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September 1st, 2006, 07:35 Posted By: wraggster
Earlier this month, online retailer GameStop posted a descriptive product listing for a PlayStation Portable retro compilation called EA Replay. The write-up said 14 games would be included in the package, which would ship October 3 and carry a $29.99 price.
Today Electronic Arts confirmed the game's existence for GameSpot and corrected a couple of bits the retailer had gotten wrong. In a semiliteral case of "a day late and a dollar short," it turns out Replay will actually ship about a month later than anticipated, November 7 to be precise, and with a more pleasing price point of $19.99.
Under production at EA Canada, Replay will also include features not found in the original games. To better suit some of these titles to gaming on the go, EA is including the ability to save any of these games at any point. Three games, Budokan, Mutant League Football, and Road Rash II, will also feature local wireless head-to-head play, and players will be able to unlock and collect virtual trading cards featuring retro game art.
The 14 games included in the collection are listed below. The versions included in EA Replay will all be taken from the Super Nintendo or Genesis editions of the original titles.
B.O.B.
Budokan
Desert Strike
Jungle Strike
Haunting starring Polterguy
Mutant League Football
Road Rash
Road Rash II
Road Rash III
Syndicate
Ultima: The Black Gate
Virtual Pinball
Wing Commander
Wing Commander: Secret Missions
Via Gamestop
This begs the question of are they using emulation to bring them to the PSP ?
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September 1st, 2006, 16:07 Posted By: wraggster
Capcom has updated its official Devil May Cry 4 website, with a new flash intro showing off the game's updated logo and a countdown timer ticking down to next Friday.
Hopefully - we would presume - this means that we can expect the first solid info and media on the game to arrive next week, as currently we don't have much to go on in terms of gameplay details. However, the new DMC4 website seems to suggest a radical new gameplay addition for Capcom's fourth Dante-slasher, mostly fuelled by the intro message "From that day forth... my arm changed" and the updated logo which appears to show Dante with an unusually pointy-arm, perhaps suggesting that the half-devil man will sport a new bladed-limb in the PS3 instalment.
Still, this is all obviously with the great hat of speculation wrapped firmly around our ears. There's only seven days left to find out if our wild guesses are correct, and hopefully some new media and gameplay info will makes its way onto the net too. Stay tuned.
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September 1st, 2006, 16:10 Posted By: wraggster
The most controversially named game of recent years -- Rockstar's Bully -- is in danger of becoming Just Another Game: Rockstar has announced that henceforth, it shall be known as Canis Canem Edit. Except in the US, where it will still be known as Bully.
Which is all rather bizarre. The origin of the new name is easy to describe: Canis Canem Edit (which, Latin-speakers will know, means Dog Eat Dog) is the motto of the fictional Bullworth Academy featured in the game.
Canis Canem Edit doesn't exactly trip off the tongue, and seems to be a wilfully obscure moniker to give the game -- surely a more obvious move would be just to call it Bullworth Academy. And the anti-bullying organisations calling for the game to be banned are hardly going to change their tune just because of a name-change.
Advertisement:The fact that Rockstar has retained the Bully name in the US suggests some reluctance has accompanied Rockstar's adoption of the tag Canis Canem Edit outside this territory. Could some sort of outside agency have influenced the decision? Perhaps they were bullied into it - boom boom!
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September 1st, 2006, 16:19 Posted By: wraggster
New PS2 Release

Guitar Freaks & DrumMania MASTERPIECE SILVER is a compilation including both Guitar Freaks V and Drum Mania V. 3 people can play simultaneously, one using the guitar, the other the drums and the last one using a bass. Konami included more than 70 songs, most of them composed by famous artists.
More Info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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September 1st, 2006, 16:22 Posted By: wraggster
New PS2 Release:

Kamiwaza, is a stealth-adventure game, in which players take the role of a Japanese thief living in the Edo period. Ebizou can use multiple items and secret techniques to steal goods from rich merchants and samurai. The gameplay is very simple, each action being performed by pushing only a single button.
More Info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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September 1st, 2006, 16:27 Posted By: wraggster
News from Gamesindustry
Speaking to GamesIndustry.biz, a Sony spokesperson has dismissed rumours that a new version of the PSP is currently in development.
The rumours emerged following the appearance an article in the US version of PSM magazine, excerpts of which were widely reported (and in some cases misreported) online.
The article predicts the arrival of a new version of the PSP in March, claiming that developers have already "been briefed on Sony's plans". It goes on to say that according to "sources familiar with its development", the new PSP will be "thinner and lighter" than the original model.
But a Sony spokesperson told GamesIndustry.biz: "We currently have no plans to release another version of the PSP."
However, the spokesperson did confirm that the new add-ons for the handheld will be a highlight of Sony's line-up at the Tokyo Game Show later this month, stating, "The camera and GPS peripherals will be the main attraction, and a total of 16 titles will be showcased to demonstrate the strong line-up of software that will be released towards the year." These will include GPS-compatible titles such as Everybody's Golf Course and Metal Gear Solid Portable Ops.
As previously announced, more than 25 PS3 games will be playable at the event, and videos of a further 35 will also be shown. "Of those 35, some will be newly announced titles, and some will be updates of software announced or shown at E3," the spokesperson said.
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September 1st, 2006, 16:48 Posted By: wraggster
New From SuccessHK

Product Features of SONY PSP Power Maxx Battery Pack and Battery Charger
The maximum power equation
1800mAh Lithium-ion rechargeable battery
2 flat pins foldable plug
Automatic constant current and voltage charge control
L.E.D. indication for status
More Description of SONY PSP Power Maxx Battery Pack and Battery Charger
Charge your PSP system battery outside the system with the convenient Battery Charger. A spare battery pack to keep your game going at all times.
For 13 Dollars which is around 7 Pounds this seems a great buy especially if you have multiple batteries for your PSP.
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September 1st, 2006, 16:58 Posted By: wraggster

Success HK have just lowered the price of the SanDisk Memory Stick Pro Duo 4GB to a new lower price of $138 which is just under 70 pounds for UK people.
But i was also sent a code that you can all use Promotion Code: 4152 that takes another $10 dollars off the price, dropping it down to $128, i think shipping to anywhere works out to around $4 or £2 in UK money. The code lasts until the 30th September too but only on the item posted above.
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September 1st, 2006, 17:03 Posted By: wraggster
SuccessHK have posted an offer of $5 off the price of a Netplay Keyboard Controller for the PS2, dropping it down to a much nicer $10.
Heres more info about the Netplay Keyboard Controller

Product Features of Playstation 2 Netplay Keyboard Controller
Full-function keyboard detaches from unit for extra versatility
Dual mini joysticks feature user-selectable digital and analog modes
8-way pressure-sensitive D-pad and 10 buttons deliver all the control you need
Dual-vibration feedback motors let you feel all the action
Ideal for PS2 online game, such as, Final Fantasy XI
More Description of Playstation 2 Netplay Keyboard Controller
Boost your online gaming performance with Logitech's new NetPlay Controller. This all-in-one device combines the fun of a dual-vibration feedback controller and the convenience of a USB keyboard with full-size keys. The comfortable design with smooth grips contours to your lap and delivers everything you need to enjoy the next generation of PlayStation2 games such as EverQuest Online Adventures and Final Fantasy XI.
To get it at the reduced price youll need this Promotion Code: 6354
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September 1st, 2006, 17:13 Posted By: wraggster
Press release:
Representatives of the media, retail and distribution gathered at GC in Leipzig, Germany to experience for themselves the latest ground-breaking product from the Xploder team.
Greeted by two HD plasma screens showing a side-by-side comparison of the Xploder HDTV Player versus standard PS2 output, visitors were astounded by the instantly recognisable differences. They were left in no doubt of the visible improvements made by the product - crystal clear graphics, well-proportioned characters, crisp text within on-screen menus, detailed backgrounds, vivid colours and smooth character animation - resulting in dramatically enhanced gameplay.
From driving to fighting, role-play to strategy – almost all games including titles such as Formula One 06, the Godfather, GTA: Liberty City and classic beat-em-ups like Tekken 5 benefit from the improved HD image quality through the HDTV Player (compatible with 90% of all PS2 games). Simply choose your required settings, (480p, 720p, 1080i and numerous VGA modes) position the screen image in the required location and experience games as they were meant to be played.
Xploder HDTV Player is also capable of playing DVDs in High Definition and Enhanced Definition modes.
With consumers still anxious about committing to next generation movie formats, and concerns about the availability and pricing of the PS3, the HDTV Player is a cost-effective alternative for those who want to make the most of their existing HDTV system and current Movie and game collections.
Why wait to play games and DVDs in HD? For just £29.99 / €49.99 / $49.99 you can experience HD quality now! Includes High Quality Component RGB Cable (with composite video adaptor).
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September 1st, 2006, 17:23 Posted By: wraggster
DickyDick1969 has again released a new version of PimpStreamer for PSP, this application allows the streaming of movies from your PC to the PSP in realtime.
Heres Whats New:
- fixed several bugs (network selection, rss feeds and first dir crash)
RSS refresh via psp
- added offline option
- first image showing (realllllly basic, no zoom/resize (yet), no large images) (great thanks for lua player src, used the image code on psp)
intro movie
- a few wishes (quit confirm)
Download and Give Feedback Via Comments
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September 1st, 2006, 18:46 Posted By: Briggzy11
Hi just posting this as my first ever mod for any game on the PSP, I expect some people to like it and some people to hate it (Like Marmite) 
CS-PSP is a 2D clone of Counter Strike for the PC & X-Box with a view similar to the first GTA games (Above the player). This game has been created by Nataku92 and I will not take ANY CREDIT what so ever for the games production as all credit goes to that fine coder however I will take 10% credit for this mod 
The mod is of the matrix and the level that loads up is very similar to the marble fight room in the first matrix film (See screenshots below). All textures have been edited, the players on both sides consist of Agents Vs Good guys lol and most of the GFX have been changed, I tried changing the font but it is very difficult, I will wait for a later release before I try again, the music has also changed and the eboot background, icon etc are "Unique", just see it for yourself 
I hope you enjoy this mod and I hope to bring more out in the future for your gaming pleasure 
To install this mod simply extract all contents of the WinZip file to the root of your memory stick.
SCREENSHOTS



File
9737
Please give feedback and comments below 
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September 1st, 2006, 20:57 Posted By: wraggster
The news is in the Downgrader is coming tonight at 11pm i can reveal for everyone at DCEmu and all our thousands and thousands of visitors.
Along the line they have bricked 6 PSPs but it should be out later.
1 Hour and counting folks, get ready , the big news is coming 
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September 1st, 2006, 21:15 Posted By: masonman
This is the second release of my epic game, BHB. Ive added a new menu system with a thumnail of all nine options. I also have secret unlockable content and many bugfixes.
the object of the game is to get to the right side of the screen while avoiding obsticles before the time runs out.
there are seven gametypes (plus one hidden one),
a credits roll,
a scoreboard with the works
screenshot capapbilities,
a cheat,
and dynamic displays.
todo
-wifi
-harder to edit scoreboard
-score sharing
-mapable controls
-more relitave analog, dpad
-more gametypes
-cosmetic fixes
give it a try. it is all done without a computer, and although simple, it will reel you into its gameplay.
enjoy
Download and Give Feedback Via Comments
btw, feel free to take code, but please put me in credits, header, ect.
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September 2nd, 2006, 00:13 Posted By: wraggster
Digg THIS
UPDATE
Newly released fix from the team, heres the info:
Fixed a bug that caused premature bricking if the hack to force the unassign/assign of the flash failed. All sites mirroring the file, please update it to the new one.
Download Via Comments
Downgrader for 2.71 Released
Introduction
Dark_Alex and Mathieulh (Donate to them) have released a new downgrader for PSPs with 2.71 firmware thats only possible due to the recent Tiff Exploit that was found. Once you run and are successful your PSP will be a homebrew friendly v1.5 PSP which can play all Homebrew, Emulators and even the Devhook UMD loader so you'll still be able to play 2.71 games on your v1.5 PSP. All PSP users owe thanks to Bigbird for sacrificing 3 psps, and also to Xairu, wakAwooki (UP chip) and Joshrulez2 (bricked) as well as others for risking their PSPs.
Check out the Video Here
Some History
This isnt the first Downgrader for the PSP, Dark_Alex, Yoshihiro and Mathieulh released the 2.5/2.6 Downdater on July 2nd 2006, and before that was the V2.0 to V1.5 Downgrader which was released back in 2005. Theres also a V1.5 to V1.0 downgrader whch was released July 6th this year.
Whats Downgrading ?
Every PSP has a firmware, if your playing the latest PSP games then most likely you have a PSP 2.71 and if your unlucky the PSP 2.80 firmware. Now for those that dont know the best firmware for homebrew and much more is V1.5 Firmware. All the downgraders can make your machine go back to that firmware so you can enjoy the many thousands of games released for homebrew.
Heres the Release Info
2.71 Downdater by Dark_AleX/Mathieulh/Yoshi
This software is free, unlicensed and comes with no warranty. Despite it has been tested and it has worked, a program that rewrites a big part of the flash(flash0) is always dangerous. You are the only responsable of whatever happens to your psp using this unlicensed program.
This program requires that someone with a 1.50 runs a little program and send you the output so
you can init the downdate process. (by legal reasons i cannot provide those files directly, that's why this is needed).
The 1.50 program is TOTALLY safe, it only dumps the flash of a 1.50 user and it also extracts some special prx's found in the 1.50 updater.
The downdater directory outputted is exactly the same than the created by the 2.60/2.50 downdater.
IMPORTANT NOTE: TA-082 users, this doesn't work on these psp's. DO NOT RUN IT.
Instruction for the 1.50 user
-----------------------------
1) Copy the folders downhelper and downhelper% from the folder 1.50 HELPER folder to
/PSP/GAME/ in your memstick.
2) Obtain the 1.50 updater and put it in /PSP/GAME/UPDATE in your memstick.
Some download links for it:
http://www.psphacks.net/files/PSPFirmwares/1.5/
3) Init the downhelper program.
It will dump your flash and some files from the updater eboot to the memstick.
4) After that, the program will exit. You can now delete the updater from /PSP/GAME/UPDATE
5) You'll notice that you have a new folder in the root of your memstick called "DOWNDATER".
That's the folder you'll have to send to a 2.71 to let him use the downdater.
Instructions for the 2.71 user
-------------------------------
1) Copy the files inside MS_ROOT to the root of your memory stick.
2) Wait someone with 1.50 to pass you a folder called DOWNDATER and copy it to the root of your memstick.
3) It is recomended that you have the psp at more than 50% batteery and connected to AC
4) Go to the xmb photo viewer.
At this point will one of the following things:
a) You'll see a full red screen. This indicates that the downdater is doing its job.
Wait for it to finish. When it finish it will crash on purpose. Restart your psp manually
and you'll probably have a 1.50 if nothing went wrong.
b) You don't see the red screen. This indicates that the downdater code has not started
to execute. (even if the memstick blinks(or no), it doesn't matter! if the screen is not red, you can safely restart
the psp at this point).
This happen because of inestability in the tiff.
Don't worry, just restart the psp and keep trying until you reach the red screen of downdate.
The downdater code is NEVER executed partially. It's either executed totally or nothing.
It depends of "luck" but usually the downdater will start to execute in a average of 1/10 times.
Things that may increase the probabilities:
- A fresh formatted memory stick.
- A 32 MB memory stick (and fresh formatted)
Many thanks to:
- People that found and exploited the tif bug: Nopx86, psp250, Skylark, Joek2100, CSwindle, JimP and Fanjita
- hitchhikr for finding the kernel exploit.
- All people that tested code and supported us: jpeg (the first in downgrade!), whackawookie,
nopx86, [Having], tyranog, joshrulez and probably more people that i forgot.
Anti-Credits:
- tesuhack for lying in one test making me loose time and reach incorrect conclusions USE AT YOUR OWN RISK. Even though this has been tested there is still the possibility it may damage your PSP. We advise you to follow the steps carefully and cautiously. We are in no way responsible for bricked PSP's.
With that said,
Download and Give Feedback Via Comments 
DCEmu Members are reporting successes in downloading their PSPs, more via comments
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September 2nd, 2006, 01:27 Posted By: wraggster
Engadget have done a hands on feature about the PSPs Little brother the Mylo.
Heres an excerpt:
Holy hot damn, we got us a Mylo up in this piece. Yes, unfortunately it's only a late prototype (we haven't actually heard of anyone getting a final production unit yet) but here she is, Sony's ever-hopeful ace in the hole to get a foothold in the pockets of disenfranchised Sidekick 'tweens everywhere (and maybe even some 770 user throwbacks as well).
More info/screens Here
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September 2nd, 2006, 01:45 Posted By: wraggster
Via IGN
In an interview with Japan's Nikkei BP, Sony Computer Entertainment corporate executive Izumi Kawanishi, who heads up software platform development at the company, shared some unique visions Sony has for the PSP platform in relation to the PlayStation 3. The title of the article tells it all: "PSP will become a Virtual PS3."
Nikkei began by asking Kawanishi to discuss Sony's plans for PlayStation emulation on the PSP, which was first announced at the March PlayStation Meeting. "Just before the PlayStation Meeting," said Kawanishi, "we learned that it was technically possible to emulate the PS1 on the PSP. The emulation technology is original. We're currently doing internal tests, but things are moving quite well."
Kawanishi was mum about specific plans, but did cite some of the difficulties with the emulation project. "Emulating all PSP games would be difficult. The PS1 has left and right analogue sticks and a large number of controller buttons. The PSP has just one analogue stick, and a different number of buttons. There's no power problem with emulation, but there are limitations with the user interface."
Sony actually tried out digital distribution of PlayStation games on the PS2. In Japan, it was possible for a while to download a select few titles to the PS2 hard disk. However, Sony never went ahead with the project. Explained Kawanishi, "The structure for e-Distribution took shape on the PS2, where we wanted to move content distribution from disk media to the network. The broadband environment wasn't set up at the time, so we were unable to realize this."
The times have changed, however. "Now, fiber optic is already spreading," noted Kawanishi. "We felt that there was now an environment where true e-Distribution could be realized, so we made an announcement again in March."
Sony may have some Xbox Live style plans for its e-distribution scheme. "Games for PS3, PSP, PS1 and so-forth will be distributed via the network. While popular series are a separate matter, it's becoming hard to tell what's inside the package of recent games. So, we're thinking of distributing demo versions. In the case of PS1 games, we believe that if we make a library of all games available, similar to what Amazon does for books, there will be many users who want to give the classic titles a try."
To no great surprise, Sony's plans go beyond games. "Distributed content won't be limited just to games," explained Kawanishi. "It will also likely include movies. While we can't get a grasp for how well UMD movie software is selling, there's no question that the world is moving in the direction of network distribution for movies. I've heard that So-Net's Portable TV is performing well."
All this downloadable content brings up a big question: how long will the wait be for such massive files? Kawanishi explained. "The download amount will, put simply, be one CD's worth -- at most 600 Megabytes. PS1 game programs themselves are small, but the music data is recorded to CD tracks. When the music data is added, it's quite large in terms of volume. However, looking at the current state of internet distribution, downloading files of 400M and 500M doesn't take up too much time. This level of volume is in the range of tolerance."
For those who are worried about Sony taking its time to get a network infrastructure in place for the PS3, Kawanishi's next comment should offer some relief. Asked if gamers will be able to use e-Distribution from the day they purchase a PS3, he said, "That's the plan."
But you may not need a PS3 in order to download PS1 content to your PSP. Asked what means you'll have to download content, Kawanishi said, "There will be three: through the PS3, through the PC, or direct download to the PSP via wireless LAN. Our fundamental stance is to use an open network, so PC-based downloads will be possible. And not only that, but we believe things like download through cell phones are also a possibility. We don't plan on placing limits on the network."
Kawanishi also suggested that Sony might allow gamers to play PS1 games through emulation on the PC and, in the future, on a cell phone.
The interview then shifted to linking up the PS3 and PSP. "It's possible to have distribution of video imagery from the PS3 to PSP," said Kawanishi. "In other words, images that are rendered on the PS3 will be sent to the PSP via wireless LAN. If the PS3 is something like a home server that's placed in the center of your home, the PSP is an information terminal that you carry with you."
According to Nikkei, Kawanishi was referring to 3D imagery that's rendered on the PS3 and viewed on the PSP. Is he talking about actual gameplay? That's the big question. IGN will chime in here with the opinion that we wouldn't want to play a high-speed fighting game rendered on the PS3 but running on the PSP, as every button press would suffer from network lag. A slow RPG or strategy game? That's another story!
"PS3 video can be viewed as is on the PSP, so the PSP becomes like a Virtual PS3," continued Kawanishi's explanation. Kawanishi then credited the PS3's Cell CPU with allowing for this unexpected connectivity. "The power of the Cell will be put to use. If you don't have this much power, this cannot be realized."
If the PSP does become a virtual PS3, one might expect that Sony would lose the need to update the PSP hardware. "No, that's not the case," said Kawanishi. "The engineers have the desire to improve things even just a bit."
Kawanishi was then asked to comment on how the PSP will evolve from here. Specifically, Nikkei asked if he feels the system will become an information terminal in the future. "It depends on what the users want," responded Kawanishi. "It already has a Web Browser, and along those lines, schedule management and mailer applications will likely appear. However, it's important that the concept not lose focus. It would be troubling to have it become a machine whose use is unknown."
"The PSP started off clearly with the position of a portable game machine," continued Kawanishi. "However, looking long term, there's the thought that it ought to become a portable network device. At that time, if there's demand for an information terminal, it is possible to take it in that direction."
Could the PSP ever replace your cell phone? "There is a possibility," said Kawanishi. "I won't deny it. Personally, I'm interested in it. Of course, it's not the case that you can connect to wireless LAN everywhere, so you can't call it a permanent connection. But cell phones are permanently connected. Cell phones get more interesting as their data transfer rate increases, and I think it would be extremely interesting to try something like that."
Sony will be demonstrating two new technological sides of the PSP at the Tokyo Game Show in September, where the system's GPS Receiver and camera will be on display. We also hope to see something regarding Sony's PlayStation emulation and e-Distribution programs.
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September 2nd, 2006, 11:05 Posted By: wraggster
Just a quick update on the PS3. It's been confirmed that the PlayStation 3 will not ship with an HDMI cable. After Sony's been talking up how they will be "true HD", and how HDMI will kick component's ass, they now decide they can't spring the $5 for an HDMI cable? Great.
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September 2nd, 2006, 11:15 Posted By: wraggster
New from SuccessHK, the US Version of Ghosts N' Goblin.

An exclusive PSP edition of Capcom's legendary platforming game, directed by the original's creator Tokurou Fujiwara. The game makes use of a 3D graphics engine, giving depth to the visuals, but plays in a side-scrolling perspective and similar art design to stay true to the original. Your goal is to work your way through side-scrolling stages, defeating enemies and using your best platforming skills. The game lets you build up your skills as you progress. You start off with just a basic jump, but eventually gain a double jump and even the ability to fly. You'll also earn lots of magic spells along the way. The game promises a greater number of spells and weapons than ever before. New for Goku Makaimura is non-linear gameplay. You're no longer on a fixed path from start to end. The levels include branching points and even warp points. By using a warp point, you can warp back to previous levels and collecting items that you might have missed.

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September 2nd, 2006, 11:17 Posted By: wraggster
New from SuccessHK

In 50 Cent: Bulletproof, 50 Cent gets caught in a web of corruption, double-crosses, and shady deals that lead him on a bloody path through New York's drug underworld. Teaming up with his G Unit crew, 50 Cent takes on the most dangerous crime families in the city, uncovering an international conspiracy with devastating implications. 50 Cent: Bulletproof features album tracks and new songs from 50 Cent recorded exclusively for the game, as well as more than a dozen 50 Cent and G Unit videos along with new original hot beats and scoring from Sha Money XL (G Unit Exec Producer). In addition, the PSP version (an exclusive version with new gameplay design) offers more than a boxed-set of 50 Cent music, an exclusive G Unit documentary, and 15 music videos.


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September 2nd, 2006, 11:21 Posted By: wraggster
News via Gamesindustry
The videogames industry is no longer focused on improving graphics, according to Sony Computer Entertainment UK boss Ray Maguire, with attention now turning to artificial intelligence to make games more compelling.
Speaking at the BAFTA headquarters in London, at an event designed to underline the British Academy's new commitment to the videogame medium, Maguire said that the power of the central processors in the next-generation consoles meant that graphics were no longer top priority for developers.
"We are no longer interested in graphics per se, because graphics chips can do that for us," he commented, "but the central processors of all the new games machines are about making games more compelling by adding in artificial intelligence."
"The Cell chip is so powerful it can do 256 million calculations per second... That means one thing for us in the videogames industry: artificial intelligence."
Maguire told the audience that since he started working in the videogames industry in 1991, the focus had been strongly on improving graphics - but that graphics have now reached a point where they are so good that developers must look elsewhere for the next big step forward.
As an example, he asked the audience at BAFTA to consider the game character of Lara Croft and her movie counterpart, played by Angelina Jolie - arguing that the most important difference between the two is not visual, but lies instead in the fact that Jolie has a brain and human emotions.
He showed off a proof of concept video showing a rendered female character auditioning for a movie role, and talking through her relationship with her husband from meeting him, through to her decision to murder him after discovering that he was having an affair. Maguire highlighted the gamut of emotions which went through the character, claiming that this kind of emotional impact will be possible in game characters on next-gen systems.
"We're not talking about graphics any more," Maguire concluded. "We're talking about performance and we're talking about art."
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September 2nd, 2006, 11:37 Posted By: wraggster
Brunni has released a new version of his Sega Master System/Game Gear emulator for the PSP, heres whats new:
I've fixed the blank bar to the left of the screen, it is now available as an option in Video > Render and it's disabled by default
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September 2nd, 2006, 11:58 Posted By: wraggster
EEuG has released a new version of his Media Player for the PS2, heres whats new:
- DTV 480p video mode support added. Note: not tested here;
- added menu option to configure controller port 2. There're 3 options:
- gamepad: remote control is disabled and controller port 2 is configured
for gamepad;
- remote control: controller port 2 is configured for the official remote control
with external IR sensor plugged into controller slot 2;
- none: controller port 2 is disabled and support for the official remote control
with built-in IR sensor is enabled;
Notes: second option will appear only if there's no rom1:RMMAN2 module;
- added brightness control to the player. Use 'L2' gamepad button to decrease
brightness and 'R2' to increase it;
- added high precision mode to the MP3 decoder. Sound appears better in this mode but
it's more demanding in computational sense. This mode is always on for audio files
and it's selectable for video files via SMS menu;
- fixed cdvd driver (ISO9660:1999 mode). Thanks to 'Voldemar_U2' for the research and
implementation;
- added support for arabic subtitles. Activated by
"SMS menu->Player Settings->Subtitle Alignment->right" option. I'm not sure if I did
it correctly (original strings are reversed and displayed right aligned), so any
comments are welcome. Thanks to 'ALI' for explanations;
- updated USB drivers;
- network drivers are slightly optimized resulting a bit faster network transactions
(I've got ~690KB/s while transferring a video file to the hard disk);
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September 2nd, 2006, 12:09 Posted By: wraggster
Charnold has released a new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D. Check out the screenshot:

Heres what the author says:
This version renders 3d models now (sometimes mixed with 2D billboards), still with 60 frames/sec :-)
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September 2nd, 2006, 12:14 Posted By: wraggster
Ufox has released a new app for the PSP, heres the details:

This PSP Content Manager is a handy PSP content management tool based on framework of PSP Homebrew Icon Sort Tool I released before.
You can use it to preview and manage PSP content stored in memory stick or in PC's harddisk with same folder structure used in memory stick.
File management, item sort, hombrew edit/Installation, MP4 title modifying, MP3/WMA tag edit and more are implemented functions of this single application.
Heres whats new:
v1.1
+ ATRAC Tag Edit
Tested on ATRAC files created by SonicStage4.0
+ Video List Smart Drag&Drop
Files will be copy/cut into right folders and renamed if necessary when you drag&drop
files from windows explorer, unsupported files are ignored.
MP4 folders will be created automatically if not exists.
+ List Loading Log
PSPContentManager.log is used to log the loading process of lists.
If application crashs while loading lists, you can open this log file to see what happens.
This may help you to find out the item that caused the crash, and also help me to fix bugs.
+ Add Text Color to List Items
+ Fix Bookmark File Format Bug
Press "Apply Sort" on Bookmark List to fix bookmark file created by v1.0 that can't be loaded
by PSP internet browser.
+ Fix Some UI Bugs
- Microsoft.NET Framework v2.0 was no longer needed!
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via Ufox
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September 2nd, 2006, 12:19 Posted By: wraggster
DourelDMX has released a new Flash Portal for those of you on v2.71 and higher firmware, heres the info from the readme file:
Welcome and thanks for downloading WVista! This download is simple, just place the wvista folder into the psp/common folder and open up your internet browser on your PSP and type this in the address bar
"psp/common/wvista/vista.swf"
DourelDMX
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September 2nd, 2006, 12:21 Posted By: wraggster
New magazine from Gamers Galaxy released, heres whats new:
-Crisis Core: Final Fantasy VII Feature - Everything we know!
-A World Without PSP - What horrors await?
-Reviews of Valkyrie Profile: Lenneth, Tenchu: Time of the Assassins, Blade Dancer, Ultimate Ghosts 'N Goblins and Pac-Man Rally!
-Import review of Every Extend Extra!
-Expanded news section - get the latest on Metal Gear Solid: Portable Ops and Silent Hill Origins right now!
-Movie review of Snakes on a Plane
-New look, new features!
-But all of the old stuff too, including Mof vs. Prime, Prime's Rant, Cooking with Mof and Movie Watch!
Download Here
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September 2nd, 2006, 12:32 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 2nd, 2006, 16:20 Posted By: wraggster
News from IGN
Today Take-Two announced it had received additional grand jury subpoenas seeking information on its financial practices. As a result, the publisher is delaying its full third-quarter fiscal earnings report.
In June, the New York District Attorney's office subpoenaed Take-Two for financial records dating back to fall 2001, and for information relating to the dead horse named Hot Coffee. The most recent subpoenas request documents regarding stock options and other equity based compensation from November 2001 to the present.
Take-Two said it would not report its full earnings statement until the investigation is concluded. It did release some preliminary results, though; particularly that analysts' prediction for net revenue in Q3 (ended July 31, 2006) revenue was accurate, around $240 million, up from $169.9 million for the third quarter of fiscal 2005. However, it said estimates for profit were "too high." Take-Two continues to cite the industry transition as a primary reason for underperformance.
As if this all weren't enough, Take-Two said a "Rockstar PSP title based on a premier brand" would be pushed back from its planned fourth quarter release date. Rockstar has not announced the title yet, and Vice City Stories is still scheduled to ship this October. (Pure speculation: Red Dead Revolver?)
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September 2nd, 2006, 16:34 Posted By: wraggster
Stéphane & PSPGen have just released a new version of Personal Media Manager, the better log to manage yout PSP multimedia content.
Features :
- Savegame transfert & management. (download sooner)
- Videos transfert, conversion (AVI, MPEG, DIVX, MOV, WMV, VOB to MP4, AVC and PMP) & management.
- MP3 transfert, conversion & management.
- Images transfert & management.
Changelog :
- Added H letter to PSP path list.
- Possibility to reduce windows during DVD Ripp or Video conversion.
- Status bars
- Bugfixes
Download Here
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September 2nd, 2006, 16:39 Posted By: wraggster
IGN have done a great feature on the games coming this Autumn for the PSP, heres the list of them:
Ace Combat X: Skies of Deception
ATV Offroad Fury Pro
Bounty Hounds
Death Jr 2: Root of Evil
EA Replay
Gangs of London
Grand Theft Auto: Vice City Stories
Justice League Heroes
Killzone: Liberation
Lego Star Wars II: The Original Trilogy
Loco Roco
Lumines 2
Marvel: Ultimate Alliance
Medal of Honor Heroes
Mercury Meltdown
Metal Slug Anthology
Scarface: Money.Power.Respect
WTK: Work Time Fun
WWE Smackdown Vs Raw 2007
Some great games there, check out the full article at IGN and drool, and remember PSP News/DCEmu will have the news on all these releases 
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September 2nd, 2006, 17:58 Posted By: wraggster
Translated news from PSPGen
Yesterday evening, Yoshihiro came with our last LAN Party from the summer with in the pocket, a new grinding of its version of emulator PSX-P. Let us be clear, it does not have, for various personal reasons, had all the time initially planned to work above. Its association with a programmer external with world PSP to program the dynarec did not succeed yet.
Note that at the beginning, Dark_Alex was to take care of Dynarec but that the downgrade, and especially the fact that it did not have a PSP any more during the last month did not arrange the things.
Blow, the project does not have much advanced since the relelase a video first, it is true. But, however yesterday evening, I saw Ridge Racer launching out on PSX-P and of the blow the glimmer of hope reappears. No the miracles, however, because without a correct dynarec this play even launches out but turns ata rate of FPS not nommable. But, it launches out…
As you see it on the photographs, posting is not done any more, for the tests, in full screen.
The tests with Ridge Racer 1 started…
Then, as opposed to what I had promised to you, I indeed did not put on line the very first version of this emulator at the request of Yoshihiro because it wishes releaser beta more succeeded a little. The negotiation continues…: -)…
And at the same time, the exit of the downgrader 2.71 seems to have made its office with more than 3000 connected people, at the strongest moment of the evening, on PSPGEN including 784 on the forum. It should be noted that our very new waiter of yesterday after midday, did not support the shock.
Once again, I point out that this adventure is in hand and that the project advances as quickly as possible. The objectives are a challenge and PSP-GENERATION supports the project and our team hopes, like you, that that will succeed.
OK so no release but plenty of screens Via Comments
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September 2nd, 2006, 18:13 Posted By: PSPKOR
Firstly sorry for the pun Bruce Lua. Ok then this is my first LUA game its taken me about a week and a half to get it where it is now and I hope to make it mutch better because at the moment only the training works, but soon I would like to develope it more into like a side scrolling beat-em up or something along those lines.
In the training you are Bruce Lee located at the shaolin temple and you have to smash the boards one by one, using differant moves, with a couple of words of wisdom from Bruce Lee as you go.
Well thats about it, one thing thoe make sure that his fist or foot (depending on if your kicking or punching) is actualy touching the board or nothing will happen. I hope you all like it and if possiable please give some feed back.
Note: Its in EBOOT form so no need to put it on the LUA player just put it straight in the GAME folder.
Here are some screens:
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September 2nd, 2006, 18:28 Posted By: motz
I'm sure many thousands of you have just downgraded to Firmware 1.50 and are wondering "Whats all the fuss about?". Well, I have written this guide to explain everything you'll need to know to enjoy your 1.50 PSP! This guide is really aimed at new users who are not familiar with firmware 1.50 and its abilities.
Intro
Firmware 1.50 allows you to run "homebrew" on your PSP, higher firmwares do not directly have this ability. Firmware 1.50 allows you to do much more with your PSP than the higher firmwares, due to the large amount of homebrew developers who sacrifice their free time to provide you with free games, apps and more!
So what is homebrew then?
Simply put, homebrew is "homemade" games and applications etc. for use with your PSP. PSP homebrew developers do not work for official gaming companies like Ubisoft and EA, nor do they get paid. Therefore, homebrew is 100% free!
What you need to know
Firmware 1.50 allows you to almost anything to your PSP! This section of the guide will explain everything about the PSP Firmware and will not affect most of you.
-Flash
The PSP stores 2 directories where the PSP firmware is stored and read. These are named "flash0" and "flash1". The critical system files are stored in flash0, corrupt files in flash1 can normally be repaired and will not brick (break) your PSP.
You cannot directly access the flash without special tools such as ThemePSP or X-Flash. It is not recommended that you attempt to modify your PSPs flash as it could result in a brick (unless of course you carefully use any of the 2 apps mentioned above).
Applications like ThemePSP will allow you to do all sorts of things with your 1.50, including changing the background, font, bootsound and gameboot screen. Other applications will also allow you to speed up your PSP, including over-riding the chip to 333mhz instead of the standard 222mhz.
-XMB
The XMB is what you see when you turn your PSP on (in other words, the main menu )
-Emulation
An emulator is an application for the PSP which allows you to run games or other apps which have not been designed for the PSP. For example, DGEN allows you to play Sega Genisis games on your PSP.
Recommended Homebrew
X-Flash - Flash modication tool (make sure you know what you're doing )
Theme PSP - Another flash modification tool designed for changing backgrounds and fonts etc.
IRShell - Shell replacement for the PSP
ThrottleX - Fun, puzzle style driving game
PSPMillionaire - PSP version of the popular TV show "Who Wants to be a Millionaire"
PSPMonopoly - PSP version of the board game "Monopoly"
PSPRadio - The name says it all 
DevHook - Allows you to emulate firmware 2.71 on your PSP
DGEN - Sega Genisis Emulator for the PSP
PiMPStreamer - Allows you to stream PMP movies
PMP VLC Player - Another PMP media player
Harleyg's Custom Firmware .2 - Custom PSP Firmware
Dark_AleX POC Custom Firmware - Proof of concept custom PSP Firmware
gpSP - GameBoy Advance Emulator
LUAPlayer + Interface Lua - Modified version of LUAPlayer
Daedalus - Nintendo64 Emulator
NesterJ - NES Emulator
There are many more great apps available which haven't sprung to mind, if anyone else has any recommended apps, please simply reply to this thread.
I hope you've found this short guide useful. 
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September 2nd, 2006, 22:49 Posted By: wraggster
PSPman16 & Branin have updated their Conker Mini Lua game to v0.2, heres whats new:
Conker can jump and attack. There's also a pause menu and background music.
To install put the Conker Mini folder in the Applications folder under luaplayer.
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September 2nd, 2006, 23:58 Posted By: scarph
The same coder Xtrusion who brought you the 2.5/2.6 easy downgrader has used Dark_Alex's 2.71 downdater to create an easy version. This program installs just like a regular windows executable. It guides you through all of the steps to get your psp to from 2.71 to blessed 1.5.
Thank you Xtrusion, Dark_Alex, Fanjita, Skylark, Mathieulh, and all the other coders who made this possible

