02/ea...talk-about-it/
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November 3rd, 2010, 01:37 Posted By: wraggster
New from Divineo China
- This product is suitable for use PS MOVE somatosensory technology on the PS3 console sports games, such as "Racquet Sports" in a variety of ball games, "Sports Champion" of the table tennis games, sword games, all kinds of light gun shooter games.
- Realistic, lightweight design, can bring you the real game experience.
- Racket, the club can be joined with the handle, demolition, even easier to use.
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November 3rd, 2010, 01:40 Posted By: wraggster
A retail listing for a PSP port of Gust’s Atelier Violet: Alchemist of Gramnad 2 has popped up at two online Japanese retailer lists.
Atelier Violet on PSP will be seeing a few upgrades and tweaks. Amongst the added features mentioned are three all new characters: Lapis, Nanami Shuret, and Sphere. Gust made new events and endings that involve the extra characters. Additionally, the game will receive a major UI overhaul to better suit the PSP screen.
Earlier this year, Gust announced a PSP port of the game’s prequel, Atelier Judie: Alchemist of Gramnad.
http://www.siliconera.com/2010/11/02...coming-to-psp/
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November 3rd, 2010, 01:42 Posted By: wraggster
Pac-Man has a pack of ghostbusting bombs in Pac-Man Championship Edition DX. Toss one of these to send all of the ghosts back to the middle of the maze.
Namco Bandai also gave Pac-Man a time-bending power. When a ghost gets to close an automatic slowdown effect activates giving players a chance to steer Pac-Man in a different direction.
pac-Man Championship Edition DX introduces a new kind of sleeping ghost. These enemies wake up and chase Pac-Man when he passes through them. Run through more ghosts and you’ll eventually have a ghost conga line, like the first screenshot. Pac-Man can turn the tables by chomping down on a power pellet and turning around, prepared to eat the entire ghost train.
Pac-Man Championship Edition DX is coming to PlayStation Network and Xbox Live Arcade later this year.
http://www.siliconera.com/2010/11/02...ip-edition-dx/
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November 3rd, 2010, 01:47 Posted By: wraggster
Industry sources have expressed concern to Eurogamer that high-profile racing game Gran Turismo 5 will miss Sony's promised "before Christmas" release date and instead come out some time next year.
One source told us that current schedules list the Polyphony Digital game as "TBC", and that there is "not too much hope" that it will hit shop shelves this year.
Gran Turismo 5, perhaps the most anticipated PS3 game ever, was scheduled for release today.
Last month Sony announced it had been delayed to "before Christmas", claiming "creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating a racing experience of the highest quality".
At the time Sony tweeted to say a new date would be confirmed "before the end of the month". That, obviously, did not happen.
Current UK retailer listings for the game offer a mixed message.
GAME says it'll be released in 2011, and it's without a release window at all on both Amazon and Play.
However, Zavvi and Shopto both say it'll be released on 3rd December.
While retailer release dates are often placeholder, they offer food for thought.
Despite the concern, Eurogamer has been told that Sony is sticking to its official December 2010 statement without providing a firm date.
http://www.eurogamer.net/articles/20...or-gt5-in-2010
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November 3rd, 2010, 01:49 Posted By: wraggster
PlayStation 3 owners will be the beneficiaries of exclusive free downloadable content for Assassin's Creed Brotherhood, Ubisoft has announced.
Copernicus Conspiracy will be exclusive to PS3 and accessible for download from the PlayStation Network for free from 18th November – the day of the game's release.
The add-on will add several new missions. An exclusive mission giver, the famous Renaissance astronomer Copernicus, will provide courier, assassination and protection type tasks.
As Ezio, the player will be charged with foiling the conspiracy against Copernicus and defending his philosophy.
http://www.eurogamer.net/articles/20...ac-brotherhood
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November 3rd, 2010, 01:53 Posted By: wraggster
Looking for a pinch of adorable, a taste of augmented reality and a shiny new peripheral for your PSP? Look no further, mate. Sony's EyePet title is now shipping in the US of A, and a required camera will come bundled in with each UMD. Amazon and friends have it listed for $39.99, and if you're hoping to avoid the otherwise unavoidable "sold out forever" sign during the final week of December, we'd recommend getting that order in now. Oh, and PSPgo owners need not apply -- this one's too cute for NAND.
http://www.engadget.com/2010/11/02/s...e-with-camera/
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November 3rd, 2010, 23:31 Posted By: wraggster
Metal Gear Solid's Raiden will appear as a playable skin in Assassin's Creed Brotherhood.
Joystiq sources say the Raiden "outfit" is unlocked by completing all tasks in the Animus' new "virtual training" mode.
You might remember being able to unlock Altair's robes from Assassin's Creed in Metal Gear Solid 4. You had to complete the game with 50+ knife kills, 50+ CQC grabs and trip less than 25 alerts.
Ubisoft announced free PS3-exclusive DLC for AC: Brotherhood yesterday.
The game's out on November 19 in the UK.
http://www.computerandvideogames.com...VG-General-RSS
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November 3rd, 2010, 23:39 Posted By: wraggster
Crytek UK, the developer that rose from the ashes of the collapsed Free Radical Design, hopes that when gamers look back on PlayStation 3 exclusive Haze they'll remember it more fondly than they did at launch.
The ill-fated Haze was met with a 4/10 review score from Eurogamer upon its 2008 release.
It was the TimeSplitters creator's last game.
"We were surprised by how poorly it was received," admitted managing director Karl Hilton in an interview with Eurogamer conducted at the GameCity festival in Nottingham last week.
"We felt it had a lot of good elements in, which just didn't seem to get picked up at all. But it's a fickle industry and things move quickly. If you get a few things wrong and people pick up on it... And Haze wasn't a perfect product. Clearly it wasn't. But it wasn't as bad as some of the reviews and feedback made out."
Haze's problems are well documented.
"You really have to wonder how it all ended up this dreadful, especially after all the time and resource Ubisoft and Free Radical expended telling people the opposite," said Kristan Reed for Eurogamer.
"The combat's weak, the storyline's excruciating, it's technically deficient - Haze really is this year's most significant gaming disappointment."
Looking back, Hilton agreed that perhaps expectations were fuelled by the development team's heritage with classics GoldenEye and TimeSplitters.
"It's interesting. Obviously time will tell. Second Sight was another game we did that got pretty average reviews, but these days seems to be remembered very fondly. At the time when we launched that we were disappointed it didn't do better than it did because we felt it had a lot of good elements in it."
But will, once the dust has settled on this generation, Haze be remembered fondly?
"I don't think anyone will claim it was an unrecognised classic, but maybe they'll treat it a little more gently than it got treated when it was released. That would be nice."
http://www.eurogamer.net/articles/20...embered-fondly
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November 4th, 2010, 00:12 Posted By: wraggster
New from Divineo USA
You can now save money and get all the accessories you need for your PSP GO console with this 12 in 1 ultimate pack! 12 accessories includes all the must have for people caring for their console.
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November 4th, 2010, 01:14 Posted By: wraggster
Notoriously delayed PlayStation 3 driving sim Gran Turismo 5 appears to finally be complete.
Its discs "are being stamped as we speak", project lead Kazunori Yamauchi told Jalopnik.
Neither Polyphony Digital or Sony have given a final release date for the game, however. It was most recently due for release this week, but was pushed back until later "this holiday season" three weeks ago.
Gran Turismo 5 has been in development for six years, and was originally revealed at E3 2006. Last year, Polyphony claimed the budget had hit $60 million.
http://www.gamesindustry.biz/article...-speak-article
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November 4th, 2010, 01:17 Posted By: wraggster
Sony's HD remasters of acclaimed PS2 games God of War I and God of War II are on the PlayStation Store right now.
They're not cheap: they cost £14 a pop, according to the European PlayStation blog. Even bundled together they cost £24. Still, both were excellent on PS2, and with 720p graphics they may compare favourably to many of even today's best third-person action games.
Complementing their arrival is God of War: Ghost of Sparta turning up on PSP.
Also of note: Castle Crashers, the most successful game on Xbox Live Arcade. It's PS3 arrival comes with a free trial, too. Eurogamer's dusty Castle Crashers XBLA review can fill in the blanks.
Today's demo of note is Rock Band 3, although PlayStation Plus members have the option of sampling Vanquish's Challenge Mode if they wish.
Desirable add-on content includes the free FIFA 11 Ultimate Team update, God of War III skins and new Hot Zone maps for Medal of Honor.
Don't forget that new video streaming service MUBI arrives for PlayStation 3 today. This offers high-brow films for rental either individually or as part of a monthly subscription.
Special Offers (available until 10th November)
Voodoo Dice (was £7.99/€9.99 now £5.49/€6.99)
Mahjong Tales: Ancient Wisdom Booster Pack (was £3.49/€3.99 now £0.79/€0.99)
Cuboid Level Editor (was £3.19/€3.99 now £0.79/€0.99)
Cuboid Booster Pack (was £2.39/€2.99 now £0.79/€0.99)
Dissidia: Final Fantasy (was £19.99/€24.99 now £15.99/€19.99)
PSP: James Cameron's Avatar: The Game (PSP) (was £23.99/€29.99 now £15.99/€19.99)
Mini: Alien Zombie Death!(was £2.49/€2.99 now £1.74/€1.99)
Mini: Supermarket Mania (was £3.99/€4.99 now £2.49/€2.99)
Permanent Price Reductions
Disgaea 2: Dark Hero Days now £15.99/€19.99
Mana Khemia: Student Alliance now £11.99/€14.99
Prinny: Can I Really Be The Hero? now £7.99/€9.99
What Did I Do To Deserve This, My Lord!? now £7.99/€9.99
What Did I Do To Deserve This, My Lord!? 2 now £7.99/€9.99
PS3 Applications
MUBI
PS3 Demos
Apache Air Assault
John Daly's Pro Stroke Golf
Rock Band 3
Vanquish Challenge mode (PS Plus only)
PS3 Games
God of War HD (£13.99/€17.99)
God of War II HD (£13.99/€17.99)
God of War Collection HD (£23.99/€29.99)
Blacklight: Tango Down (free trial, £9.99/€12.99)
Castle Crashers (free trial, £10.99/€13.99)
PS3 Game Content
FIFA 11 Ultimate Team (free)
Dead Rising 2 Ninja Skill Pack (£1.59/€1.99)
Fist of the North Star: Ken's Rage: Kenshiro Original Costume (£1.99/€2.49)
Front Mission: Evolved: Weapons Pack (£2.39/€2.99), Wanzer Pack (£3.19/€3.99)
God of War III: Apollo Character Skin (£0.79/€0.99), Forgotten Warrior Character Skin (£0.79/€0.99), Dominus Character Skin (£0.79/€0.99), Phantom of Chaos Character Skin (£0.79/€0.99), Character Skin Bundle (£3.19/€3.99), Challenge of Exile Arena (£1.59/€1.99)
Medal of Honor Hot Zone Map Pack (£7.99/€9.99)
ModNation Racers Kratos Pack (£1.39/€1.75)
PAIN: Creepie Pack (£0.79/€0.99), PAINamotion Pack (free)
Söldner-X 2: Final Prototype The Final Chapter (£3.99/€4.99)
Space Invaders Infinity Gene Bonus Stage Pack 2 (£2.39/€2.99)
Split/Second: Velocity Onslaught Pack (£7.99/€9.99)
Sports Champions Reverse Tee Pack (£2.39/€2.99)
Super Street Fighter IV Ultra Shoryuken Pack 1 (£3.19/€3.99)
Tom Clancy's H.A.W.X. 2: Bonus Pack (free), Russian Power Pack (£3.19/€3.99)
DJ Hero II Hit Makers Mix Pack (£6.29/€7.99)
Rock Band 3: The Doors Greatest Hits: Rock Band Edition (£9.99/€14.99)
Rock Band Network: "Determined (Vows of Vengeance)" by Kataklysm (£0.99/€1.49), "Hello Fascination" by Breathe Carolina (£0.99/€1.49), "Revolution" by Bang Camaro (£0.59/€0.79), "The Gun Show" by In This Moment (£0.99/€1.49), "Uncivilized" by Texas In July (£0.99/€1.49)
PSP Demos
Split/Second: Velocity
PSP Games
God of War: Ghost of Sparta (£16.99/€26.99)
Harvest Moon: Hero of Leaf Valley (£23.99/€29.99)
No Heroes Allowed (£9.99/€12.99)
ZHP: Unlosing Ranger vs. Darkdeath Evilman (£23.99/€29.99)
Ys Seven (£19.99/€24.99)
PSone Games (PS3 and PSP)
Centipede (£3.99/€4.99)
http://www.eurogamer.net/articles/20...-head-ps-store
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November 4th, 2010, 01:17 Posted By: wraggster
Problems you have had on PS3 exporting Rock Band 2 songs to Rock Band 3 have been "solved", Harmonix has told Eurogamer.
"There were intermittent issues this week with code redemption for Rock Band 2 export," a spokesperson for the developer said. "Those issues have now all been resolved.
"We're sorry for any inconvenience."
Anyone still having trouble should go to the Rock Band website for assistance.
Incidentally, The Doors Greatest Hits album should now also work properly with the PS3 version of Rock Band 3. Previously this could be bought but not downloaded. (Thanks, Klaus.)
Rock Band 3 was released last Friday to rapturous applause on Eurogamer, where we awarded the game 10/10.
Unfortunately public enthusiasm was less, much less - Rock Band 3 sold just 7386 copies during its opening UK weekend.
http://www.eurogamer.net/articles/20...niggles-solved
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November 4th, 2010, 01:19 Posted By: wraggster
Good news for Darksiders fans: publisher THQ has confirmed a sequel is in development. Bad news for Darksiders fans: it wont be out until 2012 at the earliest.
Speaking at an investor call, CEO Brain Farrell announced, "For fiscal 2013 we plan to release a sequel to our critically acclaimed Darksiders game and will be unveiling more details about Darksiders 2 in the future."
For those unfamiliar with the concept of a fiscal year, that means you'll be playing it at some point between 1st April 2012 and 31st March 2013.
Given THQ's recent penchant for delaying games, we wouldn't scribble down 2013 in permanent ink either.
The first Darksiders game launched on PlayStation 3 and Xbox 360 back in January. Eurogamer's Tom Bramwell gave it a sturdy 8/10.
Darksiders 2 joins Devil's Third and the Warhammer 40,000: Dark Millenium MMO on THQ's slate for FY2013.
http://www.eurogamer.net/articles/20...s-darksiders-2
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November 4th, 2010, 01:21 Posted By: wraggster
The official Bluetooth headset for the PS3 has been around for a few years, still rocking the same $49.99 price point, still wearing the same "Wow, look at me, I'm a Bluetooth headset" design while others have gotten fancier, artsier and, well, better. Now Sony looks to finally be making an update, whittling the sides down make the new model look a bit more modern -- while not actually going too far. The price is said to stay the same and overall the design looks much the same too, just pointier and featuring a daintier clip that should be somewhat less taxing on your ear as you spend hour after hour screaming at your SVER teammates who insist on staying back and sniping while you throw yourself at the Valor lines. If only they could see your cool new headset, maybe then they'd listen.
http://www.engadget.com/2010/11/03/s...-gets-a-slink/
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November 4th, 2010, 22:10 Posted By: Shrygue
via Eurogamer
Gran Turismo 5 has been plagued by delays, and whether the game will launch this year still remains to be seen. But that hasn't stopped creator Kazunori Yamauchi revealing that work on the next instalment, Gran Turismo 6, has already begun.
"Yeah," Yamuchi told Autoweek - development is underway.
"It's not something that we can talk that lightly on," he added. "It took 2000 days to get all the ideas that went into GT5.
"It's just too early to be talking about GT6" Yes, and it was even earlier in August when he last let slip details about Gran Turismo 6.
But 2000 days! That's five-and-a-half years. Not to mention the probable Concept and Gran Turismo 6 Prologue releases we'd have to endure first.
What about Gran Turismo 5, anyway? Kazunori Yamauchi offered a flimsy "I think so" on the likelihood of playing it before Christmas. An announcement should arrive "sometime soon".
Gran Turismo 5 has been a long time coming. Once upon a time, Kazunori Yamauchi promoted a summer 2008 Japan launch, and shortly before we got there Sony America told the world GT5 was "about a year away". Sony Europe said the racing game would be out for Christmas 2009.
Fast-forward to 2009. In June, Yamauchi said Gran Turismo 5 was "at a point [where] we can release it any time we want", and a few months later he confirmed a March 2010 release date for Japan. A European launch, he added, European launch would likely be in the same timeframe. Yamauchi added to the smiles by saying, in October 2009, that Gran Turismo 5 was "basically complete".
For a while, everything was on track: a GT5 Time Trial demo came out in December 2009 and had been downloaded 1 million times by January 2010. But celebrations were short-lived, as Sony soon announced that Gran Turismo 5 had been delayed in Japan - and only Japan, Europe was reassured (presumably because Europe never had a date). A few weeks later, Europe was given an autumn 2010 release date for GT5.
That date became "November" in June 2010, and then "3rd November" in August. Cue plenty of babble about 3D stereoscopic vision and we arrive in October 2010 and the most recent Gran Turismo 5 delay.
Right now, all Sony will say about a new date is that the game is coming out "before Christmas".
Earlier this week, industry sources told Eurogamer there was "not much hope" for Gran Turismo 5 in 2010. Yamauchi popped up a day later claiming discs were being stamped "as we speak". December, remember, is typically a barren month for releases past the first week.
Mind you, it strikes us as strange that Yamauchi would be so talkative if his game had been pushed back to 2011.
And why has Gran Turismo 5 taken so long? Because of Motor Toon Grand Prix on PSone, that's why. Autoweek heard how Yamauchi and his team had been crunching hard trying to "adjust it so it would be perfect". Sony thought the game was fit for release, though, and twisted Yamauchi's arm. It's a decision he's regretted for his entire career.
"At the time, I probably wasn't thinking very clearly, being as exhausted as I was, and I talked myself into thinking this was good enough and it went to release," he recalled. "But all the things I thought were not enough yet, the users said the exact same thing when the game came out.
"That was something I regretted very much when that happened because I knew it was coming. And that happened at the beginning of my career, and it was something I vowed would never happen again."
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November 5th, 2010, 00:48 Posted By: wraggster
Like a parenting bird, Atari is regurgitating nutritious PSone games for PS3 and PSP.
This brave strategy began with yesterday's arrival of Centipede on the PlayStation Store. It costs £4.
Still to come: Pong and Missile Command, among other unnamed retro morsels. But we're not sure which is planned for next Wednesday's weekly PlayStation Store update.
Centipede is a shoot-'em-up, and a fast one at that. Blast insects into oblivion before they can eat you, and then face off against the queen centipede herself. Legs to die for.
Missile Command involves zapping waves of aliens with Earth's finest ballistics before the invaders eat mankind or whatever they're planning to do.
And Pong is Pong - Atari reckons this is "the most addictive head-to-head competition you'll ever play".
Remember that these are the PSone adaptations of these classic arcade licenses - not the originals themselves.
http://www.eurogamer.net/articles/20...at-pong-on-ps3
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November 5th, 2010, 00:54 Posted By: wraggster
Atlus PR and sales bard, Aram Jabbari, describes The Cursed Crusade as "a story of salvation and survival" set during the often unpleasant Middle Ages. "The game's main characters are not heroes; they're just men, susceptible to temptation, easily made to feel doubt and despair," Jabbari says, plucking a string (but in like, a sinister way). "The raw, gritty accuracy of many of the game's historical locations is sharply contrasted by Denz and Esteban's supernatural struggle to save their souls. Their affliction, the Templar's Curse, threatens to accelerate their descent into hell, burning their humanity away as it engulfs the space around them in demonic flame."
Apparent non-comedy troupe Denz and Esteban star in The Cursed Crusade, a new third-person action-adventure game coming to Xbox 360, PlayStation 3 and PC. It looks to be heavy on the melee combat, with Atlus and French developer Kylotonn (see: Speedball 2) promising a wide variety of weapons and ways to inflict critical flesh wounds. The curse that threatens to overwhelm Denz and Esteban also seems to grant them supernatural strengths -- including the anachronistic ability to fight cooperatively over the internet. According to Atlus, Esteban will be an AI-controlled character in the single-player mode.
Join Denz and Esteban on their violent tour of Medieval Europe in Summer 2011. Bring your demonic flame-resistant dalmatica.
http://www.joystiq.com/2010/11/04/the-cursed-crusade/
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November 5th, 2010, 01:58 Posted By: wraggster
Recently, we caught up with Peter Dille, Senior Vice President of Marketing at Sony Computer Entertainment America, to discuss the subjects of delayed games, the upcoming launch of the PlayStation Move, the PSP, and he feels about the position of the two platforms, from the standpoint of third-party game support and success.
The PSP has a strong line-up of Japanese series including Monster Hunter, Final Fantasy, and Persona. While the handheld is thriving over there, in America the PSP seems to be struggling even though those games are coming over here. What do you think is the missing element, aside from trains.
[Earlier in an unrecorded chat, Dille mentioned how the success of PSP in Japan is in part due to people commuting via trains and playing the system during the ride.]
You know, we have sold 66 million worldwide. There is a big install base of PSP owners here. I think one of the things that have limited the business that I didn’t talk about in the room earlier, but which is a reality is piracy. That has limited a publisher’s ability to make money on the platform because it is a hacked platform. There is a lot of piracy, I’m sure you’re familiar with some of what’s going on. If you aren’t, you can find sites selling pirated games.
That’s something we’ve been trying to combat for awhile, but that’s not the only reason. It’s now in its sixth year and it’s typical for these devices to migrate down in age, so that’s where our focus is.
Now, the other thing that we’re doing is taking content, perhaps, from other markets or even other platforms. You know taking a PsOne product and bringing it over to the PSP platform. One of the cool things about the [PlayStation] Network is you might have an opportunity to make a game for your reader or core gamers that doesn’t have to go through mass market distribution.
A game that you could put on the PlayStation Network can find its audience because there is unlimited shelf space. Even if retail is saying this won’t do the number of turns I need, the audience isn’t big enough at the big box retailer it still might be something they can sell online on the PlayStation Store. We’re trying to encourage publishers to make sure they exhaust their internal catalogs and content and keep that on the platform as well.
http://www.siliconera.com/2010/11/04...and-psp-plans/
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November 5th, 2010, 02:01 Posted By: wraggster
Kazunori Yamauchi of Polyphony Digital will speak at D.I.C.E. 2011, along with members of 5th Cell, Booyah and Cerny games, plus film-maker John Stevenson.
The event takes place in Las Vegas, 9-11 February, 2011. Both the Interactive Achievement Awards ceremony and the Indie Games Challenge will be taking place as part of the event.
"The D.I.C.E. Summit is the pre-eminent stage for creativity within the world of interactive entertainment," said academy of interactive arts & sciences president, Martin Rae.
"We are pleased to feature some of the leading creative minds from the whole spectrum of interactive entertainment - film to traditional console games to casual games - come to share their philosophy and approach to producing entertainment."
A full list of confirmed speakers follows:
John Stevenson - film-maker, co-director of Kung Fu Panda and previously Head of Story at PDI/Dreamworks overseeing Shrek, Shrek 2 and Madagascar
Kazunori Yamauchi - President, Polyphony Studios, professional race car driver and producer of the Gran Turismo series
Mark Cerny - President, Cerny Games, a true veteran of the video game industry and was inducted into the Academy of Interactive Arts & Sciences' Hall of Fame in 2010
Jeremiah Slaczka - Creative Director and CEO, 5th Cell and Joseph Tringali - General Manager and COO, responsible for the multi-million unit selling franchises Drawn to Life and Scribblenauts
Keith Lee - CEO and co-founder, Booyah, responsible for such popular casual games like MyTown and Nightclub City
http://www.gamesindustry.biz/article...r-d-i-c-e-2011
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November 5th, 2010, 02:05 Posted By: wraggster
PlayStation 3 users will get to experience a buffed-up version of Sniper: Ghost Warrior early next year, developer City Interactive has confirmed.
The FPS will be getting updated visuals and plenty of new content. Expect new singleplayer missions, bonus multiplayer maps, new multiplayer modes and new weapons.
"Sniper: Ghost Warrior was our most ambitious project to date and although it was extremely well-received by players, we wanted to ensure that the PS3TM version took the franchise to a higher level," CEO Marek Tyminski explained.
"With exclusive content and modes, we are eager to introduce the best sniper game on the market to PS3 owners sometime in Q1 next year."
It'll need all the extra bells and whistles it can get. The original Xbox 360 version was about as much fun as a vinegar eye bath.
City Interactive has not confirmed whether it intends to offer the new content to existing PC and Xbox 360 users.
http://www.eurogamer.net/articles/20...-ps3-in-sights
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November 5th, 2010, 02:05 Posted By: wraggster
Sad, dreary day at your place? Fret not, as the Boob Tube is just about to get even better. Hulu has just revealed a movement to get Hulu Plus stocked with more content and onto more devices, STAT. Making sure those words aren't empty, we're learning that all 2010 Sony BRAVIA HDTVs will today have access to the subscription programming service, with it bleeding over to Sony's various Blu-ray players, home theater systems, network media players and even the Dash -- yeah, that Dash -- in due time. In related news, Hulu will be soon yanking the invite requirement to get Hulu Plus on the PlayStation 3, and as of next week, any ole PlayStation Network member (as opposed to PlayStation Plus, as it stands today) will be able to grab it. 'Course, even those freeloaders will be forced to pony up $9.99 per month if they're interested in using it, but hey, it's not like Raising Hope is financed with pixie dust, right?
http://www.engadget.com/2010/11/04/h...sers-next-wee/
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November 5th, 2010, 02:16 Posted By: wraggster
Sony has offered a glimpse at an enormous Atlantis stage that was cut out of God of War II.
In 2005 senior level designer Jonathan Hawkins was given the task of creating a stage set in the mythical submerged city for the PlayStation 2 sequel but the content ended up being cut due to "some high-level changes".
The platform holder posted design concepts for the level and a clip of Hawkins talking through his work, which you can see below, on its PlayStation blog.
You can remind yourself of what the final cut of the game ended up looking like by checking out the excellent God of War Collection, recently released on the PlayStation Store.
Or if that's old hat, there's always the good-but-not-great God of War: Ghost of Sparta, which launches on PSP this week.
http://www.eurogamer.net/articles/20...f-war-ii-stage
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November 5th, 2010, 16:03 Posted By: bandit
CodeZombie has released the first 100% legal PS3 homebrew. This is the first PS3 homebrew game to use no copyrighted code. The game was coded from the ground up, entirely with the PSL1GHT SDK. Here is what CodeZombie had to say about his release:
Pongus is a simple pong clone, demonstrating the basic features of the PSL1GHT SDK.
Right now, it’s in a playable state, with enemy AI, collision detection, Speed advancement and simple controls.
I am aware that there is already a much better pong clone available for the ps3, but that package contains leaked sony code, and is illegal to distribute.
This package is the opposite, written completely with the Open PSL1GHT SDK. No Sony code was used to write this game, and thus, is able to be freely distributed, source and all.
~CodeZombie
We have also attached the files for your convenience.
Source: PSGroove
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November 7th, 2010, 10:19 Posted By: wraggster
GameStop believes that discovering new games and digital content on the home consoles is just as hard as finding entertainment on Apple's notoriously difficult to navigate App Store.
Speaking at the London Games Conference last night, Chris Petrovic, head of the retailers digital business, said that GameStop wants to help market and sell digital games by smaller developers just as much as it does triple-A console and PC games.
"One of the key points that can't be underestimated is the increasing challenge of discovery," he said. "If you start off with presumptions on the percentage of consoles that are connected, are they as high as everybody would want them to be? No. The percentage of people that have purchased for their console games downloadable content for XBLA or PSN games is very low. It's barely above ten per cent.
"Discovery, much like in the Apple App Store, is as bad - if not worse - in the console environment because you've got such a limited form factor to work with.
"Somebody like us, where we have users coming in wanting to buy the disc, we can scan that disc and tell them the five or ten pieces of add-on content available. Or even better, we can work with publishers who are producing PSN or XBLA games and have a section in our store to highlight those - that's a win for everybody.
"It's helps discovery, it helps with monetisation at the point of purchase and consumers are getting what they want when they want it. The proliferation of digital will just lead to challenges in the marketing side," he added.
GameStop has more influence with consumers, said Petrovic, and more marketing opportunities than developers, who struggle to advertise their product in a crowded market.
"We've had the anecdotes up and down from XBLA and PSN developers who get that sacred shelf space of promotion, that front button, and their revenue goes through the roof for one or two weeks that they're in rotation, but as soon as they get off that it plummets.
"They don't have the wherewithal because they're really small shops, to be able to put marketing dollars towards many other channels.
"That's opened our eyes to think about creative ways to be that marketing partner apart from just marketing triple-A titles. To be able to serve well that long tail of game developers that have just as good quality games but don't have $50 million to spend on marketing. And coming up with creative ways to leverage our relationship with the consumer and our physical space to be able to give prominence to those games,"said Petrovic.
http://www.gamesindustry.biz/article...s-on-app-store
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November 7th, 2010, 10:38 Posted By: wraggster
This is not the first KIRF PSP Phone we've seen, but recent news of the actual, long-awaited device (you heard it here first, folks!) makes the Unmei Q5's appearance in the stalls of Shenzhen all the more timely. What will your hard earned yuan will get you? How about a 3.5-inch touchscreen, front and rear cameras, dual SIM card slots, an NES emulator, 3.5mm audio jack, and a mini-USB port -- all crammed into the shell of a PSP Go? Available in black or white, this bad boy has been spotted for 399 CNY, or about $60. We just hope the real handset looks this good!
http://www.engadget.com/2010/11/05/k...tor-cognitive/
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November 7th, 2010, 10:42 Posted By: wraggster
Digital Foundry has taken its mathematical approach to examining the deep inner workings of games to whole new heights with is recent lag analysis of the Killzone 3 multiplayer beta. Using a special controller (designed by modder extraordinaire Ben Heck), the DF team measured the exact amount of time that passed between pressing R1 and the in-game gun actually firing a bullet: 116ms. According to the blog, that's about 33ms shorter than the lag present in Killzone 2, which apparently makes a world of difference in twitchy shooters of this ilk.
Check out a video of the group's study, as well as a few other odds and ends about the technical side of the beta, over on Eurogamer.
http://www.joystiq.com/2010/11/06/ki...s-predecessor/
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November 7th, 2010, 19:36 Posted By: wraggster
When Hideo Kojima releases a Metal Gear Solid game, Konami's bank balance explodes. That didn't happen with PSP game Peace Walker, but Konami takes solace in the fact it was at least "well received by hardcore Metal Gear fans".
Was it? Eurogamer's Oli Welsh awarded the stealth game 8/10.
Metal Gear Solid: Peace Walker commands an enviable 89 per cent on Metacritic.
Sales weren't awful, mind you: Metal Gear notched up 1.47 million between April and the end of September. Not specifically for Peace Walker - Konami didn't name names - but as there were no other MGS games released during those six months, such an assumption is logical.
Peace Walker sales, Konami did say, "progressed favourably".
Meanwhile, in the US, sales of DanceDanceRevolution "progressed steadily". That was partly because the game, which supports PlayStation Move, is part of a campaign to "fight obesity". Obviously gamers are the fattest.
