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November 1st, 2006, 02:37 Posted By: wraggster
New release from Weltall
cwcheat for Dark Alex 2.71SE B' custum firmware.this is a cwcheat built to work fine with 2.71SE without the presence of devhook and with all function intact. plus being loaded without
devhook permits to avoid game exiting crash!
it has all the function of cwcheat 0.1.6.
this means that you can:
-cheat in your games (the db and the config are loaded from ms0,
if you don't have them it will still work only it will go for default
config and you will have an "empty" db)
-CHANGE THE CPU CLOCK IN GAME WHEN YOU WANT IT WITHOUT REFLASHING EVERYTIME!!
this means that you can put a default cpu/bus clock that will be set when
loading in the config file (change the cpu clock in the menu and save the
config in the config menu) but also you will be able to change in every moment
and without touching the flash the cpu/bus frequence!!
-use remapsp to change the annoying buttons of some games
-my screenshootbmp mod which uses volatile ram to do the screenshoot stopping the
game for less than one sec!
-------------------------------------------------------------
INSTALLATION/MANUAL
-------------------------------------------------------------
1-make a reflash folder in the root of your memory stick and copy the included
pspbtcnf_game.txt (if necessary change it accordly)
2-copy cwcheat.prx in a easy to access ms position
3-startup an app to write to flash (eg: pspfiler)
4-copy cwcheat.prx in the kn folder in flash0:/
5-reboot your psp in recovery mode
6-select Advanced ->
7-select flash pspbycnf_game.txt(2.71) (BE EXTREMELY CAREFULL WHILE SELECTING THIS)
8-select Back
9-select exit
10-enjoy
INSTALLATION/AUTOMATIC
1-load the included installer (thanks to Cpasjuste for it) from the 1.50 GAME FOLDER
2-press O
3-enjoy
cwcheat will be loaded everytime you load an iso or an umd either with UMD and NOUMD mode.
now you will need only to copy the cheat.db and a cwcheat.lng
(if you aren't an english speaker) in the ms0:/dh/
thanks for this version goes out to Dan4o2 and to Cpasjuste for his installer
enjoy
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November 1st, 2006, 02:39 Posted By: wraggster
Everett posted a great tutorial on modding his PSP to have lighting on the L and R buttons, heres an excerpt:
Intro
Sony decided to make the PSP shoulder buttons transparent, leaving modders an excellent opportunity to make the device look way cooler with lighting. Llamma has done a write up on adding lights to the buttons. I wanted a similar effect, but not for the lights to be on all the time—I wanted the buttons to light when they are pushed. This is how I did it.
First Try
My first attempt at this can be seen here. I finished lighting the left button and left the right for another day. As you can see in the old writeup, I got a lot of my information from Llamma’s write up, with some obvious changes. When I opened the PSP back up to do the right side, I decided to completely re-do the left (I wasn’t optimistic about the durability, and I also ran into some shorting issues with the wire I used. It turned out that the varnish insulation was unreliable, and it occasionally shorted to the metal frame it ran through, which was grounded.). The second time around, I deviated from Llamma’s instructions even more.
Full Article
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November 1st, 2006, 02:42 Posted By: wraggster
Alatnat posted this news/release:
Hey-o!
I've updated a few bug fixes and improved some stuff.
Here's what's new in the AnimatedSprite Class\Library:
-Fixed image reloading bug in function AnimatedSprite.addImage(i mg,name)
-the draw function now checks to see if the sprite is being drawn on the screen and if it isn't it doesn't draw to the screen.
-sprite animation reversing now works!
Here's what's new in the requireC function:
-now if it doesn't load the lua file requested, it write's to a text file called stderr.txt to tell you loading problems.
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Via Alatnat
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November 1st, 2006, 02:47 Posted By: wraggster
Via Perooz
David DeAngelo is the author of “Double Your Dating - What Every Man Should Know About How To Be Successful With Women”, and has taught thousands of men how to be more successful with women and dating. In this issue of the Double your Dating Mobile Magazine you will find The Top Ten Reasons Why Men Fail With Women—And How To Make Sure YOU Avoid Every One Of These Deadly Common Mistakes…
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November 1st, 2006, 02:53 Posted By: wraggster
Thanks to GTA Portable.com heres the tutorial for getting the new GTA Vice City Stories working on your PSP v2.71:
IF YOU HAVE 2.71 OR LOWER DO NOT UPGRADE!
IF YOU HAVE ALREADY UPGRADED, TOO BAD. DON'T GO MAKING A POST IN HERE SAYING THAT YOU ALREADY UPGRADED BECAUSE NO ONE CARES.
Now here is the fun part. You remember Cheat Device by Edison Carter? Well thanks to PRX's and DevHook, Cheat Device will be sporting support for another game, VCS! Wouldn't you just love to have all the enjoyment that you got in LCS with Cheat Device in VCS? Well you can enjoy all this and more! All we have to do is wait for Edison Carter to reprogram Cheat Device. Now just because VCS makes you upgrade to 2.81 means you have to. If you have 1.5 or 2.71 SE-A with DevHook you can play the game with out 2.81!
Here is what you do,
1. choose what firmware version 2.71
2. Go into“other menu” then choose “UMD SFO VERSION”
3. In that menu, choose “2.xx to 2.00″
4. If you want to play at 333 MHz change the clock speed to 333MHz
4. launch the firmware and start the UMD
Can people verify this works ?
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November 1st, 2006, 02:57 Posted By: wraggster
News/release from JustChris:
It's my first game for PSP, Pick-O-Mania. From the screenshot below you might think of Lumines, but it is not like Lumines. You just eliminate adjacent blocks to earn points, and scores increase greatly the more blocks you remove at a time. I just finished enough of the game for there to actually be a game- just the scoring, simple rules, and no menus yet.
This is the first playable version so things are still kinda buggy. For one thing I still gotta fix the way blocks collapse into empty spaces when you remove them. Let me know if you found other bugs, crashes, etc.
Controls
arrows - move cursor
X - remove blocks
triangle - shuffle board (makes new blocks) and resets score
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via justchris
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November 1st, 2006, 03:13 Posted By: wraggster
New from SuccessHK
Marvel: Ultimate Alliance lets you create a four-member strike force of Marvel Super Heroes. If you had to assemble a team of the best heroes, who would you pick? Choose wisely, because this is an alliance for the ages -- the team you create will face incredible evils, from the most exotic locations on Earth to the neighboring solar systems. Partner, battle and interact with more than 140 characters from the entire Marvel Universe, in a multi-mission quest with an innovative combat system. Command the largest roster of Super Heroes ever, as you determine the fate of a universe. Control the fate of the Marvel universe - The missions you accept, the objectives completed, and how you interact with other characters throughout the game will have a direct impact on how the story plays out Fight in no-holds-barred combat while airborne, on the ground and even submerged underwater -- in a destructible environment, where objects such as lampposts and chairs can become dangerous weapons
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November 1st, 2006, 03:23 Posted By: wraggster
The death of LIk Sang is one thing but Sony have also got the likes of Play Asia running scared and they also wont ship any PSP Consoles or games to Europe, does anyone find it annoying that the console is region free and yet they are still blocking the imports of PSP games from Japan etc.
Thank god for Success HK for providing all the world with US and Japanese games.
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November 1st, 2006, 09:40 Posted By: happy_mak
The new colors for PSP are announced officially in Japan.
The pink PSP goes on sale on November 22,
The silver on December 12
and metallic blue on December 21st
I would love to get the metallic blue, well i dont have the cash on me unfortunately...
Screens of the New PSP Colours Via Comments
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November 1st, 2006, 11:40 Posted By: happy_mak
Well the PSP meets Samantha Thavasa, that is to say Sony wants girls to shell out more.
Well a designer pouch, a rabbit fur strap, a heart charm strap and a toto bag with the pink PSP is what the content says on the Japan playstation site.
URL : http://www.jp.playstation.com/info/r..._samantha.html
and ouch, its pricey, with the pouch at 15750 yen around(@140 dollars) and straps at 8925 yen (@70 dollars) and the toto bag is as they usually are priced higher at 26250 yen (@240 dollars).
Well might be a fashion statement for some, and yes it looks cute, hmm now I am eager to check if any ladies on the tokyo subway actually sport this PSP anytime...
Screen Via Comments
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November 1st, 2006, 12:16 Posted By: Vibestar
This is a installer for DA 2.71SE B'for the cheatDevice v1.0d PRX for GTA:Liberty City Stories for use without DevHook.
Some people asked about it on the forums. So I decided to combine 2 apps to this one. It works the same as Weltalls great cwcheat for Dark Alex 2.71SE B' .
At first I want to state that this is not my work. I just combined two homebrew applications togheter and tweaked the eboot a little to have the right text.
Most of the credit goes out to Edison Carter for his CheatDevice v1.0d PRX for GTA:Liberty City Stories, Weltall for his cwcheat for Dark Alex 2.71SE B' custom firmware and to Cpasjuste who coded the installer for Weltall.
But save some credit for me ....
The installer writes to FLASH0 . I'm not responsable of any damage of what happens,
since this software is provided free and without warranty.
Have fun cheating
vIBE sTAR
update:
Made a xtra version for people that already have installed cwcheat for Dark Alex 2.71SE B'. This way both cheatdevices can be run.
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November 1st, 2006, 17:57 Posted By: wraggster
Sony has issued a warning against websites attempting to take advantage of PlayStation 3 pre-orders.
The company issued a statement stating that websites offering discounted or bulk shipments of the new home console have not been arranged with any cooperation from Sony or its partners.
"Such offers are not done with any cooperation from SCEA or its parent company," reads the statement.
"SCEA strongly recommends against consumers pursuing such offers, as their legitimacy cannot be confimed. We recommend consumers purchase PlayStation products only from authorised SCEA retailers and resellers," it said.
The move comes as the firm prepares to launch it next-gen console in the US and Japan later this month.
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November 1st, 2006, 17:59 Posted By: wraggster
Sony's Phil Harrison says the company is already working with developers on "about 40" exclusive titles that fit into its e-Distribution Initiative (EDI) - the PlayStation 3 equivalent of Xbox Live Arcade.
Speaking to GamesIndustry.biz' Rob Fahey as part of an interview being serialised on semi-official Sony blog Three Speech, Harrison said that EDI had been "a call to action to the development community to encourage them to create games specifically for us, that we would fund, that we would publish, in the online sense of the word, and distribute online".
"We're developing about 40 products that fit that strategy right now," he added. Sony presented one of these titles - flOw - for the first time at the Tokyo Game Show, with others like Calling All Cars (David Jaffe's title, formerly known as Criminal Crackdown) also generating a lot of interest.
"My strategy was to encourage developers to push the machine technically, creatively, artistically - to innovate in lots of different ways. But don't be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what we've seen on other systems tend to be retro 2D games, and we're pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disk drive means that we're not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do," he continued.
"We're seeing an emerging strength in developers creating games specifically for downloadable content. We're seeing that as a really interesting way of stimulating creativity, experimentation... And it makes me feel as excited as about the games that we saw at the beginning of PS1, when there was a lot of really interesting innovation happening in the marketplace. I think we'll see that on PlayStation 3 as well."
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November 1st, 2006, 18:16 Posted By: wraggster
Its been a long wait but the PSP Camera otherwise known as Chotto Shot is now shipping for the PSP, heres some Pics:
Heres details and specs (via pspvault)
The camera is called the "Chotto Shot". It can record still images at resolutions of 480 x 272 or 640 x 480. Videos can be recorded at 480 x 272, 30fps for as long as 15 seconds. Recording options include a timer, frame, and "watchdog recording." Included editing software allows you to apply 72 different effects, background music, captions, and so on. Videos can be played on the PSP itself, and can also be exported to AVI for watching on your PC. The package will also include a storage case for the camera.
The Hong Kong Store Play Asia is shipping them today with a retail price of US$ 49.90 (~26.50 GBP).
They arent shipping to UK or Europe though, so whos interested?
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November 1st, 2006, 23:38 Posted By: wraggster
The pick of the PS3 launch line-up is Namco's Ridge Racer 7, after receiving four nine ratings in highly influential Japanese mag, Famitsu.
As you'll know if you've ever skimmed over the mag, Famitsu puts games to a panel of four reviewers and in this case they all gave the PS3 Ridge Racer a nine rating, resulting in an overall score of 36 out of 40.
RR7 topped the PS3 titles reviewed in the latest issue, apparently receiving praise for its online modes and refined drifting mechanic.
Meanwhile, Resistance: Fall of Man got one nine and three eights, and giant-crab game Genji: Days of the Blade bartered three sevens and an eight.
Slightly lower down the rating scale, Famitsu gave Sega Golf Club four sevens but Gundam: Target In Sight conjured up four eights - but we know how the Japanese love their mechs.
Frighteningly, there's only ten days left until the console reaches Japanese stores on November 11, and a few more until the November 17 launch in the US.
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November 1st, 2006, 23:42 Posted By: wraggster
News via CVG
Courtesy of Sony's Media Manager for PSP - releasing on November 3 - you can entertain yourself will all sorts of fun file transfering between the PSP handheld and a PC.
Elaborating a bit, users can swap video, photos, documents, podcasts and music to and from PSP via drag-and-drop. Numerous file formats are supported by the software and it'll convert the files for you too.
In addition, there's a simple content management system and Media Manager also lets you transfer Internet Explorer favourites to PSP plus backup games saves and move game saves between Memory Stick Duo.
Media Manager for PSP will be available to download for £7.99
(details should be appearing on yourpsp.com) and appear in shops in boxed versions for £14.99.
Vouchers to download Media Manager for PSP will be included with specific PSP bundles.
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November 1st, 2006, 23:49 Posted By: wraggster
Apparently, there was a huge war in the 14th century - back when people couldn't go on killing sprees on PS2 so they did it in real life instead - over who would be the successor to the French throne.
And that's the battle that Bladestorm: The Hundred Years War brings to life. The tactical war sim, set in Medieval Europe, will have players command armies in brutal battles in huge open environments.
You control a rogue commander and his army in clashes with the British and French forces with infantry, archers, and cavalry at your disposal. As well as winning battles, you have to build up your reputation as a successful commander in order to attract better troops to your squad.
If it's as epic as Koei promises, this could be one neat strategy game. Our only curiosity is why the in-game screens look like it's running on PS2. Check them out below.
Bladestorm: The Hundred Years War is due to release on PS3 in Q1 2007.
Screens Here
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November 1st, 2006, 23:53 Posted By: wraggster
David Jaffe's forthcoming PlayStation 3 downloadable game, Criminal Crackdown, isn't called that any more. Instead, it'll go by "Calling All Cars".
But why? Well, according to his blog, the idea was to give it an identity far removed from existing game names - something that they couldn't guarantee in the rush to get things sorted ahead of the game's unveiling last month.
"We were in a mad rush to reveal the game at GAMER'S DAY a few weeks back and all the legal checks had not yet come down giving us permission to use that name," Jaffe explains.
"Unlike some other companies that seem to have no problem giving their games titles that SOUND pretty darn close to other games, Sony likes to give us as much room as possible between our game names and other game names. Which is nice. But challenging as well because there have been A LOT of video games made over the last 30-35 years so it makes it tough to find a name that is fresh and appropriate and fun, while at the same time being something that will not get you thrown into a court room."
It's happened to him before, it turns out - the name-changing, that is. Apparently Twisted Metal was going to be called Urban Assault, then Cars And Rockets, then High Octane before eventually settling, while "God of War went by the name Dark Odyssey for at least two years".
"So with ALL that said, Criminal Crackdown is dead. I assume it's because MS has a very sweet looking game called CRACKDOWN coming out and the titles were just too close for comfort... but I am just guessing," he adds.
"I wonder if we'll also have to change the title of GOD OF WAR 2 to something else since GOD OF WAR 2 sounds a bit too much like GEARS OF WAR? We'll see," he then says, perhaps explaining what he was on about earlier in the post. Fight! Anyway, "Calling All Cars" is quite good.
And the game, which Jaffe recently billed as "cops and robbers meets basketball", hopefully will be too. It's one of the titles due out through Sony's e-Distribution Initiative (think Xbox Live Arcade on PlayStation 3) - something Jaffe said recently that he's very much enjoying developing for.
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November 1st, 2006, 23:57 Posted By: wraggster
Those of you trying to get the most out of Mercury Meltdown - Ignition's excellent new PSP puzzle title - might want to cast an eye over a few exclusive new videos on Eurogamer TV.
Here you'll see how you can shortcut levels at different stages in the game using what ought to be obstacles to your advantage. And don't worry - when you get this good, you'll be able to save your own replays to Memory Stick and send them to your friends.
You can also save off Ghost data, so your friends can watch you outperforming them time and again as they struggle to improve, just as I've made mine do. Hahaha. Actually, I'm not sure they're my friends any more.
Check out the Videos at Eurogamer
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November 2nd, 2006, 00:09 Posted By: wraggster
While the grown-up desktop-dwelling Airborne might be grounded for many more months, the pocket-dwelling PSP edition known as Medal of Honor Heroes is getting closer to its objective with every passing day. So to while away those weeks of waiting between now and its 17 November launch date, why not indulge your irises with the clip concealed by the movie tab above?
A click there will reveal just how this, the first PSP version of MoH, trawls through the series' history to create a greatest hits of its Brylcreemed warriors and weapons. But, while you reprise the roles of Lieutenant Jimmy Patterson, Sergeant John Baker and Lieutenant William Holt, you also get to see a whole host of new locations and levels including Holland and Italy.
And continuing this mixture of the old and the new, there will be a 32-person-strong online option that at the same time allows you to collect and unlock 20 classic characters from the games many variants and versions.
But plenty of new features have also been packed into the 15 missions and maps so there is an ad-hoc WiFi mode that allows eight gamers to jump into quickfire battle or to join in a 16-aside deathmatch, if you have a nearby PC to use as a game server.
Screens Here
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November 2nd, 2006, 00:15 Posted By: wraggster
It took a while to translate and localize, but Final Fantasy XII is finally out in a non-Japanese form. Yeah, sure, some of you have been bragging about your ultra-super-advanced copy you've been playing for months, or the one you got lucky and picked up from CompUSA last weekend, but for the rest of us -- we're just playing it now.
Is it the ultimate Final Fantasy experience? Apparently it's close enough, and the controversial battle system will grow on gamers.
Gamespot (90/100) Purists be damned: "While Final Fantasy XII takes some liberties with the series' conventions, it sticks closely to most of the good ones, delivering another memorable and highly recommended experience in the process."
IGN (95/100) Nothing but praise: "When does a game with momentous hype and anticipation actually live up to media, consumer, and competitor expectations? ... 'When you're playing Final Fantasy XII.'"
Game Informer (93/100) The plot is the thing: "Led by a politically charged story that instantly seizes your imagination with riveting events and an extraordinary cast of characters, Final Fantasy XII rides onto the PlayStation 2 with its sword held high, delivering one of the year's most exhilarating adventures."
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November 2nd, 2006, 00:26 Posted By: wraggster
New PSP Game released at Play Asia:
description
What starts in the city is settled in the canyons as Need for Speed Carbon immerses you in the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighbourhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
Key Features• Survive the Canyon
All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race.
• The City Is Yours for the Taking
Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon.
• Customise Your Dream Cars
The revolutionary new Autosculpt™ car customisation tool gives you the power to design and tweak your crew’s cars in every way imaginable.
• Represent a Class
Afiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. A new physics model makes each class handle and drive differently.
• Build Your Crew
Strategically choose your crew members and then use their skills on the road and in the garage to help you win races and customise your cars.
Price: US$ 42.90 (~22.79 GBP)
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1l21.html
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November 2nd, 2006, 00:34 Posted By: wraggster
News from Velar:
Hello Everyone!There's going to be Tekken Resurrection tournament on Sunday in GAME (oxford street) in London.check this info http://www.playstation-tour.com/
it seems there's nothing else said on that website except the date of the tournament...see you there anyway.
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November 2nd, 2006, 00:39 Posted By: wraggster
Zouzz has released a new version of his Rapid Dump app for the PSP:
This application will allow you dumper quickly the flash0: /entiérement or only following files: opening_plugin.rco, gameboot.pmf and topmenu_plugin.rco.
Update of version 0.2 for firmware 1.5:
- addition of the total dump of the flash0: /
- addition of a sound at the end of the dump
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November 2nd, 2006, 02:07 Posted By: TacticalBread
Edison Carter has released a cheat device for Grand Theft Auto VCS.
This is a preliminary ALPHA release for developers to start writing cheats with. This version includes all of Cheat Maker except for Construction Mode, plus a few of the built in cheats are enabled.
* Vehicle Spawns - a lot of the vehicle numbers will crash. I didn't put upper or lower limits on it yet, but when you get into objects like "cellphone", you know it'll crash if you try to spawn that. We need to start a list of what works and what crashes.
* Step Through Walls - works.
* Power Jump - this was so funny, I left it broken.
* Screenshot - should work.
* Video Recorder - should work.
* Step Up/Down - works.
You need to run VCS through DevHook to use this. You can install the PRX by running the installer or read the instructions in readme.txt if you prefer to do it by hand.
- edisoncarter
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November 2nd, 2006, 02:56 Posted By: wraggster
Via IGN
Today, Activision announced the development studios working on the upcoming Shrek videogame. Shrek the Third, based on the upcoming feature film, is coming May 2007 for Xbox 360, Wii, PS2, PC, PSP, DS and GBA.
Shaba Games is set to handle the console versions, Vicarious Visions is taking on the DS and GBA titles, Amaze Entertainment is working on the PSP game and Beenox is developing for the PC.
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November 2nd, 2006, 02:58 Posted By: wraggster
Via IGN
I remember sampling Tales of the Tempest back in December of last year. It's been rough sailing since then for this first DS tales game, but the game at last made it out this past week, strange names like Tilkis Barone, Forest Ledoyen and Lukius Bridges in tow. DS RPG fanatics in Japan at last have something to play other than Final Fantasy III.
As rough as the game's development schedule was, it can't compete to the experiences of Caius Qualls on the night of the game's opening. Caius's village comes under attack, and the only way to defeat the beasts is for his father to transform himself into beast form. This comes as a surprise to Caius, who was unaware that his father was a Lunkatz, an oppressed race that can transform between human and beast forms. But the surprises were just beginning, as it turns out that Lunkatz's father isn't really his father, but has been his caretaker since his parents were taken away.
Full Article
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November 2nd, 2006, 03:01 Posted By: wraggster
Via PSPfanboy
Death Jr. gets a bit more attention than it may deserve, simply because it was the first PSP game ever to be shown. We were wowed by its impressive non-GBA quality graphics, but when we got our hands on the original, we were a little underwhelmed by its gameplay. The sequel was supposed to fix the problems of the original game, but it appears that the critics are still a little negative on this franchise. Maybe they focused too much on the tech? Let's find out:
IGN (71/100) wants to believe in the franchise, but they end up disappointed: "The game is still sloppy in execution despite its best qualities -- it's time for DJ to grow up and scythe straight. The story again makes little sense, despite some funny sequences, and it feels short with only three bosses and little to revisit stages for on your second play."
Games Radar (60/100) fails to find any originality in the gameplay: "You know that game where you run around and hit things repeatedly? It's the same one with floating platforms, simple combos and a camera that almost gets it - ringing any bells yet? Oh wait, that's practically every third-person run-and-jump game made in the last eight or nine years, and even though it's a marked improvement over the original, Death Jr. 2: Root of Evil still falls squarely in the "pretty OK" department."
GamePro (80/100) loves the game, more than GTA: "Death Jr. 2 is definitely a game that works for those of you who just love hacking at things. Levels spawn swarms of enemies with complex AI that keep coming at you unless you attack their regeneration area. The creative randomness of the enemies is delightful. After all, not too many games have llamas, chickens, hamsters, gorillas, possessed trees, gigantic centipedes, and mechanical spiders going for you all at once.."
There's a pretty wide range of opinions on this game so far, but one thing's clear: this game is much better than the original. But does that say much? The game is now available.
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November 2nd, 2006, 03:16 Posted By: wraggster
Female gamers in the UK can finally get their hands on the newly released Pink PSP, heres a screen of the new colour PSP:
The New Colour comes with the following:
Sony PSP
AC Adaptor
Battery Pack
Memory Stick Duo (32MB)
Headphones with Remote Control (White)
Pouch & Wrist Strap (White)
Exclusive P!nk UMD
The Pink PSP Is Shipping at Amazon UK for £159.99.
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November 2nd, 2006, 07:36 Posted By: wraggster
New release from the undead:
Ok well here is my first game, Right now it is in BETA stage. I plan on adding more levels and settings(like time trial) and possibley scrolling backgrounds. Right now their are three settings, with one level for each.
Please leave comments, and suggestion and tell me what you think about it. I am very proud of my first release even if its in beta stage, I also plan on adding better GFX
in the folder I have included windowsluaplayer so you can test on your comp.
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via the undead
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November 2nd, 2006, 07:41 Posted By: wraggster
News/release from Elpresi:
Simply follow the onscreen instructions. The objective is to gain money. You must guess if the next draw card is higher or lower than the last card shown. If you fail, you lose your money. You can stop anytime and reclaim your winnings. Good luck.
The money is saved automatically. If you lose all your money (usually happens), the game gives you 20 free credits.
Good luck!
Credits
----------
All card graphics are from the KDE project, visit www.kde.org
Music is taken from the Internet, credits go to Steven Stojanovich
Coding is done by me , elpresi. Find me at www.elotrolado.net .
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November 2nd, 2006, 07:47 Posted By: wraggster
SuccessHK have posted that they have the latest Need for Speed game, i already posted about the game but being as SuccessHK post to europe then its worth a repost:
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November 2nd, 2006, 09:14 Posted By: XioN980
wally*won_kenobie posted a fantastic piece of news on Strmnnrmn's blogg today!
People stop being morons..
I followed up on strmnNrmn, emailed 71M a good friend of his..
StrmnNrmn is fine and 71M is going to pass on some information from me for him..
Please stop this crap as it makes it harder for him to check the blog when the time come s :P
I have to agree with him when it comes to people being morons, there are over 250 posts to his last piece of news and half of it has nothing to do with the development of his emulator, which is the point of his blogg. The next release will be ready when its ready
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November 2nd, 2006, 09:58 Posted By: tophead420
This is just a few backgrounds that I made usin the AIO mod for custom firmware I used it to take pics of my gameboots and some pics I found on the net. Well anyways the end result was pretty good I got some awesome looking pics out of it then all I had to do is change them to the proper format to be flashed. You need to use X-flash to install these (its all in the read me. I might release more of my backgrounds but Im not sure if I will, just depends on how well this pack goes over. Hope you guys like um
heres a pic of one of them
(Im on dial up so i had to upload it on send space) Heres the link-http://www.sendspace.com/file/8mz7b5
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November 2nd, 2006, 13:20 Posted By: MikeDX
Dark alex has released another update to his wonderful custom SE firmware.
This release includes a version bypass, allowing you to play GTA;VCS from the umd! So all those of you who "backed up" your umd to play it on you 2.71 handhelds, you now have no excuse!
Changes:
- Added SFO version bypass to real umd's. (this should enable gta vcs umd to be played).
- Fixed the problem of error 0x8002012D in certain games when plain modules is enabled.
Because the problem is gone, the updater will reset the option of plain modules to enabled.
If for some reason you still have that error, report it and disable the option, but it should be fixed now.
Download via comments
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November 2nd, 2006, 17:03 Posted By: wraggster
Silicon Knights president Denis Dyack has said he believes the PlayStation 3 and Xbox 360 are on the same level when it comes to performance.
Speaking to Dean Takahashi of the Mercury News, Dyack said, "Maybe the PS3 has more processing power. The 360 has more available memory. It's pretty much a net, net.
"The public perception of the PS3 was that it was much more powerful. To developers, they look even."
Dyack did go on to say that their could potentially be more power in the PlayStation 3 - but that it's harder to harness. "You have to get the timing right," he said, referring to the challenge of keeping all the Cell's sub-processors running.
Dyack is also less than sold on the platform holders' favourite resolution, 1080p, arguing that the difference between it and 720p is "questionable".
"All of our games are likely to be 720p because of the faster refresh rates," he told Takahashi. "There are all kinds of trade-offs. It takes a lot more RAM to do 1080p. You'll reserve RAM for the textures. 720p is just less pixels. [But] There is definitely a huge difference from 720p and analog."
Silicon Knights is currently at work on the first game in the Too Human trilogy for Xbox 360, which is being built using Unreal Engine 3. The studio has yet to consider making games for the Nintendo Wii, with Dyack stating that it remains to be seen whether the "controller stands the test of time".
On the question of who will win the next-gen console battle he said, "It's a tough one. Microsoft is looking really good. Everyone is looking pretty good. At the beginning, everyone thought Sony would walk away with it. We won't know for sure for two years."
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November 2nd, 2006, 17:14 Posted By: wraggster
Just days after news emerged that Sony has cut its shipment target for the Japanese launch of PS3, it's been announced that the console will hit Hong Kong and Taiwan on November 17.
According to an article on Digitimes.com, the announcement was made by Tetsuhiko Yasuda, managing director for Sony Computer Entertainment Asia.
He said the 60GB model will be priced at TW$17,980 (EUR 425) in Taiwan, while the 20GB version, which won't go on sale until December, will cost TW$14,980 (EUR 355).
Although Yasuda did not offer any shipment projections for Hong Kong and Taiwan, he did say that SCE intends to sell 1 million PS3 units in the territories.
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November 2nd, 2006, 17:16 Posted By: wraggster
Final Fantasy XII producer Akitoshi Kawazu has questioned whether games should be targeted at different global markets - something Square Enix doesn't practice.
Speaking in an interview with GamesIndustry.biz, Kawazu said, "When we're making [FFXII] we really don't think in terms of Japanese players, American players, European players. I think if you stop and start looking at features, and saying, this will work in Japan, this won't work in America, this will work in America but won't work in Japan - then it's very difficult to make anything at that point.
"Ultimately, we're making all of our decisions based on what we think will make for the best game," he continued.
"I think this is something that's true not just in gaming, but in general when you're creating something - you have to make something that first and foremost, you think is appealing and is going to have an interest to people. In that regard, we really don't think about what particular market group we're developing something for."
However, Square Enix does treat markets differently with regard to when games are released - Final Fantasy XII, for example, won't be out in Europe until nearly 12 months after the Japanese launch.
"Naturally, in a perfect world, we would also love to have the game released simultaneously worldwide. Realistically speaking, there are a lot of reasons that make that impractical," Kawazu explained
"There is very much a movement within the company to try and shorten the time it takes to do that, but there are a lot of practical things that make it difficult, and hopefully in the future it can be made a little bit shorter."
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November 2nd, 2006, 17:23 Posted By: wraggster
Insomniac has revealed that it's full steam ahead on a Ratchet & Clank game for PlayStation 3 at the studio.
Reportedly dishing the dirt in a fan newsletter and saying the game is in "full production", the developer refused to spill further beans but did hint that more on the sequel will be unveiled soon.
Insomniac, of course, is also behind PS3 game Resistance: Fall of Man, an alternate reality-themed FPS.
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November 2nd, 2006, 17:42 Posted By: wraggster
After at least five hundred versions of the Dynasty Warriors Japanese army slashers on PS2, its developer is turning its attention to Europe for PS3's Bladestorm: The Hundred Years' War.
Instead of playing a legendary general leading his armies to glorious victory, you'll be mucking in as a mercenary company, fighting for either the French or English as you choose (although, to be fair, we can't see too many of you picking the French without an incentive). It's possible to switch sides throughout the war, with performance on the battlefield more important than loyalty.
While Dynasty Warriors veterans should be at home with the button-hammering, combo-building combat, there'll be a little more strategy involved in using the right units in the right situations - and we're hoping for some PS3-flexing destructible castle walls in the sieges.
Currently looking a little ropey compared with the majesty of Medieval 2 on PC, Bladestorm still has plenty of time before its mid-2007 release to flick all the 'look hot' filters on. But Dynasty Warriors was never a looker - it's all about the action.
Screens Here
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November 2nd, 2006, 17:42 Posted By: wraggster
We'd known Resident Evil 5 was a fair way off, with developer and publisher Capcom deciding not to show any of the next-gen zombie-blaster at this year's Tokyo Game Show, but a recent interview with the producer of Capcom's Xbox 360 stormer Lost Planet suggests we might be lucky to see it on shelves next year.
Speaking to French gaming website Xbox Gazette, producer Jun Takeuchi explained his game's engine was being shared among several Capcom titles: "Dead Rising, Devil May Cry 4 and maybe Resident Evil 5 will be using the same engine."
That doesn't mean that you can squint at Lost Planet, imagine those are zombies running around under the Mediterranean sun, and know what to expect, though, as Takeuchi clarifies: "As for Resident Evil 5, we do plan to use the same engine but will be making a number of changes - you could say we will be tuning it to run like a GT car."
Don't be too alarmed, though, as even if Resi 5 doesn't have an engine yet, its team is likely still elbow-deep in work on it - prototyping its new features before slotting them into what will become the finished game. We'll still be itching like T-virus victims while they polish it to better-than-Resi-4 standards (is that even possible?) but we know it'll be worth the wait.
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November 2nd, 2006, 17:58 Posted By: wraggster
2 new PSPs are to be released soon both made up of 2000 crystals each in the case, The PSPs are called Passion of Flowers and Black Cobra and will set you back a nice 899€ ($1143 USD).
Screens of the PSPs via Comments
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November 2nd, 2006, 18:13 Posted By: wraggster
The rumor -- PlayStation 3 pre-orders sold on eBay will be cancelled by EB-Gamestop -- was a stretch when it first surfaced two days ago, and now EB-Gamestop's director of public & media relations Chris Olivera has officially debunked it. "Are we canceling pre-orders that appear on eBay? The answer to that is no," Olivera confirmed.
eBay will continue to moderate PlayStation 3 (and Wii) pre-order auctions using these guidelines:
Only one of each console can be listed per eBay account prior to the launch of the console
The seller must only accept payment through PayPal, and have at least 50 feedback with a 98% or greater positive rating so that they qualify for PayPal Buyer Protection
The pre-sale item must be listed in the 3, 5, 7 or 10-day formats, and cannot use Buy It Now
The listing must include a photo of your pre-order receipt in the description
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November 2nd, 2006, 18:15 Posted By: wraggster
Via Joystiq
We said it before, and we'll say it again: Grand Theft Auto is stale. But we can't knock the hustle. Rockstar has settled into a niche that continues to sell. Why change?
Some critics' thoughts:
1UP (90/100) - "The empire-building facet, though reminiscent of purchasing businesses in the first Vice City, is quite significant ... The other additions aren't nearly as significant, but they are welcome ... [but] some serious series flaws stubbornly refuse to budge, a fact that grows harder to ignore with each passing entry ... It's a shame Rockstar chose not to fix obvious flaws that have been called out repeatedly, but the weight of the total experience more than counterbalances this disappointment".
Game Informer (second opinion) (82.5/100) - "I've pimped, extorted, and murdered my way to the top so many times now, the thrill of criminal indulgence has finally begun to fade. This is more of the same from the franchise, with a few more serious themes thrown in. But if you've already drunk your fill of the free-roaming gangbuster cup, then this mix is going to taste a little stale."
GamePro (75/100) - "[It's] a big shame that lot of that personality has gone missing ... the characters and dialogue don't have the same snap nor does the game exhibit the same goofy and utterly loveable 80's style. Instead, the game is gritty and dull to a fault ... Vice City Stories retains the same problems that plagued past titles. The auto-aim function doesn't work well, the AI isn't particularly smart, and some missions are completed more through trial and error than anything else."
Current overall average: 87/100
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November 2nd, 2006, 18:18 Posted By: wraggster
Via Spong
A wise SPOnG staffer once said, “A man who’s tired of theme parks is tired of life”, and by extension, if you don’t get just a teensy-bit excited about this new trailer of forthcoming theme park creator, Thrillville, then you really need to see your doctor about upping the anti-depressants.
The game, which had many kids-of-all-ages quite excited at E3 this year, is being distributed by Atari in Europe and is simply described as, “a nonstop party in a theme park that you create.”
Plus it has the additional bonus of not involving hours of pointless queing and spending extortionate amounts of money on cold, tasteless junk food (but surely that’s all part of the fun?!, Lardy Ed).
If nothing else, the fact that it’s being developed by David ‘Elite’ Braben’s Frontier Developments should pique your interest.
You can take enormous amounts of self-satisfaction by building and riding your own dream rollercoasters and rides (from wooden, corkscrew and inverted coasters to merry-go-rounds, trains and all your favourite carnival rides). Oh, oh and you can also make and race go-kart tracks, play mini-golf on courses and play a range of four-player party games, from bumper cars to classic Midway arcade shoot-‘em-ups, with mates.
The game’s storyline involves you ensuring the punters in the theme park you’ve inherited from your eccentric Uncle Mortimer are kept happy, in order to fight off the ever-present threat posed by the nefarious Globo-Joy corporation.
In addition to good management and park-building skills this involves getting involved close-up, face-to-face with all your punters, chatting and joking with them to make sure they’re enjoying themselves.
Trailers Here
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November 2nd, 2006, 18:36 Posted By: wraggster
Via PSPFanboy
A kitten dies every time the PSP loses an exclusive game. Thankfully for us PSP owners, it appears that PSP games that get ported to other systems lose something in the translation (like multiplayer in Grand Theft Auto: Liberty City Stories, or well, everything in Lumines). However, the PS3 version of once PSP-exclusive Cash Money Chaos seems to lose only one thing: price. The game will be downloadable to the PS3, as part of Sony's new digital distribution strategy. Sony went on record saying that PLAYSTATION 3 downloadable games won't cost more than $15, which means this game will certainly cost less than the PSP's UMD version. Bah humbug!
At least it seems like the game plays well, according to our overlords at Joystiq. They note that once the PSP version comes out in February, you'll be able to play multiplayer between the PSP and the PS3 versions. I'd love to see that functionality extended to even more games soon.
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November 2nd, 2006, 19:03 Posted By: wraggster
Via IGN
The fastest blue mammal in the history of entertainment wants to burrow in your pants. Sonic the Hedgehog is just intrusive that way. He takes his 90s "attitude" and red shoes and rockets just about anywhere he pleases. But that's a huge part of why the gaming public has stuck with him for so long. Now SEGA stands ready to preach the Sonic gospel to PSP owners everywhere with the upcoming Sonic Rivals.
The PSP title has more in common with the original 16-bit Sonic than the upcoming next-gen version. Players control Sonic as he dashes along a two dimensional track. Only it looks far better than before, since the developers made the game look three dimensional - a lot like Viewtiful Joe. The gameplay follows a strict 2D track but the environments and characters benefit from 3D modeling. The effect works well and makes the game look the part of a next-gen handheld game. But visuals will only take a game so far in this industry. If a title places style over substance - few will take the bait.
It looks like Rivals wants to sidestep this dangerous practice. SEGA representatives strolled into the IGN office the other day to show off the latest build of Rivals. It has undergone improvements across the board, most noticeably in the framerate, though. The early demo on display at E3 2006 did a good job of showing where the game would end up, but this latest version had all the pieces in place. One such piece, the actual story, shows up in full form. It still has everything to do with the maniacal tendencies of Dr. Eggman -- just as any Sonic fan would want. This time, he has blasted through the world capturing all of Sonic's fans and trapping them.
This sets Sonic, along with cohorts Knuckles, Shadow and Silver, on the road to sweet justice. As fate would have it, this road has a lot of racing in it. Even though developers are quick to note that Rivals is not a racer, that's practically what you spend most of your time doing. Having said that, there's a lot more to Rivals than slamming on the accelerator and hoping for the best. Each course in the game has a different theme and accompanying obstacles. Sonic and crew need to bounce on platforms and blast through barriers, not to mention deal with twists, turns and the ever-present spikes. It's a lot for a posse of heroic mammals to handle. Especially since, they need to fight each other along the way. Hey, it's not called Sonic Rivals for nothing.
The game splits into two main modes, the biggest of which is single-player. Here, you choose a character and jet through stages in linear fashion. The game has you go through themed zones, each of which breaks into three acts. And it's not just racing and obstacle avoidance, either - you need to contend with a string of nasty boss fights. Apparently, you fight these with full control of you character, not at all like the on-rails races that comprise most of the game. The look of the bosses is reminiscent of the old-school ones - something fans will certainly appreciate.
One of the strongest elements of Rivals, apart from the single-player element, is multiplayer. You can join or host races, as well as choose your character and the track you want to play. To make things more interesting, you can choose to wager certain cards (found during the game) in every multiplayer encounter. You can also opt to trade them, too, if gambling violates your principles - or if you just don't want your friends to gank your hard-earned cards. Multiplayer sounds fairly straightforward, but it offers a deal of fun..
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November 2nd, 2006, 19:11 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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November 3rd, 2006, 01:51 Posted By: grin.ch
That's right! A Cheat Device for use w/ GTA:VCS by Waterbottle, folks! This allows you to play GTA:VCS w/ some of the original cheats from teh first Cheat Device by Edison Carter...
5 Cheats Includes:
Infinite Health/Armor
Superman
Infinite breath
Teleport
Bouncy!
Infinite Health/Aromor -
self explitationary
Superman -
lets you fly, kindof like construction mode in lcs. Nice way to explore places you can't access
You need to hide the menu to use this. press L+left.
Inifite Breath -
Why rockstar implented the die on surface feature I 'll never know, but atleast this gets rid of it
Teleport -
/\ saves your position to a file. X teleports you to the selected location
teleports gets saved in the "ms0:/teleport" folder in files named from 1-20.
If you want to edit the name it show, edit the last part of the file.
Bouncy! -
You can bounce around.. dontgetit.gif
Enjoi,
grin.ch
EDIT:
Instructions - -
Download it Via Comments
and put it into X:/dh/kd
then open up X:/dk/271/flash0/kd
and open up the file named "pspbtcnf_game.txt"
try and find a line that is "ms0:/dh/kd/devhook.prx" (press Ctrl+b or F3 if you need to search).
and add the line ms0:/dh/kd/VCSCHEATER.prx after it.
Now just run vcs and the cheater should start.
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November 3rd, 2006, 02:07 Posted By: Hungry Horace
The PSPUAE team have released version 0.61 of PSPUAE. See below for details on the changes.
This major updates have been contributed by thinkp, the latest coder to join the team, whilst FOL has continued the trend with some minor clean-up work.
Please feel free to welcome thinkp to the PSPUAE site and the team. He should already know his work on improved save-state funtionality and control setups is greatly appriciated by myself!
V0.61 - thinkp update
- - optionfiles with names (name_of_the_disk.options)
- savestates with names (name_of_the_disk.asf)
- auto-save options when saving state (in folder STATE )
- auto-load options when loading state (from folder STATE )
- auto-load options when inserting disk
- assign keys in controls menu with amiga keyboard
(press square to open/close keyboard and cross to select, triangle to delete button)
- assign keyboard keys to the 4 d-pad directions in combination with the l+r shoulder buttons
(set 'Directional Buttons' in controls menu to 'Keys')
- mouse speed option in hardware menu (from 5 [fast] to 1 [slow])
- hi-res mouse speed option in hardware menu (from 5 [fast] to 1 [slow])
- dual joystick control - same joystick on d-pad AND the analogue stick
- Added folders for all files, now only the main EBOOT is in main folder (FOL)
The official release pack, direct from PSPUAE.com is attached below. Enjoy!
Download and Give Feedback Via Comments
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November 3rd, 2006, 02:21 Posted By: wraggster
Via Eurogamer
We've obviously been having some fun with our PlayStation 3 since it turned up last week, and we thought we'd snap a few screenshots of the games we've been playing so you can join in.
