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January 1st, 2007, 02:43 Posted By: 2.6,CRACKED
NOTE: I registered as 2.6,CRACKED, but i am actually 2.6,CRACKED!
I have released a shell with the help of PSP-KID and Rikardo_92 from www.desire-net.com, there is more info in the readme.
Includes:- UMD loading
- Music Playing (MP3 only)
- Image Viewing (JPG and PNG only)
- EBOOT Loading
- USB
- Battery Information
Download here:
Hustlaz Shell v0.1
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January 1st, 2007, 11:30 Posted By: wraggster
Those with PS3 consoles who are struggling to sell them may have to paint theres to get a great markup on the sale price, the group who painted theres white the other day sold their PS3 on ebay for $1425
A nice tidy profit
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January 1st, 2007, 14:07 Posted By: wraggster
via destructoid
If you've been keeping up on your Podtoids since episode 8, you might be aware that I'm a PSP owner and perhaps one of its more vocal critics. We're coming up on nearly two years since the PSP's advent and I can only now come up with a laundry list of reasons why you might be compelled to own them. That I'm even here, even bothering to say stuff about the PSP, that should mean something. Right? Not many people cruising about espousing the good word on Sony's handheld-what-couldn't. By virtue of my very need to speak on the topic, you ought to be excited for what I'm about to say. You stoked? Good.
Despite the recent public backlash over particularly slimy marketing strategies, I think now is the best time to own a PSP -- almost none of it having to do with Sony's influence. Indeed, the PSP is a unique wunderkind, owing its current streak of successes not to its creator, but to the valiant efforts of a handful of third-party developers and folks like you and me. Well, folks smarter than you and me, anyway. Don't believe me? Hit the jump and I'll do my damndest to sell you on a nigh-useless $200 hunk of plastic and silicon in five simple reasons, and all without almost any mentioning of on-the-go porn!
#1: The games.
It seems as though it took Metal Gear Solid: Portable Ops to awaken folks to the idea that good games are finally beginning to find a home on the PSP. Truth is they've been trickling in for months now, but it's all the same, really. Now we're paying attention.
So maybe you've seen the GTAs come and go and you're still not interested. I'm the same way. Truthfully, within the first year-plus of the PSP's shelf life, I purchased three games: Lumines and Metal Gear Solid at launch, Me & My Katamari some time later. When Valkyrie Profile: Lenneth finally came out, I was startled when I noticed how much good stuff had suddenly popped up, all ripe for the picking. Capcom had a slew of good stuff on the shelves -- we'll get to that in a minute -- but there was a sudden strong showing on the part of a number of third parties.
If you haven't been keeping up with the onslaught of quality PSP experiences, let me give you a brief list of games that no PSP owner should be without: Daxter, Virtua Tennis: World Tour, Loco Roco, OutRun 2006: Coast to Coast, Gitaroo Man Lives!, Gradius Collection, Power Stone Collection, Metal Gear Solid: Portable Ops, Valkyrie Profile: Lenneth, Lumines 1 and 2, Every Extend Extra, Gunpey, Ys: Ark of Naphistim, Tales of Eternia, Metal Gear Acid 1 and 2, Wipeout Pure, Syphon Filter: Dark Mirror, Tekken: Dark Resurrection, the Grand Theft Auto games -- the list goes on. Now, I could go on and on about these games in detail, but just look at that -- that's a mighty list. I figured just the scope of such a list would be reason enough to consider getting back into the PSP if you, like me, thought it had died an early death.
And if you're still on the fence, the House that Mega Man Built would like to have a word with you.
#2: The Capcom.
Holy god, Capcom pulled out all the stops for the PSP this last year, and it doesn't seem like they have any intentions of letting up. You might be saying to me "But Aaron, most if not all of Capcom's PSP games are ports from other systems!", and you'd be right. But you'd also be bleeding from the eyes, because nobody disagrees with me in front of my children, understand? Nobody.
Anyway, they're ports, to be sure -- but they're ports that operate exceptionally well as portable experiences, every last one of them. A wide spectrum of gameplay experiences ranging from classic arcade (Capcom Classics Collection), platforming, and a slew of fighters (Street Fighter Alpha 3 MAX). It's likely that you'll find at least two or three games fitting with your gaming preferences within Capcom's burgeoning PSP library.
Some of these games even constitute full-fledged remakes, like the excellent Mega Man: Powered Up, Mega Man: Maverick Hunter X and Ultimate Ghosts 'n Goblins which, no matter what some people say, is an amazing title an worth your cash. And don't forget about Power Stone Collection, which -- huh? Never heard of Power Stone? It's only the greatest four-player fighting game this side of Smash Bros, and the very reason that God granted you the gift of fingers!
Enough hyperbole. Let's move on to what you've no doubt heard whispered in the darkest corners of the internet...
#3: The homebrew.
Yep, this is the part I mentioned about us doing the work that made the PSP worth it, despite Sony's best efforts to keep us out. Why the hate, Sony?
It's the user-created software that really brings out the best in the PSP. For those of you unaware of the homebrew community's latest developments, the PSP is now capable of emulating almost everything up to 4th-gen, in some cases perfectly, in others almost perfectly. Not that I would ever advocate piracy and rommin' it up or anything in any sort of public forum -- but, you know. I own an unholy lot of games, and I have no qualms running them in various other forms on my other consoles capable of doing so.
There are some exceptions. Games with complicated software/hardware architecture, particularly on the SNES, still aren't running at full speed -- this includes games that use the Super FX chip (like Star Fox, Super Mario World 2, and Stunt Race FX) as well as those utilizing the Nintendo SA-1 (Kirby Super Star, Super Mario RPG, Kirby's Dream Land 3). Rest assured, however -- they're workin' on it.
Meanwhile, Genesis and PC Engine/TG16 emulation is damn near perfect, going to far as to allow you the opportunity to play games for their CD addon counterparts (Sega CD and PCCD, respectively). What the hell's so special about that, you ask? Sonic CD and Dracula X: Rondo of Blood, stupid! No longer am I restrained to tossing my discs in the ol' PC and playing them on some crude keyboard -- I've got 'em on the go!
Mind, the whole process is a little sketch. If you haven't got a PSP yet, chances are good that one off the shelf will come equipped with the latest firmware -- currently at 3.02 -- which negates the possibility of running unsigned code. While there are (limited) options for some other firmware versions, 1.5 is currently the golden boy of the PSP homebrew scene. Though there are downgraders available for some key firmware versions like 2.0, 2.71 and others, it gets tricker the higher and more current your firmware might be. Of course, new solutions are cropping up all the time, but if you aren't keen on waiting, you can always buy an older model secondhand, or go to a place where PSPs don't exactly sell at lightning speed -- the bundles at Costco or Sears. There's a fair chance you'll find an older model with lower firmware in such a place.
But when you're finally bored of playing Toejam & Earl whilst steeped in the bathtub, what then? Fortunately for you, children, there's good stuff on the way.
#4. The future.
We're just gettin' started, bitches! In little more than a week we'll be getting our hands on Metal Slug Anthology which, as much as I adore it on the Wii, belongs on a PSP. From there, everything's coming up Milhouse.
Capcom (blessed Capcom!) is hitting us with Capcom Puzzle World next month, cataloging some of their best puzzlers over the years, all of which, again, belong on a portable machine. If anything, this'll be your chance to get your hands on a copy of Super Puzzle Fighter 2 Turbo, whose PSOne version commands a ridiculous fifty-plus bones on eBay. And while we're talkin' up ports, Landstalker and Earthworm Jim are being revamped for release on Sony's little black brick, too.
The new Ratchet and Clank, due in February, is said by our own Robert Summa to be dynamite -- if it comes with the same marks of quality with which the Jak and Daxter series hit the PSP, it should make for a great time.
Square-Enix'll be gracing their fans with a remake of the brilliant Final Fantasy Tactics, hopefully with as many updates and additions as earlier revisions of other Final Fantasy titles have enjoyed on other portable systems. Moreover, word is that Final Fantasy VII: Crisis Core won't be the same sort of bullshit abortion that the other VII spinoffs have been (namely, Dirge of Cerberus), and who doesn't love a solid action RPG? Nobody, that's who!
The PSP is poised to shine in 2007. Will it wrench control of the handheld market away from Nintendo's undefeatable DS? Hell, no! But that doesn't mean that the games won't be fun. Keep an eye out for some big names in the next year.
#5. The porn.
Hey, hey-- I said almost without any mentioning of porn on the go.
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January 1st, 2007, 21:57 Posted By: wraggster
via kotaku
Reports have been steadily trickling in since yesterday of stockpiles of Playstation 3s found sitting around in Best Buys untouched, or hardly touched.
Best Buy announced they would be selling a bunch of the consoles starting Sunday and according to several emailers, very few people took them up on their offer. Of course this is all anecdotally, so I'm not sure how widespread it is.
What I can tell you is that the Best Buy near my house had 31 Playstation 3s sitting in a lovely wall o' consoles this morning when I swung by the store. Many, if not all of them, were the 60GB model.
While taking pictures of the stack load of PS3s (and the nearby wall of Xbox 360s, twice the size) someone came buy and plucked one up. He happened to be right next to me when I was paying for my stuff and I heard him saying that the main reason he decided to get it was because it offered up games at 1080p and he wanted to see what it looked like on his plasma. It appeared he was also buying a Blu-ray movie and a copy of Madden for the system.
I can't help but wonder if this seeming lack of interest in the PS3 at Best Buys is because of a general post-holiday buying drought or something more about the system itself. It certainly doesn't look good, especially when coupled with the details were reported on last week about the PS3's grey market.
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January 1st, 2007, 22:14 Posted By: wraggster
via rpgfan
Like every year, Dengeki Online has put together a massive New Years feature. And as every year, the most prominent feature of this special is a collection of comments made by Japan's leading developers.
The director of Koei's online business and producer of Nobunaga's Ambition Online, Kenji Matsuhara, talked at length about the possibilities offered by the PlayStation 3's CELL processor. Using this new powerful hardware, Matsuhara wants to deliver an undisclosed game fans can freely enjoy.
Hiroshi Matsuyama, president of CyberConnect 2, the developers of Bandai Namco's .hack and .hack//GU series, emphasized the different functions offered by each of the three next-generation systems. He also confirmed that his company has begun to work with the new hardware, without going into specifics.
Phantasy Star Universe producer Takao Miyoshi obviously emphasized the online capabilities of the new hardware. In particular, he feels Nintendo's Wii offers enormous potential.
Miyoshi's colleague at Sega, Yuuji Naka, was particularly interested in the new input devices (the Wiimote and the PlayStation 3's SIXAXIS controller). Since games were, unlike movies, interactive, Naka felt these new input schemes will become very important in the future.
Nippon Ichi Software's Souhei Shinkawa offered a less enthusiastic view. He pointed to a shrinking market and declining sales of high profile games. Hence, the key to survival would be the creation of games by making good use of the next generation console's capabilities, focusing on one's idea, while balancing rising development costs. His main ambition for 2007 was the creation of a game fans could truly enjoy. While we was likely talking about Makai Wars, Shinkawa did not mention the title, which was first announced at Electronic Entertainment Expo in May.
Bandai Namco Games' Tales series producer Makoto Yoshidzumi also chose his words carefully. He explained that, traditionally, the Tales series wasn't about the latest technology and CG. Instead, the developers focused on using existing technology and offering players a story they can freely enjoy. However, the producer said he had no idea what the future had in store for the series. He feels the time has come for the entire concept behind Tales to be re-built.
Level 5 president Akihiko Hino, on the other hand, apparently has had no such trouble adapting. His Fukuoka-based company is currently hard at work on its first adventure title, Layton Kyouju to Fushigi na Machi, and Dragon Quest IX Hoshizora no Mamori Hito for DS. Hino did not comment on Shirokishi Monogatari, the PlayStation 3 RPG Level 5 is developing for Sony Computer Entertainment, as it is still early in development.
From Soft's Atsushi Taniguchi promised the announcement of a DS title would be forthcoming. The game is a new installment of an existing franchise and will feature multiplayer support.
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January 2nd, 2007, 01:12 Posted By: 2.6,CRACKED
2.6,CRACKED!, PSP-KID, Rikardo_92 have updated their shell PSPHustlaz Shell v0.2. Dont forget this is affilated with www.desire-network.com
Here is the changelog:
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Download here:
http://www.desire-network.com/HustlazShellv%200.2.rar
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January 2nd, 2007, 01:35 Posted By: wraggster
via brent baude
I'm pleased to announce that a BETA LiveCD for PS3s and PowerMacs is making it's way onto the Gentoo mirrors as I write this. The LiveCD can be found on the mirrors in the ppc64 experimental section. You can check out a screenshot from the LiveCD at:
http://www.gentoo.org/proj/en/base/ppc64/ps3/beta.jpg
The LiveCD works on PS3s and G5 Apple PowerMacs. It contains a full Gnome desktop as well as:
Firefox-2x (Bon Echo)
Audacious
Xchat
Gaim
Evolution
Gimp-2
Among other things, we plan to add Thunderbird in the near future.
Please feel free to download and test the LiveCD; however, do not, under any circumstances, report bugs via Gentoo's official bugzilla mechanism. I'd prefer join us on #gentoo-ppc64 to report feedback.
Note to PS3 Users
The LiveCD contains a kboot.conf file which should allow you to boot the LiveCD. Choose the label that most closely matches your TV's resolution. This is an area where we plan to put some future enhancements.
Sound
Sound should be functional on the LiveCD. You need to unmute the master channel with the alsa-mixer application.
I would like to thank each of the following for their participation in the LiveCD creation: lu_zero, mtb, nickthecook, deadfall, wolf3l02, and mmschnei. Sorry if I missed anyone.
Merry Christmas,
Ranger
Links etc at the link above
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January 2nd, 2007, 02:00 Posted By: wraggster
New tool for the Macosx to convert PSX games etc:
Heres the details:
What's the difference?
- Create folder with Game Name, automatically copy there KEYS.BIN and EBOOT.PBP.
- Allow different PNG sizes (but not allow bigger than max size) except BACKGROUND.PNG (it has fix size).
- When you change Game ID Number or Game Name you don't have got to press Enter. (Just Press Start button)
- Live preview,
- Unpack / pack PBP files.
More info/download --> http://wattks.extra.hu/
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January 2nd, 2007, 03:56 Posted By: MasterChafed
This is a mod of PSP Mancala by ZX-81. This mod changes the stones to several new colors, new board style, new icons, new eboot with sound.
Enjoy, Masterchafed
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January 2nd, 2007, 16:41 Posted By: splodger15
Adding to the huge list of hacks and exploits in the last few weeks is another piece of work by 0okm, this time a firmware 2.80 to 2.71 Downgrader for TA-079 - TA-086 PSPs. What this means is that 2.80 people who're stuck with a TA-082 or TA-086 PSP can now downgrade to 2.71, and from there, downgrade to 1.5 using Dark_AleX's TA-082 downgrader. Once on 1.5, it has been proven that everyone - including TA-082ers - can upgrade to 3.02 OE-B and have all the fun that the rest of the PSP public is having.
But just like the last downgrader by 0okm, don't expect it to be as easy as a downgrader by Dark_AleX. He seems to be not releasing the downgrader in public: You have to mail him and ask for it.
To ready yourself for the downgrade, here's a list of things you need:
The latest PSARDumper.
Firmware 2.71 Update Eboot.
PBP Unpacker.
The actual downdater. (Available on request)
Download links to all of these are at the bottom of the article. Once you have all these things ready, you'll need to find a friend who has a PSP (with firmware 1.5/2.71 HEN-D/2.71 SE/3.02 OE), which can run PSARDumper and extract the DATA.PSAR file.
Here are the steps you need to take:
Open Firmware 2.71 Eboot in PBP Unpacker.
Extract the DATA.PSAR file somewhere on your PC and move it to the root of your Memory Stick. (On helper PSP with 1.5/2.71/2.71SE/3.02OE firmware)
Extract and run the latest PSARDumper on the helper PSP.
Press Circle when in PSARDumper to dump encrypted without sigcheck and dump reboot.bin.
Once the DATA.PSAR file has been dumped, move the newly created folder to the PSP which you want to downgrade.
Obtain the Downdater from 0okm and use the noobz team's xLoader to run the Downdater.
Here is the link to the 2.71 Eboot
Here is 0okm's email address : 0okm00@gmail.com
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January 2nd, 2007, 16:58 Posted By: Nikolaos
via Art
Art just keeps on updating his fantastic home brew application, I swear its still Christmas in my eyes
any ways here is whats new.
- change to startup checking routine to allow a mismatching topmenu_plugin.rco file for 2.71 SE
- fix for program termination if trying to use a mismatching topmenu_plugin.rco file with 1.50 firmware
so here you have it sorry for the last post, I see it was already submitted by wraggy.
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January 2nd, 2007, 21:14 Posted By: 2.6,CRACKED
2.6,CRACKED!, Rikardo_92, PSP-KID have updated the shell once more here is the changelog to see the updates.
Changelog:
*To a large demand the shell name and team will be changing. We have decided on
Desire Dev Team(DDT, after the website www.desire-network.com) and will be called DesireShell. Which sounds much better
Have you noticed the difference already?
v0.3
1. Told that MP3Player did not work at all in some cases - fixed completly, made it fully compatible on its own.
2. Told that EBOOT loader did not work in Custom Firmwares - i think the VSH is patched, so I cant use sceKernelLoadExec, but I will try the VSH commands for the next release. So if you are new to the shell do not be surprised, used to work on 1.5 for me (now 3.02 OE-B).
3. Added a click sound to the Shell but it slows down the menu, PM me if you want it removed to speed up the menu and I will keep it like that in future versions.
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Here are some new screenshots:
Download here:
http://www.desire-network.com/HustlazShellv0.3.rar
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January 3rd, 2007, 00:59 Posted By: gunntims0103
new release via bkclog
QUASI88 is a PC-8801 emulator for UN*X.
the emulator is ported QUASI88 0.6.1 to PSP.
(PC-8801, included SR MkII,is a domestic computer in Japan,
has Z80 as CPU,OPN or OPNA(optional) as Sound unit,
5inch FDD and also analog RGB video out,mainly targeted to game software market).
Note that this version is NOT a beta.
the plan to run QUASI88 0.6.1 on the PSP has been compeleted.
download and give feedback via comment
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January 3rd, 2007, 01:34 Posted By: PlayingKarrde
I have opened Pixelstation, a resource for Popstation icons and backgrounds for PSX games running on the PSP.
All artwork is my own and the site is based around quality over quantity. The site is made so it is as easy as possible to find the icon set you are looking for.
Requests are accepted through the contact page so check back daily for updates.
Pixelstation: PSXPSP icons and backgrounds
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January 3rd, 2007, 01:59 Posted By: gunntims0103
new release via bumuckl
heres what bumuckl had to say-
The next days my new Homebrew-Prog, the Quake1-Mod UT PSP will arrive.
Well, its just a Beta, but it may be interesting to you.
Some Screenshots for you:
Basically this is a modded Quake engine to be able to play a mod that is somewhat in the image of 50% Quake, 30% UT, and 20% Counter strike.
download and give feedback via comment
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January 3rd, 2007, 02:06 Posted By: XioN980
I know, i know: Whats wrong with NesterJ? Nothing Really, i just thought this was kinda cool, This is an oldish NES emulator for the PSX and i can confirm personally that it works! Although it emulates nes with full speed and sound when using the D-Pad in the menu, be very patient, it takes five seconds approximately to respond to Button push, but thats only in the menu .
When injecting your roms remember to set the region as USA as that is NTSC and compatible with POPS.
Then use the generated ISO with PSX2PSP 0.7 (just updated by KingSquitter, no its not the crappy one released before his one) and your set!
Homepage
HELP
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January 3rd, 2007, 02:07 Posted By: gunntims0103
new release via KingSquitter
A little GUI for popstation that lets you change images, save id and title.
Place all the normal popstation files (BASE.PBP, KEYS.BIN and popstation.exe) in the "files" folder before use.
cygwin1.dll have to be in either c:\windows\system32 or in the "files" foler.
Don't have any other files than cygwin1.dll, BASE.PBP, KEYS.BIN and popstation.exe in the "files" folder.
v.0.7
* Added support for warning screen.
* Added options. Now you can set default images and folders.
* Added command line support. Ex: PSX2PSP.exe "C:\name.iso"
download and give feedback via comment
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January 3rd, 2007, 02:37 Posted By: wraggster
Gran Turismo HD Concept is now out in North America and Japan, the 'demo' version of planned-but-canned full GT HD PS3 game releasing for download - for free - over Christmas.
News of GT HD's demise and Polyphony Digital's decision to instead release Concept broke in December last year. PS3 owners, for the download, get GT racing supporting 1080p, 10 cars, unlocks - further tuned versions of the vehicles and game mode Drift Trial - and new course Eiger Nordwand. Unlocks are accessed by performing very excellently in Time Trial mode on Eiger Nordwand.
Drift Trial driving mode allows players to "master the art of drifting and achieve ultimate control of their car", Sony's explained.
"Gran Turismo HD Concept provides PS3 and automotive fans a glimpse into the future of Gran Turismo," said Kazunori Yamauchi, creator of Gran Turismo. "With the power of the PS3 technology, the world of Gran Turismo is refined by its full HD visual presentation and unique interactive experience, resulting in an even more realistic and true driving simulator."
Full sequel Gran Turismo 5 is not expected to hit until 2008, but this Concept demo may not be the last PS3 hears of Gran Turismo before 5's out. Yamaouchi has explained previously that it's possible additional Concept demos will be released further down the line.
via cvg
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January 3rd, 2007, 02:47 Posted By: wraggster
By 2010, Xbox 360 and Wii will be trailing behind PS3 as Sony's console reaches a worldwide install base of 75 million, reckons Dublin-based market research company Research and Markets.
The educated forecast has appeared in an abstract of a study titled "The Transforming Global Video Games Market: The Emergence of Next Generation Gaming", according to a report on Next-Gen.biz.
But while it's said the PS3 will lead in the console war, it won't enjoy the same huge dominance achieved by PS2. This is down to "late launch issues in the PAL region and the early lead of Microsoft's Xbox 360."
Well, in three - and a bit, we guess - years' time we'll see how on the money this educated forecast turned out to be...
via cvg
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January 3rd, 2007, 02:59 Posted By: wraggster
via engadget
Who cares about waiting for a patented idea to come to fruition when you can just handle things yourself? In ebphondaprelude's case, the modder apparently didn't feel comfortable waiting for Sony's LED-infused SIXAXIS to make it to market, and cracked open the PlayStation 3 controller for a bit of hackeration. Seemingly on the less difficult end of the DIY spectrum (at least compared to some entries we've seen), this mod simply requires a steady hand, 2.8v LEDs, a bit of wire, and your trusty soldering iron. The end result gives you four LEDs across the top and a PlayStation symbol that emanates blue in the night. So if you've nothing better to do on this first day back from an entirely too short holiday pause, be sure to hit the read link and get to work.
More info --> http://forums.ps3scene.com/index.php?showtopic=575771
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January 3rd, 2007, 03:03 Posted By: wraggster
via eurogamer
Metal Gear Solid: Portable Ops has received rave reviews since its release in the USA late last year, and that coupled with comments made by an assistant producer suggest a sequel is definitely on the way.
Ryan Payton, who admits the PSP game screwed up his social life, told the PSM podcast: "If it's successful on the retail level there will definitely be a sequel."
"Just on a personal level that's something I really, really want to do," he added.
Konami hasn't said anything specific about a sequel, but having shifted the Metal Gear portable titles away from card-battling toward real-time endeavours, an upturn in critical fortune and sales is unlikely to go unacknowledged.
Portable Ops is due out in Europe this year, although Konami's yet to announce a specific release date.
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January 3rd, 2007, 03:09 Posted By: wraggster
via gamespot
Last August, GameStop's online store leaked word of EA Replay, an Electronic Arts retro compilation slated for a PlayStation Portable release by the end of the year. The Web site's product listing was fairly informative, giving a complete list of 14 games included in the collection, as well as a list of bonus features.
Over the break, GameStop hosted a product listing for EA Replay 2 on the PSP but neglected to give any details on the collection except for the expected release date and price (February 19 and $29.99). While GameStop pulled the product page from its own site, as of press time there is still a GameStop-branded listing for EA Replay 2 at Barnes & Noble's online store.
Another pair of unannounced PSP games were spotted on GameStop's site. The retailer is accepting preorders for Guitar Hits from Ubisoft (February 27, $29.99) and Dragon Ball Z: Shin Budokai Another Road from Atari (March 20, $39.99). Another Road would be a follow-up to last year's original Shin Budokai on the PSP, but the nature of Guitar Hits is a little less clear. Ubisoft previously used the Guitar Hits name for a series of multimedia PC products that would teach users to play guitar with a combination of tablature and technique videos. GameStop is listing the genre of Guitar Hits for the PSP as "simulation."
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence; nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.
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January 3rd, 2007, 03:11 Posted By: wraggster
Despite Sony's "official" statement that their BDP-S1 standalone Blu-Ray player only uses similar parts to the Pioneer BDP-HD1, there's been more than a few similarities noted in their reviews. The Pioneer and the Sony players all have the same format support, menus, disc drives, back panels, and load times. Now, with the release of The Descent they crash and burn in exactly the same way.
Reason? Both players don't support BD-J (Java enhanced discs), which is what Lionsgate produced The Descent in. Gee, if people are having a hard time telling DVDs from Blu-Ray and HD DVDs, how do you think they'll react when you tell them their player won't support BD-J discs? The PS3 plays back these discs just fine, and Sony's said they will release a firmware update to upgrade to BD-J support "sometime early this year".
via gizmodo
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January 3rd, 2007, 03:13 Posted By: wraggster
via gizmodo
Everyone knows that Sony's PS3 is the cheapest way to bring a Blu-ray player home, but is it the best? That's the question the folks at Home Theater Blog and Ultimate AV are trying to answer. Both agree that as a standard DVD player the PS3's image quality is a bit soft, but when it comes to Blu-ray titles the PS3 is no slouch.
Here's what they had to say.
Ultimate AV:
The PS3 more than holds its own in image quality, and wins hands down on boot up and disc access speed.
Home Theater Blog:
It would be hard for me to recommend a PS3 as a primary Blu-ray playback device; to those with zero interest in gaming. On the other hand for those with at least a passing interest in gaming, multimedia and Blu-ray playback, the PS3 does indeed offer an attractive mix of features.
So while it may be difficult to find (depending on where you live), the PS3 is your best bet as far as "bargain" BD players go.
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January 3rd, 2007, 03:14 Posted By: Anger
It seems after the creation of this amazing program that someone leaked it.
So 0okm decided to let everyone have it without contacting him so now anyone willing to try it out can now do so.
If you don't know HowTo use, DON'T use it !!!
It may brick your psp, Use it at your own Risk !!!
This Program Just For FW2.80 TA-079~086 PSP
Don't use it on other ver. PSP !!!
HowTo
1. on FW1.50PSP
Download PSARDumper PSAR-Dumpa---ASB--.rar via comments
Download PSP FW2.71 Updates EBOOT.BPB 2_71_US_firmware_update.rar
Download PBP Unpacker pbp-unpacker-094-setup.exe via comments
use PBP Unpacker to unpacker FW2.71 EBOOT.BPB
copy FW2.71 DATA.PSAR to ms0:\
run PSARDumper on FW1.50PSP
then "Press circle to dump encrypted without sigcheck and decrypted reboot.bin."
to Dump "FW2.71 File"
2. on FW2.80PSP
Extract FW280DownDate2FW271.zip to ms0:\
check ms0:\F0 have 286 files and total size is 18,598,267 Bytes
PowerOff PSP to CleanReboot
Run xLoader on FW2.80PSP
then Run 2.71DDforTA-079~086FW2.80PSP
someone leaked and more than 200 email req. it
so
if you know HowTo use and can take the Risk
and Accept NOT share it to other people
you can Download it :P
Download and Give Feedback Via Comments / USE WITH CAUTION.
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January 3rd, 2007, 03:18 Posted By: wraggster
via kotaku
Not only do owners of Sonic the Hedgehog have to suffer through bad gameplay, poor camera angles and lousy design decisions, but they also must endure painful loading, the kind that hurts in waves like a series of soft flicks to the family chaos emeralds. Anyone with the PlayStation 3 version on pre-order ought to watch the above clip, just to see what kind of mess they might be getting themselves into. Bravo, Sonic Team! Another job well done!
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January 3rd, 2007, 03:22 Posted By: wraggster
via joystiq
Sounds like Konami might have taken the Coded Arms: Assault criticism to heart. The latest rumor suggests that the PlayStation 3 FPS has been canceled. Most reports indicate that Famitsu broke the news, but there has been no official confirmation form Konami. The rumor can be traced back to German site GameFront.
GameFront's original entry is short, and reads (as translated by Google): "The Shooter Coded of arm: Assault of Konami is to appear allegedly no more. That comes out from Japanese trade price lists. Konami did not express itself to the report yet and the attitude of Coded of arm: Assault so far officially does not confirm." From this, it's unclear how Famitsu became involved in the rumor. Perhaps the Japanese magazine published its own report based on the alleged trade price lists; or perhaps Famitsu has been wrongly tied to the cancellation rumor.
True or not, the loss of Coded Arms would hardly deal a crushing blow to PS3's image. Good riddance. (May we remind you that there are more important Konami titles at stake?)
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January 3rd, 2007, 03:27 Posted By: wraggster
Play Asia are doing one of their Weekly Specials and today its a PSP Game, heres the info:
From the publisher: On the "Neverland" continent, from ancient times, the human, god, devil and other races who inhabit this land has been warring over and over again. And on this continent, there once existed a "super civilization" that was destroyed a long time ago. And the "great power" born from this civilization has left legends at places all over the continent. "Earth Shrine", where angels who fell to earth lived, is partly where this "great power" is sealed, and countless people used to attempt to get this legendary power. But nobody knows that this power was sealed due to the fact that it is too dangerous...
In Spectral vs. Generation, the characters from Idea Factory's Big 2 series, "Spectral Force" and "Generation of Chaos" gather in fierce fights. Unlike the RPG games of the past, this is a horizontal scrolling 2D fighting game, where the killer moves of the respective characters can be executed to defeat the enemy. Using PSP®'s wireless communication function, the versus fighting battles are easier to carry out as well as lively and loud.
Idea Factory's 2D fighter Spectral vs. Generation for Sony PSP™ is now available at discounted US$ 14.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 3rd, 2007, 03:35 Posted By: opiate81
This is my guide to streaming Emulators, Music and Video to the PSP from either the XBOX, PS2 or PS3 (untested)
This may seem useless but I have an XBOX with 2 250GB HDD`s and a 10GB
So it is my home entertainment heart
You will need:
1 PSP (capable of running IRShell)
1 of either an XBOX, PS2 or PS3 running Linux
(I mainly use my XBOX with XDSL which can be found here http://sourceforge.net/project/showf...kage_id=151661 )
1 WIFI Router (to plug into the consoles)
Nethosts for Linux (included)
Now Im guessing you have Linux installed on your console (not sure if a livecd will work?)
If not here is a guide for setting up XDSL on the XBOX
http://forums.xbox-scene.com/index.php?showtopic=395867
(I have a loopback install that works good.. a native install will turn your XBOX into a Linux pc with no XBOX functionability)
Once that is completed you need to boot up Linux and mount your original XBOX partitions
1 - Open an X Terminal
2 - Become root by typing in su. You will then need to enter the root password for Linux (XDSL- User: root PWD: xbox or User: dsl PWD: dsl)
3 - Make a directory for where you want to mount the Xbox partition using mkdir /mnt/F
4 - Type mount -t fatx /dev/hda55 /mnt/F to mount the F partition on /mnt/F
You should now be able view your XBOX partitions from within Linux
The next step is to make it so your XBOX partitions are mounted automatically
open an X Terminal, type su to become root followed by nano /etc/fstab
then enter this
/dev/hda55 /mnt/F fatx umask=000,auto 0 0
That is the hard part out of the way
From here you need to be able to FTP to your console (or manage another way to transfer the nethosts file)
Go to the root of your partition that has your Emulators/Music or Movies (eg: F:/)
And simply transfer your nethosts file to that destination
Now you need to transfer your eboot.pbp (and any other files) from your PSP emulator into the corresponding XBOX emulator folder if you want to use the roms from your XBOX Emulator
eg: copy files out of SNES9x TYL to the SNES Emulator folder on your XBOX
that way your XBOX SNES emulator can still run the roms on that and your PSP can use the same roms
Finally go back to Linux and navigate to your nethosts file and click on it
Now you can stream to IRShell (If you have IRShell you already have a guide to setting up nethosts on the PSP side so read the readme) exactly as you would from a PC running Windows/Linux
Please note that this is untested on a PS3 but I figure if it can run Linux it can do the rest
Also a MASSIVE thankyou must go to Ahman for creating IRShell
Please forgive me but Im not sure if Dark Alex created nethosts or Ahman
Either way they both deserve ALOT of praise for all their efforts in the scene
(sorry for my grammar Im lazy)
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January 3rd, 2007, 04:33 Posted By: Vendeta
I was playing fl0w on my PS3 and dicided to see when it was comeing out for PS3(i own one) and to my suprise its in 2 days! YEY!
info on game as follows from GameSpot:
At the Tokyo Game Show, we came upon an unexpected, serene, aquatic action game called flOw that was just sitting there on the show floor, minding its own business, without any particularly informative English description. Luckily, Sony brought the downloadable game along to its San Francisco press event so we could try it again for ourselves and try to make some more sense of it. We also got to speak with Kellee Santiago, one of the game's original contributors, who explained a great deal about this mysterious game that will be available as an "e-distributed" title for the PlayStation 3 shortly after the system's launch next month.
So here's the story with flOw. It began as one of USC student Jenova Chen's graduate projects, which is available in simplified form as a Flash game that you can play right this moment. On the PS3, flOw has evolved with high-definition visuals (the game will run in 1080p at launch) and other, more sophisticated production values. But it's all based on Mihaly Csikszentmihalyi's 1990 work Flow: The Psychology of Optimal Experience, which explores the human engagement with immediate activity, positing that man is happiest when completely at one with the action at hand.
What that means in gameplay terms is that flOw is as serene or as aggressive as you want it to be. You control a spiny-looking aquatic creature, swimming around and eating other organisms to grow and evolve. Or not. If you don't want to attempt to eat bigger creatures--which will in turn try to eat you--you're free to swim around lazily, and your fellow life forms will remain docile while you do. But to progress in the game, you've got to eat, which you do simply by swimming up behind and over other creatures. When you successfully eat another life form, its unique physical attributes will be added to your own, and naturally, the bigger you get the stronger you get and the more damage you can take from aggressors.
There isn't much more to the gameplay than that, from what we saw. A few colored organisms float nearby as you swim around. Eating blue ones will make you swim upward toward the surface and eating red ones will make you descend to the depths, where the boss of each area lurks. There are five playable creatures in the game, and each time you consume a boss, you'll rise to the surface and evolve into the next form to begin the new area.
flOw is simplistic from what we got to see, but it's big on concept, and it seems like the perfect sort of game to zone out with on your couch after a grueling day at the office. It's basically a game of eat-or-be-eaten, and you could probably swim around for hours and hours without actually engaging the core gameplay if you really wanted to. flOw's sparse visuals convey the feel of primordial underwater life quite well, and we imagine they'll look pretty nice on a good HD display, too. It's due out as a downloadable game on the PS3 sometime before the end of the year, so lucky early PS3 adopters should keep their eyes peeled for one of the more unique games we've seen in quite a while.
and a vid i found... if i find more i will add...
btw this game is only $5 is the PS3 download center..
well i know i love this game i hope more pepz do to... :P
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January 3rd, 2007, 05:01 Posted By: wraggster
via ps3fanboy
Seems that two SKU's aren't enough for Sony. We've got our surprisingly acceptable $499 model of PS3 and the super-snazzy Wi-Fi $599 model, but how would you guys like to toss out those bits of trash and obsolete Sony nonsense for the amazingly awesome, beyond your wildest imagination $2500 model? No, we didn't put one too many zeroes on that (the words zeroes and zeros are both acceptable, so no worries). Rub your eyes and continue reading.
This rumored new model of PS3 in the works is a more "media-centric" build. It's going to look more like a video player and have upgraded playback features, including two HDMI connectors to keep your audio and visual separate. It's not the SCEI brand -- it's a Sony. It's not the PS3 -- it's the PS3.5 and it hasn't been verified, but it's slated to set you back $2500. Oh and yeah, it can also play those PS3 games. What do you guys think of this? Bad idea, or the worst idea?
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January 3rd, 2007, 05:03 Posted By: wraggster
via ps3fanboy
We're quite aware that all of you aren't RPG fanatics, but that's okay. The Sony consoles became reigning champion of the RPG genre after the SNES drifted off to a tender sleep (but still gets woken up every so often by classic enthusiasts), so for that reason, it's important to hear what the developers of a "crutch" genre have to say about this coming year. Crutch genre, meaning that it's one of the major selling points of Sony consoles -- no other system has had such a focus on them. Anyway, let's make a neat list.
Koei is looking forward to using the cell processor to create "an undisclosed game" fans can freely enjoy. Freely, like downloadable content? Hmm.
Bandai-Namco emphasizes the various functions of all next-gen consoles and admits they have begun working with new hardware. No specifics.
Sega/Sonic Team/Phantasy Star Universe producer spoke of the online capabilities of each console and admitted there's a lot of potential in the Wii. They also mentioned the SIXAXIS and Wiimote as important to the future of gaming.
Nippon Ichi Software spoke of a declining market for high-profile games. Survival in the industry will be dictated by the ability to utilize the next-gen console's capabilities while balancing rising development costs. True enough, if a bit depressing.
Bandai Namco's Tales of... producer said specifically that it's time for the concept behind the Tales series to be rebuilt -- but is unsure about the future of the series at the same time.
Level 5 president Akihiko Hino is optimistic. He's got two titles in the works (one being the Dragon Quest IX game for the Nintendo DS) as well as White Knight Story. He didn't comment on that one, sadly.
From Software announces the development of the DS title also.
Could RPG's be moving more and more onto the DS because of rising development costs and the sheer number of DS's out there? Do you guys think Sony will have to share the genre with it, or will Sony lose it entirely? Either way, it'll be a good year for gamers who like dealing damage in the form of numbers.
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January 3rd, 2007, 05:12 Posted By: wraggster
via pspfanboy
Now that 2007 has started, there's a whole lot of potential for the PSP. In similar fashion to last year, I'll give you five PSP predictions, but be warned: these are far more daring than last year's incredibly accurate predictions. Feel free to disagree with me, or give your own predictions in the comments section.
PSP Prediction #1: Sony will introduce a new portable addition to the PlayStation brand.
And it won't be a PSP redesign. In many ways, it will be exactly the same as the PSP: it will feature an upgradeable XMB that features Photos, Music and Videos. It will even be compatible with PSP accessories, such as the headset, GPS, and camera. Heck, it'll even play UMD movies. However, there's one thing it won't do: play games. The device will be set as a competitor to the iPod and will feature a portable hard drive. It'll be smaller than a PSP, feature a video-out, and will be compatible with a revamped PlayStation Store (see prediction #2).
PSP Prediction #2: Revamped PlayStation store features movies and music.
The Connect brand will be abandoned as Sony moves its digital distribution ambitions to the PlayStation Store. PS3 owners will be able to download HD movies directly to their systems. The 1080P downloads will also include free access to PSP-formatted versions of the film as an added value. The PlayStation Store will expand to the PC (but not the Mac), and will offer games, movies, and music for all of Sony's gaming and non-gaming platforms. With unrestricted access to Columbia Pictures, and a large audience of media-hungry PS3 and PSP owners, the PlayStation Store will be successful (a very distant second next to Apple's iTunes Store).
PSP Prediction #3: A popular Microsoft franchise will appear on PSP.
Although there are rumors that Microsoft plans to transform Zune into a gaming device, I think Microsoft will skip this generation's battle and support the PSP with one title from its library (which includes franchises like Halo, Gears of War, MechAssault). They've already allowed Majesco and THQ to publish multiple DS & GBA games, such as Age of Empires.
PSP Prediction #4: A future firmware upgrade will boost PSP speed to 333MHz.
Sony will finally unlock the PSP's full technical potential by allowing developers to use all 333HMz of PSP's processing power (the system currently is limited to 222MHz). Grand Theft Auto: San Andreas Stories will be among the first games released to take advantage of the upgrade.
PSP Prediction #5: Expect tons of established franchises & far less original IPs.
Okay, I wanted at least one sure-thing on this list. The PSP hasn't launched too many original IPs in its two-year life span. Publishers will look at sales and will continue to bring ports, remakes, and sequels to their established franchises. We'll see some of these announced or released throughout the year: Soul Calibur, Resident Evil, and yes, another Metal Gear Solid.
Agree or disagree, answer via comments
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January 3rd, 2007, 05:20 Posted By: wraggster
News/release from daaa57150
I'm working on a game project since some time now and as I find it already entertaining I decided to release an alpha version.
My game is a variant of the "President" card game and I decided to write it in LUA. It uses the LuaPlayer 0.16, but you don't have to care as everything is in the zip file, just put everything at the usual place. This is a FW1.5 version, I don't know for other people, sorry.
With last version you can do anything I wanted except saving, there is no menu for the preferences.
Opponents are quite intelligent, except at the end of the game as I did not implement specific cases for that as of now. But they are good enough so that it won't be annoying, mainly if you are learning the rules.
There is also a "stupid" AI in the game but for the moment it is not selectable. For more details about the rules, see the file called "help.txt".
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via daa57150
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January 3rd, 2007, 05:27 Posted By: wraggster
News/release from Xfactor:
Wow, lots of new features since my ast... "release." There's now a full-on story mode and a deathmatch mode that isn't completely pointless! There's also been a slight update on the graphics (in addition to the new graphics for story mode). In story mode, after finishing a whole level, the game will automatically save and you can start again on the latest level you were at when you stopped playing. There is only one save file though so don't start a new game unless you want to overwrite your progress. Also, once you finish story mode
there's a special unlockable for deathmatch. I decided to remove user saving/loading and music playback as autosaves are easier to manage than in-game saves and music playback can be easily accomplished with iRShell. There's still no in-game music, which is of course disappointing... Anyway, have fun and I hope you like this release. Enjoy!
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via xfactor
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January 3rd, 2007, 05:29 Posted By: wraggster
Kando has released a new app for the PSP, heres some details:
-What does this program do?
This program attempts to determine how much space is actually free on your Flash0.
It achieves this by copying a large file to your flash0 and seeing how much actually transfers.