Remember there is always a risk of bricking your psp when using a program that writes to flash. Be careful and follow all the instructions.
Full Version
or
Lite Version
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September 3rd, 2006, 06:44 Posted By: PSmonkey
Sorry to do this to you all but it is the end for PSmonkey.
As of last monday I started my new job at a big name publisher/developer to work on psp games. Sadly due to my contract I no longer can continue to do homebrew development (well atleast cant release it). It's a sad thing for my scene work but the best move I can make for my self comercialy (since my previous company was going no where and I was sick and tired of coding DS games based on a stupid license).
Yet there is no reason to be sad or angry. My work will continue on though other coders. I already have some coders who wish to continue two of my main projects.
Yes Iris 0.3 is still comming. I have a few people interested in redoing the game like I inteded as well as coninue to progress KohKae engine.
Sandbox is also not going anywhere. One of this scene's great coders is going to pick up where I left off to continue the game.
Regarding my other projects, I personaly will continue my fight to conker N64 & DD emulation on the PSP. M64 will still continue but no releases will be made public. I will how ever make my DD research public once finished.
ngPsp 1.3 ( the neogeo pocket emu) is still comming, A friend is gonna finish writing a GUI for my latest version.
Other then that, sadly all my other work is now dead (new fps will migrate into Iris 0.3, beat-em-up is dead).
That's it.
I will still lurk around and try to help people out with technical info but it will be sad to no longer work on homebrew for the scene I loved so much. Yet who knows what the future will bring and maybe I will end up being in a position that it's legaly posible for me to do homebrew again.
- Goodbye -
PS, sorry that I used will and grace image below. It's the only bow I could find close to what I wanted.
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September 3rd, 2006, 09:54 Posted By: nomi
DUST_MINI created by NOMI
My first iris map. Its a map from counter strike sort of like ice world; Dust_mini.
thank u for the tutorial Produkt.
ENJOY.
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September 3rd, 2006, 13:28 Posted By: tsurumaru
Hi DCEMU crew,
Its with a mixture of sadness and respect that I write this report to you. For the benefit of those that haven't been keeping an eye on Yoyofr and Laxer3a's forums for SnesTYL9x, for some time now both Yoyofr and Laxer3a have been saying that they have less and less time to spend on the emulator. In fact they have mentioned that at some stage they would have to stop updating it and it looks like that point might be soon.
"Hi,
We are thinking about doing a "final release".
Yoyo does not have the net for a few weeks again... Need to wait a bit.
See you."
http://yoyofr.proboards44.com/index....ead=1156247762
Laxer3a has explained that they have pretty much come as far as they can in terms of the speed of the emulator.
He does believe that if there was a major overhaul of the code to incorporate a dynamic recompiler/JIT then there would be the possibility of an approximate 10% increase in performance:
"Basically the SNES is kind of hard for dynarec because :
- Code can be automodifying (a code write itself).
In an architecture like MIPS or ARM cpu, you cant do that (because of the pipeline and code CACHE/ data CACHE seperated) So emulator writer goes really simpler.
--> One solution could be to emulate the code in RAM, and JIT the code in ROM.
- The Snes cpu is 1.7 Mhz only : I bet for the moment it takes around 100 Mhz of the main cpu to emulate it (even less probably). The JIT would probably increase the performance by 2 or 3 on the cpu emulation part... but how much TYL would increase in performance... I am not sure.
Most likely a 10% increase in performance globally ?
Most of the emu that benefit from JIT are the cpu consuming one : N64 -> 80 Mhz MIPS
GBA : 17 Mhz ARM cpu (ARM is annoying to emulate on MIPS : very costly)
This kind of technique would be usefull for the coprocessor as Tinnus said."
He also believes that if the graphics code was completely rewritten there would be a performance increase for the most popular roms:
"A full rewrite of the chipset (DSP / FX) emulation using VFPU for math stuff should increase the performance by quite a bit.
While the BEST/MOST popular games use it, it would require a LOT of dev to play 10 games.
That's why yoyo and I never went on this road...
Moreover, we had more priority at that time :-)"
http://yoyofr.proboards44.com/index....4352305&page=3
But that the sheer time and effort involved in coding these outweigh any potential benefit and that neither he nor Yoyofr have the time to undertake this.
They have mentioned though that they would like to fix any current bugs (and there is a bug report thread going in the forum) so it is hoped that the "final release" if it is released will cover the known bugs in release 0.42.
As to my motivation in writing this piece, well Yoyofr and Laxer3a have never been ones to openly advertise the fact that they would consider help on the project but I'll quote Laxer3a:
"I am not sure neither yoyo and I want to go that far in tuning. If any good coder is interested to join in... May be worth sending a bottle to the sea actually. As the source matches the latest binary. "
So if there is someone out there that would consider the above coding rewrites as a challenge they'd like to take on...... 
http://yoyofr.proboards44.com
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September 3rd, 2006, 14:17 Posted By: wraggster
Heres what the Scottish Newspaper said:
Then there was Sony Connect, the corporation’s attempt to come to terms with the download generation. It worked like any other online music service and came with a range of sleek devices to play the sounds on – but the company decided to ignore the universally accepted MP3 format and come up with its own, completely incompatible audio format. The results were predictable.
There are many who would argue that all of this is the result of a policy which was responsible for making Sony a household name in the first place. Formed in 1946 as part of the post-war reconstruction of Japan, Sony was set up to be the perfect factory, with teams of engineers working in vigorous competition with each other. This policy of internal isolationism created the transistor radio and the Walkman, but today it seems more of a hindrance than a help.
Sony has squandered the market advantages it once enjoyed. The Walkman brand that fuelled it through the 1980s is now virtually non-existent, the Wega television range of the 1990s has been superseded and now the firm faces an uphill struggle to capitalise on the games console range it hopes will secure its future.
“The strange thing here is that Sony is actually very good at manufacturing slick, attractive devices that work well,” says technology brand consultant Francis Stewart. “If they had just stuck to doing that and avoided tying themselves in knots over industry politics, then I very much doubt that there’d have been even the slightest doubt about the company’s future.”
With share prices tumbling and confidence in the once-unshakeable brand severely dented, only time will tell if Sony can continue to maintain its position at the forefront of consumer electronics.
But the company itself seems unperturbed. There may have been setbacks, it claims, but it remains the brand leader in entertainment and will continue to do so.
According to Sony sources, not only will the Blueray format ultimately prove a global success, but within months of launching the PlayStation 3, its position at the top of the heap will be reasserted. It claims that the new console is so advanced it will simply blow the competition away.
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September 3rd, 2006, 15:06 Posted By: wraggster
Our great affiliates over at Neoflash have posted the results of what has been the best PSP and DS Coding Competition ever (hopefully DCGP 2006 will be half as good), heres the results:
PSP Games
1 - R-Gear - shazz
2 - The Stroke of Link - Yodajr
3 - TrigWars - 71M
3 - ThrottleX - AnonymousTipster
4 - Droplets - drakonite
5 - luminex - pointbat
6 - DYOX - ColdPie
7 - Escape - taichi1082
8 - Arc Angel - Remi59
9 - Sandbox - psmonkey
10 - Reactor - Kagato
PSP Apps
1 - MapThis! - deniska
2 - iR Shell - AhMan
3 - MMSPlus - Brunni
4 - RemaPSP - danzel
5 - Guitar Tuner - PSPZion
6 - Screen Repair Set - saulotmalo
7 - EI0 Map editor - smealum
8 - Funky Demo - Raphael
9 - You might be a... - Sektor
10 - Click Click Machine - miNi
Congrats to Everyone involved, as you know all entries can be downloaded at PSP News, a special congrats to our hosted Coders and PSP Coders who have released some excellent software for the Scene. A Massive congrats to our Deniska for winning the App comp and to Shazz (another member/DCEmu Coder) for winning the Game Comp.
A great day for the Homebrew scene 
Do you agree with the findings of the Judges, then let us know
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September 3rd, 2006, 15:18 Posted By: wraggster
News Via GTAPortable.com
A recent update on the listing of Vice City Stories over at the IMDB revealed that the father of Umberto Robina - Alberto - will be making a return to Vice City. The voice behind the character is listed as Jorge Pupo, who actually did the voice of Gonzales in the original Vice City (the mustached guy you killed with a chainsaw).
While Alberto didn't play a big role in GTA: Vice City, we've seen him as the owner of Café Robina. This latest listing of course means that Victor will be getting involved with the Cuban gangs. It would be interesting to see if they want to ''take the Hatians out'' once again, or if R* will lower this part of the storyline in fear of pressure from the Hatian community, like they did a few years ago for GTA: VC.
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September 3rd, 2006, 15:32 Posted By: wraggster
Grimfate126 has released a new library to help Lua Coders do animations etc.
hi. this is the second release of animation lib. in this version, you now have the ability to use sprite sheets!!
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via grimfate
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September 3rd, 2006, 15:34 Posted By: wraggster
New Podcast, heres the details:
The PSP Show #18 - Gangs of London
(MP3 8.02 mb 10 minutes 26 seconds) LISTEN HERE
This edition of The PSP Show features…
The News, with firmware 2.8 updated, firmware 2.8 exploited, everyone upset firmware 2.8 was exploited, no more GT4 Mobile, and Ving Rhames joins GTA:Vice City Stories.
Gangs of London: Are we only meant to blow the bloody doors off?
Don’t forget you can listen on your PSP by going to the PSP web browser, and entering psp.thepodcastnetwork.com/feed as the URL - you’ll be asked if you want to add the show to your RSS channel. Say ‘yes.’
More info
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September 3rd, 2006, 15:38 Posted By: wraggster
It’s a new month and a new issue of the PSPTribune has hit the shelves. There are a few graphical improvements and we’ve also added Britblogger to our staff of folks. He’ll be doing a lot of the copy editing so we can get down to making the articles. We’ve also got a new feature we hope you all enjoy. Portable Gaming Throwback looks at the games that we grew up on. Enjoy issue four and look for issue five on September 15th.
Download at Perooz
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September 3rd, 2006, 21:04 Posted By: wraggster
Well today has been a somewhat sad day to find out that one of our favourite coders has moved onto pastures new.
To PSmonkey, im sure everyone in the PSP and N-Gage scenes thank you for the endless hours you work to bring hope and delight to homebrewers such as myself, its awesome to know that because of homebrew and more importantly IRIS and the mention in the PSM mag that he got his new job 
Theres hope for all you bedroom coders, remember no matter what they think of emulation and homebrew the gaming industry inc the likes of Sony, Microsoft and Nintendo do closely watch the homebrew community and if you excel then the possibilities are endless.
Also to all the scene newcomers across the whole PSP scene, remember please understand that any homebrew creation takes a lot of time and skill and some of the comments ive read are a little disheartening, remember if you piss of all the coders then there wont be any scene, just remember that the next time you give out a very rude comment.
Anyway Thanks PSmonkey from all at DCEmu 
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September 3rd, 2006, 22:40 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP. Heres whats new:
4.027 changes:
Added Multithreading option. Speedup encoding 20-30%. Required AviSynth MT build or AviSynth 2.6. Option not used if FFT3DGPU filter active.
Engine don`t reset to VirtualDub anymore if you like Mencoder.
Now don`t reset time after editing added job.
Log ann jobs windows possible change size now.
Codec name AVC changed to more correct x264 name.
Profiles sorted from fast to slowest now.
To menu Settings added Output YUV 4:2:0 when supported (DivX) option. This option fix problems with DivX encoding.
Added encoding to x264 with VirtualDub. Now for PMP AVC only. Don`t forgot x264 codec!
Added directstream for video and audio to PMP 2.01 and for sound only for PMP AVC. Change codec to DS for use directstream. DS visible only if source file parametrs valid for PMP.
Download Here
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September 3rd, 2006, 23:31 Posted By: wraggster
New release of the launchelf app for the PS2, heres whats new:
LaunchELF v4.01 (2006.09.01)
-Fixed bug that caused the 'Back' tooltip to be duplicated in FileBrowser menu
-Fixed bug in editor that caused it to scroll past every second 'page' without stopping
-Made some minor source alterations suggested by EP, to reduce compiler warnings
-Upgraded usb_mass to latest version from ps2dev.org SVN (plus our usual changes). This version fixes a bug in the last version, dealing with start/stop of USB storage devices, so anyone who had trouble with the last version should try this one. (If you installed an external driver to fix that, try configuring to use the default again instead.)
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September 3rd, 2006, 23:45 Posted By: wraggster
Via IGN
The Wild Arms series turns 10 this year, and Sony Computer Entertainment is celebrating in style. The company held an anniversary event in Tokyo on the 2nd, where it announced a brand new entry in the series. PSP owners, get set for Sony's classic Western-themed series!
SCE is now hard at work on Wild Arms XF for the PSP, series producer Eitaro Nagano announced at the event. Details and release information were not revealed.
In addition to this surprise announcement, Nagano shared a few new details on Wild Arms: Fifth Vanguard, the new PS2 entry in the series. Players will be able to move around via train and on motorbikes, he revealed. In addition to showing off a few new characters, Nagano also revealed a Japanese release date for the title: 12/14/2006, making it one of the last big RPGs in a year that has been packed with key titles in the genre.
Nagano closed off the event by wishing the series well for another 10 years.
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September 4th, 2006, 16:47 Posted By: wraggster
More info on the Gran Turismo Delay from CVG
Famitsu has reported -- after an interview with Polyphony Digital -- that the release date for the PSP version of Gran Turismo 4 has been put back indefinitely.
Originally mooted to appear in Japan in Spring 2005, it sems that gran Turismo: Mobile Edition has fallen victim to the curse of the PSP, which has recently been dogged by reports of low sales for UMD movies and has been spectacularly outsold in most territories by Nintendo's DS.
Gran Turismo: Mobile edition is, of course, one of those games that could single-handedly boost sales of Sony's handheld -- the prospect of head-to-head battles around the world's finest racing circuits via WiFi is an enticing one indeed. But it seems we'll have to be patient. Perhaps the launch delay is a function of Polyphony Digital diverting resources to the first PlayStation 3 Gran Turismo? We can but wait and see.
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September 4th, 2006, 16:54 Posted By: wraggster
According to a senior Sony exec -- sketchy details of what it might be like are starting to emerge
Sony's Izumi Kawanishi - the executive in charge of software platform development in Japan - has lifted the lid on the PSP's download service in an interview with NikkeiBP. He revealed that the PSP has no problems running PlayStation 1 games in an emulator - although control systems may require a rethink as the PSP only has one analogue stick - that films as well as games will be downloadable and that the download service will operate via WiFi-enabled PCs as well as the PS3.
Kawanishi argued that digital distribution is now feasible, thanks to widespread broadband, and revealed that, with the PS3 configured as a home server, the PSP could be used as a mobile information system (with the PS3's Cell processor taking on the number-crunching duties).
And he confirmed that Sony is hoping to roll out the PSP Download Service when the PS3 launches. Let's hope that turns out to be the case, as the Download Service could provide the PSP with a much-needed boost.
News Via CVG
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September 4th, 2006, 16:55 Posted By: wraggster
As Guitar Hero II tunes up for a November release, new details on the tracklist that axe wielders will be able to wield, have materialised - courtesy of a feature on the sequel appearing in US magazine Electronic Gaming Monthly.
It's emerged that recently confirmed songs for the game such as Guns 'N' Roses' 'Sweet Child O' Mine' and Lynyrd Skynyrd's 'Freebird' are being joined by the likes of Nirvana's 'Heart-Shaped Box' and Motley Crue's 'Shout at the Devil'. Here's the tracks currently confirmed for Guitar Hero II:
Nirvana: Heart-Shaped Box
Van Halen: You Really Got Me
Guns 'N' Roses: Sweet Child O' Mine
Butthole Surfers: Who Was in My Room Last Night?
Motley Crue: Shout at the Devil
Primus (Performed By Primus): John the Fisherman
Stone Temple Pilots: Trippin' on a Hole in a Paper Heart
Anthrax: Madhouse
The Police: Message in a Bottle
The Pretenders: Tattooed Love Boys
Spinal Tap: Tonight I'm Gonna Rock You Tonight
Heart: Crazy on You
Allman Brothers Band: Jessica
Lynyrd Skynrd: Freebird
Avenged Sevenfold: Beast and the Harlot
Dick Dale: Misirlou
Lamb of God: Laid to Rest
Alice in Chains: Them Bones
Reverend Horton Heat: Psychobilly Freakout
Black Sabbath: War Pigs
KISS: Strutter
The Rolling Stones: Can You Hear Me Knocking?
Rush: YYZ
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September 4th, 2006, 17:01 Posted By: wraggster
If you want to plug your PS3 into an HDMI socket, you'll have to fork out even more wedge
The freshly minted Official US PlayStation 3 website confirms that even the pricier version of Sony's next-gen console will not ship with an HDMI cable in the box.
Which may strike as a tad underwhelming, but considering that Sony is touting HDMI -- the spiffy new HD-specific interface -- as the means of getting the best graphics out of the PS3, and as something which makes it unique compared to the Xbox 360 (which currently has no HDMI out support, although speculation suggests it may soon acquire it), it seems odd.
And, of course, it provides another example of the constant PS3-related flak that Sony has endured since E3. At least the company is finally preparing to reveal all at the Tokyo Games Show later this month. naturally, we'll bring you all the low-down from that when it gets under way.
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September 4th, 2006, 17:13 Posted By: wraggster
News from Lik Sang
Monolith Soft's popular Xenosaga series debuted in Japan back in 2002 and is well known for its incredible storytelling. Now with the decision to end the epic tale in the third episode, developers have made every effort to let the bright flame of this RPG trilogy go out with a bang to be remembered. While the Japanese version has been available for a while already, the English-speaking world can now fully embrace the rich narrative that Namco offers fans of the series, as the highly anticipated US release is in stock now. More than eight hours of movies and voiced cut-scenes, an updated battle system, customizable skill sets for characters, shops to trade items in, an extensive mini-game system, creation of your own maps and lots of other new stuff make Xenosaga III - Also sprach Zarathustra a worthy closure of a magnificient saga. By the way, if you feel like catching up on earlier Xenosaga titles on the go, we do recommend checking out Xenosaga I & II, which is a remake of the PS2 prequels for the Nintendo DS in one awesome, revamped compilation.
More info and screens at link above
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September 4th, 2006, 17:39 Posted By: wraggster
Heres the info from Dixons
As Sony have yet to announce a confirmed release date (Nov. 17th is still only a provisional date) or how many units are being shipped to Europe, let alone the UK, we have stayed off opening up forward orders on this item for fear of massive under supply.
You can register your interest on the internet page and once we have the details from Sony we will be able to advise whether you can pre-order. Pre-orders will now only be taken from customers who have registered an interest as the latest from Sony hinted at under a million units throughoutthe whole of Europe before Xmas.
We currently have no idea how many our allocation will be, but we expect it to be much less than we would like it to be.
Dixons Direct
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September 4th, 2006, 17:44 Posted By: wraggster
Here they are:
Lets start with the bad news - the launch lineup is shrinking. Originally, the list was 30 titles (1st and 3rd party). Currently, the list is about 15 titles (can’t get more specific because at this stage it literally changes by the hour). There is an up-side, however. The extra development time is making a world of difference. Some of you saw Heavenly Sword at E3 and it looked pretty good... that is, it looked like your typical 360 game. The team has been hard at work piling on layers and layers of detail and as of right now, it looks like ****ing Advent Children (you thought Metal Gear looked good? You gotta see this). It's also being given a God of War type violence upgrade, since they found out the graphical realism and brutality of the combat (bloodless though it was) was getting it a Mature anyway. Seriously, it will blow your mother****ing mind (although it’s sad that having really awesome graphics influences the ESRB ratings these days). The current release target is March.
Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.
As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.
Those DVDs you love so much, they’re the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor will probably not be seen for another year at least.
There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.
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September 4th, 2006, 19:45 Posted By: wraggster

Kojima has posted this news:
Hi,
Just a quick note to say the commercial pc versions of raptor(Now synthesis 3dmax) has been released for the price of 25 dollars.
Just to be clear, the psp version will remain freeware, but if you'd like to be able to quickly test your code on pc/mac/lniux you might like to consider the commercial package, which includes support for pc/mac/linux(Using sdl) and also a BlitzMax version.
https://gbp.swreg.org/soft_shop/51012/shopscr2.shtml
I was going to make the pc version free too, but I've just been hit with a phone bill so I have no choice, sorry.
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September 4th, 2006, 19:49 Posted By: wraggster
Heres an excerpt:
We've already gone muzzle to muzzle with Metal Slug Anthology, when the game hit PSP booths at this year's E3 (may it rest in peace). However, SNK Playmore is currently putting the finishing touches to its tenth anniversary collection and we've been twiddling our nostalgia diodes from the comfort and relative safety of the IGN UK office.
Metal Slug Anthology gathers the first six entries in the classic series - that's 1, 2, X, 3, 4 and 5, for your notes (with 6 heading to PS2 independently later this year) - and attempts to weave them into an intoxicating miasma of portable blasting fun. Given the collection's status as anniversary fodder, obviously top of most fans' list of questions is just how good a job's been done with port from Neo Geo originals to PSP.
Well, we summoned our friendly, bearded Metal Slug expert, posing the question, "You man! Man in the chair! Is THIS what you want from your game?" Rather than offering any kind of direct response though, our knowledge-riddled pal squealed and clapped in delight the second he'd powered up the PSP. The reason for his outburst? SNK has used the Japanese originals as the source for their porting prowess - that means blood, blood and more blood, lovingly rendered in quirky cartoon-o-vision.
Full preview at IGN
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September 4th, 2006, 20:04 Posted By: wraggster
Refraction posted this news:
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:
v1.7:
-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.
You can grab the source along with both x32 and x64 binaries here: http://www.ssspsx.com/
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September 4th, 2006, 21:52 Posted By: wraggster
Yoshihiro has has stuck on Youtube the latest video of his Playstation emulator for the PSP which is now at Private Beta 3.
Check out the Video Here -->
Tell us what you think when you have watched it 
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September 4th, 2006, 23:06 Posted By: FOL
Hi, just to let you know what is happening with PSPUAE at present. A new release is in the works and here are the changes / improvements
Changes:
- Based on e-uae 0.8.29 WIP3
- Removed support for serial ports to gain speed
- Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense on the PSP
- Added cpu speed option - thanks to FOL
- Added profiling support (you cant see it as it requires a recompile)
- Fixed memory issues - 2MB Chip, 1.5MB Slow and 2.5MB Fast (PSP V1.50, Eloader PSP, Fast mem = 2MB)
- Should run using kxploit and the eloader (So V1.50 Version will also work on any V2.x+ PSP using the GTA E-Loader / EMenu)
- Fixed keyboard mappings
- Switched middle and right mouse button
- Fixed screenshot
- only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the last 2 for performance reasons)
- disabled debugging support (can be enabled again it doesnt really make a performance hit)
- when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp button is released. This works great for pinball fantasies
- removed 2 drives from the disk menu
- added msg box for when no kickstart rom is present and also for when changing kickstart roms while using PSPUAE
- Saved Name States
- added msgbox warning if pspuae runs out of memory
- added 2.04 and 2.05 to the kickstart menu
- corrected bug causing pspuae1.options to not load at startup
(These may change, as its currently being tested for bugs).
I would also like to thank Ric for all his hard work on PSPUAE. Without him PSPUAE would be dead.
Some screenshots of it in action can be found at PSPUAE Homepage
I will update this thread with any updates on the up and comming release.
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September 4th, 2006, 23:55 Posted By: wraggster
Shock horror, Argos has got it wrong in their mag, heres what they wrote:
Playstation 3 is the most advanced games console ever, designed for you to enjoy the next generation of entertainment in your home. Features include:
Blu-ray disc playback
Pre installed Hard Disc drive
Latest RSX processors
High Definition output
Motion sensing Dual Shock controller
Compatible with all Playstation and Playstation 2 games
Of course you should know that Dual Shock isnt in the PS3 console, time for shops to learn to double check their magazines ;
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September 5th, 2006, 00:51 Posted By: wraggster
Heres an excerpt
Like many of you, we've had our PSP for exactly one year and a weekend. It feels like the right time to look back to get some perspective on how Sony's handheld has evolved over the last 365-odd days.
Let's not beat about the bush. There's been a fair bit of backlash recently. Major game publishers have publicly stated their disappointment in PSP's retail performance to date. Sony has been criticised for providing shipping (rather than sell-through) figures only. Indeed, anything with a Sony badge on it has come in for harsh treatment from both press, industry and gamers in recent times – criticising PlayStation-related products is this season's new black.
But let's not order the coffin just yet, eh? We're not here to defend companies, but we've never bought into the fanboy mentality of judging game systems based on the manufacturer, either. If they're good, we'll play games made by anyone and on any system. And though PSP unquestionably faces some issues, an objective outlook concludes we're considerably further away from mourning its demise than the sensationalist headlines would have you believe.
With that in mind, what we've tried to do here is to give you a sensible overview of the PSP's first year in Europe – what it's been through, where it's at, and where it's headed.
Full article at Pocketgamer
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September 5th, 2006, 00:57 Posted By: wraggster
Heres an excerpt
One of the first things we PSP fans have to be excited about is the upcoming GPS accessory. We've known about the possibility of a GPS accessory ever since before the PSP was even released; Sony's first public exhibition of the PSP showed several units equipped with a small GPS unit that attached to the PSP's GPS port. Sony reminded us that the accessory was on its way at the Playstation Business Meeting earlier this year. And just this past week, we learned an official price and release date for the Japanese market: December 7th for 6,000 yen (~$51 USD).
Full article at PSP Vault
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September 5th, 2006, 01:18 Posted By: wraggster
Montrob posted this news:
Hey, this is probably the last release of this game. It is a clone of AlphaAttack, hence the name AAP - AlphaAttackPSP. I started working on it about half a year ago, and got bored of it after about a week or so. I decided to pick it back up a few days ago and I "finished" it. It only has rotating bombs, and regular bombs. The reason why I didnt add more is because it would make the game lag bad, and my GFX artist would never send me the GFX.
-Controls
-Main Menu
Down - Select menu option
Up - Select menu option
Cross - Select option
-In Game
Face Buttons - Destroy Bombs
Start - Restart Game
Start + R - Exit Game
Select - Screenshot
-Feautures
- Two Types of bombs
- Single Player
- Accuracy
- One Level
- Hi Score
- Time
- 3 Lives
- 3 Destructable Houses
-Comments
Unless ALOT of people want me to add to this game of fix bugs, I wont do it.
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via montrob
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September 5th, 2006, 01:33 Posted By: wraggster
Youresam has released a new app for the PSP, heres the readme;
This is an illusion where you stare at an inverted pic, then look at the black and white version and it appears in color.
Instructions
Simply stare at the image for about 30 seconds, then hold X, the image should then be in color! There is a small X in the center of the screen,
try to stare directly at it.
If you want to use your own images, simply plase them in the /imagesfolder. Note that the PSP screen size is 480x272, and you cant load any images above 512x512
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September 5th, 2006, 01:38 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in PSPMaster 009 BETA 2?
- PSPMaster now can play VGM music files.
- Fixed a video palette update bug.
- Impreved render and video routines, SMS games now run at 133MHz and game gear at 100MHz.
- Support for 3 colors fonts in menus.
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September 5th, 2006, 01:47 Posted By: Art
** X-Flash V15c **
Play Free Space and Save Our Planet.
- Win Free Space and a prize is unlocked permanently for the
current X-Flash installation.
- Save custom XMB label set as a file for later use or sharing,
and read from the file back into the XMB label editor.
- The HOME and START buttons will now exit program from
within the custom firmware configurator and label editor.
- Added startup checking of Theme.XF file, and Labels.XF file.
- Added a new screen to the ASCII graphics demo.
- Added feature to exit program and put PSP in standby.
- Removed slow motion mode from ASCII credits demo.
- Removed fast foward Easter egg from ASCII credits demo.
- Bugfix to ASCII credits demo where line and circle drawing
routines excluded drawing on the bottom line of the screen.
- Fix to Memory Stick free space check before firmware dump
to support over 2Gb for the new 4Gb Memory Sticks.
- Another three Easter Eggs?
******************************************
X-Flash Easter Eggs as of X-Flash V15 (11th September 2006)
1. Use 13.37 Special version Spoofer to apply the 13.37 version spoof.
Now when you are in the credits demo, or document reader, the Triangle
button will toggle a 1337 text translator.
2. Go to the menu option to start Simulation Mode, and select it with the
Circle button more than six times in a row before performing a firmware
dump, and the ASCII hand will flip you the finger!
3. Set "Art" (case sensitive) as your PSP nickname in the XMB menu prior
to starting X-Flash. Now when you apply a custom nameplate picture, a
special built in X-Flash splash screen will be written to flash instead
of the file XFLASH/Modified/name_plate.png. This is different from the
sample name plate picture included in the Modified directory with X-Flash.
4. Press Cross during the starfield display in the ASCII credits demo, which
will start the Free Space game in that screen. Use analogue joystick, or
the D-pad to control your ship, and press Cross to fire. You can only fire
one bullet at a time (oldstyle), and your ship turns green when it is ready
to fire a new bullet.
Shoot the enemy five times in a single session before the time runs out,
and the "Free Space" string will be unlocked in the XMB Menu Label Editor
for the current installation.
You can achieve a high score based on the time that it takes you to destroy
the enemy. If you beat the default high score, your high score will be saved.
5. Set (case sensitive) "Free " (that's "Free" followed by a space) as your PSP
nickname in the XMB menu prior to starting X-Flash. Now when your Free Space
game is over, you can quickly restart it by pressing Circle to exit the
credits demo, then Cross to enter it again, and a new Free Space game will
start immediately.
Hope you enjoy the extras 
Cheers, Art.
Try Hellcat's X-Flash Windows Menu Editor:
http://fserv.skill-club.com/getfile.php?f=130&s=d71a
Microsoft .NET Framework 1.1 Runtime:
http://fserv.skill-club.com/getfile.php?f=127&s=2456
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September 5th, 2006, 02:07 Posted By: cools
This is the (probably) last version of Drag Mini, as I will soon start on Drag, which wont be a minigame, but a full blown work of art!
Fetures:
(+)Wifi, Go ahead play online!
(+)Tells you if you win or lose (or tie...)
(F)Blown Engine, so is more accurate
(+)Menu
(F)No more constant Memory Stick light flashing during car select
Below is a Pic of me pwning youresam (thanks for testing!)

Controls:
Start to quit
X to accelerate
Triangle to Brake
R to increase Gear
L to decrease Gear
Since this is using netLib you will either need the custom netlib luaplayer by me or youresam. Or you could use the standalone eboot.
Thanks to: youresam, xigency, PTPTaylor(name change?), and anyone else I forgot to mention for testing this. And also Major thanks to youresam for making netlib and helping me get all the bugs out!
If you find a bug or error, please send an email to coolsdev [ at ] gmail [ dot ] com
If the game crashes from line 1 - 129, it just means that you have not connected to netlib properly, just reset the wifi switch and try again.
Edit: New File w/Bugix, please redownload!
Select to exit from main menu.
Download and Give Feedback Via Comments
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September 5th, 2006, 07:29 Posted By: wraggster
Someone called Scrivener has posted some interesting bits on the PSP, seems like he knows his stuff but we cant clarify who he is:
Ok, so onto some PSP news…
The GPS is currently on hold. Bummer, I know. PSP has outsold DS and DS Lite by 1.2m units (Edit: Checking on this. May actually be NA only). The PSOne emulator will be attached to an October firmware update. The online store for PSP and PS3 should launch soon thereafter (around November 11). A new PSP entertainment pack is coming next month. It costs $250 and includes a 1GB MSPD, ATV Offroad Fury: Blazin Trails (game), and Lords of Dogtown (movie). No headphones.
PSP integration with PS3 is still planned. You’ll be able to use your PSP as a remote control for your system. Currently, the plan is that you’ll even be able to see your PS3 screen on your PSP so long as both are connected to the same network (almost like a location-free player). This feature may not be ready for launch, but if it misses, it will be added in an update soon after.
More than 200 new PSP titles will ship between now and Christmas!
You know about the disaster that was UMD movies? Well there’s a reason for that. Usually Sony works with companies who license their products and lay down certain ground rules (pricing, features, etc). With UMD, they had a hands-off approach and movie studios just started releasing every piece of shit movie in their vault, without special features, at highly inflated prices. Sony is not happy about this at all and is going to try to jump start the UMD movie scene again (could take up to a year) by requiring that releases meet certain guidelines. Guidelines may include an MSRP limit of $15 and that UMDs include all the special features of their DVD equivalents. It’s possible that it may be too late to save, but Sony has a lot of muscle and the PSPs multimedia features are its biggest selling points… especially considering the target consumer is a male between the ages of 21 and 40.
More Info
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September 5th, 2006, 07:35 Posted By: wraggster
New asian version of this game available at SuccessUK

Capcom takes a double-dose of classics with a second collection of Capcom's arcade greats. Featuring 19 different games to play, this compilation features games from the console Capcom Classics (including Ghouls 'n Ghosts, and Street Fighter II), plus other classics and lesser-known arcade games such as SONSON, Gun Smoke, King of Dragons, and Knights of the Round.

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September 5th, 2006, 07:38 Posted By: wraggster
The US version of Locoroco in on preorder and coming in 3 days atSuccessUK

LocoRoco plunges you into a colourful world where jelly-like creatures (LocoRoco) sing, roll and bounce their way through levels to reach their goals. Guide your LocoRoco through the various worlds using a simple tilting and bouncing gameplay mechanic -?using the PSP system's Left and Right shoulder buttons to tilt the ground up to about 30 degrees in either direction. The jelly-like LocoRoco don't stay still -- guide these little characters as they bounce, roll and jump their way to the goal, avoiding splinters and enemies.

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September 5th, 2006, 16:58 Posted By: wraggster
Toshiba has confirmed that the first standalone HD-DVD player to reach Europe will hit the shops on November 15 - just two days before the launch of the PlayStation 3.
Speaking at the IFA consumer electronics show in Berlin, Toshiba's Olivier Van Wynendaele said the first player to go on sale will be the HD-E1, priced at 599 Euro - the same price as the 60GB PlayStation 3. A higher-end model, the HD-XE1, will follow in December, and will retail for around 1000 Euro.
Both players are slimmer than similar models released in the US, where HD-DVD began to roll out in April. They can output from HD-DVD discs at 720p or 1080i, and the HD-XE1 can also output at 1080p.
Toshiba claims to have sold 50,000 HD-DVD players in the US and Japan already, and predicts year-end sales of 200,000. The company plans to ship 10,000 units to Europe for the first phase of launch.
The HD-DVD format is backed by Microsoft, which has already announced plans to release an external drive for Xbox 360 and is expected to do so in time for Christmas.
Sony's rival Blu-Ray technology, however, will be incorporated into the PlayStation 3. The 60GB model will launch alongside a 20GB version, priced at 499 Euro, on November 17.
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September 5th, 2006, 17:00 Posted By: wraggster
Sony Japan is set to reduce the price of its PlayStation 2 console in the region, in preparation for the launch of the PlayStation 3 later this year.
The popular home console will retail for 16,000 Yen (108 Euro), coming in to effect on September 15th.
Sony recently reduced the price of the PS2 in Europe, where it now sells for a suggested retail price of 129.99 Euro.
Sony has sold over 106 million units of the PlayStation 2 worldwide since its debut in 2000, and intends to launch the PlayStation 3 across Japan, Europe and the US this November.
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September 5th, 2006, 17:02 Posted By: wraggster
North American consumers planning to purchase a 60GB PlayStation 3 will need to purchase a HDMI cable separately if they want to fully exploit the console's graphics capabilities.
That's according to the specs page on the official US PS3 website, which notes: "HDMI cable not included. Additional equipment may be required to use the HDMI connector."
Sony has long promoted the 60GB PS3's HDMI output as a key feature of the machine. The 20GB model, however, does not feature HDMI - and nor does Microsoft's rival Xbox 360 console.
SCE UK declined to comment on whether the 60GB PS3 will also ship without a HDMI cable here. However, sources close to Sony speculate that Europe will follow the US example by not including a cable in the box, due to the fact that the majority of console purchasers will not own a HDMI-ready TV - and those that do will already own a HDMI lead.
Instead, PS3 is highly likely to be sold with a composite cable and SCART adaptor - just like the PlayStation 2.
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September 5th, 2006, 17:05 Posted By: wraggster
With just over two months to go until the launch of the PlayStation 3, Sony Computer Entertainment Europe has launched a new online campaign to promote the console.
The new website, which has been developed in co-operation with ad agency TBWA, features the slogan 'This is Living' and six 'PS3 stories' - short films designed to reveal more about various aspects of Sony's new machine.
The first film to be released focuses on the theme of real-time. The other films, which cover blu-ray, high definition, cell processing, tilt sensitive control and cinematic production, will follow at two week intervals.
The website also features a new specs page which confirms that, as predicted, the PS3 will not come with a HDMI cable as standard. As previously announced, the console will weigh in at 5kg, feature four USB ports and will be compatible with third-party 2.5 inch serial ATA hard drives.
According a statement issued by Sony, the new 'This is Living' campaign "moves away from conventional 'cryptic' pre-launch campaigns" - such as the 'Third Place' campaign which was used to launch PlayStation 2, complete with a surreal television advert from David Lynch.
"This audience is hungry and savvy - it wants to be inspired and informed, not teased and frustrated," said TBWA's Robert Hardwood-Mathews.
Sony product manager Luke Southern added: "PlayStation 3’s primary audiences are entertainment enthusiasts who spend a lot of time online.
"We want these stories to become the property of the Internet commons - shared, remixed, hosted on YouTube, linked, blogged about - so that they gain their own momentum and inspire the online communities. We want to create a campaign as dynamic as the PS3 itself."
The films, which are said to have been inspired by Phil Harrison's demo of the PS3 at E3, each feature the tagline: "Where the old rules don't apply... PS3." They will also be shown on TV and in cinemas, and the campaign will run across Europe, Australia and New Zealand "until at least November 2006", according to Sony.
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September 5th, 2006, 17:48 Posted By: ACID
The PSP - a great piece of gadgetry. Amazingly - Sony ships it without any software. We've tried to fill that gap with the release of a new all-in-one
software utility for the PSP called "PSP Feeder". PSP Feeder includes all sorts of useful tools that you would previously have to find, download and
pay for separately. Now - all the functionality you need is in one neat package
Full News Release:
We would really like comment and feedback on PSP Feeder from the PSP community.
Some features included in PSP Feeder.
- Video. Converts your videos so that they can be played on your PSP and then copies them directly onto your PSP. PSP Feeder even generates the
thumbnails. You can import movies to your PSP from iTunes. Play the movies from the PSP on your computer.
-Music. Organize music on your PSP. You can add music to your PSP as easily as drag and drop. Put music and playlists from iTunes onto your PSP. Play
music back from your PSP on your computer.
- Photos. Organize photos on your PSP. PSP Feeder resizes and compresses your pictures when adding them to the PSP so you get more photos on the PSP. View pictures on your PSP through your computer. Set photos as wallpaper pictures.
- Internet Bookmarks. Sync your PSP with your Internet Explorer bookmarks. No more entering long URL's into the PSP!
- Address Book. Load you windows Address Book, Outlook Express contacts or Microsoft Outlook contacts onto your PSP and view them using the PSP Internet Browser.
- Games. Back up saved game data to your computer. Restore it easily. Install games onto your PSP using PBP files.
PSP Feeder sells for $16. A free demo is available from our site... http://www.wideanglesoftware.com/psp
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September 5th, 2006, 18:02 Posted By: wraggster
Rockstar's sent us a new gameplay trailer from Canis Canem Edit (previously 'Bully'), so in time-honoured tradition we've uploaded it here for you to pass mince pies over. A fairly short clip, it reveals a female midriff, bike race action and a little bit of fisticuffs between opponents as they pedal away furiously and jump off ramps and stuff. Boys, eh?
Canis Canem Edit is due in October on PS2
Trailer Here
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September 5th, 2006, 18:15 Posted By: wraggster
We're still twiddling our thumbs waiting for our copies of the first Yakuza to arrive, but already Sega has released a number of screenshots showing off the sequel, which is set to hit the Land of the Rising Sun at the end of the year.
According to highly-respected Japanese mag Famitsu, Super Monkey Ball creator Toshihiro Nagoshi is once again taking the reins for the sequel, which is said to contain over 100 stories and sub quests.
Story-wise, Yakuza 2 kicks off with an assassination, which prompts our hero to head southwards towards Kamurocho, Osaka and other locations across Japan. As well as the original game's returning Japanese voice cast, Yakuza 2 also has a number of new characters, including the game's heroine, Kaoru Sayama, a police officer apparently known as the 'Yakuza Hunter'.
In addition, Famitsu also reveals that Sega's second crime-em-up will feature a "deeper dramatic storyline" and there will be new themes, such as an "adult love story." As long as we still get to beat up fat Japanese gangsters, we're don't really care.
Yakuza 2 is currently penned for release in Japan on December 7th, with the original game landing on our shores next Friday. Look out for a review of the latter very soon.
Screens Here
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September 5th, 2006, 18:17 Posted By: wraggster
While everyone was over the moon at the announcement of a next-gen 360 exclusive PES 6, and then possibly also sick as a parrot as it wasn't quite so exclusive, it's easy to forget that the game has prospered for many a long year on what many PES aficionados consider its ultimate platform, the PS2.
The reasons are many and varied, but ultimately our footy experts are agreed it's actually all down to the Dual Shock controller, which so far, has provided the ultimate interface for playing Seabass's annual magnum opus. Of course, this may all change in the next-gen incarnation, but we've spent so many halcyon days on the PS2 version of PES, even the prospect of a next-gen version can't deflect us from what we consider its real home platform.
But enough waffling from us, what you really want to see is PES 6 in action on PS2, so here's a fresh array of shots from our recent session with the game, showing amongst other things ex-Man Utd hitman Ruud Van Nistelrooy banging one in for Holland, Italy's World Cup star Luca Toni unleashing a fierce volley against Argentinean opposition and Michael Owen surging through a packed Dutch midfield (good luck with the op this week fella).
Nice, and in case you missed them first time around, you should also direct eyes right to check out our recent exclusive shots of new England skipper John Terry making his debut in the game. Only a month to wait now before PES 6 arrives - and there goes a whole year of lunchtimes all over again.
Screens Here
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September 5th, 2006, 18:19 Posted By: wraggster
You may know from times past that Super-Bike Riding Challenge is one of our hot tips for Most Wanted biking game of the year and today we've opened the throttle for another exclusive movie showing from the game.
With the release roaring ever closer - in fact, just 10 days away now on September 15 - this latest trailer showcases the game's fine looking intro movie and should set you up nicely for all the 'two-wheels good' action in prospect.
Popping wheelies, hot overtaking manoeuvres, thrashes, crashes and bashes - it's all there for you to enjoy, and if you need to know more about why we reckon it's so hot, simply slide eyes right and check out our preview and extensive chat with developer Milestone. Then it's back for a full throttle showing of the movie, enjoy!
Movie Here
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September 5th, 2006, 19:39 Posted By: wraggster
More Download Info via Gamesindustry
Sony’s head of platform development in Japan, Izumi Kawanishi, has stated that the upcoming PSP download service will operate via Wi-Fi-enabled PCs as well as the PS3, and is due this November.
Original PlayStation games will be downloadable and Kawanishi reports the PSP has no problem running them via an emulator, according to an interview with NikkeiBP.
Kawanishi also states that the PSP download service, which is set to include movies as well as full original PlayStation games, is scheduled to launch in conjunction with the PlayStation 3.
With broadband becoming more widespread, Kawanishi explained that digital distribution was a realistic service that the PlayStation 3 could utilise in its role as a central home server - as well as a traditional games console.
Sony declined to offer further comment on Kawanishi's statements.
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September 5th, 2006, 19:40 Posted By: wraggster
Creating a universe is a big job, and Sega is taking a mulligan on its Phantasy Star Universe to get the job right. In a letter addressed to Phantasy Star Online users this week, Sega apologized for a series of technical glitches that stymied many users' efforts to play the game online.
The game, which went on sale for the PlayStation 2 and PC in Japan on August 31, suffered problems in its online mode from the outset. When trying to connect online, players were met with various technical issues, incluing blank screens and corrupted character data. As a result, Sega was forced to shut down its servers on the evening of September 3 and is working to fix the problem. Service for testing and troubleshooting purposes is scheduled to resume tomorrow.
The game will formally re-launch in October, and the free 30-day trial included with the game will be calculated from this time. The bad news for early adopters who struggled through the game's issues to play is that "…it is possible that during the testing period, player data will be rolled back or deleted…"
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September 5th, 2006, 19:44 Posted By: wraggster
Via Gamesradar:
The first batch of screenshots for the PSP version of WWE SmackDown! vs Raw 2007 has recently emerged, showing an impressive-looking scaled down version of the next wrestling ruckus.
While we've had a pretty good look at SmackDown! 2007 on Xbox 360, publisher THQ has been more cagey about showing us the other, less pretty versions of the wrestlefest. A trickle of PS2 screens started in July but, for a long time, there has been no sign of a PSP screenshot - odd, considering it's scheduled to hit stores in November.
But now, with the goods finally in front of us, we can honestly say that the screens look great for a handheld title, with sharp detail on the wrestlers and the ring. Granted, there are a few sacrifices - the crowd looks like a bunch of cardboard cutouts - but one of the shots at least implies that the interactive grapples from the console versions will make it to the PSP version intact.
One thing they don't show, however, is a single new addition to the roster of wrestlers. But we expect that to change real soon.
Screens Here
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September 5th, 2006, 19:48 Posted By: 71M
Hi,
As the Neo Flash competition has drawn to a close, I thought I'd release the source code for Trigonometry Wars to the public.
Maybe someone out there will find it useful and might create a bigger and better version of the game!
I'm gonna release another update soon, probably by the end of the week, but after that development on this project will slow down.
PM me if you need help getting the source compiling.
Cheers,
71M
p.s. Special Dr.Neo version attached! 
Download Via Comments
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September 5th, 2006, 20:06 Posted By: wraggster
New Preorder from SuccessHK:

NASCAR 07 makes you take risks, be rewarded, and become a champion. Use skill and instinct during the most intense race situations as you control the outcome by avoiding disastrous wrecks and flying debris. Every driver (and every race) takes on the characteristics of real-life NASCAR, from the aggressive style of experienced veterans to the reckless approach of the rookie drivers. With all-new speed blurring and realistic spark and smoke effects, feel your heart pump and your pulse race as the all-out drama and intensity of 190-mph racing comes at you like never before with NASCAR 07. Take on a new 1-on-1 time trial racing experience with driver Kenny Wallace to earn special contracts in the Fight to the Top mode

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September 5th, 2006, 20:09 Posted By: wraggster
New Preorder from SuccessHK:

In Guilty Gear Judgment, players will be able to experience the fast paced, adrenaline fused, arcade fighting of Guilty Gear X2 #Reload as well as delve into a new Guilty Gear gameplay experience -- a beat-em-up, side-scrolling, action mode featuring 20 Guilty Gear characters battling through 18 levels of story and brawling. In addition, both the 1-on-1 fighting tournament of #Reload and the adventure play of Judgment offer wireless multi-player connectivity for up to two players.
This edition is an upgraded version (featuring the new Boost Mode) of the PSP game released as Guilty Gear X2 #Reload in Japan.

