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March 1st, 2013, 17:22 Posted By: wraggster
SCEE senior vice president Michael Denny has revealed that Gran Turismo 6 will be released on PS3, generating speculation that the game will launch this year.“Look at the games coming out on the PlayStation 3 like The Last of Us, Beyond: Two Souls, GT6 and then on the third-party side of things another fantastic Assassin’s Creed, GTA,” he told Silicon Republic.Even so, that aforementioned speculation is a little premature. The game is most likely to be a dual-format release like Diablo III and, possibly, Watch Dogs, as it would make little sense to launch Sony’s flagship racer on legacy hardware and ignore its next-generation console.But whatever Sony’s plans, GT6 is unlikely to release this year given Polyphony’s track record and PS4′s likely 2014 western launch.
http://www.edge-online.com/news/gran...coming-to-ps3/
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March 1st, 2013, 17:24 Posted By: wraggster
Sony has revealed its first big non-gaming service for the PS4 – the world’s first 4K video service.
4K – also known as Ultra HD – is being lined up as the next standard in video fidelity, doubling today’s 1080p standard to 2160p. It carries an image resolution of 3,840 x 2,160 pixels.
Sony Electronics President and COO Phil Molyneux toldThe Verge that while a movie service is on the way, the new console isn’t designed to run 4K games.
There is one big stumbling block, though – Ultra HD movie files are typically around 100GB in size. In an age where we’re still fretting over the size of game downloads, this would put most user’s internet connections into meltdown.
Sony is targeting PS4 as an ideal entry-point into the 4K ecosystem. Let’s hope it has more luck than it did with stereoscopic 3D.
http://www.mcvuk.com/news/read/ps4-w...ervice/0111719
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March 1st, 2013, 17:26 Posted By: wraggster
Capcom is building a new IP for PS4 because it will allow it to full understand what the console is capable of.
Deep Down is the working title of Capcom’s dungeons and dragons-style RPG, which was unveiled on stage at Sony’s New York press conference last week. It is being developed alongside a new game engine designed for the next generation.
The title’s producer Yoshinori Ono told MCV that the reason the firm chose a new brand, rather than an established IP like Street Fighter or Resident Evil, is so it isn’t constrained by consumer expectations.
"We wanted to be free to utilise the PS4's hardware capabilities and unique services without the constraints of working within an existing IP," he said. Ono-san is best known for the Street Fighter series.
"Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services."
Ono-san added that he is a big fan of PS4 for being ‘developer focused.’ “That makes it easy to make games, and the online services are easy to integrate, he said.
“The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”
Deep Down was one of the big reveals at the PS4 press conference that wasn't subject to pre-event spoilers.
"I was honoured to be invited," added Ono-san. "At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet."
http://www.mcvuk.com/news/read/capco...on-ps4/0111716
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March 1st, 2013, 21:26 Posted By: wraggster
Decisions on how much the machine will cost and whether it will get a global launch ‘haven’t been taken yet,’ Sony Europe boss Jim Ryan told us last week.
But UK stores are excited by Sony’s new hardware, and want to see the console launch before Christmas at an affordable price.
“Obviously there is a balance to strike between building an installed base for the great games to follow and losing too much on each box, but £299 would be a good price,” said Green Man Gaming’s Darren Cairns.
The Hut Group’s games buyer Paul Cannings added: “I thought the games looked awesome and I am excited about the streaming functions. £250 to £299 would be good for entry level and a singing and dancing SKU for £350 to £375.”
Retail response has been positive. Sony didn’t reveal the design of the console, but buyers were nevertheless excited by the titles on show.
“It looks like the console is getting some really strong third-party support, and we all know how important that can be,” said HMV games buyer Richard Thompson.
“There’s also some really encouraging news on ‘social’ and ‘always online’ features for titles like DriveClub working across devices such as tablets and smartphones, while Killzone: Shadow Fall and other tech demos shows off the impressive graphical power of PS4.”
But not all games retailers were impressed.
ShopTo CEO Igor Cipolletta said: “I was expecting a reveal like Apple’s. It would have said: ‘This week in store’. Sony still has a lot to learn.”
http://www.mcvuk.com/news/read/uk-re...istmas/0111705
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March 1st, 2013, 21:45 Posted By: wraggster
Discussing the console transition on the PS Blog, Ryan said, "Typically history can help us only so far here. We're actually still selling PS2s in regions such as the Middle East seven years after we introduced PS3. There are a number of reasons why the transition might be a bit more accelerated this time round, but PS3 is a very important part of our portfolio, certainly in 2013, 2014 and probably beyond that."He went to highlight big titles coming for the outgoing machine - both known and unannounced. "I'd point to the software line-up on PS3 that we have coming up - God of War: Ascension next month, The Last of Us, which is looking great, and Beyond later in the year," he said."And there's other stuff yet to be announced, which is highly significant too. There's a lot coming on PS3 and it's going to be very important to us for some time yet."Ubisoft officially announced Assassin's Creed 4: Black Flag for current-gen systems on Thursday, following numerous leaks in recent weeks.SCEE senior vice-president Michael Denny also recently cited Gran Turismo 6 - which is yet to be formally announced - as an upcoming PS3 title despite the arrival of PS4.While Denny's statement didn't rule out a possible Gran Turismo game in development for PS4, it does suggest that Sony and Polyphony Digital hope to capitalise on the considerable install base of the PS3.
http://www.computerandvideogames.com...ced-scee-boss/
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March 1st, 2013, 21:57 Posted By: wraggster
PlayStation Plus, the premium PlayStation Network service that provides subscribers with a rotating library of free games and other digital benefits, will play a "prominent role" in PlayStation 4, Sony has confirmed.In an interview with Sony Computer Entertainment Europe PlayStation Blog manager Fred Dutton (remember him?), SCEE boss Jim Ryan said PS Plus take-up has trebled over the last 12 months - and Sony is keen to keep the momentum up for the release of its next-generation console."We're very happy with the service that we've been able to offer with PS Plus," he said."It's been really well received - the value is quite extraordinary and the take-up has trebled over the course of the past year."We definitely see that as a core part of the way forward. We're not yet in a position to disclose our plans for the future of PlayStation Plus, but there will definitely be a prominent role to play for it in the PlayStation 4 landscape."Meanwhile, Ryan said SCEE will continue to work towards achieving parity for the EU PlayStation Store compared to the US and Japanese PlayStation Stores.SCEE has endured criticism over the EU Store, which has seen content delayed and, in some cases, such as Counter-Strike: Global Offensive, not released at all."I think we're getting a lot better and are a lot tighter than at any point in our history in having a coordinated approach across Europe, and also with colleagues in the US and Japan," Ryan said."I think we get a little better with every year that passes, with every major release that passes. We localise into more and more languages, which we see as really important in maintaining the strong market share that we have in continental Europe - which we intend to preserve."With Sony's recent announcement of the PS4, due out "holiday 2013", the PlayStation 3 has found itself somewhat overshadowed."Where does the PlayStation 4 announcement leave PlayStation 3?" Dutton asked."Typically history can help us only so far here," Ryan replied. "We're actually still selling PS2s in regions such as the Middle East seven years after we introduced PS3. There are a number of reasons why the transition might be a bit more accelerated this time round, but PS3 is a very important part of our portfolio, certainly in 2013, 2014 and probably beyond that."Ryan pointed to the PS3's list of upcoming games, which includes God of War: Ascension, The Last of Us and Beyond - but didn't mention Gran Turismo 6 as his colleague Michael Denny did."And there's other stuff yet to be announced, which is highly significant too," Ryan added, perhaps alluding to GT6.""There's a lot coming on PS3 and it's going to be very important to us for some time yet."
http://www.eurogamer.net/articles/20...-the-last-year
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March 1st, 2013, 22:06 Posted By: wraggster
Ubisoft's official Asssassin's Creed site reveals a launch date for Assassin's Creed 4: Black Flag by use of some technical wizardry that involves replacing a letter in the URL.
As DarkZero discovered, heading to the official AC4 site for the world premiere trailer, which will launch in four days, and then simply adding a "v" to the end of the url reveals the above image.
The Ubisoft site notes an October 29 release date for AC4 and states it's "also coming to next-gen consoles." Sony announced the PlayStation 4 last week, Microsoft is expected to announce the next Xbox within a few months.
http://www.joystiq.com/2013/03/01/as...t-gen-console/
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March 1st, 2013, 23:27 Posted By: wraggster
The time has come for DCEmu to open its own PS4 News Site and from now on youll find all our PS4 News over at http://ps4-news.dcemu.co.uk
The PS4 news is coming at a fast past and we will have the latest game and console releases for the PS4 and if we ever see homebrew or emulation on the PS4 we will be covering all of it.
In short a one stop place for PS4 News.
Visit http://ps4-news.dcemu.co.uk today and everyday.
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March 2nd, 2013, 23:31 Posted By: wraggster
DICE has revealed its plan of attack, announcing on its Battlefield blog the release schedule for End Game, the final piece of downloadable content forBattlefield 3.
PlayStation 3 players with 'Battlefield Premium' accounts will see the content on Tuesday, March 5, as part of the subscription. For premium users on Xbox 360 and PC, End Game will arrive on Tuesday, March 12. PlayStation 3 users without Battlefield Premium accounts can purchase the content on March 19, while Xbox 360 and PC users will have to wait until March 26 to gain access to the DLC.
Pricing for non-Premium users has not yet been revealed, though previousBattlefield 3 content releases launched for $14.99 (1200 Microsoft Points).
http://www.joystiq.com/2013/03/01/ba...ployment-next/
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March 4th, 2013, 18:50 Posted By: wraggster
Ubisoft's newest instalment in the Assassin's Creed franchise has finally cast off, despite a launch riddled with leaks.
Assassin's Creed IV: Black Flag will see players experience the true 'golden age of piracy' in what Ubisoft believes to be 'the most varied world we've ever made in an AC game.'
Set to launch on November 1st on PC, Xbox 360, PS3, WiiU – and even next-gen offerings PS4 and possibly the Xbox 720 – Black Flag will not be the DLC or spin-off that many were expecting and will in fact be an entirely new story, complete with new characters and locations.
As hinted by its title, Black Flag will be a pirate game. But Ubisoft has said it will 'shy away from clichés' and offer a sea-plundering experience much different than that, which is often portrayed by Hollywood.
http://www.pcr-online.biz/news/read/...ber-1st/030398
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March 4th, 2013, 18:57 Posted By: wraggster
Amid all the fuss last week over PlayStation 4, it was easy to overlook the sudden Nintendo Direct-style live-streamed Vita presentation a couple of days before. Presented by SCEJ president Hiroshi Kawano, broadcast only in Japanese and aimed squarely at the domestic market, the event was Sony’s way of reminding Vita owners here that it hasn’t abandoned them entirely – this was of course before the world knew of Vita’s forthcoming connectivity with PS4.One reason the presentation was easy to overlook is that really there was nothing much in it for Western gamers. The Vita is getting a much-needed price drop in Japan, from 29,980 yen (£214.20) for the 3G model and 24,980 yen (£178.50) for the Wi-Fi model to a flat 19,980 yen (£142.80) for either, but there has been no such sweetener in Europe or the US. And the roundup of games was almost entirely bereft of surprises, let alone titles with global appeal.But for gamers in Japan it wasn’t a bad haul, and sales figures for that week (17-23 February) showed an uptick in Vita sales – before the 28th February price drop even officially kicked in. As some stores reportedly applied the discount early, Sony’s ailing handheld even outsold Wii U that week. Vita sales were up to 11,456 on 8,044 the week before, beating Wii U’s 9,633 sold, according to Japanese game-industry tracker Media Create.
http://www.edge-online.com/features/...star-online-2/
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March 4th, 2013, 22:20 Posted By: wraggster
‘But what did the console look like?’
That was the frequently asked question in the wake of last week’s PS4 press conference. For some critics, ten new games, a new controller, a Kinect-style camera, the full specs and an abundance of cloud services wasn’t quite enough.
“There seems to be a disproportionate amount of noise about the lack of a box and I really don’t get it,” a perplexed Jim Ryan, who heads up PlayStation in Europe, told MCV the day after the New York reveal.
“It was more important to describe what the device is capable of, rather than what it looks like.”
Ubisoft CEO Yves Guillemot – who revealed the Watch Dogs for PS4 live on stage – was sympathetic to Sony’s decision to hold the design back. “Sony can’t show everything on the first day or they won’t have anything else for later on,” he tells us.
But despite the omission, Sony’s New York show offered us plenty to dissect, discuss and debate.
From the off Sony pitched PS4 as a games machine. This was about the ‘future of play.’ Movie and music services were relegated to a fleeting reference. Compare that to Microsoft’s ‘entertainment’ message, where Xbox now stands for music and video, plus games.
“That was a very conscious decision,” Ryan says. “There will be a comprehensive suite of non-game services for music and video.
“But the emphasis is on PS4 as a gaming device. And that philosophy has gone into the heart of how we designed the machine.”
The more Sony’s press conference went on, the more PS4 revealed itself as more like a PC than your typical home console.
It is built using PC components, boasts indie developer support, has a wealth of cloud features and social options, and can host free-to-play and episodic games. PS4 is so much like a PC that even Blizzard is making games for it.
“PS4 has taken everything that the PC and mobile has,” says Guillemot. “Social is possible, we can update, we can have user-generated content, we can have people seeing other people playing, you can have eSports. All those elements are what we wanted to see on the new consoles, on-top of better graphics and so forth.
“But it’s more than a PC under the TV. It’s a machine that will be the same for everyone. The software is well adapted to your machine, and it’s easy to use and it won’t be too expensive.”
“It’s more than a PC under the TV. It’s a machine
that will be the same for everyone. The software is
well adapted to your machine, and it’s easy to use
and it won’t be too expensive.” Ubisoft CEO Yves Guillemot
Does that mean PS4 has silenced its critics that proclaimed the console under the TV will be extinct? And that the future is all about Steam, and cloud gaming, and tablets, and mobile, and all the other devices and services that have risen to prominence over the last two years?
“I think it did,” says Ryan.
“What Andy [House, PlayStation boss], Mark [Cerny, the man behind PS4] and the rest did on stage was demonstrate the viability and importance of a premium console gaming experience.
“There’s no doubt a lot of gaming is happening on smartphones and tablets, compared with a couple of years ago. But our prize is to migrate people from having a rudimentary experience on a tablet, and get them playing Killzone on PS4.”
Guillemot adds: “People need to see what games will be created on PS4, and that will make them understand the power of this generation. You have a cycle that is eight years long, and you’re surprised that after five years it starts to decline? When you come with new machines and new possibilities, you give talent the chance to express themselves. You will see a huge surge in creativity and engagement from gamers.”
The new DualShock 4 pad features a whole host of new elements, such as a touchpad and a speaker. But perhaps the most interesting part of the controller is its Share button, which lets users share videos of their in-game exploits via Facebook.
This instantly appeals to the YouTube generation of gamers, who are watching tournaments and pro-gamers via video streams. In fact, this feature will help PS4 take part in the eSports sector.
http://www.mcvuk.com/news/read/analy...th-ps4/0111801
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March 4th, 2013, 22:24 Posted By: wraggster
Sony Europe president Jim Ryan has emphasized that the PS Plus program will be around for the longhaul, and is expected to play a “prominent role” in the Playstation 4 era.
In an interview on the PS Europe Blog, Ryan stated that the service is considered “a core part of the way forward” for Sony – though he didn’t go into any specifics on future plans. Ryan added that the company is “very happy” with the well-received PS Plus.
The SCEE president also revealed that the firm has the PS3 in mind for its release schedule well after the PS4’s launch this holiday season.
“PS3 is a very important part of our portfolio, certainly in 2013, 2014 and probably beyond that,” Ryan said.
http://www.mcvuk.com/news/read/ps-pl...d-2014/0111780
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March 4th, 2013, 23:41 Posted By: wraggster
At least five games will be added to the US Instant Game Collection throughout March, Sony has confirmed. US PS Plus subscribers will get access - at no further cost - to Spec Ops: The Line, Disgaea 3: Absence of Detention, Joe danger 2: The Movie, Tekken 6 and The Cave.Spec Ops: The Line will make the transition in tomorrow's US PS Store update, with the remaining titles going free in the following weeks.These titles will replace five games that will be removed from the list (titles and dates below): - March 5th - Guardians of Middle Earth
- March 12th - Quantum Conundrum
- March 19th - Dungeon Defenders
- March 19th - Foosball 2012 PS Vita
- March 26th - Plants Vs Zombies
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March 4th, 2013, 23:45 Posted By: wraggster
Activision's long-rumoured Ninja Turtles game has emerged with the announcement of Teenage Mutant Ninja Turtles: Out of the Shadows, due this summer on XBLA, PSN and PC.As reported by DigitalSpy, Out of the Shadows is being developed by Red Fly Studios, the team behind Mushroom Men and the Wii port of Ghostbusters: The Video Game.The game will be a third-person brawler based on the Nickelodeon animated series. It will feature a "hyper-realistic 3D-style" and "true-to-life" environments as can be seen below in the somewhat disturbing art direction.Out of the Shadows will feature four-player co-op and will be the first of three Ninja Turtles games under Activision's reign.
http://www.eurogamer.net/articles/20...pc-this-summer
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March 4th, 2013, 23:46 Posted By: wraggster
The second game in Sony's Wonderbook line-up of Eyetoy games, Diggs Nightcrawler, is due this May in Europe on PS3, Sony has announced.No North American release date has been confirmed.Diggs Nightcrawler follows the adventures of the titular literal bookworm/sleuth as he solves crimes in the cartoony noirish burg Library City. It's got a lovable, Pixar-esque art style - as can be seen in the new trailer below - and it was developed by interactive storytelling company Moonbot Studios whose The Fantastic Flying Books of Mr. Morris Lessmore won an Academy Award before the studio translated it into an interactive iOS app.Now if Sony released more than one game every six months for its book-you-don't-have-to-read it could be onto something.
http://www.eurogamer.net/articles/20...o-ps3-this-may
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March 4th, 2013, 23:50 Posted By: wraggster
For the second week of the North American Vita anniversary sale, Sony is just giving you some free games. These aren't even free for PlayStation Plus members, for as long as you have a Plus account – they're just free. Just download them between tomorrow and March 11.
The freebies include PSOne Classic RPG Wild Arms, and PSP games Patapon, Piyotama, and Patchwork Heroes. They're accompanied by some other discounts of less than 100%. Through the 11th, 18 games are on sale for 30% off or 50% off for Plus, including BlazBlue Continuum Shift Extend, Dokuro, Knytt Underground, Lego Batman 2, Retro City Rampage, Sine Mora, and more.
http://www.joystiq.com/2013/03/04/fr...niversary-sal/
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March 5th, 2013, 00:50 Posted By: wraggster
Iris Manager by 'D_Skywalk' and 'Estwald', is an open source backup manager for the PS3, made with the PSL1GHT SDK.
Changelog 2.20
- New payload v8 syscall eliminating the syscall 36 and used instead to 8 redirections. The syscall 8 works in a hidden in applications, thus respecting the other use that gives the syscall 8 in certain firmwares (LV1 Peek)
- Added multiMAN method for disc-less from / APP_HOME (thanks for commenting DeanK how it works). This increases the compatibility.
- Added patched explore_plugin.sprx method to launch the games from road / dev_bdvd when selecting / app_home/PS3_GAME. This method connects when "No Controller BDVD" and requires that each CFW patched module (see explore_plugin_notes.txt within patch_tools_libfs_exploreplugin.rar). Grid is a game thus far.
- Fixed all (****ing) problems and other productions, as authentication based disks using CFW 3.41, 3.55, 4.21 and 4.31 (yes, I've been to them all)
- Now HDD0 mounts are safer, both for the method how it can be accessed only "/ dev_bdvd" in reading.
- Added ability to restart by pressing TRIANGLE on the main screen
- Iris Manager now works in two ways, thinking about those who have BDVD operational unit and the voiceless.
- New homelaunc1 (must be installed because the former will not work)
This is a summary of the disk operating modes:
Available options are:
Requires Disc:
- With controller, disk not only asks "Yes" if no blocking routes / APP_HOME. This may prevent it from interfering with games.
- No Controller: obviously hard but never require it to "No" will be provided / APP_HOME (some games with trophies bug report, if this option is set to no). For riding HDD0 is protected.
BD Emu
- Mount BDVD: connects libfs_patched.sprx if present and mount the device as a unit / dev_bdvd. No controller is the most compatible option, especially with the "Required Disk" to "No". With controller, disk required (but not cancel / APP_HOME itself)
-LIBFS: simply connect the module and reroute the game / dev_bdvd and / APP_HOME if applicable. No controller is less compatible than "Mount BDVD". With controller, disk required (but not cancel / APP_HOME itself)
- Off: simply redirects the game to / dev_bdvd and / APP_HOME if applicable. It can work with or without disk, depending on the game
START-> Tools (Tools)
- With BDVD controller: To work with or without disc. In mounting options using USB drives or in the case of a patch HDD0 / dev_ps2disc. When activated, it goes to the XMB (to be activated to reenter)
- No controller BDVD: HDD1 is mounted in place. When activated, the unit is expelled if I had a disc inside.
NOTE: there should be no disk in this mode. No controller mode works well without reader (mine is unplugged right now) in 4.3 CFW bdemu Miralatijera with flag on).
"No parent" when required disk mode, connect seeking explore_plugin.sprx that can be easily prepared by extracting from the flash, txt following notes:
I explore_plugin is used to launch games from / dev_bdvd in ausence disc.
The CFW 4.31 Miralatijera includes the flag "bdemu" to work without BDVD controller, but you
Also need one path to launch the games: this is the path
- Extract / dev_flash / vsh / module / explore_plugin.sprx using FTP or from PUP
- Copy to the folder patch_explore_plugin.bat explore_plugin.sprx, scetool (scetool.exe, zlib1.dll
and folder "data" with the Appropriate key)
- In the case of CFW 3.41 porque patch_explore_plugin_for_3.41.bat use patch the game category
to debug too
- Run patch_explore_plugin.bat patch_explore_plugin_for_3.41.bat or as the case
- Rename explore_plugin_patched.sprx as explore_plugin_341.sprx, explore_plugin_355.sprx,
explore_plugin_355dex.sprx, explore_plugin_421.sprx, explore_plugin_421dex.sprx, explore_plugin_430.sprx
or explore_plugin_431.sprx to CORRESPONDENCE With The firmware
- Repeat: explore_plugin must to CORRESPONDENCE With The firmware!
- Copy the explore_plugin to Iris Manager folder (/ dev_hdd0/game/IMANAGER4)
- Enable BD-Emu Manager options in Iris "Without BDVD Controller" (press START, Tools) to work.
With preference, use "Mount BDVD" option Because It moves the game to the root of the device
(Do not worry, the fake / device is write protected dev_bdvd)
Without explore_plugin patched you can not connect / app_home/PS3_GAME with / dev_bdvd and the mode is useless
http://www.sendspace.com/file/dhk5ot
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March 5th, 2013, 00:57 Posted By: wraggster
via http://wololo.net/2013/03/03/the-vit...f-fresh-blood/
The Playstation Vita was out more than a year ago worldwide, and we have yet to see a native hack publicly released. I can see several reasons for that and will try to describe them here.
First, it is essential to understand that the Vita not being hacked “yet” is not an exception. Despite growing rumors, Nintendo’s 3DS has been so far following the same path (the NDS mode of the 3DS is hackable, just like the PSP emulator of the PS Vita is regularly hacked through game vulnerabilities); and it took hackers roughly 4 years to come up with what the general audience consider as the first PS3 jailbreak, back in 2010.
Technical issues
What this shows is that computer manufacturers in general, and Sony in particular with its playstation brand, have stepped up their game in terms of security. Modern programming languages make buffer overflow, if not entirely a vulnerability of the past, at least more difficult to achieve, while modern Operating Systems have increased counter-hack measures. In general these security measures are here for the good of the end-user (you!), to avoid being hacked and getting important information stolen or your computer used as a zombie in a massive Chinese DDoS against your own bank
In the case of the Vita this has the side benefit of allowing Sony to guarantee their hardware stays as locked as possible. As a matter of fact, I would claim that Sony has no interest in their customers’ security in general (did we mention some of your credentials on the PSP are stored in plain text?), and that their only motivation for keeping up to date with latest security measures is to guarantee their business doesn’t get threatened. After all, there only ever was one virus on the PSP in its 7 years of existence.
But I digress. Independently of the motives, the fact is that Sony’s consoles are much more secure than they used to be. The Vita is believed to run an OS based on FreeBSD, and has the security that comes with it, such as a better permissions system than the PSP used to have (which will avoid compromising the entire system if someone ever managed to take control of a specific app). Most likely, the CPU itself embeds security that would prevent our typical user/kernel psp exploits modus operandi. Loading binaries wherever we want in ram is prevented by things such as the NX bit
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March 5th, 2013, 01:13 Posted By: wraggster
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March 5th, 2013, 10:47 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/03/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Fix graphical issues. DISABLE INS instruction for now. Fix OR (it was doing AND).
* Merge pull request #859 from unknownbrackets/report-server
Server reporting (off by default)
* Android / iOS buildfix.
* Add some reporting for not yet done dialogs.
* Add some reporting for CPU related stuff.
* Report the format string as a separate param.
This way it can have a "class" of messages more easily.
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March 5th, 2013, 10:52 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r83315 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r83315
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March 5th, 2013, 11:15 Posted By: wraggster
via http://www.emucr.com/
rpcs3 SVN r62 is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 SVN Changelog:
r62
- Fixed VPR byte order (tested on real hw).
- Implemented all VPR load/store instructions.
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March 5th, 2013, 11:21 Posted By: wraggster
via http://www.emucr.com/
yaPSXe Git (2013/03/02) is compiled. yaPSXe is a PlayStation 1 emulator still in its early stages. It is written in C++ and developed in VC++ 2010. Author is making it public at this stage in the hope that it might attract the attention of other emulator developers who could help get this project off the ground.
yaPSXe Git Changelog:
* added no$ docs
* some changes to memory
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March 6th, 2013, 01:19 Posted By: wraggster
Eidos Montreal will unveil the fourth game in its stealth FPS series, Thief, next month, but the first screenshots have already surfaced.See our gallery for more.The game sees long-running series protagonist Garrett returns to his stalking ground the City.“We’re handling a precious gemstone with Thief,” says Eidos Montréal GM Stephane D’Astous. “Fans remember the original games very fondly and we want to preserve that essence – which we have excellent experience of doing at Eidos-Montréal – whilst also introducing Thief to a brand new, next-generation, audience.“Our goal is to deliver the fantasy of being Garrett, the master thief, and we’re building this game around that core experience.”Thief is heading to PS4, PC and the next Xbox console next year and, as you’ll see from the gallery through the above link, looks a lot like Arkane’s Dishonored – a game which itself drew a great deal of inspiration from the Thief series.
http://www.edge-online.com/news/next...o-ps4-in-2014/
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March 6th, 2013, 01:22 Posted By: wraggster
The world is excited by PS4, but there’s still plenty of PS3s to sell, says Sony.
The company told MCV?this week that in terms of combined hardware, it was actually the No.1 console maker in the UK last year. PlayStation platforms accounted for 36 per cent of the market, compared with 35 per cent for Nintendo’s machines and 29 per cent for Xbox. Data is based on Chart-Track figures.
Now Sony hopes to maintain that momentum, despite the imminent launch of PlayStation 4.
“PS3 is going to be the backbone of all our business this year,” says UK boss Fergal Gara. “Yes we have brand new news, but there’s no reason why the two can’t sit together.”
Sony says God of War, The Last of Us and Beyond plus unannounced games will push the platform this year.
UK marketing director Murray Pannell added: “We have the software that will drive the hardware this year – more than any other platform.”
http://www.mcvuk.com/news/read/sony-...t-year/0111849
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March 6th, 2013, 01:40 Posted By: wraggster
The price drop leads to positive gains for Sony's flagging portable
During a Japanese press presentation for One Piece: Pirate Warriors 2, Sony Computer Entertainment Japan president Hiroshi Kawano said that sales for the PlayStation Vita have increased four-fold following the system's price drop.
Media Create numbers prior to the price drop on February 28 show Vita sales of 11,000 units. We'll see numbers for last week on Wednesday, but Kawano's statements could mean sales as high as 44,000.
The week ended on February 24 was also the first time that the PlayStation Vita beat out the Nintendo Wii U in sales.
http://www.gamesindustry.biz/article...ruple-in-japan
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March 6th, 2013, 02:02 Posted By: wraggster
PlayStation 3, the Sony system that has been lagging behind its competitors for seven years straight, might end up being the best selling console of the current generation. Instinctively, it seems unfathomable. The games industry marked PlayStation 3 down as a multi-threaded $600 mess of a device back in 2007 when Sony was busy firing those responsible for it. In the years that followed, Sony spent much of its time trying to wring profitability out of the system more than anything else. Eventually, when the PS3 was finally making steady progress, any faint praise was drowned out by a year-defining catastrophe known as the PSN hack.But here we are today, with an estimated 77 million PS3s sold worldwide, about 23 million units behind the market leader, the Wii - and enough potential in the console to carry on past Nintendo's high-flying system.
- Annual sales comparisons show the Wii boomed then lagged while the PS2 and PS3 have grown steadily
Let's get the clearest fact out of the way: the Wii is not going to sell many more units.Nintendo's revolutionary motion controlled device has performed in a polar opposite manner to the PS3; it sparked hysteria at launch (in one twelve month period it sold a staggering 25 million systems worldwide) but its momentum has slowed significantly.Nintendo could only sell five million Wiis in the 12 months leading up to the Wii U's launch, and Nintendo has in fact downgraded its global Wii sales expectations for the current fiscal year to about 4 million units.And an even more affordable new Wii Mini system has failed to pick up momentum, only managing to shift about 36,000 units since its release on December 7 across Canada.Piers Harding-Rolls, a senior principal analyst at IHS Screen Digest, explained to CVG that said Wii sales "have stalled because the system isn't a connected media device so it doesn't tend to pick up long-tail sales"."In addition, Nintendo relies on first party content and doesn't have the breadth of third-party support to sustain a console once it made the switch to Wii U," he added. http://www.computerandvideogames.com...ole-sales-war/
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March 6th, 2013, 13:27 Posted By: wraggster
Universal Media Server (UMS) by 'SubJunk' is a multi-platform UPnP Media Server based on PS3 Media Server. It is available on Windows, Linux and Mac OS X, and both the PlayStation 3 and the XBOX 360 (along with many other devices) are supported by it.
Here's the full changelog:
- General:
• Updated layout on the Transcoding Settings tab
• Improved aspect ratio handling on Panasonic and Sony TVs
• Enabled ASS/SSA subtitle support on Linux by default
• Now compiled with Java 7
• Optimized code for Java 7
• The installer only tells Windows to run UMS at startup on new installs or if the user has specified it in UMS
• Added RTMP support to FFmpeg Web Video engine
• Fixed fontconfig support on OS X
• FFmpeg can transcode to x264 with the renderer option TranscodeVideo=H264TSAC3
• FFmpeg supports video muxing
• Made muxing more reliable
• Improved audio sync in FFmpeg
• Improved FFmpeg buffering
• Bandwidth limit is more accurate with FFmpeg
- Renderers:
• Added support for KalemSoft Media Player on BlackBerry PlayBook devices
• Added support for Netgear NeoTV
• Added support for Telstra T-Box
• Added support for Yamaha RX-3900
• Improved support for Sony Blu-ray players
- Languages:
• Made languages more consistent with eachother
• Updated Russian translation (thanks, Tianuchka!)
