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May 1st, 2008, 11:58 Posted By: gamefreak199101
Ever wanted to be able to play your PSP games on your television, but couldn't because you don't own an HD TV?? Well now you can, thanks to this nifty application, made by OldPrisoneR. (must own a Slim and Lite PSP)
What does this program do?
Its a plug-in that makes it possible to play with your PSP Slim and Lite by posting the image on a TV via the composite cable (not HD TV). Attention, the plug-in is under development and the version presented here is a beta.
With which firmwares is it compatible?
It was tested by the author on custom Firmware 3.80 m33-5 but it functions with Custom Firmwares higher. We tested it successfully on Custom firmware 3.93.
Bugs Known: Known Bugs:
*Warriors Orochi: it is necessary to activate the plug-in after having passed the loading screen if not then it will freeze the game.
*Silent Hill Origins: "specks" appear sometimes.
*Killzone: Makes noises on the images.
In all the cases, the author recommends to activate the plug-in only after finishing the loading of the game and after skipping the intro videos of the game. If there are problems with certain images, try pressing the "Home" button several times.
How to install this?
*Download “FUSED” for PSP
*Connect your PSP to your computer via USB
*Put your PSP in “USB Mode”
*Extract the files
*Choose your PSP drive
*Copy the "seplugins" folder to your memory stick's root
*Open the file GAME.txt and add the following line:
ms0:/seplugins/FuSa.prx
*Go into recovery and enable the plugin
How to activate it?
Once you have your game started, press the volume buttons "+" and "-" and hold for a small moment. This activates the menu:
*Composite cable inserted: Indicates if a cable is connected
*Disable Plug-in: Disables the plug-in
*Switch to TV: switch between TV and LCD (you can also press the SCREEN button to switch to LCD)
*Speed Booster []: Enables SPEED BOOSTER feature (see more info below)
*Grab VRAM to VRAM.bin: recover the contents of the VRAM to write it in a VRAM.bin file (which can be explored with the suitable tool) - a function for the devs.
*EXIT MENU: Exit the menu (you can also press circle to exit immediately)
COMPATIBLE GAMES:
Commercial Games:
Twisted Metal
Echochrome
DownStream Panic
FlatOut
God of War: Chains of Olympus
Silent Hill: Origins
Homebrew:
NesterJ
DGEN (You must turn vsync off in it's settings)
FuSa has a feature called "SPEED BOOSTER", which makes games to work by speeding them up.You can enable it in MENU, but you will not be able to disable it.
This mode makes it possible to play the following games:
Patapon
Pursuit Force
Daxter
Off Road
Game(s) that do not work with "SPEED BOOSTER":
Warriors Orochi
Quite a bit of info, huh? Ready to try the app yourself, then click on the download below. Enjoy!
Download and Give Feedback Via Comments
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May 1st, 2008, 13:32 Posted By: royale
This version adds an experimental and basic KML files support.
It allows you to add some additional informations on the maps, such as directions and points of interest.
There are some indications in the README file.
You can download this new version on my website: http://royale.zerezo.com/psp/
Or in attachment to this thread.
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May 1st, 2008, 19:34 Posted By: Shrygue
via Games Industry
GTA IV producer Leslie Benzies has estimated that the game cost Rockstar approximately USD 100 million to create.
In an interview with the Times Online, Benzies also said that more than 1000 people worked on the title for a period of over a three and a half years.
If the figure is correct, GTA IV's development costs would make it the most expensive game ever made - topping the USD 70 million+ development budget for Sega's Shenmue for the Dreamcast.
GTA IV, however, has already sold over 600,000 copies on the first day in the UK alone and analysts have predicted that the game could gross more than USD 400 million in its first week.
Benzies also noted that much of the beating Rockstar has taken over the past three years - by the government and the press - comes from people who haven't played the game.
Why do people object to a game they haven't even played?
"You kill prostitutes," he told the Times Online. "That's usually the objection."
"There is a big fear factor here. It's the coming of the railways. It's Elvis shaking his hips. It's cars going over 25 miles an hour and making people explode."
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May 1st, 2008, 19:37 Posted By: Shrygue
via Engadget
Sony in Australia has told Gizmodo that PlayTV - the PS3's USB TV tuner and video-recording add-on - will launch there in Q4 2008.
The device's launch will probably be bit more complicated than a standard game launch, but you would still expect relative parity among PAL regions, and this has prompted speculation in some quarters that we'll be waiting a while for PlayTV too. Here, for example.
This wasn't helped recently by Sony's refusal to clarify reports of a 31st July date and the absence so far of a more detailed estimate than sometime in 2008.
When we spoke to SCEE this week, a spokesperson offered some hope: "We have not yet announced a release date or pricing for PlayTV in the UK, but will have more information shortly," we were told.
That could mean we will see an announcement during next week's PlayStation Day event in London, when SCE president Kaz Hirai and European boss David Reeves will deliver a press conference expected to detail plans for the rest of 2008.
PlayTV, announced last year, allows PS3 owners to record TV programmes on the PS3 hard disk and watch another TV channel at the same time.
Pricing has yet to be announced for the add-on - a USB block in the shape of a sunglasses case - but the most important detail for prospective buyers is whether or not you can record TV while you play games, and Sony is currently trying to achieve this without impacting gameplay.
Check out our PlayTV preview for more on that issue - including comments from Sony's Cambridge studio developers - as well as details on how it's implemented.
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May 1st, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
Fancy a headache? Course you do. Sony's mind-melting puzzler, Echochrome, is out on the US PSN today for your self-harming pleasure.
In case you've not been following it, Echochrome is an innovative little title which sees you rotating simple 3D environments to create paths for a little walking make to traverse.
It uses a clever optical illusion mechanic, where obstacles like holes or gaps in the path disappear when you can't see them. It hurts just trying to explain it... just download the currently-available demo.
Unfortunately for UK gamers, that might not be for another week or so, as Sony UK is yet to announce a UK date for the quirky little title.
There are two versions being release, one for PS3 on the PS Store, and one for PSP on the PC Store for PSP - each version with its own 56 levels and both costing $9.99.
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May 1st, 2008, 20:57 Posted By: Shrygue
via Games Industry
Owners of PlayStation 3 consoles in the US are using their consoles to play Blu-ray disc movies in increasing numbers according to research done by Warner Home Video.
During the final quarter of 2007, PS3 households spent 15 per cent of their PS3 time watching Blu-ray movies. In January and February, the proportion increased to 23 per cent.
The research, revealed at the PEVE Digital Entertainment conference in Paris as reported by Screen Digest, also indicated that the proportion of US PS3 household using the console as a Blu-ray movie player had risen from 53 per cent in September 2007 to 80 per cent in the first two months of 2008.
Warner Home Video president Ron Sanders said that, following a Sony TV ad campaign encouraging the use of PS3 consoles to watch movies, the proportion of PS3 households purchasing Blu-ray discs rose from less than 10 per cent in October 2007 to over 15 per cent in December - suggesting that Sony's advertising had an impact.
Screen Digest senior analyst Helen Davis Jayalath, however, notes that the timing of Warner's research makes it impossible to quantify how much of an effect the Christmas gift-giving season would have had on Blu-ray spending without Sony's promotions.
"Furthermore, the relative lack of strong games titles for the PS3 over this period is also likely to have contributed to the console's use as a BD player," she wrote.
Nonetheless, Jayalath noted that the size of the PS3 installed base means that even a minimal increase in average per household Blu-ray disc purchase rates could substantially impact total hi-def media sales.
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May 1st, 2008, 21:24 Posted By: wraggster
EEUG has released a new version of his Media Player for PS2:
- fixed problem with .avi embedded subtitles. Thanks to 'KingFire' for the sample clip;
- fixed bug related to SMB connectivity (probably this also fixes some other issues (freezing at startup etc.)). Thanks to 'pastito' for the research and help;
Download and give feedback via comments
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May 1st, 2008, 21:27 Posted By: wraggster
Kumi Yuasa, associate producer for echochrome, announced recently on the official PlayStation Blog that the unique puzzle game for the PS3 and PSP will hit the PlayStation Store today.
echochrome will be available on the PS3 PlayStation Store as well as the PlayStation Store for PC -- which you can then throw onto your PSP. Both versions of the puzzling title offer 56 different levels, so the experience will be fresh even if you purchase both items. The game is priced at $9.99, so if you're in the mood for a real challenge, fill up your PlayStation wallet and get ready to download.
http://uk.psp.ign.com/articles/870/870840p1.html
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May 1st, 2008, 21:31 Posted By: wraggster
Team Chilt have released a new version of their file upload app
-Changelog-
* [Added] Update feature
* [Added] Use of graphics
* [Added] Custom error codes
* [Added] Set path to extract ZIP file
* [Added] Menu
* [Added] Battery warning at startup
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May 1st, 2008, 21:34 Posted By: wraggster
New release from Maxthebest
Hi all,
I am today releasing the Revision 0.9f of protect-me, here are the changelogs since 0.9e:
Quote:
-Recoded a good part of the code which was messy and had useless parts.
-Added numbers to the characteres you can input through the keyboard
-changed the keyboard, now selected letter is not the capital letter, but the blue letter
-now you can't see your password while writing it, but only the letter selected (other letters are "*")
-corrected few bugs and mistakes.
Download and give feedback via comments
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May 1st, 2008, 21:43 Posted By: wraggster
PSPVC :: PSP Video Converter is a FREE video converter for PSP (Playstation Portable)
capable of converting almost any video-format into PSP compatible media!
PSPVC is easy to use - select a video and click "START", it´s that simple! Add your own subtitles in your own language, tweak the image into perfection, download videos straight from youtube, megavideo, myspace or from any of the other supported sites.
PSPVC can also rip and convert audio from videos into AAC mp4 audio files. Maybe you´ve heard a cool tune in a video or just want to get the sound out of a music video? In any case, just check the "Kill Video" option and PSPVC will do the rest.
What´s new in v2.6-Fixed a 2-pass encoding bug
Fixed a "Video Downloader" bug
Fixed a USB "Upload" bug
Downloads here --> http://pspvc.nswardh.com/index.php
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May 1st, 2008, 21:49 Posted By: wraggster
A new homebrew game has been released called Bob in: The Ice Age, heres the details:
Bob in: The Ice Age is a game taken from the game Super Tux and has been put together again to make Bob.. The Author of this game "Mr Dynamic" says: Bob may be alot like "Super Tux" but "Bob" has more of a story and this website also has alot of different downloads and cheats for the game. So please download the game and enjoy it.
Note: This Game only works for psp 1.50 Kernel if you want to play it on a slim that only plays 3.xx Kernal You can by using the "E Loader" which makes the work game perfectly on a PSP 3.xx Kernel..
Dont Worry We Will find a way to fix the game so you don't need E Loader in future
Download Here and Give Feedback Via Comments
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May 1st, 2008, 22:27 Posted By: wraggster
The watch-dog group Mothers Against Drunk Driving (MADD) has set its sights on the rating of GTA IV, primarily because a player can drive drunk in the game. MADD released a statement saying that 'Drunk driving is not a game, and it is not a joke. Drunk driving is a choice, a violent crime and it is also 100 percent preventable.' MADD also is asking Rockstar Games to consider removing GTA IV from distribution 'out of respect for the millions of victims/survivors of drunk driving.' Rockstar replied to MADD by saying 'we have a great deal of respect for MADD's mission, but we believe the mature audience for "Grand Theft Auto IV" is more than sophisticated enough to understand the game's content.' As expected, Jack Thompson is making his usual attention-whoring remarks by comparing GTA IV to the polio virus
http://games.slashdot.org/games/08/05/01/147224.shtml
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May 2nd, 2008, 17:40 Posted By: 10shu
Few day ago I've posted a video showing our game running on the psp...unfortunately the quality of that video was pretty low...
So i taken the time to do an other video with my pc
the quality is a little better:
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May 2nd, 2008, 18:18 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that it has made no announcements about the LittleBigPlanet beta dates so far.
It was responding after comments from producer Kyle Schubel from Sony in the land of America, who told PSU that a closed beta for the game would begin this summer.
"I'm afraid we haven't yet made any announcements as to the dates of the LittleBigPlanet beta trials, and are not yet able to confirm a specific month," a spokesperson for Sony Europe told us. "In terms of the game's release date, we are still tracking a September launch."
Kyle Schubel also outed that around one million user-created levels will fit onto one planet in the game, and that there will be multiple planets.
You will also be able to filter content by popularity, upload date, what your friends have been playing and ratings.
LittleBigPlanet is the second most wanted game on the whole of Eurogamer, and has evidently won you around with its elaborate tool-set premise where you can build your own adventure for your little sack creature people things.
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May 2nd, 2008, 18:36 Posted By: Shrygue
via Kotaku
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May 2nd, 2008, 18:38 Posted By: Shrygue
via IGN
How big is Metal Gear Solid 4? The correct answer is, "big enough to get two hardware bundles."
That's just what Sony and Konami are preparing for the game over in Japan. Konami already unveiled the first MGS4 bundle a few weeks back. Today, Sony unveiled the PlayStation 3 Metal Gear Solid 4 Guns of the Patriots Welcome Box with Dual Shock 3, a package that bundles the standard version of MGS4 with a standard 40 gigabyte PS3 unit and throws in a DUALSHOCK 3 controller to complement the included SIXAXIS.
Sony will be making the bundle available in Clear Black, Ceramic White, and Satin Silver, with the included Dual Shock 3 matching the system's color. Pricing is set at 49,980 yen, a savings of around 4,480 yen over the price of buying the Dual Shock 3, PS3 and a copy of MGS4 separately.
The Konami bundle, known as the game's Premium Pack, includes the game's Special Edition, a special "steel" color of the PS3 system, and a Dual Shock 3, all for 51,800 yen. It's missing the SIXAXIS, but it has the bonus goodies from the Special Edition of the title.
All bundles and variations will be available in Japan on June 12.
Photographs of the second bundles here
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May 2nd, 2008, 18:41 Posted By: Shrygue
via Joystiq
We've been trying to get answers this week for those GTA IV players who've been experiencing freeze-ups with the title. Our very unscientific poll has shown that although many of you are enjoying the game without issue, a small percentage are experiencing problems -- and a "small percentage" of the millions who bought GTA IV actually ends up being a lot of people. Although Rockstar has so far not responded to the issue, Gamespot received a "fix" from Take-Two's tech support team.
The 12-part "fix" Gamespot received involves steps like: erasing the install data, deleting the game saves, disabling PS3 internet connectivity, disabling the console's information board, deleting the system's internet cache and much more. For its part, Sony says the issue is affecting "a limited number of PS3s" and its working with customers to resolve the problem. Microsoft has yet to acknowledge any freezing issues.
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May 2nd, 2008, 19:03 Posted By: JKKDARK
via DailyGame
The Ben 10 show on Cartoon Network is headed for the interactive realm, as D3Publisher today announced it's working on Ben 10: Alien Force The Game, the follow-up to last year's Ben 10: Protector of Earth. The game will ship this fall.
Ben 10: Alien Force The Game, a side-scrolling action adventure game, is scheduled to ship for Nintendo's Wii and DS and Sony's PlayStation 2 and PSP.
Ben 10: Alien Force The Game begins five years after Ben put away the DNA-scrambling Omnitrix, but now Grandpa Max has gone missing, and planet Earth is in grave danger. Gamers must help Ben take the Omnitrix out of retirement and lead eight different playable characters -- including cousin Gwen, enemy-turned-ally Kevin Levin and five of Ben's new alien forms -- using their super powers to defeat the intergalactic invaders.
In the game, players will encounter more than 20 types of enemies, including Highbreed invaders and DNAliens. As Ben, players can take Ben's new alien forms Swampfire, Jet Ray, Humungousaur, Spidermonkey and Big Chill, each of which has different powers to manipulate fire, swim underwater, grow more than 60 feet tall, stick to walls and fly at mach speed.
Gamers will also harness cousin Gwen's new talent to create an energy shield and use it to protect and attack, as well as Kevin Levin's ability to absorb materials like concrete, wood and metal to create an impenetrable shell on his body.
The Nintendo DS version will offer alternate playable alien forms including Goop and Echo Echo, giving players additional unique powers to command and explore.
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May 2nd, 2008, 19:53 Posted By: Shrygue
via Eurogamer
Sony Computer Entertainment America has announced sales of PlayStation 3 have been boosted in the US following the release of Grand Theft Auto IV.
However, the company hasn't issued any specific figures. Instead there's just a statement from Bob McKenzie, bigwig at top shop GameStop.
"From our position, the launch of GTA IV has been tremendous in driving traffic to our stores, as well as providing a vigorous lift in PS3 console sales over this time last week," McKenzie said.
"We attribute the growth to a huge fan base of PS2 owners who see this title as the trigger for the PS3 upgrade they've been planning."
Meanwhile, leading industry clairvoyant Michael Pachter has been at the tarot again. "I think brand loyalty is going to kick in for Sony, starting today," he said, placing the card marked BRAND LOYALTY on the table.
"There is a huge installed base of loyal PlayStation 2 owners who have been looking for a reason to upgrade, and they have strong previous ties to the Grand Theft Auto franchise on PlayStation platforms."
Remember when GTA was PlayStation-exclusive? Also we've got some other good games honest! So spoke Sony's Peter Dille. Or more specifically: "Grand Theft Auto fans who love the game grew up on PlayStation and we believe that rich heritage will be a deciding factor for many gamers at retail.
"This enthusiasm for GTA IV, combined with the excitement behind Gran Turismo 5 Prologue, Metal Gear Solid 4, LittleBigPlanet, and Resistance 2 will further drive PS3 hardware sales." But Peter, you forgot Afrika!
NPD has yet to release sales figures for GTA IV, but the game has broken records in the UK - with 609,000 copies sold on the first day of release.
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May 2nd, 2008, 20:07 Posted By: Shrygue
via Computer and Video Games
A new MGS 4 trailer hints at the revival of scenes from the original Metal Gear Solid game in this summer's PS3 blockbuster.
The trailer starts off like with retrospective footage of the original PS1 game, as Snake sneaks into the front of the Shadow Moses facility, before moving onto clips from the 2003 GameCube remake, and the Shadow Moses level in the recent Super Smash Bros. Brawl on Wii.
Then, it asks: "This year, MGS revived?" followed by Snake working his way through what appears to be an updated Shadow Moses scene.
This seemingly playable scene turns out to be a dream, as the trailer then flashes back to modern-day older Snake, who snaps out of a trance.
So will you be able to play the original game, or scenes from it at least, in MGS 4?
"All will be revealed in coming weeks," a Konami spokesperson told CVG, keeping it all shrouded in mystery.
Check out the footage for yourself here.
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May 2nd, 2008, 23:02 Posted By: yonaba
Hi!
Mario Eater
Coded by Seanpaul223
What's this ?
Move the flower to eat falling Mario.
There are three levels.
Reach a 100 points score to reach the following levels
Notes
Compatible Fat and Slim (using LuaPlayerHm v6.6)
Installation Path
ms0:/PSP/GAME/
Download: Mario Eater
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May 2nd, 2008, 23:18 Posted By: wraggster
If you've been looking for a twist to the traditional puzzle game, this week's PSN update should definitely satisfy. echochrome, the spatial perception title involving creating new paths by manipulating the environment, will be hitting the store for the PS3 and PSP. But there's plenty of additional content included for users, including Rock Band, Karaoke Revolution and other videos. Check out the content below:
Downloadable Games
echochrome ($9.99)
Add-on Game Content
Rock Band
"Zero" - Smashing Pumpkins ($1.99)
"Time-Sick Son of a Grizzly Bear" - The Mother Hips ($1.99)
"Red Tandy" - The Mother Hips ($1.99)
Karaoke Revolution Presents: American Idol Encore downloadable songs ($1.49 each)
Game Demos (free)
Dark Sector Demo
Game Videos (free)
echochrome Trailer
Battlefield Bad Company Redford Blog
Kung Fu Panda Trailer
Dead Space Announcement Trailer
Dead Space Ship Date Trailer
Turok - "Kane" Gameplay Trailer
Turok "Bring It" Trailer
NBA Ballers: Chosen One TV Spot
Wyclef's "Fast Car" Music Video
PS3 Wallpaper (free)
echochrome Wallpapers (x4)
Kung Fu Panda Wallpapers (x3)
PLAYSTATION Store for PC
Downloadable Games
echochrome ($9.99)
Game Videos (free)
echochrome Trailer
Wyclef's "Fast Car" Music Video
PSP Wallpaper (free)
echochrome Wallpapers (x4)
http://uk.psp.ign.com/articles/871/871028p1.html
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May 2nd, 2008, 23:18 Posted By: wraggster
If you've been looking for a twist to the traditional puzzle game, this week's PSN update should definitely satisfy. echochrome, the spatial perception title involving creating new paths by manipulating the environment, will be hitting the store for the PS3 and PSP. But there's plenty of additional content included for users, including Rock Band, Karaoke Revolution and other videos. Check out the content below:
Downloadable Games
echochrome ($9.99)
Add-on Game Content
Rock Band
"Zero" - Smashing Pumpkins ($1.99)
"Time-Sick Son of a Grizzly Bear" - The Mother Hips ($1.99)
"Red Tandy" - The Mother Hips ($1.99)
Karaoke Revolution Presents: American Idol Encore downloadable songs ($1.49 each)
Game Demos (free)
Dark Sector Demo
Game Videos (free)
echochrome Trailer
Battlefield Bad Company Redford Blog
Kung Fu Panda Trailer
Dead Space Announcement Trailer
Dead Space Ship Date Trailer
Turok - "Kane" Gameplay Trailer
Turok "Bring It" Trailer
NBA Ballers: Chosen One TV Spot
Wyclef's "Fast Car" Music Video
PS3 Wallpaper (free)
echochrome Wallpapers (x4)
Kung Fu Panda Wallpapers (x3)
PLAYSTATION Store for PC
Downloadable Games
echochrome ($9.99)
Game Videos (free)
echochrome Trailer
Wyclef's "Fast Car" Music Video
PSP Wallpaper (free)
echochrome Wallpapers (x4)
http://uk.psp.ign.com/articles/871/871028p1.html
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May 2nd, 2008, 23:20 Posted By: wraggster
D3Publisher of America, Inc. (D3PA), a publisher and developer of interactive entertainment software, will bring Cartoon Network's next generation series Ben 10: Alien Force to videogame systems with Ben 10: Alien Force The Game on the Wii home videogame system, PlayStation 2 computer entertainment system, Nintendo DS system and PSP (PlayStation Portable) system. The successful inaugural game for the brand, Ben 10: Protector of Earth, launched in October 2007 and has sold more than one million units worldwide. Based on the next generation television series launched on Cartoon Network last month, Ben 10: Alien Force The Game begins five years after Ben put away the DNA-scrambling Omnitrix, but now Grandpa Max has gone missing and the planet Earth is in grave danger. Gamers must help Ben take the Omnitrix out of retirement and lead eight different playable characters-including cousin Gwen, enemy-turned-ally Kevin Levin and five of Ben's brand new alien forms-to utilize their all-new super powers and defeat the intergalactic invaders! Ben 10: Alien Force -- The Game is slated to ship to retail outlets across North America in fall 2008.
"Ben 10: Alien Force The Game is the only console videogame that allows players to take command of the Alien Force team to authentically control and experience their brand-new superpowers," said Alison Quirion, vice president of marketing, D3PA. "Based on fans' warm reception of Ben's newest adventures and the impressive million-plus unit sales of the first Ben 10 videogame, we're confident that our latest collaboration with Cartoon Network on Ben 10: Alien Force The Game will prove even more successful."
"Ben 10: Alien Force set records as the most-watched original series premiere in Cartoon Network's history, winning its timeslot when it debuted, and each week the series continues to grow as destination viewing for kids," said Christina Miller, vice president of consumer products for Cartoon Network Enterprises. "The release of Ben 10: Alien Force The Game this fall will build upon the success of the first videogame by expanding fans' experience with the brand and giving them a new battle to win with Ben."
In Ben 10: Alien Force The Game, players work to find Grandpa Max and stop a diabolical Highbreed alien plot as they battle more than 20 types of enemies, including Highbreed invaders and DNAliens. Gamers take control of Ben and his new alien forms Swampfire, Jet Ray, Humungousaur, Spidermonkey and Big Chill to employ distinctly different and complex powers to manipulate fire, swim underwater, grow more than 60 feet tall, stick to walls, fly at mach speed, plus lots more! Gamers will also harness cousin Gwen's new talent to create an energy shield and use it to protect and attack, as well as Kevin Levin's ability to absorb materials like concrete, wood and metal to create an impenetrable shell on his body. Ben 10: Alien Force The Game is a fast-paced, 3D side-scrolling action adventure that offers eight playable characters, an unlimited combo system and puzzles and challenges that will engage players of all levels for hours at a time. The Nintendo DS version will offer alternate playable alien forms including Goop and Echo Echo, giving players additional unique powers to command and explore.
Ben 10: Alien Force The Game for Nintendo DS is under development by 1st Playable Productions, LLC. All other versions are under development by Monkey Bar Games. The game is currently rated "RP" ("Rating Pending") by the ESRB.
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May 2nd, 2008, 23:21 Posted By: wraggster
Sony Computer Entertainment America (SCEA) announced today that it will take the stage at The Bamboozle Festival 2008 (Bamboozle). The two-day alternative music festival spanning from May 3rd to May 4th is expected to draw a crowd of over 85,000 fans to the Meadowlands Sports Complex in East Rutherford, NJ and SCEA will be on hand to enhance their concert experiences as well as shine the spotlight on exciting new PlayStation products.
"Bamboozle draws a young and independent-thinking audience that truly resonates with the PlayStation consumer," said Ginger Kraus, senior director, brand alliances and promotions, SCEA. "Being a part of Bamboozle will allow us to provide this shared demographic with VIP access to our current and upcoming titles as well as the chance to be rewarded with opportunities to take their event experiences to the next level."
Those attending the festival will be granted access to an interactive showcase of the best and brightest the PlayStation brand has to offer. Headlining the showcase will be the PlayStation Patrol Truck featuring the newly designed "Player Lounge." This social gaming area will provide up to 16 attendees with the opportunity to test drive titles for the PlayStation3 (PS3) system such as Gran Turismo 5 Prologue, SingStar and MLB 08 THE SHOW.
The showcase will also feature several PSP (PlayStation Portable) Zones which will allow attendees to experience the gameplay function of PSP (PlayStation Portable) system with titles such as Secret Agent Clank and God of War: Chains of Olympus. These displays will also highlight a few of the multifunctional capabilities of PSP system, such as storing and playing music, videos and photos, listening to Internet Radio and accessing PS3 system through Remote Play.
Racking up high scores at the PlayStation Patrol Truck could win attendees the once in a lifetime opportunity to meet their favorite Bamboozle artists. Twice daily, top scorers will have the chance to challenge artists such as Armor For Sleep, Chiodos, Circa Survive, The Color Fred, The Audition and All Time Low to compete in a SingStar, MLB 08 THE SHOW or Gran Turismo 5 Prologue showdown. Winners will receive VIP access to the show.
When they are not competing at the PlayStation Patrol Truck or onstage, festival artists will be able to party like the rock stars that they are in the Red Bull Artist Lounge. SCEA will bring the music backstage by stocking the lounge with two gaming stations of Rock Band for the PS3 system. Bands such as Cobra Starship, The Academy Is, Circa Survive, Jack's Mannequin, Chiodos and My American Heart will be able to play with their fellow band mates and even mix and match members to create their own Rock Band super-groups. The groups will then be able to perform head-to-head in a battle of the bands.
Single Day, 2 Day Passes and VIP Passes to the event are on sale now. Tickets can be purchased at http://www.thebamboozle.com, http://www.livenation.com and http://www.ticketmaster.com.
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May 2nd, 2008, 23:21 Posted By: wraggster
Sony Computer Entertainment America (SCEA) announced today that it will take the stage at The Bamboozle Festival 2008 (Bamboozle). The two-day alternative music festival spanning from May 3rd to May 4th is expected to draw a crowd of over 85,000 fans to the Meadowlands Sports Complex in East Rutherford, NJ and SCEA will be on hand to enhance their concert experiences as well as shine the spotlight on exciting new PlayStation products.
"Bamboozle draws a young and independent-thinking audience that truly resonates with the PlayStation consumer," said Ginger Kraus, senior director, brand alliances and promotions, SCEA. "Being a part of Bamboozle will allow us to provide this shared demographic with VIP access to our current and upcoming titles as well as the chance to be rewarded with opportunities to take their event experiences to the next level."
Those attending the festival will be granted access to an interactive showcase of the best and brightest the PlayStation brand has to offer. Headlining the showcase will be the PlayStation Patrol Truck featuring the newly designed "Player Lounge." This social gaming area will provide up to 16 attendees with the opportunity to test drive titles for the PlayStation3 (PS3) system such as Gran Turismo 5 Prologue, SingStar and MLB 08 THE SHOW.
The showcase will also feature several PSP (PlayStation Portable) Zones which will allow attendees to experience the gameplay function of PSP (PlayStation Portable) system with titles such as Secret Agent Clank and God of War: Chains of Olympus. These displays will also highlight a few of the multifunctional capabilities of PSP system, such as storing and playing music, videos and photos, listening to Internet Radio and accessing PS3 system through Remote Play.
Racking up high scores at the PlayStation Patrol Truck could win attendees the once in a lifetime opportunity to meet their favorite Bamboozle artists. Twice daily, top scorers will have the chance to challenge artists such as Armor For Sleep, Chiodos, Circa Survive, The Color Fred, The Audition and All Time Low to compete in a SingStar, MLB 08 THE SHOW or Gran Turismo 5 Prologue showdown. Winners will receive VIP access to the show.
When they are not competing at the PlayStation Patrol Truck or onstage, festival artists will be able to party like the rock stars that they are in the Red Bull Artist Lounge. SCEA will bring the music backstage by stocking the lounge with two gaming stations of Rock Band for the PS3 system. Bands such as Cobra Starship, The Academy Is, Circa Survive, Jack's Mannequin, Chiodos and My American Heart will be able to play with their fellow band mates and even mix and match members to create their own Rock Band super-groups. The groups will then be able to perform head-to-head in a battle of the bands.
Single Day, 2 Day Passes and VIP Passes to the event are on sale now. Tickets can be purchased at http://www.thebamboozle.com, http://www.livenation.com and http://www.ticketmaster.com.
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May 2nd, 2008, 23:28 Posted By: wraggster
Ptek has been updating the port of Doom to the PS2:
Time for an update.
I fixed some issues preventing the configuration loading at startup and saving at exit, so at last you can permanently backup your Doom configuration. The config file is saved at memory card 1 (mc0 OOM/boom.cfg) when exiting using the Quit option from de menu.
I also added the option to force a specific display mode (PAL or NTSC) for whom needs it - So just rename the DOOM.ELF to something ending with PAL or NTSC at the name (for example : DOOM_PAL.ELF or DOOM_NTSC.ELF).
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May 2nd, 2008, 23:31 Posted By: wraggster
Art has once more updated his Alarm clock and more for the PSP:
Hi Guys,
This is Time Baby V14d with new World Local Time GPS feature:
http://au.youtube.com/watch?v=g0kr7hbN744
And a some general minor enhancements:
Quote:
- Implemented a new GPS feature that sets user location aquired from GPS, and determines the local time
based on the relative world time zone map position. This automatic process is displayed graphically.
- Added screen tint effect when using the HOME button to exit.
- HOME button can now be used to cancel the alarm.
- Power LED flashes while alarm is sounding if the unit is running from battery power.
- Implemented X-Flash style HOME button program exit and power off selector.
Time Baby is not compatible with the PSP slim & lite.
Download Time Baby V14d from Rapidshare:
http://rapidshare.com/files/11191301..._V14d.zip.html
Download Time Baby V14d from Sendspace:
http://www.sendspace.com/file/jmkrsy
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May 2nd, 2008, 23:48 Posted By: wraggster
News/release from PSPZorba
Hi all,
PSPlorer v1.4 is now released
PSPlorer is file explorer with some additional functions.
What's new in 1.4:
The new functionalities:
- UMD backup in CSO format
- file conversion from iso to cso
- Directory transfert in ADHOC mode
- file and directory properties change ( access right, creation/update/access dates) ( WELL it's not really new it was present in the HB but not in the doc)
- 1 bug correction in the default value of the OSK virtual keyboard. The effect of the bug was that sometimes strange extra char could be seen in the default value.
The main functionalities:
- File exploration on the memory-stick, flash0, flash1 and umd
- copy, delete, move, rename of files and directories
- dump and securised flash of the NAND. WARNING, even if the flash has been tested on several PSP, the flash of the nandBackup is still a risky thing. I won't accept any responsabilities in case you brick your PSP.
- UMD backup in ISO and CSO format
- USB connexion
- creation of new files and new directories
- file hexedit
- file and Directory transfert from PSP to PSP via ADHOC
- file conversion from iso to cso
- file and directory properties change ( access right, creation/update/access dates)
Sources are provided for those who want to know more.
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May 3rd, 2008, 00:00 Posted By: wraggster
via psphacks
theb1rdm4n has a brand new Homebrew Idol-ified version of his shooter up for grabs… After playing a few intensified levels and calling it quits, you’ll soon be re-launching “Birdman’s Shooter” with the mentality of destroying your previous high score; it’ll do that. I’m going back in for more — right after taking this opportunity to calm myself and share version 1.3 with y’all first.
What’s theb1rdm4n gotta say?
It is loosely based off of the game Galaga. The game pits you against endless waves of enemies that get harder as the game goes on. Every 8 levels there is a bonus level and the enemies get harder, but the enemy count resets back to level one and continues to grow every level. If you perfect a bonus level you get an extra life and bonus points. Scores grow exponentially as the current level and difficulty increase. Scores are also slightly based off of your accuracy, so the more accurate you are, the higher your score will be.
Birdman’s Shooter v1.3 highlights:
A sleek new interface
Gameover screen changed
New options screen
Options and high scores are saved
10 backgrounds, 5 bullet colors, and 11 player’s ship colors
New high score table that displays: score, level, and accuracy for top 10
Completely revamped scoring system
New power-up that slows enemies for a few seconds
New loading screen with loading bar
New bonus level with stats screen
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May 3rd, 2008, 00:02 Posted By: wraggster
News/release from dridri85
Here I get out this new version of the LibGE passing therefore version 0.2.
First you can see a marked improvement in performance (+30 ~ 40 fps). The great novelty is that you can write with TTF!
To use these new functions, I wrote a tutorial in the forum "Tutorials members." There is also an example program in the archive.
All functions are described in the readme file, written in french.
Download link: Lib Graphic Engine v0.2
To install it, you simply copy files from the archive into the right files pspdev (pspdev / psp / include / libge / *. h and pspdev / psp / lib / libge.a).
To use it must include the file libge / ggraphic.h as:
Code:
# include <libge/ggraphic.h>
Then ajouterCitation:
- lge-lfreetype-lpsprtc-lm
the line LIBS = your Makefile.
As you can see we need the library freetype, if you can not install the version voila precompiled
Download Here
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May 3rd, 2008, 01:07 Posted By: wraggster
News/release from j3r3mie
Version 0.2 of uDump
What's new in 0.2?
-- Code almost repetition 100%
-- Add a menu
-- The function to dump a UMD in step 3 is always present except the need to maintain R key during Game Boot.
-- Possibility to USB drive UMD
-- Ability to run the dump you just do
-- Possibility to leave homebrew
Dumper a UMD in 3 stages
1. You start the homebrew maintaining the key R. (If you reach the menu)
2. You replace the "-" by the name of your UMD
3. You press start. The dump is
When you're done, you return to the menu or you can:
* Dumper a UMD
* Launch of the dump UMD you just do
* To USB drive UMD
* Leave the homebrew
Installation
Extract the root of his MS.
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May 3rd, 2008, 01:20 Posted By: wraggster
Yeah, that fancy press shot has a certain beauty to it, but there's just nothing like spotting a highly coveted console in the wild. Thanks to our cameraphone toting tipster in Belgium, we're presented with the first image of the GTA IV bundle sitting on a shelf just waiting for someone to trade their €450 in and take it home. Oh, and if you're wondering what type of shop places a sweet PS3 beside an assortment of blank media, a coffee mug and what appears to be a CRT television circa 1990, it's Free Record Shop in Antwerp, sucka.
http://www.engadget.com/2008/05/02/s...belgium-store/
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May 3rd, 2008, 11:50 Posted By: wraggster
Now that the Dual Shock 3 is finally here, it looks like Sony's finding creative way to dump off old SIXAXIS stock -- like tossing 'em in MGS4 PS3 bundles. Japanese PS3 buyers will be able to choose from three "Welcome Box" MGS4 bundles in Satin Silver, Ceramic White, and Clear Black, and in addition to Snake's latest adventure and a Dual Shock 3, they'll find a SIXAXIS inside. The bundles will cost ¥49,800 ($470), compared to ¥51,800 ($492) for the gunmetal gray bundle that doesn't include the extra controller, so basically Sony's giving Japanese buyers $20 to take a SIXAXIS home. That's quite a deal, but honestly, we'd rather take drop the Jackson on that super-hot gunmetal unit home than have another (obsolete) controller lying around.
http://www.engadget.com/2008/05/03/s...welcome-box-p/
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May 3rd, 2008, 12:00 Posted By: wraggster
New from SuccessHK
The PSP Pandora battery allows you to put the PSP into service mode so that you are able to recover a PSP from a bad flash or downgrade your firmware. The PSP Pandora battery is by far the easiest way to recover your PSP console from a bad flash as well as downgrading. Until now you would need to install chips like the PSP U.P to recover a bad flash, not anymore using the PSP Pandora Battery. It is also worth noting that you can use the PSP Pandora Battery hack on a PSP Slim, having a pre hacked battery is a necessity as PSP Slim cannot run homebrew unless it has been downgraded.
The Pandora Battery is a bulk pack, and it is easy to use: simply insert the magic memory stick into your PSP, then insert the Pandora Battery and follow the simple on-screen instructions. The instructions are also included with the Pandora Battery.
It is for your PSP Slim only,and will fix it 100%.
Price:USD 20.00
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May 3rd, 2008, 12:03 Posted By: wraggster
Heres the list
27 Dresses [dts] (~Katherine Heigl, James Marsden, ...) US US$ 39.98
Alien Vs Predator / AVP2 Aliens Vs Predator [Limited Edition] (~Sanaa Lathan, Lance Henriksen, ...) JPN US$ 85.90
Andy Lau Wonderful World Concert Tour Hong Kong 2007 Karaoke (~Andy Lau Tak Wah) HK US$ 39.90
AVP2 Aliens Vs Predator JPN US$ 46.90
CJ7 (~Stephen Chow, Xu Jiao, ...) HK US$ 27.90
Dodgeball - A True Underdog Story (~Ben Stiller) JPN US$ 46.90
Eason's Moving On Stage 1 Karaoke Live (~Eason Chan) HK US$ 39.90
First Knight (~Sean Connery, Richard Gere, ...) US US$ 28.95
From Hell (~Johnny Depp, Heather Graham, ...) JPN US$ 46.90
Ice Age (~Ray Romano, John Leguizamo, ...) JPN US$ 46.90
Ice Age / Ice Age 2 - The Meltdown [Limited Edition] (~Ray Romano, John Leguizamo, ...) JPN US$ 79.90
Master And Commander: The Far Side of The World (~Russell Crowe, Paul Bettany, ...) HK US$ 31.90
Mozart: Die Zauberflote (The Magic Flute) (~Diana Damrau, Dorothea Roschmann, ...) US US$ 45.98
Ocean's Eleven (~George Clooney, Brad Pitt, ...) US US$ 28.99
Ocean's Twelve (~George Clooney, Brad Pitt, ...) US US$ 28.99
The Golden Compass [dts] (~Nicole Kidman, Dakota Blue Richards, ...) US US$ 39.98
To Live And Die In L.A. (~William L. Petersen, Willem Dafoe, ...) JPN US$ 46.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 3rd, 2008, 12:05 Posted By: wraggster
Newly released today
Based on the blockbuster movie by Marvel Studios, Iron Man? blasts onto all major gaming platforms May 2008. Immerse yourself in hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game. With freedom to move anywhere in the environment, customize your Iron Man suit and seamlessly transition between ground combat and open air flight as you battle against armies of fighter jets, tanks, armored Super Villains and more. You are a One Man Army. You are Iron Man.
http://www.play-asia.com/SOap-23-83-...j-70-28vv.html
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May 3rd, 2008, 12:08 Posted By: wraggster
Newly released today
Based on the blockbuster movie by Marvel Studios, Iron Man? blasts onto all major gaming platforms May 2008. Immerse yourself in hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game. With freedom to move anywhere in the environment, customize your Iron Man suit and seamlessly transition between ground combat and open air flight as you battle against armies of fighter jets, tanks, armored Super Villains and more. You are a One Man Army. You are Iron Man.
http://www.play-asia.com/SOap-23-83-...j-70-2me1.html
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May 3rd, 2008, 12:09 Posted By: wraggster
Newly released today
Based on the blockbuster movie by Marvel Studios, Iron Man? blasts onto all major gaming platforms May 2008. Immerse yourself in hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game. With freedom to move anywhere in the environment, customize your Iron Man suit and seamlessly transition between ground combat and open air flight as you battle against armies of fighter jets, tanks, armored Super Villains and more. You are a One Man Army. You are Iron Man.
http://www.play-asia.com/SOap-23-83-...j-70-28ws.html
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May 3rd, 2008, 12:41 Posted By: wraggster
Sony Corp's operating profit likely jumped more than fivefold to 380 billion yen on strong sales of digital cameras in the year just ended, but it missed the company's forecast by 30 billion yen, the Nikkei business daily reported.
That would also be below a consensus estimate of 393.6 billion yen in a poll of 17 analysts by Reuters Estimates.
Sony's videogame division saw its operating loss shrink by about 100 billion yen in the year ended March 2008, helping boost overall profitability, the Nikkei said.
The game unit posted an operating loss of 232 billion yen in the year ended March 2007 due to hefty start-up costs for its PlayStation 3 game console.
http://www.reuters.com/article/busin...080502?sp=true
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May 3rd, 2008, 12:50 Posted By: wraggster
News/release from DAanDASja
Joa had again boredom, and this is it. Not just useful but wers needs: Oo:.
In any event, here are the features (lol):
-- You can generate different patterns 3'486'784'401.
-- You can see the pattern as a screenshot save.
The first of the PN me by screenshots of all 3.4 billion patterns sends gets a biscuit!
I just hope you have fun out as long as I used to have to write it (5min?).
Download: bottom
Regards
DAan
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May 3rd, 2008, 12:53 Posted By: wraggster
News/release from pronto
Hello,
We (joshi and I) both at pspsource.de Registered publish our first joint project: PMS PSP-MESSAGE SERVICE v.0.1
Ad_hoc a messenger, whenever it receives a new message is a window.
In addition, you the Popular Sony OSK available to:
Since the Homebrew currently still in the 0.1 version is unfortunately it has not yet special functions. You can write and receive messages. And the last message forward. It is not excluded that pms Soon via the internet running. We keep you on our homebrew in the loop.
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May 3rd, 2008, 22:26 Posted By: wraggster
News/release from Dan369
This is an Public Beta of the Legend of Zelda alpha 4. It's has changed significantly since alpha 3 and thus has been improved.
Changelog:
- Completely revamped gfx by Darrel
- ADDED 2 new moves
-Shielding and Spin
- Changed the Outside levels (only one currently )
- Big update to the Inventory screen as it saves your postition
please remeber that this is an Public Beta, i didnt want to have Private testing because it wouldn't give much feedback instead i decided to release wat i have so far!!!
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via dan369
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May 3rd, 2008, 22:28 Posted By: wraggster
via pspvault
Even with the Japanese delay, the Skype functionality has been available worldwide for a few months now. It appears Sony is just now bringing an official PSP-2000 Skype headset to Japan, complete with a remote control. The headset can still be used with the original PSP, as a pair of headphones, but the specific input on the upcoming microphone will only fit the PSP Slim model.
Coming next month, this headset will be compatible with Skype and Talkman software, for 3,800 yen. The official model number is PSPJ-15012.
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May 3rd, 2008, 22:35 Posted By: wraggster
Homemister has released a new version of his Lua Player for the PSP
changes
Fix * System.cfwVersion() Shows m33 at end of CFw upto Version 3.90m33 and CFW version 3.93??? (not a Dax CFW. When the CFW maker is known there trademark replaces ???)
Fix *Mp3me, Mp3, Ogg, Acc3. Functions now return all info.
Fix *Added 3 tabs for web browser now.
Fix *Mp3me not playing song correctly.
Added Translucent effects to Wlan.init(), System.message() and System.stratOSK() they are see through. Thx to romero126.
Added luagraphics.cpp and graphics.c using Luaplayer.20 graphics. not luaplayer.16
Has loadimagefrommemory now.
It is released via the LuaPlayerHM update.lua script.
I will be released via the download section soon.
Regards
The LuaPlayerHM Team
Homemister and PiCkDaT
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May 3rd, 2008, 22:39 Posted By: wraggster
via french site pspgen
In the article Why a custom firmware 3.93 rather than 3.95?, We explained that 3.95 was regarded as no great novelty and interest. However, if the tip of the iceberg did actually nothing much exciting, the hidden part has been modified to slow the creation of a possible Custom Firmware thanks to changes in address NIDS encryption PRX.
Today is therefore encryption PRX which was broken and the firmware has delivered its entrails shameless.
This does not always say that a Custom firmware 3.95 will see the light of day because there is still addresses NIDS is to find and hard work for little additions to this 3.95. Above all, as stated in the previous news, it will probably be completely redone for the firmware 4.0.
In the hours ahead, we will put online a version of Psardumper able to decipher the 3.95 to puisiez that you yourself have fun with it.
You probably lack a name to put on those who made this feat. Again, our fetish programmer, is behind this discovery and we already preparing a release so that you can play alone with the files of 3.95. Stay in line!
Please note that this information was published after informing MathieuLH and received his agreement for broadcast.
Arent translations great
Basically we may see a release to support the official 3.95 firmware
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May 3rd, 2008, 22:49 Posted By: wraggster
Ketchup has released an update to his PSP Custom Firmware 3.93 (and you need to have that installed to install the update)
translation follows:
-- Correction "bug Select". This bug was reported by all users: When the keyboard Sony appears, pressing Select, it freezait the console. This has been corrected.
-- Removal of the Backup utility Décryptée of HellCat. We thank HellCat for his work, for certain reasons (mainly license), it was decided to remove the utility.
Note on Plugin HellCat:
The Backup utility Décryptée was withdrawn for certain reasons. You can still use it, installing the PRX written by HellCat, you will find here:
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via ketchup
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May 4th, 2008, 11:03 Posted By: wraggster
Between the comprehensive in-game map, the GPS-imbued minimap, and the TomTom-esque functionality of certain vehicles, we've yet to misplace ourselves within Liberty City's digital boroughs. Still, if you find yourself lost whilst playing Grand Theft Auto IV, we guess this Liberty City map application (mapplication?) using the Google Maps interface would come in handy.
A number of user contributions have already been made to the map, showing the location of hidden items, easter eggs, pigeon locations, stunt jumps, and yes, even hookers, whom we assume were fitted with GPS locaters by trained prostitute handlers before being released back into the wild. It makes for a useful cartographical companion for those with a laptop near their console of choice -- if you don't mind ruining the fun of exploring the nooks and crannies of Rockstar's intricately crafted metropolis for yourself, that is.
http://www.joystiq.com/2008/05/03/ex...p-application/
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May 4th, 2008, 11:38 Posted By: wraggster
News/release from Jaklub
Hi everybody.
I've got new version of Geometry World. Still no screens, but new splash made out of sprites:
Geometry World r3
changelog:
+ additions
* changes
- takeouts
+ over 15 new levels
+ new objects
+ 4 languages (English, Polish, French, Germany) (French and Germany are not completed)
+ music
+ new hero with animations
* new eboot
* changes I don't remember
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May 4th, 2008, 11:43 Posted By: wraggster
Charnold has released a new version of his PSP Dungeons: Assault Run Game and Editor.
