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January 1st, 2007, 02:43 Posted By: 2.6,CRACKED
NOTE: I registered as 2.6,CRACKED, but i am actually 2.6,CRACKED!
I have released a shell with the help of PSP-KID and Rikardo_92 from www.desire-net.com, there is more info in the readme.
Includes:- UMD loading
- Music Playing (MP3 only)
- Image Viewing (JPG and PNG only)
- EBOOT Loading
- USB
- Battery Information
Download here:
Hustlaz Shell v0.1
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January 1st, 2007, 11:30 Posted By: wraggster
Those with PS3 consoles who are struggling to sell them may have to paint theres to get a great markup on the sale price, the group who painted theres white the other day sold their PS3 on ebay for $1425
A nice tidy profit
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January 1st, 2007, 14:07 Posted By: wraggster
via destructoid
If you've been keeping up on your Podtoids since episode 8, you might be aware that I'm a PSP owner and perhaps one of its more vocal critics. We're coming up on nearly two years since the PSP's advent and I can only now come up with a laundry list of reasons why you might be compelled to own them. That I'm even here, even bothering to say stuff about the PSP, that should mean something. Right? Not many people cruising about espousing the good word on Sony's handheld-what-couldn't. By virtue of my very need to speak on the topic, you ought to be excited for what I'm about to say. You stoked? Good.
Despite the recent public backlash over particularly slimy marketing strategies, I think now is the best time to own a PSP -- almost none of it having to do with Sony's influence. Indeed, the PSP is a unique wunderkind, owing its current streak of successes not to its creator, but to the valiant efforts of a handful of third-party developers and folks like you and me. Well, folks smarter than you and me, anyway. Don't believe me? Hit the jump and I'll do my damndest to sell you on a nigh-useless $200 hunk of plastic and silicon in five simple reasons, and all without almost any mentioning of on-the-go porn!
#1: The games.
It seems as though it took Metal Gear Solid: Portable Ops to awaken folks to the idea that good games are finally beginning to find a home on the PSP. Truth is they've been trickling in for months now, but it's all the same, really. Now we're paying attention.
So maybe you've seen the GTAs come and go and you're still not interested. I'm the same way. Truthfully, within the first year-plus of the PSP's shelf life, I purchased three games: Lumines and Metal Gear Solid at launch, Me & My Katamari some time later. When Valkyrie Profile: Lenneth finally came out, I was startled when I noticed how much good stuff had suddenly popped up, all ripe for the picking. Capcom had a slew of good stuff on the shelves -- we'll get to that in a minute -- but there was a sudden strong showing on the part of a number of third parties.
If you haven't been keeping up with the onslaught of quality PSP experiences, let me give you a brief list of games that no PSP owner should be without: Daxter, Virtua Tennis: World Tour, Loco Roco, OutRun 2006: Coast to Coast, Gitaroo Man Lives!, Gradius Collection, Power Stone Collection, Metal Gear Solid: Portable Ops, Valkyrie Profile: Lenneth, Lumines 1 and 2, Every Extend Extra, Gunpey, Ys: Ark of Naphistim, Tales of Eternia, Metal Gear Acid 1 and 2, Wipeout Pure, Syphon Filter: Dark Mirror, Tekken: Dark Resurrection, the Grand Theft Auto games -- the list goes on. Now, I could go on and on about these games in detail, but just look at that -- that's a mighty list. I figured just the scope of such a list would be reason enough to consider getting back into the PSP if you, like me, thought it had died an early death.
And if you're still on the fence, the House that Mega Man Built would like to have a word with you.
#2: The Capcom.
Holy god, Capcom pulled out all the stops for the PSP this last year, and it doesn't seem like they have any intentions of letting up. You might be saying to me "But Aaron, most if not all of Capcom's PSP games are ports from other systems!", and you'd be right. But you'd also be bleeding from the eyes, because nobody disagrees with me in front of my children, understand? Nobody.
Anyway, they're ports, to be sure -- but they're ports that operate exceptionally well as portable experiences, every last one of them. A wide spectrum of gameplay experiences ranging from classic arcade (Capcom Classics Collection), platforming, and a slew of fighters (Street Fighter Alpha 3 MAX). It's likely that you'll find at least two or three games fitting with your gaming preferences within Capcom's burgeoning PSP library.
Some of these games even constitute full-fledged remakes, like the excellent Mega Man: Powered Up, Mega Man: Maverick Hunter X and Ultimate Ghosts 'n Goblins which, no matter what some people say, is an amazing title an worth your cash. And don't forget about Power Stone Collection, which -- huh? Never heard of Power Stone? It's only the greatest four-player fighting game this side of Smash Bros, and the very reason that God granted you the gift of fingers!
Enough hyperbole. Let's move on to what you've no doubt heard whispered in the darkest corners of the internet...
#3: The homebrew.
Yep, this is the part I mentioned about us doing the work that made the PSP worth it, despite Sony's best efforts to keep us out. Why the hate, Sony?
It's the user-created software that really brings out the best in the PSP. For those of you unaware of the homebrew community's latest developments, the PSP is now capable of emulating almost everything up to 4th-gen, in some cases perfectly, in others almost perfectly. Not that I would ever advocate piracy and rommin' it up or anything in any sort of public forum -- but, you know. I own an unholy lot of games, and I have no qualms running them in various other forms on my other consoles capable of doing so.
There are some exceptions. Games with complicated software/hardware architecture, particularly on the SNES, still aren't running at full speed -- this includes games that use the Super FX chip (like Star Fox, Super Mario World 2, and Stunt Race FX) as well as those utilizing the Nintendo SA-1 (Kirby Super Star, Super Mario RPG, Kirby's Dream Land 3). Rest assured, however -- they're workin' on it.
Meanwhile, Genesis and PC Engine/TG16 emulation is damn near perfect, going to far as to allow you the opportunity to play games for their CD addon counterparts (Sega CD and PCCD, respectively). What the hell's so special about that, you ask? Sonic CD and Dracula X: Rondo of Blood, stupid! No longer am I restrained to tossing my discs in the ol' PC and playing them on some crude keyboard -- I've got 'em on the go!
Mind, the whole process is a little sketch. If you haven't got a PSP yet, chances are good that one off the shelf will come equipped with the latest firmware -- currently at 3.02 -- which negates the possibility of running unsigned code. While there are (limited) options for some other firmware versions, 1.5 is currently the golden boy of the PSP homebrew scene. Though there are downgraders available for some key firmware versions like 2.0, 2.71 and others, it gets tricker the higher and more current your firmware might be. Of course, new solutions are cropping up all the time, but if you aren't keen on waiting, you can always buy an older model secondhand, or go to a place where PSPs don't exactly sell at lightning speed -- the bundles at Costco or Sears. There's a fair chance you'll find an older model with lower firmware in such a place.
But when you're finally bored of playing Toejam & Earl whilst steeped in the bathtub, what then? Fortunately for you, children, there's good stuff on the way.
#4. The future.
We're just gettin' started, bitches! In little more than a week we'll be getting our hands on Metal Slug Anthology which, as much as I adore it on the Wii, belongs on a PSP. From there, everything's coming up Milhouse.
Capcom (blessed Capcom!) is hitting us with Capcom Puzzle World next month, cataloging some of their best puzzlers over the years, all of which, again, belong on a portable machine. If anything, this'll be your chance to get your hands on a copy of Super Puzzle Fighter 2 Turbo, whose PSOne version commands a ridiculous fifty-plus bones on eBay. And while we're talkin' up ports, Landstalker and Earthworm Jim are being revamped for release on Sony's little black brick, too.
The new Ratchet and Clank, due in February, is said by our own Robert Summa to be dynamite -- if it comes with the same marks of quality with which the Jak and Daxter series hit the PSP, it should make for a great time.
Square-Enix'll be gracing their fans with a remake of the brilliant Final Fantasy Tactics, hopefully with as many updates and additions as earlier revisions of other Final Fantasy titles have enjoyed on other portable systems. Moreover, word is that Final Fantasy VII: Crisis Core won't be the same sort of bullshit abortion that the other VII spinoffs have been (namely, Dirge of Cerberus), and who doesn't love a solid action RPG? Nobody, that's who!
The PSP is poised to shine in 2007. Will it wrench control of the handheld market away from Nintendo's undefeatable DS? Hell, no! But that doesn't mean that the games won't be fun. Keep an eye out for some big names in the next year.
#5. The porn.
Hey, hey-- I said almost without any mentioning of porn on the go.
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January 1st, 2007, 21:57 Posted By: wraggster
via kotaku
Reports have been steadily trickling in since yesterday of stockpiles of Playstation 3s found sitting around in Best Buys untouched, or hardly touched.
Best Buy announced they would be selling a bunch of the consoles starting Sunday and according to several emailers, very few people took them up on their offer. Of course this is all anecdotally, so I'm not sure how widespread it is.
What I can tell you is that the Best Buy near my house had 31 Playstation 3s sitting in a lovely wall o' consoles this morning when I swung by the store. Many, if not all of them, were the 60GB model.
While taking pictures of the stack load of PS3s (and the nearby wall of Xbox 360s, twice the size) someone came buy and plucked one up. He happened to be right next to me when I was paying for my stuff and I heard him saying that the main reason he decided to get it was because it offered up games at 1080p and he wanted to see what it looked like on his plasma. It appeared he was also buying a Blu-ray movie and a copy of Madden for the system.
I can't help but wonder if this seeming lack of interest in the PS3 at Best Buys is because of a general post-holiday buying drought or something more about the system itself. It certainly doesn't look good, especially when coupled with the details were reported on last week about the PS3's grey market.
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January 1st, 2007, 22:14 Posted By: wraggster
via rpgfan
Like every year, Dengeki Online has put together a massive New Years feature. And as every year, the most prominent feature of this special is a collection of comments made by Japan's leading developers.
The director of Koei's online business and producer of Nobunaga's Ambition Online, Kenji Matsuhara, talked at length about the possibilities offered by the PlayStation 3's CELL processor. Using this new powerful hardware, Matsuhara wants to deliver an undisclosed game fans can freely enjoy.
Hiroshi Matsuyama, president of CyberConnect 2, the developers of Bandai Namco's .hack and .hack//GU series, emphasized the different functions offered by each of the three next-generation systems. He also confirmed that his company has begun to work with the new hardware, without going into specifics.
Phantasy Star Universe producer Takao Miyoshi obviously emphasized the online capabilities of the new hardware. In particular, he feels Nintendo's Wii offers enormous potential.
Miyoshi's colleague at Sega, Yuuji Naka, was particularly interested in the new input devices (the Wiimote and the PlayStation 3's SIXAXIS controller). Since games were, unlike movies, interactive, Naka felt these new input schemes will become very important in the future.
Nippon Ichi Software's Souhei Shinkawa offered a less enthusiastic view. He pointed to a shrinking market and declining sales of high profile games. Hence, the key to survival would be the creation of games by making good use of the next generation console's capabilities, focusing on one's idea, while balancing rising development costs. His main ambition for 2007 was the creation of a game fans could truly enjoy. While we was likely talking about Makai Wars, Shinkawa did not mention the title, which was first announced at Electronic Entertainment Expo in May.
Bandai Namco Games' Tales series producer Makoto Yoshidzumi also chose his words carefully. He explained that, traditionally, the Tales series wasn't about the latest technology and CG. Instead, the developers focused on using existing technology and offering players a story they can freely enjoy. However, the producer said he had no idea what the future had in store for the series. He feels the time has come for the entire concept behind Tales to be re-built.
Level 5 president Akihiko Hino, on the other hand, apparently has had no such trouble adapting. His Fukuoka-based company is currently hard at work on its first adventure title, Layton Kyouju to Fushigi na Machi, and Dragon Quest IX Hoshizora no Mamori Hito for DS. Hino did not comment on Shirokishi Monogatari, the PlayStation 3 RPG Level 5 is developing for Sony Computer Entertainment, as it is still early in development.
From Soft's Atsushi Taniguchi promised the announcement of a DS title would be forthcoming. The game is a new installment of an existing franchise and will feature multiplayer support.
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January 2nd, 2007, 01:12 Posted By: 2.6,CRACKED
2.6,CRACKED!, PSP-KID, Rikardo_92 have updated their shell PSPHustlaz Shell v0.2. Dont forget this is affilated with www.desire-network.com
Here is the changelog:
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Download here:
http://www.desire-network.com/HustlazShellv%200.2.rar
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January 2nd, 2007, 01:35 Posted By: wraggster
via brent baude
I'm pleased to announce that a BETA LiveCD for PS3s and PowerMacs is making it's way onto the Gentoo mirrors as I write this. The LiveCD can be found on the mirrors in the ppc64 experimental section. You can check out a screenshot from the LiveCD at:
http://www.gentoo.org/proj/en/base/ppc64/ps3/beta.jpg
The LiveCD works on PS3s and G5 Apple PowerMacs. It contains a full Gnome desktop as well as:
Firefox-2x (Bon Echo)
Audacious
Xchat
Gaim
Evolution
Gimp-2
Among other things, we plan to add Thunderbird in the near future.
Please feel free to download and test the LiveCD; however, do not, under any circumstances, report bugs via Gentoo's official bugzilla mechanism. I'd prefer join us on #gentoo-ppc64 to report feedback.
Note to PS3 Users
The LiveCD contains a kboot.conf file which should allow you to boot the LiveCD. Choose the label that most closely matches your TV's resolution. This is an area where we plan to put some future enhancements.
Sound
Sound should be functional on the LiveCD. You need to unmute the master channel with the alsa-mixer application.
I would like to thank each of the following for their participation in the LiveCD creation: lu_zero, mtb, nickthecook, deadfall, wolf3l02, and mmschnei. Sorry if I missed anyone.
Merry Christmas,
Ranger
Links etc at the link above
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January 2nd, 2007, 02:00 Posted By: wraggster
New tool for the Macosx to convert PSX games etc:
Heres the details:
What's the difference?
- Create folder with Game Name, automatically copy there KEYS.BIN and EBOOT.PBP.
- Allow different PNG sizes (but not allow bigger than max size) except BACKGROUND.PNG (it has fix size).
- When you change Game ID Number or Game Name you don't have got to press Enter. (Just Press Start button)
- Live preview,
- Unpack / pack PBP files.
More info/download --> http://wattks.extra.hu/
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January 2nd, 2007, 03:56 Posted By: MasterChafed
This is a mod of PSP Mancala by ZX-81. This mod changes the stones to several new colors, new board style, new icons, new eboot with sound.
Enjoy, Masterchafed
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January 2nd, 2007, 16:41 Posted By: splodger15
Adding to the huge list of hacks and exploits in the last few weeks is another piece of work by 0okm, this time a firmware 2.80 to 2.71 Downgrader for TA-079 - TA-086 PSPs. What this means is that 2.80 people who're stuck with a TA-082 or TA-086 PSP can now downgrade to 2.71, and from there, downgrade to 1.5 using Dark_AleX's TA-082 downgrader. Once on 1.5, it has been proven that everyone - including TA-082ers - can upgrade to 3.02 OE-B and have all the fun that the rest of the PSP public is having.
But just like the last downgrader by 0okm, don't expect it to be as easy as a downgrader by Dark_AleX. He seems to be not releasing the downgrader in public: You have to mail him and ask for it.
To ready yourself for the downgrade, here's a list of things you need:
The latest PSARDumper.
Firmware 2.71 Update Eboot.
PBP Unpacker.
The actual downdater. (Available on request)
Download links to all of these are at the bottom of the article. Once you have all these things ready, you'll need to find a friend who has a PSP (with firmware 1.5/2.71 HEN-D/2.71 SE/3.02 OE), which can run PSARDumper and extract the DATA.PSAR file.
Here are the steps you need to take:
Open Firmware 2.71 Eboot in PBP Unpacker.
Extract the DATA.PSAR file somewhere on your PC and move it to the root of your Memory Stick. (On helper PSP with 1.5/2.71/2.71SE/3.02OE firmware)
Extract and run the latest PSARDumper on the helper PSP.
Press Circle when in PSARDumper to dump encrypted without sigcheck and dump reboot.bin.
Once the DATA.PSAR file has been dumped, move the newly created folder to the PSP which you want to downgrade.
Obtain the Downdater from 0okm and use the noobz team's xLoader to run the Downdater.
Here is the link to the 2.71 Eboot
Here is 0okm's email address : 0okm00@gmail.com
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January 2nd, 2007, 16:58 Posted By: Nikolaos
via Art
Art just keeps on updating his fantastic home brew application, I swear its still Christmas in my eyes
any ways here is whats new.
- change to startup checking routine to allow a mismatching topmenu_plugin.rco file for 2.71 SE
- fix for program termination if trying to use a mismatching topmenu_plugin.rco file with 1.50 firmware
so here you have it sorry for the last post, I see it was already submitted by wraggy.
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January 2nd, 2007, 21:14 Posted By: 2.6,CRACKED
2.6,CRACKED!, Rikardo_92, PSP-KID have updated the shell once more here is the changelog to see the updates.
Changelog:
*To a large demand the shell name and team will be changing. We have decided on
Desire Dev Team(DDT, after the website www.desire-network.com) and will be called DesireShell. Which sounds much better
Have you noticed the difference already?
v0.3
1. Told that MP3Player did not work at all in some cases - fixed completly, made it fully compatible on its own.
2. Told that EBOOT loader did not work in Custom Firmwares - i think the VSH is patched, so I cant use sceKernelLoadExec, but I will try the VSH commands for the next release. So if you are new to the shell do not be surprised, used to work on 1.5 for me (now 3.02 OE-B).
3. Added a click sound to the Shell but it slows down the menu, PM me if you want it removed to speed up the menu and I will keep it like that in future versions.
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Here are some new screenshots:
Download here:
http://www.desire-network.com/HustlazShellv0.3.rar
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January 3rd, 2007, 00:59 Posted By: gunntims0103
new release via bkclog
QUASI88 is a PC-8801 emulator for UN*X.
the emulator is ported QUASI88 0.6.1 to PSP.
(PC-8801, included SR MkII,is a domestic computer in Japan,
has Z80 as CPU,OPN or OPNA(optional) as Sound unit,
5inch FDD and also analog RGB video out,mainly targeted to game software market).
Note that this version is NOT a beta.
the plan to run QUASI88 0.6.1 on the PSP has been compeleted.
download and give feedback via comment
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January 3rd, 2007, 01:34 Posted By: PlayingKarrde
I have opened Pixelstation, a resource for Popstation icons and backgrounds for PSX games running on the PSP.
All artwork is my own and the site is based around quality over quantity. The site is made so it is as easy as possible to find the icon set you are looking for.
Requests are accepted through the contact page so check back daily for updates.
Pixelstation: PSXPSP icons and backgrounds
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January 3rd, 2007, 01:59 Posted By: gunntims0103
new release via bumuckl
heres what bumuckl had to say-
The next days my new Homebrew-Prog, the Quake1-Mod UT PSP will arrive.
Well, its just a Beta, but it may be interesting to you.
Some Screenshots for you:
Basically this is a modded Quake engine to be able to play a mod that is somewhat in the image of 50% Quake, 30% UT, and 20% Counter strike.
download and give feedback via comment
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January 3rd, 2007, 02:06 Posted By: XioN980
I know, i know: Whats wrong with NesterJ? Nothing Really, i just thought this was kinda cool, This is an oldish NES emulator for the PSX and i can confirm personally that it works! Although it emulates nes with full speed and sound when using the D-Pad in the menu, be very patient, it takes five seconds approximately to respond to Button push, but thats only in the menu .
When injecting your roms remember to set the region as USA as that is NTSC and compatible with POPS.
Then use the generated ISO with PSX2PSP 0.7 (just updated by KingSquitter, no its not the crappy one released before his one) and your set!
Homepage
HELP
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January 3rd, 2007, 02:07 Posted By: gunntims0103
new release via KingSquitter
A little GUI for popstation that lets you change images, save id and title.
Place all the normal popstation files (BASE.PBP, KEYS.BIN and popstation.exe) in the "files" folder before use.
cygwin1.dll have to be in either c:\windows\system32 or in the "files" foler.
Don't have any other files than cygwin1.dll, BASE.PBP, KEYS.BIN and popstation.exe in the "files" folder.
v.0.7
* Added support for warning screen.
* Added options. Now you can set default images and folders.
* Added command line support. Ex: PSX2PSP.exe "C:\name.iso"
download and give feedback via comment
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January 3rd, 2007, 02:37 Posted By: wraggster
Gran Turismo HD Concept is now out in North America and Japan, the 'demo' version of planned-but-canned full GT HD PS3 game releasing for download - for free - over Christmas.
News of GT HD's demise and Polyphony Digital's decision to instead release Concept broke in December last year. PS3 owners, for the download, get GT racing supporting 1080p, 10 cars, unlocks - further tuned versions of the vehicles and game mode Drift Trial - and new course Eiger Nordwand. Unlocks are accessed by performing very excellently in Time Trial mode on Eiger Nordwand.
Drift Trial driving mode allows players to "master the art of drifting and achieve ultimate control of their car", Sony's explained.
"Gran Turismo HD Concept provides PS3 and automotive fans a glimpse into the future of Gran Turismo," said Kazunori Yamauchi, creator of Gran Turismo. "With the power of the PS3 technology, the world of Gran Turismo is refined by its full HD visual presentation and unique interactive experience, resulting in an even more realistic and true driving simulator."
Full sequel Gran Turismo 5 is not expected to hit until 2008, but this Concept demo may not be the last PS3 hears of Gran Turismo before 5's out. Yamaouchi has explained previously that it's possible additional Concept demos will be released further down the line.
via cvg
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January 3rd, 2007, 02:47 Posted By: wraggster
By 2010, Xbox 360 and Wii will be trailing behind PS3 as Sony's console reaches a worldwide install base of 75 million, reckons Dublin-based market research company Research and Markets.
The educated forecast has appeared in an abstract of a study titled "The Transforming Global Video Games Market: The Emergence of Next Generation Gaming", according to a report on Next-Gen.biz.
But while it's said the PS3 will lead in the console war, it won't enjoy the same huge dominance achieved by PS2. This is down to "late launch issues in the PAL region and the early lead of Microsoft's Xbox 360."
Well, in three - and a bit, we guess - years' time we'll see how on the money this educated forecast turned out to be...
via cvg
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January 3rd, 2007, 02:59 Posted By: wraggster
via engadget
Who cares about waiting for a patented idea to come to fruition when you can just handle things yourself? In ebphondaprelude's case, the modder apparently didn't feel comfortable waiting for Sony's LED-infused SIXAXIS to make it to market, and cracked open the PlayStation 3 controller for a bit of hackeration. Seemingly on the less difficult end of the DIY spectrum (at least compared to some entries we've seen), this mod simply requires a steady hand, 2.8v LEDs, a bit of wire, and your trusty soldering iron. The end result gives you four LEDs across the top and a PlayStation symbol that emanates blue in the night. So if you've nothing better to do on this first day back from an entirely too short holiday pause, be sure to hit the read link and get to work.
More info --> http://forums.ps3scene.com/index.php?showtopic=575771
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January 3rd, 2007, 03:03 Posted By: wraggster
via eurogamer
Metal Gear Solid: Portable Ops has received rave reviews since its release in the USA late last year, and that coupled with comments made by an assistant producer suggest a sequel is definitely on the way.
Ryan Payton, who admits the PSP game screwed up his social life, told the PSM podcast: "If it's successful on the retail level there will definitely be a sequel."
"Just on a personal level that's something I really, really want to do," he added.
Konami hasn't said anything specific about a sequel, but having shifted the Metal Gear portable titles away from card-battling toward real-time endeavours, an upturn in critical fortune and sales is unlikely to go unacknowledged.
Portable Ops is due out in Europe this year, although Konami's yet to announce a specific release date.
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January 3rd, 2007, 03:09 Posted By: wraggster
via gamespot
Last August, GameStop's online store leaked word of EA Replay, an Electronic Arts retro compilation slated for a PlayStation Portable release by the end of the year. The Web site's product listing was fairly informative, giving a complete list of 14 games included in the collection, as well as a list of bonus features.
Over the break, GameStop hosted a product listing for EA Replay 2 on the PSP but neglected to give any details on the collection except for the expected release date and price (February 19 and $29.99). While GameStop pulled the product page from its own site, as of press time there is still a GameStop-branded listing for EA Replay 2 at Barnes & Noble's online store.
Another pair of unannounced PSP games were spotted on GameStop's site. The retailer is accepting preorders for Guitar Hits from Ubisoft (February 27, $29.99) and Dragon Ball Z: Shin Budokai Another Road from Atari (March 20, $39.99). Another Road would be a follow-up to last year's original Shin Budokai on the PSP, but the nature of Guitar Hits is a little less clear. Ubisoft previously used the Guitar Hits name for a series of multimedia PC products that would teach users to play guitar with a combination of tablature and technique videos. GameStop is listing the genre of Guitar Hits for the PSP as "simulation."
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence; nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.
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January 3rd, 2007, 03:11 Posted By: wraggster
Despite Sony's "official" statement that their BDP-S1 standalone Blu-Ray player only uses similar parts to the Pioneer BDP-HD1, there's been more than a few similarities noted in their reviews. The Pioneer and the Sony players all have the same format support, menus, disc drives, back panels, and load times. Now, with the release of The Descent they crash and burn in exactly the same way.
Reason? Both players don't support BD-J (Java enhanced discs), which is what Lionsgate produced The Descent in. Gee, if people are having a hard time telling DVDs from Blu-Ray and HD DVDs, how do you think they'll react when you tell them their player won't support BD-J discs? The PS3 plays back these discs just fine, and Sony's said they will release a firmware update to upgrade to BD-J support "sometime early this year".
via gizmodo
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January 3rd, 2007, 03:13 Posted By: wraggster
via gizmodo
Everyone knows that Sony's PS3 is the cheapest way to bring a Blu-ray player home, but is it the best? That's the question the folks at Home Theater Blog and Ultimate AV are trying to answer. Both agree that as a standard DVD player the PS3's image quality is a bit soft, but when it comes to Blu-ray titles the PS3 is no slouch.
Here's what they had to say.
Ultimate AV:
The PS3 more than holds its own in image quality, and wins hands down on boot up and disc access speed.
Home Theater Blog:
It would be hard for me to recommend a PS3 as a primary Blu-ray playback device; to those with zero interest in gaming. On the other hand for those with at least a passing interest in gaming, multimedia and Blu-ray playback, the PS3 does indeed offer an attractive mix of features.
So while it may be difficult to find (depending on where you live), the PS3 is your best bet as far as "bargain" BD players go.
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January 3rd, 2007, 03:14 Posted By: Anger
It seems after the creation of this amazing program that someone leaked it.
So 0okm decided to let everyone have it without contacting him so now anyone willing to try it out can now do so.
If you don't know HowTo use, DON'T use it !!!
It may brick your psp, Use it at your own Risk !!!
This Program Just For FW2.80 TA-079~086 PSP
Don't use it on other ver. PSP !!!
HowTo
1. on FW1.50PSP
Download PSARDumper PSAR-Dumpa---ASB--.rar via comments
Download PSP FW2.71 Updates EBOOT.BPB 2_71_US_firmware_update.rar
Download PBP Unpacker pbp-unpacker-094-setup.exe via comments
use PBP Unpacker to unpacker FW2.71 EBOOT.BPB
copy FW2.71 DATA.PSAR to ms0:\
run PSARDumper on FW1.50PSP
then "Press circle to dump encrypted without sigcheck and decrypted reboot.bin."
to Dump "FW2.71 File"
2. on FW2.80PSP
Extract FW280DownDate2FW271.zip to ms0:\
check ms0:\F0 have 286 files and total size is 18,598,267 Bytes
PowerOff PSP to CleanReboot
Run xLoader on FW2.80PSP
then Run 2.71DDforTA-079~086FW2.80PSP
someone leaked and more than 200 email req. it
so
if you know HowTo use and can take the Risk
and Accept NOT share it to other people
you can Download it :P
Download and Give Feedback Via Comments / USE WITH CAUTION.
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January 3rd, 2007, 03:18 Posted By: wraggster
via kotaku
Not only do owners of Sonic the Hedgehog have to suffer through bad gameplay, poor camera angles and lousy design decisions, but they also must endure painful loading, the kind that hurts in waves like a series of soft flicks to the family chaos emeralds. Anyone with the PlayStation 3 version on pre-order ought to watch the above clip, just to see what kind of mess they might be getting themselves into. Bravo, Sonic Team! Another job well done!
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January 3rd, 2007, 03:22 Posted By: wraggster
via joystiq
Sounds like Konami might have taken the Coded Arms: Assault criticism to heart. The latest rumor suggests that the PlayStation 3 FPS has been canceled. Most reports indicate that Famitsu broke the news, but there has been no official confirmation form Konami. The rumor can be traced back to German site GameFront.
GameFront's original entry is short, and reads (as translated by Google): "The Shooter Coded of arm: Assault of Konami is to appear allegedly no more. That comes out from Japanese trade price lists. Konami did not express itself to the report yet and the attitude of Coded of arm: Assault so far officially does not confirm." From this, it's unclear how Famitsu became involved in the rumor. Perhaps the Japanese magazine published its own report based on the alleged trade price lists; or perhaps Famitsu has been wrongly tied to the cancellation rumor.
True or not, the loss of Coded Arms would hardly deal a crushing blow to PS3's image. Good riddance. (May we remind you that there are more important Konami titles at stake?)
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January 3rd, 2007, 03:27 Posted By: wraggster
Play Asia are doing one of their Weekly Specials and today its a PSP Game, heres the info:
From the publisher: On the "Neverland" continent, from ancient times, the human, god, devil and other races who inhabit this land has been warring over and over again. And on this continent, there once existed a "super civilization" that was destroyed a long time ago. And the "great power" born from this civilization has left legends at places all over the continent. "Earth Shrine", where angels who fell to earth lived, is partly where this "great power" is sealed, and countless people used to attempt to get this legendary power. But nobody knows that this power was sealed due to the fact that it is too dangerous...
In Spectral vs. Generation, the characters from Idea Factory's Big 2 series, "Spectral Force" and "Generation of Chaos" gather in fierce fights. Unlike the RPG games of the past, this is a horizontal scrolling 2D fighting game, where the killer moves of the respective characters can be executed to defeat the enemy. Using PSP®'s wireless communication function, the versus fighting battles are easier to carry out as well as lively and loud.
Idea Factory's 2D fighter Spectral vs. Generation for Sony PSP™ is now available at discounted US$ 14.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 3rd, 2007, 03:35 Posted By: opiate81
This is my guide to streaming Emulators, Music and Video to the PSP from either the XBOX, PS2 or PS3 (untested)
This may seem useless but I have an XBOX with 2 250GB HDD`s and a 10GB
So it is my home entertainment heart
You will need:
1 PSP (capable of running IRShell)
1 of either an XBOX, PS2 or PS3 running Linux
(I mainly use my XBOX with XDSL which can be found here http://sourceforge.net/project/showf...kage_id=151661 )
1 WIFI Router (to plug into the consoles)
Nethosts for Linux (included)
Now Im guessing you have Linux installed on your console (not sure if a livecd will work?)
If not here is a guide for setting up XDSL on the XBOX
http://forums.xbox-scene.com/index.php?showtopic=395867
(I have a loopback install that works good.. a native install will turn your XBOX into a Linux pc with no XBOX functionability)
Once that is completed you need to boot up Linux and mount your original XBOX partitions
1 - Open an X Terminal
2 - Become root by typing in su. You will then need to enter the root password for Linux (XDSL- User: root PWD: xbox or User: dsl PWD: dsl)
3 - Make a directory for where you want to mount the Xbox partition using mkdir /mnt/F
4 - Type mount -t fatx /dev/hda55 /mnt/F to mount the F partition on /mnt/F
You should now be able view your XBOX partitions from within Linux
The next step is to make it so your XBOX partitions are mounted automatically
open an X Terminal, type su to become root followed by nano /etc/fstab
then enter this
/dev/hda55 /mnt/F fatx umask=000,auto 0 0
That is the hard part out of the way
From here you need to be able to FTP to your console (or manage another way to transfer the nethosts file)
Go to the root of your partition that has your Emulators/Music or Movies (eg: F:/)
And simply transfer your nethosts file to that destination
Now you need to transfer your eboot.pbp (and any other files) from your PSP emulator into the corresponding XBOX emulator folder if you want to use the roms from your XBOX Emulator
eg: copy files out of SNES9x TYL to the SNES Emulator folder on your XBOX
that way your XBOX SNES emulator can still run the roms on that and your PSP can use the same roms
Finally go back to Linux and navigate to your nethosts file and click on it
Now you can stream to IRShell (If you have IRShell you already have a guide to setting up nethosts on the PSP side so read the readme) exactly as you would from a PC running Windows/Linux
Please note that this is untested on a PS3 but I figure if it can run Linux it can do the rest
Also a MASSIVE thankyou must go to Ahman for creating IRShell
Please forgive me but Im not sure if Dark Alex created nethosts or Ahman
Either way they both deserve ALOT of praise for all their efforts in the scene
(sorry for my grammar Im lazy)
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January 3rd, 2007, 04:33 Posted By: Vendeta
I was playing fl0w on my PS3 and dicided to see when it was comeing out for PS3(i own one) and to my suprise its in 2 days! YEY!
info on game as follows from GameSpot:
At the Tokyo Game Show, we came upon an unexpected, serene, aquatic action game called flOw that was just sitting there on the show floor, minding its own business, without any particularly informative English description. Luckily, Sony brought the downloadable game along to its San Francisco press event so we could try it again for ourselves and try to make some more sense of it. We also got to speak with Kellee Santiago, one of the game's original contributors, who explained a great deal about this mysterious game that will be available as an "e-distributed" title for the PlayStation 3 shortly after the system's launch next month.
So here's the story with flOw. It began as one of USC student Jenova Chen's graduate projects, which is available in simplified form as a Flash game that you can play right this moment. On the PS3, flOw has evolved with high-definition visuals (the game will run in 1080p at launch) and other, more sophisticated production values. But it's all based on Mihaly Csikszentmihalyi's 1990 work Flow: The Psychology of Optimal Experience, which explores the human engagement with immediate activity, positing that man is happiest when completely at one with the action at hand.
What that means in gameplay terms is that flOw is as serene or as aggressive as you want it to be. You control a spiny-looking aquatic creature, swimming around and eating other organisms to grow and evolve. Or not. If you don't want to attempt to eat bigger creatures--which will in turn try to eat you--you're free to swim around lazily, and your fellow life forms will remain docile while you do. But to progress in the game, you've got to eat, which you do simply by swimming up behind and over other creatures. When you successfully eat another life form, its unique physical attributes will be added to your own, and naturally, the bigger you get the stronger you get and the more damage you can take from aggressors.
There isn't much more to the gameplay than that, from what we saw. A few colored organisms float nearby as you swim around. Eating blue ones will make you swim upward toward the surface and eating red ones will make you descend to the depths, where the boss of each area lurks. There are five playable creatures in the game, and each time you consume a boss, you'll rise to the surface and evolve into the next form to begin the new area.
flOw is simplistic from what we got to see, but it's big on concept, and it seems like the perfect sort of game to zone out with on your couch after a grueling day at the office. It's basically a game of eat-or-be-eaten, and you could probably swim around for hours and hours without actually engaging the core gameplay if you really wanted to. flOw's sparse visuals convey the feel of primordial underwater life quite well, and we imagine they'll look pretty nice on a good HD display, too. It's due out as a downloadable game on the PS3 sometime before the end of the year, so lucky early PS3 adopters should keep their eyes peeled for one of the more unique games we've seen in quite a while.
and a vid i found... if i find more i will add...
btw this game is only $5 is the PS3 download center..
well i know i love this game i hope more pepz do to... :P
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January 3rd, 2007, 05:01 Posted By: wraggster
via ps3fanboy
Seems that two SKU's aren't enough for Sony. We've got our surprisingly acceptable $499 model of PS3 and the super-snazzy Wi-Fi $599 model, but how would you guys like to toss out those bits of trash and obsolete Sony nonsense for the amazingly awesome, beyond your wildest imagination $2500 model? No, we didn't put one too many zeroes on that (the words zeroes and zeros are both acceptable, so no worries). Rub your eyes and continue reading.
This rumored new model of PS3 in the works is a more "media-centric" build. It's going to look more like a video player and have upgraded playback features, including two HDMI connectors to keep your audio and visual separate. It's not the SCEI brand -- it's a Sony. It's not the PS3 -- it's the PS3.5 and it hasn't been verified, but it's slated to set you back $2500. Oh and yeah, it can also play those PS3 games. What do you guys think of this? Bad idea, or the worst idea?
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January 3rd, 2007, 05:03 Posted By: wraggster
via ps3fanboy
We're quite aware that all of you aren't RPG fanatics, but that's okay. The Sony consoles became reigning champion of the RPG genre after the SNES drifted off to a tender sleep (but still gets woken up every so often by classic enthusiasts), so for that reason, it's important to hear what the developers of a "crutch" genre have to say about this coming year. Crutch genre, meaning that it's one of the major selling points of Sony consoles -- no other system has had such a focus on them. Anyway, let's make a neat list.
Koei is looking forward to using the cell processor to create "an undisclosed game" fans can freely enjoy. Freely, like downloadable content? Hmm.
Bandai-Namco emphasizes the various functions of all next-gen consoles and admits they have begun working with new hardware. No specifics.
Sega/Sonic Team/Phantasy Star Universe producer spoke of the online capabilities of each console and admitted there's a lot of potential in the Wii. They also mentioned the SIXAXIS and Wiimote as important to the future of gaming.
Nippon Ichi Software spoke of a declining market for high-profile games. Survival in the industry will be dictated by the ability to utilize the next-gen console's capabilities while balancing rising development costs. True enough, if a bit depressing.
Bandai Namco's Tales of... producer said specifically that it's time for the concept behind the Tales series to be rebuilt -- but is unsure about the future of the series at the same time.
Level 5 president Akihiko Hino is optimistic. He's got two titles in the works (one being the Dragon Quest IX game for the Nintendo DS) as well as White Knight Story. He didn't comment on that one, sadly.
From Software announces the development of the DS title also.
Could RPG's be moving more and more onto the DS because of rising development costs and the sheer number of DS's out there? Do you guys think Sony will have to share the genre with it, or will Sony lose it entirely? Either way, it'll be a good year for gamers who like dealing damage in the form of numbers.
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January 3rd, 2007, 05:12 Posted By: wraggster
via pspfanboy
Now that 2007 has started, there's a whole lot of potential for the PSP. In similar fashion to last year, I'll give you five PSP predictions, but be warned: these are far more daring than last year's incredibly accurate predictions. Feel free to disagree with me, or give your own predictions in the comments section.
PSP Prediction #1: Sony will introduce a new portable addition to the PlayStation brand.
And it won't be a PSP redesign. In many ways, it will be exactly the same as the PSP: it will feature an upgradeable XMB that features Photos, Music and Videos. It will even be compatible with PSP accessories, such as the headset, GPS, and camera. Heck, it'll even play UMD movies. However, there's one thing it won't do: play games. The device will be set as a competitor to the iPod and will feature a portable hard drive. It'll be smaller than a PSP, feature a video-out, and will be compatible with a revamped PlayStation Store (see prediction #2).
PSP Prediction #2: Revamped PlayStation store features movies and music.
The Connect brand will be abandoned as Sony moves its digital distribution ambitions to the PlayStation Store. PS3 owners will be able to download HD movies directly to their systems. The 1080P downloads will also include free access to PSP-formatted versions of the film as an added value. The PlayStation Store will expand to the PC (but not the Mac), and will offer games, movies, and music for all of Sony's gaming and non-gaming platforms. With unrestricted access to Columbia Pictures, and a large audience of media-hungry PS3 and PSP owners, the PlayStation Store will be successful (a very distant second next to Apple's iTunes Store).
PSP Prediction #3: A popular Microsoft franchise will appear on PSP.
Although there are rumors that Microsoft plans to transform Zune into a gaming device, I think Microsoft will skip this generation's battle and support the PSP with one title from its library (which includes franchises like Halo, Gears of War, MechAssault). They've already allowed Majesco and THQ to publish multiple DS & GBA games, such as Age of Empires.
PSP Prediction #4: A future firmware upgrade will boost PSP speed to 333MHz.
Sony will finally unlock the PSP's full technical potential by allowing developers to use all 333HMz of PSP's processing power (the system currently is limited to 222MHz). Grand Theft Auto: San Andreas Stories will be among the first games released to take advantage of the upgrade.
PSP Prediction #5: Expect tons of established franchises & far less original IPs.
Okay, I wanted at least one sure-thing on this list. The PSP hasn't launched too many original IPs in its two-year life span. Publishers will look at sales and will continue to bring ports, remakes, and sequels to their established franchises. We'll see some of these announced or released throughout the year: Soul Calibur, Resident Evil, and yes, another Metal Gear Solid.
Agree or disagree, answer via comments
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January 3rd, 2007, 05:20 Posted By: wraggster
News/release from daaa57150
I'm working on a game project since some time now and as I find it already entertaining I decided to release an alpha version.
My game is a variant of the "President" card game and I decided to write it in LUA. It uses the LuaPlayer 0.16, but you don't have to care as everything is in the zip file, just put everything at the usual place. This is a FW1.5 version, I don't know for other people, sorry.
With last version you can do anything I wanted except saving, there is no menu for the preferences.
Opponents are quite intelligent, except at the end of the game as I did not implement specific cases for that as of now. But they are good enough so that it won't be annoying, mainly if you are learning the rules.
There is also a "stupid" AI in the game but for the moment it is not selectable. For more details about the rules, see the file called "help.txt".
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via daa57150
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January 3rd, 2007, 05:27 Posted By: wraggster
News/release from Xfactor:
Wow, lots of new features since my ast... "release." There's now a full-on story mode and a deathmatch mode that isn't completely pointless! There's also been a slight update on the graphics (in addition to the new graphics for story mode). In story mode, after finishing a whole level, the game will automatically save and you can start again on the latest level you were at when you stopped playing. There is only one save file though so don't start a new game unless you want to overwrite your progress. Also, once you finish story mode
there's a special unlockable for deathmatch. I decided to remove user saving/loading and music playback as autosaves are easier to manage than in-game saves and music playback can be easily accomplished with iRShell. There's still no in-game music, which is of course disappointing... Anyway, have fun and I hope you like this release. Enjoy!
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via xfactor
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January 3rd, 2007, 05:29 Posted By: wraggster
Kando has released a new app for the PSP, heres some details:
-What does this program do?
This program attempts to determine how much space is actually free on your Flash0.
It achieves this by copying a large file to your flash0 and seeing how much actually transfers.
Afterwards, the file is deleted. A new file is cFlash0/1 Free Space Calculator V.3 FINALreated in your ms0:/ named flash0space.txt
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January 3rd, 2007, 05:34 Posted By: wraggster
via pspfanboy
While Killzone: Liberation didn't take PSP Game of the Year honors, it still has a legion of fans that love its action-packed top-down gameplay. If you missed this game last year, now's your chance to try a sweet downloadable demo.
YourPSP users:
Connect your PSP to your computer and visit Killzone.com. You will be able to download and install the demo automatically.
Everyone else:
1. Download the demo ZIP file.
2. Extract the contents of the ZIP file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy UCES00279-Demo folder into directory.
Any good let us know
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January 3rd, 2007, 05:36 Posted By: wraggster
Lock the year’s sexiest girl inside a California mansion with Terry Richardson (the photographer laureate of carnal knowledge) and you’re in for a memorable day. Luckily, we caught the encounter on video. See Miss Lohan burn it up. PLUS: Photos you’ll see only on GQ.com. Plus, 972 words from Robert DeNiro, Tech Preview 2007 and much more!
Download at Perooz
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January 3rd, 2007, 09:25 Posted By: Uber0ne
Generates topmenu_plugin with custom icons for the xmb.
You must flash it with a program of your choice.
filer or Xflash work fine.
This is just more of a frontend type thing to kgsws's stuff.
It makes things a little more easier for noobs even though
the original process was easy enough. This just makes it
that much easier. Hope it will help some people out :-p
ICONS MUST BE 64x64 and in 8 bit bmp format.
The first color in the palette will be transparent.
New Version 1.1 (attached)
-Bug Fixes
MUST HAVE NET 2 FRAMEWORK INSTALLED : D/L
~Uber0ne
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January 3rd, 2007, 12:23 Posted By: wraggster
Ghost Recon: Advanced Warfighter 2, Splinter Cell Double Agent and Rainbow Six: Vegas are three of five titles that Ubisoft will have out for PS3's launch in the UK and Europe in March, according to the publisher's latest release schedule.
Arcade flight combat game Blazing Angels and The Elder Scrolls IV: Oblivion also join the line-up.
'But what about original games?' you cry. Well, yes, but at the least Double Agent on PS3 features additional content in the shape of extra multiplayer maps. It was recently rumoured too that the game may well support the PS3 controller's tilt functionality in some way.
via cvg
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January 3rd, 2007, 12:24 Posted By: wraggster
Despite Nintendo, Microsoft and Sony all having released their new games consoles, analysts surprisingly still back the PS2 to sell more than any other console in 2007 according to a report on businessweek.com.
In reference to the year ahead, Chief operating officer at Sega, Simon Jeffrey, speculates that the PS2 "probably has the capacity to sell more than any other gaming console", touting it to even outsell the PS3, Wii and Xbox 360.
Pachter, an analyst at LA-based Wedbush Morgan Securities says: "The PS2 will have legs well into 2008", which is testament to the success of the console considering its competitors, the GameCube and Xbox consoles, have seemingly already died a sudden death.
We would speculate that the PS2's capacity to outsell it successor could partly be attributed to the limited availability of the PS3, with the same article reporting that, according to rating agency, Standard and Poor's, Sony will ship around 11 million PS2s compared to 7 million PS3s in the year commencing April 2007.
And with the fairly hefty price tag attached to the PS3, it is not yet going to appeal to the mighty mainstream audience that the comparatively cheap PS2 does.
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January 3rd, 2007, 12:33 Posted By: wraggster
via joystiq
Keen eyes have spotted this careless passage published in the PlayStation 3 version of the NBA 2K7 instruction booklet: "Once you start feeling your heart rate pumping (via controller vibration), you'll be ready to begin! Shooting free throws in 24/7: NEXT is just like shooting free throws in a normal quick game" (page 15). The rumble citation is an amusing relic of pre-Sixaxis days when the manual's authors must have assumed (or were told) the final PS3 controller would feature a standard vibration function. Guess 2K Games didn't bother to hire a knowledgeable copy editor.
Please, let's not assume this means PS3 games have 'hidden' vibration features. A typo's a typo. And PS3 launch titles won't be a'rumblin.
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January 3rd, 2007, 12:35 Posted By: wraggster
via joystiq
GamersReports has posted a workaround for PlayStation 3 owners eager to download Tekken 5.
Unless you're living in Hong Kong or Japan you're forced to wait until Sony gets around to releasing Tekken 5 in other territories ... or you could cheat the system. This trick is relatively simple, if not inherently dishonest:
Create a new user (not sub-user)
When entering the credit card info, pick Hong Kong as country, and then a corresponding city
After account is created, select 'Add Funds' (a sub-option within 'Account Management')
Add $40 (Hong Kong dollars) to your 'Wallet' twice (total should now be 80 HKD); never add more than $50 in one transaction, as this will prompt a validation of the address registered with the credit card
Now go to the PlayStation Store and select Tekken 5
Opt to add more funds (bringing Wallet total to 125 HKD)
Purchase and download Tekken 5
Sony is no doubt taking measures to lock out this workaround as you read this. Act now if you must. Our advice: sit patient and wait for the official worldwide releases.
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January 3rd, 2007, 14:21 Posted By: wraggster
klm software have released an Easy Downdater release of Ookms downgrader for TA~082-086 PSPs with a firmware of 2.80: (It Will allow you to downgrade to v2.71 the preffered PSP Firmware as of this time)
USE AT YOUR OWN RISK!
This is just an easy version of 0okm’s TA~082-086 PSP 2.80 DownDater.
Instructions:
Download
Install xLoader (Download xLoader)
Install DownDater (from this website)
Start xLoader
Run DownDate
Pray
Thanks to 0okm and his helpers for making this possible!
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Remember Only use with extreme caution, get advice before using
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January 3rd, 2007, 14:24 Posted By: wraggster
When Toyota, a company known for incredibly reliable if somewhat bland cars, comes out with a stylish new concept, it’s a big deal. It’s an even bigger one when company execs hint that the car, if built, would be the successor to the much-missed Supra.
Download at Perooz
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January 3rd, 2007, 14:32 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v2.4
Heres the translated (via crappy google)Whats New:
ver2.4 release ○ UMD [ritsupingu] speed furthermore it improved. When UMD [ritsupingu] is cancelled midway, the bug which is hung was corrected. UMD speed indication at the time of [ritsupingu] was made detailed. UMD media recognition procedure and message at the time of [ritsupingu] were taken a second look.
.
Crap Translation as always
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January 3rd, 2007, 15:22 Posted By: wraggster
via gamesindustry
Channel 4 Radio has signed a new deal with wi-fi network operator The Cloud to offer news, music and Celebrity Big Brother updates to PlayStation Portable owners.
From today, users can sign up for a free two month trial which allows them to download 4Radio podcasts via The Cloud's network of 7500 wi-fi hotspots. On connecting to the PSP's Internet browser, users will automatically be directed to the landing page where they can click through to a Cloud/4Radio portal.
Available content will include Morning News, SlashMusic and highlights from the new series of Celebrity Big Brother, which begins tonight.
"Making 4Radio's content available on demand, on the go through The Cloud's WiFi network enables us to target listeners who want bold and mischievous radio programming but don't have time to tune in before they leave the house," commented Nathalie Schwarz, director of Channel 4 Radio.
"For the digitally savvy generation too much radio programming feels tired and formulaic. Becoming the first broadcaster to make radio content available wirelessly on PSPs will help 4Radio connect with a young, mobile audience making our programming easily available whenever and wherever they want."
According to some reports, Channel 4 also plans to make its TV programming available via PSP in the future. A spokesperson for the channel told GamesIndustry.biz that nothing has been confirmed so far, but did add, "This demonstrates our absolute conviction about the need to make our distinctive, high-quality content available to our audience wherever, whenever and on whatever device they want to watch it."
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January 3rd, 2007, 18:13 Posted By: The_Ultimate_Eggman
It's a sad fact the gaming world breeds allsorts of weirdos.This Mario fan has taken his obsesion out on his P$P check out the vid.How far would you take your gaming obsesions ??.
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January 3rd, 2007, 18:29 Posted By: tsurumaru
Dark AleX has posted that he hopes to commence work on 3.03OEA custom Firmware soon and will be finished within a day! (Provided there are no problems I guess)
The following is taken from a post regarding psx2psp V 0.6
"There is a problem with the application.
The iso header offset currently MUST BE 0x50000, since one of the functions of popcorn that replaces a popsman function (to allow decrpted headers) will search the postheader at 0x50400, where are data needed by pops.prx.
I've seen than the appplication does not always generate the data there, and this could cause the generated pbp not to work properly.
In fact, this was one of the reasons of popstation to not allow big images.
Anyways this will be fixed in popcorn.prx of 3.03 OE-A by searching the iso offset in the pbp header, but currently in 3.02OE-B, isos whose header are not at 0x50000 cannot be guaranteed to work.
In fact they could work depending of the luck of the values of the data that are at offset 0x50400+.
No need to change nothing in the app anyways, since i may start working in 3.03 OE tomorrow, and it should be ready next day."
Looks like the next release will support psx compressed ISO's! (Thanks jak66)
Link to source
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January 3rd, 2007, 22:41 Posted By: Birdman2078
CODED BY KID101SKATER
After a long time waiting i have finnally fixxed my pc, got my cygwin working, found my backup of my src's and got back to working on this. .... its been recoded and has ALOT MORE FEATURES. More security has been added. It does write to flash so you still have a chance to brick cough* EXTREME NOOB cough*... Some new features include :
Gameboot flashing,
font flashing,
All wallpaper flashing,
Enable / Disable Net Update
Topmenu Plugin flashing
Bootsound Plugin Flashing
Full dump
ect
I would like to say thanks to dreadnought for all the help and birdman for the gfx
Neither I nor deviantpsp.com is responsibe for a brick
DOWNLOAD
P.s Works on 2.8 ( must patch sfo ), 1.5, 2.71 se, 3.02 oe a and b ( I suggest using custom firm )
Edit : PEOPLE NEED TO RELISE WHAT FIRMWARE THERE USING TO FLASH TOPMENU PLUGIN.... DONT TRY TO FLASH A 1.5 ONE ON 2.8 ..... I WILL LOOK INTO THIS
Via DEVIANTPSP.com
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January 3rd, 2007, 23:09 Posted By: wraggster
via advertiser
Big Island police say a teenager struck a Kailua-Kona man with a baseball bat today in an attempt to steal his Playstation 3 video game system.
The 26-year-old victim was treated for pain to his left arm, but refused treatment. The suspect was described as being about 18 years old and six feet tall, with short black hair. He was wearing shorts and a red T-shirt.
Police said the attack happened about noon, when the man was walking south along Queen Ka'ahumanu Highway with a Playstation 3. The man was walking with his 16-year-old brother. Police said the two were approached by a vehicle with three occupants. The assailant got out of the car and struck the victim with a baseball bat in an attempt to take the Playstation.
But the victim's younger brother was able to take the bat away from the suspect, who returned to his brown sports utility vehicle and fled the scene, police said. The license plate number on the vehicle is HCP 042.
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January 3rd, 2007, 23:46 Posted By: wraggster
via joystiq
Encouraged by the positive reception and high eBay sales price fetched by his white PS3 mod, Michal Berecki is expanding the operation to include silver and red system cases. The new colors are still in the concept stage for now, but Berecki has promised the brightly colored PS3s will be on sale in the coming weeks.
We can't help but be tickled by the idea of a home hobbyist filling in a market niche that a console maker seems unwilling or unable to fill. With three colors planned already, the sky's the limit. What kind of designs would you like to see on a future PS3 case?
More Info
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January 4th, 2007, 00:01 Posted By: mexicansnake
PSPirates v5c by:
============
MEXICANSNAKE <--------- Main Coder.
RIKARDO_92 <-------- Coder helper.
DEANAW22 <--------- Artist and coding helping.
XPLOREN <---- Artist.
________
This is the same one as the previous one but this time I fixed a terrible bug in the trial mode....
Now that I fixed that you can get the new awards and see them in the "gallery" at the main menu, its kinda a save state but just for the awards . I repeat this is a bug fix release.
Arrrrrrrrrrgg please try it and post your comments!!.
---------------
How to unlock the new game modes (Complete trial mode first, look in gallery to see if they are unlocked):
In the game selector menu press:
-:Select and down to play the new sink mode.
-:Start and down to play the new madness mode.
Sink mode: The main goal is to throw rocks to the enemy to sink him, also you can dodge him to make him lose stability, you "can press triangle to recover stability.
Madness mode: The main goal is to shoot as fast you can, avoiding to hit your pals.
TODO::::::::::::::::::::
For the V6,7 we plan to do a story mode, you would sail the ship and gain access to new areas, we will add a map, night mode, treasure chart mode, new sounds effects, new images, we will try to do more animations, and yeah why not more secret modes!, correct many bugs. any more suggestions...? please send us your ideas!!!!
So... keep pushing that button!!!.
Hope you like it .
Please notify any bug to me .
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January 4th, 2007, 00:02 Posted By: wraggster
Here it is the PSP Mk2, Sony have gone back to the drawing board and the new Mk 2 of Sonys handheld is here or is it
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January 4th, 2007, 00:43 Posted By: wraggster
via spong
Usually news from International Solid State Circuits Conference would leave us a little cold, however, a snippet of news has caught our attention. This relates to a 1:30pm meeting on Tuesday February 13th entitled: “18.1 Implementation of the CELL Broadband Engine in a 65nm SOI Technology” – specifically that:
” The chip operates at 6GHz at 1.3V and is fabricated in a 65nm CMOS SOI technology.
The CELL Broadband Engine is, of course, better known simply at ‘The Cell processor’ and is used in the PlayStation 3 (as well as IBM’s Blade servers and some HD TVs). The Cell currently powering the PS3 runs at 3.2GHz and is fabricated on 90-nano-metre (nm) Silicon On Insulator (SOI) tech.
We read on:
”The 65nm CELL Broadband Engine design features a dual power supply, which enhances SRAM stability and performance using an elevated array-specific power supply, while reducing the logic power consumption. Hardware measurements demonstrate low-voltage operation and reduced scatter of the minimum operating voltage.”
We were then drawn to the people attending the conference. Tucked in alongside IBM and Toshiba delegates, was an S. Tokito. We looked more closely to discover that S. Tokito was visiting from Austin, Texas – specifically from Sony Computer Entertainment in Austin, Texas.
Could this be Shizuo Tokito? A man whose name is writ large on several papers regarding blue light emitting diodes (Blue Rays)? Quite possibly. Now, there’s only really one connection between the Cell processor and Blue Ray – although they don’t communicate directly with each other, they do co-exist within the confines of Sony’s enormous, hot and heavy PlayStation 3.
Therefore, a knee-jerk reaction to this could be that Sony is readying the next-gen-Next-Gen PS3 with a buff new processor running at twice the speed of the current unit. The form-factor of such a new unit would also be smaller; the heat emissions would be less… all in all, you’d have a PS3 v.2 which would not require most of your sitting room to place it in. But, as we say, that’s knee-jerk.
This strikes us as more than unlikely – with problems with current PS3 production, the idea of two PS3s on the market would be disastrous.
More possible (notice that we are not saying, ‘likely’) would be for the new processor to be slotted into the existing PS3 and running at the current clock-speed. This would give a performance increase while cooling the system.
Another reaction could be that the company will be placing the new 6Ghz cell in the AV-centric PS3 mooted by Ken Kutaragi last December – and poo-pooed by the rest of the world as the ramblings of the ‘father of PlayStation’.
Final reactions could, of course, be that the conference organisers got Tokito-san’s company wrong – that this is not Shizuo at all, but some other Japanese uber-scientist who works with Sony’s HD-TV group instead; or even works with NHK.
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January 4th, 2007, 00:46 Posted By: wraggster
via pspfanboy
The potentially canceled, or un-canceled, PSP version of Gran Turismo 4 has just shifted its release date once again on the GameStop website. The retailer is notorious for accidentally revealing crucial release info, but in this case, we're willing to bet that they're simply moving the date so that they can still hold on to pre-orders (some undoubtedly made nearly two years ago!).
The game is now listed as to come out on July 2nd. While that may seem like an eternity away, it'll be the slight glimmer of hope for those of you that don't want to believe in its vaporware status.
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January 4th, 2007, 01:03 Posted By: wraggster
News/release from Glynndor
It will be basically a game/application creation tool for the computer, any OS; Mac, Linux, Windows, you name it!
It will take the majority of the work out of making a game, the final thing will even have collision and more advanced features than most things...
Please note- it will not be WYSIWYG (what you see is what you get) tool- there may be some kind of WYSIWYG features in later versions, however it'll start with your code window- several menus, a preview box, and a few other things, I still have to decide the majority of the program.
This won't be an easy task though, and if this doesn't get a lot of support then I will not be doing it.
It will be coded in java- which, although universally hated, is quite a good language for this, the .jar's are small (can work on phones, although I don't think I'll be aiming it to do that) and can work on all operating systems.
If there is a big call for it I may even make it into an applet.
Note, at the beginning there will not be a drag-n-drop interface, because that will take quite a while to make reality.
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January 4th, 2007, 01:17 Posted By: wraggster
JasonUK posted a release of decrypter303 - PRX decrypter based on psardumper
Heres the details:
VERSION 1.00
***
This mod of psardumper so it can decrypt individual firmware modules from all known retail firmwares (1.00-3.03)
Also works with all current game PRXs
INSTRUCTIONS:
Make a folder on your memory stick called "enc" and place your encrypted PRXs there. Then run the app and press X to decrypt them.
The encrypted files will be replaced with decrypted versions.
The app can also extract reboot.bin from a 1.50 loadexec.prx or later.
Just place a DECRYPTED 2.60 or later sysmem.prx in the "ms0:/enc" folder and name it as "sysmem_reboot.prx"
Then place a DECRYPTED copy of loadexec.prx from the firmware you want reboot.bin for, and name it as "loadexec_reboot.prx"
When these two files are detected, an option to obtain reboot.bin (by pressing SQUARE) appears in the application.
LIMITATIONS:
- It is impossible to decrypt *sigchecked* firmware files as they are entirely different from their unsigchecked counterparts. Just compare the two in a hex editor and you'll see what I mean. It might be possible to un-sigcheck these files if I bother to reverse the sigcheck process. But for now, it's not possible.
- Cannot decrypt game EBOOT.BIN files. You will get an "unknown tag C0CB167C" error. This is because they use a different encryption. I might add this for the next release.
- Cannot decrypt a few huge PRX files as they are encrypted with RLZ. I will fix this for the next release.
THANKS:
All the people at lan.st (especially the opers Mathieulh, harleyg, x3sphere and cyanide)
Dark_AleX (for helping me solve a critical bug, and for the psardumper with 2.60-2.80 encryption)
Team Noobz and Team C+D (for 3.00~3.03 encryption keys)
PspPet (for the original psardumper)
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January 4th, 2007, 02:29 Posted By: wraggster
via PSPfanboy
Anyone that has been around the Internet block or visited a game store lately may have heard someone claim the PSP has little to no good games on the platform. If you're anything like me, you like to wear your girlfriend's underwear and you also hate to hear bad words about the PSP. My personal PSP game collection is larger than my DS or Xbox 360 game libraries and after hearing about the lack of great games on the system so often, I began to wonder if perhaps I just had a terrible taste in games. While I can't prove that my gaming interests are worthwhile, I did dig up some info on the PSP library and whether or not there are many quality games on the system.
It isn't just gaming fans who dis the PSP, critics do as well. Keeping that in mind, I wondered how the PSP game library critically stacked up against its competitor; the oft praised DS. What I found may be surprising.
Data Collected from Metacritic
Amount of US released PSP games rated 80 and above: 38 (not counting Advent Children since it isn't a game)
Amount of US released DS games rated 80 and above: 28 (and 4 of those are versions of Nintendogs)
So it seems that these same critics that praise PSP games, must have a short-term memory when they bash the system's lack of quality titles. I'm in no way trying to put down the DS with the example listed above, just attempting to prove that the PSP isn't devoid of quality like an episode of War at Home. Hopefully fellow PSP fanboys can use the above proof to dissuade negative words about your system of choice. In any case, it should make you feel good about owning the system.
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January 4th, 2007, 03:30 Posted By: wraggster
Windmill posted this in our PSP Development Forums:
For those who dont know, Patchsfo is an app that runs on your psp and mods the eboots found under psp/game to run with xloader.
on seeing this, i downloaded patchsfo and patched the 1.0 eboot of daedalus r-8 and found it to work with 2.71 HEND. Below is the version i created with patchsfo and got to run on my 2.71 psp.
Download Here --> Daedalus-R8 for 2.71(HEND).rar
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January 4th, 2007, 13:09 Posted By: wraggster
LG Electronics (LG), a leader in consumer electronics and mobile communications, announced that it will launch the world's first dual-format high-definition disc player, capable of playing both Blu-ray Disc and HD DVD content. The unit will be released in the United States in early 2007. Details will be provided at the 2007 International Consumer Electronics Show (CES), held January 8-11 in Las Vegas.
LG expects this technological breakthrough to end the confusion and inconvenience of competing high-definition disc formats for both content producers and consumers.
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January 4th, 2007, 13:14 Posted By: wraggster
via cvg
These latest Call of Duty: Roads to Victory shots are so hot off the press that even Activision isn't sure we're they came from - and show off the new aerial and land combat in the upcoming PSP war blaster.
Developer Amaze seems to be going for a more 'arcadey' experience for the handheld version, with replayability pushed to the forefront and unlockable weapons and vehicles aplenty. There's also a plethora of multiplayer modes on offer, including the obligatory Capture the Flag, King of the Hill and Deathmatch setups.
Call of Duty: Roads to Victory is currently penned for release in the spring. We'll let you know how it turns out.
Screens Via Comments
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January 4th, 2007, 13:18 Posted By: wraggster
via cvg
Ratchet & Clank are back in a couple of months in Size Matters on PSP, a new adventure for the duo that returns the series to its shooty-platformy gameplay roots. New screenshots have been released.
Both characters are playable in the handheld outing, which packs in the likes of new weapons and gadgets and wireless multiplayer. In terms of the storyline, a bit of R&R for R&C is quickly cut short when they end up following the trail of a kidnapped girl - which leads them to discovering a forgotten race of genius inventors known as the Technomites and getting caught up in some scary goings on or other.
Screens Via Comments
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January 4th, 2007, 13:23 Posted By: wraggster
via engadget
People love to continue to characterize Blu-ray and HD DVD as VHS vs. BetaMax -- but it's vaguely reassuringly quite different. This time around we aren't contending with physical cartridge incompatibilities and differing analog tape types, thankfully now it's blu-laser based optical discs which do operate differently, but are at least different in the same physical form factor. Enter Warner's finally-commercialized Total HD discs, the hybrid double-sided Blu-ray HD DVD discs we originally heard about being patented are now being commercialized and introduced at CES next week. Of course, so long as some studios don't release in both formats on the same disc (say, for example, Sony Pictures Entertainment), this disc actually hinders the unwitting user who buys content that isn't double-sided, thinking that Blu-ray and HD DVD formats are no longer relevant in day to day buying decisions. We know this is indeed a great stopgap for all those crossover movies released in multiple formats, but we really think it's the hybrid players, not discs, that are going to save the day during this format war.
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January 4th, 2007, 14:44 Posted By: wraggster
via pspfanboy
All Tales games seem to come with catchy J-Pop songs and anime intros. The PSP-exclusive Tales of the World: Radiant Mythology is no different. This potpourri of fan-favorite Tales characters features "Hikari to Kage" (Light and Shadow) sung by Kana Uemura.
It would be awesome if we could get an English translated version of this game. Considering the fairly large Tales fanbase in the States, I won't be surprised if Namco announces a release date one of these days.
Intro at link above
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January 4th, 2007, 14:48 Posted By: wraggster
via psphacks
Extreme Cheats for CWCheat has been updated to v3 with several fancy additions. Quake has implemented a clever way for anyone to share cheats via the web. With minimal HTML knowledge you’re able to craft a simple link triggering Extreme Cheats to load the desired CW cheat directly. See example below:
<a href=”Cheats:_S SCUS_00000|
_G GAME TITLE|
_C0 CHEAT TITLE 1|
_L 0×00000000 0×00000000|
_L 0×00000000 0×11111111|
_L 0×00000000 0×22222222|
_L 0×00000000 0×33333333|
_C0 CHEAT TITLE 2|
_L 0×00000000 1×00000000|
_L 0×00000000 1×11111111|
_L 0×00000000 1×22222222|
_L 0×00000000 1×33333333|
# < TESTING TEXT >”>Example game</a>
i.e.) Example game (test whether or not you have Web Cheats enabled)
Furthermore, you will find other visual enhancements — tool tips, descriptive icons, etc… Details and instructions can be found inside README.txt.
An important note:
If you repack my files into your own Installer. Please make sure that the INI setting for Registry Install is set to Registry Install=False. If this is true and it is handed out. The registry will not install to the persons computer registry. Thus making the Web Cheat useless. Web Url & Cheat DB urls can be changed.
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January 4th, 2007, 14:51 Posted By: wraggster
Another release of the App for Mac that sorts out PSX Games for Dark Alexs PSX Firmware release, heres whats new:
- Built in CDripper (0.9.5)
- Create folder with Game Name, automatically copy there KEYS.BIN and EBOOT.PBP.
- Allow different PNG sizes (but not allow bigger than max size) except BACKGROUND.PNG (it has fix size).
- When you change Game ID Number or Game Name you don't have got to press Enter. (Just Press Start button)
- Live preview,
- Unpack / pack PBP files.
More Info
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January 4th, 2007, 14:55 Posted By: wraggster
News/release from ultimax:
Here is an updated version of my PSP Background Creator.
Changes?
Changed the name to something that was more accurate.
The user manual is now actually a manual and not just a credits page with only a single name on it.
Bug fixes.
New options added.
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via ultimax
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January 4th, 2007, 19:42 Posted By: wraggster
via engadget
It was only a matter of time before we started to see the first wave of PS3 branded input devices, and no surprise, Logitech is leading the charge. Today they're introducing their Cordless MediaBoard keyboard for PlayStation 3, a wireless keyboard with vertical scrollbar and touchpad so you can forget stringing that mouse across the room. Although you can't exactly use it to games, it'll be available next month to sate your PS3 browsing and messaging needs for $80 -- two things sure to make Phantom weep a little harder over its scammy little Lapboard.
Screen Via Comments
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January 4th, 2007, 19:51 Posted By: wraggster
Gran Turismo HD, the bite-sized, high-def PS3 outing for The Real Driving Simulator series, might not be much more than a demo but it does feature a gorgeous new circuit, the Eiger Nordwand. Plus it'll be totally free to download, so we can't really complain. Hit the movies tab above to see us tear round this fantastic-looking track in a shiny Ferrari 599.
Already available in Japan and the US, we're expecting GT HD to be downloadable as soon as the PS3 Network opens in Europe, so we can enjoy some hi-def racing on our spanking new consoles. Sony has yet to confirm an exact release date but it'd be madness to deny early adopters this crisp new dose of Gran Turismo goodness. Hopefully we'll know for sure in the next few weeks.
Read our corner-by-corner guide for yet more GT HD.
Check out Gamesradar for more info.
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January 4th, 2007, 19:54 Posted By: Cloudhunter
DIGG THIS
Dark ALex has released a new version of his excellent Custom Firmware for the PSP, that supports both PS1 Game Compression for the Full SPeed PSX Emulator and also supports the very latest Firmware , heres the Info
This is custom firmware 3.03 Open Edition Revision A.
The installation is very similar to the one of 3.02 OE-A.
Copy oeupdatemaker and oeupdatemaker% to /PSP/GAME if you are in firmware 1.50, or to
/PSP/GAME150 if you are in 2.71 SE or 3.02 OE.
Get the 1.50 and 3.03 sony updates, and put them in the oeupdatemaker folder with the names
150.PBP and 303.PBP.
Run oeupdatemaker. It will generate the dxar file DATA.DXAR, whhich has the following hashes:
MD5: 03186D46D2F1B0ACD923098BEBC87281
SHA1: 3C80833A970EEA16A94D74DAFF6220889A9CEE4A
Copy 303oeflasher and 303oeflasher% to /PSP/GAME if you are in 1.50, or to
/PSP/GAME150 if you are in 2.71 SE or 3.02 OE.
Move the DATA.DXAR file to the 303oeflasher.
Run the program. When it finishes, it will ask you to reinit the psp. When you do that, you will be
in 3.03 OE-A.
Changes from 3.02 OE-B to 3.03 OE-A
- Change from firmware 3.02 to 3.03
- Added support for compression in psx isos (look at popstation documentation for more details).
- Added support for decrypted document.dat (psx games manual) (look at docmaker documentation for more details).
- Fixed a bug regarding free region: a stupid bug caused it not to work at all.
Now it should work, although it has not been tested due to lack of umd's of different regions
between the testers and me.
- Some generic bug fixes in the code.
- Redded the sdk.
Check out and add to our POPSTATION Compatability List
Download and Give Feedback Via Comments
DIGG THIS
NewComers Check out our DCEMU Dark Alex Custom Firmware Guides/ Tutorials
via darkalex
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January 4th, 2007, 22:22 Posted By: ExcruciationX
ExcruciationX, from our forums has made a tutorial that is meant to help people with the install process. Here are the steps to upgrade to the recently released firmware...
1. Download Ex's pack in his signature.
2. Extract it.
3. Put it in the PSP/GAME/ folder or PSP/GAME150 if you are on 2.71 SE or 3.02 OE.
4. Run it. If your battery isn't charged an plugged into the wall outlet, then hold Triangle + L to bypass it. The pack has everything needed for installation! I would also recommend watching the video while you upgrade, so you know what your psp should do.
If you have any questions or troubleshooting, then post in this thread stating your problem. Someone WILL help you.
EDIT: Since people didn't like this one, I have uploaded the old one which is pretty much the same thing on to YouTube (Thank's Ninja).
EDIT 2: This does NOT work with any firmware above 2.80!
EDIT 3: Please give me rep if you like it.
Watch And Give Feeback, Via Comments
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January 5th, 2007, 00:29 Posted By: The_Ultimate_Eggman
All those wanting to try Da's latest offering but dont want to or dont know how to here is the n00b freindly installer simply run exe and it will copy all files to relevent dirs on ms,launch frrom psp xmb after install is complete enjoy $ony's latest tweaked fw.
As always custom Fw is used at your own risk no reports of bricks have been found yet...
download fixed
http://rapidshare.com/files/10238397/3.03oe.rar
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January 5th, 2007, 01:47 Posted By: XioN980
King Squitter has updated his GUI for Popstation to 7.1, with 3.03 support. Just go into options and select compression!!
Thats all thats apparently in the changelog but he hinted to a BIG release coming up. Stay Tuned
:thumbup:
Download and Give Feedback via comments
-=EDIT=-
Just found out it was released with the old Popstation.exe!
Put the one released with 3.03OE A and the cygwin files into the Files directory/folder and it should work
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January 5th, 2007, 02:08 Posted By: Smiths
As predicted, Dark_Alex's newest firmware features a new popstation compiler that messes up a bunch of the other GUIs that added a billion features over the course of a week.
I had to update mine, AND recompile popstation.exe in order to make sure anyone who used this ugly little tool I whipped up last week will still be able to continue with their usage from today onward.
There's a custom popstation.exe included in the zip, with the checks removed for "SLUS/SCUS/etc", so you can keep using custom IDs to help organize your save folders
Again, it's not the prettiest and most feature packed. And again, I don't really care, since it works for me.
Smiths' Popstation Frontend v1.2.3
--------------------
http://mywebpages.comcast.net/gbatoo...ont.v1.2.3.zip
--------------------
*History
v1.2.3
+ updated for latest popstation (and firmware 3.03A)
+ includes custom popstation.exe, removing SLUS limitation
- my FF9's SLUS was "FFIX-00001", using the stock popstation.exe would have made me unable to play disc 4 when the time came
- everything else in popstation.exe is the same
+ Game title limit expanded to 37 characters
+ Confirmed compatible with existing saves
- Had a Jumping Flash save, SLUS renamed to "JMPF-12345" from old version
- Used new version on ISO, changing SLUS to "JMPF-12345", compression level 9, and changed game title as well
- All good in the hood
+ Modifying existing EBOOTs should still be okay, addresses all good
MAKE SURE YOU OVERWRITE YOUR OLD POPSTATION.EXE WITH THE CUSTOM ONE INCLUDED IN THIS ZIP
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January 5th, 2007, 08:25 Posted By: wraggster
Just check out the first screenshots from the upcoming Burnout 5 - vehicle pile-ups have never looked prettier.
Developed primarily for the PS3 - although an Xbox 360 version is also in the pipeline - the fifth Burnout is sporting an entirely new game engine and apparently has "the best crashes ever in a game," according to series developer Criterion's Alex Ward.
"If you don't believe the crash is real, then it's not going to frighten you," Ward recently told MSNBC. "The first crash you see on PlayStation 3 has got to go way beyond everything you've ever seen, beyond anything that we've ever done. Because every time we put our game out, people say, 'It's the best crashes ever in a game.' We've got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That's what all of our work is focused on right now."
There's no official release date yet, though Criterion has hinted that it'll be out on PS3 before the end of the year. Screenshots are from the PS3 version of the game, but we're assuming the Xbox 360 version will look pretty much identical.
News/screens at CVG
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January 5th, 2007, 08:31 Posted By: wraggster
via /.
A new series of articles is out on IBM DeveloperWorks on programming the PS3. The first article is up, discussing the installation of Yellow Dog Linux and first steps in programming the Cell BE Processor on this platform. From the article: ' It is unusual for gaming consoles to allow foreign operating systems to be installed on them. Since consoles are usually sold at a loss, they are usually locked down to prevent games from running on them without the publisher paying royalties to the console developer. Sony decided to open up the PS3 console a little bit, and allow third-party operating systems to be installed, with the caveat that they do not get accelerated graphics. Because of this, you can now install Linux on the PS3. You have to jump through a few hoops, but it definitely works.
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January 5th, 2007, 08:34 Posted By: wraggster
One of the frontrunners for PlayStation 2 game of the year was the well-received (and in some minds, controversial) Bully from Rockstar Games. The publisher fended off critics of its prep-school survival story to release a finalist in many critics' "Best of" lists for 2006, including GameSpot's Game of the Year.
Gamers looking forward to steering the destiny of Bully protagonist Jimmy Hopkins through another year at Bulworth Academy may not want to scope out back-to-school sales just yet. According to Michael Pachter of Wedbush Morgan Securities, Bully fans should not expect a sequel.
Citing sales performance for the game, Pachter flat-out told GamePolitics.com, "I would NOT expect a sequel [to Bully]." (emphasis in original.)
Pachter estimates that the game will create revenue of about $24 million before it's off store shelves, and that the three-year development time cost about $15 million. Including other expenses, the analyst predicts that Rockstar will do no better than break even with the game.
When asked for comment, a representative from Rockstar Games told GameSpot, "Rockstar does not comment on rumors or speculation."
via gamespot
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January 5th, 2007, 08:42 Posted By: wraggster
via gamespot
Accolades are nothing new to the storied New York Yankees. However, for a team so used to winning (and spending so much money), the team is going through a major drought. Yankees owner George Steinbrenner can at least take solace in one thing--his players own the covers of the 2K series of baseball games.
Though the series has undergone different publishers (Sega, 2K Sports), different developers (Visual Concepts, Kush Games, Blue Shift), and different names (World Series Baseball, ESPN Major League Baseball, and Major League Baseball), the past five years have seen the familiar overlapping NY on the cover. Jason Giambi covered the 2003 and 2004 editions of the series, and Derek Jeter covered 2005, 2006, and now 2007.
2K Sports today confirmed that the Yankees captain and All-Star shortstop will be the cover athlete and spokesperson for the annual baseball game for the third year in a row. In 2006, Jeter batted .343 and won his third consecutive Gold Glove.
Major League Baseball 2K7 will be released on the Xbox 360, PlayStation 3, Xbox, PlayStation 2, and PlayStation Portable in "late winter." 2K Sports will release more information on new features and enhancements to the game closer to the game's release.
