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September 1st, 2006, 07:35 Posted By: wraggster
Earlier this month, online retailer GameStop posted a descriptive product listing for a PlayStation Portable retro compilation called EA Replay. The write-up said 14 games would be included in the package, which would ship October 3 and carry a $29.99 price.
Today Electronic Arts confirmed the game's existence for GameSpot and corrected a couple of bits the retailer had gotten wrong. In a semiliteral case of "a day late and a dollar short," it turns out Replay will actually ship about a month later than anticipated, November 7 to be precise, and with a more pleasing price point of $19.99.
Under production at EA Canada, Replay will also include features not found in the original games. To better suit some of these titles to gaming on the go, EA is including the ability to save any of these games at any point. Three games, Budokan, Mutant League Football, and Road Rash II, will also feature local wireless head-to-head play, and players will be able to unlock and collect virtual trading cards featuring retro game art.
The 14 games included in the collection are listed below. The versions included in EA Replay will all be taken from the Super Nintendo or Genesis editions of the original titles.
B.O.B.
Budokan
Desert Strike
Jungle Strike
Haunting starring Polterguy
Mutant League Football
Road Rash
Road Rash II
Road Rash III
Syndicate
Ultima: The Black Gate
Virtual Pinball
Wing Commander
Wing Commander: Secret Missions
Via Gamestop
This begs the question of are they using emulation to bring them to the PSP ?
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September 1st, 2006, 16:07 Posted By: wraggster
Capcom has updated its official Devil May Cry 4 website, with a new flash intro showing off the game's updated logo and a countdown timer ticking down to next Friday.
Hopefully - we would presume - this means that we can expect the first solid info and media on the game to arrive next week, as currently we don't have much to go on in terms of gameplay details. However, the new DMC4 website seems to suggest a radical new gameplay addition for Capcom's fourth Dante-slasher, mostly fuelled by the intro message "From that day forth... my arm changed" and the updated logo which appears to show Dante with an unusually pointy-arm, perhaps suggesting that the half-devil man will sport a new bladed-limb in the PS3 instalment.
Still, this is all obviously with the great hat of speculation wrapped firmly around our ears. There's only seven days left to find out if our wild guesses are correct, and hopefully some new media and gameplay info will makes its way onto the net too. Stay tuned.
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September 1st, 2006, 16:10 Posted By: wraggster
The most controversially named game of recent years -- Rockstar's Bully -- is in danger of becoming Just Another Game: Rockstar has announced that henceforth, it shall be known as Canis Canem Edit. Except in the US, where it will still be known as Bully.
Which is all rather bizarre. The origin of the new name is easy to describe: Canis Canem Edit (which, Latin-speakers will know, means Dog Eat Dog) is the motto of the fictional Bullworth Academy featured in the game.
Canis Canem Edit doesn't exactly trip off the tongue, and seems to be a wilfully obscure moniker to give the game -- surely a more obvious move would be just to call it Bullworth Academy. And the anti-bullying organisations calling for the game to be banned are hardly going to change their tune just because of a name-change.
Advertisement:The fact that Rockstar has retained the Bully name in the US suggests some reluctance has accompanied Rockstar's adoption of the tag Canis Canem Edit outside this territory. Could some sort of outside agency have influenced the decision? Perhaps they were bullied into it - boom boom!
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September 1st, 2006, 16:19 Posted By: wraggster
New PS2 Release
Guitar Freaks & DrumMania MASTERPIECE SILVER is a compilation including both Guitar Freaks V and Drum Mania V. 3 people can play simultaneously, one using the guitar, the other the drums and the last one using a bass. Konami included more than 70 songs, most of them composed by famous artists.
More Info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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September 1st, 2006, 16:22 Posted By: wraggster
New PS2 Release:
Kamiwaza, is a stealth-adventure game, in which players take the role of a Japanese thief living in the Edo period. Ebizou can use multiple items and secret techniques to steal goods from rich merchants and samurai. The gameplay is very simple, each action being performed by pushing only a single button.
More Info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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September 1st, 2006, 16:27 Posted By: wraggster
News from Gamesindustry
Speaking to GamesIndustry.biz, a Sony spokesperson has dismissed rumours that a new version of the PSP is currently in development.
The rumours emerged following the appearance an article in the US version of PSM magazine, excerpts of which were widely reported (and in some cases misreported) online.
The article predicts the arrival of a new version of the PSP in March, claiming that developers have already "been briefed on Sony's plans". It goes on to say that according to "sources familiar with its development", the new PSP will be "thinner and lighter" than the original model.
But a Sony spokesperson told GamesIndustry.biz: "We currently have no plans to release another version of the PSP."
However, the spokesperson did confirm that the new add-ons for the handheld will be a highlight of Sony's line-up at the Tokyo Game Show later this month, stating, "The camera and GPS peripherals will be the main attraction, and a total of 16 titles will be showcased to demonstrate the strong line-up of software that will be released towards the year." These will include GPS-compatible titles such as Everybody's Golf Course and Metal Gear Solid Portable Ops.
As previously announced, more than 25 PS3 games will be playable at the event, and videos of a further 35 will also be shown. "Of those 35, some will be newly announced titles, and some will be updates of software announced or shown at E3," the spokesperson said.
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September 1st, 2006, 16:48 Posted By: wraggster
New From SuccessHK
Product Features of SONY PSP Power Maxx Battery Pack and Battery Charger
The maximum power equation
1800mAh Lithium-ion rechargeable battery
2 flat pins foldable plug
Automatic constant current and voltage charge control
L.E.D. indication for status
More Description of SONY PSP Power Maxx Battery Pack and Battery Charger
Charge your PSP system battery outside the system with the convenient Battery Charger. A spare battery pack to keep your game going at all times.
For 13 Dollars which is around 7 Pounds this seems a great buy especially if you have multiple batteries for your PSP.
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September 1st, 2006, 16:58 Posted By: wraggster
Success HK have just lowered the price of the SanDisk Memory Stick Pro Duo 4GB to a new lower price of $138 which is just under 70 pounds for UK people.
But i was also sent a code that you can all use Promotion Code: 4152 that takes another $10 dollars off the price, dropping it down to $128, i think shipping to anywhere works out to around $4 or £2 in UK money. The code lasts until the 30th September too but only on the item posted above.
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September 1st, 2006, 17:03 Posted By: wraggster
SuccessHK have posted an offer of $5 off the price of a Netplay Keyboard Controller for the PS2, dropping it down to a much nicer $10.
Heres more info about the Netplay Keyboard Controller
Product Features of Playstation 2 Netplay Keyboard Controller
Full-function keyboard detaches from unit for extra versatility
Dual mini joysticks feature user-selectable digital and analog modes
8-way pressure-sensitive D-pad and 10 buttons deliver all the control you need
Dual-vibration feedback motors let you feel all the action
Ideal for PS2 online game, such as, Final Fantasy XI
More Description of Playstation 2 Netplay Keyboard Controller
Boost your online gaming performance with Logitech's new NetPlay Controller. This all-in-one device combines the fun of a dual-vibration feedback controller and the convenience of a USB keyboard with full-size keys. The comfortable design with smooth grips contours to your lap and delivers everything you need to enjoy the next generation of PlayStation2 games such as EverQuest Online Adventures and Final Fantasy XI.
To get it at the reduced price youll need this Promotion Code: 6354
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September 1st, 2006, 17:13 Posted By: wraggster
Press release:
Representatives of the media, retail and distribution gathered at GC in Leipzig, Germany to experience for themselves the latest ground-breaking product from the Xploder team.
Greeted by two HD plasma screens showing a side-by-side comparison of the Xploder HDTV Player versus standard PS2 output, visitors were astounded by the instantly recognisable differences. They were left in no doubt of the visible improvements made by the product - crystal clear graphics, well-proportioned characters, crisp text within on-screen menus, detailed backgrounds, vivid colours and smooth character animation - resulting in dramatically enhanced gameplay.
From driving to fighting, role-play to strategy – almost all games including titles such as Formula One 06, the Godfather, GTA: Liberty City and classic beat-em-ups like Tekken 5 benefit from the improved HD image quality through the HDTV Player (compatible with 90% of all PS2 games). Simply choose your required settings, (480p, 720p, 1080i and numerous VGA modes) position the screen image in the required location and experience games as they were meant to be played.
Xploder HDTV Player is also capable of playing DVDs in High Definition and Enhanced Definition modes.
With consumers still anxious about committing to next generation movie formats, and concerns about the availability and pricing of the PS3, the HDTV Player is a cost-effective alternative for those who want to make the most of their existing HDTV system and current Movie and game collections.
Why wait to play games and DVDs in HD? For just £29.99 / €49.99 / $49.99 you can experience HD quality now! Includes High Quality Component RGB Cable (with composite video adaptor).
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September 1st, 2006, 17:23 Posted By: wraggster
DickyDick1969 has again released a new version of PimpStreamer for PSP, this application allows the streaming of movies from your PC to the PSP in realtime.
Heres Whats New:
- fixed several bugs (network selection, rss feeds and first dir crash)
RSS refresh via psp
- added offline option
- first image showing (realllllly basic, no zoom/resize (yet), no large images) (great thanks for lua player src, used the image code on psp)
intro movie
- a few wishes (quit confirm)
Download and Give Feedback Via Comments
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September 1st, 2006, 18:46 Posted By: Briggzy11
Hi just posting this as my first ever mod for any game on the PSP, I expect some people to like it and some people to hate it (Like Marmite)
CS-PSP is a 2D clone of Counter Strike for the PC & X-Box with a view similar to the first GTA games (Above the player). This game has been created by Nataku92 and I will not take ANY CREDIT what so ever for the games production as all credit goes to that fine coder however I will take 10% credit for this mod
The mod is of the matrix and the level that loads up is very similar to the marble fight room in the first matrix film (See screenshots below). All textures have been edited, the players on both sides consist of Agents Vs Good guys lol and most of the GFX have been changed, I tried changing the font but it is very difficult, I will wait for a later release before I try again, the music has also changed and the eboot background, icon etc are "Unique", just see it for yourself
I hope you enjoy this mod and I hope to bring more out in the future for your gaming pleasure
To install this mod simply extract all contents of the WinZip file to the root of your memory stick.
SCREENSHOTS
File
9737
Please give feedback and comments below
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September 1st, 2006, 20:57 Posted By: wraggster
The news is in the Downgrader is coming tonight at 11pm i can reveal for everyone at DCEmu and all our thousands and thousands of visitors.
Along the line they have bricked 6 PSPs but it should be out later.
1 Hour and counting folks, get ready , the big news is coming
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September 1st, 2006, 21:15 Posted By: masonman
This is the second release of my epic game, BHB. Ive added a new menu system with a thumnail of all nine options. I also have secret unlockable content and many bugfixes.
the object of the game is to get to the right side of the screen while avoiding obsticles before the time runs out.
there are seven gametypes (plus one hidden one),
a credits roll,
a scoreboard with the works
screenshot capapbilities,
a cheat,
and dynamic displays.
todo
-wifi
-harder to edit scoreboard
-score sharing
-mapable controls
-more relitave analog, dpad
-more gametypes
-cosmetic fixes
give it a try. it is all done without a computer, and although simple, it will reel you into its gameplay.
enjoy
Download and Give Feedback Via Comments
btw, feel free to take code, but please put me in credits, header, ect.
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September 2nd, 2006, 00:13 Posted By: wraggster
Digg THIS
UPDATE
Newly released fix from the team, heres the info:
Fixed a bug that caused premature bricking if the hack to force the unassign/assign of the flash failed. All sites mirroring the file, please update it to the new one.
Download Via Comments
Downgrader for 2.71 Released
Introduction
Dark_Alex and Mathieulh (Donate to them) have released a new downgrader for PSPs with 2.71 firmware thats only possible due to the recent Tiff Exploit that was found. Once you run and are successful your PSP will be a homebrew friendly v1.5 PSP which can play all Homebrew, Emulators and even the Devhook UMD loader so you'll still be able to play 2.71 games on your v1.5 PSP. All PSP users owe thanks to Bigbird for sacrificing 3 psps, and also to Xairu, wakAwooki (UP chip) and Joshrulez2 (bricked) as well as others for risking their PSPs.
