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April 1st, 2007, 04:31 Posted By: RCON
I just tried to check the ps2dev.org forums and it is offline with this message:
-----
ps2dev.org offline
Due to an injunction ps2dev.org is indefinately offline.
I am not allowed to say anything else until I speak to my lawyers.
Oobles. aka David.
-----
Looks like an Aprils Fools Joke!!! DOH!
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April 1st, 2007, 12:09 Posted By: wraggster
Vodkkaa posted some findings of a dump of the 3.30 firmware:
I was investigating my 3.30 dump and notice a few things.
-there is now a visualizer_plugin.prx and visualizer.rco
-more lftv rco:
lftv_rmc_univer3in1
lftv_rmc_univer3in1_jp
lftv_rmc_univerpanel
lftv_rmc_univerpanel_jp
lftv_rmc_univertuner
lftv_rmc_univertuner_jp
lftv_tuner_jp_jp
lftv_tuner_us_en
A sign of new things to come for future PSP firmware releases ?
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April 1st, 2007, 13:19 Posted By: wraggster
New from the Darkside986:

This game, unlike the demo, is easy to mod by editing a config.txt file. You can add new graphics, edit the config file, and add as many spawning objects as you want, or even get rid of all the animals and objects and replace them with your own. You can make different sounds play for each animal or object that is hit, different blood thingies to appear when something is hit. I expect individuals such as JEMdev, for example, to release various total conversion mods for the game. I allow anyone to release the EBOOT with their mods as well. I would release the source code but it is nasty looking and the idea of a config.txt file is to change the game without recompiling from the command line every second.
Ideally, you could mod the game from your PSP by using PSPad text editor and yPaint.
The future releases will contain music in the form of .mod, and whatever else I can think of.
Enjoy.
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via darkside986
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April 1st, 2007, 13:28 Posted By: wraggster
XsavioR has updated Ms Master to version 2.02f Compact. This is a program that allows you to back up and restore your PSP's memory stick data.
Heres whats new:
Ok compiled using FREEbasic now.
~added ability to change install dir
~made it so msbind icon doesnt reconfigure every time
(you can still reconfigure or install more copies of msmaster to your drive by using gui option 1)
source included
enjoy
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via xsavior
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April 1st, 2007, 13:35 Posted By: wraggster
Sammy Fatnassi has updated PSP Kanji, the Kanjii learning tool for the PSP heres the release info:
-Added: Quiz mode for Katakana and Hiragana
-Added: Quiz in both direction (English<->Japanese)
-Added: Simple menu now available
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April 1st, 2007, 13:44 Posted By: wraggster
New from superskull85 comes what the coder calls an XMB Emulator, before anyone gets excited this is NOT a PSP Emulator for Windows , heres what the coder says:
This is an application that will "Emulate" how your XMB will look on your computer before actually compiling your RCO's and flashing them to your PSP. This application will let you view your XMB and it's icons, backgrounds and colours. This application is meant to help you preview your XMB without actually flashing it. With that said this program doesn't even read your Flash0 and doesn't need your PSP to run. This program will not read RCO's or have any functionality, it will read BMP files and will arrange them so they look just like your XMB.
Source code is included for anyone who knows how to program with Turing. Because this is an ALPHA version the source code is very minor and limited. You can use the source code as long as you give credit to me and the respective owners of the included images.
With this program you can preview two different themes at once. In the root folder you will find XMB One and XMB Two. XMB One stores files for the first XMB and XMB Two stores files for the second XMB. To use:
1- Make some icons with a white background, with dimension 64X64 and in the BMP format
2- Make some wallpaper images in the BMP format and with dimension 480X272.
3- Rename icons to:
1- Settings Icon
2- Photo Icon
3- Music Icon
4- Video Icon
5- Game Icon
6- Network Icon
Background- Wallpaper Image
4-Place your icons in the XMB One or XMB Two folder
5- Run XMB Emulator.EXE.
6- If you satisfied with your XMB compile your topmenu_plugin.rco with a compiler.
7- Flash to, Flash0:/vsh/resource/, with a flasher.
Future Features
This program is still in it's ALPHA version in the future I will be including more features. The features I hope to include:
-Sub-XMB Preview
-Sub Sub-XMB Preview
-File check/Size check- This will help you make right sized icons so that you can make non-corrupt files and have icons fit in their positions.
-Menu Names- This will help you further see what your XMB will look like with your names.
-Program Main Menu- To help you navigate through the program
-Integrated guides and references
-Support for XMB click sounds
-Support for simple navigation functions
-Support for wave animation
-A simple file flasher through Flash0/1 USB
-Include a RCO compiler
Important Notes
-Files in the "Core Files" folder should not be deleted. If any of these files are deleted the program will give you an error.
-The XMB One and XMB Two folders should not be deleted. If even one folder is deleted the program will not run.
-Images must be in the 8-bit bitmap format. Images with their information stored in the ALPHA layer should not be used with this program. Files extracted from RCO's will not work properly with this version of the program.
Credits
All credit goes to me for programming and compiling. Credit for Icons and backgrounds go to their respective owners (I forget who created them, if you created some of the images please e-mail me at JessieFin@hotmail.com).
Version History
ALPHA 1-
This version includes support for Main XMB icons and XMB wallpaper.
Now the coder only wants the file to be hosted on PSP Vault at the moment.
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April 1st, 2007, 14:07 Posted By: Zion
Via Zionmax
Well, after spending so much time over the last 3-4 weeks coding wandria. i decided to spend one hour on Dreamchip last night.
Now as far as i know the chip8 system is supposed to run at 30fps (might be wrong)
The emulator was running at 27fps last night, after the hour i got it running at 42fps. Feels normal speed to me at least now.
I still havnt done that filebrowser, as im too busy working with wandria to bother I just did this to prove to a few people (you know who you are hehe) that it can get to full speed without taking out the sdl 
Changelog :
Put in Visable Fps Counter
up to 42fps
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April 1st, 2007, 16:19 Posted By: mavsman4457
At long last, Konami have answered our prayers....
Link : http://community.eu.playstation.com/....php?p=1456184
Fully licensed leagues for :
English Premiership
English Championship
Primera Division
Serie A
Ligue 1
Bundesliga
Eredivisie
Bwin Portugese League
Turkish League
Scottish Premiership
Greek Superleague
Russian League
Israel League
Let's hope this isn't an April fools joke. I believe this would be the first football/soccer game for PS3.
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April 1st, 2007, 19:04 Posted By: buildit92
I found a way how to change the ABOUT PSP under your system settings. The way i did this was exracting the pictures from the RCO ( the USB wave effect). i edited it in paint. then i replaced it over the origanl RCO. The ABOUT PSP is now a bunch of diffrent mario pictures. it works well with the mario theme psp. there is only 1 thing flaw, which is were three icons disspaear, but im not sure if it is this RCO or something else. ill try to find out what it is. hope you like it.
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April 1st, 2007, 20:47 Posted By: wraggster
news from Daily tech
Earlier this month, word of a smaller, lighter PlayStation Portable slipped the lips of Sony UK boss Ray Maguire. Specifically, Maguire said that the current PSP is just the “first iteration” of the handheld, and that an improved version will eventually follow.
Now, just two weeks after his initial comments, Maguire is taking it all back. In an interview with GamesIndustry.biz, he says, “As we sit here today, there is no next iteration of the PSP.”
“If you're referring to what was reported some weeks ago, I was referring to the fact that that's what we do as a company,” said Maguire. “We R&D everything. You only have to look at PlayStation and PlayStation 2 to see that's always in our mind.”
The PSP is constantly compared with the handheld market’s current leader, the Nintendo DS. Consumers may be expecting a revised PSP because Nintendo revised the original DS to the DS Lite, a smaller, lighter version of the original. Following Nintendo’s slick redesign, sales of the DS Lite skyrocketed, gaining the acceptance from even casual gamers.
Maguire speaks on the constant comparisons between PSP and DS Lite, saying, “They are two different devices for two different markets. It's comparing apples and oranges again, but because they are both portable it's probably a natural thing to do. The marketplace that we need to get into is the PS3 connectivity market.”
He continues, “From a PSP situation we have a wider split of third-party versus first-party than our competitors do, who are very much first-party developers. We've been putting quite a lot of energy behind PS3, now we'll be able to split some of those resources and go back to the PSP to make sure we've got some compelling games coming. As a criticism, yes, perhaps part of that is true. But we have a solution in place.”
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April 1st, 2007, 21:44 Posted By: wraggster
via siliconera
A new trailer for Final Fantasy Anniversary has been released. Those familiar with Final Fantasy and Final Fantasy II pretty much know what to expect from their new PSP updates along with other nice features that are exclusive to the PSP; but the most interesting part about the trailer is what it says at the end.
"And more…"
That alone implies that there may just be something else in store for the classic Final Fantasy games. Could it be that other entries in the series such as IV, V, and VI are going to get PSP cosmetic upgrades with luscious high resolution 16-bit graphics (or maybe nice cel-shaded graphics a la Jeanne d’Arc), or perhaps even the PSOne entries getting a new PSP upgrade? Better yet, could some of the PSOne entries be getting a DS remake? Who knows…limitless speculation afoot!
Watch the trailer and see for yourself. After all, the trailer does say "The World of Final Fantasy spread out across Playstation Portable."
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April 1st, 2007, 22:49 Posted By: burrito
Dark Alex is working on a new version of his custom firmware for the latest 3.30 release from Sony, despite what some sites say he has only just started on the 3.30 decrypter and so at the moment hes not too far along but he has said that he doesn't think it will take too long to complete.
Awesome, lets hope he releases soon 
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April 2nd, 2007, 00:24 Posted By: wraggster
DCEmu User cartmandude14 posted some fantastic news of a deal he got at Bestbuy:
SPREAD THIS NEWS
firstly heres what he posted:
Hey guys I just wanted everyone to know about these awesome deals bestbuy is running right now.. I don't know if this is nationwide but if possible others could verify. I went to best buy last night looking for somethin cool to buy. While I was lookin at PSP games i noticed some in the back. I pulled it out and the game was only $4.99! there were many other games that were sold out including Mercury which was only $1.99! The $4.99 games were Me and My Katamari, Ape Academy, Luminous, ATV Offroad Fury, and a few others. I bought the only games that they had left.. Ape Academy and Me and My Katamari. Death Jr. was only $9.99 but i think this has already been announced. Some of these arent in the PSP section but on carts around the store with discount games from other systems. I am including a picture of the two games I purchased and the receipt for proof. Please enjoy these amazing deals!
Heres his photo proof:

Awesome news for those of you living in the USA.
More details at the news thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=58033
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April 2nd, 2007, 02:08 Posted By: mikebeaver

UPDATE We can now confirm that Daedalus R10 runs Super Mario 64 at full speed smooth with frameskip 1
Here it is at long last the eagerly awaited R10 version of StrmnNrmn's N64 emu.
Heres what the read me has to say:-
R10 - 02 April 2007
-------------------
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
Check out our Daedalus Compatability List
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April 2nd, 2007, 03:04 Posted By: JKKDARK
New release of the PlayStation 2 emulator for PC.
Well linux users, we promised we'd have you back and here is the living breathing proof!
Along with this release you have a couple of new plugins exclusively!
• ZeroPAD - New pad plugin based off Twinpad, PADWinkeyb and SSSPSX Pad.
• ZeroGS OGL - An OpenGL conversion of ZeroGS. No more GSSoft for you Wink
You also have available a 32bit and 64bit build for your pleasure, we do spoil you sometimes! Take note the 64bit version is far from finished!
The next release will be much quicker than the current implimentation... head over to the download section to grab it.
WINDOWS USERS:- I have some bad news for you, there will be no 0.9.3 for windows, BUT Before you go crying to mummy that weve been picking on you, you will see 0.9.4 very soon, we have some 64bit bugs in windows to sort out, along with some excellent fixes for games such as Grand Theft Auto - San Andreas so it will be worth the wait.
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April 2nd, 2007, 07:40 Posted By: wraggster
New from SuccessHK

There's certainly no shortage of Dragon Ball games. Fans of the franchise keep coming back for more, and fortunately for them, the games keep getting better and better. They're still a rather niche set of titles, but the mechanics are becoming solid enough that anyone who gives them a chance can find a good deal of fun within.
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April 2nd, 2007, 12:31 Posted By: pspfreefiles
This File is Easy to Download and Shouldn't Take To Long to Get Running and Playing!
My New Ultimate PSP Update has been released
This Portal Contains
130 Flash Games
29 Apllications
Links To All The Best Sites
Every Released Demo
Ultimate PSP Live
Things That Have Changed From Last Version
More Demos
Smaller File
More Links
Broken Links Fixed
How to Install Ultimate PSP Version 1.1
First of all Unzip the file
Then add the Ultimate PSP folder into the folder on your PSP that is called Common
Then on yor psp browser type file:/psp/common/UltimatePSP/UltimatePSP.htm
Hope you like it Download here:thumbup:
http://www.sendspace.com/file/vh8paf
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April 2nd, 2007, 13:41 Posted By: wraggster
Speaking about the recently unveiled Nintendo-Sega collaboration, Mario and Sonic at the Olympic Games, Jeffery said that we won't see another Sonic title on a next-gen platform for quite a while.
"We are actually undergoing a fairly considerable refresh of Sonic as an intellectual property, as a character," he told Newsweek.
"Sonic on the Wii is probably the first product that's come to market that reflects that. We're not going to be bringing another game out on the other platforms for quite some time, because we feel that it is time to reinvent Sonic, to make Sonic contemporary again. At the same time, even the recent 360 and PlayStation 3 games have sold extremely well."
via cvg
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April 2nd, 2007, 15:56 Posted By: alias986
Now in PSP format as well as PC format!!
LOAD Magazine issue 6 is now available…

Interviewing The Colour, Delta Spirit and Monarchy Music, the latest albums, including Mando Diao, The Sounds and Arcade Fire. Films too, 300, Alpha Dog and Sublime amongst those reviewed. Art?? Yeah...there's a photo special on live music. TV too...a feature on the amazing US show Heroes, which will reach BBC2 in June. That's it then? Nope, we've got games again, Excite Truck amongst those reviewed.
The PSP format takes PSP a step further. Using purely the PSP screen size is limiting, so our new issue is the width of the screen but much taller. Simply set the jpeg viewer on your PSP to zoom mode, then flip through the pages and scroll up and down with the analog stick. LOAD has grown up. Literally!
As always it's free and easy to download:
PC version: http://www.loadmagazine.co.uk/magazi...zineissue6.pdf
PSP version: http://www.loadmagazine.co.uk/magazi...eissue6psp.zip
Enjoy...
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April 2nd, 2007, 18:54 Posted By: Shrygue
via Games Industry
Sony has denied that PS3 titles Lair and Heavenly Sword are due to arrive in May - despite a listing which says otherwise on the official PlayStation website.
Speaking to our sister site, Eurogamer.net, a spokesperson said, "Both those dates are wrong. We haven't got any release dates for those at the moment; they're just pencilled in for 2007."
Heavenly Sword is a third-person action game in development at Ninja Theory. It has been promoted as a flagship title for PlayStation 3 since it was unveiled at E3 2005.
Lair is being developed by Factor 5. It will see players taking to the skies on the back of a fire-breathing dragon, and is shaping up to be one of the most ambitious PS3 titles so far.
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April 2nd, 2007, 19:00 Posted By: Shrygue
via Games Industry
Electronic Arts has officially announced new PS3 and Xbox 360 title Rock Band, revealing that several key music publishers have already agreed to supply tracks for the game.
News of the title emerged earlier this morning, when it was reported that Rock Band is being developed with Harmonix and MTV and will use four instrument-themed controllers.
Now Electronic Arts has released an official statement confirming that "unprecedented deals" with record labels have already been signed. As a result, the game is set to feature "master recordings from the biggest songs and artists of all time", spanning "all genres of rock".
Several major music publishers will offer access to their track catalogues, including EMI Music Publishing and Warner/Chappell. Along with EMI Music and Warner Music Group's Rhino Entertainment, labels which have agreed to supply songs include Hollywood Records and Sony BMG plus Universal Music Enterprises.
"Our vision for Rock Band is to completely change the way people interact with and enjoy the music they love," said MTV executive Jeff Yapp.
"By joining forces with EA and the music industry’s largest record labels and publishers, we are striving to create a groundbreaking new platform that allows people to connect with their favorite music and artists in ways they never have before."
Harmonix CEO Alex Rigopulos commented, "Harmonix was founded to create new ways for everyone to experience the pleasure and satisfaction that comes from playing music. Our work on Guitar Hero was an instrumental step toward that goal.
"But Rock Band is Harmonix’s most ambitious project to date, and it will take music gameplay to an entirely new level. MTV has given us the freedom and the resources to really swing for the fences and make the game we’ve always wanted to make."
Rock Band is due out on PS3 and Xbox 360 this Christmas.
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April 2nd, 2007, 19:09 Posted By: Shrygue
via Games Industry
The launch of the PlayStation 3 has seen Sony's first-party software invade the charts across Europe, with Resistance: Fall of Man taking the top position in Italy and Spain.
Although official chart positions are not yet available in Germany, Media Control GfK International has revealed that the three best-selling PS3 titles in the country are Resistance: Fall of Man, MotorStorm and F1 Championship Edition.
In the first week of release, 48,000 PlayStation 3 software units were sold in Germany. In comparison, the first week of Nintendo Wii software sales were 42,000, while Xbox 360 software shifted 33,000 units after one week on sale.
In Italy, MotorStorm was just ahead of F1 Championship Edition, at two and three respectively, while in Spain the positions were reversed.
Charts figures for the week ended March 25 show that Activision's Call of Duty 3, Ridge Racer 7 and Virtua Tennis 3 were also strong launch releases in the Spanish and Italian markets.
Square Enix's Final Fantasy XII continues to prove popular in Europe, while Disney's Spectrobes is also enjoying a strong run in the top ten.
The top ten best-selling games for Spain, Italy and Germany follow:
Spain, week ended March 25
1. Resistance: Fall of Man
2. F1 Championship Edition
3. MotorStorm
4. Dr. Kawashima's Brain Training
5. Virtua Tennis 3
6. Call of Duty 3
7. Spectrobes
8. Final Fantasy XII
9. Ridge Racer 7
10. Big Brain Academy
Italy, week ended March 25
1. Resistance: Fall of Man
2. MotorStorm
3. F1 Championship Edition
4. Ridge Racer 7
5. Final Fantasy XII
6. Virtua Tennis 3
7. Dragon Ball Z: Budokai Tenkaichi 2
8. Call of Duty 3
9. Genji: Days of the Blade
10. Grand Theft Auto: Vice City Stories
Germany, week ended March 18
1. The Sims 2: Seasons
2. Final Fantasy XII
3. Mario Slam Basketball
4. Battlefield 2142: Northern Strike
5. Dr. Kawashima's Brain Training
6. World of Warcraft: The Burning Crusade
7. Spectrobes
8. World of Warcraft
9. Test Drive Unlimited
10. Grand Theft Auto: Vice City Stories
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April 2nd, 2007, 20:10 Posted By: Shrygue
via PS3 Fanboy
Upon the European launch, we wrote up an article about the "before" sales of the PlayStation 3 and let you guys guess where the numbers would land, given another week. Well, we had a very professional brain fart (in the form of multiple tests, group presentations, and an annoying large paper) and decided to let the "after" post come... today. What did we find? Good stuff.
At least, according to VGCharts, the PlayStation 3 has surpassed the 3 million mark. What's neat, too, according to the same chart, is that the PS3 has sold more in Europe in the course of two weekends than it has sold in Japan in four months! We've got more good PS3 sales news as the day progresses, but it almost seems like a slow news day right now. When do you guys think the PS3 will break 4 million, now that things will slow down?
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April 2nd, 2007, 20:19 Posted By: Shrygue
via PS3 Fanboy
In lieu of all the crazy implications that the PS3 isn't the coolest thing around, we're going to go ahead and say, "that, good sir, is at the very least a debatable subject to deliberate on... with dancing!" However, instead of inviting other people over for probably the most humiliating dance-off this side of the internet, we're just going to cast some news out there and hope a little fishy bites.
According to MeriStation, the PS3 has nearly sold out across all of Spain. They were allocated 110,000 units and have reportedly gone through 100,000 of them. Sony is planning to keep the supply up, granting Spain 20,000 units every week. In addition to this, the demand for the Blu-ray format has increased by 30% since the PS3's launch. Awesome, but not unexpected. It is awesome. I wish anything that I created would sell 100,000 copies. Eventually!
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April 2nd, 2007, 20:45 Posted By: Shrygue
via Computer and Video Games
Despite a stellar reception from the press, not everyone was completely satisfied with the bandwidth-burning GTA IV trailer that hit the internet with a bang last week.
Three main trends among complainers crammed our comments section over the weekend, including outcries over the "untreatable" Russian main character, complaints of "yet again" returning to Liberty City and erm, apparently some people don't think the visuals look up to par.
"Talk about an anti climax! I was waiting hours for this watching the clock count down. I was expecting to see something fun that would make me need a 360 or PS3 but meh... It's Liberty/New York in a contemporary setting - how boring", said CVG user GiarcYekrub. "The only positive I can see is the bilboards look funny but that lasts how long?"
Believe it or not, others were more harsh in their criticism: "Oh my god, what a letdown", Burnsyboy2004 posted on Friday. "It's set in Liberty City again which is crap, and you're some dirty Russian gangster. Looks like they have run out of ideas boys and girls. Same old game again then but with better graphics."
But obviously not everyone was as disappointed over the GTA IV debut. Buffers32 defended the trailer: "I don't know what some of you were looking at but personally I just saw some the best graphics in a video game ever. Soft shadows, real-time lighting, volumetric lighting, massive draw distance, incredible detail, beautiful water...what more do you want?"
Whitepony888 echoed Buffers' comments: "Although I've seen better graphics on the Xbox 360, I honestly never anticipated GTAIV to look quite so beautiful. I haven't wanted to play a game this much since the series first moved into full 3D."
"I'm just glad that you don't have to be an american this time!" Piped in fellow CVG forumite Kapt15. We're with you on that.
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April 2nd, 2007, 21:09 Posted By: wraggster
At last weekend's GO3 Electronic Entertainment Expo in Perth, Australia, Metal Gear creator Hideo Kojima spoke to a keen audience about how he will push the series forward with MGS4 on PS3.
"I went back to the drawing board, back to scratch", he said, according to Gamespot, "and looked at what I did for Metal Gear 1 and 2, and for Metal Gear Solid 1, 2, and 3".
He goes on to explain: "Now I can't make Snake go into space to do his stealth mission, and we've exhausted the concept of the place, so now I thought why not create a situation rather than a place? And then I thought of a battlezone or warzone as the situation where Snake has to sneak in. So MGS4's game concept is playing hide and seek within a certain situation."
Kojima detailed his vision of game that places the player in a the middle of a war between two armies. "To make it very simple, in the past Metal Gears, Snake was going into enemy environments--so everyone apart from Snake was an enemy. This time it's a warzone, so you have country A or country B, so Snake could interfere with either of the countries."
Interestingly, he says that this "does not necessarily mean that everyone is an enemy to Snake", suggesting Snake will have to work with or even sneak past allies - which makes us think of the CIA level in the original Splinter Cell game. "This creates a new tension in playing this new hide and seek," he promises.
Kojima also hopes to give Sony's shiny super console a fair old work out in some interesting ways, "for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay."
MGS4 is bound to kick ass, so whatever "psychological" stuff Kojima is thinking up, we hope he can get it done and whacked onto a Blu-ray disc for us to feed our PS3 with pronto. Q4 2007 is the current ETA.
via cvg
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April 2nd, 2007, 21:17 Posted By: wraggster
via eurogamer
Those of you patiently waiting for a patch to let you play PES6 against your friends using your shiny new PS3 will be twiddling your thumbs a while longer, as Sony told Eurogamer this morning that we'd probably not see a fix until the next firmware update.
It's one of a handful of PS2 titles that has noticeable issues when running on the new console, prompting Konami to previously release a statement claiming that online play was incompatible due to the loss of internal hardware dedicated to PS3 emulation.
This emotion engine chip, the processor used in the PS2, was removed for PAL PlayStation 3 units. However, Sony promised that it would continue to support last generation of games with software updates to the system.
The most recent update was v1.6, which went live on 23rd March and significantly increased the amount of PS2 titles playable on the new console.
You can find a full list of those that work on Sony's backwards compatibility site, boasting around 1,240 golden oldies.
There's currently no news on when we can expect the next firmware update for PS3.
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April 2nd, 2007, 21:18 Posted By: wraggster
via slashdot
Ars Technica opines on Eidos' decision to hold off on PS3 games until 2008. Though they make a point of mentioning all of the great steps forward Sony and the PS3 have taken in the last month or so (LittleBigPlanet, Home, the EU launch), they feel this decision may have ramifications for the console.
"Though Eidos isn't the most prominent European developer--noteworthy releases for 2006 included the surprisingly decent Just Cause, Tomb Raider: Legend and Hitman: Blood Money--this may set a dangerous precedent for other developers. If Sony doesn't step up to become more proactive at keeping the flow of good games steady, the installed base may not continue to grow quickly enough and developers may begin to pull support, creating a lack of games. This vicious cycle is hard to escape, as Sony has previously learned with the PSP's port problem."
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April 2nd, 2007, 21:50 Posted By: wraggster
New from Play Asia

features
Trick Remixer: This all-new trick system gives you the ball and puts it in your hand. Take control of your player's rhythm mixing quick tricks with elaborate moves using two trick buttons.
Game Breaker: Unleash a whole new set of over-the-top tricks and electrifying dunks, or watch in disbelief as your rival steals away the opportunity.
Take Your Game to New Heights: All-new dunk controls keep you engaged from take-off to throw down.
Showcase your Master Skills: The best NBA players have hidden master skills that separate them from the rest.
Become a Homecourt Hero: Go from an unknown talent to a playground legend and put your homecourt on the map by dominating courts from coast-to-coast.
Every Legend has a Beginning: The NBA's best all came from somewhere and many built their skills and reputations in their hometown playgrounds - including NBA Stars Carmelo Anthony and Richard Hamilton.
Fresh Create-a-player: New Create Player system allows you to quickly create avatars by melding your favorite NBA stars into the ultimate baller
That Girl's Got Game: Six of your favorite WNBA stars are featured for the first time ever, including Diana Taurasi, Sue Bird and Sheryl Swoopes.
Take Your Game Online*: Represent your homecourt online with your created player against the nation's greatest ballers-anywhere, anytime.
description
NBA STREET returns with a brand new game engine only possible with the power of next generation console systems, allowing the franchise to once again raise the bar with innovative gameplay and cutting edge visuals. With a new animation engine and control system, we put the ball in your hand and allow you to show off your own style by creating hundreds of tricks on the fly. Soar through the air to execute gravity-defying dunks and double dunks or step off the back of your teammate for a jump-off dunk.
NBA STREET Homecourt merges legendary playgrounds with the hometown courts of your favorite NBA stars, featuring 360 degrees of view. Plus, the NBA's best players are all rendered in meticulous detail, making true athlete likeness a reality and putting you up close and personal with every move and moment. Set roots in your own homecourt as an anonymous baller with big dreams. Earn a name for yourself and garner respect as you progress along your hometown journey and become a legend.
Any way you shake it, NBA Street Homecourt allows you to play like you never dreamed you could, right from the first time you pick up the controller.
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April 2nd, 2007, 21:54 Posted By: wraggster
New from Play Asia

features
The World of The Godfather: Experience a decade of the mafia in a living world New York City from 1945-55 with enhancements to racket truck heists, extortions, targeting, living world gameplay, and much more.
The Mean Streets of NYC are Even Meaner: The Godfather The Don's Edition on PlayStation 3 features more contract hits and 4 new rival family compounds to explore, control, and destroy.
Favors and Blackmail: "Someday, and that day may never come, I'll call upon you to do a service for me…." The way of favors is integral to the story line of The Godfather, perform all new ones for the Family or local businesses to gain greater reputation on the streets of NYC.
Give 'Em a Beat Down: Use your firearm as a smash-mouth melee weapon on the PS3. With the SIXAXIS controller, the Blackhand Control fighting power is in your hands; when you slam your controller, you slam your opponent.
Corleone Challenges: Race against the clock (and your rivals) to earn the highest score in challenges such as Road Rage, Killing Spree, and Safe Cracker.
Corleone Hit Squad: Advance up the criminal ladder in the Corleone Family and gain the ability to hire an entire Hit Squad for truly dangerous assignments. Seduce the "ladies" for a Femme Fatale to cover your back.
Explosive Death: Plant car bombs on stationary vehicles and watch the impressive explosions light up the sky.
Classic Film Moments: Take on film-based and original missions as you interact with classic characters and experience unforgettable moments from the film.
Put Yourself in The Godfather: Create your own mobster and get a piece of the action by putting yourself in a living, open-world New York City.
Choose Your Path: Earn respect and customize your character's abilities. Will you invest in the intimidation skills of the Enforcer or the negotiation skills of the Operator?
Persistent World: Interact freely with an assortment of characters. The characters remember your interactions-whether you were diplomatic, accommodating, or brutal-and will respond appropriately when you meet again.
Control New York: Your bid to take control of the Corleone Family and make New York City your own will be challenged by the other four families from the fiction: Tattaglia, Cuneo, Barzini, and Stracci.
description
A classic story about family, respect, and loyalty, Mario Puzo's The Godfather and the Paramount Pictures film based on that novel serve as the game's inspiration. The Godfather® The Don's Edition puts you at the center of the action in one of history's most revered cinematic masterpieces, allowing you to choose your path as you rise from lowly outsider to envied and feared Don in a living world 1945-1955 New York.
The Godfather The Don's Edition for PlayStation 3 offers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mix of both. Use your powers of loyalty and fear to earn respect through interactions with police, businessmen, racket bosses, other mobsters, and more. The decisions you make have lasting consequences, just as they do in the legendary mob underworld of The Godfather books and films.
The Godfather film featured many of Holly-wood's finest actors and several are contributing to the game's development. Actors lending their voices to add a dramatic and cinematic touch to the game include the late Marlon Brando as Don Vito Corleone, James Caan as Sonny Corleone, and Robert Duvall as consigliore Tom Hagen.
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April 2nd, 2007, 21:57 Posted By: wraggster
News from Play Asia
Last week's DJ Max Portable 2 shipping dilemma has been sorted out over the weekend. The game has finally arrived this morning and all preorders are undergoing shipping preparation right now. If you have preordered this title and no unavailable items are holding up your order, then you should receive a shipping notification e-mail within a couple of hours.
As we have learnt from our supplier, our first shipment only contains first print "prism effect" cover editions (which were also bundled with both limited editions). More units (normal print editions) are expected to be in stock this Wednesday, available at US$ 49.90 only. Last but not least, we have also received a number of DJ Max Portable 2 Posters, selling at US$ 8.90 respectively.
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April 2nd, 2007, 22:17 Posted By: Shrygue
via Kotaku
So Kojima's address at GO3 contained...not much, aside from a casual stroll down memory lane. Straight afterwards, though, I had a chance to sit down with Mr. Kojima (sadly, no tea OR biscuits) and talk Metal Gear, movies and "the rumble guy".
This year marks the 20th anniversary of Metal Gear. 20 years. It's a long time to be making the same game. So I ask him if he's surprised that he's still churning out Metal Gear games this far down the line. "I'm very surprised", he says. "Twenty years ago when I created my first one, I thought it'd just be over. To be more extreme, I didn't think the fist one would sell at all!".
Oh, but sell they did, and when games sell, you make more of them. "But I have kept making Metal Gear games", he says. "When I look back, while it looks like the same game, I've been adding new features and using new technology each time, so it's never felt like I've been making the same game."
This focus on new tech was a big part of his address, as with each advance in console hardware he says he was able to make fundamental changes to the series, culminating in the crazy wartime escapades of MGS4. "I have to say, the evolution of technology, that has helped me to keep 'creating' Metal Gear", he adds.
Since Metal Gear Solid 4 has come up, I do the polite thing and ask how it's coming along. "Its almost at the 'shooting stage' of creating a movie", Kojima says. "All the design and scenarios are finished, we're just completing the actual game".
It's been a long time coming, so it can't have been easy. Kojima agrees. "Nothing was easy", he says. "Everything has been hard, because we've set not just a high bar for ourselves but a number of bars. So there's nothing easy, everything is hard!"
With rumble having been a key aspect of the series thus far, I ask him his thoughts on the issue now that Sony and Immersion have made kissy-kissy. "I want to use rumble, yes", he says, "but it's a race against time. If it can make it in in time I'd like to use it, yes."
"The part that's troubling me, I cant really say...". He pauses. Oh, do go on: "...but we always designed the game without rumble, and I had great ideas without rumble, so if rumble comes back we have a decision to make whether to leave that new feature in or to take it out and replace it with rumble".
Could you patch it? A later update would at least give players the choice. "I want to implement it, rumble, yes", he says. "I'm not thinking about a patch, though". Oh. Well, early days, I guess. Maybe rumble and motion-sensing can't get along after all?
He won't say, but if he had to choose between the two, it looks like rumble would win out. His "other" idea doesn't have a nickname and a long-term relationship with the company. "Ever since MGS1 there was a specific guy, nicknamed the 'rumble creator', who worked on it for us", he says. "But he's been on a long vacation since we didn't think rumble was going to be in MGS4, so we're calling him back right now". Hmm. Long vacation sounds...ominous.
Moving on, I remind him of a comment he made last year comparing each of the three current consoles to "different kinds of dinner". Did he still think that was the case, now that all three are on the market? Nope. "They're more like a movie theatre metaphor", he says.
"The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family".
I look for a funny/revealing insight into the comment, then realise he's probably quite close to the mark. Still, by that admission, if the PS3 is Hollywood, is he feeling the heat of being the system's first big, exclusive title? "Yes, there is pressure", he admits, "but there is Final Fantasy XIII coming out as well, so it's not all me!".
Still on MGS4, I ask whether this really is the end. He's said repeatedly he wants to walk away at the end of this game, and the trailers seem to show everyone from the series getting together for one final shootout. So when MGS4 hits, will you hang up your boots? "Well, atually its really up to the users, its up to them to decide", he offers.
"If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does", he says. "That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new".
Something new, eh? Like your long, and oft-rumoured collaboration with Suda? "The collaboration with Suda is a little different", Kojima says. "It's something I've been thinking about for about 10 years now, but unfortunately can't concentrate on right now because we're so busy with MGS4".
Pity. So, Devil May Cry 4, going multiplatform. Thoughts? Comments? "I think it's up to each project, and the individual producer", he says. "If they want to take it multiplatform, they will". I'm going somewhere with this question, and he knows exactly where that is...
"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day.
Since we've opened up this can of worms, I may as well get his thoughts on it. Why, I ask, do you think this rumour simply refuses to go away? "Because 360 owners want it on 360, obviously", he quips.
Righto. Moving right along, I ask about Kojima Productions. Does having your own company make it easier to focus on games, or are you finding yourself caught up in boring business stuff?
"That's a very difficult question to answer, because I can't really say", he says. "It's both. It's now quicker, the speed of making games is faster. But at the same time, because of this speed you need to make tough business decisions quicker, so it's had both its good and its bad points".
Anyone who's sat through a good, hearty MGS talk-fest knows Kojima loves his movies. So I ask, if you had your time again, would you have still gone into games? Or would you have rather made movies for a crust?
"Well, if I could go back in time to the point where I hadn't created a game yet, and didn't know how much fun they were, then I would probably choose to become a movie director", Kojima says. "But, don't get me wrong, it's really fun to create games, and knowing how much fun games are I'd take the same path. I hope I can continue to create games for as long as I live".
But what about media outside of movies? Do you draw inspiration from books, comics and music? "Well, yes, everything", he says. "Novels, comics, it all effects me and inspires me. I only have 24 hours a day, so I listen to music while I work, I can read books when I get home and only after those, because they take so much time, do I watch movies. But they all inspire me".
And that was that. Charming fellow. And rad MGS4 shirt to boot.
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April 2nd, 2007, 22:28 Posted By: wraggster
New from SuccessHK

Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future
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April 2nd, 2007, 22:53 Posted By: wraggster
via guardian
It certainly looks that way to us - particularly after talking to Matt Brown, executive vice president of Sony Pictures Europe, whose job it is to persuade us all to buy Blu-ray media. Formerly with Dreamworks, and steeped in films, Brown declares that "the future is high-definition TV" and that the PS3 - which at £425 in the UK is steeply priced for a games console, but comparatively cheap for a high-definition player (Blu-ray players in the UK cost more than £500) - is "the ultimate home entertainment device". All of which you'd expect him to say. But talking to Brown, it's clear that Sony is happy to take its financial lumps in terms of losses in the games console market if it means guaranteeing a win in the high-definition video war. And the best way to do that? Lose money selling the players, and rake it back by selling the "software" - games and especially films. In the long term, Sony has far more to gain from winning the DVD format wars than it stands to lose in the gaming ones, since it could keep making the PS3 for the next decade.
While the PS3 has not given Sony any clear advantage in the games field, it certainly has in the high-definition DVD market. At the Consumer Electronics Show in January, the HD DVD camp could claim 175,000 players sold in the US, well ahead of Blu-ray. But Sony can now claim a total of 1.8m PS3s sold worldwide (says nexgenwars.com).
Wood thus sounds confident when he claims: "Blu-ray discs are outselling HD DVD by three to one in the US." And, he adds, "if I do a good job then in six months we won't be having a conversation [about formats]. And the PS3 is going to help us do the job ... Potentially, we'll have 10 times more [Blu-ray] players [in the form of PS3s] out there by the end of the year." Projections for Sony by the research company Understanding & Solutions suggest there will be nearly 4m Blu-ray players (including PS3s) installed across Europe by the end of this year, compared to 55,000 HD DVD players; by the end of 2008, it forecasts 13.45m Blu-ray against 1.6m HD DVD drives (which will by then also include computers). For the US, it predicts a smaller gap - although still running 9 to 1 in favour of Blu-ray.
So is it game over for HD DVD? The HD DVD camp said at CES that owners of their players bought an average of 28 discs each, because they had chosen the format, rather than finding it bundled with their games console. Blu-ray owners hadn't bought many discs. But we remember a time when Netscape could claim to have many more people using its browser than Microsoft's Internet Explorer. Then Microsoft bundled the browser, and Netscape went pear-shaped. Someone at Sony has probably remembered their internet history, which says that victory goes to the most widely installed - not necessarily the most widely chosen.
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April 2nd, 2007, 23:35 Posted By: wraggster
via joystiq

Were you planning on picking up a Sony PSP tomorrow from your local Gamestop or EB Games? Excellent. Were you planning on paying for it? Super excellent. As a reward for your unquestionable moral values, you'll be given a $30 discount on that purchase of "the past". You see, as of April 3, the PSP Core Pack is being marked down from $199.99 to $169.99.
Gamestop and EB Games have already received the promotional materials (as depicted above) and instructions (shown after the break) for the long overdue price drop and will no doubt have it ready to greet you within the next 24 hours. For those still wary of the giggling miasma of April Fools still lingering in the air, rest assured that we've verified this information with Gamestop. Happy PSP... ing.
Remember Play Asia are selling Pink PSPs for $159.92 until thursday.
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April 3rd, 2007, 00:08 Posted By: burrito
Raf has released a new version of his WIfi streaming music app for the PSP, here's whats new:
NEW FEATURES
* (raf) TextUI: Msgbox now goes away after 3sec (not based on frames rendered anymore, but time).
* (raf) Core: (Supported by TextUI) Framerate configuration file is now set globally in PSPRadio.cfg (PLUGINS  ISPLAY_FPS)
* (raf) TextUI: Now uses GU more; which reduces flickering and improves framerate
* (raf) TextUI: Cleaned up the way stream time and info is displayed while on fullscreen visualization mode.
BUG FIXES
* (raf) Core: PSPRadio would crash on startup if the visualizer plugin was disabled.
* (raf) Core: PSPRadio would crash on startup if the SHOUTcast database (newdb.xml) file was empty.
* (raf) TextUI: Corrected problem where PSPRadio would crash when downloading the SHOUTcast database. (The problem was caused by lack of complete support for values -1 and -2 in the configuration files after the TextUI rendering changes.
* (raf) TextUI: Corrected problem that caused a crash when switching from TextUI3d to TextUI.
* (raf) Core: Corrected problem that caused a crash on restore from suspend mode when the wifi was enabled. Now it will also resume play.
* (raf) Core: Disabled UI rendering while shutting down; this makes sure the “shutting down” screen is not drawn over.
KNOWN BUGS
* (raf) TextUI: When switching skins all the text will disappear. This happens on occasion. Just move up or down for the text to re-render.
OE related Problems on this release
* (raf) Core: Static IP connections don’t work correctly. Seems the gateway is not used as it should. (Also, make sure CPU speed is 222 when establishing a WiFi connection). Possible solution, if you have a proxy server in your network, set it up in PSPRadio.cfg. A static IP may work then. (This is untested).
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April 3rd, 2007, 00:55 Posted By: wraggster
Zero-one has finally released a public release of his Homebrew MMO game for the PSP, heres the full details from the readme file:
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April 3rd, 2007, 01:41 Posted By: burrito
Hallo007 has released a new version of his Flash Agent XMB Editor for the PSP.