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January 5th, 2007, 08:51 Posted By: wraggster
Heres the summarised List:
360: Lost Planet, Crackdown, Medal of Honor: Airborne, Assassin's Creed, Kane & Lynch: Dead Men, BioShock
PS3: MotorStorm, Formula One Championship Edition, Assassin's Creed, Burnout 5, Alone in the Dark, Heavenly Sword, Warhawk, Metal Gear Solid 4: Guns of the Patriots
Wii: Super Mario Galaxy, Super Smash Bros. Brawl, Metroid Prime 3: Corruption, WarioWare: Smooth Moves, Wii Play, Mortal Kombat: Armageddon
What games are you jonesing to play this year?
via joystiq
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January 5th, 2007, 08:54 Posted By: wraggster
via joystiq
A Tekken 5: Dark Resurrection gameplay sequence is today's most-watched GameTrailers video. The footage of the arcade game -- turned PS3 download -- looks true to the Tekken empire, with most of its moves based loosely in reality, instead of the complete fantasy of some fighters. Do you like a real-world grounding in fighters, or would you rather the game embellish more?
We think that the graphics and backgrounds look strong, but judge for yourself.
Video Here --> http://www.gametrailers.com/gamepage.php?id=3945
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January 5th, 2007, 08:58 Posted By: wraggster
via joystiq
His name is Mark Leung. And he's often bored at Massachusetts' Babson College. So he picked up a camera and began to craft a meticulously detailed parody of Final Fantasy; what he calls "College Saga." Here is Mark's introduction:
"Once upon a time, when Earth was still a beautiful place, an evil force came to turn all living things into Vegetarians. Three students from suburban Massachusetts would step up against this catastrophe ... to end Vegetarian Supremacy. Mark, Jesús, Maria and their foes would make amazing personal discoveries as the two forces clash. And so began the ultimate saga about friendship, heritage, sex and explosions."
Video Here -->
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January 5th, 2007, 09:37 Posted By: The_Ultimate_Eggman
As the video shows, someone hooked up a Super Nintendo controller to the PSP to play. I can't imagine the need for this as the PSP pretty much has the same scheme as the SNES controller but, who am I to judge?
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January 5th, 2007, 10:57 Posted By: wraggster
New Blue Ray Film for PS3 released:
After narrowly escaping the horrors of the underground Hive facility, Alice (Milla Jovovich) is quickly thrust back into a war raging above ground between the living and the Undead. As the city is locked down under quarantine, Alice joins a small band of elite soldiers to rescue the missing daughter of Dr. Ashford, the creator of the mutating T-virus. Written and produced by the visionary director of Resident Evil, Paul W. S. Anderson (Alien Vs. Predator) and directed by Alexander Witt, RESIDENT EVIL: Apocalypse is a superior sci-fi suspense sequel.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1s7v.html
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January 5th, 2007, 11:39 Posted By: wraggster
via ign
The PSP certainly has its fair share of racing titles, and it even has a couple great air combat games, but as of yet no one has mixed the genres on Sony's portable. Sierra Entertainment aims to change all that with M.A.C.H., the system's first air combat/racing game that's set to launch this February. M.A.C.H., short for Modified Air Combat Heroes, is currently in the final stages of production at UK-based developer Kuju Entertainment.
M.A.C.H.'s prologue is as follows: "In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn't long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight and flight, these pilots heavily modify their jet fighters to outrace and outduel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H."
The game will feature 11 different planes and a number of customizable parts that totals 180 different configurations. Aside from the quick play Arcade, progression-oriented Career and Multiplayer modes, you'll also be able to select from a number of tests in the Challenge mode. Each tier here will be made up of five different challenges, namely MACH Melée, MACH Dash, Time Check, MACH LAP and Dog Tag.
Up to eight players will be able to take to the skies in multiplayer sessions via Ad-Hoc, and Game Sharing support is also planned.
That's all the information we have on the game for now, but as its release is just around the corner, you can expect much more soon.
Screens Via Comments
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January 5th, 2007, 11:53 Posted By: wraggster
Sony Computer Entertainment America confirmed that there would be no supported force feedback technology with its PlayStation 3. They told 1UP the following:
"All PS3 games are programmed for the SIXAXIS which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."
via 1up
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January 5th, 2007, 12:01 Posted By: wraggster
via pspfanboy
The PSP has been capable of displaying full-resolution (480x272) AVC videos for a long time now ... the problem? Unless you lived in Japan, you weren't able to take advantage of it. The P-TV service in Japan allows PSP owners to purchase copyright-protected video for the PSP, and unlike user-created videos, these files are provided in glorious, full resolution.
nixice from IGN PSP has created an incredibly thorough walkthrough [IGN Insider only] of the store for non-Japanese users, and has even created a temporary account for you to browse through the store. With instructions in hand, you'll be able to browse through P-TV's selection of free videos and experience for yourself full-res video that only Motion-JPEG and UMD Videos previously provided.
Not everyone is an IGN Insider, and not everyone can read Japanese, so I decided to flesh out his experience for you.
Download via PC:
Note: This method has been tested with Internet Explorer 7. It does not appear Firefox is compatible.
1. Connect your PSP via USB.
2. Visit P-TV. To access the free content, make sure you click the second option in the header.
3. Scroll down to the bottom and navigate through the categories of content.
4. When you find something you like you click "More." You'll see the running time, the aspect ratio, and cost (you want it to cost 0 yen). Unfortunately, most of the programming is in 4:3. For the full visual experience, you'll want it to be 16:9.
5. After you click "More," you'll see a giant red "Download" button. In English. You know what to do.
6. Log-in with the following details:
7. First-time users will have to install an ActiveX control. Look at the top of the screen and choose "Install ActiveX Control...". If it asks you about sending data again, choose the Yes option. If things go awry, just head back to the P-TV home page and try again. As long as the program is installed, you'll have no problems.
8. You'll eventually reach a confirmation screen. Choose the right option to start the download.
9. Surprise! An English language dialog appears. Could this mean that Sony had ambitions for a US version of P-TV?
10. Voila! You're done. Once the download completes, you can enjoy your full-resolution video on your PSP. You should keep in mind two things: the videos will be in Japanese, and most of them will expire in 7 days.
Download via PSP:
The process is essentially identical to PC download. You can simply type in www.p-tv.jp/psp/ into your PSP browser and complete the transaction that way.
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January 5th, 2007, 12:02 Posted By: wraggster
via pspfanboy
IGN's David Doel recently had a conversation with Harmonix, the development team behind games like Frequency and Guitar Hero. The team proposed a sequel to the fan-favorite Frequency and Amplitude for the PSP, however Sony declined their request. The music game would've been well suited for the PSP, as the excellent gameplay of other music games, like Gitaroo-Man, show.
However, to add insult to injury, it appears that the other music game heading to the PSP, Traxion, has also been canned. This music game from LucasArts was supposed to allow players to import their own songs into the game, a "Frequency-killer," as reported by IGN's nixice. He didn't give a reason, but it's sad to see that the music genre seems to be so neglected on our handheld.
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January 5th, 2007, 12:06 Posted By: wraggster
New release from TheAceofFire:
Heres the details:
Dark Alex's new popstation requires even more data to be passed into the exe. I made this package so that it can do the following:
1. Checks to make sure you have all the dll's installed, installs them if you don't have them.
2. Checks to make sure you have the Hot Shot 2 files correctly named and placed.
3. Displays all ISO's and BIN's, and asks you which one to choose.
4. You can view all inputs before running the program, and redo them if there is a problem.
5. After running, it creates a folder based on the ISO name inside Results, which you can simply move to your (/psp/game) folder.
^_^ Done!
You still require Firmware 3.03 OE A to run this if you decide to compress the iso. I have tested this with FF8, at level 9, and the difference wasn't bad: 699 MB before, 557 MB after, a difference of 142 MB.
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January 5th, 2007, 12:13 Posted By: wraggster
New release by DreaDNoughT and Kid101skater, this latest version adds a new Speed boost option otherwise same as before. heres more info about the game:
in this game mario should catch as many psp's as possible and avoid certain obsticles like jumping over a nintendo DS, Jumping is done by pressing the [X] button. you can steer mario with either the analog nub or the directional buttons. u can turn the sound and the analog nub off by entering the options menu in the menu, if the option is on or off is indicated by the numbers 0 ,wich stands for off,and 1 for on
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January 5th, 2007, 12:15 Posted By: wraggster
Rockstars The Warriors game can now be brought at Gamestop for the rather nice price of $20 and if you use the code SAVER you can get free shipping.
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January 5th, 2007, 12:16 Posted By: wraggster
via pspfanboy
There's a new PSone game available for purchase on the PlayStation Store: Jumping Flash!, a first-person platformer that has you controlling a rabbit-like robot in a crazed world filled with evil animal-like creatures. With an arsenal of jumps and special weapons at hand, it's your quest to stop the evil scientist Baron Aloha.
The game costs $5.99 and still requires a PLAYSTATION 3.
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January 5th, 2007, 17:01 Posted By: wraggster
The only way to get a question answered sometimes is to ask directly so if anyone out there has a PS3 and a PS2 Action Replay Max Evo then can you post if it works on the PS3.
Of if you have seen the topic discussed elsewhere so i can gather the information needed.
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January 5th, 2007, 19:24 Posted By: wraggster
News/release from Martek
This is an very easy Plugin for some Features that I used in 2.71SE-C but can't load on 3.03OE.
It does not have a config file yet but I will add it in the next Version.
This are the features in v0.1:
Reboot PSP => HOME+Start
Power Off PSP => HOME+Select
Decrease Brightness => HOME+Left Trigger
Increase Brightness => HOME+Right Trigger
NOTE: Rebooting means just that the PSP is restarting the XMB. It will use the normal PSP Bootscreen eveb if you have configured it to be not shown on startup. This function is good to restart after updateing a PRX module on the memorystick. If you want to go to the Recovery Menu use Power Off and start again.
Installing:
Just copy the seplugins folder to your memorystick root if you don't have any other plugins installed. If you have other plugins just add "ms0:/seplugins/quickpower.prx" (without quotes) to vsh.txt and put my prx module in the same folder.
This plugin is only for 3.03OE but should also work with 3.02OE. I have just tested it under 3.03 so I don't know if it is realy working.
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via martek
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January 5th, 2007, 19:28 Posted By: wraggster
New release from Weltall
This is a new version of cwcheat for pops which finally enables again usb support in pops.
Usb was missing because usb.prx is missing from the reboot process of the pops mode so if you tried to load a cwcheat (or another prx) with usb imports you couldn't get it to load (it was discarded by the kernel).
So in this version i'm offering two more builds with usb support enabled and a readme which explains you how to load usb.prx into your psp in pops mode (i couldn't add usb.prx to the archive for two reason first of all it's different for every psp and second it's illegal distribuiting it)
anyway except this new function there were various fix to reported problems, a new id identifier function, complete support to 303OE also with mc working and with more error reporting and finally a suggestion: put cwcheat bus/cpu mhz to 0 (which is now the default) because the sony psx emulator has a sort of dynamic overclocking which can't work if you set a cpu/bus frequence and with 0 set in cwcheat it's clock management functions are disabled.
Enjoy
0.1.6 REV. F for 3.03OE/POPS
-reworked the id loading function now it *should* work in any case
-now if selected 0 as cpu/bus mhz the clock isn't set and it's left to the sony emulator (SUGGESTED!)
-fixed memory card functions to work on 3.03 Emulator
-NOW USB SUPPORT IS AVAILABLE IN CWCHEAT (READ THE USB SUPPORT README)
-added a little faq in english
-fixed the db save functions
-now the mc loader/saver shows more information and shows if the operation went fine
-other things here and there
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January 5th, 2007, 19:32 Posted By: wraggster
New release from JasonUK, heres the full details:
VERSION 1.1
***
This mod of psardumper so it can decrypt individual firmware modules from all known retail firmwares (1.00-3.03)
Also works with all current game PRXs
CHANGELOG:
1.0 --> 1.1
- Supports sigchecked files if they were signed on the PSP they are being decrypted on
- Can decompress RLZ files
- "sysmem_reboot.prx" is now "sysmem_rlz.prx" as it is used for both reboot.bin extraction and RLZ decompression. For 1.2, I may integrate RLZ decompresion algorithms into the app. If "sysmem_rlz.prx" is not in the 'enc' folder, a red warning will be displayed and RLZ decompression will not be possible.
- Much better error handling. Note: if a file entirely fails to decrypt (e.g. EBOOT.BIN) it will be deleted to prevent memory stick corruption.
- To save space, paths are printed as just the filename, e.g 'audio.prx' instead of 'ms0:/enc/audio.prx' whilst decrypting
INSTRUCTIONS:
Make a folder on your memory stick called "enc" and place your encrypted PRXs there. Then run the app and press X to decrypt them.
The encrypted files will be replaced with decrypted versions.
The app can also extract reboot.bin from a 1.50 loadexec.prx or later.
Just place a DECRYPTED 2.60 or later sysmem.prx in the "ms0:/enc" folder and name it as "sysmem_rlz.prx"
Then place a DECRYPTED copy of loadexec.prx from the firmware you want reboot.bin for, and name it as "loadexec_reboot.prx"
When these two files are detected, an option to obtain reboot.bin (by pressing SQUARE) appears in the application.
LIMITATIONS:
- Cannot decrypt game EBOOT.BIN files. You will get an "unknown tag C0CB167C" error: this is because they use a different encryption. I will see about adding this.
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via jasonuk
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January 5th, 2007, 22:43 Posted By: SnoopKatt
From PSP-Hacks:
Maniac~ has released “PSP Demo Patcher,” and as the title simply implies, it patches your official PSP demos so they work with any firmware version! Obtain a PSP demo by any means necessary and follow the instructions below:
Place the PSDEMOPATCH and PSDEMOPATCH% folders into your PSP/GAME folder
Place the EBOOTs that you want patched in “ms0:/updpbp/” so that the directory structure looks like this:
ROOT–>UPDPBP–>PSPDEMO1–>EBOOT.PBP
ROOT–>UPDPBP->PSPDEMO2–>EBOOT.PBP
You can patch multiple EBOOTs at one time. Please make sure that the EBOOTs are in their own folders within the updpbp folder
Run PSP Demo Patcher
Straight forward, right? Enjoy! A little pointless if you have 3.03 OE-A, but if you still have 1.5 or you're stuck with 3.02 or lower and you don't want to upgrade since you're waiting for an exploit (there is a demo that needs 3.03), then this may be useful for you
Download: http://rapidshare.com/files/10395658/psdp.zip.html
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January 5th, 2007, 23:46 Posted By: wraggster
Sega has released a batch of new Virtua Fighter 5 screenshots showing the PS3 version in action, in the wake of recent news that the game will also be coming to Xbox 360.
The hard-hitting fighter is currently scheduled for a spring released on PS3, with the 360 version slated for a latter arrival in the summer. PS3 launch title? We'd be surprised if Sega didn't make it happen.
Trailer and Screens at CVG
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January 6th, 2007, 00:05 Posted By: wraggster
via eurogamer
Sony bolstered the ranks of games flashing about its American PlayStation 3 Store overnight, giving those of you with import consoles and, er, import credit cards the chance to try the PS3 version of PSP puzzle-racer GripShift.
Not only that, but there's another PSone game for those of you who enjoy downloading them and running off to play them on the PSP. This time it's Jumping Flash, which goes for US$ 5.99. GripShift costs US$ 9.99.
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January 6th, 2007, 00:12 Posted By: wraggster
via /.
Kotaku has a follow-up feature to their earlier look at the declining PS3 market on EBay. Post author Michael Fahey has now gone back and looked at Ebay sales, comparing the PS3 and the Wii. Unlike the sharp dips and spikes the PS3 market has suffered, the price seems to be fairly constant for the Wii console. From the article:
"Considering the small window that the PlayStation 3 auctions had to turn a truly amazing profit, prospectors would have been better off in the long run purchasing a couple of Wiis, which have maintained an average profit margin of 45-50% since preorders became available. Definitely not a windfall, but a much more financially sound investment in the long run. Unfortunately these launches weren't about being sound financially. They were about betting on the big bucks, and the majority of the PS3 prospectors out there played the tables and lost."
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January 6th, 2007, 00:14 Posted By: wraggster
via /.
The Sony brand name took a beating last year over all those burning batteries and the rootkit fallout, right? Wrong, at least according to a recent survey of 2,000 adults who are apparently willing to forgive just about anything ... if you give them the right reason. Other technology companies, most anyway, also fare well in the brand survey. From the article: 'According to the survey, the Sony brand finished a gaudy ninth among the "Top 20 Winners for 2006," sandwiched comfortably between a couple of saintly American icons: Oprah and the National Football League. Moreover, the respondents see Sony climbing to No. 4 among this year's gainers, right above Amazon and eBay. Moral: Build a better PlayStation and the American consumer will forgive all else
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January 6th, 2007, 01:05 Posted By: wraggster
via kotaku
Previously, we ran photos of unsold PS3s in Tokyo. To shed more light on the situation, here's a collection of photos taken at retailers in Osaka's Den-Den Town. The area is Osaka's gaming and electronics district, and these pictures were taken at retailers like Sofmap, Big Tiger, Super Potato, a-Too and even 7-11. (Yes, 7-11 in Japan sells video game consoles.) The above pic is from Sofmap, and the sign says the Wii and the DS Lite are sold out; they have PS3 units in stock. A cocktail of high price, bad press and lackluster titles might be driving customers away. Expect sales to pick up as new games start to flesh out the line-up. More photos after the jump, make of them what you will
screens at the link above
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January 6th, 2007, 01:12 Posted By: XioN980
Thats Right, All Aussies are Cool
Art has upgraded his Fantastic program to support the latest and greatest of custom firmwares!
Changes:
New for X-Flash V18h:
- Added support for Dark_AleX 3.03 OE.
- Adjustment to topmenu_plugin.rco flasher to allow copy of
decrypted 2.50 file to 2.71 SE installation.
- The XMB Menu Editor is unlocked for 2.71 SE once the
correct file is copied.
- Program termination occurs if a mismatching registry version
is found since the parental control setting will not be readable.
- Added option to permanently remove Network Update functionality
for the current firmware installation. This frees up a little flash
space. Menu options reguarding Network Update are auto disabled
if the above option is used.
- Fix to Auto Restore routine.
Auto restore previously only restored original menu labels for 1.50.
- Added option to restore original XMB menu icons if a file with
custom icons is being used with 2.71 SE or 3.02 OE.
- Small fixes including firmware version specific dialogue in footer,
and updated biult in readme file.
Enjoy :thumbup:
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January 6th, 2007, 02:19 Posted By: wraggster
Takka has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.
Now we suggest you just use Exophases Last Release which was from a few weeks ago for stability etc.
for the curious heres whats new in this Unnoficial Version:
translation via elation
# Adding the clock indication/the battery remaining amount indication with the menu
# When ending it tried to reset to 222MHz
# When returning to the game from the menu, it tried the button inside the game
(It returns being the point in time when the button is released)
# Adding the movement every of 5 lines with the R/L button when the selecting ROM and the like
# It depends on the information which was moved aside to BBS, around /mips_stub RTC. The correction of S
# Referring to the registry of PSP in the indicatory format of day and time
# 1.5 Folder name of business it corresponds to damage file non indication
# With BIOS of proper GBA/NDS starting possibility
# " The _ was inserted in ROM name of the file name of statesave and between slot numbers
Please rename the old statesave file
# Graphics of the menu/adding screen shot performance to setting of sound
In the folder which with PNG RGB 24bit type sets with dir.cfg, it is retained at ROM file name + date time
# Adding the operation with the analog key at the time of the menu
# The modification of message.cfg/dir.cfg which is accompanied on description above
# In order to be easy to customize the menu screen, order of message was replaced
# Addition of the translation of message.cfg
# Adding reading [chitohuairu] to the menu
# It corresponds to non cryptographic [chito]
As for format
direct_v? [chito] name AAAAAAAA DDDDDDDD
direct_v? With the identifier for non code, with v1 for PAR V1/V2 you can use the data before the encoding PAR V3 with v3
AAAAAAAA operator cord/code/address and DDDDDDDD data
# Libpng is needed for the build from the source
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January 6th, 2007, 03:25 Posted By: wraggster
via IGN
Although we don't have any hard details of how MotorStorm will play online - that's coming shortly, we promise - at least we can bring you the first pic of what it will look like. Judging from the screens, up to 15 racers can compete simultaneously, with player names displayed above the vehicle. Additionally players can choose from any kind of vehicle, with big rigs going up against quads and cars in what promises to be the multiplayer experience for PS3 come its launch later this year.
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January 6th, 2007, 03:26 Posted By: wraggster
via ign
Just prior to the break, we reported on a mysterious new PS3 project called Gundam Musou. Kicking off the New Year, Bandai Namco has unveiled full details on this Dynasty Warriors meets Gundam.
In development over at Koei's Omega Force studio, the folks responsible for the Dynasty Warriors series (known as Shin Sangoku Musou in Japan), this latest Gundam title promises to blend the "tactical action" of the Koei series with the vast array of mechs from the classic Bandai robot anime. You take control of a single Mobile Suit unit in a face off against over a thousand rivals.
Screenshots (which can be seen at Japan's Impress Watch) should hint at the similarities with Dynasty Warriors. There's one major difference, though. The X button is used here to make your mech dash, a change that promises to make you feel like you're piloting a futuristic mech rather than controlling a general ripped from the pages of history.
The main mode of play in Gundam Musou is known as the Official Mode. Playing as one of a number of characters, including the original Gundam's hero, Ray Amuro, and even enemy characters, you work through a storyline told from a variety of perspectives, complete with event and movie sequences. The game features elements from the original Gundam, Z Gundam and Gundam ZZ.
Although news of Gundam Musou appeared out of nowhere last year, development has been going on for some time now. Speaking with Impress Watch, the game's producers revealed that Koei first proposed to Bandai Namco the idea of combining Gundam and Dynasty Warriors. This early phase of development took place around a year and a half ago. The game, incidentally, has always been targeted for the PlayStation 3.
This will be the first "Musou" game on the PlayStation 3 -- surprising, sincá the Dynasty Warriors series has been a yearly event on the PS2. We'll get our first taste of next generation Musou (and Gundam too, since the PS3 launch title was so bad that it doesn't count) when Gundam Musou sees Japanese release this Spring.
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January 6th, 2007, 03:27 Posted By: wraggster
via ign
For the third straight year in a row, the famed creator of the Gran Turismo racing series has made it to Motor Trend's annual top 50 Power List. Yet again, Yamauchi was the only videogame personality to make the list which generally includes automotive industry professionals. Yamauchi entered the list at 27, ahead of Jean Todt (Ferrari CEO) and Takeo Fukui (Honda CEO).
The complete top 50 Power List rankings can be found in the February 2007 issue of Motor Trend which hit newsstands earlier this week. Motor Trend's list ranks key players in the automotive industry based on their influence and impact on the industry in the past year.
Almost 10 years ago, Yamauchi started the Gran Turismo franchise with a team of only four people. Today, he has climbed the ranks at Sony to become the President of Polyphony Digital. The development studio is now comprised of more than 70 members including programmers, designers, and artists. Currently Yamauchi and the rest of the Polyphony team are hard at work preparing for the upcoming release of Gran Turismo 5 for the PlayStation 3.
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January 6th, 2007, 03:33 Posted By: wraggster
via pspfanboy
Have you ever wondered how many games on the PSP have earned the Achievement of selling more than a million copies? According to data compiled from VG Charts, there are eight games so far that have sold such a mythic amount of copies. As expected, Grand Theft Auto: Liberty City Stories tops the charts, with a whopping 3.49 million copies sold! And that's with zero sold in Japan. Taking a look at the charts, it's clear that the Japanese have very different tastes than the Americans. For example, while Star Wars: Battlefront II did surprisingly well here, it was barely noticed in Japan. Monster Hunter Portable, on the other hand, became a million seller almost by itself in Japan.
While the PSP has an impressive share of game sales, it still needs to think of a cross-cultural hit if it's ever to succeed like the Nintendo DS. The rival console has produced 21 million sellers so far, and cross-cultural successes (like Nintendogs and Brain Age) undoubtedly helped a lot.
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January 6th, 2007, 03:35 Posted By: wraggster
via siliconera
It’s a shame that Gradius Portable didn’t do that well, but Konami isn’t giving up on the shooter package deal. On January 25, 2007 they are releasing three new shoot ‘em up collections for the PSP: Twinbee Portable, Salamander Portable and Parodius Portable. There’s still a market for these classics, but to further push them Konami is releasing skins to stick on your PSP as a bonus item. The Salamander one looks cool, but I’m not sure if these are going to entice people to run out and buy one of these 4,179 for yen ($35). Also interesting to note is all three games have been rated by CERO and Parodius Porable got slapped with a C rating (15 and up). All of the sexual innuendo in Sexy Parodius is the likely culprit.
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January 6th, 2007, 03:40 Posted By: wraggster
Today sees a new release of Personal Media Manager which is a tool that organizes media and so much more on the PSP, heres whats new in this release:
Displays the official name of the game and its original game ID
Added change display picture of PSX EBOOT
Fixed the bug on the display save names
Download Here
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January 6th, 2007, 03:51 Posted By: wraggster
Glynnder has released a new version of his Lua Dev Kit for the PSP, heres whats new:
0.20BETA: Captures the debugging information and prints it into the text box, amongst a few other fixes such as when you hit preview it saves the file, so you are testing you most up to date version etc...
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January 6th, 2007, 03:55 Posted By: wraggster
News/release via thenameless:
Hello,
I have programmed a Program that make it easy to create Documents for the PSPDocMaker
Current Version: 0.2 (Now with TXT support!)
Features:
- Auto Convert Files to the correct format and size
- Image Support for *.png;*.gif;*.cur;*.pcx;* .ani;*.jpg;*.jpeg;*.bmp;* .ico;*.emf;*.wmf
- Text Support for *.txt
- Preview
- Easy GUI
ToDo:
- Support for .pdf, .doc
- Add Option: Split Big Images
- Small Picture: Let User choose resize or not
Guide:
How to create Document Files?
- Open PSPDocMaker
- Click on Select Files
- Mark File(s) and klick on Open (Multi select is enabeld)
- (Enter the Game Code of the Game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
- If you have added the file(s) you wan't click on Create
- Wait
- Select the Folder where your Game is located
- Click on Save
- Done!
ChangeLog:
v0.2
- Add support for text files
- Add Options
- Add Preview
- Correct convert bug
- Save/Reset Configuration
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via nameless
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January 6th, 2007, 12:45 Posted By: XioN980
For all us Australians and Europeans Popstation has been a mixed success, although conversion tools are available, not all of them work to full potential. PAL4U has been arround since 1999 and is in the DCEMU OE custom firmware guide. It alows conversion between regions but is still slightly buggy. Well after 6 years of dead projectness Vezz (the coder) said this on his site:
02/01/2007
We're back after a 6 year stop.
It seems that PSX games are back on PSP, so why not enhancing Pal4U2k a little more? I'm working on a v1.3 with perfect Y-centering and some extra features. Stay tuned.
Good news eh?
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January 6th, 2007, 14:44 Posted By: Vega
gracz54 has released a little app to change the MAC address of your PSP.
If you download this, there's only one Eboot around. For the newbies, this means that if you're firmware requires two folders of the application, then you'll have to use PSP brew.
Another thing to be cautious about is that its only been tested on 3.02 OE-A. For some run-through on the installation, Just paste into psp/game150 (or psp/game). And then, run the app and press X to dump the MAC ID. Once you've grabbed a hex editor, you should be able to see your MAC in hexes at the beginning of the file.
You may actually change the MAC to whatever it is you'd want to be, but DO NOT TYPE IN NEW CHARACTERS or change anything else EXCEPT THE MAC. Why? Because it could brick if you do not heed this warning.
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January 6th, 2007, 16:40 Posted By: Tinnus
Here's a modified version of popstation.exe to enable the use of CCDA audio, ie: CD audio tracks in your PS1 3.03 OE-A games.
Instructions:
- Replace your existing popstation.exe with the one in the archive (either stand-alone or along with a GUI)
- Rip your CD or convert your existing image to CloneCD format. You should have a .ccd file with the same name as your image file (for example, game.img and game.ccd or game.bin and game.ccd).
- Make sure the image and .ccd files are in the same directory and run popstation.exe, or your GUI of choice as normal and now CD audio will work!
Note that source is included as well in main.c. If you don't have a clue what a source file is, just don't bother with it
Note that I said any GUI work with that--as the modification is done inside popstation.exe, it will propagate automatically for any GUI that uses it to produce the EBOOTs. I confirmed Tomb Raider, ripped to .img and .ccd, converted to EBOOT with PSX2PSP 0.7, compression level 9 and custom warning screen to work on its full CD-audio glory
Thanks go to:
- Z33, Khenemet_Heru, macbxx, rck, Chilly Willy at MaxConsole for researching how to make this work and reverse-engineering the PS store games
- rck for the original TOC maker and ccd reading code
- Dark_AleX for making our dreams come true with 3.03 OE-A
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January 6th, 2007, 21:35 Posted By: wraggster
via pspfanboy
PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.
Instructions: Save all movie files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above.
Shrek the Third
Reno 911: Miami
MotorStorm (PS3)
MACH (PSP)
Final Fantasy Tactics (PSP)
Come back next Saturday for another edition of PSP Fanboy Theatre!
Check the link above for more info and downloads.
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January 6th, 2007, 21:38 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v2.5
Heres the translated (via crappy google)Whats New:
Of all 2007/01/06 ver2.5 release ○ at the time UMD [ritsupingu], it tried to indicate end expectation time. Empty territory indication was added to also ○filer [huratsushiyudebaisu]. Device information display performance was added. Cluster structural check performance was added. If ○ binary, it enters into memory even with the file of the size which does not finish to enter to viewer memory, it tried to be able to indicate. .
Crap Translation as always
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January 6th, 2007, 21:44 Posted By: wraggster
vladdamad has released a new app for the PSP called Pythagor Portable that may interest some mathmatics fans.
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January 6th, 2007, 21:46 Posted By: wraggster
Access_Denied has released a new game for the PSP, heres the details:
Magic Squares is a simple logic game. The object
is to try to get all rows and column equal to each
other without using any number twice. It sounds
simple, but is very difficult. This version has a
3 x 3 grid, a 4 x 4 grid and a 5 x 5 grid. In the
next version I might go up to 7 x 7, but I think
that 5 x 5 is hard enough. Anyway, good luck and
have fun!
-Access_Denied
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January 6th, 2007, 21:49 Posted By: wraggster
New release from Max Thrane
Heres the details:
This package will allow you to run these 3 programs on your PSP in a matter of minutes saving your time and being user friendly for the newbies:
CWCheat (cheating in games)
CheatMaster (cheating in games)
QuickPower (very easy to reboot/power off your psp)
You will need the latest (currently) firmware made by Dark_Alex : 3.03 Open Edition. (Rev A)
How to enable and how to use it?
UPLOADING TO PSP:
Unpack the ZIP file
Copy the 3 folders to the ROOT of your memory stick
ENABLING:
You will have to enable the plugins before you can use them!
Power off your PSP
Power it on again while holding the Right Trigger down
This will bring you to the Recovery Mode
Go to Advanced > Advanced configuration > Make sure the "Plain modules in UMD/ISO" is enabled (press X to enable/disable)
Go back twice to see the main menu
Plugins > Enable all of the plugins by pressing X on each of them (this will change the plugin's status from Disabled to Enabled)
Go back once to see the main menu
Hit Exit
USING:
Press SELECT button for more then 3 seconds in any PSP/POPS game to bring the CWCheat menu up
Press the sound button (at the left of SELECT button) once in any PSP/POPS game to bring the CheatMaster menu up
Press HOME+Start to reboot PSP (Rebooting means just that the PSP is restarting the XMB. It will use the normal PSP Bootscreen even if you have configured it to be not shown on startup. This function is good to restart after updating a PRX module on the memory stick. If you want to go to the Recovery Menu use Power Off and start again
Press HOME+Select to power off PSP
Press HOME+Left Trigger to decrease brightness
Press HOME+Right Trigger to increase brightness
How to cheat in CWCheat/CheatMaster? Please use the links at the top of this post to read about the programs and to read the included manuals. I do not provide any tech.support on how to use the programs, this post is just to help people to get those 2 cheat programs and QuickPower to get running on their PSP. Thank you =)
Software used for this package:
CWCheat PSP: v0.1.6 REV.B
CWCheat POPS: v0.1.6 REV.F
CheatMaster PSP/POPS: v0.6c build 37
QuickPower: 0.1
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January 6th, 2007, 21:55 Posted By: wraggster
New from the Podcast People:
The PSP Show #26 - Lumines 2 and Go Sudoku
(MP3 9.47 mb 10 minutes 19 seconds) DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
New Year, and a new podcast, and straight into the bargain bin in the sales for a review of Go Sudoku. Of course the big news for puzzle fans has been Lumines 2 (and I’m sure a lot of you had a copy of it under your Christmas Tree this year), so it’s time to take a look at that… finally!
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January 6th, 2007, 22:46 Posted By: wraggster
Dabomstew posted this news/release:
An easy way to change the version displayed in 3.03 OE-A system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.
This is tested and working fine on my own 3.03 OE-A psp, but I cannot guarantee that it will work 100% every time.
Read the included readme for usage instructions.
I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).
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via dabomstew
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January 7th, 2007, 00:16 Posted By: Elven6
GadgetNutz's storybreaking reporter, The Bandito, has uncovered a developing story concerning Sony via his network of industry insiders around the Sony camp.
On the heels of various industry reports of the lackluster sales of Sony's new Playstation 3 console up to, during, and beyond the Christmas season, it's no wonder that Sony feels internal pressure to alter it's course to more profitable waters. Obviously, the number one deficit of the new electronic entertainment device is the sheer number of newly introduced technologies, each with it's own seemingly continuous chain of production pitfalls. This same collection of newly deployed technologies directly impacts the pricing, further straining the retail sales of the Playstation 3. Considering that HDDVD technology is moving towards a broader market of consumers, Blu Ray is taking a considerable hit regardless of the Playstation branding.
One doesn't have to pay close attention, or even take a second glance, to see that Sony, as a large corporation, has dropped the ball in it's own court. It has been reported time and time again that Sony has been facing financial difficulties, having to lay off workers, close plants, and refocus parts of their business. What only a few expected, Playstation 3 sales failed to match even the reduced supply during this holiday season. The affect of this has rippled through the major electronics retailers, creating a need to ship stock from store to store, and further impacting what profit margins retailers expected to see from the launch of a major new platform. The slick new Nintendo Wii and the powerhouse Microsoft XBox 360 managed to dominate the market, taking full advantage of the price differential, supply problems, and even the imagination of the consumer market. The season, in reality, isn't even over, and there is already a new captain at the helm, an almost unprecedented event indicating changes to come.
At a cost of over two hundred dollars per drive, the Blu Ray is the force behind the massive cost of the Sony Playstation 3. It is speculated that Sony is bleeding some three hundred bucks per unit, and continues the wild trend of manufacturers losing cash on the console in expectations to get their money back on the software. However, with a scant dozen titles or so, Sony holds little hope of a quick turn around in their fortunes. From it's core, the powerful Cell processor,with it's poor production yields, has added pitfalls to it's on rollout that is compounded by the difficulty in mass producing the Blu Ray in the Playstation 3. The tremendous cost of product, let alone support and delivery costs, may have been a factor in the recent executive level staff changes, but that change (of executives) has pushed the importance of other changes up the ladder of importance.
Sony is rumored to be making drastic changes to recapture the market before losing even more of it's command share to the likes of Nintendo (the success story of the holiday season) or the XBox 360 (still suffering in the land of the rising sun, but gaining momentum everywhere else). In a move that one source says is "aimed at family pricing," Sony is rumored to be working on a Playstation 3 that does not include the Blu Ray drive. Whether this will result in the current low-end model having a change, or a newer "entry level" Playstation 3, remains to be seen. However, this is in stark contrast to their previous, egocentric, statements regarding "what kind of consumer"* will be looking at the Playstation 3.
To further fuel the fire, Toshiba has been reported to be getting ready to announce at CES (The Consumer Electronics Show) a new HDDVD player in the sub-two hundred dollar range. If these reports hold to be true, Sony's Blu Ray hopes may be dashed in even more markets than just that of the video-game arena. The steep pricing of Blu Ray players already make the Playstation 3 the entry level model, and Toshiba may have just put the nail in the coffin of this format. This holiday season was Sony's chance to leap ahead of the HDDVD format, establishing Blu Ray in the consumer market.
Supply problems alone would have likely created problems with Sony's hopes about Blu Ray, but with lackluster sales it is nearly a forgone conclusion. This puts Sony in a terrible position of not only trying to turn their ship around, but if they aren't careful--it could very well sink. A Playstation 3 without Blu Ray technology may save the Playstation from the fate previously seen by Sega's Saturn, but it will be the death nail in the Blu Ray coffin.
http://www.gadgetnutz.com/modules/ne...?storyid=00264
This is a developing story so Sony might change their minds... mabye.
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January 7th, 2007, 02:54 Posted By: Cloudhunter
Dark_AleX has released an new version of his custom firmware, 3.03OE-A' or 3.03OE-A2.
Heres what he had to say about it:
A few fixes, and cpu speed for umd/isos:
This is the update from 3.03 OE-A to 3.03 OE-A'.
Execute this only from 3.03 OE-A.
changes:
- Added cpu clock selection for umd/iso games. (not for vsh yet)
- Fixed various bugs regarding the recovery menu, one of them made "rare text" appear when
entering in plugins if pops plugins existed, the other one caused a crash when pressing triangle.
- Fixed a small part of code in umd emulation that was not multithread safe.
To install this update, extract it to the root of your memory stick, and run the update in 3.03OE-A.
Check out and add to our POPSTATION Compatability List
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NewComers Check out our DCEMU Dark Alex Custom Firmware Guides/ Tutorials
via darkalex
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January 7th, 2007, 15:44 Posted By: The_Ultimate_Eggman
I would say this goes down as a noobie mistake. Some poor person on the PlayStation forums didn't know that the white case around the cd was supposed to stay on there and proceeded to remove it with a screwdriver. Needless to say, their PSP no longer works and there are 12 pages of posts that are quite funny to read.
quote:
So I got a PSP for Christmas, and it took me about 30 mins, but I finally got the "Socom Fireteam Bravo 2" UMD out of its white case. Man, Sony really needs to make it easier to get UMD's out of their case, It took me a screwdriver! Anyways, I put the UMD in the PSP, and again Sony needs to fix this, it can move around and stuff so how can the data be read? And I started up the game and my PSP makes this really loud screeching noise and it cut my FTB2 in half! Wha tthe heck!!?? Now my PSP doesn't work!! What do I do??
read the full thread here ps try not to laugh
http://boardsus.playstation.com/play...ead.id=2721693
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January 7th, 2007, 15:45 Posted By: Zion
I know you guys will love this, this is a Compiler for Windows to stop people from stealing your Lua code. Named XtreamLua (no, that isn't a typo) Compiler v0.2, this handy application encrypts Lua code (which could otherwise be easily accessed using a simple word processor) so that nobody can steal your source and try to pass it off or using it in their own application/game. According to Emeric0101, this application is much faster than encoding the Lua file yourself and is pretty easy to use and from what we can tell by the GUI.
The application has been originally coded in French but it also has English language files included. When you run the installer, just click the button which says "Suivant" and then select "English". After that, the rest of the installation process will continue in English along with the application when it runs. There are a few grammar errors such as the button which says "Do a file", but I think you can easily determine that this means go to a directory. If you are fed up with people stealing your code or you have a very big project coming up soon, this could be for you.
I know some of you coders are tired of getting you code stolen so start encrypting you code guys!
via XtreamLua
Note from zion - this is awesome, no more will you have to worry about people stealing your code and passing it off as there own. Fantastic :thumbup:
This also seems to make your game/app have more fps
NOTE - From Zion,
If you plan on using this, make sure to BACKUP your code in a safe place first as once you have encrypted it you cant uncyrpt it again, & therefor would render your code un-updateable. only use for releases and make sure to BACKUP your code before using it, then you can revert to the backup code to continue updating your game
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January 7th, 2007, 18:32 Posted By: wraggster
via joystiq
You've heard the consumer reports: PS3s are in stock (despite short supply)! Tipster Tejan sent in the above camera phone image allegedly taken at a Long Island GameStop on January 5. Notice the retailer spares no expense in promoting the available supply. "Get 'em while they're hot, expensive, and short on games!!!"
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January 7th, 2007, 19:40 Posted By: wraggster
diabolix has successfully compiled an Xbox 360 controller driver for Fedora Core 5. What exactly does this mean? Well if you’re running linux on your PS3 you can now use your wired Xbox360 controller with it! Its been tested with Snes9x and Doom under FC5-PPC.
Copy this installer to your PS3’s HDD linux partition and connect your controller via USB. Run “install-xbox360-driver.sh” initially from the terminal, enter your root password (if you aren’t root already), and viola — a functioning Xbox360 controller on your PS3!
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via ps3hacks
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January 7th, 2007, 19:55 Posted By: wraggster
New release from thenameless:
Hello,
so I thought why only Windows GUIs... and then I'have ported the progam ^^
Ok, it's my first GUI program on Linux, so i hope it's runs everywhere
Current Version: 0.2
[Download]
Limits:
The number of pages is limted to 100 (That's isn't a problem by my program). If you have big manuals, game FAQs set in the options the height to 480. (I this isn't enough set size font size smaller or choose a smaller font).
Features:
- Auto convert files to the correct format and size
- Compression level (1-9) selectable
- Image support for *.png;*.jpg;*.jpeg;*.bmp; *.ico;*.ppm;*.pgm;*.pbm;* .xpm
- Text support for *.txt
- Preview
- Easy GUI
Requirements:
- X-Server
- GTK
- xterm
...or easyer: a normal desktop linux installation
Note: These binarys are i386 builds (32bit), for other please ask (64bit, Sparc)
Differences to Windows:
- Compression level (1-9) selectable
- GTK dialogs (of course ^^)
- Some other file-types (but jpg, bmp and png support both)
- Uses other picture renderer (I think the pictures looks better ^^)
- Uses a external PNG converter
ToDo:
- Add option: Split big images
- Small picture: Let user choose resize or not
(- Add support for .pdf, .doc, .html)
Guide:
How to create document files?
- Open PSPDocMaker
- Click on Select Files
- Mark File(s) and click on Open (Multi select is enabeld)
- (Enter the Game Code of the game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
- If you have added the file(s) you wan't click on Create
- Wait
- Select the dolder where your game is located
- Click on Save
- Done!
Troubleshooting:
- The Program didn't start: Start the program in a terminal and send me the output
- Didn't get a DOCUMENT.DAT: Try to compile the docmaker (located in src/) and the bmp2png (located in bmp2png-src/)
How?
Enter the folder in a terminal (with cd /path/)
Type make
If the program is finished, copy the binarys from source (src/ or bmp2png-src/) folder to the program folder (override the old)
- The Program shows errors or crash: Start the program in a terminal and send me the output
Download at the Link above
via nameless
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January 7th, 2007, 19:59 Posted By: wraggster
New release from LiraNuna
After the release of Dark_Alex’s custom firmware, only wnidows GUIs were created to the popstation converter, so I decided to code my own GUI version.
Bare in mind that this is my very first GUI application. Feel free to suggest better ways to use the API.
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January 7th, 2007, 20:06 Posted By: psposte
This version supports text rendering using TrueType fonts. Here's a list of what's changed:
- Interface and email text now rendered with TrueType Fonts. Thanks to FreeType and the Bookr project for the code.
- Skin and font textures are now swizzled.
- Rendered fonts and skin pngs are now cached in their swizzled state. That means rendering of the .ttf and .png files will only happen the first time the app is launched, subsequent launches/quits will be much quicker.
- We no longer ship with "default" settings and contacts xml files. They will be automatically generated at runtime if they don't exist. This means users no longer need to backup their settings.xml and contacts.xml files when upgrading.
- Fix a crash and some rendering bugs in CText.
INSTALL/UPGRADE NOTES: unzip the PSPoste_Beta4_FW15.zip file to your PSP/GAME directory. Existing settings, contacts and mail will be preserved.
Any questions, comments, bug reports or feature requests can be sent to psposte@gmail.com or visit http://www.psposte.org
Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.
Download Here
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January 7th, 2007, 20:14 Posted By: wraggster
News/release from agentdark64:
Hey all,
I'v made a few bug fixes and added new features for pspShark. I'v also added official support for 3.03 OE-A. With the new pspShark you can easily convert cwcheat into pspShark ones.
Version 1.1
NEW FEATURES:
1. Added two new search types (Hexidecimal 4 bytes and hexidecimal 1 byte)
2. More error messages to be displayed when errors arise
3. Added Misc section
4. Menu start buttons can now be configured
5. Added Scratchpad
6. cwcheats can be loaded/converted into pspShark ones
7. Added official 3.02 OE-A/3.02 OE-B and 3.03 OE-A support in installer
MISC CHANGES:
8. pspShark now uses game id for unique way to determine game instead of checksum
NEW FIXES:
8. Fixed bugs where loading the menu could but unlikely crash the psp.
9. Fixed a possible deadlock scenario when sceIoOpen("disc0:/UMD_DATA.BIN") was being read
10. Improve speed in "Current Cheats Installed" when many cheats were present in the list of cheats installed.
If you use OE-A or OE-B (whatever firmware), here how you activate pspShark once installed:
1-now boot your 3.02/3.03 OE-A/OE-B psp up while pressing R
2-go to advanced -> Advanced configuration
3-Enable by pressing X on Plain modules in UMD/ISO
4-select back for two times
5-Select plugins
6-Press X over pspShark.prx [GAME] it will say ENABLED
7-exit recovery and enjoy
Mac/Linux Users, Just unzip the zip file (above) to the root of your memory stick.
People using 3.03 OE-A/3.02 OE-B or OE-A that use auto installer (first download link above) still need to add the entry "ms0:/seplugins/pspShark.prx" in the game.txt file in your seplugins folder.
oh yeah, if anyone has Burnout Legends Region 4 - ULES00125 (UK/AUS)
try this pspShark cheat for insane acceleration (you go up to 500 mph)
0110108C88DB0440FE08D
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via agentdark64
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January 7th, 2007, 20:23 Posted By: wraggster
News/release from gracz
So, I thought I'd release what I've done now.
This one is a PSP MAC address changer - it's still noobproof unfortunately, but you can surely modify the MAC...
So, download the EBOOT which is included with this post and paste it into psp/game150 (or psp/game) [I've only tested this on 3.03 OE-A, mind you].
Run the app and press X to dump the MAC ID.
Then, grab any hex editor (I use Hex Workshop) and you should see your MAC in hexes at the beggining of the file. Change the MAC to whatever you wish, just don't type in new characters or change anything else except the MAC, because it could brick if you would do so.
Save the file and run the app again, this time press O and the left trigger to flash the file to the IDStorage.
Bam, you should have a changed MAC address! If not, well... you will have a nice doorstep.
I don't take any responsibility for any of your bricked PSPs, remember.
And thanks to harleyg for his work on IDStorage, sorry I forgot about it in the first place.
So, time for version 2.
Changelog:
- a few bugfixes
- added a few checks
- added 1.5 version
- added proper thanks
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via gracz
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January 7th, 2007, 20:33 Posted By: wraggster
via engadget
If there's one combination that we can all agree is great, it's two hydrogen molecules getting down with one oxygen molecule. H2O-yeah. One combination we're not so down with: H2O and electronics. The war between the two factions is ancient and storied, full of broken dreams (and motherboards). To help prevent such senseless violence, Atlantic is dipping their waterproof toes back into the consumer electronics pool with two new entries to their GameKeeper line: waterproof gameSEAL cases for both the Nintendo DS (Phat and Lite varieties) and the PSP, available now for $39.99. The PSP model can hold the console, 10 UMDs, two Memory Stick Duos, and charger; the DS model holds the console, 12 DS carts, 16 GBA carts, plus charger. GameSEAL, get it? It seals, like a case, but it's waterproof, like a seal. Clever.
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January 7th, 2007, 22:10 Posted By: wraggster
News/release from daaa57150
I'm working on a game project since some time now and as I find it already entertaining I decided to release an alpha version.
My game is a variant of the "President" card game and I decided to write it in LUA. It uses the LuaPlayer 0.16, but you don't have to care as everything is in the zip file, just put everything at the usual place. This is a FW1.5 version, I don't know for other people, sorry.
Heres whats New:
0.5a
support for themes
preferences are saved
"\r" bug in properties loading
state is saved
scores added: points and reigns
minor bugs
even more speech
tried to optimize refresh rate
exit goes to xmb
menus lifting.
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via daa57150
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January 8th, 2007, 00:44 Posted By: wraggster
Via Insert Credit
This is the very first screenshot that's been shown for the remake of Twin Bee Da!, the Game Boy episode which will be included as an extra on Twin Bee Portable, the announced compilation for PSP. It reveals a quite high resolution (using the whole PSP's screen without scaling) for the update's graphics, making us lament even more that these compilations are not being released for a proper console. Check the full preview on Konami's shooting game packs coming this month over here at Game Watch.
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January 8th, 2007, 01:01 Posted By: superpomme
Went to china for the summer and picked up this leaflet from one of the markets. Gotta love the "psp" branding all over it, the "rf online" screenshot on the screen, but best of all, the motto "THE GAME KINGDON IS ONLY I AM ONLY".
Superpomme
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January 8th, 2007, 01:27 Posted By: wraggster
New release from Martek, heres the details from the readme:
Version: 0.9
Functions:
Reboot: HOME & START
Immediately Power off: HOME & SELECT
Brightness -: HOME & L
Brightness +: HOME & R (incl. the 4th lightness)
Changelog:
Now can start the Recovery-Menu as well on Reboot
Fixed little bug while switch the brightness
Now SCE logo is not shown if disabled in recoverymenu
Config file: For your own button-combos
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via martek
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January 8th, 2007, 01:54 Posted By: thepixelatedpoo
Well, here's my new homebrew titled Puzzle Challenge:
Puzzle Challenge is a puzzle game similar to Pokemon Puzzle league,
or Super Tetris attack.
The object of the game, is to get your opponents screen filled
up with blocks before yours.
You can remove blocks by lining up three or more of the same type
of block horizontally or vertically. If you get four or more of the same
block together it will drop a block on your opponents side.
The Arrow keys move the cursor.
The Cross key swaps the two blocks in the cursor
The Triangle key advances your tower of blocks.
The Square key turns off the music.
This game includes adhoc, for psp vs. psp multiplayer,
and human vs. computer.
Enjoy!
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January 8th, 2007, 07:17 Posted By: wraggster
Updated release by MrMr[iCE]
Here's a little homebrew I've been working on for a few days:
I've updated the game with a music loop and a cool water effect in the background grid.
heres a video clip of a test (old version of the game):
any ideas are welcome.
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via MrMr[iCE]
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January 8th, 2007, 07:33 Posted By: wraggster
Just spotted over at Play Asia that they have Bomberman Blast Squadron reduced in price down to US$ 16.90 (~8.85 GBP)
Might Interest Some looking for a bargain.
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January 8th, 2007, 11:06 Posted By: Darksaviour69
Sony announced today, that it has licensed the rights from Midway to develop and release six classic Midway games for the Playstation 3. The games will be available for digital download through the Playstation Network; with the first game being available in early 2007.
The six downloadable titles are: Mortal Kombat II, Gauntlet II, Joust, Rampage World Tour, Rampart and Championship Sprint.
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January 8th, 2007, 13:59 Posted By: Vega
Some good news if you have a few quid to throw about and you're a big homebrew enthusiast, Music Lover, or someone who hates the thought of changing their PS1 games around in their memory stick every other day. Sony are releasing 8gb models of their Pro Duo Memory Stick next month.
Aside from coming in with an adapter for devices with a standard-size memory stick media slot, it is also armed with MagicGate copy protection technology.
Info :
* 8GB MSX-M8GS Memory Stick model
* Weighing in at just two grams
* 0.79-inches wide and 1.22-inches long
* Sporting the ten-pin Serial Memory Stick interface
* 1,500 images in 10-megapixel, fine mode
* More than 18 hours of video at 768Kb per seconds in MPEG4 compression
* Can hold a collection about 2,000 songs in the MP3 format at 128 kbps with an average of four minutes per song
8GB Memory Stick PRO Duo will become available beginning February for US$ 300 (yes, you just read that correctly, $300) . It can be purchased from Sony Style (both online and retail stores) as well as authorized dealers in all states. UK release isn't confirmed but I doubt it would be longer than 2 weeks after US release.
It would be awesome to own a 8gb memory stick, especially with the release of Popstation, its just a shame about the price tag.
Edit : More information will become clear after tonights Consumer Electronics Show in Vegas.
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January 8th, 2007, 16:51 Posted By: wraggster
via cvg
Despite initial manufacturing problems, Sony has shipped a total of 1 million PS3 consoles to North America in the first six weeks on sale.
Jack Tretton, chief executive of Sony Computer Entertainment, confirmed the figures at the Consumer Electronics Show in Las Vegas yesterday, commenting: "SCEA went to great lengths to help meet demand for PS3 including airlifting systems into North America on a weekly basis"
He added, "The fact that we were able to reach the one-million mark faster than our top-selling platform, the PS2, further validates the strength of the PlayStation brand and our belief that consumers are ready to experience true high-definition gaming."
This figure beats the Xbox 360, which shipped 600,000 units in the same time at its launch, but still trails the Wii, which has already sold more than 1.8 million consoles.
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January 8th, 2007, 16:56 Posted By: wraggster
via CVG
Jack Tretton, chief executive of Sony Computer Entertainment, has once again re-stated Sony's European launch plans for the PS3, confirming that its on schedule for March.
"We're equally strong in all three markets. We can't afford to sacrifice any one of them," Tretton said.
This news follows speculation that the console will suffer further delays - although such has already been dismissed by Sony's Euro boss as being "without foundation."
Even if the PS3 does indeed launch in March, the Xbox 360 will have already been on sale in PAL territories for a year and four months. There's much catching up to be done.
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January 8th, 2007, 17:13 Posted By: wraggster
New from Divineo UK
High Definition Digital audio/visual cable by Nyko for the Playstation 3. Enjoy the full graphical power of the PS3 with this high quality cable that brings high definition 1080p resolution to any display with HDMI socket!
Specifications & extra information
• Enhance the PS3 gaming experience with high definition quality
• Upgrade the quality of both audio and visual output
• Full 1080p resolution output
• Conversion free digital connection
• Fits into any HDMI outlet
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January 8th, 2007, 17:14 Posted By: wraggster
New from Divineo UK
Charge Link by Nyko is a wireless controller USB charging cable for Playstation 3 that can be used while playing (easy with its 10 feet/3 meters length). It can also be used with any Mini USB device and as always with Nyko the quality standard is just perfect and the cable comes a special shield that insure high quality protection and high lifetime.
Specifications & extra information
• Simultaneously charge and play with the PS3
wireless controller
• Can be used for various USB compatible devices
• Extra long 10ft cable
• Includes Velcro wrap for clean and convenient storage
• Unique woven cable shielding improves cable durability
• Can be used with other Mini USB devices such as the PSP and digital cameras
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January 8th, 2007, 20:53 Posted By: wraggster
via engadget
We interrupt our regularly scheduled CES blogathon to bring you some important industry news from the world of video games: the PlayStation 3's new (sort of) SIXAXIS controller has been honored by the National Academy of Television Arts and Sciences with a Technology and Engineering Emmy. Details are scarce, but the award will be handed over at an awards presentation being held tonight at ... wait, CES! Everything is captured in its gravitational pull, there's no avoiding it. Regardless, we're not sure exactly why the Sixaxis is receiving this honor, short of it being a technology product that undoubtedly involved some engineering, but we can't help but think something in the world of television must have been more deserving of such accolades.
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January 8th, 2007, 21:10 Posted By: wraggster
via postgazette
Many consumers have put off buying new high-definition DVD players, wary of the battle between two competing formats. Now, some electronics hardware makers are hoping to make the question moot by rolling out machines that play movies in both formats.
The two new formats, known as HD-DVD and Blu-ray, have been duking it out to become the next-generation DVD format of choice, each offering high-resolution video to match the HDTV sets that more families are buying.
But at the Consumer Electronics Show in Las Vegas next week, at least one hardware provider, LG Electronics Co., is expected to showcase DVD players that work with either technology. Hewlett-Packard Co. will also have products that support both formats in the marketplace this year, a source close to the company says. Others are expected to follow suit.
The news should come as a boon to consumers who are weighing which player to buy to go with their new big-screen, high-definition TV sets. While regular DVDs work on the new sets, DVD players specifically designed for HD offer exceptionally sharp pictures and more features.
But the burgeoning format war between the backers of HD-DVD and Blu-ray has caused many consumers to pause before taking the plunge into high-definition movie discs. Many studios aren't releasing movies in both HD-DVD and Blu-ray, so choosing one player or another could mean that the high-def version of a favorite title isn't available. Universal Pictures, for example, releases movies only in HD-DVD, so its remake of "King Kong" isn't available in Blu-ray. Walt Disney Co., News Corp.'s Twentieth Century Fox and Sony Corp. release films only in Blu-ray, meaning there is no HD-DVD version of Disney's "Pearl Harbor." Viacom Inc.'s Paramount Pictures and Time Warner Inc.'s Warner Bros. release movies in both formats.
The new dual-format players will work by using optical drives and integrated circuits that can run with both HD-DVD and Blu-ray. Developing the drives proved tough because they needed to pull data from two different places on the discs, close to the top edge for Blu-ray and closer to the middle for HD-DVDs.
For now, the dual-format players are likely to carry high price tags, expected to be around $1,200 or higher. That's actually lower than some of the Blu-ray players out there -- Pioneer Corp.'s Pioneer Elite BDP HD-1 costs $1,500, although Sony and Samsung Electronics Co. offer less-expensive players at $1,000 and $800, respectively -- but more than double the $500 it costs for a Toshiba HD DVD player.
Sales of stand-alone DVD players have been slow, but there is an alternative for consumers looking to try high-def discs: game devices. Sony's PlayStation 3, which costs around $500, comes equipped with Blu-ray. And for $200, consumers can pick up an attachment that plays HD-DVD movies for Microsoft Corp.'s Xbox 360, which costs $300 to $400.
About 695,000 consumers own either a Blu-ray or an HD-DVD player, according to Tom Adams of Adams Media Research in Carmel, Calif. But only about 25,000 have purchased stand-alone Blu-ray players. Another 400,000 consumers have Blu-ray because they bought a Sony PS3 game console. Meanwhile, about 120,000 or so have a stand-alone HD-DVD player while about 150,000 have an HD-DVD upgrade kit for their Xbox 360 game consoles, Mr. Adams says. He adds that those numbers are well in excess of the 300,000 DVD-player sales in 1997, when that technology rolled out.
Some consumers have dodged high-definition players because they already own top-of-the-line DVD players that add higher resolution onto regular DVDs so they look crisper on HDTV sets. For those viewers, there might not be much advantage to the newer technologies.
San Francisco computer consultant Tyler Dikman, for example, owns a high-end Denon 3910 DVD player that he uses with a 60-inch Sony Grand Wega rear-projection HDTV set. Mr. Dikman had heard the buzz about next-generation DVDs for a couple of years and shelled out $1,000 for a Sony Blu-ray player in November. After watching movies like Paramount Pictures' "Mission Impossible III" and Columbia Pictures' "The Fifth Element" on the new player, he decided that, although the text was crisper on subtitles and there were fewer glitches like blurring, overall the Blu-ray movies didn't look much better than regular DVDs on his Denon player. The Sony player also wouldn't play his audio CDs. He took it back to a Best Buy Co. store last month.
"I was waiting for this night-and-day difference, and I don't feel I got it," says Mr. Dikman, who says he still plans to buy a high-definition DVD player once the players have overcome snafus like the CD issue. Sony says there may be changes in future models, and overall, consumers have responded favorably to the product. "Of course, performance is affected by several factors, including what other components are included in the home theater system, how they are connected to one another and how the content was encoded," a Sony spokesman says.
Even if more hardware companies introduce dual-format players this year, it doesn't mean the Blu-ray vs. HD-DVD war is over for the movie studios. The same goes for the the major hardware backers of each side: Sony for Blu-ray and Toshiba Corp. for HD-DVD. "We're fully expecting a couple of years of format war," says Mr. Adams.
Both formats offer similar extra features, including an option to inset smaller video clips into the main movie. That allows the movie to run with discreetly placed boxes showing, say, directors discussing their techniques.
The two formats allow consumers to get extra information with the click of a button while watching a movie. In Universal's "Miami Vice" on HD-DVD, users can click on a button to get a series of on-screen pop-up boxes with details like who made the boats or planes in a scene, what some of their features are and how much they cost. In Fox's globe-trotting "The League of Extraordinary Gentlemen" in Blu-ray viewers can turn on a "trivia track" feature explaining tidbits like where each scene was shot.
Because the Blu-ray-capable PS3 game consoles came to market only late last year, and many buyers are using them primarily for games, HD-DVD movies were far outselling Blu-ray titles, Mr. Adams says. Before the PS3s were shipped, HD-DVD titles were outselling Blu-Ray titles by two to one, he estimates, although the difference has narrowed considerably in recent weeks.
Both sides are offering plenty of incentives for consumers. The HD-DVD add-on for the Xbox 360 comes with "King Kong" in HD-DVD, for example, and anyone who buys a Toshiba HD-DVD player can choose three out of 15 movie titles as by-mail freebies. The first PS3 shipped with the Columbia Pictures movie "Talladega Nights" bundled in the package, and buyers of Blu-ray players receive coupon booklets good for $70 in rebates off various titles
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January 8th, 2007, 21:21 Posted By: wraggster
Newly released today from Play Asia
features
Fully Compatible with Xbox 360™, Wii™, PS3™/PS2™
Support Component Signal (Stereo Function)
High Quality and High Speed for Transfer Signal.
Support Dolby Prologic.
Support DTS 5.1 Channel System.
Support DOLBY Digital and Surround Sound
Support Stereo Sound
Support Optical Signal
Compatible with Surround Receiver or Integrated Amplifier
Support CRT, Plasma, LCD or any HDTV System
Support D2 (480i/480P); (720i/720P) & D4 (1080 i/ 1080 P) technology.
Price: US$ 19.90 (~10.42 GBP)
Buy at Play Asia
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January 8th, 2007, 21:28 Posted By: wraggster
New from SuccessHK
More Description of Playstation 3 PS3 Controller Battery (3rd Party)
the PS3 console battery is designed on the basis of specification size of PS3 controller inside battery. It can help to prolong the using time of the PS3 controller. Attach with a USB charge cable, you can charge the controller at any time. It is convenient, succinct and practical.
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January 8th, 2007, 21:31 Posted By: wraggster
New from SuccessHK
Product Features of SONY PSP PSP-Softbag with hand string - PINK
Soft case size: 195 x 7.5 x 108 mm (width x height x depth)
Strap size: 189 x 3.3 x 9 mm (width x height x depth)
Color: Pink
3rd party product
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January 8th, 2007, 22:01 Posted By: wraggster
New from SuccessHK are the Blue PSPs that were released just before Xmas, for those of us in Europe this our just about our only way to get hold of the Blue PSP because other shops are too scared of Sony.
The price is a decent USD 196.00 (about 98 Pounds)
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January 8th, 2007, 22:13 Posted By: wraggster
via tokyo times
The surprising availability of the PlayStation 3 in both the U.S. and Japan has been well documented – although they do appear to be selling in Tokyo, albeit at a rather more sedate pace than perhaps predicted.
Yet despite this, and the fact that the new PlayStation is region free for gaming, one optimistic Akihabara outlet has outrageously opted to try and sell an imported PS3 for the truly preposterous price of 128,000 yen (1,082 dollars) – just over double the price of an identical Japanese machine.
Needless to say it remains unsold.
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January 8th, 2007, 23:34 Posted By: Vega
Snowmydog (interesting name) has released the final version of his game Treasure of Pharaoh.
For anybody that didn't download the previous version, Treasure of Pharaoh is supposed to be a more updated clone of Lode Runner. What is interesting here is that he has included a cool map editor for you to design your own levels, along with 50 brand new levels and he even went as far to include an animated ending.
Here's the changelog:
* An easy to use map editor, now you can design your very own special map for fun.
* Auto merge custom map pack. This function is for sharing custom maps between friends. First, get the custom maps(CUSTOM.MAP) from your friends. Then rename it to (UPDATE.MAP). Copy to your memory stick. Start the game. The game will automatically read the UPDATE.MAP and merge to your custom map pack. It's permanent, you only need to do it once. After the merging, the system will delete the UPDATE.MAP. All operations are automatic and easy to use, you don't even need to press a key!
* 50 new levels.
* The original 150 levels compiled as "Tuktankhamun" map pack. Additional 50 levels compiled as "Khufu" map pack. "Darius" is reserved for custom maps.
* Each game pack has an individual game save slot. Don't worry, the old game save is compatible with this version.
* Some maps have been adjusted to make them more fun.
* Serveral bugs fixed.
* AI has a minor adjustment.
* New animated ending
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via snowymydog
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January 8th, 2007, 23:44 Posted By: wraggster
via siliconera
Idea Factory’s first Playstation 3 game, Mist of Chaos is getting bumped back from February 2007 to March 22, 2007. It’s not a long delay and more time will hopefully make Mist of Chaos a better final product. So what’s the deal with Mist of Chaos? It’s a strategy RPG from the makers of Spectral Souls and Generation of Chaos. The screenshots show a large number of units and open battle fields, which could make Mist of Chaos stand out compared to other strategy RPGs. Also Mist of Chaos is going to be the first strategy RPG on the Playstation 3 and it’s going to be interesting to see how (if?) Idea Factory uses the extra horse power of the PS3 to spice up the genre.
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January 8th, 2007, 23:47 Posted By: wraggster
News/release from Dark Merlin:
Hey everyone, I downloaded Glynder's Lua Dev Kit last night and it made me decide to try coding again.
So messing with the tutorials I ended up with an age calculator that lets you input your birth year and calculate your age, basic i know but I wanted to see how I could modify the tutorial to my liking
Also if anyone could help me how do I compile an Lua script into an eboot? Thanks
Tell me what you think about it, and I have about a month of free time so be expecting a game or something soon
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via darkmerlin
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January 9th, 2007, 00:01 Posted By: wraggster
via ign
One of the big selling points for the upcoming PlayStation 3 version of Virtua Tennis is its support for 1080p resolution -- a huge update over the arcade version's 720p. So the big question was, would Virtua Fighter 5 get the same treatment?
The answer was presumably no, until an image of the back of the Japanese version's box appeared on Japanese fan sites today. Shown below, the supposed box image indicates that VF5 will join the small list of early PS3 titles to support "true HD."
In an attempt to determine the authenticity of this image, IGN booted up its massive network of Cell-powered image processing terminals, but found that JPEG files won't be readable until an upcoming firmware update. So, we looked at the image real hard and determined that it just might be the real deal.
We haven't been able to verify the legitimacy from Sega itself yet, however. And, to be honest, we're a little skeptical, as if 1080p support is included, why hasn't Sega been hyping it up like it has with Virtua Tennis?
We'll see if we can dig a little deeper, but at the very least, expect a firm answer to the 1080p question when VF5 hits Japan on February 8, and America a few weeks later.
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January 9th, 2007, 00:02 Posted By: wraggster
via ign
Gundam Musou made its surprise debut just weeks ago, but it's already become one of the few PS3 games in Japan with a solid release date. A retailer blog reveals today that Bandai Namco Games has put the game on a fast track for Japanese release on March 1.
In case you weren't paying attention over the holidays, here's what all the fuss is about. Gundam Musou combines the mechs and characters of Gundam with the kill all mechanics of Koei's Shin Sangoku Musou series. The latter is known internationally as Dynasty Warriors. In fact, Dynasty Warriors developer Omega Force is heading up development on Gundam Musou.
Dynasty Warriors is one of Japan's biggest series. Gundam is... well, it's Gundam! With a release hot on the heels of VF5's 2/8 Japanese release, the PS3 software situation looks like it will be improving in a big way shortly.
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January 9th, 2007, 00:10 Posted By: wraggster
via pspfanboy
Did you know that Sony launched a new system in 2006? Yeah, I know. Crazy. Sony's hyping up the PLAYSTATION 3 machine, but it's nice to know that the PSP will not be ignored in 2007. In fact, the PSP continues to be an integral part of Sony's plan for world domination. Peter Dille teased PSP fans with the following tidbits:
PSP has sold over 20 million units worldwide. This ain't no Game Gear, folks.
Remote Play hype: "So if you want to access Spider-Man the Movie in Milan from your PS3 in Milwauke... it's possible."
Expanded "online community" for PSP .
Portable gaming is increasingly important to the consumer: Sony obviously wants a large cut of the market.
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January 9th, 2007, 00:15 Posted By: wraggster
Updated release by MrMr[iCE]
Here's a little homebrew I've been working on for a few days:
I've updated the game with a music loop and a cool water effect in the background grid.
And another cool addition in v7: updated menu graphics. I'm revamping the interface, expect more soon.
heres a video clip of a test (old version of the game):
any ideas are welcome.
Download and Give feedback Via Comments
via MrMr[iCE]
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January 9th, 2007, 00:18 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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January 9th, 2007, 00:21 Posted By: IndianCheese
If you are one of the lucky, like me, who have a LocationFree base station, you know what a hassle it is to load up Devhook everytime you want to watch some TV because of its removal from OE firmwares. Well here is how you can revive the lost LocationFree Player in your flash!
As always, I take no responsibility for anything that happens to your PSP. It worked on mine, but it may not on yours for whatever reason.
Here's what you'll need:
- A PSP with 3.02 OE-B (3.03 OE-A could very well work, but has not been tested.)
- A dump of 3.00, 3.01, 3.02, or 3.03 firmware
- PSP Filer
- A LocationFree base station already registered to your PSP
- If not already, put the firmware dump onto your PSP.
- Start PSP Filer.
- Go into flash0 (press start until flash0: is the selected drive).
- Go into the FONT folder.
- Delete "jpn0.pgf".
- Highlight "ltn0.pgf" and press X then O.
- Switch to "ramdisk:".
- Highlight "ltn0.pgf" and press X then R.
- Rename the file "jpn0.pgf".
- Switch back to "flash0:" and press L+R+left to switch to HACKER MODE.
- Go into the FONT folder and press X then /\.
- After the message "1 file copied!" is displayed, go back into the Memory Stick.
- With relatively the same process, copy the following files from the dump into their corresponding folders in the flash:
VSH/NODULE/lftv_main_plugin.prx
VSH/NODULE/lftv_middleware.prx
VSH/NODULE/lftv_plugin.prx
VSH/RESOURCE/lftv_main_plugin.rco
VSH/RESOURCE/lftv_rmc_univer3in1.rco
VSH/RESOURCE/lftv_rmc_univer3in1_jp.rco
VSH/RESOURCE/lftv_rmc_univerpanel.rco
VSH/RESOURCE/lftv_rmc_univerpanel_jp.rco
VSH/RESOURCE/lftv_tuner_jp_jp.rco
VSH/RESOURCE/lftv_tuner_us_en.rco
You may also need to permanently disable Network Update with X-Flash...that might take up enough flash space to upset this process. IDK, it was disabled on my PSP when I did it.
In addition, if your base station is registered to your devulated (emulated with devhook, best word i ever made) firmware, you will also need to copy your system.dreg and system.ireg files to your flash1.
The LocationFree Player will now be accessable on your PSP. Please note that the procedure above deletes the Japanese system font and replaces it with, basically, a dummy file, so Japanese text appears a slight bit warped, but readable for the most part, and a random underscore will occasionally appear in place of some English characters and/or symbols. But it sure beats the sh!t out of starting Devhook every time!
Enjoy, fellow TV addicts!
If any coder is up to making a program that does all of this automatically, go ahead (but it would be nice to see my username in there for partial credit.)
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January 9th, 2007, 17:16 Posted By: wraggster
via cvg
Sony president Kaz Hirai has fired a broadside at Microsoft's Xbox 360, saying that assumptions that the console is as powerful as the PlayStation 3 "simply is not true."
"No other next generation entertainment system pushes the envelope on advanced technology like PS3," Hirai told Blu-Ray Daily in a CES interview.
"People say that a high-capacity game delivery vehicle like Blu-ray isn't necessary in a next generation computer entertainment system. But you just can't expect that 9GBs of storage capacity found on today's DVDs are going to have enough space to hold tomorrow's games, he said. "Resistance: Fall of Man simply wouldn't be possible on any other system without using multiple discs."
Speaking about PS3's launch - and seemingly extending the gaming handbag scuffle to Sony's other competitor, Nintendo - Hirai said that "A worldwide launch for any console is quite ambitious. In fact, it has never been done before. I suppose if we had simply done a mild upgrade to the PS2 and not pushed the envelope so hard, it would have been easier on ourselves. However, if we did that every time, we wouldn't be Sony."
Hirai then touched on the console's manufacturing problems: "I don't think anyone could have foreseen the difficulties we encountered in the production of the blue laser diode for the PlayStation 3, which ultimately delayed the launch of PlayStation 3. We were asking our teams to develop millions of components for the PlayStation 3, like the Blu-ray Disc player and cell broadband engine, that had previously only been produced in the thousands."
PlayStation 3 is expected to launch in the UK in March.
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January 9th, 2007, 17:21 Posted By: wraggster
via eurogamer
Kuju has confirmed to GamesIndustry.biz that it has severed its publishing deal with LucasArts for upcoming PSP title Traxion.
The title was revealed at E3 last year, and won praise from the consumer press for its ability to incorporate MP3's stored on the PSP memory stick into gameplay.
"Kuju can confirm that we have agreed to sever the development relationship with LucasArts in respect of the Traxion game shown at E3 last year," said Ed Daly, studio head of Kuju Brighton.
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January 9th, 2007, 17:23 Posted By: wraggster
via gamesindustry
Imagine Publishing has announced plans to develop its web strategy this year with the launch of a new online shop, magazines and PS3 site.
imagineshop.co.uk will offer visitors the chance to buy back issues of the publisher's magazines, sign up for subscriptions, purchase books and order products such as PhotoShop Creative eMag - an interactive DVD containing 12 issues of the print publication.
Imagine is also launching next3.co.uk, a website designed to offer additional content to readers of the publisher's PlayStation 3 magazine.
"This is just the start of our online drive in 2007 and we will be pushing our online strategy with full force this year," said MD Damian Butt.
He confirmed to GamesIndustry.biz that Imagine will continue to produce print publications such as Play, which Butt describes as the company's "flagship title".
However, PSP mag Go Play will now be published exclusively on the web. According to Butt, the decision to move the title online was taken "to make it easier for readers to access content on their PSPs".
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January 9th, 2007, 17:34 Posted By: wraggster
Despite persistent games industry speculation that the European PS3 launch may be subject to further delay, online retailer Play.com has told GamesRadar that it has full faith in Sony achieving its March date.
"We're confident that Sony will meet the March release date," Play.com's senior games buyer, Gian Luzio, told us. "There are always scare stories about slippage but Sony has been reliable in the past and until we hear differently from Sony directly we believe a level of stock will be ready for launch."
Meanwhile, during a presentation at the Consumer Electronics Show 2007 in Las Vegas, Peter Dille, vice president of marketing for Sony America (SCEA) also reconfirmed that Sony Europe (SCEE) were still on track, "They're [SCEE] set for March release and looking forward to it," he said.
Furthermore, Sony UK has maintained its stance in a recent phone call, with no new comment issued except a reiteration of David Reeves' "still on schedule" statement originally given in December 2006.
So the month's seemingly set in stone (we reserve the right to retract this at a later date) but what about the actual date?
Currently Sony UK is promising an announcement "before the end of January" but we've heard from other unofficial sources to expect a 30 March release. This seems to fit in a business sense as the new financial year begins on 1 April. A Sony UK spokesperson was, predictably, unable to confirm or deny this speculation.
We'll bring you more news on a confirmed date as soon as we get it.
via gamesradar
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January 9th, 2007, 20:32 Posted By: wraggster
via IGN
Sid Meier's Pirates! is one of the greatest games ever made, and now it's headed to the PSP. Just as is the case with Civilization or many of the other titles that Sid Meier has been behind, the game constantly causes you to capture "just one more ship" or find "just one more treasure". It's incredibly addictive, and it's open and create-your-own-storyline type of gameplay is still refreshing in this day and age.
Sid Meier's Pirates! Live the Life is something of a mix between the recent PC update of Pirates! and the accompanying Xbox port. The map size is somewhere in-between, offering plenty of space for exploration while still keeping the world tight
enough for quick travel between areas. It also incorporates the Xbox title's overarching storyline helper - you're still attempting to accomplish the same thing in every version (find your family and such), but the quest meter helps you figure out your next main goal should you choose to stay on the main path.
While some of the game's aspects are taken from the Xbox release, developer Full Fat has brought back a number of the features from the PC game that were lost in the Xbox port, such as treasure hunting. Rather than having your crew automatically find treasure when you hit land if you have the correct map, you'll have to actually explore the land and use your map to find the buried treasure. But in addition, Full Fat has actually expanded on even the PC game in this aspect and added traps and other harmful things to impede your way.
Booby traps lay across the land, and moving across one will cause you to lose one of the men you took to shore. While they're not exactly hidden and are easily noticeable, there may be times when you want to do this as you may have quicker (and perhaps even safer) route to the treasure by sacrificing one of your men. Wildcats scour the land, much like a guard would in an old-school stealth sequence (timed path and all), and should your party be caught by one it'll rip one of your men to shreds.
Sneaking into town is back, though it's a tad different than the PC release. While in said version you were given total control of your character, in the PSP release you move on predefined (though unmarked) squares. This means that you can't hide right behind a corner as you'll either be just down the street or right in the middle of it. It works, but it's a bit strange given the action-centric audience on the PSP.
One thing that's been made a bit simpler is the dancing sequences. Instead of simply following the hand signs of your partner, a DDR-esque symbol bar scrolls across the bottom of the screen so that you can see which moves are coming up. This makes the dancing portions much easier to get into and thusly opens up that part of the game to more players.
While these areas have been changed or enhanced a bit (in mostly good ways, we might add), the rest of the classic Pirates! package is still intact. Should you disobey the pandect of any of the game's nations, they'll turn against you and you'll have to fight against their armadas and become shut out of their towns. Swordfights, ship battles, exploration and everything else that has made the game so great in years past is here and 100% intact.
Sid Meier's Pirates! Live the Life is set for release in a mere few weeks and we're really psyched to dig in a sail the open sea, and so should you.
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January 9th, 2007, 20:34 Posted By: wraggster
Heres an excerpt
With a next-generation Street game comes a new Gamebreaker. Similar to the Gamebreaker in FIFA Street 2, in Street it is not a canned animation or cutscene. The Gamebreaker in NBA Street Homecourt is in your hands.
We sat down with NBA Street Homecourt producer Todd Batty to get the inside track on the new mechanic and what it means for EA's upcoming streetballer, scheduled to hit the, um, streets this February.
Full Article
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January 9th, 2007, 21:03 Posted By: wraggster
via pspfanboy
EA's Nick Channon spoke to IGN about their upcoming Sony-exclusive Burnout Dominator. If you read through all the hype, you'll see that the PSP version will feature exclusive downloadable levels. We're assuming that, unlike EA's cheat codes, they'll be free.
