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September 1st, 2014, 20:44 Posted By: wraggster
In the PS3 community know very well that we have very demanding users who like to keep trying and trying to keep some tool, CFW, etc definite as fit as possible to their needs which is why we wanted to add another Custom firmware more many of which are known, with the same advantages as the other , but with perhaps some variations that could be definitive for those seeking other features, we invite you to also try the Custom firmware Ferrox .
http://ps3.scenebeta.com/noticia/custom-firmware-ferrox
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September 1st, 2014, 20:45 Posted By: wraggster
The coder aldostools already sorprendid us or that has launched many applications for a long time , this time is the turn of a Manager like many others is based also on the Iris Manager . The Manager has the great features that stands out that is compatible with CFWs CEX and DEX , in addition to support for the Cobra. Constant updates , enhancements and stability make Irisman Manager is a difficult to ignore.
http://ps3.scenebeta.com/noticia/irisman
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September 1st, 2014, 20:48 Posted By: wraggster
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September 1st, 2014, 20:49 Posted By: wraggster
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September 1st, 2014, 21:19 Posted By: wraggster
After releasing 3k3y firmware v2.11 beta (with OFW 4.55 support) and losing interest in the ODE 'cat and mouse' game with Sony (OFW 4.60 and 4.65), I have spent the past few weeks researching and dumping raw data in an ongoing project to extract lv0.2 keys via bootldr. My dumps include data from most of the PS3 4k chipsets, this was *NOT* collected by sniffing a bus (or several) in a conventional way, so even if targeted key is embedded in silicon, as long as it is processed/executed internally by any kind of microcode I might be able to catch it. At this point I don't want to reveal how the data was obtained exactly, it is a method of my own design based on several known side channel attacks. The intention is to release the method eventually. Check the project forum topic for more info, and you are welcome to join what could be the most interesting PS3 project since the lv0 keys were leaked.
http://www.eurasia.nu/modules.php?na...ticle&sid=3331
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September 1st, 2014, 21:25 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/09/01) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
Merge pull request #783 from lioncash/consts
Core: Apply const to some functions
Merge pull request #780 from tambry/minorFixes
Minor shortening in Resc
https://www.sendspace.com/file/aq370i
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September 1st, 2014, 21:36 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/08/29) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #284 from Kingcom/RegisterNames
Fix duplicate register names
* Fix duplicate f21/fcr21/vf21
https://www.sendspace.com/file/ct1ori
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September 1st, 2014, 21:46 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2014/08/30) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Reset thread execution context when calling StartThread in EE BIOS.
* Some more cleanup.
* Minor cleanup.
https://www.sendspace.com/file/fj93iu
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September 1st, 2014, 21:52 Posted By: wraggster
via http://www.emucr.com/
PS3 Tools Collection v2.7.29 is released. PS3 Tools Collection is a collection of Windows tools (over 40 of them) for PS3 which includes: DroidMAN, IRISMAN, DPS3 Edat Tool GUI, Bruteforce Edat, PSP2PS3, PS2 Classics GUI, lastGAME Customizer, Bruteforce Save Data, mmRAS, PKG ContentID, ps3gen patcher, PS3 Game Integrity, PARAM.SFO editor, PS3 File Splitter, PS3RIP, PS3_DISC.SFB edit, PS3 PSARC GUI, BruteForce/SCETool Decrypter, PS3 Cheats Editor, PS3 Game Integrity, mmTM_GUI, Create PS3_EXTRA, TXT to Links.xml, PS3 NET Server GUI, PS3 Keys, netmon and renam. Zip archive includes self-extracting RAR archive.
PKG ContentID 2.5.7
-------------------
It's a tool for view quickly the ContentID of a PKG.
It can be used to verify its Title_ID, compare against RAP/edat files, etc.
PKG files are auto-associated to PKG_ContentID.exe
If a copy of PkgView 1.3 (http://ps3zone.ifcaro.net/) exists in the same folder of PKG_ContentID.exe :
>> The program will pass the PKG to PkgView.exe when you double click or press ENTER on a PKG.
Keyboard Shortcuts from Windows Explorer:
Shift+ENTER on a PKG file, will extract the content of the PKG on the same folder of the PKG.
Ctrl+ENTER on a PKG file, will show the ContentID of the PKG and allow open it with PkgView.
Ctrl+CAPS+ENTER on a PKG file, will repack the PKG as NPDRM (CEX).
Ctrl+Shift+ENTER on a PKG file, will repack the PKG for PS3 Development Consoles (DEX).
Shift+ENTER on a EBOOT/SELF/SPRX file, will extract the unsigned ELF file (if the keys and klicensee are available).
Ctrl+ENTER on a EBOOT/SELF/SPRX file, will resign the self file with lowest the key 0x01 for compatibility with all FW versions.
Ctrl+Shift+ENTER on a EBOOT/SELF/SPRX file, will convert the self to FSELF for use on PS3 Development Consoles (DEX).
Ctrl+CAPS+ENTER on a EBOOT/SELF/SPRX file, will convert the self to NPDRM (PSN). It will ask to create a PKG with all the other self files converted to NPDRM.
Ctrl+Shift+CAPS+ENTER on a EBOOT/SELF/SPRX file, will convert the self to FSELF (DEX). It will ask to create a PKG with all the other self files converted to FSELF.
**Most of the above commands are available right clicking on the file on Windows Explorer.
New in 2.5.7
- Updated to support 4.65
New in 2.5.4
- Fixed issue resigning games on systems that use comma as decimal separator. (e.g. German Regional Settings)
New in 2.5.3
- Fixed a bug in the auto-update of PS3_System_Ver in PARAM.SFO creating new PKG or resigning a EBOOT/SELF/SPRX
The option can be enabled/disabled clicking on the big blue-icon at the top-right of the window of PKG Content ID
- Fixed issue displaying the content ID of some PKG files
New in 2.5
- Improved the resign of EBOOT/SELF/SPRX (specially resigning system files) (thanks to smhabib)
- scetool_parameters.txt now supports per-game custom parameters
- Added shortcut to edit scetool_parameters.txt (click on the big blue-icon at the top-right of the window)
- Added option for download updates (click on the big blue-icon at the top-right of the window)
- Replaced the Make EDAT License PKG with "Make EDAT License for C00 games" (thanks to KW)
>> rename any blank file as a content id + .edat (eg. EP1234-BLES12345_00-0123456789ABCDEF.edat) to convert it to a C00 edat
New in 2.4
- Added support for scetool 0.3.1 (unofficial release by smhabib) -> no more "watermarktrololo"
- Grouped the Explorer's context menu options for PKG/EBOOT/SELF/SPRX in a cascaded menu
PS3 Keys 1.6.2
--------------
It's a tool to edit, verify and create the .ps3 keys in binary format.
Other Features
- Convert scetool's data\keys to .ps3 keys and list keys in HTML (click on the big blue icon).
- Support for .rap and .edat.
- Support up to version firmware version 4.65
PS3 Get CFW Symbols 1.5.3
-------------------------
This new tool is for DEVELOPERS only!! It helps to find the memory offsets of the CFW functions (aka symbols).
Although the tool cannot find all the symbols, it's able to find up to 80% of them, leaving more time to the developer
to focus on other more productive tasks.
genPS3ISO GUI 1.4
-----------------
It's a GUI with shell integration for Cobra's genPS3ISO. The tool converts PS3 Games in Jailbreak folder format to ISO.
The ISOs can be used with ODE and in CFW with Cobra features (e.g. 4.46 Rogero/Habib/MLT with COBRA 7.0)
Features: Allows drag & drop, Run as Administrator to auto-register as a shell-extension for Explorer.
Right-click on any folder to make an ISO.
The program auto-renames all the DATA000.pkg files found the PS3_EXTRA folder to DATA000.PKG.
This fixes the installation error 80010006 in COBRA 7 installing extra content from ISOs with PS3_EXTRA folder,
if the pkg is not named as DATA000.PKG (in UPPERCASE). Thanks to master deank who helped me to debug the issue.
Bruteforce Save Data 4.7
------------------------
It's a GUI for flat'z Save Data tools 0.2.3. It finds the keys of several games in seconds and let you resign your saved games and trophies.
New features: Resign trophies or saves, preview images of trophies, direct FTP download/Upload saves/trophies from/to PS3,
unlock saves/trophies to work on any PS3 account, support for Game Genie cheats and user created patches.
Includes 1026 cheat files from gingerbread's repository of Cheats. Multiple saves can be resigned in a single step.
Direct update of the repository of cheats from http://bruteforcesavedata.forumms.net
Patch Creator plugin to assist in the creation of save patches.
TIP: After you resign and replace your trophies, it is required to Rebuild Database through Recovery Menu,
and launch a game that will do "Sync Trophies" on it's startup in order to get the trophies working properly.
Special thanks to flatz, chaoszage @ CMP, skillerCMP, gingerbread, zeick, keha, butnut, X-GHOST-X, SHAkA, ngu-tripate,
Zephyer, Red-EyeX32, aerosoul94, flynhigh09, acab, Petar, Dreamcat4, danilo_scala, minjajef and many others
PS3 Web Debugger 1.2
--------------------
A ps3 memory debugger based on the new peek/poke/find function of webMAN-MOD.
PS3 FTP Client 3.2
------------------
It's a full FTP client that allows remote access to your PS3 files via a PC.
Other features include: rip files for games stored on PS3, file description, view cover image for selected folder, multiMAN remote commands, etc.
PS3 Games Database 1.6.5
------------------------
This tool lets you search easily through a database of PS3 games.
You can build your own database of collected games in CSV format and use this tool to view and organize it.
PS3 Registry Editor 1.0
-----------------------
A viewer and editor on the PC for the PS3 registry file xRegistry.sys found at /dev_flash2/etc/
PS3 NET Server GUI 1.3
----------------------
It's an improved GUI for the PS3 NET Server (the PC side of multiMAN).