First up is the MotorStorm gallery, where you can see how the game's incredibly destructible cars fall apart at high speed and how the screen gets all blurry when you're going really fast across those bumpy tracks.
Second is Ridge Racer 7, looking mighty shiny. Just look at those glistening rocks. It's sort of like racing through an angry upside down glacier.
Then of course there's Insomniac's Resistance: Fall of Man, with its alien (or is it mutant?) packed English towns that need cleansing. We're particularly proud of the man-standing-on-his-head picture.
Obviously all the code we have is preview builds and not necessarily representative of the final games yadda yadda. Watch out for more on each of the games, and some others Sony's been nice enough to give us, in the near future.
Screens Here
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November 3rd, 2006, 02:23 Posted By: wraggster
There's been plenty of controversy about Rockstar's PS2 title Bully, but does it actually have anything to teach players? Ian Bogost looks into whether the game actually has a social message, explaining: 'Taking Bully seriously means acknowledging that the game has something to say about the world, not just that the world has something to say about it. It means assessing how effectively the game tackles the topic of bullying and how meaningful its claims about it are.' His conclusion? 'Sweeping away all the dust that Bully left in the wake of its release, it's hard to defend the game, not because it might be a pubic nuisance or a danger to kids, but because it could have been so much more of a scathing critique of high school social politics than it turned out to be.
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November 3rd, 2006, 02:25 Posted By: wraggster
As part of its earnings announcement today, megapublisher Electronic Arts revealed the release window of two of its highest-profile games. Crysis, Crytek's hotly anticipated PC shooter, and Army of Two, the co-op actioner for the PlayStation 3 and Xbox 360, will now both arrive after the end of EA's current fiscal year, which ends on March 31, 2007.
"We have made some adjustments to our SKU plan that will move a couple of titles into fiscal 2008, specifically Army of Two and Crisis," EA chief financial officer Warren Jenson told analysts during a postearnings conference call.
During the same call, Jenson also confirmed that several sequels to EA's most important franchises are in the works. "Yes, there's a Sims 3 in development and it's likely to be a fiscal '09 title," said Jenson, meaning the game would hit stores before April 2009. The executive also confirmed that the Sims franchises will also be coming to two next-generation platforms--the Wii and the PlayStation 3.
"There is a Sims title that is being specifically developed for the Wii platform," said Jenson. "The Sims II holiday edition on PS3" is also coming, said the executive, indicating the game will arrive either in the 2006 or 2007 holiday season.
Several other new titles were unveiled during the call. "There will be another Lord of the Rings [game]... There's a new SimCity game in the pipeline and the next-generation version of Black. Those things alone are all new, relative to fiscal '07," said Jenson. It was unclear whether Jenson meant the games would arrive before the end of EA's 2007 fiscal year, or were just new to the company's financial plan for the 12-month period.
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November 3rd, 2006, 02:26 Posted By: wraggster
Guitar Hero II, the rhythm-based rocker for the PlayStation 2, is getting some rock-star power to help promote its Los Angeles launch. On hand to debut the game to retail will be Dave Navarro, former guitarist of Jane's Addiction and The Red Hot Chili Peppers and former cohost of the reality show Rock Star: Supernova.
Navarro will meet fans and sign autographs at the Best Buy in West Los Angeles when the clock strikes 12:00 a.m. on November 7. Gamers can get their Guitar Hero SG guitar controllers signed by the musician, whose former band, Jane's Addiction, has a song featured in the game.
Game publisher RedOctane today also announced the list of real-world music-gear manufacturers that will be featured in the game. Gamers will rock out with digital versions of equipment from BOSS Effectors, DW Drums, Eden Bass Amplification, EMG, Epiphone, Ernie Ball Strings, Gibson Guitar, Guitar Center, Hofner, Kramer, Krank, Line 6, Mesa Boogie, MusicMan Basses, Orange, Randall Amplifiers, Roland, VHT, and Zildjian.
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November 3rd, 2006, 03:04 Posted By: wraggster
We posted the Alpha release yesterday and already Edison Carter has updated that release, heres what he posted:
Here's the first release of VCS CheatDevice 2.0! This version includes all of Cheat Maker except for Construction Mode, plus a few of the built in cheats are enabled.
Vehicle Spawns - a lot of the vehicle numbers will crash. I didn't put upper or lower limits on it yet, but when you get into objects like "cellphone", you know it'll crash if you try to spawn that. We need to start a list of what works and what crashes.
Step Through Walls
Power Jump
Screenshot
Video Recorder
Step Up/Down
Inf Health & Armor
Set Time
You need to run VCS through DevHook to use this. You can install the PRX by running the installer or read the instructions in readme.txt if you prefer to do it by hand.
IMPORTANT NOTE: After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use chkdsk /f X:
I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!
Thanks to ADePSP for the installer!
Edit:
Updated to make it pause the game while doing captures, snapshot and video recorder. Added inf health & armor and set the clock.
Renamed to vcscheatdevice.prx. If you installed the ALPHA, you need to edit your pspbtcnf_game.txt file and change cheatdevice.prx to vcscheatdevice.prx.
Cheats go in ms0:\cheats\vcs
Download for US/EU Versions of GTA Vice City Stories Via Comments
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November 3rd, 2006, 07:38 Posted By: wraggster
New at Play Asia
description
Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drugs trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.
As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1ivj.html - Remember Play Asia dont sel to Europe
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November 3rd, 2006, 07:40 Posted By: wraggster
New at Play Asia:
In Killzone: Liberation, two months after the events of Killzone, most of southern Vekta is still under Helghast control The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty.
Price: US$ 39.90 (~21.12 GBP)
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1d7r.html
Sadly No Shipping to Europe
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November 3rd, 2006, 07:43 Posted By: wraggster
New from Play Asia:
features
Multiple characters to choose from - Characters can be customized as they level up into different Hero Classes and then even further into Legendary Classes.
Player can choose from numerous Pets and Companions to play with. Gameplay will encourage the player to constantly switch between unique Pets and Companions to use their special powers.
Face over 100 monsters including well known monsters from the Dungeon Siege world as well as many new creatures.
Multiplayer Cooperative Campaign allows you to play with a friend. Each player can bring a Pet or Companion adding up to a four party experience.
15 hours of gameplay with 2 different modes Mercenary and Elite.
Over 100 stunning spells and abilities.
Tons of powerful weapons and armor
Naval vehicles that allow access to remote areas of the game world.
description
Dungeon Siege: Throne of Agony for the PSP® system is an all-new adventure, created from the ground up specifically for the handheld system. It features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative games.
Price: US$ 39.90 (~21.12 GBP)
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1mlu.html
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November 3rd, 2006, 16:51 Posted By: wraggster
We've been sent some nice visual diagrams and a bit of blurb this morning on Virtua Tennis 3's freshly announced employment of the PS3 controller's tilt action.
You can use the tilt action to move your player (tilt the controller forward to move a sports star forward, left to move them left etc.) and also to perform a variety shots and serves - in a similar way to a tennis racquet, and without using the buttons or analogue sticks, explains Sega.
Will it be as good as Wii Sports? Let the debate begin!
Diagrams Here
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November 3rd, 2006, 17:07 Posted By: wraggster
EA may have dropped enough hints in its investor conference call this week to cater to every taste - from the Sims and SimCity to Road Rash, Rings and Black - but in the more immediate future the news was less positive, with both Crysis and Army of Two experiencing delays.
Crytek's first-person shooter Crysis - one of the most hotly tipped PC titles of the next 12 months - will now be released in the 12 months following the end of the present fiscal year. In other words, sometime from April onwards.
PS3 and 360 co-op curiosity Army of Two - in development at EA's Montreal studio - has also been moved back to the fiscal year beginning April 2007, although since it was always down for release in 2007 anyway it's probably not fair to describe it as a delay. Oh well. Call it karma.
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November 3rd, 2006, 17:10 Posted By: wraggster
Electronic Arts CFO Warren Jenson has warned that PlayStation 3 units will be hard to get hold of in the US this Christmas following the console's launch on November 17.
In a conference call Jenson said, "We're thinking that with PlayStation 3 in North America, the [shipment] range is probably 500,000 to 800,000." Sony has previously stated it plans to ship 2 million consoles to the US and Japan by the end of the year.
Jenson observed that the middle of EA's predicted range is "approximately what Microsoft sold last year on the Xbox 360" - adding, "I think from a consumer standpoint, it’s probably going to be as challenging to find a PlayStation 3 this year as it was to find an Xbox 360 last year."
EA also predicted that between 900,000 and 1.4 million Nintendo Wii units will have shipped in North America by the end of 2006. The publishing giant put the figure for Europe at between 200,000 and 900,000 units.
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November 3rd, 2006, 17:15 Posted By: wraggster
The bad news just keeps on coming for Blu-ray. First, Sony halved its U.S./Japanese launch shipments of its Blu-ray powered PlayStation 3, blaming a shortage of blue lasers. Then, in the last two weeks, both Sony and Pioneer delayed the releases of their new Blu-ray players, refusing to cite reasons. And this week, at Blu-ray backer LG's annual dealer show, a previously announced LG Blu-ray player was nowhere to be found. LG product development director Tim Alessi had this to say: 'we will provide an announcement when the time is right
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November 3rd, 2006, 17:18 Posted By: wraggster
In what is a hell of a turnaround even by Sony's standards, the beleaguered Tokyo giant has announced that it really is going to bestow the PlayStation 3 upon the peoples of Hong Kong and Taiwan on November 17 after all. It had previously stated that those countries would have to bide their time alongside our European brethren until March 2007.
The increasingly confused Alzheimer's sufferer went on to mumble something about letting the rest of Asia have their PS3 fun a week after its pals in Japan, yet still on the same day US nerds get to stand in lines for hours. Shortly after, Ken Kutaragi was seeing looking for his reading glasses underneath the cat.
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November 3rd, 2006, 17:37 Posted By: wraggster
New from SuccessHK
Set in the untamed West of the late-1800s, GUN is a free-roaming action-adventure game that takes players to a world without laws where greed, lust and murder are rampant. As Colton White, a vengeful gunslinger, players must straddle the line between good and evil as they showdown against corrupt lawmen, a murderous preacher, renegade army psychopaths, merciless outlaws and unforgiving Native Americans, while waging war on horseback, collecting bounties, and commandeering trains. Players travel through an action-packed landscape of high mountain wilderness, deserts and bustling territorial towns in an epic story of betrayal, greed, and revenge.
Price:USD 37.84 GBP19.00
SuccessHK ship worlwide all PSP Consoles and Games.
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November 3rd, 2006, 17:41 Posted By: splodger15
Ok here it is my first Lua game it is very simple and basic but will be updated in the future
TODO:
menu
better cars
better graphics
music
timer
and more
Also i would like to thanks and give credit to these people here who have helped be out with this game:
Yaustar
drEDN4wt
lmtlmt
benh
gunntims0103
Zion
As i said this is very basic and just a first release but it will get better.
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November 3rd, 2006, 19:36 Posted By: Vega
Got bored today so decided to put together a background pack. 100 backgrounds without any nasty watermarks. Plus... check out the DCEMU wallpapers. Made quickly... but just as effective as a 5 hour photoshop effort.
Simply dump any wallpaper or the whole unzipped folder into your "PHOTO" folder.
Seeing as there are 100 wallpapers... Im sure there is something there you will like
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November 3rd, 2006, 20:43 Posted By: kando
BEFORE INSTALLING THIS I SUGGEST REMOVING ANY OTHER OC.PRX OR OVERCLOCKING MOD INSTALLED ALREADY ON YOUR PSP TO AVOID A PARTIAL BRICK
VSH AND GAME OVERCLOCKING MOD V0.6
It also allows for, get this, Online Play at 333mhz, and to get that to work, do the following:
If your going to host or join a game, turn the CPU down to 222mhz, and let the WiFi Connection be made, and then one a wifi connection is made, turn the CPU back up to 333mhz. This has been tested With VCS so far, and it works flawlessly, so dont shoot the messenger.
If the game goes funny with wifi when trying to connect at 222mhz, knock the CPU speed down to 133mhz and everything should be fine, and then clock back up to the desired speed.
IMPROVEMENTS
----------------------------
24-BIT Blitting - So much better than the last one, and will display the current clock for around 1 second, and pause the game whilst doing this.
Every CPU speed - we now have 333, 266, 222, 133 CPU speeds
START+SELECT to Change Speed - START+SELECT will cycle through the speeds it should go down the Speeds then when it hits 133mhz go back to 333mhz on the next cycle.
Known Issues:
Ari: "Splinter Cell and Ridge Racer won't boot up with this, at any clock speed. GTA still works fine, though. That's all I tested."
Nikolaos: "i have tried it myself and have found that socom does not work at all online using any cpu speed."
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November 3rd, 2006, 22:25 Posted By: buildit92
Sony has released another demo for the psp. It's a ape academy 2 - banana catch' minigame demo where you have to collect the bananas. 1 or 2 player demo. this demo requires 2.82 . Im not sure if you can change the firmawre and still have it work. So thats it.
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November 4th, 2006, 01:32 Posted By: wraggster
You know, it's not everyday that you can knock $100 off of the US retail price on one of the hottest gaming systems in the world. But if you find yourself in Hong Kong on November 17th, you'll be able to legally acquire a PS3 (60GB) for HK$3,780 ($486), or if you prefer to wait until December, you can get a 20GB model for HK$3,180 ($408). Now US MSRPs will be in the neighborhood of $600 and $500, respectively -- so Hong Kong's getting a substantial savings, for sure.
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November 4th, 2006, 01:37 Posted By: wraggster
Via Gamespot
Last month, Ubisoft revealed in its quarterly financial report that it was prepping Ghost Recon Advanced Warfighter 2 for release early next year, but it didn't announce platforms for the title. Interestingly enough, online retailer GameStop is now taking pre-orders for the generally expected Xbox 360, PC, and PlayStation 3 versions of the game, as well as an edition for the PlayStation Portable. Beyond a shipping date of March 1, 2007 (likely a placeholder), and price tags of $59.99 (Xbox 360, PS3), $49.99 (PC), and $39.99 (PSP), the product listings contain no information on the game.
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November 4th, 2006, 01:51 Posted By: wraggster
IGN posted several photos of PlayStation 3 game cases today on their website. While as thick as both PS2 and PSP disc containers, new PS3 cases are actually shorter than the aforementioned by a good inch. But what's up with the cloudy plastic box top? Its molded void takes away from the cover design.
Screen Via Comments
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November 4th, 2006, 02:45 Posted By: Vega
Just viewed the UK advert for Tekken Dark Ressurection on TV about 5 minutes ago... I checked out You Tube and what do ya' know.. someone has uploaded it. Its actually quite decent compared to other PSP ads. Check it out.
Those little dusties are pretty funny
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November 4th, 2006, 02:47 Posted By: wraggster
New from Badboy
Changelog v0.5b:
-USB Support (Triangle to activate/deactivate) [don't use while the PSP copy something, it can brick your PSP]
-Change bootsound (opening_plugin.rco)
-Screenshot function (press L-Trigger, saved to PSP/PHOTO/271c_01.png ...)
Changelog v0.5:
-Check for atleast 50% Battery
-Dump/Flash registry
-Dump complete Flash0 & Flash1
-Choose which background to flash
-Fully changed Source Code
-Some Mistakes corrected
-Eboot Icon added
-New programmer
CAUTION: THIS TOOL WRITES TO FLASH0 AND FLASH1!!! IT COULD BRICK YOUR PSP! USING AT YOUR OWN RISK!
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November 4th, 2006, 02:50 Posted By: wraggster
Via PSPfanboy
There were way too many PSP games released in the past few days, and it seems like the big media sites are struggling just to play through all of them to give us reviews. Power Stone Collection, a port of the original Dreamcast brawlers, is now available on the PSP. How did it fare to the critics? Let's see:
GameSpy (80/100) likes the frantic nature of the multiplayer matches: "With so much going on at once, you'll occasionally lose track of your character (especially during four-player matches), but you'll probably be having too much fun to notice much. If you missed it back when Sega was still making systems, now's your chance to give this well-remembered series a try."
.
1UP (70/100) notes that Dreamcast fans will love this, even though the game hasn't aged too well: "While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games."
.
Games Radar (60/100) thinks single-player is no fun: "The lack of online support severely hinders the chance you'll be seeing a lot of multiplayer action – and even if there were online support, there's nothing like sitting down in front of the TV with three friends and bashing each other's brains out. Sorry PSP, this one just isn't for you."
It is unfortunate to see such mixed reviews for the game. If you've played it on Dreamcast, you know what you're getting yourself into. Even without Infrastructure support, you may want to take this game out for a spin. Who knows? Maybe we'll get other Dreamcast games this way.
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November 4th, 2006, 02:55 Posted By: wraggster
Edison Carter has updated his excellent Cheat Device for the game GTA Vice City Stories.
Heres the release info:
You need to run VCS through DevHook to use this. You can install the PRX by running the installer, or read the instructions in readme.txt if you prefer to do it by hand.
IMPORTANT NOTE: After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use chkdsk /f X:
I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!
Version History:
2.0a
Teleport - With 25 locations so far and more to come. I'm not through all the missions yet so it's still sketchy on the east island.
I was getting tired of all the driving back and forth to pick up missions. (sheesh, why can't these people live closer to where they work)
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November 4th, 2006, 03:03 Posted By: wraggster
News from Art
COMING SOON: X-Flash V16 - Basic support for 2.71 SE-B
- The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected.
Due for X-Flash V16 (DA 2.71 SE support features):
- Disable Wave Effect (disables wave effect properly, so you don't
even see it for that second while your wallpaper loads)
- Custom Monthly Backgrounds, including Plain Black Backgrounds.
- Custom Font (sample font included is now the ASCII font).
- Disable Network Update Icon functionality.
- Custom Name Plate picture (Easter Egg "Art" name plate is disabled
in 2.71 SE since only basic pictures work).
- Firmware Dump (At least 21 Mb free space required for 2.71 SE).
- Registry Backup and Restore Tool.
- Custom Gameboots (Plain black gameboot doesn't currently work).
Currently Disabled (not working for 2.71):
- Debranded intro and gameboot screens.
- XMB Menu Label editor.
- Firmware Version Spoofers.
- Coldboot and XMB sounds.
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November 4th, 2006, 03:12 Posted By: wraggster
Carish our expert on the French PSP Scene has given us some news of a Pong game by Albandu51, heres the translation:
Hi,
here is my pong with new designs.
characteristics:
game:
- you can play alone against the psp.
- you can play at 2 players with a single psp using up and down for right player and triangle and cross for left player.
- 7 random backgrounds from Bourmlt (bourmlt@noos.fr)
- select button to go back to menu while playing.
- start button to restart the game.
- pause function with L and R triggers , press again to continue.
- in 1 player mode the first who score 8 points win.
- in 2 players mode the score is infinite.
Menu:
- select game with cross or scare button.
- auto usb connection if a cable is plugged.
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November 4th, 2006, 17:10 Posted By: TCLCloud
Its been a while but it I think it was worth the wait. So here is my new portal, which has-
60 Games
10 Applications
4 Flash Cartoons
All demo links on demo page
Game Saves Page
10+ video downloads
Video links
4 wallpaper pack downloads
50+ wallpaper downloads
20 RSS Channels video and audio
20+ Links on Links Page
Portal 117 Live
Credits page
Instructions-
1. After Unziping folder place Portal 117 Folder in D:\PSP\COMMON to make D:\PSP\COMMON\Portal 117
2. On your PSP Browser type file:/psp/common/portal117/portal117.htm
3. The main portal page should load up, from here you can select Portal 117 Live, Games, Apps, Videos,Demos, Wallpapers, RSS and Podcasts
and Links, i would suggest adding the main page to your bookmarks or setting it as your home page
Things left to do-
1. Keep the Portall 117 Live updated
2. Add Game Save downloads
3. Add more flash games and apps
Download via comments.
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November 4th, 2006, 17:31 Posted By: Art
New for X-Flash V16b:
- Wave Effect Removed from opening intro screen as well as XMB menu.
(firmware version 2.71 SE)
- Debranded Coldboot intro screen.
(firmware version 2.71 SE)
- Debranded Gameboot movie.
(firmware version 2.71 SE)
- Plain Black Gameboot Movie.
(firmware version 2.71 SE)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected at startup.
See readme for list of supported features for 2.71 SE.
Cheers, Art.
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Windows Labeleditor for X-Flash
News from Hellcat:
From version 15 on, X-Flash supports saving the labels from it's buildin menu editor to a file.
With this little app you can edit the "Labels.XF" file from X-Flash on your PC, save it into the X-Flash folder on your memstick, to then re-load and finally apply your new labels to your PSP using X-Flash.
That's it. Plain and simple :-)
*** This program needs the ".NET Framework 1.1 Runtime" installed! ***
If you don't already have it, you can get it via MS Update, the MS download site or the additional link posted in the release thread.
How to use
------------
Just run the XFME_win.EXE.
After a few splash screens you'll end up in the "editor".
Select a label you want to change in the list on the left and type in the new caption.
The program automatically takes care of the correct length - you can't enter more chars as the original length and if your new label is shorter than the original it's automatically padded with spaces.
Once you're done with editing click on the TRIANGLE button of the PSP image, that makes up the apps window, to save your new labels.
You can also click on the SQUARE button to load an existing labels set file.
To quit the program, click on the POWER or the HOME button and then on YES or ENTER on the "Are you sure" screen.
Have fun! :-)
Download
X-Flash Windows Menu Editor:
http://fserv.skill-club.com/getfile.php?f=130&s=d71a
Microsoft .NET Framework 1.1 Runtime:
http://fserv.skill-club.com/getfile.php?f=127&s=2456
Via Hellcat
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November 4th, 2006, 18:45 Posted By: not here anymore
Hey All, new gPSP (Gameboy Advance Emulator for the PSP) build by a cool dude from Japan.
What's new:
.Analog pad assign in key config
.Sound buffer size option
.Controls timing tweaked
Later,
TSR
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November 4th, 2006, 19:26 Posted By: wraggster
SuccessHK have the new PSP Game and because they post WORLDWIDE ill post news of it again:
In Killzone: Liberation, two months after the events of Killzone, most of southern Vekta is still under Helghast control. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. Vehicles - Killzone - Liberation also allows players to drive vehicles including tanks and hovercrafts to help defeat the powerful and intelligent enemy Challenge Games - Players can compete in challenge games to sharpen their skills and earn new abilities. Multiplayer Functionality - The multiplayer functionality in Killzone - Liberation takes full advantage of the wireless capabilities of the PSP hardware, with two distinct styles of gameplay - 1) Two player cooperative gameplay in the single player mission 2) One to six player games over six multiplayer maps Gameshare Mode - Killzone - Liberation will feature gameshare mode where players can share demo levels of the game with other PSP system owners
Buy at SuccessHK
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November 4th, 2006, 20:22 Posted By: Destroyer699
Ookm has posted news of a new Hardware variation for the the PSP.
Nothing else is known whats new at this time but with Sony being unable to crush the homebrew scene via firmware updates this may be their latest weopen.
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November 4th, 2006, 21:50 Posted By: wraggster
Another PSP Release from SuccessHK that has full Worldwide shipping
Dungeon Siege: Throne of Agony for the PSP system is an all-new adventure, created from the ground up specifically for the handheld system. It features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games. 15 hours of gameplay with 2 different modes Mercenary and Elite Multiplayer Battle Arenas allow a concise, fun party experience for players who don't have time for a full campaign
Price:USD 39.35
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November 4th, 2006, 21:53 Posted By: wraggster
Another PSP Release from SuccessHK that has full Worldwide shipping
Power Stone Collection brings the great action of the Power Stone series together on one disc! Arcade mode allows a single character to put their skills to the test against a lineup of computer controlled opponents. Unlock a variety of bonus features, including weapons, characters, galleries, additional modes and more. As an added bonus, the four additional characters from Power Stone 2 have been made available for Power Stone, bringing the total to 15 playable characters! Upgraded camera system - Players get a wider view of the action, tailored for the PSP screen Toggle between wide, mid and close range views of the action at any time Unlockable bonuses including new weapons & items Ad hoc multiplayer
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November 4th, 2006, 21:54 Posted By: wraggster
Another PSP Release from SuccessHK that has full Worldwide shipping
FIFA Soccer 07 gives you the power to shape your club's destiny. Relish every scintillating victory over bitter rivals and fume through every gut-wrenching poor performance at home. Savor the spine-tingling stadium atmosphere, home and away, as your team battles their way up the league table. Listen as your supporters chant your players' names and bellow all the rousing club songs through rain and shine. From the first whistle of the season to heartbreak of cup failure, play your games according to the real-world schedule. Take to the Pitch for the glory of your club.
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November 4th, 2006, 23:42 Posted By: wraggster
Propel posted this news/release:
Well, here's my newest application. It's a periodic table of elements. It shows the element name, symbol, number and weight. I plan on adding more. But for now, here it it. All the coding was done by me, and so were the graphics. Except the EBOOT graphics are based off of Leomania's template. I did encrypt the lua files, but for good reason. So I will not be releasing the source unless I feel like it. And it's at v0.9 because I know there will be one or two bugs in it. So if you find a bug, post it here. I'll be updating to v1.0 soon. And yes, I have only included the 1.00 version, because I think that everyone should be able to use this. If you're on 1.50 with no custom firmware, I HIGHLY recommend getting it, because it could save you. If you still won't upgrade, kxploit it yourself.
Let me know if there's something wrong.
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via propel
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November 4th, 2006, 23:48 Posted By: wraggster
Updated release from Aeolusc
Changes since 0.6 Alpha?
[!] Accessory Tool: added 150, 150F and 271F to installtion directory list
[!] Removed all devhook api(thus it works when write to flash0 for 2.71SE, do it at your own risk, I won't give any support), but you may use Change Clock function only if you set clock to 'no change' in devhook
[!] Fixed mem leak in search menu
[!] Reverse search mem back to use static memory to improve compatiblity
[!] Fixed input issue caused by continous press
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via aeolusc
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November 4th, 2006, 23:52 Posted By: wraggster
badboy released a new version of his customiser:
Heres the details:
Here's a new version of the customizer, I think it will be the last version to be released because X-Flash is now working on SE
Changelog v0.6
-If battery is lower than 50%, the program asks whether it is to start (USE AT YOUR OWN RISK!)
-Restore defaults (gameboot, font, sound, menu texts and wallpaper)
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November 5th, 2006, 06:39 Posted By: kando
News/release from Coldbird:
Greetings, Coldbird here Buds!
Yep... its out... The first Revision of my Universal Module Flasher~
This is both a Help for Developers and Endusers~ Cause the Noobies finally can install all the Modules they want with little to no Trouble...
And Devs... well... they can finally do Installer Packages for their Stuff
read Here for an example i give on how to flash screenshot.prx permanantly.
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November 5th, 2006, 07:19 Posted By: kando
lmtlmt posted this news/release:
here is my newest app psp fart-o-matic 0.1 it is a fatr machine and all you have to do is press cross, square, circle or triangle for different farts. and press start to exit.
in the next release i am going to work on getting louder farts on the app and burps are currently being added, here is a screenshot adn the file is below
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November 5th, 2006, 10:17 Posted By: wraggster
A Wal-Mart employee sent Joystiq what they say is the Wal-Mart playbook for the Wii and PS3 launch. Saying they received the info from the "Wal-Mart Wire" and even printed out the information to send us proof. Sadly, the tipsters email address didn't work when we went to double check the info; however, after NeoGaf's Wal-Mart ad find, we'll run with what we've got, but emphasize that it is still a rumor.
Wii:
Software and accessories are not street dated, stores can put those out upon receipt
Price is $249.24 (75 cents cheaper and matches NeoGaf poster price)
11/16, Wii product will arrive direct to Wal-Mart stores. Same day, the accessories for Wii will be set out
11/18, at 10PM, tickets will be passed out for midnight sales
Start selling Wii on 11/19 at 12:01AM
Our tipster said he had 50 Wii tickets, but the actual amount of units arriving is unknown.
PS3:
Software and accessories are not street dated, stores can put those out upon receipt
11/9, PS3 peripherals will start shipping to stores
11/11, PS3 interactives (kiosks) will be in final install stages at stores
11/14, PS3 software will start to ship
11/16, PS3 arrives in stores
At 10PM or earlier on 11/18 [sic] (we are guessing he meant to write 11/16) employees will pass out tickets for midnight sales. There are 50 tickets for PS3, but actual units arriving is unknown.
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November 5th, 2006, 10:31 Posted By: wraggster
News/release from SG57:
Just thought this would be a nice addition to the TIFF library of apps so... Here is a port of the LUA calculator (best out actually - besides the emulation of a TI-XX) which was created by Shine. So... props Shine
Anywho - Ill explain the current features, the controls and some bugs.
Features:
Basic Math (+, -, /, *)
Negative Number Support
Basic Trig Functionality (sine, cosine)
Square Root Function
Other useful routines (x/2, x^2)
Few more functionalities
Easy-to-use GUI
Good for everyday math (depending on math level)
Source Code Included
Controls:
D-Pad: Navigation
X/Cross: Select Button Currently On
HOME: Exit
Bugs / Lacking:
Decimal Support - its in there but rounds decimal to whole number. This means sine, cosine get rounded making them a tad pointless. I hope with me releasing the source, this gets changed upon (note - its only a problem since my manual atoi/itoa function only supports string -> int conversion, not string -> long/float.
Tangent - lacking as I cant find the correct NID at the moment. Once again, i hope by releasing the source this gets looked into. All one must do is stub and link the tanf function, than uncomment the tan routine (in ProcessKeys)
No Character Limit - this means one can keep entering a number/s and have it go off screen adn appear on the next line and whatnot. I really dont feel like fixing this (too lazy to apply scientific notation :P) as it just crashes your PSP after randomly coloring the calculator's display so... If your not gonan bother to use this app like it was intended for - than dont use it at all...
Difficulty Running - I dont know about you all, but after upgrading to SE-B'', ive had difficulty running my TIFF homebrew without it freezing up/crashing on boot up so... If you cant get it to start after the 10th time, dont give up as i can assure you it works
Thanks everyone for all the support and requests im recieving as it helps alot. Just look A rough port of a decent calculator (id have to say its better than decent ) only took ~1 hour... Randomly porting a snowfield demo took 20 minutes... Keep the emails/PMs coming
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November 5th, 2006, 10:37 Posted By: wraggster
News/release from Yoyomacy:
This is the updates fbrowser, now fbrowserXP, created by fchaos and yoyomacy, this can fully replace lowser
fBrowser by fchaos and yoyomacy
This is a file browser script meant to replace Lowser, but not required. You can browse folders, execute Lua scripts, and view .PNG images.
Setup
---------------------------
Lua Player is required for this!
- Stick the fBrowser folder into the Applications folder of your Lua Folder.
If you want to make this script start when you start Lua Player...
- Go to the System folder.
- Open system.lua in notepad or another text-editing program.
- change "Lowser" to "fBrowser"
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via yoyomacy
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November 5th, 2006, 10:41 Posted By: wraggster
News/release from the Unique Warrior:
Its the Final Release I hope you use it .....
Art started xFlash and he has worked on psp's Flash more then me ,
So I won't release any updates
--------uFlash v.200---------Final release------
-------by The Unique Warrior-------
- New futures added :
- Coldboot changing (only with Menu Edit ( attached with the file))
- Debranded Gameboot
- topmenu_plugin.rco flasher
- Flashing the background for all months. (name it background.bmp put it in flashfiles/background) then choose month
- New security:
-Battery status
- It now works fine with 2.71 SE-B''
- Final release.
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Via unique warrior
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November 5th, 2006, 10:46 Posted By: wraggster
Via PSPFanboy
PSP continues to prove itself as one of the best platforms for music games out there. Pump It Up is a game very much like Dance Dance Revolution, and it's insanely popular in Korea. PSP Vault discovered a new listing for a PSP version of the popular dancing game on Sony's official Korean website.
The homebrew community embraced dance-style games through projects like PSP Revolution. However, DDR and its clones require you to input buttons that correspond to up, down, left and right. Pump It Up uses diagonals and a center button: how will these be mapped on the PSP? Puzzling, no?
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November 5th, 2006, 12:54 Posted By: magixien
Psx-P is now on a brand new alpha 2 version.
(the port is now from PCsx 1.6 beta)
Yoshihiro now works on a new version based on PCsx beta 1.6
The result is better and the compatibility list is now bigger.
The speed is not relly good but quicker, really quicker than the first release.
This version is internal and not released.
Two videos ''live and clean'' on youtube:
Official thread (in french): http://www.pspgen.com/modules.php?na...rder=0&thold=0
Have a nice day !
MaGiXieN
Webmaster of www.PSPGen.com official site of Psx-P
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November 5th, 2006, 14:03 Posted By: lmtlmt
Here is my newest app, the ice age sound board, basically you have to select the sound you want to play and press x on it, sometimes the selecter rectangle wont line up with the square, but it will still work, press start to exit, hope u enjoy it
ps, the memory stick light will keep flashing unless a sound is being played, you can only move the selecter when the lights are flashing
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November 5th, 2006, 14:07 Posted By: wraggster
Play Asia have announced preorders for 2 new PSP System packs at thier store, heres details on both:
Metal Gear Solid Portable Ops [Konamistyle Limited Premium Pack]
Box contents
Metal Gear Solid Portable Ops
PSP Console Camouflage (PSP-1000CA)
Original PSP Case 'Skin of a Warrior'
Strap 'Tail of a Killer'
3 Pins
Certificate
Price: US$ 449.00 (~237.70 GBP)
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1oqi.html
Metal Gear Solid Portable Ops [Premium Pack]
Box contents
Metal Gear Solid Portable Ops
PSP Console Camouflage (PSP-1000CA)
Original PSP Case
Strap
3 Pins
Price: US$ 349.00 (~184.76 GBP)
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1oqh.html
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November 5th, 2006, 14:49 Posted By: wraggster
Magicxien has posted news of the latest WIP news from Psx-P the Playstatiion Emulator for the PSP:
Heres the translation:
Here thus two news vidéos showing two plays turning on Psx-P: Ridge Racer to allow you to compare with the version that you have in hand and especially that of FF7. Contrary to PS1P, here you see the loading of the play starting from the interface of the PSP. Thus not of possible cheating.
In the current version of this emulator, speed of execution always rather slow but with good is progressed since the first release. The list of compatibility of the plays increases even if there are always bugs to be treated.
Yoshihiro with completion rewrites Psx-P starting from PCsx 1.6 beta and this version in video is thus now Alpha 2 and either beta.
Still not of dynarec in sight and you will be able some on this subject at the time of next the news to more come from here a small hour.
Videos Here -->
Its great to hear news from the Psx-P camp lets hope that the release of source on the nest release happens so that the problems that attacked the first release dont reoccur.
Im rather sad to see the comment about PS1P, not that i have to defend if the emulator is real or not as i have it sitting on my PSP but well in the end all will be revealed.
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November 5th, 2006, 15:55 Posted By: wraggster
Via PSPGen comes news of yet another PSX Emulator for the PSP Announcement called YAPSxP, heres the translated details:
A third bearing of PCSX? you undeceive this future emulator does not have strictly anything to have with PCsx. It is not finalized yet bus Hlide is in full writing “from the scratch” of this emulator.
Before speaking to you about this new project, it thus should be explained a minimum how it was born and why. Hlide is the programmer who had proposed to program Dynarec de Psx-P.
These ideas and the theory advanced to make function this Dynarec knew to convince us of its capacities. We thus put in contact Hlide and Yoshihiro. If the goodwill seemed to be on the two sides, Yoshihiro forever given its sources to Hlide for reasons which are clean for him and which it will explain you directly on our forum if he wants of it But it is its choice and it should be respected.
At all events, Hlide had always stated its desire for developing another more powerful project because, in his opinion, PCsx is not adapted for a bearing on PSP and will never give a real satisfaction. It however sincerely wanted to take part in the creation of Dynarec de Psx-P, feeling able to carry out two projects without parasitizing one with the profit of the other.
This project is still on paper and it misses in Hlide some technical information but it knew to interest some other developers in the project and feasibility seems more than obvious to us.
Note that PSPGen will be the official site of YAPSxP and that we will open a dedicated site.
OK heres what Hilde himself said about this new project:
Indeed, tired to await the hypothetical source of Yoshihiro which to me was promised so that I integrate a dynarec, I decided to only leave in the adventure.
How was born this adventure?
The starting point of my adventure, it was to propose a dynarec which could be carried out at least twice more quickly than the PSX could not make, by hoping that the remainder of the emulation will not exceed other half of the resources available: in short to allow to emulate the PSX in fullspeed. A chalenge, in fact.
Why I PCSX does not begin again?
It is simple, this source is absolutely not adapted for the PSP. It is not particularly optimized because it is written for GCV survitaminés in gigahertz which naturally manage realities of double precision double precisions. If you try to generate this code for the PSP, you will obtain a at the very least ineffective monstrous code because the PSP nativement does not manage the realities with double precision double precision - very much used in the GTE for example: the PSP will row in the plays of action 3D which make massive use of the GTE. Approximately, it is what you obtain with PSX-P.
What currently contains YAPSxP?
- The dynarec CORE0 (R3000AF) which will be declined in CORE1 then in CORE2, once the emulation of the GTE (in progress) and the entirely implemented COP0.
What will contain YAPSxP?
- The management of a standard pad (already written but not tested)
- The management of graphics (GPU, there I touch on the manner of proceeding)
- The management of the video (MDEC, lives the VFPU!)
- The management of the images (CDR, euh… that will not impassion me masses that…)
What is what YAPSxP will not contain, at least initially?
- savestates
- safeguards
- the sound (I do not despair to do it one day)
- in short, the remainder
Here are, the sources will not be LPG as I had envisaged at the beginning. I am in the active life thus one will not have to hope to see it turning completely for Christmas: he will not serve anything to ask for to me the date of a first release. I do not believe that PCSX was done in one month in the beginning. However that does not make a month that I begin this project, but the dynarec is in very good way and should promise not badly with the management of the GTE and COP0.
NOTE: if there are talented developers among you who would like to contribute on parts that I do not hope to implement for the first release, you can always contact me by PM.
NOTE2:
- CORE0, dynarec which is carried out like an interpreter, primarily for the need for Proof Of Concept and déboggage.
- CORE1, dynarec taking again the base of the CORE0 but by carrying out a block with as much as possible instructions generated in order to release sufficient resource CPU for the remainder to emulate. Already tested with happiness on a pre version.
- CORE2, dynarec with additional optimizations which will make it possible the emulator to be a little more “intelligent”.
So yet another PSX Emulator for PSP project, lets hope we see a release from one of the 3 one day soon.
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November 5th, 2006, 16:01 Posted By: wraggster
Dreadnought has released a belated Halloween edition of his Mario Dont Drop the PSP Game:
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November 5th, 2006, 16:07 Posted By: wraggster
Carish has yet again given me a translation of a new Lua Game released at XtreamLua
PSP-Metronome V0.2
Willytarno from XtreamLua forum has released a new version of his homebrew psp-metronome.
You change the time delay with [up] and [down] , start the metronome with [start] ,
then you use [start] again to go back to delay set screen or [select] to exit.
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November 5th, 2006, 23:17 Posted By: wraggster
Edison Carter has released a new version of his CheatDevice for GTA Vice City Stories
Heres the full info:
You need to run VCS through DevHook to use this. You can install the PRX by running the installer, or read the instructions in readme.txt if you prefer to do it by hand.
Download (for US or EU): CheatDevice21.zip
IMPORTANT NOTE: After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use chkdsk /f X:
I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!
Version History:
2.1
Fun with gravity!
Heavy car or bike
Make your car indestructible
More teleport locations
There's a pretty good list of teleport locations now. It really makes getting to the missions easier if you've decided making your own trip-skips isn't cheating.
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November 5th, 2006, 23:34 Posted By: wraggster
Carish has gave me news and a translation of another release from the French PSP Scene:
Hi,
Yet another XtreamLua forumer , Dr.Download , has posted today his new homebrew : Dr.Flash 0.3 (not an lua app this time)
It's a mod flash tool for fw271Se. note that it's all in french , but should be mainly understood by english speaking people. all you got to know is 'Haut' means 'up' , 'Bas' means 'down' , 'Droite' - 'Right' , 'Gauche' - 'left' , 'Carre' - 'Square' and 'Rond' - 'Circle'. everything else is english friendly I think.
Here the translation of his post:
Originally Posted by Dr.Download
I have just finish a software who will help many , it allows you to flash and mod the 2.71SE.
I have released this software to make it easier for all your flash procedures for the PSP.
The soft has been successfully tested tens times but there are always risk of bricking, neither me or the releaser could be responsible of your use of it.
Characteristics:
* Use of 2 Mods with the 2.71SE (could be changed if you copy your prx in flash/mod1 and flash/mod2 folders.
Modules included are:
* Edison Carter's Cheatdevice (last version).
* Cpasjuste's Over Clocking Module (star+select to choose CPU speed).
* Change your gameboot (copy your gameboot.pmf in flash/ folder).
* Remove SCE Logo so you can have a better view of your gameboots.
Credits:
Dr.Download (me^^) >> Coder : Realisation of Dr.Flash.
Dark_Alex >> 2.71SE's coder : for the 2.71SE without what we would be boring.
PSP_Maniac >> Beta Tester : For the considerable risks he took for testing it.
Here are the links:
XtreamLua Dr.Download original post
Regards,
Carish
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November 5th, 2006, 23:39 Posted By: wraggster
Takka has released a new release of his Unnofficial version of the GBA Emulator GPSP for the PSP:
Heres the crappy translation:
In the plural values of idle_loop_eliminate_target correspondence (up to maximum of 8). It is to be the intention of doing, but because it does not have the object software, it is corresponding truly or, it is unclear. Please try trying the method which has the software and the data of the object. When the effect has been produced, because it is thing, also the source releases.
Yep the translation is rubbish
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November 6th, 2006, 01:54 Posted By: wraggster
News/release from joek2100:
This is a modified version of the opensource mp3 prx for irshell.
It will play mp3 files from ms0:/PSP/MUSIC (no subdirs).
It has random and sequential play modes, pause, next and a builtin "overclocker".
Copy install and psp to the memory stick and run Coldbird's Universal Module Flasher. Source is included.
Controls:
(The the left of the select button)
Note + Left Trigger = pause/resume playback
Note + Right Trigger = next song
Note + Square = switch playback mode between random and seqeuntial
Note + Triangle = Change CPU speed
To clarify, this is to play music while playing games.
Right now, installing as an xmb module will work, but the sound will get messed up after using usb.
I will fix this for the next version.
If this doesn't work for you, please tell me if you have any other modules installed.
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via joek2100
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November 6th, 2006, 01:59 Posted By: wraggster
Even though we're basically on the eve of Sony's big launch of the PlayStation 3, we still had a few outstanding questions about some of the minutiae of the console. Yeah, we're dorky sticklers for detail like that. So here are a few interesting facts about the PlayStation 3 you may (or may not) be interested in knowing:
After plenty of gameplay the console is cool -- or at worst warm -- to the touch on every surface. In a side by side test with the Xbox 360, the console is comparably virtually silent, and the Blu-ray drive is significantly quieter than the 360's DVD drive.
USB keyboards and mice will be plug-n-play, no fuss at all. Who really wants to browse the web with a PlayStation controller anyway?
Bluetooth mice and keyboards will not work with the system at launch.
Any (A2DP) Bluetooth headset should theoretically work with the system, though Sony will have a recommended hardware list.
The EyeToy is the only USB webcam that will work with the system. The original PS2 EyeToy should still work with the PS3.