Heres whats new:
* Graphics update: deleted images, new arrow, deleted menusound
* Fixed bug in showing time
* possible to view free FLASH1 space
* added credits, added usb mode
* possibility to flash/recover impose.prx, possibility to rflash/ecover impose.rsc
* improved file check (security)
* entring a folder in file browser is back FAST
* in OK you see now the timer counting down
* RECOVERY MENU is really clear now
* RCO menu is really clear now
* POSSIBILITY to copy folders in file browser (files were already possible)
* possibility to delete folders in file browser (only possible with empty folders) (files were already possible)
* new xmb sound (remix of the previously one)
* fixed bug for flashing photo_plugin.rco (security)
* updated flash security
He also posted this news:
after some weeks being busy with other things , i finelly finished the last update of flash agent , with ,once again , improved security and usb mode and more things
fLASH AGENT uses as always a file browser and hes now back as fast as possible , i found the glitch why it was so slow previously versions , so just drop your filez somewhere and flashez!!!!!!, FOR 3.03OE AND 3.10OE USE AT OWN RISK
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via hallo007
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April 3rd, 2007, 02:46 Posted By: burrito
via Exophase
New release of the App that backs up your memory sticks:
Im tired of waiting. Source is included. Here it is
Special thanks to Chilly Willy, couldn't have done it with out your help.
UPDATED:7:46pm 04/01
Cleaned up speed test code;
Added educational headers to explain
* back up ms
* restore ms
* bind ms to one of 3 backups
* template dumping for redundant backups
* Backup Gamesaves
* restore Gamesaves
* utils folder for easy backup / restore
* mycomputer right click options
* Dump Ms to Template dir
* restore MS from Template dir
* backup seplugins folder (right click menu)
* restore seplugins option (gui)
* * *new* added ability to change install dir
* * *new* made it so msbind icon doesn't reconfigure every time
* * *NEW* Timestamp on plugin , gamesave and template backups
* * *NEW* Ms Speed test Benchmark in gui options
Code optimizations
Yay Pictures!!
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April 3rd, 2007, 02:59 Posted By: wraggster
via ign
With Kingdom Hearts II Final Mix + Re: Chain of Memories at last out in Japan, Tetsuya Nomura and crew can now devote all their energy to their next project. And that appears to be another Kingdom Hearts game, or at least another tie-up with Disney. But is it Kingdom Hearts III?
Speaking with Japan's Gemaga and Dengeki PlayStation publications, Nomura gave a few hints on the new project, which he's previously hinted would see formal announcement later this year.
Gemaga asked if the characters who appear in the new CG "secret movie" that has been added to Final Mix are from the new title. "They are people who have some relation to the new series. However the next title won't just be Kingdom Hearts III. If it were III, we wouldn't call it a new series."
Asked if Sora and Riku would make an appearance in the new game, he said with a laugh, "I can't say." He also hinted that the new game would have something to do with Xehanort, the main villain of the Kingdom Hearts series.
He was just as direct when Dengeki PlayStation asked for some details on the new title. "First, it's not Kingdom Hearts III. Of course, because we're calling it a 'new' series, it won't be KHIII. Also, it's a series, so it probably won't be just one title."
Nomura once again promised an announcement of the new game, whatever it may be, some time this year. In the meanwhile, he suggested that players attempt to unlock the Final Mix secret movie and starting imagining.
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April 3rd, 2007, 03:01 Posted By: wraggster
It's no secret that 2007 is going to be a big year for online shooters. Shadowrun, Unreal Tournament 3 and Team Fortress 2 are all to hit shelves before the year's end, and Splash Damage's Enemy Territory: Quake Wars will likely see retail release as well. We say likely because during a recent play session with the title, neither id Software nor Splash Damage representatives were willing to specify an exact date. Rather, they repeatedly told us it'll be done when it's done, and were focusing on a 2007 release for PC. As for the Xbox 360 and PS3 versions, little information was available. Console gamers can expect the versions to be content identical to the PC, and be finished when they're finished as well.
While id Software and Splash Damage were hesitant to talk about their high profile shooter competition, they were more than happy to talk about the PC version of Quake Wars. The game is structured much like Splash Damage's 2003 free multiplayer download Return to Castle Wolfenstein: Enemy Territory. As either Strogg or Global Defense Force, you pick one of five classes, each with its own special abilities, and fan out with your team over each of the game's large maps. Before hopping in you'll need to review the map objectives, since they're more complicated than going prone under a flag until it's captured. On a map called Sewer, the GDF need to break the Strogg's hold on a sewage facility in Japan, a process undertaken in stages. First, the GDF need to send an Engineer class to construct an EMP disruptor outside the facility to gain access. Next, a few Soldier class players have to swarm the facility and plant explosives on sewer grates to bust into an underground area. Finally, to secure victory, a Covert Ops class is required to hack the plant's main controls.
Full Article at IGN
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April 3rd, 2007, 03:04 Posted By: wraggster
It's the middle of the afternoon and we're sitting in absolute pitch black trying to eat what feels and tastes like some kind of duck curry. The reason we're fondling round a plate in the dark is because we're about to get a long-awaited hands-on with The Darkness - 2K Games's upcoming comic-based supernatural shooter. Beforehand though, we're having lunch in a place called Dans Le Noir, a restaurant where you eat in absolute darkness, for larks. See what the event organisers did there? Those clever PR people.
Those black tendrils replace the HUB and show health/dark power.
Even with the crushing panic attacks, the numerous stains down our front - having blindly tackled a pudding - and the endless recurring flashbacks of stifling, claustrophobic horror every time we shut our eyes, it was still worth it. You see, The Darkness is shaping up to be one of this year's most imaginative titles - but then we'd expect nothing less from Starbreeze, developer of the excellent Chronicles of Riddick: Escape from Butcher Bay. Despite only playing a three-level demo, we came away from The Darkness feeling suitably impressed.
Full Article at IGN
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April 3rd, 2007, 03:06 Posted By: wraggster
via pspfanboy
As reported on Engadget, Apple and EMI today announced their plans to offer music files without DRM protection on the iTunes Store. Although the new files will cost 30 cents more ($1.29), they will come at a much higher bitrate (256kbps) and will no longer have copyright protection. PSP-Vault intelligently points out that these unprotected files should work in PSP systems, as most firmware revisions allow the playback of AAC audio files.
For now, the option to purchase unprotected files will only apply to artists under the EMI label. Wikipedia lists many of the artists signed to the record giant. While it'll be great to have fully unrestricted access to music in the future, this is a great first step for PSP owners that want to purchase their music legally from a service other than Sony's failing Connect store.
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April 3rd, 2007, 03:11 Posted By: wraggster
The Media manager gets another release and this time has support for PS3 too.
Heres whats new:
General:
Relook picture form
Add PS3 movie encoding
Manage picture:
Relook picture form
Manage movie:
Corrected some bugs MOV files encoding
Add PS3 movie encoding
Convert movie to PS3 format with bitrate and resolution selection : 640x480 to 1920x1072
Add PSP firmware 3.30 (with movie encoding on 720 x 480)
Configure path:
Add PS3 movie encoding
Add PSP firmware 3.30 (with movie encoding on 720 x 480)
Download Here
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April 3rd, 2007, 03:11 Posted By: wraggster
The Media manager gets another release and this time has support for PS3 too.
Heres whats new:
General:
Relook picture form
Add PS3 movie encoding
Manage picture:
Relook picture form
Manage movie:
Corrected some bugs MOV files encoding
Add PS3 movie encoding
Convert movie to PS3 format with bitrate and resolution selection : 640x480 to 1920x1072
Add PSP firmware 3.30 (with movie encoding on 720 x 480)
Configure path:
Add PS3 movie encoding
Add PSP firmware 3.30 (with movie encoding on 720 x 480)
Download Here
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April 3rd, 2007, 03:30 Posted By: wraggster
Samurai X and co have updated the Open Beats of Rage port to the PSP.
Heres the main whats new:
1. Dynamic Animation Frame Memory Manager (No more Frame Limits and Also reduces memory by HALF!!!)
2. Memory utilizations in system options menu (shows how much memory is being utilized by your mod)
3. Controller I/O interface redesigned for PSP (Thinking of wifi mulitplayer next on the list).
Download and Give feedback Via Comments
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April 3rd, 2007, 03:34 Posted By: wraggster
Maniac posted this news/release of his Software Studio for the PSP.
Features:
-Syntax highlighting
-Multi file support
-Debug WITHOUT command prompt (debugger built in, no command prompt needed )
-Auto compile with eboot.pbp and make a zip out of it
-quick scratch notepad
-Visual designer (for placing images and text)
-Pre-made script support (if you use some specific script often, save it as a text document in the Scripts directory and it you can use it by just dragging and dropping next time)
-Much more, just give it a try
Again, please give all criticism here along with all advice and suggestions
Thanks,
~MANIAC~
Download and Give feedback Via Comments
via maniac
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April 3rd, 2007, 03:40 Posted By: wraggster
Foofoo posted this news at his site:
This is a mod thats been talked about for some time. It was an idea by replicashooter. An a really good one. Joesnose built a prototype about a month ago but had a some problems with his mobo (hopefully to be sorted soon).
Well I had the parts so decided to give it a try. Really glad I did. This is a much better way to play a psp.
Basically the analogue nub has been modified to act as the dpad, and the dpad has been replaced with a ps2 style analogue joystick. The left trigger is pushed by pressing down on the stick.
I also added a few leds an a clear back plate for style points (as always i got my clear parts from coolmods.co.uk)
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April 3rd, 2007, 07:35 Posted By: wraggster
New from SuccessHK

In Prince of Persia Rival Swords, the Prince makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the palace ?only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast out on the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
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April 3rd, 2007, 07:38 Posted By: wraggster
New from SuccessHK

A portable version entry in the respected Test Drive franchise, based on Eden Studios' next-gen Test Drive Unlimited. Test Drive Unlimited system retain most of the core gameplay features of next-gen games, including endless miles of streaming Hawaiian roads, server-based online play, over 70 luxury supercars, multiplayer and single-player modes, player-created races, car upgrades and downloadable content. Packed with many of the world's most luxurious vehicles, more than one thousand miles of open Hawaiian roads, a challenging single player game and a host of online options for PSP, Test Drive Unlimited is M.O.O.R.: Massively Open Online Racing. In addition, enhancements have been made to the single player game with an Arcade Race mode for snack-sized play.
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April 3rd, 2007, 14:57 Posted By: wraggster
Twisted noir. That's what Dead Head Fred is described as, a weird third-person action-adventure heading to PSP that stars a headless detective who can stick on new bonces to tackle various situations. So, in fact, it's a bit like Worzel Gummidge - but even scarier, if that's actually possible.
We've got some exclusive screenshots from the game for you to check out. Don't lose your head!
Anyway, you play former sleuth Fred Neuman who's been brutally murdered - then resurrected in a bizarre scientific experiment - and is attempting to solve the crime. We're promised plenty of violence and humour as Fred tackles malformed mutants, ghoulish gangsters and crazy mob bosses on his quest for justice.
Dead Head Fred, developed by Vicious Cycle, is due out on PSP this summer.
Screens at CVG
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April 3rd, 2007, 15:06 Posted By: wraggster
id Software has revealed that cross-platform play won't be a feature of the forthcoming Enemy Territory: Quake Wars.
"Console players will not play against PC players", id's Kevin Cloud told GameZone in a recent interview on the PC, PS3 and Xbox 360 multiplayer action game.
Cloud explained that it isn't a case that it can't be done, but obviously a serious challenge to deliver a level playing field across platforms, "Consoles require a certain [adaptation], and that wasn't something that we wanted to take on".
However, he did say that id wants to bring the Quake Wars console experience "up to speed with the PC version... We may do some adjustments to bots, but we want the experience to be the same on PC and consoles."
Enemy Territory: Quake Wars combines action with a dose of RTS-style features and finds Earth's Global Defence Force battling the Strogg war machine. It's expected to release later this year.
via cvg
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April 3rd, 2007, 15:08 Posted By: wraggster
via cvg
Major US retailers, GameStop and EB Games, have today dropped the price of the PSP Core Packs by $30 from $199.99 to $169.99.
This is said to be part of plan to help PSP better compete with the DS, which is outselling the PSP by as much as than three-to-one in some regions. If it proves to be effective, we could hopefully see other retailers, maybe even in UK, follow suit.
However, there's no sign of a UK price drop from the current £150 tag, with a Sony representative this morning telling CVG "it's a US-only thing" at the moment.
The Core Pack is the most basic package, including only the PSP, the battery and the adaptor, lacking the 1GB Memory Stick and UMD that comes with the Entertainment Pack, which will continue to retail for $250.
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April 3rd, 2007, 15:15 Posted By: wraggster
New from Divineo China

Protect your Playstation 3 Six Axis controller while improving your grip with this silicon protective cover. Effective against scratches, small shocks, and sweaty hands! Available in Black or Clear version.
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April 3rd, 2007, 15:34 Posted By: wraggster
Via Eurogamer
THQ has confirmed in its latest release schedule that we'll be seeing more wriggly Worms on handhelds this summer.
Worms Open Warfare 2 is due to appear on DS and PSP in July - just four months after the arrival of the first game.
Unfortunately THQ was unable to offer us any comment on what we could expect to change in this offering, but it will almost certainly attempt to iron out problems that stopped the original reaching its full potential.
Also new to our hive-mind was a listing for DS title Drawn To Life, scribbled down for a September release.
Here you'll be challenged to grasp your stylus and populate the world with your creations, ranging from characters and animals, up to planets - literally painting the night sky.
You'll then be able to explore the entire world, battling through scrolling platform levels with your freshly made creations. And don't worry, if you're cack-handed like us, then you'll be pleased to know there are a slew of templates to use to get you started.
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April 3rd, 2007, 16:43 Posted By: wraggster
New weekly offer from Play Asia

Weekly Special: Sony's innovative action platform/puzzle mix LocoRoco for PSP™ at US$ 14.90 only - offer valid for 1 week
From the publisher: The peaceful world of the LocoRoco are under attack by the not-so-nice Moja Corps! These evil outer space creatures have come to take the LocoRoco from their land of blowing flowers, lively creatures and pastel scenery.
As the planet where the LocoRoco inhabit, you must move them through more than 40 levels of slippery slopes, teetering platforms and maze-like passages. The LocoRoco have the uncanny ability to fluidly "morph" to their landscape, so all you need is to tilt, roll and bounce the happy "blob-like" creatures to safety!
Sony's innovative PSP™ action platform/puzzle mix LocoRoco is now available at discounted US$ 14.90 only. This is the region free English/Chinese Asia release version of the game.
Game features:
Roll, Bounce and Tilt the LocoRoco through a vibrantly animated world.
Fluidly Morph to the Environment: Stay round to roll, become slim to squeeze through narrow passages, and disassemble into smaller LocoRoco to collectively pass through small crevasses and paths.
Eat to increase the size and quantity of LocoRoco and to gain access to secret areas and hidden rewards.
Simple Intuitive Gameplay: Just press the L and R buttons to tilt the landscape or bump the LocoRoco onto higher platforms and up hillsides.
Over 40 Stages of lush living landscapes: Roll across grassy plains and slippery slopes. Bounce and balance on teetering platforms.
Six Different Types of LocoRoco, each with unique voices and actions.
Captivating, light-hearted original songs communicate the joyous world of the LocoRoco.
Extras features include the customizable LocoHouse, three mini-games, and exciting wireless features.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer.
Buy from Play Asia
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April 3rd, 2007, 16:46 Posted By: wraggster
New for PS2:

Naruto Shippuuden: Narutimate Accel is a Japanese fighting game for the Playstation 2 based on the anime and manga series Naruto by Masashi Kishimoto. It is the fourth title in the Narutimate (Ultimate Ninja) series and the first Naruto game based on the Naruto Shippuuden anime series, which is based on the second part of the manga.
Like previous installments of the Narultimate series you're going to get to explore Konoha village. This time you are looking at the post time skip, Shippuuden world with a grown up Naruto. Exploration hasn't been a major focus of the Narultimate Hero series, but CyberConnect2 has always woven it in somehow. The core game is still a 2D fighter and includes the four main characters Naruto, Sakura, Kakashi and Deidara.
A first batch of Bandai's Naruto Shippuuden: Narutimate Accel for PlayStation2™ has arrived today, covering around 50% of all preorders. More supply will be dispatched from Japan tomorrow, however won't ship until coming Tuesday due to the long public holiday break between April 5th until April 9th.
Buy Naruto Shippuuden: Narutimate Accel
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April 3rd, 2007, 16:47 Posted By: wraggster
New for PS2:

features
True-to-life encounters test your strategies and reflexes on the battlefield.
Choose to run and gun in order to storm the Axis defenses, or use your sniper rifle to carefully pick off foes from behind cover.
Engage the enemy on the most visually stunning Medal of Honor battlefields to date. Listen Up, Soldier
Your allies provide the tactical info you need to survive in an explosive and ever-changing war zone.
description
Medal of Honor Vanguard is the latest video game from EA's acclaimed Medal of Honor™ franchise, credited with pioneering the WWII first-person shooter genre after its debut in 1999.
Join the ranks of the elite 82nd Airborne Division as Corporal Frank Keegan in Medal of Honor Vanguard. From Operation Husky on the shores of Sicily to your Operation Varsity airdrop inside Nazi Germany, you'll jump behind enemy lines to fight the epic WWII battles that turned America's first paratroopers into heroes of WWII. Choose from a variety of authentic, customizable weapons at your disposal, each with distinct characteristics. Featuring spectacular graphics and all-out combat intensity, Medal of Honor Vanguard makes you the driving force in the struggle to liberate Europe.
The Medal of Honor Vanguard development team continues to ensure that the ideals and integrity of the prestigious congressional Medal of Honor are accurately reflected in the game. The producers sought counsel from numerous expert sources to make certain the game is historically accurate and as true to the WWII experience as possible.
Buy Medal of Honor: Vanguard
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April 3rd, 2007, 21:30 Posted By: mexicansnake
" PSPirate´s Alarm Clock V0.1 by:
"MEXICANSNAKE <---------------------------------- Main Coder.
"DEANAW22 <--------- Artist and coding helping.
The vacations started and I was bored so I coded this.

This is a new kind of clock alarm: a video game alarm .
We now that this app its really simple, but its really useful and fun.
It has animations, analog clock, digital clock, date, PSP version spoof, battery level indicator
etc etc etc...
The alarm´s signal is the sigle mode of PSPirates, dont worry the game will start in the
next 10 secs after the alarm is activated (you will listen a song) .
You can Turn on / off the alarm.
Controls (Alarm):
- R => Alarm set : minutes
- L => Alarm set : hours
- Start => Turn on / off the alarm
- Select => Extit to the XMB
Controls (In Game):
- X => Shoot
- Start => Return to the main menu
We hope you like it.
Please post your comments!:thumbup:
This ONLY works on the PSP
Please report any bugs.
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April 3rd, 2007, 22:01 Posted By: wraggster
Lair was one of the first playable games shown on PS3, with its impressive wide-open and detailed environments, and neat use of the Sixaxis tilt controls.
Here, we have 14 more screens showing off the beautiful water effects and the awesome detail on the dragons. And it looks better in motion on a nice big 1080p-enabled TV, believe us.
But we don't want to look at it no more. We want to play the full game, in which you fly around on huge dragons battling with other giant flying beasts in insanely chaotic battles. We enjoyed it when we got an early look at a playable demo.
It's no surprise that it's cool - it's being developed by Factor 5, the guys responsible for the awesome Rogue Squadron games on GameCube.
So when is it coming out? Not until September, according to the most recent release schedule. Hopefully the time being put into the game will help make sure it's as good as we hope when it finally does land on PS3.
Screens Here
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April 3rd, 2007, 22:09 Posted By: wraggster
Sales of the PlayStation 3 have dropped dramatically on the second week of release in the UK, with official Chart Track figures revealing a fall of 82 per cent, GamesIndustry.biz is reporting.
Chart Track data is gathered from 7000 UK retail outlets representing 90 per cent of the software market, including GAME, Gamestation, Play.com, Asda and HMV.
A spokesperson for Chart Track confirmed the figure to GamesIndustry.biz this afternoon, stating: "Yes, sales of PS3 hardware have dropped by 82 per cent."
Last week, Chart Track revealed that the PlayStation 3 had sold 165,000 units in the first two days following the launch, making it the fastest-selling home console in the UK.
"We publish the first week figures because there's such a clamour for them that we can't keep it a secret," said the spokesperson.
This week's software charts revealed that sales of the top two PlayStation 3 titles, Resistance: Fall of Man and MotorStorm, had dropped by over 60 per cent.
Sony Computer Entertainment Europe declined to comment.
via eurogamer
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April 3rd, 2007, 22:19 Posted By: wraggster
European fans of quirky Japanese role-playing games will be breathing a sigh of relief today because Shadow Hearts: From the New World is officially dated for Europe. After a wait of well over a year since the game released in North America and nearly two years since its debut in Japan, it seemed as if PAL regions might have been forgotten. Not so--the PlayStation 2 game is now penciled in for a May release date, courtesy of publishing company Ghostlight.
The game is the first in the Shadow Hearts series to switch location away from a European setting and into the New World of the Americas. Set in 1929, it focuses on a motley band of characters, including Johnny Garland, a 16-year-old private detective, and Shania, a Native American woman who possesses the ablility to fuse with powerful spirits.
Johnny witnesses an evil demon coming through a "window" whilst working on a missing person's case and becomes determined to discover the truth behind the apparition. His quest takes him to locations including New York, Las Vegas, and Roswell.
Shadow Hearts: From the New World also features the judgment ring system, as used in the previous two series incarnations, and adds the stock system, where characters can build up power to use special attacks and perform powerful combo attacks.
Developed by Azure, the game was originally released on July 23, 2005, in Japan and on March 7, 2006, in the US. It will be arriving in PAL regions in May 2007.
via gamespot
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April 3rd, 2007, 22:53 Posted By: burrito
via PspGen
SPREAD THIS NEWS
Dark_AleX and Mathieulh are currently preparing custom firmware 3.30 OE for release. They say it may released in 48-72 hours, but with little functions.
Dark_AleX is deciding what to do:
Release 3.30 OE right away, and release bonus functions later
or
wait and release it all at once at a later date
Moreover, within sight of the size higher of the 3.30, to add functions will be undoubtedly an exploit. The place cruelly starts to miss on the memory flash.
However, adding bonus functions will be hard. 3.30 takes up most of the flash, leaving little room.
As of 4-3-07 6:22 AM GMT, Dark_AleX says that 3.30 will probably be released in 2-3 days.
Awesome news for all Custom Firmware and full speed PSX Emulator fans
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April 4th, 2007, 07:40 Posted By: wraggster
Namco Bandai just sent us some screenshots of Tales of the World: Radiant Mythology, reminding us that this action RPG is only a few months away. Fans will love seeing their favorite Tales stars return in this fan service-filled title. In addition, the US release will feature slight gameplay tweaks from the original.
Check past the cut to see ten more screenshots from the English build of the game.
Screens/News at PSPfanboy
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April 4th, 2007, 07:41 Posted By: wraggster
Another viewpoint on the recent pricedrop from gamedaily:
If you've been waiting for a price drop before picking up Sony's PSP, you're in luck. Effective today, SCEA has slashed the price on its portable to $169.99. Lazard Capital Markets analyst Colin Sebastian believes this will have a modest effect on overall PSP sales.
In honor of the PSP's second anniversary, Sony Computer Entertainment America (SCEA) has indeed cut the price on its portable by $30. This was strongly rumored yesterday. The PSP Core Pack will now retail for $169.99 across North America. In conjunction with this price drop, SCEA also announced that it's adding both Daxter and Syphon Filter: Dark Mirror to the PSP "Greatest Hits" collection.
"We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," commented Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."
Sony noted that through December 31, 2006, hardware shipments for PSP rose to 25 million worldwide while software shipments increased to over 90 million units. Although the PSP is trailing the Nintendo DS, Sony is confident in its portable business and hopes to see more growth in 2007 with titles from franchises like God of War, Ratchet & Clank, SOCOM: U.S. Navy SEALs, and Syphon Filter.
"Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."
Colin Sebastian of Lazard Capital Markets is somewhat encouraged by the PSP price cut, noting that the lower price should give the PSP a "shot in the arm." He said, "Importantly, this is the first formal price cut on the PSP since its launch in March 2005 (core model launched in March 2006). Sony is planning to support the pricing move with a new print and online marketing campaign targeted at young adults and teens... We expect a modest step-up in PSP unit sales during an otherwise seasonally slower period for the video game industry. We note that a Wal-Mart promotion on Black Friday last year generated significant sales volume for the PSP at a discounted price of $169, providing one indication of potential consumer demand. We also believe the potential release of Gran Turismo for the PSP in 2H2007 could further boost unit sales. In terms of software, we believe hardware price cuts can positively affect game sales with an expanding installed base as well as additional foot traffic in retail stores."
Sebastian added, "It is too early to conclude whether Sony's pricing action will cause game developers to increase the pipeline of new PSP titles; however, several publishers publicly called on Sony to lower the PSP price and broaden the consumer end market. At the new $169 price, we note that the PSP is still $40 higher than Nintendo's DS."
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April 4th, 2007, 07:44 Posted By: wraggster
via pspfanboy
The $30 price drop isn't exclusive to GameStop/EB Games--it's universal. But, that's not where the savings end. Sony has also added two more games to PSP's Greatest Hits lineup: Daxter and Syphon Filter.
According to the press release, "We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," said Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."
Sony also reminds players that the future of PSP is quite bright, especially with the upcoming God of War: "Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."
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April 4th, 2007, 12:39 Posted By: wraggster
The column should have appeared in Edge magazine, but as its author explains, "my column has been pulled from the next issue, because it was felt to be too much of a personal attack on a certain individual."
We've had a look as Mr Biffo has posted the entire article on his website and we believe it to be more on the embarrassing side of things rather than a full-on personal attack on the Sony head of studios Phil Harrison.
The story involves Phil Harrison, PS3 and a Marillion gig in Amsterdam. Intrigued? Hit this link for what is bound to be Mr Biffo's most read page EVER!
via cvg
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April 4th, 2007, 12:41 Posted By: wraggster
A research report has revealed that Nintendo Wii is outselling PS3 more than 2-to-1 in Japan.
The Enterbrain report says that Nintendo has sold 1.95 million units of Wii as of March 25. The console launched in Japan December 2, 2006 last year. Sony, on the other hand, has sold 812,000 of its latest console since November 11.
Bloomberg says that "As the PlayStation 3 loses market share in Japan, it becomes more difficult for Sony to recoup investment in the machine."
If there was ever a time when PS3 needed some killer games to come along, it's got to be now. Especially with reports flying around the web that sales in the UK of the machine have fallen drastically since launch on March 23.
via cvg
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April 4th, 2007, 12:44 Posted By: wraggster
Following yesterday's news that Sony has docked a fistful of dollars off the US price of PSP, comes an analyst saying that a PSP price cut is just the "shot in the arm" it needed.
Lazard Capital Markets analyst Colin Sebastian clearly welcomes the move and hopes to see a lot more activity surrounding the handheld moving forward. "This is the first formal price cut on the PSP since its launch in March 2005, he said in a report on GameDaily.
Sony now plans support the move with a new marketing campaign aimed squarely at young adults and teens: "We expect a modest step-up in PSP unit sales during an otherwise seasonally slower period for the video game industry. We also believe the potential release of Gran Turismo for the PSP in 2H2007 could further boost unit sales." If GT PSP ever comes pout, we're sure it would sell a couple of units, it's not like you're going to be playing GT5 on PS3 for while is it?
So, in summing up, "It is too early to conclude whether Sony's pricing action will cause game developers to increase the pipeline of new PSP titles; however, several publishers publicly called on Sony to lower the PSP price and broaden the consumer end market. At the new $169 price, we note that the PSP is still $40 higher than Nintendo's DS."
via cvg
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April 4th, 2007, 13:05 Posted By: wraggster
via gamespot
With the success of puzzle games like Sudoku and brain-teasing games such as Brain Age: Train Your Brain in Minutes a Day, publishers are looking to capitalize on gamers' new interest in their noggins. The next subject invading handhelds appears to be spelling, as Crave is getting set to test gamers' orthography.
The publisher has announced Spelling Challenges and More! for the DS and PlayStation Portable. The game is due out this summer and will retail for $19.99.
The game will feature a game show mode hosted by Mr. Niceguy, who will award prizes and cash for correct answers. Other modes include a variety of word games revolving around the 25,000 words in Spelling Challenges and More!'s memory.
It wouldn't be a proper spelling challenge without a little competition. Gamers can also try their hand at Ubisoft's Spelling Spree, due out in June on the DS and Wii.
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April 4th, 2007, 13:24 Posted By: Tree
Computer and video games
The internet was grinded to a halt last night by the arrival of the first massive trailer of this year's biggest game, the legendary fourth instalment of Grand Theft Auto. Hit this link and download it now, in case you've just woken up.
After pushing our office hours to the very limit and wrestling with old Captain Bandwidth to get at the biggest video size possible, we've dissected to the GTA IV trailer thoroughly and picked out all of its little secrets you may have missed the first time around.
So magnifying glass in hand, here's what we've discovered...
It's Liberty City!
Despite internet reports claiming otherwise, GTA IV is indeed set (at least partially) in Liberty City - or more likely Liberty State, the area beyond Liberty City. If you're still not convinced, you can see the words 'Liberty City' plastered on a docked tanker in the trailer, a ferry and of course there's also a glimpse of the 'LCPD' patrolling the GTA IV streets.
As you can see from the comparison screenshots at the bottom of the page, the layout of GTA IV's Liberty City seems to resemble we remember from the PS2 - though obviously there's a whole lot of extra detail washed onto the streets.
As for what's beyond the walls of the famous GTA III locale, the trailer confirms GTA versions of the Empire State Building, Statue of Liberty and a fun park including rollercoaster, which were all missing from the PS2 instalment.
The time setting
While there's already plenty of debate over what time setting the next game takes place in, there are plenty of cues in the trailer to suggest a modern day setting for GTA IV.
The vehicles in the trailer all look pretty 2007 to us - including a BMW look-a-like and a sports car that has a very post-2000 design. There are also plenty of advertisements plastered around Liberty City that also cropped-up in the 90s-set GTA III, including Burger Shot and Cluckin' Bell.
Is that really the main Character?
The narrator in the trailer is a Russian character whose background seems to revolve around murder, smuggling and erm, selling people. The internet is already shouting from the electronic rooftops that this Eastern European chap will be the main protagonist in GTA IV, but really the trailer confirms nothing of the sort.
What it does confirms is that the story will somehow bring Eastern Europeans into the equations, which leads us to wonder what's happened to the Leone kingpins from GTA III.
Hit the water
Multiple-viewings make the GTA IV trailer's emphasis on water-based travel even more apparent; there are shots of bridges, ferry ports, a dock and some of the prettiest water effects we've seen to date in a sandbox game.
A realistically floating buoy 16 seconds in seems to suggest dynamic water physics for the fourth instalment, and of course you can see the gorgeous refraction effects later on in the trailer. A spot of boating for GTA IV seems a near-cert then, but - for as much as we hope - we just can't see jet-skiing going down in the Liberty City harbour.
Cast Your RAGE
As has always been heavily assumed, the next GTA ditches Renderware to make use of the graphically-spectacular Table Tennis RAGE engine (Rockstar Advanced Game Engine).
The confirmation comes from a Rockstar representative who told Gamespot: "We can confirm that all footage in the trailer was captured directly from 720p gameplay running real time in our Rage engine on a next-gen gaming console."
And the engine seems to be working well for the series - as you can see from the trailer tech-wise GTA IV is looking very impressive.
Super Pedestrian
We're expecting lots of advancements in how realistically the inhabitants of Liberty City live and work, but already there are a number of improvements on show in the short teaser.
At the beginning of the video you can see that the driver of the blue sports car is adjusting his rear-view mirror - a very nice touch indeed that we would never have seen working on the PS2. The pedestrians on the streets also have fully-modelled faces and carry groceries and books, which certainly adds a more realistic vibe to surroundings that the aimlessly-walking residents in GTA III.
The funny is back!
Oldschool movie buffs will recognize the spoof reference in the GTA IV trailer straight away; the music is from Godfrey Reggio's Koyaanisqatsi, a dialogue-less documentary film from the early eighties that mixed landscape footage with a rolling soundtrack. The music, in case your wondering, is a piece from minimalist composer Philip Glass, who created the music for Koyaanisqatsi.
Further proving that GTA hasn't lost it's trademark humour are the plethora of fake adverts available for glimpse in the video, including upcoming TV show "America's Next Top Hooker" and "Sprunk", a beverage we probably won't picking up on the next trip round Tesco.
You can checkout the Koyaanisqatsi trailer here. Anyone for a cool glass of "Piswasser"?
Visit Vice City!
Keen-eyed viewers with seriously-ninja Photoshop skills will notice an interesting in-game ad five seconds into the trailer. On the top left of the shot just above the wall is a sign that says "Visit Vice City - $300", leading many internet forums to explode with messages of "OMG!!11 MULTIPLE CITIEZ IN GTAIV!1"
So yeah, we might be getting a tiny bit ahead of ourselves taking this tiniest of glimpses as evidence that GTA IV will contain multiple, country-wide locals, but what would be more next-gen than a trip to all three cities that we've explored so vigorously on PS2? Having said that, would Vice City even look like Vice City in a modern day setting?
Doc Oc attacks!
Another one for the eagle-eyed among us is the brief glimpse of a cable car travelling behind a bridge 30 seconds in to the trailer, leading us to fantasise over the Spider-Man-style mischief we could have jumping around fighting an imaginary Doctor Octopus.
Having said that, we're hoping Spidey's influence stretches all over GTA IV; we just can't look at that massive Crysler building without planning a Crackdown-style route up to the top, and it would be an absolute crime if we can't base-jump from one of those skyscrapers.
Clever birds
Going from the trailer, we can see that the birds and pigeons in GTA IV are detailed and have some sort of behaviour system going on - which should please virtual game hunters everywhere.
In one scene you can see a seagull flying underneath a bridge, and in another we get a glimpse of two pigeons sitting on a statue. Will we be able to chase those dirty flying-rats through the streets? Pick them out of the skies with high-calibre rifles? At this point we'd bet money on it. (CVG doesn't condone the harming of pigeons).
Thanks to GTAForums.com for comparison shots (that have been stripped from the trailer). If you want to see the better quality shots, hit this link.
See anything we may have missed? Let the world know below.
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April 4th, 2007, 13:28 Posted By: wraggster

New from Play Asia
Dragon Ball Z® Shin Budokai™: Another Road takes the intense fighting dynamics made popular in the 2006 PSP® hit game, Dragon Ball Z Shin Budokai™, and takes it to new heights with exciting features to please long-time Dragon Ball fans and those new to the franchise. Dragon Ball Z Shin Budokai™: Another Road offers a completely new story following the favorite character, Trunks on his adventures fighting against his rival Majin Buu in the future. With thrilling combative gameplay such as counter-attacks, super high-speed bouts, flight and Ki energy management, gamers will have the power to play heroes and villains from the worlds of the DBZ, Dragon Ball GT and Dragon Ball movies. The game also features an improved camera system for more dynamic battles and an improved fighting system with over 50 additional fighting skills and ultimate attacks, allowing for a smoother battle experience.
Using a portable Ad-hoc network, Dragon Ball Z® Shin Budokai: Another Road allows explosive wireless two-player battles with 24 playable characters with in-game transformations to more powerful forms. With the improved fighting system and high-speed Ad-hoc battles, Dragon Ball fans can enjoy in single-player or multi-player modes the completely new “what if” scenario of Trunks future adventures.
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April 4th, 2007, 13:46 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

Shoot for the Final Four with the 2007 entry in Visual Concepts' and 2K Sports' college b-ball game. Leadership makes a difference this year, as team chemistry plays a vital role in a team's performance--especially come tournament time. The college atmosphere is fully realized with updated mascots, improved crowd interaction and more fight songs. Also featured are over 325 NCAA Division 1 schools and a deep legacy mode.
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April 4th, 2007, 13:47 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

Combine raw horsepower with awesome firepower in a race that demands both precision aim and breakneck speed. Fierce combat-racing ensues as you strategically use destruction to win races as well as leave massive devastation in your wake. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines has been fully re-designed over the original, introducing a new Arena Mode featuring team play and six different levels. Across 20 regular combat-racing tracks, players can get behind the wheel of 25 different vehicles ranging from classic muscle cars and low riders to monstrous SUVs and industrial vehicles, each of which can be customized with more than 20 explosive weapons as well as multiple paint schemes and wheel styles.
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April 4th, 2007, 13:48 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

The book by Mario Puzo and Francis Ford Coppola's classic film serve as dual inspirations for Electronic Arts' action/adventure The Godfather. In it gamers can join the Corleone family to exploit loyalties and fear as they rise through the ranks to become Don in 20th century New York City. Carry out orders, earn respect, and make the Big Apple all your own. This expanded edition for PlayStation 3 offers brand new ways to go from Street Soldier to Don as you gain control of the streets of New York. Follow the path an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough.
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April 4th, 2007, 13:50 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are REGION FREE

A next-gen entry in EA's rim-rockin', arcade-style street ball game. This entry in the franchise still allows you to throw down and go to town on others like any other NBA Street meet, but its focus is all about basketball giving hope to the streets that the sport is known in. Downtown streets are dangerous, and cities aren't always safe. There're villains, sure. But also, we've got heroes. And this game is about the heroes, the ballers whose skills on the court inspire those not sure which way to turn in life. In 3-on-3 basketball play, you battle to earn respect for your hometown. The ultimate goal is to beat NBA superstars from their hometown courts to the legendary parks across the land, finally putting your neighborhood on the map. Become a streetball legend, 90 feet at a time.
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April 4th, 2007, 13:52 Posted By: wraggster
New from SuccessHK
Remember all PS3 Games are Region Free

In this superhero-filled action-RPG, players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe. The game features total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story. Battle the world’s most notorious Marvel Super Villains in the air, underwater, and on the ground, using grappling, blocking and dodging moves, and even environmental objects as one and two-handed weapons. The storyline is designed open, and the missions that you choose to accept affect the outcome of the Marvel Universe. Also featured are competitive and co-operative multiplayer modes.
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April 4th, 2007, 13:55 Posted By: wraggster
New from SuccessHK

Set in the Warlords universe, Puzzle Quest challenges gamers to create, develop and customize the ultimate hero to save the land of Etheria from the evil Lord Bane. In order to advance, players battle in turn-based, head-to-head "match-three" style puzzle games in one of three gameplay modes: Single-player, Instant Action, and Multiplayer.
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April 4th, 2007, 15:37 Posted By: wraggster
Our US brethren posted news earlier today confirming a price drop for the PSP in the United States. The PSP Core Pack will slide from US $199.99 to US $169.99, or at today's exchange rate, from AU $246.29 to AU $209.32, which, no matter which way you look at it, leaves Australia's AU $349.95 for the PSP Base Pack and AU $399.95 for the Value Pack looking in desperate need of some price trimming.
Unfortunately, there's no indication of a local price drop. A Sony Australia representative told us that "We have no announcements to make about PSP in the Australian market at this time." You'll be the first to know if anything changes.
via ign
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April 4th, 2007, 15:38 Posted By: wraggster
via ign
You've probably read by now that the price of the PSP core pack in the US has gone down by a cool 30 greens to $169.99. This, of course, doesn't mean much to the more sensible gamers out there who prefer to import from Japan where all things, except for the super ultra nationalist politicians, are superior. So the question is, will the Japanese version of the PSP go down in price as well?
The folks over at Impress Watch decided to unlock the hard-hitting journalist hats today and ask that very question to Sony Computer Entertainment. "This is something that is decided for each market," responded a PR rep with the company. "We do not have plans to drop the price in Japan."
If anything, we were expecting a price drop to have come first in Japan, where the DS has shipped 15 million units to the PSP's five. With the PSP on somewhat of an upswing due to Monster Hunter's strong sales, don't be too surprised if you see a cheaper unit at Japanese retail shortly
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April 4th, 2007, 15:42 Posted By: wraggster
via IGN
The most popular bar game around is making its way to the PlayStation Portable in the form of Pocket Pool. After undergoing a number of name changes before landing on the simplistic (and suggestive) title, Pocket Pool gives gamers the chance to rack up a set of balls and attempt to unlock a number of prizes. These prizes are the game's catch and are what will likely draw most of its crowd. No, this is not a game for the kids, nor for anyone who shies away from the sleazier side of gaming.
Pocket Pool offers a number of game modes. From classic 8, 9, 10 and 15 ball games to straight pool to Snooker to Killer (a.k.a. Cutthroat), you'll find almost anything you want to play here. WiFi options are available as well, allowing you the option to play with more than one player, as unfortunately there isn't a hot seat option available for allowing two players to play on one system.
The game's controls are set up in an odd manner, though it doesn't take long to get used to them. The L and R buttons switch between different camera positions, including a down-the-stick shot and an overhead view of the action. A highlighted path shows where the struck cue will go, though there aren't any "result" paths that show what will happen once you come in contact with another ball.
The face buttons bring up a number of different shot options, like placement on the ball, power and so forth. The power meter is set by hand rather than pulsing like what you might find in a golf game, making it easier to dial in exactly how hard you want to hit. To actually strike the ball, you need to have Circle held down to bring up the power meter, and then press right on the D-Pad. Yes, it's a little odd, though it does prevent you from accidentally hitting the ball when you didn't mean to. We guess that's good.
The game's physics are a little questionable, especially when set to the default settings. You're given three options for "speed", which properly translates to inertia and follow-through. At the slowest level, coming into contact with another ball will pretty much stop the cue ball dead in its tracks. We once sliced another ball at full strength just on its edge to cut it at a 90 degree angle, and the cue came to a dead stop. At the fastest speed level, things behave quite a bit more realistically, though we're not too fond of the table physics at this point as it can sometimes feel trickier to sink a ball than it should.
Easy shot.While many of the game types pit you against a computer player, a few are based on points, time or something of that nature. Bonus 9 Balls has you racking up points for each ball sunk over a maximum of 20 shots, while Time Attack has you clear a table as quickly as possible. You can come back again and again to better your score and try and unlock more stuff, which brings us to the unlockables...
While the actual pool element of the game is what you'll be spending most of your time playing, we have a feeling that many people who purchase this game will also spend plenty of time in the game's "other" main option, the Gallery. In addition to earning different sets of balls, differently-colored sticks and those sorts of things, you'll also unlock a number of photos and videos of nameless, half-naked models. No, there's no nudity here, so those of you looking for that sort of thing are probably best left to your own on the Intarweb rather than looking for skin in a PSP title.
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April 4th, 2007, 15:43 Posted By: wraggster
The reaction to Activision and Treyarch's Spider-Man 3 game trailer has been less than stellar. "It's Spider-Man 2 with better graphics," fanboys have screamed across the Internet, but after a day in the Activision offices and some hands-on time with the wall crawler, I can tell you, folks are selling this game short.
"You can see that we've really redone the city from the ground up," said Will Townsend, associate producer on Spider-Man 3 as he maneuvered Spider-Man around New York -- a New York that's 2.5 times bigger than it was Spider-Man 2. "It's been his office before, but now, it's his playground."
Grab your tights, everything you loved about Spider-Man 2 is back; sandbox gameplay, Bruce Campbell's biting wit, secret tokens, villains, the Daily Bugle... and the stuff you hated about Spider-Man 2 is gone.
Full article at IGN
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April 4th, 2007, 15:47 Posted By: wraggster
via pspfanboy
Anyone getting the PSP Core for $169 is saving themselves a nice $30 off the previous regular retail price. With savings like that, some new PSP owners may be wondering what to do with the money saved. Being the helpful folks we are, we're going to give you a few suggestions.
Buy a PSP game (after all, you need something to play in your new handheld)
Buy a memory stick (because a PSP without a memory stick is a sad PSP)
Get a travel case (so you can take it all on the go
Buy a Japanese Adult UMD (you know why already)
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April 4th, 2007, 15:52 Posted By: wraggster
Mhorpheox posted this new release:
Hello boyz we have update the pspmodkit for psp.
It's a new flashing application that runs not on your PSP but from the comfort of your pc First of all, the application asks whether you would like to make a backup of your Flash0 folder before any flashing as a safety precaution, and then allows you to flash gameboots, fonts, icons, backgrounds, sounds, waves, icons, volume control styles, and this release included a pmfplayer for preview of your gameboots!
Changelog:
°Now the program have an automatic installer with desktop shortcut.
°Fixed bug that causing "Error path" in the flash menù.
°Added auto-open directory of processed file.
°Included pmf player in the tool menù (after patch MPS into PMF) and in the flash menù.
°Included rapid installation of pmf player codecs.
°Graphic restyled.
°Code revisioned.
For running this flash tool activated the flash0 usb on yours recovery menu and you hold assets the recovery menu.
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April 4th, 2007, 15:56 Posted By: wraggster
New from reanimate is a new version of his PSP Game Maker.
Heres the release notes:
PSP Game Maker has come along way since.... well since i thought of it lol
sorry about the huge gap in productivity but i had a full hardware crash and now i started from scratch
I plan on adding C suport
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via reanimate
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April 4th, 2007, 16:01 Posted By: wraggster
New from Sleepy
This program was originally created by tommydanger, as a n00b friendly way to install new scary firmwares into Devhook easily. I simply modified it to make it neater, have wider compatibility, and also support the newest firmwares. I also made it so I could win some rocks in flatmush's little contest. I have now updated it to support more firmwares (for decrypting) and for running on more firmwares too.
To Use:
Extract everything to the root of your memory stick, put your firmware of choice in the root of your memory stick, and then run and enjoy!
Changelog:
Version 0.6h
*Bug fixes corresponding to previous version's additions
*Added newest Devhook and folders for all the firmwares you could decrypt (though unsupported)
Version 0.6g
*Added full support for 3.30 (didn't forget anything this time)
Version 0.6f
*Added full support for 3.11 (Didn't realize it was missing)
*Minor bug fixes
Known Issues:
None yet, and I have tested it. Seems to work fine running on all firmwares.
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April 4th, 2007, 16:07 Posted By: wraggster
New release from Mk2k:
Hi, I'm MK2k and just want to let you all know that i finally release my first PSP Homebrew - Sleep'n'Wake PSP 1.0.
This is a little app for the PSP which gives you the possibility to doze off with your favourite chill-out music playing silently and wake up with some loud and hard music (or even with the beep.wake.mp3 in the package) with volume maxed at a predefined time.
Features so far:
- Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
- MP3 can be of arbitrary length
- Manage different playlists for Sleep and Wake modes
-> add / remove mp3s
-> save / load playlists
- In Sleep mode you can set a special, more silent volume
- Wake mode is entered at a preset time with volume maxed (you can always adjust the maximum volume with the VOL + and - keys)
- Write yourself a message which will be displayed in Wake mode
- USB Mass Storage can be enabled/disabled within the app
View the snw.readthis.txt in the .zip file for further instructions.
The app is entirely developed in C and has been tested for 3 weeks for reliability.
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via mk2k
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April 4th, 2007, 16:12 Posted By: wraggster
New from foebea:
Description of program: An application which has been long desired by some. This will allow you to use some of the more popular tools from the Rosetta Stone language learning tool while on the go. This early version includes 8 flashcards with sound. The flashcard images are royalty free images and the vocal work was done by my mom. This will allow you to see what the purpose of this application is, and with any luck, those of you who have not heard of The Rosetta Stone might check them out. They really are the best for language learning.
In order to make this program even more useful the final version will include a custom layout designer for creation of many types of games and quizes and fully customizable controls. Stay tuned for much more to come.
Just copy to the psp and run the program. Choose Quickstart to get into the demonstration. Once all 8 flashcards are done it automatically goes back to the menu. From the menu you can hit home twice to exit. In the flashcards, press CIRCLE to exit.
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April 4th, 2007, 16:15 Posted By: wraggster
Heres a screenshot;