Heres whats new:
05-02-2008 Version 1.0.3
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)
editor changes:
- bug removed when opening a map that has fewer mapareas than the currently selected maparea (now the current maparea after opening a map is always the first)
new property per component: is level-exit (yes/no)
- when the player collides with this component, the current map is deleted from memory and the next map is loaded (the map names must be map001.d2, map002.d2, map003.d2...).
- when a map has a level exit and there is no next map, the map001.d2 is loaded again
- when the next map has a different modelpack, the md3 models are also deleted and loaded
game changes:
- config.txt file (in system folder), here you can set vsync on/off and change the titlescreen text
- particle effect when hitting enemies
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May 4th, 2008, 11:47 Posted By: wraggster
News/release from zbouznik
Hi all
Here is the 3rd version RoadCode, testing the highway code on PSP.
What's new?
-- Adding the correction questions. After each question displays the correct answer.
-- Add some statistics to see the evolution of the player's score over the games played
How it is the Homebrew? We want pictures
But how do I have on my psp:
To download, just click on the link below
http://siterminale.free.fr/RoadCode.zip
Then to unzip a file GAME150 your PSP
Will there be a next version?
The next is scheduled verison with:
-- More questions
-- Music
-- Perhaps a font
-- A second version correction
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May 4th, 2008, 15:50 Posted By: HardHat
Here is an update to the new rail shooter that I'm working on for psp-hacks.com Homebrew Idol Competition.
Resonate is a fast paced undersea rail shooter. Your goal is to evolve into
a thresher shark and become king of the ocean. On normal difficulty the
player starts as a Sea Urchin (level 2). Hit the blue striped
targets to collect evolution up. Collect eight and move up a level to Sea
Horse (level 3). Miss a target that collides with you and move down to
Zooplankton (level 1). If you're hit too many times, the adventure ends
and you need to try again.
Features
- five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
- high score tracking for each game
- enemies in various attack formations
- three kinds of power ups
- level editor for Windows, Linux or MacOS based on fltk and OpenGL
Credits
Game Design: hardhat, PSPdemon
Programming: hardhat
Art: PSPdemon, Meyitzo, Genz
Icon Music: DimensionT
Music: by Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-comm
ercial-No Derivatives). http://www.mono211.com/modsoulbrother/
Sounds: meanrabbit.com
Testing: zion, Dutt, Wally, #psp-programming
Levels: Hardhat, Meyitzo, Yukon Ruby, Dutt, PSPJunkie, Zion
Title screen is cc-by-sa licensed (http://www.creativecommons.com)
and includes a reef photo by Mila Zinkova
Inspired by Rez
Change Log:
version 0.45
- added high score upload/internet ranking
- added new XMB background picture
- added new XMB song from DimensionT
- fixed some crash bugs in the level editor
- terrain doesn't run out at the end of the level
- new segment transition effect
- filled in some user levels with enemies
- updated credits to list some missed people
- windows level editor included in distro
- level editor includes preview of enemies on screen
Download it at: resonate045.zip
See your internet rank at: http://www.teamsushi.org/games/resonate/hiscores.php
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May 4th, 2008, 20:19 Posted By: wraggster
News/release from Yan2yan
This is the final version of my lib TimeManager, which allows management easier time in C / C + +.
The problem with the C library is that you can not create a timer at a time, this is becoming embarrassing if one wants to create several. And that's where POO makes sense: C + +, it is no longer limited to a single timer, you can create as you want!
Downloads:
TimeManager - Lib C
TimeManager - Class C + +
TimeManager - Sample C
Note that I did not compile the C + +, because it can serve as a basis for understanding the POO
Also note that I still maintained the C lib, add a few new features listed below.
What's new?
-- Can stop the timer
-- The possibility of recovering the time in hours and minutes
With the C + +, you are no longer limited to a single timer
How you use them?
In C, eboot an example, as well as the header should be sufficient to understand the workings
In C + +, it must first include the header:
Code:
# include "timeManager.h"
Then, out of loop, we create our purpose timer:
Code:
timer_TimeManager Timer;
Then you will have access to all available functions in the header:
Code:
Void timer_start ();
Void timer_stop ();
Void timer_reset ();
Void timer_startPause ();
Void timer_endPause ();
u64 timer_getTimeMicroSec ();
u64 timer_getTimeMilliSec ();
u64 timer_getTimeSec ();
u64 timer_getTimeMin ();
u64 timer_getTimeHours ();
It is used as follows:
Code:
Timer.timer_start ();
And so on ...
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May 5th, 2008, 19:53 Posted By: wraggster
New from Divineo UK
Music CD's, CD-ROM's, DVD's and games CD's scratch very easily often making the data difficult to read properly. This means read-errors, faults and lost data, as result the data carrier is often worthless.
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May 5th, 2008, 19:58 Posted By: wraggster
New from Divineo UK are all the new XCM faceplates for the PSP Slim, heres a looky at them all:
Play with style with XCM PSP Slim and Lite face plate in various colors for a unique look. Easy to install and cool effect guaranteed!
XCM PSP Slim and Lite Face Plate comes in various colors, all in high quality plastic which guarantee durability. Everything is included, from buttons to even 2 pieces of a special screwdriver to install.
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May 5th, 2008, 20:14 Posted By: wraggster
New Zealand's Office of Film and Literature had to reiterate this week that store clerks can't sell Grand Theft Auto IV to parents purchasing it for their children. The New Zealand Herald reports the office had to repeat itself after receiving calls from clerks who didn't know what to do when a parent "demanded" to buy GTA IV with their 14-year-old in tow.
GTA IV is rated R18 by the New Zealand government and it's illegal to make it available to anyone under that age. In New Zealand, even if it's their own kid, the adult could be jailed for 90 days or pay $10,000 fine; however, the law has never been enforced.
http://www.joystiq.com/2008/05/05/ne...buying-gta-iv/
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May 5th, 2008, 20:19 Posted By: wraggster
Newly released today
features
The sixteen games included in the package are: Art of Fighting, Baseball Stars 2, Burning Fight, Fatal Fury, King of Fighters '94, King of the Monsters, Last Resort, Magician Lord, Metal Slug, Neo Turf Masters, Samurai Shodown, Sengoku, Shock Troopers, Super Sidekicks 3, Top Hunter and World Heroes.
description
SNK has collected a large variety of exciting fighting, action and sports NEOGEO games for your Sony PSP™, now you can play these games either in the comfort of your home or on the go. The software organizes the games according to alphabetical order and features a multiplayer mode that makes use of the wireless feature of your Sony PSP™.
The software contains a total of sixteen games, some of them are well known like Fatal Fury and King of Fighters. The others are lesser known and some have only appeared in the arcades in a flash before they disappeared, so there is something familiar and something surprisingly new for all the gamers.
http://www.play-asia.com/SOap-23-83-...j-70-2mbm.html
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May 5th, 2008, 20:20 Posted By: wraggster
Newly released today
features
The sixteen games included in the package are: Art of Fighting, Baseball Stars 2, Burning Fight, Fatal Fury, King of Fighters '94, King of the Monsters, Last Resort, Magician Lord, Metal Slug, Neo Turf Masters, Samurai Shodown, Sengoku, Shock Troopers, Super Sidekicks 3, Top Hunter and World Heroes.
description
SNK has collected a large variety of exciting fighting, action and sports NEOGEO games for your PlayStation2™, now you can play these games in the comfort of your home. The software organizes the games according to alphabetical order.
The software contains a total of sixteen games, some of them are well known like Fatal Fury and King of Fighters. The others are lesser known and some have only appeared in the arcades in a flash before they disappeared, so there is something familiar and something surprisingly new for all the gamers.
http://www.play-asia.com/SOap-23-83-...j-70-2mbj.html
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May 5th, 2008, 20:30 Posted By: wraggster
Newly released today
Media Manager for PSP® system lets you experience the full multimedia capabilities of your PSP® system and now works with Windows Vista. The PC-CD software makes it easy to share digital content between your PC and your PSP system. Just drag and drop to transfer photos, music, videos, RSS feeds and more!
http://www.play-asia.com/SOap-23-83-...j-70-2o66.html
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May 5th, 2008, 20:35 Posted By: wraggster
A lot of New Yorkers, myself included, are getting a little extra kick out of the vibe of Grand Theft Auto IV's Liberty City, which recalls our home boroughs with just enough accuracy to be disorienting.
The farmacias and bodegas in East Holland, the Starbucks-esque cup in every hand, the prevalence of "Craplist" social interaction, even the thriving Russian community beside the boardwalk in Hove Beach where the story begins all capture that tickly feeling of home. But MTV Multiplayer's Stephen Totilo notes that from Bohan to Schottler, there are a few things about New York that GTA IV gets wrong, and he's compiled a tongue-in-cheek list of eight key items that are, as he says, "grossly misrepresented."
1. We are not a car town: No sensible New Yorker uses a car as their primary means of transportation in the city, unless — maybe — they commute from the suburbs. Car ownership doesn't make much sense. There are never any parking spots. Parking garages are prohibitively expensive. And, most importantly, the subway is a faster, cheaper and more efficient means of transportation. We don't drive here. Niko, to be a real New Yorker, should rely on the subway. But what would he be left to grandly thieve?
True enough. Certainly, in New York, only rich commuters who live in swanky penthouses or in the outlying boroughs have cars. Rent here for the average denizen is pricey enough without the cost of gas and parking — and, that aside, I'd never even think of owning a car here just due to the crushing traffic and inconvenience.
But there are a lot of cars here nonetheless, and having been many times a pedestrian nearly clipped by some crazy speeder cornering badly, it's a fun turnabout to be behind the wheel this time. If you do happen to be in a car, people always seem to be wandering into the crosswalk at the worst of times — that, at least, is accurate.
Totilo picks more hangups: There are no dinosaurs at the Met! Times Square — er, Star Junction — should be much more congested with pedestrians, it's true. And bagels are a quintessential part of our diet, unobtainable in Liberty City.
8. We eat bagels: Have I missed something or is it not possible to eat a bagel in "Grand Theft Auto IV"'s Liberty City? Niko can eat burgers, hot dogs and go to diners. But bagels? The most famous New York City food? Never fear, visitors to our town, we have bagels that can be eaten and enjoyed, whether Liberty City acknowledges it or not. Burgers? Waste of time. You can eat them in any town.
Two more that he missed: First, why do Liberty City's pedestrians walk so slowly? You can always spot a tourist as the one who's ambling casually down the sidewalk, neck craned upward to eyeball the skyscrapers. But real New Yorkers, everyone knows, walk at a breakneck pace, head down, heedless of who they shoulder aside, as we are all on the way to someplace very important and you'd better get out of the way.
And finally, where are Manhat— um, Algonquin's legions of tiny, tiny little doggies? It's the must-have accessory for Upper East Siders. We don't mean to quibble with such a fantastic game world, but, you know.
http://kotaku.com/387115/where-are-t...-new-york-city
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May 5th, 2008, 20:49 Posted By: wraggster
BLU-RAY PLAYER SALES are sucking wind as well they should. According to Cnet, sales of the DRM infected format players are dropping like rocks.
The not so bright people out there had expected sales to skyrocket once the format war was done, but it didn't. They thought was people would ignore the massive defects of Blu-ray and buy like the dumb sheep that they are, handcuffing themselves to the Sony bank account.
Surprise, it didn't happen. US consumers are still dumb sheep, but this time they are realizing what is being done to them and they aren't biting. Sony's hope of having 50% of disc sales this year be Blu-ray are more likely to happen because of falling DVD sales than rocketing Blu-ray.
The format has three problems, DRM infections, BD-J and greed. The greed part is obvious, Sony won the format war and are trying to charge people between 50 and 100% more for a product with marginally better quality. Sure, it looks better, and the 0.07% of people with 7.1 channel audio setups will be overjoyed, but for the rest, it is a small step at best over an upconverting DVD.
Are you going to buy the DVD version for $16.99 on new release sale or $29.99 for the BD? It doesn't take a genius to realize that the next iteration of Hollywood Formula #7 with Big Stars #3 and #8 isn't worth it. The movie studios have yet to convince me that The Water Horse is worth spending my money on at all, much less at twice the price for DRM'd HD versions.
That brings us to the next down side, there is no up, DRM. Every Blu-ray disc is DRM infected even if the producer doesn't want it to be, in order to get a company to manufacture it, it must be infected. Sony gets an infection kickback fee as well, so don't think it is purely for protection unless you mean it in the -racket sense.
Blu-ray DRM infections do not protect anything, Slysoft has cracked it with their excellent AnyDVD HD product, something I can't recommend enough. Basically, new DRM schemes are broken before you can buy discs with them on it, protecting nothing. It will however prevent legitimate users from using legally purchased media on legally purchased hardware. If you pirate though, no more compatibility issues, once again making Piracy the Better Choice (TM)(C)(R).
Basically the new format has DRM baked in and in your face. It costs you money, hurts only legitimate users, and is laughably insecure. Until it is abolished, just say no to Blu-ray and spend your money elsewhere, try books for example. If you must stoop to the DRM infected media, crack it and run it from your HD, it will save you immense frustration.
The last thing that makes people want to run for the hills is the badly broken BD-J abomination. Basically, when Blu-ray was 'finished', it wasn't close to done. HD-DVD on the other hand was well thought out and thorough, HD had a robust virtual machine that did all the work it needed to, and BD had none. Sony rushed a hacked BD v1.1 out, followed by 2.0, and instantly obsoleted all the money spent by the early adopters. All except those who bought Sony players of course.
There are two problems with this, other than the fact that morons spent money on a Sony format, it works like crap and it phones home, both comprise the third negative. Working like crap is the obvious one, to test it, look at one of the flagship titles, Pirates of the Caribbean 3. Disney insists on BD-J, customer be damned, and it shows. If you click on any of the options from the title menu, it pauses, you hear the disc seek, you wait, it loads, you wait more, and it decrypts, you wait a little more, and then the menu animates. It is nothing short of a disaster that you can't skip. Unless you pirate the title, once a gain making piracy the better choice (TM)(R)(C).
In any case, the BD-J support is so half-assed and broken that using it is nothing less than misery, but you also get the BD benefits as well. That is incompatibility and higher prices to soothe you while you wait and wait and wait. Whoever forced this on people should be shot.
The other down side is that to support the so called Profile 2.0, you must have internet capabilities and access. Anyone here trust Sony? Remember, these are the people who unashamedly rootkit paying customers and then tries as hard as they can to bury it, but never apologizes.
With the new BD Profile 2.0, they can run arbitrary code on your player, download and install whatever they want (You read the EULA didn't you?), and take any data they want. In return, you get the privilege of watching your legally purchased media on your legally purchased players. Fair trade, right? Once again, Piracy is the Better Choice(R)(TM)(C), it doesn't rat you out to unrepentant rootkitters even if they have a EULA behind them this time.
In the end, if you buy Blu-ray, you get a more expensive product that is likely incompatible with your hardware, DRM'd to the hilt, slow as dirt and it rats you out for good measure. All this for slightly better rez, be still my beating heart. Player sales are tanking when they should be soaring and Sony is probably wondering why.
http://www.theinquirer.net/gb/inquir...es-tank-reason
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May 5th, 2008, 21:44 Posted By: wraggster
Developer D2C Games (founded by Madden veteran Scott Orr), which announced $6 million in funding in mid-2007, has announced SPOGS Racing, a "frenzied, arcade-style" racing game to debut on WiiWare.
Gamasutra talked to Orr about why firm picked Wii's downloadable service over the others, and why he thinks the PSP platform is "a sleeping giant" in terms of possible sales.
You've chosen WiiWare rather than, say, Xbox Live or PSN -- why?
SO: Wii is a true mass-market platform that appeals to gamers of all ages and capabilities and is the perfect fit for the kind of games we’re developing and publishing. Yes, Wii has shown that easy-to-play games that are fun and encourage social gameplay can be very successful in a world of high-end platforms and games.
We also believe the PSP is well suited to this type of game which unfortunately has not been typical of UMD offerings to date. In fact, I believe given its installed base and increasingly strong sales, the PSP platform is a sleeping giant just waiting for the right kind of content that’s value priced and easily obtainable.
As for Xbox Live and PSN, we’ll continue to monitor their development. We are very encouraged by the success of Live, which shows that even hard-core players will pay for and play simple games that appeal to them, which up to this point have mostly been lacking in originality.
http://www.gamasutra.com/php-bin/new...hp?story=18354
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May 5th, 2008, 21:52 Posted By: wraggster
News/release from Kenium:
Hello everyone! Here is the new version of the game EuromillionPlayer! the V1.1! It fixes many bugs and mainly provides some flexibility regarding the filling of different boxes. List of changes:
Obligation to insert a number between 1 and 50 and between 1 and 9.
arrow slightly faster
Navigation between the numbers in case of bad knocks + indication of the box that shows the focus.
New functions of keys.
New sound when one wins a prize.
The bug "Drawing No. 0" when you erase and start again.
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May 5th, 2008, 21:55 Posted By: wraggster
News/release from Team Chillit of a new version of the downloading app for PSP
We have added a multi download Feature.
With the multi download feature, you can download maximum 5 files at the same time !
-Changelog-
* [Added] Multi download
* [Added] Updater checks now the version before downloading
* [Fixed] Bug in HTTP Download feature
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May 5th, 2008, 22:20 Posted By: JKKDARK
via IGN
Harmonix and MTV announced today that PS2 and Wii owners will be getting their first blast of added tracks for Rock Band in just a couple months, as Rock Band Track Pack Volume 1 is set to debut on July 15th, 2008 on both systems. This song pack features 20 tracks for $29.99, and features select songs already available for download on the core Rock Band versions.
Gamers wondered how both PS2 and Wii would receive new track updates, and we've got the answer now. As a note on pricing, the $30 tag for 20 tracks is a bargain over the single track downloads, which begin at $1.99 a song on both 360 and PS3 until they drop in price to a buck even. Track Pack Volume 1 prices each track at $1.50 total, so as long as you dig the music, you're getting a deal.
The track listing is as follows:
* 30 Seconds to Mars - The Kill
* All American Rejects - Move Along
* Blink – 182 - All the Small Things
* Boston - More Than a Feeling
* David Bowie - Moonage Daydream
* Faith No More - We Care A Lot
* Grateful Dead - Truckin'
* The Hives - Die, All Right!
* KISS - Calling Dr. Love
* Lynyrd Skynyrd - Gimme' Three Steps
* Nine Inch Nails - March of the Pigs
* Oasis - Live Forever
* Paramore - Crushcrushcrush
* The Police - Synchronicity II
* Queens of the Stone Age - Little Sister
* Ramones - Teenage Lobotomy
* Smashing Pumpkins - Siva
* Stone Temple Pilots - Interstate Love Song
* Weezer - Buddy Holly
* Wolfmother - Joker & the Thief
All 20 tracks utilize original master recordings.
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May 5th, 2008, 22:32 Posted By: wraggster
magixien posted this news/release:
Our fetish developer has put online a version 3.3 of the utility Red_Squirrel. This version allows the decryption of firmware 3.95 and fixes some minor bugs.
PsarDumper is a utility that is used to decrypt and extract all files contained in the EBOOT an official update the system. M33 does not emerging new version of its PsarDumper, HellDashX then Red_Squirrel had taken over. It is the turn of our developer fetish join paste and here is a version of RTU RSPsarDumper.
What's new doctor?
A bug was fixed in lib.prx
Additions two decryption keys in the pspdecrypt for FW 3.95
The support FW 3.95 was added to the main program.
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via pspgen
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May 5th, 2008, 23:27 Posted By: wraggster
Mat Brady has put together a Mockup of the PSP dubbed PSP2 with what seems to be ideas stolen from the Iphone and a keyboard too and it looks killer
heres 2 small screens of his concept:
Full size screens via Comments
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May 6th, 2008, 19:10 Posted By: wraggster
SouthPeak Games announced today that it will distribute B-Boy for PlayStation 2 computer and entertainment system and PSP (PlayStation Portable) system in the U.S this summer. B-Boy allows players to prove their skills as they challenge the world's greatest breakdancers.
"B-Boy is the only game that gives players the opportunity to become premiere breakers," said Katie Morgan, Executive Vice President at SouthPeak Games. "The game's fantastic playability, dead-on authenticity and high production values give it a style all its own. While it remains true to its roots of the scene, it maintains a feel that gamers will love."
B-Boy continuously challenges players as they progress from low key neighborhood street battles all the way to high stakes world championships. While working on their skills, they will also have to confront obstacles such as building their crew and their rep by battling real-life b-boys from Europe, Asia, and North America. Pull off impossible moves and audacious combos in order to rise in rank and become number one.
Every in-game move is motion-captured from expert breakers and combined with an advanced control and animation system allowing full control of power moves, stylish freezes and flair driven combos. Players will also be able to compete in style by customizing their own b-boy or b-girl with famous brands like adidas.
Published by Evolved Games and developed by FreeStyleGames in collaboration with legend Crazy Legs, B-Boy is the first truly competitive breakdancing game, featuring over 800 motion-captured moves. The game includes Crazy Legs and the Rock Steady Crew and features 22 authentic venues including Red Bull: King of the Ring, Freestyle Sessions, UK B-Boy Championships and IBE.
Like a needle and a record, b-boys are nothing without their music that drives their culture. B-Boy also possesses a classic rich soundtrack of 35 hip-hop and funk tracks, including The Black Eyed Peas' "Bringing It Back", James Brown's "Get On The Good Foot", Cypress Hill's "The Phuncky Feel One" and Eric B and Rakim's "Don't Sweat The Technique" just to name a few.
Battles will be won and lost; reputations will be made and destroyed. Anyone can play but only the best will make it to the top.
For more on the culture and history behind B-Boy, visit www.bboythegame.com
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May 6th, 2008, 19:11 Posted By: wraggster
EA has announced the final two cover athletes for NCAA Football 09, scheduled to hit stores across North America on July 15 from EA Sports. Former Cal wide receiver, DeSean Jackson, will be the cover athlete on PlayStation 2 while former West Virginia Mountaineer Owen Schmitt can be found on the cover of the PlayStation Portable version of the game.
In three seasons at Cal, Jackson ranks third all time in receiving yards (2,423) and third in receiving touchdowns (22). He was rated as the #1 receiver in the nation by The Sporting News and Rivals.com going into his junior campaign. Jackson was a first team All-Pac-10 selection and led the nation in average punt return yards (18.2) in his sophomore season. In the recently held NFL Draft, Jackson was selected in the second round (49th overall pick) by the Philadelphia Eagles.
Schmitt, a tough-minded fullback, finished his West Virginia Mountaineer career as one of the greatest players in school lore. In his career, Schmitt earned 21 career starts and carried the ball for 1,003 yards, a 6.3-yard average, during his Mountaineer career.
NCAA Football 09 on PlayStation 2 will feature authentic collegiate animations, an all-new Mascot Challenge and bring to life the atmosphere, pageantry and tradition of college football. The PlayStation Portable version will include arcade-influenced gameplay that throws you into the action faster than ever and brings out the fun and excitement of Big Play Saturdays. Both the PlayStation 2 and PlayStation Portable versions of NCAA Football 09 will feature EA Sports Family Play, a fun and accessible game mode that has simplified game controls, playcalling system and playbooks.
Former Arkansas All-American Darren McFadden is the cover athlete for NCAA Football 09 on the Xbox 360 while Matt Ryan from Boston College is featured on the PlayStation 3 pack front. Also, Sparty the Spartan from Michigan State University will grace the cover on the Nintendo Wii. For each of the platforms, NCAA Football 09 brings to life the fun and excitement of gameday Saturdays and captures the true emotion of the college football experience.
For more information, please visit www.ncaafootball09.com.
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May 6th, 2008, 19:14 Posted By: wraggster
As of last Thursday, North America has Echochrome care of the PlayStation Store, but not the complete package found on the UMD version. The PSP version in Japan/Asia is a retail package with three modes: solo, pair and others. The mode where you tag shadowy echoes and journey back to the starting point is solo. Solo is the only mode available in the downloadable PSP version.
Pair has players guide four moving figures. Two are black and two are white. The goal is to get the same colored figures to tag each other to turn gray. Then you need to get the two gray figures to touch each other to clear the level.
Others is similar to solo, except you have other mannequins moving around. If you happen to bump into one of the others you’re whisked back to the last echo you touched.
While the North American PSP version is two modes less, this shouldn’t be a deal breaker. Echochrome only costs $9.99 for the PSP or PS3, the cheapest price in any region to date for both consoles. Sony Computer Entertainment Japan sold Echochrome on the PSP for 3,980 yen ($38). The slim, $9.99 downloadable PSP edition has enough content to satiate most gamers craving perspective bending puzzles. However, it is interesting that Sony Computer Entertainment America chose to release Echcohrome without the other modes. They gave North America a huge price break on Patapon, but stopped short with Echochrome. Are they planning on selling an Echochrome: Paired Shadows expansion pack in the future?
The other awkward change is the voice actress. Sony Computer Entertainment America chose to replace the English voice actress with another English voice actress. However, these voice clips may have come from the European version since the ominous voice sounds like a British accent.
http://www.siliconera.com/2008/05/05...ithout-others/
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May 6th, 2008, 19:17 Posted By: JKKDARK
via IGN
EA has announced the final two cover athletes for NCAA Football 09, scheduled to hit stores across North America on July 15 from EA Sports. Former Cal wide receiver, DeSean Jackson, will be the cover athlete on PlayStation 2 while former West Virginia Mountaineer Owen Schmitt can be found on the cover of the PlayStation Portable version of the game.
In three seasons at Cal, Jackson ranks third all time in receiving yards (2,423) and third in receiving touchdowns (22). He was rated as the #1 receiver in the nation by The Sporting News and Rivals.com going into his junior campaign. Jackson was a first team All-Pac-10 selection and led the nation in average punt return yards (18.2) in his sophomore season. In the recently held NFL Draft, Jackson was selected in the second round (49th overall pick) by the Philadelphia Eagles.
Schmitt, a tough-minded fullback, finished his West Virginia Mountaineer career as one of the greatest players in school lore. In his career, Schmitt earned 21 career starts and carried the ball for 1,003 yards, a 6.3-yard average, during his Mountaineer career.
NCAA Football 09 on PlayStation 2 will feature authentic collegiate animations, an all-new Mascot Challenge and bring to life the atmosphere, pageantry and tradition of college football.
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May 6th, 2008, 19:20 Posted By: wraggster
News/release from Gosti
Hug
I present to you one of my utilities in lua:
Quote:
programs is a small utulitaire which reduces the time programming
use:
-- Keys:
In the menu:
O .............. active USB
X .............. access to the script
In the script:
hold .............. back to menu
How to use:
Launch Programs
Enable usb mode, go in the file of programs and replace the test script by yours
Press X
(In case of error turn the switch on hold is that brings you back to the menu and you can repeat the manip)
Download and Give Feedback Via Comments
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May 6th, 2008, 21:15 Posted By: wraggster
New from Divineo UK
Play your PSP Slim and Lite on a larger screen with Talismoon’s Video Linker. With its high quality gold plated connections, it will be bring your games and UMD movies into another dimension.
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May 6th, 2008, 21:24 Posted By: wraggster
During his keynote speech at Sony PlayStation Day London '08, Sony Computer Entertainment Europe head David Reeves announced that the PS3 had officially overtaken the Xbox 360 in European sales.
I am delighted to be able announce today that we have sold more PlayStation 3s throughout Europe than Xbox 360 - even though they launched sixteen months before PS3.
More than 5 million PS3 systems have been sold across Europe, with PS2 and PSP numbers equally as impressive at 48 million and 12 million respectively.
These numbers are a testament to the strength of the PlayStation brand throughout our region, the ever-increasing number of titles being launched, the rich content on offer and its appeal to different demographics and cultures.
Different demographics and cultures that will likely viciously savage each other in the comments section following this news.
http://kotaku.com/387680/playstation...-360-in-europe
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May 6th, 2008, 21:27 Posted By: wraggster
Aww Europe, did you really think Sony would leave you out of the Metal Gear Solid 4: Guns of the Patriots PlayStation 3 bundle loop? Of course not! Come June 12th, European gamers will be able to get their hands on their own MGS4 bundle, complete with PlayStation 3, SixAxis controller, and of course, a copy of the game. Not the most exciting bundle really, but hey, it's a bundle allright. The pack will be priced at 439.99 Euros, perfect for any fan of the series who managed to hold out on picking up the console until now.
http://kotaku.com/387650/europe-gett...ndle-after-all
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May 6th, 2008, 21:28 Posted By: wraggster
It looks like SCEE is getting into the video making business. The company announced today that they will begin touring Europe in search of the best in international music. The best groups will show up on episodes of Movement, on the Playstation Network, hosted by Spencer and Martin who will be driving around the continent in a VW Camper.
Movement (PSN)
Seeking out the greatest unsigned bands from across Europe, Movement is an exclusive PSN music experience which will open your ears, your PS3 and PSP to the best in international music. From French electronica to London grindie via melody driven rock from Germany, you’ll hear it all courtesy of hosts Spencer and Martin who are tracking down the sweetest sounds across the continent in their VW Camper. With exclusive downloads on PSN and performances at PlayStation Day, movement will culminate with one band being selected by Spencer and Martin to have a professional promo video made. Look out for the entire madcap adventure on PSN soon.
This is an interesting concept. I wonder if PSN is going to start producing other original video content.
http://kotaku.com/5007985/sony-bring...n-via-movement
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May 6th, 2008, 21:29 Posted By: wraggster
Siren Blood Curse is coming to the Playstation Network in twelve "TV-style, suspense-packed" downloadable episodes this summer, SCEE announced today.
The next-gen horror-survival title is set in the Japanese village of Hanuda, where a TV crew from America arrive to research the legend of the ‘Vanished Village’ where human sacrifice is said to have taken place thirty years ago. Players discover the horrific curse that haunts Hanuda and battle to save the village’s survivors from the living dead – a spine-tingling struggle that involves using the unique Sight-Jack system to view events from the angle of your undead pursuers. In a gaming first, Siren Blood Curse will be released episodically, keeping gamers on the edge of their seats until the next download arrives in PSN.
http://kotaku.com/5007980/episodic-s...s3-this-summer
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May 6th, 2008, 21:30 Posted By: wraggster
PlayStation owners around the world were treated to a Blu-ray Disc Profile 2.0 update in firmware 2.20, which enabled the special features of BD-Live titles on the PlayStation 3, but outside of the U.S. that really didn't mean much...until now. Sony Pictures Home Entertainment have found a way to make you buy Men in Black again as they announce the Will Smith / Tommy Lee Jones sci-fi classic (is it too early?) as the first BD-Live release for the international market.
"SPHE is delighted to bring BD-Live to International markets for the first time," stated Matt Brown, EVP, International, SPHE, "This follows a successful launch in the US in March and is just the start of the exciting possibilities that will soon be available on high definition Blu-ray Disc."
Interactive features include a BD-Live multiplayer interactive trivia game and exclusive downloadable theatrical previews. Finally, interactive trivia on Blu-ray. Hopefully they'll be kicking things up a notch with future interactive releases. Men in Black the You Might As Well Buy It Again On Blu-ray version will be out June 17th.
http://kotaku.com/387641/men-in-blac...-bd+live-title
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May 6th, 2008, 21:31 Posted By: wraggster
Details are very sketchy, but SCEE and Nissan just announced the GT Racing Academy, which will give gamers a chance to show if they can drive in real life like they do in Gran Turismo. Every step of the academy will be filmed and later made available on the Playstation Network.
It sounds like it's connected to a contest that will give two luck people a four-month, real-life racing tutorial and then have them participate in the Dubai 24-hour race in January.
The vids will hit starting the PSN on May 23rd.
http://kotaku.com/5007975/gran-turis...demy-announced
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May 6th, 2008, 21:31 Posted By: wraggster
Resistance 2 will feature eight-player co-op which will have its own story, characters and rewards, Ted Price, president of Insomniac Games, told the folks at today's UK Sony Gamers Day.
Multiplayer will support up to 60 players and include Chimera, again, it will also be structured in a way to bring back a sense of intimacy. There will be squads within these mammoth fights, making the game feel more personal and filled with skirmishes instead of giant, faceless wars. The game will use some sort of system to make sure you always respawn near the same group of players, so you can really start to gun for them.
R2, which is six months from hitting shelves, will also include persistent levels which you earn by getting points for things like helping out your team.
http://kotaku.com/5007973/resistance...er-multiplayer
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May 6th, 2008, 21:32 Posted By: wraggster
Killzone 2 will be hitting the Playstation 3 in February, David Reeves told journalists gathered in London for Sonys Gamers Day there today.
Not a whole lot of other information about the release, but several sites report that the game will be playable to the press both today and next week during the U.S. Gamers Day.
The news came following an announcement that LittleBigPlanet has been pushed back from a September launch date to October. SCEE also sales of the Playstation Portable, Playstation 2 and Playstation 3 in Europe and apologized for the delay of Home.
http://kotaku.com/5007972/killzone-2-dated-for-2009
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May 6th, 2008, 21:36 Posted By: wraggster
Panasonic's SC-BT100 Blu-ray home-theater in a box made a sly appearance back at CES, but today we got up all in its face. The Blu-ray soul is basically Panny's BD-30 player (with the added mojo of the BD-50's Chroma processor). Rear speakers are wireless and produce virtual 7.1 sound, though you can add on two more for true 7.1. Supposedly the subwoofer is magically designed to reduce hissing with quiet rumblings—we certainly didn't notice any in the demo, but we heard smooth, cheesy jazz and the 18-wheeler/F-18 scene from Justin Long's fake Die Hard movie, so it was hard to gauge its effectiveness on the front. The sound certainly wasn't bad though—it'll go for $999 in late spring.
http://gizmodo.com/387623/first-list...oomy-not-hissy
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May 6th, 2008, 21:37 Posted By: wraggster
Today in NYC, Panasonic showed off its DMP-BD50, the company's first BD-Live Blu-ray 2.0 player—and the second in the market besides the PlayStation 3—setting the price at $700. It's an improvement over the DMP-BD30, which will stay on the market as a $500 step-down. In addition to BD-Live (and the requisite Ethernet port), it will decode all new DTS and Dolby Digital codecs internally, as well as bitstream them to a compatible receiver, if that's your preference. The player, initially announced at CES, will ship in "late spring," presumably the next 4-6 weeks, and will not need a firmware upgrade to be 2.0 compatible—a requirement of the $400 Sony BDP-S350 player due out around the same time.
http://gizmodo.com/387607/panasonic-...mp+bd50-at-700
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May 6th, 2008, 21:53 Posted By: wraggster
Take-Two has sued the Chicago Transit Authority for violating its free speech and contractual rights after the authority pulled ads for Grand Theft Auto IV on the transit system without explanation. Reuters reports that Take-Two accuses the CTA of violating the contract for the $300,000 ad campaign that involved running GTA IV ads around the transit system for six weeks between April and June.
The suit seeks an order for the CTA to run the ads, as well as at least $300,000 in damages. Reuters states the GTA IV posters were removed following a FOX news report on the ads. Now, we're not lawyers (although we do have one writing for us), so we can't say if the CTA violated a basic contract, but Chicago residents should let us know if they see the ads back up and snap a photo.
http://www.joystiq.com/2008/05/06/ta...ng-gta-iv-ads/
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May 6th, 2008, 21:55 Posted By: wraggster
Well, that didn't work. Tearing out the May, June, July, August and September pages from our official 2008 Sackboy Calendar has utterly failed to bring us any closer to LittleBigPlanet's newly announced "October" release date. Speaking at Sony's PlayStation Day 2008 event in London, Sony bigwig Kaz Hirai confirmed that the burlap-bouncing, community-powered platformer would be gracing PlayStation 3 systems in that month when people dress up as pirates and vampires. Provided it doesn't slip again, LittleBigPlanet is going to make for quite the treat.
http://www.joystiq.com/2008/05/06/li...d-for-october/
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May 6th, 2008, 21:59 Posted By: Shrygue
via Games Industry
Chart-Track has released finalised UK sales data for Grand Theft Auto IV's launch date and first full week, showing sales of 926,000 units for the Xbox 360 and PS3 versions combined.
Day one sales were 631,000 units. The first week sales were spread across five days. According to Chart-Track, GTA IV software revenue is bigger than the entire software market revenue of any week so far this year after the first week of 2008.
Chart-Track also reported that the first week of GTA IV software units has already surpassed all but the top three All Formats titles of 2007 - FIFA 08, Brain Training and Call of Duty 4.
514,000 copies were sold for Microsoft's Xbox 360 and 413,000 copies were sold for Sony's PlayStation 3 - a split of 55 per cent to 45 per cent.
Chart-Track is reporting that GTA IV's launch had almost the same effect on console hardware sales for both systems - with PS3 hardware sales up 127 per cent from the previous week and Xbox 360 hardware sales up 125 per cent.
Grand Theft Auto: San Andreas, which launched on 29 October 2004, sold 501,000 copies on its first day and 677,000 units during its first week - which consisted only of two days. At the time it was released, the PS2 had an installed base of approximately 6.6 million.
San Andreas still holds the day one and week one record for the individual format, but GTA IV is the new record holder for all formats.
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May 6th, 2008, 22:03 Posted By: Shrygue
via Eurogamer
Sony has unveiled a fancy EyeToy game for children that comes with its very own sword peripheral.
Dubbed EyeToy: Heroes, it will see you attempting to save the world by saving a cheerleader. Or more accurately, it will allow youngsters to muck about with a sword peripheral.
Sony Europe boss David Reeves did the unveiling at the just-this-minute-finished Sony PlayStation Day conference.
He also lifted the lid on a game called EyeToy: Pom Pom Party, which he said was obviously "for those girls with a passion for pom pom shaking".
Pop over to our full transcription of the Sony PlayStation Day keynote to find out more.
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May 6th, 2008, 22:06 Posted By: Shrygue
via Computer and Video Games
Sony's PlayStation Day has been and gone. Here's everything that went down in London town.
Sony Japan's main man Kaz Hirai was backed-up by Euro boss David Reeves as they both revealed the year ahead for PS3 and PSP.
Here's the live text from the show. Screens later tonight:
- The show has started and Kaz Hirai has taken stage. Things have improved massively since launch, he tells the audience.
- Buzz, Motorstorm 2 and Killzone 2 lead this year's first-party titles, says Kaz. Supported by MGS4 and others from third parties.
- Kaze talks about the 'ten year cycle', says the potential of the PS3's power is massive.
- Appologises for Home delay. "I will not open up Home until im completley satisfied".
- 8 Million registered on PlayStation Network. "Huge opertunity for PS, one that requires a different way of thinking". Singstar Online is key to this, and Buzz Online will follow.
- About to pass back to SCEE boss David Reeves. "Moving forward the future of PlayStation firmly sits in Interactive Entertainment".
- "Thank you very much for your time and I look forward to meeting you later." Reeves back on stage. Says we'll get to play Home later. Yeah!
- Talking lots of PR magic. Says today won't be a traditional event, will be focusing on games rather than platforms.
- As of today we have sold more than 48 million PSPs. Announces 5m PS3s sold in Europe. "We have sold more PlayStation 3s in Europe than Xbox 360s, even though they launch 14 months before us."
- Moving on to look at PlayStation's user-generated content. Says you can customise your XMB and themes, which is well wicked.
- 220,000 copies of Singstar PS3 sold, and over a million songs downloaded. Girls.
- Now they're playing a video of a Wookie dancing to Singstar. We know it prints money, can we see Killzone now please?
- Now he's going on about Buzz. Export quizzes and stuff from your PC, play them on PS3. Just like pen and paper. LittleBig Planet looks much better, Reeves still reading from a press release. We can play it this afternoon. Yeah!
- LBP creation video rolls. It's Killzone... in LBP! Lots of crazy car courses, platforming carnage, rolly balls... just bliss.
- "PS3 is first and formost a state of the art games machine", says Killzone 2 and Resistance 2 demonstrates how to get the best from the PS3. "But as we know from the PS2, it's still early days yet."
- Killzone 2 out February next year. Trailer rolls. "Our War. Their Planet". Gameplay footage mixed with a logo getting the crap shot out of it. Looks terrific still. Playable today.
- Insomniac Games pres on stage to talk about Resistance 2. Says they focused on the four C's: Co-op, Community, Competitive and Campaign.
- "Every game released these days has to have a strong community." Says Insomniac's revamping the online Resistance site with online features.
- 8-player online co-op with its own campaign, own story. There are character classes as well, which sounds awesome. Footage rolls, "this is sixth months away from being on shelves."
- Online mutliplayer footage rolls, looks much better than the first game. Lots of grass. Pretty, pretty grass. "60-players in our battles".
- "More battles, more intimacy". Seperate squads with own objectives. "We don't have sixty players fighting in one small area." Every squad gets own rival squad. Reward system that rewards teamwork, i.e. leveling up. He's off stage, Dave back.
- "Another game coming out soon is Metal Gear Solid 4." Confirms exclusive MGS4 PS3 bundle, out for June launch.
- Motorstorm sold 3m worldwide. Introduces the sequel, which apparently has "incredible graphics". Creative Director Paul Hollywood on stage.
- "We havent just upgraded the graphics and put a 2 on the end". Says it's added ultra-aggressive AI and "even more brutal racing." New island setting is influenced by Hawaii. No hoola, no Elvis... apparently.
- 16 tracks in the new game, boots up one of them. "Pre-alpha, 40% complete". Look wicked, demonstrates the fancy plant tech by driving a buggy through the jungle. Boasts about water tech, which in reality looks a bit rubbish. Racing footage rolls, need more Pendulum.
- Talk about vehicles. Nothing new here. 4-player split-screen. If he says "brutal off-road racing" one more time, we're going to mental. He said it again. We HATE YOU.
- Mr. Cheese is gone. Dave's back and he's talking about something WICKED; EA DICE's Mirror's Egde.
- EA Man Sean is on stage. Yo Sean! Talking a bit about the story, but we just want to see the game in action.
- Says DICE is going to put you in an action game, instead of watching an action game. That means you'll be able to see her legs. Trailer rolls, it'll be on PSN later this week.
- In-game footage of Faith running across a rooftop, looks incredible. We ARE buying this game.
- Dave's back. No, don't go Sean! He's talking about sports games now. Urgh. Talks about sports games, mainly motorsport and footy.
- Says Gran Turismo 5 Prologue is the nuts. Already sold 1.5 million in Europe. We're waiting for him to say "brutal off-road racing".
- Sony has teamed up with Nissan to make the GT Academy, which is a European competition that mixes PS3 racing with proper real-life motors. Mike should put his name down for that, he once got to our house from Kent in 15 minutes, the nutter.
- Now a Nissan blokes turned up to talk PR. He's got a posh voice. "I often wondered if I could make the grade behind the wheel in a real race." Says thank to the GT Academy, gamers can now find out the answer to that question.
- Every round of the GT Acadmey will be filmed and made available on PSN, says Dave.
- Now talking about footy. Says Sony and SCEE sponsors FIFA, UEFA, so they're well into it, like. Rambles on about PS3 footy tournament. We don't care, show us games.
- Talking about Blu-ray, says its doing well in Europe. BDLive lets users interact with filsm on PS3, he says. To "show the potential of BDLive," here's some Aussie bloke from Sony Pictures.
- Lots of numbers. More than 1 out of 3 Blu-Rays sold is from Sony Pictures. Introducing "exciting interactive features", Walk Hard and The 6th Day were the first to have these. From June 16th the first BDLIVE disc will come to Europe; Men in Black. That was wicked, 10 years ago (cynical hat off now), promise. Blu-ray advert plays on the big screen.
- "Exciting" BD LIVE lets you connect to the internet and play online trivia games in Men in Black. We lied about the cynical hat; this sounds rubbish.
- "Time for Blu-ray to give something back," by making the PS3 the "only console" that plays the hi-def format. No 360 add-on, then?
- Trailer rolls for GO!LIVE movie service on PSP. Looks interesting. The service will launch next month. "It's no secret that we want to launch a similar service on PS3... so watch this space".
- Talking about Singstar, EyeToy and Buzz again, which have sold over 20 million combined. This bit really isn't for us.
- EyeToy Hero coming, comes with a toy sword that interacts with the camera. Have that, Wii.
- Echochrome video. Very 'lifestyle'. There's a bloke playing on the PS3, with his missus relegated to the PSP. We do that at home. We don't know what's going on in this video, there are men in white balaclavas pushing fruit...
- Wierd music stuff over, Dave's talking about Play TV. It's going to be on the show floor tonight, and will be out in September for 99 Euros (£78).
- Coming up to the end now. "Cast you mind to Games Convention in Leipzig last year", says Dave. Says Sony has lived up to all of its promises, sold over five million PS3s.
- "This is just the tip of the ice berg," says the future of PlayStation is looking very bright. We're off to play games and bop to Oakenfold...
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May 6th, 2008, 22:10 Posted By: Shrygue
via Eurogamer
Sony has revealed that its PSP video on demand service Go!View will be in the UK on 30th June. It will be out for selected countries in mainland Europe next month.
This is the first "official" PSP service of its type in Europe, according to SCEE boss David Reeves, and is a joint venture with broadcaster Sky.
It will be available on a pay-per-view or subscription basis, and lets you download films or telly shows such as drama or sport in five easy steps: log on, choose what you want, use your PC to download it, transfer it to PSP, and then, er, something; presumably watch it.
Sony is also keen to expand this model to the PS3:
"It's also no secret that we'd like to launch a similar service on PS3... So watch this space," added Reeves during his Sony PlayStation Day keynote speech.
Meanwhile, those keen to get telly on their PS3 can always buy the PlayTV box that lets you record your favourite shows to your hard drive while you mow the lawn or watch another show at the same time.
It will cost EUR 99 (around GBP 80) and is out in September. Find out more over at GoPSPgo.co.uk.
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May 7th, 2008, 15:04 Posted By: yonaba
Hi guys
Homebrew Name: Goldfever City
Coded By : Cau'X
Graphics by: Cau'X
English Translation: SeanPaul223
Bêta-Test: SeanPaul223
Goldfever City is really far from all.Far from the frontier, far from the railways...and from Civilization.
The town born when in the past years, few explorators found a lode gold in the desert.Then was a goldrush, and the city borned so with his own Saloon, bars, Jail, offices, bank, and of course, his Sheriff.
Today, gold is finished,but many inhabitants stayed, growing plants and selling vegetables in the nearest town, Walnut Groove.
At the very time I'm Writing these lines, Goldfever is about to fall into conflicts.Elections for the new mayer are coming and things are not gonna be allright with the return of Ted, or even Fred's Home Party.
As for me,I've ever stole Dave's horse... i'm planning to hold up the bank, and go on my way...
As the synopsys says here is Cau'X Prod last Brew..Goldfever City, a long seven month C coding Homebrew.I've Ported the Game into English so that English Community should enjoy, and I've got the honour to make the bêta test.Now we're releasing it to the Scene.
Hope you'll enjoy.
[IMG]
DOWNLOAD: GoldFever City
Cau'X Prod Source: Cau'xProd
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May 7th, 2008, 16:12 Posted By: bandit
Recharge from energy in natural light during the day. Glows in the dark.
The XCM Magic Night Glow Slim Faceplate Series has a special coating which allows it to absorb the natural light and glow in the dark. It can change the color of the faceplate to another (in the dark) as well, get this amazing product and show off to your friend right now!
The XCM Magic Night Glow Slim Faceplate Series come in a variety of colors: Pearl that glows Apple Green, Yellow-Crystal that glows Bright Yellow, Blue-Crystal that glows Light Blue, Green-Crystal that glows Green and Pink-Crystal that glows Light Yellow.
You can read our review on another set of PSP Slim Faceplates, here.
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May 7th, 2008, 17:36 Posted By: wraggster
ragnarok2040 has posted a new version of the Nes Emulator for the PS2:
I've modified the browser and menus to all use a single input function that returns a newly pressed button state for parsing. This way I don't have 3 or 4 or 6 input functions all doing pretty much the same thing. I've also changed the directory list to use a linked list, to simplify things, which shouldn't cause any problems. I've also separated the browser history from the savepath browsing and elfpath browsing, this way it won't affect the first instance of the browser for selecting a rom. I think I broke booting to an elf in the previous betas, and I've fixed it back so it boots off memory card or the usb drive right now. I've gotta test the partition code after browsing for an elf/savepath on hdd0: to see if the fix I added worked. I think I fixed the sram crash, but I'm not sure, since I need to test it on my ps2 as well. I'm going to separate the code for partitioning and path parsing into a separate file from the browser, since it's starting to get cluttered, heh. I should have another release tonight or tomorrow.
