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November 1st, 2013, 01:46 Posted By: wraggster
“Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week’s launch.”You have to admire his honesty. Infinity Ward executive producer Mark Rubin there, setting some corners of the internet aflame with one nonchalantly-phrased, specially extended tweet confirming a minor difference between the PS4 and Xbox One versions of Call Of Duty: Ghosts.Most people might have seen this, shrugged, and probably moved on with their lives. But many didn’t. In an unprecedented piece of timetabling for the games industry, we’re about to see a new PlayStation and a new Xbox arrive within days of each other, and Sony and Microsoft are battling over each and every sale. This stuff matters.When players have a straight choice between two consoles, it becomes tribal. Paying a giant corporate entity hundreds of pounds, dollars or Euros for a new videogame console isn’t something you should take lightly. Are you Xbox or PlayStation? Why?And in justifying that choice, citizens of the internet want answers. Which is more powerful? Which has the better games? The latter question comes down to personal taste, but the former, well, that can be objectively proven. (And we make no apology for playing our own part in that debate).A slight difference between two versions of the same game is all NeoGAF needs – there are countless threads on the web’s biggest games forum comparing the different versions of Battlefield 4 and Call Of Duty: Ghosts already. The thread based on Rubin’s tweet alone stretches out to, at the time of writing, 70 pages and 3,446 individual posts. Remember, this is a discussion about barely noticeable difference in two versions of the same videogame. The internet, ladies and gentlemen.Endless debate about resolution discrepancies will change very little, but this latest development does feed into and enrich the wider narrative of this race, which has been developing since the start of the year. There’s lovable old Sony, humbly making up for the hubris of the PS3′s launch by claiming the hardcore’s hearts and minds with its cheaper, more powerful, ’#4ThePlayers’ PS4. Microsoft, meanwhile, plays the role of the blundering, but filthy rich, corporate giant – first announcing a console built around what it wants, then quickly amending those plans when it realised no-one else did. It’ll succeed by way of buying up format exclusives and spending whatever it takes on marketing.Though each little caricature might reflect some truths, they’re essentially nonsense. But these notions carry weight out on forums and social media. Sony and Microsoft are each large businesses selling you a product, fundamentally, and yet they inspire strange loyalties; every perceived blow to one console or the other becomes a weapon with which to taunt the opposition, and a tool to justify your choice. When comments threads and forums explode, it’s usually because the commenter disagrees with the writer; most would rather hear an opinion which enforces and validates their own than challenges it.
http://www.edge-online.com/features/...solution-wars/
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November 1st, 2013, 01:56 Posted By: wraggster
Sony is very encouraged by the early response from consumers to its soon-to-be released PS4
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony's games business may have lost $8 million in its recent quarter, but the good news is that early indicators for the PlayStation 4 are very positive. In the company's earnings call (as transcribed by Seeking Alpha), CFO Masaru Kato enthused, "Compared to past platforms, the pre-orders that we have received for this new platform is much, much, much higher."
Sony is expecting to sell 5 million units by the end of its fiscal year on March 31, 2014, and the company is bullish on its projections given the pre-orders it's seen so far. An exact number hasn't been provided, but in August Sony Computer Entertainment boss Andrew House did note that over 1 million units had already been pre-ordered. After the launch of the PS3, the console went on to sell about 3.5 million units by the following March, so if Sony can hit 5 million in that same period with PS4 it would be a significant improvement.
Furthermore, it could be a boon to the games business' bottom line. "We expect the PS4 to contribute to profitability at an early stage due to lower hardware costs and diversification of its revenue streams through network services," the company stressed during its earnings call.
The PS3's Cell chip and Blu-ray drive were notoriously expensive at the time of the console's launch, so the fact that Sony can keep costs in check for the PS4 is hugely important.
Later in the call, Kato stressed that PS4 pre-orders have been more than just people adding names to a wait list, "but in some -- in most cases, put down certain amount of money for these pre-orders." He added that Sony is very happy with the strong third-party support for PS4 as well. "And sometimes, when we launch a new platform, the software catalog is not sufficient, or after the launch, sometimes, you don't have good titles following the launch. But this year, on a comparative basis, I think we have a much more stronger lineup of software coming," he said.
http://www.gamesindustry.biz/article...-past-consoles
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November 1st, 2013, 20:52 Posted By: wraggster
Aksys Games is pleased to announce that the long anticipated “Genroku Legends” DLC for Muramasa Rebirth will be arriving in North America starting with “Fishy Tales of the Nekomata” in early 2014! Muramasa Rebirth, the highly-acclaimed PlayStation®Vita handheld entertainment system action RPG, utilizes PlayStation®Vita system’s OLED screen to bring the vibrant world of mythical Japan to life! With additional stories, new gameplay, special bosses, and more, “Genroku Legends” will reveal new chapters in the Muramasa Rebirth tale.
Be sure to check www.muramasarebirth.com for more information!About “Fishy Tales of the Nekomata” - Not Your Ordinary Cat Lady
Tasked with taking a prized tea set to the shogun, Okoi and her brother set out on a journey to Edo. However, Okoi’s family’s chief retainer will stop at nothing to retake the tea set from Okoi. What once was a simple courier service mission just got a lot more dangerous!
New Weaponry - Unlike Kisuke or Momohime, who use the powerful demon blades to rain death and destruction down on their enemies, Okoi uses her razor-sharp claws as well as a myriad of special powers to claim victory in battle. And by fusing with her companion Miike (mee-ke), she can transform herself in to a truly formidable foe.
Enhance Okoi’s Abilities - As Okoi primarily uses her claws to attack her foes, the "Forging" mechanic has been replaced by a skill tree that will allow you to improve and strengthen her various abilities.
Meet New Characters and Fight New Bosses - A host of new characters, enemies, and final bosses are present in Okoi's adventure, as well as her feline compatriot, Miike. The "Fishy Tales of the Nekomata" DLC is chock-full of new foes and evil fiends, all inspired by traditional Japanese folklore!
Go Paw-to-Toe with all of the Bosses - Once players have completed “Fishy Tales of the Nekomata,” they can take on all the boss characters in the main Muramasa Rebirth storylines! Test Okoi's prowess against the toughest foes in the game!
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November 1st, 2013, 20:59 Posted By: wraggster
As WWE hits the UK on the company’s upcoming November live events tour, 2K has today announced the presence of WWE®2K14 in shopping centres around the UK in conjunction with each hugely popular regional fixture. The game will be playable on the Xbox® 360 games and entertainment system from Microsoft and PlayStation®3 computer entertainment system. In addition to exclusive WWE 2K14 merchandise access, the tour will be supported by WWE Superstar appearances at select outlets.
WWE 2K14 brings players the best WWE gameplay to date, this year featuring the highly anticipated 30 Years of WrestleMania Mode and the most expansive and impressive roster seen to date in the franchise. Fans will have their chance to play the game, coinciding with their favourite WWE Superstars and Divas appearing at live events throughout the UK, starting from 8th November in Glasgow.
The WWE venues and corresponding shopping centres showcasing WWE 2K14 are as follows:
- 8th November – Glasgow Braehead Arena, with gameplay at the Buchannan Galleries and the chance to meet a WWE Superstar*
- 11th November – Manchester MEN Arena, with gameplay at the Arndale Shopping Centre
- 12th November – Newcastle Metro Radio Arena, with gameplay at the Metro Centre
- 13th November – Nottingham Capital FM Arena, with gameplay at Broadmarsh and the chance to meet a WWE Superstar*
- 14th November – Leeds Arena, with gameplay at the Trinity Shopping Centre and the chance to meet a WWE Superstar*
- 15th November – O2 Arena, with gameplay at the Lakeside shopping centre;
- 16th November – Minehead Butlins (Somerset), with gameplay at Inside, in the Skyline Pavillion, and the chance to meet a WWE Superstar*
“We’re incredibly excited to bring the WWE 2K14 experience to the public all over the country and give fans the full WWE package. Having seen their favourite WWE Superstars and Divas in action, players will be able to recreate the matches themselves the very next day – and possibly even meet their heroes – as well as take advantage of all the exciting features of the upcoming game,” said Simon Turner, UK Marketing Manager at 2K. “Whether you’re perusing the shopping centre with your family or making a special trip, all are welcome to visit our stands to receive some exclusive WWE 2K14merchandise and to play the game.”
*For a chance to meet a WWE Superstar, follow @2KInternational on Twitter.
Become Immortal – 2K’s lineup of premier sports simulation titles expands with the Company’s upcoming release in the renowned WWE video game franchise, WWE 2K14. Developed by Yuke’s for Xbox 360 and the PlayStation 3 system, WWE 2K14 is positioned to deliver the greatest roster in franchise history and be the most electrifying, authentic and comprehensive WWE video game experience to date. WWE 2K14 is rated PEGI 16. Fans who pre-order WWE 2K14 will receive Ultimate Warrior at no extra cost on launch day on November 1, 2013 in the UK.
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November 1st, 2013, 22:45 Posted By: wraggster
Square Enix and Eidos-Montréal, the award winning studio behind the critically acclaimed Deus Ex: Human Revolution today released the first trailer in a new series of stylized videos that focus on the rich tapestry of THIEF™; its City and its characters.
Each trailer in this new series tells the story of The City from the perspective of a different character in THIEF's narrative describing what life is like in the broken, repressed City that is being ravaged by the evil Baron Northcrest and the mysterious sickness known as ‘The Gloom’.
The first trailer focuses on Basso, a former boxman (safe-cracker) turned fence, who uses his vast connections to The City’s underworld to organize thieving jobs for Garrett. He owns an intelligent, but bad tempered magpie called Jenivere who delivers messages for him. Garrett might consider himself a loner, but Basso is the nearest thing he has to a friend - and whether he readily admits it or not; he rather likes the fellow.
THIEF launches on February 25, 2014 in North America on Windows PC, PlayStation®3, PlayStation®4, Xbox 360 and Xbox One.
The new trailer, Stories from the City - Part 1 – “Basso’s Gamble” can be viewed on YouTube [].
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November 2nd, 2013, 01:02 Posted By: wraggster
If you happen to be one of the other five people who own an Atari Jaguar, you've probably played the excellent Tempest 2000. As chance would have it, a few months ago Llamasoft announced they were approached by Sony to write TxK, based"...on the essence of the original T2K. ... . We're not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking ... We're going to give you a perfect treat for your eyes, ears and thumbs with a modern extrapolation of one of the best shooters ever made on hardware that's just perfectly suited for it, and in a way that retains the purity of the original design."A couple of weeks ago, a working version of TxK was demoed at Play Expo. Read below to see the video. It really seems to retain the aesthetic of Tempest 2000 enhanced by modern hardware and a full color range, with a touch of (you can kill enemies at the rim somehow at least).
http://games.slashdot.org/story/13/1...ps-vita-demoed
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November 3rd, 2013, 00:40 Posted By: wraggster
PayPal support for Sony Entertainment Network, the company's online digital content hub, is nothing new -- Sony integrated the billing option in January of this year. Now, however, PlayStation 3 users that want a more secure way to fund their purchases directly within the PlayStation Store will find PayPal as an alternative at checkout. There's still a $5 - $150 cap on the amount you can add to your wallet, so you can't exactly go hog-wild with the downloads. But, hey, at least you now have even more flexibility to drain that checking account.
http://www.engadget.com/2013/11/01/y...ore-purchases/
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November 3rd, 2013, 00:42 Posted By: wraggster
While Sony's third home console has seen transparent controllers before, this is the first time that they've also packed a rumble. Announced a day late for Halloween and headed to Japan only for now, the press release suggests that being able to see the inner workings makes it the first 'skeleton style' (translated from the Japanese) controller. The not-even-slighty-spooky DualShock 3 will go on limited sale December 19th priced at 5,500 yen (about $56). It's not cheap, but then limited edition gaming merch never have been.
http://www.engadget.com/2013/11/01/s...s3-controller/
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November 3rd, 2013, 00:46 Posted By: wraggster
You might remember the PocketStation, but most of you probably don't -- it was a Japan-only peripheral that launched over there way back in 1999. Another thing rising from the dead today, Sony Computer Entertainment Japan has just released highly-confusing teaser video promising a big PocketStation announcement on 5th November, two months shy of its 14th birthday. Despite the lengthy four-minute tease, there's no mention of exactly what PlayStation has planned -- a similarly-behaving app for smartphones? A new peripheral for its consoles and handheld? Just some new adorable plushies of the PocketStation's cat-like prot
http://www.engadget.com/2013/11/01/p...tation-return/
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November 4th, 2013, 01:58 Posted By: wraggster
SideQuest Studios has confirmed plans to release a Vita port of its 2012 PS3 game Rainbow Moon in December.
The game will arrive as a digital download-only offering via the PlayStation Store on December 3 in US and December 4 in EU.
Rainbow Moon is a strategy role-playing game released for PS3 via the PlayStation Store in Julythis year. Reviews for the title were mixed, with many sitting in the 7-to-8-out-of-10 mark.
The Vita port promises to deliver "over 30 new features, improvements, and bug fixes".
According to SideQuest CEO Marcus Pukropski, "The biggest new addition is Cross-Save, meaning that any progress you make on your Vita can be continued on PS3 and vice-versa."
He goes on to detail, "XP counters in the victory screen can now be skipped, items can be used directly from the quest vendor and left-stick control has been improved reducing the chance of walking in unintended directions while in battle mode."
The Vita version will also retain the PS3 version's solid 60 frames-per-second performance and "little to no loading times".
All of the improvements added to the Vita game will be introduced to the PS3 version via a free patch due for release next month.
http://www.computerandvideogames.com...a-in-december/
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November 4th, 2013, 18:43 Posted By: wraggster
eastasiasoft and developer SideQuest Studios have announced that their popular indie role-playing game Rainbow Moon will be available for purchase on the PlayStation®Vita system from December 3rd, 2013. Rainbow Moon for PlayStation®Vita system contains more than 30 new features, improvements and bug fixes.
“I'm so happy that we were able to bring Rainbow Moon to the PlayStation®Vita system,” said Marcus Pukropski, CEO of SideQuest Studios. “It was the number one request we would always get asked. Rainbow Moon feels like a natural fit for the PlayStation®Vita system and with new features like Cross-Save, gamers can enjoy Rainbow Moon wherever they go.”
A new Rainbow Moon trailer is available at .
More information regarding the game's pricing and special offers will be announced in the near future.
Screenshots, videos, and additional game information are available on Rainbow Moon’s official website at www.rainbowmoongame.com and atwww.facebook.com/RainbowMoonTheGame.
About Rainbow Moon
The indie role-playing hit Rainbow Moon returns for the PlayStation®Vita system with Cross-Save support and numerous updates!
Explore a fascinating world and fight nasty creatures in turn-based battles. Visit towns and shop for new equipment and upgrades. Six playable characters await you in an addictive game that lasts more than 40 hours.
Additional features:
- Complete all optional content to extend game play up to 100 hours and beyond
- Earn more than 50 trophies, including a prestigious platinum trophy
- Exchange saved data between your PlayStation®Vita system and PlayStation®3 system
- Experience a technically perfect game engine that runs at 60 fps with little to no load time
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November 4th, 2013, 18:46 Posted By: wraggster
Coming on 22nd November, SAINT SEIYA BRAVE SOLDIERS will allow all gamers to experience the major arcs from the epic Masami KURAMADA masterpiece: SAINT SEIYA. After revealing the “Saint Chronicle” Mode, “Galaxy Wars” Mode and much more, NAMCO BANDAI Games reveals more details about the “Cosmic Orb” feature.
This new feature will allow all players to customize their favourite character! Different kinds of Orbs will be available: Bronze for Bronze Saints, Silver for Silver Saints, Gold for Gold Saints, Blue for Poseidon’s Marinas, Purple for Hades’ Specters, Green for Gods and White for all Characters. Those orbs will allow gamers to enhance up to 8 characteristics (per set of Orbs) of their preferred Soldier. Players are also able to use their customized Saints to battle with their friends in both offline and online modes!
Exclusive and limited Orbs will be available weekly via
www.facebook.com/namcobandaigames.europe?sk=app_176721722391245!
SAGA, POSEIDON and HADES all have a common point: the grand-daughter of Mitsumada Kido: ATHENA (Saori). On top of being the president of the KIDO foundation, her positive Cosmos and her keen personality always helped her friends. Through all the humongous battles, Saori and her SAINTS fought admirably and showed great strength. Take a first look at ATHENA in her battle outfit!
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November 4th, 2013, 18:48 Posted By: wraggster
After announcing that the acclaimedJoJo’s Bizarre Adventure: All Star Battle will be coming to European & Australasian territories in Spring 2014, NAMCO BANDAI Games Europe decided to take all the players on a colourful ride to discover this amazing manga.
CyberConnect 2 acquired a role-model status when it comes down to adapting Manga pieces of art into video games. The NARUTO SHIPUDDEN ULTIMATE NINJA STORM series is considered by most gamers and specialists as a reference in the manga-fighting genre! Through this new JoJo’s Bizarre Adventure: All Star Battle, the Japanese studio will take the players through different modes. Fans of the manga and new players eager to discover this game will have tons of fun playing through the STORY MODE. This mode covers the whole original manga story: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable, Golden Wind, Stone Ocean, Steel Ball run and JoJolion chapters will all be available! As usual, CyberConnect 2 will have its typical keen eye for details: the Stands for each character will be available! DIO BRANDO, KUJO JOTARO, MUHAMMAD AVDOL and JOSEPH JOESTAR will reveal their innate power through THE WORLD, STAR PLATINUM, MAGICIAN’S RED and HERMIT PURPLE. Many other characters will join the fight with their other-world companions!
Chapter 1: Phantom Blood – Victorian England – When Dario Brando was about to die, he asked Lord George Joestar a favour… Little did he know that this favour will change the fate of the Joestar family and its descendants. When joining JO NATHAN JO ESTAR and his father, Dario Brando’s evil son, DIO BRANDO, had other devilish schemes in his mind. After several truly noxious actions, DIO BRANDO reaches a whole new level when he puts on the Stone Mask which turns him into a vampire! Fighting vampires is a complete new deal for JOJO; only WILL A. ZEPPELI and his mastery of the Ripple art can help him…
Chapter 2: Battle Tendency – New York City – Two generations after DIO vs JO NATHAN JO ESTAR fights, Jonathan’s Grandson, JO SEPH JO ESTAR discovers that one of his family’s old friends has disappeared. This leads him into a new adventure where he ends-up searching for ‘Stone Pillars’ and the ‘Red Stone of Aja’ through Mexico, Italy and Austria! During his odyssey, our main hero will encounter fierce and tricky foes such as SAN TAN, WAMUU, ESIDISI and KARS!
Chapter 3: Stardust Crusaders– Japan –JO TARO KU JO inherited his grandfather’s strength, but unlike JO SEPH JO ESTAR, the young Jotaro likes to get in trouble and in fights. All these fights lead him to encounter MUHAMMAD AVDOL, his grandfather’s friend. Running into this man made Jotaro realize that he wasn’t the only person carrying an Evil Spirit with him, in other words: many strong people have a “STAND”. Quickly, Joseph figures out that this phenomenon is linked with DIO BRANDO reemergence. This discovery forces KUJO JOTARO, JOSEPH JOESTAR, NORIAKI KAKYOIN, MUHAMMAD AVDOL and their friends to find out the Joestar’s family nemesis: DIO!
The story isn’t stopping here; stay tuned for more details over the next few weeks!
JoJo’s Bizarre Adventure: All Star Battle is coming in Spring 2014 to Europe & Australasia. For the latest news and updates, join us onwww.namcobandaigames.eu.For
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November 4th, 2013, 18:51 Posted By: wraggster
Gaijin Entertainment is pleased to announce that their next-gen MMO combat game War Thunder, that recently won Gamescom’s Best Simulation Game award, is celebrating two monumentous milestones. It’s been one year since the Open Beta for War Thunder has been cleared for takeoff in Russia, with the international launch following in January, and in 12 months over 5 million players joined the universe to mix it up in aerial dogfights piloting the most deadly WWII planes in history.
Over the course of one year almost a hundred new planes were added to the game alongside with new, exciting modes and improvements. War Thunder was released in Steam and became the first Russian game announced for PlayStation 4 and the next generation of consoles.
“To those who have served, and to those who continue to step up to answer the call of duty in War Thunder – we salute you! In your honor Gaijin Entertainment is organizing Golden Battles on November 3rd and 10th – this is a good chance for all players to improve their balance and get a unique decal to decorate their planes!” said Anton Yudintsev, CEO of Gaijin Entertainment.
Over five million players already know the enjoyment of raining down aerial destruction via the PC-version of War Thunder and this fan base continues exponential growth. War Thunder is currently in Open Beta on PC, in development for Mac OS and Oculus Rift and will be a PlayStation4 launch title. Download War Thunder for free from the official website and join in a heated battle to dominate the skies at: http://warthunder.com
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November 4th, 2013, 23:31 Posted By: wraggster
Konami has revealed the unique link between its eagerly-awaited METAL GEAR SOLID V: GROUND ZEROES title and METAL GEAR SOLID V: THE PHANTOM PAIN.
Both new additions to the METAL GEAR SOLID canon, Kojima Productions has created METAL GEAR SOLID V: GROUND ZEROES as an entry experience and prologue to the events of METAL GEAR SOLID V: THE PHANTOM PAIN. It will serve to introduce key gameplay components that will be fully realised in the fifth, full METAL GEAR SOLID epic, and act as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN.
Explaining the relationship between the two titles, Hideo Kojima – Creator of the METAL GEAR SOLID series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential. As such,METAL GEAR SOLID: GROUND ZEROES has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”
METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up inMETAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.
Both titles will be released for PlayStation®3, PlayStation®4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.
METAL GEAR SOLID V: GROUND ZEROES will be released for PlayStation®3, PlayStation®4, Xbox 360® and Xbox One® in Spring 2014. The boxed PlayStation®3 and Xbox 360 versions will retail at £29.99, while the digital versions will retail for £19.99. The PlayStation®4 and XboxOne digital versions will retail for £29.99.
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November 5th, 2013, 10:53 Posted By: wraggster
Call of Duty: Ghosts has unveiled a TV advert starring Megan Fox as a female soldier.
The female solder can be selected in the game’s multiplayer modes, along with a number of other features.
Call of Duty: Ghosts launched on November 5th for PC, PS3, Xbox 360 and Wii U. Xbox One and PS4 versions of the game will be available when the consoles are released.
Developer Infinity Ward has confirmed that the next-gen versions will run at a higher resolution on the two new consoles.
http://www.pcr-online.biz/news/read/...release/032350
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November 5th, 2013, 10:56 Posted By: wraggster
Sony has released a detailed FAQ post about the PS4, a few weeks ahead of the console’s US launch.
The PS4 is set for a North American launch on November 15th (with the UK to follow on November 29th), and the question-and-answer ‘ultimate FAQ’ post on the North American and European PlayStation Blog sites aims to make the details about the box clear ahead of its release.
One piece of information revealed about the console is the fact that it can be used in a vertical or horizontal position, like the PS3. Microsoft has previously stated that the Xbox One can only be used in a horizontal position.
Sony also stated in the post that “the PS4 system is capable of 10x the processing power of [the] PS3 system”, and that development on the next-gen console started in 2008.
As with the PS3, the PS4 will support a resolution of up to 1080p via HDMI, but Sony adds that “support for high-resolution 4K output is still in consideration [but] the PS4 system does not currently support 4K output for games”.
Interestingly, to enable many of the PS4’s advertised features – such as gameplay recording, background downloading and even the ability to play Blu-rays and DVDs and play online – the system has to download a 300MB day-one 1.50 software update, which will add the features to the console.
CDs, MP3s and media sharing are all features on the PS3 that will not be available on the PS4 at all, and backwards compatibility with PSone, PS2 and PS3 games is also not supported.
Some of the other advertised features, such as the suspend/resume mode and wireless headset support, won’t be available when the console hits American shelves.
However, a feature that Sony hasn’t advertised much, but that is supported, is the ability to control the system using voice recognition and the PlayStation Camera. The camera, which also supports facial recognition and motion tracking, will be sold separately from the console for £44.99.
Sony’s lack of advertisement regarding the feature is interesting, as Microsoft has touted the Xbox One’s ability to be controlled with the included Kinect camera as a main feature.
http://www.pcr-online.biz/news/read/...-launch/032343
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November 5th, 2013, 11:09 Posted By: wraggster
Sony’s PS3 racer is bravely going where no driving simulator has gone before.
A new trailer for the game, which can be seen below, offers a glimpse of what the official car list reveals to be the Lunar Roving Vehicle LEV-001 '71.
That’s just one of the 120 new cars featured in the game, as per the complete car list.
Whether the Rover can only be raced on the moon or can also be put through its paces in a terrestrial setting is yet to be seen. And indeed – are users going to be able to take a Bugatti Veyron or Lamborghini Aventador to Earth’s orbiting neighbour?
http://www.mcvuk.com/news/read/video...e-moon/0123739
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November 5th, 2013, 11:13 Posted By: wraggster
A total of 19 games will be available on day one for PS4 when it’s released in the UK on November 29th.
The list includes seven first party Sony titles and 12 from third parties, two of which are indie games.
The headliners? Killzone: Shadow Fall, Call of Duty: Ghosts, Battlefield 4, FIFA 14 and Assassin’s Creed IV, probably.
Contrast, of course, is the headline PS Plus freebie replacing DriveClub which was recently delayed into next year.
And where’s Need for Speed Rivals? There were rumours doing the rounds earlier in the week that EA’s game had been delayed, although it appeared these had been quickly dispelled. We’re chasing EA on that.
(UPDATE: EA has confirmed to MCV that Need for Speed: Rivals will definitely be a launch title for PS4 in the UK.)
Here’s the list in full:
1st PARTY
Flower
Killzone: Shadow Fall
Knack
Resogun
Sound Shapes
Escape Plan
Flow
3rd PARTY
Angry Birds Star Wars
Assassin’s Creed IV Black Flag
Call of Duty: Ghosts
Skylanders: Swap Force
FIFA 14
Battlefield 4
Just Dance 2014
Injustice: Gods Among Us Ultimate Edition
LEGO Marvel Super Heroes
Madden NFL 25
NBA 2K
INDIE
Contrast
Pinball Arcade
http://www.mcvuk.com/news/read/sony-...ine-up/0123524
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November 5th, 2013, 11:15 Posted By: wraggster
PS3 owners can start downloading Call of Duty: Ghosts on their PS3 right now.
Sony has announced that pre-loads for the digital version of the game are now live on PSN, meaning that gamers can (theoretically) have the game installed to their system and ready to play at 00:01 tomorrow morning (Tuesday November 5th).
Note to that those who have paid for the digital PS3 version will be entitled to buy the PS4 version digitally for just £9.99 when it arrives alongside PS4 in the UK on November 29th.
Multiplayer stats and progress will be carried over from one version to the next.
Of course, this all depends on the digital release of Ghosts going smoother than Grand Theft Auto V’s did on Sony’s service.
It’s all recapped here, but effectively not only was the pre-load date delayed (obviously not an issue here as the pre-load is now live) but there were also massive problems with users finding that the 18GB download was corrupted – often having spent hours downloading it.
Then, of course, there were alleged performance issues with the digital version compared to the disc release, although these were never officially acknowledged.
http://www.mcvuk.com/news/read/call-...on-psn/0123688
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November 5th, 2013, 11:16 Posted By: wraggster
EA Canada has confirmed that next year’s Xbox One and PS4 release UFC will not run at 60 frames per second.
Instead, the game will run at 30fps – although it will output at 1080p on both consoles.
Interestingly, EA Canada creative director Brian Hayes toldGamingBolt that he doesn’t think 60fps would be of any particular benefit in his game.
“The game sim is running at 60fps, but rendering at 30fps with motion blur,” he stated.
“From prior experience working on Fight Night Round 4 and Fight Night Champion, which rendered at 60fps and 30fps respectively, we discovered that 60fps didn’t have a hugely beneficial impact on gameplay, but motion blur had an enormous impact on visual quality.
“In fact, when we focus tested the two, the majority of people preferred the 30fps experience with motion blur. So, as opposed to arbitrarily jumping back to 60fps for little discernible benefit, we decided to put those resources towards improving the visual presentation of the game in other ways.”
http://www.mcvuk.com/news/read/ufc-t...ficial/0123686
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November 5th, 2013, 11:17 Posted By: wraggster
One disgruntled Blockbuster customer took matters into his own hands when told he could not receive a refund for his PS4 pre-order.
Blockbuster confirmed just hours after announcing its intention to re-enter administration that next-gen pre-orders would be refunded in full.
But the BBC reports that the 31 year-old Adam Sibley was told by staff at the Dunstable store that he could receive a refund for his £450 PS4 pre-order only if he wrote to head office. The store itself, however, could only offer DVDs and Blu-rays up to the same value.
Sibley was understandably not satisfied and set himself up with a megaphone in front of the store, accusing the retailer of “robbing” him and advising potential customers not to enter.
Fortunately, all was well in the end.
"The store opened at 09:30 and a refund was put straight through," he said. "It's a great result. I was the first customer in the store and my refund was the first transaction so I am very happy with that.
"Who in their right mind is going to spend £450 on Blu-rays and CDs a month before Christmas? It's unreasonable for them to expect me to do that when I was expecting a console."
http://www.mcvuk.com/news/read/man-s...refund/0123683
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November 5th, 2013, 11:18 Posted By: wraggster
More PlayStation 4 games are to be announced the night before the console is released in North America.
GameTrailersTV’s Geoff Keighley tweeted that the website will be doing a #PS4ALLACCESS event on November 14thand said there will be ‘world premieres and announcements.’ These will definitely involve new games.
Compared to the Xbox One launch, the PlayStation 4’s release looks arguably less impressive having lost DriveClub. This is in addition to both platforms losing Watch Dogs.
The PlayStation 4 launches in the UK on November 29th.
http://www.mcvuk.com/news/read/new-p...launch/0123682
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November 5th, 2013, 11:19 Posted By: wraggster
Neither Journey nor The Unfinished Swan are coming to PlayStation 4.
Speculation that the pair were heading to Sony’s new console began after Sony Santa Monica’s creative director Nathan Gary tweeted pictures of Flower, Escape Plan and flOw being played on the machine. Pictures of The Unfinished Swan and Journey followed these PS3 and Vita titles.
However, Gary later clarified that this was not confirmation of a PS4 release.
http://www.mcvuk.com/news/read/journ...to-ps4/0123679
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November 5th, 2013, 14:11 Posted By: wraggster
Sony's community brand PlayStation Access has changed hands, swapping Future Publishing for Yogscast but retaining its original team.
"It's a great move for everybody," said Nathan Ditum, editor of PlayStation Access.
"It was important to us that the team stayed together - I'm thrilled to still be working with Rob [Pearson] and Dave [Jackson], whose incredible work has driven our success this year, and with Hollie who's been an absolute revelation at PlayStation. I should also mention Ian Vinten - partly because he's a big reason that working with Sony continues to be so enjoyable, and also because last time I gave a quote I didn't and he sent me a stern tweet about it."
"Yogscast is a very exciting place to be. We're not planning any changes to our content, but we're obviously keen to learn as much from them as we can, and to share our expertise with them too."
PlayStation Access creates editorial and video content around the Sony brand, and currently has around 146,106 subscribers on YouTube and 44,309 followers on Twitter. Its recent post featuring the new Sony "For The Players" advert attracted over 3 million viewers.
Yogscast was founded in 2008 and has evolved into a network of media products including video, podcasts and is even at work on a game, Yogventures.
http://www.gamesindustry.biz/article...es-to-yogscast
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November 5th, 2013, 14:13 Posted By: wraggster
If a picture is worth a thousand words, then a next-gen game trailer in 1080p at 60fps is at least five times as valuable. However, streaming such a clip without degrading the source material isn't exactly a cake walk, and that's why the latest teaser for Killzone: Shadow Fall is only available as a direct download from Sony. If you click over to thePlayStation Blog you can grab a video showing off the game's multiplayer that weighs in at a hefty 570MB for just over a minute of footage. Sony isn't the first to do this though, it's just the first to heavily publicize it: Respawn has 1080p 60fps footage ofTitanfall for your downloading pleasure, too. If this is what it takes to get a better idea of how a game will actually look when we play it ourselves, we're all for it. However, we find it a little odd that Sony's file is in Quicktime format -- a codec that a PS3 can't play back natively.
http://www.engadget.com/2013/11/05/k...rect-download/
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November 5th, 2013, 14:17 Posted By: wraggster
That big important announcement regarding Sony's PocketStation? Well, it was a little zealous to call it important, because rather than anything as thrilling as a hardware revival, Sony's brought back its memory-card-with-a-screen as a charming but limited app for its Vita handheld. Having said that, the company's already gone to the effort of crafting a dedicated portal for compatible games (including Metal Gear Solid: Integraland Final Fantasy VIII). The app isn't standalone, and requires one of those compatible titles to function at all. For now, it's an exclusive free download for PS Plus users in Japan, and there's no official noises so far that it'll appear anywhere beyond those shores at least for now. However, the original hardware did work with compatible overseas titles pre-millennium, so there's at least a chance, if not a particularly huge one.
http://www.engadget.com/2013/11/04/p...n-app-ps-vita/
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November 5th, 2013, 14:18 Posted By: wraggster
Sony has been crowing about the PlayStation 4 and PS Vita's love affair since last February, and with the latter's latest software update Hirai and pals are making good on those promises. Perhaps its most important feature is the PS4 Link, which acts as a sort of wireless umbilical cord between the next-gen console and the portable. PS4 Link allows certain PS4 games to be played on the Vita, and it turns the handheld into a second screen for some titles as well. Also tucked into the patch are parental controls that govern playtime and content ratings, changes to messaging, tweaks to the friends list and a panoramic camera option. In further good news, the update also allows you to automatically download future patches (finally!) and send messages between Vita, mobile devices and PS4 users. Now, if you'll excuse us, we're off to hibernate for 11 days so the PS4 Link can make itself useful.
http://www.engadget.com/2013/11/04/p...psvita-update/
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November 5th, 2013, 23:35 Posted By: wraggster
Come November 29, those in the UK will be able to purchase a PlayStation 4 bundle that includes Assassin's Creed 4 (and nothing else).
Though that's great news for citizens of a nation that spent the Age of Discovery actively funding piracy, it's also the sum total of what we know about the bundle. Ubisoft has yet to divulge pricing information for the package, or any word on if these bundles will be available in limited quantities.
http://www.joystiq.com/2013/11/05/pi...-creed-4-bund/
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November 5th, 2013, 23:47 Posted By: wraggster
A new title update on PS3 and Xbox 360 is available for GTA Online. The update – which addresses cloud synchronization issues where players would lose progress, cash, online vehicles and their mods when cloud uploads failed – will trigger the next time you boot up Grand Theft Auto 5.
In addition to the update, Rockstar says GTA Online players should get their first half of the delayed stimulus package money sometime in the next few days. The cash will roll out over the course of a full day, so don't expect the deposit to show on your Maze Bank account right away.
Later this month, GTA Online will get its first content update: the Beach Bum content pack, plus job creation tools. The Beach Bum pack includes four new vehicles, two new weapons and over 300 items, while the job creation tools allow players to create their own custom race and deathmatch variants for use in GTA Online.
http://www.joystiq.com/2013/11/05/ne...cloud-outages/
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November 5th, 2013, 23:56 Posted By: wraggster
Dragon's Dogma: Dark Arisen is the first of November's PlayStation Plus offerings to break cover, and subscribers gain access to the expanded re-release after today's PSN update. If you missed it earlier this year, Dark Arisenfeatures Capcom's action-RPG alongside a host of supplemental content. That includes the new realm of Bitterblack Isle, new quests, an improved fast travel system, and a plethora of noticeable tweaks.
As for the rest of this month's PS Plus games, they're masterworks all, you can't go wrong. Well, that's what after seeing the likes of Binary Domain, Ibb & Obb, Soul Sacrifice, and Oddworld: Stranger's Wrath HD on the current-gen bill. Meanwhile, the PS4's opening line-up stars Housemarque'sResogun and cabaret puzzle platformer Contrast, the latter replacing theDriveclub after that game's last-minute delay.
http://www.joystiq.com/2013/11/05/pl...sen-this-week/
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November 5th, 2013, 23:58 Posted By: wraggster
Vita's 3.00 firmware update, which preps the handheld for the PS4's arrival later this month, is live and available to download. The update's major addition is PS4 Link, an app that adds Remote Play and Second Screen connectivity between console and handheld.
Similar to the PS3-based feature, Remote Play will let you play "most" PS4 games on your Vita via Wi-Fi. As detailed by Social Media Manager Sid Shuman, it'll work best when the PS4 is connected via ethernet, and when the Vita is in "close proximity" to the Wi-Fi access point. As for testing that out for yourself, without the console the PS4 Link app is just a dirty little tease on the Vita home screen - hold tight until November 15.
The other aspect of PS4 Link is the Second Screen feature, which sounds similar but is significantly different. Second Screen lets you access additional content on the Vita screen, maybe a map or some weapon info. It's specifically for games that support it, much like Microsoft's SmartGlass tech for the Xbox 360. Second Screen will also be available on iOS and Android devices via the upcoming PlayStation app.
http://www.joystiq.com/2013/11/05/vi...adds-ps4-link/
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November 6th, 2013, 00:03 Posted By: wraggster
Sony celebrates the Thanksgiving brawls coming soon to a family home near you with a two-week round of price drops on PlayStation Vita beat-em-ups and fighting games.
Starting tomorrow and ending next week, PSN shoppers will get up to a 60 percent discount on the Vita versions of Tecmo's Dead or Alive 5 Plus, DrinkBox Studios' Guacamelee!, NetherRealm's Mortal Kombat, Vivid Games' Real Boxing, and Namco Bandai's Soulcalibur: Broken Destiny. PlayStation Plus members get an additional 20 percent discount on top of the announced sale prices.
Next week, the Knockout Sale will expand to include Atomic Ninjas, Divekick, KickBeat, PlayStation All-Stars Battle Royale, Ultimate Marvel vs. Capcom 3, andReality Fighters. Pricing on featured games is available at the PlayStation Blog.
http://www.joystiq.com/2013/11/04/ps...a-price-drops/
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November 6th, 2013, 00:07 Posted By: wraggster
Toys R Us is apparently joining GameStop in bringing a new $200 250GB PS3 bundle to its Black Friday deals, going by scans of a flyer posted at BFAds.net. Like GameStop, the US retailer's bundle includes Batman: Arkham Origins andfive-star offeringThe Last of Us.
On the Xbox 360 front, there's a 4GB system with Kinect that's also priced at $200. That bundles in Kinect Sports Season Two, Kinect Adventures, and an additional freebie in the form of Halo 3.
Hopping over to the land of Nintendo, the new Skylanders Swap Force 8GB Wii U bundle (which incidentally features Nintendo Land) is going for $260 - that's a chunky $40 saving. There's also a Luigi's Mansion: Dark Moon blue 3DS bundle that's down $20 to $150.
It's not just about battles between platform holders, though. Starter packs forSkylanders Swap Force and Disney Infinity are at each other's plastic throats too, both priced $37.49.
Then, just to remind us of the extensive current-gen library, Toys R Us is reprising its Buy 1 Get 1 for $1 deal from last year. That deal comprises 150 games as wide ranging as Saints Row 3, Sonic Generations, Halo Wars, Batman: Arkham City, Call of Duty 4: Modern Warfare, and Mortal Kombat vs. DC Universe. If your eye is stuck on this fall's big name games, the retailer also has Buy 1 Get 40 percent off on all the video games. Take that, wallets!
http://www.toysrus.com/shop/index.js...ames:Home-Page
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November 6th, 2013, 00:09 Posted By: wraggster
SideQuest Studios is flying PS3 game Rainbow Moon to the Vita on December 3. The dungeon crawler and strategy RPG hybrid supports cross-saving between the two platforms, and the Vita game's assortment of new features, fixes, and tweaks are also being patched in to the PS3 version.