(hosts hide in system tray, remember last used folders, supports up to 10 hosts, white list, etc.)
New in 1.3: Added option to auto-mount a shared sub-folder (right-click and select Auto Mount on Start).
Retro XMB Creator 1.6.5
-----------------------
This tool allows to create shortcuts of your ROMS or PS1 isos on the XMB, with custom images and manuals in DDS format.
Requires to have installed RetroArch 1.0.0.2 on the PS3 (except for PS1 isos or DOS packages)
Download RetroArch: http://store.brewology.com/ahomebrew.php?brewid=152
Optionally you can use this addon RetroArch 1.0.0.2 (Retro XMB Edition) to retain the compatibility in your Retro XMB packages,
if RetroArch gets a future update. Requires to have RetroArch installed.
Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples, Redemp for the skins and tests.
Floris van den Berg for FreeImage.dll, Pierre-E Gougelet for NConvert.
Updated the TEMPLATE PSX with IRISMAN 3.17+
PS3 Game Updates 3.0.8
----------------------
This application downloads PS3 and PSP/PSVita game updates and patches.
Features:
-Support concurrent queued downloads.
-The title id field accepts many formats of title id (eg: title id with/without dash, content id, URL of pkgs, etc).
-Search updates by name of the game.
-The title id field also accepts the path of GAMES or the IP of the PS3 (to scan multiple games).
-Show game patches 3.56+ in a different color (pink).
-Auto-detects game patches already downloaded (search in PS3_UPDATE, PS3_EXTRAS, and in the default download path) and show them in gray.
-Asks for confirmation to download patches 3.56 or higher. Required firmware version is appended to the name of the file.
-Show game cover and game description even if the game does not have updates.
-Auto-fix downloaded PKGs that required firmware 3.60
What's New: Added scan support for updates of PS3 ISOs.
mmDM 02.04.02 - [DEX Game Mounter]
----------------------------------
It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work.
It works fast and seamlessly with multiMAN 04.06.02+ (DEX) thanks to the excellent job of deank with rcp_bdemu!!!.
PS3 Covers Uploader 1.02
------------------------
This is a specialized FTP client that auto-converts any image (PNG, JPG, GIF, BMP, TIF) to the proper cover size of 260x300 used by multiMAN,
and auto-upload it as JPG to the proper covers path.
Supports: drag & drop of multiple files, browse dialog, copy & paste image or URL from clipboard.
PS3 Cheats Editor 3.1
---------------------
Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text format.
Features: Creation of PKG for patched EBOOTs, improved tagging for cheats compatibility with EBOOT patch,
updated the cheat database with gingerbread's update containing 660 games.
Update the database directly from PS3Cheating.net
PARAM.SFO editor 2.8.8
----------------------
It's a tool to edit PARAM.SFO files and PARAM.SFX files created by Create PS3_EXTRA.
Features:
+The PARAM.SFO editor supports SFO and SFX files.
+Convert SFO to SFX and viceversa.
+Support for SAVE DATA param.sfo, PS3 GAME param.sfo, PSP param.sfo, and other categories.
+SFO and SFX are automatically associated to the editor.
+Supports drag and drop and command line parameters (use /? for details on parameters).
+Displays the ICON0.PNG/ICON2.PNG found in the SFO/SFX folder.
+Add new fields to param.sfo
+Remove existing fields from param.sfo (right-click on field label or press Del on combo box)
+Account ID button (to make compatible certain saves that don't check the PARAM.PFD)
+New fields in the GUI that allow to edit some ATTRIBUTE values (like add support for Background Music, disable Move Controller warnings, PSP Vita Remote Play, etc.)
Thanks to ps3devwiki.com for all the information provided and HELLCAT for his PS3SFOEdit.exe.
To create new PARAM.SFO from command line use:
PARAM_SFO_Editor.exe PARAM.SFO "TITLE_ID" "BLES12345" "TITLE" "MY GAME" "CATEGORY" "HG"
lastGAME Customizer 1.4.3
-------------------------
This tool takes advantage of the customization options that multiMAN's lastGAME applet offers,
allowing to create PKG files that mount games, PS1 games and AVCHD movies directly from the XMB,
without having to launch multiMAN's GUI (btw lastGAME = multiMAN without GUI).
Features:
- Current version supports lastGAME 11
11.0: loads the new multiMAN's payload on 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31 CEX, 4.40 CEX/DEX, 4.41 CEX/DEX, 4.46 CEX/REX/COBRA, 4.50 CEX/DEX, 4.53 CEX, 4.55 CEX (requires multiMAN 04.55.01+ for PSX)
4.1: loads Hermes payload for firmwares 3.41, 3.55, 4.21, 4.30 (multiMAN is not required)- Current version supports lastGAME 4.1.
- Allows to connect to PS3 via FTP to retrieve the list of games installed on HDD or on external devices
- Supports drag & drop of multiple folders (x:/GAMES) to create the PKGs instantly
- Supports command line interface (CLI)
- Allows to mount ISOs (PS2, PSP, PSX, DVD, BDM) and load remote backups (Cobra dongle is required)
- Support direct boot (certain games only). Games that require BD mirror are now supported in lastGAME8.
IMPORTANT: For CFW 4.46 COBRA, 4.53 COBRA and 4.55 COBRA you must select the lastGAME for Cobra
PS3WebTemp 1.1
--------------
This is a small semi-transparent web window that stays always on top. It can connect to your PS3 console to monitor the CPU and RSX information.
Requires webMAN 1.18 or later running on a 4.46 COBRA 7.0 compatible CFW. The plugin and instructions are included in the XMB Manager+ (mod).
New in 1.1: Added more webMAN options to the popup menu when you right click on the Connect button.
Create PS3_EXTRA 1.3.3
----------------------
This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT,
and store them under a PS3_EXTRA structure.
When a game is mounted with multiMAN, there will be 2 BD icons on the XMB:
one disc for the game itself and another with PKGs, MP4 and P3T.
It should make it easier to install the game patches, DLC, fixes, and related videos,
due they will be listed in a neat menu like the one used by "PStore news" (big squares of 486x405 pixels).
How to use:
-----------
1) First put the pkg's at the root of your game folder (eg: BLES00000).
2) Run Create_PS3_EXTRA.exe
3) Click the browse button in the top right corner [...]
4) Select the "GAMES" folder that contains the games with the pkg's eg: x:\GAMEZ and then click the OK button
5) Now tick or untick the folders you want or don't want the app to process
6) Click the Start button
7) Close the program
8) Open the folder eg: BLES00000 folder
9) Now your folder should contain a folder called PS3_EXTRA
10) All the pkg's should have automatically been renamed and moved to the PS3_EXTRA folder
11) Launch the game using multiMAN
12) On the xmb menu you should now see 2 disc icon's. The top disc icon is the actual game, The bottom disc icon is the dlc/update pkg's.
13) Click on the bottom disc icon to see and install the dlc/updates
CreateHardLink 1.1.1
--------------------
Do you need a copy of your giant ISO, virtual HDD, movies or any other file in a another folder (e.g. for network share) and don't want to waste the extra hard disk space? This Win32 tool (inspired tool on multiMAN's mmOS shadow copy feature) lets you create a "hard link copy" of your files stored on NTFS drives without expend the extra HDD space.
IMPORTANT: A symbolic links to directories are "shortcuts" that behave like a path redirection. A "hard link copy" is the same original file just with another file name. Any modification made to one file will be reflected on all the other copies. Hard links don't work on multiple volumes or hard drives formatted in FAT32.
[+] Installation & Usage
Installation:
Run the CreateHardLink.exe as "administrator" at least once to register the "Paste Hard Link" option in Explorer context menu for files and folders.
If you run it holding Ctrl key, it will be registered as a Extended menu option (that only appears using Shift+Right click).
A .reg file is included to remove the option from Explorer. It's suggested to run it prior the registration as a context menu option.
Usage:
1. Select the items to be copied (e.g. ISO files, movies, folders, etc.) and press Ctrl+C to copy
2. browse to desired directory where we want the 'virtual copy'
3. right click on any file or folder and select 'Paste Hard Link' from context menu
4. Done.
Hard link for files only work in the same NTFS volume. Folder links works with different NTFS volumes. For different volumes 'Directory Junction' is suggested, instead of the default 'Symbolic Link'.
A 'Directory Junction' is created holding Shift or Ctrl key when we select 'Paste Hard Link' option.
With 'Directory Junction' or 'Symbolic Links' you can "copy" (it really redirects) an entire folder to another folder (e.g. you can redirect your games in JB format, music folders, movies, ISOs, etc. to the share folder for PS3 NET Server)
Indeed PS3 NET Server is the main reason why I made this tool... It could be done also with mklink command, but many users don't know about it or could find it cumbersome to do it through the command line.
PSISO Tool GUI
--------------
It's a GUI for CaptainCPS-X tool. The tool patches PS3 ISOs that not were created with genPS3ISO or multiMAN.
Bruteforce EBOOT 1.3.1
----------------------
This tool is more an EXPERIMENT than a real key finder... a 128bit key is expected to take milleniums to bruteforce it,
but if you are extremely LUCKY you could find a rifkey using this method. Anyway, I'm sharing this because a friend asked me to make it to have some fun.
The tool generates random or sequential values and uses MAGIC333X's bruteforce tool to test thousands or millions of rifkeys per second.
New in this release:
- Added option to open the EBOOT by drag & drop of the file
Bruteforce Edat 1.2.1
---------------------
It's a dev klicensee bruteforcer that can be used to find the klicensee used on edat files.
It uses BuC's dev klicensee validator to test the potential keys and the superfast JjKkYu's EDAT dev_klic bruteforcer tool.