"Steady" was also a word used to describe sales of the the Japanese World Cup PES game. Amusingly, Konami referred to the global competition not by its name but as "once-every-four-years festivities that excite soccer fans worldwide". Perhaps it doesn't have licensing rights. Oh yes he did.
Konami was far more enthusiastic about LovePlusPlus, its "romance communication game". This had record first week sales and a "highly positive" response from Japanese punters. Konami describes LovePlus as a "social phenomenon" in Japan - there's even a festival there for it. Taking that into account, the existence of a 3DS Project LovePlus game shouldn't surprise.
Other performers of note - but for Japan only - were Jikkyo Pawafuru Puroyakyu (on PS3 for the first time); Puroyakyu Spirits 2010; "academy romance simulation game for women" Tokimeki Memorial Girl's Side 3rd Story; Fairy Tail Portable Guild and Busou Shinki Battle Masters.
In total, Konami sold 10.05 million units between the start of April and end of September. Japan snapped up 4.34 million of those, Europe 3.42 million, the US 2.18 million and Asia 120,000.
Of those 10.5 million sales, 3.44 million were for football/soccer games, 3.14 million for "Other" (a large amount not specified), 1.47 million for Metal Gear games, 740,000 for baseball games, 670 for animated television games and 590,000 for music games.
The money made from all those game sales was $327 million - roughly half of the Digital Entertainment sector of Konami Corporation.
More importantly, those numbers don't involve new games Castlevania: Lords of Shadow or PES 2011, as both were released on 8th October in Europe.
Konami also has Glee TV show spin-off Karaoke Revolution Glee poised as well as streetwise karaoke game Def Jam Rapstar.
As mentioned, Digital Entertainment (videogames, amusements, card games, online) is just one limb of the Konami company body. Let's call it a leg; a leg worth $655 million to Konami in the last six months. The other leg holding Konami up is Health & Fitness (worth $541 million). The wobbly arms are Gaming & System ($114 million) and Other & Eliminations ($117 million).
http://www.eurogamer.net/articles/20...ed-by-hardcore
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November 7th, 2010, 19:38 Posted By: wraggster
The much discussed 'intro module' of the PS3 version of Mass Effect 2 wil include an interactive comic - which tells the story of the first game and allows players to make vital choices.
That's according to a translation of an interview with BioWare dev Casey Hudson in German mag Play3 - which is featured on the BioWare forums.
It's all in German, but has apparrently been posted by BioWare community rep Nathalie Edelmann. Translated into English, her post reveals:
Casey Hudson [told] the print edition of Play3 that Mass Effect 2 PS3 will include:
* The interactive comic (from?) Dark Horse informs the player about the back story and offers various choices.
* The three previously released DLC "Kasumi: Stolen Memories", "Overlord" and "hiding the Shadow Broker".
* An included code will allow access to all content published to date on the Cerebus Network.
* A new mission, which offers about six hours of play time.
Meanwhile, BioWare boss Greg Zeschuk appears to be quoted saying:
"The most important thing is that the PlayStation 3 is based on a completely different architecture. Visually it can come to some changes. In particular, the storage and distribution of the graphics chip differ dramatically. We will not again unleash the discussion, which has the two platforms for more power, since we can achieve our objectives on both platforms.
"If you develop games that you want to make accessible the broadest possible mass. And exactly this opportunity is offered to us. I think the game will feel a bit different on the PS3. Just by the controller, it will play differently."
Sounds good to us if true. We'll get in touch with BioWare for confirmation.
Mass Effect 2 PS3 is due for release in January next year.
http://www.computerandvideogames.com...VG-General-RSS
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November 7th, 2010, 19:41 Posted By: wraggster
Bigpoint CEO Heiko Hubert warned that developers of traditional handheld games face a crisis as iPhones and Android devices tempt away their audience.
In his keynote speech at London Games Conference last night, Hubertz warned against relying on solely one platform to build a games business - especially those platforms with minimal online connectivity.
"All the developers making games for the Nintendo DS and PSP are in trouble," he said.
"No one will want to buy games on them because they are playing on smartphones or iPad."
That said, despite the rise of mobile games, Heiko warned that app stores are cut-throat to operate in. According to his calculations, "each game on average on the App Store only makes $5k".
http://www.develop-online.net/news/3...SP-and-DS-devs
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November 7th, 2010, 19:42 Posted By: wraggster
Gamers queuing up to buy Call of Duty: Black Ops on Monday will be able to go hands-on with the game – in 3D.
The event will take place at the retailer’s Oxford Street store in London, and the title will be playable on 55 inch Samsung LED 3D TV
Neil Ashurst, GAME's head of UK PR said: “Thanks to our friends at Activision and Samsung, some of our customers who queue at our Oxford Street GAME store will be able to play this fantastic title before it officially goes on sale and even better, they will get to experience it in amazing 3D. This is a fantastic coup for us and we cannot wait to see how COD fans react to it.
“The excitement is continuing to build and we will have a few extra surprises on the night. The only way to find out what they are is to come down and see for yourself on the night.”
http://www.mcvuk.com/news/41679/Play...-in-3D-at-GAME
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November 7th, 2010, 19:47 Posted By: wraggster
CTA Digital continues its domination of all PlayStation Move accessories with the release of the PlayStation Move Racing Wheel with stand. As you can see above, the wheel comes with a slot across the center to store a Move wand, thus making you feel as if you're using a plastic wheel rather than one, you know, made out of air.
We kid, actually -- the grip can instead hold a DualShock 3 (with SIXAXIS!) controller, so if you want to use it for tilt steering rather than motion control, you can do that as well. The wheel also detaches from the stand if you'd rather just hold it by itself. And we don't know how cheap it is yet, since there's no MSRP listed. For more information (and a chuckle at the expense of some poor commercial actors -- "COOLER!"), head after the break for a promotional video.
http://www.joystiq.com/2010/11/06/pl...o-your-motion/
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November 7th, 2010, 21:03 Posted By: wraggster
Ninja Gaiden 3 looks set to completely reboot the franchise, according to Team Ninja boss Yousuke Hayashi.
Speaking in an interview with Japanese mag Famitsu, kindly translated by Andriasang, Hayashi said, "We're developing it with the idea of restarting at the beginning, saying 'We'd like to make the action game that's most interesting for the current era.'
"With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past, but in a good meaning we'd like to make it into a game that's not tied down by the past."
Hayashi also offered a little cryptic commentary on the reveal image shown at Tokyo Game Show earlier this year, posted below.
"He seems to be doing something with his right hand. Also, there's something not normal about this hand. It's covered in blood, but there's something unnatural regarding the blood."
Our guess? Looks like he's been picking his nose with his samurai sword. That'll learn him.
Elsewhere in the interview, the Team Ninja boss also revealed that the mysterious Dead or Alive: Code Cronus project had been axed. Announced way back in 2005 by Hayashi's predecessor Tomonobu Itagaki, it has been "officially canceled". Apparently "it was just at the framework level."
http://www.eurogamer.net/articles/20...-reboot-series
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November 7th, 2010, 21:05 Posted By: wraggster
There's a number of new features and tweaks on the way for PlayStation Home, Sony has announced.
Client Update 1.4 adds a new group feature that allows up to eight people to get together on dedicated voice chat channels. New voice chat channels will also be made available for clubs.
The wardrobe feature is getting a few new bells and whistles too, including a new 'Storage' area where you can stow rarely used items.
Not only that, but you'll be able to mark items you use frequently as a 'Favourite', new items will be tagged to make them easy to find and some new filtering and sorting options have been added as well.
And that's not all - Sony is promising to show off more new features next week.
The update goes live on 11th November.
http://www.eurogamer.net/articles/20...he-builders-in
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November 7th, 2010, 22:57 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
The work 6.20 HEN (TN) is enhanced by a further episode. In this episode, our developer (or to use a neologism "deveroe) Total_Noob, as is often the best superheroes, is facing criticism from the people. But to quote Uncle Ben in the movie Spiderman, "With great power comes great responsibility" * and continued undaunted in the creation of his masterpiece, although someone has pointed out as a liar. The criticism stems from what has been learned with the previous news, where there has been talk of an alleged dell'HEN porting from 6.20 to 6.31 with the consequent abandonment of the project. Never was most unfortunate news for both as was shown by both the limited knowledge Total_Noob dell'anglosassone idiom by the developer, which makes it difficult to clearly express their ideas. But the issue seems resolved.
TN is currently devoting exclusively to the 6.20 dell'HEN waiting to be made about the future, and it is working really well, making it more of a hybrid between a Homebrew Enabler and a custom firmware. The last published list of improvements is a manifestation. Among the powers of her child to see the appearance of the battery charging via USB, the implementation of the Fake Region, the ability to set the CPU speed and many other small but important features and improvements.
Meanwhile, elsewhere, one of his most powerful allies, the coder Wololo constant vigilance on the activities of TN defending a drawn sword, and adds the welcome news that the developer dridri continues in the development of a new ISOLoader. But the time is not ripe yet to know if it can be easily adapted to the new HEN.
The plans for the Liberation of the PSP and we shall look forward to an exciting new episode.
Changelog:
Quote:
Changelog 7/11/10:
- Reversed systemctrl all exports
- Added USB battery charging
- Added ability to watch 480x272 video avc
- Added feature to skip gameboot
- Added possibilty to hide and PIC0.PNG PIC1.PNG
- Fixed issue with VLF Some homebrews
- Added possibilty to Adjust CPU speed
- Added fake region feature
- Added Network TN update
- Resolved all important NIDS
- Encreased homebrew compatibilty
- Compressed rebootex
We thank you for reporting shadow_95
* The original phrase is: With Great Powers Comes Great Responsibility. It is not ruled by the uncle of Peter, but appears simply to close the first issue of Spiderman. Later, however, be attributed to Uncle Ben.
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November 7th, 2010, 23:02 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Those dedicated amateur to the development of software for PSP, gives us products that often have nothing to envy to commercial productions. Coder but not limited to this, many times it happens that make available to the community the tools needed to implement new homebrew. Among these benefactors is the place coder Geecko issuing his latest project: the gLib2D. This is a very lightweight 2D graphics library, which allows the display of basic objects, support for JPEG and PNG, alpha blending and texture cropping, support system with three coordinates, and compatibility with intraFont.
These are just some of the functions accessible by the coders who want to implement this library in their projects.
Following a detailed list of features and download link
Function List:
Quote:
- Display of basic objects, Namely Rectangles.
- Possibility of texturing, JPEG and PNG support
- Scale (scale), rotation, coloring, alpha blending, displaying a part of the texture (crop)
- Ability to combine These effects at the Same Time
- Support for a third coordinate, Z, to use the depth buffer
- Concept of relativity, and how to transform 2D OpenGL (Pop / Push)
- Using Intelligent pspgu: library use only what is Necessary for the display.
- Compatibility with intraFont (not included)
- Definition of many constants, and macros useful.
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November 7th, 2010, 23:11 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The developer Samy releases his new homebrew game Runner Lord inspired (just say that this is a remake if not a clone) to Lode Runner, a classic of early 80's. The goal is to collect as many cubes colored red without being touched by men, otherwise game over. The gameplay is very simple, but not the game is easy.
The player will have 19 levels of game plus a level editor to create your own scenarios of where and why not share them. All made in LUA language.
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November 7th, 2010, 23:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
Finally here comes the new CF Prometheus made by Chinese hrimfaxi coder for the CF 5:50 GEN-D3, and then for the PSP-1000 PSP-2000 and excluding those with TA-088v3 motherboard. The CF-3 Prometheus sensitivity improves compatibility with new games that require firmware 6.30/6.31, correcting some bugs of the previous version.
More details in the box below.
* UPDATE *
Released version 5.50 Prometheus-3 (v2) that corrects the problem of bailouts
* UPDATE2 *
Released version 5.50 Prometheus-3 (v3).
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November 7th, 2010, 23:15 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The coder hrimfaxi known for the production of CF Prometheus who brought new life to the last CF targati GEN, and M33, go back to update their work by releasing both versions Prometheus-3 for all three main firmware. The CF 5.00M33-Prometheus-3 is intended for all those who have decided to keep the latest M33 custom firmware developed by the team. This new version improves compatibility with the latest titles that require the official firmware 6.30/6.31 and fixes some bugs on the opening games of the applicants previous firmware.
A mini-guide and follow the download link.
* UPDATE *
Released version 5.00 Prometheus-3 (v2) that corrects the problem of bailouts
* UPDATE2 *
Released version 5.00 Prometheus-3 (v3).
Installation:
Quote:
- Copy the folder 5.00_Prometheus in PSP / GAME
- Start the program
NB: For those who have installed the addon 1.50, assigning a greater amount of space to Flash0 to continue to do so. Refer to the guidance of the Cementerio v8 (with reference to the second post of a guide for the Cementerio v7).
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November 7th, 2010, 23:27 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=44042
The park homebrew titles is enhanced by another little gem. The developer lps released in fact a new version of Quake 1: Arena, renamed for the occasion Quake Arena Arcade, which allows you to relive the battles fast tipoci FSP branded multiplayer arenas of Quake. The R4 version adds new maps, Kuroki makes significant enhancements to the engine making it more fluid, as well as various graphical improvements. All this is accompanied by two EBOOT: the normal optimized for PSP FAT, while the Slim to the latest 2000 and 3000.
Following changelog, installation and download links.
Changelog and Installation:
Quote:
.: Changelog:.
- Renamed to Quake Arena Arcade game
- New PSP Kuroki engine modified by MDAV with Infrastructure and Adhoc
- New eboot gfx
- New hud icons with transparency
- Wide console background image
- New console font and menu
- Qadm6 - Lightning Gun Was Replaced by Railgun
- 9 new maps
- Any multiplayer map May be started from menu
. Installation:.
1. Download the archive psp_qaa_r4.rar and unpack it on Desktop
2. Copy the folder you just got the folder PSP in the root of your memory stick
3. Choose the appropriate version of PSP EBOOT used: Normal for FAT, Slim Slim and Brite, and copy the path ms0: / PSP / GAME / QAA /
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November 7th, 2010, 23:35 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2234
Robo Hobo has released a new version of "WIP" for PS3's multi-system emulator for emulation Mednafen consoles NES, Game Boy, Game Boy Color, Game Boy Advance, Sega Master System, Game Gear, PC Engine, PC- Engine CD, Lynx, NeoGeo Pocket, and WonderSwan.
Recall that the WIP version is in development for the R45. It currently only works on the PS3 firmware 3.41 feature and some features are unusable. Installation is done differently than the "stable" version which is the R44.
New / fixed:
R60-62
- Update README about the available features (IPS patch, additional information on the PCE CD).
- The problems of endian on Megadrive should now be fixed (windows status in different games were denatured).
- Added option to store the backup files in the same folder as the game and ability to disable compression to allow the sharing of backups with other emulators (use R3 in the file explorer)
- Remove the old mednafen in the current SVN (see notes.txt BUILDING file for more information about creating an older version).
- Cleaning old files and Nestopia gambatte
- Updated file notes.txt BUILDING
- Added a script to rebuild-all.sh create versions "clean".
- Added a backup and an automatic pause when you open the XMB.
Mednafen PS3 R62-WIP
Official site: http://code.google.com/p/mednafen-ps3/
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November 7th, 2010, 23:58 Posted By: wraggster
Heres an Updated release from the Codetactics guys:
Hi, everyone. Glenn and I have released another update to mobile assault with a few changes we thought were worth sharing.
Features
* Two new missions.
* Custom mission support (PSP).
Improvements
* In game messages tell the player when objectives have been changed.
* Added some roll to the helicopter movement when turning (PSP).
Bug Fixes
* Fixed bug where tanks were going straight for the helipad in the instant action mission.
This release includes custom mission loading on psp - we're still working out how to get the editor out there - but in the mean time if anyone wants to be a beta tester, let me know and we can arrange early access.
http://www.codetactics.com/news/view/id/48
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November 8th, 2010, 14:29 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
Just as Megamind has become our new Mega Hero, a sudden crime wave hits the city. The Doom Syndicate & their Doom Goons have emerged and are looking to take over! Only Megamind and his arsenal of gadgets can stop them!
Picking up the excitement right after the Megamind movie ends, MegaMind: The Blue Defender has players defending the city against a variety of new Doom Syndicate enemies.
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November 8th, 2010, 14:31 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
Just as Megamind has become our new Mega Hero, a sudden crime wave hits the city. The Doom Syndicate & their Doom Goons have emerged and are looking to take over! Only Megamind and his arsenal of gadgets can stop them! Now, in three unique game play experiences, players can be the ultimate Mega Hero!
Picking up right after the events of the movie, MegaMind: Ultimate Showdown is an action-packed game for up to two players (playing as Megamind and Brainbot) to take on the vile villains of the Doom Syndicate.
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November 8th, 2010, 14:32 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
An international conspiracy has placed the UK's most secretive bio-chemical project into deadly hands, and only Her Majesty's most lethal agent, James Bond, can unravel the mystery. To navigate through layers of corruption, you, as Bond, will embark on a global chase that will have you battling on land, sea and air through Athens, Istanbul, Monaco, and Bangkok. Nothing is what it seems as each adventure reveals a deeper and more sinister conspiracy.
A mix of third-person gunplay, hand-to-hand combat and the driving action, James Bond 007: Blood Stone features Daniel Craig, Judi Dench and Joss Stone. The game features various modes and multiplayer mode for up to 16 people. Engage in precise cover-based gameplay and tactical firefights, and speed your way through explosive, adrenalin-fueled driving sequences. Become Bond as he engages in intense hand-to-hand combat and uses his environment to finish off enemies.
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November 8th, 2010, 14:36 Posted By: wraggster
New from Divineo China and on Worldwide Shipping.
Set in the realm of Greek mythology, God of War: Ghost of Sparta is a single-player game that allows players to take on the powerful role of Spartan warrior Kratos. This new adventure picks up after the first God of War concludes, telling the story of Kratos' ascension to power as the God of War. In his quest to rid himself of the nightmares that haunt him, Kratos must embark on a journey that will reveal the origins of lost worlds, and finally answer long-awaited questions about his dark past. Armed with the deadly chained Blades of Chaos, he will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes throughout his merciless quest.
God of War: Ghost of Sparta features fluid, life-like characters, a robust weapon system, new magical powers, weapons and navigational abilities, many more enemies on screen, and a greater number of boss encounters, truly bringing the experience to life, all while on the go.
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November 8th, 2010, 16:31 Posted By: bandit
ThatOtherPerson is spitting out PS3 homebrew games as if he was a broken water fountain. It seems like theres always a new homebrew game every week or two. I want to know how he's going to keep up or how many he's going to release or what else he has in mind.
This is an early version of a simple tank game involving two large armies.
Controls
Move – Left analog stick
Aim – Right analog stick
Shoot – R1
I'm not sure if its compiled with Sony SDK or the open source SDK PSL1GHT so I will not be attaching the files.
Source: PSX-Scene
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November 8th, 2010, 16:31 Posted By: bandit
ThatOtherPerson is spitting out PS3 homebrew games as if he was a broken water fountain. It seems like theres always a new homebrew game every week or two. I want to know how he's going to keep up or how many he's going to release or what else he has in mind.
This is an early version of a simple tank game involving two large armies.
Controls
Move – Left analog stick
Aim – Right analog stick
Shoot – R1
I'm not sure if its compiled with Sony SDK or the open source SDK PSL1GHT so I will not be attaching the files.
Source: PSX-Scene
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November 8th, 2010, 21:36 Posted By: wraggster
As you may have seen by now, it looks like the first copies of Gran Turismo 5 are (unbelievably) in the hands of sneaky fans before its proper release, and one of them's leaked the Trophy list. Cheers!
There are a total of 60 trophies to unlock, and all but seven "hidden" trophies have been detailed in the list below.
Some pretty cool ones in there, like getting a time of 7:29.03 or quicker in a GT-R around Nurburgring Nordshleife - the car's record time in real life - or winning the legendary race between FordMark IV Race Car, the Ferrari 330 P4 and the Jaguar XJ-13, the latter of which never got to race in real life.
It's going to be epic.
1 -- Hidden Trophy
2 - Hidden Trophy
3 -- Hidden Trophy
4 -- Penniless -- Spend every last Credit you have -- bronze
5 -- Colorful -- Collect 256 paint colors -- bronze
6 -- The Air of Experience -- Raise a B-Spec driver to the peak of this career -- bronze
7 -- A Star is Born -- Train a B-Spec driver up to Class 30 or above -- bronze
8 -- Human Stopwatch -- Complete three consecutive laps with tomes within 0.2 seconds of the Best Lap Time -- bronze
9 -- GT-R Official Record -- Achieve a time of 729.03 on Nurburgring Nordshleife in a Nissan GT-R 07 -- bronze
10 -- Dream Race -- Win the ultimate three-way showdown between a FordMark IV Race Car, a Ferrari 330 P4 R... -- bronze
11 - Arch Rivals - Achieve a one-two finish in a Mitsubishi Lancer Evolution X and a Subaru IMPREZA WRX STI -- bronze
12 - Within One Hundredth - Win a race by a margin of 0.01 seconds or less -- bronze
13 - 111 Meters a Second - Achieve a speed of 400km/h -- bronze
14 - Speed Demon - Achieve a speed of 300km/h -- bronze
15 - Sky-High Roller - Buy an insanely expensive car -- bronze
16 - High Roller - Bought a serriously expensive car -- bronze
17 - Maximum Mileage - Buy a used car with 300 000km or more travel distance -- bronze
18 - Half a Century of Cars - Own at least one car each from the 60s, 70s, 80s, 90s and 00s, -- bronze
19 - Old-Timer - Acquire a car manufactured in 1959 or earlier -- bronze
20 - Multi-Millionaire - Possess an Ivane amount of money -- bronze
21 - Car Collector - Fill your Garage with 1000 cars -- bronze
22 - Beyond the Autobahn - Drive 12,718km in total - the length of all Germanys Autobahns combined -- bronze
23 - Driving Music - Use the Personal BGM function, and go for a drive while listening to your favorite songs -- bronze
24 - Data Analyst - Analyze yout performance using the Data Logger - bronze
25 - Dream Drifter - Get 10 000 points or more in a Sector Mode Drift Trial - bronze
26 - Race Ready - Perform Racing Modifications on one of your cars - bronze
27 - Loony Tune - Spend an Ivane amount of money on tuning a car - bronze
28 - Course Designer - Create and share a track - bronze
29 - Proud Owner - Take and Share a photo - bronze
30 - The Right Direction - Win yout first B -Spec event race - bronze
31 - Win Number One - Win yout first A-Spec event race - bronze
32 - Gran Turismo Karting Experience - Complete the Gran Turismo Karting Experience Special Event- bronze
33 - Jeff Gordon NASCAR School - Complete the Jeff Gordon NASCAR School Special Event- bronze
34 - Top Gear Test Track - Complete the Top Gear Test Track Special Event- bronze
35 - AMG Driving Academy - Complete the AMG Driving Academy Special Event- bronze
36 - Gran Turismo Rally - Complete the Gran Turismo Rally Special Event- bronze
37 - Grand Tour - Complete the Grand Tour Special Event- bronze
38 - Sebastien Loeb Rally Challenge - Complete the Sebastien Loeb Rally Challenge Special Event - bronze
39 -- Hidden Trophy
40 -- National C License - Complete the C License - bronze
41 -- National B License - Complete the B License - bronze
42 - National A License - Complete the A License - bronze
43 -- International C Licencse - Complete the International C Licencse - bronze
44 -- International B Licencse - Complete the International B Licencse - bronze
45 - International A Licencse - Complete the International A Licencse - bronze
46 - Super License - Complete the S License - bronze
47 -- Begginer Series Complete - Complete the Begginer series of Race Events - bronze
48 -- Profesional Series Complete - Complete the Professional series of Race Events - bronze
49 -- Amateur Series Complete - Complete the Amateur series of Race Events - bronze
50 - Profesional Series Complete - Complete the Professional series of Race Events - bronze
51 - Expert Series Complete - Complete the Expert series of Race Events - bronze
52 - Extreme Series Complete - Complete the Extreme series of Eace Events - bronze
53 -- Hidden Trophy
54 - Hidden Trophy
55 - Finale - Reach the sfing movie - gold
56 - Epert Manager - Reach B-Spec Level 40 - silver
57 - Excellent Driver - Reach A-Spec Level 40 - silver
58 - Gold Standart - Get a gold trophy in every race event, license test and special event - gold
59 - Gran Turismo Platinum Trophy - Earn every single Gran Turismo 5 Trophy - platinum
60 -- Hidden Trophy
http://www.computerandvideogames.com...VG-General-RSS
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November 8th, 2010, 21:36 Posted By: wraggster
Guerilla Games has revealed that it's extending the Killzone 3 multiplayer beta to another wave of gamers eager to join in the fun.
We've decided to expand the beta trial!" said the dev via Twitter earlier. "5,000 additional Plus-subscribers from SCEA and SCEE will automatically receive invites through PSN," they added.
The beta kicked off late last month, giving players a taster of three gorgeous maps - each of which you can see in videos here.
http://www.computerandvideogames.com...VG-General-RSS
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November 8th, 2010, 21:47 Posted By: wraggster
On the eve of Call of Duty: Black Ops' release EA has announced new downloadable content for rival shooter Battlefield: Bad Company 2.
VIP Map Pack 7 includes four maps, two of which are "fan favourites" Oasis and Harvest Day. It's all free for PC and console VIP players.
The maps previously in Bad Company have been reworked for the sequel, and in the process have gained "full Destruction 2.0 (buildings collapsing and micro destruction), enhanced graphics and lighting, and remastered ambient sounds and backgrounds".
The final two maps in the pack are Cold War and Heavy Metal, both originating from the single-player portion of the DICE-developed shooter.
Talking specifically about Oasis, level designer Cristian Pavel said: "The map has not been changed drastically, so returning players will feel right at home the moment they step into this Oasis.
"The revised parts of the levels are minor. For example, the gold crates in BC1 were located on the rooftops, which we can't have now that entire buildings can collapse. So we had to put the crates on the ground in some places. Things like that."
VIP Map Pack 7 is "on its way", according to DICE.
http://www.eurogamer.net/articles/20...-bad-company-2
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November 8th, 2010, 22:21 Posted By: wraggster
Bethesda's Fallout: New Vegas has generated over $300 million in retail sales since launch
That's across Xbox 360, PlayStation 3, PC and "a heavy volume of digital downloads" according to the publisher, with five million units shipped globally.
"We are delighted by the reception Fallout: New Vegas has received from fans around the world," commented Vlatko Andonov, president of Bethesda Softworks.
"Despite the large launch quantities for this title, we have already received substantial re-orders from our retail partners, underscoring the tremendous popularity of this highly entertaining game. We believe Fallout: New Vegas will be the 'must buy' title for gamers throughout the holiday season."
The game was well-received by the press on release, but has been plagued by a number of bugs, leading Bethesda to work on a "comprehensive" patch due shortly.
http://www.gamesindustry.biz/article...n-retail-sales
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November 9th, 2010, 00:18 Posted By: wraggster
Sony reckons half of the people who want to buy PlayStation Move are parents.
The family vote has lead to great success for the Wii, but Sony's US blog goes on to insist that 60 per cent of the people who want Move already own Nintendo's console - they want to upgrade their motion-sensing experience apparently.
Since May, we're told, the number of people who want PlayStation Move has doubled. Of those, 30 per cent are women and 25 per cent are over 35 years-old - the average age is 28.
PlayStation Move trickled out in mid-September in Europe. Sony's Wiimote-like controller - which has a glowing bauble on top - has been in relatively high demand, although Sony never alluded to big upfront hardware sales like Microsoft is for Kinect. One million Move units have been shipped across the US, and PlayStation 3 worldwide sales have been bumped by the controller's arrival.
To keep momentum going, Sony plans to add another 15 games to the Move roster by the end of March 2011.
The list provided by the US PlayStation blog is below.
Out Now
Brunswick Pro Bowling
EyePet
Get Fit With Mel B
Heavy Rain
High Velocity Bowling
Hustle Kings
John Daly's ProStroke Golf
Kung Fu Rider
MAG
NBA 2K11
Planet Minigolf
Racquet Sports
Rapala Pro Bass Fishing
Resident Evil 5 Gold Edition
R.U.S.E
Sports Champions
Start The Party!
The Lord of the Rings: Aragorn's Quest
The Shoot
Tiger Woods PGA Tour 2011
Time Crisis: Razing Storm
Toy Story 3: The Video Game
Tumble
TV Superstars
Coming in late 2010 and 2011:
Beat Sketcher
Dance Dance Revolution
Dead Space Extraction (available with Dead Space 2 Limited Edition)
echochrome ii
EA Create
Killzone 3
LittleBigPlanet 2
PAIN (PlayStation Move compatibility update)
PlayStation Move Ape Escape
PlayStation Move Heroes
SingStar Dance
SOCOM 4: U.S. Navy SEALs
The Sly Collection
The Fight: Lights Out
Tron Evolution: The Video Game
Zumba Fitness
http://www.eurogamer.net/articles/20...s-family-crowd
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November 9th, 2010, 00:19 Posted By: wraggster
Wasn't that old PS3 Bluetooth headset big and dull? Thank goodness Sony has unveiled a new one.
This one's shiny and 30 per cent smaller, and has noise cancellation as well as a High-Quality mode for crisp and clear sound.
Like the PS3 pads, the headset has a mini-USB socket so it can be cabled to the console - enabling charging and auto pairing (getting your PS3 to recognise the mic).
The headset has six hours of charge, an easily findable mute button and a charging cradle. Incidentally, the headset can be used as a desktop mic while in its cradle.
The PlayStation blog prices the Bluetooth headset at 50 dollars. It's coming out this month.
Sony Europe doesn't have any local details yet.
http://www.eurogamer.net/articles/20...ew-ps3-headset
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November 9th, 2010, 00:20 Posted By: wraggster
Movie streaming service LOVEFiLM is set to launch on PlayStation 3 this Wednesday, it has been confirmed.
LOVEFiLM's announced the news on its own site, which should come as a surprise to, well, nobody.
PlayStation 3 users with a LOVEFiLM membership will be able to stream thousands of titles for free as well as browsing its 62,000-strong library of DVDs, Blu-rays and games.
Among the movies available for gratis streaming are Tim Burton's Corpse Bride, I Am Legend, Beowulf, Let The Right One In, V For Vendetta and Mean Girls.
http://www.eurogamer.net/articles/20...firmed-for-ps3
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November 9th, 2010, 00:22 Posted By: wraggster
A bunch of leaked images from a beta testing version of Home reveals some of the new features set to arrive in the 14. Update for PS3's virtual world, Home.
Sony announced over the weekend that an update was on the way, but only voice chat and improved wardrobe features were detailed in its partial list of changes.
But a new bunch of shots show that users will also be able to set their avatar status, so other Home-goers will know at a glance what mood you're in or if you want to play a game - a much requested feature according to PS Lifestyle. This may even change your avatar's facial expression, it reports.
Also on the list is an improved PDA menu system for easier navigation of its menus, particularly in the wardrobe department.
Players will also be able to buy a pet lizard, which by the looks of it wanders around aimlessly.