Check out the Video Here
Some History
This isnt the first Downgrader for the PSP, Dark_Alex, Yoshihiro and Mathieulh released the 2.5/2.6 Downdater on July 2nd 2006, and before that was the V2.0 to V1.5 Downgrader which was released back in 2005. Theres also a V1.5 to V1.0 downgrader whch was released July 6th this year.
Whats Downgrading ?
Every PSP has a firmware, if your playing the latest PSP games then most likely you have a PSP 2.71 and if your unlucky the PSP 2.80 firmware. Now for those that dont know the best firmware for homebrew and much more is V1.5 Firmware. All the downgraders can make your machine go back to that firmware so you can enjoy the many thousands of games released for homebrew.
Heres the Release Info
2.71 Downdater by Dark_AleX/Mathieulh/Yoshi
This software is free, unlicensed and comes with no warranty. Despite it has been tested and it has worked, a program that rewrites a big part of the flash(flash0) is always dangerous. You are the only responsable of whatever happens to your psp using this unlicensed program.
This program requires that someone with a 1.50 runs a little program and send you the output so
you can init the downdate process. (by legal reasons i cannot provide those files directly, that's why this is needed).
The 1.50 program is TOTALLY safe, it only dumps the flash of a 1.50 user and it also extracts some special prx's found in the 1.50 updater.
The downdater directory outputted is exactly the same than the created by the 2.60/2.50 downdater.
IMPORTANT NOTE: TA-082 users, this doesn't work on these psp's. DO NOT RUN IT.
Instruction for the 1.50 user
-----------------------------
1) Copy the folders downhelper and downhelper% from the folder 1.50 HELPER folder to
/PSP/GAME/ in your memstick.
2) Obtain the 1.50 updater and put it in /PSP/GAME/UPDATE in your memstick.
Some download links for it:
http://www.psphacks.net/files/PSPFirmwares/1.5/
3) Init the downhelper program.
It will dump your flash and some files from the updater eboot to the memstick.
4) After that, the program will exit. You can now delete the updater from /PSP/GAME/UPDATE
5) You'll notice that you have a new folder in the root of your memstick called "DOWNDATER".
That's the folder you'll have to send to a 2.71 to let him use the downdater.
Instructions for the 2.71 user
-------------------------------
1) Copy the files inside MS_ROOT to the root of your memory stick.
2) Wait someone with 1.50 to pass you a folder called DOWNDATER and copy it to the root of your memstick.
3) It is recomended that you have the psp at more than 50% batteery and connected to AC
4) Go to the xmb photo viewer.
At this point will one of the following things:
a) You'll see a full red screen. This indicates that the downdater is doing its job.
Wait for it to finish. When it finish it will crash on purpose. Restart your psp manually
and you'll probably have a 1.50 if nothing went wrong.
b) You don't see the red screen. This indicates that the downdater code has not started
to execute. (even if the memstick blinks(or no), it doesn't matter! if the screen is not red, you can safely restart
the psp at this point).
This happen because of inestability in the tiff.
Don't worry, just restart the psp and keep trying until you reach the red screen of downdate.
The downdater code is NEVER executed partially. It's either executed totally or nothing.
It depends of "luck" but usually the downdater will start to execute in a average of 1/10 times.
Things that may increase the probabilities:
- A fresh formatted memory stick.
- A 32 MB memory stick (and fresh formatted)
Many thanks to:
- People that found and exploited the tif bug: Nopx86, psp250, Skylark, Joek2100, CSwindle, JimP and Fanjita
- hitchhikr for finding the kernel exploit.
- All people that tested code and supported us: jpeg (the first in downgrade!), whackawookie,
nopx86, [Having], tyranog, joshrulez and probably more people that i forgot.
Anti-Credits:
- tesuhack for lying in one test making me loose time and reach incorrect conclusions USE AT YOUR OWN RISK. Even though this has been tested there is still the possibility it may damage your PSP. We advise you to follow the steps carefully and cautiously. We are in no way responsible for bricked PSP's.
With that said,
Download and Give Feedback Via Comments
DCEmu Members are reporting successes in downloading their PSPs, more via comments
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September 2nd, 2006, 01:27 Posted By: wraggster
Engadget have done a hands on feature about the PSPs Little brother the Mylo.
Heres an excerpt:
Holy hot damn, we got us a Mylo up in this piece. Yes, unfortunately it's only a late prototype (we haven't actually heard of anyone getting a final production unit yet) but here she is, Sony's ever-hopeful ace in the hole to get a foothold in the pockets of disenfranchised Sidekick 'tweens everywhere (and maybe even some 770 user throwbacks as well).
More info/screens Here
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September 2nd, 2006, 01:45 Posted By: wraggster
Via IGN
In an interview with Japan's Nikkei BP, Sony Computer Entertainment corporate executive Izumi Kawanishi, who heads up software platform development at the company, shared some unique visions Sony has for the PSP platform in relation to the PlayStation 3. The title of the article tells it all: "PSP will become a Virtual PS3."
Nikkei began by asking Kawanishi to discuss Sony's plans for PlayStation emulation on the PSP, which was first announced at the March PlayStation Meeting. "Just before the PlayStation Meeting," said Kawanishi, "we learned that it was technically possible to emulate the PS1 on the PSP. The emulation technology is original. We're currently doing internal tests, but things are moving quite well."
Kawanishi was mum about specific plans, but did cite some of the difficulties with the emulation project. "Emulating all PSP games would be difficult. The PS1 has left and right analogue sticks and a large number of controller buttons. The PSP has just one analogue stick, and a different number of buttons. There's no power problem with emulation, but there are limitations with the user interface."
Sony actually tried out digital distribution of PlayStation games on the PS2. In Japan, it was possible for a while to download a select few titles to the PS2 hard disk. However, Sony never went ahead with the project. Explained Kawanishi, "The structure for e-Distribution took shape on the PS2, where we wanted to move content distribution from disk media to the network. The broadband environment wasn't set up at the time, so we were unable to realize this."
The times have changed, however. "Now, fiber optic is already spreading," noted Kawanishi. "We felt that there was now an environment where true e-Distribution could be realized, so we made an announcement again in March."
Sony may have some Xbox Live style plans for its e-distribution scheme. "Games for PS3, PSP, PS1 and so-forth will be distributed via the network. While popular series are a separate matter, it's becoming hard to tell what's inside the package of recent games. So, we're thinking of distributing demo versions. In the case of PS1 games, we believe that if we make a library of all games available, similar to what Amazon does for books, there will be many users who want to give the classic titles a try."
To no great surprise, Sony's plans go beyond games. "Distributed content won't be limited just to games," explained Kawanishi. "It will also likely include movies. While we can't get a grasp for how well UMD movie software is selling, there's no question that the world is moving in the direction of network distribution for movies. I've heard that So-Net's Portable TV is performing well."
All this downloadable content brings up a big question: how long will the wait be for such massive files? Kawanishi explained. "The download amount will, put simply, be one CD's worth -- at most 600 Megabytes. PS1 game programs themselves are small, but the music data is recorded to CD tracks. When the music data is added, it's quite large in terms of volume. However, looking at the current state of internet distribution, downloading files of 400M and 500M doesn't take up too much time. This level of volume is in the range of tolerance."
For those who are worried about Sony taking its time to get a network infrastructure in place for the PS3, Kawanishi's next comment should offer some relief. Asked if gamers will be able to use e-Distribution from the day they purchase a PS3, he said, "That's the plan."
But you may not need a PS3 in order to download PS1 content to your PSP. Asked what means you'll have to download content, Kawanishi said, "There will be three: through the PS3, through the PC, or direct download to the PSP via wireless LAN. Our fundamental stance is to use an open network, so PC-based downloads will be possible. And not only that, but we believe things like download through cell phones are also a possibility. We don't plan on placing limits on the network."
Kawanishi also suggested that Sony might allow gamers to play PS1 games through emulation on the PC and, in the future, on a cell phone.
The interview then shifted to linking up the PS3 and PSP. "It's possible to have distribution of video imagery from the PS3 to PSP," said Kawanishi. "In other words, images that are rendered on the PS3 will be sent to the PSP via wireless LAN. If the PS3 is something like a home server that's placed in the center of your home, the PSP is an information terminal that you carry with you."
According to Nikkei, Kawanishi was referring to 3D imagery that's rendered on the PS3 and viewed on the PSP. Is he talking about actual gameplay? That's the big question. IGN will chime in here with the opinion that we wouldn't want to play a high-speed fighting game rendered on the PS3 but running on the PSP, as every button press would suffer from network lag. A slow RPG or strategy game? That's another story!
"PS3 video can be viewed as is on the PSP, so the PSP becomes like a Virtual PS3," continued Kawanishi's explanation. Kawanishi then credited the PS3's Cell CPU with allowing for this unexpected connectivity. "The power of the Cell will be put to use. If you don't have this much power, this cannot be realized."
If the PSP does become a virtual PS3, one might expect that Sony would lose the need to update the PSP hardware. "No, that's not the case," said Kawanishi. "The engineers have the desire to improve things even just a bit."
Kawanishi was then asked to comment on how the PSP will evolve from here. Specifically, Nikkei asked if he feels the system will become an information terminal in the future. "It depends on what the users want," responded Kawanishi. "It already has a Web Browser, and along those lines, schedule management and mailer applications will likely appear. However, it's important that the concept not lose focus. It would be troubling to have it become a machine whose use is unknown."
"The PSP started off clearly with the position of a portable game machine," continued Kawanishi. "However, looking long term, there's the thought that it ought to become a portable network device. At that time, if there's demand for an information terminal, it is possible to take it in that direction."
Could the PSP ever replace your cell phone? "There is a possibility," said Kawanishi. "I won't deny it. Personally, I'm interested in it. Of course, it's not the case that you can connect to wireless LAN everywhere, so you can't call it a permanent connection. But cell phones are permanently connected. Cell phones get more interesting as their data transfer rate increases, and I think it would be extremely interesting to try something like that."
Sony will be demonstrating two new technological sides of the PSP at the Tokyo Game Show in September, where the system's GPS Receiver and camera will be on display. We also hope to see something regarding Sony's PlayStation emulation and e-Distribution programs.
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September 2nd, 2006, 11:05 Posted By: wraggster
Just a quick update on the PS3. It's been confirmed that the PlayStation 3 will not ship with an HDMI cable. After Sony's been talking up how they will be "true HD", and how HDMI will kick component's ass, they now decide they can't spring the $5 for an HDMI cable? Great.
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September 2nd, 2006, 11:15 Posted By: wraggster
New from SuccessHK, the US Version of Ghosts N' Goblin.
An exclusive PSP edition of Capcom's legendary platforming game, directed by the original's creator Tokurou Fujiwara. The game makes use of a 3D graphics engine, giving depth to the visuals, but plays in a side-scrolling perspective and similar art design to stay true to the original. Your goal is to work your way through side-scrolling stages, defeating enemies and using your best platforming skills. The game lets you build up your skills as you progress. You start off with just a basic jump, but eventually gain a double jump and even the ability to fly. You'll also earn lots of magic spells along the way. The game promises a greater number of spells and weapons than ever before. New for Goku Makaimura is non-linear gameplay. You're no longer on a fixed path from start to end. The levels include branching points and even warp points. By using a warp point, you can warp back to previous levels and collecting items that you might have missed.