Afterwards, the file is deleted. A new file is cFlash0/1 Free Space Calculator V.3 FINALreated in your ms0:/ named flash0space.txt
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January 3rd, 2007, 05:34 Posted By: wraggster
via pspfanboy
While Killzone: Liberation didn't take PSP Game of the Year honors, it still has a legion of fans that love its action-packed top-down gameplay. If you missed this game last year, now's your chance to try a sweet downloadable demo.
YourPSP users:
Connect your PSP to your computer and visit Killzone.com. You will be able to download and install the demo automatically.
Everyone else:
1. Download the demo ZIP file.
2. Extract the contents of the ZIP file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy UCES00279-Demo folder into directory.
Any good let us know
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January 3rd, 2007, 05:36 Posted By: wraggster
Lock the year’s sexiest girl inside a California mansion with Terry Richardson (the photographer laureate of carnal knowledge) and you’re in for a memorable day. Luckily, we caught the encounter on video. See Miss Lohan burn it up. PLUS: Photos you’ll see only on GQ.com. Plus, 972 words from Robert DeNiro, Tech Preview 2007 and much more!
Download at Perooz
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January 3rd, 2007, 09:25 Posted By: Uber0ne
Generates topmenu_plugin with custom icons for the xmb.
You must flash it with a program of your choice.
filer or Xflash work fine.
This is just more of a frontend type thing to kgsws's stuff.
It makes things a little more easier for noobs even though
the original process was easy enough. This just makes it
that much easier. Hope it will help some people out :-p
ICONS MUST BE 64x64 and in 8 bit bmp format.
The first color in the palette will be transparent.
New Version 1.1 (attached)
-Bug Fixes
MUST HAVE NET 2 FRAMEWORK INSTALLED : D/L
~Uber0ne
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January 3rd, 2007, 12:23 Posted By: wraggster
Ghost Recon: Advanced Warfighter 2, Splinter Cell Double Agent and Rainbow Six: Vegas are three of five titles that Ubisoft will have out for PS3's launch in the UK and Europe in March, according to the publisher's latest release schedule.
Arcade flight combat game Blazing Angels and The Elder Scrolls IV: Oblivion also join the line-up.
'But what about original games?' you cry. Well, yes, but at the least Double Agent on PS3 features additional content in the shape of extra multiplayer maps. It was recently rumoured too that the game may well support the PS3 controller's tilt functionality in some way.
via cvg
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January 3rd, 2007, 12:24 Posted By: wraggster
Despite Nintendo, Microsoft and Sony all having released their new games consoles, analysts surprisingly still back the PS2 to sell more than any other console in 2007 according to a report on businessweek.com.
In reference to the year ahead, Chief operating officer at Sega, Simon Jeffrey, speculates that the PS2 "probably has the capacity to sell more than any other gaming console", touting it to even outsell the PS3, Wii and Xbox 360.
Pachter, an analyst at LA-based Wedbush Morgan Securities says: "The PS2 will have legs well into 2008", which is testament to the success of the console considering its competitors, the GameCube and Xbox consoles, have seemingly already died a sudden death.
We would speculate that the PS2's capacity to outsell it successor could partly be attributed to the limited availability of the PS3, with the same article reporting that, according to rating agency, Standard and Poor's, Sony will ship around 11 million PS2s compared to 7 million PS3s in the year commencing April 2007.
And with the fairly hefty price tag attached to the PS3, it is not yet going to appeal to the mighty mainstream audience that the comparatively cheap PS2 does.
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January 3rd, 2007, 12:33 Posted By: wraggster
via joystiq
Keen eyes have spotted this careless passage published in the PlayStation 3 version of the NBA 2K7 instruction booklet: "Once you start feeling your heart rate pumping (via controller vibration), you'll be ready to begin! Shooting free throws in 24/7: NEXT is just like shooting free throws in a normal quick game" (page 15). The rumble citation is an amusing relic of pre-Sixaxis days when the manual's authors must have assumed (or were told) the final PS3 controller would feature a standard vibration function. Guess 2K Games didn't bother to hire a knowledgeable copy editor.
Please, let's not assume this means PS3 games have 'hidden' vibration features. A typo's a typo. And PS3 launch titles won't be a'rumblin.
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January 3rd, 2007, 12:35 Posted By: wraggster
via joystiq
GamersReports has posted a workaround for PlayStation 3 owners eager to download Tekken 5.
Unless you're living in Hong Kong or Japan you're forced to wait until Sony gets around to releasing Tekken 5 in other territories ... or you could cheat the system. This trick is relatively simple, if not inherently dishonest:
Create a new user (not sub-user)
When entering the credit card info, pick Hong Kong as country, and then a corresponding city
After account is created, select 'Add Funds' (a sub-option within 'Account Management')
Add $40 (Hong Kong dollars) to your 'Wallet' twice (total should now be 80 HKD); never add more than $50 in one transaction, as this will prompt a validation of the address registered with the credit card
Now go to the PlayStation Store and select Tekken 5
Opt to add more funds (bringing Wallet total to 125 HKD)
Purchase and download Tekken 5
Sony is no doubt taking measures to lock out this workaround as you read this. Act now if you must. Our advice: sit patient and wait for the official worldwide releases.
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January 3rd, 2007, 14:21 Posted By: wraggster
klm software have released an Easy Downdater release of Ookms downgrader for TA~082-086 PSPs with a firmware of 2.80: (It Will allow you to downgrade to v2.71 the preffered PSP Firmware as of this time)
USE AT YOUR OWN RISK!
This is just an easy version of 0okm’s TA~082-086 PSP 2.80 DownDater.
Instructions:
Download
Install xLoader (Download xLoader)
Install DownDater (from this website)
Start xLoader
Run DownDate
Pray
Thanks to 0okm and his helpers for making this possible!
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Remember Only use with extreme caution, get advice before using
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January 3rd, 2007, 14:24 Posted By: wraggster
When Toyota, a company known for incredibly reliable if somewhat bland cars, comes out with a stylish new concept, it’s a big deal. It’s an even bigger one when company execs hint that the car, if built, would be the successor to the much-missed Supra.
Download at Perooz
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January 3rd, 2007, 14:32 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v2.4
Heres the translated (via crappy google)Whats New:
ver2.4 release ○ UMD [ritsupingu] speed furthermore it improved. When UMD [ritsupingu] is cancelled midway, the bug which is hung was corrected. UMD speed indication at the time of [ritsupingu] was made detailed. UMD media recognition procedure and message at the time of [ritsupingu] were taken a second look.
.
Crap Translation as always
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January 3rd, 2007, 15:22 Posted By: wraggster
via gamesindustry
Channel 4 Radio has signed a new deal with wi-fi network operator The Cloud to offer news, music and Celebrity Big Brother updates to PlayStation Portable owners.
From today, users can sign up for a free two month trial which allows them to download 4Radio podcasts via The Cloud's network of 7500 wi-fi hotspots. On connecting to the PSP's Internet browser, users will automatically be directed to the landing page where they can click through to a Cloud/4Radio portal.
Available content will include Morning News, SlashMusic and highlights from the new series of Celebrity Big Brother, which begins tonight.
"Making 4Radio's content available on demand, on the go through The Cloud's WiFi network enables us to target listeners who want bold and mischievous radio programming but don't have time to tune in before they leave the house," commented Nathalie Schwarz, director of Channel 4 Radio.
"For the digitally savvy generation too much radio programming feels tired and formulaic. Becoming the first broadcaster to make radio content available wirelessly on PSPs will help 4Radio connect with a young, mobile audience making our programming easily available whenever and wherever they want."
According to some reports, Channel 4 also plans to make its TV programming available via PSP in the future. A spokesperson for the channel told GamesIndustry.biz that nothing has been confirmed so far, but did add, "This demonstrates our absolute conviction about the need to make our distinctive, high-quality content available to our audience wherever, whenever and on whatever device they want to watch it."
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January 3rd, 2007, 18:13 Posted By: The_Ultimate_Eggman
It's a sad fact the gaming world breeds allsorts of weirdos.This Mario fan has taken his obsesion out on his P$P check out the vid.How far would you take your gaming obsesions ??.
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January 3rd, 2007, 18:29 Posted By: tsurumaru
Dark AleX has posted that he hopes to commence work on 3.03OEA custom Firmware soon and will be finished within a day! (Provided there are no problems I guess)
The following is taken from a post regarding psx2psp V 0.6
"There is a problem with the application.
The iso header offset currently MUST BE 0x50000, since one of the functions of popcorn that replaces a popsman function (to allow decrpted headers) will search the postheader at 0x50400, where are data needed by pops.prx.
I've seen than the appplication does not always generate the data there, and this could cause the generated pbp not to work properly.
In fact, this was one of the reasons of popstation to not allow big images.
Anyways this will be fixed in popcorn.prx of 3.03 OE-A by searching the iso offset in the pbp header, but currently in 3.02OE-B, isos whose header are not at 0x50000 cannot be guaranteed to work.
In fact they could work depending of the luck of the values of the data that are at offset 0x50400+.
No need to change nothing in the app anyways, since i may start working in 3.03 OE tomorrow, and it should be ready next day."
Looks like the next release will support psx compressed ISO's! (Thanks jak66)
Link to source
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January 3rd, 2007, 22:41 Posted By: Birdman2078
CODED BY KID101SKATER
After a long time waiting i have finnally fixxed my pc, got my cygwin working, found my backup of my src's and got back to working on this. .... its been recoded and has ALOT MORE FEATURES. More security has been added. It does write to flash so you still have a chance to brick cough* EXTREME NOOB cough*... Some new features include :
Gameboot flashing,
font flashing,
All wallpaper flashing,
Enable / Disable Net Update
Topmenu Plugin flashing
Bootsound Plugin Flashing
Full dump
ect
I would like to say thanks to dreadnought for all the help and birdman for the gfx
Neither I nor deviantpsp.com is responsibe for a brick
DOWNLOAD
P.s Works on 2.8 ( must patch sfo ), 1.5, 2.71 se, 3.02 oe a and b ( I suggest using custom firm )
Edit : PEOPLE NEED TO RELISE WHAT FIRMWARE THERE USING TO FLASH TOPMENU PLUGIN.... DONT TRY TO FLASH A 1.5 ONE ON 2.8 ..... I WILL LOOK INTO THIS
Via DEVIANTPSP.com
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January 3rd, 2007, 23:09 Posted By: wraggster
via advertiser
Big Island police say a teenager struck a Kailua-Kona man with a baseball bat today in an attempt to steal his Playstation 3 video game system.
The 26-year-old victim was treated for pain to his left arm, but refused treatment. The suspect was described as being about 18 years old and six feet tall, with short black hair. He was wearing shorts and a red T-shirt.
Police said the attack happened about noon, when the man was walking south along Queen Ka'ahumanu Highway with a Playstation 3. The man was walking with his 16-year-old brother. Police said the two were approached by a vehicle with three occupants. The assailant got out of the car and struck the victim with a baseball bat in an attempt to take the Playstation.
But the victim's younger brother was able to take the bat away from the suspect, who returned to his brown sports utility vehicle and fled the scene, police said. The license plate number on the vehicle is HCP 042.
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January 3rd, 2007, 23:46 Posted By: wraggster
via joystiq
Encouraged by the positive reception and high eBay sales price fetched by his white PS3 mod, Michal Berecki is expanding the operation to include silver and red system cases. The new colors are still in the concept stage for now, but Berecki has promised the brightly colored PS3s will be on sale in the coming weeks.
We can't help but be tickled by the idea of a home hobbyist filling in a market niche that a console maker seems unwilling or unable to fill. With three colors planned already, the sky's the limit. What kind of designs would you like to see on a future PS3 case?
More Info
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January 4th, 2007, 00:01 Posted By: mexicansnake
PSPirates v5c by:
============
MEXICANSNAKE <--------- Main Coder.
RIKARDO_92 <-------- Coder helper.
DEANAW22 <--------- Artist and coding helping.
XPLOREN <---- Artist.
________
This is the same one as the previous one but this time I fixed a terrible bug in the trial mode....
Now that I fixed that you can get the new awards and see them in the "gallery" at the main menu, its kinda a save state but just for the awards . I repeat this is a bug fix release.
Arrrrrrrrrrgg please try it and post your comments!!.
---------------
How to unlock the new game modes (Complete trial mode first, look in gallery to see if they are unlocked):
In the game selector menu press:
-:Select and down to play the new sink mode.
-:Start and down to play the new madness mode.
Sink mode: The main goal is to throw rocks to the enemy to sink him, also you can dodge him to make him lose stability, you "can press triangle to recover stability.
Madness mode: The main goal is to shoot as fast you can, avoiding to hit your pals.
TODO::::::::::::::::::::
For the V6,7 we plan to do a story mode, you would sail the ship and gain access to new areas, we will add a map, night mode, treasure chart mode, new sounds effects, new images, we will try to do more animations, and yeah why not more secret modes!, correct many bugs. any more suggestions...? please send us your ideas!!!!
So... keep pushing that button!!!.
Hope you like it .
Please notify any bug to me .
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January 4th, 2007, 00:02 Posted By: wraggster
Here it is the PSP Mk2, Sony have gone back to the drawing board and the new Mk 2 of Sonys handheld is here or is it
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January 4th, 2007, 00:43 Posted By: wraggster
via spong
Usually news from International Solid State Circuits Conference would leave us a little cold, however, a snippet of news has caught our attention. This relates to a 1:30pm meeting on Tuesday February 13th entitled: “18.1 Implementation of the CELL Broadband Engine in a 65nm SOI Technology” – specifically that:
” The chip operates at 6GHz at 1.3V and is fabricated in a 65nm CMOS SOI technology.
The CELL Broadband Engine is, of course, better known simply at ‘The Cell processor’ and is used in the PlayStation 3 (as well as IBM’s Blade servers and some HD TVs). The Cell currently powering the PS3 runs at 3.2GHz and is fabricated on 90-nano-metre (nm) Silicon On Insulator (SOI) tech.
We read on:
”The 65nm CELL Broadband Engine design features a dual power supply, which enhances SRAM stability and performance using an elevated array-specific power supply, while reducing the logic power consumption. Hardware measurements demonstrate low-voltage operation and reduced scatter of the minimum operating voltage.”
We were then drawn to the people attending the conference. Tucked in alongside IBM and Toshiba delegates, was an S. Tokito. We looked more closely to discover that S. Tokito was visiting from Austin, Texas – specifically from Sony Computer Entertainment in Austin, Texas.
Could this be Shizuo Tokito? A man whose name is writ large on several papers regarding blue light emitting diodes (Blue Rays)? Quite possibly. Now, there’s only really one connection between the Cell processor and Blue Ray – although they don’t communicate directly with each other, they do co-exist within the confines of Sony’s enormous, hot and heavy PlayStation 3.
Therefore, a knee-jerk reaction to this could be that Sony is readying the next-gen-Next-Gen PS3 with a buff new processor running at twice the speed of the current unit. The form-factor of such a new unit would also be smaller; the heat emissions would be less… all in all, you’d have a PS3 v.2 which would not require most of your sitting room to place it in. But, as we say, that’s knee-jerk.
This strikes us as more than unlikely – with problems with current PS3 production, the idea of two PS3s on the market would be disastrous.
More possible (notice that we are not saying, ‘likely’) would be for the new processor to be slotted into the existing PS3 and running at the current clock-speed. This would give a performance increase while cooling the system.
Another reaction could be that the company will be placing the new 6Ghz cell in the AV-centric PS3 mooted by Ken Kutaragi last December – and poo-pooed by the rest of the world as the ramblings of the ‘father of PlayStation’.
Final reactions could, of course, be that the conference organisers got Tokito-san’s company wrong – that this is not Shizuo at all, but some other Japanese uber-scientist who works with Sony’s HD-TV group instead; or even works with NHK.
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January 4th, 2007, 00:46 Posted By: wraggster
via pspfanboy
The potentially canceled, or un-canceled, PSP version of Gran Turismo 4 has just shifted its release date once again on the GameStop website. The retailer is notorious for accidentally revealing crucial release info, but in this case, we're willing to bet that they're simply moving the date so that they can still hold on to pre-orders (some undoubtedly made nearly two years ago!).
The game is now listed as to come out on July 2nd. While that may seem like an eternity away, it'll be the slight glimmer of hope for those of you that don't want to believe in its vaporware status.
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January 4th, 2007, 01:03 Posted By: wraggster
News/release from Glynndor
It will be basically a game/application creation tool for the computer, any OS; Mac, Linux, Windows, you name it!
It will take the majority of the work out of making a game, the final thing will even have collision and more advanced features than most things...
Please note- it will not be WYSIWYG (what you see is what you get) tool- there may be some kind of WYSIWYG features in later versions, however it'll start with your code window- several menus, a preview box, and a few other things, I still have to decide the majority of the program.
This won't be an easy task though, and if this doesn't get a lot of support then I will not be doing it.
It will be coded in java- which, although universally hated, is quite a good language for this, the .jar's are small (can work on phones, although I don't think I'll be aiming it to do that) and can work on all operating systems.
If there is a big call for it I may even make it into an applet.
Note, at the beginning there will not be a drag-n-drop interface, because that will take quite a while to make reality.
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January 4th, 2007, 01:17 Posted By: wraggster
JasonUK posted a release of decrypter303 - PRX decrypter based on psardumper
Heres the details:
VERSION 1.00
***
This mod of psardumper so it can decrypt individual firmware modules from all known retail firmwares (1.00-3.03)
Also works with all current game PRXs
INSTRUCTIONS:
Make a folder on your memory stick called "enc" and place your encrypted PRXs there. Then run the app and press X to decrypt them.
The encrypted files will be replaced with decrypted versions.
The app can also extract reboot.bin from a 1.50 loadexec.prx or later.
Just place a DECRYPTED 2.60 or later sysmem.prx in the "ms0:/enc" folder and name it as "sysmem_reboot.prx"
Then place a DECRYPTED copy of loadexec.prx from the firmware you want reboot.bin for, and name it as "loadexec_reboot.prx"
When these two files are detected, an option to obtain reboot.bin (by pressing SQUARE) appears in the application.
LIMITATIONS:
- It is impossible to decrypt *sigchecked* firmware files as they are entirely different from their unsigchecked counterparts. Just compare the two in a hex editor and you'll see what I mean. It might be possible to un-sigcheck these files if I bother to reverse the sigcheck process. But for now, it's not possible.
- Cannot decrypt game EBOOT.BIN files. You will get an "unknown tag C0CB167C" error. This is because they use a different encryption. I might add this for the next release.
- Cannot decrypt a few huge PRX files as they are encrypted with RLZ. I will fix this for the next release.
THANKS:
All the people at lan.st (especially the opers Mathieulh, harleyg, x3sphere and cyanide)
Dark_AleX (for helping me solve a critical bug, and for the psardumper with 2.60-2.80 encryption)
Team Noobz and Team C+D (for 3.00~3.03 encryption keys)
PspPet (for the original psardumper)
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January 4th, 2007, 02:29 Posted By: wraggster
via PSPfanboy
Anyone that has been around the Internet block or visited a game store lately may have heard someone claim the PSP has little to no good games on the platform. If you're anything like me, you like to wear your girlfriend's underwear and you also hate to hear bad words about the PSP. My personal PSP game collection is larger than my DS or Xbox 360 game libraries and after hearing about the lack of great games on the system so often, I began to wonder if perhaps I just had a terrible taste in games. While I can't prove that my gaming interests are worthwhile, I did dig up some info on the PSP library and whether or not there are many quality games on the system.
It isn't just gaming fans who dis the PSP, critics do as well. Keeping that in mind, I wondered how the PSP game library critically stacked up against its competitor; the oft praised DS. What I found may be surprising.
Data Collected from Metacritic
Amount of US released PSP games rated 80 and above: 38 (not counting Advent Children since it isn't a game)
Amount of US released DS games rated 80 and above: 28 (and 4 of those are versions of Nintendogs)
So it seems that these same critics that praise PSP games, must have a short-term memory when they bash the system's lack of quality titles. I'm in no way trying to put down the DS with the example listed above, just attempting to prove that the PSP isn't devoid of quality like an episode of War at Home. Hopefully fellow PSP fanboys can use the above proof to dissuade negative words about your system of choice. In any case, it should make you feel good about owning the system.
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January 4th, 2007, 03:30 Posted By: wraggster
Windmill posted this in our PSP Development Forums:
For those who dont know, Patchsfo is an app that runs on your psp and mods the eboots found under psp/game to run with xloader.
on seeing this, i downloaded patchsfo and patched the 1.0 eboot of daedalus r-8 and found it to work with 2.71 HEND. Below is the version i created with patchsfo and got to run on my 2.71 psp.
Download Here --> Daedalus-R8 for 2.71(HEND).rar
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January 4th, 2007, 13:09 Posted By: wraggster
LG Electronics (LG), a leader in consumer electronics and mobile communications, announced that it will launch the world's first dual-format high-definition disc player, capable of playing both Blu-ray Disc and HD DVD content. The unit will be released in the United States in early 2007. Details will be provided at the 2007 International Consumer Electronics Show (CES), held January 8-11 in Las Vegas.
LG expects this technological breakthrough to end the confusion and inconvenience of competing high-definition disc formats for both content producers and consumers.
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January 4th, 2007, 13:14 Posted By: wraggster
via cvg
These latest Call of Duty: Roads to Victory shots are so hot off the press that even Activision isn't sure we're they came from - and show off the new aerial and land combat in the upcoming PSP war blaster.
Developer Amaze seems to be going for a more 'arcadey' experience for the handheld version, with replayability pushed to the forefront and unlockable weapons and vehicles aplenty. There's also a plethora of multiplayer modes on offer, including the obligatory Capture the Flag, King of the Hill and Deathmatch setups.
Call of Duty: Roads to Victory is currently penned for release in the spring. We'll let you know how it turns out.
Screens Via Comments
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January 4th, 2007, 13:18 Posted By: wraggster
via cvg
Ratchet & Clank are back in a couple of months in Size Matters on PSP, a new adventure for the duo that returns the series to its shooty-platformy gameplay roots. New screenshots have been released.
Both characters are playable in the handheld outing, which packs in the likes of new weapons and gadgets and wireless multiplayer. In terms of the storyline, a bit of R&R for R&C is quickly cut short when they end up following the trail of a kidnapped girl - which leads them to discovering a forgotten race of genius inventors known as the Technomites and getting caught up in some scary goings on or other.
Screens Via Comments
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January 4th, 2007, 13:23 Posted By: wraggster
via engadget
People love to continue to characterize Blu-ray and HD DVD as VHS vs. BetaMax -- but it's vaguely reassuringly quite different. This time around we aren't contending with physical cartridge incompatibilities and differing analog tape types, thankfully now it's blu-laser based optical discs which do operate differently, but are at least different in the same physical form factor. Enter Warner's finally-commercialized Total HD discs, the hybrid double-sided Blu-ray HD DVD discs we originally heard about being patented are now being commercialized and introduced at CES next week. Of course, so long as some studios don't release in both formats on the same disc (say, for example, Sony Pictures Entertainment), this disc actually hinders the unwitting user who buys content that isn't double-sided, thinking that Blu-ray and HD DVD formats are no longer relevant in day to day buying decisions. We know this is indeed a great stopgap for all those crossover movies released in multiple formats, but we really think it's the hybrid players, not discs, that are going to save the day during this format war.
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January 4th, 2007, 14:44 Posted By: wraggster
via pspfanboy
All Tales games seem to come with catchy J-Pop songs and anime intros. The PSP-exclusive Tales of the World: Radiant Mythology is no different. This potpourri of fan-favorite Tales characters features "Hikari to Kage" (Light and Shadow) sung by Kana Uemura.
It would be awesome if we could get an English translated version of this game. Considering the fairly large Tales fanbase in the States, I won't be surprised if Namco announces a release date one of these days.
Intro at link above
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January 4th, 2007, 14:48 Posted By: wraggster
via psphacks
Extreme Cheats for CWCheat has been updated to v3 with several fancy additions. Quake has implemented a clever way for anyone to share cheats via the web. With minimal HTML knowledge you’re able to craft a simple link triggering Extreme Cheats to load the desired CW cheat directly. See example below:
<a href=”Cheats:_S SCUS_00000|
_G GAME TITLE|
_C0 CHEAT TITLE 1|
_L 0×00000000 0×00000000|
_L 0×00000000 0×11111111|
_L 0×00000000 0×22222222|
_L 0×00000000 0×33333333|
_C0 CHEAT TITLE 2|
_L 0×00000000 1×00000000|
_L 0×00000000 1×11111111|
_L 0×00000000 1×22222222|
_L 0×00000000 1×33333333|
# < TESTING TEXT >”>Example game</a>
i.e.) Example game (test whether or not you have Web Cheats enabled)
Furthermore, you will find other visual enhancements — tool tips, descriptive icons, etc… Details and instructions can be found inside README.txt.
An important note:
If you repack my files into your own Installer. Please make sure that the INI setting for Registry Install is set to Registry Install=False. If this is true and it is handed out. The registry will not install to the persons computer registry. Thus making the Web Cheat useless. Web Url & Cheat DB urls can be changed.
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January 4th, 2007, 14:51 Posted By: wraggster
Another release of the App for Mac that sorts out PSX Games for Dark Alexs PSX Firmware release, heres whats new:
- Built in CDripper (0.9.5)
- Create folder with Game Name, automatically copy there KEYS.BIN and EBOOT.PBP.
- Allow different PNG sizes (but not allow bigger than max size) except BACKGROUND.PNG (it has fix size).
- When you change Game ID Number or Game Name you don't have got to press Enter. (Just Press Start button)
- Live preview,
- Unpack / pack PBP files.
More Info
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January 4th, 2007, 14:55 Posted By: wraggster
News/release from ultimax:
Here is an updated version of my PSP Background Creator.
Changes?
Changed the name to something that was more accurate.
The user manual is now actually a manual and not just a credits page with only a single name on it.
Bug fixes.
New options added.
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via ultimax
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January 4th, 2007, 19:42 Posted By: wraggster
via engadget
It was only a matter of time before we started to see the first wave of PS3 branded input devices, and no surprise, Logitech is leading the charge. Today they're introducing their Cordless MediaBoard keyboard for PlayStation 3, a wireless keyboard with vertical scrollbar and touchpad so you can forget stringing that mouse across the room. Although you can't exactly use it to games, it'll be available next month to sate your PS3 browsing and messaging needs for $80 -- two things sure to make Phantom weep a little harder over its scammy little Lapboard.
Screen Via Comments
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January 4th, 2007, 19:51 Posted By: wraggster
Gran Turismo HD, the bite-sized, high-def PS3 outing for The Real Driving Simulator series, might not be much more than a demo but it does feature a gorgeous new circuit, the Eiger Nordwand. Plus it'll be totally free to download, so we can't really complain. Hit the movies tab above to see us tear round this fantastic-looking track in a shiny Ferrari 599.
Already available in Japan and the US, we're expecting GT HD to be downloadable as soon as the PS3 Network opens in Europe, so we can enjoy some hi-def racing on our spanking new consoles. Sony has yet to confirm an exact release date but it'd be madness to deny early adopters this crisp new dose of Gran Turismo goodness. Hopefully we'll know for sure in the next few weeks.
Read our corner-by-corner guide for yet more GT HD.
Check out Gamesradar for more info.
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January 4th, 2007, 19:54 Posted By: Cloudhunter
DIGG THIS
Dark ALex has released a new version of his excellent Custom Firmware for the PSP, that supports both PS1 Game Compression for the Full SPeed PSX Emulator and also supports the very latest Firmware , heres the Info
This is custom firmware 3.03 Open Edition Revision A.
The installation is very similar to the one of 3.02 OE-A.
Copy oeupdatemaker and oeupdatemaker% to /PSP/GAME if you are in firmware 1.50, or to
/PSP/GAME150 if you are in 2.71 SE or 3.02 OE.
Get the 1.50 and 3.03 sony updates, and put them in the oeupdatemaker folder with the names
150.PBP and 303.PBP.
Run oeupdatemaker. It will generate the dxar file DATA.DXAR, whhich has the following hashes:
MD5: 03186D46D2F1B0ACD923098BEBC87281
SHA1: 3C80833A970EEA16A94D74DAFF6220889A9CEE4A
Copy 303oeflasher and 303oeflasher% to /PSP/GAME if you are in 1.50, or to
/PSP/GAME150 if you are in 2.71 SE or 3.02 OE.
Move the DATA.DXAR file to the 303oeflasher.
Run the program. When it finishes, it will ask you to reinit the psp. When you do that, you will be
in 3.03 OE-A.
Changes from 3.02 OE-B to 3.03 OE-A
- Change from firmware 3.02 to 3.03
- Added support for compression in psx isos (look at popstation documentation for more details).
- Added support for decrypted document.dat (psx games manual) (look at docmaker documentation for more details).
- Fixed a bug regarding free region: a stupid bug caused it not to work at all.
Now it should work, although it has not been tested due to lack of umd's of different regions
between the testers and me.
- Some generic bug fixes in the code.
- Redded the sdk.
Check out and add to our POPSTATION Compatability List
Download and Give Feedback Via Comments
DIGG THIS
NewComers Check out our DCEMU Dark Alex Custom Firmware Guides/ Tutorials
via darkalex
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January 4th, 2007, 22:22 Posted By: ExcruciationX
ExcruciationX, from our forums has made a tutorial that is meant to help people with the install process. Here are the steps to upgrade to the recently released firmware...
1. Download Ex's pack in his signature.
2. Extract it.
3. Put it in the PSP/GAME/ folder or PSP/GAME150 if you are on 2.71 SE or 3.02 OE.
4. Run it. If your battery isn't charged an plugged into the wall outlet, then hold Triangle + L to bypass it. The pack has everything needed for installation! I would also recommend watching the video while you upgrade, so you know what your psp should do.
If you have any questions or troubleshooting, then post in this thread stating your problem. Someone WILL help you.
EDIT: Since people didn't like this one, I have uploaded the old one which is pretty much the same thing on to YouTube (Thank's Ninja).
EDIT 2: This does NOT work with any firmware above 2.80!
EDIT 3: Please give me rep if you like it.
Watch And Give Feeback, Via Comments
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January 5th, 2007, 00:29 Posted By: The_Ultimate_Eggman
All those wanting to try Da's latest offering but dont want to or dont know how to here is the n00b freindly installer simply run exe and it will copy all files to relevent dirs on ms,launch frrom psp xmb after install is complete enjoy $ony's latest tweaked fw.
As always custom Fw is used at your own risk no reports of bricks have been found yet...
download fixed
http://rapidshare.com/files/10238397/3.03oe.rar
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January 5th, 2007, 01:47 Posted By: XioN980
King Squitter has updated his GUI for Popstation to 7.1, with 3.03 support. Just go into options and select compression!!
Thats all thats apparently in the changelog but he hinted to a BIG release coming up. Stay Tuned
:thumbup:
Download and Give Feedback via comments
-=EDIT=-
Just found out it was released with the old Popstation.exe!
Put the one released with 3.03OE A and the cygwin files into the Files directory/folder and it should work
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January 5th, 2007, 02:08 Posted By: Smiths
As predicted, Dark_Alex's newest firmware features a new popstation compiler that messes up a bunch of the other GUIs that added a billion features over the course of a week.
I had to update mine, AND recompile popstation.exe in order to make sure anyone who used this ugly little tool I whipped up last week will still be able to continue with their usage from today onward.
There's a custom popstation.exe included in the zip, with the checks removed for "SLUS/SCUS/etc", so you can keep using custom IDs to help organize your save folders
Again, it's not the prettiest and most feature packed. And again, I don't really care, since it works for me.
Smiths' Popstation Frontend v1.2.3
--------------------
http://mywebpages.comcast.net/gbatoo...ont.v1.2.3.zip
--------------------
*History
v1.2.3
+ updated for latest popstation (and firmware 3.03A)
+ includes custom popstation.exe, removing SLUS limitation
- my FF9's SLUS was "FFIX-00001", using the stock popstation.exe would have made me unable to play disc 4 when the time came
- everything else in popstation.exe is the same
+ Game title limit expanded to 37 characters
+ Confirmed compatible with existing saves
- Had a Jumping Flash save, SLUS renamed to "JMPF-12345" from old version
- Used new version on ISO, changing SLUS to "JMPF-12345", compression level 9, and changed game title as well
- All good in the hood
+ Modifying existing EBOOTs should still be okay, addresses all good
MAKE SURE YOU OVERWRITE YOUR OLD POPSTATION.EXE WITH THE CUSTOM ONE INCLUDED IN THIS ZIP
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January 5th, 2007, 08:25 Posted By: wraggster
Just check out the first screenshots from the upcoming Burnout 5 - vehicle pile-ups have never looked prettier.
Developed primarily for the PS3 - although an Xbox 360 version is also in the pipeline - the fifth Burnout is sporting an entirely new game engine and apparently has "the best crashes ever in a game," according to series developer Criterion's Alex Ward.
"If you don't believe the crash is real, then it's not going to frighten you," Ward recently told MSNBC. "The first crash you see on PlayStation 3 has got to go way beyond everything you've ever seen, beyond anything that we've ever done. Because every time we put our game out, people say, 'It's the best crashes ever in a game.' We've got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That's what all of our work is focused on right now."
There's no official release date yet, though Criterion has hinted that it'll be out on PS3 before the end of the year. Screenshots are from the PS3 version of the game, but we're assuming the Xbox 360 version will look pretty much identical.
News/screens at CVG
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January 5th, 2007, 08:31 Posted By: wraggster
via /.
A new series of articles is out on IBM DeveloperWorks on programming the PS3. The first article is up, discussing the installation of Yellow Dog Linux and first steps in programming the Cell BE Processor on this platform. From the article: ' It is unusual for gaming consoles to allow foreign operating systems to be installed on them. Since consoles are usually sold at a loss, they are usually locked down to prevent games from running on them without the publisher paying royalties to the console developer. Sony decided to open up the PS3 console a little bit, and allow third-party operating systems to be installed, with the caveat that they do not get accelerated graphics. Because of this, you can now install Linux on the PS3. You have to jump through a few hoops, but it definitely works.
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January 5th, 2007, 08:34 Posted By: wraggster
One of the frontrunners for PlayStation 2 game of the year was the well-received (and in some minds, controversial) Bully from Rockstar Games. The publisher fended off critics of its prep-school survival story to release a finalist in many critics' "Best of" lists for 2006, including GameSpot's Game of the Year.
Gamers looking forward to steering the destiny of Bully protagonist Jimmy Hopkins through another year at Bulworth Academy may not want to scope out back-to-school sales just yet. According to Michael Pachter of Wedbush Morgan Securities, Bully fans should not expect a sequel.
Citing sales performance for the game, Pachter flat-out told GamePolitics.com, "I would NOT expect a sequel [to Bully]." (emphasis in original.)
Pachter estimates that the game will create revenue of about $24 million before it's off store shelves, and that the three-year development time cost about $15 million. Including other expenses, the analyst predicts that Rockstar will do no better than break even with the game.
When asked for comment, a representative from Rockstar Games told GameSpot, "Rockstar does not comment on rumors or speculation."
via gamespot
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January 5th, 2007, 08:42 Posted By: wraggster
via gamespot
Accolades are nothing new to the storied New York Yankees. However, for a team so used to winning (and spending so much money), the team is going through a major drought. Yankees owner George Steinbrenner can at least take solace in one thing--his players own the covers of the 2K series of baseball games.
Though the series has undergone different publishers (Sega, 2K Sports), different developers (Visual Concepts, Kush Games, Blue Shift), and different names (World Series Baseball, ESPN Major League Baseball, and Major League Baseball), the past five years have seen the familiar overlapping NY on the cover. Jason Giambi covered the 2003 and 2004 editions of the series, and Derek Jeter covered 2005, 2006, and now 2007.
2K Sports today confirmed that the Yankees captain and All-Star shortstop will be the cover athlete and spokesperson for the annual baseball game for the third year in a row. In 2006, Jeter batted .343 and won his third consecutive Gold Glove.
Major League Baseball 2K7 will be released on the Xbox 360, PlayStation 3, Xbox, PlayStation 2, and PlayStation Portable in "late winter." 2K Sports will release more information on new features and enhancements to the game closer to the game's release.
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January 5th, 2007, 08:51 Posted By: wraggster
Heres the summarised List:
360: Lost Planet, Crackdown, Medal of Honor: Airborne, Assassin's Creed, Kane & Lynch: Dead Men, BioShock
PS3: MotorStorm, Formula One Championship Edition, Assassin's Creed, Burnout 5, Alone in the Dark, Heavenly Sword, Warhawk, Metal Gear Solid 4: Guns of the Patriots
Wii: Super Mario Galaxy, Super Smash Bros. Brawl, Metroid Prime 3: Corruption, WarioWare: Smooth Moves, Wii Play, Mortal Kombat: Armageddon
What games are you jonesing to play this year?
via joystiq
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January 5th, 2007, 08:54 Posted By: wraggster
via joystiq
A Tekken 5: Dark Resurrection gameplay sequence is today's most-watched GameTrailers video. The footage of the arcade game -- turned PS3 download -- looks true to the Tekken empire, with most of its moves based loosely in reality, instead of the complete fantasy of some fighters. Do you like a real-world grounding in fighters, or would you rather the game embellish more?
We think that the graphics and backgrounds look strong, but judge for yourself.
Video Here --> http://www.gametrailers.com/gamepage.php?id=3945
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January 5th, 2007, 08:58 Posted By: wraggster
via joystiq
His name is Mark Leung. And he's often bored at Massachusetts' Babson College. So he picked up a camera and began to craft a meticulously detailed parody of Final Fantasy; what he calls "College Saga." Here is Mark's introduction:
"Once upon a time, when Earth was still a beautiful place, an evil force came to turn all living things into Vegetarians. Three students from suburban Massachusetts would step up against this catastrophe ... to end Vegetarian Supremacy. Mark, Jesús, Maria and their foes would make amazing personal discoveries as the two forces clash. And so began the ultimate saga about friendship, heritage, sex and explosions."
Video Here -->
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January 5th, 2007, 09:37 Posted By: The_Ultimate_Eggman
As the video shows, someone hooked up a Super Nintendo controller to the PSP to play. I can't imagine the need for this as the PSP pretty much has the same scheme as the SNES controller but, who am I to judge?
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January 5th, 2007, 10:57 Posted By: wraggster
New Blue Ray Film for PS3 released:
After narrowly escaping the horrors of the underground Hive facility, Alice (Milla Jovovich) is quickly thrust back into a war raging above ground between the living and the Undead. As the city is locked down under quarantine, Alice joins a small band of elite soldiers to rescue the missing daughter of Dr. Ashford, the creator of the mutating T-virus. Written and produced by the visionary director of Resident Evil, Paul W. S. Anderson (Alien Vs. Predator) and directed by Alexander Witt, RESIDENT EVIL: Apocalypse is a superior sci-fi suspense sequel.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1s7v.html
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January 5th, 2007, 11:39 Posted By: wraggster
via ign
The PSP certainly has its fair share of racing titles, and it even has a couple great air combat games, but as of yet no one has mixed the genres on Sony's portable. Sierra Entertainment aims to change all that with M.A.C.H., the system's first air combat/racing game that's set to launch this February. M.A.C.H., short for Modified Air Combat Heroes, is currently in the final stages of production at UK-based developer Kuju Entertainment.
M.A.C.H.'s prologue is as follows: "In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn't long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight and flight, these pilots heavily modify their jet fighters to outrace and outduel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H."
The game will feature 11 different planes and a number of customizable parts that totals 180 different configurations. Aside from the quick play Arcade, progression-oriented Career and Multiplayer modes, you'll also be able to select from a number of tests in the Challenge mode. Each tier here will be made up of five different challenges, namely MACH Melée, MACH Dash, Time Check, MACH LAP and Dog Tag.
Up to eight players will be able to take to the skies in multiplayer sessions via Ad-Hoc, and Game Sharing support is also planned.
That's all the information we have on the game for now, but as its release is just around the corner, you can expect much more soon.
Screens Via Comments
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January 5th, 2007, 11:53 Posted By: wraggster
Sony Computer Entertainment America confirmed that there would be no supported force feedback technology with its PlayStation 3. They told 1UP the following:
"All PS3 games are programmed for the SIXAXIS which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."
via 1up
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January 5th, 2007, 12:01 Posted By: wraggster
via pspfanboy
The PSP has been capable of displaying full-resolution (480x272) AVC videos for a long time now ... the problem? Unless you lived in Japan, you weren't able to take advantage of it. The P-TV service in Japan allows PSP owners to purchase copyright-protected video for the PSP, and unlike user-created videos, these files are provided in glorious, full resolution.
nixice from IGN PSP has created an incredibly thorough walkthrough [IGN Insider only] of the store for non-Japanese users, and has even created a temporary account for you to browse through the store. With instructions in hand, you'll be able to browse through P-TV's selection of free videos and experience for yourself full-res video that only Motion-JPEG and UMD Videos previously provided.
Not everyone is an IGN Insider, and not everyone can read Japanese, so I decided to flesh out his experience for you.
Download via PC:
Note: This method has been tested with Internet Explorer 7. It does not appear Firefox is compatible.
1. Connect your PSP via USB.
2. Visit P-TV. To access the free content, make sure you click the second option in the header.
3. Scroll down to the bottom and navigate through the categories of content.
4. When you find something you like you click "More." You'll see the running time, the aspect ratio, and cost (you want it to cost 0 yen). Unfortunately, most of the programming is in 4:3. For the full visual experience, you'll want it to be 16:9.
5. After you click "More," you'll see a giant red "Download" button. In English. You know what to do.
6. Log-in with the following details:
7. First-time users will have to install an ActiveX control. Look at the top of the screen and choose "Install ActiveX Control...". If it asks you about sending data again, choose the Yes option. If things go awry, just head back to the P-TV home page and try again. As long as the program is installed, you'll have no problems.
8. You'll eventually reach a confirmation screen. Choose the right option to start the download.
9. Surprise! An English language dialog appears. Could this mean that Sony had ambitions for a US version of P-TV?
10. Voila! You're done. Once the download completes, you can enjoy your full-resolution video on your PSP. You should keep in mind two things: the videos will be in Japanese, and most of them will expire in 7 days.
Download via PSP:
The process is essentially identical to PC download. You can simply type in www.p-tv.jp/psp/ into your PSP browser and complete the transaction that way.
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January 5th, 2007, 12:02 Posted By: wraggster
via pspfanboy
IGN's David Doel recently had a conversation with Harmonix, the development team behind games like Frequency and Guitar Hero. The team proposed a sequel to the fan-favorite Frequency and Amplitude for the PSP, however Sony declined their request. The music game would've been well suited for the PSP, as the excellent gameplay of other music games, like Gitaroo-Man, show.
However, to add insult to injury, it appears that the other music game heading to the PSP, Traxion, has also been canned. This music game from LucasArts was supposed to allow players to import their own songs into the game, a "Frequency-killer," as reported by IGN's nixice. He didn't give a reason, but it's sad to see that the music genre seems to be so neglected on our handheld.