Sony promised to detail more features for update 1.4, which is says will have an "enormous impact on [Home's] users and developers alike", this week.
http://www.computerandvideogames.com...VG-General-RSS
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November 9th, 2010, 00:26 Posted By: wraggster
We know you probably shut your brain off after reading the words "PlayStation Lounge," assuming it was just a newly opened Home Space -- fortunately, that's not the case. Sony announced that tomorrow afternoon, it will turn the ground floor of its HQ in New York into the aforementioned Lounge, where shoppers can play demos of upcoming PS3 and PSP games, or test out currently available products like PlayStation Move.
Tomorrow's opening day festivities will see attendees shmoozing with a man-sized Sackboy, taking part in raffles for PlayStation Move bundles and drinking expensive martinis while enjoying a live performance from Robert Goulet. Actually, we made that last thing up, but what kind of a "Lounge" would it be if that option wasn't made available?
http://www.joystiq.com/2010/11/08/pl...-in-manhattan/
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November 9th, 2010, 00:27 Posted By: wraggster
Over the weekend, a handful of tipsters sent Gran Turismo fansite GT Planet photos of what appeared to be retail versions of Gran Turismo 5. The photographic evidence began to pile up, and it seems that some gamer slash gearheads in Europe are already playing the game -- this is, of course, after the game was delayed to an unknown release date. Additionally, the game's entire Trophy list has been revealed, adding fuel to the fire.
At the very least, this confirms GT5 director Kazunori Yamauchi's statement about discs for the game already being in production, though it doesn't put us any closer to knowing when exactly the game will finally arrive at retail. Will GT5 follow the path of the Sega Saturn and simply become available "right now," whenever the publisher deems it so? It certainly seems possible as of this report. But then, we all know how well that went for Sega's game console.
http://www.joystiq.com/2010/11/08/gr...ted-in-europe/
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November 9th, 2010, 00:28 Posted By: wraggster
The Flying Hamster is undoubtedly one of the cutest Minis available on the PlayStation Network, and one of the few that are worthwhile to play on the PS3, in addition to the PSP. We've written quite a bit about this indie shmup, and it finally has a North American release date and price: December 7, for $5.99. The game is already available on the European PlayStation Store.
For the uninitiated, The Flying Hamster plays like almost any other shmup: collect power-ups, and shoot at enemies using either a rapid or charge shot. What makes it so unique is its collection of power-ups and enemies: you can spit a stream of beer at cows, for example. Or launch a swarm of bees at ninja squirrels. Or drop some egg bombs on some evil toaster robots. Seriously.
http://www.joystiq.com/2010/11/08/fl...-release-date/
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November 9th, 2010, 00:58 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15848.html
PCSX Rerecording is a Sony Playstation emulator for Windows based on PCSX. Quote: "PCSX Rerecording is the rerecording version of PCSX with many customized features designed to aid in recording movie input files.".
Extract of the SVN chnagelog between revision 247 and 257
Quote:
r257
ramwatch: oops, "new" button must be always active
r256
ramwatch: fix the multiple selection glitch of watch up/down
r255
adapted ram search/watch fixes/improvements from desmume
r254
add memory viewer (not tested much)
r253
Remove IDC_C_WATCH_DUPLICATE2
r252
Lua: lazy analog joystick support { xleft, yleft, xright, yright } joypad.getanalog(which) joypad.setanalog(which, { xleft, yleft, xright, yright })
r251
RAM Search: Fix counting of number of changes.
r250
Ram Watch - Add Separator button
r249
[No log message]
r248
RAM Search: fix reset to update previous values RAM Search: redraw the list when search size/format is changed. Probably those are common bugs of the Gens-style RAM search dialog.
http://code.google.com/p/pcsxrr/
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November 9th, 2010, 13:05 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Another homebrew game to feed our PSP, this is Ultimate Revolution v1.1 Pong made by the developer ulyssedog that allows you to relive a classic video game entertainment: tennis.
The homebrew in question has two modes: Solo and Duel. In solo mode, as it is easy to understand, we confront the AI of the game, while in Duel mode we can challenge a friend of ours on the same PSP (I know it's inconvenient, but this is ...).
The controls are quite simple, since the movements of "rackets" are limited to only vertical scrolling. The D-Pad is assigned to the primary player, and keys and will be available to the challenger.
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November 9th, 2010, 13:09 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2238
MagicSeb compiled a new version of ScummVM ported to PS3 by Lousyphreak.
New / fixed:
- Added zlib (MagicSeb)
- Videos of Broken Sword 1 & 2 work now!
Zip content:
- Ps3.zip-scummvm: scummvm source code
- Ps3-libs.zip: source code libraries
- ScummVM-Gx-Mod Build 09.pkg: pkg to install (SDK 1.92)
This is the latest build of MagicSeb, lousyphreak have decided to wear under scummvm PSL1GHT, open source SDK for the PS3.
Scummvm build GX 09
Official site: http://github.com/lousyphreak/scummvm-ps3
Listen
Read phonetically
Dictionary - View detailed dictionary
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November 9th, 2010, 13:15 Posted By: wraggster
News/release from CODE_R3D
Gemini 1.2
by CODE_R3D
-PRX Plugin-
A plugin that saves battery power.
A small prx to shut off things like usb, umd drive, wlan.
when theyre not being used.
v1.0, and 1.1 wasnt released due to beta-testing.
This shouldnt brick your psp, it hasnt bricked mine.
My psp is a psp-2000 (slim) CFW 5.50 Prometheus-3.
------
Example.
------
I was running my psp. The umd drive was shutoff,
but then i put 'ATV Offroad Fury' UMD in my PSP.
Then Gemini activated umd drive and then i played the umd.
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November 9th, 2010, 18:10 Posted By: bandit
Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.
Hope you'll enjoy it Smile
Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
Update: Version 1.3.0: PS3 port supports bin+cue format CDs.
PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Coming in future updates:
- Additional speed optimizations
- Updated GUI with more control & display options
- Native Wiimote support (may require Android 2.0+, I'm still looking into it)
The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.
Features:
- Accurate emulation and high compatibility rate.
- Zip file support
- CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
- Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
- Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
- Backup memory and save state support, one auto-save and one manual slot for save states
- No user activation or other nonsense
Performance Notes (as of version 1.3.0):
- Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
- iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
- PS3: 60fps with hucards & CDs.
Default Controls for Android:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Z, X : Buttons I & II
- Space : Select
- Return : Run
- Menu : open/close the main menu
- L : go directly to Load Rom menu
- Q : Save State
- W : Load State
- Search : Fast-forward in-game
- Back button : Exit game or go back in menus
Controls for iOS:
- Touch top-right corner : open the main menu
- Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)
Controls for PS3:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Cross : confirm/select menu entry, Button I
- Circle : cancel menu entry/go back, Button II
- Select : Select
- Start: Run
- L2 : open/dismiss menu
- R2 : Fast-forward
Currently known issues/bugs:
- No international character support in gui
- Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
- PS3: only 1 controller is supported
- PS3: loading a CUE file with external audio tracks causes the system to lock up
- PS3: sound is not synced properly, causes slight distortion in the audio
Source: Mednafen Forum / PCE.emu Homepage
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November 9th, 2010, 18:10 Posted By: bandit
Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.
Hope you'll enjoy it Smile
Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
Update: Version 1.3.0: PS3 port supports bin+cue format CDs.
PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Coming in future updates:
- Additional speed optimizations
- Updated GUI with more control & display options
- Native Wiimote support (may require Android 2.0+, I'm still looking into it)
The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.
Features:
- Accurate emulation and high compatibility rate.
- Zip file support
- CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
- Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
- Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
- Backup memory and save state support, one auto-save and one manual slot for save states
- No user activation or other nonsense
Performance Notes (as of version 1.3.0):
- Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
- iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
- PS3: 60fps with hucards & CDs.
Default Controls for Android:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Z, X : Buttons I & II
- Space : Select
- Return : Run
- Menu : open/close the main menu
- L : go directly to Load Rom menu
- Q : Save State
- W : Load State
- Search : Fast-forward in-game
- Back button : Exit game or go back in menus
Controls for iOS:
- Touch top-right corner : open the main menu
- Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)
Controls for PS3:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Cross : confirm/select menu entry, Button I
- Circle : cancel menu entry/go back, Button II
- Select : Select
- Start: Run
- L2 : open/dismiss menu
- R2 : Fast-forward
Currently known issues/bugs:
- No international character support in gui
- Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
- PS3: only 1 controller is supported
- PS3: loading a CUE file with external audio tracks causes the system to lock up
- PS3: sound is not synced properly, causes slight distortion in the audio
Source: Mednafen Forum / PCE.emu Homepage
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November 10th, 2010, 00:35 Posted By: wraggster
BioWare has moved to provide clarity on what it says are "translation errors" sparked by a post on the German BioWare forums, which seemingly revealed an interactive comic and a new six hour mission for the PS3 version of Mass Effect 2.
The interactive comic part is spot on. As BioWare's Jesse Houston confirms: "BioWare Edmonton (the group that made Mass Effect 2) teamed up with the fine folks at Dark Horse Comics to create an interactive backstory.
"While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your Mass Effect universe."
He goes on to hint that this comic may later make it to other platforms. "This interactive comic's initial release will be exclusive to PS3 owners who would be otherwise unable to realize the full effect of choice in the Mass Effect universe and will be included on the Cerberus Network," - emphasis on the word "initial" there.
Next up, the six hour DLC mission turns out not to be new, but an estimated combined gameplay time for the previously released DLC that will be included with the PS3 version. DLC packs Lair of the Shadow Broker, Project Overlord, Kasumi: Stolen Memory and the Blood Dragon Armour will all be on the disc, as well as an access code to the Cerberus Network.
Houston also appears to reveal new content for PS3, saying: "There will also be some DLC Bundles, such as the Aegis Pack as well as exclusive both Free and Paid DLC for all PlayStation 3 owners such as the Recon Operations Pack."
But the post has been edited to explain: "While I can't go into details all of this content is or was available to Xbox/PC Owners but otherwise wouldn't be available to PS3 owners."
So much for 'clarification'.
http://www.computerandvideogames.com...VG-General-RSS
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November 10th, 2010, 00:45 Posted By: wraggster
The next Operation Flashpoint game, Red River, will be released at some point between 1st April and the end of June 2011, Eurogamer can exclusively reveal.
"I don't think it does any good to publish in a congested period when everyone's putting out their shooters," Codemasters CEO Rod Cousens told Eurogamer.
"A number of leading companies have their fiscal year ends around that time, and so they'll be firing heavyweights in terms of their product releases to give as much boost to their fiscal year end as they possibly can.
"That's not a window I want to go out in. It will be between 1st April and the end of June."
Rally game DiRT 3 will be released in the same window, Cousens revealed.
"What we're not going to do is do more of the same with each rendition of the game," Cousens promised. "There is a lot more to it.
"Let's put it into context. It's from probably the finest racing studio in the world. It's between us and the Need for Speed guys, and I would argue we're better."
The next game in the Race Driver: GRID series will be released in 2012.
"We're not difficult to predict," Cousens said. "If DiRT comes out next year, GRID will come out the following year, and then DiRT will be out the year after that. So you can map us out.
"Sitting alongside that will be F1 every year. Flashpoint we'll do every other year. The idea is to come up with a new IP that sits in opposite years to each other, but we're in the racing segment and the action segment.
"So you can pretty much lay out my business plan for the next five years."
Codemasters' new IP for 2011 is Codemasters Guildford's Bodycount, due out early summer.
Codemasters has already teased a "massive" title that utilises version 2.0 of the EGO engine. Will it be 2012's new IP?
"Could well be," Cousens replied.
"There's still a lot being planned. It's something big and something is happening, but your thought process is right."
http://www.eurogamer.net/articles/20...t-3-mapped-out
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November 10th, 2010, 00:46 Posted By: wraggster
Homefront 1 isn't out yet, but Homefront 2 is already on the cards.
THQ's core games boss Danny Bilson said a sequel would be set on the other side of the Mississippi river.
"The sequel has new features and doesn't even deal with the same characters," Bilson revealed during an IGDA speech (reported by Joystiq).
"It takes place on the other side of the Mississippi - nobody knows what's going on over there because the North Koreans have irradiated the Mississippi with radioactive iodine and nobody can cross it without a hazmat suit. It's very interesting stuff."
Homefront is being aligned as THQ's big shooter series - its Call of Duty. Set in America's own back yard, the premise works around the "what if?" scenario of North Korea invading the home of the capitalist world.
It's not out until March 2011, but THQ has a book co-written by the Apocalypse Now screenwriter ready for early next year.
Homefront is in development for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/20...g-a-sequel-thq
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November 10th, 2010, 00:49 Posted By: wraggster
Activision has urged Call of Duty: Black Ops owners to report exploits, server reliability issues and bugs directly to creator Treyarch.
"These are things that the Treyarch development team needs to hear about in order for them to fix them," Activision's social media guru Dan Amrich wrote on his blog.
"Every game has bugs; it's a reality of gaming. And the bigger the game, the more likely you will find bugs that would never even come to light in less popular titles. So the best way to help get rid of those bugs is to share what you've learned with the team that has the power and insight to fix them."
Amrich urged fans to report issues on the official Call of Duty forum.
He also offered some advice to those who wish to do so. "When you explain your issue - whichever realm it falls under - it helps to be polite (insults in all caps might make you feel better, but it makes it tougher to get to the useful stuff), be specific (the more detail you can offer about what was going on when the problem occurred, the better) and be clear and direct, and you have a much better chance of finding the info you need and/or helping get the problem fixed.
"Less helpful things include angry Tweets directed at nobody in particular, how-to-exploit-the-bugs videos on YouTube, and screaming at the walls, so I do not recommend them."
http://www.eurogamer.net/articles/20...to-report-bugs
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November 10th, 2010, 01:06 Posted By: wraggster
PlayStation fans happily ignored our review of Sonic the Hedgehog 4: Episode 1, making it the best-selling game on the PlayStation Store in October. Apparently that wasn't enough to sate your appetite: the Dreamcast re-release of Sonic Adventure jumped to number 4 on the list. Meanwhile, former Xbox Live exclusives, Deadliest Warrior and Lara Croft and the Guardian of Light, made strong debuts, with Castle Crashers continuing its strong performance.
1. Sonic the Hedgehog 4: Episode One
2. Deadliest Warrior: The Game
3. Lara Croft and the Guardian of Light
4. Sonic Adventure
5. Echoes (minis)
6. Castle Crashers
7. My Aquarium
8. Scott Pilgrim vs. the World: The Game
9. Costume Quest
10. Final Fantasy IX (PSone)
http://www.joystiq.com/2010/11/09/so...es-in-october/
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November 10th, 2010, 01:16 Posted By: wraggster
There's no plushy Sackboy toy snuggled inside the Collector's Edition of LittleBigPlanet 2 - the treats this time are virtual.
They are five PSN avatars and seven LBP2 costumes. Those costumes are Toy Story 3's Alien, Tron: Legacy's Clu, The Muppets' Great Gonzo and Even More Animals' Crocodile, Vulture, Cobra and Mandrill.
Pictures of them can be found on the European PlayStation blog.
That Collector's Edition should set you back £50 in most shops, but the RRP is £59.99, so some may go higher.
Sony has also arranged some pre-order bonuses at various shops. These offer yet more costumes, this time for iconic PlayStation heroes Jak, Daxter, Ratchet and Clank.
LittleBigPlanet 2, after a recent delay, will now launch in January 2011. The extra time enables more feedback from the beta to be taken on board so the package can be nipped and tucked to perfection.
This also allows MM some space to look at how Move can work with LittleBigPlanet 2. In October, Eurogamer revealed that a disc containing 10 demos of Move working with LBP2 will be included with the game.
Media Molecule turned up to the Eurogamer Expo 2010 this year to show off its game. Ambitiously, the MM talk was based around building an LBP2 level using ideas shouted out by the audience - you! Are they mad?!
http://www.eurogamer.net/articles/20...-collectors-ed
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November 10th, 2010, 13:01 Posted By: wraggster
Sony's PSP strategy has been the biggest let-down of the year, according to top US games retailer GameStop.
Senior VP of merchandising and marketing Bob McKenzie told Eurogamer, "If I were to pick a disappointment the only thing would be looking at the number of titles that have launched on the PSP format compared to the prior year.
"I think Sony did a great job two years ago in terms of coming out with a pretty good line-up of PSP offerings and I didn't see that breadth of titles this year. And it's still pretty meaningful to consumers."
Time for the PSP2 then? We couldn't draw McKenzie to comment but rumours have been flying around for the last couple of months about an impending follow-up to Sony's handheld.
At the other end of the spectrum, McKenzie touted Halo: Reach as the biggest surprise package of the year. Amazing as it may seem in the wake of such a successful launch, there was a lot of concern about the title before release.
http://www.eurogamer.net/articles/20...ntment-of-2010
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November 10th, 2010, 13:02 Posted By: wraggster
Sony has confirmed a PlayStation Network release for Eat Them!, the latest game from Bristol-based developer FluffyLogic.
The game's producer told the PlayStation Blog that the Rampage-esque romp lets players "create their own giant monster which they then use to smash, crash and munch their way though the city. The monster is people-powered, so eating folk is a prerequisite of keeping your monster in full-on destruction mode."
You can expect "customisable monster creation and lots and lots of smashing things. The player has the option of single-player and split-screen multiplayer, head-to-head and co-operative missions."
Have a look at the screenshots below for a better idea of the game's B-movie comic book feel.
The most accurate release date Sony were willing to offer was "2011" but FluffyLogic, whose last title was the enjoyable tower defence effort Savage Moon, will be taking over the Playstation Blog every two weeks to update on progress.
http://www.eurogamer.net/articles/20...heading-to-psn
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November 10th, 2010, 13:07 Posted By: wraggster
Movie rental service LoveFilm has arrived on PS3 today with users able to stream TV episodes and movies from their console.
The firm has also partnered with Push Button who will bring the service to other digital platforms across the world. The developer previously brought LoveFilm on-demand to Sony Bravia TVs and Blu-ray devices.
As well as streaming movies, PS3 owners are also able to sign up to LoveFilm in order to receive DVDs through the post. A monthly subscription currently costs £5.99.
“Today's announcement will allow LoveFilm to build upon our leadership in launching compelling and ground-breaking video content on many different platforms,” said LoveFilm’s group digital officer Lesley Mackenzie.
“Push Button’s ability to quickly get to grips with delivering to a diverse range of digital platforms including consoles, internet TV and handheld devices is second to none.”
Push Button’s MD Paula Byrne added: “Pushbutton is delighted to be chosen by LoveFilm as its digital partner and looks forward to bringing the LoveFilm service to a wide variety of digital devices.”
It was revealed last month that LoveFilm would be coming to PS3.
LoveFilm currently has 1.4m members and 67,000 titles available for rental.
http://www.mcvuk.com/news/41723/Love...aunches-on-PS3
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November 10th, 2010, 21:27 Posted By: bandit
xoeo has hacked his way back onto PlayStation Network (PSN). The modified payload for 3.15 and 3.41, re-enables PSN access…for now. The hex files can be flashed to the PS3YES or any other device equipped with the AT90USB162 at 16MHz and AT90USB1287 at 8MHz. Other builds will follow when people start to compile it for their boards or to help others.
Be careful though, Sony will likely be all over this and will be fixing it quickly. However, they may even detect that you’re using a hacked PS3 which puts you at risk of getting banned.
Download files and source can be found in source link.
Source: A9VG (Chinese)
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November 10th, 2010, 23:52 Posted By: wraggster
Voice chat and wardrobe management is just the start of what's to come to Home tomorrow when client version 1.4 goes live.
Sony's put out the full list of changes and it's a long one. Home users will, as of tomorrow, be able to set up groups of up to eight people, send invites to other players no matter what they're playing/watching on their PS3, send private text messages, set their character status and a whole lot more.
Here's the full list:
NEW FEATURES
Groups
* You can now create groups in Home.
* Groups consist of up to 8 different people.
* You may invite your friends and anyone in the same space as you to your group.
* Groups work no matter where anyone is in Home - different public spaces, personal spaces or club houses.
* Groups have their own voice and text chat channels that work between all group members wherever they are in Home.
* If you leave Home then you leave your group.
* If the leader leaves a group then leadership is automatically transferred to another member of the group.
* The chat log has two tabs "Text" and "Voice". The text tab handles all text chat while the voice tab handles all voice chat.
* Communication in the chat log has been separated into multiple chat channels.
The Chat Log
Local: The existing proximity based text chat in a space.
Group: Text and voice chat through the group channel. Works between all group members anywhere in Home.
Club: Text and voice chat through the club channel. Works between all club members anywhere in Home.
- You can only be in one club channel at a time.
- If you are in multiple clubs then you can switch the channel between each one.
* Each channel has its own prefix and colour scheme so that you can tell them apart in the chat log and understand where chat is coming from.
* As part of this change we have removed the display of custom pop-up colours from the chat log.
* The label on each tab is coloured and prefixed according to the channel you will send chat to if you type or speak.
Text
* Complementing the telephone call system you can now send private text messages to other people through the chat log as well.
Voice
* The voice tab lists all of the people in your current voice channel along with a status icon which indicates:
-Speaking
-Has microphone
-Does not have microphone
-Blocked, ignored or muted
* In addition to the standard menu options there are special slash commands for switching channel or sending private messages quickly:
- "/local" or "/l"
- /l hello
- "/group" or "/g
- /g howdy"
- "/club" or "/c"
- /c greetings
- "/privatemessage", "/private" or "/pm"
- In the case of a private message you also need to specify who the message will go to.
- /pm how are you?
Wardrobe
* We have replaced the old wardrobe background that was tied to the Harbor Studio apartment with a simpler, more neutral one that loads more quickly.
* You can now tag "favourite" items in the wardrobe.
* It is possible to filter the wardrobe view to only display favourite items, purchased items, rewards or recently acquired items.
* Each category in the wardrobe can have the items in it sorted by time acquired and when it was last used.
* New items will have a new icon on them (as will categories that contain new items).
* There is a storage section into which you can put items that you don't use very often. Putting some of your items into storage will mean:
- The wardrobe loads faster (and depending on how much is being stored Home may load faster as well).
- There will be fewer items to scroll through in each category.
* You can browse your storage section and swap items back into your main wardrobe whenever you want to.
- You can keep a maximum of 500 items in your main wardrobe at any one time. The rest go into storage.
- When you load Home for the first time after the patch we will automatically put some of your items into the storage trunk if you happen to have more than 500 items already.
* There is a new "Both Ears" category in the wardrobe.
* The "Glasses" and "Headphones" categories have been replaced with "Face Accessory" and "Head Accessory".
* Within each category the first option will keep your current selection.
* Your character can now be set into one of several different statuses:
Character Status
- Normal
- Happy
- Sad
- Angry
- Confused
- Busy
- Wants help
- Wants to chat
- Wants to play
* Setting a status will update the information in your character label and in some cases may change the expression on your character's face and your idle animations.
* We have added a simplified carousel of three main options (Navigator, Wardrobe and Settings) to the first page of the Menu Pad.
IMPROVEMENTS
Menu Pad and the Navigator
- All of the existing menus can be found under "Settings" now.
- The carousel view can be turned off in the settings if you wish.
* The Navigator can be accessed directly in Home by pressing and holding [START] without having to go through the Menu Pad.
* Extra icons have been added to the side of each space in the Navigator to indicate if this space is a favourite and whether it has any friends in it.
* There are extra options in the Menu Pad and Home Safe Screen for setting preferences as to how much of the new character labels you want to see.
* Home now fully supports cross game invites.
* If one of your friends is online but not in Home you can use the Menu Pad or Navigator friend list to invite them to join you.
* When the friend accepts the invitation they will automatically load Home and be transported to your location.
* The loading screen has been simplified.
* Helpful tips are displayed while you are loading.
* Access to Home is now restricted by parental control level (set on the console) as well as age (set on the PSN account) in each region.
* The audio system has been optimised and improved.
* Dolby 5.1 Surround Sound is now correctly supported.
* Added support for Polish fonts.
* Game camera collision has been improved so that there should be fewer instances of it cutting through objects or sticking out of the scene.
* The majority of videos in Home will now start playing more quickly (before they have been fully downloaded).
* The anti-aliasing has been improved. This should mean higher quality shadows and a slightly better framerate.
* General optimisations to improve performance and framerate.
* Log in times have been improved once more.
* You can now zoom into screens while seated.
* The shadows and lighting in the Harbour Studio apartment have been improved.
* The club menus have been simplified and made easier to use.
Character Labels
* There are extra options in the Menu Pad and Home Safe Screen for setting preferences as to how much of the new character labels you want to see.
Cross Game Invites
* Home now fully supports cross game invites.
* If one of your friends is online but not in Home you can use the Menu Pad or Navigator friend list to invite them to join you.
* When the friend accepts the invitation they will automatically load Home and be transported to your location.
Loading Screen
* The loading screen has been simplified.
* Helpful tips are displayed while you are loading.
General
* Access to Home is now restricted by parental control level (set on the console) as well as age (set on the PSN account) in each region.
* The audio system has been optimised and improved.
* Dolby 5.1 Surround Sound is now correctly supported.
* Added support for Polish fonts.
* Game camera collision has been improved so that there should be fewer instances of it cutting through objects or sticking out of the scene.
* The majority of videos in Home will now start playing more quickly (before they have been fully downloaded).
* The anti-aliasing has been improved. This should mean higher quality shadows and a slightly better framerate.
* General optimisations to improve performance and framerate.
* Log in times have been improved once more.
* You can now zoom into screens while seated.
* The shadows and lighting in the Harbour Studio apartment have been improved.
* The club menus have been simplified and made easier to use.
Bug Fixes
* System and network stability has been improved.
Harbour Studio Apartment
* Added some dynamic lights to the Harbour Studio apartment which can be turned on and off with a switch by the door.
http://www.computerandvideogames.com...VG-General-RSS
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November 10th, 2010, 23:58 Posted By: wraggster
Assassin's Creed: Brotherhood - the one what did multiplayer - arrives next week, and Ubisoft is banging its drums by discounting AC2 downloadable content.
Battle of Forli and Bonfire of the Vanities have been squashed to £2 apiece, and the Secret Locations-plus-Bonfire of the Vanities double-pack costs just over three quid.
New games on the European PlayStation Store this week are Crescent Pale Mist and side-scrolling shmup bundle Söldner-X 2: Final Prototype & The Last Chapter, according to the European PlayStation blog.
Other things you may like: the Morpheus skin for God of War III - no not the one from The Matrix - and Bon Jovi songs for Rock Band 3.
Things you may not like: paying £32 for the PSP version of WWE SmackDown vs. RAW 2011.
Special Offers (available until 24th November)
TMNT: Turtle in Time Re-Shelled (was £7.99/€9.99 now £5.49/€6.99)
Cell Factor: Psychokinetic Wars (was £7.99/€9.99 now £5.49/€6.99)
Assassin's Creed II: Sequence 12 Battle of Forli (was £3.19/€3.99 now £1.99/€2.49)
Assassin's Creed II: Sequence 13 Bonfire of the Vanities (was £3.19/€3.99 now £1.99/€2.49)
Assassin's Creed II: Sequence 13 Bonfire of the Vanities & Secret Locations (was £5.49/€6.99 now £3.19/€3.99)
PSP: Assassin's Creed: Bloodlines (was £23.99/€29.99 now £15.99/€19.99)
PSP: Tom Clancy's EndWar (was £15.99/€19.99 now £7.99/€9.99)
PSP: ChessMaster: The Art of Learning (was £15.99/€19.99 now £7.99/€9.99)
Mini: Mystery of the Crystal Portal (was £3.99/€4.99 now £2.49/€2.99)
Permanent: Harvest Moon: Hero of Leaf Valley (now £19.99/€24.99)
PS3 Games
Crescent Pale Mist (£3.99/€4.99)
Söldner-X 2: Final Prototype & The Last Chapter Bundle (£11.99/€14.99)
PS3 Game Content
EyePet: Dinosaur Styling Pack (£2.39/€2.99), Hoodie Styling Pack (£2.39/€2.99)
Front Mission: Evolved - Weapons Pack 02 (£2.39/€2.99)
God of War III Morpheus Character Skin (£0.79/€0.99)
Hustle Kings - Carom and UK Billiards Pack (£1.59/€1.99)
Just Cause 2 Chaos Parachute (free)
ModNation Racers: Ratchet & Clank Pack (£1.39/€1.75), Stunt Pack (free)
My Aquarium Big Fish Set (£0.79/€0.99)
PAIN Maxine Pack (£0.79/€0.99)
Guitar Hero: Warriors of Rock: Guitar Hero: Warriors of Rock 1 Track Pack (£13.99/€17.99), "Red Barchetta" by Rush (£1.59/€1.99), "Tom Sawyer" by Rush (£1.59/€1.99)
Rock Band 3: Bon Jovi Greatest Hits: Rock Band Edition (£9.99/€14.99)
Rock Band Network: "A Drug Against War" by KMFDM (£0.99/€1.49), "Blood Red Rock" by Bang Camaro (£0.59/€0.79), "Dethroned' by Death Angel (£0.99/€1.49), "Scavengers Of The Damned" by Aiden (£0.99/€1.49), "You Ain't No Family" by iwrestledabearonce (£0.99/€1.49)
PSP Games
WWE Smackdown vs. Raw 2011 (£31.99/€39.99)
NBA 2K11 (£23.99/€29.99)
Street Cricket Champions (£6.99)
PSOne Games
Grandia (£6.29/€7.99)
Minis
3, 2, 1... Supercrash! (£2.39/€2.99) Rating: PEGI 3
Fort Commander II: Counterattack (£3.49/€3.99) Rating: PEGI 7
Jewel Keepers: Easter Island (£3.99/€4.99) Rating: PEGI 3
http://www.eurogamer.net/articles/20...eed-ii-add-ons
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November 10th, 2010, 23:58 Posted By: wraggster
Assassin's Creed: Brotherhood - the one what did multiplayer - arrives next week, and Ubisoft is banging its drums by discounting AC2 downloadable content.
Battle of Forli and Bonfire of the Vanities have been squashed to £2 apiece, and the Secret Locations-plus-Bonfire of the Vanities double-pack costs just over three quid.
New games on the European PlayStation Store this week are Crescent Pale Mist and side-scrolling shmup bundle Söldner-X 2: Final Prototype & The Last Chapter, according to the European PlayStation blog.
Other things you may like: the Morpheus skin for God of War III - no not the one from The Matrix - and Bon Jovi songs for Rock Band 3.
Things you may not like: paying £32 for the PSP version of WWE SmackDown vs. RAW 2011.
