Changelog:
- Huge performance boost thanks to latest vitaGL fixes.
- Disabled FPU exception traps (Reeduces game crashes occurrences).
- Fixed weapon positioning and texturing when left hand mode is enabled. Now renders as expected.
- Fixed vitaQuakeII version being cut on console, now is properly printed.
- Fixed an out of bound issue potentially causing undesired behaviours.
- Moved to Yamagi QuakeII gamecode for base game (Fixes a lot of issues eg: Big Gun level preventing to save game).
- Console now is properly scaled.
- Fixed an issue related to console causing game crashes.
Credits:
Thanks to all my patroners:
- Tain Sueiras
- drd7of14
- polytoad
- The Vita3k project
- Al Capwn
- Creckeryop
- Wiese
- The Libretro Team
- Mark Vdovychenko
- Mored4u
- Igor Kovacs Biscaia
- rsn8887
- Count Duckula
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- Justin
- spriteice
- gnmmarechal
- Thomas Radeck
- Neil MacAlasdair
- Thomas Würgler
- GregoryRasputin
- styroteqe
- Des
- suLac4ever
- BOBdotEXE
- Daniel
- Lars Zondervan
- Pirloui
- PSX-Place.com
- 2Mourty
- Dieter B