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January 5th, 2007, 12:06 Posted By: wraggster
New release from TheAceofFire:
Heres the details:
Dark Alex's new popstation requires even more data to be passed into the exe. I made this package so that it can do the following:
1. Checks to make sure you have all the dll's installed, installs them if you don't have them.
2. Checks to make sure you have the Hot Shot 2 files correctly named and placed.
3. Displays all ISO's and BIN's, and asks you which one to choose.
4. You can view all inputs before running the program, and redo them if there is a problem.
5. After running, it creates a folder based on the ISO name inside Results, which you can simply move to your (/psp/game) folder.
^_^ Done!
You still require Firmware 3.03 OE A to run this if you decide to compress the iso. I have tested this with FF8, at level 9, and the difference wasn't bad: 699 MB before, 557 MB after, a difference of 142 MB.
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January 5th, 2007, 12:13 Posted By: wraggster
New release by DreaDNoughT and Kid101skater, this latest version adds a new Speed boost option otherwise same as before. heres more info about the game:
in this game mario should catch as many psp's as possible and avoid certain obsticles like jumping over a nintendo DS, Jumping is done by pressing the [X] button. you can steer mario with either the analog nub or the directional buttons. u can turn the sound and the analog nub off by entering the options menu in the menu, if the option is on or off is indicated by the numbers 0 ,wich stands for off,and 1 for on
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January 5th, 2007, 12:15 Posted By: wraggster
Rockstars The Warriors game can now be brought at Gamestop for the rather nice price of $20 and if you use the code SAVER you can get free shipping.
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January 5th, 2007, 12:16 Posted By: wraggster
via pspfanboy
There's a new PSone game available for purchase on the PlayStation Store: Jumping Flash!, a first-person platformer that has you controlling a rabbit-like robot in a crazed world filled with evil animal-like creatures. With an arsenal of jumps and special weapons at hand, it's your quest to stop the evil scientist Baron Aloha.
The game costs $5.99 and still requires a PLAYSTATION 3.
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January 5th, 2007, 17:01 Posted By: wraggster
The only way to get a question answered sometimes is to ask directly so if anyone out there has a PS3 and a PS2 Action Replay Max Evo then can you post if it works on the PS3.
Of if you have seen the topic discussed elsewhere so i can gather the information needed.
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January 5th, 2007, 19:24 Posted By: wraggster
News/release from Martek
This is an very easy Plugin for some Features that I used in 2.71SE-C but can't load on 3.03OE.
It does not have a config file yet but I will add it in the next Version.
This are the features in v0.1:
Reboot PSP => HOME+Start
Power Off PSP => HOME+Select
Decrease Brightness => HOME+Left Trigger
Increase Brightness => HOME+Right Trigger
NOTE: Rebooting means just that the PSP is restarting the XMB. It will use the normal PSP Bootscreen eveb if you have configured it to be not shown on startup. This function is good to restart after updateing a PRX module on the memorystick. If you want to go to the Recovery Menu use Power Off and start again.
Installing:
Just copy the seplugins folder to your memorystick root if you don't have any other plugins installed. If you have other plugins just add "ms0:/seplugins/quickpower.prx" (without quotes) to vsh.txt and put my prx module in the same folder.
This plugin is only for 3.03OE but should also work with 3.02OE. I have just tested it under 3.03 so I don't know if it is realy working.
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via martek
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January 5th, 2007, 19:28 Posted By: wraggster
New release from Weltall
This is a new version of cwcheat for pops which finally enables again usb support in pops.
Usb was missing because usb.prx is missing from the reboot process of the pops mode so if you tried to load a cwcheat (or another prx) with usb imports you couldn't get it to load (it was discarded by the kernel).
So in this version i'm offering two more builds with usb support enabled and a readme which explains you how to load usb.prx into your psp in pops mode (i couldn't add usb.prx to the archive for two reason first of all it's different for every psp and second it's illegal distribuiting it)
anyway except this new function there were various fix to reported problems, a new id identifier function, complete support to 303OE also with mc working and with more error reporting and finally a suggestion: put cwcheat bus/cpu mhz to 0 (which is now the default) because the sony psx emulator has a sort of dynamic overclocking which can't work if you set a cpu/bus frequence and with 0 set in cwcheat it's clock management functions are disabled.
Enjoy
0.1.6 REV. F for 3.03OE/POPS
-reworked the id loading function now it *should* work in any case
-now if selected 0 as cpu/bus mhz the clock isn't set and it's left to the sony emulator (SUGGESTED!)
-fixed memory card functions to work on 3.03 Emulator
-NOW USB SUPPORT IS AVAILABLE IN CWCHEAT (READ THE USB SUPPORT README)
-added a little faq in english
-fixed the db save functions
-now the mc loader/saver shows more information and shows if the operation went fine
-other things here and there
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January 5th, 2007, 19:32 Posted By: wraggster
New release from JasonUK, heres the full details:
VERSION 1.1
***
This mod of psardumper so it can decrypt individual firmware modules from all known retail firmwares (1.00-3.03)
Also works with all current game PRXs
CHANGELOG:
1.0 --> 1.1
- Supports sigchecked files if they were signed on the PSP they are being decrypted on
- Can decompress RLZ files
- "sysmem_reboot.prx" is now "sysmem_rlz.prx" as it is used for both reboot.bin extraction and RLZ decompression. For 1.2, I may integrate RLZ decompresion algorithms into the app. If "sysmem_rlz.prx" is not in the 'enc' folder, a red warning will be displayed and RLZ decompression will not be possible.
- Much better error handling. Note: if a file entirely fails to decrypt (e.g. EBOOT.BIN) it will be deleted to prevent memory stick corruption.
- To save space, paths are printed as just the filename, e.g 'audio.prx' instead of 'ms0:/enc/audio.prx' whilst decrypting
INSTRUCTIONS:
Make a folder on your memory stick called "enc" and place your encrypted PRXs there. Then run the app and press X to decrypt them.
The encrypted files will be replaced with decrypted versions.
The app can also extract reboot.bin from a 1.50 loadexec.prx or later.
Just place a DECRYPTED 2.60 or later sysmem.prx in the "ms0:/enc" folder and name it as "sysmem_rlz.prx"
Then place a DECRYPTED copy of loadexec.prx from the firmware you want reboot.bin for, and name it as "loadexec_reboot.prx"
When these two files are detected, an option to obtain reboot.bin (by pressing SQUARE) appears in the application.
LIMITATIONS:
- Cannot decrypt game EBOOT.BIN files. You will get an "unknown tag C0CB167C" error: this is because they use a different encryption. I will see about adding this.
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via jasonuk
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January 5th, 2007, 22:43 Posted By: SnoopKatt
From PSP-Hacks:
Maniac~ has released “PSP Demo Patcher,” and as the title simply implies, it patches your official PSP demos so they work with any firmware version! Obtain a PSP demo by any means necessary and follow the instructions below:
Place the PSDEMOPATCH and PSDEMOPATCH% folders into your PSP/GAME folder
Place the EBOOTs that you want patched in “ms0:/updpbp/” so that the directory structure looks like this:
ROOT–>UPDPBP–>PSPDEMO1–>EBOOT.PBP
ROOT–>UPDPBP->PSPDEMO2–>EBOOT.PBP
You can patch multiple EBOOTs at one time. Please make sure that the EBOOTs are in their own folders within the updpbp folder
Run PSP Demo Patcher
Straight forward, right? Enjoy! A little pointless if you have 3.03 OE-A, but if you still have 1.5 or you're stuck with 3.02 or lower and you don't want to upgrade since you're waiting for an exploit (there is a demo that needs 3.03), then this may be useful for you
Download: http://rapidshare.com/files/10395658/psdp.zip.html
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January 5th, 2007, 23:46 Posted By: wraggster
Sega has released a batch of new Virtua Fighter 5 screenshots showing the PS3 version in action, in the wake of recent news that the game will also be coming to Xbox 360.
The hard-hitting fighter is currently scheduled for a spring released on PS3, with the 360 version slated for a latter arrival in the summer. PS3 launch title? We'd be surprised if Sega didn't make it happen.
Trailer and Screens at CVG
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January 6th, 2007, 00:05 Posted By: wraggster
via eurogamer
Sony bolstered the ranks of games flashing about its American PlayStation 3 Store overnight, giving those of you with import consoles and, er, import credit cards the chance to try the PS3 version of PSP puzzle-racer GripShift.
Not only that, but there's another PSone game for those of you who enjoy downloading them and running off to play them on the PSP. This time it's Jumping Flash, which goes for US$ 5.99. GripShift costs US$ 9.99.
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January 6th, 2007, 00:12 Posted By: wraggster
via /.
Kotaku has a follow-up feature to their earlier look at the declining PS3 market on EBay. Post author Michael Fahey has now gone back and looked at Ebay sales, comparing the PS3 and the Wii. Unlike the sharp dips and spikes the PS3 market has suffered, the price seems to be fairly constant for the Wii console. From the article:
"Considering the small window that the PlayStation 3 auctions had to turn a truly amazing profit, prospectors would have been better off in the long run purchasing a couple of Wiis, which have maintained an average profit margin of 45-50% since preorders became available. Definitely not a windfall, but a much more financially sound investment in the long run. Unfortunately these launches weren't about being sound financially. They were about betting on the big bucks, and the majority of the PS3 prospectors out there played the tables and lost."
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January 6th, 2007, 00:14 Posted By: wraggster
via /.
The Sony brand name took a beating last year over all those burning batteries and the rootkit fallout, right? Wrong, at least according to a recent survey of 2,000 adults who are apparently willing to forgive just about anything ... if you give them the right reason. Other technology companies, most anyway, also fare well in the brand survey. From the article: 'According to the survey, the Sony brand finished a gaudy ninth among the "Top 20 Winners for 2006," sandwiched comfortably between a couple of saintly American icons: Oprah and the National Football League. Moreover, the respondents see Sony climbing to No. 4 among this year's gainers, right above Amazon and eBay. Moral: Build a better PlayStation and the American consumer will forgive all else
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January 6th, 2007, 01:05 Posted By: wraggster
via kotaku
Previously, we ran photos of unsold PS3s in Tokyo. To shed more light on the situation, here's a collection of photos taken at retailers in Osaka's Den-Den Town. The area is Osaka's gaming and electronics district, and these pictures were taken at retailers like Sofmap, Big Tiger, Super Potato, a-Too and even 7-11. (Yes, 7-11 in Japan sells video game consoles.) The above pic is from Sofmap, and the sign says the Wii and the DS Lite are sold out; they have PS3 units in stock. A cocktail of high price, bad press and lackluster titles might be driving customers away. Expect sales to pick up as new games start to flesh out the line-up. More photos after the jump, make of them what you will
screens at the link above
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January 6th, 2007, 01:12 Posted By: XioN980
Thats Right, All Aussies are Cool
Art has upgraded his Fantastic program to support the latest and greatest of custom firmwares!
Changes:
New for X-Flash V18h:
- Added support for Dark_AleX 3.03 OE.
- Adjustment to topmenu_plugin.rco flasher to allow copy of
decrypted 2.50 file to 2.71 SE installation.
- The XMB Menu Editor is unlocked for 2.71 SE once the
correct file is copied.
- Program termination occurs if a mismatching registry version
is found since the parental control setting will not be readable.
- Added option to permanently remove Network Update functionality
for the current firmware installation. This frees up a little flash
space. Menu options reguarding Network Update are auto disabled
if the above option is used.
- Fix to Auto Restore routine.
Auto restore previously only restored original menu labels for 1.50.
- Added option to restore original XMB menu icons if a file with
custom icons is being used with 2.71 SE or 3.02 OE.
- Small fixes including firmware version specific dialogue in footer,
and updated biult in readme file.
Enjoy :thumbup:
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January 6th, 2007, 02:19 Posted By: wraggster
Takka has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.
Now we suggest you just use Exophases Last Release which was from a few weeks ago for stability etc.
for the curious heres whats new in this Unnoficial Version:
translation via elation
# Adding the clock indication/the battery remaining amount indication with the menu
# When ending it tried to reset to 222MHz
# When returning to the game from the menu, it tried the button inside the game
(It returns being the point in time when the button is released)
# Adding the movement every of 5 lines with the R/L button when the selecting ROM and the like
# It depends on the information which was moved aside to BBS, around /mips_stub RTC. The correction of S
# Referring to the registry of PSP in the indicatory format of day and time
# 1.5 Folder name of business it corresponds to damage file non indication
# With BIOS of proper GBA/NDS starting possibility
# " The _ was inserted in ROM name of the file name of statesave and between slot numbers
Please rename the old statesave file
# Graphics of the menu/adding screen shot performance to setting of sound
In the folder which with PNG RGB 24bit type sets with dir.cfg, it is retained at ROM file name + date time
# Adding the operation with the analog key at the time of the menu
# The modification of message.cfg/dir.cfg which is accompanied on description above
# In order to be easy to customize the menu screen, order of message was replaced
# Addition of the translation of message.cfg
# Adding reading [chitohuairu] to the menu
# It corresponds to non cryptographic [chito]
As for format
direct_v? [chito] name AAAAAAAA DDDDDDDD
direct_v? With the identifier for non code, with v1 for PAR V1/V2 you can use the data before the encoding PAR V3 with v3
AAAAAAAA operator cord/code/address and DDDDDDDD data
# Libpng is needed for the build from the source
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January 6th, 2007, 03:25 Posted By: wraggster
via IGN
Although we don't have any hard details of how MotorStorm will play online - that's coming shortly, we promise - at least we can bring you the first pic of what it will look like. Judging from the screens, up to 15 racers can compete simultaneously, with player names displayed above the vehicle. Additionally players can choose from any kind of vehicle, with big rigs going up against quads and cars in what promises to be the multiplayer experience for PS3 come its launch later this year.
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January 6th, 2007, 03:26 Posted By: wraggster
via ign
Just prior to the break, we reported on a mysterious new PS3 project called Gundam Musou. Kicking off the New Year, Bandai Namco has unveiled full details on this Dynasty Warriors meets Gundam.
In development over at Koei's Omega Force studio, the folks responsible for the Dynasty Warriors series (known as Shin Sangoku Musou in Japan), this latest Gundam title promises to blend the "tactical action" of the Koei series with the vast array of mechs from the classic Bandai robot anime. You take control of a single Mobile Suit unit in a face off against over a thousand rivals.
Screenshots (which can be seen at Japan's Impress Watch) should hint at the similarities with Dynasty Warriors. There's one major difference, though. The X button is used here to make your mech dash, a change that promises to make you feel like you're piloting a futuristic mech rather than controlling a general ripped from the pages of history.
The main mode of play in Gundam Musou is known as the Official Mode. Playing as one of a number of characters, including the original Gundam's hero, Ray Amuro, and even enemy characters, you work through a storyline told from a variety of perspectives, complete with event and movie sequences. The game features elements from the original Gundam, Z Gundam and Gundam ZZ.
Although news of Gundam Musou appeared out of nowhere last year, development has been going on for some time now. Speaking with Impress Watch, the game's producers revealed that Koei first proposed to Bandai Namco the idea of combining Gundam and Dynasty Warriors. This early phase of development took place around a year and a half ago. The game, incidentally, has always been targeted for the PlayStation 3.
This will be the first "Musou" game on the PlayStation 3 -- surprising, sincá the Dynasty Warriors series has been a yearly event on the PS2. We'll get our first taste of next generation Musou (and Gundam too, since the PS3 launch title was so bad that it doesn't count) when Gundam Musou sees Japanese release this Spring.
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January 6th, 2007, 03:27 Posted By: wraggster
via ign
For the third straight year in a row, the famed creator of the Gran Turismo racing series has made it to Motor Trend's annual top 50 Power List. Yet again, Yamauchi was the only videogame personality to make the list which generally includes automotive industry professionals. Yamauchi entered the list at 27, ahead of Jean Todt (Ferrari CEO) and Takeo Fukui (Honda CEO).
The complete top 50 Power List rankings can be found in the February 2007 issue of Motor Trend which hit newsstands earlier this week. Motor Trend's list ranks key players in the automotive industry based on their influence and impact on the industry in the past year.
Almost 10 years ago, Yamauchi started the Gran Turismo franchise with a team of only four people. Today, he has climbed the ranks at Sony to become the President of Polyphony Digital. The development studio is now comprised of more than 70 members including programmers, designers, and artists. Currently Yamauchi and the rest of the Polyphony team are hard at work preparing for the upcoming release of Gran Turismo 5 for the PlayStation 3.
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January 6th, 2007, 03:33 Posted By: wraggster
via pspfanboy
Have you ever wondered how many games on the PSP have earned the Achievement of selling more than a million copies? According to data compiled from VG Charts, there are eight games so far that have sold such a mythic amount of copies. As expected, Grand Theft Auto: Liberty City Stories tops the charts, with a whopping 3.49 million copies sold! And that's with zero sold in Japan. Taking a look at the charts, it's clear that the Japanese have very different tastes than the Americans. For example, while Star Wars: Battlefront II did surprisingly well here, it was barely noticed in Japan. Monster Hunter Portable, on the other hand, became a million seller almost by itself in Japan.
While the PSP has an impressive share of game sales, it still needs to think of a cross-cultural hit if it's ever to succeed like the Nintendo DS. The rival console has produced 21 million sellers so far, and cross-cultural successes (like Nintendogs and Brain Age) undoubtedly helped a lot.
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January 6th, 2007, 03:35 Posted By: wraggster
via siliconera
It’s a shame that Gradius Portable didn’t do that well, but Konami isn’t giving up on the shooter package deal. On January 25, 2007 they are releasing three new shoot ‘em up collections for the PSP: Twinbee Portable, Salamander Portable and Parodius Portable. There’s still a market for these classics, but to further push them Konami is releasing skins to stick on your PSP as a bonus item. The Salamander one looks cool, but I’m not sure if these are going to entice people to run out and buy one of these 4,179 for yen ($35). Also interesting to note is all three games have been rated by CERO and Parodius Porable got slapped with a C rating (15 and up). All of the sexual innuendo in Sexy Parodius is the likely culprit.
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January 6th, 2007, 03:40 Posted By: wraggster
Today sees a new release of Personal Media Manager which is a tool that organizes media and so much more on the PSP, heres whats new in this release:
Displays the official name of the game and its original game ID
Added change display picture of PSX EBOOT
Fixed the bug on the display save names
Download Here
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January 6th, 2007, 03:51 Posted By: wraggster
Glynnder has released a new version of his Lua Dev Kit for the PSP, heres whats new:
0.20BETA: Captures the debugging information and prints it into the text box, amongst a few other fixes such as when you hit preview it saves the file, so you are testing you most up to date version etc...
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January 6th, 2007, 03:55 Posted By: wraggster
News/release via thenameless:
Hello,
I have programmed a Program that make it easy to create Documents for the PSPDocMaker
Current Version: 0.2 (Now with TXT support!)
Features:
- Auto Convert Files to the correct format and size
- Image Support for *.png;*.gif;*.cur;*.pcx;* .ani;*.jpg;*.jpeg;*.bmp;* .ico;*.emf;*.wmf
- Text Support for *.txt
- Preview
- Easy GUI
ToDo:
- Support for .pdf, .doc
- Add Option: Split Big Images
- Small Picture: Let User choose resize or not
Guide:
How to create Document Files?
- Open PSPDocMaker
- Click on Select Files
- Mark File(s) and klick on Open (Multi select is enabeld)
- (Enter the Game Code of the Game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
- If you have added the file(s) you wan't click on Create
- Wait
- Select the Folder where your Game is located
- Click on Save
- Done!
ChangeLog:
v0.2
- Add support for text files
- Add Options
- Add Preview
- Correct convert bug
- Save/Reset Configuration
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via nameless
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January 6th, 2007, 12:45 Posted By: XioN980
For all us Australians and Europeans Popstation has been a mixed success, although conversion tools are available, not all of them work to full potential. PAL4U has been arround since 1999 and is in the DCEMU OE custom firmware guide. It alows conversion between regions but is still slightly buggy. Well after 6 years of dead projectness Vezz (the coder) said this on his site:
02/01/2007
We're back after a 6 year stop.
It seems that PSX games are back on PSP, so why not enhancing Pal4U2k a little more? I'm working on a v1.3 with perfect Y-centering and some extra features. Stay tuned.
Good news eh?
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January 6th, 2007, 14:44 Posted By: Vega
gracz54 has released a little app to change the MAC address of your PSP.
If you download this, there's only one Eboot around. For the newbies, this means that if you're firmware requires two folders of the application, then you'll have to use PSP brew.
Another thing to be cautious about is that its only been tested on 3.02 OE-A. For some run-through on the installation, Just paste into psp/game150 (or psp/game). And then, run the app and press X to dump the MAC ID. Once you've grabbed a hex editor, you should be able to see your MAC in hexes at the beginning of the file.
You may actually change the MAC to whatever it is you'd want to be, but DO NOT TYPE IN NEW CHARACTERS or change anything else EXCEPT THE MAC. Why? Because it could brick if you do not heed this warning.
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January 6th, 2007, 16:40 Posted By: Tinnus
Here's a modified version of popstation.exe to enable the use of CCDA audio, ie: CD audio tracks in your PS1 3.03 OE-A games.
Instructions:
- Replace your existing popstation.exe with the one in the archive (either stand-alone or along with a GUI)
- Rip your CD or convert your existing image to CloneCD format. You should have a .ccd file with the same name as your image file (for example, game.img and game.ccd or game.bin and game.ccd).
- Make sure the image and .ccd files are in the same directory and run popstation.exe, or your GUI of choice as normal and now CD audio will work!
Note that source is included as well in main.c. If you don't have a clue what a source file is, just don't bother with it
Note that I said any GUI work with that--as the modification is done inside popstation.exe, it will propagate automatically for any GUI that uses it to produce the EBOOTs. I confirmed Tomb Raider, ripped to .img and .ccd, converted to EBOOT with PSX2PSP 0.7, compression level 9 and custom warning screen to work on its full CD-audio glory
Thanks go to:
- Z33, Khenemet_Heru, macbxx, rck, Chilly Willy at MaxConsole for researching how to make this work and reverse-engineering the PS store games
- rck for the original TOC maker and ccd reading code
- Dark_AleX for making our dreams come true with 3.03 OE-A
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January 6th, 2007, 21:35 Posted By: wraggster
via pspfanboy
PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.
Instructions: Save all movie files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above.
Shrek the Third
Reno 911: Miami
MotorStorm (PS3)
MACH (PSP)
Final Fantasy Tactics (PSP)
Come back next Saturday for another edition of PSP Fanboy Theatre!
Check the link above for more info and downloads.
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January 6th, 2007, 21:38 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v2.5
Heres the translated (via crappy google)Whats New:
Of all 2007/01/06 ver2.5 release ○ at the time UMD [ritsupingu], it tried to indicate end expectation time. Empty territory indication was added to also ○filer [huratsushiyudebaisu]. Device information display performance was added. Cluster structural check performance was added. If ○ binary, it enters into memory even with the file of the size which does not finish to enter to viewer memory, it tried to be able to indicate. .
Crap Translation as always
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January 6th, 2007, 21:44 Posted By: wraggster
vladdamad has released a new app for the PSP called Pythagor Portable that may interest some mathmatics fans.
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January 6th, 2007, 21:46 Posted By: wraggster
Access_Denied has released a new game for the PSP, heres the details:
Magic Squares is a simple logic game. The object
is to try to get all rows and column equal to each
other without using any number twice. It sounds
simple, but is very difficult. This version has a
3 x 3 grid, a 4 x 4 grid and a 5 x 5 grid. In the
next version I might go up to 7 x 7, but I think
that 5 x 5 is hard enough. Anyway, good luck and
have fun!
-Access_Denied
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January 6th, 2007, 21:49 Posted By: wraggster
New release from Max Thrane
Heres the details:
This package will allow you to run these 3 programs on your PSP in a matter of minutes saving your time and being user friendly for the newbies:
CWCheat (cheating in games)
CheatMaster (cheating in games)
QuickPower (very easy to reboot/power off your psp)
You will need the latest (currently) firmware made by Dark_Alex : 3.03 Open Edition. (Rev A)
How to enable and how to use it?
UPLOADING TO PSP:
Unpack the ZIP file
Copy the 3 folders to the ROOT of your memory stick
ENABLING:
You will have to enable the plugins before you can use them!
Power off your PSP
Power it on again while holding the Right Trigger down
This will bring you to the Recovery Mode
Go to Advanced > Advanced configuration > Make sure the "Plain modules in UMD/ISO" is enabled (press X to enable/disable)
Go back twice to see the main menu
Plugins > Enable all of the plugins by pressing X on each of them (this will change the plugin's status from Disabled to Enabled)
Go back once to see the main menu
Hit Exit
USING:
Press SELECT button for more then 3 seconds in any PSP/POPS game to bring the CWCheat menu up
Press the sound button (at the left of SELECT button) once in any PSP/POPS game to bring the CheatMaster menu up
Press HOME+Start to reboot PSP (Rebooting means just that the PSP is restarting the XMB. It will use the normal PSP Bootscreen even if you have configured it to be not shown on startup. This function is good to restart after updating a PRX module on the memory stick. If you want to go to the Recovery Menu use Power Off and start again
Press HOME+Select to power off PSP
Press HOME+Left Trigger to decrease brightness
Press HOME+Right Trigger to increase brightness
How to cheat in CWCheat/CheatMaster? Please use the links at the top of this post to read about the programs and to read the included manuals. I do not provide any tech.support on how to use the programs, this post is just to help people to get those 2 cheat programs and QuickPower to get running on their PSP. Thank you =)
Software used for this package:
CWCheat PSP: v0.1.6 REV.B
CWCheat POPS: v0.1.6 REV.F
CheatMaster PSP/POPS: v0.6c build 37
QuickPower: 0.1
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January 6th, 2007, 21:55 Posted By: wraggster
New from the Podcast People:
The PSP Show #26 - Lumines 2 and Go Sudoku
(MP3 9.47 mb 10 minutes 19 seconds) DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
New Year, and a new podcast, and straight into the bargain bin in the sales for a review of Go Sudoku. Of course the big news for puzzle fans has been Lumines 2 (and I’m sure a lot of you had a copy of it under your Christmas Tree this year), so it’s time to take a look at that… finally!
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January 6th, 2007, 22:46 Posted By: wraggster
Dabomstew posted this news/release:
An easy way to change the version displayed in 3.03 OE-A system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.
This is tested and working fine on my own 3.03 OE-A psp, but I cannot guarantee that it will work 100% every time.
Read the included readme for usage instructions.
I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).
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via dabomstew
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January 7th, 2007, 00:16 Posted By: Elven6
GadgetNutz's storybreaking reporter, The Bandito, has uncovered a developing story concerning Sony via his network of industry insiders around the Sony camp.
On the heels of various industry reports of the lackluster sales of Sony's new Playstation 3 console up to, during, and beyond the Christmas season, it's no wonder that Sony feels internal pressure to alter it's course to more profitable waters. Obviously, the number one deficit of the new electronic entertainment device is the sheer number of newly introduced technologies, each with it's own seemingly continuous chain of production pitfalls. This same collection of newly deployed technologies directly impacts the pricing, further straining the retail sales of the Playstation 3. Considering that HDDVD technology is moving towards a broader market of consumers, Blu Ray is taking a considerable hit regardless of the Playstation branding.
One doesn't have to pay close attention, or even take a second glance, to see that Sony, as a large corporation, has dropped the ball in it's own court. It has been reported time and time again that Sony has been facing financial difficulties, having to lay off workers, close plants, and refocus parts of their business. What only a few expected, Playstation 3 sales failed to match even the reduced supply during this holiday season. The affect of this has rippled through the major electronics retailers, creating a need to ship stock from store to store, and further impacting what profit margins retailers expected to see from the launch of a major new platform. The slick new Nintendo Wii and the powerhouse Microsoft XBox 360 managed to dominate the market, taking full advantage of the price differential, supply problems, and even the imagination of the consumer market. The season, in reality, isn't even over, and there is already a new captain at the helm, an almost unprecedented event indicating changes to come.
At a cost of over two hundred dollars per drive, the Blu Ray is the force behind the massive cost of the Sony Playstation 3. It is speculated that Sony is bleeding some three hundred bucks per unit, and continues the wild trend of manufacturers losing cash on the console in expectations to get their money back on the software. However, with a scant dozen titles or so, Sony holds little hope of a quick turn around in their fortunes. From it's core, the powerful Cell processor,with it's poor production yields, has added pitfalls to it's on rollout that is compounded by the difficulty in mass producing the Blu Ray in the Playstation 3. The tremendous cost of product, let alone support and delivery costs, may have been a factor in the recent executive level staff changes, but that change (of executives) has pushed the importance of other changes up the ladder of importance.
Sony is rumored to be making drastic changes to recapture the market before losing even more of it's command share to the likes of Nintendo (the success story of the holiday season) or the XBox 360 (still suffering in the land of the rising sun, but gaining momentum everywhere else). In a move that one source says is "aimed at family pricing," Sony is rumored to be working on a Playstation 3 that does not include the Blu Ray drive. Whether this will result in the current low-end model having a change, or a newer "entry level" Playstation 3, remains to be seen. However, this is in stark contrast to their previous, egocentric, statements regarding "what kind of consumer"* will be looking at the Playstation 3.
To further fuel the fire, Toshiba has been reported to be getting ready to announce at CES (The Consumer Electronics Show) a new HDDVD player in the sub-two hundred dollar range. If these reports hold to be true, Sony's Blu Ray hopes may be dashed in even more markets than just that of the video-game arena. The steep pricing of Blu Ray players already make the Playstation 3 the entry level model, and Toshiba may have just put the nail in the coffin of this format. This holiday season was Sony's chance to leap ahead of the HDDVD format, establishing Blu Ray in the consumer market.
Supply problems alone would have likely created problems with Sony's hopes about Blu Ray, but with lackluster sales it is nearly a forgone conclusion. This puts Sony in a terrible position of not only trying to turn their ship around, but if they aren't careful--it could very well sink. A Playstation 3 without Blu Ray technology may save the Playstation from the fate previously seen by Sega's Saturn, but it will be the death nail in the Blu Ray coffin.
http://www.gadgetnutz.com/modules/ne...?storyid=00264
This is a developing story so Sony might change their minds... mabye.
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January 7th, 2007, 02:54 Posted By: Cloudhunter
Dark_AleX has released an new version of his custom firmware, 3.03OE-A' or 3.03OE-A2.
Heres what he had to say about it:
A few fixes, and cpu speed for umd/isos:
This is the update from 3.03 OE-A to 3.03 OE-A'.
Execute this only from 3.03 OE-A.
changes:
- Added cpu clock selection for umd/iso games. (not for vsh yet)
- Fixed various bugs regarding the recovery menu, one of them made "rare text" appear when
entering in plugins if pops plugins existed, the other one caused a crash when pressing triangle.
- Fixed a small part of code in umd emulation that was not multithread safe.
To install this update, extract it to the root of your memory stick, and run the update in 3.03OE-A.
Check out and add to our POPSTATION Compatability List
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NewComers Check out our DCEMU Dark Alex Custom Firmware Guides/ Tutorials
via darkalex
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January 7th, 2007, 15:44 Posted By: The_Ultimate_Eggman
I would say this goes down as a noobie mistake. Some poor person on the PlayStation forums didn't know that the white case around the cd was supposed to stay on there and proceeded to remove it with a screwdriver. Needless to say, their PSP no longer works and there are 12 pages of posts that are quite funny to read.
quote:
So I got a PSP for Christmas, and it took me about 30 mins, but I finally got the "Socom Fireteam Bravo 2" UMD out of its white case. Man, Sony really needs to make it easier to get UMD's out of their case, It took me a screwdriver! Anyways, I put the UMD in the PSP, and again Sony needs to fix this, it can move around and stuff so how can the data be read? And I started up the game and my PSP makes this really loud screeching noise and it cut my FTB2 in half! Wha tthe heck!!?? Now my PSP doesn't work!! What do I do??
read the full thread here ps try not to laugh
http://boardsus.playstation.com/play...ead.id=2721693
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January 7th, 2007, 15:45 Posted By: Zion
I know you guys will love this, this is a Compiler for Windows to stop people from stealing your Lua code. Named XtreamLua (no, that isn't a typo) Compiler v0.2, this handy application encrypts Lua code (which could otherwise be easily accessed using a simple word processor) so that nobody can steal your source and try to pass it off or using it in their own application/game. According to Emeric0101, this application is much faster than encoding the Lua file yourself and is pretty easy to use and from what we can tell by the GUI.
The application has been originally coded in French but it also has English language files included. When you run the installer, just click the button which says "Suivant" and then select "English". After that, the rest of the installation process will continue in English along with the application when it runs. There are a few grammar errors such as the button which says "Do a file", but I think you can easily determine that this means go to a directory. If you are fed up with people stealing your code or you have a very big project coming up soon, this could be for you.
I know some of you coders are tired of getting you code stolen so start encrypting you code guys!
via XtreamLua
Note from zion - this is awesome, no more will you have to worry about people stealing your code and passing it off as there own. Fantastic :thumbup:
This also seems to make your game/app have more fps
NOTE - From Zion,
If you plan on using this, make sure to BACKUP your code in a safe place first as once you have encrypted it you cant uncyrpt it again, & therefor would render your code un-updateable. only use for releases and make sure to BACKUP your code before using it, then you can revert to the backup code to continue updating your game
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January 7th, 2007, 18:32 Posted By: wraggster
via joystiq
You've heard the consumer reports: PS3s are in stock (despite short supply)! Tipster Tejan sent in the above camera phone image allegedly taken at a Long Island GameStop on January 5. Notice the retailer spares no expense in promoting the available supply. "Get 'em while they're hot, expensive, and short on games!!!"
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January 7th, 2007, 19:40 Posted By: wraggster
diabolix has successfully compiled an Xbox 360 controller driver for Fedora Core 5. What exactly does this mean? Well if you’re running linux on your PS3 you can now use your wired Xbox360 controller with it! Its been tested with Snes9x and Doom under FC5-PPC.
Copy this installer to your PS3’s HDD linux partition and connect your controller via USB. Run “install-xbox360-driver.sh” initially from the terminal, enter your root password (if you aren’t root already), and viola — a functioning Xbox360 controller on your PS3!
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via ps3hacks
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January 7th, 2007, 19:55 Posted By: wraggster
New release from thenameless:
Hello,
so I thought why only Windows GUIs... and then I'have ported the progam ^^
Ok, it's my first GUI program on Linux, so i hope it's runs everywhere
Current Version: 0.2
[Download]
Limits:
The number of pages is limted to 100 (That's isn't a problem by my program). If you have big manuals, game FAQs set in the options the height to 480. (I this isn't enough set size font size smaller or choose a smaller font).
Features:
- Auto convert files to the correct format and size
- Compression level (1-9) selectable
- Image support for *.png;*.jpg;*.jpeg;*.bmp; *.ico;*.ppm;*.pgm;*.pbm;* .xpm
- Text support for *.txt
- Preview
- Easy GUI
Requirements:
- X-Server
- GTK
- xterm
...or easyer: a normal desktop linux installation
Note: These binarys are i386 builds (32bit), for other please ask (64bit, Sparc)
Differences to Windows:
- Compression level (1-9) selectable
- GTK dialogs (of course ^^)
- Some other file-types (but jpg, bmp and png support both)
- Uses other picture renderer (I think the pictures looks better ^^)
- Uses a external PNG converter
ToDo:
- Add option: Split big images
- Small picture: Let user choose resize or not
(- Add support for .pdf, .doc, .html)
Guide:
How to create document files?
- Open PSPDocMaker
- Click on Select Files
- Mark File(s) and click on Open (Multi select is enabeld)
- (Enter the Game Code of the game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
- If you have added the file(s) you wan't click on Create
- Wait
- Select the dolder where your game is located
- Click on Save
- Done!
Troubleshooting:
- The Program didn't start: Start the program in a terminal and send me the output
- Didn't get a DOCUMENT.DAT: Try to compile the docmaker (located in src/) and the bmp2png (located in bmp2png-src/)
How?
Enter the folder in a terminal (with cd /path/)
Type make
If the program is finished, copy the binarys from source (src/ or bmp2png-src/) folder to the program folder (override the old)
- The Program shows errors or crash: Start the program in a terminal and send me the output
Download at the Link above
via nameless
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January 7th, 2007, 19:59 Posted By: wraggster
New release from LiraNuna
After the release of Dark_Alex’s custom firmware, only wnidows GUIs were created to the popstation converter, so I decided to code my own GUI version.
Bare in mind that this is my very first GUI application. Feel free to suggest better ways to use the API.
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January 7th, 2007, 20:06 Posted By: psposte
This version supports text rendering using TrueType fonts. Here's a list of what's changed:
- Interface and email text now rendered with TrueType Fonts. Thanks to FreeType and the Bookr project for the code.
- Skin and font textures are now swizzled.
- Rendered fonts and skin pngs are now cached in their swizzled state. That means rendering of the .ttf and .png files will only happen the first time the app is launched, subsequent launches/quits will be much quicker.
- We no longer ship with "default" settings and contacts xml files. They will be automatically generated at runtime if they don't exist. This means users no longer need to backup their settings.xml and contacts.xml files when upgrading.
- Fix a crash and some rendering bugs in CText.
INSTALL/UPGRADE NOTES: unzip the PSPoste_Beta4_FW15.zip file to your PSP/GAME directory. Existing settings, contacts and mail will be preserved.
Any questions, comments, bug reports or feature requests can be sent to psposte@gmail.com or visit http://www.psposte.org
Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.
Download Here
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January 7th, 2007, 20:14 Posted By: wraggster
News/release from agentdark64:
Hey all,
I'v made a few bug fixes and added new features for pspShark. I'v also added official support for 3.03 OE-A. With the new pspShark you can easily convert cwcheat into pspShark ones.
Version 1.1
NEW FEATURES:
1. Added two new search types (Hexidecimal 4 bytes and hexidecimal 1 byte)
2. More error messages to be displayed when errors arise
3. Added Misc section
4. Menu start buttons can now be configured
5. Added Scratchpad
6. cwcheats can be loaded/converted into pspShark ones
7. Added official 3.02 OE-A/3.02 OE-B and 3.03 OE-A support in installer
MISC CHANGES:
8. pspShark now uses game id for unique way to determine game instead of checksum
NEW FIXES:
8. Fixed bugs where loading the menu could but unlikely crash the psp.
9. Fixed a possible deadlock scenario when sceIoOpen("disc0:/UMD_DATA.BIN") was being read
10. Improve speed in "Current Cheats Installed" when many cheats were present in the list of cheats installed.
If you use OE-A or OE-B (whatever firmware), here how you activate pspShark once installed:
1-now boot your 3.02/3.03 OE-A/OE-B psp up while pressing R
2-go to advanced -> Advanced configuration
3-Enable by pressing X on Plain modules in UMD/ISO
4-select back for two times
5-Select plugins
6-Press X over pspShark.prx [GAME] it will say ENABLED
7-exit recovery and enjoy
Mac/Linux Users, Just unzip the zip file (above) to the root of your memory stick.
People using 3.03 OE-A/3.02 OE-B or OE-A that use auto installer (first download link above) still need to add the entry "ms0:/seplugins/pspShark.prx" in the game.txt file in your seplugins folder.
oh yeah, if anyone has Burnout Legends Region 4 - ULES00125 (UK/AUS)
try this pspShark cheat for insane acceleration (you go up to 500 mph)
0110108C88DB0440FE08D
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via agentdark64
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January 7th, 2007, 20:23 Posted By: wraggster
News/release from gracz
So, I thought I'd release what I've done now.
This one is a PSP MAC address changer - it's still noobproof unfortunately, but you can surely modify the MAC...
So, download the EBOOT which is included with this post and paste it into psp/game150 (or psp/game) [I've only tested this on 3.03 OE-A, mind you].
Run the app and press X to dump the MAC ID.
Then, grab any hex editor (I use Hex Workshop) and you should see your MAC in hexes at the beggining of the file. Change the MAC to whatever you wish, just don't type in new characters or change anything else except the MAC, because it could brick if you would do so.
Save the file and run the app again, this time press O and the left trigger to flash the file to the IDStorage.
Bam, you should have a changed MAC address! If not, well... you will have a nice doorstep.
I don't take any responsibility for any of your bricked PSPs, remember.
And thanks to harleyg for his work on IDStorage, sorry I forgot about it in the first place.
So, time for version 2.
Changelog:
- a few bugfixes
- added a few checks
- added 1.5 version
- added proper thanks
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via gracz
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January 7th, 2007, 20:33 Posted By: wraggster
via engadget
If there's one combination that we can all agree is great, it's two hydrogen molecules getting down with one oxygen molecule. H2O-yeah. One combination we're not so down with: H2O and electronics. The war between the two factions is ancient and storied, full of broken dreams (and motherboards). To help prevent such senseless violence, Atlantic is dipping their waterproof toes back into the consumer electronics pool with two new entries to their GameKeeper line: waterproof gameSEAL cases for both the Nintendo DS (Phat and Lite varieties) and the PSP, available now for $39.99. The PSP model can hold the console, 10 UMDs, two Memory Stick Duos, and charger; the DS model holds the console, 12 DS carts, 16 GBA carts, plus charger. GameSEAL, get it? It seals, like a case, but it's waterproof, like a seal. Clever.
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January 7th, 2007, 22:10 Posted By: wraggster
News/release from daaa57150
I'm working on a game project since some time now and as I find it already entertaining I decided to release an alpha version.
My game is a variant of the "President" card game and I decided to write it in LUA. It uses the LuaPlayer 0.16, but you don't have to care as everything is in the zip file, just put everything at the usual place. This is a FW1.5 version, I don't know for other people, sorry.
Heres whats New:
0.5a
support for themes
preferences are saved
"\r" bug in properties loading
state is saved
scores added: points and reigns
minor bugs
even more speech
tried to optimize refresh rate
exit goes to xmb
menus lifting.
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via daa57150
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January 8th, 2007, 00:44 Posted By: wraggster
Via Insert Credit
This is the very first screenshot that's been shown for the remake of Twin Bee Da!, the Game Boy episode which will be included as an extra on Twin Bee Portable, the announced compilation for PSP. It reveals a quite high resolution (using the whole PSP's screen without scaling) for the update's graphics, making us lament even more that these compilations are not being released for a proper console. Check the full preview on Konami's shooting game packs coming this month over here at Game Watch.
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January 8th, 2007, 01:01 Posted By: superpomme
Went to china for the summer and picked up this leaflet from one of the markets. Gotta love the "psp" branding all over it, the "rf online" screenshot on the screen, but best of all, the motto "THE GAME KINGDON IS ONLY I AM ONLY".