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September 2nd, 2006, 11:17 Posted By: wraggster
New from SuccessHK
In 50 Cent: Bulletproof, 50 Cent gets caught in a web of corruption, double-crosses, and shady deals that lead him on a bloody path through New York's drug underworld. Teaming up with his G Unit crew, 50 Cent takes on the most dangerous crime families in the city, uncovering an international conspiracy with devastating implications. 50 Cent: Bulletproof features album tracks and new songs from 50 Cent recorded exclusively for the game, as well as more than a dozen 50 Cent and G Unit videos along with new original hot beats and scoring from Sha Money XL (G Unit Exec Producer). In addition, the PSP version (an exclusive version with new gameplay design) offers more than a boxed-set of 50 Cent music, an exclusive G Unit documentary, and 15 music videos.
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September 2nd, 2006, 11:21 Posted By: wraggster
News via Gamesindustry
The videogames industry is no longer focused on improving graphics, according to Sony Computer Entertainment UK boss Ray Maguire, with attention now turning to artificial intelligence to make games more compelling.
Speaking at the BAFTA headquarters in London, at an event designed to underline the British Academy's new commitment to the videogame medium, Maguire said that the power of the central processors in the next-generation consoles meant that graphics were no longer top priority for developers.
"We are no longer interested in graphics per se, because graphics chips can do that for us," he commented, "but the central processors of all the new games machines are about making games more compelling by adding in artificial intelligence."
"The Cell chip is so powerful it can do 256 million calculations per second... That means one thing for us in the videogames industry: artificial intelligence."
Maguire told the audience that since he started working in the videogames industry in 1991, the focus had been strongly on improving graphics - but that graphics have now reached a point where they are so good that developers must look elsewhere for the next big step forward.
As an example, he asked the audience at BAFTA to consider the game character of Lara Croft and her movie counterpart, played by Angelina Jolie - arguing that the most important difference between the two is not visual, but lies instead in the fact that Jolie has a brain and human emotions.
He showed off a proof of concept video showing a rendered female character auditioning for a movie role, and talking through her relationship with her husband from meeting him, through to her decision to murder him after discovering that he was having an affair. Maguire highlighted the gamut of emotions which went through the character, claiming that this kind of emotional impact will be possible in game characters on next-gen systems.
"We're not talking about graphics any more," Maguire concluded. "We're talking about performance and we're talking about art."
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September 2nd, 2006, 11:37 Posted By: wraggster
Brunni has released a new version of his Sega Master System/Game Gear emulator for the PSP, heres whats new:
I've fixed the blank bar to the left of the screen, it is now available as an option in Video > Render and it's disabled by default
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September 2nd, 2006, 11:58 Posted By: wraggster
EEuG has released a new version of his Media Player for the PS2, heres whats new:
- DTV 480p video mode support added. Note: not tested here;
- added menu option to configure controller port 2. There're 3 options:
- gamepad: remote control is disabled and controller port 2 is configured
for gamepad;
- remote control: controller port 2 is configured for the official remote control
with external IR sensor plugged into controller slot 2;
- none: controller port 2 is disabled and support for the official remote control
with built-in IR sensor is enabled;
Notes: second option will appear only if there's no rom1:RMMAN2 module;
- added brightness control to the player. Use 'L2' gamepad button to decrease
brightness and 'R2' to increase it;
- added high precision mode to the MP3 decoder. Sound appears better in this mode but
it's more demanding in computational sense. This mode is always on for audio files
and it's selectable for video files via SMS menu;
- fixed cdvd driver (ISO9660:1999 mode). Thanks to 'Voldemar_U2' for the research and
implementation;
- added support for arabic subtitles. Activated by
"SMS menu->Player Settings->Subtitle Alignment->right" option. I'm not sure if I did
it correctly (original strings are reversed and displayed right aligned), so any
comments are welcome. Thanks to 'ALI' for explanations;
- updated USB drivers;
- network drivers are slightly optimized resulting a bit faster network transactions
(I've got ~690KB/s while transferring a video file to the hard disk);
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September 2nd, 2006, 12:09 Posted By: wraggster
Charnold has released a new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D. Check out the screenshot:
Heres what the author says:
This version renders 3d models now (sometimes mixed with 2D billboards), still with 60 frames/sec :-)
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September 2nd, 2006, 12:14 Posted By: wraggster
Ufox has released a new app for the PSP, heres the details:
This PSP Content Manager is a handy PSP content management tool based on framework of PSP Homebrew Icon Sort Tool I released before.
You can use it to preview and manage PSP content stored in memory stick or in PC's harddisk with same folder structure used in memory stick.
File management, item sort, hombrew edit/Installation, MP4 title modifying, MP3/WMA tag edit and more are implemented functions of this single application.
Heres whats new:
v1.1
+ ATRAC Tag Edit
Tested on ATRAC files created by SonicStage4.0
+ Video List Smart Drag&Drop
Files will be copy/cut into right folders and renamed if necessary when you drag&drop
files from windows explorer, unsupported files are ignored.
MP4 folders will be created automatically if not exists.
+ List Loading Log
PSPContentManager.log is used to log the loading process of lists.
If application crashs while loading lists, you can open this log file to see what happens.
This may help you to find out the item that caused the crash, and also help me to fix bugs.
+ Add Text Color to List Items
+ Fix Bookmark File Format Bug
Press "Apply Sort" on Bookmark List to fix bookmark file created by v1.0 that can't be loaded
by PSP internet browser.
+ Fix Some UI Bugs
- Microsoft.NET Framework v2.0 was no longer needed!
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via Ufox
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September 2nd, 2006, 12:19 Posted By: wraggster
DourelDMX has released a new Flash Portal for those of you on v2.71 and higher firmware, heres the info from the readme file:
Welcome and thanks for downloading WVista! This download is simple, just place the wvista folder into the psp/common folder and open up your internet browser on your PSP and type this in the address bar
"psp/common/wvista/vista.swf"
DourelDMX
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September 2nd, 2006, 12:21 Posted By: wraggster
New magazine from Gamers Galaxy released, heres whats new:
-Crisis Core: Final Fantasy VII Feature - Everything we know!
-A World Without PSP - What horrors await?
-Reviews of Valkyrie Profile: Lenneth, Tenchu: Time of the Assassins, Blade Dancer, Ultimate Ghosts 'N Goblins and Pac-Man Rally!
-Import review of Every Extend Extra!
-Expanded news section - get the latest on Metal Gear Solid: Portable Ops and Silent Hill Origins right now!
-Movie review of Snakes on a Plane
-New look, new features!
-But all of the old stuff too, including Mof vs. Prime, Prime's Rant, Cooking with Mof and Movie Watch!
Download Here
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September 2nd, 2006, 12:32 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 2nd, 2006, 16:20 Posted By: wraggster
News from IGN
Today Take-Two announced it had received additional grand jury subpoenas seeking information on its financial practices. As a result, the publisher is delaying its full third-quarter fiscal earnings report.
In June, the New York District Attorney's office subpoenaed Take-Two for financial records dating back to fall 2001, and for information relating to the dead horse named Hot Coffee. The most recent subpoenas request documents regarding stock options and other equity based compensation from November 2001 to the present.
Take-Two said it would not report its full earnings statement until the investigation is concluded. It did release some preliminary results, though; particularly that analysts' prediction for net revenue in Q3 (ended July 31, 2006) revenue was accurate, around $240 million, up from $169.9 million for the third quarter of fiscal 2005. However, it said estimates for profit were "too high." Take-Two continues to cite the industry transition as a primary reason for underperformance.
As if this all weren't enough, Take-Two said a "Rockstar PSP title based on a premier brand" would be pushed back from its planned fourth quarter release date. Rockstar has not announced the title yet, and Vice City Stories is still scheduled to ship this October. (Pure speculation: Red Dead Revolver?)
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September 2nd, 2006, 16:34 Posted By: wraggster
Stéphane & PSPGen have just released a new version of Personal Media Manager, the better log to manage yout PSP multimedia content.
Features :
- Savegame transfert & management. (download sooner)
- Videos transfert, conversion (AVI, MPEG, DIVX, MOV, WMV, VOB to MP4, AVC and PMP) & management.
- MP3 transfert, conversion & management.
- Images transfert & management.
Changelog :
- Added H letter to PSP path list.
- Possibility to reduce windows during DVD Ripp or Video conversion.
- Status bars
- Bugfixes
Download Here
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September 2nd, 2006, 16:39 Posted By: wraggster
IGN have done a great feature on the games coming this Autumn for the PSP, heres the list of them:
Ace Combat X: Skies of Deception
ATV Offroad Fury Pro
Bounty Hounds
Death Jr 2: Root of Evil
EA Replay
Gangs of London
Grand Theft Auto: Vice City Stories
Justice League Heroes
Killzone: Liberation
Lego Star Wars II: The Original Trilogy
Loco Roco
Lumines 2
Marvel: Ultimate Alliance
Medal of Honor Heroes
Mercury Meltdown
Metal Slug Anthology
Scarface: Money.Power.Respect
WTK: Work Time Fun
WWE Smackdown Vs Raw 2007
Some great games there, check out the full article at IGN and drool, and remember PSP News/DCEmu will have the news on all these releases
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September 2nd, 2006, 17:58 Posted By: wraggster
Translated news from PSPGen
Yesterday evening, Yoshihiro came with our last LAN Party from the summer with in the pocket, a new grinding of its version of emulator PSX-P. Let us be clear, it does not have, for various personal reasons, had all the time initially planned to work above. Its association with a programmer external with world PSP to program the dynarec did not succeed yet.
Note that at the beginning, Dark_Alex was to take care of Dynarec but that the downgrade, and especially the fact that it did not have a PSP any more during the last month did not arrange the things.
Blow, the project does not have much advanced since the relelase a video first, it is true. But, however yesterday evening, I saw Ridge Racer launching out on PSX-P and of the blow the glimmer of hope reappears. No the miracles, however, because without a correct dynarec this play even launches out but turns ata rate of FPS not nommable. But, it launches out…
As you see it on the photographs, posting is not done any more, for the tests, in full screen.
The tests with Ridge Racer 1 started…
Then, as opposed to what I had promised to you, I indeed did not put on line the very first version of this emulator at the request of Yoshihiro because it wishes releaser beta more succeeded a little. The negotiation continues…: -)…
And at the same time, the exit of the downgrader 2.71 seems to have made its office with more than 3000 connected people, at the strongest moment of the evening, on PSPGEN including 784 on the forum. It should be noted that our very new waiter of yesterday after midday, did not support the shock.
Once again, I point out that this adventure is in hand and that the project advances as quickly as possible. The objectives are a challenge and PSP-GENERATION supports the project and our team hopes, like you, that that will succeed.
OK so no release but plenty of screens Via Comments
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September 2nd, 2006, 18:13 Posted By: PSPKOR
Firstly sorry for the pun Bruce Lua. Ok then this is my first LUA game its taken me about a week and a half to get it where it is now and I hope to make it mutch better because at the moment only the training works, but soon I would like to develope it more into like a side scrolling beat-em up or something along those lines.
In the training you are Bruce Lee located at the shaolin temple and you have to smash the boards one by one, using differant moves, with a couple of words of wisdom from Bruce Lee as you go.
Well thats about it, one thing thoe make sure that his fist or foot (depending on if your kicking or punching) is actualy touching the board or nothing will happen. I hope you all like it and if possiable please give some feed back.
Note: Its in EBOOT form so no need to put it on the LUA player just put it straight in the GAME folder.
Here are some screens:
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September 2nd, 2006, 18:28 Posted By: motz
I'm sure many thousands of you have just downgraded to Firmware 1.50 and are wondering "Whats all the fuss about?". Well, I have written this guide to explain everything you'll need to know to enjoy your 1.50 PSP! This guide is really aimed at new users who are not familiar with firmware 1.50 and its abilities.
Intro
Firmware 1.50 allows you to run "homebrew" on your PSP, higher firmwares do not directly have this ability. Firmware 1.50 allows you to do much more with your PSP than the higher firmwares, due to the large amount of homebrew developers who sacrifice their free time to provide you with free games, apps and more!
So what is homebrew then?
Simply put, homebrew is "homemade" games and applications etc. for use with your PSP. PSP homebrew developers do not work for official gaming companies like Ubisoft and EA, nor do they get paid. Therefore, homebrew is 100% free!