It appears that the PSP is the target platform of choice for the game, as Channon reveals the extra effort placed into the handheld outing: "We really believe that we will deliver an intense, next-gen style experience, especially on the PSP ... We've also spent a lot of time working on the handling in the PSP version. It will be incredibly responsive even if you use the D-pad."
Burnout Legends was great, and it appears that Dominator will be even better. The game's coming out in March, so until then, all you have is this trailer of the game in motion.
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January 9th, 2007, 21:05 Posted By: wraggster
via pspfanboy
Elaborate costumes? Check! Magic seals? Check! Monster battling and androgynous men? Check! Well, according to my checklist Monster Kingdom: Jewel Summoner is indeed a Japanese RPG. While it sounds similar in title, this game has nothing to do with Capcom's Monster Hunter series. According to RPGamer the game features monster breeding, wi-fi battles and trading, over five hours of voice acting and a soundtrack featuring ten loved RPG composers. The game comes from Cozy Okada of Shin Megami Tensei fame.
For the curious, Gamespot has new screens of this Atlus RPG. If after seeing those screens you're anxious to play it as soon as possible, have no fear. You can get grabbed by the jewlies soon since Monster Kingdom: Jewel Summoner hits store shelves this February.
Moreinfo
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January 9th, 2007, 21:08 Posted By: wraggster
Via Psxreality (and crappy translation)
PSXReality.net presents/displays his to you first application for PSP
One is a version (I believe that improved) of the old MSTest created by MIB42 (done from 0, since we only have the EBOOT).
After to see me “timado” by store online, that I am not going to name until they do not answer to me, in which offered a Memory Stick Pair _SONY_ 2GB High Speed (yes the invoice puts SONY) and I arrive a false one… I began to testear my MS with MSTest and felt that the PSP users we needed something more standardized. So I mounted the development surroundings and this it is the result, PSXR-MSTester.
Functionalities
-------------------
- Test in way batch (to execute and ready) standardized.
- Results kept in ms0: /
- Added standard deviation
- Limitation until 20MB of block (it must not more have sense in PSP)
- Graphical Results (with possibility of recording it in ms0: /PSP/PHOTO)
Within rar you have to part of the LEEME, README (I recommend to you to read it before beginning the tests to the crazy person) the images (also published in the forum here) with a comparative one with my memory cards.
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January 10th, 2007, 07:29 Posted By: wraggster
Via PSPhacks
Reefbarman's personal organizer for the PSP. In the early stages of development PSP Super Portable Calender (pSPC) supports:
Dynamic Calendar Generation meaning no matter the year the calendar is always right.
Current Date and Time Display
Today marked on Calendar
Calendar Navigation
Customizable Backgrounds
Future features:
Day by Day notes
Text input
Reminders & intergrated XMB Reminders system
Picture Drawing
Phone & Address Book
To Do Lists
Budget Calculator
Customizable Themes
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January 10th, 2007, 07:44 Posted By: wraggster
New game release from Yoyomacy:
Here... doesnt look familiar? its a game... right you havent seen one in a while with all those customizers and prx and custom firmware stuff. Well what this thing does, is it does what a psp is supposed to do, play a game lol
Well aside from all the Non-game stuff being released.. This is a game. Its called Smack, you are a ghetto cop going to stop drug and weapon dealers, Simply shoot everything in your path, and reach the low rider before you get killed.
Its a simple Sidescroller ive been working on for id say a week now.
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via yoyomacy
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January 10th, 2007, 07:48 Posted By: wraggster
Dark Alex is now working on v3.03OE-B of his custom firmware, heres the info about it:
Anyway I told him to remain vague on the release date and more than everything on the upcomming features.
Btw about those people who use to play videos on their psps will be happily surprised, but I wont say more
P.S. No, nothing regarding pops improvements on this release, sorry for the ones expecting those.
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January 10th, 2007, 14:02 Posted By: tsurumaru
Hi all,
Since many people seem to be unable to read the readme in Cintro Mod V 1.0.2 I thought I would post this as news to hopefully reduce the number of bricks occuring.
If you use V 1.0.2 on FW 3.03OE you will brick your PSP! You won't be able to go into the recovery menu.
Reason:
"The 3.02OE-B vshmain.prx in module is different from 3.03OE-A's so the program hex edits values that arent ment to be edited as they are in different places.
aka. brick."
To counter this a new version for 3.02OE - B & 3.03OE- A & 3.03 OE - A2 has been released.
This version should be safe but remember flashing your PSP always has a risk.
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January 10th, 2007, 17:28 Posted By: blaz3d
Art has updated his awsome flash modification tool once again, heres his words of wisdom:
V18i (10/01/07):
Added support for Dark_AleX firmware version 3.03 OE-A' (also known as 3.03 OE-A2).
Removed support for the original 3.03 OE-A release since the second 3.03 OE release features were mainly
bug fixes for the first.
awsome eh?
although this program is very stable, it does write to your flash so use at own risk
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January 10th, 2007, 18:12 Posted By: wraggster
Cheater360 posted this news/release:
I just made an app. called Multi Password Boot Protector (v1.0)
I ONLY TESTED THIS ON 3.03 OE!!!
This app makes it so you need a special Memory Stick to turn on your PSP.
Your MS will contain as many passwords as you like and they will have to be found by your PSP as it boots, or the PSP will never start.
If it starts, your PSP will display a custom pic.
There is no way around this boot protector unless somebody has the same passwords on their memory stick.
The passwords are not located in files.
They are located by folder names.
Here is the Lua code as an example:
Code:
background = Image.load("../../../../SYSTEM/BROWSER/pass1/pass2.jpg")
while true do
screen:blit(0,0,background)
screen.flip()
screen.waitVblankStart(100)
os.exit()
end
What this does is tell the PSP simply to open a picture.
But you can tell it to open a pic in any folder you want.
The folders can be named anything...
This is very hard to explain, but once you download it, it will see much easier once you see the system.lua and index.lua files.
The files and folders are hidden, so you have to show them.
There is an optional step to write to the flash for extra security.
Open the file flash0:/vsh/module/vshmain.prx
Edit the line ms0:/PSP/GAME/BOOT/EBOOT.PBP to wherever you want the boot folder to be. I just changed the name of the BOOT folder to something else (4 char.).
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January 10th, 2007, 18:26 Posted By: wraggster
Sony are to release a Champagne Gold PSP that is due for release on the 22nd February, this will retail in shops online at around 199 dollars and joins the Black, Blue, White, Silver, Pink and the 3 Special edition versions.
Heres a Screen:
Dunno about you but this colour aint my cup of tea.
via playstation japan
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January 10th, 2007, 18:26 Posted By: wraggster
Updated release by MrMr[iCE] of his Snake game for the PSP, heres whats new
This is mostly a bug fix and tweaks to certain aspects of the game. The changes:
Added proper suspend/resume code. app should behave nicely now for those who said it crashed on resume from standby mode. Please test this.
Food spawns much faster now, almost immediately after consuming the last item.
Tweaked the appearance rate of food items, red slowdowns should show up more now.
Snake grows/shrinks very quickly now. Be careful where the tail is when you eat a yellow/blue item
Added a counter to the scoreboard that shows how many segments have been accumulated over time..this is part of the scoring system.
Enhanced the water effect, decreased the dampening some to make the waves more pronounced. The ring effects you saw before are now replaced by drops in the water field
Replaced the default music loop with something not so fast. This is a bigger file tho, so there will be a pause at game startup
The music loop MUST be less that 16777215 bytes. This is a limit in the playback system, the current one is just a little over 14 mb.
heres a video clip of a test (old version of the game):
any ideas are welcome.
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via MrMr[iCE]
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January 10th, 2007, 18:31 Posted By: wraggster
News/release by Be3f:
This is the first public Alpha of the Serious Sam: TFE mod for Dungeons (called Serious Dungeons v0.3), which I'm working on.
It is powered by the latest (currently) Charnold's Dungeons v0.7 Engine.
My aim is to make the Serious Sam: The First Encounter clone for the PSP. Dungeons Engine is powerful, but it currently doesn't support some important features to make this mod more likely true SS. So, I'm waiting for the next update...
This is my second mod for Dungeons (you may find Dark Dungeons at the Charnold's site http://www.caweb.de/).
In no way is this to be sold, it is freeware/homebrew.
There are new:
- 5 levels with new textures.
- sounds & music from SS.
- 3 enemies (not Serios Sam enemies yet (aliens from Serius), just Q3 monsters. Maybe, you'll see Mental's aliens in future...)
- 2 weapons (Q3 Rocket Launcher & Q3 Railgun model with the new green skin)
- changed ballanse - enemies have different health (4, 8 and 12) & weapons do different damage (Rocket - 4, Rail - 8). The game is more difficult, then original Dungeons 0.7, but you may select any level from the menu :-)
- some new gfx
- New bootpicture and sound added to the EBOOT
- EBOOTs for the 1.50 firmware
Download and Give Feedback at the release thread in our Game Modders Forum Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=48717
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January 10th, 2007, 18:36 Posted By: wraggster
News/release from guitargod1134
Ok sorry for the long wait but I have been busy with school work and yatta yatta. Anyways this release has some big changes so lets get to it
__Changelog__
1. Completely redone code. No code from the old releases was used, I redid it to make it more effecient and stable.
2. There is now a menu instead of pressing different buttons and stuff we now have a menu
3. off course with the menu there is a menu background which i would like to give a thanks to jem
__Installations__
1. Just throw it in the game150 folder. Its not a kxploited eboot because I figure everyone must be on OE or SE so why wasted folders?
__Additional info__
At first yes there was a text reader implemented for tabs. But it did not work very well. So expect that later. Also this weekend im going to rerecord all the strings for the tuner to improve the quality.
If you have any suggestions or ideas tell me here, and maybe Ill add them.
Special thanks to jem for doing all the gfx.
For more info you can check out the heylookatme.txt
Also I tested this and it works 100% on my psp but there is always the chance that I may have uploaded the wrong file or something so if you think something smells fishy tell me so I can fix it.
If someone could upload a screen that would be cool.
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via guitargod1134
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January 10th, 2007, 18:42 Posted By: wraggster
via akihabaranews
If you love your PSP and want to protect it, Elecom has a whole series of nice looking protective suits for your PSP. That’s good, my PSP is in need of a new case…
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January 10th, 2007, 18:49 Posted By: wraggster
Sony and Relentless Software have revealed the next instalment in the popular Buzz series - The School Quiz, which is (surprise, surprise) geared specifically towards the school market.
Combining vanilla Buzz antics with bespoke Key Stage 2 National Curriculum content, The School Quiz features over 5,000 questions based on all areas of the Key Stage 2 Curriculum, including "ancient Egypt" and "weather".
School Quiz also sports new "teacher features" so that techno-savy school tutors can create their own quizzes and pause, skip and end events as they happen - and then give out merits that you're not really going to write in your diary, but make up at the end of the year so your mum doesn't get angry. Ahem.
Buzz: The School Quiz is currently being prepared for trial in primary schools nationwide, before being released on PS2 presumably this year.
via cvg
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January 10th, 2007, 18:54 Posted By: wraggster
via cvg
Since Sony reported on Monday that the PS3's SIXAXIS controller had won a Technology and Engineering Emmy Award, the Emmy governing body, NATAS, has issued a statement to confirm that this claim is inaccurate, and the award was in fact given to the Dual Shock controller.
When blogger, Séamus Byrne, contacted NATAS after his disbelief that Nintendo hadn't taken the award for innovations of the Wii Remote, he received a reply confirming: "Sony did not win for their PS3 controller, they won for their Dual Shock Analog controller."
The statement confirms: "The award is from the Video Game Technology Group. It was nominated by our internal group and considered along with the Nintendo D-Pad both of which were considered Emmy worthy for the development of the generation of controllers that followed the classic joysticks."
An innocent mistake on Sony's part, or intentionally misleading information? Sony was not available for comment at the time of writing.
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January 10th, 2007, 19:01 Posted By: wraggster
Microsoft games head Peter Moore launched an unprecedented attack on Sony's PlayStation 3 business at CES in Las Vegas yesterday, saying the company lacks the talent or the company make-up to ever deliver a suitable online console service for consumers.
"It's going to take [Sony] a couple of years to get up to speed on this, and I'm not sure that they necessarily have the talent, or it's built into who they are as a company," said Moore regarding PlayStation 3's online feature set. "They're struggling with some of their hardware issues, and apparently they're going to deliver another five million in the next 90 days. But this business is about hardware, software and services now. And the consumer expects that."
via eurogamer
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January 10th, 2007, 19:27 Posted By: wraggster
via kotaku
So, the iPhone is coming. If you are American, soon. For those living in other countries (like me), you'll have to wait longer (like me). The phone's portable game possibilities once again stir up talk of Apple expanding further into the market. Apple honcho Steve Jobs seems to be adding his two cents as well. From Time:
All technologists believe their products are better than other people's, or at least they say they do, but Jobs believes it a little more than most. In the hours we spent talking about the iPhone, Jobs trash-talked the Treo, the BlackJack, the Sony PSP and the Sony Mylo ("just garbage compared to this"), Windows Vista ("It's just a copy of an old version of Mac OSX") and of course Microsoft's would-be iPod killer, Zune. Trash-talking the PSP certainly points to Apple's interest in gaming. But, what does that statement really mean? And more importantly, when will Steve Jobs start wearing something besides black sweaters? I mean, come on.
more info
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January 10th, 2007, 19:29 Posted By: wraggster
via kotaku
Numbers, numbers, numbers. Stacks of unsold PS3s in America and Japan don't point as high sales as Sony was hoping for (though, we still think they did alright). SCEA's Senior VP of Marketing Peter Dille states:
...what we do pay attention to is that month in, month out, the PlayStation 2 continues to outsell Xbox 360. I think you see the consumers voting with their wallets on the PlayStation brand. But also, if people want to go out and buy a 360, their stacked pretty high at retail and yet, six-year-old technology is outselling it. I also think there's another trend going on. Every Sunday in the paper, there's a new deal with a free controller or a free game or $100 off all discounting the 360. I don't think you take those measures if you're selling as expected. Good points, but when did who's selling more turn into who's selling worse?
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January 10th, 2007, 19:31 Posted By: wraggster
via kotaku
Back when the PSP launched, most thought it was gonna kill Nintendo's chunky DS. It didn't, and somewhere along the line, things went kaput. But, what exactly? Sony made a super slick product. Sony's Phil Harrison tells MTV:
Our achievement has been to deliver console-quality gaming in the palm of your hand. But that could also be considered a missed opportunity — that we have yet to really deliver PSP games that speak with their own voice and stand for what the machine can do on its own. There are, however, some great indications of that coming through. Have you seen the latest Metal Gear Solid game? That must be the coolest thing Phil Harrison has said. Ever.
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January 10th, 2007, 19:35 Posted By: wraggster
via joystiq
Nyko's PS3 charge base is designed to hold four Emmy-winning Sixaxis wireless controllers. The PS3 base comes with a six foot standard wall plug, to not take up any USB ports or force you to leave your system on. The charge base for the PS3 is suggested to cost $39.99 USD. We can't help but wonder what cost there was in manufacturing -- or hidden cost in licensing -- that made this glorified wall outlet $10 more than the Wii station, which does the same thing but gives you two rechargeable NiMH "rubberized" battery packs. If you want to just full-on skip the docking station, Nyko also has a 10 foot long charge link for $14.99 that allows gamers to keep playing while they recharge their Sixaxis controller.
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January 10th, 2007, 19:42 Posted By: wraggster
New Commercial PSP game released, heres the details:
Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player's objective is simple - or is it?
Lines of various shapes climb up the screen over five columns, and you must connect all the lines over the five columns, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!
With a variety of challenging modes, original music that changes pace and rhythm as you accomplish more combos and multiplayer capabilities; this is the game to pick up for the holidays.
More Info Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 10th, 2007, 19:55 Posted By: wraggster
New from SuccessHK
NHL 2K7 brings back the champion of hockey games with better gameplay and faster on-ice action. Take command of tape-to-tape passing, behind-the-net plays and precision give-and-go attacks. Dominate the ice with NHL caliber goaltending, skating, checking and puck handling with the deeply enhanced animation system. Featuring all-new presentation elements, commentary and cut-scenes, NHL 2K7 brings the ice to you. Online gameplay and comprehensive online features - Completely online stat tracking, buddy lists management and online leagues
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January 10th, 2007, 22:03 Posted By: wraggster
via gamespot
On Monday, Sony issued a clearly worded press release trumpeted the fact that its controversial new game controller had won an Emmy. "Sony Computer Entertainment America (SCEA) today announced that it has been recognized by the National Academy of Television Arts & Sciences with a Technology and Engineering Emmy Award for the PlayStation computer entertainment system's Sixaxis wireless controller." Many sites, including GameSpot reported on the news.
"No Emmy for you!"
By Tuesday, though, the waters had grown murky. That's because when the Emmy was handed out the previous evening at the 2007 Consumer Electronics Show, it was given to Sony and Nintendo for "Peripheral Development and Technological Impact of Video Game Controllers," according to the official Emmy Web site, which did not mention a specific device. Some reports from the event claimed that the award was actually for the PlayStation and PlayStation 2's DualShock controllers, which helped introduce thumbsticks and force-feedback functionality, not the rumble-less, motion-sensing Sixaxis.
Wednesday morning, the confusion was dispelled when Sony issued a statement retracting its earlier proclamation of a Sixaxis Emmy. "In a press release dated January 8, 2007, SCEA announced we had been recognized by the National Academy of Television Arts and Sciences (NATAS) with a Technology and Engineering Emmy Award for the Sixaxis wireless controller," it read. "Due to miscommunication between the two organizations, this information was incorrectly reported. SCEA won a Technology and Engineering Emmy Award for the DualShock controller."
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January 10th, 2007, 22:24 Posted By: wraggster
via IGN
Konami's support for both the PS3 and Wii appears to have taken a major hit. The release list in the latest issue of Famitsu reveals reveals that a number of next generation titles previously announced by the company are no longer in development.
Here's the full list of cancelled titles.
Gradius Series (PS3)
Jikkyou Powerful Pro Baseball (PS3)
New Action Game (PS3)
New Role Playing Game (PS3)
New Action Adventure Game 2 (Wii)
Role Playing Game (Wii)
With those titles gone, Konami's Wii and PS3 lineup reads as follows:
Pro Baseball Spirits Series (PS3)
Metal Gear Solid 4 (PS3)
World Soccer Winning Eleven Series (PS3)
Music Simulation Game (Wii)
New Action Adventure Game (Wii)
Sports Game -- Soccer (Wii)
Sports Game -- Baseball (Wii)
So what happened? Sadly, the magazine provides no details. However, you'll notice that none of the the cancelled games have actual names yet. It's possible that Konami had intended to make the games, but decided to go in a different direction.
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January 10th, 2007, 22:33 Posted By: Malksta
new release via Dark_alex
Read Me
This is the update to 3.03 OE-B
Execute this only from 3.03 OE-A or 3.03 OE-A'
changes in OE:
- Patched the firmware to allow decrypted mp4-AVC videos to play at 480x272 resolution.
- pic0.png was not shown in psp isos. Fixed.
- The speed functions were not dummied after setting the speed. This could cause the few games
that set the cpu speed not to run at the selected speed in the recovery menu.
- Changed the structure of the program to have more free ram in game mode.
sysmemp.prx removed, systemctrl.prx splitted into systemctrl.prx and vshctrl.prx.
Note: due to the inclusion of pic0.png, the iso cache has changed slightly; as a consequence you
will notice a slowdown the first time you access game menu after this update, just as if you have
modified the iso folder.
Changes in docmaker:
- A flag that lets increase the limit of 100 png's to 1000 was found. (this is the real maximum
number of images that support the emulator document.dat reader).
The document.dat's created with this version, can have any number of images between 1 and 1000,
and they will work in whatever 3.03 OE version.
Instructions:
- Just copy the files/directories inside MS_ROOT to the root of your psp.
About AVC 480x272
Note that what is patched refers to mp4 avc (which are the ones with best quality).
Standard mp4 cannot play at resolutions higher than the multiplication of 320x240 because the
firmware is not really prepared for that.
To create a 480x272 avc, you can simply download 3gpconverter, choose the psp profile.
And then adding to transcoidng.ini something like this examples: (note: XX is a number not used by
other items).
Example 1: For a 1-pass 768 kbps bitrate:
[ItemXX]
Title=AVC 480x272 768 kbps 1-pass
TitleE=AVC 480x272 768 kbps 1-pass
Command0=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 768 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command1=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -f image2 -ss 5 -vframes 1 -s 160x120 -an "<%OutputPath%>MAQ<%RandomNumber5%>.THM""
Example 2: For a 2-pass 512 kbps bitrate
[ItemXX]
Title=AVC 480x272 512 kbps 2-pass
TitleE=AVC 480x272 512 kbps 2-pass
Command0=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 512 -passlogfile "<%OutputFile%>" -pass 1 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command1=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 512 -passlogfile "<%OutputFile%>" -pass 2 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command2="rm "<%OutputFile%>-0.log""
Command3=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -f image2 -ss 5 -vframes 1 -s 160x120 -an "<%OutputPath%>MAQ<%RandomNumber5%>.THM""
You can customize the examples to your likes, or wait for someone to create a gui.
______________________________
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January 10th, 2007, 23:32 Posted By: wraggster
Deniska has updated his awesome Map This! application for the PSP with a new Beta release, heres whats new:
CHANGES
-----------
- address lookup for US addresses (via TIGER line data)
- reverse lookup (shows the closest known house numbers or intersections)
- new logo, startup screen, wallpaper (contributed by DaxDce)
- re-designed interface: new fonts, menus, some layout changes, more skinable data panels, battery & signal icons, etc..
- some bug fixes: clock desplay, POI layout problem, etc.
- bundled with small NYC map and corresponding geodata file. (~1Mb)
Creation of US geodata file:
I provided a set of scripts & programs (all with sources) to get the Tiger Line data from US Census Bureau. They have been tested under cygwin ( http://www.cygwin.com)...
Perhaps someone (in7ane?) could convert that code in to some kind of GUI program.
To generate the geodata file for a state do following:
1) copy geocoder folder to your cygwin home directory
2) navigate to that folder (using cd command) under cygwin prompt.
3)run following command:
./geo-map.sh [2-letter state abbreviation in capitals]
Example: ./geo-map.sh NY
4) wait for a few hours while it creates geodata.dat file
5) copy geodata.dat file to your map's folder.
Some notes:
-Some code and ideas were borrowed from Dan Egnor's geocoder ( http://ofb.net/~egnor/google.html) but the data was rearranged and compressed to allow reverse geocoding and ~3x smaller resulting file.
- Intergrity of comressed data in geodata.dat file can be cheked with decompr comand:
./decompr deodata.dat [zipcode]
This should extract all the geo entries for a given zipcode (useful for troubleshooting)
- With some minor alteratoins the script can be used to produce geodata file for any given area (from few zipcodes to few states)
I attached the county codes file for easy reference to tiger line data.
Perhaps a reference file, listing min/max GPS coordinates for each county could be created. The program then would compare the map's lon/lat span with those coordinates to extract a set of counties corresponding to that map and process only these counties.
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January 10th, 2007, 23:46 Posted By: wraggster
Via IGN
How many times have you started up an RPG and wondered why you can't actually define the main character? If you're playing a role, shouldn't you have a chance to make the characters into whatever you want them to be? What's more, shouldn't you be able to pick and choose what quests to complete or characters that join your party? Well, Xseed Games' upcoming title, Valhalla Knights looks like it will give RPG fans this kind of flexibility with action RPG gameplay. We got our hands on a preview copy of the game and gathered these new impressions of the title.
The story of Valhalla Knights takes place in a strange land where elves, dwarves, halflings and other mystical creatures live together in some degree of harmony. However, it's also a dangerous realm plagued with monsters and other strange beasts that stalk the land. Players take on the role of a mysterious hero who's lost their memory and wakes up at an inn with no idea of how they got there or who they are. The lone information that they possess is that they are descended from a legendary hero, and that knowledge helps motivate them to discover who they actually are. It also plays into the level of customization that the game offers.
You'll do loads of dungeon crawling in Valhalla Knights.
Initially, characters can choose to be a fighter, mage, priest or thief, which helps define their affinity for magic or powerful attacks. However, unlike most RPGs, you're not going to be restricted to this classification for the entire adventure. At any point in time, players will have the opportunity to select a sub-job of any one of the other classes, bolstering their abilities without losing any of their attributes. For example, a high level fighter can choose to be a mage as a sub-job to gain incredible magic attacks and resistance to spells. There are even new jobs that can be discovered as you complete quests and adventure throughout the world.
While you can get any available quest that you want to take on by applying for them at guilds in town, you aren't forced to complete quests in any particular order. Nor are you forced to travel alone. In fact, you'll have the opportunity to hire up to five additional party members of differing classes to take with you into combat. It may initially seem like overkill, but you'll definitely need the help, because the large numbers of enemies that you'll face during fights can be somewhat daunting. However, you won't have to wade through turn-based gameplay. Valhalla Knights plays somewhat similar to that of Final Fantasy 11 and other MMO type games with an emphasis on action.
Battles will be large, fast and furious.
By pulling the R button, players can target a specific enemy, which they can then attack by hitting either the X or Circle button to trigger various combinations. You're not restricted by hand to hand combat either. Pulling the L button allows you to engage in ranged combat with enemies. While it may seem like button mashing, there's a strategic facet to the game as well: players can switch control of party members at will to use their skills or direct the other characters in your group. Tactical directions to your characters are key, because without proper management, many of the characters can be separated and easily killed off by the various beasts that you'll face. We'll have more on Valhalla Knights soon, but for now, check out these new screens of the game.
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January 10th, 2007, 23:50 Posted By: wraggster
Heres an excerpt:
At Ubisoft's preview event last week held at the numbingly cold Dogpatch Studios south of Market Street, a handful of reporters attended to observe a real-time demo and play the single- and the multi-player game. The game ran on the Xbox 360; the PS3 version wasn't there. But due in March for both Xbox 360 and PS3, GRAW 2 already looks fantastic. To be honest, its looks are a little deceiving. The visual improvements are subtle on one level, huge on another. At first look, you'll initially see very little. The character models are slightly more detailed and the vehicles all look decent, but if you look closely at the environment textures, you'll see a marked difference. The variety and detail is impressive. The first couple levels I played didn't really show off the changes I had hoped to see. By looking closely, improvements in shadows (you'll see full, complete shadows), transparencies, and a torrent of special effects (heat blurs, lens flares, particles, animations) will slowly show themselves.
Full preview Here
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January 10th, 2007, 23:56 Posted By: wraggster
Via PSPfanboy
There sure has been a lot of hoopla over the PS3s lack of rumble. Gamers everywhere are decrying how this missing feature will make games less immersive and enjoyable. But yet, when it comes to gaming, there is a double standard between what is expected on a portable versus that of a console. There have been many generations of portables since the rumble feature was first introduced to gaming and yet, it has yet to be a standard feature on any handheld, it has just been built into a few game cartridges. Wouldn't that portable first-person shooter or driving game benefit from the inclusion of force feedback? The DS has a built in microphone and the PSP can browse the web, but neither have a feature that is standard on nearly every console for over two generations.
Sure, some would argue that they don't need yet another feature that would help drain battery life, but like many feaures on a portable, it could be turned off if the user preferred. A handheld also has the screen built in, so if it were to rumble it would have to be low enough that it didn't have the screen shaking in your hand. But even this problem would be easily solved with minimal tweaking. So it seems that the lack of inclusion has little to do with technical issues. The main reason rumble is likely not included in portables is simply because gamers don't seem to be asking for it.
But why does lack of rumble hurt a console's prospect in so many gamer's eyes, yet is okay when it's lacking on their portable of choice? If you had the option, would you want it included in your next PSP or DS?
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January 10th, 2007, 23:59 Posted By: wraggster
via pspfanboy
An IGN Boards member, canedaddy, got his hands on the latest issue of EGM, and found something of interest to PSP fans. The Rumor Mill supposedly states that Square Enix is bringing over even more support to our favorite handheld: "Square Enix is whipping up a wild lineup for PSP this year ... These guys are serious too! I'm talking new games, remakes of old classics, and an all-new, unexpected Final Fantasy spinoff that will make the fanboys flip."
We know that Square is bringing over Final Fantasy VII: Crisis Core and Final Fantasy Tactics to the PSP. What other surprises might they have in store for us? Let the speculation begin.
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January 11th, 2007, 00:02 Posted By: wraggster
via pspfanboy
Lately there have been rumblings that Sony will release another version of the PSP. Some say it may include a hard drive, an i-Tunes like downloadable games solution or even two analog sticks. These all sound like great additions to Sony's console if they're included, but if they do go all download with their next gen PSP what happens to UMD?
I would personally prefer a downloadable solution as opposed to UMD (assuming the PSP gets a hard drive). Being able to download new PSP games from a PS3, computer or in store kiosk would not just add convenience, but would also reduce load times on the system. This would be important since one of the main gripes about the PSP is in fact the load times. Also, a gamer wouldn't have to swap a physical disc should they choose during their train ride to play a different game.
The only issue with no UMD on the next PSP would only occur if there wasn't any kind of UMD slot on the system. For even if the PSP2 didn't manufacture new games on a UMD, Sony has a heritage in gaming when it comes to backwards compatibility. This would be even worse if Nintendo's next system played both DS and Gameboy games. It would have the potential to alienate the millions of current PSP owners and that's something Sony can not afford to have happen.
Of course what should occur and what will occur can be very different things. Do you want the PSP2 to just use UMD again or would you like it to try either a cartridge or downloadable solution? Would you buy the next PSP if it didn't have a UMD slot at all?
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January 11th, 2007, 00:03 Posted By: BelmontSlayer
I went ahead and created a new settings file for 3GP Converter to allow 480x272 AVC conversions. This allows those who aren't tech-inclined to convert their videos for use with Dark_AleX's 3.03 OE-B firmware. Simply unzip the folder, run the program, choose your quality and convert. Enjoy!
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January 11th, 2007, 00:06 Posted By: wraggster
David DeAngelo is the author of “Double Your Dating - What Every Man Should Know About How To Be Successful With Women”, and has taught thousands of men how to be more successful with women and dating. In this issue of the Double your Dating Mobile Magazine you will answers to all your questions in the Dating Tips Mailbag.
Download at Perooz
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January 11th, 2007, 07:31 Posted By: wraggster
News/release from Dabomstew:
An easy way to change the version displayed in 3.02 OE-A/B or 3.03 OE-A/OE-A'/OE-B system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.
This is tested and working fine on my own 3.03 OE-A and 3.02 OE-B psp, but I cannot guarantee that it will work 100% every time.
Read the included readme for usage instructions.
I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).
Currently at version 4 which added 3.03OE-B support.
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via dabomstew
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January 11th, 2007, 11:09 Posted By: psphome
Submitted by www.psphome.com
Sony are conducting a survey about the original PSP. In the survey at the end they include a question asking:
“Would you buy another PSP system if it included a hard drive and/or video out?”
This survey was sent out via Email to Playstation Underground users.
The email said
“To some, the PSP® (PlayStation®Portable) system is a powerful multi-media machine wrapped in a gaming device. To others, it’s simply fun to play with. Either way, we want to know what you think. Help us harness your powerful gaming knowledge and take a simple survey. From the total responses, we’ll choose one PSP system owner who will get five PSP system games of his or her choice. One entry per person, please—nobody likes a survey hog.”
From what we can gather from the survey, Sony are looking to see if the PSP2 would succeed in the market. So what do you think? Would you buy a PSP with a HD and Video Output?
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January 11th, 2007, 17:30 Posted By: wraggster
via cvg
Sony has responded to the 'mix-up' surrounding its announcement on the PS3 Sixaxis controller winning an Emmy earlier this week, stating that yes, it was the Dual Shock that won the award.
A minor furore erupted when Sony originally issued a statement saying the honour had been bestowed on Sixaxis, as it subsequently emerged that the statement was incorrect. The National Academy of Television Arts & Sciences confirmed it had awarded the Emmy to the Dual Shock.
It appears Sony was initially scratching heads about the nature of the award, too. Speaking to Next-Gen.biz before the company corrected its announcement about the Emmy, SCEA's PR chief Dave Karraker said, "I accepted the award myself and all they said was that the award was for 'technological innovation for device controller' ... but looking back, they never really did say for which one".
Karaker also said that The National Academy of Television Arts & Sciences had actually approved Sony's press announcement on Sixaxis' success prior to its release.
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January 11th, 2007, 17:38 Posted By: wraggster
via CVG
Having already undergone a revamp and sail onto PC and Xbox, Sid Meier's and Firaxis' classic high seas action-adventure title Pirates! is brandishing its cutlass on PSP.
In the game, you play a 17th century pirate attempting to amass as much booty and fame as humanly possible. Sea battles, sea exploration, land duelling and wireless multiplayer are all part of the pirate package. We're assuming it'll be pretty much a port of the Xbox and PC games.
Pirates! creator Sid Meier has said previously that Firaxis loves "the new possibilities from handheld systems like the PSP system. Pirates! for the PSP system allows players to shape the heroic life of a pirate while embracing the pirate's way of life - always on the go!"
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January 11th, 2007, 17:42 Posted By: wraggster
via cvg
Extended versions of The Godfather game previously released on Xbox, Xbox 360 and PS are on their way to the Wii and PS3, with extra content and enhanced controls.
The Godfather The Don's Edition is the name of the version coming to PS3 whilst the Wii game will be titled, The Godfather Blackhand Edition.
Both games will feature new missions, new ways to find dirty cops for your dodgy deals, and the added ability to follow the path of either an Enforcer or Operator, offering you different "perks and abilities".
The Don's Edition on PS3 will also have new Shipyard and Rail yard transportation hubs which will presumably increase mobility throughout the city, whilst the Blackhand Edition on Wii will have you swinging the Remote and Nunchuk to fight, and pointing the Remote like a gun to shoot your enemies.
The already-released Godfather game is a decent urban-gangster romp and, even though it's been out for a while already, with the new features added these versions, they could be well worth a look for Wii and PS3 owners this spring.
Both games are due in March in the US, and presumably shortly after in UK.
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January 11th, 2007, 17:45 Posted By: wraggster
via cvg
Gunpey, the puzzle-music game on PSP and DS, has been picked up by Atari which will publish the game in Europe in March.
The colourful puzzle game has players flip rising panels, lining up the markings within the panels to make them explode before they reach the top of the screen. Confused? Check out the DS and PSP screens below.
Both games feature wireless link-up for multiplayer gaming, and platform-exclusive content includes 40 interchangeable skins for the PSP version, while the DS version boasts extra special moves that temporarily disrupt your opponent's screen in versus games, and the option to create your own music.
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January 11th, 2007, 17:47 Posted By: wraggster
via cvg
SCEA's senior director of corporate communications, Dave Karraker, has responded to sniping comments made by Microsoft earlier this week, where MS's Peter Moore and Chris Satchell called Sony's PS3 online service a "disaster", and said Sony doesn't have the "talent" to launch a service matching Xbox Live.
"I would argue that consumers worldwide, to the tune of over 200 million PlayStations, PS2s, PSPs and PS3s, have decided whether or not Sony has the DNA to deliver hardware, software and services to suit this industry," Karraker told Gamepro.com, making sure to note that Gran Turisom HD highlights "the potential of the PlayStation Network and the kind of ground breaking content we plan to offer".
Karraker also took issue with Microsoft's recent announcement that it has sold 10.4 million Xbox 360s, suggesting that MS's touted number is actually the number of consoles shipped, rather than those actually in the hands of gamers.
"Microsoft views 'sold' as what has been sold to retailers but could be sitting on pallets in warehouses or stacked on store shelves," he said.
"'Sold' to Sony has always meant what the consumer has actually purchased, I think many people have incorrectly viewed our competitor's 'sold' figure to believe it was actually sold to consumers, which it was not."
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January 11th, 2007, 17:52 Posted By: wraggster
via eurogamer
Blu-ray DVDs are to include a feature that will allow copies of films to be transferred to laptops or other devices.
It's an effort by Sony to gain wider acceptance of its new format and, more importantly, rival Microsoft's HD-DVD technology.
Speaking at the Consumer Electronics Show in Las Vegas this week, head of Sony's home entertainment unit, David Bishop, indicated that we'll see this feature soon.
"It's not currently part of anything on our current release schedule, but we'll probably roll it out sometime this year."
Which sounds rather familiar. Take with a pinch of salt.
Blu-ray famously holds more than five-times as much data as a normal DVD, and Sony have already claimed that games are filling the impressive 25GB capacity. What exactly are they filling it with? We can only hazard a guess.
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January 11th, 2007, 17:54 Posted By: wraggster
via eurogamer
Crazy Taxi's set to make a return this summer - with a PSP instalment mixing the content of the first two Dreamcast games and adding a few new features.
Called Crazy Taxi: Fare Wars, it's being developed by Sniper Studios and offers plenty of single-player content to barge your way through on the PSP's slick wide screen.
Using both original Crazy Taxi maps (arcade and Dreamcast) and the Small Apple maps of Crazy Taxi 2, Fare Wars offers an Arcade mode, where you earn time bonuses by delivering fares quickly, and a Time Trial, where the idea is to collect the highest fares possible in the time allowed.
On top of that there are two mini-game modes, including Crazy Box's original 16 mini tasks and a Crazy Pyramid to unlock the CT2 offerings.
Multiplayer is catered for too, via an ad hoc option that has you racing others and trying to steal their passengers by bumping cars.
Finally, SEGA says you'll be able to save replays of your best moments onto Memory Stick so you can show them off to your mum. Hopefully you'll have better luck than I do - she still refuses to take interest in my best Pro Evo goals. Witch.
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January 11th, 2007, 18:00 Posted By: wraggster
via gamespot
Gothic publisher JoWood has announced it has appointed Pinnacle Software to exclusively distribute its titles in the UK. Among the first titles to be released are the ski sim Alpine Ski Racing 2007, the extreme sports game Freak Out - Extreme Freeride, and the counterterrorist shooter The Mark.
Pinnacle Software was founded in 1992 and is a wholly owned subsidiary of Pinnacle Entertainment. JoWood's UK sales director, Richard Grantham, said, "We have now established a clear route into the UK marketplace...Pinnacle has an excellent reputation for product distribution and sales."
The list of JoWood titles due for release in the UK in 2007 include:
Agatha Christie: Murder on the Orient Express (PC)
Freak Out - Extreme Freeride (PSP, PC, PS2)
Alpine Ski Racing 2007 (PC, PS2)
The Mark (PC)
Flyboys (PC)
Lifesigns: Hospital Affairs (DS)
Neighbours From Hell (DS)
Painkiller (PSP, PS2)
AquaNox: The Angels Tears (PS2)
Atlantis Collector's Edition--The New World and Evolution (PC)
Dungeon Lord Collector's Edition (PC)
Egypt Collector's Edition--The Heliopolis Prophecy and The Fate of Ramses (PC)
Genesis Rising: The Universal Crusade (PC)
Jules Verne Collectors Edition--Voyage and Mysterious Island (PC)
Patriots: A Nation Under Fire (PC)
Safecracker (PC)
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January 11th, 2007, 18:04 Posted By: wraggster
via gamesradar
Take a good first look at Warner Brothers Interactive's new Roman era epic 300: March to Glory. The game is inspired by the upcoming movie 300, which is, in turn, based on Frank Miller's graphic novel. You'll be able to fight as one of the 300 Spartan soldiers lead by King Loenidas to take down Xerxes and his Persian army in a retelling of the Battle of Thermopylae.
These shots show that the featured weapons, sword, shield and spear, promise plenty of potential for the blood-thirsty gamer to hack, slash, dismember and decapitate his enemies. Look for some brutally intense fight scenes set against an ancient Greek back drop, when 300: March to Glory unsheathes sometime in March of this year.
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January 11th, 2007, 18:05 Posted By: wraggster
Here's a confirmed sighting of The Outsider, the mysterious Xbox 360 and PS3 action game from gaming legend David Braben, the creative mega-brain behind sci-fi classic Elite. And, although it's only a snatched glimpse of movie action, we reckon it gives away a few fact-morsels about The Outsider's unexplained gameplay. Hit the movies tab above to see the footage.
In light of this fresh footage evidence, we're willing to table a number of bets about the game. First, it'll boast a similar crowd feature to Assassin's Creed and Kane & Lynch; just look at framed main man Jameson sprinting through a throng of scattering tourists, as a (particularly useless) sniper attempts to take him down. Perfect, hectic, human-shield potential there.
Then there's Jameson's location, and his reasons for trekking back to the Whitehouse. We expect to see a suitably next-gen version of Hitman's disguise and body-hiding gameplay, with Jameson's insider knowledge (we predict he's a former black-ops agent who uncovered dirty secrets and was framed to keep him quiet) helping in any sneaking tasks.
Finally, the end of the movie sees Jameson shooting a pursuing enforcer in the arm, before aiming at another. This points towards a stress on a non-fatal attitude (he is trying to prove he's not a killer, remember?) in some situations, while promising acrobatic skills and an ability to hold-up enemies, as in Metal Gear Solid.
Go on, watch the video again. See what we mean? Expect fresh details on The Outsider to leak in the coming months, confirming - we're that confident - our enlightened predictions.
Video Here
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January 11th, 2007, 18:20 Posted By: wraggster
Via Kotaku
Newsweek's N'Gai Croal pinged us with his take on how the iPhone will shake things up. He blogs:
The iPhone isn't a direct challenger to Sony's portable gaming ambitions--that would be the wildly popular Nintendo DS--but it most certainly is a threat to Sony's mobile media and communication ambitions. After all, the iPod has iTunes (with music, movies, TV and games); while the PSP has the Playstation Network (for PS2 games that can run on the PSP's emulator and...nothing else right now--more than two years after its launch.)
But what about the DS? Croal says:
The iPhone won't stop the DS from selling like ice on a hot summer day, but it could cause a lot of casual DS owners to put it in a sock drawer and forget about it. But for now, it looks like the only thing that's being shaken up is Apple as the company gets entangled in a legal dispute over trademark infringement. Portable gaming, for now you are safe!
For more about the Iphone check out our Apple News Site.
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January 11th, 2007, 18:21 Posted By: splodger15
After having words with family Beta testers. They all came back and said that the speed was to fast and should be changed.So that is what i done plus alot of other things that i wanted added.
+ map code added
+ added map pic
+ added option to pick a circuit
+ added circuit selection sprites
+ added scrolling ability through circuit sprites
+ Scoring
+ Health (If health reaches 0 gameover)
+ Gameover screen
+ Code compiled to stop theft
+ Levels have been added
+ New menu graphics
+ 3 differnent tracks added
+ Added code to go back to the map while in the game (Press Triangle while in the actual game)
+ Speed Change Every level you move up speed increases
+ Deleted Music option as it took up room although next releases with have the ability to choose a normal download. Or have the music download.
+ Added Writing to the screen to tell you what level you are on.
+ Fixed a bug in the scrolling
Next release:
+Car Selection
+High Score option
+Other small bits to the code
+ Car information screen Eg: Speed,Handling
Thank you gunntims0103 for helping out with map code
If any bugs/errors are found. Just contact me
Enjoy
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January 11th, 2007, 18:27 Posted By: wraggster
The we-can't-wait-to-buy-it Heavenly Sword has gotten dated. The title will drop March 6th in the US according to Sony Computer Entertainment of America's website. No word on Japan yet. This red-headed "Goddess of War" game got generally favorable reviews (impressions?) at last year's E3. Can't wait.
via kotaku
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January 11th, 2007, 18:34 Posted By: wraggster
via joystiq
The 'True HD' concept is certainly off to a rocky start on Sony's console that could. Despite confirmation from SCEA senior VP of marketing Peter Dille that MotorStorm would rocket to the US at 60fps in glorious 1080p, Sony today rescinded that remark. MotorStorm, alas, will be presented in lowly 720p, chugging along at 30fps.
Seriously though, those numbers will keep MotorStorm competitive -- and in HD. We just couldn't miss out on an opportunity to muffle the True HD buzz.
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January 11th, 2007, 18:45 Posted By: wraggster
New from SuccessHK
PS3 2in1 Dust Prevent Cover Pack is designed for protecting the PS3 console from dust which slowly damage your console. The rubber plugs are well fitting the ports of console and there is a sponge in the dust prevent cover which effectively seperate the dust.
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January 11th, 2007, 20:41 Posted By: The_Ultimate_Eggman
Windows users, you’re not left out! Here is ZiNgABuRgA’s latest simple popstation GUI. This one does it all — customize/preview your EBOOT, PSX compression, docmaker, PAL->NTSC fix, and more… It’s likely you’ll never need another
v2.21 beta changes:
* EBOOT reconstructing is now implemented - meaning that you can now add larger images to already made EBOOTs
* Numerous bug fixes
* Transfer to PSP after conversion option
* Shows game region (useless IMO, but it does mean that my program has ALL the features of PSX2PSP now)
* Interface cleanup
* Now uses a “clean” BASE.PBP file
Moderator Note: This program contain's Sony copyright files, so the program has been removed
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January 11th, 2007, 22:56 Posted By: wraggster
Via Team Xecuter
First of all we hope you had a great Xmas and wish you the best for 2007.
PS3 Hyperdrive design is finished. This is a product that will enable you to connect any size HDD both whether its sata or ide*(still being added not tested completely yet) using a plug and play system so you can maximise your storage space and minimize your hard drive costs. You can also connect the Hyperdrive to your PC via USB for doing whatever you wanna do with the data without any fuss. Its a very simple plug and play system. Here are the features and a preview pics are attached.
Features:
1. Supports 2.5" and 3.5" SATA HDD (Also working on built in IDE support)
2. Switch for SATA HDD (2.5"/3.5") w/ LED
3. Switch for select output interface for PC (SATA or USB) w/ LED
4. Special SATA female(Hyperdrive) to Male(PS3) connecter with custom plug-lock design, easy install and just plug and lock.
5. Release lock button for disconnecting Hyperdrive with PS3
6. Molex power source input.
7. Easy to install HDD inside the HyperDrive.
8. Built-in cooling fan.
I know we seem to be a little slow on dev lately but we just want to get things done right without having to address problems later down the road. Thanks for your patience.
Screens Via Comments
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January 11th, 2007, 23:00 Posted By: wraggster
via ps3fanboy
Why does this game look so ridiculously sexy? Maybe I'm a sucker for weird reddish-pink blonde hair. Maybe I'm a sucker for RPGs. Maybe I'm just tired of playing PS2 games and really want to feel what the "next-gen" is in regards to role-playing titles. Whatever the case, both of the PS3 Final Fantasy XIII titles are lookin' hot. Or hawt, depending on how nerdy we want to get. We can't really say what the article is telling us, since Babelfish has decided to shun us at the time of this writing. It doesn't matter, though. We'd much rather have those scans translated. Is it just us, or is Shiva transforming into a motorcycle in one of the scans? Transforming is awesome. Especially if you're Optimus Prime.
What's interesting, though, is that there's finally something that appears to be "cinematic" and we can therefore assume the other images we've seen thus far are at the very least "cutscene gameplay" -- that is, extra nice... er... normal graphics. We chose to throw the cinematic image up because, well, it looks damn near like a real person. But it isn't. Because no one looks like that. Unfortunately. Are we gushing too much? It's just exciting! Take a look yourselves and grin in silence.
Scans Here
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January 11th, 2007, 23:11 Posted By: wraggster
chrismulhearn posted this news:
Hey, I ported Xiptech's mipsnommu version of uClinux-2.4.19 to the PSP. The only hardware support it has currently is the headphone jack's serial port (used by the console and tty implementation), but its a start!
Check it out here: http://df38.dot5hosting.com/~remember/chris/
It mounts a ramdisk as the root filesystem, the root disk image is linked in with the kernel. The disk image has a minimal userland including sh, ls, mkdir, echo, cat, basic stuff like that, built with uClibC. All the executables are statically-linked.
The only way to use it is with some sort of serial port hardware like discussed here: http://forums.ps2dev.org/viewtopic.php?t=5234
Hopefully more people will help now and we can really turn this into something.
Could this be the start of a real attempt to get Linux on the PSP, well lets hope so
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January 11th, 2007, 23:13 Posted By: wraggster
via ign
Today Ubisoft announced that it is currently working on a PlayStation 3 version of the Japanese action-RPG, Enchanted Arms. Previously an Xbox 360-exclusive game, Enchanted Arms is created by From Software in Japan and is set to be one of the first Japanese RPGs to hit the PlayStation 3. Enchanted Arms includes more than 50 hours of gameplay, and makes use of the exclusive SpeedTactics Battle System, which enables the player to use distance-dependent attacks in battle.
With its move to the PlayStation 3, Enchanted Arms has made use of the Sixaxis's motion-sensing abilities to craft a more detailed experience. Players can harness weapons, recover their EX power meters, unlock more powerful attacks, and solve puzzles all through real-world manipulation of the controller. The game features more than 500 chanracters, including 130 unlockable creatures to control in battle. The PS3 version of the game also includes 30 exclusive creatures for your battling pleasure. Other PS3-exclusive additions to the game include an all-new English language track and ten additional minutes of anime cutscenes.
Expect Enchanted Arms to spread its tactical charm on the PS3 this March.
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January 11th, 2007, 23:15 Posted By: wraggster
via ign
Sony Online Entertainment and Midway recently announced an agreement to bring classic Midway games to the PlayStation Store. We took a trip down memory lane at CES this week and played all six titles: Championship Sprint, Mortal Kombat II, Rampart, Gauntlet II, Joust, and Rampage World Tour.
With the exception of Joust, which is already out on Xbox Live, all of these titles will be exclusive to the PlayStation Store. They all feature offline and online multiplayer, private and public games, and leaderboards. Pricing hasn't been set, yet, but Sony confirmed they would not be offered as a bundle. The first game should arrive in March, with more releases staggered after that. Sony and Midway have only been working on these ports for a week, so many details have yet to be worked out and some of the titles weren't at 100 percent functionality.
Rampage World Tour
Rampage World Tour: Of the six games we played, we had the most fun with this one. Originally released back in 1997, World Tour updates the classic Rampage game with slicker graphics, more detail, and more stuff to smash and eat. Pick your favorite giant monster and get to destroying some of the world's most famous locations. The game supports up to three players at a time, and the PS3 version will save your progress automatically so you can return to it later.
Rampart
Rampart: Released in arcades in 1990, Rampart is that game that puts you in charge of defending your castle from invaders. Place cannons within your castle walls, send a volley to the enemy, then rebuild before time runs out. The original game used a trackball to move the curser around, and although Rampart has been ported to many different platforms the controls always suffer a bit in the translation.
Championship Sprint
Championship Sprint: This is another game which used a non-traditional control scheme in the arcades (a steering wheel and pedal) and now feels a little strange mapped to the Sixaxis. But the support for four players goes a ways towards making up for the controls. The main problem may be that there just isn't much to the game. Race to the finish line on a track that's only as big as the screen, avoid oil slicks, and don't crash into the walls too often. That's about it. We did notice that some of the colors were different from the original game. For instance, in the winner's circle screen shown after a race, the background was purple, whereas the original game showed the cars sitting on the track. This may be because they've only been working on these ports for a week, though.
Mortal Kombat II
Mortal Kombat II: MKII is one of the highlights of the six Midway games coming to the PlayStation Store. Although not as ideal as an arcade joystick, the PlayStation 3 d-pad works well with Mortal Kombat II. Pounding out the classic moves took as long as it took to dust off the MK section of our brains and remember how to do them. The game looks and plays just the same way as it did in the arcade, straight down to the huge spouts of blood that only a well placed upper cut can deliver. The one new addition to the game is an online multiplayer mode and leader boards. It wasn't up and running yet though, so we weren't able to give it a try. The matchmaking will be a simple affair of just looking for a quick match and being put into a game with another player or creating a private and password protected match. The only real downside to this port of Mortal Kombat II is that Stryker, the most hilarious MK fighter, wasn't put into the series yet.
Joust
Joust: This is the one game in the initial group of Midway games that can also be found on the competing Xbox Live Arcade. The PlayStation version, though, is a direct port of one of the most bizarre games of all time. What kind of drugs were the designers on when they thought a knight on a flying ostrich fighting vulture knights and flying lizards was the next big thing? Oddity aside, Joust is a classic game in every sense and it handles well with the PlayStation analog stick. The only problem we found with the game is that we couldn't stop killing each other long enough to focus on the enemies. It's Joust just as you remember it.
Gauntlet II
Gauntlet 2: The classic multiplayer arcade game returns, though this time it won't eat every last one of your quarters and then leave you wondering how you were going to pay the bus fare home. Curse you Gauntlet 2! Unlike the other Guantlet game to come out in a digital distribution form, this one won't have a button to add quarters and increase your health. You can still continue when you die, but getting a high score becomes a difficult task. Those who are pros at finding keys, gold, and food to stay alive will sit at the top of the online leader boards with pride. The controls are simple here and so they work fine with the PS3 configuration.
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January 11th, 2007, 23:27 Posted By: wraggster
via pspfanboy
In a strange, un-Sony like move, Sony's David Bishop announced that future Blu-Ray movies from Sony Pictures Entertainment will include portable files that can be transferred to laptops and other portables (such as the PSP?). This feature may launch this year, which would be a fantastic deal for current PLAYSTATION 3 and PSP owners. Imagine copying a movie from your PS3's Blu-Ray reader directly onto the PSP via USB connection. That would be an incredible bonus. Let's see it happen, Sony.
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January 11th, 2007, 23:31 Posted By: wraggster
Winnydows has released a new version of his excellent Video Converter for the PSP, heres the info and whats new:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS FLV
to MP4 (PSP AVC, AVC, IPOD), PMP (AVC, DivX), AVI (DivX).
4.047 changes:
To menu Settings added Disable AVS check option - fix crash on check on some Athlon systems.
x264 updated to version 616.
Now x264 compiled with pthread and start with --threads auto argument - x264 encoding 20-40 fps faster.
Now to log added OS info.
Now if framerate changed frames detect correct.
Fixed buttons lock.
Normalize on preview now checked by default and sticky.
MediaInfo updated to 0.7.4.3 - fix delay detection.
Mencoder updated to 21847.
Fixed rename of output file.
Options Full Info to log and Full AVS Info to log now correct sticky.
Removed AviSynth option Multi-Threading - x264 multithread build + --threads auto much faster and stable.
AviSynth 2.5.6a MT removed from main installer.
Now by default used AviSynth 2.5.7.
Added protection of crash in case incorrect time and frames detection by MediaInfo.
Fixed incorrect VOB size detection.
Fixed switch between DVD titles.
In case inpossible correct detect DGIndex progress windows of this progress tempoary unhidden.
To info line added interlace information.
Now DeInterlace option auto check if interlace found.
Now on uninstall possible remove all dlls and libs installed with program.
Fixed Rename button lock.
Added new format MP4 PSP 480 - create files for PSP with firmware 3.03 OE-B. Warning- now this format support only 480x272 res, so for files with aspect defferent of 16:9 use Auto Aspect check box or add black borders (BW, BH). Hint - Aspect In must be = Aspect Out.
Fixed setting Fix gray flicks option in 1 min and 5 min time cut.
DGIndex updated to 1.4.9 beta 9.
AviSynth updated to 2.5.7 final.
Download Here
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January 11th, 2007, 23:38 Posted By: wraggster
Art has released a new release of his firmware modification program for the PSP:
New for X-Flash V18j:
- Added intentional support for Dark_AleX 3.03 OE-B.
(it's safe to use the version spoofer now).
- Preserved support for Dark_AleX 3.03 OE-A2.
- Button combination writes current PSP Nickname to
use as a custom version spoof.
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January 11th, 2007, 23:40 Posted By: wraggster
Via Playstation.com
Are you dying to try out some new games on your PSP® or PlayStation®2 system? Well then here’s what you have to do. Print out the pass below and bring it to any official LRCT event and the crew will redeem it for a free demo disk.*
*Offer expires 1/28/07 or while supplies last. Demo selection is limited to availability at the time of redemption.
More info at link above
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January 11th, 2007, 23:50 Posted By: wraggster
New version from joek2100
This is a modified version of the opensource mp3 prx for irshell. It will play mp3 files from ms0:/PSP/MUSIC (if you don't change the config).
It has random and sequential play modes, pause, next and a builtin "overclocker".
Heres whats new:
0.4f: Fixed the wifi @ 333mHz for 3.03OE+
Fixed disable underclocking in vsh while the screen is off for 3.03OE+ (or higher)
Fixed a bug that messes up the sound in the browser (although something else may have been broken) (only works on 3.03OE+)
Fixed a bug (that was introduced in the last release) that broke suspend support
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via joek2100
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January 12th, 2007, 00:00 Posted By: wraggster
New release from the nameless:
Features:
- Auto Convert Files to the correct format and size
- Image Support for *.png;*.gif;*.cur;*.pcx;* .ani;*.jpg;*.jpeg;*.bmp;* .ico;*.emf;*.wmf
- Text Support for *.txt
- Preview
- Easy GUI
- No page limit anymore!
- Compression level selectable
ToDo:
- Support for .pdf, .doc
- Add option: Split big images
- Small picture: Let user choose resize or not
Guide:
How to create document files?
- Open PSPDocMaker
- Click on Select Files
- Mark File(s) and click on Open (Multi select is enabeld)
- (Enter the Game Code of the game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
- If you have added the file(s) you wan't click on Create
- Wait
- Select the dolder where your game is located
- Click on Save
- Done!
ChangeLog:
v0.21
- Compression level selectable
- Default folders selectable
- Don't writing to the application folder anymore
- No page limit (Thanks to Dark_Alex )
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via the nameless
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January 12th, 2007, 01:26 Posted By: Briggzy11
Apologises if this is in the wrong section but I need to say this, personally it will make me feel a little better about what has happened.
Karen W was one of my best friends and a member of my Jackass Uk team based in Stoke-On-Trent, England. Almost everything I did she was there or whatever. I introduced her to the PSP Scene last year and ever since then she has downloaded stuff on DCEMU using my account. From using DAX's Custom Firmware to playing Emulators made by ZX-81 she has loved the PSP and DCEMU. She loved this website because of the members mainly, if she ever needed help that I could not help her with, she got it of somebody else here and I would like to thank anybody that did help her.
Today at 4PM she died in a car crash on her way to get something to eat. The driver was sent to hospital with leg injuries. I would have been in the car at the time as well if it was not for a phone call from a friend of mine. Basically I would like to say thank you to anybody that made her feel welcome here and thank you to all of the coders that put their time and effort into creating such great PSP Programs, it was you that made her happy among other things.
Apologises for this going into the wrong section again. I didnt know where else to put it.
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January 12th, 2007, 14:48 Posted By: Vega
Konami has announced that its forthcoming European versions of Metal Gear Solid: Portable Ops title for PSP will benefit from a wealth exciting additions exclusive to European users.
Scheduled for release April, 2007, Metal Gear Solid: Portable Ops is an all-new installment in Hideo Kojima’s legendary Metal Gear Solid series. Metal Gear Solid: Portable Ops features a full stealth-action single player story mode and key wireless features allowing players to recruit and play as a unique squadron of battle-hardened mercenaries. The European versions of the game will also include a series of exclusive elements, including new game maps, characters and missions.
Set in 1970, Metal Gear Solid: Portable Ops follows directly on from the events of Metal Gear Solid 3: Snake Eater, with the player assuming the role of series hero Snake (aka Big Boss), as he puts together the elite FOXHOUND unit made famous in earlier Metal Gear titles, and is instigating a bloody revolt with his treacherous FOX unit. Heralding the return of many notable characters from the Metal Gear series, Portable Ops acts as the climax to a major portion of the ongoing Metal Gear timeline, as players participate in the events that directly lead into later games in the series, including the great tragedy that determines Big Boss’ future path.
European users will enjoy 12 more characters than existing Japanese and US users, while the careers of the available characters have been expanded to highlight their key attributes – athleticism or physical strength, for instance.
The recruiting element is unique to Metal Gear Solid: Portable Ops, with various possibilities to increase your number of team-mates. Making superb use of the wireless functionality of the PSP, Metal Gear Solid: Portable Ops lets players scan access points (AP) by using the game’s AP SCAN function. Depending on the unique MAC address provided by the access point, players can access a specific wireless AP character and recruit them as a new team-mate. Certain rare and unique characters will be available only via access point scanning, giving users further incentives to play in different locations and add new members to their squads.
Metal Gear Solid: Portable Ops also features support for online battles in ten areas specifically designed for multiplayer encounters – two more than the US and Japanese version of the game – letting up to six players take their custom squads online and battle in stealthy encounters across several different modes of play. Using a unique White Flag mechanic, players can choose to surrender and fight again or risk permanently losing one of their valuable comrades. Players can also wirelessly trade characters with others, building a squadron that is best suited to dominate the online competition.
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January 12th, 2007, 16:36 Posted By: Vega
Sorry if this is old news -
Back in 2005, The National Academy of Television Arts and Sciences added an award category to recognize original video content for computers, cellphones, and other devices like the video iPod and PSP. Unfortunately, the category is awarded during the Technology & Engineering Emmy Award ceremonies where mostly Hollywood D-Listers attend. Which explains why nobody really takes notice.
Anyway, the Academy recently announced winners of the 58th Annual Emmy Awards for geeks at the CES 2007. The PSP came out as the winner in the category "Outstanding Innovation and Achievement in Advanced Media Technology for the Best Use of Personal Media Display and Presentation Technology."
Specifically, it was the PSP's XMB that got the honors. Sony (in a tie with Nintendo) also won another one of them golden statuettes that look like car hood ornament for "Peripheral Development and Technological Impact of Video Game Controllers".
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January 12th, 2007, 16:38 Posted By: wraggster
via cvg
Konami has NOT cancelled a mass of PS3 and Wii titles after all, Japanese mag Famitsu has said on it website.
Previously the magazine listed a bundle of titles supposedly canned by the Metal Gear Solid developer, including Jikkyou Powerful Pro Baseball (we've not heard of it either) and a next-gen version of Gradius, along with a shed-load of untitiled projects including 'New action adventure game 2' (we're sure we played that one on the SNES).
Famitsu points to a "printing error" as the reason for cancellation claims. Konami istelf has kept shtum over the report.
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January 12th, 2007, 16:43 Posted By: wraggster
The PS3 version of From Software's role-playing game Enchanted Arms has joined the European launch line-up, according to Ubisoft which is to publish the title this March on these shores.
In its announcement on the release date, the publisher has flagged up use of PS3's Sixaxis controller of one of the key features: "Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles." We're guessing that means the tilt function is being employed - but we're double-checking with Ubisoft.
Enchanted Arms - which has previously released on Xbox 360 - finds player embarking on an adventure romp as Atsuma, an enchanter-in-training who becomes saviour of the day. Over 50 hours of gameplay is promised, along with a heap of characters and questing and, of course, combat.
via CVG
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January 12th, 2007, 16:44 Posted By: wraggster
via cvg
Square Enix's much-lauded Final Fantasy XII will launch on PS2 on February 23 in PAL territories, the developer has confirmed.
FFXII has sold four million-plus copies in Japan and North America where it's already available and, as we reported previously, won Edge magazine's Best Game 2006 award.
John Yamamoto, president and CEO of Square Enix, described the PAL launch of FFXII as being "our biggest release since Square Enix started self publishing across Europe last year."
In its review, our sister magazine PSW scored Final Fantasy XII 9 out of 10, saying "everything about it is fully fleshed out, coherent, totally playable and completely sublime."
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January 12th, 2007, 16:45 Posted By: wraggster
It's been common knowledge for a fair old while that Climax is developing a Ghost Rider videogame, but little has been seen of it. However, new screenshots released today are providing us with a rare look at the title.
Ghost Rider is a tie-in with the forthcoming Nicholas Cage movie of the same name - which in turn is based on the Ghost Rider Marvel comic book. In case you're not familiar with the comic, it tells the tale of motorcycle stunt rider Johnny Blaze who strikes a deal with Mephistopheles to save his dying father in exchange for his immortal soul.
The game itself continues the movie's storyline, player obviously assuming the role of Blaze and battling evil in what's been described as an "immersive, supernatural third person world with a seamless blend of hand-to-hand combat and high-speed motorcycle action". Versions of Ghost Rider are expected on PS2, PSP and GBA in February.
Screens Here
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January 12th, 2007, 16:45 Posted By: wraggster
It's been common knowledge for a fair old while that Climax is developing a Ghost Rider videogame, but little has been seen of it. However, new screenshots released today are providing us with a rare look at the title.
Ghost Rider is a tie-in with the forthcoming Nicholas Cage movie of the same name - which in turn is based on the Ghost Rider Marvel comic book. In case you're not familiar with the comic, it tells the tale of motorcycle stunt rider Johnny Blaze who strikes a deal with Mephistopheles to save his dying father in exchange for his immortal soul.
The game itself continues the movie's storyline, player obviously assuming the role of Blaze and battling evil in what's been described as an "immersive, supernatural third person world with a seamless blend of hand-to-hand combat and high-speed motorcycle action". Versions of Ghost Rider are expected on PS2, PSP and GBA in February.
Screens Here
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January 12th, 2007, 16:57 Posted By: wraggster
via eurogamer
Hot on the heels of news that Final Fantasy XII is due out on 23rd February, Square Enix has confirmed that the PAL conversion will be up to recent standards.
"The 50Hz [PAL] version is fully optimised and has no borders and runs at 60Hz [NTSC] speed," a UK spokesperson told Eurogamer this afternoon. It will also run in widescreen, although there's no progressive-scan option.
That would put it in line with the recent releases of Kingdom Hearts II and Dirge of Cerberus, also on PlayStation 2.
PAL conversions of Square Enix games (and not just them, either) have been a bit of a sore spot for a lot of Eurogamers in recent years, so it's nice to see Squenix getting it right as we, er, draw to the end of the last generation where it's likely to matter.
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January 12th, 2007, 16:59 Posted By: wraggster
via gibiz
Advertising agency TBWA London has defended a new marketing campaign which invites consumers to come up with ideas about how to promote Sony products.
Titled The Big What Adventure, it's billed as "An experiment whose goal is to both seek out and nourish creativity, wherever it may be." The BWA website invites visitors to "submit ideas for real briefs", and come up with concepts for online ad campaigns, TV ads, posters, events and packaging. Products featured on the site include the PlayStation 3 and the SingStar series of games.
The site promises a "reward" for anyone who comes up with an idea which is used. However, as spotted by Private Eye magazine, the site's terms and conditions section reveals that TBWA will own the intellectual property rights to all content submitted, and will be able use it "without payment" to the creator.
Private Eye described the initiative as "an attempt to get the public to do TBWA's work for them" - but executive planning director Neil Houston told GamesIndustry.biz, "Thebigwhatadventure.com is an experiment in open source creativity - nothing more, nothing less.
"More and more creative ideas and campaigns are non traditional in their form, often relying on what we would conventionally call 'consumers' to at the least participate in - and often construct - the campaign itself.
"Learning how to collaborate and create with people outside of the conventional realms of the advertising community is something that we think is important."
According to Houston, all briefs featured on the site are "being worked on within our creative department with at least as much vigour as any other brief in our system".
"We are not relying on 'outsiders' to crack the brief - we have invited them to participate in the creative process with the full consent of our clients, who incidentally are at least as curious as us about this experiment," he continued.
"If and when an 'outsider' cracks the brief, we will reward them appropriately - in much the same way as we would reward one of the many work experience placements that travel through our creative department on a regular basis - with the right combination of financial reward, personal fame and / or career progression."
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January 12th, 2007, 17:01 Posted By: wraggster
via gibiz
Sony's recent sales figures in North America are proof of the company's brand power in the territory, according to US CEO Jack Tretton.
The best-selling Sony system was the six-year old PlayStation 2, which moved 1.4 million units in December - outselling rival next-gen consoles from Microsoft and Nintendo.
"If there was ever any doubt about the power of the PlayStation brand in the US, the December NPD data should quickly quell it," said Tretton.
Although PSP sales rose by 130 per cent from the previous month, it was still out-sold by the DS, with Sony's handheld selling 953,200 compared to Nintendo's 1.6 million units.
Sony managed to sell 497,000 PlayStation 3s in December, bringing the total to 687,000 of the reported one million units it has shipped so far.
Tretton is still upbeat when it comes to PS3's performance, despite the low sales of the console compared to the figures for Wii and Xbox 360.
"Not only did consumers drive records for PlayStation 3, they also validated the excellent value represented by PlayStation 2 and the entertainment versatility of PSP. These sales figures bode very well for the company heading into 2007," he said.
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January 12th, 2007, 17:01 Posted By: wraggster
via gibiz
Sony's recent sales figures in North America are proof of the company's brand power in the territory, according to US CEO Jack Tretton.
The best-selling Sony system was the six-year old PlayStation 2, which moved 1.4 million units in December - outselling rival next-gen consoles from Microsoft and Nintendo.
"If there was ever any doubt about the power of the PlayStation brand in the US, the December NPD data should quickly quell it," said Tretton.
Although PSP sales rose by 130 per cent from the previous month, it was still out-sold by the DS, with Sony's handheld selling 953,200 compared to Nintendo's 1.6 million units.
Sony managed to sell 497,000 PlayStation 3s in December, bringing the total to 687,000 of the reported one million units it has shipped so far.
Tretton is still upbeat when it comes to PS3's performance, despite the low sales of the console compared to the figures for Wii and Xbox 360.
"Not only did consumers drive records for PlayStation 3, they also validated the excellent value represented by PlayStation 2 and the entertainment versatility of PSP. These sales figures bode very well for the company heading into 2007," he said.
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January 12th, 2007, 17:29 Posted By: wraggster
via joystiq
God of War 2 director Cory Barlog, using gentler language than tends his predecessor David Jaffe, has revealed that the game demo is nearly complete. "We are going to be breaking off the demo code pretty soon and tuning the final tuning pass on the demo level so that is pretty damn exciting. It means that those of you who emailed earlier about the demo will soon be holding your sweet copy of the God of War 2 Demo," Barlog wrote on his blog Wednesday.
Barlog failed to cite an exact release date or means of distribution for the demo, which will feature a single level. By his own declaration, the entire game will be finished 60 days from now, suggesting a late-March to early-April release window for God of War 2. Our guess: demo in February. Will a version land on PlayStation 3's PlayStation Store?
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January 12th, 2007, 17:38 Posted By: wraggster
New from Play Asia:
description
Karaoke Revolution Presents: American Idol lets you sing and perform using a USB headset/microphone as you compete through a fully recreated virtual season of the #1 TV show in America. Play the part of an American Idol contestant as you audition, earn an invitation to Hollywood, and ultimately perform on center stage at the finale. As you progress through the game your popularity with the crowd and comments from Simon Cowell and Randy Jackson, both positive and sometimes outrageously negative, will affect whether or not you move on to the next round of competition.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1q04.html
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January 12th, 2007, 20:39 Posted By: wraggster
News/release via Moneytoo:
Hello everybody
There were some annoying things for me in PMP Mod AVC (Video Player for PSP) . Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)
Verison 1.02M_g (11.01.07) tuned by madruscoe:
- fixed freezing when displaying osd without inserted battery
- fixed completing description of controls (some left)
Verison 1.02M_f (11.01.07) tuned by madruscoe:
- fixed single line subtitle limit in .sub file (now if its more than 62 chars, new line is added so subtitles are displayed correctly - no more gray strokes)
- added extension .avc is supported and displayed in filelist
- added basic support for analogue pad (only up/down in filelist)
Version 1.02M_e (10.01.07) tuned by madruscoe:
- fixed deleting (not disappearing dialog window)
- added elapsed/remaining time display (press X + start)
Version 1.02M_d (09.01.07) tuned by madruscoe:
- added description of controls (press square in filelist)
Version 1.02M_c (09.01.07) tuned by madruscoe:
- added display subtitles up, when the bar is shown
Version 1.02M_b (09.01.07) tuned by madruscoe:
- added left battery life time on status bar during video play
- added deleting only .pos file (press SELECT - O to confirm)
Version 1.02M_a (09.01.07) tuned by madruscoe:
- added time and battery on status bar during video play (audio stream and loop hided - no use for me)
Version 1.02M_ (06.01.07) tuned by madruscoe:
- fixed file info date display (maybe only my problem cause of using xvid4psp)
- fixed units Mb -> MB etc.
- added deleting .pmp including .sub, .srt, and .pos files
- added actual time display (press Start button to refresh)
- added battery status (percent) and time left
Download and Give Feedback Via Comments
via moneytoo
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January 12th, 2007, 20:41 Posted By: wraggster
via cvg
A well-placed source - who wishes to remain anonymous - has informed CVG that an announcement from Sony on complete, concrete PS3 Euro launch details is "likely to go ahead at the end of January".
But the timing of the company's announcement is not yet etched in stone, they added. Fingers crossed though, eh?
Sony remains adamant that PS3 is on track for a March launch in Europe, pooh-poohing recent rumour suggesting that the console may suffer further delay, possibly to September.
Sony was unavailable for comment on the information given by our source at the time of writing.
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January 12th, 2007, 21:17 Posted By: wraggster
New from SuccessHK
All the official drivers, cars, circuits, rules, and teams of Scuderia Toro Rosso, Super Aguri F1 Team, and Midland F1 Racing speed onto PS3 with Studio Liverpool's Formula One 06. High definition visuals, full surround sound, extensive circuit details and lighting effects, and progressive dirt and car damage lend themselves towards an attempt at the game's true realism. Interconnectivity with the PlayStation Portable system has also been included.
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January 12th, 2007, 21:18 Posted By: wraggster
New from SuccessHK
Developed by Evolution Studios, MotorStorm delivers visceral off-road racing, plunging players into a frenzied environment awash with grit, mud and petrol, in a game that leaves the standard rules of racing in the dust. Gone are the limits of power restrictions, limited classes, and qualifying rounds. Players simply choose their vehicle from a massive range ?including dirt bikes, ATVs, sand rails, rally cars, monster trucks, and everything in between ?then hit the track in a no-holds-barred sprint to the finish line. Carving a swathe of destruction through the ever-changing wilderness, players must compete in a gasoline-fuelled, horsepower spectacle where the only rule is to try and stay alive.
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January 12th, 2007, 21:24 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres whats new:
4.048 changes:
Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
x264 618 nonpthread
x264 618 pthread
Please compare whar version of x264 will work faster on your cpu. Please post result and processor version.
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January 12th, 2007, 22:57 Posted By: wraggster
via ps3fanboy
Sadly, this "updated" version of the neat demo for Gran Turismo HD doesn't come with any special tracks or added options. It fixes a bug. Apparently, a 700MB bug. That's right, no patches, but you've got to re-download the entire thing. Not only that, but doing so erases all your track and drift records. It's... kind of a slap to the face, Polyphony. Why? I was in the top twenty for something... well, probably not anymore, but at some point I was.
Oh! We never told you the bug. Here's the big problem: the bug caused the time to stop before you got to the finish line. That's it. Download the new version at your own discretion, everyone!
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January 12th, 2007, 22:59 Posted By: wraggster
RapidMind and Terra Soft announced today that they have teamed up to make application development for the PlayStation?3 easier than ever. As part of an agreement with Sony Computer Entertainment Incorporated, Terra Soft Solutions announced last month the release of Yellow Dog Linux for the PlayStation 3. With the RapidMind Development Platform, developers can easily create applications that will run on the PlayStation 3, as well as other hardware solutions based on the Cell Broadband Engine? (Cell BE).
If you're in Colorado you might also be interested in the Terra Soft Solutions Cell processor "hack-a-thon". More information available at www.terrasoftsolutions.com and www.rapidmind.net
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January 12th, 2007, 23:07 Posted By: wraggster
Via IGN
Ever wonder if there was more to the world than you actually knew? What if there was a parallel dimension where humans and monsters co-existed peacefully? That's one of the premises behind Gurumin: A Monstrous Adventure, a new action RPG from Nihon Falcom, makers of Ys and Legend of Heroes. We've spent a lot more time with Parin and her monster friends, and we have a much better sense of what the little girl with a legendary drill can do.
The last preview that we did on the game highlighted the story and some of the basic moves that Parin can do. As Parin continues exploring the monster world to help her newfound friends defeat the phantoms that threaten them, she'll acquire a number of new abilities. For one, using what's known as a guard dash will render her invincible to incoming attacks, which will come in handy when Parin is surrounded by enemies. While she can swing her drill and make contact with opponents, charging the drill is easily the most effective way of clearing foes from your path. By holding the X button, Parin can charge the drill, releasing it with varying levels of strength. Triggering a level 1 strike fires up the drill for a few seconds, while level 2 strike extends the duration of the attack a bit longer. A level 3 charge turns Parin into a drill torpedo, propelling her through her enemies.
Parin isn't restricted by taking enemies out on the ground either. She can juggle small opponents into the air and take them out with mid air attacks. In fact, the only way that she'll be able to traverse some crevasses or reach distant platforms is to use her ability to lock onto enemies in mid air and leap from one defeated creature to another. Parin will also gain new attacks with a combination of directional pad moves and button presses. For instance, by performing a counter clockwise circle on the D-pad and hitting X, she'll perform a wide arcing attack with the drill.
Successfully landing blows on opponents, particularly charged attacks, has a two fold benefit. For one, it strengthens the drill itself, and at later levels allows you to project beams of light. For another, it lets you knock off the various gear that some of the monsters carry, which you can capture and redeem in town for enhancements to Parin's equipment. There's a number of items that she'll acquire along the way, like goggles that help her move through water without taking damage or gas masks that protect her from noxious fumes. While some items have apparent uses, others have rather unique properties that are bestowed on Parin. For instance, putting a set of cat ears on her head allows her to determine the number of treasure chests in a dungeon.
Don't think that you'll be stuck dungeon crawling through the various levels of Gurumin, though. You'll wind up traveling through forests, caves, frigid wastelands and other areas looking to defeat the phantoms, help your friends, and bring peace to the land. Many of your friends will direct you to your next objective, and considering that Gurumin's cast is stocked with veteran voice actors like Amber Hood, Tara Strong and Dee Bradley Baker, there should be plenty of well done cutscenes that are fully voiced over.
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January 12th, 2007, 23:09 Posted By: wraggster
Via IGN
I have one great memory of the Champions League. That's one more than most Americans.
Cramped into a smoky pub in Rome, jam-packed with soccer-crazed Italians, I was cheering AC Milan against Liverpool in the 2005 final staged in Istanbul. It was a wild scene and I broke three ribs in the first half as Milan took a 3-0 lead and the Italians celebrated, downing beers and chanting something I wish I understood.
Most of the fans in the pub were AS Roma supporters but club loyalty is out the window in the tournament final. Better AC Milan wins than Liverpool. And up 3-0, that's how it looked, and the beer was flowing. Then the comeback began.
Miraculously, Liverpool scored three unanswered goals in the second half to force extra time and an eventual shootout. In soccer, that's unheard of. While the Italians hung their heads in dismay, I had a little smile on my face. I knew I was watching an amazing match. As a sports fan not beholden to Milan or Liverpool, that's all I could ask for.
As the shootout began, a strange thing happened. Liverpool keeper Jerzy Dudek started to have a seizure in the box. Well, it wasn't a seizure, but it was a very clumsy attempt to distract Milan's shooters by dancing and shaking on the line. Not only was Dudek's little jig hilarious, but it inspired EA to include the moves in 2006 FIFA World Cup on the Xbox 360.
