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July 1st, 2009, 17:39 Posted By: wraggster
We haven't heard much about the PS3 slim since E3, but that doesn't mean it's been entirely quiet out there -- the hot rumor today is that Sony's signed manufacturing agreements with both Foxconn and Pegatron to build the revised model in time for July delivery. That much we believe, since it's been backed up by a couple different credible reports, but here's where it gets totally insane: there's a suggestion that the slim will be the last PS3 model of this generation, and that a next-gen console based on Sony's motion controller is due in spring 2010. We don't buy that at all, since the PS3 is just entering its prime and Sony was clear that the motion controller was for the existing console, so we think this rumor is getting garbled down the wire -- it's far more likely that the slim is being prepped for an August launch to coincide with those rumored price cuts, and that new PS3 bundles that include the motion controller are set to drop next year. That's just our take on the matter, though -- we'll see how things shake out.
http://www.engadget.com/2009/06/30/s...ivery-in-july/
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July 1st, 2009, 18:25 Posted By: wraggster
It's been a few months since we last checked in on how the Blu-Ray group was doing in their fight against piracy. In December 2008, a new generation of BD+ programs had stopped both SlySoft AnyDVD HD and the open source effort at Doom9. At the start of January, SlySoft released an update that could handle the new BD+ programs, meaning that Blu-Ray discs could not be decrypted for a period of time about the same length as SlySoft's worst case scenario. The BD+ retaliation was swift, but largely ineffective, consisting of a unique program for every Blu-Ray master. Users had to upload log files to SlySoft for every new movie/region. They would then support that unique variant in their next update, usually released a few days later. Despite that, the open source effort never did manage to progress beyond the Winter 2008 programs and is currently stalled completely; SlySoft is the only group remaining. This situation remained for several months, but starting around the same time as Paramount joined Fox in licensing BD+, a new set of programs came out which have once again made Blu-Ray discs unrippable. There are currently 19 movies that cannot be decrypted. It appears neither side is able to decisively gain the upper hand, but one thing seems clear — only full-time, for-profit professionals are able to consistently beat BD+.
http://it.slashdot.org/story/09/07/0...led-Once-Again
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July 1st, 2009, 18:42 Posted By: wraggster
Sega has said that there's a real opportunity for the publisher to make a "land grab" in the newly emerging motion controller space, ahead of rival companies.
According to European development MD Gary Dunn, the company already has extensive gestural gaming experience through its success on Nintendo's Wii, which can quickly be built upon for new products for Sony's PlayStation 3 wand and Microsoft's Project Natal.
"Being the largest third-party publisher on Wii we obviously have good gestural experience so for us I can see an opportunity to get a land grab on some of our competitors by taking our head start in gestural gaming and evolving it," said Dunn in an exclusive interview published today.
"I was blown away by it, both systems offer us so many opportunities to do great things with videogames," said Dunn of the competing technology unveiled at E3 for the first time this year.
"I immediately now want to make another Virtua Tennis. There's so many games and possibilities. I want to go away and lock myself in a dark room with some of our cleverest chaps and see what we can do with it. We've got to look in different directions to almost throw history away and it requires a whole new way of thinking. We've got to ask what can we do with this, because completely different genres of games could open up."
Dunn sees two immediate opportunities – apply the motion technology to existing franchises and genres, or throw out the rule book and build products from scratch for the systems.
But he also noted that along with three home consoles comes three separate motion control technologies, increasing workload and requiring new development solutions.
"It's going to be an issue but it comes down to how we deal with it. It's too early to say what those issues might be.
"There are two possible routes. You can opt to design a system around commonality so you have efficiency when you grow out your game design across platforms, or you can develop a different development process for each system," he concluded.
http://www.gamesindustry.biz/article...on-controllers
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July 1st, 2009, 18:45 Posted By: wraggster
Taiwanese website UDN is reporting that Sony has signed production contracts to begin manufacturing a new model 'PS3 Slim'.
Companies Foxconn and Pegatron are working towards delivery of the remodelled system for July, says the report, translated by Engadget.
Earlier this week, a report suggested that Sony will introduce a slim PlayStation 3 this August, along with price cuts on low-end hardware.
The PS3 Slim is expected to be a redesigned, smaller home console, with only marginal technical changes, similar to cosmetic changes made to the PlayStation 2 and the PSP Slim & Lite.
http://www.gamesindustry.biz/article...-signed-report
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July 1st, 2009, 19:00 Posted By: wraggster
Naughty Dog co-president Evan Wells has promised another Uncharted: Among Thieves multiplayer demo before the game's autumn launch - a date for which we'll have "very soon".
"Yes, we're going to have another multiplayer demo before the game hits shelves," said Wells during a live chat on the US PlayStation blog. "The exact timing isn't finalised yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one."
And there is still plenty left to test, as Wells said many more competitive and co-operative multiplayer modes will make the final cut.
"We haven't announced all of the multiplayer modes yet, but I can tell you that you have several more competitive modes than we tested in the beta and at least two more co-operative modes (that are actually some of my favourites)," he said.
"We also have variations on all the competitive modes that focus on specific kinds of weapons," added Wells, name-dropping the Cinema mode that allows match-recordings to be stored, uploaded and shared.
On top of the multiplayer, Wells revealed that Uncharted 2: Among Thieves will feature a longer single-player campaign than Drake's Fortune, which we thought was excellent anyway.
"The single-player campaign is definitely going to be longer than Uncharted: Drake's Fortune," offered Wells. "We have over 90 minutes of cinematics alone!"
And, added Wells, "We were very conscious to make sure that Uncharted 2 was a standalone experience. There is no expectation that you played the first game to enjoy the second." Although, he said, there will be some returning characters to meet such as Elena and Sully.
Naughty Dog's movie approach to making Uncharted resulted in the announcement of a big-screen adaptation last week. This will be lead by Marvel bosses Avi and Ari Arad.
"We're really excited about the development of Uncharted: Drake's Fortune as a movie," said creative director Amy Hennig. "We've been working with Arad Productions for the last year-and-a-half or so, and couldn't be happier about their enthusiasm for the project."
http://www.eurogamer.net/articles/un...nother-mp-demo
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July 1st, 2009, 19:00 Posted By: wraggster
Konami plans to release Vandal Hearts: Flames of Judgement on PSN and XBLA this winter.
This is a revival and prequel to the turn-based tactical RPG series that began years ago on PSone - 1997, if you're asking. The story follows Tobias Martin, a young man caught in the middle of a war. He and his friends fight for peace, apparently, and revenge - but have an uphill struggle ahead of them.
Flames of Judgement will have better presentation and a more accessible interface, plus multiple endings and a deep character customisation portion, which develops certain skills the more they are used, says Konami.
There's no word on price.
http://www.eurogamer.net/articles/va...la-this-winter
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July 1st, 2009, 19:07 Posted By: wraggster
Famitsu scans have revealed the God Eater project whose title was trademarked by Namco Bandai a couple of months ago. It's a multiplayer action game for PSP that appears aimed at the Monster Hunter market (which, let's be honest, every Japanese developer probably should be trying to do on the PSP). God Eater trades out the fantasy setting of Monster Hunter for a more futuristic, industrial venue. It features a mix of mythical creatures and big, robotic monsters.
According to Siliconera, God Eater will be out this fall in Japan. The existence of that US trademark suggests that the company will be releasing it here as well.
http://www.joystiq.com/2009/07/01/hu...ais-god-eater/
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July 1st, 2009, 19:18 Posted By: wraggster
Chunsoft’s is porting their critically acclaimed sound novel 428: Fusasareta Shibuya de to the PlayStation 3 and PSP. In 428 players are locked in Shibuya and switch characters to solve a mystery behind a kidnapping.
Famitsu broke the news about the port, which is scheduled to come out in Japan this September. 428 was first released on the Wii in December 2008. This isn’t the first sound novel port from Chunsoft. Last year, the PlayStation 3 game Imabikisou and its creepy eye was ported to the Wii.
The most interesting detail about the port is Sega isn’t handling it. Sega published Imabikisou and the Wii version of 428 in Japan. Spike, notable for the Way of the Samurai games and handling 2K Sports titles in Japan, will publish 428 on PlayStation platforms.
Since Sega isn’t involved there’s a small very small chance 428 could get localized as a downloadable PSP or PlayStation 3 game. Capcom, UFO Interactive, and Atlus are some of the publishers that localized Spike’s games for North America. Atlus also has a relationship with Chunsoft from Shiren the Wanderer.
http://www.siliconera.com/2009/07/01...o-psp-and-ps3/
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July 1st, 2009, 19:18 Posted By: wraggster
Chunsoft’s is porting their critically acclaimed sound novel 428: Fusasareta Shibuya de to the PlayStation 3 and PSP. In 428 players are locked in Shibuya and switch characters to solve a mystery behind a kidnapping.
Famitsu broke the news about the port, which is scheduled to come out in Japan this September. 428 was first released on the Wii in December 2008. This isn’t the first sound novel port from Chunsoft. Last year, the PlayStation 3 game Imabikisou and its creepy eye was ported to the Wii.
The most interesting detail about the port is Sega isn’t handling it. Sega published Imabikisou and the Wii version of 428 in Japan. Spike, notable for the Way of the Samurai games and handling 2K Sports titles in Japan, will publish 428 on PlayStation platforms.
Since Sega isn’t involved there’s a small very small chance 428 could get localized as a downloadable PSP or PlayStation 3 game. Capcom, UFO Interactive, and Atlus are some of the publishers that localized Spike’s games for North America. Atlus also has a relationship with Chunsoft from Shiren the Wanderer.
http://www.siliconera.com/2009/07/01...o-psp-and-ps3/
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July 1st, 2009, 19:32 Posted By: wraggster
Although Wedbush Morgan analyst, Michael Pachter, predicts PS2 will become somewhat irrelevant in 2009, he doesn't discount the combined strength of the PlayStation brand. He remains optimistic for the entire PlayStation family as he expects "software sales for Sony consoles to account for 31% of all game software sold worldwide."
Pachter indicated in Wedbush's annual Interactive Industry Report that, while the numbers have been dwindling for PS2, overall worldwide software sales for PS3 titles have more than doubled within the last year. In 2008, 62.4 million units of PS3 software titles have been sold -- a huge step up from the 29.6 million units sold in 2007. The momentum of this growth will carry into 2009, according to Pachter, who believes PS3 and PSP titles (the latter of which only saw a 15% increase in worldwide sales last year) will pick up PS2's slack.
PS3 titles will be the top sellers, despite the fact that Pachter predicts Sony won't "secure significant third party exclusivity" as it continues "to focus its internal development efforts on blockbuster games." It's interesting to note, in light of another report, this strategy hasn't really worked out for Sony.
http://www.joystiq.com/2009/07/01/pa...for-31-of-all/
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July 1st, 2009, 19:32 Posted By: wraggster
Although Wedbush Morgan analyst, Michael Pachter, predicts PS2 will become somewhat irrelevant in 2009, he doesn't discount the combined strength of the PlayStation brand. He remains optimistic for the entire PlayStation family as he expects "software sales for Sony consoles to account for 31% of all game software sold worldwide."
Pachter indicated in Wedbush's annual Interactive Industry Report that, while the numbers have been dwindling for PS2, overall worldwide software sales for PS3 titles have more than doubled within the last year. In 2008, 62.4 million units of PS3 software titles have been sold -- a huge step up from the 29.6 million units sold in 2007. The momentum of this growth will carry into 2009, according to Pachter, who believes PS3 and PSP titles (the latter of which only saw a 15% increase in worldwide sales last year) will pick up PS2's slack.
PS3 titles will be the top sellers, despite the fact that Pachter predicts Sony won't "secure significant third party exclusivity" as it continues "to focus its internal development efforts on blockbuster games." It's interesting to note, in light of another report, this strategy hasn't really worked out for Sony.
http://www.joystiq.com/2009/07/01/pa...for-31-of-all/
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July 1st, 2009, 19:46 Posted By: wraggster
espite the fact that the PS2 saw a sizable price cut just three months ago, Michael Pachter is claiming that the system is nearing the point of complete insignificance. In Wedbush's "2009 Interactive Industry Report," Pachter explains that he expects "PS2 software sales to decline sufficiently (around 64%) to be almost irrelevant to overall software sales growth, with PS2 software comprising less than 4% of overall software sales in 2009."
Sony's probably not ready to give up on its most cost-efficient console, but as history has prov
http://www.joystiq.com/2009/06/30/pa...levant-in-200/
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July 1st, 2009, 19:56 Posted By: wraggster
Newly released today:
features
Harness a variety of weapons from various pistols to heavy-caliber cannons and machine guns. Every accurate shot increases your concentration, which allows you to unleash deadly shooting modes when outnumbered and even deadlier ones when the brothers work together
Choose to embody Ray or Thomas, each with a distinctive gameplay style (close or long range), specific abilities (lasso, dynamite, etc.) and arsenal of deadly weapons (dual guns, long-range carbine, etc.). Take advantage of each of their strengths and join in the fiercest fights imaginable
The McCall brothers face a renegade Apache Chief, a greedy Mexican bandit, and a vindictive Colonel, all driven by greed with moral disregard. Enjoy a wide variety of situations, using horses, canoes and wagons to explore the open natural landscapes of the mythical Wild West and its legendary period
Gunslingers, bandits and marshals struggle online for the bounty. Multiple characters are unlocked for team-based objective modes or the straightforward team deathmatch. Call of Juarez: Bound in Blood introduces a Bounty system, which sees players increase the bounty on their head with more kills. Get rid of the deadliest among you to increase your bank roll!
description
Call of Juarez™: Bound in Blood, is the prequel to the Wild West action shooter Call of Juarez. As the McCall brothers, players enter a doomed quest for the legendary Gold of Juarez leading them from a ravaged Georgia during the Civil War to the Aztec ruins of Mexico. They make their lawless trail into the wildest West ever depicted, using their gunslinging skills and killing all of those that stand before them. But when the brothers face lust, their bond of blood feels thinner than ever…
http://www.play-asia.com/SOap-23-83-...j-70-3ck0.html
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July 1st, 2009, 19:59 Posted By: wraggster
Newly released today:
In "Harry Potter and the Half-Blood Prince", Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was.
Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching.
Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts.
He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
See Harry and friends in action before the movie hits the cinema.
http://www.play-asia.com/SOap-23-83-...-22z-84-n.html
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July 1st, 2009, 21:53 Posted By: wraggster
Newly released today:
description
Liberty City Stories:
There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.
The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control.
Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.
Vice City Stories:
Grand Theft Auto: Vice City Stories is a new game in the Grand Theft Auto series with an entirely new storyline, new missions and gameplay. Grand Theft Auto: Vice City Stories features the interactive, open environment of Vice City with professional voice talent, a diverse soundtrack and high production values that have become trademarks of this landmark series.
http://www.play-asia.com/SOap-23-83-...j-70-3fpf.html
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July 1st, 2009, 21:58 Posted By: wraggster
Newly released today:
EA SPORTS Fight Night Round 4 is truly the Return of the Champ. Building off EA SPORTS Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Playstation 3 hardware launches, EA SPORTS Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all new gameplay engine, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.
http://www.play-asia.com/SOap-23-83-...j-70-2rbk.html
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July 1st, 2009, 21:59 Posted By: wraggster
Newly released today:
features
For the first time ever, play as 6 of your favorite characters from the Ice Age movies
Explore the all-new Dinosaur World!
Compete with your friends and family in fun multiplayer mini-games!
description
Join Ice Age's unlikely herd of prehistoric pals for their most exciting adventure yet!
Embark on a rescue mission across melting snow to the mysterious Dinosaur World - an all new, fur-raising jungle of carnivorous plants, lush foliage and fierce dinosaurs!
http://www.play-asia.com/SOap-23-83-...j-70-3cta.html
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July 1st, 2009, 23:33 Posted By: wraggster
News via pspita
The Alpha DevTeam releases the first version of Alpha Tris, homebrew-developed game that simulates the LUA popular TicTacToe game, which is the classic Tic Tac Toe.
More to follow.
Changelog v1.0:
Quote:
• A 'graphical user interface simple and intuitive
• A menu that includes the functions:
- New Game / Start a new game
- Options / Allows you to change the pointer and the background
- Loans / Show creators dell'Homebrew
- Turn off PSP / PSP Turns off the
- Exit / Back to the XMB
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July 1st, 2009, 23:39 Posted By: wraggster
News/release from lilmnm
Hello lilmnm From Team Red Phoenix (TPR) here with a bug fix for DayPR that caused you to not be able to exit out of the pop up Keyboard Sorry for the Bug that shouldnt have happened in the first place.
-=To Fix=-
just copy this new prx to your seplugins folder and over write the old one.
Thanx to zidapi for letting me know about this bug right away!
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July 1st, 2009, 23:40 Posted By: wraggster
News/release from NoEffex
Despite the "mod" title, I recoded a pretty good portion of the actual "engine" per se, what loads the cheats, what applies the cheats, what saves, and so on, rather than just editing the looks and calling it my own.
It also uses a custom malloc set that, even though it's a kernel module, it uses user space for saving cheats, which there is an abundance of, as opposed to the 4 or so mb of kernel ram.
I also removed the search, decoder, and browser as usually it's unused, and a huge chunk of memory.
I don't have any screenshots on hand, and there's no readme. If you need a readme, it works the same exact way as NitePR, except it loads infinitely quicker, and when you save it rids of all your foolish little comments that wreak havoc on the memory and it saves the addresses in "%X" as opposed to "%08lX", thus it can take up to 14 bytes out of every line of cheating, and with that, I had to recode the loader, which instead of
load 2 bytes->parse->load 2 more
it does
load whole thing->parse
and it works fine.
Download Link:
Here
If you wanna screenshot it, go for it. I just put this out there so people who want HUGE databases for those small offline games can whack away instead of being limited to ~30kb.
It's the only one of it's kind, and probably the most extensively modified, rather than a couple changed colors, which I didn't even bother with.
Also, I included a 3.71 module in there, too.
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July 2nd, 2009, 17:09 Posted By: wraggster
A few days after blocking PlayStation 3 users, Hulu has yet to respond to questions concerning the change which has only helped to fuel rumors it is related to the Microsoft ad campaign currently featured on the site, but that seems less likely now that we've confirmed it also began blocking the Flash-enabled Skyfire browser on Windows Mobile devices at the same time. Whatever the cause is, if you prefer a homegrown hack over something like PlayOn or TVersity, Eric over at ypass.net has put together a simple enough walkthrough for creating an "unblockable" workaround by setting up a locally connected PC running Linux or Windows with the freely available Squid proxy server software that will make your PS3 look like appear as a PC running a Firefox (or whatever you prefer) browser to any website that asks. Of course, just like the other solutions your computer will need to stay running to keep you connected, but we figure it's a small price to pay for enjoying relatively low res Flash video running on an HDTV.
http://www.engadget.com/2009/07/01/h...ng-but-theres/
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July 2nd, 2009, 17:24 Posted By: wraggster
Platform holder was simply waiting for digital market to mature, says head of product planning
Sony had planned to release a 'network centric' model of the PSP ever since the beginning, according to an interview on website GameBusiness.jp.
In an interview with the head of SCE's product planning division, Naoya Matsui, it has been revealed that the company was simply waiting for the digital pipeline to reach a mature-enough state to sustain such a device.
"We'd planned to release a PSP model without a UMD drive since the very beginning," says Matsui. "But if we'd simply released the hardware, there wouldn't have been much for everyone to enjoy. We needed to prepare the right environment for it first - things like the transferral of content with the PS3 and PSN, and PC software to manage content like music and movies such as 'Media Go'.
"We wanted to release it when the delivery of digital content was on par with the delivery of physical media. Thats what we've been working on these past two years. We'll be selling the PSPgo alongside the existing PSP models, because it's a product targeted at those people who are more accustomed to digital content."
http://www.develop-online.net/news/3...-the-beginning
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July 2nd, 2009, 17:25 Posted By: wraggster
Actual real life DJ hero, Grandmaster Flash, has told Rolling Stone that DJ Hero will be the "most popular thing to do in gaming on the planet."
The old skool DJ has been involved with the game for over a year now and has contributed in all areas from mixes, voiceovers to type of language to use. We hope it's in English.
The confirmed track list has also grown:
David Bowie - "Lets Dance" vs. KRS-1 - "Jack Of Spades"
Nirvana - "All Apologies" vs. Rick James - "Give It To Me"
Zombies - "Time Of The Season" vs. Chuck Brown - "Bustin Loose"
Grandmaster Flash - "Here Comes My DJ" vs. Gary Numan - "Cars"
Herbie Hancock - "Rockit" vs. N.E.R.D. - "Lapdance"
Jay Z - "Izzo (H.O.V.A.)" vs. Eminem - "My Name Is"
Marvin Gaye - "I Heard It Through The Grapevine" vs. Gorillaz - "Feel Good Inc"
Dizzee Rascal - "Fix Up, Look Sharp' vs. Justice - "Genesis"
Gwen Stefani - "Hollaback Girl' vs. Rick James - "Give It To Me"
Jurassic 5 - "Jayou" vs. Herbie Hancock - "Rockit"
Tears for Fears - "Shout' vs. Eric Prydz - "Pjanoo (Radio Edit)"
Black Eyed Peas - "Boom Boom Pow' vs. Benni Benassi - "Satisfaction"
Beastie Boys - "Sabotage" vs. Foo Fighters - "Monkey Wrench"
If you're mad about Grandmaster Flash, then you might like to throw OXM a few questions as they'll be interviewing him soon.
http://www.computerandvideogames.com....php?id=218737
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July 2nd, 2009, 17:47 Posted By: wraggster
Take-Two and Rockstar are expected to release two brand new downloadable episodes for Grand Theft Auto IV in fiscal 2010, and release GTA V the following financial year.
That's according to analyst Todd Mitchell, who told GamesIndustry.biz that following the release of Xbox 360 exclusives The Lost and the Damned and The Ballad of Gay Tony, two all-new episodes are due – possibly across both the Xbox 360 and PlayStation 3 platforms.
"I would expect that there would be two more pieces of downloadable content for GTA IV, that's what has been indicated to me, although formats are unsure. It's been indicated to me to me that would be the case," said Mitchell, of Kaufman Bros. Equity Research.
Mitchell also stated that he's expecting Grand Theft Auto V to be released in the 2011 financial year, and there's also the possibility of a new GTA title for the PlayStation 2 next year.
"Coming out of E3 there was no commitment to a new Grand Theft Auto, and I think that's because of Rockstar's track record with delivering on time," said Mitchell.
"Of the three, I'm least confident in saying for sure there will be a new GTA for PlayStation 2, but the track record shows that PSP titles have been repositioned [on PS2]," he said, referring to the recent announcement of GTA: Chinatown Wars for the PSP.
Despite all the talk of Rockstar's biggest franchise, Kaufman Bros. has upgraded Take-Two to a 'buy' rating because the publisher is demonstrating that it no longer needs to rely on GTA to score blockbuster hits.
Newly announced Rockstar title Agent will be released in 2010, said the company, along with an as-yet unannounced title from 2K Games
"We believe Take-Two has a solid line-up for fiscal 2010 even without a GTA V release," noted Kaufman Bros.
"Our outlook includes expected strong sell-through of Bioshock 2, and the release of two 'AAA' titles, each from Rockstar (Red Dead Redemption and Agent) and 2K Games (Mafia II and TBD), reiterations of 2K Sports and 2K Play's annual line-ups, an expected GTA title for the PS2, expected strong sell-through of GTA: Chinatown Wars for the PSP, and new GTA DLC for the Xbox 360 and PS3.
"We now look for the release of GTA V in fiscal 2011, and believe IP introduced in fiscal 2010 can be turned into iterative franchises that will improve Take-Two's long-term earnings profile by lessening its dependence on GTA," said the firm.
Mitchell added: "What we're saying is Take-Two is now becoming a proper company rather than a one hit wonder. After GTA V in 2011, they can come back with more franchises and not be forced to rely on that every other year," he said.
Kaufman Bros. expects fiscal 2010 revenue for Take-Two to hit USD 1.3 billion, and USD 1.6 billion in 2011 with a GTA V release.
"Now that this shoe has dropped, and a case can be made for solid profitability in fiscal 2010 without GTA V, and the follow-on of higher earnings in fiscal 2011 with a GTA V release, we believe the investment case for Take-Two has improved and investors can begin to get more constructive with the name."
http://www.gamesindustry.biz/article...t-year-analyst
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July 2nd, 2009, 18:00 Posted By: wraggster
A couple of days ago, I noted on the Digital Foundry Twitter feed that enterprising coders had found a way to make the PlayStation 3 significantly outperform the Blu-ray spec by enabling video playback of 1080p material at 60 frames per second. The average Blu-ray movie runs at 24FPS while the system's 1080i conformity gives it a notional top-end of 30FPS. But PlayStation 3 goes way beyond that, seemingly without breaking a sweat. The story kicks off with the release of the Sanyo HD2000 camera. Capable of recording 1080p60 video directly into MP4 files, enterprising souls on the Doom9 video forum set about getting clips from this camera to play on standalone BD players, despite the fact there was little hope of it actually working. However, for a while now hackers have been working on reverse-engineering the AVCHD format – the consumer-level sibling to full Blu-ray used by a multitude of HD video cameras. Coder "DeanK", author of the MultiAVCHD authoring tool found that with some effort, clips from the Sanyo camera would work within his tool when played back on PS3. Seeing as my company creates a 1080p60 capable capture system, this proved to be intriguing for me, especially seeing as we can produce this exquisite level of video, but have no consumer-level platform on which to play it! The PS3 XMB held some promise, but despite some efforts at 1080p60 encodes to promote WipEout HD, actual picture quality was distinctly mediocre and higher-end encoding would cause plenty of hiccups. Using DeanK's tools, I found that the PS3's Blu-ray/AVCHD decoder had a clear performance edge over the XMB, allowing for smoother playback of more ambitious files.
The encoding required is somewhat specialist and I had to get it done out of house, but regardless, there's now a downloadable demo you can try for yourself – assuming you have a 1080p screen of course. So, if you have 857MB of bandwidth to spare, go here, download, unzip and copy to a USB flash drive (burning to optical disc won't work without patching some files) making sure that the AVCHD folder is on the root of the drive. Put the drive into the PS3, click on the AVCHD icon on the XMB in the video section, sit back and watch Capcom's excellent Devil May Cry 4 intro play out at native 1080p running at 60 frames per second. The video itself was captured by our TrueHD system hooked up to an i7 PC with a top-of-the-line NVIDIA GTX295, allowing us to run the game effortlessly with all settings maxed out. For content producers eyeing up PS3 for further Blu-ray defying tasks, it has to be stated that there are limitations. Some of the key techniques h264 implements to exact maximum quality use way too much processing power to be effective running at 60FPS in this extreme resolution. At the same time, the AVCHD and Blu-ray standards have inherent limitations in themselves compared to the full unfettered power of the core compression technology. Bottom line: you need to throw a lot more bandwidth at the problem to maintain picture quality, and in the case of pristine game video, you need a ton more compared to the average "real life" camera shot. Even the download here could do with a fair bit more bandwidth to match the original capture. Regardless though, it remains the case that for PS3 to be able to do this at all is an excellent achievement, and brings home a hugely important factor about the console's long term future. In the fullness of a time, a smaller, slimmer PS3 will be one hell of a powerful – and hopefully cheap – media player, also capable of playing some damn good games too. With DivX adopting the Matroska (MKV) file format for its HD files, realistically it's only a matter of time before PS3 offers native support, making the console invaluable for playing just about any kind of media thrown its way.
http://www.eurogamer.net/articles/di...ecs-blog-entry
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July 2nd, 2009, 18:09 Posted By: wraggster
Sony is testing the water on various ideas for PlayStation Home, in a survey that asks, among other things, whether you would like to see stand-up comedy as a type of streaming media for the theatre area.
There's talk of the PlayStation Home space within PlayStation Home and what should be there, which hurts our brain, plus priority ratings for content like video sharing, music sharing and viewable Trophy collections - features PS Home was built around.
A full roundup of features can be found on Triplechat (pointed out by Joystiq)
Some of the more interesting ideas are game-launching and full-length feature films, as well as collectable statues and figurines.
http://www.eurogamer.net/articles/so...for-home-ideas
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July 2nd, 2009, 18:13 Posted By: wraggster
The days of people whining "where are my old-timey games on the PSN?" appear well and truly over. You've got Final Fantasy VII, you've got Metal Gear Solid, and soon you'll be getting a ton of Capcom classics as well.
Tomorrow, for example, Capcom will be releasing the "Capcom Classics Collection: Remixed", which includes:
• 1941: Counter Attack
• Avengers
• Bionic Commando
• Black Tiger
• Block Block
• Captain Commando
• Final Fight
• Forgotten Worlds
• Last Duel
• Legendary Wings
• Magic Sword
• Mega Twins
• Quiz and Dragons
• Section Z
• Side Arms: Hyper Dyne
• The Speed Rumbler
• Street Fighter
• Strider
• Three Wonders
• Varth
Then later in the year, there'll be this mix of PS1 and PSP re-releases:
• Mega Man Powered Up
• Dino Crisis
• Power Stone Collection
• Mega Man Maverick Hunter X
• Resident Evil 2
• Darkstalkers
• Street Fighter Alpha 3 Max
• Resident Evil 3: Nemesis
• Capcom Classics Collection Reloaded
Thanks Capcom!
http://kotaku.com/5305868/the-follow...tation-network
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July 2nd, 2009, 18:13 Posted By: wraggster
The days of people whining "where are my old-timey games on the PSN?" appear well and truly over. You've got Final Fantasy VII, you've got Metal Gear Solid, and soon you'll be getting a ton of Capcom classics as well.
Tomorrow, for example, Capcom will be releasing the "Capcom Classics Collection: Remixed", which includes:
• 1941: Counter Attack
• Avengers
• Bionic Commando
• Black Tiger
• Block Block
• Captain Commando
• Final Fight
• Forgotten Worlds
• Last Duel
• Legendary Wings
• Magic Sword
• Mega Twins
• Quiz and Dragons
• Section Z
• Side Arms: Hyper Dyne
• The Speed Rumbler
• Street Fighter
• Strider
• Three Wonders
• Varth
Then later in the year, there'll be this mix of PS1 and PSP re-releases:
• Mega Man Powered Up
• Dino Crisis
• Power Stone Collection
• Mega Man Maverick Hunter X
• Resident Evil 2
• Darkstalkers
• Street Fighter Alpha 3 Max
• Resident Evil 3: Nemesis
• Capcom Classics Collection Reloaded
Thanks Capcom!
http://kotaku.com/5305868/the-follow...tation-network
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July 2nd, 2009, 18:16 Posted By: wraggster
Sony Computer Entertainment Taiwan is funding first party titles and they commissioned Yeck Entertainment for PSP and PlayStation 3 work.
Specific details about the titles are scarce, but an interview with Impress Watch reveals the genres. The PSP game is a casual title and the PS3 title is an online game.
Yeck Entertainment’s work includes Legends of Glory (pictured), a MMO with player vs. monster and player vs. player combat for PCs, and Cubee Cubee, a tilt controlled iPhone puzzle game.
Gaming in Taiwan is quite different from Japan and North America where PCs and free online RPGs dominate the market. There is a console scene, but its much smaller — even smaller than South Korea. While a local PSP or PS3 game could expand Sony’s market share in Taiwan, I think this project will expand beyond Sony Computer Entertainment Asia even though SCEJ and SCEA are not involved with its development. Taiwan’s console market just isn’t big enough to justify localized games yet.
http://www.siliconera.com/2009/07/01...tation-3-game/
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July 2nd, 2009, 20:43 Posted By: wraggster
Marvelous Entertainment backed the Wii in a big way with new series like Little King’s Story, No More Heroes, Arc Rise Fantasia, and Muramasa: The Demon Blade. However, sales of these games in Japan (Little King’s Story excluded, of course, since it’s only out in Europe) haven’t been stellar.
In a financial presentation Marvelous has a new plan for their rich library of properties. First, is moving into multi-platform PlayStation 3 / Xbox 360 development. I can confirm that Rainy Woods, Marvelous’ first title specifically made for the PlayStation 3 and Xbox 360, is still in development. Their other strategy is porting some of their Wii titles to the PS3 and Xbox 360.
Muramasa: The Demon Blade and Arc Rise Fantasia aren’t heavy on motion control so I imagine these would be prime candidates to port. I’d welcome ports of either of these games too since more people would get to play them.
Enough about me. Which Marvelous games would you like to see on high definition consoles? I’ll start counting the votes for No More Heroes and No More Heroes: Desperate Struggle…
http://www.siliconera.com/2009/07/02...box-360-ports/
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July 2nd, 2009, 23:16 Posted By: wraggster
Today Ubisoft announced it will be publishing Heroes Over Europe, a flight combat game designed for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION 3 computer entertainment system, and Windows-based PC. The sequel to Heroes of the Pacific, the World War II flight combat game, Heroes Over Europe builds on the game's impressive legacy with intense dogfights, a highly detailed realistic visual presentation and even more online options.
"We are pleased to be bringing Heroes Over Europe to retailers worldwide," said Tony Key, senior vice president of sales and marketing, Ubisoft. "The action-packed gameplay and realistic imagery in Heroes Over Europe will help bring some of history's most exciting air battles to life for an experience that gamers will enjoy."
Developed by Transmission Games in Melbourne, Australia, and powered by an all-new engine, Heroes Over Europe is set to raise the bar for flight combat games with the all new "Ace Kill" close combat action, four online modes supporting up to 16 players and fully customizable aircrafts with localized damage. Visually, the game takes no prisoners with meticulously rendered environments including faithful recreations of London, Berlin and the French Alps, and ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics.
Heroes Over Europe is scheduled for worldwide release in September 2009. For more information about Heroes Over Europe, please visit: http://www.heroesovereurope.com
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July 2nd, 2009, 23:44 Posted By: wraggster
News via emurussia
The JPCSP Team have released a new version of the PSP Emulator for Windows written in Java:
Heres whats new:
- Added basic GE capture support, tested on cube sample. Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in.
- Fixed a refresh bug. Open menu trick should no longer be needed (click on File menu, it overlaps the display area and forces it to redraw, sometimes making something appear).
- fixed wait umd stat.
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July 3rd, 2009, 00:36 Posted By: wraggster
News via pspita/pspgen
As announced a few days ago, was finally released from GENyUS and his team to update the B Custom Firmware 5.50GEN. I remember that is only compatible with PSP-1000 and PSP-2000 (TA-088v3 excluded).
More to follow.
Quote:
.: Installation Requirements:.:
- PSP-1000 or PSP-2000 (except TA-088v3)
- CF-A 5.50GEN
.: Install:.:
- Copy the 5.50-folder-update ġenb in PSP / GAME
- Start the application
.: Changelog:.:
• Fixed the bug that prevented disabling the VSH Menu
• The SELECT button can now start the VSH menu, the Recovery, or anything. The choice may be in recovery through the appropriate option
• Off the M33 network update
• The game Evangelion: Jo is now launched successfully
• The options Pandorizzazione are both in that the VSH Recovery Menu
• Three new features in VSH Menu: Shutdown Device (turn off the console), Make Pandora Battery, Battery Make Normal
• Option Flash1 Format: added a check that prevents you to format the Flash1 via VSH
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July 3rd, 2009, 00:41 Posted By: wraggster
News/release from silver_surfer
A modified version of bookr based on the latest source code on www.sf.net.
Bookr-Mod 2009-07-01
============
* More CFWs supported and bugs fixed
* Support for Custom Firmware 5.50 and PSP3000 with HEN
* Some small bugs have been fixed.
Bookr-Mod 2009-06-23
============
* Support much more PDFs (with large images, JPEG2000, JBIG2, AES-encrpted, etc.)
* Support PDF Outlines
* Unicode support in PDF, PDF Outlines and file chooser.
* Some new options to control scroll speed of d-pad and analog stick.
* A simple thumbnail to indicate current position in page.
* Zoom in to specified width and position.
* Bug fixes.
Installation
============
create a new folder named bookr in ms0:/PSP/GAME or ms0:/PSP/GAMExxx, and then put both EBOOT.PBP and data.fnt in it.
Full changelog is here if you can read Chinese.
[b]Notes[b]
============
Thanks to the authors of original bookr and the authors of all the libraries/code used in this homebrew - fitz/mupdf,
freetype, jasper, jbig2dec, libdjvu, code for decryption of AES from Sumatrapdf, code for MS FAT access from XReader, etc.
Please report issues/bugs to 2525275@gmail.com if you have any problems when using it.
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July 3rd, 2009, 15:53 Posted By: wraggster
Activision's passed laong us internet folk two new DJ Hero videos, showing oldschool mix man Grandmaster Flash at the decks.
The publisher's also responded to retail rumours that the music effort will carry a rather large RRP of £108.
"We don't comment on our product pricing strategies, however, we believe that DJ Hero will provide tremendous value for our consumers by delivering an all-new interactive music experience with over 100 individual songs that are highlighted in over 80 unique mixes, a wide variety of music from some of the biggest artists including Jay-Z, Eminem, Benny Benassi, Gwen Stefani and Black Eyed Peas among others," a spokesperson told CVG.
A partial track list for the music effort emerged yesterday. Take a look, it's got Beastie Boys, Dizzee Rascal and all sorts.
http://www.computerandvideogames.com....php?id=218781
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July 3rd, 2009, 15:56 Posted By: wraggster
Motion control mania continues as a new patent from Sony shows the firm's experiments with a scanning system that lets players use everyday objects to control their games (quiet at the back).
According to the recently published patent, a camera (presumably the PS Eye) scans an object in by having the user rotate it to essentially show it to the PS3 from different angles. This is then mapped into the game and its movements tracked by the camera.
Illustrations show a user holding a U-shaped object, but it explains that this could otherwise be any everyday object including, but not limited to, a mug, books or bottles. Other pictures show a person using baseball bats, a golf club and other objects. Good luck to ornaments and pets if Sony launches this.
Siliconera has the pictures.
Also, we notice in the pictures that the camera appears to be wireless - new PS Eyes, anyone?
Sony at E3 showed off new motion controllers that use the PS Eye to accurately track illuminated orbs on the end of the baton-like units.
http://www.computerandvideogames.com....php?id=218789
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July 3rd, 2009, 15:58 Posted By: wraggster
Price drop to YEN 3,990 scheduled for August 27th
Rockstar’s next-gen opus Grand Theft Auto IV is getting the budget treatment in Japan with news that the Capcom published title is to be ushered in to the PlayStation Best discount range.
Kotaku reports that that the new version will be released on August 27th and will cost YEN 3,900 – around £24.
The GTA series, which alongside titles such as Halo is in many ways the very essence of Western gaming, has never traditionally performed well in the East.
However, GTAIV was the title that seemed to reverse that trend. Upon its release last October it managed to outpace rival debutant LittleBigPlanet, with sales bettering Sony’s title by a ratio of 3:1.
http://www.mcvuk.com/news/34924/JAPAN-GTAIV-goes-budget
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July 3rd, 2009, 18:30 Posted By: wraggster
CEO of the newly-formed publisher Tecmo Koei, Kenji Matsubara, has said he "would welcome a price cut for PS3", and has made his request known to Sony in past meetings.
"Whenever I discuss this with Sony reps I always ask them: 'Please cut the price', but I don't have a clear view on Sony's situation," Matsubara told CVG during an interview.
"Yes, from a publisher's point of view we would welcome a price cut for PS3, and we are waiting, definitely," he added.
"It's definitely a way of boosting the PS3 market, but it's Sony's strategy and I don't know their cost structure. Sony introduced cutting-edge technology in the PS3, that's why people in the industry accept that the PS3 cost is so high, but we'd welcome a price cut."
http://www.computerandvideogames.com....php?id=218823
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July 3rd, 2009, 18:32 Posted By: wraggster
September 4th is the day that Square Enix’s PSP outing arrives in PAL territories
The long-awaited arrival of Final Fantasy XIII may still be some way off, but fans of Square Enix’s popular series will be able to get their teeth stuck into a brand new outing in the shape of Dissidia Final Fantasy this September.
The PSP-only title boasts the largest ever cast in a FF game, bringing together some of the most popular characters from the series’ rich history in an unusual one-on-one fighting game.
A limited edition collector’s version will also be available at launch, including a soundtrack CD, 48 page hardback artwork book, Brady Games miniguide and two lithograph prints
.
“With so many favourite heroes and villains contained in one game, Dissidia Final Fantasy is certainly going to appeal to fans of the series,” Square Enix’s president and chief executive officer John Yamamoto stated.
“The action-packed experience is a real showcase for the PSP and is set to become an instant classic on the system.”
Those worried that Dissidia Final Fantasy would follow in the footsteps of FFVII: Dirge of Cerberus, which received an exceptionally harsh critical reception, should take comfort in the incredibly positive talk emerging from Japan, where the game has already been released.
Dissidia Final Fantasy will be released on September
http://www.mcvuk.com/news/34928/Diss...sy-dated-in-UK
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July 3rd, 2009, 18:45 Posted By: wraggster
Following its unveiling of a new EyeToy-compatible motion controller at this year's E3, Sony has patented more motion control related technology which lets users dynamically map everyday items for use in a game.
The patent details a system where a camera can map in any real world item, reports Siliconera. Examples given include a coffee mug, drinking glass, books and bottles, however the mapping system is expected to be able to identify any three dimension object.
Sony uses a U-shaped block to show how the technology will work, explaining the player must show the object to the camera, rotate it and save it to a file. The system can then analyse movements and transfer them into in-game actions.
During Sony's E3 press conference, the publisher demoed its new motion controller being used to control a range of in-game items, including a sword, a torch and a fan. While the player holds the new PlayStation 3 'wand', in the game the wand is transformed into a different object.
This new item-scanning patent could easily be planned to tie-in with what Sony has already announced, although comparisons to Microsoft's Project Natal are bound to be made.
Sony has confirmed its new PlayStation 3 motion controller will be released in spring 2010.
http://www.gamesindustry.biz/article...dinary-objects
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July 3rd, 2009, 18:54 Posted By: wraggster
Officially, Sony's PSPgo is only clocking in at 333MHz like the rest of its brothers and sisters, but as the gang at Sony Insider found out in the FCC filing, the internal processor actually maxes out at 480MHz. What that means for gamers is probably nothing in the near future, since the firmware'll underclock it to standard speeds and we've seen absolutely no sign Sony's interested in releasing software exclusively for the UMD-less iteration at this point. Of course, the opportunity to capitalize on the upped hardware is gonna be there, and we still remember a noticeable difference in the technical quality of games released after Sony bumped its original PSP's clockspeed from 266MHz to its max 333MHz, but for now, it's just something to keep in the back of your mind.
http://www.engadget.com/2009/07/02/p...ng-333mhz-mar/
Wow think of the emulators and how fast they will run on a 480MHz processor, full speed N64?, full speed Snes and a full speed non Sony PSX Emulator ?
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July 3rd, 2009, 19:11 Posted By: wraggster
Frozenbyte has told Eurogamer that Trine as a project is "a big mess", and that the disparity between prices and the platforms the game is released for are issues the studio will be better prepared to handle next time around.
Developer spokesperson Joel Kinnunen was reacting to fans who are frustrated that Trine will cost twice as much on PC (USD 40 / GBP 20) as on PS3, where the game will be around 20 dollars - Kinnunen didn't want to guess at a GBP or EUR price.
"We are happy with this price point, and we don't think anyone will be disappointed by the PC version or its value for money," he said.
"We would love to have the game sold at the same price point across all platforms and methods, but these things are sometimes unbelievably complex when there's so many partners involved. The same goes for the EUR/USD disparity, it's just out of our hands.
"We never had the same problems in this scale with our Shadowgrounds games so this whole situation caught us by surprise. We'll be better prepared in the future," admitted Kinnunen.
Trine is a side-scrolling platformer based around three heroes with unique skills that must be interchanged to overcome puzzles and scenarios.
"As for the PSN release date, I think your guess is as good as mine," he offered. "It's in the process of going through all the checks and such, so right now I'm not sure how long it's going to take or if we have to do some final fixes. If it gets through OK, then I'm sure the release date will be announced shortly."
There's been confusion over an Xbox Live Arcade version of Trine recently, too. US publisher Atlus confirmed it at E3, but this was later dubbed "speculation" by Frozenbyte. Is it or isn't it coming to XBLA?
"Well do you think we want to do things the easy way? Hah," quipped Kinnunen. "Seriously, we want Trine to be on XBLA but it, too, is out of our hands. We're working with Atlus to make it happen but it depends on so many things again."
"You know, at one point Trine was a PC-only game. That's how it started. We're really happy that it's coming to PSN and if we get it to XBLA, then we're even happier. The problem is that this is not really the optimal way to do a game (or a game launch).
"Trine as a project is a big mess," he rued, "as opposed to Trine as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."
Trine is released on PC next Friday, 10th July, in Europe. And it's very good, as our freshly minted Trine review points out.
http://www.eurogamer.net/articles/fr...ect-a-big-mess
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July 3rd, 2009, 22:56 Posted By: wraggster
Telltale has been churning out some fantastic adventure games as of late. The team responsible for Sam & Max, Strong Bad's Cool Game for Attractive People and Wallace & Gromit has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to The Guardian. "Our engine doesn't run on the PlayStation yet."
We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.
http://www.joystiq.com/2009/07/03/te...aystation-yet/
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July 3rd, 2009, 23:02 Posted By: wraggster
I know God Eater is probably going to be like Monster Hunter, but I’m psyched for it after seeing this movie. The art style and morphing chainsaw sword oozes with coolness. It’s hard to tell because this is a trailer, but God Eater looks faster paced than Monster Hunter too. Perhaps, this PSP game is a mix of loot collecting, Shin Megami Tensei, and stylish action games like Devil May Cry.
God Eater comes out in Japan this fall and it could fill the Monster Hunter needs for PSP Go users if Namco Bandai releases it as a digital download. A North American release hasn’t been announced, but the first trailer has a lot of English…
http://www.siliconera.com/2009/07/02...slick-trailer/
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July 3rd, 2009, 23:03 Posted By: wraggster
Namco Bandai sent a batch of Soulcalibur: Broken Destiny screenshots featuring their new, spring loaded knife wielding character Dampierre.
Even though we don’t have a specific release date, Soulcalibur: Broken Destiny is coming out soon. The game is slated to come out this summer, perhaps closer to the launch of the PSP Go.
http://www.siliconera.com/2009/07/02...stiny-screens/
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July 3rd, 2009, 23:10 Posted By: wraggster
Spy role-playing game Alpha Protocol will be hitting the PC, Playstation 3 and Xbox 360 on Oct. 6, according to Sega.
I took the game for a spin during the lead up to E3 and was quite impressed with how well the game blended the best elements of shooter, action and adventure. I'm hoping my time playing the final game will live up to my new, heightened expectations.
http://kotaku.com/5307101/alpha-protocol-hits-oct-6
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July 3rd, 2009, 23:45 Posted By: wraggster
Newly released and on worldwide import from Divineo China
In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort's defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there's Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.
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July 3rd, 2009, 23:46 Posted By: wraggster
Newly released and on worldwide import from Divineo China
In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort's defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there's Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.
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July 3rd, 2009, 23:47 Posted By: wraggster
Newly released and on worldwide import from Divineo China
The Ice Age: Dawn of the Dinosaurs video game reunites fans with Scrat, Sid, Manny and Diego in an all-new quest based on the upcoming film from Twentieth Century Fox. As the unlikely herd travels across the tundra and beyond, they stumble upon another world - a lush Dinosaur World teeming with jungles, mysterious plants, fierce dinosaurs, wild new adventures and several new friends. Taking on the role of more than six playable characters, including everyone's favorite Ice Age friends and newly introduced characters, players master their unique skills and abilities across more than 15 action-packed levels.