What you need to know
Firmware 1.50 allows you to almost anything to your PSP! This section of the guide will explain everything about the PSP Firmware and will not affect most of you.
-Flash
The PSP stores 2 directories where the PSP firmware is stored and read. These are named "flash0" and "flash1". The critical system files are stored in flash0, corrupt files in flash1 can normally be repaired and will not brick (break) your PSP.
You cannot directly access the flash without special tools such as ThemePSP or X-Flash. It is not recommended that you attempt to modify your PSPs flash as it could result in a brick (unless of course you carefully use any of the 2 apps mentioned above).
Applications like ThemePSP will allow you to do all sorts of things with your 1.50, including changing the background, font, bootsound and gameboot screen. Other applications will also allow you to speed up your PSP, including over-riding the chip to 333mhz instead of the standard 222mhz.
-XMB
The XMB is what you see when you turn your PSP on (in other words, the main menu )
-Emulation
An emulator is an application for the PSP which allows you to run games or other apps which have not been designed for the PSP. For example, DGEN allows you to play Sega Genisis games on your PSP.
Recommended Homebrew
X-Flash - Flash modication tool (make sure you know what you're doing )
Theme PSP - Another flash modification tool designed for changing backgrounds and fonts etc.
IRShell - Shell replacement for the PSP
ThrottleX - Fun, puzzle style driving game
PSPMillionaire - PSP version of the popular TV show "Who Wants to be a Millionaire"
PSPMonopoly - PSP version of the board game "Monopoly"
PSPRadio - The name says it all
DevHook - Allows you to emulate firmware 2.71 on your PSP
DGEN - Sega Genisis Emulator for the PSP
PiMPStreamer - Allows you to stream PMP movies
PMP VLC Player - Another PMP media player
Harleyg's Custom Firmware .2 - Custom PSP Firmware
Dark_AleX POC Custom Firmware - Proof of concept custom PSP Firmware
gpSP - GameBoy Advance Emulator
LUAPlayer + Interface Lua - Modified version of LUAPlayer
Daedalus - Nintendo64 Emulator
NesterJ - NES Emulator
There are many more great apps available which haven't sprung to mind, if anyone else has any recommended apps, please simply reply to this thread.
I hope you've found this short guide useful.
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September 2nd, 2006, 22:49 Posted By: wraggster
PSPman16 & Branin have updated their Conker Mini Lua game to v0.2, heres whats new:
Conker can jump and attack. There's also a pause menu and background music.
To install put the Conker Mini folder in the Applications folder under luaplayer.
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September 2nd, 2006, 23:58 Posted By: scarph
The same coder Xtrusion who brought you the 2.5/2.6 easy downgrader has used Dark_Alex's 2.71 downdater to create an easy version. This program installs just like a regular windows executable. It guides you through all of the steps to get your psp to from 2.71 to blessed 1.5.
Thank you Xtrusion, Dark_Alex, Fanjita, Skylark, Mathieulh, and all the other coders who made this possible
Remember there is always a risk of bricking your psp when using a program that writes to flash. Be careful and follow all the instructions.
Full Version
or
Lite Version
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September 3rd, 2006, 06:44 Posted By: PSmonkey
Sorry to do this to you all but it is the end for PSmonkey.
As of last monday I started my new job at a big name publisher/developer to work on psp games. Sadly due to my contract I no longer can continue to do homebrew development (well atleast cant release it). It's a sad thing for my scene work but the best move I can make for my self comercialy (since my previous company was going no where and I was sick and tired of coding DS games based on a stupid license).
Yet there is no reason to be sad or angry. My work will continue on though other coders. I already have some coders who wish to continue two of my main projects.
Yes Iris 0.3 is still comming. I have a few people interested in redoing the game like I inteded as well as coninue to progress KohKae engine.
Sandbox is also not going anywhere. One of this scene's great coders is going to pick up where I left off to continue the game.
Regarding my other projects, I personaly will continue my fight to conker N64 & DD emulation on the PSP. M64 will still continue but no releases will be made public. I will how ever make my DD research public once finished.
ngPsp 1.3 ( the neogeo pocket emu) is still comming, A friend is gonna finish writing a GUI for my latest version.
Other then that, sadly all my other work is now dead (new fps will migrate into Iris 0.3, beat-em-up is dead).
That's it.
I will still lurk around and try to help people out with technical info but it will be sad to no longer work on homebrew for the scene I loved so much. Yet who knows what the future will bring and maybe I will end up being in a position that it's legaly posible for me to do homebrew again.
- Goodbye -
PS, sorry that I used will and grace image below. It's the only bow I could find close to what I wanted.
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September 3rd, 2006, 09:54 Posted By: nomi
DUST_MINI created by NOMI
My first iris map. Its a map from counter strike sort of like ice world; Dust_mini.
thank u for the tutorial Produkt.
ENJOY.
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September 3rd, 2006, 13:28 Posted By: tsurumaru
Hi DCEMU crew,
Its with a mixture of sadness and respect that I write this report to you. For the benefit of those that haven't been keeping an eye on Yoyofr and Laxer3a's forums for SnesTYL9x, for some time now both Yoyofr and Laxer3a have been saying that they have less and less time to spend on the emulator. In fact they have mentioned that at some stage they would have to stop updating it and it looks like that point might be soon.
"Hi,
We are thinking about doing a "final release".
Yoyo does not have the net for a few weeks again... Need to wait a bit.
See you."
http://yoyofr.proboards44.com/index....ead=1156247762
Laxer3a has explained that they have pretty much come as far as they can in terms of the speed of the emulator.
He does believe that if there was a major overhaul of the code to incorporate a dynamic recompiler/JIT then there would be the possibility of an approximate 10% increase in performance:
"Basically the SNES is kind of hard for dynarec because :
- Code can be automodifying (a code write itself).
In an architecture like MIPS or ARM cpu, you cant do that (because of the pipeline and code CACHE/ data CACHE seperated) So emulator writer goes really simpler.
--> One solution could be to emulate the code in RAM, and JIT the code in ROM.
- The Snes cpu is 1.7 Mhz only : I bet for the moment it takes around 100 Mhz of the main cpu to emulate it (even less probably). The JIT would probably increase the performance by 2 or 3 on the cpu emulation part... but how much TYL would increase in performance... I am not sure.
Most likely a 10% increase in performance globally ?
Most of the emu that benefit from JIT are the cpu consuming one : N64 -> 80 Mhz MIPS
GBA : 17 Mhz ARM cpu (ARM is annoying to emulate on MIPS : very costly)
This kind of technique would be usefull for the coprocessor as Tinnus said."
He also believes that if the graphics code was completely rewritten there would be a performance increase for the most popular roms:
"A full rewrite of the chipset (DSP / FX) emulation using VFPU for math stuff should increase the performance by quite a bit.
While the BEST/MOST popular games use it, it would require a LOT of dev to play 10 games.
That's why yoyo and I never went on this road...
Moreover, we had more priority at that time :-)"
http://yoyofr.proboards44.com/index....4352305&page=3
But that the sheer time and effort involved in coding these outweigh any potential benefit and that neither he nor Yoyofr have the time to undertake this.
They have mentioned though that they would like to fix any current bugs (and there is a bug report thread going in the forum) so it is hoped that the "final release" if it is released will cover the known bugs in release 0.42.
As to my motivation in writing this piece, well Yoyofr and Laxer3a have never been ones to openly advertise the fact that they would consider help on the project but I'll quote Laxer3a:
"I am not sure neither yoyo and I want to go that far in tuning. If any good coder is interested to join in... May be worth sending a bottle to the sea actually. As the source matches the latest binary. "
So if there is someone out there that would consider the above coding rewrites as a challenge they'd like to take on......
http://yoyofr.proboards44.com
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September 3rd, 2006, 14:17 Posted By: wraggster
Heres what the Scottish Newspaper said:
Then there was Sony Connect, the corporation’s attempt to come to terms with the download generation. It worked like any other online music service and came with a range of sleek devices to play the sounds on – but the company decided to ignore the universally accepted MP3 format and come up with its own, completely incompatible audio format. The results were predictable.
There are many who would argue that all of this is the result of a policy which was responsible for making Sony a household name in the first place. Formed in 1946 as part of the post-war reconstruction of Japan, Sony was set up to be the perfect factory, with teams of engineers working in vigorous competition with each other. This policy of internal isolationism created the transistor radio and the Walkman, but today it seems more of a hindrance than a help.
Sony has squandered the market advantages it once enjoyed. The Walkman brand that fuelled it through the 1980s is now virtually non-existent, the Wega television range of the 1990s has been superseded and now the firm faces an uphill struggle to capitalise on the games console range it hopes will secure its future.
“The strange thing here is that Sony is actually very good at manufacturing slick, attractive devices that work well,” says technology brand consultant Francis Stewart. “If they had just stuck to doing that and avoided tying themselves in knots over industry politics, then I very much doubt that there’d have been even the slightest doubt about the company’s future.”
With share prices tumbling and confidence in the once-unshakeable brand severely dented, only time will tell if Sony can continue to maintain its position at the forefront of consumer electronics.
But the company itself seems unperturbed. There may have been setbacks, it claims, but it remains the brand leader in entertainment and will continue to do so.
According to Sony sources, not only will the Blueray format ultimately prove a global success, but within months of launching the PlayStation 3, its position at the top of the heap will be reasserted. It claims that the new console is so advanced it will simply blow the competition away.
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September 3rd, 2006, 15:06 Posted By: wraggster
Our great affiliates over at Neoflash have posted the results of what has been the best PSP and DS Coding Competition ever (hopefully DCGP 2006 will be half as good), heres the results:
PSP Games
1 - R-Gear - shazz
2 - The Stroke of Link - Yodajr
3 - TrigWars - 71M
3 - ThrottleX - AnonymousTipster
4 - Droplets - drakonite
5 - luminex - pointbat
6 - DYOX - ColdPie
7 - Escape - taichi1082
8 - Arc Angel - Remi59
9 - Sandbox - psmonkey
10 - Reactor - Kagato
PSP Apps
1 - MapThis! - deniska
2 - iR Shell - AhMan
3 - MMSPlus - Brunni
4 - RemaPSP - danzel
5 - Guitar Tuner - PSPZion
6 - Screen Repair Set - saulotmalo
7 - EI0 Map editor - smealum
8 - Funky Demo - Raphael
9 - You might be a... - Sektor
10 - Click Click Machine - miNi
Congrats to Everyone involved, as you know all entries can be downloaded at PSP News, a special congrats to our hosted Coders and PSP Coders who have released some excellent software for the Scene. A Massive congrats to our Deniska for winning the App comp and to Shazz (another member/DCEmu Coder) for winning the Game Comp.
A great day for the Homebrew scene
Do you agree with the findings of the Judges, then let us know
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September 3rd, 2006, 15:18 Posted By: wraggster
News Via GTAPortable.com
A recent update on the listing of Vice City Stories over at the IMDB revealed that the father of Umberto Robina - Alberto - will be making a return to Vice City. The voice behind the character is listed as Jorge Pupo, who actually did the voice of Gonzales in the original Vice City (the mustached guy you killed with a chainsaw).
While Alberto didn't play a big role in GTA: Vice City, we've seen him as the owner of Café Robina. This latest listing of course means that Victor will be getting involved with the Cuban gangs. It would be interesting to see if they want to ''take the Hatians out'' once again, or if R* will lower this part of the storyline in fear of pressure from the Hatian community, like they did a few years ago for GTA: VC.
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September 3rd, 2006, 15:32 Posted By: wraggster
Grimfate126 has released a new library to help Lua Coders do animations etc.
hi. this is the second release of animation lib. in this version, you now have the ability to use sprite sheets!!
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via grimfate
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September 3rd, 2006, 15:34 Posted By: wraggster
New Podcast, heres the details:
The PSP Show #18 - Gangs of London
(MP3 8.02 mb 10 minutes 26 seconds) LISTEN HERE
This edition of The PSP Show features…
The News, with firmware 2.8 updated, firmware 2.8 exploited, everyone upset firmware 2.8 was exploited, no more GT4 Mobile, and Ving Rhames joins GTA:Vice City Stories.