Maybe it worked or maybe it didn't, but Dudek stopped Andriy Shevchenko's penalty to win the Champions League trophy for Liverpool and cap one of the most amazing comebacks in sports history.
On March 20, the Champions League lives again.
Electronic Arts told IGN today that it will release UEFA Champions League 2006-2007, a new soccer game featuring almost all of the world's best club teams. The title will also appear on the Xbox 360 and PlayStation 2.
We say "almost" all because licensing issues prevented EA from landing the rights to a handful of teams that made the tournament this season, although the company did not disclose which teams those were. We do know that there are a different number of teams on each platform. It's important to note that the PS2 version of FIFA 07 had more than 500 teams while the 360 version had only 117. In UEFA Champions League 2004-2005 published by EA, there were 239 teams, allowing you to build up a lesser-club team and eventually qualify for the 32-team Champions League.
Team chemistry is a huge feature on your club team, Sayler said. Sadly, there's no way to trade David Beckham to the Los Angeles Galaxy for $250 million if he hooks up with the nanny. (Beckham will be on Real Madrid's roster in the game, said lead producer Ken Sayler.)
As for game modes, we know that you can recreate the 32-team tournament from this season or take a team through qualification rounds. You'll also get a shot at several historical moments, of which the 2005 Liverpool championship surely will be included. I see it now: "Defeat AC Milan down 3-0 in the first half." That's worth plenty of playing cards.
While EA didn't say, we do expect some sort of connectivity with the PSP and the PS2. In the latest crops of sports titles like NHL 07, players were able to play franchise modes on the PS2 and then transfer the data to the PSP and take the show on the road.
The surprise announcement of Champions League comes hot on the heels of FIFA 07, which has enjoyed extraordinary sales numbers in Europe since its October release. We just hope this title shows the same improvement that FIFA 07 did this season on current-gen platforms.
UEFA, or the Union of European Football Associations, governs soccer in Europe and organizes Champions League and the UEFA EURO tournament of national teams on arguably the world's most soccer-crazed continent. Held every four years, UEFA EURO 2008 will be hosted jointly by Austria and Switzerland.
Check in next week for our hands-on impressions of UEFA Champions League 2006-2007.
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January 12th, 2007, 23:10 Posted By: wraggster
Via IGN
The Test Drive series has banked and rolled over more ups and downs than a mountainside race course over the years. Most recently, the series peaked with Test Drive Unlimited - an epic, sprawling and open-ended racer that crammed the entire Hawaiian island of Oahu, mapped to within one metre of the actual geography.
However, under the hood lay the structure of a very cool and innovative massively-multiplayer racer, too, combining the depth of a semi-serious racer containing tuning and upgrades, with the social and competitive joys of an online RPG. The amazing detail of the massive driving area was handled ably on the Xbox 360 hardware. However, there were definitely teething problems with the online matchmaking and friend-finding, and after unlocking the wickedly fast motorcycles, it was easy to exploit the unbalanced vehicle line-up to kick all sorts of ass online.
How does the PSP version stack up? That's the burning question of the moment. Is it even possible to create an adequate adaptation of such a mammoth title on a handheld? And is the online infrastructure at all similar? Let's dive in and find out.
God knows how they've done it, but they've done it. Melbourne House, that sage studio of Australian game development, has crammed just about all of the features of the Xbox 360 version onto Sony's handheld. What's more, while the graphics engine lacks the sophistication of the full-sized version, it still captures the lush palm forests, beach fronts and rolling hills of Oahu. The roads, all 1000-plus kilometres of them, are populated by plenty of traffic and the draw distance is mind-boggling. Truly, this is a faithful representation of the Unlimited world. Insane.
Full Article at Link Above
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January 12th, 2007, 23:17 Posted By: wraggster
via gamespot
You could call Crazy Taxi a precursor to the wildly popular open-world style of gameplay that's currently prevalent in games from Grand Theft Auto to Saints Row. Rather than presenting you with discrete courses, Crazy Taxi gave you a wide-open city to burn rubber through, as you attempted to get one passenger after another to his or her destination within a set time limit. The series hasn't been seen for quite some time, but now Sega is revisiting Crazy Taxi on the PSP with the newly announced Fare Wars, and we hit up associate producer Stephen Frost to fill us in on the nitty-gritty.
GameSpot: Why did you decide to bring Crazy Taxi to the PSP?
Fare Wars will give you the same high-flying Crazy Taxi action you know and love.
Stephen Frost: There are a lot of reasons why we decided to bring the Crazy Taxi series to the PSP, but the main one is probably the fact that it is still one of the most popular and well-known Sega franchises. The series has a great history and fan base as it has appeared on quite a few game consoles and the PC, so resurrecting the series on the popular handheld will provide us an opportunity to offer up this game to an even larger audience who may not have had a chance to take Crazy Taxi for a spin. The simple pick-up-and-play design of the series lends itself well to handheld gaming, which is why the PSP made so much sense.
GS: Why did you choose to include both Crazy Taxi games instead of make an original one?
SF: That's a good question. We thought long and hard about it and decided that there were still a lot of gamers out there who either haven't had a chance to play the original two titles in the series or would enjoy playing these games on the handheld. Both of those titles are great in their own right and are especially suited to short playing sessions, which is obviously great for gaming on the go. They still hold up against the test of time, so we felt that an enhanced version of these classics would be the ideal way to not only introduce Crazy Taxi to a new generation of gamers but also bring back longtime fans of the series who have been asking for a portable version.
Full article at Link above
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January 13th, 2007, 01:19 Posted By: wraggster
via engadget
Forget single-layer media, that dual-layer stuff that was all the rage last year, and even the triple-layered flavor that got announced just days ago. Heck, even an eight-layer disc would be forced to bow down to the sure-to-be-outdone-soon ten-layer rendition supposedly crafted by Ritek. No sooner than we all celebrated the idea of a 51GB HD DVD, Ritek has reportedly "designed HD media with a full ten layers," not to mention the supposed three- and four-layer coasters it has laying around while working its way up. As if that weren't impressive enough, it also claims that this multi-layer process can be applied to both HD DVD and Blu-ray, a feat that Toshiba's recent creation can't quite compete with. Of course, Ritek officials were quick to point out that the "real barrier to this advancement is the lack of reader / writer laser diodes to support the additional layers," but if there really are 250GB BD discs just waiting to get spun, those lasers aren't too far behind.
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January 13th, 2007, 10:11 Posted By: The_Ultimate_Eggman
Tomassi of the MC forums says his local Wal-Mart was caught taking a lot of PSP's off the shelves as Sony has requested a recall. Another member by the name of Waldog claims his Walmart had a lot of PSP's TWO days ago and upon his return today there was less than five. Discussion is already pretty heated up on this, if you can shine a ray of light on the matter then feel free to do so.
Can anyone else confirm this ?
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January 13th, 2007, 10:16 Posted By: The_Ultimate_Eggman
Some info was posted on PS2dev about a possible port of Linux to the PSP. It isn't complete yet, but it has got a lot of people talking, not to mention some crazy looking hardware involved .
Screens Via Comments
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January 13th, 2007, 10:37 Posted By: wraggster
New from SUccessHK
Your Playstation Portable takes you into the world of Shrek for a fun adventure that everyone will enjoy! Play as your favorite Shrek character and pit your racing and combat skills against an assortment of twisted fairy-tale opponents. Grab your mount and bump, crash and slide your way across 12 fairy-tale locations. If you fall behind, don't worry - use magical pick-ups to even the odds or battle your way back by knocking your opponents off their mounts. Beat your friends to the finish line in this fun and funny smash & crash twisted fairy-tale adventure!
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January 13th, 2007, 15:58 Posted By: Vega
Some informative information on playing PS1 games on your PSP has come to light. 1gig memory stick users should read on.
The following method should help to make PS1games run without all the extra padding originally placed on the disc. If you're wondering what that means, it's this: Imagine playing a 500MB game using only 50 MB of space.
You'll need something called CDGenPS2. If you follow the steps, you should be able to get a game to play with a drastically smaller file size. Its Still in the test Stages, but has proven to work on a number of games.
PS1 and PS2 games use a very strict architecture for how the binary files of the games are organized on a discs. When a disc copying program copies these discs, it's known that they will leave the padding of empty bits (0xFF) for the remainder of the XXXMB media.
For example, Tetris Plus for the PS1 has a total file size on the disc of 43.0 MB and the image from CloneCD is 566MB. However, if you try to remove the padding from a disc, it will no longer work with emulators, including POPS. A utility for those who load games from their PS2 hard drives to lessen the size of the images, known as CDGENPS2 (Much like UMD-GEN), has the ability to remove this padding and keep the structure of the disc intact. Using this utility with some software that can extract an ISO to its contents can bring the 566MB Tetris Plus image down to about 50MB (POPS compresses it to about 400MB).
How to do it:
1. Extract the ISO contents to a folder on your hard drive.
2. Open that folder and select ALL of the extracted contents from the root of the disc.
3. Open CDGENPS2.
4. Drag the contents of the folder into the CDGENPS2 window (the giant white space that says ISO near the top)
5. (Optional) Go to file-> Edit Volume and change the name of the volume so that it matches the original title of the game (for archival reasons only).
6. Click the IMG button on the left-hand side of the screen and save the Bin/ISO/IMG to whatever directory you want , and use POPS to convert to PSP EBOOT and test it.
Play around with CDGenPS2 and post up your results. You can download it right here (Windows users only). This software is Freeware.
Again, this is only in testing stages and some games may not work, but it cant harm to try
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January 13th, 2007, 16:09 Posted By: Virus.exe
Booster Releases PSP UMD Dump Tool - UMD can be read direct from PC!
Booster, the creator of Devhook is back with a great PSP UMD dump utility called PSP UMD Dump tool. It mounts system data to USB storage and count mount a few devices onto virtual FAT16 and connects it to mass USB storage. The UMD can be read direct from a computer without actually embarking on the 'dumping process'.
Citaat:
USB Special System Storage 1.00
This is the tool which mounts system data and system device to USB
Storage.mIt can mount the following device onto virtual FAT16 and connects itmto USB MassStorage.
1.UMD ISO9660 image.
2.Sysytem Memories and some registers.
3.lflash(NANDflashROM) pertation image.
4.lflash(NANDflashROM) direct. (FAT12 direct file access)
It is mounted in ReadOnly except the NORMAL mode.mSo the flashROM and system data are safely protected.
The UMD can read direct from PC without dump process.mUse UMDGEN or DAEMON Tool to access the file of UMD.
Be careful that PC cache's does not realtime read when reading Memory and Register twice.
Download:
http://www.rapidshare2.com/554197
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January 13th, 2007, 16:19 Posted By: gunntims0103
new release via Dark_Alex
his plugin is to load 3.02 psx emulator in 3.03 OE.
Although a lot of games work better in 3.03 emulator than in 3.02, in some cases
it is the contrary, so you may want to load 3.02 psx emulator in certain cases.
Instructions:
- Copy seplugins to the root of your memory stick.
- Using some of the latest psardumpers, extract the 3.02 firmware with the option of the button X.
- Once done, copy the following files from /F0/kd to /seplugins/pops302: meaudio.prx, mesg_led.prx,
pops.prx and popsman.prx.
- Enter in recovery menu, and enable pops302ld.prx plugin if you want to load 3.02 emulator.
- Run the game. It will run with 3.02 psx emulator.
- Whenever you want to use again the 3.03 emulator, just disable the plugin from recovery menu.
Known problems:
* During tests i tried castlevania sotn compressed. During the game i noticed anormal high activity
in the memory stick (note: the fact that the prx's are in memory stick is not related to this issue,
since they are quickly loaded to ram).
It didn't happen with the game not compressed (and it doesn't happen in 3.03 compressed).
I don't know if this issue affects other games.
In such a case, it may be a problem of the mixing of modules, or maybe just a 3.02 problem.
If you experience that problem, you may want to use uncompressed games if it slowdowns the game.
download and give feedback via comment
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January 13th, 2007, 17:03 Posted By: wraggster
via kotaku
After Crecente posted about Nyko's announcement that their PS3 Play Adaptor allowing Guitar Hero controllers to be used on the new console, I immediately went into doubt mode. I even questioned Crecente's ability to read press releases, as I'd heard in November from a Red Octane rep that there was no workaround for getting your current guitar controllers to work on the PS3.
Fortunately, I was wrong. I stopped by the Nyko suite yesterday at CES to get it from the source. Unfortunately, no working demo was available for me (of little faith) to try out, but the Nyko marketing dudes confirmed it flat out. Yes, the Nyko Play Adaptor will let you use your guitar controllers on the PlayStation 3, courtesy of a magical little toggle switch that solves the current hardware and software issues that are keeping thousands of PlayStation 2s still hooked up.
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January 13th, 2007, 17:04 Posted By: wraggster
via kotaku
Earlier today, EBgames listed a SKU and release date for a PlayStation 3 version of Volition and THQ's Saints Row. As you can see by visiting the original URL for the PS3 Saints Row page, that data base entry has since been removed (just as 1UP predicted). They just can't find what we're looking for!
You know what that means: it's definitely coming. And that shouldn't come as a surprise to almost anyone. With no "Only For Xbox 360" branding and THQ's desire to actually make money, it only makes sense to port the action adventure title to Sony's console.
We'll obviously let you know when THQ formally announces the game's existence.
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January 13th, 2007, 17:27 Posted By: wraggster
New release from the Unique Warrior thats a fix for TA-082 PSP's.
Instructions:
Use the dumper on a TA-079/081, untouched TA-082/086 Or any PSP with a Fixed USBHOSTFS.
- Just Copy The Contents of Binary/Dump To Your PSP.
- Load The Idstorage Dumper From Your PSP.
- Copy The 043.bin that the program dupmed to the memory stick root of The PSP that needs its usbhostfs to be fixed, On the TA-082 Or any PSP wich you want to Fix its USBHOSTFS.
- Just Copy The Contents of Binary/Write To Your PSP
- Load The UsbHostfs-Fix From Your PSP.
Download Here
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January 13th, 2007, 17:29 Posted By: wraggster
Via pocketgamer comes their list of the top 10 worst games of the PSP
1) Street Riders
2) TalkMan
3) The Sims 2 Pets
4) Gangs of London
5) Peter Jackson's King Kong: The Official Game of the Movie
6) Taito Legends Power Up
7) Marvel Nemesis: Rise of the Imperfects
8) Astonishia Story
9) Dave Mirra BMX Challenge
10) KAZooK
Do you agree or disagree with this list ?
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January 13th, 2007, 17:33 Posted By: wraggster
Via Buffis
Got my PS3 today. Decided to try and compile pygame for Yellow Dog Linux since well… it should work. It did
Compiling all of the dependencies and the pygame made it possible for me to run stuff at decent speed. Its not exactly fast, but absolutely fast enough to develop graphical user interfaces and small games.
Since python is such a high level language you are of course limited to a single SPE, which isn’t very nice, but well… it works
If people want me to I can write a guide for compiling pygame for PS3, but it’s pretty much the same as compiling it for any other platform… Simply install all dependencies for SDL, then SDL and SDL_mixer, SDL_image and so on and top it all of with pygame.
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January 13th, 2007, 22:19 Posted By: Vega
xmOD has released PSP SysMon VO.1
So what does this do? Basically this application lets you check PSP's battery life, displaying the life percentage as well as the time remaining and will display wireless information. Also included is a USB connector, enabling you to connect your PSP to your PC via USB without using the menu from the XMB.
First thing you might think is "Nothing new, Ir shell amongst other things can do the same", but one feature you won't find in every applciation is the WiFi testing function. As the developer xmOD said - SysMon was created with a view to learn about the standard functions that lua offers while creating something useful.
So hopefully we will see more from xmOD and see what he comes up with next.
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January 13th, 2007, 23:07 Posted By: wraggster
via joystiq
Wedbush-Morgan analyst Michael Pachter decided to kiss and make up with Take-Two interactive about previous statements that there would be no Bully sequel. Seriously, props to Pachter for eating crow and admitting his crystal ball was on the fritz.
"I have been consistently wrong about this title," said Pachter. He admits to being wrong about all his negative predictions about the game relating to fun factor, reviews and sales. Bully received solid reviews and rallied in the fourth quarter selling over a million copies. But, because he is an analyst, Pachter gazed back into the crystal ball and said, "It's premature to guess how much a sequel [to Bully] would cost, but if the compnay thinks it can sell two million units of Bully 2, it will probably produce a sequel." Oh Pachter, you had us at I'm sorry, don't ruin the moment.
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January 13th, 2007, 23:08 Posted By: Vega
new release via xmOD
We've all forgotten our passwords to some random email account, or locker, or safe, or...the list goes on and on. And while we can't blame password protectors for doing their job well (heck we've seen enough PSP thefts, yes?), this also entails the hassles of retrieving your password in cases when you've forgotten them.
Now, thanks to xmOD, we can easily retrieve our passwords by using his nifty app, PSP Password Retriever. So no longer do you have to restore the default settings of your PSP just to reset the password, just use this app and voila, thy password shall reveal itself. To install, just follow these steps:
* Install PSP Pass Retriever by copying the 2 folders to GAME or GAME150, whichever is your 1.50 homebrew folder.
* Execute PSP Pass Retriever from the XMB and press X after reading the notice.
* The PSP's password will be displayed in front of you!
And in case you're wondering, xmOD assures us that there is NO way that his app can brick your PSP. So go on, just click on the download link and you're all set
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January 13th, 2007, 23:11 Posted By: wraggster
via joystiq
Gamestop and EB Games is offering $100 off the purchase of a PS3 by handing over your PS2. The PS3 does play PS2 games, albeit a little jagged, so getting $100 off for trading it in could be construed as a good deal -- especially if you're part of the PS2 sporadic "disc read error" crew. This advertisement and deal is one the first true signs that retailers have stock and want those systems out the door.
We now wait to see if any other retailers begin offering deals to move PS3s. Stores aren't making very much money off of the systems, so moving those puppies out is top priority. The real profit exists in getting customers to buy games and accessories.
So, while the retailer gets rid of their stacks of immovable PS3 consoles with this deal, they also get your old friend who certainly will sell. This deal means Gamestop gets your $400 - $500 from the PS3 purchase, plus whatever accessories and games go with the sale, and then they will sell the traded-in PS2 for another $100 to someone not ready to upgrade. Ding, they break even or profit, and everyone walks away happy.
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January 13th, 2007, 23:22 Posted By: Vega
new release via winnydows
XviD4PSP is one of the best video converting apps you can find for PSP. It has recently been updated (once again) to timv4.048 RC2 . It also requires Windows Vista or Windows XP SP2 and Microsoft Framework 3.0 ffdshow build to run.
Changelog:
* Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
* Change format don`t reset bitrate anymore.
* Fixed set Delay for DVD with WAV sound.
* Fixed framerate change.
* Fixed many small bugs with VOB and D2V.
* Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
* Input aspect look better now.
* Enhanced framerate auto detection.
* x264 updated to 618.
* Updated patches for Athlon and Pentium III.
* To menu Setting added new option - Generate random MAQXXXXX.
* Atocrop now work with all types of video files.
* Now AV synced even on exotic files (MOV, WMV, FLV, ...).
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January 14th, 2007, 01:08 Posted By: wraggster
via pspfanboy
Rally Cross was just added to the Playstation Store and you can download it to your PSP through your PS3. Don't have a PS3? Well like a Sony exec, I'll tell you to go find a friend who has one and use them for it.
Rally Cross goes for the usual price of $5.99, Sony operators are standing by!
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January 14th, 2007, 04:10 Posted By: Zion
With all of hype & anticipation over now regarding the next generation consoles, where does the PS2 fit in?
With the Nintendo Wii, Microsoft Xbox 360 & Sony PS3 all released now, does the PS2 still warrant a purchase?
With the price for a new one being sold at 150 Euro's and having a huge games catalog available, would some gamers go for a PS2 before a next gen system?
For an extra 100 Euro's a gamer could go out and get a Nintendo Wii + Wii Sports and have a next generation system.
But with popular games like Buzz, Singstar & Guitar Hero, the PS2 still has some family appeal, and also appeals to older and younger gamers alike, especially with games like Bully to entertain.
Previous generation console owners, would you buy a PS2 over a next gen console?
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January 14th, 2007, 11:57 Posted By: wraggster
Updated release of Winnydows excellent Video Converter for the PSP:
Heres whats new:
Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
Input aspect look better now.
Enhanced framerate auto detection.
x264 updated to 618.
Updated patches for Athlon and Pentium III.
To menu Setting added new option - Generate random MAQXXXXX.
Atocrop now work with all types of video files.
Now AV synced even on exotic files (MOV, WMV, FLV, ...).
Name of decoder DGMPGDec changed to more correct - MPEG2Source.
Fully rewritten decoder logic.
Removed AC3overDS option.
Added Audio decoder combobox. Now possible combine different combination of video and audio decoders.
Code cleanup.
Download the Update Here
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January 14th, 2007, 12:02 Posted By: wraggster
New release from piccahoe:
I been working on this for a while and I never released it. This is game is based on "richman, poorman" or "Dai hin min". I have stop working on this due to lack of interest.
you can read the rules here http://en.wikipedia.org/wiki/Dai_Hin_Min
known bugs:
-freezes when selecting credits/rules (not yet done)
-The game stops after you play a few games.
-Revolution bug?
how to install: put this in your /psp/game/ (for 1.0 users & 1.5 user with DAX Custum firmware) or (/psp/game150/ ) for 3.0xOE-x
special thanks to Izam for support, image of the back of the card and testing it.
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January 14th, 2007, 12:06 Posted By: wraggster
Updated release from Moneytoo
Heres the details:
Hello everybody
There were some annoying things for me in PMP Mod AVC. Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)
Analogue stick in filelist:
- up/down = up/down
- left = exit
- right = play
Headphones/remote control in filelist:
- forward = down
- back = up
- play/pause = play
Thumbnails are .png files with resolution 96x54 px. They can be created on pc and correctly named (movie.pmp, movie.png...) but when .pos file are generated, png will be overwritten by new screenshot.
to-do/plans/ideas:
- better interface (gui), graphics
- analogue pad/remote control support during video play
- directory support in filelist
- (playlist)
- ((hybrid pmp/pmp avc))
- ...some more sleep :-)
Verison 1.02M-H (14.01.07) tuned by madruscoe:
- fixed subtitles (.srt) disappeared after 30 minutes of playing (thank you bootsector)
- added thumbnail support (thanks to JasonV and his Mod)
- added support for headphones/remote control and analogue pad in filelist
- new graphics by MAK
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via moneytoo
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January 14th, 2007, 15:35 Posted By: Azumandias
I have created a site for downloading PSXPSP manuals and will be adding one-two manuals a day for the next several weeks. Hopefully it will soon have all the popular manuals. The site is www.PSXPSPManuals.com
If you have any manuals you'd like to see on the site, please post in the forum there or reply here. So far I have:
Chrono Cross
Dragon Warrior VII
Final Fantasy Tactics
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Resident Evil Director's Cut (per request)
Vagrant Story
If this makes it to the front page news, please put a link to the website, but not to the files themselves. The files may change and I will be adding new manuals regularly.
Thanks and happy gaming.
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January 14th, 2007, 17:06 Posted By: Vega
News/release from Hallo007
Flashing gets a bit easier now that hallo007 has updated his Flash Agent with information text, a main menu, and tons more.
Changelog :
* Pspdebugscreenprintf changed to printextscreen (not yet completed in filebrowser)
* Main menu added
* no hardboot anymore needed , you can exit everywhere
* text bug fix(dam english:P)
* backup files extracted out eboot will now be deleted after use
* coldboot flashen
* custom backgrounds flashen
* recovery menu update(coldboot+custom backgrounds)
* battery check bug fix ,now battery has to be 50%
* If ac adaptor has plugged in the app wil always start(also without battery)
* Information Text added
* layout update
* Eboot layout (music , images)
hallo007 warns to use this at your own risk even though Flash Agent has a recovery mode
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via Hallo007
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January 14th, 2007, 18:09 Posted By: Vega
SHADOWZ has released a Flash Free cIntro mod for CF 3.00. cIntro allows us to run PMF videos at the startup of custom firmwares.
This version is meant for firmware 3.00 owners, and will do away with having to flash your unit or editing its config.txt.
* download the original copy of cIntro
* Ok the original instructions call for the modification of the config.txt located in the SYSTEM folder. This used to be used for the custom firmwares like 1.5, but not the 3.00 and above ones. So instead...
* Copy the INTRO folder found in the .rar file you download and put it into the SYSTEM folder in your psp's memory stick.
* Now you need to copy the same folder to whatever folder you have defaulted for running 1.5 kernel (for me this is simply the GAME folder but you need to consult your recovery mode to see what yours is).
* Next you need to rename the folder that u copied to GAME (or whatever) to BOOT and then open it and delete the "intro" file (this is not necessary and basically taking up space).
* Now that this is done, go to your SYSTEM folder and open up the INTRO folder that you just copied there. You will see the exact same files as the one you placed in the GAME folder. This is where you place your .pmf file that you want to use for the coldboot movie. Rename it "intro" and overwrite the current one. Now the hard part is over.
* Cold start your psp and enter recovery mode. You need to enable auto run program.
View the README for the full details, which includes a how-to for the 3.03 OE-A' and 3.03 OE-B firmwares needed to get started.
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via SHADOWZ
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January 14th, 2007, 18:53 Posted By: Smiths
Hi again. You may be wondering why I update this ugly, simplistic GUI still. I mean, there's others out there that basically wipe your bottom for you, so what good is a simplistic one that -- in this release -- has been made even more simplistic?
Simple: because I felt like it
Smiths' Popstation Frontend v1.2.5
------------------------------------
*History
v1.2.5
+ Updated for the heck of it, removing dumb things I didn't like
- No longer auto-searches for SLUS and all that garbage
- Just fill in Disc ID and Title all by yourself
+ Cleaned up usage a bit
+ Include modified popstation.exe with my changes and the CDDA changes
- Credit to those guys at MaxConsole
+ The modify Eboot stuff is still there, but I don't think it's good anymore
- I'll remove that when I'm less lazy
+ Again, this is not an "All-In-One" solution GUI; it's designed simply as a command-line frontend. I put my PNGs in the dir myself, like a big boy.
Popstation source included (GPL makes me able to sleep at night, how about you?).
Overwrite your popstation.exe with the one in the zip for CDDA/Custom Disc ID support all-in-one.
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January 14th, 2007, 18:58 Posted By: Vega
Reefbarman has just updated his PSP Super Portable Calendar (a.k.a. pSPC) to Beta 2, adding tons of new features and changes.
Added Features
* Diary/Note entries that can be saved/deleted to/from the Memory Stick
* Keyboard System for Text input under note entry
* Icons to display if note entry or similar is available on a certain date
* Right hand Menu System
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via PSP-HAXORS
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January 14th, 2007, 21:32 Posted By: Gold Line
Art has released a new version of his Firmware Modification application for the PSP, heres whats new:
Added functionality to write custom icons from a source topmenu_plugin.rco file in Modified folder
to the same file in flash0. The source topmenu_plugin.rco file must be the correct file as output by
the custom icon program by kgsws. it must also be the correct version.
Original icons can still be relaced by pressing the Circle button.
This was done so writing new custom icons need not have any efffect on changed menu labels and other mods
this will work on 1.50 2.71 SE 3.02 OE and 3.03 OE-B
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I do not take any responsibility for any damage caused to your psp
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January 15th, 2007, 00:20 Posted By: Vega
- Update. Fixed version uploaded
A game for every homebrew enthusiast!
TacticalPenguin has today released a homebrew game that involves you, your PSP, and Sony firmware updates.
You control a cursor and there is a homebrew-capable PSP on the screen. There are system updates coming towards the PSP which you must shoot so that your PSP isn't updated. As the game progresses, the updates come faster.
Here's the feature list:
* Cursor which shoots updates
* Updates which come at PSP
* Gameover if an update reaches the PSP
* Score
* Highscore
* Speed increases as you go
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via TacticalPenguin
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January 15th, 2007, 00:55 Posted By: Cloudhunter
Via noobz
A lot of people have asked for a downgrader for v2.80 that's both safe and simple to use. Well, the Noobz aim to please - we've merged and ported Dark_AleX's generic downgrader and TA-82 downgrader, to bring you what is probably the best v2.80 downgrader!
And as a bonus, we made this possible by porting Dark_AleX's HEN-D release to firmware v2.80, which means that if you don't want to downgrade yet, you now have a good platform for launching kernel-mode homebrew.
Why should you use this downgrader? Well, the major advantages are:
- safety - this downgrader has plenty of safety checks in place to try to avoid accidental bricks (but read the warning below)
- convenience - because this downgrader works with an official firmware EBOOT.PBP file, and includes the TA-082 idstorage changer and HEN files, you don't need any other files (except for a v1.5 update EBOOT) to perform the downgrade. No more finding a v1.5 owner to get dumpfiles!
- latest TA-082/086 support - the bundled TA-082 registry fixer includes the latest fixes to make sure that USBHost support won't be messed up.
So, let's not hang around, how do you use this to downgrade?
- Install the HEN files, by following the details in the readme.txt file.
- Test that HEN is working fine, by running one of the bundled sample applications - e.g. the cube demo.
- If you have a TA-082 or TA-086 PSP, run the "TA082 IdStorage Changer", via HEN, to patch your registry before downgrading.
- Get a copy of the v1.5 upgrade EBOOT (e.g. from here) and copy it to the /psp/game/UPDATE/ folder on your memory stick, as UPDATE.PBP.
- Start the"PSP Update ver X.YZ" program via HEN, and follow the instructions.
- Congratulations, you now have a v1.5 PSP!
WARNING - Like any downgrader, there is always a risk of bricking your PSP. We have done our very best to make this as safe as possible, but by using this program, you accept all responsibility for any problem that may occur. ALWAYS READ ALL THE INSTRUCTIONS CAREFULLY BEFORE USE.
Full credit is due to Dark_AleX and Mathieulh, who generously provided code and assistance during porting of both HEN and the generic downgrader, and HarleyG, who was instrumental in much of the research that went into that code.
One final word - this shows what is possible when developers ignore artificial boundaries and egos and help each other out. We hope to continue to work closely with Alex and Mathieulh in the future, to keep the homebrew scene moving forward like an unstoppable juggernaut
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January 15th, 2007, 01:08 Posted By: wraggster
Rapidly charge and store 4 SIXAXIS controllers for the Playstation®3 with the Charge Base PS3. The Charge Base plugs into any standard wall outlet, and is compact enough to fit in any home entertainment setup. Once plugged in, the Charge Base is able to store and charge up to 4 SIXAXIS controllers for the PlayStation 3. Utilizing Nyko’s patent pending technology, all 4 controllers will be charged simultaneously through the Mini USB ports, while only requiring 1 wall outlet leaving the PS3 USB ports, free and the console cord free. The Charge Base is the ultimate charging and organizational accessory for the SIXAXIS controller.
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January 15th, 2007, 02:00 Posted By: Smiths
*UPDATED: Includes a Thooperior Popthation Ethecutable, not from moi!
2 updates in a day. Who says Sundays aren't good for playing with Regular Expressions in order to keep a function in?
Smiths' Popstation Frontend v1.3.0.0.0.0.0.0.1
------------------------------------
http://mywebpages.comcast.net/gbatoo...front.v1.3.zip
------------------------------------
v1.3
+ Just for giggles, played with RegExp hunting to get the "Fetch ID" thing working again
- Can now do the modifying of existing EBOOTs again
- Know there's a pause from selecting the file to it finding the Title / Disc ID
+ Ya know, rck from MaxConsole made an awesome popstation.exe that does all the CDDA/GameID fixing you need
- So full credit to him, just including his popstation.exe now
Again, modified popstation.exe is included.
No keys/base because -- OH MY GOD -- they's ILLEGAL.
Any site hosting GUIs with those files is violating copyrights, FYI.
Look... this guy's on his side: :rofl:
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January 15th, 2007, 07:37 Posted By: wraggster
Via psphacks
The best way to manage your CWCheat database is now available in a fresh new version. Quake from SubZero DeZignS has released v4 of Extreme Link: Cheats.
v4 changes:
Fixed - Charcter Load
Added - Select All
Added - ” Disclaimer “
Added/Fixed - Text Clear and Button disable on Add form
Added - CW Cheat F in the installer for PSP
You may recollect Extreme Link: Cheats offers an unique way to share cheats via the web. That was covered previously and you can follow up on it here.
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January 15th, 2007, 10:44 Posted By: Darksaviour69
"Sony needs more must-have first-party titles to sell consoles"
IDC analyst Billy Pidgeon has told GamesIndustry.biz that Sony must produce more first-party software for PlayStation 3 or risk seeing more and more units left on shop shelves.
Pidgeon's comments follow the release of NPD's videogame sales data for 2006 which, according to SCEA boss Jack Tretton, show "the power of PlayStation".
The IDC analyst said he agreed with Tretton that the power of the brand "is confirmed with the PS2's performance in the market", adding that sales of hit titles such as Guitar Hero 2 meant that last year "PS2 was helpful to most third-party publishers' bottom lines".
However, he continued, "The PlayStation brand doesn't appear to be helping the PS3. If NPD's numbers are correct, there are over 300K PS3s on retail shelves. That is not good for a console launch of only a million and it's not good for publishers with PS3 software."
Pidgeon warned that Sony must focus on the games available for PlayStation 3 and the number of first-party titles in development, stating, "Software libraries are the key driver of console sales, and no console is going to sell on the promises - they've got to deliver.
"Sony needs more must-have first party titles to sell consoles. Gamers know Halo 3 is coming on the Xbox 360, and they can expect Mario on the Wii, but there are no established first party franchises coming to the PS3 except Gran Turismo - and that is delayed."
Pidgeon did say that first-party PS3 games Heavenly Sword and Motorstorm "look great", but observed, "They are new and less anticipated."
source: Gameindustry.biz
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January 15th, 2007, 13:05 Posted By: Darksaviour69
Ad campaign to run towards end of month, says TBWA
TBWA has told GamesIndustry.biz that the UK advertising campaign for PS3 will begin towards the end of March - supporting suggestions from a senior retail source that the console will launch on the 23rd.
Last month, SCEE boss David Reeves confirmed that the PS3 is still on track to reach Europe in March, despite rumours to the contrary. However, Sony has yet to reveal an official date and price point for launch.
Speaking to GI.biz, a spokesperson for advertising agency TBWA said the marketing campaign for the console "launches towards the end of March" - which would suggest that an early March date is unlikely.
That's been backed up by a retail source who told GI.biz, "It's safe to assume that the PS3 launch will be towards the end of the month. My money is on the 23rd."
The source also confirmed reports that Sony is set to announce the final details of the launch within the next fortnight.
source: Gameindustry.biz
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January 15th, 2007, 15:08 Posted By: Vega
PSP owners have been hotly anticipating an official unlock of PSP's full capabilities. The system runs at 222MHz, 1/3 less than what the system is capable of. But, did you know that ever since firmware 3.0, the PSP has been running at 333MHz? Yes, it's true ... but the system only runs at maximum speed for emulated PSone games.
What? Didn't the original PlayStation run at 33MHz? Yes, it's true. So why does the PSP have to run ten times faster to run PSone games? Well, software emulation is pretty complex stuff (ask the people at Microsoft: they know a little something with Xbox 360's backwards compatibility). With Sony having unlocked the PSP's full clock speed, will wee see other games take advantage? I'm sure a studio like Ready at Dawn can do some truly amazing things.
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via IGN
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January 15th, 2007, 16:48 Posted By: wraggster
God of War 2 - Perhaps the PlayStation 2's last hurrah - is almost finished and a demo will be released soon, says director Cory Barlog.
Unfortunatley for us Europeans though, it looks like the sword-slashing demo is going to be limited to the US:
"It will be a NTSC disc that will be sent out to the peeps who responded a while back when I posted about it. Sorry to all who are hoping to get one now, but I am already waaay over the number I originally set out for," Barlog wrote in his blog.
"For the people who are hoping for a PAL demo, I am really, really sorry but with the time frame we have in front of us there just is not enough time to get both a PAL and NTSC demo done. I would love to do that, but I really want to ship this game on time."
It's not all bad though, as according to Sony's latest release schedule we only have to wait until April for more ultra-violent God of War goodness.
via cvg
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January 15th, 2007, 16:57 Posted By: wraggster
First details have emerged on two new Midway shooters, currently in the pipeline for Xbox 360 and PS3. And possibly even PC...
In the hallowed pages of US mag EGM comes news of Blacksite: Area 51, the next chapter in its alien shooting / X Files franchise. Details are slim but we reckon there'll be loads of guns and grey aliens to shoot.
More interesting is the firm's brand new IP in a while, Hour Of Victory, planned for 360 only at this time. Following the trend of World War II shooters, HOV allows you to play war games through the different perspectives of various soldier types.
There's a Midway Gamers' Day planned for later in the month, so expect first shots and more details soon. With a bit of luck UT 2007 will be playable too!
via cvg
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January 15th, 2007, 16:58 Posted By: wraggster
Sega's going another round with beat-'em-up fans this morning as new screenshots from its Virtua Fighter 5 spin-kick in. It's the PS3 version of the fighter that's in the frame, but as we all know the game's also heading to Xbox 360. Check out the shots and see what you think.
VF 5 on PS3 is still down as a UK and Europe launch game, while the 360 iteration should be with us this summer.
Screens Here
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January 15th, 2007, 16:59 Posted By: wraggster
Rock-heads have only just got their hands on the excellent second Guitar Hero instalment, but already developer RedOctane is prepping the next game in the series Guitar Hero: 80s Edition, according to US mag EGM.
The 80s-enthused version is apparently due on PS2 this Spring, with no word on an Xbox 360 edition as yet (Guitar Hero II is out on 360 in March). No new features or additions are highlighted in the mag, though we're expecting something more in the way of an expansion pack than a full-blown sequel.
We're currently awaiting official word from Activision on Guitar Hero: 80s edition, and we'll let you know when they get back to us with the good news.
via cvg
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January 15th, 2007, 17:02 Posted By: wraggster
Via engadget
As with some other recent reports concerning the trio of new consoles, we're not asserting that this decibel test is entirely accurate, as the methodology was far from scientific, but the results were interesting -- and a bit unexpected -- to say the least. While users have long since complained that the Xbox 360 kicked out an unusual amount of fan noise courtesy of the overheating problems it's been plagued with, one lucky owner of all three consoles found that Microsoft's unit actually wasn't the biggest racket-maker in the bunch, all things considered. By utilizing a standard handheld decibel meter, he measured the ambient sound output of the Wii, PS3, and Xbox 360 just after start-up, playing games sans an optical disc, and during disc playback to judge which console is noisiest overall. While results were noticeably mixed, it was concluded that the Xbox 360, on average, was actually the quietest of the bunch, and while the PS3 remained fairly calm initially, an extended period of play threw its fans (and consequently, the noise factor) into overdrive. Interestingly, Nintendo's Wii kept nearly silent during bootup, but after playing a few rounds of Wii Sports, it actually became the loudest of the three, clocking in at 70dB, or nearly 8dB higher than the nearest competitor. Granted, most folks won't notice the background whir when the 5.1s are thumpin' and folks are getting rowdy on the last lap of Excite Truck, but c'mon, this is the stuff we geeks are made to scrutinize, so be sure and hit the read link to make of it all what you will.
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January 15th, 2007, 17:05 Posted By: wraggster
Via engadget
Sure, there's a myriad of fairly technical methods to convert DVDs, media clips, and TiVo captures to files that play nice with your iPod, PSP, or other portable video player, but ADS Tech is hoping to give us all an easy way out of transcoding every file in our ever-growing media library. Touted as the "industry's first hardware-based H.264 conversion solution for PCs," the Instant Video To-Go comes in a handy USB stick format, and houses a "hardware accelerator" that enables consumers to convert videos for handheld playback "up to five times faster than real time." The device reportedly supports MP4, MP3, AVI, WMV, MOV, RM, JPG, TIFF, and MTP, and provides a "two step procedure" for getting your videos ready for your PMP. Moreover, it can supposedly squash 100 minutes of MPEG2 / VOB into a 320 x 240 H.264 file in "approximately 20 minutes," which ain't half bad if things really work as described. Nevertheless, ADS Tech's sure-to-be-popular device will set you back just $79.95, and should be available on the web right now.
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January 15th, 2007, 17:10 Posted By: wraggster
via eurogamer
Online is likely to be the only key change to MotorStorm prior to its European and American launches this year, although developer Evolution has said it may introduce new features via download.
"There will be enhancements, but many will be under the hood," product manager Matt Southern told Edge Online. "A lot of the changes for the US and Europe are legal or even cultural - things like the gestures are specific to each territory and their respective age rating guidelines." (In the Japanese version, released in December, the AI racers often wave 'colourfully' when you piss them off.)
Southern says that the main change, as previously stated, will be the addition of online - something the Japanese didn't miss especially. "It's a cultural thing, really, which we had to learn from Yasu-san [Japanese external producer Yasuhiro Iizuka]. The Japanese are used to new iterations of a game at a later stage, and are also less bothered by online multiplayer. The scores seem to have justified our decision."
And we can expect that multiplayer element to offer voice comms, incidentally, "either using USB headsets or Bluetooth wireless sets. "Currently we have 12-player; recently we had 15 but we've had to cull this. We're still hoping for 16 but we can’t commit to that right now," Southern added.
Some of the surprise at the Japanese release's slightness stemmed from the absence not only of online features, but also additional gameplay modes and even split-screen. What's more, split-screen won't be added to the Western release, although Southern's keen not to rule out the possibility further down the road - "the beauty of online consoles," he notes, "is that the game can change in the future and we can sit down with SCEE and say, 'Let's offer this for download - the fans want it'."
Ditto the idea of recording replays. "Not for the boxed launch," Southern says when asked about it, "but as ever we'll see what is being demanded by fans when we start to offer download packs. Remember, we were up against it with MotorStorm, even with the timescale we had. The ability to pause and rotate the camera was added really late - it was classic feature creep."
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January 15th, 2007, 18:00 Posted By: The_Ultimate_Eggman
A lame pathetic geek by the name of 'Sc00p' earlier released a TROJAN, claiming it brought avi-plugin divix and xvid support to the PSP. Luckily this was spotted this in good time to identify its danger. As Dark_Alex reminded us whenever an unknown dev is believed to be releasing a super application, 99% of the time its a hoax.Please if you come across this applictaion DO NOT DOWNLOAD OR RUN IT !!!!
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January 15th, 2007, 18:47 Posted By: The_Ultimate_Eggman
Cheaters, cheat with ease, thanks to weltall and the latest revision of CWCheat. It’s available in two builds, one of which allows you to load the database from a different location (cwcheat-gamecompatibility.prx); this will hopefully prevent games like Socom from crashing. Otherwise, below is the full 0.1.6 Revision G changelog:
* fixed the code type D1 there was a little bug [POPS]
* brightness reworked a bit now it should be more responsive [ALL]
* brightness is now saved and loaded from file 0 = disabled 1 = 25% 2 = 50% 3 = 75% 4 = 100% [ALL]
* fixed a little glitch in the id reading function which made cwcheat show om or rom when the executable was named PSX.EXE. Now PSXEXE is showed [POPS]
* added xploder code types 90, 70 and 00 [POPS]
* now it’s possible to read gme memorycard (no save support ATM) press R to exchange gme< ->mcr [POPS]
* added a build which loads codes from the kernel partition you can use that as a temporary fix for games which have problems with the volatile partition (like socom and nfs)[GAME]
* added back support for 302OE emulator memory cards now it’s automatically detected if it’s the 303OE emulator or the 302OE one
* prx for psp games is updated to latest functions [GAME]
* added 32bit search support for builds with GS/AR support: the output code will be a two line code [POPS]
* All was moved to ms0:/seplugins/cwcheat/ so the dh folder isn’t needed anymore [ALL]
* battery temperature is now showed [ALL]
* other things [ALL]
0.1.6 Rev. G is compatible with 3.03 OE GAME (cwcheat.prx) and POPS (cwcheatpops.prx), meaning you’re able to cheat just about every PSP and PSX game with this release.
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via weltall
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January 15th, 2007, 19:33 Posted By: wraggster
via gamesradar
Blacksite: Area 51 is the confirmed codename for developer Midway's second extraterrestrial actioner, due to crash-land on PS3 and Xbox 360 in the summer, complete with blinding visuals, superb squad controls and super-smart AI.
Taking its name from a covert military term, this fresh foray into the successful Area 51 universe is aiming for a political-flavoured twist to its alien-based plotline. A 'blacksite' is somewhere the military operates while denying the place actually exists, and also often refers to secret CIA prisons operating outside the law, used to interrogate suspected terrorists.
All this points towards classic B-movie themes like invasions, cover-ups and, of course, lots and lots of grotesque alien invaders. This time around you'll be fighting The Reborn, towering creatures that are the result of flawed human/alien experiments. Take a look at the screen below for a teasing glimpse of these gangly nasties.
With Area 51 destroyed, Blacksite takes place above ground in normal towns and cities surrounding the disaster zone left by the previous game. This mix of wild, unreal beings stalking you through dusty, small town Nevada only heightens the game's world-gone-weird atmosphere. And, while you soak up the mood, your squad of brainbox team-mates can watch your back.
Midway has gone all out in the pursuit of AI reliability. Squad mates have their own personalities, which should enhance your attachment to the poor lads, and convincing voice-work gives you a window into their morale - when things are good they'll be deadly effective but if the situation gets really sticky your buddies will lose combat effectiveness and accuracy.
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January 15th, 2007, 20:23 Posted By: wraggster
Via PSPfanboy
Sony seems to be having a bit of a problem. They have a portable system that is a success, but not by any means their main product. Then they have a new console that desperately needs games any way it can get them. Obviously they need to compete on the high end next gen game front, but they also need to compete against the Virtual Console and Xbox Live Arcade. Without the backlog of games like Nintendo or the head start of Microsoft, they seem to be turning to a questionable source for their downloadable games; the PSP.
The obvious issue with PSP games going to PS3 is that it begins to negate the reasons for a consumer to own both. Sure, right now it's a Gripshift and a Tekken, but what happens if the trend just continues? Sure, this would strengthen the PlayStation Network, but at the cost of PSP exclusives. This is just not acceptable when the PSP still has a long way to go to establish itself.
If Sony does insist on continuing to take games from the PSP library to the PS3, than it needs to change how it does so. Microsoft announced Live Anywhere quite some time ago, but we're still waiting for the day when we can play Xbox Live Arcade games on the go. Part of the reason is that Microsoft doesn't yet have a portable gaming system, but Sony does. Why not have it so if I download Gripshift on the PS3 I can download it to my PSP as well free as charge. For games that require progress, it would be great if I was able to share saves between my PSP and PS3. Maybe this is part of Sony's eventual plans anyway, but until I can buy Tekken on my PSP and continue it on my PS3 or vice-versa, it seems like a missed opportunity.
It could just be that this is a temporary solution and as more developers jump on board the PlayStation Network, Sony will stop relying on PSP games as downloadable content. Even if this is the case though, it still seems like a dangerous road for Sony to travel. It could just be that I'm overreacting though. What do fellow PSP owners think of this development?
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January 15th, 2007, 20:23 Posted By: wraggster
Via PSPfanboy
Sony seems to be having a bit of a problem. They have a portable system that is a success, but not by any means their main product. Then they have a new console that desperately needs games any way it can get them. Obviously they need to compete on the high end next gen game front, but they also need to compete against the Virtual Console and Xbox Live Arcade. Without the backlog of games like Nintendo or the head start of Microsoft, they seem to be turning to a questionable source for their downloadable games; the PSP.
The obvious issue with PSP games going to PS3 is that it begins to negate the reasons for a consumer to own both. Sure, right now it's a Gripshift and a Tekken, but what happens if the trend just continues? Sure, this would strengthen the PlayStation Network, but at the cost of PSP exclusives. This is just not acceptable when the PSP still has a long way to go to establish itself.
If Sony does insist on continuing to take games from the PSP library to the PS3, than it needs to change how it does so. Microsoft announced Live Anywhere quite some time ago, but we're still waiting for the day when we can play Xbox Live Arcade games on the go. Part of the reason is that Microsoft doesn't yet have a portable gaming system, but Sony does. Why not have it so if I download Gripshift on the PS3 I can download it to my PSP as well free as charge. For games that require progress, it would be great if I was able to share saves between my PSP and PS3. Maybe this is part of Sony's eventual plans anyway, but until I can buy Tekken on my PSP and continue it on my PS3 or vice-versa, it seems like a missed opportunity.
It could just be that this is a temporary solution and as more developers jump on board the PlayStation Network, Sony will stop relying on PSP games as downloadable content. Even if this is the case though, it still seems like a dangerous road for Sony to travel. It could just be that I'm overreacting though. What do fellow PSP owners think of this development?
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January 15th, 2007, 20:34 Posted By: wraggster
New PS2 Game released, heres the details:
From the publisher: A bitter war between two world superpowers has raged on for decades with armies of beasts and demons devastating the people and the land. With both sides deadlocked, two young heroes rise up to begin a heroic journey to stop the fighting and unite the divided world. As either Toma, a talented sword fighter boy, or Cyrille, a cunning female sorceress, you’ll venture into a stunning world of swords and sorcery teeming with a huge variety of tribes. With aggressive offensive and defensive strategies, you’ll lead your battle party into combat while protecting your home base, the Geo Fortress, from massive attacks.
Sega's Shining Force EXA for PlayStation2™ is shipping today as Japanese version release at US$ 64.90 only. The US release version of this game is expected to be released in March.
Tactical battles with deeper strategy. Use aggressive offensive and defensive strategies to protect your fortress and fend off encroaching enemies.
Defend your Fortress with your own battle style. When you're not leading your battle party, guard your base with five battle types.
Two playable heroes in one adventure. Bring peace to the war torn region with Toma's one-handed and two-handed sword attacks or Cyrille's long-range magic spells and crossbow attacks.
Revamped Party AI. Utilize the specific battle tactics of your party members for more power and range in battle.
Develop and customize your warriors. Upgrade your characters through battle experiences and customize them with hundreds of items and weapons.
Enhanced Power Arts System. Players will master different Power Arts and unleash a wide variety of magic attacks.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 15th, 2007, 21:32 Posted By: wraggster
SuccessHK one of the worlds best importers of Consoles have today announced the sale of Firmware version 1.5 consoles of the new Blue, Pink and Silver colours, the price of them is $221 each.
I wouldnt think that the PSPs come shipped from the factory with v1.5 on but well they are selling version 1.5s, so for those of you who want to try Homebrew on the PSP this is an excellent time to get a brand new PSP that you can either keep at v1.5 or upgrade to the now preffered v2.71.
Buy Pink v1.5 PSP
Buy Blue v1.5 PSP
Buy Silver v1.5 PSP
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January 15th, 2007, 22:02 Posted By: The_Ultimate_Eggman
Prometeus is back with version 0.9.8B. It’s an all purpose image manipulation tool for Mac OS X — convert PSX games to 3.03 OE POPS format with supported compression, unpack/pack PBP files, and much much more… ’nuff said.:thumbup:
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January 15th, 2007, 22:33 Posted By: Vega
As you can see from the map above, Hideo Kojima's plan to launch a secret army in Japan is working quite well. A new service uses Google Maps to show you the points of interest you'll want to hit in order to recruit new characters via Metal Gear Solid: Portable Ops' unique and innovative GPS mode. Although an English language version of this service is supposedly "coming soon," I wouldn't be surprised if it never saw the light of day: certainly, it would be a far more demanding undertaking to travel across the entirity of America in order to unlock as many characters as possible.
Of course, the true Metal Gear fans have already started their cross-country trek.
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via pspfanboy
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January 16th, 2007, 01:24 Posted By: wraggster
Interesting news for the PS2 Homebrew Scene is that CDs can be used on PS3 via this method:
First take the torx bolt out slide the face plate off and remove few phillips screws. Take the metal cover off the top of the bd drive. Then remove the top plastic cover and unplug the sensor. Secure it down with a couple screws. Then cut a circle (with a plastic cutting saw bit) on the top cover. Your face plate now slides back over to allow swapping and still keeping the PS3 looking clean.
Boot the PS2 DVD and wait for it to load. Now hold the PS button and quit the game. Slide your cover back and push down on the disk secure magnet. It will stop the laser, but not the spinning. swap disks and press circle(jp) X to boot your backup.
Tested with 1.10 firmware, swap magic confirmed unplayable with 1.31, but this exploit is unconfirmed with that version of firmware. Swapmagic is only needed for PAL conversion and CD.
Not at all easy but for those who really want emulators and homebrew on the PS3 then heres your chance.
Personally i suggest waiting for a true exploit
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January 16th, 2007, 01:24 Posted By: wraggster
Interesting news for the PS2 Homebrew Scene is that CDs can be used on PS3 via this method:
First take the torx bolt out slide the face plate off and remove few phillips screws. Take the metal cover off the top of the bd drive. Then remove the top plastic cover and unplug the sensor. Secure it down with a couple screws. Then cut a circle (with a plastic cutting saw bit) on the top cover. Your face plate now slides back over to allow swapping and still keeping the PS3 looking clean.
Boot the PS2 DVD and wait for it to load. Now hold the PS button and quit the game. Slide your cover back and push down on the disk secure magnet. It will stop the laser, but not the spinning. swap disks and press circle(jp) X to boot your backup.
Tested with 1.10 firmware, swap magic confirmed unplayable with 1.31, but this exploit is unconfirmed with that version of firmware. Swapmagic is only needed for PAL conversion and CD.
Not at all easy but for those who really want emulators and homebrew on the PS3 then heres your chance.
Personally i suggest waiting for a true exploit
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January 16th, 2007, 01:39 Posted By: wraggster
via PSPvault
New information has been revealed about the upcoming Final Fantasy Tactics: Lion's War. Balthier, who was also in Final Fantasy XII, will be making a cameo in the game. His role in the game is described (roughly translated by me):
"A liberated man and well-known heretic. Using his abundant knowledge and abilities as an engineer, he seeks the treasures of Glabados. He makes contact with Ramza, who is searching for the Zodiac Stones and Alma." Balthier shares a last name with Mustadio and Besrodio Bunanza, so things could get quite interesting.
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January 16th, 2007, 01:42 Posted By: wraggster
Via PSPfanboy
Looking at data provided by VGCharts.org reveals an unnerving trend: the distressingly low sales of PSP software. One only has to look at Metal Gear Solid: Portable Ops, which sold 136,500 copies during its first month of sales in the US. While this certainly isn't a low amount, it nearly equals the number of copies sold in Japan ... in its first day of sales. Considering how the PSP has far more systems in distribution in America than Japan, shouldn't this game have sold better?
The PSP system sold pretty well in December, reaching approximately a million units sold. However, the amount of software sold is dwarved by the Nintendo DS. Nintendo's portable sold through more than 5 million software sales. The PSP failed to break 1 million. The five-fold difference in sales doesn't accurately represent the hardware discrepancy: the PSP isn't trailing so drastically, in terms of hardware numbers.
So, why such low PSP software sales during the holiday season? Do you blame homebrew? Or, do you blame PSP's ability to do much more than gaming: certainly, there are people that are buying the system for its other capabilities, such as its video and music playback. Did you buy a PSP game in December?
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January 16th, 2007, 02:40 Posted By: Vega
via Superbatxs
SuperbatXS, Tactical Penguin, Ninjax, Xploren, Yoyomacy, Freshmilk, BlackShark, EminentJonFrost, SG57, YongoBongo, Cools and Savagefreak (thats one mighty list!) have gotten together to release G-Pack v0.2, A collection of Lua games and apps for PSP
They've got eight games in this new pack, including betas for Be Thou for the People and Drag-Star. They've also got the HazedMirror dev team's Hedgehog Apocalypse game in this pack, as well as a new version of PvP Pong that comes with online play. The G-Pack's shell also comes with an mp3 player, image viewer, and game loader, among other things.
Before installing this app, be sure you check their readme.
Reminder - This is a 12mb download , seeing as its packed with goodness ! :thumbup:
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January 16th, 2007, 06:48 Posted By: lmtlmt
this is the first psp magazine ever to be in eboot form and the first ever to interview fanjita
yes this is the psp planet issue 4 with the fanjita interview.
since this is our first issue for a while it is a lite edition meaning it doesnt have as much info as it usually does.
for those of you thinking this is just images in your phot section your way wron my friend, this mag is in eboot form and can be run straight from the xmb.
controls: up , down, left and right to move selecter and cross to select circle to go back.
some things in this issue such as the fanjita interview scroll down the page by pressing down on otheres however you just press cross to go to next page. so please enjoy this issue and it will get better each time:thumbup:
there are no screenshots in this issue so dont bother pressing it
you can choose your own menu colour but there are major issues with choosing any other colour than classic at this time, this will be fixed in the next issue
proper thanks to the whole ppm team: lmtlmt, gizmo356, splodger15,acidburn05, S34MU5 and ex member crimson_lotus(although i did all the work on this issue except the cover)
it is for 1.5 or any 0E firmware
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January 16th, 2007, 08:58 Posted By: Kaiser
Zion's new project is coming along well it seems. After warm reception of his last Zelda fan game (Linkens Quest) Zion is happy to present the world his first trailer of his next game. Try to think of it as the spirtual succesor to Linkens Quest.
Here's what Zion said over at his dev forums here on dcemu.
Note - This game isnt anywhere near finished, and everything contained in it could change in future versions, what is done though is done well , and while it may not be a lot, it shows the promise this game has....
Dont expect to be playing this for hours either i would imagine you would be bored after five minutes.
Consider this a tech demo, sort of like the game concept. Still i hope you will be suprised tho
Credit to PSPDemon for the great vid.
Edit: It appears many users are having trouble viewing the video. If your one of those users you can simply download the video here.
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January 16th, 2007, 14:07 Posted By: Vega
via Winnydows
Once again, Winnydows has come up with another update to his popular video encoding application, XviD4PSP. XviD4PSP 4.048 RC6 adds protection from hi or low audio bits, as well as support for files run on a framerate of 15 fps.
You will need to download the latest .Net framework to get it to run.
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January 16th, 2007, 14:44 Posted By: Vega
via pocketgamer
According to Capcom, pre-orders for Monster Hunter Portable 2nd (as the franchise is known in Japan) have already surpassed the 400,000 mark, making the dragon-slaying RPG sequel the most successful PSP game prior to release in Japan.
Appropriately, this ties in nicely with the record set by its predecessor, the engrossing and predictably entitled Monster Hunter Portable (Monster Hunter Freedom in the west), which became the first PSP game to break the 500,000 barrier. Early indications suggest its sequel is likely to easily match that, and in record time, too.
We'll find out soon enough – in Japan, the second Monster Hunter PSP game is due on February 22nd. While it's tempting to put an order in from here, the text-heavy nature of the gameplay means it should really only be imported by those proficient in Japanese.
For everyone else, then, it's waiting time. No date has yet been confirmed for the English version, although the original eventually emerged last May in the UK (after a Japanese December release) so that should give us some indication (Christmas 2007, perhaps?).
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January 16th, 2007, 15:03 Posted By: Vega
While browsing around Sony-Style (*shudders*) I came across the 8gig Pro Duo. As expected, it does indeed have the steep price tag of $300 (approx £152), and is expected to ship in the US on or before February 19, 2007 . 8 GB storage capacity with 7.35 GB available and Minimum write speeds of 15 Mbps2.
In my opinion, the good thing to come from this is the possibility of a price drop in 4 gig sticks, however, Would you be prepared to pay such an amount for the 8 gig produo?
Check the official Sony-Style item description here.
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January 16th, 2007, 16:34 Posted By: Vega
via MaTiAz
MaTiAz has released VSH Rebooter PRX v0.2, a plug-in for PRX devs.
v0.2 also comes with an installer.
Changelog:
* Included an easy installer, which can install the PRX to Network Update or Location Free TV (or both if you like). Read the notes about the installer though.
* The Reboot PRX can now shut down the PSP too, hold L while selecting Network Update -> shutdown
This comes with an installer, Though make sure you check out the installation notes just in case you're relatively new at this and not really sure about what you're doing. To install, just follow these steps:
1. Copy the rbprxinst folder to /psp/game/ like you would with any other homebrew (GAME, not GAME150 or GAME302)
2. Launch the Reboot PRX Installer
3. If you don't know what to do after these steps, you should NOT be using this or trying to install this.
As for warnings, MaTiAz himself states:
This program comes with NO WARRANTY AT ALL, so follow the instructions so you're safe. I'm not responsible for bricks, and I doubt there will be any, except for because of user stupidity (which I doubt will happen either).
Download and give feedback via comments
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January 16th, 2007, 17:11 Posted By: wraggster
Via cvg
THQ has penned a deal with LLC to publish games based on the Ultimate Fighting Championship brand up to the year 2011.
Watching UFC is a bit like standing outside your local chippy after the pubs have closed and watching the chavs kick each other senseless. It's brutal brawling at its best and not for the faint hearted.It's almost like real wrestling.
Under the terms of the deal, THQ can now create UFC games for all current and next generation consoles, PC and handheld platforms.
The publisher is looking top pack each game with online, downloadable and multiplayer capabilities where it can.
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January 16th, 2007, 17:13 Posted By: wraggster
via cvg
RPG colossus Square Enix could be lookign to sell two of its franchises to third-parties; Disney tie-in Kingdom Hearts and much-loved SNES and handheld series Mana.
This is all according to reports emanating from German site GameFront, which offers no details on the supposed sell-off other than that the two role-playing franchises will be flogged in the next few months.
However, the Deutschland publication moots Disney's in-house studio Fall Line as the developer snapping up the Kingdom Hearts rights - which makes sense considering the series is based around Disney characters - while no potential buyer is specified for Mana.
We contacted Square Enix who simply told us that "Square Enix does not comment on rumour or speculation," but we'll keep you updated on any developments in the coming days.
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January 16th, 2007, 17:27 Posted By: wraggster
New from Divineo China
With this cable, you can recharge your SixAxis wireless controller for Playstation 3 via any USB slot.
Specifications & extra information
- Quick charge function with any USB slot
- High quality and efficient
- Fully compatible with PS3 SixAxis wireless controller.
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January 16th, 2007, 17:31 Posted By: wraggster
New from Divineo China
A high definition HDMI cable to fully enjoy your Playstation 3 power. Durable and high quality material.
- High definition and durable cable
- Supports Dolby digital and DTS system
- High speed and efficient signal transmission
- High resolution, deep and vivid colors
- Supports 1080i/1080p, RGB or YCbCr color signal, with LCD, Plasma or HDTV systems
- Fully compatible with Playstation 3 systems and games
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January 16th, 2007, 17:35 Posted By: wraggster
via eurogamer
Having previously suggested a Bully sequel was highly unlikely due to poor sales, analyst Michael Pachter is now saying that a second game is a distinct possibility.
"I have been consistently wrong about this title," Pachter, who represents Wedbush Morgan Securities, told GamePolitics, "I thought it would be stupid, and it was fun; I thought it would get poor reviews, and it got solid 90s; and I thought it would bomb, while it now appears to be a million unit seller."
Going under the name Canis Canem Edit, Rockstar's latest has enjoyed strong sales in the UK - although mostly thanks to heavy discounting, which has seen it take up residence in the All Formats/All Prices Top 40.
"I did not expect a sequel, while now I have to acknowledge that a sequel is a possibility. I never hesitate to take credit when I'm right, and I never hide from my mistakes," Pachter explained.
We think it's a nice show of humility, really - something we're not used to seeing around here, where we're all ace and everyone else is rubbish all the time ever.
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January 16th, 2007, 17:42 Posted By: wraggster
via gamesindustry
Sony will miss its PlayStation 3 sales targets for the fiscal year by 25 per cent due to poor sales of the next-gen console over the Christmas period.
That's the latest assessment from industry analyst Nomura Securities, which lowered its estimates for the year ending March 2007 from 6 million units to 4.5 million.
Moving into the fiscal year ending March 2008, Nomura also predicts a reduction in sales from 16 million to 10 million, and then the following year, ending March 2009, from 18 million to 11 million.
Sony has shipped one million PlayStation 3 units to North America, while last weeks' NPD data revealed the company has so far sold 687,000 of those units in the region.
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January 16th, 2007, 18:35 Posted By: wraggster
via gibiz
Sony has announced that shipments of PlayStation 3 units to Japan have reached the one million mark.
The total number of worldwide shipments of the new console is now two million units, which Sony claims beats comparative shipment totals for previous PlayStation platforms.
Software shipments for the next-generation machine had reached five million units by the end of December 2006.
Sony has promised the next-gen console will launch in Europe in two months time, with retail sources pointing towards an expected launch date of March 23.
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January 16th, 2007, 18:51 Posted By: wraggster
Via kotaku
With GPS standard in most Japanese cars and many cell phones, Sony's move to create a GPS receiver for the PSP was surprising. Blog HiroIro has a fine product review using Japanese UMD title MAPLUS.
Comparisons are drawn between a Panasonic car navigational system of the PSP with the Panasonic navi starting up as soon as the engine turns over while the PSP takes the requisite five minutes to get fired up. The Panasonic navi can make it through tunnels or underground, no problemo while the PSP croaks. Pulling up addresses, names and phone numbers are easy on the Panasonic system; the PSP only provides addresses, which are "difficult on the eyes" to read.
Verdict? Standard car navi wins.
Motorcycles don't really have navigational systems (none that I am aware off). So the PSP navi might actually be of some use. Here's the set-up, above. The portable is slipped in a map case designed for touring. An external battery beefs up the portable's life. Earphones make it possible directions given from the software as during the day, seeing the PSP screen is difficult. Night is much easier.
Problems: It's impossible to tell the difference between national roads and prefectural ones, and HiroIro says the software's still seems like it was created 10 years ago. Now that's an endorsement.
Screens Via Comments
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January 16th, 2007, 18:54 Posted By: wraggster
via kotaku
At the recent Tokyo Auto Salon, a fleet of Gran Turismo Concept cabinets were wheeled out for car enthusiasts. It was possible to cruise through "Time Attack" mode or "Drift Trial," and each bucket-seat unit was outfitted with hi-def monitors and feedback GT FORCE Pro steering wheel controllers for a "real driving" experience. Well, real-ish.
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January 16th, 2007, 19:30 Posted By: wraggster
via IGN
We can exclusively reveal the first shots of SEGA Rally on PS3 - the newest entry in SEGA's mud-slinging driving game. Speed freaks with a fetish for filth will be delighted to hear the game's set to speed onto Sony's next-gen console this winter.
While these screens might not be actual in-race footage, they show off SEGA Rally's in-game engine splendidly, being "indicative" (according to a UK SEGA representative) of the final PS3 release.
While actual gameplay details are thin on the ground, its already evident that SEGA's upping the detail factor from previous iterations of the game, with cars spattering up mud and carving through the dirt, much like PS3's other big racing game MotorStorm. Of course, questions remain including whether the weight of your car, size of your tyres and speed will affect those next-gen physics, but then that's what relentless future preview coverage is for, right? Similarly, time should reveal the extent of SEGA's damage engine - and, frankly, if we don't get scratched paintwork, crumpled bumpers and flailing car parts ricochetting through the air, we'd be very surprised.
Don't fret though, SEGA is promising more concrete information on SEGA Rally PS3 soon.
Screens Via Comments
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January 16th, 2007, 19:31 Posted By: wraggster
via ign
Following last year's surprise retail performance from Metal Gear Solid Portable Ops, it looks like Japan is getting set for another PSP hit. A well-known retailer blog reports today that retail orders for Monster Hunter Portable 2nd, due for Japanese release on February 22, are closing in on the 500,000 mark.
Such demand is rare for PSP titles. In fact, the blog states that only two titles, SD Gundam G Generation Portable and Portable Ops, have seen initial orders top the 150,000 mark.
This success shouldn't come as too much of a surprise given sales of the original. Monster Hunter Portable (known as Monster Hunter Freedom in America) sold over 650,000 units through its standard edition. On top of this, the blog reports that the game's budget version sold 200,000 units, placing the Capcom title well above the system's previous hot shot, Minna no Golf Portable.
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January 16th, 2007, 22:14 Posted By: wraggster
Via IGN
Having already dominated US skies on Xbox 360 and PlayStation, Ubisoft has announced that Blazing Angels, its WWII plane-based shooter, is flying on Sony's next-gen console in time for its March launch (whenever that is, obviously). What's more, the game will hit our shores boasting brand new content and improved graphics compared to the Xbox 360 version.
As one of the world's finest fighter pilots, your stiffest upper lip is required to get through some of the most famous and action-packed sky battles from 1939 onwards, including the Battle of Britain and Pearl Harbour. To make the experience as realistic as possible players can use the SIXAXIS's motion-sensing capabilities to pilot their aircraft, tilting the pad to fly. It'll be just like being in the cockpit of a Spitfire.
To celebrate the imminent arrival of Blazing Angels in UK skies, IGN went behind enemy lines at Ubisoft Romania to interrogate the game's lead designer, Bogdan Bridinel, about prepping the PS3's hottest historical fighter for take off.
IGN: How has the introduction of the SIXAXIS's motion sensing added to the gameplay, and how sensitive and accurate is it compared to the analogue controls?
Bogdan Bridinel: Initially, we didn't know what to expect from the SIXAXIS controls but they turned out surprisingly well. While they do not offer the same level of accuracy as the analogue controls, the accuracy is still quite good and the freshness of the experience easily makes up for the somewhat higher difficulty. We certainly see players using the motion sensing controls and having fun with them, although we can't say for how many players they will actually become the standard playing method.
IGN: Why did you decide to rewrite and re-record the dialogues from the Xbox 360 version?
Bogdan Bridinel: Before starting on the PS3 port we did a review of the criticisms aimed at the 360 game and tried to see which of the problems could be fixed in the time that we had. Rewriting and re-recording the dialogues was not exactly a small enterprise, but we felt it was absolutely necessary, seeing that the dialogues of the original version had been almost universally criticised.
IGN: Although the game was released last year in America on PS3, can we expect to see any improvements for Europe, bearing in mind the additional development time you've had?
Bogdan Bridinel: The PAL version will be identical to the US one.
IGN: Some of the gameplay elements have been improved for this PS3 version - can you explain what these refinements are and why you chose to include them?
Bogdan Bridinel: Most of the changes are refinements based on our post mortem of the game and on the feedback that we received from players and the press. There are many tweaks to the missions and the game mechanics aimed at making the game less linear and more challenging, but also a number of more significant changes. More playing styles are now catered for, as the game offers a cockpit view and the option to switch to a simulator-style control method. Some new HUD elements like a radar were added to give the player more awareness and therefore more options. Plus a new multiplayer mode, called Assault, has been included, along with two new single player missions. The dialogues were completely reworked.
IGN: When you're including new content, at what point do you have to stop yourself and consider that maybe you should make a follow-up instead? Would it have been easier to start from scratch with this version rather than tweaking the 360 game?
Bogdan Bridinel: Tweaking an old game is definitely easier than making one from scratch, but it's true that the scope of the changes we made in the PS3 version is bigger than what you normally see in a port. We simply felt that it would be a pity if we released the game unchanged, when there were issues with it that could be easily, or reasonably easy to change. The only difficulty was in drawing the line between reasonable and unreasonable, as at times we did find ourselves getting carried away and thinking about changes that would be more suited in a sequel.
IGN: How well are World War II games received across Europe? Do you have to tweak content for different countries or is the same game released across the whole continent?
Bogdan Bridinel: Sensitivity is definitely required, but our approach was to make just one version for all territories, making sure that the content that would not prove problematic in any of the European countries.
IGN: The PS3 game already features two new missions - will these ever come to Xbox 360?
Bogdan Bridinel: No, the two missions will not be released on the Xbox Live Marketplace. They are exclusive to the PS3 version and were created specifically for it.
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January 16th, 2007, 22:27 Posted By: wraggster
Via pspfanboy
Japan loves monsters and they love spies. The PSP-exclusive Metal Gear Solid: Portable Ops is sold out everywhere in Japan and Konami is struggling to get copies to stores. Will the upcoming enhanced European release meet the same success? Or will it stay on store shelves as in America?
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January 16th, 2007, 22:34 Posted By: wraggster
News/release from xslayer91
The name of the game is PSRacer this is my first release it is just a start
If someone could please make me some new images i will make a credits menu
i need Cars, Tracks, and anything else you can think of like menus
the controls are
player1
gas = corss
brake = triangle
shift = r tigger
stop = circle
player2
gas = down
brake = up
shift = l tigger
stop = left
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January 16th, 2007, 23:12 Posted By: wraggster
via joystiq
Rumor Reporter has confirmed that Incognito's Warhawk is the subject of the site's ominous story posted early this morning. An anonymous source working on the title has allegedly told Rumor Reporter that development has "stalled completely." Supposed "infighting and lack of clear direction" have led to a swelling budget; in turn, prompting layoffs and employee migration.
SCEA has apparently brought in a new director who may be considering a significant change of direction for Warhawk. What was once a high profile title (the first to utilize functioning Sixaxis motion control), may now become a simple downloadable game. Rumor Reporter suggests that Warhawk's four complete missions could be destined for PlayStation Store. Another Gran Turismo HD? Perhaps. But, for now, this is strictly rumor.
We did contact Sony for a statement. Here's the predictable reply: "We haven't made any official announcements regarding Warhawk since last year. At this time, we have nothing new to report regarding this title."
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January 16th, 2007, 23:22 Posted By: wraggster
Some new screenshots have been released for the game Asphalt: Urban GT 2 !.
Check them out via comments
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January 16th, 2007, 23:24 Posted By: gunntims0103
Well i think its about time everyone seen the progress that has been made on soras adventure. This game has been in development for quite some time now and i thought id show the followers of this project just whats been done so far.
This project has literally been in development for months and usually gets stuck in development at various times. none the less its a big leap in development from what 0.1 was.
whats been done so far-
-Code has been rewritten for various optimizations
-A.I (a big thanks to Mexicansnake on this)
-sidescrolling (big thanks to zion for help with this)
-sprites(a huge thanks to apoklepz and shadowblind, who have been apart of this project from the start)
theres been so much done so far heres a video of progress (video created by S34mu5)
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January 16th, 2007, 23:25 Posted By: wraggster
Some new screenshots have been released for the game Harvest Moon: Innocent Life !.
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January 17th, 2007, 07:32 Posted By: wraggster
Superbatxs has updated his release from yesterday, heres the full details:
This G-Pack now works on OE firmwares. The eboot has also been updated.
---Changes---
-Made this version a shell, which was intended for v.3
-Changed eboot to a custom one to play Mp3s
-The code was optimized, made more organized, and cleaned
-Removed ButtonTester (developed by SuperbatXS)
-Removed all apps developed by Xandu (because of his desire)
-It is now possible for you to add a lua game/app of your desire to the G-Pack
-G-Pack contains 8 new games:
1) Be Thou for the People BETA- developed by SG57 an amazing game based off of Fullmetal Alchemist; intense gfx and amazing gameplay with a beautiful menu. Note: This game is still in; Beta and is not a full release,little gameplay
2) Chase that Pyramid 3D- developed by TacticalPinguin
3) Defend your PSP- developed by TacticalPinguin
4) Hedgehog Apocalypse- developed by the Dev Team Hazedmirror; Not developed by PSPLua
5) PvP Pong v4- developed by Blackshark; this game HAS been updated from v3; new features include new gfx, more options, and ONLINE!
6) Space Invaders Portable- developed by TacticalPinguin
7) TTR v1.0- developed by Freshmilk
8) Drag-Star demo-made by savagefreak; not real game (only menu and loading screens)
---Shell by TacticalPenguin---
---Features---
-MP3 player (put mp3 files in PSP/MUSIC/ folder to play)
-Image Viewer (put Images in PSP/PHOTO/ folder in .jpg or .png smaller than 512x512 to view)
-Game loader (put lua games/apps in Games folder of Lua G-Pack v.2 to play)
-Battery info viewer
-Clock
-USB
Notes:
-You may play MP3's while playing a game or viewing images.
-Mp3 may (probably WILL) get skippy when playing games due to cpu usage
-If it crashes (comes up with an error) press start to restart the shell
-Mp3 may skip when opening/closing menus
-Names of pictures, games, and songs longer than 12 characters will not display the full name
-Only can play/view the first 21 photos/games/music because menus do not have scrolling
Download for now from Here --> http://superbatxs.biaklan.com/psp/G-Pack%20v2.rar
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January 17th, 2007, 07:35 Posted By: wraggster
Updated release of the excellent Video Converter from Winnydows
Heres whats new:
Maximum video bitrate for formats MP4 iPod, MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 800.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
Input aspect look better now.
Enhanced framerate auto detection.
x264 updated to 618.
Updated patches for Athlon and Pentium III.
To menu Setting added new option - Generate random MAQXXXXX.
Atocrop now work with all types of video files.
Now AV synced even on exotic files (MOV, WMV, FLV, ...).
Name of decoder DGMPGDec changed to more correct - MPEG2Source.
Fully rewritten decoder logic.
Removed AC3overDS option.
Added Audio decoder combobox. Now possible combine different combination of video and audio decoders.
Code cleanup.
Added protection from hi or low audio bits.
Added 15.000 fps framerate files support.
To main installer added OGM splitter. Let decode OGM files. Don`t forgot check Vorbis support in ffdshow.
Added alternative QuickTime decoder - QTInput. Must be used QuickTime 7 users. Don`t work with QuickTime Alternative.
AVIFileSource, AVISource, OpenDMLSource now possible use for audio decoding too.
Supported input files now devided to groups (Open - File type).
To Open File dialog add All Files group. Now possible try encode any file missed in supported files group (splitter and decoder for this type must be installed).
VirtualDub updated to 1.7.0.
Now for formats MP4 PSP and MP4 PSP 480 created THM files.
Added new option - Add input file info to log.
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January 17th, 2007, 07:37 Posted By: wraggster
via gamasutra
In addition to new content recently added to the PlayStation Store, officials from Sony have confirmed a new selection of PlayStation titles coming soon to the service, including classic Sony racing franchise Wipeout and Jet Moto.
No firm release date has yet been set on the new emulated PlayStation titles, set for a $5.99 release, playable after transfer to Sony's PSP, but the two titles will also be joined by more exclusive PS3 downloadable content, including a multiplayer pack for existing original shooter Blast Factor for $2.99.
News of the new content accompanied word that PlayStation racer Rally Cross is currently available for download, again at $5.99, as well as new content for Genji: Days of the Blade in the form of a free alternate armor costume pack.
Also new on the PlayStation Store is a number of videos, including a new remixed trailer for the recently-released Sidhe-developed critically acclaimed auto-puzzle game GripShift, with trailers for the now-available Gran Turismo HD Concept game and highly anticipated PS2 title God of War II expected with the next update.