In addition to the expanded features of the single-player gameplay, for the first time in an Ice Age game, players can team up with friends and family in eight competitive multiplayer mini-games.
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July 3rd, 2009, 23:50 Posted By: wraggster
Newly released and on worldwide import from Divineo China
Call of Juarez: Bound in Blood transports players from a ravaged Civil War-era Georgia to the Aztec ruins of Mexico. In the wildest West ever depicted, players can embody both McCall brothers in an intense Wild West storyline full of greed, lust and lawlessness that takes place during a legendary period of American history.
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July 4th, 2009, 00:16 Posted By: wraggster
Newly released today:
features
aka. BlazBlue: Calamity Trigger
Experience the beauty of high-resoluti on, hand-drawn sprites on 3D backgrounds, all in glorious high-definition
Get ready to take the action online and battle the best players from all over the world!
BlazBlue features the following console-only modes: Arcade, Vs, Practice, and a completely fleshed-out Story Mode that tells the tales of each character
Choose a character that represents your own fighting style, like the lightning-fast Taokaka or the wickedly powerful Tager
Use the unique “Drive Attacks” specific to each character to decimate your opponent. Depending on the character, control the elements like wind and ice, or even absorb the life force from your opponents
Take advantage of Barriers, Counter Assaults, Rapid Cancels, and Distortion Drives to turn the tide of battle!
description
In the 13th hierarchical city, Kagutsuchi, the Librarium regulates the amazing power of “Armagus”, a fusion of magic and technology. Currently they are after a wanted criminal named Ragna The Bloodedge, also known as “Death”, who wants to destroy the Librarium. Due to Ragna possessing a powerful form of Armagus known as the Azure Grimoire, people far and wide are after not only his bounty, but his grimoire as well. This is where our story begins…
http://www.play-asia.com/SOap-23-83-...j-70-3ck4.html
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July 4th, 2009, 01:31 Posted By: wraggster
LBGSHI has posted an update on his Project Artemis:
Project Artemis is an endeavor to create an open-source, free PS2 application, using the PS2Dev.org unofficial PS2SDK (a pre-built version of which can be found at GSHI.org , entitled, “Win32 PS2SDK”), that will allow a user to dump PS2 memory repeatedly during game play (either to a USB flash drive, or remotely via a network cable to a PC), so as to compare these dumps (either on the PS2 itself, or remotely via a network cable to a PC, using a compare utility), and the ability to force specific memory addresses to hold specific values (in order to test results of searches). The end product will be a fully-fledged RAM-hacking system and remote debugger, which will allow users to create their own cheat and enhancement codes for games, and debug games and applications.
Thanks to Jimmikaelkael (and to several others, including ffgriever, misfire, and Polo, for providing useful information and source), we now have functional in-game memory dumping capabilities (dump to PC), for about 50% of all games (and increasing rapidly). Check out the SVN repo for details and downloads
https://artemis.bountysource.com/news/show/511
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July 4th, 2009, 01:35 Posted By: wraggster
Heres a release for Developers only from kehon:
i had ported this a while ago but forgot to release sorry here it is SDL_rwlib port to the psp by me kehon
in case you dont know about it i suggest you google it but you can read from http with SDL_net and libcurl, bz2, and libz files plus some other stuff its just rw_ops but pretty good
http://kehon.izfree.com/phpBB3/viewt...e8ba7a2b0b5b8b
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July 4th, 2009, 01:39 Posted By: wraggster
News/release from thecraziness1
Here it is PsPlugin Manager!
This program allows you to easily all the top best plugins out
there. It also allows you to edit the plugins that have config
files such as noobs Dayiewer from within the program so there
is no need to go in and manually edit the text files. It also
allows you to easily install and uninstall Torch's Lock XMB.
Which now supports phat and slim models and all plugins work on
all firmwares up to 5.00 M33-6 definitly but should also work
on 5.50 GEN.
I hope you all enjoy this program!
Installation is simple.
Just place the psplugin manager folder in your Game folder
Also if you want to know what a plugin does or how to
operate it just press select while you have the desired
plugin highlighted!
CREDITS:
There are many plugins within this program that have been
made by many talented and creative developers and credit
and thanks goes to all of them!!!
Download Here
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July 4th, 2009, 05:23 Posted By: Art
Fractal Universe V3 for Sony PSP by Art 2009
Hi Guys,
This is my third release of Fractal Universe for the PSP.
Fractal Universe is a relatively fast Mandelbrot set fractal explorer.
You can move left, right , up, down, and zoom in & out of the image you see at any time.
An overlay viewfinder window has been implemented that lets the user zoom into any
particular spot in the image they want. This saves a lot of rendering time.
Fractal Universe now has a high quality mode that will let you zoom in further,
and an auto mode that will create frames for the fractal growth effect like this one:
Change log:
Cheers, Art.
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July 5th, 2009, 01:25 Posted By: wraggster
The next entry in Sony’s Hot Shots series deviates from the single sport games Clap Hanz usually releases. Minna no Sukkiri, which I imagine will be called something like Hot Shots Party or Hot Shots Festival, is a compilation of twelve mini-games ranging from boxing to book organizing.
On the official site Daisaku Ikejiri, the Hot Shots series producer, explains these are supposed to be quick play games. Things you can enjoy in three minutes or so. Here’s the list of games in Minna no Sukkiri:
Clean Sweep
The Great Georama Battle
Vegetable Chopper
Home Run
Karate
Book Organizing
Soccer
Boxing
Racing
Pie Toss
Hikko Nuki
Crazy Farmer
A demo for the book organizing game is now on the PlayStation Store in Japan from now until July 30. It’s just what it sounds like — you organize books. Sony plans on releasing other mini-game demos in the future.
Minna no Sukkiri will bring the thrill of mini-games and “crazy farming” to the PSP this fall.
http://www.siliconera.com/2009/07/03...nizing-to-psp/
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July 5th, 2009, 20:19 Posted By: wraggster
News via streetskaterFU:
In the last weeks I noticed that many new not announced patches came with the PS3 firmwares. I will list a few:
FW Bypass Hack
You could bypass the firmware requests so you could still go online in the PlayStation Network with an old firmware. This was done by setting up a fake updatelist, which was a modified original. Then you repointed the original URL to the list via DNS or proxy to your fake updatelist. PATCHED
Open Remote Play
This hack by dashhacker allowed you to use the PS3's "PSP remote play" feature on a PC. PATCHED
DRMDIR
DRMDIR is a folder created in game folder next to USRDIR and TROPDIR. It is added by the firmware every time you install a game or patch. It is used by PSN games aswell as for disc games. The use seems to be, that it checks if the files in the game/patch folders are modified. If so, the game won't start anymore. The DRMDIR may create a hash or similar of the most vulnerable files like the game's EBOOT.BIN.
So what do we have to expect next? As the HDD decryption tools are now public maybe a new encryption? Well, I have to agree that would be unlikely but SONY is known for surprises. Key per sector encryption would fix it for sure but it would make the PS3 slower than ever...
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July 5th, 2009, 20:25 Posted By: wraggster
News via PSPitalia
After a couple of months of absence, the anonymous Japanese developer of gpSP Mod has released a new version of its Game Boy Advance emulator, based on work originally done by Exophase.
The readme in Japanese does not allow us to know any changes to the program. You may think that you have improved the overall stability the original.
Download and Give Feedback Via Comments
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July 5th, 2009, 20:33 Posted By: wraggster
News from PSPitalia
Remember the Recovery LE, with recovery in XMB graphical style SCEPI this natively in CF 3.40LE Team Wildcard and then converted into additional plugins for some Custom Firmware M33? Andreas Pyro The coder has released a new version of this Recovery compatible with Custom Firmware 5.00M33-6.
More to follow.
Quote:
Options functioning properly:
• Skip Sony Logo
• Hide Corrupt Icons
• Game Folder Hombrew
• No UMD Mode
• Fake Region
• Use VSH Menu
• M33 Network Update
• Hide Pic0 And pic1
• Registry Hacks
• CPU Speed
• Brightness
• Pandora Options
• USB device
• Video ISO
• USB Enable / disable
• Power Options (sleep, shutdown, reboot)
• Anti Update Feature
To activate the plugin: + Note
Are still not compatible the following options: Hard Reset On Homebrew, Plugins
No release at time of newsposting.
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July 5th, 2009, 20:36 Posted By: wraggster
News via sceners
New update for Custom Firmware Enabler application designed by Becus25 and Xenogears, which allows you to enable, through the ChickHEN Firmware 5.03 Some forms of M33 Custom Firmware PSP-2000 with TA-088v3 and the latest PSP-3000.
Changes?
- Fixed a bug when playing within Infraestructure
- New system version
- Improved the Pops flashing system
- New update server.
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July 5th, 2009, 20:43 Posted By: wraggster
News via pspita
New update from the coder Torch for his plugin Hold +, prx useful to preserve battery life, which leads to version 3.8.
Then the full changelog and download link.
Changelog v3.8:
Quote:
- The fifth level of brightness is now activated correctly on PSP-3000
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July 5th, 2009, 20:47 Posted By: wraggster
New podcast released from TPN heres the details:
The PSP Show #97: Buzz Brainbender & Brain of the UK (MP3 7.92 mb 11 minutes 27 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
http://psp.thepodcastnetwork.com/aud...0090625_97.mp3
A double header review in this show, as master quizmaster Buzz comes back to the PSP with both the classic quiz style Brain of Britain, and the Brain Training style of Buzz Brainbender. Can they get through the starter for ten in the review?
Add to that a round up of the latest news and views from the PSN network, PSP Go thoughts and Monster Hunter bundles around the world and you’ve got your bite sized PSP Show!
http://psp.thepodcastnetwork.com/200...ain-of-the-uk/
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July 6th, 2009, 02:31 Posted By: kgsws˜™
This can be new exploit for Medal of Honor Heroes (ULUS-10141), but it needs to be tested.
Download: http://zdoom.ic.cz/psp/moh-exploit.zip - read file "info.txt"
More info: Do not change room name to "lb" manualy, use nitePR cheat to do it.
tested on: (and works)
- PSP-1000 (M33)
- PSP-3000 (CFW enabler)
EDIT:
It was tested on PSP-1000 with official firmware 5.51, it works.
It should work on PSP-3000 too.
Thanks <PSPdemon>, he tested it with me.
EDIT Video:
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July 6th, 2009, 16:32 Posted By: wraggster
Tecmo Koei president Kenji Matsubara doubts the hardcore appeal of Sony's new motion controllers and Microsoft's Project Natal technology, saying they will be "more suited to casual games".
"We are very excited about the future with Project Natal and Sony's motion controllers. At the same time, we have some concerns over the fact that we specialise in making action games, so we have to explore whether we can achieve real-time response from a controller-free system," Matsubara told CVG.
"We understand that, for casual gamers playing dance games or some sort of fishing game, this controller-free system can be popular. But for hardcore gamers who like actions games, we have to research and develop games that satisfy our core gamers," he added.
"I expect that, from the beginning, both these types of controls will be more suited to casual games, and later go into more hardcore oriented experiences. That's how, in my understanding, most companies' strategies will apply."
Sony confirmed it will show more of its motion tech at the Develop Conference, which runs from July 14-16.
http://www.computerandvideogames.com....php?id=218876
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July 6th, 2009, 16:37 Posted By: wraggster
Images of Sony’s 8 megapixel camera, full touchscreen device reportedly leaked
Though Sony has kept its first ever android-based mobile device a well-guarded secret, news site mobile.nu claims to have acquired info and images of the smartphone.
The device, given the codename ‘Rachael’, is allegedly powered by a Qualcomm Snapdragon chip, allowing it to run at 1 GHz.
It is also said that the phone will use hi-def video decoding and what is believed to be an 8 megapixel camera with auto-focus and flash.
Allegedly pictured above, the unit will also feature a large touch-screen which will be pressure-sensitive.
http://www.pcr-online.biz/news/31914...legedly-leaked
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July 6th, 2009, 17:35 Posted By: wraggster
US retailer Best Buy is set to offer a new PlayStation 3 bundle made up of the 80GB console and best-sellers Metal Gear Sold 4 and Killzone 2 for just USD 400 - the same price the PlayStation 3 hardware alone would normally retail for.
The bundle will go on sale this Sunday, according to several Best Buy employees talking to Kotaku, and could put Sony in a better position to compete with the Xbox 360 over the US holiday season.
Best Buy currently sells the Xbox 360 Elite game of the year bundle - the 120GB console with Fable II and Halo 3 - for USD 399.99, and the Xbox 360 Elite bundle - the same hardware with Lego Indiana Jones and Kung Fu Panda - also for USD 399.99.
The move seems to tie-in with recent speculation that Sony could be planning to sell through its stocks of the 80GB PlayStation 3 using bundles as incentives in order to replace it with the 160GB model.
Some sources have predicted Sony will then drop the price of the PlayStation 3 towards the end of the year prior to the release of new slimmer hardware.
http://www.gamesindustry.biz/article...-bundle-report
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July 6th, 2009, 19:09 Posted By: wraggster
Looks like all that excitement over PSPgo's faster (but likely to be underused) 480MHz processor is all for naught. Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU. All those dreams of hacked firmware to unlock more power? Better hold that thought for now.
http://www.engadget.com/2009/07/06/s...s-usb-not-cpu/
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July 6th, 2009, 19:18 Posted By: wraggster
Konami is porting their “time limit adventure” PS2 game, Shadow of Memories (aka Shadow of Destiny domestically) to the PSP.
Shadow of Destiny stars a Eike who suddenly gains the ability to time travel after he dies. Initially, the goal of the game is to prevent his own death and somehow this involves rewinding the clock back to the 1900s. As the story unravels the plot bends and players are presented choices that lead to different endings.
Japan gets the PSP port on October 1st. As of now, Konami hasn’t announced any plans to publish it internationally.
http://www.siliconera.com/2009/07/06...tined-for-psp/
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July 6th, 2009, 21:16 Posted By: wraggster
Capcom plans to offer new and free content for Monster Hunter Freedom Unite every Friday over the coming months.
Last Friday saw the arrival of the first batch of DLC, which adds a Triumvirate of Sands quest where Daimyo Hermitaur, Tigrex and Plesioth monsters lurk in a desert locale.
Monster Hunter Freedom Unite began its Western campaign earlier this month.
http://www.eurogamer.net/articles/mo...get-weekly-dlc
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July 6th, 2009, 21:40 Posted By: wraggster
Aksys only released Battle Fantasia on Xbox 360 last year. This fall Marco and Watson, the game’s mandatory magical mascot character, battle on the PlayStation 3. Arc System Works developed this fighting game and gave it a fantasy storybook setting.
Unfortunately, we won’t get a retail version of the game like Europe did. Battle Fantasia will only be available as a PlayStation Network download in North America. A release is currently slated for this fall and a representative from Aksys said there will be some surprises.
If you haven’t heard about the 2.5D fighting game before flip over to this interview we did with Bo deWindt, the Producer of Battle Fantasia.
http://www.siliconera.com/2009/07/06...ork-this-fall/
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July 6th, 2009, 21:48 Posted By: wraggster
The PS2 has been out for a while now. Most of you probably have a few games for the system still lying around the house. Reader Syd doesn't have a few. He has a lot.
Syd - a collector who runs...The Personal Computer Museum- is on a bit of a PS2 bender at the moment, and flushed with pride, sent us this snap of his library. Over 1200 games. And Syd would like you all to know that number's not being padded with Greatest Hits variations; he only picks those up when they include worthwhile, additional content (like his Devil May Cry special edition).
For reference, his first game was the original Jak & Daxter in 2002, while the 1000th game was...Chicken Little: Ace in Action. Hey, you collect, you collect the good and the bad.
http://kotaku.com/5307967/you-dont-h...es-as-this-guy
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July 6th, 2009, 22:01 Posted By: wraggster
Newly released today:
features
You control your adventure—Mission-based gameplay puts you in the driver's seat: you choose what you do and say. Take on missions ranging from cross-town delivery to mining in a canyon to defeating bandits. The money and fame points earned can be used to upgrade your Trotmobile and enter arena battles.
Complete freedom to build—The cardinal rule of Trotmobile design is that there is no ideal design. Instead, there are tons of options to change out arms, legs, heads, bodies, and more that change the nature of how you battle! Then, personalize your vehicle with color and emblem to make it distinctively yours.
Four-player competition mode—Clash with your friends' Trotmobiles in 4 player ad hoc multiplayer! Set each player against the others battle royale style, or pair up for tag team action.
One UMD, four players—Only one UMD disc? You can still compete! Activate "game sharing" to enter multiplayer mode with standard Trotmobiles, or use multiple UMDs to have access to your customized battle vehicles!
description
A young Trot driver comes to Orion City with one dream in mind: to win the prestigious Orion City Trotmobile gladiator tournament. However, you'll quickly learn that it takes more than pluck and optimism to earn victory in the coliseum. With the help of a spirited mechanic named Venus, you'll have to take on a series of jobs to earn the money and fame required to make a name for yourself about town as a skilled Trotmobile operator. When a series of bandit attacks begins to affect the city's economy and distress the citizens, who will have the mettle and the metal to put a stop to it?
http://www.play-asia.com/SOap-23-83-...j-70-3d76.html
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July 6th, 2009, 23:04 Posted By: wraggster
Matman has posted a new version of Dragons of Rage Beats of Rage Mod that should be compatible with PSP, Dreamcast and GP2x:
Original author (2007): Kingherb
Modded by (2009-07): Matman
This was a fix release used to real world test my new "openBor Stats" character editing tool.
Fixed all collision box's.
Increased enemy difficulty.
Added additional sounds.
Added Mina and Specter characters.(Fixed and Ripped from Guilty Gear - The Crusades:ShinZombie)
Download over at lavalit --> http://lavalit.com:8080/index.php?ac...pmod;dl=get279
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July 6th, 2009, 23:18 Posted By: wraggster
News via exophase
An eagle-eyed attendee of the Paris-based Japan Expo happened to notice that one of the PSP demonstration units on display to showcase Soulcalibur Broken Destiny was running a yet-unreleased firmware 5.55. No visible changes were observed, so if we had to wager a guess, this is another minor update. Nevertheless, it piques our interest, leading us to believe that the update could be game-specific or was designed to further patch up security holes that have cropped up within the past couple months, much to Sony’s dismay.
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July 6th, 2009, 23:40 Posted By: Darksaviour69
Posted on the Eurogamers Spanish site, translated poorly by google:
Eurogamer.es has had access to internal information about one of the secrets that Sony is now at hand. We refer to PSP2, but a hardware that has not yet been officially announced for PSP and should happen in the future PSPGo. With the data obtained could say that at this new portable graphic display could all the brute force of the first Xbox and counting at the same time with the most advanced Dreamcast.
Part of the information we have spoken of as an essential component in a video game system such as your graphics processor. In this case, based on a multicore version of SGX543 of Imagination Technologies, a provider, among other things, the graphics chips that fit the iPhone. Would have 4 cores and its internal code name is hydra. An approach to increase the peak performance of 133 million polygons per second, exceeding the original Xbox.
Pileup, we see that they have separate caches for data and textures, 8 PE ISP (Image Signal Processor Processing Elements) that significantly improves the fill rate, vec3 extensions / 4 in USSE (Unified Scalable Shading Engine) to double the actual performance vector shaders in the applications and will support OpenGL 2.0 and DX10.
The magic that usually include Imagination Technologies to exponentially increase the performance of its chips this time is given by the tile-based rendering, supported by this family of graphics chips and optimizations in the use of texture cache to reorganize the memory function their place in the final rasterizado. It also includes an old acquaintance of the users of Dreamcast, the now so fashionable Deferred Rendering. Recall that a solution to alleviate complex scenes eliminating overdraw not draw the geometry that is hidden in the final scene.
This information, of course, come from a project that is still under development, and that Sony has not yet confirmed or denied anything. Sony should not be delayed much beyond the end of the year to announce this new brand itineración portable Playstation.
Yes it does smell of BS, but Eurogamer is a highly respected site, but at the time of posting, this news was not on the main Eurogamer.net site.
Source: Eurogamer.es
Update:
The main Eurogamer.net sitre has now posted a comment of the news:
Rumour: PSP2 Features Quad Core Graphics Chip
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July 6th, 2009, 23:42 Posted By: wraggster
As if the Blu-ray release of the movie, a brand new videogame, and some original toys weren't an awesome enough way to celebrate the 25th anniversary of Ghostbusters, it appears that some kind of Ghostbuster content is coming to LittleBigPlanet. On Friday, the game's developer, Media Molecule, posted a simple black screen with white text reading "WHO YA GONNA CALL?" Today, that text remains but an image of Sackboy in a ghost suit has been added.
Sadly, there are no details available as to whether this is a sticker pack, a bunch of costumes, or (please, God) new levels. A message left with Sony wasn't immediately returned, but when the publisher gets back to us, we'll update this article.
Until then, wait for the sign.
http://uk.ps3.ign.com/articles/100/1001213p1.html
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July 6th, 2009, 23:43 Posted By: wraggster
Atlus U.S.A., Inc. today revealed that Demon's Souls, a groundbreaking action RPG experience for PLAYSTATION 3 system, is to become the newest entry in the Atlus Spoils fan appreciation program. In addition to the standard version of the game, which now features new North-American exclusive box art, there will also be a deluxe edition. For less than it costs to import the game, fans will receive a 150+ page strategy guide (only available as part of this deluxe version, not for sale anywhere else) and a collectible outer slipcase, in addition to the game itself.
Moreover, fans who pre-order either version will receive a free bonus art book with designs and concept sketches from the world of Demon's Souls (only at participating retailers, while supplies last).
"Atlus Spoils is all about giving back to our fans and thanking them for their support, and we're excited to be able to do something very special for Demon's Souls," stated Tim Pivnicny, Vice President of Sales and Marketing at Atlus. "On October 6th, PLAYSTATION 3 system owners will be treated to the definitive release of what many consider to be the most innovative action RPG in recent memory. With both the standard and deluxe versions of the game accompanied by irresistible North American exclusives, like a special pre-order bonus art book, we hope this is an offer patient Demon's Souls fans will be hard-pressed to resist."
Demon's Souls for PLAYSTATION 3 system is scheduled for North American release on October 6, 2009. The standard version will retail with an MSRP of $59.99, and the deluxe edition with an MSRP of $69.99. Pre-orders for the deluxe edition are scheduled to begin on Wednesday, July 8th.
VISIT THE OFFICIAL WEBSITE: WWW.DEMONS-SOULS.COM
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July 6th, 2009, 23:48 Posted By: wraggster
An Updated release from Bubbletune:
This is a quick update to the Slim Colours Patch which adds support for 5.02, 5.03 and 5.50 firmwares.
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July 6th, 2009, 23:55 Posted By: wraggster
The JPCSP Team have released a new build of the PSP Emulator written in Java that plays some commercial games and Homebrew, heres whats new:
Log last changes rev1086-1087
Quote:
Implemented VSGN instruction (VFPU), it was previously misinterpreted as VSRT3
( Issue 94 ). Tested with VfpuTest.
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July 6th, 2009, 23:58 Posted By: wraggster
News via pspita
The coder Takk Releases Update to its Unofficial gpSP Kai Game Boy Advance emulator for PSP, based on work originally developed by Exophase. This update is currently only for FAT PSP, solves the problems of compatibility with the latest 5.50GEN CF-B. I look forward to a version for PSP Slim & Lite.
A changelog and follow the link to download.
Changelog:
Quote:
- Compatible with CF-B 5.50GEN
- It 's not recommended to use the button to exit or enter the dall'emulatore menu.
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July 7th, 2009, 00:13 Posted By: wraggster
News via pspita
E 'disponibile a new update of PCE for PSP, PSP emulator for the PC Engine was developed by an anonymous coder Japanese. The program comes as the version 0.81a3.
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July 7th, 2009, 00:20 Posted By: wraggster
News/release from FaT3oYCG
Hi, this is the first release of the browser that I am making for the PGE version of Lua Player. At the moment it is quite simple and hasnt got any majorly breath taking graphics, but if you want to make a background for this then feel free and if it's any good I'll add it into the next release and add you to the credits.
Here are the features taken from the Changelog.
Appzer RC 0.01:
- Displays current directory.
- Displays up to 18 files at a time.
- Scroll bar to show current position in overall items.
(this is more useful for when you have more than 18 files in a directory.)
- Selected item indicator.
- Colour coded squares next to item names.
-- Green is a folder that has an index.lua file in it.
(Appzer will try to launch that file if you click on the folder.)
-- Orange is a normal folder that has no index.lua file inside it.
-- Blue currently means any file that Appzer can open.
-- Black is for anything else.
- Displays some basic file information about each file on the right hand side.
- Browser status is displayed at the bottom, this currenly does not change.
- Enable / Disable USB mode.
- Take multiple screenshots.
- For other features reffer to the controls in the Readme.txt file.
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July 7th, 2009, 00:37 Posted By: wraggster
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July 7th, 2009, 08:30 Posted By: Art
Fractal Universe V5 - Final
Hi Guys,
This is my fifth release of Fractal Universe for the Sony Playstation Portable.
Fractal Universe is a fractal explorer that supports both Mandelbot and Julia sets.
You can move left, right , up, down, and zoom in & out of the image you see at any time.
An overlay viewfinder window allows the user zoom into
any particular spot in the image they want. This saves a lot of rendering time.
The last feature to be implemented for V5 is colour cycling.
YouTube Demo Video:
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July 7th, 2009, 17:50 Posted By: wraggster
t's been a long (long!) time coming, but we're thrilled to finally be able to say that OPPO's multifaceted BDP-83 is shipping en masse to those willing to part with five bills (or $500, for those working without conversion tables). During our time with the player, we were duly impressed with most every aspect, and if you're still on the hunt for a Blu-ray player that can spin DVD-Audio and SACD on the side, you'll be hard pressed to find a better option than this. So, who's taking the plunge?
http://www.engadget.com/2009/07/07/o...-now-shipping/
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July 7th, 2009, 17:51 Posted By: wraggster
As Sony shoves one more PlayStation 3 bundle down our throats while we anxiously await the appearance of a slimmed-down version of the console, we have to admit that the game choices here are really top shelf. After catching wind of the Killzone 2 / Metal Gear Sold 4 PS3 bundle yesterday, we now have all the confirmation we need to believe that such a bundle is indeed filtering out to Best Buy stores. The image above shows an internal memo sent out to alert employees that the new package could start arriving as early as July 6th, with the official announcement coming in the July 12th ad. If you're actually in the market for a non-discounted, thick PS3, we'd say a phone call or two is in order, no?
[Thanks, Anonymous]
Update: The $399.99 bundle is now live on Best Buy's website and available for in-store pickup in select locations.
http://www.engadget.com/2009/07/07/k...-best-buy-now/
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July 7th, 2009, 20:52 Posted By: wraggster
TopWare has explained that elements of scrapped expansion Two Worlds: The Temptation will appear in recently-announced sequel Two Worlds II, but made it clear that the latter is "for sure a different title and not a simple rename".
"After Two Worlds the dev team started an add-on. Later this was too huge and became a full product (Two Worlds: The Temptation), but in the last year as the development went forward, we found the technology outdated and started a new engine generation from the scratch. Now it is a real Two Worlds II with state-of-the-art technology," TopWare boss Dirk Hassinger told Joystiq.
"Of course some ideas and story partly developed in the last couple of years, which could have been a part of Two Worlds: The Temptation (PC/360) and Revelation (PS3), will be used for TWII, but it is for sure a different title and not a simple rename."
Two Worlds: Temptation was announced in November 2007 for release the subsequent year, but obviously this never happened. Two Worlds II apparently makes "quantum leaps" over the original role-playing game, which wasn't very good. There's a new combat engine, new AI, new script and new visuals.
Whether these will add up to the "breathtaking experience" promised in the press release we'll have to wait and see.
http://www.eurogamer.net/articles/tw...shed-expansion
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July 7th, 2009, 22:02 Posted By: wraggster
Last year Spike released Way of the Samurai Portable (aka Samurai Dou Portable in Japan) on the PSP. Guess what’s coming out later year!
Way of the Samurai 2 Portable is scheduled to come out in Japan on September 3 for the budget price of 3,990 yen ($42). The PSP version has new modes, but Spike hasn’t revealed what they are yet.
Just for reference, ad hoc support for versus mode and extra swords were added to last year’s Way of Samurai PSP port.
So far no publisher has announced plans to publish Way of the Samurai Portable or Way of the Samurai 2 Portable. The now defunct Bam! Entertainment had the rights to Way of the Samurai on the PS2 and Capcom published Way of the Samurai 2
http://www.siliconera.com/2009/07/07...ai-2-psp-port/
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July 7th, 2009, 22:04 Posted By: wraggster
A listing for "SOCOM 4" for the PlayStation 3 at production studio PCB Productions might be a good indicator that somewhere, in some capacity, someone is working on another SOCOM game. Wouldn't that be surprising?
After the listing was dug up by PS3 Center, the digital audio recording facility pulled the SOCOM sequel mention—but not before Google cached it—along with one for Syphon Filter 5.
Yes, the same rumored Syphon Filter we posted about in February (from the same source), which must have lead someone to believe that Syphon Filter 5 was also in development at Sony Bend. Potentially another massive megaton that another entry in a very successful series of shooters would get another iteration.
PlayStation marketing honcho Peter Dille indicated to us way back in 2007 that the multiplayer-focused SOCOM Confrontation wasn't the only entry in the series we'd see on the PlayStation 3. If SOCOM 4 is it, we'd expect a return to some of the single-player story driven campaigns seen in previous entries.
Of course, PCB Productions may have gotten the naming of these sequels off. That "in development" status could be old (see the "in development" notation for Frame City Killers). And how this entry could possibly be referred to as the fourth entry in the series is a bit confusing, since SOCOM: Combined Assault followed SOCOM 3. But we just work here.
SOCOM developer Zipper Interactive is hard at work on MAG right now, but if it didn't have another SOCOM in development, you could knock us over with a feather.
http://kotaku.com/5308608/socom-4-is...opment-for-ps3
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July 7th, 2009, 23:33 Posted By: wraggster
Publisher Atlus will be bringing the PSP brawler Kenka Bancho 3 stateside in "early 2010," the company announced today, giving English speakers a chance to emit intimidating eye-lasers at lesser foes while sporting awesome haircuts.
The third in Spike's series of bad-ass brawlers, Kenka Bancho 3 will take players on a high school class trip to a historic Japanese city where people will be punched and kicked in the face. Hands will be kept coolly in pockets until such time as someone needs a good beating, then said beatings will ensue, all for good reason. There's a story woven in between all that hand-to-hand violence, as well as great eyebrows, afros, and other choice grooming options.
Atlus is also soliciting help in choosing a Western appealing name for Kenka Bancho 3 via online survey. The options include Badass and Bancho Royale but should really stop and start with Badass Rumble. Unfortunately, it doesn't appear potential customers can suggest their own names, including my own, My Eye-Laser Training Coach.
Granted, I've never played one of the Kenka Bancho games on the PlayStation 2, due to the language barrier, but I'm still recommending that you pay attention to it. Why? Well, why not?
Here's a trailer of the Japanese release that might give you a better idea what this whole thing is about.
http://kotaku.com/5309332/atlus-brin...ide-needs-help
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July 7th, 2009, 23:46 Posted By: wraggster
Newly released today:
features
Larger-than-life gameplay, stadiums and player models provide a truly heroic baseball experience
Pitches thrown into the Batter’s Wheelhouse are more likely to be launched into the next time zone, but sneaking a pitch past the hitter will shrink his wheelhouse for the rest of the game. Do you have the guts to pitch into the Batter’s Wheelhouse?
Unique story mode allows users to pit their created player against MLB legends past and present as they strive for a World Series™ championship and MVP trophy
description
It’s the last stop. The final destination. The BIG SHOW. It’s where dreams born in backyards are finally realized. Where the fences are FARTHER. The grandstands are LARGER. And the spotlight is BRIGHTER. It’s where thieves run FASTER, pitchers throw HARDER and the sluggers go DEEPER. Where the bats are BIGGER, the spikes are SHARPER and the comebacks are harder to swallow. It’s where home runs are RUTHIAN and fastballs CATCH FIRE. It’s where a monster lurks in left. Where bombers terrorize the night. And where the confines aren’t always so friendly. It’s THE BIGS. And come July, everything about them is about to get BIGGER.
http://www.play-asia.com/SOap-23-83-...j-70-3g02.html
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July 8th, 2009, 01:10 Posted By: wraggster
If you're like the IGN PlayStation Team, you've got a big red circle around Oct. 1, 2009 -- the launch date of the PSPgo -- on your calendar. Well, if you don't feel like hitting up an electronics store at 12:01 a.m., Amazon.com has begun selling preorders for both the black and white versions of the PSPgo. Oddly, as of the writing of this article, the white PSPgo is priced at $249.99 while the black PSPgo is for sale with a $248.99 price tag. Other than that, everything looks kosher for the UMD-less system's launch.
http://uk.psp.ign.com/articles/100/1001658p1.html
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July 8th, 2009, 01:14 Posted By: wraggster
News/release from Warlock:
Don't you hate when you are playing a game and about to beat the level and your psp power is low and you have to run to go get the charger? Well that is no more because with the Psp Power Saver
you can now play for longer periods time.Just enable the prx and viola. This is just a beta release so you probably wont notice the power increase because its only about a 15% increase.
In later revisions i will attempt to amp it up to about 50 or 100%. So enjoy... Any questions comments or bugs? Email them to me at TshWarlock@gmail.com Or aim me at Tsh SlipKnot
I am not responsible for your psp blowing up when you use this This project is closed source for now... (Long story...)
How it works:
=============
This turns off the umd driver when you are not using it (iso/cso, Homebrew,internet,music ect.) In turn this will save you power and the app conserves power whenever it can, ie. when you arent using it.
THIS DOES NOT TOUCH YOU BATTERY! I am tired of people saying I ****ed up their batteries but it turns out it was human error because they tried to open it or dropped it ect.
I do not want a billion emails saying "Dood wat happenz it doznt work" -.- It works its just in really early stages...
Installation:
=============
Put the PspPowerSaver.prx in your seplugins folder
And add ms0:/seplugins/PspPowerSaver.prx to your game.txt
Add ms0:/seplugins/PspPowerSaver.prx to your vsh.txt
Changelog:
==========
v.0.1.1
-Fixed compatability issue with the 5.03 Gen-A firmware, some funky shutoffs were going on
-Cleaned the source up (NOW CLOSED SOURCE, due to a certain someone that I thought I trusted, modifying it and causing a rukus)
-Added vsh support
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July 8th, 2009, 14:43 Posted By: yonaba
Hi all,
i've been recently started working on a new and original Homebrew game for Sony's PSP.Basics are entirely implemented, only remains some cleaning stuff, optimizations before i start writing scenarios for playing.
Thus I can show the game concept.
Name: HackLink - Rule The World
Based On: Uplink-Hacker Elite (Chris Delay's PC Game)
GamePlay: Really simple. You're a Hacker.You enjoy breaking the law on the Net.Your dream is to become a free-lance agent working for HackLink, a worldwide corporation and become a Leader in computer crimes.
Programming Language: Lua - Using LuaPlayerHm7 and LuaPlayerWindowsR3 for debugging
More Screenshots via comments
Thanks for reading.
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July 8th, 2009, 16:54 Posted By: wraggster
We can attest that Howard Stringer, CEO of Sony, is a pretty nice guy. But all the PS3 price-cut chatter from industry analysts and gaming execs seems to have the man riled as he tries to keep Sony afloat. Responding directly to Robert Kotick's threat to stop developing Activision titles on the PS3 (and PSP) due to the console's relative high price, Stringer told Reuters, "He likes to make a lot of noise. He's putting pressure on me and I'm putting pressure on him. That's the nature of business." When asked about the logic of not cutting prices, Howard said, "I (would) lose money on every PlayStation I make -- how's that for logic." True, until the 45nm Cell processor launches allowing for a cheaper, cooler running slim PS3 later this year, right Howie... wink, wink?
http://www.engadget.com/2009/07/08/s...-by-noisy-act/
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July 8th, 2009, 17:11 Posted By: wraggster
The RPG nature of Dragon Age: Origins means there's not likely to be a demo for the game before it's out, BioWare co-founder Greg Zeschuk has told us.
"The way the game's set up actually makes it hard for a demo because there are six origin stories and we don't know whether to just pick one or a couple," he explained.
"It's not likely that we'll have a demo ready for release, but very shortly after we'll probably figure out some parameters where we chop the game into pieces and make them available for people to experience."
The game's due out on PS3, 360 and PC on October 20.
http://www.computerandvideogames.com....php?id=219115
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July 8th, 2009, 17:15 Posted By: wraggster
The PlayStation Network offers a lot of things Xbox Live doesn't and is no longer playing catch up with the Microsoft online service, according to Sony Computer Entertainment America's director of PSN Operations, Eric Lempel.
"I don't think there's a lot of 'catch up' [with XBL] any more. In some cases, I think we've got more, and we've got some other things they don't have," he said in an interview with Industry Gamers.
"In terms of strengths, of course we're still free, and we're giving you a lot for free. It's not just free online gaming, but we've got PlayStation Home, which is a massive community and application that's totally free to use.
"I think there's a lot we're doing that in some cases they're not doing, and I don't see a lot of things they're doing that we're not," he added.
Touching on the subject of the types of software that could be offered over PSN - specifically for the PSP - Lempel said the company didn't want to go down the same route as the App Store.
"Right now our free catalogue consists of demos, wallpapers, themes and videos about games. I don't think we want to degrade the experience you get from a PSP. Because [iPhone] is not a gaming-centric device, I think a user picks it up and says, 'This is kind of dumb, but I don't care because I know this device wasn't intended for games.'
"I want to make sure we uphold the quality of games on PSN; that doesn't mean they can't be shorter or quirky but we don't want to see a bunch of little things that don't quite make sense or provide a good experience because I think that takes away from what the device is intended for."
Lempel went on to say Sony has no immediate plans to offer a PlayStation 3 games-on-demand service similar to the one Microsoft unveiled for the Xbox 360 at this year's E3 due to the sheer size of its Blu-ray discs.
He also poured doubt on Microsoft's plans to let users stream films at 1080p, saying similar examples he's seen of this technology have produced results that are "a little grainy" and not on par with what the PlayStation 3 and big television can currently deliver.
http://www.gamesindustry.biz/article...xbox-live-sony
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July 8th, 2009, 17:15 Posted By: wraggster
The PlayStation Network offers a lot of things Xbox Live doesn't and is no longer playing catch up with the Microsoft online service, according to Sony Computer Entertainment America's director of PSN Operations, Eric Lempel.
"I don't think there's a lot of 'catch up' [with XBL] any more. In some cases, I think we've got more, and we've got some other things they don't have," he said in an interview with Industry Gamers.
"In terms of strengths, of course we're still free, and we're giving you a lot for free. It's not just free online gaming, but we've got PlayStation Home, which is a massive community and application that's totally free to use.
"I think there's a lot we're doing that in some cases they're not doing, and I don't see a lot of things they're doing that we're not," he added.
Touching on the subject of the types of software that could be offered over PSN - specifically for the PSP - Lempel said the company didn't want to go down the same route as the App Store.
"Right now our free catalogue consists of demos, wallpapers, themes and videos about games. I don't think we want to degrade the experience you get from a PSP. Because [iPhone] is not a gaming-centric device, I think a user picks it up and says, 'This is kind of dumb, but I don't care because I know this device wasn't intended for games.'
"I want to make sure we uphold the quality of games on PSN; that doesn't mean they can't be shorter or quirky but we don't want to see a bunch of little things that don't quite make sense or provide a good experience because I think that takes away from what the device is intended for."
Lempel went on to say Sony has no immediate plans to offer a PlayStation 3 games-on-demand service similar to the one Microsoft unveiled for the Xbox 360 at this year's E3 due to the sheer size of its Blu-ray discs.
He also poured doubt on Microsoft's plans to let users stream films at 1080p, saying similar examples he's seen of this technology have produced results that are "a little grainy" and not on par with what the PlayStation 3 and big television can currently deliver.
http://www.gamesindustry.biz/article...xbox-live-sony
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July 8th, 2009, 17:16 Posted By: wraggster
Monster Hunter Freedom Unite has become the first PSP game to ship over 3.5 million units, according to Capcom.
Released in Japan in March 2008, Monster Hunter became the best selling PSP game of 2008. In October, an enhanced 'Best' version of the game was released and shipped a further one million copies. The 3.5 million figure takes into account both versions of the game.
Following its popularity on PSP, Capcom will release a new Nintendo Wii instalment to the series on August 1 entitled Monster Hunter 3(tri-).
The game will be the first third-party title to be bundled with the Nintendo Wii and sold as a special pack. In addition, Capcom is planning a series of special preview events in July and 'Monster Hunter Festa '09' in August, where fans will take part in Monster Hunter themed celebrations.
http://www.gamesindustry.biz/article...retail-records
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July 8th, 2009, 17:22 Posted By: wraggster
Focus Home Interactive has said Blood Bowl will not appear in English-speaking regions until much later this year.
"Blood Bowl will be released end of Q3/beginning of Q4 in UK and North America," a spokesperson told Eurogamer, apologising that no "more detailed" information could be offered. That makes September or October the likely months of arrival, then.
Blood Bowl is a DS, PC, PSP and Xbox 360 take on the Games Workshop tabletop sport of the same name. As such, Blood Bowl is turn-based, bloody and steeped in rules and lore - all of which has been tastefully and faithfully recreated by French studio Cyanide.
http://www.eurogamer.net/articles/bl...ated-for-uk-us
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July 8th, 2009, 17:24 Posted By: wraggster
PSN's Eric Lempel is doing the interview rounds, talking up the PlayStation Network and how far it has come over the last few years. Obviously, people tend to be more interested in the service's future and what's coming in future firmware updates. Lempel remained tight-lipped, but let slip a few interesting nuggets of info -- such as the fact that he's as angry as consumers about the XMB battery life meter bug. You know, the way the battery meter covers the clock when you press the PS button in-game. Annoying, right? That's "definitely being corrected," so you can check that one off your list.
Lempel also said that he feels PSN is no longer playing catch-up with Xbox Live: "I don't think there's a lot of 'catch up' [with XBL] anymore. In some cases, I think we've got more, and we've got some other things they don't have." He confirms that in-game voice chat is in the works. No release date, but they're working on it. Lastly, Lempel expects that "PSN would be great" for the upcoming motion controllers. Hopefully, more support than the PlayStation Eye's meager offerings.
http://www.joystiq.com/2009/07/08/xm...ing-corrected/
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July 8th, 2009, 17:30 Posted By: wraggster
There's been a lot made recently about the PS3's price point. Some say it's too expensive, some want a price cut. But for Sony exec Jack Tretton, those folks are not thinking long term.
"We could've come out with a PlayStation 2.5 for $299 or less, and in the first two or three years it would sell extremely well," he explains. "But there would be a point where people would be going, 'I am not really seeing the incremental leap.'"
For Tretton and Sony, they're "sacrificing the short term to pay dividends in the long term." Not sure how that works for Sony's bottom line, but hey, their company!
"People are having short-term thinking—the platform is not even three years old," Tretton adds. "It was $599; it's now $399." He goes on to say that Sony isn't planning to snare all customers in day one, but over a ten year period.
We're just glad that Sony didn't put out a PS2.5 so we have to buy another console. We're not made of money, you know.
http://kotaku.com/5309820/sony-we-co...ps25-but-didnt
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July 8th, 2009, 17:31 Posted By: wraggster
Sometime this year Sony will start selling manga on the PlayStation Store. The announcement assures current PSP owners will be able download manga since it’s compatible with all PSP models. Specific titles and pricing were not announced.
Currently the news is just for Japan, but Sony could work with manga or comic book companies domestically.
Third parties offer similar services on the Wii and Nintendo DS. Sunsoft’s digital manga service is particularly interesting since it gives users an option to read manga with English subtitles even though it’s only out in Japan.
http://www.siliconera.com/2009/07/08...coming-to-psp/
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July 8th, 2009, 17:34 Posted By: wraggster
If you have a Japanese PSN account you can download Final Fantasy II. The PsOne remake is available on the PlayStation Store for 800 yen ($9).
Final Fantasy II tells the story of four orphans that are wiped out by Black Knights in the game’s opening sequence. The team, minus Leon, awaken in Fynn and join the resistance against the Emperor.
While Final Fantasy II is often thought as black sheep of the Final Fantasy series it introduced elements like a rich story (for a NES game!), transient party members, dragoons and evil empires.
The PsOne version has new sprites, which are from the Wonderswan release and FMV sequences. It’s missing the Soul of Rebirth dungeon in the GBA version and the extra Arcane dungeons from the PSP remake. On the plus side you can abuse the canceling bug and blaze through the game.
Gaia Seed, a side scrolling shmup, and Deron Dero Dero, a Puyo Puyo style puzzle game from Tecmo, are the other PsOne games out this week.
http://www.siliconera.com/2009/07/08...game-archives/
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July 8th, 2009, 17:34 Posted By: wraggster
If you have a Japanese PSN account you can download Final Fantasy II. The PsOne remake is available on the PlayStation Store for 800 yen ($9).
Final Fantasy II tells the story of four orphans that are wiped out by Black Knights in the game’s opening sequence. The team, minus Leon, awaken in Fynn and join the resistance against the Emperor.
While Final Fantasy II is often thought as black sheep of the Final Fantasy series it introduced elements like a rich story (for a NES game!), transient party members, dragoons and evil empires.
The PsOne version has new sprites, which are from the Wonderswan release and FMV sequences. It’s missing the Soul of Rebirth dungeon in the GBA version and the extra Arcane dungeons from the PSP remake. On the plus side you can abuse the canceling bug and blaze through the game.
Gaia Seed, a side scrolling shmup, and Deron Dero Dero, a Puyo Puyo style puzzle game from Tecmo, are the other PsOne games out this week.
http://www.siliconera.com/2009/07/08...game-archives/
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July 8th, 2009, 21:18 Posted By: wraggster
Newly released today:
features
As requested by fans, enjoy a new Season Mode featuring full MLB schedules, stat tracking and roster management
Bigger and better arcade baseball action, featuring Legendary Moves, Batter’s Wheelhouse & a more powerful Big Slam
Enjoy exciting single player or co-op action in Times Square or three new environments
Test your hitting, fielding, running and throwing skills against MLB stars in several all-new mini-games
New & improved story mode, picking up at the end of the “Rookie Challenge” mode from The BIGS. Create a player and progress your career from a Mexican league to the Majors and, eventually, the Hall of Fame. Along the way, compete in boss battles against MLB legends
description
It’s the last stop. The final destination. The BIG SHOW. It’s where dreams born in backyards are finally realized. Where the fences are FARTHER. The grandstands are LARGER. And the spotlight is BRIGHTER. It’s where thieves run FASTER, pitchers throw HARDER and the sluggers go DEEPER. Where the bats are BIGGER, the spikes are SHARPER and the comebacks are harder to swallow. It’s where home runs are RUTHIAN and fastballs CATCH FIRE. It’s where a monster lurks in left. Where bombers terrorize the night. And where the confines aren’t always so friendly. It’s THE BIGS. And come July, everything about them is about to get BIGGER.
http://www.play-asia.com/SOap-23-83-...j-70-3f2b.html
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July 8th, 2009, 21:19 Posted By: wraggster
Newly released today:
features
Larger-than-life gameplay, stadiums and player models provide a truly heroic baseball experience
Pitches thrown into the Batter’s Wheelhouse are more likely to be launched into the next time zone, but sneaking a pitch past the hitter will shrink his wheelhouse for the rest of the game. Do you have the guts to pitch into the Batter’s Wheelhouse?