Superpomme
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January 8th, 2007, 01:27 Posted By: wraggster
New release from Martek, heres the details from the readme:
Version: 0.9
Functions:
Reboot: HOME & START
Immediately Power off: HOME & SELECT
Brightness -: HOME & L
Brightness +: HOME & R (incl. the 4th lightness)
Changelog:
Now can start the Recovery-Menu as well on Reboot
Fixed little bug while switch the brightness
Now SCE logo is not shown if disabled in recoverymenu
Config file: For your own button-combos
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via martek
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January 8th, 2007, 01:54 Posted By: thepixelatedpoo
Well, here's my new homebrew titled Puzzle Challenge:
Puzzle Challenge is a puzzle game similar to Pokemon Puzzle league,
or Super Tetris attack.
The object of the game, is to get your opponents screen filled
up with blocks before yours.
You can remove blocks by lining up three or more of the same type
of block horizontally or vertically. If you get four or more of the same
block together it will drop a block on your opponents side.
The Arrow keys move the cursor.
The Cross key swaps the two blocks in the cursor
The Triangle key advances your tower of blocks.
The Square key turns off the music.
This game includes adhoc, for psp vs. psp multiplayer,
and human vs. computer.
Enjoy!
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January 8th, 2007, 07:17 Posted By: wraggster
Updated release by MrMr[iCE]
Here's a little homebrew I've been working on for a few days:
I've updated the game with a music loop and a cool water effect in the background grid.
heres a video clip of a test (old version of the game):
any ideas are welcome.
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via MrMr[iCE]
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January 8th, 2007, 07:33 Posted By: wraggster
Just spotted over at Play Asia that they have Bomberman Blast Squadron reduced in price down to US$ 16.90 (~8.85 GBP)
Might Interest Some looking for a bargain.
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January 8th, 2007, 11:06 Posted By: Darksaviour69
Sony announced today, that it has licensed the rights from Midway to develop and release six classic Midway games for the Playstation 3. The games will be available for digital download through the Playstation Network; with the first game being available in early 2007.
The six downloadable titles are: Mortal Kombat II, Gauntlet II, Joust, Rampage World Tour, Rampart and Championship Sprint.
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January 8th, 2007, 13:59 Posted By: Vega
Some good news if you have a few quid to throw about and you're a big homebrew enthusiast, Music Lover, or someone who hates the thought of changing their PS1 games around in their memory stick every other day. Sony are releasing 8gb models of their Pro Duo Memory Stick next month.
Aside from coming in with an adapter for devices with a standard-size memory stick media slot, it is also armed with MagicGate copy protection technology.
Info :
* 8GB MSX-M8GS Memory Stick model
* Weighing in at just two grams
* 0.79-inches wide and 1.22-inches long
* Sporting the ten-pin Serial Memory Stick interface
* 1,500 images in 10-megapixel, fine mode
* More than 18 hours of video at 768Kb per seconds in MPEG4 compression
* Can hold a collection about 2,000 songs in the MP3 format at 128 kbps with an average of four minutes per song
8GB Memory Stick PRO Duo will become available beginning February for US$ 300 (yes, you just read that correctly, $300) . It can be purchased from Sony Style (both online and retail stores) as well as authorized dealers in all states. UK release isn't confirmed but I doubt it would be longer than 2 weeks after US release.
It would be awesome to own a 8gb memory stick, especially with the release of Popstation, its just a shame about the price tag.
Edit : More information will become clear after tonights Consumer Electronics Show in Vegas.
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January 8th, 2007, 16:51 Posted By: wraggster
via cvg
Despite initial manufacturing problems, Sony has shipped a total of 1 million PS3 consoles to North America in the first six weeks on sale.
Jack Tretton, chief executive of Sony Computer Entertainment, confirmed the figures at the Consumer Electronics Show in Las Vegas yesterday, commenting: "SCEA went to great lengths to help meet demand for PS3 including airlifting systems into North America on a weekly basis"
He added, "The fact that we were able to reach the one-million mark faster than our top-selling platform, the PS2, further validates the strength of the PlayStation brand and our belief that consumers are ready to experience true high-definition gaming."
This figure beats the Xbox 360, which shipped 600,000 units in the same time at its launch, but still trails the Wii, which has already sold more than 1.8 million consoles.
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January 8th, 2007, 16:56 Posted By: wraggster
via CVG
Jack Tretton, chief executive of Sony Computer Entertainment, has once again re-stated Sony's European launch plans for the PS3, confirming that its on schedule for March.
"We're equally strong in all three markets. We can't afford to sacrifice any one of them," Tretton said.
This news follows speculation that the console will suffer further delays - although such has already been dismissed by Sony's Euro boss as being "without foundation."
Even if the PS3 does indeed launch in March, the Xbox 360 will have already been on sale in PAL territories for a year and four months. There's much catching up to be done.
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January 8th, 2007, 17:13 Posted By: wraggster
New from Divineo UK
High Definition Digital audio/visual cable by Nyko for the Playstation 3. Enjoy the full graphical power of the PS3 with this high quality cable that brings high definition 1080p resolution to any display with HDMI socket!
Specifications & extra information
• Enhance the PS3 gaming experience with high definition quality
• Upgrade the quality of both audio and visual output
• Full 1080p resolution output
• Conversion free digital connection
• Fits into any HDMI outlet
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January 8th, 2007, 17:14 Posted By: wraggster
New from Divineo UK
Charge Link by Nyko is a wireless controller USB charging cable for Playstation 3 that can be used while playing (easy with its 10 feet/3 meters length). It can also be used with any Mini USB device and as always with Nyko the quality standard is just perfect and the cable comes a special shield that insure high quality protection and high lifetime.
Specifications & extra information
• Simultaneously charge and play with the PS3
wireless controller
• Can be used for various USB compatible devices
• Extra long 10ft cable
• Includes Velcro wrap for clean and convenient storage
• Unique woven cable shielding improves cable durability
• Can be used with other Mini USB devices such as the PSP and digital cameras
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January 8th, 2007, 20:53 Posted By: wraggster
via engadget
We interrupt our regularly scheduled CES blogathon to bring you some important industry news from the world of video games: the PlayStation 3's new (sort of) SIXAXIS controller has been honored by the National Academy of Television Arts and Sciences with a Technology and Engineering Emmy. Details are scarce, but the award will be handed over at an awards presentation being held tonight at ... wait, CES! Everything is captured in its gravitational pull, there's no avoiding it. Regardless, we're not sure exactly why the Sixaxis is receiving this honor, short of it being a technology product that undoubtedly involved some engineering, but we can't help but think something in the world of television must have been more deserving of such accolades.
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January 8th, 2007, 21:10 Posted By: wraggster
via postgazette
Many consumers have put off buying new high-definition DVD players, wary of the battle between two competing formats. Now, some electronics hardware makers are hoping to make the question moot by rolling out machines that play movies in both formats.
The two new formats, known as HD-DVD and Blu-ray, have been duking it out to become the next-generation DVD format of choice, each offering high-resolution video to match the HDTV sets that more families are buying.
But at the Consumer Electronics Show in Las Vegas next week, at least one hardware provider, LG Electronics Co., is expected to showcase DVD players that work with either technology. Hewlett-Packard Co. will also have products that support both formats in the marketplace this year, a source close to the company says. Others are expected to follow suit.
The news should come as a boon to consumers who are weighing which player to buy to go with their new big-screen, high-definition TV sets. While regular DVDs work on the new sets, DVD players specifically designed for HD offer exceptionally sharp pictures and more features.
But the burgeoning format war between the backers of HD-DVD and Blu-ray has caused many consumers to pause before taking the plunge into high-definition movie discs. Many studios aren't releasing movies in both HD-DVD and Blu-ray, so choosing one player or another could mean that the high-def version of a favorite title isn't available. Universal Pictures, for example, releases movies only in HD-DVD, so its remake of "King Kong" isn't available in Blu-ray. Walt Disney Co., News Corp.'s Twentieth Century Fox and Sony Corp. release films only in Blu-ray, meaning there is no HD-DVD version of Disney's "Pearl Harbor." Viacom Inc.'s Paramount Pictures and Time Warner Inc.'s Warner Bros. release movies in both formats.
The new dual-format players will work by using optical drives and integrated circuits that can run with both HD-DVD and Blu-ray. Developing the drives proved tough because they needed to pull data from two different places on the discs, close to the top edge for Blu-ray and closer to the middle for HD-DVDs.
For now, the dual-format players are likely to carry high price tags, expected to be around $1,200 or higher. That's actually lower than some of the Blu-ray players out there -- Pioneer Corp.'s Pioneer Elite BDP HD-1 costs $1,500, although Sony and Samsung Electronics Co. offer less-expensive players at $1,000 and $800, respectively -- but more than double the $500 it costs for a Toshiba HD DVD player.
Sales of stand-alone DVD players have been slow, but there is an alternative for consumers looking to try high-def discs: game devices. Sony's PlayStation 3, which costs around $500, comes equipped with Blu-ray. And for $200, consumers can pick up an attachment that plays HD-DVD movies for Microsoft Corp.'s Xbox 360, which costs $300 to $400.
About 695,000 consumers own either a Blu-ray or an HD-DVD player, according to Tom Adams of Adams Media Research in Carmel, Calif. But only about 25,000 have purchased stand-alone Blu-ray players. Another 400,000 consumers have Blu-ray because they bought a Sony PS3 game console. Meanwhile, about 120,000 or so have a stand-alone HD-DVD player while about 150,000 have an HD-DVD upgrade kit for their Xbox 360 game consoles, Mr. Adams says. He adds that those numbers are well in excess of the 300,000 DVD-player sales in 1997, when that technology rolled out.
Some consumers have dodged high-definition players because they already own top-of-the-line DVD players that add higher resolution onto regular DVDs so they look crisper on HDTV sets. For those viewers, there might not be much advantage to the newer technologies.
San Francisco computer consultant Tyler Dikman, for example, owns a high-end Denon 3910 DVD player that he uses with a 60-inch Sony Grand Wega rear-projection HDTV set. Mr. Dikman had heard the buzz about next-generation DVDs for a couple of years and shelled out $1,000 for a Sony Blu-ray player in November. After watching movies like Paramount Pictures' "Mission Impossible III" and Columbia Pictures' "The Fifth Element" on the new player, he decided that, although the text was crisper on subtitles and there were fewer glitches like blurring, overall the Blu-ray movies didn't look much better than regular DVDs on his Denon player. The Sony player also wouldn't play his audio CDs. He took it back to a Best Buy Co. store last month.
"I was waiting for this night-and-day difference, and I don't feel I got it," says Mr. Dikman, who says he still plans to buy a high-definition DVD player once the players have overcome snafus like the CD issue. Sony says there may be changes in future models, and overall, consumers have responded favorably to the product. "Of course, performance is affected by several factors, including what other components are included in the home theater system, how they are connected to one another and how the content was encoded," a Sony spokesman says.
Even if more hardware companies introduce dual-format players this year, it doesn't mean the Blu-ray vs. HD-DVD war is over for the movie studios. The same goes for the the major hardware backers of each side: Sony for Blu-ray and Toshiba Corp. for HD-DVD. "We're fully expecting a couple of years of format war," says Mr. Adams.
Both formats offer similar extra features, including an option to inset smaller video clips into the main movie. That allows the movie to run with discreetly placed boxes showing, say, directors discussing their techniques.
The two formats allow consumers to get extra information with the click of a button while watching a movie. In Universal's "Miami Vice" on HD-DVD, users can click on a button to get a series of on-screen pop-up boxes with details like who made the boats or planes in a scene, what some of their features are and how much they cost. In Fox's globe-trotting "The League of Extraordinary Gentlemen" in Blu-ray viewers can turn on a "trivia track" feature explaining tidbits like where each scene was shot.
Because the Blu-ray-capable PS3 game consoles came to market only late last year, and many buyers are using them primarily for games, HD-DVD movies were far outselling Blu-ray titles, Mr. Adams says. Before the PS3s were shipped, HD-DVD titles were outselling Blu-Ray titles by two to one, he estimates, although the difference has narrowed considerably in recent weeks.
Both sides are offering plenty of incentives for consumers. The HD-DVD add-on for the Xbox 360 comes with "King Kong" in HD-DVD, for example, and anyone who buys a Toshiba HD-DVD player can choose three out of 15 movie titles as by-mail freebies. The first PS3 shipped with the Columbia Pictures movie "Talladega Nights" bundled in the package, and buyers of Blu-ray players receive coupon booklets good for $70 in rebates off various titles
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January 8th, 2007, 21:21 Posted By: wraggster
Newly released today from Play Asia
features
Fully Compatible with Xbox 360™, Wii™, PS3™/PS2™
Support Component Signal (Stereo Function)
High Quality and High Speed for Transfer Signal.
Support Dolby Prologic.
Support DTS 5.1 Channel System.
Support DOLBY Digital and Surround Sound
Support Stereo Sound
Support Optical Signal
Compatible with Surround Receiver or Integrated Amplifier
Support CRT, Plasma, LCD or any HDTV System
Support D2 (480i/480P); (720i/720P) & D4 (1080 i/ 1080 P) technology.
Price: US$ 19.90 (~10.42 GBP)
Buy at Play Asia
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January 8th, 2007, 21:28 Posted By: wraggster
New from SuccessHK
More Description of Playstation 3 PS3 Controller Battery (3rd Party)
the PS3 console battery is designed on the basis of specification size of PS3 controller inside battery. It can help to prolong the using time of the PS3 controller. Attach with a USB charge cable, you can charge the controller at any time. It is convenient, succinct and practical.
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January 8th, 2007, 21:31 Posted By: wraggster
New from SuccessHK
Product Features of SONY PSP PSP-Softbag with hand string - PINK
Soft case size: 195 x 7.5 x 108 mm (width x height x depth)
Strap size: 189 x 3.3 x 9 mm (width x height x depth)
Color: Pink
3rd party product
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January 8th, 2007, 22:01 Posted By: wraggster
New from SuccessHK are the Blue PSPs that were released just before Xmas, for those of us in Europe this our just about our only way to get hold of the Blue PSP because other shops are too scared of Sony.
The price is a decent USD 196.00 (about 98 Pounds)
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January 8th, 2007, 22:13 Posted By: wraggster
via tokyo times
The surprising availability of the PlayStation 3 in both the U.S. and Japan has been well documented – although they do appear to be selling in Tokyo, albeit at a rather more sedate pace than perhaps predicted.
Yet despite this, and the fact that the new PlayStation is region free for gaming, one optimistic Akihabara outlet has outrageously opted to try and sell an imported PS3 for the truly preposterous price of 128,000 yen (1,082 dollars) – just over double the price of an identical Japanese machine.
Needless to say it remains unsold.
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January 8th, 2007, 23:34 Posted By: Vega
Snowmydog (interesting name) has released the final version of his game Treasure of Pharaoh.
For anybody that didn't download the previous version, Treasure of Pharaoh is supposed to be a more updated clone of Lode Runner. What is interesting here is that he has included a cool map editor for you to design your own levels, along with 50 brand new levels and he even went as far to include an animated ending.
Here's the changelog:
* An easy to use map editor, now you can design your very own special map for fun.
* Auto merge custom map pack. This function is for sharing custom maps between friends. First, get the custom maps(CUSTOM.MAP) from your friends. Then rename it to (UPDATE.MAP). Copy to your memory stick. Start the game. The game will automatically read the UPDATE.MAP and merge to your custom map pack. It's permanent, you only need to do it once. After the merging, the system will delete the UPDATE.MAP. All operations are automatic and easy to use, you don't even need to press a key!
* 50 new levels.
* The original 150 levels compiled as "Tuktankhamun" map pack. Additional 50 levels compiled as "Khufu" map pack. "Darius" is reserved for custom maps.
* Each game pack has an individual game save slot. Don't worry, the old game save is compatible with this version.
* Some maps have been adjusted to make them more fun.
* Serveral bugs fixed.
* AI has a minor adjustment.
* New animated ending
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via snowymydog
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January 8th, 2007, 23:44 Posted By: wraggster
via siliconera
Idea Factory’s first Playstation 3 game, Mist of Chaos is getting bumped back from February 2007 to March 22, 2007. It’s not a long delay and more time will hopefully make Mist of Chaos a better final product. So what’s the deal with Mist of Chaos? It’s a strategy RPG from the makers of Spectral Souls and Generation of Chaos. The screenshots show a large number of units and open battle fields, which could make Mist of Chaos stand out compared to other strategy RPGs. Also Mist of Chaos is going to be the first strategy RPG on the Playstation 3 and it’s going to be interesting to see how (if?) Idea Factory uses the extra horse power of the PS3 to spice up the genre.
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January 8th, 2007, 23:47 Posted By: wraggster
News/release from Dark Merlin:
Hey everyone, I downloaded Glynder's Lua Dev Kit last night and it made me decide to try coding again.
So messing with the tutorials I ended up with an age calculator that lets you input your birth year and calculate your age, basic i know but I wanted to see how I could modify the tutorial to my liking
Also if anyone could help me how do I compile an Lua script into an eboot? Thanks
Tell me what you think about it, and I have about a month of free time so be expecting a game or something soon
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via darkmerlin
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January 9th, 2007, 00:01 Posted By: wraggster
via ign
One of the big selling points for the upcoming PlayStation 3 version of Virtua Tennis is its support for 1080p resolution -- a huge update over the arcade version's 720p. So the big question was, would Virtua Fighter 5 get the same treatment?
The answer was presumably no, until an image of the back of the Japanese version's box appeared on Japanese fan sites today. Shown below, the supposed box image indicates that VF5 will join the small list of early PS3 titles to support "true HD."
In an attempt to determine the authenticity of this image, IGN booted up its massive network of Cell-powered image processing terminals, but found that JPEG files won't be readable until an upcoming firmware update. So, we looked at the image real hard and determined that it just might be the real deal.
We haven't been able to verify the legitimacy from Sega itself yet, however. And, to be honest, we're a little skeptical, as if 1080p support is included, why hasn't Sega been hyping it up like it has with Virtua Tennis?
We'll see if we can dig a little deeper, but at the very least, expect a firm answer to the 1080p question when VF5 hits Japan on February 8, and America a few weeks later.
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January 9th, 2007, 00:02 Posted By: wraggster
via ign
Gundam Musou made its surprise debut just weeks ago, but it's already become one of the few PS3 games in Japan with a solid release date. A retailer blog reveals today that Bandai Namco Games has put the game on a fast track for Japanese release on March 1.
In case you weren't paying attention over the holidays, here's what all the fuss is about. Gundam Musou combines the mechs and characters of Gundam with the kill all mechanics of Koei's Shin Sangoku Musou series. The latter is known internationally as Dynasty Warriors. In fact, Dynasty Warriors developer Omega Force is heading up development on Gundam Musou.
Dynasty Warriors is one of Japan's biggest series. Gundam is... well, it's Gundam! With a release hot on the heels of VF5's 2/8 Japanese release, the PS3 software situation looks like it will be improving in a big way shortly.
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January 9th, 2007, 00:10 Posted By: wraggster
via pspfanboy
Did you know that Sony launched a new system in 2006? Yeah, I know. Crazy. Sony's hyping up the PLAYSTATION 3 machine, but it's nice to know that the PSP will not be ignored in 2007. In fact, the PSP continues to be an integral part of Sony's plan for world domination. Peter Dille teased PSP fans with the following tidbits:
PSP has sold over 20 million units worldwide. This ain't no Game Gear, folks.
Remote Play hype: "So if you want to access Spider-Man the Movie in Milan from your PS3 in Milwauke... it's possible."
Expanded "online community" for PSP .
Portable gaming is increasingly important to the consumer: Sony obviously wants a large cut of the market.
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January 9th, 2007, 00:15 Posted By: wraggster
Updated release by MrMr[iCE]
Here's a little homebrew I've been working on for a few days:
I've updated the game with a music loop and a cool water effect in the background grid.
And another cool addition in v7: updated menu graphics. I'm revamping the interface, expect more soon.
heres a video clip of a test (old version of the game):
any ideas are welcome.
Download and Give feedback Via Comments
via MrMr[iCE]
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January 9th, 2007, 00:18 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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January 9th, 2007, 00:21 Posted By: IndianCheese
If you are one of the lucky, like me, who have a LocationFree base station, you know what a hassle it is to load up Devhook everytime you want to watch some TV because of its removal from OE firmwares. Well here is how you can revive the lost LocationFree Player in your flash!
As always, I take no responsibility for anything that happens to your PSP. It worked on mine, but it may not on yours for whatever reason.
Here's what you'll need:
- A PSP with 3.02 OE-B (3.03 OE-A could very well work, but has not been tested.)
- A dump of 3.00, 3.01, 3.02, or 3.03 firmware
- PSP Filer
- A LocationFree base station already registered to your PSP
- If not already, put the firmware dump onto your PSP.
- Start PSP Filer.
- Go into flash0 (press start until flash0: is the selected drive).
- Go into the FONT folder.
- Delete "jpn0.pgf".
- Highlight "ltn0.pgf" and press X then O.
- Switch to "ramdisk:".
- Highlight "ltn0.pgf" and press X then R.
- Rename the file "jpn0.pgf".
- Switch back to "flash0:" and press L+R+left to switch to HACKER MODE.
- Go into the FONT folder and press X then /\.
- After the message "1 file copied!" is displayed, go back into the Memory Stick.
- With relatively the same process, copy the following files from the dump into their corresponding folders in the flash:
VSH/NODULE/lftv_main_plugin.prx
VSH/NODULE/lftv_middleware.prx
VSH/NODULE/lftv_plugin.prx
VSH/RESOURCE/lftv_main_plugin.rco
VSH/RESOURCE/lftv_rmc_univer3in1.rco
VSH/RESOURCE/lftv_rmc_univer3in1_jp.rco
VSH/RESOURCE/lftv_rmc_univerpanel.rco
VSH/RESOURCE/lftv_rmc_univerpanel_jp.rco
VSH/RESOURCE/lftv_tuner_jp_jp.rco
VSH/RESOURCE/lftv_tuner_us_en.rco
You may also need to permanently disable Network Update with X-Flash...that might take up enough flash space to upset this process. IDK, it was disabled on my PSP when I did it.
In addition, if your base station is registered to your devulated (emulated with devhook, best word i ever made) firmware, you will also need to copy your system.dreg and system.ireg files to your flash1.
The LocationFree Player will now be accessable on your PSP. Please note that the procedure above deletes the Japanese system font and replaces it with, basically, a dummy file, so Japanese text appears a slight bit warped, but readable for the most part, and a random underscore will occasionally appear in place of some English characters and/or symbols. But it sure beats the sh!t out of starting Devhook every time!
Enjoy, fellow TV addicts!
If any coder is up to making a program that does all of this automatically, go ahead (but it would be nice to see my username in there for partial credit.)
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January 9th, 2007, 17:16 Posted By: wraggster
via cvg
Sony president Kaz Hirai has fired a broadside at Microsoft's Xbox 360, saying that assumptions that the console is as powerful as the PlayStation 3 "simply is not true."
"No other next generation entertainment system pushes the envelope on advanced technology like PS3," Hirai told Blu-Ray Daily in a CES interview.
"People say that a high-capacity game delivery vehicle like Blu-ray isn't necessary in a next generation computer entertainment system. But you just can't expect that 9GBs of storage capacity found on today's DVDs are going to have enough space to hold tomorrow's games, he said. "Resistance: Fall of Man simply wouldn't be possible on any other system without using multiple discs."
Speaking about PS3's launch - and seemingly extending the gaming handbag scuffle to Sony's other competitor, Nintendo - Hirai said that "A worldwide launch for any console is quite ambitious. In fact, it has never been done before. I suppose if we had simply done a mild upgrade to the PS2 and not pushed the envelope so hard, it would have been easier on ourselves. However, if we did that every time, we wouldn't be Sony."
Hirai then touched on the console's manufacturing problems: "I don't think anyone could have foreseen the difficulties we encountered in the production of the blue laser diode for the PlayStation 3, which ultimately delayed the launch of PlayStation 3. We were asking our teams to develop millions of components for the PlayStation 3, like the Blu-ray Disc player and cell broadband engine, that had previously only been produced in the thousands."
PlayStation 3 is expected to launch in the UK in March.
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January 9th, 2007, 17:21 Posted By: wraggster
via eurogamer
Kuju has confirmed to GamesIndustry.biz that it has severed its publishing deal with LucasArts for upcoming PSP title Traxion.
The title was revealed at E3 last year, and won praise from the consumer press for its ability to incorporate MP3's stored on the PSP memory stick into gameplay.
"Kuju can confirm that we have agreed to sever the development relationship with LucasArts in respect of the Traxion game shown at E3 last year," said Ed Daly, studio head of Kuju Brighton.
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January 9th, 2007, 17:23 Posted By: wraggster
via gamesindustry
Imagine Publishing has announced plans to develop its web strategy this year with the launch of a new online shop, magazines and PS3 site.
imagineshop.co.uk will offer visitors the chance to buy back issues of the publisher's magazines, sign up for subscriptions, purchase books and order products such as PhotoShop Creative eMag - an interactive DVD containing 12 issues of the print publication.
Imagine is also launching next3.co.uk, a website designed to offer additional content to readers of the publisher's PlayStation 3 magazine.
"This is just the start of our online drive in 2007 and we will be pushing our online strategy with full force this year," said MD Damian Butt.
He confirmed to GamesIndustry.biz that Imagine will continue to produce print publications such as Play, which Butt describes as the company's "flagship title".
However, PSP mag Go Play will now be published exclusively on the web. According to Butt, the decision to move the title online was taken "to make it easier for readers to access content on their PSPs".
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January 9th, 2007, 17:34 Posted By: wraggster
Despite persistent games industry speculation that the European PS3 launch may be subject to further delay, online retailer Play.com has told GamesRadar that it has full faith in Sony achieving its March date.
"We're confident that Sony will meet the March release date," Play.com's senior games buyer, Gian Luzio, told us. "There are always scare stories about slippage but Sony has been reliable in the past and until we hear differently from Sony directly we believe a level of stock will be ready for launch."
Meanwhile, during a presentation at the Consumer Electronics Show 2007 in Las Vegas, Peter Dille, vice president of marketing for Sony America (SCEA) also reconfirmed that Sony Europe (SCEE) were still on track, "They're [SCEE] set for March release and looking forward to it," he said.
Furthermore, Sony UK has maintained its stance in a recent phone call, with no new comment issued except a reiteration of David Reeves' "still on schedule" statement originally given in December 2006.
So the month's seemingly set in stone (we reserve the right to retract this at a later date) but what about the actual date?
Currently Sony UK is promising an announcement "before the end of January" but we've heard from other unofficial sources to expect a 30 March release. This seems to fit in a business sense as the new financial year begins on 1 April. A Sony UK spokesperson was, predictably, unable to confirm or deny this speculation.
We'll bring you more news on a confirmed date as soon as we get it.
via gamesradar
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January 9th, 2007, 20:32 Posted By: wraggster
via IGN
Sid Meier's Pirates! is one of the greatest games ever made, and now it's headed to the PSP. Just as is the case with Civilization or many of the other titles that Sid Meier has been behind, the game constantly causes you to capture "just one more ship" or find "just one more treasure". It's incredibly addictive, and it's open and create-your-own-storyline type of gameplay is still refreshing in this day and age.
Sid Meier's Pirates! Live the Life is something of a mix between the recent PC update of Pirates! and the accompanying Xbox port. The map size is somewhere in-between, offering plenty of space for exploration while still keeping the world tight
enough for quick travel between areas. It also incorporates the Xbox title's overarching storyline helper - you're still attempting to accomplish the same thing in every version (find your family and such), but the quest meter helps you figure out your next main goal should you choose to stay on the main path.
While some of the game's aspects are taken from the Xbox release, developer Full Fat has brought back a number of the features from the PC game that were lost in the Xbox port, such as treasure hunting. Rather than having your crew automatically find treasure when you hit land if you have the correct map, you'll have to actually explore the land and use your map to find the buried treasure. But in addition, Full Fat has actually expanded on even the PC game in this aspect and added traps and other harmful things to impede your way.
Booby traps lay across the land, and moving across one will cause you to lose one of the men you took to shore. While they're not exactly hidden and are easily noticeable, there may be times when you want to do this as you may have quicker (and perhaps even safer) route to the treasure by sacrificing one of your men. Wildcats scour the land, much like a guard would in an old-school stealth sequence (timed path and all), and should your party be caught by one it'll rip one of your men to shreds.
Sneaking into town is back, though it's a tad different than the PC release. While in said version you were given total control of your character, in the PSP release you move on predefined (though unmarked) squares. This means that you can't hide right behind a corner as you'll either be just down the street or right in the middle of it. It works, but it's a bit strange given the action-centric audience on the PSP.
One thing that's been made a bit simpler is the dancing sequences. Instead of simply following the hand signs of your partner, a DDR-esque symbol bar scrolls across the bottom of the screen so that you can see which moves are coming up. This makes the dancing portions much easier to get into and thusly opens up that part of the game to more players.
While these areas have been changed or enhanced a bit (in mostly good ways, we might add), the rest of the classic Pirates! package is still intact. Should you disobey the pandect of any of the game's nations, they'll turn against you and you'll have to fight against their armadas and become shut out of their towns. Swordfights, ship battles, exploration and everything else that has made the game so great in years past is here and 100% intact.
Sid Meier's Pirates! Live the Life is set for release in a mere few weeks and we're really psyched to dig in a sail the open sea, and so should you.
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January 9th, 2007, 20:34 Posted By: wraggster
Heres an excerpt
With a next-generation Street game comes a new Gamebreaker. Similar to the Gamebreaker in FIFA Street 2, in Street it is not a canned animation or cutscene. The Gamebreaker in NBA Street Homecourt is in your hands.
We sat down with NBA Street Homecourt producer Todd Batty to get the inside track on the new mechanic and what it means for EA's upcoming streetballer, scheduled to hit the, um, streets this February.
Full Article
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January 9th, 2007, 21:03 Posted By: wraggster
via pspfanboy
EA's Nick Channon spoke to IGN about their upcoming Sony-exclusive Burnout Dominator. If you read through all the hype, you'll see that the PSP version will feature exclusive downloadable levels. We're assuming that, unlike EA's cheat codes, they'll be free.
It appears that the PSP is the target platform of choice for the game, as Channon reveals the extra effort placed into the handheld outing: "We really believe that we will deliver an intense, next-gen style experience, especially on the PSP ... We've also spent a lot of time working on the handling in the PSP version. It will be incredibly responsive even if you use the D-pad."
Burnout Legends was great, and it appears that Dominator will be even better. The game's coming out in March, so until then, all you have is this trailer of the game in motion.
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January 9th, 2007, 21:05 Posted By: wraggster
via pspfanboy
Elaborate costumes? Check! Magic seals? Check! Monster battling and androgynous men? Check! Well, according to my checklist Monster Kingdom: Jewel Summoner is indeed a Japanese RPG. While it sounds similar in title, this game has nothing to do with Capcom's Monster Hunter series. According to RPGamer the game features monster breeding, wi-fi battles and trading, over five hours of voice acting and a soundtrack featuring ten loved RPG composers. The game comes from Cozy Okada of Shin Megami Tensei fame.
For the curious, Gamespot has new screens of this Atlus RPG. If after seeing those screens you're anxious to play it as soon as possible, have no fear. You can get grabbed by the jewlies soon since Monster Kingdom: Jewel Summoner hits store shelves this February.
Moreinfo
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January 9th, 2007, 21:08 Posted By: wraggster
Via Psxreality (and crappy translation)
PSXReality.net presents/displays his to you first application for PSP
One is a version (I believe that improved) of the old MSTest created by MIB42 (done from 0, since we only have the EBOOT).
After to see me “timado” by store online, that I am not going to name until they do not answer to me, in which offered a Memory Stick Pair _SONY_ 2GB High Speed (yes the invoice puts SONY) and I arrive a false one… I began to testear my MS with MSTest and felt that the PSP users we needed something more standardized. So I mounted the development surroundings and this it is the result, PSXR-MSTester.
Functionalities
-------------------
- Test in way batch (to execute and ready) standardized.
- Results kept in ms0: /
- Added standard deviation
- Limitation until 20MB of block (it must not more have sense in PSP)
- Graphical Results (with possibility of recording it in ms0: /PSP/PHOTO)
Within rar you have to part of the LEEME, README (I recommend to you to read it before beginning the tests to the crazy person) the images (also published in the forum here) with a comparative one with my memory cards.
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January 10th, 2007, 07:29 Posted By: wraggster
Via PSPhacks
Reefbarman's personal organizer for the PSP. In the early stages of development PSP Super Portable Calender (pSPC) supports:
Dynamic Calendar Generation meaning no matter the year the calendar is always right.
Current Date and Time Display
Today marked on Calendar
Calendar Navigation
Customizable Backgrounds
Future features:
Day by Day notes
Text input
Reminders & intergrated XMB Reminders system
Picture Drawing
Phone & Address Book
To Do Lists
Budget Calculator
Customizable Themes
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January 10th, 2007, 07:44 Posted By: wraggster
New game release from Yoyomacy:
Here... doesnt look familiar? its a game... right you havent seen one in a while with all those customizers and prx and custom firmware stuff. Well what this thing does, is it does what a psp is supposed to do, play a game lol
Well aside from all the Non-game stuff being released.. This is a game. Its called Smack, you are a ghetto cop going to stop drug and weapon dealers, Simply shoot everything in your path, and reach the low rider before you get killed.
Its a simple Sidescroller ive been working on for id say a week now.
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via yoyomacy
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January 10th, 2007, 07:48 Posted By: wraggster
Dark Alex is now working on v3.03OE-B of his custom firmware, heres the info about it:
Anyway I told him to remain vague on the release date and more than everything on the upcomming features.
Btw about those people who use to play videos on their psps will be happily surprised, but I wont say more
P.S. No, nothing regarding pops improvements on this release, sorry for the ones expecting those.
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January 10th, 2007, 14:02 Posted By: tsurumaru
Hi all,
Since many people seem to be unable to read the readme in Cintro Mod V 1.0.2 I thought I would post this as news to hopefully reduce the number of bricks occuring.
If you use V 1.0.2 on FW 3.03OE you will brick your PSP! You won't be able to go into the recovery menu.
Reason:
"The 3.02OE-B vshmain.prx in module is different from 3.03OE-A's so the program hex edits values that arent ment to be edited as they are in different places.
aka. brick."
To counter this a new version for 3.02OE - B & 3.03OE- A & 3.03 OE - A2 has been released.
This version should be safe but remember flashing your PSP always has a risk.
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January 10th, 2007, 17:28 Posted By: blaz3d
Art has updated his awsome flash modification tool once again, heres his words of wisdom:
V18i (10/01/07):
Added support for Dark_AleX firmware version 3.03 OE-A' (also known as 3.03 OE-A2).
Removed support for the original 3.03 OE-A release since the second 3.03 OE release features were mainly
bug fixes for the first.
awsome eh?
although this program is very stable, it does write to your flash so use at own risk
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January 10th, 2007, 18:12 Posted By: wraggster
Cheater360 posted this news/release:
I just made an app. called Multi Password Boot Protector (v1.0)
I ONLY TESTED THIS ON 3.03 OE!!!
This app makes it so you need a special Memory Stick to turn on your PSP.
Your MS will contain as many passwords as you like and they will have to be found by your PSP as it boots, or the PSP will never start.
If it starts, your PSP will display a custom pic.
There is no way around this boot protector unless somebody has the same passwords on their memory stick.
The passwords are not located in files.
They are located by folder names.
Here is the Lua code as an example:
Code:
background = Image.load("../../../../SYSTEM/BROWSER/pass1/pass2.jpg")
while true do
screen:blit(0,0,background)
screen.flip()
screen.waitVblankStart(100)
os.exit()
end
What this does is tell the PSP simply to open a picture.
But you can tell it to open a pic in any folder you want.
The folders can be named anything...
This is very hard to explain, but once you download it, it will see much easier once you see the system.lua and index.lua files.
The files and folders are hidden, so you have to show them.
There is an optional step to write to the flash for extra security.
Open the file flash0:/vsh/module/vshmain.prx
Edit the line ms0:/PSP/GAME/BOOT/EBOOT.PBP to wherever you want the boot folder to be. I just changed the name of the BOOT folder to something else (4 char.).
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January 10th, 2007, 18:26 Posted By: wraggster
Sony are to release a Champagne Gold PSP that is due for release on the 22nd February, this will retail in shops online at around 199 dollars and joins the Black, Blue, White, Silver, Pink and the 3 Special edition versions.
Heres a Screen:
Dunno about you but this colour aint my cup of tea.
via playstation japan
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January 10th, 2007, 18:26 Posted By: wraggster
Updated release by MrMr[iCE] of his Snake game for the PSP, heres whats new
This is mostly a bug fix and tweaks to certain aspects of the game. The changes:
Added proper suspend/resume code. app should behave nicely now for those who said it crashed on resume from standby mode. Please test this.
Food spawns much faster now, almost immediately after consuming the last item.
Tweaked the appearance rate of food items, red slowdowns should show up more now.
Snake grows/shrinks very quickly now. Be careful where the tail is when you eat a yellow/blue item
Added a counter to the scoreboard that shows how many segments have been accumulated over time..this is part of the scoring system.
Enhanced the water effect, decreased the dampening some to make the waves more pronounced. The ring effects you saw before are now replaced by drops in the water field
Replaced the default music loop with something not so fast. This is a bigger file tho, so there will be a pause at game startup
The music loop MUST be less that 16777215 bytes. This is a limit in the playback system, the current one is just a little over 14 mb.
heres a video clip of a test (old version of the game):
any ideas are welcome.
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via MrMr[iCE]
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January 10th, 2007, 18:31 Posted By: wraggster
News/release by Be3f:
This is the first public Alpha of the Serious Sam: TFE mod for Dungeons (called Serious Dungeons v0.3), which I'm working on.
It is powered by the latest (currently) Charnold's Dungeons v0.7 Engine.
My aim is to make the Serious Sam: The First Encounter clone for the PSP. Dungeons Engine is powerful, but it currently doesn't support some important features to make this mod more likely true SS. So, I'm waiting for the next update...
This is my second mod for Dungeons (you may find Dark Dungeons at the Charnold's site http://www.caweb.de/).
In no way is this to be sold, it is freeware/homebrew.
There are new:
- 5 levels with new textures.
- sounds & music from SS.
- 3 enemies (not Serios Sam enemies yet (aliens from Serius), just Q3 monsters. Maybe, you'll see Mental's aliens in future...)
- 2 weapons (Q3 Rocket Launcher & Q3 Railgun model with the new green skin)
- changed ballanse - enemies have different health (4, 8 and 12) & weapons do different damage (Rocket - 4, Rail - 8). The game is more difficult, then original Dungeons 0.7, but you may select any level from the menu :-)
- some new gfx
- New bootpicture and sound added to the EBOOT
- EBOOTs for the 1.50 firmware
Download and Give Feedback at the release thread in our Game Modders Forum Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=48717
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January 10th, 2007, 18:36 Posted By: wraggster
News/release from guitargod1134
Ok sorry for the long wait but I have been busy with school work and yatta yatta. Anyways this release has some big changes so lets get to it
__Changelog__
1. Completely redone code. No code from the old releases was used, I redid it to make it more effecient and stable.
2. There is now a menu instead of pressing different buttons and stuff we now have a menu
3. off course with the menu there is a menu background which i would like to give a thanks to jem
__Installations__
1. Just throw it in the game150 folder. Its not a kxploited eboot because I figure everyone must be on OE or SE so why wasted folders?
__Additional info__
At first yes there was a text reader implemented for tabs. But it did not work very well. So expect that later. Also this weekend im going to rerecord all the strings for the tuner to improve the quality.
If you have any suggestions or ideas tell me here, and maybe Ill add them.
Special thanks to jem for doing all the gfx.
For more info you can check out the heylookatme.txt
Also I tested this and it works 100% on my psp but there is always the chance that I may have uploaded the wrong file or something so if you think something smells fishy tell me so I can fix it.
If someone could upload a screen that would be cool.
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via guitargod1134
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January 10th, 2007, 18:42 Posted By: wraggster
via akihabaranews
If you love your PSP and want to protect it, Elecom has a whole series of nice looking protective suits for your PSP. That’s good, my PSP is in need of a new case…
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January 10th, 2007, 18:49 Posted By: wraggster
Sony and Relentless Software have revealed the next instalment in the popular Buzz series - The School Quiz, which is (surprise, surprise) geared specifically towards the school market.
Combining vanilla Buzz antics with bespoke Key Stage 2 National Curriculum content, The School Quiz features over 5,000 questions based on all areas of the Key Stage 2 Curriculum, including "ancient Egypt" and "weather".
School Quiz also sports new "teacher features" so that techno-savy school tutors can create their own quizzes and pause, skip and end events as they happen - and then give out merits that you're not really going to write in your diary, but make up at the end of the year so your mum doesn't get angry. Ahem.
Buzz: The School Quiz is currently being prepared for trial in primary schools nationwide, before being released on PS2 presumably this year.
via cvg
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January 10th, 2007, 18:54 Posted By: wraggster
via cvg
Since Sony reported on Monday that the PS3's SIXAXIS controller had won a Technology and Engineering Emmy Award, the Emmy governing body, NATAS, has issued a statement to confirm that this claim is inaccurate, and the award was in fact given to the Dual Shock controller.
When blogger, Séamus Byrne, contacted NATAS after his disbelief that Nintendo hadn't taken the award for innovations of the Wii Remote, he received a reply confirming: "Sony did not win for their PS3 controller, they won for their Dual Shock Analog controller."
The statement confirms: "The award is from the Video Game Technology Group. It was nominated by our internal group and considered along with the Nintendo D-Pad both of which were considered Emmy worthy for the development of the generation of controllers that followed the classic joysticks."
An innocent mistake on Sony's part, or intentionally misleading information? Sony was not available for comment at the time of writing.
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January 10th, 2007, 19:01 Posted By: wraggster
Microsoft games head Peter Moore launched an unprecedented attack on Sony's PlayStation 3 business at CES in Las Vegas yesterday, saying the company lacks the talent or the company make-up to ever deliver a suitable online console service for consumers.