Update2:
Wow, seems pretty much dead on these forums the last week. Well, anyway, I think I fixed the sram problem, and I've added the function for configuring input. You'll need to configure both controllers using the 1st player's. I also fixed a bug for CNF saving/loading where if a device was found but no CNF was found, it defaulted to mc0:/FCEUMM/, now it will only do that as a last resort if no device or +FCEUMM partition is found.
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May 7th, 2008, 19:11 Posted By: Shrygue
via Games Industry
Sony has revealed that the PS3s PlayStation Network now has over 3.2 million registered users, who between them have downloaded over 57 million items.
Back in January, the figures stood at 2.9 million registered users and 52 million pieces of content.
During Sony's PlayStation Day in London yesterday, the company also revealed that on average players of SingStar on PS3 are buying 6.3 songs via the PlayStation Store.
Resistance: Fall of Man has over 1.4 million users playing online, with the sequel looking to capitalise on online play as developer Insomniac overhauls MyResistance.net and adds social networking features to the site.
Sony also said that launch title Motorstorm has sold over 3 million units.
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May 7th, 2008, 19:15 Posted By: Shrygue
via Computer and Video Games
The Advertising Standards Authority (ASA) has deemed that a misleading PC World television advert for PlayStation 3 should not appear again in its current form.
The ASA deemed the ad in question to be "misleading" because it implied that 60GB PS3s were backwards compatible with all PS2 games.
The phrase "and it plays your PS2 games as well" was highlighted by the ASA, which said that the ad breached CAP TV Advertising Standards Code rule 5.1 (misleading advertising) and should not appear again in its current form.
According to both PC World parent DSG Retail and the ASA, around 80 percent of PS2 software is compatible with 60GB PlayStation 3s.
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May 7th, 2008, 19:17 Posted By: Shrygue
via Eurogamer
SCEE boss David Reeves has admitted he is unsure if Sony will stick to offering only the 40GB PS3 unit.
Speaking to Eurogamer, he hinted towards the possibility of introducing official external hard drives as he delivered his vision of consumer storage choice.
"We launched with 60GB and to reduce the price we went to 40GB. We're not sure we want to stay with that configuration of hard drive, and I think what you're going to see in the future is maybe consumers can choose," Reeves told Eurogamer.
"The PlayStation will stay the same, but consumers can choose whichever size of hard drive they want. They can now, or course, because it's not a proprietary hard drive."
"It might be that we will offer the possibility for people to have a bigger hard drive, but they have that option now. But it does not mean that we have anything in the works to introduce a different model or bigger hard drive built in," added Reeves.
You can plug external hard drives into the PS3 using a USB cable attachment, as Reeves pointed out, as well as buy 2.5 inch SATA (laptop) hard drives and swap them with the one inside your console.
The key in all of this for Sony is simplicity, because it knows that works. It also has a very low system failure rate and is in no rush to upset it.
"We've played the games with the hardware, with different hard drives and things like that, and we want to keep it very, very simple. We know that works," said Reeves.
"We've got a very, very low return rate on the machines that are out; we've got a great supplier, so we'll keep that simple. We're just going to play the tunes with the games, both at retail and online."
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May 7th, 2008, 19:19 Posted By: Shrygue
via Computer and Video Games
We've no idea what's going on in these screenshots, but according to some blurb that's accompanied them PixelJunk Eden is a "truly innovative platform game" involving leaping and swinging between lush alien vegetation.
It "constantly evolves over time as you move through the perfectly realised undergrowth, hunting treasures and smashing enemies from his path. Destroyed enemies scatter pollen across the landscape, which the player must collect and use to pollinate seed pods before using the new growth to progress further."
Screenshots
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May 7th, 2008, 19:22 Posted By: Shrygue
via Eurogamer
Rockstar and Sony plans to patch the PS3 version of Grand Theft Auto IV today to improve the multiplayer experience.
Speaking to Eurogamer, a Sony source explained that the patch would help by "reducing the loads on the servers at GameSpy and hopefully the completely random hangs that some users have seen".
PS3 owners who bought GTA IV last week have had to endure problems connecting to the multiplayer service almost from day one.
What's more, some reported random crashes, for which Rockstar suggested that erasing game data and reinstalling as a possible solution.
This week, UK chart monitor Chart-Track reported that 926,000 copies of GTA IV were sold during its first week on sale here - with 413,000 of going to PS3 owners.
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May 7th, 2008, 19:24 Posted By: Shrygue
via Games Industry
Speaking at the PlayStation Day yesterday, president of Sony Computer Entertainment Kaz Hirai apologised for teething problems during the first year of the PlayStation 3 and the disappointment of delaying social networking application Home.
He acknowledged that the the software line-up was underwhelming for some consumers, and that competitors enjoyed a more successful year during the first 12 months of release for the company's luxury console.
"It's fair to say that the first year of PlayStation 3 was somewhat a difficult one," offered Hirai. "There were some teething problems, success from our competitors, and our customers were a little underwhelmed by the range of titles that were available."
"This was something that we were very much aware of, and something that we were confident we could over come," he said.
Last month Sony made the decision to delay Home, the PS3 social networking and online gaming space, but Hirai reiterated that it would not be released until he was personally happy with it.
"I realise this announcement was disappointing to many people, from TGS where we were aiming for a spring launch, so please accept my apologies for this delay.
"But as I said at Tokyo Game Show, I would not open up Home until I was completely happy with it, and I still stand by that statement.
"We've been testing Home for some time and I simply feel that as great as Home currently is, it needs a little bit more time before it's ready for the wider public - something we firmly believe we can provide in the autumn," he added.
Earlier at the PlayStation event, David Reeves, president of SCEE revealed the PlayStation 3 has now sold more units in Europe than the Xbox 360, and Hirai noted that 2008 has been a good year for the company so far, even with only two key titles – GT5 Prologue and Grand Theft Auto IV – on release.
"Things have improved since the Christmas season and 2008 has gotten off to a fantastic start. What fills me with even greater pleasure is that our year so far has only seen the launch of two of our key titles," he commented.
Some of the titles on display during the London event included Home, Little Big Planet and Motorstorm Pacific Rift.
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May 7th, 2008, 19:31 Posted By: Shrygue
via Joystiq
It's been a long time coming, but Ubisoft's Free Radical-developed shooter, Haze, has finally been given the demo treatment, with the publisher sending word that a single and multiplayer-flavored demo is now available over PSN in Europe and that the same hors d'oeuvre will make the rounds in the U.S. starting May 8.
As if offering apology for Haze's numerous delays, the demo will include both a sampling of the game's single player campaign called "Salva Region," as well as "drop-in drop-out" co-op multiplayer for up to four players online or over a LAN, or with two players via split-screen. We're sure that there is some "coming out of the haze" joke to be made here, but honestly, after months of waiting we're simply all joked out.
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May 7th, 2008, 19:32 Posted By: wraggster
News/release From ChrisP6825
Reverb 1.2
by Chrisp6825
-----------------
To install :
Extract the Reverb folder to the GAME folder of you PSP.
-----------------
About :
This game is about trying to get the white ball into the big purple one while fighting gravity and friction with anti-gravity blocks.
You also want to get to the finish point with the shortest run, least amount of anti-gravity blocks, and fastest build time.
You have to avoid obstacles like bombs, walls, and traps, while jumping through portals and grabing keys.
This game is based on a game at addicting games I saw called "Compulse". My friend showed it to me and it seemed like a good chalenge to beat. After I beat it, I wanted to play it more. So I decided to put it on my psp and take it where ever I went, but the game was in flash and I hate the psp's lash player. So I thought it'd be fun to remake it and then play it on my psp.
This is a Lua game. I've tested it in Luaplayer HM 5.0 and 6.6. It did work on Luaplayer .20 but I added Mp3's to the game.
-----------------
Controls :
Move the "mouse" around with arrow keys or analog. If you hold L and move the analog it moves slower.
Press and hold X on the boxes to make new ones and place around on the course.
Circle resets the level, and Square deletes the top block under the mouse.
Start releases the ball, and Select pauses the game.
While in the menu, Select will also resume the game.
Up and down changes the selections in the menu's.
Change log :
-----------------
05-06-2008 - Reverb 1.2
Added main menu and in game pause-menu
Added background music
Added somewhat of a H.U.D.
"One-way" walls and floors
Option to turn music on or off
Fixed exit function (used to exit to Lowser if it was running, else it crashed)
Some graphic updates
Timer now counts on how long it takes to finish the level (used to count how long it took ball to get to finish)
Shows number of used blocks
Shows the expected number of blocks to use to finish the level, plus a challenge number also
Small improvements in physics and gravity
Greyed out menu items show what is expected in next release
Some bug fixes
*Known Bugs*
Death animation (stars) slowed down a bit. This is to keep the game from slowing down until I find a way around it.
Usual collision limitations
timer will sometimes jump up an extra 7000 seconds, for some unknown reason.
If more than one green/ yellow block is placed, it increases the strength of a single one. Still counts the new block.
Game slows down a small bit if block count is around 15 or 16.
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May 7th, 2008, 19:35 Posted By: wraggster
News/release From Angelo
Hello guys.
After a bit of tinkering around with my flash0, piKey and IRDA stuff, I managed to fix a bug many of you have found anoying.
Some of may have noticed that IRDA (Infared) has been acting strange in firmwares 3.80+.
It fails to work when in "Game3.XX" mode. This ins't the case in just piKey, but also in ZX-81's PSPWrite, AFKIM and various other IRDA applications.
The patcher can be downloaded here
Instructions:
Remember, this is for PSP fats only!
Very simple... just copy the contents from the "ms0" folder to your PSP and run.
(I have made the patcher multi kernel so you don't require the 1.50 addon pack.)
Then just enable the plugin in the recovery menu!
How it works: (My favourite question)
It just simply adds "Flash0:\KD\IRDA.PRX" to "ms0:\SEPlugins\Game.txt". This loads the IRDA.PRX driver in "Game3.XX" mode and enables your IR keyboard to work again.
NOTE:
This patcher enables your PSP to access the flash0, however their is no risk of bricking. The patcher does not access the flash0 at all!
Have fun guys!
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May 7th, 2008, 19:40 Posted By: wraggster
News/release from ichbin007
Hello it is the first time that I have something for the PSP, programmed, the programme is a beta in which not all functions are included.
Here are the Featur ToDo and listen:
Feature List:
Browser
Music player
Folder image is loaded
IDv3 tag support (title, artist)
The appearance may be 99% can be changed and without the source code to handle.
ToDo List:
A Song text to include such functions (25%)
The appearance Changeable make 100%
The Geschwindiekeit improve
A few small bugs resolve
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May 7th, 2008, 19:41 Posted By: Shrygue
via Games Industry
Sony has told GamesIndustry.biz that it expects forthcoming title LittleBigPlanet to achieve higher sales figures than Gran Turismo 5 Prologue Edition.
GT 5 Prologue was released last March at retail and online and became the fastest-selling PlayStation 3 game, while also boosting sales of PS3 hardware by 14 per cent.
"We're hoping sales will be higher than GT5 Prologue," revealed David Reeves, president of Sony Computer Entertainment Europe.
Analysts are backing the game as a system seller, suggesting it will manage to appeal to a family audience not currently catered for by either Nintendo or Microsoft.
The game, developed by Media Molecule, is due for release this October. The platformer will allow users to create their own levels and share them online with other PS3 users.
LittleBigPlanet was first announced at GDC 2007 and remains one of Sony's key titles. It has taken centre stage at multiple press events, and is being used to push Sony's PS3 online message along with social community Home and party favourite SingStar.
"These are genre-defining titles, something we're very proud of, and just one facet of the rapidly growing world of PlayStation," said Kaz Hirai, president of SCEA, during Sony's PlayStation Day in London yesterday.
"[LittleBigPlanet] will completely revolutionise the way gamers interact with their games, especially through the community functions and the ability to interact with LittleBigPlanet lovers around the globe," he added.
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May 7th, 2008, 19:44 Posted By: wraggster
News/release from xz23 and playa93
Here is a small homebrew coded xz23 and playa93 to pass the time. You are betting the sum of your choice on heads or tails, if you win you win the set you played, if you withdraw your total ...
So heads or tails?
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May 7th, 2008, 22:53 Posted By: gamefreak199101
Source Maxthebest
Here I'm back with my protect-me app, changelogs since v0.9f:
Quoted form the readme
-Added a credit screen
-Now, if someone takes your PSP "illegaly", inputs a wrong password, even if he hard reboots the PSP, a message will be written saying "this psp received a bad password input on XXX" and the date, so you have to put the good password to disable this password, otherwise, it will appear at each boot, making it impossible to boot on the XMB!
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May 8th, 2008, 18:20 Posted By: yonaba
Hokuto No ken
Coded By SeanPaul223
Using Davide Montani's Sprites--Credits to hiom so
Move Ken using directions to punch ennemies.Enjoy^^
Should freeze on some PSP.Will be fixed in a next version.
Compatible
PSPFat and Slim
Installation Path
ms0:/PSP/GAME
Download: Hokuto No ken
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May 8th, 2008, 19:43 Posted By: Shrygue
via Computer and Video Games
Rockstar has released a patch that plugs the crash-causing holes in the PS3 version of GTA IV, and has issued a statement to "apologise for the inconvenience".
The patch, now available to download directly from the internet (your PS3 will need to be connected, obviously) fixes issues related to Gamespy's servers.
According to Rockstar, it "prevents Gamespy's servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up."
So, as well as stopping the freezing, you should also actually be able to get a game online.
Rockstar says it'll be keeping a close eye on things from here. "We continue to monitor the performance of the game both on and offline and will provide further updates as necessary," it told CVG.
"We want to assure everyone that, together with our hardware partners, we continue to strive to give our fans the best possible interactive entertainment experiences possible. This update will ensure that everyone will experience Grand Theft Auto IV the way it was intended.
"We apologize for the inconvenience this has caused."
We forgive you.
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May 8th, 2008, 19:46 Posted By: Shrygue
via Eurogamer
SCEE boss David Reeves has said there is not enough incentive for developers to work on multiple language translations during development - explaining that's why us Europeans get games after the US.
Reeves told Eurogamer he would "love to go day and date with some titles" in the two continents, but said that was only really feasible in the UK. And he thinks you might call him bias if he did that.
"Well some developers would say they can do [translations during initial development]. Talk to Ted Price at Insomniac and he builds it in at the beginning. We're trying to educate all our developers to do that but it's something that's going to take a while," Reeves told Eurogamer.
"But even if you talk to Guerrilla, Namco, Square Enix, they all do it in English to begin with and then think about localisation later. You're absolutely right, we should do it at the beginning. But they look at it like, 'How much can I get for a Dutch version of the game?'
"With PlayStation Store we could probably go in the UK almost day and date. But then what are the Germans and the French going to say to me? That I'm Anglo-centric," added Reeves.
Yes and they may use other words, too.
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May 8th, 2008, 19:47 Posted By: Shrygue
via Games Industry
Former Xbox boss and current EA Sports president Peter Moore took a swipe at an old sparring partner this week, expressing dismay at the ongoing delay of Sony's Home service for the PlayStation 3.
The EA Sports president's comments came less than 24 hours after Sony Computer Entertainment boss Kaz Hirai apologised for the latest delay to Sony's ambitious online social networking project.
Our sister site Eurogamer.net asked Moore whether he was interested in working with Home now that he was no longer a direct rival.
"Yeah; I just wish it would ship," he answered.
"I [previously] questioned it a little bit, whether I'd want to wander around there. Phil Harrison showed me a demo – it's very cool, but let's go already. And so I'm disappointed that it's been pushed back a little bit again.
"But I really hope it gets going and becomes that portal to the PlayStation Network and we can utilise it. But boy, I just wish we'd get going."
Home will allow PS3 users to create their own virtual avatar and living space, encouraging interaction with Sony's online community. It is now scheduled for an autumn release.
"We've been testing Home for some time and I simply feel that as great as Home currently is, it needs a little bit more time before it's ready for the wider public - something we firmly believe we can provide in the autumn," Hirai said as he explained the delay at an event in London earlier this week.
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May 8th, 2008, 19:49 Posted By: Shrygue
via Eurogamer
A demo of much-delayed shooter Haze has now been added to the PlayStation Store.
It was added on Tuesday, actually, but we forgot to tell you. We're wearing one of those spiky punishment belts to make up for it.
The Haze demo lets you romp around that sun-drenched Salva region, described as "the only place on earth where you can blow a stranger's head off with a jolly smile".
Those smiles can be shared with up to three friends in online co-op, or offline with just one friend in ye olde splitte-screene.
Haze will be released exclusively for PS3 on 23rd May.
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May 8th, 2008, 19:51 Posted By: Shrygue
via Computer and Video Games
On May 16 - that's next Friday - you'll be able to pick up PS2 and Xbox 360 versions of PES 2008 on the cheap(ish).
Both iterations are going budget, you see, the Xbox 360 version to retail at £24.99 and the PS2 version at £19.99. Konami calls the trip to the bargain bin for the duo "the essential summer signing".
PES 2008 was received reasonably well by critics - well, apart from the PS3 version, which Pro Evo creator Sebass himself has admitted was "far from what we wanted".
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May 8th, 2008, 20:26 Posted By: wraggster
Good news for GTA's fans :P (me too)
New coming version of FuSa:
- Full support of GTA games series
- Sound doesn't stammer anymore!
coming soon... ( it will be released as soon as OldPrisoneR stops playing GTA: VC )
So what does FuSa do?
- It allows you to play games on ANY TV over ANY cable.
( composite, component, svideo, d-terminal )
All kinds of cables are supported!
Besides that, it allows you to play on full screen area!
http://foosa.do.am/
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May 8th, 2008, 23:59 Posted By: JKKDARK
via IGN
2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Konami Digital Entertainment, Inc., today announced the next iteration of the wildly popular baseball franchise, MLB Power Pros 2008, scheduled to be available for Wii home video game system from Nintendo and PlayStation 2 computer entertainment system this July, as well as Nintendo DS later this fall. As the highest-rated and top-selling baseball title in Japan, MLB Power Pros was available in North America for the first time last year. Its comedic visual appeal of miniature Major League Baseball player models has attracted a dedicated following through its easy-to-use controls and addictively fun gameplay experience.
"We're thrilled to partner with Konami again, and with the Baseball season now in full swing, we're proud to offer our fans a refreshingly smart and exciting baseball game that is easily accessible for all ages," said Christoph Hartmann, president of 2K. "Baseball enthusiasts will appreciate the variety of newly added features, intuitive game modes and improved overall feel, and we look forward to hitting one out of the park this season with MLB Power Pros 2008."
With over ten different exciting game modes including the traditional Practice, Exhibition, League and Home Run Challenge modes, MLB Power Pros 2008 will bring fans closer to the action than ever before. Gamers also get the opportunity to act as general manager and control the destiny of their own franchise in Season mode, or engage in entertaining role-playing story modes such as Success and MLB Life modes. As general manager, gamers can trade, sign free agents, coordinate practice schedules, purchase new equipment, call up and send down players from the Minor Leagues, along with other management options to bring in fans, win playoff games and eventually, earn the title of World Series champion.
In Success mode, fans can participate in a story-based career of rising players in the Double-A Minor League system trying to improve their baseball skills and make an impression on baseball scouts while also having to balance various situations in their personal lives. Through a variety of amusing training and game challenges, players who complete Success mode will also be able to take their created player files into MLB Life as well, or also play as either an existing Major League Baseball player in Dream Mode, or start as a rookie in Major League Career mode. As a new feature in MLB Power Pros 2008, MLB Life is another story-based mode that will allow fans the possibility to simulate the exciting life and experience of being a Major League Baseball player over the course of a 20-year career. While continuing to play in games through the regular baseball season, players will also participate in a number of realistic situations such as signing contracts, purchasing houses and cars, making charitable donations, building up relationships with friends and teammates, picking up hobbies and much more.
With easy, pick-up-and-play hitting and pitching controls, along with intuitive Wii functionality, other new features in MLB Power Pros 2008 include support of 40-man rosters, change of ball speed, adjustment of defensive shifts, along with a real-time bullpen check functionality for substituting pitchers. MLB Power Pros 2008 will also support the option for players to import their Wii-based characters, Miis, from their Wii or Wii Remote to become part of the exciting action!
MLB Power Pros 2008, developed by Konami Digital Entertainment, Inc., is not yet rated by the ESRB, and will be available for Wii and the PlayStation 2 system this July, as well as Nintendo DS later this fall.
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May 9th, 2008, 00:01 Posted By: JKKDARK
via IGN
Today Sierra announced it is prepping a videogame tie-in for this summer's Mummy sequel, The Mummy: Tomb of the Dragon Emperor. The game is being developed by Eurocom (Pirates of the Caribbean: At World's End) for the Wii and PlayStation 2, and for the Nintendo DS by A2M (Spiderman: Friend or Foe DS). The latest Mummy film, produced by Universal Pictures, stars Brendan Fraser returning to his hero role and Jet Li as the evil Dragon Emperor.
"The Mummy is one of the most distinctive and expansive franchises in Universal's portfolio, and there is inherent gameplay in the property," said Bill Kispert, Vice President and General Manager, Interactive, Universal Pictures Digital Platforms Group. "The new film amps up the action, introduces a ruthless new villain and takes our heroes to incredible new locations. We are thrilled to bring all these attributes to life in this game."
Players will step into the shoes of Rick O'Connell (Fraser) and his son, Alex, as they travel to Chinese tombs and Himalayan mountain tops. Gameplay will be a mix of combat, puzzles, and hieroglyphic decryption.
The Mummy: Tomb of the Dragon Emperor is set to hit game consoles July 22.
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May 9th, 2008, 00:22 Posted By: wraggster
If you've got a PSP-2000 and a hankering for some VoIP on the run, Sony has finally brought its Skype-friendly PSP headset to US retail. Unfortunately, it won't work with those original fatty PSPs, and at $30 you've gotta ask yourself how much you'll really be using it for -- the original price was set at $20. That said, it's undoubtedly the easiest way to get up and running with Skype and in-game voice chat on the PSP, since it used to require two separate accessories to pull it off.
http://www.engadget.com/2008/05/08/s...ves-stateside/
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May 9th, 2008, 01:57 Posted By: wraggster
New from Yan2Yan
Here is a class C + + to simplify the management of language files in C + +. It is already very comprehensive, and allows, among others, running a default language ...
Download:
languageManager - Sample
languageManager - Class C + +
The sample is sufficient to understand the functioning of this class, but I will explain a few things ...
How do we serve?
1. It includes the header (# include "languageManager.h")
2. It creates the object (languageManager Language
3. It configures the load
There are several things to load: title, which is a table that depends on the number of files languages (there will be no need to recharge), extraData which is a table in 2 dimensions which depends on the number of files and languages of imposed a number (we will not need to recharge), and text, which is a table that depends on the number imposed (on the recharge whenever you change language).
Why have thought so? extraData title and are variables that will be required all the time, but text will depend on the language chargéé (to save memory)
Code:
Langue.configure ( ". / Language /", "", 100, "def", "#");
Langue.configureDataToLoad (0, 1, NEXT, 1, NEXT, MAX);
In the first line shows the directory where the files will be stored languages, the file name to be created containing the file name default language (by default this file is called "default.lang"), maximum number of lines to load (the famous number that is imposed on text and extraData), the extension of files languages (here "def") and the character through which begin comentaires.
In the second row, said:
-- A line which must begin loading the title (0 = first line, second line 1 = ...), then the number of lines to charge for title;
-- A line which must begin loading extraData (0 = first line, second line = 1 ... NEXT = line following the end of the title), then the number of lines to charge for extraData;
-- A line which must begin loading text (0 = first line, second line = 1 ... NEXT = line following the end of extraData), then the number of lines to charge for the text (MAX = charge as much lines as possible to limit the number imposed earlier).
4. It is a research file languages and are charged with title and extraData: Langue.search ();
5. We support the language default Langue.loadDefault (), this function returns 1 if successful loading and 0 in case of non-loading (ie that the missing file is not created or that the file default language does not exist).
6. If the default load has not worked, it creates a menu choice of language then we support the language (for example: Langue.load (Langue.config-1)
7. It may also allow accents, cédilles and others (thank you dridri85 and Akabane87):
Quote:
Langue.accentueTitle ();
Langue.accentueExtraData ();
Langue.accentueText ();
8. To access the data loaded, it was as follows:
Code:
Langue.text [i]
Langue.extraData [i] [j]
Langue.title [i]
(replacing i and j by good values)
Well, I fatigue, I will stop there, to better understand, please refer to the sample.
PS: it works well
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May 9th, 2008, 02:05 Posted By: wraggster
via pspgen
Bobthetouriste, member forums PSPGen has just delivered the first version of his first homebrew. This game, outlandish in appearance, is actually a very good puzzle that will make more crazy one. The game is coded language lua (which you can learn about devsgen.)
The goal is very simple (well, everything is on ...), you must place the numbers 1 to 100 in a grid, you can place the number 1 anywhere on the grid, the following numbers for you will need to use your neurons. The following numbers may be placed only 3 cases where a horizontal to vertical from the box on which you raised the number. The yellow boxes show where you play your shot, boxes red boxes are accessible only to the coup. This means that the next time you'll be able to go there, they will be black (End of part ...)
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May 9th, 2008, 02:46 Posted By: flaminfox
Mediumguage has updated PSP Filer, a file manager for the PSP.
Heres Whats New:
version 5.0:MD5=BB58810F 43487E7B AD264BD5 1D95CC3D
filer:
- added Greek mode.
- fixed a bug that Filer was crashed when it opened some kind of RAR file (probably having a comment).
- fixed a bug that a zipped file made by Mac OS could not be accessed.
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May 9th, 2008, 19:11 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment Europe president David Reeves has admitted that the PlayStation Portable is suffering from a lack of new games titles in the region.
Although the company has its Go! Explore sat-nav application, and cross-platform functions with the PlayStation 3, at its recent PlayStation Day the only new PSP games mentioned during the hour and a half presentation were Echocrome and Buzz! Quiz Master.
"Hand on heart, would we like more PSP games? Yes, we would. We really would," said Reeves speaking exclusively to GamesIndustry.biz.
Publisher support for Sony's handheld appears to be diminishing in Europe. A recent showcase of forthcoming titles from Sierra did not reveal any new PSP titles, despite the company still developing games for the 8 year-old PlayStation 2.
And release schedules from major publishers show only a handful of big licences such as Lego Indiana Jones and WWE Smackdown! Vs RAW in 2008, with PSP exclusives all but absent.
Although support for the handheld may appear thin in the West, sales of the PSP in Japan have rocketed this year, with over 1.6 million units sold.
Sony continues to introduce different coloured models to the market with its Blume series, while titles such as Capcom's Monster Hunter Portable 2nd G are dominating the market.
"It's phenomenal, absolutely phenomenal," said Reeves of the Japanese performance.
As more Japanese developers look to follow the success of Capcom on the system, Reeves promised that locally developed titles are also likely to make it over to the West.
"We've seen in the last six months that because of the success of the PSP in Japan many Japanese developers have got some absolutely phenomenal games. They're not Monster Hunter 2G or things like that, but they are in development and we'll see them over here," he added.
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May 9th, 2008, 19:29 Posted By: Shrygue
via Computer and Video Games
Sony says that its Gran Turismo racing series has notched up 50 million sales across all PlayStation formats (except PSP though) in ten years and precisely four months.
"Initially, Gran Turismo was an 'alternative' racing game, kind of an outsider in the genre," said series creator Kazunori Yamauchi. Kaz to his mates. "And we made it thinking that it would be okay as long as it reached out to 'the select few who would agree with us.'
"So this figure, 50 million units, is simply astounding. If you go to a game store and look for a particular package, and pay for it at the cash register, though the time may be very brief, it still takes at least three minutes or so." Stay with him...
"It's simply mind boggling and hard to believe that this has been repeated 50 million times all around the world in the last ten years. I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game. We'd like to continue making every effort to create cutting edge, high quality games, so that we don't disappoint anyone's expectations."
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May 9th, 2008, 19:33 Posted By: Shrygue
via Computer and Video Games
The next Call of Duty game may not delve back into familiar WWII territory after all, as Activision CEO Mike Griffith reveals that the fifth game will take the series to a "new military theatre".
Despite rumours and strong reactions that the series would be returning to the over-used WWII era, Griffith revealed: "We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theatre to engage our significantly larger user base which nearly doubled last year as new users came into the franchise," according to Gamespot.
Another modern setting would get our vote (we're bored of those crappy 1940s guns and sluggish propeller-powered planes).
Griffith also revealed that the next James Bond game, in development as Treyarch, will use the CoD 4 engine, which is good news. The first good 007 game since GoldenEye? Maybe, just maybe...
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May 9th, 2008, 19:45 Posted By: Shrygue
via IGN
In a press release sent out today announcing a partnership between Marvelous Entertainment and XSEED Games, Valhalla Knights 2 was officially announced and scheduled for a fall 2008 release. This is the first title that will be published and distributed by the newly formed partnership.
Valhalla Knights 2 is the sequel to the original Valhalla Knights for Sony's portable system. Valhalla Knights 2 will, according to the press release, add new job classes, races, weapons, spells and other items for RPG enthusiasts. Gamers will be able to experience six-on-six tactical battles during gameplay and the title will also feature two-player ad-hoc support.
"Valhalla Knights 2 will carry on the legacy its predecessor established as a beloved game in any RPG player's library," says Ken Berry, marketing and sales at XSEED. "We appreciate this game being the first in our co-publishing partnership with Marvelous Entertainment as it will help to set the quality standard high for all future games coming out of this deal."
The press release ends by noting that more games -- along with additional details on Valhalla Knights 2 -- will be announced in the near future.
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May 9th, 2008, 22:41 Posted By: wraggster
If you're looking for action, this week's PSN update should provide it to you in spades, with demos for Haze, The Bourne Conspiracy and GRID flying onto PS3s. The highly anticipated PixelJunk Monsters Encore is also released today for strategy fans, along with a large dose of trailers. Check out the full breakdown below:
Downloadable Games
Rocketmen: Axis of Evil ($9.99)
Add-on Game Content
PixelJunk Monsters Encore ($5.99)
Rock Band
"Date with the Night" - Yeah Yeah Yeahs ($1.99)
"It Hurts" - Angels & Airwaves ($1.99)
"This Ain't A Scene, It's An Arms Race" - Fall Out Boy ($1.99)
Scene Pack 01 ($5.49)
Scene Pack 01 includes "It Hurts" by Angels & Airwaves, "This Ain't A Scene, It's An Arms Race" by Fall Out Boy, and "Date with the Night" by Yeah Yeah Yeahs.
Rock Band price promotion: "CrushCrushCrush" - Paramore and "Rock N Roll Band" - Boston are reduced to $0.99 until May 15th.
Guitar Hero III: Muse Track Pack ($6.25)
Includes "Exo-Politics", "Stockholm Syndrome" & "Supermassive Black Hole" as performed by Muse.
Game Demos (free)
HAZE
The Bourne Conspiracy
GRID
Game Videos (free)
WipEout HD Trailer
PLAYSTATION 3 "What You Need" Video
Mirror's Edge Gameplay Trailer
Mercenaries 2 Payback Trailer
Overlord Raising Hell Trailer
The Wheelman Trailer
TNA iMPACT! Gamers' Day Trailer
Movie and Blu-ray Disc Trailers (free)
Indiana Jones: Kingdom of the Crystal Skull Teaser
The Love Guru
Iron Man
PS3 Themes (free)
PixelJunk Monsters
Sports
PS3 Wallpaper (free)
PixelJunk Monsters (x2)
PLAYSTATION Store for PC
Game Demos (free)
SOCOM: Fireteam Bravo 2 Demo
http://uk.psp.ign.com/articles/872/872556p1.html
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May 9th, 2008, 22:42 Posted By: wraggster
Japan-based game publisher Marvelous Entertainment Inc. and Los Angeles-based game company XSEED Games announced today their entering into a strategic co-publishing partnership. The deal will help to establish a US publishing presence for Marvelous Entertainment and will provide XSEED Games an opportunity to access and bring to market titles from Marvelous' portfolio of high quality, popular games. Under the agreement, XSEED Games will support key Marvelous Entertainment titles for publishing and distribution in North America, with the first title to be announced under this partnership, Valhalla Knights 2 for the PlayStation Portable (PSP), scheduled to launch in fall 2008.
"We're pleased to be able to announce our new expansion into the largest gaming market in the world, the United States. I'm confident that together with our co-publishing agreement with XSEED Games, we will be able to hit the ground running as we ramp up our US operations," stated Yasuhiro Wada, Managing Director of Marvelous Entertainment.
Jun Iwasaki, President of XSEED Games, shared Mr. Wada's sentiments. "We're honored to get the chance to partner with Marvelous Entertainment as they establish and grow their presence in the US market. They have an exceptional library of original and creative games many of which should prove a hit with Western gamers."
Sequel to the popular Valhalla Knights, Valhalla Knights 2 promises to give fans of the original game a vast and expansive world to explore, and the customization tools to create the ultimate battle party. This action RPG (Role Playing Game) sequel adds new races, job classes, weapons, magic spells, foes, armor and more to the Valhalla Knights universe, within an engrossing story arc. Controlling and choosing character aspects such as skills, race, and appearance, players can engage in real-time 6 on 6 battles, reliant on tactical combat strategies to achieve success. Supporting 2 player ad hoc network play, gamers can engage in Co-op and Versus modes with friends, or simply trade items and weapons.
"Valhalla Knights 2 will carry on the legacy its predecessor established as a beloved game in any RPG player's library," remarked Ken Berry, Marketing and Sales at XSEED Games. "We appreciate this game being the first in our co-publishing partnership with Marvelous Entertainment as it will help to set the quality standard high for all future games coming out of this deal."
Marvelous Entertainment and XSEED Games will be announcing additional titles under this co-publishing deal in the near future, as well as more specific game details and assets for Valhalla Knights 2.
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May 9th, 2008, 22:46 Posted By: wraggster
News/release from Predricted
Hi all,
The 2 Castles v0.1 is released,
[STORY]
The game is about a battlefield between 2 countries in a City called Sanvia.
Sanvia is a strategicly one of the best places, so the countries will do everything to conquer this coty. They started to send a large army to Sanvia, setted up a camp. But the battle was harder then they thought so both countries were sending money and supplies to build a stronger base, now 5 years later the battle still goes on. The camp was upgraded to a fort and the fort was build to a Castle. Both countries send this last year of battle their best Commander(you).
[Information]
Your objective is to destroy the enemy castle, without the castle the enemies are defeated.
In this first version you got only 2 options, repair/upgrade the hp of your building or Create a swordsman to fight for you.
[Controls]
The controls are simple,
Left and Right keys to toggle between your choice,
Cross to confirm your choice.
Think carefully but quick cause there is a small delay time till your next choice.
[Credits and Thank you's]
Programming -- Predricted
Most of the sprites -- Predricted
Background -- Predricted
Thanks to all people that have been helping in this and other forums.
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via predicted
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May 9th, 2008, 22:59 Posted By: wraggster
News/release from Snowymydog
Before introducing my new homebrew, I would like to appologise for my broken English. English is not my mother language, I hope everyone can understand what I'm going to tell you.
"Pipeline" is remake of the famous puzzle game "Pipemania(aka Pipedream"). Rules are simple: construct a path using the randomly generated pipes from starting point to ending point. Water starts to flow when timer finishes the countdown. If you let the water spill out or did not meet the minimum distance requirement, you fail.
I do all the coding and gfx. Sfx from flashkit.com & soundsnap.com. This homebrew is entering the PSP-Hacks homebrew competition.
Save/Load and Highscore is not coded. In this release, I have included 20 levels. My target is total 50 levels in the final release. GFX and SFX will continue to enhance. The game play itself have nothing more I can do. All I wanted is bug report and comments. Good or bad, love or hate, just tell me.
This game should work on Slim PSP, since I do not own one, please let me know it works.
I need reports about the difficulties of the game. Your opinions are very important. I'll make adjustment on next release. Thanks.
Controls:
D-pad: moves the cursor
X or O: put down a pipe
Triangle: Speed up the timer and water flow
Start: pause/resume game
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via snowymydog
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May 9th, 2008, 23:03 Posted By: wraggster
News/release from Jack
Here is my very last shell on the theme of Ubuntu.
As the real ubuntu 7.10, my HB and a freeware and free software, meaning that any programmer can modify it and redistribute it has its way (read doc).
here is not a list of News but rather a list of what is present in the shell:
Code:
-- Message anti-downloading ISO does appear that the first time you launch the HB
-- Boot (start and stop)
-- Login (user name and password)
-- Office and bar spots current (application shortcuts, system and stop)
-- Workstation
-- MS Explorer, supports files:
-- Lua (bug)
-- MP3, Ogg
-- PNG
-- PBP
-- You can launch a UMD since the workstation
-- You can start the internet browser
-- Changes in the following parameter: user name, password, speed of the mouse, or boot, time, screen background
how to use it:
Code:
In the Shell:
= analog stick to move the cursor
X = entry
[start] + R = reboot rapid shell
[select] + R + = reboot remize a zero settings
the keyboard:
= directional pad to move the selector
O = input a character
[] = Erase the last character entry
/ \ = Tiny / capital
the explorer MS:
R = down
L = mount
X = enter
O = return
/ \ = Definir as wallpaper if it's an image (attention has not deleted from the MS once defined, otherwise it buggera)
in a game / application:
[start] = leave the games / applications if nothing is clear in the latter
credits:
Thanks to the team for their HM luaplayer
Thank you for helping luaacro
Thanks to xtreamlua tutorials for their very clear
list of programme:
-- Luaprog -> noservant and sabbator
-- Paint -> N.C.
-- Text reader -> mikehaggar99
-- Minesweeper -> Jek
-- Tuxgame -> me
-- Transformers -> me
note:
If you detect a bug or if you wish to be part of the project, you can contact me here:
support_ubuntu@hotmail.fr
a plugin autoboot 3.90M33 compatible, and 3.93 (CF) is provided it was not coded by me.
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May 9th, 2008, 23:07 Posted By: wraggster
via devsgen
amin022, a member of our forums, has put online GTA Quiz, a questionnaire booked to play GTA. Click away if you think you know everything about this game!
You know without a doubt the game GTA (abbreviation for Grand Theft Auto), a famous game action / adventure where you are totally outlaw and must survive as best they hurt across the world and the perfidy of men. .. (I do too?)
This quiz, created by amin022, is currently composed of 10 questions. Please note that the author will surely add questions over the last days.
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May 9th, 2008, 23:09 Posted By: wraggster
via devsgen
TriPingColors goes more to flourish. After the emergence of complex forms, M-Cid introduces the 3rd dimension in his game, which changed its path concept. Click away if your eyes are always radar colors.
Presentation:
As you may know, a color (on a screen like the PSP) is composed of red, green and blue. M-Cid (My Custom IDentity) shared with us TriPingColors Freedom (v3.1), whose goal of the game is simple: you will need to know these three colors proportional to find, as soon as possible and in a certain period of time, good color (one on the platform below) and score a maximum points.
Concept (by the author):
In this version the aim is to keep a level above zero, the more time passes over the gauge empties, it will perform in terms of points scored. Plus the player gets closer colors generated more it will mark points. The rating is based on a calculation of proximity, as a percentage. Each note will be added to your score. When the gauge empties, your points will be carried in grey left of the screen.
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May 9th, 2008, 23:19 Posted By: wraggster
via pspgen
GGC lordvisaris and just put online a new version of their homebrew appointed windows XP 2008, this homebrew copy almost to perfection the design of Windows XP. You can play your games and UMD dumper, connect your PSP to USB, launch the browser and many other things. Feel free to share your impressions in the forum.
What's new in this new version?
Ability to dump your UMD
Possibility to launch your UMD
Interface improved
Bug fixes
I can do what with?
Paint version PSP
Launching UMD
Dump of UMD
Internet Browser
USB connection
Lots of other features you will discover for yourself!
And I can change the design?
Yes of course, to change the substance, change the image fondd.png (480 x 272) for the username go in the folder and open UTIL NAME or NAME2, change the name to your liking!
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May 9th, 2008, 23:28 Posted By: wraggster
via pspgen
ac-portugal put online Master PSP-Quiz, a quiz based on the underground PSP. In it, you whenever 3 proposals, one is the correct answer. Once you have answered the questions with a 3 buttons (), you proceed to the next question with the button R.
Good luck!
Coming up:
More questions
Possibility of seeing his score at the end of the quiz
Possibility of knowing the right answer when you selected the wrong answer.
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May 9th, 2008, 23:34 Posted By: wraggster
Almost done
Build032 is almost done (OldPrisoneR has just sent me new source code)
It need new menu, and I'm coding it now
So, release is planned for tomorrow
So what does FuSa do?
- It allows you to play games on ANY TV over ANY cable.
( composite, component, svideo, d-terminal )
All kinds of cables are supported!
Besides that, it allows you to play on full screen area!
http://foosa.do.am/
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May 10th, 2008, 00:05 Posted By: wraggster
New from Divineo UK
WiFi MAX is the easy way to take your PS3 onine wirelessly. Just plug the it into your PC to create an instant Wireless Access Point.
WiFi MAX for PS3 provides a true Wireless ?G? access point, which is up to five times faster than a standard WiFi connection. You can also take other games systems like the NDS, Nintendo Wii and Sony PSP online with it, and even access the internet with your WiFi-enabled laptop or PDA!
WiFi MAX for PS3 contains everything you need to turn your PC into a wireless access point. There?s the USB WiFi dongle, a handy stand that lets you position it for optimal coverage and a software application for your PC.
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May 10th, 2008, 00:08 Posted By: wraggster
New from Divineo UK
This pack contains everything you need for your PSP to keep it and your games safe and protected. The 3 UMD
cases, for your favourite game selection, protect the software for the console when not in use and the durable
screen protectors protect from scratches and any form of dirt and dust while the PSP is in use, which are peelable
and easy to replace.
The sock provides a cushioned environment for the PSP in which the console is protected from damage when in storage or travelling. Finally, a cleaning cloth is supplied to help you keep the console and screen clean of fingerprints and dirt.
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May 10th, 2008, 00:18 Posted By: wraggster
Edward Keith Stoddard Jr. really likes his PlayStation 3. So much, in fact, that if you were to touch his PS3, he may just kill you. Such was the fate of his neighbor, Douglas F. Abrams, who Stoddard believed had taken his console. During an argument over the missing system, police say Stoddard shot Abrams, fatally wounding him. When cops showed up on the scene, Stoddard surrendered and was taken to Land O'Lakes jail (no, really) in Dade County, Florida. It's okay to love your console, people -- just don't get jealous if it drops by the neighbor's house for some tea.
http://www.engadget.com/2008/05/09/m...r-missing-ps3/
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May 10th, 2008, 00:20 Posted By: wraggster
Modder extraordinaire Ben Heckendorn could easily be resting on his laurels by now but, thankfully for us, he continues to churn out console mods and accessories like nobody's business, and his latest creation easily meets the high standard he's set for himself. Designed for the Games for Health conference, this one continues his line of one-handed controllers, with the pedals in this case replacing the strum and whammy bar from a standard Guitar Hero controller, letting you use a single hand for the chords. As you can see, everything is also obviously done with Ben Heck's usual fit and finish, and even a bit of clever salvaging, with an Atari Jaguar controller cable used with one of the pedals -- Ben just hopes that "doesn't jinx anything.
http://www.engadget.com/2008/05/09/b...pedal-control/
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May 10th, 2008, 00:40 Posted By: wraggster
Heres the list
A Bridge Too Far (~Dirk Bogarde, James Caan, ...) HK US$ 31.90
Battle of Britain (~Harry Andrews, Michael Caine, ...) HK US$ 27.90
First Sunday (~Ice Cube, Katt Williams, ...) US US$ 38.96
Helvetica US US$ 34.99
Motley Crue: Carnival of Sins (~Motley Crue) US US$ 29.99
P.S. I Love You (~Hilary Swank, Gerard Butler, ...) US US$ 35.98
Saawariya (~Ranbir Kapoor, Sonam Kapoor, ...) US US$ 38.96
Shall We Dance? (~Richard Gere, Jennifer Lopez, ...) US US$ 29.99
The Devil's Own (~Harrison Ford, Brad Pitt, ...) US US$ 28.95
Twister [Remastered] (~Helen Hunt, Bill Paxton, ...) US US$ 28.99
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 10th, 2008, 00:53 Posted By: wraggster
Newly released today:
features
Intense action thriller with stunning next-generation graphics and amazing special effects
Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns
Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world
Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory
Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay
description
Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever.
Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory.
http://www.play-asia.com/SOap-23-83-...j-70-2o6d.html
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May 10th, 2008, 00:59 Posted By: wraggster
Newly released today:
features
BRUTAL IN-YOUR-FACE COMBAT with brand new vicious combo attacks and over-the-top finishing moves. Bare-fisted combat, grappling, bone breaking and neck snapping - whatever it takes to disable the enemies.
ONLINE GAMING for up to eight players with three unique modes for both Xbox 360® video game and entertainment system and PLAYSTATION®3 computer entertainment system. Never before has the Condemned universe supported online action!
A BAD-ASS ARSENAL now totally expanded to include items taken straight from the environment. Tire irons, bricks, toilet seats, antlers, flaming 2x4s, mannequin arms and mop buckets, just to name a few. Pick your punishment!
MASSIVE GUNPLAY made possible by powerful projectile-based weapons like the sub-machine gun, crossbow, shotgun, 9MM handgun, and .45 caliber pistol.
OWN YOUR INVESTIGATION with an inventive approach to solving crime scenes naturally sewn into the action. You will be rewarded with unlockable weapons and achievements along the way.
GRITTY REALISTIC ENVIRONMENTS with secondary objectives and multiple path solutions so that players never get bored. Atmospheric elements and chilling ambiance that will make every player cringe at every turn.
SMART AND DEVIOUS ENEMIES featuring highly realistic AI behavior -- befriend them, and they just might fight on your side.
description
Condemned 2: Bloodshot™ ratchets up the bone-crushing brutality of the popular psychological thriller with an all-new fighting system and for the first time, online multiplayer modes. As Ethan Thomas, the unstable and disgraced Serial Crimes Unit investigator, you will face horrifying enemies and endless heart-stopping surprises in the shadows of a strange and sinister world. Utilize a new set of high-tech forensic tools and fight off violent enemies on the perilous hunt for your missing partner. You'll need to use anything and everything in the environment to survive as you unravels the mysteries shrouding the city in darkness. Condemned 2: Bloodshot is set to horrify the masses in 2008.
http://www.play-asia.com/SOap-23-83-...j-70-2nnj.html
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May 10th, 2008, 01:07 Posted By: wraggster
Toshiba recently announced they're planning to use Sony PS3 technology in its upcoming TVs and Notebooks. The OC Register's Gadgetress got her hands on the Toshiba's Qosmio notebook (shown above), which will use the SpursEngine chip, jointly developed between Toshiba and Sony around the Cell. The processor will handle much of the video and multimedia processing, taking the load off the main CPU.
http://gizmodo.com/389066/toshiba-br...-notebooks-tvs
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May 10th, 2008, 13:39 Posted By: wraggster
So I ran into a bit of a snag with my PlayStation 3 last week when I went to pick up Iron Man only to discover my system would not play Blu-ray games or movies any longer. PlayStation 2 games and DVDs run just fine, but Blu-ray just poops out without even trying to read the disc. I had put off calling support in the same way I generally put off calling the doctor, hoping that whatever is wrong will just fix itself (Mike, your arm's fallen off - It'll get better!), but after wistfully browsing the Blu-ray movie aisle at a local retail establishment it was time to make the call.
After navigating the PlayStation support line's various menus and advertisements, I got on the line with a support specialist I will call Denise, mainly because I completely forgot to write down her real name. Denise had never encountered this particular issue before, so she put me on hold to research a bit in between restoring the system's default setting and performing a hard reset. The verdict? My poor little PS3 is dead.
Not all the way dead, mind you. I can still play PlayStation 2 games and access the PSN. It seems as if the Blu-ray portion of the drive just gave up the ghost, turning the system into something of a PlayStation 2.5. It could be as simple as dust on the lens, but the PS3's Blu-ray workings are situated in a place where compressed air fears to tread. I could open the system and futz around inside, but...no. Electronics have been known to spontaneously catch on fire when I even consider touching them, just to save themselves from the horror my giant snausage fingers would inflict upon them.