Special Offers (available until 24th November)
TMNT: Turtle in Time Re-Shelled (was £7.99/€9.99 now £5.49/€6.99)
Cell Factor: Psychokinetic Wars (was £7.99/€9.99 now £5.49/€6.99)
Assassin's Creed II: Sequence 12 Battle of Forli (was £3.19/€3.99 now £1.99/€2.49)
Assassin's Creed II: Sequence 13 Bonfire of the Vanities (was £3.19/€3.99 now £1.99/€2.49)
Assassin's Creed II: Sequence 13 Bonfire of the Vanities & Secret Locations (was £5.49/€6.99 now £3.19/€3.99)
PSP: Assassin's Creed: Bloodlines (was £23.99/€29.99 now £15.99/€19.99)
PSP: Tom Clancy's EndWar (was £15.99/€19.99 now £7.99/€9.99)
PSP: ChessMaster: The Art of Learning (was £15.99/€19.99 now £7.99/€9.99)
Mini: Mystery of the Crystal Portal (was £3.99/€4.99 now £2.49/€2.99)
Permanent: Harvest Moon: Hero of Leaf Valley (now £19.99/€24.99)
PS3 Games
Crescent Pale Mist (£3.99/€4.99)
Söldner-X 2: Final Prototype & The Last Chapter Bundle (£11.99/€14.99)
PS3 Game Content
EyePet: Dinosaur Styling Pack (£2.39/€2.99), Hoodie Styling Pack (£2.39/€2.99)
Front Mission: Evolved - Weapons Pack 02 (£2.39/€2.99)
God of War III Morpheus Character Skin (£0.79/€0.99)
Hustle Kings - Carom and UK Billiards Pack (£1.59/€1.99)
Just Cause 2 Chaos Parachute (free)
ModNation Racers: Ratchet & Clank Pack (£1.39/€1.75), Stunt Pack (free)
My Aquarium Big Fish Set (£0.79/€0.99)
PAIN Maxine Pack (£0.79/€0.99)
Guitar Hero: Warriors of Rock: Guitar Hero: Warriors of Rock 1 Track Pack (£13.99/€17.99), "Red Barchetta" by Rush (£1.59/€1.99), "Tom Sawyer" by Rush (£1.59/€1.99)
Rock Band 3: Bon Jovi Greatest Hits: Rock Band Edition (£9.99/€14.99)
Rock Band Network: "A Drug Against War" by KMFDM (£0.99/€1.49), "Blood Red Rock" by Bang Camaro (£0.59/€0.79), "Dethroned' by Death Angel (£0.99/€1.49), "Scavengers Of The Damned" by Aiden (£0.99/€1.49), "You Ain't No Family" by iwrestledabearonce (£0.99/€1.49)
PSP Games
WWE Smackdown vs. Raw 2011 (£31.99/€39.99)
NBA 2K11 (£23.99/€29.99)
Street Cricket Champions (£6.99)
PSOne Games
Grandia (£6.29/€7.99)
Minis
3, 2, 1... Supercrash! (£2.39/€2.99) Rating: PEGI 3
Fort Commander II: Counterattack (£3.49/€3.99) Rating: PEGI 7
Jewel Keepers: Easter Island (£3.99/€4.99) Rating: PEGI 3
http://www.eurogamer.net/articles/20...eed-ii-add-ons
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November 11th, 2010, 00:16 Posted By: wraggster
In addition to an updated app for Boxee, the NHL just announced its GameCenter streaming app is coming to the PlayStation 3 and Roku players. Free to PlayStation Plus members ($9.99 for all others, free on Roku) gamers get access to the app with its highlights, stats and information, while subscribers to the $169 GameCenter Live service get the full package including streaming out-of-market games and some playoff matchups. It's pretty similar to the MLB app that's also available on PS3, but similarly the lack of locally blacked out games makes it more of an alternate way to catch more sports than a cord-cutters best friend. Additional details are in the press release after the break, or check for the app under the video section of the PlayStation Network store.
http://www.engadget.com/2010/11/10/n...ee-for-plus-m/
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November 11th, 2010, 00:40 Posted By: wraggster
The demo of Criterion's superb racing game Need for Speed: Hot Pursuit was downloaded more than two million times within two weeks, EA's shouted from the rooftops.
The mega publisher said it's the fastest downloaded Need for Speed demo in history.
Other fun facts: more than 700,000 posts have been made to the Speed Wall, which is part of the game's Autolog network feature. More than five million Autolog Recommendations were sent from friend-to-friend.
54 million miles of open road have been raced, and 20 million cop busts executed – a somewhat abstract way of saying the demo's been proper popular.
Hot Pursuit's out in a week. Tom loved it so much he gave it a whopping 9/10 in Eurogamer's review.
Will the finished game match the demo's success?
http://www.eurogamer.net/articles/20...t-pursuit-demo
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November 11th, 2010, 23:44 Posted By: wraggster
Last week we gave Steven Beall a platform and he ranted about Microsoft's Kinect. CVG reader Matt Brown (dubplate240) also mourned the loss of some old friends.
This week James Ward gives his two cents about developers' attitudes towards the PSP in issue 134 of PSM3 while Jonnty Higham makes a simple request...
PORTABLE PASSION
love my PSP. I think it's a marvellous bit of kit and completely undervalued and underrated by a lot of people. When Peace Walker came along, PSP went up further in my estimation.
It's wonderfully addictive and I must have played it more than a lot of my fully fledged PS3 games - and I'm not even close to stopping.
I think it was a masterstroke to put PW onto the PSP, as I'm sure I wouldn't have put anywhere near as much time into it if I was sat in front of my TV.
The little screen just seems to suck me in and, with a pair of headphones, I get totally immersed in the experience. Those hand-drawn cut scenes are just outstanding, and I love micro-managing my ever expanding military outfit.
It's those RPG elements that just get me hooked, coming away from a mission finding your Gustav Rocket Launcher is now a four-star, lean-mean-tank-killingmachine is very rewarding.
I was initially worried when it was first released, with a heavy emphasis on co-op play, as I thought this was going to be mandatory.
Thankfully, I got through the main campaign on my own with just the right amount of challenge from the excellent bosses.
What frustrates me about the PSP - as highlighted by Peace Walker - is the lack of AAA games. If developers really took the time they could make some fantastic titles, some fully fledged games.
Too many PSP games just seem like throw-away spin-offs. The problem is that a lot of developers don't take it seriously enough. Maybe Peace Walker will make people sit up and take notice and want to make PSP games that are just as good!
PSM3 responds: It's good to hear someone sticking up for PSP. Peace Walker is, arguably, the best portable game ever - and so ideally structured for handheld play, that a HD PS3 version, as some demanded, would be missing the point.
Sony's PSP strategy has been hit and miss - they've had great ideas, such as Wi-Fi and direct PSN access for game downloads, but they're too fiddly, or poorly implemented.
Piracy has killed the software market, too. We're almost certain to see a PSP2 next year, so let's pray they get that right from the off.
CVG says: We agree with James, the PSP is a great handheld with life left in it, so it's a shame it's being somewhat ignored. As he's highlighted, games like Peace Walker and both God of War: Chains of Olympus and Ghost of Sparta are proof of that.
The PSP is particularly well-suited for RPG games so it's a shame Square Enix has thrown its catalog of Final Fantasy remakes exclusively on the Nintendo DS.
However, when all is said and done, it's about doing what's necessary to guarantee the health of your product and ultimately make money. Unfortunately the PSP install base is much smaller than that of the DS and piracy is rampant. Let's hope Sony has better fortunes with the PSP2.
GIVE US HITMAN
Eidos' best franchise is the Hitman series. Forget Just Cause, Kane & Lynch and even the Lara Croft games: Agent 47's adventures produce some of the best experiences you're ever likely to have on a PlayStation.
Big baldy has yet to receive an outing on PS3 - my question is, what's taking so long? I want to get the thrill of following a target through the chaos of Mardi Gras; I want to experience the excitement of putting together my W2000 sniper rifle with the intent of calmly head-shotting my would-be victims; I want to feel the adrenaline pump as I try to be a silent assassin.
Blood Money left us with an exceptional ending. Agent 47 wasn't actually betrayed. It was just a ruse so that he could take out the head honcho of the Franchise at his 'funeral'. Diana works for the royal
family! C'mon! How could you not love that ending? Now
Now just think what they could do on the PS3. Get it together, Eidos, and make a new Hitman game.
PSM3 responds: We agree. Hitman is Eidos' best property, but since Blood Money, developer IO have churned out two mediocre Kane & Lynch games and Mini Ninjas.
Hitman 5 was tipped for this year, but went quiet. Expectations are so high, we hope the delay is born of IO's perfectionism, not struggles with PS3 - which sealed the fate of fellow PS2 gods Pandemic and Free Radical. Still, we're bracing for good news soon.
CVG says: The developer's work on the Kane & Lynch franchise doesn't exactly inspire us to champion a new Hitman, but after that brief recap how could we say no - we're with you Jonny.
One minor issue though; we're pretty sure Eidos (now owned by Square Enix) also has the Soul Reaver franchise, and if it's a choice between Agent 47 and Raziel - we're backing the vampire-turned-wraith all the way.
http://www.computerandvideogames.com...VG-General-RSS
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November 12th, 2010, 00:22 Posted By: wraggster
Yes indeed, the expected wide availability of Hulu Plus on the PlayStation 3 has just been enacted, allowing any US PlayStation Network member to get streaming with Hulu's premium offering. Until now, you needed to be a paying member of Sony's PlayStation Plus club to qualify, but that requirement has now finally been dropped. Check out our experience with Hulu Plus on the PS3 if you still need help deciding whether the $9.99 TV streaming service is worth your hard-earned greenbacks. Those of us unlucky enough to be living on another continent will just go drown our sorrows with another round of Black Ops mayhem.
http://www.engadget.com/2010/11/11/h...s-europe-lets/
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November 12th, 2010, 00:28 Posted By: wraggster
Those "additional boss characters" added to the Western PS3 release of No More Heroes: Heroes' Paradise? "All of the additional bosses in the game are from No More Heroes 2," Konami's Tak Fuji told GameSugar, "making this much more than just the original Wii game." That's welcome news for people experiencing the series for the first time through this PS3 game, as it now encompasses at least a bit of a sequel.
He didn't mention which bosses or how many -- but we can guarantee that whichever bosses are included, whether it's the revenge-obsessed young man who pulls his own head off, the flamethrower-wielding ghost of a murdered child, or the robot filled with cheerleaders, they're going to be weird.
Fuji also indicated that Konami is at least considering a Kinect-enabled release on Xbox 360. "We have, and are still tossing around ideas for linking NMH with the Kinect for Xbox 360 gamers," he said, "but since the Kinect is such a unique device, it's a bit more difficult. This isn't to say that the Kinect is a poor interface by any means, but more that in its uniqueness it requires a bit more care and planning to bring Travis to the Xbox 360. So if we were to do so, we'd need more time." It's worth noting that Heroes' Paradise was released on both Xbox and PS3 in Japan, so there is a 360 version to work with.
http://www.joystiq.com/2010/11/11/no...osses-from-no/
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November 12th, 2010, 00:29 Posted By: wraggster
Rockstar's new open world detective game L.A. Noire will be released in the spring of 2011.
That's according to the game's first proper trailer ("made entirely from in-game footage"), which you can see below. Rockstar also confirmed the game will be released on both the PlayStation 3 and Xbox 360.
L.A. Noire, announced years ago in 2005, is a 1940s crime thriller based around you rising through the ranks of the Los Angeles Police Department.
Central to everything is a magnificent-sounding motion-capture system, which records the look, voice and actions of real-life actors and then processes them into the game.
Such a level of detail enables a sophisticated interrogation mechanic, whereby players can judge facial expressions and behavioural quirks to determine whether a suspect is holding anything back. Creator Team Bondi is also said to have written an unprecedented 300 pages of script for the game.
"L.A. Noire is the first game to really explore what it means to be a detective, and offers players the opportunity to solve crimes blending classic action, investigation and interrogation, in the endless pursuit of what's right," Rockstar said.
http://www.eurogamer.net/articles/20...ut-spring-2011
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November 12th, 2010, 00:34 Posted By: wraggster
New from Divineo China
- Suitable for the PS3 gun shooting games in PS3 Move technology
- Realistic shape design and it brings users the best gaming experience
- Unlock the button of pistol and uncover the controller lid
- Insert PS3 move controller into the corresponding area of light gun
- You may feel super-shock game effect when using the gun
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November 12th, 2010, 00:35 Posted By: wraggster
New from Divineo China
PS3 MOVE Steering Wheel is a product designed and developed according to PS3 console racing games. It can enhance the simulation effect of the game. Just insert the PS3 MOVE long controller into the shell of the steering wheel after entering the racing game and then you can use it. It doesn’t affect the relevant function operation of PS3 MOVE controller
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November 12th, 2010, 00:36 Posted By: wraggster
New from Divineo China
Simple and compact design for charging your MOVE motion controller, Navigation controller and PS3 controller at the same time! Additional USB charge cable for PS3 controller is included. LED indicator shows the charging status. Charging time: 2-3 hours for Navigation controller and 3-4 hours for MOVE motion controller.
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November 12th, 2010, 15:59 Posted By: bandit
PS Downgrade brought to you by the original PS Jailbreak team is now open for business. The wait is over and we now support all past, current and future firmwares. Buy a PS Downgrade + PS Jailbreak Combo from our worlwide resellers to join in on the Homebrew scene today. All dealers should contact us for new pricing schedules, as well as marketing material. We have just completed a new batch of product ready to ship immediately. Please beware PS Downgrade only installs on original PS Jailbreak devices. There are numerous inferior clones and copycats out on the market claiming to be compatable with our support. This is FALSE!!! Buy original from a trusted reseller or risk beeing stuck with a paperweight.
Specifications:
The wait is finally over! New users above 3.41 fw its time to join in on the fun. Thanks to PS Downgrade, PS Jailbreak is now available for all 44 million users.
PS Downgrade is a software add on that connects with your existing PS Jailbreak device. In 1 minute or less you can downgrade your consoles firmware to any previous firmware.
Simple to install; just plug PS Jailbreak into your pc and follow the gui to install PS Downgrade. Works with all past, present and future firmwares!
Turn back your console to 3.41 to jailbreak with the worlds original PS Jailbreak, or even go as far back as 3.12 to enjoy Other OS (yes LINUX is back). Completely safe to use, and does not void your warranty. PS Downgrade is completely undetecable by manufacturer, there is no history or log of your downgrade.
Please note: PS Downgrade is ONLY compatible with original PS Jailbreak, no clones or inferior USB dongles.
It’s interesting to note, that the downgrade can only be used once. According to the source, “1 time downgrade, cannot downgrade more then once, or to a lower firmware after you choose which firmware”.
The video below is from an official reseller but here is the kicker...they are charging $40 for the downgrade PLUS the cost of the PS Jailbreak dongle. It seems to be confirmed by other resellers that the PS Downgrade is NOT free and that you'll have to fork over $40 to downgrade. Below are the prices pulled from http://www.ps-downgrade.com/checkout.htm
- PS Jailbreak + PS Downgrade $125.00
- PS Jailbreak $100.00
- PS Downgrade (Requires a PS Jailbreak) $40.00
Suggested Retail Pricing
- 1PC 40.00$ USD
- 2PC 38.00$ USD
- 5PC 35.00$ USD
- 10PC 33.00$ USD
- 50PC 30.00$ USD
- 100PC 27.00$ USD
PS Jailbreak team has said that they worked really hard on this and to prevent others from cloning or hacking their own products. What do you think? You think it can be done? This is great news for the PS3 Scene, but I would of loved to see a 3.50 jailbreak.
Source: PS Downgrade via PSGroove
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November 12th, 2010, 21:22 Posted By: bandit
Sony Public Relations Manager Alex Armour has officially confirmed that Gran Turismo 5 for PS3 will be released on November 24, 2010.
The date is locked in: Gran Turismo 5 will go on sale throughout North America on Wednesday, November 24th.
That means you’ll be experiencing over 1,000 cars, including karts and select NASCAR cars, scores of tracks, the all-new Course Maker, a dynamic weather system, a robust online community, and everything else Gran Turismo 5 has to offer in less than two weeks.
Along with confirming the November 24th date, Kazunori Yamauchi, President of Polyphony Digital Inc. had this to say:
Gran Turismo 5 is an ambitious project, with challenges and complexities which have made it our version of the Apollo Space Program! When we created the original Gran Turismo back in 1997, we wanted to set a completely new precedent for the racing genre. With the technological leap onto PlayStation 3, our objective with Gran Turismo 5 was to create another great revolution which would not only satisfy our own high expectations, but would meet or even exceed the anticipation of the fans. Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly. I can only apologize to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.
Don’t forget to pre-order Gran Turismo 5 if you haven’t already to ensure your copy day one and receive a voucher for one of five free downloadable cars with a custom Stealth Model skin and a $10 Video Game credit at Amazon.com.
Source: PlayStation Blog
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November 12th, 2010, 21:22 Posted By: bandit
Sony Public Relations Manager Alex Armour has officially confirmed that Gran Turismo 5 for PS3 will be released on November 24, 2010.
The date is locked in: Gran Turismo 5 will go on sale throughout North America on Wednesday, November 24th.
That means you’ll be experiencing over 1,000 cars, including karts and select NASCAR cars, scores of tracks, the all-new Course Maker, a dynamic weather system, a robust online community, and everything else Gran Turismo 5 has to offer in less than two weeks.
Along with confirming the November 24th date, Kazunori Yamauchi, President of Polyphony Digital Inc. had this to say:
Gran Turismo 5 is an ambitious project, with challenges and complexities which have made it our version of the Apollo Space Program! When we created the original Gran Turismo back in 1997, we wanted to set a completely new precedent for the racing genre. With the technological leap onto PlayStation 3, our objective with Gran Turismo 5 was to create another great revolution which would not only satisfy our own high expectations, but would meet or even exceed the anticipation of the fans. Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly. I can only apologize to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.
Don’t forget to pre-order Gran Turismo 5 if you haven’t already to ensure your copy day one and receive a voucher for one of five free downloadable cars with a custom Stealth Model skin and a $10 Video Game credit at Amazon.com.
Source: PlayStation Blog
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November 12th, 2010, 23:49 Posted By: wraggster
The Sly Trilogy will be released in the UK on 3rd December, Sony's announced.
Australia and New Zealand will get it on 2nd December, with the rest of PAL on 1st.
It'll cost £29.99 or €39.99.
The Sly Trilogy features all three of the classic Sly PlayStation 2 games (Sly Raccoon, Sly 2: Band Of Thieves, Sly 3: Honour Among Thieves) on one Blu-ray Disc, remastered in HD and fully playable in stereoscopic 3D.
It's also got some PlayStation Move compatible mini-games.
http://www.eurogamer.net/articles/20...y-gets-uk-date
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November 13th, 2010, 00:47 Posted By: wraggster
The PSP version of SEGA's Football Manager 2011 will launch on 26th November.
The game had previously been slated for a 5th November release, which it obviously missed.
The PC version of SEGA's beloved timesink, which did make its published launch date, scored a 9/10 from Eurogamer's Martin Korda earlier this month.
This year's iteration adds a number of tweaks to the well-worn FM formula, including real-time contract negotiations, a revamped training system and a new 'match preparation' area.
http://www.eurogamer.net/articles/20...or-psps-fm2011
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November 14th, 2010, 21:10 Posted By: wraggster
Ubisoft has lifted the lid on the hitherto mysterious Assassin's Creed: Ascendance clip that appeared earlier this week.
It's a short animated film that will serve to bridge the gap between the events of Assassin's Creed 2 and Assassin's Creed: Brotherhood.
Apparently it will follow Ezio Auditore "as he struggles to remove the treacherous Borgia family from their papal throne. Ezio will learn the brutal truth behind Ceasare Borgia's rise to power to control Italy."
You'll be able to download it from PlayStation Store, Xbox Live and "other digital channels" from 16th November – that's three days prior to the release of Assassin's Creed: Brotherhood on PlayStation 3 and Xbox 360.
http://www.eurogamer.net/articles/20...ance-explained
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November 14th, 2010, 21:13 Posted By: wraggster
There might be a new Tomb Raider game on the way, if teaser artwork in the new issue of Game Informer has been deciphered correctly.
A two page spread in the latest issue, posted on NeoGaf, shows a shipwrecked vessel, the words "A survivor is born" and a reveal date of 6th December.
So, why might this point to a new Tomb Raider title? Well, you may remember back in July last year leaked information suggested that the next game in Eidos' long-running franchise would see Lara Croft shipwrecked on a mysterious island off the coast of Japan.
A website has also gone live bearing the words "A survivor is born".
The last 'traditional' game in the series, Tomb Raider: Underworld, came out in 2008 with Eurogamer's Ellie Gibson awarding it 7/10.
Then earlier this year we had the excellent top-down spin-off, Lara Croft and the Guardian of Light.
Eidos and parent company Square Enix haven't commented on the Game Informer image so you'll just have to wait until next month to find out what exactly is afoot.
http://www.eurogamer.net/articles/20...eveal-imminent
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November 14th, 2010, 21:14 Posted By: wraggster
Peggle, PopCap's classic pinball-meets-pachinko timewaster, is coming to PSP next week.
You'll be able to download the game from the PlayStation Store on Tuesday, priced $9.99. A UK price hasn't been confirmed yet.
The game's associate producer told the PlayStation Blog, "Our expert Peggle Institute Programmers were able to get the full, original Peggle Experience into your PSP.
"All the original Masters, challenges, and levels in adventure mode are here! There were some late nights and long meetings with Bjorn and Master Hu, but we got there!"
Honestly, if you don't have a copy of the game yet, you need to check yourself – it's an unfeasibly brilliant confection.
However, it's worth bearing in mind that the equally full-featured iPhone version comes in considerably cheaper at £1.79.
http://www.eurogamer.net/articles/20...-psp-next-week
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November 14th, 2010, 21:19 Posted By: wraggster
November 3rd came and went without a Gran Turismo 5 game to play, so as you'd imagine this gorgeous Titanium Blue PS3 launch bundle also failed to see the light of day. However, now that we've got a totally plausible and twice-confirmed November 24th release date for the little uber-realistic racer that could, it's probably fair to take Sony Japan at its word that we'll see the commemorating console appear without further delay. Tell your Japanese importer to line up on November 25th if you want one with your name on it, and be sure to hand him at least ¥35,980 (about $436) of your rainy day fund.
http://www.engadget.com/2010/11/14/t...-awaited-raci/
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November 14th, 2010, 21:25 Posted By: wraggster
news via http://www.psp-ita.com/?module=news&...2&view_reply=1
The latest news from part of Total_Noob have shifted the focus on the development and use dell'HBL structured for the game Everybody's Golf 2 (aka Hot Shots Golf 2 or Minna no Golf 2), putting a bit 'in the shadow that has been in past. Unfortunately, the lack of a large number of testers sull'HBL to 6.30 and 6.31 does not yet allow to understand whether the HBL concerned, is as good as the previous Patapon2, even when it appears crucial to the new site in HEN. This time to discuss the new HEN might suggest to the holders of firmware prior to 6.30, and then dell'HBL of Patapon2, have been forgotten. Fortunately it is not. It 's true that work on the old Half-Byte Loader is slowed down, but the fact remains that it is still updated. Thus, it has just been released for the Rev 107 dell'HBL Patapon2 demo, which provides better compatibility with games, among whom are Mobile Assault and Transport Tycoon Deluxe.
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November 14th, 2010, 21:28 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=44232
Do you remember the plugin m33_620 created by coder Torky that allowed PSP owners-450 (the dreaded Go! Cam Black) also make use of it on CF 5.00m33? No? Well, you refresh your memory.
By using this innovative plug-in, assisted by several dump files from the official firmware 6.20, it was finally possible to run CF on the Go! Cam Black. All this was based on the plugin m33-user. The only flaw is that the games above the 6.20 firmware applicants could not be started. But why do we go about? It 'easy to say, as some of you may be able to easily guess from the title, has just released an update that lets you use the Go! Cam even with games that require 6.30.
Installing the new plugin is based on the existence of the above. For more information, please see the box on the monitor, carefully read through.
Installation:
Quote:
Installation
1. Download the archive m33_630.rar
2. Those who had not installed the previous version, will necessarily follow the instructions of news and CF Go! Cam 450: finally possible before proceeding to the next step.
3. For those who have already installed the previous version of the plugin, simply replacing the file m33_620_user.prx and m33_620.prx new files in the archive.
4. Within / seplugins / edit files vsh.txt game.txt and add the following line: ms0: / seplugins/m33_630.prx 1
5. Recovery From activate the plug-in.
Without it you just have to start any game that takes advantage of the Go! Cam and test its proper functioning.
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November 14th, 2010, 21:32 Posted By: wraggster
Persona 2 is getting a flashy makeover in Atlus' upcoming PSP remake. As evidenced by this still, the updated RPG is oozing with style. But, pretty cinematics aren't the only new addition for the upcoming release. Siliconera has a terrific gallery, comparing the PSone original with the upcoming PSP port. The added detail on the sprites is immediately noticeable, as is the newly implemented widescreen presentation. Special effects look a bit crisper, as well
Some of the changes are not just cosmetic. The battle UI has also been updated, letting you see the upcoming turn order and the emotion gauge during demon negotiation. Siliconera adds that "Innocent Sin has cut-in screens when you use sync skills, a feature not in the PsOne release."
Unfortunately, Atlus has yet to announce the game for US release. Perhaps Atlus needs more time to figure out what bonus items to package with the UMDs?
http://www.joystiq.com/2010/11/14/a-...wo-persona-2s/
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November 14th, 2010, 21:48 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
Another update for Cubicle Shooter.
Notable changes:
Improved frame rate.
The enemy count has been raised from 25 to 100.
Added movable chairs.
Added a loading screen.
Added running. Just hold down the left analog stick well moving forward to enable it. The camera does a nice wobble from side to side when your running.
Added camera zoom. Hold down L1 to enable the scope. Turning speed is a bit slower when zoomed in which makes it easier to aim at things in the distance.
Added a little bit of momentum / smoothing on the camera rotation. Its faster and more responsive then it is in Killzone 2 but it enough to make it feel smoother and it makes it a bit easier to make slight aiming adjustments.
Increased rate of fire again.
Corrected the width of the 2D elements (the on screen text and the reticule) to take into account the screens aspect ratio. The scope for the newly added camera zoom disregards this and stretches to fit the screen.
Once again game saving/loading has been updated to work with the new additions so your old game save wont work correctly.
By holding down triangle you can split the screen in two with the bottom half displaying whats behind you. Its a feature that I don’t really intend to leave it but its a test and a small first step towards split screen multiplayer.
Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X
Save – Select
Load – Start
split screen backwards view – Triangle
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November 14th, 2010, 21:52 Posted By: wraggster
News via http://www.dev-fr.org/index.php?topic=4886/0/
As usual, new SDK => New mandelbrot ...
SDK (100% legal) (PSL1GHT) for PS3 is starting to show the tip of his nose. Being quite interested in it and have already dabbled in PS3 Linux, I'm tempted not to develop a small homebrew "test" just to see.
To change mandelbrot I coded a very basic ...
The idea is mainly to look at what is currently feasible with the SDK and its limitations before attempting to do more.
Obviously I will give my feedback on dev (Why not with one / several tutorials oriented machine sony).
While waiting for the curious here is my pkg homebrew (I will add TFWP the screens and explanations on the code itself in a future issue dedicated).
EDIT: Where no screenshot, I added a picture taken from my phone, it's ugly but it does not matter!
EDIT2: this is where the video
It's slow: it uses only the EPP (and removing sleep (1) code that will really soon (I'll have to put the video up to date))
It's ugly: yeah, what you expected?
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November 14th, 2010, 22:42 Posted By: wraggster
Is it Sony's play against the Wiimote, or the Kinect... or both? Hard to say exactly, but there's no question that the PS3 is no longer on the outside looking in when it comes to motion gaming. Now that it's been on the market for a few months, we're looking to hear from early adopters -- have you enjoyed your time with the Move? Has it lived up to your expectations? Any quirks with gameplay that you'd iron out? Any particular games that you'd prefer to see play nice with the apparatus? Set yourself in the mindset of a SCEA designer for a tick and let us know how you'd do the Move differently down in comments below. And yeah, sticking with "Arc" is totally an acceptable suggestion to make.
http://www.engadget.com/2010/11/12/h...ystation-move/
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November 14th, 2010, 22:55 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...0-release.html
Yep, we are still alive guys! To proove that, today our public release of our newest creation:
THE PSN Tool 2.0
Feature list:
- Patchscan in 45(!) PSN environments
- Range & Bruteforce scan
- Direct PKG file download
- PSN Registration
- Store Collection
- User Info
- User Trophy Info
User Info & Trophy Info Details:
To use those features you require keyfiles. For doubts about the legal situation we won't include those in the download package.
To get information/trophies about the user of your choice, enter his/her nickname in the "Input nickname here..." field, choose the region he lives in via the table next to it (USA/EU/JAP) and press "User Info" or "Trophy Info".
If we find the time we may release an update as there still a lot on the TODO-list:
1) Implement PC<->PSN chat
2) Search patch by gamename
3) Show game rating
4) Official PS3 Store via PC
5) ...
IMPORTANT:
Be sure you have installed:
- Visual C++ 2008 Redistributables
- OpenSSL 32Bit or OpenSSL 64Bit
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November 15th, 2010, 17:05 Posted By: wraggster
Sony has confirmed that the £30 PSPgo price cut spotted earlier today on the Sony Store was the result of a 'website error'.
The digital-download only handheld went down to £129 on the UK Sony Store, shortly after an official £65 cut to its recommended retail price last month.
However, Sony has confirmed this second price-drop is the result of an error and that will be amended later today - and you can't get it any cheaper.
Sony did not confirm whether purchases made during this period will be honored.
Rumors have suggested Sony is making way for the PSP2. Senior VP of EA, Patrick Soderlund, has told CVG that EA has had the new portable.
http://www.computerandvideogames.com...VG-General-RSS
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November 15th, 2010, 17:11 Posted By: wraggster
Ubisoft's lead game designer on Assassin's Creed Brotherhood, Steve Masters, has said that the changes made to Brotherhood will have significant influence on the series' direction.
In an interview with PSM3 - which you can read here - Masters was asked if he felt that people were becoming more receptive towards Brotherhood, especially given the quick turnaround time on the game and its similarity to AC2.
Masters replied confidently, highlighting the game's strong storytelling, multiplayer and saying that Brotherhood is an essential part of the franchise that will have significant impact on future titles.
"Yeah, I think people started off with an idea of, you know, "they're pushing this out fast!" But really, once they see it, once they play it and experience it, they understand that it's actually a really huge game," said Masters.
"The additions that we're making to the gameplay and to the storyline change things forever. It's going to be a huge experience that people are going to really enjoy." he added.
PSM3 has awarded Assassin's Creed Brother 92% in its review, calling it an "inventive and entertaining addition".
http://www.computerandvideogames.com...VG-General-RSS
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November 15th, 2010, 17:39 Posted By: bandit
To follow up on our PSDowngrade news that we posted a few days ago, PS Jailbreak team reports that PS Jailbreak, now supports firmwares 3.42, 3.50 firmwares and claim that it will support higher, they also confirm the legibility of PS Downgrade...
Homebrew developers and software engineers we want to hear from you. If your looking for part time or full time work please contact us sales@psjailbreak.com. Only Serious inquiries from people with experience.
Again we revolutionize the world and show the disbelievers that we are the original source. We understand what we are doing and will continue to be at the forefront of support. Officially launched today is our sister site www.psdowngrade.com the worlds only downgrader. Allowing you to downgrade your new console to any previous firmware version. With a PS Jailbreak and PS Downgrade now all all 44 Million users and counting can enjoy Homebrew. We dont like new comers beeing singled out , so we ventured into the unknown once again and now brought you an out of the box USB solution.
All dealers should contact us for new pricing schedules, as well as marketing material. We have just completed a new batch of product ready to ship immediately.
Please beware PS Downgrade only installs on original PS Jailbreak devices. There are numerous inferior clones and copycats out on the market claiming to be compatable with our support. This is FALSE!!! Buy original from a trusted reseller or risk being stuck with a paperweight.