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September 5th, 2006, 20:12 Posted By: wraggster
New Preorder from SuccessHK:

LEGO Star Wars II: The Original Trilogy is a comical take on the Star Wars Trilogy, the movies that revolutionized pop culture forever. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her Blockade Runner to a showdown on the reconstructed Death Star, the game includes the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim. Drop-in/drop-out feature enables friends to join easily and engage in multi-player action

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September 5th, 2006, 20:22 Posted By: wraggster
From a Cnet Article:
Well, not quite yet. According to Sony Ericsson's senior vice president of Product and Application Planning, Rikko Sakaguchi, the company "is working on something" (related to the PlayStation phone), although he claims that "the surprise must be kept for the future". Speaking at a media conference in Malmo, Sweden, as part of the company¡¯s upcoming 5th anniversary celebrations in October, Sakaguchi added that the objective was not to create a gaming device but one that integrates both the gaming and communication functions.
Freaky eh
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September 5th, 2006, 21:01 Posted By: wraggster
Via IGN
It's been a strange year for fans of THQ's WWE SmackDown series. Though the game had been unveiled at one of its earliest points ever (just prior to E3, which is highly unusual timing for the franchise), new gameplay features and the roster itself have been held back longer than we're used to. In fact, the official lineup announcement has come so late this year that false lists have been popping up all over the Internet for weeks.
Luckily, that long wait has finally come to an end.
Highlighted in our table below are all 51 current superstars and divas that will be fully playable in WWE SmackDown vs. Raw 2007. Fans should study it well, as it contains a number of new personalities that have never appeared in a SmackDown game before -- Umaga, The Great Khali, MNM, The Boogeyman, and a number of other fresh faces have all joined a roster that includes a huge number of returning favorites (Triple H, Kane, The Undertaker, Rey Mysterio, etc, etc). As an added bonus, we've even included a list of all the non-playable characters that players will interact with as well. WWE Legends will be unveiled at a later time.
Batista's in again this year, surprised? Nope, we're not either.
Longtime readers of IGN should know exactly what this roster reveal means: that in the coming days, we'll kick off our annual "SmackDown Countdown," which shines the spotlight on all 51 superstars as we approach the game's planned release date in mid-November. Look for it to start rather soon.
But now, without further ado -- here's the official confirmed list of superstars:
CURRENT SUPERSTARS
Batista, JBL, Randy Orton
The Big Show, Jillian Hall, Rey Mysterio
Bobby Lashley, Joey Mercury, Ric Flair
The Boogeyman, John Cena, Rob Van Dam
Booker T, Johnny Nitro, Shawn Michaels
Candice Michelle, Kane, Shelton Benjamin
Carlito, Ken Kennedy, Snitsky
Chavo Guerrero, Kid Kash, Super Crazy
Chris Benoit, Kurt Angle, Torrie Wilson
Chris Masters, Lance Cade, Trevor Murdoch
Daivari, Lita, Triple H
Edge, Mark Henry, Trish Stratus
Eugene, Matt Hardy, Umaga
Finley, Melina, The Undertaker
The Great Khali, Mickie James, Viscera
Gregory Helms, Paul Burchill, Vito
Hardcore Holly, Psicosis, William Regal
NON-PLAYABLE CHARACTERS
Jerry Lawler, Mike Chioda, Theodore Long
Jim Ross, Nick Patrick, Tony Chimmel
Jonathan Coachman, Shane McMahon, Vince McMahon
Lillian Garcia, Stephanie McMahon
Michael Cole, Tazz
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September 5th, 2006, 21:03 Posted By: wraggster
Via IGN
Thank the portable gaming gods, Wild Arms for the PSP is not a port! Sony Computer Entertainment Japan opened up a teaser website for Wild Arms XF today, and the big revelation at the site is that the game is an original new title. After the Popolocrois port and the Tales of Eternia port, we're sure you can see why we're relieved.
The site provides a couple of additional details on top of this. XF, which is read as "Cross Fire," takes place in the land of Falgaia, the universe common to all Wild Arms games. Media Vision is, of course, heading up development.
Accute web surfers will also notice some English text in the artwork at the above site. We'll leave the speculation to you.
Wild Arms XF was a surprise PSP announcement at Sony's Wild Arms 10th anniversary party, held over the weekend in Tokyo. Specifics on the game were not revealed.
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September 5th, 2006, 21:05 Posted By: wraggster
Via PSPFanboy
Our sister site AdJab has discovered a new PSP ad. And it continues Sony's strange fascination with bathroom jokes to promote their handheld. In this ridiculous viral ad for the upcoming Gangs of London, gangs must relieve themselves in order to "mark their territory." Funny or not? You decide.
Video Here
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September 5th, 2006, 21:23 Posted By: wraggster
Via Perooz
Let the WWE’s hottest diva body-slam you into submission Your exes can thank you for introducing them to ramen and tears; Torrie Wilson owes an ex-boyfriend gratitude for introducing her to pro wrestling—and with it superstardom. One week after visiting backstage with her turnbuckle-mad ex, she was working the ring for a rival organization. Two years later, she signed with the WWE.
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September 5th, 2006, 21:26 Posted By: wraggster
Great UMD Sales News from PSP VaultAs you know, we here at PSP-Vault have been following the tale of Warner Home Video's 980 yen (~$8.50 USD) UMD-Video sale in Japan. Warner Home Video first announced the UMD-Videos would be available for a limited time. Then, last month, they removed the limitation and said the UMD-Videos would be available at the same price indefinitely, at which point we speculated that increased sales were the logic behind this move.
Well, it seems we were right. Today, Gpara carries an announcement from Warner Home Video that states that after they reduced the retail price of the UMD-Videos to 980 yen (~$8.50 USD), the company moved over 10x as many units.
It's a shame that it has taken so long for companies to realize this, but let's all celebrate -- this announcement is a victory for the UMD-Video format, the PSP, and especially us consumers. Hopefully word of Warner Home Video's success will spread to other companies in the industry. I got the Harry Potter Movies on UMD for 9 pounds each the other week but now they are back to 20 pounds, anyone know an English speaking site that sells UMDs as cheap as the newspost above?
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September 6th, 2006, 00:09 Posted By: Sousanator
Just a small update. A found a lot of people were disapointed by the split second display, so this version allows you to add(or decrease) the viewing time.
If you don't know what HelloPRX is, it is a custom firmware mod that will display a custom message on start up. Its only text for now, so be creative with the ASCII graphics.
Here is the video(thanks once again to mupet0000) from v01(in v.01.5 you can have it display longer)
HelloPRX features (in v.01.5)
- a custom display message on boot-up
- add(or decrease) the veiwing time
- change the location of the message.txt
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September 6th, 2006, 01:49 Posted By: FOL
We have released another update to the PSP Amiga emulator over at www.pspuae.com - Release changes / improvements listed below.
V0.54 - Speed Increase Release
- Based on e-uae 0.8.29 WIP3
- Ditched harddrive support to gain speed as I still can't get it to work with WIP3
- Removed support for serial ports to gain speed
- Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense on the PSP
- Added cpu speed option - thanks to FOL
- Added profiling support
- Fixed memory issues - now allows 6MB for PSP V1.50 and 5.5MB for PSP V2.00+
- Should run using kxploit and the eloader (So V1.50 release works with all)
- Switched middle and right mouse button
- Fixed screenshot
- only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the last 2 for performance reasons)
- disabled debugging support (can be enabled again it doesnt really make a performance hit)
- only possible to select valid memory configurations (up to 2 Mb chip, 1.5 Mb bogo and 2.5Mb fast)
- Fixed keyboard mappings
- when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp
button is released.
- removed 2 drives from the disk menu
- added msg box for when no kickstart rom is present and also for when changing kickstart roms
while using PSPUAE
- added msg box for when PSPUAE runs out of memory instead of crashing (makes it very hard to crash PSPUAE now)
- added KickStart 2.04 & 2.05 to the Rom selection menu
Although confirmed working with the new E-Loader 0.98, it hasnt been fully tested yet.
Enjoy!
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September 6th, 2006, 02:54 Posted By: Kaiser
Kynogon, the leading A.I. middleware developer, has announced today that SEGA has licensed Kynapse to develop its million-seller title, Sonic on Playstation 3 and Xbox 360.
Since his birth 15 years ago, Sonic The Hedgehog has been a phenomenal mass-market success. More than 44 million units have been sold worldwide and the legendary Sonic mascot has become one of the most recognized and celebrated video game characters of all time.
“We are very proud to be working with SEGA on an icon title like Sonic for next generation platforms”, said Pierre Pontevia, CEO for Kynogon. “As one of the true leaders of the industry, SEGA sets the tone for game development. It is a great opportunity and a true recognition for Kynogon to work on a next generation title with them.”
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September 6th, 2006, 03:53 Posted By: Destroyer699
Found this over at Brand Replubic
LONDON - Sony has unveiled an online campaign for its much-trumpeted PlayStation3 'entertainment super computer', which consists of a series of short films or 'stories' to demonstrate several of the console's unique features.
Created by STREAM\, TBWA\London's brand entertainment arm , the pre-launch campaign kicks off today online, where the six three-minute stories can be watched and downloaded.
In the first film "real time", Bradley Skeet, a lightweight boxer and Olympic hopeful, is shown training and sparring in an urban gym, to demonstrate how PS3 simulates real life. In the first film "real time", Bradley Skeet, a lightweight boxer and Olympic hopeful, is shown training and sparring in an urban gym, to demonstrate how PS3 simulates real life.
"Blue ray" highlights the vast storage capacity and search and recall ability of the console, explained through a story from a collector's perspective.
Other films include a story about ordinary objects exploding in an apartment to show how High Definition enhances game play and a film about a new kid's craze called "speed stacking", highlighting PS3's chip capabilities. The last two films show Flatland BMX athletes demonstrating how they use human movement and a behind-the-scenes look at how motion capture technology was used to produce the new 'Heavenly Sword' game.
In addition to the online push, the "stories" will be shown in cinemas nationwide.
Luke Southern, PlayStation3 European product manager, said: "We want these stories to become the property of the internet commons so that they gain their own momentum and inspire the online communities."
Robert Harwood-Mathews, client services director at TBWA\London, said: "This audience is extremely hungry and extremely savvy -- they want inspiring and informing not teasing and frustrating."
Media agency is OMD and production company is STREAM\. Director on the spot is Colin O'Toole through post-production company St Anne's.
European PS3 Website Here: http://eu.playstation.com/ps3/
Some of these videos are pretty cool. Go check them out.
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September 6th, 2006, 07:39 Posted By: wraggster
New from Lik Sang

Mr. ESC returns in the sequel to the puzzler Exit. The second adventure places a greater emphasis on challenging puzzle elements, with over 110 stages that put your brain to the test. In turn, the game's control scheme has been changed in order to deemphasize action and place the emphasis on puzzles -- you now input actions in order to make Mr. ESC move rather than directly control him. Among other gameplay refinements, you can now change your direction when climbing up a ladder. The game also adds new obstacles, like ropeways and escalators. You'll also find new types of survivors, including a dog, whose capable of making long jumps and swimming, and a "macho," a male or female character who, as the name suggests has tremendous strength. And returning for the sequel is the ability to download new content from the Internet.
More info / buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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September 6th, 2006, 07:43 Posted By: wraggster
New Commercial game release:

A PSP version of the 1995 Super Famicom game (the first in the long-running Tales saga). As the title suggests, the PSP version includes full voice for its dialog. Bandai Namco has also added all the bonus elements that were found in the PlayStation and Game Boy Advance remakes, as well as the ability to load from anywhere on your quest, including towns and dungeons. New to this edition is a Grade Shop system from more recent Tales titles -- once you clear the game and start a new game using the clear save data, you're given a "grade" which can be used to purchase various bonuses.


More info/Buy here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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September 6th, 2006, 07:47 Posted By: wraggster
New commercial PSP game:

Pilot Ni Narou offers both civilian and military flight simulation, with both single-player missions and challenges and multiplayer aerial combat. Four eras of combat plane are represented ? from World War I, through World War II, and The Cold War, to modern-day combat, each with their own challenges. All types and sizes of civilian planes are on offer ? from crop sprayers to massive 300-seater passenger jets, and everything in between ? with appropriate challenges for each class. Stunt aircraft will test dexterity, whist commercial aircraft will demand other skills ? such as emergency landings in fierce conditions. The game features three regions to fly over, mapped over about 64 square kilometers of terrain.
More info / buy here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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September 6th, 2006, 08:10 Posted By: Kaiser
You heard it first here, the PSP's killer app for this holiday season finally has a trailer.
You can view it
Here is what Rockstar posted with the youtube upload:
Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drugs trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.
As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
Developed by Rockstar Leeds and series creators Rockstar North, Grand Theft Auto: Vice City Stories arrives for the PSP™ (PlayStation®Portable) system this October.
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September 6th, 2006, 12:29 Posted By: Darksaviour69
Sony Computer Entertainment Europe has announced that the release date for PlayStation 3 in PAL territories has been pushed back until March 2007.
In an official statement, Sony said the decision to revise the launch date was taken following "the delay in the mass production schedule of the blue laser diode within the Sony Group, thus affecting the timely procurement of key components to be utilised in PlayStation 3."
Consumers in Europe, Russia, the Middle East, Africa and Australasia will now have to wait until March to get their hands on a PS3. However, the console is still on track to launch in Japan on November 11 and in North America on November 17. Sony still plans to ship 6 million PS3 units globally before the end of the 2007 fiscal year.
Blue laser diodes are a key component of the PS3's Blu-Ray drive. Rumours of a shortage began to emerge just days ago, with reports suggesting that Sony had suspended shipment of the diodes to customers making standalone Blu-Ray players - but it would seem that wasn't enough to ensure there would be enough consoles to go round in November.
Sony's plans for a global launch in November were first announced by Ken Kutaragi back in March. The announcement came as a surprise to many industry observers who had predicted a staggered release schedule and a 2007 launch date for Europe - but at E3, SCEA president Kaz Hirai confirmed November release dates for all three territories.
News of the delay will no doubt please executives at Microsoft, which managed to pull off a global launch of the Xbox 360 last year. There were problems with hardware shortages but last month, Microsoft Europe boss Chris Lewis pledged that there will be no shortfall this Christmas - and with only the Nintendo Wii to compete against, MS could be set to clean up.
really did anyone think it was comming out this year in europe?
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September 6th, 2006, 14:25 Posted By: lmtlmt
here is my first lua game psp, ps3, ps2(scissors paper rock) its simple, its exactly as the name suggests.
2 player (on one psp)
read the readme for the controls.
hope u enjoy it.
and coming soon is my second lua game, yugioh untitled lua card game.
ps you need to hold down the button until u figure out which player won, then press start.
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September 6th, 2006, 16:42 Posted By: Darksaviour69
Ken Kutaragi, president of SCEI, revealed the reduced numbers following the news that Europe would not see the release of the PlayStation 3 until March 2007.
According to Kutaragi’s statement, only 400,000 consoles will be available at day one in the US, with around 100,000 units for the Japanese launch.
The reduced numbers are in line with Kuturagi’s comments from May of this year, where he stated two million PS3 units “is a number we announced having made sure we can definitely prepare it.”
However the reduction of the figure to two million units is in contrast to a Sony statement made last month suggesting the shipment figures would indeed reach four million by the end of the year.
Source:gamesindustry.biz
thanks to tsurumaru for the news
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September 6th, 2006, 18:48 Posted By: wraggster
Ray Maguire, managing director of SCE UK, has told GamesIndustry.biz of the company's disappointment at the news that the PlayStation 3 will not arrive in Europe until March 2007.
"We are extremely disappointed at news of this delay. We can truly empathise with everyone who was looking forward to PS3's imminent release," Maguire stated.
"We will however be working tirelessly to ensure that the March 2007 launch is the biggest and best in the company's history."
News of the delay broke this morning after Sony issued a statement revealing that the PS3 will no longer launch in PAL territories this November, as planned.
However, the console is still slated to launch in Japan on November 11, with a US release to follow on November 17.
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September 6th, 2006, 18:50 Posted By: wraggster
SCE UK has dismissed claims that it is shelving the GBP 40 million PS3 ad campaign in the wake of the console's delayed launch as "categorically not true".
The claims were made this morning in an article on the Media Guardian website, following the news that the PS3 will now be arriving in Europe in March of next year rather than November as previously announced.
Speaking to GamesIndustry.biz, a Sony spokesperson said: "We don't know where the Media Guardian got it from, but we are not shelving the PS3 marketing campaign."
The spokesperson confirmed that the new PS3 website, which launched yesterday, will remain live - and that the short films made to promote the console, otherwise known as 'PS3 stories', will continue to roll out.
"Now more than ever is it necessary to promote the key USPs of PlayStation 3, and we believe the 'Stories' campaign is an excellent way of doing this," the spokesperson concluded.
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September 6th, 2006, 18:51 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter has told GamesIndustry.biz that he believes the European PS3 delay proves Sony is out to win North American consumers over first and foremost.
"The allocation to the US - 80 per cent of initial shipments - is shocking, and it is clear that they intend to ship as many PS3s here till they crush Toshiba," Pachter said.
"I really think it's unfortunate for European consumers, but the delay makes clear that Sony intends to fight the Blu-Ray - HD-DVD battle on US soil."
The PS3 was due to hit European shops on November 17, but this morning Sony announced that the console won't be arriving till March due to delays in production of the crucial blue laser diode component.
According to Pachter, hardware shortages are still likely to occur and could continue well into next year. "I'm not as optimistic that there will be a supply-demand balance in Europe until late 2007, as the diode supply situation may take some time to balance," he stated.
However, Pachter does not believe the delayed release date will have "a tremendous amount of impact on the publishers" - noting that Ubisoft, which has at least six PS3 titles currently in development, is likely to be most affected.
"Much of the shortfall in PS3 software sales will be absorbed by higher purchases of Wii and Xbox 360 hardware and software, assuming that Nintendo has no component supply issues.
"I think on balance, this is just a bad headline, and that it will be forgotten in a year or so," Pachter concluded.
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September 6th, 2006, 18:54 Posted By: wraggster
But March launch will open up major sales opportunities
Microsoft is set to take full advantage of the lack of Sony competition at retail this Christmas, but UK specialists are warning that the PS3 is still likely to clean up come March 2007.
Speaking exclusively to GamesIndustry.biz, leading UK retailers have expressed surprise at the PS3 delay - but also relief that there's one less console to worry about in an already crowded Christmas market.
"I have to admit this is pretty disappointing news as we've been gearing up for the launch for some time now," said Tim Ellis, head of games at entertainment retailer HMV.
"It also presents a major opportunity for Microsoft to consolidate Xbox's position in the market, while Nintendo has a great chance to launch and firmly establish Wii," he added.
“We’ve got a substantial amount of orders for the PS3, so from a consumer point of view they’re going to be gutted,” revealed Don McCabe, MD of Chips.
“But from a logistical point of view trying to deal with all this hardware - with all these pink SKU’s, the DS, PSP, PS2 and Wii – it’s going to be a hardware Christmas, even without the star turn."
The lack of a solid pre-ordering scheme for the PS3 had led many UK retailers to initiate their own plans, which now leaves UK stores with the unenviable task of placating the disappointed customer.
"This will be all about managing the consumers’ expectations,” commented Steve O’Brien, MD of Action Replay and Gameshop.
“With the absence of any concrete pre-order scheme in place for the UK from Sony, many retailers have taken it upon themselves to be pro-active in this area. Now it's a case of managing the aftermath.”
“Ultimately, it will have very little financial impact for retail this Christmas as the consumer has very attractive alternatives. I'm sure Microsoft and Nintendo will grab onto this opportunity with both hands," he added.
With the retail sector looking forward to a bumper Christmas, the delay of the PlayStation 3 until March next year represents a new opportunity for stores in a traditionally quiet period.
“The delay means we now have a major sales opportunity to look forward to next Spring instead, and hopefully this means there will be plenty of hardware produced to go round, so there will be no shortages,” said Ellis.
“In many respects it will give a really good boost to the spring period. It’s going to be like the second coming and it will make this Easter an extremely good one for retail,” offered McCabe.
He added: “All the other hardware manufacturers are going to benefit from this delay. And that’s without a doubt. But I don’t think it’s going to affect PlayStation 3. The PS3 is going to sell in significant quantities, but it gives Microsoft longer to grow its installed base and maximise its abilities.”
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September 6th, 2006, 18:58 Posted By: wraggster
Today is the Meltdown day for the PS3, from the PS3 being delayed till March and very low release numbers for Japan.
Theres much more and in greater detail over at PS3 Evolution
Check it out for the latest PS3 News, basically any PS3 news i can find 
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September 6th, 2006, 18:58 Posted By: wraggster
Today is the Meltdown day for the PS3, from the PS3 being delayed till March and very low release numbers for Japan.
Theres much more and in greater detail over at PS3 Evolution
Check it out for the latest PS3 News, basically any PS3 news i can find 
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September 6th, 2006, 19:03 Posted By: wraggster
From Software's Xbox 360-exclusive RPG not so exclusive, if reports are to be believed
Recently released Xbox 360 RPG Enchanted Arms is apparently heading to PS3.
According to reports, the game's developer, From Software, blabbed about a planned version for Sony's next-gen console to Japanese magazine Famitsu.
Presumably - and if this all turns out to be true - it'll be more or less a direct port of Xbox 360's Enchanted Arms outing, but with no further information to go on currently, that's open to speculation.
Enchanted Arms has been described as one of the first true next-gen RPG adventures and finds players embarking on the usual epic quest in a fantasy world. You play Atsuma, a young enchanter who is living during a time of war and eventually develops into a kick-ass fighter and magic wielder who'll save the day. Hooray!
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September 6th, 2006, 19:04 Posted By: wraggster
News of new game from Genji developer Game Republic hits the internet with a thwap
There's very, very brief reports floating around the interweb that our old pal Famitsu has revealed that developer Game Republic is working on a new PS3 title for Sony called Unknown Realms. We've no further details, other than that it appears the game is Japan-only at this stage.
Game Republic has previously developed samurai-powered hack 'n' slash effort Genji for Sony's PS2, and is also working on sequel Genji 2 for PS3. The studio's headed up by Yoshiki Okamoto, who is responsible for some high profile titles including Street Fighter 2, Resident Evil and Devil May Cry. Good pedigree of course, but the rest of the details on those realms for the moment remain ...erm unknown.
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September 6th, 2006, 19:05 Posted By: wraggster
Kratos shows off of his gory new tricks in a selection of bloody God of War 2 screens
To be honest with you, if we spotted God of War's Kratos running amuck down our local we'd run the other direction - not matter how menacing or gigantic our evil, spiked-hammers were.
The fellow in these screenshots though obviously isn't as smart (or cowardly) as us, as he's getting a right old beating from our favourite Greek baldie in the PS2 GoW sequel, slashing into shops early next year. For more info on gory GoW follow-up click on over to our preview, and don't forget to check out the excellent gameplay trailer as well.
Screens Here
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September 6th, 2006, 19:06 Posted By: wraggster
Just a few days prior to the launch of its official website, the first hard gameplay info on the next PS3 Devil May Cry has finally reached our ears, from the highly-respected Japanese mag, Famitsu.
According to the mag, the fourth Devil May Cry will take place between the first and second series entries and have you playing not as Dante, but DMC1 demon-man Nero, who - going by the mag screenshots - looks like a bit like an angsty version of our old hero.
Play mechanics are said to be familiar, although you can now use Nero's right arm to perform "devil actions", an ability apparently not possible on the PS2. Further more, the article reveals that Yuji Shimomura will once again be returning to direct the game's cut-scenes, and everything will play out in a silky-smooth 60 fps - and indeed, DMC4 is looking gorgeous in the mag shots.
That's all we have to offer at the moment, although we're sure more info - and hopefully screens - will surface when the official DMC4 website opens its doors on Friday. Oh, and we've included a new high-res teaser trailer to the right to get your fangs itching.
Trailer Here
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September 6th, 2006, 19:08 Posted By: wraggster
The first three-minute wonder created in order to showcase the PS3's myriad abilities
In light of the news that we won't be getting the PlayStation 3 until next March, the arrival of six short films commissioned by Sony to explain and extol various aspects of the PS3 now seem a touch premature. But nevertheless, the short films have been made and are being aired: and we are providing the first one for your perusal.
Entitled Real-Time, the three-minute epic created by TBWA London's offshoot Stream features young London amateur boxer (and Olympic hopeful) Bradley Skeet, as he heads to the gym, using the contrast between pummelling punchbags and sparring against real-life opponents to highlight the idea that AI characters in PS3 games will be able to produce real-time, rather than scripted, responses. The end of the film also sports a clip of Resistance: Fall of Man.
Five other short films have been made, using subjects such as obsessive collectors, the children's craze of speed-stacking, BMX trick-riding and a behind-the-scenes look at the special effects in Peter Jackson's King Kong in order to get their messages across. Sony will be premiering the films on its new official European website and will also apparently put them on YouTube and MySpace. That is, if you can bring yourself to watch them during the agonising wait for the PlayStation 3's launch.
Film Here
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September 6th, 2006, 19:17 Posted By: wraggster
New from Divineo China

- Supports PS2 and PS1 controllers, racing wheels and dance mats.
- Supports Dual Shock 2 and Dual Shock
- Compatible with Windows 98, 2000, ME and XP
- Supports 5 players and games
- 5 players can play at the same time with USB controller
- USB hub function extend 1 USB slot in 3, to connect additional USB accessories
- Compatible with all PC games and emulators
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September 6th, 2006, 19:19 Posted By: wraggster
New from Divineo China