New in this release:
- BruteForce_List_Edat_Klicensees -> Added listing of the RAP in HEX format (if the rap file exists in the RAPS folder) (thank to ZOMBIEKILLAH for the idea)
Special thanks to Catalinnc for his awesome contribution discovering the dev klicensees!
Scetool/BruteForce 2.4.01
------------------------
A klicensee finder using scetool (based on Asure's brute force script) with heuristic algorithms for brute force attack.
Once it finds the klicensee, the tool resign the EBOOT/SPRX/SELF with 3.55/3.40 keys. It also includes my FixELF tool
and uses the tool by MAGIC333X (v1.3.1) for faster klicensee detection.
Changes: updated key set
PS3 HDD GUI 1.3
---------------
It's a GUI for the PS3 HDD reader tool created by 3141card.
The tool is a simple on-the-fly decrypter and ufs2 reader that allows to browse the content of your gameos (dev_hdd0)
and copy files and folders to PC.
PS3 HDD will only read (Nothing is written to the PS3 HDD, so it should be very safe). PS3 HDD for Slim and FAT models are now supported.
New in 1.3: updated to support ps3 hdd reader 1.0.
PS3 Ftp Data Sync 1.2.1
-----------------------
It's a backup utility that copies the selected folders on the PS3 to a local folder on the PC.
Only the new and modified files on the PS3 are downloaded to the PC. The new files found on the PC are copied to the PS3.
Set the local folder to a DropDrox's folder and you have a cloud backup solution of your PS3 data
New in version 1.2: Added 4 sync modes for the selected folders:
PS3 -> PC -> PS3 (default): Transfer the new files and updated files from PS3 to PC. The additional files found on the PC are transfer back to the PS3.
PC -> PS3 -> PC: Transfer the new files and updated files from PC to PS3. The additional files found on the PS3 are transfer to the PC.
PS3 -> PC: Transfer only the new files and updated files from PS3 to PC.
PC -> PS3: Transfer only the new files and updated files from PC to PS3.
PS3 ConsoleID 1.0.4
-------------------
This tool displays the PSID and the ConsoleID from a bkpps3.bin or from a LV1 or LV2 dump created using multiMAN's mmOS or Rebug's Toolbox.
How to use:
Make a dump of your bkpps3.bin, LV1 or LV2 and drap & drop the dump file on the tool's window.
It will show the PSID, idps, Target ID and PS3 model found in the bkpps3.bin, LV1 or LV2.
You can drag & drop a dump of your NOR flash too.
PSP2PS3 2.1.2 "mod"
-------------------
Based on the awesome scripts created by szczuru, and the tools created by Pink1, arnold (swapperneger), zecoxao, tpu, doobz, among others devs.
This "mod" tries to streamline the process of conversion of PKG/ISO/CSO/PBP to PSP package for PS3.
Latest version has improved compatibility thanks to a new process for resigning EBOOT suggested by Celebratesparta and the addition of PSP Remasters, thanks to doobz.
Report your compatibility results here: https://docs.google.com/spreadsheet/...xekVXWGc#gid=0
Changes in v2.1.2 "mod by aldostools"
- Added option for resign tool to use: seboot or prxencrypter
- Added option to create PKG to update MINIS2.EDAT when a PKG was created and MINIS2.EDAT is updated.
- Added option to restore the MINIS2.TXT if it is not the default file.
- Fixed ICON0 for icons 80x80 (minis)
- Added ability to cancel the process
- Added progress bar for CSO and PKG
PS3 Edat Tool GUI 1.0
---------------------
It's a revamped and easy to use GUI for the command line EdatTool recently released.
Now you can resign your Edats in an easy way.
Note: Some edats require a Dev Klic that can be obtained using Bruteforce Edat.
PS2 Classic GUI 2.0
-------------------
It's a frontend for the recently released PS2Classic tool developed by psdev-net team.
The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim).
TIP: Now you can convert your PS2 ISOs to PKG directly from Windows Explorer:
Go to "Options" set the output mode to Package File, set a default path and enable Shell Integration.
Changes in 2.0:
- New tab for creation of PS2 packages with custom icons and background.
(drag & drop or open any image and the program will create the images in the proper size)
Tip: Put custom images (ICON0, PIC0, PIC1, SND, etc.) in the folder PS2Covers for auto selection by title id during the PKG creation.
Changes in 1.7:
- Solves some issues with the file associations.
- Verifies if the file system accepts the file size (>4GB) and if there is enough free space.
- Improved the LIMG segment detection/patching before the encryption.
- Added option to auto rename the PKG to title name + [title id], instead of the content id as name.
Changes in 1.6.1:
- Added shell integration to .BIN and .ISO file extensions
- New options to set default output mode and default path
- Auto creation of PS2ISO folders (output mode PS2ISO)
- Auto creation of Package files (output mode Package File)
- Auto-detected game title now can be selected/copied
Special thanks to flatz, Ing Pereira, ps3dev-net team and other anonymous talented devs
PSARC GUI 1.2
-------------
A simple GUI to extract and create PSARC archives.
Game Settings Manager 1.0
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Manage your multiMAN's game settings from the PC. Connect your USB drive to the PC, configure the settings and play with multiMAN on the PS3.
PS3 Game Integrity 1.3.1
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This tool calculates the MD5, SHA-1 or CRC32 for a file or folder (and sub-directories) and generate a content.md5 file for future verification. If the content.md5 is present in the folder, the program reports if any file was deleted, added or changed. This tool is very useful to check if your game has corrupted files due due bad sectors, virus or cross-links (which are very common when an USB device is removed from the PS3 while it is turned on).
New in 1.3.1: Fixed a bug introduced in 1.3 with the log files per folder.
Note: Several MD5 for known Playstation 3 files is included (PUPs for OFW, CFW, DEX and PSP files)
Memory Card Manager 1.4.0
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The Memory Card Manager allows to manage the save game slots stored on memory card files from several PlayStation 1 emulators.
Changes: Added support for Virtual Memory Card formats used by PS3 and PSP (.VM1 and .VMP).
mmRAS Server 01.01.04
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It's a Remote Access Service Server that let you control your PC mouse/screen from multiMAN's graphical user interface.
Requires multiMAN 04.16.03 or higher.
Changes: fixed issue with left and square buttons, mapped F11 to L1+R1
mmRAS 01.02.02
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It's a Remote Access Service Client that let you browse multiMAN's graphical user interface from a PC.
Requires multiMAN 04.16.03 or higher.
mmTM_GUI 1.5.1
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It's a tool to pack, unpack and verify multiMAN's theme files (THM).
BdEmu Partition Tool 01.05.05
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It's a tool to manage the size of the partitions of HDD formated for BDEMU, used by PS3 development consoles.
It allows to create up to 255 partitions (if your HDD has the capacity) and allows to inject/extract BDEMU files.
It also allows to resize BDEMU partition size (by default is created by ps3gen as 186.4GB, no matter the drive size).
* Replaced the file injection with "Resize Slot size to BDEMU file size".
* Resize of slot is now available only for the last slot.
PS3 File Splitter 1.3
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Splits files larger than 4GB to fit in USB drives formatted with FAT32. It also join splitted files. Splits files can be any specified size.
Note: GiB = 2^30, GB=10^9, MiB=2^20, MB=10^6, KiB=2^10, KB=10^3
Support for file extensions 666##, part# = part1 .. part9, part0 = part0 .. part9.
PS3RIP 1.2.1
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It's a tool that should help you gain some space on your external HDD, removing unnecessary files.
It actually moves the files to a RIPPED folder in the root of the disk and replace the file with a 0 byte file.
VERY IMPORTANT: You should verify your game (play it!) before delete any file permanently!!
+The PS3RIP includes the patterns for ripping almost all languages, except English!!
Initial release excluded English & Spanish. This release excludes English only, but allows to exclude other languages.
IMPORTANT: Review the patterns and comment or remove the lines for the languages that you want to keep.
(for ripping files stored in your PS3 use my PS3 FTP Client tool)
PS3_DISC.SFB edit 1.1
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It's a quick way to edit the title id of PS3_DISC.SFB.
renam 1.0
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This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders
from the default "BLUS0000-[Title]" format to "Title [BLUS0000]".
This name format should make it easier to find the games using Explorer.
Just copy the renam.exe to the x:\GAMES (or x:\GAMEZ) folder and rut it.
(Do not expect any GUI. It will rename the folders and exit)
That's all for now
av.-
https://www.sendspace.com/file/gzeba6
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September 6th, 2014, 01:33 Posted By: wraggster
There's a French phrase, un beau affreux, which means that something is ugly and beautiful at the same time. As soon as we got our hands on Sony's Xperia Z3 Tablet Compact, we wished the French had also come up with a phrase that means simultaneously colossal and small. That's the paradox at the heart of the company's tablet, which packs an 8-inch display, but thanks to its 6.4mm thickness and 0.6-pound weight, feels almost insubstantial, as if you'd still try to fit this into a pocket. That's not a criticism, either, because if you found the Galaxy Note to be a bit too small for your needs, this could replace it in your affections.
http://www.engadget.com/2014/09/03/s...t-z3-hands-on/
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September 6th, 2014, 01:34 Posted By: wraggster
Sony has announced that its new Z3 lineup will exclusively get PS4 Remote Play, a service that has so far only worked with the Vita. The console will detect your Z3 device over WiFi and unlock it, letting you play with a DualShock4 wireless controller using the new GCM10 Game Control Mount (see the image below). On top of playing games, you'll also be able to use a Z3 device as a second screen to view livestreams (of games, of course) or chat over the PlayStation Network. Sony kept using the word "exclusive" with Remote Play, so if you're using a non-Z3 handset, it seems you'll be out of luck. The mount and service will likely arrive when the Z3s do, along with the pricing.
http://www.engadget.com/2014/09/03/s...-coming-to-z3/
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September 6th, 2014, 01:45 Posted By: wraggster
If you're a fan of PlayStation 4 game livestreaming, Sony's about to have a PS Vita app for that. At a prelude to the Tokyo Game Show (TGS), it announced updates that will let you view live PS4 game action directly from a PS Vita. There are also themes coming to the PS4 and PS Vita around the same time -- Sony showed off one for Vita that centered around the popular (and insane) Dangan Ronpa shooter. PS4 users will also be able to customize the console dashboard with animated themes, as revealed in a demo that featured PlayStation Japan characters Toro and Kuro (see the image after the break). It also revealed a pink-backed PS Vita with a white front arriving in Japan on November 13th for 18,980 yen (around $182). There's no specific dates for the new themes and the PS4 game streaming app, but Joystiq pointed out a translated tweet saying it'll arrive sometime in October.
http://www.engadget.com/2014/09/01/s...-live-streams/
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September 6th, 2014, 02:08 Posted By: wraggster
Sony has featured over 40 games in its pre-TGS showcase, including a return of the Dragon Quest franchise to its platforms and the confirmation of a new Persona title. Both Dragon Quest Heroes and Persona 5 will be coming to PS3 and PS4.