There are currently no plans for VGA out on the PlayStation3.
The system will not support more than seven controllers.
There are currently no plans for a cheaper, wired version of the SIXAXIS.
With its media playback software one can have in-game custom soundtracks, as with the Xbox 360, Wii, etc.
Despite rumor, Sony insists the US is still officially targeted for a 400k unit launch; Japan is still set for a mere 80k. Sony execs are actually expecting an upturn in unit production before launch, so those numbers may actually go up.
Some titles have an option to install some amount of game data (in addition to saved data) to the drive. Genji can install 4GB worth of data to decrease load times (quoted to drop from 12-15 seconds down to 3-4); this game data can be removed at any time without affecting your saved games.
The drive can be upgraded, although not on any official basis (read: YMMV, do so at your own risk, you may void warranty, etc.).
You cannot leave voice or picture messages for other users on the PlayStation Network, only text.
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November 6th, 2006, 07:34 Posted By: wraggster
Success HK have just lowered the price of the SanDisk Memory Stick Pro Duo 4GB to a new lower price of $123 which is just under 65 pounds for UK people.
For those after a Legit Memory Card with no rebate rubbish its a good price, SuccessHK also do the 4GB Hard Drive at $108 but to be honest i prefer to have a smaller memory card in my PSP.
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November 6th, 2006, 16:54 Posted By: wraggster
That grabbed your attention eh, a Chinese company has made a PSP Lookalike called the V191 thats also a Phone, takes SD Cards with 256mb built in and is also a 1.3meg Camera, MP3 and MP4 Player oh yeah and it also plays games.
Heres a Screen:
More Screens Via Comments, Let us know what you think
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November 6th, 2006, 17:01 Posted By: wraggster
Sony has been on the backend of a lot of criticism surrounding the impending launch of the long-awaited PlayStation 3. From the less than impressive number of consoles going to retail on day one (only 400,000 in the USA on recent estimates) to the alleged 'Betamax 2.0' Blu-ray format, many are predicting that the PS3 will be the banana skin that will cause Sony to slip up after dominating the games industry for the last ten years.
However, in an interview with our friends over at Next-Gen.biz, Jack Tretton (executive VP in charge of making the US PS3 launch as smooth as possible) candidly reveals that he too is as concerned with the slow production of the all-important Blu-ray laser diode, the potential Achilles' heel of the PS3. "I'm like everybody else. I'm saying 'come on! Just build 'em, man! What's so complicated?' But think about what that blue laser diode has to do. It has to read audio CDs, standard DVDs, Blu-ray DVDs, PlayStation 1 games, PlayStation 2 games, and PlayStation 3 games. Six completely different formats that have nothing to do with each other and you're going to have one device that's going to read all those".
So should we be cutting Sony some slack? Tretton thinks so, stating that "We've had three very successful platform launches. We've dominated for well over a decade. It's a fair question to ask 'can Sony do it again?' but I'd love to get a little bit more benefit of the doubt". Unsurprisingly he denies that the Japanese giant will fall from grace with consumers. "Obvious!" we hear you cry, but the facts are hard to ignore: even now the PS2 is outselling the Xbox 360, five years after it was outselling its predecessor.
Next-Gen conclude the interview by cheekily asking when does Tretton think the PlayStation 3 will overtake the Xbox 360 in North America.
"The honest answer is we can't overtake them until we ship more units than they've sold. But we will ultimately accomplish our goals. Our goals aren't necessarily about overtaking Xbox 360 or overtaking Wii. It's our goal to maintain our leadership position. If there are 125 million television households in North America, we'd like to be in all of them. Right now we've made it into about one out of three so there's two out of three households that we're not in".
November 17 is crunch time for Sony: sales figures for the Holiday season will give an early indication of whether Tretton's optimism is justified or whether Sony will have to resign itself to third place behind Nintendo and Microsoft. Let battle commence!
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November 6th, 2006, 17:11 Posted By: wraggster
Via CVG
Ah, Sony. Where did it all go wrong? It seems nothing the Japanese giant does at the moment hits the money, and alas, those new PSP adverts will do nothing to change that.
In times past Sony has been responsible for some of the most weird but innovative ads in all the craziness that is adland. However it seemed to lose its way over the recentish 'black versus white' adverts which were accused of being racist and now it has decided to go in an entirely different direction for its new PSP campaign.
With heavily-accented Mexican dustballs.
You may well already have been irritated by the ads on TV, which end with the baffling tagline "PSP - it's like carpet you can watch outside". Which of course is meant to symbolise the... erm... no, it makes no sense to us.
See if you can figure out what's going on by now checking out the ads online here. Answers are welcome in the comments field below, if you have any...
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November 6th, 2006, 19:27 Posted By: wraggster
Sony's worldwide studios boss Phil Harrison has gone on the record about his views of the PlayStation 3, concluding that the inclusion of Blu-ray may be stretching Sony too far.
In an interview with semi-official blog ThreeSpeech.com, Big Phil revealed what we've all been thinking: that Sony may have bitten off more than it can chew with the Blu-ray format. He stated "we have overreached in production of the blu-ray component - I can't deny that. But that's the price you pay for adopting brand new, leading-edge technologies that will be future proof. We will resolve those issues - we are already catching up. We will continue to catch up on the production, and as you know, we haven't changed our full-year forecast of six million units, so we're only talking about a ramp-up issue."
Harrison also addressed the last-minute inclusion of HDMI on the 20GB version of the PS3. He admitted that "the reason for the change was in reaction to a market trend, which is that much more displays are being sold with HDMI, earlier, than had been previously forecast."
He even had an answer for those of you wondering how such a change to the machine specifications can be made so close to launch time. "The criticial question," he says, "is not 'when do you start manufacturing', but 'when do you start assembly'. The HDMI port - whether it's enabled or not on the machine is an assembly issue, not a manufacturing issue. The parts have been procured, clearly, in anticipation of this announcement. It's not like we're going to make a decision of that magnitude and then call up our suppliers and say, 'oh, can we have a few more HDMI ports?' Clearly this had been well planned."
This trouble with machine production has been a constant source of Sony-bashing, with Harrison admitting that "there's no denying that we've had some very public challenges. Today, it looks like a very difficult situation - but in the weeks, months and years to come, this will pale into zero."
Bold words from Mr. Harrison, but time will tell whether Sony's bold new console will rise out of the quagmire of criticism that it has found itself in recently.
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November 6th, 2006, 19:33 Posted By: wraggster
Square Enix has confirmed its release date for Dirge of Cerberus - Final Fantasy VII, which had been down for release on PlayStation 2 this month.
As it turns out, those of you waiting for this one will be able to pick it up on 17th November.
Starring Vincent Valentine, out of FF VII (obviously), Dirge of Cerberus delves into the world of the old-days PSone game three years after its events.
Valentine has to battle against an organisation called Deepground, and in the process players will experience various new aspects added to the game since its Japanese release - over 40 new missions, an Ex Hard mode and "improved moves and abilities".
sadly there won't be any online play, because we never got the hard disk over here and, we suppose, it must require one, but never mind.
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November 6th, 2006, 19:35 Posted By: wraggster
Sony's new PR boss Dave Karakker has been talking about his challenges handling publicity for the PlayStation 3, explaining how Sony will be switching things up: 'We were allowing media to drive the message for us, and interpret it for us. So allowing someone like Peter Moore, who's a good friend of mine, to stand up there and say negative things about Sony, there wasn't anybody refuting that. People just took that for face value. Now we're very aggressively defending our turf.' He also defend the lack of universal achievements on PS3: 'Frankly, how I view it is I don't care if you're great at Madden if I'm playing you in Resistance. Because that doesn't tell me you're that much better in Resistance. An overall score doesn't really tell me much, it tells me you've spent a lot of time online, it tells me you spend a lot of time playing games, but it doesn't tell me how good you are at a particular game.
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November 6th, 2006, 19:49 Posted By: wraggster
New Commercial Game release for the PSP, heres the full details:
Price: US$ 39.90 (~21.19 GBP)
Lumines II for the PSP® (PlayStation®Portable) system is the highly anticipated sequel to the extremely addictive puzzle-based video game, Lumines. Take control of squares made of four smaller block pieces that are dropped into the playing field one at a time to form same-color rectangles. The vertical "timeline" sweeps across the playing field from left to right and wipes the same-color rectangles from the playing field. Unmatched blocks pile up, and the game ends when the pile gets to the top of the playing screen. Features mind-blowing graphics and some of the hottest artists from today including Black Eyed Peas, Gwen Stefani, The Chemical Brothers, Beck, Hoobastank, and much more!
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ivi.html
Sadly Play Asia dont ship PSP Games to Europe
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November 6th, 2006, 19:53 Posted By: wraggster
New Commercial Game release for the PSP, heres the full details:
Price: US$ 39.90 (~21.19 GBP)
features
Follow the antics of DJ, Pandora, and their friends as they try to keep from getting into trouble
Play through story mode as DJ and Pandora with 2-player co-operative play
Encounter over 60 unique enemies and bosses in a seamless blend of 3D platforming and intense shoot 'em up action
Acquire melee combos and upgradeable weapons such as the Flaming TP Thrower, Shiny Sparklies, and enhanced C4 Hamsters in Smith & Weston's shops
description
Death Jr. and Pandora return in an all-new twisted adventure as they accidentally unleash Furi, a creature of nature hell-bent on becoming the ultimate evil! In order to stop Furi and her hordes of unnatural minions, DJ and Pandora must traverse demented locales like the Toy Graveyard, the River Styx, and the Waffle House, home of the best acid syrup covered waffles in the world.
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1ivl.html
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November 6th, 2006, 19:58 Posted By: wraggster
New Commercial Game release for the PSP, heres the full details:
Price: US$ 34.90 (~18.54 GBP)
Every Extend Extra is a unique "puzzle shooter," brought to the PSP® (PlayStation®Portable) system by Q ENTERTAINMENT, the creators of the critically acclaimed hit Lumines. Every Extend Extra delivers an addictive gameplay experience through a fusion of arcade-style shooting action, cutting-edge music and visuals. Players evade enemy attacks and then use perfect timing to blast their foes in a colorful display of explosive chain reactions. The bigger the chain reaction results in the higher scores and larger rewards.
More Info / Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1mly.html
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November 6th, 2006, 20:00 Posted By: wraggster
Price: US$ 22.90 (~12.16 GBP)
features
A complete walkthrough of the entire game.
Detailed area maps.
In-depth listing of items and equipment.
Expert boss strategies to defeat even the toughest boss.
Extensive bestiary.
Signature Series guide features bonus foldout and more!
Pages: 352
Dimensions 10.25 X 8.48
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1mlt.html
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November 6th, 2006, 20:28 Posted By: wraggster
Via Emulation64
PCSX2 (A PS2 Emulator) has updated it's news page with the following:
To celebrate the upcoming PCSX2 0.9.2 release we have recorded a 7 minute 38 second long video of Tekken 4's arcade mode being completed with Nina!
Head over to the Downloads>Videos section to grab it or click here!
PCSX2 0.9.2 will add increased compatibilty, improved graphics for many games, improved MTGS stability and an abundence of features that you'll get to see in the future.
For now bask in some Tekken 4 action and note the fighting wigs (ahar now you get the title) are no longer present - as zeroGS has also had it's fair share of improvements!
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November 6th, 2006, 21:06 Posted By: wraggster
N64Francois has today released a South Park Themed version with new graphics and sounds etc of his Pokemon Keeper game which are both Bejeweled clones, ie puzzle games.
Heres a screen
That got you interested, then head on over and Download and Give Feedback Via Comments
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November 6th, 2006, 22:01 Posted By: eat
This is a simple Homer Simpson soundboard i made for Lua player enjoy
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November 6th, 2006, 22:03 Posted By: wraggster
Turkeyman has posted news of an excellent new graphics engine for the PSP/PS2, heres the long post he made:
Hey people,
I just wanted to expose some stuff I've been working on for a year or 2.
Firstly, I have been working on a well defined cross platform engine for about 2 years which I call 'Mount Fuji'.
Not being happy with any existing freely available options, my goal with it was to create a fully fledged game engine which is properly optimised for each system, which doesn't rely on any typical (and often flakey) cross platform libraries.. So I hit the hardware as directly and optimally as I can on all supported platforms (which will hopefully grow to 'all' platforms)..
The logic here is that its as small and tight as I can make it while still being fully functional, and it provides a consistant interface to all aspects of the game.
Additionally, I provide an art and asset pipeline for getting data from art and asset creation packages into the game.. Since platforms ideally read optimised raw platform specific data at runtime from a platform specific game archive, there are a suite of tools to convert to system specific formats from many common source asset formats.
Its fairly well developed now. For the interested, I have placed the current interface documentation on the net here:
http://www.dotblip.com/fuji/doc/modules.html
Or the main page:
http://fuji.dotblip.com/
Also of moderate interest (and I'm sure many who read this forum have already seen floating around), I've been working on a game based on my engine. You can see it here:
http://caelestis.dotblip.com/screenshots.html
Its a little japanese themed action RPG style hack and slash (or at least it will be soon)..
Its coming along surprisingly well, and I've finally found some excellent art talent and its starting to come to life.
I'll hopefully release a small demo in the next little while.
And now for the crux of my post :P
As you can gather, my engine (and my game also) is a fairly ambitious task. Its moving along surprisingly well but maintaining all those platforms is becoming difficult to do on my own in what little spare time I have these days..
I wanted to find if there was anybody in the PSP and PS2 scene that would be interested in helping me maintain the platform ports. This wouldn't require too much of your time, just build the game from time to time and see if it still works properly on each platform. As I work I tend to introduce bugs that may break compilation or compatibility with one platform or another, and it would be nice to have a couple of people helping me catch these bugs..
Ideally, I'd like to find someone that can see the importance of such an offering in the homebrew scene (allowing people to easilly make commercial grade games as an alternative to simple LUA applications for example) and would help me optimise each platform aswell.
Since I dont have a lot of time anymore, I usually just get something running and move on to the next thing.. I have a list of optimisations a mile long (most of them are simple things too) that I just haven't had time to get in there.
Please dont look at this like a cop out, and looking for someone else to do my dirty work. Trust me, I'd love to do it myself, I just dont have as much time as I'd like anymore, and I'm also dividing it between engine development and my game, and I thought my engine may be of some interest to the community.
The other thing that I'd like to know is if such an offering would be of actual interest to anybody in the homebrew scene, and if they'd be keen to work on their own homebrew based on my tech?
I know a lot of programmers enjoy writing their own engine code, but I know a lot of people also just want to get their game idea up and running as quickly and easilly as possible. And I'd offer my full support here.
This would help me out in a lot of ways. Mainly, having some others working off my technology would help raise issues and problems that I hadn't considered while working on my own game, and also find bugs that slip through the cracks :P
Anyone interested in assisting me with the platform maintainance would have to have good understanding of the systems at the hardware level, however anyone with any reasonable programming experience would be good to have working on their own project, as their success would be a good reflection of the interface design.
Comments and criticism welcome.
Any additional details, I'd be happy to provide..
Screenshot from the PSP Version Via Comments
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November 6th, 2006, 22:17 Posted By: wraggster
Yahoum has released a new version of Lua Tennis for the PSP, the game actually plays like Pong on a Tennis Background.
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November 6th, 2006, 22:43 Posted By: wraggster
Another DCEmu exclusive news again and i must say that i was disapointed with news posted saying PS1P is fake, to the person or websites saying that well your full of excrement , i have in my hands Beta 4 tonight of the Emulator tonight and also a Video of Ridge Racer running on PS1P, the Video is a tad choppy because it was done on a crappy camera but youll see the full video from the PSP turning on etc, something which some one pointed out that the Final Fantasy didnt.
Anyway heres the Video link this time at Youtube:
Now whilst i enjoy Beta 4 Please watch the video and give feedback via comments. Thank god theres a menu now , nothing more annoying than having to upload to the PSP every 10 secs a different game.
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November 6th, 2006, 23:08 Posted By: wraggster
In the aftermath of the Lik Sang Closing scandal and now Play Asia also stopping PS3 Preorders/selling to Europe there must be hundreds of us who had preorders cancelled.
I had my Wii preorder cancelled and im now unsure if i should get a US or UK Wii.
Have any of you preordered with anyone else since the cancellation ?
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November 7th, 2006, 01:48 Posted By: wraggster
Hey folks last week i posted that Play Asia were selling the new PSP Camera also named Chotto Shot but they dont ship to Europe, well just found a new website that does and with Free Shipping.
The store is Yes Asia and they are selling it at US$51.49 [~£27.08].
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November 7th, 2006, 07:31 Posted By: wraggster
Via Worthplaying
If you're a theme-park game equipped with intuitive, console-friendly building features as well as a fully integrated social mechanic, do you really need anything else? If you're Thrillville, the answer is simple: "Yes. Definitely." In order to further bring home the eclectic theme-park experience, LucasArts and Frontier Developments have loaded up their November 21 release for PS2, PSP and Xbox with more than 20 diverse minigames not unlike those you might find along the midway at your local amusement park.
"We wanted to re-create the feeling of the theme park, where there is just so much different stuff to do," says David Walsh, Managing Director at developer Frontier. "In addition to the building, riding and socialization aspects of the game, the way to achieve that was to pack in tons of different gameplay via minigames. Further, we made sure that the whole thing hangs together really well - so there's always a reason for you to play that links back to the main game."
Though they can be accessed completely outside of the core game via Party Play mode - an excellent feature for those wanting to challenge up to three friends - mastering certain minigames plays an important part in single-player Career mode. "In order to gain your Uncle Mortimer's confidence and gain access to his other parks, you'll need to complete a certain amount of tasks, such as besting a challenger at certain minigames," explains Dave Cerra, associate producer at LucasArts. "For example, a kid named Tim Twinklefingers may start talking smack and challenge you to beat his score in a quirky, Japanese-inspired 2D platformer called Sparkle Island. If you're good enough, you'll take the next step toward advancing to the next park; if you're not, you might have to find another way."
From first-person and 2D shooters to arcade-style racers and action/adventure experiences - even playable miniature golf and go-kart racing on courses that you can design yourself - Thrillville's unique mix of minigames alone is enough to entertain any gamer for hours. But which individual games rise above the rest? Frontier posed the question to those who know it best - the dedicated testers in its
quality-assurance department - to the following results:
Luftwaffe 109
"I like Luftwaffe 109 because the graphics look great," says Stephen Tuffery. "You really feel like you are in WWII behind enemies' lines, flying high up in the air in your very own airplane. The background changes from day to night, making the action more intense. There are four airplanes to choose from, each with its own different style, that can dogfight, drop bombs and fire different weapons. The end bosses are very impressive (especially the enormous zeppelin airship), and you can play up to four players."
Auto Sprint
"Anyone who doesn't like Auto Sprint as much as I do most likely isn't any good!" boasts Adrian Fife. "I'm now able to maneuver the vehicle with near-perfect accuracy, taking perfectly timed corners in order to cut inside my opponent's vehicle, as well as break my opponents down while observing their heads drop, one by one, as I constantly make new time-slicing, fastest-lap, hall-of-fame history!...Whew!"
"I've always loved top-down racers such as this," adds Simon Brace. "They take me back to when I was a kid and used to go and play a game just like this in the cafe just down the road. I think that's what's great about all of our minigames: For younger players, they're just fun side games, but for the older players they'll bring back memories of playing on arcade machines in their childhood. Ahhh...happy days!"
Sparkle Island
"Sparkle Island battle can be a pretty cool minigame in Party Play mode," says Pete Gent. "We've had some pretty intense battles leaping around like ninjas trying to steal the last few [little chick-like things that you collect called] Feeyos from each other. The 30 levels for cooperative mode also make it one of the more challenging minigames available to the player in Thrillville."
Event Horizon
"My favorite is our side-scrolling shooter Event Horizon on hard - what a challenge!" enthuses Michael Brookes, Frontier's QA manager. "This is the one minigame that kept the testers trying time and time again to complete it. It reminded me fondly of the horizontal shooters I played in my younger days. The varying weapon types add a strategic element to the game, each weapon type being better in different circumstances than others. And as for the second-level boss - just watch out for the lasers!"
Mini Golf
"If you thought Mini Golf was fun, wait until you play TIMED Mini Golf!" says Michael Michael. "You must perform skillful putting shots under the pressure of a countdown, so make sure you complete the course before the timer reaches zero. Better yet, in co-op mode, every successful putt you make adds extra valuable seconds onto your teammate's timer. Whether you fail or succeed depends on the performance of your teammate (and vice versa), so concentrate, and don't let the timer put you off. Breathe, relax, don't panic...you have plenty of time to make the shot."
Saucer Sumo
"Saucer Sumo is my favorite minigame within Thrillville because it is very simplistic to pick up but will take an age to master," says Stuart Fraser. "It is a simple concept - bash or be bashed out of the ring - and collecting power-ups improves your chances of defeating your opponents. The real art is to know when to dodge an attack as you see your friends go flying off, pulling yourself back onto the ring with a well-timed boost and knowing when to hang around for power-ups."
"There are minigames, and then there is Saucer Sumo," agrees Cerra. "This deceptively simple game is has swept up the testing team here at LucasArts. Reputations live and die based on Saucer Sumo. People enter the test lab with controllers in hand and leave with tails between legs. Don't miss the power-ups or you're toast."
An entire list of minigames follows:
RC Wars Smash, bash, destroy and conquer in remote-control CARnage!
Saucer Sumo Front up and shove until you're the last one standing in this frantic mechanized sumo-fest.
Shooting Galleries: Ghoul Gunner, Star Sniper, Prospector Stakeout and Blackbeard's Booty. Use your supernatural combo skills, alien accuracy, gunslinger reflexes and piratical cunning, respectively, in these shooting galleries with a pick-up-assisted twist.
Luftwaffe Air War Win the battle for air superiority in this awesome WWII arcade vertical-scrolling shoot-'em-up.
Event Horizon The amazing side-scrolling arcade space shooter is an alien fragfest with weapons galore.
Sparkle Island Jump! Shoot! Rescue and protect the Feeyos from Uasgi-san's Mekagoo in this enthralling 2D platformer.
Auto Sprint Burn rubber in some motorsport arcade mayhem as you race for the finish line.
Trojan Quest Hack, slash and strategize through this top-down arcade battler.
Mini Golf Test your miniature-golf strokeplay on the ramps, jumps, obstacles and windmills of courses YOU design.
Shootzones: The Haunting, Robot Invasion, Wild Frontier and Pirate Raiders. These four differently themed first-person shooters invite you to fight everything from ghouls and aliens to outlaws and pirates.
Bumper Cars It's "bump or be bumped" in Thrillville's ramjet-assisted take on this classic fairground attraction.
Saucer Soccer Show your soccer skills in Thrillville's frantic flying-saucer version of the world's most popular game.
Trampolines: Spooky, Sci-Fi, Wild West and Adventure
Four unique trampoline settings require you to perform sick tricks and combos to secure the high score.
Race Tracks: Go-Karts, Formula Thrillville, Monster Trucks, Dune Buggies and AntiGrav Racer Design race tracks for five differently themed vehicles: go-karts, high-performance cars, monster trucks, dune buggies and futuristic cars, respectively.
Entertainer Strut your funky stuff and hit the beat to pump up the Thrillville crowds.
Groundskeeper A frenetic race against the clock to BlowVac Thrillville clear of gunk.
Mechanic Link up the circuit boards, beat the clock, and keep Thrillville running smoothly.
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November 7th, 2006, 07:33 Posted By: wraggster
Via Siliconera
NIS revealed two of the extra stages in Disgaea Portable for the PSP and they contain some familiar faces from Disgaea 2. Adell and Rozalin make cameos in Disgaea Portable as extra bosses in two of the extra stages. Adell has his signature Vulcan Blaze attack and Rozalin has Rose Liberation to use in battle. Disgaea Portable is being sold in two flavors. The game alone runs for 5,040 yen ($42) while a limited edition that comes with the 2 CD soundtrack and a single of the Japanese theme song sells for 7,140 yen ($60). While there is no word of a US release yet, the hardcore fanbase is likely to convince NIS America to bring Disgaea Portable to North America.
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November 7th, 2006, 07:34 Posted By: wraggster
Via PSPfanboy
We PSP fanboys love to play demos. We've been blessed with a plethora of demos for Loco Roco, but it seems like they're not done quite yet. A key observer on the PlayStation forums noticed that YourPSP described plans on releasing a Christmas-themed demo of Loco Roco to supplement the Halloween demo that came out about a week ago. Considering how the game is about eating everything in sight, wouldn't a Thanksigiving themed demo also be appropriate?
Another noteworthy demo to come out later this year is the highly anticipated PSP-exclusive Crisis Core: Final Fantasy VII. Jeux-France reported about a week ago that an issue of Famitsu reveals the producer's intentions to have a playable demo available by the end of the year. If it comes around the time of the other Loco Roco demo, it seems like PSP fanboys will have a lot of free demo playing on their hands this holiday season.
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November 7th, 2006, 15:38 Posted By: scarph
News/release from MiG
VSH AND GAME OVERCLOCKING MOD V0.7
---------------------------------------
Right then, im sure now you'll all know what this is all about, and i've decided to go through the project and try and eliminate all the problems people are having.
IMPROVEMENTS
----------------------------
Right then, one major change in this release... to enable overclocking, you will need to press Start + Rtrigger anywhere, like in the XMB or in a Game, which will then enable the current method of Start and Select to change the clock speed.
if the Overclocking mod is disabled the CPU will be returned to its default clock of 222mhz, i can change this if people need to. anyway, when disabled, this program shouldnt affect your psp, it should just listen for keypresses quietly in the corner :P
Anyway, next thing.
- ALL CPU speeds i could think of have been added - 333,300,266,222,166,133,5 9,29 have all been added... there is a dodgey bug with 29mhz though, sometimes it wont tell you its in this mode, and the screen have like a dodgey shake, but that is in the XMB only, in games 29mhz shows.
Dont also be impatient when the cpu is in 29mhz, because pressing start and select wont change the cpu speed instantly, as the CPU clock speed is so low, but some people wanted it for the xmb, so meh.
I think i've sorted a lot of bugs with this, and this is partly due to being able to disable the overclocking program...
In fact, i might do it so that you can disable the program without it defaulting the cpu speed, it seems like a daft idea if the stability increases..
BUGS
---------------------------
A few spotted so far...
Dont overclock instantly and then press Start on the photo menu, your psp will freeze, and will need rebooting.
sometimes you will get random lockups
i need people to tell me whether problems exist whilst the OC module is enabled or disabled, so i can figure out whats going off.
THINGS TO DO
---------------------------
A better installer, no coldbirds installer wont work with my mod, i need to be able to flash pspbtcnf.txt and pspbtcnf_game.txt, something his installer doesnt do at the mo..
Config files... once i get round to doing it you will be able 2 set the cpu speed for each game, blah blah yackety yack, i'll not disclose much on this as the final plans arent sorted for it.
Find the OC Module Attached.
MAJOR PROPS TO - COLDBIRD
NOTE - TO INSTALL OTHER MODS LIKE THE VCS ONE, INSTALL MY MOD FIRST AND THEN USE ANY MOD THAT USES THE COLDBIRD INSTALLER, TO AVOID MY MOD BEING DELETED.
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via migs
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November 7th, 2006, 18:46 Posted By: wraggster
Sony's Phil Harrison has admitted that the company "overreached" with its decision to include a Blu-ray drive in PlayStation 3.
Referring to the shortages of blue diodes that forced Sony to postpone the console's European launch until March, Harrison told GamesIndustry.biz's Rob Fahey, "we have overreached in production of the Blu-Ray component - I can't deny that".
"But that's the price you pay for adopting brand new, leading-edge technologies that will be future proof. We will resolve those issues - we are already catching up."
"We will continue to catch up on the production, and as you know, we haven't changed our full-year forecast of six million units [by March 2007], so we're only talking about a ramp-up issue. We're not talking about the fundamental design of the product itself," he added.
"There's no denying that we’ve had some very public challenges," he had said. "Today, it looks like a very difficult situation - but in the weeks, months and years to come, this will pale into zero."
Speaking as part of an interview being serialised on Sony's semi-official Three Speech blog, Harrison also addressed the issue of HDMI's late inclusion in the lower-end PlayStation 3, the 20GB model.
"The reason for the change was in reaction to a market trend, which is that much more displays are being sold with HDMI, earlier, than had been previously forecast. Not just Sony, but all the other TV manufacturers," he said.
"Although we didn't say it at E3, I think that the unspoken assumption was that we would always merge everything into HDMI eventually. We just made that decision earlier."
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November 7th, 2006, 19:01 Posted By: wraggster
Sony has criticised Microsoft's just-announced TV and movie download action for Xbox Live Marketplace for requiring a hard drive to take advantage of the service - or in other words, it's not a feature that's available to owners of an Xbox 360 Core system unless they fork out for an HDD.
"PlayStation 3's content is designed for everyone to enjoy right out of the box, no matter which configuration you purchase. We would never segregate or shut out any of our consumers from our entertainment experience because they didn't buy the top of the line system. Both PlayStation 3 versions available on November 17 include hard drives for downloading content," a Sony spokesperson said in a statement appearing on Next-Gen.biz.
We've contacted Microsoft for an official response to this but so far have had nothing back. If we do hear anything, we'll let you know right here.
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November 7th, 2006, 19:04 Posted By: wraggster
Via CVG
Entirely new iteration of latest CM title shouting from the dugout on Xbox 360, PS2 and PSP
In Q1 2007, Xbox 360, PS2 and PSP will be slipping into sheepskin coats for the arrival of Championship Manager 2007.
Developed by Gusto Games, the 2007 console outing is said to be an entirely new iteration of the football management sim. Spilling details, CM publisher Eidos told us, "Key changes include the ability for managers to design their own set piece drills on the tactics pitch, test them on the training ground and then utilise them in a match.
"They can also interact with their team by providing stirring words to motivate them before and during matches, and with the advanced media system, how the player reacts towards the press, players and other managers, can mean the difference between them becoming a media darling or on the end of the next hate campaign".
On top of that, both Xbox 360 and PSP versions feature multiplayer modes - Xbox Live Online Battle Mode, and head-to-head Battle Mode via a wireless connection for PSP - with the former platform version additionally benefiting from the likes of downloadable season data.
Plus, expect numerous Challenge Modes at both international and club level to accompany the traditional 20-season play mode, a new transfer system "allowing intricate player negotiations", we're informed, a dynamic news and media system, comprehensive player and club data, a refined match AI system and the introduction of two new English leagues, Conference North and South
Ive got mine preordered at Amazon UK for a while
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November 7th, 2006, 19:08 Posted By: wraggster
Here's a quick blast to let you know that PS3films.com has been updated with a new video focusing on the high definition aspects of Sony's next-gen console.
We could waffle on for a little bit longer about the video, which shows the likes of an exploding house interior quickly followed by tranquillity - zebras eating grass and a giraffe chewing leaves - but we'll just shut up and let you watch it for yourself.
http://www.ps3films.com/hd.htm
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November 7th, 2006, 19:14 Posted By: wraggster
The PlayStation 3 may be a few months off yet in Europe, but the third-party elements of the launch line-up are starting to take shape.
According to reports, Activision has confirmed that Call of Duty 3, Marvel: Ultimate Alliance and Tony Hawk's Project 8 will all be around for the European launch in March, just as they are in the US.
Other publishers have previously said to expect their launch line-ups to translate to Europe too, with Ubisoft in particular noting that Blazing Angels and Rainbow Six: Vegas will be released here whenever the PS3 materialises. The Elder Scrolls IV: Oblivion, which Ubisoft co-publishes, will also appear then.
Other third-party titles on the cards for the US launch include Fight Night Round 3, Madden, Need For Speed Carbon and Tiger Woods from EA, Full Auto 2 and Sonic the Hedgehog from SEGA, NBA 2K7 and NHL 2K7 from 2K Sports, and Ridge Racer 7 from Namco Bandai, although the latter is more likely to be published by Sony in Europe.
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November 7th, 2006, 19:17 Posted By: wraggster
GameDaily has up an article grading the current and next-gen consoles on their past and (apparently) future performance. Ratings come with an explanation, which is good because some of them seem just a bid dodgey. Only a B+ for the PS2? Really? From the article:
"Considering the competition, the PS2's $129.99 price tag seems downright diminutive. The slim PS2 comes sans fan (meaning potential overheating for long-winded players) but the compact design makes it a must-have for anyone with limited space in the entertainment center. The DualShock 2 is arguably one of the best game controllers of all time and extras can be snapped up for a mere $20 for head-to-head or online multiplayer action."
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November 7th, 2006, 19:20 Posted By: wraggster
Carl Bialik from WSJ writes
"An unlikely but growing group of rock stars are also avid players of Guitar Hero, a PlayStation title that uses a miniature plastic guitar to let gamers pretend to be, well, rock stars, the Wall Street Journal reports. From the article: 'Michael Einziger, the 30-year-old guitarist for the hard-rock band Incubus, says he was "shocked at how hard it was" to play the videogame's version of his song "Stellar." He admits he was handily beaten by his then-14-year-old sister, Ruby Aldridge, when the two of them squared off earlier this year. "It doesn't have anything to do with playing guitar," Mr. Einziger says. "It's all rhythmic." When the four members of the punk-pop band the Donnas got together to play Guitar Hero last week, guitarist Allison Robertson took some good-natured ribbing from her bandmates, says drummer Torry Castellano. That's because Ms. Robertson had a hard time playing along with the band's own song "Take It Off." "Expectations for her are pretty high because she's the guitar player and because she's so good at videogames in general," says Ms. Castellano.'"
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November 7th, 2006, 19:21 Posted By: wraggster
Like a particularly devastating "summon" spell, Square Enix bombarded North American retailers last week with 1.5 million copies of Final Fantasy XII. The publisher announced today that the mass shipment represents the largest day-one North American availability of any game in the publisher's history.
Final Fantasy XII set that record due in part to another Square Enix milestone. While it was far from the first Final Fantasy game Square Enix has released, Final Fantasy XII was the first time the publisher had ever set a concrete street date for one of its North American product launches. While all of the company's previous games shipped out on a certain date and gradually went on sale as the games arrived at different retailers over the course of a few days, Square Enix made sure all of its retail partners received their copies of Final Fantasy XII early and held onto them until the official October 31 release date.
Even if every last one of those copies has been sold, Square Enix still has a ways to go before the game duplicates the success it experienced overseas earlier this year. Final Fantasy XII has already racked up more than 2.4 million sales in Japan since its release there in March of this year.
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November 7th, 2006, 19:22 Posted By: wraggster
Gamers this weekend were quick to react when forums lit up with news that Best Buy's online store was accepting preorders for Sony's PlayStation 3 game console, due to go on sale November 17.
Unfortunately, those who completed the online preorder form this weekend discovered today that their actions were for naught. The retailer sent those consumers notice that their preorders were being "cancelled."
"Thank you for your recent visit to BestBuy.com," today's e-mail began. "Unfortunately, your preorder for the PlayStation 3 gaming system will be cancelled."
Stating that its online store system "was not intended to take preorders on the PlayStation 3 gaming system," the company said any gamer who managed to preorder a console would not be charged.
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November 7th, 2006, 19:25 Posted By: wraggster
Via Gamesradar
A long time ago on a part of the internet not so far away, we brought you the first info on Star Wars: Lethal Alliance on PSP and now we're back with more screens to please your corneas and a way to exercise your clicking finger by securing the other screens behind the images tab.
Set mere months before the start of Episode IV: A New Hope, you will play a Twi'lek mercenary named Rianna Saren who, along with her heavily armed security droid Zeeo, is trying to infiltrate Empire-controlled planets and ultimately steal the plans of the Death Star. Which might prove useful at some stage.
And instead of using lightsabers, the pair relies on blasters and combining their own skills to explore each level, uncovering new areas and battling foes as infamous as Darth Vader and Boba Fett, along with more familiar fodder such as Imperial droids and Stormtroopers. And while you'll fight through places that you've already scorched with laser fire such as Coruscant and Mos Eisley, you'll also get to explore the previously unseen planets of Despayre, Danuta and Alderaan.
Screens Here
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November 7th, 2006, 19:30 Posted By: wraggster
Let's face it; Red Octane would have had to sabotage (please add that song on version III) the first Guitar Hero to not get this sequel right. The original was already a blast to play. Add a new playlist (Freebird!), refine the graphics, increase game modes, and voila! Insta-hit. With a current average review score of 96/100 thanks in part to two perfect scores, here's what early critics are saying:
Gamebrink (91/100) on improvements: "With a better song list, high quality audio for the most part, expanded and improved modes, and all the fun of the original, Guitar Hero 2 is one of this busy holiday season's best games."
IGN (95/100) on being a great sequel: "Guitar Hero II takes everything that made the original game great and cranks it up to 11, maybe even 12...This is the nearly-perfect sequel to one of our favorite games in basically forever, and it's an absolute must-buy."
Gamespy (100/100) on being addictive: "It's everything good about videogames in one package, forever encouraging you to play 'one more song!' until it's 3AM and the neighbors are yelling for you to turn down that racket."
GameDaily (100/100) on being perfect: "The sequel improves greatly on an already superb product with an in-depth training mode, a song list that holds up just as well as the original, and multiplayer that includes cooperative play. Everyone should rock out to Guitar Hero II -- it's one of the best games of 2006."
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November 7th, 2006, 19:40 Posted By: wraggster
New Commercial Release for PSP:
Price: US$ 39.90 (~21.22 GBP)
features
Fast paced arena combat - Quick, action-oriented battles that can be squeezed in at work or school and feeds the addictive desire for another quick rematch
Networked Multiplayer -Head to head duels up to 8 player tournaments using wireless connection
Tournament structure -Focuses single player gameplay that is easy for casual gamers to understand and provides a solid structure for multiplayer games
Highly polished "sports-broadcast" style presentation - Communicates key information using the play-by-play style and vocabulary of popular sports broadcasts
Downloadable content - Using the USB connection players can connect to a PC and download new vehicles, challenges, music and customized arenas
description
BattleZone is an intense arena-based vehicular combat game set in a world of professional motorsport - the sport where man and machine merge to survive in the most competitive and dangerous arenas on the planet.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1m6p.html
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November 7th, 2006, 19:43 Posted By: wraggster
Asian version of Gangs of London released, heres the full info:
description
Immerse yourself and become part of an elite criminal underworld. Now you can control a team of gangsters to orchestrate the most ruthless takeover of the London Underground. Use brains and brawn to stamp your territory as you make your way to the top in your effort to control the city. Play through a fully realized free roaming London in powerful action packed mission perfectly tailored for portable play.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1lwg.html
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November 7th, 2006, 19:46 Posted By: wraggster
Play Asia are doing another of their Weekly Specials and this week its the game Mercury Meltdown for a killer price of $8.90, heres the info:
From the publisher: Once again taking control of the liquid Mercury 'blob', players must avoid various obstacles and hazards to reach the end goal. The Mercury blob itself has now been given an overhaul and has 4 varying 'states' Normal, Solid, Fast and Slow. These states allow for larger more complex levels, which in turn mean a greater challenge and more enjoyment to be had for the player.
The number of levels has more than doubled now 160+, and with the newly added feature of Downloadable Content more levels will be made available at a later date. Wireless 2 Player modes have also been an important addition, with 5 sub games each providing a challenge against the computer or a friend.
Sony's PSP™ puzzle game Tama-Run (also known as Mercury Meltdown) is now available at discounted US$ 8.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 5 units per customer.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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November 7th, 2006, 20:01 Posted By: wraggster
SuccessHK have now announced the pricing of their PS3 Bundles, heres the info:
Sony Playstation 3 20Gb Japan Version with 3 Games Bundle Pack
Accept Bank T.T. or Paypal payment only.
Release Date: 11-11-06
Japan, 20Gb Version
3 Games included:
Ridge Racer 7 Jap ver, Genji Days of the Blade Jap ver, Gundam Target in Sight Jap ver
Price:USD 1,148.39
Sony Playstation 3 60Gb Japan Version with 3 Games Bundle Pack
Release Date: 11-11-06
Japan, 60Gb HDD Version
3 Games included:
Ridge Racer 7 Jap ver, Genji Days of the Blade Jap ver, Gundam Target in Sight Jap ver
Price:USD 1,277.42
OK thats a bit out of my price range
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November 7th, 2006, 20:41 Posted By: benh
I have found some more deatils on the chotto shot camera addon for the psp,
- The UMD and camera requires 2.80 to run
- The UMD comes with 2.82
- Images taken are sent to psp/photo/CHOTTO_SHOT/
- Videos taken are sent to psp/video/CHOTTO_SHOT/
- There are two settings for taking photos indoor and outdoor mode
- Videos taken are in BHC format but you can convert them to AVI
- You can only take 15 seconds of video but with good audio and sound quality
- the photo editing UMD can add allsorts of effects to photos prision bars, smiley, happy, flames, stars etc and also titles like happy birthday etc
- You can also have the camera in panoramic veiw
- The UMD disc is required to take videos and photos
The quality of the videos and photos is pretyy good but to get good quality you need to have the picture size on 480X272 not the other setting
Heres what is included in the package
- Chotto camera
- Camera case
- Editing UMD software (Half japanise, half english but undertsandable)
- Software manual (all japanise)
- First step guide (all japanise)
- Camera attachment instructions (section for english)
and here is the chotto shot japan advert
http://www.youtube.com/v/xY0dBX79SWY
hope you found this interesting
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November 7th, 2006, 21:11 Posted By: wraggster
New PSP game released at SuccessHK
SuccessHK Ship PSP Games and Systems Worldwide
Death Jr. 2: Root Of Evil brings back Death Jr. to the PSP system -- in an all-new adventure in a spooky tree house of terror! Teaming up for even more firepower, DJ and Pandora will take on a variety of possessed enemies as they progress through an adventure that seamlessly blends smooth platforming, intense combat, complex enemy AI and a unique sense of humor. Destroy spirits and enemies with all new upgradable weapons like the C4 Hamster Mark II's, Pandora's Tommy Gun, Cherry Bomb Launcher and the Flaming TP Thrower!
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November 7th, 2006, 21:13 Posted By: wraggster
New PSP game released at SuccessHK
SuccessHK Ship PSP Games and Systems Worldwide
Rush lets you stage off-the-wall jumps and high-flying stunts as you take the wheel in pimped-out, juiced-up street racers. Go bumper-to-bumper with a friend in a dynamic drag race or full-throttle cruise mission using handheld, wireless functionality. Now, with your PSP, you can go all-out with cars from the infamous RUSH series.
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November 7th, 2006, 22:32 Posted By: splodger15
I have updated to v0.2, the cars have been updated they look better now instructions a menu and a credits have been added. I would like to thank gunntims0103 for helping me with the menu and benh for helping me out before. Keep a look out for more releases in the future
In next release v0.3
-----------
Would have fixed the car issue hopefully ( So the cars will move into random places)
Timer
Music ( not sure what music to do though)
Maybe a track (if possible).
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November 7th, 2006, 22:37 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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November 8th, 2006, 01:27 Posted By: wraggster
News/release from access_denied:
v1.0 is out. This will most likely be the last release. I've fixed a couple of bugs, and added the number of electrons in each shell. I think this program has done it's job. I don't see a need to add any more features. So here it is, and again, I'm not releasing the source. I usually would, but it took me over 3 hours to get all the information in the elements into a table. If I release the source, people can easily steal my work, and there will be 20 periodic tables out by tomorrow. So here it is. Again, tell me if there's any problems.
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via access_denied
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November 8th, 2006, 01:33 Posted By: wraggster
Nicko01 has released a new Lua Game called Dots, you must avoid the green squares but connect with the red.