Spread the Word
Heres a translation from clipset
In the 2005 Sony bet for the first time by the portable videojuegos with its PSP (the play left to him thus thus). Now it returns to the hall with controversy PS3, and according to diverse rumors, the next step will be in the moving bodies, and that more and more seems logical, because this increasing sector is improving of very fast form, being attractive for all. Perhaps the first attempt in this line already made Nokia with its N-Gage (a great idea that was possibly born too much soon and did not know to solve with success) but now is a little while more propitious, and in fact, they return to sound rumors of a new device of game from Finland. According to our Insider' s Report, he is almost safe that the next moving bodies of average and high range of Sony-Ericsson will change their system of menus by one tracing to the one of the PSP (so and as has made already the PS3), with a horizontal line… with the basic options and emergent icons in vertical for the submenus, in a clear wink towards the world of the videojuegos. The titles will come something later. Therefore, the moving bodies that are Walkman (by music) and CyberShot (by the camera) will be shortly a little more PlayStation Is Sony finding the way again or it is more still being lost?
Would you like to see a PSP Phone like the photo above?
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April 4th, 2007, 21:03 Posted By: Shrygue
via Games Industry
Sales of the PlayStation 3 have dropped dramatically on the second week of release in the UK, with official Chart Track figures revealing a fall of 82 per cent.
Chart Track data is gathered from 7000 UK retail outlets representing 90 per cent of the software market, including GAME, Gamestation, Play.com, Asda and HMV.
A spokesperson for Chart Track confirmed the figure to GamesIndustry.biz this afternoon, stating: "Yes, sales of PS3 hardware have dropped by 82 per cent."
Last week, Chart Track revealed that the PlayStation 3 had sold 165,000 units in the first two days following the launch, making it the fastest-selling home console in the UK.
"We publish the first week figures because there's such a clamour for them that we can't keep it a secret," said the spokesperson.
This week's software charts revealed that sales of the top two PlayStation 3 titles, Resistance: Fall of Man and MotorStorm, had dropped by over 60 per cent.
Sony Computer Entertainment Europe declined to comment.
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April 4th, 2007, 21:11 Posted By: Shrygue
via PSP Fanboy
Killzone fans want Infrastructure support--and they want it now! Unfortunately, it appears that this downloadable addition has been delayed yet again. According to a PlayStation forum post, "We still have too many bugs that need fixing before we can be 100% happy with the patch. We want it to be as good as possible and releasing it right now would not be fair on you guys, so we have decided to postpoine is a couple of weeks."
In the midst of bad news, there's still some good: the single-player extension will be free, and the multiplayer mode will support microphone use, so you can taunt other players online: "Good news is, we have the all clear to make Chapter 5 a free download. We have been expecting this and have been 99.9% sure it would be, but we could not announce it without the blessing of the higher ups. Also I want to confirm that it will allow Voice comms for those with headsets, but that is all I want to tell you about it right now. "
This Killzone patch can not come soon enough.
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April 4th, 2007, 21:23 Posted By: Shrygue
via PS3 Fanboy
The Full Moon Show, an Insomniac podcast, recently released "Episode 2" where they interviewed some guy who called himself David Jaffe or something like that. Ever heard of this lout? He thought he could explain why Calling All Cars, made by this other guy named... hmm... well, shoot, we completely forgot! Was it something like Javid Daffe? Either way, here's the explanation from the man himself.
During their extensive playtesting, there were instances where one player would just blow away the other players, creating a gap in score that kept growing to silly amounts. Sensing that it would draw away from the fun, Jaffe retreated to some devs who worked on older, arcade-style games for some coding help. Enter the image of Jaffe conversing with a Council of Elders in Developerland. Jaffe and crew are currently testing out some of the strategies for fixing the issue as given by these other developers. At least he's trying to make it fair for everyone, right?
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April 4th, 2007, 21:29 Posted By: Shrygue
via PSP Fanboy
Final Fantasy fans are getting a lot of love on their PSPs. Square has a handful of new images from their upcoming Crisis Core and Final Fantasy Anniversary projects. This is just the beginning of Square's support on the system, with a surprise announcement supposedly coming on May 12th. Hopefully, all will be well, but according to The Magic Box, there is an unconfirmed rumor that most of Square's handheld lineup has been delayed, including Final Fantasy Tactics and Crisis Core.
Screenshots can be viewed here. Leave feedback via comments.
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April 4th, 2007, 21:42 Posted By: 808
Moving on, I remind him of a comment he made last year comparing each of the three current consoles to "different kinds of dinner". Did he still think that was the case, now that all three are on the market? Nope. "They're more like a movie theatre metaphor", he says.
"The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family".
I look for a funny/revealing insight into the comment, then realise he's probably quite close to the mark. Still, by that admission, if the PS3 is Hollywood, is he feeling the heat of being the system's first big, exclusive title? "Yes, there is pressure", he admits, "but there is Final Fantasy XIII coming out as well, so it's not all me!".
Still on MGS4, I ask whether this really is the end. He's said repeatedly he wants to walk away at the end of this game, and the trailers seem to show everyone from the series getting together for one final shootout. So when MGS4 hits, will you hang up your boots? "Well, atually its really up to the users, its up to them to decide", he offers.
"If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does", he says. "That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new".
Something new, eh? Like your long, and oft-rumoured collaboration with Suda? "The collaboration with Suda is a little different", Kojima says. "It's something I've been thinking about for about 10 years now, but unfortunately can't concentrate on right now because we're so busy with MGS4".
Pity. So, Devil May Cry 4, going multiplatform. Thoughts? Comments? "I think it's up to each project, and the individual producer", he says. "If they want to take it multiplatform, they will". I'm going somewhere with this question, and he knows exactly where that is...
"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day
via Kotaku
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April 4th, 2007, 21:55 Posted By: Shrygue
via PS3 Fanboy
This interview with Vijay Pande, one of the gentlemen behind Folding@Home, is getting kind of old but there are a couple of points worth pointing out. Mainly concerning running Folding@Home on the PS3 -- some people have been running "stress tests" to see how Sony's console can handle the program over extended periods. Those people can stop, because they'll be doing that forever. In any case, the PS3-specific questions were answered by SCEA 's Richard Marks (who's doing a stress test himself). Let's list it up!
Is it safe to leave the PS3 folding for 24/7?
- Yes. There's no indication that the PS3 has problems over long periods of folding... but of course, you should ventilate the darn thing so it won't overheat.
Well... should people give the PS3 a break to cool off?
- No. It shouldn't need a cooling period. You know that whirring thing? It's a fan. It regulates the internal temperature. [note: PS3Fanboy added some "attitude" to this response, because we like attitude]
What's stressed the most and will it affect the stability of the PS3?
- The Cell processor. Luckily, it's a high-performance processor built for things just like this. Folding@Home shouldn't have any adverse affects on the PlayStation 3's stability.
That's all that we think pertains to running the program on your PS3. Don't worry, guys! Your system is completely safe and that's a good thing. Waiting for those warranty replacements or whatever aren't the best... plus you only get a refurbished system (read: previously broken) instead of a new one.
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April 5th, 2007, 02:37 Posted By: tophead420
I got to wondering about the new customfirmware and thought to myself am I ready to upgrade yet? The answer is no. Why you might ask? Cause I dont have the 3.3 update. So how many of you are already getting prepared for 3.3 OE? I myself am downloading the 3.3 update right now and getting my 1.5 update ready so I can be ready to upgrade once I find out that 3.3 OE is released (that and if it supports custom icons) I recommend getting prepared early so you can be ready to upgrade ASAP. So how many of us are you ready to upgrade to 3.3 OE? Once this update is complete I'm ready. How about you?
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April 5th, 2007, 03:29 Posted By: blackrave
Via StrmnNrmn
I had planned on posting this update on Monday, but I've spent the last couple of nights catching up on a few games that I've not had chance to play since they were released ( Crackdown on the 360 and Afterburner : Black Falcon on the PSP for the curious
For R11 I'm hoping to fix the Expansion Pak support for once and for all. Memory is currently very tight, so I need to look at shaving off a few hundered KB here and there. Almost all the memory Daedalus uses is allocated up front - there are very few dynamic allocations at runtime, with the biggest culprit being the texture cache. So for R11 I want to introduce a pooled allocator for the texture cache, which will mean that when it runs out of memory, you just get white textures appearing rather than a hard crash.
The other feature I want to improve in R11 is the way that global settings and per-rom settings are handled. At the moment Daedalus discards any changes to settings that you make when you restart your PSP, and it can be incredibly tedious setting things up every time you run a game. This is quite a small feature to add, but I think it will make the emulator much nicer to use.
Behind the scenes, I want to spend a short while working on some scripts to handle packaging new releases for distribution. Current I do all of this by hand, and it's one of the things I least enjoy about the project. Hopefully, the more automated I can make this, the more frequently I'm likely to release builds
I'd like to get all these changes done and release R11 within a couple of weeks. I have a couple of busy weekends coming up, so I'm not going to specify an exact date. You can expect it before May though (I'll try not to be a couple of days late this time
R11 is essentially going to be a compatibility release - hopefully the Expansion Pak support will lead to a few more roms running (Majora's Mask being one I've already verified). Looking further ahead, R12 will be back to concentrating on speed (as it happened, R10 achieved a 10-15% speedup without having implemented the majority of the optimisations I had planned
-StrmnNrmn
PS Off to Spain again over the Easter bank holiday weekend. Back on Tuesday 
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April 5th, 2007, 07:40 Posted By: wraggster
via wired
Sony is shifting its marketing focus for the PSP platform to the 13-17 year old demographic, with a new marketing campaign titled "Dude, Get Your Own."
I spoke with PSP senior product manager John Koller this afternoon about the PSP's recent price cut, and he says that the move towards the teen market is based on who's buying the system:
Most of our registered owners database stats have shown the 13-17 year old consumers far outpacing other groups in terms of purchase. The intend-to-purchase crowd is living mostly in that group as well. We're looking to expand beyond where we've been. PSP started as a device to appeal to 18-34 year-olds, but north of 26-27.
"There were a few reasons," says Koller, for dropping the PSP's price now. First, Sony "received some savings on the cost of goods, which we wanted to get to the consumer." Second, "Wal-Mart sold 110,000 units in five days on Black Friday [last year] when they dropped the price to $169." Finally, the aforementioned shift to the 13-17 year old market.
The desire to more directly target that 13-17 year-old market was what led to the All I Want For Christmas Is A PSP campaign last year, Koller said. "That campaign clearly did not work," he said, but it was an attempt to "identify ways of speaking and marketing to that 13-17 year-old consumer. It was an effort to be able to target that individual in a more quiet manner and not go out and promote it and have it be something that was found. The way it was done is not correct... In the future, we'll be more clear and transparent to the consumer."
Going forward, Sony will unveil the "Dude, Get Your Own" campaign.
The idea this year, says Koller, is to "break out of the home cycle." A significant amount of PSP users in that 13-17 group play the device at home. "The teens that are doign this value the ability to utilize the portability," Koller notes paradoxically. By portability, he clarifies, he means "I can play it upstairs while my parents are watching the TV downstairs."
This, of course, is of little value to adults with their own apartments and TV sets. For teens, it is a big draw, which is one reason for the high sales in that group.
But Sony wants them to get it out of the house and "into more of a lifestyle focus." That's the reason for adding the T-Mobile hotspot functionality that Sony touted last month. Koller says that Sony will "regularly launch" firmware updates this year with functionality that is strongly directed at that 13-17 market, although he could not reveal details on any of them.
Sony has found that more and more PSP owners are using the device for multimedia applications, specifically, downloading music and movies from their PC to the PSP. "There's a lot of that," says Koller. In fact, Sony says the "second most valued use of PSP" is as a music playback device. "Music shot up substantially" over the holiday season, he says.
As for releasing a new hardware redesign of PSP that includes more onboard storage, Koller would not say.
In the meantime, Sony isn't giving up on the embattled UMD movie format, although -- again -- they're going after that teen market with "more targeted content, rather than the kitchen sink approach," says Koller. "What we're seeing from studios is that they are establishing what that content needs to be, primarily action and comedy. They're calibrating that towards what the consumer is."
As far as gaming goes, "there are a few titles we're looking at as hardware drivers this year" -- from God of War to SOCOM to "a number of third-party exclusives" which Koller declined to name. Third party makers, though, are on board with the demographic shift, he says. "They're very aware of the direction that owner registrations have been going in. You'll see a lot more teen-oriented titles launching."
Even with the software release list waning, Sony's American branch still remains committed to delivering unique PSP experiences. "We really want to be able to identify ways to set the software apart from console software. Consumers don't want a mobile version" of a game they can play at home, says Koller. God of War on PSP will be "entirely different than anything you can play on consoles."
Finally, I asked what Phil Harrison was referring to when he lumped the PSP in with his "Game 3.0" concept of user-generated, dynamic, ever-changing content. "The PSP, within the PlayStation brand, sits as kind of the cultural object of desire, the ability to take that content with you elsewhere outside the living room," says Koller. "With a number of initiatives coming out, they'll be able to use the PSP in new and exciting ways."
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April 5th, 2007, 12:44 Posted By: wraggster
via pspfanboy
Two men. One bathroom. "Can I play with it?"
Sony's managed to capture a little bit of that Nintendo magic in this commercial for PSP. While we find it hilarious, critical inquiry forces us to ask: Who's creepier? The guy playing the system, or the guy taking a peek? Certainly, a debate for the ages. We can only hope that our readers aren't so enamored by their PSPs that they do the same as this unfortunate bloke.
Video Here
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April 5th, 2007, 12:47 Posted By: wraggster
New from Chilly Willy
A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
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April 5th, 2007, 12:50 Posted By: wraggster
Via this is london
A teenager who was crazed by high-strength cannabis butchered a grandmother after 'voices in his head' told him to stab a woman.
Ezekiel Maxwell, a paranoid schizophrenic, launched the horrific attack after years of smoking super-strength 'skunk weed'.
The 17-year-old claimed 'gangster voices' from the ultra-violent computer game Grand Theft Auto had set him on a mission to stab a black woman.
He is the second teenage cannabis addict in a month to be found guilty of killing others after smoking the substance. Thomas Palmer, 18, was jailed for life for murdering his two friends with a hunting knife near their homes in Wokingham, Berkshire.
Maxwell prowled the streets with a kitchen knife until he came across Carmelita Tulloch
Maxwell prowled the streets with a kitchen knife until he came across Carmelita Tulloch as she walked to her job at a photocopying firm.
He stabbed her seven times, leaving her to die in a pool of blood as he fled home to his family. The case highlights the dangers of the highly potent 'skunk'.
The number of under-18s treated for smoking the drug has doubled to nearly 10,000 in a year and medical experts said the link between it and mental health problems is now impossible to ignore.
Maxwell attacked 51-year-old Mrs Tulloch on September 5 last year after a night smoking skunk and playing Grand Theft Auto.
He believed he was one of the principal characters called Carl Johnson, who carries a knife in the Playstation game, Croydon Crown Court was told.
Judge Warwick McKinnon said it was "a vile and quite senseless killing of an entirely innocent woman".
Simon Denison, prosecuting, told the court: "Maxwell had been planning to stab a woman for seven days, it had to be a black Afro-Caribbean woman. He didn't know why he had done it, he just had to do it."
"He described the voices as taking over his thoughts and his body. They made him do things like cut his hair so he looked more like a gangster.
"Maxwell said in the months before the killing he was playing Grand Theft Auto to the exclusion of anything else.
"He had smoked cannabis the night before, he took a knife from the kitchen and went out to stab someone. After he stabbed Mrs Tulloch he ran home and told his mother what he had done.
"The psychiatric assessment is that he is a great risk to others and will be for many years."
Maxwell lived 500 yards away from Mrs Tulloch on the same housing estate in Kennington, South London. He attacked her within five minutes walk of her home.
The youngster started smoking cannabis and skunk as well as taking cocaine at 14. He had previously been given cautions for possessing cannabis and has two convictions for mugging and assault.
Maxwell said he started hearing voices after smoking the drug and was referred to a psychiatric team by his GP in June last year.
He was prescribed anti-psychotic drugs and his case was reviewed four times. It was due to be considered again the day after he attacked Mrs Tulloch.
Instead, Maxwell went to a police station with his uncle and solicitor and handed himself in. He told officers: "I am given medication for my head and eyes, I don't know why I have been told to take this medication. I have not taken it for two weeks.
"On September 4 I played Grand Theft Auto until late. When I got up I felt a bit unhappy and aggressive. "I went out of the house at about 10am."
"I have a knife with me. I didn't know why I had a knife, I saw a woman, I stabbed her with the knife, I stabbed her three times, there was a lot of blood. After I stabbed the woman I ran home."
Inspiration: Maxwell was obsessed with violent computer game Grand Theft Auto
Maxwell has since been diagnosed with schizophrenia. Yesterday he was detained indefinitely under the Mental Health Act after pleading guilty to manslaughter on the grounds of diminished responsibility.
Paul Jenkins, chief executive of mental health charity Rethink, said: 'While there can be several triggers for mental illness, we know that if used by people under 18, cannabis doubles the risk of psychosis.
Professor John Henry, a clinical toxicologist, said: "People are beginning to realise that cannabis is not the puff and relax substance that people used to use."
Studies show there is an increased instance of schizophrenia in cannabis users, in some people as much as a ten-Marjorie Wallace, Chief Executive of mental health charity SANE, said: "This has all the hallmarks of similar stories where a paranoid schizophrenic has not taken medication but has used cannabis.
"Cannabis, especially skunk, can act as a trigger to psychotic relapse in which someone may lose touch with reality and become a serious risk to himself and others.
"We expect the inquiry into this case will reveal the same faultlines underlying many of the 55 homicides involving mental illness each year."
Mrs Tulloch, a receptionist, was married to Prince, 42, and had two adult daughters, Claudia and Andrea, from a previous marriage and a threeyearold granddaughter called Tianna.
Her sister Carol Smith said: "Someone has to take responsibility, how can he commit a crime like that and no one is responsible?
"There need to be regular check-ups for people like him."
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April 5th, 2007, 12:52 Posted By: wraggster
New release of the Video Converter for the PSP by Winnydows:
Heres a description:
Video converter
for PSP, iPOD and PC
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.
Heres whats new:
4.111 changes:
Fixed many old and new bugs.
ForceFilm work again.
Now possible select subtitles from MKV and OGM.
Sound extraction from MKV and OGM now work correct.
Now possible fix aspect with changing window size.
Download Here
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April 5th, 2007, 12:55 Posted By: wraggster
via pspfanboy

Doesn't that Monster Hunter bracelet look hot? In celebration of the Korean release of the insanely popular RPG, one random purchaser of the game was treated to one of the sexiest pieces of swag we've seen. According to Ruliweb, ten others were treated to some impressive action figures.
However, no one walked away empty-handed. Like the Japanese, Koreans were treated to other swag items for pre-ordering. Early adopters received some premium posters.
Capcom hasn't announced any incentives for the impending US release. But, if we're lucky enough, we'll also be able to get our hands on some swag of this caliber.
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April 5th, 2007, 12:58 Posted By: wraggster
kgsws has released a new app called New Recovery:
Heres the details:
Contains:
- Language files: English, Slovak and build-in Czech
- recovery.prx
Other Info:
- It can display 15 PRX modules (5 XMB, 5 GAME, 5 POPS)
- XMB background - can be turned on/off
- Theme settings
- Multilanguage
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April 5th, 2007, 13:01 Posted By: wraggster
Via 2alien
SCEP-CheatMaster is somthing like SCEP-XMB, but it is designed for Game/Pop mode...
and now there is a cheat system you can use raw code...
Click the link to download
SCEP-CheatMaster plugin 0.7
Here is a sample .scm raw code file of SCM
ID: UCJB-98012
NAME: XXXXXXXXXXX
$START
$New Class{
$result0 $0 $(1888BC32 0000044C 00000000 00000000)
$result1 $1 $(188D9ED2 0000044C 00000000 00000000)
$result2 $2 $(189136DA 0000044C 00000000 00000000)}
$START (start your code)
$Class name(less than 20 letters){
$Code name(less than 10 letters) $flag(0/1/2 stand for disable/enable/lock) $(raw cod)
......}
here is a raw code document
http://www.codemasters-project.net/p...php?content.23
but acctually you dont need to write code, SCM will do it for you. code file will store in
ms0:/SCM/code
sorry, It to tired for me to write up a tutoral on how to use it now...but I will do it later.
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April 5th, 2007, 19:44 Posted By: Shrygue
via Games Industry
New figures released by Sony Computer Entertainment Australia have revealed that more than 27,000 PlayStation 3 units were sold in the region during the first ten days after launch.
As reported by IT Wire, PS3 also dominated the all-formats software sales chart for the week commencing March 19. Nine out of the top ten titles were PS3 games, with Resistance: Fall of Man at number one followed by Motorstorm and F1.
Activision's Call of Duty was in fourth place, while PlayStation 2 exclusive Final Fantasy XII - the only non-PS3 title in the chart - was at number five. Need for Speed: Carbon and Ridge Racer 7 went in at six and seven followed by Fight Night Round 3 and Virtua Fighter 5, with Virtua Tennis rounding out the chart at number ten.
According to data trackers GfK, the launch of PS3 on March 23 resulted in a significant boost in videogame sales for the Australian market. "Our data revealed that in a matter of just ten days the PlayStation 3 created a spike in retail spending not previously witnessed at the launch of any other console in Australia," commented GfK's Daniel Morse.
"This spending continued into the second week of trading, resulting in sales of 27,083 PlayStation 3 consoles in just ten days."
SCE Australia managing director Michael Ephraim added, "Following a great launch for the PS3 across the country, it’s very satisfying for us to see that our close planning with retail and channel partners has ensured that all consumers wanting to get their hands on a PS3."
The PS3's predecessor is also continuing to sell well in Australia, with nearly 8000 PlayStation 2 consoles sold between March 19 and March 26.
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April 5th, 2007, 20:03 Posted By: Shrygue
via Games Industry
Echoing comments from new Take Two boss Strauss Zelnick earlier this week, analyst firm AG Edwards expects redundancies at the Rockstar parent company.
The research firm also predicts that Take Two will be looking seriously at it's third-party relationships and it may sell off its distribution division, Jack of All Games.
"Lowering headcount, particularly at under-performing studios, evaluation of third-party vendor relationships and real estate costs, and a more stringent green light process," are all on the near-future agenda according to AG Edwards.
As highlighted by other analysts and the publisher itself, diversification into sports titles and other markets in recent years has not helped the company financially, says the analyst.
"We are cautious on Take Two's prospect considering there is still a reliance on the Grand Theft Auto franchise and the company has been unable to leverage diversification efforts into increased profitability," warned the firm.
Earlier this week Zelnick revealed that redundancies are a possibility, as the company looks to streamline its operations to please investors.
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April 5th, 2007, 20:07 Posted By: Shrygue
via Games Industry
Having already achieved number one positions in the US and Japanese software sales charts, PlayStation 3 exclusive Motorstorm has also secured the top spot in Europe.
Developed by Runcorn-based Evolution Studios, Motorstorm was launched alongside Sony's new console in all three territories. Although it was beaten to pole position in the UK by fellow first-party title Resistance: Fall of Man, the game has scored a number one across Europe overall - just as it went straight to the top when PS3 launched in Japan and North America.
"To see Motorstorm top the European, the Japanese and the US PlayStation 3 charts is just fantastic," said Evolution boss Martin Kenwright.
"Developing Motorstorm to a standard we were all happy with was certainly a challenge - but the team here really delivered. Evolution has a reputation for delivering high quality racing titles, but the consensus was to come up with something really special for Sony’s new hardware.
"We’re delighted that the public has agreed with the press and made Motorstorm a worldwide number one PlayStation 3 title."
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April 5th, 2007, 20:16 Posted By: Shrygue
via Computer and Video Games
The virtual online PC life simulator, Second Life, which is often compared to Sony's upcoming PS3 Home network, is under investigation by the FBI on the legality of its virtual gambling features.
Virtual casinos within Second Life allow gamers to gamble using the game's currency, the Linden Dollar, which is exchanged for real life US dollars.
Linden Labs, the creators of Second Life, have invited FBI Agents to poke around these virtual casinos, seeking legal guidance after heavy restrictions on internet gambling were introduced in the US last year.
Most lawyers deem that gambling with Linden Dollars in Second Life violates US anti-gambling laws, reports news.com.
Speaking of said laws, A New York lawyer, who studied the issues of gambling in virtual worlds, said: "What they did was go after the processors, and made it a crime to process payments that relate to online gambling sites. Linden could potentially be held as the same sort of processor."
"It's not always clear to us whether a 3D simulation of a casino is the same thing as a casino, legally speaking, and it's not clear to the law enforcement authorities we have asked," said Linden Lab's vice president of business affairs, Ginsu Yoon.
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April 5th, 2007, 20:18 Posted By: Shrygue
via Computer and Video Games
There's rumoured to be a playable demo of Square Enix's highly anticipated Final Fantasy XIII in the pipes for release to the PlayStation Network later on in the year.
Square Enix has yet to respond to the rumour, which originated in the US mag EGM, which says, "Xbox Live may be the download hotspot this spring (thanks in large part to the Halo 3 multiplayer demo), but late this year the honour will go to the PlayStation Network. We hear that Square Enix will release a demo of its highly anticipated role-playing game via Sony's online marketplace."
We'll update the story as soon as Square Enix Europe gets back to us. And here it is: "I'm afraid I can't comment on the playable demo of FFXIII at present," a spokesperson told CVG this afternoon.
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April 5th, 2007, 20:25 Posted By: Shrygue
via Joystiq

Sony has sent word of their new offerings for the US PlayStation Network today. Most importantly for racing fans, Gran Turismo HD Concept will be upgraded for free to version 1.2, which enables force feedback through Logitech steering wheel peripherals. (European gamers have been enjoying GTHD 1.2 since the console's launch in the region.)
The Grand Theft Auto IV trailer is also available for download in high definition, as is the Armored Core 4 video. Microsoft's Peter Moore, proud that Xbox Live got the GTAIV trailer up before Sony, has added yet another tattoo on his arm to add to his collection of AAA-titled inkings.
All of the content will be available free of charge and should be online sometime today.
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April 5th, 2007, 21:13 Posted By: Shrygue
via PS3 Fanboy
Famitsu publisher Enterbrain decided to toss out some numbers regarding the PlayStation 3 and the Nintendo Wii. Seems the Wii is outselling the PS3 by two to one in Japan. Now, now, put those jeers and stabbing comments away, ladies and gents. Two to one... in Japan. Japan, where the Wii is incredibly huge. Just two to one. Monetarily, the two are on equal grounds. Numerically, it's double. The gap used to be much, much larger -- slightly beyond the four to one ratio by the end of January.
Does this mean the fad for the Wii is dying down? Or that the PS3 is picking up sales? We can't say that "everyone already has a Wii now" because look at the sales of the Nintendo DS -- always on top of the sales charts. Maybe Nintendo is severely limiting supply. Whatever the case, it's good to know that the gap is narrowing and as more games come out for both systems, we'll see a much tighter struggle for market power in Japan.
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April 5th, 2007, 21:58 Posted By: wraggster
via engadget

Despite chatter of impending PSP voice functionality from players such as Vonage, Xten, and of course Sony itself, VoIP is one area in which the DS has been trumping its Japanese rival -- until now, that is. That's right, Skype-rival JAJAH has just announced that its free or low-cost service is available immediately to PSP users, and instead of having to download a standalone application, everything is handled through the web broswer: contacts appear as links, and simply clicking one or typing in a phone number initiates the call. What's more, the company is promising impending compatibility with all three current-gen living room consoles, along with the older-but-still-kicking PlayStation 2. Alright Sony, now that someone's given you a kick in the pants, you finally gonna bring that hot VoIP action over here from Japan?
More Info
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April 5th, 2007, 22:10 Posted By: Shrygue
via PS3 Fanboy
In all fairness, if you're racing against time, you can't possible expect to win. How can you beat time? It's already where you're trying to go, because when you get there, it's... whatever. Time is a silly concept. Over at Reuters, a lengthy topic was posted regarding the future of the PlayStation 3. We'll outline the main points of argument they make and you can make your own arguments afterwards!
- To succeed, the PS3 needs to hold onto third-party titles. (We may add... timed exclusives would be best)
- The demand for HDTV's is skyrocketing -- that will hold a major advantage over, say, the Wii in the living room of the future.
- The PS3 launch almost mirrors the PS2 launch -- initial supply troubles, lack of impressive titles, complaints about the difficulty to program for... but look at how the PS2 turned out.
- Cut the PS3's price!
- Have a strong, stable series of games!
Leave feedback via comments.
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April 5th, 2007, 22:10 Posted By: wraggster
When the PlayStation Portable launched in March 2005, one of the better reviewed launch titles was Wipeout Pure, a portable version of Sony's popular racing series. Today, Sony announced that the franchise is returning to its handheld with the upcoming Wipeout Pulse.
The new game is currently in development by Sony Computer Entertainment Europe's Studio Liverpool, which is also working on a PlayStation 3 edition of the Wipeout franchise. Wipeout Pulse will be a PSP exclusive and is due out in September.
As is tradition with the series, gamers will race along at high speeds in futuristic vehicles outfitted with weapons. New to the franchise with Pulse is a mag-strip, a part of the track that locks the vehicles onto the track, allowing them to race through loops, 90-degree-angled parts of the track, and steep drops.
There will be seven different modes, wireless support, 24 new tracks, and eight teams. Sony promises that downloadable content will be available immediately when the game is released. The game's soundtrack features tracks from Stanton Warriors, Loco Dice, and Mason, but players can opt to play their own MP3 files from a memory stick.
via gamespot
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April 5th, 2007, 22:15 Posted By: wraggster
via insert credit
Capcom has announced a new action fighting game called Fate/Tiger Colosseum for the PSP. The game is currently being worked on by Cavia. Fate/Tiger Colosseum is based on the famous best-selling eroge Fate/Stay Night by Type-moon.
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April 5th, 2007, 22:18 Posted By: wraggster
via kotaku
Rowan Atkinson has played many excellent roles in his lifetime...Black Adder immediately comes to mind, but the one he'll be remembered for forever is Mr. Bean, and now the bumbling man-child is getting his very own PlayStation 2 game courtesy of Blast! Entertainment.
My fellow Americans - Yes, I know this makes no sense, but he's still very big over in the UK, where his new movie Mr. Bean's Holiday just knocked 300 off the top of the box-office charts.
The game is to be based off of the Mr. Bean animated series, and will feature the character traversing 3D levels while searching for his lost teddy. Sounds like a blast of a children's game that will never see the light of day outside of Europe
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April 5th, 2007, 23:14 Posted By: Shrygue
via PS3 Fanboy
Well, everybody's PS-Store probably looks a little different nowadays, what with the European and US and Japan and Hong Kong all handing out different stuff at different times... however! We're pretty sure we've got a good list for the US and EU stores on what's new. Let's get crackin'.
US
- Armored Core 4 demo
- GTAIV teaser video: "Things Will Be Different"
- Stardust movie trailer (if anyone else is a fan of Neil Gaiman, you should be giddy with excitement... although my favorite of his has to be Neverwhere, hands down. American Gods is a very close second)
- Other movie trailers: Are We Done Yet? and Perfect Stranger.
EU
- In addition to that stuff, we imagine excepting the movie trailers (?), Europe is also privy to the Super Rub a Dub demo and game.
Also mentioned in an e-mail was a new version of Gran Turismo HD -- now with worldwide scoreboards and one other thing. Oh yeah, full compatibility with force feedback and all of these driving wheels: Logitech's Driving Force, Driving Force Pro, and Driving Force EX. So, enjoy that one, guys! Force feedback is coming back in small doses, but for those who missed the experience, your voice has been heard.
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April 5th, 2007, 23:48 Posted By: wraggster
The Xtream Website has posted that they have announced the start of a new Lua coding comp for DS and PSP.
Heres the french to english translation:
Considering the success of the first edition, we decided to give that and in better! The rules of the contest are always the same ones, i.e. to create a homebrew on portable playstation or nintendo ds. The language used can be the lua and the C/C++, that can be an application or a play. The end of the contest will occur on Sunday July 1 what will leave you a few weeks in front of programming your project. Of course of the external assistance is accepted, but each project is associated a person. Then, let us come to the goal: p the batches of the contest, first of all I make a point of making an enormous thanks with gx-mod.com (more particularly with neutropik) which without him, xtreamlua would not be what it became and which supports us in all our projects. For the second edition of the contest, gx-mod.com offers 200€ to us! Then, here how the money and the batches for the contest are distributed: First place: 125€ Second place: 75€ Third place: The umd of play AWG vice city strories. The inscription is thus done starting from the forum go here Good luck with all
More Info Here
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April 6th, 2007, 00:48 Posted By: wraggster
via ign
Koch Media announced today that it had struck a deal with Black Bean Games to develop another historical battle simulation in the form of The History Channel: Great Battles of Rome.
Players will step in the boots of a Roman legionnaire and lead a series of campaigns against Barbarian hordes and rival states. Players will be able to fully experience the building of one of history's greatest Empires.
"This game has given us the opportunity to bring a great television brand to life in the interactive entertainment arena. The blending of dramatic video footage from The History Channel with fast paced gameplay delivers a unique and authentic experience that will have mass appeal," added Chris Mehers of Black Bean Games.
The History Channel: Great Battles of Rome will be available on PlayStation 2, PSP, and PC in May 2007 in the UK, with a North American release following on June 12.
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April 6th, 2007, 00:51 Posted By: wraggster
Two major UK retailers have cut the price of the PlayStation 3 less than two weeks after the launch of the console. WH Smith and Play.com have slashed the price of the machine from £424.99 to £399.99.
WH Smith advertised the drop in The Sun newspaper, no doubt to catch the attention of parents looking to get their kids something a bit more special than a chocolate egg this Easter. Whereas, Play.com is offering the console for the same price but is also throwing in an HDMI cable and a copy of Click on Blu-ray.
At the time of writing no other retailers have folowed suit, although many are expected to. And while WH Smith's offer is scheduled to end on April 19, Play.com is offering the console for £399.99 for the forseable future.
Additionally, tomorrow - Good Friday - the console price craziness is set to continue, with Play.com telling us that it's planning to offer the Core Xbox 360 for just £149.99 - £50 lower than the RRP - and is dropping the price of the Premium Xbox 360 from £279.99 to £249.99. You'll have to be quick though because the offer only lasts until April 10 and stock is likely to be extremely limited.
Via ign
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April 6th, 2007, 01:00 Posted By: wraggster
A Japanese store listing for the upcoming PLAYSTATION 3 RPG, FolksSoul, showcases some of the game's myriad of features: 720p visuals, 7.1 Dolby Digital Sound and PSP connectivity. Wait, what was that last bit again? Connectivity between PSP and PS3 has always been hinted at before, but we haven't seen an actual game utilize it in a meaningful way. (The PSP also had connectivity features with certain PlayStation 2 games, but the feature was used quite sparingly.)
How will the upcoming PS3 game, FolksSoul, connect with PSP? It's unclear right now. However, if one looks back at the history of this intriguing RPG, one can see that it was originally titled Monster Kingdom: Unknown Realms. Does that name ring a bell? It should. The first Monster Kingdom was a PSP-exclusive RPG. As revealed in our interview with Atlus, Monster Kingdom was always meant to become a larger franchise. Could this cult RPG be part of the connection we're looking for?
via pspfanboy
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April 6th, 2007, 01:00 Posted By: wraggster
A Japanese store listing for the upcoming PLAYSTATION 3 RPG, FolksSoul, showcases some of the game's myriad of features: 720p visuals, 7.1 Dolby Digital Sound and PSP connectivity. Wait, what was that last bit again? Connectivity between PSP and PS3 has always been hinted at before, but we haven't seen an actual game utilize it in a meaningful way. (The PSP also had connectivity features with certain PlayStation 2 games, but the feature was used quite sparingly.)
How will the upcoming PS3 game, FolksSoul, connect with PSP? It's unclear right now. However, if one looks back at the history of this intriguing RPG, one can see that it was originally titled Monster Kingdom: Unknown Realms. Does that name ring a bell? It should. The first Monster Kingdom was a PSP-exclusive RPG. As revealed in our interview with Atlus, Monster Kingdom was always meant to become a larger franchise. Could this cult RPG be part of the connection we're looking for?
via pspfanboy
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April 6th, 2007, 01:04 Posted By: wraggster
via cnn
Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.
The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.
Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."
UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.
HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.
The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
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April 6th, 2007, 13:10 Posted By: Shrygue
via PSP Fanboy
Every month (except last month), Sony offers an EXE file they call the "Content Pack" which contains a variety of files, like videos, music and wallpapers for your PSP. This month's pack features the (annoying) PlayStation Mayhem podcast, and content from Full Auto, Ratchet & Clank, 300, Prince of Persia, Virtua Tennis and MLB 07. Unfortunately, Mac fans: Sony doesn't love you.
This month's package clocks in at a hefty 108MB. Feel free to visit Sony's official US website to download.
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April 6th, 2007, 16:46 Posted By: Tree
PS3fanboy
We all know MotorStorm took #1 in the US and Japan with software sales, which is awesome. We're not ashamed to admit that -- neither should you! It's a fun game. Lots of mud. Anyway, alongside Resistance: Fall of Man, it's taken the top of the charts across the world. It's not an easy feat to say that you've been number one in the US, Japan, and Europe!
Evolution's boss, Martin Kenwright, issued this statement: "Developing Motorstorm to a standard we were all happy with was certainly a challenge - but the team here really delivered. Evolution has a reputation for delivering high quality racing titles, but the consensus was to come up with something really special for Sony's new hardware. We're delighted that the public has agreed with the press and made Motorstorm a worldwide number one PlayStation 3 title." Shall we raise our mugs and sing a song to honor this accomplishment?
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April 6th, 2007, 19:19 Posted By: RCON
PSP Rhythm is a complete music workstation in the palm of your hand. Its features include sample playback, sample manipulation, wave synthesizers, audio effects, grid sequencer, and song arranger.
PSP Rhythm enables you to take audio samples, arrange them, effect them, and record your songs to CD quality audio files.
Major Improvements for version 7.1:
- Pattern Sample Playback (Loop)
- Export Song by Audio Track
- Improved Graphics
- Improved Audio Engine
- Improved Rendering to Wave File
- Bug fixes
The PSP Rhythm Development Team
Website
http://www.psprhythm.com
Screen Shot
http://www.psprhythm.com/rhythm.png
Windows Installer
http://www.psprhythm.com/Rhythm.zip
Manual Installer
http://www.psprhythm.com/Rhythm7.1.zip
Rhythm 7.1 Demo Song (song file and samples included with release)
http://www.psprhythm.com/songs/MANIA.mp3
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April 6th, 2007, 19:43 Posted By: Shrygue
via PS3 Fanboy
Phil Harrison's GDC keynote was awesome. About every single person in the audience was pumped about the announcement of PlayStation HOME and that LittleBigPlanet thing. Perhaps not... everyone. Are you playing dark, diabolical music? Picture this: an Atari chairman begins rubbing his hands together, laughs maniacally and proclaims: "Now that we know of this Game 3.0, we know our plans are justified! Just you wait, Sony... your end is nigh!" At this point, he begins stroking his pencil moustache and laughs a bit more. Seriously, Atari, are you really going to challenge something that's not even out yet?
It seems so. Atari Online Entertainment vice president Chris Bergstresser had this to say about their new online portal: "Phil Harrison had this big announcement of Game 3.0 and I think its great that he's announced that because it will lend legitimacy to what we're doing. But it goes further than that...We feel user generated content is not just something you just let people dabble in, we feel that it is something where you give people the tools to do whatever the hell they want."
So, they're making some kind of online experience where user-generated content is key? Sounds interesting, but as of right now the project is PC only and... well... we'd like to see what HOME has to offer before we can say this actually does go "further than that". Thoughts? Opinions? Diabolical cackles?
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April 6th, 2007, 19:44 Posted By: Shrygue
via PS3 Fanboy
We're not even going to bother filing this in the rumor section. This one gets crumpled up and thrown directly into the "outbox"... the trashcan. Why? Because of the PS3Fanboy Rumor Rules of Thumb (PS3FBRRoT): anonymous sources, little known news source, and really-out-there claim preceded by an actual recent announcement. This NetMunch blog stinks of all three of these rumor debunking prerequisites.
First up, they claim that following the drop of the PSP's price (an actual recent announcement), sources say (anonymous sources) that the PS3 will get a price drop in October of $100 (really-out-there claim). While that would pit them directly agains the 360 Elite which has been taking a bit of a media beating in lieu of Sony for a little bit, that's a pretty large price cut for so soon into a console's life. Unless manufacturing costs have decreased dramatically and Sony starts pulling in a profit per console, we don't see this happening yet. At least, not $100. Maybe $50. What do you guys think?
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April 6th, 2007, 20:02 Posted By: Shrygue
via PSP Fanboy
We'd like to think that there's nothing wrong with our beloved handheld. However, the truth is that many people, misinformed or not, do not believe in Sony's platform. Gamasutra asked a number of industry professionals about what they think is wrong about PSP, if there is anything at all.
- David Cole from DFC Intelligence points out that the price drop is a good step, but that's not enough. "I think a new form factor is needed more than a price cut."
- Ed Barton from Screen Digest is frustrated at the constant comparisons to Nintendo DS: "We forecast that the global installed base of PSP users will be around 29 million at the end of 2007, generating $1.9 billion in software sales. Lifetime software sales at the end of 2007 will be around $4.5 billion. If this is 'failing,' then failure just got a huge brand makeover."
- Mike Wolf from ABI Research thinks that anti-Sony fanboyism runs wild due to high expectations placed on Sony ... due to their ambitious claims. "I believe the device's perceived 'failure' by some is due to the device struggling to live up to Sony's own marketing of the product, much like what the PS3 is going through today."
I completely agree with many of the things these professionals have to say about PSP. It's true that PSP is certainly not a failure, but it could've been far more successful as well. Sony has made a ton of mistakes this life cycle, but as they've been recently showing, things can easily change with a refocused effort.
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April 6th, 2007, 20:05 Posted By: Shrygue
via PSP Fanboy

Some of our readers expressed great hope for Capcom's newly unveiled PSP fighting game, Fate. The game, which is based on a popular anime series (which is, in turn, based on a popular adults-only hentai series). The series has captured the attention of a wide audience, some who have been allured by the maturity of some of the characters.
A new magazine scan reveals that the Fate game is going in a completely new direction. Characters will be portrayed in the chibi artstyle, meaning they'll feature very large heads and eyes. This form, meant to be appealing to children, shows how this once adults-only series has transformed into something completely different. Will fans of the series approve of this startling new art direction for the series?
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April 7th, 2007, 00:43 Posted By: wraggster
via kotaku
Irrational Games' sci-fi RPG shooter looks like it may be making its way to the PLAYSTATION 3, according to the all things PlayStation blog ThreeSpeech. In today's update on upcoming PS3 software, author Steve Boxer namechecks BioShock as one of the console's "promised future delights." So... confirmed? I stand behind a firm "maybe."
The game is still listed as only appearing on the Xbox 360 and PC at 2K Games' BioShock page and the title has been called an "Xbox 360 exclusive" in the past, a claim the official Xbox site does not make for the game. We'll keep our digits crossed in hopes that ThreeSpeech knows what they're talking about.
In the meantime, we await response from 2K.
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April 7th, 2007, 02:01 Posted By: wraggster
via pspfanboy