Unique story mode allows users to pit their created player against MLB legends past and present as they strive for a World Series™ championship and MVP trophy
description
It’s the last stop. The final destination. The BIG SHOW. It’s where dreams born in backyards are finally realized. Where the fences are FARTHER. The grandstands are LARGER. And the spotlight is BRIGHTER. It’s where thieves run FASTER, pitchers throw HARDER and the sluggers go DEEPER. Where the bats are BIGGER, the spikes are SHARPER and the comebacks are harder to swallow. It’s where home runs are RUTHIAN and fastballs CATCH FIRE. It’s where a monster lurks in left. Where bombers terrorize the night. And where the confines aren’t always so friendly. It’s THE BIGS. And come July, everything about them is about to get BIGGER.
http://www.play-asia.com/SOap-23-83-...j-70-3eoc.html
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July 8th, 2009, 21:21 Posted By: wraggster
Newly released today:
The most willful princess ever graced the earth is here to lead you through a world infused with self-centered-ness.
This game is about a princess who has to shed her lovely clothes and hair for an armor, all in the name of love. Don't worry, Angela is no doormat.
Make use of the “wagamama command” to customize the field and gameplay experience. Use the command to increase rewards from defeating monsters or lower the powers of the opponents, do it anyway you like, after all, it's your world, your way!
Not only can you modify your experience, you can even modify Angela's character, depending on your choices, you can switch her to the light side or the dark side.
The different sides of Angelas have different powers. Never in the RPG world have players been so encouraged to practice their willfulness. Be yourself for once and change the world around you to your liking.
http://www.play-asia.com/SOap-23-83-...j-70-3cg9.html
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July 8th, 2009, 22:01 Posted By: wraggster
Media Molecule's Alex Evans has begun talk of LittleBigPlanet 2 – although it seems that any potential sequel is still some way off from an official reveal.
In an interview with gamesindustry.biz, Evans spoke of how the wealth of user generated content for LittleBigPlanet could be accessed in a sequel. When asked to confirm LittleBigPlanet 2, however, Evans was more coy. 'I'd love there to be a sequel, put it that way,' he said, 'But that's not an announcement - although I will say that the entire team is working on LBP.'
Media Molecule has previously been reticent to talk about a new game, instead putting their energies into supporting the original game. 'We're putting all the creative ambition of a sequel in,' Evans told IGN about Media Molecule's approach to downloadable content, 'but we might not end up calling it a sequel.'
Sony's Cambridge studios are currently working with Media Molecule to bring the game to the PSP, while the support for the original game continues apace with the latest download introducing Ghostbusters themed content to LittleBigPlanet.
http://uk.ps3.ign.com/articles/100/1001884p1.html
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July 8th, 2009, 22:05 Posted By: wraggster
Get your Japanese PSN accounts ready! There's a new Japan-only demo on the way that we're certain you'll want to download -- if not for your love of RPGs, then for the inevitable system wars bickering that will ensue.
Over in Japan today, Namco Bandai announced a demo for Tales of Vesperia. The PS3 version of last year's Xbox 360 RPG hit will be available for early play on July 13. The game won't hit retail until a distant September 17, so we're sure PS3 and RPG fans alike are pleased with this news.
It's unclear what will be playable, but, as part of this update, Namco Bandai shared a few screens with local media showing off newcomer Patty. It's possible that we'll get a first look at the new character in action.
As far as we know, the Vesperia demo will be downloadable exclusively from the Japanese PlayStation Store, so if you want to see what a Tales game looks like on PS3, be sure get a Japanese account set up.
http://uk.ps3.ign.com/articles/100/1001903p1.html
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July 8th, 2009, 22:09 Posted By: wraggster
News via pspita
The coder matchung issuing a translated version in English of CTFTool GUI, developed by patpat program that allows you to create themes compatible with CXMB directly from your PC and extract the files from a CTF already created. The program is updated to the creation of themes consistent with the CF 5.50GEN.
More to follow.
Notes for use:
Quote:
- Were removed from the following files: common_gui.prx, paf.prx and vshmain.prx because, for a range of domestic policy to PSP-ENG, is not permitted to post to the forum.
To find these files, you must use the PSARDumper and extract them from their firmware.
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July 8th, 2009, 22:12 Posted By: wraggster
News via pspita
Becus25 and Xenogears, the authors of the Custom Firmware Enabler, release a plugin that enables the network to update the previous versions of (3.10, 3.20, 3:30, 3.50, 3.51).
More to follow.
Information:
Quote:
- The installation of this plugin is needed for those who want to make updates to the PSP directly from CFE. The creation of the prx is also due to the exchange server.
- It 's also recommended for those who use the CFE v3.51
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July 8th, 2009, 22:20 Posted By: wraggster
News/release from aznag88
Hi !
I have came to this forum to post my first homebrew game for the PSP.
I hope you like it and i am waiting for comments/opinions about the game.
For those who know, this game is based on one of the most amazing and addicted game for Super Nintendo, "Contra"! In my country, naruto anime is very in fashion and its great, so i have decided to do a naruto version of the "contra" game. Naruto in this game has to run through many levels, killing enemies and survive until the final boss wich he has to defeat and gather points.
This is the first version of the game so it contains bugs and many improvements to do such as :
-Better AI.
-More levels.
-Items.
-Platforms.
-Score.
-Etc.
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July 9th, 2009, 15:16 Posted By: wraggster
Title to be digitally distributed, powered by Unreal Engine 3
UK-based Worms developer Team 17 has confirmed it will be taking its old Amiga shooter Alien Breed to the next generation with an Unreal Engine 3-powered remake.
Continuing Team 17’s current distribution strategy, the game will be released digitally, though it’s not confirmed whether it will be found on platforms such as XBLA, PSN or Steam.
The news of Team 17’s return to the Alien Breed series first appeared on Develop last October, with studio director Martyn Brown revealing:
"It's something we've always wanted to do, and despite being exceptionally close on a number of occasions to getting the right deal on various platforms, it never worked out. Fortunately sci-fi action is back in fashion, and we look forward to delivering Alien Breed - the details of which may surprise a few eople when we cough them out."
Brown recently praised Sony’s switch to digital titles for the upcoming PSPgo, telling Develop that “UMD never really got going”.
http://www.develop-online.net/news/3...n-Breed-remake
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July 9th, 2009, 17:09 Posted By: wraggster
Electronic Arts has doubled the server capacity for the online title Battlefield 1943 less than 24 hours into its release.
The game released on Xbox 360 yesterday, but with servers quickly reaching capacity some users were unable to play the multiplayer-only title, forcing developer DICE to scramble to meet demand.
"Good news, the game is incredibly successful beyond even my expectations. We have reached server capacity, but the bad news about this now some people can't join unless someone leaves," admitted Greg Van Dyke, of DICE, on the official forums.
After adding more servers, particularly in Europe, DICE said it hoped to double the capacity for users, ahead of its release on Sony's PSN service later today.
"We are working to increase our server capacity to almost double what it is currently. This will be complete today West Coast time."
The title costs GBP 9.99 on PlayStation 3 and 1200 MS points (GBP 10.20) on Xbox Live.
http://www.gamesindustry.biz/article...lefield-demand
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July 9th, 2009, 17:15 Posted By: wraggster
Like Rhapsody: A Musical Adventure? Princess Antiphona’s Hymn: Angel’s Score Op.A follows in its footsteps.
Both games have musical events and puppets. In Princess Antiphona puppets take care of chores and lack the ability to sign. In our world this wouldn’t be an issue, but music is power in Princess Antiphona’s world.
Tenpei Sato, the composer from the Marl Kingdom games, is working on the music for Princess Antiphona. The PSP game also has full voice acting, which could be an issue if NIS America decides to pick this up and wants to retain the original voice track.
Princess Antiphona’s Hymn is slated to come out in Japan this October.
http://www.siliconera.com/2009/07/08...l-rpg-for-psp/
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July 9th, 2009, 17:19 Posted By: wraggster
And no, this isn’t a port of Fullmetal Alchemist and the Broken Angel. A brand new Fullmetal Alchemist title is coming to PSP on October 15.
Fullmetal Alchemist: Senaka wo Takuseshi Mono (loosely translated as Fullmetal Alchemist: Trust the Person in the Back) is a two on two “bonds battle” game. Players form teams like Edward and Alphonse or Hawkeye and Mustang and battle each other. Weak attacks are mapped to X and strong attacks are on circle. Teammates can also link up for a powerful combination attack when the bond gauge is full.
Square Enix owns the rights to Fullmetal Alchemist, but Namco Bandai is developing this game. In the past Bandai handled some FMA games like Fullmetal Alchemist: Dream Carnival, a PS2 fighting game, and Fullmetal Alchemist: Dual Sympathy for the Nintendo DS.
It’s too early to determine if this will get picked up, but we’ll keep an eye on Homie Rollerz publisher Destineer. They picked up Dual Sympathy and independently developed Fullmetal Alchemist: Trading Card Game.
http://www.siliconera.com/2009/07/08...coming-to-psp/
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July 9th, 2009, 17:25 Posted By: wraggster
Sony Computer Entertainment president Jack Tretton has described fiscal 2008 as stormy, saying the period was a very challenging one for selling high-end, future technology.
While the company met its hardware sales targets for the year, Tretton told Fast Company it had been a tough year but that people are getting the message that the PlayStation 3 offers value for money.
"Hopefully last year is as bad as it gets. I think all indicators are that 2009 is going better than 2008. In 2008, we had a 38 per cent increase in sales and we hit our ten million-units-worldwide goal for PS3 sales... At the worst possible time, if you're hitting numbers and delivering success... my hope is that as our production efficiencies improve and more great games come to market, the horizon has got to be better for 2009 and 2010.
"It's like being out there in a storm - it does cause you to question your conviction, and tie yourself to the mast and weather the storm," he continued. "We have hit a very challenging period of trying to sell future technology, a high-end device, but is on the high-end retail pricing spectrum, at a time when people's disposable income is limited. But I think the fact we were successful in that says people are getting the message, that you get tremendous value when you buy a PlayStation product. Yes there are cheaper machines out there, but not ones that deliver the degree of value for the money that ours does."
Following Sony Corporation president Sir Howard Stringer's comments last week dismissing a PlayStation 3 price drop, Tretton relayed a similar message. "We could've come out with a PlayStation 2.5 for USD 299 or less, and in the first two or three years it would sell extremely well. But there would be a point where people would be going, 'I am not really seeing the incremental leap,'" he said.
"We feel that we're sacrificing the short term to pay dividends in the long term. People are having short-term thinking - the platform is not even three years old. It was USD 599; it's now USD 399. The focus on pricing is something we appreciate, but you have to have the conviction and the confidence that you are on the right path for the long term and ultimately you'll get all the consumers you want. You won't get them all day one, but we're looking to get them over a ten year period. It's going to take different things to get different consumers."
http://www.gamesindustry.biz/article...bad-as-it-gets
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July 9th, 2009, 17:29 Posted By: wraggster
Codemasters will offer a post-release demo of FUEL for PC, PS3 and Xbox 360 today.
The PC version will be available from the FUEL website at 2pm BST (UK time). The console versions may not pop up until later.
The demo opens Ocean Rush career event and Blitz Challenge. The former is a race for seven people and the latter is a race for one person and their clock.
Console versions will also have online play for two weeks from launch, either on the Tsunami Reef course with up to 15 others or on the Ocean Rush career event.
FUEL is set in a post-apocalyptic future where racers risk life and limb to win fuel, ironically. The game came out in early June but unfortunately we weren't massive fans.
http://www.eurogamer.net/articles/fu...-on-pc-ps3-360
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July 9th, 2009, 17:33 Posted By: wraggster
THQ has trumpeted the arrival of a UFC patch that will punish online match-quitters, among other things.
This is "the biggest online issue", according to producer Neven Dravinski, and any future cheaters will be awarded a Loss, a Did Not Finish flag and have winning streak set to zero. Only the disconnecting party suffers, by the way.
The patch arrives "soon" and has other numerous tweaks, including a matchmaker for gamers with stable, fast connections. Coo. It's like Christmas.
Also, max points awarded online will be increased tenfold, the level cap boosted to 200, winning streak bonus lowered to three, a CAF cheat addressed and a PS3 auto-save bug solved.
There are some other minor tweaks besides. Look out for a full list when the patch arrives.
http://www.eurogamer.net/articles/uf...ll-be-punished
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July 9th, 2009, 17:36 Posted By: wraggster
The Capcom Unity twitter account revealed something interesting this morning: Marvel vs Capcom 2 will be gracing Xbox Live on July 29 -- and Capcom PR separately confirmed a 1200 ($15) price. For those of you wondering about its arrival on PSN, Capcom promises an announcement "soon." So sharpen those claws (and those Hadoukens), because it's about to be on
http://www.joystiq.com/2009/07/09/ca...n-date-coming/
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July 9th, 2009, 22:40 Posted By: wraggster
News via emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released. Changes:
- We now have a beta installer. It is highly recommended you use that, as includes the new w32pthreads.dll, it installs a new dependency and also it installs all the new plugins (too many changes to list).
Old zips are still available, but don't complain if you can't make it work.
- Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) now required. Use the installer, it will install it automatically.
- Many changes to VIf/Gif, resulting in more accurate emulation. Bugs fixed in many games.
- Gust games workaround implemented. The Gust games now work again
- Too many microvu changes to list. Let's simply say, most bugs have been solved, and speed has improved. Test it out please if you will
- Usual cleanups and optimizations
- A lot of progress on both wxgui branch and R3000air branches. Nothing normal users can see for now though.
And, too many plugins changes to list, mostly to gsdx.
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July 9th, 2009, 22:51 Posted By: wraggster
News via emurussia
Emulator of Sony PSP for Windows has been updated. Changes:
- r1094 Small fix for __sceSasCore, I'm not sure if this matters
- r1093 Better debugging information for compiler.
- r1092 Capture GE list: display warnings and stop list scanning on JUMP, RET, CALL.
- r1091 Fix to avoid ConcurrentListModificationException when exiting Jpcsp
- r1090 Improved implementation of PSP memory allocation to allow reallocation from released blocks r1089 Save the textures as images (in tmp/*.bmp) when capturing a GE list. Set the VideoEngine log level to TRACE when capturing (might be useful when debugging)
- r1089 Save the textures as images (in tmp/*.bmp) when capturing a GE list.
Set the VideoEngine log level to TRACE when capturing (might be useful when
debugging).
- r1088 updated event flag manager to yield to higher priority threads (untested)
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July 9th, 2009, 23:15 Posted By: wraggster
Unlike Spider-Man 3, this is an example of a symbiotic relationship at its best.
Some might say Sony’s gamble has paid off. Suffering some slower game system sales in order to cement their place in the high definition disc wars has had a tremendous benefit. While as recently as last year NPD polls showed that 60% of PS3 owners didn’t know about its Blu-ray capabilities, the Entertainment Merchants Association revealed recently that the Playstation 3 is the driving force behind Blu-ray sales.
According to the report, 87% of PS3 owners play Blu-ray movies on their console. While the EMA does expect much lower priced standalone players to outpace the PS3 this year, this is certainly a strong showing for Sony. It’s clear that quite a few PS3s have been sold based on Blu-ray alone, so we have to wonder how many people actually use it for playing games!
http://www.highdefdigest.com/news/sh...ay_Movies/3018
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July 10th, 2009, 01:36 Posted By: wraggster
Who said old games can't learn new tricks? Yes, after being on shelves for nearly a year, Disgaea 3: Absence of Justice is getting Trophies. Thursday, July 16, 2009 is the day fans of this NIS strategy RPG have been waiting for because at 1 a.m. PST 50 spanking new Trophies will become available via a downloadable patch. The downside? If you install the patch, your previous save will be unplayable. That's right; if you've put in a million hours, kiss that progress goodbye.
However, if you are game, a bunch of bronze, silver, and gold Trophies -- a long with one Platinum one -- are waiting for you. Want to see what we thought of the game way back when? Check out Clements' review. Want to see what it'll take to win the big ones? Look below…
http://uk.ps3.ign.com/articles/100/1002075p1.html
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July 10th, 2009, 01:37 Posted By: wraggster
Starting this week, KOEI will begin offering new character armor sets for the game's Edit mode, plus additional music tracks. All DYNASTY WARRIORS 6 Empires add-on content is free-of-charge on PlayStation Network and Xbox LIVE.
This week's downloadable content sets include:
Kempo Armor Set (for men)
Artemis Armor Set (for women)
Royal Armor Set (for men)
Queen Armor Set (for women)
Additional BGM Track Pack #1
http://uk.ps3.ign.com/articles/100/1002111p1.html
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July 10th, 2009, 01:42 Posted By: wraggster
MC posted this:
Well, we've all heard the rumors about ongoing PS3SDK development efforts,
but so far nobody has shown any code.
I think the main problem with getting a PS3SDK out the door is that
it's a rather large project for one or two persons to undertake, so eventually
anyone who tries on his own will get stuck and/or fed up.
So what I'd like to do is invite to a collaborative effort, and the correct way to
do this is of course to present all the code I have so far, and allow people
to start expanding it.
What I have currently is a small multithreading kernel (supports use of both
HW threads), integration with newlib, and some simple GPU support.
There are plenty of work packages for interrested parties to get down with,
including (but not limited to)
* Interrupt handling
* A more sophisticated MMU driver
* Networking
* USB (the driver in mcload can't be used as it contains GPL code)
* Storage drivers and filesystems
* SPE support
* VMX support (currently context switching does not preserve vector registers)
To get going, check out the following bzr repository:
http://mc.pp.se/bzr/ps3sdk
Note that you will need to rebuild newlib with the patch contained in
the "misc" directory (simply copy the patch over the old one in the ps3toolchain
distribution).
If you want to start working on something, please let me know, and preferably
publish the URL of your own bzr branch, so that others can follow your progress,
and so that I can merge things back to my main branch.
Let's get hacking, people!
http://forums.ps2dev.org/viewtopic.php?t=12176
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July 10th, 2009, 01:45 Posted By: wraggster
Nick Swardh has released a new version of the PSP Video Encoder, heres whats new:
Here's another minor release with a few improvements
Added an updated version of DirectShowSource.dll to AviSynth
Updated Mediainfo and DGIndex tools
Fixed a bug when joining videos
Fixed another full-preview bug causing AviSynth to fail
Download Here --> http://pspvc.nswardh.com/download.php
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July 10th, 2009, 01:51 Posted By: wraggster
News via pspita
Yet to release a modified version of the Bookr, homebrew that will allow you to read on your PSP multiple text files such as PDF and TXT.
Then the full changelog and download link.
Changelog:
Quote:
- Fixed a bug related to the line in plain text files
- HB compiled with the latest version of psp toolchain
- Fixato a bug that caused a crash program to the press at the first initiating
- Optimized use of memory
- The zoom and rotation are faster if enabled Fast Image
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July 10th, 2009, 01:54 Posted By: wraggster
Harmonix and MTV Games today announced five new tracks available for download in the Rock Band Unplugged in-game music store for the PSP (PlayStation Portable) system. These additions bring the current total number of songs available in the Rock Band Unplugged music store to 19.
This latest update brings another wide variety of musical genres to the game, including country music trio The Dixie Chicks, electric blues guitarist Stevie Ray Vaughan and alternative rock groups R.E.M. and The Pixies.
Rock Band Unplugged features the first in-game store for downloadable content on the PSP system in the North American and European markets, leveraging the PSP system's wireless capabilities. The in-game store is powered by the PlayStation Network. Players can simply sign in to the in-game music store using their existing PlayStation Network account to purchase and download new tracks straight on their PSP system. PSP system owners can also purchase tracks via the PlayStation Store on their PC and then download them to their device.
Tracks:
Dixie Chicks "Sin Wagon"
GLaDOS and Jonathan Coulton "Still Alive" *
The Pixies "Here Comes Your Man"
R.E.M. "Losing My Religion"
Stevie Ray Vaughan "Pride and Joy"
(All tracks are original master recordings)
Price:
$1.99 per track
* Denotes free track
Location:
In-game Rock Band Unplugged music store.
Rock Band Unplugged is available for the PSP (PlayStation Portable) system.
Rock Band Unplugged is rated "T" for Teen (lyrics, suggestive themes) by the ESRB. The ESRB does not rate online downloads.
For more information on Rock Band Unplugged and Harmonix Music Systems, please visit www.rockband.com/games/unplugged and www.harmonixmusic.com.
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July 10th, 2009, 01:55 Posted By: wraggster
KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that the best-selling WARRIORS OROCHI 2 is coming to PSP (PlayStation Portable) system on August 25, 2009.
With four different storylines featuring characters from SAMURAI WARRIORS and DYNASTY WARRIORS, WARRIORS OROCHI 2 includes three new game modes: Dream, VS and Survival, as well as "Tag Team"-style matches that pit fighters in head-to-head arena combat.
A star-studded lineup boasts 96 playable characters from the DYNASTY WARRIORS and SAMURAI WARRIORS series including the massive boar-like Gyuki and the faceless Dodomeki. New playable characters not found in the original console release include the graceful San Zang and the warrior-monk Benkei.
New features exclusive to the PSP system also include: 2-Player VS mode plus Co-op play in Story, Free and Dream modes, 12 new scenarios in Dream mode, and a Japanese and English voice option.
Gamers can pre-order the game now from Amazon.com, GameFly, and GameStop.
For the latest updates, follow @KOEIcorp on twitter or visit www.koei.com.
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July 10th, 2009, 02:04 Posted By: wraggster
News/release from Preyker
i just wanted to show you my very first homebrew called "PSP Copter" coded in Phoenix Game Engine LUA. Accidently the Copter clone "Scion Copter" was released at the same time, but that must be pure coincidence...
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July 10th, 2009, 02:13 Posted By: wraggster
News/release from thecraziness1
Here it is PsPlugin Manager V 1.5!
---NOW HEN FRIENDLY---
This program allows you to easily all the top best plugins out
there. It also allows you to edit the plugins that have config
files such as noobs Dayiewer from within the program so there
is no need to go in and manually edit the text files. It also
allows you to easily install and uninstall Torch's Lock XMB.
Which now supports phat and slim models and all plugins work on
all firmwares up to 5.00 M33-6 definitly but should also work
on 5.50 GEN.
NEW UPDATES: If a plugin or choice is reliant on different psp types (Such
as Phat or Slim) The program automatically reads it and installs the
specified version.
Also reads if you are running the program VIA HEN and if the one you
are trying to install (Such as LOCK XMB) The program will not let it
install. In other words security measures have been taken to protect
Users with psp's running HEN!
I hope you all enjoy this program!
Installation is simple.
Just place the psplugin manager folder in your Game folder
Also if you want to know what a plugin does or how to
operate it just press select while you have the desired
plugin highlighted!
CREDITS:
There are many plugins within this program that have been
made by many talented and creative developers and credit
and thanks goes to all of them!!!
ENJOY!!!
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July 10th, 2009, 02:15 Posted By: wraggster
News/release from Total_Noob
What is this?
-------------
It is a simple plugin wich makes it possible to use the PSPStates Experiment by Dark_AleX on PSP-3000 with CFW 5.03 GEN-A, or CFW Enabler 3.10 or higher
How to install?
---------------
1. Download PSPStates Experiment 2 for 5.00 M33
2. Copy the "pspstates.prx" and "SAVESTATE" to the "seplugins" folder
3. Copy "pspstatespatch.prx" from this archive to the "seplugins" folder
4. Add two lines in "game.txt": "ms0:/seplugins/pspstatespatch.prx 1" and "ms0:/seplugins/pspstates.prx 1"
How to use?
-----------
Read the readme of Dark_AleX's PSPStates Experiment 2 for 5.00 M33
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July 10th, 2009, 02:20 Posted By: wraggster
News/release from n00bionaire
Woo! I've been testing v4.0 of zeroXorXdieXskater's Smash My PSP! game and I gotta say it's becoming very polished and is coming together nicely. This is definitely worth the download.
Quote:
UPDATE: Ok so it's time for v4.0 of my most popular game, Smash My PSP! This game is nearly finished now and it got a visual overhaul since it's last update. Please check out the readme for the changelog and enjoy the game!
Current version: v4.0
--[[Smash My PSP! v4.0
Created By zeroXorXdieXskater]]
--//What is it?\\--
Smash My PSP! is a game in which you can destroy your PSP main menu in many different ways.
--//What are the controls?\\--
--Use the D-Pad or analog stick to control your weapon
--Press X to use your weapon
--Press start to change your weapons
--Press L and R triggers to take a screenshot
--To reset the background go to weapons, then reset
--Press select to change the background
--To add your own custom background
-Put a .png image of your choice in ms0:/PICTURE
-Load the game and press select to get to the backgrounds menu
--press left or right in weapons to scroll by 5 instead of 1
--//Misc.\\--
Using Luaplayer .20
Coded in LuaDevKit
--//Credits\\--
me, zeroXorXdieXskater - coding, some images
google/me/Desktop Destroyer - sprites
n00bionaire - posting my game
evilmana.com - lua codebase
dan369 - testing and help with some coding
--//Changelog\\--
v4.0
-remade all menu backgrounds
-remade title screen
-hammer and pistol are no longer fully automatic
-added stamp menu and seperated the 1 stamp into 3
-the backgrounds menu was replace with a browser that lets you select an image from "ms0:/PICTURE"
-rewrote a lot of code
-increased amount paint can sprays
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July 10th, 2009, 15:59 Posted By: wraggster
LittleBigPlanet came out last year, and while it was fun, didn't immediately sell as many units as its advertising and profile would have suggested. But that's OK. Because it's a slow burner. As witnessed by its impending 2009 re-release.
The LittleBigPlanet "Game of the Year" edition will see the original game packaged alongside "much" of the downloadable content that's been released in the months since the game first went on sale.
No idea just which DLC that would entail, but so long as it's got the 2000AD and Team ICO stuff in it, that's a good deal.
http://kotaku.com/5311666/littlebigp...ndled-with-dlc
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July 10th, 2009, 16:03 Posted By: wraggster
Some good stuff on offer for Europeans and Australasians this weekend, with both Battlefield 1943 and a Ghostbusters demo sure to keep your mind off England's impending Ashes defeat.
If busting ghosts or tropical bloodbaths aren't your thing, you could always try some of DLC available this week, which includes add-ons for Skate 2, MotorStorm 2, Dynasty Warriors 6 and Rock Band.
And if they don't interest you? Then perhaps the addition of one of this generation's worst games, Little Britain, to the PSP store might be more your style.
Downloadable Games
Battlefield 1943 (Trial free, unlock key £9.99/€12.99)
Ghostbusters – The Video Game
Fuel
Add-On Game Content
MotorStorm: Pacific Rift – Expansion Adrenaline (£4.79/€5.99)
Skate 2 – Maloof Money Cup Pack (£1.59/€1.99)
High Velocity Bowling – Route 66 Americana Ball Pack & 4th July Americana Ball Pack (£0.79/€0.99 each)
Dynasty Warriors 6 Empires – Additional Music Set
Rock Band
* 21 Guns by Green Day (£0.99/€1.49)
* East Jesus Nowhere by Green Day (£0.99/€1.49)
* Know Your Enemy by Green Day (£0.99/€1.49)
* Green Day Pack 01(this combines all the above tracks in one pack) (£2.49/€3.99)
* Black Magic by Slayer (£0.99/€1.49)
* Conquer All by Behemoth (£0.99/€1.49)
* Disposable Teens by Marilyn Manson (£0.99/€1.49)
* Embedded by Job for a Cowboy (£0.99/€1.49)
* Empire of the Gun by God Forbid (£0.99/€1.49)
* Hammer Smashed Face by Cannibal Corpse (£0.99/€1.49)
* This Is Exile by Whitechapel (£0.99/€1.49)
* What a Horrible Night to Have a Curse by Black Dahlia Murder (£0.99/€1.49)
* Ten Bonus Pack by Pearl Jam (£2.49/€3.99)
Guitar Hero: World Tour
Bomb the World by The Sleeping (£1.59/€1.99)
I Am the Arsonist by Silverstein (£1.59/€1.99)
NJ Legion Iced Tea by A Day To Remember (£1.59/€1.99)
Victory Records Track Pack (This pack contains all three tracks listed above) (£4.39/€5.99)
Videos
inFamous Duality Trailer
Themes
Overlord II Minions Theme
Downloadable Games (also available via the PS3 store)
Archer Maclean's Mercury (£4.79/€5.99)
Final Armada (£7.99/€9.99)
King of Pool (£7.99/€9.99)
Little Britain (£11.99/€14.99)
Championship Manager 2006 (£3.99/€4.99)
Add-On Game Content (also available via the PS3 store)
Rock Band Unplugged
Here Comes Your Man by The Pixies (£0.99/€1.49)
Pride and Joy by Stevie Ray Vaughan and Double Trouble (£0.99/€1.49)
http://kotaku.com/5311470/pal-playst...e-1943-edition
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July 10th, 2009, 16:03 Posted By: wraggster
Some good stuff on offer for Europeans and Australasians this weekend, with both Battlefield 1943 and a Ghostbusters demo sure to keep your mind off England's impending Ashes defeat.
If busting ghosts or tropical bloodbaths aren't your thing, you could always try some of DLC available this week, which includes add-ons for Skate 2, MotorStorm 2, Dynasty Warriors 6 and Rock Band.
And if they don't interest you? Then perhaps the addition of one of this generation's worst games, Little Britain, to the PSP store might be more your style.
Downloadable Games
Battlefield 1943 (Trial free, unlock key £9.99/€12.99)
Ghostbusters – The Video Game
Fuel
Add-On Game Content
MotorStorm: Pacific Rift – Expansion Adrenaline (£4.79/€5.99)
Skate 2 – Maloof Money Cup Pack (£1.59/€1.99)
High Velocity Bowling – Route 66 Americana Ball Pack & 4th July Americana Ball Pack (£0.79/€0.99 each)
Dynasty Warriors 6 Empires – Additional Music Set
Rock Band
* 21 Guns by Green Day (£0.99/€1.49)
* East Jesus Nowhere by Green Day (£0.99/€1.49)
* Know Your Enemy by Green Day (£0.99/€1.49)
* Green Day Pack 01(this combines all the above tracks in one pack) (£2.49/€3.99)
* Black Magic by Slayer (£0.99/€1.49)
* Conquer All by Behemoth (£0.99/€1.49)
* Disposable Teens by Marilyn Manson (£0.99/€1.49)
* Embedded by Job for a Cowboy (£0.99/€1.49)
* Empire of the Gun by God Forbid (£0.99/€1.49)
* Hammer Smashed Face by Cannibal Corpse (£0.99/€1.49)
* This Is Exile by Whitechapel (£0.99/€1.49)
* What a Horrible Night to Have a Curse by Black Dahlia Murder (£0.99/€1.49)
* Ten Bonus Pack by Pearl Jam (£2.49/€3.99)
Guitar Hero: World Tour
Bomb the World by The Sleeping (£1.59/€1.99)
I Am the Arsonist by Silverstein (£1.59/€1.99)
NJ Legion Iced Tea by A Day To Remember (£1.59/€1.99)
Victory Records Track Pack (This pack contains all three tracks listed above) (£4.39/€5.99)
Videos
inFamous Duality Trailer
Themes
Overlord II Minions Theme
Downloadable Games (also available via the PS3 store)
Archer Maclean's Mercury (£4.79/€5.99)
Final Armada (£7.99/€9.99)
King of Pool (£7.99/€9.99)
Little Britain (£11.99/€14.99)
Championship Manager 2006 (£3.99/€4.99)
Add-On Game Content (also available via the PS3 store)
Rock Band Unplugged
Here Comes Your Man by The Pixies (£0.99/€1.49)
Pride and Joy by Stevie Ray Vaughan and Double Trouble (£0.99/€1.49)
http://kotaku.com/5311470/pal-playst...e-1943-edition
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July 10th, 2009, 17:18 Posted By: wraggster
Successful Wii Fit rival EA Sports Active is seemingly in the early stages of being ported from Nintendo’s machine to both Xbox 360 and PS3 thanks to the recent unveiling of both Microsoft’s Project Natal and Sony’s Motion Controller Prototype.
“Both companies are obviously great partners and they've shared their plans with us well in advance so it was no surprise to us,” Peter Moore told IndustryGamers.
“You could fully comprehend the excitement of sports when thinking about these technologies.
“Both companies came to us, asking 'what are your ideas for this?'.
"Anything where you're moving around in sports, and particularly the fitness element of what we're doing certainly ties well into what both Sony and Microsoft are trying to do now in taking a little bit of the action that Nintendo's clearly had for themselves so far.
“I think there's already a lot of learnings we have right now with our Wii products and certainly there's stuff with EA Sports Active that we could apply to both platforms. Fitness is a huge play for us and will continue to be a huge play for us, and this just makes the opportunity bigger, to say the least.”
http://www.casualgaming.biz/news/288...S3-motion-tech
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July 10th, 2009, 22:03 Posted By: wraggster
MJJ Productions has been working on title 'for months'; Star recorded speech for release
A video game starring Michael Jackson's likeness and speech recorded before the musician died is set for a posthumous release.
Rumours of a new Jackson game have lingered ever since the star's death. But these now appear to have been confirmed.
The star's own production company, MJJ Productions, has been working on the game for 'several months', according to reports.
A Christmas 09 'home console release' – suggesting Xbox 360 and PS3 - is apparently scheduled.
It is understood that the game will feature a number of the star’s most iconic hits.
http://www.mcvuk.com/news/35002/New-...e-in-the-works
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July 10th, 2009, 22:07 Posted By: wraggster
It appears that Walmart brick and mortar stores have rolled back the price of their Magnavox NB530MGX from $128 around Father's Day to a new low of $98.
It's certainly not top of the line, but it does have 1080p support—and the price is hard to resist if you simply want to get into the HD game. Again, this permanent rollback seems to be available in stores only at the moment.
http://gizmodo.com/5311983/walmart-r...y-player-to-98
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July 10th, 2009, 22:17 Posted By: wraggster
heres whats new:
10.5 Apocalypse (~Kim Delaney, David Cubitt, ...) HK US$ 27.90
Dragonball Evolution (~Chow Yun Fat, Justin Chatwin, ...) HK US$ 32.90
Jason Bourne Trilogy Box [Limited Edition] JPN US$ 141.90
Knowing (~Nicolas Cage, Rose Byrne, ...) HK US$ 32.90
Kyukyoku Bishojo Chaku Ero Club The High Vision Nagiko Minami (~Nagiko Minammi) JPN US$ 63.90
Miracle (~Kurt Russell, Patricia Clarkson, ...) HK US$ 34.90
Seiko Matsuda Concert Tour 2006 Bless You (~Seiko Matsuda) JPN US$ 76.90
Seiko Matsuda Concert Tour 2008 My Pure Melody (~Seiko Matsuda) JPN US$ 76.90
Seiko Matsuda Count Down Live Party 2005-2006 (~Seiko Matsuda) JPN US$ 76.90
Seiko Matsuda Count Down Live Party 2006-2007 (~Seiko Matsuda) JPN US$ 76.90
Seiko Matsuda Count Down Live Party 2007-2008 (~Seiko Matsuda) JPN US$ 76.90
Seiko Matsuda Count Down Live Party 2008-2009 (~Seiko Matsuda) JPN US$ 76.90
Shinjuku Incident (~Jackie Chan, Daniel Ng, ...) HK US$ 32.90
The Bourne Identity (~Matt Damon, Franka Potente, ...) JPN US$ 51.90
The Bourne Supremacy (~Matt Damon, Franka Potente, ...) JPN US$ 51.90
The Bourne Ultimatum (~Matt Damon, Julia Stiles, ...) JPN US$ 51.90
The Guardian (~Kevin Costner, Ashton Kutcher, ...) HK US$ 34.90
The Siege (~Denzel Washington, Bruce Willis, ...) HK US$ 28.90
The Unborn (~Odette Yustman, Gary Oldman, ...) US
http://www.play-asia.com/SOap-23-83-...-23b-84-n.html
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July 10th, 2009, 23:14 Posted By: wraggster
Diamond and the Sound of a Gunshot is heading to South Korean PSPs on July 17. Purchase the game and you could get a 0.5 carat diamond. Seriously!
Sony Computer Entertainment Korea packing codes in the limited edition version of Diamond and the Sound of a Gunshot. One lucky code will be redeemable for a 0.5 carat diamond at an event on August 25.
Crazy marketing stunt or clever tie-in?
Either way this might be the biggest promotion for a visual novel ever.
http://www.siliconera.com/2009/07/09...-of-a-gunshot/
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July 10th, 2009, 23:16 Posted By: wraggster
Next week you will be able to dress Sackboy in a Stay Puft Marshmallow Man outfit or give him a Slimer hat. A bunch of downloadable Ghostbusters costumes are coming to LittleBigPlanet on July 16.
Sony Computer Entertainment Japan flaunted four Ghostbusters items: a Slimer costume, Ghostbusters costume, No Ghosts costume, and a “marshmallow man” costume. Each item costs 200 yen ($2.15) or you can buy a pack with all of the items for 600 yen ($6.50). Please note that pricing is bound to change when Sony announces the content for North America, but the reveal from Japan (where Ghostbusters isn’t even announced!) gives us an early look at the items.
http://www.siliconera.com/2009/07/10...anet-costumes/
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July 10th, 2009, 23:22 Posted By: wraggster
GripShift developer Sidhe has announced that PSN game Shatter will be released on 23rd July.
The date is courtesy of the Shatter website, where a juicy reveal trailer can be seen.
Shatter does not refer to an ill person but does explain the Arkanoid-style gameplay. And Arkanoid, remember, is the Pong-like ball and paddle game where a shape of blocks must be broken down.
Shatter, however, has big guns, bosses, circular levels, sucking, blowing and all manner of variations on the theme. Plus a price-tag of USD 8, according to IGN. UK and European prices are unannounced.
Looks promising.
http://www.eurogamer.net/articles/si...hatter-for-psn
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July 11th, 2009, 00:31 Posted By: wraggster
Mirroring real life, a giant Gundam statue stands tall in Japan’s PlayStation Home. You can visit the (virtual) statue in Home Square from July 11 to July 23.
The life size Gundam is a promotion for Mobile Suit Gundam Battlefield Record U.C. 0081, an online enabled PlayStation 3 exclusive Gundam game scheduled for September 3.
http://www.siliconera.com/2009/07/10...ystation-home/
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July 11th, 2009, 00:33 Posted By: wraggster
God of War III Art Director Sean Cunningham is concerned, despite checks with ratings boards like the US's ESRB, that Kratos' epic conclusion may still not receive classification in Australia. Screen Play reports that, in a conversation with Cunningham, he admitted there may be issues and explained that the team is continually checking with censors, with some ideas for the game already being shot down.
Australia's notoriously strict ratings board, the OFLC, currently does not have a classification past MA15+ for video games. That means any game not appropriate for a 15-year-old won't be sold in stores and is de facto banned -- and that's before the national internet filter becomes fully operational. Given some of the violent antics we've seen from Kratos' high-def adventure, it might barely scrape by with an MA15+ rating. But what of the inevitable sex antics?
http://www.joystiq.com/2009/07/10/go...al-aussie-ban/
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July 11th, 2009, 00:34 Posted By: wraggster
Undead Knights is an unusual crossover between Dynasty Warriors and Pikmin, if the latter had zombies instead of walking plants. In addition to attacking their former allies, zombies are used for light puzzle solving.
Back at E3, Tecmo showed me how to make a zombie ladder, which sounds just like what it is — a ladder made of zombies. Zombie ladders allow players to climb over walls and enter bases. You can also order zombies to siege bases and fling them like undead graves.
Conceptually, Undead Knights sounds like a fun twist on the hack and slash genre. We’ll find out for sure when Tecmo releases it in Japan on October 15. A North American release is scheduled around the same time. We’re also getting the game this fall.
http://www.siliconera.com/2009/07/10...ed-in-october/
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July 11th, 2009, 19:37 Posted By: wraggster
You're more likely to see Xbox Live and PSN get a sequel of Tatsunoko vs. Capcom: Ultimate All Stars than a port of the original, says a Capcom producer.
That's because "the game is optimized for the Wii system, especially the graphics features," Capcom's Ryota Niitsuma told VideoGamer.com. "So if we were to port it to PS3 or Xbox 360 we would have to make the game from scratch, and in that case we might as well just make a sequel of the series on those consoles rather than porting it."
Note: That does not confirm either that a sequel is being made, or that anything in the franchise is being made for XBLA or PSN. Niitsuma's just sayin'. "Currently, no," is the answer to "will TvC be released on 360 or PS3." But, "We would like to see the reaction of the western market when we release the game on Wii."
Ah, yes, so that places 360 and PS3 gamers in the position of needing Wii gamers - to shell out in large numbers once Tatsunoko vs. Capcom releases in the winter. At least, those who have any hope of seeing this game on their console down the line.
Capcom: No plans for Tatsunoko vs. Capcom XBLA/PSN port
http://kotaku.com/5312458/360-ps3-st...-capcom-sequel
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July 11th, 2009, 19:39 Posted By: wraggster
If you had told us five years ago that 2009 would be a year to remember for 2D fighters, we would've called you a crazy person and erased you from our buddy list. Sure enough, with solid releases Street Fighter IV and BlazBlue already dropping this year, and Marvel vs Capcom 2, Tatsunoko vs Capcom and, as the above video shows, King of Fighters XII awaiting release, we would've been the crazy one. If you're a fan of the occasional bout of two-dimensional fisticuffs, then you've got a lot to choose from this year.
It's as if millions of piggy banks suddenly cried out in terror, and were suddenly silenced ... by giant hammers.
http://www.joystiq.com/2009/07/10/ki...h-a-new-video/
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July 11th, 2009, 23:23 Posted By: wraggster
Killzone fans will be getting a rather large dish of DLC sometime soon.
The new content offers tons of new features and gameplay fixes. Among them are two new multiplayer maps, weapons and trophies. Here is just a small taste, but check out the full list on Sony's official Playstation Blog,
Feature - Code support for DLC pack III "Napalm & Cordite". The update will enable players to create games with the newest maps "Suljeva Cliffside" and "Arctower Landing"
Feature - Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
Trophies – New trophies added for DLC pack III "Napalm and Cordite".
Feature - Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
Feature - Moderators can now create double-points events.
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July 11th, 2009, 23:24 Posted By: wraggster
A new Michael Jackson game was confirmed earlier this morning, but very few details about the project were released. Now it's revealed the game was to be as big as one of Jackson's albums.
David Perry, a legendary game designer (Earthworm Jim, Wild 9), told IGN he was working with Jackson on the new project and that the singer was hoping to capture a new audience.
"I was working with Michael on an idea to release a brand new album as a game. It was one of those "big" ideas and would have introduced millions of new players to the video game industry, that was the goal," Perry said.
"He was going to help promote it on a grand scale. We worked on a design and I even brought an industry friend up there to Neverland to help with the work. The timing was terrible however as this was when the 2nd round of allegations happened and everything went to a standstill.
Perry would continue on say he was thrilled to have been a part of the project and is glad the game will eventually see a release.
"That said, I'm really honored to have spent time with the guy, any gamer would get along with him, he really loved the same kind of stuff we do. I also was lucky as I was given free roam of Neverland and have played even his Moonwalker arcade machine, and watched movies in his theater," Perry added.
"I'm really happy to hear there's a game coming, it's sad he won't be able to really promote his love of gaming when it launches."
http://uk.ps3.ign.com/articles/100/1002985p1.html
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July 11th, 2009, 23:33 Posted By: wraggster
News via pspita
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July 11th, 2009, 23:36 Posted By: wraggster
News via pspita
Peter, our user forums, issue a useful plugin for our PSP. This is UnPlugOff, prx which automatically shut off the PSP when the power cord is unplugged.
More to follow.
Notes:
Quote:
- You can disconnect the cable without switching off the PSP while holding down
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July 11th, 2009, 23:38 Posted By: wraggster
Uberjack posted this on his site:
As many of you may have noticed, things have been going slow lately. I’m taking a break from PSP development, and trying other worthwhile things, like web development (another big hobby of mine), and wasting whatever free time I have on books and Xbox Live. If there is another release, it will be most likely in the form of an update to Atari800 PSP, to bring it up to date with the latest release of the emulator. Since it’s been a while since the last version came out, a lot needs to change in the user interface department, to make Atari800 PSP compatible with the latest version of psplib. This has been part of the reason for delay/procrastination.
Something that I’ve been considering lately is porting Game & Watch simulators to the PSP. I’m not aware of any currently out for the PSP, and I can imagine it being something quite enjoyable on a portable platform. Given a solid enough set of simulators, they may be easier to port than emulators, since sophisticated menus are not needed for a G&W unit.
http://0xff.akop.org/2009/07/10/taking-a-break/
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July 11th, 2009, 23:48 Posted By: wraggster
News/release from UmbySpit93
First of all, scuse me for my "scholastic" english XD
now...
Today I release a new version of my HB, PSP X-SHELL 4.8.
Is a multifunction shell whit a spectacular grafic and useful function.
This is a changelog of this version:
Ufficial changelog:
Grafic
Added a inizial Boot.
Funzioni:
Added a recovery(bootable by pressing the R key during the execution of the boot)
Added a VSH Menù to enter in recovery even when it was Ingame
Added the English Language(selectable by the recovery)
Added the possibility to choose the style of the recovery(m33, GEN)
[Not been possible to add a file browser because it is full of bugs, will be added in next release]
Bug Fix:
Fixed a bug that did not allow the opening of the Browser and
the automatic upgrade.
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July 12th, 2009, 02:08 Posted By: wraggster
We know you've probably bought Myst eight or nine times by this point, but we thought you'd still like to know that a new iteration will soon be available -- this time, for the PSP. Hoplite Research, who collaborated with the adventure game's original developer Cyan Worlds to put the game on DS in December 2007, is dropping the game on the PlayStation Network next Thursday. Much like the DS version, the PSP port will contain all the Myst non-action you know and love, as well as the bonus Rime Age that appeared on Nintendo's handheld.
What the press release that revealed all this information lacked, however, was a price. We've contacted Hoplite to try and discern this crucial piece of information. We'll let you know as soon as we find out.
http://www.joystiq.com/2009/07/11/ps...twork-july-16/
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July 13th, 2009, 16:57 Posted By: wraggster
Cryptography researchers Joppe W. Bos, Marcelo E. Kaihara, Thorsten Kleinjung, Arjen K. Lenstra and Peter L. Montgomery have just announced that they have set a new record for the elliptic curve discrete logarithm problem (ECDLP) by solving it over a 112-bit finite field. The previous record was for a 109-bit prime field and dates back from October 2002. Their calculation was done on the EPFL cluster of more than 200 PS3s (same one used to create the Rogue CA certificates and demonstrate a reproducible attack on MD5 algorithms). On the PS3, the effort is equivalent to about 14 full 56-bit DES key searches!
http://it.slashdot.org/story/09/07/1...ography-Record
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July 13th, 2009, 17:12 Posted By: wraggster
What's not to love here? Just look at that handsome blister pack, ready to mince flesh in your enthusiasm to get at Sony's largest and most convolutedly named Memory Stick PRO-HG Duo HX. The 32GB stick is rated at 20MBps reads or 15MBps writes when using the bundled USB adapter. Imagine, had you purchased pretty much any device other than that Cyber-shot, Handycam, or Alpha shooter from Sony you could have been enjoying 30MBps read/writes from 32GB SDHC class 10 cards. Nope, no availability date or pricing announced, how could that information possibly be useful in a press release?
http://www.engadget.com/2009/07/13/s...product-namin/
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July 13th, 2009, 17:12 Posted By: wraggster
We're pretty much assuming this video of a purportedly "stolen" PS3 slim at a street market in the Philippines is fake, but given the mounting pile of evidence and Sony's other recent leaks, we feel compelled to share it with you. Nothing particularly amazing here -- it's a blurry video of a black plastic box with that new rounded-off logo style from the PSPgo on it -- but if it's real it's certainly interesting. So, what say you -- KIRF, or the real deal?
http://www.engadget.com/2009/07/12/p...slim-surfaces/
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July 13th, 2009, 17:19 Posted By: wraggster
A Tales of Vesperia demo is on Japan’s PlayStation Store, just like Namco Bandai promised. And it’s not a rehash of the Xbox 360 demo. You can use Patty Fleur, the new pirate girl added to the PlayStation 3 version. Switch Patty into the lead to directly control her.