Gangs of London: Are we only meant to blow the bloody doors off?
Don’t forget you can listen on your PSP by going to the PSP web browser, and entering psp.thepodcastnetwork.com/feed as the URL - you’ll be asked if you want to add the show to your RSS channel. Say ‘yes.’
More info
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September 3rd, 2006, 15:38 Posted By: wraggster
It’s a new month and a new issue of the PSPTribune has hit the shelves. There are a few graphical improvements and we’ve also added Britblogger to our staff of folks. He’ll be doing a lot of the copy editing so we can get down to making the articles. We’ve also got a new feature we hope you all enjoy. Portable Gaming Throwback looks at the games that we grew up on. Enjoy issue four and look for issue five on September 15th.
Download at Perooz
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September 3rd, 2006, 21:04 Posted By: wraggster
Well today has been a somewhat sad day to find out that one of our favourite coders has moved onto pastures new.
To PSmonkey, im sure everyone in the PSP and N-Gage scenes thank you for the endless hours you work to bring hope and delight to homebrewers such as myself, its awesome to know that because of homebrew and more importantly IRIS and the mention in the PSM mag that he got his new job
Theres hope for all you bedroom coders, remember no matter what they think of emulation and homebrew the gaming industry inc the likes of Sony, Microsoft and Nintendo do closely watch the homebrew community and if you excel then the possibilities are endless.
Also to all the scene newcomers across the whole PSP scene, remember please understand that any homebrew creation takes a lot of time and skill and some of the comments ive read are a little disheartening, remember if you piss of all the coders then there wont be any scene, just remember that the next time you give out a very rude comment.
Anyway Thanks PSmonkey from all at DCEmu
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September 3rd, 2006, 22:40 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP. Heres whats new:
4.027 changes:
Added Multithreading option. Speedup encoding 20-30%. Required AviSynth MT build or AviSynth 2.6. Option not used if FFT3DGPU filter active.
Engine don`t reset to VirtualDub anymore if you like Mencoder.
Now don`t reset time after editing added job.
Log ann jobs windows possible change size now.
Codec name AVC changed to more correct x264 name.
Profiles sorted from fast to slowest now.
To menu Settings added Output YUV 4:2:0 when supported (DivX) option. This option fix problems with DivX encoding.
Added encoding to x264 with VirtualDub. Now for PMP AVC only. Don`t forgot x264 codec!
Added directstream for video and audio to PMP 2.01 and for sound only for PMP AVC. Change codec to DS for use directstream. DS visible only if source file parametrs valid for PMP.
Download Here
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September 3rd, 2006, 23:31 Posted By: wraggster
New release of the launchelf app for the PS2, heres whats new:
LaunchELF v4.01 (2006.09.01)
-Fixed bug that caused the 'Back' tooltip to be duplicated in FileBrowser menu
-Fixed bug in editor that caused it to scroll past every second 'page' without stopping
-Made some minor source alterations suggested by EP, to reduce compiler warnings
-Upgraded usb_mass to latest version from ps2dev.org SVN (plus our usual changes). This version fixes a bug in the last version, dealing with start/stop of USB storage devices, so anyone who had trouble with the last version should try this one. (If you installed an external driver to fix that, try configuring to use the default again instead.)
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September 3rd, 2006, 23:45 Posted By: wraggster
Via IGN
The Wild Arms series turns 10 this year, and Sony Computer Entertainment is celebrating in style. The company held an anniversary event in Tokyo on the 2nd, where it announced a brand new entry in the series. PSP owners, get set for Sony's classic Western-themed series!
SCE is now hard at work on Wild Arms XF for the PSP, series producer Eitaro Nagano announced at the event. Details and release information were not revealed.
In addition to this surprise announcement, Nagano shared a few new details on Wild Arms: Fifth Vanguard, the new PS2 entry in the series. Players will be able to move around via train and on motorbikes, he revealed. In addition to showing off a few new characters, Nagano also revealed a Japanese release date for the title: 12/14/2006, making it one of the last big RPGs in a year that has been packed with key titles in the genre.
Nagano closed off the event by wishing the series well for another 10 years.
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September 4th, 2006, 16:47 Posted By: wraggster
More info on the Gran Turismo Delay from CVG
Famitsu has reported -- after an interview with Polyphony Digital -- that the release date for the PSP version of Gran Turismo 4 has been put back indefinitely.
Originally mooted to appear in Japan in Spring 2005, it sems that gran Turismo: Mobile Edition has fallen victim to the curse of the PSP, which has recently been dogged by reports of low sales for UMD movies and has been spectacularly outsold in most territories by Nintendo's DS.
Gran Turismo: Mobile edition is, of course, one of those games that could single-handedly boost sales of Sony's handheld -- the prospect of head-to-head battles around the world's finest racing circuits via WiFi is an enticing one indeed. But it seems we'll have to be patient. Perhaps the launch delay is a function of Polyphony Digital diverting resources to the first PlayStation 3 Gran Turismo? We can but wait and see.
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September 4th, 2006, 16:54 Posted By: wraggster
According to a senior Sony exec -- sketchy details of what it might be like are starting to emerge
Sony's Izumi Kawanishi - the executive in charge of software platform development in Japan - has lifted the lid on the PSP's download service in an interview with NikkeiBP. He revealed that the PSP has no problems running PlayStation 1 games in an emulator - although control systems may require a rethink as the PSP only has one analogue stick - that films as well as games will be downloadable and that the download service will operate via WiFi-enabled PCs as well as the PS3.
Kawanishi argued that digital distribution is now feasible, thanks to widespread broadband, and revealed that, with the PS3 configured as a home server, the PSP could be used as a mobile information system (with the PS3's Cell processor taking on the number-crunching duties).
And he confirmed that Sony is hoping to roll out the PSP Download Service when the PS3 launches. Let's hope that turns out to be the case, as the Download Service could provide the PSP with a much-needed boost.
News Via CVG
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September 4th, 2006, 16:55 Posted By: wraggster
As Guitar Hero II tunes up for a November release, new details on the tracklist that axe wielders will be able to wield, have materialised - courtesy of a feature on the sequel appearing in US magazine Electronic Gaming Monthly.
It's emerged that recently confirmed songs for the game such as Guns 'N' Roses' 'Sweet Child O' Mine' and Lynyrd Skynyrd's 'Freebird' are being joined by the likes of Nirvana's 'Heart-Shaped Box' and Motley Crue's 'Shout at the Devil'. Here's the tracks currently confirmed for Guitar Hero II:
Nirvana: Heart-Shaped Box
Van Halen: You Really Got Me
Guns 'N' Roses: Sweet Child O' Mine
Butthole Surfers: Who Was in My Room Last Night?
Motley Crue: Shout at the Devil
Primus (Performed By Primus): John the Fisherman
Stone Temple Pilots: Trippin' on a Hole in a Paper Heart
Anthrax: Madhouse
The Police: Message in a Bottle
The Pretenders: Tattooed Love Boys
Spinal Tap: Tonight I'm Gonna Rock You Tonight
Heart: Crazy on You
Allman Brothers Band: Jessica
Lynyrd Skynrd: Freebird
Avenged Sevenfold: Beast and the Harlot
Dick Dale: Misirlou
Lamb of God: Laid to Rest
Alice in Chains: Them Bones
Reverend Horton Heat: Psychobilly Freakout
Black Sabbath: War Pigs
KISS: Strutter
The Rolling Stones: Can You Hear Me Knocking?
Rush: YYZ
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September 4th, 2006, 17:01 Posted By: wraggster
If you want to plug your PS3 into an HDMI socket, you'll have to fork out even more wedge
The freshly minted Official US PlayStation 3 website confirms that even the pricier version of Sony's next-gen console will not ship with an HDMI cable in the box.
Which may strike as a tad underwhelming, but considering that Sony is touting HDMI -- the spiffy new HD-specific interface -- as the means of getting the best graphics out of the PS3, and as something which makes it unique compared to the Xbox 360 (which currently has no HDMI out support, although speculation suggests it may soon acquire it), it seems odd.
And, of course, it provides another example of the constant PS3-related flak that Sony has endured since E3. At least the company is finally preparing to reveal all at the Tokyo Games Show later this month. naturally, we'll bring you all the low-down from that when it gets under way.
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September 4th, 2006, 17:13 Posted By: wraggster
News from Lik Sang
Monolith Soft's popular Xenosaga series debuted in Japan back in 2002 and is well known for its incredible storytelling. Now with the decision to end the epic tale in the third episode, developers have made every effort to let the bright flame of this RPG trilogy go out with a bang to be remembered. While the Japanese version has been available for a while already, the English-speaking world can now fully embrace the rich narrative that Namco offers fans of the series, as the highly anticipated US release is in stock now. More than eight hours of movies and voiced cut-scenes, an updated battle system, customizable skill sets for characters, shops to trade items in, an extensive mini-game system, creation of your own maps and lots of other new stuff make Xenosaga III - Also sprach Zarathustra a worthy closure of a magnificient saga. By the way, if you feel like catching up on earlier Xenosaga titles on the go, we do recommend checking out Xenosaga I & II, which is a remake of the PS2 prequels for the Nintendo DS in one awesome, revamped compilation.
More info and screens at link above
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September 4th, 2006, 17:39 Posted By: wraggster
Heres the info from Dixons
As Sony have yet to announce a confirmed release date (Nov. 17th is still only a provisional date) or how many units are being shipped to Europe, let alone the UK, we have stayed off opening up forward orders on this item for fear of massive under supply.
You can register your interest on the internet page and once we have the details from Sony we will be able to advise whether you can pre-order. Pre-orders will now only be taken from customers who have registered an interest as the latest from Sony hinted at under a million units throughoutthe whole of Europe before Xmas.
We currently have no idea how many our allocation will be, but we expect it to be much less than we would like it to be.
Dixons Direct
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September 4th, 2006, 17:44 Posted By: wraggster
Here they are:
Lets start with the bad news - the launch lineup is shrinking. Originally, the list was 30 titles (1st and 3rd party). Currently, the list is about 15 titles (can’t get more specific because at this stage it literally changes by the hour). There is an up-side, however. The extra development time is making a world of difference. Some of you saw Heavenly Sword at E3 and it looked pretty good... that is, it looked like your typical 360 game. The team has been hard at work piling on layers and layers of detail and as of right now, it looks like ****ing Advent Children (you thought Metal Gear looked good? You gotta see this). It's also being given a God of War type violence upgrade, since they found out the graphical realism and brutality of the combat (bloodless though it was) was getting it a Mature anyway. Seriously, it will blow your mother****ing mind (although it’s sad that having really awesome graphics influences the ESRB ratings these days). The current release target is March.
Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.
As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.
Those DVDs you love so much, they’re the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor will probably not be seen for another year at least.
There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.
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September 4th, 2006, 19:45 Posted By: wraggster
Kojima has posted this news:
Hi,
Just a quick note to say the commercial pc versions of raptor(Now synthesis 3dmax) has been released for the price of 25 dollars.
Just to be clear, the psp version will remain freeware, but if you'd like to be able to quickly test your code on pc/mac/lniux you might like to consider the commercial package, which includes support for pc/mac/linux(Using sdl) and also a BlitzMax version.
https://gbp.swreg.org/soft_shop/51012/shopscr2.shtml
I was going to make the pc version free too, but I've just been hit with a phone bill so I have no choice, sorry.
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September 4th, 2006, 19:49 Posted By: wraggster
Heres an excerpt:
We've already gone muzzle to muzzle with Metal Slug Anthology, when the game hit PSP booths at this year's E3 (may it rest in peace). However, SNK Playmore is currently putting the finishing touches to its tenth anniversary collection and we've been twiddling our nostalgia diodes from the comfort and relative safety of the IGN UK office.