• Changed default audio/subtitles language priority for English users, which:
* Disables subtitles when audio is English, otherwise look for English subtitles, prioritizing external before internal subtitles
• Added language flags for Arabic, Croatian, Estonian, Latvian, Serbian and Vietnamese
- External Components:
• Updated FFmpeg for Windows and Linux to SB8, which:
* Increases x264 encoding speed
• Updated InterFrame to 2.5.0, which:
* Improves scene-change detection
* Minimizes artifacts
• Updated Java Runtime Environment automatic downloader for Windows to 7u17, which:
* Fixes serious security holes
• Updated MediaInfo for Windows to 0.7.62
http://www.universalmediaserver.com/....php?f=3&t=703
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March 6th, 2013, 13:31 Posted By: wraggster
via http://wololo.net/2013/03/06/pymenu-...it-used-to-be/
One of the most widely used menus for eCFW on the PS Vita is about to receive a full update, lots of new features, improved code, optimizations, and much more will come with pyMenu 0.4 and you’re about to see what it can offer, but first we’ll do a walkthrough of all the version pyMenu has had and how it has evolved from being a very simplistic menu, to a full fledged XMB replacement.
pyMenu 0.1: The beginning
pyMenu was created in June 2012 as an entry to the VHBL Menu Contest and competed against yMenu (which was also created for that contest). Most of the work in pyMenu had gone to installing the pspsdk and modifying the python interpreter to be able to load homebrews in VHBL. The little time I had and the time the SDK + interpreter consumed left me with very little time for the actual menu. pyMenu was a pioneer in being written in a language other than c/c++, python to be precise and many thought it was not doable, and even told me to give up. Anyway, the first pyMenu release, having little time as I said, ended up being a mod of psptools, a homebrew I had previously created. This particular version of pyMenu greatly lacked in features, having only two options in the main menu: Game and Savedata.
pyMenu 0.2: improving what was already done
For pyMenu 0.2 not much was added, it followed the same simple design that pyMenu had inherited from psptools. The mayor feature brought by this version was the ability to extract and view eboots icon0 using regex, which was not the best way to go as it failed with some eboots and was generally slower than most methods out there.
pyMenu 0.2 also included a lite version of psptools that allowed you to fix missing files/directories, fix stuck pixels and test out the psp buttons. Another feature this version of pyMenu got was an early version of the file browser, but this was never publicly released.
pyMenu 0.2 biggest feature was extracting and displaying icon0.png, the icons were shown in the upper left corner as back then I didn’t know how to move images around until I came across some psp2d samples. The code that extracted the icons used regex, which means there was always a possibility of failing, in pyMenu 0.3 new code was made by qwikrazor which is faster and more precise and also allows extracting pic1 (we are yet to implement pic1 though)
The help menu looks nicer in pyMenu 0.2
alas, a very early version of the file browser, note: this version of pyMenu (dubbed 0.2.3) was never publicly released, only one copy existed and that was in my vita’s memory stick, had that stick been formatted, we would have never seen this version.
pyMenu 0.3: reviving a dead menu and turning it into a mayor homebrew
Not only pyMenu lost the menu contest, but it also earned very few popularity, most people didn’t like the simplistic nature of the menu, the style of only showing one item at a time was confusing to most people and the lack of features doomed the menu.
Soon people forgot that this menu existed, and that made me abandon the project.
Then some day I found a user mode exploit and was able to run pyMenu with VHBL and released some photos, then people started noticing the menu and I decided to finish the file browser, but instead of releasing pyMenu 0.2.3 I decided to port the browser’s menu style into the rest of pyMenu, and so development of pyMenu 0.3 began.
As the project advanced, new features were added, but I also had a lot headaches in getting some of them to work: the music player was constantly crashing, I couldn’t get isos and csos to boot, and the biggest of them all: extracting icon0 from iso/cso seemed like a really hard task, until another developer, qwikrazo87, decided to learn python and helped out with the icon0 code. To know how pyMenu 0.3 was going I made thread with some preview images, where I also asked for beta-testers, the overall feedback from users was very positive, everyone wanted to test the menu and everyone seemed to like how it was going. A few weeks after that, pyMenu 0.3 was finished.
pyMenu 0.3 was a huge update, bringing new features never done by other menus before such as Music, Picture Viewer, Plugins Manager and a File Browser with full copy, cut, paste, delete support.
in 0.3 my overall knowledge of psp2d allowed me to do more advanced stuff that I couldn’t do with 0.1 and 0.2, this led to the creation of a new menu style dubbed complete menu.
the file browser was finished and improved to provide a full-fledge browsing experience, it can also load known files (txt, mp3, png, jpg, pbp, iso, cso, etc)
pyMenu 0.3 was rich with features, including a plugins manager for ARK and CEF, ability to load isos/csos and view their icons, playing mp3 files, etc
pyMenu 0.3 featured it’s own Blue Screen of Death, many users found it funny to see the BSoD on their Vitas.
pyMenu 0.4: the future of the project
While I thought pyMenu 0.3 was going to be the last version, some users started showing critical bugs, and others started asking if some features could be added. Other devs also showed interest in the project and wanted to contribute to it. That’s when development of pyMenu 0.4 began. The project has been in development for quite some time, and has been kept a secret by people involved in it, be it developers or testers, the existence of pyMenu 0.4 never came out of its private forum.
pyMenu 0.4 is yet another huge leap in the project, it involves reviewing, rewriting and improving code, as well as adding features such as the theme system and submenu system. The ram usage has also been improved greatly, as well as the overall speed, some critical bugs have been fixed and already existing features have been improved to provide a better user experience and make pyMenu a complete replacement for the XMB.
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March 6th, 2013, 23:54 Posted By: wraggster
The Walking Dead’s all-important narrative arc may not be lost in the transition to next-gen.
Players of the game’s five episodes will have seen their characters develop across each release. While PC players will have no problem keeping hold of this vital progress data, the lack of compatibility between PS3 and PS4 poses a problem to PlayStation fans.
Luckily, talking to IGN developer Telltale has suggested that the studio is already talking to Sony about how players of the first The Walking Dead saga will be able to carry on their personal story on the PS4.
"Season 2 will read what you did in Season 1 and that will tailor some of the things that happened in Season 2,” executive producer Kevin Boyle stated.
“They'll be a lot more social and in-between episode features for Season 2 that definitely exploit what the new platforms have to offer. We're super-excited about PlayStation 4 and what all the other big console manufacturers have in store."
http://www.mcvuk.com/news/read/tellt...to-ps4/0111946
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March 7th, 2013, 00:04 Posted By: wraggster
Ken Levine's next BioShock is primed for a "strong release," according to Sterne Agee analyst Arvind Bhatia. Today, Bhatia increased his first month shipment forecast for BioShock Infinite to 3 million copies, citing "accelerated" pre-order activity at major retailers.
"Our recent channel checks have increased our confidence in the potential for success of Take Two's upcoming title BioShock Infinite. The title has been generating good buzz for some time. With less than three weeks before launch on March 26, we sense growing retailer optimism for this title," he said.
Unlike BioShock 2, which was developed by 2K Marin, BioShock Infinite is being handled once again by Irrational Games, which could help the title to "significantly outperform" BioShock 2, said Bhatia. He also noted that the limited edition of the title, which retails for a sizable $150, "appears to have sold out at most places."
Bhatia's previous first-month estimate was 2.7 million units. Over the long-term, he expects Infinite to cross the 4 million units mark.
http://www.gamesindustry.biz/article...ip-3m-in-march
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March 7th, 2013, 00:19 Posted By: wraggster
Sony has detailed this week's European PlayStation Store content drop. Highlights include free downloads of Mass Effect 3, Dead or Alive 5 and Joe Danger 2 for PS Plus subscribers.Citadel, the final single-player DLC for Mass Effect 3, is also available now on the PlayStation Store. PlayStation Plus PS3
- Mass Effect 3 - 100% off
- Dead or Alive 5 - 100% off
- Joe Danger 2 - 100% off
- Mass Effect 2 - 10% extra off
- Big Sky Infinity Starbits: 2,000,000 - 50% off
- Dead or Alive 5 Costumes - Uniforms - 10% off
- Dead or Alive 5 Costumes - What a Character - 10% off
PlayStation Plus PS Vita- Big Sky Infinity Starbits: 2,000,000 - 50% off
- Reality Fighters - 50% off
PlayStation Plus Themes- Johanna Dynamic Theme - 100% off
- Travellers Theme - 100% off
- Island Dynamic Theme - 100% off
PS3 games- Air Conflicts: Pacific Carriers - Price: £29.99/€39.99Availability: Not available in Croatia, India, Israel, Kuwait, Qatar, Russian Federation, Saudi Arabia, South Africa, Turkey, Ukraine, UAE
- Defenders Of Ardania - Price: £6.49/€7.99Availability: Not available in Australia, Belgium, Denmark, Finland, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russian Federation, Sweden, Switzerland, Turkey, Ukraine
- Germinator - Price: £7.99/€9.99Availability: Not available in Australia, New Zealand
- MLB 13 The Sho - Price: £39.99/€49.99
- Tiger Woods PGA Tour 14 (Pre-order and receive The Els Course) - Price: £59.99/€69.99Availability: Not available in Bulgaria, Croatia, Greece, Hungary, Israel, Luxembourg, Poland, Portugal
- Tomb Raider (available from 8th March) - Price: £49.99/€59.99
PS3 demos (Free)- Air Conflicts: Pacific CarriersAvailability: Not available in Bulgaria, Croatia, Denmark, Finland, India, Israel, Kuwait, Netherlands, Norway, Poland, Portugal, Qatar, Russia, Saudi Arabia, South Africa, Sweden, Turkey, Ukraine, UAE
- Tiger Woods PGA Tour 14Availability: Not available in Bulgaria, Croatia, Greece, Hungary, Israel, Luxembourg, Poland, Portugal
PS Vita games- MLB 13 The Show - Price: £23.99/€29.99
- Ninja Gaiden Σ2 Plus and Ninja Gaiden Σ Plus - Price: £47.99/€59.99Availability: Not available in Germany, New Zealand
- Ninja Gaiden Σ2 Plus with Bonus (available until 26th March)Includes three costumes for the female warriors of Ninja Gaiden Σ2 Plus. - Price: £34.99/€39.99
Availability: Not available in Germany, New Zealand
PlayStation Mobile- Switch Galaxy - Price: £1.99/€2.49
PS2 games- Bolt - Price: £7.99/€9.99Availability: Not available in Australia, France, Germany, Luxembourg
- Midnight Club - Price: £7.99/€9.99
- Midnight Club 2 - Price: £7.99/€9.99
- Narnia PS2 Double Pack - Price: £11.99/€14.99
PSP- Generation Of Chaos 3 - Price: £15.99/€19.99Availability: Not available in Australia, New Zealand
PS3 DLC- Angry Birds Trilogy - Fowl TemperedPrices: £3.99/€4.99
- Battlefield 3: End Game - Prices: £11.99/€14.99
- Capcom Arcade Cabinet
- 1943 -The Battle Of Midway (£3.19/€3.99)
- Avengers (£3.19/€3.99)
- 1985 - Ⅰ Pack (£7.99/€9.99)
- Dance Magic: Dance Magic Song Pack 2 - Prices: £1.59/€1.99
- DmC Devil May Cry: Vergil's Downfall - Prices: £7.29/€8.99
- Dynasty Warriors 7 Empires
- Fantasy Castle Set (£3.19/€3.99)
- Scenario & Accessory Set 1 (Free)
- Just Dance 4
- Gold Dust - DJ Fresh
- The Lazy Song - Bruno Mars
- Professor Pumplestickle - Nick Phoenix & Thomas BergersenPrices: £2.39/€2.99
- LittleBigPlanet (Cross-Buy): Bioshock Costume Pack - Prices: £2.39/€2.99
- Mass Effect 3: Citadel - Prices: £11.99/€14.99
- Resident Evil 6
- Stage Map Bundle (£3.99/€4.99)
- Siege Game Mode (£3.19/€3.99)
- Rock Band 3
- Always (£1.19/€1.49)
- Fragments (An Unkindness) (£0.59/€0.75)
- Give It Away (£1.19/€1.49)
- Kids In The Street (£1.19/€1.49)
- Last Call (£0.59/€0.75)
- Shattered Satellites And Brutal Gods (£0.59/€0.75)
- Superföhn Bananendate (£1.19/€1.49)
- You Get What You Pay For (£1.19/€1.49)
- GLORY OF LOVE (£1.19/€1.49)Not available in Bulgaria, Croatia, Czech Republic, Greece, Hungary, India, Israel, Kuwait, Luxembourg, Poland, Qatar, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
- Rocksmith
- Blue Öyster Cult - Burnin' For You
- Living Colour - Cult Of Personality
- Violent Femmes - Blister In The SunPrices: £2.39/€2.99
- SingStar
- Demis Roussos - Forever And Ever
- Handsome Poets - Sky On Fire
- Jamelia - Beware Of The Dog
- Millie Jackson - If Loving You Is Wrong (I Don't Want To Be Right)
- Robbie Williams - Angels
- Robbie Williams - Eternity
- Robbie Williams - Bodies
- Robbie Williams - Advertising Space
- Robbie Williams & Nicole Kidman - Something Stupid
- The Chemical Brothers - GalvanizePrices: £1.15/€ 1.39
- PSVita DLC
- LittleBigPlanet Vita (Cross-Buy): Bioshock Costume Pack - Prices: £2.39/€2.99
- Ragnarok Odyssey
- Music Set 7 (Free)
- Music Set 8 (Free)
- Music Set 9 (Free)
- WRC 3 FIA World Rally Championship: WRC 3 Additional Rallies - Prices: FreeAvailability: Not available in Turkey
Avatars
- The Studio Avatars
- The Studio Bertie Bboy 01
- The Studio Bertie Bboy 02
- The Studio Bertie Bboy 03
- Adam Fantome 1
- Adam Fantome 2
- Dokuro Dokuro Avatar Pack
- http://www.computerandvideogames.com...-joe-danger-2/
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March 7th, 2013, 00:23 Posted By: wraggster
You can now stock your Capcom Arcade Cabinet with three more games. The 1985-I pack launched yesterday on PSN and XBLA in North America and today on PSN in Europe, with frustration engine Ghosts 'n' Goblins, vertically scrolling Old West shmup Gun.Smoke and 8-way shooter Section Z. We still don't know why there's a period in "Gun.Smoke" – well, beyond avoiding copyright issues with the TV show.
The pack costs $9.99 or 800 Microsoft Points. Concurrent with its release, the games from last week's pack (1943 and Avengers [not those Avengers]) are available as individual purchases, for $3.99 each. Check Capcom-Unity for a chance to win a FightStick with custom art for this week's games.
http://www.joystiq.com/2013/03/06/ca...smoke-section/
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March 7th, 2013, 00:28 Posted By: wraggster
According to Taiwan's Digitimes, sources at the PS4's component makers are saying the plan is to begin shipping the PS4 this August, so it can arrive in stores by the end of the year.
Foxconn and Pegatron Technology will apparently assemble the console for Sony, and the goal is to have an annual shipment of 16 million units. That's... a lot! It such a high number that, quite honestly, I'm not entirely sure I believe it.
That isn't to say I don't think the PS4 will be a hit, but rather, I just don't see Sony flooding the market with sixteen million consoles at the end of this year. Maybe the sources refer to the financial year—which would end in the spring. That makes a little more sense. I guess.
For more on Digitimes, and the accuracy of their rumors, check out this Time article.
Kotaku is following up with Sony and will update this post should the company comment.
http://kotaku.com/5988839/rumor-sony...-for-this-year
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March 7th, 2013, 15:01 Posted By: wraggster
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March 8th, 2013, 00:17 Posted By: wraggster
Unreal Engine 4 is available for PlayStation 4, Epic Games has confirmed.The UE4 tech was shown running live on PS4 at Sony’s reveal event through Epic’s ‘Elemental’ demo. We’ve also detailed its capabilities in our current issue’s cover feature.“Being on the ground floor of Sony Computer Entertainment’s Tools and Middleware program is part of our long-term commitment to Unreal Engine 4 developers, and we’re excited to help teams ship fantastic new games for PlayStation 4,” said founder and CEO of Epic Tim Sweeney. “Unreal Engine 4 has been built from the ground up to take full advantage of high-end next-generation hardware capabilities.”
http://www.edge-online.com/news/unre...lable-for-ps4/
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March 8th, 2013, 00:20 Posted By: wraggster
After a strong set of financial results and our first glimpse of PS4 on February 20th, we spoke to Ubisoft’s EMEA executive director Alain Corre to get the inside story of how the publisher has defied the transition and what Corre thinks of PlayStation 4.How was the PlayStation 4 event for Ubisoft? Are you relieved that you can finally start talking more openly about next-gen platforms?Obviously the current generation is in its seventh or eighth year and we were all waiting for a refresh of technology and I think it’s very good news that Sony has announced a new machine at the end of this year. I think it will re-invigorate the market a lot and it will again give anticipation to a lot of gamers, developers and also lapsed gamers coming back to gaming.When would you want PS4 to launch?We always hope that it can be earlier than later. Sony said yesterday it was holiday so hopefully holiday – we want it as early as possible this year.How much do you think it’ll cost?We really don’t know – that’s really Sony’s remit and they haven’t communicated on that so we can’t speculate. Obviously what we want is for our games to be spread as quickly as they can to as many people as is possible so when the price is lower than higher it is better.
http://www.edge-online.com/features/...itional-slump/
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March 8th, 2013, 00:22 Posted By: wraggster
Remember Lost Planet 3? It’s been almost a year since it was announced, but at last the game has a release date.
Capcom has confirmed that the Xbox 360, PS3 and PC title will arrive on June 28th in Europe. It will hit America earlier in the week on June 25th.
The game was first revealed at Capcom’s Captivate event last April. It’s being developed by Call of Duty: Finest Hour, Turning Point: Fall of Liberty and Legendary creators Spark Unlimited.
June is traditionally a quiet month for games retailers but Capcom’s announcement adds to what will already be a busy schedule in 2013.
Other titles due out in June include Sony’s The Last of Us, Capcom’s sci-fi outing Remember Me, Disney Infinity, Sega’s Company of Heroes 2 and Animal Crossing: New Leaf.
http://www.mcvuk.com/news/read/lost-...firmed/0112036
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March 8th, 2013, 00:23 Posted By: wraggster
Sony’s decision to slash the Vita’s price to just ¥19,980 – that’s around £140! – has certainly reaped rewards.
The powerful handheld shifted 62,543 units in Japan last week according to Media Create data. That’s a very significant jump over the 11,456 units sold the week before.
It wasn’t quite enough to beat the market leader, however, with Nintendo’s 3DS selling 77,439 units.
Perhaps the worst news was reserved for Wii U, which came in behind Sony’s PSP once again – 11,171 units verses 10,021.
http://www.mcvuk.com/news/read/vita-...ce-cut/0112031
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March 8th, 2013, 00:34 Posted By: wraggster
Just because the PlayStation 4 centers around an AMD-based platform doesn't mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony's new console, even if they won't have the full hardware acceleration that comes with using NVIDIA's own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games -- theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won't see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.
http://www.engadget.com/2013/03/07/n...t-for-the-ps4/
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March 8th, 2013, 00:46 Posted By: wraggster
With God War: Ascension's release this month bringing to an end the brutal action game's run on the PlayStation 3, developer Sony Santa Monica can dare to dream about the next God of War game on the just announced PlayStation 4."We're going to be able to show a lot more, right?" lead game designer Mark Simon told Eurogamer."If you give us enough time and you give us those specs, we will blow you away. Our team's pretty good."Sony shocked many when it announced the PS4 would include a whopping 8GB or RAM. Eurogamer's already spoken to the development community about the PS4's specs, and most are enthusiastic about the extra horsepower.So is Santa Monica Studio, Sony's huge, 150-200 person Los Angeles-based first-party team responsible for the God of War series and the production of other PlayStation-exclusives, including PlayStation All-Stars Battle Royale, The Unfinished Swan and Journey."Well, the hardware itself has 16 times the memory we had on the previous console," Simon continued. "The hardware takes a lot of the shackles off in terms of visuals."But those anxious to see the next-gen God of War in action shouldn't hold their breath - Simon confirmed the God of War development team's focus is squarely on Ascension, the first title in the series to feature multiplayer."To me [the PS4] is imagination land," he said. "We haven't touched it. We're not even concentrating on it. All we're concentrating on is we know we release in a week. I imagine we're going to be on our forums talking to players about the stuff they're experiencing in multiplayer and trying to address that stuff immediately. We're going to have half of our team ready to go for that stuff.
http://www.eurogamer.net/articles/20...ream-about-ps4
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March 8th, 2013, 01:35 Posted By: wraggster
At E3, Sega showed off Hatsune Miku Project Diva F in its booth, tricking me into thinking it was being localized, when instead it was there just because. It felt like a cruel tease.
Sega is now teasing fans more directly, asking them to "like & share" onFacebook to register their interest in a western release of the PS3 version of the music game, which stars the implausibly popular mascot character of musical voice synthesis software.
As of writing, 3,969 people have "liked" it on Facebook, although many of them, in the way of all Internet fanbases, used their comments to ask for other games. While the fate of this game is in question, you can interact with the character via the Japanese Domino's Pizza app, which is inexplicably Miku-themed, and inexplicably available in the US.
http://www.joystiq.com/2013/03/07/se...ku-project-di/
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March 8th, 2013, 01:39 Posted By: wraggster
The Vita's Plus-enhanced port of Dead or Alive 5 gets hit with a demo "close" to the game's launch in North America on March 19. That may well mean it arrives after launch - Team Ninja was more concrete earlier this week about aNinja Gaiden 3: Razor's Edge demo hitting before launch.
As demos go, however, DOA5 Plus's looks like it'll provide a good sample of the game. It supports Cross-Play with PS3 players of DOA5 as well as the new Touch Fight mode, and includes eight stages and four characters to play as (Eliot, Hayabusa, Kasumi, and Tina) while fighting any of the roster as computer opponents. Also, being able to transfer save data from the demo to the actual game is always something of a .
http://www.joystiq.com/2013/03/07/de...ose-to-launch/
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March 10th, 2013, 15:56 Posted By: wraggster
Sony’s decision to up the PS4’s internal memory from 4GB to 8GB of DDR5 may seem like a tiny detail, but developers are delighted by the decision.
Specifically, Dishonored's lead level designer Christophe Carrier described his joy at the news to Eurogamer.
"As a level designer we are struggling against memory every day," he enthused.
"We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory.
"So knowing that memory is something that is going to be improved in the next generation of consoles – to us, it's a joy. It's something that we were waiting for.
http://www.develop-online.net/news/4...emory-is-a-joy
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March 10th, 2013, 16:00 Posted By: wraggster
Morpheme 4, xaitControl, Enlighten, PhysX, Apex and SpeedTree supporting new console
A wave of game development middleware firms including Naturalmotion, Geomerics and xaitment have pledged support for Sony’s PS4.
Tools now compatible with the next-gen console include xaitControl, morpheme 4, SpeedTree , PhysX, Apex and Enlighten.
We will continue adding to the list as more tools get announced, so check back for further additions.
MORPHEME 4
Naturalmotion’s new animation tool Morpheme 4 offers developers advanced prediction modelling capabilities to help build complex integrations between animation and AI systems, while a new ScatterBlend parametric blend node has also been introduced to the tech to help streamline animator workflow.
ENLIGHTEN
Geomerics has announced its lighting tech Enlighten, which has been used in titles such as Battlefield 3, will also support PS4 development. The middleware outfit stated that with a dramatic increase in memory and computer resource in Sony’s new console would mean much better and more realistic dynamic lighting in next-gen titles.
http://www.develop-online.net/news/4...ower-up-on-PS4
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March 10th, 2013, 21:21 Posted By: wraggster
Writing in his regular column in the latest issue of Japanese game magazine Famitsu, Goichi Suda – better known as Suda51, the lunatic visionary behind No More Heroes and Lollipop Chainsaw – has this week shared his initial thoughts on PlayStation 4.“I’m writing this just a few hours after the reveal of PS4,” begins Suda, whose Grasshopper Manufacture studio is currently at work on multiplatform title Killer Is Dead. “The PS3 has been on sale for seven years but it’s still very much alive and doesn’t feel old at all. The life cycle for hardware has gotten longer, I keep thinking. But saying that, I’m thrilled that we can welcome the PS4 at the end of this year.”He goes on to detail his first impressions. “I think that in the future, cloud delivery will become totally commonplace,” he writes. “Social networking has certainly done that. To be able to play anywhere, on any device, with shared data – this will be an alluring new feature for games. You’ll have your own personal profile or ID that you can access from many different devices and enjoy your game from anywhere, in various different ways.“That this play style will become a reality is futuristic enough. But in addition, cloud saving becoming standard practice is an evolution in itself. It will add new value and will surely result in new ways to play. Thinking about the future of this stuff and then constructing and outputting something appealing is our job as game designers, and from that challenge we can take new strength.“And that makes me horny.”
http://www.edge-online.com/features/...roject-diva-f/
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March 10th, 2013, 21:22 Posted By: wraggster
Hideo Kojima has described PS4 as a logical evolution of the PlayStation platform and welcomed its social aspects, but stressed the importance of quality software for the next-gen console.Speaking to us after the launch of Metal Gear Rising: Revengeance, Kojima said that he was too busy to actually watch Sony’s PlayStation Meeting, but when we described it to him, he responded: “Of course, I know what the hardware is, but I want to see how other companies are using it. First of all, I think that’s great, but it’s nothing special; you could see it coming. It’s the logical evolution of the platform and I think it has to head in that direction, hearing what you said is not surprising.”“Honestly, I think all of that is good and great,” he continued. “Social aspects, the multidevice direction: that’s correct, that’s the way to go. But just because it has these features doesn’t mean it’s going to be a success. What will really determine whether or not it sells is what titles will be available for the platform. And unfortunately, even though I am friends with Mark Cerny, he’s never told me what other studios are working on. I even ate a meal with him recently and he didn’t tell me anything.”You can read the full interview in the next issue of Edge magazine, on sale March 14th.
http://www.edge-online.com/news/hide...nys-ps4-plans/
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March 10th, 2013, 21:24 Posted By: wraggster
Sony’s developer-first approach makes PS4 preferable to the next Xbox, which is “not strictly about games”, says Jonathan Blow. He also suggested that difficulties working with Microsoft in the past were a factor in the decision to work with Sony.The Witness was unveiled as a timed PS4 exclusive at PlayStation Meeting last month. Speaking as part of an interview to be published in full on Monday, Blow outlined Sony’s attitude to working with indies on PS4. “I do think they realise that downloadable games are going to be bigger than they ever have been, and I think they realise that part of success in that area is having developers who are making the most interesting games want to be on their platform.”Blow later explained that past experiences with Microsoft and the direction it is expected to take with its next Xbox make Sony the preferable partner.“Yeah, there were a lot of reasons why it was a good choice,” he said. “Some were technical – we haven’t officially been disclosed on Microsoft’s next console, but we do see the same leaks as everyone else has, and they seem plausible. To me they talk about a console that is not strictly about games. It’s trying to be the centre of the living room device, which is fine and maybe it’s the right thing for Microsoft to do, business-wise. I don’t know; I actually don’t think it is, but they’ve certainly thought about it more than me! As a place to put the best, highest performing version of our game on, it doesn’t seem as good a choice.”“I’ve had a bad time working with Microsoft in the past,” he continued. “Maybe not super bad, but a moderately bad time in terms of business relationships. Other developers who are friends of mine have had a horrible time, so the idea of signing up again with Microsoft isn’t something I’d have ruled out, but there’s a certain amount of dread I have about doing that again. I don’t have that with Sony. Who knows, maybe it’ll turn out to be just as bad at the end! But I don’t think so. The people we’re talking to on a daily basis there are just really good people, and we’re happy to work with them. We’ll see how it goes.”
http://www.edge-online.com/news/why-...-to-ps4-first/
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March 10th, 2013, 21:27 Posted By: wraggster
The UK games industry needs to increase its retail base before the next gen consoles, says Sony.
The firm told MCV it hopes the PS4 can provide the ‘kick in the market’ that the High Street is crying out for. And encourages existing specialists to expand its store count and for non-games retailers to fill the gaps left behind by closures at GAME, HMV and Blockbuster.
“There is more work to do to make sure the retail base is in strong enough shape to take us into the next cycle. And obviously to secure the core of sales in 2013,” UK boss Fergal Gara told MCV.
“It could happen with a retailer re-entering the space or entering it for the first time. Or it could be that some of the existing players extend their store base to make sure there are enough outlets on relevant High Streets. We certainly don’t want to see us become an online-only market. We value the bricks-and-mortar experience greatly.”
Sony suffered only a slight slowdown in sales last year, but acknowledges that the market is in need of excitement to lift it out of the doldrums. And PS4 could be that excitement.
“The market overall is not as healthy and the inevitably consequence of that is there has to be some resizing or downsizing,” added Gara.
“But the kick in the market that everyone is looking forward to, we hope we have laid down the foundations for that with PS4, so that we can reignite the market and stabilise retailers that are there, maybe bring some back who have left. Here’s hoping we can do our bit to revitalise retail.”
http://www.mcvuk.com/news/read/sony-...ailers/0112134
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March 10th, 2013, 22:49 Posted By: wraggster
God of War: Ascension developers from SCE Santa Monica have told us thatPlayStation 4 ticks all the right boxes and will enable the studio to revisit technically demanding ideas it previously had to shy away from. "The first thing that hit me was just the power of it," Jason McDonald, Ascension's lead combat designer, said in a new interview."It's been a long time since the last generation started so it feels like a significant boost. It means that certain scenarios and ideas that we shied away from in the past, because they were too technically demanding, can be re-examined."Ascension's lead designer, Mark Simon, added: "The thing is, when you look at the specs, there's no way you can say 'oh there is clearly this thing missing'."As if any games studio in the world would be saying 'oh no, eight gigabytes of GDDR5 memory is not enough'. I mean, holy shit, how are going to use all of that?"Sony revealed the PS4 last month and confirmed a PS4 release date of "holiday 2013" in at least one of Japan, Europe and the US.
http://www.computerandvideogames.com...scension-devs/
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March 10th, 2013, 22:55 Posted By: wraggster
Vita sales were "quite low" in the run-up to Christmas but "absolutely exploded" at the height of the festive season, according to Sony Computer Entertainment UK MD Fergal Gara. Asked how he rated the handheld's performance in its first year on the market, the executive told MCV: "Vita really, really responded as we went into Christmas."We had a pre-Christmas lull where sales were quite low. But that absolutely exploded 20-fold from that low-point into the peak of Christmas. That's very encouraging and shows that with the right promotion and software we can light that fire."Gara also admitted that the system's software release schedule currently appears light, but promised: "It looks bare in terms of what we have announced. The cupboard won't be bare."In the same interview, Gara suggested that the firm's big PS3 Christmas game, Wonderbook: Book of Spells, didn't perform as well as it had hoped, noting that "it could have sold better".Vita sales rocketed in Japan during the week ended March 3, thanks in no small part to the Vita price cut introduced in Sony's home country on February 28.Asked last month whether a similar Vita price cut is planned outside of Japan, a SCE UK representative told us: "The price cut announced today is for the SCE Japan region only and we have nothing to announce at this time regarding pricing within the our own region."Vita celebrated its first birthday in Japan before Christmas, having launched on December 17, 2011. For a thorough analysis of the handheld's first year performance, check out our feature, A second look at PS Vita.
http://www.computerandvideogames.com...ation-uk-boss/
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March 10th, 2013, 23:19 Posted By: wraggster
The next volley of downloadable content for the Angry Birds Trilogy – the retail released and priced Xbox 360 and PS3 version of the mobile best-seller – have been revealed. The 'Fowl Tempered' DLC pack includes 135 new levels culled from classic franchise episodes, such as Back to School and Haunted Hogs fromAngry Birds Seasons, for $5 (400MS Points). The farm fresh content is available now for both platforms.