Features :
1. Strong and Powerful wind to cool down the PSP system
2. Compact size. Light weight and high efficient cooling product.
3. Built in rechargeable battery , you can use USB charge cable , car lighter adapter or PSP AC adapter to charge the battery.
4. Quick charge 3 hours can continuous use 20 hours , fully charge 4.5 hours can continuous use 30 hours.
But does it actually work :P
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September 6th, 2006, 19:23 Posted By: wraggster
Via Eurogamer:
The game formerly known as Bully will be released on October 27th in Europe, Rockstar told Eurogamer this afternoon.
Recently renamed "Canis Canem Edit" for Europe (it's the Latin for Dog Eat Dog, apparently), the game has courted controversy blah blah blah blah blah.
But we had a crack on it recently and were quite taken with it - and how different it was to the child-stamping horror the people protesting it claimed it would be. Funny that.
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September 6th, 2006, 19:25 Posted By: wraggster
News from Eurogamer
Some good news for Sony on a day they'd otherwise rather forget - Polyphony Digital has "categorically denied" reports that it's canned the PSP version of Gran Turismo.
Recent reports based on a translation of a Famitsu Weekly article suggested that Gran Turismo 4 Mobile, which has been trailed since before the PSP even came out, had been put on indefinite hold.
But that's rubbish, according to the developer. "We can categorically deny all speculation which suggests that PDI is not developing a GT franchise game for the PSP," the company said in a statement to Eurogamer today.
"In fact, we've reached the stage where a GT4 equivalent runs on the PSP hardware. However, our main focus at present, is the development and release of a GT title for the PS3 platform."
"Once this has been completed, we can return to, and jump-start, development for the PSP version. In regards to release dates and details, we'll be making further announcement, at a later date."
GT4 Mobile has been delayed repeatedly since it was announced ahead of the PSP's launch. Originally down for a late 2004 release in Japan, it then slipped to spring 2005, and since then it's become a bit vague.
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September 6th, 2006, 19:44 Posted By: wraggster
News from Lik Sang
Nearing the all exciting final quarter of the year, this month heats up with loads of major releases, plus the Tokyo Game Show takes place Sep 22nd to 24th. Beyond the four hits this week, there's Mario Hoops 3 on 3 US next Monday on the 11th for the DS, then on the 14th Ridge Racers 2 US drifts onto the PSP. The following Tue on the 19th Naruto Clash of the Ninja 2 US finally hits the Cube, while on the 21st PSP owners can pick up Metal Gear Solid Bande Dessinee for only US$ 29.90! Looking to the last week there's Mario vs Donkey Kong 2 US for the DS on the 25th, then DDR SuperNova US dances it's way onto the PS2 on the 26th, and finally on the 28th the NDS gets Pokemon Diamond and Pokemon Pearl.
Tales of Phantasia - PSP
Along with a major Windows release, the craze over a techno remix of Cotton Eyed Joe, the revealing of a standard called "DVD", and the, err, Drew Carey Show, 1995 was also the year Namco's now legendary "Tales of" series began, with Tales of Phantasia being the first of 10 (and counting!) RPG's. The original impressed with a perfectly paced storyline that grew and twisted into something much bigger, innovative gameplay mechanics and wonderfully detailed graphics. The characters were born from the mind of Kosuke Fujishima, who also produced manga like Oh My Goddess!, and games such as Sakura Wars, Tales of Symphonia and Tales of the Abyss. The memorable music was put together by Motoi Sakuraba, who also composed the soundtracks to far more games than we can list here like Star Ocean, Valkyrie Profile, Golden Sun, Shining Force III, Baten Kaitos, and titles in the Tales of series; Symphonia, Destiny 1 & 2, Eternia, Rebirth and the Abyss.
The first title was a SNES game, then the sequel came to the PlayStation. A year after that however, the original was ported to the PS1 too, later followed by a GBA edition in 2003. It wasn't until this year however that the game was translated into English, when Namco contracted Nintendo to handle it and release it in March across Europe and the US. Back to the PS1 remake however, it ran on an updated engine from the sequel, and now makes it onto the PSP. Along with improved graphics, characters received more moves and spells, plus features common today such as cooking, titles and the ability to control any party member all made their debut in the remake. There were a slew of other changes too, such as a fully animated intro, extra side quests, a new character and summon, plus a less intense random battle encounter rate. This PSP edition enhances it all further still though with a revamped battle system, newly created sprites which match last years PSP remake, Tales of Eternia, and while the SNES original was noted as the first title to include streaming voice samples, here the PSP port has full voice overs. Arriving this week, it's your chance to witness the birth of a legacy, and since the PSP is region free, the game will run on any unit worldwide.
Ghosts 'n' Goblins Ultimate - PSP (US)
In just their second year of producing arcade games Capcom gave the world its own take on the classic hero-saves-princess tale; Ghosts 'n’ Goblins. Over the next many years, Arthur, our main hero often seen running around in underwear after suffering a blow, was blessed across sequels and home console ports with upgrades like new moves, weapons, armor and magic power ups. Then he largely faded away into a classic memory, but this week the true Capcom legend comes back to life with the US edition of Ghosts 'n' Goblins Ultimate on the PSP, and at the hands of the original's creator no less! With side scrolling 3D graphics staying true to the glorious past while still packing a modern look, there's more spells and weapons than ever before here and plenty of non-linear gameplay with new branching levels. Defeating enemies with your huge weapon arsenal like a grand lance, dagger, fire bottle, spinal whip (ouch!), swallow blade and more, you'll venture through a dark forest, a frozen old castle, some seriously messed up swamp and a fiery lava-flooded environment just to name a few. Along with the trailer and TV commercial, check out this hilarious attempt at a "real-life" Arthur:
Many of Capcom titles are known to be a serious challenge, but the new checkpoint system help balance this out, plus as the game progresses you'll earn a double jump, the ability to hang off ledges and dash. Beyond that, the new inventory and magic structure lets you cycle through your shields and spells with L & R, then you can roast some demon butt with Inferno Magic or slow down the action with Time Magic (a very neat 2D bullet time feature). To not feel naked and offer increasing protection, there are four different armor items to pick up as well. Honestly where else do you get to fight godforsaken, mummified dragons with a boomerang scythe wearing nuthin' but your undies? Hell yeah. So grab your copy today, and thanks to the handheld's true region-free capability it'll play on any PSP system bought globally.
LocoRoco - PSP (US)
Coming from the creator of Ico, and with pastel-colored, crisp 2D environments and a cheerful soundtrack that matches the candy-coated atmosphere, not to mention an adorable character design to top it all off, LocoRoco truly looks as original as it plays. The intuitive gameplay uses almost only the L and R buttons, and takes place across 40 addictive platforming stages. The story goes that the evil Moja Corps have come down from outer space to capture the peaceful species of happy blobs named Loco Roco, and it's up to you to tilt, roll and bounce them out of the reach of their attackers. The circle button will also split up your smiling blob into many smaller ones, while holding it will make the tiny fragments blend together again. Each stage offers lots of natural obstacles to overcome like waterfalls, wind streams, fountains, moving parts etc. Beyond saving the poor Loco Rocos, finding all the Moja, Picktories (berries) and Mui Mui (green guys) in each stage will provide quite a challenge.
There's six types of Loco Roco, each with unique voices and actions, and their planet appears as a living, breathing entity, where plants suddenly burst into growth as you pass them by, all sorts of critters interact with each other and the environment, more often thatn not breaking into song in the process. There's three bonus games too, one of which has you trying to pick up objects/Loco Rocos for your Loco Roco House with a 'UFO Catcher' crane. Think customizable playground for the yellow beings, where you can design a place to your liking with over a hundred different pieces (picked up either through the main game or the mini efforts). If you need a break from tough-as-nails titles that involve relying on firepower constantly, Loco Roco might just be the thing for you, perfect, spirit-lifting fun on the go! The old-school feel reflected in gameplay and the visuals gel in a really splendid way with the soundtrack and overall top-notch presentation, so treat yourself to an original idea, representing one of the best titles available for PSP yet. Region-free by nature, any PSP system worldwide will play this game right out of the box! Just slap the UMD in and start your exploits in the world of Loco Roco!
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September 6th, 2006, 19:45 Posted By: wraggster
News from Lik Sang
Over in Japan the Yakuza (Japanese Mafia) has always been a fascinating subject for films and stories, providing a dark atmosphere but with an interesting sense of honor, respect, and loyalty. Last year however for the first time Sega let people experience that seedy underworld for themselves with a free roaming PS2 action adventure title. Costing a massive US$ 21 million to produce, it was right up there with the most expensive titles ever made, but it also scored a whopping 37 / 40 from Famitsu, a sequel is already due for release this Christmas in Japan, and a feature length Japanese movie based on the game is in the works too. We're looking at it this week though because the US port is arriving and it boasts an impressive voice talent of Michael Madsen (Reservoir Dogs, Sin City, Kill Bill), Michael Rosenbaum (Lex Luthor in Smallville), Eliza Dushku (Buffy the Vampire Slayer, Bring It On), Rachel Leigh Cook (She's All That, and the voice of Tifa in Final Fantasy VII: Advent Children) and Mark Hamill (Star Wars, Wing Commander, Batman: New Times).
The storyline was penned by an award winning Japanese novelist, Seishu Hase, and stars Kazuma Kiryu, previously a rough member of the Yakuza who has been locked up for a decade after taking the blame for a friends mistake. Now not a moment after getting out he's was back in the world of dank allies, dive bars and dodgy strip clubs, but the rules of the game have changed however. That's where you and complex story including over a dozen intricately detailed chapters begins. The designers went to great lengths to authentically re-create the city streets and illicit haunts of Tokyo's nightlife district, and the graphics are some of the best seen on the PS2. As you get into street brawls the fighting engine lets you string together attack combos to take out multiple enemies or grab and use in-game objects as weapons. Your strength, stamina, and skills can be upgraded, and a heat gauge is powered up by pulling off perfect combos. You can also accumulate weapons and items, engage in numerous side missions, interrogate and bribe informants, gamble, and even stop in one of the many shops or hit baseballs in a batting cage if that takes your fancy. Those after a deep adventure set in a world unseen in videogames to date should pick up the US release of Yakuza today.
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September 6th, 2006, 20:38 Posted By: wraggster
Burnout 5's speedsters will atomise stupendously during crashes, with more than six times as many breakable pieces in each car compared to Burnout Revenge. This will mean you can tear your car in half, rip the roof off or achieve other satisfying shunt stunts. And all of this carnage is down to one thing: Star Wars.
Well, not quite. But developer Criterion takes its inspiration from everywhere, and director of game design Alex Ward only wants fun from his physics: "Real physics don't make for great gameplay all of the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star - there's no fire in space." In other words, expect ridiculously entertaining levels of explosions when Burnout 5 launches on Xbox 360 and PS3 next year.
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September 6th, 2006, 20:42 Posted By: wraggster
According to Sony, the official US PlayStation 3 site's caveat that the HDMI connection is required for 1080p signals in Blu-ray movies is fallout from uncertainty over the Image Constraint Token - a next-generation anti-piracy measure.
Sony has made an issue of pointing out that 1080p, which the Xbox 360 is incapable of, is the Holy Grail of "full HD". As it stands now, the only game that is running in 1080p, said Fargher, is Gran Turismo HD - a tech demo crafted by Polyphony to showcase what the system is capable of.
This is in line with our earlier report, where a development source told Kikizo that, "even with [final hardware] in mind, reaching good frame rates at 1080p with next-gen graphics is almost impossible. Instead many developers, ourselves included, are reworking so they run at 720p. "
In other words, movies will play at 1080p. Games won't, and maybe never will. Not that this is really new, but it's always distressing to have the obvious reiterated officially.
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September 6th, 2006, 20:48 Posted By: wraggster
This will probably be obvious, but with nothing to actually launch in Europe this Christmas, Sony has dropped an axe on the meaty neck of its Europe and UK advertising campaign.
The campaign was set to cost about 50 million pounds across Europe and Australia, and was hailed as the most important advertisement campaign since, well, the launch of the PS2. What did Sony have in store for us? Well...
The first two - called "Real-time" and "Blu-ray" - feature a boxer and an avid collector respectively.
In the boxing ad, the short film dramatises the power the PS3 has to learn and counter a player's moves.
The film featuring the collector aims to illustrate Blu-ray technology's capability for storing information.
Other films include a children's craze called "speed stacking" to show the processing speed of the PS3; BMX trick riders to demonstrate how to play using body movement; and a behind-the-scenes look at King Kong and Lord of the Rings director Peter Jackson's special effects studios to underline the console's cinema-level production quality.
In other words, 50 million pounds worth of bullshit.
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September 6th, 2006, 20:51 Posted By: wraggster
News via Kotaku
While UMDs get cheap in Japan, the PSP is apparently going to get a discount. An insider brings word that "in about two weeks, Sony is stealth-releasing a new PSP pack." What does it contain? Our insider dishes:
1 PSP system
1 GB memory stick
1 UMD movie (Lords of Dogtown)
1 PSP game (ATV Off-road Fury: Blazin' Trails)
And the grand kicker? MSRP is $249.99. Let me say I have no clue what Lords of Dogtown is, and that's because I live in Japan, and Chaplin's City Lights is just hitting theaters here. But, our own Mark Wilson tells me that the film is "blah." The portable definitely needs a boast against the DS, which has been kicking the snot out of it. This latest PSP pack could be attractive for those who have been steering clear of Sony's portable system. And by "clear," we mean "way clear." Not sure if Lords of Dogtown is gonna do it, though.
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September 6th, 2006, 23:05 Posted By: wraggster
In honor of the US release of LocoRoco for the PSP, and the fact that we love the game, Sony and VH1 Game Break are sponsoring the "Loco for LocoRoco" contest.
The Contest:
If the cute, bouncy LocoRoco existed in the real world where would you expect to find them? And doing what? Send us your pics of LocoRoco in our world (riding the train, in a diner, etc.). You can use any method to compose your pic (Photoshop, yellow construction paper, cardboard cutouts, etc.), but you must email your pic as a .jpeg (no bigger 250 Kb) to vh1gamebreak@vh1.com.
Include in your email a short paragraph about what is going on in your pic (150 words or less). In order for your entry to be considered we must also receive a signed copy of the Materials Release Form. You can include the Materials Release form (download here: http://vh1.blogs.com/vh1_games/conte...ls_release.pdf) in your email or fax it to (212) 846-8666. We'll judge based on creativity, originality and entertainment value.
Prizes:
Grand Prize : One (1) copy of LocoRoco for the PSP and one (1) 3-foot LocoRoco inflatable figure (shown in the pic below)
1st Prize: One (1) LocoRoco T-Shirt
2nd Prize: Six (6) LocoRoco PSP charms
The deadline for submission is Monday, September 18, 2006, Midnight so start getting creative and send us your LocoRoco pics.
Read the official rules here: http://vh1.blogs.com/vh1_games/contest.html
Download a copy of the Materials Release Form here: http://vh1.blogs.com/vh1_games/conte...ls_release.pdf
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September 6th, 2006, 23:20 Posted By: wraggster
Via GTA Portable
Shortly after R* spoiled us with the latest Vice City Stories update, disappointing news came in that the game is delayed in both Germany and the Netherlands. Take-Two Germany put out a release list of their upcoming games, listing the game to be released November 3rd - delaying it by two weeks. Also recently, the company's devision in the Netherlands posted news on their website stating that the game is also delayed until November 3rd in the country.
It is currently unknown whether this delay will be affected by all PAL regions, so we'll just have to wait and see.
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September 6th, 2006, 23:22 Posted By: wraggster
Via IGN
Today Namco Bandai announced that Bounty Hounds, the upcoming sci-fi action title for the PlayStation Portable, will ship to retailers nationwide on September 12.
Bounty Hounds tells the story of Maximilian, the valiant leader of a ruthless band of mercenaries charged with scouting out planets deemed fit for habitation. The game utilizes stylized 2D and 3D cut scenes which are graphically inspired by comic books in order to tell the story of Maximilian and his band of rogues.
As Maximilian, players will be able to make use of over 500 weapons, battle 40 alien species, and tackle 40 missions. Namco Bandai also promises extensive replayability as each dungeon is randomly generated making for a unique single-player experience on every play through. Bounty Hounds also features a game sharing mode which allows multiple players to battle it out using only a single copy of the game.
Bounty Hounds for the PSP will be available in stores across North America next week for a suggested price of $39.99.
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September 6th, 2006, 23:29 Posted By: wraggster
Mathfacts has released an asteroids type game for the PSP, heres the info from his site:
Objective:
Avoid the rocks and shoot them to destroy them. Rocks break into smaller rocks until they are ultimately destroyed. Avoid the UFO, it will attempt to shoot you. Use the options screen to adjust many of the game play features. The game keeps track of your highest score.
Controls:
X = shoot
square,up = thrust
O = hyperspace
left,right = rotate ship
triangle = spawn ship
analog = rotate ship
select = options menu,
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September 6th, 2006, 23:34 Posted By: wraggster
Delight1 has released a Mac installer version of Eloader, heres the info:
to use this installer you must have the eloader098 folder in the root of the memory stick!!
i have included the folder so you don't have to find it your self. you must also have a psp folder in the root of the memory stick with both a photo, and a savedata folder in it.
before running this you should copy (? c) the name of your memory stick. when you run this program it will then ask for the name of your memory stick. you can either type it in or paste it (? v).
it will also ask you if you want to install a gta save game. if you say yes it will let you pick which you want. and you can choose to install the windows utilitys...
last time i did one of these at least one person said i was trying to take credit so here goes the credits: all credits to the eloader goes to the people that made it, not me :P
ps. tell me if i need to fix something....
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via delight1
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September 6th, 2006, 23:39 Posted By: wraggster
Heres all the info
LTE Game Engine 2 is the new graphic engine release by LTE Studios, it comes with a big speed improvement against LTE 3D Engine and now it has got most popular features of commercial engines.
The new Website brings you this new version of the LTE Game Engine (which old name was LTE 3D Engine), this new version has many new features and general speed improvements, read the changelog in the game engine area for further information
- Changed name from LTE 3D Engine to LTE Game Engine
- Added support for Mipmapped textures. Mipmapping gives an high speed improvement.
By default all textures are mipmapped, you can disable this feature with
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAP S, false);
- Clipping comes necessary when your meshes has big triangles, but for model and object
meshes (like the character) this is not necessary. By default now clipping is not
enabled by default: if you need the engine to clip your mesh type
node->setMaterialFlag(video::EMF_CLIPPING, true);
- Mesh triangle subdivision: Now it's possible to subidive the triangles of your meshes
wich sides are greater than a value. You can do this using the Mesh Manipulator:
SceneManager->getMeshManipulator()->subdivideTriangles(YourMesh, MaxSideSize)
- Added support for rendering into textures. This feature is very common, and the
engine now can do it. Look at the RenderToTexture example for further information.
- Multitexturing is now supported. This feature is limited because it doesn't support
multi texture coordinates, and it takes one more rendering pass (PSP GPU doesn't support
one-pass multi texturing). Look at the SpecialFX example for further information.
- Added Sphere mapping: this effect is now supported. To enable sphere mapping for your
scene node type node->setMaterialType(video::EMT_SPHERE_MAP).
- Added B3D Mesh support with full bone animator.
- Added celshading effect for your IAnimatedMeshSceneNode. To enable this feature for your
scene node simply do: node->addCelshadingSceneNode(). Look at the documentation for
further information.
- Added support for Dynamic Shadows. Look at the Dynamic Shadow example for further
information.
- Added ATRAC3 Audio support. Note that you can set position, get position, get duration,
only for mp3 audio files.
- Now the File Browser sort the list pushing the folder on the top of the list.
- The speed of the mouse cursor is proportional to the current frame rate, this allows
to use the cursor also at lower framerate.
- General speed improvement
- A Lot of Bug fixes
- Changed the intro logo screen and music effect
More Information
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September 6th, 2006, 23:42 Posted By: wraggster
Via PSPFanboy
Looks like Sony's ready to counterattack against that libtiff exploit that's been so helpful to homebrewers over the past few days. The European PSP site has revealed text suggesting the impending release of firmware version 2.81. Most likely, it won't include any new functionality. However, I hope Sony will prepare a downloadable demo to coax us into upgrading, just because free game demos are always yummy.
More Info
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September 6th, 2006, 23:45 Posted By: wraggster
Via WorthPlaying
Guerrila announced some of the extra features that will make Killzone: Liberation the game fans have been crying out for, including innovative interaction online and more downloadable content
Taking full advantage of the power of PSP, Killzone: Liberation comes packed with features including the single player mode, game-share capabilities, a unique third person viewpoint, providing players with a more strategic perspective to take in all the action, as well as a Tactical Command System, in which players can give orders to an AI buddy during intense stand-offs with the enemy. There are also a variety of six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch, Assault and Capture the Flag thereby offering the diversity that Killzone fans and PSP owners are expecting.
The game launches on October 31st, 2006, simultaneously to the official community website at Killzone.com, promising to be one of the most interactive PSP websites to date. Here players will be able to access un-lockable content, construct their own profile, maintain friend lists and track their own personal achievements.
Shortly after the game's launch the Infrastructure mode with two new multiplayer maps will be available as a free download from the official site. This mode will deliver the same level of functionality as the Ad Hoc mode but will allow Killzone fans to test themselves against players across the globe. Also available after the game's Halloween launch will be a new chapter of the game, extending the storyline beyond the UMD experience. The chapter will contain four additional missions, new challenge games and multiplayer maps
Until then, however, fans will be able to hone their skills on some of the latest features that make this version of the game such a unique proposition.
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September 6th, 2006, 23:51 Posted By: wraggster
Via http://www.pcsx2.net/
Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable. Thanks to a variety of fixes made by various members of the team, including;
MTGS / DC mode stability - Great for Dual Core / CPU users!
IPU fixes, including fully working sound in videos
Pause and sync issues, no more random hangs, looping etc
SPU2 fixes, including ADMA, and timing related issues.
With MTGS (Multi Threaded GS) / DC (Dual Core) features gaining improved stability, the game can be played at 'enjoyable' speeds, ranging from a base speed of 29 FPS in the most intense areas, right up to the peak speeds of over 140 FPS.[1]
This means that the US, Japanese and finally the European versions of Final Fantasy X are fully playable!
Enjoy the shots posted on the PCSX2 official forums! here
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September 7th, 2006, 01:49 Posted By: wraggster
SuccessHK have posted that they have the Ceramic White and Original Black PSP for $185 around 95 pounds.
Is that one of the cheapest prizes for PSPs around ?
I think so, let me know if u se cheaper elsewhere
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September 7th, 2006, 01:55 Posted By: wraggster
New from SuccessHK

SpyHunter: Nowhere to Run takes the Spy Hunter franchise where it’s never gone before–on foot. Featuring action superstar Dwayne "The Rock" Johnson as government super-spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight into third-person action, utilizing The Rock’s physical prowess by taking down enemies with intense melee combat moves. In Nowhere to Run, the evil NOSTRA corporation returns, this time with a plan to steal the latest government technology including the world’s most sophisticated spy vehicle, the Interceptor, and it's up to Alex to stop them.

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September 7th, 2006, 01:58 Posted By: wraggster
New from SuccessHK

Yakuza is an action-adventure title with a story and setting focusing on the darker side of Tokyo life. In a society where respect and honor holds great importance, there is an even higher regard for these traits within the one organization that is most feared by all: the Yakuza. Kiryu Kazuma ?a former rising star in the Yakuza who is rebuilding his life after serving a 10-year prison term for murder ?suddenly finds himself caught in a spiraling underworld plot involving a mysterious girl known as Haruka and a missing $100 million. Kazuma must use his fists and his wits to stay alive as he unravels the complex web of truth and lies that surrounds the notorious Yakuza. The game is produced by Sega's Toshihiro Nagoshi, collaborating with Japanese author Seishu Hase as scenario director.

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September 7th, 2006, 02:01 Posted By: wraggster
New from SuccessHK

NASCAR 07 makes you take risks, be rewarded, and become a champion. Use skill and instinct during the most intense race situations as you control the outcome by avoiding disastrous wrecks and flying debris. Every driver (and every race) takes on the characteristics of real-life NASCAR, from the aggressive style of experienced veterans to the reckless approach of the rookie drivers. With all-new speed blurring and realistic spark and smoke effects, feel your heart pump and your pulse race as the all-out drama and intensity of 190-mph racing comes at you like never before with NASCAR 07. Build up the all-new Momentum Meter by surviving the most dangerous situations in NASCAR racing Adjust your car to handle exactly how you want with a user-friendly sliding scale, for complete control behind the wheel Compete against a wide range of drivers with specific attributes - from inexperienced rookies to talented veterans Experience 190-mph intensity like never before with all-new speed effects that fully deliver the exhilarating action of NASCAR

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September 7th, 2006, 02:04 Posted By: wraggster
New from SuccessHK

The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of 'Stormbacca', 'Chew Vader' and 'Leia Wan Kenobi.' Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, an improved two-player camera, a greater challenge for advanced players, and more.

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September 7th, 2006, 02:33 Posted By: wraggster
Dark Alex has released a Decryptor for the latest PSP firmware, heres what he posted:
How was it done? :
The keys have been extracted from the ram that could be dumped in 2.80 using the tiff exploit.
How to use:
You need : 1.00 or 1.50 firmware.
extract the data.psar from the 2.80 update eboot and put at the root of your memory stick.
Run the 2.80 psardumper mod and that's it !
I added support to psar dumper to decrypt 2.80.
Decryption could be done thanks to rest of kernel stuff in the 2.80 user ram.
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September 7th, 2006, 02:36 Posted By: wraggster
Via Gizmodo
John Falcone, lone-star-gadget-sherriff at CNET, tips us off to his exclusive look at this Sony A/V receiver that uses, of all things, an onscreen PSP/PS3 Interface. The point? To let people configure the labels on inputs to say non-Sony things like Xbox, and make configuring the 7.1 channel monster by moving around icons, rather than dealing with the monstrous multi buttoned remotes and front panels on today's home theater schwag. Schweet.
The HDMI capable, multi-room receiver will go for less than $2,000. It'll upconvert analog and digital sources to HD resolutions. And the interface will keep us cozy while we pretend its a Playstation 3, since we won't get our mitts on those for a long time.
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September 7th, 2006, 03:44 Posted By: Malksta
Via http://strmnnrmn.blogspot.com/
It's been a fairly slow week for progress on Daedalus. I've had a few busy days with work, and I was away over the weekend so I've not had much time to work on Daedalus since my last update.
One thing I have managed to implement is viewport scaling however. After the previous release I received an email from Chris Meyer-Rassow which had a couple of interesting points. He suggested that I should have a look at providing a setting to allow the emulator to run with an aspect ratio of 4:3, rather than strecthing everything to fit the PSP's 16:9 (or 15.88236:9 to be accurate
I had been meaning to add this option for some time, and as it was only a small change I decided to implement this feature for the next release. I've added 3 different modes, as shown the in screenshots below. The first mode simply scales the graphics up to fit the PSP's screen (this is no different from the current release of the emulator):
This renders at 480x272. Notice how the vertial lines for the 't' and 'f' characters look slightly too heavy. This is as a result of scaling the graphics up to fit the PSP's screen. (As an aside, this screenshot clearly shows another issue that I need to address - the zfighting which is clearly visible in the carpet. I have a couple of ideas for fixing this.)
The next shot shows the same scene with the new unscaled 4:3 viewport setting:
This renders at 320x240, and so avoids scaling up any of the graphics. You can see that the problems with the 'f' and 't characters has gone. On the downside, there's a lot of 'wasted' space around the screen.
The final settings shows the new scaled 4:3 viewport setting:
This maintains a 4:3 ratio (so we maintain the correct aspect ratio), but scales things up to 362x272 to make full use of the screen's height. We waste a little less space with this mode, but some of the original problems with the text are still visible.
In the end all three options are a trade off between making full use of the screen and quality. In the next release it will be possible to adjust this setting as the emulator is running so you can pick whichever one looks best for the rom you're currently running.
As a result of doing this work with the viewport, I also fixed a couple of bugs related to how I was emulating the N64's viewport. When I originally wrote the graphics code for the PSP version of Daedalus, I forgot to handle the N64's viewport scaling/translation, which causes problems rendering certain scenes, as demonstrated in Aerogauge below:
Notice how the car is being rendered off-centre (it should be in the top right hand corner). After my viewport fixes, the same scene now looks like this:
The same change also fixes various minor glitches in a number of other roms (including Mariokart and Waverace), so it's a nice bugfix to get in for the next release.
-StrmnNrmn
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September 7th, 2006, 10:20 Posted By: happy_mak
Just in case 1.5 PSP pwners feel at home with all the power in their hands, this one may make you
rethink!
The firmware 2.81 is launched officially on the Sony
PSP site in Japan and the main change it has in it is
that the 4 GB limit on memory stick is OFF.
This is a individual choice if once needs that above 4GB space or not (well , me not even afford it). But this one is going to bring in a new challenge to 1.5 owners who need that space. Figuring out how to read 4 GB+ sticks on 1.5
It was devhook till now, looks like diskhook or something is called for?
By the way has the TIFF exploit been patched in this one? Well i have not updated yet, maybe in a few hours i will. Will update the post
Breaking Info from b8a (Dcemu Translator) of the other new items:
2) With "ATRAC" files which have been protected in SonicStage and then saved to Memory Stick PRO Duo, the protection management data becomes corrupted, and become unable to be played back
3) Memory Stick PRO Duo media which have been formatted from either the PSP or a Memory Stick formatter are recognized as unformatted media when connecting the PSP to a PC with the USB cable
2.81 URL
http://www.jp.playstation.com/info/s...060907_ms.html
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September 7th, 2006, 18:00 Posted By: Raydar
Play.com have confirmed that the highly anticipated Grand Theft Auto: Vice City Stories will be delayed until the 3rd of November (3/11/06), following the delay in other PAL territories.
The new Rockstar title is top of the PSP Pre-Order charts in the United Kingdom.
Sony arent doing a great job of pleasing its fans at the moment
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September 7th, 2006, 18:55 Posted By: wraggster
PS3 exclusive gets support for controller tilt; plus we bring you new screens
Developer Factor 5 has told Famitsu that its PS3-exclusive dragon-flying-and-fighting game Lair will use the motion-sensing capabilities of the PlayStation 3's controller.
So, it seems that games which feature flight are particular well suited to the high-tech yet rumble-free gamepad, as the only other PS3 game with confirmed full support for the controller is WarHawk.
If you're having trouble visualising what that might entail, fear not -- as we've also got some hot new Lair screens for you. Lair is hotly tipped to be a PS3 launch title in the US and Japan, and is almost certain to be a launch title when the PS3 finally pitches up at these shores. No doubt, we'll learn more when Sony makes its big splash at the Tokyo Games Show, so stay on the lookout for our TGS reports.
Screens Here
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September 7th, 2006, 18:56 Posted By: wraggster
Dante is unsheathing his sword and heading for a PSP slash-em-up, Capcom reveals
With the first Devil May Cry 4 info starting to trickle out of Capcom's Japanese fortress, Dante and his slash 'em-up action series are hot in our minds at the moment. But, thanks to a note on the company's Japanese website, it looks like the half-devil hero isn't just heading for the PS3, but Sony's slick PSP as well.
Unfortunately, the only info the listing offers about Devil May Cry's PSP debut is that it will be of the "stylish action" genre, which presumably means it won't turn out to be a Metal Gear Acid-style Dante card game, but something a bit more familiar to the console slash-em-ups we're used to - maybe even a port of one of the PS2 version of the game, which we'd be happy to replay on the tube with the aid of our PSPs.
Perhaps, with the official Devil May Cry 4 website due to open tomorrow, we'll get a bit more of a hard confirmation on the title, along with some gameplay info if we're really, really lucky. But with TGS only a few weeks away, it's likely that we won't have to wait long until we get our first glimpse of Dante hacking and slashing on the PSP. Stay tuned for more DMC love.
News Via CVG
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September 7th, 2006, 19:01 Posted By: wraggster
These uncut videos allow you to see three full matches of Virtua Fighter 5 goodness, demonstrating its eye-busting good looks and fluid animation... even if little else seems to have changed.
We'll let you judge for yourself as floppy-haired Lion gets a beatdown at the hands of Shaolin monkn Lei Fei, whilst Lai Chan takes parental discipline to new levels in a scrap with his daughter Pai. Of more interest to fans is the footage of one VF newcomer, the not-so-Chinese-sounding Eileen, whose monkey kung-fu takes it to usual suspect Akira.
It remains to be seen however as to what extent the series has progressed beyond its dazzlingly sexy looks.
Videos Here
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September 7th, 2006, 19:03 Posted By: wraggster
PlayStation founder Ken Kutaragi has apologised to European PS3 fans and admitted that he's sorry for the delay to the European launch, telling AP: "We decided to focus on the Japanese and U.S. markets. I am so sorry not to be able to answer to all the expectations. We've been working hard to try to tackle the problem, but we see the delay is inevitable."
Kutaragi also had bad news for Japanese and US fans of the console with just 500,000 machines earmarked for global launch, with Japan -- Sony's home territory and its single most crucial market -- getting just 100,000 on PS3 D-Day and the US getting 400k, if our very simple mathematics droid hasn't short-circuited.
Kaz Hirai, Sony's US boss added, "The change in the release date for PlayStation 3 in the SCEE territories will not impact our launch for the system here in North America. Our plans remain unchanged, and we are on track to meeting our goals with this important launch. It is also important to note that the previously announced global shipment forecast of six million units within the fiscal year ending 2007 has not changed."
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September 7th, 2006, 19:12 Posted By: wraggster
Via Eurogamer:
Grand Theft Auto creator Dave Jones has revealed he's not convinced Sony has got what it takes to beat Microsoft in the online gaming stakes.
"I seriously question Sony's policy of leaving it down to publishers to come up with their own standards for each [online] game," Jones told Edge magazine.
"I completely disagree with it. I'm not going to put my credit card details with five different companies for some bits of downloadable content. Sony is a huge force, and definitely has been with the PS2 - but now I see it being, at worst, a 50/50 race, but as time goes on I lean more and more towards Microsoft," he continued
Jones is currently working on Crackdown, an Xbox 360 title first announced last year. He hasn't worked on a Grand Theft Auto game since GTA II - so what does he think of the more recent instalments in the series?
"I'd say that, for me, the pinnacle was Vice City. I thought that was absolutely brilliant," Jones said.
"It had perfect timing, perfect music and a perfect level of humour."
But, according to Jones: "Then it lost it with San Andreas, where it went a bit too dark and story-driven." Rockstar take note, when you've finished polishing the diamonds the size of footballs in the box marked SAN ANDREAS PROFITS.
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September 7th, 2006, 19:18 Posted By: wraggster
After shares in a number of leading publishing companies dipped on the NASDAQ following Sony’s announcement of a delay to the European launch of the PS3, Electronic Arts has reiterated its support for the console.
Shares in Electronic Arts, the world’s largest videogame publisher, fell USD$ 1.19 to USD$ 50.69. EA has number of titles lined-up for the new home consoles, including Fight Night Round 3 - which was due for release this winter.
However, the delay didn’t dent the publisher's public face, which offered GamesIndustry.biz the following statement: “EA will have a great portfolio of games ready when the console arrives in Europe, and we’re looking forward to bringing our PS3 line up to gamers in the region this March.”
Shares in EA’s closest rival, Activision, fell 20 cents to US$ 12.81, while THQ recorded a dip of 35 cents to US$ 25.79 and Take-Two registered a fall of 14 cents to US$ 11.46.
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September 7th, 2006, 19:19 Posted By: wraggster
News of the PS3 delay may have left European gamers and retailers disappointed, but SCEA has been quick to highlight the advantages for the North American market.
SCEI president Ken Kutaragi yesterday announced that the US will be allocated 400,000 PS3 units for day one of launch.
Speaking to IGN, Sony spokesperson Dave Karraker said, "The North American number is just below what we had available at launch for PS2 and is higher than what Microsoft had for Xbox 360.
"More importantly, in my mind, is that we will have 1 to 1.2 million units available by December 31 in North America," he continued.
"This is more than double what Xbox 360 sold through during the same period (TRST data) and should assure there aren't significant stock dips at retail."
However, Microsoft did manage to pull off a global launch - and sold around 500,000 Xbox 360 units in Europe during the same period.
According to NPD figures, more than 320,000 Xbox 360 units were sold in North America within two weeks of launch - and hardware shortages followed across the region.
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September 7th, 2006, 19:35 Posted By: wraggster
The PLAYSTATION 3's plight to store shelves has been surreal. If you think things have been hard on the consumer end, try making games for it. How bad have things been? For months, we've been hearing reports of Sony's lack of developer support. Worst yet, the company is now apparently running short on developer hardware and leaving everyone in the gray. Our Mole (no, not an Insider, a Mole) dishes:
Sony has run out of PS3 test kits to give to developers. Since the announcement of the European launch being delayed, nobody has any idea what's going to happen with the PS3 port of F.E.A.R... specially since we only have the one PS3. And it's a devkit. In case you haven't seen those things, they sound like giant vacuum cleaners. They're reportedly ridiculously complicated to use, specially when upgrading the firmware. It has just the one controller, and it's not even the proper PS3 one even! It doesn't have those "innovative" changes from the PS3 controller, it's just a Dual Shock 2 with a USB Mini port.
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September 7th, 2006, 19:53 Posted By: wraggster
New preorder from Success HK

NHL 07 is a revolution in hockey gaming. Its dual analog control revolutionizes how hockey video games are played. Organic goalie controls and advanced new features take your game further, for the kind of hockey you've always dreamed of playing. Experience the most realistic sense of player control ever as you make every move?including shooting, deking, and checking?with the analog sticks. Make upper body stick-handling movements with one hand while controlling every glide and turn of the skates with the other. Take over a game with an enhanced control system. On offense protect the puck, pull off spins, and dictate the velocity of every shot during scoring opportunities, or take away scoring chances with bone-crushing body checks and aggressive pressure on defense. Utilize the skills of your finesse players to stick-handle through the zone, playmakers to set up scoring opportunities, and power forwards to use their body to drive past defenders. Or take advantage of the size, strength, and skill of your defensive defensemen to muscle and angle players off the puck. Players look and react more than ever like their real-life counterparts. See a sharpshooter's stick flex on a blast to the net, a net minder look a puck into his glove on a big save, and how a goalie's pads remain flush to the ice in and out of the butterfly.

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September 7th, 2006, 20:37 Posted By: wraggster
Dark Alex is damn fast, he has already released a Decryptor for the 2.80 that even supports the v2.81 firmware released today, heres what he posted:
I added support to psar dumper to decrypt 2.80.
Decryption could be done thanks to remains of kernel stuff in the 2.80 user ram dumped thanks to the recent tiff exploit.
UPDATE: added 2.60-2.71 decryption support. Until now, a 2.60 was required to decrypt those.
Mathieulh added this comment:
To anyone wondering, no you can't use 2.8x on devhook yet, why ?
1 - You need another compatible devhook version
2 - There is a new security in 2.8x reboot.bin that allready existed in 2.00+ IPLs, in 2.00+ the module possess a sha1 key area that is beeing generated by 2.00+ updaters before the modules are actually copied to flash0.
This key area is generated from idstorage data which is unique in every psp.
The 2.00+ IPLs check if the modules key area match the idstorage data.
If it didn't then it wouldn't let the module load. The reboot.bin didn't have this security, but 2.80+ reboot.bin now does, so technically you can only devhook a 2.80 firmware if you use the modules from your own nand dump. (which can only be achieved if you manage to dump the nand on 2.80 and extract lflash from it, at this time only people with a modchip can do this)
There are 2 ways to bypass this limitation, either we hack reboot.bin to load the modules regardless of the sha1 key area check results, either we manage to generate the sha1 key area on the modules.
The second solution is the best and can be achieved by performing a deep reverse into the 2.80 updater and reproducing its work.
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September 7th, 2006, 20:50 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP. Heres whats new:
Now codepage for AVS files get from Windows settings. Must fix program work on systems conteins non-english symbols.
MP4Box updated to 0.4.3-DEV 28 august 2006.
Fixed encoding to PMP AVC with VirtualDub + AviSynth engine. Require installation of x264vfw PMP build.
Now .dts files removed after job finishing.
Fixed work with .rm and .rmvb (mencoder do this job better than VirtualDub!).
Fixed program hang if mencoder return framemax fifferent with MediaInfo framemax (was in mencoder+avisynth engine only).
Download Here
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September 7th, 2006, 21:17 Posted By: wraggster
News from Crystal Chips:
With the release our the Crystal Chip v2.0, we'd like to offer free samples to operators of PS2 websites around the world. We have a limited number of samples available so if you operate a PS2 website and wish to sample the CC2.0 for review please contact use from our contact web form. We don't ask you to do a positive review, simply an honest and accurate one.
More Info
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September 7th, 2006, 22:00 Posted By: wraggster
lteixeira posted this news/release:
Hi,
I'm posting PSP Memo Recorder, which is a sample program showing usage of the audio input syscalls. With this program you can record (in RAM) 60 seconds of audio and play it back afterwards.
It requires the PSP remote and a headset such as the one used for the SOCOM game. PC to PSP headset adapters should also work.
Usage
------
* Hit R trigger to start and stop recording;
* Hit L to play and the recorded content;
* Hit X to enter loop mode, causing the input to be
placed directly in the audio output buffer;
* Hit O to exit the program.
Hi,
I'm posting 2 new things: first I've managed to stabilize the audio input library, so I'm releasing it with the loop example. Secondly I'm releasing a new version of the memo recorder, which consequently became stable.
Now we have great sound quality and stability, which is just what I wanted in order to implement the file recording.
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via iteixeira
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September 7th, 2006, 22:04 Posted By: wraggster
News via Eurogamer
Football Manager 2007 will support managers with dual nationalities, and can be tweaked to take advantage of the specific processing capabilities of your machine, while user-friendly additions like menu wizards, the ability to select and apply changes to multiple players at once, and support for multiple databases, ought to make the game more accessible to old and newcomers alike.
That's the message we're getting from the second FM-related update to Sports Interactive's new MySpace page, anyway, which talks up a few of the game's new features - the total of which will eventually number more than 100.
Multi-core support and hyper-threading will form part of the optimisations that help support a wider range of hardware specifications. "We have tried to cater for those with both the latest machines and those with older ones, and obviously the older the technology, the slower the machine will be with higher detail settings, so it's nice and easy to tune the speed of the game to what you're happy with on your PC or Mac, much like you can with detail settings in FPS games," the team writes.
Good news too for those of you who like to play around with user-made databases. "We've added multiple database support into the game, so there's no need to wipe over older databases, meaning that if you try an unofficial update to the game and it doesn't work, you can easily switch back to the original database. Or choose to start a new game with data from the first transfer window, or the second window when we release our official data update around February time."
Advanced users will be better catered to in other ways too, with "new advanced game modes, including the possibility of the ultimate challenge, with random team selection where the computer chooses which team you should manage as well as the ability to have dual nationalities, just like the players inside the game."
On the lower end, newcomers will be able to fall back on easy to use wizards to help figure out what any confusing game elements are on about, while the interface has been tweaked so that you can shift-select multiple players and apply changes to them all at once, a bit like you can in most PC and Mac applications. Handy!
Expect more from the SI blog as it gets going. FM 2007 is due out on PC, Mac, Intel Mac, PSP and Xbox 360 this November.
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September 7th, 2006, 22:06 Posted By: wraggster
Even though Sony's PSP has kind of become the least-favorite child of the portable gaming community, hardware sales between it and the Nintendo DS have stayed pretty much neck and neck. In 2005, the PSP was able to lurch ahead of the DS, but the tables are turning in 2006 and Sony's multimedia device is slipping behind Nintendo's touch-friendly wonder. As a result, a recent report from technology analyst In-Stat predicts Sony will cut the price of its handheld this holiday season.
The report also has a few things to say about the Game Boy Advance; namely that 2007 will be the last year the most successful system of all time is manufactured. (The Game Boy, in all its manifestations, has sold more than 67 gazoombillion units since its introduction in 1989.)
Also noted are the demise of the Gizmondo, Nokia N-Gage, and Tapwave Zodiac over the past year, leaving only the DS and PSP in a bloody battle for the hearts and minds of gamers on the go.
Via IGN
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September 8th, 2006, 07:31 Posted By: wraggster
DJ Shrimpy posted this news:
Yes it's true. Orbz 0.3 is finally here. If you missed out on the previous release, Orbz 0.2c, this is a platformer with editable and customizable stages. This new release includes:
• This release now has enemies, and the Shock Attack.
• Speed has improved from the previous version.
• There is a new theme for LEVEL5.LUA and so on.
• There is now intro text for each chapter.
• A boss for Chapter I has been added.
• Serveral collision problems have been fixed.
• Music looping has been fixed.
Here's the readme.txt
Orbz for PSP 0.3
================
CREDITS
-------
Programming - Mako
Level design - Mako and DJShrimpy
Music - Jose'
CONTROLS
--------
Left = move Orb left.
Light = move Orb right.
Up = Jump.
[] = Shock Attack (after you unlock it).
X = Jump.
INSTALLATION
------------
In the zip file you will find two folders:
__SCE__Orbz
%__SCE__Orbz
Connect a USB cable to your PSP and from the XMB go to Settings, then USB Connection. Open the folders from your PC and look for the GAME folder which is in the PSP folder. Now drag these two folders from the zip into the GAME folder.
If you are using firmware 1.00 or the eLoader, only drag __SCE__Orbz in the GAME folder. Rename it to Orbz when you transfer it.
HOW TO PLAY
-----------
The object if the game is to get your Orb to the exit portal while avoiding obstacles and enemies. Colored blocks can be destroyed by finding the
corresponding key for that color.
You start each stage with 3 lives. When you get killed by an enemy Orb, you will be returned to the start point of that stage. Lose all three lives and you
will be sent to the previous stage, with your 3 lives back.
"
After you get the Power Sphere, you will unlock the Shock Attack. Hold [] to perform the attack. You are completely invincible during the attack, any enemy that touches you dies, unless they are doing a similar attack.
CUSTOM STAGES
-------------
You can create your own levels with almost any text editor. Inside the zip you will find a BLANK_STAGE.LUA to edit. This is a blank stage with no blocks or enemies.
Open the file with your favorite text editor you will see something that looks like two big blank squares.
The top one is what the stage will look like before you grab a key. The bottem one is what the stage will look like after you grab the key. So you would probably copy and paste the first square onto the second one, but remove the blocks and key.
HOW TO EDIT
-----------
Place blocks anywhere you want in the stage. Make sure that the square stays the same size when your done. Letters will stand for blocks in the stage. Defined are:
a = yellow block
b = blue block
c = grass block
d = blue key
The letters must be lowercase or it won't appear during actual gameplay. So for example, if you wanted to make a long yellow platform, followed by a blue platform, with a key over it, it would go like this:
d
aaaaaaaa bbbbbbbbb
Under the second square you will find "playerX"
and "playerY". This is the Orb's starting point
of the stage. Set it to whatever coordinates you
desire. Also don't forget to set up "exitX" and
"exitY" for the exit portal.
For where it says "nxt" you will type the name
of the file that is the next level. For "prev"
you will type the name of the level file
that you will return to if you die. For example,
if it was LEVEL5.LUA, it would go:
nxt="level6.lua"
prev="level4.lua"
Remember that the level files MUST be in the same
directory as the EBOOT.PBP, as well as the sounds,
music, and textures.
UPDATES FOR 0.3
---------------
• This release now has enemies, and the Shock Attack.
• Speed has improved from the previous version.
• There is a new theme for LEVEL5.LUA and so on.
• There is now intro text for each chapter.
• A boss for Chapter I has been added.
• Serveral collision problems have been fixed.
• Music looping has been fixed.
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via djshrimpy
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September 8th, 2006, 07:48 Posted By: wraggster
E has updated his multi system emulator for the PSP to 0.82d.
The Emulator Supports:
Gameboy
PCEngine
Wonderswan
Sega Master System
Sega Game Gear
Nes
It now supports Atari Lynx and NeoGeo Pocket - Need to Verify
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September 8th, 2006, 16:37 Posted By: wraggster
The first Devil May Cry 4 artwork - along with new PS3 gameplay details - has finally trickled onto the internet, thanks to the official website opening of Capcom's latest devil slash 'em-up this morning.
As we revealed earlier in the week, DMC4 has you playing not as Dante but a new character, Nero. The story - which is said to feature more heavily in the fourth instalment - puts you in a city called Fortuna, where you're apparently out to resurrect the legendary dark knight Sparda. In an odd twist, this puts Dante - who is out to stop your plans - in the role of the bad guy, and some explosive scuffles are no-doubt in the making.
Gameplay-wise Nero has many new combat abilities that differ from Dantes, the most notable of which is the 'Devil Bringer' ability, which lets you 'grapple' enemies towards you with your fancy, glowing arm. Speaking in the latest Famitsu magazine, the game's director said that this is one way the development team are allowing combos to extend beyond when all the badguys have died, as you can move and rearrange enemies at will with Devil Bringer.
More Info
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September 8th, 2006, 16:39 Posted By: wraggster
Fresh from the battlefield we've got brand new Call of Duty 3 screens and movie, showing more gorgeous next-gen visionings of our boys campaigning against the Nazi war machine, in Treyarch and Activision's massive WWII shooter three-quel jumping into combat later this year.
As ever we have our suspicions that this latest Call of Duty 3 media is from either the PlayStation 3 of Xbox 360 versions of the game, but it's not currently clear. For more info on the latest seminal entry in the WWII shooter series, click to our preview by sliding your eyes rightward soldier - and don't forget to check out the other gorgeous footage showing off next-gen WWII action.
Call of Duty 3 is expected to begin its campaign by deploying in shops this autumn.
Screens Here
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September 8th, 2006, 16:40 Posted By: wraggster
The internet. Not a place to be if you happen to be in any way affiliated with Sony Computer Entertainment right now, as both Microsoft and that supposedly nice fella Nintendo are taking sneaky pot-shots. And if the men-in-suits are publicly mocking Sony, you can guarantee that the rabid internet geeks are doing the same.
ThisIsWaiting.com is at the vanguard of this Sony-baiting, taking Sony's 'This is Living' campaign and photoshopping it within an inch of its life. From the mass punning of "Wii wish you a merry X-mas" to an apt parody of Sarah Jessica Parker boredom-flick 'Failure to Launch', the claws are firmly in Sony's back at the moment.
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September 8th, 2006, 16:43 Posted By: wraggster
More info from CVG
Despite the recent trailer ending with 'Coming October 2006' , Rockstar's new run-and-mug game has been pushed back to an early November release.
A Rockstar spokesman confirmed that the game had slipped from its original October 20th release to November 3rd, but no apparent reason was offered to explain this move.
Looks like those of us looking forward to rolling up our pastel suit-sleeves and beating pimps whilst on the move will have to wait an extra two weeks for the privilege.
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September 8th, 2006, 16:48 Posted By: wraggster
New From Divineo USA

FARMER brings us another great product in Component Technology: The "Twins Component Cable" for your Xbox and PS II. It is constructed from the highest quality coaxial cable. This cable provides added High Quality Noise Shield, to filter out even more noise & distortion, allowing you the highest quality resolution possible! Enjoy your game play in incredible resolution through the component inputs to your TV, Monitor, or other compatible viewing device. The high quality connections for both the Xbox and PS II allow you to easily switch between devices.
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September 8th, 2006, 17:06 Posted By: wraggster
Companies try to come up with clever names to disguise what their lowly products truly are, so it's with great joy that we present the GameExpert Portable Home Theater for the PSP. Misleading name aside, the Portable Home Theater is little more than a dock with built-in speakers and a tiny subwoofer. It does, however, have that neat-o blue color effect thing feature.
The Portable Home Theater promises "hi-fi quality sound" and has two headphone jacks for dual silent listening. There's also the always appreciated line-in jack for connecting other external, non-PSP audio devices.
GameExpert's Portable Home Theater, available in black and white, is out now for around $75. But, hey, that blue effect is worth a few extra coins, right?
Via Gizmodo
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September 8th, 2006, 17:12 Posted By: wraggster
News from Insert credit
I had no idea this thing even existed - maybe you did. But even so, this ebay auction (the seller had better thank me, it only had 130 views before I linked it) has some great, absolutely humongous pictures of the unit from multiple angles. It's a mini CD-I with a screen (Sony had a part in the system's creation, after all), controller port, and really odd controls on the top of the lid. Definitely a cool piece of history (fullly named, the Sony Portable CD-I IVO-V11 Intelligent Discman), and one you likely won't see again for some time. Hope somebody saves those pictures somewhere!
Now if only Sony would make a PSP Version with Bigger screen etc ??
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September 8th, 2006, 17:16 Posted By: wraggster
Sure, it's easy for us here in the States to throw in our two cents on Sony's recently announced PS3 delay, but it's mainly an academic pursuit -- a quick chance to feign some empathy for our brethren across the ocean. For a more meaningful reaction to the delay, you have to go to the people that are directly affected -- the foreigners that will have to do without the system for an extra few months.
With that in mind, here's a quick round-up of some of the more noteworthy and memorable quotes from foreign press, bloggers and retailers in reaction to the delay announcement..
"All the king's horses and all the king's men couldn't put this disastrous mess of broken egg back together again" -Rob Fahey, EuroGamer
"In a few years' time, this might look like the beginning of the end ... unless they can come up with something remarkable to stop the rot." -Bobbie Johnson, Guardian Unlimited
"This is pretty disappointing news for PlayStation fans as well as for retailers, who have been gearing up for this launch for some time now." -British retailer HMV, quoted in a Scotsman.com article
"We were never anticipating a substantial amount of PS3 in 2006. We expect to see some mitigation of profit impact with a strong line-up of other products now in free supply." -Sources close to British retailer Game, quoted in a Times Online article
"Sony Europe said when they first announced the PS3 simultaneous world wide launch 'This is an exciting first for Europe, and is a huge endorsement and vote of confidence in the strength of the European market and its importance globally,' so with them now going back on this promise we can assume that they assume Europe to be 3rd rate, behind Japan & USA" -UK Technology blog Tech's Message
"Sony have got a lot to lose from having the PS3 delayed: not just poor figures for 2006, but also a loss in market share as parents buy their kids XBoxes for Christmas, and a boost for HD-DVD which looks set to get to market far quicker than its arch-rival." -UK blogger Chris Doidge
"The previously announced PlayStation 3 shipment forecast of 6 million units globally within the fiscal year ending 2007 is not changed, suggesting that Sony wasn't expecting to sell any units in the PAL territories." -UK tech site Pocket Lint
"Can anyone else hear a lone church bell clanging mournfully in the background...?" -Yahoo Video Games UK
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September 8th, 2006, 17:24 Posted By: wraggster
New preorder at Success HK

Bomberman for the PSP makes the classic arcade multiplayer experience available for PSP. The people of Bomberman's solar system have been brainwashed by a mysterious robot army. Mass chaos ensues and it is up to Bomberman to bring back peace and order. Explosive party action is waiting!