Unfortunately, this demo doesn’t have hidden English text and voice acting like the Japanese Xbox 360 demo. Sorry, no stealth confirmation about an international release… yet.
http://www.siliconera.com/2009/07/13...layable-patty/
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July 13th, 2009, 19:38 Posted By: wraggster
The launch of Battlefield 1943, while problematic in terms of server performance, has still proven hugely popular with gamers, with over 5 million kills having taken place in its first day online.
The game, the latest in the shooter franchise from EA DICE, was originally launched on July 8 but demand for online games crippled the servers just 24 hours into the title's life.
But following the introduction of additional servers the game's performance increased, allowing more games to be played.
According to DICE's Gordon Van Dyke almost 30 years of gameplay had already been completed by midday on Sunday July 12 - inside of four days online - on the Xbox 360 platform alone.
The title, also available on the PlayStation Network, costs GBP 9.99 for the PlayStation 3 and 1200 MS points (GBP 10.20) on Xbox Live.
http://www.gamesindustry.biz/article...stats-revealed
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July 13th, 2009, 19:40 Posted By: wraggster
June came and went with no sign of the PS3 Fallout 3 DLC, as promised. A new post on the PlayStation Blog reveals that the content will be "releasing later than originally expected." You don't say. Quite a bit later, actually, as we should be seeing the first packs being released "by the end of September." Ouch.
There is some good news, though. Seeing as there's such a large delay, Bethesda will be changing the order in which the packs will be released. Broken Steel -- which expands the game beyond its original ending and increases the level cap -- will be the first pack to be released, with Operation Anchorage and The Pitt coming soon after. The latter two may well be released simultaneously, as an apology for the delay. The two new packs, Point Lookout and Mothership Zeta will then be made available "as soon as [Bethesda] can."
http://www.joystiq.com/2009/07/13/fa...ith-broken-st/
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July 13th, 2009, 19:41 Posted By: wraggster
The downloadable Mirror's Edge Time Trial content has turned free on the PlayStation Store.
This unexplained phenomena occurred a few days ago, according to vg247, and the previously seven-quid bundle has remained free ever since. That's not the case on Xbox 360, however, where the extra Time Trial stages still cost 800 Microsoft Points (GBP 6.80 / EUR 9.60).
Mirror's Edge Time Trials present an airborne archipelago and challenge you to run and jump and puzzle your way to the finish as fast as you can. They forego the forgettable story and flimsy combat of the main campaign too, and focus on the pure and exhilarating concept DICE built its beautiful game around.
http://www.eurogamer.net/articles/mi...is-free-on-ps3
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July 13th, 2009, 19:46 Posted By: wraggster
Tecmo KOEI has told Eurogamer that PSP game Undead Knights will not appear here until 2010.
Those words follow reports of a Japanese and North American release this October, plus suggestions that Europe will get the game in a similar timeframe. Untrue; we will not.
Undead Knights was unearthed at E3. It's a third-person action game where the revenge-seeking heroes - Romulus, Remus and Silvia - can turn baddies and even bosses into zombie followers.
http://www.eurogamer.net/articles/un...ere-until-2010
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July 13th, 2009, 21:40 Posted By: wraggster
News via Emurussia
Emulator of Sony PSP for Windows has been updated.
Changes:
- r1102 small fix for pspdisplay Today;
- r1101 Added support for thread waitType (Naruto, issue 135). Added waitType sample. Fixed a bug where a thread could be added multiple times to the "to be deleted" list. Fixed some return codes in IO and mutex managers. Changed start thread to only start immediately if the priority is higher, not equal or higher (may break stuff).
- r1100 Added time and date format support to sys param. hprmPeek will now only warn once that it is being ignored, to avoid spamming the log (SDL).
- r1099 fixed slow-down introduced in r1078.
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July 13th, 2009, 22:34 Posted By: wraggster
After a number of hints and rumors, Media Molecule made the official announcement last week that official Ghostbusters content would be hitting LittleBigPlanet. On the official PlayStation blog this morning, it was confirmed that the costume pack would be coming to the game this Thursday, July 16th.
The four costumes, which feature a Slimer "mask", Stay Puft Marshmellow Man attire, a white ghost hoodie and a generalized, proper Ghostbusters uniform (complete with a non-working proton pack and ghost trap) will sell for the normal price of $1.99 a piece or $5.99 for the complete set, which will also include a handful of bonus stickers.
Who are you gonna call?
http://uk.ps3.ign.com/articles/100/1003095p1.html
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July 13th, 2009, 22:35 Posted By: wraggster
Aksys Games, a publisher of interactive entertainment products, announces the arrival of Battle Fantasia, on PlayStation Network this coming Fall 2009. Developed by, Arc System Works, the creators responsible for the long-running fighting game franchise, Guilty Gear and the next-generation 2D fighter, BlazBlue. Battle Fantasia allows players to choose between twelve beautifully rendered characters designed by Emiko Iwasaki. Utilizing a unique blend of RPG-elements and high-level gameplay, Battle Fantasia will keep fighting game fans coming back for more.
To commemorate this special release, Aksys Games have added additional trophies to be named by the fans of the series! Below are the trophies that are up to be named:
1. Outside of training mode, dish out a total of over 1,000,000 damage.
2. In single-player arcade mode, seduce every character with Ashley's taunt.
3. In single-player arcade mode, get 25+ hits with Coyori's Cat Storm.
4. Outside of training mode, as Death Bringer, defeat an opponent with a single
move.
5. Outside of training mode, win a match with only 1 HP left.
To enter the contest, head on over to ! The best name of each trophy will be included in the game!
"The fans have been asking for it and we're here to deliver," said Frank "Bo"
deWindt II, Project Lead, Aksys Games. "Thanks to the revival of the fighting
genre this year there hasn't been a better time to release such a fun and exciting
fighter like Battle Fantasia on the PlayStation Network."
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July 13th, 2009, 22:42 Posted By: wraggster
News via pspita
Xenogears Becus25 and have released a new update for Custom Firmware Enabler, the now famous application that allows you to enable, through the ChickHEN firmware 5.03 features of the M33 Custom Firmware on PSP-2000 and PSP-3000. The program comes as version 3.60
Then the full changelog and download link.
Changelog v3.60:
Quote:
- Added option Free UMD Region
- Translation in French
- Fixato a bug related to updating network
- Improved patch to the version of system
- Improved flashing system of Custom Firmware
- Improved the code of the program
- Improved system of flashing files of POPS
- Verify the SHA1 of the files that are installed
- Reduced the file size EBOOT.pbp
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July 13th, 2009, 23:10 Posted By: wraggster
News/release from Migueliziosop.
Hello everyone. Sorry for my English, I'm Mexican.
I made this MOD for compatibility whit GAME5XX folder.
This program was completely created by Sakya, the author of the MOD was Migueliziosop.
There is simply compatibility whit GAME5XX folder. It is a simple MOD for more compatibility.
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July 14th, 2009, 17:08 Posted By: wraggster
SPECIAL REPORT: New content pipeline and cheaper, smaller download games on the way
Platform-holder Sony is aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the software offer on its handheld.
And, Develop can also reveal, the firm is planning to introduce a streamlined content pipeline for the platform – which includes abolishing concept approval – plus cheaper devkits, shorter quality assurance processes, and very low price points for new games.
The details were revealed exclusively to Develop last month at a behind-closed-doors event at E3.
The news came after Sony had detailed plans to slash the cost of the PSP SDK by 80 per cent, and had unveiled the digital distribution-only PSPgo handheld.
16-year Sony vet Zeno Colaço, SCEE's head of developer relations, is behind the new strategy.
“One of the things that has been exciting in my time at Sony is the big shift changes we have seen – the latest is that consumers have been consuming digital content in a totally different way," he told Develop.
“Sony’s been working very hard to find our position in that and bring top-end gaming to not just the consumers who were there for the launch of PSP, but extending to an audience that is changing how it consumes entertainment and applications.
“We’re introducing new initiatives for the PSP which take it beyond traditional gaming, but still includes elements from gaming, and also includes new developers.”
Over 50 studios around the world are already hard at work making these new kinds of games and applications - many more are on the cusp of signing up.
Their creations will then be sold via a specially-branded, separate area of the PlayStation Store open to the PSP and its upcoming successor the PSPgo.
Signed studios include Subatomic Studios, the iPhone developer who is readying a PSP-exclusive version of its Fieldrunners tower defense game, plus casual games giant CandyStand.
It's also signed up developers from emerging markets, including India's Gameshastra, and PlayStation Network experts Creat.
This latest move will see Sony take a step closer to addressing the march that Apple has stolen on its handheld platform with the iPhone, that lets developers sell pretty much whatever they want (pending Apple's approval) via the App Store.
Sony isn't totally opening up development with a publicly available-SDK, a la the iPhone SDK, but it's doing its best to lower barriers around the PSP platform said Colaço.
He explained: "It is still a professional environment, you still need a development kit and you still need to have investment and a team. But it can be a small team. We don’t see any of the restrictions on the disc-based space being in this space."
Subatomic's Ash Monif praised Sony's move to be the first traditional format holder to more aggressively pursue creating cheaper, digital-only content and remove restrictions around getting that content available to consumers.
He told us: “This initiative is about bringing the lighter, lower barrier content to the PSP that has been so successful in other categories.
"You don’t see this happening at Microsoft and you even don’t see it happening at Nintendo yet.
"Part of that ‘snackability’ of the content is because you can deliver the content over WiFi super-fast. We’re making games that are just 20MB each, that’s less than a minute to download – instant gratification, snackable content. This is an opportunity for the premier indie developers – and I hope we represent that group – to come in and offer content that will fit the PSP.”
http://www.develop-online.net/news/3...rategy-for-PSP
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July 14th, 2009, 17:09 Posted By: wraggster
Prestige Edition to include real set of night vision goggles; original COD heading to XBL and PSN
Forget postcards, leather cases and flimsy plastic figures – Infinity Ward has showed everyone else how Collector’s Editions should be done with the revelation that the Prestige Edition of Call of Duty: Modern Warfare 2 will include a set of real night vision goggles.
Described as ‘fully-functioning’, the goggles are also joined with a more regular assortment of trinkets – namely an art book, steel case and sculpted head model.
Also included is a code to download the original Call of Duty on Xbox Live and PlayStation Network – the first time the previously PC-only release has appeared on consoles.
The game is out in November, but there’s no price yet for the Prestige Pack.
http://www.mcvuk.com/news/35030/Unbe...e-SKU-revealed
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July 14th, 2009, 18:41 Posted By: wraggster
Questionable longevity or no, Blockbuster's taking some strides to get itself firmly into the video on demand business, and this latest announcement will go a long way with that. The company announced that it's integrating its OnDemand service into Samsung HDTVs, home theater systems, and Blu-ray players starting Fall 2009. Better still, those with LED HDTVs series 7000 or above, LCD / Plasmas series 650 or above, and select 2009 Blu-ray players / theater systems can get the service later via firmware update. It's still got a ways to go if it wants to catch up to Netflix, but every little bit helps, right?
http://www.engadget.com/2009/07/14/b...u-ray-players/
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July 14th, 2009, 18:45 Posted By: wraggster
The official Twitter account for King of Fighters XII has revealed the final date for retail release: July 28. KOFXII features 22 characters to choose from and the series' tried-and-true three-on-three gameplay. The game does bring some new things to the table though, such as air guards and guard attacks, so it's not just the same old King of Fighters, only in HD. Not that that would totally be a bad thing ...
http://www.joystiq.com/2009/07/14/ki...etail-july-28/
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July 14th, 2009, 18:47 Posted By: wraggster
Since Relentless introduced user-generated content to its popular Buzz franchise, players have contributed 218,750 quizzes made up of over 1.7 million questions. The content is enough, the publisher says, to fill 350 standard-sized Buzz games on disc.
Speaking at the Develop conference in Brighton today, producer Dan Croucher said that the influx of Michael Jackson themed content appearing on its MyBuzz website over the last few weeks proved that UGC can be invaluable in allowing users to create more personalised gaming experiences, and that despite some concerns that accessibility to limitless, free content could impact on the sales of further full-priced PlayStation 3 titles, he thinks each can offer something unique.
The company plans to release a cut-down variant of the game onto PlayStation Home this week, which will stream player-created questions straight from the website for users to jump in and out of whenever they like.
Relentless also today revealed toGamesIndustry.biz its new episodic digital murder mystery game Blue Toad Murder Files, which is due for release in December this year.
http://www.gamesindustry.biz/article...lion-questions
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July 14th, 2009, 21:19 Posted By: wraggster
After Activision CEO Bobby Kotick expressed his displeasure at Sony for not announcing a price cut, he came back a few weeks later threatening to "stop supporting" the console.
Sony honcho Howard Stringer then retorted that a price cut would cause the company to lose money on every PlayStation 3 sold.
Now BioWare co-founder Greg Zeschuk has entered the fray — adding his two cents. "I think it's silly to be saying you're not going to support Sony," says Zeschuk. "The brand itself is still huge and there are millions of [users] out there."
Bobby Kotick is not only the CEO and President of Activision, he also says silly things.
http://kotaku.com/5314061/bioware-ac...mment-is-silly
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July 14th, 2009, 21:30 Posted By: wraggster
Pegasus2000 has released a new version of his Nanodesktop app for the PSP, heres a description:
Nanodesktop is a general purpose software development kit (SDK) oriented to the
creation of applications (scientific or general use) under embedded
platforms like PSPE emulator or PSP (Sony Playstation Portable).
Heres whats new:
- Support for sprite engine and winsprites (sprites in window) engine
- Support for full screen mode
- Support for desktop objects (now, Nanodesktop has icons on desktop,
like you can see in the Nanodesktop GraphDemo)
- A new memory manager for PSPE
- C code fully optimized
- Hyperfont engine (an engine that uses TrueType fonts everywhere)
- ndPython (a new, revolutionary, Python interpreter compatible with
Nanodesktop; I'll say about it in an other message)
- ndImageMagick (a tool for image manipulations, with hundreds of
functions; Nanodesktop can use ndImageMagick and ndOpenCV,
obtaining a super powerful elaboration system for images;
- ndMotion2D: a scientific software (http://www.irisa.fr/vista/Motion2D/)
realized by INRIA (Institut national de recherche en informatique et
automatique) that is able to calculate the 2D motion estimation
parameters
- ndSuperRes: a superresolution software, developed by Michael Smith
at Carlenton University. I'll talk about it in another message;
- ndMPEG2Dec: a MPEG2 decoder (still in experimental stage)
- ndOpenCV and ndHighGUI have been fully optimized. The last has been
made thread safe, so you can run several image recognition and artificial
vision jobs in the same moment
- A new microphone API, that is able to emulate any frequency of the
microphone
- Ultra-fast memcpy, memset, memcmp, 4x faster than in the previous
release
- NanoMutex, a simple way to avoid conflicts between threads.
- Various optimizations in the memory management
Downloads and more information at the release thread --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148238935
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July 14th, 2009, 23:11 Posted By: wraggster
Pegasus2000 has posted another release tonight in our PSP Hacking and Development forum, heres a short description:
ndPython is an interpreter able to execute a Python program on every platform supported by Nanodesktop (like PSPE and PSP). The interpreter supports many standard Python modules (as network module), it is accelerated in hardware and uses VFPU automatically, it is optimized and stable. Our interpreter has been designed to follow all standards and in way to be highly portable (it uses Nanodesktop HAL - Hardware Abstraction Layer).
Check out this release at the release thread Here --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148238946
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July 14th, 2009, 23:13 Posted By: wraggster
Pegasus2000 has posted yet another release tonight in our PSP Hacking and Development forum, heres some of the release details:
Super-resolution (SR) are techniques that in some way enhance the resolution of an imaging system.
There are different views as to what is considered an SR technique: some consider only techniques that break the diffraction-limit of systems, while
others also consider techniques that merely break the limit of the digital imaging sensor as SR.
Download at the release thread --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148238947
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July 14th, 2009, 23:22 Posted By: wraggster
Creative director David Amor of Relentless Software (Buzz! and the newly announced Blue Toad Murder Files) didn't have a bad word to say about Sony or PSN during his and development director Andrew Eades' interview with GamesIndustry.biz. "We're really happy with our relationship with Sony. So when starting this self publishing project we wanted to see their blessing on it and we're glad they've been supportive. I wouldn't want to do something that jeopardizes a good thing," Amor said. As a result, the company has "no immediate plans" to start developing for other devices.
Having said that, however, Amor feels that the iPhone is a "very interesting platform," but lacks the level of quality control standards that PSN adheres to. "There's something of a velvet rope around PlayStation Network that I think keeps the quality level high." While we agree for the most part (there are exceptions), we're intrigued to see whether Sony can maintain this quality level while simultaneously expanding the PSN developer base -- particularly when it comes to PSP Go.
http://www.joystiq.com/2009/07/14/ps...less-dev-says/
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July 14th, 2009, 23:27 Posted By: wraggster
Newly released today:
Now you can settle who has the most school pride once and for all with NCAA Football 10.
Whether you're playing head-to-head online, in Dynasty Mode against the CPU, or earning extra credits through skill, strategy, and sportsmanship, the all-new Season Showdown ensures that everything you do counts toward your goal of helping your school become the best in the nation.
From all-new risk-reward strategic gameplay options to the first adaptive A.I. in a college football game, make a historic run for the national championship with NCAA Football 10.
This year's Football season starts with NCAA FootBall 10:
Xbox360™
NCAA Football 10 US US$ 64.90
PlayStation3™
NCAA Football 10 US US$ 64.90
PlayStation2™
NCAA Football 10 US US$ 44.90
Sony PSP™
NCAA Football 10 US US$ 44.90
Game Guide
NCAA Football 10 Prima Official Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-23i-84-n.html
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July 14th, 2009, 23:27 Posted By: wraggster
Newly released today:
Now you can settle who has the most school pride once and for all with NCAA Football 10.
Whether you're playing head-to-head online, in Dynasty Mode against the CPU, or earning extra credits through skill, strategy, and sportsmanship, the all-new Season Showdown ensures that everything you do counts toward your goal of helping your school become the best in the nation.
From all-new risk-reward strategic gameplay options to the first adaptive A.I. in a college football game, make a historic run for the national championship with NCAA Football 10.
This year's Football season starts with NCAA FootBall 10:
Xbox360™
NCAA Football 10 US US$ 64.90
PlayStation3™
NCAA Football 10 US US$ 64.90
PlayStation2™
NCAA Football 10 US US$ 44.90
Sony PSP™
NCAA Football 10 US US$ 44.90
Game Guide
NCAA Football 10 Prima Official Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-23i-84-n.html
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July 14th, 2009, 23:27 Posted By: wraggster
Newly released today:
Now you can settle who has the most school pride once and for all with NCAA Football 10.
Whether you're playing head-to-head online, in Dynasty Mode against the CPU, or earning extra credits through skill, strategy, and sportsmanship, the all-new Season Showdown ensures that everything you do counts toward your goal of helping your school become the best in the nation.
From all-new risk-reward strategic gameplay options to the first adaptive A.I. in a college football game, make a historic run for the national championship with NCAA Football 10.
This year's Football season starts with NCAA FootBall 10:
Xbox360™
NCAA Football 10 US US$ 64.90
PlayStation3™
NCAA Football 10 US US$ 64.90
PlayStation2™
NCAA Football 10 US US$ 44.90
Sony PSP™
NCAA Football 10 US US$ 44.90
Game Guide
NCAA Football 10 Prima Official Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-23i-84-n.html
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July 14th, 2009, 23:32 Posted By: wraggster
NIS America is packing Mana Khemia 2: Fall of Alchemy in a premium box when it comes out on August 25.
Everyone that purchase the PlayStation 2 game gets a soundtrack and a double sided poster with three pieces of art (the back has two works). The deluxe bundle will retail for $39.99.
Remember Al-Revis Academy from Mana Khemia? The top alchemy school is in ruin since mana has been fading from the world. You play as Raze, the aqua haired swordsman, or Ulrika, a happy go lucky alchemist. The two storylines are separate, but the characters cross paths. After you beat the game you can follow the other plot with all of your items.
I have a copy of Mana Khemia 2 so I’ll be posting impressions, but after Atelier Rorona. Hmm.. which character should I play as? Raze or Ulrika?
http://www.siliconera.com/2009/07/14...k-and-posters/
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July 14th, 2009, 23:36 Posted By: wraggster
So, if you haven’t heard Irem is making another PSP RPG. Narisokonai Eiyuuden: Taiyou to Tsuki no Monogatari (Narisokonai Epic: Tale of the Sun and Moon) comes out on July 23 with a “unique” buffet selection of heroes. You play Danish, a swordsman following is father’s footsteps, with Bread, Muffin, Croque, and Roll as party members.
Silly English names aside (remember Vanilla Beans?), Narisokonai has some twists to differentiate it from a traditional RPG formula. In the middle of combat you can hear your team’s thoughts. They fly on the screen like YouTube or NicoNico comments. Similar to Persona and Luminous Arc, Danish can build relationships with his allies too. The stronger the bond, the stronger both characters are in battle.
Irem says Narisokonai has over 40 jobs, some of which are oddball classes like a chef that attacks with a frying pan and a math teacher.
We haven’t heard any rumblings of an international release, but I think Atlus will pick this game up and localize next year. Right now, Atlus has been the primary source of Irem games in North America and a niche RPG is right up their ally.
http://www.siliconera.com/2009/07/14...reakfast-club/
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July 14th, 2009, 23:56 Posted By: wraggster
ModNation Racers, a racing game with LittleBigPlanet’s “play, create, share” tag line, was unveiled at E3 for the PlayStation 3. A PSP version of the user generated kart game might be in development as well.
Gamefly certainly thinks a one is in the works. Two Modnation games are in their database, ModNation Racers for PS3 and “ModNation” for PSP. According to the retailer, both games are slated for February 28.
A retail listing doesn’t guarantee a PSP port, but Gamefly has a reputation of leaking games. And, it’s easy to imagine Sony giving ModNation for PSP a green light since they are scaling down LittleBigPlanet.
http://www.siliconera.com/2009/07/14...s-for-psp-too/
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July 15th, 2009, 01:20 Posted By: wraggster
NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.
morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
"Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."
Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.
About NaturalMotion
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.
For further information please visit NaturalMotion's website www.naturalmotion.com
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July 15th, 2009, 01:50 Posted By: wraggster
Atari, one of the world's most recognized video game publishers, today announced that one of the biggest summer blockbuster videogames, Ghostbusters: The Video Game is now available on XBOX Live and the PlayStation Network.
Players can act as the new recruit alongside the original team, and take a sneak peek into the library level. In addition, test a variety of the unique equipment and gadgets, to track, wrangle and trap this wide range of awe-inspiring phantasms and be a part of the unique blend of humor and fright that established Ghostbusters as a pop culture sensation.
Ghostbusters: The Video Game is available for PLAYSTATION 3 computer entertainment system ($59.99), PlayStation 2 system ($19.99), the Xbox 360 video game and entertainment system from Microsoft ($59.99), Games For Windows ($29.99), Wii ($39.99) and Nintendo DS ($29.99).
For more information about Ghostbusters: The Video Game please visit www.ghostbustersgame.com.
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July 15th, 2009, 01:53 Posted By: wraggster
News/release from kingromain
He called Vitest and you will inform you of the average write speed of your memory stick (if only it worked ...) In short, you will understand, as much to say on, my program does not well ... Indeed, it gives a speed a bit too low for my taste (40ko / s write with my ms sucks ...). In short it works here:
My program is creating a text file "tmp.txt" on your psp and filled with a number of character you have given him. It measures the time it took for each test you have asked him to do, find the minimum value, the maximum and then create the average of all time obtained and deletes the text file. You will understand a lot of calculations! It seems to me not making mistakes ...
The second step is the generation of a graph of the speed curve (red) and the average speed (blue). Then click select to make a screen.
Bon bah voila, it only remains for you to test yourself and see your screen speed story I can see what it is you and then fix the problem Vitest! .
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July 15th, 2009, 01:58 Posted By: wraggster
News via pspita
Gefa user of our forums, a new homebrew releases for our PSP. This is ndSudoku or ported to the portable console of Sony home of the famous logic game Sudoku. The program was developed with ndPython, the command interpreter for Python Nanodesktop.
More to follow.
Installation - Commands - Screenshots:
Quote:
Installation:
- Copy the PSP folder in the root primary (or only the subfolder ndSudoku in PSP / GAME)
- Copy the folder in the root ndPython main
Controls:
D-pad - moves the cursor,
and - you select the number
- Insert the number in the grid.
- It eliminates the number
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July 15th, 2009, 02:01 Posted By: wraggster
News via pspita
Xenogears and Becus25, authors of the CFE, issuing their first flashabile Custom Firmware on all PSP mainboard with hackabile (PSP-1000/PSP-2000 except TA-088v3). This is the CF5.50MHU. More details to follow
Installation:
Quote:
.: Requirements:.:
- PSP1000 or PSP2000 (except TA-088v3)
- At least CF 3:52 M33-4
- 5.50MHU (link at bottom of news)
- Fw 5.50
.: Install:.:
- Copy the UPDATE folder into PSP / GAME
- Copy the fw 5:50 in the UPDATE folder and rename it SCE.pbp
- Start the application
- At the end of this update, when prompted, press x to restart the console
.: Note:.:
- Does not work SonyNP9660 driver, use the M33
- Still does not update network
These problems, according to the coder, will be resolved soon with some updates.
WARNING: This CF is not compatible with the PSP-3000 and PSP-2000 with TA-088v3. Ne ion PSP-ITA We assume responsibility for damage / malfunction to your console.
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July 15th, 2009, 02:04 Posted By: wraggster
Gran Turismo PSP will be hitting this fall, finally, and it seems gamers will be getting the full experience right out of the box.
Despite the company's upcoming plans to release a download-only PSP, there will be no plans to release extra content for the game.
Social Media Specialist Chris Morell answered the question regarding DLC for the long-awaited portable racer on the company's official blog this morning.
"We're planning on having 800+ cars right out of the box, which is pretty much a lifetime's worth of racing. With that sort of breadth and reach of options, having DLC would be like tossing water into the ocean," Chris wrote.
Chris also confirmed there will be no PSP demo available to download.
http://uk.psp.ign.com/articles/100/1003594p1.html
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July 15th, 2009, 02:09 Posted By: wraggster
News/release from chickut123
Are you tired of trying again and again to make ChickHen R2 work? Well with this fix ChickHen R2 will take 99.999% of the time. This will only work for PSP-2000,3000 because only the slim.tiff has been improved. What are you waiting for, Give it a try!
Requirements...PSP-2000,3000
ChickHen R2 installed
Instructions... replace the slim.tiff in PHOTO with this one. It's as easy as that!
Known Bugs... Can't have any other photos on the memstick for some reason it doesn't ever load up. Currently working on it.
fix by m0skit0
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July 15th, 2009, 02:11 Posted By: wraggster
News/release from exter
The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.
The controls in this homebrew are designed to easily perform "Move notation" algorithms.
Version 2.0:
- Changed:
- The way the cube is scrambled (Added a cube size menu).
- View angle buttons changed to L + Start.
- Added
- Different sized cubes (from 2^3 to 5^3).
Note: The controls for 4^3 and 5^3 cubes are different (see the Readme
for details). 3^3 and 2^3 cubes have the same controls as in previous
versions).
- Time record at the bottom left of the screen.
- Moves record at the bottom right of the screen.
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July 15th, 2009, 02:13 Posted By: wraggster
News/release from lilmnm
Here is a Bug Fix of a major bug that Smitt has Found that was caused by my faulty coding (sorry, wont happen again) causing the cheats to be saved in a temp.txt file and not the Games ID text file but now its fixed and ready to be used
Well here it is just over write the old prx with the on in the zip
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July 15th, 2009, 02:17 Posted By: wraggster
News/release from DedDinO_94
Hello
Today I and my team release officialy the 2nd version of our Homebrew-Game, Alpha Tris v2.0. In this new release there are more change. This Homebrew-Game is a simulation of more famouse Tic Tac Toe or simply the Tris.
Changelog v2.0:
- Significantly improved the speed of HB
- Implemented 3 levels of difficulty
- Implemented the game mode 1 VS 1
- HB Translated into 4 languages: ITA, ENG, SPA, FRA
- Now the options you can select the language, symbols of the game, cursor, background and difficulties
- Redesigned EBOOT
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July 15th, 2009, 02:22 Posted By: wraggster
News/release from pihas
I am looking for ideas and opinions about this C based homebrew game. Now there are only bones created.
What modes to game i am thinking to do:
- Simple tanks war
- Quest based game (Something destroy or transport to place)
- Death Run (Where will be the way with a lot of dificulties by the time apearing spikes, or closing walls and so on)
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July 15th, 2009, 17:34 Posted By: wraggster
The Killzone series has so far seen one release per platform, with the original on PS2 and KZ2 holding off for PS3. But it seems the third entry in the series might not wait for the next PlayStation.
Guerrilla Games' senior producer, Steven ter Heide, has said the KZ developer is far from finished with PS3.
"PlayStation 3 has a very long life ahead still, and we're certainly not done developing for this platform. We still see enough opportunities to get better and pushing the platform even further," he told The Gamer Access.
The developer refused to comment on "future projects", obviously, but they did pledge to continue with developments for Killzone 2 DLC.
"Part of Killzone 2's focus points was to allow players to create their own customized games as much as possible and to a large extent I think we have succeeded. However, we are always looking at the way the community is responding to our designs and will take this type of feedback into consideration for future projects and possibly DLC. I cannot tell you specifics right now though."
http://www.computerandvideogames.com....php?id=219531
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July 15th, 2009, 17:39 Posted By: wraggster
New content pipeline and cheaper, smaller download games on the way
Platform-holder Sony is aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the software offer on its handheld.
And, MCV's sister site Develop has also revealed, the firm is planning to introduce a streamlined content pipeline for the platform – which includes abolishing concept approval – plus cheaper devkits, shorter quality assurance processes, and very low price points for new games.
http://www.mcvuk.com/news/35044/Sony...SPgo-App-Store
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July 15th, 2009, 17:41 Posted By: wraggster
Peter Edward, director of the PlayStation Home platform group, has tried to explain why Europe's PlayStation Home is so far behind neighbouring continents in terms of content and game spaces.
Speaking to Edge-Online at the Develop conference in Brighton, Edward put the delays down to localisation - and that's about it.
"I think localisation is a big part of [the delays in Europe getting content]," he said. "The expectation that spaces will be localised into at least the EFIGS (English, French, Italian, German and Spanish) languages leads to delays."
Edward's comments come after a statement by SCEE's Home community manager, who said: "Let's be honest, SCEE Home is behind the other regions in the number of Spaces we have to offer".
"There are other issues that you're no doubt aware of if you've read the post, [ones] more specifically related to the European business itself which I can't really comment on, but I think technically the big issue's localisation, and I think that's something that's always been an issue with the European market," Edward said.
"Since year dot, there's always been the issue of Europe getting things later than everybody else, and normally speaking that comes down to localisation. Home is no different in that respect which is why it's so important to get that stuff incorporated from the very beginning."
Home now has seven million users, three million of which are based in Europe, he added.
http://www.computerandvideogames.com....php?id=219602
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July 15th, 2009, 21:25 Posted By: wraggster
Speaking at the Develop Conference 2009, Media Molecule staff provided a detailed insight into the creative processes that made LittleBigPlanet one of the most critically acclaimed and popular releases of the past twelve months.
"Art and crafts and those things are something everyone can relate to," said Media Molecule art-director and co-founder Kareem Ettouney, discussing the inspirations behind the game's look, later confirming: "Creativity with a budget; that handmade look is part of the language of the people. That handmade analogy was pivotal to the look we went with."
"When deciding on 2D or 3D, there was also lots of bitterness and pain and arguing and talk of semantics, so pre-visulisation was very important to solving those disagreements," added co-founder Mark Healey, who also admited the development process "tested friendships".
In the same session, Healey offered advice to fellow developers about the pitfalls Media Molecule suffered from when developing : "If anybody's planning to make a game that features user-generated content, and you plan to release extra content in the future, you have to be careful with what you include at the start, as people can begin to create things before you, with those tools. There's a lesson we had to learn.
Healey also revealed details on a theme and level that was dropped from the final game: "It was seaside level. We had time constraints, and it was the weakest link, so it went. It was a painful decision to make."
http://www.develop-online.net/news/3...crets-revealed
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July 15th, 2009, 22:03 Posted By: wraggster
thatgamecompany is working on a third, unannounced game for Sony (and probably PS3) to follow in the footsteps of flOw and Flower.
Speaking at the Brighton Develop Conference, studio co-founder Jenova Chen said it will be "a totally different game" - albeit one that "feels like a natural progression" for the company.
And, he added: "[It's] definitely something you've never experienced before."
Chen dodged specifics, but revealed plenty about his "innovating on feeling" future direction during his talk.
Clad in salmon-pink, he said games need to have more mature content and appeal to a wider variety of emotions, because the audience has grown up - an intellectual move away from the "primal" core of extremes, and out to the subtle perimeter.
When talking about films, said Chen, critics use words like "magical", "passionate" and "captivating". You would never ask someone whether they watched films, he argued. But when addressing games, feelings are limited to: "this is really fun, this is really cool" - "as if they were describing a car".
"In the future there's a lot of feelings that videogames haven't explored that are open for us to find," he added. "Variety is a sign of a mature medium."
Chen dodging specifics may also be because they are not yet nailed in place. He talked about how the game mechanic for Flower - wind blowing petals - took two years to decide upon, and many prototypes with it.
There was the concept of landing a seed on soil and sprouting a plant that then produced another seed to let fly - a bit like golf. "Probably more fun than golf, actually," said Chen. There was a prototype about playing as a mind that Chen got very excited about but nobody else could understand. And even when the petal idea did blossom, Sony wanted "depth and challenge" to the game, which meant more work.
But Flower's development was "way better" than flOw before it. That was "50 per cent under feature" and "100 per cent over schedule", which Chen said totalled "400 per cent fail".
Inexperience was his biggest challenge, he said, although this represented "yummy pain" in the grand scheme of things.
That his company would look anywhere other than PS3 for this third game, then, seems unlikely. His admiration for Sony is gushing, too. "I really really appreciate what Sony has done for us," he said. "They still keep funding our project, and that's really, really nice. It's a really pleasant experience.
"They have this appreciation of games that are more interesting to adults. They prefer adult entertainment and the games we make are a good match for them."
After the third project, Chen said he would have to "rethink". "Seems the future is coming much faster than I expected," he admitted, referring to Project Natal and the PS3 wand.
And while thatgamecompany has targeted love and happy feelings, Chen said we may see "cool and dark" games in the future.
"I really like negative-feeling games. I played a lot of competition games when I was young," he revealed, not mentioning no names. Although, he added: "God of War is a really good game about hatred."
http://www.eurogamer.net/articles/fl...-game-for-sony
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July 15th, 2009, 22:17 Posted By: wraggster
The Japanese PlayStation Network is the latest home for the TurboGrafx-16 (PC Engine) games. Starting today, four retro Hudson games will be available for download as part of the "PC Engine Archives":
• Mega Bomberman
• Adventure Island
• Sengoku Mahjong
• Devil Crash
All of these titles are already available on Nintendo's Virtual Console. They're priced at ¥600 (SU$6.40) each on the PSN. Look forward to more TurboGrafx-16 games on the PlayStation Network in the future.
http://kotaku.com/5314972/turbografx...e-japanese-psn
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July 15th, 2009, 22:17 Posted By: wraggster
The Japanese PlayStation Network is the latest home for the TurboGrafx-16 (PC Engine) games. Starting today, four retro Hudson games will be available for download as part of the "PC Engine Archives":
• Mega Bomberman
• Adventure Island
• Sengoku Mahjong
• Devil Crash
All of these titles are already available on Nintendo's Virtual Console. They're priced at ¥600 (SU$6.40) each on the PSN. Look forward to more TurboGrafx-16 games on the PlayStation Network in the future.
http://kotaku.com/5314972/turbografx...e-japanese-psn
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July 15th, 2009, 22:21 Posted By: wraggster
When we first discussed kung-fu action game Invincible Tiger: The Legend of Han Tao, we were so unnerved by the lack of any actual, on-screen tigers that we couldn't bring ourselves to report much actual info about it. Now, we've got some more details courtesy of Eurogamer, including a price (1200 MS points/$15) and a release window (sometime this August).
If you're having trouble placing Invincible Tiger, you might remember it's presented in stereoscopic 3D, if you've got a TV that works with that sort of thing ... which you probably don't. Trust us.
http://www.joystiq.com/2009/07/15/in...t-to-xbla-psn/
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July 15th, 2009, 22:22 Posted By: wraggster
While it appears car damage is finally on its way to the Gran Turismo series when GT5 is released, don't expect the same attention to detail from the PSP version of the game.
Answering fan questions on the official PlayStation blog, Polyphony's Chris Hinojosa Miranda and Taku Imasaki have said in response to a fan asking whether car damage would be included in the PSP game:
Damage? No. 800+ cars, 35 tracks, on-the-go awesomeness, and a lifetime's worth of racing, yes.
Shame, but there you have it. Those waiting for a touch more realism from their racing will have to wait for the next PS3 game.
UPDATE - On the subject, there'll be no damage introduced into GT5 Prologue, either. You'll have to wait for the final game for that.
http://kotaku.com/5314717/sorry-no-c...n-turismo-psp-[update]
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July 15th, 2009, 22:23 Posted By: wraggster
Valkyria Chronicles was a PS3 game. Valkyria Chronicles 2 is not. It's a PSP game, and here is its localized title: Valkyria Chronicles 2: The Gallia Royal Military Academy.
Announced in the newest issue of Japanese game magazine Famitsu, the game is set in 1937, two years after the first game. Cadets from the Gallia Royal Military Academy are sent to suppress an insurrection in the southern part of in-game country Gallia.
The game's central concept is contrasting the world of the military academy with war. Valkyria Chronicles 2 is due out this winter in Japan.
http://kotaku.com/5314871/valkyria-c...-is-a-psp-game
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July 15th, 2009, 22:27 Posted By: wraggster
John Davison, chief of WhatTheyPlay and studier of all things iPhone believes the PSPgo is going to make PSP gamers re-think what they're willing to spend on games.
PSPgo, as we learned at E3, is a no-disc version of the PSP coming this October 1, one that will require gamers to download their games. Among the games people will be able to download will be full-sized games that would normally be released on disc for the system at standard PSP game prices: $20- $40.
But in the world of the iPhone, customers have become accustomed to buying games cheaply, and have seen game prices stay low, with few exceptions.
So what's going to happen if people bring iPhone App Store pricing expectations to the PSPgo?
The topic came up at one hour, four minutes and 17 seconds of the most recent installment of the always-epic Listen Up podcast. Show regulars David Ellis and Garnett Lee joined the pricing conversation with Davison as they discussed the irresistible nature of the 99-cent price for some iPhone games:
David Ellis: Ninety-nine cents is like popping two quarters into an arcade machine… I'll check this game out.
John Davison: Yeah, even if I'll only play a couple of times, whatever, it's only 99 cents. But once you get to $10 it's a noticeable hit on your credit card. But for me, Rolando 2 is sort of on the periphery of being worth it. And, put it into a broader context: If Rolando 2 was a DS game and it was 30 bucks, price wouldn't come into it. If it was a PSP game, it would be 30 bucks and price wouldn't come into it.
Garnett Lee: I think that's part of the argument that tech bloggers have been making is that the floor fell so fast in the App store to 99 cents …
Davison: But I think we're also going to see it with PSPgo. As we move toward digital on PSP, price sensitivity is going to come in fast.
Lee: That would be brutal on that platform.
Davison: Yeah, and a year from now? You're going to look at something like Loco Roco and go: 'I am not going to spend 20 bucks on this.'
Sony hasn't said much about software pricing on the PSPgo. On the DSi, where Nintendo has been releasing downloadable games weekly, prices have ranged from $2 to $5 for games, clocks and other digital shorts.
http://kotaku.com/5314719/pspgo-boun...nk-game-prices
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July 15th, 2009, 22:28 Posted By: wraggster
Sony is aggressively shifting towards digital downloads, but apparently Warner Brothers still believes in UMD video. They’re celebrating the launch of the latest Harry Potter movie with a UMD box set containing the first five films.
The Harry Potter collection has five movies on five UMDs and it’s only being released in Europe. Since PSPs are region coded for video, but not games, you won’t be able to watch these films if you have a Region 1 North American PSP. Region 2 PSPs — Japanese and European PSPs can play the movies, though.
Since the PSP Go is right around the corner I don’t think this will get a huge print run. So, take note Harry Potter fans and track this down before it becomes an obscure collectable sold on eBay!
http://www.siliconera.com/2009/07/15...cts-umd-video/
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July 15th, 2009, 22:39 Posted By: wraggster
Newly released today:
Y's I and II are the origins of action RPGs. After numerous ports, it has finally arrived on the PSP. Simple controls and a deep story line, the game has all the elements to sate a gamer's addiction.
Engage in some real time action, bash into the monsters and run your swords through them, plow through their ranks and enjoy the exhilarating action.
Take on the massive creatures. They may seem invincible, but all monsters have a weakness. Hit and run and repeat. Adol's life is in your hands, push him to his limits and fight white hot battles.
The game takes care of all its players, from the novices to the veterans. Start from “easy mode” and move on to “nightmare” mode as your skills increase.
http://www.play-asia.com/SOap-23-83-...j-70-3ds9.html
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July 15th, 2009, 22:41 Posted By: wraggster
It's time to change history. The baseball matches have ended, those who are unhappy with the results can change them and those who are happy can relive the victory through this realistic game.
The Pro Spirits fun just started. All 12 teams that entered the league are playable characters and all star batters and pitchers are constructed to the most detailed degree.
Besides the Japanese teams, powerful foreign teams are coming for a challenge. Meet them, see them in action and study their strategies.
With an upgraded online system, ask your friends online and join a team. With the cutting edge graphics, this game blurs the line between virtual and reality.
It's time to play ball!
PlayStation3™
Pro Yakyuu Spirits 6 JPN US$ 79.90
PlayStation2™
Pro Yakyuu Spirits 6 JPN US$ 69.90
http://www.play-asia.com/SOap-23-83-...-23j-84-n.html
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July 15th, 2009, 22:41 Posted By: wraggster
It's time to change history. The baseball matches have ended, those who are unhappy with the results can change them and those who are happy can relive the victory through this realistic game.
The Pro Spirits fun just started. All 12 teams that entered the league are playable characters and all star batters and pitchers are constructed to the most detailed degree.
Besides the Japanese teams, powerful foreign teams are coming for a challenge. Meet them, see them in action and study their strategies.
With an upgraded online system, ask your friends online and join a team. With the cutting edge graphics, this game blurs the line between virtual and reality.
It's time to play ball!
PlayStation3™
Pro Yakyuu Spirits 6 JPN US$ 79.90
PlayStation2™
Pro Yakyuu Spirits 6 JPN US$ 69.90
http://www.play-asia.com/SOap-23-83-...-23j-84-n.html
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July 15th, 2009, 23:49 Posted By: wraggster
Sony Computer Entertainment America ("SCEA") together with the leading online tournament site, GameBattles, is pleased to announce the MLB 09: The Show All Star Championship, an online single player tournament where fans of PlayStation and baseball can compete for more than $13,000 in cash and prizes.
Registration for the MLB 09: The Show All Star Championship is open now and ladder play, the period in which players will battle to qualify for the tournament final, begins on August 3, 2009. The top 128 players will proceed into a single elimination bracketed online tournament, from September 1, 2009 – September 30, 2009.
Over $12,000 in cash and merchandise will be given away to Tournament winners. Prizes include:
1st Place = $10,000 cash
2nd Place = $2,000 Sony Style Gift Card and an official MLB Jersey
3rd Place = $500 cash and an official MLB Jersey
Developed by Sony Computer Entertainment Worldwide Studios, San Diego Studio, MLB 09: The Show provides aspiring big leaguers the opportunity to immerse themselves in the ultimate baseball experience. With its meticulous attention to detail, MLB 09: The Show offers gameplay and graphics that truly set it apart from the competition. The unrivaled "player creator" allows users to create their own player, deciding on their look, pitch/swing style, and even emotions while the custom-created player's perspective gives users the ability to engage in interactive training and coaching to further encourage player development in the game. Furthermore, features like improved franchise and online modes, transitional lighting effects, and customizable fan chants and yells, the series promises to create a wholly interactive and customizable experience not found anywhere else.
Registration is opened to the public from July 12, 2009. To register, participants can log on to the GameBattles website and complete the free online registration form at http://gamebattles.com/mlb09theshow/.
To compete in this battle, players must have access to a broadband connected PS3 system and the MLB 09: The Show video game. All participants must be legal residents of the United States and at least 13 years of age as of the date of entry.
For more information on the contest, check out today's guest blog from Jason Villa, Sr. Producer, MLB 09: The Show on the PlayStation blog at http://blog.us.playstation.com/2009/...and-sony-gear/.
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July 15th, 2009, 23:50 Posted By: wraggster
Now that you've had the opportunity to experience the single-player campaigns and multiplayer modes of Transformers: Revenge of the Fallen, we wanted to let you know that Luxoflux has been hard at work on an exciting downloadable content pack to support the growing TF: RotF community.
Set to launch later this summer for the Xbox 360 and PlayStation 3 versions of the game, the robust DLC offering will appeal to fans of both the original Transformers animated series and the blockbuster films.
We are pleased to announce that the pack will include the following:
Over TEN new multiplayer characters including ultimate fan favorites such as G1 Starscream and movie favorites like Sideswipe.
Three all-new multiplayer maps.
Play new characters in both the Autobot and Decepticon single player campaigns.
New Expert difficulty mode with a fresh set of leaderboards to challenge more experienced gamers in the single-player campaigns.
New Achievements and Trophies to earn.
Keep an eye out for additional details in the coming weeks…!
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July 15th, 2009, 23:51 Posted By: wraggster
Invincible Tiger is Namco Bandai's 3D martial arts brawler on track for Xbox Live Arcade and PlayStation Network. Developer Blitz has revealed to Eurogamer that the European release will be in August. This has prompted some U.S. sites to report that the game will also be released over here that month. IGN contacted Namco Bandai for clarification, and was told that it still has a vague "Summer 2009" release window. That means it could be released stateside in August, but the specific month has not been confirmed.
IGN will have another hands-on preview of Invincible Tiger next week.
http://uk.ps3.ign.com/articles/100/1003982p1.html
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July 15th, 2009, 23:54 Posted By: wraggster
Atlus U.S.A., Inc. today revealed the name fans and members of the Atlus Faithful overwhelmingly threw their support behind for the publisher's upcoming Japanese beat 'em up for PSP system: Kenka Bancho: Badass Rumble.
"The title 'Kenka Bancho: Badass Rumble' perfectly suits the gameplay style, attitude, and humor that PSP owners can look forward to when the over-the-top brawler arrives early next year," said Aram Jabbari, Manager of PR and Sales for Atlus. "The game is about demonstrating to your rivals that you are the ultimate badass. This is accomplished, unsurprisingly, by burying your fists and feet into the faces and/or guts of your foes. The title was voted in by a 3-to-1 margin, which means that fans strongly felt it was the best fit for the game, or, that they all giggled uncontrollably at the sight of the word 'badass'. Either way, everybody wins, except of course for the titles not chosen."