It's unlikely that the full slate of the titles which took their turn on stage will make it out of the domestic market, but Sony was keen to plug global titles like Far Cry 4 and The Witcher 3 alongside some more niche games. Having been relatively starved of limelight at both E3 and Gamescom, the Vita also saw its fair share of attention, with over 100 games promised to be coming to the platform before the end of the financial year.
http://www.gamesindustry.biz/article...s-presentation
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September 6th, 2014, 22:59 Posted By: wraggster
We touched on it yesterday in the hubbub of Sony Japan & Asia's press conference, but here's a proper look at the Metal Slime PS4 that's coming to Japan. We're guessing your two immediate questions upon discovering this are 1. Why? 2. What's that thing?
Well, the why is to commemorate the release of Dragon Quest Heroes, the new PS4 and PS3 Hyrule Warriors-like crossover that will combine the world of Square Enix's RPG series with action crafted by Dynasty Warriors devs. That's due in spring 2015. As for what that thing is - the happy little slimy dude - it's a removable USB cover rather than a permanent fixture. We're filing it under S for "Sure..." and Y for "Why not, I guess?"
http://www.joystiq.com/2014/09/02/so...piece-of-gunk/
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September 8th, 2014, 19:55 Posted By: wraggster
This time I bring Sen Enabler of Evilnat , this application allows you fixear / patch the necessary files to access sen / psn , play online so your backups / backups of your favorite games as well as a multitude of options more. In this version the developer has included the compatibility of the cobra cfw and prx loader, thus creating a single application for all cfw cex.
http://ps3.scenebeta.com/noticia/sen-enabler
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September 8th, 2014, 20:15 Posted By: wraggster
Habib presents his Custom Firmware 4.65.
Beggars do not recommend using a custom firmware that has not been extensively tested. Install the Firmware on your own risk and do not Spoofez this Custom.
's new / fixed: [1.00] - Built from the Firmware 4.65 - Options "INSTALL PACKAGE FILES" and "APP_HOME" - Compatible with REACTPSN - Bypass checks "COREOS ECDSA " - Patch LV2 for supporting the "PEEK / POKE" - Patch LV1 for supporting the "PEEK / POKE" - Patch to disable LV1 LV2 protections - It can run games signed until 4.65 - May be installed from any Custom Firmware - Can be installed from the official 3.55 - Can be installed on console YLOD software - Added patches REACTPSN offline - Improved system stability - Removing DRM Cinavia for the content HDD - Removed DRM for BDMV - Removing DRM for BDVD - QA Flag activated automatically if already activated 3.55 * New patch for DRM ODDE * New patch for launch faster disks / backups Note: This custom is not yet not compatible with DEDA. The patches do not apply provided ODDE, but the Custom. Habib plugin
http://ps3.gx-mod.com/modules/news/a...p?storyid=3414
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September 8th, 2014, 20:41 Posted By: wraggster
Actually this website was opened a while back, but I just chatted with Swizzy on IRC and it was OK to plug it now!
http://gxarena.com/Firmwares/
Here you can find original firmwares for these consoles/handhelds: PS3, PS4, PSP, PSPGo, PSVita, Xbox 360, Xbox One. All updated automatically thanks to clever scripts coded by Swizzy.
http://www.eurasia.nu/modules.php?na...ticle&sid=3335
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September 8th, 2014, 21:42 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/09/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #6853 from unknownbrackets/testcache
Cache fragment test results using a texture
* Use a more logical name for the test tex creator.
* Merge pull request #6854 from unknownbrackets/d3d9
Report shader errors in Direct3D 9, plug some leaks
* Update native (reduce d3d9 leaks.)
* d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
* d3d: Release shaders and fbos on shutdown.
* d3d: Release vertex decls on shutdown.
* d3d: Report shader compilation failures.
* d3d: Reduce D3DX leaks.
* Merge pull request #6852 from unknownbrackets/gpu-minor
Clear stencil/alpha when switching from 565, minor frag shader simplication
https://www.sendspace.com/file/ec8i89
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September 8th, 2014, 21:47 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/09/07) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #795 from Arkaran99/master
Fix compile errors in Debug - MemLeak.
* Fix compile errors in Debug - MemLeak.
Add rpcs3/define_new_memleakdetect.h to save and replace new operator with Visual Studio Memory Leak Detection's operator.
Add rpcs3/restore_new.h to restore new operator to a previous saved state.
* Merge pull request #793 from Nekotekina/master
vm:: replacement 3
* Small fix
* Well, vector argument support in SC_FUNC
* u128
Only useful as vector type anyway.
https://www.sendspace.com/file/wvy4eq
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September 8th, 2014, 22:46 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/09/06) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #250 from gigaherz/sln-changes
Remove some deprecated plugins from the project/build files
* Merge pull request #274 from Kingcom/Scrollbars
Fix column width in debugger
* Merge pull request #272 from Kingcom/Scanning
Complete function scanning
* Merge branch 'uyjulian-CleanCMake'
https://www.sendspace.com/file/po1nak
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September 9th, 2014, 22:41 Posted By: wraggster
Sony UK boss claims it is now the fastest-selling, "core gamer machine"
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony's PlayStation 4 has now sold 1 million units in the UK, making it the second fastest-selling console in the country's history.
The milestone was revealed to Eurogamer by Sony's UK boss, Fergal Gara, who also received official data from Chart-Track to reach that figure. Gara admitted that the Nintendo Wii achieved the feat, "ever so slightly faster," than the PS4, taking 38 weeks.
"But it's the fastest versus any PlayStation or Xbox - so any core gamer machine," Gara added.
Gara also seemed confident that Sony will be able to meet consumer demand this Christmas, which wasn't the case a year ago.
"We started with a forecast. We saw pre-orders coming through. We increased the forecast. We got most of that volume but not enough, and the demand just kept going. It was only April when we started to catch the demand. So in short, way ahead. I'm expecting both a very strong sales Christmas and healthy volumes this Christmas. I don't anticipate any consumer problems."
http://www.gamesindustry.biz/article...sold-in-the-uk
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September 9th, 2014, 23:28 Posted By: wraggster
A new PlayStation 3 hardware bundle headlined by Lego Batman 3: Beyond Gotham is heading to retail in North America later this year, Sony has announced.
A post on PlayStation.com unveils the new console package – which will include a 500 GB Slim PlayStation 3, along with copies of Lego Batman 3 and The Sly Collection for $270.
The Sly Collection – currently available in stores – alone packs HD remasters of Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves.
Both the hardware bundle and Lego Batman 3 itself will launch on November 11th.
http://www.mcvuk.com/news/read/lego-...vember/0138060
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September 13th, 2014, 21:55 Posted By: wraggster
Despite a history of middling sales figures, Sony claims they aren't giving up on the PlayStation Vita.
Speaking to Eurogamer this week, Sony UK chief Fergal Gara described it as having "found its niche" as a device more suited to smaller games and cross-platform ports than AAA-style efforts such as Uncharted: Golden Abyss.
"For those who want that more specialist device and a more specialist experience, it does a damn good job, and therefore it trucks along quite nicely," Gara said, adding that sales are now "robust and consistent".
He also pointed to its growing appeal among younger gamers.
Sony will be looking for a substantial boost in coming months with the release of Minecraft and a FIFA 15 bundle, with Gara describing the former as "the biggest and potentially most powerful release of the year" for the Vita.
http://www.gamesindustry.biz/article...ably-resilient
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September 13th, 2014, 22:04 Posted By: wraggster
Prominent Dubai retailer Jumbo Electronics has announced plans to unveil custom PlayStation 4 and Xbox One consoles made of rose gold, claims regional news outlet Emirates 24/7.
According to the report, the console is being crafted by Italian jeweller Gatti and will initially be available for purchase at the ongoing Games14 conference in Dubai. If you're interested in scoring one of these gaudy gaming machines, you'd better bring your wallet: While the tech specs of these special consoles match their plastic counterparts, each machine features a price tag of 50,000 UAE Dirhams - about $13,612 here in the United States.
"We are particularly excited to be launching the most unique and valuable gaming consoles in the world at Games14, specially created by Gatti," Jumbo Electronics head Nadeem Khanzadah told Emirates 24/7. "Available to both Xbox and PS4 fans, the high-end materials and exquisite detailing of the gold consoles make it a great collectible item for gamers who love luxury."
http://www.joystiq.com/2014/09/12/du...-ps4-xbox-one/
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September 13th, 2014, 22:07 Posted By: wraggster
Sony is closing off PlayStation Network access for its PlayStation Portable console in multiple regions starting this week, IGN reports.