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September 8th, 2006, 17:27 Posted By: wraggster
New preorder at Success HK

Rule Of Rose takes you into the past for incredible and strange gaming action. It is March, 1930 when young Jennifer's parents are killed in a tragic airship accident. She is sent to Rose Garden Orphanage, in a remote portion of the English countryside. In this dilapidated building, a ragtag mob of children who call themselves the "Aristocracy of the Red Crayon" rule. They kidnap her and take her into the dark heart of an impossibly large zeppelin, on a meandering course for a distant land. Now, with the help of a canine companion named Brown, Jennifer has to find valuable gifts for the Aristocracy, or suffer a fatal punishment for her insolence...

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September 8th, 2006, 17:29 Posted By: wraggster
New preorder at Success HK

NHL 2K7 brings back the champion of hockey games with better gameplay and faster on-ice action. Take command of tape-to-tape passing, behind-the-net plays and precision give-and-go attacks. Dominate the ice with NHL caliber goaltending, skating, checking and puck handling with the deeply enhanced animation system. Featuring all-new presentation elements, commentary and cut-scenes, NHL 2K7 brings the ice to you. Online gameplay and comprehensive online features - Completely online stat tracking, buddy lists management and online leagues
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September 8th, 2006, 17:30 Posted By: wraggster
New preorder at Success HK

The golden age of console hockey returns when NHL 07 debuts with gameplay innovations that will allow players to feel like they are actually on the ice. Players take complete command over every movement on the ice without ever taking their hands off the analog sticks. A revolutionary new Skill Stick system is an intuitive gameplay scheme that delivers an unparalleled sense of on-ice speed and control. Using the left stick to direct the lower body, and the right to control the upper, gamers will reach a level of fluidity only experienced on the ice. Skate into the zone and glide around your defenders while bringing your stick across your body and drawing it back to fire a slapshot ?all without touching a button.
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September 8th, 2006, 17:42 Posted By: wraggster
New release from Joe, heres the details:
PSP Corruption Fixer is a simple app for PSP users coded in VB6. It allows the user to remove corrupted files such as images, game saves, html files and any other corrupt files on the PSP memory stick. This app also detects the PSP drive so you don't have to set it yourself like uber0ne's plus this has an auto run feature which when you open you dont have to click fix everytime it will auto detect and fix for you
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via joe
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September 8th, 2006, 17:46 Posted By: wraggster
Ufox has released a new version of his app for the PSP, heres the details:

This PSP Content Manager is a handy PSP content management tool based on framework of PSP Homebrew Icon Sort Tool I released before.
You can use it to preview and manage PSP content stored in memory stick or in PC's harddisk with same folder structure used in memory stick.
File management, item sort, hombrew edit/Installation, MP4 title modifying, MP3/WMA tag edit and more are implemented functions of this single application.
Heres whats new:
v1.2
+ Option for Batch Music Tag Edit
+ Old Hiding Corrupted Icon Scheme(1~1)
+ Unhide Corrupted Icon.
+ Shortcut Keys
+ Save Window Maximized State
+ Fix Some Bugs
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via Ufox
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September 8th, 2006, 20:48 Posted By: wraggster
Unless the endless waiting made you give in to the lure of an imported version of Square Enix’s latest masterpiece, get ready to give Kingdom Hearts II a Royal European welcome at the end of this month.
The critically acclaimed action RPG from legendary director and character designer Tetsuya Nomura, which blends classic Disney characters and worlds with those of other Square Enix series such as Final Fantasy, will be available on PlayStation 2 from September 29. The game was first released in Japan last December and in the U.S. earlier this year.
Continuing the high standard set by the original game and Chain of Memories on the GBA, this sequel also introduces new characters, all designed by Nomura (best known for his Final Fantasy VII, VIII and X-2 work), as Sora, Donald Duck and Goofy head off on a second dramatic quest. There are even Pirates of the Caribbean-set levels to explore, which are fortunately nothing like those found in the official tie-in to Dead Man’s Chest.
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September 8th, 2006, 21:57 Posted By: wraggster
Koei announced today that it has scheduled Dynasty Warriors Vol. 2 on PSP for a North American release.
This sequel to PSP game Dynasty Warriors boasts four player multiplayer combat and a Battle Royal mode. Players can unlock almost 300 officers and wirelessly trade them with other players. Players can also keep a stable of horses and elephants which gain experience during battles.
Developed by Koei's own development team, Omega Force, Dynasty Warriors Vol. 2 is available only on the PSP fall 2006.
Via IGN
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September 8th, 2006, 21:59 Posted By: wraggster
Ubisoft announced today that Tom Clancy's Rainbow Six Vegas will fight on the PlayStation Portable, alongside previously announced versions for Xbox 360 and PlayStation 3. Rather than duplicate its console counterparts, the PSP version of the tactical FPS will follow a parallel story, offering both single-player and multiplayer action.
In the portable Vegas, players will switch between field operative Brian Armstrong and sniping expert Shawn Rivers. Both operatives are supporting fellow Rainbow members Keller, Park and Walter -- the stars of the console version -- in saving Las Vegas from terrorist destruction.
To support players in their counter-terrorist action, Rainbow Six Vegas offers PSP-specific controls, high-tech equipment (such as snake cams for "tagging" terrorists prior to entering a room), and a third-person view when taking cover. Building stats will unlock bonus content, including Terrorist Hunt Mode, where players begin from different points on single-player maps and hunt terrorists one at a time.
In addition to single-player action, Rainbow Six Vegas for the PSP will support multiplayer fights via wireless or Internet connections. Players can compete in Survival and Team Survival modes on six "classic" Rainbow Six maps.
The PSP edition of Tom Clancy's Rainbow Six Vegas is in development at Ubisoft's Quebec City studio, and is slated for release this holiday season.
Via IGN
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September 8th, 2006, 22:02 Posted By: wraggster
Heres an excerpt:
Few games since the PSP launched have satiated the cravings of first-person shooter fans. To top that, none has really earned the kind of praise common on PC, and to a lesser extent, consoles. Part of the reason has to do with controls. Specifically, the system's lone analog stick makes things difficult in the middle of a hectic firefight. One game in particular, Coded Arms, made the best of it by offering you customizable controls and auto-aim functionality. But that seems like a long time ago and no other game has come by to challange it.
In steps Medal of Honor: Heroes, the first game in the venerable series to debut on the PSP. A pair of IGN staffers went down to the EA offices in Redwood Shores to check it out. And although the demo only lasted about a half hour, it's abundantly clear EA has made the first-person shooter to beat on the system. It does just about everything you want a portable shooter to do, and so far, it seems to do it well. Beyond that, EA made Heroes look and feel like a game in the Medal of Honor series, as opposed to a faceless shooter set during World War II.
Full article
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September 8th, 2006, 22:19 Posted By: wraggster
Ahman has released a new version of his excellent shell for the PSP, heres whats new:
Here is the latest version of iR Shell 2.1 with the following new features:
1. Support 1.0 Eboot format. (Note: The APP view will not list Eboots for 2.x Homebrews that are designed to be launched from Devhook firmware emulation.)
2. Support for __SCE__ naming convension.
3. Both 1.0 Eboot & SCE naming can be enabled or disabled under iR Configurator. If you don't use these naming convensions, you can turn them off for a faster APP view list.
4. Allow removal of startup splash screen (configurable under iR Configurator).
5. nethostfs server v1.5 is enhanced to allow read only access. This means you can open your PC server to the public without worrying files being deleted. Refer to the user guide for details.
6. File Manager has been enhanced to support mulitple files/directories selections similar to MP3. You can use CIRCLE key to hightlight multiple files or directories and then perform file manipulation on them. You can highlight maximum of 10 files or directories. The mulitple selection will only work under DIR & RDF View. It won't work for APP & SAV views.
7. The location of each view (DIR, APP, RDF & SAV) will be remembered after toggle. Example, switching from DIR View to APP View and back to DIR View. The directory & cursor location will return to its original location before you left. Pls note MP3 Shortcut & DIR Shortcut are also classified as DIR View.
Special thanks to:
- Terdinglage, Numeror & Xoassis for making menu skins for iR Shell.
- Numeror for designing new HELP image files.
- All beta testers for countless hours of testing, especially StoneCut for his professional test reports.
- All previous contributors to iR Shell, including AnonymousTipster, Dark Alex, Triable and others.
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September 8th, 2006, 22:25 Posted By: wraggster
Cools has updated the email and sms app for the PSP, heres the details:
Well thanks to yoyomacy there is now text to phone support in PSP eMail and SMS. It works pretty good, while I was testing it had connected to a cell phone and home phone multiple times. With this update there should be more stability with emails and sms's. You will need a wifi capable lua player to run this. If anyone has any idea or anything to make this a better homebrew just send a pm. Still no "\n" support, going to contact Sg57 to see if he ever got it working...
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September 8th, 2006, 22:29 Posted By: wraggster
Yoyomancy posted this news/release:

its a text2Fone for lua, type in the message and a phone number and pow! the person pics up and they hear what you wrote, but its still a demo so you can only do about 2 calls every hour or so, im still working on it. place it in your lua /APPLICATIONS/ folder, and edit your contacts.txt to change phone number and message
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via yoyomancy
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September 8th, 2006, 22:35 Posted By: wraggster
Karmon posted this news/release:
Hey, I just finished writing this falldown game, I plan to make it much better, just give me sometime.
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via karmon
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September 8th, 2006, 23:49 Posted By: wraggster
Sony have had a bit of a bad week around the world as far as PR goes. Firstly they yet again shit on Europe with a crappy March PS3 release, yes Europe may not sell as many as USA and Japan but its still a mega market and all they have done is give the Ebay sharks another reason to charge silly prices for PS3 Consoles this Xmas.
Secondly the delaying of GTA Vice City Stories and the unknown release date of Gran Tourismo PSP, 2 more slaps in Sony Console fans faces.
Now it seems that Sony has turned its attention to the companies who release games on its systems.
A few weeks ago i posted that the PSP Connect site was linking to a homebrew site, that in itself is a very strange move for Sony as the site in question hosts Firmware files (remember Sony took the likes of Lik Sang to court for the same reason) and also the Devhook ISO Loader which obviously has a massive effect on the sales of Commercial games if warezing is being done on such a grand scale.
Now its like Microsoft carrying an advert to Linux on its pages, or Nintendo promoting Sony, these things just dont happen. But Sony basically promoting the warezing of its own console and the exploitation of its own firmware and the hacking of the console.
When contacted the rep from Sony gave no reply.
Now as a Homebrew Network we would be ecstatic to see the likes of Sony and Nintendo and Microsoft actually let all their consoles be open to homebrew in the forms we would like to see. But something tells me that it aint going to happen.
Now will Sony get a backlash from the game companies they need to keep the PSP as a commercial console alive ?
I suppose the question is, will we ever see homebrew allowed by on a major games console bar the likes of GP2X. ?
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September 9th, 2006, 01:51 Posted By: Skye
Here is what he said:
Hi All,
I'm working now to improve all emulators i've already ported, and to make them look better, we need good background and icons / images.
So, if someone wants to help me on this task, please send me an email to zx81.zx81(at)gmail.com
Emulators i'm working on are :
PSP Beeb (BBC Micro emulator)
PSP Colem (ColecoVision emulator)
PSP Int (Intellivision emulator)
PSP Msx (MSX emulator)
PSP Sim (Sam coupé emulator)
For each of them we need a small icon (144 x 80) :

A big icon (480x272) :

And background image, used in the emulator menu :

Thanks,
Zx.
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September 9th, 2006, 04:15 Posted By: XioN980
I was gonna wait till later for this but i feel people have a right to know that i am serious about working on this.
This is mostly the stuff PSmonkey talked about adding with a few changes by m
Zion and i are taking different approaches to continuing Monkey64 and he is a very experienced coder so keep an eye on both emulators.
Heres the low down :
(*) Zelda OOT Now Loads, Microcode: F3DX2 (Monkey)
(*) Beginnings of expansion pack support (Monkey)
(*) You can choose EEPROM (save) size
(*) Roms now load from a roms directory
(*) Old Pochi icon
(*) New Pochi eboot background
(*) Implemented the one word source change StrmnNrmn Found (1-2 VSYNC's a second speed increase) (Droideka)
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September 9th, 2006, 05:10 Posted By: Skye
NJ updated his site with a new beta version of his CPS2 emulator for PSP! Here is the translation via google.Modification point (beta)
The modification point is to be rather many, but the effect which it corresponds to hardship completely not seeing.
With the unreasonable [tsu] lever you abandoned the improvement of speed above this already.
romcnv.exe was renewed. Correction of trouble of the below-mentioned drawing as for the game which does
Please do again to draw up cash file.
Correcting the trouble of drawing of the game below.
Street fighter ZERO 2: Left and right of the victory mark of ranking indication is strange. (Correction being completed)
[vuanpaiaseiba]: Part priority of opening demonstration is strange. (Correction being completed)
Score of the top and bottom of ranking indication of the [maitei] pan is not processed the mask. (Correction being completed)
[ezahoden] pre-world war 2 demonstration is not indicated in normally with D&D S.O.M. (Correction being completed)
Part sprite of [pazurupu] 2 is not indicated. (Bug of ROM converter. Correction being completed)
In every game texture size modification to optimum value.
But, because it was allotted at the value to which problem does not happen originally as for speed the change.
It tried not to read the PCM data when sound is made invalid.
It corresponds to the paddle input of [pazurupu] 2. (The same method as forgottn of CPS1PSP)
Modifying the calculation method of the pallet. Whether fading out and the like somewhat became good.
C68K substantially rewriting. (The M68000 core was drawn up anew, but bug correction and the like
Because it is not in time, utilizing continuation C68K. Because speed does not change almost,
This way whether it does,)
Z80 modification to CZ80 which customizes the core. CZ80 is to be lacking a little in accuracy, but
Because it is not the strange sound driver different from NEOGEO, especially problem seems that does not occur.
There is no compatibility of the state data attendant upon above-mentioned and modification.
It is the schedule which even in formal edition and is modified.
Is not bug, is, but the case where with the grapple game Raster Effects is turned to OFF the gap of the background part
Cancellation. However, because drawing of the picture increases, (about average 1~2fps) speed falls somewhat.
* Really, as for speed it is to improve delicately but you deducted with this correction and when such as zero whether.
Other things, detailed modification point large number.
Alittle hard to make sense out of.
b8a our trusty translator had posted a translated news post from NJ yesterday about his progress with getting it to work with the new eloader. Here is that translation.I performed an operation check with eLoader 0.98.
I used a firmware 2.6/TA-082 PSP with the CPS2PSP that I'm building.
Hmmm, it doesn't run. I think maybe the TA-082 is what's wrong.
It displays the menu, and goes all the way to where you select the game, but freezes when trying to load the cache file. It looks like, memory that should have been allocated has not, in actuality, been allocated.
Of the 19MB that I was able to allocate, there was no problem up till around 11MB, so I think that applications that are smaller than that should have no problems.
Everything I've made has gone bad (laugh)
On the other hand, the GTA Loader version works properly. It seems as though the allocatable memory has increased by about 1MB. Hmm, I wonder if something can't be done about this.
I made some attempts to get it to work.
Please add the below text to ms0:/PSP/eloader/loader098.cfg
It's only for smaller games (as a rule of thumb, those with a zip file size under about 10MB), but I think they should run. It looks like the allocatable memory is exceedingly small.
You should also make the same change to NGEPSP and CPS1PSP as well.
Well, for the time being it looks like the applications I've built run better with the GTA loader, and not the TIFF loader. But, even better still is to downdate to FW1.5.
An example of how to modify loader098.cfg
[CPS2PSP_3ccd12a6]
#************************************************* ************************#
#* CAPCOM CPS2 Emulator for PSP test 5 *#
#*-----------------------------------------------------------------------*#
#* LOADER: 0.98 *#
#* TIFF: 2.0 - YES : Only the small size games can be played. *#
#* GTA: 2.0 - YES *#
#* GTA: 2.01 - YES *#
#* GTA: 2.5 - YES *#
#* GTA: 2.6 - YES *#
#************************************************* ************************#
ebootname=CPS2PSP test 5
limitedMemoryManager=Y Edit - Link removed
b8a has informed me that NJ updated his site to say that this version is very buggy and ask that sites hosting the download to remove it while he fixes the problems.
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September 9th, 2006, 07:38 Posted By: EvilDooinz

--controls
Analog-stick controls the cursor
R-Trigger and L-Triggers control the current value
Square = Pen
Triangle = Pencil
Circle = Eraser
Start = Pause(menu)
Select = Undo
--limitations
pencil and eraser aren't implemented yet
--to-do
stats
themes
save/load game
Looking for talented 2D artist for new themes
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September 9th, 2006, 11:29 Posted By: wraggster
New from SuccessHK

Product Features of SONY PSP Sony Memory Stick Pro Duo 1GB Entertainment Pack
Includes your choices of one complimentary full-length movie to play on your PSP
For storing all kinds of data including images, video, games and music
High speed data transfer.
Embedded MagicGate technology for safe transfer of copyright protected content
Compatible to all MS PRO devices with the use of the Adaptor

More Description of SONY PSP Sony Memory Stick Pro Duo 1GB Entertainment Pack
With the ability to play games, movies, music, view photos, access the internet, and watch live or recorded TV, the PSP is the complete portable entertainment system. When used in conjunction with Memory Stick PRO Duo media, the PSP system takes personal entertainment to even greater heights. And now, with the Memory Stick Entertainment Pac, enjoy your choice of one of four complimentary full-length movies from Sony Pictures Home Entertainment to play on your PSP system. The four movie choices will be "Hitch," "S.W.A.T.," "The Grudge," or "XXX: State of the Union."
Note:
Unlock code for complimentary movie expires 10/31/2007.
The movies included in this entertainment pack are formatted to play on the PSP system and cannot be played on other devices.
What's inside the box of SONY PSP Sony Memory Stick Pro Duo 1GB Entertainment Pack
1GB Memory Stick Pro Duo (x1)
Launcher DVD (x1)
Price:USD 47.00
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September 9th, 2006, 11:33 Posted By: wraggster
New from Success HK

This Memory card comes again with the choice of one movie from "Hitch," "S.W.A.T.," "The Grudge," or "XXX: State of the Union."
Price:USD 77.00
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September 9th, 2006, 11:40 Posted By: wraggster
New from SuccessHK

Return to the dystopian world of Rengoku in the sequel to Hudson's dark, science-fiction themed action-RPG. Players will once again journey to the top of the world, battling cyborgs and robots along the way in order to purge it of the mechanical scourge hosted inside. Players can customize their battle android with more than 300 rare and unique items. Features include network support for up to 4 players, more levels, an explosive soundtrack, and character designs by legendary manga artist, Jun Suemi.

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September 9th, 2006, 11:45 Posted By: wraggster
New from SuccessHK

IGPX: Immortal Grand Prix lets players will experience a new type of racing thrill! In the year 2049, the most popular sport in the world combines high speed motor racing with 3 vs. 3 team battles. The Immortal Grand Prix pits teams of 3 players in IG Machines against each other at breakneck speeds of over 350 miles per hour, all while battling over 60 mile tracks that constantly change. Players can test their skills in Grand Prix Mode, Grand Prix Battles, Simulation Battles, and the vaunted IGPX Festival -- which includes a 3 vs. 3 Dream Match and a Battle Royale!

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September 9th, 2006, 11:49 Posted By: wraggster
What we do know is that we'll be getting a ton of news about games and accessories as we near the launch of the system, and here is the first bit that jumped out at me: it seems as if Lair is confirmed to be another game that supports the motion-sensing technology in the PS3 controller. That brings the total number of games confirmed to use that technology up to two, in addition to Warhawk.
This is all according to Famitsu and there is of course a chance that this could change before launch, but I'm hoping for as many games I can control by tilting the controller as possible. I just think it's fun. I'm looking forward to seeing how many games are going to be available at launch that use the controller in this way; this is Sony's time to prove that this is a feature they actually believe in and not a cheap knockoff of the Wiimote.
Of course, the other feature I'm hoping for is the ability to toggle the motion-sensing controls in the games off and on. I can see some consumers preferring to use the traditional analogue stick, and I always think the more choice we have in how we play games the better. This is going to be an interesting two months.
Via Arsetecnica
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September 9th, 2006, 12:37 Posted By: wraggster
Heres an excerpt:
It's been less than a year since we saw IGN's 2005 PSP Game of the Year, Liberty City Stories, and the team at Rockstar is already putting the finishing touches on its next project, Grand Theft Auto: Vice City Stories. But what's different and why will gamers want to revisit the GTA universe so soon? To find out, we talked with Rockstar Leeds honcho Gordon Hall to get their official take.
IGN: Vice City is a living, breathing city. What have been the largest technical challenges you've had to overcome to create this sort of dynamic setting?
Gordon Hall: One of the biggest technical achievements in Vice City Stories has been the enormous effort involved in making Vice City this incredibly vibrant, detailed and alive place.
The detail seen in the city has been ramped up massively over Liberty City Stories. We now have double the number of polygons in a city block, with new features such as animated textures and neon light effects and an all-new radiosity lighting model. On top of this we had to push for an even greater draw distance, especially now that we have the addition of helicopters and planes -- it's a real blast taking to the sky in these things and seeing the city sprawl beneath you. And just for good measure, Vice City Stories is even faster and smoother than Liberty City Stories.
Full article
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September 9th, 2006, 12:39 Posted By: wraggster
Heres an excerpt
Guerilla Games wants to drop you on the battlefield. Only not the same way as before, as in its PS2 firs-person shooter, Killzone. This time, you see the action from an overhead perspective. Not only that, but the game also blends equal does of action and strategy to make the experience feel unique; wholly separate from its console predecessor.
The IGN crew saw the game during Sony's pre-E3 event, and then at the show itself, but this is the first time Sony has left a build in the office. It only has two chapters, and certain features fail to make appearance, but it delivers a clear vision of what the final code offers. And this is, frankly, one of the finest experiences on the PSP. Again, this is just an early impression from incomplete code, but even in its early state, Liberation outclasses most its peers.
Full article
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September 9th, 2006, 12:46 Posted By: wraggster
Joe releases a new app for the PSP, heres the details:
PSP ~ Homepage Creator is a simple program made for people who have very little or no experience in html. It allows the user to add different content to a HTML page and finally create that page in the root of the memory stick of the PSP. This can also let you preview the page on your PC before you save to the PSP All instructions are in the README on how to use.
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Via joe
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September 9th, 2006, 12:56 Posted By: wraggster
Kididio has posted the first release of his IR Keyboard driver, PSPik.
With this driver you should be able to interact with your PSP from a Wireless Keyboard.
Heres what the coder says:
This release is proper, it´s only a proof of concept release for the pspsource.de comunity to show up eg. to test which ir keyboard devices are working with.
This rls is testet by some friends of me, with multiple deployers from ir keyboards like acer, hama, sony, lg and so on, but for every keyboard we must improofe the code, so i can not grant any functionality to you, its ver 0.01 first, you can call it
a pre-alpha. My job and my wife sucks most off
my freetime, an working release for the mainstream keyboards is coming up end of this,
2006, year.
Does it work, ?
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September 9th, 2006, 13:03 Posted By: wraggster
New release from Cools
Ok Well the Pencil Puzzles v2 has been all fixed up and working on PSP! All you need to do is wait for ARza to upload the puzzles for the game and you are set to go!
This version has background images made by Mister Cheif. Some new things added are:
Puzzle Select Screen
New Backgrounds
Credits Screen
and Screenshot function (L+R+UP for JPG, and L+R+DOWN for PNG)
For making Custom Puzzles check out the Custom Puzzle Creation Kit. Make sure if you make new puzzles to place them in the Puzzle Directory and make sure the files are named correctly, look at the TEST folder for more on renaming.
Sometimes the puzzle select screen will freeze, no idea why...
also the puzzle select screen may seem to lag, but that is only because it is loading the pictures, and displaying them, so please dont complain about lag.
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September 9th, 2006, 13:15 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download Here
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September 9th, 2006, 13:25 Posted By: wraggster

Eva Longoria in this new mag for PSP, heres the details:
We love the way she makes Desperate Housewives worth watching. We love that she’s more likely to head to an NBA game than some cheesy L.A. nightclub. But the biggest reason we love Eva so much is this: Behind that sexy bronze skin lies a heart of gold.
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via perooz
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September 9th, 2006, 20:44 Posted By: PlagueMusic
Ditlew and Fanjita have released a new downgrader for the previously unusable 2.01 firmware.
Heres the info:
A long time ago, when the GTA exploit first emerged, the first application we wrote for it was a v2.01 downgrader, similar to MPH's downgrader for v2.00. Unfortunately, the GTA exploit didn't offer sufficient access to the PSP's flash to allow the downgrader to work, so it was never released.
The new TIFF exploit allows us the necessary access, and so here it is, after some thorough testing on our own PSPs - an easy downgrader for firmware v2.00 and v2.01, via eLoader 0.9.8.
The advantage of this downgrader is that it doesn't require a firmware dump from a v1.5 PSP. It also contains a lot of extra safety checks and user friendliness enhancements, as well as a safer method for overwriting the INDEX.DAT file.
Many v2.0 and v2.01 users who wanted to downgrade may already have used the v2.6 or v2.71 Downdaters, so the usefulness of this downgrader is perhaps limited. But we're releasing it now so that anyone who might find it useful can use it.
Note :
Please ensure that you read the entire README.TXT file that is included with the downgrader package. Please also note that although this uses tried and tested techniques, and has been tested with 100% success on several PSPs, no downgrader is 100% safe, and so YOU USE THIS SOFTWARE AT YOUR OWN RISK.
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Via Noobz
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September 9th, 2006, 21:53 Posted By: wraggster
Via Playfeed
Sony’s just had one brilliant advertisement following another these days. Well, at least this time it’s not laden with racist undertones. Their latest strategy? Advertising that the soon-to-be-made-obsolete pink PS2 is the gaming system of choice for pervs. It took me a while to even figure out that this was a PS2 ad - note the square - triangle - circle - cross shapes of the undergarments and it becomes more clear.
Is it just me, or is this advertisement doomed to scare away the pink PS2 target market of girl gamers? Or is the thought of some guy sniffing panties just the kind of thing to convince you to get that PS2 you’ve been lusting after?
Check out the very controversial ad via Comments
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September 9th, 2006, 22:30 Posted By: wraggster
DSN has released a new MP3 Player for the PSP:
Ruckus is an MP3 player for the PlayStation Portable that is designed to be used by DJs. It provides most of the functionality of a professional CD player, including cueing with 1/60 second precision, tempo adjustment ±12%, and pitch bend.
This is the first beta release of Ruckus. Until it's been more thoroughly tested, I don't recommend using it at a gig.
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September 9th, 2006, 22:38 Posted By: wraggster
Static has released a Cheat Device for the game SOCOM: U.S. Navy Seals Fireteam Bravo, heres the info from the site:
The world's first FTB cheat device has been through development for about 6 months now. We thank everyone that has helped out with everything; your names will sure be put on the credits screen. Fortunately tonight is the night ! The first out of three BETA version will be released for those who signed up.
this only supports UMD so all those who pirate are out of luck. also this only works on v1.5 PSP and maybe v1.0 too.
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September 9th, 2006, 23:14 Posted By: wraggster
Dark Alex has updated his Psardumpermod, heres what he posted:
I added support to psar dumper to decrypt 2.80.
Decryption could be done thanks to remains of kernel stuff in the 2.80 user ram dumped thanks to the recent tiff exploit.
UPDATE: added signature check generation for each psp.
this release will now generate a unique flash0
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September 9th, 2006, 23:17 Posted By: wraggster
The German Portable News site has released a new issue of their magazine for the PSP, the mag is in german so for those interested check it out here
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September 10th, 2006, 09:07 Posted By: Lil13lazin
Birdman has just released his new SMM mod dubbed 'Super Mini Homer'
Here's what he posted over at
Deviant PSP
I know what your thinking, Super Mario Mini is old. Well, you are correct. This is a old game, but i decided to release this mod now. This new mod is not just a simple GFX change, but a whole new game. What i have done is made the cloud look like a brick. In doing this a level can look like a block, but have ways to walk though it. If you like tricky games that make you say "WOW" this is the mod for you.
YOUR MISSION:
Your homer and your world is crashing down on you. The forbidden donut has been taken. If a person finishes the donut Homer will lose his soul. You must use regular donuts for fuel you in your search for the Sacred Donut. Yes, there will be those who are out to make sure the donut is not found. But you must prevail to save your soul!
What this feature adds:
-New Grafix
-New Levels (14)
Plans on next release:
-Custom Sound effects
DOWNLOAD LINK
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September 10th, 2006, 10:53 Posted By: Mr. Shizzy
Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:
v0.7 - (beta than ever)
# Fixed a dynarec bug involving flags generating functions in
contiguous conditional blocks. Fixes music in Super Mario
Advance 2-4.
# Fixed a dynarec bug where Thumb mov imm instructions wouldn't
set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,
probably others. Comes at a slight speed cost.
# Fixed a MIPS dynarec bug where some delay slots might not
get filled rarely, causing chaos. Don't know if it improves
any games.
# Improved self-modifying code detection. Makes Golden Sun,
Golden Sun 2, and Madden 2007 sorta work but excrutiatingly
slowly. Looking for a game-specific workaround for this - if you
want to play these games you'll have to wait for now 
# Fixed a bug causing the interrupt disable flag to go down
when SWIs are entered, causing crashes/resets. Fixes
Super Mario Advance 2-4.
# Fixed menu crashing when strings with certain characters are
printed (for instance going to the menu after loading the
BIOS)
# Accidentally forgot to render win0 + win1 + objwin when all
active at the same time, many weeks ago. Added that, should fix
some parts in games that had frozen screens.
# Fixed some issues with gpsp.cfg needing to be present and
corrupting, hopefully. At the very least sanity checks are
performed on the config file.
# Made it so assigning the frameskip button to something besides
triangle actually worked as expected.
# Fixed ability to restart current game if nothing is loaded
(ie, crash)
# Added interrupt on cpsr modification support to the dynarec
(fixes backgrounds in Castlevania: Harmony of Dissonance)
# Added open addressing for ldm/stm instructions (fixes
Super Mario Advance 3)
# Improved cycle accuracy a little. Don't know of anything this
fixes, but games with idle loops will run a little better w/o
idle loop elimination (but should still be added when possible)
# Fixed some bugs causing sound to play sometimes when it shouldn't.
@ Added dead flag elimination for Thumb code. May possibly have
noticeable performance increases (Thumb emited coded size can
have a reduction of 20% or more)
@ Added code generation for divide SWI. May have a small speed
increase in some games.
+ Added analog nub support (special thanks to psp298 for the
code)
+ Added fractional frameskip. Go below 0 to get them. A frameskip
of 1/2 for instance means render 2 out of every 3 frames, 2/3
means render 3 out of every 4 frames, etc. Possibly useful for
games that are not quite fast enough at fs0 but fullspeed at
fs1...
One version is faster and the other more compatible, choose which one works for you.
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September 10th, 2006, 12:23 Posted By: wraggster
Dickydick69 has released a new version of his movie streaming app for the PSP, heres whats new:
- JPEG images will be transferred as jpeg (faster!) all others as PNG
- can handle all image sizes (rescale on server)
- small images centered
- large images rescaled
- image slideshow (just the same as playlist)
- better psp/ip detection in installer
- bug removed with identical rss feed titles
- rss feed date added in listing
- some other stuff
- correct name in irshell?
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September 10th, 2006, 12:53 Posted By: wraggster
Weltall has released a new version of CW Cheat for the PSP. This is a cheat device for Devhook:
Heres whats new:
This is a new version of cwcheat: the 0.1.3
This new version has a lot of improvement and bug fixes.
-On the code side we have all the conditional codes and the copy byte code finally working right under all circonstances (and some of them are finally added to the database)
-plus it's available a new code type which is the jocker type: this code executes a line of code if the selected buttons are pressed
-On the code searching side now the search for a difference is implemented and working fine
-Other than this now thanks to danzel it's available the complete remaPSP integrated into cwcheat.
-and on the side of supporting apps it's available an application which permits you to automatically download the latest database from the psp and much more new functions and fixes which you can see from the changelog
Updated Version Released
Someone told me that cwcheat with monster hunter freedom eur crashed the psp so after some investigation I’ve found that the problem was a buffer overflow in the database reading runtimes w hich now is corrected.
Plus I’ve added some new things.
0.1.3B RELEASE
[CORE PRX]
-correct a bug which overflodded the kernel ram if a game had more than 399 cheats and could lead to a crash
(eg: monster hunter freedom eu)
-now 420 cheats are supported per game (now all mhf cheats can be loaded)
-now the remaps folder of remaPSP is moved to ms0:/dh/ before it was in ms0:/
[INSTALLER]
-removed the 0x0 from the GUI
[PACKAGE]
-added a french manual by stark from cfccar
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September 10th, 2006, 13:06 Posted By: wraggster
Youresam has released a new version of his Netlib app for the PSP, heres the details:
This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is new is the server, and the IP used for netlib (I am now hosting it )
Changes:
-Fixed crash after 100 IDs
-Changed values of IDs and AMWs allowed
-New output interface:
*Has datestamps
*When you run the program, it prompts what information to output.
*Colored text
I am thinking of creating a small library that uses netlib that makes it even easier to make an online game (a library for a library, oronic?). It might just use a command like connectGame("gamename")
Note this requires the .NET framework installed.
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September 10th, 2006, 14:07 Posted By: altunozara
I have finally gotten around making beta 2 of my first lua game named GO GO GO!
This version is more on the looks side of things...I still have alot to do on this game..but if you think its pretty cool why dont you go ahead and download it!
My new version includes
+A main menu with the option to move from option to option(only 1 option works for now..soz i will fix in my next release) ...well its not much...but i released this to show everyone that i was still working on it...
Over at qj i got a lot of bad feedback...and well it kinda put me off...thats why this release has taken quite a while!
Thanks The ex over at qj for the graphics and SG57 for help on the coding!
I have learned alot over this game and i hope i continue to learn!
Please i have been having trouble with a collision problem were the one guy goes too much to the left but not enough on the right...if anyone could tell me how to fix this i would be very happy!!!!!!!
Thankyou dcemu...without your wonderfull people this could not have been released...
well here it is! Hope you ENJOY!
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September 10th, 2006, 18:05 Posted By: Skye
NJ has fixed the bugs, that he had in his last beta version. Here is a quick translation via google
The modification point is to be rather many, but the effect which it corresponds to hardship completely not seeing.With the unreasonable [tsu] lever you abandoned the improvement of speed above this already.The after all place, as for about 7 tenths of processing with the feeling which depends on the processing of video emulation the shank. When it is CPS2, when it is the usual game picture, unless the 1000~1500 about sprite must be drawn in one picture, because, it is rather hard, don't you think? is. If equal to number the combining [e] which is about 2 times that NEOGEO. By the way, doing the sound mixing with ME, speed does not rise and after (on the other hand speed goes down with synchronous processing, sound unstably). If it tries turning sound to OFF, it is understood, but almost there is no load, it is, don't you think? assuming, that (perhaps speed rose, it probably is 1fps).
When after, it compiles with kernel mode, it seems that the person who is thought that speed rises, is, but it does not rise. With only kernel mode such as network the processing and active memory which cannot be used just increases about 300~400KB. With being the case that it is said, temporarily, CPS2 leaving for a while with this, starts CPS1. romcnv.exe was renewed. Correction of trouble of the below-mentioned drawing as for the game which does. Please do again to draw up cash file. Correcting the trouble of drawing of the game below. Street fighter ZERO 2: Left and right of the victory mark of ranking indication is strange. Part priority of opening demonstration is strange. Score of the top and bottom of ranking indication of the [maitei] pan is not processed the mask. [ezahoden] pre-world war 2 demonstration is not indicated in normally with D&D S.O.M. Part sprite of [pazurupu] 2 is not indicated. (Bug of ROM converter. Correction being completed). In every game texture size modification to optimum value. But, because it was allotted at the value to which problem does not happen originally as for speed the change. It tried not to read the PCM data when sound is made invalid. It corresponds to the paddle input of [pazurupu] 2. (The same method as forgottn of CPS1PSP). Modifying the calculation method of the pallet. Whether fading out and the like somewhat became good. C68K substantially rewriting. (The M68000 core was drawn up anew, but bug correction and the like Because it is not in time, utilizing continuation C68K. Because speed does not change almost, This way whether it does,) Z80 modification to CZ80 which customizes the core. CZ80 is to be lacking a little in accuracy, but Because it is not the strange sound driver different from NEOGEO, especially problem seems that does not occur. Because there is a bug, it corrected. There is no compatibility of the state data attendant upon above-mentioned and modification. it is the schedule which even in formal edition and is modified. Is not bug, is, but the case where with the grapple game Raster Effects is turned to OFF the gap of the background part Cancellation. However, because drawing of the picture increases, (about average 1~2fps) speed falls somewhat.
* Really, as for speed it is to improve delicately but you deducted with this correction and when such as zero whether. Other things, detailed modification point large number.
Here is what our wonderful translator b8a had translated from NJ's website earlier today before the release was made.
-For the time being, the fixes for the M68000 bug are finished, and now if I can root out the CZ80 bugs it looks like I'll be able to release the fix version. Upon reverting to test 5's Z80, the speed dropped quite a bit, so I'd like to stick with CZ80 as much as possible.
-The CZ80 bugs are also fixed, I've checked all of the opcodes and found problems with some cycle counts and flag math and have fixed them. Maybe I'll be able to release this tonight?
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September 10th, 2006, 19:20 Posted By: wraggster
Dr Neo Posted this on his forum:
If i can't get these address before 15th.September,they will lost the prize forever
[NDS APPS No.1] beup - kevinc
[PSP Games No.1] R-Gear - shazz
[NDS/GBA Games No.5] Glider - HtheB
[NDS/GBA Games No.10] Sensitive DS - spinal
[NDS APPS No.4] DSFTP 1.9 - bjoerngiesler
[NDS APPS No.9] Draw - davr
[NDS APPS No.10] SIDPlayerDS - GPF
[PSP Games No.3] ThrottleX - AnonymousTipster
[PSP Games No.4] Droplets - drakonite
[PSP Games No.7] Escape - taichi1082
[PSP Games No.9] Sandbox - psmonkey
So to all those coders please get your adress to DrNeo over at Neoflash
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September 11th, 2006, 00:42 Posted By: Shilo
This my entry for the DCGP:
My first release at DCEMU I have been working on this flash game for about a month now, and when I read that DCEMU was holding a coding compo I decided I would enter it. This game is a shooting game based off of Zombies Ate My Neighbors for the SNES (one of the best games ever and I highly recommend you play it ). The game is only 3 levels long with a fight with the evil doctor himself at the end. I would have liked to make it longer, but if it would be about 400kb bigger it wouldn't even load. There are a few glitches in the sound and it is sluggish in some levels do to the PSP Flash Player. And, sometimes if you play the game for a long time you will get an error message that says something about running out of memory. If this happens, just refresh the page. If you read the How to Play in the game refresh and your should not get the out of memory error until you play the game for a while (I was able to beat it twice with out this error). If you need help installing and running the game please refer to the read me included in the zip folder, and if you need help playing the game, select "How to Play" in the main menu.
If you find any bugs please either: PM me, email me (waffles907@yahoo.com), or post with a description of the bug.
While I did rip the sprites, SFX, and the music, they all belong to Konami and I do not claim ownership of them in any way.
I may make another game or two for the compo so look out for them 
Thanks Everyone 