Simple fun
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November 8th, 2006, 01:44 Posted By: wraggster
An advert has been put up in a central London train station boldly proclaiming "PlayStation 3--Order now for Christmas" with a phone number in red underneath beginning with the prefix 0906, the equivalent of a 1-900 in the states. Above the number is a photo of the console and controller, against a background of seasonal snowflakes...and some fine print at the bottom reading, "Calls cost £1.50 per minute."
Brits desperate enough to get their hands on the next-gen console ahead of its official European release date in March will find themselves with an approximately £7.50 (around $14) phone charge for the four-and-a-half-minute call.
The recorded message starts by telling callers that the order line is owned and run by a sole proprietor company called Mastercash. Under British law, sole proprietor companies do not have to officially register their information with Companies House, whereas limited companies do. The address given for the company is in Merseyside, and GameSpot traced it to a self-catering apartment building, which describes itself as "luxury short break, holiday and corporate accommodation on the Liverpool waterfront."
The female voice on the recording goes on to inform potential customers that this phone line service will give British consumers possibly their only chance to get their hands on a PS3 for Christmas--and explains the situation to anyone who doesn't already know. "The official release date for the PS3 is November 17, 2006," the recording says. "But the official release date in the UK has for some reason been pushed back to March 2007. With the PS3 being so popular, the supplies the shops do get are expected to have been preordered and sold out on the same day."
The voice then explains that because of this, the PS3 Mastercash will be delivering will therefore be either a Japanese or an American console, but will come with a UK power supply and all other relevant cables. This aspect of the deal seems particularly dodgy, as Sony has previously made its intentions to sue any companies "grey importing" the new PS3 console very clear indeed.
The caller is then asked to leave his or her details, including a contact phone number and a mailing address so that the company can them call back, "to make you aware of the package content and options of additional games and accessories, along with all pricing info." The voice then adds that a caller's order is in no way binding, and that Mastercash reserves the right to cancel any or all orders "at any time it sees fit to do so." Naturally, all orders are also subject to availability.
0906 numbers are premium numbers in the UK and can be bought for prices beginning at £49. Companies can then choose from a variety of different tariffs, ranging from 10p (the owner gets .25p) a minute, through to the most expensive charge offered, £1.50 a minute, of which the owner will pocket £1.03 directly.
GameSpot contacted Sony for comment and a spokesperson said that the company would be looking into the ads.
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November 8th, 2006, 01:58 Posted By: wraggster
Article from PSPFanboy
Dave Karraker isn't the only Sony executive to face the mic in the past day. Engadget, went face to face against Peter Dille, about PLAYSTATION 3 and PSP. Just like Karraker, Dille says that the PSP does not compete directly with the DS:
We're not focused on competing with the DS head to head against the consumer they're going after. If we were, you'd see a very different top-down strategy. You'd see a very different technology that would deliver to games geared towards kids. Which is for the most part what they're doing. And so when people talk about how we're doing vis-a-vis the Nintendo DS, again, it's not the whole story. We're selling a device to guys our age, who are using it to play games, to play movies, to access video on the net, music, etc. And it's a very different product than Nintendo DS... You can look at the software that they sell. All their licensed kid stuff. So, what we're doing with the PlayStation Portable is really establishing a new marketplace, and establishing, frankly, a new beachhead. And that takes time. Having said that, it's the fastest selling platform we've launched to date. We're up to 20 million units worldwide, and that's off to a great start. So, we just need to sort of set people's expectations based on what we're trying to do, not compete against a kid machine.
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November 8th, 2006, 02:00 Posted By: wraggster
This summer Sony created a training website for Canadian Wal Mart employees. The access codes got leaked when a store visitor saw a manager put up internal documents around the store.
After logging in, Sony marketing spin quotes can be found while employees read, learn & test their PS3 knowledge. Here’s the real gem:
“Welcome to your PS3 Retail Online Training. We trust that you will find the following information valuable and assist you in understanding and explaining PS3 Technology to your customers and staff. … The Cell Processor is essentially as powerful as 3 Xbox 360 CPU’s or 35 PlayStation® 2 CPU’s”
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November 8th, 2006, 02:31 Posted By: wraggster
Rockstar Games today announced that GTA: Trilogy will be making its way to the PlayStation 2 this holiday season, on December 4. The set includes GTA: 3, Vice City, and San Andreas. Already released on the Xbox last year, it is a great collectors item, and coming at only $39.99, it's something to buy if you haven't bought all titles in the trilogy yet. Although, considering you can get them all on the PC at almost the same price, there is no reason getting it other than it being just a gift or something to put next your GTA collection.
The question that needs to be asked though, is this the final release of a Grand Theft Auto product on the PlayStation 2, or will Rockstar milk more from Vice City by bringing Vice City Stories to the PlayStation 2 ? If so, they definitely need to fix all the bugs and crazy A.I. in the game...
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November 8th, 2006, 02:34 Posted By: wraggster
News from XMB-PSP
I missed this yesterday, my bad :P
Some of you may already know that Ahman, the developer for iR Shell, has continued updating his very poopular shell past the final release of 2.2 as a special edition but, only to beta testers. Over this time iR Shell has built up some very nice new features, and you thought it couldn't get any better! There is not an exact release date for this but he does say it will be soon! So, stick around for the very latest updates on this.
There were far to many updates to add them all here so I've included a few of the really juicy ones to get you going. You can check out a change log for each of the 10 SE releases by following the link at the bottom of the page.
iR Shell SE Features
* Allow the use of the 4th brightness setting (maximum) on the LCD. Normally, you can only set the 4th brightness when connected to a power adapter. This new version allows you to activate the 4th brightness anytime by pressing "Left Trigger + Brightness". The setting will also carry over to Devhook firmware emulation when iR Shell is active. To return to normal brightness, press "Brightness" button.
* iR Shell Restart key (L+R) under devhook will reset your PSP back to iR Shell under fw 1.5, provided you've installed the iR Shell custom firmware mod.
*Allow redirection of PSP keypad to PC Keyboard or PC Joystick via USB. Devhook 2.71 fw emulation is also supported which means you can use a PC Joystick for Socom or Syphoon Filter.
* Updated the launch XMB function, so you can leave the game disc in the UMD drive when launching XMB. It will now detect your disc type. If you've a UMD Video disc, it will launch the movie automatically. If it's a UMD Game disc, it will skip the auto-launch and just goes to XMB.
* This version allows you to choose a bitmap image or pmf movie as splash screen. The included sample is a xbox360. You can try to make your own splash movie. However, it seems pretty complicated.
* Use iR Configurator to choose startup splash type.
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November 8th, 2006, 02:41 Posted By: wraggster
News/release from Martek:
Since 2.71SE-B'' there is no program that can order your mediafiles correctly. Even PSP Brew can not do this at this moment.
Because of that I have created my own one, but in the first release it just can order Homebrews.
This tool is designed to work with every Firmware you have just to choose your PSP-device and order what is shown!
The following versions will have a lot of more features and a list of what will come you can find here:
Find PSP-device automaticly on startup
Install, delete and update Homebrews
Order movies
Order music
Order pictures
Manage Savegames
Edit RSS-Feeds
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via martek
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November 8th, 2006, 02:43 Posted By: wraggster
News/release from access_denied:
OK, so here's my newest release. It only took me about 1 hour to make, but it's still pretty fun. All it is, is a 37 question test, quizzing you on some new age knowledge. It's not really an IQ test, but meh. Tell me if there's any bugs. I spent 15 minutes testing it, and didn't see any, but you guys might spot some. So, here you go. Test your knowledge!
Oh, and there is no graphics in this application. It's all text.
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via access_denied
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November 8th, 2006, 02:48 Posted By: wraggster
News from Fol of PSPUAE Team
Hi, just to update you on the progress of the FAME C core intergration into PSPUAE.
Ric has been working hard, as he almost has a stable beta ready. Ric has said, that in his early stage tests, Ric has had 5 to 7 FPS more speed. His next step is make it stable enough for us to test it with some Pre-Selected games as Ric pointed out he hasnt really tried any games.
This is good news for PSPUAE, but remember, FAME C is still in the very early stages.
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November 8th, 2006, 03:00 Posted By: wraggster
Finally via YesAsia all those living in the UK and Europe can buy the game DJ Max Portable. Heres the info about the game:
features
English Version
Contains one new song "River Flow" (composed by Planetboom), not found in the original release
description
DJing and Bemani fans listen up!
From the Korean game maker Pentavision comes a special PSP™ version of the web-based and mobile music mixing game DJ Max. The game resembles Konami's popular beatmania series: You take the position as DJ and are challenged to hit the correct button(s) on your PSP™ handheld at the right time to complete the song.
The game is now completely in English and makes DJ Max easy to understand and to pick up for persons without any Korean knowledge. With more than 50 tracks to choose from (including K-Pop, Techno, Breakbeat, Hip Hop, Rock and other popular genres), every music game fan will find a tune of his taste. Lyrics of all songs are included in the game's manual as bonus.
Prior song selection, you will have several options available, such as speed & fader adjustment, mirror mode selection and more. After completion of a song, you will receive a summary of your performance, including a combo & break counter, rating and score.
Your achievements are saved into a Ranking Chart. Additionally, you can unlock new tracks and items in the Gallery Mode.
Depending on the difficulty level, DJ Max can be played in either 4 button (left, up, triangle, circle) or 6 button mode (left, up, right, square, triangle, circle). You can further manually increase the speed with the L/R buttons.
DJ Max contains a number of game modes and extras as listed up below. Be warned that rookies might have their difficulties in the beginning; DJ Max's difficulty level is adjusted to experienced gamers.
Portable Game Mode
Rookie DJing: Easy difficulty 4 button mode. 10 tracks are selectable from the start.
Pro DJing: Normal difficulty 6 button mode. 11 tracks are selectable from the start.
Club DJing: Expert difficulty 4/6 button mode. Select a music theme and unlock new genres.
Unlimited Mixing Stage: Choose from 40 tracks from the start in either 4 or 6 button mode.
Gallery: Shows your disc collection and a number of images and videos once you have completed parts of the game.
Ranking Chart: Your high scores are saved here.
Options: Adjust settings such as Gear Display (left/center/right), Sound (speaker/earphone), Control Settings & Save Settings
OST
All 58 tracks that are included on the Collector's Edition double disc soundtrack album are also stored on the UMD. The player includes useful functions, such as random and repeat play. Ideal to chill out and listen to DJ Max Portable's sound on the go.
M/V Clips
Select from 39 music videos to play back from the start. Here you can sit back and relax and watch DJ Max's music videos without being challenged as DJ at the same time.
DJ Max Portable (International Version) is completely in English and contains one new song.
YesAsia are selling it for US$52.99 [~£27.87] and with free worldwide shipping.
edit: Just in case anyone who is looking to buy it is a member of play-asia and not YesAsia, they are currently also selling it for the same price: Play-Asia
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November 8th, 2006, 03:30 Posted By: buildit92
Sony has released a new psp demo. its a new UMD demo. ATV Offroad Fury Pro. i picked mine up from Circuit City. also i picked it up with a SOCOM US Navy Seals Combined Assault demo . it works on 2.71 fw. Im not quite sure if it is an old demo or a new one. but i just felt like sharing it with psp gamers. in the demo you can pick from multiplayer or single player. in single player you can pick from 4 diffrent races. 3 are quad and motocross races and the other is a car race. and you cant play as motobikes. i cant get screenshots, the attachments arnt working for me, sorry.
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November 8th, 2006, 04:12 Posted By: mavsman4457
A couple of months ago it was somehow rumored that the downloadable PS1 games would be selling for up to $15. Many people were upset and expressed their distress that they would have to pay for games that they already own. There's some new news today about the pricing. The games will sell for a maximum of $5. Now, that's a pretty good price but I'm not upgrading any time soon. Nothing can beat the price of games that I will be playing on PS1P, PSXP, and YAPSxP. Anyway, here's the link: http://www.gamasutra.com/features/20...field_05.shtml
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November 8th, 2006, 04:16 Posted By: mavsman4457
PS3 is going to be a revolutionary system in many ways and as of late, most have been focusing on the SIXAXIS, the Cell, and the incredible graphics. Well you might want to watch out for the Eyetoy and what comes with it because you'll be amazed as to what it can do. Here's a little preview:
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November 8th, 2006, 18:34 Posted By: jak66
Another day, another mod of lmtlmt's (Exchange Rate Beta)
So whats new this time
-Rapid add to conversion value with /\,[],O,X
-Fixed mistake in last release where 1st menu used X and 2nd used O
-Removed unessesary code
You need LUAplayer to use this (only tested with LUAplayer0.17dk2, but should work with other versions)
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November 8th, 2006, 20:54 Posted By: wraggster
Next-gen shots of the mech action shooter for PS3 and Xbox 360
Check these screens out - if the game looks anything like this when it finally launches in spring next year, we'll be impressed.
Armored Core 4 (yes, Armored without the 'u') is the latest in the series of mech-based shooters developed by FromSoftware - the guys responsible for ChromeHounds on Xbox 360.
From the looks of it, the game will let players battle their spectacularly large fighting robots in an icy arctic-like setting, a futuristic city full of skyscrapers, and even over the open sea.
ChromeHounds looked nice, but its slow-moving robots lacked excitement. Hopefully, these jet-powered mechs in AC4 will provide more of a thrill.
Screens Here
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November 8th, 2006, 21:06 Posted By: wraggster
Every game on the PlayStation 3 will use the same universal sign-in and the same online ID, Sony has confirmed - even titles which do not use the central buddy list and messaging systems offered by the console.
Speaking to our sister site this morning, the UK producer on launch title Resistance, Dan Brooke, said that he "wishes to be clear that Resistance uses the PlayStation online ID to sign into the game. There is no separate login for Resistance and the online ID you create will be the same you use for all titles."
The clarification comes after Ted Price, head of Resistance developer Insomniac Games, revealed last week that despite having extensive online functionality, the game will not be using the central buddy list offered by the PS3; instead, players will build an in-game buddy list unique to the game.
Resistance is also set to offer advanced community features such as clan support, party support, match-making and ranking. At present the PlayStation 3 operating system does not offer centralised support for these features.
However, contrary to some reports which have appeared in recent weeks, gamers will not be expected to sign up new accounts for each game they play, as the PS3 will handle a single sign-in ID for this purpose.
This system is similar to how online games worked on the PlayStation 2, where users had a single Central Station ID which identified them in every game on the system - although unlike the PS2, the PS3's network adapter is built in and configures itself automatically in most network environments, and the system boasts persistent internal storage for network and sign-in details, as well as for downloaded content.
However, the PS3's service still falls significantly short of Microsoft's highly regarded Xbox Live system, whose voice chat, messaging, buddy lists and so on are not only a core part of the service, but are utilised by all online titles on the console.
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November 8th, 2006, 21:09 Posted By: wraggster
Atari founder Nolan Bushnell points out that PS and PS2 got lucky with their release, 'It wasn't anything brilliant that they did. With the PS and PS2 it was timing. They had the right pricing at the right time [and were] almost the accidental winner.' But he seeing things this time around different 'It would not surprise me if a year from now they'll be struggling to sell 1 million units.
I think hes going to be wrong :P
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November 8th, 2006, 21:14 Posted By: Vega
Smackdown vs Raw 2007 for PSP has been delayed worldwide. Im guessing maybe for firmware updates? Who knows. Here in the UK and U.S, we were due our copies of Smackdown this Friday (10th November).. however... the game has been delayed until 28th November (U.S) and sometime in December for UK.
Strangely enough, the PS2 and X-Box 360 versions are still due for release this week.
Damn.
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November 8th, 2006, 22:11 Posted By: wraggster
No its not a double post just a quick one to say that SuccessHK have Battlezone at their store, (with lik sang gone SuccessHK are probably the best source of PSP games and consoles for the UK and Europe for those wishing to import)
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November 8th, 2006, 22:17 Posted By: wraggster
New from SuccessHK
Price:USD 24.71
Product Features of Playstation 2 Xploder HDTV Player for PS2
PS2 Component RGB cable.
HD playback for all PS2 games.
Xploder HDTV conversion software.
480p, 720p, 1080i or VGA signal input.
More Description of Playstation 2 Xploder HDTV Player for PS2
The Xploder HDTV Player takes your PlayStation 2 gaming to the next level, enabling you to play your PS2 games on your HDTV in High Definition. The Xploder HDTV Player software lets you choose High Definition (HD) settings (1080i and 720p) to give a clearer, crisper picture quality for all PS2 games. Improve your PlayStation 2 console’s built-in DVD player so it plays DVD movies in HD and Enhanced Definition (ED) mode (480p); a higher resolution for improved movie playback quality. The Xploder HDTV software disc is loaded before the PS2 game is inserted, and this then converts the video signal into a high definition 480p, 720p, 1080i or VGA signal*, resulting in a crisper, clearer picture for all your PS2 games. A PS2 Component RGB cable is included to connect to component video connectors and play games in 480p, 720p or 1080i mode.
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November 8th, 2006, 22:21 Posted By: wraggster
KOEI Corporation today announced that GITAROO MAN® LIVES! has reached gold status and is set to ship to North American Retailers on November 14th, 2006.
Consumers can learn more at the official Gitaroo Man Lives! minisite at www.koei.com.
About GITAROO MAN LIVES!
GITAROO MAN LIVES! is the bittersweet tale of U-1, an ordinary young boy who dares to dream of becoming a skateboard master in order to attract the attention of Pico, the most popular girl in school. It is a heartwarming story of a boy triumphing against all odds and overcoming Kazuya, the school bully, winning the girl, and embarking on a journey of young love... then again, looking at U-1, perhaps not.
Actually, it is a spectacular story in which the last descendant of the legendary Gitaroo Man must use his magical guitar to save the planet Gitaroo from the evil Gravillians. This updated version of the original classic is optimized for portable play, and features new songs for the all-new Duet Mode.
Key Product Features
Music is the weapon in this fabled rhythm game where you help beautiful loser U-1 transform into rock legend Gitaroo Man and find true love.
For the first time ever, share the spotlight in new Duet Mode while jamming to previously unreleased Gitaroo songs Metal Header and Toda Pasión!
Battle for rock supremacy in Vs. mode via wireless (ad hoc).
Includes all 10 colorful stages from the original including, “Flyin' to Your Heart”, “Bee Jam Blues”, and “Born to be Bone”.
Music styles range from Rock, Hip-Hop, Reggae, Latin and more!
Single Play, Vs. and Duet Play with three levels of difficulty.
Music by COIL, with visual design and illustrations by pop artist 326.
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November 8th, 2006, 22:56 Posted By: wraggster
TyRaNiD posted this news/release:
Considering the lack of new recently thought I would release a version of PRXTool. I've put up a win32 build (link) as some people always seem to have trouble on that platform
So what is new? Well I've added a reasonably comprehensive and tweakable disassembly engine, party cause I felt pspdasm just didn't seem to do the job properly for various reasons. When used with PRXes it will resolve almost every reference in the code, printing strings inline if they point to that and obviously with libdoc it will resolve function imports and export etc. Oh and I also added preliminary variable import support
Have fun.
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November 8th, 2006, 22:59 Posted By: wraggster
Via PSPFanboy
Another year, another SOCOM title. Sure, this one has new maps and got prettier. But does this sequel make any real advances, or is the franchise showing its age?
Yahoo! Games (90/100) thinks SOCOM goes above and beyond what a handheld game should do: "In terms of pacing, community, and great gunplay, this is the closest you'll get to a handheld Counter-Strike. And as far as handheld shooters go, this is as good as it gets."
GameDaily (80/100) is shocked by the remarkable AI: "Sony once again proves that a handheld version of the long-running action game series can work just as well as the console editions. The multiplayer is as strong as expected, with up to sixteen players being able to jump in and enjoy three different games. But the real shocker is how stacked the single player experience is... The presentation and AI on enemy soldiers is also worth noting as they are both much improved and quite impressive."
Game Informer (75/100) still doesn't like the controls, but thinks the PSP game is superior to its PS2 counterpart: "Oddly enough, the single-player campaign is still more enjoyable than its PS2 brother. At the very least this does a better job of walking you through the first level and teaching you the ropes... But FTB's saving grace is its multiplayer, the only real reason to play this game. A lot of the single player problems evaporate when you go online and sample any of the eight multiplayer modes FTB 2 has to offer."
It doesn't appear as if Fireteam Bravo 2 offers any significant advances to the franchise. However, the critics generally agree that it'll give you an experience that's unparalleled in handheld gaming. You can dig that right? The game's now available in stores.
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November 8th, 2006, 23:00 Posted By: wraggster
Via PSPFanboy
Sega recently announced Sega Genesis Collection is now available in stores ... on the PS2. In the press release, Sega said the PSP version will ship later this month.
This really surprises me, because I've been expecting the two versions to ship simultaneously, and even IGN still has the PSP version with a Nov. 7 ship date. However, if we can believe Gamestop, they have the game set at a pre-release date of Nov. 16.
Sega gave no reason for the delay, but did mention the game will be rated "T" for Teen. I guess 15-year-old Genesis games can be too much for those 12-year-old kids out there.
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November 9th, 2006, 00:31 Posted By: HellsPlumber
POWER STONE COLLECTION
The origional Power Stone and Power Stone 2 games where some of the most remembered games ever to
hit the Dreamcast.Now,like many of Capcoms games,it has been ported over to the PSP so PSP owners can enjoy the same thrill
of Power Stone on the go.
The graphics and sounds are exactly the same quallity as the originals,so theres no improvement there.
One of the things that playing this game brought to my attention was the similarity between the PSP's control layout
and the Dreamcast's control layout. Because the buttons are in almost the exact same positions,the
game plays just like the original. One of the new features is the abbility to change the screen ratio. This means you can play the game full screen,zoomed,or original,depending on which you prefare. One of the things that the original game was
lacking was the abbility to switch camera mode,which sometimes made gameplay harder. Thankfully,
different camera modes have been added in the PSP version.
The AI is the same as the original game. The players are hard to beat at first,but once you
know all of the moves,they seem really easy to beat,making playing the game a few times feel repetative and boring.
Playing as differnt characters gives you different moves which can also make the game easyier or harder to
beat. But if you get sick of fighting the NPC's then you can have a 2-player game against a freind with the
"gameshare" function,which allows you to send a playable demo to a freinds PSP to have a 2-player battle with them.
Sadly there is only a gameshare option of Power Stone 2 and not Power Stone.
There are many items that can be used in Power Stone and Power Stone 2 to help you or the enemy
such as swords,bombs and petrol bombs. In Power Stone,new items can be unlocked everytime you
complete a 1 player game. Some of the un-lockable items are completely new to the PSP port,such as
Footballs,giant boots and Twin Potion. There are alot more items available in Power Stone 2 thanks
to its "mix" feature,which allows you to combine 2 items you collected in the game to make one,or
sometimes two,new items. Aswell as unlockable items, Power Stone also has unlockable character. By beating the single player game,you can unlock the character from Power Stone 2. This was not on the original game.
Another unlockable in the original games was the mini-games that you could download to the Dreamcast's VMU(Visual Memory Unit)and play on the go. This has also been ported and allows you to play unlocked mini-games on a on-screen VMU.
Overall,this is a great port for previous Power Stone fans or new players thanks to it being a pick-up-and-play game.It has 2 games and a VMU game mode so is great value for money and it has plenty of unlockables giving this game an extended lifespan.
The single player game mode on Power Stone 1 can get repetative. The Gameshare option on Power Stone 2 is a great addition but there should be one for Power Stone too.
A great game for all ages.
9/10
By HellsPlumber
Please visit my site:
www.geocities.com/HellsPlumber
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November 9th, 2006, 01:36 Posted By: JKKDARK
From kotaku:
"Devoted reader Jonathan "I'm not the lead singer of Korn" Davis risked life and limb to get us this shot. Three of the hardest of the hardcore (or least sane of the hardcore, you decide) already have their mushy butts in line at a Burbank, California Best Buy, prepared to be the first through the doors when the PlayStation 3 goes on sale next Friday. Nine days from now. Looks like the rest of you can skip this location.
Still, if you're going to be in line for over nine days, you had better have the right supplies. Plastic penguin? Check. Lawn chairs? Yup. Toilets? Those potted plants will do.
The dream of scoring a PS3 at retail seems less and less like reality as the days pass. Thanks again, Jonathan"
3 guys are already camping, and the console only gets released in 9 DAYS!
I wonder if one of them is Video_freak, he is also from Bay Area
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November 9th, 2006, 05:22 Posted By: happy_mak
Over 150 new stages to be downloadable soon for the Kangaeru EXIT game of which I have uploaded the details at the following link.
http://blog.livedoor.jp/gai_jin/archives/50675933.html
The stages will be downloadable from November 24. Now thats a big bonus I would say.
I think Sony needs to learn this in terms of Locoroco. Free demos are always good, but they could better that idea from the business sense by launching new stages, like Halloween or soon to come Christmas. This will atleast boost the game UMD sales.. now why the hell am i giving tips to sony anyways....
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November 9th, 2006, 07:34 Posted By: wraggster
Art has released a new version of his firmware modification tool for the PSP.
X-Flash V16b (Dual Firmware Support)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected at startup.
New for X-Flash V16b:
- Wave Effect Removed from opening intro screen as well as XMB menu.
(firmware version 2.71 SE)
- Debranded Coldboot intro screen.
(firmware version 2.71 SE)
- Debranded Gameboot movie.
(firmware version 2.71 SE)
- Plain Black Gameboot Movie.
(firmware version 2.71 SE)
Currently Supported for 2.71 SE:
- Debranded Coldboot Intro screen.
- Debranded Gameboot screen,
- Disable XMB Menu Wave Effect, and Coldboot Intro Wave Effect
- Custom Monthly Backgrounds, including Plain Black Backgrounds.
- Custom Font (sample font included is now the ASCII font).
- Disable Network Update Icon functionality.
- Custom Name Plate picture (Easter Egg "Art" name plate is disabled
in 2.71 SE since only basic name plate pictures work).
- Firmware Dump (At least 21 Mb free space required for 2.71 SE).
- Registry Backup and Restore Tool.
- Custom Gameboot movies.
Currently Disabled for 2.71 SE:
- XMB Menu Label editor.
- Firmware Version Spoofers.
- Coldboot and XMB sounds (may be fixed in a later version).
- Plain Black PSP About Screens (may be fixed in a later version).
- Some Easter Eggs won't work because they rely on version spoofs,
detailed name plate picture, etc.
Note: many considerations have been made to ensure this release works
smoothly on both supported firmware versions.
Features pertaining to Dark_AleX Custom Firmware POC for 1.50 are
disabled in 2.71 SE, including the prompt for it's auto installation at first
time use. Writing mp3 file to flash feature is disabled for 2.71 SE due to
lack of space left on flash0 after 2.71 SE is installed. Custom Gameboots
are limited in size to 500Kb when using 2.71 SE for the same reason.
I may increase this slightly to accomodate the Prince Of Persia gameboot.
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November 9th, 2006, 07:40 Posted By: wraggster
Jeri Ryan - The verdict is in — the star of Shark is television’s sexiest lawyer. Plus BORAT - If it weren’t for the intrepid efforts of Kazakhstan’s premiere journalist, Americans might not know anything about the glorious country next to, uh, those other –stan countries. Hear from the man unraveling 30 years of diplomatic policy one Jagshemash! at a time.
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via perooz
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November 9th, 2006, 07:44 Posted By: wraggster
Edison Carter has released a new version of his CheatDevice for GTA Vice City Stories, this new minor version features a new rocket boost cheat, as well as new gravity cheats.
Heres the full info:
You need to run VCS through DevHook to use this. You can install the PRX by running the installer, or read the instructions in readme.txt if you prefer to do it by hand.
Download (for US or EU):
IMPORTANT NOTE: After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use chkdsk /f X:
I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!
Version History:
2.1
Fun with gravity!
Heavy car or bike
Make your car indestructible
More teleport locations
There's a pretty good list of teleport locations now. It really makes getting to the missions easier if you've decided making your own trip-skips isn't cheating.
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November 9th, 2006, 17:37 Posted By: Darksaviour69
Genji: Days of the Blade get a 6.4 and Tony Hawk's Project 8 gets 7.3, not great scores. But the interesting thing is the Xbox 360 version of Tony Hawk's Project 8 gets 7.9!
......frame-rate problems hit the PlayStation 3 version of the game significantly harder than the Xbox 360. Other than the choppy frame rate and slightly sharper graphics on the PlayStation 3, some of which is only noticeable when using an HDMI cable on a high-end HDTV, the games look roughly the same. But there are other, more significant differences between the two versions. The Xbox 360 version has online support for up to eight players, including a new game mode called walls, which gives your skater a tall trail behind him that behaves sort of like the light cycles in Tron--if you hit another player's wall, you're out. The Xbox 360 version also uses its online support to present a lot of different online leaderboards. Much like Amped 3, many of the different goals in the game have their own individual leaderboard, which adds some competition to the single-player game and gives you a reason to keep on playing the same goals again and again. Without this, the PS3 version feels sort of flat by comparison.
The PlayStation 3 version of the game distinguishes itself by offering complete support for the Sixaxis controller's motion-sensing abilities. You can set it to just control functions like balancing, if you like, or you can move and execute tricks with it, as well. It works, but it lacks the precision offered by the D pad, so it's a neat experiment that's pretty good at showing off what the Sixaxis is capable of, but you probably wouldn't want to play through the game this way. The PlayStation 3 version also installs a 264MB cache file onto the system's hard drive when you first put the game in your system. Presumably, this is done to help speed up loading, but the load times don't seem much better than the Xbox 360 version of the game. If you're in a position where you have to choose between the two versions of the game, the Xbox 360 version offers a more complete package.....
Early days of course, but still a nice early battle win for Xbox360, in the next gen war.
Tony Hawk's Project 8 PS3 Review and Xbox360 Review
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November 9th, 2006, 22:16 Posted By: wraggster
A whopping 40 million PS2s have now been sold in Europe according to SCEE, trumping PSone's 39 million unit sales figure. Crazy, crazy numbers.
Not surprisingly, SCEE president and CEO David Reeves has said the company is extremely proud of PS2's "continuing success". "In the last month or so sales of PlayStation 2 throughout Europe and PAL territories has exceeded 100,000 units per week, which is extremely pleasing and proves the format is as popular now as it ever was."
"Through the continual development of new and innovative gaming titles, in particular the social gaming phenomena such as EyeToy, SingStar and BUZZ! PlayStation 2 will remain the computer entertainment system of choice for new and experienced gamers alike," Reeves added.
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November 9th, 2006, 22:31 Posted By: wraggster
Via Eurogamer
Sony has said that PlayStation Portable owners who plan to use the handheld as a remote media player for PlayStation 3, or to use it to play games downloaded from the PS3's online network, will need to download the version 3.0 firmware due out later this month.
In theory that means that Japanese and US gamers won't be able to use this element of the PS3's functionality at launch, but Sony aims to tidy things up pretty quickly judging by reports from the US.
PS3 owners who want to access the PlayStation Network will also be expected to download the version 1.10 firmware for the console as soon as they get it home and plug it in for the first time, with the patch available by visiting the "System Update" area of the system menu in the cross media bar.
Based on our experience with the debug console, that won't be hard to figure out, and reflects Sony's longer term strategy of - much like the PSP - treating the operating system as a work in progress, with a greater range of functionality likely to be introduced in the weeks and months beyond launch.
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November 9th, 2006, 22:31 Posted By: wraggster
Electronic Arts has decided not to pursue its plan to port NBA Live 07 to PlayStation 3, deciding instead to focus on the upcoming next-generation version of NBA Street.
That's according to EA Canada PR Manager David Tinson, who told IGN that the developer is "concentrating [its] efforts on creating a spectacular NBA Street: Homecourt". That title is due out on PS3 and 360 "early next year", he added.
In other words, basketball fans will have to wait until the release of NBA Live 08 before the series takes its PS3 bow.
That comes as a bit of a surprise, not least because Sony actually had EA demonstrate the game during its E3 2006 press conference, where Live was one of the few games shown off in playable demo form.
Not that the PS3 will suffer from a dearth of EA titles at launch, with Fight Night Round 3, Need For Speed Carbon, Tiger Woods PGA Tour 07 and of course Madden NFL 07 down for release in the US on 17th November.
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November 9th, 2006, 22:34 Posted By: wraggster
With just over a week to go before the PlayStation 3 launches in North America, SCEA boss Kaz Hirai has confirmed that there will be no change to the price point of the system - despite the cut announced to the Japanese price in September.
"We are very comfortable with the pricing we have announced," Hirai told news agency Reuters this week, going on to claim that Sony has had "tremendous support" from retailers regarding the price point.
That means that when the PS3 appears in North America on November 17th - six days after the Japanese launch this weekend - it will be priced at $499 for the 20GB model, and $599 for the 60GB model.
There has been an undercurrent of speculation over the pricing of the 20GB model ever since PlayStation boss Ken Kutaragi announced a significant price cut to the Japanese 20GB model at the Tokyo Game Show in September. In Japan, that version will now retail for 49,980 Yen - around $425.
However, the other change to the 20GB model which was announced by Kutaragi at TGS will benefit US consumers, as the HDMI video connector - which had originally been for the 60GB PS3 only - will be included on the 20GB version of the console in all territories.
The US is also getting a better deal than Japan in terms of availability of the system, with 400,000 units of the PS3 due to ship to US retailers for November 17th, while Japan will see only 80,000 units in stores this Saturday.
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November 9th, 2006, 22:38 Posted By: wraggster
Reuters has some last minute discussion on the high price of the PS3, as well as their plans for shipping 2 million units by December. From the article:
"'We are very comfortable with the pricing we have announced and have gotten tremendous support from retailers for that price point,' Hirai said on the sidelines of the Dow Jones VentureWire Consumer Technology Conference. 'So it is full steam ahead with the pricing of $499 and $599.'"
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November 9th, 2006, 22:39 Posted By: wraggster
Just as the long-awaited PlayStation 3 games consoles go on sale in Japan this Saturday, Sony will also be offering the first software update. The firmware update, offered as a free download, adds support for the PlayStation Network online service."
From the article:
"In late November the company also plans to offer a firmware update for its PlayStation Portable (PSP) games device. The update will bump the firmware to version 3.0 and add PlayStation Network support. With the new firmware in both devices the PSP will be able to access contents stored on the PlayStation 3 via a wireless LAN connection using a system Sony has dubbed 'Remote Play.' It will also make it possible to purchase and download PSP games content."
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November 9th, 2006, 22:39 Posted By: Jpdeathblade
Article from Xp Max Forums: http://xpmax.cjb.net
Great News: Super Mini Halo Alpha well be released shortly (sometime before thanksgiving), to give you something to play over the break. Traffic is due to increase as well. Im shooting for 5 to 10 levels of gameplay out of the 25 scedualed for the game. This way you get new content but not too much. The very first beta level will appear as the last level in alpha (not counted in the goal for levels of 5-10)
Some of the graphics have been improved, as sell as a new format. The release will be one file that will contain everything for the game. This includes the Eboot Protocall (ICON0 and The AT3 Song), Edit folder that has all the files that can be edited for your pleasure (15 different colored MC and grunts to play as of defeat). Also every build will be in this! There will be the 1.0 version that works on 1.0, and 2.0 to 2.71 se-b''. There will also be the 2 folder 1.5 version as well as the 2 folder version made for 2.71 se for those using the 2.71 kernel. A great release..
Future Plans include More playable characters (Cortana, Brutes, Jackels, etc) As well as those silly secret characters (Loco Rock, Xp Max CD, etc). The secret characters may be released over time as well as through contests so stay posted...and check out our myspace at http://www.myspace.com/xpmax151
-JpX-
Via - SMH Alpha
EDIT:
Another Quick Announcement: We are also working on a second game (if you haven checked the fourms), it plays alot like super smash brothers. But this time its not going to be halo related, tho there will be halo characters =P
this project is under raps till its first beta release scedualed for sometime in december but dont hold me to that =P
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November 9th, 2006, 23:00 Posted By: wraggster
Via Gamespot
Earlier today, during a meeting with Atari, we had an opportunity to get our hands on an alpha version of Dungeons & Dragons Tactics for the PlayStation Portable. Currently scheduled for release in February, the turn-based strategy game adheres quite strictly to the D&D 3.5 rule set but is most definitely being developed with newcomers as well as hardcore D&D fans in mind. During the hour or so that we were able to spend with the game on this occasion, we took a good look at the character-generation system (there are no drow or half-dragons, sorry) and then put our new character and his party to work in a couple of early missions.
There are seven different races available when you create a new character in Dungeons & Dragons Tactics, including humans, dwarves, gnomes, elves, half-elves, halflings, and half-orcs. After opting for one of those and settling on your gender, you'll be able to choose from no fewer than 13 different classes for your new character, which include barbarian, bard, cleric, druid, fighter, monk, paladin, psion, psychic warrior, ranger, rogue, sorcerer, and wizard. Depending on your class choice, you'll be able to choose from up to nine different alignments for your character, which include good, neutral, and evil variants of lawful, neutral, and chaotic.
With all of that taken care of, your next task will be to assign points to your character's various attributes, skills, and feats. It's right about here that D&D newcomers could potentially start to feel out of their depth, so although the whole process is about as user-friendly as possible, Kuju has also included options to have your points assigned automatically--taking into account your race and class choices. The last thing you'll need to do before setting out on your first quest (there will be more than 40 in total) is to choose the portrait that will represent your character in cutscenes and party-selection screens and, completely independent of that, determine the look of his or her 3D character model by choosing from a handful of different head and body options. The 3D models for party members and their enemies are nicely detailed, particularly given that you're unlikely to see them up close very often during the normal course of play.
Everything about Dungeons & Dragons Tactics is looking great right now, in fact, and the environments that you'll be questing in are certainly worthy of a mention. We saw two very different environments during our meeting: an outdoor battlefield at Estmanndal (the game's first level) and a series of underground caves and tunnels. The battlefield counted wide-open spaces with trees, walls, and barricades to provide cover among its features, and all of them looked great and cast realistic shadows. Our goal on that particular mission was to stop an enemy who was carrying a flag from escaping, and after checking out our party's skills, it quickly became obvious that there were several ways for us to go about achieving that goal. To be perfectly honest, a lot of the skill and spell names didn't mean an awful lot to us when we saw them appearing in the easy-to-navigate action menus, but with a quick press of the triangle button, we were able to call up brief explanations of each of them--a good example of Kuju going the extra mile to make the game as accessible as possible without bogging down experienced players with details that they already know.
Torches are useful in caves, but carrying one might mean leaving your shield or another useful item behind.
The underground caves and tunnels had a very different feel about them, not only because we had to concern ourselves with light spells and torches, but also because the gameplay involved a lot more exploration--which was invariably rewarded with treasure chests full of loot. The enemies that our party of level-one characters came up against while underground were skeletons and zombies mostly, so it was fortunate that the party we'd assembled to go into the level included a cleric. You'll get to choose different members (either premade or created from scratch) for your party before every quest, and while you'll never know exactly what kind of enemies to expect, taking the time to read through the prequest conversations between characters and such will often afford you a few hints.
Our progress through each of the areas that we saw today was slow, not only because we were experimenting with different characters that we knew very little about, but also because--in the interests of grabbing as much loot as possible--most of our characters became encumbered and weren't able to move as quickly as normal. As a result, we didn't get to see nearly as much of Dungeons & Dragons Tactics as we'd have liked.
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November 9th, 2006, 23:09 Posted By: wraggster
Via Spong
Everything that captures the British zeitgeist is not destined for the same direct commercial success as, for example the “Wassup” Bud advert. It has to be said that the recently-revealed Little Britain videogame is such an example.
According to reports, Blast Games has signed the franchise for release on PlayStation 2, PC and PSP, with the latter portable title coming after the home versions, which are currently slated for January of 2007. Blast has some excellent IP in its stable, including right to The Flintstones and Beverly Hills Cop and it has to be noted that signing Little Britain is something of a coup.
However, the chances of it turning into a worthy gaming option do look slim. If we could offer Blast any advice, it would be to contract Jeff Minter to develop the mini-game-driven title. He might be expensive but his involvement will appeal to gamers, a slightly bigger target audience than the unfortunate kid who was doing his best Ali G impersonation just weeks ago
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November 9th, 2006, 23:18 Posted By: wraggster
New PS3 Game Preorder at SuccessHK:
While this action adventure game flexes a bit of the PlayStation 3's graphical muscle with its mythical Japanese scenery, its rather shallow, derivative gameplay makes it difficult to recommend.
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November 9th, 2006, 23:23 Posted By: wraggster
New PS3 Game Preorder at SuccessHK:
In Resistance: Fall of Man, US and British forces band together in a last-ditch effort to save England from a horrific scourge -- the Chimera. This parasitic species infects other life forms with a virus that rapidly mutates victims into new Chimera. In mere decades this race has ripped apart populations across Asia and Europe and by 1951 has landed on the shores of England. You play the part of US Army Ranger Nathan Hale fighting alongside a group of British resistance soldiers to free the country from the Chimera and to halt their spread across the globe.
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November 9th, 2006, 23:29 Posted By: wraggster
New PS3 Game Preorder at SuccessHK:
Ridge Racer has traditionally been about fictional car makes and models and, with Ridge Racer 7, you're going have tons of rides to choose from, and lots of options for customizing them. Dubbed the "machine connector," the customization tool in Ridge Racer 7 lets you make a multitude of cosmetic changes to your cars, with new rims, paint jobs, decals, and body kits for various segments of your ride. More importantly, you can also affect the handling of your car with new engine parts, nitrous kits, and plug-ins. With the nitrous setups, there are a number of different options: kits with more than three nitrous "cells" to fill up, giving you more boosts to access; nitrous systems with less capacity but more power; or nitrous kits that feature a single cell of nitrous. This last one seems more flexible, as you can enable and disable the nitrous simply by pressing and letting go of the nitrous button; traditional Ridge Racer nitrous systems use an entire cell of nitrous once you've pressed the button. Plug-ins are additional parts you can add to your car to give it a specific advantage, such as guaranteed rocket starts off the line and many others.
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November 9th, 2006, 23:30 Posted By: wraggster
New PS3 Game Preorder at SuccessHK:
Sega Golfclub Featuring Miyazato Family lets you pick between 3 siblings, then take some swings on the golf course
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November 10th, 2006, 01:12 Posted By: wraggster
Via Chubigan
There’s a unique situation at hand when the PS3 launches in November: it succeeds two other Sony consoles that are still being strongly supported...one that has dominated the console industry for the last few years, and one that has not done quite as well in sales as expected. While the PS2 will continue to be supported and live on its own for the next few years, it is the PSP that opens a world of potential to the PS3...one that could help sales of both the PSP and PS3 over the next few years.
Why It’s Different.
Before we get to talking about the PS3 to PSP connectivity’s future, it is first important to note why this is different than any other console to handheld connectivity that has failed beforehand...namely, the Gamecube and GBA.
The GBA has a huge install base that easily surpasses any handheld on the market today. Couple that with the Gamecube and you have a recipe for success, no? Unfortunately few games supported the connectivity, and the whole idea dropped off before the Gamecube’s support waned. But why?
There are a few major reasons: one, the GBA is just not powerful enough to do much outside of providing maps and information to Gamecube games. The second and biggest reason is the adaptor users needed to purchase...while it was only $10, it was still an entry fee that needed to be bought before connectivity could happen. Players asked themselves...did they really want to pay $10 to, say, download Pac-Man on their GBA temporarily? Not many games aside from the one Zelda game that focused around the entire concept gave enough reason to make the investment, however small it was.