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January 17th, 2007, 07:39 Posted By: wraggster
Updated release from Xslayer91
Here is the latest version of PSRacer it has some new features
1. A tree
2. Says who won the race
3. You lose if you take off before the tree turns green
4. Gears (still needs some work)
5. Redid controls to make it a little bit easier to play
Controls
player1-right side of psp
Gas = Circle
Break = Square
Up shift = Triangle
Down shift = Cross
player2-left side of psp
Gas = Left
Break = Right
Up shift = Up
Down shift = down
Exit = Start
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January 17th, 2007, 09:35 Posted By: The_Ultimate_Eggman
The following image is a piece of concept art by what one gamer thinks the revised edition of the PSP may look like. Notice its integrated mobile functionality, will Sony move to take on the iPhone?
Check it out Via Comments
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January 17th, 2007, 09:40 Posted By: The_Ultimate_Eggman
A job posting at NVIDIA for eDRAM engineers has sparked rumors that NVIDIA has secured the contract for the Sony PSP v2.
A quick look at NVIDIA's website will reveal that they are currently looking for eDRAM engineers. It's worth noting that they have never shipped any such design, and it seems extremely unlikely to us that anyone in the industry is planning to use eDRAM on products aimed at the PC market. As such, this could be a further confirmation that NVIDIA has the contract for Sony's PSP2 handheld.
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January 17th, 2007, 11:51 Posted By: Darksaviour69
According to information on the Irish version of the official PlayStation 3 website, the 60GB version of the console will launch in the territory priced at EUR 629.99 - EUR 30 more than previously announced.
Text on the "Price" section of the website also suggests that the 20GB model will retail for EUR 529.99. However, it will not be available "at launch" in Ireland.
Back in May 2006 at Sony's pre-E3 conference, it was announced that the PS3 would cost EUR 499 / 599 in Europe, and the other EU territory sites still feature these price points.
But it seems that Irish consumers could be asked to pay more for their PS3s - or it could be that the other localised versions of the website have yet to be updated with the new price.
It's no surprise to learn that the 20GB model may not go on sale in some European territories. As early as last July, SCE UK's David Wilson told GamesIndustry.biz that it was likely the two versions of the PS3 will go on sale in the UK, but that there was still a decision to be made over whether this will be the case at launch.
SCEE was unavailable for comment at the time of writing.
source:gamesindustry.biz
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January 17th, 2007, 12:45 Posted By: b8a
I've spent a bit of my spare time over the last few months porting NJ's ROM converters to OS X. Anyway, what with all of the different OS X versions and the different PowerPC and Intel macs, I do not know how many setups this will work under, but I've thoroughly tested it on a PowerPC running 10.3.9. Feedback on how this works on other people's Macs would be very much appreciated (although I don't pretend that I'll be able to do anything about problems arising from setups that I can't duplicate/anticipate).
It should go without saying, but this is only for use with games that you legally own. Accordingly, I have only tested it with a few games (and even then, I've only checked that they initially work, I haven't had the chance to extensively test-play any yet). If you find that this doesn't work with any of your games, please post which one(s) they are and I will see if there isn't anything I can do to fix it.
The usage should be self explanatory, but complete instructions are included in the readme file.
Much thanks to NJ and the original MAME team for making this possible.
Note About The GUIs
In a seperate thread, Paladinja pointed out that if you choose the "Generate compressed cache files" under the CPS2 section, and then later try to unzip and use those files, that they WON'T work. When I first read that, I thought "of course", but then I recently launched the GUI and saw that displayed text message does say that it WILL work. I appologize for this, but the cache system has undergone many changes since I started porting this tool, and originally the zipped cache files WERE the same as the unzipped files. I can't remember when the change occured, but the data contained in each file type is now indeed different. So, rather than releasing a GUI update just to fix that one sentance, I'm letting you know here.
Update: 3/14/2007
16817
These are the backend command line tools for converting roms for compatibility with the 2.0.6 versions of both emulators. As before, I haven't tested much, and if you like graphical interfaces, then you'll need to add these to one of the appropriate packages from below.
Due to the fact that NJ made some major changes to the source code, I think that these will run on Intels, but I don't know for sure.
If these don't work on Intels, cheer up, because NJ's raw source is now super-easy to compile on macs, so just go ahead and grab the sources and compile yourself some converters.
These steps were all it took to compile the converters from NJ's virgin source on my mac:
- Change all instances of "zopen(" to something else (I use "z_open("). This doesn't even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
- Remove all <malloc.h> headers. I only found one in common.h and unzip.c each.
- cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
- I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
- Run make one more time
Of course, I had to tweak the code to make them compatible with the GUI front end, so raw compiles from NJ's source won't work with my GUI. -- Just in case anyone was interested.
Update: 2/18/2007
15893
Finished porting the converters for the 2.0 versions of both emulators. I've tested these even less then the previous versions, but the tests I have done have gone well. Please let me know if you have any problems.
These are just the command line tools, so if you prefer to use a graphical interface, you'll also need one of the GUI versions from below.
Update: 1/20/2007
14555
There have been reports that the GUI below doesn't recognize zip files for some people. The details of the reports have been somewhat vague so I can't say for sure, but I think this is a 10.4+ specific problem. In any case, if this is a problem that you've had, either use the raw CLI backends or try this alternate GUI which has been confirmed to address this specific issue. This package does not contain any of the nessecary CLI backends, so you will have to use use the ones from the 2.0 update above, or the original release below. See this post for instructions on where to put the CLI backends.
Original GUI+Converters Release: 1/17/2007
14465
This is the original release package which contains both the GUI and the CLI backends for romcnv_mvs for MVSPSP 1.63 and romcnv_cps2 for CPS2PSP 1.66. Source is included in this package. There are English and Japanese versions of the program and all materials, and I can always package more if anyone out there is willing to do translations for other languages.
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January 17th, 2007, 16:57 Posted By: Accordion
the february issue of EDGE magazine features a [small] but well-deserved article on the events concerning the PSP around christmas... most notably POPstation. -
ive posted a photo from my phone above. if you can read it, then enjoy
Bigger Screenshot Via Comments
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January 17th, 2007, 18:18 Posted By: wraggster
via cvg
After not being able to buy a PlayStation 3 at or around the US launch (unless you headed to eBay), over half of a group of retail stores surveyed in the US had PS3s in stock, while you couldn't find a Wii for love nor money.
An analyst has jumped to the conclusion that demand for the market leader's new console may be soft because you're now able to walk right in and buy one.
American Technology Research analyst Paul-Jon McNealy said, "Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock."
Sony is currently airlifting over 100,000 PS3 units to the US every week and the firm's US spokesman Dave Karraker said of the search results that, "It isn't because demand has weakened, it is because we have kept the supply pipeline moving."
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January 17th, 2007, 18:19 Posted By: wraggster
via cvg
Citing an anonymous source, website Rumour Reporter has claimed that development on a "high profile title for the PlayStation 3" has "stalled completely", and could change from a full-fledged retail release to a chopped-up download on the PS3's online store.
The title in question is widely assumed to be Incognito's PS3 update of Warhawk, which has seemingly gone AWOL since it was shown in hands-on form at last year's E3.
Responding to the rumours David 'God of War drunkard' Jaffe - who was recently at the studio working on Calling All Cars! - said, "So just because some disgruntled ex-worker- who thought the game should have been made HIS way- is now getting his 15 minutes by spouting off to some news source, does not mean he is bringing any meat to the table in terms of valid information. It may be TRUE information in terms of a game having been down a tough road, but again- that is par for the course."
A Sony spokesperson told CVG that they were "not aware of any problems" with Warhawk's development, but we'll report back once we get any futher updates.
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January 17th, 2007, 18:28 Posted By: wraggster
via cvg
EA has released five new screens for the PS2 and PSP versions of the upcoming racer, Burnout: Dominator.
Due in March on Sony platforms only, Dominator looks like being Criterion's last chance to milk a little more cash out of PS2.
The PSP version will come packed with downloadable options and there are new party-type modes for the PS2 version.
Screens Via Comments
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January 17th, 2007, 18:28 Posted By: wraggster
via cvg
EA has released five new screens for the PS2 and PSP versions of the upcoming racer, Burnout: Dominator.
Due in March on Sony platforms only, Dominator looks like being Criterion's last chance to milk a little more cash out of PS2.
The PSP version will come packed with downloadable options and there are new party-type modes for the PS2 version.
Screens Via Comments
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January 17th, 2007, 18:36 Posted By: wraggster
Sony CEO Howard Stringer seems to have let the cat out of the bag regarding when PS3 will finally launch throughout Europe. And it looks like April.
Speaking to News.com Howard Stringer was asked what the goals were this year for PlayStation? His response? "I think it's 6 million units by the end of the quarter, worldwide. And then we have got the European launch in April, which is very important to us."
Could that be the biggest slip-up by Sony yet? A date of late March has been doing the rounds lately but what's a week or two in the grand scheme of things? Regarding the launch games, he added, "I think we have 20 games out there. I assume we're going to increase the number of games."
Sony Europe is sticking to its guns of a March launch with all other talk just "speculation".
via cvg
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January 17th, 2007, 18:40 Posted By: wraggster
via ps3fanboy
What is Debian Live? You've got me there, but what I do know is that it's a highly respected Linux engine... more so than Fedora Core and... that other one. What's more is that this system/engine/thingy is being distributed via .iso, so download it now, stick it onto a CD and load it right onto your PS3 with little to no trouble and/or effort! That's... how it works, right? No? Hmm, I really need to learn how to do this.
Anyway, on the Debian Live for PS3 site, there's a list of all the prompts you can use as well as parameters you can set (login, password, etc). We're linking you directly to their site because it makes a lot more sense than if I tried to describe it. Also, if you have any trouble, visit the About page and see if anything there helps you out -- I couldn't find a specific set of instructions (probably because this is supposed to be easy), but it seems like they go into more detail here. If anyone gets this up and running, tell us how it stacks up to the other programs available.
More details and Download Here --> http://debian-live.alioth.debian.org/
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January 17th, 2007, 18:44 Posted By: wraggster
via gibiz
Consumers looking to buy a PlayStation 3 in the US have multiple outlets to choose from, as over 50 per cent of all stores surveyed have units in stock.
Compared to the Nintendo Wii, which is in short supply in all regions across the globe, the PS3 is readily available in specialist and electrical retailers across North America, where Sony recently announced it had shipped a total of one million units.
"Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock," said PJ McNealy of American Technology Research.
While some have suggested the amount of stock available may be indication of slowing demand, Sony's David Karraker disputes the idea, instead pointing out that the company is doing such a good job of supplying retailers with available units.
"It isn't because demand has weakend, it is because we have kept the supply pipeline moving," Karraker told Reuters.
New hardware traditionally suffers from short supply at retail, as the demand from early-adopting consumers is fulfilled.
Microsoft's Xbox 360 came under increased pressure from retail following its launch in 2005, with supplies limited through the first quarter of 2006.
Despite the amount of PS3 units on store shelves, PJ McNealy pointed out that high levels of stock didn't not neccesarily indicate slow demand.
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January 17th, 2007, 18:46 Posted By: wraggster
via gamesindustry
A SCEE spokesperson has told GamesIndustry.biz that PlayStation 3 is still on track to launch in Europe in March, despite suggestions from Sony CEO Howard Stringer that it will be here in April.
In an interview with CNET-owned site News.com, Stringer is quoted as saying, "We have got the European launch in April, which is very important to us."
But a spokesperson told GI.biz, "It is not the case that PS3 is launching in April," adding that suggestions otherwise are "incorrect".
"The date has been and still is March," the spokesperson confirmed.
Sony has yet to announce a specific date for the launch of PS3. However, several senior retail sources speaking to GI.biz have said that March 23 is set to be the day when the console hits the shops, and SCEE are expected to make an official announcement next week.
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January 17th, 2007, 18:47 Posted By: wraggster
via gibiz
Senior retail sources have told GamesIndustry.biz that the 60GB PlayStation 3 will go on sale in the UK for GBP 425, as previously stated by Sony UK boss Ray Maguire.
His comments were made in an interview with GI.biz in May of last year, where he defended the price point as "a bargain" for consumers.
Now several retail execs have confirmed that the GBP 425 figure is correct, and said they are expecting an official announcement from Sony next week. It's thought that the 20GB PlayStation 3 will not be made available in the UK, at least during the initial launch period.
The announcement is also expected to confirm a March 23 launch date across Europe, as previously reported.
The UK price is equivalent to just under EUR 647, which is likely to elicit complaints about "rip-off Britain" as Sony has confirmed that the 60GB PS3 will cost EUR 599 in most other European territories. The price for Ireland, however, has been set at EUR 629.99, apparently due to a higher VAT rate.
One retail source said that the higher UK price has not been driven by Sony but by British retailers, who traditionally seek bigger profit margins than their Continental counterparts.
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January 17th, 2007, 18:51 Posted By: wraggster
via gamespot
Bigbig studios and Sony Computer Entertainment Europe will be giving gamers the chance to take part in more car combat, with a second title in its PlayStation Portable Pursuit Force franchise--and this one will feature multiplayer modes, as well as a version for the PlayStation 2.
Pursuit Force: Extreme Justice has been given a summer 2007 European release date for both formats, and will feature a "Hollywood inspired" storyline. A four-player Wi-Fi mode has been added for the PSP edition, along with a two-player split screen multiplayer mode for the PS2.
The first Pursuit Force, released exclusively for the PSP in 2005, cast gamers as the only member of a newly formed police department chasing criminals through Capital City, and bringing them to justice by, among other things, jumping across moving vehicles.
In the sequel, two new gangs are turning Capital City into a war zone--The Raiders, who specialise in staging ambushes and striking hard and fast, and The Syndicate, a gang of professional bank robbers who will use any means necessary to obtain their illicit prizes.
There will also be a new "heavy handed" rival arm of the police force called the Viper division to contend with. New gameplay features include bigger vehicles to jump between, like tanks, trains, and an aeroplane.
The player will also be joined this time around by four new recruits in Pursuit Force--Sarah (Air Support), Gage (High Speed Support), Ash (Special Ops), and Preach (Heavy Assault). These characters will support and interact with the player, providing assistance and repartee throughout the game.
A variety of vehicles will be available to play with, including a bike and sidecar, jet skis, a helicopter, and a hovercraft. Players will also be able to step outside and take out bad guys on foot.
Other features include a "Justice Bar" which, when used, will allow the player to regain strength and prolong a mission, and the game will ship with three difficulty levels.
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January 17th, 2007, 18:53 Posted By: wraggster
Via Gamesradar
You might remember last week we spent a long time playing MotorStorm and crashing a lot. It was kind of therapeutic. With no pressure to actually win anything, we just drove head first into boulders and entered a catatonic daze as our vehicle elegantly disintegrated before our glazed-over eyes.
With import copies of PS3's Formula One: Championship Edition arriving in the GamesRadar office, an elevated level of high-speed collision has become our new object of desire. It's simple really, F1 cars go faster, race on a narrower track and have more opponents - providing more opportunities for deliberate high-speed horseplay.
The results are nothing short of spectacular. Not least because of the amount of disruption you can cause by simply clipping another driver's wheels - even really gently. We even thought of cutting these pile-ups to some moving orchestral music, like Barber's Adagio for Strings, for effect. It didn't amount to more than a thought. Maybe we'll do it for the next instalment.
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January 17th, 2007, 19:44 Posted By: wraggster
New from SuccessHK
The game is set in Soleanna, the beautiful city of water. In his first adventure set in the human world, Sonic meets a beautiful princess named Elise, whom he quickly befriends, but Princess Elise is abducted by none other than the calculating Dr. Eggman who is working under dark and sinister motives,to destroy this special kingdom of hers. In order to restore safety and serenity, Sonic must maneuver his way through a series of adventures and challenges where he will encounter and interact with a bevy of allies and enemies, and ultimately go head to head against the menacing doctor to thwart his malicious plans. Along the way, Sonic encounters a mysterious character named Silver. Blocking him with unique supernatural powers, even the Blue dude with ‘tude will find it difficult to out-maneuver the enigmatic Silver! As Sonic speeds through the huge kingdom, the mysteries unravel.
Sonic The Hedgehog melds top-tier animation production values with next generation art, physics and game design to create the most intense, high velocity Sonic adventure yet! Featuring interactive 3D environments, a large cast of new and returning characters, and a blistering sense of speed, get ready for the reinvention of Sonic The Hedgehog!
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January 17th, 2007, 19:47 Posted By: wraggster
New from SuccessHK
What's a Japanese video game console release like without exotic Japanese games? From the makers of the popular Densha de Go! series comes the very first PlayStation3?train simulation game -- Railfan.
The game emphasizes on realism and allows you to drive trains in three different locations, including Chicago's brown line, part of Tokyo's JR system and Osaka. Your task in the game is simply, you need to run the train properly and make sure to stop on time at each station. Controls are pretty simple as well, you only need to control the train's throttle.
Railfan differs from other train simulation games mainly by its graphics. The game's graphics are displayed by a streaming video of the actual train lines. The camera shakes to give you the feeling of a moving train and cut-scenes will display additional overhead views of the train.
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January 17th, 2007, 21:05 Posted By: wraggster
via hdtvblogger
I have received numerous (more than 3) independent reports that an exploit has been found on the PS3 that will reveal the title/volume keys for Blu-ray disks using a PS3. The procedure involves some minor modding of the boot process and Linux.
I have not been told of the exact process but the information makes it seem that the process is not that difficult once you know what you are doing and the lengthy steps are duplicated.
er and thats all she wrote
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January 17th, 2007, 21:24 Posted By: wraggster
Article from SCP
Lets rewind to March 24th, 2005, The PSP actually had a fairly decent launch, infact far better than maybe people had thought a handheld priced at $249.99 USD, It's Glossy black exterior complimented it's Gadget Sexiness, and it's Widescreen display dwarfed the small screen of both the Nintendo DS and the Gameboy Advance. It had created quite a buzz before it's release, and even Sony linkened it to a portable Playstation 2.
It would seem however the hype worm off soon after, the Launch games although not great, were not overly good (The only one I personally kept even was Lumines), and were often criticized for being nothing more than a port of Existing games (NFL Street 2 unleashed, Tony Hawk's Underground 2 Remix, Need For Speed Underground Rivals etc.). Sony's push to make the UMD succeed as a format for movies shortly fizzled out within a year as Studios slowly pulled support for the format, either discontinuing production, or simply bringing it to a trickle. Infact it's truly a shame what has happened with the PSP, for it's time as a console, either handheld or otherwise it offered unrivaled functionality (Photo's , Internet Browser, UI Customization Etc.) and it's multimedia capabilities I actually found appealing (I never found the need for an iPod because of the PSP).
It's hard to really say who failed who in this case, The consumer failed Sony because they didn't buy into the UMD as a viable movie format, and Sony failed the consumer with the Pricepoint. What is actually ironic however is that for quite a while the perception of Sony being king was a very rampant one indeed, infact a lot of the Anti-Sony rhetoric I've seen has been a fairly recent pheonomenon even if no one else recalls it as such. Although I think the UMD as a format was an important decision (better storage space for games and cut scenes as well as audio fidelity) it also caused many market analysts to group it into the same category as Betamax. There were hoever several other criticisms for the UMD on a handheld, primarily batery life and loading times were among the top concerns (I remember the port of Midnight Club 3 taking a full minute to load a level), and although the Nintendo DS had an overall weak launch in the US, it shortly gained by leaps and bounds over the PSP because of it's lower pricepoint ($249.99 USD) and it's hardy (although not quite as sexy) design that was more "child proof".
Although it should be noted that the PSP has not been a total failure, there are close to 200 games available for the platform, and new games are announced for it from time to time, the most Notable releases for this Year Infact are the New Silent Hill Origins and Final Fantasy VII Crisis Core, but as far are sales it's losing leaps and bounds to the Nintendo DS, and this is not just speculation.
According to NPD Numbers the total system sales to date as of December 2006 placed the PSP at only 6,700,000 Total units, whereas the Nintendo DS sits at a lofty 9,200,000, and although the Nintendo DS did have a 4 month leap over the PSP the future for this Lexus of portables seems numbered. Remember when Rockstar released Grand Theft Auto, Liberty City Stories on the Playstation 2? Well we now have a Playstation 2 version of Lumines in the oven, as well as a Tocobot, Mercury, and planned Loco Roco Port all headed towards the Playstation 2 and the reason couldn't be any more clear: They simply didn't make enough in sales on the PSP as a platform so developers took the next logical step, the PSP and Playstation 2 development kits share quite a few similarities, and making a port to the Playstation 2 was a sure bet to recoup the value.
Unfortunately I can only draw one conclusion, the PSP is at a plateau, the High priority releases right at the very end of it's life will not be enough to save it, and I honestly believe that we will see it peter out in a little over a year. Unfortunately there is not a whole lot that Sony can do to truly help the PSP without taking a tremendous loss (or more than they are taking at the moment), a price drop would further cripple any chance at the system being profitable and would likely be seen by developers as an act of desperation, and with sales slowing it is unlikely that Sony will be able to attract additional third part developers. All in all it is an abysmal outcome, but one that I believe Sony will atleast try to see through to minimalize thier loses, however I say my early farewell to this pioneer of Handhelds. I salute the PSP and all of it's contributions (it has certainly raised the bar for Handheld qualty in graphics and sound), and it's legacy will live on in my heart as it takes it's place in my heart with the Neo Geo Pocket, The Dreamcast, and The Sega CD.
Agree or disagree, answer via comments
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January 17th, 2007, 22:33 Posted By: wraggster
Via arsetechnica
So there you go: you can either install game assets on the hard drive or by place redundant game data around the disc. The problem in both of these solutions is that one of the advantages of Blu-ray become less compelling. Why bother with a large Blu-ray disc when you're putting that data on the hard drive before you play anyway? You could have simply put that extra information on a DVD and then moved it onto the hard drive The same can be said about the redundancy approach: why not just use a standard DVD and have it load quickly in the first place instead of doubling or tripling up your data on a slower but larger disc?
The Blu-ray drive is useful for movies, of course, but for gaming, Blu-ray doesn't look like it's the best choice until faster drives are released. There is every possibility of a future PS3 revision with a faster Blu-ray drive, but that won't help current PS3 owners. Blu-ray may be the future for storage that's both large and fast, but right now it seems shoe-horned into gaming applications. It seems like developers may actually do better by shipping some of their PS3 games on DVDs. Games will load faster and manufacturers will save money on the discs. Would Sony allow it?
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January 17th, 2007, 22:37 Posted By: wraggster
via gamedaily
PS3 games like Resistance: Fall of Man and the upcoming Motorstorm already look fantastic. Sony CEO Howard Stringer (right) argues that these games are barely using 25% of the system's "bandwidth." He also thinks Sony can break even on PS3 costs at the end of this year.
In a new interview with CNET, Sony CEO Sir Howard Stringer shared his feelings on how the PlayStation 3 has been faring thus far and what he sees for the future of the PlayStation business.
Although there was a lot of negativity surrounding Sony from E3 up until launch last year, and the PS3 was hurt by shortages of blue laser diodes, Stringer believes that everything turned out rather well. "... We're now very comfortable with our research program for PlayStation 3, which one researcher recently described as the Mercedes of games players, for obvious reasons. The million is more than we delivered of PlayStation 2 so, for all the anxiety, I think PlayStation 3 is well on the way to living up to that promise. That's a good sign," he remarked.
Interestingly, Stringer also noted that current software offerings for the PS3 would seem to be using only a quarter or less of the console's total power. "Lost in the shuffle is the fact that the current games that are out there are only using about 20 percent to 25 percent of the [PS3's] bandwidth. Once the publishers' excitement reaches a level of intensity that they start using more of the bandwidth, that will create additional excitement," he said.
It's no secret that the new Blu-ray hi-def format is a key part of Sony's PS3 strategy. Some have argued that just because someone owns a PS3 that doesn't mean that consumer is playing Blu-ray movies on it. Stringer, however, believes that the vast majority of PS3 owners have in fact been converted to Blu-ray users. "I'd say 90 percent of the people who (own) PS3s are playing that Blu-ray disc on it or playing other Blu-ray discs on it. Contrary to some of the reports, it is an effective Blu-ray player. The people who like Blu-ray are the people who play PlayStation 3, just as people who play PS2s were the early proponents of the DVD format. It drove the DVD format," he asserted.
The combination of Blu-ray and a Cell processor is an expensive proposition for the consumer and Sony itself. A recent analysis by iSuppli indicated that Sony is losing somewhere in the range of $300 per unit. That said, Stringer believes that the console can break even at the end of this year.
"I think Kutaragi-san (PlayStation chief Ken Kutaragi) said that it would be break-even by the end of the year, at the end of '07. PS2 was not profitable in the first year. You make it up on the content as the content gathers momentum, the licensees from that and so forth," he explained.
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January 17th, 2007, 22:42 Posted By: wraggster
via IGN
First off, before everyone starts freaking out and starting with the PlayStation Portable jokes (darnit Sony, didn't you know!?), these aren't ports. Remember. They're not ports.
Square Enix has announced via the latest issue of Famitsu its plans for celebrating the 20th anniversary of Final Fantasy. This makes sense, since the original Final Fantasy was released on the Famicom on 12/18/1987.
What's surprising is that the PSP fits so heavily into these plans. Famitsu reveals that the PSP will be getting two additional Final Fantasy games this year, Final Fantasy Anniversary Edition and Final Fantasy II Anniversary Edition.
That's right, the first two Final Fantasy games, soon to be available for your PSP, via two seperate releases. In terms of gameplay systems and scenario, both titles feature all the new elements that made their way into the Game Boy Advance and PlayStation p-p-p-ports. That includes the PlayStation's opening movies and the Game Boy Advance's new dungeons, Soul of Chaos for FF1 and Soul of Rebirth for FF2. You'll also find a music player mode and monster gallery.
So why aren't these actually being labeled as ports? Visually, Square Enix has apparently redone everything. While the game is still 2D sprite-based, with the same basic screen layout, Square Enix has remade all the spirtes and backgrounds for the PSP's native resolution, and has even added new effects for the battles. This isn't as big a difference as came about from the 3D visuals that were used in FFIII on the DS, but the difference is clear.
Disappointed that Square Enix's big Final Fantasy 20 year bash resulted in a couple of PSP updates? It turns out that this is just the first of what could be numerous projects. In an interview with Famitsu, Square Enix executive producer Shinji Hashimoto told readers to turn back beyond April for more surprises.
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January 17th, 2007, 22:49 Posted By: wraggster
via IGN
While Criterion is hard at work on the first fully ground-up next-gen release in its seminal racing series, Burnout 5, EA is making sure that fans of the franchise aren't left in the cold this winter without a new release. Burnout Dominator is on the way to the PlayStation 2 and PSP from EA's Studio UK, and with it comes the return of some fan favorite features.
Burnout Dominator seems to be something of a family reunion for the series. Its gameplay is essentially a mix of all four previous titles put together, including some aspects of each while also removing others. Crash mode, for example, is curiously missing - we're told it's taking a break while Criterion reinvents the mode in Burnout 5. As well, the lack of this party favorite mode is intended to highlight the game's focus on straight-up racing, further evidenced by the lack of traffic checking.
Full preview at link above
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January 17th, 2007, 22:51 Posted By: wraggster
via ign
Previously only slated for a vague release 'some time this year', Koei has announced it'll be unleashing both Fatal Inertia and Bladestorm: The Hundred Years War on PS3 here in the UK 'this summer'.
Unfortunately both will miss the console's rumoured March launch to ensure Koei can "continue to work on these titles up until release to ensure the highest levels of quality possible".
Fatal Inertia is a futuristic racer that mixes street racing, demolition derbies and rallying - no doubt featuring the prerequisite robots and neon lights. Travelling backwards in time, Bladestorm is a historical tactical battler set in the early half of the 14th century. Koei will be swapping robots for Joan of Arc and Prince Edward (the Black Prince).
We asked Koei for a more specific UK date but were told the official release will be announced nearer the time.
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January 17th, 2007, 22:52 Posted By: wraggster
Via IGN
After conquering American and Japanese PS3s with its mixture of swords, demons, samurais and giant crabs, Genji: Days of the Blade is slicing its way towards the European console launch. For months, developer Game Republic has been busy ensuring the story about ancient Japanese warriors is ready for UK audiences.
Set three years after the last Genji, Days of the Blade continues to expand upon legends and historically accurate facts about feudal Japan. The Heishi clan, which was defeated at the end of the original, has returned. Its military strength has been increased by the use of unholy magic, allowing its legions of soldiers to turn into hideous demons. So it's up to Yoshitsune to draw his blade once again, ready to clash with the evil hordes.
As the legions draw close to European shores, IGN spoke to the game's creator Yoshiki Okamoto about bringing a title steeped in Japanese history to western markets.
IGN UK: Do you think PS3 owners outside of Japan will understand the mythological storyline of Genji?
Yoshiki Okamoto: I have not thought about how other nations will regard it. In Japan we watch kung-fu films and see car chases in New York or even hear about people talking about the Knights of the Round Table and we enjoy them all. I just wanted to show that people will be able to enjoy the storyline even if they do not know about Japanese mythology and history. They will see the different battles and will hopefully want to see where the battles took place and will learn about it.
IGN UK: Are Japanese-influenced games becoming more popular in Europe thanks to anime and manga?
Yoshiki Okamoto: I was not really thinking about manga and anime being popular in Europe. The artists that drew the art work in Japan, so they are most familiar with the style of artwork found in manga and anime. The character designs will have certain similarities but that is a by-product of Japanese development, rather than a conscious decision.
IGN UK: Will there be any improvements to the EU version of Genji compared to the American one?
Yoshiki Okamoto: Obviously we did not want to change the game system but we have been able to refine some gameplay elements. We will also have downloadable content ready for the European launch. In America and Japan they have had to wait for the different packs but we will have them all ready for Europe.
IGN UK: Are you planning on releasing different downloadable content for each territory?
Yoshiki Okamoto: No, it'll be worldwide.
IGN UK: The game was originally slated for a PS2 release, so were there problems when making the transition to PS3?
Yoshiki Okamoto: From changing the hardware there were some negative points and some positive points. If we had stayed on PS2 we would have had to keep the same level of graphics from the first game. But with the PS3 we were certainly able to improve. One improvement we looked at was the camera from Genji, which was only on rails. In Days of the Blade we went through all the camera work and improved it a lot. We created a new camera system that shows just how pretty the game looks whilst not hindering the gameplay.
IGN: Would you be interested in developing a new Genji that's created entirely for PS3?
Yoshiki Okamoto: I would like to. If I could start again I would like to make Days of the Blade a little bit different with just the PS3 in mind. I would like to start at the point we're at now with the hardware and with our understanding for developing on PS3. It was really difficult to create a launch title. But we would like to make another PS3 title, although not necessarily a Genji game, using the lessons we've already learnt.
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January 17th, 2007, 22:53 Posted By: wraggster
Well that's just great. Now we're going to have to actually play more of Sony's offensively bad PlayStation Store download, Mainichi Issho.
Sony Computer Entertainment Japan and Bandai Namco are teaming up -- conspiring, if you will -- to combine Ridge Racer with Doko Demo Issyo. As part of the plan -- conspiracy? -- Ridge Racer spokeswoman Reiko Nagase will make a limited appearance in the Mainichi Issyo downloadable game.
Reiko will appear in the form of a poster that can be given to Toro. Sony's fat mascot cat will then hang the digital goddess in his room. Bandai Namco is also creating a Ridge Racer 7 box poster, but we're sure Toro would rather have a wall-sized Reiko.
Thankfully, while being forced to endure more of Mainichi Issyo, we won't have to pay a dime. Not only is the game itself free, but so too are these two items. Both will be available starting 1/18 in Mainichi Issyo's Toro Station.
via ign
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January 17th, 2007, 22:55 Posted By: wraggster
Microtransactions can be used and abused as long as they're free, which made it all the more pleasing today to learn of not one, but two free microtransaction promotions from Bandai Namco. For the first, check out this story from earlier today.
In addition to the news of Reiko Nagase appearing as an item in Mainichi Issyo, Bandai Namco has announced a set of free themed stickers that can be used to decorate your cars in Ridge Racer 7. .hack//G.U., Ace Combat, Doko Demo Issyo, Eureka Seven, Code Geass and Sousei no Aquarion are the lucky franchises that have been chosen for this promotion. The latter three are anime titles in the Bandai Namco group.
Screens Here
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January 17th, 2007, 23:03 Posted By: wraggster
via pspfanboy
Did you know that the Nintendo DS isn't the only system that can train your brain? In Japan, Sega created their own mildly-successful edutainment games that required you to do math at the speed of light. AZ92 from the PlayStation forums is hosting a few Flash demos of the game, formatted for the PSP. You can use m.pspfanboy.com to play these short demos, directly from your PSP.
Demo 1
Demo 2
Demo 3
Demo 4
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January 17th, 2007, 23:06 Posted By: wraggster
via pspfanboy
The first UFC game for Dreamcast really did something different with the fighting genre. It felt like a very violent game of chess and always kept you on your nerves. The license really lost steam as time went on though and eventually UFC games stopped being made all together. Now that the UFC is more popular than ever, THQ has decided to bring the octagon back to gamers.
Joystiq has an article about the deal up, but let me quote the important part for PSP gamers: "The agreement will span all console and portable systems..." They didn't announce if one developer was handling all versions (which is unlikely) or if a different developer would work on each version. Judging from the huge stable of studios that work with THQ though, it's likely each platform will be a concentrated effort.
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January 17th, 2007, 23:08 Posted By: wraggster
via pspfanboy
The PSP is supposed to play Flash video one of these days ... but considering Sony's slow adoption of features we really want, we wouldn't hold our breath for it. Until then, there's a ridiculously easy solution for converting videos from sites like YouTube ... and it doesn't even involve downloading any software!
1. Get the URL of the video you want.
2. Copy URL into the "FLV Online Converter" at vixy.net
3. Choose "MP4 for iPod/PSP"
4. Wait for the conversion, download file, and then save it to your PSP under the "VIDEO" folder.
DCEmu's YouTube video to psp format conversion guide here
Does it get any easier than this? Not really. I found it to work quite quickly, with some impressive results.
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January 17th, 2007, 23:13 Posted By: wraggster
New from AdePSP:
The PSP Installer is a very simple app (for developers) that will copy files and folders onto a user's PSP. Simply place the data you want to be copied to the PSP into the MS_ROOT folder and distribute with the Install.exe.
The program will automatically detect the PSP (when connected) so all the user will need to do is click the Install button.
The background image that appears on the installer is simply a file called pic.jpg which you can customize to whatever you like.
If you include a Readme.txt file in the same folder as the Install.exe program it will be displayed when the install is complete.
This is a very simple addition that can only copy files and folders. The next release will be able to edit text files on the PSP and a lot more. I thought I'd release it anyway.
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January 17th, 2007, 23:23 Posted By: wraggster
via psphacks
In a fashionable manner Quake has released Extreme Link: Cheats v5 to accommodate the latest from weltall’s Revision G.
v5 changes:
Added “Create CheatPrx” menu item
Added “Backup” to the menu
CW Cheat installer now uses Rev. G files
Updated README.txt for respective PRX files
Because v4 is merely 5 posts down, click here, to read what’s up.
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January 18th, 2007, 11:31 Posted By: psphome
Submitted by www.psphome.com
A PSP development kit has been pulled off eBay recently after within days of being listed on eBay.
The product was likely taken off by Sony because the device is only sold to developers and could give normal PSP users potential info on creating better homebrew and cracking new firmwares.
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January 18th, 2007, 17:53 Posted By: Kamon
This is a great HALO 3 Cintro that i made
a few days ago and when i saw the interest in the Halo pack i thought i should release it.
(Its a good 37 secs)
The backing music is Linkin Park Somewhere I Belong
Get It Here
http://www.sendspace.com/file/20jvap
P.S Im currently making a Final Fantasy 13 Cintro for those of you who are interested
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January 18th, 2007, 19:13 Posted By: wraggster
Sony has confirmed it will announce the UK PS3 price and release date early next week, while confirming yesterday's reports that the Irish PS3 price has been bumped up.
Following yesterday's reports on the Irish PS3 website, Sony Europe sent out a blanket email to try and clear things up. Again boss David Reeves confirmed that the console is still on course for a March release, despite CEO Howard Stringer saying it was happening in April.
Whatever it may be, we'll know early next week, according to the statement: "Sony is planning an announcement about the UK PS3 price and release date early next week."
Sony also explained why the price is higher in Ireland saying, "The price for PS3 in Europe is still €499 and €599 respectively. The higher price for the 60GB model in Ireland is purely down to their local rate of VAT, which is 21%."
Expect the UK price to be £425.
via cvg
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January 18th, 2007, 19:21 Posted By: wraggster
via eurogamer
KOEI has announced that PS3 titles Bladestorm and Fatal Inertia, originally scheduled for March, will now launch in summer 2007.
We're told the development teams simply need more time to get the games ship-shape.
Maybe so, but perhaps the recent revelation that both games are also on their way to Xbox 360 has something to do with the date slide.
Fatal Inertia is a futuristic racing game from KOEI's Canadian studio, which aims to make clever use of spectacular weapons and physics to disrupt other racers' progress. Originally a launch title for the console, it's now neither on time, nor exclusive.
Bladestorm is put together by KOEI's Omega Force team, the button-mashers behind Dynasty Warriors, and takes place during the Hundred Years War. Play as England or France, command bucket-loads of troops, and create massive carnage.
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January 18th, 2007, 22:28 Posted By: wraggster
PSP2 Images are floating around the net at the mo, heres some supposed details of what might be in the PSP2:
PSP (COBALT)
- All Metal & Ruggedized Rubber Build
- 200% Brighter Screen
- Dual Analog Controllers
- Visual Battery Display
- 8GB Flash Drive
- Wifi (a,b,g)
- Bluetooth V.2 (A2DP, AVRCP)
- Firmware 4.07
No word yet on Battery Life and Media Files Support!
Screen Via Comments
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January 18th, 2007, 22:32 Posted By: wraggster
High Definition Content Protection is supposed to make sure you're not playing pirated content, but sometimes your devices screw up the HDCP 'handshake' (over an HDMI cable) and nothing works. This happens with some regularity with the PS3, and Popular Mechanics investigated and found a quick and dirty workaround. From the article: 'We then checked with Leslie Chard, president of HDMI Licensing, which owns the rights to the standard, who told us that HDCP is one component of HDMI that has been plagued with interoperability issues. HDCP (high-bandwidth digital content protection) is designed to prevent the interception of data — specifically copyrighted Hollywood movies — between an output component and a display. As Steve Balough, the president of Digital Content Protection, the licensing company for HDCP explains, the two pieces of hardware must exchange a key, a sort of certificate of authenticity unique to each individual device, to verify a secure connection.' The problem isn't limited to the PS3 — many HDTV cable boxes and have the same problem. The fix there? Unplugging the power cable.
via /.
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January 18th, 2007, 22:42 Posted By: wraggster
via kotaku
Square Enix has announced plans for a playable demo of Final Fantasy XIII to be released sometime this year. In the latest issue of Dengeki, representatives from the Squeenix dev talk about the demo's planned release. "'We are hoping to have a playable demo ready for E3 in 2007." This could be great news for the PlayStation 3, as something truly wonderful on the Final Fantasy front could spark a wave of renewed excitement for the system.
I would sure love to get my hands on a playable version of the game myself, though with E3 invites now being handled by gaming companies themselves I'll have to hold out hope that there is a company out there I haven't offended egregiously yet, and it isn't looking too good. Besides that, there is no guarantee that it will be ready in time for the event. We might end up having to rely on Ashcraft on the winners of our TGS contest for impressions.
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January 18th, 2007, 22:50 Posted By: wraggster
via joystiq
From the same creators of the custom white PS3 (the gents over at the PS3 Center), we bring you their homemade silver edition shortly after its planned archetype. It's a thing of beauty. And we swear it looks fresh off Sony's official production line, though the controller appears to have gained a few pounds over the holidays. Tubby.
Now all we need is a yellow ochre version.
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January 18th, 2007, 22:52 Posted By: wraggster
via joystiq
Get this: a 9-year-old kid steals his neighbor's car, gets spotted by police on the interstate, guns it, and a 90 mph chase ensues. Kid tries to take an exit ramp, engine blows, car hits a curb, coasts into a tree, and he's captured. It's the third vehicle the 4th grader's stolen. And guess what? Mom believes "PlayStation" taught him to drive. Oy!
And that's just the beginning! The real story is that the boy most recently evaded airport security, managing to hop a Southwest Airlines flight from Seattle-Tacoma International Airport to San Antonio, Texas. He was eventually apprehended while attempting to catch another flight to Dallas, where he had hoped to reunite with his grandfather.
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January 18th, 2007, 23:05 Posted By: wraggster
Heres whats in the latest content pack for PSP:
Ghost Rider - Screenshots
January 2007 Wallpaper
Ratchet & Clank®: Size Matters - 8 Min Behind the Scenes Video
Ratchet & Clank®: Size Matters - Trailer
SOCOM U.S. Navy SEALs Fireteam Bravo 2 - Trailer 2
Star Wars Lethal Alliance - Trailer 2
More Info
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January 18th, 2007, 23:08 Posted By: wraggster
via gigagamez
The PS3 hasn’t performed as well as expected. In fact, since E3 last year, not much has actually gone Sony’s way. There was the removal of features, loss of exclusives, extreme price and severe supply constraint… and that’s just leading up to the launch. Once November 17th rolled around, there were people camping outside of Best Buy to get PS3s so that they could scalp them on eBay for extreme prices, and that worked for a while. Then buyers got sick of paying for a system with one semi-desirable game, a blu-ray player with questionable usefulness and a really bad PS2 emulator. They’re not the only one. Gabe Newell, Co-founder and Managing Director of Valve Software, had this to say about the PS3:
“The PS3 is a total disaster on so many levels. I think it’s really clear that Sony lost track of what customers wanted and what developers wanted. I’d say, even at this late date, they should cancel it and do a ‘do over.’ Just say, ‘This was a horrible disaster and we’re sorry and we’re going to stop selling this and stop trying to convince people to develop for it.’”
Even after all that, it’s still possible for the PS3 to turn it all around. With that in mind, I decided to try and figure out a way for the PS3 to make a solid recovery, so I started sending emails and making calls. I talked to N’Gai Croal of Newsweek, Chris Baker of Wired and several others in my quest to see what could change and bring Sony back from this black hole of negative buzz. Here’s what we came up with.
Cut Off the Head
It’s absolutely true that Sony has had better PR moments than what we’ve seen recently. What could be the root cause of all this bad PR? “Sony’s PS3 problems stem not from production issues or even pricing - though both are significant problems, both can be overcome with time and effort,” said Jakub Wojnarowicz, Games Editor-in-Chief of Firing Squad. ” What cannot be overcome without Sony’s active involvement is the rooting out of the cause of these problems: Ken Kutaragi.”
Kutaragi, the father of the Playstation, has made Sony quite a bit of money over the years, so it seems that they aren’t too keen to get rid of him. However, Kutaragi was recently “promoted” out of his job of President of Sony Computer Entertainment (SCEI) and given the position of Chairman of SCEI. Though this “promotion” isn’t attributed to bad PS3 press, it surely couldn’t have helped.
At Least the PS2 Was A DVD Player
No matter what could have happened up to the point when the console launched, as soon as the first really great game comes out, all is forgiven. However, that hasn’t happened yet and it doesn’t really look like it’s going to any time soon. “Nothing in the launch lineup is going to convince people that the PS3 does anything that the XBox 360 can’t, and the killer app exclusives are still several months away,” said Wired Associate Editor, Chris Baker. “The Gran Turismo giveaway was a very smart move—Sony needs to flood the pipeline with more free (or at least very cheap) exclusives like that. The faster they can fill the pipeline with free demo levels of Motorstorm, Heavenly Sword, Warhawk and etc., the better.”
Chris isn’t alone is his assessment of the launch lineup situation. Tom Chick, freelance journalist and editor, agreed with Chris’ viewpoint. “I think their biggest problem is the launch line-up,” said Chick. “They really needed a powerful franchise as a hook, and Ridge Racer ain’t it. The PS3 launch was the absolute worst time to have a developer like Insomniac try to launch a derivative concept like Resistance, which is Half-Life meets Call of Duty. Instead, they should have had a new Ratchet & Clank ready. There should have been a GTA or a Final Fantasy.”
Well, that’s one problem that’s basically out of Sony’s hands, other than pressuring companies to produce faster, or even making their own successful game. However, that may not be very easy considering the tools that most developers currently have.
Better Development Tools and Support
Sony, historically, hasn’t had the easiest-to-develop-for consoles, and this one doesn’t seem to be an exception. Though the PS3 isn’t as notoriously hard to program for as the PS2, it has that stigma hanging around it. Sony has tried to counter-act that bit of unpleasantness by purchasing SN Systems, a software tool development company, but it just isn’t quite there yet.
Erick Schonfeld with Business 2.0 said, “They need game developers to come out with unbelievable games that you can’t get on the XBox or anywhere else. This should be possible given the capabilities of the Cell processor powering the PS3, but programming for the Cell is not something that most developers can do easily right out of the gate.”
Is All This Negative Buzz Just Us?
The one question that keeps nagging at me is, “Why are you being so hard on the PS3?” You know, it’s certainly early in this cycle and no one has lost yet, so why are we all judging? Our friend N’Gai Croal, a Newsweek columnist, had this to say about the subject:
“What you’re seeing is a supply problem. According to Sony, they shipped a million units in North America. I spoke to Jack Tretton, CEO of Playstation America, and he said that they’re not sitting in a factory in China, they’re in the US and on store shelfs or moving through the chain. We don’t have any visibility of what’s going on in Japan, but anecdotally, there are supposedly units on the shelves. If that’s so, then we may have turned the corner on the supply issues and that’s what they’ve said publicly. If that’s the case then we have to see what the demand is, and that’s 45 to 50 days after the launch. It’s a little early too tell. What you’re talking about is the negative buzz that popped up around the PS3 this last year after E3. If they launch in Europe in March, that would suggest that they’ve worked out their supply problems.”
“People like you and me, other game journalist, bloggers and people who post on forums may be typical of the hardcore, but are atypical of the entire population. Absent some sort of real market research, while there is buzz among the console intelligencia, I don’t know how that buzz is reflected in the population of PS3 owners.“
You know, maybe he’s right. They’re Sony after all, and it’s very early. The Playstation name and some price-dropping could turn this thing around quickly. I could look back on this article in a year and think, “How could I have been so silly?” I really think that Mr. Chick summed it up best:
“However, it’s important to remember that stumbling out of the gate isn’t a measure of anything but the first stretch of the race. I’d say Sony has a year to do things differently before things get really dire.“
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January 19th, 2007, 01:15 Posted By: wraggster
via gwn
Speaking with EGM, a paper magazine, Bethesda Software's Todd Howard commented on the upcoming PS3 version of Oblivion:
"Drive speed matters more to me [than capacity], and Blu-ray is slower."
The developer is apparently duplicating critical data on the Blu-ray disc in order to fill up all the unused space, which improves load times for the game. Tests have shown that load times on the PS3 could be slightly slower than those on the Xbox 360, which has lead the developer to using data duplication techniques to improve the PS3's performance.
As soon as Oblivion launches, we'll report back with exact load time statistics for comparison with the Xbox 360 version. This will give us the first real comparison between the Xbox 360 and PS3 load times. Of course, it could be argued that the PS3 version contains more data, and thus will load slower regardless.
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January 19th, 2007, 01:17 Posted By: wraggster
via ps3fanboy
We nearly had an ice storm in Athens. It got very cold, very fast. In fact, some of us living here have windows that aren't built right, so they don't close all the way... making their room incredibly frigid and they're having trouble typing posts with fingers that are as pliable as a crowbar. That aside, no snow. Which is sad, but completely irrelevant to the news at hand.
Yeah, we've also been waiting around the PS-Store, looking for flOw, since we were told it was coming out. Seems we didn't get the memo that the game was delayed another month. Yep, the game is now due out at the end of February. Sony representatives said this about the release: "We'll be posting a trailer at the end of this month [January] / beginning of next. As for the game itself, we'll be releasing near the end of February." So, that's like, what, February 30th? Teehee, teehee... if you thought I was serious, come on. Come. On.
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January 19th, 2007, 01:22 Posted By: wraggster
Via IGN
"Music is the weapon."
Kudo Tsunoda proudly proclaimed this statement at EA's Winter Preview today. However, it wasn't a remixed version of Revolution X that we were watching; instead, we were checking out the latest build of Def Jam: Icon, the upcoming brawler from EA Chicago. We've covered some of the basics of the fighting system in previous coverage, mentioning the invisible DJ, but we finally got a deeper grasp of just how music will influence every fight.
At the start of a battle, players choose a specific song that will represent their fighter. Choosing a song that you know well is important, because the downbeat of certain songs can trigger environmental hazards that can damage yourself or your opponent. For instance, one level that we saw had an electrical hazard that released arcing bolts of juice streaking from a malfunctioning power box. While there are some hazards that will constantly be around from the start of a fight, Kudo informed us that as time goes on during a battle, more hazards will be uncovered, making the stage much more dangerous to the combatants. So if your bass is truly banging, you can completely alter the landscape.
Jumping on the virtual ones and twos.
But you aren't limited to waiting for a beat before the environment blows up. Players can literally scratch the beat forward or backwards at any time to trigger hazards. In effect, the fighter becomes a DJ on invisible turntables, mixing up the rhythm of the stage to help him out. The left analog stick represents the left turntable and the right analog stick takes the right turntable. Scratch well enough, and you can use the music to cut through your opponent's defenses, flinging them from one hazard to another. However, your opponent has access to this move as well, meaning that skilled players can engage in scratch battles just like DJs do: the best player on the ones and twos can gain the upper hand.
But how do you defend against these momentum changing attacks? Well, first of all, players have the ability to do scratch stomps to squash a beat, so if your enemy is tearing up the digital vinyl, you can crush their groove. Secondly, if you're knocked down, you can do a quick scratch on the turntables to get back up. You also have the opportunity to try to flip the record to your own song, especially if your adversary has been playing their song for most of the battle. This gives you the chance to pump your fighter up and take your skills out on him. Finally, you have the ability to taunt your foes by hijacking their beats when they're knocked down. We noticed a number of times today where The Game would jump all over Big Boi's preferred song, laying down taunts while the member of Outkast was on the ground. The lyrics of that song would be slightly muted as the insults were hurled, just to make sure that you heard what your rival was saying. Sure, it might increase your beef with that rapper, but it's definitely a good way to flip the script on someone who's got a lot of momentum on their side.
Lay down some taunts while the environment crashes and burns.
Your fighters have a number of attacks that they can launch against their opponents, such as punches, kicks and grabs. Players can vary these attacks by throwing different directional modifiers in with these strikes, so players can knock an enemy to either the left, right or backwards along with just pounding them into the ground. Of course, depending on how you string these moves together, you can create different combos. But here's where the music comes in. Your music will play louder and stronger depending on how well you've been fighting, and that will boost the strength of your attacks, letting you knock enemies around much farther. This means that as time goes on and opponents get weaker, you'll be able to fling them halfway across the screen as you get an adrenaline rush from your song.
Don't know any of the licensed tracks that have been included in the game? Don't worry, because you'll be able to import your favorite songs into the game and use them to beat down your enemies. That means that any song on your system can potentially be a dangerous weapon in the game. Kudo told us about a fellow team member that likes to play with Sade's "Smooth Operator" to throw off his opponents. Others like using 80's tracks, prog rock, or speed metal. It doesn't take an active imagination to see that just about any musical preference can potentially be used against the computer or your friends. You'll also be able to use this to help you create your character, because your fighting style will be based on the kind of beats that you like to listen to.
To check out this system in action, Kudo showed off two new levels that we hadn't seen before. The neighborhood level evoked images of the Dirty South, with a double shotgun style house that had guys sitting on the porch watching the battle. A car pealed its tires on the asphalt and could be used to whip opponents, while fire hydrants sprayed massive jets of water into the air. Another car had a downed power transformer on its trunk that exploded in time with the music. The other level was a rooftop stage with a helicopter that hovered precariously overhead. Beats would drive the tail rotor into the roof for a vicious whip effect. Other areas on the stage featured the aforementioned power box hazard, as well as buildings whose lights were transformed into a virtual equalizer in tune with the rhythm of the songs.
If music is the weapon, then play on, playa, play on.
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January 19th, 2007, 01:28 Posted By: wraggster
via pspfanboy
We've already told you that the upcoming Final Fantasy Tactics: The Lion War for PSP would have additional movies, upgrades and new job classes. Well, it appears one of those job classes has been revealed thanks to Jeaux France. Dark Knight will be joining FFT as a playable class. Now that we've seen some of the new movies and a new job class I can't wait to hear what some of the upgrades to the game will be!
What new addition would you like to see most in the upcoming Final Fantasy Tactics game?
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January 19th, 2007, 01:30 Posted By: gunntims0103
new release via Aythamie
Custom xmbIcon Packager v0.3.1
Fixed fw3.0x Icons and Names by Aythamie
I don't take credit for the making or the translation of this program, I've just fixed some the Icons and Names (by Aythamie)
Changes v0.3.1: (by Aythamie)
- Fixed German names for new icons.
- Fixed Spanish names for new icons.
- Fixed French names for new icons.
- Fixed Italian names for new icons.
- Fixed Portuguese names for new icons.
Changes v0.3: (by Aythamie)
- Fixed the fw 3.03 icons: RSS Channel Settings, Camera, Certificate Utility, Remote Play and Online Instruction Manuals.
- Fixed the English names for the new icons.
- Fixed the Dutch names for the new Icons.
- Added some more Icon Sets. (30 Icon sets totally now)
califrag: "I take no credit for this release as this is mostly a translation."
Changes v0.1 & v0.2: (respectively by kgsws & califrag)
- Hexed bmp2mig.exe and join.exe: Translated to English.
- Renamed bmp2mig.exe to bmp2psp.exe: .mig file extension is misleading.
- Renamed zac.dat and kon.dat to hdr.dat and ftr.dat respectively.
- Support for multiple firmwares with one batch file.
- Added advanced error handling procedures to the batch file.
Read the Readme file!!
download and give feedback via comment
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January 19th, 2007, 01:30 Posted By: wraggster
News/release by Aythamie
Custom xmbIcon Packager v0.3.1
Fixed fw3.0x Icons and Names by Aythamie
I don't take credit for the making or the translation of this program, I've just fixed some the Icons and Names (by Aythamie)
Changes v0.3.1: (by Aythamie)
- Fixed German names for new icons.
- Fixed Spanish names for new icons.
- Fixed French names for new icons.
- Fixed Italian names for new icons.
- Fixed Portuguese names for new icons.
Changes v0.3: (by Aythamie)
- Fixed the fw 3.03 icons: RSS Channel Settings, Camera, Certificate Utility, Remote Play and Online Instruction Manuals.
- Fixed the English names for the new icons.
- Fixed the Dutch names for the new Icons.
- Added some more Icon Sets. (30 Icon sets totally now)
Changes v0.1 & v0.2: (respectively by kgsws & califrag)
- Hexed bmp2mig.exe and join.exe: Translated to English.
- Renamed bmp2mig.exe to bmp2psp.exe: .mig file extension is misleading.
- Renamed zac.dat and kon.dat to hdr.dat and ftr.dat respectively.
- Support for multiple firmwares with one batch file.
- Added advanced error handling procedures to the batch file.
Read the Readme file!!
Download here:
- http://www.megaupload.com/?d=NCK797S2
- http://www.sendspace.com/file/rhq0zf
Download at Links Above
via aythamie
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January 19th, 2007, 05:13 Posted By: ICE
For a while it seemed like the PSP would never get a library of first-person shooters. Coded Arms delivered a decent romp in virtual space, and Ghost in the Shell: Stand Alone Complex had some good ideas, but neither games made good use of the PSP. After these two shipped, Sony's little system got Medal of Honor Heroes, a game that finally showed what a really good FPS would be like on the handheld.
Soon afterward, Ubisoft and Activision announced their own FPS titles, Brothers in Arms D-Day and Call of Duty: Roads to Victory. The former shipped a little bit ago, though it sadly fails to elevate the FPS genre on the PSP. At this point gamers don't even care to have a revolutionary shooter on the PSP - they just want one that works well. And that's the problem with D-Day. Even with an adequate representation of elements seen in the PC versions, D-Day simply needs more to succeed as a portable FPS. It has clunky controls and muddy visuals, and the AI could use some sharpening.
D-Day takes place during the Normandy invasion and chronicles the harrowing account of two soldiers, Sergeants Baker and Hartsock. Sergeant Baker starred in the first PC game, titled Brothers in Arms: Road to Hill 30 while Sergeant Hartsock appeared in the sequel, Brothers in Arms: Earned in Blood. D-Day doesn't just borrow characters from the first two games; it takes entire missions and scenarios. Players will essentially get a "best of" collection with D-Day, as opposed to a new game. Not a bad thing in itself, but anyone expecting some fresh content may want to look elsewhere. Also, there are the aforementioned problems to worry about, as well.
First, the squad-based action of the original games simply doesn't translate well to the PSP - or at least not in D-Day. This has less to do with thinking through a tactical situation and everything to do with how players control themselves and their squad. Since there's only one analog stick on the system, it's difficult to keep an eye on surroundings while engaging enemies in heated gunfights. The game does include the situational awareness view, which offers a birds-eye view of the action, but this only helps coordinate tactics. Surviving can get pretty difficult when actually running around the battlefield while struggling with squad commands and a funky control scheme. D-Day offers two different schemes, but neither works all that well.
As such, all but the most experience players will die constantly. But thanks to a handy-dandy checkpoint system, that's never really an issue. Brothers in Arms is a challenging series to master, both on PC and PSP. Fortunately, the save system lets a player beat sections of a stage without too heavy a penalty when death does occur. But the secret to not dying is understanding that D-Day is not Medal of Honor Heroes - running into the heat of battle will only result in premature death. That's where D-Day's cover mechanic comes into play. It actually makes for interesting firefights because the game makes it almost impossible for a player to take the Rambo route - it's necessary to think ahead.
In short, players need to use their squad to suppress enemies. This opens the door to various flanking maneuvers the player can then carry out while the enemy is confused and huddled under cover. It's easy to see when an enemy is suppressed thanks to a red circle floating above their heads - a nice touch given many of the game's environments get rather dark.
The only problem with this 'suppress and flank' dynamic is that it tends to get a little old after a while. Players can get through many of the game's encounters by doing the same thing in exactly the same way. Maybe this would be fine if the game in general progressed smoothly, but it doesn't. Where players could execute finely tuned strategies and engage in dynamic firefights in the PC original, the PSP version offers an experience far less refined. It still works on a fundamental level, but it's simply not as fun as it used to be. Players will struggle with the controls and camera every bit as much as with the Nazis they're trying to kill.
The game also has a few AI problems, too. Most of the enemies in D-Day seem content to get shot in the face and not do too much about it. It's strange to say a game with poor AI can actually be difficult, but that's the case here. But that's beside the point. It would have been nice to see enemies react appropriately to adverse situations like they did in the PC games, but that really doesn't happen all that often. And finally, the game's visuals are very mixed bag. The game can look downright pretty at times, and at others, muddy and unimpressive. There's a good amount of detail on the soldiers and in some of the environments, but overall, D-Day could have used a little more flair.
Closing Comments
Brothers in Arms D-Day could have been a rewarding stint on the battlefield. Unfortunately, sloppy controls and a few AI issues sabotage much of the fun. That aside, a little spit and polish would have gone a very long way. The multiplayer modes, while lending the package some longevity, still suffer from the same problems. Finally, it would have been nice to see more original content appear in the single-player campaign.
IGN Ratings for Brothers in Arms D-Day (PSP)
6.5 Presentation
Includes all the right pieces, but they don't come together well.
6.5 Graphics
A mixture of impressive vistas and muddy textures. Characters benefit from nice detail, though.
7.0 Sound
Sounds like WW II. Nice tunes and voicework.
6.0 Gameplay
While retaining sopme of the depth of the PC originals, D-Day suffers from sloppy execution.
6.5 Lasting Appeal
It's a relatively short game, but the simple multiplayer options should keep things going for a little while.
6.4
Passable OVERALL
(out of 10 / not an average)
via:IGN
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January 19th, 2007, 16:39 Posted By: wraggster
via cvg
The recently unveiled Xbox 360 and PC Oblivion expansion, The Elder Scrolls IV: Shivering Isles, will also hit PS3 this year, Bethesda has said.
According to the developer Shivering Isles (due this spring for PC and 360) is about one quarter the size Cyrodiil, where Oblivion takes place. There'll be plenty to see and do but it's not just another gate to Oblivion: "Oblivion is made of lots of planes, one for each Daedric Prince. Oblivion featured the fiery realm of Mehrunes Dagon. The Shivering Isles is the realm of Sheogorath, the Daedric Prince of Madness. It's a place unlike anything you've seen in Oblivion," says the developer.
The good news is that Bethesda plans on a PS3 launch but whether it'll come bundled with the original, currently due for PS3's launch, remains to be seen. "It is our intention to make it available for PlayStation this year, but no release date has been set."
Expect to get around 30 hours of gameplay out of Shivering Isles. And before you ask, yes you can back and forth between Oblivion and Shivering Isles with your character whenever you like.
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January 19th, 2007, 16:41 Posted By: wraggster
via cvg
Sony Computer Entertainment Europe has shot down alleged 'leaked' information on a PSP2, saying flatly "There is no PSP2".
Reports hitting the internet yesterday featured a supposed image of a new version of the handheld, saying the codename for the machine is Cobalt.
Reports said it featured the likes of dual analogue thumbsticks, an improved display, an 8Gb flash drive, wifi and Bluetooth support and an in-built camera that lets users stream live video to PS3 over wifi. But it's all just wishful thinking, it seems.
Who's been having fun with Photoshop in their bedroom then?
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January 19th, 2007, 16:52 Posted By: wraggster
via gibiz
GamesIndustry.biz has learned that Sony Computer Entertainment has chosen HMV as the official retail partner for the UK launch of PlayStation 3.
Sony is due to announce full details of the European PS3 launch and price point next week - but sources have previously told GI.biz that the 60GB model will hit the shops on March 23, priced at GBP 425.
Now a source has revealed that HMV will be Sony's official launch partner, with a special midnight event set to take place at the retailer's flagship Oxford Street store.
Neither Sony nor HMV would confirm the deal, with HMV games boss Tim Ellis telling GI.biz, "There are no confirmed plans just yet with Sony regarding the launch of PS3."
However, he added, "We are currently discussing a range of possible options. I can't say right now whether this will include an official launch event, as such, but it's certainly the case that more and more publishers and games companies are approaching HMV following the success of a number of major launches over the last few years."
Most recently, HMV hosted the launch event for World of Warcraft expansion pack The Burning Crusade, which took place on Monday night. According to Ellis, "The midnight launch attracted a staggering 1500 fans, making it by far the biggest event of its kind ever staged by our Oxford Circus store."
HMV was also Nintendo's official partner for the launch of the Wii in December, and was previously chosen by Sony as its partner for the PSP launch in September 2005.
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January 19th, 2007, 17:00 Posted By: wraggster
via kotaku
Ah, New Zealand. Kiwi fruit, Peter Jackson and, above, rugby. Pencil in "Sony-lovers" for another thing the island nation is famous for. Last November and December, Sony moved 21,800 PS2s units, which accounts for 70 percent of the consoles sold. Says Sony Computer Entertainment New Zealand's Warwick Light (killer name!):
It is no surprise to us that PlayStation 2 was the number one selling gaming platform for Christmas. As the PlayStation 2 offering goes from strength to strength, more consumers are buying into the value proposition of the hardware and the unrivalled range of software on offer. Consumers obviously saw exceptional value in PlayStation 2.
Okay. That's not such a big deal. The PS2 is and has been a big seller. But what is interesting is that the PSP sold 9,560 units and captured 73 percent of the handheld market during November and December 2006. Wow, what the DS is to Japan, the PSP is to New Zealand.
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January 19th, 2007, 17:14 Posted By: wraggster
Via IGN
There are two kinds of people in the world - Beatles fans and Elvis fans. Wait. Actually, there are two kinds of gamers in the world - graphics fans and gameplay fans. You can be a graphics fan and still value gameplay, or be a gameplay fan who appreciates graphics, but really, either visuals matter to you or they don't.
There's no questioning that the current generation of consoles, Xbox 360, PS3 and to a lesser extent, Wii, are all capable of gorgeous, eye-melting visuals. Alright, the Wii is definitely a solid generation behind. But, like it or not, the fact is that for many gamers, publishers and developers, a huge component of next-gen gaming are its next-gen visuals. Herein lies our discussion point for this piece, and we've sought opinions from the chaps in the know during a couple of recent meetings with Pandemic staff.
Back in December we caught up with Kirk Gibbons, Art Director at Pandemic LA and Adam Myhill, Senior Technical Artist at Pandemic Brisbane, at the Australian Game Developer's Conference. On our more recent trip to Pandemic, we sat down with John Passfield, Creative Director and Morgan Jaffit, Lead Designer.
Although interviewed in separate sessions, both parties shared very interesting correlations on the importance of strong design. However, they also admit that technology and tools are a major factor in the retail success of a title in the eyes of the consumer.
Full article
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January 19th, 2007, 17:32 Posted By: wraggster
News/release from Evilseph
Team tOc (The Oblivious Coders) is proud to present our first release, a Flash1 Formatter!
Flash1 Formatter
v1 by Team tOc
Members of Team tOc are:EvilSeph, Moca, TUW, Ahadiel and kando
Flash1 Formatter is a program for the PSP that allows you to recover from a corrupted flash1.
NOTE:
THIS PROGRAM ONLY WORKS THROUGH RECOVERY.
BE SURE TO READ THE README.
Download Via Comments
via evilseph
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January 19th, 2007, 19:48 Posted By: wraggster
Via kotaku comes some images of the Final Fantasy I & II games coming to the PSP soon
Screen Via Comments
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January 19th, 2007, 19:50 Posted By: wraggster
via joystiq
Don't mind Bill's trash talk about the Cell processor; surely he would approve of you running Windows on it! Well, not exactly directly on the Cell processor ... rather through the QEMU virtualization software running in Yellow Dog Linux on the PlayStation 3, as shown at the PlayStation.com forums. Thanks to the ability to install alternative operating systems, curious (and masochistic) gamers can load up all sorts of crazy things on their PS3s. We'd like to see someone load up Windows Media Center and use it to stream video from their PS3 to their Xbox 360. Or maybe, install that x86 build of Mac OS X in QEMU under Linux, then run Windows XP via Parallels under that, and then run VMWare running Linux under that. And then get the hell out of there before your PS3 implodes.
More Info
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January 19th, 2007, 20:23 Posted By: wraggster
The giant monster genre doesn't get enough love these days. Fortunately, the fine folks at SouthPeak Interactive are taking advantage of the PS3's dirth of quality monster fighting games and unleashing Monster Madness: Battle for Suburbia on the unsupecting populace.
"The top-down shooter allows up to four players to battle a monster invasion in a suburban setting. In addition to a cooperative mode, the game will feature multiplayer onlinebattles for up to 16 players."
This one hits on April 3rd.
via ps3fanboy
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January 19th, 2007, 20:24 Posted By: wraggster
Well, the official Sony webpage has pulled the February release of MotorStorm and replaced it with "Spring". While that, to some, may say "oops", don't worry. What happens in March? Oh yeah, Spring. IGN contacted Sony to give this vague release date change a little more focus. Do you wonder what they found out? Let's raise the curtain and shed some light on the situation.
Sony says: "The team is doing some additional fine tuning and getting the online features squared away so they are taking a bit more time. It'll come out in March, though we [won't] make the specific date public yet." If you read any impressions on the Japanese release of MotorStorm, you'll have heard of a barren game with no additional options other than "race". So, let's give these developers the benefit of the doubt and allow them the honor of tweaking online play and whatever other options so we get the amazing off-road madness we so desperately desire.
via ps3fanboy
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January 19th, 2007, 20:30 Posted By: wraggster
via ign
Last March, EA released what it had hoped would be its answer to the open world genre dominated by Grand Theft Auto. It featured some interesting new ideas like the ability to take over fronts and build up your empire, along with of course a very strong storyline taken straight from the films. It wasn't perfect, but EA wasn't finished. With the Xbox 360 release half a year later, the next-gen version of The Godfather saw the addition of new content, online rankings, new abilities and more, making it something of an expanded edition of the original release.
The game is now headed to the PlayStation 3 and Wii by the names of The Godfather: The Don's Edition and The Godfather: Blackhand Edition, respectively. The two games will be identical content-wise aside from the PlayStation 3 version's online leaderboard rankings, the same that we saw on the 360. Other than the differing control mechanisms, the two versions will feature the same new additions over the 360 version, making these the biggest Godfather releases yet.
The Don's Edition for the PS3 will make use of the SIXAXIS' motion sensing functionality for use with interrogations and some melee combat. If someone is on their knees, you just pull the controller in an upwards manner to lift them off the ground. Moving the controller from side to side will yank them around, and pushing it forward and then releasing the grab buttons will shove them away. The rest of the controls are as we've seen in past versions of the game - steering and general movement is done with the analog sticks.
EA looks to have not only added some new features to The Godfather for these releases, but tweaked some old mechanics as well for easier play. For example, while you're still able to cycle through weapons one-by-one, a quick-select wheel has been implemented that works something like what you'd find in Ratchet & Clank.or Trauma Center. As well, the skill tree has been expanded a great deal to encompass Enforcer and Operator branches. Essentially, these give you more control over various upgrades to your character while also providing more specific bonuses, like the ability to heal faster or call in a hit squad faster.
Speaking of the hit squad, that's one of the cooler new elements that we saw on display. While you're still able to hire someone to stick with you on a mission, you're now able to call in the Corleone hit squad, a group of four men that come to your assistance and lay waste to anyone around you. They'll stick with you for a while, allowing you to take a small army into a mission to take down a rival family.
Similarly, the cops can now also fight for you. You can bribe them in the same way that you could before, where they'll look the other way while you take over an establishment, but you can now pay the entire police force to take to the streets and help you take out a rival family. Combined with the hit squad, you're able to take exponentially more help with you on a mission than before.
A series of new environments will also make their way into the game. Rooftop areas will now be rather common, with plenty of shootouts taking place high above the city. A couple new transportation hubs will find their way into the games as well, namely a train station and a shipyard. Taking these over will earn you a lot more loot than a barber shop or something similar, making them prime targets on your way to the top.
Lastly, the variety in The Godfather has been greatly expanded for the Wii and PS3 versions of the game. Each family will now have their own unique compound, unlike before where they were essentially copies of each other. More pedestrians and vehicles will fill the roads and sidewalks in the game, and more unique models for each will help spice things up. Oh, and speaking of cars, you'll now be able to take them and their passengers out with the new car bombs, one of the unlockable skills you can earn. Cool stuff.
The Godfather: The Don's Edition and The Godfather: Blackhand Edition are set to make their debut on March 20th.
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January 19th, 2007, 20:31 Posted By: wraggster
via ign
Look, we're not going to lie to you. Virtua Tennis 3 plays an awful lot like previous Virtua Tennis games. This isn't a title that reinvents the wheel. It doesn't swap racquets out in favour of blazing tennis guitars (*note to self: patent tennis guitars*), transforming rallies into duelling solos. Nor does it shift the setting to aboard a space zeppelin, where the tennis rock operas of the future are sure to be played out, instead opting for more humble Earthly locations such as New York and Melbourne. No, the Virtua Tennis 3 story is much like the one by Charles Darwin; a tale of evolution. It may not be a brand new game - far from it in fact, but with each iteration Sega come closer and closer to tennis perfection.
The meat of the game lies, once again, in the World Tour mode, so we'll give you the guided tour. Player creation options aren't staggeringly complex, but you'll certainly be able to put together a freakish looking creation… should that be your goal. Which, if you're anything like us, it probably will be. Basic options include choosing height and weight, then selecting skin tone, eye colour, hair, hair colour, eyebrows, eyebrow colour, beard and beard colour. Perhaps the option that gives you the most power is the face shape tool, breaking your player's face into three categories - eye shape, nose shape and mouth shape. Each can be adjusted using the right analogue stick. You'll have your half man, half puffer fish up and playing in no time. Once you're happy with your player's look, there are a few other decisions to be made, most importantly whether you're left or right handed, and which animations you'd like for serving, receiving and hitting the ball. Pretty standard stuff really.
With that out of the way, you're whisked off to the globe hub map to choose the location of your secret lair. Sorry, home base. From here you can access your mail (gee, thanks for giving me a wristband for winning my first tournament, Coach!) and the calendar, where you can check out a week by week breakdown of the tournaments you may want to play in. As you'd expect, the World Tour mode kicks off with your player ranked 300 in the world, with no stats to speak of. Fortunately, there are a whole host of training mini-games to take part in, each designed to hone your skills in a particular area. Several of these return from previous games, while others are fresh off the designer's notepad. Each training session takes up a week, as does resting - which you'll need to do from time to time when your stamina levels get low enough.
Full article at link above
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January 19th, 2007, 20:37 Posted By: wraggster
via pspfanboy
For a limited time, gamers that rush over to the Gurumin official website will get a free 32-page mini-guide, filled with full-color art, tips, and a walkthrough of the game's first chapter. Five lucky gamers will get their guides autographed by the voice cast, which includes the likes of Tara Strong.
Those of you browsing via your PSP will be interested to check out the Downloads page to get your hands on MP3s from the game's lively soundtrack. The cute, anime-inspired, Falcom-developed RPG is heading to the US on February 12th.
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January 20th, 2007, 11:51 Posted By: wraggster
via ign
Square Enix is spreading the love on Final Fantasy XIII pretty evenly between Japan's biggest game publications. Following up on our earlier reports from Famitsu, we have even more info from the pages ofDengeki PlayStation and Famitsu PS2.
In Dengeki, FFXIII director Motome Toriyama said, "The intensity of the opening scene -- it's probably the most in the Final Fantasy series so far." The game's opening will consist of a real time battle scene whose intensity Toriyama promises will surpass what's been shown in the few trailers release for the game so far.
Toriyama also clarified some points on the relationship between the Cocoon world and the world below it. FFXIII's story begins as something from the lower world invades the Cocoon, causing a panic. The people of Cocoon are generally afraid of the outside world, and anyone who is believed to have received outside influence is forced out of Cocoon. Toriyama likened this "influence" to a virus.
The biggest concern amongst Cocoon residents is that of their home falling from the sky. People who do things that could make Cocoon fall from the sky, and people who are ablieved to have the ability to do such things, are deported from Cocoon.
Closing up his comments with Dengeki, Toriyama promised some surprises for the celebration of Final Fantasy's 20th anniversary this year, as well as a chance to get our hands on Final Fantasy XIII as soon as possible. The first 20th anniversary surprise came recently with the announcement of the Final Fantasy 1 and 2 remakes for the PSP. Let's hope the second part of Toriyama's promise isn't too far off.
Tetsuya Nomura had a few comments of his own with Dengeki, regarding both FFXIII and FF Versus XIII. Nomura, character designer for FFXIII, shared some details on the mysterious blonde-haired guy who appears at the end of the latest FFXIII trailer. He's a big guy, Nomura revealed, adding that the design specs for the character called for someone big enough to run while carrying two people around. Recently, it was decided that his foot size would be 33 centimeters.
He wouldn't reveal the relationship between this character and Lightning, the game's main character, except to say that it will be something different that what we've seen so far. Other friendly characters will appear in the game, of course, although Nomura admitted to currently being in the middle of the design process.
Nomura has more involvement in the Versus project, on which he's serving as director. While nothing but CG has been shown for the game so far, he said that due to the power of the PS3, the game should be able to feature battles set in areas with great differences in height, just like in the trailer. Players will have to fight using the full environment, both directly in front of them and above and below.
The trailer showed the still nameless main character warping about while taking out enemies. Nomura explained that players wont be able to warp freely to every spot on the battle field. However, you will be able to warp to the location where you've placed your sword. You can also throw your sword into the distance, then warp to it. This is one area of the game where Nomura and crew are currently conducting tests.
Also hinted at the trailer is that the main character will be fighting by himself. That won't be the case in the final version. You'll fight along side party members who have their own abilities and weapons. We can expect something similar to Kingdom Hearts, said Nomura.
Nomura added one more important bit when discussing FF Versus XIII with Famitsu PS2. Asked what type of PS3-only features the game will have, he mentioned Six Axis support. He didn't go into specifics.
Like FFXIII, we're sure you're wondering when you'll be able to get your hands on FF Versus XIII. Nomura has mentioned previously that development on the Versus XIII project is trailing that of its sister project. While Toriyama was able to suggest a playable version of FFXIII in the not so distant future, Nomura stated that he's already come up with ideas for the next Versus XIII trailer, which he promises will be extremely cool.
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January 20th, 2007, 11:53 Posted By: wraggster
via ign
"Wait till next year." Easily one of the worst phrases any sports fan can utter, those four words are the last attempt to absolve teams of mistakes or lackluster play over a season. The same can be said for some games. While some of the concepts behind Major League Baseball 2K6 were good ideas, their implementation was less than stellar. Whether it was the baserunning issues, fielding problems or visually tame player models, MLB 2K6 seemed more like it was in the minor leagues at times.
What a difference a year makes. Instead of trying to brush off the issues that plagued the previous game with a load of new features, 2K Sports decided to completely overhaul the pre-existing title. Don't think that this is a step backwards at all though, as the core features of the game that worked well have been retained while other aspects are being re-tuned and fixed. 2K Sports stopped by a few days ago, and showed off a number of the improvements to the next gen versions of the franchise, and the attention to detail is definitely noticeable. For instance, the design team wanted to bring little nuances to each player's game, so they decided to implement what they're calling Signature Style for each player.
Everything from a player's batting rituals at the plate to facial expressions have been captured in this year's game, making them seem like their real-life counterparts. Player accessories have also been personalized as well, so if an athlete wears things like baggy pants, wrist bands or a certain type of glove, they'll be properly represented. Player models have also been improved to with accurate physiques for each athlete. No longer are there simply tall or stocky character models; larger players like Bartolo Colon or C.C. Sabathia will actually have guts in the game (maybe now they'll actually hit a treadmill -- although I'm not holding my breath).
There've also been some subtle changes to some of last year's features. The Inside Edge scouting system does make a return to MLB 2K7, although there's now a bit more of a bonus system provided to batters. If a particular pitcher has been scouted before the game, and a batter uses this information to guess where a ball may be going in a particular hot or cold zone, they'll receive additional power on their swing. The controversial sprinting mechanic, which could give some players a superhuman burst of speed as long as you had quick fingers, does make a return in 2K7, although it has been redesigned. Now, the burst has been downgraded to a more realistic and manageable level. As for fielding, players will notice a couple of changes to last year's Pure Motion Physics system. Not only will guys back up positions on some plays, accurately responding with relay and cutoff men, but fielders will smoothly get in position to make the catch, planting and adjusting to make the play. This addresses the stuttering animation issues that hampered throws or dives last year.