Surprise, there's a new demo for PSP out today! Get a small taste of b-ball on the go with this demo of NBA 07.
1. Download the demo ZIP file.
2. Extract the contents of the ZIP file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy UCUS98644 folder into the GAME directory.
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April 7th, 2007, 02:05 Posted By: wraggster
Via GameLife
After my conversation with PSP product manager John Koller about Sony's new focus on the younger consumer, I spoke with Wedbush Morgan Securities games industry analyst Michael Pachter about the situation. Here are his thoughts.
PSP is getting outsold by Nintendo DS about two-to-one worldwide. Can Sony close this gap, or is it too late?
I don't think Sony will close the gap, and don't think it is important that they do so. Nintendo has over 20 million loyal GBA owners, and we should expect them to dominate the category that they invented. Sony is late to the handheld game, has tried to approach the market from an older demographic, and is just now trying to beef up more kid-friendly content to appeal to 13-17 year olds. I don't think that the gap matters at all, so long as Sony makes money. I also believe that price elasticity of demand dictates that the lower priced product will sell more units. That's why there are more Fords than Maseratis.
Software sales are rather low on PSP. In light of this, how can Sony convince software publishers to keep bringing games to PSP?
Software is going to grow as the installed base grows. There are really not many more third party games for the DS than for the PSP. Most third parties are supporting both, and as long as the PSP appears to be growing its installed base, I expect to see a growing software library.
With Sony's John Kollar saying today that the company is shifting its focus to the 13-17 year old market (away from the 18-34 year old demographic), does this represent a good move for the platform?
The "focus" on younger gamers is an acknowledgement that the market is still there, and recognizes Nintendo's success with this demographic. Handhelds are still considered by most to be a "starter" set for consoles, and although the PSP is effectively a handheld console, it has as yet to overcome consumer perception. Games can go a long way toward shifting that perception.
Do you think Sony will introduce a new PSP model in 2007, one that takes more advantage of the fact that most PSP owners are downloading music and movies and need extra storage space (onboard flash, a hard drive)?
I think a new model is a certainty, but it's hard to say that it happens in 2007. I predicted this in January 2005 (it's all over the Internet), and still believe it will happen, but can't predict the actual date. Flash is more likely, given the success of the iPod Nano.
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April 7th, 2007, 02:07 Posted By: wraggster
News from PSP fanboy
This will be the last video for a while until we have some real progress to show (new units, maps, and so forth). We really appreciate the interest in Galaxy's End, and hope that interest continues.
Regarding the publisher-front, we are in talks with a few publishers presently, but that doesn't necessarily mean we'll get the publishing deal we want. With that said I still plan on seeing Galaxy's End through – it's not 100% guaranteed that this can happen (for financial reasons), but I'm actually looking at finishing the game ourselves if possible. This way the game can be implemented per the design and it's also more beneficial to us in recouping our investment, retaining the IP, and ideally turning a profit (and yes, developing a sequel).
The downside to this is that means Galaxy's End may not come out until Summer 2008 – but it is designed to be a full-featured game (single player, skirmish, multiplayer – adhoc and infrastructure) so it's not really possible to do it faster and still release a high-quality RTS for the PSP. Galaxy's End is why I formed Tiki Games and it won't be released until we feel that it's well-worth your gaming dollars.
I'm also exploring the option of releasing the game as a digital download upon completion. By then Sony should have better avenues to purchase downloadable PSP games, and this gets rid of the manufacturing/retailer costs (among other headaches such as distribution itself). And yes, we'll make sure there's a demo as well so you can try before you buy – but that will be very close to release (so don't expect it this year).
Thanks to PSP Fanboy (and Andrew) as well as other PSP fan sites for providing considerable exposure for Galaxy's End. Tiki Games will have a couple positive announcements this year which are also good for Galaxy's End. And when we do resurface to promote Galaxy's End, it will be when Galaxy's End has seen significant forward progress from the videos and coverage you've seen so far. Again, thank you for the support and positive response to Galaxy's End.
Sincerely,
Kevin McCann
President / Creative Director
Tiki Games, Inc.
Video at the link above, i for one would love to see a decent RTS game on the PSP.
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April 7th, 2007, 02:08 Posted By: wraggster
via psxtreme
So a forum member of ours, by the name of Mista, has tipped us off with a few new titles that have appeared at his place of employment – Game Crazy. Now bear in mind that this isn't concrete information here, and that these could be placeholder names supplied to Game Crazy by Sony. But it may be a good indication of what's to come. And what's to come are two new Socom games, one for the PS3 (Socom Competition) and the other for the PSP (Socom Tactics). The names seem a little generic, at the moment, which leads me to believe it's either a placeholder or a shorthand entry.
Likewise, one other noteworthy PSP title popped up on the Game Crazy list: Devil May Cry. Can this mean that Capcom is finally ready to reveal the first DMC game for the PSP? Hopefully we'll hear more at E3.
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April 7th, 2007, 02:08 Posted By: wraggster
via psxtreme
So a forum member of ours, by the name of Mista, has tipped us off with a few new titles that have appeared at his place of employment – Game Crazy. Now bear in mind that this isn't concrete information here, and that these could be placeholder names supplied to Game Crazy by Sony. But it may be a good indication of what's to come. And what's to come are two new Socom games, one for the PS3 (Socom Competition) and the other for the PSP (Socom Tactics). The names seem a little generic, at the moment, which leads me to believe it's either a placeholder or a shorthand entry.
Likewise, one other noteworthy PSP title popped up on the Game Crazy list: Devil May Cry. Can this mean that Capcom is finally ready to reveal the first DMC game for the PSP? Hopefully we'll hear more at E3.
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April 7th, 2007, 02:13 Posted By: wraggster
pj1115 has released a ton of projects for the PSP, heres the info:
Now that I've quit the scene, I decided to release the source code and latest builds of all my homebrew under GPL.
Includes:
- PSPG (PSPGuides) - Spent a really long time making them, but Google deleted them and I had to go through an unbelievable amount of trouble to get the files. HTML format. A little outdated (goes as far as 3.02, so Devhook, firmware and custom firmware history, downgraders, etc are out of date).
- HideMedia BETA II(FIX) - The fixed version of BETA II, which caused some reversable 'damage' to the MS's folders. Everything works fine now, or so it should. Includes full source. If you encountered this, use my fixer HERE.
- FirmwareAutoBooter - You may not have met this, but I it fashioned a while ago, borrowing some code here-and-there from the open-source SXT's BFM. It's a firmware loader, designed for 1.00 debug, with no GUI, so it's cool if you set it to autoboot in OE. You'll boot straight into the emulated XMB. Full source included.
- HTML Sound Hack + Flasher - My HTML sound hack's latest build, as well as the source code for the flasher. If you didn't see this, it allowed you to modify the PSP's default browser sounds (ie, for the menu). I don't think it works about firmware 3.03 since Sony re-organised the files. HTMLviewer.snd no longer exists.
- Outa-Space PSP - My flash0 space free-ing application. Full source included, as well as some tips for further development (in the main.c).
All is released under GPL, so please read legal.txt and GPL.txt, and read any readme files you may come across in the archive. Thanks,
pj1115.
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via pj1115
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April 7th, 2007, 02:25 Posted By: wraggster
New release from Joel van:
Hey guys! Well, i'm back with another release of my guitar assisting application. Its only been one week, but i've had a little time to work on it, and now its version .5 BETA, this means more content and less bugs! Installations in the README so please READ IT! Now i've pretty much completed all my goals for the .5 series of this application, the next release will be a week or two off, unfortunately i couldn't implement the Guitar Pro player or the Metronome yet, but the extra scales and Flexible tuner will come in real handy.
Metronome is very close to completion and will be one of the headline features of .6 , Also USER implementation such as backing tracks and Tab reading will come in this version.
Changelog
--NEW EBOOT with NEW BACKGROUND & ICON (same music)
--NOW FRONT SCREEN, "press start to enter"
--NEW FLEXIBLE TUNER now lets you tune to STANDARD, DROP D, DOUBLE DROP D, FLAT (1/2 step)
and DROP C, the tuner has a menu system to navigate these variations
--SCALES SECTIONS NOW INCLUDES 7 MODES and 7 SCALES
--2 NEW CHORD CHARTS, AUGMENTED AND DIMINISHED
--DETAILED EFFECTS CATALOGUE THAT EXPLAINS HOW THE EFFECT WORKS AND PLAYS AN EXAMPLE
--NEW AUDIO COMPRESSION METHOD
--MINOR GUI CHANGES
--BUG FIXES
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via joelvan
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April 7th, 2007, 02:37 Posted By: EvilDooinz
I have coded a small gui to select your connection and choose what pc to remote start, or to start them all.
you can add up to 25 PCs in the address list.
this application is a port of R. Edwards (wol.c) for unix.
thanks to
PSPSDK developers
R. Edwards (wol.c)
here you go.
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April 7th, 2007, 02:46 Posted By: Chameleon
*This is a Super Mario War 1.7 only skin pack, consisting of 100 of the best in my opinion.
*None of these skins were made by me I just compiled them all in one convienient and easy to use download for the lazy people out there 
Enjoy,
Chameleon
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April 7th, 2007, 02:52 Posted By: wraggster
DrNeo has released the results of the NEO Spring Compo 2007!, this competition is the premier coders competition for the Nintendo DS and Sony PSP Homebrew Scenes and this year saw a massive 55 entries. This year also marked the first partnership and Poll Voting and Judging by the DCEmu Homebrew Network.
Digg This News
Heres the results:
PSP-App-Division
1 AFKIM3 By: danzel
2 Old School Library (OSLib) Sprites Lib By: phosphorous
3 ThemeFlasher By: ai3gtmc
4 PUNANI v1.0 By: hallo007
5 metronomPSP By: saulotmalo
6 COW TIPS By: Sektor
7 Sheep Machine By: miNi
PSP-Game-Division
1 Will Hexaxis XXI be ready By: darksoft
2 GoGo Goo - by BennyRebirth & Dalk By: bennyrebirth
3 Cspsp v1.2 By: nataku92
4 Pokemon Keeper By: N64Francois
5 Space Escape By: Grimfate126
6 Call of Duty 2 - PSP Edition v1.0 By: sg57
7 Bumper Car Mayhem By: Fuzzie 360
8 Pro Foosball V0.1 By: Madcupid
9 Legacy By: psp_jono
10 Zlink By: rattmuffen
NDS-App-Division
1 Beup Live 0.3d By: HtheB
2 Phidias By: Tassu
3 StyxDS v0.2 By: redbug
4 IRCDS 0.3d By: freemaan
5 DSPad By: ced
5 μLibrary By: Brunni
6 DSPhoto 1.0 By: Arialia
7 Pictoblog By: 0xtob
8 MapViewerDS By: mollusk
9 Binary Clock By: mastertop101
NDS-Game-Division
1 WolveSlayer By: Payk
2 Warcraft : Tower Defense By: Noda
3 08. VIRUS DS By: kukulcan
4 War of the Weeds By: mollusk
5 Duke3DS By: GPF
6 Blubb 3D By: qwrty
7 BANJO ADVANCE V2 : Kazooie Rescue By: omg
7 Touchdown! The Alien Attack By: Sweater Fish Deluxe
8 Earth Invaders 0 By: smealum
9 SensitiveDS By: spinal
10 NDS SPORTS By: Davgav
Not to brag but i choosed all 4 winning entrys, glad to see the others agreed with me.
Thanks to Neoflash for an excellent competition, for all of you winners and runners up check out Neoflash, congrats to all who have won prizes 
DO NOT BE LATE CLAIMING
Digg This News
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April 7th, 2007, 16:11 Posted By: Shrygue
via PS3 Fanboy
Well, if this isn't just a kick in the ol' keyboard! Seems that Sony's official store, SonyStyle, has taken down any listings of the 20GB PlayStation 3. That's correct, sir, all you see now is the 60GB model. Does this portend a worldwide shunning of the lower-end console, or is it simply being phased out in a different way? As in, available upon personal request, but no longer shipping en masse to stores alongside their 60GB brethren?
Obviously, we don't have an answer, but we do have a little comment. That "lower end" model might become akin to those Beanie Babies way back in the 90's -- as in, the 20GB will become the "rare model" and be more respected. Sure, the chances of that are very slim, but who knows -- perhaps the lack of chrome trim and card readers and wireless internet will somehow turn into a good thing. Make absolutely no sense? Good, then our point is made.
Leave feedback via comments.
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April 7th, 2007, 16:15 Posted By: Shrygue
via PS3 Fanboy
Not exactly. He wants to be more open and let people inside the workings of Sony... so, sorry. No camping yet. Anyway, a large review of Sony's and the PlayStation 3's performance was posted a few days ago. It's interesting, but most of the fresh meat comes from the last few paragraphs. Everything else is, admittedly, recap of what we as gamers have seen and experienced. Feel free to read it from the beginning. We'll work from the end.
Will Sony engage in negative advertising -- attacking the competition (like saying you have over 100 titles right before a new console launches)?
- Peter Dille: "Our position hasn't changed. You generally see the number 2 guy be negative. But when you're the market leader, with 110 million PS2s sold, you act differently. People will come onto PS3 in their own time; that's not something people talk about, but we have a large rabid fan base. We'll communicate with gamers in a way that doesn't talk down to them by speaking to gamers' expertise."
Have you noticed all the Sony-hatred out there in the past year?
- Peter Dille: "We're not blind to some of the tonal things out there. It's an ongoing education effort. We need to have people understand the value of the console with the technology that will drive the product for 10 years. We believe that we approach the product a little bit differently. We need to not be defensive about analysts or press reports, because they might not understand the business or where we're coming from."
You guys at Sony used to be pretty closed to the public. Tell us about your changing ways!
- Tha' Dille: "For 10 years, we engaged the outside world in a certain way. There are some new faces in the management team; I left and came back, but I've brought a new approach to PR. We want to be more open, we want to share more, let them inside the tent and challenge us, and that didn't always happen. We kind of made our own bed. It can't be done overnight, but we want to tell the story. I think we've tried to change. We weren't always open, so it reflects a shift."
Great! What do you guys think, will the PS3 successfully market a decent comeback over the next year, or will they remain in a negative light? Will anyone want to get inside the tent with them? We'd like to think Dille is onto something... so we'll stroke our beards and mutter incomprehensible babble as we wait and see.
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April 7th, 2007, 16:16 Posted By: Shrygue
via PS3 Fanboy
We'll see some new PS3 games later this month and in May, but, unfortunately, there are no new games this week. As a consolation prize, we have a couple of snazzy new PS2 games to hold us over.
PS3 Game Releases
PS2 Game Releases
- Brave: The Search for Spirit Dancer (delayed from last week)
- Tokyo Xtreme Racer Drift 2
As always, availability is subject to manufacturer delivery.
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April 7th, 2007, 17:33 Posted By: Buddy4point0
New from MikeMax:

Hello guys !
This is the first beta release of my car's 3D engine ... there's no goal actually ... just drive and go go go !
Sound doesn't render as well as I would like it due to missing sound engine steps (need some good and complete car engine's audio samples)...
I'm also looking for anyone with 3D modeling knowledges and experience (for modeling and texturing cars,buildings,objects ... etc ...) . Please PM me if you're the one i'm looking for !
Download the Car Demo here. (edit : link updated)
Simply unpacked the zip archive to your MSROOT (FW1.50) (will unpacked into /PSP/GAME automatically).
For 3.xxOE, next, move the Vertex Origin directories into /PSP/GAME150 (only if your OE kernel configured to 3.XX).
Commands :
- Cross : Accelerate
- Square : Breaks
- Digital Pad : LEFT/RIGHT to turn, DOWN for reverse.
- Analog Pad : Move camera
- Circle : Display wireframes
- SELECT : Switch beetween two camero modes : "Free" mode and "follows car" mode.
- L/R : Zoom
That's all !
MikeMax,
Vertex Origin Team.
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via mikemax
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April 7th, 2007, 18:48 Posted By: Shrygue
via PS3 Fanboy
A wise man once said to me: "If you cannot decide to go left or right, you must go right for a little while, turn around and go left for twice as long, then find a way to go both ways. Possibly through a series of right turns." Yeah, it was a gas station attendant and yeah, I was pretty lost. But I found the interstate eventually and all because I was indecisive in what direction I should go at the third light.
Why was that anecdote important? Because it seems WarHawk is going through the same ordeal. Blu-ray or PS-Store? A Sony representative recently answered some queries on the subject and said that WarHawk will be available via both mediums -- on Blu-ray and on the PlayStation Network. Will there be a difference between the two? Will one involve microtransactions while the other has everything bundled up from the get-go? We don't know. Which would you guys get? The full shabang or piece by piece, if that's the way the cookie shall crumble? Would an online-only title really merit the $60 price tag it may get in stores?
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April 7th, 2007, 20:44 Posted By: shadow77340
hi all ,
I have again update my pspsokoban who is the version 0.6.
I am a 13 french boy so sorry for my very bad english... LOL
History of my changelog :
0.6 :
_A new beautiful cursor is displayed in the editor mode
_Oslib has been replaced by the Sdlmixer in the sound handler
_Sounds can now be played in repeat/loop mode
_8 new characters ( bomberman , Kon of bleach, mini-bowser , sponge-bob, a new pokemon , picolo of DBZ ,shadow of sonic and shrek !)
_3 new levels
_The joypad is now usable on the map and in the editor window
_A new option "info save" has been added to display informations about saved datas
_New dialog box when returning to the main menu, or while saving during the game.
_New sprite for "teleportation"
_New messages when a level is completed
_Sounds are played during the game.
_Bug fix in PSP CPU clock frequency settings
_Bug fix with the donkeykong character (when entering in the statistics panel)
_Home button has been disabled, to quit the game use the SELECT key (or
_RTrigger to return to the main menu).
_Bug fix when you save while you play with you savedata.
_Pikachu can now tranform !
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.5 :
_a map edit
_A mode simulation to test your map
_Add 9 more level
_There is Donkey Kong Now 
_The best score is now correctly saved
_We can displayed the best score in options
_There is more informations in the stats
_Savedata system when you press Start inside the game , and you can continue in the options.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.4
_Speed up the game
_PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
_Add 9 more levels
_EBOOT is now smaller
_Presss CIRCLE to display game statictics (number moves, score, levels & characters)
_Press R to save the latest score in data/score/dernier_score.data.
Be aware, it doesn't save the best score, but only the last score.
_Home button works now properly
_Add a new menu (by Cloos)
_Speed up level loading
_Joypad is now fully supported
_In the option menu, the last score is displayed
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.3:
_Add 3 new characters where one of them is a random character (reid de tales of eternia and pacman ).
_Adventure mode (very short, and unfinished yet);
_3 more levels
_Rewrite all the game interface (thanks to albandu51) !!!!!
_Add sound in menu (using oslib)
_There are now characters in ocean, and all backgrounds have changed in all levels.
_Bug fix
_Add a menu to change settings
_Add a "Credit" menu in the settings
_Add transform with character from dragonball z
_Bug fix : PSP doesn't freeze anymore at the end of the game
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
0.2
_3 more levels
_4 more characters
_Add teleport feature
_Bug fix
_Loading screen between levels
_Change sprites for each levels
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
_MAJ :
0.1 :
_first release !
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
one screen of the game (because it's to hard to make screens !) :

screens of new character :


Download : http://www.zshare.net/download/pspsokoban06-rar.html
Sources are in the pack
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April 7th, 2007, 23:39 Posted By: BelmontSlayer
You heard that right. Straight from Dark_AleX himself, there will be no "big new innovation" with 3.30 OE. It seems somebody has been spreading rumors. Here's what DAX has to say...
Good thing I passed by here, because they have mentioned to me that it is said that 3.30 OE it will have a big new innovation, and now I just find out.
3.30 OE at first will not have any innovation except the fact of being 3.30. It will take time due to problems with the hardware. Right now the priority for the future is to radicaly change the core of OE, to eliminate the instability of the programming (that is especially evident in 3.10) and to gain some more space for the ram. But this probably will take several versions before it is finishing, due to the complexness of the process.
via Elotrolado
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April 8th, 2007, 00:02 Posted By: Chameleon
Jas0nuk has released a new prxdecrypter for 3.30 FW support. Heres what he posted:
"If anyone wants it, here is an updated PRX decrypter which supports 3.30 PRXes, whether they are signchecked or not, GZIPed, and even RLZed. Should be useful for OE modders when 3.30 OE is eventually released,"
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April 8th, 2007, 00:20 Posted By: wraggster
Mcdongle has released a new version of PSPWeather:
Just a small update to pspWeather. This update should fix the TinyXML issues some users had when running pspWeather on an OE firmware.
v2.0b (4/7/07)
---------------
Additions
- Added standard and metric units when using the pspWeather "keyboard"
Bug Fixes/Changes
- Fixed an issue where pspWeather did not run correctly unless it was
located in /PSP/GAME/
Please send in any suggestions you may have!
mcdongle
pspmcdongle@gmail.com
http://mcdongle.blogspot.com/
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April 8th, 2007, 00:29 Posted By: wraggster
Reanimate has released a new version of his app for the PSP formerly known as PSP game maker:
With a bit of help from ~Maniac~ i managed to make a rocking or swangin update to my PSP Studio Max!
there are sooo many fixes and add ins that i just cant list them all
one things for sure tho... the coding bit is 95% complete (the other 5% for extra add ins i may want to put in lol)
ive also removed the cmd prompt and had the error list print to a text box rather then a cmd screen
im working on visual programming now and will start on making themes and music for it
try this out and tell me what you think!
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via reanimate
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April 8th, 2007, 00:34 Posted By: wraggster
XsavioR has updated his memory restoration and backup application
Heres whats new:
Now getting the latest Version of Ms MasteR is easier then ever with the new autoupdate feature.
2.05.bmp
Progress copy.bmp
Vercheck.bmp
The first time you install 2.05 the autoupdate version check will spoof your version so you can try the autoupdate feature. You will need to run the configure utility to generate the necessary drivers when an update is installed. It will run automatically when you start Ms MasteR the next time. Once you try the autoupdate utility successfully you will not be able to update again untill a new update is posted.
Source will be included next release. And will only be included for manualy dled files.
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April 8th, 2007, 00:51 Posted By: wraggster
via kotaku

The powers that be in the NYC political scene might not be happy with GTA IV's New York like setting, but that hasn't stopped Rockstar from touting their game on the streets of that illustrious city. And not just on the street, but on the entire side of a building!
Advertisements on the sides of buildings in New York are nothing new, one only need walk down almost any street to be bombarded with endless billboards. The irony of this particular one however, is inescapable. Let's see how long it stays up.
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April 8th, 2007, 00:59 Posted By: wraggster
New Naruto Theme release from mime:
Finally i'm done with my theme, also it wont be the last; expect a "Saint Seiya" Theme in the next weeks, Any person interested?
This is the "Ultimate Naruto Theme 1.0 / 2.0" Why two versions? because Im including TWO sets of icons ^^. Whats the difference?
Naruto Ultimate Theme 1.0 = Main icons / sub-icons are Headbands.
Naruto Ultimate Theme 2.0 = Main Icons/ Setting Icons = Headbands, Game / network Icons = Naruto Related Icons. you get the idea; for more details check my images.
Both themes include the following:
32 bits high-res XMB icons (all icons)
32 bits high-res "Konoha Leaf" Battery Icon
32 bits High-res Volume bar
32 bits high-res "Sharingan" Busy/Loading Circle
32 bits high-res Broken Data/ Loading Icon.
32 Bits high-res Savedata - Loading/broken data icons.
High Resolution background
Coldboot Text (seen on top picture)
Coldboot Wave
Coldboot Sound
Official Naruto Font (Works perfectly on Internet Browser)
Fully customized "XMB" sounds (Naruto Related) all 8 sounds.
Naruto Ultimate Theme 1.0:
Download: http://www.mediafire.com/?ecmzmiyyjkr
Naruto Ultimate Theme 2.0:
Download:
http://www.mediafire.com/?azzchz2zhjh
Credits:
Everything by "Mime"
Coldboot (first image) by "Brittany" My fiance.
I hope you enjoy them!
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April 8th, 2007, 05:20 Posted By: dark420bishop
VideoPSpy v2
Wow, I just made this for myself initially. I really had no idea how many people would be interested in this. I got alot of requests for this. This release handles all videos directories and does photos as well.
Summary
The purpose of this application is to enable you to keep private videos and/or pictures on your PSP as inconspicuously as possible. The problem with hiding your media directories is that it looks suspicious. Which is the same problem if you have a program that asks for a password. The solution is to create a harmless looking application which is in reality an application waiting for your password to unlock your videos and/or pictures.
Description
This is a very simple application which anyone could write. But since I couldn't find one quite like it, in my own fashion, I made one. The program will appear as a calculator application with the name "BASIC Calculator" in your XMB. The calculator program is functional, it's code is copied (with permission) from the calculator code included in Shine's Lua Player 0.20 with a few minor alterations. The only way to see your private media is to enter the correct code sequence into the calculator. The program swaps an alternate directory with the regular media directory, which can have the effect of replacing your regular media or just adding the hidden files to your regular media, depending on the organization of your memory card. Running the program again reverses the process, restoring your memory card to the state it was before.

Changes
Version 2 includes the option to run in various non-exclusive modes. (Note that version 1 ran in mode 1).
Mode 1 - swaps your videos from the \MP_ROOT\100MNV01 video directory
Mode 2 - swaps your videos from the \MP_ROOT\101ANV01 video directory
Mode 3 - swaps your videos from the \VIDEO directory
Mode 4 - swaps your photos
Install
1. Copy the program directories to your \PSP\GAME or \PSP\GAME150 folder, depending on your flavor of firmware and settings.
2. Mode 1 - Create a directory \MP_ROOT\100MNV02 and put the videos you wish to keep private in that folder.
Mode 2 - Create a directory \MP_ROOT\101ANV02 and put the videos you wish to keep private in that folder.
Mode 3 - Create a directory \VIDEO2 and put the videos you wish to keep private in that folder.
Mode 4 - Create a directory \PSP\PHOTO2 and put the pictures you wish to keep private in that folder.
3. Open the file \PSP\GAME\calculator\script.lua. The first two lines read
Constant1 = 4
Constant2 = 20
Change these values to the values you wish to use for your code. The first one is entered first, followed by the second. For example, the default setting requires you enter a 4, then 20.
4. The next three lines read
mode1 = true
mode2 = false
mode3 = false
mode4 = false
Set each mode you want to run to true and each mode you don't want to run to false.
Usage:
To unhide your private videos
1. Run the program
2. Enter the first code, for example "4"
3. Hit the "=" button
4. Enter the second code, for example "20"
5. Hit the "=" button a second time.
A message will flash on the screen "Cheat enabled" and the application will exit.
To hide your private videos
Run the program and enter the code sequence again.
Calculator usage
Enter Cross
Exit Triangle/Start
Thanks to
Shine & Nevyn for their Lua Player, Cool for his Lua Player mod, and wiki.ps2dev.org for having great reference material. Special thanks to Shine for letting me use his calculator code in this release. Any users who provided feedback and suggestions.
vv Download Here vv
* * * VideoPSpy v2 * * * - (Mirror 1)
^^ Download here ^^
Version 1 - (Mirror)
--dark420bishop
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April 8th, 2007, 14:33 Posted By: DarthPaul
Homebrew coder nataku92 release CSPSP version 1.21. This application is a homebrew port of Valve's Counter-Strike (CS) FPS game for the PC, with the PSP version being converted into a top-down format. Some of you may have seen this game's previous version as an entry in the recently concluded Neoflash Spring Coding 07 event. Here are the noted changes:
Added scrolling to map select screen
Added ability to choose team
Implemented money
Increased shotgun damage a little
Fixed buying ammo bug
- Enjoy
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April 8th, 2007, 15:52 Posted By: burrito
via PspGen
A few days ago we said that 3.30 OE may be released quickly, but we didn't think that Dark_AleX would have bad luck. A brief conversation between Dark_Alex and MaGiXieN this evening has taught us that Dark_AleX cannot currently work on 3.30 OE because his PSP has been bricked.
We can already reassure you because his new PSP is already on the way to him, but this will still cause a delay of 3.30 OE being released. But there is no need to have 3.30 OE yet because there is no game that requires firmware 3.30 yet.
Dark_AleX's PSP is broken because of a hardware failure regarding his mod-chip, NOT a software failure.
Let's hope that he gets his new PSP soon.
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April 8th, 2007, 23:09 Posted By: wraggster
Kotakuite Spence sends in this interesting tidbit about the possibility of Loco Roco coming to the PS3. It seems that during Phil Harrison's keynote speech at this year's GDC, an eagle eyed NeoGAF forum poster noticed a Loco Roco achievement trophy within the Home demonstration.
Now, Spence has found an ad for an upcoming edition of PSM3 magazine in this month's edition of UK's EDGE magazine. I know, it's all a little confusing. But, suffice it to say that the ad is touting a feature called "Future of PS3" and shows a bunch of hand drawn Loco Roco blobs with the line "Loco Roco - PS3!" written underneath them in huge letters. Now obviously this isn't rock solid proof of the game appearing on the PS3, but it certainly does give one hope. All will be revealed when the issue of PSM3 in question hits UK shelves on April 12.
via kotaku
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April 9th, 2007, 01:41 Posted By: Xiofire
The guys over at PS3Center.net have customised yet another PS3, this time selling for a whopping $12,100 on Ebay.
Auction Here
How it was made here
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April 9th, 2007, 03:03 Posted By: DarthPaul
Easter Game is a Lua-coded homebrew game made by Dyspros_., where the player's objective is to catch the falling eggs being laid by the chickens onscreen. The basket is in turn controlled by your PSP's directional buttons.
Dyspros_ made the game,I didn't. So all the credits go to him.
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April 9th, 2007, 06:15 Posted By: JKKDARK
via Gameinfowire
Unique to its genre, Crush flips traditional gameplay on its head and creates a valuable new gaming experience that is wholly suited to the PSP. Set within a complex, hypnotic 3D world, players can Crush it to form simple 2D platforms, unlock secrets and then back again, to solve otherwise impossible challenges.
Crush story and characters
Danny, the main character and hero of Crush, has been hospitalised for insomnia. A troubled hero and a nervous wreck, Danny’s subconscious swims in unresolved issues. Sleeping is all he can think about, but thinking does nothing to actually help him drift away. It is his restless troubles that lead him to seek out help and ultimately to Dr. Reubens.
Dr Reubens, considered by some as a maverick psychologist, but by others as simply a raving mad scientist. Pioneering a new field in medicine, he is convinced his miracle machine will get to the bottom of Danny's troubles and in turn win him the academic acclaim he’s due. The problem is, Dr. Reubens solutions aren’t strictly above board, but his patients don’t need to know that do they…?
C.R.U.S.H. Dr Reubens' pride and joy, C.R.U.S.H. is the very latest in psychotherapy. The name stands for Cognitive Regression Utilizing pSychiatric Heuristics and according to Dr Reubens, the processing power is matched only by its beauty. What makes C.R.U.S.H. unique is the ability to re-frame a patient's problems. While under hypnosis, C.R.U.S.H. will allow Danny to move between 3D and 2D as he navigates his neuroses and comes to terms with the secrets of his past.
OBJECTS AND THEIR IMPORTANCE
Whilst Danny is undergoing Dr. Reubens’ C.R.U.S.H therapy he has the ability to navigate between 2D and 3D to help unlock the secret to his long suffering insomnia. However, there are certain rules that he must adhere to whilst in this hypnotic state and certain objects that he can use:
BLOCK TYPES
* Solid Blocks: Can be stood on, but not walked through. Danny cannot crush against solid blocks.
* Hollow Blocks: Can be stood on and walked through. These are the only blocks Danny can cross in a top-down crush.
* Ghost Blocks: Can’t be stood on but can be walked and fallen through. Ghost blocks will appear as holes through the ground in a top-down crush.
* Moving Blocks: Very useful for helping to get to otherwise inaccessible parts of levels. Sometimes hidden switches will activate moving blocks, so Danny must keep an eye out for them.
* Fragile Blocks: Will appear to be a cracked and pitted solid block, but will crumble away quickly if Danny puts any weight on it.
BOULDERS
Danny has the power to push these around levels and there are a variety of them: Balls, Rollers, Octaballs and Octorollers. Interestingly, the Rollers and Octorollers have ghost variations and can be crushed to create 2D tunnels through solid objects.
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April 9th, 2007, 07:46 Posted By: DarthPaul
Guyver2, Yan2Yan, and Genevese over at the Xtreamlua site have released a new game written in lua where you have to rescue penguins, you have 20 birds to rescue so get going now:
Heres the game controls
L/R buttons: Shoot water
Analog joystick: Aim water
Triangle: Move ladder up
X: Move ladder down
Square: Move ladder left
Circle: Move ladder right
Select: Screenshot
Start: Pause menu
In the Pause menu:
X: Resume game
Triangle: Return to Start menu
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April 9th, 2007, 10:11 Posted By: Chameleon
Holygame has released a new version of his portal for the PSP, this features a ton of stuff but alas no changelog file which as you can guess stuffs us up to tell you whats new.
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April 9th, 2007, 15:48 Posted By: burrito
via PSP Devolution
Welcome to PSP-Devolution.com
Sorry guys for taking longer than expected but there had some important improvements to be done in order to make the PSP-Devolution the top mod for your Playstation Portable system.
We are now using 4 layer technology for the PSP-Devolution which results in even smaller size of the complete PSP-Devolution. This way it fits just perfect into the PSP.
Sales to the resellers of the PSP-Devolution will start on April 16th, 2007.
All resellers that have contacted us in the past will automatically receive an email from us on the above mentioned date. New inquiries are welcome, too.
Features:
- Flash your PSP using the internal USB Port
- no additional USB Port required
- latest ACTEL ProASIC 3 technology
- low power consumption
- works on all available PSP versions incl. TA-082 and TA-086
- custom BIOS with a lot of cool additional features
- preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard
Too bad they didn't say the price.
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April 9th, 2007, 20:00 Posted By: Shrygue
via PS3 Fanboy
Note that the article over at TG Daily doesn't actually mention anything about the PlayStation 3, although it does speak at length about Blu-ray players. The specs are changing, come October 31, for stricter control of the Blu-ray hardware, though this doesn't equate to much difference to current BD players (especially our sexy PS3). One thing stands out that should make its way to the PlayStation 3, though.
See, BD-Java is supported by all BD-players (that's the language used for the enhanced menu screens and special features or whatever), but differing technical specs between players made it difficult for movie studios to explore everything they could do with the new tech. So they're going to make new specs to allow for new things like picture-in-picture (or PiP if you want to go Great Expectations on their face), or running two video streams at once, like a video commentary alongside the movie itself, or storyboards. Those have been in HD-DVD players since day one!
Another interesting change is the ability to manipulate the soundtrack (this is in reference to the "enhanced game playing features"... so we're assuming this will also come to the PlayStation 3 in time) via a proprietary audio mixing feature. The PS3 would do well to have this, don't you think? Those songs on MotorStorm get old after a few hours.
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April 9th, 2007, 20:02 Posted By: Shrygue
via PS3 Fanboy
Thank goodness! The world is back in order once more... unless Unicron really does exist and will eventually try to consume our planet whole to power his system while he travels the cosmos in search for... planets to eat. 1986, anyone? Transformers: The Movie... seriously? Ultra Magnus said the D-word? Come on, it hailed in the second generation of Transformers since most of the original cast was killed in the first ten minutes of the movie (if you can name some of them, we'll give you a cookie... or I'll mail you one of my old Transformers toys... fat chance)! StarScream finally bit the dust! Really, nobody? Wow. That was my life.
Anyway, for the latest game coming out featuring robots in disguise, who are consequently more than meets the eye, the original voices for Optimus Prime and Megatron, Peter Cullen and Frank Welker, are back and ready to go it again with their respective roles. Forever in the search for energon cubes and ultimate control over Cybertron (and Earth, apparently), you can play as the newly envisioned Transformers thanks to the latest revival of the franchise by Michael Bay. Good stuff. GameSpot has an audio clip of the gents and talks about what it took to get those voices just right. Pretty entertaining.
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April 9th, 2007, 20:04 Posted By: Shrygue
via PS3 Fanboy
Joystiq got a pretty good e-mail concerning a DVD playback issue. Apparently, the PlayStation 3 in PAL territories has a very difficult time playing any DVDs without giving the owners a big, fat green screen. What's the cause of this? Sony, for starters. See, it seems that on an SDTV, the PS3 can't quite play back DVDs using the AV-Multi/SCART connector. This applies only to European PS3's (I checked mine out before typing this up -- works fine), so we've got to wonder... what's missing? What changed so much to inhibit this standard feature?
Apparently, at GAME stores, they sell a Sony brand RGB cable with a switch that fixes said issue, but it seems kind of ridiculous to have to shell out extra cash for a fix that shouldn't even be a problem. That brings us to the problem at hand: European PS3 owners, this is up to you. Let us know if you're having this issue and how much those Sony cables are at GAME -- if Sony does listen to this website at all (we've gotten a few e-mails from Sony reps about the site, actually!) then maybe they'll look into it a little further and possibly give a good ol' firmware update.
Oh, the problem doesn't exist on HD connections. Just throwing that out there, so make sure you try it on SDTVs only.
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April 9th, 2007, 20:06 Posted By: Shrygue
via PSP Fanboy
Never been to the Hard Rock Casino? Well, now you have the chance to experience all the excitement, including 20 different casino games, without leaving your living room. But, if you are not a betting man, you are out of luck this week, because Hard Rock Casino is the only new PSP game we've got!
PSP Game Releases
PSP UMD Releases
As always, availability is subject to manufacturer delivery.
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April 9th, 2007, 20:09 Posted By: Shrygue
via PSP Fanboy

Think PSP games are expensive? You'd be wrong. Things have changed greatly since the system's release more than two years ago, with the $50 price point for some UMD games a thing of the past. Curmudgeon Gamer took a look at the upcoming releases on both handhelds, and noted that only one game currently has a $50 MSRP: Oblivion. The average cost of a PSP game is $29.89, only $2 more than the DS average of $27.29. Curmudgeon Gamer has a few other interesting statistics:
- EB Games lists 102 new games for the Nintendo DS and 94 new games for the PSP. There's no games for PSP? Incorrect.
- The median game price for each system is $29.99
- About 33% of all PSP games retail for under $25. (DS has about 41%.)
This doesn't come as surprising for long-time PSP fans. Hopefully, the rest of the gaming world will soon understand that although PSP games feature better graphics, they don't have to cost more.
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April 9th, 2007, 21:53 Posted By: Shrygue
via PS3 Fanboy
Well, darn it all. We could've sworn things were looking good when we got this post up. Well, sure, we noticed that PlayStation 3 titles pretty much monopolized the software sales for a little bit, but that's not what should be counted on to deem a system's launch a success. Hardware is truly what counts and those numbers fell behind the competition, as you can see here. So, yes, the PS3 finished last in Australia, but they didn't lie about breaking records.
See, the record Sony claims to have broken over the launch time in Australia was the retail surge. They generated more retail business than any other console, but that was definitely a mask for the truth: they didn't sell as many units. They got business, they got the dollars, but they didn't get the install base and it's clear that's what's going to matter in the end. Alas. We're curious to see if any of the high-profile titles will draw in some more unit sales, or if the supposed price-drop will help greatly. Due to the loss of the 20GB model, who knows. See, we can use a ton of links too!
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April 9th, 2007, 22:04 Posted By: wraggster
News/release from Vodkkaa:
hello everyone
i have created the most usefull plugin (in my opinion ) with this you will never need to go to Settings-> Usb Connection to start usb connection. now with only a quick press of Rtrigger you can toggel on/off USB Mass Storage
Features:
-quick toggle of USB Mass Storage
-UsB connection anywhere in the XMB
-4th brightness for 3.03 OE users
How to USE:
-Included is a flash version and seplugin version of the prx.
-enable the usbon.prx in the recovery menu
or
-flash the kn folder to flash0:/ and you are ready to go
Always remember when you flash to the psp nand you run the risk of bricking your PSP
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via vodkkaa
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April 9th, 2007, 22:09 Posted By: wraggster
Pharonyk posted this news/release:
Description:
This Homebrew will flash two files to your flash0 to allow you to have a custom boot and play PSX games. If you didn't know, having a custom "opening_plugin.rco" (boot) would interfere with your PSP POPStation..
I have provided an edited "game_plugin.prx" with PSP's default "opening_plugin.rco" that is renamed to "0pening_plugin.rco". So you don't have to worry about anything, unless you don't have any free space on your flash0.
WARNINGS:
1. Be sure you have some free space in your flash0 not Memory Stick.
2. Have your battery recharged.. (atleast 80%)?
Also have the AC Adapter plugged in..
3. There is always a risk of bricking when you flash any type of file so beware of your actions.
I'm not responsible for any bricks at all!
Instructions:
1. If you have any custom boot, just go into recovery, flash0 usb access, and replace the "opening_plugin.rco".
2. Copy "LOLstation" and "LOLstation%" to your PSP's Game or Game150 folder..
3. Run LOLstation and you should be lollerfine. roflordia!
By Pharonyk..
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via pharonyk
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April 9th, 2007, 22:25 Posted By: wraggster
News/release of a new Space RTS from slicer4ever
Heres the controls etc:
controls-
out of menu-
X-choose object
X-(with drone to mine)
X-(choose to attack target(not encoded until next update)
X-move object to position
O-unselect object
L-use quick commands(not encoded(next update))
R-(hold)enter menu
in menu-
M-minimap(only shows objects dots)
A-actions
text says what the icons are(see below for more in depth of icons)
X-enter construction menu or use icon
construction menu-
text say what the icons are and there cost
X-build object
I-info
name - name of object and number
hull - basically health this hit 0 or less and your unit dies
power - attack power
shields - shields over your ship(hull goes down after this hits 0 or less)
kills - number of kills ur unit has made(not encoded)
L+/\ or X or [] or O-
these commands are not encoded(some r some arn't full encodation in next update)
analog move cursor(red square starts under screen so push up to find it)
ummm...there might have been a couple of controls i have missed so just try it out
units:
command ship(builds drone)-can not build another(future updates u well)
drone(mines well attack if command is used)-cost: 50
constructor(constructs ships)-cost: 150
small fighter(fighter class ship)-cost: 100
equinox(stronger fighter class ship)-cost: 250
spacial anomalies:
not encoded(ver 3 or 4)
icons:
attack-well use long range sensors to search for units to attack
note: well slow down program for a split sec
patrol-yellow cursor choose two positions and unit well move between them
construct-icon name says it
mining-drones only well usually find closest mine and auto mine from it
ai:
does not attack only defends(well attack in future)
attack units well not defend each other unless attack unit is within range
other notes:
ai sucks and i mean sucks
attack search(both types) for some reason at least for me well not attack drones
attack search(long) seems to like to attack constructor
more units well slow down te program it seems to stabalize at 30 to 45 and may start stop and go
this is due to how the attack and search works which well be improved in the future
theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
which then report everything you did to me so i can try to fix it
also unfortuantly there is no animation for combat at least until the next update so they just kinda sit there
and one just disappears after a moment
to install:
if you don't know how then.....GO AWAY U STUPID NOOBS!!!!
hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)
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via slicer4ever
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April 9th, 2007, 22:53 Posted By: wraggster
via insert credit
The excellent Siliconera points out that Spectral Vs. Generations, the 2D fighting game based on Idea Factory characters, and developed by the taiwanese, SNK-like IGS is hitting europe, thanks to Midas Interactive. What they failed to mention though, is that the company is only bringing out the PSP version, not the PS2 one. This is good news if you're a fan of SvG, though I don't think anyone particluarly is, since this means there's no regional lockout to keep you from playing. The downside is that...you have to play it on a PSP. Since it retails for only 20 euros, it may still be worth a look .
Cheeky basts, whats wrong with the PSP
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April 9th, 2007, 23:13 Posted By: wraggster
via gizmodo
IBM and the Mayo Clinic have announced that they will be using the Cell Broadband Engine, the same processor that can help cure Alzheimer's and blast away the Germans in Call of Duty to now speed up object recognition and increase image precision with medical imaging software. The results of this implementation will be presented later this week at the International Symposium on Biomedical Imaging (sounds like a party-fest) in Washington, D.C.
For an example of what this means: Previously it took the old processor configuration 25,200 seconds to complete a object recognition task of 98 images and on the Cell processor it only took 516 seconds to complete the same recognition task. Efficiency is key with this upgrade. Faster recognition by all kinds of imaging machines (CT scanners, MRI machines, etc) means saved lives. Easy as that.
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April 10th, 2007, 01:12 Posted By: wraggster
DrNeo Posted this news:

Modify your NEO converter/PAD support up to 32GB!
now we release the DIY guide for how to modify your 2in1/4in1 PSP converter and 8in1 PSP Pad to support over 4GB memory card on the new BIOS PSP.
Pay attention:
1. This way is base on the new BIOS PSP which have support over 4GB only,not for the OLD BIOS PSP.
2. We don't guarantee any damage when you open the NEO converter case,please take care it.
DIGG THIS NEWS
Heres the screens:


Interesting Mod for the PSP.
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April 10th, 2007, 04:39 Posted By: mavsman4457
NoxOm seems to have found a little bug in the PS3's system. Let's hope one of these little easter eggs will amount to something sometime soon. Here's what he said:
Otheros.bld v0.1
I found a TILT on a PS3 with this OS, I made a mix with a SAK v1.0 an .BIN image. The PS3 it just start over and over with an ORANGE light and I think this one of the ways to get on the DEV MODE of PS3
People from a website to remain nameless have confirmed it working on 1.32, 1.51, and 1.6. I think I am going to try it out sometime tomorrow. Please report your findings if you give it a shot.
as with any "exploit" extreme caution must be used
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April 10th, 2007, 11:28 Posted By: wraggster
Sony's hypnotic PS3 duck game Super Rub A Dub - based on the famous tech demo demonstrated by studio boss Phil Harrison - is now Live on the European PlayStation store.
For the moment you can pick up the SixAxis-happy title for an introductory price (or is that introDUCKtory price?!) of £3.49 before it's bumped up on May 23.
In case you've missed it so far, Rub A Dub is a bit like Wetrix meets Super Moneky Ball (with ducks), where you're tasked with guiding a big plastic bird around a pool of water collecting mini-ducks and avoiding nasty sharks. It's duck-orific. Or something.
If you're still a bit hesitant to jump right in to the duck-y action there's a one-level demo available for you to try out..
via cvg
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April 10th, 2007, 11:33 Posted By: wraggster
via eurogamer
Sony's Phil Harrison has denied that PlayStation Home and Second Life are basically the same thing, claiming it's "way oversimplifying" to make the suggestion.
"In Home, you get a character and a 3D world, and that's where the similarity ends," he told semi-official Sony blog ThreeSpeech. "Second Life does some brilliant things but with Home, we're providing a service. Therefore, the tone of voice is what will differentiate it - Home is about entertainment, it has a game focus, and it's about sharing with a like-minded community."
Observers have been drawing the comparison ever since Harrison unveiled Home - an online universe where PS3 users can set up a home and interact with friends and services - at the Game Developers Conference last month.
"We don't give users the level of influence over the environment, behaviour and object definitions that Second Life does - it's as secure as any other PS3 game," Harrison continued. "With some of the operating system protocols that are built into the Cell chip, it's about as secure as you can be on a consumer device."
That's not to say you won't be able to customise your surroundings though, as Harrison explained: "We were discussing how, if you had a great view from the back of your apartment - the perfect sunset across a lake, say - you could get all your friends around, and buy a premium item - a perfect V of ducks flying in front of the sun. So while your view would be the same as your friends', you could customise it in some unique and charming ways."
PlayStation Home will launch in October.
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April 10th, 2007, 11:39 Posted By: wraggster
When a group of Take-Two investors last month announced its plans to install its own board of directors at the publisher's annual shareholders meeting, two executives were singled out by name. The group wanted to oust CEO Paul Eibeler, and it wanted to review the continued employment of CFO Karl Winters.
The investor group had its way at the shareholder's meeting, and Eibeler's departure from the company was announced that same day. Now Winters' departure has been confirmed, as Take-Two today announced his resignation, effective immediately. Winters will be replaced on an interim basis by the company's current senior vice president of finance, Lainie Goldstein. As it did with Eibeler, Take-Two said it is working with Winters "to ensure an orderly and effective transition."
via gamespot
Lets see if this affects GTA
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April 10th, 2007, 11:45 Posted By: wraggster
via kotaku
Man, when the first images of MotorStorm appeared, I was so excited! Then the next year, the footage didn't look as a amazing. It looked okay. Still, my interested remained. And when the game finally arrived in Japan, where I live, it lacked online. Poof! My interest was gone. Says the game's lead designer Nigel Kershaw:
Well, the European and American versions have online. The Japanese version does not, they weren't as bothered about online. We also tweaked a lot of things under the hood. Nothing you'd probably notice — we played around with some of the numbers and some of the graphics — but the main thing we did was add online play. Sure, I can't speak for Japanese people, but I know that no online convinced of one thing: Not buying MotorStorm. Bet I wasn't alone, either.
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April 10th, 2007, 12:00 Posted By: wraggster
New from Play Asia

Experience one of the first true next-gen RPG adventures.
Embark on an epic RPG adventure and escape to a fantasy world filled with beautiful cinematic quality graphics, unique characters and bizarre creatures. Take the role of Atsuma, Enchanter in-training and transform from a naïve student to the most powerful savior in a war 1,000 years in the making. Immerse yourself in a deep storyline as you face increasingly difficult challenges and learn to master Atsuma's special fighting and magical abilities.
Developed by From Software and published by Ubisoft outside of Asia, we have today received the US version of the PlayStation3™ RPG hit Enchanted Arms. As all PS3™ games, this title is region free and now available at US$ 64.90 only.
Game features:
Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles.
Easy-to-navigate interface, the ability to move characters in-battle and distance-dependent attacks combine to create fast-paced, hands-on gameplay.
Find and unlock 130 controllable creatures to use in battle as part of your team. Customize your party and learn to harness their unique abilities. Includes 30 all new creatures exclusive to the PLAYSTATION 3 system.
Choose to play the game with either Japanese or English dialogue.
Delve deeper as you meet new characters and explore over 75 environments with multiple objectives and branching missions.
Including ten minutes of all-new exclusive video.
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April 10th, 2007, 12:12 Posted By: wraggster
New from Play Asia

description
Brave is the sole escapee of an attack by the vicious Wendigo spirit. His tribe enslaved, their only hope is that Brave can find Spirit Dancer, the greatest shaman to ever live. Only Spirit Dancer has the power to defeat the Wendigo and release them. So starts Brave's epic journey...
Brave takes you on a journey through beautifully rich and interactive scenery. Hunt wolves in the depths of the forest, face stampedes of buffalo and canoe down crashing rapids in the search for Sprit Dancer. Master a range of talents from combat with a tomahawk and bow, to animal tracking and mimicry. Your hunting skills are surpassed only by initiation into the ways of the shaman. Overcome bizarre creatures and terrifying foes, learning to work alongside and possess animal spirits as you progress. Take on the shape of the smallest rabbit to escape down burrows or the form of a mighty bear spirit to battle your foes.
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April 10th, 2007, 12:13 Posted By: wraggster
New from Play Asia

SNK Playmore, in celebration of the 10th Anniversary of their classic arcade franchise Metal Slug, releases the greatest array of Metal Slug titles ever assembled for the PlayStation®2 including Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, and Metal Slug 5. The METAL SLUG COLLECTION is a "perfect translation" of the arcade classics and features support for intense two-player action.
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April 10th, 2007, 12:15 Posted By: wraggster
New from Play Asia

features
30 chart-topping songs and videos from today’s top artists.
Available as a Standalone SKU or bundled with two custom, high-quality microphones and the SingStar USB converter.
Multiple gameplay modes, including Solo, Freestyle, Pass the Mic, Battle and Duet, create a highly interactive social experience.
SingStar technology recognizes pitch, tone and rhythm to accurately score performances.
Record your favorite performances onto Memory Card for future playback. Customize and enhance playback with numerous audio effects.
Includes EyeToy® USB camera compatibility: players can see themselves singing in place of the artist’s video.
Expandable Song Library: Disc Swap feature keeps the party rocking as different SingStar discs can be quickly changed.
description
Be a Pop Superstar with SingStar™ Pop
Featuring a chart-topping line-up of today’s best artists, songs and videos, SingStar™ Pop is the second release in the PlayStation®2’s newest interactive singing franchise.
With custom microphones in hand, singers perform along to 30 songs and videos from “Top 40” artists such as Rihanna, All American Rejects, Cyndi Lauper, Gorillaz, Snow Patrol, U2 and more, turning your living room into the pop concert of the year
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April 10th, 2007, 12:17 Posted By: wraggster
New from Play Asia

description
Whether you’ve got perfect pitch or your singing skills are reserved for the shower only, everyone enjoys a song. But now there’s no excuse for keeping that voice to yourself; step up to the mic, and into the spotlight!
SingStar™ Rocks! is a new type of interactive gaming experience suitable for a wide gaming audience… using singing as the main game mechanic! Players select their favorite songs and sing along to the original recordings whilst watching the original video on screen.
SingStar Rocks! is the perfect party game, and is so easy anyone can join in. All you have to do is pick a song and sing it as best as you can into one of the two specifically designed microphones; the SingStar technology will judge how good you are!
Game modes include competitive, multiplayer fun and single gameplay options: so take on your friends in a sing-off, or simply dive straight in and belt out your favorite hits – it doesn’t matter how well you sing; when you take that microphone YOU are the star and that’s all that counts.
And SingStar is also compatible with the EyeToy® USB Camera (for PlayStation®2) – you can sing and watch yourself on TV at the same time!
So let’s get cracking – round up your friends, plug in those mics and be the star you really are!
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April 10th, 2007, 12:20 Posted By: wraggster
New from Play Asia

features
Outsmart your friends in frenetic multiplayer races
Fend off your foes in pulse-quickening new chariot races
Play as two distinct characters, each with different combat styles
Craft your killing style with stealthy Speed Kills and creative Free-Form Fighting
description
Your homeland is besieged. Your people are enslaved. Enemies lurk around every corner. And you must face one terrifying question: As you fight to save your kingdom, who will save you from yourself?
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April 10th, 2007, 12:22 Posted By: wraggster
New from Play Asia

features
Court Games: 10 all-new mini games!
Easy to play, difficult to master: Anyone can pick up Virtua Tennis 3 for instant enjoyment, but honing your skills will be a challenge.
Fast, fun and thoroughly addictive: Mini-games and online modes keep gameplay fresh and challenging.
New World Tour mode: Create your own superstar and enjoy a host of new mini-games, tournaments and challenges.
Tennis Stars: Features 20 of the world's biggest tennis stars playing on a variety of stadium and surfaces from across the world.
A true High Definition experience: The most accurate and rich tennis experience to date!
description
The fun, addicting, award-winning series continues with Virtua Tennis 3, built specifically for next-gen consoles. With ultra-realistic graphics and precise player control, gamers will hit the court and play as or against today's tennis elite including Federer, Sharapova, Roddick, Nadal, and Williams. A new multiplayer mode allows up to four friends to battle it out on 23 courts around the world. As they serve up their best in a mix of exhibitions, tournaments and competitions, players will rise through the ranks and battle for the top spot!
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April 10th, 2007, 13:35 Posted By: wraggster
Our very own PeterM has posted on his blog that he is continueing his port of Quake to the PSP, he mentions a ton of stuff but heres a post that will interest many:
It’s been a heck of a long time since Chris Swindle and I did a Quake release, but hopefully there are still some people out there enjoying it.
I managed to find a few hours this week to work on hardware rendering for Quake. It’s a long time overdue!
When deciding how to go about writing the hardware rendering layer, two potential approaches immediately sprang to mind:
Hack the software renderer, adding hardware replacements until it’s done (or fast enough).
Rip the OpenGL calls out from GLQuake and replace them with PSP GU calls.
In a perfect world, both paths would arrive at the same destination. Both approaches would work pretty well, but after some deliberation I decided on the second approach. GLQuake has covered much of the groundwork already, so I should probably capitalise on that.
A worthwhile diversion
The initial worry was that I would hack away at the GLQuake code, commenting out OpenGL calls and/or replacing functions with stub (no-op) versions, compile my code, run it, then immediately hit a null pointer exception and crash. And of course, that’s almost exactly what happened. The game started, got part of the way into initialisation, and the PSP powered off. (This is what happens if you don’t handle a hardware exception.)
Now, debugging on the PSP is a bastard. Especially if, like me, you’re not a Linux type of guy and wouldn’t touch GDB with a 10 foot barge pole. Maybe official developers get a great debugger, I have no idea. I’m using the homebrew SDK here.
I then had an epiphany. Visual Studio’s debugger kicks ass. A running screaming arms-waving leg swinging punt right up the sphincter. Getting this crash to happen in Windows would make it a damn sight easier to fix, so I set about making it so.
Inspired by some “work” work I’ve been doing recently, I whipped up some minimal stub versions of the PSP SDK headers I was using, and created a Win32 build of the project. Obviously the functions, like most, do nothing visible to the calling code. They do however allow the calling code to compile, link and run.
With no actual graphical output, but with the Quake engine and most of my port code humming away in the background, I built and ran the Win32 version. And like all good bugs, this one appeared promptly, making the whole Win32 build effort worthwhile. Incidentally, it was one of the worst kind of bugs - the subtle typo that many a coder has spent dreary late nights hunting for. After deleting a single misplaced “!” character, the bug was no more.
So back to the task at hand
After the game successfully ran on Windows and PSP, with a whole lot of GLQuake running but without any PSP rendering going on, I went back to what I was supposed to be doing. I added some GU initialisation and buffer swapping code, just to get something up and running.
I slowly adding drawing code, until I had enough to draw flat shaded polygons with “random” (so that’s what a pointer looks like when reinterpret_casted to ABGR) colours. I also went about replacing the OpenGL matrix operations with GU and GUM equivalents. And it worked! What a stroke of luck, but damn was it pug fugly:
And that was the end of another development day. Thanks for reading, there’ll be more in my next post.
More at his blog here
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April 10th, 2007, 13:47 Posted By: wraggster
CrazyC has released a new version of Dosbox for the PSP, heres the release details:
New patch and binary. Fixed the audio somewhat and switched to the scummvm ym3182 emulator. Also, made the x87 use single floats instead of double, this will probably cause problems with some apps, but should be a lot faster with programs that use the fpu frequently. The 16 color vga modes now use 4bpp textures, not much of a speed improvement here though because converting the data from planer to packed is cpu intensive; if any has any ideas how to speed this up, right now it uses a lookup table , I'd like to hear them.
Now heres where it gets complicated you need dosbox 0.60 files and somehow join it all together.
yep so compilcated isnt the word 
If any Dosbox experts can assemble this into an image of sorts then please feel free. It would be awesome to see how much better this version is over releases from the last year.
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April 10th, 2007, 13:53 Posted By: wraggster
ahrimanes posted this news/release:
if you know 3dmax, or ascii 3d files (ASE) you you must try this tool i just made, its a tool to port 3dmax models to lua trought ASE format. all you have to do is to expot your max to ase then use my tool and you will have the triangle array to use in gu.
Download Ahrimanes ASE2LUA v0.1
it includes:
some ase models
1 max model to test 3dmx to ase then lua
ase2lua v0.1 by ahrimanes (me)
tutorial folder
and eboot folder(this is a test of the ship.max) basically luaplayer testhing ase2lua output.
well still left to port the u,v for maping, by now no textures suported, but you can start testing complexmodels on you programs. hope you like... stay tuned to futher releases.....
pleaaaseee leave your comentesss.
edit: haaaa almost forgot, this runs under windows and you must have installed ms excel.
// new release
hi thereee i was working hard to make this,, the new release of my ase tolua v0.2 now suporting uv maping coordinates. and some error fixed still left to fix som errors on the model but its almost done... ase2luav0.2 hope you like it... the file include a space ship model textured on 3dmax, and the same in ase, includes the ase2lua v1.0 too...
the error i have, is somthing whit the polys draws.. some of them seems to bee always on top when they must be in botthom. "this tooll was made in visual basic 6.0 no thing to do whit lua, it just convert the 3d model to the lua format so you can use the array in your lua code."... by the way till now just 1 madel is suported, i mean no multiple models in asingle scene can be transformed, this is easy to fix and i think i will do it for the next release, what i must really fix is that error i menthioned back there.. this is just a intent to do somthing for the comunity to help developers to work whit lua,,,, else is soo har to draw a complex model vertex by vertex, and face by face no offences to friend tactical penguin his tool is powerfull. but cince i know most of people model in advanced 3d porgrams.. like 3dmax or modo, or others,... the point is if your 3d program can make ascii *.ASE. this tool will convert it to lua array.... well thanks.
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via ahrimanes
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April 10th, 2007, 13:59 Posted By: wraggster
News/release from Rom1:
heres the translation 
As the fashion is with the customisation of the PSP, it is rather useful to do a little place in its flash0. Here version 0.4 of this utility which makes it possible to do housework and to release between 1 and 2.5Mo. Click on continuation. This program removes memory flash0 some files more or less useful. Rom1 specifies that that causes some bugs minor in the XMB. This program functions only on one Custom Firmware 3.xxOE. Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP. It is to better have WinRAR installed. Download the file Connect your PSP to your computer Pass your PSP in “mode USB” thanks to the option “Connection USB” Click with the right button on the file which you downloaded Choose to extract the files… Choose like destination the letter assigned to your PSP in the Working station. Support on OK and it is all. How I launch this homebrew? Small PLAY > Memory Stick>Flash0++ Or must I pose my fingers so that that goes? Once launched, you have three choices: To remove jpn0.pgf + gb3s11518.bwfon (2.5Mo) To remove jpn0.pgf (1Mo) To restore all the files
Download and Give Feedback Via Comments - Remember any program that touches the flash area could brick your PSP.
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April 10th, 2007, 14:07 Posted By: wraggster
News/release from Fleyc:
Another french to english translation :P
Fleyc member of our forum carried out a OS baptized PSPPALM v0.1 BETA. It is about homebrew similar to a palm which is presented for the moment in version beta. It was coded in LUA by Fleyc with the assistance of one of his Chedal friends. Here a description of the program according to its author: “I carried out a rather sympatic O.S. batized PSPALM v0.1 BETA for the first release. As you surely noticed it is about an emulation of Palm on PSP being presented for the moment in version BETA. This homebrew coded in LUA at summer carried out by me (Fleyc) with the assistance of a friend (Chedal) who helped me in certain codes like in the translation. There will be certainly releases after that there you do not worry.” What is nine in this version? Plays Clock Computer Configuration To come: Word Reader MP3 Explorer Visual display of images Help More parameters Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP. It is necessary to have WinRAR of installed. - Download the version adapted to your firmware - Connect your PSP to your computer - Pass your PSP in “mode USB” thanks to the option “Connection USB” - Click with the right button on the file which you downloaded - Choose to extract the files… - Choose like destination the letter assigned to your PSP in the Working station - Support on OK and it is all.
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April 10th, 2007, 14:21 Posted By: wraggster
New from MK2k:
Sleep'n'Wake PSP 1.1 Updated/Enhanced Version
Due to a quite overwhelming feedback from the public, here is a new updated and enhanced version of SnW!
New in Version 1.1
- 50MHz underclock in SleepMode while no mp3 is played
- Big Digits Time Display in Sleep- and Wake Mode (see screenshot)
- Left and Right Shoulderbuttons now exit Wake Mode too
- An overflow with adding items to the playlist fixed
- Playlist enlargement to 99 max. entries
- Filebrowser now remembers last visited Directory
Description
This is a little app for the PSP which gives you the possibility to doze off with your favourite music playing silently and wake up with some thrash metal or hardcore bassdrums with volume maxed at a predefined time.
Features so far
- Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
- MP3 can be of arbitrary length
- Manage different playlists for Sleep and Wake modes
-> add / remove mp3s
-> save / load playlists
- In Sleep mode you can set a special, more silent volume
- Wake mode is entered at a preset time with volume maxed (you can always adjust the maximum volume with the VOL + and - keys)
- Write yourself a message which will be displayed in Wake mode
- USB Mass Storage can be enabled/disabled within the app
- Energy Save Mode (underclocks the PSP to 50MHz while no mp3 is running)
- Big Digits Time Display
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via mk2k
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April 10th, 2007, 14:24 Posted By: wraggster
A new weekly special offer from Play Asia:

In Sarugetchu: Pipo Saru Racer (aka. Ape Escape Racing) you build your monkey into a racing machine, by giving him an engine and tires. The game features 47 vehicles, each in two forms: one specialized in drifting, one specialized in acceleration.
The main game consists of playing four tracks in a grand prix. The better you do each time will fill a monkey bar at the top of the grand prix menu. Once this bar is filled a VS mode is unlocked where you have to play the tracks again but an evil, much faster monkey is involved in the races. If you become overall #1 then you will 'rank up' and unlock another 4 tracks and so on.
You can replay the levels you have unlocked in a normal race form or in a time trial form. Each of the tracks are set in the same arena but the path changes to a harder one as you unlock more. The tracks are set in this order. The Beach, The City, The Graveyard and The Jungle. Please note that these are not the original names but the author's interpretation.
Sony's PSP™ Ape Escape racer Sarugetchu: Pipo Saru Racer is now available as region free Asia release at discounted US$ 14.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
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April 10th, 2007, 16:15 Posted By: Uberman
A new entry in the PSP headset offerings is coming from Plantronics starting April 13th. From their site:
Designed to use with the Sony PSP®, the GameCom P20 is your portable headset solution for gaming, music, movies and chat, delivering intense, full-range stereo sound. Comfortable, dual earbuds feature Flex Grip® for an unshakable fit. The QuickAdjust™ boom pivots for precise microphone positioning when you want it and rotates upwards when you don’t
The headset also includes a "Noise-canceling microphone."
http://www.plantronics.com/north_ame...52/prod5770001
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April 10th, 2007, 17:15 Posted By: wraggster
Zero-One has released a new version of his port of Triple Triad for the PSP.
Heres the release details:
TTPSP UPDATE v 0.4.21:
A triple trad team and a psp-ita.com hb project.
In those first days we managed to start a psp multiplayer community from scratch.
After the first few hours the european server start to slowly lost in performance,so we had to shut it down,migrating player on the AMERICA1 server.
Sessions were very unstable,player stats where wrong.
Client was very buggy,during chat or lobby many people keep crashing,taking with him his opponent wich is stuck in the room alone.
Player list have graphical glitches and sometimes invites freeze the client.
In 2 days more than 1400 users registered.In 2 days 4787 matchs where hosted in those first 4 days and 1235 where completed without any crash (we assume crashes are just the half of the totals,cause one crash involves the other player.)
But hey,that was the first attemp!We are not going to leave the situation like that anyway!
This first attemp was pretty satisfying for us to see things going almost like we planned,on the other side we know that many players were frustrated by online game instability.
we apologies for those issues and we promise to keep the servers and the client updated and with new features!
So here we are with this 0.4.21 update.
CHANGELOG:
-Ingame crashes rate lowered.
-Forget (and forgive) quitters or crashers: you can now quit in any time after a while in any screen of the matchmaking.Quitters will be logged.
-Timer to auto leave request after 60 secs.Quitters are logged.
-Lost money & all the cards?cannot play anymore?added a function to re-initialize your account (cards & money) without loosing Exp.just enter the shop when you have less than 5 cards in the deck an less than 200 Guils.
-Problems like session timeout,validation result and that kind of stuff, have been fixed on the server itself o the go.
-A layer of security has been added,no cheating has been confirmed,a couple of awesome players are owning thought .
-Stats now works correctly,and has been syncronized.top 50 works fine now.
-We have been contacted by contributors to expand the infrastructure to 3 server.Btw whe preferred to manage the community on a single server,located in Western USA.
to not split people on 3 worlds.
-Added a location message if an user logout.
-Card number changed to show equipped cards also.
-Chat issues has been fixed.BTW,standard messages may not work if someone do not translate them in your own language.
-Player List has been fixed,no more crappy deformations
-Invites popup freeze rate lowered almost to 0.
-Player filters now works (press select while in a location)
-Triangle show a direct player infos popup while choosing the deck before a match.
-During match you can see rules.
-This year is the Final Fantasy 7 10th anniversary,so we managed to added the most loved summon EVER.Is a special and very rare card.
GDR PARAMETERS:
When you register now,you will enter randomly in on of the majors world capitals,'cause Balamb's Garden where often full of people and a little too messy.
Also,your region is saved for further developements...Regional tournaments anyone?
Onother thing has been changed is the card cost when selling.
We saw there was a lot of difference between users levels,and guils where easy to get (with trading even easier,reselling captured cards.).Now we re-calculated the selling ratio to 1/4*Card cost.card cost depends on your alignement.
INFRASTRUCTURE:
We wish like to thanks:
-Chaosflare from qj.net which is actually hosting the TTPSP-AMERICA1 server (our public beta only server).
-Genesis Hosting - Webhosting, Gameserver hosting, etc. http://servers.genesis.quasared. net/
-The others contributors wich contacted us for giving support for hosting the gaming server:thanks guys!
BUG REPORT & SUPPORT FORUM
As ever-> http://www.psp-ita.com/tt
Enjoy!
ps: i noticed sakya and the triple triad team is often not mentioned.i'm a part of that, and i'm not the main programmer.so please give full credits
Sakya , Zero-One, Peoplechamp, Nedra, Leviadragon, Sephzero
Cya!
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April 10th, 2007, 18:48 Posted By: Shrygue
via Games Industry
Virgin Radio has launched a music player for the Wii and PlayStation 3 web browsers in the UK.
The player streams music from Virgin Radio, Virgin Radio Extreme, Virgin Radio Classic Rock and Virgin Radio Groove.
"It's great for us to achieve another new media first and be the only UK radio station available on both of these massively popular games consoles," said James Cridland, director of digital media, reports Radio Today.
"People are treating the consoles as part of their home entertainment media centre and now Virgin Radio will be part of that experience. This platform has great growth potential, particularly among early-adopters and the 25 – 44 audience popular with advertisers," he added.
As well as the radio player, users will be able to buy tickets and CDs and download music through the Virgin Radio Ticket Store.
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April 10th, 2007, 19:20 Posted By: Shrygue
via PSP Fanboy
David Carnoy, executive editor of CNET, has written an interesting piece about the appeal of Nintendo DS to females. Girls seem to love Nintendo's handheld, and they help make a large portion of Nintendo's current audience. For example, one CNET editor's girlfriend "liked the concept of the touch screen ... She thought it was more interactive than what you had with the PSP."
Certainly, women can enjoy PSP (see picture), but it's clear that PSP is largely targeted towards males. But is that really a problem? As Carnoy points out, focusing on this demographic has created a large library of games that can entertain an audience that simply won't be satisfied by the DS's numerous casual games: "Fact is, the number of really good titles for the DS is actually pretty thin, especially if you happen to be over 21 and don't worship at the altar of Mario or Pokemon. If you're looking to play more 'adult' games with any sort of backbone, the PSP is a far better choice with a much stronger game library."
Like almost every other analyst out there, Carnoy believes that PSP can better attract a wider audience with a redesigned handheld. The problem appears to be Sony's reluctance: "I wouldn't be surprised if I saw the DS Extra Lite before I saw the next iteration of the PSP."
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April 10th, 2007, 19:24 Posted By: Shrygue
via PS3 Fanboy
Thank you, babelfish and your ability to translate Jeux-France for those of us who took 11 years of Spanish through their school-lives. Anyway, the latest issue of EGM had an advertisement for PSM3, the British monthly magazine, stating there was an article devoted to Loco Roco on PlayStation 3.
What they didn't say was whether or not this was going to be a PS-Store port of the PSP title, a PS3 re-imagining of the PSP title, or a sequel to the original, making full use of the SIXAXIS. In any case, we'll soon have news about more cutesy blob-moving action akin to all those weird lava-lamp-like devices that were such a big deal ten years ago. Keep your eyes open when you snag that PSM3, Europe, and let us know what's inside!
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April 10th, 2007, 19:36 Posted By: shadow77340
hi all ,
I come back with my pspsokoban who is now on 0.7 ! :Jump:
Sorry for my very bad english i am french and i am only 13 .
What's news ?
0.7 :
_8 new characters ichigo bankai , Grimmjow (bleach) , Toad , Trunk (dbz), Cloud (ff7),baby mario ,tails( sonic) , ness (nintendo).
_Add 3 new level
_There is a music in the option
_fix a bug who doesn't play correctly sounds on the main menu.
_Floor is replaced by sprites
_A best system of savedata ( only 1 file )
_A lot of target has changed
_A best system of high score , can now save the 5 first best score.
_Can now take screenshots on game with square
_Can now change CPU frequency , to change opend pspsokoban/data/cpufrequency.txt end write the frequency.
ex : if you want the game run at 266mhz write "266" on the file.
_fix a forget on the level 23 ( missed one target)
_Change the SDN0.at3 (music of the eboot)
screenshots :



Download the game : http://mobiles.gxmod.com/modules/myd...t.php?lid=4449
Download Src :
http://mobiles.gx-mod.com/modules/my...t.php?lid=4448
Shadow77340 ++
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April 10th, 2007, 19:45 Posted By: Shrygue
via Eurogamer
Sony has cleared up some issues surrounding PlayStation 3 release dates on semi-official blog ThreeSpeech this afternoon, by pointing out that they're not all entirely correct.
The site lists five big titles due to appear in September, including Heavenly Sword, Lair, Ratchet & Clank and WarHawk. However, it seems it overstepped the mark with its Killzone prediction, as Sony recently informed us.
"The release date on ThreeSpeech for Killzone PS3 is a mistake," a spokesperson for Sony told Eurogamer this afternoon. "We haven't made any announcements for a date yet, as it's still TBC."
Which is good news for us, as it seems to suggest the other four will be appearing in September.
We'd previously heard that Lair and Heavenly Sword were due sometime this year, after they were accidentally listed as May on the UK PlayStation site, but secretly we'd feared they may have slipped to 2008.
Head over to ThreeSpeech for a closer look.
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April 10th, 2007, 20:24 Posted By: Shrygue
via PS3 Fanboy
Yes, Guild Wars is sitting on my desktop currently and no, I'm not level 20 or anything. Why? Because my laptop doesn't like to load it... and every map needs such heavy updating I'm pretty sure I'll never play it again. But that's not the point! It was free! Aside from the initial purchase price. What did that yield? A pretty decent following, but coupled with at-most decent gameplay focused primarily on teamwork. Maybe things have changed, but those were my impressions from the first few months of release.
In any case, Guild Wars 2 is bound for beta testing in 2008 and they're releasing some other expansion pack later this year. An interview with Eurogamer brought up the question whether this sequel would come to consoles. Ben Miller responded to the question thus: "We are focused on PCs right now. I think consoles remain an interesting opportunity for Guild Wars in the future, but that's not something we've announced any plans for at this time." Basically, that means "Yeah, it's being tossed around."
It would make sense for Guild Wars 2 to come to the PlayStation 3 at the very least, since online is already free. Would they be able to throw the game up on the PS-Store at a cheaper price to get even more interest? I'd give it another shot, for sure, if it was easy to get to. And the PS3 certainly has more processing power than this aging dinosaur of a laptop. Thoughts?
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April 11th, 2007, 00:53 Posted By: wraggster
According to a 'semi-official' blog, a big-hitting Sony title should be seeing the light of day this autumn.
ThreeSpeech.com, the blog with 'close links' to Sony, has said that Heavenly Sword, a fluid, fast-moving slice 'em up spectacular featuring a flame haired swordslady, will hit PS3 this September.
As well as that, it also suggested that airsickness-inducing dragon flying thing Lair, and air and land-based combat title WarHawk, will also launch that month.
But the naughty site also said that Bioshock should be going on sale in that same month - which Sony has said is most definitely not the case.
via cvg
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April 11th, 2007, 01:01 Posted By: wraggster
Some retailers in North America have stopped selling the 20GB PlayStation 3 model, GamesIndustry.biz is reporting, including Sony's official online outlet, SonyStyle.
SonyStyle now offers only the 60GB version, which SCEI spokesperson Satoshi Fukuoka said has always been the more popular of the two machines. Speaking to IDG News he stated, "The line-up [at SonyStyle] is decided based on market demand and so it's not surprising that they are not selling it on their website. But if you go to a retailer you can find it."
However, SonyStyle isn't the only online retailer which has stopped selling the 20GB PS3. It's no longer available via the websites of Best Buy, GameStop or Electronics Boutique.
But the console is still on sale at some retailers, such as Amazon.com.
The 20GB PlayStation 3 is not available in Europe, where the 60GB model launched on March 23. Sony has yet to confirm whether both machines will eventually be made available.
Speaking to GamesIndustry.biz after news emerged that US retailers were ceasing to stock the 20GB model, a spokesperson said, "We'll continue to monitor demand for the 20GB model, from a consumer and retailer perspective, which will be factored into any future European launch plans."
via eurogamer
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April 11th, 2007, 01:16 Posted By: wraggster
News from Kotaku
I posted about Taito Legends 2 coming to North America earlier this year, but today, publisher Destineer Studios (eh?) makes it official, announcing that the second PlayStation 2 collection, as well as the PSP version, will be released in the spring.
Gamespot has the full line-up, but fans of Qix, Ray Storm or Darius Gaiden should take a look. It's loaded with 80s and 90s arcade sexiness.
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April 11th, 2007, 01:23 Posted By: wraggster
article from kotaku
The Playstation Portable could be the biggest selling failure in history.
Since it's launch Sony has shipped more than 25 million of the portable gaming devices and at least one analyst predicts that will hit 29 million by the end of the year.
And with the recent drop in price, the PSP has already seen a 300 percent increase in sales. This jump in sales, be it a temporary spike or a signs of things to come, comes with the surprising news that the UMD movie format is also making a bit of a recovery.
As we approach the heart of 2007, Sony sees this as being the year of the Playstation Portable, a year that saw a price drop and return of the UMD, a year that is seeing a change in the portables marketing and a year that will see a slew of major PSP announcements.
"In 2005 we launched the product, last year about establishing the software," said John Koller, senior marketing manager for the PSP. " think this is going to be the year for PSP, I think it's going to be a fantastic year for it.
A very very good year."
Koller said decision to drop the Playstation Portable to $169 was threefold.
"We got some cost savings out of the product, and we wanted to pass that on to the consumers," he said. "The second reason was we looked at the Wal-Mart experience over black Friday, that was really a good point to go to that price point. Lastly, we are really trying to promote the PSP heavily toward the 13 to 17 consumer group."
That new, younger market that Sony is shooting for is one that has seen a significant increase in the past year, Koller said. In fact, 13 to 17-year-olds are the largest group of PSP owners.
"I think that goes back to content," he said. "A lot of the games that have launched have done a lot to target that group on its own."
"The campaign we are including with the price drop is called Dude, Get Your Own," he said. "We've seen an increase in sales immediately."
In the the first two days following the PSP's price drop there was a 300 percent increase in the number of the portables sold.
And with that increase among teen gamers has come a jump in the amount of downloading. Video is the top type of download, with music coming in at number two, Koller said.
While the interest in downloadable content is at an all-time high, Koller still declined to talk about when or if Sony will be launching its own store for content.
Koller was able to talk about UMD, a format I and many gamers and writers though was dying. Not only is Sony not thinking of ditching the format, it seems to be making a come back.
UMD movie sales were actually up 35 percent from 2005 to 2006, Koller said. And that jump in sales enticed Target to bring the format back to their stores.
And games too are attracting attention, with more developers creating original content for the portable.
"Our greatest successes take place when publishers and developers recognize the value of the PSP owner as a PSP owner not repurposing a title," Koller said. "We've actively encouraged third parties in that direction."
The upcoming God of War title for the PSP is a good example of that, he said. It will be unique to the PSP, offering an extension of the plot that made the first two games such a success.
"I think you're going to see a lot more of that," he said. "I think third party is starting to understand the value of doing that."
Riding a wave of increased interested, higher sales and better titles, Sony plans to make some big announcements about the PSP in the near future.
"There will be some major PSP announcements this year," he said, "they will be coming over the course of the next few months."
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April 11th, 2007, 01:29 Posted By: wraggster
via gizmodo
Believe it or not, but people are buying PS3s and the poor souls who bought from the last batch of 60GB consoles are claiming their systems are emitting a high-pitched whine when turned on.
A couple of other users at the official PS3 forums are claiming the same thing and it appears only machines with the serial numbers CE133190xxx and CE133212xxx are affected. Anyone out there experiencing the same thing or is this a case of overly sensitive ears?
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April 11th, 2007, 01:50 Posted By: wraggster
via pspgen comes some new info on the next release of the custom firmware, it will have improved PS1 Emulation:
translation:
If, as DarK_Alex announced yesterday it will not have there a great innovation in the 3.30 OE it does not remain about it less than one small surprise will await you in integrated emulator PS1. Indeed while working on this one, they realized that an option making it possible to regulate the rate loading (In the play) of ISOs PS1 is present in this new version. Previously, in the old versions, the speed of the loading was done with identical compared to the PS1. Today, it will be possible, via an option, to choose between the original mode and an accelerated loading! We benefit from the occasion to say to you that the 3.30OE is in good way and that, DarK_Alex not having still a PSP, it still does not have there a precise date envisaged. But like us had already said it to you, no play not asking the 3.30, there is no need to hurry with the lake!
Very interesting.
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April 11th, 2007, 12:36 Posted By: tophead420
tophead420's version of PS3 theme

This is a work in progress. I am trying to compile a PS3 theme that is as close to the Ps3 XMB as possible. Right now its missing a few things but I'll fix it soon, like I said its a work in progress.
Right now this theme contains:
*Top menu icons (silver) (made by innercy recolored by CrazyEyes)
*Ps3 menu wave (not exactly the ps3 wave but very close) (Made by I have no clue I will find out a credit whom ever it is)
* Background (Black 01-12.bmp, Its not all 12 but I'm working on it. I have been having trouble with the BG split/merger will fix soon) (made by me :P)
*Ps3 font (made by innercy)
*PS3 gameboot (made by psp phd)
Please credit those for their hard work in making this possible
********I take no responsibility if you brick use at own risk********
Install:
To install this take all of the rco's and the 01-12.bmp and flash them to flash0:/vsh/resource
In oder to get this gameboot to work you must redirect your Gameboot to your Memory Stick to do this use Flash Agent.
I plan to add on to this later. My plans for this are:
Adding battery and volume icons
Adding photo,music,game, and video icons if possible
maybe a custom coldboot
And any other icons I left out
This is just a few things I can think of off the top of my had
This didn't take much time to do but it took a while to release because I was searching for all the stuff I needed. But couldn't find it all If you can help me in anyway please contact me on msn or my forums. Also I am currently reading up on how to make 32 bit icons. I just need a good program in which to make them.
email- zigzag15@hotmail.com
forums- www.topspsp.tk
Download
Updated the download link now contains top menu and an alternate font one pictured above
ENJOY!!!!!!!!
If this contains any material Dcemu does not approve of let me know and I will edit it, though the download is off site.
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April 11th, 2007, 17:19 Posted By: MK2k
Sleep'n'Wake PSP 1.2 even more Updated/Enhanced Version
The feedback from the community didn't stop, more suggestions came in, here is the 1.2 Update:
New in Version 1.2
- Switch between 24h / 12h (am|pm) display (toggle 24h and 12h display in the "Set Wake Time" option)
I hope you lot US, CAN, AU and NZ users are happy now 
- Randomize your playlists with the Playlist Randomizer Option in the Playlist Edit menu
- Snooze Mode! (activated in Alarm Mode by pressing L or R Shoulderbuttons, snooze time can be set from 1 to 9 minutes)
- Bugfix: ".mp3" is now accepted in all capitalization variations (e.g. ".mP3")
- rearranged Main Menu
Sleep'n'Wake PSP is an official entry to the PSP-Hacks.com Homebrew Competition
Description
This is a little app for the PSP which gives you the possibility to doze off with your favourite music playing silently and wake up with some thrash metal or hardcore bassdrums with volume maxed at a predefined time.
Features so far
- Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
- MP3 can be of arbitrary length
- Manage different playlists for Sleep and Wake modes
-> add / remove mp3s
-> save / load / randomize playlists
- In Sleep mode you can set a special, more silent volume
- Wake mode is entered at a preset time with volume maxed (you can always adjust the
maximum volume with the VOL + and - keys)
- Snooze for a preset amount of minutes in Wake Mode by pressing L or R Shoulderbutton
- Write yourself a message which will be displayed in Wake mode
- USB Mass Storage can be enabled/disabled within the app
- Energy Save Mode (underclocks the PSP to 50MHz while no mp3 is running)
- Big Digits Time Display (set 24h or 12h am|pm as you like in the Set Wake Time Option)
cheers
-- MK2k
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April 11th, 2007, 18:45 Posted By: wraggster
Sony has revealed that it will make available a downloadable version of fighting game, Mortal Kombat II, via PS3's PlayStation Store.
For a cool $4.99 (£2.50-ish) US gamers will be able to find the game in the store from April 12. You get 12 characters, 10 levels, leaderboards, classic fatalities and online play.
No word yet on whether we can expect the game to appear on European PlayStation Stores, but we did get Super Rub A Dub over the Easter weekend.
via cvg
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April 11th, 2007, 18:54 Posted By: wraggster
A company called Foxconn (Hon Hai Precision Industry) is preparing its troops for "volume production" of PS3 consoles after the firm received certification from Sony for its production.
The Chinese Commercial Times quotes sources at Taiwan-based component makers as saying that Foxconn is expected to begin volume production of PS3 in the second half of this year in order to meet strong demand as Christmas approaches. Let the jokes about unsold units begin below.
via cvg
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April 11th, 2007, 19:24 Posted By: wraggster
Official PlayStation Magazine UK will be the first and only magazine to offer cover-mounted playable Blu-ray demo discs for PS3, thanks to a partnership between Future and Sony.
Issue 7, which goes on sale on June 1, will be the first issue to come packed with a Blu-ray disc which will include playable demos of first- and third-party games.
Specific titles are yet to be confirmed, but the demos available in the online PlayStation Store should serve as a reliable guide.
OPSM promises to include multimedia and user-generated content in later discs that will "support the advanced capabilities of the PS3".
Sony UK's managing director, Ray Maguire said: "We are very excited to partner with Future to offer a playable Blu-ray disc to UK PlayStation 3 owners. The high capacity of Blu-ray media is the perfect method to distribute large volumes of unique existing, and user-generated content in HD, showcasing PS3's multimedia capabilities to the full."
Perfect if you're worried about cramming your 60GB PS3 hard drive full of demos.
via cvg
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April 11th, 2007, 19:40 Posted By: wraggster
Toward the end of May Dave Mirra BMX Challenge is pedalling onto PSP, and it's a game that the Mirra man himself has claimed "is the closest thing to reality without the cost of the bumps and bruises". We recently caught up with John Brandwood from the title's developer Left Field Productions to find out more...
How are you tailoring Dave Mirra BMX Challenge on PSP to the platform?
John Brandwood: We're taking advantage of the PSP's incredible power to bring a full PS2-style experience to the handheld market.
However, the platform itself does pose its own challenges. For instance, the PSP's analog controller is a little harder to use precisely than the PS2 DualShock's analog controller. Because of this we've added some features to aid the player in controlling their bike and rider.
The biggest thing we did was include an auto-land feature. This allows the player to rotate the bike freely in the air with minimal risk of crashing because the bike rotation didn't complete on landing. If you look at past BMX games, the most frustrating part is not completing a rotation quick enough to land.
Is the PSP hardware actually allowing you to include anything unique to the version?
John Brandwood: Yes, the ad-hoc multiplayer modes can be quite addicting when playing with your friends. We have five ad-hoc modes ranging from Racing to Trick Attack to more unique modes that include Capture the Crown, Who's the Leader and Biggest Combo.
And what new features are being introduced in this game?
John Brandwood: We've added the concept of trick-based racing to the BMX arena. In this, we've taken a fun race mechanic and encouraged the player to perform BMX tricks to get off the regular pathway and find shortcuts to improve their position. Some of the best shortcuts are really hard to find, and reward the player that takes the time to really explore the levels.
We've also created two separate circuits within each race. This was the first time we've made levels that include two separate circuits. Players do a couple of laps around one circuit, and then the course splits into the second circuit. This makes our levels huge! As with all new features, this presented some challenges. I'm happy to report that all the challenges we encountered while doing the two circuits were overcome and the payoff is that we have some of the biggest levels for any racing game on the PSP.
What's Dave Mirra brought to the table with the PSP version?
John Brandwood: Dave Mirra is at the top of the action-sports world. From a branding standpoint he's more recognizable than many previous US Presidents. Dave is truly on a different level when compared to his competitors.
Did you look at DS for a handheld version of Dave Mirra BMX Challenge? If so, why did you opt for PSP?
John Brandwood: I'm afraid that we never seriously considered the DS as a target for this project. While we're huge Nintendo fans here at Left Field Productions, the DS just isn't a suitable platform for the kind of game that we wanted to make.
Finally, what would you say is Dave Mirra BMX Challenge on PSP's ultimate selling point?
John Brandwood: This is the first BMX game to come out in over 4 years. If you like to do crazy BMX tricks, then we've got them. If you like racing, then we've got that too. If you're the type that must find everything, then we have tons of gaps along with lots of unlockables.
Screens Here
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April 11th, 2007, 19:48 Posted By: wraggster
Sony is taking a wait and see approach before announcing any plans to release the 20GB PS3 in Europe.
It was revealed yesterday that the 20GB model was taken off the US consumer website Sony Style, leading many to believe (us included) that the smaller 20GB model's days are numbered in the US.
Speaking to CVG, Sony UK explained, "With regards to the 20GB model taken off Sony Style - it's only applicable to the US market as it was never released over here."
The chances of the 20GB PS3 being released on our shores are getting slimmer and slimmer. Don't expect to see the smaller hard drive model any time soon, unless there's suddenly massive demand for its release. But if you're going to shell out that amount of money for a console, you really should go the whole hog and fork out for the 60GB model. It'll save you money in the long run.
"We'll continue to monitor demand for the 20GB model, from a consumer and retailer perspective... which will be factored into any future Euro launch plans," Sony told us.
via cvg
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April 11th, 2007, 19:57 Posted By: wraggster
New details for Grand Theft Auto IV have spilled their way onto the Internet, expanding on what we can expect when the game launches on Xbox 360 and PlayStation 3 this October.
The game will be as significantly different as GTA III was to the previous top-down crime capers, Rockstar founder Dan Houser told Game Informer, and will offer much wider choice and freedom to the player.
As we already know from the trailer, GTA IV will take place in Liberty City (New York) in 2007, and will revolve around an Eastern European fellow. This chap, the main character, is Niko Bellic - an immigrant in search of the "American Dream".
His cousin Roman persuaded him to make the move by boasting a life of luxury, but it eventually turns out he was using this as a cover to hide his own failures. He'll be your only contact until you can find your feet, and ultimately carve out your own destiny.
One of the biggest differences in the new game will be the way you interact with other people. In previous iterations you've been at the beck and call of others, picking up your phone to receive orders. But this time around you'll be able to dial out, calling people to arrange rendezvouses and correlate your own plans. There will still be an element of following someone else's game plan, but the freedom of choice is something Rockstar is proudly standing by.
In GTA IV, four of the five boroughs of New York have been recreated for you to explore, as well as parts of New Jersey. Broker is the equivalent of Brooklyn, Manhattan is now Algonquin, Queens becomes Dukes, the Bronx is Brohan, and New Jersey transforms into Alderney.
While that doesn't give the fourth game the largest geographical playing field in the series, the level of detail and freedom should apparently more than make up for it.
We've already seen the impressive lighting effects, sumptuous skyline, and next-gen sheen from the trailer. What is less evident is the vastly enhanced AI, where NPCs will walk and talk much more convincingly, going about their daily routines around you. And apparently the game will only look better as we get closer to launch.
As with other games you can expect voice acting and an impressive array of radio stations to choose from while you're joyriding in Liberty City. However, it's unlikely we'll see Hollywood actors in the lead roles in this game, as Rockstar is making an effort to choose less well-known talent, both for voices and for the track listing.
Multiplayer is also going to be included this time around, but it isn't going to be an MMORPG. It's going to be something separate to the single-player experience that will be fun, interesting, and progressive.
Technically the Xbox 360 and PS3 versions will look and feel the same, and loading screens should be non existent after your initial entry into the world.
However, Microsoft's console will offer that exclusive downloadable content its boasted about at every opportunity, though there's still speculation as to whether the Blu-ray disc will include more to begin with.
via eurogamer
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April 11th, 2007, 20:09 Posted By: wraggster
Sony is currently in talks with a number of companies on the commercial use of the PlayStation 3.
Following the launch of the Folding@home initiative, where latent PS3 power is used to help calculate research for Stanford University, commercial businesses could soon make use of similar scheme, reports the Financial Times.
"We are discussing various options with companies and exploring commercial applications," said Sony's chief technology officer, Masa Chatani.
Idle PlayStation 3 units are able to connect remotely via the internet and run complex calculations. So far, over 82,000 PlayStation 3 users have signed up for the Folding@home initiative.
A network of 10,000 PS3's is capable of reproducing the power of 200,000 PCs, states the report.
"A start-up or a pharmaceutical company that lacks a super-computer could utilise this kind of infrastructure," detailed Chatani.
While the Folding@home service is for research purposes, any commercial possibilities would need to offer a reward or incentive for PS3 users to take part. The report suggests free products could be a possibility.
via gibiz
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April 11th, 2007, 20:19 Posted By: wraggster
Via Kotaku