As for Rainbow Skies, last we heard it was due on both PS3 and Vita sometime next year. However, its launch trajectory may be awry, after Sidequest CEO Marcus Pukropski took to the PlayStation Blog comments section to note the sequel "won't be out before the end of 2014 or maybe later."
Whenever it arrives, Sidequest says Skies will bring new combo attacks, monster taming and "up to 100 hours and beyond" of cutesy-faced RPG-ness.
http://www.joystiq.com/2013/11/04/ra...nd-of-2014-ma/
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November 6th, 2013, 01:17 Posted By: wraggster
Square Enix's relaunch of online RPG Final Fantasy 14 performed better than expected, the publisher has announced.1.5 million players are now registered for the game, two months after its PC and PlayStation 3 re-release. A PS4 version is also in the works.In its six-month financial report, Squenix revised up its expectations for the period following a round of cost-cutting measures and strong profits from Japanese arcades.Square Enix had previously forecast a loss of 2bn yen (£12.75 million), but now expects a profit of 4.7b yen (£29.8m), Siliconera reported.Things looked bad for Squenix earlier this year, when it announced a fundamental review of the entire company after suffering an "extraordinary loss". But it has recently announced new Sleeping Dogs and Deus Ex games are in production, along with Thief, Final Fantasy 15 and a fresh Hitman title.
http://www.eurogamer.net/articles/20...s-expectations
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November 6th, 2013, 22:50 Posted By: wraggster
Sony and Spike TV are teaming up for the PS4 All Access: Greatness Awaits launch event, which will air on Spike TV, DirecTV and stream online November 14 at 11pm ET.
The PS4 launch celebration takes place in New York, where Sony promises "exclusive world premieres and announcements about the PS4 games that will define 2014 and beyond." We expect we'll see the launch lineup, but alsoDriveclub, Infamous: Second Son, Watch Dogs and perhaps some unannounced games.
The PS4 launches in North America on November 15 for $399. Sony's next-gen console features a new DualShock 4 controller, optional PS4 Eye camera, butwill not support DLNA for media streaming over networks, nor will it allow .mp3 file playback and external USB storage at launch.
http://www.joystiq.com/2013/11/06/so...clusive-world/
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November 6th, 2013, 22:51 Posted By: wraggster
Tribute Games, creators of Wizorb and including the team behind the Scott Pilgrim game, will bring Mercenary Kings to PS4 this winter. Mercenary Kings is a run-and-gun platformer in the vein of the Metal Slug series, but features a gun crafting system. The game is currently available as a buy in-alpha product on Steam.
"What we're really excited about, though, is the co-op multiplayer in Mercenary Kings," wrote Tribute writer Yannick Belzil in the PlayStation Blogannouncement. "And while it's still early for us to talk about it, the connectivity possibilities between PS4 and Vita are quite exciting for further multiplayer mayhem."
They certainly are.
http://www.joystiq.com/2013/11/06/me...4-this-winter/
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November 6th, 2013, 22:52 Posted By: wraggster
Quick heads up for PS3 and Vita owners: Sony is performing routine maintenance on the PlayStation Network tomorrow, November 7. It's scheduled to take place between 8AM and 3PM PT (11AM to 6PM ET).
We're sure most of you know the drill by now, but if you don't: As long as you've signed into PSN in the past few days, you should be able to play online and use apps during the maintenance period. Don't count on being able to use the PS Store, Home, or tinker around with your account details.
If you're still unsatisfied, this gif should keep you occupied until the maintenance ends. Don't say we never give you anything, now.
http://www.joystiq.com/2013/11/06/pl...-for-tomorrow/
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November 6th, 2013, 22:54 Posted By: wraggster
The video game industry is now a battle of billion dollar launches, with Activision announcing this morning that Call of Duty: Ghosts has shipped a billion dollars worth of the game into retail. The semi-awkward victory lap comes on the day Activision is set to announce its second quarter results.
"Call of Duty is by far the largest console franchise of this generation," said Activision CEO Bobby Kotick as part of the announcement – a very, very accurate assessment. "And in the last 12 months, Call of Duty: Black Ops 2,including its digital content, generated more revenues than any other console game ever has in a single year. Although it is too early to assess sell-through for Call of Duty: Ghosts, it's launching ata time when the franchise has never been more popular."
The billion dollar mark was likely chosen to contrast the game's accomplishment with that of Grand Theft Auto 5, which sold $1 billion to consumers in three days, where as Call of Duty shipped a billion dollars worth of game to retail stores. Call of Duty: Ghosts was the "most pre-ordered" game at GameStop this year.
http://www.joystiq.com/2013/11/06/ac...lion-worth-in/
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November 6th, 2013, 22:54 Posted By: wraggster
The PlayStation 3 passed the threshold of 80 million units shipped on November 2, just ahead of its successor's launch next week. Given the figure was 70 million this time last year, Sony shipped around 10 million PS3 consoles across the prior 12 months.
To compare the PS3 with its rivals, the Xbox 360 just beat it to the 80 mill markback in September. Of course, both consoles still sit way behind Nintendo's Wii, which reached the nine figures of 100 million in June.
Another item of note from Sony's announcement is staggering, although it's difficult to quantify exactly. According to the company, the number of "software titles" released for the PS3 is 4,332 as of the end of September 2013 - that's excluding downloadable games.
We'd have to think there's a fair few different versions of games in there, but it's still a huge number, even if the console is coming up to its 7th birthday. To the people who've played all 4,332 games, we salute you, you crazy, crazy, crazy, crazy, crazy people.
http://www.joystiq.com/2013/11/06/pl...ped-worldwide/
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November 6th, 2013, 22:55 Posted By: wraggster
BlazBlue: Chrono Phantasma launches on March 14 in North America for PS3, and that limited edition costs $80. The "mysterious" item in the limited edition, exclusive to the US, is a reference poster with all playable characters and their moves, and the bundle includes a special features Blu-ray featuring interviews and behind-the-scenes things. The disc might include "some other unannounced goodies," North American publisher Aksys says.
Chrono Phantasma includes five new, playable characters and two downloadable ones, and each old character has been rebalanced with new moves.
http://www.joystiq.com/2013/11/06/bl...mited-edition/
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November 6th, 2013, 23:28 Posted By: wraggster
Bafta Scotland is to honour Edinburgh developer Rockstar North with a special award for its achievements with blockbuster hit Grand Theft Auto V.
The title has broken a plethora of records in both the game industry and wider entertainment sector, raking in $1 billion in three days.
Bafta Scotland said the achievement deserved special recognition at its awards event later this month.
"BAFTA Scotland is delighted to present a Special Award for 2013 to Rockstar North in recognition of the creative excellence and international success of Grand Theft Auto V," said Bafta Scotland acting director Alan de Pellette.
"It's amazing to have such a high end work produced in Scotland and I congratulate all the many talented people involved for their fantastic achievements in making the game a world leader. Bafta takes any opportunity to recognise and reward excellence within the Games industry and BAFTA Scotland is proud to be able to honour Rockstar North and Grand Theft Auto V for their achievements in 2013."
The British Academy Scotland Awards will take place on November 17th. The event covers film, TV, animation, documentaries and games.
http://www.develop-online.net/news/g...otland/0185597
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November 6th, 2013, 23:59 Posted By: wraggster
Mounting evidence suggests that Sony and Microsoft will each launch firstparty peripherals for PS4 and Xbox One with virtual reality capabilities.Development sources have told us that PS4’s own “Oculus beater” will launch much sooner than Microsoft’s own wearable tech, of which little is known. It is expected, however, to be an internet-connected headset more akin to Google Glass.The PlayStation VR headset is indeed real and was close to being announced earlier this year, as widely rumoured. The announcement was held back, say our sources, as Sony didn’t want to complicate its messaging before PS4’s launchdate. Devkits have not been sent out to studios just yet, but one contact said that he expected to hear more about it soon – most likely once we’re clear of the launch window. The project should not be confused with Sony’s existing HMZ range of 3D headsets – it is a PlayStation product, designed specifically for use with PlayStation 4, said one developer.Our contacts knew nothing of Microsoft’s own forthcoming wearable tech – but reports across the media, most recently from The Wall Street Journal, describe a broader featureset and a direct competitor to Google Glass. Currently, the reports suggest that it is not explicitly linked with the Xbox division, and none of our contacts have heard anything from Microsoft on the matter, though the platform holder is apparently aware of Sony’s more fully developed VR proposition. The need for Microsoft’s Xbox One to compete with Sony’s PS4 on every viable battlefront suggests that Xbox One-compatible wearable tech is a matter of when, not if.
http://www.edge-online.com/features/...real-next-gen/
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November 7th, 2013, 00:10 Posted By: wraggster
Ever wondered how quickly you could make it to the local Budgens if you drove a Nissan GTR?
An update to the Gran Turismo 6 web page has revealed that Polyphony will at a later date release a GPS coordinate data map that users can download to their smartphone. This will track your movement through the world and then recreate whatever route you drove in the game.
So in theory any of your journeys can be mapped out for racing.
Also on the way is a GPS Visualiser that will allow owners of cars equipped with a Controller Area Network (CAN) to capture their real-life driving data and see it replayed to them in the game.
The game is also going to be patched to add 3D support – which is especially good news as GT5 offered some of the best (and most customisable) 3D effects on PS3.
http://www.mcvuk.com/news/read/gran-...-maker/0123826
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November 8th, 2013, 20:48 Posted By: wraggster
Namco's newly released screens of free-to-play, single-player entrySoulCalibur: Lost Swords are more revealing than they first seem. According toSiliconera, what we're looking at is a support system that lets you temporarily swap in a friend's character for your own.
Namco Bandai hasn't released any concrete details on what modes feature inLost Swords, but we do know the game's running on the "next iteration" of theSoulCalibur 5 engine. As Producer Masaaki Hashino told us in September, "The game system itself is quite different, it's been more streamlined and simplified so that people can more easily perform flashy, over-the-top maneuvers,"
Soulcalibur: Lost Swords is due to hit the PlayStation Network this winter.
http://www.joystiq.com/2013/11/08/so...n-new-screens/
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November 8th, 2013, 20:49 Posted By: wraggster
PlayStation socialites can add 2000 of their nearest and dearest to their PSN friends list, after Sony activated the previously-announced limit increase this week. You can begin cultivating your buddy list via the Vita ahead of the PS4's launch next week, but the PS3 XMB still supports up to 100 pals only.
If your friend count goes over the 100 mark on PS4 or Vita, PS3 servers will automatically filter in active friends on the XMB. According to PlayStation Europe Community Manager Chris Owen, you'll be able to lock a preset PS3 friends list if you so wish. Additionally, Sony is planning support to display all of your friends in "most applications and games" on the system, but some games will keep to the 100 friends limit.
http://www.joystiq.com/2013/11/08/ps...000-best-buds/
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November 8th, 2013, 20:53 Posted By: wraggster
When Sony Online Entertainment launches the PlayStation 4 incarnation of DC Universe Online on November 15, the game will look shiny and new, even if under the hood it's largely the same adventure.
As you'd expect, the PlayStation 4 game will look much better than its predecessor. According to senior creative producer Jens Andersen, the DC Universe Online team has reworked much of the original game's art for the new platform. "We're targeting 1080p at 60 frames per second," statedAndersen.
Most crucially, players on either the PS4 or PS3 side of DC Universe Online will be able to play alongside one another. No new content is being added to the PS4 game that's not already available in its predecessor, so this cross-compatibility shouldn't throw off the game's balance. Further, Andersen mentions a number of tweaks to core game systems that should make the learning curve less daunting while also rendering the game as a whole more intuitive to new players.
You can find more details on what to expect when DC Universe Online hits the PlayStation 4 at Sony's official PlayStation.blog.
http://www.joystiq.com/2013/11/07/dc...mpatible-with/
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November 8th, 2013, 20:56 Posted By: wraggster
A planned trilogy of games based on the long-running British sci-fi drama Doctor Who has been cut short, as the British Broadcasting Corporation confirmed with Polygon that two sequels for Supermassive Games' adventure game Doctor Who: The Eternity Clock have been canceled.
Developed in a licensing partnership with the BBC, The Eternity Clockpremiered for the PlayStation 3, PS Vita, and PC platforms last year to a largely negative critical reception. Speaking to Polygon, the BBC's vice president of digital entertainment and games Paul Joffe noted that while the corporation's relationship with Supermassive "was and continues to be good," no further partnership projects are planned following next week's release of the PlayStation Move educational game Wonderbook: Walking with Dinosaurs.
Supermassive Games' current project is Until Dawn, a "teen horror movie"-styled game for the PlayStation Move.
http://www.joystiq.com/2013/11/07/do...uels-canceled/
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November 8th, 2013, 21:00 Posted By: wraggster
While North America gets punchy with a brawler-themed sale this week, PlayStation Network members in Europe enjoy a region-exclusive round of price drops on several dozen sci-fi games for the PlayStation 3, PS Vita, and PSP.
Featured games include Platinum Games' Vanquish (now £3.95/€4.94), Ubisoft'sFar Cry 3: Blood Dragon (£4.79/€5.99), and Capcom's Lost Planet 3(£19.99/€29.99). Sci-fi themed DLC also gets the sale treatment -- Saints Row: The Third's "Gangstas in Space" add-on is £1.61/€1.97, and Space Invaders: Infinity Gene's DLC sees a price reduction across the board.
PlayStation Plus members get an additional discount of up to 25 percent on all featured games. The sale will continue through November 20.
http://www.joystiq.com/2013/11/07/ps...ngs-to-europe/
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November 8th, 2013, 21:04 Posted By: wraggster
Sony confirmed this morning the line-up of apps that'll be available when thePlayStation 4 launches next Friday. Many apps are those first announced at thePlayStation 4 reveal event back in February, including the "how can you not have these at launch?" offerings of: Netflix, Hulu and Amazon Instant Video.
Also available November 15 are Crackle, Crunchyroll, EPIX, NBA Game Time, NHL GameCenter, Redbox, VUDU and YuppTV. In case you're wondering, that last one offers "150 Indian TV channels Live and on demand, including a selection of over 600 movies."
If you live purely in a Sony ecosystem, fear not, for the company's Music Unlimited and Video Unlimited will also be available. Gonna need something to do between Knack breaks.
http://www.joystiq.com/2013/11/07/so...-launch-in-us/
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November 8th, 2013, 23:04 Posted By: wraggster
Sony has filed a number of patents that could indicate a PS4 virtual reality headset is on the way.
The patents, which detail an audio system and head mounted display, were first spotted on popular web forumNeoGAF.
Highlighted within the audio system patents are methods of alerting players to real-world emergencies, while details of the head mounted display refer detail head motion detection and imagine stabilisation.
Both patents together would certainly indicate a device capable of rivalling the Oculus Rift.
Revealed yesterday, the patents were filed by Sony back in May 2013. Internally, the device has been demonstrated with first-party racing title DriveClub.
The device is expected to make its debut next year, with a potential reveal scheduled for Gamescom 2014.
http://www.mcvuk.com/news/read/plays...eadset/0123996
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November 8th, 2013, 23:11 Posted By: wraggster
It may already be sold out at most stores but Sony is still spending more money than ever has on promoting the PlayStation 4.
The blockbuster marketing campaign includes a multi-million pound in-store PlayStation rebrand.
Alongside the usual TV, cinema, outdoor, print and digital advertising, Sony has partnered up with Tinie Tempah to target casual players, while long-term fans were treated to a video taking in 18 years of the PlayStation brand.
The ‘For the Players Since 1995’ trailer has now been viewed over 10m times since it was released on October 21st.
“This will be our largest, most ambitious launch campaign in PlayStation’s history,”?said SCE UK?marketing director Murray Pannell. “We can’t wait to get PS4’s in people’s hands so they can experience the excitement for themselves.”
http://www.mcvuk.com/news/read/sony-...istory/0123981
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November 9th, 2013, 00:22 Posted By: wraggster
Microsoft may have dropped a whole lot of news on us today, but that doesn't mean Sony hasn't got a few surprises up its sleeve. With just a week until the PlayStation 4 hits stores in North America, the company has revealed a trio of surprises for PlayStation 4 buyers when they receive their units on launch day. As part of a special promotion, Sony will include $10 credit for its PlayStation Store, which can be used to against games, music or movies, a free 30-day membership to PlayStation Plus and a 30-day trial for its Music Unlimited streaming service. Sony appears to be onboarding gamers in the hope they'll enjoy its multiplayer gaming and media services enough to stump up the cash for a full subscription. The company says the offer is available for a limited period, and that its music offer will only apply to new users.
http://www.engadget.com/2013/11/08/s...-music-credit/
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November 9th, 2013, 20:06 Posted By: wraggster
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November 9th, 2013, 20:07 Posted By: wraggster
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November 9th, 2013, 20:38 Posted By: wraggster
via http://emu-russia.net/en/
First version of Sony PSP emulator for Android/Windows has been updated. Changes:
- Atrac3+ plugin no longer required! Thanks Maxim for hard reverse-engineering work.
- Many, many emulation fixes, including:
-- bezier/spline curve support, fixing Loco Roco and others;
-- stencil clear emulation, fixing Final Fantasy IV text.
- Android-x86 support;
- Post-processing shaders like FXAA, scanlines, vignette;
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
- Change render resolution independently of window size;
- Massive debugger improvements on Windows, by Kingcom and unknownbrackets (GE);
- Win32 menu bar is now translatable. Language changes are applied instantly.
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory;
- Qt audio fixed, Symbian audio and ffmpeg is now threaded for more consistent media processing;
- Haptic feedback support for mobile devices;
- Accurate system information for mobile devices;
- Analog controller support for Blackberry;
- Windows installer (coming soon).
File: Download
File: Download
News source: http://www.ppsspp.org
News source: https://play.google.com
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November 9th, 2013, 20:49 Posted By: wraggster
via http://wololo.net/2013/11/08/tn-v4-f...ked-questions/
Since there are a lot of questions regarding the upcoming TN-V4 release, I decided to write this FAQ about the TN-V4 update and the future kernel mode exploit. Let’s get started!
At first, let’s clarify what TN-V4 actually is.
TN-V4 stands for Total_Noob V4. It is an eCFW (emulator Custom Firmware) for the PS Vita devices. It will be the 4th revision of said eCFW, and adds some new features, fixes bugs of TN-V3 and TN-V4 will be shipped for every firmware (At the time of the release) of the PS Vita. This would, at the moment, cover firmwares 1.00 up to 3.00. This will get rid of the above/below firmware 2.02 gap, that we at the moment have.
What can we do with TN-V4?
TN-V4 is the most popular PS Vita eCFW. It does not only support the playback of game backups (ISO, CSO), but also supports the usage of Plugins (VSH, GAME, POPS), PSN titles (PS1, PSP), Homebrews, 1.5 kernel Homebrews and even custom PS1 backup.
The best and unique feature, which just TN-V offers, is the complete PSP XMB. You get the operating UI of the PSP, including the VSH and Recovery Menu. Using VSH plugins like Dayviewer or CXMB? No problem with TN-V.
TN-V can also access the PSP PSN Store, so you can download all your PSP related PSN titles, even if your PS Vita firmware is not the most recent. Those downloaded titles will just appear inside of TN-V, not at your Vitas LiveArea. Downloading of PS3 or PS Vita content won’t be possible.
And who knows, Total_Noob might have some more surprises for us.
Can I use TN-V4 at my PS Vita? I have ‘insert exploit game’ and I am running the firmware ‘insert firmware version’?
This depends on your PS Vita firmware and the games you own. Just look at the following list, and you will know if your game/firmware will support TN-V4.
The ‘YES’ just applies, if your firmware is low enough.
For example: Running TN-V4 with Apache Overkill is possible at firmware 1.80, at 2.02 and also on 2.06.
But if your firmware is 2.12, then you won’t be able to use it with Apache Overkill.
I am using a Vita Half Byte Loader (VHBL), can I upgrade to TN-V?
If you are using a VHBL at the moment, then you will be able to upgrade to TN-V4. The day the files get released, you will be able to upgrade from VHBL to TN-V4.
When can we download TN-V4? Can I be a beta tester?
Total_Noob himself said, that he wants to release TN-V4 for every known PS Vita exploit somewhere between November 2013 and January 2014.
TN said that TN-V4 is pretty much finished, so I would guess that he does not need any new beta testers.
Firmware 3.00 (and newer) are missing in your above answer. Does TN-V4 not support firmware 3.00?
Total_Noobs 4th revision of his TN eCFW will of course supports the firmware 3.00, but for that we need a new exploit game, which isn’t publicly known yet.
There will be a new exploit game for the 3.00 TN-V4 release, but until then be sure to have a Wololo.net account, which is in a good stand. Registered users will see a ninja release, at least, 1 day before we publicly announce the new exploit game.
Does TN-V support my PS Vita Slim (PSV 2000) or PS Vita TV (PSV TV) device?
To be honest, we don’t know it YET, but we expect that TN-V will just run fine at both of these new hardware models. If you own one of these devices, feel free to try to get the TN-V exploit, because there is a high chance that it will work.
Should I update to firmware ‘insert firmware’ and use ‘insert exploit game’ instead of my current exploit game?
This is entirely your choice.
Updating the firmware will offer you every new feature of the new firmware, including the ability to play Vita games that require a new firmware.
The only difference between the firmwares is, that you have to know which exploit game is for which firmware. The second interesting difference will be explained in the last part.
Is there a major difference between running TN-V4 at a lower or higher firmware?
There is one major difference in using TN-V4 at a lower or higher firmware, and that gap is at firmware 2.12.
If you are running TN-V4 at firmware 2.12 or below, you will be able to get nearly the full 64MB of RAM, which enables you to use plugins and homebrews that were made for the PSP 2000 series and later PSP models. Your TN-V4 eCFW is basically a PSP 2000.
If you are running TN-V4 at firmware 2.50 or above, you will be able to just get the normal 32MB of RAM, which will let your TN-V4 eCFW act like a PSP 1000. This prevents the usage of PSP 2000 (or later models) plugins and homebrews.
Do you have any Firmware/Exploit game recommendations, The Z?
It is recommended to use firmware 2.12 and Fieldrunners for getting the best experience of the TN-V4 eCFW, because that way you are able to get the 64MB of RAM, the fastest launching exploit game (ever), and TN-V4 itself.
If you want to use the 32MB variant of TN-V4, then it might be recommended to use firmware 3.00 and the new exploit game, that we still have to announce. That way you’ll get TN-V4 and PS4 compatibility.
In the end it is your choice which exploit and firmware you want to use, but keep in mind, that the first firmware AFTER the TN-V4 release WILL fix TN-V4 and that the next public release of yet another eCFW might take again 6-12 months, maybe forever.
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November 9th, 2013, 20:51 Posted By: wraggster
via http://wololo.net/2013/11/04/ps3-sce...-crash-appear/
Some of you might say ‘ps3 scene isn’t as good as psp scene’ or ‘i’ve had more fun with my portable console than with the one on my living room’. Well, that may change in the near future, as two interesting things surface on the ps3 scene.
One of them is plugin loading on vsh. Developer user figured out (thanks to the sources recently released by cobra for their usb device) that it is possible to load vsh plugins on the ps3! Some interesting plugins such as ‘Hypervisor Debug Log’ (remote Peek & Poke) and ‘webMAN‘ are now available and they let you do all sorts of cool things, like playing with lv1/lv2 memory, mounting internal disc games on-the-fly and debug the hypervisor by a specific call. All of these require prx loader, here.
What a nice addition to the ps3 scene
Another thing recently surfaced was a savegame crash that (like the name implies) crashes the game. the game in question is fifa 2009, and the method in use is similar to the ones that appear on the psp scene, the buffer overflow exploits. since fifa 09 uses a profile save with your name on it you can extend the name until it overwrites a register in memory
Unfortunately, the person in question only managed to crash the game, and no further development was made. Who knows, maybe this could introduce savegame exploits to the ps3 scene, turning it a bit like the psp scene…
On light of these two events, i can honestly say that the tides are changing and the ps3 development area is starting to look as cool as the psp counter part. What is your opinion?
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November 9th, 2013, 20:54 Posted By: wraggster
Recently I have read Wololo's article "Best PSP/Vita Homebrew for November 2013" and noticed that my quite old "SKFU's VITA Pr0xy" is still being used by many people.
Sadly I kinda' missed to release an updated version of my proxy software anytime. Thanks to the great feedback for my old proxy, here comes the very new one: "SKFU's Pr0xy".
I did remove the "VITA" from it's name since it changed a lot after the release of my old proxy server software, I don't want people to think it is a limited to PSV piece of software. It definitely is not!
But what it is and what it got:
- The most user-friendly Windows Pr0xy
- Keyword filter
- Filter plugin support (users can create and share plugins)
- Rules by traffic direction
- Import & Export of rules
- Blacklist
- Raw data modification
- Fast de-/encode
- SSL Filter
- DNS Lookup
- and a lot more...
Downloads
Note: If you choose the ZIP archive,
please make sure to have VC Redists and Apache with OpenSSL installed!
- SKFU
http://www.skfu.xxx/2013/11/release-skfus-pr0xy.html
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November 9th, 2013, 20:55 Posted By: wraggster
The update files were removed from the SONY update server. Since it is unclear if this was firmware version 1.00 or 1.50, let's hope there was some mistake made by SONY here which helps us in future ---------- UPDATE END ---------- Best regards,
- SKFU
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November 9th, 2013, 21:04 Posted By: wraggster
In terms of fighting games for the PSP, some of the official Naruto releases remain the strongest in the genre on Sony's handheld. While these large budget titles still exist for your purchasing pleasure, Shaplayer has made hos own homebrew game called Naruto Ultimate Ninja Battle. Much like the real releases, this one centers around basic combat between various characters in the series. having not seen much of it myself, you'll have to excuse my ambiguity.
What I can say however, is that version 3.6 of this game both looks and feels like a pretty well-tuned effort. There are a full thirty-six fighters to choose from, and each one has their own basic special attack moves and updated animation sprites. In my time with the game, I happened to notice that many of them fought almost the exact same, but the real thrill here might be in reenacting your favorite duels from the popular franchise rather than mechanics. In that same vein comes the new text-driven story mode. The writing of course is not top notch, but you can still tell that a true fan is headlining the project.
This game isn't the most full-featured brawler ever, but considering the limitations of homebrew, this is a decent product based on a much-beloved series.
http://psp.scenebeta.com/noticia/nar...e-ninja-battle
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November 9th, 2013, 23:43 Posted By: wraggster
Tiny Brains, the multiplayer puzzler from former Ubisoft developers at Spearhead Games, will come to PS4 on November 26. Tiny Brains has been on a rodent-sized roller coaster over the past few weeks: First it wasn't included in the PS4 launch lineup announced on October 30, then it was added, and then it was removed on November 6.
It's OK though – we spent some time with Tiny Brains at E3 and we're pretty sure its super-powered mouse, rabbit, gerbil and naked mole rat can handle a few extra bumps. Tiny Brains should hit PS3 and PC in early December, and it's not in development for Xbox 360, publisher 505 Games told Polygon.
http://www.joystiq.com/2013/11/08/ac...4-launch-date/
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November 10th, 2013, 20:55 Posted By: wraggster
Expect to find a 30-day trial for PlayStation Plus, a $10 voucher for the PlayStation Store, and a 30-day trial for Music Unlimited in your new PS4 if you live in the US or Canada. Sony has announced via the PlayStation Blog that, for a limited time, new consoles will come with these three pack-ins to help new users get all nice and comfy with their shiny new box.
While PS Plus will be required for online multiplayer on the PS4, you'll also get access to the Instant Game Collection and the ability to cloud-save your games. The PS4 will also limit your music-listening options to Music Unlimited - which is kind of ironic when you think about it - so if you want to crank some tunes, the trial will get you started.
The $10 voucher is arguably the real treat here, as you can use it however you like in the PlayStation Store. Movies, games, TV shows and more will be available on your new PS4, but if you're a Call of Duty fan, you've probably already noticed that $10 is the same amount it will cost to upgrade from a PS3 copy of Call of Duty: Ghosts to a PS4 copy.
Update: Note that Ghosts isn't the only game that can be upgraded for $10.Battlefield 4 will also be available to upgrade for the same price, as willAssassin's Creed 4: Black Flag and Injustice: Gods Among Us Ultimate Edition.
http://www.joystiq.com/2013/11/10/30...with-us-canad/
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November 11th, 2013, 01:44 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r87802 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r87801
Make it so that debugging will be slightly easier in future OS X releases.
---------------------
r87798
Fix use of deprecated functions.
---------------------
r87797
Updating PCSX-R version to 1.9.95. Setting the minimum OS X version to 10.9. Using base localization on OS X.
http://www.sendspace.com/file/667yu5
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November 11th, 2013, 01:47 Posted By: wraggster
via http://www.emucr.com/
PCSX2Bonus v1.0 (2013/11/08) is compiled. PCSX2Bonus is a PCSX2 launcher / frontend that allows adding your games from a .iso file then proceeds to crosscheck the pcsx2 GameIndex.dbf to obtain the information for the game and downloads the cover art on the fly. Via right click functionality it allows the viewing / management of save states and launching the selected game with pcsx2 via cli with optional parameters and support for custom configuration per game.
PCSX2Bonus v1.0 (2013/11/08) Changelog:
- Fixed a problem where information and images were not being fetched correctly
http://forums.pcsx2.net/Thread-PCSX2...ncher-frontend
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November 11th, 2013, 01:48 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/11/09) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* - Fixed memory leaks in cellRtc module.
- Fixed CPUThread crash.
- Improved ARMv7 Interpreter.
* Merge pull request #15 from Hykem/master
Fix for OpenGL error and implementation of cellRtc
* Fixed OpenGL error 0x0502.
Implemented cellRtc module.
Added module name list in cellSysmodule to aid debugging.
* Fixed errors of last commit
I forgot to modify one line of code that broke the entire solution. Now
this is fixed. I also disabled the logging of sys_timer_usleep calls.
* Merge branch 'master' of https://github.com/AlexAltea/rpcs3
NOTE: I included some changes of the forks of O1L and Dante38490 to my
fork. However, a conflict appeared while merging their sources with the
ones of DH. I had to resolve this conflict manually and push all the
changes like a new commit, that's why there changes weren't recorded
individually and (probably) won't appear at in the commits list. I am
very sorry for this, I'll try to avoid this in the future.
In order to preserve the authors of those commits, I write this list
here:
O1L: Dummy Modules (cellAudio, cellSaveData, and more
Dante38490: Spotted and fixed an issue in git-version-gen.cmd
Regarding my changes:
* New lv2 SysCalls implemented (and others improved)
* SDATA unpacker implemented
* Changed layout of sc_table
http://www.sendspace.com/file/zdkxci
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November 11th, 2013, 02:00 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5760 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5759
Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes
Issue 1445
r5760
Always the same isn't it? you always see a blinding cock up you made after you
commit it.
http://www.sendspace.com/file/tfmksx
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November 11th, 2013, 02:08 Posted By: wraggster
via http://www.emucr.com/
PSXjin SVN r726 is released. PSXjin is a PSX emulator with Rerecording features using pcsx core. It is intended to be an evolution of the outdated pcsx-rr with a new SPU core.
PSXjin SVN Changelog:
r726
Fix for movies with states embeded, dont call openplugins when creating the movie, its not call when loading a savestate so neither it should be call there.
http://www.sendspace.com/file/gezigk
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November 11th, 2013, 19:52 Posted By: wraggster
Sony's updated terms and conditions reveal that the company can actively monitor and record communication between players.
In a section in the company's new Software Usage Terms entitled 'Are we monitoring PSN?', the company declares that it is, but reassures that it is unable to monitor all communication.
http://www.computerandvideogames.com...-psn-activity/Instead, Sony said it reserves the right to "monitor and record" text or voice communication, or user-generated media (UGM) where they feel it's necessary - for example, if another player submits a grief report. The disclosure comes amid widespread concerns over mass internet surveillance, after it was revealed that state officials across numerous western countries have been secretly accessing the user data of millions.
The full statement on Sony's site reads as follows:
Are we monitoring PSN?
Yes but we can't monitor all PSN activity and we make no commitment to do so. However, we reserve the right in our sole discretion to monitor and record any or all of your PSN activity and to remove any of your UGM at our sole discretion, without further notice to you.
Your use of PSN and our community features may be recorded and collected by us or sent to us by other users as described in 13.1.
Any information collected in this way, for example, your UGM, the content of your voice and text communications, video of your gameplay, the time and location of your activities, and your name, your PSN Online ID and IP address, may be used by us or our affiliated companies to enforce these Terms and the SEN Terms of Service, to comply with the law, to protect our rights and those of our licensors and users, and to protect the personal safety of our employees and users.
This information may be passed to the police or other appropriate authorities. By accepting these Software Usage Terms, you expressly consent to this. Other agreements required in Sony's Software Usage Terms include the acceptance that all software is licensed, not sold, and that players "must not resell either disc-based software or software downloads, unless expressly authorised by [Sony]".
However, it is worth noting that similar statements have also been present in previous Terms & Conditions agreements for the PS3, PS Vita, PSP and Microsoft consoles.
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November 11th, 2013, 20:01 Posted By: wraggster
If you've tried to play any PlayStation Network enabled games on your PS Vitaover the last few days, you may have found yourself stuck in a frustrating loop where you sign in, only to be automatically signed out and told to sign in again.
This issue apparently arises from the newly updated Terms of Service, which Sony has issued to prepare the network for the upcoming PlayStation 4 launch. Due to a bug, these new terms cannot be viewed or accepted on the Vita, leaving its users locked out of the network.
Fret not though, as there's a simple solution to work around this problem:
- Visit the PlayStation website on any browser (including the Vita's own web browser)
- Click the 'Sign In' option in the top right corner
- Enter your PSN credentials in the box that appears and sign in
- You should then be prompted to accept the updated Terms of Service
- Once accepted, return to your Vita and sign in as normal
We expect this problem will be resolved by Sony in the near future, but for the time being the above method will ensure you continue your online gaming without interruption.
http://www.computerandvideogames.com...loop-bug-help/
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November 11th, 2013, 20:13 Posted By: wraggster
Blizzard has announced Diablo 3: Ultimate Evil Edition for PS4.
Set for release next year, the game will include Diablo 3 and upcoming expansion Reaper of Souls.
Diablo 3 launched on PC in May 2012 and on PS3 and Xbox 360 in September 2013. Lifetime Diablo 3 sales across all platforms have now reached 14 million units.
"We're pleased with the response to the game's launch on PS3 and Xbox 360," Blizzard boss Mike Morhaime told investors last week.
"Reviews have been very positive about how the game plays on console. Much of the praise has been centred on changes we made to the loot system and our decision to keep the auction house off of the console platform.
"Players and critics alike have noted that these changes have resulted in a more fun and satisfying game experience," he added. "That reaction factored in our decision to remove the auction houses from the PC version of Diablo 3 effective next March, which players have also responded very positively to.
"We're building upon those design philosophies for loot and incorporating them into Reaper of Souls."
http://www.computerandvideogames.com...unced-for-ps4/
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November 11th, 2013, 20:16 Posted By: wraggster
4J Studios announced that it is currently focused on launching the PlayStation 3 version of Mojang's Minecraft, with ports for next-gen consoles being put on the back burner for the time being.
"We're hard at work getting Minecraft: PS3 Edition ready for testing just now," the studio tweeted. "The other platforms [and Minecraft: Xbox 360 Edition's Title Update 14] will be later."
4J is developing Minecraft: Xbox One Edition for Microsoft's upcoming console, along with versions for the PlayStation 4 and PS Vita. Release dates for these new ports have not been announced.
http://www.joystiq.com/2013/11/11/mi...-gen-versions/
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November 11th, 2013, 20:17 Posted By: wraggster
Burlesque platformer Contrast will take to the stage on PS3 just a few days after it shows up on other platforms. The news comes as publisher Focus Home Interactive announced the game's final release dates, confirming it for November 15 arrivals on PS4, Xbox 360, and PC, and then November 19 on PS3.
The shadow-orientated puzzler inadvertently took the limelight last month,when it replaced the delayed Driveclub as one of the PS Plus launch games on PS4. That means it'll be free to Plus subscribers along with Housemarque'sResogun, when the console dances its way onto retail shelves later this week.
http://www.joystiq.com/2013/11/11/th...ms-on-the-ps3/
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November 12th, 2013, 00:12 Posted By: wraggster
This week's PS Plus goodies, a mixture of freebies for subscribers on both PS3 and PS4, have been posted. Ibb & Obb, a gravity-based co-op puzzle game, will be offered on the PS3 side, while PS Plus members who grab a PS4 at launch on Friday can download both Resogun and Contrast gratis.
Resogun is Housemarque's voxel-based shmup where players, navigating a closed 2D plane, attempt to save citizens from the clutches of evil invading aliens. Contrast, from Compulsion Games, centers around two main characters: an older girl named Dawn that players control and Didi, a younger girl who has just lost her mother.
In addition to the free games, PS Plus members can also indulge in a special starter pack for free-to-play shooter Warframe. The pack includes both premium and free currency, a weapon mod pack and three-day boosts for both experience and credits.
Finally, tomorrow will yield its annual slew of discounts for PS Plus and base PSN users alike. Beyond Good & Evil HD, Divekick, Street Fighter X Tekken andOutland are just a few of the games up for sale. You can peruse the full list over on the PlayStation Blog.
http://www.joystiq.com/2013/11/11/ps...obb-this-week/
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November 12th, 2013, 00:13 Posted By: wraggster
Though Blizzard would like to allow players to enjoy the upcoming PlayStation 4 version of Diablo 3 on their Sony-branded handhelds, the House That Warcraft Built sees the Vita's screen itself as reason to nix Remote Play functionality.
At this weekend's Blizzcon event, Gamespot asked senior level designer Matthew Berger about the possibility of Remote Play, and were immediately shot down. "The Vita is an amazing piece of kit, but the screen is still smaller," stated Berger. "And when you look at - and also it has its own aspect ratio - and when you look at Diablo 3, there's a lot happening on-screen already. You get surrounded by your enemies, lots of effects flying off in every direction. The inventory can be pretty complicated to navigate sometimes when you have lots of items."
Despite this, Berger says Blizzard is still considering the feature. "[Remote Play] would be a little bit more of stretch. It's kind of percolating in the back of our mind, but we don't really have any plans right now," he said.
Corroborating the eventual possibility of Remote Play is senior console producer Julie Humpreys. "[Remote Play] is something we are looking into," Humphreys told CVG. "I would say we are in the earliest stages of looking at that. We want to make sure that it is readable and is a good user experience."
Diablo 3 makes its PlayStation 4 debut at some point during 2014.
Update: Earlier today, Gamespot again asked Berger about Remote Play, and were met with a decidedly different response. "As long as PS4 supports Remote Play, [Diablo 3: Reaper of Souls] will support it," Berger said.
http://www.joystiq.com/2013/11/11/di...in-the-future/
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November 12th, 2013, 00:15 Posted By: wraggster
Sony has unveiled a new promo video of the PS4, showing you exactly what will come in the box when the upcoming gaming console is released.
Taking place in what appears to be a server room, a man with gloves unwraps every piece of equipment inside the box, revealing a network voucher, quick start guide, DualShock 4 controller, HDMI cable, power cable, mono headset, and, of course the PS4 gaming console.
It ends with the man saying the official PS4 slogan: “Greatness awaits”.
The PS4 will be available from Friday, November 15th.
Check out the official unboxing video below:
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November 12th, 2013, 12:00 Posted By: wraggster
via http://wololo.net/2013/11/11/sony-pa...firmware-3-00/
We’ve mentioned several times in the past few days that firmware 3.00 has been a surprise to some of the veterans in the PSP/Vita scene, as Sony has patched several undisclosed psp exploits with this update.
It is fairly rare for Sony to patch an exploit before it gets publicly released, more so when it comes to exploits in the psp emulator, which in two years of Vita’s existence haven’t proven to be a security or business threat to Sony.
Nevertheless, firmware 3.00 appears to contain patches for several exploits that were known probably by a handful of people. Firmware 3.00 contains typical “blacklist” patches in the savedata_utility.prx, but also apparently deeper fixes in the psp kernel.