With this first proof video of the downgrader, a lot of people have commented that its fake:
To show that its not a fake, another a new video of the downgrader from an authorized reseller, HolidayCarts, has been uploaded. This time, its in HD quality, not cuts in the video and the only editing done to the video was adding text to the video:
Source: PS Jailbreak / PS Downgrade
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November 15th, 2010, 23:38 Posted By: wraggster
It looks like the currently Euro-exclusive PS3 Blu-ray compilation of the PS2 Prince of Persia games will be heading to the US as separate PSN downloads.
In an update release schedule put out today in conjunction with its first half of 2010-11 financials, Ubisoft list the three games, Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, as separate entries with 'PSN' as the platform.
The Euro-exclusive Prince of Persia Trilogy disc, which includes all three games on a single disc, is also on the list, making it even clearer Ubisoft's plan to release the games digitally in the States.
No prices have been confirmed however, and the release is pinned somewhere between now and the end of the year.
Meanwhile, Ubi boss Yves Guillemot made mention of a Splinter Cell Trilogy also making its way to PSN as downloads, which would come as no surprise to those who remember that Splinter Cell and Prince trilogies were rumoured together when Amazon listed them both for November releases.
The Blu-ray PoP trilogy is scheduled for release in Europe on November 19, at a recommended retail price of £29.99.
http://www.computerandvideogames.com...VG-General-RSS
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November 15th, 2010, 23:41 Posted By: wraggster
Zipper Interactive has insisted large scale first-person shooter MAG is one of the most played online PlayStation 3 games amid accusations that hardly anyone's playing it.
A user on the game's official forum (thanks, VG247), dvdpfstr, said: "Look at the numbers of players on MAG for the last week. It would seem to me the writing is on the wall. Socom Confrontation has more players still and that is a game that people have complained about incessantly since its release. It really is sad too, MAG had so much potential only to get worse the longer it was out."
The comment sparked a response from senior community manager Jeremy Dunham, who hit back at dvdpfstr's accusation.
"This is incorrect," he said. "MAG has more concurrent players than SOCOM Confrontation worldwide on a daily, weekly, and monthly basis. This has been true for every month since MAG's release on January 26.
"Obviously we don't hit the same numbers we had in our first few months in terms of concurrent and daily users, but we're still amongst the most played online PS3 games out there."
Eurogamer reviewed MAG in January, awarding the ambitious shooter 7/10.
Zipper's supported the game since then with a raft of downloadable content. Last month a massive patch, called MAG 2.0, was released.
http://www.eurogamer.net/articles/20...doom-merchants
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November 16th, 2010, 22:03 Posted By: bandit
ThatOtherPerson has just released the very first SixAxis compatible homebrew game for the PlayStation 3, Neo Race v0.1! Although at the moment, racing has yet to be implemented. To control your vehicle you simply tilt the PS3 controller to the left or right. To accelerate you press the [X] button. For now, all you can do is go around the track. ThatOtherPerson promises that racing will be added sometime in the near future. This definitely has a TRON feel to it.
This is an early build of a racing game with sixaxis controls. Just tilt your PS3 controller left and right to turn and hold X to accelerate.
It has a similar art style (because its incredibly quick and easy to make art assets that looks like this by comparison to making something pseudo photo realistic) as Neo Tanks but they are otherwise completely unrelated.
At the moment all you can do is go around the track and possibly drive off it and onto the buildings bellow. But there will eventually be actual racing, split screen multiplayer and (here comes what I consider the mildly cool part which will still be totally unimpressive by comparison to ModNation Racer but is kinda nice next to Track Mania) an in game track editor which will NOT be limited to a grid.
I know I start too many side projects but I’m not abandoning anything. I’ve been doing a good job of going back and improving on Cubicle Shooter and I do intend to do the same with this and everything else. In fact the next thing I’m planning to work on is fixing up Dont Get Crushed.
Download the PS3 version
Alternate links
Download the Source Code
Alternate links
Oh and does anyone know what the deal is with fog in PSGL? It works fine on PC but on PS3 it just turns the entire screen completely black and ruins the frame rate.
Source: ThatOtherDev Blog
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November 16th, 2010, 22:03 Posted By: bandit
ThatOtherPerson has just released the very first SixAxis compatible homebrew game for the PlayStation 3, Neo Race v0.1! Although at the moment, racing has yet to be implemented. To control your vehicle you simply tilt the PS3 controller to the left or right. To accelerate you press the [X] button. For now, all you can do is go around the track. ThatOtherPerson promises that racing will be added sometime in the near future. This definitely has a TRON feel to it.
This is an early build of a racing game with sixaxis controls. Just tilt your PS3 controller left and right to turn and hold X to accelerate.
It has a similar art style (because its incredibly quick and easy to make art assets that looks like this by comparison to making something pseudo photo realistic) as Neo Tanks but they are otherwise completely unrelated.
At the moment all you can do is go around the track and possibly drive off it and onto the buildings bellow. But there will eventually be actual racing, split screen multiplayer and (here comes what I consider the mildly cool part which will still be totally unimpressive by comparison to ModNation Racer but is kinda nice next to Track Mania) an in game track editor which will NOT be limited to a grid.
I know I start too many side projects but I’m not abandoning anything. I’ve been doing a good job of going back and improving on Cubicle Shooter and I do intend to do the same with this and everything else. In fact the next thing I’m planning to work on is fixing up Dont Get Crushed.
Download the PS3 version
Alternate links
Download the Source Code
Alternate links
Oh and does anyone know what the deal is with fog in PSGL? It works fine on PC but on PS3 it just turns the entire screen completely black and ruins the frame rate.
Source: ThatOtherDev Blog
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November 17th, 2010, 11:43 Posted By: wraggster
After so many years in development we'd hope that Gran Turismo 5 offers some moderately realistic racing action. However, Sony reckons its racer is so lifelike that it's offering gamers the chance to swap the controller for a real steering wheel and go pro.
According to the PlayStation Blog, the game's developer Polyphony Digital has teamed up with Nissan North America to launch the GT Academy competition.
From 20th December, a series of regional heats will narrow entrants down to the best 32 virtual racers. This elite group will then be whittled down to 16, who will all be invited to take part in a live national finals event in March 2011.
The final will see contestants testing their skills in a number of events, some of which will be in a real Nissan race car.
The eventual GT Academy winner will then go on to train with elite drivers and race as part of a professional team – the precise details of which Sony is yet to reveal.
There are smaller prizes on offer for regional winners and all contestants will grab some free digital content.
Alas, the event is only open to US gamers for now, but Sony will be filming the whole thing for a multi-part TV series to be shown on the SPEED channel and PlayStation Network next year.
If you are in the USA and fancy giving it a shot, registration details are up on the game's official website.
It's not long until you can start practicing. After a seemingly endless series of delays, Sony is finally releasing Gran Turismo 5 on 24th November.
http://www.eurogamer.net/articles/20...me-a-pro-racer
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November 17th, 2010, 11:48 Posted By: wraggster
A survey of visitors to the recent Tokyo Game Show has suggested that Sony's venerable PlayStation 2 remains Japan's most-used console.
70 per cent of the 1000 attendees questioned in an exit poll by the General Computer Entertainment Supplier's Association (CESA) claimed to play on their PS2s. This was down from a high of 79 per cent in 2008.
The handhelds weren't far behind - DS at 68.7 per cent, with PSP hot on its heels at 68.6 per cent. The survey allowed multiple choices of frequently-used hardware.
Wii, PS3 and 360 managed 56.7, 47.7 and 19.6 per cent respectively.
Also surveyed was planned future console purchases, with 3DS and PS3 coming joint top at 31 per cent, followed by 360 at 23 per cent.
http://www.gamesindustry.biz/article...nsole-in-japan
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November 17th, 2010, 11:51 Posted By: wraggster
First Netflix, then Hulu Plus, and now VUDU. The movie rental service is making its way onto PlayStation 3 just in time for Thanksgiving later this month -- November 23rd, to be exact. If you're familiar with Walmart's recently-acquired video service, you know the drill: on-demand HD titles streamed for a fee, up to 1080p and Dolby Digital Plus 5.1 surround sound. The interface will be the same as every other VUDU iteration -- until mid-December, that is. That's when, as we've been told, the company plans to roll out version 2.0 of its UI. In addition to being more streamlined, there's ratings, recommendations, and most interestingly, support for PS3's Move controller. Pictures below, press releases after the break.
http://www.engadget.com/2010/11/17/v...-mid-december/
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November 17th, 2010, 11:54 Posted By: wraggster
Today a remake of the Dreamcast classic Crazy Taxi launched on the PlayStation Network, with the Xbox Live Arcade release coming November 24th. The graphics have been updated to 720p, but licensing issues for the soundtrack and some in-game locations resulted in noticeable changes. Quoting the Opposable Thumbs blog:
"The Offspring, along with Bad Religion, provided the game's soundtrack in the original release. These songs, along with the sound of that announcer, went a long way toward creating the game's mood. In the new version, they have been replaced by completely forgettable pop-punk tracks, and it's a downgrade. ... That's not the only thing that's missing. The game originally featured licensed locations. Customers would need to be dropped off at the Pizza Hut, for instance. These companies didn't spring for the advertising in the game's rerelease, but the buildings weren't updated to look like anything else; the result is a game that looks like its filled with closed-down fast food restaurants. ... this is an interesting look at what went on to become a cult classic. Still, this is no replacement for my original copy."
http://games.slashdot.org/story/10/1...on-Coming-Soon
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November 17th, 2010, 12:00 Posted By: wraggster
"The type of growth we're experiencing in Latin America, you don't see it anywhere else in the world right now," Sony's Mark Stanley told IndustryGamers. "That's key for the company as SCEI, as a global company. We've only begun to tap into the full potential in the region. Our sales and our growth continues to double and double."
The games industry has historically focused on the business of North America, Europe and Asia. However, with the global economic downturn affecting game sales all around the world, Latin America offers an enticing opportunity for Sony. "Talking about the pure economics, Latin America is very healthy and in a very healthy state right now ... This year Latin America was in a growth stage, where in the U.S. we're still recovering from that economic impact." As such, Stanley points out that "purchasing intent" has increased significantly in many emerging markets.
The average annual income in Latin America is still under $4,000, according to Stanley's own estimates, meaning the economy still has a ways to go before a product like the PS3 is accessible to the masses, and not just the affluent. Still, it appears Sony's focused marketing efforts are paying off. "The big advantage we have is our brand is synonymous with entertainment ... We've been able to successfully leverage that with the quality of PlayStation and been able to get even some of that percentage of the population that would not have traditionally spent on an entertainment device; we've been able to get those consumers on board, because they see the overall family entertainment value." As the PlayStation brand continues to draw awareness, and as the Latin American economy continues to grow, Sony might be able to reap the rewards of dominating a whole new gaming territory.
http://www.joystiq.com/2010/11/16/so...erican-ambiti/
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November 17th, 2010, 12:02 Posted By: wraggster
MonkeyPaw Games is living up to its responsibility as the single publisher (so far) for the PSN Imports Store, dropping two interesting Japanese PlayStation games on the service today. In case you're not familiar with one or both -- a totally understandable happenstance -- here's what they are.
Money Idol Exchanger is a pretty weird (but not Cho Aniki weird) Neo Geo puzzle game ported to PlayStation, in which you link up on-screen coins to combine them into higher denominations: five 1s become a 5, etc., until you match two 500s and they vanish. Also, there are idol characters in it for some reason. And Sonic Wings Special is a single game combining all three Sonic Wings shmups (known as Aero Fighters in America).
The games are both available now for $5.99 each -- less for PlayStation Plus members
http://www.joystiq.com/2010/11/16/mo...-psn-import-s/
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November 17th, 2010, 12:04 Posted By: wraggster
Do you need to be convinced of Split/Second's capacity for stock car annihilation on PSP? Sony's offered you two ways to do so, the most thorough of which is a brief demo that's currently available on the PlayStation Store. What better way could there be to preview the miniaturized, bombastic racer than to actually get your hands dirty?
Well, we're not sure about a better way -- but there's certainly an easier way. See, downloading and playing that demo? That would require hundreds of button presses. Watching the launch trailer posted after the jump? That's like, two button presses. Maybe three, if you have to scroll down. Talk about efficient! Also, lazy.
http://www.joystiq.com/2010/11/16/sp...gas-break-the/
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November 17th, 2010, 12:11 Posted By: wraggster
Well, that didn't take very long. A high-definition update of Ubisoft Montreal's Prince of Persia: The Sands of Time is set to arrive on the PlayStation Network starting today. Launching in Europe later this week as a single Blu-ray disc, the remastered Prince of Persia Trilogy will be brought to the American PlayStation store in three separate flavors: original, smoldering and nutty.
According to the PlayStation Blog, Warrior Within (that game they made because you didn't buy Sands of Time in the first place) and The Two Thrones will launch on PSN in December. All three adventures boast 720p resolution, Trophies, 3D support and $14.99 price tags. That's $45 for the original trilogy -- and you can probably find The Forgotten Sands in a bargain bin if you're looking for even more of the classic Prince's elegant environmental puzzles.
http://www.joystiq.com/2010/11/16/pr...-on-psn-today/
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November 17th, 2010, 12:15 Posted By: wraggster
Kingdom Hearts 3D – the planned 3DS Square Enix/Disney cross-over role-playing game from Tetsuya Nomura – will connect to the yet-to-be revealed Kingdom Hearts III.
It'll do so both in terms of gameplay systems and story, Nomura told Famitsu magazine (translated by Andriasang).
Apparently it's possible the ending of Kingdom Hearts 3D will lead into the story of KHIII.
In 3D you'll be able to control Sora and Riku, and they'll both work differently. The game's central gameplay systems are "all complete", but Square Enix is still working out how to put them into the game.
The world selection for the game's Disney areas is also being worked on. SE plans to use all new Disney worlds this time around, but Traverse Town and other originals will reappear.
Meanwhile, work on Kingdom Hearts project, Birth By Sleep Final Mix is said to be "almost complete". It's all getting a bit complicated, isn't it? Let's recap.
Kingdom Hearts Re:Coded is due out on the DS in Europe on 14th January 2011. We've got Kingdom Hearts: Birth by Sleep Final Mix, the international version of Kingdom Hearts: Birth by Sleep, for PSP - that looks like a Japanese exclusive.
Then we've got Kingdom Hearts 3D, the working title for series' Nintendo 3DS entry. It'll be the seventh instalment in the franchise.
Beyond that there's Kingdom Hearts III, which is probably the big one but a long way off. Phew!
http://www.eurogamer.net/articles/20...nnect-with-iii
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November 17th, 2010, 12:20 Posted By: wraggster
New from Divineo China and available on Worldwide Shipping.
In Harry Potter and the Deathly Hallows, players will be on the run, fighting for survival on a desperate and dangerous quest to locate and destroy Voldemort's Horcruxes, engaging with Death Eaters and Snatchers in epic battle sequences at every turn.
To amplify the action, players will encounter ferocious creatures from the previous films in addition to the adversaries Harry faces in the seventh film. They will need to muster their most powerful magic against relentless assaults from all sides. There are no more lessons, no more training. This time the danger is real. It's time for players to fight for their lives.
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November 17th, 2010, 13:31 Posted By: wraggster
New from Divineo China and available on Worldwide Shipping.
Need for Speed Hot Pursuit brings the franchise back to its roots with intense cops vs. racer chases.
The game features Need for Speed Autolog where players compare racing stats and automatically get personalized gameplay recommendations from their friends. Need for Speed Hot Pursuit players can also experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer - solo or connected. The high speed busts and heart-stopping getaways are all connected via Need for Speed Autolog.
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November 17th, 2010, 13:32 Posted By: wraggster
New from Divineo China and available on Worldwide Shipping.
The critically acclaimed single-player experience of Assassin's Creed is back and better than ever as Ezio returns in an epic struggle against the powerful Templar Order.
Now a legendary Master Assassin, Ezio must journey into Italy's greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side. Only by working together can the Assassins defeat their mortal enemies.
Assassin's Creed Brotherhood offers a never-before-seen multiplayer layer. Players can help the Templars by using Abstergo to train in the art of Assassination to eliminate the Assassins once and for all. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different game modes.
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November 17th, 2010, 13:33 Posted By: wraggster
New from Divineo China and available on Worldwide Shipping.
Apache: Air Assault is a modern combat flight simulation game where players control a variety of lethal Apache attack helicopters outfitted with cutting-edge military weaponry. The goal is to prevent terrorist attacks by raining down destruction from above in the world’s most volatile warzones.
The game can be played based on the player's tastes - Arcade Mode allows players to easily pick up the controls and jump right into the combat. The Realistic mode showcases the real depth of the title, where the dedication to realism and precision shines through. The local Co-op Campaign Mode lets two players team up in the same Apache with one as the pilot and the other as the co-pilot in a joint effort for a truly authentic combat flight experience. For those that want to go even further, Apache: Air Assault includes competitive online multiplayer matches such as Team Deathmatch, Ground Attack, Capture the LZ, and Ground Strike.
Apache: Air Assault features more than 16 multi-stage missions involving air and ground strike operations off the coast of Africa, the mountains of the Middle East and the jungles of Central America, each meticulously created using high resolution map data from real-world satellite photography.
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November 17th, 2010, 13:34 Posted By: wraggster
New from Divineo China and available on Worldwide Shipping.
In Marvel Super Hero Squad: The Infinity Gauntlet, players can "Hero Up" with friends in cooperative play master the unique Factor Power of each of the Marvel heroes in three game modes: Story Mode, Freeplay Mode and Challenge Mode. The game also boasts a brand new puzzle component, in which players will need to utilize the characters' unique abilities to move or destroy objects, traverse through certain environments, and summon specific strengths to overcome obstacles.
With new adventures, tricky puzzles, an expanded selection of Marvel Super Hero Squad members to unlock and play as, Marvel Super Hero Squad: The Infinity Gauntlet is set to thrill gamers from here to Super Hero City.
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November 17th, 2010, 13:36 Posted By: wraggster
New from Divineo China and available on Worldwide Shipping.
Deep in the jungles of Sri Lanka, the Ghosts have 72 hours to prepare the way for a U.S. invasion force. As open conflict with Pakistan looms, the Ghosts uncover proof that they've been targeting the wrong enemy. Now they must act before falsified intelligence lures America into an unpredictable and devastating war.
Tom Clancy's Ghost Recon: Predator offers an exclusive tactical experience for PlayStation Portable gamers, delivering a true Ghost Recon experience with sophisticated technology, weaponry, graphics, and challenging gameplay. Alone or with your friends, decide what tactics are best -- use your massive firepower to eliminate powerful enemies or use the jungle to sneak behind enemies and strike using the element of surprise.
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November 17th, 2010, 23:41 Posted By: wraggster
Today on the EU PlayStation Store you'll find the Prince of Persia: The Sands of Time in HD.
It's the best of the soon to be re-released trilogy, but it'll cost a considerable £12 to own.
Since those days the series has evolved, of course - into Assassin's Creed. Check out our 10/10 Assassin's Creed: Brotherhood review to find out how.
Incidentally, Eurogamer's review of the Prince of Persia HD trilogy will go live tomorrow morning. Hang on until then, unless you're desperate.
Sony is also offering Red Faction: Guerrilla as a full downloadable game. We got the wrong end of the stick earlier and thought this was a new strategy, but Sony soon put us right and said full games have been offered on the PSN Store for a while.
Blush.
Today's other new game of note is Crazy Taxi, the HD remake. Great game on Dreamcast - as good on PS3? You tell us.
There's a ton of additional PS3 game content on offer today, including stuff for Vanquish, SSFIV, Creed: Brotherhood - not that you'll be playing this yet - and the paid-for update to PlayTV.
What's more, PopCap puzzle game Peggle has arrived on PSP.
Oh, and there are songs by Slash for Rock Band 3, and he's brilliant.
Special Offers (available until 24th November)
TMNT: Turtle in Time Re-Shelled (was - £7.99/€9.99 now - £5.49/€6.99)
Cell Factor: Psychokinetic Wars (was - £7.99/€9.99 now - £5.49/€6.99)
Assassin's Creed II: Sequence 12 - Battle of Forli (was - £3.19/€3.99 now - £1.99/€2.49)
Assassin's Creed II: Sequence 13 - Bonfire of the Vanities (was - £3.19/€3.99 now - £1.99/€2.49)
Assassin's Creed II: Sequence 13 - Bonfire of the Vanities & Secret Locations (was - £5.49/€6.99 now - £3.19/€3.99)
PSP: Assassin's Creed: Bloodlines (was - £23.99/€29.99 now - £15.99/€19.99)
PSP: Tom Clancy's EndWar (was - £15.99/€19.99 now - £7.99/€9.99)
PSP: ChessMaster: The Art of Learning (was - £15.99/€19.99 now - £7.99/€9.99)
Mini: Mystery of the Crystal Portal (was - £3.99/€4.99 now - £2.49/€2.99)
Permanent: Pro Cycling 2009-Tour de France - now £15.99/€19.99
Permanent: Pro Cycling 2010-Tour de France - now £23.99/€29.99
Permanent: Blood Bowl - now £15.99/€19.99
PS3 Games
Prince of Persia: The Sands of Time HD (£11.99/€14.99)
Death Track: Resurrection + Anarchy: Rush Hour Bundle (£11.99/€14.99)
Red Faction: Guerrilla (£15.99/€19.99)
Crazy Taxi (£7.99/€9.99)
PS3 Game Content
Application: PlayTV Live Chat Upgrade (£6.29/€7.99)
Assassin's Creed: Brotherhood - Copernicus Conspiracy (free)
Comet Crash - Bionic Swarm (£3.19/€3.99)
DJ Hero 2 - Electro Hits Mix Pack (£6.29/€7.99)
EyePet - Music Styling Pack (£2.39/€2.99)
Fist Of The North Star: Ken's Rage - Rei, Mamiya, Raoh Original Costumes (£3.99/€4.99)
Front Mission: Evolved - Wanzer Pack 3 (£3.19/€3.99)
Hustle Kings - Ball & Cue Pack (£0.79/€0.99)
LittleBigPlanet - Birthday Cake (free)
Marvel Super Hero Squad: The Infinity Gauntlet - Captain America Collection (£1.99/€2.49)
PAIN - H8 Squader Pack (£0.79/€0.99)
Space Invaders: Infinity Gene - Bonus Stage Pack 3 (£2.39/€2.99)
Super Street Fighter IV - Ultra Femme Fatale Pack (£3.19/€3.99)
Vanquish - Tri-Weapon Pack (£1.59/€1.99)
Worms 2: Armageddon - Worms 2: Armageddon Battle Pack (£3.19/€3.99)
Guitar Hero: Warriors of Rock - 'Elected' By Alice Cooper (£1.59/€1.99), 'Limelight' By Rush (£1.59/€1.99), 'Love Song' By Tesla (£1.59/€1.99), 'Nothing To Say' By Slash (With M Shadows) (£1.59/€1.99), 'Poison' By Alice Cooper (£1.59/€1.99), 'Talk Dirty To Me' By Poison (£1.59/€1.99), 'Wagd' By Slash (With Iggy Pop) (£1.59/€1.99), 'Watch This' By Slash (With Dave Grohl & Duff Mckagan) (£1.59/€1.99)
Rock Band 3: The Bee Gees Pack (£4.99/€7.99)
Rock Band 3: 'Subdivisions' by Rush (£0.99/€1.49), 'The Thrill is Gone' by BB King (£0.99/€1.49), 'A Whiter Shade of Pale' by Procol Harum (£0.99/€1.49)
Rock Band Network: 'Curse you All Men! (Live)' by Emperor (£0.99/€1.49), 'Fight to Kill' by Holy Grail (£0.99/€1.49), 'In Circles' by Sunny Day Real Estate (£0.99/€1.49), 'Radiator' by Family Force 5 (£0.99/€1.49), 'Spin' by We The Kings (£0.99/€1.49)
PSP Games
CLADUN: This is an RPG! (£15.99/€19.99)
DISGAEA Infinite (£15.99/€19.99)
Peggle (£6.29//€7.99)
PSone Games
Critical Depth (£3.99/€4.99)
Gunship (£3.99/€4.99)
Sports Superbike 2 (£2.99/€3.59)
Minis
Who's that Flying?! (£3.99/€4.99)
http://www.eurogamer.net/articles/20...game-downloads
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November 17th, 2010, 23:42 Posted By: wraggster
The upgrade to the PlayStation 3's PlayTV feature costs £6.29 / €7.99, Sony's announced.
It's available to download today as part of this week's European PlayStation Store update.
PlayTV is an external device for PlayStation 3 that allows you to watch and record free-to-air digital TV on PS3. PlayTV carries an RRP of £70, although most retailers offer significant discounts.
The update adds the ability to text-chat with friends while watching live TV. There's also a new guide so you can plan your recordings seven days in advance; a Series Link feature to earmark all episodes of a series for recording; the ability to send Facebook recommendations; and Community Favourites, which lets you see what your friends are watching.
In September Sony revealed the major update would cost PS3 owners – even those who subscribe to PlayStation Plus.
"The guys at Cambridge put a great deal of effort into this update and, unlike the previous free updates, we will be charging a reasonable amount for the new features," James Thorpe, PSN product manager, wrote on the European PlayStation blog.
"[PlayStation] Plus members are very important to us and we are looking into providing you guys extra value for PlayTV. Will keep you posted on this.
"If you are not keen on the new features then you do not have to buy the update, therefore there is no reason not to recommend this to your friend, we are not charging people to watch TV."
http://www.eurogamer.net/articles/20...costs-six-quid
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November 17th, 2010, 23:45 Posted By: wraggster
While Microsoft has claimed a notable victory in the US hardware market last month, Sony has highlighted the strength of PS3s software sales in its response to NPDs latest report.
The platform holder says it enjoyed an “incredibly strong October” and that the PS3 was the only format to enjoy month-on-month software growth, with game sales up 50 per cent on September.
It also added that sales of PlayStation Move were up 15 per cent on the month before – though of course having only hit the market halfway through the month October offered lots of additional comparable sales time.
“With next week’s launch of the industry’s most anticipated title, Gran Turismo 5, we’re sure to carry the momentum through the holidays,” SCEA’s senior director of corporate communications Patrick Seybold stated, as reported by VG247.
“With the growing content and services options for PS3 and PlayStation Network including recently added Hulu Plus and NHL GameCenter, as well as the pending launch of Vudu on PS3, we’re constantly adding additional value to the hardware and consumers are responding.”
http://www.mcvuk.com/news/41858/Sony...ftware-victory
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November 17th, 2010, 23:49 Posted By: wraggster
The first images of what pertain to be the still secretive PSP2 have appeared online. You can see them both below.
VG247 says the images are of the dev kit that until recently had been doing the rounds. However, it has since been superseded by a single brick design that dispenses with the PSPgo-like sliding front panel.
However, the fundamental design elements pictured here are said to remain. That being the previously rumoured rear touch panel, dual analogue sticks and twin cameras - one rear and one front facing.
Prior rumours also point to double the amount of RAM found in the Xbox 360.
To date both Mortal Komabt developer Netherrealm Studios and publisher EA have confessed to having worked on the device.
However, the PSP2 is not be confused with the PlayStation branded Sony Ericsson mobile phone that is also in production.
http://www.mcvuk.com/news/41860/PSP2-the-first-pictures
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November 17th, 2010, 23:50 Posted By: wraggster
Square Enix director Nobuaki Komoto has confirmed that, content wise at least, the PS3 version of Final Fantasy XIV is "100% complete".
"In terms of the port, the PC version is 100% complete and running on the PS3," he told Famitsu during a recent interview.
"We're currently busy optimizing PS3 performance to make it run as smoothly as possible. We're doing everything we can to make it perform closely to the PC version, so it may prove to take more time to release," he said, which sounded like a hint to a possible delay. "We'll also use that time to implement the fixes suggested by PC gamers," he added.
That's one reason to expect the PS3 version to be significantly better than the troubled PC launch title. Oh, and the other is the fact that FFXIV producer blames the issues on his team's "inexperience" with PC. So they should be a dab hand on console then, we expect.
The PS3 version was initially planned for release aside the PC version, but was delayed to March 2011 due to "technical problems".
http://www.computerandvideogames.com...VG-General-RSS
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November 17th, 2010, 23:54 Posted By: wraggster
Well, this is interesting. VG247 has published what it says are pics from an early Sony PSP2 development kit. There isn't much to go by in terms of back story, and in many ways it looks more like a KIRF from Mr. Blurrycam's vintage collection than something for software testing, but let's hear what the site has to say: HD screen, two cameras (front and rear), microphone, two thumbsticks, and a rear "trackpad" of sorts, presumably akin to what we've seen on the PS Phone leak. VG247 later updated to say that a source claims it's an earlier version of the kit and that a revision has since been developed without a sliding screen -- a move to perhaps deal with (also rumored) overheating concerns. We know a PSP2 exists in some form, so this can go one of two ways -- either cleaner shots will be found, or an entirely different leak will surface later. Given the suspect Fall 2011 debut, we have plenty of time to wait around and see.
http://www.engadget.com/2010/11/17/e...t-in-the-wild/
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November 18th, 2010, 00:27 Posted By: wraggster
UPDATE: Sony's just got in touch to say the stores have not been opened yet and will not be available until after the regular Thursday weekly update maintenance that will commence at 8am GMT tomorrow.
ORIGINAL STORY: GAME will open a shop in the PlayStation 3's virtual world, Home.
Two new areas of Moonbase have become available: Moonbase Shop and the GAME V store.
From terminals in the Moonbase, you can view and order boxed PS3 and PSP games for home delivery. New releases and back catalogue games are all available for purchase.
The GAME V store, accessed via a "jump hole" portal within Moonbase, sells branded merchandise and virtual items for Home avatars and personal spaces. We're promised new items every month.
Last week PlayStation Home enjoyed something of a transformation with patch 1.4. It added a raft of new features, including multiplayer LittleBigPlanet paintball.
http://www.eurogamer.net/articles/20...inside-ps-home
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November 18th, 2010, 00:29 Posted By: wraggster
Sony's opened up the Killzone 3 beta to all European PlayStation Plus subscribers.
Previously it was exclusively available to PlayStation Plus subscribers who were sent a voucher code.
Now though, the beta is available to subscribers to download from the PlayStation Plus section of the PS Store – no need for emails or vouchers.
Meanwhile, Sony detailed more PlayStation Subscriber deals to take you through to December.
Starting today subscribers will receive an exclusive 20 per cent day one discount on THQ's open world smash-em-up Red Faction: Guerrilla.
There will also be 20 per cent off of Crazy Taxi when it's released, and a buy one get one free offer on the minis games Monsters (probably) Stole My Princess and Who's That Flying?!
Oh, and remember that £6.29 Live Chat Upgrade for PlayTV? Plus members get an exclusive 25 per cent off.
http://www.eurogamer.net/articles/20...l-ps-plus-subs
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November 18th, 2010, 00:42 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Among the various minds ever to inhabit our work site, it is not difficult to see some good products that often are used to improve or at least make life easier for us PSP users. This is the case of our freddy_156 issuing his latest work: XMBattery Plugin.
This handy plugin-based Game Categories Bubbletune, which devotes 90% of freddy_156 merits (that is, good and modest!), Allows you to add a new item to the menu System Settings. Specifically, we will appear as if by magic the option Battery Mode , which will transform our pandora battery, autoboot or normalized.