"It's going to take [Sony] a couple of years to get up to speed on this, and I'm not sure that they necessarily have the talent, or it's built into who they are as a company," said Moore regarding PlayStation 3's online feature set. "They're struggling with some of their hardware issues, and apparently they're going to deliver another five million in the next 90 days. But this business is about hardware, software and services now. And the consumer expects that."
via eurogamer
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January 10th, 2007, 19:27 Posted By: wraggster
via kotaku
So, the iPhone is coming. If you are American, soon. For those living in other countries (like me), you'll have to wait longer (like me). The phone's portable game possibilities once again stir up talk of Apple expanding further into the market. Apple honcho Steve Jobs seems to be adding his two cents as well. From Time:
All technologists believe their products are better than other people's, or at least they say they do, but Jobs believes it a little more than most. In the hours we spent talking about the iPhone, Jobs trash-talked the Treo, the BlackJack, the Sony PSP and the Sony Mylo ("just garbage compared to this"), Windows Vista ("It's just a copy of an old version of Mac OSX") and of course Microsoft's would-be iPod killer, Zune. Trash-talking the PSP certainly points to Apple's interest in gaming. But, what does that statement really mean? And more importantly, when will Steve Jobs start wearing something besides black sweaters? I mean, come on.
more info
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January 10th, 2007, 19:29 Posted By: wraggster
via kotaku
Numbers, numbers, numbers. Stacks of unsold PS3s in America and Japan don't point as high sales as Sony was hoping for (though, we still think they did alright). SCEA's Senior VP of Marketing Peter Dille states:
...what we do pay attention to is that month in, month out, the PlayStation 2 continues to outsell Xbox 360. I think you see the consumers voting with their wallets on the PlayStation brand. But also, if people want to go out and buy a 360, their stacked pretty high at retail and yet, six-year-old technology is outselling it. I also think there's another trend going on. Every Sunday in the paper, there's a new deal with a free controller or a free game or $100 off all discounting the 360. I don't think you take those measures if you're selling as expected. Good points, but when did who's selling more turn into who's selling worse?
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January 10th, 2007, 19:31 Posted By: wraggster
via kotaku
Back when the PSP launched, most thought it was gonna kill Nintendo's chunky DS. It didn't, and somewhere along the line, things went kaput. But, what exactly? Sony made a super slick product. Sony's Phil Harrison tells MTV:
Our achievement has been to deliver console-quality gaming in the palm of your hand. But that could also be considered a missed opportunity — that we have yet to really deliver PSP games that speak with their own voice and stand for what the machine can do on its own. There are, however, some great indications of that coming through. Have you seen the latest Metal Gear Solid game? That must be the coolest thing Phil Harrison has said. Ever.
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January 10th, 2007, 19:35 Posted By: wraggster
via joystiq
Nyko's PS3 charge base is designed to hold four Emmy-winning Sixaxis wireless controllers. The PS3 base comes with a six foot standard wall plug, to not take up any USB ports or force you to leave your system on. The charge base for the PS3 is suggested to cost $39.99 USD. We can't help but wonder what cost there was in manufacturing -- or hidden cost in licensing -- that made this glorified wall outlet $10 more than the Wii station, which does the same thing but gives you two rechargeable NiMH "rubberized" battery packs. If you want to just full-on skip the docking station, Nyko also has a 10 foot long charge link for $14.99 that allows gamers to keep playing while they recharge their Sixaxis controller.
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January 10th, 2007, 19:42 Posted By: wraggster
New Commercial PSP game released, heres the details:
Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player's objective is simple - or is it?
Lines of various shapes climb up the screen over five columns, and you must connect all the lines over the five columns, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!
With a variety of challenging modes, original music that changes pace and rhythm as you accomplish more combos and multiplayer capabilities; this is the game to pick up for the holidays.
More Info Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 10th, 2007, 19:55 Posted By: wraggster
New from SuccessHK
NHL 2K7 brings back the champion of hockey games with better gameplay and faster on-ice action. Take command of tape-to-tape passing, behind-the-net plays and precision give-and-go attacks. Dominate the ice with NHL caliber goaltending, skating, checking and puck handling with the deeply enhanced animation system. Featuring all-new presentation elements, commentary and cut-scenes, NHL 2K7 brings the ice to you. Online gameplay and comprehensive online features - Completely online stat tracking, buddy lists management and online leagues
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January 10th, 2007, 22:03 Posted By: wraggster
via gamespot
On Monday, Sony issued a clearly worded press release trumpeted the fact that its controversial new game controller had won an Emmy. "Sony Computer Entertainment America (SCEA) today announced that it has been recognized by the National Academy of Television Arts & Sciences with a Technology and Engineering Emmy Award for the PlayStation computer entertainment system's Sixaxis wireless controller." Many sites, including GameSpot reported on the news.
"No Emmy for you!"
By Tuesday, though, the waters had grown murky. That's because when the Emmy was handed out the previous evening at the 2007 Consumer Electronics Show, it was given to Sony and Nintendo for "Peripheral Development and Technological Impact of Video Game Controllers," according to the official Emmy Web site, which did not mention a specific device. Some reports from the event claimed that the award was actually for the PlayStation and PlayStation 2's DualShock controllers, which helped introduce thumbsticks and force-feedback functionality, not the rumble-less, motion-sensing Sixaxis.
Wednesday morning, the confusion was dispelled when Sony issued a statement retracting its earlier proclamation of a Sixaxis Emmy. "In a press release dated January 8, 2007, SCEA announced we had been recognized by the National Academy of Television Arts and Sciences (NATAS) with a Technology and Engineering Emmy Award for the Sixaxis wireless controller," it read. "Due to miscommunication between the two organizations, this information was incorrectly reported. SCEA won a Technology and Engineering Emmy Award for the DualShock controller."
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January 10th, 2007, 22:24 Posted By: wraggster
via IGN
Konami's support for both the PS3 and Wii appears to have taken a major hit. The release list in the latest issue of Famitsu reveals reveals that a number of next generation titles previously announced by the company are no longer in development.
Here's the full list of cancelled titles.
Gradius Series (PS3)
Jikkyou Powerful Pro Baseball (PS3)
New Action Game (PS3)
New Role Playing Game (PS3)
New Action Adventure Game 2 (Wii)
Role Playing Game (Wii)
With those titles gone, Konami's Wii and PS3 lineup reads as follows:
Pro Baseball Spirits Series (PS3)
Metal Gear Solid 4 (PS3)
World Soccer Winning Eleven Series (PS3)
Music Simulation Game (Wii)
New Action Adventure Game (Wii)
Sports Game -- Soccer (Wii)
Sports Game -- Baseball (Wii)
So what happened? Sadly, the magazine provides no details. However, you'll notice that none of the the cancelled games have actual names yet. It's possible that Konami had intended to make the games, but decided to go in a different direction.
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January 10th, 2007, 22:33 Posted By: Malksta
new release via Dark_alex
Read Me
This is the update to 3.03 OE-B
Execute this only from 3.03 OE-A or 3.03 OE-A'
changes in OE:
- Patched the firmware to allow decrypted mp4-AVC videos to play at 480x272 resolution.
- pic0.png was not shown in psp isos. Fixed.
- The speed functions were not dummied after setting the speed. This could cause the few games
that set the cpu speed not to run at the selected speed in the recovery menu.
- Changed the structure of the program to have more free ram in game mode.
sysmemp.prx removed, systemctrl.prx splitted into systemctrl.prx and vshctrl.prx.
Note: due to the inclusion of pic0.png, the iso cache has changed slightly; as a consequence you
will notice a slowdown the first time you access game menu after this update, just as if you have
modified the iso folder.
Changes in docmaker:
- A flag that lets increase the limit of 100 png's to 1000 was found. (this is the real maximum
number of images that support the emulator document.dat reader).
The document.dat's created with this version, can have any number of images between 1 and 1000,
and they will work in whatever 3.03 OE version.
Instructions:
- Just copy the files/directories inside MS_ROOT to the root of your psp.
About AVC 480x272
Note that what is patched refers to mp4 avc (which are the ones with best quality).
Standard mp4 cannot play at resolutions higher than the multiplication of 320x240 because the
firmware is not really prepared for that.
To create a 480x272 avc, you can simply download 3gpconverter, choose the psp profile.
And then adding to transcoidng.ini something like this examples: (note: XX is a number not used by
other items).
Example 1: For a 1-pass 768 kbps bitrate:
[ItemXX]
Title=AVC 480x272 768 kbps 1-pass
TitleE=AVC 480x272 768 kbps 1-pass
Command0=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 768 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command1=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -f image2 -ss 5 -vframes 1 -s 160x120 -an "<%OutputPath%>MAQ<%RandomNumber5%>.THM""
Example 2: For a 2-pass 512 kbps bitrate
[ItemXX]
Title=AVC 480x272 512 kbps 2-pass
TitleE=AVC 480x272 512 kbps 2-pass
Command0=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 512 -passlogfile "<%OutputFile%>" -pass 1 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command1=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 512 -passlogfile "<%OutputFile%>" -pass 2 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command2="rm "<%OutputFile%>-0.log""
Command3=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -f image2 -ss 5 -vframes 1 -s 160x120 -an "<%OutputPath%>MAQ<%RandomNumber5%>.THM""
You can customize the examples to your likes, or wait for someone to create a gui.
______________________________
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January 10th, 2007, 23:32 Posted By: wraggster
Deniska has updated his awesome Map This! application for the PSP with a new Beta release, heres whats new:
CHANGES
-----------
- address lookup for US addresses (via TIGER line data)
- reverse lookup (shows the closest known house numbers or intersections)
- new logo, startup screen, wallpaper (contributed by DaxDce)
- re-designed interface: new fonts, menus, some layout changes, more skinable data panels, battery & signal icons, etc..
- some bug fixes: clock desplay, POI layout problem, etc.
- bundled with small NYC map and corresponding geodata file. (~1Mb)
Creation of US geodata file:
I provided a set of scripts & programs (all with sources) to get the Tiger Line data from US Census Bureau. They have been tested under cygwin ( http://www.cygwin.com)...
Perhaps someone (in7ane?) could convert that code in to some kind of GUI program.
To generate the geodata file for a state do following:
1) copy geocoder folder to your cygwin home directory
2) navigate to that folder (using cd command) under cygwin prompt.
3)run following command:
./geo-map.sh [2-letter state abbreviation in capitals]
Example: ./geo-map.sh NY
4) wait for a few hours while it creates geodata.dat file
5) copy geodata.dat file to your map's folder.
Some notes:
-Some code and ideas were borrowed from Dan Egnor's geocoder ( http://ofb.net/~egnor/google.html) but the data was rearranged and compressed to allow reverse geocoding and ~3x smaller resulting file.
- Intergrity of comressed data in geodata.dat file can be cheked with decompr comand:
./decompr deodata.dat [zipcode]
This should extract all the geo entries for a given zipcode (useful for troubleshooting)
- With some minor alteratoins the script can be used to produce geodata file for any given area (from few zipcodes to few states)
I attached the county codes file for easy reference to tiger line data.
Perhaps a reference file, listing min/max GPS coordinates for each county could be created. The program then would compare the map's lon/lat span with those coordinates to extract a set of counties corresponding to that map and process only these counties.
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January 10th, 2007, 23:46 Posted By: wraggster
Via IGN
How many times have you started up an RPG and wondered why you can't actually define the main character? If you're playing a role, shouldn't you have a chance to make the characters into whatever you want them to be? What's more, shouldn't you be able to pick and choose what quests to complete or characters that join your party? Well, Xseed Games' upcoming title, Valhalla Knights looks like it will give RPG fans this kind of flexibility with action RPG gameplay. We got our hands on a preview copy of the game and gathered these new impressions of the title.
The story of Valhalla Knights takes place in a strange land where elves, dwarves, halflings and other mystical creatures live together in some degree of harmony. However, it's also a dangerous realm plagued with monsters and other strange beasts that stalk the land. Players take on the role of a mysterious hero who's lost their memory and wakes up at an inn with no idea of how they got there or who they are. The lone information that they possess is that they are descended from a legendary hero, and that knowledge helps motivate them to discover who they actually are. It also plays into the level of customization that the game offers.
You'll do loads of dungeon crawling in Valhalla Knights.
Initially, characters can choose to be a fighter, mage, priest or thief, which helps define their affinity for magic or powerful attacks. However, unlike most RPGs, you're not going to be restricted to this classification for the entire adventure. At any point in time, players will have the opportunity to select a sub-job of any one of the other classes, bolstering their abilities without losing any of their attributes. For example, a high level fighter can choose to be a mage as a sub-job to gain incredible magic attacks and resistance to spells. There are even new jobs that can be discovered as you complete quests and adventure throughout the world.
While you can get any available quest that you want to take on by applying for them at guilds in town, you aren't forced to complete quests in any particular order. Nor are you forced to travel alone. In fact, you'll have the opportunity to hire up to five additional party members of differing classes to take with you into combat. It may initially seem like overkill, but you'll definitely need the help, because the large numbers of enemies that you'll face during fights can be somewhat daunting. However, you won't have to wade through turn-based gameplay. Valhalla Knights plays somewhat similar to that of Final Fantasy 11 and other MMO type games with an emphasis on action.
Battles will be large, fast and furious.
By pulling the R button, players can target a specific enemy, which they can then attack by hitting either the X or Circle button to trigger various combinations. You're not restricted by hand to hand combat either. Pulling the L button allows you to engage in ranged combat with enemies. While it may seem like button mashing, there's a strategic facet to the game as well: players can switch control of party members at will to use their skills or direct the other characters in your group. Tactical directions to your characters are key, because without proper management, many of the characters can be separated and easily killed off by the various beasts that you'll face. We'll have more on Valhalla Knights soon, but for now, check out these new screens of the game.
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January 10th, 2007, 23:50 Posted By: wraggster
Heres an excerpt:
At Ubisoft's preview event last week held at the numbingly cold Dogpatch Studios south of Market Street, a handful of reporters attended to observe a real-time demo and play the single- and the multi-player game. The game ran on the Xbox 360; the PS3 version wasn't there. But due in March for both Xbox 360 and PS3, GRAW 2 already looks fantastic. To be honest, its looks are a little deceiving. The visual improvements are subtle on one level, huge on another. At first look, you'll initially see very little. The character models are slightly more detailed and the vehicles all look decent, but if you look closely at the environment textures, you'll see a marked difference. The variety and detail is impressive. The first couple levels I played didn't really show off the changes I had hoped to see. By looking closely, improvements in shadows (you'll see full, complete shadows), transparencies, and a torrent of special effects (heat blurs, lens flares, particles, animations) will slowly show themselves.
Full preview Here
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January 10th, 2007, 23:56 Posted By: wraggster
Via PSPfanboy
There sure has been a lot of hoopla over the PS3s lack of rumble. Gamers everywhere are decrying how this missing feature will make games less immersive and enjoyable. But yet, when it comes to gaming, there is a double standard between what is expected on a portable versus that of a console. There have been many generations of portables since the rumble feature was first introduced to gaming and yet, it has yet to be a standard feature on any handheld, it has just been built into a few game cartridges. Wouldn't that portable first-person shooter or driving game benefit from the inclusion of force feedback? The DS has a built in microphone and the PSP can browse the web, but neither have a feature that is standard on nearly every console for over two generations.
Sure, some would argue that they don't need yet another feature that would help drain battery life, but like many feaures on a portable, it could be turned off if the user preferred. A handheld also has the screen built in, so if it were to rumble it would have to be low enough that it didn't have the screen shaking in your hand. But even this problem would be easily solved with minimal tweaking. So it seems that the lack of inclusion has little to do with technical issues. The main reason rumble is likely not included in portables is simply because gamers don't seem to be asking for it.
But why does lack of rumble hurt a console's prospect in so many gamer's eyes, yet is okay when it's lacking on their portable of choice? If you had the option, would you want it included in your next PSP or DS?
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January 10th, 2007, 23:59 Posted By: wraggster
via pspfanboy
An IGN Boards member, canedaddy, got his hands on the latest issue of EGM, and found something of interest to PSP fans. The Rumor Mill supposedly states that Square Enix is bringing over even more support to our favorite handheld: "Square Enix is whipping up a wild lineup for PSP this year ... These guys are serious too! I'm talking new games, remakes of old classics, and an all-new, unexpected Final Fantasy spinoff that will make the fanboys flip."
We know that Square is bringing over Final Fantasy VII: Crisis Core and Final Fantasy Tactics to the PSP. What other surprises might they have in store for us? Let the speculation begin.
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January 11th, 2007, 00:02 Posted By: wraggster
via pspfanboy
Lately there have been rumblings that Sony will release another version of the PSP. Some say it may include a hard drive, an i-Tunes like downloadable games solution or even two analog sticks. These all sound like great additions to Sony's console if they're included, but if they do go all download with their next gen PSP what happens to UMD?
I would personally prefer a downloadable solution as opposed to UMD (assuming the PSP gets a hard drive). Being able to download new PSP games from a PS3, computer or in store kiosk would not just add convenience, but would also reduce load times on the system. This would be important since one of the main gripes about the PSP is in fact the load times. Also, a gamer wouldn't have to swap a physical disc should they choose during their train ride to play a different game.
The only issue with no UMD on the next PSP would only occur if there wasn't any kind of UMD slot on the system. For even if the PSP2 didn't manufacture new games on a UMD, Sony has a heritage in gaming when it comes to backwards compatibility. This would be even worse if Nintendo's next system played both DS and Gameboy games. It would have the potential to alienate the millions of current PSP owners and that's something Sony can not afford to have happen.
Of course what should occur and what will occur can be very different things. Do you want the PSP2 to just use UMD again or would you like it to try either a cartridge or downloadable solution? Would you buy the next PSP if it didn't have a UMD slot at all?
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January 11th, 2007, 00:03 Posted By: BelmontSlayer
I went ahead and created a new settings file for 3GP Converter to allow 480x272 AVC conversions. This allows those who aren't tech-inclined to convert their videos for use with Dark_AleX's 3.03 OE-B firmware. Simply unzip the folder, run the program, choose your quality and convert. Enjoy!
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January 11th, 2007, 00:06 Posted By: wraggster
David DeAngelo is the author of “Double Your Dating - What Every Man Should Know About How To Be Successful With Women”, and has taught thousands of men how to be more successful with women and dating. In this issue of the Double your Dating Mobile Magazine you will answers to all your questions in the Dating Tips Mailbag.
Download at Perooz
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January 11th, 2007, 07:31 Posted By: wraggster
News/release from Dabomstew:
An easy way to change the version displayed in 3.02 OE-A/B or 3.03 OE-A/OE-A'/OE-B system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.
This is tested and working fine on my own 3.03 OE-A and 3.02 OE-B psp, but I cannot guarantee that it will work 100% every time.
Read the included readme for usage instructions.
I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).
Currently at version 4 which added 3.03OE-B support.
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via dabomstew
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January 11th, 2007, 11:09 Posted By: psphome
Submitted by www.psphome.com
Sony are conducting a survey about the original PSP. In the survey at the end they include a question asking:
“Would you buy another PSP system if it included a hard drive and/or video out?”
This survey was sent out via Email to Playstation Underground users.
The email said
“To some, the PSP® (PlayStation®Portable) system is a powerful multi-media machine wrapped in a gaming device. To others, it’s simply fun to play with. Either way, we want to know what you think. Help us harness your powerful gaming knowledge and take a simple survey. From the total responses, we’ll choose one PSP system owner who will get five PSP system games of his or her choice. One entry per person, please—nobody likes a survey hog.”
From what we can gather from the survey, Sony are looking to see if the PSP2 would succeed in the market. So what do you think? Would you buy a PSP with a HD and Video Output?
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January 11th, 2007, 17:30 Posted By: wraggster
via cvg
Sony has responded to the 'mix-up' surrounding its announcement on the PS3 Sixaxis controller winning an Emmy earlier this week, stating that yes, it was the Dual Shock that won the award.
A minor furore erupted when Sony originally issued a statement saying the honour had been bestowed on Sixaxis, as it subsequently emerged that the statement was incorrect. The National Academy of Television Arts & Sciences confirmed it had awarded the Emmy to the Dual Shock.
It appears Sony was initially scratching heads about the nature of the award, too. Speaking to Next-Gen.biz before the company corrected its announcement about the Emmy, SCEA's PR chief Dave Karraker said, "I accepted the award myself and all they said was that the award was for 'technological innovation for device controller' ... but looking back, they never really did say for which one".
Karaker also said that The National Academy of Television Arts & Sciences had actually approved Sony's press announcement on Sixaxis' success prior to its release.
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January 11th, 2007, 17:38 Posted By: wraggster
via CVG
Having already undergone a revamp and sail onto PC and Xbox, Sid Meier's and Firaxis' classic high seas action-adventure title Pirates! is brandishing its cutlass on PSP.
In the game, you play a 17th century pirate attempting to amass as much booty and fame as humanly possible. Sea battles, sea exploration, land duelling and wireless multiplayer are all part of the pirate package. We're assuming it'll be pretty much a port of the Xbox and PC games.
Pirates! creator Sid Meier has said previously that Firaxis loves "the new possibilities from handheld systems like the PSP system. Pirates! for the PSP system allows players to shape the heroic life of a pirate while embracing the pirate's way of life - always on the go!"
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January 11th, 2007, 17:42 Posted By: wraggster
via cvg
Extended versions of The Godfather game previously released on Xbox, Xbox 360 and PS are on their way to the Wii and PS3, with extra content and enhanced controls.
The Godfather The Don's Edition is the name of the version coming to PS3 whilst the Wii game will be titled, The Godfather Blackhand Edition.
Both games will feature new missions, new ways to find dirty cops for your dodgy deals, and the added ability to follow the path of either an Enforcer or Operator, offering you different "perks and abilities".
The Don's Edition on PS3 will also have new Shipyard and Rail yard transportation hubs which will presumably increase mobility throughout the city, whilst the Blackhand Edition on Wii will have you swinging the Remote and Nunchuk to fight, and pointing the Remote like a gun to shoot your enemies.
The already-released Godfather game is a decent urban-gangster romp and, even though it's been out for a while already, with the new features added these versions, they could be well worth a look for Wii and PS3 owners this spring.
Both games are due in March in the US, and presumably shortly after in UK.
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January 11th, 2007, 17:45 Posted By: wraggster
via cvg
Gunpey, the puzzle-music game on PSP and DS, has been picked up by Atari which will publish the game in Europe in March.
The colourful puzzle game has players flip rising panels, lining up the markings within the panels to make them explode before they reach the top of the screen. Confused? Check out the DS and PSP screens below.
Both games feature wireless link-up for multiplayer gaming, and platform-exclusive content includes 40 interchangeable skins for the PSP version, while the DS version boasts extra special moves that temporarily disrupt your opponent's screen in versus games, and the option to create your own music.
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January 11th, 2007, 17:47 Posted By: wraggster
via cvg
SCEA's senior director of corporate communications, Dave Karraker, has responded to sniping comments made by Microsoft earlier this week, where MS's Peter Moore and Chris Satchell called Sony's PS3 online service a "disaster", and said Sony doesn't have the "talent" to launch a service matching Xbox Live.
"I would argue that consumers worldwide, to the tune of over 200 million PlayStations, PS2s, PSPs and PS3s, have decided whether or not Sony has the DNA to deliver hardware, software and services to suit this industry," Karraker told Gamepro.com, making sure to note that Gran Turisom HD highlights "the potential of the PlayStation Network and the kind of ground breaking content we plan to offer".
Karraker also took issue with Microsoft's recent announcement that it has sold 10.4 million Xbox 360s, suggesting that MS's touted number is actually the number of consoles shipped, rather than those actually in the hands of gamers.
"Microsoft views 'sold' as what has been sold to retailers but could be sitting on pallets in warehouses or stacked on store shelves," he said.
"'Sold' to Sony has always meant what the consumer has actually purchased, I think many people have incorrectly viewed our competitor's 'sold' figure to believe it was actually sold to consumers, which it was not."
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January 11th, 2007, 17:52 Posted By: wraggster
via eurogamer
Blu-ray DVDs are to include a feature that will allow copies of films to be transferred to laptops or other devices.
It's an effort by Sony to gain wider acceptance of its new format and, more importantly, rival Microsoft's HD-DVD technology.
Speaking at the Consumer Electronics Show in Las Vegas this week, head of Sony's home entertainment unit, David Bishop, indicated that we'll see this feature soon.
"It's not currently part of anything on our current release schedule, but we'll probably roll it out sometime this year."
Which sounds rather familiar. Take with a pinch of salt.
Blu-ray famously holds more than five-times as much data as a normal DVD, and Sony have already claimed that games are filling the impressive 25GB capacity. What exactly are they filling it with? We can only hazard a guess.
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January 11th, 2007, 17:54 Posted By: wraggster
via eurogamer
Crazy Taxi's set to make a return this summer - with a PSP instalment mixing the content of the first two Dreamcast games and adding a few new features.
Called Crazy Taxi: Fare Wars, it's being developed by Sniper Studios and offers plenty of single-player content to barge your way through on the PSP's slick wide screen.
Using both original Crazy Taxi maps (arcade and Dreamcast) and the Small Apple maps of Crazy Taxi 2, Fare Wars offers an Arcade mode, where you earn time bonuses by delivering fares quickly, and a Time Trial, where the idea is to collect the highest fares possible in the time allowed.
On top of that there are two mini-game modes, including Crazy Box's original 16 mini tasks and a Crazy Pyramid to unlock the CT2 offerings.
Multiplayer is catered for too, via an ad hoc option that has you racing others and trying to steal their passengers by bumping cars.
Finally, SEGA says you'll be able to save replays of your best moments onto Memory Stick so you can show them off to your mum. Hopefully you'll have better luck than I do - she still refuses to take interest in my best Pro Evo goals. Witch.
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January 11th, 2007, 18:00 Posted By: wraggster
via gamespot
Gothic publisher JoWood has announced it has appointed Pinnacle Software to exclusively distribute its titles in the UK. Among the first titles to be released are the ski sim Alpine Ski Racing 2007, the extreme sports game Freak Out - Extreme Freeride, and the counterterrorist shooter The Mark.
Pinnacle Software was founded in 1992 and is a wholly owned subsidiary of Pinnacle Entertainment. JoWood's UK sales director, Richard Grantham, said, "We have now established a clear route into the UK marketplace...Pinnacle has an excellent reputation for product distribution and sales."
The list of JoWood titles due for release in the UK in 2007 include:
Agatha Christie: Murder on the Orient Express (PC)
Freak Out - Extreme Freeride (PSP, PC, PS2)
Alpine Ski Racing 2007 (PC, PS2)
The Mark (PC)
Flyboys (PC)
Lifesigns: Hospital Affairs (DS)
Neighbours From Hell (DS)
Painkiller (PSP, PS2)
AquaNox: The Angels Tears (PS2)
Atlantis Collector's Edition--The New World and Evolution (PC)
Dungeon Lord Collector's Edition (PC)
Egypt Collector's Edition--The Heliopolis Prophecy and The Fate of Ramses (PC)
Genesis Rising: The Universal Crusade (PC)
Jules Verne Collectors Edition--Voyage and Mysterious Island (PC)
Patriots: A Nation Under Fire (PC)
Safecracker (PC)
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January 11th, 2007, 18:04 Posted By: wraggster
via gamesradar
Take a good first look at Warner Brothers Interactive's new Roman era epic 300: March to Glory. The game is inspired by the upcoming movie 300, which is, in turn, based on Frank Miller's graphic novel. You'll be able to fight as one of the 300 Spartan soldiers lead by King Loenidas to take down Xerxes and his Persian army in a retelling of the Battle of Thermopylae.
These shots show that the featured weapons, sword, shield and spear, promise plenty of potential for the blood-thirsty gamer to hack, slash, dismember and decapitate his enemies. Look for some brutally intense fight scenes set against an ancient Greek back drop, when 300: March to Glory unsheathes sometime in March of this year.
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January 11th, 2007, 18:05 Posted By: wraggster
Here's a confirmed sighting of The Outsider, the mysterious Xbox 360 and PS3 action game from gaming legend David Braben, the creative mega-brain behind sci-fi classic Elite. And, although it's only a snatched glimpse of movie action, we reckon it gives away a few fact-morsels about The Outsider's unexplained gameplay. Hit the movies tab above to see the footage.
In light of this fresh footage evidence, we're willing to table a number of bets about the game. First, it'll boast a similar crowd feature to Assassin's Creed and Kane & Lynch; just look at framed main man Jameson sprinting through a throng of scattering tourists, as a (particularly useless) sniper attempts to take him down. Perfect, hectic, human-shield potential there.
Then there's Jameson's location, and his reasons for trekking back to the Whitehouse. We expect to see a suitably next-gen version of Hitman's disguise and body-hiding gameplay, with Jameson's insider knowledge (we predict he's a former black-ops agent who uncovered dirty secrets and was framed to keep him quiet) helping in any sneaking tasks.
Finally, the end of the movie sees Jameson shooting a pursuing enforcer in the arm, before aiming at another. This points towards a stress on a non-fatal attitude (he is trying to prove he's not a killer, remember?) in some situations, while promising acrobatic skills and an ability to hold-up enemies, as in Metal Gear Solid.
Go on, watch the video again. See what we mean? Expect fresh details on The Outsider to leak in the coming months, confirming - we're that confident - our enlightened predictions.
Video Here
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January 11th, 2007, 18:20 Posted By: wraggster
Via Kotaku
Newsweek's N'Gai Croal pinged us with his take on how the iPhone will shake things up. He blogs:
The iPhone isn't a direct challenger to Sony's portable gaming ambitions--that would be the wildly popular Nintendo DS--but it most certainly is a threat to Sony's mobile media and communication ambitions. After all, the iPod has iTunes (with music, movies, TV and games); while the PSP has the Playstation Network (for PS2 games that can run on the PSP's emulator and...nothing else right now--more than two years after its launch.)
But what about the DS? Croal says:
The iPhone won't stop the DS from selling like ice on a hot summer day, but it could cause a lot of casual DS owners to put it in a sock drawer and forget about it. But for now, it looks like the only thing that's being shaken up is Apple as the company gets entangled in a legal dispute over trademark infringement. Portable gaming, for now you are safe!
For more about the Iphone check out our Apple News Site.
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January 11th, 2007, 18:21 Posted By: splodger15
After having words with family Beta testers. They all came back and said that the speed was to fast and should be changed.So that is what i done plus alot of other things that i wanted added.
+ map code added
+ added map pic
+ added option to pick a circuit
+ added circuit selection sprites
+ added scrolling ability through circuit sprites
+ Scoring
+ Health (If health reaches 0 gameover)
+ Gameover screen
+ Code compiled to stop theft
+ Levels have been added
+ New menu graphics
+ 3 differnent tracks added
+ Added code to go back to the map while in the game (Press Triangle while in the actual game)
+ Speed Change Every level you move up speed increases
+ Deleted Music option as it took up room although next releases with have the ability to choose a normal download. Or have the music download.
+ Added Writing to the screen to tell you what level you are on.
+ Fixed a bug in the scrolling
Next release:
+Car Selection
+High Score option
+Other small bits to the code
+ Car information screen Eg: Speed,Handling
Thank you gunntims0103 for helping out with map code
If any bugs/errors are found. Just contact me
Enjoy
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January 11th, 2007, 18:27 Posted By: wraggster
The we-can't-wait-to-buy-it Heavenly Sword has gotten dated. The title will drop March 6th in the US according to Sony Computer Entertainment of America's website. No word on Japan yet. This red-headed "Goddess of War" game got generally favorable reviews (impressions?) at last year's E3. Can't wait.
via kotaku
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January 11th, 2007, 18:34 Posted By: wraggster
via joystiq
The 'True HD' concept is certainly off to a rocky start on Sony's console that could. Despite confirmation from SCEA senior VP of marketing Peter Dille that MotorStorm would rocket to the US at 60fps in glorious 1080p, Sony today rescinded that remark. MotorStorm, alas, will be presented in lowly 720p, chugging along at 30fps.
Seriously though, those numbers will keep MotorStorm competitive -- and in HD. We just couldn't miss out on an opportunity to muffle the True HD buzz.
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January 11th, 2007, 18:45 Posted By: wraggster
New from SuccessHK
PS3 2in1 Dust Prevent Cover Pack is designed for protecting the PS3 console from dust which slowly damage your console. The rubber plugs are well fitting the ports of console and there is a sponge in the dust prevent cover which effectively seperate the dust.
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January 11th, 2007, 20:41 Posted By: The_Ultimate_Eggman
Windows users, you’re not left out! Here is ZiNgABuRgA’s latest simple popstation GUI. This one does it all — customize/preview your EBOOT, PSX compression, docmaker, PAL->NTSC fix, and more… It’s likely you’ll never need another
v2.21 beta changes:
* EBOOT reconstructing is now implemented - meaning that you can now add larger images to already made EBOOTs
* Numerous bug fixes
* Transfer to PSP after conversion option
* Shows game region (useless IMO, but it does mean that my program has ALL the features of PSX2PSP now)
* Interface cleanup
* Now uses a “clean” BASE.PBP file
Moderator Note: This program contain's Sony copyright files, so the program has been removed
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January 11th, 2007, 22:56 Posted By: wraggster
Via Team Xecuter
First of all we hope you had a great Xmas and wish you the best for 2007.
PS3 Hyperdrive design is finished. This is a product that will enable you to connect any size HDD both whether its sata or ide*(still being added not tested completely yet) using a plug and play system so you can maximise your storage space and minimize your hard drive costs. You can also connect the Hyperdrive to your PC via USB for doing whatever you wanna do with the data without any fuss. Its a very simple plug and play system. Here are the features and a preview pics are attached.
Features:
1. Supports 2.5" and 3.5" SATA HDD (Also working on built in IDE support)
2. Switch for SATA HDD (2.5"/3.5") w/ LED
3. Switch for select output interface for PC (SATA or USB) w/ LED
4. Special SATA female(Hyperdrive) to Male(PS3) connecter with custom plug-lock design, easy install and just plug and lock.
5. Release lock button for disconnecting Hyperdrive with PS3
6. Molex power source input.
7. Easy to install HDD inside the HyperDrive.
8. Built-in cooling fan.
I know we seem to be a little slow on dev lately but we just want to get things done right without having to address problems later down the road. Thanks for your patience.
Screens Via Comments
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January 11th, 2007, 23:00 Posted By: wraggster
via ps3fanboy
Why does this game look so ridiculously sexy? Maybe I'm a sucker for weird reddish-pink blonde hair. Maybe I'm a sucker for RPGs. Maybe I'm just tired of playing PS2 games and really want to feel what the "next-gen" is in regards to role-playing titles. Whatever the case, both of the PS3 Final Fantasy XIII titles are lookin' hot. Or hawt, depending on how nerdy we want to get. We can't really say what the article is telling us, since Babelfish has decided to shun us at the time of this writing. It doesn't matter, though. We'd much rather have those scans translated. Is it just us, or is Shiva transforming into a motorcycle in one of the scans? Transforming is awesome. Especially if you're Optimus Prime.
What's interesting, though, is that there's finally something that appears to be "cinematic" and we can therefore assume the other images we've seen thus far are at the very least "cutscene gameplay" -- that is, extra nice... er... normal graphics. We chose to throw the cinematic image up because, well, it looks damn near like a real person. But it isn't. Because no one looks like that. Unfortunately. Are we gushing too much? It's just exciting! Take a look yourselves and grin in silence.
Scans Here
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January 11th, 2007, 23:11 Posted By: wraggster
chrismulhearn posted this news:
Hey, I ported Xiptech's mipsnommu version of uClinux-2.4.19 to the PSP. The only hardware support it has currently is the headphone jack's serial port (used by the console and tty implementation), but its a start!
Check it out here: http://df38.dot5hosting.com/~remember/chris/
It mounts a ramdisk as the root filesystem, the root disk image is linked in with the kernel. The disk image has a minimal userland including sh, ls, mkdir, echo, cat, basic stuff like that, built with uClibC. All the executables are statically-linked.
The only way to use it is with some sort of serial port hardware like discussed here: http://forums.ps2dev.org/viewtopic.php?t=5234
Hopefully more people will help now and we can really turn this into something.
Could this be the start of a real attempt to get Linux on the PSP, well lets hope so
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January 11th, 2007, 23:13 Posted By: wraggster
via ign
Today Ubisoft announced that it is currently working on a PlayStation 3 version of the Japanese action-RPG, Enchanted Arms. Previously an Xbox 360-exclusive game, Enchanted Arms is created by From Software in Japan and is set to be one of the first Japanese RPGs to hit the PlayStation 3. Enchanted Arms includes more than 50 hours of gameplay, and makes use of the exclusive SpeedTactics Battle System, which enables the player to use distance-dependent attacks in battle.
With its move to the PlayStation 3, Enchanted Arms has made use of the Sixaxis's motion-sensing abilities to craft a more detailed experience. Players can harness weapons, recover their EX power meters, unlock more powerful attacks, and solve puzzles all through real-world manipulation of the controller. The game features more than 500 chanracters, including 130 unlockable creatures to control in battle. The PS3 version of the game also includes 30 exclusive creatures for your battling pleasure. Other PS3-exclusive additions to the game include an all-new English language track and ten additional minutes of anime cutscenes.
Expect Enchanted Arms to spread its tactical charm on the PS3 this March.
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January 11th, 2007, 23:15 Posted By: wraggster
via ign
Sony Online Entertainment and Midway recently announced an agreement to bring classic Midway games to the PlayStation Store. We took a trip down memory lane at CES this week and played all six titles: Championship Sprint, Mortal Kombat II, Rampart, Gauntlet II, Joust, and Rampage World Tour.
With the exception of Joust, which is already out on Xbox Live, all of these titles will be exclusive to the PlayStation Store. They all feature offline and online multiplayer, private and public games, and leaderboards. Pricing hasn't been set, yet, but Sony confirmed they would not be offered as a bundle. The first game should arrive in March, with more releases staggered after that. Sony and Midway have only been working on these ports for a week, so many details have yet to be worked out and some of the titles weren't at 100 percent functionality.
Rampage World Tour
Rampage World Tour: Of the six games we played, we had the most fun with this one. Originally released back in 1997, World Tour updates the classic Rampage game with slicker graphics, more detail, and more stuff to smash and eat. Pick your favorite giant monster and get to destroying some of the world's most famous locations. The game supports up to three players at a time, and the PS3 version will save your progress automatically so you can return to it later.
Rampart
Rampart: Released in arcades in 1990, Rampart is that game that puts you in charge of defending your castle from invaders. Place cannons within your castle walls, send a volley to the enemy, then rebuild before time runs out. The original game used a trackball to move the curser around, and although Rampart has been ported to many different platforms the controls always suffer a bit in the translation.
Championship Sprint
Championship Sprint: This is another game which used a non-traditional control scheme in the arcades (a steering wheel and pedal) and now feels a little strange mapped to the Sixaxis. But the support for four players goes a ways towards making up for the controls. The main problem may be that there just isn't much to the game. Race to the finish line on a track that's only as big as the screen, avoid oil slicks, and don't crash into the walls too often. That's about it. We did notice that some of the colors were different from the original game. For instance, in the winner's circle screen shown after a race, the background was purple, whereas the original game showed the cars sitting on the track. This may be because they've only been working on these ports for a week, though.
Mortal Kombat II
Mortal Kombat II: MKII is one of the highlights of the six Midway games coming to the PlayStation Store. Although not as ideal as an arcade joystick, the PlayStation 3 d-pad works well with Mortal Kombat II. Pounding out the classic moves took as long as it took to dust off the MK section of our brains and remember how to do them. The game looks and plays just the same way as it did in the arcade, straight down to the huge spouts of blood that only a well placed upper cut can deliver. The one new addition to the game is an online multiplayer mode and leader boards. It wasn't up and running yet though, so we weren't able to give it a try. The matchmaking will be a simple affair of just looking for a quick match and being put into a game with another player or creating a private and password protected match. The only real downside to this port of Mortal Kombat II is that Stryker, the most hilarious MK fighter, wasn't put into the series yet.
Joust
Joust: This is the one game in the initial group of Midway games that can also be found on the competing Xbox Live Arcade. The PlayStation version, though, is a direct port of one of the most bizarre games of all time. What kind of drugs were the designers on when they thought a knight on a flying ostrich fighting vulture knights and flying lizards was the next big thing? Oddity aside, Joust is a classic game in every sense and it handles well with the PlayStation analog stick. The only problem we found with the game is that we couldn't stop killing each other long enough to focus on the enemies. It's Joust just as you remember it.
Gauntlet II
Gauntlet 2: The classic multiplayer arcade game returns, though this time it won't eat every last one of your quarters and then leave you wondering how you were going to pay the bus fare home. Curse you Gauntlet 2! Unlike the other Guantlet game to come out in a digital distribution form, this one won't have a button to add quarters and increase your health. You can still continue when you die, but getting a high score becomes a difficult task. Those who are pros at finding keys, gold, and food to stay alive will sit at the top of the online leader boards with pride. The controls are simple here and so they work fine with the PS3 configuration.
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January 11th, 2007, 23:27 Posted By: wraggster
via pspfanboy
In a strange, un-Sony like move, Sony's David Bishop announced that future Blu-Ray movies from Sony Pictures Entertainment will include portable files that can be transferred to laptops and other portables (such as the PSP?). This feature may launch this year, which would be a fantastic deal for current PLAYSTATION 3 and PSP owners. Imagine copying a movie from your PS3's Blu-Ray reader directly onto the PSP via USB connection. That would be an incredible bonus. Let's see it happen, Sony.
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January 11th, 2007, 23:31 Posted By: wraggster
Winnydows has released a new version of his excellent Video Converter for the PSP, heres the info and whats new:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS FLV
to MP4 (PSP AVC, AVC, IPOD), PMP (AVC, DivX), AVI (DivX).
4.047 changes:
To menu Settings added Disable AVS check option - fix crash on check on some Athlon systems.
x264 updated to version 616.
Now x264 compiled with pthread and start with --threads auto argument - x264 encoding 20-40 fps faster.
Now to log added OS info.
Now if framerate changed frames detect correct.
Fixed buttons lock.
Normalize on preview now checked by default and sticky.
MediaInfo updated to 0.7.4.3 - fix delay detection.
Mencoder updated to 21847.
Fixed rename of output file.
Options Full Info to log and Full AVS Info to log now correct sticky.
Removed AviSynth option Multi-Threading - x264 multithread build + --threads auto much faster and stable.
AviSynth 2.5.6a MT removed from main installer.
Now by default used AviSynth 2.5.7.
Added protection of crash in case incorrect time and frames detection by MediaInfo.
Fixed incorrect VOB size detection.
Fixed switch between DVD titles.
In case inpossible correct detect DGIndex progress windows of this progress tempoary unhidden.
To info line added interlace information.
Now DeInterlace option auto check if interlace found.
Now on uninstall possible remove all dlls and libs installed with program.
Fixed Rename button lock.
Added new format MP4 PSP 480 - create files for PSP with firmware 3.03 OE-B. Warning- now this format support only 480x272 res, so for files with aspect defferent of 16:9 use Auto Aspect check box or add black borders (BW, BH). Hint - Aspect In must be = Aspect Out.
Fixed setting Fix gray flicks option in 1 min and 5 min time cut.
DGIndex updated to 1.4.9 beta 9.