There were more reasons, namely the fact that you needed a specific cartridge for it to work and the fact that the connectivity was not supported inside the Gamecube hardware, but rather software only. This was not really Nintendo’s fault, as they’ve learned from this enough to make the DS and Wii more easily accessible. While previous generations separated handhelds and consoles with a big, thick line, as we move onto the future the gap is closing. While no plans have been announced by Nintendo to use the DS and Wii together, it will certainly happen.
Which brings us back to the PSP and PS3...the main benefit being if you have a PSP and PS3, you’re set to go, whether it be via USB (with the controller cable you already get with the system) or Wi-Fi. There’s no deciding whether or not you want to invest in a cheap cable, or if you need a certain game to get the content...the accessibility is already there, and its ready when you are.
PS3: Your Media...on Demand.
One of the most important things to note about the PSP to PS3 connectivity is that it’s ready to go right outside the box. We won’t have to wait a few months for the first firmware update to come in; it’s available right on November 17th, whether it be downloading media or buying PS1 games for your PSP.
The great thing is that the PSP isn’t recognized as just another USB hard drive, rather the PS3 takes the content as its little media cousin on the go (going as far as to display your name you chose for the PSP way back when you first booted it up...remember that?)
The great thing about all this is how you can stream content from your PS3 directly to your PSP...while it’s limited to the house at launch, in the next firmware update we’ll see it expand to across the world. Anything that’s on your PS3 media wise, you can stream it directly to the PSP. On the other hand you can plug in your PSP and stream any media you have on it to the PS3.
Yeah, I know...this is all news you’ve heard before. But when you hear people say the PSP to PS3 connectivity will likely fail, and you see all these options on day ONE with NO extra equipment to buy, it’s hard to see how it could “fail” at all. It’s only going to get better from here.
How so? We’ll, let’s find out.
PS3: Your Bank of Awesome.
The PS1 downloads are going to be quite excellent to have for the PSP on launch day...just buy a $5 PS1 game, hook up your PSP and start gamin’! According to Sony soon after the holidays we’ll even be able to play downloaded PS1 games on the PS3.
Once that happens you’ll see a whole new level of sharing and swapping...play some PS1 on the PS3, then transfer that save over to your PSP and continue where you left off. Once you get back home plug that PSP in, sync saves and continue yet again on the PS3. That’s pretty sweet if you ask me.
The problem we may run into is the size of PS1 games...you may need a big memory stick if downloads range from 200mb to 1GB. How are you going to be able to fit all those games on just a 2-4GB stick? Maybe it won’t be such a problem since you can swap them out when you get home, but what about going on a trip?
That’s where the PS3 comes in. Acting as a bank of your PS1 game library, you can directly access your PS3 with your PSP in, say, a hotel room. Then perhaps sometime in the future we’ll get a program on the PSP that shows all the PS1 games on your HDD back home. Now you check off what games you want to download, and leave the PSP plugged in as you go to bed. The PSP can automatically delete the PS1 games already on the memory stick and start to download the games you’ve chosen, then automatically shut down when the 2-3 hour process is complete. When you wake up, bam! Your new PS1 games are ready to go. Heck, maybe you could even sync your PS1 saves to the PS3 from your hotel room while you’re at it. The potential is not only possible, but probable. The tech is there, and it’s only a matter of time before Sony utilizes it.
A New Level of Connectivity
The PSP is ready to be the online network buddy of the PS3. It’s only a matter of time before Sony includes a Friends icon for the XMB that lets you see what friends are online at any given time, and perhaps even message them right through the PSP. Not only can the PSP do this, it’s vital if Sony wants to make their online system as robust as they want it to be.
The fact is, this might not happen right away. For all I know the PSP could have this included in the 3.0 update we’ll get this month. As of right now the PS3 online structure is still undergoing work, and the launch titles will not take advantage of it immediately (though perhaps a software update can fix some of the small things like friend lists). But come next year...heck, as soon as Motorstorm hits we’ll get the first title that utilizes Sony’s network platform to the fullest (seeing as it was delayed till next year to include online). And when it does, the PSP’s inclusion into the Sony Network will be absolutely necessary.
Expanding the Horizon
We’ve seen the PSP sync up to the PS2 in some promising ways, such as swapping save data with a game or unlocking PS2 content on your PSP with SOCOM, for example. We’ll see that supported yet again on the PS3, but maybe we’ll even see it expand even more.
Let’s take a sports game for example. Perhaps it’ll allow you to save a bunch of replays you’ve accumulated over the course of a session that includes some incredible scores and moves. Then you select “PSP Transfer” and the PSP downloads a small application that allows you to cut these clips in a Windows Movie Maker type fashion. The game will compress all the replays you have into some lower-quality vids that the PSP can deal with easier and you can start cutting away, adding some music and making transitions. Then when you get back to your PS3 you can upload the data to the game, which takes the video timelines and music and uses the information to cut the HD footage into an HD montage on the PS3, which is easily streamed via the PSP to show friends. Cool, wouldn’t you say?
Let’s take it a bit further. Let’s say GTA4 comes out on the PS3 and it takes place in a NYC type area. About a few months later GTA: San Andreas Stories comes out for the PSP (or another Stories game based off of a GTA locale). Once it does a patch is released for the PS3 GTA4 version. So you’re crusin’ down the NYC streets in your Cheetah when you see a mission icon that says “Connect PSP to download mission” when you go near it.
So you connect the PSP and get a new mission for the GTASAS game, which is available on the main menu. But when you start up the PSP downloaded mission you get a cutscene that uses the GTA4 characters, not the GTASAS characters. They start to reminisce of a job they did in San Andreas, and soon after the cutscene ends you’re not playing your GTASAS character, but rather a lower-poly GTA4 character in a flashback scene in San Andreas. Complete it and you get more backstory of the PS3 game. It works like the cutscene in San Andreas where you fly to do a job in Liberty City, except Liberty City wasn’t actually there, it was just a part of some buildings...but using the PSP, you can actually have the entire city at your disposal.
The possibilities for PSP content are endless...but what about utilizing the PSP for use with a PS3 game?
It’s All in the Dev’s Hands.
We all saw the demo at E3 in which a PSP was used as a rear view mirror for the F1 game. While it gives us insight as to what the PSP and PS3 can share, it didn’t exactly catch the world on fire.
The thing is, we might not see the PSP used for an in game PS3 controller for quite some time. The software support is something we might see once the PSP and PS3 numbers increase over the years, but I don’t see it happening right out of the gate. When it does happen, there’s quite a bit the PSP can do. Perhaps you can set up cameras around a level and use the PSP as the security monitor to see if any enemies are sneaking up behind you, or use the PSP as an in-game radar that shows the entire map. Those are the types of examples that will likely be more widespread than say, using the PSP like a controller (which was the sole purpose of the GCN to GBA connectivity, and failed as a result).
The nice thing about these examples is that they don’t require another PSP game purchase or anything like that...its just streamed media right to the PSP. Anyone can take advantage of it, which is vital for its use in games.
I’m almost certain devs like Polyphony will create some kind of “car garage” application for the PSP that allows you to store your bought cars from GTHD to the PSP to view, and perhaps tune up and such. Maybe we’ll see the PSP used as a way of transitioning to different minigames...remember those arcade machines you could play in Prey? Just hit a button and download that little minigame right to the PSP. Heck, you could get live video updates from a commander on your PSP while you’re fighting in a futuristic battlefield on the PS3. It’s something that dev’s will do when the PSP and PS3 sales numbers are just right...and that might not be too far off.
The PSP needs the PS3, and vice versa. Both need strong sales to propel software support over the competition. By having all of these connectivity options out the game, users might start craving both the PSP and PS3...which is exactly what Sony needs right now.
It’s gonna be hard to pass up either one in the next few years. Count on it.
***
Well, we have less than two weeks until the launch of the PS3. TWO WEEKS!!! Come back for two more Launch Horizon blogs, including an interview that both PS3 e-Di fans and PSP owners alike might find interesting.
Till next time!
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November 10th, 2006, 01:12 Posted By: wraggster
Via Chubigan
There’s a unique situation at hand when the PS3 launches in November: it succeeds two other Sony consoles that are still being strongly supported...one that has dominated the console industry for the last few years, and one that has not done quite as well in sales as expected. While the PS2 will continue to be supported and live on its own for the next few years, it is the PSP that opens a world of potential to the PS3...one that could help sales of both the PSP and PS3 over the next few years.
Why It’s Different.
Before we get to talking about the PS3 to PSP connectivity’s future, it is first important to note why this is different than any other console to handheld connectivity that has failed beforehand...namely, the Gamecube and GBA.
The GBA has a huge install base that easily surpasses any handheld on the market today. Couple that with the Gamecube and you have a recipe for success, no? Unfortunately few games supported the connectivity, and the whole idea dropped off before the Gamecube’s support waned. But why?
There are a few major reasons: one, the GBA is just not powerful enough to do much outside of providing maps and information to Gamecube games. The second and biggest reason is the adaptor users needed to purchase...while it was only $10, it was still an entry fee that needed to be bought before connectivity could happen. Players asked themselves...did they really want to pay $10 to, say, download Pac-Man on their GBA temporarily? Not many games aside from the one Zelda game that focused around the entire concept gave enough reason to make the investment, however small it was.
There were more reasons, namely the fact that you needed a specific cartridge for it to work and the fact that the connectivity was not supported inside the Gamecube hardware, but rather software only. This was not really Nintendo’s fault, as they’ve learned from this enough to make the DS and Wii more easily accessible. While previous generations separated handhelds and consoles with a big, thick line, as we move onto the future the gap is closing. While no plans have been announced by Nintendo to use the DS and Wii together, it will certainly happen.
Which brings us back to the PSP and PS3...the main benefit being if you have a PSP and PS3, you’re set to go, whether it be via USB (with the controller cable you already get with the system) or Wi-Fi. There’s no deciding whether or not you want to invest in a cheap cable, or if you need a certain game to get the content...the accessibility is already there, and its ready when you are.
PS3: Your Media...on Demand.
One of the most important things to note about the PSP to PS3 connectivity is that it’s ready to go right outside the box. We won’t have to wait a few months for the first firmware update to come in; it’s available right on November 17th, whether it be downloading media or buying PS1 games for your PSP.
The great thing is that the PSP isn’t recognized as just another USB hard drive, rather the PS3 takes the content as its little media cousin on the go (going as far as to display your name you chose for the PSP way back when you first booted it up...remember that?)
The great thing about all this is how you can stream content from your PS3 directly to your PSP...while it’s limited to the house at launch, in the next firmware update we’ll see it expand to across the world. Anything that’s on your PS3 media wise, you can stream it directly to the PSP. On the other hand you can plug in your PSP and stream any media you have on it to the PS3.
Yeah, I know...this is all news you’ve heard before. But when you hear people say the PSP to PS3 connectivity will likely fail, and you see all these options on day ONE with NO extra equipment to buy, it’s hard to see how it could “fail” at all. It’s only going to get better from here.
How so? We’ll, let’s find out.
PS3: Your Bank of Awesome.
The PS1 downloads are going to be quite excellent to have for the PSP on launch day...just buy a $5 PS1 game, hook up your PSP and start gamin’! According to Sony soon after the holidays we’ll even be able to play downloaded PS1 games on the PS3.
Once that happens you’ll see a whole new level of sharing and swapping...play some PS1 on the PS3, then transfer that save over to your PSP and continue where you left off. Once you get back home plug that PSP in, sync saves and continue yet again on the PS3. That’s pretty sweet if you ask me.
The problem we may run into is the size of PS1 games...you may need a big memory stick if downloads range from 200mb to 1GB. How are you going to be able to fit all those games on just a 2-4GB stick? Maybe it won’t be such a problem since you can swap them out when you get home, but what about going on a trip?
That’s where the PS3 comes in. Acting as a bank of your PS1 game library, you can directly access your PS3 with your PSP in, say, a hotel room. Then perhaps sometime in the future we’ll get a program on the PSP that shows all the PS1 games on your HDD back home. Now you check off what games you want to download, and leave the PSP plugged in as you go to bed. The PSP can automatically delete the PS1 games already on the memory stick and start to download the games you’ve chosen, then automatically shut down when the 2-3 hour process is complete. When you wake up, bam! Your new PS1 games are ready to go. Heck, maybe you could even sync your PS1 saves to the PS3 from your hotel room while you’re at it. The potential is not only possible, but probable. The tech is there, and it’s only a matter of time before Sony utilizes it.
A New Level of Connectivity
The PSP is ready to be the online network buddy of the PS3. It’s only a matter of time before Sony includes a Friends icon for the XMB that lets you see what friends are online at any given time, and perhaps even message them right through the PSP. Not only can the PSP do this, it’s vital if Sony wants to make their online system as robust as they want it to be.
The fact is, this might not happen right away. For all I know the PSP could have this included in the 3.0 update we’ll get this month. As of right now the PS3 online structure is still undergoing work, and the launch titles will not take advantage of it immediately (though perhaps a software update can fix some of the small things like friend lists). But come next year...heck, as soon as Motorstorm hits we’ll get the first title that utilizes Sony’s network platform to the fullest (seeing as it was delayed till next year to include online). And when it does, the PSP’s inclusion into the Sony Network will be absolutely necessary.
Expanding the Horizon
We’ve seen the PSP sync up to the PS2 in some promising ways, such as swapping save data with a game or unlocking PS2 content on your PSP with SOCOM, for example. We’ll see that supported yet again on the PS3, but maybe we’ll even see it expand even more.
Let’s take a sports game for example. Perhaps it’ll allow you to save a bunch of replays you’ve accumulated over the course of a session that includes some incredible scores and moves. Then you select “PSP Transfer” and the PSP downloads a small application that allows you to cut these clips in a Windows Movie Maker type fashion. The game will compress all the replays you have into some lower-quality vids that the PSP can deal with easier and you can start cutting away, adding some music and making transitions. Then when you get back to your PS3 you can upload the data to the game, which takes the video timelines and music and uses the information to cut the HD footage into an HD montage on the PS3, which is easily streamed via the PSP to show friends. Cool, wouldn’t you say?
Let’s take it a bit further. Let’s say GTA4 comes out on the PS3 and it takes place in a NYC type area. About a few months later GTA: San Andreas Stories comes out for the PSP (or another Stories game based off of a GTA locale). Once it does a patch is released for the PS3 GTA4 version. So you’re crusin’ down the NYC streets in your Cheetah when you see a mission icon that says “Connect PSP to download mission” when you go near it.
So you connect the PSP and get a new mission for the GTASAS game, which is available on the main menu. But when you start up the PSP downloaded mission you get a cutscene that uses the GTA4 characters, not the GTASAS characters. They start to reminisce of a job they did in San Andreas, and soon after the cutscene ends you’re not playing your GTASAS character, but rather a lower-poly GTA4 character in a flashback scene in San Andreas. Complete it and you get more backstory of the PS3 game. It works like the cutscene in San Andreas where you fly to do a job in Liberty City, except Liberty City wasn’t actually there, it was just a part of some buildings...but using the PSP, you can actually have the entire city at your disposal.
The possibilities for PSP content are endless...but what about utilizing the PSP for use with a PS3 game?
It’s All in the Dev’s Hands.
We all saw the demo at E3 in which a PSP was used as a rear view mirror for the F1 game. While it gives us insight as to what the PSP and PS3 can share, it didn’t exactly catch the world on fire.
The thing is, we might not see the PSP used for an in game PS3 controller for quite some time. The software support is something we might see once the PSP and PS3 numbers increase over the years, but I don’t see it happening right out of the gate. When it does happen, there’s quite a bit the PSP can do. Perhaps you can set up cameras around a level and use the PSP as the security monitor to see if any enemies are sneaking up behind you, or use the PSP as an in-game radar that shows the entire map. Those are the types of examples that will likely be more widespread than say, using the PSP like a controller (which was the sole purpose of the GCN to GBA connectivity, and failed as a result).
The nice thing about these examples is that they don’t require another PSP game purchase or anything like that...its just streamed media right to the PSP. Anyone can take advantage of it, which is vital for its use in games.
I’m almost certain devs like Polyphony will create some kind of “car garage” application for the PSP that allows you to store your bought cars from GTHD to the PSP to view, and perhaps tune up and such. Maybe we’ll see the PSP used as a way of transitioning to different minigames...remember those arcade machines you could play in Prey? Just hit a button and download that little minigame right to the PSP. Heck, you could get live video updates from a commander on your PSP while you’re fighting in a futuristic battlefield on the PS3. It’s something that dev’s will do when the PSP and PS3 sales numbers are just right...and that might not be too far off.
The PSP needs the PS3, and vice versa. Both need strong sales to propel software support over the competition. By having all of these connectivity options out the game, users might start craving both the PSP and PS3...which is exactly what Sony needs right now.
It’s gonna be hard to pass up either one in the next few years. Count on it.
***
Well, we have less than two weeks until the launch of the PS3. TWO WEEKS!!! Come back for two more Launch Horizon blogs, including an interview that both PS3 e-Di fans and PSP owners alike might find interesting.
Till next time!
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November 10th, 2006, 01:15 Posted By: wraggster
Via GTAportable
UK based gaming site, Eurogamer today put up the first part of their walkthrough for Vice City Stories. In the first part, they cover full mission guides for the first few missions, as well as giving top tips when playing the game.
The tips include completing special side missions in the early part of the game, such as Paramedic that gives you infinite sprint, and Vigilante missions giving you stronger body armor. Another good tip is that the bigger your empire, the bigger your wallet.
The second part of their walkthrough will include all storyline missions and secrets.
Walkthrough Here
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November 10th, 2006, 01:17 Posted By: wraggster
Via IGN
O~3 Entertainment, publisher of Alien Hominid and Konductra, today announced that a new block busting game called Puzzle Scape is headed to the PSP next month. Puzzle Scape will feature 3D visuals combined with fast-paced gameplay. O~3 is hoping to inject its new game with that necessary but elusive element of all great puzzle games: easy to learn, difficult to master.
In Puzzle Scape, players arrange blocks of different colors into chains that are exploded by cubes of same-colored blocks. Eliminating the blocks increases the level and players can gather a variety of power-ups by creating long chains. Level-ups introduce new elements into the background puzzle scapes. There are four different background themes: cells, flowers, machines and dreams.
In architect mode, the player tries to build objectives as fast as possible, and in artist mode the goal is to play for survival and high score. Both single player-modes can be played with a partner in cooperation or in 'duel mode' over wireless connection. Puzzle Scape also features multiplayer for up to eight-players in Bomb Run mode, where everyone plays the same scene and tries to be the first to destroy enough blocks to win the game. The game also includes a demo that can be sent to a friend.
Puzzle Scape has been developed by Farmind, a console game developer, utilizing 3D technology developed by Pixelgene. After its US release, the game will be made available for Japan and Europe.
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November 10th, 2006, 01:25 Posted By: wraggster
Via PSPfanboy
Sony recently sent out a survey to Ratchet & Clank beta testers, and after a series of expected questions about the game, it moved on to more... interesting matters. One question asked users which feature they find to be of least value in the system, and can be eliminated. What?! There's absolutely no reason to get rid of any of PSP's features, even if they're sparingly used. I know I use every single feature listed in their survey, but the one I could probably live without would be the ability to view photos (but how will I add wallpapers to my system?).
Why would Sony ask such a terrifying question? Are future firmware upgrades taking up too much space? Maybe the functionality of the system has expanded beyond what the firmware internal memory is capable of holding. Let's hope not, because I want my PSP to do everything it possibly can.
Screen Via Comments
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November 10th, 2006, 01:30 Posted By: wraggster
Jamiefuller posted this news/release:
Hi All,
This is my new project, I wanted to create a 2 player game with a chat client built in, I remembered an old game from my childhood (yep way before computers took over) there was a great 'board' game called 'Downfall' by MB. the challenge of programming that grabbed me and so I began.
I have fully written the gui, and its looking good, its a bit strange to play and the networking isnt in place yet so you cant actually complete anything.
This game also features an MP3 player which scans your music folder for tracks, you can select which track is playing by pressing and holding the left trigger to bring up a control panel. then use the cursors to control it.
let me know what you think, I am considering dropping the project as the bit I wanted to write is now written and I dont have another PSP for testing networking but if there is enough interest I will complete it.
control the 'cogs' by moveing the curosr over them with the analogue stick and pressing 'Cross' to turn anti-clockwise and pressing 'Circle' to turn clockwise.
move the pointer over the right side of the scren to active the chat window and then use the dpad to control the onscreen keyboard.
If someone else would like to finish the project instead I'm quite happy to release the source.
cheers
Jamie
Via Jamie fuller
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November 10th, 2006, 01:35 Posted By: wraggster
News/release from SG57:
This neat little beauty allows anyone who uses it, to open a Master Lock. This is a port of Yeldarb's PSPick v0.2 although all used was the algorithim and information (help screen info and whatnot)
Features:
Nice usage of my new demo: Plasma Field
Find combination to any Combination Master Lock
Ability to find crucial number to find the reste - the last one
Easy-to-use interface (easy on teh eyes as well) and built-in instructions and general information on what's going on.
Same abilities and disabilities as PSPick v0.2 pretty much
Open Source - good teaching tool to utilize TIFF SDK effectivly (to an extent)
Controls:
They are printed in the app - but what the heck:
Opening Screen:
X - Continue
Middle Screen:
D-Pad Up/Right - Increase Lock's Last Number
D-Pad Down/Left - Decrease Lock's Last Number
Start - Continue
Ending/Results Screen:
Triangle - Go back to Opening Screen/Start Over
Global/Anywhere:
HOME - Exit (and warm your heart )
Notes:
As you know, this is a port of PSPick v0.2 - released over a year ago in July 2005 - Master Lock producer company may have changed their algorithm
I only made this as something to do in my spare time - Im still working on BlockDude, but school is giving me the middle finger what with homework and projects, but luckily, i dont have it on Friday, so...
Bugs:
Report em'
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November 10th, 2006, 04:13 Posted By: dagger89
The source code from http://pcsx2.svn.sourceforge.net/viewvc/pcsx2/ has been compiled for you in this prerelease. Please note that this is an UNOFFICIAL binary release, compiled only from the source code available on sourceforge, quality of the final 0.9.2 will be higher than this build!
Everything (except for the bios) is provided in this release.
Changelog:
Whats new in 0.9.2?
1) Frame skipping! yes its finally here and it can speed your games up too full speed!
2) VU Skip which is the same as frame skip but it skips alot more and is unstable
but its faster than normal frame skipping!
3) Increased MTGS support which is now more stable and gives a huge boost to dual core
computers.
4) The new SPU2 plugin which now supports XA audio playback!
If you are having problems with the hosted link, or if its corrupted:
Download:
http://rapidshare.com/files/2723242/pcsx2_0.9.2.7z
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November 10th, 2006, 13:08 Posted By: Darksaviour69
Elder Scrolls and Sonic both to miss 17th Nov, NBA Live 07 cancelled
Sony's PlayStation 3 line-up has lost two of its key third party support struts with the news that Sonic the Hedgehog and The Elder Scrolls IV: Oblivion will both miss the 17th November launch.
Sonic will now arrive sometime in December, according to SEGA representatives, but the news was worse for Xbox and PC hit Oblivion, which has been set back until the first quarter of 2007.
In a separate announcement, Electronic Arts revealed that NBA Live 07 - demonstrated during Sony's E3 2006 showcase - will no longer appear on the format, with the publisher aiming to make Live 08 the series' PS3 debut.
Instead EA wants to concentrate its resources on next year's release of NBA Street: Homecourt for the Sony system and Microsoft's rival Xbox 360.
The changes to Sony's day-one line-up mean that Activision's Call of Duty 3 and Ubisoft's Rainbow Six Vegas will be among the most critically significant third party titles in the line-up - with both having already launched on Xbox 360.
In terms of exclusives, PS3 will headline with Resistance: Fall of Man from Insomniac Games, internally produced NBA 07 and Genji: Days of the Blade.
Those titles will be supported by Full Auto 2 (SEGA), Ridge Racer 7 (Namco Bandai), Mobile Suit Gundam: Crossfire (Namco Bandai) and Untold Legends (Sony Online Entertainment) as second and third party exclusives.
gamesindustry.biz
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November 10th, 2006, 16:46 Posted By: wraggster
The Dual Charge AC has dual-USB inputs allowing two pads to be charged simultaneously from any plug. The unit also doubles as a charge for any other USB electronics.
The HDMI Cable is capable of full 1080p video output and the Charge Link lets you power up SIXAXIS while playing at the same time.
We'll have info on the UK list of third-party peripherals nearer the March launch.
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November 10th, 2006, 16:54 Posted By: wraggster
Sony has whacked its PlayStation 3 User's Guide onto the Internet, giving you the chance to explore the console's functionality through the medium of badly worded paragraphs. (No change there, then.)
For instance, you might like to know what you can download and upload using the PS3 web-browser, or to get an overview of the PS3 Store.
You can also see how the Friends stuff works, and investigate the sorts of photo, music and video the PS3 will play back from storage devices and the console's internal hard disk. It also helps explain all the system settings, so you can see clearly what's alterable
More Info
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November 10th, 2006, 16:56 Posted By: wraggster
Eidos is bringing back Who Wants To Be A Millionaire, and interestingly the PS2 version of the game will now support use of the Buzz! controllers.
Due out on PS2, PSP and PC this December, the new Millionaire game will include the voice of Chris Tarrant, along with a new range of questions made up by the people who actually do them for the show.
There'll be four-player multiplay, as well as a "play or pass" mode where you can force another person to answer a difficult question.
The PS2 version sounds like the one to go for, though, with EyeToy support also included so you can put your face in the game.
Via Eurogamer
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November 10th, 2006, 16:58 Posted By: wraggster
Sony Worldwide Studios boss Phil Harrison has declined to offer a guarantee that the PlayStation 3 will hit Europe in March as previously announced.
In an interview with Official PlayStation Magazine, excerpts of which have been published on Sony's "semi-official" ThreeSpeech blog, Harrison said, "Given that all of our previous statements about launching in Europe simultaneously with the US and Japan turned out not to be the case, I would not like to make any definitive statements on that.
"It’s not my job to comment on hardware supply issues other than to say some very smart people are working very hard to catch up," he continued.
"In fact, the ramp up is already starting to happen in supply and output, just obviously too late for us to have launched in Europe at the same times as the US."
In the same interview, when asked if the PS3 browser will let users visit any site and download files, Harrison replied, "No. It has to be done through the store. Although it’s built on the same technology as the open Internet browser, it’s a special version. That’s completely understandable from a DRM point of view. But some streaming sites, such as music on MySpace, will work."
Harrison said he is "delighted" that the PS3 is launching with a stronger first-party software line-up than the PSone, PS2 and PSP, adding, "Bearing in mind that we launched PS2 with Fantavision as a first party title - great game though it is - it’s by no means the game on which you would rest an entire format."
He went on to confirm that the PS3 will launch in North America with Resistance, Genji, NBA and Motorstorm, and revealed that a downloadable demo for F1 will be available from day one.
"That's a pretty compelling line-up," Harrison concluded.
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November 10th, 2006, 17:01 Posted By: wraggster
In sharp contrast to US reports that consumers are already lining up for the upcoming stateside launch of the PlayStation 3 on November 17, Japanese consumers are having to get decidedly more creative.
With reports that Sony cut its estimate of hardware for the Japanese launch by 20 percent--to roughly 80,000 units--many retailers have had to manage consumer expectations, as well as their own. Smaller stores initiated preorder programs for a very limited amount of units, while some chains decided simply to eliminate preorders entirely. Established chains such as Yodabashi and Bic Camera have opted to either sell units to whoever is lined up at their stores at 7 a.m. on launch day or hold raffles on the units they have to sell. Sony's online store in Japan, which took preorders for the PlayStation Portable before the system's December 2004 Japanese launch, is having nothing to do with the launch--offering none of the hotly anticipated consoles to gamers in Nippon.
The actual process of lining up for units, regardless of the number available, is turning out to be decidedly more challenging than it was for the PSP's Japanese launch, as well as the PlayStation 2's Japan launch in March, 2000.
While some stores are allowing consumers to line up, others are discouraging overnight camp outs. The Yodabashi Camera in Shinjuku, Tokyo's venerable electronic establishment, is informing passersbys and hopeful loiterers that they must disperse--in Japan, throngs are considered to be a public nuisance and the store risks being reprimanded by authorities and prevented from selling units at all.
This is a considerably different situation than the PSP launch in 2004, when hundreds of consumers were arranged in a serpentine line that sprawled through most of the area around the store. Still, despite the presence of police officers who are discouraging the crowd from congregating, it is expected that the growing crowds will shape themselves into a proper line as the evening wears on.
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November 10th, 2006, 17:23 Posted By: wraggster
Already a Plucky PS3 owner in Japan has updated his 20GB PS3 Hard Drive to a much nicer 120 GB, the full pictorial progress can be seen on Ruliweb.
Heres the screen showing the new hard drive size.
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November 10th, 2006, 20:52 Posted By: Unicorn
I have succesfully used the recent Universal Module Flasher for SE-FW R2 by coldbird, in order to be able to install AdePSP Video plugin for DevHook on our PSP's 2.71SE-B". Doing so, we can capture photographs or little videos without needing DevHook, while playing comercial games. We will also be able to play our videos using SVCPlayer directly on our PSP.
Thanks to a friendly tutorial about how to modify PSP Flash to Enable Plugins on SE-B by ciu0ud (in Spanish), I realised that we could use Module Installer to Flash Dark_Alex's Custom Firmware without any effort.
You can check controls and much more on the Readme's included.
Installation is as simple as copy content to your Memory Stick, execute "Video Plugin for 2.71SE-B" from Game Menu, and start to capture while playing a comercial game.
Spanish developers are investigating how to capture from XMB menu and Homebrew. We have already get some results, but we want to make some more test, so nothing fails.
Don't thank anything to me, I only got the idea of mixing this plugin with Module Flasher.
More information about it (in Spanish) on psp.scenebeta.com, a Spanish Homebrew community.
Enjoy!
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Edit: I want to add to this post that ADePSP doesnt support yet this plugin on 2.71SE-B (only support for DevHook plugin). He is working on a fully compatible version with this Custom Firmware, please, dont bother him if something goes wrong.
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November 10th, 2006, 22:06 Posted By: wraggster
Microsoft may be happy with a second Christmas without next-generation competition from Sony, but it wants to go head-to-head with its rival so that consumers can finally compare the two console offerings.
Speaking exclusively to GamesIndustry.biz, Xbox boss Neil Thompson also stated that he only sees Nintendo's Wii as a product that will compete with 360 in the most basic sense this Christmas – as a product that may steal consumer pounds.
When asked about Microsoft's reaction to the news that the PS3 would not launch in Europe this side of Christmas, Thompson replied: "In some ways it would have been good if it had, because then people could have really made the comparison. Sometimes it's worse when you're fighting a myth, than when you're fighting reality."
"In a lot of ways we'd like people to put the system side-by-side and see whether people want a platform where they're paying for Blu-ray straight away. Is Blu-ray that important to you that you want to buy into that platform right now and spend GBP 500 doing that? Or do you want a gaming system that has more high-definition gaming content today, has a better online service and provides you the choice of whether you want to upgrade to the next-generation of DVD platform in the future?"
"We would have quite liked to have gone head-to-head on those issues because we feel very strongly that we have an incredibly compelling offering," he added.
And despite Nintendo warning retail channels its Wii console may sell out in Europe this Christmas, Thompson is adamant that the new system will not encroach on Microsoft's space.
"It has the potential of taking consumers spend and wallet share away from us in general, but at a product comparison level it's not competing with us at all. It's an innovative, low-definition product," said Thompson.
"People will make a clear decision as to whether they want that sort of product – a kids toy – or they want high-definition gaming and entertainment and all that it brings."
"They are only a competitor in so much as they'll take consumers pounds and I'd like to have as many of those as I can," he concluded.
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November 10th, 2006, 22:08 Posted By: wraggster
A PSP version of PS3 car carnage mash-up Full Auto 2: Battlelines is in the pipeline.
Developed by Deep Fried Entertainment, the handheld iteration retains the vehicles-decked-out-with-weapons-and-armour theme and drops players into destroyable environments where they race against and destroy the opposition.
The destructible element plays a key role in the gameplay, with the destroyable environments dynamically changing track conditions to block competitors and opening new paths. And opponents can be crushed by falling debris caused by exploding missiles. Ouch.
In addition, the PSP version features exclusive content. This includes a new 56-event story mode for single-player, 15 cars designed for the handheld outing that you can get behind the wheel of, new weapons and multiplayer modes - supporting 1 to 4 players - created specifically for Full Auto 2 on the machine.
Full Auto 2: Battlelines is down for a spring 2007 release. And yes, those screenshots are apparently from the PSP game.
News and screens at CVG
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November 10th, 2006, 22:09 Posted By: wraggster
An official headset for trash-talking during online play on PS3 is in the pipeline, but before it arrives Sony has told CVG that you'll be able to configure Blutooth mobile phone headsets to work with PS3 in much the same way.
In the PS3 firmware is a Blutooth Settings menu where, as on-screen text explains, you will be able to configure link-ups with headsets, microphones and headphones that are Blutooth compatible.
This means that instead of waiting for official peripherals, you can get your PS3 talking online, among other things, using products already available.
It is not yet known when official Sony headsets will arrive, but we'd expect not too long after US launch. Check back all next week for our massive hands-on impressions of severeal PS3 games as well as the mighty hardware.
Via CVG
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November 10th, 2006, 22:13 Posted By: wraggster
The final day before the long-awaited launch of Sony's PlayStation 3 in Japan has dawned. Now, with only hours remaining until shops open their doors to start selling the next-gen console, GameSpot took it to the streets to see what the situation was. Were lines forming, as they had in the US? Had the Sony faithful turned out in droves? Or--confronted with fewer and fewer consoles on sale--had gamers given up and stayed home?
The lights of Akihabara.
The first place GameSpot checked out was the Shinjuku Yodobashi Camera store, where back in 2004 Sony Computer Entertainment president Ken Kutaragi showed up to celebrate the official launch of Sony's first foray into the portable gaming market, the PlayStation Portable. Though one would expect to see a line of gamers forming as early as 4 or 5 p.m., security guards were constantly breaking up any groups of people, telling them that they were not allowed to loiter during business hours as it creates problems for neighboring stores.
But as time passed into late evening, crowds nonetheless began to gather around the store, and by 8 p.m., the mass eventually grew to over 300 people. Approximately an hour later, Yodobashi staff began directing the crowds into an orderly line, and were expected to start giving out numbered tickets for rights to a PlayStation 3.
Getting a closer look.
A similar scene was spotted at the Akihabara Yodobashi Camera store, but in a larger scale. At 9 p.m., the store was already teeming with more than 600 people. Although the store staff was not ordering people to create an orderly line, customers took the duty into their own hands and were already lined up around the block waiting for the store to open--the line was organized into orderly rows of two people side by side. Here, there were a considerable number of homeless people lining up as well. Most likely, they are being hired by scalpers to pick up PS3 units.
While the Yodobashi Camera chain drew gamers in good numbers, other stores, including the Shinjuku Bic Camera, Sakuraya, and Akihabara Sofmap, had absolutely no people lining up as of late evening.
With the initial shipment of PlayStation 3 units expected to be 80,000 units--or lower--for the whole country, many of the stores decided that they just don't have enough units to sell at launch and have decided to sell them through raffle drawings Saturday morning. At those places, no lines were formed as of press time. However, it will likely be a different scene tomorrow morning, when the stores start handing out the raffle tickets.
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November 10th, 2006, 22:35 Posted By: Art
X-Flash V16d (Dual Firmware Support)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly after the PSP firmware version is auto detected at startup.
New for X-Flash V16d:
Bug fix to V16c. Firmware detection routine was blocking firmware version 2.71 SE-B3, and possibly any SE version later than the original SE-B.
This version will block firmware other than 1.50. 2.71 SE-B, or 2.71 SE-B3.
New for X-Flash V16c:
- Custom Coldboot Opening Sound (firmware version 2.71 SE)
- Custom Coldboot Opening Sound with Echo Effect
(firmware version 2.71 SE)
- Built in Air Wrench Coldboot Opening Sound
(firmware version 2.71 SE)
- Delete Coldboot Opening Sound
(firmware version 2.71 SE)
- Apply Biult in Custom XMB Click Sound
(firmware version 2.71 SE)
- Apply Biult in Custom XMB Error Sound
(firmware version 2.71 SE)
- Allowed larger custom Gameboot Movie (619Kb Max) to support
the Prince Of Persia (Blood & Claw) Gameboot Movie.
(firmware version 2.71 SE)
- Improved Biult In Plain Black Gameboot movie by DarkStone
(black movie from V16b sometimes pixelates with 2.71)
- Fix to "ascii" nickname Easter Egg.
Menu editor can now be started with Select button or
from the menu to use the Easter Egg.
(firmware version 1.50)
- Implemented Real Time checking for low RAM condition caused by Mikmod loading the music module too many times in one session. This would probably never be an issue, since you would have to
play the ASCII credits demo or Free Space very many times to consume all available RAM.
- Fixed "Hello Nickname" welcome screen for 2.71 SE.
- Various other minor fixes/enhancements.
Currently Disabled for 2.71 SE:
- XMB Menu Label editor.
- Firmware Version Spoofers.
- Plain Black PSP About Screens (may be fixed in a later version).
- Some Easter Eggs won't work because they rely on version spoofs,
detailed name plate picture, etc.
Note: many considerations have been made to ensure this release works smoothly on both supported firmware versions. Features pertaining to Dark_AleX Custom Firmware POC for 1.50 are
disabled in 2.71 SE, including the prompt for it's auto installation at first time use. Writing mp3 file to flash feature is disabled for 2.71 SE due to lack of space left on flash0 after 2.71 SE is installed. Custom Gameboots are limited in size to 618Kb when using 2.71 SE for the same reason.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am always interested in correcting any problems that may be found.
X-Flash Windows Menu Editor
X-Flash supports saving the labels from it's buildin menu editor to a file. With this little app you can edit the "Labels.XF" file from X-Flash on your PC, save it into the X-Flash folder on your memstick, to then re-load and finally apply your new labels to your PSP using X-Flash.
That's it. Plain and simple :-)
Download both files and Give feedback Via Comments
Cheers, Art.
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November 10th, 2006, 22:41 Posted By: wraggster
New Press release:
Prevent children from playing unsuitable games on the PlayStation 2 with Xploder Parental GameLock
Product Overview
Xploder Parental GameLock is a combination of unique proprietary software and an innovative locking device (X-Lock) - it is the only system available to help parents and guardians control the content of their children’s PS2 gaming.
Product
It is difficult for parents/guardians to stay abreast of all of the latest game releases, let alone keep up to speed with their suitability for children. Xploder Parental GameLock means parents can leave their children to play PS2 games unsupervised, whilst safe in the knowledge that they will not be viewing unsuitable content.
Xploder Parental GameLock software incorporates publicly available data from worldwide certification bodies including BBFC, PEGI, ESRB, OFLC and USK. By combining this data with the unique X-Lock device, parents can simply lock the required age settings into the console, allowing only suitable games to be played. Updates are available via a broadband enabled PS2 or can be downloaded to a USB device and parents can add new game details via the easy-to-use menu system.
The Xploder Parental GameLock is simple to use, and is already pre-installed with age ratings for thousands of PlayStation 2 games. The on-screen installation wizard allows parents to simply set their child’s age and Xploder Parental GameLock ensures that no games with a rating that is higher than the age selected can be played. Once the X-Lock and memory card (required for use, not included) are in place there is no need to remove the device as the GameLock data is stored on the user’s memory card and is accessed each time the PS2 is turned on. (continued…)
Market Overview
Video games appeal to a wide spectrum of ages and it is understandable that games styles and content reflect the diverse audience that gaming now attracts. The gaming industry, with assistance from various Governments are taking significant steps to restrict the sales of more adult themed games to minors, with the implementation and enforcement of age ratings systems.
However the media is currently awash with stories of the alleged bad influence that some games are having on today’s younger generation. Realistic graphics often depicting scenes of a violent, sexual or criminal nature have led to the banning of certain games in certain stores worldwide and law suits being filed against games publishers in the United States for what is deemed to be inappropriate content. Therefore many parents are keen to ensure that their children are not exposed to what they deem as unsuitable images and scenarios.
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November 10th, 2006, 22:59 Posted By: wraggster
Via IGN
'The most bizarre game on PSP.' 'An explosive third-person shooter that's hotter than a chilli burrito.' 'A must-have for hat and chicken lovers.' Whatever quote Eidos splashes over its promo posters for Chili Con Carnage, it's unlikely to do the game justice. You see, it's quite simply the most over-the-top, wonderfully stupid and downright funny game we've played on PSP yet.
Set in the same universe as Total Overdose, Deadline Games' Max Payne-meets-Mexico PS2 shooter, Chili Con Carnage's hero Ramiro Cruz returns as the gun-slinging gringo out to exact revenge on the mob bosses that killed his father. Starting out in the seedy underbelly of Los Toros, Ram must run, gun and grenade his way through seven areas of the city, each divided into smaller sections packed with objectives to complete and sombrero-wearing bad guys to knock off.
Full Article
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November 10th, 2006, 23:26 Posted By: wraggster
Via PSPfanboy
Every Extend Extra started as a freeware PC app that was transformed by the music-loving Q? Entertainment folks. With flashy skins, and groovin' music, does Every Extend Extra continue the music puzzling legacy of Mizuguchi, or does it fall flat on its face? Let's see what the critics have to say:
CVG (90/100) thinks the game is just as good as its Lumines predecessor: "With all the impressive music and visual tech pushing Every Extend Extra, its easy to forget that when you strip it all away there's a unique and addictive shooter lying underneath. As with Lumines, E3 is a game for those who appreciate a simple yet brilliantly-realised, score-driven experience - otherwise you might just be put off by the limited amount of raw content the game has to offer."
IGN (81/100) thinks the game's a bit too short-lived, but its pretty looks keep it coming back for more: "Nine stages may not sound like a lot, and truthfully, it's not. But for some cosmic reason it satisfies nonetheless. Each one provides such a distinct arena, complete with unique musical tracks and background animations, that moving through the game gives players an actual sense of accomplishment."
The Mizuguchi-worshipping 1UP (60/100) gave a surprisingly low review, saying the game's flashy nature is a bit too distracting: "It's extra flashy, extra chaotic, extra confusing. Q Entertainment's unique sense of style is in full effect, but for once that's maybe not such a good thing. All of Mizuguchi's trademark flash and pizzazz actually detract from the experience."
With the exception of 1UP, it appears that the critics enjoy the E3 experience. And although it might be too short, or too flashy, the original Every Extend is included as a nice bonus. The game is now available for the budget price of $30. I'm buying it just for the awesome box art.
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November 10th, 2006, 23:36 Posted By: wraggster
News/release from Ookm of a new button changing app for the PSP:
Install
copy dh/kd/271CtrlP0okm.prx to MemoryStick
add line
ms0:/dh/kd/271CtrlP0okm.prx
to ms0:/dh/271F/flash0/kd/pspbtcnf.txt
and ms0:/dh/271F/flash0/kd/pspbtcnf_game.txt
** see pspbtcnf.txt.sample, pspbtcnf_game.txt.sample
if in MemoryStick root have CtrlP0okm.bin
then it will use it to Hook the Button
Todo
use PSP sio to add External JoyStick
changelog
v1.28 :
Add FindExAddrByNid
v0.96 :
Initial release
CtrlP0okm.bin sample
when press LTRIGGER it will Dump the Kernel Memory
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November 10th, 2006, 23:40 Posted By: wraggster
News /release from the_darkside_986 :
This is a new release of my simple EBOOT calculator designed to fill in functionality that Sony neglected in their firmware. (Even M$ Windows comes with a free calc in the OS.)