The coder also thanked SilverSpring for reversing the functions of read / write battery.
It 'important to remember that this plugin is intended only for PSP software that allows editing of the battery, then all FAT, and only those posts for Slim TA-085 motherboard (indicated by the DATA CODE 7C).
A personal thanks to PSP-ENG to freddy_156 you for sharing with us the fruits of his labors!
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November 18th, 2010, 00:44 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
When issuing the new version of Beta 3 gLib2D, take the opportunity to revive an earlier draft of the same coder, Gekko, which allows you to create special effects on text-to-implement in their own creations. The library in question is G-intraFont v.031 latest version allows you to attribute text to a rotation and a curving effect.
Recall also that is compatible with gLib2D intraFont.
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November 18th, 2010, 00:49 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
The coder Geecko releases a new version of its gLib2D, a lightweight 2D graphics library, which allows the display of basic objects, support for JPEG and PNG, alpha blending and texture cropping, support the system of three coordinates and compatibility with intraFont. The library is far from complete, but the new Beta 3 shows an optimized code, the bug-fixes and the introduction of new features.
Following a detailed list of features and download link
Function List:
Quote:
Beta3
- Slight code cleanup
- Bug fixed when Gadd () was not named among gBegin () and gendarmes ()
- Fixed bug with gPop ()
- Bug fixed when the image was reversed by the scaling
- Bug fixed when a value of alpha was applied to a single object
- Added functions gGET *
- Added the scissors
- New examples (Sample folder).
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November 18th, 2010, 00:53 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash.
What's changed in this revision:
Revision 596
[+] Added option to use Classic menu which has been updated and work with the [] button
[+] Added so all new versions of PSP can make use of the extra memory not only the Slim (Salvy)
[~] Fixed battery display in pause menu (clock should work better, tnx salvy)
[~] Fixed so Z-fight will only be reset once in PSPrenderer
[!] Panic button now uses LTRIG + RTRIG + START (pressed for ~2 sec)
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November 18th, 2010, 01:00 Posted By: wraggster
Shots of what appear to be a PSP2 dev kit have surfaced.
The grainy images, which you can see over on VG247, clearly show two thumbsticks, as well as the rumoured trackpad on the rear and twin cameras – one facing inwards, one outwards.
The shots, which VG247 promises are the real deal, do not apparently show what the finished handheld will look like.
While the unit pictured has a sliding, PSPgo-like design, a separate source claimed that a more recent kit is also in circulation with a non-sliding block form. Apparently the newer design helps keep the apparently very powerful console from overheating.
Rumours of the PSP2's existence have been flying around for months now. A Mortal Kombat dev boasted being in ownership of one while EA revealed that it had had "exposure" to Sony's new hardware.
Sony is yet to confirm the product's existence.
http://www.eurogamer.net/articles/20...it-images-leak
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November 18th, 2010, 04:07 Posted By: bandit
Graf_Chokolo has released his version of the PSGroove payload that allows developers to finally see full details out of the PS3 system firmware complete with decrypted contents. -- This release is advance and for developers only, but hopefully it will give them a very useful tool to expand the PS3 Scene even more!
So guys, i promised to you that i will made my PSGroove payload public.
I just uploaded it to github. Let me first explain how it works. I do not have much free time, so please do not expect me to explain every detail to you :-) The target group of this release are advanced programmers among you. The source code is not commented but it’s clean, well structured and self-explaining.
My payload has 2 stages. The 1st stage is actually a PSGroove payload. It initializes the gelic device and allocates memory needed for the 2nd stage. Just compile the 1st stage binary, convert it to C hex array and replace the PSGroove payload.
The 2nd stage does the real job, e.g. decrypts a CORE_OS_PACKAGE.pkg from a PUP file, runs some isolated SPU module or dumps FLASH. The 2nd stage binary is sent to PS3 over Ethernet with “sendfile” which i also provided. The 1st stage code receives this data and stores it in a memory region of size 64 kb. After the upload is complete, the 1st stage code jumps to the 2nd stage code and executes it. So, you have to program PSGroove only once and can just change the 2nd stage binary to execute different code.
In order to be able to run isolated SPUs, you first need to dump your FLASH memory.
Then extract these files from dump and after that you can use it e.g. to decrypt packages :-) I described how to extract files from FLASH dump on my Hypervisor Reverse Engineering page.
To be able to decrypt packages from PUP file, first you need to extract a revoke list for packages from PUP file 3.41 e.g. (RL_FOR_PACKAGE.pkg). Just extract it, convert it to C hex array and paste it into rvk_pkg_341.c. You have to do it yourself because i don’t want any legal problems with SONY.
I didn’t use any GameOS functions in my code because my goal is to reverse Hypervisor and i wanted to learn how to do it without GameOS. I don’t plan to release any GameOS tools, so feel free to create new cool and helpful programs for GameOS using my code :-)
I’m using ppu toolchain for Linux provided by IBM to compile the source code.
I will try to answer any of your questions here. But please do not ask me questions like how to install ppu compiler or something like that :-) You will find everything on the Internet. I don’t have much time, so try to do as much as you can by yourself, you will benefit from it yourself :-)
So, have fun guys :-)
Github: https://github.com/grafchokolo/psgroove
Source: PSX-Scene
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November 19th, 2010, 00:02 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...ceab135e0c3156
Stealth offers a new version of "Engine02" 2D game engine for DOS, Windows, Linux, Intel / PPC MacOS, PSP, and Wii. The games created, their maintenance and updating of the program are directly downloadable from the program.
Engine02 Is A script-driven, multiplatform 2D game engine for DOS With builds, Windows, Linux, Intel / PPC MacOS, PSP, and Wii.
Complete documentation for Creating games IS Included with PC and Mac builds, and est disponible On the website.
Created Games gold hosted by the Author and His Team are downloadable from Directly Inside the program. Updates for the program, in gold "any game installed, can aussi Be Downloaded From The Same interface When They Become available.
Currently-available games:
Megaman: Triple Threat - A Megaman 7 style fangame. Currently in-progress demo year
Sonic the Hedgehog: Project Mettrix - A Sonic 3 style fangame. Currently in-progress demo year
http://stealth.hapisan.com/E02/
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November 19th, 2010, 00:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
New release for Ultimate Recovery Menu v2.0, the alternative to the Recovery Menu created by a quintet of respect: Ceikor,-blue7, Hackman, and Namenloser Total_Noob. This new version is lighter on Flash0 installation, you can set the language between the three available, more convenient function is equipped with backup / restore the original files of Recovery, which can then be easily restored without having to manually change the flash0.
The creators have considerably improved the code that is more powerful at the same time solving some bugs. Among the features introduced by Ultimate Recovery Menu v2.0 include:
- Recovery Flasher: useful option to start if present on a memory stick, the Recovery Flasher in the case of semi-brick;
- System Tool: that will allow you to view detailed system information, backup and restore of the Registry that both Nand;
- Battery Option: To check the battery status and, in models of the PSP that allows it, change the battery in normal pandora or autoboot, and backup and restore dell'EEPROM battery.
Also solved the problem of Fake Region now editable, but still fix some typing errors but do not affect functionality.
It 'important to remember that the compatibility of this modification of Recovery is guaranteed only with a PSP that Montini CF 5.50 (both gen Prometheus).
E 'must be avoided in any case the installation on PSP 2000 TA-088v3 PSP 3000 and, under penalty of brick..
In conclusion, a homebrew that will surely make it more pleasant and immediate recovery of use.
Following installation, repair and use.
.: Changelog:.
Rev.233
- Use vsh gui fix
Rev.232.5
- Fix support PandoraBattery
Rev.231.5
Custome-Wave Support (*. gmo Files)
Massage-Box Bug Fix
-New SystemInformation
Plugins-load faster
Performance-optimized Code +
Optimized CPU-settings
Nand-restore "reboot lable" fix
Recovery-size -13.7%
Rev.150
Inglese-Multilanguage, German, French
-Add "EasyInstaller backup restore"
CAUTION
- It 's absolutely prevent installation on TA-088v3 PSP 2000 and 3000, failing which the brick.
- Before installation is highly recommended to use the Make backup made available by the installer Ultimate Recovery Menu, which will restore the old Recovery.
- PSP-ITA assumes no responsibility in case of malfunction of the console due to improper use of the program
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November 19th, 2010, 00:49 Posted By: wraggster
Newly on sale at Divineo USA for a really cheap $ 99.94
The XCM Dominator Joystick includes 2 very special features: Combo Attacker and Independent Rapid Fire. This will allow you to dominate your opponents with ease. With these 2 features in hand fighting games will never be the same again!
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November 19th, 2010, 12:15 Posted By: wraggster
New PS3 Homebrew Release from Thatotherdev
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November 19th, 2010, 12:19 Posted By: wraggster
News via http://psx-scene.com/forums/f6/trail...tations-70888/
Since we have alot of members here, and alot of them are in Canada, including my area of the woods (Toronto/GTA), I decided to post this, as it out-right problem, noone should be STEALING machines for any reason, and I want to do my best to help catch these ****ers ASAP, so if anyone sees one for sale or you are being offered one for sale, please report it to the right people ASAP!
Quote:
Peel Police - Trailer Theft of Sony Playstations - November 18, 2010
Officers from the Commercial Auto Crime Unit would like to alert the public about a significant theft of Sony Playstations and gaming equipment from the Brampton area.
On Monday, November 15, 2010, at approximately 6:30 p.m., a 1998, 53 foot, STRI light blue trailer was parked on Eastern Avenue in Brampton. The trailer has the inscription “Werner” printed in yellow on the side and a Nebraska licence plate of 85619. The trailer load contained just under $500, 000.00 worth of Sony products, including PS3 and PSP games and consoles.
On Tuesday, November 16, 2010, at approximately 6:30 p.m., a 1998, 53 foot, STRI White trailer was parked on Eastern Avenue in Brampton. The trailer has the inscription “XTRA LEASE” printed in maroon on the side and an Ontario licence plate of T62046. The trailer load contained just over $500, 000.00 worth of Sony products, including PS3 and PSP games and consoles.
On Wednesday November 17, 2010, at approximately 6:45 p.m., the victim attended Eastern Avenue in order to deliver the trailers to their destination. The trailers were missing and have since been reported stolen.
Total value of theft of the Sony products is estimated at over 1 million dollars.
The Peel Regional Police would like to remind members of the public that, not only is it a criminal offence to steal property, it also a criminal offence to be found in possession of stolen property.
Anyone approached about the sale and/or purchasing of Sony products, or who has any information on this case, should contact the Peel Regional Police Commercial Auto Crime Unit at 905-453-3311 extension 3313. Information may also be left anonymously by calling Peel Crime Stoppers at 1-800-222-TIPS (8477), by visiting Peel Crime Stoppers.
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November 19th, 2010, 12:25 Posted By: wraggster
News via http://www.psp-hacks.com/2010/11/17/...-5-1-released/
JJS returns to his roots with a new version of PSPdisp — PSPdisp v0.5.1 — that is now compatible with Half Byte Loader! Mind you PSPdisp is a little slower under HBL than a custom firmware. But hey, them’s the breaks.
PSPdisp allows your PSP to act as an additional display monitor for Windows. You can send remote keyboard/mouse commands to the PC and even stream audio too.
New features on the PSP:
•support for Half Byte Loader, but with these limitations
◦only WLAN mode usable, no USB mode
◦image streaming is about 30-50% slower than on Custom Firmware
◦audio sample rates other than 44 kHz not available on all firmwares
◦screen brightness cannot be changed through the menu
◦HOME button must be pressed twice for the menu to appear
New features on the PC:
•libusb driver updated to the latest version, it now works on 64 bit systems with active driver signature enforcement
http://www.jjs.at/software/pspdisp.html
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November 20th, 2010, 23:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
New update on the development dell'HBL by the coder JJS that can produce a stable revision 109, already in the works for several days but finally reached completion. Unlike rev107, the new rev109 has been developed for both the exploits of the demo for Patapon 2 Everybody's Golf 1 and 2. Compatibility with homebrew is much higher, some of the titles available are: Mobile Assault, Kuroki, Half-Life (Kuroki mode), Defense Station Portable, Resonate, and more.
Following are links for downloading various versions.
NB: Please note that for the HBL Patapon2 Demo is compatible to the firmware 6.20 is included, while for the FW 6.30 and 6.31, you must own the game or Everybody Golf Everybody Golf 2 version in EU (for other versions of the game refer to the page source).
Each file includes the new HBL that the bailout is necessary for the use
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November 21st, 2010, 01:14 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2282
Dark Monkey PSX-Scene has unveiled what it describes as the first modded firmware (not a custom firmware, hence the therm "modded").
The German developer called his release "MFW (ModFirmWare).
MFW Homebrew includes a category on the XMB, and also many other features.
It plans to roll out its first release in the coming days.
Meanwhile, it shows the beta running on the PS3 in the video below.
Quote:
RELEASE:! Very soon!
Corrections since the inception of the project:
rev b0.01
Project start-
-Homebrewchannel
rev b0.03
-/app_Host/PS3_Game Icon -> Ps1-disk icon
He also said that if he has a better knowledge of how it can payloads directly implemented inside.
Below is a translation of the German Dark Monkey's post.
Quote:
"If I fully understand the operating structure of a payload, I'd be able to integrate my MFW in a payload.
Of course for normal users, there is just the possibility to load a ModFW USB-Dongle/Loader, but for users with access to the hypervisor it is possible to load directly into the flash of the PS3 but it is not certain that one of you can use the second method. "
See you in the coming days.
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November 21st, 2010, 01:16 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2277
An update of the Playstation Network to be held tomorrow, but apparently Sony decided to take the lead.
Since today if you try to connect to PSN jailbreakées with your console, the console will prompt you to perform an update:
It goes without saying that if you intend to continue using the jailbreak on your PS3, you'd better avoid this update.
Some hope that these inconveniences are due to update the network scheduled for tomorrow, but all indications are that Sony has responded as we awaited ...
Listen
Read phonetically
Dictionary - View detailed dictionary
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November 21st, 2010, 01:26 Posted By: wraggster
News via http://psgroove.com/content.php?429-...Running-on-PS3
Scognito tweeted today that his homebrew game, Scogger, which is already available on several gaming platforms, is now running on PS3. Be aware, there is no download available yet. However, Scognito did post a video of the game running on his PS3.
first playable #scogger running on PS3! #ps3dev It lacks sound and still runs at 640x480 for now
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November 21st, 2010, 23:09 Posted By: wraggster
News via http://wololo.net/wagic/2010/11/20/v...u-1-2-for-hbl/
Developer neur0n released a new alternate menu for HBL a few days ago, called vMenu (Visual Menu). He’s already back with a nice update today.
What you will LOVE about this menu is that it shows you the thumbnail of each Homebrew, and it does it faster than the XMB
The new version adds sound, and the possibility to browse the memory stick (version 1.1 was limited to the default folder)
There are still a few bugs here and there (I found that version 1.2 doesn’t show all my homebrews, for example it doesn’t display Wagic ), but this looks super promising, I highly recommend you to try it!
Download here, and don’t hesitate to post your feedback to neur0n in his thread on /talk where you will find alternate versions to dowload
Installation: unzip in the hbl folder of your memory stick, NOT in your homebrew folder!
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November 21st, 2010, 23:19 Posted By: wraggster
The PSP Emulator for Windows has seen yet another release, heres whats new:
Partially implemented sceVaudio module.
Exported "Impose" and "System Param" settings to a new "Region" section in SettingsGUI.
Fixed VPL freeing in SceKernelVplInfo.
Properly implemented error handling for savedata MODE_SIZES in sceUtility.
Added new findings to sceAtrac3plus and sceSasCore.
Added drafts for missing sceAtrac3plus functions and implemented sceAtracSetAA3DataAndGetID.
Improved sceAudioSRCOutputBlocking.
Improved communication between scePsmf and sceMpeg modules.
Improved sceRtcTickAddMonths and sceRtcTickAddYears.
Updated all language files.
http://buildbot.orphis.net/jpcsp/
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November 21st, 2010, 23:23 Posted By: wraggster
Yep you read right, theres a new release of the only active Nintendo 64 Emulator for the PSP.
Heres whats new:
What's changed in this revision:
Revision 601
Revision 600
[+] Small speed up in DList processing (Corn)
[~] Fixed daedalus profiler to profile Ucodes properly (Corn)
[~] Fixed missing preview msg in classic GUI (Corn)
[+] ScreenShots will be saved in ms0:/PICTURE for release and default dir for debug build
[~] Fixed issue that caused gui selection not be saved in preferences.ini
[~] Small clean ups, made a couple of funcs debug only, etc
[!] Corrected regression that messed up the penguins in M64
[~} Corrected regression that caused analog stick to stop working (thx KingPepper for reporting)
[!] Optimized intraFontGetID, uses about 70% less cpu (gui feels smoother now)
[~} Corrected overlapping text when psp is charging in bat info
[+] Changed how button polling in GUI is done, now is only done in one place instead of zillion times everywhere ( note : gui buttons now will be only checked 16.5 times/sec too) (Corn/Salvy)
Revision 599
[!] Made kernelbuttons even more robust
[!] Removed a bunch of hacks I had for KernelButtons (no longer need 'em)
[+] Implemented a wrapper for kernelbuttons to clean up code and make things easier
[~] Minor tweaks on the battery info when PSP is charging (psppwner300)
Revision 598
[+] Made rom deletion more robust, now rom list is refreshed. warning shows up before deleting, and deletion is canceled if other input is detected (Classic Gui recommended) (Corn)
[+] Is now possible now to reset only settings or only hle caches (Corn)
[!] Killed a couple of warnings from last commit (Corn)
[!] Improved Reset settings instructions, just follow the onscreen indirections.
[+] Added a new function to print intrafont text (pretty easy to use and can be used everywhere)
[!] Battery status and time is printed with intrafont to match with the Gui
[~] Improved GUI switching
[~] Corrected typo that prevented gprof build from compiling
[~] Removed debug info that I forgot from DeleteRecursive (debug build compiles again)
Revision 597
[+] Added build support for psp gprof (Thanks Hardhat for the help!)
[!] Cleaned up global prefs, also made "skip splash screen" and other prefs debug only
[!] Improved "Reset Settings", now is more robust and friendly (moved to global too)
[+] Implemented recursive deletion, hle cache is now deleted when resetting settings
[+] Implemented tooltips with usage info of features of the emu (only for Classic GUI) (Corn)
[~] Moved PSP Slim cache init out of initialization list
Warning : Make sure to back up your memory stick before using this revision.
http://forums.daedalusx64.com/viewto...t=2640&start=0
Those wanting to try an alternative PSP N64 Emulator can also try out Monkey 64 --> http://psp-news.dcemu.co.uk/emulator...psp-35150.html
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November 21st, 2010, 23:37 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2284
Sbucon959 released a test version of FBANext, after FB Alpha (Final Burn Alpha), a multi arcade emulator based on the source code for Final Burn.
Features:
Support the following platforms:
- Capcom CPS-1
- Capcom CPS-2
- Capcom CPS-3
- Cellar
- Neo Geo
- Sega System 16
- Toaplan
- Taito
- Psikyo 68EC020
Although this is a test version, Sbucon959 indicates he could play different games so perfect (full speed and sound).
Use:
- You must put your roms in the / FBANext-ROMS / on a USB / USB Drive
Controls
SELECT - Insert Coin
START - Start
L2 - Back to Explorer
PS3 FBANext-R364
Official site: https: / / code.google.com/p/fba360 /
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November 21st, 2010, 23:42 Posted By: wraggster
News/release from Codetactics
At long last, we've released the browser based Mission Editor for Mobile Assault.
All missions in Mobile Assault (with the exception of the Instant Action mission) were written using this editor, so by releasing the it we hope that players are tempted to make their own missions to share.
Essentially the user is able to place world objects and apply game events that happen during the mission. The saved output is plain text which can be copied (as a .json file) to the PSP so that it can be played in the game.
We're not quite sure what the learning curve is because of how involved we've been with the project, so it'd be great if we can get some feedback, questions etc so that we can evolve a FAQ or any other supporting documents.
We currently have a video that summarises the basics of making a mission:
http://download.codetactics.com/vide...tut_export.mp4
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November 22nd, 2010, 05:50 Posted By: bandit
Hi, now that legal development tools are available, I thought I'd start porting the classic game DOOM for the PS3!
It took a little while to get it to start up at all (without any graphics, sound, input...pretty much nothing except debug output to the Ethernet port), mainly due to some 64 bit vs. 32 bit issues (endianness issues were already given some thought in the source!).
Right now it only runs in 1920x1080 because the upscaler (the game still renders in 320x200) is hard-coded for this. I set the resolution info in PARAM.SFO correctly so that XMB will not even let you launch it unless you have 1080i or 1080p selected as a supported mode in display options. The controls are also hard-coded and it has no sound or music yet, but because this version is already quite playable (I just played through the whole shareware episode using it) I thought I'd upload it. "Release early, release often" you know. ;-) The 35Hz timer the game requires is implemented using a separate thread that just does usleep(1000000/35); ticker++; all the time because PSL1GHT seems not to have any support for the Cell OS Lv-2 timer syscalls yet (except for sleep & usleep). Timing seems to work OK like this though.
To use this, download the PKG (link later in this post) and install it using "Install package files". Then copy a supported DOOM IWAD to the game's directory ( /dev_hdd0/game/DOOM00666/USRDIR/) OR put it on a USB drive (or on a CF/SD/MMC/MS memory card if you have an early PS3 that has the integrated card readers) under /ps3doom/. Then you just launch the game from the XMB icon and it should work.
The hardcoded controls are:
- D-PAD: Navigate menus and move/turn your character.
- START: Bring up or exit the menu.
- SELECT: Bring up or exit the auto-map. (while in game)
- L1/R1: Strafe left/right.
- L2: Use button. (open doors, activate lifts, exit the intermission screen, etc.)
- R2: Attack button.
- CROSS: Select an option from the menus.
- CIRCLE: Go back to the previous menu.
- SQUARE: Use for YES in menus and cycle to previous weapon in game.
- TRIANGLE: Use for NO in menus and cycle to next weapon in game.
Yeah no analog support yet, sorry about that! I am probably going to add fully customizable controls including USB keyboard/mouse support later when I get around to adding some kind of a launcher for the game. The launcher will also allow you to put multiple IWADs in your WAD directory and select one of them, load PWADs, etc. Right now that's not possible. ;-)
I also already know that the aspect ratio is a bit off (not quite 4:3 as it should be), so don't bother reporting that. This will be fixed later when I get around to adding scaling using the RSX. BTW. before you ask: I will probably not even attempt to add true high-res or wide-screen support, instead I'll probably try porting prboom+ (which has both already well implemented) in the future. I am also not interested at all in hardware accelerated DOOM. Just take a look at any of the accelerated DOOM ports for the PC or even Carmack's official iPhone port. The lighting is totally wrong in all of them (way too bright and uniform) unless perhaps you're playing a map specifically designed for them. However, if it turns out that prboom+'s software renderer can't run in 1080p with adequate speed on the PPU alone, I don't think attempting to offload some of the work to the SPUs is totally of the question then. ;-)
I also know that saves don't work yet, that changing the screen size from the options menu crashes and that there is no way to enter cheats yet, and that order for cycling the weapons is not quite what you'd expect (it uses the internal ordering of the game which goes like this: fist, pistol, shotgun, chaingun, rocket launcher, plasma, bfg, chainsaw, super shotgun).
You must quit the game from the game's own menu, not from XMB. Otherwise Lv-2 will crash and reboot. AFAIK this is a bug in PSL1GHT and not my own fault, but feel free to tell me if I'm wrong.
Anyway, here are the download links:
Binary PKG: http://taateli.fi/ps3doom/ps3doom_v001.pkg
v1 Source: http://taateli.fi/ps3doom/ps3doom_v001_src.zip
The source is a mess, yes, and there are probably some stupid things in there. But that was the case even before I touched it at all. ;-)
Supported IWADs:
doom2.wad (DOOM 2: Hell on Earth)
doom.wad (The Ultimate DOOM or regular registered DOOM)
plutonia.wad (Final DOOM: Plutonia Experiment)
tnt.wad (Final DOOM: TNT - Evilution)
doom1.wad (shareware DOOM)
Use the latest versions (v1.9) of IWADs only or don't complain if something breaks. Especially the earliest versions of DOOM 1 are problematic.
edit: forgot one more thing: The filenames are case sensitive, so rename your IWAD to all lowercase if necessary ("doom2.wad", not "DOOM2.WAD").
Source: PSX-Scene
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November 22nd, 2010, 05:50 Posted By: bandit
Hi, now that legal development tools are available, I thought I'd start porting the classic game DOOM for the PS3!
It took a little while to get it to start up at all (without any graphics, sound, input...pretty much nothing except debug output to the Ethernet port), mainly due to some 64 bit vs. 32 bit issues (endianness issues were already given some thought in the source!).
Right now it only runs in 1920x1080 because the upscaler (the game still renders in 320x200) is hard-coded for this. I set the resolution info in PARAM.SFO correctly so that XMB will not even let you launch it unless you have 1080i or 1080p selected as a supported mode in display options. The controls are also hard-coded and it has no sound or music yet, but because this version is already quite playable (I just played through the whole shareware episode using it) I thought I'd upload it. "Release early, release often" you know. ;-) The 35Hz timer the game requires is implemented using a separate thread that just does usleep(1000000/35); ticker++; all the time because PSL1GHT seems not to have any support for the Cell OS Lv-2 timer syscalls yet (except for sleep & usleep). Timing seems to work OK like this though.
To use this, download the PKG (link later in this post) and install it using "Install package files". Then copy a supported DOOM IWAD to the game's directory ( /dev_hdd0/game/DOOM00666/USRDIR/) OR put it on a USB drive (or on a CF/SD/MMC/MS memory card if you have an early PS3 that has the integrated card readers) under /ps3doom/. Then you just launch the game from the XMB icon and it should work.
The hardcoded controls are:
- D-PAD: Navigate menus and move/turn your character.
- START: Bring up or exit the menu.
- SELECT: Bring up or exit the auto-map. (while in game)
- L1/R1: Strafe left/right.
- L2: Use button. (open doors, activate lifts, exit the intermission screen, etc.)
- R2: Attack button.
- CROSS: Select an option from the menus.
- CIRCLE: Go back to the previous menu.
- SQUARE: Use for YES in menus and cycle to previous weapon in game.
- TRIANGLE: Use for NO in menus and cycle to next weapon in game.
Yeah no analog support yet, sorry about that! I am probably going to add fully customizable controls including USB keyboard/mouse support later when I get around to adding some kind of a launcher for the game. The launcher will also allow you to put multiple IWADs in your WAD directory and select one of them, load PWADs, etc. Right now that's not possible. ;-)
I also already know that the aspect ratio is a bit off (not quite 4:3 as it should be), so don't bother reporting that. This will be fixed later when I get around to adding scaling using the RSX. BTW. before you ask: I will probably not even attempt to add true high-res or wide-screen support, instead I'll probably try porting prboom+ (which has both already well implemented) in the future. I am also not interested at all in hardware accelerated DOOM. Just take a look at any of the accelerated DOOM ports for the PC or even Carmack's official iPhone port. The lighting is totally wrong in all of them (way too bright and uniform) unless perhaps you're playing a map specifically designed for them. However, if it turns out that prboom+'s software renderer can't run in 1080p with adequate speed on the PPU alone, I don't think attempting to offload some of the work to the SPUs is totally of the question then. ;-)
I also know that saves don't work yet, that changing the screen size from the options menu crashes and that there is no way to enter cheats yet, and that order for cycling the weapons is not quite what you'd expect (it uses the internal ordering of the game which goes like this: fist, pistol, shotgun, chaingun, rocket launcher, plasma, bfg, chainsaw, super shotgun).
You must quit the game from the game's own menu, not from XMB. Otherwise Lv-2 will crash and reboot. AFAIK this is a bug in PSL1GHT and not my own fault, but feel free to tell me if I'm wrong.
Anyway, here are the download links:
Binary PKG: http://taateli.fi/ps3doom/ps3doom_v001.pkg
v1 Source: http://taateli.fi/ps3doom/ps3doom_v001_src.zip
The source is a mess, yes, and there are probably some stupid things in there. But that was the case even before I touched it at all. ;-)
Supported IWADs:
doom2.wad (DOOM 2: Hell on Earth)
doom.wad (The Ultimate DOOM or regular registered DOOM)
plutonia.wad (Final DOOM: Plutonia Experiment)
tnt.wad (Final DOOM: TNT - Evilution)
doom1.wad (shareware DOOM)
Use the latest versions (v1.9) of IWADs only or don't complain if something breaks. Especially the earliest versions of DOOM 1 are problematic.
edit: forgot one more thing: The filenames are case sensitive, so rename your IWAD to all lowercase if necessary ("doom2.wad", not "DOOM2.WAD").
Source: PSX-Scene
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November 22nd, 2010, 17:16 Posted By: wraggster
The head of Sony Ericsson Mobile Communications AB indicated that the mobile-phone maker might be working with parent company Sony Corp. on a smartphone with a slide-out controller to play videogames.
Sony Ericsson Chief Executive Bert Nordberg said he is aware of speculation that the company is at work on a smartphone that would take advantage of Sony's experience in developing the PlayStation Portable videogame device.
"There's a lot of smoke, and I tell you there must be a fire somewhere," Mr. Nordberg said during an interview. "Sony has an extremely strong offering in the gaming market, and that's very interesting."
While many have already started to call the expected device a Sony PlayStation phone, the handset is likely to carry Sony Ericsson's Xper ia brand, another person familiar with the matter said. The handset is also likely to run on Google Inc.'s Android operating system, and the videogames might be available through an application, the person said.
Sony Ericsson, a 50-50 joint venture between Sony and L.M. Ericsson Telephone Co., has tapped the Japanese conglomerate's consumer-electronics expertise in the past, but it has steered clear of the PlayStation gaming platform, in part because of Sony's concern that it might dilute the successful PlayStation brand.
However, the popularity of simple games available on smartphones is now a serious threat to dedicated portable gaming devices such as Sony's PlayStation Portable. The current generation of smartphones with touch screens isn't "optimized for games," said Mr. Nordberg, who took over as CEO in October 2009.
Asked why Sony Ericsson hasn't already released a phone employing Sony's gaming resources, Mr. Nordberg said: "I haven't dug into that history, but the future might be brighter."
Mr. Nordberg, who said he wants to make a lot of "noise" with a new product at the Mobile Word Congress in Barcelona in February, said there is no technological difficulty in launching a gaming-oriented phone. The main challenge, he said, is that the company has to consult many lawyers to negotiate rights issues with game publishers. "I'm very glad that we work with a company like Sony, who actually knows how to do it," he added.
After several fiscal quarters of net losses, Sony Ericsson became profitable earlier this year, thanks to a restructuring and successful releases of Android-based smartphones.
Mr. Nordberg said analysts have been too focused on sales-volume declines in the July-September period. Sony Ericsson could easily increase sales volume by offering more inexpensive phones, but profitability is more important, he said. "We do no phones under €50 ($68.43), because we won't make money," he added.
Since the spring release of its first Android-based smartphone, Mr. Nordberg said, the company has built a strong position quite quickly in that segment. He said he expects Android to remain the dominant smartphone platform in Sony Ericsson's lineup for at least the next two years.