AviSynth updated to 2.5.7 final.
Download Here
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January 11th, 2007, 23:38 Posted By: wraggster
Art has released a new release of his firmware modification program for the PSP:
New for X-Flash V18j:
- Added intentional support for Dark_AleX 3.03 OE-B.
(it's safe to use the version spoofer now).
- Preserved support for Dark_AleX 3.03 OE-A2.
- Button combination writes current PSP Nickname to
use as a custom version spoof.
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January 11th, 2007, 23:40 Posted By: wraggster
Via Playstation.com
Are you dying to try out some new games on your PSP® or PlayStation®2 system? Well then here’s what you have to do. Print out the pass below and bring it to any official LRCT event and the crew will redeem it for a free demo disk.*
*Offer expires 1/28/07 or while supplies last. Demo selection is limited to availability at the time of redemption.
More info at link above
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January 11th, 2007, 23:50 Posted By: wraggster
New version from joek2100
This is a modified version of the opensource mp3 prx for irshell. It will play mp3 files from ms0:/PSP/MUSIC (if you don't change the config).
It has random and sequential play modes, pause, next and a builtin "overclocker".
Heres whats new:
0.4f: Fixed the wifi @ 333mHz for 3.03OE+
Fixed disable underclocking in vsh while the screen is off for 3.03OE+ (or higher)
Fixed a bug that messes up the sound in the browser (although something else may have been broken) (only works on 3.03OE+)
Fixed a bug (that was introduced in the last release) that broke suspend support
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via joek2100
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January 12th, 2007, 00:00 Posted By: wraggster
New release from the nameless:
Features:
- Auto Convert Files to the correct format and size
- Image Support for *.png;*.gif;*.cur;*.pcx;* .ani;*.jpg;*.jpeg;*.bmp;* .ico;*.emf;*.wmf
- Text Support for *.txt
- Preview
- Easy GUI
- No page limit anymore!
- Compression level selectable
ToDo:
- Support for .pdf, .doc
- Add option: Split big images
- Small picture: Let user choose resize or not
Guide:
How to create document files?
- Open PSPDocMaker
- Click on Select Files
- Mark File(s) and click on Open (Multi select is enabeld)
- (Enter the Game Code of the game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
- If you have added the file(s) you wan't click on Create
- Wait
- Select the dolder where your game is located
- Click on Save
- Done!
ChangeLog:
v0.21
- Compression level selectable
- Default folders selectable
- Don't writing to the application folder anymore
- No page limit (Thanks to Dark_Alex )
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via the nameless
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January 12th, 2007, 01:26 Posted By: Briggzy11
Apologises if this is in the wrong section but I need to say this, personally it will make me feel a little better about what has happened.
Karen W was one of my best friends and a member of my Jackass Uk team based in Stoke-On-Trent, England. Almost everything I did she was there or whatever. I introduced her to the PSP Scene last year and ever since then she has downloaded stuff on DCEMU using my account. From using DAX's Custom Firmware to playing Emulators made by ZX-81 she has loved the PSP and DCEMU. She loved this website because of the members mainly, if she ever needed help that I could not help her with, she got it of somebody else here and I would like to thank anybody that did help her.
Today at 4PM she died in a car crash on her way to get something to eat. The driver was sent to hospital with leg injuries. I would have been in the car at the time as well if it was not for a phone call from a friend of mine. Basically I would like to say thank you to anybody that made her feel welcome here and thank you to all of the coders that put their time and effort into creating such great PSP Programs, it was you that made her happy among other things.
Apologises for this going into the wrong section again. I didnt know where else to put it.
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January 12th, 2007, 14:48 Posted By: Vega
Konami has announced that its forthcoming European versions of Metal Gear Solid: Portable Ops title for PSP will benefit from a wealth exciting additions exclusive to European users.
Scheduled for release April, 2007, Metal Gear Solid: Portable Ops is an all-new installment in Hideo Kojima’s legendary Metal Gear Solid series. Metal Gear Solid: Portable Ops features a full stealth-action single player story mode and key wireless features allowing players to recruit and play as a unique squadron of battle-hardened mercenaries. The European versions of the game will also include a series of exclusive elements, including new game maps, characters and missions.
Set in 1970, Metal Gear Solid: Portable Ops follows directly on from the events of Metal Gear Solid 3: Snake Eater, with the player assuming the role of series hero Snake (aka Big Boss), as he puts together the elite FOXHOUND unit made famous in earlier Metal Gear titles, and is instigating a bloody revolt with his treacherous FOX unit. Heralding the return of many notable characters from the Metal Gear series, Portable Ops acts as the climax to a major portion of the ongoing Metal Gear timeline, as players participate in the events that directly lead into later games in the series, including the great tragedy that determines Big Boss’ future path.
European users will enjoy 12 more characters than existing Japanese and US users, while the careers of the available characters have been expanded to highlight their key attributes – athleticism or physical strength, for instance.
The recruiting element is unique to Metal Gear Solid: Portable Ops, with various possibilities to increase your number of team-mates. Making superb use of the wireless functionality of the PSP, Metal Gear Solid: Portable Ops lets players scan access points (AP) by using the game’s AP SCAN function. Depending on the unique MAC address provided by the access point, players can access a specific wireless AP character and recruit them as a new team-mate. Certain rare and unique characters will be available only via access point scanning, giving users further incentives to play in different locations and add new members to their squads.
Metal Gear Solid: Portable Ops also features support for online battles in ten areas specifically designed for multiplayer encounters – two more than the US and Japanese version of the game – letting up to six players take their custom squads online and battle in stealthy encounters across several different modes of play. Using a unique White Flag mechanic, players can choose to surrender and fight again or risk permanently losing one of their valuable comrades. Players can also wirelessly trade characters with others, building a squadron that is best suited to dominate the online competition.
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January 12th, 2007, 16:36 Posted By: Vega
Sorry if this is old news -
Back in 2005, The National Academy of Television Arts and Sciences added an award category to recognize original video content for computers, cellphones, and other devices like the video iPod and PSP. Unfortunately, the category is awarded during the Technology & Engineering Emmy Award ceremonies where mostly Hollywood D-Listers attend. Which explains why nobody really takes notice.
Anyway, the Academy recently announced winners of the 58th Annual Emmy Awards for geeks at the CES 2007. The PSP came out as the winner in the category "Outstanding Innovation and Achievement in Advanced Media Technology for the Best Use of Personal Media Display and Presentation Technology."
Specifically, it was the PSP's XMB that got the honors. Sony (in a tie with Nintendo) also won another one of them golden statuettes that look like car hood ornament for "Peripheral Development and Technological Impact of Video Game Controllers".
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January 12th, 2007, 16:38 Posted By: wraggster
via cvg
Konami has NOT cancelled a mass of PS3 and Wii titles after all, Japanese mag Famitsu has said on it website.
Previously the magazine listed a bundle of titles supposedly canned by the Metal Gear Solid developer, including Jikkyou Powerful Pro Baseball (we've not heard of it either) and a next-gen version of Gradius, along with a shed-load of untitiled projects including 'New action adventure game 2' (we're sure we played that one on the SNES).
Famitsu points to a "printing error" as the reason for cancellation claims. Konami istelf has kept shtum over the report.
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January 12th, 2007, 16:43 Posted By: wraggster
The PS3 version of From Software's role-playing game Enchanted Arms has joined the European launch line-up, according to Ubisoft which is to publish the title this March on these shores.
In its announcement on the release date, the publisher has flagged up use of PS3's Sixaxis controller of one of the key features: "Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles." We're guessing that means the tilt function is being employed - but we're double-checking with Ubisoft.
Enchanted Arms - which has previously released on Xbox 360 - finds player embarking on an adventure romp as Atsuma, an enchanter-in-training who becomes saviour of the day. Over 50 hours of gameplay is promised, along with a heap of characters and questing and, of course, combat.
via CVG
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January 12th, 2007, 16:44 Posted By: wraggster
via cvg
Square Enix's much-lauded Final Fantasy XII will launch on PS2 on February 23 in PAL territories, the developer has confirmed.
FFXII has sold four million-plus copies in Japan and North America where it's already available and, as we reported previously, won Edge magazine's Best Game 2006 award.
John Yamamoto, president and CEO of Square Enix, described the PAL launch of FFXII as being "our biggest release since Square Enix started self publishing across Europe last year."
In its review, our sister magazine PSW scored Final Fantasy XII 9 out of 10, saying "everything about it is fully fleshed out, coherent, totally playable and completely sublime."
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January 12th, 2007, 16:45 Posted By: wraggster
It's been common knowledge for a fair old while that Climax is developing a Ghost Rider videogame, but little has been seen of it. However, new screenshots released today are providing us with a rare look at the title.
Ghost Rider is a tie-in with the forthcoming Nicholas Cage movie of the same name - which in turn is based on the Ghost Rider Marvel comic book. In case you're not familiar with the comic, it tells the tale of motorcycle stunt rider Johnny Blaze who strikes a deal with Mephistopheles to save his dying father in exchange for his immortal soul.
The game itself continues the movie's storyline, player obviously assuming the role of Blaze and battling evil in what's been described as an "immersive, supernatural third person world with a seamless blend of hand-to-hand combat and high-speed motorcycle action". Versions of Ghost Rider are expected on PS2, PSP and GBA in February.
Screens Here
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January 12th, 2007, 16:45 Posted By: wraggster
It's been common knowledge for a fair old while that Climax is developing a Ghost Rider videogame, but little has been seen of it. However, new screenshots released today are providing us with a rare look at the title.
Ghost Rider is a tie-in with the forthcoming Nicholas Cage movie of the same name - which in turn is based on the Ghost Rider Marvel comic book. In case you're not familiar with the comic, it tells the tale of motorcycle stunt rider Johnny Blaze who strikes a deal with Mephistopheles to save his dying father in exchange for his immortal soul.
The game itself continues the movie's storyline, player obviously assuming the role of Blaze and battling evil in what's been described as an "immersive, supernatural third person world with a seamless blend of hand-to-hand combat and high-speed motorcycle action". Versions of Ghost Rider are expected on PS2, PSP and GBA in February.
Screens Here
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January 12th, 2007, 16:57 Posted By: wraggster
via eurogamer
Hot on the heels of news that Final Fantasy XII is due out on 23rd February, Square Enix has confirmed that the PAL conversion will be up to recent standards.
"The 50Hz [PAL] version is fully optimised and has no borders and runs at 60Hz [NTSC] speed," a UK spokesperson told Eurogamer this afternoon. It will also run in widescreen, although there's no progressive-scan option.
That would put it in line with the recent releases of Kingdom Hearts II and Dirge of Cerberus, also on PlayStation 2.
PAL conversions of Square Enix games (and not just them, either) have been a bit of a sore spot for a lot of Eurogamers in recent years, so it's nice to see Squenix getting it right as we, er, draw to the end of the last generation where it's likely to matter.
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January 12th, 2007, 16:59 Posted By: wraggster
via gibiz
Advertising agency TBWA London has defended a new marketing campaign which invites consumers to come up with ideas about how to promote Sony products.
Titled The Big What Adventure, it's billed as "An experiment whose goal is to both seek out and nourish creativity, wherever it may be." The BWA website invites visitors to "submit ideas for real briefs", and come up with concepts for online ad campaigns, TV ads, posters, events and packaging. Products featured on the site include the PlayStation 3 and the SingStar series of games.
The site promises a "reward" for anyone who comes up with an idea which is used. However, as spotted by Private Eye magazine, the site's terms and conditions section reveals that TBWA will own the intellectual property rights to all content submitted, and will be able use it "without payment" to the creator.
Private Eye described the initiative as "an attempt to get the public to do TBWA's work for them" - but executive planning director Neil Houston told GamesIndustry.biz, "Thebigwhatadventure.com is an experiment in open source creativity - nothing more, nothing less.
"More and more creative ideas and campaigns are non traditional in their form, often relying on what we would conventionally call 'consumers' to at the least participate in - and often construct - the campaign itself.
"Learning how to collaborate and create with people outside of the conventional realms of the advertising community is something that we think is important."
According to Houston, all briefs featured on the site are "being worked on within our creative department with at least as much vigour as any other brief in our system".
"We are not relying on 'outsiders' to crack the brief - we have invited them to participate in the creative process with the full consent of our clients, who incidentally are at least as curious as us about this experiment," he continued.
"If and when an 'outsider' cracks the brief, we will reward them appropriately - in much the same way as we would reward one of the many work experience placements that travel through our creative department on a regular basis - with the right combination of financial reward, personal fame and / or career progression."
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January 12th, 2007, 17:01 Posted By: wraggster
via gibiz
Sony's recent sales figures in North America are proof of the company's brand power in the territory, according to US CEO Jack Tretton.
The best-selling Sony system was the six-year old PlayStation 2, which moved 1.4 million units in December - outselling rival next-gen consoles from Microsoft and Nintendo.
"If there was ever any doubt about the power of the PlayStation brand in the US, the December NPD data should quickly quell it," said Tretton.
Although PSP sales rose by 130 per cent from the previous month, it was still out-sold by the DS, with Sony's handheld selling 953,200 compared to Nintendo's 1.6 million units.
Sony managed to sell 497,000 PlayStation 3s in December, bringing the total to 687,000 of the reported one million units it has shipped so far.
Tretton is still upbeat when it comes to PS3's performance, despite the low sales of the console compared to the figures for Wii and Xbox 360.
"Not only did consumers drive records for PlayStation 3, they also validated the excellent value represented by PlayStation 2 and the entertainment versatility of PSP. These sales figures bode very well for the company heading into 2007," he said.
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January 12th, 2007, 17:01 Posted By: wraggster
via gibiz
Sony's recent sales figures in North America are proof of the company's brand power in the territory, according to US CEO Jack Tretton.
The best-selling Sony system was the six-year old PlayStation 2, which moved 1.4 million units in December - outselling rival next-gen consoles from Microsoft and Nintendo.
"If there was ever any doubt about the power of the PlayStation brand in the US, the December NPD data should quickly quell it," said Tretton.
Although PSP sales rose by 130 per cent from the previous month, it was still out-sold by the DS, with Sony's handheld selling 953,200 compared to Nintendo's 1.6 million units.
Sony managed to sell 497,000 PlayStation 3s in December, bringing the total to 687,000 of the reported one million units it has shipped so far.
Tretton is still upbeat when it comes to PS3's performance, despite the low sales of the console compared to the figures for Wii and Xbox 360.
"Not only did consumers drive records for PlayStation 3, they also validated the excellent value represented by PlayStation 2 and the entertainment versatility of PSP. These sales figures bode very well for the company heading into 2007," he said.
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January 12th, 2007, 17:29 Posted By: wraggster
via joystiq
God of War 2 director Cory Barlog, using gentler language than tends his predecessor David Jaffe, has revealed that the game demo is nearly complete. "We are going to be breaking off the demo code pretty soon and tuning the final tuning pass on the demo level so that is pretty damn exciting. It means that those of you who emailed earlier about the demo will soon be holding your sweet copy of the God of War 2 Demo," Barlog wrote on his blog Wednesday.
Barlog failed to cite an exact release date or means of distribution for the demo, which will feature a single level. By his own declaration, the entire game will be finished 60 days from now, suggesting a late-March to early-April release window for God of War 2. Our guess: demo in February. Will a version land on PlayStation 3's PlayStation Store?
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January 12th, 2007, 17:38 Posted By: wraggster
New from Play Asia:
description
Karaoke Revolution Presents: American Idol lets you sing and perform using a USB headset/microphone as you compete through a fully recreated virtual season of the #1 TV show in America. Play the part of an American Idol contestant as you audition, earn an invitation to Hollywood, and ultimately perform on center stage at the finale. As you progress through the game your popularity with the crowd and comments from Simon Cowell and Randy Jackson, both positive and sometimes outrageously negative, will affect whether or not you move on to the next round of competition.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1q04.html
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January 12th, 2007, 20:39 Posted By: wraggster
News/release via Moneytoo:
Hello everybody
There were some annoying things for me in PMP Mod AVC (Video Player for PSP) . Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)
Verison 1.02M_g (11.01.07) tuned by madruscoe:
- fixed freezing when displaying osd without inserted battery
- fixed completing description of controls (some left)
Verison 1.02M_f (11.01.07) tuned by madruscoe:
- fixed single line subtitle limit in .sub file (now if its more than 62 chars, new line is added so subtitles are displayed correctly - no more gray strokes)
- added extension .avc is supported and displayed in filelist
- added basic support for analogue pad (only up/down in filelist)
Version 1.02M_e (10.01.07) tuned by madruscoe:
- fixed deleting (not disappearing dialog window)
- added elapsed/remaining time display (press X + start)
Version 1.02M_d (09.01.07) tuned by madruscoe:
- added description of controls (press square in filelist)
Version 1.02M_c (09.01.07) tuned by madruscoe:
- added display subtitles up, when the bar is shown
Version 1.02M_b (09.01.07) tuned by madruscoe:
- added left battery life time on status bar during video play
- added deleting only .pos file (press SELECT - O to confirm)
Version 1.02M_a (09.01.07) tuned by madruscoe:
- added time and battery on status bar during video play (audio stream and loop hided - no use for me)
Version 1.02M_ (06.01.07) tuned by madruscoe:
- fixed file info date display (maybe only my problem cause of using xvid4psp)
- fixed units Mb -> MB etc.
- added deleting .pmp including .sub, .srt, and .pos files
- added actual time display (press Start button to refresh)
- added battery status (percent) and time left
Download and Give Feedback Via Comments
via moneytoo
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January 12th, 2007, 20:41 Posted By: wraggster
via cvg
A well-placed source - who wishes to remain anonymous - has informed CVG that an announcement from Sony on complete, concrete PS3 Euro launch details is "likely to go ahead at the end of January".
But the timing of the company's announcement is not yet etched in stone, they added. Fingers crossed though, eh?
Sony remains adamant that PS3 is on track for a March launch in Europe, pooh-poohing recent rumour suggesting that the console may suffer further delay, possibly to September.
Sony was unavailable for comment on the information given by our source at the time of writing.
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January 12th, 2007, 21:17 Posted By: wraggster
New from SuccessHK
All the official drivers, cars, circuits, rules, and teams of Scuderia Toro Rosso, Super Aguri F1 Team, and Midland F1 Racing speed onto PS3 with Studio Liverpool's Formula One 06. High definition visuals, full surround sound, extensive circuit details and lighting effects, and progressive dirt and car damage lend themselves towards an attempt at the game's true realism. Interconnectivity with the PlayStation Portable system has also been included.
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January 12th, 2007, 21:18 Posted By: wraggster
New from SuccessHK
Developed by Evolution Studios, MotorStorm delivers visceral off-road racing, plunging players into a frenzied environment awash with grit, mud and petrol, in a game that leaves the standard rules of racing in the dust. Gone are the limits of power restrictions, limited classes, and qualifying rounds. Players simply choose their vehicle from a massive range ?including dirt bikes, ATVs, sand rails, rally cars, monster trucks, and everything in between ?then hit the track in a no-holds-barred sprint to the finish line. Carving a swathe of destruction through the ever-changing wilderness, players must compete in a gasoline-fuelled, horsepower spectacle where the only rule is to try and stay alive.
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January 12th, 2007, 21:24 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres whats new:
4.048 changes:
Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
x264 618 nonpthread
x264 618 pthread
Please compare whar version of x264 will work faster on your cpu. Please post result and processor version.
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January 12th, 2007, 22:57 Posted By: wraggster
via ps3fanboy
Sadly, this "updated" version of the neat demo for Gran Turismo HD doesn't come with any special tracks or added options. It fixes a bug. Apparently, a 700MB bug. That's right, no patches, but you've got to re-download the entire thing. Not only that, but doing so erases all your track and drift records. It's... kind of a slap to the face, Polyphony. Why? I was in the top twenty for something... well, probably not anymore, but at some point I was.
Oh! We never told you the bug. Here's the big problem: the bug caused the time to stop before you got to the finish line. That's it. Download the new version at your own discretion, everyone!
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January 12th, 2007, 22:59 Posted By: wraggster
RapidMind and Terra Soft announced today that they have teamed up to make application development for the PlayStation?3 easier than ever. As part of an agreement with Sony Computer Entertainment Incorporated, Terra Soft Solutions announced last month the release of Yellow Dog Linux for the PlayStation 3. With the RapidMind Development Platform, developers can easily create applications that will run on the PlayStation 3, as well as other hardware solutions based on the Cell Broadband Engine? (Cell BE).
If you're in Colorado you might also be interested in the Terra Soft Solutions Cell processor "hack-a-thon". More information available at www.terrasoftsolutions.com and www.rapidmind.net
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January 12th, 2007, 23:07 Posted By: wraggster
Via IGN
Ever wonder if there was more to the world than you actually knew? What if there was a parallel dimension where humans and monsters co-existed peacefully? That's one of the premises behind Gurumin: A Monstrous Adventure, a new action RPG from Nihon Falcom, makers of Ys and Legend of Heroes. We've spent a lot more time with Parin and her monster friends, and we have a much better sense of what the little girl with a legendary drill can do.
The last preview that we did on the game highlighted the story and some of the basic moves that Parin can do. As Parin continues exploring the monster world to help her newfound friends defeat the phantoms that threaten them, she'll acquire a number of new abilities. For one, using what's known as a guard dash will render her invincible to incoming attacks, which will come in handy when Parin is surrounded by enemies. While she can swing her drill and make contact with opponents, charging the drill is easily the most effective way of clearing foes from your path. By holding the X button, Parin can charge the drill, releasing it with varying levels of strength. Triggering a level 1 strike fires up the drill for a few seconds, while level 2 strike extends the duration of the attack a bit longer. A level 3 charge turns Parin into a drill torpedo, propelling her through her enemies.
Parin isn't restricted by taking enemies out on the ground either. She can juggle small opponents into the air and take them out with mid air attacks. In fact, the only way that she'll be able to traverse some crevasses or reach distant platforms is to use her ability to lock onto enemies in mid air and leap from one defeated creature to another. Parin will also gain new attacks with a combination of directional pad moves and button presses. For instance, by performing a counter clockwise circle on the D-pad and hitting X, she'll perform a wide arcing attack with the drill.
Successfully landing blows on opponents, particularly charged attacks, has a two fold benefit. For one, it strengthens the drill itself, and at later levels allows you to project beams of light. For another, it lets you knock off the various gear that some of the monsters carry, which you can capture and redeem in town for enhancements to Parin's equipment. There's a number of items that she'll acquire along the way, like goggles that help her move through water without taking damage or gas masks that protect her from noxious fumes. While some items have apparent uses, others have rather unique properties that are bestowed on Parin. For instance, putting a set of cat ears on her head allows her to determine the number of treasure chests in a dungeon.
Don't think that you'll be stuck dungeon crawling through the various levels of Gurumin, though. You'll wind up traveling through forests, caves, frigid wastelands and other areas looking to defeat the phantoms, help your friends, and bring peace to the land. Many of your friends will direct you to your next objective, and considering that Gurumin's cast is stocked with veteran voice actors like Amber Hood, Tara Strong and Dee Bradley Baker, there should be plenty of well done cutscenes that are fully voiced over.
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January 12th, 2007, 23:09 Posted By: wraggster
Via IGN
I have one great memory of the Champions League. That's one more than most Americans.
Cramped into a smoky pub in Rome, jam-packed with soccer-crazed Italians, I was cheering AC Milan against Liverpool in the 2005 final staged in Istanbul. It was a wild scene and I broke three ribs in the first half as Milan took a 3-0 lead and the Italians celebrated, downing beers and chanting something I wish I understood.
Most of the fans in the pub were AS Roma supporters but club loyalty is out the window in the tournament final. Better AC Milan wins than Liverpool. And up 3-0, that's how it looked, and the beer was flowing. Then the comeback began.
Miraculously, Liverpool scored three unanswered goals in the second half to force extra time and an eventual shootout. In soccer, that's unheard of. While the Italians hung their heads in dismay, I had a little smile on my face. I knew I was watching an amazing match. As a sports fan not beholden to Milan or Liverpool, that's all I could ask for.
As the shootout began, a strange thing happened. Liverpool keeper Jerzy Dudek started to have a seizure in the box. Well, it wasn't a seizure, but it was a very clumsy attempt to distract Milan's shooters by dancing and shaking on the line. Not only was Dudek's little jig hilarious, but it inspired EA to include the moves in 2006 FIFA World Cup on the Xbox 360.
Maybe it worked or maybe it didn't, but Dudek stopped Andriy Shevchenko's penalty to win the Champions League trophy for Liverpool and cap one of the most amazing comebacks in sports history.
On March 20, the Champions League lives again.
Electronic Arts told IGN today that it will release UEFA Champions League 2006-2007, a new soccer game featuring almost all of the world's best club teams. The title will also appear on the Xbox 360 and PlayStation 2.
We say "almost" all because licensing issues prevented EA from landing the rights to a handful of teams that made the tournament this season, although the company did not disclose which teams those were. We do know that there are a different number of teams on each platform. It's important to note that the PS2 version of FIFA 07 had more than 500 teams while the 360 version had only 117. In UEFA Champions League 2004-2005 published by EA, there were 239 teams, allowing you to build up a lesser-club team and eventually qualify for the 32-team Champions League.
Team chemistry is a huge feature on your club team, Sayler said. Sadly, there's no way to trade David Beckham to the Los Angeles Galaxy for $250 million if he hooks up with the nanny. (Beckham will be on Real Madrid's roster in the game, said lead producer Ken Sayler.)
As for game modes, we know that you can recreate the 32-team tournament from this season or take a team through qualification rounds. You'll also get a shot at several historical moments, of which the 2005 Liverpool championship surely will be included. I see it now: "Defeat AC Milan down 3-0 in the first half." That's worth plenty of playing cards.
While EA didn't say, we do expect some sort of connectivity with the PSP and the PS2. In the latest crops of sports titles like NHL 07, players were able to play franchise modes on the PS2 and then transfer the data to the PSP and take the show on the road.
The surprise announcement of Champions League comes hot on the heels of FIFA 07, which has enjoyed extraordinary sales numbers in Europe since its October release. We just hope this title shows the same improvement that FIFA 07 did this season on current-gen platforms.
UEFA, or the Union of European Football Associations, governs soccer in Europe and organizes Champions League and the UEFA EURO tournament of national teams on arguably the world's most soccer-crazed continent. Held every four years, UEFA EURO 2008 will be hosted jointly by Austria and Switzerland.
Check in next week for our hands-on impressions of UEFA Champions League 2006-2007.
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January 12th, 2007, 23:10 Posted By: wraggster
Via IGN
The Test Drive series has banked and rolled over more ups and downs than a mountainside race course over the years. Most recently, the series peaked with Test Drive Unlimited - an epic, sprawling and open-ended racer that crammed the entire Hawaiian island of Oahu, mapped to within one metre of the actual geography.
However, under the hood lay the structure of a very cool and innovative massively-multiplayer racer, too, combining the depth of a semi-serious racer containing tuning and upgrades, with the social and competitive joys of an online RPG. The amazing detail of the massive driving area was handled ably on the Xbox 360 hardware. However, there were definitely teething problems with the online matchmaking and friend-finding, and after unlocking the wickedly fast motorcycles, it was easy to exploit the unbalanced vehicle line-up to kick all sorts of ass online.
How does the PSP version stack up? That's the burning question of the moment. Is it even possible to create an adequate adaptation of such a mammoth title on a handheld? And is the online infrastructure at all similar? Let's dive in and find out.
God knows how they've done it, but they've done it. Melbourne House, that sage studio of Australian game development, has crammed just about all of the features of the Xbox 360 version onto Sony's handheld. What's more, while the graphics engine lacks the sophistication of the full-sized version, it still captures the lush palm forests, beach fronts and rolling hills of Oahu. The roads, all 1000-plus kilometres of them, are populated by plenty of traffic and the draw distance is mind-boggling. Truly, this is a faithful representation of the Unlimited world. Insane.
Full Article at Link Above
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January 12th, 2007, 23:17 Posted By: wraggster
via gamespot
You could call Crazy Taxi a precursor to the wildly popular open-world style of gameplay that's currently prevalent in games from Grand Theft Auto to Saints Row. Rather than presenting you with discrete courses, Crazy Taxi gave you a wide-open city to burn rubber through, as you attempted to get one passenger after another to his or her destination within a set time limit. The series hasn't been seen for quite some time, but now Sega is revisiting Crazy Taxi on the PSP with the newly announced Fare Wars, and we hit up associate producer Stephen Frost to fill us in on the nitty-gritty.
GameSpot: Why did you decide to bring Crazy Taxi to the PSP?
Fare Wars will give you the same high-flying Crazy Taxi action you know and love.
Stephen Frost: There are a lot of reasons why we decided to bring the Crazy Taxi series to the PSP, but the main one is probably the fact that it is still one of the most popular and well-known Sega franchises. The series has a great history and fan base as it has appeared on quite a few game consoles and the PC, so resurrecting the series on the popular handheld will provide us an opportunity to offer up this game to an even larger audience who may not have had a chance to take Crazy Taxi for a spin. The simple pick-up-and-play design of the series lends itself well to handheld gaming, which is why the PSP made so much sense.
GS: Why did you choose to include both Crazy Taxi games instead of make an original one?
SF: That's a good question. We thought long and hard about it and decided that there were still a lot of gamers out there who either haven't had a chance to play the original two titles in the series or would enjoy playing these games on the handheld. Both of those titles are great in their own right and are especially suited to short playing sessions, which is obviously great for gaming on the go. They still hold up against the test of time, so we felt that an enhanced version of these classics would be the ideal way to not only introduce Crazy Taxi to a new generation of gamers but also bring back longtime fans of the series who have been asking for a portable version.
Full article at Link above
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January 13th, 2007, 01:19 Posted By: wraggster
via engadget
Forget single-layer media, that dual-layer stuff that was all the rage last year, and even the triple-layered flavor that got announced just days ago. Heck, even an eight-layer disc would be forced to bow down to the sure-to-be-outdone-soon ten-layer rendition supposedly crafted by Ritek. No sooner than we all celebrated the idea of a 51GB HD DVD, Ritek has reportedly "designed HD media with a full ten layers," not to mention the supposed three- and four-layer coasters it has laying around while working its way up. As if that weren't impressive enough, it also claims that this multi-layer process can be applied to both HD DVD and Blu-ray, a feat that Toshiba's recent creation can't quite compete with. Of course, Ritek officials were quick to point out that the "real barrier to this advancement is the lack of reader / writer laser diodes to support the additional layers," but if there really are 250GB BD discs just waiting to get spun, those lasers aren't too far behind.
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January 13th, 2007, 10:11 Posted By: The_Ultimate_Eggman
Tomassi of the MC forums says his local Wal-Mart was caught taking a lot of PSP's off the shelves as Sony has requested a recall. Another member by the name of Waldog claims his Walmart had a lot of PSP's TWO days ago and upon his return today there was less than five. Discussion is already pretty heated up on this, if you can shine a ray of light on the matter then feel free to do so.
Can anyone else confirm this ?
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January 13th, 2007, 10:16 Posted By: The_Ultimate_Eggman
Some info was posted on PS2dev about a possible port of Linux to the PSP. It isn't complete yet, but it has got a lot of people talking, not to mention some crazy looking hardware involved .
Screens Via Comments
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January 13th, 2007, 10:37 Posted By: wraggster
New from SUccessHK
Your Playstation Portable takes you into the world of Shrek for a fun adventure that everyone will enjoy! Play as your favorite Shrek character and pit your racing and combat skills against an assortment of twisted fairy-tale opponents. Grab your mount and bump, crash and slide your way across 12 fairy-tale locations. If you fall behind, don't worry - use magical pick-ups to even the odds or battle your way back by knocking your opponents off their mounts. Beat your friends to the finish line in this fun and funny smash & crash twisted fairy-tale adventure!
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January 13th, 2007, 15:58 Posted By: Vega
Some informative information on playing PS1 games on your PSP has come to light. 1gig memory stick users should read on.
The following method should help to make PS1games run without all the extra padding originally placed on the disc. If you're wondering what that means, it's this: Imagine playing a 500MB game using only 50 MB of space.
You'll need something called CDGenPS2. If you follow the steps, you should be able to get a game to play with a drastically smaller file size. Its Still in the test Stages, but has proven to work on a number of games.
PS1 and PS2 games use a very strict architecture for how the binary files of the games are organized on a discs. When a disc copying program copies these discs, it's known that they will leave the padding of empty bits (0xFF) for the remainder of the XXXMB media.
For example, Tetris Plus for the PS1 has a total file size on the disc of 43.0 MB and the image from CloneCD is 566MB. However, if you try to remove the padding from a disc, it will no longer work with emulators, including POPS. A utility for those who load games from their PS2 hard drives to lessen the size of the images, known as CDGENPS2 (Much like UMD-GEN), has the ability to remove this padding and keep the structure of the disc intact. Using this utility with some software that can extract an ISO to its contents can bring the 566MB Tetris Plus image down to about 50MB (POPS compresses it to about 400MB).
How to do it:
1. Extract the ISO contents to a folder on your hard drive.
2. Open that folder and select ALL of the extracted contents from the root of the disc.
3. Open CDGENPS2.
4. Drag the contents of the folder into the CDGENPS2 window (the giant white space that says ISO near the top)
5. (Optional) Go to file-> Edit Volume and change the name of the volume so that it matches the original title of the game (for archival reasons only).
6. Click the IMG button on the left-hand side of the screen and save the Bin/ISO/IMG to whatever directory you want , and use POPS to convert to PSP EBOOT and test it.
Play around with CDGenPS2 and post up your results. You can download it right here (Windows users only). This software is Freeware.
Again, this is only in testing stages and some games may not work, but it cant harm to try
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January 13th, 2007, 16:09 Posted By: Virus.exe
Booster Releases PSP UMD Dump Tool - UMD can be read direct from PC!
Booster, the creator of Devhook is back with a great PSP UMD dump utility called PSP UMD Dump tool. It mounts system data to USB storage and count mount a few devices onto virtual FAT16 and connects it to mass USB storage. The UMD can be read direct from a computer without actually embarking on the 'dumping process'.
Citaat:
USB Special System Storage 1.00
This is the tool which mounts system data and system device to USB
Storage.mIt can mount the following device onto virtual FAT16 and connects itmto USB MassStorage.
1.UMD ISO9660 image.
2.Sysytem Memories and some registers.
3.lflash(NANDflashROM) pertation image.
4.lflash(NANDflashROM) direct. (FAT12 direct file access)
It is mounted in ReadOnly except the NORMAL mode.mSo the flashROM and system data are safely protected.
The UMD can read direct from PC without dump process.mUse UMDGEN or DAEMON Tool to access the file of UMD.
Be careful that PC cache's does not realtime read when reading Memory and Register twice.
Download:
http://www.rapidshare2.com/554197
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January 13th, 2007, 16:19 Posted By: gunntims0103
new release via Dark_Alex
his plugin is to load 3.02 psx emulator in 3.03 OE.
Although a lot of games work better in 3.03 emulator than in 3.02, in some cases
it is the contrary, so you may want to load 3.02 psx emulator in certain cases.
Instructions:
- Copy seplugins to the root of your memory stick.
- Using some of the latest psardumpers, extract the 3.02 firmware with the option of the button X.
- Once done, copy the following files from /F0/kd to /seplugins/pops302: meaudio.prx, mesg_led.prx,
pops.prx and popsman.prx.
- Enter in recovery menu, and enable pops302ld.prx plugin if you want to load 3.02 emulator.
- Run the game. It will run with 3.02 psx emulator.
- Whenever you want to use again the 3.03 emulator, just disable the plugin from recovery menu.
Known problems:
* During tests i tried castlevania sotn compressed. During the game i noticed anormal high activity
in the memory stick (note: the fact that the prx's are in memory stick is not related to this issue,
since they are quickly loaded to ram).
It didn't happen with the game not compressed (and it doesn't happen in 3.03 compressed).
I don't know if this issue affects other games.
In such a case, it may be a problem of the mixing of modules, or maybe just a 3.02 problem.
If you experience that problem, you may want to use uncompressed games if it slowdowns the game.
download and give feedback via comment
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January 13th, 2007, 17:03 Posted By: wraggster
via kotaku
After Crecente posted about Nyko's announcement that their PS3 Play Adaptor allowing Guitar Hero controllers to be used on the new console, I immediately went into doubt mode. I even questioned Crecente's ability to read press releases, as I'd heard in November from a Red Octane rep that there was no workaround for getting your current guitar controllers to work on the PS3.
Fortunately, I was wrong. I stopped by the Nyko suite yesterday at CES to get it from the source. Unfortunately, no working demo was available for me (of little faith) to try out, but the Nyko marketing dudes confirmed it flat out. Yes, the Nyko Play Adaptor will let you use your guitar controllers on the PlayStation 3, courtesy of a magical little toggle switch that solves the current hardware and software issues that are keeping thousands of PlayStation 2s still hooked up.
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January 13th, 2007, 17:04 Posted By: wraggster
via kotaku
Earlier today, EBgames listed a SKU and release date for a PlayStation 3 version of Volition and THQ's Saints Row. As you can see by visiting the original URL for the PS3 Saints Row page, that data base entry has since been removed (just as 1UP predicted). They just can't find what we're looking for!
You know what that means: it's definitely coming. And that shouldn't come as a surprise to almost anyone. With no "Only For Xbox 360" branding and THQ's desire to actually make money, it only makes sense to port the action adventure title to Sony's console.
We'll obviously let you know when THQ formally announces the game's existence.
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January 13th, 2007, 17:27 Posted By: wraggster
New release from the Unique Warrior thats a fix for TA-082 PSP's.
Instructions:
Use the dumper on a TA-079/081, untouched TA-082/086 Or any PSP with a Fixed USBHOSTFS.
- Just Copy The Contents of Binary/Dump To Your PSP.
- Load The Idstorage Dumper From Your PSP.
- Copy The 043.bin that the program dupmed to the memory stick root of The PSP that needs its usbhostfs to be fixed, On the TA-082 Or any PSP wich you want to Fix its USBHOSTFS.
- Just Copy The Contents of Binary/Write To Your PSP
- Load The UsbHostfs-Fix From Your PSP.
Download Here
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January 13th, 2007, 17:29 Posted By: wraggster
Via pocketgamer comes their list of the top 10 worst games of the PSP
1) Street Riders
2) TalkMan
3) The Sims 2 Pets
4) Gangs of London
5) Peter Jackson's King Kong: The Official Game of the Movie
6) Taito Legends Power Up
7) Marvel Nemesis: Rise of the Imperfects
8) Astonishia Story
9) Dave Mirra BMX Challenge
10) KAZooK
Do you agree or disagree with this list ?
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January 13th, 2007, 17:33 Posted By: wraggster
Via Buffis
Got my PS3 today. Decided to try and compile pygame for Yellow Dog Linux since well… it should work. It did
Compiling all of the dependencies and the pygame made it possible for me to run stuff at decent speed. Its not exactly fast, but absolutely fast enough to develop graphical user interfaces and small games.
Since python is such a high level language you are of course limited to a single SPE, which isn’t very nice, but well… it works
If people want me to I can write a guide for compiling pygame for PS3, but it’s pretty much the same as compiling it for any other platform… Simply install all dependencies for SDL, then SDL and SDL_mixer, SDL_image and so on and top it all of with pygame.
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January 13th, 2007, 22:19 Posted By: Vega
xmOD has released PSP SysMon VO.1
So what does this do? Basically this application lets you check PSP's battery life, displaying the life percentage as well as the time remaining and will display wireless information. Also included is a USB connector, enabling you to connect your PSP to your PC via USB without using the menu from the XMB.
First thing you might think is "Nothing new, Ir shell amongst other things can do the same", but one feature you won't find in every applciation is the WiFi testing function. As the developer xmOD said - SysMon was created with a view to learn about the standard functions that lua offers while creating something useful.
So hopefully we will see more from xmOD and see what he comes up with next.
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January 13th, 2007, 23:07 Posted By: wraggster
via joystiq
Wedbush-Morgan analyst Michael Pachter decided to kiss and make up with Take-Two interactive about previous statements that there would be no Bully sequel. Seriously, props to Pachter for eating crow and admitting his crystal ball was on the fritz.
"I have been consistently wrong about this title," said Pachter. He admits to being wrong about all his negative predictions about the game relating to fun factor, reviews and sales. Bully received solid reviews and rallied in the fourth quarter selling over a million copies. But, because he is an analyst, Pachter gazed back into the crystal ball and said, "It's premature to guess how much a sequel [to Bully] would cost, but if the compnay thinks it can sell two million units of Bully 2, it will probably produce a sequel." Oh Pachter, you had us at I'm sorry, don't ruin the moment.
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January 13th, 2007, 23:08 Posted By: Vega
new release via xmOD
We've all forgotten our passwords to some random email account, or locker, or safe, or...the list goes on and on. And while we can't blame password protectors for doing their job well (heck we've seen enough PSP thefts, yes?), this also entails the hassles of retrieving your password in cases when you've forgotten them.
Now, thanks to xmOD, we can easily retrieve our passwords by using his nifty app, PSP Password Retriever. So no longer do you have to restore the default settings of your PSP just to reset the password, just use this app and voila, thy password shall reveal itself. To install, just follow these steps:
* Install PSP Pass Retriever by copying the 2 folders to GAME or GAME150, whichever is your 1.50 homebrew folder.
* Execute PSP Pass Retriever from the XMB and press X after reading the notice.
* The PSP's password will be displayed in front of you!
And in case you're wondering, xmOD assures us that there is NO way that his app can brick your PSP. So go on, just click on the download link and you're all set
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January 13th, 2007, 23:11 Posted By: wraggster
via joystiq
Gamestop and EB Games is offering $100 off the purchase of a PS3 by handing over your PS2. The PS3 does play PS2 games, albeit a little jagged, so getting $100 off for trading it in could be construed as a good deal -- especially if you're part of the PS2 sporadic "disc read error" crew. This advertisement and deal is one the first true signs that retailers have stock and want those systems out the door.
We now wait to see if any other retailers begin offering deals to move PS3s. Stores aren't making very much money off of the systems, so moving those puppies out is top priority. The real profit exists in getting customers to buy games and accessories.
So, while the retailer gets rid of their stacks of immovable PS3 consoles with this deal, they also get your old friend who certainly will sell. This deal means Gamestop gets your $400 - $500 from the PS3 purchase, plus whatever accessories and games go with the sale, and then they will sell the traded-in PS2 for another $100 to someone not ready to upgrade. Ding, they break even or profit, and everyone walks away happy.
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January 13th, 2007, 23:22 Posted By: Vega
new release via winnydows
XviD4PSP is one of the best video converting apps you can find for PSP. It has recently been updated (once again) to timv4.048 RC2 . It also requires Windows Vista or Windows XP SP2 and Microsoft Framework 3.0 ffdshow build to run.