So it's back to repair for my shiny black system, eventually. I am currently playing through Mana Khemia for the PS2 on it, and while I have a fully functioning memory card adapter there is no way I can go back to playing this on my composite-connected PS2 after starting it on my HDMI PS3. The whole thing will run me $149, but it sure beats just buying a new one.
The ultimate irony here is that right next to my PlayStation 3 sits my launch Xbox 360, it's glowing green light mocking my plight. Truly I must live in some sort of bizarro world when the world's most unreliable video game console lasts longer than what I often considered the most solid piece of video game hardware to come out in years. If I had to guess, I'd say the PS3 committed suicide after too many viewings of A Knight's Tale on Blu-ray. I shall be more careful of my viewing habits in the future.
http://kotaku.com/389227/my-playstation-25
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May 10th, 2008, 14:17 Posted By: Art
Time Baby V15b - Intrafont!
Hi Guys,
This is the Time Baby V15b release thread.
The main improvement is cosmetic, with the implementation of the Intrafont library by BenHur,
just about every screen with text in it looks a lot more professional, particularly the mp3 player:
Mad Playlist MP3 Player YouTube Demo:
http://au.youtube.com/watch?v=XDMi35jFTzA
There are also a few more improvements with this release
If you have a spare 32Mb Memory Stick lying around, please consider donating it,
and see your nickname appear in the intro greetings screen.
Time Baby is tested with 3.52 M33 firmware, and is not intended to be compatible with the PSP Slim & Lite!
All music featured in the YouTube demo video by Merkury (Brisbane, Australia) because hopefully, they won't sue me!
Visit the Time Baby web page:
http://www.freewebs.com/defxev/TimeBaby.htm
Download Time Baby V15b from Rapidshare:
http://rapidshare.com/files/11425508..._V15b.zip.html
Download Time Baby V15b from Megaupload:
http://www.megaupload.com/?d=ND4I55DN
Cheers, Art.
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May 10th, 2008, 22:15 Posted By: wraggster
Old Prisoner has released a new release of Fusa for the PSP, Heres the details:
Finally build 32 is available now!
BUILD 32
- Full GTA games series support
- Connection is stable now (You can freely enter menus in GTA )
- No more extra noise or stammer!
- New settings added
- And more... (I've just forgotten what I'd implemented there else, sry )
There was a lot of requests about fullscreen feature, that we decided to implement it next build (I mean mode N. 1! see FAQ at our site | mode N. 2 will be released some time later )
So be patient, we remember about your suggestions, just give us some time
So what does FuSa do?
- It allows you to play games on ANY TV over ANY cable.
( composite, component, svideo, d-terminal )
All kinds of cables are supported!
Besides that, it allows you to play on full screen area!
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May 11th, 2008, 20:37 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn't prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32x32 tileset that you can find in the artpack thanks to Ibson the Grey.
[All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill's "foes" properly 'ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
"wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
"You gain insight into the nature of foo." now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.
Gameboy Advance [502k].
Nintendo DS [926k].
Playstation Portable SDL [832k].
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May 11th, 2008, 21:22 Posted By: wraggster
News/release from maxthebest
Hi guys!
Just released my irshell plugins that allows you to encrypt/decrypt your sensible files directly form IRSHELL's file browser.
Here are the changelogs of cypher-me since version 0.1b:
Quote:
Originally Posted by README
-You can now encrypt/decrypt the file directly, so it does not create a new file.
-Now, if there is not enough room on the memory stick, it will display a message telling you you can't encrypt the file (it used to crash if file was too big)
-Now it displays "encrypting" when encrypting, and "decrypting" when decrypting, it used to display encrypting, even when you were decrypting.
-Added a way to know if file is encrypted or not (see above)
-Added a menu
How to install this?
Quote:
Originally Posted by README
-YOU MUST HAVE THE LATEST IRSHELL VERSION INSTALLED
-Put the Eboot.PBP to IRSHELL/EXTAPP/APP19/
-Configure the plugin through the irshell configurator, put Encrypt as name and 19 for the adress.
-Now when you want to encrypt a file just press start highlighting it and press the Encrypt button!
As usual, if anyone has a question, no matter if it is stupid or not, don't hesitate, send a pm or an email.
And don't forget to read the readme file
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May 11th, 2008, 21:30 Posted By: wraggster
News/release from thecobra
hi all here my new release robot warrior dc 0.1
go to http://thecobra.thesmokylounge.com and in the download section download it
it robot game that you have to improve your robot and you skill to get the best robot in www(world wide web)
i still have alot of work to do on it but i thougth why not let othere people tell me what i need to add
Direction
use the direction pad to move you robot
press x to shot
be careful not to get to close to your enemy or else he could kill you fast as well as you could kill him as fast
MY TODO LIST
*add adhoc play
*improve grafic
*add online play
*add more oppents
*add save and load option
*add better AI system
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May 11th, 2008, 21:39 Posted By: wraggster
News/release from Marce_82
Heya!
I bring you this application that fix your "broken" (lazy/stuck) pixels. This application is developed by Marce_82 and The Sixth Halcon and is compatible on PSP Fat and Slim. It incorporates a graphic design and the app is in English so there's no excuse to unbrick your pixels!
- Install:
Extract the RAR file, then copy the content of "MsRoot" in the root of your PSP.
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May 11th, 2008, 22:23 Posted By: wraggster
Mr Dynamic has released a new version of Bob in: The Ice Age 2 heres the release details:
Bob in: The Ice Age is a game taken from the game Super Tux and has been put together again to make Bob.. The Author of this game "Mr Dynamic" says: Bob may be alot like "Super Tux" but "Bob" has more of a story and this website also has alot of different downloads and cheats for the game. So please download the game and enjoy it.
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May 11th, 2008, 22:28 Posted By: wraggster
via pspgen
Here is a small homebrew coded xz23 and playa93 to pass the time. You are betting the sum of your choice on heads or tails, if you win you win the set you played, if you withdraw your total ...
In this new version also available in English, a menu is available giving access to credits, gambling or the XMB.
So heads or tails?
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May 11th, 2008, 22:40 Posted By: wraggster
via pspgen
The team is composed RJ £ encoders and graphic motivated. She will present the first version of its shell coded LUA
The team is composed of:
Romane93 (encoder)
£ ight (encoder)
julientheboss38
What can be done with this shell?
The shell has an MP3 player, the ability to dump UMD games, play its games UMD, to view his images, explore its memory card and connect your PSP via USB to your PC. It is not beautiful
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May 12th, 2008, 02:02 Posted By: flaminfox
via psphyper
Here’s a short demo of Ikuze! Gen-San: Yuuyake Daiku Monogatari (my poor translation says it’s like Go! Gen-san: A Carpenter’s Story) I downloaded from the PSP Japan site. It’s Irem’s side-scrolling action game featuring a kind hearted carpenter dying to help people and kick out an evil construction company, with the help of a girl friend who happens to be the daughter of another construction company.
The demo lets you play a portion of a street with four level of difficulties (beginner to legendary). The control is very simple, triangle for swing, square for knocking from top and X for jumping. Also, pressing X followed by pressing the down and triangle button together will unleash a cool special attack. Break the crate on top of the blue vehicle (see image above) for a helmet that will keep you safe from one hit. Once you’ve beaten the monster crane, don’t forget to jump on top of it and be the evil constructor for a few seconds Note: Save the unzipped folder into the “GAME” folder of your memory stick. The demo require Firmware 3.95.
The demo is too short for me but it’s surprisingly fun (Play-Asia.com has it for $48.90). The game is coming out in Japan on May 15th.
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May 12th, 2008, 19:53 Posted By: Shrygue
via Eurogamer
Metal Gear Solid 4 creator Hideo Kojima has said his comments about being limited by the PS3 hardware were taken out of context as a result of Japanese to English translations.
He is, apparently, more than happy with what he had to work with and what he achieved, and points to the cultural difference in modesty for skewing the facts.
"I am Japanese, so I try to be modest. I'm an especially modest person. I don't wish to brag about it and say, 'I am the amazing Metal Gear guy', or say, 'This is the best one', just like how Americans brag [about] stuff like this," said Kojima in a translation on the PlayStation.com forums (translated by Kotaku).
"Westerners do not have a tradition of modesty, so the statements are translated correctly but the original meaning is totally different."
Kojima had originally said that conceptually the PS3 had appeared to be a dream machine with endless possibilities, and he had planned Metal Gear Solid 4 and its innovations with this in mind.
However, soon he had to cut back on his original vision once he ran into the "restrictions" of the Cell processor. The reality was taking just "one step" rather than 10. Apparently this was misconstrued. This is what he really wanted to say:
"Let's say this developer is making a new kind of car. He claims it can fly. And when you claim it can fly then the expectation grows so the developer sets his goals higher. The expectation is that if the car can fly then it should reach MACH speed. But it doesn't stop there; it soon gets to 'it should go into space'," said Kojima.
"However, the developer will end up going to the public and saying that the car reaches MACH speed but it fails to go into space. But he shouldn't give up, because for a car to even reach MACH speed and fly is revolutionary. I wished to transfer my thoughts like this, but it didn't work out very well."
The result is that Kojima may not do any more interviews with the English press, at least until his anger subsides.
"MGS4 isn't exactly my property so I don't have total control over it and sometimes I get confused with it. Some may be disappointed with the way I say things, but I am releasing this game with confidence," concluded Kojima.
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May 12th, 2008, 19:56 Posted By: Shrygue
via Eurogamer
Konami has announced a UK Limited Edition version of Metal Gear Solid 4: Guns of the Patriots as well as a special pre-order campaign.
The Limited Edition will retail for GBP 79.99 and will include a six-inch-tall Old Snake action figure, a soundtrack CD and a "Making Of" Blu-ray featuring a pair of high-definition documentaries including lots of chatter from Kojima Productions staff, including Hideo himself. The package is exclusive to Play.com.
The US version of the Limited Edition also promises "collectible packaging with exclusive artwork by famed Kojima Productions illustrator Yoji Shinkawa", but a spokesperson for Konami wasn't able to immediately confirm that for the UK.
Meanwhile, those of you who pre-order MGS4 from GAME can expect to be rewarded with a DVD called Metal Gear Saga Vol. 2, featuring a seven-part documentary about the series origins and evolution - the same disc made available for US and Canadian pre-orders.
"Metal Gear Solid 4: Guns of the Patriots is rightly seen as the stand-out title for 2008, and we were determined to come up with something special for its launch," said Martin Schneider, Konami's European marketing director.
"With interest so high, it is only right that we reward fans of the series for pre-ordering the game, and the Metal Gear Saga DVD is a stunning look at how the series has evolved into the phenomenon it has become. Likewise, the Limited Edition is a celebration of all things Metal Gear, and will be prized by those who buy it."
The full version of MGS4 is due out on 12th June.
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May 12th, 2008, 19:57 Posted By: Shrygue
via Computer and Video Games
Sony has declared its intentions to feature online games at the forefront of its PlayStation 3 strategy in the future.
Speaking with The Seattle Times, Sony Online Entertainment President John Smedley highlighted the importance of online genre.
"I think MMOs are going to be a real strong selling point for the PS3 long term - there's going to be some great ones on the PS3."
"You're not going to find "The Agency" on the [Xbox 360]," he added.
For those unaware, The Agency is a massively multiplayer online shooter currently in development by Sony Online Entertainment for the PS3. So he's right in the literal sense - we don't think Sony will bring The Agency to the 360 any time soon.
But we can't see a reason why something like The Agency couldn't appear on Microsoft's platform, though.
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May 12th, 2008, 20:35 Posted By: Shrygue
via IGN
So you've conquered the links of Out of Bounds. You've gathered every outfit, club and ball for your golfers. You've even maxed out every character's loyalty rating, making you virtually unstoppable on any course. What else is there to do? Well, Sony's going to be rolling out the first of their new downloadable content for Hot Shots Golf: Out of Bounds later this week, starting with two new characters, Alex and Gloria. Each player will have their own strengths and weaknesses, which should add a little extra complexity to their playing style.
Hot Shots fans will remember Gloria, particularly because she's been in every Hot Shots Golf game released. While she had a quick appearance in Hot Shots Tennis on the PS2, Clap Hanz was waiting until the right time to include her in Out of Bounds. Supposedly, she has an excellent straight shot, but she's somewhat weak in bunkers. Alex, on the other hand, is a brand new character to the Hot Shots series. A television presenter and golf enthusiast, she's designed for intermediate players.
These two new characters will be available for $.99 each, and more downloadable content for Hot Shots Golf: Out of Bounds should be coming soon.
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May 12th, 2008, 21:31 Posted By: wraggster
News/release from Kenium
The creation of this homebrew third door on irregular verbs in English. It can test their knowledge on these verbs through an interface easily accessible. Moreover, the list of verbs may be amended provided well add a blank line at the end of each file. All instructions sound in homebrew by pressing select. I can not tell you more, and lets you discover Verbiran available here.
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May 13th, 2008, 11:57 Posted By: JKKDARK
via gamezine.co.uk, UK
SNK Playmore and Ignition Entertainment have announced the European release date for Fatal Fury: Battle Archives Volume 1. The compilation will be released on the PlayStation 2 in August, 2008.
The original Fatal Fury game was unleashed upon an unsuspecting world way back in 1991, chronicling the adventures of Joe Higashi and the brothers Bogard, focusing on their struggle with Southtown's criminal kingpin, Geese Howard.
Those of us old and wizened enough to remember back this far might chuckle at the platform which hosted the original Fatal Fury game. The NeoGeo was renowned for its ludicrously expensive games, some breaking the £100 pound barrier.
Nevertheless, Fatal Fury is fondly remembered by consolers, with many sequels spawning from the original's success. Indeed, the King of Fighters series was born from these humble beginnings.
Back in the present then, the first volume of the Fatal Fury collection will consist of the original game, Fatal Fury 2, Fatal Fury Special and Fatal Fury 3: Road to the Final Victory.
"The Fatal Fury franchise contains a real piece of SNK’s history.’ says Peter Rollinson, product manager at Ignition Entertainment. ‘It was these games that helped mould the successful gaming track record that SNK enjoys."
Features include:
* Arcade Perfect conversions
* 4 games on 1 action packed disc
* 2 Player Co-op fighting
* Use your hidden abilities to inflict massive damage
* The first to incorporate two-plane fighting in a 2D setting
* Contains newly arranged soundtracks
* Bonus playable character – Ryo Sakazaki
* Colour Edit mode – Customise your favourite character
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May 13th, 2008, 11:58 Posted By: JKKDARK
via GamersHell
Agetec has announced that Falling Stars, a new game developed for PS2 and due to hit the store shelves early summer 2008. Falling Stars is a role-playing game aimed at children with a detailed storyline, an RPG-style gameplay suitable for kids and your very own pet to train, nurture and command in battle. Press 'read more' for details - the first four screenshots have been inserted in our gallery.
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May 13th, 2008, 12:01 Posted By: JKKDARK
via Kotaku
When Sega announced Phantasy Star Portable for PSP, it seemed like a good fit. The PSP is doing extremely well for itself in Japan currently, and with Phantasy Star Online servers shutting down left and right, a move to a hot platform certainly can't hurt. With Monster Hunter Portable G 2nd for the PSP moving some 2 million copies in Japan, more group beast slaying and item finding over a wireless connection will almost certainly be welcomed by the Japanese gamer.
Unsurprisingly, when seeing the newly revealed artwork for Phantasy Star Portable, I was immediately reminded of Capcom's Monster Hunter; surely not an accident on Sega's part. Gone are the soft illustrations of the pointy-eared character cast from Phantasy Star Online and Phantasy Star Universe, replaced by big action, big dragons and big weapons. The logo? Similarly Monster Hunter-ish in its grittiness.
Probably a step in the right direction for Sega, but we wonder how many Monster Hunter devotees will judge Phantasy Star Portable a worthy purchase by its cover.
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May 13th, 2008, 20:17 Posted By: Shrygue
via Computer and Video Games
Movie director Uwe Boll reckons he could be the best person for the job of directing a movie based on Grand Theft Auto IV.
"Grand Theft Auto would be super interesting for me, and I think I would actually be the right guy to do it," he said, adding, "because my movies are all bloody and violent and I don't have a problem with action scenes.
"But look, they will go, in the end, with a Michael Bay or a Brett Ratner, and it will be a PG-13 movie made for $150 million. I think it would be better to make a $30 million, very hard, brutal movie without compromising, but I'm not optimistic."
More info here
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May 13th, 2008, 20:19 Posted By: Shrygue
via IGN
A lengthy development period is at last winding down for Metal Gear Solid 4 as the game approaches its June 12 world release. But Hideo Kojima and the MGS4 staff aren't resting just yet. Today, Kojima revealed an ambitious plan to personally help launch the game throughout the world.
Kojima and key staff members will travel the world as the June 12 launch day approaches, holding talk events and signings for fans. The tour will take Kojima and crew first to London, followed by stops in Madrid, Milano, Hamburg, Amsterdam, and Paris. The team will then split into three, heading to Japan, New York and Los Angeles for launch day.
Closing off a press conference today in Tokyo, where this plan was first unveiled, Konami hinted at a few surprises for launch and beyond. At the end of the ceremony, as the press was getting ready to leave, a mysterious voice asked, "Will there be surprises on launch day?". The voice then continued, "Akihabara, New York, LA -- worldwide live broadcast." The voice also hinted that certain VIP guests will be present at whatever is going down in those three cities -- presumably a major launch event.
The mysterious voice closed off by asking, "So, how's that project going?", following with, "That man has moved away, but, the sequel." Finally, the voice said, "I see. Understood."
We immediately assumed that the sequel talk was with regards to a new Metal Gear game, with Hideo Kojima being the man who has moved away -- he has said that MGS4 will be has last Metal Gear Solid game, after all.
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May 13th, 2008, 20:21 Posted By: Shrygue
via Computer and Video Games
We've lost count of how many Metal Gear Solid 4 trailers Konami has pumped out, but we don't care. They're all awesome.
The voice we call Trailer Voiceover Man has turned up to provide the commentary for this typically cinematic trailer, in a language we can all understand, for a change.
It talks about the new Big Brother-style technology in the game, and the crisis that Snake faces.
It's a streaming trailer that can be viewed here, though you might have to be patient.
Needless to say, if you're one of those subjecting yourself to a complete MGS4 plot blackout, you probably shouldn't watch the footage.
What you should know, however, is that Official PlayStation Magazine awarded the game a resounding 10/10.
"If you think you've got the measure of the game from the Middle East footage, you couldn't be more wrong," says reviewer Paul Fitzpatrick.
"MGS4 shifts gears constantly, innovating again and again. I can't think of another series that has remained as uncompromisingly true to its creator's vision, and given its 21-year gestation, I doubt even Kojima himself will equal it, whatever individual triumphs follow," he says.
"Ultimately, this is a game for the fans - and should be one. As for Snake? It turns out his last stand really is his finest hour."
So, it's pretty good, then...
Trailer here
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May 13th, 2008, 20:29 Posted By: Shrygue
via Eurogamer
Broadband company PlusNet has said the day after Grand Theft Auto IV launched it saw its "two busiest ever hours for gaming in the UK".
The ISP watched 90,000 of you playing it online at one point, which is more than a third of its total subscriber base.
"The demand to play Grand Theft Auto IV online has been absolutely phenomenal. Our broadband usage figures have gone through the roof as customers battle it out on the streets of Liberty City," said Neil Armstrong, product director at PlusNet - over the moon and perhaps not for the first time.
"Our usage data shows that the day after release we had the two busiest ever hours for gaming in the UK.
"Gaming accounted for approximately 7.6 per cent of all downloads in that hour - we'd normally expect to see between 3.5 per cent and 5 per cent by gaming around that time of day," he added.
Between 8pm and 9pm on 30th April - the day after release - usage shot up by 30 percent on the previous day. The "unprecedented demand" continued early into the morning, with 4am to 7am traffic up by 35 percent.
The previous highest hour for online gaming witnessed by PlusNet was between 9pm and 10pm on 4th November, 2007. We're not sure what was special about this date; it was a few days before Call of Duty 4 came out, and the Sunday after Tabula Rasa and Hellgate came out.
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May 13th, 2008, 20:38 Posted By: Shrygue
via Computer and Video Games
A recently-released PS3 promo video offers a glimpse of what could be the next iteration of the PS Store, packing a search feature and video content.
At one point in the ad, screens of the PS Store whoosh past, revealing a search feature along the bottom panel of the Store that isn't in the current version.
In another fly-by shot, it also shows a video download page donning the logos of TV networks NBC, HBO, Cartoon Network (yes!) and MTV, among others. Could this be the first glimpse of what Sony has in store for PS3 video downloads?
Although no announcement has been made, Sony is expected to reveal plans for a video-on-demand system for PS3 for launch this year.
Check out the snapshots below taken from the trailer courtesy of eagle-eyed Scrawlfx.com, where you can also see the full, otherwise unexciting video of a guy acting like a complete plonker.
Screenshots
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May 13th, 2008, 23:19 Posted By: wraggster
Enterbrain reports that Monster Hunter Portable 2nd G has now sold 2 million copies, almost three weeks after Capcom’s shipment announcement and less than 50 days after the game’s launch in Japan. The strong sales of MHP 2ndG also helped PSP stays as the best selling system in Japan for two consecutive months and looking good to reach the 10 million units sold milestone.
http://www.psphyper.com/psp/mhp-2ndg-2-million-hunters/
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May 13th, 2008, 23:26 Posted By: wraggster
News/release from romane93
The Team LRJ presents an update of LRJ System
which goes v1.2
The News:
-- Fixed bugs of previous version
-- Added Information System (info on the psp and battery)
-- Add a menu USB (Mode usb: Memory Stick, flash0, flash1, flash2, flash3)
-- You can choose your Music folder (ms0: / MUSIC or ms0: / PSP / MUSIC)
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May 13th, 2008, 23:29 Posted By: wraggster
News/release from bobby6killer
Hello everyone ...
is happy possessor of a psp, I started only a few weeks ago to encode a bit on this platform. I bring a little game open-source developed by a certain DarkM.
It is a trivial game Sokoban unpretentious ... but I was able to make my first step in the World SDL + PSP ...
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May 13th, 2008, 23:38 Posted By: wraggster
A new Snes Emulator is doing the rounds on forums by an as yet unknown Japanese team, it has had multiple updates over the last few months although i cant get a translation. Try it for yourselfs and let us know.
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May 13th, 2008, 23:45 Posted By: wraggster
First off a personal thanks to Magixien the webmaster of the French PSP Scene site PSP Gen for this news and the english translation
In the article "Why a custom firmware 3.93 rather than 3.95 ?", We explained that 3.95 was regarded as no great novelty and interest. However, our fetish programmer had wanted to go ahead and after finding the keys to decrypt the firmware and updated RSPsarDumper, it has finalized a functional Custom Firmware 3.95. As for 3.93 CF, it is based on a reverse of the work of the Team M33 (involving a lot of changes, NIDS, patches, etc) but 3.95 parts is coded by our programmer alone.
It took a while to get there but it works very well even if some small bugs continue to be resistant. The test phase is therefore begun, and we try to make the best correct everything that is possible.
What does or does not, the new Custom Firmware ?
Launch ISO / homebrew 3.xx
Adding a name to differentiate firmware for PSP to 3.95 standard ones FC (general request in the forums).
POPS 3.95
IRShell functional functional execpt ISO Launch
PSP 5.0 Filer functional
Plug-in Capture.prx tested ok
Plug-in cwcheat.prx tested ok
Plug-in Recovery LE (Ketchup) and tested ok (except for displaying the version number blocked on 3.90M33 - Update plug-in planned)
The USB Host is always a bugguy but works perfectly with a small tip.
The recovery is still accessible directly via the XMB with the L key
CXMB does not currently works but we updating the plug-in is underway (just a problem of addresses to settle)
Popsloader not working. Only Dark_Alex can update its plug-in. Is not planned at this time.
Taking screenshots should be added. Still under discussion.
And when this will be released ?
No release date has yet been set. Our goal is to solve the majority of bugs before release Our goal is to release before this weekend. Stay tuned.
New custom firmware, sounds good to me
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May 13th, 2008, 23:55 Posted By: wraggster
In the homebrew scene for the PSP we have at this time two contenders the PSP Slim and the PSP Phat, those with both versions which in your opinion is the better version of PSP and Why?
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May 14th, 2008, 01:08 Posted By: wraggster
Newly released today
features
R-Type reborn – The highly acclaimed franchise moves into the strategy genre with exciting tactical gameplay!
Control the Bydo forces – For the first time in the series, take command of the Bydo forces as they launch their assault on Earth!
Intense strategy gameplay – With nearly 100 different units at your disposal, it's up to you to choose the best fleet for battle. Upgrade your existing units or purchase new ones!
Head-to-head local multiplayer – With the PSP wireless communication feature, play against a friend in Wireless Ad Hoc mode for a one-on-one strategy battle!
description
In a desperate war against the mysterious alien race known as the Bydo, humanity sends wave after wave of fighters into Bydo space—none of which are ever heard from again. Mankind's main hope now resides with a lone commander, sent to lead a small armada on a perilous mission into the heart of the Bydo Empire. Low on fuel and forced to scavenge resources and equipment from his surroundings, the commander must use all his cunning and wits if he hopes to succeed, let alone make it home alive.
http://www.play-asia.com/SOap-23-83-...j-70-2ljz.html
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May 14th, 2008, 15:05 Posted By: flaminfox
Art has released an update to his Time Baby application which is a clock/mp3 player/heart monitor for the Sony PSP.
Heres whats new
* Added graphic progress bar for loading graphics, configuration, and program modules.
* Improved mp3 title scrolling for Mad MP3 Player subdisplay. Title length is now accounted for.
* Added mp3 track title scroller in plasma screensaver when started from mp3 player sub display mode.
* Removed file extensions from mp3 title displays.
* Various code fixes and improvements.
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May 14th, 2008, 17:10 Posted By: JKKDARK
via MCV
Electronic Arts has revealed that its software took more revenue from PS2 than any other home console during its FY 2007-2008 - helping the firm take more than $3 billion in annual sales.
The ageing system provided $601 million in the 12 months to March 31st, 2008.
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May 14th, 2008, 17:13 Posted By: JKKDARK
via Wired Blogs
Hoping to ride the popularity coattails of Monster Hunter Portable 2nd G, Sega's upcoming action RPG Phantasy Star Portable is gearing up for its summer release with a first trailer.
The PSP release, being produced by Sega's Sonic Team division, is based on the latest games in the series, Phantasy Star Universe and its expansion, Phantasy Star Universe: Ambition of the Illuminus, and will offer offline multi-player functionality, letting four players team up on quests, just like 2nd G.
As pointed out last week by Kotaku, the desire to entice Monster Hunter loving fans goes beyond game functionality, and includes an updated logo that bears more than a passing resemblance to Monster Hunter's logo.
The game comes out July 31st in Japan, and a UMD demo will be given out shortly before launch.
Video
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May 14th, 2008, 18:24 Posted By: Unicorn
Source http://psp.scenebeta.com/.
pipagerardo has just released a GREAT Homebrew game for our loved PSP. If you like action and tanks, this will your favourite Homebrew game.
What about if I tell you that you will be able to play with a friend using PSP AdHoc conection? If you prefer to play alone, you will have to defeat tanks. At first, you only have one opponent, but if you continue playing...you will have to defeat 5 tanks on the field at the same time!!!
Enjoy this marvelous game, PSP Slim compatible and translated into English. There are two downloads, one of them doesnt include background music, because it works better with AdHoc sinc.
I almost forget! pipagerardo has promised us to release future versions of the game, with new functions.
Enjoy.
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May 14th, 2008, 20:51 Posted By: Shrygue
via Games Industry
Sony has reported that for the financial year ended March 31, 2008 it sold 9.24 PlayStation 3 consoles globally - up 5.63 million on the previous year - while software sales jumped by 44.6 million to hit 57.9 million across the 12 months.
Meanwhile the PlayStation Portable also performed well in terms of hardware sales, adding 4.36 million units over last year to bring it a total annual sales figure of 13.9 million.
The PlayStation 2, despite its ageing hardware, still shifted 13.73 million units - a decrease year-on-year of 980,000, but a strong performance nonetheless.
In terms of software sales, the PS2's enormous installed base led to sales of 154 million units, down 39.5 million on the year but still almost triple the other PlayStation platforms.
The PSP only showed minimal growth, however, adding just 800,000 games over last year to a 55.5 million total for the year to March 31.
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May 14th, 2008, 21:56 Posted By: Shrygue
via Eurogamer
Metal Gear Solid 4 will have an unlockable Altair costume in it after all.
Originally shown in a video released on April Fools Day, the Assassin's Creed character model will actually be in the game when it ships on 12th June worldwide.
How you unlock it is a mystery being kept by those to whom the secret was revealed in Tokyo this week, but it's not the only bizarre collaboration in MGS4.
According to GameSpot's account of the MGS4 wrap party, Snake also has an iPod in-game, which lets him play music he collects, with additional tracks set to be offered as DLC.
There's also a lot of raw product placement, like Triumph motorbikes, Sony Ericsson mobile phones and even some real-life clothing.
This being a Hideo Kojima production, and this being the last in the MGS series (at least until they change their minds again), goodness knows what else we'll discover - Psycho Mantis doing horoscopes, perhaps, or a radio contact who doesn't want you to lie on your tits in a warzone having existential discussions about soldiering.
We'll have to wait and see. The full game's out on PS3 on 12th June and we'll have a review for you very soon. In the meantime, check out our hands-on impressions of the finished game, which Oli was lucky enough to play in its entirety.
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May 14th, 2008, 22:10 Posted By: Shrygue
via IGN
Starting tomorrow, echochrome's getting a booster shot of levels. Over on the PlayStation Blog, Kumi Yuasa, associate producer on the title, announced that 20 new, user-created puzzles will be available for players to peruse between May 15 and May 21.
"The additional levels will appear at random in freeform mode if you set your difficulty level to 2 or 3," Yuasa wrote. "The difficulty level is represented by the bars at the bottom right of the loading screen between freeform levels, and the difficulty for the next level can be set while the next level is loading by pressing left or right on the d-pad. Levels are picked randomly from all levels in your 'gallery,' 'portfolio,' and user-created levels."
The puzzle creators will get their just rewards as well because Yuasa will be revealing the PSN IDs for each level being distributed.
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May 14th, 2008, 23:14 Posted By: wraggster
Ragnorak2040 has released a new version of Nes emulator for PS2:
Sorry, protomank and everyone, didn't realize I'd need a verified Paypal account just to receive donations, so I denied the donation, which should give you your money back, protomank. I couldn't find a way to actually get verified without a bank account. I tried adding a credit card, which didn't affect anything. They denied me for their credit card, which is weird since I've never had an outstanding debt. And so, I closed the account. I looked at other options but they required even more information than just a bank account like emailing copies of photo ID and utility bills. Fortunately, my brother does have a verified paypal account so I asked him (after waking him up) if I could use it for donations and he said it was alright. I removed the old donate button and put up the new one with a new button image at http://homebrew.thewaffleiron.net/ragnarok2040
Thanks for trying to donate before, though, protomank .
Thanks for the info., spkleader. I think the same problem that was affecting the hdd0:M/ type bug is still affecting the rest of the path where I add a random byte by accident. My pointer math is still fuzzy, it seems. It's probably affecting the savestate names as well. I'll rework the way I do it so I don't increment a byte after the memcpy for setting the null terminator of the string. I'm pretty sure where that extra "/" is coming from... "hdd0:/" "__boot" "/" "/boot" "C.elf". I guess when I fixed that bug with the device string, it caused my other pointers to get offset by one byte.
Edit:
Heh, I removed all the +1's when setting the null terminator and it didn't affect the creation of the strings, so my math had 1 byte of fuzziness per each part of the string :S. I'm not sure how it might relate to browsing for roms, though. Maybe something to do with the partition not being mounted or unmounted correctly, or the pfs# path is being returned wrong (pfs1 where it's mounted to pfs0, for instance). For rebooting an elf, the "pfs" path that's made needs to be valid, so it would crash if it wasn't... I'd also forgotten to increment past the '/' if there was only one, in your case pfs0:/boot.elf would become pfs0: / /boot# .elf# with random characters after /boot# and .elf# resulting in your pfs0://bootC.elf (hdd0:/__boot//bootC.elf). I changed the version number to B955 for build 95.5 which seemed like a good place to start.
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May 14th, 2008, 23:24 Posted By: wraggster
via tehskeen
luisf_g3 has released an alternative to Team Infectus's Programmer named PS3 Double NAND Programmer 1.37. This programmer is an alternative to the original, but has been tailored around flashing the Infectus with the Sony Playstation 3 NAND.
quote- Regognition and automatic skip of bad blocks, both in erase and writing functions, from both the file dump and the HW NAND (this function is usefull for people that receive an error in erasing using the official infectus programmer).
- Operations are now logged into a file saved in the same Dump directory (InfectusLog.txt)
- A progress bar has been added in order to check the operation progresses.
- At the end of the operations a message box with a summary is now displayed.
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May 15th, 2008, 00:03 Posted By: wraggster
Hey everyone,this isn't anything exciting but I just wanted to let you know.
Our download section has finally been brought up to date with all the updated versions of the GS and Pad plugins which are under development.
Also,some outdated and useless files have been removed to prevent confusion.
I've also updated our sourceforge page ( http://sourceforge.net/projects/pcsx2/) with the current info (it was last updated about 3 years ago!),added some screenshots and both FAQ - readme docs in the documentation section.
In other (more interesting for you) news,development is going good as you're able to see from the frequent SVN updates,with Refraction making the usual core changes,with a recent one giving a huge speed boost in some games (albeit breaking some,still trying to figure out what to do with that).
Saqib is also working on something behind the scenes,wait and see when it's done
http://www.pcsx2.net/
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May 15th, 2008, 00:05 Posted By: bandit
We've got the first official pictures of Pelican's Metal Gear Solid 4 Bluetooth Headset for the PlayStation 3, which show off more of the product than the leaked sales sheets that hit the net a few weeks ago. As a matter of fact, our pictures are of the real product that just arrived in the office. While we work on the full review, take a look at what Snake would use for his calls if he didn't have slightly more advanced technology available.
We must note that this is a pre-production sample. Any finish imperfections will be addressed when the retail products ship in a month.
The MGS4 Headset is a standard Bluetooth 2.0 hands-free device, which means it can be paired with both the PlayStation 3 and any Bluetooth-enabled cell phone so you can rock it both at home and on the street. We're certainly down to roll with it in public, as it offers a good deal of contrast to the stand-issue Bluetooth headsets on the street. Spec-wise its battery life is rated at 8-hours of talk time and 160-hours of standby.
Pelican will launch the Metal Gear Solid 4 Bluetooth Headset day and date with the game's release, June 12. Retail price will be set at $59.99..
Source: Pelican
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May 15th, 2008, 00:05 Posted By: wraggster
Speaking to VideoGamer.com at Sony's recent PlayStation Day Nigel Kershaw, MotorStorm Pacific Rift's game director, has revealed what it's like to develop for the PlayStation 3.
He added: "We've realised we've just scratched the surface of what we could actually do with the machine. And I'm sure next time around we'll learn a lot more from MotorStorm Pacific Rift."
http://www.videogamer.com/news/14-05-2008-8293.html
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May 15th, 2008, 00:06 Posted By: wraggster
Sony's gaming arm lost around $1.2 billion last year - an impovement from the $2.2bn loss the year before. But is Sony losing $260 per PS3?
"On Sony's own figures, the games division made a loss of $130 for each PlayStation 3 shipped. Let's assume that it's making pots of money on the PSP and the PlayStation 2: the PS2 is now hugely profitable and still sells more games than anything else. These two platforms could easily have made a profit of $1.2bn in the year. In that case, the total PS3 loss would have been $2.4bn shared between 9.24m PS3 consoles, or $260 per PS3 -- including any attached Sony games."
http://blogs.guardian.co.uk/games/ar..._it_ships.html
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May 15th, 2008, 00:09 Posted By: wraggster
Activision, Inc. (Nasdaq: ATVI) announced today the upcoming release of Cabela's Legendary Adventures for PlayStation 2 computer entertainment system, PSP (PlayStation Portable) system, and Wii. The latest title in the best-selling Cabela's franchise will allow players to relive the greatest hunting stories ever told. The game will hit shelves in Fall 2008.
"In Cabela's Legendary Adventures the missions are based on encounters with some of the most famous animals ever hunted in the wild," said Dave Oxford, Activision Publishing. "Focusing on these amazing once-in-a-lifetime stories has really allowed us to capture the essence of what hunting is all about - a quest for a legendary experience."
Players will hunt in different eras in search of trophies such as white-tailed deer, Yukon moose, Alaskan brown bear and Roosevelt elk in over ten of North America's top hunting locations, including Kodiak Island, the Yukon and the Rocky Mountains. Each location in Cabela's Legendary Adventures is a visually stunning open outdoor environment that encourages exploration and tactical variation. Shooting mechanics have been developed to reflect modern as well as historical hunting technology, so players relive the hunts complete with detail from specific time periods.
Under Cabela's guidance, the firearms, tactics and gear in Cabela's Legendary Adventures are as true to real life as a game will allow. The title will also include a large variety of additional hunts featuring over 30 species of other big game, small game, waterfowl, upland birds and turkey.
Cabela's Legendary Adventures is scheduled for release in Fall 2008. For more information visit www.activision.com.
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May 15th, 2008, 00:09 Posted By: wraggster
Activision, Inc. (Nasdaq: ATVI) announced today the upcoming release of Cabela's Legendary Adventures for PlayStation 2 computer entertainment system, PSP (PlayStation Portable) system, and Wii. The latest title in the best-selling Cabela's franchise will allow players to relive the greatest hunting stories ever told. The game will hit shelves in Fall 2008.
"In Cabela's Legendary Adventures the missions are based on encounters with some of the most famous animals ever hunted in the wild," said Dave Oxford, Activision Publishing. "Focusing on these amazing once-in-a-lifetime stories has really allowed us to capture the essence of what hunting is all about - a quest for a legendary experience."
Players will hunt in different eras in search of trophies such as white-tailed deer, Yukon moose, Alaskan brown bear and Roosevelt elk in over ten of North America's top hunting locations, including Kodiak Island, the Yukon and the Rocky Mountains. Each location in Cabela's Legendary Adventures is a visually stunning open outdoor environment that encourages exploration and tactical variation. Shooting mechanics have been developed to reflect modern as well as historical hunting technology, so players relive the hunts complete with detail from specific time periods.
Under Cabela's guidance, the firearms, tactics and gear in Cabela's Legendary Adventures are as true to real life as a game will allow. The title will also include a large variety of additional hunts featuring over 30 species of other big game, small game, waterfowl, upland birds and turkey.
Cabela's Legendary Adventures is scheduled for release in Fall 2008. For more information visit www.activision.com.
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May 15th, 2008, 00:24 Posted By: wraggster
News/release from Poison:
A module "bridges" your PC contents to PSP.
With HostCore enabled, you can access music, video, games located in PC directly from XMB.
Downloads:
HostCore 1.0 http://www.2alien.info/stuff/HostCore_1.0.tar.gz
USBHostFS_PC MacOSX Version http://www.2alien.info/stuff/usbhostfs_osx.zip
NeHostFS_PC MacOSX Version http://www.2alien.info/stuff/nethostfs_osx.zip
USBHostFS_PC Windows version http://www.2alien.info/stuff/usbhostfs_win.zip
NeHostFS_PC Windows version http://www.2alien.info/stuff/nethostfs_win.zip
-=UPDATE=-
1.0:
+ play ISO/CSO games in Normal mode(need UMD) via wifi.
+ no umd mode support.
before 1.0:
+ play media files locate in PC via USB.
+ play ISO/CSO games in Normal mode(need UMD) via USB.
- fix bug #0003(show double items of the same file in XMB menu)
- fix bug #0001(photo show as corrupted data)
+ access photos locate in PC via Wifi.
- fix bug #0004(crash on photo slideshow)
- fix bug #0002(wrong metadata)
+ play video via Wifi.
- fix bug #0005(crash on video playing)
+ add a mini ui to switch USBHost/NetHost on.
- fix bug #0006(icon corrupted up).
+ add a config file to store setting.
-=REQUIREMENTS=-
A PSP (either fat or slim one) with 3.90m33 custom firmware.
Start usbhostfs_pc or nethostfs_pc at your PC side. if you use nethostfs, make sure your computer connect to a wifi router or you are sharing your network on a wifi card.
-=INSTALLATION=-
Copy HostCore folder to your memory stick.
Add a line ms0:/HostCore/hostcore.prx in your vsh.txt (ms0:/seplugins/vsh.txt).
Open ms0:/HostCore/conf.txt and change values follow the instruction.
Run usbhostfs_pc or nethostfs_pc on your PC, host a folder which has same structure as ms0:, for example, it contains MUSIC, VIDEO, ISO etc.. then press the hotkey you set to switch on the mode you need.
-=SOURCE=-
Give me some time to do some cleaning, then it would be released as a google code project.
-=NOTICE=-
There are some known bugs, and I will fix it ASAP, take your own risk on using it.
Some games might not start on wifi mode due to some user memory issues.
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May 15th, 2008, 00:40 Posted By: wraggster
News/release from anatonstar
Good morning! I began to create a homebrew inspired by WXP so that he could one day replace the shell as a XMB ...
Of course, is that a project / dream since I started in lua ...
I therefore brings into line the beginning of my project ... the latter version and 0.b. ..
Here are some images ...
For now, it may:
Enable / Disable USB mode
play MP3
write (thanks to LUAPROG 0.3)
launch ISO and the UMD
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May 15th, 2008, 00:47 Posted By: wraggster
News/release from victor23300
Voci a new HB: Storm. It can be used as inutil. It's up to you to judge!
This homebrew can calculate the distance between you and a thunderstorm. It provided a specified distance and a graph showing the distance between you and the lightning.
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May 15th, 2008, 00:52 Posted By: wraggster
News/release from V4GaB0nD
Memory on PSP by v4gab0nd
But the game
You have to find pairs of each card prepared on the screen.
The demo
The demo contains only 6 levels and not much else besides xD
Coming
-- Safeguard System
-- Level harder because I have just realize that they are simple ones that I made
-- Music (I'm looking for a composer for background music)
-- A multi-player mode (if I find a second PSP)
-- Bonus for career mode
-- Create your own level (card number, speed switch, number coup)
-- Using the joystick
-- And other improvements that you can offer me.
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May 15th, 2008, 00:58 Posted By: wraggster
News/release from Emeric0101
Hello everyone,
Cloos with nicovideo and we had worked on a Zelda coded lua, for reasons of time, we could not finish it and we let those who have the courage to continue in our place. It is little changed but good for you to judge. It only asks to be sourced if someone continuously.
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May 15th, 2008, 01:03 Posted By: wraggster
News/release from BigProMan
Hi everyone!
I am therefore today at the age of 13 my first creation coded lua: Monster Attack Space 0.1.
This is the first version of a homebrew in which you control a small extra-terrestrial green, which must defend itself against very evil alliens all more recalcitrant as the others.
For now, 3 game modes are present:
- Monster Battle, or you defend throughout 4 levels with a Boss who gives wire twisting
Astroid-Survivor, or you need to survive as long as possible facing the asteroids that darken right on you (the more you stay longer, your score and large)
- Two players, or two persons can be played on the same console.
In Monster Battle:
You have two types of weapons, one is fast, but unlimited inflicts little damage, the other is slow, limited to five (except against the boss or you can get bonuses for having more), and inflicts a lot of damage.
Your goal is to destroy the alliens, in time specify well! (do you still believe that you have your whole life to finish the level!
In Astroid Survivor:
Your sole purpose is to avoid meteorites you moving through the pad to achieve the highest score possible!
In the Mode Two players:
You must destroy your opponent by sending human bullets that when they affect the enemy, report two points, the first ten wins the round!
Known Bugs:
You have to press twice triangle to confront Boss.
- It can not get around the pause mode Astroid Survivor (Thursday reboot.
New to come:
-- Adding other levels
-- Adding new game modes (surprise!).
-- Save your best scores in Astroid Survivor.
-- Improved graphics.
-- Improving the interface.
-- Maybe compatibility Slim & Lite.
How do you use?
Monster Battle:
X = draw ball
O = draw fireball
= pad is déplecer
Start = Pause
Astroid Survivor:
pad = move
Start = Pause
Two players:
Player 1:
pad = move
L = draw
Player 2:
Triangle, crosses, round, square = move
R = draw
Start = Pause
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May 15th, 2008, 02:08 Posted By: wraggster
Newly released today
Your link with your partner is the key element to victory in this 2D fighter. Choose two from the twenty four main characters from Bleach and form a tag team. Switch from one fighter to the other anytime you want at the expense of your tag gage. When the tag gage fills up completely, launch limit breaks on your opponents' team and be rewarded with a cool, fully voiced video clip. In this limitless condition, your partner and your attacks join together as one, and it is several times more powerful than single limit break.
When you decide to play the game alone, activate the story mode. The scenes and events are modeled loyally after the original manga. The animation from shi-kai to ban-gai are rendered seamlessly for the series's fans' enjoyment.
http://www.play-asia.com/SOap-23-83-...j-70-2lwu.html
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May 15th, 2008, 02:11 Posted By: wraggster
Newly released today
Ikuze! Gen-San: Yuuyake Daiku Monogatari is a horizontal scroll action game, where you play the hot blooded carpenter Gen-san who still practices the traditional Japanese ethics of “giri” and “ninjo”. He is out there to defeat the evil kuromoku construction company from harassing the people in town. With his hammer in hand, Gen-san deflects missile attacks from the air, swings it at his enemies and blows away the negative emotions of the harassed people.
Game Features:
The mighty carpenter defies logic, he can jump high up in the air, and even calls up earthquakes with his hammer.
He can launch special attacks after he transforms into workers of other professions, like a baseball player etc
Make use of the networking facilities and join in competitions with friends at the many points within a stage.
Irem's comical adventure Ikuze! Gen-San: Yuuyake Daiku Monogatari (which is the sequel to the popular Hammerin' Harry action game) for Sony PSP™ is available as region free Japanese and Asian versions at US$ 48.90 and US$ 42.90 respectively only, expected to be in stock tomorrow.
http://www.play-asia.com/SOap-23-83-...j-70-2lwx.html
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May 15th, 2008, 19:46 Posted By: Shrygue
via Games Industry
Sony's focus on profitability means a PlayStation 3 price cut is unlikely to happen this year, according to analysts Lazard Capital Markets.
In its recently released end of financial year results, Sony revealed a focus on achieving profitability in its PlayStation brand and rolling out online services, such as PlayStation Home.
As the company's priority in chasing unit market share against rivals Microsoft and Nintendo is lower, a price cut for the PS3 this year is unlikely, said the analyst.
"Console market share appears to be less of a priority; price cut less likely," explained Colin Sebastian of Lazard Capital Markets.
"On its earnings call, Sony management indicated the company is now more focused on achieving profitability in the PlayStation segment... Importantly, management comments also suggest that a price cut is less likely on the PS3 this year, at least in the near term."
Sony recently announced it expects to ship ten million PS3 units worldwide this year, an 8 per cent increase year over year.
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May 15th, 2008, 19:49 Posted By: Shrygue
via Eurogamer
Square Enix plans to unleash Crisis Core Final Fantasy VII here on 20th June.
This is the action RPG that proved monstrously popular in Japan last September. It's set before the events of Final Fantasy VII and has you in the boots of Zack who goes to find some missing people.
Crisis Core was one of the first titles announced for PSP and rightly looks rather pretty thanks to its elongated development. It has a fast-paced battle system, too, which will either make it or break it when we finally get our review-hands on it.
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May 15th, 2008, 19:50 Posted By: Shrygue
via Eurogamer
Codemasters has plonked the PS3 demo for Overlord on the PlayStation Store, which is a better place for it than in our pocket.
The publisher also cackled a 20th June release date for the full game, which it is calling an "extra evil" version of what we saw a while back on 360 and PC.
Why? Well, it has all the downloadable updates added to those in the box, such as online co-op, split-screen play, the on-screen mini-map and the Raising Hell expansion.