Slapped with Japan's equivalent of ESRB's "Mature" rating, the Chuuka na Janshi Tenho Painyan: Remix is not a sex game. I repeat, THIS IS NOT A SEX GAME. Rather, it is intended for Japanese players over the age of 15. The game is a portable take on the PS2 incarnation, and the characters were created by famous character designer Kenichi Sonoda. The portable versions go on sale in late June, and like I said, this is not a sex game. Haven't played the original, and I imagine its fairly standard stuff for mah-jong games. Still, don't be surprised if you can use the touch pen in novel ways.
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April 11th, 2007, 22:26 Posted By: Shrygue
via PS3 Fanboy
With the PS3 SingStar on its way in June (for Europe), we've heard very little about what specific tracks would make their way onto the disc. Turns out it doesn't really matter since we can download nearly anything we want. Why? Here's a quote from Game Director Paulina Bozek:
"The SingStore is up and running here in the studio, and we've got hundreds of songs to download, at our fingertips. Finally we can browse through hundreds of songs and download exactly the tunes we want – it's fantastic to have the variety and choice. We're also starting to think about all the less known songs that we want to put up there. It's all digital now, so space is no longer at a premium. We no longer have to agonize over the perfect 30 songs on the disc and we're looking forward to having some fun with it. I recently had a request for the band The Pixies from a journalist and it would be great to know what everybody out there wants, so if you have any special requests, let us know in the comments to this blog."
So the game is done, but they're taking requests? Everyone, leave them a comment on their blog requesting your favorite song or artist. Since I love music beyond belief, I've got a few ideas myself. Go!
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April 11th, 2007, 22:36 Posted By: Shrygue
via PS3 Fanboy
Ever since its debut, worldwide people have taken note of that awesome PlayStation 3 font -- the Spider-Man font. It turns out everybody was just jealous that their computer didn't have the font available. Well, someone who really loved the font has tossed it up for downloadsies on the internet. We would have typed this post up using it, but you know. Protocol, rules, whatever.
We don't really have much else to say about this except to go ahead and download the font, somehow connect a label maker to your computer and slap up PS3-fonts on all of your goodies.
Leave feedback via comments.
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April 11th, 2007, 22:43 Posted By: Shrygue
via PSP Fanboy
Sony recently dropped the price of PSP down to $170 in an effort to revitalize the ailing PSP market. Did it work? According to Kotaku, the plan has worked quite spectacularly: "In the the first two days following the PSP's price drop there was a 300 percent increase in the number of the portables sold."
Unfortunately, Kotaku hasn't provided a source for their information, and without specific numbers to work with, the authenticity of such a claim becomes a lot shakier. However, we'll play the optimist: with both system and games reaching mass market affordability, PSP is bound to bounce back in the handheld wars.
More surprisingly, it appears as though the UMD is not dead. Apparently, UMD movie sales were actually up 35 percent from 2005 to 2006. "That jump in sales enticed Target to bring the format back to their stores."
These are interesting developments for PSP, especially if true. The handheld wars are certainly getting far more interesting, now that Sony's recommitted to the fight.
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April 11th, 2007, 23:27 Posted By: wraggster
via kotaku
Pocket Gamer does a good job of picking apart the persistent rumor that Ericsson might be working on a Playstation Portable branded phone.
First they run down the rumor which seems to stem from an Ericsson exec saying they were working on something on the gaming front and a Spanish blog reporting that Ericsson plans to start using the PSP and PS3s Xross Media Bar.
When I spoke with the SCEA folks last week about the Playstation Portable I actually asked about the possibilities of a phone. The response: A no comment. But John Koller, senior marketing manager for the PSP. told me that they are always evaluating new technology and listening to what their consumers want. So kind of a mixed message there.
Instead of trying to come to a definitive answer, Pocket Gamer moves straight into a wishlist. If the PSPhone comes they want it to be a slider, include landscape gaming, shoulder buttons, 3D graphics and the ability to link with the PSP and PS3. Finally, they want the phone to have a built in camera.
I don't know. I'm sorta over all of these super multifunctional devices. They never seem to do anyone thing really well. Just look at the N-Gage, heck the Treo is often a pain in my ass
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April 11th, 2007, 23:30 Posted By: wraggster
via joystiq
Straight from Sony: The 20GB PS3 will no longer be offered to retailers for sale in North America. The decision was made based on consumer and retail demand favoring "the 60GB model 10 to 1."
Dave Karraker of Sony America states, "At launch, we offered two separate models of PlayStation 3 to meet the diverse needs and interests of our PlayStation fan base. Initial retail demand in North America was upwards of ninety percent in favor of the 60GB SKU, so we manufactured and shipped-in accordingly. Due to the overwhelming demand for the 60GB model from both retailers and consumers, we have ceased offering the 20GB model here in North America. In addition to the larger internal hard drive, the 60GB PlayStation 3 features added storage media slots and built-in Wi-Fi not found in the 20GB system. Based on retailer and consumer feedback, we have decided to focus our current efforts on the more popular 60GB model."
This follows mounting evidence that the 20GB was on its way out the door at Best Buy and even the Sony Style store. And so we say goodbye to the PlayStation 3's 20GB model. Goodnight sweet Prince, we hardly knew ye.
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April 11th, 2007, 23:57 Posted By: Shrygue
via IGN
Today Namco Bandai announced that the animated TV series Naruto will sneak onto the PSP for the first time this summer in Naruto: Ultimate Ninja Heroes. The title will be a team-based fighting game for up to six characters in single-player mode, or two players over wireless versus mode. The battle will rage over eight stages and there will be 20 playable characters to choose from.
Developed by CyberConnect2, Ultimate Ninja Heroes gives gamers the ability to create and customize their own ninja dream squads to battle opponents or trade profiles wirelessly. Characters can be put together in different combinations to unlock team-based skills.
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April 12th, 2007, 00:11 Posted By: Shrygue
via PSP Fanboy
PSP games are ports: FALSE
PSP lacks good games: FALSE
PSP games have bad controls: FALSE
Fans are sick of the PSP misinformation that many DS fans are spreading on the Internet. Both Sony and Nintendo fanboys are responsible for immature, irrational thinking that's based on half-truths and lies. To combat this growing ignorance, PSP fans have taken the liberty to create an entire website devoted to debunking common PSP misconceptions. True to our namesake, we'd like to salute the people behind "thepsphasnogames," and hope they continue to fight the good fight. We know that once people have a chance to actually play the system, and learn more about its true capabilities, they too would be as enamored as we are.
Leave feedback via comments.
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April 12th, 2007, 02:12 Posted By: wraggster
News from PS2Dev:
Watch in awe of my lazy presentational ability, considering the videos from Assembly are not even out yet it is surprising Breakpoint can do it so quickly.
They can be grabbed from this FTP The slides are more or less the same as from assembly so you can just grab the old slide deck.
Oh and congratulations to TBL for their awesome PSP demo proving that the PSP is more than capable of doing a good demo (and finally I got a greet, sorta :P). Only a video is available at the moment but better than nothing 
More Details Here
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April 12th, 2007, 02:20 Posted By: wraggster
If you're thinking about buying Super Rub-a-Dub, go buy some Peeps while they're on clearance because when you get into the challenging stages of this title, you're going to want to choke the life out of anything resembling a rubber duck.
At first, Super Rub-a-Dub seems straightforward and simple enough. Your goal is to guide a large rubber ducky around a bathtub and break bubbles holding miniature rubber duckies. The big duck breaks the bubbles, the mini-ducks follow the big duck and you get the whole flock to the drain in the tub for evacuation. Get all the ducks on screen down the drain, and the level is over.
From there, the concept gets complicated.
Rubber ducky, you're the one.To begin with, you're not controlling the large ducky at any point -- you're controlling the tub of water the duck is in via the Sixaxis controller's tilt function. You tilt the control left, right, forward or backward and the tub and its contents shift in that direction. It's on your shoulders to tilt the tub in directions that will run the big duck into the little duckies, around corners, away from wind-up sharks and not over the edge of side-less tubs. Toss the controller up and the tub tosses the duck into the air and over obstacles while flipping the sharks onto their backs for a short time.
You can even tilt on the menus to select whatever feature you want.
There are 60 tubs spread across three difficulties -- fun, tricky and tough. As you play, you'll need to earn medals to advance from tub to tub. Earning a gold, silver or bronze depends on your final time, and that's comprised of multiple components. If you finish the level but have lost duckies -- maybe they fell off the edge of the tub or were eaten by a shark -- the number of ducks missing is added as seconds to the time it took you to clear the tub of ducks. Your best hope for clock salvation is to have a long trail of duckies go down the drain. As you run into multiple bubbles, the freed duckies line up behind the big duck. Get the line to the drain without a shark eating one of the babies or one of the little ones slipping off into oblivion, and your biggest group will be recorded by the game. At the score screen, your longest trail is divided in half and that number is subtracted from your final time. The system tracks your personal records, and if you truly are "quacktastic," logs your time and username on the online leaderboards.
Securing a decent spot on the leaderboards is easier said than done. As the levels get tougher, you'll need to launch the big duck over gaps between tubs, around sharks, through whirlpools and against strong currents. Even though some of the courses will leaving you screaming at the television and cursing the baby ducks that were stupid enough to follow the big duck over the edge of the tub, you'll be able to unlock each course within a few hours of gaming. It's getting gold medals, unlocking the different colored ducks and besting challengers online that will keep people playing this title.
The version floating around the IGN office seems to be all but complete with its bright bathroom visuals and bathtub-inspired sounds. All 60 levels are available for up to four players to duke it out in multiplayer mode -- pick a level, pass the controller and see who can finish the level the fastest -- but there's no online versus mode.
via ign
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April 12th, 2007, 02:27 Posted By: wraggster
With Stuntman: Ignition, THQ and Paradigm Entertainment aim to put gamers into the shoes of the world's most dangerous stunt driver. Featuring a number of movies with action sequences that put the car chase in The Rock to shame, nailing the game's chaotic scenes takes patience, practice and, most of all, lots of skill.
This week we spent some time performing take after take in the high-octane action flick Overdrive. The movie features two scenes, Kill Stone and Chaser, both of which have you driving at high speed through a tight and compact city while running from helicopters. While the previous film we shot played, Aftershock, featured plenty of open streets and only scattered bits of traffic to deal with, Overdrive is a much different experience. The streets are littered with cars, and almost every turn puts you face-to-face with oncoming traffic running down tight corridors. This one takes lots of practice in order to learn where cars and such are going to be around every corner, as small errors wind up have a big, negative impact on your score.
Full Article
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April 12th, 2007, 02:38 Posted By: wraggster
via pspfanboy
The debate about whether or not PSP appeals to girls continues. Shiny Shiny, a popular gadgets website targeted towards girls, has an interesting take on the DS versus PSP debacle. Kimberly, a blogger on the site, admits to having a DS bias. Like one CNET editor stated, the stylus controls were attractive: "I liked the idea of the stylus and touchscreen." However, the honeymoon was over quite quickly: "[The DS] offered familiar, but interesting challenges ... for about a month."
Why the sudden change of heart? Apparently, she got her hands on a PSP, and found using a more conventional control scheme with PSP made gaming much easier: "I found the PSP's games and controls to be much more intuitive than the Nintendo DS Lite." Kimberly had to constantly refer to the instruction manuals in DS games to understand the controls, while PSP offered a more familiar environment. Like we predicted, DS fans that actually give PSP a try will find that much of the bias against the system is unfounded.
"The PSP's ability to do more might account for its poor battery life compared to the DS Lite. In this episode of gadgetry smackdown, I concede the battle to my buddy/nemesis and will go get myself a PSP"
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April 12th, 2007, 02:43 Posted By: wraggster
News/release from Hopper:
Hey,
About time I got around to releasing this.
It's my attempt at a Zelda game for the PSP coded in Lua.
It's not too bad. Runs a bit slow in places.
Either take it or leave it, please don't b.it.ch about anything in this game(Code, Lua, IP etc.)
Read the readme!!- has all acknowledgments, sorry if I missed any.
Game Features
------------------------
*LINK!!!
*Tile based game engine
*Collision Detection
*Houses
*Scrolling Map (with dodgy dodgy collision)
*One Dungeon
*AI enemies (Path finding enemies that can see Link and will run after him but won't hurt him =])
*Multiplayer online game
*Modified version of Mericks map maker(used my own code to read from tile sheet, doesn't offer as many features, just drawing)
*Some stupid weird stuff i put in to amuse myself
-----------------------
Haven't tested out the IP address I use in the online game in a while. It uses youresam's server, he might have changed it since?? Anyone know?? I tested it on my own pc so I know the game will work.
And to be honest I really really couldn't be arsed ever working anymore on this project ever again. I might release an extra room i've made as it's not available in this download. THE DAVE ROOM!
So please don't expect much in the way of updates in the future and don't ask me for updates.
Thanks especially to Soulkiller and anyone who has helped me when i had problems.
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via hopper
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April 12th, 2007, 02:47 Posted By: wraggster
News/release from reanimate:
I have been working all day on this and came up with this,
PSP Easy-C, its basicly PSP Studio Remade to Use C... there is a bit of a setup with all the files but it shouldnt be harder then using PSPDEV... readme included so dont worry everyone!!
Download Here
via reanimate
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April 12th, 2007, 02:53 Posted By: wraggster
Johny5 has released a new version of the flash app for the PSP. heres whats new:
CHANGELOG--
1. Changed layout.
2. Fixed some minor bugs.
3. Added newer/updated applications (AGAIN THIS COULDN'T HAVE
BEEN DONE WITHOUT ORIGINAL APP MAKERS )
4. Added ability to press "777" *without quotes* to go back to
START (the beginning of the app) excluding when in another
app that's implimented.
5. Added "auto backup functions" the first time you run my app
you backup the functions of the xmb, such as video player,
music player, photo veiwer, update icon, etc. this is if
you want to delete them you can easily restore them.
6. Added "auto backup theme" the first time you run my app so
that you never lose your original theme.
7. Added ability to see current firmware.
8. Added security feature that doesn't allow you to flash the
topmenu_plugin.rco if you are on firmware 3.1x oe
9. Psx fix, when opening_plugin was moddefied.
--APPS_ADDED--
1. App that changes all 25 icons.
2. App/GUI (WavePool 0.3)
3. App (Injector by nicinico)
This app can:
--Fix the ability to play psx games when modded opening_plugin
--Restore/delete xmb functions such as location free or update icon
--Merge your 12 bmps
--flash bmp
--flash topmenu created by this xmb icon maker
--flash XMBWave (system_plugin_bg.rco)
--flash different fonts
--flash gameboot.pmf
--flash location free player
--flash battery icons
--flash opening plugin boot sound+gameboot "psp gameboot logo"
--flash custom files from theme folder
--flash from backup files
--Backup function!
--Free up flash0 space!
--Backup ALL flash0
***I TAKE NO CREDIT FOR THESE APPS!***
Also includes apps:
--kgsws xmb icon maker
--XMBWave Credits:Kgsws, DarkStone,vb_master!
--TGAWave CreditsarkStone, vb_master, autopopstation4, Y.F. Gamzun,
nicinico, Al-Zamli
--PSP Submenu Icon Injector v1.1-GUI Credits: dark420bishop
--rco icon editor-GUI Credits:ZiNgA BuRgA
--volume colors Credits:Zinga for the RCO editor
--wave_attack Credits:Sulpher Dragon Also couldn't of been made
without original icon hackers
THIS APP IS AN "ALL IN ONE" TYPE OF APP BECAUSE I NOTICED ALL THE WON-
DERFUL APPS THAT ARE MADE BY DIFFERENT DEV'S AREN'T ALL IN ONE PRETTY
PACKAGE AND THIS APP TRY'S TO DO THAT, ALONG WITH FLASHING THE FILES
CREATED BY THE APPS THAT I HAVE INCLUDED WITHIN THIS PROGRAM.
This uses the function flash0 usb in the recovery mode so to make this
work please boot into recovery then to go advance then go flash0 usb.
Run johny5_flasher.exe then you'll see your options. A LOT OF THESE
APPS THAT I HAVE INCLUDED I DID NOT MAKE AND I TAKE NO CREDIT FOR MAK-
ING THEM THE DEV'S WHO HAVE WORKED HARD ON MAKING THEM ARE CORRECTLY
CREDITED AS THEY SHOULD BE. I have edited some files slightly in ord-
er for them to function correctly within my application. Well enough
talking lets start flashing!
Download Here
via johny5
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April 12th, 2007, 03:00 Posted By: wraggster
New from J@ricanese:
This is a game that is very simple yet fun. Sort of like Simon says. A round color thing, called a Simon has four colors on it. To play, the Simon will light up its colors in a random order. The user (you) then must input back the same colors in the same order. There are seven rounds with the first round having four colors and each round after one more than the last. Beat round seven and you beat Simon.
Instructions: To play click start at the start screen. Then press start when you are ready. WATCH SIMON carefully as he will start to randomly display colors after a short delay. When he stops, a message 'your turn' appears.
Now use the D-Pad to click the Simon colors. Up for Green, Right for Red, Down for Yellow, and Left for Blue.
As soon as you get one color wrong the round is over and you go back to round 1. Get it right and a message will alert you of your victory. Then press start to precede to next round.
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April 12th, 2007, 19:36 Posted By: Shrygue
via PSP Fanboy
You're probably tired of these stories. We are too. LocoRoco continues to receive praise from critics around the world, and it's nominated (yet again) for a new award. This time, educational charity D&AD has nominated the happiest PSP title for a Yellow Pencil award. Yellow Pencil awards aren't just for kids games, though. Previous winners include Resident Evil 4, and other fare, like Nintendogs.
LocoRoco joins Shadow of the Colossus, Buzz!, Brain Training and Wii Sports in this year's nominations. Hopefully, next time Sony gets nominated, it'll be for a new game.
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April 12th, 2007, 19:40 Posted By: Shrygue
via PS3 Fanboy
With a little over 2,000 signatures, it seems like the majority of PlayStation 3 owners have signed this petition already (har, har, har... if you can't laugh at yourself, you'll never smile at others or some such saying). What's the petition say? Here you go, baby birds:
"Sony, we want access to the XMB in game including custom soundtracks. At GDC 06 you showed access to the XMB, and so did early dev kits but they haven't made it to the final console. Early research suggested PS3 reserves 64mb of the main RAM for the XMB, but we currently have no access to the XMB at all. Please add this through a firmware upgrade to the PS3." Ending with a sincerely, the undersigned, you know it's official.
This would be a fantastic feature -- the ability to toss on some music mid-game, send a message, search the web for clues/other stuff made specifically for a game to get you more involved... among other things. Would you want to see this feature? What else could it bring to the table? Oh, and... sign the petition if you want to. But petitions hardly ever work.
You can sign the petition here. Leave feedback via comments.
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April 12th, 2007, 20:13 Posted By: Shrygue
via PSP Fanboy
American gamers may be destroying their PSPs in frustration over DJ Max Portable 2, but Korean gamers are absolutely bonkers for the music title. A live concert called "Live Miracle" will take advantage of the growing popularity of the game, and give fans the rare opportunity to hear their favorite songs from the game performed live. Too bad other games don't get the same kind of treatment. Imagine: a Gitaroo-Man concert.
Make sure to check out Ruliweb for the complete poster, filled with some hilarious Engrish. Live MIRACLE, It's not a DREAM!
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April 12th, 2007, 21:15 Posted By: Shrygue
via Games Industry
Blade Interactive has unveiled its new Hydro game engine - technology that the developer claims has never been seen in videogames before.
The real-time fluid dynamics engine will debut in Blade's upcoming Xbox 360 and PlayStation 3 action title Hydrophobia.
"Our Hydro engine is the result of nearly three years intensive development work," commented Dr Huw Lloyd, R&D director at Blade.
"Water in games has so far been merely a flat plane with ripple effects and other graphical smoke and mirrors applied to it. The Hydro engine is different in one key respect – the water flows."
"Nothing like this has ever been seen in games before," he added.
Although an engine that Blade plans to utilise fully in Hydrophobia, the company has previously indicated that it is interested in selling the technology to other development studios.
A recent interview with Blade Interactive's MD Peter Jones, can be read here.
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April 12th, 2007, 22:43 Posted By: wraggster
Pandemic Studios has been leaking top secret information about it's next-gen WWII stealth action title, which puts you in the role of a saboteur for the French resistance.
But wait, wait. Apparently it's not just another one of those war games. You see, Nazi occupation of France is largely used as a backdrop on this occasion, and while it will naturally have a hefty influence on what goes on, the story actually revolves around an Irish race-car driver who happens to get caught up in Paris on the eve of Hitler's invasion.
This chap, Sean, finds people close to him caught up in the mayhem, and the story soon turns into a tale of revenge.
"This isn't about defeating the Nazis," game director Trey Watkins told Game Almighty. "This game is about a guy and his personal story that happens to be set in WWII."
"Much in the way people don't think of Indiana Jones as a WWII movie, this isn't a WWII game."
It's third-person territory, though stealth and sabotage will be more effective than action. And you'll constantly be trying to avoid suspicion as you progressively become a bigger blip on the Nazi radar.
However, you won't be some super stealthy does-the-impossible-before-breakfast kind of fellow. So, when you get up close and personal with someone it'll balled-fists and head-butts, rather than roundhouse kicks and neck snaps.
Sean's strengths as a race-driver will come in handy too, and you'll be able to use numerous vehicles strewn around Paris to evade police in daring car chases. It's part of Pandemic's "if you can see you can use it" plan for the game; a sort of 1940s Grand Theft Auto.
Another interesting aspect Pandemic is trying to introduce is its "Will to Fight" system. For this it will use a Sin City-inspired colour-coding system for the level of resistance to the Nazi occupation in certain areas. Those with less "Will to Fight" will verge on being black and white, devoid of colour and hope, while areas with a strong resistance will be vibrant with colour.
Saboteur has already been in development for two years, and is due to release on PS3 and Xbox 360 sometime next year
via eurogamer
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April 12th, 2007, 22:45 Posted By: wraggster
Namco Bandai has popped on its ninja outfit this afternoon and revealed the very first Naruto game for PSP.
Ultimate Ninja Heroes will launch America this summer, but a date for Europe is still unconfirmed.
The biggest new feature from developer CyberConnect 2 is the team-based wireless multiplayer mode. Here you and your friends will be able to assemble your ultimate dream team, using combination and team attacks to best your opponents.
You'll be able to pick from 20 different characters that can be levelled-up by tackling progressively more difficult missions, eventually displaying your ninja rank in your player profile. Skills and abilities will also be upgradeable, using power-up points earned from battle, and special hidden skills will lie in different groups awaiting your discovery.
A single-player campaign is here to get to grips with, and you'll still be able to take on a solo friend in head-to-head combat using one copy of Naruto to game share.
"We are thrilled to be bringing the unique Naruto style of fighting exclusively to the PSP system," said Makoto Iwai, big cheese at Namco Bandai America. "Fans of both the show and franchise will be able to create and play as their favorite ninja dream team, and we are excited about introducing the Naruto brand to a whole new batch of gamers."
Naruto is a manga by Masashi Kishimoto, which spawned a popular anime television series in Japan. It follows the loud and adolescent Naruto Uzumaki as he searches for approval in the ninja world and quests to become Hokage - the best fighter in the whole village.
via eurogamer
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April 12th, 2007, 22:53 Posted By: wraggster
via slashdot
GameDaily is reporting on comments made by God of War designer David Jaffe. In an interview with Geoff Keighley, Jaffe has stated that he believes Blue-ray should have been removed from the PS3 so that the console could be sold at a lower price point.
"Jaffe didn't outright label it a mistake either, but he's the first Sony employee (to this editor's knowledge) to even question the need for Blu-ray. SCE Worldiwide Studios President Phil Harrison and other Sony executives have repeatedly stressed the importance of the Blu-ray format, not just as a next-gen movie format, but as a game disc format that provides game developers with plenty of storage space to build highly detailed game worlds without the need for multiple discs."
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April 13th, 2007, 00:58 Posted By: wraggster
via ign
Bummed about the death of the 20 gigabyte model PS3? Then you may want to consider importing, as it seems that Sony Computer Entertainment currently plans on continuing to sell the 20 Gig model in Japan.
When asked about the decision to drop the lower end model from North American retail, a representative of SCE told Famitsu.com, "We're currently not considering changes akin to North America. However we would like to react flexibly with the market."
We conducted a quick check of that very market today via a few Tokyo game shops and found both 20 Gig and 60 Gig models available for purchase. We also found used versions of both packages, with one retailer charging 42,800 yen for a used 20 Gig model and 49,800 yen for a used 60 gig model. The usual retail prices for new versions are, respectively, 49,800 yen and 59,800 yen.
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April 13th, 2007, 01:14 Posted By: keefurxxcore
After a couple month hiatis, Gamers Galaxy has updated thier magazine, PSP Galaxy, to issue 18 for april! Having this issue be thier first in three months, fans should definatly pick this up! Visit Gamer's Galaxy forums for more information and downloads.