Changelog:
* Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
* Change format don`t reset bitrate anymore.
* Fixed set Delay for DVD with WAV sound.
* Fixed framerate change.
* Fixed many small bugs with VOB and D2V.
* Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
* Input aspect look better now.
* Enhanced framerate auto detection.
* x264 updated to 618.
* Updated patches for Athlon and Pentium III.
* To menu Setting added new option - Generate random MAQXXXXX.
* Atocrop now work with all types of video files.
* Now AV synced even on exotic files (MOV, WMV, FLV, ...).
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January 14th, 2007, 01:08 Posted By: wraggster
via pspfanboy
Rally Cross was just added to the Playstation Store and you can download it to your PSP through your PS3. Don't have a PS3? Well like a Sony exec, I'll tell you to go find a friend who has one and use them for it.
Rally Cross goes for the usual price of $5.99, Sony operators are standing by!
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January 14th, 2007, 04:10 Posted By: Zion
With all of hype & anticipation over now regarding the next generation consoles, where does the PS2 fit in?
With the Nintendo Wii, Microsoft Xbox 360 & Sony PS3 all released now, does the PS2 still warrant a purchase?
With the price for a new one being sold at 150 Euro's and having a huge games catalog available, would some gamers go for a PS2 before a next gen system?
For an extra 100 Euro's a gamer could go out and get a Nintendo Wii + Wii Sports and have a next generation system.
But with popular games like Buzz, Singstar & Guitar Hero, the PS2 still has some family appeal, and also appeals to older and younger gamers alike, especially with games like Bully to entertain.
Previous generation console owners, would you buy a PS2 over a next gen console?
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January 14th, 2007, 11:57 Posted By: wraggster
Updated release of Winnydows excellent Video Converter for the PSP:
Heres whats new:
Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
Input aspect look better now.
Enhanced framerate auto detection.
x264 updated to 618.
Updated patches for Athlon and Pentium III.
To menu Setting added new option - Generate random MAQXXXXX.
Atocrop now work with all types of video files.
Now AV synced even on exotic files (MOV, WMV, FLV, ...).
Name of decoder DGMPGDec changed to more correct - MPEG2Source.
Fully rewritten decoder logic.
Removed AC3overDS option.
Added Audio decoder combobox. Now possible combine different combination of video and audio decoders.
Code cleanup.
Download the Update Here
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January 14th, 2007, 12:02 Posted By: wraggster
New release from piccahoe:
I been working on this for a while and I never released it. This is game is based on "richman, poorman" or "Dai hin min". I have stop working on this due to lack of interest.
you can read the rules here http://en.wikipedia.org/wiki/Dai_Hin_Min
known bugs:
-freezes when selecting credits/rules (not yet done)
-The game stops after you play a few games.
-Revolution bug?
how to install: put this in your /psp/game/ (for 1.0 users & 1.5 user with DAX Custum firmware) or (/psp/game150/ ) for 3.0xOE-x
special thanks to Izam for support, image of the back of the card and testing it.
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January 14th, 2007, 12:06 Posted By: wraggster
Updated release from Moneytoo
Heres the details:
Hello everybody
There were some annoying things for me in PMP Mod AVC. Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)
Analogue stick in filelist:
- up/down = up/down
- left = exit
- right = play
Headphones/remote control in filelist:
- forward = down
- back = up
- play/pause = play
Thumbnails are .png files with resolution 96x54 px. They can be created on pc and correctly named (movie.pmp, movie.png...) but when .pos file are generated, png will be overwritten by new screenshot.
to-do/plans/ideas:
- better interface (gui), graphics
- analogue pad/remote control support during video play
- directory support in filelist
- (playlist)
- ((hybrid pmp/pmp avc))
- ...some more sleep :-)
Verison 1.02M-H (14.01.07) tuned by madruscoe:
- fixed subtitles (.srt) disappeared after 30 minutes of playing (thank you bootsector)
- added thumbnail support (thanks to JasonV and his Mod)
- added support for headphones/remote control and analogue pad in filelist
- new graphics by MAK
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via moneytoo
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January 14th, 2007, 15:35 Posted By: Azumandias
I have created a site for downloading PSXPSP manuals and will be adding one-two manuals a day for the next several weeks. Hopefully it will soon have all the popular manuals. The site is www.PSXPSPManuals.com
If you have any manuals you'd like to see on the site, please post in the forum there or reply here. So far I have:
Chrono Cross
Dragon Warrior VII
Final Fantasy Tactics
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Resident Evil Director's Cut (per request)
Vagrant Story
If this makes it to the front page news, please put a link to the website, but not to the files themselves. The files may change and I will be adding new manuals regularly.
Thanks and happy gaming.
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January 14th, 2007, 17:06 Posted By: Vega
News/release from Hallo007
Flashing gets a bit easier now that hallo007 has updated his Flash Agent with information text, a main menu, and tons more.
Changelog :
* Pspdebugscreenprintf changed to printextscreen (not yet completed in filebrowser)
* Main menu added
* no hardboot anymore needed , you can exit everywhere
* text bug fix(dam english:P)
* backup files extracted out eboot will now be deleted after use
* coldboot flashen
* custom backgrounds flashen
* recovery menu update(coldboot+custom backgrounds)
* battery check bug fix ,now battery has to be 50%
* If ac adaptor has plugged in the app wil always start(also without battery)
* Information Text added
* layout update
* Eboot layout (music , images)
hallo007 warns to use this at your own risk even though Flash Agent has a recovery mode
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via Hallo007
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January 14th, 2007, 18:09 Posted By: Vega
SHADOWZ has released a Flash Free cIntro mod for CF 3.00. cIntro allows us to run PMF videos at the startup of custom firmwares.
This version is meant for firmware 3.00 owners, and will do away with having to flash your unit or editing its config.txt.
* download the original copy of cIntro
* Ok the original instructions call for the modification of the config.txt located in the SYSTEM folder. This used to be used for the custom firmwares like 1.5, but not the 3.00 and above ones. So instead...
* Copy the INTRO folder found in the .rar file you download and put it into the SYSTEM folder in your psp's memory stick.
* Now you need to copy the same folder to whatever folder you have defaulted for running 1.5 kernel (for me this is simply the GAME folder but you need to consult your recovery mode to see what yours is).
* Next you need to rename the folder that u copied to GAME (or whatever) to BOOT and then open it and delete the "intro" file (this is not necessary and basically taking up space).
* Now that this is done, go to your SYSTEM folder and open up the INTRO folder that you just copied there. You will see the exact same files as the one you placed in the GAME folder. This is where you place your .pmf file that you want to use for the coldboot movie. Rename it "intro" and overwrite the current one. Now the hard part is over.
* Cold start your psp and enter recovery mode. You need to enable auto run program.
View the README for the full details, which includes a how-to for the 3.03 OE-A' and 3.03 OE-B firmwares needed to get started.
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via SHADOWZ
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January 14th, 2007, 18:53 Posted By: Smiths
Hi again. You may be wondering why I update this ugly, simplistic GUI still. I mean, there's others out there that basically wipe your bottom for you, so what good is a simplistic one that -- in this release -- has been made even more simplistic?
Simple: because I felt like it
Smiths' Popstation Frontend v1.2.5
------------------------------------
*History
v1.2.5
+ Updated for the heck of it, removing dumb things I didn't like
- No longer auto-searches for SLUS and all that garbage
- Just fill in Disc ID and Title all by yourself
+ Cleaned up usage a bit
+ Include modified popstation.exe with my changes and the CDDA changes
- Credit to those guys at MaxConsole
+ The modify Eboot stuff is still there, but I don't think it's good anymore
- I'll remove that when I'm less lazy
+ Again, this is not an "All-In-One" solution GUI; it's designed simply as a command-line frontend. I put my PNGs in the dir myself, like a big boy.
Popstation source included (GPL makes me able to sleep at night, how about you?).
Overwrite your popstation.exe with the one in the zip for CDDA/Custom Disc ID support all-in-one.
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January 14th, 2007, 18:58 Posted By: Vega
Reefbarman has just updated his PSP Super Portable Calendar (a.k.a. pSPC) to Beta 2, adding tons of new features and changes.
Added Features
* Diary/Note entries that can be saved/deleted to/from the Memory Stick
* Keyboard System for Text input under note entry
* Icons to display if note entry or similar is available on a certain date
* Right hand Menu System
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via PSP-HAXORS
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January 14th, 2007, 21:32 Posted By: Gold Line
Art has released a new version of his Firmware Modification application for the PSP, heres whats new:
Added functionality to write custom icons from a source topmenu_plugin.rco file in Modified folder
to the same file in flash0. The source topmenu_plugin.rco file must be the correct file as output by
the custom icon program by kgsws. it must also be the correct version.
Original icons can still be relaced by pressing the Circle button.
This was done so writing new custom icons need not have any efffect on changed menu labels and other mods
this will work on 1.50 2.71 SE 3.02 OE and 3.03 OE-B
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I do not take any responsibility for any damage caused to your psp
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January 15th, 2007, 00:20 Posted By: Vega
- Update. Fixed version uploaded
A game for every homebrew enthusiast!
TacticalPenguin has today released a homebrew game that involves you, your PSP, and Sony firmware updates.
You control a cursor and there is a homebrew-capable PSP on the screen. There are system updates coming towards the PSP which you must shoot so that your PSP isn't updated. As the game progresses, the updates come faster.
Here's the feature list:
* Cursor which shoots updates
* Updates which come at PSP
* Gameover if an update reaches the PSP
* Score
* Highscore
* Speed increases as you go
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via TacticalPenguin
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January 15th, 2007, 00:55 Posted By: Cloudhunter
Via noobz
A lot of people have asked for a downgrader for v2.80 that's both safe and simple to use. Well, the Noobz aim to please - we've merged and ported Dark_AleX's generic downgrader and TA-82 downgrader, to bring you what is probably the best v2.80 downgrader!
And as a bonus, we made this possible by porting Dark_AleX's HEN-D release to firmware v2.80, which means that if you don't want to downgrade yet, you now have a good platform for launching kernel-mode homebrew.
Why should you use this downgrader? Well, the major advantages are:
- safety - this downgrader has plenty of safety checks in place to try to avoid accidental bricks (but read the warning below)
- convenience - because this downgrader works with an official firmware EBOOT.PBP file, and includes the TA-082 idstorage changer and HEN files, you don't need any other files (except for a v1.5 update EBOOT) to perform the downgrade. No more finding a v1.5 owner to get dumpfiles!
- latest TA-082/086 support - the bundled TA-082 registry fixer includes the latest fixes to make sure that USBHost support won't be messed up.
So, let's not hang around, how do you use this to downgrade?
- Install the HEN files, by following the details in the readme.txt file.
- Test that HEN is working fine, by running one of the bundled sample applications - e.g. the cube demo.
- If you have a TA-082 or TA-086 PSP, run the "TA082 IdStorage Changer", via HEN, to patch your registry before downgrading.
- Get a copy of the v1.5 upgrade EBOOT (e.g. from here) and copy it to the /psp/game/UPDATE/ folder on your memory stick, as UPDATE.PBP.
- Start the"PSP Update ver X.YZ" program via HEN, and follow the instructions.
- Congratulations, you now have a v1.5 PSP!
WARNING - Like any downgrader, there is always a risk of bricking your PSP. We have done our very best to make this as safe as possible, but by using this program, you accept all responsibility for any problem that may occur. ALWAYS READ ALL THE INSTRUCTIONS CAREFULLY BEFORE USE.
Full credit is due to Dark_AleX and Mathieulh, who generously provided code and assistance during porting of both HEN and the generic downgrader, and HarleyG, who was instrumental in much of the research that went into that code.
One final word - this shows what is possible when developers ignore artificial boundaries and egos and help each other out. We hope to continue to work closely with Alex and Mathieulh in the future, to keep the homebrew scene moving forward like an unstoppable juggernaut
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January 15th, 2007, 01:08 Posted By: wraggster
Rapidly charge and store 4 SIXAXIS controllers for the Playstation®3 with the Charge Base PS3. The Charge Base plugs into any standard wall outlet, and is compact enough to fit in any home entertainment setup. Once plugged in, the Charge Base is able to store and charge up to 4 SIXAXIS controllers for the PlayStation 3. Utilizing Nyko’s patent pending technology, all 4 controllers will be charged simultaneously through the Mini USB ports, while only requiring 1 wall outlet leaving the PS3 USB ports, free and the console cord free. The Charge Base is the ultimate charging and organizational accessory for the SIXAXIS controller.
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January 15th, 2007, 02:00 Posted By: Smiths
*UPDATED: Includes a Thooperior Popthation Ethecutable, not from moi!
2 updates in a day. Who says Sundays aren't good for playing with Regular Expressions in order to keep a function in?
Smiths' Popstation Frontend v1.3.0.0.0.0.0.0.1
------------------------------------
http://mywebpages.comcast.net/gbatoo...front.v1.3.zip
------------------------------------
v1.3
+ Just for giggles, played with RegExp hunting to get the "Fetch ID" thing working again
- Can now do the modifying of existing EBOOTs again
- Know there's a pause from selecting the file to it finding the Title / Disc ID
+ Ya know, rck from MaxConsole made an awesome popstation.exe that does all the CDDA/GameID fixing you need
- So full credit to him, just including his popstation.exe now
Again, modified popstation.exe is included.
No keys/base because -- OH MY GOD -- they's ILLEGAL.
Any site hosting GUIs with those files is violating copyrights, FYI.
Look... this guy's on his side: :rofl:
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January 15th, 2007, 07:37 Posted By: wraggster
Via psphacks
The best way to manage your CWCheat database is now available in a fresh new version. Quake from SubZero DeZignS has released v4 of Extreme Link: Cheats.
v4 changes:
Fixed - Charcter Load
Added - Select All
Added - ” Disclaimer “
Added/Fixed - Text Clear and Button disable on Add form
Added - CW Cheat F in the installer for PSP
You may recollect Extreme Link: Cheats offers an unique way to share cheats via the web. That was covered previously and you can follow up on it here.
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January 15th, 2007, 10:44 Posted By: Darksaviour69
"Sony needs more must-have first-party titles to sell consoles"
IDC analyst Billy Pidgeon has told GamesIndustry.biz that Sony must produce more first-party software for PlayStation 3 or risk seeing more and more units left on shop shelves.
Pidgeon's comments follow the release of NPD's videogame sales data for 2006 which, according to SCEA boss Jack Tretton, show "the power of PlayStation".
The IDC analyst said he agreed with Tretton that the power of the brand "is confirmed with the PS2's performance in the market", adding that sales of hit titles such as Guitar Hero 2 meant that last year "PS2 was helpful to most third-party publishers' bottom lines".
However, he continued, "The PlayStation brand doesn't appear to be helping the PS3. If NPD's numbers are correct, there are over 300K PS3s on retail shelves. That is not good for a console launch of only a million and it's not good for publishers with PS3 software."
Pidgeon warned that Sony must focus on the games available for PlayStation 3 and the number of first-party titles in development, stating, "Software libraries are the key driver of console sales, and no console is going to sell on the promises - they've got to deliver.
"Sony needs more must-have first party titles to sell consoles. Gamers know Halo 3 is coming on the Xbox 360, and they can expect Mario on the Wii, but there are no established first party franchises coming to the PS3 except Gran Turismo - and that is delayed."
Pidgeon did say that first-party PS3 games Heavenly Sword and Motorstorm "look great", but observed, "They are new and less anticipated."
source: Gameindustry.biz
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January 15th, 2007, 13:05 Posted By: Darksaviour69
Ad campaign to run towards end of month, says TBWA
TBWA has told GamesIndustry.biz that the UK advertising campaign for PS3 will begin towards the end of March - supporting suggestions from a senior retail source that the console will launch on the 23rd.
Last month, SCEE boss David Reeves confirmed that the PS3 is still on track to reach Europe in March, despite rumours to the contrary. However, Sony has yet to reveal an official date and price point for launch.
Speaking to GI.biz, a spokesperson for advertising agency TBWA said the marketing campaign for the console "launches towards the end of March" - which would suggest that an early March date is unlikely.
That's been backed up by a retail source who told GI.biz, "It's safe to assume that the PS3 launch will be towards the end of the month. My money is on the 23rd."
The source also confirmed reports that Sony is set to announce the final details of the launch within the next fortnight.
source: Gameindustry.biz
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January 15th, 2007, 15:08 Posted By: Vega
PSP owners have been hotly anticipating an official unlock of PSP's full capabilities. The system runs at 222MHz, 1/3 less than what the system is capable of. But, did you know that ever since firmware 3.0, the PSP has been running at 333MHz? Yes, it's true ... but the system only runs at maximum speed for emulated PSone games.
What? Didn't the original PlayStation run at 33MHz? Yes, it's true. So why does the PSP have to run ten times faster to run PSone games? Well, software emulation is pretty complex stuff (ask the people at Microsoft: they know a little something with Xbox 360's backwards compatibility). With Sony having unlocked the PSP's full clock speed, will wee see other games take advantage? I'm sure a studio like Ready at Dawn can do some truly amazing things.
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via IGN
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January 15th, 2007, 16:48 Posted By: wraggster
God of War 2 - Perhaps the PlayStation 2's last hurrah - is almost finished and a demo will be released soon, says director Cory Barlog.
Unfortunatley for us Europeans though, it looks like the sword-slashing demo is going to be limited to the US:
"It will be a NTSC disc that will be sent out to the peeps who responded a while back when I posted about it. Sorry to all who are hoping to get one now, but I am already waaay over the number I originally set out for," Barlog wrote in his blog.
"For the people who are hoping for a PAL demo, I am really, really sorry but with the time frame we have in front of us there just is not enough time to get both a PAL and NTSC demo done. I would love to do that, but I really want to ship this game on time."
It's not all bad though, as according to Sony's latest release schedule we only have to wait until April for more ultra-violent God of War goodness.
via cvg
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January 15th, 2007, 16:57 Posted By: wraggster
First details have emerged on two new Midway shooters, currently in the pipeline for Xbox 360 and PS3. And possibly even PC...
In the hallowed pages of US mag EGM comes news of Blacksite: Area 51, the next chapter in its alien shooting / X Files franchise. Details are slim but we reckon there'll be loads of guns and grey aliens to shoot.
More interesting is the firm's brand new IP in a while, Hour Of Victory, planned for 360 only at this time. Following the trend of World War II shooters, HOV allows you to play war games through the different perspectives of various soldier types.
There's a Midway Gamers' Day planned for later in the month, so expect first shots and more details soon. With a bit of luck UT 2007 will be playable too!
via cvg
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January 15th, 2007, 16:58 Posted By: wraggster
Sega's going another round with beat-'em-up fans this morning as new screenshots from its Virtua Fighter 5 spin-kick in. It's the PS3 version of the fighter that's in the frame, but as we all know the game's also heading to Xbox 360. Check out the shots and see what you think.
VF 5 on PS3 is still down as a UK and Europe launch game, while the 360 iteration should be with us this summer.
Screens Here
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January 15th, 2007, 16:59 Posted By: wraggster
Rock-heads have only just got their hands on the excellent second Guitar Hero instalment, but already developer RedOctane is prepping the next game in the series Guitar Hero: 80s Edition, according to US mag EGM.
The 80s-enthused version is apparently due on PS2 this Spring, with no word on an Xbox 360 edition as yet (Guitar Hero II is out on 360 in March). No new features or additions are highlighted in the mag, though we're expecting something more in the way of an expansion pack than a full-blown sequel.
We're currently awaiting official word from Activision on Guitar Hero: 80s edition, and we'll let you know when they get back to us with the good news.
via cvg
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January 15th, 2007, 17:02 Posted By: wraggster
Via engadget
As with some other recent reports concerning the trio of new consoles, we're not asserting that this decibel test is entirely accurate, as the methodology was far from scientific, but the results were interesting -- and a bit unexpected -- to say the least. While users have long since complained that the Xbox 360 kicked out an unusual amount of fan noise courtesy of the overheating problems it's been plagued with, one lucky owner of all three consoles found that Microsoft's unit actually wasn't the biggest racket-maker in the bunch, all things considered. By utilizing a standard handheld decibel meter, he measured the ambient sound output of the Wii, PS3, and Xbox 360 just after start-up, playing games sans an optical disc, and during disc playback to judge which console is noisiest overall. While results were noticeably mixed, it was concluded that the Xbox 360, on average, was actually the quietest of the bunch, and while the PS3 remained fairly calm initially, an extended period of play threw its fans (and consequently, the noise factor) into overdrive. Interestingly, Nintendo's Wii kept nearly silent during bootup, but after playing a few rounds of Wii Sports, it actually became the loudest of the three, clocking in at 70dB, or nearly 8dB higher than the nearest competitor. Granted, most folks won't notice the background whir when the 5.1s are thumpin' and folks are getting rowdy on the last lap of Excite Truck, but c'mon, this is the stuff we geeks are made to scrutinize, so be sure and hit the read link to make of it all what you will.
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January 15th, 2007, 17:05 Posted By: wraggster
Via engadget
Sure, there's a myriad of fairly technical methods to convert DVDs, media clips, and TiVo captures to files that play nice with your iPod, PSP, or other portable video player, but ADS Tech is hoping to give us all an easy way out of transcoding every file in our ever-growing media library. Touted as the "industry's first hardware-based H.264 conversion solution for PCs," the Instant Video To-Go comes in a handy USB stick format, and houses a "hardware accelerator" that enables consumers to convert videos for handheld playback "up to five times faster than real time." The device reportedly supports MP4, MP3, AVI, WMV, MOV, RM, JPG, TIFF, and MTP, and provides a "two step procedure" for getting your videos ready for your PMP. Moreover, it can supposedly squash 100 minutes of MPEG2 / VOB into a 320 x 240 H.264 file in "approximately 20 minutes," which ain't half bad if things really work as described. Nevertheless, ADS Tech's sure-to-be-popular device will set you back just $79.95, and should be available on the web right now.
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January 15th, 2007, 17:10 Posted By: wraggster
via eurogamer
Online is likely to be the only key change to MotorStorm prior to its European and American launches this year, although developer Evolution has said it may introduce new features via download.
"There will be enhancements, but many will be under the hood," product manager Matt Southern told Edge Online. "A lot of the changes for the US and Europe are legal or even cultural - things like the gestures are specific to each territory and their respective age rating guidelines." (In the Japanese version, released in December, the AI racers often wave 'colourfully' when you piss them off.)
Southern says that the main change, as previously stated, will be the addition of online - something the Japanese didn't miss especially. "It's a cultural thing, really, which we had to learn from Yasu-san [Japanese external producer Yasuhiro Iizuka]. The Japanese are used to new iterations of a game at a later stage, and are also less bothered by online multiplayer. The scores seem to have justified our decision."
And we can expect that multiplayer element to offer voice comms, incidentally, "either using USB headsets or Bluetooth wireless sets. "Currently we have 12-player; recently we had 15 but we've had to cull this. We're still hoping for 16 but we can’t commit to that right now," Southern added.
Some of the surprise at the Japanese release's slightness stemmed from the absence not only of online features, but also additional gameplay modes and even split-screen. What's more, split-screen won't be added to the Western release, although Southern's keen not to rule out the possibility further down the road - "the beauty of online consoles," he notes, "is that the game can change in the future and we can sit down with SCEE and say, 'Let's offer this for download - the fans want it'."
Ditto the idea of recording replays. "Not for the boxed launch," Southern says when asked about it, "but as ever we'll see what is being demanded by fans when we start to offer download packs. Remember, we were up against it with MotorStorm, even with the timescale we had. The ability to pause and rotate the camera was added really late - it was classic feature creep."
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January 15th, 2007, 18:00 Posted By: The_Ultimate_Eggman
A lame pathetic geek by the name of 'Sc00p' earlier released a TROJAN, claiming it brought avi-plugin divix and xvid support to the PSP. Luckily this was spotted this in good time to identify its danger. As Dark_Alex reminded us whenever an unknown dev is believed to be releasing a super application, 99% of the time its a hoax.Please if you come across this applictaion DO NOT DOWNLOAD OR RUN IT !!!!
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January 15th, 2007, 18:47 Posted By: The_Ultimate_Eggman
Cheaters, cheat with ease, thanks to weltall and the latest revision of CWCheat. It’s available in two builds, one of which allows you to load the database from a different location (cwcheat-gamecompatibility.prx); this will hopefully prevent games like Socom from crashing. Otherwise, below is the full 0.1.6 Revision G changelog:
* fixed the code type D1 there was a little bug [POPS]
* brightness reworked a bit now it should be more responsive [ALL]
* brightness is now saved and loaded from file 0 = disabled 1 = 25% 2 = 50% 3 = 75% 4 = 100% [ALL]
* fixed a little glitch in the id reading function which made cwcheat show om or rom when the executable was named PSX.EXE. Now PSXEXE is showed [POPS]
* added xploder code types 90, 70 and 00 [POPS]
* now it’s possible to read gme memorycard (no save support ATM) press R to exchange gme< ->mcr [POPS]
* added a build which loads codes from the kernel partition you can use that as a temporary fix for games which have problems with the volatile partition (like socom and nfs)[GAME]
* added back support for 302OE emulator memory cards now it’s automatically detected if it’s the 303OE emulator or the 302OE one
* prx for psp games is updated to latest functions [GAME]
* added 32bit search support for builds with GS/AR support: the output code will be a two line code [POPS]
* All was moved to ms0:/seplugins/cwcheat/ so the dh folder isn’t needed anymore [ALL]
* battery temperature is now showed [ALL]
* other things [ALL]
0.1.6 Rev. G is compatible with 3.03 OE GAME (cwcheat.prx) and POPS (cwcheatpops.prx), meaning you’re able to cheat just about every PSP and PSX game with this release.
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via weltall
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January 15th, 2007, 19:33 Posted By: wraggster
via gamesradar
Blacksite: Area 51 is the confirmed codename for developer Midway's second extraterrestrial actioner, due to crash-land on PS3 and Xbox 360 in the summer, complete with blinding visuals, superb squad controls and super-smart AI.
Taking its name from a covert military term, this fresh foray into the successful Area 51 universe is aiming for a political-flavoured twist to its alien-based plotline. A 'blacksite' is somewhere the military operates while denying the place actually exists, and also often refers to secret CIA prisons operating outside the law, used to interrogate suspected terrorists.
All this points towards classic B-movie themes like invasions, cover-ups and, of course, lots and lots of grotesque alien invaders. This time around you'll be fighting The Reborn, towering creatures that are the result of flawed human/alien experiments. Take a look at the screen below for a teasing glimpse of these gangly nasties.
With Area 51 destroyed, Blacksite takes place above ground in normal towns and cities surrounding the disaster zone left by the previous game. This mix of wild, unreal beings stalking you through dusty, small town Nevada only heightens the game's world-gone-weird atmosphere. And, while you soak up the mood, your squad of brainbox team-mates can watch your back.
Midway has gone all out in the pursuit of AI reliability. Squad mates have their own personalities, which should enhance your attachment to the poor lads, and convincing voice-work gives you a window into their morale - when things are good they'll be deadly effective but if the situation gets really sticky your buddies will lose combat effectiveness and accuracy.
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January 15th, 2007, 20:23 Posted By: wraggster
Via PSPfanboy
Sony seems to be having a bit of a problem. They have a portable system that is a success, but not by any means their main product. Then they have a new console that desperately needs games any way it can get them. Obviously they need to compete on the high end next gen game front, but they also need to compete against the Virtual Console and Xbox Live Arcade. Without the backlog of games like Nintendo or the head start of Microsoft, they seem to be turning to a questionable source for their downloadable games; the PSP.
The obvious issue with PSP games going to PS3 is that it begins to negate the reasons for a consumer to own both. Sure, right now it's a Gripshift and a Tekken, but what happens if the trend just continues? Sure, this would strengthen the PlayStation Network, but at the cost of PSP exclusives. This is just not acceptable when the PSP still has a long way to go to establish itself.
If Sony does insist on continuing to take games from the PSP library to the PS3, than it needs to change how it does so. Microsoft announced Live Anywhere quite some time ago, but we're still waiting for the day when we can play Xbox Live Arcade games on the go. Part of the reason is that Microsoft doesn't yet have a portable gaming system, but Sony does. Why not have it so if I download Gripshift on the PS3 I can download it to my PSP as well free as charge. For games that require progress, it would be great if I was able to share saves between my PSP and PS3. Maybe this is part of Sony's eventual plans anyway, but until I can buy Tekken on my PSP and continue it on my PS3 or vice-versa, it seems like a missed opportunity.
It could just be that this is a temporary solution and as more developers jump on board the PlayStation Network, Sony will stop relying on PSP games as downloadable content. Even if this is the case though, it still seems like a dangerous road for Sony to travel. It could just be that I'm overreacting though. What do fellow PSP owners think of this development?
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January 15th, 2007, 20:23 Posted By: wraggster
Via PSPfanboy
Sony seems to be having a bit of a problem. They have a portable system that is a success, but not by any means their main product. Then they have a new console that desperately needs games any way it can get them. Obviously they need to compete on the high end next gen game front, but they also need to compete against the Virtual Console and Xbox Live Arcade. Without the backlog of games like Nintendo or the head start of Microsoft, they seem to be turning to a questionable source for their downloadable games; the PSP.
The obvious issue with PSP games going to PS3 is that it begins to negate the reasons for a consumer to own both. Sure, right now it's a Gripshift and a Tekken, but what happens if the trend just continues? Sure, this would strengthen the PlayStation Network, but at the cost of PSP exclusives. This is just not acceptable when the PSP still has a long way to go to establish itself.
If Sony does insist on continuing to take games from the PSP library to the PS3, than it needs to change how it does so. Microsoft announced Live Anywhere quite some time ago, but we're still waiting for the day when we can play Xbox Live Arcade games on the go. Part of the reason is that Microsoft doesn't yet have a portable gaming system, but Sony does. Why not have it so if I download Gripshift on the PS3 I can download it to my PSP as well free as charge. For games that require progress, it would be great if I was able to share saves between my PSP and PS3. Maybe this is part of Sony's eventual plans anyway, but until I can buy Tekken on my PSP and continue it on my PS3 or vice-versa, it seems like a missed opportunity.
It could just be that this is a temporary solution and as more developers jump on board the PlayStation Network, Sony will stop relying on PSP games as downloadable content. Even if this is the case though, it still seems like a dangerous road for Sony to travel. It could just be that I'm overreacting though. What do fellow PSP owners think of this development?
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January 15th, 2007, 20:34 Posted By: wraggster
New PS2 Game released, heres the details:
From the publisher: A bitter war between two world superpowers has raged on for decades with armies of beasts and demons devastating the people and the land. With both sides deadlocked, two young heroes rise up to begin a heroic journey to stop the fighting and unite the divided world. As either Toma, a talented sword fighter boy, or Cyrille, a cunning female sorceress, you’ll venture into a stunning world of swords and sorcery teeming with a huge variety of tribes. With aggressive offensive and defensive strategies, you’ll lead your battle party into combat while protecting your home base, the Geo Fortress, from massive attacks.
Sega's Shining Force EXA for PlayStation2™ is shipping today as Japanese version release at US$ 64.90 only. The US release version of this game is expected to be released in March.
Tactical battles with deeper strategy. Use aggressive offensive and defensive strategies to protect your fortress and fend off encroaching enemies.
Defend your Fortress with your own battle style. When you're not leading your battle party, guard your base with five battle types.
Two playable heroes in one adventure. Bring peace to the war torn region with Toma's one-handed and two-handed sword attacks or Cyrille's long-range magic spells and crossbow attacks.
Revamped Party AI. Utilize the specific battle tactics of your party members for more power and range in battle.
Develop and customize your warriors. Upgrade your characters through battle experiences and customize them with hundreds of items and weapons.
Enhanced Power Arts System. Players will master different Power Arts and unleash a wide variety of magic attacks.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 15th, 2007, 21:32 Posted By: wraggster
SuccessHK one of the worlds best importers of Consoles have today announced the sale of Firmware version 1.5 consoles of the new Blue, Pink and Silver colours, the price of them is $221 each.
I wouldnt think that the PSPs come shipped from the factory with v1.5 on but well they are selling version 1.5s, so for those of you who want to try Homebrew on the PSP this is an excellent time to get a brand new PSP that you can either keep at v1.5 or upgrade to the now preffered v2.71.
Buy Pink v1.5 PSP
Buy Blue v1.5 PSP
Buy Silver v1.5 PSP
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January 15th, 2007, 22:02 Posted By: The_Ultimate_Eggman
Prometeus is back with version 0.9.8B. It’s an all purpose image manipulation tool for Mac OS X — convert PSX games to 3.03 OE POPS format with supported compression, unpack/pack PBP files, and much much more… ’nuff said.:thumbup:
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January 15th, 2007, 22:33 Posted By: Vega
As you can see from the map above, Hideo Kojima's plan to launch a secret army in Japan is working quite well. A new service uses Google Maps to show you the points of interest you'll want to hit in order to recruit new characters via Metal Gear Solid: Portable Ops' unique and innovative GPS mode. Although an English language version of this service is supposedly "coming soon," I wouldn't be surprised if it never saw the light of day: certainly, it would be a far more demanding undertaking to travel across the entirity of America in order to unlock as many characters as possible.
Of course, the true Metal Gear fans have already started their cross-country trek.
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via pspfanboy
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January 16th, 2007, 01:24 Posted By: wraggster
Interesting news for the PS2 Homebrew Scene is that CDs can be used on PS3 via this method:
First take the torx bolt out slide the face plate off and remove few phillips screws. Take the metal cover off the top of the bd drive. Then remove the top plastic cover and unplug the sensor. Secure it down with a couple screws. Then cut a circle (with a plastic cutting saw bit) on the top cover. Your face plate now slides back over to allow swapping and still keeping the PS3 looking clean.
Boot the PS2 DVD and wait for it to load. Now hold the PS button and quit the game. Slide your cover back and push down on the disk secure magnet. It will stop the laser, but not the spinning. swap disks and press circle(jp) X to boot your backup.
Tested with 1.10 firmware, swap magic confirmed unplayable with 1.31, but this exploit is unconfirmed with that version of firmware. Swapmagic is only needed for PAL conversion and CD.
Not at all easy but for those who really want emulators and homebrew on the PS3 then heres your chance.
Personally i suggest waiting for a true exploit
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January 16th, 2007, 01:24 Posted By: wraggster
Interesting news for the PS2 Homebrew Scene is that CDs can be used on PS3 via this method:
First take the torx bolt out slide the face plate off and remove few phillips screws. Take the metal cover off the top of the bd drive. Then remove the top plastic cover and unplug the sensor. Secure it down with a couple screws. Then cut a circle (with a plastic cutting saw bit) on the top cover. Your face plate now slides back over to allow swapping and still keeping the PS3 looking clean.
Boot the PS2 DVD and wait for it to load. Now hold the PS button and quit the game. Slide your cover back and push down on the disk secure magnet. It will stop the laser, but not the spinning. swap disks and press circle(jp) X to boot your backup.
Tested with 1.10 firmware, swap magic confirmed unplayable with 1.31, but this exploit is unconfirmed with that version of firmware. Swapmagic is only needed for PAL conversion and CD.
Not at all easy but for those who really want emulators and homebrew on the PS3 then heres your chance.
Personally i suggest waiting for a true exploit
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January 16th, 2007, 01:39 Posted By: wraggster
via PSPvault
New information has been revealed about the upcoming Final Fantasy Tactics: Lion's War. Balthier, who was also in Final Fantasy XII, will be making a cameo in the game. His role in the game is described (roughly translated by me):
"A liberated man and well-known heretic. Using his abundant knowledge and abilities as an engineer, he seeks the treasures of Glabados. He makes contact with Ramza, who is searching for the Zodiac Stones and Alma." Balthier shares a last name with Mustadio and Besrodio Bunanza, so things could get quite interesting.
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January 16th, 2007, 01:42 Posted By: wraggster
Via PSPfanboy
Looking at data provided by VGCharts.org reveals an unnerving trend: the distressingly low sales of PSP software. One only has to look at Metal Gear Solid: Portable Ops, which sold 136,500 copies during its first month of sales in the US. While this certainly isn't a low amount, it nearly equals the number of copies sold in Japan ... in its first day of sales. Considering how the PSP has far more systems in distribution in America than Japan, shouldn't this game have sold better?
The PSP system sold pretty well in December, reaching approximately a million units sold. However, the amount of software sold is dwarved by the Nintendo DS. Nintendo's portable sold through more than 5 million software sales. The PSP failed to break 1 million. The five-fold difference in sales doesn't accurately represent the hardware discrepancy: the PSP isn't trailing so drastically, in terms of hardware numbers.
So, why such low PSP software sales during the holiday season? Do you blame homebrew? Or, do you blame PSP's ability to do much more than gaming: certainly, there are people that are buying the system for its other capabilities, such as its video and music playback. Did you buy a PSP game in December?
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January 16th, 2007, 02:40 Posted By: Vega
via Superbatxs
SuperbatXS, Tactical Penguin, Ninjax, Xploren, Yoyomacy, Freshmilk, BlackShark, EminentJonFrost, SG57, YongoBongo, Cools and Savagefreak (thats one mighty list!) have gotten together to release G-Pack v0.2, A collection of Lua games and apps for PSP
They've got eight games in this new pack, including betas for Be Thou for the People and Drag-Star. They've also got the HazedMirror dev team's Hedgehog Apocalypse game in this pack, as well as a new version of PvP Pong that comes with online play. The G-Pack's shell also comes with an mp3 player, image viewer, and game loader, among other things.
Before installing this app, be sure you check their readme.
Reminder - This is a 12mb download , seeing as its packed with goodness ! :thumbup:
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January 16th, 2007, 06:48 Posted By: lmtlmt
this is the first psp magazine ever to be in eboot form and the first ever to interview fanjita
yes this is the psp planet issue 4 with the fanjita interview.
since this is our first issue for a while it is a lite edition meaning it doesnt have as much info as it usually does.
for those of you thinking this is just images in your phot section your way wron my friend, this mag is in eboot form and can be run straight from the xmb.
controls: up , down, left and right to move selecter and cross to select circle to go back.
some things in this issue such as the fanjita interview scroll down the page by pressing down on otheres however you just press cross to go to next page. so please enjoy this issue and it will get better each time:thumbup:
there are no screenshots in this issue so dont bother pressing it
you can choose your own menu colour but there are major issues with choosing any other colour than classic at this time, this will be fixed in the next issue
proper thanks to the whole ppm team: lmtlmt, gizmo356, splodger15,acidburn05, S34MU5 and ex member crimson_lotus(although i did all the work on this issue except the cover)
it is for 1.5 or any 0E firmware
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January 16th, 2007, 08:58 Posted By: Kaiser
Zion's new project is coming along well it seems. After warm reception of his last Zelda fan game (Linkens Quest) Zion is happy to present the world his first trailer of his next game. Try to think of it as the spirtual succesor to Linkens Quest.
Here's what Zion said over at his dev forums here on dcemu.
Note - This game isnt anywhere near finished, and everything contained in it could change in future versions, what is done though is done well , and while it may not be a lot, it shows the promise this game has....
Dont expect to be playing this for hours either i would imagine you would be bored after five minutes.
Consider this a tech demo, sort of like the game concept. Still i hope you will be suprised tho
Credit to PSPDemon for the great vid.
Edit: It appears many users are having trouble viewing the video. If your one of those users you can simply download the video here.
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January 16th, 2007, 14:07 Posted By: Vega
via Winnydows
Once again, Winnydows has come up with another update to his popular video encoding application, XviD4PSP. XviD4PSP 4.048 RC6 adds protection from hi or low audio bits, as well as support for files run on a framerate of 15 fps.
You will need to download the latest .Net framework to get it to run.
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January 16th, 2007, 14:44 Posted By: Vega
via pocketgamer
According to Capcom, pre-orders for Monster Hunter Portable 2nd (as the franchise is known in Japan) have already surpassed the 400,000 mark, making the dragon-slaying RPG sequel the most successful PSP game prior to release in Japan.
Appropriately, this ties in nicely with the record set by its predecessor, the engrossing and predictably entitled Monster Hunter Portable (Monster Hunter Freedom in the west), which became the first PSP game to break the 500,000 barrier. Early indications suggest its sequel is likely to easily match that, and in record time, too.
We'll find out soon enough – in Japan, the second Monster Hunter PSP game is due on February 22nd. While it's tempting to put an order in from here, the text-heavy nature of the gameplay means it should really only be imported by those proficient in Japanese.
For everyone else, then, it's waiting time. No date has yet been confirmed for the English version, although the original eventually emerged last May in the UK (after a Japanese December release) so that should give us some indication (Christmas 2007, perhaps?).
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January 16th, 2007, 15:03 Posted By: Vega
While browsing around Sony-Style (*shudders*) I came across the 8gig Pro Duo. As expected, it does indeed have the steep price tag of $300 (approx £152), and is expected to ship in the US on or before February 19, 2007 . 8 GB storage capacity with 7.35 GB available and Minimum write speeds of 15 Mbps2.
In my opinion, the good thing to come from this is the possibility of a price drop in 4 gig sticks, however, Would you be prepared to pay such an amount for the 8 gig produo?
Check the official Sony-Style item description here.
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January 16th, 2007, 16:34 Posted By: Vega
via MaTiAz
MaTiAz has released VSH Rebooter PRX v0.2, a plug-in for PRX devs.
v0.2 also comes with an installer.
Changelog:
* Included an easy installer, which can install the PRX to Network Update or Location Free TV (or both if you like). Read the notes about the installer though.
* The Reboot PRX can now shut down the PSP too, hold L while selecting Network Update -> shutdown
This comes with an installer, Though make sure you check out the installation notes just in case you're relatively new at this and not really sure about what you're doing. To install, just follow these steps:
1. Copy the rbprxinst folder to /psp/game/ like you would with any other homebrew (GAME, not GAME150 or GAME302)
2. Launch the Reboot PRX Installer
3. If you don't know what to do after these steps, you should NOT be using this or trying to install this.
As for warnings, MaTiAz himself states:
This program comes with NO WARRANTY AT ALL, so follow the instructions so you're safe. I'm not responsible for bricks, and I doubt there will be any, except for because of user stupidity (which I doubt will happen either).
Download and give feedback via comments
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January 16th, 2007, 17:11 Posted By: wraggster
Via cvg
THQ has penned a deal with LLC to publish games based on the Ultimate Fighting Championship brand up to the year 2011.
Watching UFC is a bit like standing outside your local chippy after the pubs have closed and watching the chavs kick each other senseless. It's brutal brawling at its best and not for the faint hearted.It's almost like real wrestling.
Under the terms of the deal, THQ can now create UFC games for all current and next generation consoles, PC and handheld platforms.
The publisher is looking top pack each game with online, downloadable and multiplayer capabilities where it can.