I know there are other calculators but this one strives to be a simple, fast EBOOT. Also, it is now released under the GPL - an open source license. The source code is included in the download .zip file along with 1.0 and 1.5 eboot folders.
Screenshot: (the text in the calc screen window is NOT that bright. It is dark but my screen cap must have gotten corrupted somehow. I was using the graphics.h saveImage() function.)
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via the darkside986
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November 10th, 2006, 23:47 Posted By: wraggster
News/release from Xandu:
Hey folks!
This is my release of the L:UA Periodic Table Standalone BETA. It has analog movement to choose your element:
When you choose the element, it displays a list of handy properties of the chosen element and its picture:
It's still in BETA stages right now, so I still need to put the Lanthanides and Actinides and fix some bugs.
It has 2 or 3 missing elements, which will be added in the next version.
Since this is a Standalone BETA, it will be added to my L:UA in the next release.
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via xandu
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November 10th, 2006, 23:53 Posted By: wraggster
Any people in Japan or elsewhere who has a PS3 and games then please post your reviews in our Submit news forum, any pics too
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November 11th, 2006, 04:29 Posted By: DPyro
Check it out. Sony has recently put online their user guide for PS3. Find out more about Photos, Video, Internet and Remote Play on the PS3!
Link
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November 11th, 2006, 05:06 Posted By: rdetagle
News/release from be2003:
I was very bored and decided to make a simple module that would be used on the 2.71 se-b" firmware...
It's called VSHUSB because it is used in the VSH and puts the PSP into USB mode and can be used while doing other activities in the VSH...
simple controls are in the README
the RAR is prepackaged with UMF by Coldbird so all you have to do is put the INSTALL folder in the root of the memory stick and the UMF folder in /PSP/GAME150/ and run.
Tried this myself, works pretty good.
Nice work be2003!
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November 11th, 2006, 08:07 Posted By: wraggster
The Japanese arm of analyst and financial firm Merrill Lynch has revised down Sony's forecast and cut its target share price, in anticipation of the launch of the company's PlayStation 3 next-gen console.
Japanese news service FISCO has reported that the company's target share prices of Sony has fallen from ¥4,700 to ¥4,000 (from $40.05 down to $34.09). In addition, Merrill Lynch is estimating a multi-billion dollar operating loss for Sony based on its PlayStation 3 launch.
The group has said it expects Sony to lose a total of ¥738.9 billion ($6.3 billion) over the next 5 years based on manufacturing and sales costs of the PlayStation 3, which includes complex elements in both its CPU and optical drive arenas.
It was Merrill Lynch estimates that earlier this year described the console as an “expensive and difficult-to-manufacture product” based on the “problem points” of the the Cell processor and Blu-ray disc drive, and put manufacturing costs of the console at around $800 at launch, falling to $320 over the following three years.
That followed more estimates from the company that suggested the PlayStation 3 would not be launched until late 2006 in Japan and early 2007 in North America. Sony refuted the comments at the time, as it was still aiming for a spring 2006 launch. Though both of these regions will be seeing the launch of the console over the coming week, the European PS3 launch has been delayed into early 2007.
Via Gamasutra
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November 11th, 2006, 08:09 Posted By: wraggster
Via IGN
For those frustrated with the Xbox 360's limited video playback features (and for those of you angry at PS3 for not upscaling DVDs), here's something to smile about: video playback on Sony's new system seems to have no restrictions of any kind. Barring a lack of support for your chosen format (which of course will never make anybody happy since there are 5 zillion media formats out there and no media player can play back everything), the PS3 will play back videos without issue, even at full HD quality.
This is good news after the PlayStation Portable unfortunately delivered less-than-ideal video playback maxing out in consumer releases at 320x240 anamorphic instead of full 480x272 (although this PSP fault is likely due to support of outdated Memory Stick Video Format restrictions, some blame this on Sony's fear that UMD would not sell if users were allowed to make full-resolution video ... indeed, Sony's own Japanese P.TV site offers encrypted videos at full-res, but consumer compression applications can only make small-resolution PSP videos.) Here with PS3, we were able to play videos at 720p and even 1080p off of a Memory Stick after first compressing them to the AVC format. (Our tests used Sorensen Squeeze, but any AVC compressor should be able to do the job.)
We also tested PSP-sized AVC and MP4 files, which played back just fine. Some of these videos were odd-sized videos, and they also played back without issue. We have not yet been able to put the system through a stress-test to see if the PS3 is able to play videos that do not conform to standard broadcast or PSP-supported q-pel formats, but we will be testing this soon -- so far, this seems to not be an issue.
In addition to AVC, PS3 will also be able to play MPEG1, MPEG2, and standard-profile MP4 videos, all common formats and all formats easily found in consumer-level (and freeware/shareware) video compression applications. We were able to test MPEG2 and MP4-SP, and both formats worked just as any other video format on PS3, without issue. You cannot, however, reformat videos -- you can copy them from device to device, but unlike with music files, you can't re-encode them under a more preferred or tighter codec. We also loaded an AVI file into the PS3, and while it recognized that a file was loaded, it showed the AVI file as Corrupted Data, just as on PSP.
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November 11th, 2006, 08:10 Posted By: wraggster
When you pop a CD into the PlayStation 3, it will of course wind up under the Music heading of the Cross Media Bar. After you've agreed to the privacy policy agreement for nabbing track info online, the system will name your CD and its individual tracks. As you scroll through the tracks, you'll see its name, the artist and album its from and its track length.
Pressing Triangle, you're able to play a track, import it or view more information. By choosing Information, you'll see not only the track, album and artist info, but its genre and how large the file size will be if you import it. Import settings are located under Settings->Music Settings in the XMB, and you can choose to rip tracks as an AAC, MP3 or ATRAC file. For each of these, you have a number of bitrate options. MP3 will hit 320kbps at its highest rate.
We imported Dredg's Live at the Fillmore disc. It runs over 76 minutes in length, essentially maxing out a CD's capacity. The ripping process took somewhere around six minutes.
The storage process looks to be the same as the PSP where the albums are stored at the root, rather than going Artist->Album->Song. You are able to change the sorting type, be it by artist, album or so forth, but everything is only divided on one level. Playback controls are much like you'd see on the PS2, with rewind, fast-forward, pause, play, etc.
Update: By pressing the PlayStation button, you'll bring up the Cross Media Bar again, allowing you to multi-task while your music still plays. If you being a movie or start playing a game, playback will stop, but at least you're able to listen to music while browsing the web or manipulating data.
Via IGN
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November 11th, 2006, 08:11 Posted By: wraggster
In our first look at the PlayStation 3's media playback features, we initially the system to be limited by its directory structure design -- unless media was stored in the proper folder, it would not be read by the PS3. But surprise! With a tap of the Triangle button, the PS3 becomes a fully-formed directory searcher, and can indeed find and play music, photos, videos or playlists from anywhere on most any media device.
The PS3 itself is designed to browse only the folders it is designed to browse -- the root-level VIDEO, MUSIC, and PHOTO folders (as well as the standard MP_ROOT and DCIM folders shared across many media devices.) It will load media directly from the system and load them onto the PS3 menu in the proper media setting, so if you choose Photo on the PS3 menu, it will show the images in your PSP or Memory Stick or Compact Flash or SD card or USB keychain folder. More importantly, it will not show media not in those proper folders -- unlike on a PC, it does not have a "media search" function to find multimedia elsewhere on your external device.
But never fear, because there is also a "Display All" feature when selecting your Memory Stick or other USB-connected device that allows you to browse the entire directory structure, and thus load whatever's on the drive that the system recognizes. This indeed works for any media type. We were able to run music from an iPod and pull video from a random spot on our USB mini-drive. It's a hidden option that some may not notice at first, and sorting through folders isn't exactly easy (an iPod is full of all kinds of dummy files that are not music, for instance, and the folders are not named after the albums or songs stored in them -- if you can sort your media for proper playback on PS3, you're going to want to), but at least the option is there. Thank the Lloyd!
And how does connecting a media device work with PS3? We tried a number of devices. The first was an iRiver unit -- the iRiver H10 player. This unit is notorious for difficulty in driver functionality and mounting on PC and Mac systems -- the unit requires custom drivers instead of mounting as a standard USB device. As expected, the unit did not mount and was not able to offer music playback. This was one of the few cases we've had where the PS3 just could do nothing with the device, as usually, there's a way around the problem.
After that, we plugged in a standard 20GB full-size Video iPod. The PS3 recognized the iPod just fine, even displaying on the screen that the unit was in fact an iPod. However, the directory structure Apple chose for iPod is not something that PS3 recognizes (or at least does not recognize in the latest update, v1.10.) The iPod will mount, but no video, audio or photo tracks can be found on the standard XMB menu. Jump into "Display All", however, and it's a totally different story -- you can see the Calendar and music directories, and can browse as deep as you need to in order to find the files. As we mentioned, finding music on an iPod is difficult sometimes because iTunes makes a number of Apple-needed files (images and encryption notes and things like that) in the folder, and also avoids common folder names. However, it works fine in a pinch, and it may be possible that Sony could add iPod folder browsing to the PS3's abilities in a later update.
Finally, we plugged in a PSP (and also an offloaded PSP Memory Stick). As expected, the PSP is recognized as a PSP and is mounted as a USB device, and the music plays back from the PSP-mounted unit or any given Memory Stick just fine, so long as the folders are set properly. The PS3 recognizes both the PSP/MUSIC folder structure as well as the new MUSIC root folder added in PSP v2.80 (and now a common folder for Memory Stick formatting), and you can do anything in the PS3's music feature set with a PSP (including playback, file transfer to and from PS3's HDD, file naming, etc.) A quick note, however: the PS3 will not recognize nested folders (folders inside other folders) unless you use "Display All", which shouldn't be a problem for most Memory Stick users since the PSP has the same limit, but it is frustrating in some ways since neither device natively lets you put your music with albums inside artist folders, as many do on their home PCs.
The "Display All" thankfully fixes some issues we had with the PSP's version of the XMB menu seen on PS3, and hopefully Sony will add some more support functions to PS3 in the future.
Via IGN
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November 11th, 2006, 10:36 Posted By: wraggster
News from Play Asia:
No doubt, every new video game console launch is a fascinating event for all gamers. More than six years after the PlayStation2™ launch in Japan, it's finally been time for Sony's next generation console to hit the market. The PlayStation3™ has officially been launched in Japan today, Saturday November 11th, 2006.
Highly praised by its makers, the PlayStation3™ now finally has to prove its true power and acceptance in the market. Despite its relatively high price compared to the Xbox360™ and yet to be launched Nintendo™ Wii, there has been a big rush on the console in Japan. With only 80,000 consoles expected to be available in the market today, thousands of video game enthusiasts have been lined up hours before stores were expected to open this morning at 7am local time.
We have compiled an overview of today's PlayStation3™ launch lineup, along with further information, including shipping schedule details, region compatibilities, image galleries and more.
Launch Lineup - 5 Japanese PlayStation3™ games in stock today
Today's launch date line up includes the two console models (20G/60G), two first party, a number of Hori/Logitech licensed accessories and finally five game releases.
PlayStation3 Console (HDD 60GB Model) JPN US$ 999.00
PlayStation3 Console (HDD 20GB Model) JPN US$ 899.00
PS3 Wireless Controller (SIXAXIS) JPN US$ 49.90
PS3 Memory Card Adapter JPN US$ 19.90
Genji: Kamui Souran / Genji: Days of the Blade JPN US$ 59.90
Miyasato Miyoshi Kyoudai Naizou: Sega Golf Club JPN US$ 64.90
Mobile Suit Gundam: Target in Sight JPN US$ 64.90
Resistance: Fall of Man JPN US$ 59.90
Ridge Racer 7 JPN US$ 64.90
GT Force RX JPN US$ 109.90
Monaural AV Cable JPN US$ 8.90
S Terminal Cable JPN US$ 14.90
SD Memory Card 1GB JPN US$ 49.90
SD Memory Card 256MB JPN US$ 27.90
SD Memory Card 512MB JPN US$ 34.90
Stereo AV Cable JPN US$ 9.90
Wireless Keyboard 2.4GHz US$ 69.90
The PlayStation3™ uses the same Multi AV out as the PS One™ and PlayStation2™, which makes PlayStation2™ compatible Component, S-Video and other leads compatible with the PS3™ as well. Check out our full range of PlayStation3™ compatible cables.
Also don't forget, the PlayStation3™ plays Blu-Ray movies. We are carrying a variety of Japanese Version Blu-Ray Movies.
Play-Asia.com Shipping Schedule - FREE PS2™ Games with every PS3™ Console
Almost every customer with a confirmed PlayStation3™ console preorder is expected to receive a shipping confirmation e-mail today, remaining orders will ship on Monday. We further have limited supply of the 20GB Model in stock to ship within 24 hours. Supply on the more demanded 60GB Model is tighter and new orders for this model are currently estimated to be processed within 1-5 working days.
If you want a PS3™ console so be shipped right away, we recommend you to order the smaller 20GB model.
The PS3 Memory Card Adapter has not come in yet due to insufficient supply in the market. We hope to receive a shipment next week, along with more PS3 Wireless Controllers, which are also sold out at the moment. All as of now confirmed PS3™ console orders that contain either of these two accessories will be split shipped to avoid delays.
There's no shortage on PlayStation3™ software for the time being, all five launch titles are stocked at Play-Asia.com to be shipped within usually 24 hours.
Last but not least, for a limited period of time and as long as supplies last, Play-Asia.com will include two FREE Asia/Japanese version PlayStation2™ games of our choice with every PlayStation3™ console purchase (20GB/60GB Model).
PlayStation3™ Region Compatibility
Each PlayStation3™ Console has been designed to play back PlayStation3™, PlayStation2™ and PlayStation™ software as well as Blu-Ray and DVD Movie discs. Territorial lockout exists on most of these formats. Based on our information gathered so far, every PlayStation3™ game released so far appears to be region free. However we will try to reconfirm this during next week when the first US PS3™ consoles and games are available.
Japanese PlayStation3™ Console Region Encoding:
PlayStation3™ Software to be confirmed
PlayStation2™ Software NTSC/J only
PlayStation™ Software NTSC/J only
Blu-Ray Movies Region A (Japan/USA/Asia)
DVD Movies Region 2 (Japan/Europe)
More details HERE
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November 11th, 2006, 16:39 Posted By: wraggster
A pamphlet included in the US retail PlayStation 3 hardware bundle has shed some light on the release dates for a few of the next-gen system's upcoming exclusives.
According to IGN, the pamphlet reveals that despite MotorStorm enjoying a December release in Japan, where the PS3 goes on sale today, it won't be released in the US until February.
Meanwhile, Factor 5's dragon-'em-up Lair (which smacks a bit of Dynasty Warriors in our early build) is down as March, along with Heavenly Sword from UK-based Ninja Theory.
The good news, we suppose, being that those games could all wind up as European launch titles - if they stick to the proposed dates. Ha.
Via Eurogamer
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November 11th, 2006, 16:41 Posted By: wraggster
The Japanese launch of the PlayStation 3 has shed some more light on the contents of the day-one firmware update, 1.10, which had previously been billed as a patch to enable PlayStation Network access.
Well, translations of the Sony Japan update page, and early sightings of the equivalent firmware data from Sony America, suggest that it does a bit more than that - tweaking a bunch of multimedia settings, allowing for downloads in the Internet browser and PS3 Store among other things.
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November 11th, 2006, 16:43 Posted By: wraggster
Via Gamespot
For the hearty souls willing to brave the chill of a November night in Tokyo, it didn't take more than a few minutes past midnight to know if a PlayStation 3 would be theirs--those lucky gamers were handed a numbered ticket which guaranteed them a unit. Then, it was just a matter of waiting out the hours until the stores of Shinjuku and Akihabara opened their shutters.
But for the general masses that woke up at more reasonable hours Saturday, the best they could do was to secure a raffle ticket and hope that lady luck was on their side when they returned to the store when the raffle was being held.
Counting down the hours.
While there may have been enough PS3s for the hardcore gamers who wanted them badly, there was no denying that Sony's Japan allocation way too slim to match the demand.
As the countdown to the PlayStation 3 launch in Japan ticked down to its last minutes, GameSpot editors headed to Shinjuku's Yodobashi Camera, where SCEI president Ken Kutaragi made an appearance during the PSP launch back in 2004.
Prepping for the first sales.
SCE head of worldwide studios Phil Harrison was spotted for a short moment just before the scheduled launch time, at 7AM, but most eyes were peeled for Kutaragi, who was expected to show up and reprise his leading the PSP launch in '04.
Kutaragi did eventually appear at the store as we had expected, but unfortunately, it was well over an hour after the opening hour and drama of the launch activities. He had picked the Bic Camera main branch outlet in Yurakucho to hand out the first console--to a young eager customer from China we were told.
We have a winner.
At Shinjuku's Yodobashi camera, the first person on line was a 22-year-old student who had been waiting in line since 6pm on Friday. While he looked tired and worn from the long wait, he shined a grin as he walked away with PS3 and Mobile Suit Gundam game.
Similar scenes were taking place in other locations throughout Tokyo, most selling PS3s without preorders or raffle tickets. The Ikebukuro Bic Camera had over 1,200 customers with numbered tickets, while the Shibuya Tsutaya, the official launch location for Microsoft's Xbox and Xbox 360, had about 300 units to sell.
For others, the rain continues--as does the wait.
While hardcore gamers returned home happily with their PS3, it was another story with the general public who weren't aware that the PS3 would be supplied in only limited numbers.
From around 8am on, we saw dozens of people approaching stores only to see Sold Out signs in front. It was pretty apparent what was going to happen next.
To see how things were going at stores giving away the raffle tickets, we went to the Shinjuku Bic Camera to see if there was a line. To our surprise, over 400 people had formed a line by around 9am--when the store was scheduled to hand out raffle tickets. But soon, a staffer came out and held up a Sold Out sign at the end of the line, telling the unlucky stragglers they no chance at all at buying a unit.
A similar scene was happening at Sakuraya, which only had about 20 units each of the 20GB and 60GB models. There was still a line of about 200 people even after the scheduled closing time of the raffle ticket distribution.
In Akihabara, Sofmap's main branch had about 300 people lined up to get raffle tickets, with everyone holding umbrellas to cope with the heavy rain. Similar to the line at Shinjuku Bic Camera, a staffer eventually came up and held up a Sold Out sign, turning away any additional people trying to line up after 9:30am when the store was to hand out its tickets.
Generally, those waiting in line to get raffle tickets were a very different group from the customers who waited overnight. The crowds we saw in the overnight lines consisted of hardcore gamers, foreigners, and homeless people hired by scalpers. They were mostly male, and many of them wore heavy clothing to survive the cold, additionally prepared with portable chairs and handheld gaming machines.
On the other hand, the lines that formed at raffle locations this morning consisted of more casually dressed people with a good number of female customers, parents with children, and a few elderly folks lining up to buy a PS3 for their grandchildren perhaps.
Sony seemed to have anticipated there might not be enough PS3s for the casual consumers at launch, which would explain why the company seemed to have been holding back on its mass market ad campaign. While Sony had posted numerous billboards at train stations and had run a flight of TV ads in prime time, the company didn't begin its push until just a week ago. In comparison, Nintendo has been running Wii ads on TV for nearly a month, even through the console isn't due until December.
Given the high demand of the PS3, the console is already selling at inflated prices on auction sites. The 60GB model, which sold for an average price of 59,800 yen ($508) at retailers is selling now for around 90,000 yen ($765) on Yahoo Japan's Auction site. The 20GB model, which retails for 49,980 yen ($425), is going for 70,000 yen ($595).
Sony expects to ship 100 thousand units every week after today's launch, which should give it total sales of about 400,000 units by the time the Wii is released in December. Coincidently, Nintendo expects 400,000 units to be available Day 1 of its launch in Japan.
Then the console race in Japan begins in earnest.
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November 11th, 2006, 16:45 Posted By: wraggster
Via Gamespot
Getting a preorder for the PlayStation 3 has been nothing but hardship for many gamers in Japan, since it was expected that trying to buy a unit without one would be next to impossible. However, it may turn out that lining up to buy on launch day isn't going to be as difficult as it once seemed.
Around the time of the 2006 Tokyo Game Show, Sony announced that its day-one shipment of PS3s in Japan on November 11 will only be 100,000 units. In 2004, the company shipped double that number of PlayStation Portables, which sold out in a matter of minutes. To make things worse, recent industry reports have been saying that the actual shipment could be as low as 80,000 units.
Most retailers have kept their expected PS3 inventories secret, but a few places disclosed figures that brought a chill to gamers without preorders. Laox announced that they would be receiving only 10 to 20 units for each of their stores in Nakano, Toyosu, and Atsugi, though it kept its Akihabara branch figures undisclosed. Best Denki's Shinjuku branch and GEO's Ishikawa branch revealed that they will be getting only five units each, despite both of them being nationwide chains.
Finding a PS3 preorder on the Internet seemed equally unlikely. Amazon Japan closed its preorder offer just 20 minutes after it opened last month. The online shop for national chain Tsutaya overloaded, closing down in just five minutes. Gamers praying that Sony would offer a massive number of preorders at its official shopping site were also disappointed. Two weeks ago, Sony Computer Entertainment Japan announced that it won't sell the console at all online.
Many national chain stores announced weeks ago that they wouldn't be taking preorders at launch due to a lack of units. Established chains including Sofmap, Kojima Electronics (no relation to the Metal Gear Solid producer), and most Bic Camera stores opted to hold raffles on launch day and sell units to the lucky winners.
The last resort for getting a PS3 console at launch was going to be stores that were going to sell the units on a first-come, first-served basis. And as it turns out, it pays off to never give up.
Lucky PlayStation 3 happy magic ticket!
GameSpot made the rounds through the stores of Tokyo around midnight. To our surprise, when we reached Akihabara's Yodobashi Camera, Tokyo's biggest electronics store, at 1:30 a.m., the huge line of over 600 people had disappeared, with only a small row of about 70 or so people milling about the store's entrance.
Looks, however, can be deceiving. The line had actually grown to a size of nearly 1,500 customers, and Yodobashi employees decided to move everyone into the store's basement-level parking lot. All the customers that were moved were given numbered tickets that guaranteed them a PS3, although some people in the back were told that they may not be able to choose between the 20GB and 60GB PS3 models. The 70-odd people outside weren't guaranteed a PS3, but they decided to continue lining up with hopes that there may be some leftovers or cancellations.
Inside the parking lot, most of the people seemed lively, probably because they knew they were going to get a PS3. They might have also been happy that they didn't have to wait for days outside. The man in the very front of the line had only arrived at 10 p.m. the previous night, while the last customers, who had tickets numbered in the mid-1400's, hadn't shown up until midnight.
Another store, the Laox Asobit City, also had a large number of people lining up for the PS3, although nowhere as many as the Akihabara Yodobashi Camera. As mentioned above, Laox has been one of the few chains that revealed the number of PS3s it will sell in most of its stores, so we expected the Akihabara line to be about 30 people by midnight, at most. But by 1:30 a.m., the line stood 250 strong, and an employee was shooing people away from its end, saying the store had no more units to sell.
At the Shinjuku Yodobashi Camera, there were a total of approximately 780 people waiting to buy a PS3. Similarly to the Akihabara branch, the people in line were given numbered tickets that guaranteed them a unit. And at the line's end, there was a sign that read "sold out." According to one of the customers in the rear, he was able to get a ticket despite showing up as late as 10:30 p.m.
So what happened when the clock struck midnight? In a word, nothing. Unlike in the US, Japanese retailers don't begin selling their consoles once the date changes, forcing gamers to hold out until morning.
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November 11th, 2006, 16:50 Posted By: wraggster
Via IGN
If you plan on picking up a PlayStation 3 anytime soon and are worried about the dent that the system and its peripherals will put in your wallet, you may want to consider picking up some USB adapters for the PS2's Dual Shock 2 controller. These relatively cheap adapters are made for using a Dual Shock 2 on a PC, but they seem to work quite well with every PlayStation 3 game that we've tried. You need to switch on the analog button when you plug them in and they're missing the PlayStation button that brings up the Cross Media Bar, but other than that they seem perfectly functional.
With that, we assumed that Guitar Hero and its sequel would work perfectly well on the PlayStation 3. Unfortunately, that doesn't seem to be the case. When you pop in a PS2 or PSone game, you're prompted to tap the PlayStation button on the controller. For what reason, we're not sure, but as Guitar Hero's SG controller doesn't have this button, you can't actually activate it. You also can't quick-swap from one controller to another as the second part of the problem lies in that you need to turn on analog control, but again, the SG guitar doesn't have an on/off button for analog play.
Yes, this sucks. Yes, we really hope someone releases an adapter sometime soon.
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November 11th, 2006, 17:12 Posted By: wraggster
New preorder for PS3 from SuccessHK
Price:USD 57.74
Call of Duty 3 delivers the intensity of World War II combat closer than ever. In this next-generation game, you'll experience the Normandy Breakout -- the historic campaign that made the liberation of Paris possible and brought the Allies a step closer to Berlin. Travel with four ordinary Allied soldiers -- American, British, Canadian and Polish -- as they're thrust onto an authentic, living battlefield for unprecedented combat, with advanced High-Definition graphics, detailed Character animations and explosive on-screen action. Call Of Duty 3 delivers the most immersive and cinematically intense war experience ever. Play as an infantryman, or commandeer multiple-occupancy vehicles like tanks, jeeps & motorcycles
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November 11th, 2006, 17:16 Posted By: wraggster
New preorder for PS3 from SuccessHK
Price:USD 58.74
Tiger Woods PGA Tour 2007 takes golf gaming to new level of realism. Experience the next generation of technology as Tiger Woods comes to life -- you'll see and feel each emotion in detail, as it's displayed onscreen in the faces and movements of the golfers. Play under pressure just like pros, and go further in your game with the enhanced career mode. Featuring 15 of the world's top players, including Tiger Woods, John Daly, Vijay Singh, Ian Poulter, Michael Campbell, and Annika Sorenstam, the most decorated golfer on the LPGA Tour New Gameface tool with deeper modifications, more apparel, equipment licenses, and specialty items Challenge up to three players in five new game modes, or play in online tournaments complete with money lists, full stat tracking, league leaders, and more Work on your game or take on a friend in Match Play, Battle Golf, 21, OneBall, and more
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November 11th, 2006, 17:20 Posted By: wraggster
New preorder for PS3 from SuccessHK
Price:USD 57.74
Blazing Angels: Squadrons Of WWII lets you experience WWII's most epic and action-packed air battles. You and your squadron Blazing Angels will do your best to turn the tide of the war. Whether it's the Battle of Britain, the attack of Pearl Harbor or the fierce fighting for the deserts of North Africa, you'll be there -- fighting for freedom in realistic air combat.
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November 11th, 2006, 17:23 Posted By: wraggster
New preorder for PS3 from SuccessHK
Tom Clancy's Rainbow Six Vegas is the fifth title in the Rainbow Six series, and pits players against terrorists who have taken the city of Vegas hostage.
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November 11th, 2006, 22:17 Posted By: wraggster
Via IGN
Although it was never confirmed, rumors of a semi-active Sleep Mode to be included in PlayStation 3 surrounded the days leading up to launch. It made sense, of course, since the PlayStation Portable uses the same menu as PS3 and has a Sleep Mode, and also the PS3's network features require it (or at least recommend for it) to be plugged in and active all the time. Unfortunately, the final retail PS3 units do not seem to have anything more complex than the PlayStation 2's own Standby Mode.
Standby Mode is your basic PlayStation shutdown sequence -- like PS2, the system shuts down and the lights turn red, and it's off (it just takes a lot longer on this system than PS2 did.) There is also a switch in the back of the system, but as with PS2, you're supposed to leave it in Standby mode rather than switch it off completely -- remember too that you can also start the system up with a push of a button on the controller this time. There is not a nifty Sleep Mode like on PSP, however, which was designed for the portable but could have been very nice on a console as well. Sleep Mode on PSP allows you to flip a switch and turn the system somewhat off -- the screen is black and the disc stops spinning, but the RAM stays loaded so that the system can quickly be turned back on even after you've had it in Sleep for days, picking up exactly where you left off in your game or video playback. On PSP, this is of course a necessary feature to make the system pocket-friendly, and it also helps save batteries. It's not as necessary on PS3, but we would have liked to have seen it on the system -- it'd make those few minutes waiting for the initial load of huge, streaming games like GTA rarely a problem since you could slip the system into Sleep rather than left on in Pause mode when you finally feel the need to take that hour-long dump you've been holding off for the past three straight, sleepless days while playing.
We haven't been able to test yet to see if the PS3 does anything in its Standby Mode other than await being turned on (it will charge a PS3 controller if it's connected to USB, that's about all we know so far), but at the moment, Standby Mode isn't all that thrilling. There doesn't seem to be any always-on feature like the Wii's Connect 24, and SCE had already confirmed that it has no plans for the kinds of Push Content that will will do (where the system will find media and automatically download it to your machine -- a somewhat intrusive imposition on your storage space that is more than paid off for by the "Christmas Morning" feeling of switching on your system and finding something new installed to it.) The PlayStation Network is still not yet fully operational, so we haven't tested to see if there is any kind of feature built into Standby with the new online system (maybe it can download files and then shut itself down so you can shop before going to bed?), but we doubt there'll be any surprises there. We are curious to see if the PS3 is at all receptive to PSP commands for the new Remote Player feature, as it would be a bummer to have to leave your PS3 on all day long every day if you wanted to access it remotely to show a friend a video or listen to your music rips while out in the yard. It would be interesting to know if there's any possibility of adding Sleep in future versions of the PS3 system software.
Look for further tests of the PS3's least thrilling features as we play with the hardware more.
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November 11th, 2006, 22:19 Posted By: wraggster
We know that the PS3 can surf the Net thanks to the included browser on the Cross Media Bar, but just how fully featured is the web application? We took our retail PS3s out for a spin on the Web to see if there were any hiccups that users might run into with their new systems.
One thing that we discovered is that while the PS3 can open up and display multiple browser windows, you can easily run out of memory if you access pages that are media or plug-in heavy. At one point, we tried loading up the IGN homepage, followed by Ifilm and ESPN, and promptly received a message stating that the console was out of memory for the browser application. This forced us to close a window so we could continue our web surfing. We did find that connecting a USB keyboard and mouse was infinitely easier to use than the standard keypad that was brought up by the browser, so if you're planning on doing a lot of web surfing with your system, you may want to look at disconnecting these two peripherals, which work as soon as you plug them in.
We also discovered that while the PS3 has extremely limited plug-in support. While the homepage of the console is set to Playstation.com, Flash rotations on that site runs much slower than that on a normal computer. We're guessing that's because the PS3 has an outdated version of Flash included in the system software; sites that use the latest Flash plug-ins, like Ifilm to help deliver trailers and movies, were rejected during browser use. What's more, we didn't find Quicktime or Windows Media plug-in support, so watching trailers on the Quicktime site or clips off our own site from the PS3 didn't work as well as we'd hoped.
Finally, we also discovered that there's a limited amount of support for downloading content from the Web to your PS3 via the browser. We weren't able to transfer a file from a website to the hard drive on the PS3 -- in this case, our footage of Motorstorm's intro; instead, we were prompted to select a location to save a file to on an external storage media, like a portable hard drive or thumb drive. What's more, if you want your PS3 to recognize this file, the folder it's placed in has to be in the same directory structure that the PSP or PS3 acknowledges or it will remain unknown to the system. What's more, the same limits on the Cross Media Bar for the PSP exist for the PS3: it only goes one level deep, so don't expect to lay files in a multiple folder-deep directory tree.
Via IGN
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November 11th, 2006, 22:20 Posted By: wraggster
Article from IGN
The PlayStation 3 and PlayStation Portable are like two peas in a pod, sharing and sharing alike all the way down to the common XMB menu -- these two were made for each other. We connected up our PSP to the final retail PS3 (updated to version x1.10) to see how well the duo worked together.
Remote Play
The highly-unexpected PS3-to-PSP Remote Play feature is unfortunately not yet active at this time -- the feature is listed on the PS3 menu and is functional, but because the PSP will not be updated to the necessary v3.0 until later this month, the PSP cannot reciprocate the feature. We did notice a few things about the feature, however. For one, the set-up seems to have some manual functionality to it, as the PS3 asks for the PSP's SSID (which should be displayed on the PSP once it's updated to v3.0 -- we don't know yet how long this SSID will be.) The menu will not let us get past that, but assumedly, from here the PS3 and PSP would begin auto-searching for each other and then it'd go from there. On the Remote Play feature set, we were able to test the mode and were a little surprised (and somewhat disappointed) that the PS3 actually has to kick out of HD mode to 480p when it switches to Remote Play -- it'll take 1080p video and stream it to your PSP, but the PS3 has to take time resetting itself (and your monitor) for the mode.
Media Playback
The PlayStation 3 will mount just about any time of USB drive and, so long as it has the proper directory structure, will take its media from that system. PSP mounts as a USB Memory Stick device -- nothing special, but since PSP folders are the same as PS3 folders, your PSP Memory Stick should be pre-formatted out of the box.
One of the first things you'll notice is that the PSP itself is recognized as a PSP -- the menu will say PSP, will list a PSP icon, and will even pull the name of your PSP as the media device you are using (for example, our Japanese Ceramic White PSP showed up as "Gandalf", as we had cleverly named it Gandalf the White way back when we bought the system.) Your media will show up in its proper place from the PSP, with Music, Video and Photos loading from the PSP to PS3 easy enough. In a nice extra feature, you can tap triangle and browse a full media structure on your PSP Memory Stick -- you actually see what folders files are stored in and can see not only the currently-chosen media type but also whatever media type is available to check out.
File loading is as fast as your Memory Stick allows, and in our tests, there was no delay at all loading tunes and videos off a connected PSP -- it all runs about as fast as a PlayStation Portable does. You also have the option of copying media from here, either from the PSP to PS3 or the other way around. (This same option is available for all USB connections.)
One of the disappointments so far with PS3 media playback: no thumbnails of most media types unless it's on the HDD. Pictures, it does fine with -- it loads thumbnails of your pictures right away. Video, however, will neither load the standard bitmap thumbnail (in the old MP_ROOT folder) or auto-generate a running thumbnail from the video itself. (In an aside, it seems that Sony was incorrect in stating video thumbnails were "realtime" on the menu when running from the hard disc -- instead, the PS3 generates and stores a thumbnail video for the file, similar to how the PSP used a THM file for its thumbnails.) And most surprising of all, Music folders did not display their album thumbnail, a common feature on media players -- it works on PSP, but it doesn't work yet on PS3. (Note that this may simply be a feature to be added later, as even CDs ripped and auto-labeled for Album/Artist/Song do not include album art.)
On a final couple of notes, the PS3 does not have the ability to modify or browse PSP saves -- game saves and PSP applications do not appear anywhere on the PS3 front-end when reading from a PSP unit (or loading a Memory Stick). You also cannot use the built-in Memory Stick formatter to format a stick on PSP -- you must take out the Memory Stick and plug it into either the Memory Stick slot (with adapter for the smaller Memory Stick Duo format) or USB Memory Stick device. Signs also appears to point to a lack of the PS3 to play downloaded games off of anything but PS3's internal hard disc -- when we formatted our Memory Stick for PS3, it did not have a GAMES folder as on PSP, although it did create a PS3 root folder and an "Updates" folder for downloading PS3 updates from the web and loading them onto PS3 (if you can't connect your PS3 up to a network connection.) One bit of good news is that the PS3 can offload game saves -- PS3, PS2, or PS1 -- to the PSP's Memory Stick, making saves perfectly portable (so long as they're not locked saves, as a few PS3 saves will be.)
Gameplay Cross-Play
There is not yet a PS3 game out yet that uses the PSP for any purpose -- the first should be Formula One (although we haven't heard much about that "Wing Mirror" feature since last E3, so we're assuming it's still in at this point), and we do not yet have a test version of that game. However, PS2 games that cross-link to the PSP work fine, as this is a simple matter of connecting the PSP up as a USB device.
We'll have more on PSP and PS3 cross-compatibility in the near future as more abilities are added to both systems.
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November 11th, 2006, 22:20 Posted By: wraggster
Article from IGN
The PlayStation 3 and PlayStation Portable are like two peas in a pod, sharing and sharing alike all the way down to the common XMB menu -- these two were made for each other. We connected up our PSP to the final retail PS3 (updated to version x1.10) to see how well the duo worked together.
Remote Play
The highly-unexpected PS3-to-PSP Remote Play feature is unfortunately not yet active at this time -- the feature is listed on the PS3 menu and is functional, but because the PSP will not be updated to the necessary v3.0 until later this month, the PSP cannot reciprocate the feature. We did notice a few things about the feature, however. For one, the set-up seems to have some manual functionality to it, as the PS3 asks for the PSP's SSID (which should be displayed on the PSP once it's updated to v3.0 -- we don't know yet how long this SSID will be.) The menu will not let us get past that, but assumedly, from here the PS3 and PSP would begin auto-searching for each other and then it'd go from there. On the Remote Play feature set, we were able to test the mode and were a little surprised (and somewhat disappointed) that the PS3 actually has to kick out of HD mode to 480p when it switches to Remote Play -- it'll take 1080p video and stream it to your PSP, but the PS3 has to take time resetting itself (and your monitor) for the mode.
Media Playback
The PlayStation 3 will mount just about any time of USB drive and, so long as it has the proper directory structure, will take its media from that system. PSP mounts as a USB Memory Stick device -- nothing special, but since PSP folders are the same as PS3 folders, your PSP Memory Stick should be pre-formatted out of the box.
One of the first things you'll notice is that the PSP itself is recognized as a PSP -- the menu will say PSP, will list a PSP icon, and will even pull the name of your PSP as the media device you are using (for example, our Japanese Ceramic White PSP showed up as "Gandalf", as we had cleverly named it Gandalf the White way back when we bought the system.) Your media will show up in its proper place from the PSP, with Music, Video and Photos loading from the PSP to PS3 easy enough. In a nice extra feature, you can tap triangle and browse a full media structure on your PSP Memory Stick -- you actually see what folders files are stored in and can see not only the currently-chosen media type but also whatever media type is available to check out.
File loading is as fast as your Memory Stick allows, and in our tests, there was no delay at all loading tunes and videos off a connected PSP -- it all runs about as fast as a PlayStation Portable does. You also have the option of copying media from here, either from the PSP to PS3 or the other way around. (This same option is available for all USB connections.)
One of the disappointments so far with PS3 media playback: no thumbnails of most media types unless it's on the HDD. Pictures, it does fine with -- it loads thumbnails of your pictures right away. Video, however, will neither load the standard bitmap thumbnail (in the old MP_ROOT folder) or auto-generate a running thumbnail from the video itself. (In an aside, it seems that Sony was incorrect in stating video thumbnails were "realtime" on the menu when running from the hard disc -- instead, the PS3 generates and stores a thumbnail video for the file, similar to how the PSP used a THM file for its thumbnails.) And most surprising of all, Music folders did not display their album thumbnail, a common feature on media players -- it works on PSP, but it doesn't work yet on PS3. (Note that this may simply be a feature to be added later, as even CDs ripped and auto-labeled for Album/Artist/Song do not include album art.)
On a final couple of notes, the PS3 does not have the ability to modify or browse PSP saves -- game saves and PSP applications do not appear anywhere on the PS3 front-end when reading from a PSP unit (or loading a Memory Stick). You also cannot use the built-in Memory Stick formatter to format a stick on PSP -- you must take out the Memory Stick and plug it into either the Memory Stick slot (with adapter for the smaller Memory Stick Duo format) or USB Memory Stick device. Signs also appears to point to a lack of the PS3 to play downloaded games off of anything but PS3's internal hard disc -- when we formatted our Memory Stick for PS3, it did not have a GAMES folder as on PSP, although it did create a PS3 root folder and an "Updates" folder for downloading PS3 updates from the web and loading them onto PS3 (if you can't connect your PS3 up to a network connection.) One bit of good news is that the PS3 can offload game saves -- PS3, PS2, or PS1 -- to the PSP's Memory Stick, making saves perfectly portable (so long as they're not locked saves, as a few PS3 saves will be.)
Gameplay Cross-Play
There is not yet a PS3 game out yet that uses the PSP for any purpose -- the first should be Formula One (although we haven't heard much about that "Wing Mirror" feature since last E3, so we're assuming it's still in at this point), and we do not yet have a test version of that game. However, PS2 games that cross-link to the PSP work fine, as this is a simple matter of connecting the PSP up as a USB device.
We'll have more on PSP and PS3 cross-compatibility in the near future as more abilities are added to both systems.
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November 11th, 2006, 22:46 Posted By: wraggster
Article from Boston Herald
With the holiday shopping season inching upon us, I’ll be writing soon about Sony’s new PlayStation 3 (launching Nov. 17 for $600) and Nintendo’s new Wii (launching Nov. 19 for $250), as well as games for Microsoft’s Xbox 360 ($400). But there is yet another great gift option: Sony’s handheld PSP.
After a year and a half on the market, it’s still pricey at $250. But scores of good games come out for PSP every month. It is sort of a luxury item, but I love it. It fits in my pocket, yet the screen is splendid. Here’s a look at some classic PSP games and a few newbies.
Newish ‘‘LocoRoco” is a holy-cow game, as in, holy cow this is a cute, addictive, bizarre blast. You play as a yellow, happy blob. You roll along a cartoon land, picking up items along the way, like in ‘‘Sonic the Hedgehog” but gentler, merrier and slower. You don’t have feet to run. Instead, you press buttons to turn the world sideways, and gravity forces you to roll along. I imagine that kids, adults who aren’t allergic to cuteness and female gamers would eat this thing up. It’s rated ‘‘E.” Grade: A.
The new ‘‘Grand Theft Auto: Vice City Stories” and 2005’s ‘‘GTA: Liberty City Stories” may be the most entertaining games available for the PSP, if you’re into shooting people, robbing them and driving fast cars through city streets. Rated ‘‘M.” Grade: A.
‘‘Tiger Woods PGA Tour ’07” is the signature sports title for PSP, I think. It has lush greens, gorgeous action and swinging is easy to figure out. It’s easy at first, very difficult later on. Rated ‘‘E.” Grade: A.
This summer’s ‘‘Field Commander” is one of the most fun role-playing games I’ve played on any system, and I don’t love role-playing games. You send tanks, helicopters and soldiers along a chesslike path to beat competing armies. It’s a great brain game with nice artistic flourishes and fairly difficult. It’s rated ‘‘T.” Grade: A-.
‘‘SOCOM U.S. Navy SEALs: Fireteam Bravo” is more ambitiously entertaining than it sounds. You go undercover and save the world from terrorists. The fun is in negotiating intricate, moderately difficult battlefields, or shooting against other gamers. Also out now is the sequel-worthy ‘‘SOCOM: U.S. Navy SEALs Fireteam Bravo 2.” The original is rated ‘‘M,” the sequel ‘‘T.” Grade: A.
Full Article
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November 11th, 2006, 22:51 Posted By: wraggster
The new PSP Hardware revision known as Ta-086 has had new images surface in China
Images Via Comments, What secrets the TA-086 holds in unknown at this time but as soon as we find out we will let you know.
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November 11th, 2006, 22:54 Posted By: Zion
Hi all.
As promised I have finished the "secret" game i told you about earlier in the week.
The game is based/type of PSPRevolution/Dance Club game, and is my most advanced game yet.