It should also look rather nice and make use of 7.1 speakers, which is rather a lot of sound.
Overlord, for those unaware, puts you in the boots of a despotic, er, Overlord, who has an army of minions to help him rampage through happy-go-lucky villages littered with helpless innocents.
The more successful you are, the bigger and more elaborate you can make your keep, and the more types of minion you will be able to add to your marauding army.
Its Dungeon Keeper-like delights thrilled us last summer on Xbox 360, so for anyone with half-an-ear for what we just said, this may be for you.
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May 15th, 2008, 20:07 Posted By: Shrygue
via IGN
Quick bit of news for you, PSP owner. When the PlayStation Network and PC PlayStation Store get updated this afternoon, you'll be able to grab a free demo of Secret Agent Clank. The first level of Clank's spy-themed title will make up the hands-on experience and give you the who, what and where of this adventure that has Ratchet's buddy trying to clear his friend's name and find a precious gem.
Look for our full report on the PSN update later.
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May 15th, 2008, 20:11 Posted By: Shrygue
via Computer and Video Games
It's update day for the Euro PS Store, and the list of content added is a pretty long one.
Topping the bunch is the expansion pack for PixelJunk Monsters, entitled PixelJunk Eden, adding a new island with fresh levels, and tweaked gameplay to the brilliant Tower Defence-inspired strategy game.
PS1 classic Command & Conquer Red Alert has also been uploaded, rendering the original, released a couple of weeks ago, a complete waste of time and money. But there you go.
And Sony felt this a good time to blast a shed load of new PS3 themes onto the Store too, so good luck with trawling through that lot.
Here's the full list:
Games
- Dark Mist - £4.99
- Command & Conquer Red Alert - £3.49
Demos
- Overlord Raising Hell Demo - FREE
Packs
- Pixel Junk Encore Pack - £1.99
- Everybody's Golf World Tour Gloria Pack - £0.69
- Everybody's Golf World Tour Alex Pack - £0.69
Videos
- Dark Sector Launch Trailer - FREE
- Welcome to Paradise City ? The Ultimate Driving Playground - FREE
- Brothers In Arms Hell's Highway Trailer - FREE
- Burnout Paradise Accolade Trailer - FREE
- Haze TV Ad - FREE
Wallpapers
- Overlord Wallpaper 1 - FREE
- Overlord Wallpaper 2 - FREE
- Overlord Wallpaper 3 - FREE
- Overlord Wallpaper 4 - FREE
- Overlord Wallpaper 5 - FREE
Themes
- Warhawk Eucadian - FREE
- Warhawk Operation Broken Mirror - FREE
- Eye Of Judgment Spellbound - FREE
- Eye Of Judgment Citadel - FREE
- Pain: The Dude Theme - FREE
- Pain: ED T Bone - FREE
- Pain: Ice T Theme - FREE
- Pain: Jarvis Theme - FREE
- Pain: Cookie Theme - FREE
- Pain: Ginger Theme - FREE
- Pain Hung Lo Theme - FREE
- Pain Muffy Theme - FREE
- Pain Santa Theme - FREE
- Pain Scurv Dogg Theme - FREE
- Pain Cookie Theme - FREE
- Overlord Theme - FREE
PC store
Games
- WipEout Pure PLA - £14.99
- Command & Conquer Red Alert - £3.49
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May 15th, 2008, 22:53 Posted By: wraggster
Reader Adrian's PS3 is broken and since the console was a gift that didn't come with a receipt, Sony is denying warranty coverage. Where it gets tricky is that there's a "manufactured on" sticker on the back of the machine indicating that it is clearly less than a year old -- meaning that there's no possible way it could be out of warranty coverage. Adrian tried explaining this concept to Sony, but they weren't interested. No receipt. No warranty. When Adrian threatened to switch to XBOX, Sony's only answer was that "their support wasn't much better."
http://consumerist.com/5008866/sony-...nt-much-better
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May 16th, 2008, 00:22 Posted By: wraggster
News/release from Xarro
Preview release
--Listen song
--See photo
--XHost example (Set news,Simple Guestbook)
Installation
--Read the readme (is realy easy)
Update 03
--Screenshot:
DEFAULT SKIN
METAL SKIN
Update 02 (No download,what i'm adding)
--skin support added
--lyrics support added
--multy language support added
--file manager added
--rewrited from 0 (for clean the code)
--listen song added (also when you are doing other thing)
stay tuned
Update 01
--Preview released
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May 16th, 2008, 01:31 Posted By: wraggster
News/release from Jsharrad:
Ever get tired of cygwin not working? Don't want to spend 8 hours compiling the toolchain? Want to be able to compile and install your own libs whenever you need them? Then this kit is for you!
I have taken a lightweight linux distrobution (slitaz, released about a month ago), stripped most of the non-development related stuff out, installed the gnu toolchain, PSP toolchain, and the PSPSDK, and packed it all into one 100mb virtual machine archive.
Edit: I'd like to give mad props to the Slitaz linux folks for this. I was a little vague above, but these guys put in a couple years hard work in this distro and I believe it's the smallest one out there right now. Without their distro to butcher, this would have been alot harder on me, so thanks guys!
You want it? Huh huh? You can pick it up HERE (100mb download) and save it somewhere with over 2gb of space available, but, there's some things you'll need to get first before you can get coding.
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via jsharrad
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May 16th, 2008, 01:33 Posted By: wraggster
Monster Hunter Portable 2nd G is still selling like hot cakes in Japan and Capcom continues to deliver the downloadable quests. The latest event quest, to be available tomorrow, is a face off with the Tigarex at the old desert. Also announced today was the availability of various Monster Hunter goods from the Monster Hunter Festa ‘08 at Capcom’s online store.
http://www.psphyper.com/psp/mhp-2ndg...-dlc-tomorrow/
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May 16th, 2008, 01:35 Posted By: wraggster
In order to prepare for the launch of the new season, we are pleased to release 5 new screenshots of Pro Cycling Manager - Tour de France 2008.
The management side of the game has been given extra depth with many new elements. It has an entirely new stamina system, a more realistic progression curve for each rider, a complete skills editor and a new young talent recruiting system with a more aggressive AI.
This year, the racing is even more realistic, with a reworked feeding system, an enhanced game interface and the most advanced rider AI yet plus highly detailed rider models and animations. The 2008 edition also includes a new improved user interface, lighting system and more detailed, richer environments with a large variety of buildings and landscapes.
For the first time in the series, impressive “track racing” events are available. Choose track events such as cycle speedway, Kierin and elimination to challenge your team’s track racing skills. All of these features combined make this new edition the most complete and exciting recreation of professional cycling.
Far from just a simple port of the PC version, the PSP version of Pro Cycling – Tour de France 2008 has been specially designed to make use of the unique features of the Sony PSP while offering optimized gameplay. Racing is the true attraction of this version thanks to the ability to participate in the greatest international cycling competitions, including the new track races, and the Tour de France 2008 which has been faithfully recreated. So choose the team you wish to bring to the top amongst one of the 18 official teams available and all the star players. This 2008 edition lets you challenge your friends in multiplayer mode via LAN or via the PSP WiFi features.
Both titles will be released on June 19th 2008.
http://www.cycling-manager.com/en/news/index.php?id=12#
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May 16th, 2008, 01:43 Posted By: JKKDARK
via IGN
At the Konami press event last night, three new DDR games were announced on three separate platforms, each with a bunch of new features to bring to the table. Sony's aging platform was not left out of the fun, as it will be getting Dance Dance Revolution X this Fall. This title continues the long relationship that the PS2 has with the DDR franchise.
Although the game wasn't playable at the event, we were told that it will sport several new features to entice long-time DDR fans. The game will have enhanced graphics and more characters, 70 songs to enjoy and it will bring back the popular Workout Mode to the package. DDR X will be compatible with the EyeToy so you can again bring yourself into the game.
The last big announcement made regarding DDR X was the one advantage it has over the other two titles: LAN battles. You'll be able to hook up four PS2s together and have up to eight friends testing their dancing might on the iconic DDR pad.
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May 16th, 2008, 01:47 Posted By: wraggster
News/release from alexism14
Spy calculator back, despite his long absence, with its version 5.0!
** The program for this version: **
- modification of a few keys
-- Possibility of modifying its screen
-- Added several calculations (tangeante, cosine, ...)
-- Added a variable power p (so you can calculate the number x to the power p)
-- Compatibility slim & lite!
-- Correction of the time display
-- And many other functions to test!
** New to come: **
-- Surprise ...
** How can I use? : **
-- R + round: see orders
-- R or L: display the keypad for number x or y number
-- Cross + L: select number x
Cross + R: choose nombre y
-- Triangle: p choose power (not very comfortable to press cross I know ^ ^)
-- L + R + triangle: leave the homebrew
Left + round: go back
-- Buttons on the text "tests with the buttons!" : Change its screen (I know they are not terrible, but that is what I put for now)
** Credits: **
-- Chuchuck for its graphics
-- Froums of xtreamlua for its valuable assistance
** Known bugs: **
--> Always opportunity to take only 2 screenshots of both
--> You can go back as many times as you like when you're on number x, y number, or power p
--> If you do not choose numbers x or y number and ask you to make a calculation, the psp will display an error message
--> You have to press R + round to see orders and non-round + R
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May 16th, 2008, 01:51 Posted By: wraggster
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May 16th, 2008, 02:08 Posted By: wraggster
For those of you continuing to have Grand Theft Auto IV lockups on your PS3 even after the May 7th Rockstar patch... tough noogies. The latest 2.35 firmware won't specifically help. Sony says that the "minor update" will "improve stability of some PS3 titles" -- then clarifies that GTA IV is not part of the vagary. Nevertheless, Sony does say that they "have a identified a solution that should resolve the issue." So buck up Niko and get on the horn with Sony, God knows the police won't help.
http://www.engadget.com/2008/05/15/p...x-gta-iv-woes/
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May 16th, 2008, 02:14 Posted By: wraggster
While we've known for some time that the "Gun Metal Gray" PlayStation 3 bundle -- featuring a shiny 40GB model, a matching DualShock 3 controller and a Limited Edition copy of geriatric sneakfest, Metal Gear Solid 4: Guns of the Patriots -- would be available to Americans, we didn't know until now that it would only be available to Americans logging onto Konami's website. Online and inevitably scarce pre-orders for the $599.99 package will start on May 19th, so you'd better get clicking if you want Snake and Gray Box to face off in your living room.
No, we mean it. Judging by Konami's labyrinthine sign-up process for the Metal Gear Online Beta, you'll need at least several days to prepare a registration, obtain an ID, convert that into e-currency, trade it in for the microfilm, enter the password, steal the key code, write the secret URL on a postcard and summon Hideo Kojima in an arcane ritual.
Note: This bundle is different from the regular, $499 MGS4 bundle which includes an 80GB PS3 and a DualShock 3.
http://www.joystiq.com/2008/05/15/mg...onami-website/
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May 16th, 2008, 18:49 Posted By: JKKDARK
via GameSHOUT
Rockstar Games announced today that they will be releasing Grand Theft Auto: Vice City Stories to the Sony PlayStation 2 next month. The launch date is currently set for March 6th for North America and March 9th for Europe.
Grand Theft Auto: Vice City Stories was released in October for the Sony PSP and has really enjoyed great praise among GTA fans. Now, Rockstar is excited to bring this great action game to the big screen. So now PS2 gamers will be able to enjoy the same storyline and missions, plus it features the open-world game play and music that is the trademark of the Grand Theft Auto series.
Rockstar Games announces Grand Theft Auto: Vice City Stories is coming to the Sony PlayStation 2
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May 16th, 2008, 18:51 Posted By: JKKDARK
via WorthPlaying
EA's Casual Entertainment Label announces Hasbro Family Game Night, featuring six games including: Battleship, Yahtzee, Connect Four, Boggle, Sorry! and the all new, Sorry! Sliders.
With the Hasbro Family Game Night digital experience, families can enjoy familiar classic Hasbro board games or throw in a fun spin with new versions like Connect Four Power Chips, Boggle Portal Cubes, Reverse Yahtzee and Battleship Barrage - which add fresh dimensions and challenges to these legendary favorites. Play with up to four people in Yahtzee, Boggle, Sorry! and Sorry! Sliders or up to two players in Connect Four and Battleship.
Players can deck out their very own distinctive digital game room in Hasbro Family Game Night by choosing a setting and adding earned trophies, cool furniture and decorations all themed to their favorite games. Not only can players customize where they play, but also how they play. Hasbro Family Game Night features a party mode that gives players the option to build a custom party game by choosing their desired game(s), number of players and setting a time limit. Party mode mini-game challenges include Match the Pattern, Shake for Words and Bomb Run.
"We're giving families a new way to bond and play together," said Chip Lange, Vice President and General Manager of EA's Casual Entertainment Label. "Hasbro Family Game Night offers parents and their children a digital party experience full of classic brands they know and love. Between original and new rule settings, an easy-to-play party mode and a customizable game room feature, the variety and choice promise hours of fun family play."
"Hasbro Family Game Night is designed to bring family and friends of all ages together in the digital living room for an evening of 'anything goes' fun," said Mark Blecher, General Manager of Digital Media and Gaming at Hasbro. "Hasbro has been providing families with the best in game play for decades, and now they can enjoy some of our most beloved brands with an all-new digital twist."
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May 16th, 2008, 20:18 Posted By: Shrygue
via Eurogamer
Sony has filled another carrier bag full of songs and emptied it on the PS3 SingStore.
Tumbling into availability are depressing if iconic tracks like "Everybody Hurts" by R.E.M, anything by Coldplay, something by Aslan who we thought was a fantasy lion, and "Sing It Back" by Moloko, which we quite like.
Oh look there's some Westlife for you as well, and some Avril Lavigne. There's even a bit of Roy Orbison.
Tracks cost GBP 0.99 as always which, as Tom found out, mounts up rather quickly.
English Language
- Avril Lavigne - Complicated
- Peabo Bryson & Roberta Flack - Tonight I Celebrate My Love
- Good Charlotte - I Just Wanna Live
- The Beach Boys - Good Vibrations
- Shocking Blue - Venus
- Golden Earring - Radar Love
- The Hives - Hate To Say I Told You So
- Hard-Fi - Hard To Beat
- Avril Lavigne - My Happy Ending
- Erik Faber - Not Over
- Cutting Crew - (I Just) Died In Your Arms
- R.E.M. - Everybody Hurts
- Wilson Phillips - Hold On
- Buzzcocks - Ever Fallen In Love (With Someone You shouldn't've)?
- Alphabeat - Fantastic 6
- The Vines - Get Free
- Roy Orbison - Only The Lonely (Know The Way I Feel)
- Westlife - Queen Of My Heart
- The Hoosiers - Cops N Robbers
- Coldplay - Shiver
- Coldplay - The Scientist
- Duran Duran - The Reflex
- Moloko - Sing It Back
- Aslan - This Is
Dutch Language
- Het Goede Doel - Belgie
- Kadanz - Intimiteit
French Language
- K-Maro - Histoires De Luv
- Luke - La sentinelle
Norwegian Language
Portuguese Language
- André Sardet - Foi feitiço
- Clã - Tira A Teima
- Humanos - Maria Albertina
- Três Tristes Tigres - O Mundo A Meus Pés
Spanish Language
- El Arrebato - Búscate Un Hombre Que Te Quiera
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May 16th, 2008, 20:20 Posted By: Shrygue
via Eurogamer
Sony has confirmed that developers can now integrate YouTube functionality in upcoming or existing PS3 games.
Specifically this will allow you to capture and upload footage recorded while playing, according to the announcement on API.
The deal was made this week, and Sony has offered the development software to studios across all regions.
It won't be the first video capture software included in games, of course; Halo 3 let you show murderous footage to each other and Ninja Gaiden II has its fancy Ninja Cinema.
However, it does set a rather meaty precedent, given the popularity of YouTube, which - we think - only Spore has taken advantage of so far.
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May 16th, 2008, 20:39 Posted By: Shrygue
via Joystiq
Although this information has been reported on in one form or another, here's the condensed list of Sony's first-party titles coming out for PSP and PS3 in the foreseeable future:
- Hot Shots Golf: Open Tee 2 (PSP) -- June 3, 2008
- Secret Agent Clank (PSP) -- June 17, 2008
- wipEout HD (PSN) -- Summer 2008
- Elefunk (PSN) -- Summer 2008
- PixelJunk Eden (PSN) -- Summer 2008
- SIREN: Blood Curse (PSN) -- Summer 2008
- SOCOM: US Navy SEALs Confrontation (PS3) -- September 16, 2008
- LittleBigPlanet (PS3) -- October 2008
- NBA 09 (PS3, PSP, PS2) -- Fall 2008
- BUZZ! Quiz TV (PS3) -- Fall 2008
- BUZZ! Master Quiz (PSP) -- Fall 2008
- MotorStorm Pacific Rift (PS3) -- Fall 2008
- Resistance 2 (PS3) -- Fall 2008
- Killzone 2 (PS3) -- February 2009
Dates, titles and everything else are subject to change without warning. If it's LittleBigPlanet though, you'll probably hear quite a bit of whining from us first.
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May 16th, 2008, 20:39 Posted By: Shrygue
via Joystiq
Although this information has been reported on in one form or another, here's the condensed list of Sony's first-party titles coming out for PSP and PS3 in the foreseeable future:
- Hot Shots Golf: Open Tee 2 (PSP) -- June 3, 2008
- Secret Agent Clank (PSP) -- June 17, 2008
- wipEout HD (PSN) -- Summer 2008
- Elefunk (PSN) -- Summer 2008
- PixelJunk Eden (PSN) -- Summer 2008
- SIREN: Blood Curse (PSN) -- Summer 2008
- SOCOM: US Navy SEALs Confrontation (PS3) -- September 16, 2008
- LittleBigPlanet (PS3) -- October 2008
- NBA 09 (PS3, PSP, PS2) -- Fall 2008
- BUZZ! Quiz TV (PS3) -- Fall 2008
- BUZZ! Master Quiz (PSP) -- Fall 2008
- MotorStorm Pacific Rift (PS3) -- Fall 2008
- Resistance 2 (PS3) -- Fall 2008
- Killzone 2 (PS3) -- February 2009
Dates, titles and everything else are subject to change without warning. If it's LittleBigPlanet though, you'll probably hear quite a bit of whining from us first.
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May 16th, 2008, 20:42 Posted By: Shrygue
via Joystiq
Apparently, rumble does matter to a lot of Americans. According to SCEA, the feedback-giving DualShock 3 had $10.9 million [£5.57m] in sales during the month of April, meaning that about 200,000 Americans were ready to put down $55 [£28] for some vibration from their PS3 controller.
As we learned from our initial impression of the DualShock 3: Yes, it's worth it. We do know that the Sixaxis is on its way out, but at this point only the MGS bundles come with the DS3. We're still waiting for the "official" changeover to occur with regular PS3 consoles.
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May 16th, 2008, 21:34 Posted By: Shrygue
via Computer and Video Games
During a promotional trailer for the band's forthcoming studio album, Metallica has declared said that its music is the "most requested" on both Rock Band and Guitar Hero.
You may remember a few years back that the aging US rock chuggers were on the verge of appearing in their very own vide game under the Vivendi / Sierra moniker. The "high action, third person vehicle combat game packed with fully customised vehicles and weaponry, endless terrain and desperate, murderous opponents" was due out in 2005 but it never happened. There was even going to be voice-overs from band and background music supplied from Metallica. An original song was also in the works for the title.
But all that never happened. Probably because someone eventually realised that it sounded horrific on paper. Worse even than the Load and St Anger albums put together. Thank god for the emergence then of Guitar Hero and Rock Band, which have given fans a chance to be in the band rather than drive it around, running people over.
Metallica classics such as One, And Justice For All..., Blackened and Ride the Lightning are just some of what's already available. But with the band's claim that its tunes are the most requested for both games, looks like they'll be plenty more in store. Bring on Battery and Damage Inc., we say...
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May 17th, 2008, 00:47 Posted By: wraggster
heres the list
Butch Cassidy and the Sundance Kid (~Paul Newman, Robert Redford, ...) US US$ 39.98
Master & Commander: The Far Side of the World (~Russell Crowe, Paul Bettany, ...) US US$ 39.98
Mrs. Doubtfire [dts] (~Sally Field, Pierce Brosnan, ...) US US$ 39.98
Ozzfest: 10th Anniversary US US$ 29.98
Patton (~George C. Scott) HK US$ 31.90
Shinobi: Heart Under Blade - Special Edition (~Jo Odagiri, Yukie Nakama) US US$ 24.98
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (~Georgie Henley, Skandar Keynes, ...) US US$ 34.99
The Longest Day (~John Wayne, Henry Fonda) HK US$ 31.90
The Sand Pebbles (~Steve McQueen, Richard Attenborough, ...) HK US$ 31.90
Untraceable (~Diane Lane, Billy Burke, ...) US US$ 38.96
Youth Without Youth (~Tim Roth, Bruno Ganz, ...) US US$ 38.96
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 17th, 2008, 01:20 Posted By: JKKDARK
via PSO-World
As we approach the July 31 Japanese release of Phantasy Star Portable, new information on the game continues to roll in. Here are some of the new features and changes you can expect to see.
Character import
Players will be able to import their characters from the PC/PS2 versions of Phantasy Star Universe to the PSP version. When transferred over, characters will retain their name, race, sex, voice, clothes/parts and level (though if you are over LV20, your imported character will be reduced to LV20). Data which will not carry over includes your equipment, inventory, photon arts, Guardian type and partner machine.
System changes
The weapon grinding system has been modified so that all weapons have a 100% success rate. However, the amount that a stat increases with each grind will be random.
Item drops have also been modified. With PSP, the items that drop in a mission are determined in part by the Guardian type of the party leader. Also, rare items will be distributed to all party members instead of only one player.
City navigation has received an overhaul. With this game, players will no longer have to traverse a city to move from shop to shop. Instead, a menu will be displayed which will allow players to choose a location and immediately transport there.
That's not all, of course! For more information on what to expect from Phantasy Star Portable, please see this thread.
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May 17th, 2008, 12:21 Posted By: wraggster
New from Play Asia:
Devil May Cry 4 is a critically acclaimed large scale action that caters to players of both third generation consoles, the Xbox360 and PlayStation3. The book contains every scrap of information and illustration on the characters, both on the heroes' sides and on the villains' side.
There are rough sketches and initial designs on new characters and redesign information on the existing ones. Aside from sketches, the book also contains some high quality CG illustrations to show the end product of the character design processes.
To ensure that the book is thorough, even the sketches and information that have been discarded during the design stages are collected and edited into the archive.
Capcom's comprehensive Devil May Cry 4 - Devil Material Collection is in stock today, shipping for US$ 29.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2oky.html
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May 17th, 2008, 12:32 Posted By: wraggster
Let's say you've got $135,000 lying around the house. You're a big PS3 fan, and you just don't know what to do with all that money. Sure, you could buy a bunch of PS3s for hospitals or charities or something, help out people in need, but that's boring. Why don't you blow it all on this auction for a PS3 entirely covered in Swarovski Crystals? Note I say blow it on the auction, not the PS3 itself, because if this is real then I'll...look, just read the auction listing, there's no way this is real.
http://kotaku.com/391451/blow-135000...us-crystal-ps3
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May 17th, 2008, 13:21 Posted By: wraggster
Namco Bandai Games today revealed that gamers who pre-order Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress for the PSP system and register as a member of the game's official online community, Hokage's Room, will receive one of six Naruto figurines (4th series). Available while supplies last1, these figurines will give players another great way to enjoy the world of Naruto, while Hokage's Room offers them the opportunity to participate in one of the largest and most passionate online Naruto communities. Hokage's Room members can verify their pre-order of the game by submitting purchase information to the site through June 24, 2008. For more information on the pre-order verification process, please visit www.hokagesroom.com/unh2preorder.
Developed by CyberConnect2, Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress continues the action packed one-on-one battles the series is known for. The game also introduces a new storyline based on the popular Naruto animated series from VIZ Media, as well as a roster of more than 20 characters and frantic head-to-head multiplayer action with game sharing capabilities.
Naruto: Ultimate Ninja Heroes 2 for the PSP system will be available in stores nationwide on June 24th. For more information on the game, please visit www.namcobandaigames.com, www.naruto.com, www.hokagesroom.com or contact:
1Offer expires June 24, 2008. Good only for pre-orders of Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress. Valid only through Hokage's Room at www.hokagesroom.com/. Limit one offer per person. Offer may not be substituted, exchanged, sold or redeemed for cash or other goods or services. Valid only in U.S. and Canada.
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May 17th, 2008, 13:21 Posted By: wraggster
Sony has formally announced Phil Harrison's successor, with company veteran Shuhei Yoshida taking the post of president of Sony Computer Entertainment Worldwide Studios.
Yoshida has been with the PlayStation project since its inception, and has earned production credits on the likes of Gran Turismo and Ape Escape. Since March 2007 he has been acting as senior vice president of product development for Sony Computer Entertainment America. His new role comes in the wake of Phil Harrison's shock departure for Atari earlier this year.
Kaz Hirai, Sony Computer Entertainment CEO said of the appointment, "Under the leadership of Yoshida, who has proven track record in managing creative talent, SCE WWS will accelerate the software development for the PlayStation 3 and PSP platforms and vigorously expand the gaming market."
http://uk.psp.ign.com/articles/874/874578p1.html
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May 17th, 2008, 13:21 Posted By: wraggster
Sony has formally announced Phil Harrison's successor, with company veteran Shuhei Yoshida taking the post of president of Sony Computer Entertainment Worldwide Studios.
Yoshida has been with the PlayStation project since its inception, and has earned production credits on the likes of Gran Turismo and Ape Escape. Since March 2007 he has been acting as senior vice president of product development for Sony Computer Entertainment America. His new role comes in the wake of Phil Harrison's shock departure for Atari earlier this year.
Kaz Hirai, Sony Computer Entertainment CEO said of the appointment, "Under the leadership of Yoshida, who has proven track record in managing creative talent, SCE WWS will accelerate the software development for the PlayStation 3 and PSP platforms and vigorously expand the gaming market."
http://uk.psp.ign.com/articles/874/874578p1.html
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May 17th, 2008, 13:27 Posted By: wraggster
ragnarok2040 has posted a new alpha of the Snes emulator for the PS2, heres the release details:
I've already released a couple of builds so people could try it out. Alpha2 is the latest version. It supports one controller mapped to a standard snes controller, just push L2 to get back to the file browser. There's no sound support, or hi-res support or transparency support, and booting new roms is a little broken. It's also kind of fast because the sound core isn't enabled, heh. With it enabled, it's pretty slow.
If you want to try it out, I uploaded the source and the latest alpha2 builds to:
http://homebrew.thewaffleiron.net/ragnarok2040/
They're named packed_snes9xPAL.zip and packed_snes9xNTSC.zip.
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May 17th, 2008, 13:31 Posted By: wraggster
News/release from bumuckl
Eb0x v1.0 means "Eboot Extractor v1.0". With help of this nifty application
you can extract the content of an EBOOT.PBP. For example
Eb0x v1.0 can extract the preview-pictures or thumbnails out of an EBOOT.PBP.
For the computer there's already such applications, such as
PBP Unpacker or SeiPSPTool.
In contrast to the computerprograms Eb0x can extract the data right on your PSP.
At the moment Eb0x can only extract the following files:
-Icon0.png
-Pic1.png
-Param.sfo
-Data.psp
Snd0.at3 and .psf-videos are not yet extractable.
There may be some bugs in Eb0x v1.0.
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May 17th, 2008, 13:39 Posted By: wraggster
The unknown Japanese coders working on Snes9xTYL the Snes emulator for the PSP have posted a new release for us to try and although i cant translate properly theres looks to be improvements to BGM and Sram, but anyway heres a new toy.
Anyone who can decipher the readme then please do.
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May 17th, 2008, 13:45 Posted By: wraggster
News/release from Guyver2
Hi all,
I have submitted two weeks ago a small homebrew simply acting as box sounds.
Today I give you the final version.
How old?
-- 8 tracks where you place marker to say when the sound must be played
-- Changes in tempo
what's new?
-- Graphics and sounds reviewed by Genevois (alone!)
-- 2 * 8 trails
-- Ability to synchronize tempo with upper and lower lines
a small screen:
the controls:
Controls:
X: add / remove
/ \: + Delivery was empty of tempo 0
/ \ + Trigger right: raz two grids
[] | O: increased / reduced speed all tracks of the grid
([] | O) + Right trigger: increased / reduced speed of the tracks
Up | Right | Down | Left: Movement
(Up | Down) + trigger right: synchronization of the runway with that of the above / below.
trigger left: change grid
As with the previous I strongly urge you to read the readme
Enjoy
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May 17th, 2008, 13:48 Posted By: wraggster
News/release from the Belgium Team
Coco1230 and Said0011 put online version 2.10 of ErrorF. This utility allows you to search an error code and utility refer you the meaning of the same problem and the solution.
Below are the characteristics of this homebrew:
(All) Errors are registered with their meaning
The choice of language (English or french)
Solution for a few error messages.
Research Module
Viewing code errors
Compatible Slim & Lite
USB Mode
News:
Bug fixed menu
213 errors instead of 197
Meaning of the errors encountered more added
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May 17th, 2008, 13:50 Posted By: wraggster
New build of Fusa incoming it seems:
what does FuSa do?
- It allows you to play games on ANY TV over ANY cable.
( composite, component, svideo, d-terminal )
All kinds of cables are supported!
Besides that, it allows you to play on full screen area!
UMD compatibility and more...
Good news for all FuSa fans - build 41 is coming soon
Changes:
Fullscreen mode #1
UMD Compatibility
Improved general compatibility
http://foosa.do.am/news/2008-05-17-7
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May 18th, 2008, 22:07 Posted By: wraggster
The PSP Hacker DarK Alex is not working on the PS3 despite rumours saying he is, his right hand man Mathieulh posted this:
Dark_AleX is not (currently) working on hacking the ps3 in any ways. This is ONLY a www.dark-alex.org design related change which has nothing related to Alex's work. Alex is still focussing on the psp as we speak. Please give him a break, if he ever wishes to start working on the ps3 or release anything ps3 related, you'll eventually be told.
Thanks for your understanding.
Notice the word currently
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May 19th, 2008, 00:08 Posted By: wraggster
asmodean posted this news/release:
I've written a small tool that can force some games to run at 480p. I'm interested to get any feedback from you guys experienced with the platform.
The tool patches parameters to sceGsResetGraph() and can adjust the DY value in tGS_DISPLAY2 (some games pass a smaller value when in 480p, causing the screen to cut off at the top). This latter part is most of the work.
One outstanding problem is that some games run at an unnaturally high frame rate after being forced to 480p.
http://plaza.rakuten.co.jp/asmodean/diary/200805150000
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May 19th, 2008, 00:18 Posted By: wraggster
News/release from Mistabeen:
Hi all
I was looking for a way to use my PSP as an extra (mini)monitor on my pc so I could read IRC while I was working in another aplication
I tried using a virtual monitor and then stream it to the PSP using VLC but it was just too slow to be of any good use
So I wrote a small php script that monitors the IRC chatlog and displays it, so every time someone says something in the channel you are monitorring it shows up on the PSP.
I know this isn't actual "Homebrew", I don't know where else to place this. Mods feel free to move this to the correct forum if this belongs somewhere else. I just wanted to share this in case someone else would enjoy this.
screenshot of how this looks on your PSP
What do you need?
- a local webserver that supports PHP (if you don't know what this is, just install WAMP)
- mIRC
- IRC Script
- a PSP
- a wireless network
1. A local webserver
For those who know what this is, you can skip this step, for those who don't, read on.
This script uses PHP, so you need to install a local webserver to run this script. If you have no experience whatsoever, install WAMP
http://www.en.wampserver.com/
If everything works out fine, you should be able to just install and run the server just under a minute
Be sure to START your server afther you installed it
2. Setting up mIRC
You need to change your mIRC settings too log your channels and save them to your webserver directory.
For people who use WAMP this is C:/wamp/www/
A small screenshot of my IRC log settings
3. Setting up the IRC script
Before you do this step, it is best to run IRC first and connect to the channel you want to log. this way IRC can generate the logfile first
Now you extract the zip file atached to this post to the same directory you chose to save your logs in. (for people who are using wamp and following these steps, you extract the file to C:/wamp/www/ )
Now open up the file (irc.php) in an editor (notepad will do if you don't have anything else)
and change the first 3 acual lines of code
PHP Code:
// the script will refresh itself every # amount of seconds you define here
// default: header('Refresh: 1; url=irc.php#end');
header('Refresh: 1; url=irc.php#end');
// change this to the log filename you want to monitor
$myFile = "#channel.server.log";
// change the name that will be displayed in the bookmarks
// the default $myTitle = "Default Name"; will be displayed as "IRC viewer :: Default Name"
$myTitle = "Default Name";
To those who know PHP, this might not be the best script you have ever seen, but it does the job there is definatly room for improvement
4. Running the script
Open your PSP webbrowser and go to http://xxx.xxx.xxx.xxx/irc.php#end
(replace xxx.xxx.xxx.xxx with the IP adress of your computer)
Enjoy, you can now monitor your favorite IRC channel while using another aplication.
It's not the same as an extended desktop, but you can read IRC without having to Alt-tab all the time
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via mistabeen
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May 19th, 2008, 00:28 Posted By: wraggster
News/release from Seanpaul223:
Hi guys
Update^^
Whtat's new..?:
Quote:
OSK used to enter your name
Unic color for tagging (red)
Backgrounds removed
[b Youc can define the screenshots file format (Png, tga, bmp, Jpg)
You can even add your own TTf polices for Tagging
Screenshots recorded in ms0:/PICTURE folder[/b]
Add your own TTf Polices into ms0:/PSP/GAME/PMN/fonts/ folder.
Command
Quote:
Menu:
Up/Down:Browse Menu options
Cross: Chosse current option
Options Menu
Left/right: browse Images Format
Cross: Choose an Option
Start : back to Menu
While Tagging
Up/Down: Browse Polices List
Cross: Choose current Police
Directionnal Pad: Centrer le tag your custom tag
Select: take a screenshot
Download: Pimp My Name r4
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May 19th, 2008, 00:37 Posted By: wraggster
News/release from Taeky
Taeky presented his homebrew ParKing.
The purpose of Terminal east to park his car as soon as possible. The game is timed.
Below are the functions of the homebrew:
-- The aim is to park his car as soon as possible.
-- 1 single player
-- The game is timed
-- Management of players with name registration, and selection of a player
-- Detection and Protection of record
-- Capture screen during game with the clock stopping time of capture
-- Capture screen each new record
I put my fingers where?
-- All the keys are used, each different window, the control panel is displayed on the left of the screen.
For the displacement of the car:
Left Arrow ... to turn left
Right Arrow ... to turn right
Triangle ........ The way forward
Cross ........... Back to
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May 19th, 2008, 00:43 Posted By: wraggster
via psp hacks
Welcome Quake’s link to the extreme side of Windows<->PSP management. Many moons have come and gone since we saw Extreme Link last; so allow me to recapitulate…
PSP Extreme Link is a multipurpose app to simplify many PSP-related functions… Easily convert ISO images to CSO compressed format. Use POPstation and DocMaker to ready your PSOne images for PopsLoader. Manage NET/USBHostFS connectivity, game records, and more…
Extreme Link 1.5.9 changes:
Extreme Link: PNG Imager
Fixed: Auto counter 0 count
Note: Now saves with 4 numbered files names. 3 count denied Docmaker GUI to verify the PNG images existed.
Example: 0000.png, 0001.png, 0002.png
Extreme Link: Explore
Fixed: Optimized Space Values
Fixed: Memstick detection
Extreme Link: Records
Unlockable Trading-Post Search
Fixed: Review Text Box
Replaced: Game Info Preview outlook
Added: Movable ESRB Image - If it’s in the way, move it!
Added: Connectivity
Added: ESRB Images
Added: ESRB Info
Extreme Link: Progress Bar
Fixed: Optimized Space Values
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May 19th, 2008, 00:56 Posted By: wraggster
News/release from darksidious
Hi all his was a small moment that I needed and I could not find: A stopwatch and a timer for my psp ^ ^ ^ ^
So this homebrew and a stopwatch and a timer
Thanks to its Yan2Yan lib time manager who help me well lool
When the timer returns a 0 to an alarm play
If you have ideas for improvements they are welcome
If you have ideas and that version 0.2 is due out I'd better graphics ^ ^
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May 19th, 2008, 01:00 Posted By: wraggster
News/release from albandu51
Pxl_Installer can download and install themes official (Format FTP) and the unofficial themes to CBC. There is therefore no risk of brick given that the themes used CBC via CXMB.
Pxl_Installer can also download wallpapers who settle directly into the folder "PICTURE" and Homebrews who settle in the PSP folder / Game.
Finally, this homebrew can also download and install the plugin CXMB bypassing the PC, adding the line of PRX in "vsh.txt" An auto detection Firmware is used to download the correct version of the plugin.
Quote:
What's new?
-- Fixed bugs
-- Adding theme FTP and CTF
-- Adding Wallpapers
-- Display% downloaded
Quote:
And in the next Release?
-- Downloader + Extractor (. Zip) link URL
-- Background Music
-- Added themes
Thanks to J3r3mie for its valuable assistance, including the choice of Wallpapers, Homebrews and Previews
PS: You may encounter a bug display from time to time! This will be resolved in the next version!
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May 19th, 2008, 01:16 Posted By: wraggster
News/release from Madlax10
The Team Salex is proud to present the first release of its first homebrew, I have appointed: Foot Pong. This is a homebrew pong based on te theme of football.
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May 19th, 2008, 01:23 Posted By: wraggster
The Fusa project has released a new version of Fusa, heres whats new:
BUILD 41:
UMD compatibility improved
Every game now works fine while plugin is disabled
Fullscreen mode # 1 added (Tested with SAMSUNG LCD 16:9 - works fin )
No more crash on exit
Now it "works" with Iron Man, read README for more details!
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May 19th, 2008, 16:25 Posted By: PhonicUK
So here it is! The version you've all been waiting for...
0.3.0D!
Changelog since 0.2.5D:
* Automatically correct invalid filenames
* Reworked CSO Support
* CSO Levels 2-9 are back!
* CSO Speed improvements!
* Mp3 Playback while ripping!
Press Square to toggle playback. Simply replace Music.mp3 with the song of your choice. Must be 6MB or less.
* Even more international versions
* Improved memory management
* Misc minor bugfixes
* Fixed crash when starting dump in CSO mode with insufficient free space.
* Improved performance for PSP slim
* Eboot image and music!
http://www.phonicuk.com/UMDumper.aspx
English download:
http://www.phonicuk.com/getfile.aspx?fid=6
Other languages available on the site.
If you enjoy my software, please consider making a donation via the UMDumper page.
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May 19th, 2008, 19:51 Posted By: Shrygue
via Computer and Video Games
Free Radical's creative lead, Derek Littlewood has shunned internet hissy-fits over the revelation that Haze on PS3 doesn't run in native 720p.
Haze is the latest of a number of games to run in a lower frame rate than the HD standard 720p, for the benefit of a smoother frame rate.
Littlewood confirmed that the final game will run in a resolution of 1024 x 576, essentially shaving 144 horizontal lines off of a typical 1024 x 720 picture, but he dismisses critics' "it's not true HD" cries.
"We prioritise a nice smooth framerate over a different res," Littlewood told Ripten.
"Personally, I don't really buy the whole thing. People did the same with Call of Duty, they did the same with Halo, and they say with those games 'It's not running at true HD!'
"I don't care. If the game looks good and it runs smoothly, those are the important things to me. I don't understand why people care whether there's 20 pixels, 50 pixels, or 100 pixels more..."
In case you're not up on this techy babble, developers occasionally reduce the pixels on screen to help free up some processing power for a smoother frame rate - as did FPS big wigs Halo 3 and Call of Duty 4.
Did you notice? Do you care?
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May 19th, 2008, 20:10 Posted By: wraggster
Newly released today
features
Platform: PlayStation 3
Nectar: Take your skill to the next level with tips and tricks to help you master the use of Nectar.
Maps: Detailed maps for every single and multiplayer level.
Co-op: Learn expert strategies to help you and your friends master every encounter in single-player co-op mode.
Dev Tips: Tips and tricks directly from the development team will help you get the edge on every opponent.
Multiplayer: Multiplayer strategy to help you lay waste to the competition.
http://www.play-asia.com/SOap-23-83-...j-70-26pk.html
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May 19th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
SCE Australia managing director Michael Ephraim says that the PlayStation 3 far outsold Microsoft's Xbox 360 in Australia during the first quarter of 2008.
Ephraim told PALGN that the PS3 outsold Xbox 360 by 45 percent in Australia during Q1 2008, and that he expects the console's domestic installed base to top that of Microsoft's 360 by the end of the year.
"I can tell you in the first quarter of 2008 we have outsold Xbox 360 by around 45 percent," he said. "That is not including the Bravia deal, which moved through around 30,000 units, so if you add the Bravia deal to our global sales we have now, in the first quarter of 2008 we have outsold the Xbox 360 by two to one.
"We think it's a matter of time before we surpass the [Xbox 360] install base... We're just guessing somewhere around the end of the year, if not sooner if the trend keeps going the way it is."
Earlier this month Sony Computer Entertainment Australia announced that the PS3 had reached an installed base of 238,000 during its first year on the market, eclipsing the year one performance of the PS2.
The figure, which came directly from Sony and not official industry sales monitor GfK Australia, may also have included more than 28,000 consoles given away as part of a Sony Bravia LCD holiday promotion.
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May 19th, 2008, 20:22 Posted By: wraggster
A JURY has been sent home for the night after failing to reach conclusive verdicts on whether two men stole £700,000 of PlayStation games consoles from a Northampton warehouse.
Partizan Zekaj, 28, and Nard Paloka, 29, are accused of using inside information they gained while working at NYK Logistics in Grange Park, Northampton to steal a lorry load of consoles.
They deny theft and have been on trial at Northampton Crown Court for the past week.
Judge Charles Wide QC today spent the morning summing up the prosecution and defence cases to the jury before sending them out to consider their verdicts.
However, they did not reach conclusive verdicts by the end of the day and are due to resume their deliberations tomorrow.
The two men were once employed at the distribution depot, next to the M1 at junction 15, and are accused of producing false documents to make off with a delivery of 1,,440 PlayStation 3 consoles.
Zekaj, of Wake Way, Grange Park and Paloka, from east London, who are from Albania, deny theft. The trial continues.
http://www.northamptonchron.co.uk/ne...ion.4096124.jp
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May 19th, 2008, 20:54 Posted By: wraggster
A major step for the PS2 Homebrew Scene is this release of Freevast which allows you to run Homebrew on an unmodified PS2. heres the details:
Most of you who've been following the project already know this, but it's time to post this to the front page.
jimmikaelkael has made it a bit easier to get homebrew loaded on your ps2's with dead lasers or slims without the constant need for a mod chip or swapmagic.
The project is currently released as a beta, so there are bugs in it, (mainly that it locks out the use of the C/DVD drive and some freezing.) But it currently has no issues with HDL. So please be patient while the bugs are being worked out.
I'll do a write up on a tutorial within the next couple days on a detailed install of the hack. (please don't bomb me or jimmikaelkael with PMs on this)
Many thanks goes to jimmikaelkael, yoshi314, stayhye, PALGamer, and everyone who contributed to this project!
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via psxscene
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May 19th, 2008, 20:58 Posted By: wraggster
PS3hax.net posted this on their site:
After a long time it finally seems that there might be a break through for the PS3 hacking scene. XVISTAMAN2005, has found a way to partially install a debug PS3 firmware on a retail PS3. Partially meaning that he has found a way to get a retail PS3 into debug mode, but currently the options are non functional.
So what is amazing about this? This gives PS3 hackers a huge new area to work with that was not previously available before, plus not to mention that devs already had a working ISO loader running on a full debug console (this method currently gives us a partial-debug console).
Whilst we are not at all interested in piracy/iso loaders the implications for PS3 Homebrew seem interesting but remember that a lot of sites claim to have exploits etc and even we have been duped so for now take any and all "exploits/breakthroughs" with a pinch of salt. Usually exploits will come from a known console hacker which has been the case down the years.
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May 19th, 2008, 21:08 Posted By: wraggster
Who doesnt love toys and tonight a new one to try in the name of Valhalla Knights 2 in a demo form.
Description from the first game in series
A place that was forgotten from history, where humans, elves, dwarfs, halflings and other various races lived together in harmony... it was a paradise, surrounded by deep green forests and crystal clear streams. However, the roar of the demons tore apart their peaceful lives. It was the return of the Dark Lord, the previous ruler of the land, which sparked a new round of battles which would eventually encompass all the races. After years of fierce fighting, the Dark Lord was sealed away by the hands of the hero, Rastul. But from the blood of the demons, the land had been cursed and the sky lost its light. The cursed land entrapped the people, making every waking moment feel like an eternity. Eventually the land once known as a paradise came to be known as "The Cursed Land." One day, a youth wakes up in this land. In this land full of despair, the youth searches for his/her lost memory. What lies ahead are the discovery of his/her memories and the future of this forsaken land.
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May 19th, 2008, 21:10 Posted By: wraggster
News/release from Jfig111:
I've started a game, probably my biggest one so far....
Sony has taken over most of Nintendo, and has captured almost every Nintendo Character. The only characters that remained in the world of Nintendo are a few ShyGuy's, and some Goombas.
You are one of the last, Shylo, destined to saving Mario, Luigi, Link, Zelda, Kirby, Pikachu, and rebuild Nintendo's Empire. To do so, you will:
Climb through caves
Go into dry worlds
Ride creatures
Fight Sony Characters
Jump up platforms
and much more...
Beta Build 1.60:
http://www.resiststorage.org/images/figt45.swf
To download on PSP:
1. Hover over link
2. Press triangle>file>save target as
3. Save it in PSP/COMMON
4. Type in file:/psp/common/figt45.swf in the PSP Web browser to access
To download on PC:
1. Save the page, or SWF depending the web browser.
2. Plug your PSP into USB Mode
3. Open up the contents of your PSP, go into the PSP Folder, then the COMMON folder.
4. Drag and drop the file in there.
5. Repeat step 4 from the way to download it on PSP.
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via jfig111
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May 19th, 2008, 21:15 Posted By: wraggster
via psphacks
A new contestant has stepped foot in the Homebrew Idol arena, welcome Sangheili. Sangheili has come up with something you may already recognize in arcade form –
Yup, that’s Stacker all right — the game you’ve likely spent many pissed off hours in front of down at Philthy McNasty’s on King and John. Sadly, that machine isn’t there anymore. But that’s neither here nor there… This is Sangheili’s PSP Pileup — stack ‘em bricks to the top while maintaining your cool and quick reaction time.
The game is played with your PSP standing vertical; power switch towards you. Levels get increasingly faster as you go on; you’re also given the option to specify difficulty — easy, medium, or hard. Press X to lay the brick and continue piling them, one on top of the other.
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May 19th, 2008, 21:26 Posted By: wraggster
News/release from BigProMan:
Hello to you all!
And voila I bring here the version 0.2 of my HomeBrew:
Space Monster Attack
For info on the game itself, visit the home of Xtreamlua.
This update brings news:
-- The graphics have been remodeled.
-- A new police writing was included.
-- A new ICON0.
-- You can now use the analog stick mode Astroid Survivor.
-- Your best score mode Astroid Survivor is now suvegardé.
-- Add the section: Best Score in which you can see your best score.
-- The pause mode works Astroid Survivor.
-- The Help menu has been changed.
-- Bug.
Note: In using Astroid Survivor, you are told: catch the bonus to get a shield: it is planned for the next update
New to come:
- Surprises ...
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May 19th, 2008, 21:33 Posted By: wraggster
News/release from j3r3mie
Here is the news of uDump, uManager. The novelties are large and is no longer just dump the UMDs.
Here is now the latest:
* New menu with a selector
* New GFX on a theme blue
* New features available with the menu
* Optimization code
What allows the menu?