Savedata_utiliy.prx is a file that contains (among other things) a blacklist of exploits. I’ve described that file a while ago here: “When the PSP and the Vita show their battle scars“. With firmware 3.00, the savedata_utility.prx blacklist has been updated to block the “pawa pro” exploit from 173210 (this was expected), but also Frostegater’s Fieldrunners and Pipe Madness exploits and Yosh’s Half Minute Hero exploit, which hadn’t been publicly disclosed before the 3.00 release.
In addition to those, somewhere between 10 and 20 other undisclosed game exploits have been added to the blacklist, which means those exploits are now technically patched. (I have been asked by my sources to not be more precise than that)
It does not stop there, though, as it appears some techniques used in VHBL to increase compatibility are now patched in the psp kernel. The patches in general do not prevent VHBL from running, but limit the compatibility of some homebrews. Acid_Snake discussed this at length in his rant to Sony
Vita firmware 3.00 has put serious limits to ongoing efforts to open the psp emulator within the Vita. However, many devs/hackers have contacted me to let me know their own exploit wasn’t impacted, or that they had found workarounds. Total Noob’s long awaited TN-V4, an upcoming kernel exploit within the psp emulator on the Vita, does not seem to be impacted.
To me the big remaining question is the source of these fixes. Do you think Sony have a team looking for exploits in their PSP games? Or do they get contacted independently?
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November 12th, 2013, 12:05 Posted By: wraggster
via http://psp.scenebeta.com/noticia/ledbatterie-mod
If you like to know the percentage of your battery charge ? Then this plugin if you must have it. Unlike other plugins or applications you load screen shows your battery, this plugin is characterized modifies the power LED , making the LED flashes in time intervals according to the percentage of the battery.
Author: ABCanG.
Tutorial: Running plugins via the Stick in Custom Firmware (Recommended Reading).
It works in the following Custom Firmware:
6.20 PRO.
6.60 ME / PRO .
If you have worked in a Custom Firmware that is not on the list, and we will gladly discuss it added to the story.
Description:
LedBatterie_mod lets you change the time you want the power LED flashes as the charge level of your battery, thus telling you which is the percentage of remaining battery charge . The less load the power LED will flash several times and then charge you more power led blink less often.
In the file ledbatterie_mod.ini included in the plugin:
# Millisecond, start percent, percent end
3000 , 90 , 100
2500 , 80 , 90
2000 , 70 , 80
1500 , 60 , 70
1000 , 50 , 60
500 , 40 , 50
100 , 0 , 40
You can change the time (in milliseconds) and the percentage range you want that the power LED is flashing .
To make understandable explain plugin function as follows:
The first line:
3000 , 90 , 100
indicates that every 3 seconds the power LED is flashing when you load percentage is in the range 90% to 100%.
The second line
2500 , 80 , 90
indicate that when you have a load percentage between 80% to 90% the LED will flash every 2.5 seconds .
Following this reasoning the less your battery charge has the led blink more often .
And of course you can change the times and percentage ranges to your preferences and needs. Apart from that you can use while you're enjoying your games either PSX isos or when surfing on the XMB.
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November 12th, 2013, 12:07 Posted By: wraggster
via http://psp.scenebeta.com/noticia/xonergy
Again the Team Zenyth brings a new homebrew: Xonergy , lately has given us several homebrews fun and this one is no exception. The game is programmed in LUA and has a 3D design , the music really is very consistent to the game and with outstanding graphics . Although the language of the game is French, for nothing is of no enjoyment of this great game.Author: Team Zenyth.
Description:
The game itself is platform where you control a tiny robot called Xon , which you must help escape the traps that come out on the bridge as peaks and pits, which you dodge or jump.
As we have used this great Team to a number of amazing quality homebrews both the issue of graphics and sounds (created by Applelo ). So join our excellent homebrew Memory Stick we will have a great time entertaining.
Some of the main features of the game is the ability to save your progress and above that Zenyth Team waits with updates to their homebrews.
Controls:
- R Trigger : Move to right side.
- L Trigger : Move to left side.
- X : Jump.
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November 12th, 2013, 12:09 Posted By: wraggster
via http://psp.scenebeta.com/noticia/mario-machine-fruits
Like losing your money in the slot? I do not do more with this game. With Mario Machine Fruits turn your PSP into a machine " slot "to more casino style. You can bet on the images of some characters from the Mario Bros and the best is that you will not lose your money in your wallet but will earn you hours of entertainment.
Author: zombieskull .
Description:
Mario Machine Fruits as I mentioned simulates the famous slot casinos, you have 20 tokens or credits to start enjoying the game, you visualized on the right side to characters you deliberately r, there are a total of 8 characters, for it selects the image and how many chips you want to bet ( maximum 9 chips per character ).
Ready now give the option to PLAY and the game began to rotate randomly to a stop in a box and hopefully win if you bet the character of the box.
Controls:
Digital Pad : Move our currency.
X : Gambling / Play.
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November 12th, 2013, 12:10 Posted By: wraggster
via http://psp.scenebeta.com/noticia/carropx
Today I present CarroPX , which has certain peculiarities , as many of us played it at some time in the renowned Tetris , only in this way was one so bland , now thanks to CarroPX, remember that classic where the aim was to avoid to cars that were presented as obstacles to prevent our collided , but of course, this time with the quality of a homebrew for PSP created by the TeamMex , "a game to remember old times" , are words that describe CarroPX .
This is the successor of RanaPX and second set of line juegosPX of TeamMex.
Author: -chus- .
Description:
CarroPX , belongs to the series of juegosPX , whose aim is to revive classic games even made history at the time , outstanding as always been fun , but now, with his touch to the PSP Scene .
In CarroPX, as its name suggests , will take the role of a small car , and the goal of this is to avoid colliding with the obstacles that we face , as you progress the game, the speed will increase, and will represent a greater degree of difficulty .
The game features 10 levels and 10 speeds , we are free to choose the level and speed of our liking , to test multiple combinations so that the fun never ends .
Features:
In this version, we have the following features:
It has 10 levels and 10 speeds .
It has 3 attempts / lives .
It has a selector level and speed.
Bookmark the highest record , we can restart it or delete it .
Controls:
Menu :
Digital Pad : Move between options.
X : Select option.
Or : Return to menu.
Game :
Digital Pad : Move car.
X : Accelerate.
Start : Pause.
Version 1.5
Improvements:
Added language English .
It has new sounds .
Correction of several bugs.
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November 12th, 2013, 12:11 Posted By: wraggster
via http://psp.scenebeta.com/noticia/puzzle-square
Today I am pleased to show you the latest creation of the coder-chus- . If you like puzzles this game is right for you, Puzzle Square is excellent to increase our mental ability or just have a good time doing puzzles of fun images . As expected the game coder has a flawless graphic interface. It is noteworthy that participates in PSP Genesis Competition.
Author: -chus- .
Description :
Square Puzzle is a puzzle game where you must put in the place corresponding parts s , the game features 18 different puzzles in its first version and 36 puzzle in version 2, spread over 3 levels of difficulty. The difficulty levels are unlocked as certain number of puzzles completed in previous levels.
What's more the difficulty involved in putting together a puzzle, the game has a time limit to assemble the puzzle correctly chosen. The object is to put all the pieces in the right place so that the image is perfectly formed , the selected parts with X and move with the D-Pad or Analog Pad.
The game allows you to choose if we want to move the pieces with the D-Pad or Analog Pad also provides the option to delete all data regarding the completed puzzles. It is noteworthy that gives us the possibility to Start a new game or continue the already started, adding that he has a flawless graphic interface .
Square Puzzle v2:
Improvements:
36 new puzzles spread over 3 levels (Topic of Video Games).
Intelligent placement of parts.
Language selection Removed (now automatic).
Small changes in the menu.
Option New Game or Continue .
Puzzles Shows that we have completed.
Removed a piece can not move when it is in its right place.
Removed HOME button lock.
A built-in MP3 Music Player .
Controls:
During the game:
Digital Pad: Move Cursor.
X: Push key.
Trigger L: Song Previous.
Gatllo R: Song Next.
Start: Play.
Square: Stop.
O: Pause.
Triangle : Song Puzzle Square.
Select : Close Player.
Shuffle : Random Song.
Repeat : Repeat song.
Square Puzzle : Puzzle Song square.
Touch screen : display switch (4 views and off).
In the Player:
X: Taking Pieces.
Digital Pad: Move Parts.
L Trigger: Move parts of the bar to the left.
Trigger A: Move parts of the bar to the right.
Start: Pause.
Select: Open the Player.
From the main menu:
Digital Pad, Up: Move one option above.
Digital Pad, Down: Move an option below.
X: Select option.
Or: Back to the menu after entering an option.
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November 12th, 2013, 12:12 Posted By: wraggster
via http://psp.scenebeta.com/noticia/nar...e-ninja-battle
I have the honor to bring you this wonderful homebrew Naruto . Shaplayer impresses with the adaptation of this game 2D fighting Naruto (original author Toños). It has a story mode to play against a another CPU . We can choose between several characters in the manga series. No missing graphics , which are not to be missed. Will fight against many Naruto characters. you be the champion?
Author: Toños .
Author of the mod: Shaplayer.
Description:
Naruto Ultimate Ninja Battle is a fighting game in which you will choose a character of Naruto and fight against a CPU. The game is in 2D and is very similar to commercial games struggle. You can choose between 26 characters from the series which you have to unlock 5 . This homebrew has two game modes, the story mode and the mode against CPU . The fights are interpreted in different scenarios and each character will have their special attacks. Each assault last 60 seconds .
It has very good graphics , which Shaplayer, thanks ToXXin by them at all. Not to be missed!
NOTE: The real author of homebrew is suckers , this game just changed the images.
Controls:
Menu :
Analog Pad: Move between options.
X: Select.
In the character selection menu :
Analog Pad: Move the cursor.
X: Select.
Or: Go back.
Start: Begin to play.
In the game :
Analog Pad: Move your character.
X: Jump.
Or: Make a medium attack.
Square: Making a light attack
Triangle: Make a strong attack.
Start: Pause.
Version 3.6
Improvements:
Fixed bug with Jiraiya history .
Added the story mode .
Has been added explaining game controls in the beginning.
New Menu .
Added a new Minato .
Added Selection-Arena (In VS CPU-MODE).
Fixed and improved almost every character graphics (not animation).
Many changes and bug fixes.
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November 12th, 2013, 13:27 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/11/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #4516 from unknownbrackets/armjit-minor
Improve spilling regs on ARM
* x86jit: Refactor and skip flushes in branch cont.
Still not faster, but at least the code isn't as messy.
* armjit: Prioritize spilling regs not used soon.
This may improve trashing.
* armjit: Report some unexpected situations.
* armjit: Spill an imm armreg back to an imm.
We might be able to avoid the store or etc.
* Make !USE_FFMPEG savestates compatible.
* Buildfix !USE_FFMPEG
* Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly).
* Symbian: Fix incorrect define. Wasn't showing correct # cores.
* Symbian: Switch to Nokia Belle as minimum OS.
* Update ImageView usage in UI.
* armjit: Fix ANDI2R() clearing low bits incorrectly.
* Doesn't really 'free', so called 'reset' instead.
* Fix and re-enable @unknownbracket's handcoded NEON tex hash
* Fix crashes on Symbian related to memory allocation.
http://www.sendspace.com/file/cay2t5
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November 12th, 2013, 13:29 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/11/11) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Fixed clear mask.
* Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
* Merge pull request #16 from Magn3s1um/master
Floating-Point Status and Control Register (FPSCR) and code fixes
* -Fixed MPYU and special registers based on comments
* -Partial Implementation of Floating-Point Status and Control Register (FPSCR)
http://www.sendspace.com/file/qv9h7h
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November 12th, 2013, 23:26 Posted By: wraggster
PS4 port Awesomenauts Assemble won't make the console's launch in North America after all, but Ronimo's Jasper Koning sent Joystiq word that his studio's "still hoping to make the European launch, but it's going to be tight."
"Worst case we think is still one or two weeks after [the European PS4 launch,]" Koning told us when asked to clarify. "As for the Steam version, we expect to have [an] announcement sometime later this week."
So it's far from a guarantee that Ronimo's 2D MOBA will make it in time for the PS4's European launch on November 29, but if it doesn't then it shouldn't take too long to show up. Whenever it hits, Awesomenauts Assemble will include the game plus all the features from the fundraised Starstorm expansion, including custom games setup, team deathmatch, five new characters, a new map, and some new tunes, too. As for the spectator and replay modes, Ronimo says they're covered by the console's streaming capability.
http://www.joystiq.com/2013/11/12/aw...for-eu-launch/
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November 12th, 2013, 23:33 Posted By: wraggster
Sony revealed that PlayStation Network users are now able to upgrade Sub Accounts to Master Accounts, ending the payment and content restrictions currently in place to protect players under the age of 18. Speaking withPolygon, Sony product manager Chris Thielbar noted that the unannounced policy change was made "very recently."
As part of the PlayStation Network's guidelines, minors must create a Sub Account under a parent or guardian's Master Account, and are subject to spending limits imposed by the Master Account's payment options. Until recently, however, Sub Accounts were unable to upgrade to Master Accounts even after a user turned 18; Sony instead recommended that "the sub account holder should create a new master account when they reach 18."
Account transition functionality is now available upon request for PlayStation 3 users, and will be accessible for PlayStation 4 owners when the console launches later this week.
http://www.joystiq.com/2013/11/12/ps...ster-accounts/
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November 12th, 2013, 23:34 Posted By: wraggster
Following its current-generation debut on October 29, Assassin's Creed 4 has now officially sailed into a next-generation dock, thanks to the release of its PlayStation 4 incarnation.
Described (by publisher Ubisoft) as the "most beautiful chapter of the franchise to date," and by our own 4/5 star review as "a vibrant historical adventure, drawn from bold characters and edge-of-your-seat sailing," the game offer players the chance to live the life of a pirate who spends his time sailing the high seas, inexplicably avoiding scurvy AND chlamydia, and changing the course of history by stabbing jerks in the neck. Helpfully, this can all be accomplished without being tethered to a TV, as the PS4 iteration ofAssassin's Creed 4 supports Vita Remote Play right out of the box.
Ubisoft has also used this opportunity to explain the game's Season Pass, though all the information presented today can also be found in our reportfrom early October.
http://www.joystiq.com/2013/11/12/ps...anchor-on-ps4/
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November 12th, 2013, 23:34 Posted By: wraggster
At a New York event yesterday, Sony demonstrated install speeds - the time from the point the disc is inserted, install is initiated and play can begin - for retail versions of two PS4 launch games: Knackand Killzone: Shadow Fall
Knack, the action-adventure game from PS4 architect Mark Cerny, will take only tens of seconds before play can begin after priming the installation, Kotakureports. Killzone: Shadow Fall will take a bit longer to reach play, Polygonreports, because there is an unskippable introduction movie and mandatory profile set-up. Guerrilla Games Managing Director Hermen Hulst told Polygon it takes under three minutes total to get into gameplay.
Sony outlined the launchlimitations of its PS4 console last month. All retail PS4 games will have to install data to the console's 500GB hard drive, which can be manually swapped out should the need for more space arise. The PS4 won't let users store data on an external hard drive or memory stick.
http://www.joystiq.com/2013/11/12/ps...-killzone-und/
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November 12th, 2013, 23:35 Posted By: wraggster
It looks like exclusive Metal Gear Solid 5 content will be coming to Sony's platforms, assuming a side-long glance at a promotional poster tweeted by series creator Hideo Kojima is anything to go on.
The image in question focuses on a new Metal Gear Solid 5 promotional poster. Next to the poster stands a cardboard plaque which contains words that are barely legible due to the size of the image in Kojima's original tweet. However, if you zoom in on the text, you're able to barely make out what the thing says:Metal Gear Solid V Ground Zeroes
Prologue to Metal Gear Solid V The Phantom Pain
Takes place in 1975 after Peacewalker and nine years before the phantom pain
Multiple missions and central story and side-ops missions
Exclusive content for PlayStation platform
Spring 2014 Videogamer came up with roughly the same interpretation of the blurry text as we just did, though we invite you all to take a crack at it for yourselves, either by visiting Kojima's tweet, or going directly to a much larger version of the image.
It is currently unknown what this PlayStation-exclusive content might be. We contacted Metal Gear publisher Konami for more information, but were met with a boilerplate "no comment."
http://www.joystiq.com/2013/11/12/re...-mgs5-content/
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November 12th, 2013, 23:40 Posted By: wraggster
Much like a celebrity just before a book launch, the PS4 will make a returning appearing on Late Night with Jimmy Fallon later this week. If you recall, Fallon got the first PS4 demo after the console's reveal back in February, when he and guest Anthony Anderson tried out Killzone: Shadow Fall. It's hard to forget how Anderson handled the DualShock like a cat who'd just had his tail pulled, or a potato baked on the surface of the sun. It was not pretty.
There are no details in NBC's schedule about what to expect from this pre-launch demo, but we know Sony is planning "exclusive world premieres and announcements" at its PS4 All Access show that starts later in the day. What are the chances the PS4 announcement party gets going a bit early? We'll find out either way when Fallon's show airs at 12:35AM ET, Thursday, November 15 (9:35PM PT November 14) on NBC.
http://www.joystiq.com/2013/11/12/ps...how-this-week/
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November 12th, 2013, 23:41 Posted By: wraggster
Voice commands aren't going to wake up newly purchased PS4s from standby, nor will they do anything with the console's third-party apps. As Sony reps told our friends at Engadget, more interface functionality will be added eventually for the add-on PS Camera and its microphone, and they "hope" to integrate apps with it in due course. However, at launch it seems your vocal cords won't do all that much with this next-gen console.
According to Engadget, new PS4 and PS Camera owners will be able to switch off their consoles using voice commands, as well as open games. The Camera's facial-recognition tech will also work for logging in, but ti's unclear if there are other voice commands that will be available at launch.
In contrast, Microsoft is pushing strongly with its in-the-box voice integration, showcasing the Xbox One's array of quickly activated commands in a 12-minute real-time demo of the user interface. As Engadget notes, Sony' isn't looking to match Microsoft's focus on camera and microphone input at launch, not at all surprising given the Camera isn't included with the PS4, unlike Kinect with the Xbox One.
http://www.joystiq.com/2013/11/12/ps...ted-at-launch/
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November 12th, 2013, 23:49 Posted By: wraggster
Oh, cruel fate! The PlayStation Camera – previously known as the PlayStation Eye – can't be used to create a PlayStation Network profile picture for the next-gen PlayStation 4. Although having your real name displayed is happening, the only way to pull real-world photos of yourself for the profile pic is through Facebook integration. We speculate it has to do with Facebook's anatomical detecting algorithms.
For those who don't have a Facebook account (or don't want to use it), they'll have a selection of Sony avatars available, like things are now for PlayStation 3 and Vita. Also, if somebody wants to be your PSN friend, searching by your real name (even if you've selected to use your real name) won't be an option. To find you, they'll need your PSN ID. So, please try to keep it simple. You know who you are, xXxZOMGPUPPAYZxXx.
http://www.joystiq.com/2013/11/12/pl...book-required/
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November 13th, 2013, 00:01 Posted By: wraggster
Update: It looks like Radioshack has found a few extra PlayStation Vita units kicking around its warehouse. The 3G/WiFi edition is priced at $160. If the units sell out and you want to be notified of when either the Wi-Fi or 3G model is back in stock, you can opt-in to email notifications through the retailer's website.
It's been a long time since we've seen a Radioshack but apparently they're still around. In fact, the electronics retailer is currently selling the Wi-Fi version of the PS Vita for $160 - and that includes free shipping on all orders over $25.
The deal is impeccably timed to coincide with the launch of the PS4, which goes on sale in the US this Friday. Last week Sony prepared the handheld to play nice with the PS4 by issuing the 3.00 update for PS Vita, unlocking Remote Playfeatures through a new "PS4 Link" app. The app unlocks playing "most" PS4 games on your Vita over Wi-Fi through Remote Play and opens up the handheld as a supplementary second-screen display for select PS4 games.
https://www.radioshack.com/product/i...uctId=12643658
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November 13th, 2013, 00:15 Posted By: wraggster
Sony will not release Media Molecule’s PS Vita debut Tearaway at retail, it has confirmed.
The game was listed at various online stores, and as we reported a few days ago, there was quite a disparity between that suggested retail price and the price of the digital version on PSN.
Sony’s decision to skip a retail release for Tearaway is the latest step in its increased push towards PSN. It has also been heavily promoting PlayStation Plus via email newsletters and social media lately.
http://www.mcvuk.com/news/read/teara...-india/0124129
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November 13th, 2013, 00:19 Posted By: wraggster
Consumers will be able to sell and trade-in their PS4 games, Sony has once again asserted.
You thought this one was already done and dusted, right? Well, an inclusion in Sony’s new PlayStation T&Cs yesterday had some worrying that perhaps there had been a change of policy.
The document reads: “You must not resell either disc-based software or software downloads, unless expressly authorised by us and, if the publisher is another company, additionally by the publisher.”
However, Sony Studios boss Shuhei Yoshida moved quickly on Twitter to dismiss the fears, clarifying that: “If you are concerned about our new European TOS, we confirm that you are able to sell or share your disc PS4 products, including in EU.”
http://www.mcvuk.com/news/read/sony-...ncerns/0124108
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November 13th, 2013, 01:33 Posted By: wraggster
Towards the end of last month Sony started catching some flack for not offering MP3 or CD support on the PS4, a limitation that seemed suspiciously like a plot to get consumers to sign up for Music Unlimited - Sony's answer to Spotify.This is not the case, according to president of Sony's Worldwide Studios Shuhei Yoshida. On a recent episode of Giant Bomb's Interview Dumptruck, Yoshida said he was surprised by the backlash as the company didn't feel that MP3 and CD support was a highly valued feature."The biggest surprise for us all internally at Sony was there are so many people who passionately reacted to our announcement that there's no MP3 support or CD support on day one. It's not like we actively decided 'let's not do this feature so people will have to subscribe to Music Unlimited,'" he said. "The focus has been more on the game features. Some of the features we wanted but we couldn't get in on day one."As such, Sony is working to add these features in an update. "We didn't really think about MP3 or CD," he continued. "We thought 'we're going to do that eventually.'... It caught us off-guard. People don't really talk about these features, right? Some people get really mad and [say] 'I'll cancel my pre-order!' So as we speak, people in Japan - the system guys - are discussing when we can put these features in."
Elsewhere, Polygon went in depth with Music Unlimited and noted that it will simply overlay your music on top of what's already playing, so you'll have to manually mute a game's soundtrack to prevent your tunes from blaring over an already playing score. Sony's director of music services Anu Kirk said that some games can disable this option, but we're likely only going to see that in music titles where the in-game soundtrack is heavily tied to the mechanics.Kirk also noted that the Music Unlimited team played no part in Sony's decision to not support MP3s or CDs at launch. "I can see how people could see it as some kind of diabolical plot, but that's not how we roll," he stated. "Our brief here at Music Unlimited was to just make the best music app available for the PS4, and that's the extent of our knowledge of it."Somewhat disappointingly, Music Unlimited won't have a visualiser, which Kirk said just came down to a matter of resources. "There are lots of cool things we want to get in there, but even in getting this app together there were a lot of things that were essential that we had to put on the back burner," he said.Music Unlimited will come pre-installed on PS4s and offer subscriptions ranging from $4.99-$9.99 depending on what devices the user wants to hook it up to.
http://www.eurogamer.net/articles/20...ort-to-the-ps4
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November 14th, 2013, 00:05 Posted By: wraggster
Nearly lost in the chaos of the imminent PlayStation 4 launch is another Sony gadget, the PlayStation Vita TV, which made its Japanese debut today.
The Vita TV serves double duty, both as a device for streaming media options such as Hulu to your television and also as a stationary Vita analogue. The Vita TV is said to support 1,300 games from the Vita, PSP and other, older Sony platforms, as well as support for the PS3's DualShock 3 controller. Though the selection of compatible titles is slated to grow over time, on debut, the system will support standouts like Persona 4 Golden and Lumines: Electronic Symphony. Further, the Vita TV will also support Remote Play with either PlayStation 3 titles that support it, or the upcoming PlayStation 4.
You can find full technical specs on the Vita TV in our story on the device, or if you'd prefer moving pictures, YouTube user "RedSunGamerTV" offers anunboxing video. Currently, the Vita TV bears a price tag of ¥9,945 (about $100). Sony has yet to announce a Western release for the Vita TV, so if you plan to import one, expect to pay a bit more.
http://www.joystiq.com/2013/11/13/ps...able-in-japan/
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November 14th, 2013, 00:07 Posted By: wraggster
If you're getting a PS4 this Friday, here's a handy tip: Copy the necessary version 1.5 firmware update onto a USB stick and install it on your console that way. It's probably not the best idea to try and access Sony's servers while swarms of other people are trying to do the same thing on launch day.
Simply head over to this PlayStation page and download the firmware. Then go into your USB stick and create a "PS4" folder and an "UPDATE" folder inside of that. Now it's simply a matter of copying the 308MB in files over to your USB stick and you're good to go.
Speaking of launch, today our PS4 review went live, as did reviews on some of the more high-profile launch games like Killzone: Shadow Fall, Knack, Resogunand Contrast. We'll continue to roll out coverage on the launch of the PS4, sokeep an eye on this link for new content as it's made available.
http://www.joystiq.com/2013/11/13/pl...ick-right-now/
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November 14th, 2013, 00:10 Posted By: wraggster
Sony Computer Entertainment of America president and CEO Jack Trettonreiterated his sales projections for the PlayStation 4 in a recent interview with Bloomberg, asserting that three million PS4 consoles will be sold by the end of 2013.
Tretton additionally believes that PS4 console sales will surpass five million units by March 2014. Tretton bases his projections on the fact that the PS4 will launch in 32 countries by the end of the year, arriving in a broader selection of markets and at a cheaper cost than Microsoft's competing Xbox One. Robert W. Baird & Co. analyst Colin Sebastian backed up Tretton's estimates, projecting that Sony will sell three million PS4s this year.
"This is a marathon, not a sprint, but getting out to a nice start is a good thing," Tretton said. "That hurdle has been cleared. We're very, very confident we're in great shape."
http://www.joystiq.com/2013/11/13/so...-by-years-end/
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November 14th, 2013, 00:14 Posted By: wraggster
Mandatory disc installations come part and parcel with PS4, but it seems long a laborious install wait times will not.
Game installs of several gigabytes took tens of minutes on PS3, but the PS4 uses an install-while-you-play system which, according to early testing, reduces wait times to around 30 seconds.
Kotaku timed the installation processes of seven PS4 launch games, starting the clock upon disc insertion and stopping it when the PS4 allowed you to boot the game for play.
Surprisingly, the longest idle time recorded was 42 seconds for Ubisoft's Just Dance 2014. Assassin's Creed 4 fired up within just 13 seconds. Assystem architect Mark Cerny previously indicated, PS4 gets you in-game pretty quickly.
As the site notes, these times don't represent complete installation - it takes several minutes for a full install which, for example, totals at 37GBs for Knack; they represent the length of time the PS4 takes to do a partial install and let you into the game to start playing.
It also notes that some games have longer wait times for those who choose to go directly to multiplayer - presumably the early stages of the single-player campaign are given priority during installation.
Interestingly, the site observed that the PS4 begins installing game content automatically the moment a disc is inserted for the first time.
Here are the recorded install times:
- Knack: 32 seconds
- Killzone: Shadow Fall: 0:38
- Battlefield 4: 0:42
- Injustice: Gods Among Us: 0:28
- Just Dance 2014: 0:24
- Madden 25: 0:23
- Assassin's Creed 4: 0:13
America is bracing itself for the PS4 launch this Friday, November 15. The console arrives on November 29 in Europe and Latin America.
http://www.computerandvideogames.com...nder-a-minute/
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November 14th, 2013, 00:15 Posted By: wraggster
Ubisoft has confirmed that the 28 'Invasion' levels left out of the Vita version of Rayman Legends will be released as free DLC on November 26.
Vita owners were disappointed when it emerged that Rayman Legends on the portable was missing the 'Invasion' levels found in the console versions, despite an earlier statement from Ubisoft which promised the Vita port would include "all of the original Rayman Legends content, as well as five exclusive maps".
Ubisoft later clarified that it would bring the Vita version up to par with consoles via a free DLC update containing the missing levels.
Ubisoft communications manager Gary Steinman said the omission of the levels was "due to a longer development time than expected".
The Vita version of Rayman Legends was released on September 13, following earlier Wii U, Xbox 360, PS3 and PC arrivals. In our Rayman Legends review, we said the game is "an absolute joy to play", offering "essential platforming shenanigans" that are "best experienced on Wii U".
http://www.computerandvideogames.com...a-november-26/
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November 14th, 2013, 00:17 Posted By: wraggster
Sony has detailed the latest content update for the European PlayStation Store. This week's highlights include the release of Adventure Time: Explore the Dungeon Because I Don't Know, Lego Marvel Super Heroes and XCOM: Enemy Within.
Here's the full list:
PlayStation 3
- Adventure Time: Explore The Dungeon Because I Don't Know - Price: £34.99/€44.99
- Dynasty Warriors 7 - Price: £23.99/€29.99 - Availability: Not available in Russia
- Lego Marvel Super Heroes (available from 15th November) - Price: £39.99/€49.99
- Pac-Man And The Ghostly Adventures (available from 15th November) - Price: AU$62.95 - Availability: Australia, New Zealand only
- Ratchet and Clank: Nexus (available from 15th November in UK/IRE, 20th in Austria, Germany, Switzerland, 22nd in Italy) - Price: £19.99/€24.99
- The Voice Of Germany Volume 2 - Price: €39.99 - Availability: Austria and Germany only
- Urban Trials (PS3+Vita) - Price: £15.99/€19.99
- Velocity Ultra - Price: £6.49/€7.99
- Wonderbook: Walking With Dinosaurs - Price: £15.99/€19.99
- XCOM: Enemy Within - Price: £29.99/€39.99
PlayStation Vita
- Breakquest: Extra Evolution Pro Edition - Price: £5.49/€6.99
- Lego Marvel Super Heroes (available from 15th November) - Price: £34.99/€39.99
PS3 DLC
- Armored Core: Verdict Day
- Cpu Voice 4 (£1.59/€1.99)
- Cpu Voice Complete Set 1 (£5.49/€6.99)
- Pilot 10 (£0.79/€0.99)
- Pilot 9 (£0.79/€0.99)
- Pilot Complete Set 2 (£3.99/€4.99)
- Batman: Arkham Origins - Origins Skins Pack 1 - Prices: £3.99/€4.99
- Beyond: Two Souls - Advanced Experiments - Prices: £3.99/€4.99
- Bioshock Infinite - Burial at Sea - Episode 1 - Prices: £11.99/€14.99
- Dead Or Alive 5 Ultimate - Availability: Not available in Russia
- Pop Idol Costume Set (£11.99/€14.99)
- Doa5U Team A (£5.49/€6.99)
- Doa5U Team D (£2.39/€2.99)
- Doa5U Team O (Free)
- Disgaea D2: A Brighter Darkness - Prices: £2.39/€2.99 - Availability: Not available in Russia
- Disgaea D2: A Brighter Darkness - Mao
- Disgaea D2: A Brighter Darkness - Salvatore
- DUST 514 - Origin Pack - Prices: £3.99/€4.99
- Grid 2
- All-In Pack (£19.99/€24.99)
- Bathurst Track Pack (£6.49/€7.99)
- Classic GRID Pack (£3.99/€4.99)
- How To Survive - Prices: £1.59/€1.99
- Abby's Pack (£0.79/€0.99)
- Jack's Pack (£0.79/€0.99)
- Kenji's Pack (£0.79/€0.99)
- How To Survive 'Heat Wave' X 3 Pack
- One Piece Pirate Warriors 2 - Oppw2: Advanced Users Scenario - Prices: £2.39/€2.99 - Availability: Not available in India
- Rocksmith 2
- Rocksmith 2014 - Alice In Chains - Check My Brain (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Hollow (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Man In The Box (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Them Bones (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Would? (£2.39/€2.99)
- Alice In Chains Song Pack (£9.69/€11.99)
- Rocksmith 2014 - Hotei - Bambina (£2.39/€2.99)
- Rocksmith 2014 - Hotei - Battle Without Honor Or Humanity (£2.39/€2.99)
- Rocksmith 2014 - Hotei - Thrill (£2.39/€2.99)
- Hotei Song Pack (£6.49/€7.99)
- >
- Kevin Nash, Exclusive Attire [Season Pass Only]
- nWo Pack (£6.49/€7.99)
- Scott Hall, Exclusive Attire [Season Pass Only]
- The Giant (Free, not available in Germany)
PSP
- Hakuoki: Warriors Of The Shinsengumi - Availability: Not available in Australia, New Zealand
- Amber X 10
- Amethyst X 10
- Azurite X 10
- Bamboo Log X 10
- Beaten Gold X 10
- Bellflower X 10
- Bloodstone X 10
- Brocade X 10
- Camellia X 10
- Copper X 10
- Cotton X 10
- Cowhide X 10
- Cypress Log X 10
- Ebony X 10
- False Holly X 10
- Prices: £0.65/€0.79
Sale
- Final Fantasy XIV: A Realm Reborn Standard Edition - Was €34.99/£28.49, now €19.94/£16.24 - Additional 10% off for PS Plus members
- Final Fantasy XIV: A Realm Reborn Collector's Edition - Was €49.99/£39.99, now €34.99/£27.99 - Additional 10% off for PS Plus members
Availability change
- Virtue's Last Reward Complete Collection - Now available in Russia
- Deadly Premonition: Director's Cut Gold Edition - Now available in Russia
Valhalla Knights III - Now available in Hungary, Kuwait, Qatar, Russia, Saudi Arabia, South Africa
- http://www.computerandvideogames.com...elocity-ultra/
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November 14th, 2013, 00:20 Posted By: wraggster
Sony Computer Entertainment Europe has detailed December's PlayStation Plus update.
Headlining the update is PS4 digital title Resogun. In our Resogun reviewwe described the game as "one of the most exciting, lavishly produced twin-stick shooters in the history of the genre".
As previously revealed, stylised PS4 platformer Contrast will also be available for free as a replacement for the delayed Plus version ofDriveClub.
On PS3, Grid 2 and Drinkbox Studios' acclaimed Mexican-themed Metroidvania Guacamelee will be available free of charge, while Vita owners can download Sonic and All-Stars Racing Transformed and Grand Theft Auto Liberty City Stories for nothing.
Leaving PS Plus:
- 27th November: Metal Gear Rising Revengeance
- 27th November: Jak and Daxter Trilogy
- 27th November: MotorStorm RC
- 27th November: Oddworld Strangers Wrath
Entering PS Plus:
- 29th November: RESOGUN
- 29th November: Contrast
- 27th November: GRID 2
- 27th November: Guacamelee! (Cross Buy)
- 27th November: Sonic and All-Stars Racing Transformed
- 27th November: Grand Theft Auto Liberty City Stories
http://www.computerandvideogames.com...-city-stories/
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November 14th, 2013, 00:23 Posted By: wraggster
PlayStation 4 will not support 3D Blu-Ray discs at launch.
CDs and some re-writeable 2D Blu-Ray discs are also unsupported at launch, according to the PS4 user manual, which has been published online.
Other Blu-Ray discs and DVDs are supported, in addition to hybrid discs, AVCHD and CPRM.
The lack of 3D Blu-Ray support is somewhat strange given that 3D Blu-Rays are supported on PS3 and Sony has been a major proponent of the technology and format.
SCE Worldwide Studios president Shuhei Yoshida said on Tuesday that Sony will "eventually" add MP3, music CD and DLNA server support to PS4.
"The biggest surprise for us all internally at Sony was; there were so many people who passionately reacted to our announcement that there's no MP3 support and DLNA support on day one," he said.
"We didn't really think about MP3 or DLNA. We always thought that we're going to do that eventually - we've been doing it with all the [PlayStation] products. So it caught us off guard. People don't really talk about these features but when we say we don't have it some people get really mad and [say], 'I cancelled the pre-order'."
The PS4 release date is this Friday, November 15 in US, and November 29 in Europe and Latin America.
http://www.computerandvideogames.com...scs-at-launch/
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November 14th, 2013, 00:28 Posted By: wraggster
Activision will issue a day one patch for the PlayStation 4 version of Call of Duty: Ghosts that improves the native resolution of the single-player campaign, Eurogamer can exclusively reveal.The patch makes the campaign output at a native 1080p resolution. Without it, the campaign outputs at 720p.Digital Foundry's tests with a retail copy of the PS4 version of Infinity Ward's shooter turned up surprising results: the multiplayer runs natively at 1080p resolution - but the single-player runs natively at 720p. This clearly contradicts messaging from both Infinity Ward, Activision and Sony about the resolution of the game, which on Xbox One runs natively at 720p across all modes.Eurogamer has since learned that a day one patch will be released to address the problem, which Activision is blaming on a "configuration issue"."Call of Duty: Ghosts runs natively at 1080p on the PlayStation 4," an Activision spokesperson told Eurogamer this evening."There was a configuration issue in the retail version on single-player mode only. This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p."Without the day one update, you'll get the COD single-player upscaled, including the menu system and the HUD. Indeed, even the occasional screen-tear generated by the game is upscaled from 720p.
http://www.eurogamer.net/articles/20...r-1080p-on-ps4
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November 14th, 2013, 00:31 Posted By: wraggster
The latest round of the cold war is over, with Sony unleashing the first salvo as the review embargo expired on its PS4 launch exclusives at 2pm GMT today. From a critic's point of view at least, today marks weapons free.
Launch titles are never the best games a system has to offer, but in the vital early scrabble for retail purchase and positive column inches they can make or break the public's first impressions of a machine. Exclusives are regarded as an even closer indication of what the console will offer, symbolising the platform holder's target demographics, key production values and deal-making prowess.
Sony's exclusive line-up is a brief one, featuring a couple of rank outsiders and a dependable franchise which has nonetheless done little to set the world on fire during any of its many iterations. Killzone has always been pretty and solidly built, but it seems unlikely that EA or Activision are too concerned about it challenging either of their recruitment-poster FPS series. Resogun comes from a talented team which has already experienced some real success and could hold new surprises, especially in the art of making niche genres shine. Knack is the dark horse of the trio: a game that some see as a vanity project for Mark Cerny, the hardware engineer behind both the PS4 and the Vita. Cerny is an eminent, provably intelligent and experienced systems designer, and while he's seen plenty of success with older platformers like Crash Bandicoot and Jak and Daxter, will he be able to replicate that magic on next-gen all these years later?
Killzone: Shadowfall
Guerrilla's dystopian FPS series has been one of the first-party flagbearers of the last generation, being rolled out to both PSP and Vita as well as its more natural homes of PS2 and 3. Consistently establishing graphical milestones and pushing the machines to their limits has always been at the core of what the Amsterdam studio has aimed for, but the Killzone series has had accusations of sterility and a lack of innovation levelled at it more than once. Killzone: Shadowfall, was promised to address these concerns, introducing more focus on story and character whilst maintaining that crisp tactical fidelity which has earned it a strong fanbase.
For Eurogamer, which awards a solid 7 for Shadowfall, the evidence of Guerrilla's efforts is obvious, but they fall a little short of the marketing hyperbole which preceded the release, a problem not unfamiliar to the developer.
Oli Welsh writes: "If Guerrilla has let itself down a little - only half-delivering on its brief for a more involving story and game design - then at least it has done Sony proud. If you want to give your new console a thorough workout, this is the game to get; there is clear water between it and even the best of the multi-format games."
Although Welsh doesn't feel that Shadowfall's story stands up under too much scrutiny, the trademark graphical brilliance is very much in evidence.
"What you really notice is the lighting - dear God, the lighting. The PS4 has unthrottled the artists' access to this art and they have run amok, drenching every corner of the game in luscious sunsets, glistening reflections, glaring lens flare and richly coloured, mote-filled shafts of neon. It's not subtle, but who cares, it's gorgeous."