A Sony representative told IGN that the shutdown affects PSP owners in Europe, Asia, Oceania, and select regions in Africa. North American PSPs will still be able to access the PlayStation Network while Sony "evaluates market trends" to determine if it should expand its service shutdown plans.
While affected regions will be unable to directly access the PlayStation Network from PSP hardware starting on September 15, Sony notes that users will still be able to buy PSN marketplace content and redownload previous purchases via the Sony Entertainment Network Online Store. Sony halted PSP production in Japan in June, and discontinued North American hardware shipments in January.
http://www.joystiq.com/2014/09/11/re...n-september-1/
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September 13th, 2014, 22:14 Posted By: wraggster
When PlayStation Plus was announced in 2010, it was difficult to understand why PlayStation 3 owners would feel motivated to pay for a premium tier to the service they had been enjoying for free. Four years later, the Instant Game Collection has provided plenty of incentive to pony up the annual PlayStation Plus fee, thanks largely to how the team behind the Collection decides what games are made available.
"There is a lot that goes into finding the right mix of titles for each month's Instant Game Collection, but the goal is to deliver a solid lineup that has something for all different types of gamers," John Koller, vice president of platforms marketing at Sony Computer Entertainment of America told Joystiq.
Koller says a major goal in determining the PlayStation Plus lineup is to retain current subscribers and grow new subscriptions through making the service a "no brainer" for owners of PlayStation platforms.
"We look at a variety of different things to deliver a lineup that will provide amazing shared experiences, including the most popular genres for our members and fan requests."
http://www.joystiq.com/2014/09/11/ho...-to-must-have/
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September 13th, 2014, 22:26 Posted By: wraggster
There’s no sign of Xbox One closing the gap on PS4 in the US next-gen console sales race.
Sony’s machine once again outsold its rival in August – that’s the eighth month in a row.
"PlayStation 4 was number one in hardware sales for the eighth consecutive month and remains the cumulative leader for next generation game consoles," Sony’s American senior marketing VP Guy Longworth said. "For the third consecutive month, PlayStation [PS4 and PS3] was number one in combined home console hardware sales."
He added that Diablo III: Reaper of Souls sold more on PS4 than Xbox One and that The Last of Us: Remastered was the month’s best-selling first party title.
None of which stopped overall US software sales declining year-on-year, with consumers abandoning last-gen consoles in their droves.
"Deep declines in seventh generation software (Xbox 360/PS3/Wii) of 57 percent were not offset by growth in eighth generation software, leading to a net decrease of console software sales of $47m [22 per cent]," NPD Group analyst Liam Callahan said.
Madded NFL 25 was the month’s best-selling game.
The US hardware market, however, grew 116 per cent year-on-year with PS4 and Xbox One accounting for 70 per cent of the market – a record high for both machines.
In fact, ten months after their release next-gen consoles are tracking 70 per cent up on the first ten month’s sales of PS3 and Xbox 360.
http://www.mcvuk.com/news/read/ps4-o...-in-us/0138295
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September 16th, 2014, 01:32 Posted By: wraggster
Recently there has been remastered and released by the dev. deank , this homebrew application which we allow to load plugin's (tasks), while playing, watching movies, listening to music, etc..Esta application works in CFW's 4.xx with PRXLoader and EDITION COBRA and support both CEX to DEX . Then see how to install it on our systems ps3 and some of the options offered.
http://ps3.scenebeta.com/noticia/prx-loader
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September 16th, 2014, 01:33 Posted By: wraggster
A new developer joins the crew by creating your own Custom Firmware . While we have seen many users with little knowledge they have created their own custom firmware, this is not the case of Habib , which incorporates very choices interesting their firmwares such as the possibility to install PSP games remastered , or functionality OtherOS , SONY us that removed in firmware 3.21.
http://ps3.scenebeta.com/noticia/custom-firmware-habib
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September 16th, 2014, 01:38 Posted By: wraggster
Total Noob returns to the scene with the CEF ( Custom Firmware Emulator ) and is such that it just read, this is a custom firmware for the VITA console that allows you to run ISO / CSO on our consoles PSVITA , which clarified that no is a native Custom Firmware in PSVITA, is found in the PSP emulator PSVITA.
http://psp.scenebeta.com/noticia/cus...are-cfw-psvita
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September 17th, 2014, 01:16 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- Fixed a piece of ancient mouse button mapping/reading code that was so broken it worked most of the time; fixes broken mapping of more exotic(other than left, center, and right) physical mouse buttons to virtual buttons.
- Lynx: Fixed a minor stereo sound emulation issue thanks to a patch from "sage".
- Lynx: Fixed a bug that could cause Mednafen to crash when a game attempts to power-down the emulated Lynx(which may occur if a game is left unattended for a prolonged period of time).
- WonderSwan, PC-FX, MD, NGP: Fixed several violations of C/C++ sequence point rules in relation to call order in expressions of functions with side effects, that could lead to undefined/wrong behavior with certain types of compiler optimizations and features(e.g. PC-FX emulation was broken on gcc 4.9.x with -fsanitize=undefined -std=gnu++11).
File: Download
News source: http://sourceforge.net
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September 17th, 2014, 01:28 Posted By: wraggster
Due to the massive release, leak – call it whatever you want – we are unable to release the supposed to be upcoming firmware 3.30 VHBL game. it was Patapon 1 and it had a really really good VHBL compatibility, the best since years (for the PS Vita).
Well, that is now useless, due to TN-V being available at 3.18 and Patapon 1 being fixed on higher firmwares.
Not only Patapon 1 but …
… also Patapon 2 and the Patapon 2 demo can be exploited, if you happen to have those currently installed.
There was a one-day window for being able to get the Patapon 2 demo onto your PS Vita, that was a few months ago, as the “blacklist” for the download list of the PSN was disabled, which enabled you to download any PSP/PS1 content onto your PS Vita.
It is currently impossible to install the Patapon 2 demo onto your PS Vita, regardless of any kind of PS3 or Package Installer connection. You can not install the demo!
So simply buy Patapon 1 or Patapon 2, follow the video and enjoy the TN-V eCFW at firmware 3.18.
This might be the last exploit release for a lot of months, if not years.
Download: 3.18 TN-V10 for Patapon 2 (EU files)
http://wololo.net/2014/09/15/upcomin...3-30-canceled/
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September 17th, 2014, 01:30 Posted By: wraggster
Yeah I'm still here! A lot of information was collected, analyzed and misused in the past months. I want to share an overview with you and I'll start with "Part I: TitleID's".
This post is not entirely about the PS4, it will include some information about the PSV as well.
Why are we interested in TitleID's?
Both the PS4 and the PSV use the known system of TitleID's to identify games and apps. Most of them are visible to you via either the Livearea on PSV or the menu of the PS4.
Some of them, on the other hand are only used as references for internal modules or similar and are therefore hidden. The most interesting ones are those which are linked with applications you shall not see and are just implemented for tests, were forgotten or exist for other unknown reasons. Do we want to find and start them? Yes, we do!
How do we find valid TitleID's?
Well, the best start is to look at the error reports of the consoles. Once a game or app crashes, a small error report is generated and you can view this information via the systems settings. You'll see that the TitleID is always with it.
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NPXS19999 is the TitleID |
Surely this will not lead us to any interesting hidden applications since those are most likely never active and can not be crashed without even knowing how to start them, but it will give us a good startpoint since the range of commonly used system ID's is huge (NPXS00000-NPXS9999). So now we need a way to test for valid ID's aka a possibility to launch games/apps by it's TitleID with bruteforcing.
How do we start apps/games by TitleID's?
PS VITA Method: [UPDATED]
[UPDATE]
For simplicity here's a small webform which will unlock the PKG Installer for your PS VITA: http://www.zload.net/pkg/ kindly hosted by The Zett. Just enter the E-Mail adress you use on your PSV and the script will send you the unlock E-Mail.
[/UPDATE]
On PlayStation VITA there are many ways to achieve our goal, so it's not important right now if one is public. I will show you the most simple one. Probably you have noticed the leak of information regarding a hidden PKG installer a few months ago - this was achieved by using this technique.
Simply as it is, the only thing you have to do is setup the E-Mail client application on your PlayStation VITA and write yourself an HTML E-Mail with the following content to receive the E-Mail on your PSV.
< a href="psgmpen?titleid=NPXS10031">OPEN PKG INSTALLER</a>
Open your E-Mail app and click the link and the PKG installer will start. You may want to replace the titleid parameter with any of your choice. I have a small list of tested TitleID's for PSV right here, feel free to add or modify information.
PS4 Method:
For the PlayStation 4 our method is a bit more complicated and requires a bit of RE knowledge for Android and/or iOS. I'll describe an example for Android:
Please grab a copy of the Metal Gear Solid V: GZ companion app for Android and save the APK on your PC. APK Downloader is useful here! ( It's a fantastic game, I'm rly sorry I had to use this one )
Now you'll need the APK-Multi-Tool. Setup the tool and place the MGS companion APK file in the "place-apk-here-for-modding" folder. Start the tool, via the "Script.bat" and choose option 9 to decompile the APK. You now have a decompiled copy of the APK in your "projects" folder.
Locate the "PS4Net$1.smali" source file in "/smali/jp/konami/mgsvgzapp/", open it and replace the MGS V: GZ TitleID's with one of your choice and save the file. Go back to the APK-Multi-Tool script and choose option 15 (assuming your Android phone connected in debugger mode).
Now you can start the app on your phone, choose the main option and it will find your PS4 after you logged in PSN. Once started, normally the application would start Metal Gear Solid V: GZ, but now tries to start your TitleID if available.
The authentication system used for the secure communication between your phone and your PS4 is well done, but sadly not useful if we use a modification like this. Feel free to join the list of tested TitleID's for PS4.