Now, while this is the first time that 2K Sports has brought baseball to the PS3, they're still planning on taking advantage of the SIXAXIS controller when you're at the plate. To use the feature, players keep the controller level in front of them, and simply push the controller forward to make contact with the ball. Now, you can push or pull the ball to the left or the right by twisting the controller in those directions. Similarly, you can influence whether you're going to try to pop the ball up or aim for a ground ball by pushing the controller up or down in a 30 degree angle. It seems to take a little getting used to, but once you've got the hang of it, it's a creative use of the motion sensitivity mechanic.
Fans of the 2K series will also pick up on some of the other touches that have been included to make the game seem much more natural or vibrant. For one thing, players will notice pitchers sent out to bullpens to warm up during a game. Umpires will have their own personality, which can affect their tolerance towards a call that a player may want to argue. Some may be willing to take a little jawing, while others will be quick to start tossing players out of the game. You'll notice different camera angles that frame the action from the mound to the plate. In particular, we were impressed by the Dirt Cam and Grass Cam, which presented sharp details of on-field action. This is especially cool when you're watching a replay of baserunning, which has received a facelift. No longer will you see large numbers in the corners of the screen to represent a base. Now, you'll find a runner moving on the screen via a transparent overlay, with bases appearing as he nears them. These technical improvements will be supported with a stronger presence from the commentary crew. Jeanne Zelasko and Steve Physioc will have a much more in-depth presentation before the start of games, and Jon Miller and Joe Morgan will once again anchor the solid play-by-play for each game.
Other features from the previous game, like Franchise mode and GM Career mode, have gotten minor tweaks as well. For instance, Franchise mode has received a visual makeover (which kind of looks like "Franchise for Windows"), with pulldown menus and information broken out in a more visually segmented way. GM Career mode, on the other hand, now has a low level economic system, where players will set ticket prices and handle other promotional aspects of a club. Plus, for those GMs that want to take on competition, online league play will be available for players to test their skills.
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January 20th, 2007, 11:54 Posted By: wraggster
We've written a number of previews on it already, but SEGA's highly-anticipated Virtua Fighter 5 is finally in our offices. This means that we could sit down and try features we had only heard about before, or spend additional time with things we had to rush through at gaming events. The new Quest, Customize, and VF.TV modes stand out in particular, and there were a few surprises to be found as well.
The first stop that most v-fighters should make is at the rather extensive customization screen. It's a lot more detailed than the character modifier from VF Evo, and it gives players the opportunity to equip items won in battle onto ten different sections of the body (including their face, hips, wrists, legs, and feet to name a few). To keep things interesting, combatants are also given a maximum encumbrance level that limits how much stuff they can wear at once (illustrated with a 10-point system). Some items are worth more points than others and even if you haven't equipped every section of your body, if your item points exceed 10, then you can't equip anything else.
As you might expect, the huge range of items that players can toy around with alters their fighter's look pretty drastically. Users can unlock or purchase an incredible number of costume alterations and add-ons ranging from standard jackets and shirts to the more exotic swords, shurikens, and face masks. Even better is that gamers can now customize four different costumes for a single character instead just two, and you can save up to 30 unique characters per game. Bizarrely, the rather useless "red contact lenses" have made their return from Evo and can be equipped as well, but why anyone would want to spend their money on this barely noticeable addition is beyond me,
The meatiest and most addictive option, of course, is the aforementioned Quest mode -- which is essentially a beefed up version of the like-named Kumite revamp from Virtua Fighter 4: Evolution. Its premise is simple: take one of the characters you've customized above and throw them into the wild and wacky world of arcade dominance. Illustrated with a surprisingly old-gen menu interface, the city is shown as an icon-based map that allows competitors to hop from virtual arcade to virtual arcade. There are seven coin-op havens in all, and they're the ideal place to rack up ranking points, items, money, and other goodies (you can still go up ranks in standard arcade or versus matches too). There's even an "Orb Disc" that you can fill with spheres earned in special bouts that allows you extremely rare and unique items as you progress.
Full Article at IGN
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January 20th, 2007, 12:14 Posted By: wraggster
altunozara posted this news/release
hello everyone!!
after lots and lots of work!!! i figured that not any time soon was i going to fix all the bugs in my last release of GO GO GO!!!
You might be glad to here that for now i have put that aside to work on this new mode of GO GO GO!!! called creative mode. I made this because in the time it would take to finish normal GO GO GO!!! you all wouldnt care...because each release would be mroe boring. Thats when creative mode comes in! i will be working on both modes but while im working on normal mode..you will have creative mode to play with
this is actualy surprisingly FUN! In creative mode there is 1 player you controll it to make the screen a nice creative picture...so far square triangle circle and cross all make different colours! when your standing on something you dotn eat it but when you click a button you change its colour depending on what colour you chose!
the colours so far are red light green yellow and black please try this out and tell me what you think!
sadly i can not play my own game ...my psps screen is ...:-( dead! but for you my friends i shall release the power of GO GO GO!!!
thx again
Altuno
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via altuno
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January 20th, 2007, 12:33 Posted By: wraggster
access_denied posted this release:
Seems as if there's too many language programs. Anyway, I didn't plan on releasing this as part of the competition, but I guess it can't hurt. It's coded in C, and has 1042 different french words in it. Maybe I'll add more, I don't know. Anyway, I'm lazy, so here's the readme.
This program is meant to quiz you on French words. It's not meant to teach you french, as this program could never teach you sentence structure and conjugation. It has three modes so far. English to French Dictionary. Quiz Mode Random where it randomly picks an English word and you guess the French word. And Quiz Mode Alphabetical where it goes down the list of English words and gives them to you. In the next release, I hope to have a French to English Dictionay, and French Quiz modes. If you find any bugs,or have any questions, e-mail me at ddrdude1234@gmail.com.
-Access_Denied
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January 20th, 2007, 12:37 Posted By: wraggster
Moneytoo posted this release
This homebrew allows you to write short notes and
save them as .txt on Memory Stick. Only Palm(One)
Universal Wireless Keyboard (5 rows) is supported.
Press START button to save written text. All notes
are stored in file \TyDoPad_notes.txt and are
separeted by small header (whitch included date
and time). For quit press HOME - YES.
At this time you arent allowed to view/open/edit
written text.
Limit for one note is 4 kB. But number of notes is
not limited.
Runs on fw 1.50/SE/OE.
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via moneytoo
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January 20th, 2007, 12:41 Posted By: wraggster
via pspvault
More details are coming out about DJ Max Portable 2, sequel to what I feel is one of the PSP's best games to date.
First and foremost, Ruliweb has posted several sample songs from the game. The songs are:
"Brain Storm" by Croove, in the Junko genre
"Bye Bye Love" by 3rd Coast, in the Latin House genre
"GET OUT" by ND Lee, in the R&B Hiphop genre
"Memoirs" by M2U, in the Ethnic Pop genre
"Squeeze" by Oriental ST8, in the Euro Beat genre
"Syriana" by Bexter, in the Urban Funk genre
By way of the DJ Max Portable Wiki, we know the article reveals the following features:
Profile registration
Leveling system
New 5-button mode
Option - Adjust background animation aspect ration (16:9 / 4:3)
Option - Button assignment customization
Option - Difficulty Setting (Easy / Normal / Hard)
The game will also reportedly have more combos while holding long notes. It is due for release in February or March of this year.
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January 20th, 2007, 12:44 Posted By: wraggster
Another podcast from the PSP Show folks, heres the details:
Time for another PSP show, and the review this week was one of those “Damm it could have been better” titles. The Lonely Planet authorised Passport To… series comes under my careful eye, as well as some of the latest developments with the Killzone Liberation demo, downloading the demo’s direct to the PSP from a fan site, and I take time to answer the comments left on the last show. Feel free to leave some more!
More info --> http://psp.thepodcastnetwork.com/
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January 20th, 2007, 18:38 Posted By: wraggster
via engadget
It's still early on to tell whether this is actually true, but HD DVD cracker muslix64 is back, and with the help of another anti-DRM cracker, Janvitos, claims to have also broken the Blu-ray's implementation of AACS. Although their protection does not yet account for BD+ copy-protection, they claim to have been able to implement the same key-grabbing known-plaintext attack as muslix64 used to crack HD DVD in order to successfully to crack Blu-ray without even using a disc or drive (apparently they just used a raw encrypted data file and nothing more). Unfortunately they haven't yet posted code for us to test this out, so we'll have to take their word for it for the time being.
More Info
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January 20th, 2007, 19:41 Posted By: wraggster
via pspfanboy
WWE wrestling superstar Kane loves the PSP ... and so should you. When traveling on his cross-country flights, the celebrity can be often seen playing a match of WWE Smackdown on Sony's portable. "The PSP is a pretty popular system because it doesn't take up a lot of room," said Kane. "It has the Wi-Fi connections so the guys can play each other. We've had some long trips overseas and the guys will actually get some games going on the PSPs. One of the best time-passes I've ever had on a transatlantic flight was a three-way tables, ladders and chairs match with me playing as myself and then the other two guys were playing as Shelton Benjamin and the 80s Hulk Hogan. We had like an hour-long match. With the portability, you don't lose much in gameplay and graphics because it's such an awesome little machine."
The wrestler admits that he has a bias for wrestling games, but that's not all he likes in the PSP library. "I've played the PSP version of the game and it's probably the best game on the PSP, and that's saying a lot because the PSP has a lot of good games on it," he notes. You could choose to disagree with him, but then, he'd probably just kill you.
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January 20th, 2007, 19:42 Posted By: wraggster
News from the official site:
The wait is finally over and we've released iFind! We've been working real hard and we've finally completed it. Not only that, we've also rebuilt our website and given it a makeover (outside and inside) to commemorate the launch! Thanks to EVERYONE who has supported us!
Here's a run down of it's current core features:
- Passkey Protection (Improved password protection)
- LiNK Browser (Allows 3 tabs in inside iFind!)
- Fully customizable GUI
- Media Browser
- Games (18 in total, expandable through updates/XDE)
- Applications (11 in total, ditto above)
- Iorkara's PSP Links Page
- AIM, WLPM and YIM Messenger support
- Link Center
- Chatrooms
New/Improved features:
- Totally revamped GUI
- LINK Browser (now has tabs)
- Chatrooms
- XDE Ready
- LiNK Center
- Cleaned up coding for faster loading
- About page with Help
- WLPM Built in
- Iorkara's PSP Links Page Built in
- New customization features (much more easier to customize)
- Start up sound
- Improved protection
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January 20th, 2007, 23:11 Posted By: 2.6,CRACKED
2.6,CRACKED!, Rikardo_92, PSP-KID have updated the shell once more here is the changelog to see the updates.
Changelog:
*To a large demand the shell name and team will be changing. We have decided on
Desire Dev Team(DDT, after the website www.desire-network.com) and will be called DesireShell. Which sounds much better
Have you noticed the difference already?
v0.4
1. Added wifi update function(uses first internet connection), so you can download straight away on the go, after downloaded you will have to restart the psp - no GUI in it - jst debug text, some of the base code used is made by Insert_Witty_Name(formerly Insomniac).
2. EBOOT loading is still not working, please leave feedback if it does work for you.
v0.3
1. Told that MP3Player did not work at all in some cases - fixed completly, made it fully compatible on its own.
2. Told that EBOOT loader did not work in Custom Firmwares - i think the VSH is patched, so I cant use sceKernelLoadExec, but I will try the VSH commands for the next release. So if you are new to the shell do not be surprised, used to work on 1.5 for me (now 3.02 OE-B).
3. Added a click sound to the Shell but it slows down the menu, PM me if you want it removed to speed up the menu and I will keep it like that in future versions.
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Here are some new screenshots:
Download here:
http://www.desire-network.com/HustlazShellv0.4.rar
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January 21st, 2007, 04:13 Posted By: EvilDooinz
Hey guys,
been sick and had the last few days off work so I've had some time to work on my projects. heres what I've been up to.
Updates: Jan 20 2007
add 3 new modes to display icons, colors and patterns.
compiled images into eboot and loaded them from ram.
another new theme. woohoo!
I'm still looking for someone that would like to make a new theme and take credit for all images in this project. please send me a PM.
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January 21st, 2007, 11:29 Posted By: wraggster
SCi (and Eidos) have acquired the rights to 11 Warner Brothers franchises, including Looney Tunes, Hanna Barbera and (prepare to be excited or horrified) the recently canceled Fox TV show The OC in a deal worth upwards of $80 million. Looney Tunes characters include Bugs Bunny, Daffy Duck, Road Runner and Speedy Gonzales. The OC on the other hand features Mischa Barton and the other fit one. All games are scheduled for PSP. Hanna Barbera’s Tom and Jerry, the Flintstones and Yogi Bear are also mooted, plus a Batman game based on the DC comics. In truth, few Warner games are unlikely to trouble PS3, unless the latest series of The OC takes an explosive action RPG twist.
via gamesradar
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January 21st, 2007, 12:54 Posted By: Freshmilk
Hello, and welcome to my first release of CTF for the PSP.
(Finally, a break from TTR, lol.)
For those who don't wanna read this, I'll just simply tell you that its kxploited, so theres no need for luaplayer, and that you can download it here.
First of all, I expect your wondering what exactly CTF is. Well, as you may have guessed, CTF stands for Capture the Flag, which is a new LUA game, created by yours truely. The objective is very simple; snatch the enemie's flag and make it back to you own base, without touching anyone on the way.
Although the game sounds simple to paly, trust me, its no easy task. As the enemies get quicker, you're forced to think of a new staetgy to get around them before they catch you. This fast paced, addictive, and yet simple game is perfect for cheap thrills on the road.
Although there is one down side. For the time being, till i can release v0.2, the arrows don't work correctly. You may see them from time to time, but they cant hurt you... yet.
This time around, all the GFX have been done by me, and my trusty MS paint, in the style of the original QJ game:
Nice for paint GFX, Eh?
To add to all this, I've evn saved you some time by kxploiting it, so theres no need to look for lua player. Have Fun Playing, But Remember, Leave you comments, as they're always appreciated!
download and give feedback via comment
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January 21st, 2007, 15:31 Posted By: wraggster
via ps3fanboy
So... there have been four other Burnout games? Really? Geez, must've missed the boat on that one. Perhaps they jumped consoles every other time or something, but I really don't recall four other of these games -- maybe two. Anyway, some new info has surfaced about the fifth title in the Burnout series. What's the info? Well, pretty much everything. Too much to even begin to list, but we'll try.
Cars will have over 80 different parts that will react realistically upon explosion, crash, wall-bashing, etc. Crashing is one of the main focal points Criterion is going for -- if it looks crappy, it's not next-gen to them.
Don't be confused, they're going for real physics, but not realistic physics: "Real physics don't make for great gameplay all the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star--there's no fire in space."
Audio is getting a major facelift, but through non-traditional means: "Going back to the idea that absolutely real is a bit boring, there's a lot of audio in there that isn't traditional." Examples include trees, electricity, and apes screeching in agony. For crashes, apparently.
No longer are there "areas" or "tracks"... a seamless world awaits you! As Criterion said, "We analyzed the layouts of some big American cities and cross-referenced those against the best tracks from previous Burnouts. We can't go actual size--we've had to be a little constrained-- but we're definitely bigger than any other open world in any other racing game."
To get to the end of these "open worlds", it would take about five or six minutes of top-speed, uninterrupted driving.
Tilt function will be used in full -- one such use will be to control the way your car flips and spins, including the direction.
The L2 and R2 buttons will be more sensitive, now used for the brake and accelerator, respectively. So, press down real hard on the gas at the get-go, you'll get a (giggle) burnout. Braking hard is always good, though. Always.
There will be downloadable content -- possibly different play modes for download.
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January 21st, 2007, 15:33 Posted By: wraggster
via ps3fanboy
Hmm, call me crazy, but I'd rather take Final Fantasy XIII's Lightning out for coffee than Heavenly Sword's Nariko. Why? Uhhh... check out the latest screens/scans from the latter's game and you tell us. Yeah, you'd feel safe if Nariko was having a good time and you suddenly get surrounded by a plethora of ninjas, but what if she asked for decaf and you forgot? Something tells me she'd be less receptive than Lightning.
Anyway, these latest scans show the long red-haired heroine dealing some major deathblows to some masked peons, as well as Jeux-France's confirmation that indeed, the game is due out in March for the North American crowd. Which is really strange, since the latest EGM threw this title out in their "Fall '07" lineup. But of course, this is the same EGM who hosted a poll asking "What's wrong with the PlayStation Store" and 55% of the voters said "It's not XBox Live". I mean, I don't like cheese because it isn't ice cream. Sure, both are dairy, but I'm ignorant and take advantage of a poll without any screening questions.
Wow, we're getting off topic. Although, not much to be on topic about. Check out the scans and get pumped up for March!
Screens Here
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January 21st, 2007, 15:36 Posted By: wraggster
via pspfanboy
It should come as no surprise that the new cutscenes in Final Fantasy Tactics are impressive. However, how does the gameplay compare? The Magic Box has tons of screenshots for you to gaze over. Are the widescreen PS1 quality graphics winning you over? Or, do you wish that Square Enix put a little bit more effort into this?
Screens Here
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January 21st, 2007, 15:38 Posted By: wraggster
via PSPfanboy
PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.
Instructions: Save all movie and thumbnail files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above. Do NOT place in "VIDEO" folder. Firmware 2.80 or above do not need to download thumbnails.
Teenage Mutant Ninja Turtles
Fantastic Four: Rise of the Silver Surfer
300
Fred Claus
Chili Con Carnage (PSP)
More Info
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January 21st, 2007, 15:41 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres the details and whats new:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP 2.01, PMP AVC, MP4 PSP, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4, AVI, MPEG-2 PAL, MPEG-2 NTSC.
Heres whats new
XviD4PSP 4.049 RC4 released!
Small revolution - DVR-MS files (Media Center) now synced!!!
Small revolution - VOB files decoded over DirectShowSource now synced too!!!
AVI files with 120 fps now synced too!!!
Added new option - Convert FPS. If some unusual file desynced, try turn on this option.
Small aspect and resolution fixes.
ATOMChanger updated to new version.
Now formats MP4 PSP and MP4 PSP 480 support 23.976, 24.000, 25.000 fps framerate!!!
Enhanced compatibility of large files and MP4 PSP 480.
Filtered and sorted x264 presets.
Now I self compile mencoder.
Mencoder updated to version 21957.
DGIndex updated to 1.4.9 beta 10.
To menu Tools added CPU Tester. Help know need or not spetial patch for your CPU.
Now subtitles must be synced if framerate changed too.
Now for VOBs decoded over directshow always used convertfps=true.
Download Update File
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January 21st, 2007, 15:44 Posted By: wraggster
KLM has released an update to their PSP Homebrew Installer, heres whats new:
Fixed a lot of bugs
No more editing XML files
Creates a self extracting exe file to distribute
Improved structure of executing
Download and Give Feedback Via Comments
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January 21st, 2007, 15:46 Posted By: wraggster
News via zx81 blog:
Hi All,
With the agreement of **Gelon**, here is a set of icons and backgrounds he has designed for emulators such as :
Colecovision, Thomson-to7, Sinclair Zx81, Atari 7800 and Atari 2600.
Enjoy and many thanks to him for his hard work,
Download gelon's icons pack
Zx
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January 21st, 2007, 15:49 Posted By: wraggster
News/release from dreadnought1666:
super safe is a program that lets u put in a password at the coldboot of your psp.. it lets u have a password up to 10 chars long.. default password is "password".. and it installs into flash1 so it will run even if u remove the memstick.. only trubble is that u can't have any other program to autoboot
instructions for installing:
1. download http://81.236.16.250/super-safe_flasher.rar
2. exctract to psp/game or psp/game150 folder
3. run the flasher
5. go into recovery mode and go to configuration and enable autoboot program
here is a password changer to it also
1. download http://81.236.16.250/safe_password.rar
2. extract to psp/game or psp/game150
3. run the program and type in your current password
4. if all goes well the background should change to green and you can now type in your new password
do not try this on any other firmware then 3.03oe-b
i have a version for 1.5 but that one needs to be requested about
via dreadnought1666
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January 21st, 2007, 15:51 Posted By: wraggster
Via worthplaying
After Burner: Black Falcon is the first arcade-style flight combat title for the PSP, combining intensive air combat with explosive gameplay, whilst allowing players to relive the experience of the classic After Burner arcade game.
In addition to the in-depth customisation of 19 officially licensed military planes, players can fly solo in a story-rich single-player campaign or compete against friends in a whole host of multiplayer modes.
Players will be able to battle through an in-depth storyline where 13 top-secret fighter planes have been stolen by an underground mercenary organisation known only as Black Falcon. Utilising an assortment of hi-tech licensed planes and explosive weapons, players must recover the jets by engaging in high-speed aerial combat as they dogfight their way through dangerous terrain.
After Burner: Black Falcon takes flight with intense arcade-style air combat where gamers fly at maximum speeds using high-powered weapons to destroy land and air-based enemies. With a wide selection of customisation options, players can arm each military jet with an array of weapons, design aircraft and improve performance by installing a variety of engine components for faster, more manoeuvrable fighter planes. Weapons and aircraft can also be acquired in the heroic quest to help players defeat squadrons of enemies and menacing bosses.
Numerous multiplayer challenges are available in both competitive and co-op modes and players can challenge others via wifi in a variety of ways, or choose to work with another ace pilot to achieve testing co-op goals.
Head for the danger zone in Spring 2007 and keep sights locked on After Burner: Black Falcon.
Screens Via Comments
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January 21st, 2007, 15:54 Posted By: wraggster
News/release from AdePSP:
I've updated my PSP Installer so that it can create stand alone executable install programs (all content zipped)... It seemed someone released a program that was exactly the same as mine the day after the last release... I thought rather than have two utils around that were the same I'd make mine different...
Here's the readme,
OVERVIEW
The PSP Installer is a program that creates a single stand alone executable
install file that will install files and folders onto end user PSPs.
The stand alone executables will detected a connected PSP automatically
making it very simple for your users to install your application.
This is obviously intended for developers.
The program allows you to choose the root folder on your PC. This folder should
contain the files you want to be copied onto the end user's PSP. The default
is the MS_ROOT folder. Assume any files or folders you place in the MS_ROOT
folder will be copied to the root of the PSP memory stick.
You can also choose a jpg file that will become the background of the compiled
installer you are creating and also a Readme file that will popup when the
user has completed the installation.
The end result is a single executable program containing all the files you
want copying to the end user's PSP. There is no real need to worry about
zipping the install program as your files will already by zipped up during
the compiled process.
CHANGE LOG
v0.2
- Now creates stand alone executables for distribution
- Front end allows easy selection of the folder path, picture and readme
- Preview available on front end
- Zip compression on all compiled files
- Progress bar added when installing
Download and Give Feedback Via Comments
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January 21st, 2007, 15:59 Posted By: wraggster
Moneytoo who released the sourcecode to his aplication which supports wireless keyboards for the PSP. at the moment this app and source are only of note to developers but interesting in the long run if more can be done with it.
Download via comments
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January 21st, 2007, 16:55 Posted By: wraggster
Ive had a v1.0 PSP since the release day in Japan all those years ago and not once was i interested in updating, not even when the releases of Devhook for v1.5 occured.
But recently with the release of Dark Alex`s firmware that supports the full speed Playstation emulator that shook my resolve, i was tempted to buy another PSP but my wife and bank balance didnt agree so last night i updated from v1.0 to v1.5 then onto the Dark Alex firmware.
Now its onto the new generation of firmware, my only hope is that Dark Alex and co give support to PAL Playstation games.
One funny thing is that with the release of the firmware/emulator that i have gone out and brought all my fave PS1 games to play on my PS2.
Who else finally took the plunge with the new firmware from v1.0 or v1.5 ?
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January 21st, 2007, 21:55 Posted By: FOL
Hi,
Let me start by saying the CE 0.62 was a great success, and thanks to all the PSP USER'S out there, who downloaded it. The CE 0.62 was a massive update in terms of hardwork, put into it, by Ric, Thinkp and myself. Also Hungry Horace and Emuchicken, for helping test and package it.
Now, on to the NEWS.
Been chatting to Ric, and heres whats going on. Ric and Thinkp have been working on ways to utilise the Media Engine (2nd CPU of PSP). Although the ME beta has sound running from the ME CPU, its far from perfect. Running the sound from the ME, might be dumped, as it does'nt seem to yield any benefits. There is already 0.63 Beta 1, being tested to confirm this.
The 2nd idea, is to move other functions to the ME, this will lift the load on the Main CPU, and hopefully increase speed that way. 1 such function is the Screen Rendering, the idea is to split it in half, run half the rendering on Main CPU and the other half on the ME CPU.
Ric has also made some other optimizations to pspuae to help with speed, so its onwards and upwards for PSPUAE. 1 Optimization, is Ric's profiling code, that does yield some speed increases, he is working on applying it to the ME CPU.
First, you must understand, that it means alot of coding. Ric and Thinkp are working on it when they get chance. So dont expect a release for at least a month or 2 (could be longer). Also remember, the ME CPU on the PSP is'nt that well documented yet, alot is still unknown, so be patient, .
I am working on HD support again. Im also working on giving site a make over (Workbench style), as well as updating and adding new Save States (designed do run with current release). So as you can see its still on going here, behind the scenes.
Last thing to metion is AGA support. It has been decided, it will be added/worked on, ONCE we have a decent enough speed with ECS.
So, although Amiga fans have had a nice run since JULY last year, of monthly releases, just need to say we havent gone any where and don't intent to.
Thats about it,
Thanks again for your continued support.
PSPUAE Dev / Site Team.....(http://www.pspuae.com)
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January 22nd, 2007, 07:35 Posted By: wraggster
New release from Blackshark:
Thats right..
PvP Pong Online or version 4 is here
and guess what, it comes packed with NetPlay
and a Bunch of new themes making this the BEST
2D Pong Game for the PSP! (I can dream can't I?)
any way, some screenies...
*************
CHANGELOG v4
*************
-Added ONLINE MULTIPLAYER OMGLOL!1!!!!111
-Added more backgrounds and Themes (teh soccer is teh sh1t!!!)
-fixed menu up a bit
-Better Credits page
-some other stuff im sure ")
Download Here (11mb)
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January 22nd, 2007, 07:39 Posted By: wraggster
Sammy Fatnassi has updated his Kanji learning application (Kanji is a Japanese Language) for the PSP, heres the info:
Kanji learning software for the Psp. Create Kanji/Hirigana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
There's also a Windows version (require DirectX 9).
The current version is Alpha, so doesn't contain all fonctionalities yet.
Download Here
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January 22nd, 2007, 20:09 Posted By: wraggster
Ubisoft's officially announced its first Driver game since acquiring the franchise in 2006 - Driver 76, which is skidding onto PSP.
The game's being developed by Sumo Digital and Ubisoft's Reflections studio and, remaining faithful to the series action-driving formula, drops players into an authentic New York of 1976 where they'll be ploughing their way through 27 new Driver missions spanning six plots (all of which act as a prequel to Driver Parallel Lines' 70s events).
So, car chases and on-foot sections in open environments, Ubisoft further explaining that "Players can take side jobs, earning cash that can be used to modify their rides. Driver 76 also offers an extensive multiplayer mode and a host of mini-games ranging from street races to all out carnage in Destruction Derby mode."
Plus, download content is planned - in the shape of new paint jobs for vehicles you've collected. Driver 76 is due in March.
via cvg
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January 22nd, 2007, 20:16 Posted By: wraggster
News from Divineo China
All the back orders will be shipped at once , thanks for your patience waiting.
Heres more info about the DMS4 EZI Pro :
- Auto-detect and boot of all media types:
DMS4 will automatically detect whether a PS1, PS2 CD-R, DVD-R, DVD+R, DVD-RW, DVD9 or DVD+RW (containing Homebrew Elf's), original domestic CD/DVD is inserted and then boot it without any interaction from the user.
- 100% SOLDERLESS:
0 wires to solder on V5-V15 consoles!
- Unrivaled boot success rate and compatibility
The boot rate of DMS4 EZI S.E. Lite is nigh on 100%. The DMS4 EZI S.E. Lite Supports V5-V15 USA/ASIAN and PAL
- Flash upgrade via CD:
The popular CD flash upgrade first introduced by DMS3 and has been retained offering a choice of firmware upgrade options.
- DVD region Free with RCE support:
Watch all region DVD movies on your PS2.
- Colour Fix:
Force the colour mode to your choice.
- Screen Fix:
Green screen removed for Playback of DVD Movies.
- DEV.olution Mode 1:
Load appliactions and software from your PS2 Memory card using our specially integrated DEV.olution mode.
- DEV.olution Mode 2:
Load applications and software from your PS2 HDD using our specially integrated software. DEV.olution 2 is the successor to DEV.olution 1 mode.
- Software Modchip disable:
Disable the Modchip in software by pushing Square on the Joypad.
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January 22nd, 2007, 20:22 Posted By: wraggster
via eurogamer
Konami has announced the launch of a series of Metal Gear Solid 3 tournaments using the multiplayer mode in the recently released Subsistence version.
MGS3League.com tournaments will consist of three challenges set over a two-week period, with exclusive Konami prizes available.
The site also has social networking pretensions, allowing you to jabber at one another in a forum, set up clans and your own tournaments, and jostle for position on an official league table.
It's multi-lingual too - English, French, German, Spanish and Italian - and open to anybody playing from a PAL territory, so if you've been looking for somewhere to show off your sneaking, give it a look.
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January 22nd, 2007, 21:05 Posted By: wraggster
via kotaku
PS3 sales in Japan haven't cooled off, they've frozen. Consoles sit on shelves as gamers wait it out: Waiting for actual games to appear or prices to drop. Retailers, on the other hand, are an impatient lot. Retailers are also buying "used" PS3s at much lower prices than previously, paying well under the original sticker price. Just look at how the Don Quijote in Akihabara is slicing 20 percent off the 20GB PLAYSTATION 3. Nice 20-20 irony. The 20GB version originally books at 49,980 yen (US $412), but is being offered for 39,980 yen ($329) in a sale ending February. The shop is knocking a flat 10,000 yen ($82) right now. Japanese bulletin board 2chan reports that this at other Don Quijotes as well. It's interesting to check out the PS3 vibe at 2chan; Reasons for not buying go from "there are no games I want" to "video stores don't rent Blu-ray movies." Well, not yet that is.
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January 22nd, 2007, 21:07 Posted By: wraggster
This is not for sale, I repeat, this is not for sale. Japan's T-ZONE.PC DIY SHOP (their caps and wacky punctuation, not mine) has outfitted a PS3 with external HDD for funnsies. The shop is rather famous for modding game consoles and putting them on display. This go round aimed to prove that it was possible to install large HDDs. With the demo, mirroring was do-able but data stripping wasn't. Just know: This sort of modding isn't recommended by the manufacture or even the store at that! (When is it?)
via kotaku
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January 22nd, 2007, 22:23 Posted By: wraggster
Are you ready for some business-related math? While it may be attributed to the translation of the page (my browser screws up... if yours pauses for a minute and asks you to stop the script or continue... just stop it), the release date for the upcoming title Alone in the Dark is difficult to understand. The fourth trimester of this year, meaning the fourth quarter, right? But the slated date is the first quarter of 2008, which is the fourth fiscal quarter of 2007. Seriously, let's just expect it around the holidays.
The game is coming along nicely, it seems. Set for simultaneous release across the major next-gen consoles (except Wii, because this game is just too damn pretty for a motion-sensing GameCube) and PC, the game is set up similar to a Noir film, or a mystery novel. Heck, we could even say it's an interactive miniseries. There are about 12 episodes, each "running" approximately 40 minutes (but your explorative nature could run the "show" over an hour for each episode) and concluding with a cliffhanger. Looks sweet. We'll keep an eye out.
via ps3fanboy
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January 22nd, 2007, 22:27 Posted By: wraggster
Heres the latest dates for new PS3 games from Sega:
Sonic - 1/30/07
Virtua Fighter 5 - 2/20/07
Virtua Tennis 3 - 3/20/07
Armored Core 4 - 3/??/07
Not long now
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January 22nd, 2007, 22:35 Posted By: wraggster
jecklgamis has ported a small java runtime for the PSP, heres the readme details:
I. Introduction
This is the demo version of the BLUEKVM, a J2ME Kilobyte Virtual Machine
Java Runtime Environment for the PSP platform.
WARNING:
This software is provided "AS IS", without warranty of any kind.
Use at your own risk.
Acknowledgements:
Sun Microsystems Inc. for creating Java
PS2DEV ( http://ps2dev.org) for the PSPSDK
NesterJ ( http://rukapsp.hp.infoseek.co.jp) for the temporary
class file loader interface.
The rest of the PSP hackers and developers
II. Running BLUEKVM
This software has been successfully run in a PSP with firmware
version 1.5.
1. Unzip the file bluekvm-psp-demo-version.zip.
2. Go to bluekvm subfolder and copy the BLUEKVM and BLUEKVM%
folders to the <MSROOT>/PSP/GAMES folder of the memory stick.
3. Load the application from the PSP menu.
(Game -> Memory Stick -> BLUEKVM)
4. Go to the CLASSES folder and select the class to run.
III. Building sample Java applications
To build your own sample Java applications, make sure you have
a J2SDK1.4.2 installed. (There were some problems encountered using
the J2SDK1.5 version)
Summary of procedures:
a. Compile the Java sources using the supplied cldc.zip as the
bootclasspath library.
b. Preverify the Java classes using the supplied preverifier.
(preverifier.exe)
c. Copy the preverified Java class files to the CLASSES folder of
BLUEKVM.
See the Makefile in the supplied "sample_apps" folder for more
details.
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January 22nd, 2007, 22:36 Posted By: wraggster
via gtaportable
After months of no news related to Grand Theft Auto, the silence recently broke with rumors of Vice City Stories heading to the PlayStation 2. This past Thursday a news tip was sent to this site from Louis Mathieu, about an article over at JeuxVideo. By reading a rough translation using Google's Translation tool, it seems as though they're citing a magazine article about Vice City Stories being published for the PlayStation 3 this Spring. Now, this of course seems unlikely that a PSP game would be published on a next-gen console, but it still means it can head to the PS2, thus being playable on the PS3.
A few days later a post on the official PlayStation boards emerged, also claiming a Spring 2007 release, but sourcing a reliable site, the ESRB. The Entertainment Software Rating Board seems to have already reviewed a PS2 port, bringing more proof that this leading PSP title will be making its way to PS2 consoles.
As far as the alleged Spring 2007 release goes, it currently looks as though this might have been written in one of the many PlayStation Magazines. Expect official word from Rockstar Games / Take-Two pretty soon, and be sure to check back for any news related to this breaking news.
On another note, if you're still looking to download the tunes of Vice City Stories via iTunes, I recently received word from R* that it's still slated for release, although they can't provide an exact date at this time. They are currently available via exclusive download at MTV's Urge, and were originally scheduled to go up on iTunes last November. Also, the coming soon message over at the downloads section of the official VCS site isn't lying at all, Rockstar's also assured me that more are in fact coming at a later date.
Rockstar North developers are also making their way back to their cubicles this coming week, where they'll continue their hard work at one of this year's most anticipated games, Grand Theft Auto: IV. Expect coverage on that title throughout and beyond its pre-game in the very near future...
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January 22nd, 2007, 22:41 Posted By: wraggster
via ign
Today, Atari announced the development of two entirely new Dragon Ball Z titles. Dragon Ball Z Shin Budokai: Another Road for the PSP and Dragon Ball Z Harukanaru Densetsu for Nintendo DS will both be fighting their way to stores this spring.
Dragon Ball Z Shin Budokai: Another Road is the sequel to the PSP game, Dragon Ball Z Shin Budokai. The game follows the same pattern as last year's game and adds more than 50 new fighting skills and ultimate attacks, as well as the power to play heroes and villains from throughout the Dragon Ball, Dragon Ball Z, and Dragon Ball GT worlds. Additionally, Shin Budokai will offer Dragon Ball fans an entirely new storyline, following Future Trunks in his battles against arch-rival, Majin Buu. Developed by Namco Bandai, Dragon Ball Z Shinbudokai: Another Road is slated for release on the PSP this March.
Dragon Ball Z Harukanaru Densetsu combines strategic card-based gameplay and role-playing for a new Dragon Ball experience. Cards are the focal point of the game, as they are used to evolve characters and customize moves. Dragon Ball Z Harukanaru Densetsu will be available on the DS this spring.
Newcomers and faithful fans of DBZ will be thrilled with these two new handheld games," said Emily Anadu of Atari. "Shin Budokai: Another Road lets players take the DBZ universe over a Wi-Fi network with an exciting new story that is sure to grab long-time fans while Harukanaru Densetsu tackles a new form of RPG with card-playing -- an interesting innovation for the DBZ series that we believe will attract gamers who enjoy strategy-based gameplay."
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January 22nd, 2007, 22:47 Posted By: wraggster
via pspfanboy
The headline explains it all. We've seen tons of kids with too much money destroying their electronics on the web with a variety of tools. Rifles, bats, and bombs ... now, it's a katana! Should someone that clearly has such anger management problems really have a sword?
Video Here --> http://www.youtube.com/v/LaF3wpfs558
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January 22nd, 2007, 22:50 Posted By: wraggster
via pspfanboy
It's no secret that the PSP (as with any system) gets ports of games from other consoles. Most of the ports to PSP logically come from the PlayStation 2. But all that is starting to change. With the PS3 on the rise and the PS2 on the decline, PSP is starting to get ports from some unexpected places.
The DS has many a game that it's shared with the Gameboy Advance, but recently it seems like more and more GBA games are jumping over to Sony's portable. The most obvious of these are all of the recently announced Final Fantasy projects. From Final Fantasy Tactics to just plain ol' Final Fantasy, these GBA remakes are being remade again for the PSP. But it doesn't just end there, the PSP will also see a port of the GBA RPG title Riviera (which is great for me, since I never played that game).
Of course, while it seems like quite a few PSP games are from GBA land, that isn't the only system sending off titles to PSP's library. Xbox games like Xyanide and Painkiller: Hell Wars are reported to have versions coming out this year for PSP and the DS racer Asphalt Urban GT 2 will be out shortly. Even the PC isn't exempt as fantastic physics platformer Gish has a release date for our system of choice.
The future though seems to be the Wii and PSP connection. While Alien Syndrome is one of the only Wii/PSP games announced so far, the fact that Wii games have to be developed independently from the rest of the home consoles means many developers may be looking to PSP versions as another source of profit. Of course as with any business move, these ports will have to make money if this is to become a serious trend.
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January 22nd, 2007, 22:53 Posted By: wraggster
New podcast from the PSP Show folks, heres the details:
Bit of a difference in today’s show, as I junk the whole news and reviews and sit down with someone in teh PSP scene - so I called up Sumo Digital to speak to Steve Lycett. He’s a long term PSP producer, with titles such as TOCA Race Driver 2, Outrun, Virtua Tennis and Go Sudoku. But what I’m interested in is TOCA Race Driver 3 Challenge, one of the games that I am looking forward to (wish I remembered that when someone asked me last week in the show).
More Details
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January 22nd, 2007, 22:59 Posted By: wraggster
News/release from eldiablov:
This is my first release and i have been working hard on it so i would really appreciate feedback. It is sorta based on a flash game. Anyway let me know on what i can improve. Thanks to everyone who helped me out.
It just simple at the moment your a mouse and you go after pieces of cheese on the screen sorta like snake without the growth and you're chased by a bat thats it for now
Eldiablov
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via Eldiablov
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January 22nd, 2007, 23:07 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres the details and whats new:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP 2.01, PMP AVC, MP4 PSP, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4, AVI, MPEG-2 PAL, MPEG-2 NTSC.
Heres whats new
Small revolution - DVR-MS files (Media Center) now synced!!!
Small revolution - VOB files decoded over DirectShowSource now synced too!!!
AVI files with 120 fps now synced too!!!
Added new option - Convert FPS. If some unusual file desynced, try turn on this option.
Small aspect and resolution fixes.
ATOMChanger updated to new version.
Now formats MP4 PSP and MP4 PSP 480 support 23.976, 24.000, 25.000 fps framerate!!!
Enhanced compatibility of large files and MP4 PSP 480.
Filtered and sorted x264 presets.
Now I self compile mencoder.
Mencoder updated to version 21974.
DGIndex updated to 1.4.9 beta 12.
To menu Tools added CPU Tester. Help know need or not spetial patch for your CPU.
Now subtitles must be synced if framerate changed too.
Now for VOBs decoded over directshow always used convertfps=true.
Audio bitrates now in DropDown list.
x264 updated to 619.
Added new output format MP4 PS3.
.
Download Update File
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January 23rd, 2007, 01:36 Posted By: wraggster
New PSP Game released at Amazon UK
Product Features
Features many of the players from the Snooker and Pool circuits, the PSP version contains 91 licensed snooker players out of 96 and 14 out of 64 Pool players, including Shaun Murphy, Ronnie O'Sullivan, Earl Strickland and Efren Reyes.
Improved 3D front-end, providing an atmospheric ante-room.
Incorporates 5 different championship modes: Snooker, Pool (9/8 Ball), Hybrid (customised Snooker/Pool tours), Golden Cue (challenging former champions in Snooker and Pool) and TrickShot. The PSP still contains the challenges format used in the last version of the game but now it is spread over the same 5 different championships as the consoles.
New gameplay mechanics, including a Cueball Target Indicator (where your Cueball will stop on the table, according to power, bounce and spin).
Extra games modes for friendly play: Versus and QuickPlay, with existing matches plus Billiards and Bar Billiards.
Coaching for all game modes: Snooker, 8 Ball Pool, 9 Ball Pool, Free Snooker and Free Pool, with access to official Rules for all modes.
Online gameplay with various ranked and unranked games: Snooker, 9 Ball Pool, 8 Ball Pool, 3 Ball Pool, Rotation, Bank and Billiards.
Familiar commentary from John Parrot, John Virgo and Steve Davis, with new voices for the Pool circuit.
More info at Amazon UK
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January 23rd, 2007, 17:02 Posted By: wraggster
Five new screenshots of the latest revamped and Unreal Engine 3-powered Turok have stomped on to the internet - and it's looking gorgeous on PS3 and Xbox 360.
After the crushing disappointment of the last Acclaim-developed instalment we're hoping that BVG's next-gen stab will turn out to be a welcome return to form for the series - and going on what we've seen thus far it just might happen.
Screens Here
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January 23rd, 2007, 17:08 Posted By: wraggster
via cvg
Ubisoft's officially announced its first Driver game since acquiring the franchise in 2006 - Driver 76, which is skidding onto PSP.
The game's being developed by Sumo Digital and Ubisoft's Reflections studio and, remaining faithful to the series action-driving formula, drops players into an authentic New York of 1976 where they'll be ploughing their way through 27 new Driver missions spanning six plots (all of which act as a prequel to Driver Parallel Lines' 70s events).
So, car chases and on-foot sections in open environments, Ubisoft further explaining that "Players can take side jobs, earning cash that can be used to modify their rides. Driver 76 also offers an extensive multiplayer mode and a host of mini-games ranging from street races to all out carnage in Destruction Derby mode."
Plus, download content is planned - in the shape of new paint jobs for vehicles you've collected. Driver 76 is due in March.
Screens Via Comments
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January 23rd, 2007, 17:11 Posted By: wraggster
via cvg
The PlayStation 3 will launch in Europe on March 23 for £425, says games mag Edge
In a post on its website, Edge says that it has been advised by a source wishing to remain nameless that the PlayStation 3 will "definitely launch in the UK on March 23 at £425".
Both the date and price have been strongly touted via internet rumours over the last few weeks.
Last week Sony said that the official price and date would be announced early this week, though semi-official blog Three Speach now claims that the announcment has now been pushed back a few days to either "Thursday or Friday".
When we picked up the phone Sony unfortunately wasn't around to give us their official line on the Edge report - but we'll be sure to let you know when they get back to us.
So would you but a PS3 at £425? Or have you already imported one? Share your verdict in the comments section below.
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January 23rd, 2007, 17:16 Posted By: wraggster
via engadget
Like your home rolled media center do ya? Well tell us this, can yours throw down against dual integrated CableCARDs, Blu-ray, HD DVD and more than 3TB of RAID-5 protected storage? Definitely not since you haven't managed to skirt the CableLabs certification process... have you? Well, VidaBox's latest all-in-ones can, at least they will once they begin shipping in March 2007. Each new media center system will be engineered to record two HD shows while playing back your choice of a pre-recorded show from disk, Blu-ray or HD DVD media, high fidelity music, upscaled DVD, or digital picture slideshow. Not sure if those optical drives will be writers or read-only devices but we'll guess the latter -- just like their MAX and LUX dual-drive systems. While pricing or specific models were announced, you can expect 'em to drop for more than $5k as their new, top-o-the-line systems.
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January 23rd, 2007, 17:18 Posted By: wraggster
via eurogamer
The PlayStation 3 is set to receive another backwards compatibility boost in the next couple of days, as Sony readies a version 1.5 firmware update for the US and Japan.
Already listed on the PS3 website in Japan, where it's due out on 24th January, the update also introduces support for the "Edy" system prepaid smartcards, allowing owners to buy content from the online store without having to rely on a credit card.
Edy is currently used to charge certain mobile phones, and uses Sony's FeliCa technology, although it's only available in Japan, where users will need an appropriate card reader attached to the PS3 to take advantage.
Other additions in version 1.5 include Korean language input options.
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January 23rd, 2007, 17:23 Posted By: wraggster
Team Ninja boss Tomonobu Itagaki has been leaking words again, talking about everything from the misunderstood Dead or Alive Xtreme 2 to how much he likes Wii.
It turns out that he's not particularly bowled over by Sony's next-gen efforts though; apparently there are no games that grab him.
"There's no launch titles that create within me an urge to search all over Tokyo to find a PS3 so I can play them," he told 1UP in a recent interview.
"The only thing I've seen running on a PS3 is Ninja Gaiden Sigma..." Which happens to be coming along very well, thank you very much, though he didn't say anything more about it.
In contrast he's very impressed with Nintendo, suggesting that he'd like to work with Wii when he finishes his current projects. He envisions himself holding a Japanese sword, that's the kind of frame of mind he's in, scarily.
"I thought it would be good, but I didn't think it would be this good. I do think now that there are more types of games that are suitable for this machine than I actually thought."
Itagaki was speaking in the aftermath of DOAX2's critical panning. He maintains that the game was misunderstood, saying it was a parody of Japanese TV shows featuring girls in bikinis, something that the US and Europe don't have.
"It's almost kind of a joke, a throwback to that, something to make you laugh."
He reckons it's still the best example of the genre on the market though, but that might be because it's a made up genre and DOAX2 is the only game in it.
via eurogamer
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January 23rd, 2007, 17:35 Posted By: wraggster
via gibiz
SCEA boss Jack Tretton has warned that it will be hard to cut the cost of PS3 as the machine is so expensive to make - but according to reports, some Japanese retailers have already slashed 20 per cent off the RRP.
When asked in an interview with US magazine Game Informer whether PS3 price cuts be "as soon or as drastic" as they were for PS2 Tretton replied, "No... There's a heck of a lot more under the hood and it costs us more money to make it."
But although he conceded it will be "a lot more difficult to cost reduce" PS3, Tretton said that consumers will still be willing to pay the asking price.
"I think the consumers that get their hands on a PlayStation 3 clearly see the value and not only want to buy one for $599, in some instances they're willing to pay ridiculous prices to buy one on eBay," he concluded.
However, reports suggest that demand for the hardware is already slowing in Japan. According to Media Create figures the PS3 suffered its worst sales week so far earlier this month, and now there are claims that some retailers are drastically cutting the price of PlayStation 3.
As reported on Akibablog.net and partially translated by Kotaku, some shops are said to be reducing the price for the 20GB model from YEN 49,980 (EUR 315) to YEN 39,980 (EUR 253) - a drop of 20 per cent.
But market watchers PS3 wasn't the only console to experience a post-Christmas sales slump - Media Create's figures revealed that the numbers for Nintendo Wii and Xbox 360 were also down during the same period.
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January 23rd, 2007, 21:09 Posted By: wraggster
via gamespot
The move from 2D to 3D for platformers was a big step for gamers. However, the resurgence of retro games has proven that there's still enough room for both perspectives.
Now gamers can get the best of both worlds with Crush, a new PlayStation Portable game announced today by Sega. Currently in development at Kuju Brighton, the multi-dimensional puzzle game is expected to hit shelves this summer.
Gamers take the role of Dan, who is forced to undergo hypnosis for his insomnia. While under hypnosis, Dan must navigate a strange, dream-like world in order to resolve his sleeping issues. Gamers will have the ability to "crush" the 3D world and flatten it into a 2D world, and vice versa, bringing distant platforms and objects together in the same plane. The effect of the game mechanic is to introduce puzzle-solving elements into the traditionally dexterity-driven platformer genre.
Crush has not yet been priced or rated.
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January 23rd, 2007, 21:14 Posted By: wraggster
via gamesradar
Some of us here like Jackass. There’s nothing like watching a man take a leech to the eye or drive through a city with a baby carriage on his car. Today we bring the love and shower you (cleanly) with new screens from the upcoming PSP game. Jackass will be a collection of minigames based on stunts from the show. There’ll be upwards of 40 in the final game, including golf kart bang-em-ups, rolling Steve-O down a hill inside a bin and all the usual dangerous capers.
Screens Via Link Above
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January 23rd, 2007, 21:34 Posted By: wraggster
via joystiq
Sixty gigabytes not enough for you to store all your pictures and movies on your PS3? Sure, you could use a USB hard drive to expand the space, but that's much too easy. For those masochists that just need to have that extra storage inside the system casing, there's now a MySpace page with detailed advice on how to install any 3.5" drive in your system.
For those of you who just need to have every USB device you own hooked up to the PS3 at the same time, the site also has video instructions for installing a USB hub to expand the four ports included with the system. Personally, we're too busy playing Resistance: Fall of Man to take the time to do any of this stuff, but for the hardware fetishists out there, go nuts.
More Info
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January 23rd, 2007, 21:35 Posted By: wraggster
via joystiq
Apparently, the offers to trade PS3s for Wiis on Cragislist were just the tip of the iceberg. This morning, tipster David Phillips pointed us to this interesting Craigslist listing offering a PS3 and two games for "a car or parts and labor on my jeep." A quick search finds a couple of other listings offering up a PS3 in exchange for a new ride or money to fix an existing ride. There are also some postings going the other way, offering a 1987 Volkswagon Golf, a 1991 Mazda Protege and even a 1968 Ford Falcon in exchange for a PS3 or other electronics.
Apparently entertainment is more important than mobility for some traders, which got us wondering what else people would be willing to give up for Sony's super-system. Food? Shelter? Warmth? First born? What would you give up for a PS3?
More Info
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January 23rd, 2007, 21:39 Posted By: wraggster
via joystiq
The most downloaded video on GameTrailers, up seven spots from yesterday, is footage from the upcoming Virtua Fighter 5 for PlayStation 3. Since we remember a time when the Virtua Fighters were nothing more than wooden marionettes with painted facial features, we must say they have come a long way in technological evolution.
The early water effects caught our eye first. Like its super-powered predecessors (3DO, anyone?), Sony's technological behemoth has shown it's capable of delivering some impressive visuals. What remains to be seen, at least in this example, is if developers have become accustomed to the Xbox 360 enough to match, or even surpass, said graphical prowess.
More Info
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January 23rd, 2007, 21:44 Posted By: wraggster
New PS3 game released:
features
SIXAXIS™ Wireless Controller Integration Provides an Immersive Experience: Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles.
Master the SpeedTactics Battle System: Easy-to-navigate interface, the ability to move characters in-battle and distance-dependent attacks combine to create fast-paced, hands-on gameplay.
More Than 500 Characters, Including 130 Unlockable Creatures You Control: Find and unlock 130 controllable creatures to use in battle as part of your team. Customize your party and learn to harness their unique abilities. Includes 30 all new creatures exclusive to the PLAYSTATION 3 system.
More Than 50 Hours of Epic Gameplay: Delve deeper as you meet new characters and explore over 75 environments with multiple objectives and branching missions.
Includes More Than an Hour of Anime Cinematics and Video: Including ten minutes of all-new exclusive video.
description
In Enchanted Arms, players will embark on an epic RPG adventure and escape to a fantasy world filled with unique and bizarre creatures. Taking the role of Atsuma, enchanter-in-training, players will transform from a naïve student into the most powerful savior in a war 1,000 years in the making. In an immersive, deep storyline filled with increasingly difficult challenges, players will meet new allies and master Atsuma’s special fighting and magic abilities.
Enchanted Arms is being created by development studio FromSoftware in Japan and is one of the first true next-generation Japanese role-playing games (RPG) arriving on the PLAYSTATION 3 system. The adventure takes place in a fantasy world filled with beautiful cinematic graphics and vibrant characters. It includes more than 50 hours of gameplay and is the only next-gen RPG with the fast-action SpeedTactics Battle System, which enables the player to move his or her characters and use distance-dependent attacks while in battle.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1slk.html
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January 23rd, 2007, 21:47 Posted By: wraggster
New PSP Game released today, heres the details:
features
Take on Mason “The Line” Dixon in Story Mode: In order to defeat the champ you will have to recall your past glory. Fight fights within the fight by flashing back to iconic Rocky fights. As you relive those moment your skills will gradually return.
“Historic” Fights: All the fights from all the Rocky movies are available for play. Fight Drago in Moscow or Apollo in Philadelphia.
Match Any Two Rocky Boxers in any Rocky arena: Exhibition mode allows you to play our fun “what-if” scenarios. Match Mason Dixon against Apollo in Moscow or Cluber Lang vs. Drago in Vegas.
True to Rocky’s Fighting Style: Slug it out in true Rocky style with dramatic movements and huge turnaround punches. Immersive camera angles make you feel the drama of a comeback, knock down or count out.
Multiplayer: Challenge a friend. Match any two fighters in any arena.
description
Former heavyweight champ Rocky Balboa steps out of retirement and back into the ring, pitting himself against a new rival. While his passion and spirit are reignited, an older Balboa must consider the mental and physical risks of facing off against a younger, faster opponent. Does Rocky have enough fight left in him to go the distance?
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1t3t.html
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January 23rd, 2007, 22:05 Posted By: wraggster
New from SuccessHK
SuccessHK have reduced the price of the Playstation 3 down again, now its at the price of £282 or $564. They do ship worldwide but youll be looking at nearon 70 Pounds for shipping (use airmail for the best way to miss customs charges)
so in the end itll cost you around 350 Pounds, only really of interest to those like me living in Europe.
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January 23rd, 2007, 22:07 Posted By: wraggster
New game coming to PSP, heres the tidbit of info via future gamez
Some big news today with Atari Australia sending out a release schedule. No, that's not the news. What is news is that appearing under the PS3, PS2 and PSP sections is none other then Kane & Lynch: Dead Men - a game previously only announced for the XBox 360 and PC in mid-2006. The title is being developed by Io Interactive, who have series' such as Hitman and Freedom Fighters to their names. Kane & Lynch: Dead Men follows the fortunes of a flawed mercenary and a medicated psychopath forced together on a violent and chaotic path seeking redemption and revenge. No means is too harsh as the volatile partnership is pushed beyond reason in this brutally realistic, character-driven third person action shooter. The game is due out on all platforms in June 2007.
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January 23rd, 2007, 22:16 Posted By: wraggster
News/release via PSPlua
Zora 182 has released SMBPSPlatformer v0.2 . This is a fun game where you play as Mario or Luigi and like always your trying to save Princess Peach from Bowser. This time Bowser has some new blocks that can kill Mario or Luigi if they touch them.
Hi, glad to see that there’s a lua dedicated site for the PSP!
SMBPSPlatformer
(Super Mario Bros. PSPlatformer)
is a game that I started working on for a while, still learning lua, + it’s my first Homebrew for the psp!
Hope you guys like the game!
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January 23rd, 2007, 22:22 Posted By: wraggster
New release from NullKill:
ideally, anyone who wants keyboard input from an Ir keyboard can use the library, allowing a common config file to be used for any application
I've made a ton of improvements and upgrades to my first release of PSP Vi...
Changelog for 0.02a:
+ability to write to file (and fixed writing)
i.e. W myfile.txt or w ms0:/location/file.txt
+ability to open a file (Alpha Version, some bugs but generally good)
i.e. O ms0:/filename.txt or o ms0:/filename.txt (Notice you need the full path, including ms0:/)
+general code clean up and bug fixes
+battery meter
Its now a fully functional editor! Hooray!
I probably should have rolled this to beta, but I'll make the next one a beta release, for now though 0.02a is good
-Nullkill
PSP Vi
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via nullkill
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January 23rd, 2007, 23:09 Posted By: wraggster
New release from Spike_132000:
Heres the readme:
Hey There, Thanks for Downloading Lectus Portal created by Spike_132000
How to install and USE!
Please Unzip the Folder to
<msroot>/PSP/COMMON/
so you should have <msroot>/PSP/COMMON/Lectus/index.html
keep the folder structure intact!
Then open the Internet Browser and direct the browser to
file://PSP/COMMON/Lectus/index.html
Bookmark this page, so you don't have to type it in!
You must have 2.7 for Flash to Work, this includes all custom firmwares and original firmware's!
This can still be used on 2.0 but without Flash, it is pretty pointless!
If you have any suggestion's I would be glad to hear them!
This is still in BETA Stage, so please, REPORT BUGS! Official Website to be up soon!
Please send a PM to spike_132000 [me] on http://www.psphomebrew.net/psp
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January 23rd, 2007, 23:11 Posted By: wraggster
News/release from Raphael:
I just decided to release the cardgame library I wrote up in a day back in december to try out a card counting mechanism for black jack and also create some sample code for my OSTL (open standard types library).
The goal was to make the code as clean as possible and provide all basic functions for a type of french tarock cardgame.
As it stands, you can create decks with variable number of card sets in it (each set containing 52 cards), shuffle decks, draw cards from decks, put cards onto discard piles, create player hands and put and discard cards into/from the hand.
The sample code does nothing much but create a deck with two card sets, and let you draw single cards and discard the player hand. So it didn't make it into a game, but at least that makes up for a good start into creating some nice card games or just learn from the code.
Everything is released under GPL. Hope you enjoy. Feedback wanted.
http://www.fx-world.org/download/cardgame.zip
Download Above
via raphael
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January 23rd, 2007, 23:16 Posted By: wraggster
News/release from hallo007:
flash agent is a programm where you can flash gameboot , font , topmenu , coldboot
You need to select the file in the filebrowser , you want to flash(supported:.pmf , .PMF,...)
so you can switch between gameboot without pc (i have more then 400gameboots on main memory stick now
if you have a brick you dont need to completly reinstall 3.0OE but you put flashagent in the map RECOVERY and you reflsah the gamboot/....
changelog:
-checks used space on flash0 (thnx to ART)
-checks free space on flash0 and displays it
-checks file space
-some text bugs fixed
-battery level show
-music when start-up
-main-menu updated
-shows psp-alias while start-up
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via hallo007
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January 23rd, 2007, 23:39 Posted By: wraggster
via Gamebrink
So is it really worth the $69.95 to import this thing? To put it simply, only get it if you live in Japan or have a homebrew capable PSP. Even then the Map This! software isn’t nearly as user friendly or complete as Maplus so it’s probably a better option to just buy a phone or some other piece of hardware with a GPS and mapping software. Then again after looking up what other GPS devices the homebrew supports on eBay, it’s actually not worth it at all. You can get a Holux GPSlim236 for a whopping $9.99 when I searched so unless you live in Japan or really want a Sony themed GPS then skip this until it’s released in your region with the appropriate software.
Import Friendly?
Nope, there is no software for outside Japan.
Pros
Works
Looks sleek
Cons
Expensive
No software for outside Japan
Homebrew option costs $9.99
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January 24th, 2007, 01:01 Posted By: wraggster
2K and Firaxis announced today that Sid Meier's Pirates! for the PlayStation Portable is now available in stores throughout North America.
In Sid Meier's Pirates!, players will take to the high seas as a 17th century pirate captain, scouring the ocean in an attempt to amass fame and fortune and become the most feared pirate in history. The PSP system enabled the developers to include wireless ad hoc multiplayer support for up to four players, widescreen graphics, new treasure hunts, and more.
"Given the immense popularity of Sid Meier's Pirates!, offering a PSP version of the game updated and optimized for the handheld market is a great way to expand its appeal," said Christoph Hartmann, President of 2K. "With the accessibility of the game combined with the portability of the PSP system and the wireless multiplayer features, we're confident Sid Meier's Pirates! will be a hit with on-the-go gamers."
Sid Meier's Pirates! is available for a suggested price of $29.99 at retailers across North America.
via ign
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January 24th, 2007, 01:03 Posted By: wraggster
via ign
A little over a year ago, Deadline Games introduced the world to the first chapter in the world of Total Overdose with A Gunslinger's Tale in Mexico. The title was apt as it was an over-the-top, no-holds-barred, wake-you-from-a-hypnagogic-state action shooter that encouraged you not to plan strategic attacks but perform all sorts of crazy stunts as you nailed headshot after headshot. Deadline is back with a sequel of sorts entitled Chili Con Carnage. Though it doesn't share the same name, all of the important characters and gangs are back and like the previous game, it doesn't take long for things to get started and totally chaotic.
The game's main El Gringo Loco story mode opens with Ram walking into his dad's office at the Federales building. It's the old man's birthday, and Ram has a few gifts for him. While his dad talks about his work, a hay stacker quickly runs through the windows behind him and chops him into bits, depositing his limbs into various hay stacks. A quick cut to his open grave shows Ram standing over a series of individually crated small caskets for each of his parts. It's time for revenge.
Ram's entrance into Rancho Virgillo is anything but subtle. Launching his car into the gates, he flies out of the door with guns drawn. At this point you take over and are immediately dropped into the mix.
Much like one of the levels from Total Overdose, you need to take out a large refinery machine by first destroying three, smaller tankers. Once these are down you'll have access to the main building where Mama Virgillo resides, the woman that carried out the hit on your father.
The battle with her is essentially broken up into two parts. In the first, she repeatedly unleashes exploding chickens from four different coops towards you. Shooting them just as they're unleashed will damage the coops, and once they're down she breaks loose and attacks you herself. Running around the stage, she occasionally tosses dynamite at you while mostly relying on her cleaver, which blocks incoming bullets. Waiting for the opportune moments when the cleaver is mid-air gives you an opening and is the key to victory.
Chili Con Carnage carries over most every mechanic from Total Overdose. Every kill or move you perform will add to a combo meter, and the crazier the stunts you pull off the more points you'll earn. Flipping off a wall and then nailing a headshot will earn you a great deal more points than simply hitting someone a few times in the gut, for instance.
Targetting is handled automatically for you, with the closest and most-centered enemy automatically pinpointed for you. Pressing the R button will attempt to dial in a headshot, though you need to time it correctly as it essentially "resets" rather quickly. While you can always just shoot at whatever's directly in front of you, being that you don't have direct control over your targeting means that it sometimes won't lock onto someone you think it should. As well, there's an occasional problem right now with moving and shooting at the same time, like attempting to jump sideways while shooting someone in front of you. It's workable and as of yet hasn't ruined our experience, but we hope it's cleared up before the game ships as it's really fun in every other regard.
After each level you're rewarded for the combo kills you received. Score enough points and you'll receive a bronze, silver or gold badge along with an upgrade of some sort to go with it, like increased health or longer combo times. Each level you complete will also unlock a challenge level. These cover a variety of challenge types, like Style Challenges where you need to perform a series of specific kill moves to endurance challenges where you must kill everyone in the level in one combo. These are optional challenges, but finishing these will unlock even more content, like bonus levels for El Macho.
El Macho is the game's second main singleplayer game type and is essentially a timed style mission. You can pick from a number of different characters, most of which are locked to start, and simply attempt to rack up as many points and take out everyone in the level as quickly as possible. The game keeps track of high scores, so it's pretty evident that it's mean to be a challenge mode shared amongst multiple players.
Aside from the targeting issue, Chili Con Carnage has thus far been as fun as its name is corny. We liked Total Overdose a whole lot when it came out, so we're looking forward to this one when it ships in the middle of next month.
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January 24th, 2007, 01:06 Posted By: wraggster
via ign
If you've been following IGN's extensive coverage of MotorStorm over the past few months, you'll already know how it's one of the must-have games for PlayStation 3, thanks to its cocktail of intricately-designed dirt tracks, turbo-charged cars and mud-spattered gameplay. You'll doubtless also know it topped the charts when it was released in Japan, even though it was missing any kind of multiplayer mode. And while Evolution Studios has been busy squeezing the online option into the PAL and US versions of the game in time for its March release, no one has managed to get down 'n' dirty with multiplayer MotorStorm - until now.
Before we get stuck into the nitty-gritty of MotorStorm's multiplayer mode, it's worth noting that the game's servers have yet to be fully populated - the game isn't out yet, after all - so, at this point, our impressions are based on racing against a handful of other players rather than a packed-out track. As such, racing around bigger circuits didn't have quite the same intensity as jostling for first place against a crowd of ultra-competitive AI cars, but that will all change when the players from Europe and the States are also competing online.
It's also worth pointing out there's no split-screen multiplayer mode in MotorStorm, only online play, with up to 12 vehicles competing in any one race. Available races are displayed in the lobby area; you can either join a game or host your own. All of the eight tracks - the Grizzly, Coyote Rage, Mudpool, Rock Hopper, Tenderizer, Dust Devil, Sidewinder Gulch and Raingod Mesa - are available right from the start, along with all the different types of vehicles. These can be restricted to allow for all-bike races, big-rig blow-outs or any other combination of car class. Not all of the individual cars are available at the beginning of the game though, and are only accessible in multiplayer if you've unlocked them in the single-player game first.
Races lasts up to five laps and the host player has the option of choosing the time of day at which the race takes place: either in the morning, midday, the afternoon, evening, dusk and at night. Opt for a day race and the bright midday sun makes it easy for rookie racers to negotiate the multiple routes through each of the tracks. Choose dusk and the low sun means it's difficult to pick out corners and obstacles, while racing at night, with no headlights to light the track ahead, is best left to the pros - at least to begin with.
Last but not least, the other important pre-race option worth mentioning is catch-up. Without it switched on, every race really is a battle of skill, with more experienced drivers pulling away from novices with ease. While that's all well and good if you're a decent player who fancies a bit of an ego massage, it doesn't make for a particularly exciting race. Enable catch-up and players who are trailing are given a helping hand as their boost bar fills slowly and drains quicker, enabling them to use it more often and, ultimately, to drive faster. Of course, push the turbo too hard and your engine will explode, meaning the race leader edges out in front even further.
Out on the track, MotorStorm's multiplayer game looks and feels almost identical to the single-player game. It's by no means the fastest racing game around - that's always been the case so it's no surprise it's no different here - but, as ever, in the bonnet-cam view, with the turbo pressed down, it's still a total blast. More importantly, in all the multiplayer races we competed in, we never once experienced lag or slow-down. Although there's no guaranteeing this will be the case when the track is packed with bikes and buggies, all kicking up gobs of mud and dirt, it's a promising indication that the multiplayer experience will be every bit as exciting as the solo game.
One of the few visual differences between the single- and multiplayer game is the addition of rivals' gamer names, which appear over their vehicles. This allows you target specific players if you're feeling particularly nasty, or get out of their way if they have a habit of ramming you off the road. In that respect the game is the same in both on- and offline modes: a big-rig will always make mincemeat of lighter buggies and bikes in a collision, but faster vehicles have the advantage of being nimble enough to get out of the way. Coming out of a collision unscathed is no easy task though - even if you're behind the wheel of a heavyweight vehicle - because driving over the crumpled remains of an off-road bike can easily unbalance your mud-slapper, causing you to slip off course and into a rock.
Crashing is much more costly in multiplayer compared to single-player too - the extra time it seems to take your car to right itself enabling rival cars to race much further into the distance. Catching up can be a bit of an uphill struggle then, unless the front runners make a mistake and crash themselves, or if the catch-up mode is switched on - which is when online MotorStorm really is at its best.
Jostling for first place among a pack of racers from around the globe is what this game is about, especially when players of all different skill levels are competing on pretty much an even playing field. The best players still have the edge because they're less likely to total their car, which always costs precious seconds, but MotorStorm's multiplayer game promises to succeed because anyone can compete in any race and still be in with a chance of taking the chequered flag, and that's definitely a good thing in our book.
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January 24th, 2007, 01:17 Posted By: wraggster
New release from Flatmush:
Description: FlatEditPSP is a simple text editor much like notepad, but with a cooler keyboard.
Instructions/Controls:
Generic:
L/RTrigger - change focus between keyboard->textbox->menubar (Except in dialogs).
Select - Screenshot.
Start - Forced exit.
Keyboard:
Left/Right - Move selection column.
Square - Choose key on the pink row.
Triangle - Choose key on the green row.
Circle - Choose key on the red row.
Cross - Choose key on the blue row.
Up - Caps-Lock On/Off.
Down - Spacebar.
Textbox:
Hold Cross - Select modifier (like shift in notepad).
Directions - Move text cursor.
Square + Up - Page up.
Square + Down - Page down.
Square + Left - Home.
Square + Right - End.
Triangle + Up - Insert.
Triangle + Down - Delete.
Triangle + Left - Backspace.
Triangle + Right - Space.
Circle + Up - Copy.
Circle + Down - Delete.
Circle + Left - Cut.
Circle + Right - Paste.
Menu:
Left/Right - Select menu.
Cross/Down - Open menu.
Up/Down - Select menu item.
Cross - Open menu item.
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January 24th, 2007, 01:20 Posted By: wraggster
via pspfanboy
This should come as no surprise to PSP owners, but it's interesting to see the numbers nonetheless. When looking through the ESRB database, one sees that the PSP offers a greater variety of games than Nintendo's handheld. The PSP features 30 titles with an M rating. The DS, on the other hand, only has 2.
Teen-rated games also find their home on the PSP. The DS only has 31 Teen-rated games, while the PSP has three times the number of titles, with 96 T-rated games.
While it's undeniable that the DS is selling better than the PSP, one has to wonder how many of those consoles are for adults. I'd assume not too many. Grand Theft Auto sold over a million copies on Sony's handheld, while LocoRoco went by mostly unnoticed. I think it should be pretty clear that the two portables are targeting two very different markets: and older gamers, like myself, enjoy the slightly more adult-themed games of the PSP.
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January 24th, 2007, 01:22 Posted By: wraggster
Heres the spiel:
Media-Convert is 100% free. No software is needed, and you don't have to register. You only need your favorite Internet browser. Your files are ready 7/7 days 24/24 hours.
How to convert a file ?
To convert a file located on your computer : Check File mode, click Browse and choose the file, select input format (if autodetection fails) and output format, submit the form.
To convert a file located on a webserver : Check URL mode, enter the file URL, select input and output format.
To make a screenshot of any website (convert it into an image) : Check URL mode, enter the website URL and select an image output format.
More Info --> http://media-convert.com/convert/index.php
Try it and let us know
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January 24th, 2007, 01:30 Posted By: wraggster
eldiablov has now added analogue support to his homebrew game for the PSP
It just simple at the moment your a mouse and you go after pieces of cheese on the screen sorta like snake without the growth and you're chased by a bat thats it for now
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via eldiablov
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January 24th, 2007, 04:16 Posted By: ICE
When we put together our Top 100 Games of All Time list way back in 2005, Sid Meier's Pirates! sat confidently at number six. In our estimation, only two Mario games, one Zelda title, Tetris and Sid's own Civilization III have ever bested the classic adventure romp. The game first pulled anchor in 1987 and saw two overhauls in later years on the PC, first in 1993 with Pirates! Gold and then 2004's remake with Sid Meier's Pirates!, which also saw a release on the Xbox.
The franchise has now set sail on the PlayStation Portable with Sid Meier's Pirates! Live the Life. The game is something of a mix between the PC and Xbox versions, bringing back some of the features that were stripped down for the console release, while also tweaking some of the PC's aspects, like sneaking into town. The resulting game is a classic in the truest sense of the word, a title that adheres to everything that we've loved about the franchise for roughly 20 years now. The port (get it?) did take on a few rough edges in the translation, but on the whole, it's an experience that's not to be missed.
For those who have never played Pirates! on any of its released systems, you've missed out on one of the most open-ended sandbox games that's ever been released. You begin a career (of which you'll have many) by choosing your starting year, difficulty and allegiance, either the English, Dutch, French or Spanish. Most every action you perform will alter your standing with one or more of these countries. Attack one of your enemies and not only will your country begin rewarding you with a new rank, some loot and maybe even some land, but the attacked country and possibly even its allies will turn against you.
Once a country has you on its bad side, its ships may begin attacking you at open sea and it may block your entrance into its towns. Anger a faction enough and its town may even open fire if you approach its vicinity. One of the game's coolest elements is that the ownership of towns can and will change over time. You can attack and take them over for your own country, and the computer will fight amongst itself over time. Indian tribes can also take over villages, and rogue pirates can attack and pillage towns and leave them empty.
While this sounds like Pirates! is based entirely around battles, that's not the case at all. You can make a lot of money by trading goods amongst towns or selling off booty that you've picked up from other ships. Treasure maps and the like will make their way into your hands, and the governor's daughters are always looking for a dance partner and even husband. Should you have an aversion to open warfare, you can make an entire career out of simply trading goods and looking for lost treasures.
The most important aspect of any game of Pirates! however is the management of your fleet and crew. You can pick up new seamen by either taking some on after winning a ship battle or by recruiting them at a local tavern. If you win a battle without sinking a ship you can add that to your fleet, though you need to manage your total crew count with the required hands for each ship, possibly leaving you with a small crew on your lead battle ship. You also need to make sure that your crew stays happy, and the bigger the crew, the more likely they are to become upset with "the man" (a.k.a. you) and attempt to take him down (a.k.a. mutiny).
Pirates! can arguably be called a collection of mini-games. Each of the actions, like ship battles, sneaking into a town, swordfights and such, are reasonably basic if not strategic, making it a very easy game to get into. You'll need a lot of skill for many of these things at the highest level, but this is where most of your notoriety will come into play.
While all of these things are rather simple, most all of them were implemented almost perfectly in their original design, adding up to make the game larger than the sum of its parts. Should a number of these have fallen short in the PSP port, especially the bigger ones like swordfights and ship battles, then the game would have come apart at the seems. Luckily, Full Fat did a mostly great job in keeping them very much intact and most of them are identical to their PC counterparts.
Swordfights, ship battles and general navigation work perfectly with the PSP's controls as these are more action-oriented tasks, and each of them work exactly as you'd find on the PC. Most of the towns and their various buildings, like the governor's mansion, tavern, shipyard and such, all work exactly as they do on the PC as well. However, these menus (as you generally just manage things) leave something to be desired here as they're just text options and don't offer the flash or presentation that we had assumed we'd find on the PSP. For instance, while in the tavern all you get is a cheap-looking line of text at the bottom of the screen that tells you what you're selecting. Sure, the place looks nice, just as it did on the PC, but in that case you were using the mouse to select who you wanted to talk to so on some (very) basic level it felt like you were exploring the tavern. Here, you're just cycling through menu options and it feels somewhat cheap.
Sneaking into towns, which was a new addition to the 2004 remake, is a little disappointing as well as you don't have complete control over your character's whereabouts. Instead, you move him between boxes, from the center of one square to the next. You can't see them, but they're there. When you move to one, your character has to move all the way into it before he'll come back, should you see a guard and want to quickly hide. This makes it a little less action-oriented, which is odd considering that the PSP is a more action control-friendly device.
The dancing also has seen a change, though it's not necessarily for the better. Instead of having to watch your partner's hands, a directional cue will scroll across the bottom of the screen and tell you what to press. The problem is that it doesn't appear until midway through the screen, so it's more of a reactionary thing than a timing one. It's not really any worse, but it's not better, either, and just makes you look at the bottom of the screen rather than the dancing.
Finding treasure has been improved here. Whereas the Xbox port had you automatically find treasure if you had a map without the need to navigate on-foot at all, the PSP game sees land travel return along with the new dangers of booby traps and wild animals that will eat your crew alive. It's the most engaging version of treasure hunting yet, and we're glad to see it.
Lastly, Pirates! on the PSP also includes an Ad-Hoc multiplayer mode for up to four players with roughly a half-dozen maps. It's rather simplistic but it can also be a great deal of fun. If you're really into the game's ship battles, as you should be, this can prove to be some good fun. Just don't rely on the PC bots to put up a realistic challenge as they like to run in circles and crash into land while also landing perfect shots. At least they're there to fill out the ocean.
Closing Comments
Sid Meier's Pirates! Live the Life is a really good port of an absolutely classic game. It's not perfect by any means, as sneaking into town and some of the presentation isn't quite as PSP-friendly as we'd hoped, but everything that makes Pirates! what it is is here and in fantastic form. The most important elements, like ship battles, exploration and such are identical to what you 'd find on the PC, which is really what matters. If you own a PSP, head to the nearest port and hand over some booty for this one.
8.0 Presentation
Some text-heavy menus aren't as PSP-friendly as they could be, but everything else is great.
7.5 Graphics
Wide open seas, nice looking characters and plenty of ship detail.
8.0 Sound
Nice sound effects and very addictive music go a long way.
9.0 Gameplay
The original "do anything" game is here and nearly 100% intact.
9.5 Lasting Appeal
You could play this game a billion times and never live the same life.
9.0
Outstanding OVERALL
(out of 10 / not an average)
via:IGN
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January 24th, 2007, 07:36 Posted By: wraggster
Nataku has released has updated his Counterstrike game for the PSP to V1.0, heres whats new:
Well I've updated CSpsp to version 1.0. Here's a list of updates from the readme:
-UPDATES-
Finished path system for bots so they actually don't get stuck (most of the time )
Implemented spectator mode
Made configs for a few more guns
Implemented ammo/reload system
Implemented switching weapons (primary, secondary, knife)
Sound effects for guns (including some basic panning)
Fixed collision detection between players
Made score list
Score history in top-right corner
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via nataku
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January 24th, 2007, 07:39 Posted By: wraggster
via gamespot
Making a game based on a cult '70s film for modern consoles may seem like a tall order. Although today's audiences may not connect with its source material, Rockstar Games has managed to make 2006's The Warriors work. The PlayStation 2 and original Xbox title offered an updated twist on the old-school brawler formula and married it to the classic film. The game even went the extra mile and scored the participation of some original cast members to voice original content that expanded on the movie. The fine folks at Rockstar are bringing the console experience to the PSP with a portable version of the adventure for those who might have missed it. We had the chance to check out a near-final version of the game to see how it's shaping up on its new home.
The Warriors invade the PSP in a sharp-looking portable version of the console game.
If you're unfamiliar with the game or film it's based on, here's a quick primer on just what The Warriors is all about: The game is based on the 1970 Walter Hill movie that adapted Sol Yurick's 1965 debut novel. The movie and novel focus on a night in the life of a gang struggling to get back to its turf after being marked for an unpleasant death. And why is this gang marked for death? It seems that it has been framed for the murder of Cyrus, a gang leader who was attempting to unite the gangs under one banner to fortify their cumulative power into a formidable collective that could run the city regardless of police opposition.