Fowl Tempered also features the pink bird Stella, whose special ability captures objects and enemies before floating floating to the sky and dropping them onto the ground below violently.
The first DLC released for Angry Birds Trilogy was the Anger Management pack, a collection of 130 levels also taken from original Angry Birds games that didn't make it into the retail Trilogy. As of last month, Angry Birds Trilogy sold over one million copies and plans were announced for ports to the Wii and Wii U.
http://www.joystiq.com/2013/03/08/la...fowl-tempered/
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March 10th, 2013, 23:20 Posted By: wraggster
Persona 2: Eternal Punishment will be downloadable from the PlayStation Store on Vita and PSP starting March 12, thus making it possible to collect the whole Persona series from the comfort of your Vita.
The PSOne Classic was released in February, intended for use on PS3, PSP, and Vita, but mysteriously only playable on PS3. That was later patched to work on Vita and PSP, but only when transferred from PS3. Now, it is finally being added to the store on those platforms.
PSOne Classics on Vita can be kind of complicated.
http://www.joystiq.com/2013/03/08/pe...and-psp-march/
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March 11th, 2013, 10:29 Posted By: wraggster
CustomHOME 1.2.1 was made available just a few hours ago after the last version was released . This updated CustomHOME seem to fix a issue found in previous version which was made available yesterday . If you have installed the version whcih was released yesterday , Then is recommended to installed this updated version which fixes a issue were certain homebrew and plugin were not able to run on the older version of this PSP Homebrew application . Read below for a bit more information about this released .[Feature]
[HOME] come on, pressing the “quit game?” the more a convenient plugin.
This plugin use the cmlib.
The “lib” folder in the download prxcmlib_pack.zip from here, unzip and came out MS0: Please copy the /seplugins.
[Updates]
1.2.1(update 03 / 10 / 2013)
-Fixed bug: some homebrew software, plugin does not work
Download and Give Feedback Via Comments
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March 11th, 2013, 10:38 Posted By: wraggster
via http://wololo.net/2013/03/07/ps-vita...wo-psn-access/
As you all know, We have reached the first year with our Ps Vita!! Sony was so generous in fact, To give us free games. If you did not know, read Minimur12′s article here.
Some of you (like me) who own only 1 Vita, and are on 2.02 with the Uno hack could not seem to obtain it, Because you cannot get it from the online store, nor the PS3 store… But, There are still some rays of hope!! We have found some methods (thanks to user “capnwinky”) to bypass this and get the games. Here are some methods used to obtain the games, and when you update, and (hopefully) when we have a hack, we can enjoy them with leisure.
Method 1
The first method to “GET” the games is to usually and (obviously) get it from the Vita store. But this comes in with a heavy price… We have to sacrifice our eCFW and update. We can have access to the PSN store, But no backups, homebrew, or TN-V. Some of you, who have decided to update was only for the PSN access. There is no known exploit on 2.05 except for the one with Total_Noob. Uno could potentially be the last exploit. Read about it here.
Method 2
The second method is to get it from the Mediago store. Just use the search function to get it. Technically speaking, we won’t actually get the games and will be able to transfer it to the Vita, But, will actually be able to keep it in our downloads list for future use. This is chosen by many because they might not have a PSP or since they think this method is easier. Either way it works and make sure you get your hands on them!
Method 3
The third and the last way to get them. I bet that many of you, who were all late PSPers would own a PSP system (like me). Since we all have one, just access the PSN store on the PSP, use the search function, and download the games and keep it on your downloads list.
So, That is it!! make sure you get them!! And big thanks to capnwinky for showing us these wonderful methods. you can see his thread here.
Warning:They will only be free for 1 week, ending on the morning of Tuesday, March 12.
(so far, this has only been announced for the US region. (Finally!)
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March 11th, 2013, 10:45 Posted By: wraggster
The team behind the Progskeet announcement (yet) a new version for its chip Progskeet. A review for the PCB production faster and better. There will be no change or new options.
The creator of the uber Progskeet currently working on a new version of Winskeet and give us more information soon. The team had announced the QSB as from V1.2, clip Nand and Nor are officially no longer supported.The first photo was unveiled to show us his famous QSB. The team provides their availability for the first week of April. CptKirk Thanks for the information. Source: forum.dayton360mods.com Source: forum.dayton360mods.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3203
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March 11th, 2013, 10:51 Posted By: wraggster
via http://emu-russia.net/en/
New beta version of Sony Playstation 2 emulator for Windows has been released. Changes:
- microVU/VU Int: Implemented T-Bit/D-Bit handling on microVU.
-Dreamworks Over The Hedge actually requires this to load. Interpreter kind of
had it right, but didn't stop the VU on these flags, causing the graphics to
look bad and hang on the start button, works fine now.
File: Download
News source: http://pcsx2.net
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March 11th, 2013, 14:12 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r83441 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r83441
psxmem: handle io mirrors
tested on real hardware (ignoring missing fault emulation)
fixes Star Wars - Episode I
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March 11th, 2013, 14:17 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r3027 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3023
Fixed swapped buttons in sceUtilitySavedata and sceUtilityMsgDialog: always take
the button configuration from the dialog parameters, not from the system
parameters.
r3024
Fixed sceGeListEnQueueHead (was broken after display of sceUtilitySavedata in
PSP screen)
r3025
Fixed incorrect compilation of sequences of "sw" instructions: rare cases, issue
introduced by r2991.
r3026
Improved compatibility of sceIoDevctl(cmd=0x02425823): no thread delay.
r3027
Improved sceKernelTerminateThread: set correct thread exitStatus. Improved
restart of thread that has been terminated.
http://www.sendspace.com/file/44agvt
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March 11th, 2013, 14:30 Posted By: wraggster
via http://www.emucr.com/
hpsx64 v004 is released. hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlaysStation (PS) & PlayStation 2 (PS2) emulator for x64 based systems. This is a WORK IN PROGRESS.
hpsx64 v004 Changelog:
v004 - pre-initial release 4 - reverb support, dithering support, improved speed, improved compatibility
Download Via Comments |
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March 11th, 2013, 22:28 Posted By: wraggster
Developing for PlayStation 4 is leaner than making games for PC and its Share button could change the way we play console games, says Jonathan Blow.We spoke to the Braid creator after he took to the stage at PlayStation Meeting to announce that his next project The Witness will be a launch window exclusive on PS4. Blow seemed impressed by the new console’s power and its developer-friendly architecture.“For The Witness we’re mostly interested in the base machine and how fast it is – the fact it has faster RAM than a PC, which really helps in shuttling graphics resources around, and since it’s not running a heavyweight operating system like Windows that gets in the way of your graphics,” he told us. “Rendering stuff through Windows has an impact on performance. Since a console is just about games, that doesn’t happen, and the equivalent game will run faster. And if you can target to specific hardware you can make it run faster, too.”He added that the addition of the Share button is integral to the new console, stating that that PS4 has been built around the social feature.“In general, as a platform feature, it’s super interesting,” he said. “One thing that most game developers have become really aware of is that over the past couple of years on YouTube the whole livecast and commentary thing is really huge.”“A lot of people are paying a lot of attention to it now and it’s interesting to see what happens if you base an entire console around it. That’s what’s crazy about PS4 – it has a chip that’s always recording to a maybe two-minute buffer. After something cool happens, it’s there in the buffer. That’s the sort of thing that’s really going to change the way something’s used.”You can read more from Blow about why The Witness is coming to PS4 first through the link, and the full interview later this afternoon.
http://www.edge-online.com/news/jona...e-way-we-play/
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March 11th, 2013, 23:46 Posted By: wraggster
Ubisoft wants to ‘redefine piracy in modern entertainment’ with Assassin’s Creed IV.
The new title features a new pirate assassin, but this is a far more serious take on the pirate story than Treasure Island and Pirates of the Carribean – something that’s new to video games and Ubisoft hopes it will reach a mass audience.
“We have a fantastic opportunity for pirates in video games,” said lead content manager Carsten Myhill.
“Certainly when Assassin’s Creed III naval came out, there was a clamour from the fans for a pirate game. There’s no-doubt that the people want it.”
He added: “But it’s not easy. It takes a very talented team, a lot of experience and great tech. It’s one thing having good naval combat, but combining that with good boarding and land-based gameplay in a seamless way, is hard to do.
“We’re staying away from cliches. Things like walking the plank, parrots on the shoulder and hooks for hands. We are giving pirates the HBO, reality treatment. And that allows us to redefine piracy in entertainment. No longer is it for kids.”
http://www.mcvuk.com/news/read/ubiso...atment/0112206
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March 11th, 2013, 23:49 Posted By: wraggster
More than 26 million people watched Sony's reveal trailer for its next-generation PS4 console last month.
The video, which can be viewed below, topped YouTube's ads leaderboard for February 2013 with five million more views than the next most popular ad, which was from Samsung Mobile USA.
The rankings are based on which advertisements YouTube users chose to watch and share with other users, rather than just the unavoidable pre-roll ads that accompany almost every video on the site.
Sony's PS4 trailer outperformed spots from car manufacturers Jeep, Ram Trucks and Chevrolet, plus Pepsi's take on current fad Harlem Shake. Many of the ads first aired during last month's Super Bowl in the US.
http://www.mcvuk.com/news/read/ps4-t...s-list/0112201
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March 12th, 2013, 00:09 Posted By: wraggster
Says new consoles and future of cloud gaming makes him "horny"
Grasshopper Games
Grasshopper Manufacture
Sony's PlayStation 4 events revealed that Goichi "Suda51" Suda's Grasshopper Manufacture would develop a title for the new machine, but now the industry figurehead has explained why the idea of the new console's features makes him "horny."
"I think that in the future, cloud delivery will become totally commonplace," he said in his Famitsu column, translated by Edge. He predicts that gamers will soon have an ID to allow them to play their games on any device from any location.
"We have to decide how to find our own victories and present games that express the Grasshopper world. And that makes me horny"
"That this play style will become a reality is futuristic enough. But in addition, cloud saving becoming standard practice is an evolution in itself. It will add new value and will surely result in new ways to play."
"Thinking about the future of this stuff and then constructing and outputting something appealing is our job as game designers, and from that challenge we can take new strength. And that makes me horny."
Suda51 is best known for his innovative and often surreal games like Killer 7, No More Heroes and Shadows Of The Damned.
"As has been announced, Grasshopper Manufacture will make games for PS4, as will (parent company) GungHo Online Entertainment and (sister company) Acquire. I can't go into detail at this stage, but for sure the new challenge is exciting," he added.
"During PlayStation Meeting 2013, Sony showed such a strong vision. Now we have to decide how to find our own victories within that and present games that express the Grasshopper world. And that makes me horny again."
Sony is expected to reveal more details about the new PlayStation 4 at E3 in June.
http://www.gamesindustry.biz/article...-possibilities
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March 12th, 2013, 00:16 Posted By: wraggster
Four playable demos will arrive on the US PlayStation Store tomorrow, March 12, as part of this week's content update. Demos for manic shooter Army of Two: The Devil's Cartel and the PS3 version of previously Wii U-exclusive Ninja Gaiden 3: Razor's Edge will go live, alongside trial versions of Darkstalkers: Resurrection and Fuel Overdose.Tomorrow's update will also see the arrival of PS2 classic Kessen II, along with seven 'PSOne Imports' (games which originally went unreleased in US), which include Favorite Dear: Enkan no Monogatari, First Queen IV, Mahjong Uranai Fortuna: Tukino Megamitachi, Motorhead: High Velocity Entertainment, Rung Rung: Oz no Mahou Tsukai, Sentimental Graffiti and Trump Shiyouyo! (Fukkoku Ban).Look out for the full update on the US PS Store tomorrow.
http://www.computerandvideogames.com...emos-tomorrow/
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March 12th, 2013, 00:18 Posted By: wraggster
Joe Danger 2: The Movie for PS3 will be free to US PlayStation Plus subscribers from tomorrow, March 12. The game will be added to the US Instant Game Collection list, meaning subscribers can download it at no additional cost.Joe Danger 2 has you racing through chaotic action scenes, chasing criminals, performing stunts and showing off for the camera as a movie stuntman.Tomorrow's PS Plus update will also bring 20 per cent discounts on the Scott Pilgrim Vs. The World Ultimate Edition and the Scott Pilgrim 'Wallace Wells' Add-On Pack DLC.The new Wallace Wells DLC adds Wallace Wells to the playable roster, and brings online multiplayer to the game. Priced at $4.99 for everyone else, PS Plus subs can grab it for $3.99 during its first to weeks of availability.
http://www.computerandvideogames.com...from-tomorrow/
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March 12th, 2013, 01:49 Posted By: wraggster
Star Wars: First Assault, an unannounced game from LucasArts, has been put on hold, Kotaku reports. First Assault was going to host a closed beta in September, with a launch scheduled for this spring, but when Disney bought LucasFilm in September the project was put on hold, the website says.
The September beta timeline agrees with a leaked image promoting First Assault on XBLA, uncovered in early October.
Kotaku cites someone "no longer familiar with the goings-on" at LucasArts, but with knowledge of the project for the following information: First Assault was a downloadable, multiplayer shooter supporting up to 16 players in various Star Wars worlds, and was supposed to test interest in a rebuilt Battlefront game. After years of being passed around studios, having been nearly completed andcanceled, starting Battlefront 3 from scratch would probably be a good call.
We've reached out to LucasArts for more information.
http://www.joystiq.com/2013/03/11/ru...hooter-curren/
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March 12th, 2013, 01:49 Posted By: wraggster
In a statement sent to Joystiq, developer Sony Santa Monica has confirmed it will change the name of a controversial God of War: Ascension trophy in a patch that should be available alongside the game on Tuesday. Once the patch is applied, the name of the trophy will be "Bros Before Foes."
Originally named "Bros Before Hos" (as seen above), the trophy pops up soon after you help God of War's anti-hero, Kratos, brutally pummel a Fury, one of a trio of female antagonists in the game. (Though it's not a spoiler in light of the fact that Kratos beats everyone up, we've omitted the trophy description.) The change comes after negative reaction from early reviews to the jarring scene on and the attached award, which is perceived as misogynistic.
"We have created and will soon push out a patch for God of War: Ascensionthat alters the title of one of the game Trophies. The text was offensive to some members of our community and impacted their enjoyment of the game," Sony Santa Monica's statement noted. "We are endlessly committed to ensuring that our community can fully enjoy the experiences the team has created. As such, we've addressed the feedback and amended the Trophy in question."
Players will be instructed to download the update once God of War: Ascensionhas been inserted into an internet-connected PlayStation 3. No other aspect of the game is affected by the patch.
http://www.joystiq.com/2013/03/11/co...in-upcoming-p/
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March 12th, 2013, 14:48 Posted By: wraggster
The new March GDC show issue of Develop is out today through your browser and on iPad, as the print edition makes its way to subscribers.
Those eager to be the first to see the new issue can subscribe to the iPad or digital version of the magazine for just £14.99 a year, or buy the March issue for a one-off payment of £1.99. The print issue is currently being delivered across the globe to studios and individuals throughout the industry.
You can also pick up a free copy at GDC, which takes place between March 25th and 29th in San Francisco.
The latest issue features:
• Developers, tool outfits and others in the industry respond to the PS4, as we ask 'does it get right what PS3 got wrong?'
http://www.develop-online.net/news/4...4-mean-for-you
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March 12th, 2013, 14:54 Posted By: wraggster
The majority of American Sony Stores have cut the price of the 3G PlayStation Vita by a third.
Joystiq reports that the handheld is currently available for $199.97, down from the $299.99 it was being sold for previously.
There seems to be a bit of confusion regarding how long the sale will go on for, with some stores saying it is a permanent change and others saying the deal would only run until the weekend.
Some store reps even claimed that the 3G model is being discontinued.
The move follows the machine’s discounting in Japan – a move that led to an explosion in sales.
Will Sony be discounting the handheld in the UK? It’s starting to feel increasingly likely.
http://www.mcvuk.com/news/read/us-so...n-vita/0112266
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March 12th, 2013, 23:23 Posted By: wraggster
Activision says its new Walking Dead shooter will mimic the feel of the TV show.
The firm promises the title offers more to fans than just a ‘run-and-gun shooter.’
It follows the success of rival tie-in The Walking Dead by Telltale games, based on the comics. The episodic point-and-click adventure has been a huge success shifting 8.5m downloads.
“The Walking Dead is currently airing series three on Fox TV and has been a critical success,” said Activision senior brand manager Scott Wood.
“With The Walking Dead: Survival Instinct we’ve tried to mimic the feel of the TV show – this is not a run-and-gun shooter.
“Pre-orders spiked when the TV ads started back in February and we expect our strong marketing plans to continue to create demand through launch.”
http://www.mcvuk.com/news/read/activ...hooter/0112272
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March 12th, 2013, 23:27 Posted By: wraggster
As is seemingly the way with modern console gaming, Ubisoft has unveiled four Special edition versions of upcoming sneak-em-up Splinter Cell: Blacklist.
First up is The 5th Freedom Edition, which is exclusive to GAME in the UK and GameStop in Ireland. It includes a 24cm Sam Fisher statue, a graphic novel and a host of DLC including five extra bits of gear (such as Amber Goggles), five suits and five weapons.
The 5th Freedom Silver Edition is a uPlay exclusive and includes everything found in the full Freedom Edition minus some of the DLC.
The Ultimate Edition, which is not exclusive to any particular retailer, comes with a Special-ops Digital Watch, a smaller graphic novel and just a couple of bits of DLC.
Finally there’s the Upper Echelon Day 1 Edition, which is a GAME exclusive in the UK and an Xtravision exclusive in Ireland and offers five pieces of DLC.
There will also be extra free content to anyone who pre-orders the title, while those who order from Amazon get a bit more on top.
http://www.mcvuk.com/news/read/ubiso...itions/0112264
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March 12th, 2013, 23:31 Posted By: wraggster
Retailer GameStop has revealed some impressive numbers for its first PS4 promotional campaign.
600,000 consumers have signed up to its ‘First To Know’ service, which offers notifications of any new PS4 news and updates to pre-order options. It is restricted to GameStop PowerUp Rewards members.
‘First To Know’ went live on February 20th.
“With only a glance at the PS4, gamers are excited and eager to know more,” GameStop president Tony Bartel stated. “Within just a few weeks, more than 600,000 people have signed up, showing strong demand for this new console.”
SCEA president and CEO Jack Tretton added: “Our goal with PlayStation 4 is to deliver inspiring and creative play experiences that gamers have never seen before. The level of enthusiasm we’re seeing from GameStop customers demonstrates how the promise of PS4 is resonating with gamers, and we’re looking forward to unveiling more about the new platform in the coming months.”
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March 13th, 2013, 01:50 Posted By: wraggster
The Scott Pilgrim DLC really exists. We know it came out yesterday but seeing it on the PSN Store update list makes it even more real to us. Wow. Also up on PS3 today is Darkstalkers Resurrection, the brain game Psych Yourself (about your psychological profile!) Heavy Fire: Shattered Spear, and the PS2 classicKessen 2. Grab Joe Danger 2 for free if you have Plus. Also, Quantum Theory is downloadable, if that's what you're into.
Cross-platform releases include a series of impenetrable PSOne imports – which we don't mind saying is really cool, in an insane way – and way, way too many Ubi discounts.
http://www.joystiq.com/2013/03/12/ps...-ubisoft-sale/
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March 13th, 2013, 23:37 Posted By: wraggster
Rendering and level creation tech steps up for next generation game creators
Finnish tools maker Umbra Software has released its Umbra 3 middleware for the PlayStation 4.
Umbra 3 enhances real-time graphics performance and productivity with automatic occluder generation and software-based occlusion culling.
Umbra aims to improve the development workflow with its middleware by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. The software automatically generates occluders from “polygon soup”, giving artists more time to work on making their gameworlds look as attractive as they can.
Several games in production are currently using Umbra 3 in PlayStation 4 titles, including The Witcher 3: Wild Hunt by CD Projekt Red and Destiny by Bungie.
“The PlayStation 4 is a massive leap in processing power and technology. There are several developers taking advantage of Umbra 3 on the PlayStation 4 platform so it’s exciting for us to see how they leverage our software to generate next generation experiences” said Umbra Software CTO Otso Mäkinen.
http://www.develop-online.net/news/4...ailable-on-PS4
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March 13th, 2013, 23:42 Posted By: wraggster
US retailer's 'first to know' list for Sony's new console reaches 600,000
Demand is "strong" for the PlayStation 4 says the president of major US retailer GameStop.
Over 600,000 have signed up for the mailing list to be the "first to know" of any new information or preorder listings for Sony's next generation console.
"With only a glance at the PS4, gamers are excited and eager to know more," said GameStop president Tony Bartel.
"Within just a few weeks, more than 600,000 people have signed up, showing strong demand for this new console."
The PS4 was officially announced last month at a media event in New York City, so Sony is understandably pleased that so many have willingly signed up for something as unappealing as a mailing list.
http://www.develop-online.net/news/4...stop-President
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March 13th, 2013, 23:53 Posted By: wraggster
Curve’s latest PC-to-PlayStation project is Jasper Byrne’s Lone Survivor, the studio has announced.The survival horror title is coming to PS3 and Vita this summer, and follows the news that Curve will also be bringing Mike Bithell’s Thomas Was Alone to PS3 and Vita this spring.The new PS3 and Vita version will include extra locations, sidequests and items, plus a new ending.Lone Survivor creator Jasper Byrne said of the deal: “Lone Survivor’s release on PlayStation consoles is a dream come true for me. I’ve been a big fan of Sony’s hardware all my life. I really hope PS3 and Vita owners enjoy the game and its new content.”
http://www.edge-online.com/news/lone...-ps3-and-vita/
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March 14th, 2013, 00:26 Posted By: wraggster
Gamers could get their first glimpse of Metal Gear Solid V later this week.
That is, of course, if you’re one of the many gamers who firmly believe that mysterious outing The Phantom Pain, developed by the unknown Moby Dick Studio Head, is indeed the next Metal Gear game.
And you’d hardly be foolish to think so.
“This should be interesting: Heading off to interview Moby Dick Studio Head CEO Joakim Mogren,” games TV presenter Geoff Keighley said on Twitter. “The Mogren interview will be on GTTV this Thurs night. He said he has something new to show me.”
PS4 launch title? We certainly hope so.
http://www.mcvuk.com/news/read/metal...ursday/0112351
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March 14th, 2013, 00:45 Posted By: wraggster
Nielsen finds streaming service popularity increasing, PS3s now used mostly for non-gaming applications
Gaming consoles have been about more than just games for multiple generations at this point, but their secondary purposes are quickly becoming primary. According to a Nielsen survey of more than 2,500 US consumers, console owners spent 22 percent of their time on the systems streaming video-on-demand services last year. That's up from 19 percent in 2011 and 13 percent in 2010.
While the overall numbers show streaming gaining in popularity, the system-by-system breakdown suggests the big change has been on the PlayStation 3. Video-on-demand time surged from 15 percent to 24 percent on Sony's console. Combine that with the time spent watching DVDs and Blu-rays (18 percent), watching downloaded media (4 percent), and other uses like listening to music or surfing the web (8 percent), and PS3 owners actually spent the majority of their time on the system last year doing things besides playing games.
Streaming remained most popular on the Wii, with VOD accounting for 32 percent of time spent on the machine. And despite Microsoft's flood of media apps on Xbox Live, Xbox 360 owners limited their use of streaming options to 13 percent of their time on the system. Both numbers were down slightly from the year prior.
http://www.gamesindustry.biz/article...nt-of-the-time
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March 14th, 2013, 01:15 Posted By: wraggster
Sniper Elite 3 will release in 2014 for current and next-gen consoles, it has been confirmed. 505 Games has announced that Sniper Elite 3 - the follow-up to 2012's Sniper Elite v2 - will hit Xbox 360, PlayStation 3 and next-gen consoles in 2014.The announcement comes via IGN, and no other details have been released at present. We awarded Sniper Elite V2 a 6.3 last year, claiming that "it's got guts, but fails as a shooter".It was confirmed last month that a Wii U port is scheduled for release in late in 2013.
http://www.computerandvideogames.com...gen-platforms/
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March 14th, 2013, 01:31 Posted By: wraggster
Sony has detailed this week's European PlayStation Store content update.Highlights include Dead Space 3, Sleeping Dogs and Metal Gear Rising: Revengeance DLC, the release of Darkstalkers Resurrection, plus Army of Two: The Devil's Cartel and Ninja Gaiden 3: Razor's Edge demos. Check out the full list of new content below.Sony has also kicked off sales on action adventure games and Resident Evil titles on the EU PS Store, which run from today until March 27. PlayStation Plus
- Metal Gear Solid HD Collection Vita - 100% off
- Kratos Avatar - Exclusive
- Eye Avatar - Exclusive
PS3 games- Atelier Ayesha: The Alchemist of Dusk Price: £39.99/€49.99 PEGI: 16 Availability: All
- Darkstalkers Resurrection (Trial available) Price: £11.99/€14.99 PEGI: 16 Availability: All
- International Snooker 2012 Price: £9.99/€12.99 PEGI: 3 Availability: Not available in Australia, Denmark, Finland, Italy, new Zealand, Norway, Portugal, Russia, Sweden, Switzerland, Turkey, Ukraine
- Jeremy McGrath Offroad Price: £8.89/€10.99 PEGI: 3 Availability: Not available in Australia, Croatia, Ireland, Israel, Kuwait, New Zealand, Qatar, Russia, Saudi Arabia, South Africa, Switzerland, Turkey, Ukraine, UAE
- Mountain Crime: Requital (Trial available) Price: £11.99/€14.99 PEGI: 16 Availability: Not available in Australia, Germany, New Zealand
- Psych Yourself Price: £5.49/€6.99 PEGI: 3 Availability: Not available in Australia, New Zealand
- WRC Powerslide Price: £7.99/€9.99 PEGI: 3 Availability: All
PS3 demos- Army of Two: The Devil's Cartel PEGI: 18 Availability: Not available in Australia, Germany, UAE
- Ninja Gaiden 3: Razor's Edge PEGI: 18 Availability: Not available in Germany, New Zealand
PlayStation Mobile- Forevolution Price: £4.49/€5.49 PEGI: 3 Availability: Only available in Australia, France, Germany, Italy, Spain and UK
PS2 games- Go Diego Go: Safari Rescue Price: £7.99/€9.99 PEGI: 3 Availability: Belgium, France, Ireland, Netherlands, UK only
- Maken Shao: Demon Sword Price: £3.99/€4.99 PEGI: 3 Availability: Not available in Denmark, Finland, Norway, Poland, Russia, Slovenia, Sweden, Turkey, Ukraine
- Monsters Inc Scare Island Price: £7.99/€9.99 PEGI: 3 Availability: Not available in Austria, Belgium, Denmark, Finland, France, Germany, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, Turkey, Ukraine
- The Incredibles: Rise Of The Underminer Price: £7.99/€9.99 PEGI: 7 Availability: Australia, Bulgaria, Croatia, Czech Republic, Greece, Hungary, India, Ireland, Israel, Kuwait, New Zealand, Qatar, Saudi Arabia, Slovenia, South Africa, UAE, UK only
- Warriors Orochi 2 Price: £7.99/€9.99 PEGI: 12 Availability: Not available in Belgium, Denmark, Finland, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, Turkey, Ukraine
PS3 DLC- Atelier Ayesha: The Alchemist Of Dusk: Replacement BGM Ayesha-Deluxe Pack Prices: £2.39/€2.99 Availability: All
- Dead Space 3: Awakened (£7.99/€9.99), Failsafe Tesla Enervator (£1.59/€1.99), First Contact Pack (£3.99/€4.99), Spitfire Eg-900 (£1.59/€1.99), Witness The Truth Pack (£3.99/€4.99) Availability: All
- Fist Of The North Star : Ken's Rage 2: Bat Original Costume (£2.39/€2.99), Ein Original Costume (£2.39/€2.99), Falco Original Costume (£2.39/€2.99), Hyo Original Costume (£2.39/€2.99), Kaio Original Costume (£2.39/€2.99), Rin Original Costume (£2.39/€2.99), Shaci Original Costume (£2.39/€2.99), Additional Scroll 2 (£2.39/€2.99), Tentei Chapter Original Costume Set (£7.99/€9.99), The Land Of Asura Chapter Original Costume Set (£6.49/€7.99) Availability: Not available in New Zealand
- God Of War: Ascension Network Pass Prices: £7.99/€9.99 Availability: All
- LittleBigPlanet (Cross-Buy, re-release for one week only) St Patrick's Day Costume Prices: Free Availability: All
- Metal Gear Rising: Revengeance VR Missions Prices: £1.99/€2.49 Availability: All
- Port Royale 3: Dawn Of Pirates Prices: £3.99/€4.99 Availability: Not available in Australia, Croatia, India, Israel, Kuwait, New Zealand, Qatar, Russia, Saudi Arabia, South Africa, Turkey, Ukraine, UAE
- Rock Band 3: Break Away (£0.59/€0.75), Hageshisa To, Kono Mune No Naka De Karamitsuita (£1.19/€1.49), Make The Sauce (£0.59/€0.75), Rosanna (£1.19/€1.49), The Duel (£1.19/€1.49), These Days (£0.59/€0.75), Weird Science (£1.19/€1.49), Availability: Not available in Bulgaria, Croatia, Czech Republic, Greece, Hungary, India, Israel, Kuwait, Luxembourg, Poland, Qatar, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
- Scott Pilgrim vs The World: Online Multiplayer + Wallace Pack Prices: £3.99/€4.99 Availability: All
- Sleeping Dogs: Year Of The Snake Pack Prices: £4.49/€5.49 Availability: Not available in Germany
- Sound Shapes (Cross-Buy): Car Mini-Album And Entity Pack, Prices: £1.19/€1.49 Availability: All
- Tomb Raider: Scavenger Executioner, Scavenger Scout Prices: Free Availability: All
Vita DLC- LittleBigPlanet (Cross-Buy, re-release for one week only) St Patrick's Day Costume Prices: Free Availability: All
- Ragnarok Odyssey: Ragnarok Odyssey: Headgear Set, Ragnarok Odyssey: Music Set 10, Ragnarok Odyssey: Music Set 11, Ragnarok Odyssey: Music Set 12 Prices: Free Availability: All
- Sound Shapes (Cross-Buy) Car Mini-Album And Entity Pack Prices: £1.19/€1.49 Availability: All
http://www.computerandvideogames.com...ar-rising-dlc/
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March 14th, 2013, 23:41 Posted By: wraggster
Bink 2 Video and Granny 3D among tools coming to Sony's next generation platform
Rad Game Tools, the make of the Bink video codec, is bringing its development tools to the PlayStation 4.
Rad’s Bink Video codec is currently compatible with over 12 platforms, including home consoles and handhelds, and the software has been used in more than 6,000 games.