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January 16th, 2007, 17:13 Posted By: wraggster
via cvg
RPG colossus Square Enix could be lookign to sell two of its franchises to third-parties; Disney tie-in Kingdom Hearts and much-loved SNES and handheld series Mana.
This is all according to reports emanating from German site GameFront, which offers no details on the supposed sell-off other than that the two role-playing franchises will be flogged in the next few months.
However, the Deutschland publication moots Disney's in-house studio Fall Line as the developer snapping up the Kingdom Hearts rights - which makes sense considering the series is based around Disney characters - while no potential buyer is specified for Mana.
We contacted Square Enix who simply told us that "Square Enix does not comment on rumour or speculation," but we'll keep you updated on any developments in the coming days.
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January 16th, 2007, 17:27 Posted By: wraggster
New from Divineo China
With this cable, you can recharge your SixAxis wireless controller for Playstation 3 via any USB slot.
Specifications & extra information
- Quick charge function with any USB slot
- High quality and efficient
- Fully compatible with PS3 SixAxis wireless controller.
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January 16th, 2007, 17:31 Posted By: wraggster
New from Divineo China
A high definition HDMI cable to fully enjoy your Playstation 3 power. Durable and high quality material.
- High definition and durable cable
- Supports Dolby digital and DTS system
- High speed and efficient signal transmission
- High resolution, deep and vivid colors
- Supports 1080i/1080p, RGB or YCbCr color signal, with LCD, Plasma or HDTV systems
- Fully compatible with Playstation 3 systems and games
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January 16th, 2007, 17:35 Posted By: wraggster
via eurogamer
Having previously suggested a Bully sequel was highly unlikely due to poor sales, analyst Michael Pachter is now saying that a second game is a distinct possibility.
"I have been consistently wrong about this title," Pachter, who represents Wedbush Morgan Securities, told GamePolitics, "I thought it would be stupid, and it was fun; I thought it would get poor reviews, and it got solid 90s; and I thought it would bomb, while it now appears to be a million unit seller."
Going under the name Canis Canem Edit, Rockstar's latest has enjoyed strong sales in the UK - although mostly thanks to heavy discounting, which has seen it take up residence in the All Formats/All Prices Top 40.
"I did not expect a sequel, while now I have to acknowledge that a sequel is a possibility. I never hesitate to take credit when I'm right, and I never hide from my mistakes," Pachter explained.
We think it's a nice show of humility, really - something we're not used to seeing around here, where we're all ace and everyone else is rubbish all the time ever.
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January 16th, 2007, 17:42 Posted By: wraggster
via gamesindustry
Sony will miss its PlayStation 3 sales targets for the fiscal year by 25 per cent due to poor sales of the next-gen console over the Christmas period.
That's the latest assessment from industry analyst Nomura Securities, which lowered its estimates for the year ending March 2007 from 6 million units to 4.5 million.
Moving into the fiscal year ending March 2008, Nomura also predicts a reduction in sales from 16 million to 10 million, and then the following year, ending March 2009, from 18 million to 11 million.
Sony has shipped one million PlayStation 3 units to North America, while last weeks' NPD data revealed the company has so far sold 687,000 of those units in the region.
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January 16th, 2007, 18:35 Posted By: wraggster
via gibiz
Sony has announced that shipments of PlayStation 3 units to Japan have reached the one million mark.
The total number of worldwide shipments of the new console is now two million units, which Sony claims beats comparative shipment totals for previous PlayStation platforms.
Software shipments for the next-generation machine had reached five million units by the end of December 2006.
Sony has promised the next-gen console will launch in Europe in two months time, with retail sources pointing towards an expected launch date of March 23.
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January 16th, 2007, 18:51 Posted By: wraggster
Via kotaku
With GPS standard in most Japanese cars and many cell phones, Sony's move to create a GPS receiver for the PSP was surprising. Blog HiroIro has a fine product review using Japanese UMD title MAPLUS.
Comparisons are drawn between a Panasonic car navigational system of the PSP with the Panasonic navi starting up as soon as the engine turns over while the PSP takes the requisite five minutes to get fired up. The Panasonic navi can make it through tunnels or underground, no problemo while the PSP croaks. Pulling up addresses, names and phone numbers are easy on the Panasonic system; the PSP only provides addresses, which are "difficult on the eyes" to read.
Verdict? Standard car navi wins.
Motorcycles don't really have navigational systems (none that I am aware off). So the PSP navi might actually be of some use. Here's the set-up, above. The portable is slipped in a map case designed for touring. An external battery beefs up the portable's life. Earphones make it possible directions given from the software as during the day, seeing the PSP screen is difficult. Night is much easier.
Problems: It's impossible to tell the difference between national roads and prefectural ones, and HiroIro says the software's still seems like it was created 10 years ago. Now that's an endorsement.
Screens Via Comments
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January 16th, 2007, 18:54 Posted By: wraggster
via kotaku
At the recent Tokyo Auto Salon, a fleet of Gran Turismo Concept cabinets were wheeled out for car enthusiasts. It was possible to cruise through "Time Attack" mode or "Drift Trial," and each bucket-seat unit was outfitted with hi-def monitors and feedback GT FORCE Pro steering wheel controllers for a "real driving" experience. Well, real-ish.
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January 16th, 2007, 19:30 Posted By: wraggster
via IGN
We can exclusively reveal the first shots of SEGA Rally on PS3 - the newest entry in SEGA's mud-slinging driving game. Speed freaks with a fetish for filth will be delighted to hear the game's set to speed onto Sony's next-gen console this winter.
While these screens might not be actual in-race footage, they show off SEGA Rally's in-game engine splendidly, being "indicative" (according to a UK SEGA representative) of the final PS3 release.
While actual gameplay details are thin on the ground, its already evident that SEGA's upping the detail factor from previous iterations of the game, with cars spattering up mud and carving through the dirt, much like PS3's other big racing game MotorStorm. Of course, questions remain including whether the weight of your car, size of your tyres and speed will affect those next-gen physics, but then that's what relentless future preview coverage is for, right? Similarly, time should reveal the extent of SEGA's damage engine - and, frankly, if we don't get scratched paintwork, crumpled bumpers and flailing car parts ricochetting through the air, we'd be very surprised.
Don't fret though, SEGA is promising more concrete information on SEGA Rally PS3 soon.
Screens Via Comments
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January 16th, 2007, 19:31 Posted By: wraggster
via ign
Following last year's surprise retail performance from Metal Gear Solid Portable Ops, it looks like Japan is getting set for another PSP hit. A well-known retailer blog reports today that retail orders for Monster Hunter Portable 2nd, due for Japanese release on February 22, are closing in on the 500,000 mark.
Such demand is rare for PSP titles. In fact, the blog states that only two titles, SD Gundam G Generation Portable and Portable Ops, have seen initial orders top the 150,000 mark.
This success shouldn't come as too much of a surprise given sales of the original. Monster Hunter Portable (known as Monster Hunter Freedom in America) sold over 650,000 units through its standard edition. On top of this, the blog reports that the game's budget version sold 200,000 units, placing the Capcom title well above the system's previous hot shot, Minna no Golf Portable.
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January 16th, 2007, 22:14 Posted By: wraggster
Via IGN
Having already dominated US skies on Xbox 360 and PlayStation, Ubisoft has announced that Blazing Angels, its WWII plane-based shooter, is flying on Sony's next-gen console in time for its March launch (whenever that is, obviously). What's more, the game will hit our shores boasting brand new content and improved graphics compared to the Xbox 360 version.
As one of the world's finest fighter pilots, your stiffest upper lip is required to get through some of the most famous and action-packed sky battles from 1939 onwards, including the Battle of Britain and Pearl Harbour. To make the experience as realistic as possible players can use the SIXAXIS's motion-sensing capabilities to pilot their aircraft, tilting the pad to fly. It'll be just like being in the cockpit of a Spitfire.
To celebrate the imminent arrival of Blazing Angels in UK skies, IGN went behind enemy lines at Ubisoft Romania to interrogate the game's lead designer, Bogdan Bridinel, about prepping the PS3's hottest historical fighter for take off.
IGN: How has the introduction of the SIXAXIS's motion sensing added to the gameplay, and how sensitive and accurate is it compared to the analogue controls?
Bogdan Bridinel: Initially, we didn't know what to expect from the SIXAXIS controls but they turned out surprisingly well. While they do not offer the same level of accuracy as the analogue controls, the accuracy is still quite good and the freshness of the experience easily makes up for the somewhat higher difficulty. We certainly see players using the motion sensing controls and having fun with them, although we can't say for how many players they will actually become the standard playing method.
IGN: Why did you decide to rewrite and re-record the dialogues from the Xbox 360 version?
Bogdan Bridinel: Before starting on the PS3 port we did a review of the criticisms aimed at the 360 game and tried to see which of the problems could be fixed in the time that we had. Rewriting and re-recording the dialogues was not exactly a small enterprise, but we felt it was absolutely necessary, seeing that the dialogues of the original version had been almost universally criticised.
IGN: Although the game was released last year in America on PS3, can we expect to see any improvements for Europe, bearing in mind the additional development time you've had?
Bogdan Bridinel: The PAL version will be identical to the US one.
IGN: Some of the gameplay elements have been improved for this PS3 version - can you explain what these refinements are and why you chose to include them?
Bogdan Bridinel: Most of the changes are refinements based on our post mortem of the game and on the feedback that we received from players and the press. There are many tweaks to the missions and the game mechanics aimed at making the game less linear and more challenging, but also a number of more significant changes. More playing styles are now catered for, as the game offers a cockpit view and the option to switch to a simulator-style control method. Some new HUD elements like a radar were added to give the player more awareness and therefore more options. Plus a new multiplayer mode, called Assault, has been included, along with two new single player missions. The dialogues were completely reworked.
IGN: When you're including new content, at what point do you have to stop yourself and consider that maybe you should make a follow-up instead? Would it have been easier to start from scratch with this version rather than tweaking the 360 game?
Bogdan Bridinel: Tweaking an old game is definitely easier than making one from scratch, but it's true that the scope of the changes we made in the PS3 version is bigger than what you normally see in a port. We simply felt that it would be a pity if we released the game unchanged, when there were issues with it that could be easily, or reasonably easy to change. The only difficulty was in drawing the line between reasonable and unreasonable, as at times we did find ourselves getting carried away and thinking about changes that would be more suited in a sequel.
IGN: How well are World War II games received across Europe? Do you have to tweak content for different countries or is the same game released across the whole continent?
Bogdan Bridinel: Sensitivity is definitely required, but our approach was to make just one version for all territories, making sure that the content that would not prove problematic in any of the European countries.
IGN: The PS3 game already features two new missions - will these ever come to Xbox 360?
Bogdan Bridinel: No, the two missions will not be released on the Xbox Live Marketplace. They are exclusive to the PS3 version and were created specifically for it.
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January 16th, 2007, 22:27 Posted By: wraggster
Via pspfanboy
Japan loves monsters and they love spies. The PSP-exclusive Metal Gear Solid: Portable Ops is sold out everywhere in Japan and Konami is struggling to get copies to stores. Will the upcoming enhanced European release meet the same success? Or will it stay on store shelves as in America?
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January 16th, 2007, 22:34 Posted By: wraggster
News/release from xslayer91
The name of the game is PSRacer this is my first release it is just a start
If someone could please make me some new images i will make a credits menu
i need Cars, Tracks, and anything else you can think of like menus
the controls are
player1
gas = corss
brake = triangle
shift = r tigger
stop = circle
player2
gas = down
brake = up
shift = l tigger
stop = left
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January 16th, 2007, 23:12 Posted By: wraggster
via joystiq
Rumor Reporter has confirmed that Incognito's Warhawk is the subject of the site's ominous story posted early this morning. An anonymous source working on the title has allegedly told Rumor Reporter that development has "stalled completely." Supposed "infighting and lack of clear direction" have led to a swelling budget; in turn, prompting layoffs and employee migration.
SCEA has apparently brought in a new director who may be considering a significant change of direction for Warhawk. What was once a high profile title (the first to utilize functioning Sixaxis motion control), may now become a simple downloadable game. Rumor Reporter suggests that Warhawk's four complete missions could be destined for PlayStation Store. Another Gran Turismo HD? Perhaps. But, for now, this is strictly rumor.
We did contact Sony for a statement. Here's the predictable reply: "We haven't made any official announcements regarding Warhawk since last year. At this time, we have nothing new to report regarding this title."
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January 16th, 2007, 23:22 Posted By: wraggster
Some new screenshots have been released for the game Asphalt: Urban GT 2 !.
Check them out via comments
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January 16th, 2007, 23:24 Posted By: gunntims0103
Well i think its about time everyone seen the progress that has been made on soras adventure. This game has been in development for quite some time now and i thought id show the followers of this project just whats been done so far.
This project has literally been in development for months and usually gets stuck in development at various times. none the less its a big leap in development from what 0.1 was.
whats been done so far-
-Code has been rewritten for various optimizations
-A.I (a big thanks to Mexicansnake on this)
-sidescrolling (big thanks to zion for help with this)
-sprites(a huge thanks to apoklepz and shadowblind, who have been apart of this project from the start)
theres been so much done so far heres a video of progress (video created by S34mu5)
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January 16th, 2007, 23:25 Posted By: wraggster
Some new screenshots have been released for the game Harvest Moon: Innocent Life !.
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January 17th, 2007, 07:32 Posted By: wraggster
Superbatxs has updated his release from yesterday, heres the full details:
This G-Pack now works on OE firmwares. The eboot has also been updated.
---Changes---
-Made this version a shell, which was intended for v.3
-Changed eboot to a custom one to play Mp3s
-The code was optimized, made more organized, and cleaned
-Removed ButtonTester (developed by SuperbatXS)
-Removed all apps developed by Xandu (because of his desire)
-It is now possible for you to add a lua game/app of your desire to the G-Pack
-G-Pack contains 8 new games:
1) Be Thou for the People BETA- developed by SG57 an amazing game based off of Fullmetal Alchemist; intense gfx and amazing gameplay with a beautiful menu. Note: This game is still in; Beta and is not a full release,little gameplay
2) Chase that Pyramid 3D- developed by TacticalPinguin
3) Defend your PSP- developed by TacticalPinguin
4) Hedgehog Apocalypse- developed by the Dev Team Hazedmirror; Not developed by PSPLua
5) PvP Pong v4- developed by Blackshark; this game HAS been updated from v3; new features include new gfx, more options, and ONLINE!
6) Space Invaders Portable- developed by TacticalPinguin
7) TTR v1.0- developed by Freshmilk
8) Drag-Star demo-made by savagefreak; not real game (only menu and loading screens)
---Shell by TacticalPenguin---
---Features---
-MP3 player (put mp3 files in PSP/MUSIC/ folder to play)
-Image Viewer (put Images in PSP/PHOTO/ folder in .jpg or .png smaller than 512x512 to view)
-Game loader (put lua games/apps in Games folder of Lua G-Pack v.2 to play)
-Battery info viewer
-Clock
-USB
Notes:
-You may play MP3's while playing a game or viewing images.
-Mp3 may (probably WILL) get skippy when playing games due to cpu usage
-If it crashes (comes up with an error) press start to restart the shell
-Mp3 may skip when opening/closing menus
-Names of pictures, games, and songs longer than 12 characters will not display the full name
-Only can play/view the first 21 photos/games/music because menus do not have scrolling
Download for now from Here --> http://superbatxs.biaklan.com/psp/G-Pack%20v2.rar
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January 17th, 2007, 07:35 Posted By: wraggster
Updated release of the excellent Video Converter from Winnydows
Heres whats new:
Maximum video bitrate for formats MP4 iPod, MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 800.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
Input aspect look better now.
Enhanced framerate auto detection.
x264 updated to 618.
Updated patches for Athlon and Pentium III.
To menu Setting added new option - Generate random MAQXXXXX.
Atocrop now work with all types of video files.
Now AV synced even on exotic files (MOV, WMV, FLV, ...).
Name of decoder DGMPGDec changed to more correct - MPEG2Source.
Fully rewritten decoder logic.
Removed AC3overDS option.
Added Audio decoder combobox. Now possible combine different combination of video and audio decoders.
Code cleanup.
Added protection from hi or low audio bits.
Added 15.000 fps framerate files support.
To main installer added OGM splitter. Let decode OGM files. Don`t forgot check Vorbis support in ffdshow.
Added alternative QuickTime decoder - QTInput. Must be used QuickTime 7 users. Don`t work with QuickTime Alternative.
AVIFileSource, AVISource, OpenDMLSource now possible use for audio decoding too.
Supported input files now devided to groups (Open - File type).
To Open File dialog add All Files group. Now possible try encode any file missed in supported files group (splitter and decoder for this type must be installed).
VirtualDub updated to 1.7.0.
Now for formats MP4 PSP and MP4 PSP 480 created THM files.
Added new option - Add input file info to log.
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January 17th, 2007, 07:37 Posted By: wraggster
via gamasutra
In addition to new content recently added to the PlayStation Store, officials from Sony have confirmed a new selection of PlayStation titles coming soon to the service, including classic Sony racing franchise Wipeout and Jet Moto.
No firm release date has yet been set on the new emulated PlayStation titles, set for a $5.99 release, playable after transfer to Sony's PSP, but the two titles will also be joined by more exclusive PS3 downloadable content, including a multiplayer pack for existing original shooter Blast Factor for $2.99.
News of the new content accompanied word that PlayStation racer Rally Cross is currently available for download, again at $5.99, as well as new content for Genji: Days of the Blade in the form of a free alternate armor costume pack.
Also new on the PlayStation Store is a number of videos, including a new remixed trailer for the recently-released Sidhe-developed critically acclaimed auto-puzzle game GripShift, with trailers for the now-available Gran Turismo HD Concept game and highly anticipated PS2 title God of War II expected with the next update.
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January 17th, 2007, 07:39 Posted By: wraggster
Updated release from Xslayer91
Here is the latest version of PSRacer it has some new features
1. A tree
2. Says who won the race
3. You lose if you take off before the tree turns green
4. Gears (still needs some work)
5. Redid controls to make it a little bit easier to play
Controls
player1-right side of psp
Gas = Circle
Break = Square
Up shift = Triangle
Down shift = Cross
player2-left side of psp
Gas = Left
Break = Right
Up shift = Up
Down shift = down
Exit = Start
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January 17th, 2007, 09:35 Posted By: The_Ultimate_Eggman
The following image is a piece of concept art by what one gamer thinks the revised edition of the PSP may look like. Notice its integrated mobile functionality, will Sony move to take on the iPhone?
Check it out Via Comments
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January 17th, 2007, 09:40 Posted By: The_Ultimate_Eggman
A job posting at NVIDIA for eDRAM engineers has sparked rumors that NVIDIA has secured the contract for the Sony PSP v2.
A quick look at NVIDIA's website will reveal that they are currently looking for eDRAM engineers. It's worth noting that they have never shipped any such design, and it seems extremely unlikely to us that anyone in the industry is planning to use eDRAM on products aimed at the PC market. As such, this could be a further confirmation that NVIDIA has the contract for Sony's PSP2 handheld.
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January 17th, 2007, 11:51 Posted By: Darksaviour69
According to information on the Irish version of the official PlayStation 3 website, the 60GB version of the console will launch in the territory priced at EUR 629.99 - EUR 30 more than previously announced.
Text on the "Price" section of the website also suggests that the 20GB model will retail for EUR 529.99. However, it will not be available "at launch" in Ireland.
Back in May 2006 at Sony's pre-E3 conference, it was announced that the PS3 would cost EUR 499 / 599 in Europe, and the other EU territory sites still feature these price points.
But it seems that Irish consumers could be asked to pay more for their PS3s - or it could be that the other localised versions of the website have yet to be updated with the new price.
It's no surprise to learn that the 20GB model may not go on sale in some European territories. As early as last July, SCE UK's David Wilson told GamesIndustry.biz that it was likely the two versions of the PS3 will go on sale in the UK, but that there was still a decision to be made over whether this will be the case at launch.
SCEE was unavailable for comment at the time of writing.
source:gamesindustry.biz
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January 17th, 2007, 12:45 Posted By: b8a
I've spent a bit of my spare time over the last few months porting NJ's ROM converters to OS X. Anyway, what with all of the different OS X versions and the different PowerPC and Intel macs, I do not know how many setups this will work under, but I've thoroughly tested it on a PowerPC running 10.3.9. Feedback on how this works on other people's Macs would be very much appreciated (although I don't pretend that I'll be able to do anything about problems arising from setups that I can't duplicate/anticipate).
It should go without saying, but this is only for use with games that you legally own. Accordingly, I have only tested it with a few games (and even then, I've only checked that they initially work, I haven't had the chance to extensively test-play any yet). If you find that this doesn't work with any of your games, please post which one(s) they are and I will see if there isn't anything I can do to fix it.
The usage should be self explanatory, but complete instructions are included in the readme file.
Much thanks to NJ and the original MAME team for making this possible.
Note About The GUIs
In a seperate thread, Paladinja pointed out that if you choose the "Generate compressed cache files" under the CPS2 section, and then later try to unzip and use those files, that they WON'T work. When I first read that, I thought "of course", but then I recently launched the GUI and saw that displayed text message does say that it WILL work. I appologize for this, but the cache system has undergone many changes since I started porting this tool, and originally the zipped cache files WERE the same as the unzipped files. I can't remember when the change occured, but the data contained in each file type is now indeed different. So, rather than releasing a GUI update just to fix that one sentance, I'm letting you know here.
Update: 3/14/2007
16817
These are the backend command line tools for converting roms for compatibility with the 2.0.6 versions of both emulators. As before, I haven't tested much, and if you like graphical interfaces, then you'll need to add these to one of the appropriate packages from below.
Due to the fact that NJ made some major changes to the source code, I think that these will run on Intels, but I don't know for sure.
If these don't work on Intels, cheer up, because NJ's raw source is now super-easy to compile on macs, so just go ahead and grab the sources and compile yourself some converters.
These steps were all it took to compile the converters from NJ's virgin source on my mac:
- Change all instances of "zopen(" to something else (I use "z_open("). This doesn't even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
- Remove all <malloc.h> headers. I only found one in common.h and unzip.c each.
- cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
- I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
- Run make one more time
Of course, I had to tweak the code to make them compatible with the GUI front end, so raw compiles from NJ's source won't work with my GUI. -- Just in case anyone was interested.
Update: 2/18/2007
15893
Finished porting the converters for the 2.0 versions of both emulators. I've tested these even less then the previous versions, but the tests I have done have gone well. Please let me know if you have any problems.
These are just the command line tools, so if you prefer to use a graphical interface, you'll also need one of the GUI versions from below.
Update: 1/20/2007
14555
There have been reports that the GUI below doesn't recognize zip files for some people. The details of the reports have been somewhat vague so I can't say for sure, but I think this is a 10.4+ specific problem. In any case, if this is a problem that you've had, either use the raw CLI backends or try this alternate GUI which has been confirmed to address this specific issue. This package does not contain any of the nessecary CLI backends, so you will have to use use the ones from the 2.0 update above, or the original release below. See this post for instructions on where to put the CLI backends.
Original GUI+Converters Release: 1/17/2007
14465
This is the original release package which contains both the GUI and the CLI backends for romcnv_mvs for MVSPSP 1.63 and romcnv_cps2 for CPS2PSP 1.66. Source is included in this package. There are English and Japanese versions of the program and all materials, and I can always package more if anyone out there is willing to do translations for other languages.
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January 17th, 2007, 16:57 Posted By: Accordion
the february issue of EDGE magazine features a [small] but well-deserved article on the events concerning the PSP around christmas... most notably POPstation. -
ive posted a photo from my phone above. if you can read it, then enjoy
Bigger Screenshot Via Comments
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January 17th, 2007, 18:18 Posted By: wraggster
via cvg
After not being able to buy a PlayStation 3 at or around the US launch (unless you headed to eBay), over half of a group of retail stores surveyed in the US had PS3s in stock, while you couldn't find a Wii for love nor money.
An analyst has jumped to the conclusion that demand for the market leader's new console may be soft because you're now able to walk right in and buy one.
American Technology Research analyst Paul-Jon McNealy said, "Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock."
Sony is currently airlifting over 100,000 PS3 units to the US every week and the firm's US spokesman Dave Karraker said of the search results that, "It isn't because demand has weakened, it is because we have kept the supply pipeline moving."
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January 17th, 2007, 18:19 Posted By: wraggster
via cvg
Citing an anonymous source, website Rumour Reporter has claimed that development on a "high profile title for the PlayStation 3" has "stalled completely", and could change from a full-fledged retail release to a chopped-up download on the PS3's online store.
The title in question is widely assumed to be Incognito's PS3 update of Warhawk, which has seemingly gone AWOL since it was shown in hands-on form at last year's E3.
Responding to the rumours David 'God of War drunkard' Jaffe - who was recently at the studio working on Calling All Cars! - said, "So just because some disgruntled ex-worker- who thought the game should have been made HIS way- is now getting his 15 minutes by spouting off to some news source, does not mean he is bringing any meat to the table in terms of valid information. It may be TRUE information in terms of a game having been down a tough road, but again- that is par for the course."
A Sony spokesperson told CVG that they were "not aware of any problems" with Warhawk's development, but we'll report back once we get any futher updates.
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January 17th, 2007, 18:28 Posted By: wraggster
via cvg
EA has released five new screens for the PS2 and PSP versions of the upcoming racer, Burnout: Dominator.
Due in March on Sony platforms only, Dominator looks like being Criterion's last chance to milk a little more cash out of PS2.
The PSP version will come packed with downloadable options and there are new party-type modes for the PS2 version.
Screens Via Comments
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January 17th, 2007, 18:28 Posted By: wraggster
via cvg
EA has released five new screens for the PS2 and PSP versions of the upcoming racer, Burnout: Dominator.
Due in March on Sony platforms only, Dominator looks like being Criterion's last chance to milk a little more cash out of PS2.
The PSP version will come packed with downloadable options and there are new party-type modes for the PS2 version.
Screens Via Comments
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January 17th, 2007, 18:36 Posted By: wraggster
Sony CEO Howard Stringer seems to have let the cat out of the bag regarding when PS3 will finally launch throughout Europe. And it looks like April.
Speaking to News.com Howard Stringer was asked what the goals were this year for PlayStation? His response? "I think it's 6 million units by the end of the quarter, worldwide. And then we have got the European launch in April, which is very important to us."
Could that be the biggest slip-up by Sony yet? A date of late March has been doing the rounds lately but what's a week or two in the grand scheme of things? Regarding the launch games, he added, "I think we have 20 games out there. I assume we're going to increase the number of games."
Sony Europe is sticking to its guns of a March launch with all other talk just "speculation".
via cvg
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January 17th, 2007, 18:40 Posted By: wraggster
via ps3fanboy
What is Debian Live? You've got me there, but what I do know is that it's a highly respected Linux engine... more so than Fedora Core and... that other one. What's more is that this system/engine/thingy is being distributed via .iso, so download it now, stick it onto a CD and load it right onto your PS3 with little to no trouble and/or effort! That's... how it works, right? No? Hmm, I really need to learn how to do this.
Anyway, on the Debian Live for PS3 site, there's a list of all the prompts you can use as well as parameters you can set (login, password, etc). We're linking you directly to their site because it makes a lot more sense than if I tried to describe it. Also, if you have any trouble, visit the About page and see if anything there helps you out -- I couldn't find a specific set of instructions (probably because this is supposed to be easy), but it seems like they go into more detail here. If anyone gets this up and running, tell us how it stacks up to the other programs available.
More details and Download Here --> http://debian-live.alioth.debian.org/
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January 17th, 2007, 18:44 Posted By: wraggster
via gibiz
Consumers looking to buy a PlayStation 3 in the US have multiple outlets to choose from, as over 50 per cent of all stores surveyed have units in stock.
Compared to the Nintendo Wii, which is in short supply in all regions across the globe, the PS3 is readily available in specialist and electrical retailers across North America, where Sony recently announced it had shipped a total of one million units.
"Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock," said PJ McNealy of American Technology Research.
While some have suggested the amount of stock available may be indication of slowing demand, Sony's David Karraker disputes the idea, instead pointing out that the company is doing such a good job of supplying retailers with available units.
"It isn't because demand has weakend, it is because we have kept the supply pipeline moving," Karraker told Reuters.
New hardware traditionally suffers from short supply at retail, as the demand from early-adopting consumers is fulfilled.
Microsoft's Xbox 360 came under increased pressure from retail following its launch in 2005, with supplies limited through the first quarter of 2006.
Despite the amount of PS3 units on store shelves, PJ McNealy pointed out that high levels of stock didn't not neccesarily indicate slow demand.
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January 17th, 2007, 18:46 Posted By: wraggster
via gamesindustry
A SCEE spokesperson has told GamesIndustry.biz that PlayStation 3 is still on track to launch in Europe in March, despite suggestions from Sony CEO Howard Stringer that it will be here in April.
In an interview with CNET-owned site News.com, Stringer is quoted as saying, "We have got the European launch in April, which is very important to us."
But a spokesperson told GI.biz, "It is not the case that PS3 is launching in April," adding that suggestions otherwise are "incorrect".
"The date has been and still is March," the spokesperson confirmed.
Sony has yet to announce a specific date for the launch of PS3. However, several senior retail sources speaking to GI.biz have said that March 23 is set to be the day when the console hits the shops, and SCEE are expected to make an official announcement next week.
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January 17th, 2007, 18:47 Posted By: wraggster
via gibiz
Senior retail sources have told GamesIndustry.biz that the 60GB PlayStation 3 will go on sale in the UK for GBP 425, as previously stated by Sony UK boss Ray Maguire.
His comments were made in an interview with GI.biz in May of last year, where he defended the price point as "a bargain" for consumers.
Now several retail execs have confirmed that the GBP 425 figure is correct, and said they are expecting an official announcement from Sony next week. It's thought that the 20GB PlayStation 3 will not be made available in the UK, at least during the initial launch period.
The announcement is also expected to confirm a March 23 launch date across Europe, as previously reported.
The UK price is equivalent to just under EUR 647, which is likely to elicit complaints about "rip-off Britain" as Sony has confirmed that the 60GB PS3 will cost EUR 599 in most other European territories. The price for Ireland, however, has been set at EUR 629.99, apparently due to a higher VAT rate.
One retail source said that the higher UK price has not been driven by Sony but by British retailers, who traditionally seek bigger profit margins than their Continental counterparts.
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January 17th, 2007, 18:51 Posted By: wraggster
via gamespot
Bigbig studios and Sony Computer Entertainment Europe will be giving gamers the chance to take part in more car combat, with a second title in its PlayStation Portable Pursuit Force franchise--and this one will feature multiplayer modes, as well as a version for the PlayStation 2.
Pursuit Force: Extreme Justice has been given a summer 2007 European release date for both formats, and will feature a "Hollywood inspired" storyline. A four-player Wi-Fi mode has been added for the PSP edition, along with a two-player split screen multiplayer mode for the PS2.
The first Pursuit Force, released exclusively for the PSP in 2005, cast gamers as the only member of a newly formed police department chasing criminals through Capital City, and bringing them to justice by, among other things, jumping across moving vehicles.
In the sequel, two new gangs are turning Capital City into a war zone--The Raiders, who specialise in staging ambushes and striking hard and fast, and The Syndicate, a gang of professional bank robbers who will use any means necessary to obtain their illicit prizes.
There will also be a new "heavy handed" rival arm of the police force called the Viper division to contend with. New gameplay features include bigger vehicles to jump between, like tanks, trains, and an aeroplane.
The player will also be joined this time around by four new recruits in Pursuit Force--Sarah (Air Support), Gage (High Speed Support), Ash (Special Ops), and Preach (Heavy Assault). These characters will support and interact with the player, providing assistance and repartee throughout the game.
A variety of vehicles will be available to play with, including a bike and sidecar, jet skis, a helicopter, and a hovercraft. Players will also be able to step outside and take out bad guys on foot.
Other features include a "Justice Bar" which, when used, will allow the player to regain strength and prolong a mission, and the game will ship with three difficulty levels.
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January 17th, 2007, 18:53 Posted By: wraggster
Via Gamesradar
You might remember last week we spent a long time playing MotorStorm and crashing a lot. It was kind of therapeutic. With no pressure to actually win anything, we just drove head first into boulders and entered a catatonic daze as our vehicle elegantly disintegrated before our glazed-over eyes.
With import copies of PS3's Formula One: Championship Edition arriving in the GamesRadar office, an elevated level of high-speed collision has become our new object of desire. It's simple really, F1 cars go faster, race on a narrower track and have more opponents - providing more opportunities for deliberate high-speed horseplay.
The results are nothing short of spectacular. Not least because of the amount of disruption you can cause by simply clipping another driver's wheels - even really gently. We even thought of cutting these pile-ups to some moving orchestral music, like Barber's Adagio for Strings, for effect. It didn't amount to more than a thought. Maybe we'll do it for the next instalment.
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January 17th, 2007, 19:44 Posted By: wraggster
New from SuccessHK
The game is set in Soleanna, the beautiful city of water. In his first adventure set in the human world, Sonic meets a beautiful princess named Elise, whom he quickly befriends, but Princess Elise is abducted by none other than the calculating Dr. Eggman who is working under dark and sinister motives,to destroy this special kingdom of hers. In order to restore safety and serenity, Sonic must maneuver his way through a series of adventures and challenges where he will encounter and interact with a bevy of allies and enemies, and ultimately go head to head against the menacing doctor to thwart his malicious plans. Along the way, Sonic encounters a mysterious character named Silver. Blocking him with unique supernatural powers, even the Blue dude with ‘tude will find it difficult to out-maneuver the enigmatic Silver! As Sonic speeds through the huge kingdom, the mysteries unravel.
Sonic The Hedgehog melds top-tier animation production values with next generation art, physics and game design to create the most intense, high velocity Sonic adventure yet! Featuring interactive 3D environments, a large cast of new and returning characters, and a blistering sense of speed, get ready for the reinvention of Sonic The Hedgehog!
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January 17th, 2007, 19:47 Posted By: wraggster
New from SuccessHK
What's a Japanese video game console release like without exotic Japanese games? From the makers of the popular Densha de Go! series comes the very first PlayStation3?train simulation game -- Railfan.
The game emphasizes on realism and allows you to drive trains in three different locations, including Chicago's brown line, part of Tokyo's JR system and Osaka. Your task in the game is simply, you need to run the train properly and make sure to stop on time at each station. Controls are pretty simple as well, you only need to control the train's throttle.
Railfan differs from other train simulation games mainly by its graphics. The game's graphics are displayed by a streaming video of the actual train lines. The camera shakes to give you the feeling of a moving train and cut-scenes will display additional overhead views of the train.
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January 17th, 2007, 21:05 Posted By: wraggster
via hdtvblogger
I have received numerous (more than 3) independent reports that an exploit has been found on the PS3 that will reveal the title/volume keys for Blu-ray disks using a PS3. The procedure involves some minor modding of the boot process and Linux.
I have not been told of the exact process but the information makes it seem that the process is not that difficult once you know what you are doing and the lengthy steps are duplicated.
er and thats all she wrote
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January 17th, 2007, 21:24 Posted By: wraggster
Article from SCP
Lets rewind to March 24th, 2005, The PSP actually had a fairly decent launch, infact far better than maybe people had thought a handheld priced at $249.99 USD, It's Glossy black exterior complimented it's Gadget Sexiness, and it's Widescreen display dwarfed the small screen of both the Nintendo DS and the Gameboy Advance. It had created quite a buzz before it's release, and even Sony linkened it to a portable Playstation 2.
It would seem however the hype worm off soon after, the Launch games although not great, were not overly good (The only one I personally kept even was Lumines), and were often criticized for being nothing more than a port of Existing games (NFL Street 2 unleashed, Tony Hawk's Underground 2 Remix, Need For Speed Underground Rivals etc.). Sony's push to make the UMD succeed as a format for movies shortly fizzled out within a year as Studios slowly pulled support for the format, either discontinuing production, or simply bringing it to a trickle. Infact it's truly a shame what has happened with the PSP, for it's time as a console, either handheld or otherwise it offered unrivaled functionality (Photo's , Internet Browser, UI Customization Etc.) and it's multimedia capabilities I actually found appealing (I never found the need for an iPod because of the PSP).
It's hard to really say who failed who in this case, The consumer failed Sony because they didn't buy into the UMD as a viable movie format, and Sony failed the consumer with the Pricepoint. What is actually ironic however is that for quite a while the perception of Sony being king was a very rampant one indeed, infact a lot of the Anti-Sony rhetoric I've seen has been a fairly recent pheonomenon even if no one else recalls it as such. Although I think the UMD as a format was an important decision (better storage space for games and cut scenes as well as audio fidelity) it also caused many market analysts to group it into the same category as Betamax. There were hoever several other criticisms for the UMD on a handheld, primarily batery life and loading times were among the top concerns (I remember the port of Midnight Club 3 taking a full minute to load a level), and although the Nintendo DS had an overall weak launch in the US, it shortly gained by leaps and bounds over the PSP because of it's lower pricepoint ($249.99 USD) and it's hardy (although not quite as sexy) design that was more "child proof".
Although it should be noted that the PSP has not been a total failure, there are close to 200 games available for the platform, and new games are announced for it from time to time, the most Notable releases for this Year Infact are the New Silent Hill Origins and Final Fantasy VII Crisis Core, but as far are sales it's losing leaps and bounds to the Nintendo DS, and this is not just speculation.
According to NPD Numbers the total system sales to date as of December 2006 placed the PSP at only 6,700,000 Total units, whereas the Nintendo DS sits at a lofty 9,200,000, and although the Nintendo DS did have a 4 month leap over the PSP the future for this Lexus of portables seems numbered. Remember when Rockstar released Grand Theft Auto, Liberty City Stories on the Playstation 2? Well we now have a Playstation 2 version of Lumines in the oven, as well as a Tocobot, Mercury, and planned Loco Roco Port all headed towards the Playstation 2 and the reason couldn't be any more clear: They simply didn't make enough in sales on the PSP as a platform so developers took the next logical step, the PSP and Playstation 2 development kits share quite a few similarities, and making a port to the Playstation 2 was a sure bet to recoup the value.
Unfortunately I can only draw one conclusion, the PSP is at a plateau, the High priority releases right at the very end of it's life will not be enough to save it, and I honestly believe that we will see it peter out in a little over a year. Unfortunately there is not a whole lot that Sony can do to truly help the PSP without taking a tremendous loss (or more than they are taking at the moment), a price drop would further cripple any chance at the system being profitable and would likely be seen by developers as an act of desperation, and with sales slowing it is unlikely that Sony will be able to attract additional third part developers. All in all it is an abysmal outcome, but one that I believe Sony will atleast try to see through to minimalize thier loses, however I say my early farewell to this pioneer of Handhelds. I salute the PSP and all of it's contributions (it has certainly raised the bar for Handheld qualty in graphics and sound), and it's legacy will live on in my heart as it takes it's place in my heart with the Neo Geo Pocket, The Dreamcast, and The Sega CD.
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January 17th, 2007, 22:33 Posted By: wraggster
Via arsetechnica
So there you go: you can either install game assets on the hard drive or by place redundant game data around the disc. The problem in both of these solutions is that one of the advantages of Blu-ray become less compelling. Why bother with a large Blu-ray disc when you're putting that data on the hard drive before you play anyway? You could have simply put that extra information on a DVD and then moved it onto the hard drive The same can be said about the redundancy approach: why not just use a standard DVD and have it load quickly in the first place instead of doubling or tripling up your data on a slower but larger disc?
The Blu-ray drive is useful for movies, of course, but for gaming, Blu-ray doesn't look like it's the best choice until faster drives are released. There is every possibility of a future PS3 revision with a faster Blu-ray drive, but that won't help current PS3 owners. Blu-ray may be the future for storage that's both large and fast, but right now it seems shoe-horned into gaming applications. It seems like developers may actually do better by shipping some of their PS3 games on DVDs. Games will load faster and manufacturers will save money on the discs. Would Sony allow it?
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January 17th, 2007, 22:37 Posted By: wraggster
via gamedaily
PS3 games like Resistance: Fall of Man and the upcoming Motorstorm already look fantastic. Sony CEO Howard Stringer (right) argues that these games are barely using 25% of the system's "bandwidth." He also thinks Sony can break even on PS3 costs at the end of this year.
In a new interview with CNET, Sony CEO Sir Howard Stringer shared his feelings on how the PlayStation 3 has been faring thus far and what he sees for the future of the PlayStation business.
Although there was a lot of negativity surrounding Sony from E3 up until launch last year, and the PS3 was hurt by shortages of blue laser diodes, Stringer believes that everything turned out rather well. "... We're now very comfortable with our research program for PlayStation 3, which one researcher recently described as the Mercedes of games players, for obvious reasons. The million is more than we delivered of PlayStation 2 so, for all the anxiety, I think PlayStation 3 is well on the way to living up to that promise. That's a good sign," he remarked.
Interestingly, Stringer also noted that current software offerings for the PS3 would seem to be using only a quarter or less of the console's total power. "Lost in the shuffle is the fact that the current games that are out there are only using about 20 percent to 25 percent of the [PS3's] bandwidth. Once the publishers' excitement reaches a level of intensity that they start using more of the bandwidth, that will create additional excitement," he said.
It's no secret that the new Blu-ray hi-def format is a key part of Sony's PS3 strategy. Some have argued that just because someone owns a PS3 that doesn't mean that consumer is playing Blu-ray movies on it. Stringer, however, believes that the vast majority of PS3 owners have in fact been converted to Blu-ray users. "I'd say 90 percent of the people who (own) PS3s are playing that Blu-ray disc on it or playing other Blu-ray discs on it. Contrary to some of the reports, it is an effective Blu-ray player. The people who like Blu-ray are the people who play PlayStation 3, just as people who play PS2s were the early proponents of the DVD format. It drove the DVD format," he asserted.
The combination of Blu-ray and a Cell processor is an expensive proposition for the consumer and Sony itself. A recent analysis by iSuppli indicated that Sony is losing somewhere in the range of $300 per unit. That said, Stringer believes that the console can break even at the end of this year.
"I think Kutaragi-san (PlayStation chief Ken Kutaragi) said that it would be break-even by the end of the year, at the end of '07. PS2 was not profitable in the first year. You make it up on the content as the content gathers momentum, the licensees from that and so forth," he explained.
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January 17th, 2007, 22:42 Posted By: wraggster
via IGN
First off, before everyone starts freaking out and starting with the PlayStation Portable jokes (darnit Sony, didn't you know!?), these aren't ports. Remember. They're not ports.
Square Enix has announced via the latest issue of Famitsu its plans for celebrating the 20th anniversary of Final Fantasy. This makes sense, since the original Final Fantasy was released on the Famicom on 12/18/198 | | |