For obvious reasons I made a small TitleID's launcher to test different ID's a lot faster.
XBOX ONE Method:
In the APK described in the PS4 method you might have noticed that there is code for the XBOX ONE version of the game as well. Nearly same system, have fun.
Stay tuned for Part II!
Best regards,
- SKFU
http://www.skfu.xxx/2014/09/ps4-stat...-titleids.html
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September 17th, 2014, 01:31 Posted By: wraggster
Sadly there's no blueprint of the PS4's filesystem as far as I know, so how would we know where we want to go? We need to collect as many information about the filesystem and it's environment as possible to even be able to determine our possible research targets and vulnerabilities.
For any PlayStation platform there are 3 good and legit ways to go for:
Way 1: Open Source Software & Open Documentation
Any Open Source Software used on the PlayStation4 is listed at http://www.scei.co.jp/ps4-license/.
A quick look through them reveals that many licenses force SONY to distribute copies of the used software which for the PS4 are:
Since we do have the sources, we can go through em, look for bugs and/or compare public available exploits to see if they are patched; for example via http://www.exploit-db.com/.
Furthermore you can check the World Wide Web for public available documentation about the system, sites like http://develop.scee.net/ are very useful. Just as example you can find the content guidelines for the PS4 Webbrowser and a quite interesting presentation from 2013.
Way 2: Hardware Analysis
Not exactly the stuff I like to do, but one of the most interesting and promising research fields I think.
For sure also the most expensive way to research. If your lucky enough to own or be able to purchase proper hardware for this case of research you have tons of possibilities.
There's already a lot information about PS4 hardware research available in the PS4 Developer Wiki, including some dumps and more.
Even if you do not have access to a fast enough logical analyzer there's cheap & good hardware for simple chip dumps. Also you could checkout other hardware interaction possibilities like UART (115200,n,8,1 in our case).
Way 3: Installed Software Analysis
Check the software on the target system for bugs which may lead to information leaks or similar.
One of the best things which can happen at start is that you find a way for dumping parts of the memory which may reveal sensitive and useful information about the PS4 environment.
A good example is the recently revealed exploit for the Wii U via it's Webbrowser & Webkit which quite early lead to memory dumps. Webkit is known to be a weak point on nearly every system!
The Result
A decent result will unveil you a good overview of how the system works, which processes are linked by each other, how the filesystem does look like and more.
Here's an example for the PlayStation4 filesystem: CLICK TO DOWNLOAD
The shown folders and files are based on our research until now. Some files and folders are missing and may be updated.
Part III of my "The State of Thing" articles will arrive soon!
- SK
http://www.skfu.xxx/2014/09/ps4-stat...vironment.html
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September 17th, 2014, 01:32 Posted By: wraggster
After a brief period of slowed development, PCSX2 has started picking up speed again with the help of new contributors as well as familiar faces. Several important improvements have been made since the last announcement.
The most important of these improvements is undoubtedly the new debugger. Our debugger has long been an area in need of attention, and thanks to Kingcom it has finally received a much needed overhaul. This new debugger will make it much easier to chase down the problems in broken games. Rama has already managed to get the NHL series working by using it! Featuring a live instruction assembler, thread view, full register view, a function list and more, this improved debugger will certainly be a boon for our developers.
Another area that has received welcome attention is work towards 64 bit compatibility. Although there is still a lot of work to be done before we release a 64 bit build, the foundation has been laid. GSdx compiles for x64 now, and several key changes have been made to the PCSX2 core to support x64 as well. These changes include preparing the emitter for 64 bit jumps, updating vtlb to work on x64, and changing instances of 32bit only code to be universal. These improvements help move us closer to having a true 64 bit build.
Linux matters have improved as well. Many of the new contributors use that OS instead of Windows and improvements here always help general portability in the long run.
Lastly, a few important changes have been made to some of the plugins. On top of general bug fixes, CDVDgigaherz now tries to keep the disc always spinning at a low speed instead of letting the drive spin all the way down. This improves game performance when using a physical disc because the drive is always ready to provide data. Lilypad also supports hot-plugging of Xinput devices now. That means if you forget to plug in your Xinput device before starting PCSX2, it will recognize it when it is plugged in without requiring a restart.
Here is a rundown of the most significant changes:
64 bit related:
- Changed instances of u32 to uptr
- Prepared emitter for 64 bit jumps
- Made yuv2rgb and hashmap functions 64 bit ready
- vtlb now works on on x64
- Supported grabbing the MXCSR mask on x86_64 in cpudetect
- GSdx now compiles for x64
VIF:
- Fixed “Looney Tunes: Back in Action”
Improved Debugger:
- Allows much easier debugging of broken games
- Already used to get “NHL” games working
- Features a live assembler (e.g. mark an instruction, type “nop” to replace that instruction with “nop”)
Plugins:
- Bug fixes for CDVDgigaherz
- CDVDgigaherz now prevents the drive from spinning all the way down which improves performance when playing from disc
- Lilypad supports hot-plugging of Xinput devices
Code cleanup:
- Changed int to bool for variables that only hold 0/1
- Fixes for potential crashes
- Fixes for potential variable leaks
- Preparation for WX3 (for now we still use a custom 2.8)
- Removed managed Vsync
- Folder name fixes for Windows/Linux
- Improved use of namespaces
- Fixes for ELF parser
- Started using generic memcpy instead of custom one(this actually brings a small speedup!)
Misc:
- Updated translations for several languages
http://pcsx2.net/260-pcsx2-developme...-up-speed.html
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September 17th, 2014, 01:34 Posted By: wraggster
Between leaks, developers Ps P / Vita still continue to grace us with their homebrew. Acid_Snake door Custom Firmware 3.18 on the ARK.
A few things to know about this release. First, it contains the first (and last) public version of "arkMenu" which is good for people who are waiting, but on the other hand a lot of functions are not fully functional, bugs are . present and will never be corrected because Acid_Snake finished with the PSP Development The good news and it will soon releaser the source code of the menu and the Custom, so the work could be continued by others. Installation: - Extract the archive to the backup folder of an exploit and run the exploit ARK
http://mobiles.gx-mod.com/modules/ne...?storyid=10032
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September 17th, 2014, 02:15 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/09/16) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #305 from ramapcsx2/memory_patch
"Support all functions of type D and E codes" for cheat patches (pnach) by tadatada
* "Support all functions of type D and E codes" for cheat patches (pnach) by
tadatada
https://www.sendspace.com/file/twod6g
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September 17th, 2014, 02:20 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/09/16) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #810 from Nekotekina/master
* Fix formatting
* Compilation fix + CellSpursAttribute
https://www.sendspace.com/file/2sscu6
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September 17th, 2014, 02:38 Posted By: wraggster
Grab Killzone: Shadow Fall (PlayStation 4) for $19.99 (Reg. $59.99)!
Killzone: Shadow Fall is the latest installment in the hugely successful Killzone franchise, developed exclusively for PlayStation 4, by Guerrilla Games. Thirty years after the events of Killzone 3, the world is a very different place, with two rival factions, the Helghast and the Vektans, living side by side divided by a vast wall. In the midst of it all stands a Shadow Marshal, an elite soldier, the best of the best. As Shadow Marshal Lucas Kellan, you’re sworn to protect your home and the values you believe in. Maintaining the fragile peace is difficult when there is no trust between either side. A series of escalating conflicts puts you on the path of a Helghast intelligence operative named Echo, who fights for the same reasons but on the opposite side. Strive to uncover the whole story as the intense, immersive combat of the Killzone series is reborn on PS4. Check it out: Amazon - Killzone: Shadow Fall
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September 17th, 2014, 23:42 Posted By: wraggster
When Destiny launched, Activision said it had shipped $500 million worth of the Bungie shooter to retailers and platform holders. Five days later, more than half of that has found its way into customers' hands.
Activision today announced that Destiny has grossed $325 million in copies sold through to customers worldwide in its first five days on sale. That figure was cobbled together from Chart-Track, first-party feedback, retail customer sell-through information and the publisher's own internal estimates.
"Destiny fans played more than 100 million hours of the game in the first week," Activision Publishing CEO Eric Hirshberg said. "That's on par with the engagement levels of our most popular Call of Duty games, which obviously is an industry leader."
Hirshberg also stressed that Activision is treating Destiny as a new platform that will continue to grow. The original contract between Bungie and Activision called for the developer to create four games in the franchise over a 10-year period, with major downloadable expansion packs and more frequent interstitial downloadable content for each of the core titles. Activision has said it invested $500 million into launching the franchise.
http://www.gamesindustry.biz/article...n-in-five-days
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September 19th, 2014, 20:57 Posted By: wraggster
You don't need a fancy current-gen console to stream all those Sony classics -- the company announced last night that its Netflix-esque PlayStation Now open beta is finally, well, open to PlayStation 3 owners in the United States and Canada. It's about time, really: PS3 owners have been part of the more selective closed beta program since January, but Sony opened the early access gates to folks with PlayStation 4s first. As always, though, be sure to keep a few things in mind before you take the plunge. You'll get access to some 150 PS3 titles as part of the deal (including forthcoming hits like inFAMOUS and Ultra Street Fighter IV) but rental prices for these games tend to range between $3 and $20. That span isn't awful, but considering you'd be able to pick up physical copies of some of those games for about the same price, you'll have to think about just how valuable picking up new games while immobile on the couch really is.
http://www.engadget.com/2014/09/19/s...open-beta-ps3/
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September 19th, 2014, 21:38 Posted By: wraggster
Evolution’s upcoming racing title DriveClub is to be the second title bundled with Sony’s Glacier White PS4.
A freshly announced €439.99 bundle launching on October 8th will include a white console, white controller and copy of the game.
Alternatively, a second bundle – called the PS4 Player Edition bundle – will be available for €499.99 including a black console, two black controllers, a PlayStation Camera and the game itself.