“We’re excited to announce that all of our tools are now available for developers on PlayStation 4,” said Rad president Jeff Roberts.
“I’m a huge fan of PlayStation and tool chain. Game developers are going to love it.”
Rad’s tools include:
- Bink Video, the video playback standard, which has been used in over 6,000 games since 1998
- Bink 2 Video, a new, high-end video codec
- The Miles Sound System, used in over 5,000 games
- Granny 3D, a powerful toolkit for 3D games and applications
- Iggy, a system for integrating user interfaces into games using content created in Adobe Flash
- Telemetry, an advanced profiler for visualising real-time application performance
http://www.develop-online.net/news/4...t-tools-to-PS4
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March 14th, 2013, 23:42 Posted By: wraggster
A wave of positivity remains after SCE promised PS4 would be open to small studios
A number of developers have stepped forward to state their optimism about the PlayStation 4's support for indies.
Speaking to Develop individuals from companies as diverse as Gearbox and nDreams have expressed hope and positivity that, in contrast to previous sony consoles, the PS4 will be accessible and affordable for indies. Their views appear to reflect comments made to Develop by Sony Worldwide Studios SVP Michael Denny, who insisted indies are set to be core to the PS4.
"The PS4 looks like a much more practical option for indie devs than past Sony consoles," offered Mode 7 joint MD Paul Taylor (pictured). "I really appreciate what they've done in terms of its architecture. Also, there are loads of ways for players to share content, which helps out teams with smaller marketing budgets."
"[What] excites me about Sony's approach is their eagerness to embrace cross platform gaming, cloud gaming, 'games as a service', indie digital-only publishers and free-to-play gaming," added nDreams CEO Patrick O'Luanaigh. "Their willingness to push into these areas will mean lots of innovative new IPs and new types of game arriving on the PlayStation Network, whether that's Vita, PS4 or some other PlayStation device."
Elsewhere Gearbox Software FX artist Nick Peterson speculated that a platform similar to Microsoft's XNA may be delivered by Sony.
http://www.develop-online.net/news/4...ptimistic-devs
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March 14th, 2013, 23:43 Posted By: wraggster
Avalanche Studios' Linus Blomberg suggests experience of PS4 development, and sees the machine as a PC-beater
Avalanche Studios CTO Linus Blomberg has described developing for the recently announced PlayStation 4 as 'a walk in the park'.
Speaking with Develop, the co-founder of the Just Cause studio has showered Sony's forthcoming console with praise, although he admitted it will take time for some devs to familiarise themselves with the platform.
"Compared to the PS3 it's a walk in the park," stated Blomberg. "I think that's one of the major lessons Sony learned with the last generation, you have to be accessible for the developers to be successful. Of course, there's still some quirkiness involved, especially if you're used to a Windows development environment."
He also told Develop that he believes the PS4 could outperform PCs for many years,
"The hardware as such is great, and will outperform most PC's for many years to come," he claimed. "But the true greatness lies in the accessibility and ecosystem supporting it in terms of social connectivity and cloud services."
http://www.develop-online.net/news/4...lk-in-the-park
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March 14th, 2013, 23:45 Posted By: wraggster
Swedish middleware maker ready to licence its engine for Sony's next console
Bitsquid is making it self-titled game engine available to licence for PlayStation 4 development.
Bitsquid is an engine built to focus on performance, flexibility and productivity. It is capable of Lean code base (estimated 10x smaller), fast workflows and sub-second iteration on multiple devices simultaneously, according to its maker.
“We are proud to be a part of this important event and welcome this powerful new console on which we will see many amazing new games,” said Bitsquid CEO Johan Strömberg.
Previous titles the game has been used in include War of the Roses on PC (pictured) and Hamilton on PC, PS3 and Android, both created by Fatshark.
See a tech demo of the Bitsquid game engine running DirectX 11.
http://www.develop-online.net/news/4...-coming-to-PS4
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March 15th, 2013, 00:22 Posted By: wraggster
Sony Santa Monica’s Jason McDonald and Mark Simon are, surely, exhausted. They’ve been flown into PlayStation’s London office for a day of press interviews and they’re flying back to Santa Monica later that same day to continue to refine God Of War Ascension’s new multiplayer mode. Singleplayer might be done, but online play is the kind of job that never ends, says McDonald with a weary smile. They are both cheery and enthusiastic speakers, nonetheless.We’re here to talk about God Of War, but really we want to know about PlayStation 4. We enquire whether Sony has asked them what they’d like to see from the new console as it was being built, in keeping with the rhetoric that emerged from PlayStation Meeting. Sony Santa Monica has been so hard at work getting Ascension finished – or as finished as it can be before online multiplayer feedback begins to filter though – that Jason McDonald and Mark Simon weren’t asked. But they can give us a sense of the feeling internally about the new machine.“Everyone’s excited about it for sure,” says Ascension’s lead combat designer McDonald. “The last hardware release was seven years ago so it’s not like this happens every couple of years – we’re ready.”Mark Simon is lead game designer on Ascension. “Our studio is filled with gamers too so you have that buzz – we see the new games and thinking as a developer is almost secondary,” he says. “You can see the possibilities but really you’re like ‘Man, I really wanna play this game.’“I think they’re concentrating on the social aspect which is great, because we’re kind of delving into it now with [God Of War] multiplayer. We’ve found that it’s not like you develop the game and then you ask afterwards what people liked and didn’t like. Now it’s what’s working and what’s not working and we can fix that. So that’s the thing for the next generation hardware and PS4 that I think is exciting, that we’re embracing that and saying that that’s important and games are about having fun with one another.”McDonald is most interested in the implications of that Share button. “The spectating, in particular, is very new,” he tells us. “You get a little taste of that on PC where people can just stream their games on PC – people like it so having a way to do that on a mainstream console is going to be big. With games like Ascension people are going to get competitive and want to stream and see other people play.”The raw power of the new console will open up greater opportunities for games like God of War, too. “The hardware possibilities are crazy,” adds Simon. “I’m excited that things like depth of field will look great next-generation. It’s going to mean real cinematography, and real in-game is going to look like a pre-rendered movie. That is awesome, because then our cinematic games becomes really cinematic all the way through and there’s no quality change between pre-rendered and in-game.”Though he’s had little hands-on experience with PS4, Simon can nevertheless explain why all the talk of creating games on PS4 suggests it’ll be easier to code for. “Generally you have to write a lot of low-level code in order to work with architecture from PS2 and PS3 and then you go to this standard that everybody is programming with on PS4,” he says. “So what that means is it frees a lot of people to stop thinking about low-level code. Obviously it was a strength of the PS3 because the sub-processor was a badass, but it took a lot of work to use the full architecture of the PS3. But now by using something that’s more common across all of programming land, that frees up time, and programmers with freed up time can make better tools and that’s going to make for better games.”Simon also acknowledges that Sony has learned lessons from outside the console business. “Maybe in the future you start to see some things that are happening in mobile and on the web are starting to happen on console. I think those worlds are going to blur – and I think it’s because of popularity and profit.”The move to a more social, data-driven style of game development through online play has just begun, it seems. On PS3, God Of War Ascension’s multiplayer will be tinkered with for the next few months, even years. When PS4 arrives, neverending, service-style game development might leave some at Sony Santa Monica looking back fondly upon the days when a project had a more definite beginning, middle and end.
http://www.edge-online.com/features/...e-development/
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March 15th, 2013, 00:29 Posted By: wraggster
Microsoft may be desperate to position the Xbox 360 as the living room’s multimedia hub, but new stats suggest it lags behind its rival in key areas.
A report from Nielsen says that just 13 per cent of the time US users spent with their Xbox 360 in 2012 was spent watching video-on-demand. And that’s down from the 14 per cent VOD claimed in 2011.
By contrast, PS3’s VOD time stood at 24 per cent (up from 15 per cent) while Wii was 32 per cent (down from 33 per cent).
PS3 was also far ahead of Xbox 360 when it came to watching disc media (18 per cent versus nine per cent), although of course PS3’s integrated Blu-ray player would have played a part in this.
Usage called as “other” such as browsing the web and listening to music saw Wii lead with a 17 per cent share compared to PS3’s eight per cent and Xbox 360’s six per cent.
Where Xbox 360 does excel, however, is online gaming, which claimed 33 per cent of users’ total usage. PS3 was 28 per cent (down from 38 per cent) and Wii 40 per cent (down from 55 per cent).
The findings are interesting at a time when Sony has positioned PS4 very much as a system made by gamers for gamers while Microsoft is expected to further push its living room entertainment philosophy with the new Xbox, which will be revealed next month.
http://www.mcvuk.com/news/read/xbox-...-usage/0112420
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March 15th, 2013, 00:40 Posted By: wraggster
Chip-maker exec says Sony wasn't offering enough money to justify the opportunity cost
NVIDIA
nvidia.co.uk
Nvidia's work won't be used in the PlayStation 4 hardware, but the graphics chip maker doesn't seem overly concerned about losing Sony as a business partner. Speaking with GameSpot, Nvidia senior VP of content and technology Tony Tamasi said the opportunity cost of signing up for the PS4 would have been too great for the money on the table.
"I'm sure there was a negotiation that went on," Tamasi said, "and we came to the conclusion that we didn't want to do the business at the price those guys were willing to pay."
Tamasi said that Nvidia's experience providing chips for the original Xbox and the PlayStation 3 have taught the company plenty about the economics of console development.
"In the end, you only have so many engineers and so much capability, and if you're going to go off and do chips for Sony or Microsoft, then that's probably a chip that you're not doing for some other portion of your business," Tamasi said. "And at least in the case of Sony and Nvidia, in terms of PS4, AMD has the business and Nvidia doesn't. We'll see how that plays out from a business perspective I guess. It's clearly not a technology thing."
Nvidia isn't abandoning console work entirely. The company is preparing its own Project Shield to launch later this year. The system combines a controller, console, and monitor into a single form factor, and will play Android games or stream PC titles from a user's computer.
http://www.gamesindustry.biz/article...nvolved-in-ps4
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March 15th, 2013, 00:54 Posted By: wraggster
Sony is once again gifting $10.00 of PlayStation Store credit to an undisclosed number of PSN users. While Sony is unwilling to detail the exact criteria upon which users are selected, the firm is offering $10 amounts to multiple 'active' PlayStation Network account holders."We hope you're enjoying your experience on PlayStation Network," reads a notice sent to chosen users via the PSN messaging inbox. "As a gift, here's $10.00 to spend on PlayStation Store. Click on the link below to redeem your credit. Code expires 3/25/13." The offer is seemingly currently only being offered to US customers.A Sony rep has said in a statement to Polygon, "While we don't disclose the exact criteria used, we can say that select active PSN users were chosen to receive an XMB message that included a credit for their SEN Wallet as part of this special promotion."This is the second time this year Sony has gifted select users with free credit, following handouts of $10 and $5 amounts in February, again based on undisclosed criteria.
http://www.computerandvideogames.com...-active-users/
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March 15th, 2013, 21:54 Posted By: wraggster
Sony Santa Monica has not been assisting Team Ico to finish The Last Guardian, a lead member of the development team has said.
Tim Moss, director of technology at Santa Monica Studio, clarified the claim, which was widely reported last year, in an interview to Eurogamer.
“I’m never really sure how that got in the press, because as far as I’m aware we’re not helping out with The Last Guardian,” he said.
“The only way you can say that is the knowledge that we contribute back to the central tech groups benefits The Last Guardian. So I’m guessing someone was slightly misquoted.”
The claims originated from a Wired interview, where SCE Worldwide Studios president Shuhei Yoshida said that Santa Monica Studio as well as tech groups and engineers in the US and UK were assisting with development.
http://www.develop-online.net/news/4...-Last-Guardian
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March 15th, 2013, 22:01 Posted By: wraggster
Chipmaker passed on opportunity to contribute to Sony's upcoming console
Sony offered Nvidia the chance to manufacture some of the PS4’s components, the chip manufacturer claims.
It turned down the opportunity, however, doe to the proposed costs.
"I'm sure there was a negotiation that went on," Nvidia’s senior VP of content and technology Tony Tamasi told GameSpot. "We came to the conclusion that we didn't want to do the business at the price those guys were willing to pay.
"Having been through the original Xbox and PS3, we understand the economics of [console development] and the trade offs.
"We're building a whole bunch of stuff and we had to look at console business as an opportunity cost. If we say, did a console, what other piece of our business would we put on hold to chase after that?
http://www.develop-online.net/news/4...PS4-components
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March 15th, 2013, 22:03 Posted By: wraggster
The cartoon heroes are back, with even stronger superpowers. Deep Silver Volition has announced Saints Row IV for an August launch. From the press release: 'In the next open-world installment of Saints Row, Deep Silver Volition continues the story of the Third Street Saints by elevating their status to the highest level – the leaders of the free world. In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. The player utilizes out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, the protagonists can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the most insane installment of Saints Row yet.
http://games.slashdot.org/story/13/0...w-iv-announced
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March 15th, 2013, 23:43 Posted By: wraggster
February's US retail game sales were generally bleak, but a pair of releases from Electronic Arts posted respectable numbers in their debuts. NPD data provided to GameSpot today put the month's best-selling title, Dead Space 3, at 605,000 copies sold for the month, while the third-place Crysis 3 moved 260,000 copies.
Dead Space 3 launched February 5, and also topped the UK weekly software chartsupon release. However, its UK first-week sales were down 26.6 percent from those of Dead Space 2, and it was ousted from the top spot the following week by the launch of another sci-fi shooter, Aliens: Colonial Marines. Additionally, a report surfaced this month that early Dead Space 3 sales were beneath EA's expectations, and that the publisher had shelved future work on the series as a result. EA called the report "patently false," but did not address the game's performance.
Crysis 3 posted its sales figure with only 10 days on sale, having first hit US shelves February 19. Like Dead Space 3, it was the top seller in the UK upon release, but unlike Dead Space 3, Crysis 3 held onto the position in its second week on sale.
http://www.gamesindustry.biz/article...3-tallies-260k
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March 16th, 2013, 12:35 Posted By: wraggster
Developer flatz has published tons of info about the 'PS2 Classics' and how they run on the PS3.
Here's his full post:
Ok, guys. Unfortunately I forced to admit that I have no more time to work on PS3 stuff because I'm very busy lately. So I decided to publish all information related to PS2 classics as @JuanNadie did with the NPDRM algorithm one year ago. Firstly I wanted to say that he was the first who started reverse-engineering on this subject and when he left the scene I decided to continue his work to keep it from going to waste. And so I would like to thank @JuanNadie for his amazing contribution to the PS3 scene. Besides that, he gave me some piece of information on the subject.
All PS2 classics runs within the ps2_netemu.self which represents a different kernel for execution these PS2 games but before it started the VSH module loads your individual data for PSN/SEN (such as act.dat and .rif file for your game). It is absolutely the same process as used for usual PSN games and the goal of it is getting the key used for decryption of PS2 content which includes an optional CONFIG file, ISO.BIN.EDAT and ISO.BIN.ENC. The latest one is the actual encrypted disc image of the game. All mentioned files are encrypted with the same key (called klicensee) which is stored in encrypted form inside .rif file for your game and it decrypted with the specified key from key table stored in act.dat. When you get this key you can decrypt ISO.BIN.EDAT and see if it contains a game title (for example, SLUS-20062 for GTA 3). This will mean that key is correct. Since almost all the information regarding EDATs is known (see there and there) I will not going to explain it again.
Well, now there are two another formats along with EDAT. Let's call the first one as ENC (it represents the actual disc image) and the second as VME (encrypted virtual memory cards). They are encrypted using different algorithms. The ENC format is similar to EDAT and the VME format have a simple encryption layer.
As I said before, ENC file is similar to EDAT and it have the header like in EDAT (but with different magic) and composed of segments of 16384 bytes each (you can see it at the header). I just remind you that file header consists of file magic (PS2\x00), version number (major and minor: 01.01), license type (it always 0x02), application type (0x01), content id, QA digest (seems like to be a SHA-1 hash of the non-finalized file generated using the tool from SDK), CID-FN hash (an AES CMAC hash of concatenation of content id and file name using the third NPDRM OMAC key as CMAC key), header hash (an AES CMAC hash of the 0x60 bytes from the beginning of file using xored bytes of the first NPDRM OMAC key and the second NPDRM OMAC key as CMAC key), time information which includes start and end time of the validity period (they are usually zeroed, base ticks = 62135596800000000), file flags (always zeros), segment size (16384 bytes), data size of the file data, two unknown hashes of 16 bytes each, 40 bytes of unknown data (possible another unknown signature) and pair of an ECDSA signature (40 bytes using the second VSH curve and the VSH public key). I also remind you that two unknown hashes for EDAT case are known and represents meta data sections hash and extended header hash (an AES CMAC hash of 160 bytes from the beginning of file), both hashes uses the hash key as CMAC key and it depends on the file flags and keys). I don't know exactly what hashes are there for ENC format but when we zeroed them it seems like they are not checked on current firmwares. The file header ends at the offset of 256 bytes.
Segments are divided into two types: a meta data section and a file data section. Each meta data section can include 512 entries (max) of 32 bytes each (16384 / 32 = 512) and associates with a particular file data section. So if we have a meta data section which consists of 512 entries then it will mean that there are 512 file data sections after it and each file data section have size of 16384 bytes. Besides that, the first meta data segment located at the offset of 16384 bytes. I don't know what data are stored before it but we also tried to zero them (these bytes starting at the offset of 256 bytes and ending at the offset of 16384 bytes) and it works as usual. I guess that it can be the encrypted garbage because the alignment of file data should be equal to the segment size.
Now I will explain what keys are used and how they are obtained. ENC/VME files are decrypted using the ENCDEC device so the decryption process are more faster than at EDAT case. While vSH checks files for their validity period, CMAC hashes and ECDSA signature and obtains the key for decryption from .rif file and it makes a system call #475 to LV2 (on older firmwares it was #471) along with the NPDRM information, klicensee, act.dat key and encrypted rif key. LV2 gets your console ID, encrypts the NPDRM constant using it as a key, decrypts the key from act.dat using the encrypted NPDRM constant and finally decrypts klicensee from .rif using the decrypted key from act.dat. Now we have a klicensee which will be used for later decryption process. For EDAT case we can use free EDATs without .rif but for PS2 classics we should always use paid content and .rif file. So if you want to resign the game you need to generate .rif for the account on your console (I call this process as "personalization"). Don't forget that .rif file should be created for your act.dat (because it shares the account id) and console ID. Let's move on. When the PS3 gets the final decryption key it send a packet to the system manager inside LV1 which sets the inter-lpar parameter of type 3. This parameter contains a version information and the klicensee. A system manager catches this packet and sends a request to the storage manager inside SS server #1 which then configures ENCDEC keys used for later decryption. It should be kept in mind that keys for decryption differs between CEX and DEX consoles so the storage manager checks the device type and uses different key slots for ENCDEC. The configuration process started with running isolated SPU SB module which creates the final keys using klicensee as a key seed and send them back to the PPU which then send them to the device directly during the secure session. There are three types of keys: meta key, data key and vmc key and they are configured separately. The process of making keys consists of applying an AES 128 algorithm on the klicensee while using three different keys.
There are SHA-1 hashes of each of three keys (you should decrypt sb_iso_spu_module.self from 4.xx FW and find each of 16 bytes key by its SHA-1 hash):
For CEX mode:
Code:
1. Meta key: B9CACFF9E126F63634DC38AF61040BDF6F370A262. Data key: CB0BAECAAADF9E5C629522B11757F78C7CD5B23C3. VMC key: EB03D83F96E3394A05BCE68F8645DA134CDA5545
For DEX mode (you actually don't need it but anyways): Code:
1. Meta key: 4FCFB6683AC46E73FFFCE49895E3F303A117BE8C2. Data key: AEC7A9C13A4023FE268A163FFDC8382F454969283. VMC key: B41AEE9D3B6C54292469C9C754AE8FE75ACBE958
Now we have all keys which are required to decrypt all files. So what we should also know?
ENC encryption uses an AES algorithm in CBC mode and the initialization vector of all zeros. The actual process of decryption of CONFIG and ISO.BIN.ENC started at seeking to the offset of 16384 bytes. There is a first meta data section so we should use the meta key as key for AES and decrypt the entire segment of 16384 bytes. As I said before each meta data sections contains of some entries and each entry have a size of 32 bytes. Each entry contains a SHA-1 hash (20 bytes) of the corresponding entire encrypted file data section and all these sections are located after this meta data section. After the SHA-1 hash we can see the section index of the corresponding file data section (4 bytes). The rest is padded of zeros. After decryption of the meta data section we can decrypt all file data sections after it. Now we should use the data key! Before the actual decryption we can check the SHA-1 hash of each encrypted file data section and see if they matched to the hashes at entry table of the meta data section. If the actual file size of the disc image is not a multiple of 16834 bytes then we have less entries inside the latest meta data section. After we finished the decryption of first 512 file data sections we can started decryption of the second meta data section and set of 512 file data sections after it and so on. I recommend to write decrypted meta data entries to another file than in the same file as file data section. It will make a process more easier. After decryption you should truncate your actual file to the data size specified at the header. Now you got an UDF disc image and you can mount it on your PC, for example.
So what is the next step? The next step is the decryption of encrypted virtual memory cards. Each PS2 classics package contains two empty encrypted virtual memory cards which located at SCEVMC0.VME and SCEVMC1.VME. As far I see they are identical for all games so we can use templates for all new virtual memory cards but only encrypts them with the new klicensee. To decrypt virtual memory cards you need to read an each segment of 16384 bytes and apply an AES encryption in CBC mode too but for this case you should use the VMC key. After decryption you should see Sony PS2 Memory Card Format 1.2.0.0 at the top of file.
Well, I attached a draft script for decryption of ENC/VME files. It was written for Python 2.7 and requires CryptoPlus (can be downloaded from: http://repo.or.cz/w/python-cryptoplus.git) and "ecdsa" (use EasyInstall or another package manager) libraries. I intentionally left all keys as SHA-1 hashes because of legal issues but you can find all keys by yourself using my hints. My script uses CONFIG/ISO.BIN.ENC/SCEVM0.VME/SCEVM1.VME file and klicensee file as input parameters. I hope that someone will create tools for that.
To use the script you need to create a file with name vsh.curves and put the contents of the curve table from VSH (get it from http://ps3devwiki.com/wiki/Keys at vsh pub + curvetable) and replace all hashes of keys by their real values (see FIXME comments). Also replace three NPDRM OMAC keys and VSH public key by their values from http://ps3devwiki.com/wiki/Keys.
I think that creation of PS2 remastering tool can lead us to getting the fully working games on our consoles but it requires testing. I recommend to create a static klicensee which can be used to encrypt all images in the same manner (static klicensee can also be implemented by patching VSH/LV2 at runtime, for example). After generating a klicensee you should create all keys based on it.
To build an encrypted disc image you should dump the original disc image and then append zero bytes to the end to make it multiple of 16384 bytes. Then you need to encrypt each of 512 segments using the generated data key. Then you should calculate SHA-1 hashes of each encrypted segment and generate meta data section for each pair of segment hash and segment index. After this you need to encrypt meta data section and so on. At the end you need to write an original disc image size to the header, write a content id for it and generate hashes at the file header.
After building ISO.BIN.ENC file you should create a file with the title id and pad it with zero bytes from the right side to get 12 bytes total. Then you need to create an EDAT container for this file. Hint: you can see a correct title id when mounting a disc image on your PC and looking at SYSTEM.CNF of it.
Unfortunately, I hadn't time to see what the CONFIG file does so I will skip this step. I only know that this file is optional or can be empty inside (after decryption).
You are not required (and you simply can't do it) to generate a valid ECDSA signature for files because all custom firmwares are patched to skip the ECDSA check.
Will be nice to be able to generate a game package for your PS2 game too if everything will works fine. Remember, that some flags at PS2 pkg format can be different.
http://pastie.org/private/ykyyrbim7rkotvcnw8m8w
Credits to:
graf_chokolo, fail0verflow, JuanNadie, ps3dev.net, glevand and all my friends (you know who you are).
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March 16th, 2013, 12:37 Posted By: wraggster
MiralaTijera has released the Cobra 6.0 payload, and the Sony PS2 Classic keys, heres more info:
VMC 64 E3 0D 19 A1 69 41 D6 77 E3 2E EB E0 7F 45 D2
ATA SEED D9 2D 65 DB 05 7D 49 E1 A6 6F 22 74 B8 BA C5 08 83 84 4E D7 56 CA 79 51 63 62 EA 8A DA C6 03 26
ECDSA PUBLIC 62 27 B0 0A 02 85 6F B0 41 08 87 67 19 E0 A0 18 32 91 EE B9 6E 73 6A BF 81 F7 0E E9 16 1B 0D DE B0 26 76 1A FF 7B C8 5B
DataKey 10 17 82 34 63 F4 68 C1 AA 41 D7 00 B1 40 F2 57
MetaKey 38 9D CB A5 20 3C 81 59 EC F9 4C 93 93 16 4C C9
CEX
Mira Miraaaaaa Miraaaalaaaaaaa
http://www.sendspace.com/file/bhx2jd
via http://www.elotrolado.net/hilo_infor...s3_1862516_s20
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March 16th, 2013, 12:42 Posted By: wraggster
PPSSPP has once again improved by leaps and bounds, thanks to plenty of hard work from everyone involved! Compatibility has gone up dramatically, speed has increased drastically (especially on mobile) and everything is just better. There’s even horizontal tilt control! Some newly playable games are God of War (very slow though, but this will probably be fixed in the near future), Virtua Tennis, Megaman: Maverick Hunter X, Saint Seiya and games like Ace Combat X go in game. Enjoy!
Playable
•
God of War
Performance problems (that are probably fixable)
•
Ace Combat X
A bit glitchy.
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Legend of Heroes
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Exit
Seems to work great.
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Ghosts and Goblins
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virtua Tennis
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Asterix & Obelix: XXL 2
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Wipeout Pure
Works great! Only music and videos missing.
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Wipeout Pulse
Works great! Only music and videos missing.
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Moto GP
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Mimana – Iyar Chronicles
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Cladun
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Lumines
Works great!
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Dragon Ball: Evolution
Playable! Some fonts broken.
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Ridge Racer 2
Playable! Graphics issues.
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Hatsune Miku Project Diva 2: Extend
Playable!
•
BlazBlue
Playable!
•
Fate Extra
Playable, although of course audio problems and no saving, plus some graphics glitches.
•
Fired Up
Playable!
•
Obscure – The Aftermath
•
Every Extend Extra
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Knights in the Nightmare
Playable
•
Puzzle Quest
Quite playable, no audio.
•
Puzzle Bobble Deluxe
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Puyo Puyo Fever
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Star Soldier
Borderline playable, runs out of memory after a while.
•
Angry Birds
Works fine with analog input (XBox 360 pad, touch screen pad).
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Tales of Eternia
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AI Go
Works fine.
In-game
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Loco Roco
The Loco Rocos are invisible!
•
Lemmings
The lemmings themselves are invisible!
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March 16th, 2013, 12:44 Posted By: wraggster
Webtastic is a app, that shows the best sites, optimized for you device. Something like a bookmarker on your PC webbrowser, PSP, Android or your iPod Touch, iPhone or iPad.
Version 1.3:
This version is PSP only, so the only why you can access this is through the PSP app, or the new domain through your PSP (or PS Vita) browser. There is a new “Enter Menu” on the PSP app. Also, now you can vote through a poll!
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March 16th, 2013, 12:46 Posted By: wraggster
A updated PSP Homebrew application is now available to the PlayStation Homebrew community . This awesome well done homebrew application known as CustomHOME 1.3.0 fixes a issue which was found in previous version . Making this version much more stable then previous version . A bit more information about this released could be found below . Don’t forget to download CustomHOME 1.3.0 via our download section below . [Feature]
[HOME] come on, pressing the “quit game?” the more a convenient plugin.
This plugin use the cmlib.
The “lib” folder in the download prxcmlib_pack.zip from here, unzip and came out MS0: Please copy the /seplugins.
[Updates]
1.3.0(update 03 / 14 / 2013)
• Load wallpaper enabled. (place the BMP size 480 * 272 to cushome/image / folder. Random and multiple.
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March 16th, 2013, 12:54 Posted By: wraggster
via http://wololo.net/2013/03/16/vita-ha...l-be-released/
VHBL Ninja releases are like the Fight Club. The first rules of the ninja releases is that you’re not supposed to talk about them. Then again, there’s always the difficulty of letting people know that they should be ready for an upcoming hack, without saying too much… TomTomDu80 confirmed to me that he will be releasing his VHBL (compatible with OFW 2.06) port sometimes soon.
The release date is of course not disclosed, as this is a key part of the success of such releases. But at this point, it is not a question of “if”, but a question of “when”.
As for all previous VHBL ports, running this exploit will require you to purchase a specific PSP game on the PSN (the exploit relies on a vulnerability in that one game). Given the history of these exploits, we know that Sony take the problem seriously enough to pull the exploited games from their stores, usually within hours of the public announcement. For this reason the announce is secretly made to members of our community before it is announced publicly.
As a reminder, VHBL is a homebrew loader for the psp and in particular will not let you run psp isos or vita isos. VHBL has an ok compatibility rate with the most popular PSP homebrews and emulators (snes, nes, gba, megadrive, …), although this highly depends on the exploited game. I haven’t tested this port myself yet. For those of you on 2.05 or 2.06, this will probably be your best bet for now to run a psp emulator hack on your Vita. For those who are running on 2.02 or lower, with CEF or ARK, the choice is more difficult, as you’ll have to choose between running a PSP Custom Firmware, and get to the latest Vita firmware but stick to a less compatible homebrew experience with VHBL. In general I would recommend to keep your eCFW over updating in order to get VHBL, but the choice is yours.
As usual, I recommend that you do not update until you actually know for sure that you want to.
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March 16th, 2013, 13:06 Posted By: wraggster
via http://wololo.net/downloads/index.php/download/7672
TN-V has been ported and updated!
Below you can find an extended package of TN-V with ports for Urbanix Japan, the Monster Hunter Exploit and an updated version for UNO that fixes it. We are aware of some of the bugs existing, please continue to report them in the /Talk forum here. Also please read through the read me included as it covers most of your questions and issues. Also remember that with homebrew it has to be named FBOOT.PBP if its not it will show corrupt. You can use PSPFILER to rename it or use Acid_Snake’s app that will conveniently rename them all automatically for you!
Just a reminder for some of you that still are confused; you must have an exploit that has been released on 1.6x – 2.02 to be able to use TN-V. You can not update to 2.05 and above because no usermode exploits with a kernel exploit have been released and any exploits previously released are blocked.