Kenka Bancho: Badass Rumble is scheduled for release in early 2010.
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July 15th, 2009, 23:59 Posted By: wraggster
News/release from junkfactory
This is a bug fix release of MusicPRX Mod for CFWE 3.50
Changelog:
* MusicPRX Mod for CFWE update 1
- fixed in game mute, only tested on a PSP 2000 TA088v3 with CFWE 3.60. May not work on all games.
* MusicPRX Mod for CFWE 3.50+
- added battery monitor
- added audible low battery alarm via a configurable mp3 file
More details in the readme.txt file.
Download and Give Feedback Via Comments
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July 16th, 2009, 23:22 Posted By: wraggster
Did anyone else think that Sony would have finally killed off the UMD movie for real by now? Guess again, suckers. The company just spilled some more details on that Assassin's Creed: Bloodlines PSP Entertainment Pack, and in addition to that sexy white PSP-3000 and 2GB Memory Stick PRO Duo, your $199 will get you an as-yet-unnamed feature film on UMD. Yes, even as Sony tip-toes into the future with the PSPgo, it's still trying to peddle movies on a garbage proprietary format no one ever really wanted and that most studios have stopped supporting. Old habits die hard, we suppose. Video after the break.
http://www.engadget.com/2009/07/16/w...-sell-for-199/
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July 16th, 2009, 23:34 Posted By: wraggster
Sony has issued a warning to its users following an increase in the numbers of its Home community attempting to steal login information.
In a post on the official Home forum, the PlayStation Home community manager warned users against giving out their PSN identification and password to people claiming to be offering them items.
"As many of you are already aware, there are members of our community who are requesting your PSN identification and password to grant select items in Home," reads the statement.
"We would like to remind you that the Home staff will never ask you for your password, or any other personal information in Home. The members of the community doing so are participating in activities that violate our terms of service. This is wrong, illegal, and most definitely not OK, and we will be handling these offences accordingly."
According to Sony, it is aware of which users have breached the rules of its online space and of "who has done what" and it plans to take action against those individuals.
"We know that many of you who participated in this are also some of our most dedicated and enthusiastic Home users and might not have been fully aware of the ramifications of your actions. That said, appropriate actions will be taken against individuals violating our terms of use."
Sony's free-to-use Home space launched in open Beta form in December 2008. Sony recently revealed the number of PSN users that have downloaded the service now exceed seven million worldwide.
http://www.gamesindustry.biz/article...ll-be-punished
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July 16th, 2009, 23:39 Posted By: wraggster
Two new spaces are set to launch in PlayStation Home today.
According to the PlayStation Blog that'll include Buzz! HQ, where you can take part in 64-player quiz games. Points, prizes and special events are promised.
Meanwhile, EA is opening a new Fight Night space in the form of a boxing-themed nightclub. Expect an interactive DJ game, rewards and "plenty of places to chill" (here on the deck?) "with your nearest and dearest Home-boys and Home-girls". Marvellous.
http://www.eurogamer.net/articles/fi...aunching-today
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July 16th, 2009, 23:44 Posted By: wraggster
Peace Walker may be a PSP game, but that's not stopping Hideo Kojima from treating it as his Metal Gear Solid 5. Kojima explains that "the main staff of MGS4 are producing it," and as such, "they are aiming for PS3 quality because they were creating MGS4 on the PS3 not too long ago." Obviously, the PSP is significantly less powerful than Sony's home console, but the team is trying to push the PSP in new ways, "expressing this in ways only we can express it in."
Kojima wouldn't confirm how the multiplayer gameplay of Peace Walker will work, but he does promise it will be "stealth-action based." Some new additions exclusive to the PSP game include "a variety of other different cardboard boxes," the ability to customize Snake's gear configurations, and a "growth feature" where "your character evolves." As usual, the coy designer avoided going into specifics.
http://www.joystiq.com/2009/07/16/ko...-peace-walker/
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July 16th, 2009, 23:45 Posted By: wraggster
Capcom has announced that the PlayStation Network version of Marvel vs. Capcom 2 will launch on 13th August for GBP 11.99 / EUR 14.99 / USD 14.99.
That's two weeks after the game's 29th July bow on Xbox Live Arcade.
Announced at Captivate 09 earlier this year, Marvel vs. Capcom 2 is a port of the Dreamcast codebase and includes additional graphical filters, all 56 characters unlocked from the start, and online matches.
http://www.eurogamer.net/articles/ma...om-2-psn-dated
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July 16th, 2009, 23:46 Posted By: wraggster
Ubisoft has finally revealed the first official trailer for the upcoming Assassin's Creed: Bloodlines, and it continues the trend of stunning omg-is-that-possible quality we've seen from PSP games as of late. According to Frederic Lefroncois, producer of Bloodlines, the game takes place "right after the events of Assassin's Creed as he hunts down the ascending Templars in Cyprus." He then emphasizes that "it's the only game that explains the link between Assassin's Creed and Assassin's Creed 2. If you want to understand how Ezio is born and where the Codex comes from, you need this game."
Unlike other handheld iterations of Assassin's Creed, Bloodlines will recreate the "core gameplay" of the original console game, including free-running and combat. Once again, Altair will have to do missions before completing an assassination -- however, expect a bit more variety this time around. "There are 8 new mission types," Lefroncois explains, "and we wanted each mission to feel as fresh and exciting as the final Assassination moment."
Bloodlines will be available later this year, and can be purchased as part of a bundle, which includes a white PSP-3000 system, the game, and a Memory Stick for $200.
http://www.joystiq.com/2009/07/16/as...t-connects-ac/
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July 16th, 2009, 23:54 Posted By: wraggster
Today in Brighton, UK at conference Develop 2009, Sony has shown off its new PS3 motion controller, which was first debuted at this year's E3 in Los Angeles (pictured).
Sony promised to display "a lot more of the new controller" and give "several real-world examples of such techniques as used in recent and soon to be released PS3 and PSP titles from both Sony Computer Entertainment first party and external developers." During the event, Sony did not allow the filming of the controller in action as the company stated it was "prototype hardware" — photography was allowed during designated times.
The controller actually consists of two wands, which the user holds in their hands, while the PS3 camera tracks the movement and translates it into on-screen movement. In conjuction with the camera, the motion controllers can be replaced with other items, such as guns, displaying the player on the screen holding all sorts of items.
According to website VG247, one of the wands has a purple light on top, and the other has a red light. "It doesn't resemble the final unit as such," said Kish Hirani, the head of developer services at Sony Computer Entertainment Europe. Hirani played through the E3 demo and called the controller "very, very responsive."
"It can track true 3D, wherever I move it will fully track on every axis," explained SCEE developer services boss Kish Hirani. SCEE's Colin Hughes added, "We're not getting any lag, which we had with the camera-based stuff on PS3 before."
The PS Eye camera ensures that vision is always on, and provides accurate 3D location and orientation. Hirani called it "true 3D position" thanks to the camera and internal sensor.
"There's a whole spectrum of things you can do with this controller," Hirani explained. "It picks up all the pitch and movement. It's precise and responsive — the sphere on [the front] is what the controller is tracking — it uses the full RGB spectrum for the colors."
The controllers are available to studios, but developers have to "make a case" to get them. Remember these are prototypes and, as Hirani, pointed out at the presentation, "extremely limited."
A good chunk of the presentation was tech heavy and directed at game developers. That's why they call this conference Develop 2009, you know.
http://kotaku.com/5315918/sonys-new-...tracks-true-3d
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July 16th, 2009, 23:57 Posted By: wraggster
To achieve the 3D character modeling for PSP title Hatsune Miku -Project Diva-, SEGA enlisted the help of 13-year-old child star Yui Ogura
To achieve the 3D character modeling for PSP title Hatsune Miku -Project Diva-, SEGA enlisted the help of 13-year-old child star Yui Ogura
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July 17th, 2009, 00:00 Posted By: wraggster
A new version of Trash Panic, just released in Japan, uses a pay structure more like coin-op arcade games than downloadable games: 100 Yen Gomibako costs just 100 yen (about $1) to download, but only allows three play sessions, at which point it prompts the user to pay another 100 yen.
Strangely, completing one of the two modes in 100 Yen Gomibako unlocks a bonus in the full version of the game: Steel Mode opens up the same mode in the original Gomibako. Clearing Normal Mode offers up to five Home Rewards.
It's an interesting experiment in alternative pay structures for arcade-style games. We look forward to seeing how the PSN audience reacts to it -- i.e., if users find the idea to be trash, and if they then panic
http://www.joystiq.com/2009/07/16/so...of-trash-pani/
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July 17th, 2009, 00:03 Posted By: wraggster
David Rutter, producer of FIFA for Xbox 360 and PlayStation 3, has put his foot down, literally. He's not moving it. At least, he's not moving it to play a 75-minute soccer match in his living room. When asked about the prospect of future FIFAs incorporating motion controls by utilizing Project Natal and Sony's motion wand, Rutter told VideoGamer.com, "There are a few things we can do, definitely, but we've not really started on it yet." Those few things do not include reinventing the franchise with unintuitive hand and body motions. "If it doesn't add to the overall thing, then it's pointless. I don't want it to be just this distraction, to be quite honest."
While FIFA might be the exception in an otherwise motion-inspired EA Sports business, we're sure all the head-nodding, inbounds wrist-flicking minigames you could imagine will be considered -- or worse, ported to FIFA 11. The trick, it seems, would be to perfect the motion caption technology: "Kick from the couch in all-new Energy Saver Mode!
http://www.joystiq.com/2009/07/16/fi...tion-wand-use/
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July 17th, 2009, 00:05 Posted By: wraggster
We piled our accolades atop LittleBigPlanet back in January -- now, nearly six months later, the Develop Industry Excellence Awards are doing the same thing. LBP, and the minds at Media Molecule who created it, won all five awards they were nominated for: Best New Studio, Best Independent Developer, Best New IP and Achievements in Visual Arts and Technical Innovation.
Other big winners included Rockstar (both Leeds and North took home one award each) and Phil Harrison, who was bestowed the Development Legend Award, and finally given the Shinest Head in Europe Award. A full list of the winners is listed after the break.
http://www.joystiq.com/2009/07/15/li...evelop-awards/
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July 17th, 2009, 00:07 Posted By: wraggster
So you're a fledgling social networking gaming service on one of the world's top three home gaming platforms and your parents -- the people who created you -- stand up and read out your "First Term Report." In public! How embarrassing. Luckily, you're getting the grades -- that is, people are spending ridiculous amounts of money in microtransactions, with $1 million made in the first month -- but it seems you're not mixing with the right social circles.
Home director Peter Edwards stated that "only 80 percent of users fall into the 18-35-year-old male demographic." A 10% drop on traditional console audiences, apparently, but still pretty high. Apparently this results in a "significantly broader spectrum of users than your typical console audience." Though, having said that, "between 25 and 35 percent of the connected online PlayStation audience have visited Home at least once." We're intrigued to know what percentage of users have connected at least twice ... or maybe even thrice
http://www.joystiq.com/2009/07/15/on...es-aged-18-35/
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July 17th, 2009, 00:11 Posted By: wraggster
Sony has been re-releasing UMD classics like Jeanne D’arc as PlayStation Network downloads in every region except Japan. Today, Japan got their first taste of legacy games courtesy of SCEJ.
All of the titles Sony uploaded are RPGs. Blade Dancer, Rezel Cross, Popolocrois, and Jeanne D’arc are available, but aren’t the same price.
Let’s look at how much each game costs. I put the prices from Amazon Japan in as a reference point.
Rezel Cross - 3,800 yen ($40) on PSN / 4,397 yen ($46) at Amazon
Blade Dancer - 3,800 yen ($40) on PSN / 4,404 yen ($46) at Amazon
Jeanne D’arc - 2,200 yen ($23) on PSN / 2,520 yen ($27) at Amazon
Popolocrois - 2,200 yen ($23) on PSN / 2,800 yen ($30) at Amazon
Why do downloads of Rezel Cross and Blade Dancer cost more than Jeanne D’arc? Sony never reprinted those games as Greatest Hits or PSP the Best games in Japan. It seems like Sony Computer Entertainment Japan is trying to keep their download prices close to retail prices even with old games like Blade Dancer.
http://www.siliconera.com/2009/07/16...d-legacy-rpgs/
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July 17th, 2009, 00:13 Posted By: wraggster
After a couple of Ys Books I&II ports Japan is going to jump into Ys Seven and it’s a huge jump compared to the classics.
Ys Seven has giant monsters that chase you and maybe even a shmup scene. Denpa no Sekai who sent the trailer to us (thanks!!) noticed Adol flying at the 1:30 mark. There’s a radar-like mini map in the top right too.
The game comes out on September 17 in Japan, and for now only Japan. Even though Falcom has a wealth of PSP games no publisher has stepped to the plate to localize them after Namco Bandai dropped the Legend of Heroes series. Will Atlus grab this? Maybe Mastiff? they did Gurumin a few years ago.
http://www.siliconera.com/2009/07/16...amatic-action/
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July 17th, 2009, 00:14 Posted By: wraggster
Is your Raiho feeling lonely? It needs an evil friend like Prinny Laharl. Rosenqueen is taking pre-orders for a “Disgaea 2 Lifestyles of the Plush and Harmless Set”, which contains Disgaea 2: Dark Hero Days and a Prinny Laharl plush.
The $39.99 package is limited to 1,000 pieces. A standalone copy of Disgaea 2: Dark Hero Days costs $29.99. Rosenqueen’s bundle isn’t quite a special edition, but it’s a good deal for a Prinny only available in Japan until now.
Both versions of Disgaea 2: Dark Hero Days are scheduled for release on September 8.
http://www.siliconera.com/2009/07/16...hero-days-set/
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July 17th, 2009, 01:55 Posted By: wraggster
A new ESRB listing reveals that the game Command & Conquer Red Alert 3: Commander's Challenge will be heading to both the Playstation 3 and XBox 360. But wait, EA hasn't even officially announced this!
The listing describes the game as "a real-time strategy game (RTS) in which players control different factions vying for global supremacy in the wake of global war and occupation." The game also features various unit dialogue expletives, such as "hell," and "bastard" and "blood spray" when units are hit during combat.
As Shacknews points out, Commander's Challenge was originally a mode in the downloadable "Uprising" expansion released for Red Alert 3 for PC.
It's unclear whether or not this will be a full retail game or perhaps a download-only title.
When asked to comment, EA said they have "no details at this time."
http://uk.ps3.ign.com/articles/100/1004537p1.html
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July 17th, 2009, 02:01 Posted By: wraggster
News via pspita
Peter, our user forums, releases the second version of UnPlugOff, prx which automatically shut off the PSP when the power cord is unplugged.
Then the full changelog and download link.
R2 Changelog:
Quote:
- The PSP does not crash more step in the dashboard to a game / homebrew
- From the dashboard you can choose one of 3 modes: shutdown, standby (useful if you use CF enabler) and dashboard paused. When the dashboard is paused the brightness is reduced and the screen remains switched on even if you have set a time in the system settings for ripredere may press L + Start and reconnect the power cord.
- The PSP will be turned off / put on standby after 5 seconds
- The mode you choose will be saved on Memory Stick, then we must not choose it again when you restart the game or PSP.
+ To change modes:
Mod Shutdown -> Standby mode -> Mod paused Dashboard
to disconnect the cable without the set one of three modes
Note: While the game does not display confirmation messages or you can change modes, you must choose one when you're in the dashboard
Download and Give Feedback Via Comments
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July 17th, 2009, 15:49 Posted By: wraggster
Those Ghostbusters-themed costumes for LittleBigPlanet have finally landed on the PS Store in this week's PSN Update.
You can fork out £1.59 for each costume, or grab all four in a single pack for £4.79. That's a saving of £1.57. Woo!
Don't own LittleBigPlanet? Oh well... it's a slow week. Here's the full official list from Sony:
PS3 Store
Demos (free)
Trash Panic Demo
Trash Panic is a frantic puzzle game at the best of times, but in this demo you have three minutes to clear all the trash for this specially developed level - better get cracking, there's not a second to waste.
PEGI 3+
PSone Classics (PS3 & PSP compatible)
Disney's Tarzan (£3.99/€4.99)
Join Tarzan and his friends in this action-packed adventure, ride elephants and tree-surf as you journey through the jungle. Great fun for all the family.
PEGI 3+
Add-On Game Content
The Last Guy - Bonus Mission (£1.59/€1.99)
Three new missions are now available, with new VIPS to rescue in Santa Fe Plaza (US), Ostermalm (Sweden) and Nagoya Castle (Japan). There are also eight new trophies to be won too.
PEGI 7+
LittleBigPlanet
This week you can decorate your Sackboy with various costumes from the world of Ghostbusters:
PEGI 7+
Ghostbuster Costume (£1.59/€1.99)
No Ghosts Costume (£1.59/€1.99)
Slimer Costume (£1.59/€1.99)
Stay Puft Costume (£1.59/€1.99)
Ghostbusters Costume Kit (contains the four costumes listed above) (£4.79/€5.99
Dynasty Warriors 6 Empires
This week there are more armour sets available for you to download:
PEGI 12+
Desert Armour Set (Men)
Lion Armour Set (Men)
Paladin Armour Set (Women)
Shaman Armour Set (Women)
Rock Band
Further your Rock Band experience with this selection from The Dead Weather (Jack White's new band), Judas Priest and Big Dipper:
PEGI 12+
All Going Out Together by Big Dipper (£0.59/€0.79)
She's Fetching by Big Dipper (£0.59/€0.79)
Younger Bums by Big Dipper (£0.59/€0.79)
Big Dipper Pack 01 (this combines all the above tracks in one pack) (£1.69/€2.29)
Hang You From The Heavens by The Dead Weather (£0.99/€1.49)
No Hassle Night by The Dead Weather (£0.99/€1.49)
Treat Me Like Your Mother by The Dead Weather (£0.99/€1.49)
Third Man Records - The Dead Weather Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Dissident Aggressor (Live) by Judas Priest (£0.99/€1.49)
Eat Me Alive (Live) by Judas Priest (£0.99/€1.49)
Prophecy (Live) by Judas Priest (£0.99/€1.49)
Judas Priest Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Guitar Hero: World Tour
This week Guitar Hero offers tracks and a pack from the Eagles of Death Metal available to download:
PEGI 12+
Anything Cept The Truth by Eagles of Death Metal (£1.59/€1.99)
Cherry Cola by Eagles of Death Metal (£1.59/€1.99)
I Only Want You by Eagles of Death Metal (£1.59/€1.99)
Eagles of Death Metal Track Pack (This pack contains all three tracks listed above) (£4.49/€5.99)
Videos (free)
Battlefield 1943 Guadalcanal Trailer
Call of Juarez: Bound In Blood Brother Trailer
Call of Juarez: Bound In Blood Launch Trailer
Call of Juarez: Bound In Blood Multiplayer Trailer
Themes & Wallpapers (free)
Battlefield 1943 Theme 2
Battlefield 1943 Wallpapers x3
Numblast Theme
PlayStation Store via PSP and Media Manager
Downloadable Games (also available via the PS3 store)
Tomb Raider Anniversary (£11.99/€14.99)
Tomb Raider Anniversary takes inspiration from the original Tomb Raider game, in this re-imagined version of the classic adventures of Lara Croft.
PEGI 16+
(MB required)
Brothers In Arms D-Day (£15.99/€19.99)
Based on the battles of the 101st Airbourne campaign in Normandy, this tactical shooter sees you lead the Screaming Eagles into action.
PEGI 16+
(MB required)
Add-On Game Content (also available via the PS3 store)
Rock Band Unplugged
Further your Rock Band Unplugged experience with this selection of tracks now available:
My Curse by Killswitch Engage (£0.99/€1.49)
My Iron Lung by Radiohead (£0.99/€1.49)
PEGI 12+
http://www.computerandvideogames.com....php?id=219750
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July 17th, 2009, 15:49 Posted By: wraggster
Those Ghostbusters-themed costumes for LittleBigPlanet have finally landed on the PS Store in this week's PSN Update.
You can fork out £1.59 for each costume, or grab all four in a single pack for £4.79. That's a saving of £1.57. Woo!
Don't own LittleBigPlanet? Oh well... it's a slow week. Here's the full official list from Sony:
PS3 Store
Demos (free)
Trash Panic Demo
Trash Panic is a frantic puzzle game at the best of times, but in this demo you have three minutes to clear all the trash for this specially developed level - better get cracking, there's not a second to waste.
PEGI 3+
PSone Classics (PS3 & PSP compatible)
Disney's Tarzan (£3.99/€4.99)
Join Tarzan and his friends in this action-packed adventure, ride elephants and tree-surf as you journey through the jungle. Great fun for all the family.
PEGI 3+
Add-On Game Content
The Last Guy - Bonus Mission (£1.59/€1.99)
Three new missions are now available, with new VIPS to rescue in Santa Fe Plaza (US), Ostermalm (Sweden) and Nagoya Castle (Japan). There are also eight new trophies to be won too.
PEGI 7+
LittleBigPlanet
This week you can decorate your Sackboy with various costumes from the world of Ghostbusters:
PEGI 7+
Ghostbuster Costume (£1.59/€1.99)
No Ghosts Costume (£1.59/€1.99)
Slimer Costume (£1.59/€1.99)
Stay Puft Costume (£1.59/€1.99)
Ghostbusters Costume Kit (contains the four costumes listed above) (£4.79/€5.99
Dynasty Warriors 6 Empires
This week there are more armour sets available for you to download:
PEGI 12+
Desert Armour Set (Men)
Lion Armour Set (Men)
Paladin Armour Set (Women)
Shaman Armour Set (Women)
Rock Band
Further your Rock Band experience with this selection from The Dead Weather (Jack White's new band), Judas Priest and Big Dipper:
PEGI 12+
All Going Out Together by Big Dipper (£0.59/€0.79)
She's Fetching by Big Dipper (£0.59/€0.79)
Younger Bums by Big Dipper (£0.59/€0.79)
Big Dipper Pack 01 (this combines all the above tracks in one pack) (£1.69/€2.29)
Hang You From The Heavens by The Dead Weather (£0.99/€1.49)
No Hassle Night by The Dead Weather (£0.99/€1.49)
Treat Me Like Your Mother by The Dead Weather (£0.99/€1.49)
Third Man Records - The Dead Weather Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Dissident Aggressor (Live) by Judas Priest (£0.99/€1.49)
Eat Me Alive (Live) by Judas Priest (£0.99/€1.49)
Prophecy (Live) by Judas Priest (£0.99/€1.49)
Judas Priest Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Guitar Hero: World Tour
This week Guitar Hero offers tracks and a pack from the Eagles of Death Metal available to download:
PEGI 12+
Anything Cept The Truth by Eagles of Death Metal (£1.59/€1.99)
Cherry Cola by Eagles of Death Metal (£1.59/€1.99)
I Only Want You by Eagles of Death Metal (£1.59/€1.99)
Eagles of Death Metal Track Pack (This pack contains all three tracks listed above) (£4.49/€5.99)
Videos (free)
Battlefield 1943 Guadalcanal Trailer
Call of Juarez: Bound In Blood Brother Trailer
Call of Juarez: Bound In Blood Launch Trailer
Call of Juarez: Bound In Blood Multiplayer Trailer
Themes & Wallpapers (free)
Battlefield 1943 Theme 2
Battlefield 1943 Wallpapers x3
Numblast Theme
PlayStation Store via PSP and Media Manager
Downloadable Games (also available via the PS3 store)
Tomb Raider Anniversary (£11.99/€14.99)
Tomb Raider Anniversary takes inspiration from the original Tomb Raider game, in this re-imagined version of the classic adventures of Lara Croft.
PEGI 16+
(MB required)
Brothers In Arms D-Day (£15.99/€19.99)
Based on the battles of the 101st Airbourne campaign in Normandy, this tactical shooter sees you lead the Screaming Eagles into action.
PEGI 16+
(MB required)
Add-On Game Content (also available via the PS3 store)
Rock Band Unplugged
Further your Rock Band Unplugged experience with this selection of tracks now available:
My Curse by Killswitch Engage (£0.99/€1.49)
My Iron Lung by Radiohead (£0.99/€1.49)
PEGI 12+
http://www.computerandvideogames.com....php?id=219750
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July 18th, 2009, 13:07 Posted By: wraggster
Independent artists will be able to use the XNA Creator's Club to produce the Rock Band note-charts for their music and sell them in game later this year. Bands will use their original song masters and generate a MIDI file that produces the game 'gems' to which players can follow along. Tracks must pass a review process with other XNA members, and then a final approval from MTV Games. Songs will be sold for between 50 cents and $3, with the artist getting a 30% cut after MTV and Microsoft take their cut. The best tracks will also make their way to the Wii and PS3 after a 30-day exclusive period.
http://games.slashdot.org/story/09/0...heir-Own-Songs
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July 18th, 2009, 13:21 Posted By: wraggster
Remember back in May when Blu-ray sales were reportedly up 72 percent for 2009? Turns out the high definition disc business is doing even better than that. The Digital Entertainment Group is reporting a 91 percent sales increase year-on-year, totaling $407 million, for the first six months of this year -- an impressive feat, especially in this recession climate. Blu-ray rentals, too, saw a 61 percent increase, and on the less tangible side of things, digital distribution rose 21 percent. Despite all this, the report noted that overall consumer spending on prerecorded entertainment dropped 3.1 percent, and net profit down 2.2 percent... come on UMD, pick up the slack.
http://www.engadget.com/2009/07/16/b...rst-half-of-2/
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July 18th, 2009, 13:28 Posted By: wraggster
GamesIndustry.biz can reveal that HMV has negotiated the exclusive UK rights to sell the premium edition of the hugely-anticipated shooter Call of Duty: Modern Warfare 2 - the bundle which will famously include functional night vision goggles.
The game, which will be released on November 10, will see the Prestige Edition sell for GBP 119.99 on the PlayStation 3 and Xbox 360 formats, with HMV's online pre-order option available now.
"This is a fantastic limited edition exclusive for hmv.com customers for what is, undoubtedly, the game of the year," said Jonathan Hayes, HMV commercial manager. "We're absolutely delighted that we can help make such a special premium product available to fans of the Modern Warfare franchise.
"We've been working very closely with Activision to make Call of Duty: Modern Warfare 2 one of the biggest entertainment events of all time. With this great exclusive and the upcoming launch we hope that everybody gets to play this brilliant game."
Modern Warfare 2 is widely-tipped to be the biggest entertainment launch of this year, and HMV is planning to arrange a number of in-store events to support the launch - with details available in due course.
"We've seen significant pre-order activity around this release and heightened interest in all things Modern Warfare 2 - both in-store and online, which supports our growing conviction that this will be one of the most eagerly anticipated releases ever," said Tim Ellis, head of games, previously told GamesIndustry.biz.
As well as the goggles, which are fully functional and allow the wearer to see in absolute darkness for up to 50 feet, the Prestige Edition will also include:
A token which will allow the download to console of the original Call of Duty.
An individually-numbered and engraved collector's bust, inspired by the Captain 'Soap' MacTavish's in-game model, which will hold the goggles when not in use.
A premium, special-edition SteelBook case with custom artwork by Infinity Ward.
A hardbound art book, Behind the Lines designed by the artists at Infinity Ward, featuring the art of Modern Warfare 2.
"We're really proud to be working with Activision and Infinity Ward to bring the Call of Duty: Modern Warfare 2 - Prestige Edition to the UK market," added the retailer's senior games buyer, Toby Burton. "This product will be exclusive to HMV and represents the pinnacle of gaming special editions.
"Modern Warfare is my favourite game of the last five years, so I'm ecstatic that we've secured this true gamer's edition for HMV. What more needs to be said than: 'Night Vision Goggles'?!"
http://www.gamesindustry.biz/article...e-uk-exclusive
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July 18th, 2009, 13:34 Posted By: wraggster
The PSPgo might be a great gaming platform, but Sony will need to prove it can sell big numbers before new studios will jump on board, according to Michael Schade, CEO and co-founder of leading mobile studio Fishlabs.
"The game experience on PSP is great, no doubt, but Sony has to prove they can sell several million devices first. When Apple launched their App Store they already had about 20 million iPhone and iPod touches sold and we all heard the early success stories. We would have been stupid if we had not embraced this sky rocking platform. PSPgo hasn't launched yet."
Speaking exclusively to GamesIndustry.biz, the head of the Hamburg-based company said that although the PSPgo is a technically great device, new high-end games on the iPhone 3GS are fast catching up in terms of performance.
Furthermore, he believes iPhone developers could find competing against high-budget console productions on PSP a tough proposition.
"I wonder how many consumers understand that a mobile game beefed up for PSP, even if it is hardcore stuff like Galaxy on Fire, can hardly be as compelling as a title ported over from PS2 in terms of production value. You could argue it is being sold for a smaller price but consumers are merciless, they demand the most for the lowest price," Schade pointed out.
Sony will find it hard to catch up with Apple, he believes, since the iPhone and iPod already have a massive install base and a store full of games.
Additionally, the iPhone combines two equally strong functionalities - communicating with other people and playing games - while the PSPgo is still primarily a gaming device. "If the iPhone combines both, is always on, always with you, how can you beat that?" questions Schade.
What Sony could offer that iPhone presently doesn't is a more limited, high-production selection of titles to download, however Schade doesn't rule out Apple innovating in a similar way in the future.
"I would not like to be in the driver seat at Sony for the PSPgo. However, the biggest chance for Sony is probably to make sure that high-budget productions pay off by limiting the number of titles on PSPgo. Apple still does not have an answer to this. Of course, that doesn't mean they won't in the future, given the speed of innovation that Apple constantly surprises with."
http://www.gamesindustry.biz/article...-opportunities
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July 18th, 2009, 13:35 Posted By: wraggster
The creator of Bebot for the iPhone has said that the biggest lesson Sony needs to learn for the success of the PSPgo is to understand that applications don't have to be games to be fun and appealing.
Russell Black, a former senior programmer for next-gen home consoles, claims he's made more money in six months with the release of his cult synthesizer application through his company Normalware than the annual salary at his last job, but he's hesitant to begin work on any such software for Sony's new console.
"The main thing that I think Sony could learn from what's happening already with the App Store is that applications don't have to be games in order to be fun," offered Black, speaking exclusively to GamesIndustry.biz. "Even applications that aren't fun might help you get your work done more quickly, giving you more time for things that are fun."
"If you look at what's popular in the App Store right now, you'll find things that you never would have expected, and more appearing every day. Even with the more game-focused audience that the PSPgo is likely to attract, I think that even Sony will be surprised at the kinds of things people want to use their 'games device' for, other than just playing games."
Black said he's impressed with the PSPgo hardware – Sony's first console to rely purely on digital content rather than physical media – but without a credible installed base, independent developers making money on the iPhone are unlikely to begin targeting the Sony handheld anytime soon.
"The PSPgo is a very appealing piece of hardware, and has great potential when combined with the possibilities provided by digital distribution. However, I would actually be very hesitant to start developing original content for it for quite some time yet," he said.
"If you develop a product that will only be available on the PSPgo, your entire potential audience is whatever number of people specifically own a PSPgo console. Right now, that number is approximately zero."
"If Sony's app store also let you sell games to people with a regular, existing PSP model, that would be a much more attractive prospect," he added. "There are nearly 50 million of those out there already. Even if you only sold to a fraction of one percent of those people, it's a significant number of sales. And even if the PSPgo sells great from day one, it's going to take a long time before it starts getting anywhere near those numbers."
Any App Store-style service for the new console would benefit from a tighter approval process than the one Apple currently employs, said Black.
"It's fantastic that the App Store is so open and inclusive, but when it gets to the point where it's difficult to find quality apps buried under piles of buggy tic-tac-toe and sudoku games written in a weekend, it really does become a problem.
"Whenever you have a large number of apps coming out with little or no advertising budget, giving each one the exposure it deserves is going to be very difficult anyway. Being too lenient on quality is only going to make that problem worse.
"So I think the potential is very interesting, and if the PSPgo sells well then it could become a very appealing platform for independent developers. But for now, we'll have to wait and see whether that will become a reality," he concluded.
http://www.gamesindustry.biz/article...l-be-fun-black
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July 18th, 2009, 13:36 Posted By: wraggster
Sony's newly announced PSPgo, digital distribution model and lowered entry costs into development could be successful in attracting new talent to the handheld format.
That's according to Maxwell Scott-Slade, co-founder of iPhone studio Johnny Two Shoes, who said his company would like to get hands on with PSPgo development, but that cost and time could still be a factor when compared to "absolutely no barrier of entry" offered by Apple's devicee.
"At the moment I can see it in the distance as something weʼd like to sink our teeth into," Scott-Slade told GamesIndustry.biz. "Itʼs a great platform and the feature set looks good on paper."
But even with a reduction in the outlay of the software development kit - Sony used E3 to announce the price would drop by 80 per cent - creating games for the PSP still presents barriers for smaller studios currently producing iPhone games in a matter of weeks using a Mac and nothing else.
"You can build iPhone apps just as long as you have a Mac for no additional cost," said Scott-Slade. "You donʼt even need an iPhone or iPod to start out - I think this has given a lot of individuals absolutely no barrier of entry to development.
"The cost is also a factor for development time, you donʼt need months or years to build great iPhone applications."
The company co-founder still believes Sony can offer a service that co-exists with the Apple model, but only if the two don't overlap - either by Sony offering non-game apps or Apple coming up with hardware that rivals PSP's graphical quality.
"Both devices offer something different. Sony has a more traditional gaming catalogue that promotes longer play times at a higher price point while Apple conquers the casual gaming market with huge library and a lower price point.
"Thereʼs always an opportunity to do something new, I think Sony has a great possibility to differentiate itself in this space and even with overlap I think there is still a reason to play on both devices. In the end, the consumer wins for choice and developers win for a more direct access to their audience."
Sony could learn from the Apple too, by utilising into its own online store the sort of discovery system developers have been calling for from the App Store, said Scott-Slade.
"Itʼs important for Sony to differentiate between its casual and traditional gaming content. The ability for the store to 'learn' what you like would mean that content can be shown to gamers based on what theyʼve previously bought. This kind of promotion works, we know it works even with huge content databases - look at Amazon.
"Thereʼs a huge barrier between a player finding what they want from the App Store and settling with something from the Top 25 lists because thereʼs just too much content."
http://www.gamesindustry.biz/article...eth-into-pspgo
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July 18th, 2009, 13:37 Posted By: wraggster
The big lesson Sony can take from the App Store and apply to its PSPgo digital distribution model is making things easy for both developers and customers, Robert Murray, CEO of Firemint has told GamesIndustry.biz.
"The shorter the path between developer and consumer, the faster the market can grow and innovate," said the studio head.
"Apple took us part of the way there, and they continue to enhance that connection with in-App purchases and notifications. The developer sets the price, they choose when to update, and they can now offer additional goods for an additional cost. They can send messages to their users, they can read user reviews etc," he added.
"There is a long way to go still down that path for any platform vendor that is willing to concede further control to content vendors and consumers."
Such a young market has plenty of room for the two platform holders, believes Murray, pointing out that territory wars between Apple and Sony won't begin until the market is saturated.
"Everything Apple does to grow and widen the market overall helps Sony, similarly everything Sony does to grow and widen the market helps Apple," he pointed out.
However, his Melbourne-based studio, which has created leading tech for the iPhone 3GS, will be taking a cautious approach to PSPgo development for now, according to Murray.
"We're thinking very carefully about how to approach this space. It is far from obvious to us which way we should go with the PSP.
"The PSP platform and audience supports games like Real Racing, but the level of competition for those sort of 'large' games is much higher on PSP than on iPhone. Flight Control style games would be something very fresh to the PSP, but do ultra casual games like this appeal to the PSP audience? That's the question I would like answered."
He also echoes the concerns of other small scale studio managers who, despite the lowering of the physical cost of the PSP software development kit, still see the barrier to entry on the platform as too high.
"I think established game developers won't have many problems as the PSPgo is based on the mature PSP platform. It might be a more difficult space for micro developers or first-time game devs to enter, both because the dev kit may be more difficult to obtain than for iPhone, and because the programming environment is more hardcore.
"I don't think smaller developers are going to buy a dev kit and casually tinker around in the same numbers as they have for iPhone."
Ultimately though, Sony's success might not be defined by its ability to go head-to-head with the App Store and beat it at its own game, reckons Murray. Instead, the publisher could simply use its muscle - its music and movie businesses and existing retail and publisher relationships to leverage its position.
"I think Sony has the muscle to do something special and they also have their PlayStation Store infrastructure to leverage along with their music and movie interests, their back catalogue, their retail relationships and their existing developer relationships.
"I'm sure Sony will do something different from App Store, something that leverages their unique strengths. Hopefully that will result in a win for consumers," Murray concludes.
http://www.gamesindustry.biz/article...-and-consumers
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July 18th, 2009, 13:40 Posted By: wraggster
New from Divineo China
- Made of high quality and clear transparent plastic material
- Can rotate 360 degrees
- Lights up in the dark with 5 bright blue LED's (Requires 3 AAA Batteries)
- Stores up to 24 UMD discs
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July 18th, 2009, 13:42 Posted By: wraggster
New from Divineo China
- Quick Charge function
- Compatible with PSP-1000 original or third party battery
- Fully recharge in 3 hours
- Built-in LED indicator
- Compact design and built-in eject battery button
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July 18th, 2009, 13:46 Posted By: wraggster
Adhoc Party extends the reach of PSP games with local wireless play like Dissidia: Final Fantasy by giving them Internet play via a PlayStation 3 connected to the PlayStation Network. Sony has been beta testing the service in Japan without announcing it for any other region. You can digitally import Adhoc Party by downloading it from Japan’s PlayStation Store, but wouldn’t it be nice if an English version came out?
Sony might be preparing one since they just trademarked Adhoc Party for everything from “automatic operation transmitting of digital data in the nature of video game software” to “amusement parks”. Since the service made its debut over a year ago this doesn’t seem like a protective trademark.
Monster Hunter Freedom Unite recently came out in North America and it’s a prime candidate to take advantage of Adhoc Party. Perhaps, Sony is planning a domestic release soon?
Here’s a list of ad-hoc enabled games officially supported by Adhoc Party. There are a ton of other titles, including games that were only released in the West, that work with Adhoc Party too.
http://www.siliconera.com/2009/07/17...north-america/
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July 18th, 2009, 13:46 Posted By: wraggster
Adhoc Party extends the reach of PSP games with local wireless play like Dissidia: Final Fantasy by giving them Internet play via a PlayStation 3 connected to the PlayStation Network. Sony has been beta testing the service in Japan without announcing it for any other region. You can digitally import Adhoc Party by downloading it from Japan’s PlayStation Store, but wouldn’t it be nice if an English version came out?
Sony might be preparing one since they just trademarked Adhoc Party for everything from “automatic operation transmitting of digital data in the nature of video game software” to “amusement parks”. Since the service made its debut over a year ago this doesn’t seem like a protective trademark.
Monster Hunter Freedom Unite recently came out in North America and it’s a prime candidate to take advantage of Adhoc Party. Perhaps, Sony is planning a domestic release soon?
Here’s a list of ad-hoc enabled games officially supported by Adhoc Party. There are a ton of other titles, including games that were only released in the West, that work with Adhoc Party too.
http://www.siliconera.com/2009/07/17...north-america/
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July 18th, 2009, 18:33 Posted By: wraggster
Sony trials new discounted limited-play download system on Eastern PlayStation store
With new games business models very much at the forefront of people’s attentions right now, an experiment by Sony of Japan could lead to a brand new payment model rolling onto the PlayStation Network.
A new version of Yen Gomibako, which was recently released under the title Trash Panic on the UK PSN store, is now available for the discount price of YEN 100 (65p). The catch? Users can only play the title three times.
http://www.mcvuk.com/news/35079/Pay-...-debuts-on-PSN
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July 18th, 2009, 18:33 Posted By: wraggster
Sony trials new discounted limited-play download system on Eastern PlayStation store
With new games business models very much at the forefront of people’s attentions right now, an experiment by Sony of Japan could lead to a brand new payment model rolling onto the PlayStation Network.
A new version of Yen Gomibako, which was recently released under the title Trash Panic on the UK PSN store, is now available for the discount price of YEN 100 (65p). The catch? Users can only play the title three times.
http://www.mcvuk.com/news/35079/Pay-...-debuts-on-PSN
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July 18th, 2009, 18:42 Posted By: wraggster
Sony has revealed the PlayStation Eye camera is capable of recognising faces and their individual features.
The news was announced by Kish Hirani, SCEE's head of developer services, at the Develop conference in Brighton. He said the PS Eye will be able to detect "gender and even the age of the face, separate facial features such as the nose, eyes and ears, and even detect whether you’re smiling or not".
A slide shown during his presentation also stated it can track the position and direction of the head, follow the movement of your eyebrows and tell when you wink or shut your eyes.
Later on Hirani repeated a portion of the motion-controller demo from E3, but for comprehensive info you're better off reading our June report.
http://www.eurogamer.net/articles/ps...ion-capability
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July 18th, 2009, 18:43 Posted By: wraggster
Activision has confirmed that Call of Duty: Modern Warfare 2 will arrive this autumn with a suggested retail price of GBP 54.99, as a weak pound and record development costs take their toll. Their toll of GBP 54.99, to be specific.
Other publishers are expected to follow suit, claims MCV. A quick look around the retail-sphere and one spies EA adopting the new pricing with Need for Speed: Shift.
"You can't continue to trade as normal when the biggest territory in Europe has seen cost of goods increase by 30 per cent due to the strengthening of the Euro. Publishers somehow need to offset this drastic increase in costs," commented THQ's publishing boss Ian Curran.
Nintendo addressed the issue in March by pushing the price of the Wii to 199.99 - a price hike of around 20 quid.
The problem comes, however, if and when the pound returns to strength. Do those already established trade prices then drop?
http://www.eurogamer.net/articles/we...game-prices-up
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July 18th, 2009, 18:44 Posted By: wraggster
Naruto Shippuden: Narultimate Accel 3 is coming out for PSP and what’s even more amazing is the news wasn’t spoiled by a leak!
A message from the team explains this is a sequel to Naruto Shippuden: Narultimate Accel 2 which has not been released in North America yet.
Other than announcing the game, the official site doesn’t offer much information. I’m sure this isn’t the previously revealed Naruto Shippuden Legends: Akatsuki Rising though since CyberConnect2 is not developing that title.
http://www.siliconera.com/2009/07/17...cret-revealed/
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July 18th, 2009, 18:46 Posted By: wraggster
Codemasters has told Eurogamer that Operation Flashpoint: Dragon Rising will be released on 9th October in the UK for PC, PS3 and Xbox 360.
Other European territories should get it a day earlier on 8th October and the US has it from 6th October.
Dragon Rising is the Codemasters-developed re-imagining of/sequel to the thinking man's shooter simulation Operation Flashpoint: Cold War Crisis, originally developed by Bohemia Interactive, who went on to make the competing ArmA series.
Dragon Rising deposits US Marine players and their three-man AI squad on an island off the coast of Japan, whose sovereignty is disputed (violently) by Chinese and Russian forces, and scales up from a hardy first-person shooter with the expected frills (reticules, inventories, radial team-command menus) to a no-HUD ultra-hardcore simulation befitting the brand's past.
Codies has released some new screenshots to celebrate, showcasing the GBU-31 JDAM strike, US-AH1Z Super Cobra attack chopper, US AAVP7A1 amphibious assault vehicle, US Abrams M1A2 tank, the Type95 self-propelled anti-aircraft gun (with a US marine modelling an FGM-148 Javelin anti-tank missile in the foreground), and a Type99 tank (seen through the Javelin's sights). In case you were wondering what we meant by "hardcore".
http://www.eurogamer.net/articles/op...n-rising-dated
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July 18th, 2009, 18:47 Posted By: wraggster
Bayonetta will come out in Japan on October 29, but it won’t come out stateside until January 2010.
Mike Hayes, President and COO of Sega West, explained the delay with the following statement, “Bayonetta is an extremely important new IP for SEGA and adds a new level of depth to our growing portfolio. As a result of market analysis we have taken a Publishing decision that January 2010 is the optimum release time in the Western Markets to maximize this exciting new title’s potential.”
The holiday season is always a busy time and even critically acclaimed new IP like Valkyria Chronicles didn’t fare well then. Sega may be making the correct marketing decision, but that thought won’t console hordes of fans hyped for Bayonetta.
http://www.siliconera.com/2009/07/17...-with-a-delay/
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July 18th, 2009, 18:52 Posted By: wraggster
A PSP instalment in the Saints Row series is due to arrive in March next year.
That's according to Swedish rockers Opeth. A post on their website, as spotted by VG247, reads: "We may not like playing videogames all that much but we do like it when our music is featured on them!
"Makes us a bit proud even when it's a game as big as Saints Row for the PSP... So if you love playing videogames: the game is expected to hit the streets around March 2010."
THQ has yet to comment.
http://www.eurogamer.net/articles/sa...-in-march-2010
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July 18th, 2009, 18:53 Posted By: wraggster
Katamari Forever comes out next week in Japan and as a last minute news bit Namco Bandai announced it supports Home Rewards. In addition to collecting trophies, you can unlock the Prince and his cousins as Home Rewards items.
The tiny Prince sits on your shoulder like a parrot, eagerly waiting to roll your virtual furniture into a katamari when you’re not looking.
Katamari Forever also contains a compilation of credit roll games, retro style Katamari mini-games. There’s a new credit game made for Katamari Forever and a game for We Love Katamari, where you play as the King of All Cosmos. Wait, was that in the original PS2 release?
http://www.siliconera.com/2009/07/17...ystation-home/
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July 18th, 2009, 18:53 Posted By: wraggster
Konami's Hideo Kojima has described Metal Gear Solid: Peace Walker as "an MGS5-class game" and spoken a bit about the various things he has in mind for it.
"This game is an MGS5-class game. I am supervising, designing, producing, directing, and editing this title together with the MGS4 team," Kojima said in a Q&A released by Konami today.
The PSP exclusive, unveiled at E3, appears to feature multiple Snake characters, hinting at a multiplayer angle, but Kojima wouldn't be drawn too much.
Not that he was completely clammed up. "The story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting play time," he said.
"Just as an example, do you recall the cardboard box at the end of the Peace Walker trailer? In addition to that two-man box, we are preparing a variety of other different cardboard boxes this time around."
Apparently it's also possible to customise Snake prior to embarking upon your mission and doing so has a material impact on manoeuvrability and other areas, limiting your weapon loadout, etc.
"Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title," Kojima said. "We are also working on a 'growth feature' as well, where your character evolves. It will be a new type of system, so I hope everyone will look forward to it!"
http://www.eurogamer.net/articles/mg...gs5-class-game
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July 18th, 2009, 18:54 Posted By: wraggster
Nippon Ichi Software released a ton of Princess Antiphona’s Hymn: Angel’s Score Op. A screenshots and a few show Mabel, the youngest of the Dorfer sisters and main character, fighting a mannequin-like monster.
In the world of Princess Antiphona songs are power. It looks like songs may be used in battle too. An icon to the left of the “punishing” fist looks like a horn, perhaps representing a singing attack. Nippon Ichi said specific battle details will be provided at a later date.
While we’re waiting to see how Princess Antiphona plays check out this batch of screens, which include a look at the song sequences.
Screens Here --> http://www.siliconera.com/2009/07/17...battle-system/
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July 18th, 2009, 18:55 Posted By: wraggster
Release-date-happy Codemasters has announced that Ashes Cricket 2009 will be released for PC, PS3, Wii and Xbox 360 on 7th August, which is the first day of the fourth real-life Ashes test at Headingley.