Ultimately, however, it's another instalment which steadies the ship but fails to ignite the fireworks properly. "Did Guerrilla run out of time, of conviction, of ideas," asks Welsh? "I'm not sure - and I also don't want to overstate the impact on the game. As a straight-ahead shooting gallery, Shadow Fall is still muscular and confident, with that signature Killzone weight to it, all deliberate reload animations, thudding slides into cover and punchy, every-bullet-counts impact."
Elsewhere, Shadowfall receives a similar reception on similar criteria, with a notable outlier from Polygon's review team. For Gamespot's Kevin VanOrd, though, this is a technical tour de force which fails to surprise, but also doesn't disappoint.
"Like its predecessors, Killzone: Shadow Fall is likely to be described through a technical lens, and the game certainly deserves praise for how many polygons it packs into its most expansive landscapes," he writes in his 7/10 assessment. "Its buttery-smooth performance is also bound to earn kudos: Shadow Fall smooths away the frame rate hitches and texture pop-in we've become so accustomed to in even the most visually impressive console shooters."
However impressive this may be at first glance, however, VanOrd feels that Guerrilla relies on the visual wow-factor a little too heavily, with extended periods of relative inaction being used to showcase looks at the cost of engagement.
"Killzone: Shadow Fall uses its downtime to remind you of how pretty it is, but not in service of any particular narrative effect"
David VanOrd, Gamespot
"Killzone: Shadow Fall uses its downtime to remind you of how pretty it is, but not in service of any particular narrative effect. In one of several weightless sequences, you accompany a sluggish space capsule as it meanders towards its destination, blasting the buzzing drones that appear like clockwork and hinder your progress. It doesn't build tension, deepen your understanding of the conflict, or stimulate you with great action. It's simply boring - one more insubstantial graphical set piece."
One place the game keeps up the pressure is in the multiplayer - never a huge focus for the series but an area which has its fanatical fans. There, VanOrd sees a varied and in-depth offering which owes much to the series trademark mode customisation.
"You can significantly alter the pace of a multiplayer match by altering the parameters. I'm excited to see what anarchy results in a match with everyone armed with electrical squad cannons and carrying maximum ammo, and the personalized warzones I did play were notably different from each other."
Polygon's thoughts on Killzone are less optimistic, nailing a score of five to the makings of a coffin as Arthur Gies lays into a title full of "bluster" and "blunt-force attempts to ram a message home."
Plying a storyline which attempts to evoke some modern-day political comparisons, Gies sees Killzone embroiled in a muddying of moral distinction which may well reflect accurately on global dispute but results in a confusing and unsatisfying conflict to fight yourself.
"As the story progresses, every offense by one side is one-upped by the other," he writes, "further muddying the ugly history of the entire conflict even further...It didn't matter that Killzone: Shadow Fall's script was full of awful, overwrought dialogue, plot holes, or general stupidity, or that the voice acting was frequently painful...it also did an excellent job of murdering any investment I tried to place within the characters or the plot. By the end of the game, I didn't actively want any one side to win or lose. I just didn't care."
Gies' conclusion is no less brutal. "Guerilla's first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow Fall sits at the bottom."
Knack
Whilst Killzone is undoubtedly the PS4's AAA standard-bearer, Mark Cerny's Knack has attracted considerable attention and PR push via its connection to the system architect. Always a risky ploy, Knack's gamble seems to have, in the opinions of most of the critics at least, failed rather resolutely.
IGN's Steve Butts is first up to the Pinata plate for a swing at Cerny's platform adventure, dishing out a stinging four out of ten to a game he feels is restrictive and uninventive - an experience akin to watching a "bad movie on a plane."
"Sony calls Knack a platformer," Butts writes, "but there's really very little exploration or environmental challenges. Sure, there are some jumping sequences and traps, and the ever-present secret rooms, but the succession of fighting areas are small with one obvious entrance and one obvious exit, and it's just lather, rinse, repeat as you move from enemy to enemy."
In a review full of the damning scent of very faint praise indeed, Butts paints Knack as a safe bet which was never expected to excel, but falls short of even that moderate goal.
"There's just not much here worth recommending," he concludes. "Sure, some individual elements show potential, particularly when the scale of the encounters changes as Knack grows, but it never moves beyond playing it safe with the concepts or the characters."
Eurogamer is very much on the same page, delivering another verdict of 4/10 from editor Tom Bramwell.
"Knack lacks the originality, interesting mechanics and strong level design that might have elevated it to the standard of a Super Mario game - or even one of the better Ratchet & Clanks," Bramwell explains. "Instead it feels more like a polished version of the sort of licensed movie tie-in THQ used to churn out to meet cinematic release dates."
Citing issues of repetition, frustration and outright poor design, it's clear that there seems to be a likeable concept buried somewhere within Knack, but one not strong enough to make itself heard above the mediocrity of its presentation. Knack's problems also extend to its visuals, which, coming from the man who designed the platform, are remarkably staid.
"Knack isn't much of a technical showpiece for the PlayStation 4, either. The art style is as flavourless as the script and the streaming level technology has been kicking around for years. There are some impressive draw distances, but nothing to rival PS3 games like the Uncharted series, partly because promising locations like airships and volcanoes are reduced to sequences of boxy corridors and rooms with recycled interiors.
"Knack isn't much of a technical showpiece for the PlayStation 4, either. The art style is as flavourless as the script and the streaming level technology has been kicking around for years"
Tom Bramwell, Eurogamer
"Knack isn't the kind of game you'll want to take home with your PlayStation 4. I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't."
Representing the wild card of the Knack reviews is Matt Helgeson at Game Informer, who flies in the face of popular opinion to award an 8.25 to a game which "relies heavily on some well-worn sci-fi clichés, but it's well told and populated with some engaging characters."
"It's not the most innovative or the most visually dazzling game," Helgeson concludes. "This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to Knack. It's got charm and heart, and offers a whole lot of good gameplay. Ultimately, that's still what's important - no matter which generation we're in."
Resogun
A relative shot in the dark, Housemarque's Resogun has emerged as the most consistently high-scored game of the release exclusives, securing a metascore of 81 in early reviews. At $9.99, or free to PS+ subscribers, Resogun has a good chance of emerging as the winner of the opening line-up.
"While Resogun is easy to get into, some of its systems and unique features provide plenty of depth to welcome you back in for return visits," says Destructoid's Dale North, on his way to a sparkling 9.5/10. "I initially used the Boost ability to blast out of harm's way, but when I later learned that I could use it to blow through enemies to kill them, Boost turned into an offensive move for me. And later, when I realized that boosting through enemies recharges the boost meter, it added another layer of depth to the ability."
For North, Resogun also seems to be the title which really pushes home the computational oomph of the new PlayStation, busting voxels with an intensity previously unknown.
"Resogun really is that rare kind of arcade game that feels like an entirely different beast when played on the toughest setting. It's also the closest the PS4 launch line-up gets to offering a genuine next-gen thrill"
Christian Donlan, Eurogamer
"Resogun is absolutely gorgeous, running at full HD at 60 frames per second. When the sparks start flying, prepare to lose yourself in its splendor. Your ship stays in an unending shower of particles and lighting effects, from beginning to end. I consider the distracting beauty of this game as part of the challenge."
Eurogamer's Christian Donlan agrees, pinning an eight badge to the chest of Resogun and sending Housemarque on its way with its ears full of praise for a game which offers challenge and depth as well as spectacle.
"Although you can race through the game on the rookie setting, firing blindly as you go, to work your way across harder difficulties or to get a proper foothold on the high-score table you're going to need to pay attention to the near-ceaseless stream of information lobbed back at you - much of it coming via a calm computer voice that updates you through the speaker in the DualShock 4."
For Donlan, this is not only a great game in its own right, but also the star of the trio, what is likely to be the system's only 'must have' exclusive for the opening season.
"Resogun really is that rare kind of arcade game that feels like an entirely different beast when played on the toughest setting. It's also the closest the PS4 launch line-up gets to offering a genuine next-gen thrill. Granted, Housemarque's not offering the shock of the new, perhaps - all of the developer's best ideas are actually reassuringly elderly - but it's working with energy, enthusiasm, precision and love."
Resogun's scores are also more tightly grouped, with GamesRadar's 7 marking the lower echelons of early scoring. Nonetheless, for Lucas Sullivan, this is still a beautiful game which showcases the PS4's pixel-pushing grunt.
"The thrill of threading the needle between two incoming projectiles or zigzagging around hostile ships keeps Resogun consistently exciting, with minimal downtime between incoming waves," Sullivan pens. "It sounds like high-scoring heaven--but that euphoria is soon shattered by the primary scoring mechanic."
Despite the thrills on offer, Sullivan talks about frustration and lack of clear feedback muddying an otherwise thrilling experience. Lack of multiplayer is a definite minus, too, and one the central mechanics does no favours for the gameplay.
"Playing Resogun in short bursts is an adrenaline-pumping good time. But the longer you play, and the higher scores you pursue, the more it feels like the point-scoring minutiae are getting in the way of your overall enjoyment. Resogun isn't the Geometry Wars successor that PS4 owners might hope for, since it doesn't induce a trance-like focus or as many heart-pounding close shaves. If we could abolish the human-saving mechanic from the game, we'd do so in a heartbeat, because it feels like that's what's holding Resogun back from achieving pure arcade bliss."
http://www.gamesindustry.biz/article...helm-reviewers
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November 14th, 2013, 00:32 Posted By: wraggster
Sony launch event offers fans another chance to play and buy PlayStation 4
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony Computer Entertainment America
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Sony's PlayStation 4 hits the US this Friday and the company is looking to kick off the occasion in high style. Starting today, Sony will be holding festivities at the The Standard, High Line hotel (pictured) in New York. These festivities will include an arcade where fans can play PlayStation 4 games and ad-hoc gaming sessions around the hotel with developers demo-ing their own games.
Sony will be selling a limited number of PlayStation 4 units at the event, giving fans who missed the pre-order period a chance to get in on the action.
The launch festivities will conclude on Thursday at 11pm with a live Spike TV broadcast leading into the midnight launch. Sony Computer Entertainment president Andrew House and Sony Computer Entertainment America president Jack Tretton will be in attendance.
http://www.gamesindustry.biz/article...new-york-event
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November 14th, 2013, 00:48 Posted By: wraggster
Secret Ponchos is confirmed for PlayStation Plus on PS4, meaning it'll be free to subscribers of the service when the game launches in April. The spaghetti western-inspired debut from Switchblade Monkeys joins Don't Starve, The Binding of Isaac, and the now delayed Driveclub as some of the PS4 games coming to the service beyond this week's launch.
As Creative Director Yousuf Mapera told Polygon, Secret Ponchos was initially built in Unity, but now uses Sony's PhyreEngine after the platform holder stepped in. Other games running on PhyreEngine include thatgamecompany's PS3 library, Knytt Underground, Gravity Rush, and Demon's and Dark Souls - not a bad list of references, really.
http://www.joystiq.com/2013/11/13/sp...-ps4s-plus-pa/
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November 14th, 2013, 00:58 Posted By: wraggster
Sony's Shahid Ahmad discusses the new world that the rise of indie games developers has created
The indie revolution is over, and PlayStation is embracing the new world it has created.
That's according to SCEE's head of strategic content Shahid Ahmad, who discussed the transition during his keynote at London Games Conference 2013.
"People say the indie revolution is only just beginning," Ahmad said. "It's not. It's over.
"When the power structure shifts to the content creators, the old buildings might still be standing but there's new people in there. New content creators, with new ways of doing things. That's what's happened to PlayStation.
"It's through the experience of the last few years that PlayStation is emerging. We realise we have to be focused and passionate about embracing that new space."
Ahmad began his keynote by contrasting his trip to GDC 2012 and that of 2013. Last year, he was tasked with bringing more people on board for PlayStation Vita and find out what's happening in the world of software, but some developers weren't even aware about the new handheld.
"I found myself asking: 'was PlayStation even relevant any more?'," he told the audience. "There was a whole generation of developers that didn't even know what Vita was.
"And it wasn't just indies we had trouble getting behind Vita - even our favourite partners like Sega and Sports Interactive. At a meeting with Miles [Jacobson, Sports Interactive founder], he spent the first 15 minutes saying how shit Vita was.
"He wasn't being rude, he was being forthright and honest. But what he didn't know was I had been told to tear up the rule book. You don't change the course of supertanker by saying you want to go another way. You have to take radical action."
Fast forward to GDC 2013, and everyone was talking about both PlayStation as a whole and Vita at GDC, according to Ahmad.
What had changed? PlayStation's attitude as it came to realise the ongoing indie revolution was based on three pillars.
The first was what Ahmad refers to the 'atoms to bits' process. Now content creators and developers can not only handle everything to do with making games, but releasing them as well.
"Everything to do with publishing is becoming digital," he said. "The speed at which an individual can make a company, a product, and market it to people is instant. It used to be a multi-year cycle."
Another major pillar was the rise of ubiquitious hardware. When PlayStation first started out, it didn't have to compete with a lot of devices, but today there are dozens in every household - from smartphones and tablets, to PCs, laptops and even Smart TVs - and most play video games.
Thirdly, there are 'power tools', as Ahmad describes them. Tools like Unity and Game Maker make it easy for developers to create content for multiple platforms, and if one platform doesn't work for their title, they can move to another.
"In 2012," Ahmad said, "I realised we were competing with a whole new bunch of players that had started in the digital era. Sony, Microsoft and Nintendo have one leg in the digital era and one in the physical, and we don't know when to step off the latter. Apple, Steam and Android don't have that problem.
"In an era of massive fragmentation, the old rulebook doesn't work. Operating in an environemtn of trust was the only way to work. We've forged open and friendly relationships with developers - in fact our relationship with developers are better than they have ever been."
http://www.develop-online.net/news/l...s-over/0185947
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November 14th, 2013, 23:18 Posted By: wraggster
PlayStation 4 lead architect Mark Cerny addressed the console's Gaikai-powered cloud gaming capabilities in a recent interview with IGN, explaining that certain genres may be more conducive to streamed gameplay than others due to latency.
"It is just a part of that cloud gaming technology that there will be a bit of latency there," Cerny said. "Ultimately I think it's going to be that some games will work really well in that kind of context and some games will work less well. If you're playing a twitch fighter or racing game, you might not want to be doing that. That's cloud gaming. But a lot of games will work very well that way."
Remote Play performance between the PlayStation 4 and a linked PlayStation Vita system should not be an issue, however. "If we're talking about Remote Play on Vita, that's done with a direct Wi-Fi link, and the latency is very low," Cerny assured. "It's all in the house. Once you get out of the house, there will be some latency."
Sony previously announced that players will be able to stream cloud-stored PlayStation 3 games on PS3, PS4, and PS Vita systems starting in 2014.
http://www.joystiq.com/2013/11/14/ce...r-than-others/
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November 14th, 2013, 23:21 Posted By: wraggster
The past few days have delivered a flood of PlayStation 4 launch game reviews, many of which have been less than flattering. Sony Worldwide Studios president Shuhei Yoshida remains unfazed.
"Yeah, it's disappointing to see some of the low scores," Yoshida admitted in an interview with GamesIndustry.biz. "I haven't spent enough time reading reviews, but I would characterize them as mixed," he added optimistically.
In an attempt to partially explain away the lower-than-expected review scores, Yoshida cites an overworked games media. "[W]ith this launch there are lots of games coming out, so the media must be very busy going through the games quickly, and especially since the online functionality wasn't ready until in the last couple days. So we have to look at how much time they spend on what aspect of the games and how that may be contributing to some of the lower scores."
"It's disappointing but I don't think it's worrisome for the launch of the system," he added.
Finally, Yoshida offers a personal defense of his company's offerings. "I've played through all of our games, Killzone, Knack and Resogun, and I totally enjoyed playing through these games. I'm now on my second run of Knack andResogun at a higher difficulty - these games really grow on you when you play more," Yoshida said.
"I'm very confident that once you purchase these games and play, you'll be happy that you've done so."
http://www.joystiq.com/2013/11/14/so...ames-overwork/
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November 14th, 2013, 23:38 Posted By: wraggster
PS Vita TV went on sale in Japan today, and we spent a couple of hours with our unit, testing the main features. The results are a mixed bag: region-locking, compatibility issues and a slightly inelegant interface detract from a well-built and well-priced device.The unit itself feels solidly built, compact and quite sexy. About the size of a wallet, the highly pocketable device has ports for power, HDMI out, Ethernet, USB, Vita game cards and Vita memory cards, as well as Wi-Fi and 1GB of internal storage. Preorders opened in September but on launch day the device was readily available at major electronics shops in Tokyo for 9,950 yen (£62) on its own or 14,990 yen (£93) bundled with a white DualShock 3 and 8GB memory card.As you probably know, Vita TV is designed to play Vita games on the big screen. It comes with a game card slot for retail games and a memory-card slot for downloads, and of course you can pull these straight from your Vita when you get home and continue from your last save on the telly. You can even transfer saves online via PS Plus.Among the games we tested was God Eater 2, also released today, and displayed on an TV screen it could easily pass for a PS3 game, with very little blockiness to give it away as a handheld game up-resed to HD. (We tested at 720p, though Vita TV does go up to 1080i.) Ad-hoc co-op works just like a regular Vita.
http://www.edge-online.com/features/...ns-from-japan/
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November 14th, 2013, 23:42 Posted By: wraggster
No, you’re not seeing things. Those are the PlayStation symbols on a skyscraper.
The PlayStation 4 launch is just two weeks away, but its not just the console itself that’s been keeping the guys at Sony busy.
London’s OXO Tower has been conquered by the Sony UK team, which took over the landmark with PlayStation iconic circle, cross, square and triangle branding.
The symbols are made up of 72 neon light strips are flying the PlayStation colours to mark the global launch of the PS4.
Sony’s transformation of the tower spanned four days and saw a team of abseilers scale the building to secure the symbol with over 1,845 nuts and bolts.
The ambitious stunt is just one part of Sony’s plan to take over the UK capital, as the platform holder today opened the PlayStation 4 Lounge.
Located near Leicester Square and Covent Garden, the lounge lets fans go hands on with the new console and its range of titles, including Killzone: Shadow Fall, Assassin’s Creed IV: Black Flag and FIFA 14.
Fergal Gara, PlayStation MD added: “The PS4 has now officially launched in the US and the countdown to the UK retail launch has commenced. Excitement from gamers across the country is beginning to hit fever pitch, and we wanted to kick-start the countdown with a bang to highlight that next generation gaming has now landed for the great British public to enjoy.”
http://www.mcvuk.com/news/read/sony-...th-ps4/0124340
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November 14th, 2013, 23:45 Posted By: wraggster
Reports of PS4s with faulty HDMI output ports are “isolated incidents”, Sony has claimed.
IGN reports that a handful of early PS4 owners scattered across the internet – including systems received by both IGN itself and Kotaku – seemed to have a fault with their HDMI port that prevented the console from outputting a reliable signal.
Sony Studios boss Shuhei Yoshida has said that Sony is investigating the issue, but that such reports should be considered as “isolated”.
http://www.mcvuk.com/news/read/sony-...eports/0124302
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November 14th, 2013, 23:49 Posted By: wraggster
A new report states that PS4 is narrowly ahead of Xbox One as the new consoles hit shelves.
Research firm Populus has surveyed 1,500 people adults for its survey, and reveals that 10 per cent of UK adults plan to buy an Xbox One versus 13 per cent for PS4.
In the US it is a similar gap, 13 per cent of adults plan to acquire an Xbox One versus 17 per cent for PS4.
In France, eight per cent plan to buy Xbox One and ten per cent for PS4.
What is most interesting is the percentage of current console gamers who intend to buy one of the new consoles.
Out of those who currently own an Xbox 360 in the UK, 37 per cent plan to buy an Xbox One. Meanwhile 23 per cent of current PS3 owners plan to defect to Xbox One.
As for PS4, 27 per cent of current Xbox 360 owners plan to jump ship, while 53 per cent of PS3 owners plan to stick with PlayStation.
That's the most fascinating statistic, because it suggests that PlayStation is doing a slightly better job of retaining its customers in the transition to next-gen.
It's a similar trend in the US and France as well.
However, there is a proportion of gamers that plan to buy both consoles. In fact, half of the people who said they were interested in next-gen expressed a desire to own a PS4 and Xbox One.
This is one of many surveys and research conducted ahead of the Xbox One and PS4 head-to-head this Christmas.
http://www.mcvuk.com/news/read/new-r...xt-gen/0124299
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November 15th, 2013, 00:01 Posted By: wraggster
The day-one PS4 firmware update - version 1.50 - will add support for USB headsets, Sony has confirmed.
Out of the box, PS4 will lack support for third-party bluetooth and USB headsets for in-game or group chat, but a launch-day system update will enable USB headsets.
This is an advance on the firm's original messaging, as it had previously pledged to add USB headset support with a post-launch update.
Bluetooth headsets will remain incompatible, and there's no word on whether that may change with a later update.
PS4 firmware update 1.50 will enable a long list of major system features, and is available to download now for US PS4s. The update can be written to a USB stick in advance of the console's US launch on Friday, which will allow for a quicker update process once the owners get their machines home.
The PS4 will need to be placed in Safe Mode to install the update via USB. Head through here for full instructions.
http://www.computerandvideogames.com...compatibility/
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November 15th, 2013, 00:06 Posted By: wraggster
Sony Computer Entertainment Europe has announced multipleTearaway Vita hardware bundles.
The first comes with a Vita (Wi-Fi) and a copy of Media Molecule's upcoming platform exclusive game. The second includes a Vita, a voucher for the full game and a 4GB memory card. The third is a UK exclusive bundle which includes a Vita, voucher codes for Tearaway and LittleBigPlanet Vita, plus a 16 GB memory card.
In July, Sony delayed the Tearaway release date from October 22 to November 22.
http://www.amazon.co.uk/s/ref=nb_sb_...e?tag=dcemu-21
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November 16th, 2013, 00:16 Posted By: wraggster
Assassin's Creed 4: Black Flag's PS4 version may currently only run at 900p resolution, but an update will be out "shortly after release" sprucing it up to a nice and shiny 1080p.Ubisoft suggests players look at ropes to really notice the enhanced anti-aliasing tech. Do this now, however, and you'll likely just notice the flaws before the update goes live.
Ubisoft community manager Gary Steinman explained on the Ubisoft Blog that the game originally shipped in 900p to ensure that the framerate wouldn't drop below 30 fps. "Finishing the game at 900p gave the development team the extra room in terms of the GPU and CPU usage to ensure the framerate never dips below 30 frames per second," he stated before adding "The team then used the time between the ship date and the release to focus on a title update that could deliver native 1080p resolution on the PS4."Associate producer Sylvain Trottier noted that the updated graphics will be a very mild improvement as the game already looks great, especially on next-gen consoles. "If it's running at 720p vs 1080p, you're going to notice the difference, by far," Trottier explained. "But if it's set at a resolution that's very close, where most of the pixels are already there in internal processing, most people won't see any difference."Another benefit of the update is that it will implement new anti-aliasing technology, something Trottier suggested is actually more significant than the higher resolution. "The most important part of this title update is not necessarily 1080p native resolution," he teased. "It's the fact that even when we were done with the project, even when we were finished with the certification and everything else, even when most of the engineers had started to work on other projects - like we always do at Ubisoft - some of my engineers continued to work on Black Flag and they even developed a brand-new anti-aliasing technique.""Along with the full 1080p native resolution, the visuals have been improved even further, simply because the engineers knew that with the additional time they could do even more. So they did. And now, not only will you see every single miniscule pixel in glorious 1080p native resolution on the PS4 - exactly as the artists rendered it - but you'll also see an even cleaner, clearer and more brilliant moving image than anyone even imagined."Thankfully, this new anti-aliasing feature won't just be for PS4, but Xbox One as well.
http://www.eurogamer.net/articles/20...-900p-to-1080p
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November 16th, 2013, 00:20 Posted By: wraggster
In an uncharacteristic display of sportsmanship, Microsoft has congratulated Sony on its North American PS4 launch."Congratulations on your launch, Sony," the official Xbox Twitter account said in the following banner.Now can we please have a photo of Yoshida and Major Nelson hugging it out?
Xbox Live director of programming Larry "Major Nelson" Hryb also took to Twitter to congratulate president of Sony Worldwide Studios, Shuhei Yoshida, and SCEA VP of developer and publisher relations, Adam Boyes, on the new console's launch."Thanks Larry, your turn next week! " Yoshida replied. "Good luck next week!" Boyes added.This is truly a strange and wonderful world in which we now live.
http://www.eurogamer.net/articles/20...its-ps4-launch
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November 16th, 2013, 00:21 Posted By: wraggster
Metal Gear Solid creator Hideo Kojima announced the PlayStation-exclusive "Deja Vu Mission" for Metal Gear Solid 5: Ground Zeroes at Sony's PS4 launch event.This PlayStation-exclusive bonus allows players to play as Classic Snake, a lo-fi avatar of Solid Snake based on his appearance in the first MGS from 1998. That game's DARPA chief, Donald Anderson, is also briefly shown in a similarly low-polygon model.Metal Gear Solid 5: Ground Zeroes is due next spring on PS4, PS3, Xbox One and Xbox 360.
http://www.eurogamer.net/articles/20...eja-vu-mission
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November 16th, 2013, 00:23 Posted By: wraggster
Yes, yes, yes, the PlayStation 4's all super-exciting right now but let's not forget its portable sibling the Vita. It's been a bit quiet on the handheld front of late, though that's set to change with the release of Tearaway at the end of next week and, a couple of weeks later, roll7's OlliOlli.It's understandable if you're not too familiar with the latter - the work of a small New Cross team making its debut on dedicated gaming hardware, it's a score-minded skating game with a savage difficulty backed up by some elegant mechanics. It's probably best not to think of it as a lo-fi successor to Tony Hawks, but rather the bastard-hard combination of Joe Danger's score attack and Super Meat Boy's tendency to catch you up in fraught and engaging loops.I got to play it for an hour or so earlier this week, and was left very much impressed. There's no shortage of indies on the Vita right now, but OlliOlli deserves a place alongside Spelunky and the yet to be released Luftrausers as amongst the best.We'll be able to bring you a full review nearer OlliOlli's full release towards the end of the year, and hopefully to tell you a little more about roll7. I think they're ones to watch out for - like FuturLab before them, they're a smart, talented bunch that's going some interesting places with a little help from Sony.
http://www.eurogamer.net/articles/20...usive-olliolli
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November 16th, 2013, 00:25 Posted By: wraggster
UPDATE: Beta redemption codes will be handed out to those who pre-order Destiny in the UK at the following shops "while supplies last":Amazon, GAME, Sainsbury's, Smyths, Tesco and Blockbuster.(You can check participating beta pre-order shops on the Destiny website.)The nine-digit code you need will be printed on a receipt or on a flyer or sent in an email to you. Anyone who pre-ordered the game before 1st October will be automatically entered into the beta. A code should be sent to you via email from the shop you ordered from. Presumably only the shops above will do this but I'm checking it out.Xbox One and Xbox 360 owners will also be invited to the beta after the timed exclusivity PlayStation period runs out, however long that is. Beta kicks off some time in 2014.ORIGINAL STORY: The Destiny beta will be available first on PlayStation 3 and PlayStation 4, Bungie has announced.The online-focused shooter is set to go into beta next year, and to gain access you need to pre-order.During Sony's PS4 US launch event, Bungie boss Pete Parsons unveiled a new in-engine trailer, below, that gives us another look at the ambitious FPS.
http://www.eurogamer.net/articles/20...to-ps3-and-ps4
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November 16th, 2013, 00:26 Posted By: wraggster
Once Ouya-exclusive 2D competitive multiplayer platformer Towerfall is heading to PS4 as Towerfall Ascension.Announced at Sony's PS4 launch event, this latest version of Towerfall will feature 50 new levels.Towerfall creator Matt Thorson added on Twitter that "Ascension will also come to Ouya three months later, as a free update."Towerfall is also heading to PC on Steam, due around January.
http://www.eurogamer.net/articles/20...-coming-to-ps4
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November 16th, 2013, 00:27 Posted By: wraggster
A free playable demo of EA's NBA Live 14 will be released for PS4 and Xbox One next week.
The PS4 demo will arrive first on North America on November 19, alongside the release of the full game in that territory. PS4 players in other regions will have to wait until November 29, when the console launches. The Xbox One demo will also go live at launch, November 22, alongside the full game on that system.
The demo will let players try out full games in Tip-Off mode, and trial "bite-sized" BIG Moments challenges, as well as a series of Fantasy Showdowns in LIVE Ultimate Team.
Tip-Off mode will offer play with the Cleveland Cavaliers, Oklahoma City Thunder, New York Knicks and the Golden State Warriors.
Offline head-to-head multiplayer will also feature.
The rosters, ratings and tendencies of all teams and players in the demo will be updated throughout the season.
Powered by EA Sports' next-gen Ignite Engine, NBA Live 14 will be the publisher's first basketball game since NBA Live 10, which released in 2009. Check out a gameplay trailer here.
http://www.computerandvideogames.com...one-next-week/
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November 16th, 2013, 00:29 Posted By: wraggster
Update: EA has withdrawn an earlier statement in which it claimed that PS4 firmware update 1.50 is causing 'stability issues' for all PS4 titles.
A company rep told has Kotaku that the statement, which originally appeared on the official EA Help site before being swiftly removed, was "posted in error".
"Players with questions about PS4 connectivity can visit [PlayStation.com] for the latest updates," they added.
CVG has contacted Sony for further clarification on the matter.
Original report follows:
PlayStation 4's day-one firmware update is causing "stability issues" affecting "all games on the PS4", according to EA.
The publishing giant published - and swiftly removed - a blog post on Friday with a statement claiming that firmware version 1.50 - which must be installed to enable a large list of major system features - is causing "crashing/freezing and non-responsive connections" on the console.
The blog post is currently unavailable, but here's EA's statement in full (via Kotaku):
"Sony has released a firmware update for the PlayStation 4 that is required for many features on the console. However, this update also results in stability issues while playing games on the system.
"This affects all games on the PS4, including EA titles, causing crashing/freezing and non-responsive connections between the player's console and their TV Screen.
"Unfortunately since it's an issue with Sony's firmware, it requires a new update to fix it. Sony is working to resolve the issue as quickly as they can. They will update their System Update page as new versions are made available, and we will keep this page updated as we find out more." Sony itself is yet to acknowledge any such issue with the update.
This editor has spent a number of hours playing first-party title Killzone: Shadow Fall on a US retail unit running firmware 1.50 with no such errors.
PS4 firmware update 1.50 is required for several important system features including online multiplayer, Remote Play, gameplay sharing, 'play as you download', party chat, Blu-ray and DVD playback, second screen capabilities and more.
http://www.computerandvideogames.com...ues-claims-ea/
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November 16th, 2013, 00:31 Posted By: wraggster
Update 2: A Sony representative has suggested the issue of broken PS4s affects less than one per cent of owners. The methodology for the statistic was not disclosed, making it difficult to cross-examine and verify.
Meanwhile, games site Kotaku was able to fix its broken PS4 after discovering a slight malfunction with the HDMI port.
Update 1: Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida says the company is looking into reports of PS4 hardware issues.
"Be assured we are investigating reported PS4 issues," he said onTwitter. "The number is very small compared to shipped, we believe they are isolated incidents."
Original story: A number of early PS4 owners are reporting various display problems with their console.
At least four claims of broken consoles have been posted online, two from games websites and two competition winners. These represent a small, but not negligible, percentage of systems already available ahead of launch.
Hardware issues are common and expected with new games systems, due to the unavoidable inefficiencies of new production yields.
The first issue was reported by Kotaku editor Stephen Totilo, who claims: "The first retail PS4 we got from Sony didn't work".
"In the past week, my Kotaku colleagues and I have used one pre-release PS4 and three retail PS4s with no problems. I've also heard from fellow gaming reporters who've used their PS4s with no problems.
"But the first retail unit that Sony provided me failed to work when I plugged it into a TV in Kotaku's office. A colleague and I were able to compare it to a second PS4 that did work and we found that the issue was rather simple: the bad unit had a faulty HDMI jack that we couldn't fully plug an HDMI cable into.
"It couldn't make a solid connection and therefore, apparently, couldn't transmit a stable signal to our TV. We tried different cables and monitors. The issue was with the console. Again, to be clear, the other four units we've tested first-hand have worked fine."
The second claim came from Reddit user Arogon, who was the winner of an early PS4 through a competition run by Sony and Taco Bell. "When I turn on my console it just sits there pulsing blue," Arogon explained.
"As far as I can tell it is supposed to turn white but it isn't doing that. There is no signal on my TV either."
Games site IGN later reported that it had suffered a similar issue with one of its retail PS4 consoles.
"IGN experienced the same issue, but it happened after the console was already working", it wrote.
"It may not have contributed to the issue, but ours stopped working the morning after we updated to version 1.50. Furthermore, IGN tried a wide variety of methods to correct the issue: new HDMI cables, new inputs, new TV, putting a disc into the system, connecting it to and from the Internet, and, of course, holding down the power button during boot-up for seven seconds to try to reset things. Nothing worked. Oddly enough, we tried adding light pressure to the top of console and it briefly flickered a few active home menu images on the television."
There is not a clear indication, for now, that the first waves of PS4s will have as high a failure rate as the pre-launch versions. Kotaku notes that every other retail system it has tried has worked, and another Reddit user who won a PS4 reports that, after a few login issues, the console is operating as desired.
CVG has contacted Sony for comment.
http://www.computerandvideogames.com...in-to-surface/
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November 16th, 2013, 00:36 Posted By: wraggster
In the lead up to the UK release, Sony has opened up a PS4 Lounge in Covent Garden, London.
The public will be able to get hands-on with the next-gen console and some of its launch titles from today (November 15th) until December 1st.
Titles available to play include Killzone: Shadow Fall, Assassin’s Creed 4: Black Flag and FIFA 14.
To celebrate the global launch of the PS4, yesterday London’s OXO Tower had its exterior replaced by the iconic PlayStation controller symbols.
The PS4 is available now in North America and on November 29th in Europe.
http://www.pcr-online.biz/news/read/...-london/032464
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November 16th, 2013, 00:49 Posted By: wraggster
PlayStation celebrates success of new developer event, plans to visit studios around the UK
Last month, Sony invited small studios and indies from across the UK to its London HQ for the inaugural PlayStation Open Days.
The two-day event served as an introduction to both the company’s platforms and its licensed developer programme, with Sony’s publisher and developer relations team talking studios through the process of signing up to develop for PlayStation.
The feedback from attendees has been “overwhelmingly positive”, according to senior account manager for development Agostino Simonetta. And Sony has taken on board calls for similar events outside London.
“We had a fantastic response from all the studios that came along,” he told Develop. “We’ve been asked to do another event in our office again, but some developers involved with local organisations have also asked us to do a roadshow. We’ve been asked to go to Scotland, the South West, the Midlands and more so we can host Open Days all around the country.
“We would like to do regional events like this quite regularly but obviously we’re getting close to launch. We’ll be very busy over Christmas, so we’re probably looking at the New Year.”
Simonetta went on to say that Sony is considering running these events on a quarterly basis in London, with supplementary regional events if there is enough demand.
“More often than that and we might run out of new things to talk about, but if people want it to be more regular, we can look at that,” he added. “It’s about having the right time between events, and not doing too many.”
SUPPORTING START-UPS
For its first PlayStation Open Days, Sony focused on introducing new studios to how its platforms, tools and developer relations team works. Going forward, it’s keen to explore other topics that will help studios grow their business – even if that means developing for rival platforms.
“We don’t want to just say how great it is to develop for PlayStation, or how beautiful the platforms are,” Simonetta explained. “The whole idea is not just to incentivise people to jump on PlayStation platforms but also to help them, giving them an insight on how to best approach their marketing and PR strategy. That’s something they can apply to PlayStation titles, but it can also help them in general.”
During the Open Days, Sony reminded studios that registering as a PlayStation licensed developer is actually free of charge. Not only has the platform holder seen a positive impact in terms of attendees signing up, it also believes word of mouth from those studios has led to other companies registering as well. The whole thing has boosted Sony’s confidence about how it approaches games developers.
“This was a confirmation that the open approach we’re taking is actually the right direction,” said Simonetta. “We know that PlayStation being an open platform force of publishing is the right approach.
“When we started to organise the Open Days, we thought they were a good idea, and the feedback we’ve had from people has been so overwhelmingly positive that it has validated the experiment. It helps us push forward with continuing this exercise.”
http://www.develop-online.net/news/s...r-2014/0186050
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November 16th, 2013, 00:52 Posted By: wraggster
Last of Us developer unveils latest title during US PS4 launch
Naughty Dog has announced a new Uncharted title is in development for PlayStation 4.
The studio revealed the new title earlier today as part of Spike's PS4 launch event.
The teaser trailer (below) features the voice of a man in search of revenge for a past betrayal. Naughty Dog creative director Amy Hennig has since confirmed the part was voiced by The Riches and Heroes actor Todd Stashwick.
Beyond that, there's not a lot of information available. The game was simply titled 'Uncharted' in the trailer, and no release window was mentioned in the video or by the developer.
http://www.develop-online.net/news/n...or-ps4/0186047
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November 16th, 2013, 00:52 Posted By: wraggster
Sony's next generation console hits store shelves today
The PlayStation 4 has arrived in the US, drawing crowds to midnight sales events that saw fans camping for days to make sure they were one of the first to receive Sony's next generation console.
With the Xbox One launch coming on November 22nd, this will easily go down as one of the biggest months in industry history.
It's been six years since the PlayStation 3 hit store shelves and sold out almost immediately, prompting a wave of mainstream media coverage – especially when fans began coming to blows over the last remaining units.
Hopefully Sony will have better supplies this launch so the press can focus on the changes the PS4 and its rival console promise to the millions of households worldwide with a gaming console.
Speaking to fans gathered outside a few opening events, it became obvious that core gaming is still quite healthy - and driven by a good deal of brand loyalty.
When asked why they were going with the PS4 as opposed the the Xbox One, the crowd replied simply, "Because it's better."
Doubtless those in line to buy Xbox One will say the same next week.
While issues like constant connectivity, social sharing features, anti-used policies, and the potential security risk posed by motion control cameras have dominated headlines around the two consoles prior to release, the crowd was either entirely uninformed or simply not interested in the apparent controversy.
They just wanted the new PlayStation.
The last generation saw the rise of multiplayer games from a novelty to the dominant force in the mainstream industry. Both the Xbox One and PlayStation 4 continue this trend, but Sony's console is placing a bigger premium on social network features and has included a button dedicated to the task.
With the rise of multiplayer came an increased assumption that players had a steady broadband internet connection, and while Microsoft has drawn more fire for its aggressive stance on this issue, it should be noted that the main new features of the PS4 place equal emphasis on an internet connection.
With consoles now in the majority of US households, the diversity of entertainment options available are more important than ever; the long-term winner of the console race could easily go to whichever platform holder best embraces that.
Gone are the days in which a console was used mainly for games, and this means the industry is now competing for consumer's leisure hours against other entertainment media.
It could be some time before the trends that will dominate the new console generation become apparent. The PlayStation 4 might offer social sharing, but that doesn't guarantee user adoption.
For now, those without can see the console unboxed by the staff at NPR, proof both that gaming is gaining real mainstream acceptance and that Americans do after all have a sense of irony.
http://www.develop-online.net/news/p...merica/0186045
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November 16th, 2013, 10:43 Posted By: wraggster
An exclusive mission will be included with the PS4 and PS3 versions of Metal Gear Solid V: Ground Zeroes.
Konami says the mission, entitled MGS1 Deja-Vu, “references key events from the original PSOne classic Metal Gear Solid” and “celebrates the series’ heritage across the PlayStation range”.
Added the release: “The exclusive mission tasks the user with reproducing famous scenes from the original game. As players recreate the iconic moments, a flashback system reproduces the original graphical style of the original PSOne game – complete with greatly reduced ‘vintage’ polygon count – and introduces familiar enemies and weather conditions for added authenticity.”
Konami says that the content will be included with both the physical and digital versions of the game.