Metal Slug Anthology gathers the first six entries in the classic series - that's 1, 2, X, 3, 4 and 5, for your notes (with 6 heading to PS2 independently later this year) - and attempts to weave them into an intoxicating miasma of portable blasting fun. Given the collection's status as anniversary fodder, obviously top of most fans' list of questions is just how good a job's been done with port from Neo Geo originals to PSP.
Well, we summoned our friendly, bearded Metal Slug expert, posing the question, "You man! Man in the chair! Is THIS what you want from your game?" Rather than offering any kind of direct response though, our knowledge-riddled pal squealed and clapped in delight the second he'd powered up the PSP. The reason for his outburst? SNK has used the Japanese originals as the source for their porting prowess - that means blood, blood and more blood, lovingly rendered in quirky cartoon-o-vision.
Full preview at IGN
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September 4th, 2006, 20:04 Posted By: wraggster
Refraction posted this news:
Nagisa let us know in #pcsx2 that he released a new version of his great ps1/ps2 pad plugin,this time adding a x64 build as well!
Here's the changelog:
v1.7:
-Changed to DirectInput9.
-Fixed PADreadPort1/PADreadPort2 API.
-Fixed the confusion about PAD1/PAD2 settings.
-Added x64 DLL.
You can grab the source along with both x32 and x64 binaries here: http://www.ssspsx.com/
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September 4th, 2006, 21:52 Posted By: wraggster
Yoshihiro has has stuck on Youtube the latest video of his Playstation emulator for the PSP which is now at Private Beta 3.
Check out the Video Here -->
Tell us what you think when you have watched it
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September 4th, 2006, 23:06 Posted By: FOL
Hi, just to let you know what is happening with PSPUAE at present. A new release is in the works and here are the changes / improvements
Changes:
- Based on e-uae 0.8.29 WIP3
- Removed support for serial ports to gain speed
- Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense on the PSP
- Added cpu speed option - thanks to FOL
- Added profiling support (you cant see it as it requires a recompile)
- Fixed memory issues - 2MB Chip, 1.5MB Slow and 2.5MB Fast (PSP V1.50, Eloader PSP, Fast mem = 2MB)
- Should run using kxploit and the eloader (So V1.50 Version will also work on any V2.x+ PSP using the GTA E-Loader / EMenu)
- Fixed keyboard mappings
- Switched middle and right mouse button
- Fixed screenshot
- only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the last 2 for performance reasons)
- disabled debugging support (can be enabled again it doesnt really make a performance hit)
- when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp button is released. This works great for pinball fantasies
- removed 2 drives from the disk menu
- added msg box for when no kickstart rom is present and also for when changing kickstart roms while using PSPUAE
- Saved Name States
- added msgbox warning if pspuae runs out of memory
- added 2.04 and 2.05 to the kickstart menu
- corrected bug causing pspuae1.options to not load at startup
(These may change, as its currently being tested for bugs).
I would also like to thank Ric for all his hard work on PSPUAE. Without him PSPUAE would be dead.
Some screenshots of it in action can be found at PSPUAE Homepage
I will update this thread with any updates on the up and comming release.
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September 4th, 2006, 23:55 Posted By: wraggster
Shock horror, Argos has got it wrong in their mag, heres what they wrote:
Playstation 3 is the most advanced games console ever, designed for you to enjoy the next generation of entertainment in your home. Features include:
Blu-ray disc playback
Pre installed Hard Disc drive
Latest RSX processors
High Definition output
Motion sensing Dual Shock controller
Compatible with all Playstation and Playstation 2 games
Of course you should know that Dual Shock isnt in the PS3 console, time for shops to learn to double check their magazines ;
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September 5th, 2006, 00:51 Posted By: wraggster
Heres an excerpt
Like many of you, we've had our PSP for exactly one year and a weekend. It feels like the right time to look back to get some perspective on how Sony's handheld has evolved over the last 365-odd days.
Let's not beat about the bush. There's been a fair bit of backlash recently. Major game publishers have publicly stated their disappointment in PSP's retail performance to date. Sony has been criticised for providing shipping (rather than sell-through) figures only. Indeed, anything with a Sony badge on it has come in for harsh treatment from both press, industry and gamers in recent times – criticising PlayStation-related products is this season's new black.
But let's not order the coffin just yet, eh? We're not here to defend companies, but we've never bought into the fanboy mentality of judging game systems based on the manufacturer, either. If they're good, we'll play games made by anyone and on any system. And though PSP unquestionably faces some issues, an objective outlook concludes we're considerably further away from mourning its demise than the sensationalist headlines would have you believe.
With that in mind, what we've tried to do here is to give you a sensible overview of the PSP's first year in Europe – what it's been through, where it's at, and where it's headed.
Full article at Pocketgamer
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September 5th, 2006, 00:57 Posted By: wraggster
Heres an excerpt
One of the first things we PSP fans have to be excited about is the upcoming GPS accessory. We've known about the possibility of a GPS accessory ever since before the PSP was even released; Sony's first public exhibition of the PSP showed several units equipped with a small GPS unit that attached to the PSP's GPS port. Sony reminded us that the accessory was on its way at the Playstation Business Meeting earlier this year. And just this past week, we learned an official price and release date for the Japanese market: December 7th for 6,000 yen (~$51 USD).
Full article at PSP Vault
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September 5th, 2006, 01:18 Posted By: wraggster
Montrob posted this news:
Hey, this is probably the last release of this game. It is a clone of AlphaAttack, hence the name AAP - AlphaAttackPSP. I started working on it about half a year ago, and got bored of it after about a week or so. I decided to pick it back up a few days ago and I "finished" it. It only has rotating bombs, and regular bombs. The reason why I didnt add more is because it would make the game lag bad, and my GFX artist would never send me the GFX.
-Controls
-Main Menu
Down - Select menu option
Up - Select menu option
Cross - Select option
-In Game
Face Buttons - Destroy Bombs
Start - Restart Game
Start + R - Exit Game
Select - Screenshot
-Feautures
- Two Types of bombs
- Single Player
- Accuracy
- One Level
- Hi Score
- Time
- 3 Lives
- 3 Destructable Houses
-Comments
Unless ALOT of people want me to add to this game of fix bugs, I wont do it.
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via montrob
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September 5th, 2006, 01:33 Posted By: wraggster
Youresam has released a new app for the PSP, heres the readme;
This is an illusion where you stare at an inverted pic, then look at the black and white version and it appears in color.
Instructions
Simply stare at the image for about 30 seconds, then hold X, the image should then be in color! There is a small X in the center of the screen,
try to stare directly at it.
If you want to use your own images, simply plase them in the /imagesfolder. Note that the PSP screen size is 480x272, and you cant load any images above 512x512
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September 5th, 2006, 01:38 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in PSPMaster 009 BETA 2?
- PSPMaster now can play VGM music files.
- Fixed a video palette update bug.
- Impreved render and video routines, SMS games now run at 133MHz and game gear at 100MHz.
- Support for 3 colors fonts in menus.
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September 5th, 2006, 01:47 Posted By: Art
** X-Flash V15c **
Play Free Space and Save Our Planet.
- Win Free Space and a prize is unlocked permanently for the
current X-Flash installation.
- Save custom XMB label set as a file for later use or sharing,
and read from the file back into the XMB label editor.
- The HOME and START buttons will now exit program from
within the custom firmware configurator and label editor.
- Added startup checking of Theme.XF file, and Labels.XF file.
- Added a new screen to the ASCII graphics demo.
- Added feature to exit program and put PSP in standby.
- Removed slow motion mode from ASCII credits demo.
- Removed fast foward Easter egg from ASCII credits demo.
- Bugfix to ASCII credits demo where line and circle drawing
routines excluded drawing on the bottom line of the screen.
- Fix to Memory Stick free space check before firmware dump
to support over 2Gb for the new 4Gb Memory Sticks.
- Another three Easter Eggs?
******************************************
X-Flash Easter Eggs as of X-Flash V15 (11th September 2006)
1. Use 13.37 Special version Spoofer to apply the 13.37 version spoof.
Now when you are in the credits demo, or document reader, the Triangle
button will toggle a 1337 text translator.
2. Go to the menu option to start Simulation Mode, and select it with the
Circle button more than six times in a row before performing a firmware
dump, and the ASCII hand will flip you the finger!
3. Set "Art" (case sensitive) as your PSP nickname in the XMB menu prior
to starting X-Flash. Now when you apply a custom nameplate picture, a
special built in X-Flash splash screen will be written to flash instead
of the file XFLASH/Modified/name_plate.png. This is different from the
sample name plate picture included in the Modified directory with X-Flash.
4. Press Cross during the starfield display in the ASCII credits demo, which
will start the Free Space game in that screen. Use analogue joystick, or
the D-pad to control your ship, and press Cross to fire. You can only fire
one bullet at a time (oldstyle), and your ship turns green when it is ready
to fire a new bullet.
Shoot the enemy five times in a single session before the time runs out,
and the "Free Space" string will be unlocked in the XMB Menu Label Editor
for the current installation.
You can achieve a high score based on the time that it takes you to destroy
the enemy. If you beat the default high score, your high score will be saved.
5. Set (case sensitive) "Free " (that's "Free" followed by a space) as your PSP
nickname in the XMB menu prior to starting X-Flash. Now when your Free Space
game is over, you can quickly restart it by pressing Circle to exit the
credits demo, then Cross to enter it again, and a new Free Space game will
start immediately.
Hope you enjoy the extras
Cheers, Art.
Try Hellcat's X-Flash Windows Menu Editor:
http://fserv.skill-club.com/getfile.php?f=130&s=d71a
Microsoft .NET Framework 1.1 Runtime:
http://fserv.skill-club.com/getfile.php?f=127&s=2456
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September 5th, 2006, 02:07 Posted By: cools
This is the (probably) last version of Drag Mini, as I will soon start on Drag, which wont be a minigame, but a full blown work of art!
Fetures:
(+)Wifi, Go ahead play online!
(+)Tells you if you win or lose (or tie...)
(F)Blown Engine, so is more accurate
(+)Menu
(F)No more constant Memory Stick light flashing during car select
Below is a Pic of me pwning youresam (thanks for testing!)
Controls:
Start to quit
X to accelerate
Triangle to Brake
R to increase Gear
L to decrease Gear
Since this is using netLib you will either need the custom netlib luaplayer by me or youresam. Or you could use the standalone eboot.
Thanks to: youresam, xigency, PTPTaylor(name change?), and anyone else I forgot to mention for testing this. And also Major thanks to youresam for making netlib and helping me get all the bugs out!
If you find a bug or error, please send an email to coolsdev [ at ] gmail [ dot ] com
If the game crashes from line 1 - 129, it just means that you have not connected to netlib properly, just reset the wifi switch and try again.
Edit: New File w/Bugix, please redownload!
Select to exit from main menu.
Download and Give Feedback Via Comments
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September 5th, 2006, 07:29 Posted By: wraggster
Someone called Scrivener has posted some interesting bits on the PSP, seems like he knows his stuff but we cant clarify who he is:
Ok, so onto some PSP news…
The GPS is currently on hold. Bummer, I know. PSP has outsold DS and DS Lite by 1.2m units (Edit: Checking on this. May actually be NA only). The PSOne emulator will be attached to an October firmware update. The online store for PSP and PS3 should launch soon thereafter (around November 11). A new PSP entertainment pack is coming next month. It costs $250 and includes a 1GB MSPD, ATV Offroad Fury: Blazin Trails (game), and Lords of Dogtown (movie). No headphones.
PSP integration with PS3 is still planned. You’ll be able to use your PSP as a remote control for your system. Currently, the plan is that you’ll even be able to see your PS3 screen on your PSP so long as both are connected to the same network (almost like a location-free player). This feature may not be ready for launch, but if it misses, it will be added in an update soon after.
More than 200 new PSP titles will ship between now and Christmas!