Developed by Transmission Games on PC/PS3/360, Ashes Cricket 2009 allows you to play through the famous series itself, and also in test matches, ODIs and Twenty20 games, with historical scenarios as well and Hawkeye to help out. Bowling uses a gauge and four coloured zones for timing, while catches are quick-time events.
The Wii version, meanwhile, has been handled by Gusto Games and, as you'd expect, allows you to perform gestures with the Wii remote to bat and bowl. While fielding, you can use the remote to polish the ball, set the field and bowl - applying swing and turn to deliveries - and batsmen can drive, cut, slog and nurdle.
http://www.eurogamer.net/articles/co...s-release-date
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July 18th, 2009, 18:57 Posted By: wraggster
Namco Bandai is trickling out media for Fullmetal Alchemist: Senka wo Takuseshi Mono. This short teaser clip demonstrates the team battle fighting system and reveals Scar as a playable character.
The game comes out in Japan on October 15. No domestic publisher has announced the title, but there is an interesting note from Destineer, the company that published Fullmetal Alchemist: Dual Sympathy which was also developed by Namco Bandai.
“Navarre Distribution Services division has signed an exclusive distribution agreement to distribute four new console games based on FUNimation’s ever popular Fullmetal Alchemist series published by Destineer for the Nintendo DS and Sony PSP platforms.”
This excerpt is from a 2006 press release from Navarre, the parent company of Funimation. Destineer released two games so far Dual Sympathy and the independently developed Fullmetal Alchemist Trading Card Game for the DS. While the press release is three years old, no Fullmetal Alchemist games for PSP have been announced until now. Perhaps, Destineer still has the rights to publish them.
http://www.siliconera.com/2009/07/17...g-game-teased/
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July 18th, 2009, 18:58 Posted By: wraggster
Ubisoft producer Frederic Lefrancois has explained that PSP game Assassin's Creed: Bloodlines will unlock content on Assassin's Creed 2 on PS3 and vice versa. Both games are due out in November.
"As players unlock health and Hidden blade upgrades in Assassin's Creed 2 PS3, the same upgrades will be unlocked in Assassin's Creed: Bloodlines," writes Lefrancois on the US PlayStation blog. "It also works the other way round: on the PS3 you will be able to access any Templar Coins and special weapons you've collected on the PSP."
Bloodlines begins after Assassin's Creed finishes, and follows Altair on his quest to bring down Templar rule on Cyprus. Our white-robed hero is no longer bossed by Al Mualim, however, and so treads his own curious path.
The story, Lefrancois says, should fill in the blanks between AC1 and AC2.
Griptonite Studio will develop under the supervision of Ubisoft Montreal, and Lefrancois believes Bloodlines to be a "huge benchmark" - "As this kind of freedom of movement has never been seen before on the PSP."
Free-running across rooftops returns, as well as eight extra mission types to compliment the existing investigative techniques.
http://www.eurogamer.net/articles/as...ck-ps3-content
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July 18th, 2009, 19:09 Posted By: wraggster
Play Asia have done of one their updates with tons of classic games for many systems, heres the details:
In these classic gaming news updates you will find a frequent summary of all classical titles which were added to our site. Availability is subject to frequent changes and fast decisions are recommended as we usually have only very few copies of those titles that are listed below. As always we are trying to expand our catalogue regularly.
In todays round up of restocks you can find all items restocked for Sony™ systems like PlayStation™, PlayStation2™ and PSP™.
PSone™
70's Robot Anime: Geppy-X [pre-owned] JPN N/A
Alundra [pre-owned] JPN US$ 24.90
Arc The Lad II [pre-owned] JPN US$ 29.90
Arc The Lad III JPN US$ 34.90
Asuka 120% Excellent: Burning Fest Excellent [pre-owned] JPN US$ 34.90
Asuka 120% Final: Burning Fest Final [pre-owned] JPN N/A
Asuka 120% Special: Burning Fest Special [pre-owned] JPN US$ 29.90
Azito 3 [pre-owned] JPN US$ 79.90
BioHazard 3: Last Escape [pre-owned] JPN US$ 49.90
BioHazard: Director's Cut - Dual Shock Ver. [pre-owned] JPN US$ 49.90
BioHazard: Gun Survivor [pre-owned] JPN US$ 24.90 Brave Fencer Musashiden [pre-owned] JPN US$ 29.90
Bust A Move 2: Dance Tengoku Mix [pre-owned] JPN N/A
Captain Commando [pre-owned] JPN US$ 139.90
Captain Tsubasa: Aratanaru Densetsu Joshou [pre-owned] JPN US$ 49.90
Chocobo Racing: Genkai e no Road [pre-owned] JPN US$ 29.90
Chrono Trigger [pre-owned] JPN US$ 59.90
Dance Dance Revolution 2nd ReMIX [pre-owned] JPN US$ 39.90
Dance Dance Revolution 3rd Mix [pre-owned] JPN US$ 54.90
Dancing Blade: Katteni Momotenshi II: Tears of Eden [pre-owned] JPN US$ 34.90
Dancing Blade: Katteni Momotenshi! [pre-owned] JPN US$ 39.90
Densha de Go! 2 Premium Pack [pre-owned] JPN US$ 59.90
Densha de Go! Professional Shiyou [pre-owned] JPN US$ 29.90
Detana TwinBee Yahoo! Deluxe Pack [pre-owned] JPN US$ 44.90
Devil Summoner: Soul Hackers [pre-owned] JPN N/A
DoDonPachi [pre-owned] JPN US$ 109.90
Ehrgeiz [pre-owned] JPN US$ 24.90
Eithéa [Limited Edition] [pre-owned] JPN US$ 39.90
Elemental Gearbolt [pre-owned] JPN US$ 49.90
EVE TFA The Fatal Attraction [Limited Edition] [pre-owned] JPN US$ 64.90
EVE The Lost One [pre-owned] JPN US$ 39.90
Final Fantasy Collection [Anniversary Package] [pre-owned] JPN US$ 109.90
Final Fantasy I+II [Premium Package] [pre-owned] JPN US$ 69.90
Final Fantasy IX [pre-owned] JPN US$ 49.90
Final Fantasy V [pre-owned] JPN US$ 59.90
From TV Animation One Piece: Grand Battle 2 [pre-owned] JPN US$ 49.90
Front Mission 3 [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 54.90
G-Darius [pre-owned] JPN US$ 49.90
GaiaSeed: Project Seed Trap [pre-owned] JPN N/A
Gouketsuji Ichizoku 2: Chottodake Saikyou Densetsu [pre-owned] JPN US$ 34.90
Guilty Gear (Reprint) [pre-owned] JPN US$ 29.90
GunBullet + Guncon [pre-owned] JPN US$ 39.90
Gundam The Battle Master 2 [pre-owned] JPN N/A
Gunners Heaven [pre-owned] JPN US$ 49.90
Harmful Park [pre-owned] JPN US$ 229.90
Hokuto no Ken: Seiki Matsukyu Seishi Densetsu [pre-owned] JPN US$ 54.90
Horned Owl [Limited Edition w/ Light Gun] [pre-owned] JPN US$ 44.90
Image Fight & X-Multiply Arcade Gears [pre-owned] JPN US$ 99.90
In the Hunt [pre-owned] JPN N/A
Jikkyou Oshaberi Parodius: Forever with Me [pre-owned] JPN N/A
Khamrai [pre-owned] JPN US$ 24.90
Konami 80's Arcade Gallery JPN US$ 89.90
Konami Antiques MSX Collection Vol. 1 [pre-owned] JPN N/A
Konami Antiques MSX Collection Vol. 2 [pre-owned] JPN N/A
Konami Antiques MSX Collection Vol. 3 [pre-owned] JPN N/A
Langrisser I & II [Limited Edition] [pre-owned] JPN US$ 49.90
Lunar 2: Eternal Blue [pre-owned] JPN US$ 49.90
Macross: Do You Remember Love [pre-owned] JPN US$ 49.90
RockMan X5 [pre-owned] JPN US$ 59.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection [pre-owned] JPN US$ 109.90
Metal Gear Solid Integral (Konami the Best) [pre-owned] JPN N/A
Metal Gear Solid [Premium Package] [pre-owned] JPN N/A
Mortal Kombat II [pre-owned] JPN US$ 79.90
Namco Anthology 2 [pre-owned] JPN US$ 79.90
Namco Museum Encore [Limited Edition /complete with all games] [pre-owned] JPN US$ 149.90
Namco Museum Vol. 2 [Limited Edition] [pre-owned] JPN N/A
Other Life: Azure Dreams [pre-owned] JPN US$ 29.90
Panzer Front bis. [pre-owned] JPN US$ 79.90
PaRappa The Rapper [pre-owned] JPN US$ 29.90
Parasite Eve [pre-owned] JPN N/A
Parasite Eve II [pre-owned] JPN N/A
Pepsiman [pre-owned] JPN US$ 49.90
Persona 2: Eternal Punishment [pre-owned] JPN US$ 44.90
PocketStation crystal [pre-owned] JPN US$ 49.90
Pop'n Music 6 [pre-owned] JPN US$ 64.90
Raiden Project [pre-owned] JPN US$ 44.90
Raiden Project (PlayStation the Best) [pre-owned] JPN US$ 34.90
Rakugaki Showtime [pre-owned] JPN US$ 269.90
Ranma 1/2: Battle Renaissance [pre-owned] JPN US$ 69.90
Real Bout Fatal Fury Special: Dominated Mind [Limited Edition] [pre-owned] JPN US$ 49.90
Rising Zan: The Samurai Gunman [pre-owned] JPN US$ 69.90
Rival Schools Evolution 2 [pre-owned] JPN US$ 49.90
RockMan Dash: Tron ni Kobun [pre-owned] JPN US$ 49.90
RockMan X6 [pre-owned] JPN US$ 59.90
RockMan X6 (PlayStation the Best) [pre-owned] JPN US$ 49.90
SaGa Frontier 2 [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 49.90
SaGa Frontier [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 49.90
SD Gundam G Generation-0 [pre-owned] JPN US$ 29.90
SD Gundam G Generation-F [Limited Edition] [pre-owned] JPN US$ 79.90
Seiken Densetsu: Legend of Mana [pre-owned] JPN US$ 49.90
serial experiments lain [pre-owned] JPN US$ 149.90
Sexy Parodius [pre-owned] JPN US$ 69.90
Shin Megami Tensei if... [pre-owned] JPN US$ 49.90
Silhouette Mirage: Reprogrammed Hope [pre-owned] JPN US$ 129.90
Snatcher [pre-owned] JPN US$ 49.90
Sol Divide [pre-owned] JPN US$ 44.90
Star Ocean: The Second Story [pre-owned] JPN US$ 39.90
Star Ocean: The Second Story (PSOne Books) [pre-owned] JPN US$ 39.90
Street Fighter Zero 3 [pre-owned] JPN US$ 44.90
Summon Night [pre-owned] JPN N/A
Summon Night 2 [pre-owned] JPN N/A
Super Hero Operations - Diedal's Ambition [Limited Edition] [pre-owned] JPN N/A
Super Pang Collection [pre-owned] JPN US$ 64.90
Super Puzzle Fighter II X [pre-owned] JPN US$ 39.90
Super Robot Taisen Alpha [pre-owned] JPN US$ 34.90
Super Robot Taisen Alpha Gaiden [Limited Edition] [pre-owned] JPN US$ 74.90
Tales of Eternia [pre-owned] JPN US$ 44.90
Tales of Eternia [Premium Box] [pre-owned] JPN US$ 99.90
The Adventure of Little Ralph [pre-owned] JPN US$ 99.90
Thunder Force V: Perfect System (Technosoft Collection) [pre-owned] JPN US$ 99.90
Time Bokan Series: Bokan Desuyo [pre-owned] JPN N/A
Time Crisis [pre-owned] JPN US$ 29.90
Time Gal & Ninja Hayate [pre-owned] JPN US$ 99.90 Tokimeki Memorial 2 [Limited Edition] [pre-owned] JPN N/A
Tokimeki Memorial: Forever With You [Limited Edition] [pre-owned] JPN US$ 39.90
Touki Denshou Angel Eyes [pre-owned] JPN US$ 69.90
Vagrant Story [pre-owned] JPN US$ 39.90
Valkyrie Profile [Limited Deluxe Pack] [pre-owned] JPN US$ 199.90
Wolf Fang [pre-owned] JPN US$ 39.90
Xenogears [pre-owned] JPN US$ 39.90
Xenogears: Wong Fei Fong Edition [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 89.90
Zanac X Zanac [pre-owned] JPN US$ 159.90
PlayStation2™
.hack// Collection [Limited Edition Box Set] [pre-owned] JPN US$ 129.90
.hack// fragment [pre-owned] JPN US$ 59.90
A.C.E. Another Century's Episode [pre-owned] JPN N/A
A.C.E. Another Century's Episode [First Print Limited Edition] [pre-owned] JPN N/A
Aerobics Revolution [pre-owned] JPN US$ 19.90
Air Ranger Rescue Helicopter [pre-owned] JPN US$ 34.90
All Star Pro-Wrestling [pre-owned] JPN US$ 24.90
All Star Pro-Wrestling II [pre-owned] JPN US$ 24.90
Atelier Iris: Eternal Mana [Premium Box] [pre-owned] JPN N/A
Atelier Iris: Grand Phantasm [First Print Limited Edition] [pre-owned] JPN N/A
Atelier Judie: Gramnad no Renkinjutsushi [Premium Box] [pre-owned] JPN US$ 69.90
Battle Gear 3 [pre-owned] JPN N/A
beatmania IIDX 10th Style [Konamistyle Special Edition] [pre-owned] JPN US$ 109.90
beatmania IIDX 3rd Style [pre-owned] JPN US$ 59.90
beatmania IIDX 4th Style: New Songs Collection [pre-owned] JPN N/A
beatmania IIDX 6th Style: New Songs Collection [pre-owned] JPN US$ 49.90
beatmania IIDX 8th Style [pre-owned] JPN N/A
beatmania IIDX 8th Style [Konamistyle Special Edition] [pre-owned] JPN US$ 99.90
beatmania IIDX 9th Style [pre-owned] JPN US$ 64.90
Berserk [pre-owned] JPN N/A
Bloody Roar 4 [pre-owned] JPN US$ 39.90
Capcom vs SNK 2: Millionaire Fighting 2001 [pre-owned] JPN US$ 39.90
Captain Tsubasa [pre-owned] JPN US$ 49.90
Chaos Legion [pre-owned] JPN US$ 39.90
Curry House CoCo Ichibanya: Kyo mo Genki da! Curry ga Umai! [pre-owned] JPN N/A
Dai-2-ji Super Robot Taisen Alpha [Limited Edition] [pre-owned] JPN N/A
Dance Dance Revolution Party Collection [pre-owned] JPN N/A
DDR Festival Dance Dance Revolution [pre-owned] JPN US$ 49.90
DDRMAX2 Dance Dance Revolution 7th Mix [pre-owned] JPN US$ 69.90
Dead or Alive 2 Hardcore [pre-owned] JPN N/A
Dead or Alive 2 [First Print Limited Edition] [pre-owned] JPN US$ 29.90
Disgaea: Hour of Darkness 2 [Limited Edition] [pre-owned] JPN US$ 69.90
Dragon Quest KYARAKUTAZU the large adventure 3 of TORUNEKO - wonderful dungeon [pre-owned] JPN N/A
Dragon Quest: Shonen Yangus to Fushigi no Dungeon [pre-owned] JPN US$ 39.90
Final Fantasy X [pre-owned] JPN US$ 44.90
Final Fantasy X International [with Bonus DVD] [pre-owned] JPN US$ 69.90
Final Fantasy X-2 [pre-owned] JPN US$ 29.90
From Software 20th Anniversary: King's Field -Dark Side Box- [pre-owned] JPN US$ 109.90
From TV Animation One Piece: Grand Battle 3 [pre-owned] JPN US$ 34.90
Full Metal Alchemist Hagane no Renkinjutsushi [pre-owned] JPN US$ 19.90
Fullmetal Alchemist 3: Kami o Tsugu Shoujo [pre-owned] JPN US$ 59.90
Genso Suikoden IV [Limited Edition] [pre-owned] JPN US$ 79.90
Genso Suikoden V [Limited Edition] [pre-owned] JPN US$ 149.90
Get Backers: The Stolen City of Infinite [pre-owned] JPN US$ 29.90
GitaDora! Guitar Freaks 4th Mix & DrumMania 3rd Mix [pre-owned] JPN US$ 74.90
Gradius III and IV [pre-owned] JPN N/A
Gradius V [pre-owned] JPN US$ 54.90
Gran Turismo 3 A-spec [pre-owned] JPN US$ 19.90
Gran Turismo 4 Prologue [pre-owned] JPN N/A
Gran Turismo Concept: 2001 Tokyo [pre-owned] JPN US$ 9.90
Growlanser Collection [pre-owned] JPN US$ 119.90
Growlanser II: The Sense of Justice [Deluxe Pack] [pre-owned] JPN N/A
Guilty Gear Isuka [pre-owned] JPN US$ 34.90
Guilty Gear XX #Reload [pre-owned] JPN US$ 29.90
Guilty Gear XX - The Midnight Carnival [pre-owned] JPN US$ 29.90
GuitarFreaks V & DrumMania V [pre-owned] JPN N/A
GuitarFreaks V & DrumMania V [Konamistyle Special Edition] [pre-owned] JPN US$ 129.90
GuitarFreaks V2 & DrumMania V2 [pre-owned] JPN N/A
Gun Survivor 2: BioHazard Code: Veronica (w/ GunCon2) [pre-owned] JPN N/A
Gun Survivor 4: Biohazard - Heroes Never Die (w/ GunCon2) [pre-owned] JPN US$ 84.90
Gunbird 1&2 [pre-owned] JPN US$ 54.90
Gundam Seed Union VS Z.A.F.T [pre-owned] JPN US$ 29.90
Gunslinger Girl Vol. 1 [pre-owned] JPN US$ 49.90
Gunslinger Girl Vol. III [pre-owned] JPN US$ 59.90
Homura [pre-owned] JPN US$ 49.90
Homura (Taito Best) [pre-owned] JPN US$ 44.90
Hyper Street Fighter II: The Anniversary Edition [Special Anniversary Pack] [pre-owned] JPN US$ 99.90
Ikkitousen: Shining Dragon [Limited Edition] [pre-owned] JPN US$ 89.90
K-1 World Grand Prix - The Beast Attack! [pre-owned] JPN US$ 29.90
Kakutou Bijin Wulong / Fighting Beauty Wulong [pre-owned] JPN US$ 49.90
Katamari Damashii / Katamari Damacy [pre-owned] JPN N/A
KeyboardMania [pre-owned] JPN US$ 39.90
King of Colosseum: All Japan X New Japan X Pancrase [pre-owned] JPN US$ 19.90
Kingdom Hearts Final Mix [Limited Edition] [pre-owned] JPN US$ 99.90
Kingdom Hearts Trinity Master Pieces [pre-owned] JPN N/A
Kino no Tabi: The Beautiful World [pre-owned] JPN US$ 34.90
Klonoa 2: Lunatea's Veil [pre-owned] JPN US$ 39.90
Macross: The Super Dimension Fortress [pre-owned] JPN US$ 34.90
Magna Carta [pre-owned] JPN US$ 19.90
Mai-Hime: The Another [Deluxe Pack] [pre-owned] JPN US$ 59.90
Mai-Kinoto Hime [Limited Edition] [pre-owned] JPN US$ 79.90
Marvel vs. Capcom 2: New Age of Heroes [pre-owned] JPN US$ 129.90
Maximo [pre-owned] JPN US$ 29.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection [pre-owned] JPN US$ 109.90
Metal Gear Solid 3 Snake Eater [pre-owned] JPN US$ 29.90
Metal Gear Solid 3 Subsistence [First Print Limited Edition] [pre-owned] JPN US$ 69.90
Metal Slug [pre-owned] JPN US$ 39.90
Minna Daisuki Katamari Damacy [pre-owned] JPN US$ 44.90
Mobile Suit Gundam: Gundam vs. Z-Gundam [pre-owned] JPN US$ 49.90
Mobile Suit Gundam: One Year War [pre-owned] JPN US$ 29.90
Mojib-Ribbon [pre-owned] JPN US$ 54.90
Monster Hunter G [pre-owned] JPN US$ 44.90
Naruto: Narutimett Hero 2 [pre-owned] JPN US$ 24.90
Naruto: Narutimett Hero 3 [pre-owned] JPN US$ 54.90
Neon Genesis Evangelion 2 [pre-owned] JPN US$ 44.90
Onimusha 3 [pre-owned] JPN US$ 54.90
Oretachi Geasen Zoku Sono 15: Akumajou Dracula [pre-owned] JPN US$ 49.90
Panzer Front Ausf.B [pre-owned] JPN US$ 49.90
Phantom Brave [Limited Edition] [pre-owned] JPN US$ 49.90
Pop'n Music 8 [pre-owned] JPN US$ 49.90
Popolocrois Hajimari no Bouken [Limited Edition] [pre-owned] JPN N/A
Psyvariar 2 Ultimate Final [pre-owned] JPN US$ 49.90
R-Type Final [pre-owned] JPN US$ 39.90
RahXephon [pre-owned] JPN US$ 79.90
Raiden III [pre-owned] JPN US$ 74.90
Rakugaki Oukouku 2 [pre-owned] JPN US$ 79.90
Ratchet & Clank 4th Girigiri Gingano Giga-battle [Special Gift Package] [pre-owned] JPN US$ 39.90
Rez [pre-owned] JPN US$ 29.90
Ridge Racer V [pre-owned] JPN US$ 24.90
Roommate Asami: Okusama wa Joshikousei [pre-owned] JPN US$ 44.90
Ryu ga Gotoku 2 [pre-owned] JPN US$ 59.90
Sakura Taisen V: Saraba Itoshiki Hito Yo [Show Time Box] [pre-owned] JPN N/A
Samurai Spirits Zero [pre-owned] JPN US$ 34.90
Samurai Spirits: Tenkaichi Kenkakuten [pre-owned] JPN US$ 49.90
SD Gundam G Generation Neo [pre-owned] JPN N/A
Sega AGES 2500 Series Vol. 1 Phantasy Star Generation [Privilege Limited Edition] [pre-owned] JPN US$ 34.90
Shin Gouketuji Ichizoku: Bonnou Kaihou [pre-owned] JPN US$ 54.90
Shinobido Imashime [pre-owned] JPN US$ 44.90
Silent Hill 2 [pre-owned] JPN US$ 24.90
Silent Scope 2: Innocent Sweeper [pre-owned] JPN US$ 29.90
Silent Scope 3 [pre-owned] JPN US$ 39.90
Silpheed: The Lost Planet [pre-owned] JPN N/A
Sky Gunner [pre-owned] JPN US$ 64.90
Soul Calibur III [pre-owned] JPN US$ 49.90
Space Channel 5 [pre-owned] JPN N/A
Space Channel 5 Part 2 [pre-owned] JPN N/A
Street Fighter EX3 [pre-owned] JPN N/A
Super Dragon Ball Z [pre-owned] JPN US$ 59.90
Super Robot Taisen Alpha 3: To the End of the Galaxy [pre-owned] JPN US$ 64.90
Super Robot Taisen Alpha Premium Edition [pre-owned] JPN US$ 69.90
Super Robot Taisen Impact [pre-owned] JPN N/A
Super Robot Taisen Impact [Limited Edition] [pre-owned] JPN N/A
Super Robot Taisen MX [pre-owned] JPN US$ 39.90
Super Robot Taisen: Scramble Commander [pre-owned] JPN N/A
Taiko no Tatsujin Doki! [pre-owned] JPN US$ 49.90
Tales of Destiny Director's Cut [Premium Box] [pre-owned] JPN US$ 69.90
Tales of Rebirth [pre-owned] JPN N/A
The Castle of Shikigami / Shikigami No Shiro [pre-owned] JPN US$ 39.90
The Castle of Shikigami / Shikigami No Shiro [Limited Edition] [pre-owned] JPN US$ 49.90
The Castle of Shikigami II [Limited Edition] / Shikigami No Shiro II [Limited Edition] [pre-owned] JPN US$ 64.90
The King of Fighters 2000 [pre-owned] JPN US$ 34.90
The King of Fighters 2001 [pre-owned] JPN US$ 29.90
The King of Fighters 2002 [pre-owned] JPN US$ 34.90
The Rumble Fish [pre-owned] JPN US$ 59.90
The Train Simulator Real: Yamanote Sen [pre-owned] JPN US$ 59.90
Time Crisis 3 Bundle (incl. GunCon2) [pre-owned] JPN US$ 99.90
Time Crisis II [pre-owned] JPN US$ 39.90
Time Crisis II + Guncon 2 [pre-owned] JPN US$ 79.90
Twinkle Star Spirits: La Petite Princesse [pre-owned] JPN US$ 49.90
Vampire DarkStalkers Collection [pre-owned] JPN US$ 49.90
Vib Ripple [pre-owned] JPN US$ 29.90
Wanda to Kyozou / Shadow of the Colossus [pre-owned] JPN US$ 44.90
Wangan Midnight [pre-owned] JPN US$ 49.90
Xenosaga Episode I: Der Wille zur Macht [pre-owned] JPN US$ 29.90
Xenosaga Episode I: Der Wille zur Macht Reloaded [pre-owned] JPN US$ 49.90
Xenosaga Episode II: Jenseits von Gut und Bose [pre-owned] JPN US$ 64.90
Xenosaga Freaks [pre-owned] JPN N/A
XII Stag [pre-owned] JPN US$ 34.90
Y's I & II Eternal Story [pre-owned] JPN US$ 49.90
Y's I & II Eternal Story [Limited Edition] [pre-owned] JPN US$ 69.90
Yoshinoya [pre-owned] JPN N/A
Ys: The Ark of Napishtim [Limited Edition] JPN N/A
Zettai Zetsumei Toshi [pre-owned] JPN US$ 44.90
Zettai Zetsumei Toshi 2: Itetsuita Kioku Tachi [pre-owned] JPN US$ 59.90
Zill O'll Infinite [Premium Box] [pre-owned] JPN N/A
Sony PSP™
Bleach: Heat the Soul 3 [pre-owned] JPN US$ 44.90
Castlevania: The Dracula X Chronicles / Akumajou Dracula X Chronicle [pre-owned] JPN US$ 49.90
Dissidia: Final Fantasy (20th Anniversary Limited Pack) [pre-owned] JPN US$ 399.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection [pre-owned] JPN US$ 109.90
Neon Genesis Evangelion 2: Tsukurareshi Sekai - Another Cases [10th Anniversary Memorial Box] [pre-owned] JPN US$ 89.90
PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle [pre-owned] JPN US$ 399.90
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July 18th, 2009, 19:09 Posted By: wraggster
Play Asia have done of one their updates with tons of classic games for many systems, heres the details:
In these classic gaming news updates you will find a frequent summary of all classical titles which were added to our site. Availability is subject to frequent changes and fast decisions are recommended as we usually have only very few copies of those titles that are listed below. As always we are trying to expand our catalogue regularly.
In todays round up of restocks you can find all items restocked for Sony™ systems like PlayStation™, PlayStation2™ and PSP™.
PSone™
70's Robot Anime: Geppy-X [pre-owned] JPN N/A
Alundra [pre-owned] JPN US$ 24.90
Arc The Lad II [pre-owned] JPN US$ 29.90
Arc The Lad III JPN US$ 34.90
Asuka 120% Excellent: Burning Fest Excellent [pre-owned] JPN US$ 34.90
Asuka 120% Final: Burning Fest Final [pre-owned] JPN N/A
Asuka 120% Special: Burning Fest Special [pre-owned] JPN US$ 29.90
Azito 3 [pre-owned] JPN US$ 79.90
BioHazard 3: Last Escape [pre-owned] JPN US$ 49.90
BioHazard: Director's Cut - Dual Shock Ver. [pre-owned] JPN US$ 49.90
BioHazard: Gun Survivor [pre-owned] JPN US$ 24.90 Brave Fencer Musashiden [pre-owned] JPN US$ 29.90
Bust A Move 2: Dance Tengoku Mix [pre-owned] JPN N/A
Captain Commando [pre-owned] JPN US$ 139.90
Captain Tsubasa: Aratanaru Densetsu Joshou [pre-owned] JPN US$ 49.90
Chocobo Racing: Genkai e no Road [pre-owned] JPN US$ 29.90
Chrono Trigger [pre-owned] JPN US$ 59.90
Dance Dance Revolution 2nd ReMIX [pre-owned] JPN US$ 39.90
Dance Dance Revolution 3rd Mix [pre-owned] JPN US$ 54.90
Dancing Blade: Katteni Momotenshi II: Tears of Eden [pre-owned] JPN US$ 34.90
Dancing Blade: Katteni Momotenshi! [pre-owned] JPN US$ 39.90
Densha de Go! 2 Premium Pack [pre-owned] JPN US$ 59.90
Densha de Go! Professional Shiyou [pre-owned] JPN US$ 29.90
Detana TwinBee Yahoo! Deluxe Pack [pre-owned] JPN US$ 44.90
Devil Summoner: Soul Hackers [pre-owned] JPN N/A
DoDonPachi [pre-owned] JPN US$ 109.90
Ehrgeiz [pre-owned] JPN US$ 24.90
Eithéa [Limited Edition] [pre-owned] JPN US$ 39.90
Elemental Gearbolt [pre-owned] JPN US$ 49.90
EVE TFA The Fatal Attraction [Limited Edition] [pre-owned] JPN US$ 64.90
EVE The Lost One [pre-owned] JPN US$ 39.90
Final Fantasy Collection [Anniversary Package] [pre-owned] JPN US$ 109.90
Final Fantasy I+II [Premium Package] [pre-owned] JPN US$ 69.90
Final Fantasy IX [pre-owned] JPN US$ 49.90
Final Fantasy V [pre-owned] JPN US$ 59.90
From TV Animation One Piece: Grand Battle 2 [pre-owned] JPN US$ 49.90
Front Mission 3 [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 54.90
G-Darius [pre-owned] JPN US$ 49.90
GaiaSeed: Project Seed Trap [pre-owned] JPN N/A
Gouketsuji Ichizoku 2: Chottodake Saikyou Densetsu [pre-owned] JPN US$ 34.90
Guilty Gear (Reprint) [pre-owned] JPN US$ 29.90
GunBullet + Guncon [pre-owned] JPN US$ 39.90
Gundam The Battle Master 2 [pre-owned] JPN N/A
Gunners Heaven [pre-owned] JPN US$ 49.90
Harmful Park [pre-owned] JPN US$ 229.90
Hokuto no Ken: Seiki Matsukyu Seishi Densetsu [pre-owned] JPN US$ 54.90
Horned Owl [Limited Edition w/ Light Gun] [pre-owned] JPN US$ 44.90
Image Fight & X-Multiply Arcade Gears [pre-owned] JPN US$ 99.90
In the Hunt [pre-owned] JPN N/A
Jikkyou Oshaberi Parodius: Forever with Me [pre-owned] JPN N/A
Khamrai [pre-owned] JPN US$ 24.90
Konami 80's Arcade Gallery JPN US$ 89.90
Konami Antiques MSX Collection Vol. 1 [pre-owned] JPN N/A
Konami Antiques MSX Collection Vol. 2 [pre-owned] JPN N/A
Konami Antiques MSX Collection Vol. 3 [pre-owned] JPN N/A
Langrisser I & II [Limited Edition] [pre-owned] JPN US$ 49.90
Lunar 2: Eternal Blue [pre-owned] JPN US$ 49.90
Macross: Do You Remember Love [pre-owned] JPN US$ 49.90
RockMan X5 [pre-owned] JPN US$ 59.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection [pre-owned] JPN US$ 109.90
Metal Gear Solid Integral (Konami the Best) [pre-owned] JPN N/A
Metal Gear Solid [Premium Package] [pre-owned] JPN N/A
Mortal Kombat II [pre-owned] JPN US$ 79.90
Namco Anthology 2 [pre-owned] JPN US$ 79.90
Namco Museum Encore [Limited Edition /complete with all games] [pre-owned] JPN US$ 149.90
Namco Museum Vol. 2 [Limited Edition] [pre-owned] JPN N/A
Other Life: Azure Dreams [pre-owned] JPN US$ 29.90
Panzer Front bis. [pre-owned] JPN US$ 79.90
PaRappa The Rapper [pre-owned] JPN US$ 29.90
Parasite Eve [pre-owned] JPN N/A
Parasite Eve II [pre-owned] JPN N/A
Pepsiman [pre-owned] JPN US$ 49.90
Persona 2: Eternal Punishment [pre-owned] JPN US$ 44.90
PocketStation crystal [pre-owned] JPN US$ 49.90
Pop'n Music 6 [pre-owned] JPN US$ 64.90
Raiden Project [pre-owned] JPN US$ 44.90
Raiden Project (PlayStation the Best) [pre-owned] JPN US$ 34.90
Rakugaki Showtime [pre-owned] JPN US$ 269.90
Ranma 1/2: Battle Renaissance [pre-owned] JPN US$ 69.90
Real Bout Fatal Fury Special: Dominated Mind [Limited Edition] [pre-owned] JPN US$ 49.90
Rising Zan: The Samurai Gunman [pre-owned] JPN US$ 69.90
Rival Schools Evolution 2 [pre-owned] JPN US$ 49.90
RockMan Dash: Tron ni Kobun [pre-owned] JPN US$ 49.90
RockMan X6 [pre-owned] JPN US$ 59.90
RockMan X6 (PlayStation the Best) [pre-owned] JPN US$ 49.90
SaGa Frontier 2 [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 49.90
SaGa Frontier [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 49.90
SD Gundam G Generation-0 [pre-owned] JPN US$ 29.90
SD Gundam G Generation-F [Limited Edition] [pre-owned] JPN US$ 79.90
Seiken Densetsu: Legend of Mana [pre-owned] JPN US$ 49.90
serial experiments lain [pre-owned] JPN US$ 149.90
Sexy Parodius [pre-owned] JPN US$ 69.90
Shin Megami Tensei if... [pre-owned] JPN US$ 49.90
Silhouette Mirage: Reprogrammed Hope [pre-owned] JPN US$ 129.90
Snatcher [pre-owned] JPN US$ 49.90
Sol Divide [pre-owned] JPN US$ 44.90
Star Ocean: The Second Story [pre-owned] JPN US$ 39.90
Star Ocean: The Second Story (PSOne Books) [pre-owned] JPN US$ 39.90
Street Fighter Zero 3 [pre-owned] JPN US$ 44.90
Summon Night [pre-owned] JPN N/A
Summon Night 2 [pre-owned] JPN N/A
Super Hero Operations - Diedal's Ambition [Limited Edition] [pre-owned] JPN N/A
Super Pang Collection [pre-owned] JPN US$ 64.90
Super Puzzle Fighter II X [pre-owned] JPN US$ 39.90
Super Robot Taisen Alpha [pre-owned] JPN US$ 34.90
Super Robot Taisen Alpha Gaiden [Limited Edition] [pre-owned] JPN US$ 74.90
Tales of Eternia [pre-owned] JPN US$ 44.90
Tales of Eternia [Premium Box] [pre-owned] JPN US$ 99.90
The Adventure of Little Ralph [pre-owned] JPN US$ 99.90
Thunder Force V: Perfect System (Technosoft Collection) [pre-owned] JPN US$ 99.90
Time Bokan Series: Bokan Desuyo [pre-owned] JPN N/A
Time Crisis [pre-owned] JPN US$ 29.90
Time Gal & Ninja Hayate [pre-owned] JPN US$ 99.90 Tokimeki Memorial 2 [Limited Edition] [pre-owned] JPN N/A
Tokimeki Memorial: Forever With You [Limited Edition] [pre-owned] JPN US$ 39.90
Touki Denshou Angel Eyes [pre-owned] JPN US$ 69.90
Vagrant Story [pre-owned] JPN US$ 39.90
Valkyrie Profile [Limited Deluxe Pack] [pre-owned] JPN US$ 199.90
Wolf Fang [pre-owned] JPN US$ 39.90
Xenogears [pre-owned] JPN US$ 39.90
Xenogears: Wong Fei Fong Edition [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 89.90
Zanac X Zanac [pre-owned] JPN US$ 159.90
PlayStation2™
.hack// Collection [Limited Edition Box Set] [pre-owned] JPN US$ 129.90
.hack// fragment [pre-owned] JPN US$ 59.90
A.C.E. Another Century's Episode [pre-owned] JPN N/A
A.C.E. Another Century's Episode [First Print Limited Edition] [pre-owned] JPN N/A
Aerobics Revolution [pre-owned] JPN US$ 19.90
Air Ranger Rescue Helicopter [pre-owned] JPN US$ 34.90
All Star Pro-Wrestling [pre-owned] JPN US$ 24.90
All Star Pro-Wrestling II [pre-owned] JPN US$ 24.90
Atelier Iris: Eternal Mana [Premium Box] [pre-owned] JPN N/A
Atelier Iris: Grand Phantasm [First Print Limited Edition] [pre-owned] JPN N/A
Atelier Judie: Gramnad no Renkinjutsushi [Premium Box] [pre-owned] JPN US$ 69.90
Battle Gear 3 [pre-owned] JPN N/A
beatmania IIDX 10th Style [Konamistyle Special Edition] [pre-owned] JPN US$ 109.90
beatmania IIDX 3rd Style [pre-owned] JPN US$ 59.90
beatmania IIDX 4th Style: New Songs Collection [pre-owned] JPN N/A
beatmania IIDX 6th Style: New Songs Collection [pre-owned] JPN US$ 49.90
beatmania IIDX 8th Style [pre-owned] JPN N/A
beatmania IIDX 8th Style [Konamistyle Special Edition] [pre-owned] JPN US$ 99.90
beatmania IIDX 9th Style [pre-owned] JPN US$ 64.90
Berserk [pre-owned] JPN N/A
Bloody Roar 4 [pre-owned] JPN US$ 39.90
Capcom vs SNK 2: Millionaire Fighting 2001 [pre-owned] JPN US$ 39.90
Captain Tsubasa [pre-owned] JPN US$ 49.90
Chaos Legion [pre-owned] JPN US$ 39.90
Curry House CoCo Ichibanya: Kyo mo Genki da! Curry ga Umai! [pre-owned] JPN N/A
Dai-2-ji Super Robot Taisen Alpha [Limited Edition] [pre-owned] JPN N/A
Dance Dance Revolution Party Collection [pre-owned] JPN N/A
DDR Festival Dance Dance Revolution [pre-owned] JPN US$ 49.90
DDRMAX2 Dance Dance Revolution 7th Mix [pre-owned] JPN US$ 69.90
Dead or Alive 2 Hardcore [pre-owned] JPN N/A
Dead or Alive 2 [First Print Limited Edition] [pre-owned] JPN US$ 29.90
Disgaea: Hour of Darkness 2 [Limited Edition] [pre-owned] JPN US$ 69.90
Dragon Quest KYARAKUTAZU the large adventure 3 of TORUNEKO - wonderful dungeon [pre-owned] JPN N/A
Dragon Quest: Shonen Yangus to Fushigi no Dungeon [pre-owned] JPN US$ 39.90
Final Fantasy X [pre-owned] JPN US$ 44.90
Final Fantasy X International [with Bonus DVD] [pre-owned] JPN US$ 69.90
Final Fantasy X-2 [pre-owned] JPN US$ 29.90
From Software 20th Anniversary: King's Field -Dark Side Box- [pre-owned] JPN US$ 109.90
From TV Animation One Piece: Grand Battle 3 [pre-owned] JPN US$ 34.90
Full Metal Alchemist Hagane no Renkinjutsushi [pre-owned] JPN US$ 19.90
Fullmetal Alchemist 3: Kami o Tsugu Shoujo [pre-owned] JPN US$ 59.90
Genso Suikoden IV [Limited Edition] [pre-owned] JPN US$ 79.90
Genso Suikoden V [Limited Edition] [pre-owned] JPN US$ 149.90
Get Backers: The Stolen City of Infinite [pre-owned] JPN US$ 29.90
GitaDora! Guitar Freaks 4th Mix & DrumMania 3rd Mix [pre-owned] JPN US$ 74.90
Gradius III and IV [pre-owned] JPN N/A
Gradius V [pre-owned] JPN US$ 54.90
Gran Turismo 3 A-spec [pre-owned] JPN US$ 19.90
Gran Turismo 4 Prologue [pre-owned] JPN N/A
Gran Turismo Concept: 2001 Tokyo [pre-owned] JPN US$ 9.90
Growlanser Collection [pre-owned] JPN US$ 119.90
Growlanser II: The Sense of Justice [Deluxe Pack] [pre-owned] JPN N/A
Guilty Gear Isuka [pre-owned] JPN US$ 34.90
Guilty Gear XX #Reload [pre-owned] JPN US$ 29.90
Guilty Gear XX - The Midnight Carnival [pre-owned] JPN US$ 29.90
GuitarFreaks V & DrumMania V [pre-owned] JPN N/A
GuitarFreaks V & DrumMania V [Konamistyle Special Edition] [pre-owned] JPN US$ 129.90
GuitarFreaks V2 & DrumMania V2 [pre-owned] JPN N/A
Gun Survivor 2: BioHazard Code: Veronica (w/ GunCon2) [pre-owned] JPN N/A
Gun Survivor 4: Biohazard - Heroes Never Die (w/ GunCon2) [pre-owned] JPN US$ 84.90
Gunbird 1&2 [pre-owned] JPN US$ 54.90
Gundam Seed Union VS Z.A.F.T [pre-owned] JPN US$ 29.90
Gunslinger Girl Vol. 1 [pre-owned] JPN US$ 49.90
Gunslinger Girl Vol. III [pre-owned] JPN US$ 59.90
Homura [pre-owned] JPN US$ 49.90
Homura (Taito Best) [pre-owned] JPN US$ 44.90
Hyper Street Fighter II: The Anniversary Edition [Special Anniversary Pack] [pre-owned] JPN US$ 99.90
Ikkitousen: Shining Dragon [Limited Edition] [pre-owned] JPN US$ 89.90
K-1 World Grand Prix - The Beast Attack! [pre-owned] JPN US$ 29.90
Kakutou Bijin Wulong / Fighting Beauty Wulong [pre-owned] JPN US$ 49.90
Katamari Damashii / Katamari Damacy [pre-owned] JPN N/A
KeyboardMania [pre-owned] JPN US$ 39.90
King of Colosseum: All Japan X New Japan X Pancrase [pre-owned] JPN US$ 19.90
Kingdom Hearts Final Mix [Limited Edition] [pre-owned] JPN US$ 99.90
Kingdom Hearts Trinity Master Pieces [pre-owned] JPN N/A
Kino no Tabi: The Beautiful World [pre-owned] JPN US$ 34.90
Klonoa 2: Lunatea's Veil [pre-owned] JPN US$ 39.90
Macross: The Super Dimension Fortress [pre-owned] JPN US$ 34.90
Magna Carta [pre-owned] JPN US$ 19.90
Mai-Hime: The Another [Deluxe Pack] [pre-owned] JPN US$ 59.90
Mai-Kinoto Hime [Limited Edition] [pre-owned] JPN US$ 79.90
Marvel vs. Capcom 2: New Age of Heroes [pre-owned] JPN US$ 129.90
Maximo [pre-owned] JPN US$ 29.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection [pre-owned] JPN US$ 109.90
Metal Gear Solid 3 Snake Eater [pre-owned] JPN US$ 29.90
Metal Gear Solid 3 Subsistence [First Print Limited Edition] [pre-owned] JPN US$ 69.90
Metal Slug [pre-owned] JPN US$ 39.90
Minna Daisuki Katamari Damacy [pre-owned] JPN US$ 44.90
Mobile Suit Gundam: Gundam vs. Z-Gundam [pre-owned] JPN US$ 49.90
Mobile Suit Gundam: One Year War [pre-owned] JPN US$ 29.90
Mojib-Ribbon [pre-owned] JPN US$ 54.90
Monster Hunter G [pre-owned] JPN US$ 44.90
Naruto: Narutimett Hero 2 [pre-owned] JPN US$ 24.90
Naruto: Narutimett Hero 3 [pre-owned] JPN US$ 54.90
Neon Genesis Evangelion 2 [pre-owned] JPN US$ 44.90
Onimusha 3 [pre-owned] JPN US$ 54.90
Oretachi Geasen Zoku Sono 15: Akumajou Dracula [pre-owned] JPN US$ 49.90
Panzer Front Ausf.B [pre-owned] JPN US$ 49.90
Phantom Brave [Limited Edition] [pre-owned] JPN US$ 49.90
Pop'n Music 8 [pre-owned] JPN US$ 49.90
Popolocrois Hajimari no Bouken [Limited Edition] [pre-owned] JPN N/A
Psyvariar 2 Ultimate Final [pre-owned] JPN US$ 49.90
R-Type Final [pre-owned] JPN US$ 39.90
RahXephon [pre-owned] JPN US$ 79.90
Raiden III [pre-owned] JPN US$ 74.90
Rakugaki Oukouku 2 [pre-owned] JPN US$ 79.90
Ratchet & Clank 4th Girigiri Gingano Giga-battle [Special Gift Package] [pre-owned] JPN US$ 39.90
Rez [pre-owned] JPN US$ 29.90
Ridge Racer V [pre-owned] JPN US$ 24.90
Roommate Asami: Okusama wa Joshikousei [pre-owned] JPN US$ 44.90
Ryu ga Gotoku 2 [pre-owned] JPN US$ 59.90
Sakura Taisen V: Saraba Itoshiki Hito Yo [Show Time Box] [pre-owned] JPN N/A
Samurai Spirits Zero [pre-owned] JPN US$ 34.90
Samurai Spirits: Tenkaichi Kenkakuten [pre-owned] JPN US$ 49.90
SD Gundam G Generation Neo [pre-owned] JPN N/A
Sega AGES 2500 Series Vol. 1 Phantasy Star Generation [Privilege Limited Edition] [pre-owned] JPN US$ 34.90
Shin Gouketuji Ichizoku: Bonnou Kaihou [pre-owned] JPN US$ 54.90
Shinobido Imashime [pre-owned] JPN US$ 44.90
Silent Hill 2 [pre-owned] JPN US$ 24.90
Silent Scope 2: Innocent Sweeper [pre-owned] JPN US$ 29.90
Silent Scope 3 [pre-owned] JPN US$ 39.90
Silpheed: The Lost Planet [pre-owned] JPN N/A
Sky Gunner [pre-owned] JPN US$ 64.90
Soul Calibur III [pre-owned] JPN US$ 49.90
Space Channel 5 [pre-owned] JPN N/A
Space Channel 5 Part 2 [pre-owned] JPN N/A
Street Fighter EX3 [pre-owned] JPN N/A
Super Dragon Ball Z [pre-owned] JPN US$ 59.90
Super Robot Taisen Alpha 3: To the End of the Galaxy [pre-owned] JPN US$ 64.90
Super Robot Taisen Alpha Premium Edition [pre-owned] JPN US$ 69.90
Super Robot Taisen Impact [pre-owned] JPN N/A
Super Robot Taisen Impact [Limited Edition] [pre-owned] JPN N/A
Super Robot Taisen MX [pre-owned] JPN US$ 39.90
Super Robot Taisen: Scramble Commander [pre-owned] JPN N/A
Taiko no Tatsujin Doki! [pre-owned] JPN US$ 49.90
Tales of Destiny Director's Cut [Premium Box] [pre-owned] JPN US$ 69.90
Tales of Rebirth [pre-owned] JPN N/A
The Castle of Shikigami / Shikigami No Shiro [pre-owned] JPN US$ 39.90
The Castle of Shikigami / Shikigami No Shiro [Limited Edition] [pre-owned] JPN US$ 49.90
The Castle of Shikigami II [Limited Edition] / Shikigami No Shiro II [Limited Edition] [pre-owned] JPN US$ 64.90
The King of Fighters 2000 [pre-owned] JPN US$ 34.90
The King of Fighters 2001 [pre-owned] JPN US$ 29.90
The King of Fighters 2002 [pre-owned] JPN US$ 34.90
The Rumble Fish [pre-owned] JPN US$ 59.90
The Train Simulator Real: Yamanote Sen [pre-owned] JPN US$ 59.90
Time Crisis 3 Bundle (incl. GunCon2) [pre-owned] JPN US$ 99.90
Time Crisis II [pre-owned] JPN US$ 39.90
Time Crisis II + Guncon 2 [pre-owned] JPN US$ 79.90
Twinkle Star Spirits: La Petite Princesse [pre-owned] JPN US$ 49.90
Vampire DarkStalkers Collection [pre-owned] JPN US$ 49.90
Vib Ripple [pre-owned] JPN US$ 29.90
Wanda to Kyozou / Shadow of the Colossus [pre-owned] JPN US$ 44.90
Wangan Midnight [pre-owned] JPN US$ 49.90
Xenosaga Episode I: Der Wille zur Macht [pre-owned] JPN US$ 29.90
Xenosaga Episode I: Der Wille zur Macht Reloaded [pre-owned] JPN US$ 49.90
Xenosaga Episode II: Jenseits von Gut und Bose [pre-owned] JPN US$ 64.90
Xenosaga Freaks [pre-owned] JPN N/A
XII Stag [pre-owned] JPN US$ 34.90
Y's I & II Eternal Story [pre-owned] JPN US$ 49.90
Y's I & II Eternal Story [Limited Edition] [pre-owned] JPN US$ 69.90
Yoshinoya [pre-owned] JPN N/A
Ys: The Ark of Napishtim [Limited Edition] JPN N/A
Zettai Zetsumei Toshi [pre-owned] JPN US$ 44.90
Zettai Zetsumei Toshi 2: Itetsuita Kioku Tachi [pre-owned] JPN US$ 59.90
Zill O'll Infinite [Premium Box] [pre-owned] JPN N/A
Sony PSP™
Bleach: Heat the Soul 3 [pre-owned] JPN US$ 44.90
Castlevania: The Dracula X Chronicles / Akumajou Dracula X Chronicle [pre-owned] JPN US$ 49.90
Dissidia: Final Fantasy (20th Anniversary Limited Pack) [pre-owned] JPN US$ 399.90
Metal Gear Solid 20th Anniversary: Metal Gear Solid Collection [pre-owned] JPN US$ 109.90
Neon Genesis Evangelion 2: Tsukurareshi Sekai - Another Cases [10th Anniversary Memorial Box] [pre-owned] JPN US$ 89.90
PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle [pre-owned] JPN US$ 399.90
Full details Here --> http://www.play-asia.com/SOap-23-83-...-23g-84-n.html
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July 18th, 2009, 19:11 Posted By: wraggster
Heres the list of whats new in blueray releases this week:
Asahiyama Dobutsuen Monogatari Penguin Ga Sora Wo Tobu (~Toshiyuki Nishida, Ai Maeda, ...) JPN US$ 51.90
Changeling (~Angelina Jolie, John Malkovich, ...) JPN US$ 51.90
Curse of King Tut's Tomb (~Malcolm McDowell, Casper Van Dien, ...) HK US$ 21.90
Death Trance (~Honoka Asada, Yko Fujita, ...) US N/A
Heaven's Door [Blu-ray+DVD] (~Tomoya Nagase, Sachi, ...) JPN US$ 62.90
The Curious Case Of Benjamin Button (~Brad Pitt, Cate Blanchett, ...) JPN US$ 52.90
The Sekai Isan Zekkei [Digital Remastered Special Editon] / The Sekai Isan Deirector Ga Erabu Sekai Isan Zekkei 20-Kei JPN US$ 85.90
Tytania Vol.7 (~Daisuke Kishiga, Katsuyuki Konishi, ...) JPN US$ 74.90
More Info --> http://www.play-asia.com/SOap-23-83-...-23m-84-n.html
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July 18th, 2009, 22:35 Posted By: wraggster
Need a little something to get you over the Saturday lull? Gnaw on this. Japan's own Yomiuri is reporting today that Toshiba is expected to finally admit defeat and enter the dark, devious world of Blu-ray later this year. For those keeping tabs, we've heard both confirmations and denials about the outfit finally caving and supporting the format it once battled so valiantly, but this seems to solidify it. If machine translation is to be believed, the company's first DVD / Blu-ray deck will boast a BD 18 label, and it's slated for release somewhere in the world by the year's end. The article also mentions that Tosh is strongly considering a Blu-ray recorder for the Japanese market, though no further details on that are available. C'mon Toshiba -- get this bad boy to the States before Christmas. We're anxious for a BD price war.
http://www.engadget.com/2009/07/18/t...-by-years-end/
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July 18th, 2009, 22:38 Posted By: wraggster
Across the Atlantic, the folks at Fase Extra got their hands on Sony's PSP Go and a couple of games recently -- LittleBigPlanet and Gran Turismo, specifically. Lucky for us, Sony Spain allowed them to grab some video of each game, that we've now conveniently dropped for you after the break.