Sony’s highly successful Destiny bundle was the first to feature the white machine.
http://www.amazon.com/s/ref=nb_sb_no...ADriveClub+PS4+
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September 19th, 2014, 21:39 Posted By: wraggster
PS4 has just posted its biggest week of the year in the US, and MCV can reveal it is the same for the UK, too.
A senior industry source quoting Chart-Track data told MCV that PS4 sales spiked 300 per cent week-on-week after the launch of Destiny. Of course, a percentage increase means noting without any actual figures, and although our source would not reveal exact numbers, he did confirm it was the biggest week of the year for PS4 hardware sales.
It outsold Xbox One hardware by two consoles to one, but it wasn't a bad week for Microsoft either, who also posted a significant sales hike week-on-week.
Destiny was bundled with PS4 hardware, and was heavily marketed alongside the console, so that explains why it has boosted PS4 sales so much. However, it's important to note that the 'average selling price' of Xbox One last week was just £306, the lowest price for either next-gen console since they launched. So Microsoft did benefit from the cheaper platform.
PS3 also had a good week and managed to beat sales of Xbox 360 hardware for a change. Again, there was a PS3/Destiny bundle.
It just goes to show that the 'unprecedented' partnership between Sony and Activision may have been worth the investment.
Microsoft will have a good chance to fight back this month, however. The firm has a partnership with EA for FIFA 15 (out September 26th), and it has its own relationship with Activision for Call of Duty: Advanced Warfare, which arrives on November 4th.
http://www.mcvuk.com/news/read/uk-ps...launch/0138633
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September 23rd, 2014, 00:33 Posted By: wraggster
Recently released caveman 's own developer deank, which presents a new homebrew application , this APP will allow us to run games directly from the XMB, and share them with other devices either from PC, smartphone or tablet, these are some options offered by the APP . then we'll see some more and how to install it in our PS3 systems. Keep reading.
http://ps3.scenebeta.com/noticia/webman
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September 23rd, 2014, 00:34 Posted By: wraggster
Total Noob returns to the scene with the CEF ( Custom Firmware Emulator ) and is such that it just read, this is a custom firmware for the VITA console that allows you to run ISO / CSO on our consoles PSVITA , which clarified that no is a native Custom Firmware in PSVITA, is found in the PSP emulator PSVITA.
http://psp.scenebeta.com/noticia/cus...are-cfw-psvita
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September 23rd, 2014, 00:36 Posted By: wraggster
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September 23rd, 2014, 00:43 Posted By: wraggster
After we checked the environment of the PS4, we should continue with more detailed analysis where, how and what we can im- & export from the system to actually affect it.
Let's see what our general I/O possibilities are first:
USB
Have you noticed the application "SHAREfactory" on your PS4? One of it's interesting features is to import music files via USB. Vulnerability? Maybe. At least FFmpeg has all actual patches applied.
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SHAREfactory USB music import. Also useful as mediaplayer |
Another USB feature is the import and export of screenshots, gameplay videos and savegames. Worth to check I'd say.
HDD
As expected the HDD is encrypted so you can't do much here, yet. But remember the PS3 HDD Encryption Fail!
WIFI / LAN
Yes, this is my favorite one. Please understand that I'll keep some details here to prevent unnecessary patches before things get gold.
As always for network sniffing, modding and more, you can either use Wireshark, Charles, or SKFU's Pr0xy.
One interesting thing we found is about "Final Fantasy XIV: A Realm Reborn". If you check the game due it's startup you may notice that it receives patch files in-game and not as other games as PKG before the bootup of the game.
http://patch-bootver.ffxiv.com/http/ps4/ffxivneo_release_boot_eu/2014.04.02.0000.0000/?time=2014-04-04-11
A quick look in the downloaded file shows us that it downloads a ".patch" file. This file is installed just like a .PKG file but without it's header checks. Vulnerability? Maybe.
There may be a lot more vulnerable games but since we are still not super-rich, we really appreciate any PSN code donation to research more of them. If you would like to contribute, push a PSN code to skfu@skfu.xxx. USA and German PSN codes are welcome! Thanks in advance!
HDMI
HDMI and vulnerable I/O? Yes! Not many people think about it, but HDMI has 2 nice features called CEC and HEC. There's even a good documentation about CEC vulnerability testing here.
I have only briefly researched this, so I am counting on you guys! More information about this topic is available here.
DISC DRIVE
Well, you can already dump PS4 games with specific BD drives on your PC and check it's content.
Another interesting and often forgotten feature is the ability to run Homebrew via BD-J. The whole BD-J system is based on Java 1.3 -> Vulnerability? Maybe.
Hereby I do release a minimal PS4 BD-J SDK which is based on FreePlay's Minimal BD-J SDK for PS3, credits to him! It also contains a small "Hello World" example which is just for testing purpose aka it's dirty test code only.
ADDITIONAL DEVICES
The PlayStation4 supports some additional devices which communicate with each other. This includes for example the PlayStation VITA but also mobile phones with installed companion applications which can lead to interesting results as shown in "PS4 - The State of Things Part II"!
Remember that you can decrypt any companion application traffic for smartphones with Charles and/or a little bit of RE.
Other devices are Bluetooth connected like headsets, remote controllers etc. Can be sniffed, can be analyzed.
UART
115200, n, 8, 1
Happy hacking!
- SKFU
http://www.skfu.xxx/2014/09/ps4-stat...rt-iii-io.html
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September 23rd, 2014, 00:49 Posted By: wraggster
Aldostools, we need to present its full range of utility with a port manager Iris Manager 2.93 to Estwald / D-Skywalk.
New / fixed: [3.30] - Fixed an error between the background "PIC1.PNG" absent and some games - Ability to load the patch Habib anti-ODDE via "settings.ini" (0 = disabled, 1 = new patch, 2 = new patch except Custom Cobra 4.65 Habib, 3 = old patch) * The addon Discless now includes a corrected Orion90 "explore_plugin_460.sprx" file * Added a small addon for Discless 4.60 CEX only if the old addon was installed, install it to correct the "explore_plugin_460.sprx" file Irisman Website: aldostools.org
http://ps3.gx-mod.com/modules/news/a...p?storyid=3417
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September 23rd, 2014, 00:50 Posted By: wraggster
The developer aldostools fate PRX + Mamba Loader, a change in "VSH PRX Loader" based Irisman. We can now load Webman and have support for ISO Ps3 not on Custom Cobra.
This homebrew based on Irisman simply loads a payload and patches and installs the payload into memory and starts Mamba "VSH PRX loader" with "Webman-MOD." new / fixed: [1.01] - Loads WEBMAN 01/30/27 - Fixed an error with the IDPS and fan control on Custom 4.65 - To load another plugin, edit the "/dev_hdd0/game/IRISMAN01/USRDIR/plugins.txt" file PRX Loader + Mamba
http://ps3.gx-mod.com/modules/news/a...p?storyid=3418
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September 23rd, 2014, 01:05 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/09/22) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge: 39491f7 7a260c9Merge pull request #251 from xsacha/memzero_ptrRemove redundant memzero_ptr. All compilers use SSE implementation
* Merge: 47cafaa c4eca8bMerge pull request #309 from blackb1rd/masterUpdate th_TH po
https://www.sendspace.com/file/ohx7et
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September 23rd, 2014, 01:07 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/09/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
Fix divide by zero in memcpy checks.
Merge pull request #6922 from daniel229/a_few_func_replacement
Merge pull request #6931 from CPkmn/patch-6
Merge pull request #6934 from unknownbrackets/d3d9
d3d9: Mask out alpha using KEEP stencil op.
d3d9: Enable 9ex, but not slower flip.
d3d9: Oops, can't use shader blending anyway.
d3d9: Specify tex stage for binding framebuf color.
d3d9: Add BindFramebufferColor().
d3d9: Replace alpha and premultiply blend.
d3d9: Fix fbo tex clamp (usually shadows.)
d3d9: Disable color doubling without tex.
d3d9: Add stencil and blend replacement helpers.
d3d9: Update some not-yet-used ps uniforms.
d3d9: Fix shader compile error X3014.
https://www.sendspace.com/file/af8qms
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September 23rd, 2014, 01:08 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r3632 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3631
Improved sceAtracGetBufferInfoForReseting and sceAtracResetPlayPosition.
r3632
Added support for decoding of PSMF audio into CodecTest application, for
investigations.
http://hulkload.com/314plsg5wip2
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September 23rd, 2014, 01:17 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/09/19) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #816 from tambry/CameraAndOptimizations
Added a camera option
* Added a camera option
Also a couple minor optimizations
https://www.sendspace.com/file/iyztey
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September 23rd, 2014, 01:20 Posted By: wraggster
via http://www.emucr.com/
NesterJ AoEX SP is released. This is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc. NesterJ is a NES Emulator for PSP. It is a modified version of NesterJ.
NesterJ AoEX R3 Changelog:
This updated version of Unnoficial NesterJ AoEX R3 adds 2 new features:
1) Update adds 2 new screen modes:
Wide Screen -2x by 1x
Wide x1.5 - Centered 1x by 1.5x
2) Adds 8 new color palettes chosen from the most popular in emu's
AspiringSquire's Real palette
Loopy's palette
Quor's palette
Chris Covell's palette
Matt Conte's palette
PasoFami/99 palette
CrashMan's palette
MESS palette
I started to make this mod considering there was no screen option for a
perect 2x1 scale that would work good with TV out/FusaSD/RemoteJoyLite
and ended up with this
Here is a version based on NesterJ AoEX R3 it crashes on RemoteJoyLite so for
a T.V. out option it scales to a perfect 4:3 resolution with FusaSD option 0.