To gain an edge in an increasingly crowded market for Android-based smartphones, the company will have to diversify its lineup. "Sony is of course a very strong brand, and why shouldn't we use that?" Mr. Nordberg asked. "Gaming, including content, is a very interesting proposition."
http://online.wsj.com/article/SB1000...495029652.html
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November 22nd, 2010, 17:30 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2286
Squarepusher proposes a new version of his port of Snes9x (SNES emulator) on PS3.
New / fixed:
- Add pixel shaders to select General Settings.
- List of pixel shaders available:
- Stock (shader default)
- 2xSaI
- Blur
- Curved CRT
- HQ2x
- Quad interpolation
- Scanlines
- Sharpen
- Super2xSaI
- SuperEagle
All except SuperEagle shaders, and Super2xSaI Curved CRT running at full speed 16:9 1080p - the highest resolution. If a shader does not fonctinone at full speed with this resolution, you can try to 720p 16:9 / 4:3.
- PAL60 option now works with version 1.92
- Added option 'Force NTSC to PAL ROM' in the settings SNES9x
Note: the archive PKG PS3 with firmware 3.41 and below.
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November 22nd, 2010, 17:32 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2287
zaxis, a member of PSX-Scene today brings good news.
He worked painstakingly on a method of open source downgrade, called "PSGrade.
Today, he shared his work with the public. However, this requires more work before it is fully functional.
Currently, the code still requires the "Master Key dongle" key that is at the heart of the PS3.
The good news is that zaxis think that this key can be recovered via the FW 3.15.
He needs you, anyone with a console in 3.15 can help recover this key. Once recovered, PSGrade should be fully functional.
Below, his request for assistance:
To all those who want to help, here's what you have to do:
1 - Start the PSGrade I posted.
2 - Reboot into linux (no power cycle!)
3 - Dump the HV (and mail)
If you do not know how the HV dumped Linux, do a Google search (you'll need to open your PS3 and welding, IF YOU'RE NOT AN EXPERT IN WELDING, ESPECIALLY DO NOT!)
Good luck.
PSGrade: https: / / github.com / zaxis / PSGrade (not yet 100% functional)
Once you have the key, post here in a file and try key.h there.
But remember, this is a project under way (so do not ask file. Hex), again, nothing is certain.
Oh yes, and a big thank you to graf_chokolo for ... all, Hansi for the dump, and for Mathieulh PSGroove (PSGrade is a derivative of PSGroove) and all the others.
According graf_chokolo for the PS3 can decrypt the master key, you must use the call "Verify Response" and the master key will be saved in a plain text file. This call is activated when inserting the Jig (Sony dongle that enables the service mode), and that's what the PSGrade.
Once we have the key, we will have a fully functional jig.
By cons not need help on a 3.41 not good because even if you already do the dump of HV.
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November 22nd, 2010, 18:31 Posted By: wraggster
Thatotherdev has posted a new release of his game for the PS3
Yet another updated version of Cubicle Shooter.
Notable changes:
I believe I’ve corrected what was causing the previous version to crash for a lot of people.
Added two player split screen multiplayer
Added a menu system
Added the ability to record a screenshot (its saved to any USB storage device that is connected)
Chairs can be shot now (they don’t break but they get pushed back)
Added computers (they are treated similarly to how chairs are treated)
Now you shoot when you first press R1 regardless of how much or little time has gone since you last shot (so you can shoot faster by quickly tapping R1 then you do from just holding it down)
Jumping now only happens when you first press X (holding it down wont make you repeatedly jump every time you hit the ground)
I removed the triangle for reverse view thing
Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X
Save – Select
Load – Start
http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
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November 22nd, 2010, 19:49 Posted By: Shrygue
via Computer and Video Games
Crystal Dynamics has finally added co-op to the PS3 version of Lara Croft and the Guardian of Light via a title update.
The co-op feature was conspicuously absent from the game's initial release. It was added to the Xbox 360 version via a patch in October.
The top down adventure game sees Lara team up with Mayan warrior Totec to defeat an evil spirit by... well, raiding tombs.
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November 22nd, 2010, 21:29 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
After a tug-of release and published immediately removed, the Daedalus team opted for the publication of the famous rev602 Nintendo 64 emulator for the PSP, namely the Daedalus X64.
Also this time the team steps in the realization of only a 16bit version, which hopes to squeeze the maximum view of the light, trying to bring it to levels seen with the other 32bit. The updates are not lacking, even the criticism of history ... so every day for the D team and its sequel.
Revision 602
- Fix compiling issue from 601
- Fixed bug in 1 / 2 cycle for BlendModes
- Optimized LookupBlendState
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November 23rd, 2010, 15:07 Posted By: wraggster
News via http://wololo.net/wagic/2010/11/23/t...ere/trackback/
Total_Noob told me a few days ago that the Hen was very close to completion, and he confirmed that in a post on the german site pspking.de. He announced that his Hen now has 98% homebrew compatibility, a VSH menu (probably similar to what we have on the m33 and Gen CFW), and a “NanGuard” feature, which will prevent people from stupidly writing stuff to the flash.
source PSPKing.de (thanks to Ah-Chai and Mark for the tip!)
Last time I spoke to Total_Noob, there were still a few thing to finalize and a few bugs to fix, such as unlocking the 32MB of extended memory on models that support it.
Note that although Total_Noob announced that his Hen will not have ISO support, several teams are already actively working on game Loaders (such as Open Idea Iso Loader by dridri, which supposedly loads ISO/CSO and PSX games). Such loaders will probably be made compatible with firmwares 6.xx with little effort, and I am more and more confident that it will be a matter of days after the release of the Hen before things such as iso loading or plugin support are made available.
A Hen (Homebrew ENabler) is a tool that allows to run unsigned software (homebrews) on a PSP directly from the XMB. By default a HEn only allows homebrew loading (even though Total_Noob pushed the limits a bit further by adding features such as a VSH menu) and is not very different in its goals from a tool such as HBL. But unlike HBL, it relies on a Kernel exploit, which basically gives access to all the features of the PSP. It allows users to get full control of their psp, for better or for worse.
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November 24th, 2010, 00:55 Posted By: wraggster
Over 50 stereoscopic 3D-enabled PlayStation 3 games are in the works, Sony's revealed.
3D is being applied to 20 of them in-house at Sony.
"It's a very positive thing to see the great level of interest in 3D from our development studios," SCEE studio director Mick Hocking told Develop.
"Overall we have more than 50 titles currently being converted into 3D, and this number if growing fast.
"Some of them are massive names. That's a really, really good sign that the industry is behind our unique message that 3D is a key element in the future of home consoles."
Among those 50 3D games is stunning-looking shooter Killzone 3, arcade racer MotorStorm: Apocalypse and, of course, Gran Turismo 5.
In July Hocking told Eurogamer that playing games in 3D gives gamers a "competitive edge".
"With something like a racing simulation, this gives us greater accuracy," Hocking said.
"You can judge or brake a distance to a corner that much better than you could before. You can position your car on a track with greater certainty. You can judge relative speed to the other cars or relative speed to the track better than you could before."
Sony is of course putting plenty of eggs in the 3D basket, and hopes it'll convince millions to fork out their hard-earned cash on the 3D tellys and 3D glasses that make the magic happen.
The Japanese company predicts that by 2014 more than 40 per cent of tellies will be sold as 3D ready.
http://www.eurogamer.net/articles/20...es-coming-sony
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November 24th, 2010, 00:55 Posted By: wraggster
Has the gaming world left Gran Turismo behind? Is the simulation racer still relevant in today's fragmented, socially networked word? For Sony, the answer is, unequivocally, yes.
Not only that, but the gargantuan Gran Turismo 5 can do for PlayStation 3 what Gran Turismo 3 and 4 did for the PlayStation 2.
"I didn't know until I saw it," Sony UK boss Ray Maguire told Eurogamer.
"Like you I was thinking, well, the world has moved on a little bit, social gaming has emerged, people are accepting smaller, bite-sized bits of gaming at very low value.
"Then I saw it, I saw the detail of it, and it does take your breath away. You go, 'Oh my God, now I understand it.' "
Gran Turismo 5, created by Polyphony Digital's car-obsessed president Kazunori Yamauchi, releases at midnight tonight after half a decade of development.
It is the first pillar release in the Gran Turismo series since 2004's PlayStation 2 game Gran Turismo 4.
Maguire added: "We have to understand that the gaming landscape has changed and recognise that, but at the end of the day, I want it all. I don't just want Angry Birds and Doodle Jump, I want Gran Turismo as well.
"Consumers will decide what they want to entertain themselves with at a certain point in time. Some of it will be a deep experience, some of it will be a very casual experience, but they'll all fit together in a wider universe."
Looking back on the Gran Turismo series and its impact on the success of the PlayStation brand, Maguire said the sim has always pushed the limits of PlayStation hardware.
"Clearly one of the games which was very important for PS2 was Gran Turismo," he said. "It took the machine to the limits, and it continued to do that all the way through to the last iteration.
"What's interesting is that there's been nothing until now on GT. That's because the hardware that we have now allows for so much more freedom. The passion and the drive for excellence that Kazunori has is taking him all the way through to try and push the technology we have now."
The Gran Turismo series has sold a whopping 55 million units since it burst onto the scene in 1997. How many copies will Gran Turismo 5 sell?
http://www.eurogamer.net/articles/20...s-gran-turismo
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November 24th, 2010, 14:35 Posted By: wraggster
News via http://blog.us.playstation.com/2010/...ware-media-go/
Hi everyone, the next PSP (PlayStation Portable) system software update (v6.35) is coming soon. This is a minor update that prepares your PSP system for the upcoming launch of “Music Unlimited powered by Qriocity” – a new, cloud-based, digital music service from Sony that will give music lovers access to millions of songs stored and synchronized through the cloud. A new icon for the service will be added to PSP’s XMB (XrossMediaBar) under the “Music” category. You can read more about Music Unlimited powered by Qriocity here, and we’ll report back when a launch date is announced.
In addition, the Media Go application for managing PSP downloadable content on your PC will be updated with enhancements to the user interface and advanced photo editing tools.
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November 24th, 2010, 23:37 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Several months after the last update here is the best known homebrew reappear for PRX decryption modules, ie, we speak of PRXdecrypter that thanks to the coder J416 comes to version v2.6b. The function PRXdecrypter not limited only to PRX modules but also extend to other types of file compression or PSP characterized by Encryption. The particularity of this version is the addition of the key tag 0xD91613F0, until recently, inaccessible and that allows you to decrypt the FW also including the latest versions for the PSP Go! (Note that versions be different from the previous models of PSP).
Following the changelog and the download link.
Changelog and basic instructions:
Quote:
.: Changelog:.
v2.6b
- Keys for tags added 0xD91614F0
.: Basic Instructions:.
For the proper functioning of the homebrew, you must follow some simple instructions.
1) After downloading the file, unzip and copy the folder on Desktop PRXdecrypter path in PSP / GAME /
2) In the root directory of the Memory Stick to create the folder enc files placed where they are going to crack.
3) For specific instructions on various aspects of the Homebrew consult the readme attached.
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November 24th, 2010, 23:40 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
If the development PC emulator for the PSP in C + + is going slowly, surely can not be said also for the Java counterpart, for which just distracted for a moment to find her already up to date than a dozen releases, to testify that the coder Shadow and his team try to improve more than their free work to which we can all access.
We're talking just Jpcsp that comes to the 1873 version, which actually serves to fix a bug which occurred with version 1871 and not corrected by 1872. If so and so many numbers can lead to confusion, for sure will be more useful to follow the changelog and the download link at the end of news.
Changelog:
Quote:
rev1869
Updated JInput library for "Windows 7" OS.
rev1870
Partially Implemented sceVaudio module.
Exported "Impose" and "System Param" settings to a new "Region" section in SettingsGUI.
Fixed in VPL Freeing SceKernelVplInfo.
Properly Implemented error handling for savedata MODE_SIZES in sceUtility.
Added new and Findings to sceAtrac3plus sceSasCore.
Added missing drafts for sceAtrac3plus functions and Implemented sceAtracSetAA3DataAndGetID.
Improved sceAudioSRCOutputBlocking.
Improved Communication Between scePsmf sceMpeg and modules.
Improved sceRtcTickAddMonths and sceRtcTickAddYears.
Updated all language files.
rev1871
replace collection.size> 0 collection.isEmpty by (). It is still a call interface, so there is no advantage, where, is used to interface
rev1872
Some refactoring
rev1873
bugfix to r1871
Remember that you can use the emulator you must have Java installed on your PC.
Downloads --> http://buildbot.orphis.net/jpcsp/
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November 25th, 2010, 00:02 Posted By: wraggster
Planning on shoving a Move controller in a loved one's stocking this Christmas? Bad news: Sony is expecting shortages after misjudging demand of its new peripheral.
Sony's marketing VP Peter Dille told Venturebeat that PlayStation Move would be in short supply through January in the US, UK and Japan.
"We have a catch-up problem in all three territories that will last until January or February," he claimed.
Dille's comments come hot on the heels of similar warnings from Microsoft earlier this month, regarding availability of its Kinect peripheral.
Cynical scare-mongering to inspire shoppers to rush down to the shops? Or genuine public service announcements? You decide.
http://www.eurogamer.net/articles/20...s-move-drought
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November 25th, 2010, 00:04 Posted By: wraggster
Polyphony Digital head Kazunori Yamauchi has told Eurogamer that he "doesn't know" if the next Gran Turismo game will release for PlayStation 3 or the next generation of console hardware.
"10 years ago it was easier to predict what would happen three years in the future," he said in an exclusive interview at the official GT5 launch event in Madrid. "Nowadays no-one knows what happens in the future. In three years, we don't know what will happen."
Pressed on whether the game would miss this generation he laughed and shrugged.
With GT5 finally releasing today, Yamauchi-san also responded to criticism of the online feature set, revealing to Eurogamer, "Online updates are planned of course for leaderboards and matchmaking - [they're] all planned in the process of evolution."
During a stage presentation earlier in the evening, Yamauchi pledged that his team would be "upgrading every week, every month" to improve the game, which took five years to develop.
Yamauchi described the game as a "pet" that his team had "nourished and looked after," paying special tribute to fans, "all of whom have helped and supported us to develop Gran Turismo."
Beneath a video screen slogan which read: "Today is not the finale. Today is only the beginning of a new era for Gran Turismo," the series creator insisted that his team's work on the project was far from complete.
Tonight also saw the formal unveiling of the Red Bull X1 – a prototype car designed by Red Bull engineers exclusively for the game. Hidden under a black sheet on stage, the car was revealed by Yamauchi and Jaime Alguersuari, the youngest ever F1 driver.
F1 world champion Sebastian Vettel appeared in a video message to say: "I had a good chance to get some laps in with the X1. I'm pretty sure you will all enjoy this game."
We'll bring you our full chat with Kaz later in the week.
http://www.eurogamer.net/articles/20...will-be-on-ps3
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November 25th, 2010, 00:05 Posted By: wraggster
Can the PlayStation 3 beat the overwhelming sales success of PlayStation 2? Chris Deering, the founding president of Sony Computer Entertainment Europe, thinks it can - "maybe more".
Speaking exclusively to Eurogamer - as part of a sweeping exploration of the life and times of PS2-era Sony through the mouths of those that shaped it - Deering said when the PS3 Slim price falls, sky's the limit.
"I think it can sell as many as PS2, maybe more," Deering revealed.
"In the case of both PS1 and PS2, we sold more Slim units than original models. The PS3 Slim has only been out a couple of years.
"If you could get a PS3 for a hundred pounds... Can you imagine? It could go much higher and last longer."
But Phil Harrison, former head of Sony Worldwide Studios and key speaker at PS3 press conferences over the years, isn't so sure.
"I hope PS3 can match PS2, but I think the market dynamics are slightly different," he said. "It's much more competitive.
"For a large chunk of its lifecycle PS2 didn't really have any competition anywhere in the world, so Sony was able to sell a huge number of units. If PS3 does reach the same level it will take longer and it will be a more difficult challenge."
The PlayStation 2, to date, has managed 147.6 million sales worldwide. The only console likely to match that at the moment is Wii, which has sold at a faster pace than PS2 since launch. PS3 sales are currently at 41.6 million worldwide.
Sony UK boss Ray Maguire admits there is a "long way to go", and recognises that "most of the PS2 product we sold was sold at £150 or below".
The PlayStation 3 launched in the UK in March 2007 at the eye-popping price of £425 for the 60GB model. Today, over three years later, a 160GB PS3 Slim sells for £249.99.
Mulling the question over, Chris Deering concluded: "Ken Kutaragi is a genius, but he got a little bit unlucky with PS3. You can't be lucky enough to get three gold medals in a row."
Our full insiders story about PS2-era Sony is live right now. And who better to write about the personalities, the parties, the luck, signing GTAIII and the runaway success than Ellie Gibson - who used to work there.
http://www.eurogamer.net/articles/20...-more-than-ps2
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November 25th, 2010, 00:13 Posted By: wraggster
Don't go knockin' Sony for resting on its laurels. The company that has spearheaded the 3D gaming push (NVIDIA notwithstanding) is apparently not even close to finished, with SCEE studio director Mick Hocking taking the time to get our juices flowing in an interview with Develop. The full spill is quite lengthy, and definitely a solid read for those interested, but a few key nuggets jumped out at us. For starters, Mike confessed that Sony has "techniques like holographics for the PS3 that [he thinks] will be very interesting for the future 3D games," and continued with this: "In regards to that we have some new technology that we've shown to developers that uses 3D techniques, it allows two players to play full screen multi-player games but without each being able to see the others view, and they have been massively keen on them." Of course, such a technique isn't exactly new -- we saw prototypes of the sort in use back at GDC -- but bringing them to a market as vast as the PS3 owner pool would definitely be a monumental step. Now, if you'll excuse us, we've got a Gran Turismo 5 disc laying here that needs our undivided attention for the time being.. .
http://www.engadget.com/2010/11/24/s...phics-for-ps3/
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November 25th, 2010, 14:07 Posted By: wraggster
Developer Neur0n has ported HBL to OFW 6.35. Yes, HBL working on 6.35 less than 24h after the latest firmware was made available, pretty cool, uh?
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November 25th, 2010, 14:38 Posted By: wraggster
EA are not happy with Sonys response to the recent jailbreaking thats going off and from reports we have recieved will be adding measures themselves to thwart piracy on the PS3, should be interesting to see what steps they take.
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November 25th, 2010, 14:48 Posted By: wraggster
Sony's long-rumoured PlayStation Phone is expected to be officially announced on December 9, ahead of a planned commercial launch in February 2011.
That's according to MobileCrunch, which is carrying a photo of an event invite received by French tech blog Nowereelse.fr. The invite features an image of the four PlayStation symbols alongside a picture of a telephone.
A source claiming to have seen the PS Phone first hand told the site that the event invite is real, and that the device's screen is "mind-blowing", on-par with the iPhone 4s retina display.
Apparently the PS Phone is "nowhere near ready", but Sony-Ericsson is nevertheless aiming for a February 2011 launch.
The off-contract price of the handset could be in the region of $500, with the purchase including five free games. Games will likely be priced like mobile titles and not downloadable PSP ones, meaning under $10, the site also reports.
The first pictures of the as-yet-unofficially-unannounced PS Phone hit the net last month.
Sony subsequently discussed how it may bring a PlayStation Phone to market - and even hinted that an iPad-style tablet might not be far behind.
http://www.computerandvideogames.com...VG-General-RSS
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November 25th, 2010, 14:52 Posted By: wraggster
News via http://psx-scene.com/forums/f6/homeb...psl1ght-71318/
Originally Posted by psgroove.com
The first legal PS3 ftp server has arrived, courtesy of stoneMcClane. The previous ftp servers for PS3 used the Sony SDK. However, PS3FTP is coded with the PSL1GHT Open SDK, making it completely legal.
Please note during our testing of PS3FTP, it crashed several times. It appears this new project still has some bugs to work out.
Project Homepage: https://github.com/stoneMcClane
Download via GitHub: https://github.com/downloads/stoneMc...3-FTP_v1-0.zip
Quote:
A minimal PlayStation3 FTP server written with the help of PSL1GHT (PSL1GHT - Lightweight PS3 Homebrew SDK)
1) To start the FTP server, just run the PS3-FTP.self via ps3load/wiiload or install the
PS3-FTP.pkg and run it directly from the XMB on your PS3.
2) Configure your FTP Client to use passive mode and only one FTP connection at a time.
3) Connect to your PS3's IP on port 21 with an FTP client of your choice. If you don't
know the IP address of your PS3, go to Settings -> Network Settings in the XMB, it is
listed there along with other network settings.
PS3-FTP has been tested and should be compatible with the following clients:
* Filezilla
* FlashFXP
* CuteFTP
* WinSCP
* Windows Explorer
* BSD/UNIX FTP shell client
4) To stop the server once it is running, you have to be connected to your PS3 with your
FTP client. Press and hold down the X button on your controller and terminate the
connection of your FTP client or just close the FTP client on your PC completely.
The PS3-FTP server should then shutdown and your PS3 should return to the XMB.
If you are a developer, you can also stop and restart PS3-FTP via telnet. Simply
connect to the FTP Port (21) of your PS3 via telnet and type "QUIT!" or "QUITR". If
you are running Unix and have the "expect" interpreter installed, you can use the
"stop" and "restart" scripts that are located at the repository's root directory.
(Remember to close the connection of your FTP client before trying to connect via telnet)
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November 26th, 2010, 00:15 Posted By: wraggster
Sony has had to limit some areas of Gran Turismo 5 while it works out a way to ease the online congestion currently crippling the game.
Sony is sorry, but the high demand coupled with GT5's constant communication with the internet is causing all sorts of problems that spill over even into single-player races.
Sony's temporary solution? Disable your PS3 internet connection.
"Because GT5 performs online access not only when participating in online races and using community features, but also when starting the game and during the various screen displays in GT Mode, unfortunately this online congestion is also affecting standard gameplay," wrote Sony on the GT5 in-game news feed.
"Currently we are simultaneously working on several different solutions to improve the network status and alleviate the network congestion as soon as possible. We are expecting to be able to provide a proper online service again soon.
"We sincerely apologise to our customers for the inconvenience."
Eurogamer's Digital Foundry, which has first-hand experience of these issues, recalls a "longer than comfortable lag" when navigating the Gran Turismo 5 menus and says accessing the GT5 news feed is a "time-consuming exercise".
Digital Foundry said issues are also prevalent with Gran Turismo 5's matchmaking, which can pit Minis up against Bugatti Veyrons - the world's fastest road car. And sometimes even connecting to lobbies doesn't work.
The full message from Sony reads:
Notice Regarding the Status of the Online Service
Currently the online service of Gran Turismo 5 (GT5) is experiencing some extreme online traffic congestion.
Because GT5 performs online access not only when participating in online races and using community features, but also when starting the game and during the various screen displays in GT Mode, unfortunately this online congestion is also affecting standard gameplay.
If you are experiencing the following symptoms, we recommend that you temporarily play GT5 without connecting the PlayStation 3 (PS3) to the network.
(A) If you are finding it takes several minutes before being able to perform any actions in the following screens:
Before the start of the opening movie, immediately after launching the game.
At the top screen after the game has started.
In various screens within GT Mode.
(B) Or, when it takes several minutes or more to gain a result when the following operations are performed:
When entering the open lobby, if it takes several minutes or more before the room list is acquired and displayed.
When clicking on an ID in the participant list of a room, if it takes several minutes or more before the menu appears.
When writing on the message boards within Community, if it is taking several minutes or more for your posts to appear.
*Also, some of the following features have been limited intentionally as a measure to temporarily alleviate some of the network traffic. Due to these limitations, you will find that:
The viewing and update of the [Log] in the Community section of GT Mode has been temporarily disabled.
Changes to the Profile may not update in some cases.
Changes to the Friend List may not update in some cases.
Currently we are simultaneously working on several different solutions to improve the network status and alleviate the network congestion as soon as possible. We are expecting to be able to provide a proper online service again soon.
We sincerely apologize to our customers for the inconvenience.
Reference Information
Temporary measures you can take for playing Offline.
The following are procedures for preventing the PS3 from accesssing the network when playing GT5.
Please note the steps introduced here are only temporary procedures you can take until the network conditions are improved.
If GT5 is currently running, please quit the game.
Go to [Settings] -> [Network Connections] -> [Internet Connection] and swtich the selection to [Disabled]
Start GT5.
http://www.eurogamer.net/articles/20...nline-gridlock
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November 26th, 2010, 00:16 Posted By: wraggster
Sony will launch the heavily rumoured PlayStation Phone in February 2011, a new report claims.
It will be officially unveiled on 9th December, PocketGamer reckons (thanks, VG247).
This latest rumour was sparked by French blog Nowereelse.fr, which has received an image of what looks like a press invitation to a Sony event.
It shows the four famous PlayStation symbols next to an image of a phone.
The invite reads: "The most awaited event of the past 10 years." Hasn't Sony heard of the X-Factor final?
According to website MobileCrunch, the phone will be formerly launched next February.
Apparently the phone's screen is "on par" with the iPhone's Retina display. Sony's Bravia technology is said to have "trickled" in here, with Sony Ericsson considering leveraging the Bravia brand when highlighting the display.
Games will be priced at mobile game rates, not PSP rates. Sony Ericsson currently has the off-contract price somewhere around $500 (£318 approx), with that purchase including five free games.
The PlayStation Phone, along with the PSP2, is one of the worst kept secrets in gaming.
On Monday Sony Ericsson CEO Bert Nordberg said, "There's a lot of smoke, and I tell you there must be a fire somewhere.
"Sony has an extremely strong offering in the gaming market, and that's very interesting. Sony is of course a very strong brand, and why shouldn't we use that? Gaming, including content, is a very interesting proposition."
According to the Wall Street Journal, the PlayStation Phone will carry the Sony Ericsson Xperia brand, run Google Android and offer games through an application.
Nordberg plans a big splash at the Mobile World Congress event in Barcelona this February 2011 – could that tie in with the rumoured launch?
The PlayStation Phone has long been speculated. It appeared to be on the verge of confirmation last month when a series of target images were leaked and numerous reports backed them up.
http://www.eurogamer.net/articles/20...eb-2011-report
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November 26th, 2010, 00:19 Posted By: wraggster
An update for gargantuan simulation racer Gran Turismo 5 will be released on Saturday 27th November, creator Kazunori Yamauchi has confirmed to Eurogamer in a new interview.
"We received a lot of demands for having more regulations placed on the online play. We're going to perform an update on the 27th that will include things like max power restrictions and weight restrictions," Yamauchi said.
"It's like a living creature, dynamically growing as we speak."
According to Yamauchi, the update will "refine the usability of the game to make it a better experience.
"I think it's going to be hard to find an end to that process," he admitted.
This morning it emerged that Sony has had to limit some areas of Gran Turismo 5 while it works out a way to ease the online congestion currently crippling the game.
The high demand coupled with GT5's constant communication with the internet is causing all sorts of problems that spill over even into single-player races.
Sony's temporary solution? Disable your PS3 internet connection.
"Yesterday the online service was kind of in a critical state," Yamauchi said.
"The data centre was set up to handle 500,000 connections but the number of connections we received greatly exceeded that amount and there was a high chance of experiencing problems as a result.
"The design of the GT game really integrates the online and offline parts. So the problems online actually affected the offline play as well. Right now we've changed the number of simultaneous connections that are possible to one million, doubling the number, and we're trying to gauge what will happen, but we don't know at this point in time."
Yamauchi also responded to criticism of the online feature set, revealing to Eurogamer, "Online updates are planned of course for leaderboards and matchmaking - [they're] all planned in the process of evolution."
The Polyphony Digital boss pledged that his team would be "upgrading every week, every month" to improve the game, which took five years to develop.
Oli reviewed Gran Turismo 5 for Eurogamer, awarding it 9/10.
http://www.eurogamer.net/articles/20...d-for-saturday
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November 26th, 2010, 01:00 Posted By: wraggster
Games created for the new 3D displays will allow developers to reach more consumers.
That's according to SCEE's Mick Hocking, who has in his Develop in Liverpool keynote argued the case for the relevance and importance of 3D game development to all modern studios.
"We can make more games more accesible with 3D," insisted Hocking, speaking in a conference session titled 'Seeing is Believing: 3D a New Creative Medium for Games'.
"Doing things like the way we've used Move combined with 3D in Tumble makes a game more natural and more accesible, which will be great for welcoming more people to your games."
Hocking also used his keynote to counter the common argument that 3D in games is little more than a gimmick that offers little gameplay benefits. "With 3D, unlike other mediums film and TV, we can interact and innovate in far more ways," he said, highlighting a number of improvements 3D brings to gameplay, such as giving players more accuracy of control and timing, and a greater sense of space, height and distance.
"3D is not just about adding depth to a game; its a new creative medium with which game developers can work".
Touching on the challenges of developing for 3D, Hocking did warn that pre-rendered cutscenes realised in 3D will require 50 per cent extra storage pace.
He also said studios must not only retrain developers in the finer points of 3D, but also educate their creative services, QA and marketing staff to better understand what makes good 3D.
Concluding, Hocking said: "I really would urge you to start converting your game into 3D now. We're here to help you and can help with training."
In a session dominated by triple-A titles displayed in 3D, he also predicted that in just a few years 'all games' will be in 3D.
http://www.develop-online.net/news/3...ore-accessible
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November 26th, 2010, 22:54 Posted By: wraggster
The Japanese PlayStation Network is to see ongoing releases of popular Western PS3 and PSP titles.
Sony Computer Entertainment Japan has revealed a virtual label known a Western Game Buyer Selection, which offered its first fruit yesterday.
The initial line-up comprises Castle Crashers and Comet Crash on PS3 and Young Thor for PSP. Prices range between ¥500 and 1500 ($6 and $18).
At least some of the planned titles will purportedly be fully localised.
http://www.gamesindustry.biz/article...-for-psn-japan
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November 26th, 2010, 23:11 Posted By: wraggster
aking to the US PlayStation blog, Sony director of hardware marketing John Koller revealed the PSP Go "3-Game Digital Pack" -- a $150 PSP Go bundle that includes three full (downloadable) games being sold at "retailers nationwide." In addition to a $50 savings from the recently lowered PSP Go asking price, it packs in LittleBigPlanet, SOCOM Fireteam Bravo 3, and Ratchet & Clank: Size Matters. Interested parties should head to their nearest brick-and-mortar ASAP, as the bundle is only available in "limited quantities," and "at most retailers" the deals are "one day events and are while supplies last."
If digital games aren't your style, the PS blog also revealed Sam's Club's 160GB PS3 Slim bundle -- the console itself, a copy of ModNation Racers, an extra black Dualshock 3, a Blu-ray remote control, and a copy of (the adorable) How to Train Your Dragon for $399.
http://www.joystiq.com/2010/11/26/ps...supplies-last/
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November 26th, 2010, 23:17 Posted By: wraggster
New from divineo china and on worldwide delivery
Wrapped in an emotional journey of courage and respect, Majin and the Forsaken Kingdom takes players on a majestic adventure as a cunning individual who must rely on his agility to triumph over increasing obstacles. What he lacks in might, his AI-controlled companion makes up for with his towering size and brawn.