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March 17th, 2013, 00:20 Posted By: wraggster
Amanita Design founder and game designer Jakub Dvorský has confirmed a March 26 release for a Vita version of his acclaimed puzzle adventure, Machinarium. First released for PC, Mac and Linux in 2009, the highly regarded point-and-click quest game was successful enough to see later releases on PS3, iPad 2, Android and BlackBerry PlayBook.Now it's coming to Vita, as an ESRB classification had suggested, and Dvorský promises "all the enhancements from the PS3 version" along with "some new features to complement PS Vita's capabilities".He explained, "You can now control the game not only with the system's analog sticks and buttons, but also directly with your fingers on the touch screen and rear touch panel. We've improved the zoom feature too, so it's more convenient to play the game in a portable capacity."He added, "We've also integrated PSN leaderboards: see how quickly you can finish the game, and how your time stacks up against the rest of the world (compete for the best scores in Machinarium's minigames, as well)."The Vita version will cost $6.99 when it hits the PS Store for Vita. An EU date is yet to be confirmed.
http://www.computerandvideogames.com...march-release/
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March 17th, 2013, 00:26 Posted By: wraggster
In an ongoing series of articles, Digital Foundry takes an in-depth look at the most high-profile PlayStation Vita releases, talking with the developers and gaining new perspective on what it's like creating games for Sony's brilliant - but underperforming - handheld. In this second instalment, our focus is Need for Speed: Most Wanted, one of the most fascinating games available for the platform. Criterion Games' objective here was ambitious: to incorporate PlayStation Vita into the cross-platform development workflow of what turned out to be one of the most technologically advanced current-gen games on the market. As you might expect from the Guildford studio, the result isn't just a great game but a remarkable technological achievement."For the first time in the handheld's history, we can happily transpose all of our praise and criticism of a home console game to the PlayStation Vita version - which is something of an occasion in itself," wrote Martin Robinson in the Eurogamer review. "Much of the credit must go to Criterion, which handled the Vita version of Most Wanted itself. Perhaps unsurprisingly, given the studio's pedigree, it's done an impeccable job... Understandably, it's taken something of a visual hit, but it's never enough to undermine the incredible achievement or the immense novelty of having a faithful handheld port day and date with its bigger cousin."A lot of this article is going to discuss that "visual hit", so it's important to put Vita Most Wanted into context. Your PlayStation 3 or Xbox 360 - assuming they are the latest models - draw something like 70 to 80 watts of juice from the mains. In contrast, PlayStation Vita uses just five per cent of that total, burning up around 3.5 to 4W during gameplay. Even up against the highly efficient Wii U at 33W, we're talking about a tiny amount of physical power available to power a triple-A game designed for much more capable systems. While efficiency in rendering has come on by leaps and bounds over the years, that's still a huge gap to close. To tell the truth, it can't be closed, and compromises need to be made. Most Wanted is one of five renditions of the same game produced by Criterion, and the team simply didn't have the luxuries open to developers of first-party Vita titles like Uncharted: Golden Abyss and WipEout 2048, where the game design and core rendering technology could be shaped around the strengths and weaknesses of the mobile hardware."The Vita version is the same game," confirms Idries Hamadi, technical director at Criterion Games. "There's a machine in the depths of our basement somewhere that's syncing our Perforce and building all five versions of the game every three minutes. It is not a bespoke version, it's a first-class platform for all of them."
http://www.eurogamer.net/articles/di...aystation-vita
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March 17th, 2013, 01:26 Posted By: wraggster
Sony today announced the release of a new update for the console that goes well in 2.06.
It is via Twitter once again that Sony announced its new updated with information can for the moment from improved stability for some options. According Wololo, OpenCma would not be affected but the fault of JavaScript if spoofing. Source: twitter.com
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March 18th, 2013, 20:30 Posted By: wraggster
EA has announced that it will lift the lid on the newest addition to the Battlefield franchise later this month during a dedicated reveal event.
The publisher announced its plans at this year's GDC held in San Francisco, teasing the announcement and confirming that it will indeed host the first reveal of Battlefield 4.
Meanwhile, official artwork for the title has made its way online and indicates that Battlefield 4 will again be staged within a modern setting, much like the franchise's previous entry. Whilst unsurprising, it may serve as a disappointment for core fans of the franchise, as the original Battlefield was staged during the Second World War, with a follow up unfolding in the Vietnam War.
The artwork offers multiple similarities to the titles predecessor, Battlefield 3, which would indicate the new title will closely its former given its commercial success. Given the appearance of vehicles in the image, it would also seem likely that the new title will again boast a wide range military vehicles that players are able to control.
Whilst the new image would indicate that the new game will be a direct follow-on of the previous Battlefield's events, we'll know for sure come March 26th.
http://www.pcr-online.biz/news/read/...ch-26th/030527
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March 18th, 2013, 20:35 Posted By: wraggster
Silicon Studio joins wave of middleware firms offering tech for PS4 development
Post-processing effects middleware Yebis 2 is the latest tool suite to be available for PS4 developers.
Created by Silicon Studio, the real-time post-processing tech features multi-colour customisable glare effects, depth of field effects allowing developers to apply bokeh effects “as realistic as photographing with a real lens” and motion blur.
The tech also supports Direct X 11 and allows for real-time colour adjustment of rendering effects.
Yebis 2 has been used by Square Enix in its Agni’s Philosophy demo showcasing the publisher’s Luminous engine, as well as by other companies such as Tecmo Koei, From Software and Idea Factory.
“We are very excited to bring Yebis 2, and the rest of our software, to Western developers,” said Silicon Studio CEO Takehiko Terada.
http://www.develop-online.net/news/4...2-supports-PS4
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March 18th, 2013, 21:45 Posted By: wraggster
Two more websites attempting to scam consumers with promises of access to a fake GTA V beta are being targeted by Take-Two.
Fusible reports that the publisher has already taken action against and successfully shut down both getgtavbeta.com and betagtav.com. Now two other sites are also being targeted – gta5betacode.com and grandtheftauto5beta.com.
The complaints are being handled by the World Intellectual Property Organization.
All of these bogus sites work by tricking users into downloading a file onto their computer.
Rockstar has not announced a beta for the game and, if past history is anything to go by, is unlikely to. Grand Theft Auto V will be released on September 17th.
http://www.mcvuk.com/news/read/take-...ammers/0112596
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March 19th, 2013, 00:53 Posted By: wraggster
Xbox Live Arcade puzzle platformer Fez is branching out to Windows PC, Linux and possibly Vita in coming months. The game's creator Phil Fish confirmed via Reddit today that the game will arrive on Steam for Windows on May 1, for which a Steam page has already gone live.Fish added that Linux versions will "eventually follow".He went on to say that he's "working with Sony" on bringing the game to Vita although he couldn't "100% confirm" a Vita version is on the way.Fish added that he's also working with Ouya on a possible port for the Android console, and an Apple iOS version is also "highly probable".Fez originally released on April 13, 2012 on Xbox Live Arcade, with charming pizxelated visuals and a unique gameplay which uses 2D and 3D perspectives as the basis for its intricate puzzles.
http://www.computerandvideogames.com...-vita-version/
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March 19th, 2013, 00:54 Posted By: wraggster
Tomorrow's routine North American PlayStation Store update will bring The Cave and Tekken 6 on PSP free to US PlayStation Plus subscribers. These will be the two latest entries into the US Instant Game Collection - a selection of titles offered at no extra costs to PS Plus subs.The Cave is a charming new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions (video below).Tekken 6 on PSP was considered one of the portable's best fighting games and is fully playable on Vita.Subscribers will tomorrow also get a 40 per cent discount on 2D puzzle shooter Rocketbirds: Hardboiled Chicken on both PS3 and Vita, and a 25 per cent discount on the Hot Shots Golf: World Invitational Course and Character Pack, which comes with three new characters (Erika, Gloria, & Kat) and three new courses (Mt. Sakura, Northern Fox, & Mar Cielo).The Vita version of Plants vs. Zombies will be removed from the US Instant Game Collection on March 26.
http://www.computerandvideogames.com...tekken-6-free/
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March 19th, 2013, 01:11 Posted By: wraggster
Quell Memento, the zen puzzle game from the makers of Quell, launches on PS Vita in April.Quell Memento is made by Fallen Tree Games, the Nottingham-based studio formed by two former Free Radical Design and Crytek developers, Joe Moulding and Lewis Boadle.It follows Quell and Quell Reflect, for iOS and Android."Due to our industry day jobs, we relied largely on word-of-mouth to build a community around these puzzle games," Boadle told Eurogamer."Fortunately, they have both been very well received by players, so finally last year we decided to take the plunge and go full-time!"Set within an old abandoned house, Quell Memento is a logic-based puzzle game with a simple sliding droplet mechanic. The player restores order to jumbled memories and in doing so discovers game-play variations.
http://www.eurogamer.net/articles/20...-vita-in-april
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March 19th, 2013, 01:12 Posted By: wraggster
In a new Mail Sack blog post, developer Bungie has responded to concerns about its always-on requirement for Destiny, the studio's upcoming multi-platform shooter. The developer says it's not worried about a SimCity-style server outage for Destiny when "the massive onslaught of players" arrive on launch day because it's dealt with high-demand in the past.
"This isn't our first rodeo," the post reads. "Bungie is no stranger to anxious mobs of players who rush home after a midnight launch and put our best-laid plans to the test." Bungie says it plans to "focus on some less frightening but equally important challenges" for now, worrying about release day problems at a later time.
Elsewhere in the Sack, there's also a question about whether or not the alien races will be playable in the game, and Bungie mysteriously teases that it's "barely scratched the surface on the character and customization options." When graphic designer John Stvan is asked to tell a tale about playing the game, he says he once "loaded a build, shot a gun, killed a dude." Sounds riveting!
http://www.joystiq.com/2013/03/18/bu...on-connection/
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March 19th, 2013, 02:51 Posted By: wraggster
Compile Heart's weird Neptunia series of RPGs starring game consoles that happen to also be young anime girls, is branching off from its PS3 home to Vita.Hyperdimension Idol Neptune PP is even weirder than its base material, as it takes the setting of "Gamindustri" and puts an idol simulation in it. As producer, you put together a team of four CPUs (game console girls), build up their stats in an adventure mode, and train them as a performing group.
Announced over the weekend, Hyper Goddess Faith Noire: Extreme God Black Heart, a spinoff starring the PS3-inspired Noire character, as she appears inHyperdimension Neptunia Victory. At the same Dengeki magazine event, Compile Heart teased a game called Neptunia "Re;Birth 1" for Vita. No information was provided, but that sounds like it could be a portable release of the original game.
http://www.joystiq.com/2013/03/18/ne...lodes-on-vita/
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March 19th, 2013, 02:54 Posted By: wraggster
Sony's Rain stars a young boy trapped in an invisible world brought to life only by the rain – when it pours, the boy, a young girl and all manner of strange creatures are made visible, gallivanting around our own world. Six new images, separated into dry and wet pairs, demonstrate the breadth of emotion and action Rain hopes to achieve.
The first set of images come with the tagline, "Sometimes rain reflects loneliness." The second reads, "Sometimes rain brings melancholy," and the third pair says, "Sometimes rain soaks through the heart." We'd like to add that rain also helps flowers grow.
http://www.joystiq.com/2013/03/17/so...ur-of-picture/
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March 19th, 2013, 13:08 Posted By: wraggster
Universal Media Server has been updated to version 2.5.1.
General:
- Improved subtitle support on non-PS3 renderers
- Made library/file loading faster
- Fixed 24-bit flac support with tsMuxeR
- Stopped using 2 database locations for media caching on Windows
- Allow library scanning to be stopped
- Library scanning interface improvements
Renderers:
- Added support for Sony Home Theatre systems
- Added support for Onkyo TX-NR717
- Improved Samsung AllShare compatibility
http://www.dekazeta.net/topic/95866-...ia-server-251/
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March 19th, 2013, 13:24 Posted By: wraggster
The team finally comes out Rebug custom version of 4.30 in Rex Edition, she enjoys to bring support to QA Flag custom 4.30.
Options for Rex Edition - Dual Kernels LV2 CEX / DEX (change Kernel EID0/LV2 using Rebug Toolbox few seconds) - All functions available Retail mode CEX (No need to install multiple firmwares) - All functions available Debug mode DEX (No need to install multiple firmwares) - Connecting to ProDG mode DEX - Compatible QA Token - Support for OtherOS + + (using Rebug Toolbox for booting OtherOS with patches LV1 different) - Spoof 4.31 (PSN / SEN switch for 4.21.1 REX only) - Package Manager (replacing the [Install Package Files]) - Disable checks system integrity (reliable with consoles that have CoreOS / SYSCON that do not match or if the ps3 n has not the QA Flag) - Patch function 114 (allows access to protected memory) - Disabling ACL checks for booting OtherOS - Supports Peek and Poke (Lv1 unused syscall 182 and 183) - Support Peek and Poke of (Lv2 Syscall 6 and 7) - Supports Peek and Poke for Lv1 (Lv2 syscall 8 and 9) - Lv1 CALL System call (syscall Lv2 10) - Allow unsigned files and act.dat. rif - Disable file non-liés/supprimés act.dat - Fake Save Data Owner in CEX and DEX (use the same safeguards Cex and Dex) - Block / unblock trophies and CEX DEX - disable Cinavia Protection mode and CEX DEX Options for '999 'DOWNGRADER - All options 3.55.3 REX EDITION (same firmware) - Downgrade any CFW it with checks "spkg sig" patched PACKAGE MANAGER: The Package Manager is a replacement for the "Install Package Files "under GAME standard in the XMB. It allows installing and deleting files. Since pkg "dev_hdd0/packages", "dev_usb / packages' and the standard way to" Install Package Files ". In addition to all this, the contained PSN downloaded appear under this option instead of cluttering the menu GAME. use: Browse by GAME in the XMB and click "Package Manager" (the same place as the old one). Three options appear: - PlayStation ® Network Content -> Manage contained the PlayStation ® Network. - Install Package Files (Install "package files" from a USB device or from the PS3). -> PS3 Hard Disk (dev_hdd0/packages ) -> Package Folder (dev_usb / packages) -> Standard Rental Package (Standard Install Package Files locations) NOTE: The option "Install all Packages" is only available by pressing TRIANGLE when "Standard Rental Package "is highlighted because the PS3 will not install batch since the root of a USB device at the moment. Package Delete Files - Delete package files from a storage device or Ps3. -> PS3 Hard Disk (dev_hdd0/packages) -> Package Folder (dev_usb / packages) -> Standard Rental Package (Standard Install Package Files locations) DELETING FILES: - Highlight the desired file and press triangle, a menu will appear - Press on cross each file or folder (both do the same thing for the moment) Rebug TOOLBOX: Rebug Toolbox is an application to take full functions of REX Rebug Firmware EDITION. In addition to the swap of EID0 CEX / DEX and Lv2 Kernel, it also acts as a FTP server and it comes with other useful tools. INSTALL: - In the XMB go to GAME menu - Select Package Manager - Select Install Package Files - Select the hard disk Ps3 - Install Rebug-TOOLBOX-02.xx.xx.pkg
http://ps3.gx-mod.com/modules/news/a...p?storyid=3205
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March 19th, 2013, 13:25 Posted By: wraggster
Rebug Toolbox is an application to complete the functions of REX Rebug firmware is also compatible with most CFW 3.55/4.21/4.30 (some options will not work).
In addition to the switch Kernel CEX / DEX EID0 and LV2 is also an FTP server and a package of other useful tools. 's new / fixed: 02.01.02 - Support for DEX 4.30 - Better compatibility with non Rebug firmwares - Backup / Restore xRegistry - Toggle QA Support for all custom 3.55/4.21/4.30/4.31 01.02.00 - Support for CFW 4.30 - Better support for Rebug CFW non - OtherOS: resizing of the region 5 VFLASH / NAND - OtherOS : Petitboot installation in the region of 5 VFLASH / NAND - OtherOS: Enable Boot Flag GameOS - Fix checks patches Lv1 Rebug ToolBox 1.2.02 Official site: rebug.me
http://ps3.gx-mod.com/modules/news/a...p?storyid=3206
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March 19th, 2013, 15:22 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r83636 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r83636
Fix a crash when using SoftGL on OS X.
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March 19th, 2013, 15:23 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r3062 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3062
New java native code sequence from profiler information.
---------------------
r3061
Implemented scePsmfPlayerSetOffset: automatically detect the PSMF header and extract the stream size.
---------------------
r3060
Fixed reading of compressed textures (DXT) in the software renderer when the bufferWidth is smaller than the texture width.
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r3059
Code clean-up for the depth handling in the VideoEngine.
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r3058
Improve r2998: restrict the change to the game "Kamen Rider Climax Heroes OOO - ULJS00331". The change was breaking "Tales of The World: Radiant Mythology 3 - NPJH50353". It is still unknown why ULJS00331 is receiving such a return value......
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r3057
PGD decryption: return error code when PGD header is incorrect (probably a wrong key has been used by the application).
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r3056
Improved performance of code invalidation (for applications modifying dynamically their code).
Download Here --> http://www.sendspace.com/file/ouh6dc
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March 19th, 2013, 15:25 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5594 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5594
microVU: T/D Bit cleanup, slightly better code, makes much more sense to how the PS2 does it. Fixed ICO's graphics.
Download Here --> http://www.sendspace.com/file/10l8gs
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March 20th, 2013, 00:09 Posted By: wraggster
Japanese magazine Shonen Jump has seemingly confirmed a nice extra for those planning to buy the HD remake of Final Fantasy X on PS3.
The game will include not only Final Fantasy X but also Final Fantasy X-2 on the same disk.
Gematsu reports that while that strategy will be pursued on PS3, on Vita the games are to be released separately.
Final Fantasy X was first released way back in 2001 and was the first FF game to debut on Sony’s PS2 console. That’s not the only reason it was notable, however – it was also the first in the series to be fully 3D rendered and feature voice acting.
Square Enix then on 2003 for the first time released a direct sequel to a Final Fantasy game in the form of Final Fantasy X-2. It was the first FF game to feature a female-only playable cast.
Final Fantasy X HD has yet to be given a release date.
http://www.mcvuk.com/news/read/final...ffx-hd/0112674
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March 20th, 2013, 01:42 Posted By: wraggster
PlayStation Vita will soon get a downloadable version of steampunk point-and-click adventure Machinarium.
The acclaimed indie game will be available from March 26th in the US for just $6.99 (roughly £5), according toEurogamer. There's no word on a UK date.
Machinarium is a point-and-click adventure in which players help a young robot save his town from destruction. There is no dialogue and all puzzle hints are conveyed through diagrams in speech bubbles.
The game is already available on the PS3, but there is no Cross Buy support so PS3 owners will have to purchase the Vita version separately.
Machinarium on Vita is expected to include all the improvements made on PS3, such as the ability to zoom in on in-game environments and objects.
It will also include PSN leaderboards to compare speedrun times and mini-game scores.
http://www.mcvuk.com/news/read/indie...o-vita/0112663
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March 20th, 2013, 01:42 Posted By: wraggster
The world of Harry Potter is coming to Sony's virtual domain PlayStation Home next month.
Sony has announced a new Potter-themed area will be added to the online community based around JK Rowling's Pottermore site, according to the PlayStation blog.
Pottermore is a website that allows The Boy Who Lived's fans to explore the fiction of the books further, as well as play games and interact with their friends. It was launched as part of a deal between J.K. Rowling and Sony.
In PlayStation Home's Pottermore area, PS3 owners will be able to explore Diagon Alley and ride the Hogwarts Express, kitting out their avatars with Hogwarts uniforms and other Potter-themed items.
There will be a selection of mini-games such as Book Herding and Wizard's Duels, as well as a Pottermore quiz. Users will even be able to link their PlayStation Home and Pottermore accounts and swap virtual trading cards.
http://www.mcvuk.com/news/read/j-k-r...n-home/0112660
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March 20th, 2013, 01:58 Posted By: wraggster
PlayStation All-Stars Battle Royale players will be able to play as two new characters with a download pack released this week. Available today in UK and tomorrow, Wednesday March 20 in UK, the new character pack adds Zeus (God of War) and Isaac Clarke (Dead Space) to the playable roster of fighters.The update also brings 'Graveyard', a new background stage based on elements from MediEvil and The Unfinished Swan.Detailing Zeus' fighting traits, lead game designer Seth Killian says, "Zeus plays as a legendary heavyweight, making each strike feel epic. He's got limited range, but with the ability to power up every attack merely by holding down the button, he can crush a cowardly opponent's guard and build AP faster than anyone. Many of his triangle lightning attacks are also excellent at catching multiple opponents for an even faster ride towards his truly Olympian level 3 super."And on Isaac, Killian adds, "Isaac Clarke is at his best harassing opponents from mid-range, with a wide variety of projectiles powered up by his unique Stasis and Kinesis powers. He's no slouch at close range either, with some mighty melee attacks and the short-range force gun, but he shines brightest harassing more distant opponents with the grenade launcher, bouncing bola, and his Plasma Cutter."Today's update also brings new balance tweaks which, according to Killian, "modifies every existing character in some way (and fixes some pesky glitches), as well as adding some new bells and whistles to familiar items".Zeus and Isaac Clarke will cost $4.99/€4.99 each, but are free to anyone who purchased a copy of God of War: Ascension and redeems their Network Pass code (offer available for 30 days only).The Graveyard stage will be playable free in online ranked matches, and will cost $1.99/€1.99 to own it for offline play.
http://www.computerandvideogames.com...-isaac-clarke/
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March 20th, 2013, 02:04 Posted By: wraggster
Information reportedly leaked out of this week's Famitsu puts a July 25 release date on the Japanese version of Vanillaware's PS3/Vita fantasy action gameDragon's Crown. The game's official website promises some kind of update on March 21, which would square with the timing of the official magazine release.
The idea that Dragon's Crown is that close to release seems like something of a relief, after a troubled development cycle that saw publishing duties, and development assistance, handed off from Ignition Entertainment to Atlus.
This is a good time to be a fan of this type of game. In addition to Dragon's Crown, Korean ratings point to an updated release of Capcom's Dungeons and Dragons arcade games – on which Vanillaware founder George Kamitani served as producer.
http://www.joystiq.com/2013/03/19/re...japan-july-25/
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March 20th, 2013, 02:05 Posted By: wraggster
Rumors from Japan suggest the upcoming remaster of Final Fantasy X – remember, it's not a remake – will come bundled with another game on PS3: a remastered version of its direct sequel, Final Fantasy X-2. Though each will supposedly be sold on a single PS3 disc, the latest issue of Japanese mag Shonen Jump says they'll be separately available on Vita.
The remaster of Final Fantasy X was first announced back in late 2011, only for Square Enix to go silent for almost the next two years. The HD version resurfaced last month, when Square Enix producer Shinji Hashimoto gave us a brief glimpse at the game running on PS Vita. Square Enix has said an announcement with further details regarding the Final Fantasy X remaster is coming "soon."
http://www.joystiq.com/2013/03/19/ru...a-versions-se/
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March 20th, 2013, 02:06 Posted By: wraggster
At the end of February, Sony and Naughty Dog flipped the freebie switch onUncharted 3: Drake's Deception multiplayer. Since then, over 350,000 individuals worldwide have downloaded the free client.
The news comes as part of a DLC announcement over on the PlayStation Blog, where Naughty Dog reveals it will offer new DLC every month until June, starting first with "Oddball" avatar accoutrements celebrating Extraterrestrial Abductions Day. Some "Oddball" items include a duct tape mask, a bag for your avatar's head and a burlap sack, also for your head – because nothing celebrates alien abductions quite like a sombrero.
http://www.joystiq.com/2013/03/19/un...350-000-times/
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March 20th, 2013, 15:18 Posted By: wraggster
The Z has posted a Video of a Usermode Exploit working on PSVita Firmware 2.06.
More info:
This is a little Proof of Concept of my very own hello world for the PS Vita firmware 2.06 (and newer). Also working at PSP Firmware 6.60.
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March 20th, 2013, 15:25 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been released. Changes:
- gpu: vram-fill-cmd: fixed size/wrapping/rounding/masking for GP0(02h)
- gpu: vram-copy-cmd: fixed size/wrapping (die hard trilogy 2 uses xsiz=FFFEh)
- cdrom loader: loads some relevant cdrom "root" sectors (with date/region info)
- cdrom: for .exe files, forwards region from EXE header to cdrom licence sector
- cdrom: produces SCEx string matched to region (from cdrom licence sector)
- cdrom: supports setloc+play (without seek command) (used by Tactics Ogre)
- video: matches game-window-height to pal/ntsc region (and width to 4:3 ratio)
- video: allows free game window sizing (with snapping near N*100% zoom factors)
- controls: automatic analog/digital joypad mode support (based on iso date)
- controls: emulates analog joypad (with analog axes, config cmds, and L3/R3)
- controls: emulates analog joystick (with ID=5A53h, without L3/R3 buttons)
- controls: emulates namco-guncon-lightgun (via mouse)
- controls: emulates sony-mouse-controller (via mouse)
- controls: emulates dancemat (via Q,W,E,A,D,Z,X,C or numeric keypad)
- controls: suppresses L3/R3 buttons in digital joypad mode
- help: added caution on delay between slot.sel and 1st.cmd.byte (analog pad)
- help: added plugging and unplugging cautions for controllers and memory cards
- help: added info on analog joypad range (mechanical/digital/centering areas)
- help: added dance mat specs (as far as known; which leaves many questions)
- help: added notes on unknown mouse bits and on konami lightgun "x0h" byte
- help: added lots of basic info on the different psx fishing controllers
- help: added some basic info on i-mode adpator (part number and list of games)
- help: added note on super-early irq10 lightgun patch (hooked 00000080h vector)
- help: added multitap specs (memcard access, and two controller access methods)
- help: added note on BIOS "buNN:" support (and problems) for multitap slots A-D
- help: added note on cdrom auto-pause function for end-of-audio-tracks
- help: added component list/chipset pin-out for multitap and digital/analog pad
- help: corrected guncon specs (VERY different as in sporting clays source code)
- help: corrected gpu vram fill/copy command specs (size/wrapping/rounding/etc)
- help/cdrom: specs and support for older v1 (and v0) .cdz file format versions
- controls: allows to assign analog-PC-axis as digital-PSX-button (xbox 360 pad)
- debug: added optional joypad-command logging to TTY window (see TTY menu bar)
- bios: pad_card_sweep_stuck_ack (when possible sweep stuck ack before access)
- bios: pad_card_timeout_value (prevent hanging on stuck ack during access)
- bios: pad_card_post_sel_delay (for slow devices like mouse and analog joypad)
News source: http://nocash.emubase.de
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March 20th, 2013, 23:55 Posted By: wraggster
Mendel’s Farm is Static Games‘ entry for pan-European development competition Make Something Unreal Live 2013. Project lead Ryan Pinfield and his colleagues are down to the final four of the contest, which sees them demoing their game to crowds at UK technology event The Gadget Show Live in April.The contest – which earns the winner a UDK 4 commercial licence – could propel Static into full production of the game as a console title, according to 21-year-old Pinfield. “We are working with a next-gen engine and therefore we are developing a next-gen game. We can release it for PS4, but it can easily be made multiplatform and would also make sense on PC,” he says. “The iOS market is saturated. But the PlayStation 4 is a brand new console, which is exciting. We believe Mendel’s Farm can be a launch title. That’s a feasible target if we win Make Something Unreal.”Pinfield’s ambitions are laudable and far from unrealistic, according to the team’s mentor Jim Walker, an executive producer at UK developer Climax Studios. “There are things I can say and can’t say about PS4,” he explains. “Certainly I see nothing wrong with what Ryan is suggesting there. The timing is good and it may well touch on a number of things.“Mendel’s Farm is an interesting idea. And we did talk about whether there was any mileage in social mobile. But I think Hay Day touches on too many similar specifics and it’s important Mendel’s Farm has an identity of its own. And, besides, without shooting for the stars you are never going to get to the moon.”
http://www.edge-online.com/get-into-...ease-ps4-game/
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March 21st, 2013, 02:11 Posted By: wraggster
Classic PS2 fighter Capcom vs. SNK 2 has been confirmed for a re-release on PS3 via the 'PS2 Classics' section of the PlayStation Store. Capcom USA boss Christian Svensson confirmed the news, saying that the firm aims to have the game out by "the end of April"."[The] current schedule for the release of the PS2 game is the end of April," he said. "Mind you, if Sony chooses, that could move (it is later than I had originally anticipated already)," admitted Svensson.Expect the game to arrive as a 'PS2 Classic', which means it'll be an emulated version of the PS2 game without any HD changes or updates.Capcom Vs. SNK 2 director creator Hideaki Itsuno originally only teased plans to revive the game on current consoles back in October 2012.CVS2 pits Capcom's Street Fighter's against a gallery of SNK's finest brawlers and brought together their divergent fighting systems. It is highly regarded in competitive fighting game circles and still does the rounds in tournaments.
http://www.computerandvideogames.com...-psn-in-april/
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March 21st, 2013, 02:19 Posted By: wraggster
Sony has detailed this week's European PlayStation Store content update. Highlights include pre-orders for BioShock Infinite, which is out next week, and the re-release of Rockstar's classic PS2 brawler The Warriors. PS3 games
- BioShock Infinite (pre-order now, available from 26th March) - Price: £49.99/€59.99
- Dollar Dash (trial available) - Price: £7.99/€9.99Availability: Not available in Denmark, India, Kuwait, Qatar, Saudi Arabia, South Africa, Turkey, UAE
- Port Royale 3 - Price: £29.99/€39.99Availability: Not available in Australia, Croatia, India, Israel, Kuwait, New Zealand, Qatar, Russia, Saudi Arabia, South Africa, Turkey, Ukraine, UAE
- Quantum Theory - Price: £19.99/€29.99Availability: Not available in New Zealand
- The Walking Dead: Survival Instinct (available from 22nd March) - Price: £49.99/€59.99
- Uncharted 3: Drake's Deception Game Of The Year - Price: £24.99/€34.99
- Warriors Orochi 3 - Price: £19.99/€29.99
PS Vita games- Atelier Totori Plus with Bonus - Price: £34.99/€39.99Availability: Not available in New Zealand
PS2 games- Warriors - Price: £7.99/€9.99Availability: Not available in Germany, Kuwait
PS3 DLC- Aliens: Colonial Marines - Bug Hunt Multiplayer Map - Prices: £9.99/€12.99
- Assassin's Creed III - The Betrayal - Prices: £7.99/€9.99
- Capcom Arcade Cabinet
- Capcom Arcade Cabinet : 1986 Pack (£7.99/€9.99)
- Capcom Arcade Cabinet : Ghosts'N Goblins (£3.19/€3.99)
- Capcom Arcade Cabinet : Gun. Smoke (£3.19/€3.99)
- Capcom Arcade Cabinet : Section Z (£3.19/€3.99)
- Dance Magic - Dance Magic Outfits 2 - Prices: £1.59/€1.99
- Dynasty Warriors 7 Empires
- Additional Weapons (£0.40/€0.49)
- Edit Costume Set 1 (£0.79/€0.99)
- Scenario Set 2 (£1.59/€1.99)
- Edit Costume Set 2 (£0.79/€0.99)
- Edit Costume Set 3 (£0.79/€0.99)
- Scenario Set 3 (£1.59/€1.99)
- Edit Costume Set 4 (£0.79/€0.99)
- Guardians of Middle-Earth - Unglob (Playable Guardian) - Prices: £1.59/€1.99
- Hyperdimension Neptunia Victory
- Histy's Laziness Prevention Set (Free)
- Vert's 'Cross Cube' Weapon (£0.99/€1.19)
- LittleBigPlanet 2 - Spring Seasonal Creator Pack (re-release one week only)
- Magic 2013 - Complete Bundle - Prices: £21.99/€26.99
- PlayStation All-Stars Battle Royale (Cross-Buy)
- Medevil level plus Isaac Clarke and Zeus bundle (£7.99/€9.99)
- Zeus (£3.99/€4.99)
- Isaac Clarke (£3.99/€4.99)
- Medievil Graveyard Level (£1.59/€1.99)
- Resident Evil 6 - Mode Bundle Pack - Prices: £7.99/€9.99
- Rock Band 3
- Diamond Eyes (Boom-Lay Boom-Lay Boom) (£1.19/€1.49)
- Endless Sky (£1.19/€1.49)
- Jungle Boogie (£1.19/€1.49)
- Never Trust The Hazel Eyed (£1.19/€1.49)
- Pearls The Frailty Of Matter (£0.59/€0.75)
- Shout (£1.19/€1.49)
- The Brave/Agony Applause (Rb3 Version) (£1.19/€1.49)
- This Is Not A Song, It's A Sandwich! (£1.19/€1.49)Availability: Not available in Bulgaria, Croatia, Czech Republic, Greece, Hungary, India, Israel, Kuwait, Luxembourg, Poland, Qatar, Russian Federation, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
- Rocksmith
- Rocksmith Blue Öyster Cult (£3.99/€4.99)
- Rocksmith The Cure (Artist Pack) (£3.99/€4.99)
- The Cure - Just Like Heaven (£2.39/€2.99)
- The Cure - Lovesong (£2.39/€2.99)
- The Cure - The End Of The World (£2.39/€2.99)
- SingStar
- One Direction - Live While We're Young
- Panamah - DJ Blues
- Freddie Mercury - The Great Pretender
- Freddie Mercury - Made In Heaven
- Freddie Mercury - I Was Born To Love You
- Freddie Mercury & Montserrat Caballé- Barcelona
- Freddie Mercury - Living On My Own (1993)Prices: £1.15/€1.39
- The Pinball Arcade
- Add-On Pack 9 Pro: Star Trek: The Next Generation (£6.49/€7.99)
- Add-On Pack 9: Star Trek: The Next Generation (£3.99/€4.99)
- Pro Version Upgrade: Star Trek: The Next Generation (£3.99/€4.99)
PS Vita DLC
- Everybody's Golf
- Gloria Costume (£0.40/€0.49)
- Erika Costume (£0.40/€0.49)
- Everybody's Golf Bundle (£5.99/€7.49)
- Mt. Sakura Country Club (£1.99/€2.49)
- Mar Cielo Golf Course (£1.99/€2.49)
- Northern Fox Country Club (£1.99/€2.49)
- Gloria Playable Character (£0.59/€0.75)
- Erika Playable Character (£0.59/€0.75)
- Kat from Gravity Rush Playable Character (£0.59/€0.75)
- PlayStation All-Stars Battle Royale (Cross-Buy)
- Medevil level plus Isaac Clarke and Zeus bundle (£7.99/€9.99)
- Zeus (£3.99/€4.99)
- Isaac Clarke (£3.99/€4.99)
- Medievil Graveyard Level (£1.59/€1.99)
- Silent Hill: Book Of Memories - DLC Pack 1 - Prices: £3.19/€3.99Availability: Not available in New Zealand
- The Pinball Arcade
- Add-On Pack 9 Pro: Star Trek: The Next Generation (£6.49/€7.99)
- Add-On Pack 9: Star Trek: The Next Generation (£3.99/€4.99)
- Pro Version Upgrade: Star Trek: The Next Generation (£3.99/€4.99)
AvatarsThe Studio
- Bob London Avatar Bundle 1
- Bob London Avatar 1
- Bob London Avatar 2
- Bob London Avatar 3
- Bob London Avatar 4
Videos
- Access episode 74
- Metal Gear Rising: Revengeance - Hideo Kojima interview - GB only
- Big Sky Infinity patch trailer
- BioShock Infinite - Lamb of Columbia
- Call of Juarez: Gunslinger - reveal trailer - not available in Germany
- Destiny - Pathways out of Darkness - Germany only
- http://www.computerandvideogames.com...val-instincts/
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March 21st, 2013, 23:27 Posted By: wraggster
Careen Yapp to focus on acquisition of new partners
Cloud gaming outfit Gaikai has appointed Konami’s digital entertainment VP of acquisitions and franchise development as its new VP of business development.