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September 11th, 2006, 17:06 Posted By: wraggster
EA Sports has some news that will bowl over cricket fanatics: its latest slice of virtual leather on digitised willow, Cricket 07, will ship on PlayStation 2 and PC in early November.
Which leaves plenty of time for us to enact our own virtual Ashes Test series - England's attempt to maintain its grip on the urn begins on November 23 in Brisbane. EA Sports has extensively revamped the game, endowing it with what it calls the Century Stick control system. EA Canada producer Justin Forrest explains: "Our new, innovative 'Century Stick' control system will change the way all fans approach gameplay as you'll now have full control over foot choice, shot selection, shot power, and shot direction - it's never felt this close to actually wielding a bat before."
The game also features a more natural camera perspective and a Quickplay system that lets you crank up the speed and drop the difficulty level for Twenty20-style wham-bam action (it lets you play fully licensed Twenty20 games) or slow things down and crank up the difficulty from proper Test Match action. And, naturally, it will let you enact the Ashes in all their glory. Check out the attached screens for an even greater insight. Let's just hope that, injuries notwithstanding, Freddie, Straussy and the boys do the business again.
Screens Here
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September 11th, 2006, 17:07 Posted By: wraggster
Sony boss Ken Kutaragi has expressed further regret over last week's news that the PlayStation 3 will be delayed in Europe until March 2007, apparently admitting to news agency Reuters that Sony's strength in hardware is in decline.
The man known as the father of PlayStation apparently told reporters, "If you asked me if Sony's strength in hardware was in decline, right now I guess I would have to say that might be true."
It's certainly a surprising admission if the quote is genuine and it certainly appears to be as it's been widely reported. However, as is so often the case, it should be taken in context and in this case, there's no more context than the raw quote to examine.
Kutaragi is undoubtedly right in some senses as PlayStation hardware is in decline, facing an extremely serious challenge from Microsoft and to a lesser extent Nintendo for the hearts and minds of gamers in the next generation - a challenge it didn't have to deal with during the launch of the PS2. The delay to the PS3 in Europe has been a major blow, given Microsoft more or less managed a full global launch of its own last year and the Redmond giant now has a chance to cash in on the lucrative European Christmas market this winter.
Perhaps Kutaragi's qualifier of 'right now' might be the crucial phrase in that quote, suggesting more optimistic times are on the way. Kutaragi could also be referring to the general challenges Sony faces in all hardware markets, including TVs and consumer goods where the Japanese electronics giant is also under attack from new challengers.
But whether that means a decline in PlayStation hardware overall, we're not so convinced, as we still see PlayStation 3 being a major success when it does eventually launch in Europe, although it will also undoubtedly yield some significant market share to both 360 and Wii. We're sure you won't be afraid to share your thoughts on Kutaragi's statement in the comments field below.
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September 11th, 2006, 17:16 Posted By: wraggster
New from Lik sang:

Product Features
Over 8 Hours of Movies Including Voiced Cut Scenes - Pre-rendered cut scenes and real-time cut scenes with dramatically enhanced models, as well as in-game voiced cut scenes with anime-style 2D portraits unveil an epic story.
The Exciting Conclusion to an Epic Trilogy - Building on the deeply philosophical and existential storyline of the first two titles, the concluding chapter in the series brings closure to the remaining mysteries in the highly acclaimed story.
Updated Battle System - Battles are intuitive and fun, combining the best aspects of the first two games' battles, while introducing the new Break system.
Customize Your Characters - A branching skill set promotes character specialization and diversification. Strategic party management is more highly rewarded, adding another level of depth to game strategy.
Money/Shops Are Back!- Buy, barter, and sell any items or equipment, allowing you to upgrade your characters and E.S.s frequently.
Challenge Yourself and Friends with new Mini-games - With 60 pre-made levels to complete, the Xenosaga puzzle mini-games add a new type of challenge for the player, and rewards his performance. The mini-game map editor also lets players create, play and share their own custom maps with friends.
Description
A year has passed since Xenosaga II. Shion has resigned her post at Vector Industries after realizing that the company is deeply connected to the cause of the Gnosis phenomenon. She has thus joined Scientia, an underground organization, in order to unveil Vector's true objectives. The development of KOS-MOS is to be cancelled, and a mysterious android, T-elos appears to be taking KOS-MOS' place. Shadows of suspicion and conspiracy surround T-elos. Uncover the future of mankind in this much-anticipated conclusion to the Xenosaga trilogy.

More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 11th, 2006, 17:20 Posted By: b8a
Here's yet another quick release from everyone's favorite 90's era arcade emulator porter, NJ. He has now updated his CPS2PSP emulator to beta 2 in order to address some palette issues.
What's Changed beta 2
-Made a fix for a new problem that occurred in some games due to a change in the palette processing. There are no changes other than the palette. Even the state save data can be used exactly as it is from the beta version. Additionally, he added some new information for TIFF loader users:
I forgot to add this to readme_cps2.txt, but when using this under the TIFF loader, please add the text below to the appropriate file. When added to the GTA loader, memory decreases so please don't add it to that version. If you already added this portion for text 5/beta, then all you need to do is change [CPS2PSP_3ccaece6] and the ebootname in the first line.
The value in the first line can be determined through the EBOOT_signature.exe program that is included with eLoader 0.98.
[CPS2PSP_3ccaece6]
#************************************************* ************************#
#* CAPCOM CPS2 Emulator for PSP beta 2 *#
#*-----------------------------------------------------------------------*#
#* LOADER: 0.98 *#
#* TIFF: 2.0 - YES : Only the small size games can be played. *#
#* GTA: 2.0 - YES *#
#* GTA: 2.01 - YES *#
#* GTA: 2.5 - YES *#
#* GTA: 2.6 - YES *#
#************************************************* ************************#
ebootname=CPS2PSP beta 2
limitedMemoryManager=Y
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September 11th, 2006, 17:29 Posted By: wraggster
Several of Capcom and Koei's PlayStation 3 titles will be playable at next week's Tokyo Game Show, while Capcom has also spoken of new game announcements.
With expectation starting to build ahead of Tokyo's annual showcase, Capcom has pledged 12 demo units of Devil May Cry 4, while Koei aims to have playable versions of some of its PS3 titles on-hand, likely to include Fatal Inertia (a launch title), Bladestorm, Ni-Oh and Mahjong Taikai IV.
Koei will also be demonstrating Samurai Warriors Wave for Nintendo Wii, while Capcom will be offering hands-on time with Xbox 360 exclusive Lost Planet, but with PlayStation 3 making its public playable debut in Japan the Sony console is understandably the focus.
Elsewhere on Capcom's line-up is obscure PlayStation 2 fighting game God Hand, developed by Clover Studio, along with PSP titles Power Stone Collection, Monster Hunter Portable 2nd and Capcom Classics Collection. The DS will be represented by a new Phoenix Wright title and Megaman Rebirth.
Koei, meanwhile, is largely focused on Sony formats, with PS2 titles Sangokushi 11, G1 Jockey 4 2006, Harukanaru Toki no Naka De, Samurai Warriors 2 Empires and Nobunaga's Ambition on show, and Dynasty Warriors Mahjong appearing on PSP. That title will also be visible on DS, along with Pocket Scenario Series Harukanaru Toki no Naka De.
Tokyo Game Show 2006 takes place between September 22nd and 24th.
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September 11th, 2006, 17:31 Posted By: wraggster
Unknown Realms, a new action-RPG for PS3, has been revealed in the build-up to the machine's Tokyo Game Show appearance.
The game has been created by the developer of impossibly pretty PS2 slash-'em-up Genji (and its PS3 sequel), and that much is obvious in the colour-soaked screenshots below. Billed as a 'dark fantasy', the game follows the exploits of university student Ellen and journalist Keats through a series of dream-like realms - including a war-torn battlefield, a coral-strewn underwater setting and enchanted forests shimmering with all the lighting effects that PS3 can crank out.
Unknown Realms will be shown at TGS in a couple of weeks' time - as fresh games are a welcome sight on Sony's delayed supermachine, we'll be sure to bring you more information during the show.
Screens Here
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September 11th, 2006, 17:32 Posted By: wraggster
This brand new trailer for Metal Gear Solid 4 showcases the insane skills of Solid Snake's most imposing enemies ever, the weirdly leggy cyborg assault drones.
We're still not sure if it's blood the drones leak, or just oil - or even which would be worse - but the sight of one of these monsters high-kicking a soldier dead is at once disturbing and thrilling. Go hit the movies tab and see the carnage for yourself.
If you missed the previous clips - which we also have nestled in our MGS4 video library - this trailer gives a stripped down heads-up on the game's plot and Snake's new mission. Liquid, the boss from Metal Gear Solid on PSone, has gained control of a private army big enough to challenge America's own military might and Snake must do everything he can to stop a new World War.
Trailer Here
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September 11th, 2006, 17:36 Posted By: wraggster
Game site IGN offers a first look at the PLAYSTATION 3 box art and points out the small changes the new design offers. The PlayStation logo, which previously was set against a black background, is now contrasted with white. The text alignment on the spine also returns to left aligned as it was in the PSX days. The ESRB and the Sony Online Entertainment logos are unobtrusively located in the corners. While the art is real, IGN also whipped up this mock-up of the Blu-ray case, which kinda sticks out. The rest of it, not bad, not bad at all.
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September 11th, 2006, 18:56 Posted By: wraggster
Sony reckons it can air-freight a further 800K consoles to the US before the year is out
Sony has told US analysts that, following the launch-date shipment of 400,000 PlayStation 3s to the US, it should be able to airlift another 800,000 units Stateside before the end of the year, according to Next Generation.
Apparently, the split between 60Gb and 20Gb consoles will be roughly 80:20, and Sony is confident it can build 1.2 million PS3s per month from January onwards, which will equate to an impressive, shortage-busting first-year production of 14 million units.
The analyst briefing also touched on the PS3's Online Network, confirming that it will sport features such as video, audio and text chat and gamer rankings, and will support downloads such as casual games and updates.
The news that Sony is confident about swiftly overcoming its PS3 production problems bodes well, suggesting that a significant amount of PS3s will be available for the delayed March 2007 European launch. But it also raises the spectre of a healthy grey market springing up in the intervening period, a phenomenon on which Sony has attempted to crack down heavily in the past.
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September 11th, 2006, 19:01 Posted By: wraggster
When the Xbox 360 launched last fall, many prospective buyers were faced with a dilemma. The $399 premium pack--which included a wireless controller, 20-gigabyte hard drive, and hi-definition video cables--was almost always the first model to sell out. That forced gamers to buy the $299 "core" Xbox 360, which had no hard drive and a wired controller, to the chagrin of many.
Last week, Sony announced it would only have 400,000 units available during the US PlayStation 3 launch--around 74,000 more than the approximately 326,000 Xbox 360s that were sold in the five days after that console went on sale. Following the news, many wondered that, of those PS3s, how many would be the $599 premium model, which comes with a 60GB hard drive and HDMI high-definition video output, and how many would be the $499 model, which only sports a 20GB hard drive.
Today, gamers got the first clue as to how the initial PS3 shipment will break down. "The split between premium (60GB) and core (20GB) units at US retail stores should be roughly 80/20 [percent]," Lazard Capital Markets analyst Colin Sebastian asserted in a note sent out this morning.
Sebastian's report came following a recent meeting with unidentified members of "Sony PlayStation management." He also reports that Sony plans "to ship another 800,000 units via air freight through the end of the year (1.2 million units total in calendar year '06) and another 1.2 million units for Japan." Sony officials also reportedly asserted that the company "can ramp monthly PS3 production to 1.2 million units by January due to anticipated improvements in Blu-Ray laser supplies," referring to the console's problematic next-gen media format.
Sebastian's report also predicted that Sony would unveil the PS3's online service at the Tokyo Game Show in two weeks and that it would be online at the same time the console debuts. "We believe services available at the PS3 launch are likely to include basic community features such as video, audio, and text chat, gamer rankings, as well as limited content downloads such as casual games and game updates." He also reported that he believes that Sony will leverage its media divisions to "full music and video downloads" available on the service.
The Lazard Capital Markets report also said that the PS3 would support Internet browsing, which is in line with Sony executives' claims that the console would have many functions heretofore relegated to the PC. However, Sebastian also said that, "[Sony] management indicated that full downloads of [PS3] console games will not be practical in the near term due to storage and bandwidth constraints."
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September 11th, 2006, 19:22 Posted By: wraggster
New preorder from SuccessHK

Yasmin, Cloe, Sasha, and Jade are back for a brand new adventure sending them across the country in search of the hottest fashion designer. Players will experience unique adventures through the eyes of the four playable characters, in detailed open world environments, as they compete for a spot in "America Rocks Fashion" TV show. Fans will discover new features that include a figure skating competition and the ability to adopt a pet to train, dress, accessorize and showcase in competitions.

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September 11th, 2006, 20:05 Posted By: wraggster
Via GTAPortable
German magazine, Play the PlayStation is starting to make its way to subscribers and once again German fan site, GTAReactor has the news.
According to them, the magazine includes a one page preview, based on the info they got last week at the Leipzig Games Convention. The magazine is said to have info on a new feature in Vice City - and the GTA series - called ''Empire Building'' or ''Building Empire''.
This side mission involves the player to try and gain a partnership into a business and earn an investment of his own. They range from small, to medium-sized, to large businesses. All of this can be done with 30 buildings scattered around Vice City, and you're earnings depend on how much money you've invested. Is this perhaps what they talked about a few weeks ago when they said VCS will feature more interiors than its predecessors?
The side mission, which is almost similar to taking over rackets in the game The GodFather, is quite an interesting and fun addition. I'm sure we'll hear more about this feature very soon.
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September 11th, 2006, 20:06 Posted By: wraggster
Today Ubisoft announced Prince of Persia: Rival Swords for the PSP. Developed by Pipeworks Software, a division of Foundation 9 Entertainment, the game builds on last year's console game Prince of Persia The Two Thrones, and features original content such as additional levels and new multiplayer modes. The game is scheduled to ship for holiday 2006 in Europe and in 2007 in North America.
In Prince of Persia: Rival Swords, the action hero currently known as Prince is heading home to Babylon, with Kaileena, the Empress of Time, in tow. The Prince is in a bad way after his adventures on the Island of Time. But instead of some R and R, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. Soon he is cast out on the streets, hunted as a fugitive, and the Prince discovers the Sands of Time have tainted his very soul. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
For handheld players with friends, the PSP take on the latest PoP title will include one-on-one timed races through the game's levels. You can interrupt and impede your opponent's progress by activating switches that will trigger traps and obstacles. Rival Swords also includes new chariot combat levels that are instantly available from the main menu.
Via IGN
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September 11th, 2006, 20:19 Posted By: wraggster
Via PSP3D
Birdman1 has just released a new version of his font pack, with now over 102 custom fonts ready for use on your PSP's XMB! Based off the font hack originally developed by Skylark, FreePlay, and TeamOverload, Birdman1's font pack makes installing a plethora of awesome fonts a breeze. Be sure to read the included readme file for additional information on installation and precautions you should take before using this piece of homebrew. Great work Birdman1!
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September 11th, 2006, 20:21 Posted By: wraggster
PSP Authority has just released issue 6. Included this month is a hot off the presses review of Def Jam Fight For NY: The Takeover. As well as other games like Burnout Legends, Tekken Dark Resurrection, Spider-man 2, Dead To Rights: The Reckoning, and Midnight Club 3! Previews include Medal of Honor Heroes, Sonic Rivals, and more!
Download at Perooz
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September 12th, 2006, 01:21 Posted By: wraggster
Not one to let the prolific Ben Heckendorn get all the attention, fellow modder Brian Gardiner has fired a shot across the bow with his latest creation, the palmPS2. While it's a generation behind Heck's most recent mod, it certainly looks to hold its own in the usability department, with the fit-and-finish to match. Gardiner even went as far to include as many original PS2 parts as he could manage, and kept the size down by opting for an external battery pack. The only downside, apart from being far beyond the skills of most of us, is that the screen apparently suffers from a bit of a green tint due to the PS2's RGB output.
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September 12th, 2006, 01:29 Posted By: wraggster
Devil May Cry protagonist Dante is being replaced for the fourth installment in the series, a move the game's developers explained in the new Famitsu PS2. The magazine interviewed Devil May Cry 4 producer Hiroyuki Kobayashi, whose credits include Basara 2 and the GameCube version of Resident Evil 4, and Devil May Cry series veteran Hideaki Itsuno.
Itsuno revealed some of the reasons why Dante was replaced with his younger look-alike Nero. "First of all, Dante sort of peaked out in the last game. Also, the introduction of the new protagonist, levels the playing field for veterans and new players," Itsuno told the magazine.
As for the similarities in appearance between Dante and Nero, Kobayashi gave a couple of reasons for that design choice. "The silver hair and coats are symbols that make it easier to recognize the series' protagonist," Kobayashi said. "There is also a deeper meaning [to their similarities]..."
Nero is a member of a religious group called the Kyoudan Kishi, or "Order of Knights." Kobayashi said he will have some new powers, including the abilities to pull enemies toward him or throw them. The awakening of these powers in Nero will apparently make up one of the plot elements in Devil May Cry 4. Regarding Nero's ability to pull or repel enemies, he said: "Nero's right arm uses a new system we're calling the 'Devil Bringer.' This system could have been done on the current hardware, but due to problems with the PlayStation 2's specs, it would have looked primitive. However, with the PlayStation 3 we were able to get the visual aspects right."
A close examination of the screen shots provided in Famitsu PS2 reveals a strange, life-bar-like graphic in the upper left-hand corners. Itsuno explains, "This is like the throttle and clutch on a motorcycle... The sword has a sort of will of its own. Nero has tuned it himself, turning it into a very powerful weapon. I can't talk about the specifics of the system, but we'd created a new style of game-play for the sword."
Despite the focus on Nero, it seems that he may not be the game's only playable character. When asked if it would be possible to play as Dante, Kobayashi replied with another question. "Do you want to be able to play as Dante," he laughed. "In order to proceed through the story, the player's point of view will change but...who knows?"
Expect more details about the game to be revealed later this month at the 2006 Tokyo Game Show. Kobayashi noted that in addition to the playable demo of the game at the show, "the stage event will include a real-time demonstration of the game... There will also be some surprise announcements!"
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September 12th, 2006, 01:30 Posted By: motormaniac
Hey Guys,
I just thought I would tell you guys about my new site that i built for my x series portals. It's not great right now but its good enough to host my files and explain about it i guess. As for the portal i am working on the next family in the X series, Its tripple X Portal. You Can find my new site HERE or you can access it through my regular psp site wich is HERE Thanks alot and enjoy.
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September 12th, 2006, 01:33 Posted By: wraggster
Australia's top Xbox executive, Microsoft's David McLean, spoke to GameSpot AU last week and provided his company's perspective on the PlayStation 3 launch delay in territories outside of Japan and the US--specifically, the console's delay from November 2006 to March 2007 in Australia. He said the delay didn't catch him or anyone else at Microsoft by surprise. In fact, McLean brought up the topic of even more delays for Sony's next-gen console.
"[The PS3 delay] doesn't surprise me--and it further wouldn't surprise me if this product wasn't seen in March next year either," McLean said.
"We have always been comfortable with our strategy for Christmas irrespective of Sony. We are completely unsurprised by this situation. We have actually been a little surprised at how surprised other people have been."
McLean hinted that Microsoft would unveil some retail-focused strategies this holiday season to entice gamers who had money saved up for a PS3 to switch to an Xbox 360 instead. McLean was close-mouthed when it came to providing exact details, however.
"We may well look at working with our retail partners to come up with some opportunities to give gamers more choice," he said.
McLean said the only downside for Microsoft with the PS3 delay was that consumers would have to wait longer to finally compare the 360 and the PS3 side-by-side.
"It would have been nice for people to really contrast what the Xbox 360 had to offer versus Sony this Christmas, so the vapourware aspect could go away," he said.
But when it comes to the other next-generation console still expected to reach Australian shores this year--the Nintendo Wii--McLean was more benign. "I actually think the Wii is very innovative. I think it will have an interesting niche market for that controller. I do think that it will lend itself to some new experiences around gameplay--but I also do think that in terms of true power, next-generation content and true digital lifestyle scenarios, the game is still with Xbox 360," he said.
Sony Computer Entertainment Australia declined to comment to GameSpot AU about Microsoft's reaction.
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September 12th, 2006, 01:42 Posted By: wraggster
Via Kotaku
ATR analyst P.J. McNealy tells Chris Morris that he guesses that Sony will be dropping the Playstation Portable to about $150 and packaging the cheaper system with a few games.
While I suppose this is possible, Sony did just tell me last month that they absolutely wouldn't be cutting the price of the PSP anytime soon.
What I think is way more likely is that they will stick to the same price, but bundle it with a ton of stuff, like a few games, movies, a Memory Stick and a case.
But McNealy remains resolute: "This price cut is coming in the second half of the year."
I just don't see Sony playing with the price of the PSP while in the throes of launching a console and preparing to roll out a robust online download service for the handheld.
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September 12th, 2006, 01:57 Posted By: wraggster
News from DMS
DMS Technologies are proud to present our latest Modchip developments, the DMS4 E.Z.I. S.E. Lite and DMS4 E.Z.I. S.E. Pro. The world´s first 100% completely solderless direct boot/auto detect modchips which are intelligent and can detect their own functionality. Connection to the DSP and BIOS are achieved through micro molded precision interconnects designed and manufactured in Japan, whilst we have designed an innovative pass through adapter for the eject signal. High quality molex connectors are used for reduced noise distortion and improved signal transmission. Over eighteen months were spent start to finish, and perhaps the E.Z.I S.E´s best and most novel feature is the E.Z.I. S.E. panel which uses the FPGA´s intelligent logic design to verify the integrity of the necessary patching signals and report the status via a Green or Red LED. Of course the DMS4 E.Z.I. S.E. Lite and DMS4 E.Z.I. S.E. Pro preserve all the features of their solder installation cousins, providing amazing performance all in a clip on plug and play solution, which is set to the turn the scene upside down!
The DMS4 E.Z.I. S.E. (for V5-V15) is the world's first direct boot, auto detect modchip to offer 100% solderless installation. The research and development stages of this project took 18 months of exhausting work and many hundreds of thousands of dollars. High power microscopes and latest Japanese mold making equipment equipment were required to analyse and construct the precise dimensions, contours and physical tolerances required to connect with the DSP and BIOS integrated circuits. Other so called solderless mods, have relied on swap technology with a cheat device.
Many people had doubts we could pull it off, citing the complexity of micro molds and ingenuity required to complete such a task, as next to impossible. Well guys, it's here, and we're first
We're very proud to offer a product which we're sure will revolutionise the PS2 modchip world. As you've come to expect, you can be sure of world class quality software and technical innovation, from the scene's most innovative MOD maker.
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September 12th, 2006, 02:11 Posted By: wraggster
Evilo posted this news:
Sorry it has a been a long time since my last post but I've been busy with real life, and most of all.. as you can understand it from the title itself : busy with the port of libmikmod !
So thanks to it, the LuaPlayer now features full sound and sfx
Additionally I optimized a lot all file access (using buffering) so loading time are much more faster and specially for host !! To finish and as always, a little video of drMario (yes I love it!) but this time with sound enabled !
Enjoy !
A quick remark on the performance, as the PS2 is of course doing a great job. I tried the other day DrMario on LuaPlayer 0.20 for the PSP (@233Mhz) and the sound was a bit choppy. But as you can see, everything is working just fine here, so PS2 still r0x0rs 
Check out the video over at his site here --> http://psxdev.info/evilo/
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September 12th, 2006, 02:18 Posted By: wraggster
New Press release:
Metro 3D are proud to announce a joint partnership with Archos, which is a global consumer electronics manufacturer and leader in portable digital entertainment solutions, the Archos 104 MP3 player will be used in EARACHE EXTREME METAL RACING as the in-game MP3 machine. Players will be able to choose tracks whilst playing the game.
Andrew Fellows, Northern European Marketing Manager, said: “We are very excited about this project. This is a first for Archos and the early screen grabs look great. The 104 is one of our brand new Generation 4 MP3 and MP4 players and EARACHE EXTREME METAL RACING provides Archos with the perfect launch platform.”
EARACHE EXTREME METAL RACING developed by Data Design Interactive for PlayStation2, PC and PSP all formats which will be due for shipping on*27th October 2006, the game will feature ten evil Earache racing teams burning a lot more than rubber through hell and other wastelands. Along with themed tracks from the combatants on the starting grid there’ll also be a plethora of extreme Earache classics making up the soundtrack of the game from such luminaries as Napalm Death, At The Gates, Cathedral, The Haunted, Hate Eternal, Cult Of Luna, Beecher, Urkraft, Anata, Mistress, Severe Torture and many others.
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September 12th, 2006, 03:09 Posted By: PSPdemon
Hi,
Just gonna Copy and Paste what the Read_Me says...
Hi,
Here is the new and improved Throttle X mod V.2...
Many changes since the last one
- added a new Editor interface look
- added a new Replay interface look
- added 3 new maps ( TheClimb, LuckyJet, MazeofTrouble )
Note: i know maze of trouble seems difficult...but once you know how
to properly spin in mid air ( which is very possible ) then the map is
really easy.
i have also given you choices between car skins, wheel textures and
tile textures.... ( more will come in packs later on.... )
to come later on........
- Music
- Differnt sounds
- More Maps
- More Choices Between Tile Textures and Wheel Textures
anything from this point on is considered a pack.....unless AnonymousTipster comes out with a new version of ThrottleX
anyway....
Hope you enjoy the mod
Thanks for Everything,
PSPdemon
PS - TheClimb and LuckyJet are 2 basic maps for you to get use to and learn the proper way of jetting into corners and climbing properly.... ( youll need these techniques for MazeofTrouble and the others that will come )
If you come across problems....or find any bug problems....please do tell me either through the comments or by PM
Download and Feedback Via Here
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September 12th, 2006, 16:53 Posted By: wraggster
LucasArts has released a 'Force-power' video shown at this year's E3 that provides indication on the direction the company is taking with technology that'll be employed in its new Star Wars project.
The company is keen to point out that the footage on display is pre-rendered and not a tech demo, but nevertheless the prospect of physics tech that lends a whole new dimension to the use of Force powers - as seen in the video - is mouth-watering. LucasArts is confident that the Star Wars game will look as good as what we're seeing here - in fact, it reckons it may even end up looking better than this in the end product.
Currently, the Star Wars project, which is being developed exclusively for next-generation consoles, remains unnamed, but LucasArts has stated the it's set between Episodes III and IV and "represents the first entry into a new series of Star Wars titles." The company's also said that the game "places a strong emphasis on unleashing the Force" and that the Jedi use of Force lightning in the video "will all make sense as you learn more about the game...".
Screens Via Comments
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September 12th, 2006, 17:01 Posted By: wraggster
Codies bringing cute PC mini-game collection to Sony's handheld this winter
Codemasters is poised to demonstrate the first fruits of its recent conversion to the joys of casual gaming: the Britsoft outfit has announced that it will publish a PSP version of the game Bliss Island this winter.
Developed by highly regarded indie Pompom Software, Bliss Island is already available on PC, via Codemasters' casual games portal Funsta. Indeed, you can try it before you buy it (if you're too tight-fisted to lash out £12.99, that is).
If you can't be bothered to do that, you might like to know that Bliss Island basically involves keeping kinetic objects on the move - you play Hoshi, a cute blue creature called a Zwooph, who can blow air from his trunk. You negotiate mini-games involving juggling, racing, attacking, defending and directing. The PSP version of the game will be endowed with a control system that uses just the analogue stick and one action button.
During the course of the game, Hoshi will have to bounce fruit into the hungry mouth of the Jigoka Monster, save flowers from swarms of fluffy aphids and smash marching boulders to pieces in a mini-game entitled Brick Invaders. Wonder where that one got its inspiration from?
Screens & News at CVG
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September 12th, 2006, 17:08 Posted By: wraggster
The PS2 sequel to the Dreamcast's legendary Seaman will be unveiled in more detail later this week, according to the game's creator.
Vivarium's original was a huge success on the Dreamcast - particularly in Japan - but the developer's kept quiet about the follow-up since almost exactly a year ago when it first mentioned it.
At the time, we were told that whereas the Dreamcast original recognised single words, the sequel - with a USB microphone - will be able to react to entire sentences.
Since then, Vivarium's released Cube oddity Odama with Nintendo, and it'll be interesting to hear the developer's view on what its pals in Kyoto have been up to in the past 12 months too.
Last September, prior to Nintendo's Tokyo Game Show coming out party for the Wii controller, Vivarium president Satou Yutaka had said, "In the last 20 years there really hasn't been much advancement in the user interface of game. If we could just change the interface, I think games would get much more exciting and unique." Perhaps he's changed his mind since then.
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September 12th, 2006, 17:13 Posted By: wraggster
Jamie MacDonald to discuss PS3’s ‘network-centric future’
Sony is rolling out the big guns in support of the PS3, with vice president of SCE Worldwide Studios Jamie Macdonald due to keynote at London’s Games Developers Conference, GamesIndustry.biz can exclusively reveal.
Macdonald’s keynote will explore the shift from a ‘package-centric world to a network-centric future’. With emphasis on the PlayStation 3, Macdonald will focus on new forms of content, organisation development, nurturing a development ecosystem and exploring new revenue streams.
Macdonald was founding director of SCE London Studio, where he was responsible for the EyeToy, SingStar and Getaway franchises. Prior to Sony, he held a key position at Criterion charged with planning the RenderWare middleware solution.
Electronic Arts will also be in attendance at the LGDC, with a session entitled Harry Potter: Film Meets Game.
Presented by Harry Potter animation director Wayne Stables and art director of Battlefield Modern Combat Will Byles, the session will discuss the challenges faced by artists and engineers, and how to produce more sophisticated content within timeframes and on budget.
GDC London takes place October 2nd – 4th. Those registering by September 15th are eligible for a discount.
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September 12th, 2006, 17:17 Posted By: wraggster
Via Kotaku
Sony just sent word that Killzone: Liberation will be hitting the Playstation Portable on Halloween. The PSP sequel to the PS2 shooter, has gotten a major redesign for the portable. This time around the game looks more like an isometric tactical shooter with a third-person view and seems to emphasize the tactical side of things.
The game will feature some neat new features as well including the ability to issue commands to an AI player through a Tactical Command System, an assortment of six-player Ad-Hoc multiplayer modes and support for downloading content from the official website.
Gaming Target reports that shortly after the game launches gamers will be able to download Infrastructure support and two new mulitplayer maps.
This sounds like a game worth checking out. It's good to see Sony totally overhauling a popular franchise instead of just making a straight port for the PSP.
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September 12th, 2006, 17:19 Posted By: wraggster
Via Kotaku
In Japan, mahjong is largely a male preserve. Thus, explaining game publisher D3's bikini-wearing, tile flipping gambling-slash-floor sweeping bonanza. Dubbed THE Dokodemo Gal Mahjong, the game is a PSP version of the Simple 2000 title Love * Mahjong. The game offers a chance to chit-chat with your virtual competitor, an array of customizable costumes, and "Service Time" in which the female characters are given tasks that need completion. Call it a hunch, but no doubt the game's producer pitched this as "Dead or Alive meets mahjong."
Screenshot Via Comments
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September 12th, 2006, 17:22 Posted By: wraggster
Heres the press release:
Sony Computer Entertainment America today announced the PSP(R) (PlayStation(R) Portable) Entertainment Pack, a new "all-in-one" offering for portable gaming and entertainment. Available beginning September 13, the package features a PSP system along with the best-selling off-road racing game ATV Offroad Fury(R): Blazin' Trails, the
"Lords of Dogtown" UMD(TM) movie, and a Sony 1GB Memory Stick Pro Duo(TM). With an SRP of $249.99, the PSP Entertainment Pack offers great value to consumers ahead of the holiday shopping season. "The PSP system's success stems from its ability to combine console-quality gaming with multimedia applications, and this new package
showcases all of the system's strengths," said Peter Dille, senior vice president, marketing, Sony Computer Entertainment America. "Whether consumers want to pick up and play one of our top racing franchises, watch a movie, or enjoy their own music, photos, downloadable content and more, the PSP Entertainment Pack delivers it all in one convenient package."Beyond demonstrating the PSP system's multi-functionality, the combination
of software and storage along with the PSP hardware creates a compelling product with significant value. The total cost for each of the components, if purchased separately, would be $300 or more, so the PSP Entertainment Pack
delivers $50 of added value to consumers.
"While the PSP system has out-sold all other next-generation gaming handhelds in the period since its launch, we expect this new offering to drive
additional consumer interest and sales, particularly as the holiday shopping season approaches," Dille said.The PSP Entertainment Pack provides everything you need to enjoy the ultimate in portable gaming and entertainment right out of the box, making it an ideal gift for everyone from students to gadget fans to business and leisure travelers. With the included Sony 1GB Memory Stick Pro Duo, there's plenty of storage for gift-givers to customize the system by downloading personal photos, favorite songs and video clips.
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September 12th, 2006, 17:24 Posted By: wraggster
Via Kotaku
Sneaker maker Puma has teamed up with Sony for the latest addition to the designer "PS Pictogram" line of PSP carry cases. There's a "three way" UM Cargo Bag, which can be used as a tote, turned into a shoulder bag or a computer carry. Plus, there's a UM CB Bag, a shoulder bag. The Cargo Bag and the CB Bag both come in black and "Dark Shadow," have special pockets for UMDs and the PSP and will retail for 14,700 yen (US $125) and 7,140 yen (US $62) respectively. Did we say "Japan only"? Oh, well, these are Japan only.
Screenshot Via Comments
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September 12th, 2006, 17:30 Posted By: wraggster
New weekly special from play asia:
Weekly Special: Dragon Quest: Shonen Yangus to Fushigi no Dungeon for PlayStation2™ at US$ 12.90 only - offer valid for 1 week
From the publisher: Yangus, the former brigand in "Dragon Quest VIII" was also young and lovable once. As his father was the leader of the infamous band of thieves, "Yang Lion", so young Yangus aspired to be a legendary brigand too. One day, his father brought back a mysterious magical pot that embroiled 12-year-old Yangus in an adventure involving the finding of treasures in dungeons. Besides encountering various monsters, the player will also meet with Yangus's female fellow thief in "Dragon Quest VIII", Geruda, who has a close relationship that went back to their childhood in the game. What were they like when they were kids? What promises did they make with each other?
Square-Enix's PlayStation2™ RPG Dragon Quest: Shonen Yangus to Fushigi no Dungeon is now available at discounted US$ 12.90 only.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 12th, 2006, 19:13 Posted By: wraggster
New version of the awesome racing game:

Ridge Racers 2 contains 24 courses found in its predecessor, as well as all the courses until R4, to make a total of 42 courses, a record high for the series. Not only drifting feels so thrilling, but the operation is still so easy and simple, and the graphical changes are refreshing as well. Exterior appearances like courses and cars are not only realistic but the sensation of speed has also been increased. In addition, another feature of Ridge Racer is the temporal use of nitro to accelerate after accumulating sufficient charge from drifting. Using this, not only can the winning gap be widened within a short while, but one can also turn defeat into victory in critical times.

Ridge Racers 2 for PSP™ is available today as Japanese language Version Asia release at US$ 42.90 only. The Japanese Version is expected later this week, an English language Version Asia release is on preorder to ship later this year at a yet unconfirmed date. Also on preorder is the Ridge Racers 2 Direct Audio soundtrack album.
More info and tons of screenshots here --> http://www.play-asia.com/SOap-23-83-...j-70-1i7s.html
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September 12th, 2006, 19:21 Posted By: wraggster
New PS2 Game released:

Metal Slug 6 is the latest arcade platform action hit from SNK Playmore, finally ported to PlayStation2™. Metal Slug 6 has originally been released on Atomiswave hardware, which is the first main game in the franchise not to run on SNK's Neo Geo MVS arcade hardware.
Metal Slug 6 is both a departure and a return of sorts for the series. Whereas Metal Slug 4 dealt with technological and cybernetic themes and Metal Slug 5 possessed a paranormal motif, Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
More info here --> http://www.play-asia.com/SOap-23-83-...j-70-1byn.html
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September 12th, 2006, 19:23 Posted By: wraggster
New PS2 game released:

After the turmoil of the Bakumatsu Period, Japan stepped into the Meiji Era. In a certain sword dojo in Tokyo, a traveling swordsman appeared, and the story thus began… The evil devil-of-a-man Shishio Makoto and his subordinates attempted to overthrow the Meiji government. And in order to stop their ambition, Himura Kenshin, Saito Hajime and Sagara Sanosuke ventured to Kyoto, each with his individual feelings. This production is based on the Kyoto part, separated into "Kenshin Story", "Saito Story" and "Sanosuke Story", with the player controlling the respective main character in each story to play a sword clashing action game. The hatred, gratitude, love of Japan's Bakumatsu Period reignite into flames from ashes here!
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1g76.html
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September 12th, 2006, 19:38 Posted By: wraggster
New soundtrack for fans of the game:

track listing
1. Save This World -Orchestra Version-
2. Guardians
3. Parum
4. Neudaiz
5. Moatoob
6. S.E..E..D
7. Ancient Civilization
8. With You
9. Save This World
10. For Brighter Day
11. For Brighter Day -Orchestra Version-
12. Overture
13. For Brighter Day -Remix-
14. Save This World -Orchestra Short Version-
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1i42.html
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September 12th, 2006, 20:02 Posted By: Nafogel
Well, Lego Star Wars II: The Original Trilogy came out today. Me being a big star wars fan I rushed out to get it as soon as I was through with my morning classes. Of course I bought the psp version. Happily it came with 2.71 firmware update, so us 1.5 users can enjoy it using DevHook. (which is a good thing, cause I didnt want a $40 paper weight). I havent gotten much of a chance to play it yet, but so far it's pretty sweet!