Here's the thing: We've got another three months or so until the release of PSP Go, and, ya know, it's really pretty. So, while entertaining, these videos do little more for us than tantalize our already over-tantalized mind grapes. Thankfully though, three months should be plenty of time to put away, um, a lot of extra change for the $250 handheld.
http://www.joystiq.com/2009/07/18/li...on-the-psp-go/
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July 18th, 2009, 22:40 Posted By: wraggster
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July 18th, 2009, 22:47 Posted By: wraggster
Famitsu may have spilled the beans with regards to the Valkyria Chronicles 2 announcement, but Sega has now officially opened the game's website for business. There's not much there right now except for the first page in the developer's blog, though it contains a few screenshots from the game, one of which you can see above. It looks like the style of the original has been maintained, despite the lower-resolution PSP graphics.
The developer diary -- handily translated over at Andriasang -- notes that the game has been bought to the PSP "to expose the series to a greater variety of users," and is keen to state that "this is a true sequel." The game is set three years after the first game, with no sign of any of the characters from the original, though we'd be very surprised if one or two didn't make at least cameo appearances in the sequel.
http://www.joystiq.com/2009/07/17/of...site-launches/
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July 18th, 2009, 22:54 Posted By: wraggster
Zico Liu, programmer (and Trophy) on WipEout HD, recently dropped by the European PlayStation Blog to confirm a price and date for the game's latest expansion: Fury. Psychedelic speedsters in Europe can get their greasy mitts on this new content come July 23 for £7.99 (€9.99). US gamers won't miss out, as Fury will also be available on the US store for $9.99 that day. For those of you not in the brightly-colored loop, Fury adds a whole lot of new content, including game types, tracks and ships, to Sony's futuristic racer.
http://www.joystiq.com/2009/07/17/wi...uly-23-priced/
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July 18th, 2009, 22:56 Posted By: wraggster
Have you seen the latest episode of Pulse, the fortnightly PSN content highlight video? If so, you will have noticed that a demo for Square Enix's next PSP release, Dissidia: Final Fantasy, will be available to download on July 23. That's the expected release date, at least, but don't be surprised if it slips back down the slippery slope leading to the PSN servers. It wouldn't be the first time.
For many of us this will be the first time to see how the game actually works, as screenshots and videos have shown nothing more than a lot of mindless mid-air hacking and slashing. For a game which apparently lasts for over 40 hours, there's got to be a little more to it than that.
http://www.joystiq.com/2009/07/17/di...ected-july-23/
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July 18th, 2009, 23:05 Posted By: wraggster
There's an appropriate time and place for portable gaming. Stuck in a dentist's waiting room? Of course. In the back seat during a lengthy road trip? Go right ahead. Waiting for the movie to start? Acceptable! Working as a security guard stationed in the heart of one of the nation's oldest high-security nuclear weapons plants? No, sir. A thousand times no.
A report from a Knoxville news station turned our eyes to the plight of three security guards who were recently suspended without pay from the Y-12 nuclear weapons plant in Oak Ridge, TN. Their misconduct? They brought gaming devices "with transmitting capability" (the original article specifically mentions the PSP) into the plant's "protected zone," where cell phones aren't even allowed, because THAT'S WHERE THEY MAKE NUCLEAR WEAPONS. We sure hope those brief rounds of Lumines were worth risking nuclear holocaust, you jerks.
http://www.joystiq.com/2009/07/17/th...anet-with-psp/
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July 18th, 2009, 23:42 Posted By: wraggster
News via emurussia
Sony Playstation emulator for Windows has been updated. Changes:
- PCSX ignores the CDR plugin disc-switching functionality, so that is only controlled by the core now.
- CDR plugin is automatically closed and then opened after switching discs to force a reload of the CD ID.
- Fixed heap corruption when movie files were outputed. (ume.drink)
- Certain PAD plugins didn't work before; now all of them should work fine for input recording. (ume.drink)
- Random crashes during FMVs were fixed.
http://code.google.com/p/pcsxrr/
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July 18th, 2009, 23:46 Posted By: wraggster
News via emurussia
Emulator of Sony PSP for Windows has been updated.
This is a major version update which includes all changes of previous beta versions:
- A huge improvement in CPU/FPU/VFPU added and fixed a considerable
instructions which make things better.
- v0.3 is 50% faster than v0.2.
- Fixed a lot of issues and bugs ( in compiler, loader, memory…etc).
- Better fake Mpeg.
- Improved and fixed a lot of modules like sceUmd…etc, and other HLE stuffs
which make a lot of games are running or even playable.
- Improved graphics in VideoEngine and pspdislay, fixed compressed textures,
textures cache, and also 2D & 3D (yeah we have 3D).
- Added special settings for more compatibility and speed.
Download and try out commercial and Homebrew games in this emulator for PSP via Comments
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July 19th, 2009, 00:48 Posted By: wraggster
News via pspita
The Chinese cooleyes coder releases a new update for PMPlayer Advance, video player for PSP with some advanced features and allows the viewing of movies in PMP format.
Then the full changelog and download link.
Changelog v3.0.5:
Quote:
- Compatible with 5.50GEN CF-B, support for PSP-1000
- Fixato function to delete MP4 file format
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July 19th, 2009, 00:52 Posted By: wraggster
News via pspita
New release for PCE for PSP, PC Engine emulator developed by an anonymous coder Japanese. The program finally came to the Beta 1 version.
Download and Give Feedback Via Comments
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July 19th, 2009, 00:56 Posted By: wraggster
News via pspita
Dark and CF PSPatrick issue CXMB Go! v3, LUA homebrew developed that will allow you to install the latest version of CXMB for your Custom Firmware. The program also lets you set the CPU frequency.
More to follow.
Chaneglog v3:
Quote:
• Renovated the eboot
• New Menu Options
• New menu CPU
• Program translated into English and French
• Added initial boot
• If the CPU frequency is low, you will be asked if setting it to 333 Mhz
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July 19th, 2009, 00:59 Posted By: wraggster
Ignition Entertainment Ltd., a UTV Enterprise - a worldwide publisher and developer of videogames is pleased to announce the release of Archer Mclean's Mercury which is now available for download from the PlayStation Network for the PSP (PlayStation Portable) in the PAL territories.
Mercury, the original and now iconic puzzle game, where the simple but challenging task is to manoeuvre the blobs of 'mercury' to a set goal will have gamers engrossed for hours on end.
The cleverly designed levels are full of variety, with switches, platforms, obstacles and hazards barring your goal to level completion. Having an understanding of the laws of physics, which are reversed in some instances, will help you in your tasks.
Mercury with its ingenious physics routines and large 3D levels often requires skill, fortitude and maybe even a little luck to complete and will have you coming back for more in order to beat the fastest times and unlock the games many secrets!
Game features:
Six fantastic game worlds with 72 levels of fantastic liquid mayhem!
Over 30 interactive objects, enemies and level solving devices, including Teleporter, Spinners, bridges and flux transmitters
Combo, Boss and lots of secret levels to unlock
Unlock able levels per world for hi-scorers and a bonus 7th world to discover!
Training camp for beginners for to practice blob control and colour manipulation
Ultra realistic liquid mercury effects never before seen in a game
Addictive pick up and play gameplay
Mercury serves up the ultimate puzzle game for players of all ages. Once you start playing it will be impossible to put down!
Available now from: http://uk.playstation.com/psn/store/
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July 19th, 2009, 01:00 Posted By: wraggster
505 Games U.S., in collaboration with 1C Company, the publishers of upcoming WWII flight combat title IL-2 Sturmovik: Birds Of Prey, today shed some light on the processes by which the game's impressive visuals are produced, including the use of satellite photography. Shuttle Radar Topography Mission (STRM) database pictures, renowned for their incredible precision, have been used to recreate the landscapes of war-torn Europe in IL-2 Sturmovik: Birds Of Prey in remarkable detail.
Building accurate 1940's environments using the latest in cutting edge satellite technology comes with a set of immediate problems, most obviously the 50 year time gap in the layout of buildings, foliage and other features, many of which did not exist at the time of the game's setting, as well as other landscape elements which are now long gone from the real word and need to be added to the game. To combat this, the development team of IL-2 Sturmovik: Birds Of Prey have collated and pored over hundreds of wartime photos, documents and maps, painstakingly removing unwanted additions and recreating missing landscape features.
Whenever possible, locations featured in IL-2 Sturmovik: Birds Of Prey have been remodelled according to genuine, historically accurate photos from archives around the world. These were laboriously compared with modern images to ensure all significant features were included or removed as appropriate. Where documented evidence was unavailable, the team took the time to create unique buildings in keeping with the style of the era, often imitating structures from other cites of the era and transposing them into the created landscapes. In total, over two million buildings and around 35 million trees were put in place using these processes to produce a level of realism previously unseen on current generation consoles.
"Collecting all the necessary data, both old and new, to create IL-2 had been a long battle all of its own," commented Alex Price, Senior Global Brand Manager for 505 Games. "The game is now looking as good we had always anticipated it would and clearly, the scouring of archives and satellite databases has all been worth it!"
Developed by Gaijin Entertainment for Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system, DiP Interactive for Nintendo DS and SME Dynamic Systems Limited for PSP (PlayStation Portable) system, IL-2 Sturmovik: Birds of Prey features the greatest aerial battles of all time, during the Second World War, and boasts the most realistic landscapes and aircraft seen in any flight sim.
IL-2 Sturmovik: Birds of Prey will be published by 505 Games in collaboration with 1C Company. For historical imagery being used to develop IL-2 Sturmovik: Birds of Prey, visit the official website at www.il2game.com or http://bhimpact.gamespress.com/product_page.asp?i=946 for all the latest information.
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July 19th, 2009, 17:58 Posted By: wraggster
Toshiba, the former leader of Blu-Ray's enemy HD-DVD camp, is admitting defeat in the most final way they can: By launching a Blu-Ray player.
The company's first Blu-Ray/DVD deck should arrive (in Japan first, probably) before Christmas this year, and "sources" say it'll be called the BD-18 (we think. The Google translation is sort of sketchy). We don't know anything else about the alleged player, but we imagine some Toshiba exec is sitting in a bathroom stall, crying quietly and cursing Sony.
http://gizmodo.com/5317683/toshiba-e...blu+ray-player
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July 19th, 2009, 18:04 Posted By: wraggster
Bethesda likes you just as you are, Capital Wastelander. At the very least you don't need to keep working on that level grind in Fallout 3, as Bethesda's Jeff Gardiner confirmed to MTV Multiplayer that the game's level cap won't be raised beyond 30. (Back in May, the game's Broken Steel DLC increased the maximum possible level from 20 to 30.)
He did, however, note that he's "sure we'll [Bethesda] look into addressing these concerns in future games." Though the company is farming out development of next year's expansion Fallout: New Vegas to Obsidian, the Fallout IP is still very much in Bethesda's hands -- making us wonder if we'll see what Mr. Gardiner is talking about as soon as next year.
http://www.joystiq.com/2009/07/18/fa...her-level-cap/
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July 19th, 2009, 18:37 Posted By: wraggster
News via emurussia
Russian GPU plugin for Sony PlayStation emulators has been updated.
Changes:
- fixed some DMA bugs. This improves emulation of FF9, Xenogears, Front Mission 3, Pro Pinball: Fantastic Journey and some other games.
- fixed polyline rendering with a lot of points;
- fixed sprites/tiles rendering in KKND and Skull Monkeys;
- improved logic and precision of fps limiter;
- fixed screen shift in windowed mode;
- added support for additional shader textures;
- removed libpng dependency, now it's linked statically;
- added 2 new full screen modes: "Desktop settings" and "Native resolutions";
- improved GUI interface (full screen settings, hot keys etc).
http://forum.emu-russia.net/viewforum.php?f=28
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July 19th, 2009, 21:08 Posted By: wraggster
News via pspita
The coder scionsamurai issuing a port of the fun game Duck Hunt, published in 1984 by Nintendo for the NES platform. The goal of the game is to shoot more ducks as possible in five rounds.
More to follow.
Notes:
Quote:
Control mode 2DUCKS ":
- Stick analog pad to move and
- R to shoot
- Start to put the game paused
Controls in the "UR DUCK" (in which the player makes the dell'anatra):
- Directional keys to dodge bullets
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July 19th, 2009, 21:20 Posted By: wraggster
News via pspita/pspgen
The coder tibolink release an update to LABYE PSP, homebrew-game that takes on our PSP a labyrinth and its obstacles. The program comes as version 0.3.
More to follow.
Quote:
- Six levels available
- Option to reset the score
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July 20th, 2009, 20:54 Posted By: wraggster
MTV is to launch a Rock Band Network that will enable any artist, signed or unsigned, to have their music featured in the game.
Artists and labels will be able to submit their tracks for programming to a Harmonix-trained freelance developer. The song will then be released to Microsoft's Creator's Club to be reviewed by its online industry community before being made available as downloadable content. The price of this content will be determined by its creator (from 50 cents to USD 3), who then receives 30 per cent of the resulting sales. Because of its reliance on the Creator's Club the new network will launch solely on Xbox 360, but MTV expects to subsequently make popular tracks available on PlayStation 3 and Wii.
"We've figured out how to make it so anybody who owns and controls masters and publishing can put music into [Rock Band] at their own pace," said MTV Games senior VP of electronic games and music Paul DeGooyer. "We're talking about a set of serious professional tools to allow people on the front line of writing and recording songs to completely control their destiny with respect to interactive products and then giving them direct access to the download store."
The system will mean artists and labels not having to deal with Harmonix directly, instead preparing their own tracks for play in the game.
"It's very exciting news to us," Tony Kiewel, Sub Pop Records head of A&R told Billboard. "It's important to participate in every possible revenue stream available. Whatever gets your music heard helps your overall awareness and ability to sell records and downloads."
Currently in closed beta, MTV plans to go into open beta in late August in the US and open it via an online store, separate from the current Rock Band store, before the year's end. The two stores could be merged at a later date if the new program proves successful, says the publisher.
It will be moving slowly to begin with due the anticipated volume of submissions, however. MTV expects delays towards the start of the process until a pool of developers and reviewers has been established.
Once up-and-running however, the publisher is hoping interactive tracks could lure in consumers that wouldn't otherwise buy music, creating a whole new revenue stream for music artists.
"Recorded music on its own no longer leads the charge for artists," commented DeGooyer. "It's now this aggregated value proposition of recorded music, touring, merch, branding, web presence and now videogames
"I can envision a song coming into the Rock Band Network first, getting traction, picking up customers through online play and then being picked up by MTV's programming and showing up there. We've shown we can sell millions of songs in the Rock Band store. So it really does tie into a larger picture."
Microsoft's Creators Club currently reviews around 30-50 games per month, but since MTV and Microsoft expects the number of Rock Band submissions to significantly increase this number, a separate custom club will be created specifically for Harmonix and hosted separately, complete with a custom set of review procedures.
To date, Harmonix has made over 700 additional songs available to play in Rock Band, achieving more than 50 million downloads.
http://www.gamesindustry.biz/article...heir-own-music
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July 20th, 2009, 21:01 Posted By: wraggster
Call of Duty: World at War Map Pack 3 is coming in August featuring three multiplayer maps (Battery, Revolution and Breach), co-developed with partner Certain Affinity and one new Zombie map (Der Riese).
Activision released no further details (or screens) for the pack but expect them some soon. Here's the full release:
Reinforcements are scheduled to arrive for one of the most-played online multiplayer games, as Activision Publishing, Inc and developer Treyarch, confirmed plans today to deliver Call of Duty: World at War Map Pack 3 in August. Map Pack 3 will feature three multiplayer maps ("Battery," "Revolution," and "Breach"), co-developed with partner Certain Affinity, and one new Zombie map ("Der Riese"), for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION3 computer entertainment system. Visit www.CoDWaW.com for more details.
Call of Duty: World at War Map Pack 3 follows the enormous success of its first two predecessors, which to date have sold more than four million copies on both Xbox LIVE and the PlayStation Network (combined) for a Call of Duty game that has sold more than 11 million units to date across all platforms, according to The NPD Group, Charttrack and Gfk.
http://www.computerandvideogames.com....php?id=219824
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July 20th, 2009, 21:14 Posted By: wraggster
Remember the Shin Megami Tensei slot machine? One report from the event says something about Persona 5.
The news comes from pachinko publication 7rush, which claims Persona 5 will be announced for the PlayStation 3 soon in the midst of a MegaTen boom. (Thanks for the tip Pesmerga00!!) Persona 4 was also revealed in an unusual way with Bloomberg mentioning the game in a financial report.
However, other media like Dengeki Online were at the event and didn’t report anything about Persona 5.
Right or wrong, Persona 5 is inevitable. MegaTen is growing worldwide and the Persona is leading the way.
http://www.siliconera.com/2009/07/20...ona-5-for-ps3/
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July 20th, 2009, 21:15 Posted By: Shrygue
via Eurogamer
Guerrilla Games will launch the Napalm & Cordite add-on for Killzone 2 this Thursday on the PlayStation Store.
Word comes direct from Killzone HQ, complete with fleshed-out descriptions of the new maps and weapons on offer.
Those, remember, are the VC1 Flamethrower and Boltgun 4400 from the main campaign, plus multiplayer areas Suljeva Cliffside and Arctower Landing.
There's still no word on price, however, although previous Killzone 2 DLC has cost GBP 4.79 / EUR 5.99 a pop.
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July 20th, 2009, 21:16 Posted By: wraggster
Kojima says that upcoming PSP title will take a different form to previous outings
Acclaimed games developer Hideo Kojima has started the ball rolling on the Metal Gear Solid: Peace Walker hype machine by claiming that the upcoming PSP title will be every bit the rival of its home console counterparts – despite some fundamental design differences.
“Peace Walker a Metal Gear Solid 5-class game,” he said in a Q&A posted on ShackNews. “I am supervising, designing, producing, directing, and editing this title together with the MGS4 team.”
Kojima went on to explain that whilst Peace Walker will maintain the production values of its predecessors, its form will be somewhat different to previous MGS titles.
“The game will be stealth-action based – I can't reveal too many details yet, but we are implementing features that can only be realized on the PSP platform that I believe everyone can look forward to,” he outlined.
“The game will be a little different from the Metal Gear that players have come to know. However, the story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting playtime.
“You can customise Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission.
"For example there's heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won't allow you to carry many weapons, but will allow you to be light on your feet.”
http://www.mcvuk.com/news/35094/Peac...S5-class-title
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July 20th, 2009, 21:18 Posted By: Shrygue
via Computer and Video Games
Following last week's news that Sega's awesome tactical action game, Valkyria Chronicles, would be getting a sequel on PSP, comes the first batch of shots.
Sega Europe hasn't got any info on a UK release but we fully expect to see one, even if the first one was overlooked on PS3, which is a crying shame.
The screens have been lifted form the just-opened Japanese website. If you can read it, let us know what it says. We're dying to know more.
Screenshots here
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July 20th, 2009, 23:41 Posted By: wraggster
RealView Innovations Ltd., a developer of optical technology located in Ireland, has announced that it will launch its V-Screen for the Sony PSP handheld video game console in time for the Q4 Christmas buying season. The V-Screen is a consumer-friendly attachment that enhances the perceived depth of the 2D screen image on the PSP.
Founded in 2001, RealView Innovations (RVI) has developed a unique 3 dimensional screen technology that enhances the perceived depth of 2 dimensional screen images. Currently the company is focused on providing this technology to the personal entertainment and video game accessory market.
RVI has developed optical technology that does not rely on software or electronics, but rather offers a simple attachment that renders a fully 3 dimensional experience from the PSP screen.
"The innovation uses special optical components in unconventional ways," states Eamonn Ansbro, an Optical Engineer who is co-Executive Director of RVI. "No software, electronics or headgear is required. Nonetheless, the optical results are astonishing." Continued Ansbro: "The video game industry is a perfect fit for our technology. The V-Screen offers consumers a tremendous leap forward in optical enhancement."
RVI has been working with a variety of US-based companies in preparation of the V-Screen launch, including Red Lion Interactive (http://www.redlioninteractive.com), and plans to deliver the V-Screen to retail in time for the Holidays.
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July 20th, 2009, 23:50 Posted By: wraggster
The Jpcsp Team have released a new version of their PSP Emulator for Windows written in Java, heres whats new:
r1107 - Avoid lot of "Using Compiler" log messages when exiting Jpcsp
r1106 - SceUtilitySavedataParam: forgot to write buffer4Addr
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July 21st, 2009, 17:10 Posted By: wraggster
The video game adaptation of the classic children's picture book Where the Wild Things Are has been confirmed.
Due to be published by Warner on DS, PS3, Wii and 360, the game is scheduled to reach consumers in November this year. On 11th December 2009 a Spike Jonze-directed film based on the Maurice Sendak book is to be released by Warner Bros.
“Where the Wild Things Are is a beloved children’s story and we are excited to deliver an immersive interactive experience based on and inspired by the feature film from Spike Jonze,” said Samantha Ryan, senior vice president, production and development, Warner Bros. Interactive Entertainment.
“Through their action-filled adventure, players will team-up with the Wild Things – each with their own unique skills or special talents – learn valuable new abilities and work together to find a way to safety.”
The game lets players assume the role of the book's lead protagonist, Max, as he explores the Wild Things' home and befriends the fearsome but kind-hearted creatures.
Where the Wild Things Are is being developed for the three major console formats by Amaze Entertainment, a Foundation 9 studio, and for the DS by WayForward.
First details of the Warner game emerged when a staff biography of Amaze’s studio head Michael Waite listed the product, but the recent confirmation by the publisher comes as the first solid news on the title.
http://www.casualgaming.biz/news/289...game-confirmed
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July 21st, 2009, 17:15 Posted By: wraggster
Pandemic’s curious Nazi-themed outing arriving in Europe on December 4th
Publisher EA has confirmed that its curious WWII based action title The Saboteur will be released in Europe on December 4th, with a North American release following on December 8th.
The game, which is being developed by Mercenaries and Star Wars Battlefront studio Pandemic, is a visually distinctive take on the WWII genre. Players assume the role of Irish race car driver Sean Devlin who finds himself stuck behind enemy lines in occupied France.
Early talk of the game has been very positive, and EA’s decision to release the title during the Q4 rush (albeit toward the end) suggests it too is optimistic.
The Saboteur is due for release on Xbox 360, PS3 and PC.
http://www.mcvuk.com/news/35105/EA-dates-The-Saboteur
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July 21st, 2009, 17:16 Posted By: wraggster
PSN developers, it seems, like to get a bit bonkers. flOw, Flower and Linger in Shadows - all mental. And here's another new entry to wacky sub genre; meet Retro/Grade from 24 Caret Games.
It's a 2D shooter that you play in reverse, moving your ship to re-absorb bullets you previously shot, and re-dodge enemy bullets as they make their way back to the ship that shot them. As co-founder Matt Gilgenbach explains, it works more like rhythm action game.
"Retro/Grade stars ace fighter pilot Rick Rocket who has just saved the universe. Unfortunately, the massive destruction he left in his wake has caused a temporal anomaly that reversed the flow of time," explains Gilgenbach.
"Retro/Grade looks like a really exciting shoot 'em up. However, it actually plays more like a rhythm game. In order to protect the health of the space/time continuum, Rick must undo his actions exactly the reverse of the way he performed them in the first place."
Gilgenbach says it can also be played with guitar controllers, using the fret buttons to move Rick's ship to the right lane and the strum bar to shoot. Once you see the video above it'll all make sense.
http://www.computerandvideogames.com....php?id=219838
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July 21st, 2009, 17:19 Posted By: wraggster
Electronic Arts has announced the launch of the 2009 Challenge Series, a live and online competition for North America that will see USD 170,000 in cash and prizes up for grabs.
The publisher has teamed up with Major League Gaming and Best Buy, who will run the online and live events respectively, with additional support from SCEA - meaning that the EA Sports titles will be played on the PlayStation 3 platform.
"For nearly a decade, the EA Sports Challenge Series has represented what our brand is all about - competition and a passion for sports," said Steven Chiang, senior VP at EA Sports. "In partnering with MLG and SCEA, we're going to offer our consumers the chance at competition like they've never had before, at the highest levels of gaming, and with all the bragging rights on the line."
The first event will launch in Dallas, Texas, on August 29-30, with online qualifiers beginning August 17.
http://www.gamesindustry.biz/article...allenge-series
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July 21st, 2009, 17:21 Posted By: wraggster
Australian online retailer JB Hi-Fi has listed The Beatles: Rock Band full band pack bundle on its website at AUD 349.
If accurate, the listing indicates a similar retail price of around GBP 170 to the original Rock Band, although the site doesn't suggest its price is the official recommended retail one.
The bundle includes Ringo's drums, Paul's Höfner bass and a pair of microphones. Rickenbacker 325 and Gretsch Duo guitars will be sold separately and will be released, along with the bundle and standalone game, on September 9 across all territories.
http://www.gamesindustry.biz/article...iced-at-USD349
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July 21st, 2009, 18:53 Posted By: wraggster
John Carmack has been discussing the advantages and disadvantages of PlayStation 3 versus Xbox 360 development, stating that while games don't require as much compression on Blu-ray, less "sweat equity" has been expended into his studio's Xbox 360 projects.
Upcoming id title Doom 4 will "almost certainly" come on three discs, Carmack told GameInformer in an interview, as reported by VG247, although the studio is working on compression methods that will enable RAGE to ship on just two, since the nature of the game doesn't suit more than that.
"We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just…we can't cut it into a third like that," said Carmack.
"We can cut it into two pieces. We've got two large wastelands on there. We just couldn't make an arbitrary cut."
He doesn't foresee the same being a problem for Doom 4, however.
"Doom 4 is being set up so that it's almost certainly going to be cut up to three DVDs versus one Blu-ray. At least they've got the ability because of the way it's structured."
Storage space aside though, it's been easier for the studio to reach its current development stage on Xbox 360 than it has on PlayStation 3, Carmack revealed, although the Sony console does offer more raw performance.
"The 360 was easier to certainly to get to where we are now. More sweat equity had to be put into the PS3," said the id creative director.
"There's a little bit more theoretical raw performance on the PS3, so we've got a little bit more headroom."
http://www.gamesindustry.biz/article...age-and-doom-4
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July 21st, 2009, 18:57 Posted By: wraggster
Samsung's latest Blu-ray HTIB features just about anything an all-in-one customer could want; in fact we're not sure how you can even build a 5.1 system with rear wireless speakers and a Blu-ray player for $799. The HT-BD3252 of course supports the latest HD audio codecs like TrueHD and DTS-HD, and a mic for automatic calibration. Not wanting to leave anything out from its stand-alone players, Samsung has also included the same internet services like Pandora, Netflix and Blockbuster via the included WiFi dongle. Oh, and don't forget the very important iPod dock, we mean, who would buy a HTIB in this day and age without one? Not us, that's for sure.
http://www.engadget.com/2009/07/21/s...the-ht-bd3252/
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July 21st, 2009, 19:01 Posted By: wraggster
Uncharted 2: Among Thieves will be out in North America on October 13, according to a statement given to Kotaku by Sony. The box art has also been revealed, featuring Nathan Drake hanging precariously from a ledge, looking with disgust at the game's title. You can see the full box after the break.
In addition, Sony revealed four different exclusive digital pre-order bonuses for different retailers. Best Buy gets golden guns for multiplayer, Amazon gets a Treasure Map item that "allows players to discover hidden treasures throughout the game," and Game Crazy gets a currency multiplier item that unlocks currency in multiplayer games more quickly for a limited time.
GameStop's pre-order bonus is the big one: early access to the multiplayer demo (as well as access to the "Revenge" booster). The multiplayer demo opens on September 30 for everyone else, but GameStop customers will be able to get in on September 9.
http://www.joystiq.com/2009/07/21/un...r-includes-ea/
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July 21st, 2009, 19:02 Posted By: wraggster
Croteam boss Roman Ribaric has told Eurogamer that Serious Sam HD may head to PlayStation 3 if you lot ask loudly enough.
"We received a lot of requests from PS3 gamers to support [Serious Sam HD]. They are all for it. So if we are asked, we are also for doing Serious Sam HD for PSN," he said.
Serious Sam HD is a remake of The First Encounter for PC and Xbox Live Arcade and will cost 1200 Microsoft Points (GBP 10.20 / EUR 14.40).
"And since it's a remake," explained Ribaric, "some people don't know what the catch with Serious Sam is. So, let's first remember that Serious Sam is an intense arcade action first-person shooter based on fast, frantic action, loads of enemies on screen at one time, seriously co-operative play, open and bright environments, uniquely designed enemies, big guns, biggest bosses ever, tons of secrets and a mix of humour, laughs and horror situations."
Serious Sam HD, then, will have all the above plus remodelled levels, improved textures, four-player co-op, beefier special effects and lots more polygons.
There will be "no toning down or reducing" content for XBLA either, says Ribaric, and future updates may appear depending on what Croteam can stuff in at launch.
The date of that launch is still "late summer" on Xbox 360, incidentally. That will presumably have to be after 19th August, which is when Shadow Complex - the last of the Summer of Arcade games - arrives.
The PC version "is coming afterwards", offered Ribaric.
http://www.eurogamer.net/articles/se...d-may-make-ps3
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July 21st, 2009, 19:06 Posted By: wraggster
Just how accurate is the PlayStation motion controller? When Eurogamer asked at the Develop conference if it's more advanced than the motion technology in its nearest competitor, the Wii Remote, Paul Holman, SCEE vice president of research and development, confidently responded "Oh, totally. It's another generation forward, or even a couple of generations."
Kish Hirani, head of developer services, offered an example. "What I personally love is to be able to write your name," he said. "Grab a mouse and write your name; it's difficult. The mouse uses very old motion-tracking technology, and to be able to write your name on the screen -- that's the precision you're getting. You've physically got a chalk in your hand, you're in front of the blackboard and you're writing. That's the level of precision involved." In other words, "It's scarily good," Hirani suggested.
Writing your name may not be the chief gameplay innovation this new device heralds, but it's an example of what's possible. In terms of what can be done in games, both Holman and Hirani mentioned the fact that since the technology combines a controller, a camera and a microphone, developers will have choices. Hirani said that "designing your game becomes like cherry picking -- grabbing what you want from these new technologies."
http://www.joystiq.com/2009/07/21/pl...-scarily-good/
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July 21st, 2009, 19:08 Posted By: wraggster
Ireland-based RealView Innovations is going to give a little more depth to PSP games this holiday season, with the launch of its new peripheral, the V-Screen. According to the press release, the device "enhances the perceived depth of the 2D screen image." Of course, it also makes the PSP significantly less portable, so you have to be pretty committed to kind-of-3D imagery to use it.
On the other hand, the V-Screen (as far as we can tell) doesn't require the user to get right up to the PSP like the other 3D attachment, reducing both neck strain and resemblance to Spock. Also, unlike the Solid Eye, the V-Screen isn't designed to work with just a single game.
http://www.joystiq.com/2009/07/21/v-...ngs-3d-to-psp/
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July 21st, 2009, 19:17 Posted By: wraggster
24 Caret Games is about to release their first game and Retro/Grade has a neat hook. It’s a shooter, but you play it in reverse.
As described on the PlayStation Blog, Retro/Grade handles like a music game, a fitting description since you can play it with a guitar controller. To prevent a time paradox, you have to fly the ship into the right spots to shoot and dodge red lasers closing in from behind. Did you make a mistake? Grab a power up and you can shift the flow of time forward, essentially giving players a chance to correct their mistake when time goes back in reverse.
Retro/Grade may not fit in the conventional definition of a horizontal shooter, but it’s backed by a novel idea. Sort of like Fret Nice, which blended the platform genre with Guitar Hero, Retro/Grade will be a PlayStation Network game for PS3.
http://www.siliconera.com/2009/07/20...ds-shmup-time/
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July 21st, 2009, 19:23 Posted By: wraggster
New special offer from Play Asia:
You are a photographer stationed in Africa in this adventure, as a professional, you will have the newest equipment such as camera lenses and computers.
Accept missions by viewing proposals via your email system. Finding and tracking animals are only the start of your mission.
You might be asked to take photos of them at unique angles, such as taking a close up shot of a giraffe's face. You'd realize you need a lot of skills to be an accomplished photographer.
You'll have a lot of equipment to choose from, from cameras to your camping gear. Of course these cost money, so be sure to accept as much missions as you can manage.
Some organizations give you useful equipment such as tripods. Be sure to look out for those as you browse for missions.
The game makes use of PS3's stunning graphical capabilities to render animations of animals to the most life-like degree. Remember how a clip from the game is used as a demonstration of the PlayStation3 prowess during the console's promotion? Now you can see why.
Selected as this week's special, the Korean version of Hakuna Matata, a.k.a Afrika is available at an unbeatable bargain price of US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...-23o-84-n.html
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July 21st, 2009, 19:24 Posted By: wraggster
Newly released today:
features
Battle an army of evil robots with cool weapons and high-tech gadgets not seen in the movie!
Play as Darwin, the leader of G-Force, and Mooch, your housefly commando sidekick!
Turn enemies into allies with the Saber micro-chip implanting technology!
Blast your way through action packed levels in the G-Force Rapid Deployment Vehicle!
Experience parts of the game in astounding 3D!
description
The G-Force, a group of highly-trained covert guinea pig spy agents, is the only team that can save the world from an evil billionaire and his army of robot appliances.
G-Force the video game is an exciting action-platformer that puts you in control of Darwin, the G-force team leader, and his housefly surveillance sidekick Mooch. Use awesome high-tech gadgets and stealth strategy as you team up with the other G-Force agents to complete your exciting mission.
http://www.play-asia.com/SOap-23-83-...j-70-3eg1.html
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July 21st, 2009, 19:27 Posted By: wraggster
Newly released today:
features
Play as two distinctive Watchmen characters with unique abilities: Rorschach, a feral, streetwise fighter who can disarm enemies to use their own weapons against them or Nite Owl, a refined fighter who uses martial arts expertise and high-tech wizardry
Watchmen: The End is Nigh features six chapters of gut-wrenching action, including locales from the film, allowing for hours of intense gameplay action and a fully developed storyline
Fight up to 20 enemies at the same time in bloody street fighting action
Play with friends in split screen co-op multiplayer competition, or solo with an A.I partner
Visually stunning graphic design stays true to the moody tone of the Watchmen world
Strong replayability from different characters’ perspectives, combat styles and co-op play
description
Immerse yourself in the iconic Watchmen world and experience hardcore, gut-punching combat as urban vigilantes Rorschach and Nite Owl. Watchmen: The End is Nigh extends the Watchmen film experience by delving into the characters, rivalries and challenges in a mature action-brawler.
http://www.play-asia.com/SOap-23-83-...j-70-3fq7.html
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July 22nd, 2009, 01:30 Posted By: wraggster
Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then.
http://www.engadget.com/2009/07/21/s...iimote-with-u/
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July 22nd, 2009, 16:22 Posted By: wraggster
Backwards compatibility forced platform holder to ditch much-requested tech change
With every revision of the PSP that comes and goes the lust for a second analogue stick on the PSP increases – and Sony has now admitted that the feature very nearly became a reality with the upcoming PSPgo.
Speaking in the latest issue of GameInformer (via Kotaku), Sony development boss Shuhei Yoshida stated: “We also felt, like many users, that we wish we had a second analogue on the PSP.
“But we are talking about the mid-life cycle of this platform, and the PSPgo is designed to be perfectly compatible with the PSP-3000 and all the games that released before that.
“So we had a very serious discussion about this particular subject, but we decided not to add a second analogue, and some of the developers are doing quite a nice job translating the second analogue functionality to different buttons. We didn’t want to divert their efforts either.”
http://www.mcvuk.com/news/35122/Sony...icks-for-PSPgo
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July 22nd, 2009, 16:26 Posted By: wraggster
We've known since E3 in June that Sony would open up the PlayStation Network for direct video downloads over WiFi to the PSP -- no PC or PS3 required. Now it's live, in Japan anyway. At the moment, there are about 90 PSN video titles to choose from at the moment including anime episodes at ¥200 (about $2) per or animated movies for ¥500 ($5.30) in standard definition or ¥600 ($6.40) for HD. PSP downloaded videos can be transferred to the PS3 and some content can be rented for 72-hours at a pop. No word on US or European launches but really, how much longer could it be with the PSP Go launching on October 1st.
http://www.engadget.com/2009/07/22/p...live-in-japan/
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July 22nd, 2009, 16:32 Posted By: wraggster
If you have the dominant high-def optical storage format -- which can serve both movies and games with equal aplomb -- built right into your consoles, shouldn't you be leveraging that synergy? Well, the assimilation is now complete, as Watchmen Director's Cut launched today with The End is Nigh Parts 1 and 2 for PlayStation 3 in tow. The price of admission here is a penny under $50 before tax / shipping -- and considering both parts of the game cost $30 total on their lonesome, that's none too shabby of a deal. It'll be interesting to see what film and tie-in game make the merge next -- anyone up for a Charlie and the Chocolate Factory re-release?
http://www.engadget.com/2009/07/21/p...irst-one-come/
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July 22nd, 2009, 16:42 Posted By: wraggster
Alright, look, Activision -- we've seen quite enough of Wolfenstein already. What with the recent comic strips and the constant stream of trailers since last July, it feels like we're writing something about BJ Blazkowicz every day. For the most part, the trailers have become fairly repetitive at this point -- lucky you, this one's a "featurette."
We were wondering to ourselves -- after watching the four minutes of torturous explanation in the video above -- what does "featurette" mean, exactly? Dictionary.com calls it a "short movie." Though we wouldn't exactly classify the video above as a "short movie," it is short and there are moving things in it, so we guess it'll have to do while we wait for the game to release a week later than expected.
http://www.joystiq.com/2009/07/22/ne...u-already-kno/
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July 22nd, 2009, 16:44 Posted By: wraggster
id Software has released more details on its upcoming shooter/racer hybrid Rage in the current issue of Game Informer, which hits just ahead of next month's QuakeCon.
We already know a fair bit about Rage thanks to two successive QuakeCons of revelations (check out our 2008 preview for a fair summary), but the GI piece (with thanks to Shacknews) nails on a few more specifics.
Striking out from hub towns, which provide access to races and missions, players will get involved in vehicular combat - complete with power-ups and ammo dotted around tracks - and build their character and vehicle over the course of the game.
There's also an engineering system that allows you to build things like sentry turrets and remote-control car-bombs if you've gathered the requisite blueprints and parts.
Naturally there will be weapon upgrades too, including a scope and aiming stabilisers for a crossbow, and car upgrades include bombs, a magnet for power-ups, tyre-shredders and EMP shields, along with more traditional car parts upgrades.
One weapon mentioned is a three-tipped boomerang called the "wingstick", and we're also promised alternative ammo types, including a crossbow bolt that gives you brief control of a victim before he or she explodes.
We still don't know much about your character, other than you're one of the survivors of an asteroid striking the earth in the mid-21st century, and that you're prowling the wasteland like everyone else, except the new preview mentions that your regenerating health is connected to your background.
Mission-wise, all we're told for now is that, besides quest-givers in towns, there's a gladiatorial game-show called Mutant Bash TV - presumably connected to the arena combat mentioned elsewhere - and stealth will be an option along the way too.
As at QuakeCon last year, multiplayer modes are being finalised, but id's Tim Willits and John Carmack told us 12 months ago that the multiplayer element of Rage would be divorced from single-player. Multiplayer was billed then as a discrete, two-player co-op mode, with split-screen options on consoles to complement the online elements.
Rage is due out on PC, Mac, PS3 and Xbox 360 "when it's done", and John Carmack apparently told Game Informer that PC bonuses will be higher resolutions, more anti-aliasing and faster texture page-in.
He also reportedly expanded on the aim to release the game on one Blu-ray or three DVDs depending on your choice of platform, but the new details suggest the structure of the game is causing difficulties there, with two major wastelands that don't split helpfully across the DVDs.
Look out for much more on Rage around the time of QuakeCon, which takes place between 13th and 16th August at the Gaylord Texan hotel near Dallas.
http://www.eurogamer.net/articles/id...etails-on-rage
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July 22nd, 2009, 16:49 Posted By: wraggster
Activision is trimming the fat from Guitar Hero 5, snipping multiple instrument career modes in favour of one giant lobby.
Here instruments and players can be swapped on the fly, and individual difficulty can be bossed by one person - avoiding menu faffing.
Furthermore Activision will unlock all songs from the outset, and instead use new characters, outfits, instruments and venues as progression incentives.
There are six stars on offer for performances, with the last awarded for specific song challenges, such as hitting as many notes as possible while strumming upwards.
Gone is the shared Rock Band meter, as each member now plays for themselves. Fail out and a revival meter appears for remaining band members to fill, but the more times this pops-up the harder revival becomes.
Star Power is no longer communal either, although once personal meters are filled they spill over into other band members' vials. The last new addition are Band Moments, which up an overall band score-multiplier when all members nail a highlighted section simultaneously. This multiplier does go to 11.
Activision also revealed a further 24 tracks for Guitar Hero 5. Among the more familiar faces are a live recording of "The Spirit of Radio" by Rush, AFI's unreleased single "Medicate" and game-exclusive Public Enemy/Zakk Wylde collaboration "Bring the Noise 20XX".
All announced songs are below, courtesy of IGN.
Plus, we have a brand new and exclusive Guitar Hero 5 trailer that shows off some of the game's new tricks.
Guitar Hero 5 is due out in September on PS2, PS3, Wii and Xbox 360.
http://www.eurogamer.net/articles/gh...details-emerge
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July 22nd, 2009, 16:52 Posted By: wraggster
Sometimes, a developer or publisher chooses not to release a game on the PS3 for manpower or technical reasons (see: Valve). Other times, though - as is the case with Splinter Cell: Conviction - it's just down to money.
In an interview with Kikizo, Ubisoft's Steven Masters has completely gone against previous Ubisoft comments on the matter and been refreshingly frank, saying the real reason the game won't be appearing on Sony's console has nothing to do with his development team, and everything to do with the suits upstairs:
Ubisoft as a company now has a lot of experience with PS3. Our processes, tools, techniques are very well-developed - we could absolutely execute on the PS3 if we had the opportunity, but like I said it was a business decision.