Game Features
Fully Automated Dancing Character.
Multiple Animated Lights on Dancefloor.
4 Levels.
The aim of the game is to press the arrow buttons on your psp that corrospond to the arrows displayed on screen.
This is my most Advanced and impressive Game release so far so please check it out.
Download - Via ZionMax - Here
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November 11th, 2006, 22:55 Posted By: wraggster
Yongobongo posted this news/release:
Currency Converter for PSP Version 2
I have just updated the currency converter, with some simple updates:
-Now in EBOOT format
-More Currencies
-Better GUI
Download
Compatible with:
1.00 - 2.71 and 2.71 SE-B (and SE-A)
This will not work on LUAPlayer windows!!
This is KXploit format, so it will definately work on 1.50, and 2.71SE-B.
Enjoy guys!
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via yongobongo
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November 11th, 2006, 23:00 Posted By: wraggster
the_darkside_986 posted this news/release:
Presenting to the fine members of the psp homebrew community:
A playable demo of my upcoming game Die, Critters, Die!.
What is this? This is like Frogger, except you run over the animals with your car. The controls are simple: use D-pad OR analog stick to move car around to dodge deer and traffic cones and try to hit the cute little possums and bunny rabbits. No real objective except gaining a high score before running out of health. The start button is used for starting the game and pausing.
This is just a demo, but the final game should be released around the end of the year or beginning of next. It will have three built in levels as well as the ability to mod levels and objects using a plain text file.
Did I mention, this is written in C not LUA! LUA is good though but I have known C/C++ for a long time. I wrote this using a game engine for the PSP that I am developing.
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via the_darkside_986
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November 11th, 2006, 23:05 Posted By: wraggster
Martek posted this news/release:
Now I have uploaded the next public release of my program PSP Media Administration v0.5!
I hope I have fixed all known bugs, but if there are some more bugs I will fix them as soon as possible!
Here the complete changelog:
Now can set Order to: Homebrews, Videos, Music and Pictures (Videos do not have any preview pictures yet but that will be added to next version)
Delete not needed savegames
Possible to show preview to these filetypes if you want to order pictures: jpg,jpeg,png,bmp (gif,tiff will be added to next version)
Autodetect PSP
Two DateTime styles added: Month/Day/Year and Day-Month-Year
Now can set order also to homebrew _ with Kxploited folder homebrew_~1%
Prompt error message in selected language if getting an error with DateTime errors
WinXP style Drive selection
A few little bugfixes
Now I will list all features I will add in future Versions, so these features are NOT included yet!
change Name of Homebrews
change MP3 ID3 Tags
show and change preview pictures from videos
better style of preview pictures (some have white parts that should be black)
more Compatible filetypes to pictures(gif,tiff)
convert iso to cso by simply drag & drop them from explorer to my prog
convert Kxploited Homebrews to 1.0 Homebrews by simply drag & drop them from explorer to my prog -> this will also make homebrews compatible with 2.71SE like IRSHELL that are not compatible without editing them =)
Show real names of Homebrews
Show pictures of ISOs
Edit favorites of your browser
Edit RSS feeds(not sure yet)
Better Design with more information in the listbox
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via martek
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November 11th, 2006, 23:13 Posted By: wraggster
Mailas G has posted a new release of his excellent looking Megaman game for the PSP, heres whats new:
You guys deserve and update. Its been so long, but hey, just remind you that its finally here! Phew. But the bad part is, not much has been done like i promised. I apologize for that but the bullet system was pretty hard to do.
The score tally is unfortunately not up, as for I havn't set any collisions for the bullet path yet. I apologize, for all you can do now is shoot with the Right button, and sqaure button. Hey, atleast its multiple bullets
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November 11th, 2006, 23:35 Posted By: wraggster
Takka has released a new release of his Unnofficial version of the GBA Emulator GPSP for the PSP:
Heres the crappy translation:
The acceleration of save state
With this environment
With sony 1G [memosute] approximately 25 seconds - > approximately 2.5 seconds (acceleration of approximately 10 times)
With san disk 4G [memosute] approximately 2.5 seconds - > approximately 2.5 seconds (almost the change)
Was.
Yep the translation is rubbish
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November 12th, 2006, 02:20 Posted By: happy_mak
The PS3 auctions are in full swing or so it seems from the Yahoo Japan Auctions site.
Going at double the official prices and sometimes even 3 times is being witnessed presently.
It has also been said that many a group of chinese youngsters have been the majority PS3 buyers, expecting to sell them out for some handsome profits. The Japanese popular community board 2ch is full of all these discussions at present.
http://blog.livedoor.jp/gai_jin/archives/50678243.html
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November 12th, 2006, 07:25 Posted By: quzar
Play Asia will start shipping tomorrow for the new Genesis Collection for PSP.
Already out on PS2, this collection features a slew of great Sega classics:
Alex Kidd in the Enchanted Castle
Altered Beast
Bonanza Bros.
Columns
Comix Zone
Decap Attack starring Chuck D. Head
Ecco the Dolphin
Ecco II: The Tides of Time
Ecco Jr.
Kid Chameleon
Flicky
Gain Ground
Golden Axe I
Golden Axe II
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millenium
Ristar
Shadow Dancer: The Secret of Shinobi
Shinobi III: Return of the Ninja Master
Sonic the Hedgehog
Sonic the Hedgehog 2
Super Thunder Blade
Sword of Vermilion
Vectorman
Vectorman 2
Virtua Fighter 2
USD $38 (with shipping to US)
Sega Genesis Collection for PSP U.S. version
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November 12th, 2006, 11:05 Posted By: wraggster
Kotaku is running an article prompted by an email from a foreign student in Japan. The reader unveils the sad reality of the modern gaming industry. Japanese businessmen made ample use of homeless people and Chinese nationals to obtain PS3s for re-sale. There was also a large amount of pushing and shoving, some fights, and almost no police presence at the most crowded stores."
From the article:
"Based on my observations of the first twenty PS3s sold at Bic Camera, they were all purchased by Chinese nationals, none of whom bought any software. After making their purchase, television crews asked for interviews but all were declined. These temporary owners of PS3s would then make their way down the street where their bosses waited. After several minutes, a dozen PS3s were rounded up, as their Japanese business manager paid out cash to those who waited in line for them. I witnessed a homeless-looking Chinese man, in his sixties or seventies get paid 20,000 yen for his services and was then sent away.
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November 12th, 2006, 11:20 Posted By: wraggster
Japan's Impress Watch media site took delivery of a retail PS3 unit today, and quickly began putting it to various tests. It took the system apart (see check out this article for pics of the innards), confirming that every PS3 does indeed include the PS2's Emotion Engine and Graphics Synthesizer combo chip as an assist for backwards compatibility. More importantly, at least if you're interested in saving some cash, the site conducted a hard disk test to see what happens when you put a new hard disk into the system.
According to Impress, the 20 Gig PS3 includes a Seagate LD25.1 hard disk running at 5,400rpm and with a cache of 2 megabytes. The 60 Gig PS3 has a Seagate Momentus 5400.2 running at 5,400rpm with a cache of 8 megabytes. The site investigated what would happen when you replace the hard drive with a Seagate 7200.1 series 100 gigabyte hard disk running at 7,200rpm and with 8 megabytes cache. This hard disk was purchased at a standard PC parts shop in Akihabara for the equivalent of around 180 dollars.
You'd expect a faster hard disk to speed up the transfer of game content from the Blu-ray disk during game installation. But that's not the case. The three hard disks took approximately the same amount of time to install Ridge Racer 7 (9 minutes, 45 seconds) and Gundam (8 minutes, 13 seconds). The site speculates that the bottleneck during the install is reading from the Blu-ray disc rather than writing to the hard disk.
There also isn't that much difference when playing games that have been installed. Impress reports hardly any difference between the three hard disks when going from Ridge Racer 7's stage select to the start of a stage.
Finally, the site put one more PS3 multimedia feature to the test. It transferred a large amount of data from compact flash to the hard disks in order to compare write speeds. The 20 gigabyte hard disk performed the worst, taking 4 minutes 56 seconds for the transfer. The 60 Gig and 100 Gig hard disks took 4 minutes 28 seconds. It appears that the cache size of the latter models is more important than the speed jump to 7,200 rpm for the new 100 Gig hard disk.
As its final judgment, Impress recommends that, for now at least, users should avoid a 7,200 rpm drive due to cost and potential heat concerns. Instead, the emphasis should be placed on hard disk size and cache size.
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November 12th, 2006, 11:22 Posted By: wraggster
Via Neogaf:
OK. Some guy claims to have asked support and got the reply "If u swap it and it stops working during the warranty period we can't support that. If u use the original HDD and it still doesn't work and the drive you tried to swap in didn't break the PS3 we will honor the warranty"
Seems like there's no problem at all here. The cant be expected to support some problem caused by a crap HDD from a different company. Just the fact they're letting us use off the shelf HDDs is makes me happy enough! I just sent an email asking support how they confirm the drive you tried to swap in didn't mess up your unit. I'll post the reply when I get it.
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November 12th, 2006, 11:25 Posted By: wraggster
Sony have posted details on how to Install another Operating System on the PS3, heres the instructions:
1. Insert the disc or storage media that contains the installer in the system.
2. Select (System Settings) under (Settings) in the home menu.
3. Select [Install Other OS].
The system searches for the installer. When the installer is found, its content and location will be displayed.
4. Check the content of the installer, and then select [OK].
The installer starts. Follow the on-screen instructions to complete the operation.
More details Here
Anyone tried installing anything yet, post your details via Comments
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November 12th, 2006, 11:26 Posted By: wraggster
It was heralded as the next big driving force behind PS2’s entry into the mass market, but retail has reacted angrily to the launch of the Pink PS2 earlier this week after Sony chose to limit its availability.
GAME, Woolworths, Argos and Toys R Us were the only retailers offering the machine this week.
A Sony spokesperson told MCV: “These four retail partners have been asking us to supply a Pink PS2 for some time – thus they are the route we have chosen to trial with.”
However, other major retailers were only recently told of the move.
“Sony told consumers about it but we weren’t given any information,” CHIPS joint MD Don McCabe told MCV. “Customers asked us about it and we simply didn’t know what to tell them.”
Indie retailer Simon Gough of Media Entertainment added: “Every website and magazine told us that the ‘Pink Pound’ would save Christmas. Little did we know that we would be shafted by Sony yet again.”
But Sony’s chosen retailers are still endorsing the product. Woolworths trading manager for games Gerry Berkley told MCV: “Pink PS2 is an item that will help increase the mass-market appeal of the games industry and we’re very pleased to support it.”
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November 12th, 2006, 11:48 Posted By: wraggster
Via XtremePSP
Its that time of the month, and you know what that means! The new issue of XTREME PSP is now available to download. Issue 17 contains all the usual content from previews and reviews to homebrew games and more and it's over 90 pages long, perfect for the commute to or from work. Previewed in this issue are Jeanne d'Arc, Crisis Core: FFVII and more, reviewed games included NHL2007, Scarface and Infected..
Download Here
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November 12th, 2006, 16:03 Posted By: FOL
Hi, just thought I would post an update on the progress of FAME C.
Ric uploaded a very early Alpha of PSPUAE with FAME C core yesterday. Before I go any further, its not for release as yet, as it is an Alpha and it is still buggy. So please dont ask for it to be released, it will be released when it is ready.
It looks promissing, as there is a noticable speed increase (THIS DOES NOT MEAN FULLSPEED). Ric has already stressed the fact that this is an alpha and there is still plenty of room for optimisations, to make it better. We are currently testing it, for bugs / problems, so please be patience.
In tests I have done so far, most games seem to gain from 1 to 10 (Approx) FPS. This is approx as im still testing.
you can keep track of the progress at http://www.pspuae.com
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November 12th, 2006, 20:05 Posted By: wraggster
It's not exactly an Xbox Live Video killing app here from what we can tell, but it looks like Sony's Japanese broadband unit, So-net, has added content download support in conjunction with PlayStation 3 firmware 1.10. That is to say, if you're a proud owner of a new PS3, you'll be able to acquire digital media over their P-TV service, with video in 720p or even 1080p. Details are still sparse as we're waiting for our Tokyo branch to fill us in, but the 8Mbps H.264 downloads appear restriction free (although we doubt you can actually get them off your PS3). We'll let you know more as we do (like exactly what content this pertains to, prices, IPTV, etc.), but since it's So-net something tells us it could be a little while before digital movie downloads make it to US customers.
More Info
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November 12th, 2006, 20:07 Posted By: wraggster
Those of you hoping to ditch your old PlayStations when the new one turns up might want to bear the following in mind: early reports suggest that the system maintains the region-coding that governed PS2 and PSone games.
PlayStation 3 is famously region-free, playing PS3 games from any region, but IGN reports that this does not extend to games that are backwards-compatible. We're unable test that theory though, sadly, as our debug unit only plays PS3 software.
The region lock on old games also applies to films, IGN adds.
And for those of you wondering how that compares to the PS3's competitors the Xbox 360 and Nintendo Wii, both are region-locked on old software.
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November 12th, 2006, 20:11 Posted By: wraggster
I dont have a PS3 at the moment and to be honest im never paying silly over inflated prices for a console again but to those that have does the Action Replay Max Evo work on the PS3.
If so then we will have Genesis emulation already on the PS3 albeit via a PS2 Disc, anyone verify one way or another via comments
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November 12th, 2006, 20:13 Posted By: wraggster
You will be happy to hear that both the Playstation 2 keyboard by Logitech and the PS2's EyeToy work on the Playstation 3. The keyboard, and I believe this is true of all USB keyboard, allows you to enter text in any text field and requires no set-up.
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November 12th, 2006, 20:26 Posted By: wraggster
Sony's Izumi Kawanishi has revealed new details on the PS3, here they are:
- Using XMB and web browsing won't need the fan. Playing Blu-ray will spin the fan, but the load is still low. The fan spins steadily while gaming.
- The picture/audio quality for video playback is excellent. Though Cell does not presently do much post processing, they are researching it.
- High Definition videos are converted to LPCM and outputted via HDMI.
- No DVD upscaling for the time being. But they are looking at user needs and have a plan for the support.
- The Blu-ray player's response is fast. The interviewer says he believes that the PlayStation 3 is the fastest among Toshiba, Sony, Matsushita HD players/recorders he tested.
- By pressing the triangle button the XMB shows the folder tree structure just like windows explorer.
- It can connect with USB mass-storage devices such as PSP, but not with ones with special transfer methods such as iPod and Walkman. They are currently working on Walkman support.
- They decided not to reveal the RSX clock speed.
- The EE+GS embedded in the PS3 does emulation for PS1/PS2 for initial shipments PS3, so no graphics upgrade for the time being. The software emulation technology is almost complete but not ready for the launch. As soon as it is ready, the EE+GS unit will be removed.
- In Remote Play with PSP for the 60GB version, the PS3 resolution becomes 480p (16:9) and converts the screen to MPEG-4 Simple Profile at around 1Mbps to send it to the PSP. All control is transferred to the PSP and you can control the PS3 by pressing the PSP buttons. BD/DVD and other copyright-protected materials can't be sent. As for games the support will come in the near future.
- Downloaded PS1 games are transferred from a PS3 to a PSP via USB cable. PLAYSTATION TV (the demo kiosk) starts the download service too.
- The web browser can open up to six pages simultaneously max. 64MB memory is always reserved for XMB functions (I.E. instant messaging, voice chat, etc.)
- Installing Linux creates a new HDD partition separately from the PS3 partition. After the setup, you can choose which system to use at the boot menu. You can choose to auto-boot Linux too.
- Aside from Linux, SCE's developers are still seeking the way to publish proper software development environment for the PS3 main OS and PSP for general users. But right now the PS3 main OS can run only signed applications (while PS3 Linux can run whatever applications on it).
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November 12th, 2006, 20:37 Posted By: wraggster
Sony may have included the PS2's CPU and GPU with every PlayStation 3 system, but the system still appears to be having some problems with backwards compatibility. Just in time for the PS3's second anniversary (the second day it's been on the market in Japan), Sony passed on the specifics.
Now accessible at the Japanese PlayStation.com site is a page for seeking out the backwards compatibility status of PS2 and PS1 titles. The Japanese page can be accessed here. By inputting the title, publisher name, release date or product number (an eight digit code containing four letters followed by a hyphen then four numbers), you can seek out the status of the 7,841 titles in Sony's database.
A warning about this search engine. It's a bit tough to read, as it lists all versions of individual games separately. A game might have its main version listed separate from its limited edition, its budget version, its second budget version, and so forth. This is one of the reason you'll find over 350 games listed under Konami, although Konami hasn't actually released that many games.
Most of the titles have the following message next to them "Currently, there have been no reports of major problems during play." Whether or not the games actually don't have a problem, or there is a problem but Sony hasn't found it yet, is up in the air.
We did find a few problem titles by looking through the list. Here's a quick run down.
Tekken 5: A number of modes don't play background music properly.
Xenosaga Episode II: The opening movie sometimes stops and sometimes doesn't properly play background music.
Code Age Commanders: Problems (including data loss) with save game data.
Radiata Stories: Background music during movie scenes may not play back properly.
Star Ocean Till the End of Time (includes Directors Cut): Movie scenes may not have proper sound playback.
Driving Emotion Type-S: BGM may not properly play back during races
Gran Turismo 4: The screen may freeze following the title demo.
Hot Shots Golf 3/4: Some sort of problem with the controls becoming unresponsive
Operator's Side: The game freezes at the logo screen when started up with the Seamic controller
Onimusha Dawn of Dreams: Screen will occasionally appear 2cm to the right
Hyper Street Fighter II Anniversary Edition: The screen will not appear correctly in some instances. The S.F.II Movie cannot play properly.
Megaman X7: There are times when the background music won't play properly
Devil May Cry: The screen will sometimes freeze during the title demo
Onimusha: During movie playback, the sound will occasionally stop
Suikoden III: Cannot read PS1 data during the game.
Silent Hill 2: When going from the title screen to the demo screen, the screen may freeze
These are the major problems we found looking through the numerous pages for Sega, Namco, Capcom, Square Enix, Sony and Konami.
Some problems, including those for Ace Combat 5, Oz, SOCOM and so forth, were fixed with the System 1.10 update. Sony still lists those problems in the database.
We also noticed a few recurring problems, sometimes based off a common feature, sometimes carried across an entire series of titles. The PS3 Virtual Memory Card specifications do not allow for PS2 games to read PS1 data, which is something that's apparently used in Suikoden III and a few other titles. Most of the microphone-compatible games seem to have problems. Konami's dance/music games seem to have a number of problems.
In addition to the software compatibility issues, Sony has made public the issues that arise due to hardware differences between the platforms, specifically the PS3 not using physical memory cards, not using a multitap, not having rumble built into its controller and other issues related to different hard disk and USB specifications.
As previously announced, you can keep using your PS2 game saves by purchasing a Memory Card Adapter (which is currently harder to find in Japan than actual PS3 units, it seems). Once you have the adapter, you'll be able to transfer your save files to the PS3 hard disk. The only catch is that games whose save icon displays a "No Copy" icon in the PS2 browser cannot have their data copied over.
The PS3 can't use a multitap. However, Sony states that this shouldn't be a problem with the system's ability to recognize seven Sixaxis controllers simultaneously.
Regarding USB peripherals, Sony states that some software that use such peripherals may not run properly on the PS3. It asks that users conduct the manufacturer of such products. As noted above, games using a microphone peripheral seem to have problems.
HDMI also gives problems to PS2 games. Sony states that as of 11/11, when the PS3 is connected to your entertainment center using HDMI, PS2 and PS1 games will output only in 2ch digital. When switching to Dolby/DTS modes for PS1 and PS2 games that are compatible with these sound systems, you'll get no sound output. For now, Sony recommends using an optical cable for such titles. This, of course, will require that you go into the settings menu and change the audio output cable.
The PS3 has no i-Link port, so you can't replicate the i-Link link-up feature from PS2 titles. The i-Link port was used as a bonus in only a few titles and was removed from future PlayStation 2 revisions.
Games that use the hard disk will currently not run. The problem is that the built-in PS3 hard disk cannot currently be used as a PS2 hard disk. We haven't tried it out ourselves, but this means games like Final Fantasy XI and Nobunaga's Ambition Online won't work.
For now at least. The good news is that Sony plans on making hard disk based PS2 games compatible in a future system software update. The list of titles that will work once this magic system update is carried is basically just Nobunaga's Ambition Online, Final Fantasy XI and the Play Online viewer, and Front Mission Online in all their variations, including expansions.
Other backwards compatibility problems will also, hopefully, be fixed in future updates. It's doubtful that the PS3 will every be fully backwards compatible, though, as even the slim model PS2 doesn't play back some PS2 titles properly.
Via IGN
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November 12th, 2006, 21:01 Posted By: wraggster
Via PSPFanboy
According to Gamespot, the Scarface video game topped the PSP's US sales charts in October by selling over 37,000 copies. This is distressing for two reasons. Firstly, the game sucks. Secondly, 37,000 copies sounds much too low a number to be the top selling game on any console. For comparison purposes, the new Pokemon game on the Game Boy Advance sold more than 150,000 copies (with the DS version selling more than 140,000).
According to PCVS Console, PSP software did not manage to break into the top 30 sales at all this month. This is especially distressing considering the slew of great new releases that were released in October. Will this discourage publishers from supporting the PSP? Should Sony fanboys worry that even the supposedly-dead Gamecube ranked more titles in the top 30?
Hmm the PSP does have some great titles but the downloading of ISOS for use seems to be causing massive damage to the PSP, even the best games are being warezed almost right away which does major harm to the PSP as a long time commercial product.
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November 12th, 2006, 21:09 Posted By: wraggster
Must be a slow news day as ive seen on a few sites today that the PSone games that are to be downloadable at the release of the Firmware 3.0 for PSP have been named. Well let me quote our excellent Japanese news poster Happy Mak: (Who posted this on October 26th)
The official emulator titles for November have been announced (in japan). There are 9 in all going to be available from later part of November. Well 9 is a small number. I had perceived a big library available right at the start actually !!!
These will be available on the Playstation Store under the section "Game Archives"
BIO HAZARD DIRECTOR'S CUT (Resident Evil to the west)
Konami Antiques MSX Collection Vol.1
Konami Antiques MSX Collection Vol.2
BishiBashi Special
JumpingFlash!
Everyones Golf 2
Silent Bomber
Tekken 2
Mister Driller
And yes it will require the latest firmware..so i guess most of you will keep themselves out or so?
So to all those sites posting a shoddy translation please change to the names above , thanks as always to Happy_Mak for his excellent news that we non japanese cant translate because crapy google etc cant translate the Japanese language properly.
Just a shame that Sony didnt stick some killer titles in that bunch above eh ?
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November 12th, 2006, 21:18 Posted By: wraggster
If theres one thing wraggster is (yeah me) is that i love Theme Parks, the best we have in England in Alton Towers but to be fair it doesnt touch the ones in Florida (where i went this summer and 100% loved the place well apart from the wank drivers :P) so a game with Theme Parks and especially Rollercoasters really entices me.
Check out the 10 new screens of Thrillville via comments and pray this bast reaches the US and Europe.
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November 12th, 2006, 21:23 Posted By: wraggster
If you think Autumn Reeser is the same conniving, manipulative, dean-seducing vixen she plays on The O.C., you’ve got a lot to learn. Also in this issue… The Texas Chainsaw Massacre: The Beginning promises plenty of blood, gore and gorgeous women. Enter star Diora Baird. Plus much more.
Download at Perooz
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November 12th, 2006, 21:24 Posted By: wraggster
The new trailer for Spider-Man 3 hits theaters later this month attached to prints of the new James Bond flick, Casino Royale. But fans don’t have to wait that long to check it out. Download the new Spider Man 3 trailer on Perooz.com
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November 13th, 2006, 01:20 Posted By: wraggster
Via PSPfanboy
OPM stands for Official PlayStation Magazine. You'd think that because it's sponsored by Sony, it would have slightly inflated scores for the games. But that doesn't seem to be the case ... at all. In fact, it appears that OPM is dishing out some painfully low scores on games that have been reviewed favorably by most other publications. For example, Killzone: Liberation only got a 7.5, Ace Combat X got a 6.0, and most surprisingly of them all: Lumines II got a measly 6.0. I've been playing my review build for quite some time, and I find it to be much better than the original, and that says a lot. What's with these horribly low scores, OPM? Do they have a grudge against the PSP?
More Info
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November 13th, 2006, 01:38 Posted By: wraggster
Many of you who are bored with the Homebrew Scene or just not adapted to it will See Sonys PS1 Emulator as a way of trying some of the greatest games of the last 15 years, is it a carrot you will all bite or will you show patience.
Will you Update your Firmware when the time comes or stay as you are, answers via comments
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November 13th, 2006, 08:15 Posted By: Art
Due for X-Flash V16g COMING SOON:
- Support for firmware versions 2.71 SE-A, and possibly 2.71 SE-B2.
- Support for firmware version 2.71 SE-C if it has arrived.
- Detection of 1.50 registry files being used with 2.71 SE
installations with the option to write a new 2.71 registry.
(firmware version 2.71 SE)
- Donations screen where the nicknames of donators will appear.
- Plain Black PSP About screens.
(firmware version 2.71 SE)
X-Flash V16f (Dual Firmware Support)
The same program runs on 1.50 and 2.71 SE, and behaves accordingly
after the PSP firmware version is auto detected at startup.
New for X-Flash V16f:
- Fixed biult in Plain Black Backgrounds. (firmware version 2.71 SE)
New for X-Flash V16e:
- Fixed 2.71 SE file inflation bug. Several rco files, once modified,
were being written back appended with zeros to match the larger
size of their 1.50 firmware counterpart. This causes more
consumption of memory on flash0, and possible verify failures if
there is no remaining space. This bug has been present since V16.
- Set PSP nickname to "raw" to find an option to perform a
complete 32Mb binary flash dump. The raw dump routine is
an sdk sample. (firmware versions 1.50 or 2.71 SE)
- Biult in Plain Black Wallpapers are 1x1 resolution to collectively
save approx 70 Kb of space over the stock XMB backgrounds.
(firmware version 2.71 SE)
Note: many considerations have been made to ensure this release works
smoothly on both supported firmware versions.
Features pertaining to Dark_AleX Custom Firmware POC for 1.50 are
disabled in 2.71 SE, including the prompt for it's auto installation at first
time use. Writing mp3 file to flash feature is disabled for 2.71 SE due to
lack of space left on flash0 after 2.71 SE is installed. Custom Gameboots
are limited in size to 618Kb when using 2.71 SE for the same reason.
I am always interested in correcting any repeatable problems that may be found.
Check out Hellcat's Windows Label Editor for X-Flash!
Cheers, Art.
Download and Give Feedback Via Comments
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November 13th, 2006, 08:37 Posted By: happy_mak
Sony has officially announced that certain Playstation One and PS2 titles are running into problems mostly with reports of screens freezing or background music related issues.
They have also put up a support site and i checked the details of a few games which have run into problems.
One is Tekken 5 a PS2 title which freezes on certain actions of which i wrote a small write up at my blog here
http://blog.livedoor.jp/gai_jin/archives/50679361.html
Also links to the support site and press release etc, albeit they are in japanese only.
Just this morning i replied to wraggsters post that am gonna update to firmware 3.0 for my PSP to enjoy EMULATION, now i am having some serious reconsideration here.
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November 13th, 2006, 10:36 Posted By: Psyberjock
Here's a mod I just finished on my PSP. It was damn hard and took 30 hours over three days. I decided to do this mod because this PSP was bought used and the previous owner pulled up the silver ring on the UMD tray. It was included with the PSP but was scratched to hell and bent. I decided soon after I bought it that I would replace it, but it took a year before I decided what to do with it.
I used Llama's LED instructions and Everett's Push LED Mod instructions to assist me in my main board soldering points. The rest I dreamed up myself.
I mostly made things up as I went so I didn't take any work in progress pictures since I never knew which way I was going to go next.
That being said, I probably won't make a how-to. Considering the difficulty level of this mod, if you can't figure it out yourself, you'll probably just break your PSP or UMD tray. I used to mod my dreamcast and xbox, and this is by far the hardest thing I've done so far. If I get a lot of requests, I'll describe it and maybe make some graphics, but I doubt I'll take the PSP apart again for fear of having to solder some things again.
Bit more about the mod and pictures: UMDs work, the pictures show my PSP with a UMD in the tray and without. You'll notice on the last picture my electric tape peeled a little bit inside my UMD tray. A little light leaks through, but isn't an issue. One problem that I do have is that my UMDs stick a little bit when I want to take them out. I can take them out easily, they just don't kick out like they used to. I hope that will correct itself as things settle into their new shapes and positions. Also, I do have tatami floors. That's what the woven reeds are from. I do live in Japan afterall.
Well, here's the pictures: (note: I watermarked these myself and did so as a tribute to my favorite homebrew site. No one asked me to do so and I request that you leave them intact.)
More Pictures via comments
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November 13th, 2006, 19:16 Posted By: Vega
Looks like Sony just won't give this concept up. Heres the new dustball ad which aired last night in UK
This one is based around music downloads. I couldn't help but imagine a homebrew dustball ad while watching this... seeing the PC connected to PSP made me think instantly of homebrew for some reason.
Anyway . . . yet another crazy advert from your good friends at $ony.
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November 13th, 2006, 20:22 Posted By: wraggster
It's amazing it hasn't been done before but Sony is finally allowing third-party developers and publishers to have a crack at creating party games that'll work with the awesome BUZZ! controllers.
Eidos has confirmed that its PS2 game Who Wants To Be A Millionaire? Party Edition, will be BUZZ! compatible and launch on November 24.
While we're sure it'll all work fine and be a great family game this Christmas, please let this be the last spin-off of Millionaire. The whole format is getting a little tired now...
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November 13th, 2006, 20:23 Posted By: wraggster
An official headset for trash-talking during online play on PS3 is in the pipeline, but before it arrives Sony has told CVG that you'll be able to configure Blutooth mobile phone headsets to work with PS3 in much the same way.
In the PS3 firmware is a Blutooth Settings menu where, as on-screen text explains, you will be able to configure link-ups with headsets, microphones and headphones that are Blutooth compatible.
This means that instead of waiting for official peripherals, you can get your PS3 talking online, among other things, using products already available.
It is not yet known when official Sony headsets will arrive, but we'd expect not too long after US launch.
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November 13th, 2006, 20:35 Posted By: wraggster
News from Eurogamer
Tetsuya Mizuguchi, creator of lots of excellent games including Lumines and Rez, will be joining us on the web tomorrow lunchtime to field questions from you, our beloved readers.
It's a cunning way, you see, to highlight the release of Lumines II on PSP this Friday, which you can read more about in our recent first impressions, or at www.lumines2thegame.com.
Mizuguchi won't mind if you have a broader range of questions though - he has, after all, worked on lots of stuff in the past and recognises that you all want him to update you on whether he's working on X, Y or Z or what his favourite colour hat is.
The web-chat will be taking place at 12.30pm tomorrow - i.e. lunchtime - so why not block out the time and come join us? We'll post full details of how to get involved tomorrow at noon so you'll have time to get your biscuits in order.
In the meantime, why not drop a few questions into this comments thread? If they're any good, we'll lead off with a few of them tomorrow.
Remember this is UK time.
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November 13th, 2006, 20:36 Posted By: wraggster
Via Eurogamer
Sony's working on a way of recording PS3 game footage and sharing it with your friends online, according to Phil Harrison.
Speaking to the Official PlayStation Mag in an excerpt on the semi-official Three Speech blog, Harrison said that it was the plan for a specific, as-yet unannounced title, but hinted that it was in Sony's thoughts in a general way too.
"We're actually already working on it now," he said when asked about sharing video footage. "There are two ways to do it. One is as pure video actually saved direct from the gameplay experience, but that creates quite a large data cloud.
"The more efficient way of doing it is to record game input and then share that to each user. We are doing that in a very innovative way on a game that we haven't shown anybody yet," he revealed.
And speaking of video footage, Harrison also reckons that production on Killzone - one of the infamous trailers shown during Sony's E3 2005 conference - will put it in a position to be shown off in 2007.
"With Killzone, the expectation internally and externally is very high," he said, "and I won't show it until it's going to exceed people's expectations. It will be next year before we show it again, but it's coming along very well.
"The team are working very hard, they know exactly what they have to do and there's no doubt they will achieve it, but there's nothing to be served by something that doesn't satisfy my goals for the project.
"I can tell you, though, that some elements already exceed the trailer," he added.
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November 13th, 2006, 20:37 Posted By: wraggster
Sony sold 88,400 PlayStation 3 consoles over the weekend in Japan according to Japanese magazine company Enterbrain, which publishes Famitsu.
The number falls around halfway between the 100,000 launch-unit target Sony was aiming for and the 80,000 figure reported in the Nikkei Shimbun prior to launch.
The best selling games were Namco Bandai's Ridge Racer 7 and Gundam: Target in Sight, both of which sold around 30,000 units.
The near-instant total depletion of hardware stock has led to a huge number of Internet auctions for so-called "used" PS3 consoles spring up, some with asking prices more than twice that charged by retail.
It's a trend that's even being felt in Europe.
Some web-based importers have decided not to sell the console to clients in the European Union after Sony enjoyed success in its attempts to stifle Hong Kong-based Lik-Sang, which went out of business recently.
But one London-based importer is known to be offering the console, along with its five launch titles, for GBP 1500.
Via Eurogamer
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November 13th, 2006, 20:39 Posted By: wraggster
Via GIBiz
The PS3 launch is likely to remain Japan's most unusual for many moons to come. The man on the street expected Sony to put its considerable marketing clout in full motion months ago, but the first PlayStation 3 commercial arrived only few days before the launch. No ads could be seen in the streets of Tokyo to inform the public that the launch of a new PlayStation console was imminent. In contrast, Wii is everywhere, but it's also true that Nintendo has to explain what it is about to introduce to market. So on Friday November 10, the day before PS3's launch, the absence of queues in Tokyo came as no shock. Just a surprise.
The uncertainty about the number of units going on sale may have convinced people to stay at home. While Sony announced 100,000 units would be available, the Nikkei Shimbun later confirmed that only 80,000 would ship for launch, and created huge confusion in the mind of gamers and stores alike. Shops in Tokyo's famous Akihabara district were allocated 100-150 units. In total, more than 1,000 people would get a PS3 there. Much smaller game shops could secure only a couple of units. Tsutaya in Shibuya, which normally plays host to countdown events - as it did for PS2 and Xbox - only had 300 machines confirmed. A few major retailers like Bic Camera or Yodobashi Camera were expecting much more, at least 1,000 units, the former expecting 1,200 units at its main store in Ikebukuro and 1,100 in Yurakucho (the business district in central Tokyo). Meanwhile, Yodobashi Camera was getting more than 1,000 units at its game-oriented shop in West Shinjuku and another 1,000 units at its new huge centre in Akihabara. Even so, the scarcity of pre-order campaigns was marked.
Uncertainty about shipments forced many stores to sell their units on the launch day itself - obvious nervousness about running pre-orders schemes keeping pre-release hype at bay. Very few online shops went with pre-orders. Even Sony's PlayStation.com website refused to offer hardware pre-orders, just software. So basically, getting a PS3 on day one meant queuing, possibly a couple of days before the release. And even that wouldn't definitely secure you Sony's new console.
In Akihabara, stores shunned PS3 pre-orders in the face of expected shortages, but also to counter the "Chinese" issue. Since the launch of the PS2, Chinese buyers have become a common sight in Tokyo, working in large groups to secure as many units as possible. With PSP and DS Lite, they became organised into networks, even employing local homeless people to increase their chances of success. To avoid troubles (particularly with angry Japanese gamers), the Akihabara stores decided to sell most of their units via lottery. People were given a coupon with a number. At a given time, winning numbers were announced, and the person with the right coupon was able to buy their PS3.
This almost worked, as most of the foreign buyers gathered on locations where "normal", first-come first-served sales were taking place. And indeed, at Ikebukuro's Bic Camera and West Shinjuku's Yodobashi Camera Game, Chinese was by far the most common language heard in the long queues snaking through the streets. While some South Koreans were also present, a large European presence was also noticeable. In front of the Japanese media, many of them confirmed they were here to get a PS3 and sell it online.
The PS3 was sold out at Shibuya's Tsutaya six hours before the official launch. The first buyer was waiting in front of the store for 30 hours. Even Bic Camera's store in Ikebukuro saw all its 1,200 units sold out by 6am, despite stores across Tokyo apparently only putting the machine on sale from 7am. Ken Kutaragi and others officials chose Yodobashi's Akihabara and Bic Camera's Yurakucho centres for the official countdown event.
In Akihabara, the lottery kicked off. People were anxious to know if they had a winning ticket and also if their number would get them a 60GB unit, not the 20GB version. The 60GB pack was the model desired. In places like Ikebukuro or West Shinjuku, coming at the end of the queue meant getting a 20GB pack. People in front were given paper to fill so they could select the desired model of PS3, games and accessories.
The PS3 was sold out in Japan before sales actually started.
Queues were closed as the number of people queuing matched the number of units delivered to the store. No date was confirmed for the next shipment. As for the games, stores acknowledge the line-up was far from stellar, and this worked in favour of Ridge Racer 7, certainly the most reliably bankable launch title. On average, buyers spent a little more than 70,000 yen (EUR 463 / GBP 311). Rapid shortages of some accessories indicated low stocks of hardware other than the machine itself.
Real problems did not wait for the machine to go on sale. The police had already been in action in Akihabara the day before. A few cases were reported of units being stolen while the trucks were delivering precious shipments to stores.
It is too soon to evaluate any technical issues the PS3 is facing as users are exploring their new acquisitions. SCEJ has already posted an online database with the details on each game. Most of the PS2 online games seem not to work properly on the machine - Final Fantasy XI, Front Mission Online and Nobunaga Online most notably. Even Gran Turismo 4 is experiencing troubles. SCEJ indicates that those issues should be fixed with patches soon. Some users are already reporting PS3 games freezing during play and some other technical issues.
Handicapped by the limited number of units available, the PS3 launch may not have been the huge success the PS2 was. But all the stores are happy that the machine is now out there. This is, and will remain, an incredibly important event, if a low-key one.
We'll be bringing you news from the US PlayStation 3 launch on 17th November, where 400,000 units are confirmed for retail.
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November 13th, 2006, 20:41 Posted By: wraggster
Via Gamesindustry
Sony Computer Entertainment Europe has confirmed that the PlayStation 3 is still on track to launch across Europe in March 2007.
The clarification comes after Sony's Worldwide Studios boss Phil Harrison told the Official PlayStation Magazine that he "would not like to make any definitive statements," regarding the timing of the PS3 launch.
But SCEE has confirmed to GamesIndustry.biz that the previously announced target is still in sight, with the publisher's corporate communications boss Nick Sharples stating: "We are still very much on track for a March launch in Europe".
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November 13th, 2006, 20:54 Posted By: wraggster
What do you do if you have one of the first few thousand PlayStation 3s in the US? Take it apart
A little more than a year ago I was one of the lucky few outside of Microsoft to see the inner workings of an Xbox 360. This weekend I had the chance to once again delve into the inner workings of a truly next-generation console.
Like the Xbox 360, the PlayStation 3 console comes in two flavors identified mainly by the hard drive capacity: the low end model contains a 20GB hard drive and the high end model contains a 60GB hard drive. Additionally, the 60GB version also contains an 802.11b/g adaptor for wireless internet connectivity, a flash memory reader and chrome finishes. Today we will mostly focus on the 60GB version. There are other contractors working on supplying the PlayStation 3 components, but virtually the entire console is assembled by Asustek -- the same guys who make several of the Apple MacBooks.
Full Article
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November 13th, 2006, 21:02 Posted By: wraggster
Heres the full list:
- Call of Duty 3
- Genji: Days of the Blade
- Madden NFL 07
- Marvel: Ultimate Alliance
- Mobile Suit Gundam: Crossfire
- NBA 07
- NBA 2K7
- Need for Speed Carbon
- NHL 2K7
- Resistance: Fall of Man
- Ridge Racer 7
- Tiger Woods PGA Tour 07
- Tony Hawk's Project 8
- Untold Legends: Dark Kingdom
Are there really any AAA titles there?
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November 13th, 2006, 21:10 Posted By: wraggster
Major new Game release for the PS2, heres the details:
features
Dual Guitar Shredding: Guitar Hero II™ takes the guitar rock experience to new volumes by allowing players to play 3 different guitar tracks: Rhythm, Bass, and Lead .
Follow up to an Award Winning Soundtrack : Guitar Hero II™ follows up on the award winning soundtrack of Guitar Hero™ with over 55 new tracks.
New Modes: Guitar Hero II™ introduces all new multiplayer modes like: cooperative, pro-face off, and face off, letting 2 Guitar Heroes conduct their own symphonies of destruction.
Shred School: Guitar Hero II™ features an all new practice mode, allowing Guitar Zeroes to become Guitar Heroes with enough practice.
description
Rock the Rhythm, Lead, and Bass Guitar tracks in the follow-up sequel to the Best Music Game of the year of 2005. Form your guitar duo and shred riffs cooperatively or go head to head in all new multiplayer modes. With over 55 tracks to rock out to, you'll go from Guitar Hero to Guitar god in one press of a fret button. Choose from multiple rock characters and jam at concert venues that grow in size as your rock career progresses! You’ll start your rock career playing small clubs and bars, but if you play well you’ll work your way up to stadiums and arenas.
Guitar Hero SG Controller
Strap on your Guitar Hero SG Controller, plug it in, and CRANK IT UP! The Guitar Hero SG Controller feels just like a real guitar, making it the ultimate way to jam on your PlayStation®2. With the Guitar Hero SG Controller, you turn into a rock star every time you play Guitar Hero!
Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1d7o.html
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November 13th, 2006, 21:17 Posted By: wraggster
New Commercial release for PSP, heres the details:
features
The Ultimate Compilation – Activision Hits Remixed for the PSP® (PlayStation®Portable) system features more than 40 Atari 2600 classic games, such as River Raid, Demon Attack and Laser Blast - more than any other compilation available today.
Wireless Multi-Player Functionality – Using the PSP system’s wireless capabilities, players can experience the multiplayer classics by either alternating turns or gaming simultaneously with friends.
Gaming On The Go – Well-suited for handheld gaming on the go, the Atari 2600 games are short, bite-sized titles which include tons of variety and mid-game saves for all titles so that at any time players may exit and never lose their progress.
Flashback To The 80’s – Enjoy the classics while jamming to a great soundtrack from the 80’s including such songs as “Tainted Love” by Soft Cell, “We’re Not Gonna Take It” by Twisted Sister , “I Ran” by A Flock of Seagulls and more.
Retro Unlockables Galore – Gamers can achieve in-game goals to unlock 80’s memories including timeless Atari 2600 television ads, Activision patches, original game manuals which include tips, developer photographs and more.
description
Gamers can be a flying ace, a race car champion, a tennis star and a space pioneer all in one afternoon.
With multi-player support, wireless functionality enables players to game together, either by alternating turns or simultaneously, and a “Game Share” feature allows two friends to play together using only one copy of the game. Activision Hits Remixed also features a rockin’ 80’s themed soundtrack, modernized front-end graphics and a host of retro unlockables.
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1mky.html
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November 13th, 2006, 23:07 Posted By: wraggster
Via Gamespot
Last month, retailer GameStop began accepting "limited" preorders for the PlayStation 3, asking customers to put down $100 in advance for the system, with a modest expectation of eight units per store in most cases. Now it appears the largest gaming specialty chain in North America won't be receiving even that many systems.