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September 12th, 2006, 20:20 Posted By: wraggster
New from SuccessHK

Cabela's Alaskan Adventures is the ultimate hunting and fishing adventure to North America's last frontier. Experience all that Alaska has to offer, as you go on 38 hunting and fishing adventures across vast tundra. For the first time in one game, you will be able to hunt trophy animals, fish, bird hunt, dog sled through the Alaskan Artic, and compete in various outdoor-themed contests. It will take every ounce of skill and strategy to hunt or catch that record-breaking trophy. It's as true-to-life as it gets! Go exploring or get to your next hunting spot in a snowmobile, truck or ATV All new shooting features and controls including Hunter's Sense, Gun Sway and Drop Dot Incredibly realistic terrain including vast tundra, dense forests, river deltas, rocky slopes and more
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September 12th, 2006, 20:22 Posted By: wraggster
New from SuccessHK

The first original title from Capcom's Clover Studio -- headed up by Viewtiful Joe producer Atsushi Inaba. Okami takes place in a time when people still believed in the existence of God. The world has become a lifeless place, as shown in the game's use of Hokusai-style Japanese woodblock print visuals. Playing as Ama Terasu, a sun god who takes on the form of a wolf, your goal is to bring life back to the world. Bringing life back to the world involves defeating lots of beasts. With each beast you defeat, the world's life force is restored just a bit, with colors and eventually people appearing. Famitsu reveals two of the game's main beasts, the Ama no Jyaku and the Nue. Ama no Jyaku has the ability to peep on what others are thinking and disturbs them by doing the opposite of what they want. Nue, meanwhile, gains strength with every sip of the alcohol that he carries with him.
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September 12th, 2006, 20:23 Posted By: wraggster
New from SuccessHK

Ford Street Racing takes you to the sun-bleached streets of LA for a unique fast-and-furious team racing experience. Control your own racing team while competing on the dangerous streets of LA. Block, draft and challenge your opponents as you get behind the wheel of any of the 18 officially licensed high performance Ford vehicles - from the classic 1970 Mk 1 Capri RS2600 to the recently announced 2007 Ford Shelby GT500. Switch between your three cars racing and issuing commands to your team-mates to gain both a tactical and positional advantage. Win cash to repair existing cars -- and purchase higher performance racers Single player game structure, plus split-screen multiplayer
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September 12th, 2006, 20:24 Posted By: FOL
We have released another update to the PSP Amiga emulator over at www.pspuae.com - Release changes / improvements listed below.
This update is thanks to MrModem, over at PSPUAE.com
V0.55 - MrModem Update
- Added some more Joystick mapping options. You can now use any button to control Amiga joystick 0.
- Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This should speed things up a little, because sceCtrlReadBufferPositive always waits for vsync.
- Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.
- Added Bilinear filtering when zoom is turned on.
Enjoy.
Download and Give Feedback & Compatibility Reports Via Comments
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September 12th, 2006, 21:36 Posted By: wraggster
1up is reporting on Sony's 'answer' to Microsoft's Xbox Live system: XFire. The PC-based game networking service is already extremely popular among FPS and MMOG players. Financial reports indicate the service will now be extended to the PlayStation 3 as well. From the article:
"By incorporating an existing service into their own PlayStation Network Platform (PNP), Sony hopes to circumvent existing problems in the console space that Microsoft has had to sort out and in using Xfire -- a company with an established messaging, matchmaking and gaming client -- Sony hopes to narrow the four-year gap in online gaming services that Microsoft currently enjoys (Xfire has been around since 2002)."
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September 12th, 2006, 22:25 Posted By: wraggster
Heres an excerpt
The original Exit title was a solid title for the PSP system, especially considering it's an original title, something that any system needs to stay successful. Taito, makers of classics like Space Invaders, Bubble Bobble and Cooking Mama (sorry, I had to throw that one in) now have a new mascot character in Mr. ESC. This time around, the man with the cool hat and scarf returns in Kangaeru Exit (Thinking Exit), an update to the original title that was released last year.
The premise of the game still remains the same; as Mr. Exit, you have to rescue all of the stranded victims in a stage. Like the first title, these victims come in all shapes and sizes, and there are two new characters: a big burly man that can push around obstacles that Mr. Exit can't, and a dog that can go through small crevices to retrieve items. Likewise, spread through each stage are items that allow you to overcome all of the challenges in each stage. We got through the first thirty stages of the game, and unfortunately there doesn't seem to be anything that's actually new in the game. All of the items are from the first game, and the same goes for the people that you need to save. There are new items to be found though. Abseil ropes, barrels, floating buoys, and one way doors add to the challenge of the game. The game is also quite harder than the original. The puzzles at the beginning of each world are fairly simple, but once you reach the midway point, they become difficult enough that it'll take you several times to finish them, not to mention getting the fastest time possible. In many of the later stages multitasking between you and your partners is essential to get out of the stage quickly. Overall there are 100 stages available in the game, with the first fifty open from the start. The latter part is only unlocked once you have finished the rest of the stages.
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September 13th, 2006, 00:17 Posted By: wraggster
AHman has released the Final Version of his amazing shell for the PSP, heres the news
iR Shell 2.2 Final is released. The is the final release of iR Shell and thank you for everyone's support. I hope all of you enjoy using iR Shell as much as I enjoyed developing it. Goodbye!
Heres the full release info
Version 2.2 Final Updates:
==========================
New Features:
1. The Homebrew directory can be customized under iR Configurator. You can change it from original /PSP/GAME to anything you like. Pls note if you relocate the homebrew directory, XMB won't be able to launch them.
2. You can now organize your homebrews into various sub-folders, such as:
Emulators
Games
General Utilities
WiFi Applications
This will help to organize your homebrews and make it easier to locate a specific one easier. It also helps to speed up the APP view. The sub-folder must be in the syntax of "$name$". The 2 dollar signs are used to signify this is a folder which contains various homebrews.
3. The File Manipulation has been updated for the APP view, so that you can create, rename, delete directories as usual. Pls note when you create directory under APP view, you don't need to put dollar signs and the system will add them automatically.
4. A new PMP Mod AVC 1.02M plugin by Magelo is included. In order to avoid conflicts with the original PMP Mod 2.02. This new AVC plugin will use extension name "AVC" which means you'll have to rename your pmp avc files to name.avc. The original PMP movie files will still be name.pmp.
5. A new beautiful skin "Vista Clarity" by PSPHax0r9.
Bug Fixes:
- Fix a bug which cause the inability to launch a 1.5 UMD game from iR Shell.
- There was a bug in the previous public release which caused "hide splash screen" under iR Configurator not working. It's now fixed.
- A log file "debug.txt" in the root directory has been accidentally left in the previous public release. You can manually remove it.
Special Thanks:
Finally, I would like to thank you for all your support, especially those that has actively contributed to the project, like AnonymousTipster for his Zip & Rar plugins and redesigned the iR Shell website. Various beta testers for their valuable suggestions and stress testing to make iR Shell as stable as it is now. StoneCut being my favroite and professional tester. His test reports are really impressive and well written. Sometimes it makes me wonder whether he spends more time in writing the reports than the time I spend in development. StoneCut is also very dedicated in helping moderate the forum and help out newbies. Torpie13 for his generous donation for the www.irshell.com domain and free T3 hosting service. All those talented graphics artists, including Triable, Skydew, Terdinglage, Numeror, PSPHax0r9 and other skin makers for giving iR Shell a face lift from the original dull looking interface. And also different plugin makers and their original authors to make full use of the iR Shell plugin system. Their contributions are highly appreciated.
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September 13th, 2006, 04:31 Posted By: dagger89
News from Fanjita and Ditlew:
Well, here it is, the first non-flash homebrew game for v2.70-v2.80. It's that old favourite, Tetris! Now that might seem exciting. But it's not all.
This Tetris was built with our other new announcement of today - a mini-SDK for programming simple homebrew on 2.0 - 2.80. Which means that the door is open for more simple homebrew applications to be written for 2.70-2.80.
Full instructions are included in the SDK, that should allow experienced PSP coders to develop their own TIFF-based programs.
Please be aware that this is a restricted environment, due to the extra security in 2.70+. The README.TXT in the SDK explains the implications, but basically the number of available system calls is limited, so only fairly simple programs can be made.
We will follow up with a more fully-featured eLoader in the future, but for now, we thought it would be nice to release this so that 2.70+ users would have something to do while they wait!
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via noobz
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September 13th, 2006, 07:49 Posted By: wraggster
Via PSP3d
Robert A. and Percival have just released the second homebrew game for 2.70-2.80 firmwares (technically compatible with all firmwares 2.0-2.80). TIFF Pong, as it's called, is a simple homebrew Pong game, which utilizes the TIFF exploit in conjunction with the just-released 2.70-2.80 SDK developed by Noobz. Many remember the time when the GTA exploit was at the stage that the current TIFF exploit is now: eLoader-less.
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September 13th, 2006, 22:52 Posted By: wraggster
It will definitely run the online aspect of Untold Legends: Dark Kingdom, but will it take on a wider role?
Speculation that a console version of PC online gaming service Xfire will be integrated into the PlayStation 3 Online Service - after parent company Viacom appeared to reveal precisely that in its Q2 financial report - has sparked a welter of denials, although both Sony and Xfire admit that a version of the latter is being developed for the PS3's Untold Legends: Dark Kingdom.
1Up managed to acquire a transcript of Viacom's Q2 earnings report conference call (how deliciously American), in which president and CEO Tom Freston said: "Importantly, Xfire just signed a deal with Sony to create a version of their platform for the new PS3, which will now enable Xfire to extend its reach further into the huge console gaming market." This led to speculation that a PS3 Xfire client would handle responsibility for messaging, matchmaking, patching, stats profiling and so on - all services that the PC client offers.
But a torrent of denials soon followed. Sony Online Entertainment's Chris Kramer said: "SOE has been in talks with Xfire about potentially including some of their technology in Untold Legends Dark Kingdom, our PlayStation 3 launch title. This proposed deal is completely separate and independent from the PlayStation Network Platform, and is something that SOE was examining specifically for Dark Kingdom."
Xfire CEO Mike Cassidy chipped in with: "Xfire is not part of the PlayStation Network Platform. We are in discussions with Sony Online Entertainment, but I cannot comment any further."
Doth they protest too much wethinks? It would make sense for Sony to have a unified matchmaking and general online gaming service with a consistent interface, and Xfire is highly regarded for its ease of use and approachability. Sony, bidding to make maximum impact at next week's Tokyo Games Show, is currently loath to announce anything, so it will be interesting to see what it says about the PS3 Online Service and Xfire at TGS.
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September 13th, 2006, 22:53 Posted By: wraggster
It's time for another slice of GTA Vice City Stories on PSP courtesy of new trailers viewable right here, right now.
A Vice City prequel, Stories on PSP shoves you into the shoes of US soldier Victor Vance, brother to Lance Vance who appeared in VC on PS2. Due in November, the title retains the sandbox gameplay the GTA series is famed for while also chucking in plenty of new stuff and apparently managing to far outshine Liberty City Stories on Sony's handheld.
Enjoy the new trailers which show trailer trash in action and the military muscle you'll enjoy in the game!
News and Trailers at CVG
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September 13th, 2006, 22:55 Posted By: wraggster
Evolution Studios' mud-plugging desert-racer MotorStorm was one of the titles accused of caught up in the smoke-and-mirrors row surrounding the PS3 at E3 2005, but recently -- most notably in video shown at the Leipzig Games Convention -- it has been looking stunning. And here are the screenshots to prove it.
MotorStorm is almost certain to be a PlayStation 3 launch title -- and one of the most desirable ones at that. As will, doubtless, be confirmed at the Tokyo Games Show next week. In the meantime, feast your eyes on these visuals.
Screens Here
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September 13th, 2006, 23:04 Posted By: wraggster
News from Divineo China
We are now taking preorders for the new amazing breakthrough from Team DMS: DMS4 EZI S.E. Lite and Pro are totally solderless solution for PS2/PStwo V4 to V15!!
There is a version without the case for people who do not require the PStwo solderless installation and only plan to use this product on older (big) PS2.
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September 13th, 2006, 23:12 Posted By: wraggster
News from Lik Sang
Nearly two years ago Ridge Racers was there on the starting line of the PSP launch, and sales shot off like a Rally X car on nitros! This week the sequel slides onto the scene, and under the bonnet it's packing more tracks than any Ridge Racer game ever before on any console. 18 of the 42 courses are taken from the past, ranging from the very first title 13 years ago to Ridge Racer Type 4. None of these were in the original PSP release either. There's also six classes of cars again, plus secret vehicles such as the Pac-Man car and the Digdug Hijack from Ridge Racer 6 on the Xbox 360, plus two special classes to race towards.
Past Single Race, World Tours, Time Attack and intense 8 player wireless battles, here there's now Arcade, Duel and Survival modes, the latter dropping last place off as you go around the track, and Duel being a one on one race where it's either first place or nothing. In true classic Namco fashion you could enjoy Rally X while the original was loading, or later unlock the sequel New Rally X, but now the follow-up is there from the get go. A sure fire hit and a nitro boost for your adrenaline, Ridge Racers 2 arrives this week, and with the region free capabilities of the PSP, there's no reason why you can't hop in right now and take your new wheels for a spin.
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September 13th, 2006, 23:24 Posted By: wraggster
Via Joystiq, an article on Gaming Horizon defending the PS3 from its detractors. The article looks at a number of the biggest concerns about the system (price, HD, rumble, blu-ray), and attempts to explain why most of these problems are nothing to worry about. From the article:
"As Sony is a company that manufactures HD-TVs, it's in their interest to add that compatibility to give consumers another reason to upgrade. There's various numbers about how long it'll take for HD to 'replace' standard-feed televisions (just as broadband has all but eliminated dial-up), but it's conceivable that HD televisions will become affordable during the PS3's lifecycle, and for those of us that have been blessed by the high-def gods, it's another reason to take advantage of the highest-quality visual equipment available."
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September 13th, 2006, 23:25 Posted By: wraggster
In a presentation at the Merril Lynch Media and Entertainment Conference this morning, Electronic Arts chief financial officer Warren Jenson talked to investors about the changing face of the game industry and how EA intends to position itself to succeed in the future.
Jenson laid out five changes in the industry that EA is looking to adapt to: increased online connectivity, more mobile gaming (including cell-phone gaming, handhelds, and now iPods), growth in user-generated content, the increasingly global development marketplace, and the transition to next-gen consoles.
In a postpresentation Q&A session, Jenson was asked to give an update on how the publisher's PlayStation 3 launch titles were shaping up relative to its Xbox 360 launch efforts from last year.
"We feel real good about where we are," Jenson said. "Relative to where we were with the Xbox [360], we're further along, but we're developing for a more complicated machine." Jenson's comments were likely in reference to the PlayStation 3's powerful central Cell processor, codeveloped by IBM and Toshiba, and its RSX graphics chip, designed by Nvidia.
Jenson isn't the only one feeling good about where EA is in regards to the PS3 launch. In a report on the industry's holiday outlook today, UBS Investments Research analyst Michael Wallace said the publisher was better suited to take advantage of the PS3 launch than its competitors.
"Of all the third parties, EA will have the most exposure to the PS3 launch in terms of its number of titles available," Wallace said, "but we feel it would be hurt less from a PS3 shortfall than other companies (i.e., Activision) would be, given that EA will have a more balanced lineup targeting both current-generation and next-generation platforms over the next two quarters."
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September 13th, 2006, 23:26 Posted By: wraggster
New York Final Fantasy fans readying that Tifa Lockhart cosplay outfit for Halloween may want to stitch a bit faster. Though the anticipated role-playing game Final Fantasy XII is set for release on October 31 in North America, Square Enix is giving fans a peek at the game a few weeks early.
The PlayStation 2 game will be playable at DigitalLife, a consumer electronics show that takes place in New York City between October 12 and October 15. Unlike the build available at this year's Electronic Entertainment Expo, the version of Final Fantasy XII appearing at DigitalLife will be the final, retail version.
To celebrate the launch of the game, which received a perfect score from Famitsu when it was released in Japan, New York City has declared October 11 Final Fantasy XII Day and will hold a special commemoration in Times Square. Part of the festivities will include a Final Fantasy costume contest, with winners joining Square Enix in New York on FFXII Day. Square Enix promises more information on the contest on its Web site.
Final Fantasy XII is rated T for Teen and will retail for $49.99.
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September 13th, 2006, 23:33 Posted By: wraggster
Sony has announced a brand new PSP bundle set to launch this Christmas but only US gamers will benefit from the PSP Entertainment Pack, Sony has confirmed.
The new pack features a copy of ATV Offroad Fury: Blazin' Trails, the Lords of Dogtown movie on UMD and a whopping 1GB memory stick - all for $250 (roughly £133). However, a Sony spokesman has informed us that the pack will not be released in the UK.
With the contents worth around $50 more than the $250 asking price, it's clear that the pack is worth the cash - so why aren't we getting it? Our contact couldn't shed any light on the reasons behind the decision, and informed us that Sony doesn't have any immediate plans for similarly good-value UK bundle packs.
You would think that with PS3 delayed until March, Sony would want to keep the PlayStation flag flying this Christmas, and a well-priced PSP bundle might even have challenged Microsoft to consider dropping the price of Xbox 360. Well, maybe. As it is, chalk up another reason why this will be a Great British Christmas that Sony will want to forget as soon as possible.
Via Gamesradar
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September 13th, 2006, 23:43 Posted By: wraggster
Play Asia are doing discounts on all the following titles:
Sony PSP™:
Aedeus Memories Shinten Makai Generation of Chaos V ASIA US$ 14.90
Aedeus Memories Shinten Makai Generation of Chaos V JPN US$ 16.90
Boku no Natsuyasumi Portable ASIA US$ 12.90
Bomberman Blast Squadron Bomberman ASIA US$ 16.90
Gitaroo-Man Live! JPN US$ 19.90
Jukugon JPN US$ 12.90
King's Field Additional I ASIA US$ 12.90
Koukyou Shihen Eureka Seven JPN US$ 16.90
Magna Carta Portable ASIA US$ 16.90
Monster Kingdom: Jewel Summoner ASIA US$ 16.90
Myst JPN US$ 14.60
Portable Island: Tenohira Resort ASIA US$ 12.90
Simple 2500 Series Portable Vol. 4: The Mind Mapping Exercise ASIA US$ 10.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 13th, 2006, 23:44 Posted By: wraggster
Play Asia are doing discounts on all the following titles:
PlayStation2™:
Ace Combat Zero: The Belkan War ASIA US$ 14.90
EyeToy FuriFuri Dance Tengoku / EyeToy: Groove [incl. EyeToy] JPN US$ 24.90
Garou Densetsu Battle Archives 1 JPN US$ 29.90
R-Type Final (PlayStation2 the Best) JPN US$ 14.90
Special Forces: Fire for Effect JPN US$ 14.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 14th, 2006, 00:30 Posted By: FOL
I have to say sorry, for my moment of complete stupidity. I accidently compiled the old version. I have now corrected this mistake and the MrModem update is now uploaded as 0.55a.
lesson learnt, i will keep old and new source in different places.
Heres what was new for 0.55
V0.55 - MrModem Update
- Added some more Joystick mapping options. You can now use any button to control Amiga joystick 0.
- Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This should speed things up a little, because sceCtrlReadBufferPositive always waits for vsync.
- Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.
- Added Bilinear filtering when zoom is turned on.
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September 14th, 2006, 00:35 Posted By: wraggster
New preorder from SuccessHK

Shuffle up and deal for the third in this poker series. World Championship Poker "All In" features some of the most recognizable and successful poker stars in the world, including Howard Lederer, his sister Annie Duke, Greg Raymer, Amir Vahidi, Paul Darden, and Robert Williamson III. Joining the roster for this year's edition are noted international poker superstars Marcel Luske, Thomas Bihl, and Erin Ness. Career mode now includes series tournaments, mixed games, and reoccurring home games.

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September 14th, 2006, 00:37 Posted By: wraggster
New preorder from SuccessHK

The book by Mario Puzo and the classic film serve as inspiration here, as gamers will join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. The Godfather: Mob Wars is a new experience for the PSP system that engages gamers in a turf war as you take over territory in the strategic Mob Wars mode unique to the PSP version of the game. Maneuver your mobsters and play the right cards (literally -- the game's Mob Wars gameplay is played out with cards and boards, like a traditional strategy game) to take control of NYC one territory at a time. Once things heat up, drop down on the streets to start knocking heads around and claiming territory in action-packed game sequences.

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September 14th, 2006, 00:39 Posted By: wraggster
New preorder from SuccessHK

The second entry in the Samurai Warriors series once again places players in control of Sengoku era generals. In addition to new generals, the game includes new gameplay systems and updated areas.

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September 14th, 2006, 00:43 Posted By: wraggster
While GamesConvention in Germany, there were pictures published showing the PS3 with scratches and dust everywhere. Now we got our hands on a
new exclusive picture showing, that the PS3 actually had a protection foil over the case! This means, that the case of the PS3 might not be as
sensitive as many sites claimed. On the picture there is a marked area!
And by the way: Our insider told us, that all PS3s on GC (that were in non-debug cases) were real RETAIL PS3s, which were supposed to be shipped to retailers, before!
Screen Via Comments
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September 14th, 2006, 00:52 Posted By: wraggster
A 1UP user passed along the suggestion that we check the patent records for the name 'Sixaxis' and see what turned up. Scanning the trademark's text it's clear that this could be any number of things (see image above).
However, the term "six axis" has appeared frequently in Sony PR, including multiple times in the May 8, 2006 announcement of the controller's motion sensing functionality:
The controller for PS3 employs breakthrough technology of high-precision, highly sensitive six-axis sensing system that does not require any devices other than the controller itself for seamless interactive operation, thus eliminating additional settings to TVs. With this technology, ways to enjoy PS3 will be further enhanced by accessing PS3 through the network, while retaining the six-axis sensing capability.
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September 14th, 2006, 00:56 Posted By: wraggster
Via Gaming Horizon
10 Things I hate about the PS3
1) The PlayStation 3 costs too much!!!
2) The specs for the PS3 keep changing, no HDMI support for the $499 version.
3) Conversely, not many people have High Definition televisions yet. Isn't it a bit early to start pushing so hard for a technology most can't afford?
4) No "shock" in my Dual Shock. Is cheesy tilt-sensing worth the loss of force-feedback?
5) Sony says they won't have enough consoles to ship for launch. Only 500,000, they say.
6) Sony is putting way too many figurative eggs in their metaphorical Blu-Ray basket. End users don't really care about formats so long as they work.
7) Developers say that the PlayStation 3 is difficult to work with or that the Cell processor is a pain to program for.
8) The PS3 launch library is pretty slim, only 13 titles or so.
9) Where's the innovation? Xbox and Nintendo are trying new things and the PS3 seems like "Just another PlayStation."
10) Why is Sony staying so quiet about the PS3 if this huge new system is going to be launching in 2 months? Where are the ads and the hands-on reports? Are they hiding something? I've fallen and I can't get up!
Agree or disagree, let us know via comments
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September 14th, 2006, 01:43 Posted By: wraggster
Via GTA Portable.com
The Unterhaltungssoftware Selbstkontrolle aka USK, that rates Entertainment Software in Germany, recently put up the final rating of Vice City Stories in the country. The age restriction is set at 16, which according to the description contains ''frequent one-on-one gunplay and moderate violence. The game may cover adult themes.''
GTA: San Andreas also received an age 16 rating, which had several violent features removed, such as removing animations of headshots, pedestrians not leaving money behind after you killed them, and not being able to hit or kick dead corpses.
Chances are Vice City Stories will go through the same route, and the same censorship will most likely be put in for the Australian version. Other countries, such as the United States and United Kingdom, will remain uncut however.
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September 14th, 2006, 01:45 Posted By: wraggster
Heres an excerpt
Japan just can't get enough of the Tales series, and that's good news for Namco, who have been releasing them at an incredible pace. Soon enough they're going to run out of swanky names to attach to the title. I'm looking forward to Tales of Normality, myself. So while the PS2 has been receiving new Tales games, the PSP has been regulated to port detention, with Tales of Destiny 2 and Tales of Eternia. Before Tales of the World: Radiant Mythology hits the country, Namco has decided to give the PSP yet another port, but not just any port. This time, it's a port of a port! How thoughtful, right? Tales of Phantasia: Full Voice Edition based on the PSOne port of the original SNES game. Still with me? Good.
If you haven't played the three previous versions of the game, Phantasia follows the story of a young swordsman named Cless Alevin, whose small town of Toltus is leveled by an evil dark knight named Mars, who is after a pendant that can break the seal over the evil sorcerer Dhaos. By fighting legions of enemies in the present, past and future, Cless and the friends that he makes along the way must do away with Dhaos once and for all.
Full Article
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September 14th, 2006, 01:58 Posted By: wraggster
New release from freshmilk of his Tabletop Rally game for the PSP, heres whats new:
- CUSTOM CARS!
- Saved file space!
- A whole new Abstract theme
- A complete graphical overhaul (again)
- A one-time info message when you play for the first time
- 2 new pages of cars in the garage, 20 new cars!
- Now total 30 cars!
- A few New CPU cars too!
- Again, a new look for the eboot
- Better terrain selection screen
- How-to included included in the zip, which covers everything you need to know on making terrains, custom cars, and just about everything else you need, including how to change terrains, themes and custom cars!
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via freshmilk
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September 14th, 2006, 02:07 Posted By: wraggster
Probably the best portal for the PSP has once again been updated, heres the release info:
Version 3.5 (TombstoneTim's release) - several bug fixes, 2 new apps, new features
---------------------------------------------
New features
-Added "User Additions" tab to the Start menu.
-Added "User Additions" to the My PSP application.
-Updated this Readme file with new info.
-Added new Installer by BigBondFan to the ZIP download.
New apps
-Day Organizer by Ocean19
-PSPDF Viewer by Ocean19
Bug fixes
-Fixed the "Home" button link on the Internet Browser.
-Three apps links fixed - Clock, PSPhone, Phone No. Converter.
-PSPTunes fixed so top player frame appears when first started up.
-Fixed the My PSP File browser/loader app.
-Fixed MY PSP Script error that occurred upon opening.
-Fixed the Applications list in My PSP...all apps links work from here now.
-Images redone to be compatible with IE viewing:
Desktop-Calculator
Internet Browser - Home, Back, Forward
Start Button and Start Button mouse over image
-Added TombstoneTim's working version of pspWxp Text Editor.
-Fixed minor Syntax errors on all HTML pages in the portal.
-Added the standard gray pspWxp background color to a few games and apps in the portal.
-Made the appslist, gameslist, and new userlist from My PSP clickable links...can navigate with PSP D-Pad now.
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September 14th, 2006, 02:09 Posted By: wraggster
Via PSPFanboy
Sony's ads just keep on getting weirder. Here's one for the PSP that involves sign language... for the feet. What could this possibly mean? Maybe it means your hands are too pre-occupied playing that your feet must do the talking... OR maybe Sony's working on a new DDR pad for the PSP!
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September 14th, 2006, 02:15 Posted By: wraggster
Firstly heres a screenshot:

Now the official website is a bit vague but from what can be made out this is a new version of the excellent GP32 Console which has probably one of the best Emulation and Homebrew scenes going and hundreds of releases. Its coming in October now (was september but hardware probs have moved the date.)
Will this threaten the DS and PSP and GP2X Homebrew Domination ?, we will have to see 
More Info Here
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September 14th, 2006, 02:17 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 14th, 2006, 02:23 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in PSPMaster 009 BETA 3?
- Show real ROMs names in the ROMs browser instead of files names.
- More acurate PSP and YM2413 sound emulation, now voices are ok.
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September 14th, 2006, 03:41 Posted By: PSP Galaxy

That's right people, PSP Galaxy has released our fourteenth issue, sponsored by Play-Asia.com! This issue we go deep into three blockbuster titles coming up for PSP, as well as review even more games than ever before! Look out for:
-Exclusive Interview with the developers of Silent Hill: Origins! Find out why you'll be scheduling another trip to America's favourite hell-tainted resort town on the double!
-Hands-on with WTF: Work Time Fun! Just how random is this game? Mof finds out!
-Hands-on with Mercury Meltdown: What's changed, what's the same, and why we still love our PSP puzzle games. The best blob action since Loco Roco? Prime lets you know!
-Reviews of 50 Cent: Bulletproof: G-Unit Edition, Def Jam: Fight for NY, Super Monkey Ball Adventure and Rapala Trophies!
-All the latest news and editorials - PS3's been delayed, so what does this mean for the rest of us? Sounds like a topic for Mof vs. Prime!
-Plus all the regular features - Prime's Rant, Cooking with Mof, Movie Watch and a DVD Review of The Ultimate James Bond Collection!
So come on down, because the price is right (it's free, actually), and the magazine has never been hotter with exclusives! Download it today!
To download: Right click and choose save as. If you get index.zip, simply unzip it. If you get index.php then rename it to a zip. Or choose file, save as in your browser.
Download from this thread:http://www.gamersgalaxy.net/forums/i...t=0&#entry8400
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September 14th, 2006, 13:18 Posted By: b8a
e has updated his multi-platform emulator for the PSP. The changes are reported on his homepage as:
(1) WS : Characters weren't displaying correctly, so I fixed it.
(2) WS : Finished checking SRAM save and state save.
(3) Lynx: It appears to work for the time being.
Download & Give Feedback via comments
Temp download link
http://dev-e.sakura.ne.jp/files/082e.7z
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September 14th, 2006, 13:20 Posted By: b8a
Have you forgotten about the CPS1 emulator with all of the excitement over the CPS2 emulator? Well, NJ certainly hasn't and he's been hard at work on his CPS1PSP emulator.
Planned
-Change the drawing processes to ones similar to CPS2 to improve the speed by as much as possible.
-Change the Z80 core.
-Add state save/load: The state save feature is mainly to make the debugging process easier (I added it because I don't want to keep on playing until the same spot where a bug occurs over and over again), and I have given absolutely no consideration for compatibility with other emulators.
-Anything else that I may happen to think of.
Nothings been going the way I had planned. First of all, it's unstable. There's been lots of occasions where I haven't even been able to compile it. By adding the -G0 compile option it won't even run. Without it, there are games that won't run when using the same C68K as CPS2. It also looks like I won't be able to use CZ80. To make it compatible with kabuki encryption, I'd have to make quite a few changes to the source, but by making it compatible, I've got the feeling that it'll be even slower than MAME's Z80.
This is about what the state of things is right now.
It certainly is rough emulating YM2151 with the PSP's processing capabilities.
I'm planning on ending development of this with the next release. Additionally, he has finally released the source code for the cache converters for the NEO GEO and CPS2 emulators, and it should now be much easier to port this tool to other platforms. For those interested:
About the Source
-I had absolutely no plans to release this, so there isn't even a single comment.
-Because the it would be tedious to write the explanation, I haven't even written instructions on how to compile it.
-The source code is so disorganized that I have declined to supply it when I have received requests for the source in order to port it. Frankly, (especially with CPS2) I don't think you'll be able to tell what's going on when looking at it.
-Visual C++ 6.0 is necessary in order to compile it. If you fix the makefile you can compile it in versions later than 6.0. It would be necessary to rewrite the code under GCC.
-zip32j.dll is used for the ZIP compression.
-I won't reply to any questions related to the program, so please understand. The readme contains much of the same information, but with apologies for only using GCC for PSP applications, a note that he uses GNU MAKE, an appeal to do something about the zip32j.dll dependancy should it be ported, and finally, a comment that the source for the emulators proper needs to be cleaned up, but is forthcoming.
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September 14th, 2006, 17:04 Posted By: wraggster
Ubisoft's Sin City tactical-shooter, Rainbow Six: Vegas has spawned another glitzy gameplay trailer - and surprise, surprise; it's looking gorgeous.
If you haven't been paying attention, we're unhappy to report that Ubi's 'Vegas isn't the tale of the Rainbow Six Team's terrorist-busting stag do, but their mission to take down international terrorist Irena Morales, who fancies his chances at blowing up Las Vegas. As Rainbow leader Logan Keller, you and your team have a real-time-ish limit of one night to stop him.
Rainbow Six: Vegas is gunning for release on PC, PS3 and Xbox 360 at the end of the year.
Trailer Here
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September 14th, 2006, 17:15 Posted By: wraggster
As if yesterday's trailer wasn't enough, CVG is ready to serve up some hot new screens of Vice City Stories goodness.
Over a dozen screens to be precise, depicting the sports cars, boats, helicopters and neon lighting that we all know and love from Vice City Eighties madness on the PS2. But enough reading, shift your eyes below and check out the gorgeousness for yourself! Vice City Stories debuts on November 3.
News and Screens at CVG
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September 14th, 2006, 17:46 Posted By: wraggster
Since Phantasy Star Universe launched in Japan for the PlayStation 2 and PC last month, the game's online experience has been plagued by unstable connections and problems related to character data. Phantasy Star Universe publisher Sega has addressed the issues on the game's Web site, saying that it is making "drastic improvements" to the game, which was the top-selling title in Japan last week despite its problems. The announcement further says that Sega is working to "bring the debugging period to a close."
The largest change announced was that new game servers are being added. Until now, PSU has been contained within the World 1 servers, but from September 14, a second set of servers, dubbed World 2, will be put online. Worlds 1 and 2 will be totally independent of each other, so players will be required to select a world when logging on. Character data cannot be moved between the worlds, but players will be allowed to keep up to four characters on each world using a single account.
Sega also listed a number of bug fixes that have already been made, such as fixing the overwriting, the rollback, and the locking-up of character data. However, issues with logging in and transporting to the My Room areas have not yet been resolved.
"The bugs that have occurred so far have been caused by the concentration of access traffic, which surpassed our estimates and resulted in overflows on the database server," the publisher explained. "This was causing character data to be overwritten and rolled back, and these issues spread to the My Room servers. We have been working around these problems on the program level, and by adding servers, but everyday access traffic exceeded our maintenance efforts."
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September 14th, 2006, 17:53 Posted By: wraggster
The price of next-gen console games was a hot issue last year when the bulk of Xbox 360 launch titles carried a $60 price tag. This week, Activision CEO Robert Kotick confirmed what many gamers already expected or even assumed: the company's PlayStation 3 games will retail for roughly $60.
In a presentation to the Merrill Lynch Media and Entertainment Conference yesterday, Kotick indicated that the company is taking a next-gen pricing approach to its next-gen software, thanks in part to its success pricing PlayStation Portable games at $50, and Xbox 360 software like the best-selling Call of Duty 2 at $60.
"We have not seen a lot of consumer resistance at the higher price points and we expect that all of our next-generation products will be launched at $60 price points," Kotick said.
On the surface that would suggest $60 Wii games from the company, but an Activision representative confirmed for GameSpot that Kotick was only referring to PS3 and Xbox 360 games. In fact, the publisher's Activision Value label is already preparing a pair of Wii launch titles: Rapala Tournament Fishing and World Series of Poker.
Since the Xbox 360 launched last year, some publishers have defended the $59.99 standard price for next-gen releases by citing the increased development costs associated with the new platforms. While Kotick did not bring the example up specifically in relation to the company's pricing strategy on games, he did mention that Spider-Man 3 has cost the company more than $35 million to develop on all formats. He did not specify on which consoles the game would appear."
"That is the most expensive product that we've created, and for good reason," Kotick said. "You'll see how much it really takes advantage of the assets and the capabilities of the hardware."
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September 14th, 2006, 23:01 Posted By: wraggster
Take-Two Interactive has had its share of controversies in the last couple of years. The discovery of a sex minigame in Grand Theft Auto: San Andreas, dubbed "Hot Coffee," and that game's subsequent rerating comes in at the high end of the controversy scale for inspiring federal gaming legislation, while the discovery of a "nude" skin and more violence than was initially rated in The Elder Scrolls IV: Oblivion seemed to cause less of a stir.
In between the two was Bully. Originally announced in May of 2005, the game puts players in the role of a student at the fictional Bullworth Academy, where the protagonist is said to "stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of the fictitious reform school." Critics soon jumped on the game, labeling it "a Columbine simulator," calling for it to be banned, and demanding that Take-Two stop production of the game.
A new wrinkle has entered the discussion today, as the Entertainment Software Rating Board told GameSpot that Bully has been rated T for Teen. When it hits the PlayStation 2 next month, Bully will carry content descriptors warning consumers of "Crude Humor, Violence, Sexual Themes, Language and Use of Alcohol & Tobacco." According to the ESRB rating guide, T for Teen games have content that "may be suitable for ages 13 and older."
Wedbush Morgan Securities analyst Michael Pachter told GameSpot he actually expected the game to get a T-for-Teen rating given recent information Take-Two has released on the game since confirming the October launch.
"I think that Take-Two generated a lot of unintentional bad will with the Hot Coffee fiasco, and I think that they are trying to enhance their reputation by avoiding controversy where it doesn't help their business," Pachter said. "Bully will be just as fun with a T rating as it would have been with an M [for Mature] rating. To be honest, I think that Manhunt would have performed better with the violence toned down a bit. It was an incredible game but got a lot of criticism from the gaming press for over-the-top violence."
Pachter said he wasn't sure if the game's rating would help or hurt its prospects at retail but said he didn't expect the game to be a huge seller, anyway.
"I have low unit estimates for the game, especially since it's only on PS2," Pachter said, "so it will likely not have a dramatic impact on the bottom line. If anything, there is probably some upside to my estimates if the game performs well."
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September 14th, 2006, 23:16 Posted By: wraggster
Call of Duty 3, Tony Hawk's Project 8 and Marvel: Ultimate Alliance will all be available at the US launch of PlayStation 3 this November, according to Activision big-wig Robert Kotick.
Kotick then went on to unveil publisher Activision's plans for the next 12 months, with Spider-Man 3, Shrek the Third and Transformers set for a June release, followed by a new Call of Duty, Tony Hawk Next, The Bee Movie, a Marvel title and a new Guitar Hero game later in the year.
Several of these are working titles but it's no surprise that Activision plans to continue releasing new versions of its strongest games.
During his revealing presentation at a recent conference, Kotick also confirmed that Activision's PS3 games would be priced at the same level as its 360 games: "We have not seen a lot of consumer resistance at the higher price points and we expect that all of our next-gen products will be launched at $60 (£31) price points".
Which is depressing, really, as it suggests that Activision could go lower if it were forced to.
Of course, don't expect to see that dollar-to-pound converted price of around £30 slapped on PS3 titles in our neck of the woods. Despite 360's high-priced games, Dead Rising, Saints Row and Test Drive Unlimited have all shot high into the charts this week at an RRP of £50, and you can bet your last penny that we won't see a change to the premium pricing in the near future.
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September 14th, 2006, 23:50 Posted By: wraggster
'Gameshout' have posted a list of 30 games they reckon will release when the console launches
PS3 Launch Titles thus Far
* 6Gun 2 - BattleBorne Entertainment
* Avalon - Climax Studios
* Dark Sector - Digital Extreme
* The Darkness - Starbreeze Studios
* Devil May Cry 4 - Capcom
* EA Sports Fight Night Round 3 - EA Chicago
* Eyedentify - TBA
* Fifth Phantom Saga - Sonic Team
* Final Fantasy PS3 - Square Enix
* Formula One PS3 - SCE Studios Liverpool
* The Getaway PS3 - SCE Studios Soho
* Heavenly Sword - Ninja Theory
* I-8 - Insomniac Games
* Infraworld - Quantic Dream
* Killing Day - TBA
* Killzone PS3 - Guerilla Games
* Metal Gear Solid 4 - Kojima Productions
* Mobile Suit Gundam - TBA
* MotorStorm - Evolution Studios
* Ni-Oh - KOEI
* Omikron 2 - Quantic Dream
* Possession - Blitz Games
* Project Delta - Playlogic International
* ShadowClan - Tiger Hill Entertainment
* Tekken PS3 - Namco
* Vision GT - Polyphony Digital
* Warhawk PS3 - Incognito Entertainment
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September 15th, 2006, 00:49 Posted By: wraggster
Heres an excerpt:
Much like its hand-held predecessor, this game is set around a location most GTA veterans are familiar with. The events that take place in this game happen two years prior to Grand Theft Auto: Vice City, and as such the game world is both familiar and refreshingly different. You play a 28 year old soldier called Victor 'Vic' Vance, the rather more level headed brother to Lance Vance who adorned our screens in Vice City on PlayStation 2. Vic has been placed in Vice City as an easy posting job before being moved onto Guantanamo Bay, and soon ends up experiencing the seedier side of life (alongside trying to save his brother half the time).
Rockstar's PJ Sim detailed the setting and the time line a little bit more, with an interesting backdrop that not only keeps an existing game world fresh, but adds depth, character and history to the PS2's Vice City: "The city at this point in time is experiencing a state of change, with construction work going on to rebuild the place. As a result, there's a big divide between the rich and the poor, allowing for a lot of corruption on many levels, from crime syndicates and drug dealing to crooked politicians."
Full preview at Spong
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September 15th, 2006, 01:01 Posted By: wraggster
Users of modchipped videogame consoles could face fines of up to AU$6600 under new laws being put in place by the Australian Federal Government, a news alert from law firm Minter Ellison says. Those who distribute or offer modchipped devices could face fines of up to AU$60,500 and/or up to five years in jail.
The new laws, which are being put in place to comply with Australia's obligations under the Australia United States Free Trade Agreement (AUSFTA), will be in effect from 1 January 2007. A draft of the legislation was released for public comment earlier this week. According to the Minter Ellison statement, the "AUSFTA requires Australia to prohibit the use of devices and services to circumvent technological protection measures (TPM)".
Some exemptions to the law will be put in place, including for those doing computer security testing, law enforcement and library use.
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September 15th, 2006, 07:27 Posted By: wraggster
via PSPfanboy
While Namco appears not have struck gold with its most recent title, it may be able to strike it with its newest upcoming game – Warhammer WarCry: Battle for Atluma, which will be the PSP's first card-based battle game.
The game will be based on the Warhammer card game and will give players the option of leading the Grand Alliance or Hordes of Darkness to victory. Allowing players to collect more than 450 cards, 90 different units and the ability to wirelessly connect with a friend to battle it out for each other's cards has me tickled to death with excitement. Warhammer WarCry also allows for the building of custom decks and features an extensive tutorial system for us noobs out there.
I gotta be honest, I'm not too familiar with the Warhammer series; instead I've been more of a Magic: The Gathering kind of guy. But I'm up for any decent card-based battle game on the go, and we won't have too wait long, either, as Warhammer WarCry is set to ship Oct. 17.
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September 15th, 2006, 07:43 Posted By: wraggster
Via PSP3D
Robert A. and Percival have just released a new version of the second homebrew game for 2.70-2.80 firmwares (technically compatible with all firmwares 2.0-2.80), TIFF Pong. The update replaces the "multiplayer" aspect of the Pong game with a computer AI, comparable to the AI of GTA Pong (released by Percival and Robert A. back in the early days of the GTA exploit), making the game considerably more fun, and much more addictive. v0.2 also fixes the game exiting issue, and no longer requires a hard reset in order to quit the game. A few stability fixes have also been added, download it and have fun!
New features/fixes in v0.2 include:
- AI for 2.7-2.8 fixed (single player mode).
- Easy exit method fixed (no more hard resets).
- Code optimized and better overall stability.
Note: If you're having trouble getting this to work, try highlighting the 'pong' folder in the 'PHOTO' menu on your memory stick, then press 'Start' to start a slideshow. This seems to be the most reliable method for running it.
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September 15th, 2006, 17:43 Posted By: wraggster
Heres the press release:
One of the undisputed leading products from Gamexpert Phase 4 is the PSP Hi-Fi, a top-of-the-range stereo and docking centre for the PSP that is setting new standards in performance. The PSP Hi-Fi enables you to listen to the music stored on your PSP with High Fidelity sound reproduction, directing the audio through a powerful 23 Watt RMS stereo amplifier-speaker. Development of the Hi-Fi has been driven by the fact that music can now be downloaded straight onto the PSP via its Wi-Fi function. Now you can easily switch use of the PSP from a gaming console to a music centre in a matter of seconds, docking it at the top of the Hi-Fi and simultaneously charging it with no further connections needed. The Hi-Fi incorporates a down facing sub-woofer for maximum bass extension and a two-way stereo speaker system at the front, which combine to offer an amazing audio experience from your PSP. MP3 and iPod users can also connect to the PSP Hi-Fi via it’s auxiliary input. The Hi-Fi comes complete with a Remote Control for added convenience and its sleek glossy piano black finish makes it ideal for any modern home.
Screen Via Comments
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September 15th, 2006, 18:40 Posted By: wraggster
We know there are avid fans of the series out there, so these ten images are for your delectation. You may also be interested to know that the Football Manager blog has just become the 21st most popular blog on MySpace.com, with nearly 100,000 views.
Miles Jacobson, MD of Sports Interactive, gushed that "for something that started as an experiment, I'm extremely pleased with the outcome of posting these Football Manager 2007 blogs so far. To be rated inside the top 25 blogs is an incredible feat and one that reflects the true popularity of Football Manager".
You can check out the blog for yourself here.
Football Manager 2007 is due for release on October 20 for PC and November 24 for Xbox 360 and PSP.
News and Screens at CVG
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September 15th, 2006, 18:56 Posted By: wraggster
Apparently according to reports sent to us the next version of Devhook will feature support for firmware 2.80. Great news for those with the firmware v1.5 PSP who like to play the latest UMD Games on their PSP.
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September 15th, 2006, 18:59 Posted By: wraggster
Toshiba Corp. said profit will rise at its system LSI unit, maker of the processor powering Sony Corp.'s PlayStation 3, as Japan's largest chipmaker produces more semiconductors for flat-screen televisions and digital cameras.
Operating profit margins at the unit will rise to 10 percent by as early as 2010, Masashi Muromachi, head of the Tokyo-based company's chip operations, said in a Sept. 12 interview. The unit accounts for 41 percent of Toshiba's chip sales.
Toshiba cut development costs of system LSI chips, which combine multiple computing functions on a single piece of silicon, to bring the business to break even last fiscal year. The company is counting on demand for flat-panel TVs, game consoles and digital cameras to improve earnings at the unit and narrow the gap with Texas Instruments Inc.'s 21 percent margin last year.
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September 15th, 2006, 19:32 Posted By: wraggster
The original rhythm game is making a return on the PSP. According to the latest Famitsu, Sony Computer Entertainment is working on a remake of the original PaRappa the Rapper for Japanese PSP release this Winter.
"Remake" is the word that Famitsu uses to describe the game. While the screenshots shown in the magazine suggest a similar look to that of the original, the game will reportedly have new elements. Wirelss play will be included, allowing players to compete with one another and share demo presents. Other bonus features are expected as well.
PaRappa was one of the biggest success stories of the original PlayStation era, right along side Toro the cat from Doko Demo Issyo. While the success didn't continue onto the PS2 (PaRappa 2 was somewhat of a flop), we can't wait for a reunion on the PSP
Via IGN
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September 15th, 2006, 19:53 Posted By: wraggster
This is a pay software for converting vid files to PSP and Ipod, luckily they have a 14 day trial so choose that first.
Heres the info about it:
InterVideo iVideoToGo Platinum is the easiest way to copy movies for your iPod and PSP. In just three steps, you can convert DVDs or video files for smooth, flawless playback. iVideoToGo Platinum is fast and simple software with cutting-edge video compression to take your movies on the road today.
Copy to Go
Automatically send videos directly to your iPod /PSP (PlayStation Portable) without going through iTunes.
Video Library
Efficiently manage your video collection and sync it with your iPod/PSP using the new Copy to Go video library.
CopyLater Intelligent Monitoring
Automatically check for new downloads and recorded videos, and batch convert them to your iPod while you're away.
iPod MPEG-4 files for TV Output
Encode your iPod videos at a higher resolution (512x384) to view them at a better quality on your TV.
High Speed Conversion
Easily one of the fastest conversion tools on the market.
Popular Format Support
No other program supports more formats: DVD-Video, AVI, H.264, MPEG, WMV, MOV, MP4, DivX, ASF, DVR-MS, 3GP, and the list goes on...
Future-Ready H.264
H.264 is a high-compression format that allows you to pack even more videos and music on your iPod and PSP!
More info --> http://www.intervideo.com/iVideoToGo/
Let us know if its any good
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September 15th, 2006, 19:56 Posted By: wraggster
Heres an excerpt:
This game looks gorgeous. There's no way getting around it, but we've all seen screens and video before, so this comes to no surprise. Developer Guerrilla has definitely paid an extreme amount of attention to detail as they try to get as much horsepower out of the PSP as possible, and the results are simply amazing.
The demo drops you into a Dock level where you basically have to make your way through about a dozen enemies, a few sets of infrared-triggered explosives and deal with a nasty rocket-launching baddie to infiltrate the enemy's base. All in all, it will should take you about 20 minutes to complete after restarting a few times. But after you've mastered it, it will only take a few minutes to get through the level. However, it's enough to show you what the game is all about.
Full review at PSPfanboy
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September 15th, 2006, 19:58 Posted By: wraggster
With E3 seemingly now a shadow of its former self, the gaming industry's focus may shift to the Tokyo Game Show, which just so happens to be only a mere seven days away. TGS 2006 goes from Sept. 22 through 24 at Makuhari Messe in Chiba, Japan. And to whet your appetite, Sony has released a preliminary list of the PSP lineup that should be in playable form at the event.
Ace Combat X: Skies of Deception (Namco Bandai Games)
Bounty Hounds (Namco Bandai Games)
Boxers Road 2: The Real (Ertain)
Gundam Battle Royale (Namco Bandai Games)
Homestar Portable* (Sega)
Jan-Sangokumusou (Koei)
Jeanne D'Arc (Sony Computer Entertainment)
Metal Gear Solid: Digital Graphic Novel (Konami)
Metal Gear Solid: Portable Ops* (Konami)
Minna no Golf-jou* (Sony Computer Entertainment)
Monster Hunter Portable 2nd (Capcom)
Navigation Software* (working title) (Edia)
Ratchet and Clank Portable (working title) (Sony Computer Entertainment)
Sarugettchu Piposaru Racer (Sony Computer Entertainment)
Tales of the World Radiant Mythology (Namco Bandai Games)
Tenchi no Mon 2: Busouden (Sony Computer Entertainment)
(* – supports GPS)
In addition the already mentioned games, Sony will show new video of 35 more titles. I believe the big story here is how effectively the GPS games use the add-on. If Sony can get software that show the peripheral is more than a gimmick, the PSP may be able to gain some ground on the DS.
News Via PSPFanboy
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September 15th, 2006, 20:10 Posted By: wraggster
Its not too long now till the Camera and GPS Addon for the PSP will surface but will you actually buy one or both of them, do they hold enough interest to pay the price.
Should be interesting to see what comments come from this?
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September 16th, 2006, 00:23 Posted By: JKKDARK
Sega announced a new Puyo Puyo game. We will see the DS version in december 14th, but we need to wait until 2007 for the PSP and PS2 version. Waiting for more details 
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September 16th, 2006, 13:05 Posted By: wraggster
New preorder from SuccessHK