In her new role, Careen Yapp will be responsible for supporting business development activities, including the acquisition of new partners and content properties for future cloud services offered by Sony.
As well as working at Konami, Yapp has previously worked at companies such as D3Publisher and THQ.
Yapp also currently serves as a board member for the Electronic Software Association and for the Game Connection advisory board.
“I could not be more excited to join Gaikai,” said Yapp.
http://www.develop-online.net/news/4...ss-development
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March 21st, 2013, 23:31 Posted By: wraggster
Heavy Rain developer Quantic Dream is working on new next-gen project destined for PS4, according to co-CEO Guillaume de Fondaumière.Beyond: Two Souls, which was demonstrated to press today, is currently only in development for PS3.But this next game may not keep in step with the studio’s narrative-heavy template.“For us, a new console is another reason to try and innovate,” said Fondaumière. “What is certain is that whatever we’re working on [on] PS4 is not going to resemble what we’re doing on PS3… We’re going to try and reinvent ourselves.“Innovation is part of our DNA. We’ve never duplicated ourselves. We never clone ourselves or other people’s projects; we always try to create unique experiences.”
http://www.edge-online.com/news/quan...-new-ps4-game/
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March 21st, 2013, 23:44 Posted By: wraggster
We’ve had Street Fighter X Tekken, but where’s the other game that was announced as part of the deal between Namco Bandai and Capcom?
Tekken X Street Fighter has been conspicuous in its absence this year, and now perhaps we have an idea why.
"We are changing and considering platform strategy,” producer Katsuhiro Harada told a fan on Twitter. “That's why we don't say anything."
The most obvious conclusion is that the game is now in development for PS4 and Durango, although of course that may not necessarily be correct. Could Namco/Capcom move the game away from consoles and onto smartphones? Might it be a test bed for a freemium payment model?
http://www.mcvuk.com/news/read/tekke...xt-gen/0112842
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March 21st, 2013, 23:44 Posted By: wraggster
EA is slowly ramping up its Battlefield 4 hype machine ahead of the game’s official unveiling on March 26th.
A new teaser site carries an obscured image that can be partially revealed when players use their mouse to wipe condensation from the screen. Those who log in via their Origin account are greeted with an image of tanks in an urban city scene.
The site promises to reveal more images as more users log in. In addition, those who do log in earn a free ‘I Was There’ dogtag for use in Battlefield 3.
Although nothing is official as of yet, it is believed that Battlefield 4 will launch this Q4 on both current and next-gen consoles.
http://www.mcvuk.com/news/read/battl...s-live/0112840
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March 22nd, 2013, 02:27 Posted By: wraggster
Sony Computer Entertainment and Unity Technologies have entered into a "strategic partnership", which will result in PlayStation optimised Unity development tools. SCE has confirmed it will offer Unity for PlayStation, which will be optimised for use across Sony platforms including PS3, PS4, PS Vita and PS Mobile. The tool will also be used to "create games for future cloud services".According to SCE's release, Unity for PlayStation will allow developers to port versions of Unity games to Sony devices without "rewriting the code from scratch". The tools will also be optimised for Vita control features including the rear touchpad.While games built using Unity have appeared on Sony consoles - including the Vita title Escape Plan - the new toolset will allow developers to bring their Unity titles over to Sony platforms with ease. This could lead to more studios using Unity - a predominantly PC-focused toolset - adapting their games to Sony devices.According to Unity Technologies CEO David Helgason, the move coincides with Sony's efforts to embrace independent studios. "Sony Computer Entertainment is really committed to making their platforms approachable to all kinds of developers, so this partnership is going to make a lot of sense for both companies... and a lot of sense for the Unity community."They're really focused on bringing the most creative studios, with an emphasis on independent developers, on board their platforms and we are leading the charge to make development awesome for studios of all sizes," Helgason said in a statement.According to SCE senior vice president Teiji Yutaka, Unity for PlayStation means "PlayStation gamers can look forward to playing a broad array of new creative games from Unity's global community of developers, which includes some of the best independent talent in the industry."Games currently in development using Unity tools include Wasteland 2 and Robert Bowling's Breach and Clear.
http://www.computerandvideogames.com...-technologies/
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March 22nd, 2013, 02:29 Posted By: wraggster
The PS3 exclusive compilation brings together Kingdom Hearts Final Mix and Kingdom Hearts Re: Chain of Memories into one package.Both games have been fully remastered with high-definition visuals, "enhanced gameplay mechanics and support Trophies", Square Enix said. The package will also include cinematic story videos from Kingdom Hearts 358/2 Days.Square Enix confirmed it will be releasing Kingdom Hearts HD 1.5 Remix in Europe this Autumn.
http://www.computerandvideogames.com...ailer-emerges/
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March 22nd, 2013, 02:32 Posted By: wraggster
Sony Computer Entertainment Japan has released PS3 firmware update 4.40. According to the platform holder, the update introduces system stability improvements as well as support for this first party RC-S380 NFC reader
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March 23rd, 2013, 23:06 Posted By: wraggster
Square Enix will release remastered Final Fantasy X and Final Fantasy X-2 HD editions on PS3 and Vita this year.The games will come on a single disc bundle for PS3 and go on sale separately on Vita.“These games are classic fan favourites, and we hope that new and old Final Fantasy fans can experience the world of Spira and the story of Tidus and Yuna in a brand-new light with these remastered editions,” said Final Fantasy X and Final Fantasy X-2 producer of Yoshinori Kitase.
http://www.edge-online.com/news/fina...-ps3-and-vita/
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March 23rd, 2013, 23:07 Posted By: wraggster
The Dutch indie has announced that its next game, a dogfighting shmup called Luftrausers, will be gracing Sony’s consoles when it’s released.The game marks the studio’s second time developing for Sony platforms after it brought Super Crate Box to PS Mobile.Luftrausers is about “being the best fighter pilot in the world,” and, as you can see from the trailer below, looks to be a suitably hectic take on aerial combat reminiscent of Steve Waldo’s 1987 classic Wings Of Fury.But there’s a construction element, too, with 125 possible combinations of components and weapons for your plane.The game is due sometime this spring and will also be available for PC, Mac and Linux.
http://www.edge-online.com/news/ridi...-ps3-and-vita/
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March 23rd, 2013, 23:20 Posted By: wraggster
Saints Row IV may be the first Saints Row title from new publisher Deep Silver, but the game will act as the "logical conclusion" of the Saints Row story up until this point. Your character has become the President, fighting off an invading alien force named the Xen with an impressive array of guns, vehicles, and superpowers. GamesIndustry International spoke to Saints Row IV senior producer Jim Boone and principal designer Scott Phillips and PAX East 2013, who said the series will be going out with a bang.
"We're definitely taking this one about as far as we can go. We'd like to say - at least with this saga - we're definitely taking Saints Row to its logical conclusion," said Boone.
"Even on Saints Row The Third, I remember thinking, 'I don't know how we'd top this.' In terms of over-the-top with zombies, a Helicarrier, and Mission on Mars, I don't know how we go further than that. Somehow, I think we did it. This is planned to be the end of this saga of Saints Row. You start as President and I think we end it in a relatively conclusive manner," added Phillips.
One mode that won't be returning in Saints Row IV is previous game's Whored Mode, which resembles Horde Modes in other titles like Gears of War.
"It worked really well in [Saints Row The Third] and themes of The Third, but I think we would've been forcing it to bring it in for IV. Thematically, our angle with the president/aliens/superpowers just doesn't quite fit. We have other things that I think you'll be pleased with," said Boone.
Saints Row IV is coming to PC, Xbox 360, and PlayStation 3 on August 20.
http://www.gamesindustry.biz/article...cal-conclusion
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March 23rd, 2013, 23:21 Posted By: wraggster
Sony touts consumer acceptance of downloadable store; 100+ games on the way this year
PlayStation Vita owners are getting comfortable with the idea of digital distribution. While physical media still account for the lion's share of Vita software sales, Sony's director of product planning and platform software innovation Don Mesa told IGN that one-third of all Vita games sold are downloaded.
"Our users are embracing the PlayStation Store on the device and finding it very easy to download and get their games on their device and start playing," Mesa said.
Sony is also looking to address criticism of the system's software lineup. Mesa said the company expects more than 100 games to arrive on the Vita in 2013 alone. There was no indication how many of those 100+ games would be retail products, downloadable only titles, or PlayStation Mobile efforts.
Mesa acknowledged some negative sentiment directed at the Vita, but said a Sony survey found 86 percent of owners were satisfied with their purchases. He also said the average Vita owner reported using the system for 18.7 hours each week.
http://www.gamesindustry.biz/article...sold-digitally
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March 24th, 2013, 20:26 Posted By: wraggster
The Battlefield 4 teaser site has released a new piece of art clearly showing the futuristic-looking skyline of China's Shanghai city. A China setting has been tipped in numerous rumour reports, and this new image (pictured right) appears to confirm that Shanghai will play host to battles in the sequel.The teaser site launched last week, asking fans to log in using their Origin accounts to reveal more information. The Shanghai art is the latest image to be released, following an image of what appears to be a female soldier, and an aircraft carrier - both alluding to new features for the series.Naval battles are also tipped after a recent Battlefield 4 video showed the propeller of a seemingly large ship.The site tells visitors to come back on March 27 for "a first look at gameplay". That's one day after the game's planned reveal event on March 26, to which EA has invited press to see the game for the first time.
http://www.computerandvideogames.com...nghai-setting/
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March 24th, 2013, 20:27 Posted By: wraggster
The console version of Diablo 3 may not be restricted to PlayStation. The game has so far only been confirmed for PS3 and PS4 releases, with no mention of a version for Xbox.But when quizzed on the game's exclusivity to Sony consoles, lead designer Joshua Mosqueira told Penny Arcade, "We don't have any announcements to make at this time, but we're not necessarily a Sony exclusive."It has also been confirmed that the console port will allow for offline play - something which the PC version does not - and single-screen multiplayer."We really felt that playing offline, and being able to move your console from the living room to your bedroom, which a lot of players do to play, is really important," said Mosqueira.Blizzard today released a gameplay video for Diablo 3 running on PS3 to coincide with the console port's playable appearance at PAX East.
http://www.computerandvideogames.com...sive-says-dev/
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March 24th, 2013, 20:31 Posted By: wraggster
Saints Row developer Volition is not concerned about releasing the fourth installment in its over-the-top open world series mere weeks before the launch of Rockstar's Grand Theft Auto 5 - and believes the genre's now broad enough to support multiple games.Rockstar's Grand Theft Auto 5 was originally slated for release early this year, though that date was put back to 17th September - less than a month after Saints Row 4's projected release on 20th August."Yeah, it's a big one, and we talk about it a lot," Volition producer Jim Boone told Eurogamer. "Obviously when they announced their date and it was so close to us - that was an interesting phenomenon. But honestly, the way that we tend to look at it is that here's this huge game that's coming out at the same time and it's going to sell a tonne. We know that, and it's unfortunate from that standpoint."But the thing we feel good about in general is that we're such a different game to what they are. If we were stylistically similar to the first Saints Row, I'd be horrified right now. Saints Row the Third came out the same time as Assassin's Creed, but the games are so different in terms of what they do."The genre's matured enough where you can have all these different styles and still be an open world game and be different. So I look at GTA 5 and think there's this massive game coming out, but I don't think with our superpowers and alien invasions that no-one will be comparing us to them."
http://www.eurogamer.net/articles/20...imity-to-gta-5
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March 24th, 2013, 23:14 Posted By: wraggster
The 2013 western window for Tales of Xillia is upgraded now to the summertime. Series producer Hideo Baba announced the news on thePlayStation Blog this week, while also revealing 2012 retail release Tales of Graces F is coming to PSN next week on March 26. The Standard edition ofGraces F is priced $34.99, while the Knight edition bundles in over ten pieces of DLC for $54.99.
Meanwhile in Japan, Tales of Xillia 2, released in November, stormed its way to500,000 sales before the end of 2012. Since we're only just finding out when the first Xillia will hit the west, we wouldn't advise raising your hopes of Xillia 2news anytime soon. Having said that, Baba did tease further Tales-related "surprise announcements" this year.
http://www.joystiq.com/2013/03/22/ta...psn-next-week/
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March 25th, 2013, 00:02 Posted By: wraggster
PSP Homebrew Developer residentxevil has released PSP Mania 4.0 to the PlayStation homebrew community . This is a awesome homebrew game for those fans of PSP Mania . IF you have played the older version, Then you are going to love this updated version which was released about a month ago and which I missed . However, Now users will get to experience one of the best PSP Homebrew game I have seen in the PlayStation Community . Information about PSP Mania 4.0 from the developer
well now I bring a Excellent Homebrew, which allows us to play in the PSP stepmania directly without converting or adapting Steps.
compatible 100% compatible with the 3.9 Steps V1, upgrades would work sometimes.
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March 25th, 2013, 00:10 Posted By: wraggster
via http://wololo.net/2013/03/23/ps-vita...bl-on-2-06-is/
Disclaimer: I haven’t tested this VHBL version myself. People who tested it in EU/US version have told me this VHBL compatibility is below average, but compatibility may increase in future releases. As usual, the choice is yours.
Another long wait is over, this is the public announce for the game exploit that will let people run TomTomDu80′s port of VHBL on Vita firmware 2.06. Once again, an army of very dangerous people will start playing 16 bits games on the Vita, putting one of the biggest hardware companies of the world in great danger of bankruptcy. Watch as Sony pulls the game from their stores within 48h, when it took them months to fix an actual security vulnerability on the device
Haha, I kid, I kid, we all know Sony have to pull these games off their stores, who knows if this new game exploit won’t be the vector to an eCFW release at some point… speaking of which, before you go ahead and buy the game, let me go with a disclaimer:
Disclaimer: the vulnerability in the game disclosed below is a user mode exploit in a PSP game. TomTomDu80 has ported VHBL to this exploit on the vita firmware 2.06. VHBL does not let you play pirated PSP games, let alone pirated Vita games. VHBL lets you play a subset of PSP homebrews on your Vita, including a wide range of oldschool consoles emulators. Compatibility of VHBL varies depending on the exploit, and I want to emphasize that I have myself not tested this VHBL port at all. Early reports I have gotten from beta testers is that the compatibility is below average compared to other VHBL releases (with a few annoying bugs such as some crashes when exiting some specific homebrews). As usual, you buy this game at your own risk and with no explicit guarantee from me that this will let you do anything else than, well, actually play that game…
So, here we go, the vulnerability found by TomTomDu80 is in:
Apache Overkill (PSP Mini)
The game is, unfortunately, not available in all PSN stores If you are in a store where the game is not available, it is recommended that you open an account in a location that has the game, acquire a PSN card for that store (some online services sell those, either google them or PM me on /talk if you need help) and use it to buy the game. Please understand that the game availability in your country is not the choice of the hacker.
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March 25th, 2013, 00:12 Posted By: wraggster
via http://wololo.net/2013/03/23/early-h...80s-2-06-vhbl/
I’m sure many of you are wondering whether to update or not to 2.06 for the upcoming VHBL release. I’ve done some tests with some popular homebrews that should help make it an easier decision.
Below you can find my results testing the compatibility of the more popular homebrews, including some that don’t work with TomTomDu80′s upcoming VHBL release. All of my tests were done on a 2.06 Vita. So far I can confirm that the compatibility with TomTomdu80′s exploit is ok, but not great. Some of the more poplar homebrew are not working. It may or not be able to be improved. I’ve personally been testing with the US version, but compatibility should be the same across all versions. You’ll want to take this into consideration when choosing whether to update or not.
Please remember however that VHBL is a usermode exploit so that means no playing PSP backups, using plugins, CEFs or anything else besides homebrew/emulators.
HOMEBREWS/apps THAT WORK
•Picodrive- Sega Genesis emulator
•PSPFILER- Popular file tool for the PSP
•WAGIC- As always Wagic works, which is due to the fact of it being developed to run in tight environments. Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer.
•CSPSP- Nataku92′s CSPSP homebrew port of the ever-famous Counter-Strike PC title in 2D.
•Cavestory- The popular platformer/Action adventure freeware indie game. (Leaving to Vita OS and returning to game causes no sound)
•Jelly Car- Complete the levels without falling in this crazy car game. The point? You can change the size of your car at will, to avoid falling in holes.
•Ragdoll Cannon- A 2d puzzle game. Shoot the ragdoll guy from the cannon. Hit the target to go to the next level. (Sound issues)
•Vmenu- An alternate menu by developer Neur0n.
•Bookr- A great homebrew app for reading PDF/txt veiwer.
HOMEBREWS/Apps THAT DON’T WORK
For all these homebrews, unless specified otherwise, I am still looking for solutions, so don’t give up hope, but don’t assume they will be compatible when we release.
•DaedalusX64 (N64 Emulator)-Its a shame daedalus doesn’t work. I tried both r777, r790 and R13
•gPSP kai-(GBA Emulator) (Loads but issue with savegame, might be fixable)
•SNES9X TYL (Super Nintendo Emulator)- Black screen
•DOOM- Might be fixiable, some issues seem to occur when loading certain sound threads
•DUKE 3D
•HALO: Revamped
•Slender Portable
•YMENU & PYMENU- Ive tried everything to get these to work, but its a no go.
•Cubic Zombies
•Lamecraft- Failure to generate terrain and errors
•S4inexCraft
•Quake Arcade
•QuakePSP
•Mario Fusion
•HALF LIFE
•NAZI ZOMBIES
•Left 4 Quake
•Atari5200
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March 25th, 2013, 00:32 Posted By: wraggster
via http://www.romhacking.net/
After nearly five years, the English translation of Suikogaiden Vol. 1: Swordsman of Harmonia is completed.
Suikogaiden Vol. 1 (as well as its sequel Vol. 2) is a PSX visual novel spin-off of the Suikoden series, taking place at the same approximate time as Suikoden II and featuring many of that game’s characters. Suikoden completionists, or anyone interested in the Suikoden world and characters, will find it worth playing.
The translation was completed by an appropriately broad cast of characters, led by rin_uzuki, at the Suikogaiden Translation Project. She got signficant assistance from Niahak and Raww Le Klueze on the translation side, and Rufas, David Holmes and Pokeytax on the coding side - but many others helped get this patch released.
Relevant Link: (http://ramsus-kun.webs....om/Suikogaiden/Home.htm)
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March 25th, 2013, 00:36 Posted By: wraggster
A French team also leaves his custom, one of the first custom 4.31. The custom ARCH M0_od 4.31 v2.04 is based on official firmware 4.31 without SPOOF. Many thanks to Dev MiralaTijera to the recent release of its tools. In this update XMB has been completely revised to make it more fluid , friendly with quick access to the contents Ps3 accessible from the Internet.
WARNING make a backup of the console and its Nor / Nand before use.
's new / fixed: - Improved compatibility with Blu-Ray emulation - Change CoreOS: Added liblv2dbg_for_dex.sprx patched 4.31 Cex - XML changed for almost all categories - change RCO - Replacement of warning against the risk of epilepsy replaced by a custom message - Ps3 compatibility with the HS corrected - Support of Qa flag - OtherOS + + Function - Multiman SingStar replacement available for download from the spt -Market/catégorie manager homebrew (MMSS) MO_oD XML PS3 Favorites for quick access to favorite websites and web pages from the XMB: -> SPT-Team -> Blinds -> PS3 News FR -> NewsPS3 World Wide - -> Facebook -> Google -> Youtube Videos -> Music Youtube -> Converter Audio / Video -> Free -> Gulli SPT-Team Homebrew Market Download the latest CFW & OFW -> Files RAR / ZIP , recording Dev_USB00x Updated homebrew -> The icon indicates the version of the package -> PKG files, recording Dev_USB00x Update managers backups -> The icon indicates the version of the package -> PKG files, recording Dev_USB00x Updated emulators -> The icon indicates the version of the package -> PKG files, recording Dev_USB00x download themes Playstation3 (P3T) -> The icon displays a preview of the theme - -> Files P3T, recording in Dev_hdd0 \ theme download themes Multiman (THM) -> The icon displays a preview of the theme -> THM files, recording Dev_USB00x PS3/PSN Package Manager -> Install / removal of PS3/PSN downloaded packages Tutorial install: careful not to leave game disc in the blu-ray player. Stage 1 (if you are in CFW 3.55 skip this step) -> Download Firmware downgrade 4.25TO3.55, MD5 : 49D80E07FC1F5CA1B0840E02E94635DB. -> Rename to PS3UPDAT.PUP down425to355.pup, format a USB flash drive fat32 and create a folder named "PS3" in the key in the PS3 folder create another folder named "UPDATE" in which you copy / paste the file "PS3UPDAT.PUP" that you renamed. PS3 => UPDATE => PS3UPDAT.PUP -> Connect the USB to the console and update via the XMB in setting / system update / update via storage media / follow the instructions that are displayed screen Step 2 -> Install and launch the Toqqle QA to QA Flag activate the menu (console must be a black screen and beep 3 times and then restart the XMB if at work). Attention, toggle QA QA Flag disables the menu if it is already running before, check by following the key combo by standing on the NETWORK setup menu of the XMB. hold keys one after each other so that they are all kept at the end of the combo => L2 / L1 / L3 / R3 / R1 / R2 / DOWN on the directional cross and there you should see the Debug menu Setting / Install_package_File / Eddy / menu appear. - Install Kmeaw CFW by RECOVERY Mode - Now that you are on CFW 3.55 kmeaw, 4.31 CFW v2.04 install via the XMB and enjoy. Md5: 7A5F23CFDBFEC8111A1C28E5BC1F127C Extra Step: Adding the category TV -> Download this package VidZone Install the package via "install_package_file" then restart the ps3 problem recognition ps3 controller without the USB cable: - Turn on the PS3 using the PS button on the controller, wait until they arrived on the PS3 menu (XMB) and then press and hold the PS button on the controller until the status LED flashes red, then release and press the PS button again, that , your controller is connected without the need for charging cable. Important: NOTE 1: Do not change the internal hard drive of the console under the CFW 4.31, it is imperative to downgrade to 3.55 to minimize all risks NOTE 2: If you the console that goes all alone in Factory Mode made as follows: Download: LV2Diag.self Format a USB stick FAT32 and copy it in and connect the USB on the PS3 on the USB rightmost when looking at the front console and turn on the console, wait until extinction. Then remove the USB key and turn on the console again, it will be exiting Factory. 3 NOTE: NOT COMPATIBLE FOR PS3 IN A TOP OFFICIAL FIRMWARE 3.55. More info to come on http://ps3extranet. ludo1421 Thank you for Information. official site: ps3-solution-for-all
http://ps3.gx-mod.com/modules/news/a...p?storyid=3209
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March 25th, 2013, 00:37 Posted By: wraggster
Ps3 continuous stage in its course and it is the Spanish MiralaTijera is the first to release a custom 4.40. His method is different from custom Rogero and other Rebug team is that it is a patch to apply on the official Sony firmware. Simply download the patch and the Sony Firmware . ATTENTION to backup the console and its Nor / Nand before use. 's new / fixed: - sys_init_osd (special LEED) - lv1 peek / poke - lv2 peek / poke - nas_plugin patched (installation Pkg) - Hash Syscon patched - explore_plugin patched (installation normal Pkg) - QA flag - appldr, lv2 hash - appldr, ECDSA - isoldr, ECDSA - spu_pkg_rvk_verifier, ECDSA - spu_token_processor, ECDSA - Core 3.0.1 integrated (for synchronization problems pad, "/ dev_usb000/flags/nosearch") - sys_init_osd no longer exists, it is replaced by CORE - Led evergreen for instant options of BDEMU without OtherOS and Bluray player are not yet supported by this first version. might normally be installed from any custom firmware it, and perhaps reinstall itself. Risks of brick are possible on consoles downgraded. thank you to the green-to information. Cex Delta 4.40 Official website: elotrolado.net
http://ps3.gx-mod.com/modules/news/a...p?storyid=3210
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March 25th, 2013, 20:42 Posted By: wraggster
Sky simulation tech aims to give developers 'exceptional visual quality'
Simul, provider of real‐time environment rendering for games, is bringing its sky simulation technology to the PlayStation 4.
TureSky is a dynamic environment for games and simulation. It’s currently available for for all major console platforms, and has been used by the likes of Ubisoft and Bohemia Interactive.
“We’re delighted to be in the T&M program for PlayStation 4, and will offer full support to customers for this exciting new platform,” said Simul’s CEO Roderick Kennedy.
The middleware maker is exhibiting at this year’s GDC Expo.
http://www.develop-online.net/news/4...-coming-to-PS4
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March 25th, 2013, 20:49 Posted By: wraggster
Tech giant updates Scaleform, Navigation, Beast and HumanIK tools to be next-gen ready
Autodesk is bringing its entire suite of Gameware tools to the PS4, the middleware outfit has confirmed to Develop.
Autodesk has an abundance of development tech including user interface solution Scaleform, lighting tech Beast, character animation middleware HumanIK, AI and pathfinding tool Navigation, and 3D data transfer kit FBX.
The firm's technology has been used in a plethora of triple-A titles such as Mass Effect, Deus Ex: Human Revolution and Assassin's Creed.
As well as supporting the PS4, Autodesk has also released a number of updates for its tools in preparation for next-gen consoles.
Scaleform 4.3 includes new features such as support for additional ActionScript 3 application programming interface classes to help increase platform compatibility, and native extensions for Adobe AIR, which will enable developers to use third-party and community-developed extensions in the tool.
http://www.develop-online.net/news/4...e-suite-to-PS4
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March 25th, 2013, 22:28 Posted By: wraggster
Blizzard has confirmed that the console version of Diablo III will drop real-money auction houses, and won’t require an internet connection to play.That goes for both singleplayer and local multiplayer, while the game has been slightly tweaked with the DualShock in mind.You can see the first evidence of those changes in the footage below, which showcases a game that looks a little more active: there’s a new dodge roll move, and you can move and attack at the same time. Add in rumble and things will feel a lot more hectic.
http://www.edge-online.com/news/new-...ablo-3-on-ps3/
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March 25th, 2013, 22:47 Posted By: wraggster
Sony has revealed that around a third of the games it sells on Vita are digital.
Is that impressive? That’s a matter of opinion. Certainly it doesn’t sound anything special when the thousands of games that are downloaded everyday on iOS and Android are considered.
But from a company transitioning from the physical-led PSP to a new format? Perhaps it’s not that bad.
Speaking to IGN, Sony was keen to press home Vita “satisfaction rates”, with 86 per cent of owners apparently happy with their machines. It also claims that the average Vita owner plays their device for a staggering 18.7 hours every week.
Another surprise – Sony has 100 titles on the Way to Vita in 2013. Again, this pales when compared to iOS but nonetheless does at least suggest that Vita will throughout the year receive the sort of support it needs to build on recent successes.
Still, recent news for Vita has been far more encouraging than what we saw throughout 2012. A recent survey showed that developers have far more interest in making games for Vita than they do the stronger-selling 3DS.
Japanese Vita sales have been on the rise thanks to Sony’s price cut in the territory, while UK boss Fergal Gara reckons Vita enjoyed a strong performance on this side of the globe.
http://www.mcvuk.com/news/read/one-t...s-year/0113018
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March 25th, 2013, 22:55 Posted By: wraggster
Alice developer believes that interfaces are where the excitement will happen
Outspoken developer American McGee has revealed he was unimpressed by the recent PlayStation 4 announcement, despite its developer friendly approach, and has suggested the future is on mobile.
"I was hoping for innovation in control input. Didn't see anything meaningful, so 'meh,'" he told Forbes.
"It's nice that they're moving towards what looks like more developer-friendly hardware and indie friendly distribution. Remains to be seen if the appearance matches reality. Overall, I think this generation of consoles will struggle painfully against the momentum of mobile/online games we're seeing globally."
He believes mobile is the place where the real excitement is to be found, and that the real revolution will come with new interfaces and devices like the Oculus Rift.