* Dumper a UMD
* Launch UMD
o Delete
o Move
o Rename
* Set the USB UMD
* Return to XMB
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May 20th, 2008, 02:12 Posted By: wraggster
Straight from the "spotted at the mall" files, one eagle-eyed tipster has shared a picture snapped at a local shopping venue where the presumably astounding PNP was being kept under lock and key. This marvel boasts the iconic PSP shape, obligatory D-pad, dedicated On / Off button (let's see your Sony do that... in this manner) and four puzzling buttons to the right of the "display" mounted in the middle. Yeah, it was only being sold for around $10, but you'd have to slip a Hamilton in our pocket before we'd mar our collection with this filth.
http://www.engadget.com/2008/05/19/k...g-with-the-ps/
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May 20th, 2008, 07:42 Posted By: wraggster
News of a great special offer from Play Asia:
This deal contains two separately packed Sony PSP™ rhythm games Pump It Up EXCEED and Pump It Up Zero for one great price. Developed by the Korean company Studio 9, the two games bear some striking resemblances with Konami's Bemani games, with more emphasis on free style and break dancing rhythms.
Although those familiar with the Bemani games will certainly have an extra edge, given the simple controls and concepts as well as fun elements, it will take no time before a total beginner becomes a veteran.
When the direction indicators overlap with the respective icons on top, press the right buttons in time and according to the rhythm.
Get consecutive beats correct to get a combo and perfect scores. Scores ranges from perfect to bad, to keep the game from ending before the song does, you have to keep your life bar from falling to zero by attaining good scores.
Use the points you earned to customize future games by buying new music pieces, dance steps, direction indicators etc in the store station.
The songs that make up the games are mostly Korean pop, but Studio 9 has assembled a group of musicians under the collective name of Banya to write songs specifically for the game. Pump it Up Exceed comes with ninety seven songs when Pump it Up Zero comes with a hundred and seventeen.
Practice your rhythms and moves on the go with Pump It Up EXCEED Portable + Pump It Up Zero Portable Bundle on your Sony PSP™ to amaze your friends with your improvements next time when you visit the arcades with them.
Studio 9's exciting rhythm game pack Pump It Up EXCEED Portable + Pump It Up Zero Portable Bundle for Sony PSP™ is now available at a bargain price of US$ 19.90 only. Although these are Korean version games, the dialogs can be switched to English, and since they are region free they can be played on any Sony PSP™ consoles.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 20th, 2008, 17:17 Posted By: wraggster
Newly released at SuccessHK
UEFA EURO 2008 features the world’s best players and teams and all of the official stadiums that will be part of UEFA EURO 2008. Take on the challenge of leading one of 53 European national teams to glory as UEFA EURO 2008 recreates all of the drama and excitement of the official tournament in Austria and Switzerland. Play as your favorite country from qualification right through to a virtual reproduction of the championship tournament.
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May 20th, 2008, 17:18 Posted By: wraggster
Newly released at SuccessHK
UEFA EURO 2008 features the world’s best players and teams and all of the official stadiums that will be part of UEFA EURO 2008. Take on the challenge of leading one of 53 European national teams to glory as UEFA EURO 2008 recreates all of the drama and excitement of the official tournament in Austria and Switzerland. Play as your favorite country from qualification right through to a virtual reproduction of the championship tournament.
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May 20th, 2008, 19:50 Posted By: Shrygue
via Eurogamer
Metal Gear Solid 4 will not necessarily be the end of the series, but rather the farewell to Solid Snake and his story.
That's according to game producer Ryan Payton, who explained that some people may have gotten the wrong end of the stick.
"I think there's been some misconceptions that this is the last Metal Gear. This is really just the last chapter of the saga of the Solid Snake story," Payton told MTV Multiplayer.
"[Solid Snake] was a burden [for Kojima] because of all those loose ends. So when you play Metal Gear Solid 4 and when you get to the end, I think you-re going to feel that, 'Wow, this is a nice closure.'
"All of the weird stuff that's gone on in the past, it's all coming to an end. All those weird questions - everything is answered," added Payton.
Metal Gear Solid 4 is due out around the world on 12th June, alongside its multiplayer spin-off Metal Gear Online.
The game will be a key exclusive for Sony in the format battle for 2008, although Konami has just revealed there will be no flashy gun metal grey PS3 hardware bundle for Europe.
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May 20th, 2008, 19:54 Posted By: Shrygue
via Computer and Video Games
33 new screenshots of Snake and Raiden doing their thing are out and they're not all in the dusty, grey Middle-Eastern environment we've seen a billion times already.
You can spot loads of cool features going on - see Snake in one shot using the SixAxis to control a small droid, or Snake dressed in the Altair (of Assassin's Creed fame) costume.
There even seems to be some sort of bike race going on in there. The shots (which turned up here) can be seen below.
33 screenshots
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May 20th, 2008, 19:57 Posted By: Shrygue
via Eurogamer
Konami has confirmed there are no plans to make its Metal Gear Solid 4 hardware bundle available in the UK.
That's a shame, because Konami's bundle comes with a limited edition gun metal grey PS3. It can be pre-ordered via the publisher's website - if you're fast, as a limited number are on offer each day, and if you're American, as the bundle is "only available for pre-order to US residents".
So is there any chance the UK will get a similar deal? "Nope, sadly not," said a Konami spokesperson. "The only bundle we are doing is the Play.com special edition with figurine."
The special edition, you may recall, includes a soundtrack CD, a "Making Of" Blu-ray disc and the six-inch tall figurine. It costs GBP 79.99 and is available to pre-order exclusively at Play.com.
If you really must have a hardware bundle, Sony will be offering a PS3, Sixaxis and copy of the game for EUR 439. However, a Sony spokesperson told us, "I believe we will only be getting the standard black PS3 with the MGS4 bundle."
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May 20th, 2008, 20:46 Posted By: wraggster
The application to run Homebrew on any unmodified PS2 gets a new update, heres the details:
In the updated version, you now have the option to boot from memory card instead of a USB storage device.
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via psxscene
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May 20th, 2008, 20:47 Posted By: Shrygue
via Computer and Video Games
Sony has just unleashed three new high-res shots of Resistance 2, offering a glimpse of a level set in Chicago.
As you will have heard, the sequel takes the action away from the streets of UK cities and into major cities in the US, where we'll also hopefully get to shoot aliens in big cathedrals too.
The shots look like Top of the Pops shots to us, but it's one of the biggest PS3 games of the year, so stop complaining.
Screenshots
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May 20th, 2008, 20:48 Posted By: wraggster
Gamers yearning for a futuristic anti-gravity racer, ala F-Zero and WipEout, will be happy to know that Eipix's Pyroblazer is blazing on through to fill that void (apologies for the pun, it was too easy). Players will take control of anti-gravity crafts called Blazers, and then battle through the varied lands of New Aperion. The game uses Eipix's own Ultra Engine in conjunction with Ageia's PhysX middleware.
Players can decimate other racers on the tracks by picking up weapon and ammo upgrades during the race. In addition, persistent players who battle their way through the championship mode are rewarded with faster and more powerful Blazers.
You can play the game single player via Quick Race or Championship, but the game also allows for 6 local players and includes online play.
While there is no release period for Pyroblazer on the PSP or Wii, the game is set to release on the PC sometime this May.
http://uk.psp.ign.com/articles/875/875254p1.html
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May 20th, 2008, 20:53 Posted By: wraggster
News/release from Benjami:
This pack gives you everything to turn psprevolution into guitar hero!
So if you have some rock songs, but you hate the dance dance revo style, grab this theme pack, and get rocking seriously!!
The pack features 5 themes and 8 different backgrounds for songs, backgrounds add the fretboard.
http://www.sendspace.com/file/6dzzyj
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via benjami
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May 20th, 2008, 21:00 Posted By: wraggster
via pspgen
Following the request of several members on the forum, Kloups just add a eboot in its toolbox. Regarding the menu replacement "despertar del cementerio" it is still compatible Slim & Light EBOOT but it requires the kernel 1.50 or Time Machine.
But what then?
At the base, the Pandora elf Menu Jas0nuk replaces the "host" your Despertar del cementerio to launch files elf.
Kloups has therefore expanded with applications that can be very useful.
New in version 0.4:
Adding a file eboot.pbp (compatible Slim & Lite via the Time Machine)
New in the next version:
Compatibility 3.XX
You will need:
From a Kit Despertar del Cementerio V5 (Create a Kit Despertar del Cementerio V5) (Memory Stick + Battery)
From Multi Cementerio: Cementerio del Despertar 3.80/3.90/3.93
List utilities present:
Despertar del Cementerio V5: launches the original menu of Kit and allows installation of 3.90 / 3.90 M33-3 (the tutorial to use is available HERE)
Idstorage Manager 1.2: To save / analyze / fix and rewrite the "key" of your Idstorage
Pandora Installer for 3.xx RC 3: Allows among other program your battery and your Pandora MS Magic (functions available HERE).
Keycleaner 1.4: To save and analyze the "key" on your PSP.
Multi Cementerio: Cementerio del Despertar 3.80/3.90/3.93 (the tutorial to use is available HERE)
Nand Manager v5: you can save / restore your Nand (tuto use is available here).
Nand V0.3 Tool: Allows, among other things, Repartition your NAND! (tuto use is available here).
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May 20th, 2008, 21:03 Posted By: wraggster
Art has once again updated his Alarm Clock and so much more for the PSP:
Hi Guys,
This is the Time Baby V15d release thread.
The main improvements are cosmetic, with the implementation of the Intrafont library by BenHur,
just about every screen with text in it looks a lot more professional, particularly the mp3 player:
Mad Playlist MP3 Player YouTube Demo:
http://au.youtube.com/watch?v=XDMi35jFTzA
There are also a few more improvements with the V15 series releases
Quote:
V15d (20/05/08):
- Further saving of RAM to address running out of memory issue for people with plugins enabled.
- Selection between background wallpaper and custom colour is possible when a wallpaper is present.
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May 20th, 2008, 21:06 Posted By: wraggster
Mediumguage has updated PSP Filer, a file manager for the PSP.
Heres Whats New:
general:
- enabled to connect to PC via USB in kernel3 version.
binary viewer:
- added a binary-editor feature.
note:a large file (more than 22MB) and an archived file (which is bound in .zip, .rar, etc.) cannot be edited.
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May 20th, 2008, 21:57 Posted By: Shrygue
via Computer and Video Games
Konami has temporarily ceased taking pre-orders on the Metal Gear Solid 4 hardware bundle, after a US deal launched on the official site yesterday went belly up.
Eager fans hoping to get hold of the limited-edition Gunmetal PS3 bundle, sold exclusively through the official online Konami Store, were greeted to "503 errors", according to Kotaku, who described the ordeal as "a cluster**** of massive proportions". Nice choice of words there.
The Store works at the moment. But it says the allocated pre-order stock for the day has been reached. It then asks you to "check back tomorrow (May 20, 2008), when we will make available more stock for pre-orders."
Not really one known for having solid internet servers, Konami really needs to prepare itself for the impact of another internet rush, so that it isn't hit with another disaster reminiscent of the Metal Gear Online beta fiasco.
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May 21st, 2008, 00:17 Posted By: wraggster
It looks like those wanting to churn out some high-definition media away from their computers now have a new option to consider courtesy of Hitachi, which has just introduced its DZ-WR90 Blu-ray burner designed to be used with hard drive-based camcorders equipped with an eSATA port (which Hitachi just happens to make). That combo will apparently let you burn three hours of full-res footage onto a Blu-ray disc in one and half hours flat or, if you prefer, you can also cram an hour of 720 x 480 video onto a plain old DVD. No word on a price just yet, but you can apparently look for this one to hit Japan in mid-July.
http://www.engadget.com/2008/05/20/h...e-based-camco/
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May 21st, 2008, 03:18 Posted By: wraggster
We've seen plenty of attempts to use game console hardware as MIDI controllers, but they've usually involved complicated hacks and strange software kludges, so we're pretty curious to see if Curious Inventor's Midiator actually works as promised. The nondescript black box is supposed to map virtually any PS2 controller -- including wireless models and partial support for Guitar Hero axes -- to various standard MIDI controls, including use of the analog sticks as pitch bends and modulators. Not only that, but if you don't feel like buying the assembled kit for $79, you can get the schematics for free, and if you're handy with a soldering iron, you can even earn some cash by adding requested features like pressure-sensitivity and direct USB support to the unit.
http://www.engadget.com/2008/05/20/m...di-controller/
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May 21st, 2008, 20:22 Posted By: wraggster
New from Play Asia:
features
Impeccable FPS credentials: from the developers of the critically-acclaimed TimeSplitters® series and the publishers of Far Cry® and Ghost Recon® Advanced Warfighter™. Free Radical and Ubisoft have proven their ability to create innovative platform-defining FPS titles.
Become a Mantel Trooper and fight the merciless guerrillas of the Promise Hand with the most advanced gear, the fastest vehicles, the deadliest weapons – and Nectar, Mantel’s battlefield-optimized performance-enhancing medication.
Boost your fighting abilities with Nectar, empowering Mantel troopers with fighting abilities such as Nectar Focus, Nectar Foresight, Nectar Perception and Melee Blast. Using these skills, troopers are able to detect and avoid imminent danger as well as deliver powerful attacks in close quarters.
Mature and compelling storyline. A tightly integrated storyline makes Haze an immersive narrative experience as well as a cutting-edge shooter.
Cutting edge gaming technology featuring the Disparity Rendering System™ shaping the players’ views of the world on and off Nectar. Haze also features an entirely streamed experience with no loading times between levels.
State of the art multiplayer modes. Fire up your console for online battles and choose from a variety of online modes including furious 4 player co-op action!
description
Set in the year 2048 in a world where Governments have outsourced military operations to Private Military Corporations (PMC), you play a newly enlisted soldier seeking fulfillment and thrills by fighting for a good cause.
As the leading PMC, Mantel Global Industries offers a high-tech arsenal of vehicles, deadly weaponry, and on top of that a performance enhancing bio-medical support known as Nectar. As a result, Mantel troopers are the most feared by terrorists, dictators, and the corporation’s political enemies.
Your conflict begins in a war-torn country where you have been sent to fight a vicious rebel faction, the Promise Hand. At first glance, all is well, but things quickly begin to look a little strange…
http://www.play-asia.com/SOap-23-83-...j-70-1sph.html
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May 21st, 2008, 20:24 Posted By: wraggster
New from Play Asia:
Ever since the action racer MotorStorm are released, the game developer Sony Computer Entertainment has been providing expansion packages for downloads. In the last two years, a total of eight such packs are released and missing these means missing out a large portion of action racing fun.
With MotorStorm Complete, you can get all of these packages built into the game without having to go through the trouble of downloading them one by one. Aside from saving your downloading time, this reasonably priced package saves you some extra money as these downloads often requires a fee.
Sixty-two new items are released through this package and an online support function is included. With MotorStorm Complete, you can now turn this one player game into a twelve player online race.
http://www.play-asia.com/SOap-23-83-...j-70-2lx3.html
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May 21st, 2008, 20:51 Posted By: wraggster
Its not something i can test myself so hence the reason for a newspost but for all those who own a Memor32 PS2 Mem Card that allows Homebrew and more on a PS2, i wonder if any of you can test to see if the Memor 32 or even FreeVast works on the PS3, Would be cool to have Homebrew and region free PS2 Gaming on the PS3.
Give your answers via Comments
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May 21st, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
Voice actor Michael Hollick was paid $100,000 [£50,797] for his fifteen-month stint as Niko Bellic in Grand Theft Auto IV.
Hollick, who was an unknown quantity before the game's blockbuster success, has mixed opinions on whether or not he was given a reasonable amount for his role in the biggest entertainment product of all time.
"Obviously I'm incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity," he said last week according to the New York Times.
"But it's tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they're making hundreds of millions of dollars, and we don't see any of it.
"I don't blame Rockstar," he was quick to add. "I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games. Yes, the technology is important, but it's the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies."
In most other mediums, Hollick would have been paid royalties for his voice appearing in the product. He said that he "asked about residuals when we negotiated, but I was told that was not a possibility."
The issue is further clouded by the inclusion of his voice in other media outlets advertising the game, including television, film, radio and the internet.
Unsurprisingly, other voice-actors in the game earned significantly less than Hollick. Ryan Johnston, who played Patrick McReary, said that he was paid $1,050 [£533.39] a day.
It must be terrible to earn $1,000 [£507.96] a day.
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May 21st, 2008, 21:11 Posted By: Shrygue
via Eurogamer
Sony US has explained that it moved Killzone 2 to February 2009 so the game didn't end up competing with others in its own catalogue.
The decision was purely a management one, explained Sony US speaker Ron Eagle, and nothing to do with any development problems.
"Killzone 2 was moved to Feb 2009 to make sure we didn't have three shooters in the marketplace competing for retail dollars during the same holiday season," said Ron Eagle, SCEA speaker, on the US PlayStation blog.
"To be clear, there is nothing wrong or causing a delay to the development of the title. We (SCEA) had to look at the [autumn] calendar with SOCOM, LittleBigPlanet, MotorStorm: Pacific Rift, Resistance 2, plus some PSN titles and make a decision where each game should come out."
Mr. Eagle also revealed that there will be plenty more information to share on Killzone 2 in the "coming months", presumably at the E3 Media & Business Summit this summer.
"The [PlayStation Day] event was the first of many steps, but please rest assured that multiplayer, co-op, story weapons, etc. will be covered in the many steps to come," added Eagle.
That full PlayStation Day Killzone 2 trailer can be found now on Eurogamer TV, right here.
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May 21st, 2008, 21:23 Posted By: Shrygue
via Games Industry
A number of GAME stores across the UK are warning pre-order customers that they might not be able to pick up their Rock Band bundles when the game is released this Friday.
The retail specialist has stopped taking pre-orders for the game in store, as new consumers become attracted to expensive offerings from publishers such as Electronic Arts, Activision and Nintendo.
"As with other hugely innovative and popular titles like Guitar Hero and Wii Fit, Rock Band is creating enormous interest from a new range of customers," a spokesperson for GAME told GamesIndustry.biz.
"This has meant that some of our stores have had to stop taking pre-orders because their launch stock of the Band in a Box pack has already been ordered."
Publisher Electronic Arts caused outrage amongst fans last month when it announced the price of the game in the UK.
The peripherals for the game are priced at GBP 129.99 with the game sold separately at GBP 49.99. In North America the game complete with instruments retails for around USD 169 [£85.84].
However, high pricing clearly hasn't deterred committed fans, with the game likely to sell out during the rest of the month.
"We are working closely with EA to bring more units in for the launch and immediately post-launch," added GAME.
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May 22nd, 2008, 00:02 Posted By: yonaba
Hi everybody...
=================
LUA SYSTEM SP3 Beta
Coded By SeanPaul223
=================
Overview
LUA SYSTEM SP3 is a shell designed for PSP.This version is a pre-release (beta/demo).
Installation Path
Compatible FAT and Slim thanks to LuaPlayerHm v6.5
Extract into ms0:/PSP/GAME
Shell Contents
Memory Stick Manager:
This icon will launch the Eboot of PSPFiler v5.0, by MediumGauge.
UMD Menu
Used to:
Launching an UMD
Dump an UMD on your MS
Dump an UMD on your PC through USB Connection
Launching an ISO File
MP3 player:
You can listen to your tunes in MP3 format.
The Player was involved in a file explorer so you can load a music file from anywhere on your MS.
Known Bug:
The first music you'll try to read read will not work.So Use Square to reboot the Mp3 loader and listen to any Mp3 sound.
Mp3 Player Commands
Start: Leave the Player
Square: Restart the Player
Cross / Directions: Navigating in The Mp3 explorer
Connect/Ports Menu
Used to test:
IRDA port
Adhoc Connection
Load PSP Internal WebBrowser
Activating USB Mode
Note: Leave this menu via the Start button
System Information:
Displays information relating to the system
Note: Exit with the Start Button
Menu Applications:
Load Four applications Integrated:
Adhoc Messenger v2.0
Prog Lua (coded by Sabbator)
PSPEmail and SMS
Snake Multi by Akabane87
Warning: I remind everyone that this is a beta, and could suffer some bugs.
In this case, notifying them to me
Credits / Thanks:
Homemister and PickDat
Mediumgauge For PSPFiler
Akabane and Sabbator Forum XTreamLua
The Developers of PSPEmail & SMS, Adhoc Messenger
Dev Forums: Devsgen, XtreamLua
Download:
Lua System SP3
Patch de Traduction Fr
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May 22nd, 2008, 00:42 Posted By: wraggster
It looks like Sony is aiming to put ColorWare out of business with all the new, brightly-colored PSP models it's introduced as of late, a streak that continues with the company's just-announced metallic blue model. This one is available exclusively in a new Madden NFL 09 bundle, which includes said game, along with a 1GB Memory Stick, the NFL: In Just One Play video on UMD, and a PSN voucher that'll let you download the Beats rhythm game free of charge. Look for it land on August 12th with the usual bundle price tag of $199.99.
http://www.engadget.com/2008/05/21/s...09-psp-bundle/
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May 22nd, 2008, 00:55 Posted By: wraggster
Today Sony's PSP guys gave us a heads-up on what's next for the portable. Two years after launching in Japan, we're finally going to get GPS action for the PSP on this side of the pond. Happily, it looks like we'll be getting a much better package than Japan for a change.
Due in the next 12 months (hopefully by Christmas, but not likely), the US PSP navigation software will be all new and much sexier, powered by Tele Atlas with a solid, easy-to-use UI and great-looking maps. The coup de grace is full 3D walkthroughs of cities, supposedly first in the portable class, at least in the US. Sony is aiming for it to be cheaper than most GPS setups too, like $100 to $200, and you can run it off UMD or memory stick. Plus, it'll come with a carmount.
Overall, it's pretty exciting stuff that could really break open the GPS market. Beyond navigation, Sony is thinking about treasure hunts, friend locaters and other geo-coolness.
Sony is also cooking up a keyboard that would plug into the bottom, the A/V and headset jacks, and would fold up to protect the screen when you're not using it.
http://gizmodo.com/392541/sony-tease...ks-good-so-far
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May 22nd, 2008, 00:56 Posted By: wraggster
You could wait until Metal Gear Solid 4 comes out to get your gunmetal PlayStation 3. Or, you could make your own, spiting Kojima, Sony, all MGS4 fanboys and people who just like the color black. One modder did just that, repainting his case in dark weapon-happy silver (Tamiya Gunmetal TS-38 spray paint). And it actually looks pretty good.
http://gizmodo.com/392459/homemade-g...-looks-violent
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May 22nd, 2008, 00:58 Posted By: wraggster
When tabletop arcade manufacturer Retro-Tech makes a coffee table, it's gotta do more than hold books on Famous Chateaus of the 18th Century and What Things Look Like From the Sky. It has to hold that stuff and piss off your home theater.
So they start with a 19" touchscreen, add a Blu-ray drive with video out and a Microsoft keyboard and mouse to control is all. (And we're pretty sure a PC is stuck in there too.) To round it out, 6mm of "toughened glass" protects the top, though we're a bit confused if the touchscreen still works when covered. You can definitely see the arcade influence in the design, but we wish they'd gone a step or two further in incorporating the glossier elements of tabletop games. And would a splash of color hurt anyone? Price TBA.
http://gizmodo.com/392414/blu+ray-co...-for-grown+ups
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May 22nd, 2008, 01:14 Posted By: Shrygue
via Computer and Video Games
Sony Europe has told Eurogamer that Buzz! Quiz TV will be out here on 4th July.
This is PS3 debut for Relentless Software and its game show series, and will feature customisable online quizzes, wireless buzzers and Jason Donovan.
Rose isn't in it any more, though, but under the obvious changes are more subtle and welcome additions such as a lot less waiting between questions and rounds, plus better-designed round types.
You'll be able to take on other families over the Internet, too, and it looks pretty.
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May 22nd, 2008, 01:34 Posted By: wraggster
News/release from Jemdev:
TED KENNEDY'S
RAMPAGE 2:
MALIGNANT BRAIN TUMOR FUN RUN
==============
STORY
==============
Ole Teddy boy finnally got his just deserts after murdering all those republicans in the first game, put simply
GOD WAS PISSED, and decided to smight poor Ted with a malignant brain tumor, upon having a seizure, he called an
ambilance, little did ole Ted know that the Republicans Where celibrating what was good news for them, that the most
hated democrat in republican history, might be dying, upon seeing this, Ted told the ambilance driver, to run down as
many of those *******s as he could, and of course since he was a loyal democrat he was obliged to comply
==============
OBJECT
==============
The republicans are out again, as the ambilance driver kill as many as possible, try to hit some innocent bystanders too, but avoid the democrats, as due to being awesome, they actually damage the ambilance
==============
Enemies and Obstacles
==============
Innocent bystanders (yellow suits)
worth 1 point kill them for being stupid and crossing the road
Republicans AKA bush votes (red suits)
These guys are dancing in the streets because of poor Teds malignant mass of pain, MURDER THEM
as a side note you get 2 points
Straight Talk Express, Driven by guest star John McCain (big truck)
Despite the heart-warming speech he gave, John McCain will be out in full force trying to kill ole Ted, While you will
get big points for taking out Johnny Boy (10 to be exact), his truck is large enough to damage you as well
Democrats (blue suits)
These guys are out celebrating the fact that hillary just announced SATAN as her running mate, don't hit them,
besides weakening the cause, you just might take damage, due to their high fiber diet
==============
Credits
==============
Another contreversy ladden release by JEMdev
here's the link:
http://www.sendspace.com/file/thaz07
Download above and give Feedback Via Comments
via jemdev
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May 22nd, 2008, 01:58 Posted By: wraggster
KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that the company has shipped a combined one and a half million units worldwide of Warriors Orochi across all video game platforms. The hit game is a crossover of two of the company's biggest franchises, Samurai Warriors and Samurai Warriors.
"This milestone is a significant testament to the global impact not only of this game, but also to the tremendous admiration that fans worldwide share for the Dynasty Warriors and Samurai Warriors characters," said Amos Ip, Senior Vice President at KOEI Corporation. "As we celebrate, I would like to recognize and express our thanks to the video game world's greatest fans for making this achievement possible."
Warriors Orochi is available for the PSP (PlayStation Portable) system, Windows-based PC, Xbox 360 video game and entertainment system from Microsoft, and PlayStation 2 computer entertainment system.
KOEI also announced that it is bringing Warriors Orochi 2 to North America. The game will be available for the Xbox 360 and PlayStation 2 in September 2008. Warriors Orochi 2 is not yet concept approved by Microsoft.
About Warriors Orochi
Without warning, the venomous Serpent King Orochi descended from the heavens. Using his unworldly powers to shatter time and space, Orochi kidnapped the strongest, wisest and most courageous warriors from Ancient China and Feudal Japan in a scheme to test his might against the heroes of these ages.
In Warriors Orochi the characters from both franchises must team-up to wage war against this new, yet powerful force. The game boasts an amazing roster of 79 playable characters, while four action-packed "crossover" storylines feature amazing team-ups and some long-awaited confrontations between characters from both series.
The game's new "Team Battle System" and "Weapon Fusion" push Tactical Action to a whole new level. For the first time in KOEI's Tactical Action games, players can create their own three-person tag team. At any given time, one warrior will be engaged in battle, while the other two are recuperating; restoring their Life Meters and Musou Gauges. Every character is categorized according to offensive ability, and with new fighting techniques, it's up to the player to find the most lethal combination of warriors. "Weapon Fusion" lets players combine the attributes from different weapons for more devastating results.
Warriors Orochi for PSP boasts the massive seamless battlefields of the console versions, and includes all 79 playable characters, plus 2-player co-op play via wireless (ad-hoc).
Warriors Orochi for Windows-based PC features enhanced graphics (for PCs meeting the recommended system requirements) and is available exclusively through digital download.
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May 22nd, 2008, 02:19 Posted By: wraggster
News/release from 3r Ch4mp1
Power Management Plugin 0.2.3 (21-05-07)
--------------------------------------
Coded by 3r Ch4mp1.
Parts of code are from Anissian's PRX tutorial samples and from DAX
HEN SDK samples and some other code that I found on pspdev.org forum.
Hope this crap can be useful to someone, I did only to learn and enjoy
with C/C++
Code from Booster's DevHook SDK is used in this plugin, it is included
with the sources in the CONTRIB folder
Uses Dark_Alex's 3.71 SDK, be sure to have it in order to recompile it
You are free to use and modify this source code, if you do it, give me credit
and keep this whole notice.
All the source code which is not under the CONTRIB, INCLUDE and LIB irectories
is licensed under the GNU General Public License v2
Setup
-----
Copy the content from the binaries folder to ms0:/seplugins, if you have a
VSH.TXT copy the line of the file bundled with this pack and append it
to your own VSH.TXT file.
Open the recovery and activate the plugin.
Changelog
---------
0.2.3 version
-------------
-The plugin has been fixed to work as intended with the 3.9X firmware series, legacy
compatibility with 3.7X or 3.8X is not assured nor supported
-Dependance of kernel libraries has been reduced, increasing compatibility with
further firmwares.
-Source code has been tidied to avoid stub dependances and functions called directlty
from libraries (extern-defined functions) where possible.
-Built against the latest PSPSDK
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May 22nd, 2008, 02:22 Posted By: wraggster
News/release from Brick
Rythm Engine started as a (yet another) DDR clone,but , with more
accurate steps.
After reaching the goal , i decided to create something MORE original,
and something that probably never ever created.
I turned the game into a rythm shooter
I turned all key-beat-instructions into wall-beat-instructions.
Added enemies/AI/powerups/some particle effects....and ..here we are
.....
README.TXT
===HOW TO INSTALL RE:RBM====
LOL..!
Just copy "RythmEngineRBM" folder in "GAME" folder ...and..have fun!
===GAMEPLAY===
The gameplay is quite simple.
First of all , you have to keep rythm bar's level high , for 2 reasons:
1)To increase score multiplier.
2)If rythm bar's level is too low , you start losing HP over the time.
To increase rythm bar's level , try to complete as many
as possible wall-beat instructions synchronised with background
music , by jumping off the (flashing)walls.
Well , its not that easy as you might be thinking.
There are different enemies(even boss-type enemies) that will
try to kick your a$$.
So , kill them all , pick up all available powerups,complete
as many as possible wall-beat-instructions , and...... SURVIVE!.
===DIFFICULTY TAGS===
Difficulty tags are displayed next to level names.
Tag [E] : easy
Tag [M] : medium
Tag [H] : hard
Tag [G] : Godlike
===CONTROLS===
Movement : UP/DOWN/LEFT/RIGHT buttons OR analog
To fire Press & hold Cross("X") + L/R
To use bombs press Circle("O")
Beat tail(only works with default weapon-Parodius G1-):
Hold : L + R + x
===CREDITS===
Rythm Engine : Rythm Box Mod
Programming & art : brick
Contact mail(public) : ---read readme.txt---
Beta testing & some nice ideas:
hotrocker
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May 22nd, 2008, 02:29 Posted By: wraggster
News/release from Shaolan
Here's nouvele version DAPES:
-- Menu filter operations by the key triangle
-- Posibilité to define a color transparency
-- Ability to deal with a color as the main color with alpha channel
-- Function text improved, the text is converted into selection
-- Symmetry horizontal / vertical on any image or a selection that has been copied but not yet pasted
-- Brush 3
-- Effect grid (you can adjust the width / height tiles)
-- Ability to delete a selection (L + Square)
-- Possibility to zoom in on a precise part of the image which removes the limit zoom when the image is too big: select the area with the selection tool before zooming then start to return to the complete image
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May 22nd, 2008, 02:32 Posted By: wraggster
via gxmod
Blessedhands, resumed work ZiNgA BuRgA and proposes a new version of the excellent editor of VSH (main menu) for the PSP. This version having passed unnoticed on the scene so far, will surely delight of skinners and designers PSP. As a reminder, this small application helps you start your own theme without you having to hexediter some files. It contains the essential functions you need to create a good theme for unofficial custom firmware 3.90!
New v2.0 and corrections:
-- Adding an automatic decompression
-- Saving the compressed vshmain.prx
-- Add a creation of backup
-- Adding a preview of the positioning of icons
-- Adding colours for the infobar
To get the complete list of changes to the application, see Changelog.txt file of the archive.
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May 22nd, 2008, 02:38 Posted By: wraggster
News/release from Taeky
Taeky has put online a new version of his homebrew which had rained for many people, this new version brings bug fixes that could be embarrassing to have been corrected.
What's new?
Some times, the car did not want to turn the beginning it is corrected.
The keys right and left were reversed, it is corrected.
An error image apparaisait from time when saving is corrected.
The brake and accelerate keys were reversed.
Bug known:
Press square to pause will sometimes crash the program.
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May 22nd, 2008, 02:43 Posted By: flaminfox
Mediumguage has updated PSP Filer, a file manager for the PSP.
Heres Whats New:
general:
* [5.1] enabled to connect to PC via USB in kernel3 version.
* [5.1+] fixed a bug that the kernel3 Filer could not run under some kind of CFW version (that caused in 5.1 only). Instead, in those CFW, 5.1+ of kenel3 Filer cannot run USB feature.
binary viewer:
* [5.1] added a binary-editor feature.
note: a large file (more than 22MB) and an archived file (which is bound in .zip, .rar, etc.) cannot be edited.
binary editor:
* [5.1+] fixed a bug that Filer crashed when it opens 0 byte file.
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May 22nd, 2008, 02:43 Posted By: wraggster
News/release from amin022
Description: you must seek "Kazzam" on the images of homebrew is a beta version because we knew not whether you are going to love her is therefore nothing has to make a full version if it is not even newser (which I save knows whereof I speak)
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May 22nd, 2008, 20:50 Posted By: Shrygue
via Eurogamer
BioShock is on its way to PlayStation 3 after all.
Although 2K's press office was unable to comment this afternoon, PSM and Electronic Gaming Monthly both have cover stories on the game in their next issues.
Not many details are being shared online, although EGM does point out that there are "some potential graphical improvements" and that it will be out for the "2008 holiday season".
BioShock came out on PC and Xbox 360 last summer and was one of our favourite games of the year, despite polarising opinion among gamers - and responsible for one of 2007's most memorable gaming moments, which brought the storyline to an impressive head.
For those who never experienced it, the premise was that you survived a plane crash in the ocean and found your way to a utopian underwater city called Rapture where things had gone seriously wrong.
Using a mixture of old-school projectile weaponry and genetic modifications, you had to help the people you met and deal with the iconic Big Daddies - monstrous, lumbering creatures encased in metal diving suits, who escorted twisted little girls around the city harvesting the substance that powered up your own genes, ADAM.
Its path to PS3 has been long and confusing, with designer Ken Levine stating just after the game's release that "there is no secret plan about the PS3 that we're keeping from people".
"There's no PS3 development going on that we're hiding," he added. That's what they all say.
2K Marin is currently working on a sequel, due out in late 2009, and while the announcement made no mention of formats, a job posting suggested it could happen. So, BioShock on PS3 this Christmas, BioShock 2 on PS3, 360 and PC next Christmas? Stranger things have happened.
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May 22nd, 2008, 20:59 Posted By: Shrygue
via Games Industry
The PSP is a "gateway drug" into the console world, according to SCEA senior marketing manager John Koller.
Speaking at a roundtable at the 6th annual Wedbush Morgan Securities Management Access Conference in New York City today, Koller told the audience that the PSP has changed the way people think about handheld gaming.
"In the past, it was a small screen experience. It was something that was very difficult to have from a social perspective," he said. "Those things have changed."
Sony has also seen a demographic shift since launching the PSP in 2005. Originally targeting 28-40 year-old business men in the subway on the way to work, the reality has been that PSP has attracted younger and multi-ethnic users who play together.
"It's become, from a gaming perspective, a lot different than I think we even envisioned it when we first launched it," said Koller.
"That's a very good thing. It's expansionary. For us, the PSP is a very high growth, high margin business and something that is a very good product for us."
Koller said that the company looks at the PSP as a kind of "gateway drug" into the console world, as it were, with consumers who have purchased the PSP as their first "console" during the past few years moving on to the PS3 as they go along the adoption curve.
"For us, it has been a really interesting experience. The PSP really parlays well into our broader hardware business."
Michael Pachter, the Wedbush Morgan Securities analyst who moderated the roundtable discussion, specifically addressed the perception that the PSP is a "terrible device that no one owns and is a disaster business."
"If you go look at sell through...and I have North America numbers...If you look at sell-through for PSP, at a much higher price point, it is about six months behind the adoption curve of the Game Boy Advance which averaged about USD 80 cheaper.
"That's not the DS, but the original Game Boy Advance - the Game Boy Advance that had no competition. So, people 'dis' the PSP, but the business is a pretty solid business," Pachter said.
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May 22nd, 2008, 21:01 Posted By: JKKDARK
via IGN
KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that the company has shipped a combined one and a half million units worldwide of Warriors Orochi across all video game platforms. The hit game is a crossover of two of the company's biggest franchises, Samurai Warriors and Samurai Warriors.
"This milestone is a significant testament to the global impact not only of this game, but also to the tremendous admiration that fans worldwide share for the Dynasty Warriors and Samurai Warriors characters," said Amos Ip, Senior Vice President at KOEI Corporation. "As we celebrate, I would like to recognize and express our thanks to the video game world's greatest fans for making this achievement possible."
Warriors Orochi is available for the PSP (PlayStation Portable) system, Windows-based PC, Xbox 360 video game and entertainment system from Microsoft, and PlayStation 2 computer entertainment system.
KOEI also announced that it is bringing Warriors Orochi 2 to North America. The game will be available for the Xbox 360 and PlayStation 2 in September 2008. Warriors Orochi 2 is not yet concept approved by Microsoft.
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May 22nd, 2008, 21:03 Posted By: JKKDARK
via IGN
KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that the company is bringing Warriors Orochi 2 to North America. The game will be available for the Xbox 360 video game and entertainment system from Microsoft, and PlayStation 2 computer entertainment system in September 2008.
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May 22nd, 2008, 21:04 Posted By: gamefreak199101
Via Sony psp player
Hi
I've updated Coverflow.
It saves the cover art images loaded from ID3 Tags to the covers folder for faster loading. So it needs a very long time (~2s for one mp3) to load at the first time, but then it is very fast (1/2 s for one mp3) . I have also removed known bugs.
LuaplayerHM by Homemister is included.
Installation:
Copy the folder Coverflow to PSP/GAME/
Be sure to have some mp3's in MUSIC/ directory
Download and give feedback via comments:
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May 22nd, 2008, 21:10 Posted By: Shrygue
via Computer and Video Games
PS3 Guitar Hero players will be getting a free track taken from the God of War series, Sony has confirmed.
The PS3-exclusive track will be made available to download on June 5, Sony revealed to PlayStation Underground members (via Kotaku).
We guess this makes even on the free Halo track that Xbox 360 players got, albeit six months later. Still, it's free. You can't complain.
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May 22nd, 2008, 21:24 Posted By: Shrygue
via Computer and Video Games
These new screens show just how simple it is to create your own obstacles and implement them in levels to create unique challenges.
Look at the shots in sequence and you'll see how the player combines a bunch of seemingly shapeless blocks with a piston contraption to make a crocodile with jaws that open and close.
Duplicating the creation, they attach them to the walls to create a chasm of snapping crocs - it's an old-school Mario-style challenge.
We can see Littlebigplanet eating up an insane number of hours in our lives.
Screenshots
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May 22nd, 2008, 21:26 Posted By: Shrygue
via IGN
Hot on the heels of this year's PlayStation Day, SingStar fans get a new dose of rock and pop hits for their PS3 console in the form of SingStar Vol. 2.
The SingStar Vol. 2 blu-ray disc includes the following 30 tracks:
- Aerosmith - Dude Looks Like a Lady
- Blur - Country House
- Bobby Brown - My Perogative
- Eminem - Without Me
- George Michael - Freedom '90
- Gorillaz - Dare
- Gossip - Standing in the Way of Control
- Hot Chocolate - You Sexy Thing
- Kaiser Chiefs - Ruby
- Kool and the Gang - Celebration
- The Lovin' Spoonful - Summer in the City
- Maximo Park - Our Velocity
- Morrisey - Suedehead
- Nirvanna - Lithium
- Panic! At The Disco - But It's Better If You Do
- Paul McCartney & the Frog Chorus - We All Stand Together
- Pulp - Common People
- Radiohead - Street Spirit (Fade Out)
- Shakespears Sister - Stay
- Spandau Ballet - TRUE
- The Cure - Pictures of You
- The Killers - When You Were Young
- The Libertines - Can't Stand Me Now
- The Mamas and The Papas - California Dreamin'
- The Offspring - Pretty Fly (For A White Guy)
- The Police - Don't Stand So Close To Me
- The Proclaimers - I'm Gonna Be (500 Miles)
- Tom Jones with Mousse T - Sexbomb
- Tone Loc - Funky Cold Medina
- Young MC - Bust A Move
Singstar Vol. 2 also features a 'harmony duet mode': a new way of playing that allows two players to sing different lines to a song at the same time, showing off their harmonising skills. This is really your chance to showcase your talent and adds a new dimension to the SingStar experience! Special tracks have been included to showcase this new mode such as Kool and the Gang: Celebration, the Paul McCartney & the Frog Chorus: We all Stand Together and The Mamas & The Papas: California Dreamin'.
SingStar Vol. 2 is set for release on June 19, 2008 in Australia.
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May 22nd, 2008, 22:15 Posted By: Shrygue
via Eurogamer
Sony has updated PlayStation Network with a couple of PS3 demos, a couple of PSP demos and a bunch of packs for PSP navigation software Go!Explore.
Demo-wise, on PS3 we have Robert Ludlum's The Bourne Conspiracy, following its release on Xbox Live the other day, along with a demo of SEGA's sadly-execrable Iron Man adaptation.
PSP, however, gets two versions of an Everybody's Golf 2 demo - one for beginners, one for intermediate players - and an Ultimate Board Games demo.
That's along with Go!Explore packs for Benelux, DACH (?), France, Italy, Scandinavia, Spain & Portgual, UK & Ireland and "Western" - the latter presumably showing you how to walk across the desert while Clint Eastwood swigs water behind you. All cost GBP 14.99.
Also on the PS3 version of the Store, Sony points out, is a High Stakes Poker video-chat add-on, and a bunch of PlayStation Day promotional trailers (e.g. "Play is full throttle" and "Play has no limitations" along with Kaz Hirai's introduction).
And if you like reskinning your consoles, you can get a Pixeljunk Monsters Encore theme and wallpaper for PS3, or echochrome wallpaper for either PS3 or PSP.
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May 23rd, 2008, 12:59 Posted By: Unicorn
Source http://psp.scenebeta.com/.
Tanos has just released a GREAT Homebrew game for our loved PSP. Its called iPong, but dont expect to see just another classic pong...
This Spanish coder has just reinvented Pong, adding items, and very impressive neon graphics.
Turbo, hot ball or gravitational filed are just some examples of the items that you could use (just check the bars at the top of the screen). But there is more: you will be able to play with a friend, using only one PSP!
You will also find a mode called "Challenges". There are 4 of them, and you will be able to pass to the next only if you have completed the previous one.
This game is also skinnable...Is this the PERFECT pong?
Controls
One Player
- Digital Pad Up/Down: Move the bar.
- O: Gravitational filed.
- R + Pad: Turbo
- Start: Pause
Two Players:
Player 1:
- Digital Pad Up/Down: Move the bar.
- Digital Pad Right: Gravitational field
- L: Turbo
Player 2:
- O/X: Move the bar
- Square: Gravitational field
- R: Turbo
More info in the attached Readme. Enjoy.
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May 23rd, 2008, 15:18 Posted By: gamefreak199101
Source via bumuckl
Bermuda CS 9CF - Bermuda Creative Suite 9 Compability Fix
Bermuda CS is a collection of drawing tools for the PSP
What's new?
-Bermuda CS 9 is now compatible with FW 1.0, 1.5(kxploit patch!) and with actually all Custom Firmwares, with PSP Fat and with PSP Slim.
-3 more brushes
-better Eboot design
-fixed Filebrowserbug
-fixed Brushesbug
Download: Bermuda CS 9CF
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May 23rd, 2008, 16:31 Posted By: DarthPaul
Remember Quinta Essentia? Probably not, but you should.
For those empty brains there, Quinta Essentia is a homebrew RPG under development by Team Xeoka. The game's press release was announced some months ago here at DCEmu.
Just as a quick update, the team hasn't stopped working on the game. They're working on every aspect and detail, and getting it ready to release the best homebrew RPG for the PSP ever created. But, since the project is so huge, and the people working on it are busy people, it's slowing down. And we're asking for help.
We need another member in our team. We are looking for an experienced pixel artist to join the development team, that could aid in the design and creation of interfaces.
Minimum Requirements:
* Self motivated with a good attitude and able work with others.
* Ability to effectively persuade, explain and negotiate.
Responsibilities:
* Management of time and workload to meet flexible deadlines.
* Remain focused and motivated throughout all tasks.
* Development of interfaces that are entertaining, intuitive and technically feasible.
So, if you think you have what it takes to be in our team, be sure to contact us and show us your skills. You can send an e-mail to the address below:
For the latest Quinta Essentia news and updates go to the Official Quinta Essentia Blog or the #1 Quinta Essentia Affiliate Site.
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May 23rd, 2008, 19:25 Posted By: Shrygue
via Computer and Video Games
We know the Metal Gear Solid series is famous for its long cut-scenes, but this tops everything! Metal Gear Solid 4, the latest instalment in Hideo Kojima's seminal stealth series, has cut-scenes (note the plural) that approach the 90 minutes mark.
troubled with time keeping, that's the length of a feature film.
The news comes from PSW magazine, who's been and finished MGS4, and then promptly whispered in our ears about the shocking 90-minute cut-scenes. The latest issue hits newsstands today, by the way.
We were expecting long story sequences (MGS2 approached the 45 minute mark in one) but an hour and a half of cinematics was unexpected.
The good news is that you can now skip or pause the scenes. Hands up though, how many of you are actually going to sit through the full 90 minutes?
"MGS4's story is massive. The videogame equivalent of all three Godfather movies on one disc," says the mag.
"As you'd expect, you'll spend a lot of time watching cut-scenes, so if you found previous games' story exposition laborious, then you'd better find yourself a nice cushion and plenty of teabags in readiness for MGS4's.
"They can be skipped, but you'll be missing out on some of the finely crafted examples of FMV footage anywhere in gaming," the article boldly proclaims.
Issue 108 of PSW is on sale now.
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May 23rd, 2008, 19:27 Posted By: Shrygue
via Eurogamer
While out on news patrol earlier we completely missed an enormously conspicuous press release lying unconvincingly across some flattened grass trying to fit a giant spinning ration box into its overflowing utility belt: it said that Hideo Kojima and Yoji Shinkawa will be at HMV's Oxford Street, London store on 2nd June.
They will of course be there to celebrate the release of Metal Gear Solid 4: Guns of the Patriots later in June - 12th June, to be precise - and in the absence of boxed copies of the game will be signing HMV-exclusive game sleeves.
The duo will be there at 12 noon, but the organisers note that "access to meet Mr. Kojima and Mr. Shinkawa will be strictly limited", so "300 sleeves will be available from the store on the day of the event from 9.00am", and only people with sleeves will be allowed to queue. You can have a sleeve if you pre-order the game at HMV, which involves a GBP 5 deposit.
Still, we imagine 300 or so of the series' loyal fans will be ready to spend that much and do that much standing around waiting. If we were feeling uncharitable, we might point out that they spend far more time sitting around doing nothing while playing the Metal Gear Solid games. But we're not uncharitable, as you know.
As mentioned, Metal Gear Solid 4 is due out on 12th June, and is exclusive to PS3. We've already played it and finished it, and you can read our post-completion hands-on preview elsewhere on the site. Sadly though, we're tightly bound by an NDA so you will have to wait until closer to release to read our verdict. Look out for it.
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May 23rd, 2008, 22:56 Posted By: wraggster
Magixien let me know earlier of news surrounding the upcoming Custom Firmware for the PSP:
The Custom SIGN 3.95 GEN is desired by all, but some problems are delaying his departure. Click for more information.
We will start with the good news because it must always be positive. The Custom firmware 3.95 GEN is over 99% in its PSP Slim & Lite version. Today, it works and can launch the VSHMenu, IRShell (with a few bugs due to the fact that IRShell is hardcoded for 3.80), PSPFiler 5.1, and so on. Please note that Popsloader is now compatible.