Ground Zeroes, which will be out in the spring, will cost £29.99 on PS4, Xbox One, PS3 and Xbox 360, although the digital version for the latter two machines will cost just £19.99.
http://www.mcvuk.com/news/read/metal...ontent/0124384
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November 16th, 2013, 10:48 Posted By: wraggster
As few as 0.4 per cent of launch PS4 consoles are experiencing technical problems, Sony has stated.
It was revealed yesterday that a handful of consumers – as well as websites IGN and Kotaku – had experienced technical problems with their launch PS4s.
Sony, however, has claimed that failure rates are well within expectations.
"A handful of people have reported issues with their PlayStation 4 systems,” a statement supplied to IGN said. “This is within our expectations for a new product introduction, and the vast majority of PS4 feedback has been overwhelmingly positive.
“We are closely monitoring for additional reports, but we think these are isolated incidents and are on track for a great launch.
“There have been several problems reported, which leads us to believe there isn’t a singular problem that could impact a broader percentage of systems. The number of affected systems represents less than 0.4 per cent of shipped units to date, which is within our expectations for a new product introduction."
Hardware failure stories are undoubtedly a modern part of any console of tech launch. With millions of consumers rushing to buy devices at the same time it is inevitable that someone, somewhere will receive a faulty product.
And with the internet being the internet, just a handful of disgruntled customers can lead to an awful lot of noise.
But with the trials and tribulations of the Xbox 360’s Red Ring of Death still alive and well in the minds of many, hardware failure remains a very sensitive issue. Only once both launches are behind us will we have a true picture of whether there are problems present that are beyond the norm.
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November 16th, 2013, 11:01 Posted By: wraggster
PS4 Game Pre-orders Available!
Amazon has many of the announced E3 PS4 games available for pre-order including:
Check it out: Amazon PS4 Pre-order List
Sony's official message right now is that 15 games will be available as physical Blu-ray releases at the PS4's launch:
- NBA 2K14 (Visual Concepts, 2K Sports)
- Call of Duty: Ghosts (Infinity Ward, Activision)
- Skylanders Swap Force (Vicarious Visions, Activision)
- Need for Speed: Rivals (Ghost Games/Criterion Games, EA)
- Battlefield 4 (EA DICE, EA)
- Madden 25 (EA Tiburon, EA)
- FIFA 14 (EA Canada, EA)
- NBA Live 14 (EA Tiburon, EA)
- Killzone: Shadown Fall (Guerilla Games, Sony)
- Driveclub (Evolution Studios, Sony)
- Knack (SCE Japan, Sony)
- Assassin's Creed IV: Black Flag (Ubisoft, Ubisoft)
- Just Dance 2014 (Ubisoft, Ubisoft)
- LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
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November 16th, 2013, 20:23 Posted By: wraggster
Metal Gear Solid 5's prologue chapter Ground Zeroes was initially planned as a PlayStation 3 and PSP release before making the jump to multiple current and next-gen consoles, series producer Hideo Kojima revealed this week.
"Honestly, I really wanted to release Ground Zeroes right after [2010's PSP release of] Peace Walker," Kojima said. "Whether on PSP or PS3. But then we had development issues, some delays with Metal Gear Rising as well. And then we learned about next generation coming, so it ended up being the way it is now."
Kojima additionally notes that Ground Zeroes was split off from Metal Gear Solid 5: The Phantom Pain to satisfy fan demand, as The Phantom Pain is still far from completion. "Of course it would be ideal to release Ground Zeroes and the main part of the game all together," Kojima said. "But at the same time given that this week we have the next generation of game consoles coming out, a lot of the fans wanted to play something sooner. And given that the main game is a rather big game and still in development, it will take a little bit more time to get it out. We decided to listen to the fans and put at least the prologue out there so people will get the experience."
Ground Zeroes will be priced at $30 when it premieres this spring for the PlayStation 3, PS4, Xbox 360, and Xbox One. A variety of special edition bundlesare planned for retail release in Japan.
http://www.joystiq.com/2013/11/15/me...-and-ps3-game/
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November 18th, 2013, 01:20 Posted By: wraggster
PlayStation Support has opened a thread on the official Sony forums for users experiencing problems with the PS4. The post lists "blue indicator light blinking," "no video/audio output to television" and "console powering off after blinking blue" as potential symptoms, but does not point to single cause.
Instead, the post suggests issues may stem from TV compatibility alongside potential issues with the PS4 power supply, hard drive or "other PS4 hardware." The frequency of these issues was not confirmed in the post.
To troubleshoot the system, PlayStation Support suggests performing a hard reset, checking your hard drive connection, booting the PS4 in Safe Mode and checking the firmware of your television. If none of the above work and you need to contact Sony for further assistance, the company suggests using live chat as opposed to calling in. All contact information can be found here.
http://www.joystiq.com/2013/11/17/pl...e-light-ps4-i/
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November 18th, 2013, 01:25 Posted By: wraggster
If you're a Vita-less gamer in Europe that's intrigued by the PlayStation 4'sRemote Play capabilities, Sony will throw in a free month of PlayStation Plus if you link a new Vita system to your SEN account by December 31.
If you're already a PS+ member, the extra month still stack atop your current subscription. You can check to see if your country is eligible for the promotion at the end of the involved PlayStation Blog post.
For those that take advantage of the deal, Sony will also send an email detailing a competition to win a PlayStation 4. If you'd rather not leave that up to luck, you can start hunting for one in stores on November 29. On an equally important note, PS4s were compatible with dancing cats on day one.
http://www.joystiq.com/2013/11/17/eu...plus-for-free/
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November 18th, 2013, 01:26 Posted By: wraggster
PlayStation 4 sales reached the 1 million mark within the console's first 24 hours at retail, Sony announced this morning. The PS4 launched in North America on November 15, so that figure is restricted to the US & Canada; the console comes to Europe on November 29, and Japan on February 22, 2014.
SCEA President and CEO Jack Tretton is predicting 3 million sales by the end of the year, and with the European launch to come, that's looking increasingly realistic. Sony targets that figure to rise to 5 million by the close of the company's fiscal year in March 2014, by which point the console will have reached Japan.
According to data gatherer NPD, Sony only sold197,000 PS3 units to the US in its first two weeks of availability, with shortages of supply to blame. Around this time last year, the Wii U sold 425,000 units in the US within its first week at retail, with Nintendo going on to ship 3 million units worldwide by the end of 2012.
http://www.joystiq.com/2013/11/17/pl...-in-first-day/
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November 18th, 2013, 01:42 Posted By: wraggster
Pier Solar HD, the Kickstarted remake of the Sega Genesis RPG Pier Solar, will be coming to the PlayStation 3 and PlayStation 4, Watermelon Games President Tulio Goncalves announced in a Kickstarter update. This is in addition to the previously planned PC, Xbox 360, Wii U, Mac, Android, Linux, Ouya and Dreamcast versions. The initial release of Pier Solar HD has also been delayed and is now planned to launch by March 2014.
In the initial update, Goncalves explained that repeated applications for the consideration of Pier Solar HD on the Xbox 360's Marketplace were not met with a response. After hearing about Microsoft's self-publishing program for the Xbox One, ID@Xbox, Goncalves applied for the program several times.
Although the video update states Microsoft had not responded beyond a request for more information about the project, Watermelon Games has sincecommented on the post to confirm that Microsoft has contacted them. While it's not an outright confirmation that Pier Solar HD will reach either the Xbox 360 or Xbox One, the comment states that it "looks like good news will be coming along!"
http://www.joystiq.com/2013/11/16/pi...ng-to-ps3-ps4/
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November 18th, 2013, 01:46 Posted By: wraggster
A classic game console freezing problem seems to affect the newest generation too. It has been found out that a bunch of Sony PlayStation 4s suffer of a problem which has been christened 'Blue Light of Death'. When a PS4 is turned on with a press of the power button, the light that runs along the side of the console should first pulse blue and then switch to white. At this point the console turns on the picture signal to the display device. Those who have a unit with the glitch are instead finding that their PS4 pulses blue, never goes to white and never outputs an image. We do not have accurate statistics of how widespread the issue is, but reports are popping up in Amazon reviews, Twitter, YouTube and other websites. PlayStation support is still in midst of investigating the issue, but has already posted a bunch of magic tricks you can try to get the console past the initial startup stage.
http://games.slashdot.org/story/13/1...-playstation-4
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November 18th, 2013, 21:47 Posted By: wraggster
Psychedelic platforming adventure Stick it to the Man is slated for a PS3 release on Wednesday, 20th November, developer Zoink! has announced.A Vita version is set to follow in December and since this is a Cross-Buy affair, you get it on both platforms for the price of one.I played about a half hour of Stick it to the Man at E3 where I likened the kooky adventure about a man who can read people's minds and manifest their thoughts as stickers to be something of a spiritual successor to Psychonauts. "Relative to Double Fine's debut, Stick it to the Man doesn't look quite as mechanically varied, but it does capture Schafer and co.'s unbridled lunacy with an extra layer of zonked-out eastern European spirit tossed into the mix," I wrote in my Stick it to the Man preview.
http://www.eurogamer.net/articles/20...-ps3-this-week
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November 18th, 2013, 21:53 Posted By: wraggster
ShopTo has issued a public apology after it took money from some PlayStation 4 pre-order customers without warning.Eurogamer was contacted by a number of ShopTo customers who this morning woke to find they had been charged for their PS4, which starts at £349, in full.One customer, "Findus", told Eurogamer ShopTo had sent him into his overdraft."ShopTo claim an email was sent out but as yet I have not received this email just that the amount has been taken," he told Eurogamer."I don't get paid till the end of the week so I have gone into my overdraft because I never had the money ready. So I have had to try and cancel the order to get my money back to get back in the black."ShopTo told Eurogamer it had issued warning emails but because the list of PS4 pre-order customers was so huge, some of these failed to arrive before money was taken."We have sent a ticket to all our customers," ShopTo boss Igor Cipolletta told us."Unfortunately due to thousands of pre-orders some tickets took longer than expected to arrive in the inbox. I would like to send a deep apology to the users that have received it late. Unfortunately was out of our control."ShopTo, which is preparing to process its PS4 shipment for delivery to its warehouse at the end of this week, pledged to offer any disgruntled customers a refund."Once again our sincere apologies," Cipolletta added.ShopTo advised customers that if their PS4 pre-order payment failed a second attempt to charge will be made at a later stage.PS4 launches in the UK on Friday 29th November.
http://www.shopto.net/ps4
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November 18th, 2013, 21:55 Posted By: wraggster
With Xbox One launch day stock running dry in the UK, you can still get a PlayStation 4 at Tesco.
You do, however, have to get it in a bundle with PS4 launch platformer Knack.The UK supermarket giant currently has a PlayStation 4 Knack bundle available for pre-order priced £385.But you can actually get it for £10 less when you create a new account and use the code TDX-RVNH, as spotted by HotUKDeals.Tesco guarantees delivery on the console's UK launch day, 29th November.
http://www.tesco.com/direct/ps4-knac...skuId=249-3678With the tenner discount, £375 is £55 cheaper than Xbox One's UK launch price. Every little helps.
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November 18th, 2013, 21:56 Posted By: wraggster
Guerrilla Games has said there are currently no plans to add 3D support to PlayStation 4 launch title Killzone Shadow Fall.The shooter, Sony's flagship title for its new console, currently lacks any form of stereoscopic 3D functionality - despite the feature being present in PlayStation 3 predecessor Killzone 3. Knack, Sony's other first-party launch game, also arrived in 2D."We currently don't have any plans for 3D support, but I'll pass your request along to the team," Guerrilla wrote on Twitter.
http://www.eurogamer.net/articles/20...all-3d-support
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November 18th, 2013, 22:07 Posted By: wraggster
Not picked up a Vita yet? Don't already have a new console on the way? Sony's new handheld bundle may be for you.
The pack pairs up a Wi-Fi PlayStation Vita with a copy of Tearaway, the new papercraft platformer from LittleBigPlanet developer Media Molecule.You also get a copy of LittleBigPlanet Vita and a 16GB SD memory card in the box.Play.com's marketplace currently has the bundle for £139.99, which will be dispatched by ShopTo (who has the bundle on its own site for £159.85).Couple the bundle with a PlayStation Plus subscription and you can add Gravity Rush, Uncharted: Golden Abyss and Oddworld: Stranger's Wrath HD for £5.49 more.Tearaway is due to launch this week - head to head with Microsoft's Xbox One.
http://www.shopto.net/video%20games/...sd-memory-card
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November 18th, 2013, 22:10 Posted By: wraggster
http://www.eurogamer.net/articles/20...s4-and-pc-game
Strategical online fantasy warmongering game Kingdom Under Fire 2 has resurfaced as a PlayStation 4 and PC game, and is due, finally, next year.The PC version will arrive West in the first-half of 2014, and the PS4 version will touch down in mid-to-late 2014. Discussions with PC publishers and Sony, for PS4, are on ongoing, Blueside told me this morning.The native Korean version will arrive on PC in early 2014, as will Southeast Asia versions. Western regions won't be too far behind, in other words.Kingdom Under Fire 2 puts you in charge of a fantasy hero who controls an army and does battle with huge enemy forces using overhead army-ordering tactics and colossal spells, as well as close range hack-and-slash fighting. Think Dynasty Warriors.You can team up with other heroes and their armies to take on enemy hordes, their ranks filled with giant scorpions and rock monsters and powerful villains. There's a video showcasing three-player co-op below. The action appears fluid and meaty, which is impressive, given all that's going on.
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November 18th, 2013, 22:13 Posted By: wraggster
Square Enix's Final Fantasy 10 and 10-2 HD re-makes launch in Europe on 21st March 2014, the publisher has announced.The two games - together catchily named Final Fantasy 10|10-2 HD Remaster - will be available for PlayStation 3 on a single disc.That date is three days after the compilation's North American release on 18th March.No mention was made of the game's PlayStation Vita version.
http://www.eurogamer.net/articles/20...ope-next-march
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November 18th, 2013, 22:50 Posted By: wraggster
Gran Turismo 6 will allow players to boost their in-game credits with real-money purchases, Sony has confirmed.
In a series-first move, a new microtransaction system will let users purchase in-game credits in denominations of 500K, 1 million, 2.5 million or 7 million credits.
Credits are used to purchase cars and performance parts in-game and, as with past GT games, are otherwise earned by winning racing events. Microtransaction purchases are expected to be non-essential and entirely optional.
Pricing was not confirmed in the announcement.
Sony has also announced that Gran Turismo 6 is now available for digital pre-order via the EU PlayStation Store.
Alongside a 'Standard Edition' is a 'Special Edition' version, which includes 20 extra cars (Torque, Performance, Adrenaline and Velocity packs), custom PSN avatars, paint chips, race suits and race helmets.
Placing a pre-order on either version will also get you the Precision Pack, which comes with an additional five cars including a Nissan GT-R, Corvette C7 and an Audi R8 (pictured above).
The pre-orders aren't yet available on the US PS Store, and there's no word on when they will be. The US PS Store, however, updates weekly on Tuesdays.
The PlayStation 3 exclusive introduces new circuits to the series, including Mount Panorama, Ascari, Silverstone and Goodwood, and will feature up to 1200 cars and 100 track layouts.
Gran Turismo 6 will release December 6 exclusively for PS3.
http://www.computerandvideogames.com...n-game-credit/
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November 18th, 2013, 22:55 Posted By: wraggster
Sega's PS3 sci-fi third-person shooter Binary Domain will be free to PlayStation Plus subscribers in North America from November 19.
Sony has confirmed that the title will be added to the US Instant Game Collection as part of this week's US PlayStation Store update.
Binary Domain is the work of Toshihiro Nagoshi, the man behind several major Sega franchises including Daytona USA, Super Monkey Ball and Yakuza.
The game's official blurb reads, "Binary Domain puts players in the middle of a fast paced and intense battle for humanity in a robot-filled 2080 Tokyo. Fighting through the derelict lower levels of the city, players control an international peace-keeping squad that soon starts to question their surroundings and the choices they make."
Also joining the Instant Game Collection this week is Oddworld: Stranger's Wrath for PS Vita - a remake of the 2005 Xbox game from Oddworld Inhabitants.
The Vita version of Sine Mora will be removed from the IGC on November 26, so be sure to download it before then.
Additionally, Worms 2: Armageddon will go on sale exclusively for subscribers for $4.50, down from its regular price $14.99.
http://www.computerandvideogames.com...-ps-plus-subs/
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November 18th, 2013, 23:47 Posted By: wraggster
Sony's vice president of marketing has offered a number of insights into the company's recent PlayStation 4 launch, including his thoughts on the launch line up, stock numbers and extending consumer demand.
"The launch overall, just in business terms, we feel great about it," Jon Koller told GamesBeat.
"The pre-orders are through the roof. The demand is huge. Of the five platform launches we've had, this is the best game line up. It reminds me a lot of the PS2 launch, when we had such pent-up demand - 'When is the PS2 coming?' The same thing is happening here."
He said Sony had ensured "adequate supply" for consumers, but that a strong demand would continue through the festive period.
"When you look at some of our past launches, you could argue about the various points of supply. We had a lot of demand for PS3, and we were short. We didn't want to relive that. It's hard when you don't have a lot of supply. But even so, we have a lot of demand this time around."
He also argued that this launch had the "best game line up" of the company's five platform launches (a sentiment the critics might not agree with) and that he expected the appetite for the new console to stretch further beyond launch.
"We went out at $599 with the PS3. Xbox was out there for a year. They were $100 cheaper at that time when we launched. But still, an expensive proposition. This time around we're at $399. There's much more opportunity, from a spending perspective, for people to be able to come in and buy a couple of games with that," he explained.
"We maybe didn't have that flexibility last time. I think John and other analysts are right. The demand for this will be sustained for a longer period of time at a real high level than we've seen in the past. We see it in a lot of our quantitative modelling - a lot of pent-up demand, a lot of passion to get into this next generation."
http://www.gamesindustry.biz/article...the-ps2-launch
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November 18th, 2013, 23:54 Posted By: wraggster
A number of fixes have been offered by Sony for new PS4 owners whose console has displayed the blinking blue light fault warning.
An info page on the PS4 forums says that the warning can relate to a number of things such as TV compatibility, the console’s power supply or the hard drive. Symptoms include the aforementioned blue light, the console powering off or no a/v output to the TV.
The possible fixes cover a wide range of options such as trying a different power cord and checking the hard drive seating. As well as turning it off and on again.
The internet would have you believe that hardware problems are proving a common occurrence on PS4 but the truth of the situation cannot possibly be ascertained for the time being.
Sony said last week that it was seeing a 0.4 per cent PS4 failure rate – a number that is “within our expectations”.
http://www.mcvuk.com/news/read/sony-...-fixes/0124444
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November 19th, 2013, 00:06 Posted By: wraggster
One million owners of new console result in outages on Sony's network
Users have reported outages on Sony's PlayStation Network in the wake of the US PlayStation 4 launch on Friday, as the million who bought the console logged on to the network to download a day-one update.
Region-wide connection issues have been reported, accompanied by the error message “The network connection has been lost,” numbered NW-31453-6 or NP-3500-8.
Sony put up a warning on PlayStation.com letting customers know about the issues.
“The PlayStation Network is currently experiencing extremely high volume, some gamers may experience some difficulty connecting. We ask for your patience,” read the message.
Sony claims to have sold one million units of the new PlayStation 4 on the first day at retail, and when those customers connected and powered on their console it immediately began downloading the day-one firmware update.
Many of the device's major features require an internet connection and presumably use the PSN servers, so that can't help the situation much either.
The PlayStation 4 will arrive in Europe on November 29th, so hopefully Sony will have some time to bolster its servers to avoid a repeat performance on the other side of the Atlantic.
http://www.develop-online.net/news/p...launch/0186098
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November 19th, 2013, 00:10 Posted By: wraggster
The European territories can now ensure that they're able to race on launch day thanks to the addition of a Gran Turismo 6 pre-order option to the PlayStation 3's online store.
Those who pre-order the standard edition of the game will receive a bonus "Precision Pack," which adds five new sports cars to the game. Additionally, they'll be able to choose from one of four other car packs or one million in-game credits. The more expensive Anniversary Edition of the game includes all five car packs and that oversized stack of cash.
Gran Turismo 6 is scheduled to debut on December 6. The game can now be pre-ordered either from your console or by visiting the Gran Turismowebsite.
http://www.joystiq.com/2013/11/18/ps...ble-in-europe/
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November 19th, 2013, 01:35 Posted By: wraggster
The PlayStation 4's DualShock 4 controller may seem like the logical evolution of Sony's gamepad design, but we now know that it wasn't always destined to be that way. Product manager Toshimasa Aoki tells VentureBeat that the company threw out all the rules during the early design phase, and had tested both all-touchscreen gamepads as well as one where a touchpad could move to different locations. The PlayStation team had also considered abandoning its signature bottom-mounted analog sticks in favor of moving them up top, much like Nintendo's Wii U Pro Controller. However, feedback pushed Sony to a more conservative layout -- many early PS4 game developers were worried that a new control scheme would break their software design. While it's unfortunate that Sony had to restrain its creative impulses, we suspect that many gamers are happy with the end result.
http://www.engadget.com/2013/11/18/s...one-all-touch/
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November 20th, 2013, 00:06 Posted By: wraggster
This week's PlayStation Network offerings are marked by NBA Live 14's arrival on PS4, the only game to launch on PS4 through PSN for the week. Additionally, the PS Vita's lone addition is The Amazing Spider Man.
Need for Speed: Rivals headlines the list of new, digitally distributed PS3 games – though it already launched on PS4 – and it's joined by a number of other PS3 games: Adventure Time: Explore the Dungeon Because I Don't Know,Air Conflicts: Vietnam, AquaPazza, Arcania The Complete Tale, Blood Knights,Contrast, Dynasty Warriors 6, Farming Simulator, SoulCalibur 2 HD Online, Stick It to the Man and Young Justice: Legacy.
Like Need for Speed: Rivals, Contrast also previously launched on PS4 in addition to Xbox 360 and PC, the PS4 version being free for PlayStation Plus subscribers. As we noted yesterday, said PS Plus members can downloadBinary Domain and Oddworld: Stranger's Wrath HD for free and Worms 2: Armageddon for $4.50 this week. Sony also opened up pre-orders on PSN forThe Last of Us' single-player Left Behind DLC, which will launch in early 2014.
http://www.joystiq.com/2013/11/19/ps...e-14-contrast/
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November 20th, 2013, 00:06 Posted By: wraggster
Sony addressed numerous reports of defective PlayStation 4 systems this week, and estimated that the number of damaged consoles is relatively low.
"The number of affected PS4 systems is less than one percent, which represents a very small percentage of total units shipped to date and is within the expected range for a new product introduction," a Sony representative toldEngadget. "We understand the frustration of consumers that have had a problem and are working with them and our retail partners to help troubleshoot issues and ensure affected units are exchanged."
Given that several issues were reported to Sony, the hardware manufacturer believes "there isn't a singular problem that could impact a broader percentage of PS4 units." The company previously said it is investigating"isolated" PS4 issues and offered troubleshooting steps for players experiencing "blinking blue light" problems.
http://www.joystiq.com/2013/11/19/so...s-have-issues/
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November 20th, 2013, 00:07 Posted By: wraggster
Sony has hired management consulting firm Bain & Company to identify $100 million in cuts, Bloomberg reported. The cuts would reportedly include job losses, though how the cuts to the company's costs would divide out among its entertainment divisions is unknown.
The report follows a second quarter loss reported by Sony of ¥19.3 billion ($197 million). As of its late October financial report, the company said it expects to ship 15 million PS3 and PS4 systems combined, with SCEA boss Jack Tretton recently projecting three million PS4 consoles sold by year's end. Sony did manage to sell one million PS4 units in the system's first 24 hours on shelves; Whether that factors in to the reported job losses remains to be seen.
http://www.joystiq.com/2013/11/19/re...es-job-losses/
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November 20th, 2013, 00:16 Posted By: wraggster
Sony Computer Entertainment CEO Andrew House finds himself in the auspicious position of assuring a "good supply" of PlayStation 4 consoles across the holidays. Speaking to Game Informer, House said Sony had a "good sense" of ramping up production to meet rising demands, evidenced by the 1 million consoles sold on launch day last week
However, as House explained it's not simply a matter of having enough consoles to meet demand. The perception of a console that looks like it isn't selling can be catastrophic, and Sony has to balance the need to meet customer demands against the danger of having too much stock on store shelves.
"We are ensuring that we have the broadest reach to ensure that people are satisfied, especially when they've been loyal to brand for so long," House told Game Informer. "On the other hand, we're not engendering frustration by having a shortage of supply. I think through the holiday season that we'll be in good supply. The sales target that I announced for the company is 5 million units sold by the end of our fiscal year. March 31, 2014"
The PS4 launch is ongoing, with Europe to receive the console on November 29, and then Japan a while later on February 22, 2014. Of the later Japanese launch, House said, "We paid careful attention to when we had enough confidence that we would have developed from the ground-up experiences that the Japanese consumer would really respond to."
For one, the PS4's arrival in Japan coincides with the launch of Final Fantasy 14's beta on the system, while free-to-play Capcom RPG Deep Down enters beta near that time too.
http://www.joystiq.com/2013/11/19/ps...son-says-sony/
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November 20th, 2013, 00:44 Posted By: wraggster
Sony Canada exec Steve Turvey also notes importance of maintaining brand loyalty for "extremely small" number with defective PS4s
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Last Thursday night, Sony Computer Entertainment Canada VP and GM Steve Turvey was in Toronto to officially sell the first PlayStation 4 in Canada. As he told GamesIndustry International, it was just the first of many that night.
"The launch was a huge success by any standard of measurement. It was by far the largest launch in gaming history in Canada, and we were really thrilled by the execution, but mostly the response by PlayStation fans and consumers," Turvey said.
Turvey might have a unique perspective on that "largest launch in gaming history" issue, having been a part of numerous big ones himself. He's been at Sony for the launches of the PS Vita, PS3, and PSP, but his experience goes back even further than that. In the mid-'90s, he worked at Sega of Canada during the launch of the Sega Saturn, and moved to Nintendo of Canada in time for the Nintendo 64 to hit shelves. That said, he's confident he'll be able to back that "largest launch" claim with numbers instead of anecdotal evidence pulled from his career history.
"We launched more units than we have ever in any console launch across any platform at any time, and by far the most," Hervey said. "Three times, four times as much as we've done historically, and still demand seems to be unsated."
"When you have 1 million-plus people hooking up within a very small window of time, I think there are some inevitable hiccups that will occur."
Steve Turvey
Outside of a few reserved consoles that had yet to be picked up, Turvey said PS4s were completely sold through in Canada. And while the executive would love to see that demand continue to exceed the supply for a long time to come, Turvey said Sony Canada is working to make sure there are more systems hitting shelves on a weekly basis.
"We have a nice healthy supply of inventory that we'll continue to flow into the marketplace, and we hope that demand continues," Turvey said.
Turvey wouldn't break out attach rates for games or accessories, but he did say both have been strong. Sony is "excited" about the performance of Killzone: Shadow Fall, while fellow first-party title Knack is off to a solid start, Turvey said, with expectations that it will gain momentum heading into the holidays as a family friendly title well suited to gift-giving. DualShock 4 controllers have also been attaching well, and while he didn't discuss its performance, the PS4 camera peripheral impressed Turvey on a personal level.
Steve Turvey with Erin Harewood, the first person in Canada to buy a PS4.
"I was not dismissive of the camera," Turvey said, "but it wasn't something I particularly thought I really needed. But now that I've had the camera hooked up, I love it and I think it's pretty integral to the experience. And I think more and more consumers will figure that out for themselves."
Not everything went smoothly at launch, however. The PlayStation Network struggled under the user load for a portion of the launch weekend, and reports of defective hardware have not been difficult to find.
"Day One is certainly very important, but maybe too much emphasis is placed on it. The long-term success is built over time."
Steve Turvey
Of the network performance, Turvey said, "We're never entirely satisfied when you have any hiccups. But when you have 1 million-plus people hooking up within a very small window of time, I think there are some inevitable hiccups that will occur. But when you look at the amount of people going online at once compared to those who had any issues, it was a very small percentage. And the network seemed to handle the additional volume really very well."
As for the hardware issues, Turvey didn't believe they were widespread problems.
"You never want to make it inconsequential, but if it's a problem at all, I think it must be extremely small," Turvey said. "Of course, we always do our best to rectify any issue and have a large customer service team on standby taking calls...Brand loyalty is not something we take lightly, and much of that comes from how we handle our issues with our customers."
As happy as he was with the PS4 launch, Turvey said that when you're hoping to have a system around for the long haul, the importance of launch day is somewhat diminished.
"It's great when something is received well by your customer base on day one and out of the gate," Turvey said. "And when you have day-one demand, it's exciting to be a part of. But as we've been through other iterations of PlayStation, the lifecycle is a long one. We've prided ourselves on sort of future proofing many of our consoles and building future technology into them so that it is in your living room and capable and functional seven to 10 years from now. So while launch is important, it's not everything...Day One is certainly very important, but maybe too much emphasis is placed on it. The long-term success is built over time. You see PlayStation 3, many would suggest it struggled out of the gate, and yet 80 million homes worldwide now are enjoying it, so it would prove to be a success."
http://www.gamesindustry.biz/article...gaming-history
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November 20th, 2013, 01:00 Posted By: wraggster
Sony has provided detailed instructions on how to upgrade select PS3 titles to their PS4 equivalents.
Owners of the PS3 version of Assassin's Creed 4: Black Flag, Call Of Duty: Ghosts and Battlefield 4 are able to upgrade to the digital PS4 versions for a heavily discounted price.
The upgrade offer applies to both disc-based and digital versions of the games in question. Players with the disc version will need to put the PS3 disc in the PS4 console in order to play the next-gen version of the game. The full instructions are as follows:
Disc-Based Step by Step Overview:
Step 1: Disc Only:
Step 1: Open an account on the PlayStation Network (or log in to PlayStation Network using your existing PlayStation Network ID account).
Step 2: Select the PlayStation Store icon on the PS3 system home screen.
Step 3: On PlayStation Store, select 'Redeem Codes' at the bottom of the menu.
Step 4: Enter the voucher code ("Code") exactly as it appears on the voucher.
Step 5: Once the Code has been entered correctly, select 'Continue' on the dialog box.
Step 6: Select 'Confirm' to accept the Terms of Service.
Step 7: Select 'Continue' to complete Code redemption.
Step 8: The Code redemption is now complete. The Code cannot be used again or associated with a different SEN account. Once you have your PS4 system, you can proceed with the next step.
Step 2: TO DOWNLOAD PS4 VERSION OF GAME:
Step 1: On your PS4 system, register the PS4 system with the SEN account through which you redeemed the Code.
Step 2: Select the PlayStation Store icon on the PS4 system home screen.
Step 3: Search for the name of the game on PlayStation Store and select 'Purchase' to download digital version of the same game to your PS4 system hard drive. The discounted price will be deducted from your network wallet according to the Terms of Service and User Agreement.
Step 4: Insert the PS3 game disc into your PS4 system.
(PS3 game disc required to play digital version of the game on your PS4 system)
Digital-Based Step by Step Overview:
Digital Only:
Step 1: Buy or pre-order the PS3 digital version of the game from PlayStation Store or Sony Entertainment Network Store.
Step 2: In PlayStation Store or Sony Entertainment Network Store, find the PS4 digital version of the game as soon as it becomes available. The special price will be available for accounts who purchased the PS3 Digital version of the game from the PlayStation Store.
Step 3: Buy or pre-order the PS4 digital version of the game at the special offer price. See Promotion Restrictions for Each Game.
http://www.computerandvideogames.com...-instructions/
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November 20th, 2013, 01:02 Posted By: wraggster
New middleware from gesture recognition software firm SoftKinetic is said to "enhance" the full-body motion tracking capabilities of the PS4's PlayStation Camera, allowing it to "compete directly with Kinect".
The 'iisu' development package is capable of tracking the movements of four players at once, and is the tech powering Ubisoft's dance game, Just Dance 2014, on PS4.
Just Dance 2014 is "just the beginning of the types of games that can be created using iisu in conjunction with the PlayStation Camera", said a rep speaking with CVG.
"The 3D gesture recognition capabilities provided by iisu give PS4 game developers the ability to create a wide variety of virtual and augmented reality games, and allows PS4 to compete directly with Kinect yet at a better price point," they added.
Sony's sold-separately PlayStation Camera for PS4 features two camera lenses in a stereoscopic array, and serves as an upgraded version of the single-lens PlayStation Eye sold for PS3 and PS2. It detects body motion as well as pin-point detection of the lightbar across the top of the PS4's DualShock 4 controller.
Microsoft's Xbox One console will come packaged with a new Kinect sensor bar, which features a more sophisticated array of motion-detecting sensors and cameras.
Sony has reported sales of 1 million PS4s in its first 24 hours on sale in North America and Canada, where it launched on November 15. The console launches in EU on November 29.
http://www.computerandvideogames.com...tion-tracking/
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November 20th, 2013, 20:50 Posted By: wraggster
Call of Duty: Ghost's PlayStation 4 debut hasn't gone too smoothly, with some reviews citing noticeable performance issues - even compared to the 360 game - along with the recent revelation that the single-player campaign is only running at 720p and not the full HD 1080p resolution promised by the developer.Curiously, it turns out that the resolution issue is just a bug that slipped passed quality assurance testing, and this has since been resolved in a day-one patch. All retail and download copies of Call of Duty: Ghosts are affected, so in order to get the full 1080p experience you'll need to download and install the update when it goes live in time for the PS4's European release on the 29th November.
So, the PS4 version of Ghosts now runs natively in 1080p across all modes, but how much of an upgrade are we looking at? And have the performance issues pointed out by early reviews been resolved? While working on the upcoming next-generation Face-Off, we took the time to find out, capturing a few hours of the game with and without the patch installed to get a comprehensive view of the situation. Our head-to-head video below should give you an idea of what to expect, and we've also put together a small comparison gallery.First up, it's clear that the patch restores 1080p resolution, as promised. Imagery is naturally much sharper, and the increase in artwork clarity is obvious. While the compromised 720p presentation is clearly superior to the current-generation versions of the game, the boost in resolution to 1080p makes the difference far more obvious.Now equalised with the PC version at native 1080p, we also get a sense of just what compromises have been made in the PS4 game compared to the flagship computer version. Initial impressions reveal a downgrade in texture resolution, slightly lower quality shadows, and less advanced ambient occlusion offering less coverage across the scene.
http://www.eurogamer.net/articles/di...osts-ps4-patch
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November 20th, 2013, 20:52 Posted By: wraggster
Gearbox's second slice of bite-size Headhunter DLC will launch next week, on 26th November.The Horrible Hunger of the Ravenous Wattle Gobbler is themed around Thanksgiving, following the Halloween release of TK Baha's Bloody Harvest.Wattle Gobbler will launch for PC, PlayStation 3 and Xbox 360 priced £2.39/€2.99, IGNreported.The add-on's story also references another upcoming event - the release of the second Hunger Games movie. Wattle Gobbler's plot involves a Pandoran version held by Mr. Torgue.The third Headhunter Pack - How Marcus Saved Mercenary Day - will launch next month, just in time for Christmas.
http://www.eurogamer.net/articles/20...ives-next-week
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November 20th, 2013, 21:13 Posted By: wraggster
One game in every three sold for PS4 is made by EA, neighed the EA horse itself.That's either Battlefield 4, FIFA 14, the excellent Need for Speed: Rivals, Madden NFL 25 or NBA Live 14. Not a bad spread, really."We had a great weekend of sales relative to the console that looks like the average consumer tie ratio is about three pieces of software, which is exactly what we thought, and because our super-slate that we've got out there looks like one of every three pieces of software was coming out of Electronic Arts," whinnied chief financial officer Blake J. Jorgensen at the UBS Global Technology Conference, transcript by Seeking Alpha."So we're really excited. And essentially [our] biggest worry now is making sure there is enough product in the stores, because the consumers obviously want to buy a software to go with the new boxes."This is a smug horse.
On the topic of the "Gen4" consoles - the new ones - as he called them, Jorgensen remarked that people don't really understand how powerful they are yet."The market is very excited but I still think the consumer doesn't fully appreciate the power of the new consoles," he said. "They're 10-times more powerful than the last consoles, and until you actually get on and play a game like Battlefield, where you've got the depths of the game and the multiplayer component playing against 64 other people... It's an exciting experience."And I don't think the consumer really appreciates that yet because they haven't had a chance to do it. And so you'll see over the next six months consumers gravitating to the new consoles because of that excitement."This excitement will be multiplied in the years to come as developers start to really understand and push the new hardware.But Jorgensen was clear that EA will not give up on "Gen3" - current generation - consoles in the process, and will make games for PS3 and Xbox 360 for "many years to come"."Clearly the excitement and challenges are having to do both last-generation and new-generation at the same time," he said. "Doing a new-generation set of titles is always going to be a challenge, but we're trying to also produce Gen3 titles and we'll be producing Gen3 titles for many years to come."And we think that the consumer will continue to buy. And we don't know what the prices of Gen3 boxes will be after the new console roll-out, but I'm assuming that they'll start to come down over time and that may bring new people into the market."You can't put all your talent on Gen4: you've still got to develop good Gen3 games, and we're trying to make sure that we have a great experience for consumers across all platforms."
http://www.eurogamer.net/articles/20...-is-made-by-ea
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November 20th, 2013, 21:40 Posted By: wraggster
Activision has claimed that Call of Duty: Ghosts is the best-selling PS4 game "in retail sales" in North America.
In an announcement on Wednesday, the publisher said the game has topped "retail sales on the new platform", which launched November 15.
CEO Eric Hirshberg goes on to say, more specifically, "Call of Duty: Ghosts is the No. 1 best-selling game on PS4 in North America at Best Buy, GameStop, Target and Walmart."
The firm held off releasing hard sales figures, and it's unclear if its claim of being the top-selling game in "retail sales" accounts for all retail across US or specifically just the aforementioned retailers.
It also doesn't account for digital sales via the US PlayStation Store, which has offered the full game - and most of the PS4's launch titles - since November 15. A digital version of CoD: Ghosts is also offered viaSony's cross-gen upgrade program to those who purchased a PS3 version of the game.
Activision also reports that the game is the "no. 1 pre-ordered Xbox One title in North America" at the same retailers, again not accounting for complete pre-orders across all outlets. The Xbox One version arrives alongside the console this Friday.
The company said earlier this month that retailers spent over $1 billion worldwide to secure Call of Duty: Ghosts stock for launch day. While Activision Blizzard CEO Bobby Kotick said it was "too early to assess" sell-through to consumers, he suggested the game's release came at a time "when the franchise has never been more popular".
http://www.computerandvideogames.com...ims-publisher/
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November 20th, 2013, 21:46 Posted By: wraggster
Vita shot to the top of the hardware sales rankings in Japan during the week ended November 17.
Weekly sales of the handheld more than quadrupled, driven by the release of popular new software and Vita TV, which accounted for around half of all Vita sales, according to Media Create data republished on NeoGAF.
The Vita version on Namco's God Eater 2 stormed the software chart with 265,000 sales. The PS3 subtitled edition of Call of Duty Ghosts debuted at No.2 with 190,000 sales, while the PS3 version of PES 2014 entered at No.3 with 150,000 sales.
http://www.computerandvideogames.com...ales-in-japan/
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November 20th, 2013, 21:50 Posted By: wraggster
Customers purchasing PS4s are buying the console with an average of three games, according to Electronic Arts CFO Blake Jorgensen.
Speaking at the UBS Global Technology Conference on Tuesday, Jorgensen said one third of those games are EA titles.
"We had a great weekend relative to the console," he said, accordingGamasutra. "It looks like the average consumer tie-ratio was about three pieces of software per console, which is exactly what we [projected]... And it looks like one out of every three pieces of software was coming out of Electronic Arts."
EA's next-gen launch window games are FIFA 14, Madden NFL 25, NBA Live 14, Battlefield 4 and Need for Speed Rivals.
Jorgensen went on to say EA's primary concern "is making sure there's enough product in the stores" because "obviously consumers want to buy software to go with the new boxes".