"Ultimately, people are going to choose based on power, size and convenience - and I think we're going to see devices emerging which change their form, function and interface depending on where or for what they're being used. More than anything it's interface that's going to drive the most significant change - things like Oculus Rift will radically change people's demands and expectations - that's where the real revolution is going to start."
"Nothing will be able to compete with full immersion and seamless interface being powered by a processor stack in your pocket."
McGee also defended the recent launches of Diablo III and SimCity, which were beset by connection issues related to their always online set up.
"Do gamers or the media think EA or Blizzard wanted things to go so badly at launch? Do they think all the screaming and gnashing of teeth actually helped resolve those issues more quickly?"
"There's got to be a balance to the relationship. Just because you've given a restaurant your business doesn't entitle you to throwing molten cheese fries in your waiter's face if your margarita comes out frozen instead of on the rocks. People need to relax a little and stop turning everything into World War III - Gamers vs. The Man. There are no winners in that scenario."
McGee's Spicy Horse studio recently completed a successful Kickstarter campaign for its free-to-play title Akaneiro, which will be available online and on mobile.
http://www.gamesindustry.biz/article...ation-4-is-meh
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March 26th, 2013, 00:42 Posted By: wraggster
Popular puzzle platformer Limbo is head to Vita, reports IGN. The site says that it "can confirm" that developer PlayDead's eerie adventure is in the works for Sony's portable under the working title 'Project 2'.It makes no mention of any changes or additions the game may receive in the jump to Vita, nor is a release window mentioned.Limbo sees players take control of a small boy in a dark and deadly 2D world, working their way through a series of physics-based puzzles and obstacles.The critically acclaimed puzzle platformer was released via XBLA in July 2010, and remained an exclusive on the system until it released for PS3 almost a year later.
http://www.computerandvideogames.com...o-vita-report/
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March 26th, 2013, 00:44 Posted By: wraggster
Disgaea 3: Absence of Detention will be downloadable at no additional cost to US PlayStation Plus subscribers from tomorrow, March 26. The strategy RPG adventure for Vita will be added to the portable's Instant Game Collection list in North America as part of tomorrow's routine PS Store update.In addition, select games from Square Enix and the now defunct THQ will go on sale this week via the US PS Store for both regular and PS Plus users, although as usual, subscribers will get deeper discounts.Discounted games include (regular price - sale price - PS Plus price):Square Enix:Just Cause 2 - ($19.99 - $9.99 - $8.99)Kane & Lynch 2: Dog Days - ($19.99 - $9.99 - $8.99)Kane & Lynch: Dead Men - ($14.99 - $7.49 - $6.74)Lara Croft And The Guardian Of Light - ($14.99 - $7.49 - $6.74)THQDarksiders II - ($49.99 - $34.99 - $27.99)MX Vs ATV: Alive - ($19.99 - $14.99 - $10.49)Red Faction: Armageddon - ($19.99 - $9.99 - $5.00)Red Faction: Guerrilla - ($19.99 - $9.99 - $5.00)Costume Quest - ($14.99 - $7.49 - $3.75)Stacking - ($14.99 - $7.49 - $3.75)De Blob: 2 - ($14.99 - $7.49 - $3.75)Red Faction: Battlegrounds - ($9.99 - $4.99 - $2.50)Darksiders II: Official Soundtrack - ($9.99 - $4.99 - $2.50)
http://www.computerandvideogames.com...-ps-plus-subs/
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March 26th, 2013, 00:53 Posted By: wraggster
Well it seem ABCang has decided to released a new PSP Go Homebrew application known as Slide Enhance 1.0 which is it’s first released . This awesome PSP Go Homebrew application Enhance Slider for the PSP Go Slide feature. More information about this released could be found below . slide_enhance
[Feature]
It is extending the slide feature on the PSPGo.
VSH, GAME, POPS every change can happens when closing the display panel.
[Updates]
1.0
first release [+]
Download attached
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March 26th, 2013, 01:00 Posted By: wraggster
Do you remember rRootage which was originally released awhile back to the homebrew community . Well good news, a updated version is now available to the PlayStation Homebrew community . rRootage 1.5 is now compatible with the latest PSP CFW 6.XX . This awesome version of rRootage 1.5 has some pretty awesome graphics that users are going to enjoy as well as some pretty cool game play . Feel free to read a bit more about this latest version below .Entertaining type shoot em up game. It will test our reflexes to Dodge all sorts of weapons us launch (very varied by the way). Our ship is tiny, will cost us a little bit at the beginning to appreciate it, at higher levels we appreciate it greatly. We will be winning lives as we puntuemos and retrieving bombs.
To start the game, you will see a row of squares to the left. The top row are apparently nothing. By clicking on the following we’ll play each level by pressing X. The last square below removes all game.
We shoot by pressing X and observant pumps of protection by pressing or.
Improvements v1.5 (Compatible for CFW 6. XX)
Compatible version for the new CFW´s 6. XX
Download attached
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March 26th, 2013, 01:07 Posted By: wraggster
This updated version includes a new database as well it offer more compatibility for your PSP System . If you are looking for a PSP Homebrew app that will let you download PSP Homebrew Games and app directly into your PSP via the internet . Then look no further as spike_132000 latest homebrew PSPInstaller 9 now available for download . Feel free to read a bit more below about this PSP Homebrew application . Still uses my old PSPInstaller 8 Eboot, hence the PSPInstaller 8 on the eboot.
Developed by Richard Sparrow (spike_132000)
REPOPrep by Michel Van Den Brink (justlikeed)
PGELua 0.02 by InsertWittyName
A Cydia-like piece of software for the PSP that lets you download homebrew files from its repository without the need for cabled or manual download/transfer. Just connect to Wifi, Download and play!
Download Attached
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March 26th, 2013, 01:12 Posted By: wraggster
As we announced the upcoming release of a VHBL port by TomTomDu80 for Vita 2.06, Sony followed what is now a tradition, and pulled the game from their EU store as soon as they got the information. Many people contacted us about this now, and although I haven’t verified myself, this got confirmed by enough sources that I trust this is true.As I type this, the game is still available on the US PSN, and that might be your last chance to grab the game before it’s gone, as we expect the US store to remove it as well as soon as office hours start over there. The game was not available in the JP or HK stores.
As a reminder, the upcoming release is “only” VHBL, which will not allow you to run psp isos, but “only” a subset of PSP homebrews. At this point, I do not know if a psp kernel exploit will be released that takes advantage of the Apache OVerkill exploit, but who knows. Historically, when a psp kernel exploit is released, the exploit gets backported to older user mode exploits, and maybe that will happen too, or maybe no new psp kernel exploit will ever be released after the 2.02 CEF/ARK series.
http://wololo.net/2013/03/25/apache-...sn-us-is-next/
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March 26th, 2013, 02:02 Posted By: wraggster
Uberjack who originally released his PSP Emulators here at DCEmu has posted some news at his site concerning those emulators:It’s been a while since I last wrote anything here – I’ve been writing chunks of stuff at Google+, mostly regarding my current project, CocoaMSX. I’ve migrated vast majority of my PSP emulators to Google Code – PSP’s SVN repository seems to be one of the most frequently accessed parts of my site, so I figured it’d make sense to make it a lot more widely accessible, as well as allow me to eventually retire my repository. All binaries have been migrated – including past releases and both 1.50 and 2.00 variants. Source is available as well, but since the original repository contained all the projects, I ended up discarding the revision history, in order to ease the transition. The only repository that has not been migrated is NeoPop, because RACE PSP made it unnecessary. A while back, I wrote about receiving a note from Google regarding the Federal Government taking up interest in sites that hosted pirate Android apps. I’ve since received official confirmation that indeed, the wheels of justice are turning – if only a bit slowly. If piracy did harm the sales of the app (and I have reasons to believe that it did), it did so at the worst time possible for me – at a time when no official client was yet available. While it’s too late for Spark 360, I hope it will improve the commercial landscape for current and future Android developers, and not drive them away. I will finally be attending Google IO this year – after trying to secure attendance unsuccessfully in 2011 and 2012 – although I did attend an Extended session at one of Google’s campuses. It should be interesting to see what Google has coming this year – especially after the poorly received Google Q, and the disturbingly Orwellian Google Glass of last year. There has been a lot of speculation about a new Android-based watch from Samsung – something to which I’m particularly looking forward.http://0xff.akop.org/2013/03/23/goings-on/
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March 26th, 2013, 02:11 Posted By: wraggster
Sony's Rain is a game you've probably forgotten, and yet if it manages to live up to the firm's recent digital output it will surely be one of 2013's most memorable.Briefly announced at Gamescom 2012 and then buried underneath a quarry of more glitzy announcements, Rain is the latest from Japanese team PlayStation C.A.M.P.As the creator of two of PSN's most unique titles Tokyo Jungle and Echochrome, the single-player action adventure already carries the weight of expectation. Factor in the exceptional quality of last year's BAFTA-winning digital line-up, and you might not be surprised if the developer may even be feeling a little pressured to live up to PSN's newfound reputation.
http://www.computerandvideogames.com...perfect-storm/
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March 26th, 2013, 02:13 Posted By: wraggster
Recently released PS3 firmware update 4.40 will enable users to download content purchased from PSN's online store to their consoles beginning this May. Released on March 21, system software update 4.40 also introduces the following features: - The wireless stereo headset (CECHYA-0080 / CECHYA-0086) and the stereo headset (CECHYA-0088) now support PlayStation 2 Classics that have been downloaded from PlayStation Store.
- System software stability during use of some features has been improved.
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March 26th, 2013, 02:22 Posted By: wraggster
Vita and PS3 2D hack-and-slash Dragon's Crown gets a North American coronation this summer, both at retail and on PlayStation Network. The PS3 price is $49.99, while on Vita it's $39.99. While the co-op game (for up to four players) won't support cross-platform play, multiplayer can be enjoyed both on PS3 and Vita, the latter via an ad-hoc network.
The news swiftly follows the reveal of the Vanillaware game's Japanese release date of July 25, along with a two-minute trailer which displayed once more theMuramasa and Odin Sphere studio's hand-animated style, along with someinteresting character designs.
http://www.joystiq.com/2013/03/25/dr...n-this-summer/
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March 26th, 2013, 23:39 Posted By: wraggster
Ever-increasing development budgets rear ugly head in latest Square Enix financials
Sales of 3.4 million for Square Enix’s Tomb Raider reboot in the space of a month were not enough to meet targets, according to the publisher’s latest financial report.
The Japanese game giant, which is expecting to report "extraordinary losses", said that despite performing well critically, titles such as Tomb Raider, Hitman: Absolution and Sleeping Dogs all failed to hit their sales goals.
Hitman: Absolution reported 3.6 million sales, while Sleeping Dogs hit 1.75 million.
Square Enix said that its North America sales force in particular was “ineffective”, making up just two thirds of the number of units sold in Europe.
Labelling the sales of 3.4 million for Tomb Raider as “weak” shows the challenges developers are increasingly facing to produce triple-A titles with ever-escalating development costs.
http://www.develop-online.net/news/4...are-not-enough
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March 26th, 2013, 23:43 Posted By: wraggster
One of the system's first F2P titles is in development at Zombie Studios
Zombie Studios’ online multiplayer FPS Blacklight: Retribution is to be one of the first free-to-play titles on PlayStation 4.
The studio demonstrated the game at GDC 2013 on Tuesday, which was supplemented by an official reveal on the PlayStation Blog.
Blacklight: Retribution is currently available on PC and via Steam. It garnered positive reviews following its released in April 2012.
The game lets player do battle in various urban war zones and will include ten maps with nine game modes, such as deathmatch, capture the flag and a co-op survival mode.
http://www.develop-online.net/news/4...-headed-to-PS4
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March 27th, 2013, 00:00 Posted By: wraggster
First person shooters Primal Carnage: Genesis and Blacklight: Retribution front a long list of new PlayStation titles announced at GDC 2013.
The news comes as Sony reveals an increased commitment to indie publishing, which amongst other things includes the simplification of the submission and approval process.
“Since my last post, I’ve joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community,” SCEA’s VP of publisher and developer relations Adam Boyes wrote on the PlayStation Blog.
“During this year’s Game Developer’s Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms.
“Our goal is to continue to work with the independent developer community to provide fantastic games you can’t find anywhere else.”
Perhaps the most eye-catching title is Lukewarm Media’s episodic open-world Unreal Engine 4 powered Primal Carnage: Genesis, a PS4 FPS that on the face of it appears to be a modern take on Turok or Jurassic Park.
Also heading to PS4 is Zombie Studios’ free-to-play online multiplayer FPS Blacklight Retribution. Videos for both can be seen below, along with the first gameplay trailer for Sony’s outing Rain.
Also down below is a video for upcoming indie 2D fighter Divekick while Spelunky, which has already enjoyed success on Xbox Live Arcade, is confirmed for PS3 and Vita.
Here’s the full list of new games, all of which will be released on PSN:
Blacklight: Retribution – PlayStation 4
Primal Carnage: Genesis – PlayStation 4
Ibb & Obb – PlayStation 3
Rain – PlayStation 3
Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders) – PlayStation 3
Divekick – PlayStation 3 and PlayStation Vita
Dragon Fantasy Book II – PlayStation 3 and PlayStation Vita
Guacamelee! – PlayStation 3 and PlayStation Vita
Hotline Miami – PlayStation 3 and PlayStation Vita
Luftrausers – PlayStation 3 and PlayStation Vita
Spelunky – PlayStation 3 and PlayStation Vita
Thomas Was Alone – PlayStation 3 and PlayStation Vita
Friend Network App – PlayStation Vita
Limbo – PlayStation Vita
Metrico – PlayStation Vita
Velocity Ultra – PlayStation Vita
A Virus Named Tom – PlayStation Mobile
Beatdown in Treachery City – PlayStation Mobile
Crumble – PlayStation Mobile
Crystallon – PlayStation Mobile
Don’t Wake the Bear – PlayStation Mobile
Hermit Crab in Space! – PlayStation Mobile
Oh, Deer! – PlayStation Mobile
Rymndkapsel – PlayStation Mobile
Ten By Eight – PlayStation Mobile
http://www.mcvuk.com/news/read/sony-...ishing/0113101
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March 27th, 2013, 11:52 Posted By: wraggster
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March 27th, 2013, 11:53 Posted By: wraggster
John Riccitiello may be firmly in the rearview mirror of the EA monolith but his stated philosophy concerning its flagship shooter is still in place, it seems.From the evidence on display at Battlefield 4's first reveal of its FPS in the Skandia Teatern in Stockholm last night, EA seems to be after two things. First, it wants to lay an unshakable claim to having one of this year's biggest releases. Second, and admittedly, this is extrapolating, to an extent; it wants to eclipse its competition.
http://www.computerandvideogames.com...its-own-terms/
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March 27th, 2013, 11:54 Posted By: wraggster
Sega has revived a number of its classic titles with new bundle packs on the US PlayStation Store. Released today, the Sega Fight Pack Bundle brings games from respected developer AM2, each with all-new online modes added.The pack includes Sonic the Fighters, Virtua Fighter 2 and Fighting Vipers, and costs $9.99.Meanwhile a new Sega Vintage Collection has also gone live today, featuring ToeJam & Earl and its sequel ToeJam & Earl in Panic on Funkotron. That one's $6.99.Elsewhere in today's PS Store update is Machinarium for Vita, digital releases for BioShock Infinite and Army of Two: The Devil's Cartel, and a sale for a long list of games including Sonic & All-Stars Racing Transformed (now: $19.99 original price: $39.99) and Super Monkey Ball Banana Splitz on Vita (now: $14.99 original price: $29.99).See the full list of new content on the US PS Store today on the PS Blog.
http://www.computerandvideogames.com...w-online-play/
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March 27th, 2013, 11:58 Posted By: wraggster
PS4 lead architect Mark Cerny knew as far back as 2007 that "clearly we had some issues with PlayStation 3".The system was complicated compared to PC and Xbox 360, and the result was PS3 often coming off worse during multi-platform game development.2007 was when Mark Cerny began researching the X86 processor that's now inside PlayStation 4. His passion for Sony's new machine and what ought to be in it led him to pitch for control of the project. He got it."I just don't understand it, Phil!"
"The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," Mark Cerny told Gamasutra, referencing the Cell.It wasn't until dedicated PS3 teams at Naughty Dog (Uncharted) and Sony Santa Monica (God of War) invested time and money getting to grips with PS3 - and shared their findings - that Sony's machine started to shine.As early as 2008, Mark Cerny began asking developers what they wanted in PS4. He had to be fairly innocuous about it - "it's not like we could come out and say we were developing the next generation of hardware" - so he asked in a questionnaire what developers and middleware engine makers thought the next generation might bring. Unified memory, they said, and no more than eight processing cores please.The tool chain and development environment was also a part of the solution. "We wanted our tools to be much richer and much more accessible to our developers," said Cerny, "even in the launch timeframe." PlayStation Vita was the first embodiment of that.The result of Cerny's hard work was unveiled by Sony in February. PlayStation 4 has PC-like architecture that developers understand, and a whopping amount of memory thatdevelopers are labelling "a joy".The Witcher 3 developer CD Projekt Red also highlighted another welcome effect of PlayStation 4's PC-like architecture: being able to make one change during development that will affect all versions of a game, rather than bespoke changes for each. "This time around the situation is much easier for developers," said Adam Badowski, head of CDPR. And "much easier" means much quicker which means saving time which means saving money. Less faff, more creativity, better results.
http://www.eurogamer.net/articles/20...-playstation-3
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March 27th, 2013, 13:13 Posted By: wraggster
A promised patch to adjust the difficulty found during a late game combat sequence in God of War: Ascension has been deployed. Santa Monica Studio Community Strategist Aaron Kaufman posted on the PlayStation Blog to explained the changes introduced by the game's patch.
Found in Chapter 28 of the game's single-player campaign, the 'Trial of Archimedes' pits Kratos against waves of enemies as he ascends a tower toward Ascension's final chapter. The tweak will now provide players across all difficulties with a slew of "green health orbs and a nominal amount of blue magic orbs" after each successive wave, of which there are three.
"In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced," Kaufman wrote.
The 1.03 patch also adds new, visual multiplayer customization options called "Marks" that players can obtain based on a number of criteria, including selected allegiance. For more details, check the PlayStation Blog.
http://www.joystiq.com/2013/03/26/go...himedes-diffi/
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March 27th, 2013, 13:19 Posted By: wraggster
A PS Vita version of Worms is coming this year. "One big Worms game we can mention is a game for the PS Vita that we are working closely with Sony on, this will be the ultimate handheld console version releasing later this year," Managing Director at Team17 Debbie Bestwick says.
It's a brief aside during a lengthy piece at Red Bull about how the company has managed to stay profitable all these years, mostly on the backs of its invertebrate mascots. Team17 is also a listed developer on PS4, though Bestwick doesn't offer any clues as to what the developer is working on. Team17 is currently fiddling around with Ouya developer kits, though "not for Worms specifically but for a number of possibilities."
http://www.joystiq.com/2013/03/26/wo...-vita-in-2013/
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March 27th, 2013, 23:37 Posted By: wraggster
Sony detailed PlayStation 4’s power, pad and potential in an hour-long GDC session today.Though SCEA’s Chris Norton was speaking just as Hideo Kojima revealed Metal Gear Solid 5 elsewhere within San Francisco’s Moscone Center, the session was still hopelessly over-subscribed, with GDC staff forced into turning many people away.Those that did join the queue early enough saw SCEA’s Norton explain in greater detail how powerful PS4 is, and the creative potential of the new DualShock pad, PS Eye and the next PlayStation Network.Norton explained that PS4s memory outperforms the DDR3 you can find in many high-end PCs, and that its 8GB of GDDR5 RAM offers developers “Crazy high bandwidth”. Simplicity was also key, said Norton.“If you’re coming from the PS3 you’re probably quite used to the headache of having to split memory architecture, you can’t quite use all of it, the speeds are really wacky on some of it – we don’t have that with PS4. It’s eight gigs, it’s there, it’s easy,” he said.“You’re getting some really amazing memory with PS4 and we’re really excited about it.”PS4’s Blu-Ray drive is three times faster than the current PS3 drive, Norton confirmed, adding that the hard drive in every console will be “very large” and that real names can be used within PS4’s friend system, subject to the players’ approval. PS4’s social functionality will also allow for more than 100 friends, the current limit on PS3.Moving onto outline what’s new about DualShock 4, Norton said that the analogue sticks have been tightened up and there’s a smaller deadzone compared to its predecessor. A mono microphone and headset will come bundled with every PS4 for use with the DualShock 4, and the pads can be charged by USB even when PS4 is on standby.The new touchpad will be clickable, doubling up as an extra button, and will also support dual touch input. Perhaps most intriguing was the explanation of how PS Eye interacts with the light bar on each PS4 pad – one augmented reality tech demo superimposed a simple Pong-style field of play in front of where the players sat, which warped and twisted depending on where and how the light bar was moved around.Another internal demonstration showed an army of miniature robots ‘inside’ the pad, reacting to the movements of the DualShock before being flicked out into the real world using the touchpad. PS Eye could then track the players’ movements, Kinect-style, prompting the AR characters to react in different ways.Connect four pads to PS4 and they will each display a different colour, which can then be tracked by PS Eye and reflect where the player is in the room. Another neat idea proposed that developers could re-arrange split screen displays so that they correspond to where the player is sitting in the room, and then change if the players swap positions.Further explanation of the PS4 pad’s Share button confirmed that the last few minutes of play are captured on the separate chip inside the console, and therefore won’t impact on any game’s technical performance.One press of the new Share button opens up the share screen no matter where the player might be in-game, and a longer button press will take a screenshot, again without interfering with the game’s technical performance. Players can then add in a title for the video or image and share it on social networks, with other players’ comments added in realtime. “We hope it ushers in this new era of anyone being able to share video,” said Norton. “Now it’s easy and built into the system.”Like the Share functionality, Remote Play on Vita will not rob the hardware of any technical grunt, with Gaikai tech ensuring that there will be very low latency. Sony also encouraged developers to use the ‘play as you download’ feature which David Perry explained at PlayStation Meeting. Studios will be able to split game data into multiple chunks, so that PS4 owners can jump in and play the game as it is downloading, once the minimum amount of data has been downloaded or copied to the hard drive.The example Norton used was that any PS4 owner will be able to begin downloading a title remotely on their phone through the PlayStation app, returning home from work to be greeted by a new, playable PS4 game. “We want to minimise the amount of time we spend staring at loading screens,” said Norton.The thematic beats were consistent with those first seen at PlayStation Meeting, then – that PlayStation 4 comes with powerful but easy to use dev tools, that its games will be more connected and social, and access to its wares would be immediate and frictionless. “We want sharing to be so effortless that everybody does it without even thinking about it,” concluded Norton.
http://www.edge-online.com/news/gdc-...ion-4-details/
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March 27th, 2013, 23:41 Posted By: wraggster
Sony has said that it is open to accepting paid-for alpha builds of games on the PlayStation 4, presumably inspired by Minecraft’s success.The only stipulation, Sony’s VP of publisher and developer relations Adam Boyes told Joystiq, is that it “doesn’t have any bugs that are completely destroying the world”.“[Dust 514] is a great example of putting out content that you know is not final,” he continued. “If you want to monetize it, that’s fine.“I mean, if you want to put out a game that’s playable and does pass the checklists and stuff, you can.”Interestingly, Boyes stresses that Sony won’t place pressure on developers to find success with this model, which opens up the doors to more risky projects.And the ethos will be extended across all of Sony’s platforms, too, from PS3 and Vita, to PlayStation Mobile.“We allow that on all of our platforms, that sort of continually updating and selling,” he added. “Again, if people buy it and they’re passionate about it, and you want to improve it and make it better over time you can.”
http://www.edge-online.com/news/sony...all-platforms/
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March 27th, 2013, 23:42 Posted By: wraggster
Fans of the BBC's sci-fi flagship Doctor Who can now download content for PlayStation Home (remember that?) based on the hugely popular show.
PS3 owners can now dress up their avatars in the Eleventh Doctor's iconic tweed jacket and bow tie (bow ties, as we know, are cool) and wield the Sonic Screwdriver, according to the PlayStation Blog.
Alternatively, they can don companions' costumes such as River Song's catsuit or alien outfits based on the Silurians and the Silence. They can even have a pet Cybermat follow them around the virtual community.
And, of course, the Tardis makes an appearance, serving as a private room that PS3 owners can invite their friends too. While inside the Tardis, users can film their own Doctor Who-style adventures and upload them automatically to YouTube.
Last week, Sony announced Harry Potter-themed content is in the works for PlayStation Home.
http://www.mcvuk.com/news/read/docto...n-home/0113196
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March 27th, 2013, 23:55 Posted By: wraggster
The No.1 selling game on the European PlayStation Network is Tomb Raider.
The game has been No.1 since it launched on March 5th.
With PSN allowing day-and-date releases of physical games on its digital store, its chart is often filled with retail games. And that's certainly the case this week, with Crysis 3, The Walking Dead: Survival Instinct and Ni No Kuni performing strongly.
It means perhaps next week we'll see a new No.1, with the launch yesterday of BioShock: Infinite.
MCV prints an exclusive European PSN chart every week, along with our exclusive XBLA chart.
The Top Ten PSN games for Europe are:
1. Tomb Raider – Square Enix
2. Crysis 3 – EA
3. The Walking Dead: Survival Instinct – Activision
4. Ni No Kuni: Wrath of the White Witch – Namco Bandai
5. Dead Space 3 – EA
6. Uncharted 3: Drake's Deception – Sony
7. Far Cry 3 – Ubisoft
8. Atelier Ayesha: The Alchemist of Dusk – Tecmo Koei
9. Aliens: Colonial Marines – Sega
10. The Cave – Sega
http://www.mcvuk.com/news/read/tomb-...n-no-1/0113185
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March 27th, 2013, 23:58 Posted By: wraggster
As part of its continuing push to bring in more indie titles, Sony has revealed plans for player access to alpha and beta versions of games being developed for Playstation’s various platforms.
Joystiq reports that the flexibility in when a game is ready for public release isn’t just limited to PS4, but also PS3, Vita and Playstation Mobile.
"Yeah, if it doesn't have any bugs that are completely destroying the world," Adam Boyes, Sony America VP of publisher and developer relations said. "[CCP's Dust 514] is a great example of putting out content that you know is not final. If you want to monetize it, that's fine. I mean, if you want to put out a game that's playable and does pass the checklists and stuff, you can. If it doesn't sell and you can't support, you may not want to support, but we absolutely support that."
"We allow that on all of our platforms, that sort of continually updating and selling. Again, if people buy it and they're passionate about it, and you want to improve it and make it better over time you can."
Boyes statements follow Valve’s recently announced “early access” initiative, which allows players to purchase and provide feedback for Steam games still in development.
http://www.mcvuk.com/news/read/sony-...-games/0113168
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March 27th, 2013, 23:59 Posted By: wraggster
Sony is pulling out all the stops with the PS4, says Zombie Studios boss Jared Gerritzen.
Speaking to Destructoid, Gerritzen said the console giant had been “very, very proactive” in pushing its relationships with developers, with Sony trying to bring as many devs on board for PS4 development as possible.
Sony are desperate to fix the mistakes it made with PS3, he said.
He said that Sony had done this by offering more direct support for independent developers, and had been sending development kits, setting up events for small studios and was also putting them in touch with PR groups to help bring them success on the platform.
"I think Sony is really in to win this one," said Gerritzen.
"I'm good friends with a lot of guys at Microsoft, I'm under their NDA flag, and Microsoft definitely has a different outlook than Sony does. Sony, like they say 'Yeah, PlayStation 3 wasn't what we wanted it to be in comparison in the 'arms' race".
Jared Gerritzen heaps praise on console giant for supportive role in PS4 development
"So now they're going hard, man. It's pretty cool, on all points. I think that it will be really interesting to see what Xbox fires back with. It'll be an awesome E3. Sony is just like, 'GO! GO! GO! Let's make this hardcore! Let's get all these devs in and let's make it as good as we can’."
Zombie Studios is currently working on one of the PlayStation 4’s first free-to-play titles, Blacklight: Retribution, which was previously released in April last year for PC on Steam.
http://www.mcvuk.com/news/read/black...th-ps4/0113180
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March 28th, 2013, 00:09 Posted By: wraggster
Lead system architect explains "developer-centric approach" to new Sony console
Sony
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Mark Cerny, Sony's lead system architect for the PlayStation 4 and the man who took to the stage to demonstrate it last month, has explained why developers were such an important consideration in the consoles development.
"The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," he told Gamasutra.
He was clear from the beginning that he wanted a "very developer-centric approach to the design of the PlayStation 4" and believed that this would make things go more smoothly. So in 2008 he started to quiz PlayStation 3 developers on what they'd want from a next-gen machine. The answers included unified memory and either 4 or 8 cores. He also spoke to the technology companies that create the tools for the developers.
"When I started talking to the development community, prominent middleware companies were in the mix at that time. It's very important to us to have those engines on our platform. I have to say, also, the insights that you can get by talking to their top technology people -- It's quite nice to have those insights when doing the hardware design."