Unfortunately, Cyrus is right in the middle of his pitch at a massive gang meeting in the Bronx--which draws representatives from every major gang in the five boroughs of New York--when he's shot. The real killer, not being a fool, quickly frames the unsuspecting Warriors, which subsequently leads to their being marked for a painful retribution. Outnumbered in an epic way, the Warriors have no choice but to make their way back to the Bronx by the only means open to them, the subway, which leads to the longest and most painful walk of their lives.
The game offers a hybrid experience that draws on material from Yurick's book and original content to tell a much more fleshed-out story. Though the Warriors' run from the Bronx to Coney Island is still a core part of the game, it's not the only story there is to tell. You'll play through levels based on the game, as well as flashbacks. The PSP version of the game will feature all the aforementioned content from the console game but with a tweaked delivery. You'll find everything from the console game, such as story and flashback levels, minigames, and multiplayer modes, all intact. The multiplayer modes will now support ad hoc Wi-Fi options for up to two players. In addition, the unlockable armies-of-the-night mode, a side-scrolling Double Dragon-esque homage, is open from the start. Outside of that, you won't find anything totally new or exclusive to Sony's handheld. However, Rockstar is hoping the game's $19.99 price tag helps make the game appealing to fans who are eager to take the action on the go or anyone who might have missed out on the console game.
Yes, this passed for a gang in the '70s, and we realize the similarities to the Village People lineup.
The game's presentation on the PSP offers an impressive approximation of the PS2 game. The stylized visuals have all made it over intact and do a good job of capturing the game's unique look. The audio also makes the trip over, offering all the sounds heard in the console game. We noticed a few rough spots in the game, such as ghosting when the action got hectic and some frame rate inconsistencies, which we hope are ironed out in the final version. However, for all intents and purposes, The Warriors on the PSP captures the sights and sounds of its console cousins and manages to keep the loads close to par as well, which is nice to see.
Based on what we played, The Warriors is a solid conversion of the console game to the PSP. If the rough spots we mentioned are smoothed over, the title should shape up nicely on the portable system. Though the game doesn't sport any truly new content, its adapted multiplayer modes and its ability to have the unlockable mode open from the start, as well as its price, should make it an appealing purchase for PSP owners who are hankering for something to play. The Warriors is slated to ship next month for the PSP.
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January 24th, 2007, 16:17 Posted By: wraggster
Via psphacks
Extreme Link is certainly coming along nicely… Quake has just released v1.4.0 and it features an ingenious way to create your own PNG images for the PSX docmaker.
Ideally you’d have a screen shot, or a few screen shots, and you’d lay them out as desired. Then you’re able to add your own text: strategic details, guide snippets, etc…
PNG Imager is distributed as a separate executable; however, it is included in the Extreme Link v1.4.0 RAR archive.
The changes up until v1.4.0 final:
b0
1. Stripped out a lot of forms.
2. Added in Icon Assoc’
3. Rebuilt File structure.
4. Combined Form Options into one.
b1
5. Added more Menu Options on PSP Explore
6. Added More functions to PSP Explore
7. Added DocMaker Front end
8. Removed Game Saves - PSP Explore Takes care of this
b2
6. Added another Menu Option on PSP Explore
7. Added in the Create and Move features. - PopStation
8. Added DocMaker Front end to Popstation form
b3
9. Fixed Small PNG View on PSP Explore - Computer side
10. Fixed Large PNG view on PSP Explore
11. Fixed Missing code for Copy on PopStation(Copy-Create)
12. Added Preview of ICON0, PIC0, PIC1 on Popstation
Final 1.4.0
13. Added PNG Imager
Nicely done, Quake.
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January 24th, 2007, 16:19 Posted By: wraggster
New release from Gamedev Brazil
Based in ZX-81's work PSPFTPD for fw1.5, the PSP WiFile Transfer is one program to remotely transfer files without using cables between PC<>PSP with newers fw3.0 OE.
The bests beneficts who make me developer this software are using WiFi WPA criptografy protocol and DHCP.
The PSP WiFile Transfer is made at OE firmware rules, then it run in user mode and because of this its cant have risk to brick your PSP. The homebrew must be placed in GAME folder, not in GAME150 like old ones.
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January 24th, 2007, 16:22 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v2.8
Heres the Whats New:
general:
1. fixed a bug when filer backuped flash image, the last cluster was lost.
2. filer will skip to backup flash image when there is not enough space in MS Duo.
3. battery icon blinks when PSP is connected with AC adapter.
filer:
1. when pasting files from RAMDISK, filer will check free space of device, and will skip pasting if there is not enough space.
.
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January 24th, 2007, 16:34 Posted By: wraggster
via gibiz
Sony and Namco Bandai are to further strengthen their relationships by forming a new company, Cellius, to create PS3 games and content for mobile phones and PCs.
The company will be joint owned, with Namco Bandai owning 51 per cent of the venture and Sony owning the other 49 per cent, Bloomberg is reporting.
Cellius will create content based around the technology of the Cell chip, the processor Sony and partners International Business Machines and Toshiba spent 200 billion yen (EUR 1.2bn) developing.
The move highlights Sony's desire to go toe-to-toe with rival Microsoft in the entertainment sector, with both company's setting their sites on content for the digital home.
Namco Bandai has been a strong supporter of Sony since it first entered the home console market, creating some of its best-known franchises including Ridge Racer, Tekken and Ace Combat.
Namco Bandai's Ridge Racer 7 and Mobile Suit Gundam were the highest-selling games for the PlayStation 3 last year.
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January 24th, 2007, 16:39 Posted By: wraggster
via cvg
Ghost Recon Advanced Warfighter 2 looks like it's been delayed for PlayStation 3, a Ubisoft financial report has revealed.
The game was originally expected for release this spring across 360, PC and PS3 the PS3 version has all but disappeared. By default that means the game now becomes a 360 exclusive, for the time being.
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January 24th, 2007, 16:40 Posted By: wraggster
via cvg
Is BioWare currently developing for PS3? Well, word on the interweb says a tentative yes.
According to a report on Shacknews, BioWare CEO Ray Muzyka apparently let slip to gamers attending the Video Games Live concert in Edmonton, Canada earlier in the week that the dev's working with Sony's new console
There's been no follow-up confirmation or denial from the studio as yet, but we're hoping to prise that from its jaws later today.
Should BioWare be developing for PS3, would it be its shooter-RPG Mass Effect that's to grace the console as well as Xbox 360? Or does the developer have plans to release its yet-to-be-fully-announced MMORPG on the machine? Or would it be an entirely new IP? Answers on a postcard too..
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January 24th, 2007, 16:42 Posted By: wraggster
via cvg
Eidos has revealed that development on a number of sequels from the firm's biggest franchises is underway.
"Our future next generation console titles include new versions of Tomb Raider, Hitman and Championship Manager plus new IPs including Kane & Lynch and Crossfire," the company said in a financial release.
"In the light of the launch of the Sony PlayStation 3 in North America in November 2006 and its planned European launch in Spring 2007 we are assessing the timing of when to launch these titles on the appropriate next generation platforms." Nothing given away there then.
Just Cause has also done well enough to demand a sequel and the statement confirmed last year's reports that a sequel is indeed in development. "We now expect Just Cause to sell over one million units in the current financial year. The sequel to Just Cause is in development."
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January 24th, 2007, 16:54 Posted By: wraggster
via eurogamer
Rockstar can't confirm or deny reports that Grand Theft Auto: Vice City Stories is on its way to PlayStation 2.
Speaking to Eurogamer this morning, a spokesperson gave us the usual line about not being able to comment on "rumour and speculation".
In this case though, the rumour in question is based on a harder fact than the usual speculative retailer posting.
This time the Entertainment Software Rating Board in the US had been found listing a PS2 version of the game, suggesting it had been submitted for approval by its publisher.
The listing was then pulled, and Rockstar wouldn't be drawn on whether it was legitimate or not, or why it had been pulled.
Vice City Stories was the PlayStation Portable's biggest game of 2006, and continues to top Chart-Track's PSP Top 20.
However with the previous PSP title - Liberty City Stories - having already been ported to PS2 and released at budget price, rumours of its transition to Sony's current-gen format refuse to die out.
Expect to hear more if and when Rockstar has something to announce.
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January 24th, 2007, 16:57 Posted By: wraggster
via eurogamer
Codemasters is planning to launch Colin McRae: DIRT simultaneously on PlayStation 3, Xbox 360, and PC in June, the publisher told Eurogamer this morning.
"At the moment the guys in the studio are working towards June, more likely to be the end of June I'd imagine," said a Codemasters spokesperson.
"As far as we're concerned internally, everything's on track."
It will be the first next-gen rally outing for the publisher, who is eager to impress us with heaps of sparkly high-definition mud.
The game will have the usual boot-full of point-to-point races and plenty of off-road excursions, as well as new Rally Cross events. You'll be able to hop behind the wheels of 2WD, 4WD, Classic and RWD vehicles, drive carelessly, and make a right old mess.
DIRT's got a flashy new damage engine too, multiplayer support and European, International and Global rally championships. It's enough to get our engines purring.
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January 24th, 2007, 19:13 Posted By: wraggster
Full UK and European deatils of the PS3 launch date, price and hopefully launch line-up will be made at midnight tonight, Sony has told CVG.
The company has previously stated it hoped to reveal full info earlier this week, but then said, via its unofficial blog, Three Speech, that the news would be delayed until later this week. Well 'later this week' is Thursday or Friday.
Speaking to CVG Sony has confirmed the announcement will go live tonight at 12am GMT. It's a bit of an odd time to officially announce details of a UK and European launch at midnight, but who knows what goes on inside the mind of Sony?
So, £425 and March 23? Or will Sony announce it's been delayed again (might explain the midnight release)? We'll find out later on.
Check back at midnight. Or first thing tomorrow if it's past your bedtime
via cvg
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January 24th, 2007, 19:23 Posted By: wraggster
Article from Gamespot
Tetsuya Mizuguchi is a man who loves his music. Whether it's Space Channel 5 or Rez while working at Sega, or Lumines and Meteos at his own company, Q Entertainment, his work has consistently featured banging beats and trippy visuals. Mizuguchi's latest game is called Every Extend Extra, and while it falls into this category, it's still a difficult game to describe. Close to Rez in terms of look and feel, Every Extend Extra focuses on creating chain reactions through explosions, with the number of enemies and the pace of the beat increasing as you progress. Every Extend Extra is already available in the US and Japan (check out our full review here), and with the game being released in Europe this February, we caught up with Mizuguchi-san in London to find out more.
GameSpot UK: Why did you decide to take Every Extend Extra from a free PC game to a full PlayStation Portable release?
Tetsuya Mizuguchi: One day, one of the younger members of Q Entertainment found Every Extend on the PC, and everyone started to play it. It was so addictive! So one of the staff came to me and said he wanted to convert it to the PSP and remake it with a Q flavour. I thought it was a good idea.
GSUK: Was that because it fit in well with games you've made in the past?
TM: Well, we call music interactive; it's a big theme for us to combine the music and the game experience. We wanted to make a music-based game on PSP because it's a really nice platform, an interactive Walkman. So yes, it's along the same lines.
GSUK: How would you explain Every Extend Extra's gameplay?
TM: It's a very simple game. You can move around the screen and explode yourself while enemies come at you. If there are many enemies, the explosion will cause a chain reaction--boom, boom, boom! These sounds and visual effects work with the music, and items called "quicken" allow you to speed up. Run out of time or your stock [of detonators], and it's game over. I think it's simple but really addictive. We wanted to focus on painting the musical elements onto the original game design.
GSUK: If it was another designer that came to you with the original game, what was your involvement in the project?
TM: I [would] just take the back seat! I think that this is a new challenge for us at Q Entertainment, encouraging new talent, and I feel like it's my job to cheer them on. I have to cultivate the future possibilities, and we need new heroes in this industry.
Tetsuya Mizuguchi Watch the full interview!
Watch | Download GSUK: Your games have a very distinctive visual style--is this something you enforce, or do the other designers share your tastes?
TM: I think Every Extend Extra is getting close to Rez, and it's something that I'm quite anxious about. Rez is Rez, and Every Extend Extra is Every Extend Extra, and I think they should each have their own individual style. So, I don't say to my designers, "You should do this, you should do that." I just watched them and kept silent, even though I usually have something [to say]. I will usually tell them important things--that is my role. But the graphical and musical tastes should be down to Every Extend Extra's designers.
GSUK: You've been heavily involved in music, most recently directing a music video for Lumines II. Is this something you want to pursue?
TM: Yeah, that was really fun! I've taken a lot of influence from music videos in the past. When I was in high school I first saw MTV, and I was so surprised--this new expression and art form. There were many great videos that came out like Peter Gabriel's "Sledgehammer" and a-ha's "Take On Me," and that was a new style. So when I had a chance to do Lumines II, I needed many [different] types of music videos and I was looking for a music video with people cheering. I couldn't find one, so I thought we should make one ourselves. It looks like it's been hand-drawn, like the a-ha video, and I wanted to pick on that, like a synaesthesia concept. I like the mix of colours and sounds--the synaesthesia keeps coming back in my creations--and it was a great experience.
GSUK: You've talked about synaesthesia and the work of artists such as Kandinsky as influences for Rez, but what other sources do you draw from?
TM: I had many inspirations for Rez, particularly from rave culture. When I first saw a rave party in about 1993 there were many people dancing, and it was like they were jumping in time to the music. I had a big, big flash, and suddenly I just remembered about the concept of synaesthesia. I studied Kandinsky at university, so this concept came into my brain and it took three or four years to think about making a game around this concept, and it was a long journey. One day, I saw a video from one of my friends in Africa. They'd shot a video of a restaurant with people eating, and suddenly one guy just picked up a bottle and began hitting it [percussively]. Suddenly, this other guy just began clapping his hands and many people began moving and swaying. Then one guy began singing and soon everyone had joined in, and the entire group had found a groove! This video lasted for 15 minutes--a 100 percent invisible groove--and it made me think--how can we create a groove interactively? This is the basic core of the game design, the basic response. It's very abstract but I needed almost five years to complete this kind of concept. At the first stage nobody understood what I was talking about, but it was so fun!
GSUK: This abstract style has meant that your games sometimes appeal to a very limited audience. How do you feel about being seen as an auteur or an indie darling?
TM: I don't care about that! To tell you the truth, after Rez I felt disappointment. I'd put so much energy into it and it was not such a big success commercially. But after five or six years, people are still talking about it and it's a really happy thing. That kind of reaction always gives me passion and energy. The game is not art, it's entertainment, but we need a very artistic approach, and I think we're getting better each time.
GSUK: What are you working on at the moment--a successor to Rez by any chance?
TM: I can't talk about details, but I'm ready to go with my next game, which will be bigger than Lumines or Every Extend Extra. I want to use my passion and energy again using the next-gen technology. I have many reasons to make a new experience, and it must be a new sensory experience using high-def technology. I can make some announcements soon.
GSUK: How interested are you in working on the Wii?
TM: The Wii is really unique, really fun to play, but the graphics and sound technology is not gorgeous like the PlayStation 3 and Xbox 360. I think it's very fun, and they have style, but I think it depends on the idea for the game. If I have an idea that I need to use the [Wii Remote] for, then I will do that. But no particular ideas or projects yet!
GSUK: Mizuguchi-san, thanks for your time.
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January 24th, 2007, 19:28 Posted By: wraggster
via gamesradar
If you go all misty eyed when someone mentions Streets of Rage or Double Dragon, then you've either a) got cataracts or b) got a squishy place in your heart for retro side-scrolling beat-'em-ups.
If it's the latter (and we hope it is), then you're going to be over the rose-tinted moon when you see that Rockstar has included Armies of the Night - a playable homage to those classic games of yore - in its upcoming PSP gang banger, The Warriors.
Dressed in glorious 16-bit-o-vision, Armies of the Night is a brilliant not-really-that-mini minigame, bundling in all the satisfying violence of the main game (minus the super-angry Rage attacks, though) and pitching one or two players (courtesy of WiFi co-op) against all the rival gangs and their bosses as you battle to rescue some bird from the undoubtedly despicable clutches of some bloke or other.
Although it was originally included in the console version of The Warriors, Armies of the Night was only available after completing the game. This time, however, it's ready to play right from the start and, after sampling it during our recent hands-on, it's inclusion from the get-go is real good news, boppers.
Screen Via Comments
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January 24th, 2007, 20:09 Posted By: wraggster
via joystiq
While the complete change log of the latest PlayStation 3 update (v1.50) is still conspicuously absent from public eye, it's been widely reported that Sony has corrected the fugly resolution issues that plagued PS1 and PS2 titles (those not originally coded for 480p output) when played on the new rig. That's right, no more (unprecedented) artifacts and jaggies. Huzzah!
Note: the fix does not upscale the original resolutions of PS1 or PS2 games.
Update: PS3 Fanboy has posted a list of additional changes implemented by the update:
A personal image/photo can now be used with a user ID
Edy support added
'Operation Sound' added to sound settings
'Delete Backup Data' added to backup utilities
WEP128, WPA-PSK (TKIP), WPA-PSK(AES) can now utilize AOSS
Login password can be saved without setting the system to log in automatically
Korean keyboard setting now available
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January 24th, 2007, 20:29 Posted By: wraggster
New from SuccessHK is the latest Rocky game for the PSP, we did post this yesterday but only SuccessHK ship worldwide on PSP Games from other regions.
Former heavyweight champ Rocky Balboa steps out of retirement and back into the ring, pitting himself against a new rival. While his passion and spirit are reignited, an older Balboa must consider the mental and physical risks of facing off against a younger, faster opponent. Does Rocky have enough fight left in him to go the distance? It's up to you! Multiplayer boxing action - Challenge a friend & match any two fighters, in any arena
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January 24th, 2007, 23:25 Posted By: wraggster
Fanjita posted this over at Noobz
Over and over again, we get questions from people asking things like:
When will there be a 2.81 downgrader?
Should I sell my 3.03 PSP and buy a 1.5?
Should I upgrade my 2.81 to 3.03?
This article is an attempt to provide some balanced answers to those questions.
Here are the facts:
It looks like the Team C+D kernel mode exploit will work all the way up to v3.03 - the relevant code seems to be unchanged.
It's very likely that Sony will patch that exploit in the next firmware.
As soon as a user-mode exploit is found for 2.81-3.03, it should be possible to get homebrew running on those firmwares.
It looks like the current 2.80 downgrader will probably work on v3.03, once we can run homebrew on that firmware.
Dark_AleX's OE firmwares are the best platform for homebrew users, and it seems likely that it will be possible to keep updating OE for the latest firmwares shortly after they are released.
It has historically always been easier to downgrade lower firmwares.
So what does all that mean for 2.81-3.03 owners?
Well, right now things are more hopeful for you than they have been for bleeding edge firmwares for a long time. We're only 1 step away from being able to downgrade your PSP and move it onto an OE firmware. It's almost certain that a downgrader will eventually come - but no-one can accurately predict when that might be, so please don't ask!
Upgrading to the next firmware release would be homebrew suicide. Don't expect any sympathy if you choose to upgrade as soon as the next firmware is released - if you wait a short time, you can probably have it as an OE version instead.
Upgrading your firmware even from 2.81 to 3.00 is probably not a great move - you may delay your ability to downgrade when a downgrader finally comes.
One final note - if you have more money than patience, then your best bet for getting homebrew on your non-homebrewable PSP is to simply sell it, and buy a downgradeable PSP. The difference in price is not very large these days, and so it's not really a hard thing to do if you really can't wait.
Luckily the likes of Success HK are selling v1.5 Homebrew Friendly PSPs in Blue, Silver and Pink and Divineo China are selling v2.71 Homebrew Friendly PSPs in White and Black for all of you who want homebrew now and believe me the full speed PSX emulator makes you want to play homebrew more than ever.
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January 24th, 2007, 23:31 Posted By: wraggster
A recent report published by market research group Research and Markets (the redundancy gives us a headache too) has chosen Sony's PS3 as the winner of the next-generation console wars. The report, titled The Transforming Global Video Games Market: The Emergence of Next Generation Gaming, deals primarily with the impact of next-generation consoles on the online games sector.
Based on its extensive analysis of the current growth trends in the industry, Research and Markets expects Sony's PlayStation 3 to come out on top in the next-generation console war. The group expects the PS3 to have an installed user base of around 75 million globally by the year 2010. While the study notes that both Sony and Nintendo offer unique products, Research and Markets still felt that Sony's superior technology would give them the edge over the competition.
Although the group designated Sony as the future market leader this gen, they gave very little in the way of reasoning to back up this claim. The primary focus of the study was analyzing the impact of next-generation consoles on the online games sector, rather than determining the factors which might lead to dominance in the next-generation console market.
via ign
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January 24th, 2007, 23:33 Posted By: wraggster
via IGN
In the early part of 2005, Midway rejuvenated its alien-centric lightgun shooter franchise on the PC, Xbox and PlayStation 2 with Area 51. The game was a pleasant surprise all around, boasting fantastic visuals (especially on the consoles) and an engaging storyline that wound tighter and tighter as it progressed. This summer, Midway Studios - Austin will unleash its sequel on the PlayStation 3, Xbox 360 and PC in the form of BlackSite: Area 51.
While details on the storyline are scarce at this point, it sounds as if you'll be given choices along the way that will allow you to dictate the moral standing of your character. The game description words this as follows: "The player's modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually finding himself torn between his professional orders and his own ethical standards. In the end, only the actions of the player and his squad can shape the outcome of BlackSite: Area 51 during this potentially pivotal moment in history."
Speaking of the squad, you're now in complete control of a Special Forces squad. Their morale will play a part in how well they perform. Properly commanding them will have them at their best, but running them poorly into bad situations will negatively affect their aim, wear down on their fatigue and make them even lose the will to fight. Squad commands are said to be contextual, utilizing a single button to take care of all your available commands without the need to scroll through menus or whatnot.
Vehicles will now play a part in the game. Vehicles such as HMMWVs, ATVs and even civilian vehicles will play a part in the action. Helicopter raids will also be present where you'll take a seat in the gunner's position to mow down enemy soldiers from up on high.
The level design is promised to be multi-pathed with various routes that you can take to surround and flank the enemy. Cover points will be prominent, encouraging you to make proper use of your squad and covering fire. The cover won't be safe for long however as much of the game's environments will be destructible - to what extent, we're not sure, but the trailer that you'll find in our video section looks promising.
Lastly, BlackSite: Area 51 will ship with a number of online multiplayer modes. These will be a mixture of classic game types like Deathmatch, Team Deathmatch and Capture-the-Flag, along with a number of brand-new variants that will be unique to the game, like the Human vs. Reborn and Siege modes, where teams attempt to control each of the levels territories while capturing their enemies.
BlackSite: Area 51 is scheduled to ship sometime this summer on the PlayStation 3, Xbox 360 and PC. We'll have in-depth impressions with the game very shortly, so stay tuned.
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January 24th, 2007, 23:41 Posted By: wraggster
Heres the full press release:
London, 24 January 2007 – Sony Computer Entertainment Europe today announced that PLAYSTATION®3 will be launched in the PAL territories including the United Kingdom on 23rd March 2007 at a price of £425.
Responding to retail and consumer demand, SCEE confirmed that initially only the 60GB model would be available, with the 20GB model to follow later in the year dependent on demand.
An expected one million PS3 units will be made available during the initial launch period to all SCEE territories.
SCEE also announced a stellar launch line-up of over 30 game titles for PS3, including eagerly awaited titles published by SCEE such as Resistance: Fall of Man™, MotorStorm™, Genji™: Days of the Blade, FORMULA ONE CHAMPIONSHIP EDITION and Ridge Racer™ 7. An exceptional range of titles in every genre will also be available at launch from the world’s leading third party publishers, including Electronic Arts, Activision, Namco Bandai, Sega, Take 2, Ubisoft, Vivendi Universal, and Sony Online Entertainment.
In addition to games on disc, an exciting range of fully-featured downloadable games
will debut on the PLAYSTATION®Network. These will include gaming icons such as Tekken®: Dark Resurrection and Gran Turismo® HD Concept; the fully-featured PS3 debut of the best-selling franchise Gran Turismo, realised with full HD (1080p) visual quality. Created by Polyphony Digital Inc and published by Sony Computer Entertainment, Gran Turismo® HD Concept has been downloaded by more than 350,000 users since it was released in December 2006 in North America and Japan.
Also available on the PLAYSTATION®Network will be brainteasers such as Go! Sudoku and Go! Puzzle, and innovative games such as Blast Factor™ and flOw™, designed exclusively for PLAYSTATION 3 and delivering on the promise to provide original content created by non-traditional developers and publishers.
Concurrent with the European launch, a new System Update to further enhance the entertainment potential of PS3 will be issued.
Announcing the launch details, Ray Maguire, SVP and MD of SCEUK said, “Following the hugely successful launches of PS3 in Japan and North America, we are absolutely delighted to be able to bring significant numbers of PS3 to the UK. To be able to launch with over 30 titles including retail versions and great downloadable gaming experiences across every genre shows that this is our strongest launch line-up in the history of PlayStation, and is what PlayStation fans in the UK have been crying out for.”
PLAYSTATION 3 LAUNCH TITLE LINE-UP
Resistance: Fall of Man™ - SCEE - Disc
MotorStorm™ - SCEE - Disc
Genji™: Days of the Blade - SCEE - Disc
FORMULA ONE CHAMPIONSHIP EDITION - SCEE - Disc
Ridge Racer™ 7 - SCEE - Disc
Tekken®: Dark Resurrection - SCEE - Network
Lemmings™ - SCEE - Network
Go! Sudoku - SCEE - Network
Go! Puzzle - SCEE - Network
Blast Factor™ - SCEE - Network
flOw™ - SCEE - Network
Super Rub’a'Dub - SCEE - Network
Call of Duty 3 - Activision UK Ltd - Disc
Marvel: Ultimate Alliance - Activision UK Ltd - Disc
Tony Hawk’s Project 8 - Activision UK Ltd - Disc
Gundam – Target in Sight - Namco Bandai Games - Disc
Full Auto™ 2: Battle Lines - Sega®Europe Ltd - Disc
Sonic the Hedgehog™ - Sega®Europe Ltd - Disc
Virtua Fighter™ 5 - Sega®Europe Ltd - Disc
Virtua Tennis™ 3 - Sega®Europe Ltd - Disc
World Snooker Championship 2007 - Sega®Europe Ltd - Disc
NBA 2K7 - Take 2 International SA - Disc
NHL 2K7 - Take 2 International SA - Disc
Blazing Angels Squadrons of WWll - Ubisoft Entertainment SA - Disc
Enchanted Arms - Ubisoft Entertainment SA - Disc
Tom Clancy’s Splinter Cell: Double Agent - Ubisoft Entertainment SA - Disc
The Elder Scrolls lV: Oblivion - Ubisoft Entertainment SA - Disc
Def Jam: Icon - Electronic Arts Ltd - Disc
Fight Night Round 3 - Electronic Arts Ltd - Disc
NBA Street 4 Homecourt 2007 - Electronic Arts Ltd - Disc
Need for Speed Carbon - Electronic Arts Ltd - Disc
The Godfather: The Don’s Edition - Electronic Arts Ltd - Disc
Tiger Woods PGA Tour 2007 - Electronic Arts Ltd - Disc
Untold Legends: Dark Kingdom - Electronic Arts Ltd - Disc
F.E.A.R. Vivendi - Universal Games Intl SA - Disc
Gripshift - Sony Online Entertainment - Network
PLAYSTATION 3 Peripherals Available at Launch
Peripheral - RRP in £ Sterling
SIXAXIS™ Wireless Controller - £34.99
Blu-ray Disc Remote Control - £17.99
HDMI Cable - £17.99
AV cable - £17.99
Component AV cable - £17.99
S Video cable - £12.99
Digg this story
Will you buy a PS3 On Release Day ?
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January 25th, 2007, 02:01 Posted By: Gh0ztx
Okay , well 3 week's back i started to learn C/C++ and its pretty confusing . So i started lua , and i came up with Y.A.R.G ( Yet another Rpg Game ) the Lua Rpg Game . Its not extremely advanced , but im trying my best after 1 week of studying tutorial's . The graphics from this game where taken from a game called N.A.R.G (Not Another Rpg Game) . I bow to them for the good graphic's. The Fadeing Code and the Ai code was givin to me from Zion . Thank you zion , but i had to mod alot of the AI code to work in my game . He also gave me the SkullGuy Graphics . The reason i had to have graphics givin to me is because , i have window's service pack 1 ( lost SP2 cd = \ ) and i cannot install paint.net or Gimp without Sp2 . So to make a long story short i worked 3 weeks on this . Please PLEASE PLEASE give me suggestions comments and encouragement. encouragement always makes a coder more encouraged to do a project. Also im in a lot of need of a gfx creator.
Thank you,
Gh0ztx
ENJOY!
PS :This is a setup for 3.03oe-b , but you can just change the path to game instead of GAME150
In game screenshot .. the character was attacking and got hit , in the game there is config settings in which u can remove the top left corner stuff .
a pause game picture
Now ive ben informed that the graphics that i used from N.A.R.G were took from RPG Maker Xp , so therefore i will remove NARG from credits and add RPG Maker xp in there , sorry for this , i didnt really research it much =\ . in later releases ill be moding the sprites to look diffrent , sorry for this .
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January 25th, 2007, 07:31 Posted By: wraggster
News/release from Kajo5:
Hello everybody,
I made a little plugin that can autoboot a homebrew app while holding the L Trigger on startup (if nothing is pressed it goes to the XMB). All of the infomation is in the Readme so please read it. The plugin is curently at version 0.2.
Although its not too fancy I hope some people will find it useful.
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via kajo5
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January 25th, 2007, 07:37 Posted By: wraggster
News/release from pasky
Heres the full details:
PEC is a plugin for EPSXE that basically contains a large database of gameshark codes for playstation games.
The conversion isn't 100% compatible because PEC uses what I would call an array of codes.
Codes such as "Weapon modifier 1" 12341234 00??
01 "Sword"
02 "Shield"
Only the modifier code will be written and not the variations. (Only 12341234 00?? is written).
Also, Some of the Sony codes (SLUS,SLES) are incorrect, a lot are displayed as 00000. Be sure to double check your particular game and input the correct one.
Requires the .NET 2.0 Framework:
http://www.microsoft.com/downloads/d...displaylang=en
The Converter Can Be Gotten Here:
http://www.geocities.com/pasky13/PEC..._Converter.zip
Simply open select the Convert button and open the PEC database file which can be gotten from the official site:
http://www.emucheater.com/download.php
Or here (may not be up long):
http://www.sendspace.com/file/flriar
*NOTE* CWcheat cannot support large database files, it is a limitation of the PSP memory. Weltall may or may not have plans to develop a workaround. Since the PEC database is pretty damn huge after conversion (3.19MB) The game will crash when loading it. So I suggest you use the database editor to cut down on the codes you do not want and keep the file size under 300KB to be safe before using it.
Enjoy!
He also posted this release:
Gameshark to CWcheat formatter:
It's strictly for cmgsccc.com's codes. All you have to do is copy everything on the table from cmgsccc.com
Paste it into Notepad and save it in its original format:
Will be output as the Following
Then open the text document with my converter and it will ask you to save it to a *.db file.
NOTE: It won't convert Caetla codes on located on the site, it will just skip them (no point anyways since the gameshark version is always there)
Notify me of any problems. Thanks.
Enjoy.
Requires .NET 2.0 Framework:
http://www.microsoft.com/downloads/d...displaylang=en
CMGsccc.com Gameshark Codes to CWcheat:
http://www.geocities.com/pasky13/Code_Formatter.zip
Downloads Via Links Above
via pasky
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January 25th, 2007, 15:19 Posted By: gunntims0103
New release of the Custom Firmware that also supports the Full Speed Playstation Emulator, heres whats new:
Firmware Updates:
* AVC videos bitrate limit patched. The firmware limited the bitrate of avc videos to only 768 Kbps. OE now forces the limit to be 16384 Kbps. (Note: this doesn't mean than the psp can handle such a high bitrate, this means than they won't show error. I don't know which is the real maximum bitrate than the psp can handle at full speed)
* Speed of OE boot is now ~3 seconds faster than previous versions. (without plugins)
* CPU speed of XMB can now be changed.
* Wifi can now work at 333 Mhz!
* Added access to flash 0 and 1 via usb in the recovery menu, based on the great idea of USBSSS by Booster. Note that writing is enabled, so this is intended only for advanced users that know what they are doing in each moment.(It is not a great idea to change anything from the kd folder). Because of this addition, the rest of flashing options were removed.
* PSP isos can now be deleted as any normal memstick games. (also the size of the iso now shows fine when you press triangle->information).
* When formatting memory stick, GAME150, GAME303 and ISO directories will be automatically created!
* Changes in internal HEN core:
o If a EBOOT.PBP with a plain DATA.PSP had a data.psar, modulemgr took as size of the executable the size of data.psp+data.psar. Fixed. (this fix enables psx games to have plain data.psp without causing a memory error).
o Added a couple of patches found by Tyranid. One allows syscalls instructions to be used in kernel mode without causing a crash. The other allows sceKernelQueryModuleInfo to work with sceInit and previous modules.
Popstation Updates:
* The writing is now a bit different. This will avoid "Memory stick blinking too much" bug when using the plugin to load the 3.02 pops.
* popstation now lets the use of non-encrypted DATA.PSP. If data.psp is in the same directory as the app, popstation will use that as the DATA.PSP of the eboot.pbp. Otherwise, it will use the one from BASE.PBP. A DATA.PSP that imitates the original sony one is included.
* EBOOT.PBP generated with a non encrypted data.psp won't need the file KEYS.BIN at all. (Note: these EBOOT.PBP cannot work in versions prior to 3.03 OE-C due to a bug that those versions had.)
Check out our Popstation Compatibility List
Got a v1.5 or 2.71 PSP, You need to use this GUIDE to update to the new custom firmware
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via Dark-Alex
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January 25th, 2007, 17:30 Posted By: wraggster
New from Cpasjuste
Yep, here is a new release of the vsh ftpd server with sources, no big changes but anyway =>
http://mydedibox.homelinux.com/downl...dule_02.tar.gz
VERSION 02 :
------------
- The Ip address will now be displayed.
- Strange games folders bug identified, you shouldn't use the "hide kxploit" option from CFW 303.
- Circle to exit the FTPD server almost correctly, browsing video menu will work now after sendind files,
there still a bug to free all the memory, the web browser cant be launched after a file was transfered.
- Source code inclued, maybe someone will fix the few bugs left before me.
- Maybe more, dont remember
via cpasjuste
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January 25th, 2007, 17:37 Posted By: wraggster
News/Release from JasoPSP
I have made a paint-like program for the PSP. It is my first ever release in C. Currently, you can draw lines/scribbles in 6 different colours. You use the shoulder buttons to cycle through the colours. (the colour you are on isn't actually displayed, that may be included in the next release).
It also allows you to save the file as pic.png in ms0:/PICTURE by pressing START. If there is another image in there called pic.png, it will over-write. (I am just a beginner). The cursor WILL be on the picture when it is saved.
You can clear the canvas by pressing SELECT.
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via jasopsp
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January 25th, 2007, 17:42 Posted By: F9zDark
Source: 1up.com
TGS 2006: Unreal Tournament PS3 Supports MODs
Microsoft 'quite negative toward user-created content.'
By Patrick Klepek, 09/22/2006
Amidst all the PlayStation 3 and Xbox 360 hands-on impressions and high-resolution videos, Gamasutra sat in on a Q&A session with Epic Games' CEO Tim Sweeney during TGS, where he discussed the difficulties and benefits of working with the PlayStation 3 hardware, how game development will change in the future and his enthusiasm for Sony's "enlightened business model" when it comes to online gaming.
Sony's approach will enable Epic Games to grant fans access to create their own content for Unreal Tournament 2007 using Epic Games-released development tools and distribute them to PlayStation 3 users. Nothing like this has been attempted on consoles before because it wrestles control over content from the publishers, but Sweeny says he "would love to transfer this mod community over to the console platforms."
Read the rest here: http://www.1up.com/do/newsStory?cId=3153936
Mods have and perhaps always will prolong the life of a game and it is interesting that Sony is allowing this, but the question begs to be asked: Will other game companies follow suit? Do you think this move will help the PS3 or hamper it? What do you all think?
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January 25th, 2007, 19:48 Posted By: wraggster
via cvg
The UK can expect to get 300k PS3s at launch on March 23, semi-official blog ThreeSpeech has reported.
"We've been thinking/speculating/joining-the-dots/piecing snippets of info together over how many units the UK is likely to have initially (at day one of retail)," reads the site. "The UK market accounts for approximately 25-30% of European business. We therefore confidently predict that the UK will have around 300,000 units at the outset."
If true then that's a lot more than Xbox 360 and Wii launches. "Sticking with the maths, from figures we have to hand, we think this will amount to more than the combined number of Wii and 360 consoles that were initially shipped," adds the site.
Expect word on other European territories soon.
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January 25th, 2007, 22:33 Posted By: wraggster
via eurogamer
Britain's PlayStation 3 development community is refusing to comment en masse today on the European launch details for the machine that were announced at midnight last night.
"As a registered PS3 developer we cannot discuss or comment on the PS3 from a development angle because of our contractual commitments with Sony," said Paul Jobling marketing director at Eutechnyx. "However, you can say that we are very excited about the launch of the PS3 and wish it every success!"
Jobling's comment was mirrored by other first party developers in the UK this morning, as Non-Disclosure Agreements kept opinion about the launch details firmly off the record.
"I'd really like to help you, but the NDA's do indeed bind us too," said Philip Oliver, CEO of Blitz Games.
"We'd love to give you a little comment on this but could I please direct you to... SCEE," said Nina Kristensen, chief of development at Ninja Theory. "As [Heavenly Sword] is a PS3 exclusive, in this context our PS3 comments really also need to go through [SCEE]."
Sadly, even the SCEE representative didn't get back to us despite being poked with a sharp stick.
Criterion Studios, the EA-owned developer of the Burnout series, also admitted it was bound by the same gagging order as everyone else when asked to comment about the PlayStation 3.
At midnight last night Sony announced that the PlayStation 3 will launch across Europe on 23rd March at a GBP 425, EUR 599 price-point. There will be 30 titles to chose from on day one, and estimates suggest around 300,000 units will be available in the UK.
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January 25th, 2007, 22:40 Posted By: wraggster
via eurogamer
Sports Interactive chief Miles Jacobson believes the five-month delay in Europe has helped strengthen PlayStation 3's launch line-up.
"I'm excited by the amount of quality in the launch titles for Europe," he sportingly divulged. "And the five month delay has certainly helped from that perspective."
It's a convincing argument, with titles like MotorStorm, Virtua Fighter 5 and Virtua Tennis 3 heading a healthy European release list; games that weren't available at either the US or Japanese launch.
"Cost could become an issue later on in the cycle, and a good online system will be important, but for early adopters, it'll be all about the games," added Jacobson.
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January 25th, 2007, 22:41 Posted By: wraggster
via eurogamer
Team 17 has had no problems adapting Lemmings for PS3, but has hinted that larger, more ambitious titles may find the transition to Sony's new platform a little more difficult.
"Largely speaking, we've had little problem adopting to the PlayStation3," said Martyn Brown, studio director for Team 17. "But then again it would be foolhardy to assume we are 'bashing the metal' on the hardware with Lemmings as much as something like Heavenly Sword or MotorStorm."
Brown continued with a warning to those with lofty plans for their next-generation games.
"There was a lot of rumour-mongering prior to the PS3 development hardware arriving that it would require huge teams and untold complexities," he said. "There's certain elements of that ring true, but only for titles that are wildly ambitious in terms of range and content detail, but as for day-to-day development, we've more or less taken it in our stride."
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January 25th, 2007, 22:43 Posted By: wraggster
Ubisoft's PlayStation 3 version of Splinter Cell: Double Agent will feature a pair of new maps based on new environments, a new set of co-operative challenges and a new spy character.
It's all part of Ubisoft Annecy's push to try and get people talking about the PS3 Double Agent, which - even as a day-one title - will be arriving five months later than its Xbox 360 counterpart.
"Because the solo campaign already forms a whole, we thought it was more relevant to focus on the multiplayer additional content," producer Mathieu Hector explained when we spoke to him.
via eurogamer
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January 25th, 2007, 22:45 Posted By: wraggster
Sony has announced the UK price points for the range of PlayStation 3 peripherals set to go on sale alongside the console on March 23.
The motion-sensing SIXAXIS wireless controller will retail for GBP 34.99, while the remote control for the machines in-built Blu-ray player will cost GBP 17.99.
Also selling for GBP 17.99 will be a choice of connection cables - HDMI, AV and component AV. The cheapest item on the announced list of peripherals is the S Video cable at GBP 12.99.
via eurogamer
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January 25th, 2007, 22:51 Posted By: wraggster
via gamesindustry
Sony's critics may baulk at the high price of PS3 but according to the retail sector, it's consumers who will ultimately decide whether GBP 425 is too much to ask when the console arrives on March 23.
From entertainment chains to independent specialists, UK retailers have told GamesIndustry.biz that whatever analysts, industry insiders and rival format holders think of the PS3's price tag, gamers will vote with their wallets.
"Obviously, it's quite a high threshold, which may or may not prove an issue, particularly among non-core PlayStation fans," said Tim Ellis, head of games at HMV.
"But then it's also the case that PS3 is much more than just a games console. Gamers already know this and I'm sure will respond accordingly."
Sony's pre-release mantra that the PS3 can do more than play videogames seems to have swayed consumer opinion - and that's reassured Don McCabe, MD of specialist chain Chips, that consumers will consider it worth the asking price.
"I don't think the price point will put customers off, although they'll be looking at the specification of the machine carefully to see if anything has changed from the US and Japanese units," he said.
"It's a lot of money, so it has to deliver everything the consumer expects - and if it does it may go some way to allaying fears of Europe being treated as second best."
"GBP 425 is a lot of money, but so is GBP 300 and GBP 179.99," commented Steve O'Brien, of leading indie store Action Replay.
"The price isn't prohibitive. People have a lot more disposable income and they don't mind spending it if they understand what they get for it. The PS3 is a lot more than just a games console, and those that are going to buy it understand that," he continued.
And it's not just consumers who will have to dig deep, according to McCabe. "To buy the amount of machines we require, it's not a cheap thing. We'll have to have serious conversations with our financial people to convince them to invest a lot of money at a traditionally quiet time of year," he said.
Sony has yet to announce how many of the 1 million PS3 units heading to Europe for launch day will reach the UK. But even if Britain gets around 30 per cent of the allocation, as has happened historically, and ends up with around 300,000 units, there may not be enough to meet the unprecedented demand from a loyal PlayStation fanbase.
"Initial demand is bound to be much greater than supply - that's an inevitable reality of dealing with such a major product, where anticipation has been building for years," said HMV's Ellis. "We'll start taking pre-orders, and I'm sure they'll take off in a big way."
"Without a doubt, the first 300,000 units for the UK are going to be snapped up by those we consider the hardcore gamers, the early adopters," said O'Brien.
"Pre-orders have been phenomenal. Over Christmas, Wii and the Xbox 360 were incredibly well supported, but without a doubt, taking in fixed pre-orders, the PS3 was the product that raised the most interest," he revealed.
Retail has also praised the software launch titles, even happy to concede sales of digitally distributed titles for helping expand the market.
"The industry has finally grown up and we no longer have to look at 'either/or'. We can now look at 'as well' in terms of product, and that's great news, not just for retail but for everyone," said O'Brien.
"If there's that much software available for launch, we'll be very happy. Even digital titles help grow the console market as a whole," he said.
All eyes are now firmly set on the March 23 date, less than eight weeks away. With retail already pleased at the success of the Wii and Xbox 360 launches, it's Sony's turn to prove it's still got the consumer pulling power once synonymous with the PlayStation brand.
"Nintendo and Microsoft have both delivered fantastic products and software, so Sony has really got to prove itself," commented McCabe.
"Historically, Sony did everything right for the PSone and PS2 launches, but the PSP launch was only so-so. For a long time Sony has been the king of the videogames industry, so the question now is, are they going to reassert that dominance again?"
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January 25th, 2007, 22:54 Posted By: wraggster
Ray Maguire, managing director of SCE UK, has told GamesIndustry.biz that retailers have been quick to welcome the European PS3 launch announcement.
"We have had an incredibly positive response from our partners in UK retail," Maguire said.
"There has been some great feedback on pre-order take up and the palpable anticipation from consumers."
As announced at midnight last night, the PlayStation 3 is set to launch in Europe on March 23, priced at GBP 425 / EUR 599. Sony plans to ship 1 million units for launch day, when more than 30 software titles will go on sale alongside the console.
"With the strongest and biggest launch line up of any console in the history of our business and a unprecedented stock allocation for the launch period, we look forward to sitting down with our trade partners in order to finalise our plans for a very solid UK launch," Maguire concluded.
via gibiz
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January 25th, 2007, 23:05 Posted By: wraggster
Sony are having a crap time of late, PS3 Delays, the PSP homebrew scene running allover their best efforts to stop us, those lousy ads in the UK, crappy fake blogs but tonight another cracker of a story comes from their PSP Connect site, they are advertsing GT HD on the site but the screenshot is of the 360 Project Gotham racing :P
More details at Xbox 360 News
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January 25th, 2007, 23:06 Posted By: wraggster
via gamespot
CMP Media, the organizers of the Game Developers Conference, today announced that Phil Harrison, president of worldwide studios at Sony Computer Entertainment, will give the opening keynote to this year's conference.
Harrison will give a lecture entitled "Game 3.0: Developing and Creating for the 3rd Age of Video Games." The talk will focus on "the entertainment, creative, and commercial opportunities presented by connected communities of players and developers."
GDC 2007 takes place March 5-9 at San Francisco's Moscone Center. Harrison's speech will take place on Wednesday, March 7 at 10:30 a.m. Earlier this week, GDC 07 announced that Nintendo's game guru Shigeru Miyamoto will present a keynote entitled "A Creative Vision" on Thursday, March 8.
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January 25th, 2007, 23:13 Posted By: wraggster
via gamespot
PlayStation fans had a reason to celebrate today, with the PS3 finally getting a confirmed release date of March 23 in Europe and Australia. We spoke to Sony Computer Entertainment Australia and New Zealand managing director Michael Ephraim about why the 20GB model isn't being made available down under, whether local gamers can expect console shortages, and much more.
GameSpot AU: Why did Sony decide not to release the 20GB SKU of the PlayStation 3 in Australia and Europe?
Michael Ephraim: Basically, every retailer and business partner we discussed the SKUs with said that the 60GB SKU is the way to go. If you look at PS3 sales in the US, and if you look at the sales of our competitor's format, the lead SKU has sold disproportionately better--it makes up about 97 percent of all sales. We will look at the demand and the need for a 20GB SKU, but everything is telling us--including consumers talking to retailers via pre-orders--that everyone wants the top-end SKU because it has all the functionality.
We have listened to retailers and consumers, and honestly, hands-down around the world the message was to go single SKU now. Of course, this also simplifies our manufacturing--we can focus on only one SKU and then assess the marketplace from there.
GSAU: So you don't expect to lose too many sales from people who had their hearts set on the 20GB model?
ME: I really don't think so. The difference in Australia is about A$170 (between the two SKUs). The 60GB model is the PS3 in full flight, and if you're going to invest that type of money, the benefits for another A$170 are clearly there. But we will listen to what the demand is.
GSAU: If there is a demand, is there a possibility that the 20GB model will reach Australia sometime in 2007?
ME: We will look at all information and assess it. Within 2007 is not a problem--we just have to make sure there's a demand for it.
GSAU: Sony has stated that there are 1 million PS3s being made available for the PAL release. Can you tell us which countries those consoles will be going to?
ME: I'm not allowed to go through that now, not until we finalise a few things. But I can say that Australia is a very important market for Europe. Historically, we can do anywhere from 5 to 7 percent of the business of Europe. That is a cumulative number over the years. So we are significant--we're not a 1 percent market. Australia has always been given its right level of allocation and share of allocation of new releases. We always launch at the same time as Europe as well, so that indicates that we're an important territory. We will get our fair share.
GSAU: So you don't foresee any shortages come March 23?
ME: That's the main question for every new format, and there is always a shortage for every new format. It's very important to get the day one number right, but we also want to plan with our retailers as much as we possibly can, to give them as much transparency as we can, when it comes to ongoing replenishments. There is the day one quantity--out of that million; Australia will get a fair share--but then we want to work with our retailers so consumers who don't get a console at launch will at least be informed as to when the next deliveries will come in. We will do the best we can to meet market demands.
GSAU: The PS3 is the last console to land in the Australian market. How does that affect your position in the next-generation console race?
ME: I'm not too concerned. By coincidence, our launch in Australia is the exact day that the Xbox 360 launched here a year ago. I think it is public knowledge that Microsoft and retailers are disappointed with the numbers the 360 has done here. GfK Australia puts the 360 at about 150,000 units install base--we're sitting on 2.2 million on PS2, so there's a long way to go. We do not see the one year head start as insurmountable by any means at all; 150,000 is a nice number, but it is by no means 2 million.
GSAU: Can you tell GameSpot AU how many PS3s you're expecting to sell in Australia this year?
ME: It's a bit early--we'd rather just work our way toward launch. It's very hard to pin down because this device goes beyond gaming. Convergence is upon us, so not only does what we do impact the sales of PS3, but also other issues, like the availability of high-definition screens and Blu-ray movies, can also affect us. It's a very dynamic market we're in, so it's hard to imagine what the exact quantities will be.
GSAU: Michael Ephraim, thanks for your time.
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January 25th, 2007, 23:19 Posted By: wraggster
Tetsuya Mizuguchi, the creator of the magic mushroom-friendly, cult classic shooter, Rez, has suggested that his next game will be uncovered in the near future and that it'll be another exercise in delightful synapse stimulation.
"I can't talk about details, but I'm ready to go with my next game, which will be bigger than [my other games] Lumines or Every Extend Extra," the Q Entertainment founder revealed. "I want to use my passion and energy again using the next-gen technology. I have many reasons to make a new experience, and it must be a new sensory experience using high-def technology. I can make some announcements soon."
To our ears it sounds like probably being the best game ever made already, but we'll be sure to keep our lug holes open for any new details on this mind-expanding trip in interactive hypnosis (at least that's what we're hoping for).
Talking about the rave influenced Rez, the synaesthesia-curious developer admitted to initially feeling disappointment when the game was released. "I'd put so much energy into it and it was not such a big success commercially," Mizuguchi told GameSpot. "But after five or six years, people are still talking about it and it's a really happy thing." Aww, we love a happy ending.
via gamesradar
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January 25th, 2007, 23:21 Posted By: wraggster
via gamesradar
If you were brave enough to journey all the way through the ultra-tough God mode in the excellent mythical massacre, God of War, then you truly deserve the respect of all Mount Olympus. But get ready for more pain, because according to God of War II director, Cory Barlog, things will be a whole world of harder in the sequel with the introduction of Titan mode.
"We still have four difficulty modes in the game (three available right away and one unlocked after beating the game), but we have really tweaked the higher difficulty levels... so much so that God mode no longer felt the 'hardest'. So now we have 'Titan' mode... and let me tell you it is freaking hard... doable of course... but hard," Barlog revealed on his blog.
Holy juice of Zeus! We shudder to think what an almighty challenge Kratos and his beautiful Blades of Chaos will have to endure to conquer Titan mode, but we have a sneaky feeling it's going to be brutal, savage and more than most mere mortals will be able to suffer.
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January 25th, 2007, 23:37 Posted By: wraggster
Some PlayStation 3 users who play on Westinghouse 1080p screens might have noticed a blinking problem when loading up their games, wherein no sound comes up and the screen's imagery blinks off and on. Popular Mechanics has been following the story and trying to deduce the culprit of this problem.
The blinking phenomenon stems from High-Bandwidth Digital Copy Protection, or HDCP, a form of DRM for signals that run through HDMI cables. Initially, Westinghouse VP of Marketing Rey Roque explained that the issue was firmware within some of their television sets but has now retracted that assertion, placing the blinking blame on the PlayStation 3 itself. Roque notes, "Westinghouse products are fully compliant with the HDMI and HDCP specs."
Westinghouse and Sony reportedly met yesterday to discuss the issue, but Popular Mechanics went ahead and offered a quick-and-dirty fix to the problem: simply unplug HDMI cable, wait a few seconds, and plug it back in. Video of the phenomenon and its quick fix is embedded after the break.
via joystiq
Video Here --> http://www.youtube.com/v/Gj_gEwHOQEI
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January 25th, 2007, 23:41 Posted By: wraggster
via joystiq
Who's on the PS3's side, who? Lots. Historically speaking, brand PlayStation has had the best third-party support over any other platform. That's what happens when your first two consoles sell bajillions. A higher install base means more sales of games and a better chance for game developers to make money. So given such strong support for PlayStation systems in general, it's no surprise that EA and others were/are heavy backers of the PS3 from the start.
But according to Bank of America, soft PS3 sales not only spell trouble for Sony but for the many third-party publishers supporting the platform, namely EA. Based on recent channel checks at 50 stores, 78% had PS3s in stock. Hence, "disappointing PS3 hardware sales are an incremental negative for all the game publishers." So much, in fact, that 2007 publisher stocks could take a substantial dive this year as 21% of their total expected revenues were pinned on the PS3.
As you can imagine, continued blame for the low demand was placed on the PS3's price point and and "lack of compelling software titles." The take-away: unless PS3 demand increases in lieu of early mishaps, publishers could also be left in the cold. Maybe more than just gamers are rooting for early price cuts now. The pressure's on.
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January 26th, 2007, 00:13 Posted By: wraggster
New from SuccessHK
This product is designed for the PS3 console. It is ultra-thin and with the same size of the orginal face cover. When the original one is scraped and aged, you can substitue it with this product.
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January 26th, 2007, 00:28 Posted By: wraggster
via psphome
The officer and his colleague were so engrossed in their PSP footie game they did not notice when a passer-by took this photo.
PC on his PSP ... cop playing footie game
They were supposed to be guarding a wall in danger of collapsing in Chingford, East London, during last week’s gales.
Thirteen people were killed by storms nationwide — including a two-year-old crushed by a falling wall in North London.
A builder took the snap of the cops. He said: “They were oblivious to everything else.”
The Metropolitan Police said: “The use of the games console was inappropriate and unprofessional. Senior officers are dealing with the matter.”
Screenshot Via Comments
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January 26th, 2007, 01:49 Posted By: wraggster
Some very interesting news from Fanjita:
You remember that the only thing holding us back from a downgrader for v3.03 was the lack of a user-mode exploit?
Well, we don't like to be held back from anything, so we went back to basics and looked over some of the old exploits. And what do you know? We found one!
We did a little digging into the old GTA exploit, and discovered that it hadn't been properly patched after all. We'll leave it as an exercise for the interested reader to figure out exactly how we got past the patch (and to give Sony a little while longer before the head-slapping "Doh!" moment ).
But the short version is that we can now run code again via Grand Theft Auto : Liberty City Stories. You want some proof? Check out the Goofy Hello World download below.
Some details on how to use it:
You need an original, unpatched GTA:LCS game. See here and here for tips on how to check your version, although it can be confusing. The new copies that you find in the shops now will not work.
This only works for Liberty City Stories, not Vice City Stories.
Extract the files from the ZIP into the /PSP/SAVEDATA folder on your memory stick.
Start the GTA game, and enjoy the feeling of freshly-minted homebrew
And what of the future? Well, we should have a 3.03 downgrader ready within the week, using this exploit. Watch this space!
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via noobz
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January 26th, 2007, 02:10 Posted By: wraggster
via pspfanboy
Six new PlayStation One games are available for Japanese PS3 owners. They include:
A IV Evolution Global
Crash Bandicoot
Rally Cross
Souryu: Logical Mahjong
Spectral Force
Vampir: Kyuuketsuki Densetsu
As you can see, some of these games are already available for US PS3 owners. The other games, which include an RPG and strategy game offering, will most likely never make it to the States.
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January 26th, 2007, 02:10 Posted By: wraggster
via pspfanboy
Six new PlayStation One games are available for Japanese PS3 owners. They include:
A IV Evolution Global
Crash Bandicoot
Rally Cross
Souryu: Logical Mahjong
Spectral Force
Vampir: Kyuuketsuki Densetsu
As you can see, some of these games are already available for US PS3 owners. The other games, which include an RPG and strategy game offering, will most likely never make it to the States.
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January 26th, 2007, 03:12 Posted By: wraggster
With the recent release of Popstation everyone is trying to squeeze the best out of their Memory Cards, heres the options available to you
1) 4GB Sandisk Memory Stick Pro Duo
4GB Sandisk Memory Stick Pro Duo, Retailing at $116 and is the easiest option to have big files on your PSP, but is it the cheapest.
2) SD Card Adapter / 4GB SD Card Combo
]
Play Asia sell both the SD Card Adapter and 4GB SD Memory Card, the price for both works out to be $125 but at least you can use the SD Card on other systems.
3) 4GB Hard Drive
Datels 4GB Hard Drive is the cheapest weighing in at $108 but also sticks out the most on the back. You also get a Double Strength Battery.
4) PSP Bank with 40GB Hard Drive
This option works with the other options and not really on its own, the idea is a great one, 40 GBs of space but the 3 above are the best in my opinion
So there you go 3 good options and one curious option, What option interests you the most ?
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January 26th, 2007, 16:28 Posted By: wraggster
via cvg
Developer Deadline Games' PSP shooter Chili Con Carnage is splattering action around in new screenshots and a new gameplay trailer - which you can see right here on this page.
Chili Con Carnage is a sequel of sorts to Deadline's Total Overdose, and features OTT combat in sunny Mexico. Players take on the role of Ramiro Cruz, a man out to avenge the assassination of his dad by giving hell and bullets to a drug cartel.
Screenshots Via Comments
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January 26th, 2007, 16:40 Posted By: wraggster
Heavenly Sword developer Ninja Theory is generally pleased with the PlayStation 3 but admits it can be "an interesting ride" to develop for.
"The PS3 hardware is a bit like a journey into the Marianas trench," said Mike Ball, co-founder of Ninja Theory, speaking to Eurogamer. "There's lots to explore and the deeper you get the more varied the life forms - sometimes horrific, sometimes beautiful."
He added: "Personally I really love the SPUs as they have exceeded our performance expectations and we've got a lot of them to play with."
The comments come after Wednesday night's announcement that the PS3 will launch across Europe on 23rd March at a GBP 425 price-point. Something we hope you know by now.
NDAs have stopped most first party developers talking about the console, but Ball remains excited and optimistic about the future.
"Currently the machine offers a massive leap in gaming and multimedia performance. However, this is only the start of what will undoubtedly be an amazing evolution over the next few years as developers become more and more familiar with the hardware," he said.
Heavenly Sword is a third-person action title for PS3, which combines gorgeous set-pieces with hearty head-chopping sword-play. Sadly it's not confirmed as a European launch title for the console, but is expected in the first half of 2007.
"In summary, PS3 exploration is an interesting ride for developers and that can only result in amazing games for players," Ball concluded.
Have a gander at what we thought when we saw the game at TGS last year, or high-kick your way to Eurogamer TV for the TGS trailer.
via eurogamer
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January 26th, 2007, 16:50 Posted By: wraggster
We've already brought you an in-depth preview for Vanguard (on PS2 and Wii), but we're not stopping the blitzkrieg just yet. No, today we have an all-new trailer for the upcoming shooter that shows why you might care about a last-gen version of this well-oiled franchise. How does getting blasted out of a plane high above the European battlefield sound? Pretty cool, provided you have a parachute strapped to your back at all times (and as a paratrooper, you do).
Hit the movies tab and start up the "MoH Vanguard trailer - 26 Jan 2007" video for visual evidence that Vanguard may end up being the WWII swan song for the latter-day consoles.
Trailer at Gamesradar
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January 26th, 2007, 16:52 Posted By: wraggster
via gamesradar
The sequel to Xyanide on the Xbox, this newly-handheld shooter should sate those hungry for reaction-testing blaster mayhem. Throwing a touch of Star Fox into the mix, the 3D levels see you flying around eliminating waves of enemies, and upgrading your ship in the interim – it’s not exactly surprising stuff, but it’s very pretty and certainly frantic. There’s no UK release date confirmed yet, but we’re excited to take the game for a test flight.
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January 26th, 2007, 17:14 Posted By: wraggster
News from Play Asia this week is that 10 new Blueray films have been released, heres the details:
2006 Heroes Of Earth Live Concert (~Wang Leehon) JPN US$ 56.90
Flightplan (~Jodie Foster, Sean Bean, ...) JPN US$ 46.90
Gosperats Live in Soul Power 2006 & Video Clips (~The Gosperats) JPN US$ 52.90
Nobodyknows+ Tour 2006'5 MC &1 DJ: Kuribo no Menkui Dochu Hizakurige (~Nobodyknows+) JPN US$ 62.90
Okuda Tamio Cheap Trip 2006 (~Tamio Okuda) JPN US$ 57.90
Pearl Harbor (~Ben Affleck, Josh Hartnett, ...) JPN US$ 46.90
Roman Kiko Kamikochi Shiki JPN US$ 47.90
Sky High (~Kelly Preston, Michael Angarano, ...) JPN US$ 46.90
The League Of Extraordinary Gentlemen (~Sean Connery, Stuart Townsend, ...) JPN US$ 46.90
Tomita Lab Concert (~Tomita Lab) JPN US$ 62.90
Full Details here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 26th, 2007, 17:30 Posted By: wraggster
emericaska8r has released a new Lua clone of the Super Mario Bros game for the PSP, heres some screens:
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via emericask8r
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January 26th, 2007, 17:46 Posted By: ExcruciationX
Via http://www.gtapsp.com
"Following on from earlier reports that Vice City Stories appeared on ESRB's website, the title has now appeared on PlayStation.com - the official home of the PS2 platform.
Moreover though, the game now also has a model/serial number - a unique identifier that Sony awards to every title when it goes through the certification process. Vice City Stories on PS2 will be "SLUS-21590" in North America.
This is the most compelling evidence yet that the game is coming to PS2 - these numbers are not invented unless they have a purpose. All that's missing from this story is an official press release, although I expect to see one of those soon."
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January 26th, 2007, 20:47 Posted By: wraggster
via gibiz
Following the announcement of the European PS3 launch details earlier this week, big name publishers have been showing strong support for Sony's next-generation console.
Adam Roberts, MD for Vivendi Northern Europe, told GamesIndustry.biz, "Confirmation of the European release date for the PlayStation 3 is excellent news for the industry as a whole.
"We at Vivendi Games are very excited to be a part of the launch plans, and also about bringing F.E.A.R to a fresh audience at the start of 2007," he continued, referring to Vivendi's PS3 launch title.
"We're equally enthusiastic about the prospects this new platform will bring to the UK market in the future."
Square Enix CEO John Yamamoto confirmed that company has two Final Fantasy games in development for PS3, observing that the series has been highly successful on Sony platforms in the past.
"We are developing Final Fantasy XIII and Final Fantasy Versus XIII using the full power of the PlayStation 3 and hope to make them the best games we have ever released," he said, adding, "We expect the PlayStation 3 to sell very well in the UK, Europe and other PAL territories."
Meanwhile, Ubisoft UK managing director Rob Cooper welcomed confirmation of a March launch date for PS3, stating, "We are looking forward to fully exploiting the PS3's technological advances to deliver ever more immersive and creative gaming experiences to our fans.
"It's now our job to offer games that explore the new creative landscapes the PS3 has opened to us." Ubisoft will publish four PS3 games on launch day - Blazing Angels, Enchanted Arms, Splinter Cell: Double Agent and Oblivion.
Konami has no titles down for a release on March 23 and has so far kept quiet about its PS3 plans, with the exception of confirming Metal Gear Solid 4. However, UK PR and marketing manager Jon Murphy told GI.biz that the publisher is will offer full support for all three next-gen platforms.
"Konami naturally hopes for a successful launch for any new hardware," he said.
"The release of PlayStation 3 will see a number of exciting projects over the coming months, including the highly anticipated MGS4, and Konami's commitment to creating exciting games for PlayStation 3 is as strong as it is for the Xbox 360 and Nintendo Wii systems."
The PlayStation 3 will launch in Europe on March 23, priced at GBP 425 / EUR 599 for the 60GB model.
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January 26th, 2007, 20:54 Posted By: wraggster
via gizmodo
Well, we've all been clamoring for Sony to adjust the ridiculous price of their Playstation 3, and they've finally gone ahead changed it for us. Oh, just a couple of notes before you get excited: the price change is only effective in Canada, and it's a $50 increase. Yeah, you Canucks were getting off easy only having to pay $649 of your funny money for a PS3. The new price of $699 should suit you much better.
Oh, and it also appears that they've removed all 20GB models from the Canadian market as well. Is there a more anti-consumer company than Sony out there? Seriously, it's like they're trying to agitate their customers. Next they'll announce that in order to buy a PS3 you need to submit to a solid kick to the balls before leaving the store.
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January 26th, 2007, 23:00 Posted By: -Xandu-
Hey folks!
After immense work on this project, I finally release the first version of this game, World 1.
Information:
This game is called "Super Mario Power Doors", since Mario travels around through doors and portals, trying to reach Bowser and finally defeat him.
This release only includes World 1, more Worlds will be added in future versions .
Features:
This game features the MediaTheme feature, which enables you to change the whole game theme.
In this release there are two MediaThemes, Mario and Jazz Jackrabbit.
Another great feature is the Pocket Update feature, which allows you to directly download the latest update straight from your PSP! No PC needed!
Although some updates require you to manually update the game.
Screenshots:
Menu information:
1. New game : Starts a new game
2. Mario-Jazz : MediaTheme feature that is changeable.
3. Pocket Update: Starts downloading latest update of SMPD.
4. Exit button (currently disabled)
5. Version number appears in the upper right corner of the screen.
Controls:
X - Jump
[] - Run
O - Flamethrower
Start - Pause
-Analog movement is not done yet, will be added in the next Pocket Update --- {Added}
Known bugs and issues:
- Might crash on Gameover/Win
- Jazz is a bit tall
- Moving pad requires you to move with it
- Exit button disabled
- Game size is a bit big
- Analog movement is not done yet, will be added in the next Pocket Update FIXED
Special thanks to:
Homer
Freshmilk for his great ideas
-------------------------------------------------------------------
Feedback, ideas and bug report here please.
Hope you enjoy it .
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January 26th, 2007, 23:01 Posted By: wraggster
New release from Sebzz:
Hi guys,
blackspeed measures the psp-internal performance of your memorystick pro duo.
I have added a little gui to the app to visualize the results.
please share your results with the public (post your logfile after you have run the tests) and dont forget to add your vendor data.
The PerformanceIndex will tell you how fast your Stick is compared to the 32 MB Duo Pro that came with your psp. The 32 MB MS Duo Pro has an Index of 1.00. So if your Strick has around 6.6 it will mean that the tests run on your stick 6.6 times faster.
thx
sebzzz
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January 27th, 2007, 00:50 Posted By: wraggster
via IGN
Just how far would you go to save the life of someone you cared about? Some people would sell their cars, their homes, or every possession they owned if it would help out. But what if the only way you could lend a hand was by selling your soul? That's the dilemma that faced Johnny Blaze, the human alter ego of Ghost Rider. One of Marvel's niche anti-hero characters, Ghost Rider is now hitting the mainstream with a new movie and video game. We sat down recently and checked out the Spirit of Vengeance's latest adventure.
Unlike a lot of film/game tie-ins, Ghost Rider is not a game version of the movie. Instead, comic scribes Garth Ennis and Jimmy Palmiotti penned an exclusive story that takes place after the events in the film. After selling his soul to save his father's life from terminal cancer, Johnny Blaze is transformed into the Ghost Rider, avenging the spilling of innocent blood. Unfortunately for Johnny, Mephisto plans to use him to recapture a number of demons that have escaped Hell and threaten to start the Apocalypse. Sending his lackey Vengeance to drag Johnny into Hell, Mephisto essentially leaves Johnny with one choice: fight for him and eliminate the demons that are running wild on earth, or watch as Roxanne Simpson is taken by Mephisto.
To dispatch the demons, Johnny has a number of moves available as the Ghost Rider. He can use light or heavy attacks with chains imbued with Hellfire, which he can string together to make damaging combos. Once weakened, his enemies can be grabbed and destroyed with a finishing move, which should vary depending on the height and kind of opponent he's facing off against. For instance, flying beasts will be snatched out of the air and pummeled, while shorter beasts will get suplexed. As you complete combos, you'll fill up a spirit gauge, which lets you fire off blasts from your Hellfire shotgun or release chain link projectiles. You'll also be able to trigger a Retribution mode when the gauge is filled, which gives Ghost Rider heightened speed and damage as long as the mode lasts. If you wish, you can also grab enemies within the Retribution mode and perform the Penance Stare on enemies, ripping souls from their bodies and storing them for future use. All of these moves will contribute to a Vengeance bar, which increases the number of souls you receive when you defeat an opponent as long as you don't receive any damage. In fact, some enemies can't be defeated unless you wind up raising the bar, forcing you to vary up your attacks.
You won't be forced to constantly bash your way through demons all the time either. Certain levels will require the Ghost Rider to take to his Hell Cycle and ride through enemies and over opponents. As he takes off down these tracks, he can use his chains to whip nearby foes, or fire projectiles at distant threats. Ghost Rider will also be able to use boosts to leap over or slide under obstacles. Along the way, you'll collect souls, which can be used to unlock a variety of moves or stat bonuses, as well as movies, concept art and even comic book pages.
PSP owners will receive some bonus features apart from the console version. Multiplayer matches are available via adhoc races for up to 4 players. There are five different racing environments to go through, as well as three separate race types to try out. Players will also receive different skull challenges to try out along the course of a mission. Typically three challenges will be given. The first two might be a test of skill, such as not getting hit on a level or not using your penance stare, while the third is a wild card challenge like defeating a number of opponents in a specific time. Successfully completing these challenges will earn you additional souls at the end of a level, and you can replay stages over and over if you happen to miss one challenge or another.
Players will face off against a number of monsters throughout the five separate chapters that you'll traverse, including demons, elementals and humans that have been twisted to follow the forces of evil. There will also be a number of bosses and even fellow Marvel Character cameos, such as Lilith and Scarecrow, that Ghost Rider will encounter along the way. Plus, while the game won't feature the likeness of Nic Cage in the game, the likeness of every other character from the movie will be used, primarily in cutscenes that are presented in a "comic-book" style to help move the story along. We'll have more on Ghost Rider soon.
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January 27th, 2007, 01:08 Posted By: wraggster
Heres an excerpt:
Since its launch last November, Sony's latest gaming platform has given early adopters trouble when attempting to play certain titles in 1080i/p. The console did not automatically upscale its video output to desired resolutions; it was up to either the game software to support these resolutions natively or the internal scalers of users' HDTVs. This forced many people, developers and owners alike, to question the very existence of scaling hardware in the PlayStation 3.
Worse, it created a sour taste in the mouths of owners of older CRT-based HDTV sets, many of which are not capable of accepting a 720p signal at all, and thus only capable of displaying 480i/p and 1080i video signals. If they wanted to run their games in HD resolution, the solution for these disgruntled owners until now was to hope that developers would release their games with 1080i/p support --not a walk in the park for the developer-- or, simply, to buy a new HDTV. As one can imagine, the latter was not the most well-received solution in the history of CE devices.
The key words in that last paragraph would be “until now,” because with the latest PlayStation 3 software development kit (SDK) update, Sony Computer Entertainment Inc. (SCEI) has finally exposed part of the built-in hardware scaler to developers.
Will this mean that most, if not all, future games will support output at 1080p/i resolutions? Moreover --and this is the question that owners of 1080i-only CRT HDTVs crave to see answered--does this mean that current PS3 games may eventually support the native HD resolution of their televisions? Well, the answer requires some good old-fashioned explanation, so let’s start already!
Full article
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January 27th, 2007, 01:59 Posted By: Zion
(discovered by vision - idea improved by zion )
Guide created by Zion
This is how to change your background to a more cool and colorfull one like the included pic attached below, + keep the cool wavy lines too
Right then.
First download the attached pspfilerv2.4.
Create a image in .bmp format with the size being 60x34 and has to be named "01-12.bmp" without the ".
Next go to theme settings on your psp, then to theme, and change it to original.
It wont work unless its set to original
next, put the 01-12.bmp image you made in the root of your memory stick.
start psp filer, once its started press L+R+D-Pad-Left
now navigate to your 01-12.bmp file and press square then x. press circle now to copy it into the ramdisk.
once done press circle again.
press start twice (should say file:[flash0:/]) at the top now.
go to vsh/ and press circle. now go to resource and press circle. now then, press cross/x then press triangle, press circle to confirm overwriting the previous bmp file.
and your done
press select + Start to quit to the xmb and enjoy your new background
for 3.03oe users just start up recovery mode, click advanced then toggle usb(flash0).
and in windows navigate (your psp directory) to vsh/resource then just paste/replace the current 01-12.bmp file with your new one.
i have included the default image just in case you make a mess of it or dont like it.
Tested on 3.03oec [/U][/B]
enjoy
Same method with a few changes works for custom gameboots too on 3.03oec ive just done mine now using the same method but with a gameboot.pmf file. Its in the same directory as the background image, so you should be able to work out how to do it
I made this guide to help others but take no responsibilty if your psp bricks as a result.
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January 27th, 2007, 02:54 Posted By: Vendeta
News via: www.engadget.com
Sony's latest PS3 firmware update (1.5 already? Oh how the time flies!) really has its heart in the right place. None of this magnanimous 720p Blu-ray playback nonsense, or any other help for the True HD impaired. No, this time around Sony is concentrating on what really matters: raking in the cash. See, the update lets you hook up a fancy little PaSoRi reader, which can pull contactless payments from your Edy money card or Felica phone to fill up your Network Wallet with relevant monies. It's all Japan-only, of course, but perhaps one day we can be cool like our island friends. Other minor enhancements include the addition of WEP128 and WPA-PSK (TKIP/AES) for wireless security, and a few other smaller fixes.
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January 27th, 2007, 10:29 Posted By: -Xandu-
Information:
Online Lua update engine, based on WLAN example.
Used for updating your game/downloading a file online directly to the PSP.
It's not a full lib, it's an example to help you use the update engine.
Pocket Update is based on updateLib too.
Thanks to:
Glynnder for the idea/name.
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January 27th, 2007, 13:30 Posted By: wraggster
Via cvg
No-doubt trying to tap into the success of Nintendo's Brain Training, Midway Games have unveiled Hot Brain, a compilation of puzzles and brain-teasers for PSP.
Also shown at the Las Vegas gamers day event is Touchmaster, a Nintendo DS compilation of 23 of Midway's bar and arcade titles, including Sudoku, Solitaire and Mah Jongg.
"With both Touchmaster DS for Nintendo DS and Hot Brain for PSP, we're able to tap into our experience with the casual market to create games that work perfectly with the unique controls and features of each portable system," said Steve Allison, Midway's chief marketing officer, at the Vegas event. "Both titles will be able to provide quick three-minute gameplay experiences or extended play-session with puzzles, card games, brain teasers, trivia and more."
Both Hot Brain and Touchmaster are due out this summer.
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January 27th, 2007, 13:41 Posted By: wraggster
Point your eyes now at this first ever trailer for Midway's The Wheelman, a Driver-meets-Stuntman looking actioner starring Vin Diesel, who also takes the leading role in the film of the same name later this year. Hit the movies tab above for the footage.
There's precious little detail around on actual gameplay but we do know The Wheelman is entirely set in sunny Barcelona, and that there'll be on-foot missions running alongside the in-vehicle hijinks - which doesn't immediately fill us with confidence, since it was the out-of-the-car elements that crippled Driver's otherwise pure petrol-driven fun.
Still, this footage sure looks exciting and if we can hope to accomplish any of the high-speed feats seen within - like opening doors into pursuing motorcycle thugs to disarm them, or whizzing beneath flaming petrol-tankers, tearing the car's roof off in the process - then you can sign us up for a stint in The Wheelman's driving seat. Expect more info soon.
Trailer Here
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January 27th, 2007, 14:43 Posted By: wraggster
New from SuccessHK are Hong Kong PS3 Consoles which are fully compatible with the voltage in the UK, they are retailing at USD 571.00 (£285 then add shipping).
Luckily SuccessHK ship worldwide. Also today they have price dropped the Japan 60GB version down to $552 (£275) and the Japan 20GB version down to $453 (£226).
Luckily the PS3 is fully region free with games, Shipping from Hong Kong costs USD88.78 (£44)
So you could have a 20GB PS3 for £270 and a 60GB PS3 for as little as £319. Saving £100 on the official UK price
DIGG THIS
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January 27th, 2007, 14:58 Posted By: wraggster
New from Success HK
Sid Meier debuts on the PSP with his award-winning adventure/strategy game, Sid Meier's Pirates! Take on the role of a Pirate Captain to amass fortune and fame and seize your rightful place as one of the most revered and feared pirates in history. There is a whole cast of interesting and dangerous characters to meet, mysteries to solve, exotic island destinations to discover, and powerful alliances to forge. Duel, battle (on land and sea), dance, sneak, and hunt your way to unimaginable riches! Each time you play you create a new and exciting adventure, so the replayability is limitless! Players test their skills as a sea captain exploring the high seas and dueling in land and sea battles in a richly detailed 3D world. Additional features for the PSP system include wireless Ad-Hoc multiplayer for up to four players, widescreen graphics, new treasure hunts and more. Engage in fierce naval battles, against both single vessels and multi-ship convoys. Harrowing action sequences on ship decks include swinging from yard arms, slashing down sails, and clobbering enemy crew as players make their way to the enemy captain
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January 27th, 2007, 17:22 Posted By: wraggster
via pspfanboy
Japan loves monsters, and so should you. The upcoming Monster Hunter Portable 2nd is easily the most anticipated game in the console's history (in Japan, at least), and it's easy to see why. The beautiful graphics, the incredible soundtrack and the DRAGONS!!! There's no release for America so far, but hopefully the influx of e-mails I've left Capcom should change that.
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January 27th, 2007, 17:25 Posted By: wraggster
via pspfanboy
We've all read about how good Sega's upcoming After Burner game might be, but we haven't seen it in motion. That is, until now. Sega's After Burner seems to have something that a similar-looking game, MACH, is sorely missing: speed. Check out IGN's video of the game in motion and judge for yourself: is After Burner on your radar list?
Video Here
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January 27th, 2007, 17:34 Posted By: wraggster
News/release from Sanguinus
PC2PSP now has the Danzeff keyboard!!
Preamble:
Along time ago (26 days ago to be precise) I came back from a new years party. I was annoyed webcam was not vista compatible, An idea came to me dual-boot XP and use that for any thing that requires drivers unavailable for vista. I put in my XP disc but one thing never occurred to me this was a restore disc and unfortunately instead of installing XP on my external HDD. I reformatted my internal HDD and installed XP over vista . All my hard worked on source code was gone forever!!!
Present-day (2 days ago) I finished my last A-level exam of this term I decide to rewrite PC2PSP and encorperate the features requested and make a fresh start on it so like a phoenix rising from the ashes here is PC2PSP MK-B.