The monster on the cover says "Download PSP Galaxy Issue 18!"
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April 13th, 2007, 01:50 Posted By: wraggster
Via xtreamlua
french to english translation:
Guyver2, Yan2yan and Genevois still offer to a new version of superb the homebrew named Who is one to us Fire which passes to now the v0.4. The goal being to go to seek with the scale the characters in the windows. A character is salvable only if its window is extinct. The characters brulent if one does not occupy oneself any rather quickly. The innovations of the v0.4 are: - Quasi-total correction of the principal bug. - An animation of the angels which leave to the sky. - correction of the bug which solidified the angels aun level 2 and superior. - The images have was given to format .PNG Orders: To direct the jet: direct the joystique one in the desired direction. for launching water: [R] or [L] To move the scale: [X] [CROSS-SECTION] [TRIANGLE] and [O] To leave: [home] or [start] to take a screen: [select]
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April 13th, 2007, 01:56 Posted By: wraggster
via pspvault
This doesn't have a whole lot to do with the PSP, but here it is.
Shinichi Moriyama, a 30 year old Sony employee, was arrested today in Japan's Kanagawa Prefecture on charges of animal cruelty.
Mr. Moriyama apparently posted a video where he strangles and abuses a ferret in the "Ferret Fan" section of the Japanese message board, 2ch. He has been charged with animal cruelty, and has allegedly killed 30 hamsters after similar abuse. According to the Kanagawa Police Department, around 1,000 reports were made after the video was posted on the internet. No word on whether or not the ferret made it, but it certainly doesn't sound good. Poor little guy 
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April 13th, 2007, 02:18 Posted By: wraggster
Yesterday i recieved my PS3 in the post and thankfully no customs charges, buying a 20GB from SuccessHK cost me with delivery around £275 a saving of £150 on UK Prices. Yes its a 20GB but ut has the emotion engine built in.
With the PSP and PS3 Sony are getting some stick but lets be fair, they are both great consoles and for homebrewers one already is a Dream console and the other should be too at some stage.
One thing to be thankful for is Region Free gaming, in a world like today where boundarys mean nothing via the Net, its great to see a company go the region free route.
Universal Power supplys, how sweet it is to get a console from Japan and plug it straight into my power supply in the UK, major points scored there.
Graphics to die for. The PSP and PS3 are capable of graphics so advanced in the handheld and console market that they simply slaughter for graphics all the competition.
Movie Playback - With Blueray and UMD Films both the PSP and PS3 lead their respective areas. I dont care what anyone says watching a UMD in full stereo when your on a bus etc or watching a film in HD kicks ass.
Finally the PSP has turned out to be the homebrew sensation of the last few years, it has catapulted homebrew into main stream status with sites like IGN even reporting on homebrew. The PS3 could be the greatest non handheld for homebrew since the excellent Dreamcast.
Support DCEmu UK & DIGG THIS
Do you agree or disagree with me, let me know via comments
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April 13th, 2007, 02:18 Posted By: wraggster
Yesterday i recieved my PS3 in the post and thankfully no customs charges, buying a 20GB from SuccessHK cost me with delivery around £275 a saving of £150 on UK Prices. Yes its a 20GB but ut has the emotion engine built in.
With the PSP and PS3 Sony are getting some stick but lets be fair, they are both great consoles and for homebrewers one already is a Dream console and the other should be too at some stage.
One thing to be thankful for is Region Free gaming, in a world like today where boundarys mean nothing via the Net, its great to see a company go the region free route.
Universal Power supplys, how sweet it is to get a console from Japan and plug it straight into my power supply in the UK, major points scored there.
Graphics to die for. The PSP and PS3 are capable of graphics so advanced in the handheld and console market that they simply slaughter for graphics all the competition.
Movie Playback - With Blueray and UMD Films both the PSP and PS3 lead their respective areas. I dont care what anyone says watching a UMD in full stereo when your on a bus etc or watching a film in HD kicks ass.
Finally the PSP has turned out to be the homebrew sensation of the last few years, it has catapulted homebrew into main stream status with sites like IGN even reporting on homebrew. The PS3 could be the greatest non handheld for homebrew since the excellent Dreamcast.
Support DCEmu UK & DIGG THIS
Do you agree or disagree with me, let me know via comments
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April 13th, 2007, 02:34 Posted By: Chameleon
becus25 has just released v0.6 of his plugin, rGameboot. For those who may not be familiar with the term, rGameboot stands for Random Gameboot, and as the name implies, this plugin is supposed to randomize your gameboots
To use just copy the "seplugins" and "rg" folders to the root directory of your memory stick. However, just remember that just like in the previous version, you may need a tool called Pmffix for it to work, as this tool allows one to see gameboots when using 3.XX OE-X.
( the roots of the gameboots which are as follows)
* ms0:/psp/system/rg/gameboot.pmf
* flash0:/vsh/resource/gameboot.pmf
* flash1:/vsh/resource/gameboot.pmf
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April 13th, 2007, 04:01 Posted By: madcupid
Hi folks, im here to announce the new upcoming game titled Times of War (T.O.W.) that we, the DevInside Team have been working on!!! The game is somewhat different than most shooting games because it has a diagonal scrolling and a recovery level(where you'll have the chance to go back to the actual level you were on before all lives were lost)! The project is about 70% complete and we want to release it very very soon!!! Here are some screens and a video so you can check it out!!! Btw, the game will look much better than what the screenshot shows!!! Thanks alot and comments are always a plus!!!
DevInside Team:
Madcupid, RichardV, Dead Angel
Here's a link to the video of the current status:
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April 13th, 2007, 15:00 Posted By: wraggster
The first of our hosted coders to recieve the new look site with seo and news archives is ZX81, the new site has links to every release he has made for the PSP and GP2X, along with RSS Feeds for each of his news forums. The News archives are very complete and ZX81`s paypal donate button is there too which im sure many of you will be thankful of his near on 130 releases for the PSP and GP2X so far.
Check out ZX81`s New look PSP and GP2X News and Release site here --> http://zx81.dcemu.co.uk/
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April 13th, 2007, 20:33 Posted By: wraggster
One of the long time allies and good friends of DCEmu UK and a very talented coder, GPF has today seen a relaunch for his hosted site here at DCEmu, the site uses the new template, with new news/release forums for all the systems he codes for which are Dreamcast, Nintendo DS and Cellphones and soon once he finishes playing games PSP devving.
Check out the new look site --> http://gpf.dcemu.co.uk/
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April 13th, 2007, 20:57 Posted By: wraggster
PS2 sequel God of War II features a hidden HD mode, it's emerged.
Series fans have discovered two puzzles on God of War website IslandofRhodes.org that, once solved, lead to details on how to get God of War II running in 480p.
Our browser appears not to like the site as the initial puzzle won't play ball, but reportedly after you hit 'proceed' on the main site page you're taken to another page with Greek letters hidden in a picture. Spell out 'Kratos' by clicking on the letters and you're taken to the second puzzle - a slide puzzle.
Solve that, and you get the HD info. In order to activate the mode, you need to hold down L1, L2, L3 (L3 being a click down of the left analog stick), Square and Circle during game boot. If performed correctly, the "SCEA Presents" text that normally appears in white should look purple. You then need to select 480p output from the game's options menu (a tip o' the cap to Shacknews for those details).
On top of that, there's a page beyond the HD detail splurge which features a countdown timer slowly spelling a God of War game title. God of War for PSP? God of War for PS3? God of War III for PS2? We can but wait and see.
via cvg
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April 13th, 2007, 20:58 Posted By: wraggster
Sony has responded to God of War director David Jaffe's recent comments in a Game Trailers interview where he said that he would have "taken the Blu-ray out and sold it for less money."
Normally you'd expect his bosses to sit him down and give him a good talking to, after publicly going on record about changes he's make to Sony's PS3 strategy. But Sony seems to be OK with it, even though they think he's wrong.
Sony US PR man Dave Karakker told GamePro, "While we respect [Jaffe's] opinion, we feel strongly that the future of gaming lies in the ability to deliver more to the consumer -- more gameplay options, more lifelike graphics, more dynamic sound -- all in high definition. To do that, you need a storage vehicle such as the 50GB Blu-ray disc, because your standard 9GB DVD simply can't handle the demands of true next generation gaming."
Secretly though, we suspect Jaffe might be hanging from a pair of nipple clamps in a basement somewhere while being stripped of his God of War II bonuses.
via cvg
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April 13th, 2007, 20:59 Posted By: wraggster
via cvg
The European release of Metal Slug Anthology for PS2 has been set for May.
Originally hitting the arcades on the NeoGeo MVS arcade system in 1996, the Metal Slug series has been unstoppable. The Anthology will contain Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and even Metal Slug 6. If that isn't enough 2D side-scrolling shooting for you, then you need to see a doctor.
"The Metal Slug franchise is synonymous with frantic arcade action and over the top exciting gun play," said Peter Rollinson, product manager at Ignition Entertainment. "PlayStation 2 fans can also now experience the thrills that this popular franchise has to offer." Yeah, that and the sore hands it brings with it.
Key feature include "arcade perfect" conversions, two-player co-op, unlockable items and bonus galleries containing classic poster and character art.
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April 13th, 2007, 21:01 Posted By: wraggster
We've just arrived back in the office from Rockstar towers and already it's managed to take pot-shots at us with its big media cannon. Manhunt 2-shaped pot-shots, to be exact.
The first plot details on the controversial PS2, PSP and Wii sequel emerged on the internet yesterday, telling a rather disturbing tale of main character Daniel Lamb and his mate Leo who are on the run from nasty scientists involved in a secret human-experimentation project.
Unfortunately we can't spill the beans until next week when Rockstar loosens the handcuffs, but as you can imagine there's plenty of horror, stealth and stupidly gory kills lined up for number two.
These shots should tide you over though.
Screens Here
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April 13th, 2007, 21:54 Posted By: wraggster
via kotaku
So don't use your PSP to upload photos you took of the boy you like in school by posing as a Yearbook student and start passing it around to all your friends, psycho. Unless, of course, you're being scripted to by Playstation so they can post an educational video on their site showing you how to work your PSP. Then by all means, be the punk-rock girl drummer who listens to mp3s while rawking out or the Ahab in his convertible with a two dollar bouquet of flowers reading RSS feeds while waiting for his date.
I wouldn't recommend sitting through the whole video. It's filled with the familiar scent of failed Hollywood screenwriter and bad casting, but it tastes like ass.
More \info
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April 13th, 2007, 22:48 Posted By: Chameleon
-Maniac- has just released C/C++ Development Studio,
Here's the features
* Syntax Highlighting (better engine this time)
* Tabs and auto tab spacing
* Makefile Generation
* Make function
* Make Kxploit function
* Make Clean function
* Bracket highlighting (supports (), {}, [] and others when selected)
* Autosaving (saves your files automatically when you: close, change to another file, and other times)
* Automatic Callback Implementation
* Makefile PRX Version Generation
* Easy Interface
* Line Numberings (for lines occupied)
* Template for kernel app
* Template for prx app
* Couple Glitches 
* Much More!
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April 14th, 2007, 05:00 Posted By: Mr. Shizzy
That's right, you read the title correctly. ZiNgA BuRgA has successfully got a custom top_menu (icons) up and running on 3.10 OE firmware.
For some time now the scene has been split between 3.03 & 3.10 OE firmwares, because a custom top_menu (which makes custom XMB icons possible) would cause a 3.10 OE PSP to brick.
With this breakthrough, the is really no reason not to update to 3.10 OE now.
ZiNgA has said that his new top_menu is exclusively for his forum members for now. And he asks that no other site host his files. But it is ok to link to his forums.And People are encouraged to join.
He said he would put together a public release soon.
Anyone interested in checking out ZiNgA BuRgA's forums "ENDLESS PARADIGM" can follow this link:
ENDLESS PARADIGM
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April 14th, 2007, 06:11 Posted By: JKKDARK
More news about the PlayStation 2 emulator for Windows and Linux.
Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.
First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:
The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.
I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and enviroment effects.
Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.
Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement!
* And1 Streetball
* Bloody Roar 4
* Bomberman Hardball
* Burnout 2 - Point of Impact
* Grand Theft Auto - San Andreas
* Lemmings
* Metal Slug 3D
* Need for Speed Carbon
* Need for Speed Most Wanted
* Street Racing Syndicate
* Swords of Destiny
* The Fast and The Furious - Tokyo Drift
* The Punisher
* Torino 2006
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April 14th, 2007, 11:34 Posted By: 808
via PS3 Fanboy
At Capcom Gamer's Day, Capcom revealed three new downloadable titles for the PlayStation Network. Super Street Fighter II Turbo HD Remix is a remake of a remake of a remake of a remake of the classic 16-bit fighting game. The entire game is being redrawn, from the character select, all the way through to backgrounds and endings, most likely to take advantage of your shiny HDTV.
Rocketmen: Axis of Evil is a intensely action-oriented approach on the constructible strategy game of the same name. Like Cash Guns Chaos, the game will have players blasting enemies in a colorful, cel-shaded world. For images of the game, check out the gallery at Joystiq.
Talisman is based off yet another strategy game, but unlike Rocketmen, it'll stay true to its original gameplay. This downloadable title will be a digital recreation of the game, and will be playable offline and on.
Finally, Puzzle Fighter II HD will also be making an appearance on the Network. This lovable puzzle game will also get a glorious high-definition makeover. See a video of the game, after the cut.
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April 14th, 2007, 15:40 Posted By: wraggster
via cvg
The full game of Go! Sudoku has been added to the PlayStation Store for £4.99.
The PlayStation Store description reminds you that you first must have downloaded the Go! Sudoku Starter Pack (don't worry, it's free) before being able to get your brain on over 1000 new puzzles, ranging from "easy to fiendish".
In an attempt to spice up the logical puzzle game you also get "animated HD visuals" and an online ranking feature. Your parents will love it, think of it as a step towards getting them to play MotorStorm.
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April 14th, 2007, 16:00 Posted By: wraggster
In August, Capcom boasted that its Xbox Live Arcade title, Street Fighter II' Hyper Fighting, saw "a phenomenal record of downloads" upon its release, and quickly established itself as the fastest-selling game on the service up to that point. Given that its first foray into digital distribution of console games went so well, it's no surprise that the company has been working on a handful of downloadable follow-ups.
Capcom today announced its new "Digital Initiative," a program aimed to expand its catalog of downloadable games for the PC, PlayStation 3, and Xbox 360. Of the initial batch of four titles, two will be revamped versions of the publisher's arcade games, and the other two are new titles based on non-Capcom licenses. None have been priced yet.
Receiving a high-resolution face-lift will be the knuckle-bruising Super Street Fighter II and its gem-breaking counterpart, Super Puzzle Fighter II Turbo. Set for release this fall, Super Street Fighter II Turbo HD Remix will retain the arcade game's original code, but features graphics redrawn for 1080p resolution. The redrawn art will be created by Udon Comics, publishers of the current Street Fighter comic book. The game will be released on Xbox Live Arcade and the PS3's PlayStation Network, and will feature online multiplayer matches, in-game voice chatting, worldwide rankings, and more.
Before that remake arrives, gamers on the Xbox 360, PS3, and PC will be able to download its brain-teasing spin-off, Super Puzzle Fighter II Turbo HD Remix. Like its brawling cousin, the remade Puzzle Fighter will include redrawn graphics from Udon Entertainment and worldwide rankings. Unlike its brawling cousin, the puzzle game will feature new game modes that alter the way the game is played, the option to play a rebalanced version of the game. Players will also be able to choose from the game's original graphics and the new 1080p-friendly visuals. Both remakes are being handled by Backbone Entertainment.
Not to be confused with Harland Williams' RocketMan.With the needs of fighting and puzzle fans addressed, Capcom's other downloadable efforts offer the publisher's takes on the arcade shooter and board game genres. Developed by A.C.R.O.N.Y.M. Games, Rocketmen: Axis of Evil is based on the WizKids constructible strategy game. The game allows up to four players to join up online or offline with their own customized characters and blast their way through a number of levels depicted at resolutions up to 1080i. Rocketmen is set for release this fall.
The last of Capcom's just-announced batch of downloadable games in development is Talisman, based on the board game of the same name from Games Workshop. Set for release on the Xbox 360, PS3, and PC this winter, Talisman is playable online or offline by up to four players, takes place in a swords-and-sorcery setting, and is "based very closely" on the board game. Talisman will also feature downloadable expansion packs in the future with character updates, adventure card updates, and alternate endings.
Whatever the case, these games are not the end of Capcom's digital distribution efforts. The publisher has said it wants to be a "major player" in downloadable games, and will even move into creating new original intellectual properties from "some of the biggest names in game development."
via gamespot
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April 14th, 2007, 16:01 Posted By: wraggster
To paraphrase Capcom, "I'll take the case!"
At a San Francisco press event last night, the Phoenix Wright: Ace Attorney publisher confirmed it had acquired the rights to another animated bastion of litigious justice. Capcom has entered into an agreement to make games based on Cartoon Network's Harvey Birdman: Attorney at Law, part of the same Adult Swim lineup that spawned Aqua Teen Hunger Force and Robot Chicken.
The game will be released on the PlayStation 2 and PlayStation Portable, and a Capcom executive told GameSpot at the event that it would have a courtroom setting reminiscent of Phoenix Wright. The game is being developed by High Voltage Software, which created the most recent Leisure Suit Larry game, as well as the Hunter: The Reckoning series.
The deal is part of Capcom's ongoing efforts to go after more TV and film licenses, and one of the first publicly acknowledged fruits of its increased presence in Los Angeles.
via gamespot
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April 14th, 2007, 16:08 Posted By: wraggster
via insert credit
As soon as I saw that Jaleco was doing DS games, such as Puchi Puchi Virus, and an upcoming JaJaMaru kun game, I thought they must be planning a Suchie Pai game. If you don't know, it's one of the more enjoyable japanese mahjong titles, with special moves, story, and the whole works. It's also got stripping in it, but that's neither here nor there! The game, announced on the famitsu site, is Idol Janshi Suchie Pai III Remix. Suchie Pai III was previously PC-only, making this the first and only console port. There's an official site now, which also reveals a PSP version, for those who playing games on systems that are nice (to be fair, it'll look loads better on the PSP - if you can remember where you put it). Both versions will be released on july 26th, with the DS version at 4800 yen, and the PSP version at 100 yen more.
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April 14th, 2007, 16:13 Posted By: wraggster
via joystiq
With 13 years of competitive play under its belt and counting, Super Street Fighter II Turbo is widely considered to be 2-D fighting perfected. A high octane, extremely offense-minded fighter, how is it that Capcom plans to improve upon perfection? By bringing in the comic masterminds at UDON to redraw the entire game, pixel-for-pixel.
Super Street Fighter II Turbo HD Remix (wow again) for Xbox Live Arcade and PSN mirrors the same tactic Capcom utilized with their Hyper Fighting release - the goods you remember, only with online play. This time, however, Capcom is taking care of business in-house and utilizing the insight that 13 years of worldwide, top-tier competition has brought to the game.
While SSF2T HD is a pixel-for-pixel recreation of the game, they aren't ruling out making slight changes to the game. It will be lost on the average player, but when the faithful get a load of the slight but sexy frame tweaks, they'll freak out. And they will love it.
Capcom didn't have anything to show on the project, but they did say that the entirety of the game is being redrawn, from the character select, all the way through to backgrounds and endings. While it would be heaven in a download if they could also work in the original SSF2T, it is something they are currently considering. Capcom is aiming for a release this Fall.
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April 14th, 2007, 16:17 Posted By: wraggster
With shades of Namco, Capcom has gone on something of an IP land grab as of late, even going as far as to snatch what was once Namco's. Capcom has officially secured the exlusive rights to the MotoGP license for use with the PlayStation brand until the year 2012.
What this means is that while no one else can make a PlayStation or PSP title officially based on the popular motorcycle sport, the doors are still open for other platforms, as is the case with THQ's Moto GP series for Xbox 360. The secret is in the space.
Though no actual gameplay was shown, Capcom states that their first entry in the series, MotoGP '07 will be released this Fall for the PlayStation 2.
via joystiq
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April 14th, 2007, 18:58 Posted By: wraggster
According to Parker Consulting, 360 is installed in over eight million homes globally – and Eidos chief financial officer Murphy told MCV that the publisher is looking for PS3 to reach or better that number by April next year, leaving the market ripe for Eidos' top-line franchises.
“We have absolutely no doubt that PS3 will be a very successful platform and we’re completely behind it,” said Murphy. “Ideally, we would like to have a market that is a worldwide installed base of eight to ten million PS3 units by the time we bring out our big products. But we’ll have to assess how that moves.”
“We will have some PS3 products over the coming months, but we’re holding back our major top line products until this time next year.”
The news comes after the Britsoft publisher released its financial interim results for the six months ended December 31st, 2006.
Parent company the SCi Group revealed that revenues stood at £74.5 million, up a healthy £24.4 million compared to the same period the previous year. Losses were reduced by £2 million year on year, totalling £17.9 million.
via mcvuk
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April 14th, 2007, 19:02 Posted By: wraggster
via ign
After an hour of gameplay, it was clear that I'm a crappy monster hunter. The dragon-like creature called a Rathian leveled me with its tail, I couldn't scale a snowy cliff and my arrows did little to stop the Teostra from running me over at Capcom's Spring Gamer's Day in downtown San Francisco.
Monster Hunter Freedom 2, the sequel to last year's PSP hit, gave the ravenous public three four-player quests to hack though last night with Viking-looking guys packing enormous blades, a bow-hunting femme fatale and more.
I joined three other terrible monster hunters on the "Mountain" quest.
Nice doggy. Maybe I got a Milk-Bone.The level opened at our team's camp in the middle of the wilderness. We loaded up on supplies such as healing potions and exploding barrels and set out into the snowy landscape to find a giant Blangonga -- some sick lovechild of a yeti and a baboon. Armed and confident, the group stomped across the quest's eight-part map, battled moose-looking creatures and ran through ice caverns as we moved closer and closer to the blip on our small map that signified our foe.
He was 15 feet tall if he was an inch, I tell you! Enormous tusks, fur the kind of white that makes you think of the nothingness of death, and dark, deep eyes that meant he'd seen hell and wanted to show us, too.
Many of my guild-mates knew what it was like to be roasted in the belly of a Blangonga that day, my friend. I gave it my best as I hacked and clawed at the beast's limbs, but he just laughed and charged at me. I awoke on a medical cart that dropped me back at our camp. I tried to make it back to the frontlines, but time expired.
We failed. The Blangonga lived.
Just like the original, Monster Hunter Freedom 2 is an RPG to itself. Your character won't level up. Instead, you'll get better gear and a better understanding of how to play as you tackle the more than 350 missions on the UMD and brawl with the more than 700 weapons and 1,400 pieces of armor. Still not impressed? Capcom said Monster Hunter Freedom 2 is twice as big as the original PSP game and will feature downloadable quests through infrastructure mode to keep you busy after the initial batches of missions are done.
Multiplayer quests -- like the handful I bombed last night -- will be ad hoc only. To initiate the quests, you'll enter the guild hall, meet up with your crew and their created characters and head off to battle one of 60 monsters in the game.
Sharpen your blade, Monster Hunter Freedom 2 is scheduled to hit PSPs in September.
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April 14th, 2007, 19:03 Posted By: wraggster
via ign
This winter, Capcom will bring the Games Workshop board game Talisman to the PlayStation Network, Xbox Live and PC platforms. Originally created in 1983 by the highly-successful table game company, Talisman (which is currently out of print) was a combination card and board game that had loose ties to the company's Warhammer Fantasy universe.
The videogame version of Talisman sounds like it will be a close digital representation of the classic game, utilizing a virtual board with 3D characters and environments. Up to four players can play online and off and take advantage of the game's 25 characters from the franchise. Voice chat options will allow players to talk while the game progresses, and downloadable game expansions, including character updates, adventure card updates, alternate endings and more, are expected to give legs to the title over time.
Other details on the game are scarce, other than the fact that it is in production at Big Rooster studios and will be available this winter.
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April 14th, 2007, 19:04 Posted By: wraggster
After playing four maps and testing out all nine classes in Team Fortress 2, it seems this game should be another of this year's entertaining arena shooters. It comes as part of the Orange and Black Box packages, which both contain Half-Life 2: Episode 2 and the first-person puzzler Portal. Like any team shooter hoping for longevity in the online space, the game needs an emphasis on teamwork. Valve seems to be on the right track in this department, with many of the classes complementing each other in specific, effective ways. Instead of being able to select a game mode and map separately, Team Fortress 2 fuses them together, meaning when you pick a map, you're also picking a mode. 2Fort, the most prominent map from Team Fortress Classic (TFC), will feature capture the flag, whereas the remaining five will have variations of control point capture modes.
Valve is fully intent on supporting this game after release. Valve Engineer Robin Walker told us, "As with any Valve product, you're guaranteed stuff will come out. We have people here working on content already." The extra content should be maps and "gameplay stuff," according to Valve's Marketing Director Doug Lombardi. As for price, Valve says it will all be free. "We have no plans to do booster packs for ten dollars," says Lombardi. Walker went on to add, "We've never charged for any extra content...We want people to be glad to be a customer of Valve."
full article
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April 14th, 2007, 19:13 Posted By: wraggster
via pspfanboy
The gaming world has been raving about Rockstar's incredibly accurate portrayal of New York City in Grand Theft Auto IV. While PSP won't be getting served with a tiny version of Rockstar's next-gen crime game, fans may want to look towards Ubisoft's upcoming PSP-exclusive Driver 76 for some NYC run 'n gun play. It's been a long time since we last heard about the game, but with the release only a month away, Ubisoft has opened a new official website, filled with new screenshots. We're getting mixed feelings about the presentation: while it looks good up-close, it appears to have the draw distance of an N64 game. Ouch. We're hoping for the best, and for fans of the genre, this may be the only game we'll have to play until Rockstar inevitably adds another GTA game to our library.
More info
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April 14th, 2007, 19:14 Posted By: wraggster
via pspfanboy
Jeffrey Fleming from Game Set Watch had a chance to interview RPG fan favorite publisher NIS America (Disgaea). In the interview, he asks if NIS plans on just keeping Sony platforms as their target for game releases. Here's their response:
"For a long time, NIS America has been releasing titles for the PS2 and PSP, so some people might think we are solely dedicated to Sony, but that is not true. Our goal is to provide quality games and services to all game fans, and looking ahead, there are several platforms that can help us reach out to a broader audience and gamers can expect surprises from us. Of course, we will also continue to work closely with Sony, providing great games for PS2/PS3/PSP users as well."
So while they have no intentions to be a Sony exclusive publisher, they do plan to still support them. Here's hoping our favorite portable continues to get the NIS love.
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April 14th, 2007, 19:16 Posted By: wraggster
via pspworld
10TACLE Studios announced yesterday that they will be bringing back the classic gaming character Rockford, this time to the PSP in their new game Boulder Dash- Rocks! As the press release reads, 10TACLE STUDIOS and 10TACLE STUDIOS MOBILE along with First Star Software, Inc. are proud to present the first graphics of cult gaming figure Rockford of Boulder Dash fame. In Boulder Dash- Rocks!, the latest sequel to the 80s cult classic, our familiar well-loved hero appears with a whole new look. Both the logo and characters, as well as the in-game graphics, are designed to appeal to long-standing fans as well as target groups new to Boulder Dash, thus introducing a whole new Boulder Dash look.
The DS and PSP versions each offer at least one play mode custom-designed for, and unique to each platform. Boulder Dash-Rocks! is due for release on both platforms in the fourth quarter of 2007.
This challenging, arcade-puzzle game made its debut in the early 80s and continues to fascinate its enormous fan base decades later. Today the game is acknowledged as one of the classic cult games in computer gaming history. Now Boulder Dash will appear with a hot new look sure to take the Nintendo DS and the Sony PSP platforms by storm. The hit game’s main objective and game physics remains unchanged: the player has to collect a certain number of diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Of course there are a number of helpful tools made available to players such as bombs or laser guns which can be loaded with different types of ammunition. These lasers provide the player with different temporary powers, such as the ability to freeze enemies, destroy boulders and even pull diamonds and other distant objects towards the player.
In addition to the classic single-player mode, presented in several different worlds, Boulder Dash- Rocks! offers a multi-player mode as well as three additional game modes for a total of five play modes for each version. There are two new game modes, never before available in the Boulder Dash series, one of which has been custom designed for each of the two different platforms.
Please follow the link below for hires artworks: www.10tacle.de/index.php
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April 14th, 2007, 19:20 Posted By: wraggster
New from Becus25:
Custom Firmware 1.62 Increasing Edition A Update2
NO MORE BRICKS!!
Detected errors, already corrected!
For change the aspect of the XMB put the files (topmenu_plugin.rco for example) in ms0: /ieflash. If you have brick you will be able to recover it with the way recovery. In order to be able to do it you must have downgrade or an official update of Sony in ms0: /psp/game/ierecovery. If you do not have it, calm because from the way recovery you can connect the PSP by Usb and transmit the data.
-- Installing custom firmware 1.62 increasing edition --
For install custom firmware, copy the PSP folder in the root of your memory stick. Then, execute the flasher and press X.
Later custom firmware will be installed.
________________________________
162
General functions:
- Hide corrupt icons .
- Skip Sony logo.
- You can start not xploited eboots.
- You can start modules.
- Contains two recovery menú. If it does not detect one it loads the other.
- You can change the speed of CPU from VSH/XMB . (press HOME+SELECT to change speed). *new
- In software system puts "version 1.62 IE A". *new
- Recovery and the XMF estan now fused . *new
- Added security and the flasher and you will not break the PSP *new and important
Recovery functions:
- You will be able to recover the PSP of semi-brick.
- Usb available.
- You can personalize XMB
- You can have three styles of icons of the XMB in the MS and change them from recovery (in this version, this setting is disabled, but in other versions will be enabled)
- You can activate/deactivate Autoboots (put the autoboot on \psp\game\boot\eboot.pbp ) from recovery without any kept configuration file. *new
- Recovery mode, this structured like a menu . *new
NOTE :
The implemented file other_plugin.prx not yet this
__________________________
Install it this under your own risk!
Thanks to Dark_AleX that created first custom firmware . Also, to Fryeco that was offered like betatester.
http://www.becus25.blogspot.com
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April 14th, 2007, 19:24 Posted By: wraggster
via pspfanboy
Could it be true? Could Final Fantasy VII: Crisis Core actually be coming out? After years of development, this hotly anticipated prequel is ready to strike Japan on August 2nd--at least, according to GameFront. Their source? Apparently, the most recent issue of Jump reveals the startlingly early release. However, as no scan was provided, we have our doubts.
If this release date holds true, EGM's Rumor Mill recent story about a year-long Crisis Core delay would be debunked. Certainly, with pre-orders already reaching overwhelming limits, an earlier release would be wise. We're keeping our fingers crossed. Until we find out more, join us in drooling at these new direct-feed screenshots at Ultimagame.com.
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April 15th, 2007, 01:51 Posted By: Malksta
I am saddened by this sudden turn of events..
Wandria, as of now is dis-continued =(
Zion has expirienced a life turning event and completley given up coding in search of his long lost brother [21 Years]
Wandria's source code will be released in a few days for some coders to muck with [or continue Wandria]
Meanwhile, heres Wandria's latest Alpha [Extremley In-complete]
[All comments removed, some people think this is bullshit]
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April 15th, 2007, 05:51 Posted By: BelmontSlayer
MEGA UPDATE ITS OUT
Changelog:
- Updated from psp firmware 3.10 to 3.30
- Fixed a bug that could have caused inestability in 3.10 OE after recovering from sleep mode.
- Patched a protection that prevents the firmware to load higher firmware modules.
popsloader note: it won't work on 3.30 OE due to sony rearranging again the module list of pspbtcnf_pops.
(thanks sony for destroying my backwards compatibility again ¬¬ ).
I'll make a new version one of these days to support all current pops in 3.30 OE, 3.10 OE and
maybe 3.03 OE-C.
NOTE: Some people seem to think that POPS doesn't work in this version. This is NOT the case. It's just the popsloader for loading 3.00-3.10 POPS that doesn't work. Dark_AleX is working on a new POPSloader.
More Info Here --> http://dcemu.co.uk/vbulletin/showthread.php?t=59934
Dark_AleX has just let us know that custom firmware 3.30 OE is functional and the release date is planned for this evening around midnight. Note that Dark_AleX successfully completed this exploit without having his new PSP in hand. With the assistance of Mathieulh, they managed to fix the last bug in 3.30 OE, the firmware that everyone has waited with patience for several days. The release should arrive this evening about midnight if all is well, because all that remains is to make the automatic installer. Indeed, each OE requires a new specifically coded installer.
HELP GET THIS ON DIGG MAINPAGE, Need 10 More Diggs 
via PSP-GEN
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April 15th, 2007, 14:56 Posted By: Avi
via ZiNgA BuRgA
After finally managing to insert a page resource (the one the 2.50 RCO lacked, causing crashes) I finally managed to make a customizable topmenu_plugin.rco file which worked on 3.10
To use this, please use my RCO Editor. If you have a customized topmenu for 3.0x, you can open it and select Extract All, open this 3.10 topmenu and select Replace Multiple. Please note that you should have RCO Editor v1.13b - earlier versions had a bug with replace multiple function.
Also, I found another issue with the RCO Editor. If you're getting "Subscript out of Range" errors when using the Replace Multiple function - please delete the tex_transparent.* files.
This RCO is based off my "clean" 3.0x topmenu. Note that if you wish to remove some shadow/glow images, you may replace them with the attached "blank.dat" file.
It's now publically released. Feel free to post this file on other sites - enjoy!
Download via comments
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April 15th, 2007, 15:22 Posted By: froggie22
Was just looking at around the net at shops that have modchips and saw this. They are charging people $40 aus to downgrade a 2.0 psp to a 1.5
They are making money out of the devs hard work they put into it. They release it for free for everyone to use but this shop is making money out of it!
http://www.arach.net.au/~itechrocky/games/index.html
to see just click on the link and then on the psp icon on the left of the page.
Bit of a waste of a thread i know but just letting people know.
DIGG THIS NEWS AND SPREAD THE WORD OF THIS OUTRAGE
Know any other shops charging then post your comments
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April 15th, 2007, 22:32 Posted By: blackrave
Via Dark_AleX
Dark_AleX has yet again released another great custom firmware for the PSP, and again supporting the latest official firmware from Sony, combined with homebrew! Read the readme for installation instructions.
Changelog:
- Updated from psp firmware 3.10 to 3.30
- Fixed a bug that could have caused inestability in 3.10 OE after recovering from sleep mode.
- Patched a protection that prevents the firmware to load higher firmware modules.
popsloader note: it won't work on 3.30 OE due to sony rearranging again the module list of pspbtcnf_pops.
(thanks sony for destroying my backwards compatibility again ¬¬ ).
I'll make a new version one of these days to support all current pops in 3.30 OE, 3.10 OE and
maybe 3.03 OE-C.
Download via attachment and comment!
NOTE: Some people seem to think that POPS doesn't work in this version. This is NOT the case. It's just the popsloader for loading 3.00-3.10 POPS that doesn't work. Dark_AleX is working on a new POPSloader.
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April 16th, 2007, 00:00 Posted By: TheNameless
RSS Streaming Tools is a powerfull Music & Video solution for your PSP. It's easy to install and works on ALL firmwares since 2.6. (Partly also since 2.0). You need only a PC with WLAN and your PSP.
Current Version:
0.1.1.0 Public Alpha
Download
Overview
Playslits: Hear MP3 Playlists or all kinds of streams on your PSP!
ShoutCast: Add ShoutCast Radio Stations directly to your PSP and hear it live!
YouTube: Download YouTube Videos to your PSP, directly from the YouTube Website!
Release Notes:
This is the first public release and you should be carefull with it! This first release shouldn't used over internet!
The YouTube Function in this Version is experimental, I know that there are bugs. Don't report them.
I don't planed to release a public alpha, but haven't not enough time to finish the program completely. But I think before you must wait until summer for the beta, I release a public alpha.
If you have allready installed a Version of RSS Streaming Tools uninstall it before installing this version.
What works in Alpha Version?:
ALL excepting...
- FileBrowser
- Create Playlists on PSP
- In PSPWirelessMusic: Import/Export, New Channel -> Wizard
- Online Content
Screenshots!

A easy noob installer, you don't need any knowledge about webserver, apache, server, ip or something other You must only reading. 
Here is a little preview that demonstrate it:
http://youtube.com/watch?v=X46JYAIYAoI
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April 16th, 2007, 02:33 Posted By: Buddy4point0
I have upgraded to 3.30 oe and many people are wondering if top menu plugins work.
The answer is yes.
I have converted the black 32 icon set and put it into a 3.30 oe top menu plugin.
There is a small glitch though.
If you have a umd (game or movie) in your psp when you scroll to the network icon your psp will freeze.
But if there is no umd the top menu will work fine.
if your a sole hombrew user then i recomend that you use this.
well here you guys go:thumbup:
also if you want to edit this to make your top menus you have to use RCOedit113b
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April 16th, 2007, 07:29 Posted By: wraggster
Darksoft have released a new version of their excellent 3D puzzle game for the PSP.
Heres whats new:
Added 2 levels (3 complete levels, each with unique music tracks and background image / color scheme)
Added Line Effects for when the dice goes down, light shoots left and right on the line the die is on.
Added very cool level transitions (you have to see it to believe it)
Modified mp3player.c to allow turning volume up and down on an mp3 as well as stream in and out new tracks. Between levels, the mp3 of the last level fades down, and the next level is streamed in as the volume goes back up
Full screen color effects are now running full speed
Game runs 60-100fps with mp3 playing and full screen color blending due to massive optimizations
Added Gravity, when you clear a combo with dice above it, they fall to the bottom smoothly.
Now when the random dice at the bottom appear the dice above it smoothly move up (opposite gravity) then the random die goes from transparent to opaque smoothly.
When the wipe line clears the dice they smoothly go from 100% scale down to 0%
Turbo button - hold CROSS to make the dice move quickly left and right - which means CROSS no longer changes the view
Removed rotating grid with buttons except zoom in and out.
Added AT3 to eboot xmb that matches the pc version title screen (about 20 seconds worth anyway)
Made a much better looking grid transparency. Bottom is still a little hard to see sometimes though.
Download Here
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April 16th, 2007, 07:36 Posted By: wraggster
New release from waywardsonof his Tank Duelling game.
i have updated TANK ATTACK to v.3
it now features a capture the flag gameplay on the second map i made, and music in the main menu...
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via waywardson
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April 16th, 2007, 07:40 Posted By: wraggster
New from pspballer07 is an update to his developers enviroment for the PSP
I added a cool new feature in my C++ IDE v1.6!
The screen designer!!
Here is the new Readme:
V1.6
This version has an awesome new feature: The Screen Designer!
The following features have been added in v1.5(Whoops its 1.6):
*Tab indents now work. (So you don't have to space all your indents)
*Added "Insert->Screen Designer"! Cool feature and make sure you read the help to learn to use it.
*Added "Tools->Copy Images from Screen Designer" so you can copy the images you used with screen designer to your PSP.
*Added more in help menu
*Added "Goto->Line" to make up for the lack of line numbering.
*New Template Added to be used with Screen Designer! "Graphics Template"
NOTE!!!
There is a glitche when adding text in the Screen Designer. Long sentences won't show all of it on the Screen Designer
but it will show all of it on the PSP!
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via pspballer07
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April 16th, 2007, 11:42 Posted By: Accordion
Good news for psp users who usually suffer with the high prices for memory stick duo cards in the UK.
head over to
http://www.picstop.co.uk/PSP-Memory
and have a look at their relatively low prices
most notably sandisk 4GB: £38.90
and sandisk 2GB £17.99
they are very reliable, usally delivered within two days, though unforunately you have to pay postage. a minimal cost when the average price for a 2GB on the highstreet is £50.
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April 16th, 2007, 16:48 Posted By: wraggster
KleptoOne posted an update to his homebrew game for the PSP:
Hello Everyone,
This is a super small fix, but its been nagging at me so I'm providing this for anyone that cares.
There was a bug reported indicating that the highscores list in both
mini-games were not displaying the correct initials. I have fixed the issue and have provided the updated .lua files. To update, overwrite the old files with these.
Download Here
I myself complain when super small releases occur, but after waiting a month for more bug reports to come in, and none coming, I decided to throw this small update out and be done with it.
(*Note* The full package available at my home site now has the fix incorporated)
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April 16th, 2007, 16:49 Posted By: wraggster
via psphyper
Cyber Front is preparing the second PSP game to base on Gainax’s popular anime and manga series Evangelion. Called Secret of Evangelion Portable, the game is a port of last year’s Japan only adventure game Secret of Evangelion for the PS2 with a couple of new elements added. There are new CG event scenes and a simple quiz mini-game that let players unlock Evangelion related artworks. Eva fans can look forward to June 28th for the Japanese release.
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April 16th, 2007, 16:57 Posted By: wraggster
Slicer4ever has released a new version of his WIP homebrew rts for the PSP:
readme for celestial cunning
coded by slicer4ever
models by slicer4ever
thanks to people at qj.net for helping figure out some bugs
thanks to person who ported the 3d tuts over at psp-programming.com
changelog:
v.02
-now units are built instead of instant building
-main menu
-map maker
-support for maybe 10 maps(see other notes)
-slight tweeks to ai
wanna help design models:
don't bother i work on my own time so i don't wanna burden any1 with the job
controls-
main menu-
X-choose selection
in game-
out of menu-
X-choose object
X-(with drone to mine)
X-(choose to attack target(not encoded until next update)
X-move object to position
O-unselect object
L-use quick commands(not encoded(next update))
R-(hold)enter menu
in menu-
X-enter the selected menu(actions,minimap,info )
/\-go back to choose a menu(actions,minimap,info )
M-minimap(only shows objects dots)--more encoded by next ver
A-actions
text says what the icons are(see below for more in depth of icons)
X-enter construction menu or use icon
construction menu-
text say what the icons are and there cost
X-build object
I-info
name - name of object and number
hull - basically health if this hits 0 or less and your unit dies
power - attack power
shields - shields over your ship(hull goes down after this hits 0 or less)
kills - number of kills ur unit has made(not encoded)
analog move cursor(red square starts under screen so push up to find it)
ummm...there might have been a couple of controls i have missed so just try it out
units:
command ship(builds drone)-can not build another(future updates u well)
drone(mines well attack if command is used)-cost: 50
constructor(constructs ships)-cost: 150
small fighter(fighter class ship)-cost: 100
equinox(stronger fighter class ship)-cost: 250
spacial anomalies:
not encoded(ver 3 or 4)
icons:
attack-well use long range sensors to search for units to attack
note: well slow down program for a split sec
patrol-yellow cursor choose two positions and unit well move between them
construct-icon name says it
mining-drones only well usually find closest mine and auto mine from it
link up(1st function)-if your unit is mining choose this to get all other non mining drones to mine
link up(2nd function)-if your unit is attacking choose this to get all other non attacking units(fighter class) to attack your unit
feature plans for link up: choose units not mining or attacking and have them find another unit and link up to them
also note if your unit is attacked it well auto link up to your other units not fightering for support
ai:
defends itself
it well attack once it has acumulated enough units(not tested as i could not wait that long)
defends other units of itself
other notes:
ai sucks and i mean sucks(but is improving)
attacks with "photon torpedoes"
attack search has been improved but long range attack search so slow down is not to much
some times it slows and crashes my psp(it has also seen much abuse over the last couple of years)
theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
which then report everything you did to me so i can try to fix it
can select as many maps as u want although i did not encode it so it scrolls down(next ver)
to make maps see map maker documentation
program exits after game and doesn't go back to main menu
to install:
for 1.5:
copy the 2 folders from the 1.5 folder to X:/psp/game/
where X is your psp drive
for 1.0:
copy the folder from the 1.0 folder to X:/psp/game/
NOTE: if you can't figure out how to install this then some1 should hit you with a stupid stick
etc:
hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)
also i don't think i left out anything so....just in case sorry
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April 16th, 2007, 17:04 Posted By: wraggster
New from rookie42:

I love winterbells. So i made a portable version w00t. the original version can be found here: http://www.ferryhalim.com/orisinal/g3/bells.htm
Controls:
d-pad/analog: move left/right
cross: initial jump (he jumps automatically after that)
circle: replay animations (i'll explain this later)
start: save and quit
L: turbo (you must hold it)
You can use the d-pad or analog to control the guy, but i find the analog easier.
The best part of this game is actually losing. See, you get a rank based on your score and if it's bad score, it actually insults you (it's pretty funny) followed by the animation of the death of your stick man (don't worry he comes back), but if you get a good score, you get praised, and you can watch as the little stick man pwnz up some other guys. i made the animations myself, and i think they're pretty cool, so if you think one of them is cool as well, you can hit circle again to replay the one you just got. keep in mind that once you jump, you cannot replay it unless you get within the score range that plays that animation.
if you compare my version with the original, i think you'll find the two are quite similar. and my goal was to emulate it perfectly, i have accomplished that goal to the best of my ability, which is why i now release this to you guys.
the game isn't quite finished, i don't have animations for the higher ranking scores, but if anyone feels like making them, go ahead and i will give you credit as well as update this game. also, i can't imagine too many people will be getting those high scores and getting disappointed simply 'cause there's no animation.
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April 16th, 2007, 17:16 Posted By: wraggster
New release from Silverfox:
A fun 2-d, fighting game with just rock lee and gaara (for now) and utilizes two people to a single psp.
Changes:
1) loading screen
2) music doesn't play at the start (so the annoying error message is gone)
3) minor bug fixes (very minor)
To Do:
1) more characters
2) story mode (probably not going to be done for a while)
3) AI for computers for a one player battle (also not thought to be done too soon)
3) sprite sheets for characters (minimize file size)
4) more interaction between environment (clouds, platforms, etc)
5) more attacks to fill up button space (open to suggestions)
6) extra menu's for level selection, and music selection
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April 16th, 2007, 19:02 Posted By: Shrygue
via Games Industry
Finnish developer Housemarque is to debut a new PlayStation 3 title at the Nordic Game conference, which will take place in Malmö next month.
The game is being developed for Sony Computer Entertainment Europe and will be available exclusively as a download from the PlayStation Network.
Housemarque CEO Ilari Kuittenen will reveal more details during his Nordic Game presentation, which is titled 'Adaptation, Opportunities and Survival - Life of a Game Development Studio'.
"Housemarque is again blazing trails as a game developer in Finland. We are the first company to develop a Playstation 3 game and the first to work for Sony Computer Entertainment as a first party developer," commented Kuittinen.
Housemarque's previous titles include Stardust, Alien Incident and The Reap. Most recently the studio produced Transworld Snowboarding, which was published on Xbox in 2002.
Nordic Game will take place from May 15 - 16. For more details, visit the official event website.
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April 16th, 2007, 19:04 Posted By: Shrygue
via Games Industry
A Sony Computer Entertainment spokesperson has confirmed that the company is "considering" producing a new version of PlayStation 3 with a larger hard drive.
The comments come just weeks after Sony filed an FCC application which referred to an 80GB PS3. Currently 20GB and 60GB models are available in Japan, with SCEA recently announcing that the 20GB version is to be discontinued in North America.
According to Bloomberg, spokesperson Satoshi Fukuoka said the decision is "in line with our strategy as we had planned to choose models based on consumer needs".
Bloomberg also reports that Sony is "considering introducing the model with a bigger hard disk", as stated by Fukuoka. He did not provide any further details.
An article published earlier by Reuters quoted a Nikkei Business report which says Sony Corp. will enjoy a five-fold increase in operating profits this year.
The spike will be due to increased sales of LCD TVs and better performance by Sony's games division, according to Nikkei. Last year the division lost an estimated YEN 200 billion (USD 1.67 billion).
Nikkei also claimed that Sony will boost PS3 shipments in 2007/08 to 10 million units - a rise of more than 65 per cent over the 6 million units the company aimed to ship by March 2007. However, speaking to Bloomberg, Sony later denied the report.
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April 16th, 2007, 19:18 Posted By: wraggster
press release:
Publisher Playlogic Entertainment, Inc. (OTCBB: PLGC) announces the acquisition of the survival horror game “Obscure II” from French development studio Hydravision. The sequel of the innovative Obscure© will be released in Q3 of this year on PC and PS2. The release for Wii is set for Q4.
Obscure II (PC, PS2, Wii) takes place two years after the gruesome events of the first game. The survivors have gone on to college and try to return to their normal lives. After the discovery of a beautiful but strange plant on school campus, events take a turn for the worse. Soon, the college students have to battle for survival once again.
Players of Obscure II can choose their character and one AI controlled sidekick. In total there are six playable characters, each with their own unique abilities. These can be switched at various points in the game. Due to the game’s unique co-op feature, friends can join at any time to team up and attempt surviving Obscure II together. There are many available weapons to keep the monsters that hunt you at bay. Light might be the players’ biggest ally because you never know what’s lurking in the shadows.
Stefan Layer, VP of Marketing & Sales of Playlogic International N.V: “I am extremely pleased that we added Obscure II to our line up. The first instalment was well received by both press and public. Hydravision has pushed the envelope with Obscure II and I am confident that the game will do even better then its
predecessor.”
Dominique Morel, CTO of Playlogic International N.V: “Obscure II displays refined talent in every aspect, from high attention to visual details and optimized control schemes; and a dense and intense in-game atmosphere. It’ is a thrilling and unique game with polished game features; an incredible experience.”
Denis Potentier, CEO of Hydravision: “We are happy to work together with Playlogic on Obscure II; they meet all of our expectations and I'm sure that their expertise will be very positive for the game. The two-person cooperative gameplay of Obscure II has been fully optimized. I think players will love this game."
Features:
Adventure and action in a teen horror movie scenario
6 charismatic characters with unique skills Unique co-op mode: second player can join in at any time Highly detailed and rich 3D environment Find clues and solve various riddles and mysteries Vast variety of weapons and horrifying monsters Stunning soundtrack performed by the Boston Symphonic
Orchestra and the Paris Opera Children’s Choir
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April 16th, 2007, 19:28 Posted By: Shrygue
via Computer and Video Games
The secret HD mode in God of War II has been dropped from the European release as the disc space was required for all the extra European languages.
It didn't take US gamers long to discover that God of War II on PS2 contained a very pleasant upscaling surprise. Fans soon discovered two puzzles on God of War that, once solved, lead to details on how to get God of War II running in 480p.
But just as we're getting excited over the upcoming UK release, word comes from Sony that this option won't be available in our version. A Sony Europe spokesperson told CVG this afternoon, "This option isn't available in the European release because there wasn't enough space on the disc to allow for it. Whereas the US version still had enough room to incorporate this feature it had to be removed for ours because we had to use the final disc space for localisation (all the extra European languages)."
It's a shame but couldn't be avoided, according to Sony. There is hope though if you have a PS3. GOW2 will work from launch on your PS3 and the next-gen console upscales the game to 576p, provided you use the HDMI cable.
Look out for the full God of War II review soon.
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April 16th, 2007, 19:32 Posted By: Shrygue
via Computer and Video Games
Analysts in Japan still predict Sony will give PS3 a price cut this year, even though the firm may be about to reveal encouraging profit forecasts.
"We think Sony will find it hard to get through the financial year (which began this month) without cutting the price of the console, and expect further game segment losses of over $1 billion during that period," said researchers from investment firm, Nomura, who's researchers still expect the PS3 losses to continue for the short term.
In the report Nomura estimates that Sony has sold only half of the six million PS3s it has manufactured to date. "In the six months the PS3s was on sale up to March 31 (though for only one month in Europe) it sold 3mn units. To boost that substantially in the fiscal year without lowering prices would in our view need major software hits.
"We do not see the necessary drawing power in the title pipeline at this point," said analyst Eiichi Katayama. "We expect Sony to take measures to increase market penetration of PS3 hardware, including extending the software line-up, and expect to review our medium-term estimates for the game segment if and when such measures come into view."
Clearly, it's all about the games then. "We think losses in the game segment are temporary and expect its earnings to improve," Nomura's analysts added. "That said, we think the extent of profit growth in the segment will hinge on how well the PlayStation3 sells at the expected price and the launch of titles for it."
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April 16th, 2007, 19:52 Posted By: Shrygue
via PSP Fanboy
Spidey fans, it's your week... we have Spider-Man coming out on UMD. And, if Spider-Man isn't for you, I'm betting you'll want to check out Pocket Pool, complete with 13 pool games and unlockable "adult" content.
PSP Game Releases
- Pocket Pool
- Valhalla Knights
PSP UMD Releases
As always, availability is subject to manufacturer delivery.
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April 16th, 2007, 20:19 Posted By: wraggster
New from Play ASIA