During the same presentation, Jorgensen said he expects Titanfall to become a series of games, but that it has yet to be decided which platforms potential sequels will be released on.
http://www.computerandvideogames.com...-says-ea-exec/
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November 20th, 2013, 21:52 Posted By: wraggster
Sony has kicked off a role-playing game sale on the PlayStation Store, offering discounts on PS3 titles including Demon's Souls and Deus Ex: Human Revolution, and Vita offerings such as Rainbow Moon and the RPG Classic Collection.
Here's the full list of discounts:
- Atelier Ayesha: The Alchemist of Dusk - Was €49.99/£39.99, now €19.99/£15.99
- Dead Island (Game of the Year Edition) - Was €19.99/£15.99, now €9.99/£7.99
- Defiance - Was €39.99/£29.99, now €19.99/£14.99
- Defiance (Deluxe Edition) - Was €69.99/£55.99, now €25.19/£20.15
- Demon's Souls - Was €19.99/£15.99, now €9.99/£7.99
- Deus Ex: Human Revolution Complete Edition - Was €24.99/£19.99, now €19.99/£15.99
- Deus Ex - Was €9.99/£7.99, now €3.99/£3.19
- Dungeon Defenders - Was €9.99/£7.99, now €4.99/£3.99
- Faery: Legends of Avalon - Was €7.99/£6.49, now €3.99/£3.24
- Game of Thrones - Was €19.99/£15.99, now €9.99/£7.99
- Of Orcs and Men - Was €19.99/£15.99, now €9.99/£7.99
- Rainbow Moon - Was €12.99/£9.99, now €4.93/£3.79
- RPG Classic Collection (PSP/Vita, inc. Half Minute Hero and Blazing Souls Accelate) - Was €24.99/£19.99, now €14.99/£11.99
- The Elder Scrolls V: Dawnguard - Was €16.99/£12.99, now €7.98/£6.10
- The Elder Scrolls V: Hearthfire - Was €4.99/£3.99, now €2.49/£1.99
- The Elder Scrolls V: Dragonborn - Was €16.99/£12.99; now €7.98/£6.10
- Two Worlds II (VELVET Game of the Year Edition + Defense DLC) - Was €34.99/£28.49, now €19.94/£16.23
http://www.computerandvideogames.com...s-ex-defiance/
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November 20th, 2013, 21:53 Posted By: wraggster
An upcoming Assassin's Creed 4 DLC pack entitled Blackbeard's Wrath has been leaked.
According to the game's trophy list on PS3Trophies, Blackbeard's Wrath will be a new expansion offering three silver trophies and a bronze one.
Of greater note are the trophies' descriptions, which reveal that players will be able to play as Blackbeard, The Jaguar and The Orchid. They read as follows:
- Sacred Land - Playing as The Jaguar, be the highest scoring player of a Domination game session.
- Queen Anne's Revenge - Playing as Blackbeard, perform an acrobatic kill and a gun kill in less than 10 seconds.
- Preemptive Strike - Playing as The Orchid, block 10 abilities from opponents with Sabotage.
- Elevator to the Gallows - Kill a player using a lift that has been trapped with Booby Trap
Prior to the game's October release, Ubisoft announced plans to release an Assassin's Creed 4 season pass.
In addition to extra single player missions, in-game items and multiplayer characters, Xbox 360, PS3, Xbox One, PS4 and PC owners will be able to purchase a new side-story starring Adewale, who plays protagonist Edward Kenway's first mate in the main game.
Set 15 years after Black Flag's story, the former slave turned assassin finds himself shipwrecked without friends or equipment on Saint-Domingue (now Haiti and the Dominican Republic), where he is drawn to aid local slaves seeking their own liberty across a roughly three hour campaign.
Ubisoft has reportedly ruled out the release of any DLC for the Wii U version of Assassin's Creed 4.
http://www.computerandvideogames.com...s-wrath-outed/
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November 20th, 2013, 21:54 Posted By: wraggster
Sony will release PS4 system update 1.51 imminently.
According to Eric Lempel, VP of Sony Network Entertainment, the mandatory update improves system software stability and makes small UI refinements "such as clearly indicating when a user downloads a game and a game patch at the same time".
Lempel also notes that automatic downloads for system and game updates are enabled by default when PS4 is in stand-by mode.
PS4 launched in North America on November 15 ahead of the European and Latin American PS4 release date of November 29. PS4 sales hit one million units in the console's first 24 hours of availability.
http://www.computerandvideogames.com...1-coming-soon/
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November 20th, 2013, 21:56 Posted By: wraggster
IHS teardown of new console puts Sony's cost of goods and assembly at $381 per system
Sony
The gaming industry is officially through the looking glass. Nintendo, a long-time advocate of turning a profit on its hardware, is selling every Wii U at a loss, while Sony is just about breaking even on the PlayStation 4.
According to an AllThingsD report, market research firm IHS has conducted a teardown of the PS4 and estimated Sony's cost of parts plus assembly on the hardware to be $381, while the console itself retails for $399. That's a far cry from the PS3's launch economics, when IHS estimated Sony manufacturing cost for each machine at $805, far exceeding even the system's already steep $599 retail price.
Most of Sony's PS4 costs are accounted for by the system's CPU and memory. The AMD chip at the heart of the system is estimated to run Sony about $100, while another $88 was attributed to 16 separate memory chips in the system. The Dual Shock 4 controller was pegged at an $18 build cost.
"If your cost is within $10 to $20 of the retail prices, there's very little chance you're making a profit on the console," IHS analyst Andrew Rassweiler told the site.
The IHS estimate falls in line with comments Sony Computer Entertainment Worldwide Studios head Shuhei Yoshida made to GamesIndustry International prior to the PS4 launch last week.
"In a sense, we're doing great because we're not losing billions with the launch of PS4," Yoshida said. "In fact, we're pretty much breakeven in this launch year of PS4..."
http://www.gamesindustry.biz/article...ardware-report
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November 20th, 2013, 21:58 Posted By: wraggster
Prior to the PS4 launch, Sony responded to reports ofdefective units among contest-winners and the pressas "isolated incidents," saying they affected .04 percent of systems shipped. They later amended that figure, saying the original statement was intended to say .4 percent of systems experienced errors, but even that bump didn't seem to cover it. An SCEA representative provided a further revised defect rate in a statement forTechRadar yesterday.
"There have been several issues reported, which leads us to believe there isn't a singular problem that could impact a broader percentage of PS4 units," Sony told the site. "We also understand that some units were reportedly damaged during shipping. The number of affected PS4 systems is less than 1 percent, which represents a very small percentage of total units shipped to date and is within the expected range for a new product introduction. We understand the frustration of consumers that have had a problem and are working with them and our retail partners to help troubleshoot issues and ensure affected units are exchanged."
While there have been a variety of issues, one frequently complained about on the company's customer support forum is known as the "Blinking Blue Light of Death," in which the system fails to output an audio or video signal to a TV while the power light blinks blue. As of this writing, the troubleshooting forum thread for that issue is nearly 500 posts long, and includes suggestions from Sony that some TVs may be incompatible with the PS4,systems may have improperly seated hard drives, or that users might have faulty HDMI cables. As of yesterday, Sony was still reporting trouble with latency issues on the PlayStation Network brought on by the high volume of users on the service.
http://www.gamesindustry.biz/article...s4-defect-rate
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November 20th, 2013, 23:24 Posted By: wraggster
Over 10,000 PS4 consoles were sold on eBay last weekend.
A rep from the auction site told GameSpot that between November 15th and 17th over two PS4s were sold every minute and that over 15,000 of Sony’s next-gen machine have been sold since November 1st.
A quick look on the site now shows lots of day one launch stock for the machine – although the scarcity of such hardware on the High Street is leading to some quite elevated prices.
There’s been lots of eBay activity for current-gen (or last-gen?) hardware too, with gamers presumably selling off their current wares in the hope of upgrading.
Over 14,000 used consoles have been sold on the site since November 15th – that’s up ten per cent on the day days immediately beforehand.
http://www.ebay.co.uk/sch/i.html?_tr...at=0&_from=R40
http://www.ebay.com/sch/i.html?_trks...at=0&_from=R40
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November 21st, 2013, 00:36 Posted By: wraggster
Those looking for a little extra dough for the holidays or for their new PS4 or Xbox One systems may consider trading in their current-gen consoles. Best Buyhas those folks in mind this week, as it is offering a minimum $100 gift card for all working Xbox 360 and PS3 systems.
The deal is good through participating Best Buy locations until Saturday, November 23. While the condition of the system and added accessories will affect the value Best Buy places on the used goods, any console with a broken factory seal, is cracked or has water damage will not be eligible for trade-in. Wetold you to not bring your Xbox 360 down the water slide.
http://www.bestbuy.com/site/Electron...at133600050011
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November 21st, 2013, 23:26 Posted By: wraggster
Gran Turismo 6 won't hit retail until December 6, but the developers at Polyphony Digital are already planning Gran Turismo 7 – and they don't want it to take forever.
"We don't want to take too long on Gran Turismo 7," series creator Kazunori Yamauchi told Top Gear. "Best-case scenario? Next year. In GT6 we really had to tune the software 100 per cent to maximise the PS3's architecture, but of course the PS4's hardware is much better, so I think the overall quality of the game across the board will be boosted when you come to play it."
Releasing Gran Turismo 7 a year after its predecessor would be an impressive feat for Polyphony. We waited for three years between Gran Turismo 5 andGran Turismo 6, while the delay between Gran Turismo 4 and its sequel was nearly six years long.
http://www.joystiq.com/2013/11/21/gr...evelopers-say/
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November 21st, 2013, 23:30 Posted By: wraggster
Finally, the root of all console wars was revealed, thanks to Cartman in last night's episode of South Park: "You know why Kenny's doing this right? Because he wanted to be a princess and I wouldn't let him." Turns out extreme console fanboyism is just as immature as we all thought.
South Parkcontinued its Game of Thrones-inspired console wars storyline last night in "A Song of Ass and Fire," which saw the battle for Black Friday heat up with Cartman's army of Xbox One fans against Kenny's small crew of PS4 players – all dressed as their characters in South Park: The Stick of Truth, the Obsidian RPG due out in March 2014. Plus, there was a nice Princess Kennyanime intro around the 20 minute mark.
US readers can watch the full episode here.
http://www.joystiq.com/2013/11/21/ne...ts-south-park/
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November 21st, 2013, 23:36 Posted By: wraggster
Call of Duty:Ghosts is the No. 1 game, in terms of sales, for the PS4 and it's the top pre-ordered game for the Xbox One in North America across Target, Best Buy, Gamestop and Wal Mart, Activision announced today.
Clan Wars, the app metagame for Ghosts, kicks off on Monday, November 25. Clan Wars spawned from Call of Duty Elite's Clan Operations and it adds a layer of competition to multiplayer matches, allowing clans to compete for extra goals specific to the different game modes. Playing the right mode in the right area allows clans to earn points and get in-game bonuses. It's all detailed onOne of Swords.
http://www.joystiq.com/2013/11/21/ca...starts-monday/
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November 21st, 2013, 23:37 Posted By: wraggster
Derek Yu's punishing roguelike, Spelunky, is getting daily challenges on the PS3 and PS Vita.
First introduced for the Steam and GOG.com versions back in August, daily challenges are special, randomly generated maps that are the same for all players. Each day a new map – that players may compete in only once – is rotated in, alongside matching leaderboards.
The addition of daily challenges is part of a new update for Spelunky that addresses framerate issues and a glitch preventing players from unlocking certain Trophies. The update is available now on both PS3 and PS Vita.
http://www.joystiq.com/2013/11/20/sp...-the-darkness/
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November 21st, 2013, 23:51 Posted By: wraggster
Hauppauge has launched the HD PVR Rocket, a new portable video game recorder.
Available exclusively to Maplin on the High Street, the HD PVR can be used with any game system which uses either HDMI video without HDCP or component video, including the Xbox One, PS4 and PC.
The HD PVR Rocket records video game play in high definition resolution up to 1080p and functions independently, powered by USB from the console or PC.
A press of the red button on the device will begin instant recording onto any size USB flash drive or powered external HDD over HDMI or component in H.264 – the same format used by Blu-ray discs.
The HD PVR Rocket is small enough to fit in your hand and weighs just 130 grams. It has a built-in audio mixer so gamers can record game commentary along with game audio.
The device also works with Xbox 360, PS3 and WiiU, and is priced at £139.99. As well as Maplin’s exclusive High Street availability, the HD PVR Rocket is available online at Ebuyer, DABS and Amazon.
http://www.maplin.co.uk/buy-computin...pctv-gamer-box
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November 22nd, 2013, 00:29 Posted By: wraggster
Paddy Power has installed PS4 as its firm favourite to be the best-selling console of 2013.
It has shortened odds on Sony’s machine to just 1/8 while odds on Xbox One claiming the crown have, in its words, “tumbled” from 11/4 to 9/2.
“It’s been all one way traffic in the betting,” a Paddy Power spokesperson stated. “It looks as though it’s game over for Xbox in the eyes of our punters at least.”
Call of Duty: Ghosts remains odds-on for the Christmas No.1 gong at 1/5 followed by FIFA 2014 (4/1) and Grand Theft Auto V (5/1).
Here are the odds in full:
Top Selling Console in 2013
- 1/8 – Playstation 4
- 9/2 – Xbox One
Christmas No.1 Video Game
- 1/5 – Call Of Duty: Ghosts
- 4/1 – FIFA 2014
- 5/1 – Grand Theft Auto V
- 20/1 – Batman: Arkham Origins
- 25/1 – Assassins Creed IV
http://paddypower.com/bet
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November 22nd, 2013, 00:34 Posted By: wraggster
Users who suddenly found themselves unable to log into PSN last night have been told that Sony has reset their passwords.
Eurogamer reports that the passwords for a number of PSN users as a "precautionary measure”. The problem, however, is that Sony failed to notify affected users, leaving them unable to access their accounts.
"We monitor PSN account[s] for any irregular activity. If such activity is detected we will sometimes reset passwords," a spokesperson explained. "This was done purely as precautionary measure and there was no specific evidence that any accounts had be compromised. There is nothing specific to worry about."
The rep added that "only a small number of users were affected” by the move.
http://www.mcvuk.com/news/read/sony-...easure/0124688
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November 22nd, 2013, 00:52 Posted By: wraggster
Call of Duty: Ghosts has been the best selling “retail” game for PS4 in the US since launch, Activision has claimed.
"Call of Duty: Ghosts is the No. 1 best-selling game on PS4 in North America at Best Buy, GameStop, Target and Walmart," CEO Eric Hirshberg stated, adding that the game is also the most ordered Xbox One title ahead of the console’s global release tomorrow.
"We couldn't be more excited about the consumer response as we look forward to this Friday's release of Xbox One. As we've said before, it's a great time to be a gamer, and a great time for Call of Duty fans."
It seems that the data refers specifically to the four retailers mentioned, but as some of the largest chains in the country it’s probably safe to assume that the numbers are indicative of overall national trends.
Walmart’s VP of entertainment Chris Nagelson added: "The momentum for this title on next-gen is incredible. We know fans across the country will be heading to Walmart this weekend to pick up their Xbox One edition, and on Black Friday to bring home Call of Duty: Ghosts. We expect Ghosts to be one of the most in-demand Christmas gifts of this year."
EA yesterday claimed that one in three games sold for Sony’s platform in the US to date have come from its library of launch titles.
http://www.mcvuk.com/news/read/activ...-in-us/0124681
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November 22nd, 2013, 00:54 Posted By: wraggster
Sell-through of new console already 80% higher than total number of PS3's sold in 2006 fiscal year; Xbox One tracking 15% higher than Xbox 360 launch year
GameStop
gamestop.com
GameStop sold through its entire stock of PlayStation 4 systems as well as an extra allocation from Sony, and it still has 2.3 million people left on its "first to know" mailing list for the system. Executives with the specialty retailer updated investors of the console's early performance in a post-earnings conference call this morning.
Joking that "It's all about the consoles, stupid," GameStop officers rolled through some of the early results from the PS4 launch. CFO Robert Lloyd said the company was pleased with tie ratios on PS4 goods, but declined to go into any specific numbers. As for what sold particularly well, GameStop president Tony Bartel said that PlayStation Plus subscriptions (which included two free downloadable PS4 games--Resogun and Contrast) proved to be particularly popular.
"When you look at all of the PlayStation Plus subscriptions we've sold in our lifetime, and we've been selling them for years, a full one-third of all the subscriptions we've sold in our lifetime were sold in the last seven days," Bartel said.
That sort of digital goods attach rate is becoming big business for GameStop. Elsewhere in the call, the executives confirmed that internationally, customers who picked up Batman: Arkham Origins also bought the game's season pass DLC from GameStop more than 30 percent of the time.
As for the PS4 hardware itself, the company has sold 80 percent more PS4s in one week than the total number of PS3s it sold in its 2006 fiscal year. The Xbox One also appears to be outpacing its predecessor, as GameStop's current number of reserved systems plus its additional allocation from Microsoft already exceeds the number of Xbox 360s sold in its fiscal 2005 by 15 percent.
http://www.gamesindustry.biz/article...-for-ps4-stock
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November 22nd, 2013, 22:39 Posted By: wraggster
Sony Worldwide Studios president Shuhei Yoshida claims that Demon's Souls and Dark Souls inspired some of the PS4's key features.What I wouldn't give to hear Yoshida on a panicked work call while his Dark Souls character is getting attacked.
On the latest PlayStation Blogcast, Yoshida said he was inspired by these games' asynchronous multiplayer and the way players could learn from each other through Let's Play videos."I was checking out YouTube videos of people playing the game because this game is perfect to learn from other players how to attack the same situation with very different strategies," he said. "Lots of things that Demon's Souls and Dark Souls did [like] leaving the messages to other people asynchronously - so you feel connected, but not really connected at the same time - all of these things inspired us when we were designing the system features for PS4."Yoshida also admitted that he played those games for about 80 hours at home and another 50 at his office. Since there's no pause button in these games, he noted he would often get invaded and killed while picking up work calls. "I got punished for playing the games during the office hours," he laughed.Elsewhere during the podcast, Yoshida named his top 10 games of the generation. His list is as follows (in order of importance):Yoshida's reasoning behind his number one pick, Journey, is both astonishing and personal.
- Journey
- Demon's Souls [tie]
- Dark Souls [tie]
- The Last of Us
- Uncharted 2
- Sound Shapes
- Persona 4: The Golden
- LittleBigPlanet
- Grand Theft Auto 5
- Call of Duty 4: Modern Warfare
Journey holds a special place in Yoshida's heart, as he explained in a very emotional monologue that brought him to tears."It's rare, but so special when you encounter [a] game where during the playthrough naturally the tears come out. You are so moved, you are so influenced by what's happening during the playthrough. Like it's coming back to me because it's personal..." he started."When I was playing the game, towards the end, I got to thinking about my grandmother who passed away a couple years ago. So that had [an] enormous impact on me emotionally. It was just two hours or so, but I still remember the playthrough," Yoshida lamented."One of the things Jenova [Chen] talked about during his speech at DICE was how he got a letter from a girl he knew who lost her father. But during the process of her father dying, she was playing Journey," he uttered, choking back tears. "And she felt like she was going through that journey with her father and she was able to kind of overcome the difficulty.""So that's my very emotional number one."
http://www.eurogamer.net/articles/20...s-says-yoshida
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November 22nd, 2013, 22:39 Posted By: wraggster
Side-scrolling 2D sandbox adventure Terraria launches on PlayStation Vita in early December 2013, publisher 505 Games has confirmed to Eurogamer.A 4th December release date was spotted in an advert in this week's issue of MCV byVideoGamer.com.An official announcement is due shortly, 505 said.The game first launched in 2011 for PC, and has since sold a whopping 2 million copies. It's also out on home consoles and mobile.
http://www.eurogamer.net/articles/20...early-december
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November 22nd, 2013, 22:40 Posted By: wraggster
Popular streaming service Twitch is planning to add a way to archive videos on PS4.
Currently players can livestream their playthroughs on Twitch through Sony's new console, but if they want to keep a record of whatever miraculous, hilarious things occur during a livestream session, they're s*** out of luck.This won't be the case forever though. Twitch confirmed to Joystiq that it's "planning to add [Twitch] livestream archiving in the future" to PS4. Unfortunately, it didn't give an estimation for when this service would be added, or in what quality as currently Twitch livestreams through the PS4 are not in HD."We find archiving to be an exciting part of the broadcast experience, especially since broadcasters and their viewers love to be able to revisit and share some of their most memorable moments," said Matthew DiPietro, Twitch's VP of marketing in a comment to Joystiq. "It's up to our partners to determine if it's a feature set they want to offer as part of their Twitch integration, so we encourage them to keep this functionality top of mind."Regarding adding the same archiving feature to Xbox One - where the Twitch app has been delayed until next year - a spokesperson told Joystiq "We're always listening to our fans' feedback, and this is certainly something we'd consider adding."
http://www.eurogamer.net/articles/20...rchives-on-ps4
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November 23rd, 2013, 00:03 Posted By: wraggster
The PlayStation App which will link your phone to PS4 has been delayed slightly in Europe, but will still be available in time for the console's launch.
Previously announced for a November 22 release, the PS4 companion app will now be released alongside the PS4 in the region on November 29.
"We're still making some final tweaks to ensure the experience is butter-smooth for you ahead of the PS4 launch next Friday," said Sony. The firm accompanied its announcement with a new video (above) showing off the capabilities of the official app.
The PlayStation App will link to your PSN account, allowing you to see your friends list and their activities, compare trophies and exchange messages. It'll give you remote access to the PlayStation Store, where you can purchase games that will be automatically downloaded to PS4.
The app will also link directly to your PS4 console, allowing for second-screen functionality, and letting you use the your mobile device's keyboard to more conveniently type into text fields within the PS4 user interface.
The app is available now in US for iOS and Android devices.
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November 23rd, 2013, 00:07 Posted By: wraggster
Infinity Ward has released new Call of Duty: Ghosts patches for the PS3 and Xbox 360 versions of the game.
They follow the release of patches for the PS4 and PC editions of the shooter earlier this week.
PS3 New Features- #CODeSports option added, providing further MLG support; Contains a Broadcast mode and the ability to enable the latest MLG ruleset in both online Private Matches and System Link.
PS3 Stability- Fixed a rare crash when quitting out of an MP match while calling in a squad mate with a riot shield equipped.
- Fixed a rare private match stability issue, which was occurring when a playlist update was published.
- Fixed a crash which occurred when renaming a loadout as the match was starting.
- Fixed a crash when the host of a Wargame match could crash if they are pulled out of the match while in a 5 player party.
- Fixed an MP Siege rare crash on load.
- Numerous other MP in-game stability fixes.
- Fixed a rare crash on load.
PS3 Key Changes- Further spawn logic improvements.
- Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby.
- Increased XP rewards slightly for Operations and early tier weapon challenges.
- Added leaderboard for Search and Destroy game mode.
- Numerous map exploit fixes in MP and Extinction.
- Numerous Anti-Cheat fixes.
- Fixed collision bugs on multiple maps.
- Care package stacking exploit fix.
- Increased Search and Destroy XP to give 10x XP instead of 5x XP.
- Search and Destroy, now has its own online playlist.
PS3 Additional Fixes- Improved character models rendering, when viewing players with the Gryphon.
- Accuracy fix for the Preferred Weapon Stat on the Player Stats lobby page.
- Spectator movement improvements.
- Further support for the COD App.
- Clan tags no longer missing a bracket when viewed in-game.
- Dedicated server bug fixes.
- Fix for seeing empty player name when joining a game in progress.
- Reduced upwards velocity when performing a melee charge.
- ADS while moving in a remote turret is now allowed.
- Dog no longer twitches when player is too close.
- Ping for bots now returns a more accurate 0ms.
- Fixed a very rare issue where the left pistol could shoot two bullets instead of one.
- Vehicle explosions sometimes did not appear in killcams; fixed.
- Disable the create clan button when the service is unavailable.
- Added error popup to the Call of Duty Account button when the service is down.
- Added an error message on the Clan section of the Friends List when the service is down.
- When losing internet connection, then attempting to modify a loadout's perks, the game now returns you to the main menu.
- Balanced the Focus Perk's view-kick scale.
- Fixed bug where clan tag colors were not showing up on Clan Details page.
- Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players.
- Adding patch & background reward for Call of Duty Account Registration.
- In Extinction, fixed a rare issue where the alien wouldn't retreat.
- Fixed an issue in Extinction when the hive chopper wouldn't show up if
- an attack chopper was bought during a very specific window of time.
- Multiple fixes for Recent History and My Modes lists.
- Fix for sometimes spawning from last stand without a weapon in hand in Extinction.
- Fix for a few last stand revive weapon bugs in Extinction.
- Added new MP spawn music.
- Fixed an issue with the ammo counter sometimes not showing up properly in safeguard.
- Fixed a rare issue where the Score/XP popup (i.e., +100) didn't appear when killing a player in Squads Mode.
- Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed.
- We now show dog tags to spectators in Search and Rescue.
- Ensured the ratchet sound only plays when first entering the summary after a game.
- Replace generic unlock icon (head/helmet/uniform) with text description of item.
- Fixed a bug with shooting down a heli sniper with a gryphon.
- Riot shield assists challenge balancing.
- Fixed operation completion bonus to account for multi-tier operations rolling over.
- Improved UI messages to explain rewards.
- Added a "Track Operation" button helper text in the operation selection menu.
- Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup.
- Fix for mismatched player cards in extinction mode.
- Added thermal hybrid scope hint in extinction HUD.
- Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn't fill up in Squad Assault.
- Fixed unlocalized text in the Extinction unlock screen for Extinction abilities.
Xbox 360 New Features- #CODeSports option added, providing further MLG support; Contains a Broadcast mode and the ability to enable the latest MLG ruleset in both online Private Matches and System Link.
Xbox 360 Stability- Fixed issues with custom mode functionality if no save device was selected
- Fixed a rare crash when quitting out of an MP match while calling in a squad mate with a riot shield equipped.
- Fixed a rare private match stability issue, which was occurring when a playlist update was published.
- Fixed a crash which occurred when renaming a loadout as the match was starting.
- Fixed a crash when the host of a Wargame match could crash if they are pulled out of the match while in a 5 player party.
- Fixed an MP Siege rare crash on load.
- Numerous other MP in-game stability fixes.
- Fixed a rare crash on load.
Xbox 360 Key Changes- Further spawn logic improvements.
- Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby.
- Increased XP rewards slightly for Operations and early tier weapon challenges.
- Added leaderboard for Search and Destroy game mode.
- Numerous map exploit fixes in MP and Extinction.
- Numerous Anti-Cheat fixes.
- Fixed collision bugs on multiple maps.
- Care package stacking exploit fix.
- Increased Search and Destroy XP to give 10x XP instead of 5x XP.
- Fixed trinity rocket issue which left player in laptop if enemy ground jammer was called at the same moment
- No longer drop tags in search & rescue for suicide deaths
- Search and Destroy, now has its own online playlist.
Xbox 360 Additional Fixes- Fixed scoreboard navigation issue where you couldn't go forward if the next player is dead
- Updates to entitlements now work
- Fixed 360 players friends list not updating when their friends online status changed
- Improved character models rendering, when viewing players with the Gryphon.
- Accuracy fix for the Preferred Weapon Stat on the Player Stats lobby page.
- Spectator movement improvements.
- Further support for the COD App.
- Clan tags no longer missing a bracket when viewed in-game.
- Fix for seeing empty player name when joining a game in progress.
- Reduced upwards velocity when performing a melee charge.
- ADS while moving in a remote turret is now allowed.
- Dog no longer twitches when player is too close.
- Ping for bots now returns a more accurate 0ms.
- Fixed a very rare issue where the left pistol could shoot two bullets instead of one.
- Vehicle explosions sometimes did not appear in killcams; fixed.
- Disable the create clan button when the service is unavailable.
- Added error popup to the Call of Duty Account button when the service is down.
- Added an error message on the Clan section of the Friends List when the service is down.
- When losing internet connection, then attempting to modify a loadout's perks, the game now returns you to the main menu.
- Balanced the Focus Perk's view-kick scale.
- Fixed bug where clan tag colors were not showing up on Clan Details page.
- Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players.
- Adding patch & background reward for Call of Duty Account Registration.
- In Extinction, fixed a rare issue where the alien wouldn't retreat.
- Fixed an issue in Extinction when the hive chopper wouldn't show up if
- an attack chopper was bought during a very specific window of time.
- Multiple fixes for Recent History and My Modes lists.
- Fix for sometimes spawning from last stand without a weapon in hand in Extinction.
- Fix for a few last stand revive weapon bugs in Extinction.
- Added new MP spawn music.
- Fixed an issue with the ammo counter sometimes not showing up properly in safeguard.
- Fixed a rare issue where the Score/XP popup (i.e., +100) didn't appear when killing a player in Squads Mode.
- Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed.
- Fixed issue where a +2 MK32 launcher wouldn't gain ammo when picking up team explosives
- We now show dog tags to spectators in Search and Rescue.
- Ensured the ratchet sound only plays when first entering the summary after a game.
- Replace generic unlock icon (head/helmet/uniform) with text description of item.
- Fixed a bug with shooting down a heli sniper with a gryphon.
- Riot shield assists challenge balancing.
- Fixed operation completion bonus to account for multi-tier operations rolling over.
- Improved UI messages to explain rewards.
- Added a "Track Operation" button helper text in the operation selection menu.
- Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup.
- Fix for mismatched player cards in extinction mode.
- Added thermal hybrid scope hint in extinction HUD.
- Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn't fill up in Squad Assault.
- Fixed unlocalized text in the Extinction unlock screen for Extinction abilities.
http://www.computerandvideogames.com...-and-xbox-360/
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November 23rd, 2013, 00:10 Posted By: wraggster
PS4 entertainment apps set to be available at launch in the UK currently include BBC iPlayer, BBC Sport, Channel 5′s Demand 5 service and the IGN app.
Presently there's no sign of Netflix, Lovefilm, NowTV, ITV, 4OD or BlinkBox, SixthAxis reports, although these may yet be added before the console's launch next week.
PS4 launched in North America on November 15 ahead of the European and Latin American PS4 release date of November 29. PS4 sales hit one million units in the console's first 24 hours of availability.
CVG has published a launch unit PS4 review, in addition to a Killzone Shadow Fall review in progress, a Knack review, and a Resogun review.
Xbox One went on sale today in 13 markets including the UK. The system launched with support for a number of entertainment apps.
http://www.computerandvideogames.com...and-bbc-sport/
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November 23rd, 2013, 09:51 Posted By: wraggster
All UK retailers are invited to sell our PSN games, says SCE UK.
The PlayStation firm already allows GAME and independent retailers to sell digital PSN cards for individual titles. And it hopes to roll that out to the entire games retail marketplace.
“We’ve been saying all year that we want retail support for our digital business, we want them to play a part in it to take a slice of it,” said UK MD Fergal Gara.
“So we’ve got GAME, and then the independent move – which takes us into the rest of the specialist sectors, but our ambitions are broader than that and there are tools for every retailer to take part in that digital business. Not everybody can do that overnight – it is a discussion we have on a regular basis to bring more retailers with us. It’s a work in progress.”
http://www.mcvuk.com/news/read/plays...-games/0124783
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November 23rd, 2013, 09:51 Posted By: wraggster
All UK retailers are invited to sell our PSN games, says SCE UK.
The PlayStation firm already allows GAME and independent retailers to sell digital PSN cards for individual titles. And it hopes to roll that out to the entire games retail marketplace.
“We’ve been saying all year that we want retail support for our digital business, we want them to play a part in it to take a slice of it,” said UK MD Fergal Gara.
“So we’ve got GAME, and then the independent move – which takes us into the rest of the specialist sectors, but our ambitions are broader than that and there are tools for every retailer to take part in that digital business. Not everybody can do that overnight – it is a discussion we have on a regular basis to bring more retailers with us. It’s a work in progress.”
http://www.mcvuk.com/news/read/plays...-games/0124783
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November 23rd, 2013, 09:52 Posted By: wraggster
It’s not all about PS4 this Christmas for Sony, with the firm throwing £2.5m behind Vita, too.
The company is putting together PS4 and Vita into an ‘Ultimate Bundle’, which will launch before Christmas. Gamers that own both consoles can stream their PS4 games to their Vita and play off-screen, which Sony views as a big selling-point for the handheld.
The company is also running a £2.5m TV campaign for Vita. Entitled ‘The Best Way to Play’ the ad will promote both Vita’s connectivity with PS4 and its big Q4 exclusive, Tearaway.
“We’re really excited for Vita as we move into Christmas,” said senior product manager Ben Law.
“We’ve got a great campaign with key messaging around new releases like Tearaway, the ever-growing game catalogue and the Remote Play service.”
http://www.mcvuk.com/news/read/vita-...s-year/0124782
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November 23rd, 2013, 09:54 Posted By: wraggster
PlayStation UK insists it will not repeat the mistakes of its troubled PS3.
The firm told MCV that it has already fixed two of the mistakes it made before, by launching PS4 a lower price and closer to the competition.
Sony?UK says it has spent ‘tens of millions’ on its ‘For the Players’ campaign, which will see PS4 flood TV and cinema screens from now until Christmas.
“The two points that were against PS3 were price and coming out late,” said UK MD Fergal Gara. “Addressing both of those was the highest priority and that puts us in a dramatically stronger competitive position.
“First, we want to deliver for the gamer. And then we have a corporate obligation to our shareholders. But we are competitive guys, so if doing that puts us back into a market leadership position we’ll be immensely proud.”
Gara points to the recent PlayStation Memories campaign as a clear sign of gamers being willing to give PlayStation another chance.
“There’s a definite sense that gamers are welcoming us back – if you look at the views on the ‘Since 1995’ video, the reaction to the PlayStation Memories campaign, or our pre-orders, there’s a strong sense that we have found our focus.”
UK UNCONCERNED BY PS4 GAME DELAYS
PlayStation has dismissed concerns over its launch line-up.
The PS4 slate was hit by delays to DriveClub and Watch Dogs, leaving Killzone and Knack as the main launch titles.
It looks to be a weaker line-up compared to Xbox One, but UK MD Fergal Gara has played down concerns, telling MCV the delayed titles will give PS4 a boost next year.
“DriveClub, Uncharted and Infamous are both post-launch releases. So in terms of the content pipeline we’re in good shape,” he told MCV. “We’d have loved Watch Dogs and DriveClub at launch. However, the launch units are sold out, so it gives us a second wind as the stock situation improves.”
http://www.mcvuk.com/news/read/sony-...stakes/0124781
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November 23rd, 2013, 09:56 Posted By: wraggster
You know those pesky Channel 4 ads? They just got a lot more interesting.
Sony has partnered with the UK broadcaster to air a series of PS4-influenced graphics in place of Channel 4’s iconic TV spots.
The ads begin from November 28th and were produced in-game through a number of the PS4's key titles, including Killzone: Shadow Fall and Drive Club.
Along with the ads, Channel 4 will air ‘blipverts’ and teaser ads exclusive to the channel throughout the build-up to the UK launch of the PS4 on November 29th.
Channel 4 will also run its first set of competitions to mark the launch of the new console, encouraging users to ‘Crack the Code’ by visiting channel4.com/PS4 and rewinding through programming.
“Partnering with Channel 4 brings scale, creativity and innovation to our launch, adding another level to the ATL brand campaign and continuing to demonstrate that PS4 is for the players,” said Murray Pannell, marketing director at PlayStation.
PS4 TV spots will appear throughout peak Channel 4 programming, in addition to the broadcaster’s new Charlie Brooker documentary, How Videogaming changed the World.
Chris Braithwaite, agency principal at Channel 4 added: “This is a really innovative partnership between two natural bedfellows, focussing on the visual power of both brands and asking our viewers to engage in a completely new way with advertising. We are very excited.”
http://www.mcvuk.com/news/read/ps4-p...mpaign/0124780
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November 23rd, 2013, 10:00 Posted By: wraggster
GameStop has announced its allocation of PS4 consoles has run dry, and still some 2.3m customers are waiting for new stock to arrive.
Game Informer reports the retailer revealed the figure during an earnings call yesterday, following the release of its Q3 financial report.
The firm also stated that it anticipates long lines for the imminint launch of Xbox One.
Sony's new hardware moved 1m units in its initial 24 hourson shelves in US and Canada, with the firm projecting 3m sales by the end of the year and 5m by the end of its fiscal year (March 31st, 2014).
PS4 launches in Europe, Brazil, Australia, and New Zealand next week.
http://www.mcvuk.com/news/read/games...or-ps4/0124776
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November 23rd, 2013, 20:06 Posted By: wraggster
Spearhead Games' Tiny Brains is having a heck of a time nailing down a launch date. The game, which was originally supposed to be a PS4 launch game beforemoving to November 26 at the last minute, is now slated to make its PS4 debut on December 3.
A co-op action puzzle game at heart, Tiny Brains is focused on team antics rather than competitive play. In Tiny Brains, up to four players – who assume the role of lab animals endowed with psychic abilities – work together toward a common goal as they navigate a series of tests within a mad scientist's laboratory.
http://www.joystiq.com/2013/11/22/ti...-coming-dec-3/
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November 23rd, 2013, 20:07 Posted By: wraggster
A special "Battlefield Appreciation" event for Battlefield 4 will be hosted November 28 through December 5, DICE general manager Karl Magnus Troedsson announced in a press release to the media. During that timeframe, all players that complete an online multiplayer match will receive double the amount of XP. Troedsson expressed his displeasure in the game's issues following its launch, which included a DDOS attack on the Battlefield 4 PC servers and numerous crashing issues on PS4.
"While some platforms have had only minor problems, others have had more than their fair share of issues. Resolving the launch issues is our #1 priority," Troedsson wrote. "In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do."
To end the event, players that log in to the game on December 5 will receive a M1911 pistol scope, usable in every class in the game, formerly reserved for those on the DICE development team.
http://www.joystiq.com/2013/11/22/ba...-server-issue/
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November 23rd, 2013, 22:37 Posted By: wraggster
via http://psp.scenebeta.com/noticia/pro-online-client
Coldbird known to us all the PRO Team team surprises us again with his new project PRO Online Client , whether they tell you is this: simply seeks to implement or allow online play (online) using the Ad-Hoc modes games . So hopefully this project to be a success, and for now enjoy this Beta version .
Author: Coldbird. Link to Server
(To see how many users are online). Liaison Officer Chat
(Hangouts, lectures, etc..).
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November 23rd, 2013, 22:41 Posted By: wraggster
Unofficial MVS Emulator v2.3.2 For PSP Rev2 (23/11/2013)
Updated By IsmaMj 2011-2014
Thanks To Davex, Phoe-nix,Borracho2x, Herz,BoomerCE & NJ.
Visit: Neo-nebuwaks.blogspot.com - Neogamez.net
--------------------------------------------------------------------------
PLEASE READ:
The Unibios From v2.0 To v3.0 Work Slow, Please If You Want Use Uni-Bios Use v1.3
I Will Fix, But I Don't Know Why.
PD: This Is The Only Bug, I Re-writed The Old Code In a Original SRC.
--------------------------------------------------------------------------
Changes:
Bios/Roms:
Added Japan MVS (J3)
Added Japan AES
Added Unibios MVS (Hack, Ver. 2.3 Old)
Added Unibios MVS (Hack, Ver. 2.3)
Added Unibios MVS (Hack, Ver. 3.0)
Added Neo Open Bios (Hack, Ver. 0.1 Beta)
Added Neo-Geo Git (Ver. 1.1)
Raster Effect Of Unibios From v2.0 To 3.0.
Now AdHoc Show All Bioses.
Max. 1024 Roms In The Folder.
The Length Of Roms Has Been Increased To 10. (Before 8)
Auto PSP Clock 333Mhz
Flags: (Fixed Bootleg Bug)
GAME_HACK = Green (New)
GAME_NOT_WORK Color Changed To Red.
GAME_BADROM Color Changed To Gray.
Other:
-Spanish = For PSP in Spanish Language.
-English = For PSP in English Language.
-Japanese = For PSP in Japanese Language.
Deleted Chinese Dips.