You know about the disaster that was UMD movies? Well there’s a reason for that. Usually Sony works with companies who license their products and lay down certain ground rules (pricing, features, etc). With UMD, they had a hands-off approach and movie studios just started releasing every piece of shit movie in their vault, without special features, at highly inflated prices. Sony is not happy about this at all and is going to try to jump start the UMD movie scene again (could take up to a year) by requiring that releases meet certain guidelines. Guidelines may include an MSRP limit of $15 and that UMDs include all the special features of their DVD equivalents. It’s possible that it may be too late to save, but Sony has a lot of muscle and the PSPs multimedia features are its biggest selling points… especially considering the target consumer is a male between the ages of 21 and 40.
More Info
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September 5th, 2006, 07:35 Posted By: wraggster
New asian version of this game available at SuccessUK
Capcom takes a double-dose of classics with a second collection of Capcom's arcade greats. Featuring 19 different games to play, this compilation features games from the console Capcom Classics (including Ghouls 'n Ghosts, and Street Fighter II), plus other classics and lesser-known arcade games such as SONSON, Gun Smoke, King of Dragons, and Knights of the Round.
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September 5th, 2006, 07:38 Posted By: wraggster
The US version of Locoroco in on preorder and coming in 3 days atSuccessUK
LocoRoco plunges you into a colourful world where jelly-like creatures (LocoRoco) sing, roll and bounce their way through levels to reach their goals. Guide your LocoRoco through the various worlds using a simple tilting and bouncing gameplay mechanic -?using the PSP system's Left and Right shoulder buttons to tilt the ground up to about 30 degrees in either direction. The jelly-like LocoRoco don't stay still -- guide these little characters as they bounce, roll and jump their way to the goal, avoiding splinters and enemies.
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September 5th, 2006, 16:58 Posted By: wraggster
Toshiba has confirmed that the first standalone HD-DVD player to reach Europe will hit the shops on November 15 - just two days before the launch of the PlayStation 3.
Speaking at the IFA consumer electronics show in Berlin, Toshiba's Olivier Van Wynendaele said the first player to go on sale will be the HD-E1, priced at 599 Euro - the same price as the 60GB PlayStation 3. A higher-end model, the HD-XE1, will follow in December, and will retail for around 1000 Euro.
Both players are slimmer than similar models released in the US, where HD-DVD began to roll out in April. They can output from HD-DVD discs at 720p or 1080i, and the HD-XE1 can also output at 1080p.
Toshiba claims to have sold 50,000 HD-DVD players in the US and Japan already, and predicts year-end sales of 200,000. The company plans to ship 10,000 units to Europe for the first phase of launch.
The HD-DVD format is backed by Microsoft, which has already announced plans to release an external drive for Xbox 360 and is expected to do so in time for Christmas.
Sony's rival Blu-Ray technology, however, will be incorporated into the PlayStation 3. The 60GB model will launch alongside a 20GB version, priced at 499 Euro, on November 17.
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September 5th, 2006, 17:00 Posted By: wraggster
Sony Japan is set to reduce the price of its PlayStation 2 console in the region, in preparation for the launch of the PlayStation 3 later this year.
The popular home console will retail for 16,000 Yen (108 Euro), coming in to effect on September 15th.
Sony recently reduced the price of the PS2 in Europe, where it now sells for a suggested retail price of 129.99 Euro.
Sony has sold over 106 million units of the PlayStation 2 worldwide since its debut in 2000, and intends to launch the PlayStation 3 across Japan, Europe and the US this November.
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September 5th, 2006, 17:02 Posted By: wraggster
North American consumers planning to purchase a 60GB PlayStation 3 will need to purchase a HDMI cable separately if they want to fully exploit the console's graphics capabilities.
That's according to the specs page on the official US PS3 website, which notes: "HDMI cable not included. Additional equipment may be required to use the HDMI connector."
Sony has long promoted the 60GB PS3's HDMI output as a key feature of the machine. The 20GB model, however, does not feature HDMI - and nor does Microsoft's rival Xbox 360 console.
SCE UK declined to comment on whether the 60GB PS3 will also ship without a HDMI cable here. However, sources close to Sony speculate that Europe will follow the US example by not including a cable in the box, due to the fact that the majority of console purchasers will not own a HDMI-ready TV - and those that do will already own a HDMI lead.
Instead, PS3 is highly likely to be sold with a composite cable and SCART adaptor - just like the PlayStation 2.
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September 5th, 2006, 17:05 Posted By: wraggster
With just over two months to go until the launch of the PlayStation 3, Sony Computer Entertainment Europe has launched a new online campaign to promote the console.
The new website, which has been developed in co-operation with ad agency TBWA, features the slogan 'This is Living' and six 'PS3 stories' - short films designed to reveal more about various aspects of Sony's new machine.
The first film to be released focuses on the theme of real-time. The other films, which cover blu-ray, high definition, cell processing, tilt sensitive control and cinematic production, will follow at two week intervals.
The website also features a new specs page which confirms that, as predicted, the PS3 will not come with a HDMI cable as standard. As previously announced, the console will weigh in at 5kg, feature four USB ports and will be compatible with third-party 2.5 inch serial ATA hard drives.
According a statement issued by Sony, the new 'This is Living' campaign "moves away from conventional 'cryptic' pre-launch campaigns" - such as the 'Third Place' campaign which was used to launch PlayStation 2, complete with a surreal television advert from David Lynch.
"This audience is hungry and savvy - it wants to be inspired and informed, not teased and frustrated," said TBWA's Robert Hardwood-Mathews.
Sony product manager Luke Southern added: "PlayStation 3’s primary audiences are entertainment enthusiasts who spend a lot of time online.
"We want these stories to become the property of the Internet commons - shared, remixed, hosted on YouTube, linked, blogged about - so that they gain their own momentum and inspire the online communities. We want to create a campaign as dynamic as the PS3 itself."
The films, which are said to have been inspired by Phil Harrison's demo of the PS3 at E3, each feature the tagline: "Where the old rules don't apply... PS3." They will also be shown on TV and in cinemas, and the campaign will run across Europe, Australia and New Zealand "until at least November 2006", according to Sony.
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September 5th, 2006, 17:48 Posted By: ACID
The PSP - a great piece of gadgetry. Amazingly - Sony ships it without any software. We've tried to fill that gap with the release of a new all-in-one
software utility for the PSP called "PSP Feeder". PSP Feeder includes all sorts of useful tools that you would previously have to find, download and
pay for separately. Now - all the functionality you need is in one neat package
Full News Release:
We would really like comment and feedback on PSP Feeder from the PSP community.
Some features included in PSP Feeder.
- Video. Converts your videos so that they can be played on your PSP and then copies them directly onto your PSP. PSP Feeder even generates the
thumbnails. You can import movies to your PSP from iTunes. Play the movies from the PSP on your computer.
-Music. Organize music on your PSP. You can add music to your PSP as easily as drag and drop. Put music and playlists from iTunes onto your PSP. Play
music back from your PSP on your computer.
- Photos. Organize photos on your PSP. PSP Feeder resizes and compresses your pictures when adding them to the PSP so you get more photos on the PSP. View pictures on your PSP through your computer. Set photos as wallpaper pictures.
- Internet Bookmarks. Sync your PSP with your Internet Explorer bookmarks. No more entering long URL's into the PSP!
- Address Book. Load you windows Address Book, Outlook Express contacts or Microsoft Outlook contacts onto your PSP and view them using the PSP Internet Browser.
- Games. Back up saved game data to your computer. Restore it easily. Install games onto your PSP using PBP files.
PSP Feeder sells for $16. A free demo is available from our site... http://www.wideanglesoftware.com/psp
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September 5th, 2006, 18:02 Posted By: wraggster
Rockstar's sent us a new gameplay trailer from Canis Canem Edit (previously 'Bully'), so in time-honoured tradition we've uploaded it here for you to pass mince pies over. A fairly short clip, it reveals a female midriff, bike race action and a little bit of fisticuffs between opponents as they pedal away furiously and jump off ramps and stuff. Boys, eh?
Canis Canem Edit is due in October on PS2
Trailer Here
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September 5th, 2006, 18:15 Posted By: wraggster
We're still twiddling our thumbs waiting for our copies of the first Yakuza to arrive, but already Sega has released a number of screenshots showing off the sequel, which is set to hit the Land of the Rising Sun at the end of the year.
According to highly-respected Japanese mag Famitsu, Super Monkey Ball creator Toshihiro Nagoshi is once again taking the reins for the sequel, which is said to contain over 100 stories and sub quests.
Story-wise, Yakuza 2 kicks off with an assassination, which prompts our hero to head southwards towards Kamurocho, Osaka and other locations across Japan. As well as the original game's returning Japanese voice cast, Yakuza 2 also has a number of new characters, including the game's heroine, Kaoru Sayama, a police officer apparently known as the 'Yakuza Hunter'.
In addition, Famitsu also reveals that Sega's second crime-em-up will feature a "deeper dramatic storyline" and there will be new themes, such as an "adult love story." As long as we still get to beat up fat Japanese gangsters, we're don't really care.
Yakuza 2 is currently penned for release in Japan on December 7th, with the original game landing on our shores next Friday. Look out for a review of the latter very soon.
Screens Here
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September 5th, 2006, 18:17 Posted By: wraggster
While everyone was over the moon at the announcement of a next-gen 360 exclusive PES 6, and then possibly also sick as a parrot as it wasn't quite so exclusive, it's easy to forget that the game has prospered for many a long year on what many PES aficionados consider its ultimate platform, the PS2.
The reasons are many and varied, but ultimately our footy experts are agreed it's actually all down to the Dual Shock controller, which so far, has provided the ultimate interface for playing Seabass's annual magnum opus. Of course, this may all change in the next-gen incarnation, but we've spent so many halcyon days on the PS2 version of PES, even the prospect of a next-gen version can't deflect us from what we consider its real home platform.
But enough waffling from us, what you really want to see is PES 6 in action on PS2, so here's a fresh array of shots from our recent session with the game, showing amongst other things ex-Man Utd hitman Ruud Van Nistelrooy banging one in for Holland, Italy's World Cup star Luca Toni unleashing a fierce volley against Argentinean opposition and Michael Owen surging through a packed Dutch midfield (good luck with the op this week fella).
Nice, and in case you missed them first time around, you should also direct eyes right to check out our recent exclusive shots of new England skipper John Terry making his debut in the game. Only a month to wait now before PES 6 arrives - and there goes a whole year of lunchtimes all over again.
Screens Here
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September 5th, 2006, 18:19 Posted By: wraggster
You may know from times past that Super-Bike Riding Challenge is one of our hot tips for Most Wanted biking game of the year and today we've opened the throttle for another exclusive movie showing from the game.
With the release roaring ever closer - in fact, just 10 days away now on September 15 - this latest trailer showcases the game's fine looking intro movie and should set you up nicely for all the 'two-wheels good' action in prospect.
Popping wheelies, hot overtaking manoeuvres, thrashes, crashes and bashes - it's all there for you to enjoy, and if you need to know more about why we reckon it's so hot, simply slide eyes right and check out our preview and extensive chat with developer Milestone. Then it's back for a full throttle showing of the movie, enjoy!
Movie Here
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September 5th, 2006, 19:39 Posted By: wraggster
More Download Info via Gamesindustry
Sony’s head of platform development in Japan, Izumi Kawanishi, has stated that the upcoming PSP download service will operate via Wi-Fi-enabled PCs as well as the PS3, and is due this November.
Original PlayStation games will be downloadable and Kawanishi reports the PSP has no problem running them via an emulator, according to an interview with NikkeiBP.
Kawanishi also states that the PSP download service, which is set to include movies as well as full original PlayStation games, is scheduled to launch in conjunction with the PlayStation 3.
With broadband becoming more widespread, Kawanishi explained that digital distribution was a realistic service that the PlayStation 3 could utilise in its role as a central home server - as well as a traditional games console.
Sony declined to offer further comment on Kawanishi's statements.