NBA Live 07 was created to make you feel like you're really out there on the court, playing for the championship.. Command every action on the court like never before with a dynamic array of explosive moves at your disposal. Run the show in Dynasty Mode and manage every detail of your franchise on your way to the NBA Championship. Featuring next-generation gameplay, dazzling new visuals and ultra-realistic player movements and emotions -- the hardwood is yours for the taking in NBA Live 07. Former Chicago Bulls star Steve Kerr joins the legendary Marv Albert courtside -- together they call all the action from the best seats in the house

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September 16th, 2006, 13:08 Posted By: wraggster
New from SuccessHK

NBA 2K7 gives you the chance to be a legend on the court! Get the serious roundball action you crave and achieve NBA superstar status. With the industry leading online experience and unrivaled franchise control, NBA 2K7 is for any real fan. Seamless online play and the most comprehensive online features anywhere including complete online stat tracking, buddy lists management, and online leagues
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September 16th, 2006, 13:12 Posted By: wraggster
New from SuccessHK

The 2007 game of EA's hoops sim, designed with a new development philosophy that drives gameplay and feature innovation. This year, NBA Live 07 introduces the next generation of basketball gameplay with EA Sports' Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode, NBA Live 07 will continue to deliver its award-winning gameplay experience to fans worldwide. Also this year, NBA Live 07 partners with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before.

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September 16th, 2006, 13:16 Posted By: wraggster
It’s not hard to say, that at this point, the PS3 version of Fight Night is hands down the champ of boxing games — and it’s not even finished. In fact, besides Resistance: Fall of Man, I would say Fight Night Round 3 is the best reason to own a PS3. So, besides the added first-person view, this Fight Night also sports greatly improved visuals all around. You can tell how EA has really fine tuned the look of a boxer when he breathes, bleeds, and sweats. It’s actually the best next-gen title I’ve seen to date.
More info
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September 16th, 2006, 13:24 Posted By: wraggster
Art has released a new version of his Frimware modification app for the PSP, heres whats new:
X-Flash V15f:
Added a prompt to auto install Dark_AleX custom firmware files if there is no custom firmware installed on the subject PSP unit for the first use of X-Flash.
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September 16th, 2006, 15:20 Posted By: wraggster
Thanks to Jadabloom for the news tip.
McZonk who won one of our Coding Competitions has posted an update on his site:
It's been a while since the last post. I was writing my bachelor thesis, so i had no time. I easily fall into tempations, so I locked my PSPs away and get some distance between me and all the nice stuff. But now Team Emergency Exit is back.
Quake 2 will be the top psp project I'm working. I'm still a big fan of the game and want to finish it.
Homebrew Manager was a nice idea. But there seems not much interest in it. I also don't find a server that would host the homebrew. Project is stopped. If anyone is interessted in source code, please contact me on irc.
DualFlash is obsolete with the mod chip. And it is too expensive for me to play with the hardware. So the project is stopped.
******* will be a new game from TEE for psp and pc. It is no port, it will be a complete new game. We have a much wider range of possibility since BrainBox has joined the team: new games with new models.
And for all who didn't tested it yet R-Gear PSP from Shazz, a buddy from Titan.
Nice to hear some news on the Quake Front.
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September 16th, 2006, 16:07 Posted By: wraggster
Well of all things theres an auction on Ebay for a Loco Roco Limited Umbrella, heres the pic:

Those interested in the umbrella should check out the Auction Page
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September 16th, 2006, 16:22 Posted By: wraggster
Heres an excerpt:
So, two years ago, the PSP was released, and one of the biggest launch titles for the system was Namco's Ridge Racers. Essentially, the title was a compilation of the classic Ridge Racer courses from previous games rolled into one package. Since the game's release, Namco has been giving the system a lot of love with quality titles and updates to some of their classic titles, such as the Tales series. When the company announced plans to release a new Ridge Racer for the system, there was definitely some excitement, especially when screenshots were released which showed off tracks from previous Ridge games that didn't make the cut in Ridge Racers. If this were a world where everything went right and things always turned out the way they should, Ridge Racers 2 would've had tons of new tracks from the previous titles as well as some from the 360's RR6, but that's not how things turned out. If you're a Namco fan, you might want to turn back now, the next couple of hundred words are not going to be pretty.
To focus on what's actually new in Ridge Racers 2, there are around ten new tracks in the game, taken from various Ridge Racer titles of the past. My personal favorite, Phantom Mile from Ridge Racer Type 4, is one of those new tracks in the game. Unfortunately, there aren't any tracks taken from Ridge Racer 6. Two new modes appear in the title; Duel, which allows you to race one on one with a computer-controlled opponent using a similar car to yours, and Survival.
Full Article at IGN
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September 16th, 2006, 16:25 Posted By: wraggster
Heres an excerpt:
It's recap time, folks. This time, we're talking about the different gangs in the upcoming PSP title, Gangs of London. First with a name like Gangs of London, it's not too difficult to figure out what the game's trying to do. Set on the streets of England, you can assume the role of several different gangs. As in Pursuit Force, another title revolving around gangs, each criminal group in Gangs of London represents a different subculture.
You'll find the Jamaicans, Chinese, Russians, Pakistanis and British each has their own lawbreaking club trying to rule the streets of London. Making things even more interesting is the fact each gang plays differently. You'll find more than just cosmetic differences, in other words. For example, each gang has two sets of skills: hand-to-hand combat and vehicle. When on-foot, characteristics such as power and stamina come into play. But when you're tearing through the streets of London in a vehicle, you'll want a gang who has good handling and speed attributes.
Full Article at IGN
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September 16th, 2006, 16:28 Posted By: wraggster
The PSP Tribune has updated to Issue 5, heres the info:
Well, its a new part of the month, and a new issue of the PSP Tribune! This month our cover story is GTA: Liberty City Stories, set to release this fall.Also included inside is a Preview of Gun: Showdown, a review of Super Monkey Ball Adventure, and MUCH more.
Take a look!
Download at Official Site
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September 16th, 2006, 16:33 Posted By: wraggster
Another release for 2.80 owners until the Eloader comes out, this is a release by Youresam, heres the info:
Ive ported shine's snake game for 2.80 users (well..it uses the new exploit, so I guess 2.00+?)
Place the SNAKE folder in your memory stick inside PSP/PHOTO/
Note that instead of opening the photo folder to run it, while you have the photo icon highlighted, press triangle, then Slideshow. (good success rate)
And press SELECT to quit
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Via youresam
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September 16th, 2006, 16:39 Posted By: wraggster
Via Psp3d
elad_thc has released TIFF Tron, the third game for the new TIFF exploit. He says that he hit a dead end while trying to port something to the TIFF SDK, so he made a small Tron clone instead.
The game pits you against an AI opponent in a classic Tron match, where the goal is to force your opponent to crash into the walls or your own light trail.
To install TIFF Tron, simply unzip the tron.zip file into the 'PHOTO' folder under the 'PSP' folder on your Memory Stick.
So far, the game has been tested on firmware versions 2.60 and 2.80, and elad_thc says it should work for everything from 2.00 to 2.80. Great work, elad_thc!
Note: If you're having trouble getting this to work, try highlighting the 'tron' folder in the 'PHOTO' menu on your memory stick, then press 'Start' to start a slideshow. This seems to be the most reliable method for running it.
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September 16th, 2006, 16:54 Posted By: wraggster
Dawd has updated his entry into the Dream Coding Grand Prix 2006, heres whats new:
Hi all!
This is just a small update to my game.
Thanks to:-
zion for the animation code.
teamhalo444 for the forest background
Evilmana for the jumping, shooting and menu code.
Yaustar for the healthbar code. (Incomplete)
Hope that's everyone...sorry if i missed anyone out.
Here's what it includes:-
-Menu (Thanks to evilmana)
-New Shinobi sprites made by me
-Fixed Animation Walk
More coming soon!
Download Here
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September 16th, 2006, 17:28 Posted By: wraggster
Franck charlet has released a new version of PSPTex, heres the release info:
PSPTex is a save plugin for GIMP 2.2.x & 2.3.x allowing to create textures for the PlayStation Portable.
It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette modes support) as well as DXTC (DXT1, DXT3, DXT5) compresssed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures.
(Note: if the plugin doesn't work under windows you'll need to copy the gimp dlls into the system directory).
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September 16th, 2006, 17:32 Posted By: wraggster
It wont be long now till the PS3 is released and with PSP Connectivity rumoured and lets be honest it would be silly not to, but on that same token can the PS3 be hacked for Homebrew via the PSP Connectivity.
Anyone got thoughts on this ?
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September 16th, 2006, 20:28 Posted By: wraggster
How easy can this be? Sony is offering the chance to win a free PlayStation Portable to one lucky person who fills out a “The Configuration of the Next Generation” survey being circulated on the PlayStation Underground mailing list. The survey, which must be completed by 12PM PST on September 18, inquires about recent console purchasing habits and what choices you may make for your next generation console purchase – if any. Call me a marketing whore, but I’ve already taken the survey and hope to win a free PSP!
Via PSPworld
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September 17th, 2006, 04:21 Posted By: JKKDARK
SEGA announces new PS3 launch title
September 15, 2006 - Sega will be at the PS3's launch over in Japan with one of its lesser-known arcade titles. The company announced today plans to release Sega Golf Club for the PS3, in time for the system's 11/11 launch.
The exact name of the PS3 version is "Miyazato San Kyoudai Naizou Sega Golf Club." This translates to the somewhat bizarre "Sega Golf Club, with the Miyazato Siblings Built In." The Miyazato siblings are a brother, brother, sister trio of professional golfers, consisting of Kiyoshi Miyazato, Ai Miyazato and Yusaku Miyazato.
Sega's made a few modifications to make the arcade title suitable for the PS3. The arcade version used a special control setup with a small analogue lever for swinging. The PS3 version will use the left analogue stick to replicate the lever. To swing, you first tilt the left stick, then rotate it to set your power. Let go of the stick at the right time, and you'll swing.
Visually, the PS3 version looks like a next generation version of the arcade title. The arcade version ran on Sega's GameCube-based Tri-Force arcade board, so a visual update was expected. Check out our high resolution screens for a closer look.
In addition, Sega has added new modes of play to the PS3 version:
Round: 18 holes played with a single player and three computer players, following the standard rules of golf. You can set the computer player level and can chose between arcade mode, where you have a time and shot limit, or original mode, where all limits are removed.
Putter Golf: This mode offers wacky greens for your to test your golfing skills. By successfully striking item boxes, you earn new items.
Challenge Mode: This mode has an Outrun-like progression system. That is to say, when you clear one hole, you're allowed to select two additional holes of varying difficulty. Each hole presents a specific goal, with some even asking you to hit your ball into the water!
3 Hole Match: A 3 hole battle mode where players bet items on each hole. The game expects that each player will use his own memory card.
You're free to select from the three Miyazato siblings for each of these modes of play, or you can make use of a custom character that you've created on your own.
Currently, four courses have been announced for the PS3 version: Taiheiyo Club, Phoenix Country Club, Bali Hai Golf Club and St. Andrews Links. While these are all real life courses, the game will also, like the arcade version, have courses made exclusively for the home.
Sega is going to have some big competition in the golf genre come launch, as Sony's own Minna no Golf 5 (Hot Shots Golf 5) is also expected to launch with the PS3 in Japan. We'll get a chance to see how the two titles stack up to one another at the Tokyo Game Show next week
Sega Golf Club, I never heard about a golf game by Sega before.. Great news 
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September 17th, 2006, 11:31 Posted By: wraggster
With their ears to the rails, listening intently for the faintest sounds of an oncoming hype train, our buddies at PS3 Fanboy finally heard the much delayed Sony marketing machine leave the station, albeit a couple months late.
During their routine screening of the OPM podcast, they learned that the November issue of OPM (Official PlayStation Magazine) would reveal a title "that you have not heard of and won't heart about" ... until November that is. Choo-choo!
We're just wondering how OPM is supposed to oversee the review of the game when their Managing Editor already said she's not buying a PlayStation 3?
This presentation of ultra-super-fantastic-glee-splenderific hype machine has been brought to you by OPM.
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September 17th, 2006, 11:48 Posted By: wraggster
Sony has released the September version of the PSP Content Pack, heres whats featured:
PSP® Content
Need for Speed™ Carbon: Own the City - Trailer (ESRB: E10)
The Godfather: Mob Wars - Trailers (ESRB: M)
Mercury Meltdown - Wallpapers (ESRB: E)
Lemmings™ - PlayStation® Underground™ Wallpaper Contest
September Calendar Wallpaper
PSP® TV Spot - Mr. Goose
More Info
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September 17th, 2006, 12:12 Posted By: wraggster
News Via GTA Portable.com:
I've narrowed down the new information below, so you don't have to read all of it.
• One of the several new mini-games in Vice City Stories includes golfing! In one mission, you'll take on a golfing challenge with a character called Gonzales (the guy you kill in GTA: Vice City with a chainsaw). The entire control scheme consists of only one button. Tapping it will start a meter in motion, you then move it around to your desired powered level and once chosen, you tap it again. The process starts again, only choosing the accuracy of your shot.
• In the Empire Building mode there are six types of businesses, that include protection, extortion, and prostitution. The Director at R* Leeds, Gordon Hall, said that they will reveal more types as the release date gets closer.
• Your businesses will get attacked so you can hire and arm bodyguards to protect them. They will also function as safe houses (There are said to be 30 of them).
• The mode will be three tiered, meaning they'll be split into low, middle and high, each requiring more investment for staff and resources.
• To make the mode even more interactive, you'll be able to choose which business you want to run at a desired location. The locale will affect your success, for instance a drug smuggling business will perform good near the Airport or Docks.
• Employees are recruited in a similar way that you would gang members in San Andreas. If they want to work for you, they'll accept, and if not, you'll just have to find another.
• Notifications of attacks on your businesses will be similar to that of San Andreas too, only it will show up on Vic's pager. The business attacked will be able to defend himself, depending on the amount of staff, bodyguards, and weapons you equipped them with.
• Pedestrians on the streets of Vice City will be commenting on your success, so in the beginning you might get a few insulting ones, and as you progress they'll get more friendly.
• There is a picture that has a building that is under construction. The name of the construction company is T.U.M.E. Construction.
Scans Here
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September 17th, 2006, 12:16 Posted By: wraggster
Via PSP3d
Robert A. has just released yet another awesome port for 2.7-2.80 (and as low as 2.0) firmware PSPs, utilizing the TIFF exploit. Penguin Scramble, originally coded by Percival back during the early days of the GTA exploit, is a game where you try to maneuver a penguin past hazardous glaciers, and attempt to survive as long as possible. Pretty straightforward, and there are no known glitches at this time, so download it and have fun!
Note: If you're having trouble getting this to work, try highlighting the 'PENGUIN' folder in the 'PHOTO' menu on your memory stick, then press 'Start' to start a slideshow. This seems to be the most reliable method for running homebrew using the TIFF exploit.
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September 17th, 2006, 12:19 Posted By: wraggster
Via PSP3d
FreePlay has just released a port of the font hack for PSP, to firmwares 2.7-2.80 (and, of course, 2.0, 2.01, 2.5, and 2.6). The font hack, originally created by FreePlay, himself, TeamOverload, and Skylark, enables users to change the fonts on the PSP's home XMB screen (check out this screenshot for an example), and allows for italic, bold, shadow, and other style options for fonts. Another awesome leap for 2.7-2.80 homebrew and PSP customization, great work FreePlay!
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September 17th, 2006, 17:32 Posted By: JKKDARK
PS3 Virtua Tennis 3 in 1080p
At its press event in Tokyo yesterday, Sega revealed, or rather boasted, that Virtua Tennis 3 runs in 1080p on the PS3. Displaying the game on slick HD sets with 1080p placards next to them, it looked absolutely glorious in high-res.
This makes Virtua Tennis 3 the second PS3 title confirmed to run in 1080p, next to Gran Turismo HD, and demonstrates that third party publishers are able to achieve what's been dubbed the holy grail of full HD. Sony has touted the PS3's ability to render 1080p images as a large benefit over the Xbox 360, which is incapable of generating them at such a resolution.
The quality is greater on PS3. It has now been annouced that it will also run at 1080p 
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September 17th, 2006, 19:56 Posted By: wraggster
Charnold has released another new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D but with much better visuals. Check out the screenshot:

Heres what the author says:
The changes for v0.4:
- configurable controls
- the engine supports now different skins per model, so more different enemies can be rendered
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September 17th, 2006, 20:38 Posted By: wraggster
Those great folks over at GTA Portable.com have posted more Vice City Story News:
Yet again the Vice City Stories listing over at the Internet Movie Database has been updated, revealing more cast members. The newest info should be taken with a grain of salt, as when I submitted Kid Frost as the voice of Diego Mendez last month, I later got an email saying it was approved and added. So basically the new info could have been added by any fan out there.
Also, Gamepro.de has news about Vice City Stories receiving a censorship in Germany and Australia. A few days back I reported about the game receiving an age 16 rating, and listed a few things that might be removed. Well, just like San Andreas (currently unsure about LCS) - VCS will also have some features removed. They include the removal of prostitution, animations of head shots, and not being able to interact with corpses (hitting or kicking them). While they don't report on it, I'm sure pedestrians will also not drop money after you killed them, as it is for the German version of San Andreas. Not surprisingly, they also report that the Australian version will have the same censorship.
DoubleAgent.com posted a slightly different trailer than the one released before. While it's mostly the same, it does feature some new scenes. Chances are this is the one that will be used for the T.V. advertisement, as the San Andreas one was also slightly different to its trailer.
More info --> http://www.gtaportable.com/news/6328...native-trailer
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September 17th, 2006, 20:44 Posted By: wraggster
Via PSP3D
SG57 has just released a new, handcoded, ACSII-based space invaders clone, specifically coded with the TIFF exploit in mind, ensuring compatibility for 2.7-2.80 (and 2.0, 2.01, 2.5, 2.6) firmwares. Inspired by the work of Art, and his respective ACSII game in X-Flash, SG57 takes an awesome new perspective to the space invaders concept: simple and fun. He also states that he is working on a few other ACSII-based TIFF games, and plans to release them in the near future. Great work SG57, it's great to see more and more TIFF games popping up!
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September 17th, 2006, 20:49 Posted By: wraggster
Art has released a new app for the PSP, heres the release details:
Yay!
Audio recording through the Socom microphone saved to file at last
Thanks to lteixeira's audio library of course! To be honest, with all this time he's been able to do this, and holding out, I'd be suprised if he doesn't come up with something much better.
To be honest though, the sample code sux as a stand alone app, and only really demonstrates it's possibilities to other programmers.
I'd like to continue this one, and wrap it in a nice graphic GUI, etc. for now it only records at high quality (a few minutes takes a 20Mb file).
Things To Do:
- Play at normal speed in reverse.
- Extend recording time.
!!!! READ THE README !!!!
Cheers, Art.
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Via art
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September 17th, 2006, 20:59 Posted By: wraggster
DreaDNoughT and Kevin have released a new version of the Mario trying to catch the PSP game, heres the release info:
added since version 2:
* two new levels
* one block who will kill ya
* one suprise level
* changed menu background
* music added
* new in game background added
* code optimised
* added a mushroom for extralife
Usage:
in this game mario should catch as many psp's as possible and avoid certain obsticles
like jumping over a nintendo DS, Jumping is done by pressing the [X] button.
you can steer mario with either the analog nub or the directional buttons.
u can turn the sound and the analog nub off by entering the options menu in the menu,
if the option is on or off is indicated by the numbers 0 ,wich stands for off,
and 1 for on.
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September 17th, 2006, 21:14 Posted By: wraggster
Eskema has released a new version of his game called Biohazard, heres what he says:
Hi all, here is my last homebrew biohazard2, for all those play my biohazard1 this game isnt the same style. This is a minigame designed to enjoy killing those freaks zombis
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via eskema
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September 17th, 2006, 21:24 Posted By: wraggster
Kajo5 has released a Lua Player Plugin for the awesome IRShell, heres the info:
This is my first try to post somthing so hello everybody.
I created an external EBOOT that loads LUAPLAYER.PBP and automaticly launches the lua script selected in iR Shell.
I made an external EBOOT and did'nt modify the Lua code itself because I think updating and changing Lua versions should be a lot easier now.
I used some of Mondy's code so thanks for that.
Any feedback or anything would be great.
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September 17th, 2006, 22:09 Posted By: Zion
Hi! 
Finally Linken's Quest v2.0 is here & I think your going to like the changes 
here is the Changelog
New Chat/Conversation window,
Cutscenes/story is in,
Attacking Animation,
Enemies With Ai,
Ability to kill a enemy and be Killed by a enemy yourself,
Rupees,
Ability to Purchase things from the shop,
Dungeon level added,
Fully Functional Menu,
More Sound Effects,
Animals,
Townspeople with Ai
& Object Collision
Pretty big changes there 
I hope you all enjoy the game 
Everyone involved or who helped or gave advice on this project are mentioned/credited in the credits screen 
All the gfx, music & sounds contained in this game is pd (public domain/made by fans)
Download from the Dream Coding compo here : http://www.dcemu.co.uk/vbulletin/showthread.php?t=36088
Screenshots :


Give your Feedback at the url above
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September 17th, 2006, 23:42 Posted By: Malksta
from http://strmnnrmn.blogspot.com/
I'm still alive
I just wanted to apologise for the lack of updates recently. In between commitments at work and at home I've not had much time to work on Daedalus over the past couple of weeks. Fortunately things are quietening down again so I should have some free time to work on the next release of the emulator this week. Rest assured I'll keep you up to date with all the new developments.
-StrmnNrmn
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September 18th, 2006, 00:24 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP.
Heres whats new:
Changed installer to NSIS, program updates are now much simpler.
Changed logic for Bitrate-Size boxes.
XviD is now the default codec.
Fixed AVS script to not open audio decoder twice.
Fixed names generation for MP4 PSP.
Fixed FrameRate reset after job editing.
Fixed the mp4box process, now it doesn't cause crashes and lost sync.
Conversion from 23.976 fps to 29.970 fps no longer causes lost sync for MP4 PSP.
Framerate for MP4 PSP format is locked at 29.970 fps.
Added "Don't show again" check box for startup warning window.
Fixed time parsing, the time no longer resets if you change the first or last frame values.
Added PMP files import.
Added input aspect ratio information to info line.
Job info doesn't reset when editing a job.
Fixed program to work with UK regional settings.
Improved the information and layout in the info line.
Added process priority selection box.
Fixed encoding to PMP with audio bitrate less than 112.
Fixed 3d channel bug. Happened if ffdshow installed with mixer 2.0 LFE option checked.
Brasilian localisation updated.
Fixed progress for mp4box process.
Now "x264 + AviSynth" default engine for PMP AVC.
FFT3dGPU updated to 0.8.2.
AviSynth MT 2.5.6a now installed with XviD4PSP Full. Now you don't need to install AviSynth and manually replace the avisynth.dll file.
XviD installation moved to main installer.
x264 vfw codec for PMP now included in main installer.
Lets you transcode from PMP format and watch PMP encoded files on your PC.
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September 18th, 2006, 03:06 Posted By: wraggster
Via PSP3d
Robert A. and Percival have just introduced Snakman, ported for 2.7-2.80 TIFF exploit users. The game, based off original code by Yeldarb, is somewhat of a split between Pacman and Snake: the perfect combination of retro gaming, in my opinion. The 2.7-2.80 TIFF homebrew scene is growing incredibly fast, good work!
Be sure to read the included readme.txt in order to properly utilize this piece of homebrew. Also, TIFF Snakman v0.2 does not properly exit yet, a patch may be released soon to fix this.
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September 18th, 2006, 03:28 Posted By: ninja9393
Yea I know it has been a while since the last release( becasue i am coding a star wars game and i am learning c/c++ and scholl and blah blah blah)
But it has returned
Ok i want to go over a issue about 1 thing
The ingame music is a little messed up and i cant fix it so if anybody can fix it pm me and i will give u the original mp3 and wav. The easiest way to hear it good is plug in headphones
Ok now then
CHANGELOG
Missles (square button)
new intro (all about the ninja's)
intro talking thingy
music (thanks joeBro)
IN VERSION 3.0
collision
A.I

DOWNLOAD LINK
http://www.box.net/public/so2ot6s33f
Praise me via comments
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September 18th, 2006, 07:26 Posted By: wraggster
ExxonValdeez has released PSP Metronome heres the details:
This is just a simple metronome app that I whipped together. I needed one to practice and figured I could do something. It is very basic. You choose your tempo and press x. Then it starts clicking.
You must restart it to change tempos.
Its based off of the metronome at on this page: http://goanna.cs.rmit.edu.au/~winikoff/palm/my.html
Controls:
Up and Down: change tempo
Cross: Select tempo
Install:
Put the folder in the apps folder of Lua player or put the script and the sound file directly with the Lua player eboot.
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September 18th, 2006, 19:47 Posted By: PSPKOR
PSPKOR has released a new version of his LUA clone of the classic Bruce Lee game.
Hello there again, I'm back with an update to my first LUA game Bruce Lua.
I have been working on this the last two weekends and this is the change log so far:
-Actual game mode now playable.
-Ryu(Enemy) with some Basic A.I.
-Changing color health bar as your health gets lower.
-side scrolling background, as you walk close to it.
-A score board, to see how well you can do.
-Block with square button.
Thats what I've done and this is what I want to do to it:
-Muiltiple enemys.
-Better game background(if someone was willing to help with this bit I would be more than happy).
-Levels.
-Muiltiple characters to play as.
-Improve A.i.
and anything else people request if in reason.
Well thats it for now hope every one enjoys this and here are some screens:
P.S.- Comments welcome. Download, Screenshots and Feedback via Comments
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September 18th, 2006, 20:49 Posted By: wraggster
The first gorgeous Devil May Cry 4 screenshots have swung, shot and slashed onto the internet, which should have series fans hugging their monitors with delight, contemplating the latest instalment of Capcom's monster action series.
The screens show off DMC4's two main characters - old hero, Dante and new face, Nero, who basically looks like the former with a prettier face. Action plays out in the city of Fortuna, where playing as Nero you can use your 'Devil Bringer' ability to grapple and re-arrange enemies, and chain-up potentially endless combos. This is certainly one title on our PS3 most-wanted list.
Devil May Cry 4 is due to appear in playable form at the Tokyo Game Show next week, so stay tuned to CVG for fresh media and gameplay details arriving from the Japanese bash.
Screens Here
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September 18th, 2006, 20:50 Posted By: wraggster
A full console version of the second iteration of the mercury-manoeuvring puzzle game should arrive before Christmas
Mercury Meltdown, the puzzle game in which you control a blob of virtual mercury, is coming to the PS2: Ignition Entertainment (and European distributor Atari) has announced that the full console version of the PSP game, called Mercury Meltdown Remix, will arrive in time for this Christmas.
Mercury Meltdown Remix will feature 12 labs (the game's equivalent of game worlds), two of which are exclusive to the PS2 and over 200 levels.
Screens Here
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September 18th, 2006, 21:03 Posted By: wraggster
No new console would be complete without a top-ranking beat-em-up, and the PlayStation 3 will have the latest incarnation of Sega's pioneering 3D punch-and-kick legend, Virtua Fighter 5. Although not, it seems, at launch - Sega's quoting a ship date of spring 2007, which could, admittedly, make it a launch title in Europe.
Can't wait that long? Well, you're going to have to, but while you do, you can build up your anticipation further by casting your eyes over these screenshots. Sega is promising that VF5 will boast a host of enhancements, including two new characters - Mexican wrestling champion (so expect a gimp mask) El Blaze and Chinese Monkey Kung Fu expert Eileen - and an "Offensive Move" technique that allows players to move around their opponents. Players will also be able to compete in the game for prizes, which they'll be able to exchange for items at the in-game shop.
Screens Here
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September 18th, 2006, 21:05 Posted By: wraggster
One of the oddest games ever created is to make a comeback: Sega has announced that Seaman 2 is in development for the PlayStation 2.
Dreamcast owners will undoubtedly remember the original Seaman, which essentially consisted of a talking human-headed fish (clearly inspired by Monty Python's Meaning of Life) which could understand and respond to words delivered by players to a bizarre gamepad controller with a built-in microphone. Seaman 2, according to reports, will feature a Chinese caveman, who will be able to understand entire phrases rather than individual words.
If your Japanese is better than ours, you'll want to head to the Seaman 2 site, where you will find a big picture of a caveman, as well as several human-headed amphibians which may well also feature in the game. Apparently, Seaman 2 will work with the original controller - the official site features a downloadable utility which lets owners use their Seaman controllers with Windows - as well as the PS2's USB microphone. If we dig out any more details at the Tokyo Games Show this week, we'll share them with you.
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September 18th, 2006, 21:09 Posted By: wraggster
Developer Neversoft has dropped online play from the PlayStation 3 version of Tony Hawk's Project 8, a key third-party launch title for Sony's next-gen console.
The developer has only recently received development kits for the PlayStation 3 and has not had time to implement online play ahead of the consoles' US and Japanese launch in November, according to an article on IGN.
"Neversoft is confident the PS3 version of the game will ship at launch in November, but it still hasn't received all of the software libraries and has no indication of how the online components will work on PS3, so it's not offering them," detailed the report.
With online play a major battleground for all the next-generation consoles, the loss of online features for a key third-party franchise could prove to be another blow for Sony - already dealing with the aftermath of a delay to the European launch of the console.
Neversoft was the first developer to offer online play for the PlayStation 2 with the launch of Tony Hawk's Pro Skater 3 in October 2001, well ahead of Sony's official online service.
Tony Hawk's Project 8 for the Xbox 360 will support up to eight players online, as well as other features over the Xbox Live service.
Publisher Activision was unable to offer comment at the time of writing.
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September 18th, 2006, 21:14 Posted By: wraggster
To paraphrase the Arctic Monkeys, Codemasters bets that you look like an idiot on | | |