Improvements after recoding:
Speed increase.
Stability increase.
Greater compatibility.
Danzeff's Keyboard
In rewriting this I have learnt much more LUA and much more VB6 so I have no regrets about rewriting it as it also gives a better release.
My Website for news and stuff :- http://prox9.dnsalias.com/
The source code is available upon request now it requires VB6 to compile it though.
I have another idea for a huge speed boost so expect to here from me again in the next few days.
Any bugs or errors (I have not tested it that thoroughly yet) please PM me or post in this thread. Included in the zip are USBHOSTFS and NETHOSTFS you will need IRSHell to run this. Instructions are in the readme.
Enjoy
Mike.
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January 27th, 2007, 22:02 Posted By: psposte
Many thanks to the PSPoste users for submitting bugs they discovered in Beta4. Here's a list of what's changed in Beta5:
- Completely re-wrote the contacts editing window.
- Fix crash when adding a new account.
- Fix crash when going to the compose window from the contacts window when no contacts exist.
- Fix a bug that caused the default "PSPoste Team" contact to be added multiple times.
- Changes to the controls to support the new contacts edit window.
INSTALL/UPGRADE NOTES: unzip the PSPoste_Beta5_FW15.zip file to your PSP/GAME directory. Existing settings, contacts and mail will be preserved.
Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.
The PSPoste Team.
http://www.psposte.org
psposte@gmail.com
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January 28th, 2007, 01:19 Posted By: wraggster
via gizmodo
Best Buy and Future Shop may have jacked up the price of a PS3 on our northern neighbors from C$659.99 to C$699.99, but it wasn't an ill-advised cash grab on Sony's part. An SCEC representative confirmed that Sony didn't nudge the price skywards; individual retailers made the choice to do so. I never thought I'd tell someone to buy anything at GameStop—who's maintaining the MSRP—but the PS3 makes us all do strange things.
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January 28th, 2007, 02:10 Posted By: wraggster
via yourpsp
Do you own a PSP? Are you enjoying the amazing Killzone:Liberation? Eager to try it online?
SCEE and Guerilla will soon be organising a brief Beta Trial of the Infrastructure Mode and we need your help!
What do I need to do?
Answer the above poll with Yes by Friday 26th January. We will only contact those who answer Yes after this date.
What is involved?
You will be sent a short survey to see if you meet the criteria, if you do, you will be sent joining instructions into how you can take part. During the trial period we will ask you to play at specific times, and perform a few tasks but you will still receive plenty of free time as well!
What does it cost?
Nothing! It's free.
Pity the news only got around today and its for Euro folks only, if someone gets a beta let us know
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January 28th, 2007, 02:12 Posted By: wraggster
via playstation forums
www.psponme.com
You don't even need a USB cable... just play from your PSP straightaway, or download the offline website, and download it there, so you can play without an Internet connection!
There are also some audio/animations on the site, and they all take up little space
Sorry if this is old, thought it was cool to play Bowman or listen to 'You Kicked My Dog' on my PSP
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January 28th, 2007, 02:15 Posted By: wraggster
via pspfanboy
PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.
Instructions: Save all movie and thumbnail files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above. Do NOT place in "VIDEO" folder. Firmware 2.80 or above do not need to download thumbnails.
Live Free or Die Hard
Blades of Glory
Shooter
Monster Hunter Portable 2nd (PSP)
Crush (PSP)
Come back next Saturday for another edition of PSP Fanboy Theatre!
Click the link above for more info.
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January 28th, 2007, 02:24 Posted By: wraggster
Finally a decent release from Coldbird for those like me with PAL Games.
Well Well... Paladin is my new PAL to NTSC Converter for PSX Games... its kinda handy...
And works in 99% of Cases better than Zapper, because it modifies the VModes rather than the YPos Values... ;-)
If you still experience a Screen Displacement after patching with Paladin, apply a YPos Move to 0/0 with Zapper...
Keep in Mind thought that its highly suggested not to use Zapper or any other Patching Tool if its possible... only move the Coordinates to 0/0 with Zapper if needed... :-)
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via coldbird
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January 28th, 2007, 02:30 Posted By: wraggster
New release from Hallo007:
what is flash agent?
flash agent is an app with an file browser where youc an select the files you want to flash , so you can switch between gameboots and other flash files without computer!!!
Version D3:
Changelog
1. -possibility to disable japanse font (spaces 1.5mb on flash0!!!)
2. -dump menu
3. -fixed some bugs
4. -some small updates
5. -possibelity to delete files in file browser
Dump menu :
1. -dump all
2. -dump flash0
3. -dump flash1
4. -dump registry
5. -flash registry
Controls:
Up /DOWn /LEFt /RIGHT : change your option
CROSS : select option/File
R1/L1 : change color text in file browser
Circle : Go abck
Home : exit
make 1.5, mb free on flash0
go to the recovery mode in flash agent and disable japanse font
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via hallo007
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January 28th, 2007, 04:54 Posted By: tommydanger
Hi
IceTea 1.0 is now available
IceTea is a graphical user interface for making PSX Eboots.
I know there are already to many of them but I started the project because of two reasons:
-to incorporate all the latest PSX<->PSP features into one single ready to use executable plus make it as easy to use as possible
-to make a multiplatform solution for pops (almost all pops guis needs .net framework ._.)
(should work on win98 onwards)
It uses the wxWidgets library for the graphical output, although only win binary available atm.
Feel free to port it to whatever OS wxWidgets supports.
As of now IceTea provides the following features:
-Create PSP compatible PSX eboot (customize eboot menu appearance)
-Extract ISO from PSX eboot
-Create manual from png images
-Create manual from text file (useful for gamefaqs,..)
IceTea is open source released under the GPL
Download it here:
http://sourceforge.net/projects/icetea/
I also want to thank the following people whose code I've used in IceTea
-Coldbird
-Dark_Alex
-flatwhatson
-Tinnus
And also everyone I forgot who made it all possible
Source can be grabbed via svn
In case you haven't noticed in the picture:
Generated psx eboots will only run on 3.03 OE-C (onwards)
Though I've tested it thoroughly you may experience some bugs
PS: Whoever knows the reason why it's called IceTea gets a cookie :P
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January 28th, 2007, 18:15 Posted By: wraggster
New release from Dabomstew
An easy way to change the version displayed in Custom firmware SE/OE system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.
This is tested and working fine on my own 3.03 OE-A and 3.02 OE-B psp, but I cannot guarantee that it will work 100% every time.
Read the included readme for usage instructions.
I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).
Currently at version 5 which added 2.71 SE (all versions) support, 3.03 OE-C support, and an automatic version detector.
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via dabomstew
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January 28th, 2007, 18:23 Posted By: wraggster
New release from Hallo007:
what is flash agent?
flash agent is an app with an file browser where youc an select the files you want to flash , so you can switch between gameboots and other flash files without computer!!!
Version D3:
Changelog
1. -possibility to disable japanse font (spaces 1.5mb on flash0!!!)
2. -dump menu
3. -fixed some bugs
4. -some small updates
5. -possibelity to delete files in file browser
Dump menu :
1. -dump all
2. -dump flash0
3. -dump flash1
4. -dump registry
5. -flash registry
Controls:
Up /DOWn /LEFt /RIGHT : change your option
CROSS : select option/File
R1/L1 : change color text in file browser
Circle : Go abck
Home : exit
make 1.5, mb free on flash0
go to the recovery mode in flash agent and disable japanse font
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via hallo007
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January 28th, 2007, 18:29 Posted By: wraggster
New release from Team Toc:
Team tOc is proud to announce the release of version 2 of its Flash1 Formatter!
Flash1 Formatter
v2 by Team tOc
Members of Team tOc are: EvilSeph, Moca, TUW (The Unique Warrior), Ahadiel and kando
It took a long time. Longer than we thought it would, but it is finally here.
For those of you who haven't been following our releases, Flash1 Formatter is a program for the PSP that allows you to recover from a corrupted flash1 and back up flash1 (new in version 2).
Oh by the way, we might have added a UMD check...or something
Other changes are in the changelog below and the readme.txt.
We ask that anyone who is reporting this release on a news site, please do not post the contents of the readme.txt.
If anything, a brief description of what the program does and its changelog should be posted.
Thanks in advance.
NOTE:
THIS PROGRAM ONLY WORKS THROUGH RECOVERY.
BE SURE TO READ THE README.TXT AND THE FAQ.HTML.
Download can be found in the download section on Arch Opterix.
Changelog:
Jan, 19-20 2007:
+Changed exit button from Square to R + L.
+Added function to fully dump f1 to ms0:/dump/.
+Made backup function dump to ms0:/dump/.
+General aesthetics fixes... (EvilSeph is picky).
+Cleaned up code...
+Revised readme.txt.
+Included FAQ.html automatically generated by a PHP script coded by Ahadiel.
+Added two exit screens (one for unlocked, one for locked).
+Added new readme reading check, since v1 readme.txt was posted on news sites. Read readme.txt for more information.
+Added checks for missing files from the user dump.
*Made dump folder and user's supplied dump folder different, to allow for backup of flash1 when choosing option 2.
*Modified delay till user can press a button after unlocking program from 5s to 3s.
-Removed automatic removal of dump from flash after formatting.
Jan, 20-26 2007:
+Made all options that format flash1 backup flash1 first.
+Completed GUI (if you can call it that...)
*Modified user's supplied dump format to include two types (to support PSP Filer's dump).
*Modified delay till program exits from 10s to 5s
*Modified program colours from black background + red text to blue background + white text
+ = Added
- = Removed
* = Modified
@ = Planned for next release
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via evilseph
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January 28th, 2007, 22:39 Posted By: wraggster
New from Cpasjuste
Yop !
I have worked a lot this past days to fix the bugs on the psp ftpd server, but i think i have did more than that. Its why i have change the name of the project. For the people that are waiting for a bug free ftpd server, i can say that its almost done ! I wait for your reports to fix all the bugs i should have forget. And thanks for your support. Also, sorry for my poor english.
Source code inclued
http://mydedibox.homelinux.com/downl...der_1.0.tar.gz
Quote:
========================= =====
CUSTOM FIRMWARE EXTENDER 1.0
========================= =====
"Custom Firmware Extender" by Cpasjuste is a set of two plugins for Dark_alex custom's firmware,
that will, like the title say, add some extra options to the SONY PSP.
With "Custom Firmware Extender 1.0" you should be able to :
- Start and stop a ftpd server while under the VSH (PSP Menu) to transfer files via WIFI (WEP,WPA).
- Reset the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Power off the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Start and stop Usb Mass Storage under the VSH (PSP Menu) while browsing.
- Take a screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO) saved in the PHOTO folder.
- Set a default CPU/BUS speed at startup.
- Set Usb Mass Storage at startup.
- Configure your buttons mapping (NOTE button + your selected button).
INSTALLATION
============
- Copy the content of the MS_ROOT folder to your memory stick.
- Configure your combo buttons in the file "cfe_cfg.txt" located in the "ms0:/seplugins/" directory
- Enable cfe_vsh.prx and cfe_game.prx under the recovery menu.
KNOW BUGS
=========
- There is a bug when exiting the psp web browser, all the network stuff isn't unloaded. The ftpd server
will crash if you try to launch it after browsing the web.
GREATS
======
- Like always Tyranid for his work on the psp sdk and psplink.
- Dark_Alex of course for the custom's firmware.
- PSPKrazy for PSP-FTPD.
- joek2100 for his work on the mp3prx module for CF, giving the source of his work.
- People i may forget.
===================
Cheers, Cpasjuste
===================
Download at Link Above
via cpasjuste
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January 28th, 2007, 22:45 Posted By: wraggster
It looks like Gamefreax the Modchip store are behind a new PSP Modchip, heres the full details of the Modchip:
Features:
- Flash your PSP using the internal USB Port
- no additional USB Port required
- latest ACTEL ProASIC 3 technology
- low power consumption
- works on all available PSP versions incl. TA-082 and TA-086
- custom BIOS with a lot of cool additional features
- easy to install
- just a bit of soldering skills required, no hardcore installation
No other details are known at this time about pricing etc, more as soon as it becomes available.
DIGG THIS
via pspdevolution
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January 29th, 2007, 00:24 Posted By: gunntims0103
DIGG THIS
Fanjita and Ditlew have released a new downgrader for the latest version of PSP firmware, heres the latest release info below:
v3.03 Downgrader
After much work over the past few days, we finally succeeded - we have an easy-to-use downgrader for v3.03 PSPs!
Some ground-rules:
* This downgrader is for v3.03 firmware only. But if you have v2.81 - v3.02, no problem - you can just upgrade to v3.03 to use the downgrader.
* You need a copy of the unpatched GTA:Liberty City Stories UMD. No ISOs, no patched UMDs, not Vice City Stories. See here for some info on how to check if your version is patched. The most reliable way : the unpatched disks have the v2.0 firmware update on them.
* This downgrader is intended to enable homebrew. Homebrew is NOT the same as piracy. Don't be a thieving loser - buy the games you play.
* The downgrader will work on all current PSP hardware (TA-079 - TA-086). Patching of TA-082+ is automatic in the downgrader.
* You downgrade at your own risk. There is always a chance of bricking, although we have done everything we can think of to make this process safe.
Full instructions for downgrading are included in the Downgrader_HOWTO.txt file in the ZIP file. Read them carefully! You will need
Warning: After downgrading from 3.03 to 1.5, there are some remnants of 3.03 left in flash. If you later try to re-upgrade to 3.03 and repeat the downgrade, things will break. At some later point, we will work on a cleaner that will remove these extra files. Until then, enjoy! (Don't worry, upgrading to 3.03 OE firmwares still works fine).
HEN for v3.03 (final release)
If you're not keen on the risk of downgrading your PSP, you might prefer to use a homebrew loader instead. Well, we've thought of you - we give to you "HEN 303 - the Duff release" (named in the eLoader tradition!).
HEN 303 (short for Homebrew ENabler) works in the same way as Dark_AleX's HEN for 2.71 firmwares. By running HEN, it installs a patch in your PSP's memory, that allows you to run homebrew almost as if you had a v1.5 PSP. This patch remains in place until you fully turn off your PSP - it will survive the PSP being placed into sleep mode.
The requirements for HEN are the same as for the downgrader - you need the unpatched GTA:LCS, and a v3.03 firmware PSP.
You can view the readme.txt file in the archive for more details about how to use it. Remember that not as much homebrew works with HEN as it does with eLoader or v1.5 firmware. But we hope to release an eLoader plugin for HEN soon, that would improve that situation - and remember that the amount of homebrew that works with HEN is increasing all the time.
Note: a pre-release version of this file was leaked on the internet. It is dangerous and could brick your PSP - do not run it or distribute it. The authentic version contains the text "This is the official final released version of 3.03 HEN" in the readme.txt file.
DIGG THIS
download and give feedback via comment
new downgrader via noobz
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January 29th, 2007, 07:28 Posted By: wraggster
via pspfanboy
NeoGAF forum goers are wondering if PLAY magazine has confirmed Dracula X: Rondo of Blood for PSP. In the Letter from the Editor page, Dave Halverson says "Can you say Dracula X meets Symphony of the Night". Later on in PLAY's Most Anticipated games of 2007 page Dave lists Dracula X: Rondo of Blood for PSP as his #3 choice.
Why would Dave put Dracula X as a PSP game if it wasn't coming to the portable? Especially on a list of anticipated games of 2007. That still doesn't explain his comment about Dracula X meets Symphony of the Night. Maybe Symphony of the Night is coming to the PSP as well, or some new game that combines elements of both. Of course the less exciting prospect could be that he was just referring to Symphony of the Night coming to Xbox 360 and Dracula X to PSP.
I suppose we'll just have to wait for an official announcement to find out for sure, but this info is interesting none the less.
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January 29th, 2007, 14:50 Posted By: The_Ultimate_Eggman
Here is a video showing madcatz new umd holder lol weird but kinda likeable.Any takers ??.
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January 29th, 2007, 17:07 Posted By: wraggster
"It's a beautiful machine, it's a great-looking piece of equipment, so I think Sony's going to be fine" - Mark Rein defends PS3.
"People think it's bad if they can't ship enough, and then they think it's bad if they can ship enough. It's like, which is it? Either they can't fulfill your order or they can, and they're both good.
"Being able to fulfill your order is good news, right? Go out and buy your PS3 now. You can get one. That's miraculous", Rein responded in a interview with Game Informer when asked if he thought Sony is in trouble.
"So as long as people are willing to pay the price for the machine-and I'm sure lots of people are-I think they're hopefully in a good situation. I think they've done a good job with their downloadable content. There's not a lot of games on there, but the ones that are there are really high quality, and I'm really impressed with the games. It's a beautiful machine, it's a great-looking piece of equipment, so I think Sony's going to be fine," Rein added.
"Hopefully, they'll have some big, hit must-have games... I think Sony's going to do great. People just want to say, it doesn't matter what, people just want to say bad things."
Well, with Unreal Tournament 3 coming to PS3, he's hardly going to stand up and say Sony's console is a steaming pile of doomed plop, is he?
via cvg
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January 29th, 2007, 17:18 Posted By: wraggster
Colin McRae: DIRT will push next-gen systems in ways we've not yet seen, executive producer Gavin Raeburn has told Eurogamer, and it's all thanks to the newly designed "Neon" engine.
"CMR 3, 4 and 5 were little more than extensions of the PS1 code base," he told us. "DIRT has all new and visually stunning engine that is pushing next-gen hardware to the max right from the off."
"The damage, particle effects, post-production, car physics, car audio and AI are all far in advance of anything we have yet seen on next gen."
Lofty aspirations, especially held against titles like MotorStorm, which is the best of the launch titles, at least as far as Raeburn is concerned.
Colin McRae: DIRT launches for the PS3, Xbox 360, and PC in June. The three versions will be almost identical, but Raeburn admits that Microsoft leads the way with its online service:
"Xbox Live set the benchmark with regards to online console gaming, so it is a compliment to Microsoft that we are endeavouring to replicate much of this on the PS3 and PC platforms."
There are no plans for a Wii version in June: it would simply take too much time, as it would have to be developed from the ground up to make use of the console's unique controls. Still, "we never say never, of course."
via eurogamer
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January 29th, 2007, 17:20 Posted By: wraggster
Those of you eagerly awaiting Okami's 9th February release date will be slightly cheesed-off to hear us Europeans will receive exactly the same game as the US were treated to back in September.
It's localisation that caused the delay, apparently, which would be down to you lot with your long-word languages.
"The reason it's taking so long to get it from US to here is the localisation into European languages," a spokesperson for Capcom told Eurogamer. "The script is about 1000 pages I believe, it's a 60 hour game."
So, no special bonus disc, no Teen Wolf t-shirt, no "painting for beginners" sets, but a large and expansive game: we can make do.
Okami, if you haven't heard, is a free roaming game from soon to be closed Clover Studio, in which you take control of a wolf who is actually a god and uses a paintbrush to cut people in half in heaven in between listening to a garrulous flea ramble on about mice with swords (thanks Tom).
via eurogamer
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January 29th, 2007, 17:24 Posted By: wraggster
RedOctane will continue to support PlayStation 2 with the Guitar Hero series for as long as the platform is viable, according to publishing boss Dusty Welch.
"The PS2 was one of the top selling platforms in 2006, and every indication from Sony is that they will continue to manufacture and market the platform aggressively in 2007 and 2008," Welch told GamesIndustry.biz.
"Our plan is to be a multi-platform publisher, meaning viable platforms will be supported."
So far Guitar Hero has appeared only on PS2, but with an Xbox 360 version of the sequel due out this spring speculation has been mounting as to whether RedOctane's focus could shift.
Welch also confirmed recent reports that original developer Harmonix will no longer be involved with the series, with duties now in the hands of Tony Hawk developer Neversoft.
"At the moment, we?re still working with Harmonix on certain projects until completion, though moving forward, Neversoft will be taking over the development duties for the Guitar Hero franchise," he explained.
Harmonix was recently bought out by MTV, and although RedOctane - itself now a part of Activision - has been coy about the reasons behind its decision to part ways with the developer, some industry watchers suspect the moves were connected.
via gibiz
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January 29th, 2007, 17:27 Posted By: wraggster
Wedbush Morgan Securities analyst Michael Pachter has predicted that the PlayStation 3 will sell out in Europe by May, with a price cut of more than EUR 150 expected inside 12 months.
"I'm actually surprised that consoles are not priced more like other consumer electronics, with early movers charged a bunch and the mass market charged less," Pachter told GamesIndustry.biz - using the example of DVD players, which are now available for much lower prices than when they first launched.
He went on to dismiss suggestions that the high cost of Sony's new console might affect sales, stating, "The PS3 can command GBP 425 from the hardcore and I think you'll see price cuts a year from now, probably to GBP 300."
According to Pachter, the UK's stock allocation will "quickly disappear" after PS3 goes on sale come March 23, and the console will "sell out relatively soon after launch" in the rest of Europe.
"There will be a few more games by then, with several great games announced for release in May and beyond, so I expect a full sellout by the end of April," he said.
By the time the PS3 launches the Xbox 360 will have been available in Europe for over a year, while the Wii was a sell-out success when it launched in December. However, Pachter said he doesn't believe this will necessarily cause big problems for Sony.
"March is not too late, given Sony's production problems and only 800,000 Wiis sold in Europe last quarter," he stated.
"My guess is that the Wii will be up to near 1.6 - 2 million by March 23, but that is far from an insurmountable head start."
Pachter described the PS3's graphics as "phenomenal", adding that the cost of hooking the machine up to a 1080p monitor is "worth every penny".
"I think that games like Gears of War on the 360 look every bit as good, but given that PS3 game development was rushed, I fully expect next year's games to look better on the PS3," Pachter concluded.
via gibiz
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January 29th, 2007, 17:31 Posted By: wraggster
via gamespot
Sony's third quarter financial earnings results, which are scheduled to be released tomorrow, could see its net income down to 84.1 billion yen (approx $680 million), reports Bloomberg.
The financial news service surveyed five analysts, and its median estimates weigh in with the PlayStation 3 maker falling dramatically short of its previous third quarter earnings, which saw record profits of 168.9 billion yen ($1.39 billion) last year.
Sony CEO Howard Stringer has "failed to fend off Nintendo," the report continues, with the Wii outselling the PS3 two-to-one worldwide.
The company is likely to lose a record 191.9 billion yen ($1.57 billion) from games this fiscal year, compared with a profit of 8.7 billion yen ($71 million) last year, according to the survey.
In October, Sony cut its fiscal year profit forecast to 80 billion yen, a five-year low. Shares in Sony recently jumped six percent, the biggest single increase in more than a year, although these figures trail beyond the 61 percent share-price increase for Nintendo, and the 26 percent increase for Xbox 360 maker Microsoft.
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January 29th, 2007, 20:31 Posted By: wraggster
Well its one of those times when Wraggy has to voice his opinion, some cheeky git on EBAY is selling an unpatched version of GTA Liberty City Stories for a starting bid of $400.
Does that take the piss or what. if the price werte say $40 then i could understand the hike but 400 dollars is way over what anyone should pay.
anyone get an opinion on this ?
DIGG THIS
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January 29th, 2007, 20:39 Posted By: wraggster
GRAW 2 PS3 will now be available in 'spring', according to Ubisoft's latest release schedule, despite previously being listed as a launch title for the console.
However, Splinter Cell: Double Agent, Oblivion, Blazing Angels and Rainbow Six Vegas will all still make the deadline of 23rd March.
Still, don't despair, there's reason to be cheerful as Eurogamer TV houses a new developer diary for GRAW2.
In it we take a look at the technology behind the upcoming game, learning how next-gen capabilities are making it possible for "videogames to look and feel this amazing."
Ghost Recon Advanced Warfighter 2 is due for release on Xbox 360 on 9th March, PC and PSP on 30th March, then PS3 in Spring.
via eurogamer
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January 29th, 2007, 20:58 Posted By: wraggster
via joystiq
PlayStation Universe is reporting that Final Fantasy XIII has been confirmed for release in 2008. The news is based on an interview with Tetsuya Nomura (Director of Final Fantasy Versus XIII), which appeared in the January 19 issue of Japan's Famitsu magazine.
Closer inspection of the interview reveals that Nomura simply made the following statement with regard to Versus XIII:
"We're planning to have the final in-game graphics prepared at some point during 2007, so please wait for that -- and then we can speak about Versus XIII in more detail."
In light of that, a 2007 release for Versus XIII does seem unlikely, we admit, although not impossible. Release timings for Final Fantasy XIII and Agito XIII are not mentioned, though, and in the latest issue of Famitsu (February 9) all three games are still listed as having "unconfirmed" release dates.
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January 29th, 2007, 21:05 Posted By: wraggster
The US Version of Legend of Heroes III: Song of the Ocean is out, heres all the details:
Be ready to embark on a brand new journey to the world of The Legend of Heroes! The creators of the legendary "Ys," "Brandish," and "Sorcerian" series brings this brand new adventure to the palm of your hand on PlayStation®Portable system!
Be Forte, a young musician who sets off on an adventure to discover a long forgotten song of mysterious power left behind by a legendary composer. In this world full of new adventures, you will be able to form a group of wandering musicians, acquire pets that assist you in battle, and interact with over 100 different beautifully illustrated characters.
Venture between the vast terrain of the nefarious Numeros Empire and a haunting parallel world that exist beyond. The fate of the two worlds rests upon your shoulders!
Published by Namco Bandai Games, the US version PSP™ RPG game Legend of Heroes III: Song of the Ocean is in stock today, available at US$ 39.90 only.
Game features:
Classic RPG Experience From the legendary Creators: A classic RPG experience created by the developers of the legendary "Ys" is brought to you by BEC on the PSP® (PlayStation®Portable) system.
The stand-alone story line welcomes anyone new to the series: Builds on the rich universe familiar to fans of the first two Legend of Heroes games, while the standalone story keeps the game accessible to those who are new to the series.
Over 50 hours of new adventure: Venture between the vast terrain of the nefarious Numeros Empire and a haunting parallel world that exist beyond. The fate of the two worlds rests in the palm of your hand!
Over 100 characters: Over 100 beautifully illustrated characters to interact with.
Easy to pick up and play: A brand new story line and classic RPG style game play lets any RPG fan pick up and play the game with ease.
Easy to put down and pick up: Players can save at any point in the game, except for during battles and events.
Unique pet system: Players can train their pet and feed it items to change the game play strategy!
Buy at Play Asia
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January 29th, 2007, 21:29 Posted By: wraggster
A new firmware for the PSP has been released at the Korean Playstation site, heres the info:
Changelog
GAME
• "It enjoyed PLAYSTATION Network tie frames and the function for was strengthened." <-- no idea... maybe compatibility is improved?
NETWORK
• Function to record MPEG-4 AVC from LocationFree Player. Model LF-PK20 (Japan) or LF-B20 and LF-B10 (United States) LocationFree™ base stations are required for this.
• "Memory economy" function added to Web Browser settings
SETTINGS
• "Dynamic normalizer" function added in Sound settings.
Memory economy:
When using the Web Browser, it uses less memory. However, picture quality decreases.
Dynamic normalizer:
The volume level for playing music is regulated.
Will we see a new release for Jap, USA and Europe PSPs, well only Sony know that information.
Thanks to jas0nuk for the news
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January 30th, 2007, 01:16 Posted By: wraggster
Oldrider has posted a new release of the game Mario Coins for the PSP:
Cant tell you whats new as i cant get a decent translation to english.
Download and Give Feedback Via Comments
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January 30th, 2007, 01:26 Posted By: wraggster
via ps3fanboy
This also comes from IGN. Seems they've got all the good interviews and features to start the week out with! They took the time to give us their predictions for 2007 regarding Sony's console. We'll toss their predictions up, make our own, then turn the microphone to you guys.
Duke Nukem Forever ships at last, being the 10th anniversary of its inception
PSP's fate determined in 2007 -- new design, new features, lowered price, etc
PlayStation 3's promotional sales blitz takes on new heights
Sony goes for tilt + rumble controller, redesigns PS-Store to look more like XBL
The PS2 gets cheaper and multi-colored
Sony purchases many game studios to beef up its first and second party game developers
(personal favorite/hopeful) Many classic titles get revived, new entries revealed... cited were a new Chrono Trigger game (would we want a third title or a remake of the original?), new Lufia game (oh, please, that would be great... no more of the subpar GameBoy titles, please)... and others that would rock, like Blaster Master and Streets of Rage.
By December 31, 2007, Sony will slightly overtake Microsoft in worldwide sales.
Killzone gameplay will come as close as possible to match the debated E3 2005 trailer.
Metal Gear Solid 4 will get pushed to 2008... no surprise if that happens, really.
We predict the following: Sony will survive. That's it. The negative media attacks are starting to subside, new games are on the horizon and a worldwide launch will be realized by the end of March. From there, it's a guessing game. We'd like to agree with the classic game revival theory, too. Well, that's all we're going to stretch out and predict. What are your thoughts?
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January 30th, 2007, 01:36 Posted By: wraggster
via pspfanboy
Bomberman is a game series that has had more releases than Mario. The titles have spanned across nearly every game system ever created. Yet despite these facts, most of the gameplay additions to the series have been ignored in favor of playing the classic multiplayer. And that's okay when the multiplayer gameplay is so perfect.
Every gamer should have at least one version of Bomberman on every system they have. I'm pretty sure it's against gamer law to not do so. Luckily for PSP owners who haven't jumped on the Bomberman train, another Bomberman release is coming to Sony's handheld.
Bomberman Land Portable has the land split into pieces and Bomberman must put it back together again. Of course if history repeats itself, it's unlikely we'll play the single player version anyway. But maybe this Bomberman will be the first one to actually provide a worthwhile single player experience. No US release date has yet been set, but the Bomberman Land Portable hits Japan in March.
Screens Here
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January 30th, 2007, 01:44 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v2.9+
Heres the Whats New:
All 2007/01/29 ver2.9/ver2.9+ release ○ Spanish mode was added. USB connected mode was added. At present time, as for filer it cannot recognize the entry to of MS Duo with USB just. After connection please pull out MS Duo once in accordance with message. * The result of trying some USB connected possible PSP original software, just being able to recognize every one it seems that is not. The one which is having, to inform about information concerning this case the fish you say to ask. After looking at the information of ○filer [boriyumuraberu], the bug where the indication of filer is disordered was corrected. version 2.9/2.9+: general: 1. added Spanish mode. (Thanks djroman to translate!) 2. added USB mode. filer: 1. fixed a bug after seeing info of volume label and display was corrupted.
.
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January 30th, 2007, 01:48 Posted By: wraggster
New release by dark420bishop:
This program will allow you to change the your XMB Camera, RSS Feed, Online Instruction Manual, Remote Play, and Certificate Utility icons. I know this program could be better but I was trying to do as little work possible to get this done as I figure it's only a matter of time before someone writes a program to replace all of the menu icons, including the submenu icons. This program is designed so you can take your current topmenu_plugin.rco and change only the selected icons so that you don't need to remake your topmenu_plugin and change all the labels.
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via dark420bishop
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January 30th, 2007, 01:55 Posted By: wraggster
Weltall posted this new release:
This is a new app made specifically to be used in conjuntion with an homebrew
"compatible" ps2 and a psp with cwcheat.
With this you will be able to move saves from the psp saved mc to the psx
mc into your ps2 and viceversa directly by connecting the psp to the usb port of your ps2
So for example if you want to continue when you are away a psx game which you normally play
on the ps2 (or the psx but you still need a ps2 for this) you can just hook your psp
with an usb cable (also a card reader can be fine) load this application, select the psx mc
and were you want to save it, insert the game cdrom and press SELECT in this way you will
be able to load it directly from cwcheat into your psx game emulated on the psp
When you want to come back playing on the ps2 it will be the inverse process so just
hook your psp load the app, select the mc were to send the savedata from the psp, insert the cd
and press start. the mc will be formatted and pullulated with the psx mc from the psp and you will
be able to continue playing your game
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January 30th, 2007, 02:00 Posted By: wraggster
New from kiwidoggie:
Yea Im back and i have a new fully remade version of KFWFlasher. It is still not done but it can,
Flash Gameboots(no MB limit)
Backup Your Current Gameboot
Backup Your Flash 0
Tell You How to Use It
At the moment there is 1 thing that you have to for. It does not come with a included readme. For instructions you will have to launch the program adn goto help. This took me awhile to get it 100% stable, and a few modchip bricks to get it to a working state.
Please Give this a Try
Be Warned this writes and reads from and to the flash so there is a very small chance of brickage.
So Far this works on these firmwares
1.00
1.50
2.71
2.71SE
3.xOE-X
Others Are Untested But may work
Also To Come For this Program Is
Wireless Gameboot Shareing
Wireless Backups
Flashing Backrounds(with wireless also)
Flashing Custom PRX's(wireless also)
Gameboot Restore
Total Restore
I have worked very hard on this, and put many headbanging hours into it.
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January 30th, 2007, 04:17 Posted By: EvilSeph
Team tOc is proud to announce the release of the first version of WebX!
WebX v1.
By Team tOc.
Members of Team tOc are: EvilSeph, Moca, TUW (The Unique Warrior), Ahadiel and kando
WebX is an easy way to employ a little hack we've discovered that allows you to open up the web browser on your PSP. This program will modify the directories that you can download things to using your PSP's web browser.
READ THE README.
WARNING: THIS HAS ONLY BEEN TESTED ON 3.03, TREAT IT AS IF IT WAS MADE TO ONLY WORK ON IT. ALTHOUGH THIS PROGRAM CHECK FILESIZES, WE ARE WARNING YOU ANYWAY.
Download can be found on our site.
I have also attached a download to this thread.
When uploading/downloading a file, the normal file directories are:
Uploading/Browsing
/DCIM
/PICTURE
/PSP/PHOTO
/PSP/COMMON
Downloading/Saving a File
/PICTURE
/MUSIC
/VIDEO
/PSP/COMMON
/PSP/PHOTO
/PSP/MUSIC
/MP_ROOT/xxxMNVxx
/MP_ROOT/xxxANVxx
Downloading an eboot.pbp
/PSP/GAME/UPDATE
-------------------------------------------
After you run this program, the folders are modded accordingly:
Uploading/Browsing
/DCIM becomes /ISO
/PICTURE
/PSP/PHOTO becomes /PSP
/PSP/COMMON
Downloading/Saving a File
/PICTURE
/MUSIC becomes /ISO
/VIDEO
/PSP/COMMON
/PSP/PHOTO becomes /PSP
/PSP/MUSIC becomes /MUSIC
/MP_ROOT/xxxMNV01
/MP_ROOT/xxxANV01
Downloading an eboot.pbp
/PSP/GAME/TMPFLD
************************************************** ****
NOTE TO READER:
In order for this program to properly work, you will need a decrypted htmlviewer_plugin.prx in the root of your memory stick.
Previews
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January 30th, 2007, 07:42 Posted By: wraggster
via gamespot
Earlier this month, during a meeting with Codemasters, we were afforded our first look at the Wii version of Heatseeker. Also in development for the PlayStation 2 and the PlayStation Portable, Heatseeker is an action-oriented flight combat game from the same studio responsible for 2005's Heroes of the Pacific. The PS2 and Wii versions of Heatseeker will purportedly be almost identical, although the latter is made more interesting by its support of the Wii Remote and Nunchuk controller.
While Heroes of the Pacific was set during World War II, Heatseeker will task you with combating modern-day terrorists from the controls of more than 20 different planes, including some of the latest fifth-generation fighters. The F-22 Raptor and F-35 Lightning II planes that we saw during our demo were nicely detailed, and in keeping with Heatseeker's arcade-style gameplay, both had an unlimited supply of ammo. In addition to a machine gun, each plane will be able to carry two different types of missiles or bombs, and you'll get to choose which heavy weapons you go into battle with according to the type of mission that you're about to attempt.
Although dogfighting will obviously play a large part in the game, your mission objectives in Heatseeker will include escorting friendly craft, protecting structures, and, of course, destroying enemy units and other targets. Adding further variety to certain missions will be the addition of two wingmen for you to command, the need to identify targets before being given permission to engage them, and operational ceilings that prevent you from flying your chosen fighter into space or from popping up on enemy radar. Many of the missions in Heatseeker will task you with completing multiple objectives, so after defending a runway or an aircraft carrier from enemy bombers, for example, you might then be required to escort the planes that take off from it to their objective.
Heatseeker's mission objectives promise to be quite varied.
The Wii version of Heatseeker will support the same conventional control setup that's used on the PS2, but it's certainly a game that appears to lend itself to the Wii's unique motion-sensitive controllers. There are two different Wii-exclusive control setups available, letting you choose which part of the Wii's unique two-piece controller you use to fly your plane. The most popular control option during our demo was undoubtedly the one that will let you tilt the Nunchuk controller to steer your plane while using its analog stick to control the throttle, brake, and roll. The Wii Remote's directional pad is used to switch weapons, the A button is used to switch between active targets, and the trigger buttons on the Wii Remote and the Nunchuk are used to fire missiles and machine guns, respectively. The second motion-sensitive controls option works in much the same way, except that the Wii Remote is used to move an icon around the screen that your plane will always point toward.
Although the Wii version of Heatseeker that we were looking at was clearly still quite early (as evidenced by onscreen instructions telling us how to play using PS2 controls), it already looks quite impressive. The clouds that float around many of the environments look convincing, and the explosions of enemy fighters that you'll occasionally get to enjoy from the perspective of an "impact cam" mounted on a missile's nose are quite spectacular.
Both the PS2 and Wii versions of Heatseeker will support only solo play, but the PSP game will feature wireless competitive gameplay modes for up to four players. All three versions of Heatseeker are currently scheduled for release in March. We look forward to bringing you more information on the game as soon as it becomes available.
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January 30th, 2007, 17:07 Posted By: wraggster
Sony has chosen 12 individuals and organisations to help fuel the PlayStation 3's marketing push in the UK, Media Guardian reports.
According to the paper the 12, who range from club promoters, artists, fashion industry insiders, Dazed & Confused magazine and the BBC's 1Xtra, have been given a free hand by Sony to "create original content inspired by key characteristics of the PS3."
Each of Sony's chosen 12 will then distributed content digitally across a wide range of outlets including social networks such as MySpace, websites, blogs, e-mail and their own contacts.
According to SCE UK marketing man Alan Duncan, 'traditional' avenues of avertising and PR aren't enough to communicate the PS3's appeal: "The idea is to use physical space, blogs and other forms of digital networking to inform, entertain and encourage interaction and debate about all the different things the PS3 can do."
Of course Sony recently used the same strategy to market the PSP - the infamous 'all I want for Christmas is a PSP' campaign comes to mind - which didn't exactly manage to send Sony's handheld flying off the shelves.
Rana Reeves, director of Shine Communications which developed the digital strategy with Sony, tells the Guardian "Traditionally, brand communication with consumers has been channelled via an ad agency. The explosion of social networks and blogging, however, has created a seismic shift. Brands wanting to enter this world have to be prepared to trust consumers to talk about them whether the comment is good or bad."
via cvg
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January 30th, 2007, 17:13 Posted By: wraggster
The latest God of War II trailer has smashed onto the CVG video player, and is it just us, or does it look friggin' amazing on PS2?
Among other things the latest movie shows off GoW II's stunning environments, brutal killing moves and humungous bosses - but be warned there are some spoilers in there for those who haven't finished the excellent first instalment.
Trailer Here
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January 30th, 2007, 17:23 Posted By: wraggster
Carving shapes in the Eurogamer TV clouds this morning is a fancy new trailer for PSP title After Burner: Black Falcon.
The clip shows various bogeys being picked from the sky as well as a few missiles here and there, plus it's all wrapped up in some nostalgic '80s arcade-style music.
Planet Moon Studios is developing the title for spring 2007, and promises a single-player campaign along with competitive and co-operative Wi-Fi multiplayer modes.
There will be 19 officially licensed and customisable planes as players embark on a story-rich campaign to discover the origins of the mercenary group Black Falcon, responsible for the theft of 13 top-secret planes.
News/Trailer at Eurogamer
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January 30th, 2007, 17:31 Posted By: wraggster
Production delays for PlayStation 3 have taken their toll on Sony's bottom line, but the company was still able to beat profit estimates and raise its annual forecasts today.
Sony's game division recorded a quarterly loss of 54.2 billion yen (EUR 343m) for the period ended December 31, which the company blamed on PS3 start-up costs and the decision to sell the next-generation console below the cost of production to develop market share. It also admitted that sales of PlayStation Portable have been weak.
However the company recorded net profit of 159.9 billion yen (EUR 1.01bn) overall, which is only down on last year's number by some five percent. Meanwhile operating profit was up over 100 percent to 177.4 billion yen (EUR 1.12bn) thanks to better-than-expected sales of flatscreen "Bravia" televisions and Cybershot cameras.
This enabled Sony to raise its projected net profit for the current year, ending March 31, to 110 billion yen (EUR 696m).
As well as problems with PS3 production, centring on the company's Blu-ray next-gen DVD technology, Sony has been forced to deal with a massive laptop battery recall this year, along with a weaker yen during the October-December quarter, which would otherwise boost the value of profits from the US and Europe.
via gibiz
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January 30th, 2007, 18:31 Posted By: ExcruciationX
Yes, you heard me correctly. I probably said the same thing you did when you read this.
In my regular internet travels, I stumbled upon Super Mario War 1.7 ported for PSP. Apparently, it's in BETA stages.
Heres all the info...
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and the game Mario War by Samuele Poletto.
The game uses artwork and sounds from Nintendo games. We hope that this noncommercial fangame qualifies as fair use work. We just wanted to create this game to show how much we adore Nintendo's characters and games.
Features:
- Up to four players deathmatch fun
- a whole bunch of game modes (featuring GetTheChicken, Domination, CTF, ...)
- Comes with the leveleditor - you can create your own maps...
- ... and a lot of people did so. There are currently over 1000 maps
- More fun than poking a monkey with a stick
- The whole source code of the game is available
- uses SDL and is fully portable to windows, linux, mac, ...
- CPU Players
- will make you happy and gives you a fuzzy feeling
Developers:
- Michael Schaffer
- Florian Hufsky
- An incredible ammount of contributors
Whats new:
Well, it is finally done! There aren't too many differences between RC2 and the final, mainly bug fixes, a few more maps and skins and sgraff87's complete gfx overhaul. It looks fantastic!
Download and Give Feedback, Via Comments
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January 30th, 2007, 19:53 Posted By: LilSwish722
Sony has released Firmware Version 3.10 on American Network Update. It has absolutely no good features unless you have a PS3 and even then its just a Network Title expansion. Features listed below:
-Revisions to strenghthen security have been added.
-Support for PLAYSTAION Network titles has been expanded.
-Support for the MPEG-4 AVC format has been added under [LocationFree Player]
-[Dynamic Normalizer] has been added as a feature under [Sound Settings] in [Settings"
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January 30th, 2007, 20:56 Posted By: wraggster
Red Octane, the original publisher of rock-out music game Guitar Hero, looks set to continue to release spin-off titles of the series on Sony's aging PlayStation 2, according to comments made by Dusty Welch, the company's head of publishing.
Welch believes that Sony will "continue to manufacture and market [PS2] aggressively in 2007 and 2008," and he informed GamesIndustry.biz that Red Octane's plan is "to be a multi-platform publisher, meaning viable platforms will be supported," suggesting that we could expect Guitar Hero games to hit PS2 for as long as Sony continues to pump out the consoles.
In addition, Welch has confirmed that the brains behind Guitar Hero, Harmonix, will not be creating further games in the series, with development duties passing to Neversoft - clearing up the confusion that arose recently after Neversoft began advertising for jobs on Guitar Hero projects. Harmonix will complete Guitar Hero II for Xbox 360, due out in the spring, but will then part ways with Red Octane to pursue an ambitious new endeavour of its own.
via gamesradar
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January 30th, 2007, 20:57 Posted By: wraggster
Splinter Cell Double Agent will use PS3's tilt-sensitive controller features and will offer online multiplayer that matches Xbox Live quality, Ubisoft has confirmed.
It will also come with two new multiplayer maps, fresh co-op challenges and the svelte femme fatale spy character we discovered a few weeks ago. And these first PS3 shots show the female character in action.
In single-player, Double Agent brings SixAxis gesture technology to many of Sam's tasks - picking locks, hacking security consoles and even for swimming or paragliding at certain points during a mission; in multiplayer mode the tilt-sensitive controller can be used to pilot the mercenary's Drone unit by tilting the pad. We're not sure exactly how well this will work in practise, or while a black-clad spy is attempting to remove your head from your shoulders, but we'll find out soon.
the new spy character has much the same look as the existing operatives, only... curvier. The game itself has undergone its own makeover for PS3, and Ubisoft has used the extra time in bringing Double Agent to Sony's hardware to polish up Sam's environments. And those new maps? One's set in the NSA training centre, while the other is called Kinshasa - so will be set in the broiling climes of the Congo capital city. We'll have more info soon.
Screens Here
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January 30th, 2007, 21:00 Posted By: wraggster
In an interview with GamesRadar Epic Games has refused to commit to a 2007 launch date for the hotly anticipated UT3, explaining that by changing the game's name - which used to be Unreal Tournament 2007 - it would not be forced into releasing the new UT this year.
"We hope we're going to ship it at the end of this year," Epic producer Jeff Morris told us at Midway's recent Las Vegas-based event, "but if the game's not done, we're not going to ship it". Morris then explained that this meant changing the name was essential: "We don't want to try to sell a game that says '2007' in big letters in 2008". UT3 is currently pencilled in for a launch in the second half of this year, but Morris won't be pinned down to a concrete date - or a definite slip.
In addition, Morris was also able to offer that rarest of things - a positive opinion on Sony's position with PlayStation 3. "I remember the early days of Xbox 360, and it wasn't like it had 100 games that everybody loved. Give [Sony] a year and I think they'll be in the exact same place that 360 is," he stressed, no doubt raising the eyebrows of stubborn cynics across the globe. Listen up, though, dear reader, because we reckon Morris is speaking words of rational wisdom.
Elsewhere, we were entertained by Morris' frank feelings on that most hated of multiplayer bores - the cheating griefer. "I hate cheaters," he bellowed, "I think they're the scum of the Earth, and so we want to minimise cheating as much as we possibly can. We want to fight cheaters. What we want to do is make sure that people who are exposed to cheating, their fun isn't impacted by it".
Epic will also use stat-tracking on PC, PS3 and 360 to highlight cheating players, and allow admins to report repeat offenders and ultimately see them banned "on a global level".
Whatever the launch date, the Unreal Tournament franchise has been one of the most consistently stunning and thrilling series we know, and there's no reason that UT3 should be any different. We ache to get stuck into this eye-piercingly pretty blasterpiece, but we'll happily wait for the mind-blowing experience we know Epic is capable of. Even if we go mad with the agony of it all.
via gamesradar
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January 30th, 2007, 21:09 Posted By: wraggster
New for PS2:
Following the release of Saint Seiya: The Sanctuary in 2005, Saint Seiya: The Hades takes the Saint Seiya video game experience to the next level boasting a story from the most widely acclaimed chapter of the saga plus an overdose of innovative features and stunning enhancements designed to bring players closer than ever to the universe of mind-blowing 3D Cosmo battles.
Namco Bandai's anime based PlayStation2™ fighting game Saint Seiya: The Hades (also known as Saint Seiya: Meiou Hades Juunikyuu Hen in Japan) is shipping today at US$ 64.90 only.
Game features:
Relive the entire Hades saga from the Sanctuary to the Inferno chapters.
The tragic story takes place 243 years ago and is based on the manga with cut scenes based on the anime.
49 playable characters including Hades' Surplices and Athena's Saints with their Final Cloth and Golden Bronze Cloths.
An extra layer of special effects has been added to the battle stage which is used to create an even stronger feeling of the Hades world.
High quality character rendering using double the number of polygons compared to Saint Seiya, Knights of the Zodiac: The Sanctuary
More info at Play Asia
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January 30th, 2007, 21:17 Posted By: wraggster
Heres the press release:
StateShiftTM – an original sci-fi racing title for PSPTM – has been in development at Engine Software, and is in the final stages of production as we speak. The game, set in a not too distant future, focusses on illegal racing competitions around the future Earth where economical instability, and depletion of resources has led to a series of bloody conflicts. StateShiftTM boasts various single player modes including an expansive Career Mode, and adrenalin pumping ad-Hoc multiplayer mode.
Ivo Wubbels, CEO at Engine Software said: “The development of StateShift has been highly productive and a great experience for the team and myself here at Engine Software. Now we are close to completion, I am personally very happy to announce the partnership with Midas Interactive Ltd and anticipate a hugely successful release of StateShift into the European market.“
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January 31st, 2007, 00:15 Posted By: benh
Hi all
I know i have been away from the psp scene for a while but i have been very busy! But I am back having started to learn C language i have my first C app Super - Flasher V0.1
This is a program that flashes to your psps flash, at the moment it only flashes gameboots but i am going to add more features.
what to do:
Just put your gameboot of choice in the root of your memory stick and put the foler with the eboot in into the game folder, then under the game menu find the app and run it. once it is started everything will be done automatically.
To do:
Im going to add a theme changer, version changer and im going to make it more user friendly
Warning :
This does write to your psps flash so use at your own risk!
This has only been currently tested on 3.03 OE - C but it is a basic app and should run on most homebrew enabled firmware.
Please post comments about it and suggest ways to improve it (i like feedback )
Thanks all
enjoy!
Download and Give Feedback Via Comments
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January 31st, 2007, 00:58 Posted By: wraggster
SplitFish GameWare Inc., a leader in video game hardware innovation, today announced it has developed a new dynamic force feedback system for use with the Sony Playstation 3 and other next-generation video game systems. Basic PS2 and Xbox versions are being considered.
The new SplitFish dynamic force feedback system was designed to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation game consoles. The potential interference on the Sony PS3 SIXAXIS Controller caused by rotating mass force feedback systems such as Immersion's Rotating Mass Patent, required us to approach the solution from a completely new direction. While the SplitFish EdgeFX uses a mechanical feedback system, this new technology produces a whole new aspect of force and tactile feedback.
This low power consumption force feedback technology called "Sensor Effects -- SensorFX" uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, to isolate one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a race game can feel variations in pulse, strength and collision location and to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall.
The SensorFX feedback system can be sold as an add-on to existing controllers or as an imbedded feature that is part of a standard controller. The SensorFX PS3 add-on version is simply connected to the USB plug on the PS3 controller, similar to SplitFish's MotionFX.
The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish will work with video game publishers and next-generation hardware manufacturers in an effort to establish standards for this directional force feedback technology.
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January 31st, 2007, 01:01 Posted By: wraggster
via ps3blog
I just got Need for Speed: Carbon for the PS3. I put in the disc, booted up the game, selected “Quick Race”, and started playing with my Driving Force Pro. What did I notice?
Force Feedback!
Both the jarring rumble when you crash and the more subtle pulls on the wheel when you start to lose traction with the road. This is with a plain US PS3 and a plain US copy of NFS: Carbon. No special tricks or settings are required for this at all. And this isn’t me quoting someone else, or reading into something. I felt this with my own two hands.
Remember, earlier this month, when waves of web sites reported that the PS3 was uncapable of doing force feedback, even with third party steering wheels? Apparently, testing this out wasn’t hard at all, and this rumor is completely, 100%, categorically untrue.
Of course, none of those sites posted updates or tried to correct this error. Even today, you can Google “ps3 steering wheel force feedback” (no quotes in actual query string) and get links like this, all claiming that this is impossible and even officially confirmed as such by Sony themselves.
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January 31st, 2007, 01:03 Posted By: wraggster
Sony Computer Entertainment has started production on the previously announced 65nm CELL processor. All PlayStation 3 units so far have a 90nm processor inside, but this will change soon. As it seems Sony has started the massproduction of the 65nm processor, and this will have a few advantages.
First of all, this will mean a price cut for Sony on every PlayStation 3 sold. This is because the 65nm CELL processor is cheaper than the 90nm processor.
And second, this means a heatreduction for the PlayStation 3.
Also this 'new' processor is not only for the PlayStation 3, it's will also be used for more Sony or Toshiba products.
Whether this new 65nm processor will be in all PlayStation 3 units at the European launch is unknown. We expect Sony to announce this in the coming months. Don't expect a price drop though, because Sony will still lose a lot of money with this 'new' processor.
Via psu
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January 31st, 2007, 01:04 Posted By: wraggster
via ps3fanboy
If you can't get enough of the lovable (if difficult to understand!) Katamari Damacy franchise, you might just have your prayers answered. According to 4Gamer, a Japanese gaming website, the next game is getting hauled over to the PC thanks to publisher WindySoft. Dubbed Katamari Damacy Online, it's due out by late 2007.
The online aspect of the game basically seems to revolve around the versus mode battles from the previous titles and planting them in an online scenario. You've got "pet" and "house" stuff to collect and unlock, you can build your own island (perhaps from the very crap you roll into a ball) and get new clothing along your journey.
Now, you may be wondering, where does the PS3 tie into this? Isn't this about the PlayStation losing another game to a different platform? Not entirely. Apparently, this deal was struck so Namco-Bandai could get their feet wet in the Korean market, where this game is being developed. If you've been paying attention, Namco and Sony have formed Cellius, where "Cellius will use Sony's Cell chip, which powers PlayStation 3, to create games for the console and content for mobile phones and personal computers." Hmm, is anyone else connecting the dots? Sure, the dots aren't clearly black against a white background, but if the public of Japan and America demand it, perhaps this "Cellius" will distribute KDO to the rest of the world. Anyone agree, disagree, want to roll up some suburban neighborhood into a giant ball of doom?
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January 31st, 2007, 01:10 Posted By: wraggster
via ign
Everyone and their DS-playing mom knew this already, but Sony has at last admitted to not making its worldwide shipment targets for the PlayStation 3 in 2006. As part of its third quarter financial report covering 10/2006 to 12/2006, the company announced today that worldwide shipments in 2006 for the new hardware capped off at 1.84 million units, short of the promised 2 million.
North America got most of those units, at 1.03 million. Japan got 810,000 units, with numbers climbing up past a million in the first few weeks of January.
The company is still aiming for 6 million units shipped by the end of March. By then, the PS3 will have launched in Europe.
Other Sony gaming hardware saw declines compared to the same period in the previous year. The PS2 shipped 4.11 million units, down by 23% from last year's 5.36 million units. The PSP shipped 1.76 million units, down by 72% from last year's 6.22 million units.
In software, PS3 saw shipments of 5.2 million units for the year. PSP saw an increase of 24% over the previous year, hitting 21.2 million game titles. PS2 dropped 16% from the previous year, with 78 million games shipped.
All the lowered shipments along with the PS3 launch caused some dark figures for Sony's games division. While sales for the quarter rose 5.6% from the same period last year to 442.8 trillion yen, operating profits dropped sharply from a gain of 67.8 trillion yen last year to a loss of 122.0 trillion yen this year.
The company expects to stop taking losses on PS3 hardware in the next term, Sony CFO (chief financial officer) Nobuyuki Oneda announced at the financial briefing. One means of doing this will be through smaller chip sizes. The company has already started manufacturing CELL chips using a 65 nanometer process, Japan's IT Media reports.
Even with a turn in fortunes on Sony's hardware losses, don't expect a price drop any time soon. Oneda said that Sony is not consdering a price drop right now, although something could be possible in 2 or 3 years.
In response to that massive drop in PSP shipments for the quarter, Oneda said that Sony will not be giving on the platform, repeating past promises that a number of ideas are under consideration.
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January 31st, 2007, 01:12 Posted By: wraggster
via ign
First there was the PlayStation Portable, and with it came PlayStation Spot, a retail download service offering game demo downloads for PSP owners.
Next came the PlayStation 3, and with it came PlayStation TV, a retail kiosk designed to let Japanese audiences sample the PS3's games and multimedia capabilities.
If you were one of the three people in America wondering if Sony would ever combine these two promotions into one, wonder no more! Starting 1/30, Sony has started making PlayStation TV terminals function as PlayStation Spot terminals. This means demo and item downloads for your PSP from the same place where you can sample upcoming PS3 games. That's, like, totally radical and cool!
Currently, Sony has 70 PlayStation TV locations set up for PlayStation Spot functionality. The company plans on eventually expanding to the full 1,035 network of PS3 kiosks.
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January 31st, 2007, 01:12 Posted By: wraggster
via ign
First there was the PlayStation Portable, and with it came PlayStation Spot, a retail download service offering game demo downloads for PSP owners.
Next came the PlayStation 3, and with it came PlayStation TV, a retail kiosk designed to let Japanese audiences sample the PS3's games and multimedia capabilities.
If you were one of the three people in America wondering if Sony would ever combine these two promotions into one, wonder no more! Starting 1/30, Sony has started making PlayStation TV terminals function as PlayStation Spot terminals. This means demo and item downloads for your PSP from the same place where you can sample upcoming PS3 games. That's, like, totally radical and cool!
Currently, Sony has 70 PlayStation TV locations set up for PlayStation Spot functionality. The company plans on eventually expanding to the full 1,035 network of PS3 kiosks.
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January 31st, 2007, 01:14 Posted By: wraggster
via ign
The start of the college basketball season starts in early November, just as gridirons are starting to cool down and bowl futures are becoming clear. It picks up speed through Thanksgiving and Christmas holidays, taking over campuses with buzzer beating shots and Cinderella story teams that upset nationally ranked squads on its way to the Big Dance. So why would 2K Sports decide to release their upcoming College Hoops 2K7 for the PS3 in February, at the tail end of the season, instead of in November for the launch of the system?
The answer is simple -- rather than rush a simple port, 2K Sports wanted to polish up the game, tweaking some elements and fixing issues that cropped up in the 360 version. As a result, players that picked up the 360 version will want to check out the PS3 title to check out the differences between the two games. For example, it's a tad bit easier to make layups now in the PS3 version of the game, even with a defender contesting you for the shot. Similarly, attention was paid to cleaning up the awkward animations that occurred during transition play or low post passes. Other features, such as the SIXAXIS controller support for free throw shooting (which made its debut in NBA 2K7) have been integrated into College Hoops 2K7.
These features join up with an already strong lineup of modes for College Hoops 2K7. Team Unity is the largest adjustment made this year, which tracks the up and down nature of the game itself. Just about every facet of the game has an impact on the Team Unity meter, such as ball distribution on the court, shot selection, and substitutions. Depending on just how well you happen to be managing the influence of these factors on your team, your Unity will rise or fall. When it's low, you'll see your players miss a lot more shots and make bad passes. When it's high, you'll notice your team play tighter defense and sink just about every shot they make. Just as the Team's Unity rises and falls, so will player's confidence meters, so if your team is starting to slump, you may need to call a timeout and get their heads back into the game.
Other features are definitely making their way into the PS3 version of the game. Players can design their own taunts, jeers and rallying cries with the Chant Creator. While it'll still outlaw you from outright telling an opponent that they suck, players that are creative with their spelling and word choice can express how horrible the other team is. You'll also have access to an expanded Legacy mode, which includes the new HoopCast simulator which lets you send in plays and manage the game from the sidelines. There's even a new weekly highlight show, College Hoops Tonight, which is hosted by Greg Gumbel and Clark Kellogg, which recaps the events that occur across the NCAA.
We'll have more on College Hoops 2K7 soon, but for now, check out the latest videos of the game in action.
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January 31st, 2007, 01:18 Posted By: wraggster
via pspfanboy
You've begged for them, and Sony's finally listened. Sony shot us an e-mail just now stating that "first and third party demos will be offered on an ongoing basis" through their official website. As we reported weeks ago, Killzone is now available for download, but Syphon Filter and SOCOM should be available in the coming weeks.
While these games certainly aren't the newest releases for the system, this is a step in the right direction. Hopefully, it won't be long until we see downloadable demos of Ratchet & Clank and third party games.
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January 31st, 2007, 01:21 Posted By: wraggster
via siliconera
Last week Konami released three more shoot ‘em compilations in Japan. You can pick up Twinbee Portable, Salamander Portable and Parodius Portable (<- favorite!) for around 3000 yen a piece. Even though Gradius Portable didn’t make it I hope (wish?) that Konami gives these three collections a shot in the USA. It’s probably not going to happen, it’s way more likely we’re going to see Dance Dance Revolution: So you think you can dance edition first. Anyway here are some videos of the three games.
Videos via link above
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January 31st, 2007, 01:22 Posted By: wraggster
via pspfanboy
Last week we wondered where 1up's infamous awesome secret PSP game announcement was. Well, it looks like another week has passed and still no announcement despite it originally being promised for the season premiere of the show. It isn't quite as bad this week though, since Shane did actually address the issue on this week's 1up Show and promised that the announcement would now be on next week's show. He cited the reason for the big reveal being delayed was due to the company involved not wanting the announcement to occur yet.
Hopefully this time Shane is actually able to follow through on his promise and after this long of a wait, it better be an awesome game indeed!
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January 31st, 2007, 01:34 Posted By: wraggster
New release from dafloyd:
Hi there,
I will take the opportunity to release a small application with my 1st post in this Forum.:
PVC - Psp Video Converter
Converts movies to be watched on PSP FW 3.03 (Movie Madness) by DA.
basically it is just a GUI for ffmpeg. A Universal build of ffmpeg is included in the Application.
3 Video bitrates and 3 audio bitrates predefined.
currently only 1pass encoding, in my opinion we can't see the difference between 1pass and 2pass encoding on a screen size like the PSP ones.
It's a Universal binary, but because I don't have any PPC Mac anymore, I have no chance to test it on a PPC box.
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via dafloyd
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January 31st, 2007, 01:39 Posted By: wraggster
New release from Coldbird
Well Well... Paladin is my new PAL to NTSC Converter for PSX Games... its kinda handy...
And works in 99% of Cases better than Zapper, because it modifies the VModes rather than the YPos Values... ;-)
If you still experience a Screen Displacement after patching with Paladin, apply a YPos Move to 0/0 with Zapper...
Keep in Mind thought that its highly suggested not to use Zapper or any other Patching Tool if its possible... only move the Coordinates to 0/0 with Zapper if needed... :-)
REVISION 1.1 OUT - MORE SUPPORT FOR GAMES LIKE FF7! TWO NEW OPTIONAL FIXING METHODS!
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January 31st, 2007, 01:51 Posted By: wraggster
DickyDick69 has release a new version of his Media Streamer for the PSP. Heres the release info
After a period of lazy nothingness and holidays, I began coding again
- updates windoze dll’s, latest ffmpeg svn build..
- you dont have to copy the SUB file any more. PS will detect the SUB file on the PC and copy it to your mem stick. (Note: only SUB not SRT, just convert these with various tools)
- image pause, press square to (un)pause
- For 3.03 just copy the psp files to the GAME150 folder. (according some 3.03 users out there)
BTW… I will buy a new psp for making a WPA 3.03 version as I keep my old PSP on 1.5. Still getting donations from you guys is great. Even after a year of donations the total is about 400/500 euro’s.
PS .. while coding the latest version I streamed a whole concert on the background without stutter….. (video that is)
PS2 .. I also noticed better performance when I minimize the server ..
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January 31st, 2007, 01:55 Posted By: wraggster
"Custom Firmware Extender" by Cpasjuste is a set of two plugins for Dark_alex custom's firmware,
that will, like the title say, add some extra options to the SONY PSP.
With "Custom Firmware Extender 1.1" you should be able to :
- Start and stop a ftpd server while under the VSH (PSP Menu) to transfer files via WIFI (WEP,WPA).
- Reset the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Power off the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Start and stop Usb Mass Storage under the VSH (PSP Menu) while browsing.
- Take a screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO) saved in the PHOTO folder.
- Set a default CPU/BUS speed at startup.
- Set Usb Mass Storage at startup.
- Configure your buttons mapping (NOTE button + your selected button).
Heres whats new in this latest version:
- Capture folder will be created under "ms0:/PSP/PHOTO" if it dont exist.
- Enable brightness button to go to the max level.
- Ftpd server wont be launched if the psp web browser was already used
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January 31st, 2007, 02:33 Posted By: wraggster
via pspfanboy
People like to say the PSP is a failure. That would be incorrect. Calling the first N-Gage a failure, on the other hand, is quite apt. We reported back in November that Nokia was interested in making a comeback into the games arena with yet another N-Gage. In the era of the iPhone, a $600 convergence machine that can make calls and play games doesn't seem so outrageous. Does Nokia have what it takes to pull it off?
If Pocket Gamer is to be believed, it appears many top-name publishers are interested in Nokia's latest device. Supposedly, Nokia held a "top secret" two-day event, which was attended by big-name publishers, such as Sega, Square Enix, Capcom, THQ, EA, Tecmo, Namco, Vivendi ... and Sony. What? If this "top secret" meeting didn't seem fishy enough, Sony's presence makes it even more obvious that Pocket Gamer's reporting is downright inaccurate. Why would Sony want to work on a platform that directly competes against the PSP? (Of course, history buffs will remember that Sony did go on to make at least one game for a Nintendo platform.)
If by some chance this mysterious Nokia meeting did happen, and Sony happened to be there, we'd like to think they're simply trying to get ideas for the rumored PSP phone. The validity of Pocket Gamer's claim will be tested next week, during a new conference that will supposedly happen in Madrid.
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January 31st, 2007, 05:25 Posted By: Emeriastone
Team C & D have already readied their Psardumper for the 3.10 firmware version.
Note that this isn't a fake, I've tested it and its 100% real unlike the fake yesterday.
Get the 3.10 US firmware from your update icon.
Further instructions.
1. Download both firmware 3.10 and the New Psardumper.
2. Put the psar_dump2 and psar_dump2% into your game or game150 folder.
3. Use PBP Unpacker to extract the fw 3.10 DATA.PSAR to the root of your memory stick.
4. Run the dumper. You should have no errors
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January 31st, 2007, 07:43 Posted By: wraggster
New Commercial game released for PSP:
Washed ashore on an uncharted island, Adol Christin begins a new journey in Ys: The Ark of Napishtim. Lush environments, beautifully rendered characters and animated 3D backdrops combine to create the setting for Adol's newest adventure. Now on the PSP™ portable gaming system, our red-headed hero must fight deadly monsters and menacing bosses with a variety of sword combinations, special attacks and magical spells to uncover the secrets that lie in Canaan's mysterious whirlpools.
The Special Edition contains an original dungeon "cave of seal", a character dabase, a Ys Media Player, trial mode and more.
Konami's PSP™ RPG game Ys: The Ark of Napishtim (Special Edition) is in stock today, shipping as Japanese release version at US$ 48.90 only. The official Asia release version of this game has been cancelled.
Game features:
Power-up three magical swords to gain special abilities and attacks
Combines real-time, fast-paced action and strategic boss battles
Unlock and play fun new mini-games with characters from the island
Play soundtrack & view character profiles in brand new modes
Buy at Play Asia
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January 31st, 2007, 18:33 Posted By: wraggster
More evidence that the latest Grand Theft Auto, Vice City Stores is heading to PS2 has surfaced this morning, after it cropped up on a listing for the home console on the official PlayStation website.
Rockstar is keeping shtump over the rumours for the time being and is yet to return out calls, though considering this isn't the first time VCS PS2 has been mentioned (it previously appeared on the American ratings board ESRB website before being promptly removed), and that previous handheld entry Liberty City Stories also made it over to PS2, it's likely we'll see these reports confirmed in the coming months.
via cvg
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January 31st, 2007, 18:35 Posted By: wraggster
There's confusion over the release date of the recently-renamed Unreal Tournament 3 today, after Midway sent out a new fact sheet listing the PlayStation 3 version of the shooter down for release in 2008, with PC and Xbox 360 versions still penned for the second half of 2007.
CVG has since contacted Midway who told us that as of now the release dates of all three UT3 versions are standing firm at the seocnd half of 2007, so it looks like the PS3 version might not be delayed after all.
Still, if the PS3 version does slip it might not be too surprising that the 360 port exits Epic's doors first, considering that the company already has a fully optimised version of the Unreal Engine 3 left over from Gears of War development.
We'll let you know what happens either way.
via cvg
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January 31st, 2007, 18:36 Posted By: wraggster
Sony Computer Entertainment of America spokesperson Dave Karraker has told the New York Times that, "The frenzy we saw at the holidays has subsided a bit."
Shortly after Christmas it was possible to walk into a US retailer and pick up a PS3 without having to pre-order one, or get up at the crack of dawn and stand in line waiting for the shops to open.
Then we had reports of Japanese retailers knocking 20 percent off the PS3 price in Japan to try and shift units. Clearly this is down to the fact that PS3 is still waiting for a killer app. Karraker added that the company is selling all 100,000 PS3 units it's shipping into the US each week, reports Next Gen.
He also took time to have a pop at Nintendo, saying "Wii could be considered an impulse buy more than anything else." Thanks for that.
via cvg
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January 31st, 2007, 18:37 Posted By: wraggster
Xbox 360's gangster-'em-up Saints Row is definitely heading to PS3.
In a brief announcement today on its website, THQ has stated that the PS3 version is due this spring, confirming previous rumour that the game was heading to Sony's latest console.
Saints Row on PS3 "will feature character customisation, the freedom to progress through multiple storylines and side-missions, unique activities and a variety of single and multiplayer modes - supporting players online via the PlayStation Network," the publisher added.
Saints Row developer Volition may well be adding new content to the game for the PS3 release, but THQ's UK arm was unable to confirm such at the time of writing.
via cvg
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January 31st, 2007, 18:38 Posted By: wraggster
A videogame hardware/tech developer has created technology that introduces rumble to PS3's SixAxis controller.
SplitFish GameWare Inc. describes its tech - which is called SensorFX - as "a new dynamic force feedback system" and explains it was designed "to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation game consoles."
It continues: "The potential interference on the Sony PS3 SIXAXIS Controller caused by rotating mass force feedback systems such as Immersion's Rotating Mass Patent, required us to approach the solution from a completely new direction".
The company says that SensorFX, which "uses no moving parts to produce meaningful sensory feedback", can either be sold as an add-on for existing controllers or be built-in. The add-on version of SensorFX is plugged into the PS3 controller via USB, it explains.
And SplitFish has give an example of how SensorFX 'feels' in games: "...a gamer playing a race game can feel variations in pulse, strength and collision location and to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall."
"The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish will work with video game publishers and next-generation hardware manufacturers in an effort to establish standards for this directional force feedback technology", the company's announcement on SensorFX concludes.
via cvg
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January 31st, 2007, 18:48 Posted By: wraggster
New from Divineo China
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 (adapter included) and PC. It is packed with features such as rumble, wireless DVD remote control, 2.4GHz operating mode and more!
Specifications & extra information
- 3D vibration
- 2.4GHz wireless mode
- Vibration function
- Automatic case up function
- Compatible with Playstation 1, Playstation 2, Playstation 3 and PC
- Wireless DVD remote control function
- Operating range: up to 8 meters
- 4 controllers can be used simultaneously
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January 31st, 2007, 18:48 Posted By: wraggster
New from Divineo China
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 (adapter included) and PC. It is packed with features such as rumble, wireless DVD remote control, 2.4GHz operating mode and more!
Specifications & extra information
- 3D vibration
- 2.4GHz wireless mode
- Vibration function
- Automatic case up function
- Compatible with Playstation 1, Playstation 2, Playstation 3 and PC
- Wireless DVD remote control function
- Operating range: up to 8 meters
- 4 controllers can be used simultaneously
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January 31st, 2007, 18:59 Posted By: wraggster
PlayStation-centric US magazine PSM has put PS3 and Xbox 360 through a series of rigorous tests in a "definitive head-to-head comparison," and has come out with what must be a surprising result for subscribers: the next-gen console war is a dead heat.
PSM offers a balanced case for pledging your allegiance to either platform, even roping in the editor-in-chief of the US Official Xbox Magazine to defend Xbox 360. Although, with one section pointing out that "PS3 wins if... You're a loner who doesn't plan to use community features much," it seems the barbed comments have been reserved for PS3.
After admitting that "360 is more impressive [in terms of having 'big' games]" and the Xbox interface "offers a lot more functionality than PS3's," we had to double check the flannel panel to make sure that Peter Moore hadn't sneaked a spot as the month's special guest writer.
via gamesradar
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January 31st, 2007, 19:05 Posted By: wraggster
via kotaku
A console that looks like a grill needs one thing: Tasty sauce. Akihabara retailer Sangatsu Usagi is selling unofficial PLAYSTATION 3 sauce. (Actually, a sticker has been placed over Bulldog branded sauce.) The phony product lambasts Sony for recent goofs. It features an illustration of Ken Kutaragi, notice of the SIXAXIS Emmy fiasco and the promised one million shipment number. Below that it says, "However, The Source Was Sony." There are even 20GB and 60GB versions of the sauce priced accordingly at 399 yen (marked down from 499 yen) and 599 yen (US $3.20 and $4.93). We always kinda thought the PS3 looked like a Victorian waffle iron, so do eagerly wait the mock-up syrup bottles.
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January 31st, 2007, 23:13 Posted By: tommydanger
Hi
A new build of IceTea is available
This one focus on usability:
-added gameid autodection, thanks to SeattleMan from www.sonyindex.com for providing me his PS1 game database
-added progress bar to iso extraction/eboot compilation dialog, so you actually see the progress :P
-fixed glitch which made the windows explorer think iso extraction/eboot compilation dialog crashed when in reality it only did some heavy computing :P
It's also much smoother now to navigate the gui while extracting iso/creating eboot
What is IceTea?
IceTea allows you to convert your old PSX CD's for use in the Sony PSP system
with the OE firmwares present.
It is also capable of creating the corresponding ingame manuals as well as
customizing the menu appearance.
You may also re-extract the ISO from your converted games.
and somehow I forgot to say last time (it was clear to me) that it has the CDDA support built in by Tinnus and the proper iso extraction by flatwhatson (no padding, extracted iso size should be the same as the one it was created from)
As always released under the GPL
Source can be grabbed via svn or via download section the next days
Provided binary should work from Win98 to Windows Vista 32bit (no .net framework required)
http://downloads.sourceforge.net/ice...se_mirror=kent
YOU NEED TO HAVE 3.03 OE-C INSTALLED ON YOUR PSP TO USE THE EBOOTS GENERATED BY THIS PROGRAM
for anything else read the readme
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January 31st, 2007, 23:29 Posted By: wraggster
via ps3fanboy
If you live in Europe, raise your hand. Okay. If you live in Europe and you've been able to pre-order a PlayStation 3, raise your hand. Hmm, significantly less. This may be because many of the European retailers such as Game, GameStation, HMV, Virgin Megastores, Comet, PC World, Toys 'R' Us and Dixons are holding out on the pre-order madness until they know what the allocation of PS3 units will be. There will be a logistics meeting between Sony and these retailers in the coming weeks to discuss just that.
You may be thinking "why? Why no pre-order when launch is less than two months away?" but the answer is quite simple. Sony is learning from their mistakes, as well as Nintendo's. As well as Microsoft's. We're talking about letting retailers jump the gun on orders and have to fight to meet the needs that are given to them. They're changing from a type of pull strategy to a push. Sony wants to be in complete control for this launch. Which is good. Unless you'd rather pre-order a PS3, only to get a call the day before launch where a young employee's cracking voice tells you over the phone "uh, sorry, you'll have to wait until the next shipment". So, no worries. You'll probably be able to pre-order mid-February.
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January 31st, 2007, 23:31 Posted By: wraggster
Developers at Starbreeze have been hard at work on The Darkness, hoping to keep the quality of their titles up to snuff. Following the surprisingly well-received Chronicles of Riddick: Escape From Butcher Bay for the XBox, we don't blame them for wanting to create something just as fun. The game's scheduled for release in the second quarter of 2007 for multiple consoles, boasting a step away from generic FPS action and throwing in superhero traits and elements -- it's based on a comic book, after all.
Now, you can read the interview to learn more about the game's plot and such (but we don't like ruining it even a little bit) or you can stay here and we'll tell you what makes the Blu-ray/PS3 version of the game pretty neat. Denby Grace of Take-Two says: "Blu-ray offers us around 25GB to play with, so we're looking to license old TV shows, adverts, and cartoons to build entire TV channels in the game. You can actually turn on the TVs in the game and watch a film, watch a TV series, anything you want really. It's a little bit gimmicky, but at the same time, it's a really cool feature." So, um, yeah... that's an interesting choice. Still, kind of cool.
As far as multiplayer goes, there's not much talked about in the sense of modes or weaponry specifics, but there is a distinct Aliens Vs. Predator feel to it -- one type of creature you can play as will be able to climb walls, attack with claws, see in the dark... where the humans can use a multitude of guns and scream when they get pounced by... The Darkness!
via ps3fanboy
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January 31st, 2007, 23:34 Posted By: wraggster
via PSPfanboy
Dream Games is a new weekly column where we explore a game we'd love to see on the PSP. Feel free to check in, and comment, every week.
Soul Calibur III
The Soul Calibur franchise is considered one of the best fighting series ever. With a large roster of characters, some genuinely interesting weapons and moves, and a great gameplay system, Soul Calibur has it all. After making a brief multiplatform appearance in Soul Calibur II, the third Soul Calibur went exclusively to Sony's PlayStation 2.
Why PSP?
Namco squeezed all of Tekken 5, and then some, into the tiny PSP. The impressive graphics and enhanced functionality of Dark Resurrection proves that Namco is quite capable of delivering a truly full-fledged fighting game on Sony's portable. The single-player features of Soul Calibur III were mostly bashed by critics, but they might just work on the PSP: the short missions the player must complete are ideal for gaming on the go. Also, the character customization feature doesn't have to go to waste on the PSP; the use of ad-hoc or Infrastructure features can make creating characters worthwhile. While true Infrastructure multiplayer may be too much to ask for, sharing ghost data a la Dark Resurrection may prove to be quite the hit. Imagine: data exchanges that allow you to play against a friend's unique character. Undoubtedly, Soul Calibur III on PSP can become the definitive portable fighting game of all time.
Is it possible?
Tekken 5 has sold more than 300,000 copies worldwide on the PSP. While not an overwhelming success, that's still an impressive figure (for a port!). Once the game enters Greatest Hits status, it will undoubtedly sell a lot more. There's a demand for good fighters on Sony's portable, and I doubt Namco will want to miss out on such a great opportunity. I hope you're reading this, Namco.
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January 31st, 2007, 23:36 Posted By: wraggster
via worthplaying
Killzone: Liberation is an all new, action-packed installment in the Killzone series, and features a new intelligent 3rd-person camera system. One of the best games of 2006 is getting even better as SCE is currently beta testing the Infrastructure Mode to possibly add Deathmatch multiplayer to Killzone Liberation.
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January 31st, 2007, 23:40 Posted By: wraggster
New release from the nameless
Hello @ all,
I have written a little tool, I hope it so helpfull for you, as for me.
Description:
The PSP Browser has a big handicap: The resolution, the website shows often squeezed or are useless. The little Tool "FullScreen Browser for PSP 1.0" fix this problem. It resizes the resultion of the browser window to a normal resultion (as example: 1024x768). Now the websites keep it's design and are readable. This works on all firmwares since 2.0. No homebrew support required.
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