A "link of heart" my arse. You know, in five year's time, I'd love to see just how much Microsoft spent on securing all these "exclusives".
http://kotaku.com/5319958/why-no-spl...iness-decision
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July 22nd, 2009, 16:56 Posted By: wraggster
Newly released today
features
aka. Katamari Forever
Select from over 50 playable Cousins and equip them with a variety of accessories
Wood, comic, classic, and the new default graphic filters
16 In-Game movies
New action performed with the SIXAXIS controller
Under certain conditions, the Katamari will suck in nearby objects
description
GOD SAVE THE KING!
The crazy, zany, world of Katamari is back and better than ever before, complete with new stages, new visual effects, new strategies, and full 1080p HD resolution! The gameplay has generated millions of fans worldwide and the loveable characters are ready to roll again.
The King of All Cosmos has bumped his head and lost all his memory. The Prince and his cousins created RoboKing to replace the King, but it went out of control and destroyed all the stars in the Cosmos. To clean up the mess made by RoboKing and bring back the King’s memory, the Prince and his Cousins must roll their Katamaris and bring color back to the world. So get ready to roll that Katamari once more!
http://www.play-asia.com/SOap-23-83-...j-70-3dwt.html
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July 22nd, 2009, 20:49 Posted By: Shrygue
via Games Industry
Lower the price of the PlayStation 3 would have made a difficult year even worse for Sony, according to Epic Games' vice president Mark Rein. However, the platform holder "will get around to it in their own good time".
"The truth is Sony has had a difficult year and I think they had to do what they had to do to try to be profitable," Rein told Eurogamer. "They have their own financial issues to solve and lowering the price of the console would probably have made their situation worse. They will get around to it in their own good time. If you're willing to look at this as a long-term play, they're going to be just fine. "
The Epic VP also expressed his view that gamers are nowhere near ready for a new generation of consoles.
"Over half the users who played Gears of War 2 so far do not have HDTVs," he said. "Of the systems that are out there now, the majority of them aren't plugged into HDTVs. So there's no way we're ready for the PlayStation 4 or the Xbox Whatever."
Instead, Sony and Microsoft will rely on their new respective control systems, the motion controller and Natal, to deliver new experiences.
"The two companies are very smart. They invested a lot in R&D, they have very good hardware that still has plenty of life left in it and they're both relaunching it with new experiences. We'll see new consoles, but they're a long way off. Look at Sony's financial situation - it's pretty clear they need to amortise this machine over a longer period.
"Let's look at, say, Christmas next year. Both PS3 and 360 will be at that point will be mature titles, developers knowing how to get more power out of them, auxiliary experiences like movie downloads and all that stuff," Rein added.
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July 22nd, 2009, 21:00 Posted By: Shrygue
via IGN
We now have a five-some! Final Fantasy XIII's playable cast has increased by one thanks to information in the latest Famitsu.
Joining Lightning, Snow, Sazh and Vanille is Hope Estheim, a young boy who lost his mom during a purge.
If you've played the Japan-only Final Fantasy XIII demo, you'll recognize Hope as the little boy who's too scared to join the ranks of Snow's resistance. His mom is the lady who fights alongside Snow, only to die at the demo's end.
The death of his mom left Hope just a bit on the angry side with Snow. With Hope now confirmed as a major character, we'll have to see how their relationship develops.
Screenshots in Famitsu show Vanille consoling Hope after his mother's death. It's unclear if the two knew each other prior to the purge incident, although in the demo they were shown in close proximity to one-another.
Hope, like the other four characters, is a l'Cie, or a human who's been chosen by the fal'Cie for a certain purpose. All l'Cie learn about their mission in the form of a vision.
Remember that scene from the early trailers showing the cast walking around in a frozen underground lake area? Famitsu says that this scene takes place after the party of five have descended to the lower levels of Cocoon. They begin to talk about their visions. It appears that Hope isn't quite certain about the meaning of his.
Another trait shared by the l'Cie is a marking of some form on their body. Famitsu provides a first look at Sazh's marking, as we can see it partially sticking out from his shirt on his upper chest.
Lightning, Snow and Sazh were all playable in the Japanese demo, so we were able to get a grasp of their basic fighting style. Famitsu at long last introduces us to Vanille's combat style, and gives a sneak peak at Hope's as well.
Vanille's weapon of choice looks like a multi-wired fishing rod. She does damage to distant enemies by swinging the wires, then pulling back on the rod once the wire needles have struck their target (you have to admit, this would probably hurt with a real fishing rod).
Like Vanille, Hope can take aim at enemies from a distance using his trusty boomerang. With the obvious possibility for multiple hits, could this weapon help to build up your chain gauge quickly?
Both characters look like they'll bring some unique options to combat. But what other surprises await?
Square Enix appears to be increasing the information flow on FFXIII as the Tokyo Game Show approaches (just two months!). Expect frequent updates on what could be the biggest JRPG of the generation.
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July 22nd, 2009, 22:12 Posted By: wraggster
Sony Computer Entertainment and Media Molecule announced today that the LittleBigPlanet community has published one million levels to the PlayStation Network since the award-winning PlayStation 3 exclusive launched last November. Known for establishing the "Play, Create and Share" genre on PlayStation, LittleBigPlanet continues to grow and evolve through its passionate online community. In fact, more than 2.4 million unique players have played LittleBigPlanet online.
To give the one million user-generated levels milestone some context, this means that one new level has been published roughly every 21 seconds since LittleBigPlanet launched. Additionally, if a player were to play every user-generated level available on LittleBigPlanet, it would take that player almost 5 years playing 24 hours a day.
In celebration of this significant milestone, and of the LittleBigPlanet community that has embraced the Play, Create and Share genre on PlayStation with open arms, Media Molecule has created a video. You can check it out at the PlayStation Blog.
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July 22nd, 2009, 22:14 Posted By: wraggster
Konami is using the San Diego Comic-Con (which begins tomorrow) to premiere an upcoming videogame based on the popular Metalocalypse cartoon. Players will join the ranks of the Klokateers, the band's faithful roadies, and do battle with "rabid mutant fans." The game takes place in the dungeons of Mordhaus and it sounds like there will be a good amount of exploration and mini-games to go along with the combat. Dethklok's music will provide the soundtrack, with songs from The Dethalbum and the upcoming follow-up, Dethklok 2.
"…Metalocalypse has built a solid fan base and become synonymous with two things -- animated destruction and metal," said Christina Miller, vice president, Cartoon Network Enterprises. "Working closely with Konami and the show's creators, we have found a way to incorporate both of those qualities into our first video game for the brand and provide a truly authentic gaming experience."
"We have gone above and beyond and found the biggest nerds in the industry to help develop and deliver what will without a doubt be the most successful downloadable cartoon death metal game in recorded history," said series co-creator Brendon Small. "I defy anyone to find another death metal cartoon that can claim the same. I think the most important thing to remember beyond the record-setting CD sales, and astounding ratings and growing rabid fans around the world, is that this game is going to be a blast to play. I am very excited to be a part of making video games metal."
http://uk.ps3.ign.com/articles/100/1006160p1.html
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July 22nd, 2009, 22:16 Posted By: wraggster
News from streetskaterFU
We all know the problem. While your trophy list grows and as more games you install, the synchronize process of the trophies becomes slower and slower. Now I found a simple solution to fix this problem and speed it up.
Here the How-To:
1. Shutdown PS3
2. Hold the power-button till the PS3 shuts down by itself after some beeps
3. Hold the power-button down again, till you hear a "double beep"
4. Unhand the button; now the service menu starts
5. Choose option 4 "Rebuild Database"
6. Done, now your PS3 updates the trophies very fast again
http://streetskaterfu.blogspot.com/
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July 22nd, 2009, 22:21 Posted By: wraggster
News/release from Olego:
15 Puzzle it is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.
Download and Give Feedback Via Comments
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July 23rd, 2009, 22:03 Posted By: wraggster
New released at SuccessHK
This car stand set is designed to hold your PSP console on your car, enabling the passengers on the back seat to view the entertaining videos or enjoy music on the journey. The car stand set can be moved easily in every angle, so that everyone on the backseat can watch the screen conveniently. Such a car stand set is the way for you to solve the boredom during a long car drive.
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July 23rd, 2009, 23:35 Posted By: wraggster
News from StreetskaterFU
Release of the updated Trophy Scanner, now on version 1.2. Simultaneous release of the original Linux application by SKFU and the Windows port by RichDevX.
The download below contains 32/64 Bit Linux versions and a 32 Bit Windows version.
/-------------\
/Changelog 1.2\
/-------------\
Linux Version:
- Added support for game-ID range 0-999 (last was 100-999)
- Added option to scan for all trophy icons of one specific game
- Added folder creations
- Fixed a counter bug
Windows Version:
- Added option to scan for all trophy icons of one specific game
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July 23rd, 2009, 23:41 Posted By: wraggster
News via pspita
Gefa user of our forums, releases a new homebrew game. This is a Portable Bubble, on PSP porting of the famous Puzzle Bobble. In this version, however, there are particularities. And 'it can select which level to play and set the corresponding level. E 'can also create your own level sets and play a "random".
More information to follow.
Installation - Screenshots - Video:
Quote:
Installation:
- Copy the folder in PortableBubble PSP / GAME folder and the main root in python
- Starting the program
How to create new levels:
- Create a text file in the / lvls include:
Code:
# author, numero_livelli
6 6 4 4 2 2 3 3
6 6 4 4 2 2 3
2 2 3 3 6 6 4 4
2 3 3 6 6 4 4
- - - - - - - --
- - - - - - --
- - - - - - - --
- - - - - - --
- - - - - - - --
- - - - - - --
- 7 7 7 7 7 7 --
- 1 1 1 1 1 --
- - 2 2 2 2 - --
- - - 2 - - --
- - - 2 2 - - --
- - - 5 - - --
- - - 5 5 - - --
- - - - - - --
- - - - - - - --
- - - - - - --
- The numbers indicate the color of the bubbles (ranging from 1 to 7), while the dashes indicate a blank space.
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July 23rd, 2009, 23:45 Posted By: wraggster
TPN have released a podcast:
Last year’s Tiger Woods PGA Tour title for the PSP was a bit of a Bogey. Does PGA 2010 make it to Par or even knock in a Birdie? I think you’ll be surprised with the results, and heading to that affiliate link on the right (which helps the show!) after you listen to the review and the latest news in the world of the Sony Playstation Portable.
More Info --> http://psp.thepodcastnetwork.com/200...s-pga-tour-10/
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July 24th, 2009, 13:25 Posted By: sg57
To see it all, go to the project release page on my new site:
http://sg57.digital-insanity.com/ind..._id=1248423646
To sum it up...
Update:
# Added a new Ca$h Tournament system where you can win real money just by scoring high!
# Added custom MP3 Playback, recursively scans the /MUSIC and /PSP/MUSIC folders. Included is a Default.mp3
# Switched to intraFont making text fonts much better
# Upgraded to the SVN version of OSlibmod
# Small tweaks regarding collision and physics
# Uses Sony utilities for a smooth and seamless interface
# Rotation of cannon barrel no longer resets after each launch
# A lot of small tweaks and fixes I hadn't caught all those years ago...
Cash Tournaments:
In short, enter into a tournament by paying a set amount via credit card, paypal or completing free offers (yup!) then play, play, play, and play some more trying to be rank #1 on the leaderboards - if you aren't no worries because 30% of all participants will be a winner and walk away with real cash either electronically or by check in the mail! Learn more at the project release page... It's new, it's innovative, and it's for real - win a jackpot of money just by launching this poor cat as far as you can!
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July 25th, 2009, 00:10 Posted By: wraggster
News via PSPita
HxV user of our forums, publish a revised version of the homebrew handy Universal Remote, which is useful to transform a fat PSP into a universal remote. In this first release has been updated the list of remotes, making the program compatible with a growing number of devices.
A note and follow the link to download.
Notes:
Quote:
Changelog v1.1
- Support all 'Xbox360
- Added new commands Sky
- Added other remotes
Changelog v1.2:
- Updated graphics.
- Added many new remotes.
Abstract: Universal Remote only works on psp fat (the only ones to have the infrared) with support for Kernel 1.50.
Installation:
1 - Copy the remotes in the root folder of MS.
2 - Copy the PSP folder or just the two files of the program inside GAME150.
3 - Start the homebrew!
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July 25th, 2009, 00:17 Posted By: wraggster
The Jpcsp Team have released a new build of the PSP Emulator for Windows written in Java. The Emulator does play many commercial games.
Heres whats new:
r1110 Implemented sceUtilitySavedataInitStart mode 15. Tested using SavedataTool
r1109 Fixed interpretation of 2D coordinates as float values (tested on PSP).
r1108 VideoEngine: fixed BONE reading & handling.
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July 25th, 2009, 00:25 Posted By: wraggster
News/release from Dreiundachzig
RPS PSP is based on LUA.
It's a simple version of that game you all played in school or like me still make a competition with my school mates .
It's very easy to understand:
Square: Rock
Cross: Paper
Triangle: Scissors
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July 25th, 2009, 01:51 Posted By: wraggster
It's been a couple months since the PS3 2.70 firmware update, but we've finally gotten the chance to test out the external video storage. In two words: it works.
You can back up your purchased videos to any external USB drive, be it a flash drive or a standard USB hard drive. The video will show up on in a backup folder inside the drive, but you can't stream directly from the drive. So it's not like you can connect a 1TB USB hard drive and dump all your movies onto there for on-the-fly watching. You're limited to whatever space you have on your PS3's drive for storage, but you can swap in/swap-out from the external drive with relative ease.
So yeah, nice job Sony for putting out this video backup. It's great for the person who downloads a lot of movies from Sony's PSN service, which has a surprisingly decent selection for a service that's not that old.
http://gizmodo.com/5322223/ps3s-270-...tream/gallery/
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July 25th, 2009, 14:59 Posted By: ThePspTester
Hello guys,
I just released my first lua game for psp.
I named it PSP Press.
You get a note (a image) which tell you which button you have to press.
When you didn't really understand what you have to do here is a video from my youtube channel:
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July 25th, 2009, 21:03 Posted By: wraggster
While nothing here solves Blu-ray's number one problem, price, there's no denying Sony's got some fun tech on display in its new 400 disc Blu-ray MegaChanger and the new BDP-S1000ES single disc Blu-ray player with WiFi. The MegaChanger presents a lovable XMB-style, Gracenote-powered onscreen menu for sorting through all the media stashed in your MegaChanger, and the S1000ES packs in 802.11n for BD-Live, along with premium analog outs and some dashing good looks for the well-heeled enthusiasts. $1,900 and $700 of respective awesomeness? Well, that's up to you decide.
http://www.engadget.com/2009/07/24/s...-in-the-flesh/
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July 26th, 2009, 00:41 Posted By: wraggster
News via PSPita
Hades Xent Vincent, our user forums, issue a modified version of DayViewer, designed by Total_Noob plugin which displays the day of the week in the XMB. In this release there are translations in Italian, English, French, Spanish and German.
More to follow.
Installation:
Quote:
- Copy the file dayviewer.prx folder Seplugins the string and add ms0: / seplugins / dayviewer.prx 1 file VSH.txt
- Select the file to the translation you want, rename it and place it in dayviewer.txt folder Seplugins
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July 26th, 2009, 00:47 Posted By: wraggster
News via PSPita
HxV user of our forums, publish a revised version of the homebrew handy Universal Remote, which is useful to transform a fat PSP into a universal remote. In this first release has been updated the list of remotes, making the program compatible with a growing number of devices.
A note and follow the link to download.
Notes:
Quote:
Changelog v1.1
- Support all 'Xbox360
- Added new commands Sky
- Added other remotes
Changelog v1.2:
- Updated graphics.
- Added many new remotes.
Abstract: Universal Remote only works on psp fat (the only ones to have the infrared) with support for Kernel 1.50.
Installation:
1 - Copy the remotes in the root folder of MS.
2 - Copy the PSP folder or just the two files of the program inside GAME150.
3 - Start the homebrew !
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July 26th, 2009, 00:54 Posted By: wraggster
News via gxmod
Franco went on our forums to present its new version of its excellent homebrew Labyr1t 2D turn now to version 1.1. The work is huge for this new version, I can tell you no more, here are the details of his release ...
Franco Citation:
Here is the release of Labyr1t 2D, version 1.1, is I worked hard to offer you great improvements.
What Labyr1t 2D?
Labyr1t 2D is a game where you must pick the output in a maze. You are a little Pac Man through a maze with a number of lives per game and you need to go green until the location while avoiding obstacles red. Moreover, to complicate things a little, you have to realize this task in the time allotted to you.
The huge new features of version 1.1!
* Improved code
* Added a method of random mazes with no lives
* 3 new levels (with end)
* The number of lives is no longer reset to zero at each level.
* Added 3 modes of difficulty: easy, medium, difficult and that changes the time and number of lives
* Replacement of the small blue square with a Pac Man turns his head in terms of its direction
* Improvement of collisions
* When you lose a life, the game will not restart itself, a screen appears and you restart the game by pressing Cross.
* Bug fixes and minor additions
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July 26th, 2009, 01:17 Posted By: wraggster
Dan369 has posted a news update of his work on his Mario Game for the PSP:
Well firstly i'd like to thank everyone that has visited my site, i only just put that hit counter up 1 & a half days ago & already it's on 58 . I can't believe it, thanks again to everyone that is visiting & is helping support me & my projects.
So what's this update all about, well because today i felt in a real good mood & because i think it's video time, i have another great video of my project showing off the latest features.
So here's the changelog:
- Added idle state to enemies, so that when they are killed they stay at a 'squashed state' (goomba's only!) the video explains what i mean
- Added the first collision checks for enemies against mario
- Altered the animation speed to make it a bit faster & decreased the height of mario's jump
-Finally finished the positioning off the mini-blocks when/if a brick block is destroyed, again video will show this.
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July 26th, 2009, 03:45 Posted By: Zack
Via : RetroEmu - Official LuaPlayer Euphoria Forum
Hi!
First of all, I would like to start off by apologizing for the HUGE delay between V4 > V5. The reason for this is just simply lack of enthusiasm to do anything but watch TV or sleep when I got home from work or on my days off.
I assure you that there will be a few releases coming up over the next few days and I will try never to disappear like that again
So whats new? Well only a small changelog but release worthy I reckon. I was going to wait till I was finished adding the Sony Utility functions (ie. Osk, netprompt etc), but I felt a release was long overdue and the new features are release worthy.
So enough blabbering... Here is whats new :
New Features :
There is also new eboot art but who cares Sorry all of the Sony Utility functions are not yet implemented. I am working on it, just wanted to get you an update out. There will be more of the Sony Utility functions available in V6
Future plans..
As always, you will find samples of the New functions and the old ones too in the "Samples" folder, located in the download.
So thanks! And enjoy LuaPlayer Euphoria's latest release!
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July 26th, 2009, 11:16 Posted By: wraggster
Just because Toshiba has given up on HD DVD and moved on, doesn't mean the format war is totally over for red. According to a report by a Japanese TV station, its successor, China Blue HD is actually leading Blu-ray in marketshare in that country. Of course, based on the article found by our friends at FormatWarCentral, all we have to go on is a machine translated description of a video in a language we don't speak describing the apparent initial success of the government backed format in a socialist republic. If you need more evidence than that to declare the format war officially restarted, you're probably a communist, but before we drag you in front of the Un-American activities committee check out the video for a peek at the slick new CBHD cases that The Onion will surely be shipping its videos in very soon.
http://www.engadget.com/2009/07/25/b...nd-theater-of/
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July 26th, 2009, 11:20 Posted By: wraggster
The Digital Foundry blog takes a look at how the focus on high-quality graphics in console game development may be lost on more gamers than people realize. According to Mark Rein of Epic Games, more than half of Gears of War 2 users played the game on a standard-definition television. While you might expect that dropping the graphics quality would correspond to a boost in frame rates, that turns out not to be the case, and running at standard definition can actually be a detriment in some cases. Quoting:
"PAL50 is mandatory for SD gameplay on all games on all European PS3s. You can't avoid running at a sub-optimal 50Hz unless you splash out on a high-def screen. The Euro release of Killzone 2 works at SD resolution on any PS3, even if it can only run at PAL50 on a Euro machine. In short, if you're a Euro PS3 owner playing Killzone 2 on a standard-definition display, you're losing around 17 per cent of the frame-rate owing to the lack of PAL60 support in the PS3 hardware. The game itself isn't slower as such (as was often the case in the Mega Drive/SNES era), and you'll note that it's effectively a sustained 25FPS while the 60Hz versions can be somewhat more variable. But Killzone 2 is already somewhat laggy in its control system and this impacts the feel of the game still further. While there is a 17 per cent increase in resolution, this is far less noticeable than the additional numbness in the controls."
http://games.slashdot.org/story/09/0...rd-Def-Players
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July 26th, 2009, 12:16 Posted By: wraggster
News via PSPita of a new release of the PC Engine emulator for PSP:
New release for PCE for PSP, PC Engine emulator developed by an unknown Japanese coder. It finally left the beta stage.
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July 26th, 2009, 18:25 Posted By: wraggster
DarK_SharK has released a new version of his rather cool looking 2D beat em up for the PSP, take a look at the video:
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July 26th, 2009, 23:23 Posted By: ThePspTester
Hey Guys,
I just relased my new version 1.0 of my lua game "PSP Press".
What is new in this version:
-You can now download Level Updates
-New levels
-And a secret in the main menu witch you can open when you press two buttons together
-And i make a website for PSPPress:
http://psppress.bplaced.net/pc/
(just only in german but soon in english, too
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July 27th, 2009, 17:59 Posted By: wraggster
The Jpcsp Team have released a new build of their PSP Emulator for Windows thats written in java, the emulator does play some commercial games too.
Heres whats new:
r1114 Fixed again Spot light cutoff .
r1113 Fixed decoding of Vertex Info: this should fix a lot of 3D rendering problems
r1112 Fixed IndexOutOfBoundsException introduced in r1111
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July 27th, 2009, 18:06 Posted By: wraggster
News/release from Light Alex:
although this is all he posts:
Hey there,
Minor, minor things not worth mentioning.
Quote:
Capabilities
Backup your PSN license.
Restore your PSN license.
Delete the backup license on the memory stick.
Toggle USB Mass Storage.
Up to 30 PSP support.
Licenses can only be used on ONE PSP so don't think this is a piracy helper.
TESTED ON 5.00M33-6
LEDA Installed.
For PSP-100X and 200X, 1.50 kernel installation is fine too.
Custom flashed themes may interfere with this program as it loads resources from flash. Please use CTF themes or uninstall your Flashed themes.
Please read readme before installing and use at your own risk.
Information of each function is not in the main program anymore so you MUST read the readme before using the program.
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July 27th, 2009, 18:09 Posted By: wraggster
News/release from junkfactory
What the hell is it?
It's a little CFW plugin for m33 that let's you assign key combinations to launch your favorite homebrews from the XMB
What does it do?
By configuring shortcuts.conf, you can assign virtually all (well depends on how many combinations you can make and your fingers can handle) your homebrew apps, ISO/CSO game or the UMD game or even pops games (not tested) to any combination of buttons you choose. Then from the XMB, you push those combinations and hopefully the assigned homebrew/game starts. No more XMB navigation.
Installation?
1. Download the package
2. Extract them to your ms0:/seplugins folder
3. Read the notes in shortcuts.conf file (this is very important otherwise you will not get it to work if not configured correctly) and configure/assign keys to your apps/games.
4. Put this like in your vsh.txt ms0:/seplugins/homebrew_shortcuts.prx 1
5. Push the buttons and watch your homebrew run
Thank you to the pspsdk creators who opened up the PSP to some lowly nut like me.
Special thanks to Dark_Alex for M33 modules
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July 27th, 2009, 18:18 Posted By: wraggster
News/release from bosshunter
This here is an utility that I coded myself.
For those who don't know what it is, this is the patch that you need to install in order to play ISOS, PSX games and specially to improve stability to IrShell.
Note 1: This patch is only working on CFWe 3.50 version and below. With CFWe 3.60 you can still play ISOS but the PSX games won't work.. (The game could not be started. (800200E5))
Note 2: It is only for firmwares 5.03 on PSP 2000 or 3000. (Tested on both. Phat not supported as you can install CFW on it)
Note 3: This utility touches a file installed by CFWe in flash0 so USE IT AT YOUR OWN RISK.
Note 4: If something goes wrong while the prx is patching the file (ex: PSP turns off cuz of low battery) and CFWe is no longer loading, you can always reinstall the CFWe and run the patch again.
Make sure you have:
- IrShell 5.0 installed.
- A fresh install of CFWe (if you have done my other tutorial, you'll have to reinstall CFWe to run this utility).
- Plugins in game.txt are disabled (If not you'll probably get a black screen when running the prx. Just do a hard reset if this happens. Then enable ChickHen, run CFWe and try the patch again after disabling the game.txt plugins. Kinda looks like a pain but.. You only need to run this once!).
- Replaced the provided IRSHELL folder in your memory stick.
Instructions: (same as the old IrShell patches)
- Run IrShell
- Open Directory View and go to ms0:/IRSHELL/PATCH/5.03/
- Run btcnfpatch.prx
- Press X to start patching
- Wait a few seconds and you're done (you should see the following screenshot on your PSP if the update is successful).
- You can now re-enable your plugins in game.txt.
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July 27th, 2009, 20:40 Posted By: wraggster
Alex e has coded anything for a while so today he has released a new prx for the PSP, heres the release notes:
It's been while since i've coded something
well, this is a simple plugin that either puts your PSP in sleep mode or turns it off.
Instructions, controls and installation is included in the readme, enjoy
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July 27th, 2009, 23:58 Posted By: wraggster
In addition to PsOne games, Japan has TurboGrafx-16 titles in their PlayStation Store. We confirmed with Hudson emulated TurboGrafx-16 games are coming to North America too.
No specific titles were confirmed, but I would bet on Bomberman, Bonk, and the “Crush” pinball games. Four games have been released in Japan so far: Bomberman ‘94, New Adventure Island, Sengoku Mahjong, and Devil’s Crush.
Each download is PlayStation 3 and PSP compatible so you can take Bomberman and (fingers crossed) Air Zonk on the go.
http://www.siliconera.com/2009/07/27...ring-overseas/
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July 27th, 2009, 23:58 Posted By: wraggster
In addition to PsOne games, Japan has TurboGrafx-16 titles in their PlayStation Store. We confirmed with Hudson emulated TurboGrafx-16 games are coming to North America too.
No specific titles were confirmed, but I would bet on Bomberman, Bonk, and the “Crush” pinball games. Four games have been released in Japan so far: Bomberman ‘94, New Adventure Island, Sengoku Mahjong, and Devil’s Crush.
Each download is PlayStation 3 and PSP compatible so you can take Bomberman and (fingers crossed) Air Zonk on the go.
http://www.siliconera.com/2009/07/27...ring-overseas/
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July 28th, 2009, 01:47 Posted By: wraggster
News/release via ktix007
This game's objective is simple: you have to count all the cars that pass. If you manage to count them all you will pass level, and if not you'll have to re-start the level. This is a demo version and it only has 3 levels. The first two levels are easy and the third one is very hard xD! I hope you like it and the not-demo version will be here soon.
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July 28th, 2009, 16:57 Posted By: wraggster
Sony has told Eurogamer that images of pre-paid European PSN cards are Photoshop jobs - rehashed pictures of US cards with a Euro currency symbol stuck on top.
"Those PSN cards are US images altered to have the Euro sign," said a SCEE spokesperson, referring to the pictures on Kotaku.
"I have no details on Euro PSN cards I'm afraid," the spokesperson added.
Pre-paid cards provide people without credit or debit cards access to PSN funds to purchase games, add-on content, films and telly shows.
Rumour has it that they will be available in €20 and €50 sums and launch with the PSPgo in October. The PSPgo, remember, has no UMD drive and so relies solely on downloaded content.
http://www.eurogamer.net/articles/pr...ds-arent-legit
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July 28th, 2009, 16:57 Posted By: wraggster
Sony has told Eurogamer that images of pre-paid European PSN cards are Photoshop jobs - rehashed pictures of US cards with a Euro currency symbol stuck on top.
"Those PSN cards are US images altered to have the Euro sign," said a SCEE spokesperson, referring to the pictures on Kotaku.
"I have no details on Euro PSN cards I'm afraid," the spokesperson added.
Pre-paid cards provide people without credit or debit cards access to PSN funds to purchase games, add-on content, films and telly shows.
Rumour has it that they will be available in €20 and €50 sums and launch with the PSPgo in October. The PSPgo, remember, has no UMD drive and so relies solely on downloaded content.
http://www.eurogamer.net/articles/pr...ds-arent-legit
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July 28th, 2009, 17:00 Posted By: wraggster
bisoft is expecting sales of Assassin's Creed 2 to be 15 per cent higher than the first title, primarily due to the release of the sequel on Sony's PSP.
The original game sold over eight million units worldwide according to Ubisoft's last count in April 2009. As well as releasing on the additional format, the publisher revealed a game and PSP hardware bundle is also due at retail in time for the November release.
"Following the strong showing of Assassin's Creed at E3 and the current buzz, we now think the game should be selling around 15 per cent more units than the first title," stated Alain Corre, executive director for Ubisoft, in a conference call yesterday.
"Our previous guidance suggested it was going to sell less units than the first title. Most of this performance actually comes from the addition of one platform, the PSP, of which Assassin's Creed was not released in the past. Half of this performance is done with guaranteed bundles," he added.
Pre-orders from retail are already impressive, according to CEO Yves Guillemot, who revealed interest is out-performing the heavily-hyped original game.
"Assassin's Creed 2 pre-orders are much higher than the previous title and the game is really coming along very well," he said.
http://www.gamesindustry.biz/article...es-15-per-cent
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July 28th, 2009, 23:40 Posted By: wraggster
Updated release from Dreiundachzig
RPS PSP is based on LUA.
It's a simple version of that game you all played in school or like me still make a competition with my school mates .
It's very easy to understand:
Square: Rock
Cross: Paper
Triangle: Scissors
Have Fun!
UPDATE:
- New balancing: you don't win that much like before
- You now have an "opponent"
UPDATE v2:
- now one LUA Script
- choose between three audio tracks
- sound when choosing rock, paper or scissors
- selfmade PSP symbols
Download Here
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July 28th, 2009, 23:42 Posted By: wraggster
NickyP has posted a new beats of rage mod today, heres the release details:
MegaMan is one of my most favorite video game series ever (if not the most favorite), and my single most favorite video game character. I grew up playing those games, and as a grown man I still do. Needless to say, it was almost a pleasure making this mod.
My idea for this mod was inspired by the MegaMan: Power Battle/Fighters games for the arcade. I had always wished they were 3 or 4 players instead of 2, so the original plan was to just make a remake of Power Battle/Fighters and have 4 player support. However, my love for everything 8-bit kicked in, and that's when I decided I would instead remake all of the NES MegaMan games, with Power Battle/Fighters inspired gameplay. The result is, well, what you're about to play in a few minutes!
~Gameplay~
As I've stated above, this mod's gameplay style gets its inspiration from the MegaMan Power Battle/Fighters games. So, those who have played those games before will know exactly what to do.. to those who haven't: this is basically an arcade-style boss rush game.
Initially the game will appear to only be for two players. To add more, simply go to Options -> System Options to change the max amount of players!
~Controls~
This mod uses the attack1-4, special, and jump buttons.
A description of what each does:
Attack1 - Fires normal buster shot
Attack2 - Summon a helper (more on this soon)
Attack3 and Attack4 - Dodge (you can also dodge by pushing Forward twice and Attack1)
Special - For most characters, this will preform a charge shot.
Remember to set these controls in Options->Control Options->Setup Player #!
PSP users: Simply use the eboot I have provided in .rar. Place MPW1.pak into PSP/Game/MMPW/Paks
PC users: I hope you have a controller. If not, and you are forced to play this game with a keyboard, I sincerely apologize for all of the frustration you will soon endure.
~Characters~
There are 5 characters to choose from. Below is a list of them and a description:
-MegaMan-
The butler-turned-hero robot created by Dr. Light, who has saved the world on numerous occasions. His Special is a charge shot. His Helper is Rush.
-ProtoMan-
Created by both Dr. Light and Dr. Wily, and is also MegaMan's older brother. His Special is a charge shot. His Helper is Beat.
-Bass-
MegaMan's rival, and created by Dr. Wily specifically to be just that. His Special is a charge shot. His Helper is Treble.
-Duo-
A mysterious robot from space that landed on Earth, he claims he's on a mission to destroy "evil energy" throughout the universe. His Special is a charge shot that does more damage that the other characters, but it has very limited range. His Helper is Eddie.
-Gray-
A mysterious young reploid that was in hibernation in an abandoned laboratory. After being awakened by a sudden attack, he acquired the legendary Biometal Model A. With Model A and his A-Trans ability, Gray is determined to unlock his hidden past and, ultimately, save the world. His Special is a homing missle that will make him jump backwards. His Helper is Tango.
~Helpers~
Each of the characters are assigned a Helper that can be called on with Attack2. Below is a list and a description of them:
-Rush-
MegaMan's faithful dogbot. When called, Rush will become the Jet Adapter and attach to MegaMan. While in Jet MegaMan form, MegaMan's Special becomes the Super Arm, a weaker but quicker attack compared to the charge shot. Also, by pressing the Jump button again in the air, MegaMan will be able to preform a double-jump. And while Jet MegaMan form, he cannot be knocked down. MegaMan can revert to his normal form only after losing a life, so choose wisely!
-Beat-
MegaMan's birdbot, given to him by Dr. Cossack. When called, Beat will immediatley fly to the enemy and stay ontop of them, constantly causing damage. After a short period of time, Beat will disappear. Beat is also the ONLY Helper that can be called on in the air.
-Treble-
Bass' dogbot, and possibly Rush's rival. When called, Treble will immediatley fire a charge shot, and then disappear.
-Eddie-
A cargo transport robot created by Dr. Light to send MegaMan supplies. When called, Eddie will throw a bomb forward, then disappear.
-Tango-
MegaMan's catbot, only seen in MegaMan 5 for the Gameboy and Rush's playmate. When called, Tango will cough up a razor blade hairball that has boomerang-like movement, and then disappear.
Keep in mind that calling a Helper will drain the MP bar (located under your Life bar). Different Helpers cost a different amount of MP to call, so use them wisely!
~OpenBOR Version~
Because this uses some script, I recommend you use version 3.2252 or higher. It should work fine on all later versions as well. PSP users just use the version I have provided in the .rar
~Tips~
-Is your game lagging a lot when you fire buster shots in the air? Then go to Options -> System Options and disable File Logging.
-Learn to know when to dodge. Dodging recklessly may make you crash right into an enemy attack!
-Just like in all the other MegaMan games, each boss has a particular pattern. Find that pattern, and think of a way to take advantage of it!
-Don't be too quick to switch to Jet MegaMan. While you gain more maneuverability, you also lose your charge shot, which has much more range than the Super Arm. Gauge the situation, and fight appropriatley!
-While you're charging up a charge shot, you can't move. So, plan them accordingly!
-Certain characters are just plain better to use against certain bosses. If you happen to lose all your lives and still have a continue, think about who you might want to use instead.
-Keep in mind that for each extra person playing the game, a boss's max amount of health increases. The more people you play with, the harder the game is!
Everything in the spoiler tab should explain everything. And yes, if you're wondering, I will be continuing this series (each episode representing a game in the MegaMan series).
Enjoy, everyone!
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July 29th, 2009, 16:39 Posted By: wraggster
Sony will release the DualShock 3 in two new colours over in US this October, according to various US reports.
The 'Deep Red' and 'Metallic Blue' DualShock controllers are yet to be officially dated and are not yet confirmed for a UK release either, but you can always import.
Currently, only the black one is officially available here, though you can find white and silver in the shops if you look hard enough.
http://www.computerandvideogames.com....php?id=220355
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July 29th, 2009, 16:47 Posted By: wraggster
Onkyo's never been one to dabble in the Blu-ray bargain basement, but with BD decks selling for well under the $200 mark, we're wondering what kind of secret sauce is boxed in with the DV-BD507. The outfit's latest Profile 2.0 player doesn't sound too special based on specs alone, as it supports HDMI 1.3a, 1080p output, BD-Live functionality and BonusView features just like every other respectable rival on the market already. Sure, we can't say we don't appreciate its innate ability to process AVCHD files stored on SD / SDHC cards or toasted DVDs, but even on a good day we can't justify the $449 MSRP. Maybe it's upgradable to 3D... or something. Fancy rear shot is waiting after the break.
http://www.engadget.com/2009/07/29/o...ith-lofty-449/
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July 29th, 2009, 16:55 Posted By: wraggster
The University of Wolverhampton has begun a programme in conjunction with Sony Computer Entertainment Europe to offer its students access to professional PlayStation Portable development tools.
Through the PlayStation Portable Academic Development Programme, university staff and students will be able to use the same professional development hardware and software tools available to commercial studios.
"This technology platform that has been made available to us from Sony means that students can now program games and play them on their PlayStation Portable and gain valuable industry skills," commented Stuart Slater, director of the Institute of Games and Animation. "We are very happy that the university will be able to make these available to students in the coming academic year."
Wolverhampton offers a wide range of games and animation courses at its School of Computing and Information Technology and School of Art & Design.
http://www.gamesindustry.biz/article...ment-programme
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July 29th, 2009, 17:35 Posted By: wraggster
New from SuccessHK
High durability
Switch from XB360 to PS3, and vice versa
Small enough to be used anywhere
This HDMI selector cable allows you to freely choose between XB360 and PS3. With simply a press on the button, you can enjoy the different visual effects of XB360 and PS3. The cable is 1 meter long, which is surely long enough for use in living room with the Plasma or LCD TV. One more notable feature is that it does not need any battery to operate.
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July 29th, 2009, 18:19 Posted By: wraggster
News via emurussia
The JPCSP Team have released a new version of their Java PSP Emulator for Windows that runs some commercial games and PSP Homebrew.
Heres whats new:
- r1121 Fix for "Unbound Saga - USA - NPUH10008"
- r1120 Fix for "Tenchu: TOTA".
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July 29th, 2009, 21:54 Posted By: wraggster
News/release from ktix007
Clickr, is a pretty simple game where all you have to do is count the cars that passes by. If you count them right, you’ll automatically be taken to the next level. If you don’t get the number right, you will have to restart the level. In this version, the first one, there are 5 levels but I'll make more levels in the next version. I've made 3 different versions of the game, as always, one in English, another one Catalan and another one in Spanish.
Controls:
R - Count one
L - Substract one
SELECT - Pause the game
TRIANGLE - Go back to the main menu
Change log:
5 levels (2 new ones)
2 new places to play in
Pause function (pressing SELECT)
Better menu
It participates in the Scenery Beta 2009 festival
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July 29th, 2009, 22:15 Posted By: wraggster
Via Kotaku
I wielded a PSPGo again yesterday and, I must confess, only will power, professionalism, and the fear of the Pottery Barn rule) kept me from tossing the machine in the air.
If I did toss the PSPgo, I would not have tossed it in anger. I have nothing against the system, even though Sony does have two linked complications with the device the company still needs to address.
No, if I tossed the PSPgo it would be out of delight, because this system is so disarmingly light. We've estimated that it weighs under 4 ounces. A new iPhone weighs just under 5.
Yesterday, holding the Go in one hand and a new Apple phone in the other, I had trouble telling the difference (because I'm super-strong, of course). More importantly, the PSPgo has the weight of something I want to fling or fiddle with: like the three-inch-tall wooden Pac-Man ghost on my desk or my computer mouse or a normal deck of cards, which, Wikipedia informs me, weighs 3.3 ounces. Earlier PSPs weighed just under 10 and then seven ounces. The new Sony portable felt solidly made, even when flipped open, like it could take a toss or two or be something I'd start idly flipping up and down while talking to someone on the phone. DSis and other PSPs have too much heft to spark that kind of response from me. I guess we could contact a scientist to find out why, but I'm short on time today.
After my original PSP hands-on report from E3, readers asked if the system was too light. I'm not sure how a system could be too light, but I can say that the PSPgo, unlike the earlier PSPs is a machine that feels like you could forget it's in your pocket.
The unit I played yesterday was loaded with several games. I played the new Jak and Daxter on it briefly, with no ergonomic difficulty. I also tried to use the Go's exclusive Game Sleep function, but the Jak build was blocking it. The Game Sleep function allows a player to sleep their game at any point and return to the cross media bar on the PSP to do other things — no saving required. I failed to ask if multiple games can be frozen with Game Sleep at the same time, but will follow up.
For many of the vocal readers on this site, the questions that linger about the PSPgo are the price and the system's support of existing disc-based games, particularly those that prospective Go buyers already posess. The Sony rep I spoke to in New York stuck to the comments chief U.S. PlayStation marketing man Peter Dille gave Kotaku during E3, that the October 1, $250 unit is priced for early adopters.
It will remains hard to assess the true cost of that $250 price until Sony explains how gamers will or won't be able to play the many disc-based PSP games on the disc-drive-free Go, via data transfer, some sort of trade-in system, re-purchasing discounts or whatever. As of yesterday, that plan remains to be announced. (Going forward it does seem that major releases will be released digitally for the PSPgo, as Sony has previously announced. The timing of those releases remains unclear, though, as, for example, a LucasArts rep at the Sony event was not able to say whether the downloadable version of the upcoming Star Wars Battlefront: Elite Squadron would be released the same day as the disc game hits stores or a little before or after.)
I kept two hands on the PSPgo yesterday. It's a solid little machine. The PSPgo just needs the plan around it to be clarified, to ensure gamers won't have other reasons to want to toss it other than its weight.
http://kotaku.com/5325560/hard-to-re...-a-good-reason
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July 30th, 2009, 16:48 Posted By: wraggster
PlayStation Home has been updated with a new MotorStorm Pacific Rift game launching option.
That's according to the PlayStation blog, which also brings news of a new Home event titled Fat Princess: Quest for Cake.
Visit the PlayStation Events Space and you'll find eight slices of cake locked in cages. Your mission is to find clues so you can unlock the cages and feed her royal heaviness. Your reward will be a virtual throne for your Home apartment.
"A few additional surprises" are promised, "particularly revolving around the undead". Thriller-style avatar costume, please?
http://www.eurogamer.net/articles/ho...-functionality
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July 30th, 2009, 16:49 Posted By: wraggster
Sony has revealed that the PlayStation 2 is its best-selling console, as PS3 and PSP numbers decline to produce a loss for the financial quarter ending 30th June.
The company sold 1.1m PS3 consoles and 1.3m PSP consoles worldwide, compared to 1.6m and 3.7m during the same period last year. Sales of the creaky-boned PS2 console reached 1.6m for the quarter.
Sales for the PlayStation business as a whole were down 37.4 per cent year-on-year "due to lower game and VAIO PC sales", said the company. Specifically, Sony noted a decline in software and PSP hardware sales.
PS3 game sales reached 14.8m for the quarter, down from 22.8m units for the same period last year. Game sales for the PSP dropped too, from 11.8m last year to 8.3m this year.
And although the PS2 recorded decent console sales, software dropped from a beefy 19.3m last year to just 8.5m this year.
The effect of all this caused Sony as a whole to record an operating loss $268m. That's a lot of money, especially when the company turned a profit of nearly three times that number for the same period last year.
http://www.eurogamer.net/articles/pl...own-for-sony_0
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July 30th, 2009, 16:49 Posted By: wraggster
Sony has revealed that the PlayStation 2 is its best-selling console, as PS3 and PSP numbers decline to produce a loss for the financial quarter ending 30th June.
The company sold 1.1m PS3 consoles and 1.3m PSP consoles worldwide, compared to 1.6m and 3.7m during the same period last year. Sales of the creaky-boned PS2 console reached 1.6m for the quarter.
Sales for the PlayStation business as a whole were down 37.4 per cent year-on-year "due to lower game and VAIO PC sales", said the company. Specifically, Sony noted a decline in software and PSP hardware sales.
PS3 game sales reached 14.8m for the quarter, down from 22.8m units for the same period last year. Game sales for the PSP dropped too, from 11.8m last year to 8.3m this year.
And although the PS2 recorded decent console sales, software dropped from a beefy 19.3m last year to just 8.5m this year.
The effect of all this caused Sony as a whole to record an operating loss $268m. That's a lot of money, especially when the company turned a profit of nearly three times that number for the same period last year.
http://www.eurogamer.net/articles/pl...own-for-sony_0
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July 30th, 2009, 16:49 Posted By: wraggster
Sony has revealed that the PlayStation 2 is its best-selling console, as PS3 and PSP numbers decline to produce a loss for the financial quarter ending 30th June.
The company sold 1.1m PS3 consoles and 1.3m PSP consoles worldwide, compared to 1.6m and 3.7m during the same period last year. Sales of the creaky-boned PS2 console reached 1.6m for the quarter.
Sales for the PlayStation business as a whole were down 37.4 per cent year-on-year "due to lower game and VAIO PC sales", said the company. Specifically, Sony noted a decline in software and PSP hardware sales.
PS3 game sales reached 14.8m for the quarter, down from 22.8m units for the same period last year. Game sales for the PSP dropped too, from 11.8m last year to 8.3m this year.
And although the PS2 recorded decent console sales, software dropped from a beefy 19.3m last year to just 8.5m this year.
The effect of all this caused Sony as a whole to record an operating loss $268m. That's a lot of money, especially when the company turned a profit of nearly three times that number for the same period last year.
http://www.eurogamer.net/articles/pl...own-for-sony_0
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July 30th, 2009, 23:44 Posted By: wraggster
News from chickut123
I orginally made this pack for a friend and just thought I would share it!
Includes:
5.03 UPDATE
ChickHEN R2
CFWEnabler 3.60
ReadME!-Written entirely by me.
This pack if for the people who don't want to search around for everything. Everything you need is in this pack as well as explanations/instructions/and some FAQs.
It was faster to upload to Mediafire. I did check the link.
It's just over 28 MB so it should be instant to download unless it is an older computer.
Also it should not be taken off either because it's entirely free so the link should always work. Just comment if it needs o be re-uploaded
http://www.mediafire.com/file/ijdfde...ler%20Pack.zip
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July 31st, 2009, 16:15 Posted By: wraggster
The manufacturing costs of PlayStation 3 have dropped by 70 per cent, according to Sony CEO Nobuyuki Oneda.
He was speaking during a conference call, as reported by TVG.
"The cost reduction since we introduced the PS3 is very substantial and this is on schedule," Oneda told investors.
"We don't disclose how much of the PlayStation 3, specifically the cost deduction, was achieved during the past two years. But that is on schedule."
When pressed further on how much the cost has come down Oneda replied, "About 70 per cent, roughly speaking."
Sony's never said exactly how much it costs to make a PS3. However, back when the console launched estimates put the price of manufacturing each machine at $800 / £485. In January last year, reports indicated the cost had fallen by 50 per cent to reach $400 / £243.
GamesIndustry.biz's own Carol Vorderman calculates that a further 70 per cent drop would put the current cost at $240 / £146 per unit.
Could that mean a price cut is on the way? Or perhaps they could start giving them away for free?
http://www.eurogamer.net/articles/ps...heaper-to-make
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July 31st, 2009, 17:29 Posted By: Thomly
Hi all,
This is my first real psp homebrew i have made.
It's a simple app that gives you a limited time to press the L and R triggers as much as you can, and gives you the score afterwards.
Just place the "Button Masher" folder in your GAME150 folder
Please do not bash this as it is still under construction and since i'm new to psp programming.
TODO:
- High score system (maybe with a .txt file so it saves even if you quit the game)
- Make the interface much prettier
- Eboot background and icons
Greets,
Thomly
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July 31st, 2009, 23:08 Posted By: wraggster
The Jpcsp team have released a new version of the PSP Emulator for Windows written in Java, heres whats new:
Rev1123 Better fix for "Unbound Saga - USA - NPUH10008"
Rev1122 Fixed handling of mipmaps on compressed Textures
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