PlayStation 4 was revealed on February 20, when Cerny called it "a platform by game creators, for game creators."
http://www.gamesindustry.biz/article...to-be-a-puzzle
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March 28th, 2013, 00:23 Posted By: wraggster
Many game developers will tell you that the PlayStation 3's Cell processor was a real bear to support. What they can't tell you: the PlayStation 4's lead architect, Mark Cerny, was already thinking of a solution as far back as 2007. He just revealed toGamasutra that he'd been researching x86-based processors for the PS4 merely a year after the PS3 launch, knowing that there were "some issues" with realizing the Cell's potential. The new console's unified memory and eight-core CPU were the ultimate results of Cerny's talks with game creators shortly after he took the reins in 2008. We've already seen the shift in attitudes through a very developer-centric PlayStation Meeting, but Cerny wants to underscore just how different the PS4's holiday launchshould be versus what we remember from 2006 -- even the first wave of PS4 games should benefit from a healthy toolset, he says. We'll know his long-term planning paid off if the initial PS4 library shows the level of refinement that took years to manifest on the PS3.
http://www.engadget.com/2013/03/27/p...chips-in-2007/
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March 28th, 2013, 00:26 Posted By: wraggster
Electronic Arts has reportedly confirmed that Battlefield 4 is on its way to PlayStation 4. While it would seem inevitable that the high-end shooter will arrive on Sony and Microsoft's next consoles, developer DICE and publisher EA have been reluctant to even discuss next-gen console versions.According to Polygon, however, at least one 'EA official' at GDC was prepared to confirm a PS4 version."The game is coming to the Windows PC, PS3, PS4 and Xbox 360, according to Electronic Arts officials," reports Polygon."While the PS4 edition is not currently listed on the official pre-order site for the game, an Electronic Arts official confirmed that the game is coming to the platform," it adds.DICE executive producer Patrick Bach dodged questioning regarding next-gen console versions of BF4 in an interview with CVG today.BF4's creative director Lars Gustavsson has also refused to confirm a PS4 or next-Xbox version during talks with press at GDC this week.Battlefield 4 was revealed last night with a visually intense gameplay trailer running on PC, with graphics clearly far beyond the capabilities of current-gen console hardware.Pre-orders for PS3 and Xbox 360 versions are now open, despite the fact that DICE is yet to show those versions of the game running.
http://www.computerandvideogames.com...or-ps4-report/
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March 28th, 2013, 00:27 Posted By: wraggster
Sony has just wrapped up its PS4-centric presentation at GDC in San Francisco during which it shared new information on the high-end console. First up, multiplayer gamers will be pleased to know that Sony will include a mono microphone/headset with every PS4, reports CVG's Andy Robinson, who was in attendance, via Twitter.The firm also said that a split/screen multiplayer game could use the PS4 Eye to identify where players are sat and move the windows around to be suit each player's location in front of the TV.The DualShock 4's lightbar - the illuminated panel across the top of the controller - will assist player recognition by shining a different colour on each controller in use. The lightbar, Sony said, can also be used for in-game effects such as gun muzzle flash health bars.Sony showed off cute augmented reality demo featuring little robots living inside the controller. The could player shake the pad and press buttons to interact with the robots.Sony also confirmed during the presentation that it will raise the PSN friend limit on PS4, according to IGN. It didn't specify what the new limit will be, but currently the PS3 enforces a 100-friend limit.It also promised that every PS4 will come with a "very large hard drive", but again held off confirming capacities.IGN also reports that the DualShock 4 controller will come with an extension port on it - likely to provide the possibility for add-ons in future. It will also revert back to regular digital buttons, doing away with the pressure-sensitive buttons on the PS2 and PS3 controllers due to the fact that no one used them on PS3.THe PS4 will also charge the DualShock 4 (via a USB cable) even when on standby, unlike the PS3, which has to be fully switched on to provide power to drained controllers.Sony has pencilled in a "holiday 2013" PS4 release date for the machine.
http://www.computerandvideogames.com...ery-large-hdd/
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March 28th, 2013, 00:28 Posted By: wraggster
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March 28th, 2013, 00:30 Posted By: wraggster
Sony has detailed this week's European PlayStation store update.Highlights include the digital release of BioShock Infinite and discounts on Killzone HD and InFamous: Festival Of Blood.A PlayStation Store spring sale has gone live with the update. Here's the full list:New PlayStation Network contentPS3 Games - Army Of Two: The Devil's Cartel (Available from 28th March) - Price: £59.99/€69.99Availability: Not available in Austria, UAE
- Bioshock Infinite - Price: £49.99/€59.99
- Dead or Alive 5 Plus (PS Vita) & Dead or Alive 5 - Price: £59.99/€69.99
- Defiance (available from 2nd April) - Price: £49.99/€59.99
- Dynasty Warriors 7 Empires - Price: £34.99/€44.99
- Foosball 2012 - Price: £3.99/€4.99Availability: Not available in Australia, New Zealand
- PSN Picks: Killzone HD + Infamous: Festival Of Blood - Price: £15.99/€19.99
- SEGA Fight Pack - Price: £4.49/€5.49
- SEGA Vintage Collection: ToeJam & Earl - Price: £4.49/€5.49
- Sly Cooper: Thieves In Time (Cross-Buy) (Available from 28th March) - Price: £19.99/€29.99
- Tales of Graces f - Price: £34.99/€44.99Tiger Woods PGA Tour 14 - Price: £59.99/€69.99
Availability: Not available in Bulgaria, Croatia, Greece, Hungary, Israel, Luxembourg, Poland, Portugal
PS3 demos (Free)- Fuel OverdoseAvailability: Not available in Australia, New Zealand
PS Vita games- Dead Or Alive 5 Plus - Price: £34.99/€39.99
- Dead or Alive 5 Plus & Dead or Alive Paradise - Price: £44.99/€49.99
- Foosball 2012 - Price: £3.99/€4.99Availability: Not available in Australia, New Zealand
- Sly Cooper: Thieves In Time - Price: £19.99/€24.99
PS2 games- Lakemasters Ex - Price: £3.99/€4.99
Availability: Not available in Belgium, Denmark, Finland, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Ukraine
- Robot Warlords - Price: £3.99/€4.99Availability: Not available in Belgium, Denmark, Finland, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Ukraine
PS3 DLC- Big Sky Infinity - Retro Mode - Prices: £0.99/€1.19 (limited time offer)
- Darkstalkers Resurrection
- Anakaris Arcade Cabinet
- B.B. Hood Arcade Cabinet
- Bishamon Arcade Cabinet
- Demitri Arcade Cabinet
- Donovan Arcade Cabinet
- Felicia Arcade Cabinet
- Hsienko Arcade Cabinet
- Huitzil Arcade Cabinet
- Jedah Arcade Cabinet
- Lilith Arcade Cabinet
- Lord Raptor Arcade Cabinet
- Mansion Theme Room
- Morrigan Arcade Cabinet
- Pool Hall Theme Room
- Pyron Arcade Cabinet
- Qbee Arcade Cabinet
- Rikou Arcade Cabinet
- Sasquatch Arcade Cabinet
- Talbain Arcade Cabinet
- Victor Arcade CabinetPrices: £0.99/€0.79
- Dust 514
- Armored Assault Pack - Prices: £9.99/€7.99
- Fist Of The North Star: Ken's Rage 2
- New Mission Pack 2 (£3.19/€3.99)
- New Mission 10 (£0.79/€0.99)
- New Mission 6 (£0.79/€0.99)
- New Mission 7 (£0.79/€0.99)
- New Mission 8 (£0.79/€0.99)
- New Mission 9 (£0.79/€0.99)
- Hyperdimension Neptunia Victory
- Blanc's 'Ehehe/Bleh Fox' Accessory (£0.79/€0.99)
- Blanc's 'Smash Hammer' Weapon (£0.79/€0.99)
- Gamindustri Extra Fancy Accessory Set (£0.79/€0.99)
- Hand-Made Cpu Defense Set (£0.79/€0.99)
- Loveless Eye (£0.79/€0.99)
- Neptune's 'Histy' Accessory (£0.79/€0.99)
- Neptune's 'Sonic Blade' Weapon (£0.79/€0.99)
- Noire's 'Face Visor' Accessory (£0.79/€0.99)
- Noire's 'G-Driver' Weapon (£0.79/€0.99)
- Peashy's 'Mr. Bee Hat' Accessory (£0.79/€0.99)
- Plutia's 'Monochrome Neppy' Weapon (£0.79/€0.99)
- Plutia's 'Sleepy-Time Cap' Accessory (£0.79/€0.99)
- Shampuru, Puru! (Free)
- Sneaking Scope (£0.79/€0.99)
- Vert's 'Sister' Accessory (£0.79/€0.99)
LittleBigPlanet (Cross-Buy)
- Bioshock Infinite Costume Pack (£4.79/€5.99)
- Bioshock Infinite Elizabeth Costume (£1.59/€1.99)
- Bioshock Infinite Songbird Costume (£1.59/€1.99)
- Bioshock Infinite Motorised Patriot Costume (£1.59/€1.99)
- Bioshock Infinite Handyman Costume (£1.59/€1.99)
- Bioshock Infinite Booker Dewitt Costume (£1.59/€1.99)
- Fragrances Costume (Re-Release 1 Week)
- Magic 2013
- Magic 2013 Gold Complete Bundle (£21.99/€26.99)
- Magic 2013 Gold Deck Bundle (£6.49/€7.99)
- Magic 2013 Gold Foil Bundle (£6.49/€7.99)
- Magic 2013 Gold Game Bundle (£11.99/€14.99)
- Naruto Ultimate Ninja Storm 3
- Naruto Storm 3 School Uniform Pack - Prices: £1.59/€1.99
- Rock Band 3
- Chevelle Pack 01 (£3.19/€3.99)
- Discord (Eurochaos Mix) (£0.59/€0.75)
- Face To The Floor (£1.19/€1.49)
- King Of Those Who Know (£1.19/€1.49)
- More (£0.59/€0.75)
- Rise Above (£0.59/€0.75)
- Send The Pain Below (£1.19/€1.49)
- The Final Battle (£0.59/€0.75)
- The Red (£1.19/€1.49)
Availability: Not available in Bulgaria, Croatia, Czech Republic, Greece, Hungary, India, Israel, Kuwait, Luxembourg, Poland, Qatar, Russian Federation,
Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE
- Rocksmith
- Incubus_Love Hurts (£2.39/€2.99)
- Incubus (Artist Pack) (£3.99/€4.99)
- Sniper Ghost Warrior 2 - Arctica Mission Pack - Prices: £7.99/€9.99
Availability: Not available in New Zealand
- The Pinball Arcade (Cross-Buy)
- Add-On Pack 10 Pro: Attack From Mars And Genie (£6.49/€7.99)
- Pro Version Upgrade: Attack From Mars (£3.19/€3.99)
- Add-On Pack 10: Attack From Mars And Genie (£3.99/€4.99)
- Tomb Raider
- Fisherman (£0.65/€0.79)
- Hitman Absolution Weapons Pack 2 (£1.19/€1.49)
- Who Wants To Be A Millionaire
- Remember The 00S (£2.39/€2.99)
- Junior Bundle (£9.69/€11.99)
Availability: Not available in South Africa
PS Vita DLC
- Big Sky Infinity - Retro Mode - Prices: £0.99/€1.19 (limited time offer)
Dead or Alive 5 Plus- Angels (£2.39/€2.99)
- China Pack (£3.99/€4.99)
- Devils (£2.39/€2.99)
- Doatec Divas (£2.39/€2.99)
- Fighter Pack (£3.99/€4.99)
- First Time Pack (Free)
- Formal Wear (£3.99/€4.99)
- Gym Class (£3.99/€4.99)
- Hotties Swimwear Pack 1 (£3.99/€4.99)
- Hotties Swimwear Pack 2 (£3.99/€4.99)
- Hotties Swimwear Pack 3 (£3.99/€4.99)
- Kitty Pack (£3.99/€4.99)
- Lil' Santa (£2.39/€2.99)
- Lil' Santa 2 (£2.39/€2.99)
- Naughty Girls (£2.39/€2.99)
- Naughty Girls 2 (£2.39/€2.99)
- Nice Girls (£2.39/€2.99)
- Nice Girls 2 (£2.39/€2.99)
- Players' Swimwear Pack 1 (£3.99/€4.99)
- Players' Swimwear Pack 2 (£3.99/€4.99)
- Players' Swimwear Pack 3 (£3.99/€4.99)
- Players' Swimwear Set (£9.99/€12.99)
- Special Set (£3.99/€4.99)
- Special Set 2 (£3.99/€4.99)
- Special Set 3 (£3.99/€4.99)
- Uniforms (£3.99/€4.99)
- What A Character (£3.99/€4.99)
- Bunny Swimwear Set (£6.49/€7.99)
- Christmas Mini Set (£6.49/€7.99)
- Christmas Mini Set 2 (£6.49/€7.99)
- Hotties Swimwear Set (£9.99/€12.99)
- Round 2 Costumes (£9.99/€12.99)
- Round 3 Costumes (£9.99/€12.99)
- Round 5 Costumes (£9.99/€12.99)
- Everybody's Golf - Everybody's Golf Bundle Prices: £5.99/€7.49
- LittleBigPlanet (Cross-Buy)
- Bioshock Infinite Costume Pack (£4.79/€5.99)
- Bioshock Infinite Elizabeth Costume (£1.59/€1.99)
- Bioshock Infinite Songbird Costume (£1.59/€1.99)
- Bioshock Infinite Motorised Patriot Costume (£1.59/€1.99)
- Bioshock Infinite Handyman Costume (£1.59/€1.99)
- Bioshock Infinite Booker Dewitt Costume (£1.59/€1.99)
- Fragrances Costume (Re-Release 1 Week)
- The Pinball Arcade (Cross-Buy)
- Add-On Pack 10 Pro: Attack From Mars And Genie (£6.49/€7.99)
- Pro Version Upgrade: Attack From Mars (£3.19/€3.99)
- Add-On Pack 10: Attack From Mars And Genie (£3.99/€4.99)
Soundtracks- Agarest: Generations of War 2
- Agarest: Generations of War Zero
- Sly Cooper: Thieves in Time
http://www.computerandvideogames.com...two-doa5-plus/
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March 28th, 2013, 00:35 Posted By: wraggster
Chris Norden, Senior Staff Engineer at Sony, just concluded a talk about development on PS4 here at GDC. While mostly aimed at the improvements to the development environment over its predecessor, Norden also offered some interesting factoids for those of us lacking the know-how to create games. For example, the upgraded Blu-ray drive spins discs at three times the speed of PS3.
Norden's talk didn't offer much on the PS4 architecture that we didn't already know, but he elaborated on the DualShock 4 and PS4 Eye peripherals. The DualShock 4 features enhanced dual vibration over the DualShock 3, with lower latency and reduced dead zone – the area surrounding the center point on the analog sticks where the console doesn't pick up input.
Unlike the PS3 buttons, the face buttons, L1, and R1 on the DS4 are digital. DualShock 4 controllers will also charge now when the system is in standby mode – not possible with the DualShock 3 on the PS3 – and he said every PS4 will include a headset in the box, another thing Sony avoided with the PS3.
The new ID system was also demonstrated, where each PS4 player will have two identities. There's obviously the requisite online handle, but also true names for friends pulled from Facebook and through true name search on PSN. By default, true names will not be displayed.
Finally, Norden said that per the PlayStation 4's ability to capture game footage and share online, the system itself will automatically record your last few minutes of gameplay at all times. If you did something interesting or impressive by accident, you can hit the Share button and retrieve that footage; each clip is broken down into chapters that are labeled right in the video editor suite.
http://www.joystiq.com/2013/03/27/pl...s-dualshock-4/
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March 28th, 2013, 00:40 Posted By: wraggster
Today at the Game Developers Conference, Sony senior staff engineer Chris Norden gave a presentation designed to introduce the PlayStation 4 to developers. The talk was mostly technical, but they shared new details about the PS4, including how the augmented reality features will work.
The AR will use the PS4's camera, the PlayStation 4 Eye, in combination with the new DualShock controller, which will combine with facial recognition to let the PS4 identify each player based not only on their controller, but their face.
Midway through the talk, Norden showed a demo video of the augmented reality stuff in action. First, we saw a guy in a living room who pulled out a virtually projected menu--we were seeing what he'd see, a reflection of himself on the screen, with the augmented reality graphics projected around him. It then cut to him sitting with a friend, pulling up a digital Pong field, which displayed superimposed over them and their controllers. They then used their controllers to move the pong paddles.
The second demo was cooler, and had the guy "zooming in" to his controller with the touch-pad, where the screen showed an army of little robot dudes living inside it. This is similar to that involved little Rabbids creatures seeming to live inside the Wii Remote.
The demo also felt a little like those little aliens in Toy Story were living within his controller. Watching them on the screen, he'd press buttons on the controller and see them react as the massive structure above them (which was actually his controller) lit up and changed. When he shook the controller, they all freaked out, and when he covered the touch-pad with his hand, their light source went away. Then, he "flicked" the touchpad and we cut back to a view of him in the room, tossing the robots out of his controller and into the room, pushing them around with his hand before eventually vacuuming them back up, also using the controller.
None of this was especially revolutionary, but the fidelity provided by the PS4's camera made it look a lot better than any of the AR stuff provided by the PlayStation Eye or the Xbox Kinect. Norden said that the PS4 camera has a resolution of 1280x800 and runs at at 60Hz. (For comparison, the Kinect and PlayStation Eye both run at 640x480.)
Those kinds of goofy augmented reality demos don't usually get me too excited once they're up and running in my apartment, but as a proof-of-concept for the PS4, the demo was pretty fun.
Norden also tossed out a few other ideas that the combination of facial recognition and controller recognition could provide: It'll theoretically allow face-based logins, let the game identify who is talking based on their voice, have characters in the game look out of the TV at the person controlling them (cool), or have the game automatically re-orient multiplayer splitscreen if the players wind up moving around the room mid-session. All little things, but all nifty.
http://kotaku.com/the-ps4s-camera-ca...icks-461245527
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March 28th, 2013, 00:59 Posted By: wraggster
Sony removed the Apache Overkill game from their PSN stores in the past 24 hours. If you are one of the lucky people who could buy and install the game in time, you should now be able to enjoy some good homebrews on your Vita.
I want to emphasize once again that I haven’t personally tested this VHBL port. I want to stress this out, as I am usually closely involved with either testing or developing each port, but this time I decided not to. Some of our beta testers said the compatibility was poor, while other people such as the Z showed us that some emulators such as gPSP, which we thought didn’t work correctly, actually worked well. Bottom line is, VHBL is never perfect, and you’ll have some hit and miss with compatibility
via http://wololo.net/vhbl-for-apache-overkill/
download via comments
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March 28th, 2013, 01:03 Posted By: wraggster
Rogero us today his custom 4.40.
WARNING make a backup of the console and its Nor / Nand before use. This custom has been tested on many different models of PS3 testers and no problems were encountered. Like all custom, it must be installed with caution and following the appropriate instructions, nobody will be held responsible in case of damage.
's new / fixed: - v1.00 (initial build) - v1.01 (private beta build) - This custom can be installed from the XMB on any official firmware 3.55 or custom 3.55/4.21/4.30/4.40 patched with spkg - Patch to disable Cinavia protection contained on the HDD - Add patches needed to "* Install Package Files" (thank you Szalay and "hidden Man" ) - The HDD can be changed and reinstalled without custom problem - Lv1 patched to disable the protections Lv2 - Lv1 patched for peek and poke - Lv1 Hash Check Core OS patched to the risk of brick on consoles not dehashé - patched Lv2 peek and poke for - QA Flag enabled by default - Bybass RSOD screen to allow consoles with RSOD start - access PSN / SEN as the "passphrase" does not change - it can run all games up to 4.40 without patch of Eboots - Can be used directly with a hardware flasher downgrade with the new soft "Nand and Nor PS3 v0.04 Auto Patcher" WARNING: - This CFW has the LV1 checks disabled and can be installed on downgraded console, even if you have not done a "Dehash / Reset" Syscon properly. - Always dump NOR / NAND using Multiman or memdump before installing this CFW to have a dump where bricks. Having a valid NOR dump / NAND is an essential step prior to an update, you will always have a way to recover (using a hardware flasher) when you have a valid dump. A flash hardware alone without a valid dump can not fix a PS3 Bricke . - Check the MD5 of the downloaded file. - Do not have a disc in the PS3, the console would update the disk first - You must be 3.55 or custom official 3.55/4.21/4.30/4.40 to install. Installation from any OFW above 3.55 does not work. - The downgrade to 3.55 is still possible thanks to Kash for lexou06 and information. official website: tortuga-cove.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3212
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March 28th, 2013, 01:25 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/03/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1088 from raven02/patch-2
Add TrueColor option to Android/iOs
* Add option TrueColor to Android
* Merge pull request #1087 from xsacha/master
Loongson/MIPS buildfix
* Loongson/MIPS buildfix.
Download via comments
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March 28th, 2013, 23:52 Posted By: wraggster
Yesterday, Sony gave a presentation explaining a bit about the new PS4 hardware, the development environment (Windows 7 based IDE), and the changes to the Dual Shock controller. From the article:"The system is also set up to run graphics and computational code synchronously, without suspending one to run the other. Norden says that Sony has worked to carefully balance the two processors to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks. The GPU will also be able to run arbitrary code, allowing developers to run hundreds or thousands of parallelized tasks with full access to the system's 8GB of unified memory. ... The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3 —the analog face buttons..."The trackpad will support two touch points, the rumble motors can be controlled more finely, and the analog sticks were tweaked for "reduced dead zone and better feeling tension that grips your thumbs."
http://games.slashdot.org/story/13/0...hock-4-details
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March 28th, 2013, 23:57 Posted By: wraggster
It may have sold 22m units across the world, but Ubisoft feels Splinter Cell should be doing even better.
And so it’s tasked one of the masterminds behind Assassin’s Creed to lead a revolution for the spy franchise. MCV speaks to Jade Raymond...
One of my first jobs in the games industry was on Splinter Cell.
I was part of the localisation team that worked on Splinter Cell: Double Agent (2006), and it was here that I fell in love with the series. Never before had a game so successfully made me feel like an actual spy.
And I’m clearly not alone, the Splinter Cell series has sold over 22m units worldwide. It has made $500m in revenue and the five main games in the franchise have never scored lower than 85 on Metacritic.
But Splinter Cell should be doing so much better.
After Double Agent in 2006, Ubisoft set out to make a more accessible Splinter Cell game called Conviction. The game placed a heavier focus on action over stealth and when it launched it did rather well. Critics liked it and it shifted 2m units in a short space of time.
But, due to a difficult and protracted development, Conviction took over four years to build. And by the time game launched in 2010, Ubisoft had released two Assassin’s Creed games, and the publisher’s definition of a successful franchise had changed.
Splinter Cell had been usurped by Assassin’s Creed as Ubisoft’s top core games franchise. And one of the brains behind its success was producer Jade Raymond.
Raymond worked on the first two Assassin’s Creed games, but she’s since departed the franchise to lead a new development outfit in Toronto, Canada. A studio that’s hard at work on the next Splinter Cell title: Blacklist.
“Splinter Cell has benefited a lot from the learning
on Assassin’s Creed especially in the production
of the upcoming graphic novel.” Jade Raymond - Producer, Ubisoft
“I met with Yannis [Mallat, Ubisoft Montreal CEO] and Yves [Guillemot, Ubisoft CEO] to discuss what franchise to bring to Toronto,” recalls Raymond.
“At the time I was executive producer in Montreal responsible for Assassin’s Creed and Watch Dogs and another unannounced new IP. We discussed bringing one of those franchises to Toronto, but we ultimately agreed on Splinter Cell because it was the best fit strategically.
She adds: “In my opinion, Splinter Cell is one of the Ubisoft franchises with the greatest untapped potential. The fantasy of being a secret agent is one of the most exciting premises for a game and it’s also ripe for being redefined. What is a spy post 9/11? The world has changed a lot since James Bond was created and I think that there is room to redefine and own the spy genre across media.”
Ubisoft Toronto is not just creating Splinter Cell: Blacklist, it is now handling the entire brand. And the studio has been charged with taking Splinter Cell away from gaming and into books, graphic novels and even a Hollywood movie. Just like Assassin’s Creed.
“We built Assassin’s Creed with multiple games and media in mind, and luckily for those two reasons, Assassin’s Creed has been able to expand successfully beyond the console games into mobile, web, comics, books and soon film,” says Raymond.
“Splinter Cell has benefited a lot from the learning on Assassin’s Creed especially in the production of the upcoming graphic novel.”
The graphic novel is entitled Splinter Cell Echoes, and is being created by writer Nathan Edmonson and artist Marc Laming. “When readers immerse themselves in the graphic novel, they gain access to Sam’s internal monologue and gain more insight into his strengths, weaknesses and fears,” says Raymond.
But there will be a lot more besides just the graphic novel. Not least of which is the new movie, which has Batman/Inception star Tom Hardy attached, plus Hollywood script writer Eric Warren Singer.
http://www.mcvuk.com/news/read/jade-...r-sell/0113283
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March 29th, 2013, 00:03 Posted By: wraggster
PC tech giant AMD has revealed that it was the upcoming Radeon HD 7990 that powered EA’s technically impressive Battlefield 4 demo at GDC.
Until now AMD has rarely spoken about the HD 7990 specifically. As expected, the card is basically two high-end HD 7970s spliced together on a single board.
“This is the first public showing,” AMD’s graphics business unit GM Matt Skynner stated, as reported by PCWorld. “We’re not saying much about it other than it’s two series-7900 GPUs on a single card, and it’s whisper quiet.”
The card will be looking to compete with Nvidia’s recently announced GTX Titan card as we head into the summer. AMD is expected to reveal its new 8000 series GPU in the latter half of the year.
Perhaps the bigger question that arises from this is how the next-gen consoles will stand up against the footage we’ve seen.
PS4 (which is widely expected to surpass the new Xbox in terms of raw brute) houses an eight core AMD X86 Jaguar CPU and an unspecified 1.84TF Radeon graphics core. It will also house 8GB of DDR5 RAM, which certainly places it amongst the powerhouses of the gaming sector.
How will all of that stack up against a gaming PC packing an HD 7990? The HD 7970 is one of the fastest cards available right now and can already run the likes of Crysis 3 on very high settings.
From what we’ve seen Crysis 3 mastches the visuals seen in the likes of Killzone 4. Put two of them on one card and gaming PC’s could potentially have already surpassed the next-gen consoles before they arrive.
http://www.mcvuk.com/news/read/radeo...tch-it/0113264
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March 29th, 2013, 00:20 Posted By: wraggster
The PlayStation 4's new DualShock 4 controller can be charged even while thePlayStation 4 is turned off. The PlayStation 4's new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it's fallen off your TV stand. The PlayStation 4's Blu-ray disc drive is three times as fast as the PlayStation 3's. In case it weren't clear, Sony's PlayStation 4 panel at this week's Game Developers Conference wasn't chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions.
For instance, the console's "True Name" social functionality isn't automatic -- you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That's not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.
Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be "much better," according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita's native resolution (960 x 544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we'd call red hot, but we're hungry for PS4 details and this is what Sony's delivering. Here's hoping the company's more forthcoming at E3.
http://www.engadget.com/2013/03/27/p...-2013-details/
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March 29th, 2013, 00:32 Posted By: wraggster
Batman Arkham Origins is reportedly in development at Rocksteady Studios for current and next gen consoles. The rumour originates from French site Gameblog, which says it was tipped off about the game by unnamed industry sources.As has previously been rumoured, the report claims the title will be a prequel inspired by the Silver Age of comics and featuring appearances from a number of Justice League members such as Superman and Green Lantern.Gameblog's sources also suggest Batman Arkham Origins will be revealed at E3 and released in the third quarter of 2013.While it hasn't been officially announced, the next entry in the Batman: Arkham series will be released this year, Time Warner quietly revealed in an earnings call last month.
http://www.computerandvideogames.com...-and-new-xbox/
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March 29th, 2013, 01:00 Posted By: wraggster
APB was an ambitious MMO built by Crackdown dev Realtime Worlds but it flopped, hard. The game died but was resurrected by Reloaded as a free-to-play MMO. We reviewed APB Reloaded last year and it wasn't very good.Now there's a new persistent online APB game on the cards called APB Vendetta, not Vienetta, made by Reloaded, and it's targeting PC and PS4.But it's not funded yet. This is a Kickstarter pitch for $300,000."APB Vendetta is a character-driven extreme mobility competitive shooter inspired by the APB Reloaded universe, built on an entirely new high-agility game system featuring extreme movement mechanics, melee combat, dual-wield weapons, character-specific finishing moves, a fighting-game ethos, customizable private servers, modding tools and an upgraded game engine using the latest (2013) version of Unreal 3."Got that? There's lots more detail on the APB Vendetta Kickstarter page.
http://www.eurogamer.net/articles/20...er-not-scooter
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March 29th, 2013, 01:03 Posted By: wraggster
Highly-praised indie adventure Terraria will be released on PlayStation Vita this summer, publisher 505 Games has announced.The 2D sandbox title scored a fab 9/10 in Eurogamer's XBLA Terraria review yesterday.Terraria launched this week for Xbox 360 worldwide and for PlayStation 3 in North America. A European PS3 launch is due "quite soon", Sony said in yesterday's PlayStation Store update.The game first launched in 2011 for PC, and has since sold a whopping 2 million copies."We are tremendously excited about bringing Terraria to PS Vita," Sony Computer Entertainment Europe exec Shahid Ahmad said. "For us this is a real coup, the opportunity to bring such a loved game to one of our platforms is really exciting. The touch screen will ensure a totally unique experience."
http://www.eurogamer.net/articles/20...aystation-vita
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March 29th, 2013, 01:09 Posted By: wraggster
During a GDC demo of Muramasa Rebirth, the PS Vita port of Vanillaware's 2D action game Muramasa: The Demon Blade, Aksys PR coordinator Russell Iriye confirmed with Joystiq that the game is currently penciled in for "early summer."
"We have not talked about a release date yet. Right now all we're saying is early summer. Within the next couple weeks we should be announcing that," Iriye said.
Aksys will also offer a pre-order bonus for early Muramasa Rebirthcommitment, plus a limited edition. The standard edition will run $39.99, while the limited edition will cost $59.99. Iriye couldn't reveal any of the contents in the limited edition yet.
http://www.joystiq.com/2013/03/28/mu...-early-summer/
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March 29th, 2013, 21:23 Posted By: wraggster
Epic has premièred a lavish new video to showcase its Unreal Engine 4 technology at GDC this week - showing the 'Infiltrator' demo running in real time on PC and the previous 'Elemental' video - which features a stone creature emerging from an erupting volcano - running on PS4 dev-kit hardware.
The Infiltrator video, embedded below, exhibits the rendering and lighting power of the new engine with characteristic Epic bombast, but press were also shown an extensive demonstration of the new tools which operate behind the scenes and power the sort of visual fidelity shown in both 'Elemental' and 'Infiltrator'.
A key focus of those tools is ease of use, with a modular system enabling the fine tuning of high-end effects and processes in real-time without ever leaving the executable. Epic's Mark Rein was on hand to explain that he expects to see them applied across the spectrum of gaming hardware.
"Unreal 4 is architecture powered PC and console gaming and scales all the way from high-end next generation console down through PC developed titles for mobile and the web. It's written in C++ which is not only the de-facto language of AAA game development, but the de-facto language of programming. All the major applications and operating systems themselves are written in C++. It's the language that more people know than any other.
"It's designed to help developers achieve maximum productivity - that's the whole reason we built it. It's built to fit teams of all sizes: from a few people to hundreds of people. It's equipped to support all genres and all business models."
http://www.gamesindustry.biz/article...emental-on-ps4
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March 30th, 2013, 23:07 Posted By: wraggster
Epic's new Unreal Engine 4 will not be supporting Wii U, PS3 or Xbox 360, co-founder Mark Rein has said today. When asked during a GDC Q&A if the new engine will run on Wii U, Rein laughed before saying, "No".On a more serious note, he went on to explain, "I mean, sorry, [that's] not really a correct answer. We have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license," he said (via Kotaku)."Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already," he said.But it's not just a Wii U snub - Rein has clarified that the new engine won't be targeting any of the current HD consoles as it is focused on new high-end hardware."Unreal Engine 4 - we're not PlayStation 3, Xbox 360, or Wii U. It's next-gen technology. That's what we're aiming for," he reaffirmed to IGN after the GDC Q&A."The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could, Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?" he added.Rein has previously described Unreal Engine 4 as "supremely scalable" and said developers could port games developed using it to the Wii U if they so wished.Epic Games has debuted a new Unreal Engine 4 demo video at GDC titled 'Infiltrator', demonstrating what the next-gen engine is capable of on a high-end PC.
http://www.computerandvideogames.com...360-says-rein/
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March 30th, 2013, 23:10 Posted By: wraggster
Rockstar has confirmed that Grand Theft Auto: Liberty City Stories and Vice City Stories will be released on the PlayStation Store for PS3 'next week'.Both games will arrive as digital downloads in the PS2 Classics section of the store, and will cost $9.99 / €9.99 / £7.99 each.Liberty City Stories and Vice City Stories were originally released on PSP in 2005 and 2006 respectively, before being ported to the PS2 a year after their portable debuts.Their arrival on the PS Store completes the PS2-era GTA series on PS3, with GTA III, GTA: Vice City and GTA: San Andreas all having hit the digital store in recent months. The PlayStation Store is updated with new content weekly on Tuesdays in US and Wednesdays in EU. Expect both games to appear in your region's store in next week's update.To refresh your memory, here's the official synopsis for both titles:Grand Theft Auto: Liberty City StoriesThe streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control.Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.Grand Theft Auto: Vice City StoriesVice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drugs trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
http://www.computerandvideogames.com...psn-next-week/
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