And yes it works with Fusa on 6.60 ME 2
The Screen Modes updated are Wide Screen for a perfect 2x1 scale better to use
on T.V. out with the zoom feature as it doesn't flicker and scrolls properly.
Screen Mode Wide 1.5x is a scale using verticle 1x and horizontal 1.5x this mode
is preferable for a clearer picture when using upscaling though it doesn't
fit the full screen but is very smooth.
The Color palettes I ripped off popular emulators as these are the most used
simply select one of the now 11 available and see the difference in color
from Real nes (AspiringSquire's Real) to high contrast nes (Loopy) to
deep rich color (CrashMan)
Have Fun
https://www.sendspace.com/file/k3yqra
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September 23rd, 2014, 01:21 Posted By: wraggster
via http://www.emucr.com/
NesterJ 1.12 RM SP is released. NesterJ is a NES Emulator for PSP. It is a modified version of NesterJ.
NesterJ 1.12 RM SP Changelog:
Unnoficial NesterJ 1.12 RM SP adds 2 new features:
1) Update adds 2 new screen modes:
Wide Screen - 2x by 1x
Wide x1.5 - Centered 1x by 1.5x
2) Adds 8 new color palettes chosen from the most popular in emu's
AspiringSquire's Real palette
Loopy's palette
Quor's palette
Chris Covell's palette
Matt Conte's palette
PasoFami/99 palette
CrashMan's palette
MESS palette
I started to make this mod considering there was no screen option for a
perect 2x1 scale that would work good with TV out/FusaSD/RemoteJoyLite
and ended up with this
I didnt use NesterJ AoEX R3 because it crashes on RemoteJoyLite and has other
crashes.
The Screen Modes updated are Wide Screen for a perfect 2x1 scale better to use
on RemoteJoyLite feature as it doesn't flicker and scrolls properly.
Screen Mode Wide 1.5x is a scale using verticle 1x and horizontal 1.5x this mode
is preferable for a clearer picture when using upscaling though it doesn't
fit the full screen but is very smooth.
The Color palettes I ripped off popular emulators as these are the most used
simply select one of the now 11 available and see the difference in color
from Real nes (AspiringSquire's Real) to high contrast nes (Loopy) to
deep rich color (CrashMan)
https://www.sendspace.com/file/4rkj2n
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September 23rd, 2014, 22:06 Posted By: wraggster
Sony will be releasing its PlayStation TV here in the US and in Canada on October 14th. What's more, as it looks to get people amped up for it, the company also let it be known that the mini console is set to have nearly 700 playable games from day one, giving interested folks Stateside and in The Great White North something to look forward to come launch day. That amount of games, naturally, is made possible thanks to the PlayStation TV's flexibility -- it provides access to a variety of content in different ways, including through PS Vita titles, PlayStation Now and via Remote Play with a PlayStation 4. The PlayStation TV is going to be available for $99 (system-only), or you also have the option to get a $140 bundle which includes a DualShock 3 controller, 8GB memory card and The Lego Movie Videogame.
http://www.engadget.com/2014/09/22/p...da-october-14/
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September 23rd, 2014, 22:12 Posted By: wraggster
With the PlayStation Now beta just opening to a larger chunk of the gaming population, you might be wondering how the streaming service came to Sony in the first place. Why did Gaikai drop its entire PC audience to join a console maker? Thankfully for you, Gaikai chief David Perry has just shed light on that transition in an interview with GameInformer. Simply put, streaming on computers was becoming a nightmare for Perry's team before the 2012 acquisition. The sheer number of compatibility problems was "massively reducing" the number of titles Gaikai could support, and the software required increasingly elaborate tricks (such as image recognition) just to run at all. The company wanted to escape these headaches by going to a platform with standardized elements like controllers and copy protection. When Sony came knocking, it quickly became clear that the PlayStation was a good match -- it solved many challenges in one fell swoop.
http://www.engadget.com/2014/09/21/d...aystation-now/
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September 24th, 2014, 01:06 Posted By: wraggster
You assume that you’ll be able to get parts forever… after all: The Internet. But what if you can’t justify paying the price for them? [Cristi C.] was in this situation, not wanting to fork over $30+ for a replacement PSP battery. The handheld gaming rig itself was just discontinued this year but supposedly the batteries have been out of production for some time. What you see above is the controller board from an original battery, with the cell from a camera battery.
The key is protection. The chemistry in Lithium cells of several types brings a working voltage of around 3.7V. Swapping the cells — even if they are different capacities — should work as protection circuits generally measure current, voltage, and sometimes temperature as they charge in order to know when the cell is full. With this in mind [Christi] cracked open a used Canon NB-6L type battery and grabbed the prismatic cell as a replacement for the pouch cell in the Sony S110 case (PDF). The Canon cell is enclosed in a metal case and is just a bit smaller than the pouch was. This means with careful work it fit back inside the original plastic enclosure.
On a somewhat related note, be careful when sourcing brand-x batteries. Some manufacturers implement checks for OEM equipment but there are ways around that.
http://hackaday.com/2014/09/20/psp-l...-franken-cell/
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September 26th, 2014, 17:08 Posted By: wraggster
Want to check out Destiny's strike missions and raids but haven't shelled out for aPlayStation Plus membership yet? Well, perhaps you can rally a few similarly-leveled buddies this weekend and give The Devil's Lair or Vault of Glass a shot on PlayStation 4 -- even if they're in Europe. Starting this Friday at 3:01 a.m. Eastern / 12:01 a.m. Pacific, you'll have a chance at taking out Sepiks Prime with a little help from your friends in developer Bungie's latest shooter, gratis. Sony's PlayStation Network has grown by leaps and bounds since the PS3 days, and the outfit wants to show it off. If Destiny isn't your game, as Joystiqwrites, you can take any multiplayer title online until the free promotion ends Sunday at 11:59 p.m. Pacific. We hear that Battlefield 4 is finally working, too, but if you aren't into the whole pew-pew thing, there's always FIFA 15. Regardless of what you play, there's almost never a bad reason to spend a weekend on the couch enjoying the great indoors.
http://www.engadget.com/2014/09/25/f...layer-weekend/
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September 26th, 2014, 20:19 Posted By: wraggster
Ubisoft revealed today that it has a pair of PlayStation hardware bundles in the works for players who want to pick up a new console alongside the latest entry in its Far Cry series later this year.
Far Cry 4 will be included with new PlayStation 3 and PS4 hardware bundles launching in the UK in November. Currently, these special edition packages have only been announced for Europe; Ubisoft has not revealed plans to release equivalent hardware bundles in North America.
Far Cry 4 debuts worldwide on November 18. A new trailer showcasing a lovelybreakfast with antagonist Pagan Min premiered earlier today.
http://www.joystiq.com/2014/09/26/fa...les-in-europe/
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September 26th, 2014, 20:26 Posted By: wraggster
PlayStation Home will shut down in March 2015, Sony announced earlier this week.
PlayStation community posts confirmed that the "social gaming platform" will cease publishing new content on November 12. The Japanese version preceded its European counterpart into obsolescence last year.
Players will not be able to "download content" past December 3, however Sony plans to release a substantial amount of free content for the game prior to its closure.
Home entered open beta in 2008 as a platform for PlayStation 3 owners to meet up and interact with customizable avatars. Also notable for the time were its living spaces, which players could decorate and upgrade.
Though the service was initially positioned as an integral part of the PS3 experience, with plans for a dedicated Trophy Room to let players show off their prowess in other games, PS Home largely served as a gathering place for its own community.
Promotional areas for Sony games and sponsored products offered players new items and apparel for their avatars, some as rewards for good performance in playable mini-games.
Sony said the service has hosted "tens of millions of users" from around the world since it opened.
http://www.computerandvideogames.com...down-in-march/
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September 26th, 2014, 20:54 Posted By: wraggster
Grab for $39.99 (Save $20) with free shipping at Rakuten/Buy.com (new customers) using the $10 off promo code below! From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend. Steps:
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September 28th, 2014, 09:59 Posted By: wraggster
Who will not been heated ever the PS3 ? I think most of us have suffered from overheating console, in many cases, believe it or not cause irreversible damage , including the famous yellow light . Today I bring you the solution, or at least an attempt to address these shortcomings in users with CFW that will allow us to establish full control over the fan of our bold , may increase the fan speed if your console has a high temperature .
http://ps3.scenebeta.com/noticia/control-fan-utility
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September 28th, 2014, 10:24 Posted By: wraggster
Since I already made it clear that I was not going to do any new development in the PSP scene, and I already promised to release the source code, I created two different repositories for ARK 2 and arkMenu.
ARK 2 is an improved and mostly bugfixed version of the ARK eCFW created by the team PRO a few years ago.
The eCFW was left gathering dust as nobody seemed to care about developing it.
My once great friend qwikrazor87 and I approached Coldbird for the source code because making another CFW from scratch was pointless and we all know how much TN likes to share code.
Coldbird had no problems giving us the source code so we could port our first kernel exploit to it, but we found out that over the years (or months) ARK had become highly unstable with newer firmwares, so we worked on updating it and improving the code.
Because I like knowledge to be shared and I’m a sucker for open source projects where anyone can contribute instead of elitism that makes no sense at this point in the scene, I asked Coldbird for permission to make it open source, and behold, I got permission from him and hrimfaxi.
Another project I worked on was arkMenu, a new menu with just enough features for all you need on the ePSP of the Vita: launching games (with PMF and AT3 support just like the XMB), a file browser and built-in FTP.
Anyways, I’m not working or gonna work on these projects anymore, so I might as well release the source code in the wild, perhaps new blood takes it from here, but given the current situation of the ePSP scene (all about ISOs and no homebrew developer) I find that extremely difficult to occur.
The repositories can be found in my bitbucket page: https://bitbucket.org/Acid_Snake
http://wololo.net/2014/09/25/ark-2-a...o-open-source/
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