The bad news arrives and is intended to possessor PSP standard or "fat". To this day, if the Custom Firmware runs on the PSP and let launch UMD and ISO/CSO additional functions are not all operational. Thus, the VSHMenu, popsloader desperately freeze on our good old first-generation of PSP.
The reasons are a little obscure but the lack of memory is undoubtedly the primary factor of instability. Our shdow's dev continues its research in this area but it seems to be really difficult.
We therefore expect to happen to solve the problems of the "Fat" before the launch but if it were to lead to an impasse, the release of the current version will launch anyway.
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May 23rd, 2008, 23:30 Posted By: Shrygue
via Joystiq
NeoGAF poster Ephemeris snapped the photo above showing that Metal Gear Solid 4 auteur Hideo Kojima will be at the Virgin MegaStore in Times Square NYC on June 11, signing copies of the game for a midnight launch. We contacted the Virgin MegaStore's games department this morning just to confirm. The conversation went like this:
"Hi, I just wanted to confirm Hideo Kojima would be signing copies of Metal Gear Solid 4 at the store on June 11?"
"Who?" The clerk sounded half-asleep.
"Hi-de-o Ko-ji-ma, Metal Gear Solid 4, in store June 11?"
"Um, yeah, we're doin' that. Sure."
We're just curious to see if Kojima does a mega-signing in Japan for the opening there and then bends time backwards (by crossing the date line) to get to New York. That would be hardcore.
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May 23rd, 2008, 23:31 Posted By: Shrygue
via IGN
RPG fans decrying the lack of their favorite genre might have a classic title coming soon to their PS3. In today's ESRB report of upcoming titles, Suikoden was listed for the PS3 and PSP. This means that the title should be available across the PSN, and should feature remote play capability to take the adventure on Sony's handheld. While no release date was given, the re-release of the title was rated E for Everyone.
In case you're not familiar with Suikoden, you control the son of a general destined to seek out 108 warriors to defeat a corrupt government and bring peace to the land. Not only did the game feature duels and large turn based battles, but also packed a large amount of depth into its magic and combat system. While there weren't any other classic titles announced within the report, the impending release of Suikoden could light the way for other classic PSone titles to land on the PSN.
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May 23rd, 2008, 23:34 Posted By: wraggster
Another Thursday has arrived, and with it, a lot of new content for the PSN. Today is a rather unique day, as game music makes its debut for both the PS3 and PSP. Fans of The Con can download four songs, while PixelJunk Monsters fans can grab an entire album of 24 tracks from Otograph. This is along with the typical Rock Band songs, videos and themes. For the full list, check below:
Add-on Game Content
Rock Band
"Beetlebum" - Blur ($1.99)
"Countdown to Insanity" - H-BlockX ($1.99)
"Hier Kommt Alex" - Die Toten Hosen ($1.99)
"Hysteria" - Muse ($1.99)
"Manu Chao" - Les Wampas ($1.99)
"Monsoon" - Tokio Hotel ($1.99)
"New Wave" - Pleymo ($1.99)
"Perfekte Welle" - Juli ($1.99)
"Rock 'N' Roll Star" - Oasis ($1.99)
Rock Band price promotion: "We Care a Lot" - Faith No More and "All the Small Things" - Blink 182 are reduced to $0.99 until May 29th.
Game Music
PixelJunk Monsters Album ($2.99)
Game Videos (free)
Siren: Blood Curse Debut
GRID CGI Trailer
Battlefield: Bad Company: Find All Five – Recon Kit
Battlefield: Bad Company: Find All Five – Support Kit
Brothers in Arms: Hells Highway - Wasn't Supposed to Happen
The Chronicles of Narnia: Prince Caspian
Enemy Territory: QUAKE Wars Launch Trailer
Enemy Territory: QUAKE Wars Team Play Behind the Scenes Video
Movie and Blu-ray Disc Trailers (free)
National Treasure 2: Book of Secrets
Untraceable
First Sunday
PS3 Themes (free)
Graffiti
High Velocity Bowling (x3)
PLAYSTATION Store for PC
Downloadable Games
The Con ($19.99)
Game Demos (free)
Hot Shots Golf: Open Tee 2 Beginner Demo
Hot Shots Golf: Open Tee 2 Intermediate Demo
Game Videos (free)
Siren: Blood Curse
The Con
The Con Music Video
Game Music (free)
The Con - I Declare
The Con - The Champ
The Con - Swing First
The Con - Boneyard
PSP Wallpaper (free)
The Con
http://uk.psp.ign.com/articles/876/876072p1.html
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May 23rd, 2008, 23:52 Posted By: wraggster
News/release from MDave:
Hi there, I have finally released a little project I've been working on for a while, and it should interest those that like the old Goldeneye and Turok on the N64
I know that the psp homebrew scene has slowed down a lot this year, hopefully this won't be the 'swan song' of homebrew games for the PSP, considering how much success its getting commercially these days. I suspect it has something to do with the iPhone, but that its interface while intuitive, lacks the basics like tactile buttons which makes your traditional games pretty much unplayable Anyway, back to my game :P
It's a Quake total conversion made from scratch and designed for the PSP, and includes my own heavily tweaked Quake engine which happens to be fully backwards compatible with Quake 1 and its mods.
The download and more information is on this site:
http://bladebattles.com/kurok/index.html
Hope you enjoy!
I seriously suggest playing multiplayer with friends in a map that includes remote mines, its a blast
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May 24th, 2008, 00:02 Posted By: wraggster
News/release from Pirato Nervo:
One month ago(and a few days) I released NervOS 1.7 and now it's time to release the most improved version I ever made, NervOS 2.0.
NervOS has turned into a great system and grew a lot, not only because of me but because of you who downloaded it and tried it, even if you did not like it and posted bad comments, but at least you know it exists and you know what it is. A big thank you to my Beta Testers and for the persons who contributed to NervOS, Thank you, again.
A lot of things changed and were added to NervOS, you can find them in the list below.
Changes/Additions
Small Features:
Option to disable the "Are you sure?" question
Faster Menu Scrolling
Removed Count Down on exiting
Load Music is at the top now
File Browser: Press Left to go up 5 items and Right to go down 5 items
File Browser: File Browser type implemented so you can see which type you are using (below the current directory text)
File Browser: Fixed bug with file names
File Browser: added new file types
Error messages like "File types is not ..." or "No UMD inserted" are shown in a window.
Added "PSP-Hacks Homebrew Competition 2008" splash screen
Added the ability to switch between file browser types by pressing home while browsing. (the file browser type is displayed under the current path)
New font (tahoma) - default
Added SND0.at3 - thanks to Eleo
Added PIC1.PNG - thanks to CO_ol
Music Auto Plays when you select it from File Browser (no need to play press after selecting it)
Medium Features:
Welcome Screen before PSP Hacks Competition Splash screen and fade in effect.
File Browser: improved extension system, there should be no errors anymore.
New Documentation
New Original theme (by CO_ol)
Improved keyboard: does not hang anymore (could happen when using 333mhz (does not happen anymore even if you run NervOS at 333 mhz))
Added support for March33, Normal and SonyNp9660 dirvers
Added 3 core files: usbhostfs.prx, ctrl.prx and isodrivers.prx
Added Stop Button feature
NervOS Configurator: ability to change ISO Driver, disable/enable Are you Sure Question, change Cpu Speed, change Font, disable/enable Splash Screen and disable/enable Log In.
Control Panel: added USBHostFS option, added Shut Down option, added PSX Loader option.
When exiting from NervOS, if you have the nosautoboot.prx enabled, it will not return to NervOS anymore.
Improved screenshot function, does not overwrite saved screenshots anymore.
File Browser: detects every extensions (if they are typed in the file name)
Added Calculator as task
Added USBHostFS as task
Added Text Editor as task
Big Features:
NervOS uses flash memory from now on *
PSX Game Loader
NervOS Recovery
USBHostFS
Text Editor
NervOS Installer
Ability to have up to 3 users using NervOS
Log In feature - password + username
NervOS Wiki
* Although a lot of tests were made using flash1+flash0, I decided to use flash1 only.
The files stored in it are:
- font.pgf - flash1:/NervOS/
- system.cfg x number of users - flash1:/NervOS/users/*username*
- user.cfg x number of users - flash1:/NervOS/users/*username*
- system.prx - flash1:/NervOS/system
- ctrl.prx - flash1:/NervOS/system
- usbhostfs.prx - flash1:/NervOS/system
- nosautoboot.prx - flash1:/NervOS/system
- isodrivers.prx - flash1:/NervOS/system
- usb.prx - flash1:/NervOS/system
- modulemgr.prx - flash1:/NervOS/system
- loadexec.prx - flash1:/NervOS/system
NervOS System now uses 3 configuration files:
* system.cfg - flash1
* user.cfg - flash1
* colors.cfg - ms0 (memory stick)
* nervos.cfg - NervOS File, not user file
Check the wiki to learn more about NervOS.
Wiki: http://www.consoleworld.net/nervos
Remember, the wiki is being updated constantly so if you can't find the information you are sreaching for, in the readme, try searching at the wiki.
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via piratonervo
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May 24th, 2008, 00:20 Posted By: wraggster
News/release from Hellin
Multi Skin Flasher is a simple application for Fat an Slims PSPs with custom firmware 3.9X m33.This application gives you the possibility of keeping 10 themes in your memory stick and flash them wherever you want simply and confortably. Remember that this software touches files in flash0,USE IT UNDER YOUR RESPONSABILITY.
Before start, you have to know, for a correct operation of Multi Skin Flasher, you have to had the files in flash0 NOT hided, for the correct acces to them.
You have to extract the content of the rar and copy the content to the flash0. After that, you have to execute "Ejecutador.bat". Finally, the files are unhided, now you can delete the copied files.
Note: If you have 3.9x m33 installed with "Despertar del Cementerio" of Dark_Alex, you don't need to follow this instructions, because the files aren't hided.
For instaling Quick Flasher extrack all the content of the .RAR archive and copie it in the folder MsRoot in the root of yous memory stick
The proccess is simple,extract all files (not in folders) on"PSP/THEME/xmbXX/" (Where XX is the number of the skin, for example "03"), then select the skin to flash and wait a few seconds. Your PSP will be now customized!
To enable the USB, press START, to disable it, press START one time more.
Important: Before flashing any theme, be sure you have the required space in the flash
This app is brought to you by Marce_82 and The Sixth Halcon,we hope, you really enjoy it!
Web-Site -> www.marce82projects.es
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May 24th, 2008, 00:23 Posted By: wraggster
via psphacks
Ooo, you smell that? That’s PSP Extreme Link continuing to ripen… Now sitting at version 1.6.0 Beta 3, Quake’s Extreme Link adds multi-CISO compression — compress in batch, real easy like. As well, longtime users will notice some other differences. New users, you should just try it out.
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May 24th, 2008, 00:28 Posted By: wraggster
The unknown team of Japanese coders working on the Snes emulator for PSP have released a new version today which according to reports sees a speed increase.
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May 24th, 2008, 00:32 Posted By: wraggster
News/release from Koze
Phortail just released version 4.0 (The portal valid!)
New:
- Recode and complete restructuring of the code
- Phortail now valid W3C
- Adding a page Credits
- Repair ties HS
- Remove all games except certain well
New-design itself easier
- Suppression of anti Mosquito (I do not think its really walk)
And plenty of other thing you verré by yourself!!
- Raccourcie to better navigate the menu
As always
- Full of useful software
-3 Games
- Msn
Meteo -
Client-mail Hotmail
Client-mail support: MSN AIM YAHOO! and Google Talk
- News Psp-Gen PSP format
I think the biggest thing to say is that I have all recoded and is a portal VALID the web standards (W3C)
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May 24th, 2008, 00:40 Posted By: wraggster
Minerva has released a new version of his Nand Manager for the PSP
via pspgen
The program goes to flash your PSP. This is never benign and can make your PSP partially or completely inutiisable. NEVER RESTORE A NAND ABROAD AT YOUR PSP. This makes your PSP permanently unusable even with a pandora Kit as the ID Storage of a PSP is unique and can not be used on another.
PSPgen and (or) author (s) from this program will not be held responsible when problems with your PSP.
Note: Your battery must be charged at least 70%
Reminders:
Nandmanager used to dump or restore NAND (FLASH0 + FLASH1 + FLASH2 + FLASH3 + + iDStorage IPL) on your PSP, as allowed Despertar Del Cementario, but it has some functions in addition that are very interesting: on the one hand, it is not necessary to have a battery Pandora to dump its NAND and on the other hand, it may be several NANDs, renowned for his way and install the one you want (a practice to change firmware in a few minutes)
What's New in this version?
Adding to magic / seed unique to each PSP (more or less an "identity card") which helps differentiate dumps several PSP.
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May 24th, 2008, 12:34 Posted By: wraggster
Heres the list:
Anger Management (~Adam Sandler, Jack Nicholson, ...) US US$ 28.95
Bram Stoker's Dracula (~Gary Oldman, Winona Ryder, ...) JPN US$ 47.90
Chapter 27 (~Lindsay Lohan) JPN US$ 47.90
Chronicles Of Narnia - The Lion / The Witch And The Wardrobe (~Georgie Henley, William Moseley, ...) JPN US$ 46.90
Company: A Musical Comedy [dts] (~Barbara Walsh, Angel Desai, ...) US US$ 29.98
Coyote Ugly (~Piper Perabo, Adam Garcia, ...) JPN US$ 46.90
First Knight JPN US$ 47.90
Get a Life : Eason Chan Live In Hong Kong Karaoke (~Eason Chan) HK US$ 39.90
Hacken Lee Concert Hall (~Hacken Lee) HK US$ 27.90
Motel (~Kate Beckinsale, Luke Wilson, ...) JPN US$ 47.90
National Treasure 2: Book of Secrets (~Nicolas Cage, Justin Bartha, ...) US US$ 34.99
National Treasure: Collector's Edition (~Nicolas Cage, Diane Kruger, ...) US US$ 34.99
Peter Pan (~Jeremy Sumpter, Jason Isaacs, ...) JPN US$ 47.90
Short Circuit (~Ally Sheedy, Steve Guttenberg, ...) US US$ 19.98
The Devil's Own (~Harrison Ford, Brad Pitt, ...) JPN US$ 47.90
V for Vendetta (~Natalie Portman, Hugo Weaving, ...) US US$ 28.99
WWE: Wrestlemania 24 US US$ 49.95
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 24th, 2008, 20:26 Posted By: wraggster
What this? Best Buy finally released the Insignia NS-BRDVD blu-ray player for an affordable $349.99. The design, like other in-house Insgnia-branded products, is questionable, but if you were looking into the PS3 as a player, this could be a $50 cheaper option if games aren't your thing. The unit outputs at 1080P, decodes Dolby Digital Plus and DTS-HD, and decodes 2-channel Dolby TrueHD. Outputs include stereo audio, composite video, component video, optical Toslink, digital coax, and HDMI. No word on image quality just yet, but based on previous Insignia products, we're not holding our breath.
http://www.engadget.com/2008/05/24/b...er-for-349-ps/
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May 24th, 2008, 21:08 Posted By: JKKDARK
After 5 years, a new version of the PlayStation emulator for PC was released today
This build is available for Windows only.
Don't froget to download zlib1.dll and wnaspi32.dll files too
Changelog:
Multiple changes has been done in the Pad support.
The internal SPU plugin has been updated to the 1.7.0 version.
The iso support code has been rewritten.
The MDEC decoder has been rewritten.
A new version of the Pete's Software Plugin is included.
The XA/CDDA support has been worked in this new version.
Many things have been fixed in the cd-rom decoder and the core.
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May 24th, 2008, 23:18 Posted By: wraggster
WIP news from slicer4ever
ok i'm at the stage where i need a gfx artist(see pic's below) and is why i'm making this wip thread for now
(for all those wondering pixel attack's compatability issue is on hold until i get my laptop back)
anywho, basically i'm writing pool for the psp, i felt that i wanted to do it, and see if i could do all the calculations myself....and i did=-), anyways most of the hard work is finally done=-), now i simple need a gfx artist, and a few more lines of code for taking into account special rules and crap, and i should be done=-)
anyways some pics while you wait(i know their is no pool table i just have to change the dimension's to take into account the pool table's size, watever it may be at the end):
video: http://elitehax.com/psp/PSPBillards.wmv <-- made by HaroldBawls
notes:
the collision between the actual ball, and the, wat i dub "overlap", ball is just a tiny bit off, as you'll see in the video and well be fixed by the time of the release, also the video has brought a new problem to my attention, which you'll see when HaroldBawls make's his first shot, somehow the ball.....changes color¿, and i'm uncertain of how it attained that ability, but it well be fixed by the release i promise
anyways i'll be back tommorow(pop in later tonight...maybe), hope ppl well help me otherwise, you'll have to settle with my own gfx's when the game is done
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May 24th, 2008, 23:26 Posted By: wraggster
News/release from maxthebest
Hey guys
For those who are interested in encrypting their secret data's (or "funny" pictures, who knows...)
I remind that this is an irshell plugin, so, you can't use it without the latest irshell version
Quote:
Originally Posted by "README"
Installation :
-Put the Eboot.PBP to IRSHELL/EXTAPP/APP19/
-Configure the plugin through the irshell configurator, put Encrypt as name and 19 for the adress.
-Now when you want to encrypt a file just press start highlighting it and press the Encrypt button!
Quote:
Originally Posted by "README"
Here are the changelogs since version 0.21:
-Some little bugs, or stupid mistakes have been corrected.
-The interface has been slightly changed, now it is a little more easy to understand.
-If the file your are trying to encrypt to already exist, the application will exit, instead of overwriting it.
-Now splash screen will only be displayed on first use.
Don't forget to read the readme file, or visit my website for more infos:
http://www.pspgen.com/~maxthebest/
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May 24th, 2008, 23:34 Posted By: wraggster
News/release from red squirrel
Hi to all, this is an update to one of my plugins.
Download from HERE
From the README.PDF attached:
Quote:
What's it?
With this plugin you can launch an eboot when you press on one of the XMB icons.
Notes:
-If your Eboot.pbp is in fw 1.50 mode (with kxploit!) you have to insert in the config file the path o the Eboot.pbp contained in % folder (folder with % character in its name!).
-Location Free Player icon can be replaced ONLY in PSP that did not install the 1.50 addon!
If you have the 1.50 addon installed and you want to use the Location Free Player icon you have to insert only the original lftv_plugin.prx in flash0:/vsh/module.
-Skype icon can be replaced ONLY in PSP Slim & Lite.
-VSHMenù function can be replaced ONLY if you have the M33 VSHMenù enabled in Recovery Menù.
Features
v1.2
Added a README.PDF.
Added the following icons to the list of the icons that can be replaced:
-Skype (Slim only)
-VSHMenù (SELECT button)
-Opening (just after the coldboot)
-NETSettings (Network Settings and, unfortunatly, USB Connection)
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May 25th, 2008, 13:39 Posted By: wraggster
Im glad Brakken posted this i hadnt a clue what a pup extractor was :P
via tehskeen
NDT has released his PS3 PUP Extractor v1.00. According to NDT, the program extracts "Sony Update PUP file in a created pupname.EXT dir, and creates a logfile with useful information such as calculated SHA1 and Sony hashes." PUP files are the Playstation 3 Update files which update your console to a new version. Being able to extract these files (which are compressed) can better lead to understanding the inner workings of the Sony Playstation 3.
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May 25th, 2008, 14:09 Posted By: wraggster
The [Home] beta is now at v0.8.6.
The new space is called the Media and Events Space and it seems to be a harness for all PLAYSTATION related events.
The update also came with a new survey asking questions such as your thoughts on the new space, it's presentation area, your opinion on the photos and video in the gallery, and what not. They want to know if you would like to see more events similar to PlayStation Day, what kind of content you want to see in the Media & Events Space to make your next visit more compelling, etc.
http://scrawlfx.com/2008/05/home-bet...ith-new-space/
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May 25th, 2008, 14:15 Posted By: wraggster
Mauro has announced a new project to bring a Low Level PSP Emulator for the PC, heres the very interesting details:
Hi all!
I'm currently working on a PSP Emulator for PC. After having seen the great progress of noxa and soywiz with their emus I decided I wanted to do it slightly different and try to keep the Emulation as Low Level as possible.
Here in my Dev-Blog you can check out the code via a svn mirror or you can browse it Here.
It's in early stages and I've written the MIPS Core + FPU and I'm currently writing the VFPU instructions.
Now to my main question: This is still far away but, as for the boot-process of the PSP with the decrypting of the IPL through the KIRK SecChip and so on. Is there a way to get the Bootstrap commands so I could later on implement them in the emulator or will I have to do this differently?
Hope you guys can help me out
Greets
Mauro
More at his blog --> http://mfzpsp.blogspot.com/2008/04/svn-checkout.html
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May 25th, 2008, 14:19 Posted By: wraggster
hlide a member of DCEmu and a coder at PS2Dev and one of the icons of PSP Development posted this exciting bit of info:
I'm also planning to make a PSP emulator for PC and maybe Pandora.
I rewrote from scratch a R3000 dynarec (c++) for PSP and ARM (zodttd uses my very old recompiler/generator I rewrote for his psx4gp2x/psx4iphone). Zodttd were supposed to work with me to bring yapse4all in life but he seems to be very busy with all the other ports he makes.
It wouldn't be difficult to make a PSP dynarec for PC as well : I just need to write the appropriate generator.
I intend to reuse my new dynarec and to extend it to a PSP dynarec (CPU/FPU/VFPU) to make a PSP emulator. But it must be fast and don't need to deal with low emulation of hardware unlike PSX.
I think HLE is the best strategy to emulate PSP because it would be faster and hardware emulation is beyond question due to the lack of documentation about hardware.
But HLE is probably hell to build since we need to reverse any kernel modules to emulate functions accurately.
Lets hope this comes to reality PSP emu for Pandora now thats a mindblower (although it will most likely be more of a tech demo)
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May 25th, 2008, 14:23 Posted By: wraggster
News/release from Dan369
This is an little Mini-Game i made for the Evilmana coding challenge!
It's based on the Worlds hardest game (google it!)
Objective:
You are an Good blue Square. The rest are EVIL!! you have to save your fellow blue squares! without dying more than 3 Times!
The evil squares come from all directions so you have 2 study the pattern.
I'm thinking of turning this into an Big game with multiple levels but 4 now SAVE YOUR FELLOW BLUE SQUARES!!
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via dan369
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May 25th, 2008, 14:31 Posted By: wraggster
NervOS the shell for PSP has been updated, heres the details:
NervOS 2.0.1 Changes/Additions (the only thing updated is the installer)
Checks if you have more than 74% of battery, if you don't, it tells you to press X to shut down or [] to continue.
Checks if you have enough free space in your memory stick.
Improved Installation and Uninstallation systems
After any process is run it tells you to press X to shut down instead of continuing.
Does not auto edit vsh.txt anymore (you must do it manually, this was proabably causing the memory stick problem)
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May 25th, 2008, 14:37 Posted By: wraggster
Wally has released a PSP slim Version of Duke Nukem 3D which owes its place on the PSP thanks to both Stereo Mike and Mr Peanut.
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via wally
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May 26th, 2008, 03:00 Posted By: wraggster
News/release from Pronto
Hi,
I [pront0] my release now / In the first version was also involved in the design Joshi ..
Homebrew "PMS v.1.0" Especially a lot of trouble I have with the 3d Wave.
The Compitablität was much improved now it runs (4 aud PSP `s tested)
on FAT and Slim.
Innovations / improvements:
- completely new gecodet
- 3d animated (gecodete) Wave / Gu Lua 3d
Skin browsers / file format. PMS
-5 Skins voristalliert
Ergänzbar skins / Add / Delete
- Ad_hoc initialisierung elsewhere agency / verkürtzt loading times
- For the first time with Pront0 boot menu (BETA) / R press start bim
mode added
- New options:
- New PMS
Inbox
- Outgoing
Skins
Games / not there yet
- Credites
Exit
- new logo / design
-u.v.m.
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May 26th, 2008, 03:02 Posted By: wraggster
News/release from team salex
The TEAM SALEX presents you with version 0.2 of their homebrew, Foot Pong.
Attention!! Modes MEDIUM DIFFICULT and are not playable.
New:
* Music: UEFA and entrance of the OM
* New graphics
* Choice Stage
* Two stage
* Gerrard replaces Malouda
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May 26th, 2008, 04:42 Posted By: wraggster
Heres a rumour that is going around today and that is Ruka who is one of the best Japanese coders and one of the band of early coders who made the PSP Scene the exciting scene it is today is the coder behind the recent Snes9xtyl releases, if so its nice to know that the project is in good hands ,
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May 26th, 2008, 11:13 Posted By: wraggster
PSPZorba pmed me this on the forum:
Hi wraggster,
I've just relased a new version of PSPlorer.
PSPlorer is a file explorer with some additional functions.
The new functionalities:
- file and directory transfert from PSP to PSP via wifi (using an access point), this new mode works over internet. If you are behind a router you will have to use port forwardinf (the port used by PSPlorer is configurable in the config file PSPlorer.txt which is generated at the first run)
- file extraction from eboots
- multi-languages, you can add your own language. To do this just create a text file with the translations (corresponding line by line with english.txt), modify the config file (psplorer.txt) put the name of your file at the tag [langiageFileName] (don't forget the space between the tag and the file name).
- configuration of colors, wifi port etc by a config file => PSPlorer.txt
The main functionalities:
- file exploration on the memory-stick, flash0, flash1 and umd
- copy, delete, move, rename of files and directories
- dump and securised flash of the NAND. WARNING, even if the flash has been tested on several PSP, the flash of the nandBackup is still a risky thing. I won't accept any responsabilities in case you brick your PSP.
- UMD backup in ISO and CSO format
- USB connexion
- creation of new files and new directories
- file hexedit
- file and directory transfert from PSP to PSP via ADHOC-Game sharing mode OR wifi (via an access point), this new mode works over internet. If you are behind a router you will have to use port forwarding (the port used by PSPlorer is configurable in the config file PSPlorer.txt which is generated at the first run)
- file conversion from iso to cso
- file and directory properties change ( access right, creation/update/access dates)
- file extraction from eboots
To install it just uncompress the archive on your MS
Source are provided under licence GPL3
http://pspzorba.com/pages/pages.php
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May 26th, 2008, 11:30 Posted By: wraggster
Reader Josh was doing a spot of shopping in his local Meijer the other day and came across a couple of price stickers - for the long-awaited PlayStation Network pre-paid card - sitting in the aisle of the gaming section. No cards, just the stickers. The one pictured is for a $20 card, while Josh says there was also a sticker up for a $50 card as well. Sony are still quiet on a precise release date for these, but with this information heading out to retailers they hopefully won't be too far away.
http://kotaku.com/393189/psn-cards-must-hit-soon
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May 26th, 2008, 11:30 Posted By: wraggster
Reader Josh was doing a spot of shopping in his local Meijer the other day and came across a couple of price stickers - for the long-awaited PlayStation Network pre-paid card - sitting in the aisle of the gaming section. No cards, just the stickers. The one pictured is for a $20 card, while Josh says there was also a sticker up for a $50 card as well. Sony are still quiet on a precise release date for these, but with this information heading out to retailers they hopefully won't be too far away.
http://kotaku.com/393189/psn-cards-must-hit-soon
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May 26th, 2008, 12:41 Posted By: wraggster
News/release from gigaherz
I'm (ab)using the pcsx2.net's news system to let everyone know I (finally) got my lazy ass to make some improvements in my sound plugin.
The result is spu2ghz 1.8, which you can find in the official thread at ngemu forums.
I will keep working on the SPDIF decoding, and hopefully someday I will manage to get working AC3/DTS playback.
http://forums.ngemu.com/ps2-plugin-q...-releases.html
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May 26th, 2008, 12:46 Posted By: wraggster
The application to turn just about any decent PS2 Memcard into a way to play homebrew on any unmodified PS2 takes a new turn with a new release, heres the details:
Free MC Boot is an 'exploit' based off of Datel's Max Memory 64MB card. This allows a user to install it on official 8MB Sony MC's as well as 3rd party cards. (with the exception of those needing a boot disc to be recognized or cloned Chinese cards)
1.2c
As soon as v1.2c is properly installed (see usage.txt for 1.2c upgrade) :
- Uninstall is possible.
- Upgrade without need to format for future version (It preserves saves).
1.2b BETA
- Small bug fixed that prevented NTSC U users from installing.
1.2 BETA
-Process done entirely on the PS2 console rather than patching of MC images done on the computer.
-C/DVD fix added by ffgriever
-Changed boot file name and locations:
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May 26th, 2008, 12:50 Posted By: wraggster
Via Gamespot forums
Today was a pretty cool day, I got my PSP! I've been thinking about it ever since the announcement of the Red GoW bundle, and today I scored big. That's right, Wal-Mart broke the street date!
Not only does Kratos look angry as usual, he's the guardian of the battery. Red wouldn't have been my initial color choice, but it's more crimson than red, so that's good by me. Now to get my grubby hands on some other PSP goodness. Next on the hit list- Loco Roco, Patapon, and Ratchet and Clank.
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May 26th, 2008, 12:54 Posted By: wraggster
Earlier this month Sony Computer Entertainment Europe chief David Reeves happily announced that over five million units of PS3 hardware have been sold across Europe, allowing the console to surge past Microsoft's Xbox 360 despite the 360's 16-month head start in the region. In an interview with Wired, however, Microsoft Game Studios' Shane Kim seemed to dispute those numbers.
Moreover, when GameDaily BIZ contacted Microsoft, a spokesperson told us that Xbox 360, not PS3, is in the lead: "In Europe, our hardware sales have doubled in the wake of GTA IV, and we remain the number one next-generation console in Europe. We do not disclose our internal sales data, but our figures show we enjoy a comfortable lead against PlayStation 3 in the region. We lead not only in console sales but also in software sales: overall European performance is excellent with a 7.0 game attach rate that beats the competition (3.8 PS3, 3.5 Wii), and we enjoy 39% of the market in terms of life-to-date revenue. Gamers prefer games on Xbox 360 – just look at GTA IV, where the Xbox 360 version outsold the PS3 version by 20%."
So Microsoft continues to claim a "comfortable lead" and yet when we reached out to Sony, the company maintained that the PS3 was winning. Perhaps what it really comes down to is the definition of Europe?
Here's what a Sony rep told us, "The statement was based on the fact that cumulative sales of PS3 in Europe since its launch now exceed the cumulative sales of Xbox 360 in Europe since their launch, despite Xbox 360 having had a 16 month lead on PS3. Europe means the whole of Western Europe, Eastern Europe, the Middle East, Africa and Russia. SCEE sources its market data from official sources such as ChartTrack and Gfk, from their retailers and from a variety of additional sources. SCEE has been using the same methodology for the last 10 years or so."
We continue to press both companies and we'll let you know if we ever get a real answer that straightens this mess out.
http://www.gamedaily.com/articles/ne...-europe/?biz=1
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May 26th, 2008, 17:49 Posted By: wraggster
Nataku92 has released a new version of his Counterstrike Game for the PSP:
v1.55 is done (about time huh)! I've added 3.xx firmware support (so it should work on slims as well) and redid a lot of the networking code to make online gameplay smoother than before. I've also worked on the server/master server system (CSPSPServer is now v1.0), so the server list should work properly now. Other changes:
__________
|-UPDATES- |
|__________|
3.xx firmware support (haven't tested on slim, but it should work)
Fixed server list (hopefully)
Fixed bug where only part of the server list is downloaded.
Redid a lot of the networking and added client-side prediction to make online play smoother and less buggy
Automatic map downloads when connection to servers
Made the scoreboard only show the top 4 players in each team
Music reimplemented (but causes some lag)
Chat now shows if the person is dead/spectating
Added more sounds (walk, ricochet, pickup, ammo, hit, knife hit, die, ct win, t win, round draw)
New update system
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via nataku92
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May 26th, 2008, 18:01 Posted By: wraggster
Via gxmod comes news of an unnoficial version by Wally of the Nintendo 64 emulator for the PSP, this version comes from the sources of Strmnnrmn's excellent emulator and adds preliminary ME (Media Engine) support as well as minor additions, remember this isnt the official version but will still be worth a try.
Check out our Daedalus Compatability List Here and a newer list
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via GXmod
source - homebrewheaven
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May 26th, 2008, 18:22 Posted By: wraggster
Unconfirmed! Apparently, Capcom is releasing Street Fighter IV this winter on PS3, Xbox 360 and PC. Capcom accidentally announced this on a press site, states French site Jeuxvideo. Of course this multi-plat release would fall in line with how Capcom releases everything (PS3, Xbox 360 and PC). However, Jeuxvideo didn't provide a link to where this tidbit was discovered, so stay tuned.
http://kotaku.com/5010962/street-fig...pc-this-winter
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May 26th, 2008, 18:27 Posted By: wraggster
New from Play Asia:
When a group of missionary aid workers in Myanmar disappear into the vast green inferno, vigilante Vietnam War veteran John Rambo (Sylvester Stallone) leaves his job as a Salween River boatman behind to accompany a group of mercenaries on a daring rescue mission.
It's been twenty years since Rambo helped mujahedeen rebels fend off Soviet invaders in Afghanistan, and these days the former soldier lives a simple life in northern Thailand. But it's time now for Rambo to take up arms once more and mete out his own, unique, brand of justice.
Sylvester Stalone's best known exhilarating action series are in stock today, together with Rambo, the newest installment that came out this year is the box set that contains the first three films in the series: First Blood, First Blood Part II and Rambo III.
Both Rambo and the box set are in Blu-ray DVD format and are selling for US$ 39.99 and US$ 49.99 respectively only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 26th, 2008, 18:30 Posted By: wraggster
New from Play Asia:
features
A true interactive singing experience, where everyone is a star as they sing along with their favorite artists to the authentic videos of chart-topping tracks.
With the SingStore feature, download and purchase hundreds of songs and videos from across multiple genres to build your ideal SingStar playlist. You pick the songs and create your own personalized SingStar party collection!
Exclusively on PS3™, experience My SingStar Online, where you can share your personal SingStar performances and experiences by uploading your own photos and videos created from within the game. Meet friends, view and rate videos created by others within the SingStar online community.
Utilizing the Blu-ray disc and PS3’s high-definition support, view select videos in full HD.
Perform solo-style or challenge friends and family to a sing-off with multiplayer gameplay.
PLAYSTATION®Eye camera compatible, allowing players to capture and share their performances, watch themselves performing as the main act and record special moments in the spotlight for playback.
Multiple difficulty levels and selectable song lengths provide customized gameplay for all-ages and musical abilities.
description
Entertaining at home takes on a whole new meaning this fall as SingStar™ comes to the PLAYSTATION®3 (PS3™) computer entertainment system. Developed by Sony Computer Entertainment Europe's London Studio, SingStar PS3 takes the successful interactive singing experience established with the multi-million selling global PlayStation®2 franchise to the next level with personalization and community taking center stage. SingStar PS3 allows you access to a catalog of hundreds of downloadable songs featuring the real artists and videos, via the PS3 online SingStore™. Become a global star as you share your SingStar experiences with friends and the online SingStar community via captured video, audio and photos. A perfect addition to the social gaming genre, SingStar will revolutionize the way you spend time with friends and family.
http://www.play-asia.com/SOap-23-83-...j-70-1sp9.html
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May 26th, 2008, 18:32 Posted By: wraggster
New from Play Asia:
features
Impeccable FPS credentials: from the developers of the critically-acclaimed TimeSplitters® series and the publishers of Far Cry® and Ghost Recon® Advanced Warfighter™. Free Radical and Ubisoft have proven their ability to create innovative platform-defining FPS titles.
Become a Mantel Trooper and fight the merciless guerrillas of the Promise Hand with the most advanced gear, the fastest vehicles, the deadliest weapons – and Nectar, Mantel’s battlefield-optimized performance-enhancing medication.
Boost your fighting abilities with Nectar, empowering Mantel troopers with fighting abilities such as Nectar Focus, Nectar Foresight, Nectar Perception and Melee Blast. Using these skills, troopers are able to detect and avoid imminent danger as well as deliver powerful attacks in close quarters.
Mature and compelling storyline. A tightly integrated storyline makes Haze an immersive narrative experience as well as a cutting-edge shooter.
Cutting edge gaming technology featuring the Disparity Rendering System™ shaping the players’ views of the world on and off Nectar. Haze also features an entirely streamed experience with no loading times between levels.
State of the art multiplayer modes. Fire up your console for online battles and choose from a variety of online modes including furious 4 player co-op action!
description
Set in the year 2048 in a world where Governments have outsourced military operations to Private Military Corporations (PMC), you play a newly enlisted soldier seeking fulfillment and thrills by fighting for a good cause.
As the leading PMC, Mantel Global Industries offers a high-tech arsenal of vehicles, deadly weaponry, and on top of that a performance enhancing bio-medical support known as Nectar. As a result, Mantel troopers are the most feared by terrorists, dictators, and the corporation’s political enemies.
Your conflict begins in a war-torn country where you have been sent to fight a vicious rebel faction, the Promise Hand. At first glance, all is well, but things quickly begin to look a little strange…
http://www.play-asia.com/SOap-23-83-...j-70-1sph.html
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May 26th, 2008, 19:02 Posted By: wraggster
Newly released in the UK at Amazon UK
This game is a really strong casual style game and for those who may remember the simple but classic top trumps gameplay and wonder how on earth that would make an exciting video game you will be pleasantly suprised. The developers have come up with a really cool game that has so many levels and features it would take longer than most games to complete!
If you a Dr Who fan then you can't go wrong. If your kids play Top Trumps then they will love this too. The DS game is really polished and the PS2 and PC versions also mean that you can play on a bigger screen at home.
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May 26th, 2008, 20:40 Posted By: wraggster
Blu-ray players will outsell standard-def DVD players by this August, according to several high-end electronics retailers, as reported by Video Business.
The research firm NPD said this month that sales of standalone Blu-ray players (not including Play Station 3 consoles) fell 40 percent from January to February in the U.S. Blu-ray sales increased two percent from February to March.
The sales numbers were disappointing because Toshiba announced in February that it was pulling the plug on Blu-ray's high-def disc rival, HD DVD.
But the retail executives say Blu-ray player sales have been slowed by a lack of supplies, and not a lack of interest from consumers. Ultimate Electronics, Crutchfield and Bjorn's all say demand for Blu-ray players has exceeded demand for the standard-def DVD player since the format war ended.
The executives say Blu-ray makers such as Sony, Panasonic and Samsung will soon launch new players, leading to more supply at retail. Additionally, the new set-tops will likely allow stores to lower prices on current Blu-ray models, which also could trigger more sales.
Rick Souder, executive vice president of merchandise for Crutchfield, tells Video Business that Blu-ray supplies have been low because companies were surprised by the sudden end to the format war.
“People have been waiting weeks for Sony players, but it should get better later in the summer,” said Rick Souder, executive VP of merchandise at Crutchfield. “In August, it will be the first time that Blu-ray overtakes (standard DVD) sales for us on a unit basis.”
Souder said Blu-ray revenue has already exceeded revenue from the sales of standard-def DVD players.
Mat Duda, merchandising director for Ultimate Electronics, told Video Business that more retailers will use Blu-ray as a vehicle to educate consumers on the benefits of High-Definition.
“There should be a healthy supply (of Blu-ray players) by August and (manufacturers) should be caught up in production,” said Duda. “You’ll see Blu-ray catching up with standard DVD.”
http://www.tvpredictions.com/blu052608.htm
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May 26th, 2008, 21:16 Posted By: wraggster
Ahh more homebrew treats on this rather long bank holiday monday:
this news via psphacks
Sangheili has released an updated version of PSP Pileup. You know, the stacker-like homebrew game we spoke of earlier.
This time ’round Sangheili has introduced a new scoring system and mini-games section. The two coexist with one another — unlock the mini games by accumulating points over time. Although, as far as mini games go, PSP Pileup 0.3 leaves us with only Pong, for now…
PSP Pileup 0.3 changes:
got rid of some bugs, a few too many to list here
added a scoring system
added a minigames section; pong doesn’t have levels
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May 26th, 2008, 21:40 Posted By: wraggster
This release seems to be a WIndows XP Clone of sorts for the PSP, heres the translated details from pspgen
GGC Lordvisaris and we therefore offer a new version of their shell a very successful theme as Windows XP. It has a lot of very interesting features that have been developed in version 5.
News:
Possibility of launching files. Pnj and. Jpg from the explorer.
Possibility to put its own programmes in ms0: / WINDOWS / PROG.
Possibility to launch your EBOOT since "All Programs".
Ability to configure the system directly with your PSP since "Control Panel".
Less than overloading the memory.
Adding an MP3 player.
Fix some bug.
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May 27th, 2008, 00:00 Posted By: Safari Al
News via Buddy4point0
Pssxp is a homebrew snowboarding game made by me, Buddy4point0. In Pssxp, you're the snowboarder. Guide yourself down the slopes while avoiding trees, rocks, and snowmen, collect powerups and gain points. Try to beat all of the many difficulty settings and levels. Go ahead and take a run at everlasting mode and try to beat your highscore, have your family and friends try to beat your score too! I've put a lot of work into this game so give it a try and I guarantee you'll enjoy it.
Version 1.2 has ALOT of new features, hopefully you all will enjoy them. Here are the changes to the game for version 1.2
- new scoring system in everlasting mode, with point bonus powerups
- new unlockable menu
- unlockable skifree inspired ending after level 3 is completed
- Graphical Upgrades including shadows
- game now runs at default clock speed (222), previously ran at max clock speed (333)
- new loading screen
- Cleaned up code alot, faster code
- smaller overall filesize
- new data input system
- Other small changes and bugfixes (too many and too small to list)
Thats right QJ, you wanted a SkiFree ending, you got one! (you'll just have to wait to unlock it to see it muhahaha)
To install simply extract the zip file, then copy the Pssxp_1.2 folder into you GAME150 folder and run from the game menu.
Responses to questions will only be read and answered here at http://www.HomebrewHeaven.net. Any other news site that decides to host it or post the news, link to this page as a source.
Download via
HomebrewHeaven.net
HH Direct DL
Or below (at HomebrewHeaven.net)
Buddy4point0
Source: Homebrew Heaven
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May 27th, 2008, 00:40 Posted By: wraggster
According to Eurogamer, Metal Gear heads Hideo Kojima and Yoji Shinkawa will be in London next week to scribble signatures across their latest work, Metal Gear Solid 4: Guns of the Patriots. Kojima and co. will be at the HMV Oxford Street, London store as of noon, though fans are encouraged to prepare their stampede at 9AM. With the meeting occurring on June 2nd, there won't be any copies of the game available, though HMV will provide 300 game sleeves to those who drop five pounds on a pre-order. If you want to show Kojima how much you care, ask him to draw a little heart on your sleeve.
Not in London? Catch the man in New York on midnight, June 11th. He'll look marvelous in your collection.
http://www.joystiq.com/2008/05/26/to...don-next-week/
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May 27th, 2008, 02:38 Posted By: wraggster
MDave posted this news and release on our forums:
Thanks to the amazing feedback I've had over v0.1, I've been working on a bunch of fixes and additions version 0.2 should cover. Here are the changes and fixes for v0.2. And HERE is where you can grab the update. The SVN will always be updated with every new release too. That should keep some going for a little while longer .
The download and more information is on this site:
http://bladebattles.com/kurok/index.html
v0.2 Changes:
- Added: Soldier enemies now throw grenades on Normal, Hard and Intense difficulties.
- Added: Red and Blue team skin colors in team multiplayer games, bottom color now selects either Red or Blue team.
- Added: Option in the Misc. menu to brighten certain models, turning this off gives a slight speed boost.
- Added: Option in the multiplayer menu to turn on/off auto-aim.
- Added: Option in the multiplayer menu to turn on/off map exits.
- Added: New missile model for the rocket launcher and grenade launcher.
- Added: New plasma ball effect for the secondary function of the grenade launcher.
- Added: Extra deathmatch and co-op spawn points in single player maps (no more crazy telefragging).
- Added: New icon and background image for the Normal and Slim EBOOTS.
- Added: Loading screen background image.
- Change: Expanded the Base Arena multiplayer map (kdm2).
- Change: Split up the pak files for faster & easier patching.
- Change: The config file now shows subtle realistic view movement, and fixed default controls.
- Change: Increased speed of plasma ball and reduced its collision size.
- Fixed: Tekbow crashing the game if you charge an arrow as soon as you change a map/load a save game.
- Fixed: Clipping problem in Canyon Testing map (e1m3).
- Fixed: Remote mines floating in mid air on spawn points.
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May 27th, 2008, 02:46 Posted By: wraggster
Snowymydog has released a new version of his rather awesome pipdreams game for the PSP (dont miss this game)
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May 27th, 2008, 02:54 Posted By: wraggster
News via our french friends at PSPgen
A week after the released version of the two Foot Pong, the fate TEAM SALEX the third version of Foot Pong.
New:
* Choice between four player (Benzema, Gerrard, Ribéry and C. Ronaldo)
* Add a field
* Add modes difficult and means
* Add a menu "Press START"
Installation:
# Get Foot Pong v0.3:
For SPP 3.xx
http://www.megaupload.com/?d=4IHGYPON
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May 27th, 2008, 14:19 Posted By: wraggster
With the latest in Codemasters' Race Driver series, GRID, expected to roll up to the starting line next week, the company has announced that the demo for the upcoming, not to mention decidedly un-boring racer has been downloaded over a million times over Xbox Live, PSN, and the PC.
The demo, which was released a couple weeks back, offers a look at what players can expect when Race Driver: Grid races to European retail shelves on May 30. Following this, North American players will be able to slip behind the wheel on June 3, while a more touchable version for the Nintendo DS is expected around the same time as well.
http://www.joystiq.com/2008/05/26/ra...ion-downloads/
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May 27th, 2008, 14:39 Posted By: wraggster
Another preorder announced today:
features
MGS4 pushes the power of the PLAYSTATION® 3 to its limits with cutting edge graphics and surround sound
Command Snake in his final mission which spans the entire globe and his quest to foil the plans of Liquid Ocelot and his massive army of PMCs.
Snake can directly aid local militia who engage invading PMCs soldiers, or encourage more fighting to slip past undetected amidst the commotion.
Unlock custom weapons and modifications as you trade weapons with your black market weapons dealer, Drebin
Users can choose a variety of camera angles to use to match their game play style.
description
Metal Gear Solid® 4: Guns of the Patriots is the final chapter in the saga of Solid Snake which sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of war into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the earth to foil Liquid Ocelot’s plans for total world domination.
http://www.play-asia.com/SOap-23-83-...j-70-1vgb.html
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May 27th, 2008, 14:41 Posted By: wraggster
Newly released today:
Harry Gregson-Williams truly established himself among the top soundtrack composers. Among the illustrious circle of composers who dominant Hollywood's soundtrack business (just to name a few: Hans Zimmer (Gregson-Williams long-term mentor), John Williams, James Horner or Howard Shore), it is Gregson-Williams who is the master of mixing hard electronic tunes with classical and choral elements.
With his highly acclaimed soundtracks for Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater, Gregson-Williams' soundtracks are now an essential part of the MGS franchise just as Solid Snake is.
Metal Gear Solid 4: Guns of the Patriots will be the game highlight of this summer - and for sure the soundtrack will contribute a lot to make the game a hunting third-generation gaming experience.
Harry Gregson-Williams' Metal Gear Solid 4: Guns of the Patriots is in stock today, shipping for US$ 28.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2om5.html
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May 27th, 2008, 14:51 Posted By: wraggster
Newly released today:
features
A comprehensive walkthrough of the entire pulse-pounding game.
Detailed area maps pinpointing critical locations.
In-depth listing of all available items and equipment.
Expert boss strategies to defeat even the toughest boss.
Tactics for each mode of gameplay.
Signature Series guide features bonus foldout and more!
http://www.play-asia.com/SOap-23-83-...j-70-1rul.html
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May 27th, 2008, 15:05 Posted By: wraggster
newly released today
features
Be familiar with the “Gachi” button, by timing your opponents attacks and pressing the gachi button in time, you can guard yourself from combo attacks.
By combining the direction pad and the gachi button presses, launch combo attacks against your opponents.