A GameStop representative told GameSpot today that the company received launch allocation numbers from Sony, and that it won't be able to fill its existing PS3 preorders. The representative declined to comment on how many systems GameStop expected to receive, or how short of that figure the company's share of systems would be.
"We are beginning to notify our customers that our initial shipment of PS3 systems will not be what we expected," the representative said. "As this is not an ideal situation, we are asking employees to wait to purchase systems until the second shipment. We are anticipating having systems to cover reservations before Christmas."
For launch day, preorders will be filled in the order they were received, and those who had a preorder but are denied a system on day one will receive something for their troubles. GameStop will give those unfortunate customers (as well as unfortunate employees) a free used game or DVD valued at $19.99 or less when they eventually wind up purchasing the system.
Those who reserved a system won't need to wait long to find out if they can expect a system on launch day. Starting tomorrow, customers who preordered a PS3 will be contacted personally by phone and updated on the status of their reservation, the rep said.
And while it might be a nonissue considering the clamor for consumers to get their hands on the coveted systems, GameStop is also asking anyone with a confirmed preorder to pick their systems up by Saturday evening.
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November 13th, 2006, 23:22 Posted By: wraggster
Takka has released a new release of his Unnofficial version of the GBA Emulator GPSP for the PSP:
Heres the crappy translation:
bug fix of sound I/O
It has reached the point where [suparobo] and the like moves.
Yep the translation is rubbish, this is just a bug fix release
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November 13th, 2006, 23:56 Posted By: Zion
Over the last couple of months, there has been a slow decline on the PSP homebrew scene.
Several superb coders have left the scene with PSMonkey & ZX-81 two of the biggest names to leave.
StrmnNrmn has been unusually quiet too...
With all that and the upcoming 3.0 firmware release which apparently is going to include the ps1 emu, will people just update?
Forget the scene all together?
Im getting saddened by the slow decline on the PSP homebrew scene which has been one of the biggest homebrew scenes in homebrew history....
Lets Hope it picks up soon
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November 14th, 2006, 00:14 Posted By: wraggster
New releases for the US this week:
PSP Game Releases
Activision Hits Remixed
EA Replay
Eragon
GitarooMan Lives!
Gunpey
Hammy Goes Nuts
Hard Rock Casino
Luxor: The Wrath of Set
Metal Slug Anthology
Mortal Kombat Deception: Unchained
NFL Street Volume 3
Pimp My Ride
Pocket Racers
Platypus
Rayman: Raving Rabbids
Sega Genesis Collection
Shrek Smash 'n Crash
Star Trek: Tactical Assault
Thrillville
Warhammer: Battle for Atluma
Xiaolin Showdown
Yu-Gi-Oh! GX Tag Force
PSP UMD Releases
The Da Vinci Code
All available at Amazon.Com
Via PSPfanboy
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November 14th, 2006, 00:19 Posted By: wraggster
Some dude called Maddox posted this on his site:
You may know Sony most readily as the company that recently recalled something on the order of every laptop battery ever made because of a small glitch (they explode). Then there was the "rootkit" debacle, where Sony secretly installed hidden bullshit on your computer. One of Sony BMG's presidents handled the situation with the delicacy of a gang rape with this quote: "Most people, I think, don't even know what a rootkit is, so why should they care about it?" Good point, shit-head! And before that, Sony was known for its shitty optical drives in their PS2s, resulting in a class action lawsuit. The word "shitty" in the previous sentence is a bit misleading, since I also use the word to describe Renée Zellweger's life, and having to void your warranty by adjusting a cog to fix a misaligned laser inside your PS2 is slightly shittier.
Not content with the reaming they give consumers with their shoddy products and condescending attitude, Sony determined that it didn't have enough bad press, so they decided to wield their giant gnarled cock of corporate greed again, this time training it on a small-time import shop called "Lik Sang." Lik Sang was a haven for nerds who wanted to import games and systems from other countries. It turns out that Lik Sang broke some major laws that not only earned them the scorn of Sony, but pissed Sony off to the point where they sued Lik Sang into oblivion. So what was this grave infraction committed against Sony that not only threatened the very foundation of this giant multi-national corporation, but warranted destroying the lives and careers of a group of dorks running a gaming website? Simple: they committed the mortal sin of selling Japanese PSPs to European gamers. Oh no! Not that!
When I read the law suit, I did a double take to make sure I read it correctly. Sony is suing to prevent people from selling PSPs? Great move, morons! Because if there's anything Sony needs right now, it's fewer people buying PSPs. In fact, PSP sales are part of the reason Sony expects to lose $1.7 billion dollars in their gaming divison by March. That means that I and anyone else who makes any money at all between now and March (or at least manages not to lose more than $1,699,999,999.99) will officially make more money than Sony's gaming division. I rule.
This isn't the first time Sony bullied a gaming website for selling PSP imports. In June of 2005, Sony sued a website called ElectricBirdLand (Sony literally hired men in dark sunglasses to deliver the papers to the defendant, because Sony is insecure about the size of its penis), stating that the sale of Japanese PSPs to the UK could hurt their ability to exploit the "excitement and anticipation of the market." Hey Sony, you know what else could help you exploit the excitement and anticipation of the market? The PSP not sucking:
Sony's strategy towards portable gaming seems to be to take the same shitty first generation Playstation games that weren't great to begin with, and make them portable so now we can take an example of Sony's utter-inability-to-stop-sucking with us everywhere we go. SNORE. Nobody wants to buy movies in your stupid proprietary format, assholes!
So why does a company that relies on consumer satisfaction and brand recognition treat its fans with such contempt? Because...
Sony hates you.
Sony would love nothing more than to see you and your family suffer. Sony is like that psycho-ex who you had a few good times with, but was too clingy and the sex got boring. Now it's over and Sony is still stewing about it by leaving you voice mail asking for another chance and promising it "can change."
Tough shit Sony. We've moved on. We're dating your younger, hotter sister, Wii. Even your fuglier step-sister, Xbox 360, looks hotter than you do. At least she's been around the block a few times and knows how to turn tricks. You've got nothing, and it's going to stay that way until you stop being a crabby old ****.
Wow that was a tad controversial, anyone got an opinion on what was posted?
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November 14th, 2006, 00:28 Posted By: wraggster
News/release from azy_xbox123 of a Lua App that allows you to password protect your PSP:
I would advise upgrading to 2.71SE to get the full experience of this!
Boot Protector V1
-----------------
Consult your firmware folder then the readme within or the forum discussion thread for help!
Changelog
---------
1. USB disabled by high demand and higher security!
2. At the MOMENT I am unable to encrypt the files but instead I have hidden the password file and obscured the file type!
3. Slight GFX Update
4. Various bugfixes including the proper exiting on 2.71SE
EXPECT MORE UPDATES SOON!
If someone knows of a tutorial for encrypting lua files then please post here!
Again default password coded in is: 34903
Default password written in the hidden file: 55555
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via azy_xbox123
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November 14th, 2006, 00:32 Posted By: wraggster
News/release from access_denied:
OK, this is my first app coded in C. It's a port of my PSPeriodic Table from Lua. It's ASCII graphics, so it doesn't look good, but it gets the job done. So here it is
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via accessdenied
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November 14th, 2006, 00:36 Posted By: wraggster
News/release from Matiaz:
Ok, sorry for the long long delay I f****d up my PSPSDK, had some lack of time and motivation, but nonetheless, here's PSPpaint 0.6.
New in this version:
- You can open existing images (I know, shoulda been in 0.5 already )
- Fixed the bug which makes PSPpaint unable to save if there are more than 10 images in the PSPpaint folder
- Font support, grab any TrueType font and rename it to font.ttf and copy it to the paint folder to customize the user interface to your liking
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via matiaz
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November 14th, 2006, 07:40 Posted By: wraggster
New from SuccessHK (yes i posted this before but successhk post worldwide so for people in europe this is good news.)
Every Extend Extra is the world;s first "puzzle" shooter" - an addictive mix of timed arcade-style shooting and electrifying sights and sounds. Players must survive enemy attacks and achieve perfect timing to blast foes with explosive chain reactions. The bigger the reaction, the higher the score, the greater the glory.
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November 14th, 2006, 07:42 Posted By: wraggster
New from SuccessHK (yes i posted this before but successhk post worldwide so for people in europe this is good news.)
Lumines II is the sequel to popular puzzle-action game. Gamers control squares made of four smaller block pieces that are dropped into the playing field one at a time to form same-color squares. The vertical "timeline" sweeps across the playing field from left to right and wipes the same-color squares from the playing field. Unmatched blocks pile up, and the game ends when the pile gets to the top of the playing screen. Advance through many action-packed levels, each with its own musical theme and sound effects. Numerous new skins
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November 14th, 2006, 10:49 Posted By: Darksaviour69
Survey says PS2 fans are more loyal than GameCube owners
A new report by analyst Compete has revealed that almost half of US consumers considering the purchase of a PS3 are in for a surprise when it comes to the console's price.
The report, which surveyed active current gen console gamers during the month of October, found that 48 per cent of those thinking about buying a PS3 thought it would cost under US $300.
Almost 60 per cent of respondents in the same category said they thought the cost was too high on being told the real price (US $499 / $599 for the 20GB / 60GB versions). Of all those surveyed, 73 per cent said they think the price is too expensive.
Around 63 per cent of PlayStation 2 owners say they may pick up a PS3 - but the figure is lower for Nintendo's new console, with just 39 per cent of GameCube owners considering a Wii purchase. Almost the same number - 40 per cent - of those who bought a GameCube may buy a PS3 this time around.
Compete calculated the demand for consoles amongst US consumers
using data from online retailers, and found that an average of around 418,000 people show an interest in the Xbox 360 each month. Demand for PS3 exceeded that for Xbox 360 for the first time in September, with the Wii repeating the feat in October. At present, with the North American launch of the console just days away, demand is highest for the PlayStation 3.
Gameindustry.biz
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November 14th, 2006, 19:16 Posted By: splodger15
joek2100 has released an update to the MP3 PRX module we’ve all grown to love
v0.3 [and v0.3a] improve greatly on stability preventing many crashes as the playlist no longer requires extra allocated memory.
0.3a: Added more CPU speeds
Added a brightness toggle including maximum brightness(the one that normally requires your psp to be plugged in) (NOT E+X)
Controls (The Note button is to the left of select):
Note + Left Trigger = pause/resume playback
Note + Right Trigger = switch playback mode between random and sequential
Note + D-Pad Left = previous song (only in sequential mode)
Note + D-Pad Right = next song
Note + Triangle = Change CPU speed
Note + Square = Toggle On Screen Display (default off)
Note + Circle = Reload list of mp3 files (needed if you change the files in the music folder using usb)
Note + Cross = Change brightness level (from current up to maximum)
When “READY” is displayed in the bottom left hand corner, press ‘Note + Left Trigger’ to start playback.
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November 14th, 2006, 21:30 Posted By: wraggster
New shots of Kuju's PSP dungeon crawler level up inside
Atari is proud to announce that D&D Tactics is the first Dungeons & Dragons game to grace Sony's handheld.
The hack and slash adventure is currently planned for release next March.
Screenshots at CVG
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November 14th, 2006, 21:34 Posted By: wraggster
According to Japanese gaming bible Famitsu, the top three selling games at the PlayStation 3 launch in Japan over the weekend were Ridge Racer 7 (30,300 units), Mobile Suit Gundam: Crossfire (30,000 units) and Resistance: Fall of Man (20,889). Our calculator skills tell us that the grand total of software sales was 84,189 units.
Over on the hardware side of things, PS3 sales over the weekend were 54,600 for the meaty 60Gb version and 33,800 units of the lite 20Gb model. Thanks to the calculator we can say with complete confidence that a total of 88,400 units of PS3 hardware were sold.
So that means there were more PS3s sold than games. Either Japanese gamers went mad for Blue-ray or a lot of people went and bought one for the sole purpose of selling it on and making a tidy profit. And that's cheating if you ask us...
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November 14th, 2006, 21:49 Posted By: wraggster
David Braben, who also created classics like Zarch and Virus and more recently new Theme Park-style PS2 outing Thrillville, believes that Sony has got some key decisions absolutely right, despite widespread criticism of the company's approach to the PS3 launch.
Braben, who's also working on the next-gen political thriller The Outsider told CVG, "I'm very wary ...at the moment there's a fashion to knock Sony and I think it's a big mistake. The fact that they have succeeded very well twice, they're one of the few companies to have gone outside core gamers. Don't write them off."
The Elite creator compared the current situation to the days of Sega's ill-fated Dreamcast saying, "The Dreamcast was a great machine but it was really killed by the press and the industry before it got out. It was a perception thing."
However Braben believes that Sony's decision to forgo a closed Microsoft Xbox Live service could prove a big win for the embattled company and could also be a key component of the PS3's success.
"I think the important thing with PS3 is it could do very very well. It's got the web browser and people are saying, 'yeah big deal' but it's the philosophy behind it, the fact that you can go to any site ...for example you know Phil Harrison demoing YouTube on the machine.
"That shows a very different [approach]. It's not a narrow gateway, highly controlled by one person. A game can drive you to a specific site for that game, with tons of stuff to download for it for example. I think that is very very positive."
Braben - echoing Ken Kutaragi's own assertions - also argued that outside of the hardcore gamers, the wider public might perceive the PS3 not so much as an expensive gaming machine, but rather a cheap personal computer or a hybrid of the two.
"When you put it together with the fact that it supports a keyboard and things like that, people may start to regard it more as a cheap PC than an expensive console. Or a new thing that's somewhere in between."
Finally Braben had words of love for the PS3's next gen DVD, concluding, "Blu-ray? People are writing [it] off way too early. I think that's extremely exciting, I want one. "
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November 14th, 2006, 21:57 Posted By: wraggster
Sports Interactive and SEGA have announced that the Xbox 360 and PSP versions of Football Manager 2007 are finished and due out on 1st December.
Plus there's some news on features exclusive to the 360 version. For a start, you'll be able to use the recently released Xbox Live Vision camera to stick your face in the game.
You'll also find a new Fantasy Draft mode, where eight players compete in a round robin, picking players from the game's huge database to build their fantasy squad, and then engage in cup competition or leagues via Xbox Live.
SI MD Miles Jacobson says the team's been listening to feedback on previous console versions - "particularly regarding the control system on the Xbox 360" and is "confident of providing the best console and handheld management experiences to date".
"With loads of new features on each game and great improvements throughout, we want to prove to people that we are not just a PC developer anymore and can entertain on all platforms," Jacobson added.
And of course, for the 360 version there are the requisite Achievements to gather - with the game offering up 50 in all - although if the last release is anything to go by it'll take quite a while to accumulate the lot. Still, management's not easy, is it? Just look at Steve McClaren
Via Eurogamer
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November 14th, 2006, 22:12 Posted By: wraggster
When Microsoft's Xbox 360 was released almost a year ago, one of the knocks on the system was that it wasn't fully backward compatible with original Xbox games. The 360, which uses a different CPU and GPU from the original Xbox, can play some Xbox games through software emulation. However, the emulation has so far only been applied to a few hundred titles.
Sony, too, had planned to go the backward-compatibility route. To avoid the emulation pitfalls encountered by Microsoft, the company put PlayStation and PlayStation 2 hardware inside the PlayStation 3. However, it appears that even this approach to backward compatibility is having its problems.
On its Japanese Web site, the electronics giant has said that some issues are arising when attempting to run certain PlayStation and PS2 games on the PS3, according to Bloomberg. Sony has not stated how many games are being affected, but Reuters claims approximately 200 games in the PS and PS2 catalog have some issues.
A Sony spokesperson told GameSpot, "We are aware that a select number of titles have compatibility issues but these problems will be fixed with a software upgrade that will be available in the near future."
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November 14th, 2006, 22:21 Posted By: wraggster
Rockstar Games today announced that it has finally found a publisher to bring its 2004 PlayStation 2 hit Grand Theft Auto: San Andreas to the Land of the Rising Sun. Capcom will localize, publish, and distribute the game in Japan in January. Capcom has plenty of experience importing Rockstar's criminal elements into Japan. The company was also responsible for bringing Grand Theft Auto III and Grand Theft Auto: Vice City to the country.
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November 14th, 2006, 22:24 Posted By: wraggster
European gamers will be able to reserve their preferred nickname for use on PS3's online service as early as this Friday, when Sony's console launches in the US.
Aware that us poor Euro cousins won't be getting our hands on the system for some time, Sony will enable anyone, regardless of location, to sign up at PlayStation 3's official site and register a username for when we eventually play online.
Currently the link above points to a page explaining the first step of signing up, however the form isn't yet online. Japanese gamers have already been given access to PS3's online platform, but this move by Sony means that your precious tag won't be snaffled by an early-adopter stateside. You can register from 17 November so prepare your nickname and get ready.
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November 14th, 2006, 22:42 Posted By: wraggster
We all heard the news; the PS3 isn't fully backwards compatible with every PlayStation game. Of the 8,000 or so games in the PlayStation universe, roughly 200 of them won't work as advertised. It looks like the backcompat issue is yet another black mark on Sony's already stumbling reputation ... but is this really that bad?
Business Week is one of those groups who apparently think background music not playing right in Radiata Stories during cutscenes is going to topple the Sony empire like Visigoths over Rome (alright, a bit extreme). They claim "the bad publicity could ultimately leave Sony at a disadvantage compared with Microsoft and Nintendo." We find that a bit of a stretch when Sony's got bigger issues out there and we haven't heard a peep from Microsoft's backwards compatibility efforts since August.
Yes, Sony does have a few bruises from their blunders this past year; however, since the PS3 is on a completely different operating system (remember, we have to download emulators just to get DOS or even Windows 95 stuff working on Windows XP) such incompatibilities are expected. If anything, the meager number of games that aren't 100% perfect -- and how minor the problems are with the bulk of the 200 -- is incredible.
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November 14th, 2006, 23:24 Posted By: wraggster
New from SuccessHK
Product Features of SONY PSP Game Porter
Slip-Free design
Multi-inner spaces for different accessories
Durable material
3 available styles
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November 14th, 2006, 23:42 Posted By: wraggster
DaveX posted this news/release:
Hi everybody!
First, let me apologize for my poor english language skills. (I'm not native english speaker).
I have modified the original source code from NJ CPS1PSP emulator, to add a "rewind" feature like someone of you have tried before on other emulators (like ZSNES or nesDS). To activate rewind you have to press both "R + START".
This release have only been tested on a PSP 1.5 with Harleygs Custom firmware and option "nokxploit = true", so i can't tell you if it will run with other firmware versions, devicehooks, etc.
I hope someone it find useful. Bye!
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via davex
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November 15th, 2006, 00:20 Posted By: wraggster
In his latest interactive entertainment notes, Lazard Capital Markets' Colin Sebastian has made his predictions on the 'battle royale' set to take place this week as the Wii and PS3 see their official US lanches.
Says Sebastian, "This week represents a significant milestone in the interactive entertainment universe," though, he hastens to add, "the significance of the launches for the software publishers is largely symbolic, as the new consoles will not likely be meaningful drivers of software sales until later next year when we expect the installed bases of the PS3 and Wii to reach more critical mass."
Still, "excitement surrounding the hardware launches backed by significant marketing budgets from Microsoft (Xbox 360), Sony (PS3 and PSP) and Nintendo (Wii and DS) – should benefit overall industry trends through the holiday."
On retailers' struggles to secure and supply a continuous flow of hardware, Sebastian adds that Lazard continues to expect shortages for most stores: "Our channel checks with retailers indicate that there is strong interest in both the PS3 and Wii; most stores sold out of pre-orders quickly."
"We expect Sony to deliver 150-200k units to stores in the United States for the launch; consumers without pre-orders may find it difficult to locate an available system. We estimate sales of approximately 750k PS3s domestically by year-end. We expect a more robust launch from Nintendo, with at least 1.2 million units sold in the U.S. and up to four million units shipped worldwide by year-end."
"Due to the limited initial installed base of the platforms, we believe the financial impact over the holiday period will be more significant for hardware manufacturers and video game retailers (such as GameStop) than for software publishers."
In addition to predicting a strong push for Xbox 360 products due to a shortage in PS3 supply, Sebastian also says the newly launched consoles may not have as significant an impact on holiday sales.
He adds: "We expect less than 15% of software sales to come from the PS3 and Wii this holiday; the more numerous Xbox 360, PS2 and handheld platforms (DS and PSP) remain key drivers of growth," though, he predicts, "this fifth major platform transition is likely to be the largest product launch in the industry’s history."
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November 15th, 2006, 00:27 Posted By: wraggster
PS3 Video 9 is a free video conversion application developed by Red Kawa. It allows you to convert your computer video files (like avi, divx, mpeg, etc.) into the specific video formats that are playable on the PlayStation 3.
PS3 Video 9 can also be combined with Videora, another software application, and together they can let you automatically download and convert video for your PlayStation 3 using BitTorrent and RSS technology.
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November 15th, 2006, 00:39 Posted By: wraggster
Dickydick has posted his port of Java to the PSP, heres the info from his site:
It can start.. Java on your PSP..!! They opened it up!
This is just the text (console output only) kvm targetted on java devs. But anyway enjoy.
I’m still busy making the full fledged midp 2.0 binary…
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November 15th, 2006, 00:43 Posted By: wraggster
[RO]man posted this release:
This is a tool for unpacking the PS3 update package 1.10 available for download
from http://www.jp.playstation.com/ps3/update/
Quick&dirty, src included, BIG endian structures/files, only for devs, etc...
SCE format is now interresting; we've seen it mentrioned in PSP loader, haven't we?
... and the semi-encrypted ELF
Enjoy,
[RO]man
10/11-nov-2006
PS.
struct SCE{
char magic[4]; //"SCE\0"
int version; //? = 2
short encrypted;//? = 1 not; 0 encrypted
short unk; // = 1
int sizeofplain;//?
int64 sizeofhdr;
int64 sizeofcompresseddata;
data.... your input here
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November 15th, 2006, 00:45 Posted By: wraggster
Via IGN
Today THQ announced that WWE SmackDown vs. Raw 2007 for the Xbox 360 and PlayStation 2 is now available at retailers. A PSP version is scheduled to be made available later this month.
WWE Smackdown vs. Raw 2007 adds a number of new features designed to heighten the gameplay experience. Environmental hotspots let players exploit multiple objects found in and around the ring, as well as from crowd members, in the pursuit of inflicting damage on their opponents. WWE Smackdown vs. Raw features a new season mode with branching storylines and a new analog control grappling system. The game is also packed with new features, including an expanded General Manager Mode, updated rosters for both Raw and Smackdown, and enhanced online multiplayer play with voice chat.
WWE SmackDown vs. Raw 2007 is rated "T" for Teen and is available for the suggested retail prices of $49.99 on the PlayStation 2 and PSP and $59.99 on the Xbox 360.
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November 15th, 2006, 00:47 Posted By: wraggster
Via IGN
The videogame formerly knows as Cash Money Chaos has been given a name change. In the first quarter of 2007, Sony plans to release Cash Guns Chaos on PSP. As we all know, guns are more fun than money. Despite the name change, the game itself remains the same. You play as an alien captive, forced to enter a twisted game show in order to save the human race.
Cash Guns Chaos is kind of like The Running Man, but it might actually be funny. Supporting eight-player wireless competition, CGC has the potential to become your next PSP addiction.
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November 15th, 2006, 00:48 Posted By: wraggster
Via IGN
Today Konami announced that Yu-Gi-Oh! GX Tag Force for the PSP has shipped to retail stores throughout North America. Yu-Gi-Oh's first appearance on the PSP throws players into a new Duel Academy storyline and features a "tag team dueling mechanic" that lets gamers team up with allies for strategic card games.
Yu-Gi-Oh! GX Tag Force takes place in the Duel Academy, an elite school for young duelists, and follows students of the Slifer Red dormitory as they go head to head with the opposing Ra Yellow and Obelisk Blue student associations. The ability to set up tag teams is new to the competition this year. Each teammate utilizes a different deck, which allows for more strategic opportunities. The game also features a larger selection of cards than any previous Yu-Gi-Oh! videogame, giving players more choices in building their decks and new animations for each card as they are brought into play. As the Yu-Gi-Oh experience is based on competition, ad-hoc wireless multiplayer is available for two duelists.
Yu-Gi-Oh! GX Tag Force is rated "E" for everyone and carries a suggested retail price of $29.99.
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November 15th, 2006, 01:09 Posted By: wraggster
Ahman posted this news/release:
This isn't an iR Shell plugin. I've enhanced the pspvnc to support firmware 2.71. The original version was created by NHD and later enhanced by Zx-81. I only made a few lines of code changes to make it run under firmware 2.71, so all credits should go to NHD & Zx-81. Source code & binary are both included.
For those who dont know what VNC is it stands for Virtual Networked Computing, which means you can use your PSP to control stuff on your PC.
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November 15th, 2006, 01:16 Posted By: wraggster
News/release from access_denied:
I found quite a few bugs in the last one, so I fixed those, and I also added a little cosmetic change. It makes it easier to tell which elements belong to which group so here it is.
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via accessdenied
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November 15th, 2006, 01:22 Posted By: wraggster
Across the galaxy of young stars on TV these days, nobody is burning brighter than the girls of One Tree Hill. Also in this issue, after traveling thousands of miles making his new movie, Kazakh reporter Borat shares his views on the great U.S. and A. Plus much more…
Download at Perooz
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November 15th, 2006, 07:34 Posted By: wraggster
As arguably the most anticipated PS3 launch title, Resistance: Fall of Man has a lot riding on its shoulders. So how good is the alternate history first-person shooter with an alien twist favoring in early reviews? Pretty good with positive things being said about the game's single campaign, co-op, and 40 multiplayer online modes. With a current average of four reviews equaling 90/100, here's what hasty critics are saying:
GameZone (95/100): "It would have been a remarkable title a year into the life of the PS3, but as it is a launch title, it is even more remarkable. With incredible graphics, an evolving story, great action and weapons, Insomniac and Sony have nailed the launch of the game and system seamlessly."
IGN (91/100): "From start to finish, Fall of Man is one hell of an outstanding roller coaster ride that every last PS3 owner needs for day one ... Above all else, it's the multiplayer elements that truly ascend this one to the next level. It's a must have for sure."
GameBrink (91/100): "When you kill an enemy it doesn't disappear and when you blow up part of the near fully destructible environments the pieces don't go away either. The obvious power of the PS3 and the masterful coding work of the developers let everything stay on screen all the time while never taking a frame hit. This is an incredible accomplishment for a launch game on any system."
1UP (85/100): "Resistance falls a little short of being the hoped-for "Halo-killer," but with a package that would be considered complete by any standards, it delivers a launch classic, and it lives up to its billing as the PS3's killer app."
Via Joystiq
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November 15th, 2006, 07:45 Posted By: wraggster
Takka has released a new release of his Unnofficial version of the GBA Emulator GPSP for the PSP:
Heres the crappy translation:
Addition of video mode
Without the filter mode of mode and 1.75 times (the top and bottom 4 dot added is cut off)..
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November 15th, 2006, 11:58 Posted By: Darksaviour69
Partnership continues with hit PS2 GTA game
While many western companies struggle to penetrate Japan, Rockstar continues to bravely push into the market with the announcement that Grand Theft Auto: San Andreas will be shipped to the region.
As with the last two Grand Theft Auto games, Capcom will take on the publishing, localisation and distribution duties of the hit PlayStation 2 game.
Grand Theft Auto: San Andreas with be released in Japan in January 2007.
gamesindustry.biz
And we think it takes too long for Japanese games to be released here
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November 15th, 2006, 12:01 Posted By: Darksaviour69
200,000 units for 'symbolic' launch
Ahead of the launch of the PlayStation 3 in the US, Lazard Capital Markets believes Sony will only be able to ship between 150,000 and 200,000 units to retail shelves.
The figure is half that promised by Ken Kuturagi back in September after the announcement of a delay to the consoles launch in PAL regions.
"We expect Sony to deliver 150-200k units to stores in the United States for the launch; consumers without pre-orders may find it difficult to locate an available system," said Lazard's Colin Sebastian.
"We expect sales of approximately 750k PS3s domestically by year end," added Sebastian. "We expect a more robust launch from Nintendo, with at least 1.2 million units sold in the US and up to four million units shipped worldwide by year end."
However, Sebastian noted that launch numbers are mainly a marketing tool, stating: "The significance for the software publishers is largely symbolic, as the new consoles will not likely be meaningful drivers of software sales until later next year when we expect the installed bases of the PS3 and Wii to reach critical mass."
Sebastian also believes that sales of software for the newly launched consoles will not have a significant impact over the coming Christmas period.
"We expect less than 15 per cent of software sales to come from the PS3 and Wii this holiday. The more numerous Xbox 360, PS2 and handheld platforms remain key drivers of growth," he concluded.
Gameindustry.biz
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November 15th, 2006, 12:26 Posted By: Darksaviour69
Having previously pledged both Sonic the Hedgehog and Full Auto 2: Battlelines to the PlayStation 3's US launch, now it turns out SEGA won't be there with either.
Sonic has already been set back until December, and now it looks like Full Auto 2 is suffering the same fate, with a spokesperson telling IGN that it's "targeting an early December ship date".
Full Auto 2 - the sequel to a fairly mediocre Xbox 360 original - is also due out on PlayStation Portable, as announced on Friday.
Advertisement
The PS3 version's absence means that the PS3 launch line-up has shrunk even further, with fellow day-one title The Elder Scrolls IV: Oblivion already having been dropped back to Q1 2007 by Bethesda Softworks.
Eurogamer
So that reduces the current launch line up to 7:
Mobile Suit Gundam: Crossfire
Genji: Days of the Blade
Resistance: Fall of Man
Blast Factor
NBA '07
Ridge Racer 7
flOw
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November 15th, 2006, 19:55 Posted By: wraggster
News via CVG
Ziff Davis will close OPSM after the January 2007 issue, saying PS3 will allow for a "more efficient distribution of game demos, videos, and trailers."
A statement from the company said, "With this next generation of game consoles, the days of having to bundle a disc with a magazine to distribute games-related content are over. And the disc has clearly been a major driver for consumer interest in premium-priced, platform-specific magazines in the past, when the magazine disc was the only way gamers could get such content."
A falling subscription install base and a decline in print ad revenue were also named as key factors behind the closure in January.
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November 15th, 2006, 19:58 Posted By: wraggster
News from CVG
In case you missed it, Pirates! is an action/adventure game where you take the role of a (drum roll...) pirate captain, looting, pillaging and yaar'ing your way to pirate fame and fortune.
PC Zone quite liked it, giving it a score of 88 and calling it a game that "effortlessly takes the best of every style of gaming and mixes it into a consistent and enduringly charming whole."
The PSP version will apparently feature additional features such as wireless Ad-Hoc multiplayer for up to four players, widescreen graphics, new treasure hunts and more.
"We love the new possibilities from handheld systems like the PSP system," said Mr. Meier in the press release. "Pirates! for the PSP system allows players to shape the heroic life of a pirate while embracing the pirate's way of life - always on the go!"
Sid Meier's Pirates! PSP is expected in shops on Febuary 23, 2007.
Screens at Link Above
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November 15th, 2006, 20:36 Posted By: wraggster
The Taiwan branch of Sony Computer Entertainment Hong Kong has announced day one PS3 shipment figures for the territory, according to a report on DigiTimes.com.
Taiwan will get 500 60GB PlayStation 3 units on launch day, November 17. Of that allocation, 150 consoles will go on sale at a special launch event in downtown Taipei.
The remaining 350 units will be divided equally amongst outlets including electronics retail chain Tsann Kuen, Fnac branches and Sony's own franchise stores.
As previously announced, the 60GB PS3 will retail in Taiwan for TW$17,980 (EUR 425). The 20GB version, which won't go on sale until December, will cost TW$14,980 (EUR 355). Sony is aiming to sell 1 million PlayStation 3 units within Hong Kong and Taiwan.
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November 15th, 2006, 20:37 Posted By: wraggster
Sony Worldwide studios boss Phil Harrison has confirmed that allowing users to create their own content forms a major part of the company's strategy for PlayStation 3.
Speaking in an interview with Official PlayStation Magazine, excerpts of which have been published on Sony's "semi-official" ThreeSpeech blog, Harrison said, "The area that I’m most excited about at the moment is empowering user-created content. Embedding the user creation tools into the game application and opening it up to a cloud of users.
"I have to be really careful not to give the game away because we're keeping this secret, but don't think about it in terms of maps, think of it in terms of behaviours, environments, physics, rules... All the tools that you could want, but in a very consumer friendly way."
Pointing to Second Life as "a very, very powerful metaphor for where we're going", Harrison went on to say that users would be able to use a USB mouse to find "a deeper level of finesse, that you could get in terms of pixel manipulation and paint programs or fine tuning things". (The PS3 also supports USB keyboard input throughout.)
"We've got two things in development," he specified. "One in this building and one with an external developer that, when we do share them with you, I think you're going to go 'Ah now I know what he was talking about.'"
News that Sony is considering how to make use of content creation facilities is likely to draw comparison to Microsoft's XNA Studio Express suite, which is already up and running in beta, and will soon allow users to make their own playable Xbox 360 games using simple tools - albeit for the cost of a subscription fee
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November 15th, 2006, 20:39 Posted By: wraggster
Via Gamesindustry
Following the announcement that the US Official PlayStation Magazine is to close, Future Publishing and Sony Computer Entertainment have confirmed that the UK version will continue.
"This is a matter between Ziff Davis and Sony US. In the UK and Europe, Future continues to enjoy a long and successful relationship with Sony Computer Entertainment Europe," a Future spokesperson told GamesIndustry.biz.
"This deal has been further cemented this week with the release of our third Official title in the UK - the brand new Official PlayStation Magazine, which focuses on the PlayStation 3."
A spokesperson for Sony UK added, "We are fully committed to and supportive of OPM, and will continue to be for the forseeable future."
The announcement that OPM US is to close was made earlier today, with Ziff Davis citing an increased focus on digital media and content distribution as the reason.
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November 15th, 2006, 20:53 Posted By: wraggster
Point your eyes down the page at the first images from Skate, EA's Tony Hawk-rivalling skateboard title, which is set to hit PS3 and Xbox 360 next year.
The shots give you an idea of the bright, colourful look Skate is aiming for, as well as the real-world inspired locations that'll be busy with real-world dangers, like roaring packs of traffic to skitch on.
With a "unique" control scheme that developer EA promises will capture the true feel of skating, in comparison to the "typical button mashing gameplay of past skating games" (no points for guessing the series that quote's aimed at) and a trick-busting mechanic that ought to produce a different looking flip, grab or move every time, Skate already has us interested.
Screens Here
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November 15th, 2006, 20:58 Posted By: wraggster
One of the more unusual games making its way to PS3 is Eye of Judgement - a game that uses EyeToy magickery to transform a round-the-table hand of mythical-flavoured card battling into an on-screen spectacle of swords 'n' sorcery.
And now developer Sony has shuffled us some photos to illustrate how the game is played. Click the images tab above for the full deck.
It all looks pretty straightforward - place your cards on the special, rune decorated E of J mat, the watchful table lamp-style EyeToy registers what cards are laid and dutifully beams the data to your PS3. You then watch as the paper flat monsters are conjured on-screen in 3D and duke it out with opposing, fire-breathing foes.
Of course, until we've had a hands-on, we won't know how well the card registering technology works or, indeed, if the game's actually any good. We're guessing that playing in a clinically white room is entirely optional and that you will actually be required to turn your PS3 on.
Screens Here
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November 15th, 2006, 22:37 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 S-Video AV Cable
High quality cable included
Superior picture quality
High transmission rate
Stereo sound
For most video devices
More Description of Playstation 3 S-Video AV Cable
Improved standard graphics
S-Video and composite video cable
Stereo sound
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November 15th, 2006, 22:39 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Sony Original Playstation 3 Wireless Controller
Official 6-axis wireless controller
Connects via bluetooth (wireless) or USB (wired)
Lithium Ion rechargeable battery pack built-in
Battery running time: Around 30 hours
Play & Charge technology: Recharge battery pack when connecting via USB
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November 15th, 2006, 22:42 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Sony Original Memory Card Adaptor
Official Memory Card Adapter
Enables PlayStation?and PlayStation2?memory card data transfer to PlayStation3?HDD
USB Connection
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November 15th, 2006, 23:16 Posted By: wraggster
Ookm has posted some new screens of the new Hardware revision for the PSP and this info:
PCB Ver. : TA-086
CPU Core : CXD2967GG
Media Engine : CXD5026-203GG
MCP : K5E5658ACM-D060 1.8V/1.8V
Test report :
Factory FW2.81 (BoxCode L)
can HardDown to FW1.50
and run official FW2.71 UpDate EBOOT.PBP
#
HardDown = Hardware method DownGrade
SoftDown = Software method DownGrade
Screens Via Comments
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November 15th, 2006, 23:27 Posted By: wraggster
ZX-81 has informed us of the release of a new Intellivision Emulator for PSP released today:
Hi All,
Here is a new version of PSPInt the Intellivision Emulator for PSP.
For those who haven't seen previous versions, Jzintv is an emulator of the Intellivision videogame system written by Joe Zbiciak running on many systems such as Linux, Unix, Windows and MacOS.
See official jzintv site for further informations.
What's new in version 1.0.7 :
- Emulator menus reorganisation (new menu for settings)
- Icons and background images modification
- The percent of battery left is now displayed in the emulator window
- Add a watchdog to automatically return to the emulator menu
when the battery is very low (< 5%)
- New feature to save and load a distinct setting file for each games
- Delete files option (in the file selector)
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
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via ZX-81
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November 16th, 2006, 00:12 Posted By: wraggster
New Press Release:
Fire International releases the World's first PS3 media management software to coincide with North American launch on 17th November 2006.
Convert, manage and transfer your digital media collection on both PS3 and PSP.
‘It's like iTunes for PS3' - comprehensive media management solution featuring an all-new user interface for PS3 AND PSP.
MOVIES - PC and DVD movies (with HD media support for PS3).
Convert movie files into AVC (.MP4) for playback on PS3 & PSP; including High Definition digital movies (PS3), non copy-protected DVDs, Xvid, DivX, MPEG 1&2, and AVI formats. Multiple video output selection allows optimum settings for both PSP and PS3, with PSP files automatically renamed in line with the PSP file format structure.
MUSIC - CDs, iTunes and digital music files.
Transfer music from your existing iTunes database. Convert your CDs to MP3 with auto completion of artist, track and album details via the online database. Attach album artwork to your MP3 music files. Simply drag-and-drop MP3, AAC and WMA files to your memory card or USB device for playback on PS3 and PSP.
IMAGES - Photos and digital images.
Manage your photo and image gallery for viewing on PS3 and PSP. Preview thumbnail images from within the Xploder software and simply copy them across to your portable memory device for viewing on the PS3 or PSP.
GAMESAVES - Access, download and manage the latest gamesaves for PS3 and PSP from the Xploder database. The in-application RSS feed sends alerts as new gamesaves become available for download to keep you ahead of the game.
Maximise your investment! - Xploder Movie Player and Media Manager is the perfect accessory to ensure that you get the most from your PS3 from DAY ONE!
Jason Cooper, Fire International, comments "As an official MPEG 4 Patent Licence holder, we're delighted to be first to market with such an advanced media management solution. It's a great credit to our team that it is available on day one of the North American release of PlayStation 3."
Available from major retailers from December 1st and to download from November 17th from www.xploder.net
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November 16th, 2006, 00:12 Posted By: wraggster
New Press Release:
Fire International releases the World's first PS3 media management software to coincide with North American launch on 17th November 2006.
Convert, manage and transfer your digital media collection on both PS3 and PSP.
‘It's like iTunes for PS3' - comprehensive media management solution featuring an all-new user interface for PS3 AND PSP.
MOVIES - PC and DVD movies (with HD media support for PS3).
Convert movie files into AVC (.MP4) for playback on PS3 & PSP; including High Definition digital movies (PS3), non copy-protected DVDs, Xvid, DivX, MPEG 1&2, and AVI formats. Multiple video output selection allows optimum settings for both PSP and PS3, with PSP files automatically renamed in line with the PSP file format structure.
MUSIC - CDs, iTunes and digital music files.
Transfer music from your existing iTunes database. Convert your CDs to MP3 with auto completion of artist, track and album details via the online database. Attach album artwork to your MP3 music files. Simply drag-and-drop MP3, AAC and WMA files to your memory card or USB device for playback on PS3 and PSP.
IMAGES - Photos and digital images.
Manage your photo and image gallery for viewing on PS3 and PSP. Preview thumbnail images from within the Xploder software and simply copy them across to your portable memory device for viewing on the PS3 or PSP.
GAMESAVES - Access, download and manage the latest gamesaves for PS3 and PSP from the Xploder database. The in-application RSS feed sends alerts as new gamesaves become available for download to keep you ahead of the game.
Maximise your investment! - Xploder Movie Player and Media Manager is the perfect accessory to ensure that you get the most from your PS3 from DAY ONE!
Jason Cooper, Fire International, comments "As an official MPEG 4 Patent Licence holder, we're delighted to be first to market with such an advanced media management solution. It's a great credit to our team that it is available on day one of the North American release of PlayStation 3."
Available from major retailers from December 1st and to download from November 17th from www.xploder.net
To read more of the post and Download, click here!
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November 16th, 2006, 00:30 Posted By: wraggster
Heres an excerpt:
MDK. Giants. Armed and Dangerous. Infected. After Burner. Which of these does not belong?
If you guessed After Burner, take a victory sip. It's the one that, you know, isn't a wacky third-person shooter. At least, not with a character on the screen. It's the classic Sega flight combat shooter franchise that became so memorable back in 1987, and now Planet Moon is bringing it to PSP with After Burner: Black Falcon.
This will be the first non-character based shooter, the first game where humor isn't a driving force, and the first established franchise game for the developer -- quite a change of pace for a company known for original games.
"Planet Moon's focus has always been in creating original IP," explains CEO and co-founder Bob Stevenson. "That said, some of the founders had a lot of fun working on classic Sega IP years before starting our own company. I actually worked on a Sega Genesis version of After Burner with Neil Young (EA) and David Perry (Shiny founder) about 14 years ago... Nick Bruty (Planet Moon's president) also worked on a number of Sega tiles including Outrun."
Full Article
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November 16th, 2006, 00:33 Posted By: wraggster
Via PSPfanboy
Sony has been sending out some really interesting surveys lately. First, they asked which features could be removed from the PSP (hopefully, users said none). Now, they're asking users if they're interested in mobile television for the PSP. They give users two options: streaming using LocationFree player, or by subscribing to a mobile TV service for $10 a month. Personally, the latter seems much more enticing.
Considering how Japan has an official PSP media download service called PTV, it makes sense for Sony to expand that to other markets as well. What do you think: should Sony offer portable TV for you? And would you subscribe at that price?
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November 16th, 2006, 00:39 Posted By: wraggster
IvorDog has released a new DuckHunt game for the PSP:
Hi everyone - 1st post, 1st release!
Improve your analog stick skills with Ivor Dog's Duck Hunt! The game with the title you really don't want to say too fast! ;-)
The zip includes 1.5 and 2.x EBOOTs (but has only been tested on 2.71 SE-B''). See the Readme.txt in the zip for installation & playing instructions
It's a pretty simple aim & shoot game, done to help myself learn C programming on PSP. Thanks to the tutorials at www.psp-programming.com for getting me going! The only thing the game is missing is any noises - if anyone can point me towards some good resources for getting FX and music in it'd be appreciated!
Hope you like it - I've got a few more ambitious/interesting project ideas to do next!
Cheers!
Ivor Dog
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via ivordog
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