Majin and the Forsaken Kingdom redefines co-op AI gameplay by delivering an accessible experience that offers the perfect mix of stealth, action, platform navigation and combat that is designed to keep the journey gripping and immersive. Though each character has their own objective, teamwork is essential for survival as the hero and Majin must fight in tandem to persevere over any challenge that lies in their path. This complementary relationship will only continue to deepen and evolve as the story unfolds.
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November 28th, 2010, 00:02 Posted By: wraggster
Sony is able to improve the accuracy of motion-sensing controller Move through firmware updates to the PlayStation 3 – but it may decide not to.
"We can certainly update it through firmware," Anton Mikhailov, a software engineer at Sony Computer Entertainment America's research and development department and one of Move's chief creators, told Eurogamer in a new interview published today.
"The real question is, do we want to? So far we haven't had any real requests from studios to improve the accuracy. There are a couple of issues here and there we can fix, but the majority the games are not even taxing it to its full accuracy."
Mikhailov said Sony has found that gamers tend to have trouble performing actions precisely, rather than the Move not being precise enough to detect them – because games can be ultra realistic.
He highlighted the expert difficulty on Sports Champions' table tennis game, which removes all assists.
"At that point you're thinking, well, how much more precise does it need to be? We need to decide. There's room for some more precision. It's going to be up to us."
Ellie reviewed Sports Champions for Eurogamer, awarding it a solid 7/10. On table tennis she wrote: "The virtual bat mimics your movements perfectly so you can perform different types of hit, and misses never feel unfair. It's well worth playing through the tutorials to learn just how much depth there is to the game."
Looking to the future, Mikhailov expressed excitement at dual-handed interaction, which enables 3D multi-touch gameplay.
But gamers will notice improvements to one-to-one control over virtual characters before anything else.
"The character control and animations are going to improve vastly because most games of this era were set up to do DualShock control. Everything was baked and scripted. With the Move you have this one-to-one control over the character – you've seen that in The Fight and Sports Champions.
"There are noticeably some glitches and everyone's aware of that. It's quite good, in my opinion, for the time we had, but we can improve on that. That will be much better in the future.
"People are going to experiment with the basics. Different camera angles and different setups of the HUD, things like that, just to make the experience feel closer and more connected. There's a bunch of work we can do there."
Half the people who want to buy Move, which went on sale in September, are parents, according to Sony. Apparently 60 per cent of the people who want Move already own Nintendo's console - they want to upgrade their motion-sensing experience apparently.
http://www.eurogamer.net/articles/20...se-enough-sony
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November 28th, 2010, 00:08 Posted By: wraggster
Netflix doesn't make a move without testing things out first, which is evidenced by the many variations seen in its recently unveiled Watch Instantly interface for the PlayStation 3, pricing and even website redesigns. Chief Product Officer Neil Harris opened up about the company's methodology in an answer on Quora, revealing it is currently delivering three different UIs for the PS3 and that testing often indicates simplicity trumps completeness. The idea is to find out more about people's tastes and how quickly they discover information as elements are moved around, though as proud as they are, we'd still prefer some choice in the matter instead of rolling the dice every time we load the service.
http://www.engadget.com/2010/11/26/n...ltiple-ps3-ui/
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November 28th, 2010, 22:27 Posted By: wraggster
News via http://wololo.net/wagic/2010/11/28/happy-birthday-hbl/
Once in a while, I browse my old posts on this blog, to see “who I was” a few years ago. Yes, I guess I’m a kind of narcissist… One of the thing I like to do, is to see “what I posted” one year before…
Most of you probably heard of Half Byte Loader for the first time around April this year, when we released a port for the Patapon2 exploit. But did you know that the work on HBL started more than one year ago, back in 2009? And that the first public release (a prototype aimed at devs only) was made in November that year, and already open source? How many of us realized at that time that m0skit0’s prototype would become such a huge part of the PSP’s hacking history? Well, if you’re interested, you can read the visionary (lol) article I wrote when HBL was first released:
http://wololo.net/wagic/2009/11/29/m...ase-devs-only/
Too bad the announcement’s source, AdvancedPSP, was taken down earlier this year
Total_Noob’s Hen will change the rules again, the way Davee’s chickHen changed the rules more than a year ago, but expect HBL to still be around when new firmwares show up
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November 28th, 2010, 22:53 Posted By: wraggster
Sony announced this week that BBC America programming is heading to PlayStation 3's across the United States. To kick off the new partnership, BBC America has made the first episode of the American version of "Top Gear" available at no charge (normally $1.99 for SD, $2.99 for HD), at least for the first two weeks. "Doctor Who" and "Being Human" will join "Top Gear" on the network's launch list at some point in December, and BBC America promises to "rapidly add BBC programming each week, including the best of the BBC's library as well as currently airing series."
As you've likely already guessed, the BBC's offerings can be found in the video section of the PlayStation Store starting right now.
http://www.joystiq.com/2010/11/27/bb...ilable-on-psn/
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November 28th, 2010, 23:04 Posted By: wraggster
Shadow and Hilde have released a new version of the most advanced PSP Emulator for Windows, heres the release news:
And here we are! I new release of pcsp is here and as always new features! . PCSP v0.4.0 supports OSK keyboard , MessageDialogs , complete new Save system that works with many games anddddd partial implementation of sound
Here is the complete changelog:
General
-----------
- Fixed a bug in PSF reading.
- Fixed refer ms free size command in sceIoDevctl and implemented a basic Memory Stick manager
- OSK implementation
- sceMsgDialog implementation
- Total rewrite on save system. Now it supports save modes 1,2,3,4,5,8,12,13,14,15,16,17,18,22. List Save and List Load dialogs are working too as well.
- Loader now loads ms0 device in UMD mode
- IoFileMgrForUser getStat now scans for files and dirs as well before return an error
- memstick statfile can now fill scePSPDateTime struct with proper values
- Memory: pcsp was crashing when accessing the end of psp vram
GE
---
- NREV implementation was missing for OpenGL version w/ shader
- GE - vertex shader : attempted to get a more accurate shade mapping
- Fixed lighting in many games
- sceDisplay/sceAudio: a new vsync thread which allows to limit fps to 60. No more need for the hacky opengl vsync anymore.
Audio
--------
- Implemented most of sceAudio functions.
- Implemented partial scelibSasCore. Some games now have sound effects some others get bad sound
- Implemented sound output using portaudio API.
You can d/l pcsp from our download section or from the following link:
http://www.filesonic.com/file/36569781/pcsp v0.4.0.zip
http://www.filesonic.com/file/36529005/pcsp v0.4.0+udb.rar
Remember to post your screenshots on pcsp forum at :
http://www.emunewz.net/forum/forumdisplay.php?fid=48
Enjoy
The PCSP team
http://www.pcsp-emu.com/news.php?readmore=43#comments
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November 28th, 2010, 23:05 Posted By: wraggster
News via http://www.pcsp-emu.com/news.php?readmore=44#comments
Hlide here again !
Ok, Evangelion doesn't run anymore. I guess the addition of Audio and the changes in threadman are probably for something. In fact, I suspect some games were able to run in a very hacky way because the thread scheduler wasn't playing its role properly and so some waiting threads were awaked even if their waiting condition wasn't met. And it could also explain why this game was so slow.
A new vsync limiter was coded using a time critical thread to wakeup any psp threads waiting for a VSYNC event. It is a cleaner way to limit FPS to 60. A change in threadman was necessary to make it work.
An audio implementation based on PortAudio with its own time critical threads to play audio samples also needed a change in threadman.
As a result, you may really need a multi-core to keep a smooth running pcsp.
Beware, this version is very experimental : if you have some games which ran fine and have a freeze ingame with this release, try to disable vsync limiter and relaunch pcsp to check if it occurs again. There are probably issues with inter-thread synchronisations and they are very hard to spot. A new minor release will be out as soon as a fix is found.
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November 28th, 2010, 23:20 Posted By: wraggster
News via http://psx-scene.com/forums/f6/heret...-hermes-71528/
Hermes is back from being MIA for a while in the PS3 Scene!
And returns to bring us a "Triple-Pack" of Doom, Heretic & Hexen for our still Jailbroken v3.41 PS3 Consoles!
News Source: Hermes Presents Heretic & Hexen Port On PS3 (via) Dukio
Original Source: [JUEGOS] Heretic & Hexen para PS3 (via) ElOtroLado.net
Thanks to Guybru5h for the following translation:
Quote:
Installation
There are two ways for install
1) By PKG. On this occasion, copy the folder content "pkg" on the root´s directory of the USB device and "Install Package Files" on the PS3
2) By SELF. On this occasion, copy "homebrew" on the root´s directory of the USB device and load the aplications with the "Open Manager" or another homebrew loader.
Heretic requires the file HERETIC.WAD that can be copied where is EBOOT.BIN (/dev_hdd0/game/HERETIC01/USRDIR or /dev_usb/homebrew/Heretic) or on the USB device making the folder called "heretic" and copying HERETIC.WAD (/dev_usb/heretic/HERETIC.WAD)
The filename MUST be ONLY uppercase letters.
For short copying files, there is an utility starting the game: on the licence´s screen you can press Circle button if you want to copy the content from dev_usb/heretic to the location of the game in the hard disk (/dev_hdd0/game/HERETIC01/USRDIR)
You can use a FTP program for copy HERETIC.WAD too.
For the files of HEXEN is something like the previous method, but in this occasion, is required HEXEN.WAD that must be copied to /dev_usb/hexen (for all the installations) or /dev_usb/homebrew/Hexen (Open Manager) or to /dev_hdd0/game/HEXEN0001/USRDIR (HDD).
And you can copy on the license´s screen the content of /dev_usb/hexen a /dev_hdd0/game/HEXEN0001/USRDIR pressing CIRCLE button
HELP SCREEN / CONTROLS
At any time you can press START button for open the help screen (the game is paused at this time). The help screen show the game controls and pause the game.
With SELECT button you can enter on the Main menu. The another buttons are these:
HERETIC
Left Stick: Moving back and forward on side-scrolling
Right Stick: Look up /down flip left/right
L2 button: Run
R2 button: Shoot
X button: Change weapon
CIRCLE button: Open/Close doors
SQUARE button: Use item selected
TRIANGLE button: ON / OFF map
L1/ R1 button: Choose Item
Left/Right (PAD) -> Decrease / Increase Map
Up / Down (PAD): Fly (it require an item)
Hold L2 and press CIRCLE: Stop flying
SELECT button: Game Main Menu
START button: Help Screen
HEXEN
Left Stick: Moving back and forward on side-scrolling
Right Stick: Look up /down flip left/right
L2 button: Run
R2 button: Shoot
X button: Jump
CIRCLE button: Open/Close doors
SQUARE button: Use item selected
TRIANGLE button: ON / OFF map
L1/ R1 button: Choose Item
Left/Up/Right/Down (PAD): Change between weapons (1, 2, 3, 4)
Hold L2 + Left/Right (PAD) -> Decrease / Increase Map
Hold L2 + Up/down (PAD): Fly (it require an item)
Hold L2 and press CIRCLE: Stop flying
SELECT button: Game Main Menu
START button: Help Screen
CHEATS
The two games allow you to also do the following cheats:
Press START button and on the help screen, press L1 five times until the screen changes color
Hold R1 and press Up (PAD): All Weapons
Hold R1 and press Right (PAD): God mode on/off
Hold R1 and press Down (PAD): Full Health
Hold R1 and press Left (PAD): All keys
Hold R1 and press Triangle: Brings you all items
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November 29th, 2010, 00:34 Posted By: bandit
Hermes may have stopped with payloads for PS3 jailbreaks but he hasn't left the scene. He's back and he brings us goodies. He just ported over Doom, Heretic and Hexen for the PlayStation 3.
Google Translation:
Good
To celebrate PSL1GHT already beginning to have a body and the creation of Soundlib PS3 that can play up to 16 voices sound, I carried two classic PC to PS3 that use multiple effects: The Heretic and Hexen games
Required to operate and HEXEN.WAD, HERETIC.WAD WADs respectively (shareware or not and so, in case that name) to be copied into the directory of EBOOT.BIN or otherwise within the folder "heretic "and" hexen "respectively, in a USB device.
At the start of the game, if installed in hard disk (by PKG) is the option to press CIRCLE to copy the contents of the folders "heretic" or "hexen" from the USB device to the installation path of the game, with facilitaros to life.
On the other hand, I've got vibration in command: when we receive a damage activates the strong vibration, but when it is an enemy that takes damage, you'll notice in the form of lower vibration.
The latter is perhaps not very realistic since it is well if we are what we are violating the damage at close range, but not so much long distance and to say that the command is currando vibrate when the bugs between them ... [Laughs]. However, I have left and that sometimes is good to know you have a few wild animals around and it is useful to know that truly, your ammunition is doing pupa (not all hard-nosed realism XD)
You also have option of using a series of cheats as mentioned in the readme.txt.
On the other hand, let me know if you have problems with the display: I have checked the HDMI modes available to me (which excludes 1080P) to try to find the viewable screen and use a routine that re-scale a screen "virtual" format output. The problem is that the drawing area of the screen in PS3, is outside the visible area of your monitor / screen and that requires some adjustments I've made based on my screen and do not know if any other, can cause problems or not, or whether any other resolution requires further adjustments (one thing is to see a slight edge to the right, for example, and second straight, are not things that should appear.) It distinguishes between 4:3 and 16:9
Installation
There are two ways for install
1) By PKG. On this occasion, copy the folder content "pkg" on the root's directory of the USB device and "Install Package Files" on the PS3
2) By SELF. On this occasion, copy "homebrew" on the root's directory of the USB device and load the aplications with the "Open Manager" or another homebrew loader.
Heretic requires the file HERETIC.WAD that can be copied where is EBOOT.BIN (/dev_hdd0/game/HERETIC01/USRDIR or /dev_usb/homebrew/Heretic) or on the USB device making the folder called "heretic" and copying HERETIC.WAD (/dev_usb/heretic/HERETIC.WAD)
The filename MUST be ONLY uppercase letters.
For short copying files, there is an utility starting the game: on the licence's screen you can press Circle button if you want to copy the content from dev_usb/heretic to the location of the game in the hard disk (/dev_hdd0/game/HERETIC01/USRDIR)
You can use a FTP program for copy HERETIC.WAD too.
For the files of HEXEN is something like the previous method, but in this occasion, is required HEXEN.WAD that must be copied to /dev_usb/hexen (for all the installations) or /dev_usb/homebrew/Hexen (Open Manager) or to /dev_hdd0/game/HEXEN0001/USRDIR (HDD).
And you can copy on the license's screen the content of /dev_usb/hexen a /dev_hdd0/game/HEXEN0001/USRDIR pressing CIRCLE button
HELP SCREEN / CONTROLS
At any time you can press START button for open the help screen (the game is paused at this time). The help screen show the game controls and pause the game.
With SELECT button you can enter on the Main menu. The another buttons are these:
HERETIC
Left Stick: Moving back and forward on side-scrolling
Right Stick: Look up /down flip left/right
L2 button: Run
R2 button: Shoot
X button: Change weapon
CIRCLE button: Open/Close doors
SQUARE button: Use item selected
TRIANGLE button: ON / OFF map
L1/ R1 button: Choose Item
Left/Right (PAD) -> Decrease / Increase Map
Up / Down (PAD): Fly (it require an item)
Hold L2 and press CIRCLE: Stop flying
SELECT button: Game Main Menu
START button: Help Screen
HEXEN
Left Stick: Moving back and forward on side-scrolling
Right Stick: Look up /down flip left/right
L2 button: Run
R2 button: Shoot
X button: Jump
CIRCLE button: Open/Close doors
SQUARE button: Use item selected
TRIANGLE button: ON / OFF map
L1/ R1 button: Choose Item
Left/Up/Right/Down (PAD): Change between weapons (1, 2, 3, 4)
Hold L2 + Left/Right (PAD) -> Decrease / Increase Map
Hold L2 + Up/down (PAD): Fly (it require an item)
Hold L2 and press CIRCLE: Stop flying
SELECT button: Game Main Menu
START button: Help Screen
CHEATS
The two games allow you to also do the following cheats:
Press START button and on the help screen, press L1 five times until the screen changes color
Hold R1 and press Up (PAD): All Weapons
Hold R1 and press Right (PAD): God mode on/off
Hold R1 and press Down (PAD): Full Health
Hold R1 and press Left (PAD): All keys
Hold R1 and press Triangle: Brings you all items
Download: http://mods.elotrolado.net/~hermes/p..._hexen_ps3.rar
Source: ElOtroLado
Download file also attached.
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November 29th, 2010, 22:51 Posted By: wraggster
Microsoft and Sony are manufacturing shortages of their Kinect and Move add-ons to ignite consumer demand, according to retail analyst Michael Pachter.
The Wedbush Morgan motormouth told IncGamers, "Yes, I think both companies would very much like for consumers to believe that their devices are highly sought after and difficult to obtain. That usually works to spur demand.
"Sony shipped 2.5 million units in the U.S. and Europe, and their sales are nowhere near that level, so I'm not sure how they can reconcile the fact that units shipped far exceed units sold.
"I do think that Microsoft is managing supply a bit better," he added, "and keeping standalone Kinect supply tight to make sure that there is a steady supply through Christmas. They have shipped a lot of console bundles, to ensure that the eBay price doesn't get above $300 for the standalone unit, but supply of the standalone remains tight.
"Sony are trying the same strategy as Microsoft with Kinect, making sure that there are plenty of bundles, but controlling supply of the standalone controllers."
Earlier this month both Microsoft and Sony claimed that their peripherals would be in short supply over the Christmas period following stellar launches.
http://www.eurogamer.net/articles/20...es-are-fiction
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November 29th, 2010, 23:05 Posted By: wraggster
Just days after Sony's Qriocity video-on-demand service went live across Europe, in flies this -- news that the aforesaid service will be spreading its wings and touching the PSP in short order. Word on the street has it that the next PlayStation Portable update (v6.35) will bring along Music Unlimited powered by Qriocity, described as a "new, cloud-based, digital music service from Sony that will give music lovers access to millions of songs stored and synchronized through the cloud." Post-update, users will notice a new icon in the PSP's XrossMediaBar under the 'Music' category, and moreover, the Media Go application for managing PSP downloadable content on your PC will be updated "with enhancements to the user interface and advanced photo editing tools." Sony's remaining mum on a launch date, but the internet is already abuzz about what this may mean for the impending PlayStation Phone. Will Sony finally have a leg-up over iOS with an ingrained unlimited music client? A boy can dream, can't he?
Update: Tipster Isaac spotted the screen above and the one after the break on his PSPgo today. Looks like the launch may be sooner than we'd imagined, eh?
http://www.engadget.com/2010/11/29/s...iocity-servic/
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November 29th, 2010, 23:27 Posted By: wraggster
Lawyers for Sony Computer Entertainment America must have been mighty busy last October, hatching the wild scheme that came to light this week -- a series of eight intertwining patent applications all describing a single device with an intriguing touchscreen interface. Though it's hard to tell what form the final device might take -- the apps suggest sliders, clamshells and slates -- a few distinct ideas bubble to the surface, and we'll knock them out one by one. First, the inventors seem to be rather particular about having a touchpad that's separate from the main screen -- perhaps even on its back like the rumored PSP2 -- and Sony's trying to patent a way to manipulate objects through the screen as well. Second, there's a lot of mumbo-jumbo about being able to "enhance" or "transform" the user interface in response to different forms of input, which seems to boil down to this: Sony's trying to get some multitouch up in there, especially pinch-to-zoom.
Last but not least, the company's looking to cordon off a section of touchscreen buttons, including a 'paste' command, and patent a "prediction engine" that would dynamically change the onscreen layout based on your past behavior. If most of these ideas sound more at home in a new tablet computer rather than a gaming handheld, then great minds think alike. Still, SCEA is Sony's gaming division -- forlorn Linux computing aside -- so consider us stumped for now.
http://www.engadget.com/2010/11/28/s...ions-only-one/
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November 30th, 2010, 00:35 Posted By: wraggster
news via http://www.psp-hacks.com/2010/11/28/...firmware-6-36/
Seems so according to a Japanese source over at pspslimhacks… It’s reported that said firmware — PSP Firmware 6.36 — is secured so tight that plugins like Prometheus or Torky’s will not work, which means any games requiring 6.36 you’re shit out of luck. That’s of course until someone cracks the new keys, which probably won’t take all that long. Or wait… Has Sony introduced some crazy new method in shutting us down? Nothing that couldn’t be hacked I’m sure… I think the real question is: Does 6.36 patch TN’s kernel exploit? 6.35 doesn’t. But it seems too soon for that seeing as Monster Hunter Portable 3rd ships December 1st. What do you think?
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November 30th, 2010, 00:51 Posted By: wraggster
News via http://www.pcsp-emu.com/news.php?readmore=45#comments
Hlide here again,
I read some posts where people are confusing by having pcsp-udb v0.4.0 and pcsp v0.3.0 and I am pretty sure it will be the same for pcsp-udb v0.5.0 and pcsp v0.4.0.
So we decided to change it this way :
- any changes done in pcsp-udb will be released with the svn revision as version
- if a new release of pcsp vX.Y.Z is out, a pcsp-udb will be released as pcsp-udb vX.Y.Z, that is the same version as pcsp since most people seem to think this way.
So yes, pcsp-udb v0.5.0 is an issue.
So the next release will be 0.5.1 (minor fix) or 0.6.0 (major evolution).
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November 30th, 2010, 00:57 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2302
We had guessed, "New" PS3 are now available with firmware 3.42.
The PS3 with firmware 3.42 summers have seen in the infamous packs, NHL 2011, GT5, Uncharted 2 and pixel junk shooter and were purchased in Hong Kong in Toyz R Us, Amazon.com, newegg.com, etc. zellers.com .
For France, the pack ASSASSIN'S CREED: BROTHERHOOD is apparent from some in 3.42.
If you're unlucky, you have the solution soon or PSDowngrade PSGrade
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November 30th, 2010, 01:18 Posted By: wraggster
A New week a new version of the Nintendo 64 Emulator for PSP
Heres whats new:
What's changed in this revision:
Revision 604
[!] Fixes in game audio pitch glitch(Salvy)
[!] Fix Load Ucode detect glitch(Salvy)
[!] Fix stride detection
[!] Reworked Dlist processing for additional speed up
[!] Tuned inbuilt profilers output to 80 char wide screen
[!] Reworked and inlined functions in PSPRenderer for speed up
[+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
[+] Faster N64 fixedpoint matrix loading
Revision 603
[!] vertexstride will be checked now only once when ucode is set instead of everyframe
[!] Optimized SetCombine (Corn)
[~] Fixed debug build errg again
[!] Fixed and enabled osAiGetLength patch
[!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
[~] Deleted all unused and legacy code from main.cpp
[~] SetTextureScale will be now only set when texture is enable
times everywhere ( note : gui buttons now will be only checked 16.5 times/sec too) (Corn/Salvy)
http://forums.daedalusx64.com/viewto...t=2640&start=0
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November 30th, 2010, 01:23 Posted By: wraggster
News via http://wololo.net/wagic/2010/11/30/t...ased-for-6-35/
Lots of you have been asking questions about Total_Noob’s silence recently, despite the release of a new firmware from Sony, OFW 6.35.
You may recall that TN’s initial plan was to release the Hen for OFW 6.20 through the Patapon exploit and HBL, and he said that “When Sony releases a new firmware [he would] port it to 6.31″.
This statement was assuming Sony would release a new firmware AFTER the release of the Hen, in order to patch it…but 6.35 came unexpectedly.
You may also remember that Total_Noob announced he also has a vsh user mode exploit that could work with the Hen. After discussing with several hackers he had decided to keep that one under wraps, and use the patapon exploit on 6.20 instead… but again 6.35 came and changed things.
In the current state, releasing the Hen only for 6.20 would feel only like a “semi success”… I contacted Total_Noob yesterday, and his answer was short but clear:
I’ll release HEN for 6.35 with VSH Exploit
So, there you go.
This means several things:
•Total_Noob has probably been extremely busy recently porting his work to a new firmware and a new exploit. So let’s let him breathe
•This announce might delay the release of the Hen, but I am not sure about that, Total_Noob didn’t tell me how far he is in the port.
•The Hen will work directly on 6.35, will not require a commercial game or even a Demo, and will not require HBL. It will run directly from somewhere in the XMB
This is pretty good news for 6.3x owners I guess
Oh, and no matter what, do not upgrade for now. I personally have proof that the Hen works on 6.20, nothing else. So don’t upgrade before you see an actual release!
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November 30th, 2010, 01:47 Posted By: bandit
An anonymous source has contacted us with some exciting, exclusive news. He has released a PSX emulator for PS3, entitled PS3SX. The emu is a port of PCSX to the PS3. It runs at full speed, full screen, and supports CDDA and XA audio. This pre-release also features 2 player support, saving, and iso formats *.iso *.bin *.mds *.img.
Currently the source code has not been released, but it will be once the emu is completely ported using just the PSL1GHT SDK. PS3SX will run on all retail 3.41 units (fat and slim). Currently it is untested on older firmwares and does not work on debug units (PS3 Test units).
Instructions: Install PKG file on PS3. Either use the folders from the rar file, or make "bios" "MC" and "psxrom" folders in the root of a USB drive. Download PSX bios file below, and place it in "bios" folder. Place legally owned PSX backup ISO's in the "psxrom" folder. Run emulator and play!
Please note there is currently a bug with this pre-release. You can only quit the emulator when running a game. If you attempt to exit to XMB at the rom menu, the emulator will freeze.
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PRE - RELEASE PS3SX 29/11/2010
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PS3SX PCSX port on PS3 using PS3 SDK and psl1ght it's a hybrid for the pre-release.
No source code will be available only when i completely port the emulator to psl1ght.
Before xmas i will update it with a new GUI, save state, and cheat code .
this emulator can only work on 3.41 retail not tried yet on older version.
Support in this pre-release version :
- 2 Players
- All iso formats *.iso *.bin *.mds *.img
- psx homebrew *.psx and *.exe
- Save works for player 1 & 2
- Sound support CDDA and XA
- Full screen
- Full Speed
I'm using PCSX-DF core with the ppc dynarec the dyanrec work already on this version of ps3sx with libkammy god bless AerialX for the libkammy and i'm using the cellframework for sound only.
My thanks go to AerialX , drk||Raziel , pcsx Team and pcsx-df team for the original source code , psxgroovy at www.psxgroovy.com for the dongle sample PEOPS for this good plugin and Mathieulh .
all plugins come from PEOPS
With luv Anonymous Since this was compiled with Sony SDK, we will not link or upload the files. You can however get the files via source link below. Once its been compiled with PSL1GHT SDK, we'll provide the download file.
Source: PSGroove
Images via comments
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November 30th, 2010, 01:47 Posted By: bandit
An anonymous source has contacted us with some exciting, exclusive news. He has released a PSX emulator for PS3, entitled PS3SX. The emu is a port of PCSX to the PS3. It runs at full speed, full screen, and supports CDDA and XA audio. This pre-release also features 2 player support, saving, and iso formats *.iso *.bin *.mds *.img.
Currently the source code has not been released, but it will be once the emu is completely ported using just the PSL1GHT SDK. PS3SX will run on all retail 3.41 units (fat and slim). Currently it is untested on older firmwares and does not work on debug units (PS3 Test units).
Instructions: Install PKG file on PS3. Either use the folders from the rar file, or make "bios" "MC" and "psxrom" folders in the root of a USB drive. Download PSX bios file below, and place it in "bios" folder. Place legally owned PSX backup ISO's in the "psxrom" folder. Run emulator and play!
Please note there is currently a bug with this pre-release. You can only quit the emulator when running a game. If you attempt to exit to XMB at the rom menu, the emulator will freeze.
================================================== ==========================
PRE - RELEASE PS3SX 29/11/2010
================================================== ==========================
PS3SX PCSX port on PS3 using PS3 SDK and psl1ght it's a hybrid for the pre-release.
No source code will be available only when i completely port the emulator to psl1ght.
Before xmas i will update it with a new GUI, save state, and cheat code .
this emulator can only work on 3.41 retail not tried yet on older version.
Support in this pre-release version :
- 2 Players
- All iso formats *.iso *.bin *.mds *.img
- psx homebrew *.psx and *.exe
- Save works for player 1 & 2
- Sound support CDDA and XA
- Full screen
- Full Speed
I'm using PCSX-DF core with the ppc dynarec the dyanrec work already on this version of ps3sx with libkammy god bless AerialX for the libkammy and i'm using the cellframework for sound only.
My thanks go to AerialX , drk||Raziel , pcsx Team and pcsx-df team for the original source code , psxgroovy at www.psxgroovy.com for the dongle sample PEOPS for this good plugin and Mathieulh .
all plugins come from PEOPS
With luv Anonymous Since this was compiled with Sony SDK, we will not link or upload the files. You can however get the files via source link below. Once its been compiled with PSL1GHT SDK, we'll provide the download file.
Source: PSGroove
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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December 1st, 2010, 00:54 Posted By: wraggster
Just hours after Microsoft announced 2.5 million sales of Kinect, rival Sony has announced 4.1 million sales of PlayStation Move.
Move's done the business in the two months since its September release.
The 4.1 million number is accurate as of November 2010 and reflects global sales, Sony said. It does not include sales of the stand-alone PlayStation Eye camera or the stand-alone PlayStation Move navigation controller. The Eye is required to use Move.
There are more than 25 supported or dedicated Move games available to buy in Europe. Sony listed Sports Champions, Start the Party, EyePet Move Edition, MAG and SingStar Dance as "successful titles".
More than 41.6 million PlayStation 3 consoles have been sold across the globe.
While Sony has so far refrained from predicting sales figures for its motion controller, Microsoft has committed to selling five million Kinect units before the end of the year. It's on track to do so, the US giant said.
http://www.eurogamer.net/articles/20...ion-moves-sold
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December 1st, 2010, 01:00 Posted By: wraggster
According to Electronista, a series of patents filed 13 months ago and published late last week by Sony Computer Entertainment America may confirm rumors of a PSP2 with back touchpad. Of course, they could also confirm the rumored PlayStation phone. 'In either case,' says Peter Smith, 'exactly what interactions will be performed via the rear touch pad remain to be seen. Without adding a cursor to the display it couldn't be anything very precise (in other words, you wouldn't want to have to tap on a specific spot on the UI), but scrolling through menus, swiping to select items in inventory or panning around a map all seem like viable touch-enabled gaming UI interactions that you can do 'blind.' In shooter games you'll often have a gun reticle (essentially a cursor) anyway so aiming could be done via a rear pad.'
http://games.slashdot.org/story/10/1...ouch-Pad-Rumor
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December 1st, 2010, 01:29 Posted By: wraggster
If you ever load up the Netflix app on your PS3 and suddenly feel as if you're being experimented upon, here's why: Netflix is reportedly showing off three different user interfaces to users of its service on the PlayStation 3, in order to test out the various recommendations systems and how they're both created and delivered to users. Chief Product Officer Neil Hunt says the "Play" and "Add to Queue" buttons' size, placement, and functionality can vary from build to build, and even things like load times and streaming start times are being adjusted among the various test UIs running on real-life PS3s, providing direct feedback to the company about how customers use the video streaming app.
Hunt says he can boil down what they're learning to just three words: "Simple trumps complete." We'll make it easy for you, Netflix. Make one simple UI for all of us to use.
http://www.joystiq.com/2010/11/29/ne...rfaces-on-ps3/
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