Launch skills and special character attacks at the expense of your MP gage
Press onto your attack button without releasing it to charge up your attacks, the longer you charge, the more powerful your attacks are.
When you are at a close range to your opponents, you can pick them up and throw them into the air. When you are caught by your opponents, on the other hand, make use of your timing and gachi button to escape from their grips.
Catch yourself by timing your gatchi button presses when your opponents threw you into the air.
description
After six great wars, darkness has once again fallen on this earth and it is up to the next generation of heroes to rescue their land from the clutches of evil and show their people the light. Each of the four heroes are fighting for their own objectives, some of them are fighting for justice, some for their instincts and others for ascertaining their objectives.
This beautiful fighting game differs from games of the same genre by making use of RPG elements like having a large scale story mode. The characters are fully voiced, animated and are very expressive, you can see the look of concentration or fear on their faces when they launch special attacks or are about to be hit. The game runs on high resolution screens in the arcades and is going to push the limits of your third generation consoles. With a network mode, you can fight matches with people from all over the world.
Other modes are:
Survival mode where you fight strings of battles until your HP bar depletes completely.
Time attack mode where you have to defeat a set number of enemies under a time constraint.
Practice mode where beginners learn how to launch special skills and attacks.
Gallery mode where you view the event CG and movies you have collected in the story mode.
http://www.play-asia.com/SOap-23-83-...j-70-2lx7.html
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May 27th, 2008, 15:14 Posted By: wraggster
A milestone. In Japan, Sony Computer Entertainment has announced that a million PS3 users have signed up for PSN accounts since the PLAYSTATION Network went live in November 2006. Every month, approximately 400,000 players access the PSN's PLAYSTATION Store. To celebrate, Sony is giving away one thousand ¥1,000 PLAYSTATION Network Tickets for use in the PLAYSTATION Store. That's nice of Sony!
http://kotaku.com/5010999/psn-accounts-hit-one-million
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May 27th, 2008, 15:14 Posted By: wraggster
A milestone. In Japan, Sony Computer Entertainment has announced that a million PS3 users have signed up for PSN accounts since the PLAYSTATION Network went live in November 2006. Every month, approximately 400,000 players access the PSN's PLAYSTATION Store. To celebrate, Sony is giving away one thousand ¥1,000 PLAYSTATION Network Tickets for use in the PLAYSTATION Store. That's nice of Sony!
http://kotaku.com/5010999/psn-accounts-hit-one-million
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May 27th, 2008, 15:43 Posted By: wraggster
The unknown jap coder - rumoured to be ruka has once again released a new build of the snes emulator for the PSP.
no idea whats new but check it out for yourself.
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May 27th, 2008, 19:30 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that it will not be publishing Afrika in Europe.
The spokesperson was unable to give anything else away, other than to confirm that it will be seeing the light of day in Japan.
Japan, incidentally, is where the third official sighting of the elusive wildlife game has recently taken place in the form of a placeholder website, which shows a rhino waddling across the screen over the words "Coming Soon...".
The only other times Afrika has stuck its neck out was at its E3 2006 unveiling and at the Tokyo Game Show last year.
Afrika is a safari game that has animals like giraffes, rhinos, lions and more roaming around the plains. Details on what you're supposed to do to these are unclear, although we presume that hunting them down and sticking their heads on your wall may not be it.
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May 27th, 2008, 19:48 Posted By: Shrygue
via Computer and Video Games
We hoped to have Home on our PS3s round about now - before Sony delayed it to later this year, but we've got some new media for the wait.
It looks like Sony has made a virtual version of the PlayStation even that it held in the London O2 dome a few weeks back (although it looks nothing like the Indigo2 venue, we might add), with trailers and other assets from the day running in billboards in the background.
We hope to be getting involved in an early beta version of the virtual world soon. We'll let you know when it happens.
Screenshots
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May 27th, 2008, 20:02 Posted By: Shrygue
via Computer and Video Games
EA will throw new Army of Two co-op and multiplayer maps onto XBL and PSN this week - for free!
The Veteran Map Pack will hit both consoles on May 29 - that's this Thursday - packing two new co-op missions. One places you underground in a subway station in Kiev where you must "find and destroy the central hub of a dangerous militia."
The other, as EA explains, takes you "back to SSC headquarters in Miami where they finally get the chance to take out Dalton, Rios and Salem's ex-boss and the man responsible for framing them, in an intense boss fight".
And for the multiplayer mode, you'll get the China Canal Lock map. And you won't have to pay a penny.
Check out the new levels in action in the video to the right. That's free, too.
Trailer
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May 27th, 2008, 20:04 Posted By: Shrygue
via Computer and Video Games
That ultra-limited edition MGS4 gunmetal grey PS3, that's so limited only Japan and US are getting it? Well, Korea's getting it now, too.
So, living in what we thought was one of the three major videogaming territories in the world, we have to ask the question: Where's the love, Sony?
According to Kotaku, the slick MGS4 bundle, which contains an awesome, grey 40GB PS3 with the game and a DualShock 3 controller, will be made available to Korean gamers.
No luck for us lot though, as Sony is yet to include Europe in the party.
No-doubt they'll turn up on eBay with insane Buy It Now price tags, so you could import one - PS3 games are region-free, remember. Trouble is, Blu-Ray films are region locked, so you're buggered there.
Meanwhile, if you didn't get your name down for a special edition version of the game that will be sold here - which comes with an action figure and other special goodies - you might be too late. Play has stopped taking pre-orders on the exclusive pack, with only the standard version up for grabs.
You snooze you lose.
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May 27th, 2008, 20:07 Posted By: Shrygue
via Joystiq
News flash: Europeans love Solid Snake. We'll bet you're surprised to read that, so we'll wait until you've regained consciousness to move on ... Okay, good. CVG is reporting via the ever-reliable NeoGAF forums (we think it's this thread, although that's unconfirmed) that the following scores have been given to Metal Gear Solid 4:
- PlayStation Official Magazine (UK): 10/10
- PlayStation Official Magazine (US): 10/10
- PlayStation Official Magazine (Italy): 10/10
- PlayStation Official Magazine (Dutch): 9.6/10
- Level (Sweden): 10/10
- Joypad (France): 19/20
- Jeuxvideo Magazine (France): 18/20
As of this writing, the only confirmed score is the POM UK via Metacritic. And though we wouldn't be surprised if these ended up being the review scores (or pretty close to them) – the MGS brand has been known to rake in high numbers – it's just a forum rumor for now.
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May 27th, 2008, 20:44 Posted By: Shrygue
via Computer and Video Games
It's so refreshing to see screenshots of Snake sneaking around somewhere other than the yellow dusty town seen in all previous MGS4 imagery.
You've got 19 new screens to drool over here, showing more of Raiden, a Metal Gear in a Shadow Moses-like snowy environment, and other stuff. Although be careful if you're on a plot black-out, Konami says they contain spoilers.
They'll make you want to play, but you'll have to wait for June 12. Until then, read hands-on impressions and all sorts here.
Screenshots here
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May 27th, 2008, 21:09 Posted By: Shrygue
via Computer and Video Games
Activision has released a video showing off the new drum kit controller set to ship for Guitar Hero World Tour, and it's much better than Rock Band's, promise.
As you can see demonstrated by drum men of Blink 182, The Police and Red Hot Chilli Peppers, the Guitar Hero drums are velocity sensitive and have two cymbals. So basically the harder you hit it, the louder the sound. That's what a drum kit does anyway.
The forth title in the series goes beyond drums and down the full-on the Rock Band route, with vocals bass and guitar and also supported.
Excitingly, there's a bit more customisation this time around as well, letting you modify the crap out of in-game tracks and even design your own record sleeve - though we're less excited about that one.
Confirmed bands so far consist of Van Halen, The Eagles, Linkin Park and Sublime. Expect it before the year's end.
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May 27th, 2008, 21:37 Posted By: wraggster
I havent gone mad and this isnt a double post but today CaptainMorgan4 announced on our forums that he has also released a Daedalus r14 beta (Nintendo 64 emu for PSP)
Heres what CaptainMorgan4 posted about this release:
New Features Implemented in R-14beta:
- Dynarec Stack Optimisation = small speedup (located in the Rom Preferences)
- Highlight Inexact Blend Modes = replaces inexact blend modes with a placeholder texture (located in Global Settings)
- VFPU TnL = acceleration of vertex transform and lighting / small speedup (located in Global Settings)
- Clear Fragment Cache = clears the contents of the dynarec fragment cache / do this before loading a new game to avoid freezes and such (located after pausing a rom, works great too)
- Font in GUI has been altered (view pictures below)
The ME work on it is only partially done so the sound doesn't lag quite as much as R13 and it's slightly less gargled.
Download and Give Feedback and Compatability Reports Via Comments
Related Links:
Unnoficial Daedalus Beta 14 - Wally Version
Check out our Daedalus Compatability List Here and a newer list.
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May 27th, 2008, 22:20 Posted By: Shrygue
via Eurogamer
Niko Bellic actor Michael Hollick has said he was "almost more ready for [critical] backlash than for anything else" in the run up to Grand Theft Auto IV release.
He was speaking on the Big O & Dukes radio show on WJFK-FM (spotted by Kotaku), and talked about the huge secrecy surrounding the project; apparently he only found out the name of his character two weeks after signing lengthy confidentiality agreements.
"When I first auditioned for [the game] I didn't even know what I was auditioning for. They said it was a game called Frozen," explained Hollick using his regular American accent in case you're wondering. "I forget what the character name was, but it wasn't Niko."
Hollick originally auditioned to do the motion-capture work for Niko, but having heard him speaking the lines, Rockstar decided to let him do the voice for the character as well.
In total, Hollick reckons it took around 18 months to record all of his speaking and movement for Niko. The game was tackled in chunks, with scripts sometimes hundreds of pages long per section.
The motion capture was be recorded first and with the other actors around. And then, sometimes months later, he went to a studio on his own to do facial animations and voice work.
The worst days were when he faced "50 pages of screaming", apparently, doing things like "Niko falling off a motorcycle into the ocean [and] drowning".
"I knew enough about videogames that [GTA IV] was different off the bat. There was a great sense while we were doing it that this was something special," added Hollick.
Apparently Hollick was never much of a gamer and so found it "thrilling and fascinating" to see how much went into GTA IV. He likes videogames now, but says he's rubbish at them and gets Niko killed fairly quickly when playing.
His popularity has increased, too - now that his name is correctly listed on IMDB.
"I'm getting crazy hits on my MySpace page," said Hollick, before adding that he and his wife - also an actor for the game - did some "interesting role-playing" when he got home from work.
He has few plans for Niko Bellic going forward, but one his friend has suggested doing a Christmas album in the style of the Serbian gangster, which should be interesting.
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May 27th, 2008, 23:09 Posted By: wraggster
Uberjack posted this news on his site:
In open defiance of all that is sane, I actually got a chance to lay some significant groundwork towards ad-hoc networking. The recent addition is pretty significant, and if all goes well, an ad-hoc capable emulator should not be too far off. (And yes, that is ridiculously vague, but my work [definition: annoyance that pays the bills] and family obligations make precise estimations all but impossible. And let’s not forget about the greatest game ever made being out.)
It has also been brought to my attention that FMPAC still doesn’t function correctly in fMSX PSP, so look forward to a fix of that as well.
http://0xff.akop.org/2008/05/27/progress/
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May 27th, 2008, 23:32 Posted By: wraggster
The Unknown Jap Coder whom we think maybe Ruka has released yet another version of the Snes emulator for the PSP, with this version it seems that adhoc is back and according to users this is the best version of the Snes emulator so far.
But use your own judgement.
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May 28th, 2008, 09:50 Posted By: Buddy4point0
Source: Homebrew Heaven
Pssxp is a homebrew snowboarding game made by me, Buddy4point0. In Pssxp, you're the snowboarder. Guide yourself down the slopes while avoiding trees, rocks, and snowmen, collect powerups and gain points. Try to beat all of the many difficulty settings and levels. Go ahead and take a run at everlasting mode and try to beat your highscore, have your family and friends try to beat your score too! I've put a lot of work into this game so give it a try and I guarantee you'll enjoy it.
Sorry about 1.2 not working. It worked up until I complied it so I didn't know until people started reporting it not working. The problem was that the complier uses lua 5.1 but luaplayer .16 uses lua 5.0. Therefore everyone got errors that the version of lua (5.1) was too high for the luaplayer (5.0) That was a big whoops on my part, so I'm sorry about that.
But enough of the bad news, time for the good news!
Version 1.2b not only has a working version of everything 1.2 had but it also has a few major improvements!
- Compiled script works (Big whoops with 1.2)
- Uses luaplayer .20 not .16
- Alot more random combinations of trees, snowmen, and rocks (huge improvement)
- Small bugfixes
- Custom Game mode removed
- Bug with Quitting (sometimes)
And in case you missed Version 1.2 (broken) here are the changes for it.
- new scoring system in everlasting mode, with point bonus powerups
- new unlockable menu
- unlockable skifree inspired ending after level 3 is completed
- Graphical Upgrades including shadows
- game now runs at default clock speed (222), previously ran at max clock speed (333)
- new loading screen
- Cleaned up code alot, faster code
- smaller overall filesize
- new data input system
- Other small changes and bugfixes (too many and too small to list)
Also as a special treat for messing up version 1.2, I think you guys have waited long enough to see the yeti.
(But you'll still have to unlock it to see the whole animation double-muahahahaha)
To install simply extract the zip file, then copy the Pssxp1.2b folder into you GAME150 folder and run from the game menu.
Responses to questions will only be read and answered here at HomebrewHeaven.net. Any other news site that decides to host it or post the news, link to this page as a source.
Download via
HomebrewHeaven.net
HH Direct DL
Buddy4point0 Download Above via link or Below via upload
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May 28th, 2008, 16:55 Posted By: wraggster
Newly released in the UK at Amazon UK
Experience the ultimate team- and mission-based multiplayer warfare, defined by award winning Return to Castle Wolfenstein Multiplayer, now set in the legendary QUAKE universe. Choose to play as the human Global Defence Force or the invading alien menace, the Strogg. Each side has distinct classes, vehicles, and weapons to choose from, giving players countless ways to join the battle.
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May 28th, 2008, 19:36 Posted By: Shrygue
via Eurogamer
Famitsu has got details of the Japanese release of the Metal Gear Solid 4 soundtrack for us this morning - not terribly comprehensive details, but a taster at least of what those of you who've pre-ordered the UK special edition of the game will be getting for your extra cash.
Launching in Japan as a standalone package today (with an appropriately moody looking close-up of Snake's wrinkly face on the cover), the soundtrack comes on a single CD and contains 47 tracks.
It's composed, as ever, by the series' musical stalwarts Nobuko Toda and Harry Gregson-Williams, and on past experience, we'd suggest avoiding track listings if you don't want major spoilers.
This is, presumably, the same disc that you'll be getting if you pre-ordered the £79.99 special edition of Metal Gear Solid 4 from Play.com. You'll also get a six-inch figurine and a "Making Of" Blu-Ray disc.
If you just fancy picking up the soundtrack on its own, however, the Japanese standalone soundtrack costs 3045 Yen, which is about fifteen quid (or 19 Euro) in real money.
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May 28th, 2008, 19:37 Posted By: Shrygue
via Computer and Video Games
2K and Take-Two have both held their hands up and confirmed BioShock is coming to PS3 this October.
We brought you first news of a PS3 version - via a PSM3 mag feature - last week. There's no word on what the new content might be, but it will feature all the extra fixes and Plasmids the 360 received via DLC.
"Since BioShock for Xbox 360 and PC won countless 2007 Game of the Year awards, we are excited to see the impact of this stellar title for the PlayStation 3 when it debuts this fall," said Christoph Hartmann, president of 2K.
"Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms."
Nothing above what we already knew then.
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May 28th, 2008, 19:39 Posted By: Shrygue
via Computer and Video Games
With developer Harmonix still maintaining that £180 is a fair price for Rock Band, Play has seen sense and knocking 40-quid off the RRP.
Play first cut £30 from the price of the 'Band in the Box' instrument pack. So you can get a set of drums, guitar and microphone for less than one hundred pounds.
The company then pulled a tenner off the game disc, which brings the cost down to a more reasonable total of £139.99.
Of course, that 'reasonable total' is only relative to the £179.99 price point that the majority of shops are selling it for. Expect to see other retailers to follow suit. We hope...
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May 28th, 2008, 19:46 Posted By: Shrygue
via Computer and Video Games
Sony has refused to comment on reports that the PS3 video store will be launched in conjunction with E3 in mid-July.
A video-on-demand service has been officially confirmed in the past, but Sony is yet to announce a release date for the service.
According to reports, US-based magazine EGM says that the video store for PS3 will go live around E3, to which Sony responded with the usual line: "we do not comment on rumour or speculation."
That reply also goes for the other EGM-derived rumour of a "transforming" PS3 pad to be revealed at E3. Sounds a bit far-fetched to us, anyway.
If you missed it, Sony showed a glimpse of what appeared to be the new video store in a recent PS3 advertisement boasting, among others, MTV, NBC and Cartoon Network logos.
We expect to hear more on it and the much-requested in-game communication features soon.
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May 28th, 2008, 21:31 Posted By: wraggster
Leo28c posted this news/release:
Clone of Canyon Bomber game, originally for the Atari 2600.
Destroy as many colored blocks as you can before time runs out.
Rules:
* You are awarded 100 time ticks, a bomb, and a speed increase
every 500 points.
* You lose a bomb when it hits the green canyon without hitting
a colored block.
Notes:
* The graphics were stolen from a GameBoy Advance programming
tutorial, which can be found at:
http://www.suddenpresence.com/bbatutorial/
TODO:
* Computer opponent.
* Sound.
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via Leo28c
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May 28th, 2008, 21:38 Posted By: wraggster
Kenium posted this news/release:
Here is my fourth homebrew: Labylène. As its name suggests, in part, this is a homebrew game maze very difficult! Why? Parceque'il requires patience see a lot of patience but also agility and the reflection. Indeed, this would not touch a single hair of a wall you coûteras a return to square one! This game contains 7 levels to increasing difficulty. At the end of the game, a code will be offered and if you wish, you can send me so j'établisse then a list of people who finished this game simple but wild! At your PSP! I dedicate this Thursday in Helena Potigny that I appreciate very much and that gave me the idea.
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May 28th, 2008, 21:40 Posted By: wraggster
Hudson hasn’t got around to creating a Bomberman game for the PlayStation Network, but as a quick replacement the PsOne remake of the Bomberman game for the NES is now on the Japanese store. Like all of the PlayStation archives it costs 600 yen ($5). However, if you play the downloaded game on the PSP you won’t be able to use the multiplayer features.
Also on the store is a game in the Lord Monarch series, which was developed by Nihon Falcom. I wasn’t aware any installment came out on the PsOne, but Lord Monarch: New Gaia Kingdom Chronicles is up there. Kokobure Pukka is one of the more obscure titles on the service and it’s a digging game.
http://www.siliconera.com/2008/05/28...e-ps3-and-psp/
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May 28th, 2008, 21:40 Posted By: wraggster
Hudson hasn’t got around to creating a Bomberman game for the PlayStation Network, but as a quick replacement the PsOne remake of the Bomberman game for the NES is now on the Japanese store. Like all of the PlayStation archives it costs 600 yen ($5). However, if you play the downloaded game on the PSP you won’t be able to use the multiplayer features.
Also on the store is a game in the Lord Monarch series, which was developed by Nihon Falcom. I wasn’t aware any installment came out on the PsOne, but Lord Monarch: New Gaia Kingdom Chronicles is up there. Kokobure Pukka is one of the more obscure titles on the service and it’s a digging game.
http://www.siliconera.com/2008/05/28...e-ps3-and-psp/
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May 28th, 2008, 21:41 Posted By: Shrygue
via Joystiq
Mandatory game installs have become an expected burden for PlayStation 3 owners, a tax paid in time for the pleasure of playing games on Sony's latest console. And while the time spent watching the bar creep across the screen has ranged from modest to absurd, we're still not accustomed with having to wait at all. It's a sentiment echoed by the developers at Bethesda, as the company recently let slip that the PS3 version of its radioactive RPG Fallout 3 will not include any upfront installation at all.
"The answer to that is no, there isn't," Bethesda marketing guru Pete Hines recently told Joystiq concerning Fallout 3 on the PS3. "That doesn't mean we don't use the hard drive, just that it does it in the background as opposed to a large, upfront install." As far as how much hard drive space the game will require, the exec wouldn't say exactly. Hines did mention that the RPG will require "a similar amount" of HD space as Oblivion, making us expect to fill up the PS3's juicy interior with about 4-5 gigs of atom-splitting data when the game ships this fall.
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May 28th, 2008, 21:50 Posted By: wraggster
News/release from Red Squirrel:
What's it?
It's a plugin that allows to launch the Recovery Menù directly in Dashboard, by pressing L button.
Recovery Menù PRX is taken from Flash0:/VSH/MODULE/recovery.prx, so it is the original one!
Features
v0.1
-Possibility to launch the original Recovery Menù directly in Dashboard!
-No risk of brick or similar!
v0.1 known bugs
-USB does NOT work...
It's normal and it can not be fixed because of the recovery menù nature.
It's not a big issue, because thanks to VSHMenù you can connect your PSP to ALL Flashs from XMB without issues!
-If you use "Run program at..." option, PSP will freeze...
Fixed: use START button to "de-freeze" console and continue.
-If you use "Exit" option, PSP will freeze...
Fixed: use START button to "de-freeze" console and continue (PSP will be rebooted, because of the recovery menù nature).
-"Format Flash1..." does not work...
It's normal, it is impossible to format Flash1 while you're in VSH!
WARNING: don't use the START button while you are in Recovery Mode (except for aforesaid cases!), otherwise you will be in a "particular" situation (Recovery Menù will flash in background and nothing will be understandable!!!) :P
Installation
The same of all plugins... copy the reclauncher.prx in ms0:/SEPLUGINS, open (or create if it does not exist!) VSH.txt and add this line: "ms0:/SEPLUGINS/reclauncher.prx".
Go in Recovery Menù and activate the plugin.
Thanks
ALL to me, because are months that I'm working to this plugin and NOBODY wanted give me a help...
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May 28th, 2008, 21:56 Posted By: wraggster
News/release from Homemister of an update to his Lua Player for the PSP, heres whats new:
Allows you to browse the web. You do not need to start Wlan.init()
To use just load using System.runeboot("path of web browser") or System.webbrowser(path,url)
It will automatically return to LuaPlayerHM6.9Beta if in the same directory as the LuaPlayerHM eboot.pbp *A must*.
The web browser now has flash support. it is the exact same as the official browser.
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May 28th, 2008, 22:14 Posted By: wraggster
Dan369 has updated his game for the PSP:
It's based on the Worlds hardest game (google it!)
Objective:
You are an Good blue Square. The rest are EVIL!! you have to save your fellow blue squares! without dying more than 3 Times!
The evil squares come from all directions so you have 2 study the pattern.
I'm thinking of turning this into an Big game with multiple levels but 4 now SAVE YOUR FELLOW BLUE SQUARES!!
New Version OUT NOW!! V1.1
changelog:
-Code improved thanks to FaT3oYCG
-Added another enemy and changed some of the paths
-Selectable difficulty Easy/Medium/Hard Press Circle on your option use the Left and right buttons to naviagate down
-Added a Menu
All other stuff can be found in the readme!!
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via dan369
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May 28th, 2008, 22:35 Posted By: wraggster
News via pspgen
The team proposes PCT GoodShell its shell with graphics and a pleasure to see many features such as the launch of psptube, the possibility of launching your UMD, play MP3s and so on ...
Features:
Possibility to spend your PSP in USB mode.
The ability to read your mp3.
Ability to view your images.
Possibility to launch your UMD.
Ability to dump your UMD.
Internet browser.
Possibility to launch Psptube.
Calculator.
Information on your PSP.
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May 29th, 2008, 01:53 Posted By: wraggster
Amazingly, even though I'd seen the box art to the left several times already, I never looked all the way to the bottom of it. That's the Yuna edition of the PC Engine Best Collection, and the last game on the disc is Sapphire, which commands rather high prices in used game shops. It's probably worth getting just for that, though the Yuna adventure games are passable, I suppose. It comes out on July 31st for 2,940 yen with tax. The second game in the collection is Tengai Makyou, which contains Tengai Makyou Ziria, II, Kabuki Den, and Kabuki Ittouryoudan, the PCE Arcade Card-only fighting game, released in 1995. That game comes out the same day at the same price.
http://www.insertcredit.com/archives/002366.html
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May 29th, 2008, 01:58 Posted By: wraggster
Newly released today
Konami brought this DJ simulation game from the arcade to the PlayStation@2. In tune with the glamorous glittery gold image color of this installment, The game is heaped with gorgeous visual effects and music that rocks!
The Artist Collaboration Project composed 6 new songs by established artists such as Dj TAKA, L.E.D., DJ Yoshitaka, Sota Fujimori, kors k, Ryu. Aside from these six productions, another 90 new songs are recorded for this PlayStation@2 game.
Konami's exciting rhythm game beatmania IIDX 14 Gold for PlayStation2™ is arriving this week and is going to be shipped out soon as an NTSC J encoded Japanese version for US$ 68.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2m9a.html
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May 29th, 2008, 02:01 Posted By: wraggster
Newly released today
features
The item and weapons creation workshops from the last game is still there. Expand your grow book and level up by creating more items and weapons with high ether ratings.
Since you are a student, you have to carry out field trips, group works and write reports on your progress. The higher grades you get, the more free time you have for conducting character quests and doing student jobs.
The better the items and weapons you created, the better equipped you are during fights. The developers recycled the popular elements from the old system and inserted new elements into it. Defend your falling team members through a support shield system and attack enemies together with a unite system.
http://www.play-asia.com/SOap-23-83-...j-70-2nfr.html
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May 29th, 2008, 02:02 Posted By: wraggster
Newly released today
features
The game is fully voiced by a star studded cast of seiyuus
The charismatic characters are designed by Tatana Kana.
New elements for this PS2 version include: Event scenes are amended to make the game suitable for teenage girls.
A new character Yukihito enters the fray and together with this new character, new plot lines, scenes and playable routes are introduced.
http://www.play-asia.com/SOap-23-83-...j-70-24ez.html
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May 29th, 2008, 19:33 Posted By: Shrygue
via Eurogamer
A scan from this week's Famitsu has popped up online, revealing two new characters who'll crop up in Metal Gear Solid 4: Guns of the Patriots.
Or rather, two old characters who'll return - since we're talking here about Mai Ling (from Metal Gear Solid) and Rosemary (from Metal Gear Solid 2).
That's a bit of a double edged sword, really. Mai Ling, a naval officer with a curious habit of regaling you with utterly nonsensical Chinese proverbs, was a hugely popular character, even after an ill-advised change of voice actress in the Twin Snakes remake.
Rose, on the other hand, was Raiden's astonishingly annoying, whiny girlfriend, who seemed to exist solely to moan irrelevantly at him in incredibly over-long codec sequences. Less of that, please.
Details on the characters' roles in Metal Gear Solid 4 are scant - Famitsu's article falls back on simply reminding readers what they got up to in previous games, which is an approach we've blatantly nicked for this piece as well.
Metal Gear Solid 4 is apparently the last game in the Solid Snake story, although certainly not the end of the Metal Gear franchise, and will appear in the UK on June 12th.
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May 29th, 2008, 20:06 Posted By: Shrygue
A decent little PSN update this week brings a few worthwhile downloads to the PS Store. And a really old MGS movie from a past E3...
Super Puzzle Fight 2 Turbo HD Remix (typical Capcom mouthful) is the latest PSN title on offer, with the PSone list boosted by one with the classic Rayman.
Army of Two owners get free maps (see the video of them here) and if you've got nothing but sheer excitement for anything Metal Gear, then Sony has uploaded an old E3 trailer in a nice resolution for you.
Here's the full list of content this week:
PS3 Store
Games
- Super Puzzle Fighter 2 Turbo HD Remix - £6.99
- Rayman - 3.49
Packs
- Army Of Two Veteran - FREE
Videos
- Super Stardust - Solo & Team Trailer - FREE
- Overlord Trailer - FREE
- MGS4 E3 Trailer - FREE
Wallpapers
- PixelJunk Monsters Wallpaper - FREE
- Prince Of Persia Arabesque Wallpaper - FREE
- Prince Of Persia New Prince Wallpaper - FREE
PC store
- MediEvil Resurrection PLATINUM - £14.99
- Rayman - £3.49
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May 29th, 2008, 20:08 Posted By: Shrygue
via Eurogamer
Not content with shaking up the RTS genre with voice-driven gameplay, Ubisoft's Shanghai team has just implemented a gesture-based system in EndWar that lets you perform Minority Report-style screen manipulation using a console camera.
Content director Julian Gerighty spilled the beans to Eurogamer earlier this morning during a demo of the new Tom Clancy war game. By using the PlayStation Eye with the stand that comes with Sony's Eye of Judgement game, players can scroll around when viewing EndWar's overhead tactical map simply by waving their hand under the camera.
Gerighty said the system had only just been implemented and is currently only in the PlayStation 3 version. Creative director Michael de Plater explained to us that the obstacle to including this feature on 360 was simply that the Vision Cam lacked the stand available with Sony's camera.
Gerighty added that the feature was not guaranteed for inclusion in the final game, since the team is expected to deliver "feature parity" across all versions, but said he was hopeful it would make the final cut.
If you want to know all about the increasingly impressive-looking EndWar, why not check out the latest Episode of The Eurogamer TV Show, featuring an exclusive look behind-the-scenes at Ubisoft Shanghai. And don't forget the brand new Ubidays trailer.
EndWar is due out on PS3 and 360 this October.
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May 29th, 2008, 20:44 Posted By: Shrygue
via Eurogamer
Gearbox president Randy Pitchford reckons the visuals in Brothers In Arms: Hell's Highway represent a "15-20 percent" leap over Epic's still rather foxy Gears of War.
Jabbering away enthusiastically this morning during a Ubidays demo of the WWII FPS, Pitchford justified his claim by pointing to the improvements both his studio and tech creator Epic have made to the engine since Marcus Fenix grunted onto 360 in late 2006.
"Hell's Highway is Unreal Engine 3, it's the engine that powered Gears of War," he reminded us. "Now since Gears of War, Epic's invested a lot in the technology and it's much better than what was in Gears. And we've worked a lot on this technology; so you're seeing fidelity that's about 15-20 percent higher than Gears of War."
Hell's Highway is the third instalment in the Brothers In Arms series, taking Operation Market Garden as its historical setting. It's out on 360, PS3 and PC this August. We'll let you know our detailed thoughts on the latest build soon. In the meantime, see if you agree with Randy's claims by checking out the brand new Hell's Highway footage direct from Ubidays.
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May 29th, 2008, 21:47 Posted By: wraggster
SX has released a new version of openbor for the Dreamcast, PSP, Gp2x and Xbox, heres the release news:
New Features:
Official OpenBOR Logo, Menu and Icons is now in place. Thank You Fightn Words!
All new Menu for Windows/Linux/PS3/GamePark (Other platforms will be upgraded too!).
Two Types of Window Releases (DLL linked executable and the new Single file executable).
Previews for Mods are now available within the menu!
Music playback for mods are now available within the menu!
Logfile Viewer is now available within the menu!
Auto detection for widescreen mode is now done for menu.
Auto detection for Windowed/Fullscreen mode is now done for menu.
Automated Build system now compiles every platform including XBOX!
Menu now automatically boots to mod if only one mod is found. (Great for mod creators!)
Updated Credits screen, to reflect Fightn Words contributions.
Bug Fixes:
Bilinear & Bilinear Plus Widescreen filters are now fixed.
Special Animation is now being checked properly (No longer a required animation).
Engine Crash while Switching filters during mid-level now FIXED!
Known Issues:
GP2X controls are screwed up! Need testers that provide quick feedback! Otherwise it remains broken!
New filters still need to be implemented officially into PSP, Dreamcast, XBOX and GP2X.
Switching filters in options does not update screen until I leave current menu (Only applies for MMX filters). Currently investigating
Probably a whole lot more I'm not aware of....lol
Notes:
Delete settings.sav prior to using it!!!
All developers can now resume working on SVN. I have finished all major rewrites!
http://www.lavalit.com/index.php?PHP...9&topic=1476.0
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May 29th, 2008, 22:56 Posted By: wraggster
News/release from Crait:
Have you ever wanted to play Smart Cycle on the go? Well, now you can thanks to this awesome emulator!!
The controls are simple when the emulator is running a rom...
= The D-Pad controls the Analog Stick
= The Nub controls the direction of the Handle Bars
= Square is the Right Handle Bar Button
= Circle is the Left Handle Bar Button
= R speeds up the peddleing
**(To use the other three keys, hold L and press Square, Cross, or Circle)
Other controls include...
= Select is emulator menu
= Start is pause or freeze (even if the game does not include pausing)
These are the controls for ROM selection...
= Arrows control the selection
= Cross selects that ROM and runs it
= Start Exits
Downloading and installation is simple!
Place the EBOOT.PBP, ENGINE0.NE, and all ROMS under MS0:/PSP/GAME/SMARCYCLEM/ then go to the XMB and select the game!
Smarcyclem V. 0.23 is fullspeed and runs all valid SC ROMS. There are still some bugs and two of the games do not have working audio at this time. This emulator is also compatable with Slim and Original PSP systems.
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via crait
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May 29th, 2008, 23:23 Posted By: wraggster
A deputy head of a Nagoya technical college has been arrested for supposedly using a PSP and PSP camera peripheral to look up the skirt of a 19 year-old female. On the 27th, the 59 year-old college administrator was apparently caught using the PSP Chotto Shot peripheral on the Nagoya Kintetsu train line. He has been arrested under anti-stalking legislation. The above TV news reenactment describes how the crime is believed to have gone down.
http://kotaku.com/5011550/psp-used-i...-upskirt-crime
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May 29th, 2008, 23:27 Posted By: wraggster
via psphacks
As we near the Homebrew Idol finale, developer MaxTheBest shares his creation — Protect Me. A simple yet effective homebrew app wrapped around a PRX plugin. The PRX is called on-boot prompting the user to enter his/her password before granting access to the XMB. So all that filth you wish to hide from your unsuspecting friends, siblings, etc… It’s safe now — for the most part.
Installation is easy — copy the “Protect-Me” directory to PSP/GAME on your memory stick, and run it. From here the rest is pretty straightforward: install / uninstall the PRX, set or remove your password, and so forth… As per the screenshot:
“Max, you the best.” Now that my unmentionables are safely protected.
Protect Me 0.91 changes:
Now when the intruder inputs 3 wrong password, an alarm will be played to alert you about the thief.
Some bugs corrected.
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May 29th, 2008, 23:34 Posted By: wraggster
Old Prisoner and Andy man have released a new version of Fusa, heres the details:
Hello everybody, the May has almost passed
What we have done this month? - a lot
We introduced you with our little beast called FuSa.
Is it good or bad - that's your decision
I must say that I need a rest now, so I leave FuSa Project for some time.
But I'll continue visiting our forum
So let's skip to build 45th:
What's new?
Now FuSa support 6 languages (ENGLISH, RUSSIAN, GERMAN, ITALIAN, DUTCH, POLISH)
Fullscreen mode 2 was added (REAL FULL SCREEN!)
You don't need dvemgr.prx now
Now you can just hold RIGHT and LEFT buttons while setting up FPS/priority - values will scroll automaticly
NEW: menu hotkey was added - hold R-TRIGGER while setting up FPS/priority - 10x scroll speed
And a few code improvements
So what does FuSa do?
- It allows you to play games on ANY TV over ANY cable.
( composite, component, svideo, d-terminal )
All kinds of cables are supported!
Besides that, it allows you to play on full screen area!
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May 29th, 2008, 23:55 Posted By: wraggster
SanDisk has unchained their new Extreme III PRO-HG Duo cards and they are tearing ass all over the place with superfast 30MBps read and write transfer speeds. For those of you keeping track, SanDisk's non-HG Extreme III's can only muster 18MBps speeds. Naturally, the PRO-HG will be aimed squarely at users with high end cameras and camcorders who don't mind dropping $90 and $150 on a 4GB or 8GB card. Available starting in June.
http://gizmodo.com/394060/sandisk-ex...ding-at-30mbps
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May 30th, 2008, 12:55 Posted By: PSPKOR
Ok then this is an updated version of WireWar that I done a while ago. WireWar is a little space shooter that aims to be just a quick pick up and play game, with no external graphics. You have 99 seconds to shoot as many rotating squares as you can, but you only get one shot, at a time to start with, so you need to aim well . Also the smaller the square the more points you get and more points for the moving one.
Here some of the changes:
- Power up, so you can shoot two bullets, if you get 500 points.
- Another target which moves.
- Screen glows when you hit a target.
- Burst of color when you hit a target.
- Go on and off the screen.
- A bit more info on the start sceen.
Enjoy, KOR.
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May 30th, 2008, 20:26 Posted By: Shrygue
via Eurogamer
Sony Europe has declined to comment on suggestions the latest PS3 firmware update will include the highly sought after XMB.
Its stayed silent when asked if the 2.40 update will be out in June as suggested by numerous reports today.
The upcoming firmware is also said to contain the Achievement-like Trophies, although reports suggest both these and the XMB will not work with all PS3 games, but will instead be an optional feature developers can choose to support or not.
The only official word on in-game XMB and firmware version 2.40 is that it will be out this "summer".
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May 30th, 2008, 20:41 Posted By: Shrygue
via IGN
The latest from Sony Japan's development lab is a game that encourages players to watch rather than play. The company unveiled today Shikitei (unofficially, "Four Season Garden"), a downloadable PS3 title where you build a garden and watch what happens.
Sony refers to Shikitei as an environmental simulator rather than a game. Your objective is to design your garden, planting trees and placing lights and other items as you see fit.
There's some heavy technology going into title to drive the simulation. Tree branches and growth differ for every tree you have in your garden, all driven by computer program.
Seasonal and time changes are included as well. As winter approaches, snow will begin to build up, adapting realistically to the shape of your garden and its elements. In spring, sakura trees will grow pink; in fall, leaves will turn orange. As night approaches, you'll see reflections of the evening sky in water.
The title will feature over 150 items, including trees and even animals like cats, birds, and rabbits. As these items are obtained, they're added to a growing item encyclopedia which can be consulted at any time. Items are added through over 40 item packs that will be sold through the PlayStation Store following the main game's release.
Shikitei is being developed by Premium Agency, a firm that specializes in movie contents. Serving as producer is Rie Nakamura, who stressed in this week's issue of Famitsu that the title will have no gaming elements to it. According to Nakamura, the staff at one point considered adding game-like features such as making weeds appear if players don't take care of their garden every now and then, but these features didn't make the cut.
There appears to be plenty to do in Shikitei, though. You have full freedom when designing your garden. You can make trees speed or slow their growth in order to customize their size. There's a progressive nature to the garden's development, as trees will release seed that result in more trees, making your garden expand. As your garden expands, more animals will begin to appear.
When not planning, you can select to take a stroll through your work-in-progress. This can either be done under full control, or you can have the PS3 give you an automatic tour, pointing out the highlights. You can also take screenshots whenever you like. These are added to the PS3's photo folder and can be accessed online by other players. This online photo gallery feature appears to be the only online support for the game.
Sony is also giving the title custom soundtrack support. You'll be able to use the music stored on your PS3 as background music.
The title will ship with two garden types initially: Japanese and Western. Nakamura is hoping to, in the future, add gardens from India, Egypt and other areas of the world. She also told Famitsu that she personally thinks having ruins as a backdrop would be beautiful.
Japanese PS3 owners can look forward to Shikitei on June 26. Pricing is set for 1,500 yen for the main title. Pricing for the item packs has yet to be announced.
For a first look at the game, check out the new official Shikitei website.
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May 30th, 2008, 20:43 Posted By: Shrygue
via Eurogamer
Hideo "This is the last one no it's not yes it is oh go on then" Kojima has said he may lend a hand with the next instalment in the Metal Gear Solid series.
As reported last week MGS4 is unlikely to mark the end of the franchise - though it will conclude Solid Snake's story. "I always tried to finish the story in each game," Kojima told Reuters. "But by some miracle in MGS4 I was able to resolve the mysteries left behind in past games and resolve the side stories from past games."
He added, "I'm not a genius like George Lucas." No one is sir. "I didn't have this story planned out."
According to Kojima, the future of the series will depend on the demand from fans. "MGS will always be around," he said. "I feel a responsibility to continue this series as long as users demand it. But it doesn't mean I'm going to sit in completely.
"I'll probably take a different role in the next game. Maybe I'll sit in as producer and let the young staff take control of the new series. I really want to go on to new things."
Different media, perhaps? "When entertainment becomes digital there can be a great collaboration between games and other kinds of entertainment, like movies or even novels," Kojima observed.
"All these things might form together to form a coherent medium. The trend is there, things are happening and I believe that convergence will happen sooner or later."
Metal Gear Solid 4: Guns of the Patriots is out on 12th June, and you can read what we reckon to it right now.
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May 30th, 2008, 21:00 Posted By: Shrygue
via Computer and Video Games
Konami asked games press to keep quiet about the massive length of Metal Gear Solid 4's cut-scenes, claims MTV's Multiplayer blog.
It emerged earlier this month that the PS3 sequel has at least two cinematics "approaching" 90 minutes long, as reported by PSW magazine and now in the new issue of Edge as well.
Apparently, Konami was keen to keep these huge cinematics under wraps from print reviews...
"I've been told by two gaming media sources who asked to remain anonymous that Konami representatives had been asking print reviewers to keep some technical details out of their reviews, namely the length of the game's cut-scenes and the size of the game's installation on the PlayStation 3," reads the MTV blog.
"Such details wouldn't have been plot spoilers, but perhaps the publisher was concerned that they would be viewed as negatives?"
PSW called the game's story, "the videogame equivalent of all three Godfather movies on one disc," and "if you found previous games' story exposition laborious, then you'd better find yourself a nice cushion and plenty of teabags in readiness for MGS4's.
"They can be skipped, but you'll be missing out on some of the finely crafted examples of FMV footage anywhere in gaming," the article boldly proclaims.
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May 30th, 2008, 21:52 Posted By: Shrygue
via Engadget
It's not the first time we've seen a controller hacked for use with the PSP, but this mod by Acidmods member Blizzrad takes things a bit further than most, with it relying entirely on hardware modifications in order to work, meaning it can be done on any PSP regardless of the firmware. It's also one of the cleanest-looking mods we've seen to date, with the only evidence of tampering on the PSP itself being a discreetly placed controller connector right above the power switch. Of course, that also means it's considerably more difficult for most of us to do ourselves, but we can at least get a glimpse of what's possible courtesy of the video after the break.
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May 30th, 2008, 22:57 Posted By: MK2k
Description
As a consequence to my previously released port of the Chipmunk Physics Engine to the PSP here is my new release: Stakker PSP.
Stakker PSP is a fun game of building up and destroying towers made out of falling blocks. Build up your tower on the platform and don't let any piece fall off. If you reach high enough, destroy it with a projectile coming from the left and get points for each piece falling off the platform and bouncing against the screen borders.
Stakker PSP is officially entered to the PSP-Hacks Homebrew Idol 2008 Competition.
It is coded in C++ using the JGE++ engine, the Chipmunk Physics engine and some funtions from pgeLib courtesey to InsertWittyName.
It features a hardcorbreaks soundtrack by DJ Runningman, thanks to him for permission to use his tunes.
Features
* Heavily physics-based Gameplay
* Online Score System
o View and upload your best attempts to mess with the best in the world!
o You can also point your web browser to http://stakkerpsp.mk2k.net/scores/
* GameShare
o Send this game over to your friend's PSP and have a nice fight for the first place in the online list
* MP3 Playback
o Automatically loads your music files in mp3 format from ms0:/MUSIC
o Plays back 44kHz mp3s in all bitrates you could think of
o Skip tracks, stop and start the player right in the game
* Custom Themes
o Put a JPEG image called theme.jpg in Stakker's directory to have it loaded as a new background (480x272 size recommended)
Video
Youtube Link:
Download
Update 2 via mk2k.net: http://www.mk2k.net/releases/psp/gam...date2-mk2k.zip
Notes
Read the readme.txt for installation notes and read the ingame instructions for button configuration.
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May 30th, 2008, 23:50 Posted By: Shrygue
via IGN
Ignition Entertainment, a leading publisher of videogames and interactive entertainment, announced today that they have teamed up with publisher-developer AQ Interactive to bring the recently announced PlayStation 3 computer entertainment system title, Vampire Rain: Altered Species to North America and Europe. AQ Interactive is the parent company behind renowned developers ARTOON, cavia and feelplus who together, are responsible for such notable titles as: Blue Dragon, Yoshi's Island DS, Bullet Witch and Blinx: The Time Sweeper to name only a few.
"It is truly an honor to be working with AQ Interactive to bring Vampire Rain: Altered Species to both the North American and European markets," said Ajay Chadha, president of Ignition Entertainment. "With a laundry list of notable titles already under their belt and years of experience, we at Ignition Entertainment are very optimistic in regards to this new partnership."
Vampire Rain: Altered Species is an intense game of stealth, survival and all out skill that takes place during a cold, wet night in a suburban, west coast city in the US. For some time now, mankind has been battling the ferocious and terrifying Nightwalkers, a race of superhuman vampires who crave human blood. People have been disappearing at night; the lucky ones are found dead, but those less fortunate are reborn as Nightwalkers, and are bound by instinct to forcefully recruit unwitting victims into the Nightwalker army. Gamers take the role of John Lloyd, a member of a US special government unit created to defeat the Nightwalkers, and the only human to ever survive a physical encounter with them.
"We are very excited to be working with Ignition Entertainment to bring Vampire Rain: Altered Species to the PlayStation 3 system," said Artoon President Naoto Oshima. "With a diverse, cross-genre title like this, we feel that the processing power of the PlayStation 3 system will help us deliver a streamlined and memorable experience."
Aside from featuring an engrossing, blood-chilling, story driven single player campaign, Vampire Rain: Altered Species will also feature a highly robust multiplayer mode.
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May 31st, 2008, 00:10 Posted By: wraggster
via pspgen
The developer has Zbouznik quit update RoadCode and he passed the torch to trobert94 member of our forums. Here is a new version includes several new features that you surely help you to the highway code.
Adding a second correction option.
Adding a new police force.
Adding a new series of random questions.
The issues are now uncertain.
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May 31st, 2008, 15:13 Posted By: JKKDARK
New version of the MSX emulator for PSP.
Changelog:
Corrected MSX Music/MSX Audio labeling in System settings - MSX Music now correctly refers to FMPAC/YM2413 chip; MSX Audio refers to Y8950 chip. If the emulator was previously freezing with FMPAC audio, double-check to make sure MSX Music is enabled (disable MSX Audio to gain some extra speed) and try again.
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May 31st, 2008, 18:53 Posted By: Mr. Shizzy
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*** OVERVIEW *************
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XMBeditor is a PSP based application that aims to meet the all the needs of the advanced PSP theme enthusiast. Formally, "PSP Wardrobe"; XMBeditor has now taken a new direction. Going from just a theme/mod manager - to now also be a fully capable XMB editing tool.
Now able to edit the binary values of both .prx and .rco files, it now offers a much deeper level of XMB manipulation.
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**** FEATURES *************
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- For ALL model PSP (PHAT or SLIM)
- Manage unlimited themes
- Manage unlimited xmb mods
- Fullscreen previews for all themes/mods
- audio previews for click sounds/boot sounds
- recovery system runs from app, and M33 Recovery Menu
- XMBeditor creates recovery from your own flash
- backup/restore current xmb theme
- Create-A-Theme
- Flash0 Free Space Manager
- Wallpaper Tool [Set your wallpaper behind your xmb waves]
- Auto Flash0 Optimization for PSP PHAT
- can handle ANY theme (homescreens and all !!)
- Lots of safety checks (firmware, battery, paf decrypted ect...)
- Wave Tool [on/off, speed, size, color, position]
- paf.prx Editor [change text color, size, glow blink rate, ect...]
- will automatically write wallpaper to Flash1, if it's in a theme
DOWNLOAD INCLUDES 5 THEMES, AND HUNDREDS OF XMB MODS
(all gameboot.pmf files have been removed for sites that do not allow it)
DOWNLOAD:
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