Be part of the international pro golfing action with ProStroke Golf… An immersive and faithful adaptation of the world’s most challenging sport. With a unique control system, competition from renowned golfing talent and commentary from the international voices of golf; ProStroke Golf challanges players to put themselves to the ultimate test and take on the best in the world. Step up to the tee and take on the pros in this year’s only real-life golf simulation. Craft your swing, compete and be a winner!.
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April 16th, 2007, 20:33 Posted By: quzar
Sony disapoint again, heres the news from the Sonystrikes again blog
YES ! It appears that Sony have done it again. In their zeal to make their DVD movies copyproof (yeah right) they have in fact made their latest releases unplayable on some DVD players, including my Sony DVP-CX995V DVD player. I recently rented “Stranger than Fiction” (2 copies) and “The Holiday” ( please no comments on my choice of movies) both by Sony Pictures. Both load up to the splash title screen and then load no further, then after about 60 secs the player turns itself off!
ALL my other DVD’s and new releases from other movie companies play perfectly
I called Sony Electronics help line and they said to call Sony Pictures 1-800-860-2878 which I did.
The following is a compression of our discussion:
Sony Tech: We know about this problem. Its our new copy protection that’s making these discs unplayable in some players including our own, we do not intend to change the copy protection. The only correction to this problem is a firmware update to your player. The electronics division know about this and should have given you this information.
Me: OK send me the firmware update.
Sony Tech: We do not have one as yet.
Me: OK (a bit frustrated) when will it be available?
Sony Tech: It could be 2 weeks it could be a month, we don’t know.
He then took my phone number and said ”they” would let me know when the firmware update is available, but declined to take my address saying that they would get that when the update was available.
I will say that I got a live person on both support lines within 30 secs.
Here are my questions to Sony:
After spending $350 on a Sony DVD player 3 months ago am I now supposed to avoid Sony Pictures products?
You are still advertising the Sony DVP-CX995V prominently on the Sony USA website but I notice there is no disclaimer that it may not play some new Sony Pictures DVD’s.
Would it not be a good idea to test changes you intend to make on your DVD’s at least on your own equipment so that if you find a problem you could have the firmware update available instead of not only inconveniencing, but alienating your own customers.
I believe this problem is happening on other manufacturers devices, are they working feverishly on firmware updates to accommodate you?
Well thats my rant (yeah I feel a bit better now)
Expect this to be happening a lot more with Blu-ray discs in the future as there are like 4 different version specifications for it.
Way to go Sony.
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April 16th, 2007, 23:38 Posted By: DarthPaul
Hello guys, I've been working on this XMB Theme for hours but it's finally finished. This is my first theme for PSP so don't be silly...I hope you enjoy it as much I did doing it. 
The theme includes a customize wave,topmenuplugin[icons],battery and volume bars,and others things that can be used for the new firmware 3.30 OE-A by Dark_Alex. There's a Readme in the rar file.
I didn't make the icons. Evolve did,so credits go to him.http://forums.qj.net/f-psp-mods-medi...68/page12.html
Edited: I modified the background and now the date/time is 100% viewable when there's a double digit hour displayed.
- darthpaul -
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April 17th, 2007, 03:42 Posted By: wraggster
via ign
Your stranglehold on brain-training games is over, Nintendo DS. Midway is about to start getting PSP users' gray matter in tip-top shape with Hot Brain: Fire Up Your Mind, a title packing five categories of mind-bending brainteasers.
Midway brought Hot Brain -- set for a June release -- into the IGN offices last week and put my mind through the paces in exercises testing logic, memory, math, language and concentration. I ordered numbers from highest to lowest, picked out misspelled words and matched images.
It might sound easy, but the key to Hot Brain is getting as many correct answers as you can in a limited timeframe. See, Professor Warmer -- voiced by Idle Hands star and Christopher Guest-favorite Fred Willard -- is running an institute in the game that studies the result of critical thinking on brain temperature. He says that when you're crunching an equation or word problem, more blood's flowing to your noggin and your mush mound is getting warmer.
That's hot.Each timed exam calculates your brain temperature based on how many problems you solve in a specific time period and how many times you screw up. You can practice the 15 exams all you want -- earning "calories" that unlock the game's three difficulties -- and try for the day's best score in Test mode. The mode grabs one exam from each category, calculates your overall brain temperature, records your daily high and plots it on a colorful chart to track the rise and fall of your brain functions.
Even if you stick with one difficulty in the practice mode, the puzzles are going to get tougher. As you get better, you'll get deeper and deeper into the levels and the challenges will ask more and more of you -- even my beloved "Musical Memory."
A member of the memory category, Musical Memory harkens back to the glory days of Simon and features four images that are each assigned a PSP button and sound. At the onset of the puzzle, the game runs through a sequence -- a duck quacks, a bird chirps, the duck quacks again -- and you have to duplicate it. The game was great at first, but the better I got, the longer the sequences got. Where I was once ordering motorcycle engines and helicopter whirls with ease, I was left to whimper as I tried to figure out if the seventh sound in the Professor Warmer series was Fred Willard groaning or laughing.
Of course, at least Musical Memory ramps up to being tough. "Back-Seat Driver" just made feel like an idiot from the get go.
Uh, is it brawn?The final test in the Logic category -- which features non-threatening, guard-lowering challenges such as creating shapes -- Back-Seat Driver shows users a sequence of arrows and then has them look at a top-down, grid map of a city. The player has to apply the arrows to a taxi's route and decipher where the cab will stop. Even on easy, it kicked my ass, and I ended the exam with an "Icy" brain temperature of 32 degrees.
Whenever you think you've honed your skills to a point that won't make you look like a fool in front or your friends, you can gather a group and take on two ad-hoc multiplayer modes. "Brain Race" pits two to four players in a competition to see who can get his or her brain "On Fire" first, while "Think Tank" has two to four team members working toward getting their collective brain "On Fire."
Although it was still using placeholder graphics in a few spots, the build we saw of Hot Brain was all but completed last week, played well and even allowed you to skip the Fred Willard excerpts if you wanted. It isn't a sure thing yet, but if you've been waiting for a brain-stimulating title on your PSP, Hot Brain might have your number this summer.
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April 17th, 2007, 03:49 Posted By: wraggster
News from PeterM:
One of the problems with open source software is that it fundamentally conflicts with the requirements of working as a licensed developer. Up until now this hasn’t been an issue, but my employer is in the process of obtaining development kits and tools from Sony.
After I receive confidential information from Sony, I am contractually bound to keep it confidential. Unfortunately for Quake, this means that for the legal safety of myself, my employer and anyone who may use or view the PSP Quake source code, I cannot contribute any more to the project.
I can’t say I never saw it coming, but I was hoping our NDA wasn’t so strict. I was really hoping for a clause which would allow me to work on Quake without problems, as long as I didn’t use any of Sony’s tools. Unfortunately this is not the case.
What’s next for PSP Quake?
The project will continue, of course! I’m not the only PSP Quake developer, and I am sure that Chris Swindle will continue to do a fine job on the project, just as he always has. I wish him, and any future contributors to the project, the very best of luck.
What’s next for me?
In the short term, I have some rapidly approaching exams to study for. After that I’ll be splitting my time between work and whatever takes my fancy.
I will of course keep on homebrewing, but instead of the PSP I would be looking at platforms which we’ve not signed any agreements regarding. This could mean Nintendo DS, GameCube (GameCube Quake anyone?), Wii or maybe even XNA.
I would really love to port Cave Story to the GameCube or any other platform whatsoever, but my attempts to get in touch with the author, Pixel, have not been successful. Unfortunately I can’t speak Japanese and he can’t speak English! I tried emailing a translator he knows, but didn’t get a reply. Such is the internet.
If you can speak Japanese and would like to help me out, or can help in another way, please get in touch.
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April 17th, 2007, 03:53 Posted By: wraggster
via pspfanboy
A brand-new SWAT is coming to PSP. And no, it's not a sequel to the Colin Farrell movie with the same name. Target Liberty is a brand-new PSP-exclusive extension of the popular PC tactical shooter. The series has been known for placing players in high-stakes situations, forcing players to take the least lethal approach possible. It appears Target Liberty will give portable players an isometric view of the action. Will it maintain the series' strategic approach, or will it be heavier on the action, a la Killzone: Liberation? Hopefully, we'll find out more in the coming weeks.
Screens Here
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April 17th, 2007, 03:56 Posted By: wraggster
article from 1up
I like Monster Hunter and am totally stoked for the upcoming Monster Hunter Freedom 2. While I'm not a huge fan of the right-analog stick being used to replicate the feeling of swinging a weapon (it doesn't really do that good a job of it), I love a game where you try and collect the coolest gear possible. It's why I loved Diablo II, and it's why I played the shit out of Phantasy Star Online and Final Fantasy XI.
I really love the crazy armor types in Monster Hunter, and the various strategy guides and armor books I've collected from my travels to Japan are often over 1,000 pages long. I have a memory card full of the uberest armor you can get in the first Monster Hunter for PS2, although I haven't gotten nearly as far in Monster Hunter Freedom for PSP, mostly because I don't know anyone else who plays, and it's hard to solo in that game.
Well, even though Monster Hunter Dos never came to the U.S. (I begged Capcom to), at least all of that game and a bag of chips is contained in Monster Hunter Freedom 2, which comes to the U.S. this September. For me, September can't come soon enough, because even though I set up an online account to play Monster Hunter Dos in Japan, the game is very text-heavy. With Freedom 2, I'll be able to enjoy that game, for the most part, although I'll have to recruit some friends to play with locally, since there's no online play, just wireless.
I like the controls a lot better on PSP too, since it dispenses with the analog nonsense and just puts the attacks on the buttons. I do wish the characters weren't as sluggish as they are. The game does a good job of making you feel super heavy, but heavy doesn't necessarily mean fun. Oh well, I'll still play the heck out of this game. Hell, I think I'll go fire up the first game now (on PSP).
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April 17th, 2007, 03:56 Posted By: F9zDark
HanSooloo has shared some interesting results from a preliminary HDD analysis…
1. The HDD is encrypted with a (most probably) Sony proprietary format.
2. If Linux is setup on the machine, the HDD will contain the relevant ext2 or ext3 partitions, but it will NOT be visible to a regular OS. This is because, the HDD does NOT have a standard partition table. If one uses WinHex to scan the HDD, then the program will find the ext2/ext3/swap partitions at their respective offsets.
3. A program has been written to scan blocks of 16bytes for where contiguous data is on the HDD. This program has identified major blocks of data on a freshly formatted 60GB HDD.
4. Of major interest is that right around the 380MB marker, we start seeing blocks of 64KB data, and this repeats itself EVERY 183.72MBs. Why does a system need 64KB worth of markers every so often, is a mystery at the moment.
5. Each HDD is "individualized" the moment it is formatted on a particular PS3 unit. An individualized HDD CANNOT be used in another PS3 unit due to (in theory) a unit based signature being written to each HDD.
6. A project is underway to "individualize" 2 same make and model (Seagate Momentus 60GB 2.5" SATA) HDDs and perform a byte level diff to spot differences in the disk layouts.
7. This diff will also be analyzed by the data block scanning program mentioned in Item-3 above.
I wonder… Will the long overdue ISO loader be able to play backed up images off the HDD? Hrm…
Poster's Notes:
It doesn't surprise me that Sony would have encrypted the PS3 partition of the hard-drive, making it somewhat tamper resistant. However this encryption does seem to have some implications with 3rd party developers.
For instance, there are so far, two game companies (that I know) developing titles for the PS3 that seem to believe that downloadable content may not be possible for it. While its strange to hear of that, considering other companies have released updates and content for games on PS3, its also something to be concerned with.
Does this belief that downloadable content for PS3 is not possible stem from the strange encryption encountered on the PS3 partition of the HDD? Is it due to the fact that these companies are unwilling to research and develop a content delivery method that would accommodate the PS3?
One of the companies I know to have said this is Bethesda, the makers of Oblivion. They have 3 platforms for which Oblivion is home to: PC, Xbox360 and PS3. The ease of installation of mods on PC is nothing short of spectacular; however, the official mods are not unified; one must download the mod for PC AND for the Xbox360 if they wish to have the same features in both copies of the game.
Having to also accommodate the PS3 may not be something that Bethesda is interested in, especially if they need to 'start from scratch' with every mod they want to make on the PS3.
What are your thoughts?
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April 17th, 2007, 07:04 Posted By: F9zDark
[From:Gamepro]
What's going on with Sony's online plans? GamePro speaks with Susan Nourai, the senior director of the PlayStation Network, for a peak at what's to come for PSP and PS3 owners.
For starters, what is your role at SCEA?
SCEA created a new organization focused solely on our PlayStation Network business. The goal for this team is to create a center of excellence for online services and digital entertainment delivery. My role is to drive and oversee SCEA's network business strategy, operations, content strategy and marketing across all of our PSN services including the PS Store, playstation.com and PlayStation Home.
The PlayStation Network takes a somewhat different form than other gaming networks. How does this architecture reflect Sony's philosophies about online?
We look at PSN as an emergent entertainment network. Our goal is to take a consumer-centric approach in both user experience, and just as important, to provide the type of content that consumers expect from PlayStation. This is evident in the types of games we offer on the PlayStation Store, like Flow, and the upcoming Calling All Cars and Little Big Planet.
Read more here: http://www.gamepro.com/news.cfm?article_id=108929
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April 17th, 2007, 11:10 Posted By: Chameleon
Romain's has released a new version of his app called Flash0++.
Heres whats new:
* Interface graphic ENTIRELY remade.
* More jerks (blinks, maybe? Babelfish is no help sometimes) in the menus
* The menu is now in images.
* New icon0 and pic1 by Eaigle
Flash0++ requires Custom Firmware 3.xx OE in order to run.
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via pspgen
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April 17th, 2007, 11:26 Posted By: Chameleon
Archaemic posted this release:
Finally! Someone got around to programming a comic book reader for the PSP that reads cbzs and cbrs directly from the memory stick. It's a little slow, as would be expected from a program that resizes such large images on such a slow processor, but fortunately, you can overclock to 333MHz from the program itself. It's got all the good features, such as zooming, two different resample algorithms (one faster but harder to read, one slower but easier to read), rotation, and the like.
Source code is included. It is (mostly) GPL. This software is written by me, and Kip helped with the graphics and ideas.
If you encounter a bug, please send a full bug report to the email address listed in the readme or post it here. More details are inside the readme. This program is still in beta, so it might be buggy.
Put comics in MS_ROOT/comics. I hope you know how to install the program yourself. If not, read the readme. You'll need it.
The controls should be rather intuitive. If not, read the readme for more details on the controls.
Feel free to email me or post feature requests!
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via Archaemic
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April 17th, 2007, 16:22 Posted By: rmedtx
Guys,
I found this article By Tom Ivan:
The UK Official PlayStation Magazine is set to offer Blu-ray discs with issues of the publication from June onwards.
The discs will feature playable demos of Sony and third party titles, as well as a host of high definition multimedia content.
Ray Maguire, managing director of Sony Computer Entertainment UK said, "We are very excited to partner with Future to offer a playable Blu-ray disc to UK PlayStation 3 owners. The high capacity of Blu-ray media is the perfect method to distribute large volumes of unique existing, and user-generated content in HD, showcasing PS3's multimedia capabilities to the full.”
Publisher of Official PlayStation Magazine Matt Pierce added, "We are delighted that Offical PlayStation Magazine will deliver to its readers a monthly playable disc, and the world's first covermounted Blu-ray disc."
The Official PlayStation Magazine UK and Next-Gen are Future publications
Here is the original link:
http://www.next-gen.biz/index.php?op...=5186&Itemid=2
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April 17th, 2007, 16:45 Posted By: BelmontSlayer

Poisonhzkj has updated his excellent XMB plugin for compatibility with 3.30 OE-A! You can view the complete features below.
Screenshot : Allows you to take a capture of the screen
CPU Speed : Allows you to change the speed of the CPU
System Information : View the battery life/temperature/CPU frequency
Power Off : Power off the PSP
Restart : Restart the PSP
OE Config : Change the custom firmware settings
Mount USBHost : Load UMD backups via a usb connection
Settings : Change the plugin's settings
-Password : Enter a password to protect your system at startup
-VSH Analog : Activate the support of the joystick in the XMB
-SCEP Buttons : Change the confirmation and hotkey buttons
-Save DIR : Change the directory where screenshots are saved
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April 17th, 2007, 17:22 Posted By: wraggster
New from daaa57150:
Hi,
Here's my 2nd lua library, in fact a mod of an existing library: animLib v4 by Grimfate126.
I changed a lot of things, and added also a lot, mainly image buffering so that animations share common image ressources.
For those who don't know animLib, this allows you to easily create animations based on multiple images or on spritesheets.
And for those who use animLib and wish to change for this mod, I'm sorry but you'll have to rewrite parts of your code because I changed a lot of things. But I think it's worth the -little- trouble.
As it's the first release and although I tested it intensively, there may be bugs or things missing or things you wouldn't expect to behave like it does... If it's the case report it there.
I'm developping a game with it and for the moment it does what I need in a great way.
I included a long readme with explanations for everything and an index.lua which will create a bunch of animations and show you how to do things.
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via daaa57150
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April 17th, 2007, 17:26 Posted By: wraggster
New from Negi:
I was messing around with a hex editor and the 3.30 OE-A recovery prx and it works.
This lets you launch recovery from your GAME menu. I'm wondering if anyone has the technical know-how to have it run the PRX directly from the flash so it works with all future versions of DAX's firmware.
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via negi
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April 17th, 2007, 17:29 Posted By: wraggster
Winnydows has updated his Video converter for the PSP, heres all the info:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.
4.112 changes:
Fixed MKV libs miss.
Enhanced quality of x264 encoding (no changes for iPod).
Fixed update path to CLI apps after format change.
MP4 PSP 3.10 A now compatible with PS3.
Updated pmp muxer.
x264 updated to 650.
Removed mplayer.
Mencoder updated to 22870.
DVD delay now apply in aspect player too.
In case of useless CustomMatrix moved to Advanced tab.
Updated format MP4 PSP 3.30.
Fixed resolutions list.
Updated Spanish and German translation.
Removed formats: MP4 PSP 2.80, MP4 PSP 3.10 A, MP4 PSP 3.10 B.
Removed ATOMChanger.
ffdshow updated to R1104.
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April 17th, 2007, 17:34 Posted By: wraggster
press release:
Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.
Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.
'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.
Tickets and Venue:
Tickets: all tickets $5 (book via info@dissecta.com) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com.
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April 17th, 2007, 20:21 Posted By: blackrave
Welltall has updated CWCheat for PSP to support FW 3.30 OE-A,
Heres whats new:
0.1.7 REV. A RELEASE
-added again devhook support
-now the waiting time for opening the menu is always respected
-corrected the description of the settings menu
-adresses were the ram dump is allocated aren't checked by the diff search
-added support for 3.30OE
-fixed the functions used by the remapsp macro function
-fixed a little glitch which let the user select upper options in the diff search function
after the search
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April 17th, 2007, 20:30 Posted By: blackrave
Via 2alien
SCEP-CheatMaster(SCM) is a PSP Coustom firmware plugin designed for Game/Pop mode, you can take screen-shot, set CPU speed, restart/power off PSP via the user interface. The main component of SCM is a powerful cheat system which support raw code.
Now, SCM is in it's beta phase, I will update it as soon as I get a bug report if I can, but I alway feel I get no time to do everything, so I am sorry if this buggy plugin mess up your PSP. I hope not only the good looking interface but also the funtion in it would be liked by you.
Changelog:
2007/04/17
make it run in 330OEA normally
2007/04/12
+add a control scheme remapping funtion in setting
-Fix some little bug.
2007/04/11
-Fix the bug that only codes in the first class effect
-Fix a bug data cant be lock in some game!
-Fix some little bug in view memory
Click here to read more about the program and how to install and use.
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April 17th, 2007, 22:04 Posted By: wraggster
Susan Nourai, the senior director of the PlayStation Network, has been speaking about the future of the PSN and how the company plans to improve the experience over time.
"We look at PSN as an emergent entertainment network. Our goal is to take a consumer-centric approach in both user experience, and just as important, to provide the type of content that consumers expect from PlayStation. This is evident in the types of games we offer on the PlayStation Store, like Flow, and the upcoming Calling All Cars and Little Big Planet," she told GamePro.
"Currently, we post new content every Thursday. Our content offering is growing and we look forward to the fantastic slate of games and entertainment content coming down the pipe."
When asked about future changes or improvements, Nourai replied, "We've only scratched the surface and are working closely with the engineering team in Japan to improve the overall consumer experience. We stay in close touch with our consumers via communication outreach and research and have really appreciated the positive and constructive feedback. We plan to keep enhancing the things we're doing right, and will continue to evolve the service into something our PlayStation fans want. We've accomplished a lot in our four months with over 600,000 registered accounts and 3.7M downloads. It's a great start to a journey and a long-term relationship with our consumers and business partners.
via cvg
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April 17th, 2007, 22:17 Posted By: wraggster
The European arm of Sony Computer Entertainment is preparing to lay off around 160 members of staff.
"The business targets that we face make this regrettably unavoidable," said president and CEO David Reeves in an internal email that Next-Gen reports has been leaked.
Apparently every SCEE employee will receive a letter on Wednesday informing him or her if they've been "provisionally selected at being at risk".
via cvg
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April 17th, 2007, 22:21 Posted By: wraggster
The success of PlayStation 3 in Europe has rescued the console from "the perception wars" that hit sales in Japan, says Sony's boss, Sir Howard Stringer.
"I think [in] the first two days in the UK, £100m ($199m) revenue changed hands and that's probably the largest consumer electronics sale in history," he told the FT. Stringer said that PS3 had entered the Euro market with "more games and, perhaps we lived up to the expectations in Europe in a way that perhaps we didn't in Japan".
Analysts expect Sony to start making some money back on the console next March, "In the March quarter of 2008, Sony will start making money on the console," said Yuji Fujimori, analyst at Goldman Sachs. "In the longer term, I see the PS3's market share at 50 per cent within three years. In the shorter term, I see it at below 30 per cent."
We reported yesterday that Japanese analysts wanted to see a PS3 price cut sooner rather than later.
It's also strange to see such claims when there are reports doing the rounds that your European office is about to lay off 160 people.
via cvg
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April 17th, 2007, 22:26 Posted By: wraggster
Sony has stirred the embers of recent speculation that it's to release an 80Gb PS3.
Reported on Bloomberg.com, Sony Computer Entertainment spokesperson Satoshi Fukuoka revealed that introducing a PS3 with a larger hard drive is under consideration at the company.
No further details were given, and Sony Computer Entertainment Europe was unavailable for comment at the time of writing.
Fukuoka's revelation follows the news of Sony's confirming it is ceasing offering the 20Gb model in North America, this decision "in line with our strategy as we had planed to choose models based on consumer needs", Fukuoka explained.
Sony then will be weighing up whether a PS3 with a larger hard drive is a product consumers will embrace.
via cvg
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April 17th, 2007, 22:47 Posted By: wraggster
via cvg
After the ruckus this morning over the axing of God of War II's secret HD mode for European versions, SCEE has fired over a full explanation to CVG on just why PAL gamers won't be checking out Kratos's bonce in HD glory next week.
SCEE's statement reads as follows:
"As has already been correctly reported, the truth is that the US version of [God of War II] already pushed the dual-layer disc to near-capacity, and the addition of audio for French, Italian, Spanish, German and Russian meant that the development team had to make a Herculean effort to ensure that everything would fit.
"However, even if the game only featured English it would still not have been possible. This is because everything in the game has been optimised for PAL (576i), including the movies. The God of War games are famed for the seamless transition between gameplay and cutscenes, and if we had kept the movies in NTSC resolution, there would have been a very noticeable, very jarring transition between the two display formats. The only compromise would have been to have featured the movies in both PAL and NTSC resolutions, but as evidenced by the struggles the development team had to even fit localised audio onto the disc, this was clearly not an option. It should also be explained that the excellent PAL optimisation meant that a 60Hz option was also not necessary.
"Ultimately, the decision fell to what would benefit the majority, and the number of European PS2 owners who own a component cable and the necessary equipment to display 480p output is extremely low compared to those who are playing on CRT sets, or indeed on HD sets via a composite/RGB SCART connection. It was a necessary measure that was taken with a great deal of consideration.
"The IslandOfRhodes site makes it explicitly clear that the mode is actually a slightly enhanced version of the standard 480p option that is available from the options menu (US version only), and was implemented at the very last minute due to the fact that it created additional bugs. By Tim's (Moss) own admission it was just intended as a bonus.
"Development of the PAL version ran extremely closely alongside the NTSC version, and to have asked the team to develop a similar bonus mode for the PAL version would have distracted from their efforts to get it into the best shape possible. In addition, it would have required additional QA testing that would have a resulted in substantial delays to the game's release.
"It should also be noted that when playing the game on a PS3 via a component of HDMI lead, it runs in true 576p and not just an upscaled version of 576i. The Enhanced Definition (ED) output is forced from the PS2 graphics chip which is why a lot of PS2 games - not just GoWII - will look a lot better. By contrast, if you boot up the US GoWII on an NTSC PS3 and switch Progressive Scan mode on, there will be no difference as the emulator is pushing the 480p mode regardless.
"What this basically means is that the PAL PS3 is giving the best PS2 visuals you will be able to get anywhere!"
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April 17th, 2007, 23:20 Posted By: wraggster
via gamespot
The Final Fantasy franchise will be two decades old this year, and to celebrate the occasion, publisher Square Enix earlier this year revealed that it is remastering Final Fantasy and Final Fantasy II for the PlayStation Portable. While this seemed like a momentous time for longtime FF fans all over the globe, the games were announced only for Japan.
Thankfully for FF fans in the Western Hemisphere, Square decided to open up the party a little and today announced that the two games will be coming to the US this summer. The new PSP version of Final Fantasy will ship to stores on June 26, and its sequel will follow the next month on July 24. Both games will retail for $29.99.
The anniversary editions will feature new character art, enhanced graphics, new dungeons, an "updated camera view," and a 16:9 aspect ratio. Final Fantasy for the PSP is rated E10+ for Everyone 10 and Older, and Final Fantasy II is rated T for Teen.
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April 18th, 2007, 00:25 Posted By: burrito
via PSP Devolution Official Site
Sorry guys for taking longer than expected but there had some important improvements to be done in order to make the PSP-Devolution the top addon for your Playstation Portable system.
We are now using 4 layer technology for the PSP-Devolution which results in even smaller size. This way it fits just perfect into the PSP.
Here is a picture of an installed PSP-Devolution with our very sofosticated Flex-PCB. We made it an extra big resolution so you can see our cool solution of connecting the PSP-Devolution to the PSP's mainboard.
Large image

Sales to the resellers of the PSP-Devolution will start between April 16th and April 20th, 2007.
All resellers that have contacted us in the past will automatically receive an email from us on the above mentioned date. New inquiries are welcome, too.
We need to release two different versions of the PSP-Devolution. Thats's a 3.3V version for ta79 - ta81 boards and and a 1.8V version for all ta-82+ boards. This problem couldnt have been solved by a simple jumper on the pcb because we need to set the output values before programming the ACTEL ICs.
Features:
- Flash your PSP using the internal USB Port
- no additional USB Port required
- latest ACTEL ProASIC 3 technology
- NO power consumption
- doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP
- preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard
- works on all available PSP versions incl. the new TA-082 and TA-086
- custom BIOS with a lot of cool additional features (tba)
PSP-DEVOLUTION IS NOT A MODCHIP. IT IS A PRETTY SOPHISTICATED USB-JTAG PROGRAMMER FOR A LOT OF NAND FLASH ICs. FROM OR POINT OF VIEW IT DOES NOT HARM ANY COPYRIGHT LAWS.
It looks much easier to install than the old modchip, works on all psps, and they said it should retail for around 55 euros.
I haven't seen it for sale yet, but it has been shipped to retailers. 
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April 18th, 2007, 01:43 Posted By: wraggster
via kotaku
Here's a nice thought for the PSP as we get to scheduling our summer camping vacations. Homestar Portable for the PSP is out now for the PSP and even though has no Homestar Runner on it as some tented, sleeping bagged entertainment, it still looks like a beautiful application for looking up at the stars:
"...It is for the Sony PSP, but it's not a game. It's a piece of software that helps you 'read' the nights sky. By utilising the PSPs GPS unit (I had no idea the PSP had one until now!) it can tell where you are and what constellations are above you..." Sure it's all in Japanese, but after singing 99 bottles of beers on the wall for four hours around a campfire, everything starts to kind of make sense.
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April 18th, 2007, 01:50 Posted By: wraggster
via joystiq
In their most recent official podcast, ABC's LOST producers Damon Lindelof and Carlton Cuse confirmed that the upcoming game adaptation will be arriving on Xbox 360, PlayStation 3 and PC.
Typically, adaptations cater to as many consoles as possible so as to guarantee they hit the same market as those who watch the TV show. Is this an indication that the PlayStation 2's time is coming to an end, or is developer Ubisoft Montreal focusing more time and effort on delivering a title whose graphics are on par with our expectations for the newest generation of console?
Said Cuse approximately 25 minutes into the podcast, "[Developer Ubisoft Montreal] came down here the other day and did a demo on some of the stuff," while Lindelof remarked, "very impressive," in response to what they were shown. We don't want to imply that television producers know what makes great games, but as fans of the show, we are comforted that progress is being made on the title. No release date has been mentioned.
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April 18th, 2007, 02:14 Posted By: wraggster
New from Play Asia

As part of SNK Playmore's Neo Geo Online Collection series, The King of Fighters Nests is a compilation of four King of Fighters titles on one disc:
The King of Fighters '99: Millennium Battle
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002
The game was originally announced for a release somewhen back in 2006, but has been pushed back several times. Finally, The King of Fighters Nests for PlayStation2™ is in stock today, available at US$ 49.90 only.
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April 18th, 2007, 02:16 Posted By: wraggster
New from Play Asia

In Persona 3, you play as a 17 year-old boy who's just transferred schools. Immediately after entering his dormitory, he comes under attack of a mysterious Shadow enemy. With his unique ability to switch Personas rather than just summoning a single creature, he ends up becoming leader of a special extracurricular force attempting.
Persona 3: Fes contains 30 hours of additional gameplay, set after the original ending with new cinematic sequences. The main storyline further includes some new events and a new "hard" difficulty setting. Also added have been 23 new Personas, a weapon synthesis system and a system for changing your characters' clothes.
Persona 3: Fes comes in two different edition: Independent Starting Version (US$ 69.90 and partially shipping today) as well as Append Edition (which requires the original Persona 3 release to be played).
Expected to be in stock this Friday is the Konamistyle Special Edition (presold), a US release has been announced to ship in July. Also make sure to check out the following soundtrack related releases: Persona 3 Original Soundtrack, Burn My Dread -Reincarnation: PERSONA 3- and Persona 3 FES Original Soundtrack.
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April 18th, 2007, 02:20 Posted By: wraggster
New from Play Asia

description
Zendoku is a martial arts-themed, puzzle battling game based on the enormously popular logic game, Sudoku. Experience fun and intuitive puzzle-battle gameplay in numerous single and multiplayer game modes. Challenge and defend yourself against a range of engaging martial arts-themed characters to win battles and advance. With a carefully considered learning curve, entertaining storylines and addictive gameplay, players everywhere will soon master the art of Zendoku.
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April 18th, 2007, 02:34 Posted By: wraggster
via games digest
Both Wii and PS3 have web browsers, but it's fair to say that internetweb surfing is very much a secondary feature for both. It's all about the games really, with a side-order of Blu-ray goodness in PS3's case. However, Web 2.0 will be a factor in both, for example Sony's upcoming Home virtual world, and Nintendo's connected News Channel and Forecast Channel.
Nevertheless, it's fair to assume that a decent chunk of Wii and PS3 owners will use the consoles for at least some regular web surfing too. So how do the respective browsers compare when faced with 15 of the most popular Web 2.0 sites? I tested them out on the likes of MySpace, YouTube, Flickr, Facebook and Last.fm to see how they performed.
Each site gets a mark out of 2. 0 points means it didn't work properly. 1 point means it worked partially, and 2 points means it worked well. Note, this is as much a test of how well the websites are designed as of the console browsers. Read on to find out which console scored higher.
1. eBay (www.ebay.com)
The world's top auctions website works like a dream on both Wii and PS3, allowing you to sign in, browse for items, and splash your life savings on as many crap porcelain guinea pig ornaments as you like. Neither console has any problems. Wii: 2 points. PS3: 2 points.
2. Amazon (www.amazon.co.uk)
I'm starting with easy ones here: Amazon is mainly text with a few pics, just like eBay. Neither Wii nor PS3 has any problems coping with the site. And before you scoff that console gamers don't read books, there's a huge selection of games and hardware available too. Wii: 2 points. PS3: 2 points.
3. MySpace (www.myspace.com)
How will the world's largest social networking site fare on the next-gen consoles? On the profile-editing and messaging side, it's absolutely fine. But a big part of MySpace is its band profiles, where you can listen to tunes. Wii can handle the embedded players, but PS3 can't. On both consoles, video is no-go. Wii: 2 points. PS3: 1 point.
4. Bebo (www.bebo.com)
Another social networking site with music and video content, and arguably one that The Cool Kids rate more than MySpace these days. Once again, you can do all the profile-editing and friend-adding you want on both consoles, but this time the embedded tunes work on both too. However, videos won't play on either. Wii: 2 points. PS3: 2 points.
5. Facebook (www.facebook.com)
This is purely about social networking, and the site is picking up a head of steam now non-students can sign up. With less of a focus on music and video, it's handled with ease on both consoles, with all the features surviving intact. Wii: 2 points. PS3: 2 points.
6. YouTube (www.youtube.com)
How will Google's super-popular video-sharing site fare on games consoles? Not half bad, actually. Both Wii and PS3 can search, browse and most importantly play the site's videos. Wii point blank refuses to let you upload your own videos though, while PS3 does, but only if they're in a format that it recognises. Wii: 2 points. PS3: 2 points.
7. Flickr (www.flickr.com)
What about photo-sharing? Wii is fine for browsing other people's photos, as well as your own photo stream. You can't upload new pics though, which is a pain. PS3 can also handle the browsing, but more importantly, it can upload photos too. The scoring is slightly different here, as I'd argue uploading is more important for using Flickr than it is for YouTube. Wii: 1 point. PS3: 2 points.
8. Vox (www.vox.com)
Six Apart's blogging cum social-networking service is slick and easy to use on PC, but what about on consoles? It works on Wii, but isn't totally comfortable to use, due to some weird on-screen formatting. It's not fun on PS3 either, being sluggish and not letting you upload photos with your posts. Wii: 1 points. PS3: 1 point.
9. Gmail (www.gmail.com)
On both consoles, Gmail has an irritating habit of filling the text-entry box with the entire email you're replying to, and making you scroll back through it to reply. Apparently you can turn this off within Gmail, but that's not ideal if you're also using it on a PC or Mac. Otherwise, though, it works well – and is fine if you're just checking emails. Wii: 1 point. PS3: 1 point.
10. Twitter (www.twitter.com)
The Hot New Thing in Web 2.0 circles, Twitter is about 'micro-blogging' – short 140-character summaries of what you're up to. The site itself is stripped-down and simple, so it works marvellously on both consoles. Plus, if you don't have a wireless keyboard hooked up, the shorter messages are less painful to tap in on the on-screen keyboards than full blog posts. Wii: 2 points. PS3: 2 points.
11. Bloglines (www.bloglines.com)
Web-based RSS aggregator, which is one of the best ways to monitor news feeds on a computer. On Wii, it works perfectly. On PS3, it doesn't work at all, not allowing you to open your feeds. Wii: 2 points. PS3: 0 points.
12. Digg (www.digg.com)
Excellent tech news community, although it's expanded to other subjects too. It works very well on the Wii, although for understandable reasons (no copy'n'paste) it's tricksy to submit your own stories for others to Digg. On PS3, it works, but the formatting is well and truly screwed up on-screen, making it a bit of a headache to view. Wii: 2 points. PS3: 1 point.
13. del.icio.us (www.del.icio.us)
Social bookmarking site, where you can save your favourite links, tag them, and view other people's. However, on both Wii and PS3, you're restricted to just the latter, although you can save other people's links as your own. Wii: 1 point. PS3: 1 point.
14. Google Maps (maps.google.co.uk)
Google's very own mapping service works like a dream on the Wii, letting you search for locations, then view maps or satellite overhead photos. However, it inexplicably doesn't work at all on PS3, with dodgy formatting and broken search facilities – which after all, is how you actually find places. Wii: 2 points. PS3: 0 points.
15. Last.fm (www.last.fm)
Finally, how does this innovative personalised streaming music service shape up on Nintendo and Sony's consoles? I didn't expect it to work, yet on Wii it works smoothly, pumping your personal radio streams out of your telly or attached speakers. On PS3, it does work, but the experience of using the site is less smooth, including some snags signing in. Wii: 2 points. PS3: 1 point.
CONCLUSION: Wii 26 - 20 PS3
Victory goes to Opera's Wii browser, hurt by the fact that two sites (Bloglines and Google Maps) didn't work at all on the PS3 browser. However, it's worth stressing that PS3's ability to upload photos and (possibly) video gives it an advantage if you're big on this user-generated content lark. Also, these findings could easily change as various sites get a redesign, either for the better (they're configured to autodetect a console and adapt accordingly) or for the worse (they use new plug-ins that aren't supported by the consoles).
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April 18th, 2007, 03:26 Posted By: wraggster
via ign
If SEGA Rally is anything to go by, it seems the battle lines in the next-gen war - as far as arcade racers are concerned - are being drawn in the mud. Following in MotorStorm's messy wake on PS3, this latest entry in SEGA's long-running series - and the first title from the company's brand new SEGA Racing Studio - seems determined to steal Sony's mud mantle.
Sitting down with SEGA for a first early at this latest iteration of the SEGA Rally franchise, it's clear the team behind it - consisting of race development veterans from Criterion, Codemasters, Rockstar North and Rare - are passionate about the series. For a start, unlike SEGA Rally 2006, which never saw light of day in the west, this next-gen version dumps any simulation pretensions in favour of returning to the franchise's shamelessly arcade roots.
Of course, with the might of PS3, Xbox 360 and PC behind this new game, it's the slickest entry in the series yet, promising impressive visuals, state-of-the-art physics and handling, as well as the core close competitive racing elements SEGA Rally's known for. Even at this stage, it looks like the development team is set to hit its lofty goals. Certainly, there's plenty of graphical bluster on display, with a wide variety of locations - ranging from frozen artic wastelands to blistering safari tracks - and the usual next-gen touches like self-shadowing and a rather nifty, appropriately-reactive two-tone paint job on the cars in evidence.
Sadly, it's too early to state with any certainty how the final product will look. The frame-rate was erratic, although it's set for a significant amount of tweaking, while water and particle effects are currently undergoing a complete overhaul. What's more, the build we saw lacked any form of damage modelling, although SEGA did mention it wouldn't affect car performance when implemented, to maintain the game's arcade sensibility. Of course, there's still plenty of development time to go and, even now, the game looks promising.
Showing off one of the game's jungle-based tracks, roadsides were packed with lush, detailed foliage, SEGA's trademark set-piece elements - like the towering waterfall looming against a rich backdrop of distant mountains - and plenty of persistent, interactive environmental objects. For example, clip one of the track-side huts and the porch will crumble, sending wood and debris scattering across the road - a nasty surprise for anyone following your tail.
Of course though, it's the mud effects that SEGA's keen to trumpet at this stage. Unlike some other racers, SEGA Rally's mud is more than a flash visual effect. As your tyres carve up the track your actions have an actual effect on the road surface. Bumps and grooves remain in place for the entire race, making for significantly variable conditions as your car's suspension and wheels react accordingly. As loose top soil is dislodged on the first lap you benefit from increased grip. However, as water slowly seeps from the ground to fill gouges in the dirt, you'll need to constantly analyse the road ahead and adjust your approach accordingly.
While it's difficult to assess just how much of an impact all this will have on the final game without going hands-on, it certainly promises to add a considerable amount of depth to your usual arcade racer fare. What's more, with around three tracks per environment, plus a variety of modes including practice, championship and - of course - online multiplayer, SEGA Rally is certainly heading in the right direction.
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April 18th, 2007, 19:19 Posted By: PSmonkey

DIGG THIS AWESOME NEWS
News is coming in from a few sources that the Japanese version of Final Fantasy I Anniversary Edition includes english text. So at the start of the game you will be allowed to select between Japanesa (two types) and English text. As well you will be able to change the language settings at any point during the game.
This is great news for people who do not wish to wait around for the USA release in two months.
The game is now available at Play-Asia.com
http://www.play-asia.com/SOap-23-83-...j-70-1v6w.html
Source: http://www.neo-geo.com/forums/showthread.php?t=163881
( See link for two screenshots taken from the import version )

Discuss this hot news via Comments and get Digging 
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April 18th, 2007, 21:31 Posted By: wraggster
via cvg
Square Enix has confirmed that PSP-bound updates of Final Fantasy I and II are heading West, after word on the existence of the titles appeared in Japanese press in January.
However, it's currently only North America that's to receive the games in the West. Speaking to the company's UK arm earlier, CVG was informed that a European release remains "to be decided".
Final Fantasy I and II on PSP are re-mastered versions of the original titles that are being released to commemorate the franchise's 20th anniversary, both featuring entirely new content. FF I will hit North America on June 26, FF II on July 24 this year.
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April 18th, 2007, 21:45 Posted By: wraggster
Crytek has responded with "no comment" to a query regards the latest speculation on Crysis coming to console that's doing the rounds.
The latest gossip about the shooter heading to console started off the back of an advert for a PS3 programmer appearing on Crytek's website, the responsibilities of the role including "Cross platform code development".
"Nope, no comment on this", Crytek CEO Cevat Yerli told CVG when contacted about the speculation earlier today.
"We are hiring for CryEngine 2 Development primarily at this stage", he added.
It's hardly suprising that speculation about Crysis coming to console refuses to lay down and die, what with it being such a high profile game and one that's dropping jaws left, right and centre and all.
via cvg
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April 18th, 2007, 21:46 Posted By: wraggster
Tomb Raider powerhouse Eidos is to publish Tecmo's Ninja Gaiden Sigma in Europe, which is currently pencilled in for release sometime this summer.
Sigma is essentially a prettier PS3 update of 2005's excellent Xbox entry Ninja Gaiden Black, expanded with dual-sword combat and the lovely Rachel as a playable character.
via cvg
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April 18th, 2007, 22:10 Posted By: wraggster
via eurogamer
Start humming those catchy songs, because Namco Bandai has finally confirmed Beautiful Katamari Damacy for Xbox 360 and PS3.
The rolly-action-collect-'em-ups are only half-complete at the moment, but we now know they will definitely include some form of online gameplay, as well as make use of a dual analogue control system.
The background singing will also make a triumphant return, though the performers will be new to the series.
The news erupted from the pages of Japanese magazine Famitsu (translated by IGN), which spoke openly with game director Jun Morikawi.
According to him, Beautiful Katamari Damacy will be bigger and better than ever before, featuring bigger maps and lots more junk to collect. Screenshots from the feature showed one katamari spanning 7,000km, eagerly trying to obtain its enormous 10,000km target.
Morikawi also hinted that we may see the game on other platforms, musing over the idea of using a keyboard or stylus to control the action.
Katamari Damacy is a PS2 phenomena that was originally only available in Japan. The aim of the game is to guide a ball around a map, while rolling over different objects to increase your size - much like a snowball rolling down a snowy hill. The bigger you get, the more impressive the things you can accrue, eventually sucking up buildings and trees.
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April 18th, 2007, 22:16 Posted By: wraggster
Zoo Digital has revealed that a new Premier Manager will be available for PS2 and PC on 17th August. That's just one day before Arsenal begin their historic, maths-breaking title defence NA NA NA NA NA NA NA NA NA CAN'T HEAR YOU NA NA NA.
This 2008 instalment will be the 13th in the long-running series, and aims to bring some new tactics to the table. There'll be a much wider variety of facilities to help you improve your players and staff this time around, with a new reward system to make it all worth your while.
You'll also be able to pop on the joggers and get hands-on with new training session options, as well as nurse your lads back to health with accurate injury diagnoses and rehabilitation functions. Scouting's also been improved, and you'll be able to tinker with research and discover capabilities to find your ultimate signing.
But despite all these new bits and pieces, Premier Manager 08 will still be the more accessible alternative to other games on the market; more pick up and play than stay in all day.
"The thing about Premier Manager is that we don't really seek to go head-to-head with Football Manager or Championship Manager, because frankly they've got bigger budgets and they're aimed at totally different kinds of gamer," a spokesperson for Zoo Digital told Eurogamer this afternoon.
"We're aimed more at the casual market; someone who wants a bit more of a pick up and play experience from a Football Management game. So, ideally someone who's maybe a bit younger or someone who just hasn't got the time to invest in Football Manager."
You can expect all the usual seasonal updates to be included here, too, adding to what Zoo Digital reckons will be its strongest line-up yet.
via eurogamer
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April 18th, 2007, 22:19 Posted By: wraggster
Rumours that a larger hard drive-equipped PlayStation 3 is on the way have surfaced once again following comments from Sony spokesperson Satoshi Fukuoka.
Speaking to Reuters Fukuoka said, "For users who vigorously store [games and other entertainment content] in the PS3, 20GB is probably going to be to small."
He added, "Even 60GB may not be big enough eventually."
But although the PS3's hard drive may get an upgrade other fundamental components of the machine won't be altered, according to Fukuoka. "We are not likely to change its core components and functions such as the Cell, RSX, Blu-ray drive and network capability," he said.
"But outside that realm, addition and deletion is quite possible."
It's not the first time Fukuoka has suggested that Sony is considering producing a PlayStation 3 with a bigger hard drive - he made similar comments earlier this week. The rumours have also been fuelled by an FCC application filed by Sony which referred to an 80GB model.
At present Sony offers both 20GB and 60GB PlayStation 3 units in Japan, with only the 60GB model available in Europe. The company recently announced that the 20GB version is to be discontinued in North America.
via gibiz
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April 18th, 2007, 22:20 Posted By: wraggster
Streamlining of US and Japanese operations could follow
A Sony spokesperson has said that the company took the decision to cut jobs as a result of shifts in the games industry, such as the move towards digital distribution.
News emerged earlier this week that up to 160 SCEE employees could be made redundant as part of plans to reduce the company's cost base.
As reported by Reuters, SCE spokesperson Satoshi Fukuoka said the decision was unrelated to the number of PlayStation 3 units which have so far been sold.
He stated that the cuts are necessary due to new developments in the industry, including the growth of online software distribution.
Fukuoka also revealed that SCE's US and Japanese operations could be subject to streamlining. However, he added, no decisions have so far been made.
via gibiz
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April 18th, 2007, 23:08 Posted By: wraggster
In "Puzzle Scape", players arrange blocks of different colors into chains that are exploded by 2x2 same-colored blocks. The world of "Puzzle Scape" pulsates with 40 scenes of brilliant backgrounds and an original soundtrack of more than 40 songs by rising electronic music artists. Level by addictive level, players will unlock new themes and scenes bursting with lush colors and luscious beats. The game features two single player game modes, four dual player modes, and the ability for up to eight people to play via the PSP system's wireless functionality.
Huh, why does this video look so familiar. I can't seem to (Lumines/Hexic) place it. Well at least Puzzle Scape, this PSP puzzler set to hit in May, is only about $20.
Video/News at Kotaku
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April 18th, 2007, 23:16 Posted By: wraggster
via joystiq
The 20GB PlayStation 3's march to the guillotine was written long before Sony was ready to make the official statement. The curious part in the whole 20GB PS3 story was the model's life in Japan apparently being spared the same fate as its kin across the Pacific. Had the Japanese found some magic to make the sale margins work that the silly North Americans hadn't discovered, and the Europeans weren't even worth trying on? Not so fast, some previous quirky statements and tips from Japan are showing the 20GB may be unofficially done there too.
Previously Sony told Famitsu, "We're currently not considering changes akin to North America. However we would like to react flexibly with the market." They also told CVG, "We'll continue to monitor demand for the 20GB model ... which will be factored into any future Euro launch plans." A future launch of the 20GB in Europe seems even less likely following reports Sony is "considering" a 80GB PS3 model, which they said in March there were no plans for. Sony would probably like to drop the 60GB price in the relative future, because if people complain about the $600 price tag of the 60GB model -- imagine the sticker shock of an 80GB model! That means clearing space and minds of the 20GB model, which if it were still on the market would probably drop in price relative to the 60GB model and be an overly attractive price for a Blu-ray player.
The picture above is from one store in Japan which crossed out the 20GB model from their storefront sign, other reports are starting to come in that the 20GB model is saying sayonara in stores. Joystiq spoke with Miller Stevens, a San Francisco native spending some time in Japan, who says, "I headed to some electronics stores in the Shinjuku district. Bic Camera, major store, has 20GB in stock and, when asked, said they were available as far as they knew. Another big store, Yodobashi, did not have them in stock and weren't getting any and weren't clear why. A couple of smaller stores didn't have them, but weren't clear whether it was because there was no supply or they just weren't ordering them." We wait for confirmation that the 20GB PS3 is official dead -- everywhere this time. Maybe Sony is just waiting to call the 20GB's time of death at the same moment they announce the 80GB's life?
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April 18th, 2007, 23:53 Posted By: obiwan22
Sony are to release a new version of firmware for the PSP to combat the latest release of Custom Firmware by Dark Alex. Will this battle of firmwares and cracks ever stop. Not a chance in hell.
The Next round of battles is set to begin soon.
http://www.playstation.co.kr/psp/psp01_05_new_3.40.asp
More info via pspfanboy:
The Korean PlayStation website has announced the arrival of yet another update to PSP's official firmware. However, unlike previous updates, this revision will actually remove some funct | | |