Enable UI 32BPP GUI Option.
Rominfo/Zipname Mod: (Tested All)
Enable Roms GAME_NOT_WORK. (kog, svcpbc)
Deleted All Homebrew Roms/Crap Roms.
Deleted Zipnamej Loading Only Zipname.
Change fatfursa To fatfurspa.
Change lastbldh To lastbladh.
Change tophunta To tophuntrh.
Change Puzzle Bobble/Bust-A-Move (Set 2) To Puzzle Bobble/Bust-A-Move (Bootleg)
Change pbobblna To pbobblenb.
Change Crc p1 Of Soccer Brawl (Set 1) [a2801c24 To 17f034a7] And m1 [2f38d5d3 To cb37427c]
Change Crc 000.lo.rom [e09e253c to 5a86cff2]
Rominfo/Zipname New Add: (Tested All)
Added Alpha Mission II/ASO II - Last Guardian (Prototype)
Added Burning Fight (Prototype)
Added Choutetsu Brikinger - Iron Clad (Prototype, Bootleg)
Added Bang Bang Buster.
Added Bang Bead
Added Idol Mahjong - Final Romance 2 (CD To MVS Conversion).
Added Treasure Of The Caribbean.
Added Baseball Stars Professional (Set 2).
Added Ghost Pilots (Set 2).
Added Jockey Grand Prix (Set 2).
Added King Of The Monsters 2 - The Next Thing (Prototype).
Added The Last Blade/Bakumatsu Roman - Gekka No Kenshi (Set 3).
Added Quiz Daisousa Sen - The Last Count Down (Korean Release).
Added Quiz King Of Fighters (Korean Release).
Added Soccer Brawl (Set 2).
Added The King Of Fighters '97 (Korean Release).
Added The King Of Fighters '98 - The Slugfest (Korean Board 2).
Added The King Of Fighters '96 (Set 3).
Added Kizuna Encounter 4 Players Special Edition.
Used From Other Builds:
--------------------------------------------------------------------------
Davex Build:
Cheats Option.
BoomerCE Build:
Fixed Support For Samurai Shodown V / Samurai Spirits Zero (set 1).
Fixed Support For The King of Fighters 2003.
Herz Build:
PSP Compatibility Mod By Herz.
Borracho2x Build:
Added Choutetsu Brikinger - Iron Clad (Prototype)
And some rominfos hacks.
Phoe-nix Build:
Added Support To Hack Roms Like Kof98ae, Kf2k2ps2... (OrochiZ Edit)
Updated Neocrypt.
And some rominfos hacks.
Some Options That Are In Chinese.
--------------------------------------------------------------------------
Emulator For PSP: (23/11/2013 - Rev2 Release)
Mirrorcreator = Zippyshare, Putlocker, Ziddu & Megashare.
http://adf.ly/ZnhoP
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November 23rd, 2013, 23:19 Posted By: wraggster
via http://pdroms.de/
PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and (soon) ARM machine code, using an efficient JIT compiler. PPSSPP can thus run on quite low-spec hardware, including stronger Android phones and tablets, as long as there’s support for OpenGL ES 2.0.
Changes:
* Atrac3+ plugin no longer required! Thanks Maxim for hard reverse-engineering work
* Many, many emulation fixes, including: bezier/spline curve support, fixing Loco Roco and others, stencil clear emulation, fixing Final Fantasy IV text
* Android-x86 support
* Post-processing shaders like FXAA, scanlines, vignette
* More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though)
* Change render resolution independently of window size
* Massive debugger improvements on Windows, by Kingcom and unknownbrackets (GE)
* Win32 menu bar is now translatable. Language changes are applied instantly.
* Win32: Ability to store PPSSPP’s config files and memory stick files in places other than the same directory
* Qt audio fixed, Symbian audio and ffmpeg is now threaded for more consistent media processing
* Haptic feedback support for mobile devices
* Accurate system information for mobile devices
* Analog controller support for Blackberry
* Windows installer (coming soon) http://www.ppsspp.org/index.html
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November 23rd, 2013, 23:22 Posted By: wraggster
via http://pdroms.de/
Sqrxz 2 by Retroguru is a Jump’n'Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Playstation Portable Port port is courtesy of Thor and has been entered in the PSP Homebrew Game Competition 2013.
Story:
Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search! Oh what troublesome days… Help poor Sqrxz get back all his emeralds!
Features:
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise!
http://www.sqrxz.de/sqrxz2-about/sqrxz2-download/
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November 23rd, 2013, 23:27 Posted By: wraggster
Sleeping sucks, you miss news of different timezones for sure. So, what did happen while I slept?
1) PS4 Game Dumps
According to an A9VG member, PS4 games can be dumped with a common PC Blu-Ray drive.
It seems that already a few games were dumped, inlcuding Killzone, Knack, Battlefield4 and AC4.
As soon as I get access to a disc or dump myself, I will do an analyse of the containing files.
For more details of the dumps, like game disc sizes and file structure please check out PS3Hax.
2) HDMI Fail
What happens if you force students to build your Next-Gen console under pressure? Well, they might return you faulty HDMI jacks.
IGN, Kotaku and many more individual users report that their PS4 video output stopped working. The console apparently is unusable for those who experienced it.
3) For those who already received a console
Sadly im still looking for a PS4 unit, if you can help me to get one contact me at skfu@skfu.xxx.
In case you got a unit for yourself, here are some examples of what has to be tested:
- Before powering up the unit for first time, make a 1:1 dump of the HDD
- Dump a game disc
- Burn the dump to an empty BD
- Check if the PS4 recognizes the disc
- Check any files which can be transfered from PS4
- Install a modified firmware
- Use my PS4FwTool
- Extract 2 firmwares
- Rebuild a new firmware based on both output
- Possible brick! Do at your own risk!
- Recovery menu should bring you back in case of faulty firmware, but only do this if you actually are aware of the risk and know what you do!
- Modify the Companion Tool (iOS/Android)
- Intercept game traffic between Companion Tool and PS4 game
Happy hacking,
- SKFU
http://www.skfu.xxx/2013/11/ps4-game...fail-more.html
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November 24th, 2013, 20:51 Posted By: wraggster
PlayStation Home has been updated with a virtual PlayStation 4 area, where users can embark upon a most mighty and epic quest. A "Quest For Greatness" as Home calls it. Okay, so maybe it's less "epic" and more "find 13 hidden cards," but PSOne games Twisted Metal, Warhawk, and Destruction Derby are yours for the taking should you complete the hunt, along with lots of PS4-branded virtual swag.
The Quest For Greatness can be accessed via the Experience PlayStation 4 area, which is connected to the Home main hub. Inside the Experience PS4 area is a giant PlayStation Vita, and it is here your quest begins. Reddit posters have claimed that the ordeal shouldn't take more than roughly 10 minutes, so if that amount of time for three PSOne games playable on your PS3 and Vita sounds worth it, log onto PlayStation Home and get to collecting.
http://www.joystiq.com/2013/11/23/ge...cavenger-hunt/
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November 24th, 2013, 22:03 Posted By: wraggster
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November 24th, 2013, 23:39 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/11/24) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* New GCM commands implemented
- NV4097_SET_DEPTH_BOUNDS_MIN
- NV4097_SET_POLY_OFFSET_FILL_ENABLE
- NV4097_SET_POLY_OFFSET_LINE_ENABLE
- NV4097_SET_POLY_OFFSET_POINT_ENABLE
- NV4097_SET_RESTART_INDEX_ENABLE
- NV4097_SET_RESTART_INDEX
* Fixed compilation errors
Minor improvements
* Merge pull request #24 from FGRE/master
Fix compilation with GNU compiler
* Cleanup OpenGL hacks
* Implemented Raw Image Preview tool
* Improved RAW SPU
Fixed sc binder_func_10
* - Improved call stack.
http://www.sendspace.com/file/h3z2d7
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November 25th, 2013, 00:20 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r87842 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r87842
OS X: Fixing a few bugs. Get rid of a few deprecated notices.
---------------------
r87838
Removing unused framework references in Xcode. Other minor changes.
http://www.sendspace.com/file/7aefdx
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November 25th, 2013, 23:16 Posted By: wraggster
On Sunday morning we reported on a quartet of new game announcements from Atlus Japan: Persona Q: Shadow of the Labyrinth, P4U: Persona 4 The Ultimax Ultra Suplex Hold, Persona 4: Dancing All Night and Persona 5. Today we have a bit more information on these games, courtesy series director Katsura Hashino.
"Just like the experiment of making a fighting game based off the Personaseries in Persona 4 Arena, which was also well received by fans, the plan of making Persona Q came from wanting a game that could bring further joy from an even more 'unexpected element'," Hashino stated in a Famitsu article translated by Siliconera. "This will be the first title the Persona team will be making for Nintendo 3DS, and we also have Etrian Odyssey that represents Atlus for the 3DS, and we'll be using its system as part of a 'festive' collaboration mindset in the development for Persona Q."
While Persona Q is a fusion of Persona and Etrian Odyssey, Hashino assures fans of the former that Persona elements will be the foremost focus of the game. "While we are implementing Etrian Odyssey's system into it, just as the name implies, Persona Q will be a completely new title, but first and foremost, it'll be for the fans of the Personaseries."
Though Hashino doesn't go into this level of detail on the other games, he does discuss how far along each is in its development. Like Persona Q, Persona: Dancing All Night is almost completed, with only a few new dances and animations to be added to the rhythm-focused spin-off game. Likewise, P4U: Persona 4 The Ultimax Ultra Suplex Hold is nearly ready to release (though this shouldn't be surprising given that its arcade incarnation was announced in August). Persona 5 lags behind the other titles announced, but Hashino is committed to releasing the game in Japan toward the end of 2014.
Notably absent from Hashino's comments is any word on when or if these games might appear outside of Japan.
http://www.joystiq.com/2013/11/25/at...ffs-persona-5/
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November 25th, 2013, 23:16 Posted By: wraggster
No pre-order? No problem. Instead of forking over cash for a new console early, Sony fans attending the company's November 28 midnight launch festivities in London can buy a PlayStation 4 at the event.
This offer does not come without caveats. The supply of PlayStation 4 consoles being sold at the event will be issued on a first come, first served basis. Sony is allowing fans to line up for the launch event as early as Thursday morning, and given that PS4 pre-orders have been sold out for months, it's probably in your best interest to show up as early as possible.
While this does mean that you'll likely be spending hours in the chill of an English winter for the chance to spend £350 on a new gadget, Sony is hoping to make things a bit more bearable by offering dedicated line-sitters food courtesy Red Bull and Domino's Pizza. There's no word on heating elements though, so if you hope to grab a PS4 from the launch event, we suggest you bundle up.
http://www.joystiq.com/2013/11/25/so...h-night-event/
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November 25th, 2013, 23:18 Posted By: wraggster
A Sony-issued Romanian PlayStation 4 press release has outed a previously unannounced entry in the Siren series, hinting at the possibility of a PS4 sequel.
Listed among known upcoming games like InFamous: Second Son and The Order: 1886, the PlayStation 4's Siren would follow up on 2008's episodic survival horror miniseries Siren: Blood Curse on the PlayStation 3.
While it ranks as a cult favorite stateside, the Siren franchise has traditionally seen greater exposure in Europe and Japan. Both regions hosted retail releases for Blood Curse, which launched exclusively as a digital download in the United States. In addition, the PlayStation 2 sequel Forbidden Siren 2 never saw a North American release, though an English-language localization hit Europe and Australia in 2006.
No further details regarding a possible Siren sequel have been announced.
http://www.joystiq.com/2013/11/25/ne...es-in-romania/
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November 25th, 2013, 23:25 Posted By: wraggster
Greatness awaits, or so those PlayStation 4 ads keep telling us. But apparently Greatness has had enough waiting, and it's time to see who can catch it first. Sony has posed 64 challenges to the PS4 community, asking them to capture and upload proof using the system's Share feature, the PlayStation Blog has revealed. Those who complete the challenges will have their name posted to the First to Greatness website, which Sony teases will offer a "cool new experience" once all 64 tasks have been completed.
The PlayStation Blog also claims that a remake of the PS4's "Perfect Day" ad is on its way, and this one will feature "many" of the uploaded firsts. If you need any instructions on how to pursue Greatness - not that you would, we're putting it out there just in case - the PS Blog and First to Greatness site have additional details.
http://www.joystiq.com/2013/11/24/so...eatness-campa/
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November 26th, 2013, 00:27 Posted By: wraggster
Published here online for the first time, this interview with Sony’s then-communications director Phil Harrison took place at Sony PlayStation’s UK launch, in late 1995. It was published in Edge issue 26, and throws up some fascinating insights into what Sony wanted to achieve with the PlayStation project – and, prior to PS4′s European launch later this week, there are some surprising parallels between the game market of 1995 and today. — Phil Harrison has witnessed the PlayStation’s evolution since the very beginning. Having joined Sony in 1993 as product development director, he immediately went underground to start the console’s European development and support group, working closely with the Tokyo R&D team, which was completing the hardware and OS design. One of his key objectives was to spread the PlayStation message to the development community in Europe, as well as to hire talented technical support staff and software engineers (to whom Harrison refers as the ‘unsung heroes’ of the European division). Now, as communications director, he is heavily involved with the European marketing strategy for the machine. Edge spoke to him at SCEE’s London HQ.In personal terms, what has been the most rewarding part of the PlayStation’s journey to market?Simply that the reality of the finished machine exceeded my expectations in every way. In fact, as the development process went on, the games were getting better and the hardware and OS were getting stronger. Normally in this business it’s the other way around, with the end result being somewhat underwhelming. On the whole, it’s been a tremendous challenge and experience to follow the project from the very early days of hushed tech specs and a shroud of secrecy to the massmarket launch. I don’t think there will ever be another opportunity like this one, and I sometimes feel like I’ve got the front seat on the most amazing rollercoaster ride you can imagine.Given the PlayStation is a small grey box attached to a SNES-style joypad, do you believe that it is as innovative as that seminal Sony product, the Walkman?Well, the Walkman revolutionised the way people listen to music – taking it outside the confines of their home or car for the first time. It made people think differently about the part music played in their lives and became a cultural icon. The PlayStation is certainly a dramatic innovation but not an invention like the Walkman was in the 1970s.When you look at the PlayStation as a complete system, what aspect of the design appeals to you most?Every part of the machine – from the sleek outer case design, the ingenious memory cards and the ergonomic controllers through to the chipset – has been so well designed. It feels like a complete product – no element has been rushed or compromised. It also feels like a Sony product – you know you’re holding 40 years of innovation and quality. Then when you look at the price we’ve achieved, it becomes even more remarkable.Was the machine’s development a long and labourious process?Yes but it was also a very interesting process. The very firt thing I had was some written specifications which were, at the time, half-reality, half-blue sky. I just remember the first time I read through those specs and I thought, hang on, this must be a misprint – this can’t be real! Then the next thing I saw was a videotape and that was about two years ago. That videotape was just a first inkling of what PlayStation was all about. It had some demonstrations actually coming off the chipset in prototype. This chipset was running about 30 per cent thrughput and it was staggering. Unike anything I’d seen before. And then we had this first 30 per cent hardware prototype in at the end of 1993 – a great big box about the size of a desktop photocopier – and it was all grey metal and very, very ugly. And it had two huge fans inside it to keep it cool – it sounded like the thing would take off when you turned it on!That must have been around the time that developers got to see it…We showed it to about 100 developers in December 1993. I remember reading the article in Edge and smiling at your frustration because no-one would tell you anything about the machine. We had everyone sign a non-disclosure agreement before we let them see the presentation. I invited the cream of the European developers to our office where we’d taken over an empty floor in the building and gave this presentation about the technology and the objectives we had for the business. It was great to see the best programmers and designers in the country with open mouths thinking exactly the same as I had when I’d first seen the technology – excitement mixed with a big dose of disbelief. We had to prove to one well-known developer that the demos ran off a real prototype and an SGI.
http://www.edge-online.com/features/...s-playstation/
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November 26th, 2013, 00:31 Posted By: wraggster
Top independent chains have told MCV that PS4 is already ‘winning the war’ against Xbox One.
Games Centre’s MD Robert Lindsay says the platform holder has done the better job of winning over independent retailers with its level of support.
“Sony has definitely captured the hearts and minds of the independent sector,” said Lindsay. “We’ve had fantastic support from CentreSoft and Sony for the PS4 launch, which has helped make it our biggest launch ever.
Chips MD Don McCabe added: “They’re winning the war. Sony has the enthusiasm and they want to be No.1.”
McCabe says Sony’s hands-on approach has led his PS4 orders to top demand for Xbox One five to one.
SCE sales director Alex Coultate says indies are crucial for PlayStation.
“They’re really important to us,” he said. “We view the specialist sector as GAME and independents. There’s just a huge amount of focus on them.”
http://www.mcvuk.com/news/read/sony-...retail/0124859
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November 26th, 2013, 00:32 Posted By: wraggster
They say that broadband is the biggest barrier to an all-digital games industry. Others may disagree.
Ahead of its UK launch this Friday (November 29th) PSN has gone live with the UK prices for PS4’s digital software line-up.
Perhaps most notable is EA’s decision to charge £62.99 for each of its five launch titles – FIFA 14, Battlefield4, Need for Speed Rivals, NBA Live 14 and Madden 25.
Other prices of note include Assassin’s Creed IV: Black Flag (£57.99), Call of Duty: Ghosts (£54.99) and Knack £52.99).
CVG has listed the prices for all the games currently on PSN, which are as follows:
Killzone Shadow Fall (38.2GB) – £52.99
Call of Duty: Ghosts (31.8GB) – £54.99
FIFA 14 (9.9GB) – £62.99
Battlefield 4 (36.4GB) – £62.99
Need for Speed Rivals (16GB) – £62.99
Knack (34.8GB) – £52.99
Assassin's Creed IV: Black Flag (21.7GB) – £57.99
Resogun: (460MB) – £12.79 or free with PS+
LEGO Marvel Super Heroes (6.4GB) – £52.99
NBA Live 14 (9.3GB) – £62.99
Injustice: Gods Among Us Ultimate Edition (21.7GB) – £52.99
Just Dance 2014 (22GB) – £42.99
Contrast: (2.3GB) – £12.79 or free with PS+
Super Motherload (393MB) – £11.99
Trine 2: Complete Story (2.6GB) – £14.49
Putty Squad (818MB) – £13.99
Madden NFL 25 (13.1GB) – £62.99
Angry Birds Star Wars (1.5GB) – £32.99
Warframe (4.1GB) – Free
Note that some titles, such as Flower, Flow and Sound Shapes, have not yet been added to the store.
http://www.mcvuk.com/news/read/ea-di...on-psn/0124858
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November 26th, 2013, 01:48 Posted By: wraggster
Faced with an influx of living-room livestreamers and the risqué content that follows, Twitch has begun a crackdown on PlayStation 4 streams. The company has taken to its Twitter account to remind users that broadcasting via the console's Playroom feature, which uses Sony's PlayStation Eye camera to stream to Twitch and uStream, must have a gaming focus or risk having their account suspended. Most users, including the husband and wife team behind The Spartan Show, have kept within Twitch's terms of service, but others have decided the console provides the perfect platform to broadcast sexual content and host non-gaming shows. While Sony already offers the broadcasting service, Xbox One owners will have to wait until "early 2014" to stream their games -- either way, Twitch will have quite the job on its hands as gamers test the limits of their new all-seeing consoles.
http://www.engadget.com/2013/11/25/t...g-livestreams/
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November 26th, 2013, 01:53 Posted By: wraggster
Grab Need for Speed Rivals (PS3/Xbox 360/PC) for $39.99 (Reg. $59.99) at Amazon!
Welcome to Redview County, where a street-racing rivalry between cops and racers never stops as both sides compete in an all-out war to take over the social, local and national media and earn the best cars, mods and technology. Risk Everything. Trust No One. Also available for $49 on Xbox One as well...
Check it out: Amazon - Need for Speed Rivals
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November 26th, 2013, 02:01 Posted By: wraggster
Come November 26, the Vita-exclusive Soul Sacrifice joins the free games on offer to PlayStation Plus subscribers, and they won't even have to trade a limb for it.
For those who missed Soul Sacrifice, think of it as a game of choices. You play a prisoner turned sorcerer in a world where magic requires sacrifices. Some of these are largely benign, but there are the massively damaging spells that ask you to literally give up an arm in exchange for that kind of power. The game's difficulty level is slightly less intense than that seen in Dark Souls, but it still makes a very worthwhile contender for anyone looking for a game that will mercilessly punish mistakes - and unlike Dark Souls, since Soul Sacrifice is a Vita game, you can get your fix on the go.
As with all new PS Plus additions, the introduction of Soul Sacrifice means that something must be bumped off of the roster. In this case, the PS Plus Instant Game Collection is losing Dragon's Dogma: Dark Arisen. If you want to pick up Capcom's endearing attempt at a Western-style, open-world role-playing game, today marks your last chance to do so via PlayStation Plus.
http://www.joystiq.com/2013/11/25/so...plus-tomorrow/
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November 26th, 2013, 02:15 Posted By: wraggster
DX.com are selling a new PSP Clone which comes across as a PSP with Vita touch screen thrown in:
KO W6000 is an ultrathin game console with super long endurance. 1. Built-in 3000 classical games, supports free downloading a large number of games of GBA, NES, MD and other formats. 2. Supports MP3, WMA, WAV and other formats, there are many sound effects can be chosen. 3. Supports video playing, supports 576P movies, 480 x 272 resolution. 4. Supports pictures of different formats, can picture thumbnail viewing, 3D effect changing, slide playing. 4. Supports TV-OUT output.
Sells for 35 Pounds Take a looksy here
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November 26th, 2013, 23:45 Posted By: wraggster
UPDATE #2: Battlefield 4's PS4 patch is now live, DICE has announced, and includes fixes for the game's single and multiplayer modes.As well as the usual crash-fixes and stability improvements, the following list of changes are included: - Fixed common crashes that could occur when changing weapons or maps
- Reduced the probability of a corrupted save file in the single player campaign
- Fixed a crash occurring when resuming the single player campaign
- Fixed a bug where accessing PlayStation Plus subscription resulted in a connection error
- Improved performance when shooting at destroyed Levolution objects
UPDATE: DICE has published an update on its work to improve the state of Battlefield 4 across multiple platforms.In a post on Battlelog today DICE said it hoped to get an update for the PS4 version out early next week."We are aware of the frequent crashes in Battlefield 4 on PlayStation 4. We are hard at work identifying these issues and are hoping to get a game update out early next week. Stay tuned for more details as we can confirm them, and thanks for your patience!"An update for the Xbox 360 version is undergoing final testing, DICE added. This will be set live soon.And a new update is in the works for the PC version "aimed at fixing a number of remaining issues in the game". There's no estimated time of delivery on that one, though.ORIGINAL STORY: The weekend just gone was a busy and troubling one for Swedish developer DICE as it fought against a number of Battlefield 4-related issues.First up, the PC version of the bombastic shooter was assaulted by a distributed denial-of-service attack (DDoS attack), DICE said, which resulted in the game being unplayable online for much of the weekend.On Saturday evening embattled producer Ali Hassoon - aka Striterax - took to the Battlelogforum to explain:"Hi guys, we are being targeted by a DDOS, but working on fixing it asap. I'm sorry somebody is ruining your and my day. Rest assured we are doing our best to mitigate the situation though."Then, following complaints about crashes and instability in the PlayStation 4 version of the game, which launched in North America on Friday alongside the console, DICE announced it would issue an emergency server."We are deploying a new server to the PlayStation 4 platform," Hassoon posted, again on the Battlelog forum, on Sunday, "you might be disconnected from your session as servers are restarting to apply the new patch. The server update addresses a very severe crash issue on the PS4."DICE's efforts over the weekend do not appear to have satisfied some angry Battlefield 4 players who are still suffering issues with online play. The Battlelog forum is packed with complaints, and some are now calling for PS4 players to be issued with free upgrades to Battlefield Premium by way of compensation.
http://www.eurogamer.net/articles/20...-battlefield-4
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November 26th, 2013, 23:46 Posted By: wraggster
Sony has confirmed the entertainment apps that will be available on the PlayStation 4 when it launches in Europe this Friday.18 apps and services will be available across Sony Computer Entertainment Europe from launch day. In its press release announcing the news, Sony made highlighted the fact that you can use these apps without a PlayStation Plus subscription. On Xbox One, an Xbox Live Gold account is required to use apps such as Internet Explorer and Skype."Alongside its place as the most highly anticipated gaming console this decade, the services and apps available on PS4 make it a central home entertainment hub," Sony said."Plus, whilst other consoles require a subscription to access online entertainment services, PS4 users can access all of these features without subscribing to PlayStation Plus."At launch, expect cloud-based digital music streaming service Music Unlimited, and the Video Unlimited service, which is the video store of the PlayStation Store.Also available at launch is the BBC iPlayer, Amazon/LOVEFiLM, Netflix, BBC Sports, BBC News, Wuaki.tv, Total Channel, Demand5, RTBF, NOS Sports, Ximon, Watchever, maxdome and Viaplay.A number of other apps will be available for all PS4 users between launch and 4th December, Sony said. Quickflix will be available on 4th December. At some point in December music video streaming service VidZone will be added.Over 20 new apps will be available by spring 2014, including Game One, FilmoTV and TuneIn. "Further apps currently available on the PlayStation 3 will continue to migrate over and join the exciting array of PS4 services such as MUBI, as improvements and optimisation continue to take place," Sony said.Here's the list of launch services and territories: - BBC iPlayer - UK
- BBC Sports - UK
- Total Channel - SPAIN
- Demand 5 - UK
- RTBF - BELGIUM
- NOS SPORTS - NETHERLANDS
- XIMON - BELGIUM, NETHERLANDS
- Watchever - GERMANY
- IGN - AUSTRALIA, AUSTRIA, BELGIUM, DENMARK, GERMANY, INDIA, IRELAND, ITALY, KUWAIT, LUXEMBOURG, NETHERLANDS, NEW ZEALAND, NORWAY, QATAR, SOUTH AFRICA, SAUDI ARABIA, SPAIN, SWEDEN, SWITZERLAND, UAE, UK
- Wuaki.TV - SPAIN
- BBC News - UK
- maxdome - GERMANY, AUSTRIA
- Netflix - DENMARK, FINLAND, IRELAND, NETHERLANDS, NORWAY, SWEDEN, UNITED KINGDOM
- Amazon / LOVEFiLM - GERMANY, UNITED KINGDOM
- Viaplay - DENMARK, FINLAND, NORWAY, SWEDEN
- Music Unlimited - UK, Ireland, France, Spain, Italy, Germany, Belgium, Netherlands, Norway, Finland, Sweden, Denmark, Australia and New Zealand
- Video Unlimited Australia, France, Germany, Italy, Spain, UK
- VidZone - AUSTRALIA, AUSTRIA, BELGIUM, DENMARK, FINLAND, GERMANY, IRELAND, ITALY, LUXEMBOURG, NETHERLANDS, NEW ZEALAND, NORWAY, PORTUGAL, SPAIN, SWITZERLAND, UNITED KINGDOM
http://www.eurogamer.net/articles/20...uropean-launch
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November 27th, 2013, 00:17 Posted By: wraggster
Ubisoft has confirmed that owners of the Vita version of Rayman Legends can now download the 28 'missing' Invasions levels as free DLC.
The Vita version of Rayman Legends was released on September 13, following earlier Wii U, Xbox 360, PS3 and PC arrivals. In our Rayman Legends review, we said the game is "an absolute joy to play", offering "essential platforming shenanigans" that are "best experienced on Wii U".
Vita owners were disappointed when it emerged that Rayman Legends on the portable was missing the 'Invasion' levels found in the console versions, despite an earlier statement from Ubisoft which promised the Vita port would include "all of the original Rayman Legends content, as well as five exclusive maps".
Ubisoft later clarified that it would bring the Vita version up to par with consoles via a free DLC update containing the missing levels.
Ubisoft communications manager Gary Steinman said the omission of the levels was "due to a longer development time than expected".
http://www.computerandvideogames.com...-now-for-vita/
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November 27th, 2013, 00:20 Posted By: wraggster
Killzone Mercenary players will be treated to a number of updates in the coming months, including free new multiplayer maps.
Guerrilla Cambridge will release title Update 3 "in the next few weeks". While only bringing "minimal changes" to gameplay, the patch will more crucially greatly reduce the size of previous patches. This comes after a prior patch for the game weighed in at an alarming 1.2GB.
"After installing this patch it will free up around 800MB of space for those who have already installed Updates 1 & 2," explained the developer.
Update 4 will be released in January, and aims to "improve Matching and to help reduce join-game connectivity problems, as well as adding an auto team-rebalancing feature," said Guerrilla.
"Following that", says the developer, Update 5 will be released, containing two new multiplayer maps for free. The update will also introduce an offline Botzone for Mercenary and Guerrilla Warfare modes.
The developer goes on to promise "continued refinements and adding support for playing Killzone Mercenary on Vita TV" with Update 6, targeting a release "in the first few months of 2014".
We said in our Killzone Mercenary review, "Killzone Mercenary is a shining showcase of the Vita's power, but also a very short, by-the-numbers first-person shooter."
http://www.computerandvideogames.com...ates-detailed/
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November 27th, 2013, 00:24 Posted By: wraggster
An official list of PlayStation 4 error codes has been posted online, along with suggested ways of overcoming them.
While by no means comprehensive, Sony published the short list as a reference for the most "common errors" experienced on the new console.
Here's the full list:
CE-33179-3: Application is not found. Retry after the installation is completed. Installation of Add-Ons fails until the installation of application installation is complete.
CE-33991-5: Get the status of the non HTTP_GET_200 in Internet connection. Retry Internet Connection test.
CE-34788-0: This update file cannot be used. Connect a USB storage device that contains an update file for reinstallation for version 1.50 or later. Delete the Update file from the USB storage device, and replace it with the update for reinstallation found from this page.
CE-34878-0: Application has crashed. Restart the application in the content area.
NW-31484-0: DNS server not specified. Restart the PS4 system.
NW-31367-0: Could not open wireless device. Restart the PS4 system.
NW-31453-6: Delayed server response. Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. Check that the internet status is valid.
NW-31194-8: Connection was reset. Restart the PS4 system.
E-8200002E: The credit card information is not valid. Remove credit card from account, and then re-enter the credit card information. Refer to Add / Remove Billing Information. This comes after Sony offered guidance for those who have encountered the PS4's 'blinking blue light' error state, which the firm said points to a number of possible faults including TV compatibility, issues with the PS4 power supply, a fault with the console's hard drive or 'other PS4 hardware'.
Fixes include upgrading the TV's firmware, disconnecting the PS4 power cord from the electrical outlet following a hard shutdown, and identifying any problems with the ports and cords including damage or wear.
PS4 launches in Europe and Australia on November 29.
http://www.computerandvideogames.com...-fixes-listed/
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November 27th, 2013, 01:09 Posted By: wraggster
There will be a total of ten apps available on PS4 in the UK when the machine launches.
Unlike on Xbox One, users will not be required to have a PlayStation Plus subscription to access the services, although obviously some (such as Netflix) do require users have a specific service subscription with their providers.
The UK line-up in full is as follows:
- BBC iPlayer
- BBC Sports
- BBC News
- Netflix
- LoveFilm
- Music Unlimited
- Video Unlimited
- Vidzone
- Demand 5
- IGN
In total there are 18 apps launching across Europe with the console, which are as follows:
- BBC iPlayer – UK
- BBC Sports – UK
- Total Channel – Spain
- Demand 5 – UK
- RTBF – Belgium
- NOS SPORTS – Netherlands
- XIMON – Belgium, Netherlands
- Watchever – Germany
- IGN – Australia, Austria, Belgium, Denmark, Germany, India, Ireland, Italy, Kuwait, Luxembourg, Netherlands, New Zealand, Norway, Qatar, South Africa, Saudi Arabia, Spain, Sweden, Switzerland, UAE, UK
- Wuaki.TV – Spain
- BBC News – UK
- maxdome – Australia, Germany
- Netflix – Denmark, Finland, Ireland, Netherlands, Norway, Sweden, UK
- LOVEFiLM – Germany, UK
- Viaplay – Denmark, Norway, Sweden
- Music Unlimited – Australia, Belgium, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, New Zealand, Norway, Spain, Sweden, UK
- Video Unlimited – Australia, France, Germany, Italy, Spain, UK
- VidZone – Australia, Belgium, Denmark, Finland, Germany, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Portugal, Spain, Switzerland, UK
http://www.mcvuk.com/news/read/ps4-g...-in-uk/0124921
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November 27th, 2013, 01:21 Posted By: wraggster
After a generation stuck in last place, PlayStation UK has never been in a better place to reclaim the No.1 spot from rival Xbox.
MCV speaks to sales director Alex Coultate, marketing boss Murray Pannell and managing director Fergal Gara on the launch of PlayStation 4
Eight years ago, PlayStation was the biggest brand in games thanks to PS2. Fast-forward eight years and it limped in last place. What went wrong? How are you fixing that with PS4?
Fergal Gara, UK MD: The two fundamental points that were against PS3 was price and coming out late. With PS4, addressing both of those points were of the highest priority and they have been successfully addressed. To come out £75 below the PS3 launch price several years later with inflation and everything is a hell of an achievement. To make it to market at the right time from a competitive point of view is a huge start. That puts us in a dramatically stronger competitive position.
But I think you’re probably touching on manner and style. Certainly as the UK team, the way we go to market, we’re definitely making a huge effort to be partners with those we work with, to listen and to respond. It’s not all ‘my way or the highway’ – but it’s ‘let’s collaborate, be partners, find a way, solve problems, find solutions and be on the front foot dragging the business forward together, that’s the kind of attitude we aim to have.
David Wilson, Head of PR: There’s been a few departures from the norm. Normally we announce in Japan so announcing the PS4 in New York was pretty radical. With the West and development leading it rather than engineering with our Japanese organisation, that has given PS4 quite a different impetus and flavour.
The other thing I should note from my perspective is the huge depth of warmth for the brand. The PlayStation memories thing was amazingly revolutionary. There’s such warmth for the heritage and that’s been almost like another side to the equation.
Gara: There’s a definite sense that gamers are welcoming us back. Whether you look at the views on the ‘Since ‘95’ YouTube video, the spontaneous PlayStation Memories reaction or our pre-order data, there’s a real sense that we have found our focus and people believe we’re walking the talk.
http://www.mcvuk.com/news/read/count...fourth/0124911
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November 27th, 2013, 01:27 Posted By: wraggster
Pre-orders for Gran Turismo 6 are live now on the PlayStation Store, and a handful of games are out now for PS3: Hyperdimension Neptunia Victory, Painkiller Hell & Damnation, Saint Seiya: Brave Soldiers and Super Motherload.Super Motherload is already out on PS4 as a Cross-Buy title, and Ys: Memories of Celceta is now out on Vita.
Escape Plan and flOw, the predecessor to thatgamecompany's Flower, hit PS4 this week.
http://www.joystiq.com/2013/11/26/ps...s3-pre-orders/
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November 27th, 2013, 20:58 Posted By: wraggster
Joining the streaming entertainment options on the PlayStation 3 is Qello, a relatively new service that is best described as "Netflix, but for live concerts and films about music."
Available now, Qello offers a deep catalogue of artists, concerts and documentaries, though it lacks a few notable entries: The Band's The Last Waltz, Martin Scorsese's Rolling Stones documentary Shine A Light, and evenPurple Rain is absent. Still, the number of films on the service is massive, and you should be able to find content from any artist (assuming it isn't your best friend's struggling 2 Live Crew bluegrass cover band).
Like other major streaming services, Qello comes with a subscription fee. PlayStation users are being granted a free 15-day trial of Qello, but after that the service will set you back $5 each month, or $45 for an annual subscription. If you're unsure about plunking down money for Qello, we recommend visitingQello TV from your web browser. Though Qello TV doesn't allow viewers to choose what they want to see, the free, streaming concert footage it provides should offer a good idea of what Qello is offering PlayStation 3 users.
Qello will soon appear on Sony's Vita handheld as well as the PlayStation 4. There's no word on when these systems might add the concert flick service, though an announcement regarding the Vita iteration of Qello should appear by the end of the year.
http://www.joystiq.com/2013/11/26/qe...-ps4-and-vita/
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November 27th, 2013, 21:00 Posted By: wraggster
Pre-orders for Gran Turismo 6 are live now on the PlayStation Store, and a handful of games are out now for PS3: Hyperdimension Neptunia Victory, Painkiller Hell & Damnation, Saint Seiya: Brave Soldiers and Super Motherload.Super Motherload is already out on PS4 as a Cross-Buy title, and Ys: Memories of Celceta is now out on Vita.
Escape Plan and flOw, the predecessor to thatgamecompany's Flower, hit PS4 this week.
http://www.joystiq.com/2013/11/26/ps...s3-pre-orders/
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November 27th, 2013, 23:16 Posted By: wraggster
The launch of Xbox One and PS4 is awash with free games. Or rather, freemium games. Glorified demos that if players want full access to, they’ll have to pay.
Free-to-play has become the dominant force in mobile, almost entirely replacing the premium model. But EA Studios boss Patrick Söderlund is not convinced freemium will become so prevalent on next-gen.
“Only 18 months ago, most mobile games were full game downloads. Now I’d say 90 per cent are freemium,” he told MCV. “That change happened very quickly. Whether that will happen on the consoles I don’t know.
"I still think the console market is different to the mobile market. Mobile games are much cheaper. It’s like film. YouTube is free, but to see Gravity at the cinema, it will cost you money. One does not remove the other one.
“Will console games be free-to-play going forward? There will be some games that will be free-to-play but I also think that they will be different in nature to full games. I think a lot of people prefer to pay for the full game and get access to everything. And I wouldn’t use the word free-to-play - they are not free.
“I think all these business models will co-exist. Some prefer to pay $60 and get the full experience. Sometimes when I play freemium games on mobile I feel ‘these guys just want more money.’ When I pay $60 for Battlefield, I know what I am getting. And I think there are players that prefer that. And it’s not a case of one or another, they can both exist and there may be hybrids too.”
http://www.mcvuk.com/news/read/s-der...future/0125003
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November 27th, 2013, 23:17 Posted By: wraggster
Still hunting for a launch day PS4? Then O2 may be your surprising saviour.
The mobile network is offering launch day stock of the console at 65 of its UK stores.
The cmachine is available as part of a bundle including a Sony Xperia Z1 handset. Also included is a copy of Killzone Shadow Fall and 12 months access to PlayStation Plus.
Provided on the O2 Refresh tariff, prices start at £89.99 up front and a £52.99 per month contract or £129.99 up front and a £46.99 monthly charge.
The Refresh deal also allows owners to pay off their hardware in one go, although they’ll still be tied to the calls, texts and data contract.
“Our bundle brings together the best of gaming and mobile this Christmas,” O2 UK’s GM of devices David Johnson stated. “We know our customers love to play and now they can enjoy brilliant gaming with O2, whether they’re at home or on the go. And with our O2 Refresh tariffs getting into the game is cheaper than ever before.”
The complete list of stores with day one stock can be found here. The deal doesn’t appear to be available online.
http://news.o2.co.uk/?press-release=...-playstation-4
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November 28th, 2013, 00:39 Posted By: wraggster
Sony has confirmed a list of 25 titles that will be available for the PS4 when it launches in Europe and Australia this Friday, November 29.
The lineup is much the same as the US launch list - where the console arrived on November 15 - with the exception of the omission of free-to-play FPS Blacklight: Retribution.
Here's the full official list:
PlayStation Plus
- Resogun - 100% discount
- Contrast - 100% discount
- Assassin's Creed IV - Aveline Ship Figurehead DLC- 100% discount
- Trine 2 Complete - 20% discount (29th November - 13th December)
- Super Motherload - 10% discount (29th November - 13th December)
PlayStation 4
- Angry Birds Star Wars - £32.99/€34.99
- Assassin's Creed IV: Black Flag - Standard Edition - £54.99/€69.99
- Battlefield 4 - £54.99/€69.99
- Call of Duty: Ghosts - £54.99/€69.99
- Contrast (included in PS Plus) - £12.79/€14.99
- DC Universe Online - Free (Not available in Russia, Turkey)
- Escape Plan (Cross-Buy PS Vita/PS4) - £9.99/€12.99
- Escape Plan Collection (Cross-Buy PS Vita/PS4) - €19.99/£15.99
- FIFA 14 - £54.99/€69.99
- Flower (Cross-Buy PS3/PS Vita/PS4) - £6.49/€7.99
- Injustice: Gods Among Us Ultimate Edition - £52.99/€59.99
- Just Dance - £39.99/€49.99
- Killzone Shadow Fall - £52.99/€59.99
- Knack - £52.99/€59.99
- Lego Marvel Super Heroes - £52.99/€59.99
- Madden NFL 25 - £54.99/€69.99 (Not available in Bulgaria, Croatia, Hungary, India, Israel, Kuwait, Luxembourg, Qatar, Russia, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE)
- NBA 2K14 - £54.99/€69.99
- NBA LIVE 14 - £54.99/€69.99
- Need For Speed Rivals - £54.99/€69.99
- Putty Squad - £16.99/€19.99
- Sound Shapes (Cross-Buy PS3/PS Vita/PS4) - £9.99/€12.99
- Super Motherload - £11.99/€13.99
- Trine 2: Complete Story - £14.49/€16.99
- Resogun (included in PS Plus) - £12.79/€14.99
- Warframe - Free
- War Thunder - Free
SCEE also recently confirmed a list of PS4's launch-day apps and services, including VidZone (Sony's free music video service) and the BBC iPlayer.
http://www.computerandvideogames.com...ed-and-priced/
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November 28th, 2013, 00:40 Posted By: wraggster
EA and Ubisoft's PS4 and Xbox One games now cost the same across both consoles' digital stores in the UK.
While some of EA's games were previously listed for as much as £62.99on PS4, major titles like FIFA 14, Battlefield 4 and Need for Speed: Rivals are now priced at £54.99, the same as they cost on Xbox One.
Likewise, Assassin's Creed 4 is now listed for £54.99 rather than £57.99.
PS4 launched in North America on November 15 ahead of this Friday's European and Latin American PS4 release date of November 29. The updated list of PS4 digital games prices for the UK is as follows:
FULL GAMES
- Angry Birds Star Wars - £32.99
- Assassin's Creed Black Flag - £54.99
- Battlefield 4 - £54.99
- Call Of Duty: Ghosts - £54.99
- FIFA 14 - £54.99
- Injustice: Gods Among Us - £52.99
- Just Dance 2014 - £39.99
- Killzone Shadow Fall - £52.99
- Knack - £52.99
- Lego Marvel Super Heroes - £52.99
- Madden NFL 25 - £54.99
- NBA Live 14 - £54.99
- Need For Speed Rivals - £54.99
PSN GAMES
- Contrast - £12.79 (free on PS Plus)
- Putty Squad - £13.99
- Resogun - £12.79 (free on PS Plus)
- Super Motherload - £11.99 (£10.79 on PS Plus)
- Trine 2: Complete Story - £14.49 (£11.59 on PS Plus)
http://www.computerandvideogames.com...tch-xbox-ones/
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November 28th, 2013, 00:55 Posted By: wraggster
After a very rocky start on the PlayStation 4, it appears that Battlefield 4's online play is improving on Sony's new console. A new patch just deployed for the PS4 version of Battlefield 4 seems to have cleared up many of the game's online issues, including disconnects, crashes and corrupted save files.
I did encounter one , but after restarting the game I personally managed to play several games of Conquest, Rush and Conquest Large without issue. Joystiq's Earnest Cavalli, who has lost a total of four save files, managed to play three Conquest matches without any crashes or corrupted saves.
Playing the Xbox One version earlier today, I experienced one crash but was otherwise able to play Rush, Conquest and Conquest Large with no significant problems. There was one moment when the Kinect decided to interpret some in-game sound as "Xbox, go home," thus disconnecting me from my session, but that's hardly Battlefield's fault.
The server browser is still experiencing problems on both Xbox One and PS4, specifically that it can't seem to locate Conquest matches at all. Applying a filter to locate Conquest matches simply returns no results, regardless of any other restrictions placed on the filter. For now, if you want to play Conquest, it looks like you're stuck using the Quick Match option. Other game types, including Conquest Large, show up in the server browser without any problems.
http://www.joystiq.com/2013/11/27/ba...proved-on-ps4/
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November 28th, 2013, 23:14 Posted By: wraggster
Yesterday Sony finalised its PS4 launch lineup of games and their prices from the new PS4 Store - raising eyebrows in the process.A number of prospective PS4 owners were disappointed to see exclusives Killzone Shadow Fall and Knack for sale at £52.99 - a price higher than the disc versions from the high street and online shops. On Amazon, for example, Killzone is £48.Given how hard both Sony and Microsoft are pushing the digital future of console gaming, and how cheap some games are on PC digital stores such as Steam, many had hoped for at least parity with the high street from next-gen.As Eurogamer reader Old Books put it: "There is just no excuse for digital games being this expensive. This is why this method of delivery has so many cheerleaders in the industry; they just want to rip everyone off. Why should these games be £20.00 more than on Steam and the like?"And when we compare PS4 first-party digital prices to their equivalent Xbox One games, Sony comes in more expensive. Where Killzone and Knack are £52.99, Xbox One exclusives Ryse, Dead Rising 3 and Forza 5 are £44.99 from the Xbox One Games Store.So, what's going on? We put Eurogamer readers' complaints to Fergal Gara, who runs PlayStation in the UK. He told us that the launch pricing of games on the PlayStation Store was affected by Sony's desire to keep shops on-side during the crucial console launch period."Digital pricing is an interesting question to raise," he replied."First of all, we want to support a healthy retail channel, so it's not in our interest to go and seriously undermine retail."Gara added that shops often price games lower than RRP in an effort to attract your business - more aggressively in the UK than in other countries."Let's not forget the UK is probably the most competitive retail space there is in the world. So when it comes to any recommended retail prices they will frequently choose to price significantly below them."You mentioned Amazon as an example. Amazon control their own pricing. We don't set the pricing. So if they decide on some crazy low prices they'd like to charge their customers, that doesn't mean it's appropriate for the PlayStation Store to match or follow that price. These are effectively all independent retailers."Despite this, Gara expects digital pricing to lower after the launch of the PS4 to something approaching parity with high street prices."Will there be a settling down and an alignment, and where would we expect digital pricing to be? We'd hope it would be roughly equivalent to street pricing for the disc. That's where we expect the dust to settle over time," he said.Sony's games aren't the only ones priced higher on the Store than in shops. EA's games, such as FIFA 14, are £55, as are the likes of Assassin's Creed 4, although it should be noted those prices are the same on the PS4 and Xbox One digital stores.Both Sony and Microsoft do not set the price of third-party games on their digital stores, but they do control factors that affect it, such as currency conversion."In respect to third-party content, obviously we're only part of the pricing equation, and the PlayStation Store is only part of the pricing equation," Gara said. "And the publisher has a big say particularly about the price they offer it to us at. So I can't be drawn into comment on that."So, what's to be done? Gara told Eurogamer Sony was "listening to the feedback" on digital pricing, and reiterated his believe that prices will go down after the PS4 launches as Sony strives to strike the right balance between digital and physical."Buying full games digitally is still a relatively new thing," he said. "Buying DLC and add-ons is already a significant business. So I think we'll find the right level that allows retail to coexist, selling discs and giving a great high street presence for our games, but also the digital option to coexist alongside it."But I would expect under normal circumstances that digital pricing for first-party titles will be in and around the street price you would expect to pay for the disc."Talking more broadly, Gara said with the PS4 Sony would try to offer a variety of games with a variety of price points.He pointed to indie games, such as Resogun, and free-to-play games, such as DC Universe, as an alternative to £50 games."The digital space is where we're introducing a swathe of titles right now, and a further stream of them to come. The indie sector is opening up and coming to PlayStation, which means price points are all about £50 or nothing. There are many price points in between, from free-to-play to the £10-15-20 type price points for maybe shorter experiences, but nonetheless, very affordable experiences."
http://www.eurogamer.net/articles/20...l-game-pricing
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November 28th, 2013, 23:15 Posted By: wraggster
UPDATE: The 28 levels missing from Rayman Legends' Vita version are now available as a free download, Ubisoft has confirmed.The Invasion maps rejig the layout and enemies in the game's existing areas and offer a significantly harder challenge than the regular game. We still don't know why the Vita version originally shipped without them included, but all users should be able to nab them now.ORIGINAL STORY: Rayman Legends launched in September to rave reviews, but Vita players were frustrated to find out that the portable version of the game omitted the title's 28 "Invasion Mode" stages that remixed previous levels into a more challenging form. Ubisoft previously said the missing content would be added as a free update and now we know when: 26th November. Mark it.The announcement came through the official Rayman Twitter account where it noted that leaderboards will be added too, meaning the Vita version will finally contain all the same content as its console brethren.This update follows the news that Rayman Legends is coming to PS4 and Xbox One in February.
http://www.eurogamer.net/articles/20...els-this-month
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November 28th, 2013, 23:21 Posted By: wraggster
Sony's switching off a couple of PlayStation Network features to ensure smooth and stable performance in Europe where the PlayStation 4 launches ... tomorrow!All set.
"Following the successful launch of PS4 in North America on the 15th November, we have seen an unprecedented influx of players onto PSN. When we launch in Europe on Friday, once again, we are expecting record sales and record numbers of people logging onto PSN at similar times, alongside the North American players already on PSN," wrote Euroblog manager Fred Dutton, whose name should sound familiar."We want to make sure that your online experience is positive. To help ensure that this happens, we have made the decision to switch off a couple of features for European customers on day one. These features will then be switched back on a few days later, once the intensity of launch day calms down."The features being switched off are What's New (I don't know, it's switched off) and the Content Information Screen. What's New introduces you to new things of note as well as what your friends are doing, whereas the Content Information Screen shows friends' activity related to a specific game.Everything else - multiplayer, trophy hoarding, etc - will work as normal.
http://www.eurogamer.net/articles/20...for-ps4-launch
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November 28th, 2013, 23:22 Posted By: wraggster
Sony hopes to lower the PlayStation 4 failure rate further for the console's UK launch.PS4 launched two weeks ago in North America, and soon after reports came in of a "blinking blue light" issue that rendered the console unusable.Sony said the number of PS4 units "dead on arrival" was one per cent the one million consoles that were sold within 24 hours of the North American launch. That amounted to around 10,000 units.Now, two weeks later, and with the European launch upon us, Sony UK reckons it's been able to use the extra time to its advantage - and is aiming to get that failure rate down to as close to zero per cent as possible."I don't expect any major issues," Sony UK boss Fergal Gara told Eurogamer ahead of tonight's midnight launch."But obviously any game who's disappointed is a problem we take seriously. We are looking into causes of those low level problems - and there are certain learnings that have already been taken which means we can potentially further reduce that low level down to as close to zero as we can possibly get it."But let's be clear: the failure rate on PS4 is well within the region we see on PS3, which is considered a pretty bullet-proof machine. There is no evidence there to cause panic either for us or for gamers having any lack of confidence in picking up a PS4."Despite his confidence, Gara said Sony had reserved some PS4 stock to make sure those who do have faulty consoles will see them replaced promptly."One thing we've done within our stock allocation is make sure we've got a pool of stock to deal with any 'dead on arrival' issues," he said."It's not a vast volume, because there's no evidence to suggest we need a vast volume to deal with that. But our consumer services helpline is there to support gamers and solve any problems that do emerge."Gara said the advantage of launching two weeks after North America extended beyond the PS4 hardware, indicating games have benefited from "lots of fine tuning"."[There has been] no major panic or changes required, but little bits of fine-tuning, not just on our side but also on the publishers' side," he said."So, some small little glitches on some games that can be ironed out, patched and tweaked before it comes into Europe."It's a privilege to go first, but there's actually quite a few advantages of going second. With the two week window, had there been anything serious, I'm not sure we would have fixed all of it in two weeks anyway. So the great news is there isn't anything serious."Sony has already published troubleshooting advice for the blinking blue light PS4 issue.
http://www.eurogamer.net/articles/20...-for-uk-launch
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November 28th, 2013, 23:25 Posted By: wraggster
Sony has confirmed PlayStation 4 and Vita bundles, to go on sale at select shops from this evening for a little under £500.Sony UK has worked with retailers to encourage what it calls a "soft bundle" that includes both consoles. Some shops won't be able to offer the deal because of PS4 stock availability, but the expectation is most will from tonight alongside the launch of the PS4 in Europe."We're working with our retail partners to put across that proposition as well as we can," Sony UK boss Fergal Gara told Eurogamer."It'll come to market in a few different shapes and guises. You may walk in and get a great deal on 'buy a Vita when bought with' type deal. So if you buy a PS4 you can get a Vita for X. And others will say, well here's the Ultimate Bundle and you get all those bits in it."But as a base price point, in other words for the two consoles, we expect the gamer to be able to pick that up for under £500. It's not a hard bundle pack at this point in time. It's us working with the retailer to effectively deliver a soft bundle."Gara said the PS4, which goes for £349 on its own, and the Vita, which you can pick up for around £150 depending on the model type, will be bundled together for a little under £500 - so we're looking at a saving of around £10.Since the announcement of the PS4 earlier this year, Sony has been keen to push its connectivity with the Vita handheld. Perhaps the most eye-catching feature in this regard is Remote Play, which uses Gaikai streaming technology to allow you to play PS4 games on a Vita.It was this feature, Gara said, that helped convince PlayStation to bundle the two together this Christmas."Our stimulus to do that is mainly the fact that once we got our hands on Remote Play we thought, wow, it really is real and good, and that deserves a shout," he said. "And of course it's a PlayStation point of difference."We think, for four hundred and something pounds you're getting two consoles, if you get PlayStation Plus with that then you've got an Instant Game Collection for both. So now they're both great companion devices and they're standalone devices. Why wouldn't we underline that and highlight that point of difference? We really believe in it."As for availability, the PS4 and Vita bundles will start to show up from tonight. "It's starting to happen now," Gara said this morning."If you look at offers at retail from launch - and others may introduce it slightly later - but over the coming weeks. It has to be a little bit determined by stock and the allocations and the pre-orders. If a retailer has all of their stock up to a certain date pre-ordered, they can't offer this right away. They have to come into some free stock.So, slightly staggered timing. But the offers to buy a Vita when you buy a PS4 will be live as of tonight."Gara added that while shops will get creative with their offers, Sony's expectation is you won't have to pay more than £499 for the two consoles."Retailers will package things around it or add certain things in. But as a base price we think that's quite compelling."
http://www.eurogamer.net/articles/20...-for-under-500
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November 28th, 2013, 23:27 Posted By: wraggster
Not pre-ordered a PlayStation 4 and still want one at midnight? 150 Tesco Extra stores will stock Sony's next-gen console across the UK tonight.
You can use Tesco's handy PS4 midnight launch store checker to find your nearest branches which will stock the console.No pre-order is necessary, which means that you might want to get there in good time - you probably won't be the only one.The retailer is going head-to-head with Asda, which will also sell the PlayStation 4 from tonight in 155 of its stores (although not all are open at midnight).We listed all the relevant Asda branchesearlier this week. Be aware that consoles will be sold on a first come, first served basis and be limited to one per customer.Best of luck!
http://www.eurogamer.net/articles/20...-stock-tonight
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November 28th, 2013, 23:28 Posted By: wraggster
Xbox One and Xbox 360 timed-exclusive Plants vs. Zombies: Garden Warfare is already being readied for a release on PlayStation 4, a fresh ratings board listing has revealed.The Korean Game Rating Board made mention of a PS4 edition alongside Garden Warfare's previously-announced versions for Microsoft platforms, Gematsu spotted. It's also listed on the Brazil Ratings Board (thanks, Lifelower).Garden Warfare is set to arrive for Xbox 360 and Xbox One on 20th February. A PC version has also been announced, but not dated.The game was always classed as a "timed-exclusive", although the listings suggest a PS4 version will release sooner rather than later.Xbox One will get an exclusive Boss Mode, however, which uses Kinect and SmartGlass functionality to let you control either Crazy Dave or the evil Doctor Zomboss - as voiced by Russell Brand.
http://www.eurogamer.net/articles/20...-rated-for-ps4
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November 28th, 2013, 23:30 Posted By: wraggster
UPDATE: Astute readers may have noticed Blacklight: Retribution and flOw don't appear anywhere on this list, despite previously having been announced as launch titles and the former being ready for the US PS4 launch a fortnight ago.Not to worry, dear readers. There is a delay, but it shouldn't be long. "Both flOw and Blacklight have been subject to brief delays," noted SCEE Blog manager (and former Eurogamer US news editor) Fred Dutton in a comment on the PlayStation Blog. "They should be with you next week, but I will 100 per cent confirm the date as soon as possible."There is a workaround to this for Blacklight, however. You can access Zombie Studios' free-to-play shooter by setting up a US PSN account. Eurogamer YouTube editor Ian Higton has confirmed this and has even uploaded video of him playing onto his Facebook page.ORIGINAL STORY: Sony has finalised the European PlayStation 4 launch titles and their prices over on the PlayStation Blog.There are 26 games in total available at the PS4's European launch this Friday, including Sony-made games Killzone Shadow Fall and Knack, as well as third-party games Battlefield 4 and Assassin's Creed 4.There is also a mix of indie games, such as Resogun, and subscription-based games that are free to download, such as DC Universe Online.The list, below, reflects the new, lower pricing for EA and Ubisoft PS4 games compared to their Xbox One versions.It also includes PlayStation Plus-related discounts.PlayStation Plus: - Resogun - 100 per cent discount
- Contrast - 100 per cent discount
- Assassin's Creed 4 - Aveline Ship Figurehead DLC - 100 per cent discount
- Trine 2 Complete - 20 per cent discount (29th November - 13th December)
- Super Motherload - 10 per cent discount (29th November - 13th December)
PlayStation 4: - Angry Birds Star Wars - £32.99/€34.99
- Assassin's Creed 4: Black Flag - Standard Edition - £54.99/€69.99
- Battlefield 4 - £54.99/€69.99
- Call of Duty: Ghosts - £54.99/€69.99
- Contrast (included in PS Plus) - £12.79/€14.99
- DC Universe Online - free
- Escape Plan (Cross-Buy PS Vita/PS4) - £9.99/€12.99
- Escape Plan Collection (Cross-Buy PS Vita/PS4) - €19.99/£15.99
- FIFA 14 - £54.99/€69.99
- Flower (Cross-Buy PS3/PS Vita/PS4) - £6.49/€7.99
- Injustice: Gods Among Us Ultimate Edition - £52.99/€59.99
- Just Dance - £39.99/€49.99
- Killzone Shadow Fall - £52.99/€59.99
- Knack - £52.99/€59.99
- Lego Marvel Super Heroes - £52.99/€59.99
- Madden NFL 25 - £54.99/€69.99
- NBA 2K14 - £54.99/€69.99
- NBA LIVE 14 - £54.99/€69.99
- Need For Speed Rivals - £54.99/€69.99
- Putty Squad - £16.99/€19.99
- Sound Shapes (Cross-Buy PS3/PS Vita/PS4) - £9.99/€12.99
- Super Motherload - £11.99/€13.99
- Trine 2: Complete Story - £14.49/€16.99
- Resogun (included in PS Plus) - £12.79/€14.99
- Warframe - free
- War Thunder - free
http://www.eurogamer.net/articles/20...les-and-prices
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November 28th, 2013, 23:31 Posted By: wraggster
The UK arm of PlayStation believes that pent-up demand for the PS4, coupled with a healthy launch day allocation, gives the new console a real chance to break Britain's all-time sales record.
Currently the fastest selling console in the UK is Sony's PSP, which was sold to 185,000 consumers after just four days on the market. But, hours ahead of Sony's midnight PS4 launch event in Covent Garden, the corporation's UK managing director Fergal Gara said the PS4 could hit new heights.
Gara (left) attended the London PS Vita launch event in 2011 and is making final preparations for the PS4 release party in Covent Garden"Like North America, the UK is a huge priority for us because it sits at the front-end of appetite for new technology," Gara told CVG.
"With PS4, stock allocation in the UK is very healthy indeed and we go into this ready and willing and break our own previous launch record."
Microsoft may have already usurped the PSP's record, however. The software giant launched its Xbox One console on Friday and, within 48 hours, had already amassed 150,000 unit sales across the UK.
It is unclear if the company has enough remaining supply to outpace the PSP record. Nintendo's Wii U, meanwhile, sold 40,000 units in 48 hours.
"WE CAN'T WIND BACK THE CLOCK WITH PS3, BUT WE ARE HIGHLY AMBITIOUS WITH PS4" Sony sold around ten million PS2s in the UK, yet lost its grip on the market with the release of the PS3, which has so far sold more than five million units in total. Microsoft's Xbox 360 is far ahead, with total UK sales of more than 8.4 million.
Gara insisted that "beating the competition is not the most important thing here", but says Sony believes it can close the gap.
"There is definitely an ambition to reduce that gap, but first and foremost the ambition is to be the gamers' choice, and I think one leads to the other. I think we're doing a great job for the gamer, the market share will follow," he explained.
Sony UK has taken over London's famous OXO tower as part of the PS4 launch campaign"The PS3 is now in the twilight of its years, so we're not saying we'll fix the PS3's [market share gap] and we can't wind back the clock, but we are highly ambitious for PS4, and the early demand is superb. We are going to come out of the blocks very strong.
"So we will certainly compete better this time, we've certainly got a better shout with a really great machine at such a great price. We've entered the cycle on time at the target price, with a great feel-good factor among gamers. The support we've had from the community has been humbling."
He added: "Satisfying the gamer is the most important thing, satisfying our shareholders is maybe the second. But if we're doing both of those things it is likely we'll be the lead console."
Elsewhere in his interview with CVG, Gara suggested PS4 could win over casual gamers' hearts, and dismissed industry suggestions that the whole market has declined in the wake of the smartphone games revolution and Nintendo's slump in hardware sales.
"If you compare the core gamer market in the UK to the generation before, there was about ten million PS2s and two million consoles from Nintendo and Microsoft in the UK, so the current generation has expanded from that.
"Of course, within the last generation the PS2 had a good chunk of the casual market with games like Buzz and SingStar, and in this last cycle it was the Wii that grabbed that casual market. So if you combine the Wii and the core consoles, the installed base is about 20 million, which obviously represents huge growth over the previous generation.
"TIME WILL TELL WHICH COMPANY WILL HAVE THE IDEA THAT DRAWS IN THE MASS MARKET AGAIN" "So what is the potential for the market this generation? I would say the core market will remain robust, and time will tell which company will have the idea that draws in the mass market again and excites them the way we have seen in the past. Credit to Nintendo, they did a superb job in the last generation, I think the challenge is for PlayStation to pick up that market.
"We are absolutely focused on the core gamer. Everything in the machine, and the painful and expensive decisions we took to assemble it, has been built for the core gamer. But with a relatively assessable price point on day one, there's no reason not to say you can't pull in the casual gamer earlier in the cycle than usual."
http://www.computerandvideogames.com...cord-with-ps4/
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November 28th, 2013, 23:32 Posted By: wraggster
Sony's North American arm has announced the latest batch of games set to be offered free to PS Plus members.
December's PS Plus additions are Borderlands 2 and Grid 2 on PS3, and Sonic & All-Stars Racing Transformed and Urban Trial Freestyle on Vita.
The games will be added to the Instant Game Collection throughout December, Sony said.
The company is also offering 40 per cent off the regular price of a PS Plus subscription tomorrow. On Black Friday only, a one year PS Plus membership will cost $29.99.
Sony used this month's PS4 launch to make a number of significant changes to PS Plus. For a start, PS4 owners are required to subscribe in order to play online multiplayer, which isn't the case on PS3 or Vita.
The thinking behind the decision to charge customers for online multiplayer on PS4 was explained to us by Sony Worldwide Studios president Shuhei Yoshida in June.
http://www.computerandvideogames.com...s-plus-update/
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November 28th, 2013, 23:33 Posted By: wraggster
PlayStation UK boss Fergal Gara has suggested that thePS4 lifecycle might be shorter than that of the PS3 in certain markets.
Sony's next-gen console launches in Europe at midnight tonight, seven years after PS3 debuted in Japan and the US and more than six and half years after it arrived on these shores.
On the eve of the launch, Sony Computer Entertainment UK boss Gara told TechRadar: "I think there's reason to believe that the next cycle might be shorter in markets such as the UK.
"It's probably a sign of the times and how much has changed in seven years, but I think the willingness and the appetite to pick up new technology fast has probably changed quite a bit.
Sony has put aside an unspecified number of PS4 consoles to purchase at its official London launch event tonight, while 300 GAME stores, 150 Tesco stores and 155 Asda stores will have stock at launch for UK consumers who haven't pre-ordered the system.
CVG has published a launch unit PS4 review, in addition to a Killzone Shadow Fall review in progress, a Knack review, and a Resogun review.
http://www.computerandvideogames.com...rter-than-ps3/
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November 28th, 2013, 23:34 Posted By: wraggster
GAME is the latest retailer to announce that it has secured fresh PS4 stock.
The company has a range of bundles including the Killzone Mega Pack available to purchase online now and at more than 300 GAME stores from midnight tonight on a first-come first-served basis.
GAME category director Charlotte Knight said: "Demand for PlayStation 4 has been phenomenal and we're gearing up for an incredible launch with more than 300 stores opening at midnight.
"We're expecting these bundles and all accessories to fly off the shelves and so if you want to get your hands on a PlayStation 4 at launch, you need to get online now or go to one of our stores from midnight."
Sony has also put aside an unspecified number of PS4 consoles to purchase at its official London launch event tonight, while 150 Tesco stores and 155 Asda stores will have stock at launch for UK consumers who haven't pre-ordered the console.
CVG has published a launch unit PS4 review, in addition to a Killzone Shadow Fall review in progress, a Knack review, and a Resogun review.
http://www.computerandvideogames.com...new-ps4-stock/
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November 28th, 2013, 23:36 Posted By: wraggster
Sony's European arm will be giving away ten free PlayStation Mobile games over the course of five weeks.
As confirmed on the PlayStation Blog, the company will be making two PlayStation Mobile games available for free each week, then replacing them with another two games every Wednesday.
The first two games, which are available to download now, are Passing Time and Rymdkapsel.
According to Sony: "Passing Time is an all-new touch-controlled football game from the developer behind Frobisher Says! for PS Vita, and the upcoming Hohokum on PS4.
"Pass the ball and burn the opposition with a blistering fireball, prove your slow motion skills by mastering the rock ball and show off your one touch finesse with the explosive bomb ball.
"Rymdkapsel is a relaxing, meditative strategy game set in the depths of space. It builds upon the legacy of Martins earlier games by requiring minimal user input, while needing highly strategic thinking to progress.
"You're tasked with building the best possible space station by commanding your minions to collect and utilise the different resources at your disposal."
The games can be downloaded for free on Vita or any PlayStation certified phone or tablet. Check this list to see if your phone is PlayStation certified.
The launch schedule for free games is as follows:
Passing Time and Rymdkapsel - Nov 27 to Dec 3
Game 3 and Game 4 - Dec 4 to Dec 10
Game 5 and Game 6 - Dec 11 to Dec 18
Game 7 and Game 8 - Jan 8 to Jan 14
Game 9 and Game 10 - Jan 15 to Jan 22
http://www.computerandvideogames.com...mes-in-europe/
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November 29th, 2013, 00:28 Posted By: wraggster
For the first few days, things were a bit too quiet on PlayStation 4. It’s only since the EU servers were switched on late last week that the front end of Sony’s system has come to life for us – and what we’ve seen since has been mixed. There’s an awful lot to like about PS4′s OS and interface, but much that needs fixing, too.Take the Share feature. As promised, a tap of what we used to call Select takes a screenshot and saves the past 15 minutes of gameplay; by default it brings up a menu that asks you whether you want to upload a video or a screengrab, but it can be configured so that a tap takes a screenshot and a long press brings up the menu. In reviewing PS4′s launch lineup this has felt like a revelation, a true next-gen feature after years of running consoles through screen-capture software.That feeling rather fades when you realise you can no longer copy your media to a USB drive. Screenshots can only be uploaded to either Twitter or Facebook, the former compressing our 1920×1080 screens to 1024×576, the latter to 960×540 – four pixels short of PS Vita’s native resolution. Worse, there appears to be a limit on how much you can share at once, with our attempts to share a batch of Killzone: Shadow Fall screens met with an error code after just four uploads. This is a reviewer’s problem, admittedly – Sony clearly wants you to share shots as you take them – but it’s an arbitrary limit that’s hard to understand.The Share button isn’t what it could be – there are some strange restrictions on what you can do with your captures.
The What’s New tile that’s positioned front and centre whenever you turn on the machine, however, is a delight. At a glance you can see what friends – now referred to by their real names, providing you’ve exchanged Name Requests – have been up to. I’m a button press away from seeing the Olivier Giroud goal that Access TV’s Nathan Ditum has proudly uploaded (oddly, he’s a Spurs fan). I can see the triple kill that Umbra Software’s Thomas Puha shared from Call Of Duty: Ghosts, and the Need For Speed Rivals Trophies that The Guardian’s Keith Stuart unlocked during his most recent session. If they’re still online, I’m a button press away from joining them; if they’re not, the same button will load up the game. And if I don’t own it, a button press will take me straight to the PlayStation Store. It’s a smart, snappy system that on several occasions has prompted a change of heart and made me load up a different game to the one I was planning on playing.It’s made joining a game so easy, in fact, that it’s a little easier to forgive the bizarre absence of notifications when friends come online – something Microsoft has also, for some reason, discarded in the generational transition. Perhaps PS4′s increased friends list limit, up from 100 to 2,000, is behind the change, but it’s an odd retrograde step for a console designed with social interaction at its core.PS4′s front end is certainly more intuitive to navigate than PS3′s XMB, and the console’s multitasking is a breath of fresh air coming after seven years of having to quit a game to make even the most minor of settings changes. Tap the PS button in the centre of the controller and you can change screen resolution, audio setup, network settings and even which user is logged in before another tap of PS puts you right back into the game. And while switching to another game will close down the one that’s running, loading an app merely suspends it: you can watch something on Netflix then switch back to the game to pick up exactly where you left off.Yet while splitting the UI into two rows – one for games and media, the other for everything else – looks clean at first, things change as you amass a bigger library of games. What’s New will always occupy the leftmost slot, with whichever disc is in the tray right next to it. From there, games, plus icons for the Music Unlimited and Video Unlimited services and a TV & Video tile, are presented in order of most recently played, and there’s no way of sorting them alphabetically. As we scroll to the right at speed trying to remember whether we most recently played Resogun before Knack or after Killzone, the console struggles to load in thumbnails in time; when we reach the end of the list and flick all the way back to the left, we find the artwork for the games at the start of the list is loading in again. There are only 18 icons on that list at the moment, and it’s only going to get bigger. That a console with 8GB of memory can’t cache a handful of thumbnails is puzzling, if not worrying.
http://www.edge-online.com/features/...nd-the-broken/
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November 29th, 2013, 00:36 Posted By: wraggster
Following in the footsteps of Amazon, Target and Walmart, Best Buy has released its Black Friday ad.
Though Best Buy's discounts primarily focus on consumer electronics, the store also has a few notable sales on gaming gadgets. A $200 PlayStation 3 bundle including The Last of Usand Batman: Arkham Origins highlights the sale (even as the ad fails to mention how much storage this PS3 model offers), while select games such as Battlefield 4 and Assassin's Creed 4: Black Flag have had their prices temporarily reduced to $35. The full ad can be found on Best Buy's site, but keep in mind that the above picture is the sum of the store's gaming discounts.
Where other retailers have opted to start Black Friday a week early, Best Buy has instead extended the consumer holiday through the weekend. All deals found in the store's Black Friday ad are valid from November 28 through November 30.
http://blackfriday.bestbuy.com/#!/doorbusters
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November 29th, 2013, 01:36 Posted By: wraggster
Walmart Black Friday 2013!
Walmart has their special PS3 Black Friday 250GB Console Bundle in stock and available for $199 with free shipping (and no lines)!Save over $165 with the PlayStation 3 Bundle including a PS3 250GB System, the third installment of the blockbuster Batman Arkham franchise series, Batman: Arkham Origins, and one of the highest rated games of 2013, The Last of Us Check it out: Walmart: PS3 Black Friday Console Bundle
http://www.walmart.com/ip/Black-Frid...m-PS3/29557953
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November 29th, 2013, 01:41 Posted By: wraggster
Grab Rayman Legends (PS3/Xbox 360/Wii U/PS Vita/PC) for $24.99 (Reg. $59.99) at Amazon!
The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before! These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and other evil villains. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies! Highly recommended at this price!
Check it out: Amaron - Rayman Legends
http://www.amazon.com/gp/product/B00...kiangagenew-20
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November 29th, 2013, 21:02 Posted By: wraggster
Sony has confirmed the rumored PlayStation 4 and Vita bundle for the UK, and it told Eurogamer that it will be available today to coincide with the European launch of the PS4. The bundle, however, may not be what you were expecting and almost certainly isn't what you were hoping for. The offer will be a "soft bundle," meaning that it's dependent on retailer stock of both consoles. In other words, you won't necessarily get your PS4 and Vita in the fancy "Ultimate Edition" box that was reported last week.
Retailers will be allowed to combine the Vita and PS4 however they wish, but Sony expects the bundle to sell for under £500, not exactly a steal given that the PS4 is priced at £349 and the Vita hovers around £150, according to Eurogamer. Again, availability will depend on retailer stock – and remember there are a lot of PS4 pre-orders to fill – but the bundle should go on sale as of today, continuing into the holidays.
http://www.joystiq.com/2013/11/29/ps...ibly-exciting/
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November 29th, 2013, 23:21 Posted By: wraggster
Any gamers unlucky enough to find themselves with a faulty PS4 should see a replacement arrive pretty quickly.
That’s because Sony is keeping a small number of units in reserve that will be used for those who need an exchange. Not that the company expects many problems – it reckons the PS4 failure rate is roughly the same as is seen with PS3.
"One thing we've done within our stock allocation is make sure we've got a pool of stock to deal with any 'dead on arrival' issues," Sony UK boss Fergal Gara told Eurogamer.
"It's not a vast volume, because there's no evidence to suggest we need a vast volume to deal with that. But our consumer services helpline is there to support gamers and solve any problems that do emerge.
“I don't expect any major issues. Obviously any game who is disappointed is a problem we take seriously. We are looking into causes of those low level problems – and there are certain learnings that have already been taken which means we can potentially further reduce that low level down to as close to zero as we can possibly get it.
"But let's be clear: the failure rate on PS4 is well within the region we see on PS3, which is considered a pretty bullet-proof machine. There is no evidence there to cause panic either for us or for gamers having any lack of confidence in picking up a PS4."
http://www.mcvuk.com/news/read/sony-...y-ps4s/0125129
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November 29th, 2013, 23:27 Posted By: wraggster
Sony’s PS4 arrives in the UK and Europe today and a new report has found that the machine currently has the advantage over its rival Xbox One on social media.
The Telegraph reports that Sythesio has analysed social media, forums and online comments since the start of the month, finding that PS4 is discussed 40 per cent more and has generated three times as much positive coverage.
In addition, the report found that “nearly half” of comments about Xbox One cited issues with faulty hardware or TV connection issues.
"Although the PS4 has only just had its European launch, there is still a markedly higher level of online buzz compared to the Xbox,” Synthesio UK MD Catriona Oldershaw stated.
“The Xbox One has received criticism in some quarters due to hardware glitches, however, consumers are still very positive about the hand gesture and voice recognition upgrades.
"If the Xbox hadn't experienced teething problems, we would have expected the proportion of positive comments to rival the PS4. However, it is clear that the PS4 has a much more vocal online consumer base. The question is whether these online advocates help to drive sales.”
http://www.mcvuk.com/news/read/ps4-i...report/0125111
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November 29th, 2013, 23:28 Posted By: wraggster
The boss of Sony’s PlayStation business told MCV he is ‘literally scratching his head’ over the game ownership debate that dogged the Xbox One announcement.
In an interview with MCV during last night’s PlayStation 4 launch, the CEO told MCV that the firm found it surprising that it was forced to make a statement about its business model. A model it never even considered changing.
It followed the Xbox One reveal in May, which suffered a vocal fan backlash after Microsoft proposed online, sharing and trade-in restrictions for video game software.
“The one thing that surprised me most is that we were required to make such a clear statement that we were going to maintain status quo in areas that we took for granted,” House said, referring to the company’s E3 showing where it announced you would be able to trade-in games, share them with friends and not have to log into the internet daily.
“That wasn’t something dictated by us, that was by the moves the competition was making. That remains the largest surprise for me – how visceral that reaction was from consumers. But the fact that we had to put a stake in the ground, in an area that we felt was just common sense, still has me quite literally scratching my head.”
PS4 launched last night at the firm’s PlayStation Lounge near Convent Garden. Over 400 consumers turned up to the event to see Tinie Tempah perform before collecting their new games console at midnight.
The front of the Lounge was turned into a temporary store by High Street retailer GAME, and the whole event was live-streamed over the internet by various media outlets, including The Sun.
http://www.mcvuk.com/news/read/plays...-sense/0125099
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November 29th, 2013, 23:32 Posted By: wraggster
The new Playstation 4 Dualshock controllers are super high-tech. They have bright shiny lights on them to prove it.
But [xn0] from neograf.com had a suspicion about these new-fangled controllers. That LED light bar is awfully bright, how much power does it consume?
As it turns out, quite a bit. After dismantling one of his controllers he discovered the LEDs are connected to the main PCB with a ribbon cable — super easy to detach. He then performed some rather unscientific tests of leaving the controllers on over night. His empirical conclusion? If you leave the controller with lights on it will die within 24 hours, if you disable the lights, it will still be at approximately 66% battery capacity after the same amount of time.
Another user on the forums quickly pointed out that this test could have been as simple as using a multimeter — so he did that afterwards. The LEDs appear to draw around 40-50mA, which isn’t that much, but it is more than the controller uses while idle (30-40mA)!
We assume Sony will add a firmware option to turn these lights off in the future, but until then, if you’re really dying for an extra hour or so of gameplay, it’s a super easy modification.
http://hackaday.com/2013/11/29/ps4-c...k-the-battery/
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November 30th, 2013, 01:22 Posted By: wraggster
Sony UK boss Fergal Gara has said that the price of hardware isn't the barrier to consumers that it once was, and that may be a factor in the high pre-orders and demand that has greeted the introduction of Sony's PlayStation 4.
Speaking to VG247, Gara noted that the rapid iteration of mobile technology such as Apple's iPhone or iPad is encouraging consumers to adopt new hardware at a quicker pace.
"You're touching on the Apple effect there... actually the biggest dynamic I might see from that tech sector is readiness to change technology more rapidly, and the appetite to jump into PS4 early seems to be there," he said.
"How much of that is the seven year wait, and how much of that is conditioning by other tech sectors in which a layout of £350 is not considered huge any more, I think there might be a bit of that going on."
The PlayStation 4 went on sale today in Europe priced £349 - considerably cheaper than the £429 asking price for Microsoft's Xbox One.
"We worked really hard to get to that price point and deliver the power that we have done in PS4. With PS4 we've delivered the magic balance between power and price," he added.
While Sony has promised that some retailers will have unallocated stock to offer customers before Christmas, orders from last week onwards are now unlikely to be in customer's hands until the new year.
And those early adopters who ordered the system months ago are still expected to be the loyal customer that has waited seven years since the PlayStation 3 was released, noted Gara.
"The people that come in over the next few days, weeks and months will be the hungriest, keenest early adopters. Also, there are those who may be ready for a new console more than others. Some people bought a PS3 last week, and I'm sure they're still enjoying that. Some people bought a PS3 six years ago, so they're really ready to move on."
http://www.gamesindustry.biz/article...-huge-any-more
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November 30th, 2013, 01:23 Posted By: wraggster
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