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September 5th, 2006, 19:40 Posted By: wraggster
Creating a universe is a big job, and Sega is taking a mulligan on its Phantasy Star Universe to get the job right. In a letter addressed to Phantasy Star Online users this week, Sega apologized for a series of technical glitches that stymied many users' efforts to play the game online.
The game, which went on sale for the PlayStation 2 and PC in Japan on August 31, suffered problems in its online mode from the outset. When trying to connect online, players were met with various technical issues, incluing blank screens and corrupted character data. As a result, Sega was forced to shut down its servers on the evening of September 3 and is working to fix the problem. Service for testing and troubleshooting purposes is scheduled to resume tomorrow.
The game will formally re-launch in October, and the free 30-day trial included with the game will be calculated from this time. The bad news for early adopters who struggled through the game's issues to play is that "…it is possible that during the testing period, player data will be rolled back or deleted…"
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September 5th, 2006, 19:44 Posted By: wraggster
Via Gamesradar:
The first batch of screenshots for the PSP version of WWE SmackDown! vs Raw 2007 has recently emerged, showing an impressive-looking scaled down version of the next wrestling ruckus.
While we've had a pretty good look at SmackDown! 2007 on Xbox 360, publisher THQ has been more cagey about showing us the other, less pretty versions of the wrestlefest. A trickle of PS2 screens started in July but, for a long time, there has been no sign of a PSP screenshot - odd, considering it's scheduled to hit stores in November.
But now, with the goods finally in front of us, we can honestly say that the screens look great for a handheld title, with sharp detail on the wrestlers and the ring. Granted, there are a few sacrifices - the crowd looks like a bunch of cardboard cutouts - but one of the shots at least implies that the interactive grapples from the console versions will make it to the PSP version intact.
One thing they don't show, however, is a single new addition to the roster of wrestlers. But we expect that to change real soon.
Screens Here
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September 5th, 2006, 19:48 Posted By: 71M
Hi,
As the Neo Flash competition has drawn to a close, I thought I'd release the source code for Trigonometry Wars to the public.
Maybe someone out there will find it useful and might create a bigger and better version of the game!
I'm gonna release another update soon, probably by the end of the week, but after that development on this project will slow down.
PM me if you need help getting the source compiling.
Cheers,
71M
p.s. Special Dr.Neo version attached!
Download Via Comments
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September 5th, 2006, 20:06 Posted By: wraggster
New Preorder from SuccessHK:
NASCAR 07 makes you take risks, be rewarded, and become a champion. Use skill and instinct during the most intense race situations as you control the outcome by avoiding disastrous wrecks and flying debris. Every driver (and every race) takes on the characteristics of real-life NASCAR, from the aggressive style of experienced veterans to the reckless approach of the rookie drivers. With all-new speed blurring and realistic spark and smoke effects, feel your heart pump and your pulse race as the all-out drama and intensity of 190-mph racing comes at you like never before with NASCAR 07. Take on a new 1-on-1 time trial racing experience with driver Kenny Wallace to earn special contracts in the Fight to the Top mode
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September 5th, 2006, 20:09 Posted By: wraggster
New Preorder from SuccessHK:
In Guilty Gear Judgment, players will be able to experience the fast paced, adrenaline fused, arcade fighting of Guilty Gear X2 #Reload as well as delve into a new Guilty Gear gameplay experience -- a beat-em-up, side-scrolling, action mode featuring 20 Guilty Gear characters battling through 18 levels of story and brawling. In addition, both the 1-on-1 fighting tournament of #Reload and the adventure play of Judgment offer wireless multi-player connectivity for up to two players.
This edition is an upgraded version (featuring the new Boost Mode) of the PSP game released as Guilty Gear X2 #Reload in Japan.
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September 5th, 2006, 20:12 Posted By: wraggster
New Preorder from SuccessHK:
LEGO Star Wars II: The Original Trilogy is a comical take on the Star Wars Trilogy, the movies that revolutionized pop culture forever. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her Blockade Runner to a showdown on the reconstructed Death Star, the game includes the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim. Drop-in/drop-out feature enables friends to join easily and engage in multi-player action
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September 5th, 2006, 20:22 Posted By: wraggster
From a Cnet Article:
Well, not quite yet. According to Sony Ericsson's senior vice president of Product and Application Planning, Rikko Sakaguchi, the company "is working on something" (related to the PlayStation phone), although he claims that "the surprise must be kept for the future". Speaking at a media conference in Malmo, Sweden, as part of the company¡¯s upcoming 5th anniversary celebrations in October, Sakaguchi added that the objective was not to create a gaming device but one that integrates both the gaming and communication functions.
Freaky eh
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September 5th, 2006, 21:01 Posted By: wraggster
Via IGN
It's been a strange year for fans of THQ's WWE SmackDown series. Though the game had been unveiled at one of its earliest points ever (just prior to E3, which is highly unusual timing for the franchise), new gameplay features and the roster itself have been held back longer than we're used to. In fact, the official lineup announcement has come so late this year that false lists have been popping up all over the Internet for weeks.
Luckily, that long wait has finally come to an end.
Highlighted in our table below are all 51 current superstars and divas that will be fully playable in WWE SmackDown vs. Raw 2007. Fans should study it well, as it contains a number of new personalities that have never appeared in a SmackDown game before -- Umaga, The Great Khali, MNM, The Boogeyman, and a number of other fresh faces have all joined a roster that includes a huge number of returning favorites (Triple H, Kane, The Undertaker, Rey Mysterio, etc, etc). As an added bonus, we've even included a list of all the non-playable characters that players will interact with as well. WWE Legends will be unveiled at a later time.
Batista's in again this year, surprised? Nope, we're not either.
Longtime readers of IGN should know exactly what this roster reveal means: that in the coming days, we'll kick off our annual "SmackDown Countdown," which shines the spotlight on all 51 superstars as we approach the game's planned release date in mid-November. Look for it to start rather soon.
But now, without further ado -- here's the official confirmed list of superstars:
CURRENT SUPERSTARS
Batista, JBL, Randy Orton
The Big Show, Jillian Hall, Rey Mysterio
Bobby Lashley, Joey Mercury, Ric Flair
The Boogeyman, John Cena, Rob Van Dam
Booker T, Johnny Nitro, Shawn Michaels
Candice Michelle, Kane, Shelton Benjamin
Carlito, Ken Kennedy, Snitsky
Chavo Guerrero, Kid Kash, Super Crazy
Chris Benoit, Kurt Angle, Torrie Wilson
Chris Masters, Lance Cade, Trevor Murdoch
Daivari, Lita, Triple H
Edge, Mark Henry, Trish Stratus
Eugene, Matt Hardy, Umaga
Finley, Melina, The Undertaker
The Great Khali, Mickie James, Viscera
Gregory Helms, Paul Burchill, Vito
Hardcore Holly, Psicosis, William Regal
NON-PLAYABLE CHARACTERS
Jerry Lawler, Mike Chioda, Theodore Long
Jim Ross, Nick Patrick, Tony Chimmel
Jonathan Coachman, Shane McMahon, Vince McMahon
Lillian Garcia, Stephanie McMahon
Michael Cole, Tazz
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September 5th, 2006, 21:03 Posted By: wraggster
Via IGN
Thank the portable gaming gods, Wild Arms for the PSP is not a port! Sony Computer Entertainment Japan opened up a teaser website for Wild Arms XF today, and the big revelation at the site is that the game is an original new title. After the Popolocrois port and the Tales of Eternia port, we're sure you can see why we're relieved.
The site provides a couple of additional details on top of this. XF, which is read as "Cross Fire," takes place in the land of Falgaia, the universe common to all Wild Arms games. Media Vision is, of course, heading up development.
Accute web surfers will also notice some English text in the artwork at the above site. We'll leave the speculation to you.
Wild Arms XF was a surprise PSP announcement at Sony's Wild Arms 10th anniversary party, held over the weekend in Tokyo. Specifics on the game were not revealed.
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September 5th, 2006, 21:05 Posted By: wraggster
Via PSPFanboy
Our sister site AdJab has discovered a new PSP ad. And it continues Sony's strange fascination with bathroom jokes to promote their handheld. In this ridiculous viral ad for the upcoming Gangs of London, gangs must relieve themselves in order to "mark their territory." Funny or not? You decide.
Video Here
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September 5th, 2006, 21:23 Posted By: wraggster
Via Perooz
Let the WWE’s hottest diva body-slam you into submission Your exes can thank you for introducing them to ramen and tears; Torrie Wilson owes an ex-boyfriend gratitude for introducing her to pro wrestling—and with it superstardom. One week after visiting backstage with her turnbuckle-mad ex, she was working the ring for a rival organization. Two years later, she signed with the WWE.
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September 5th, 2006, 21:26 Posted By: wraggster
Great UMD Sales News from PSP VaultAs you know, we here at PSP-Vault have been following the tale of Warner Home Video's 980 yen (~$8.50 USD) UMD-Video sale in Japan. Warner Home Video first announced the UMD-Videos would be available for a limited time. Then, last month, they removed the limitation and said the UMD-Videos would be available at the same price indefinitely, at which point we speculated that increased sales were the logic behind this move.
Well, it seems we were right. Today, Gpara carries an announcement from Warner Home Video that states that after they reduced the retail price of the UMD-Videos to 980 yen (~$8.50 USD), the company moved over 10x as many units.
It's a shame that it has taken so long for companies to realize this, but let's all celebrate -- this announcement is a victory for the UMD-Video format, the PSP, and especially us consumers. Hopefully word of Warner Home Video's success will spread to other companies in the industry. I got the Harry Potter Movies on UMD for 9 pounds each the other week but now they are back to 20 pounds, anyone know an English speaking site that sells UMDs as cheap as the newspost above?
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September 6th, 2006, 00:09 Posted By: Sousanator
Just a small update. A found a lot of people were disapointed by the split second display, so this version allows you to add(or decrease) the viewing time.
If you don't know what HelloPRX is, it is a custom firmware mod that will display a custom message on start up. Its only text for now, so be creative with the ASCII graphics.
Here is the video(thanks once again to mupet0000) from v01(in v.01.5 you can have it display longer)
HelloPRX features (in v.01.5)
- a custom display message on boot-up
- add(or decrease) the veiwing time
- change the location of the message.txt
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September 6th, 2006, 01:49 Posted By: FOL
We have released another update to the PSP Amiga emulator over at www.pspuae.com - Release changes / improvements listed below.
V0.54 - Speed Increase Release
- Based on e-uae 0.8.29 WIP3
- Ditched harddrive support to gain speed as I still can't get it to work with WIP3
- Removed support for serial ports to gain speed
- Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense on the PSP
- Added cpu speed option - thanks to FOL
- Added profiling support
- Fixed memory issues - now allows 6MB for PSP V1.50 and 5.5MB for PSP V2.00+
- Should run using kxploit and the eloader (So V1.50 release works with all)
- Switched middle and right mouse button
- Fixed screenshot
- only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the last 2 for performance reasons)
- disabled debugging support (can be enabled again it doesnt really make a performance hit)
- only possible to select valid memory configurations (up to 2 Mb chip, 1.5 Mb bogo and 2.5Mb fast)
- Fixed keyboard mappings
- when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp
button is released.
- removed 2 drives from the disk menu
- added msg box for when no kickstart rom is present and also for when changing kickstart roms
while using PSPUAE
- added msg box for when PSPUAE runs out of memory instead of crashing (makes it very hard to crash PSPUAE now)
- added KickStart 2.04 & 2.05 to the Rom selection menu
Although confirmed working with the new E-Loader 0.98, it hasnt been fully tested yet.
Enjoy!
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September 6th, 2006, 02:54 Posted By: Kaiser
Kynogon, the leading A.I. middleware developer, has announced today that SEGA has licensed Kynapse to develop its million-seller title, Sonic on Playstation 3 and Xbox 360.
Since his birth 15 years ago, Sonic The Hedgehog has been a phenomenal mass-market success. More than 44 million units have been sold worldwide and the legendary Sonic mascot has become one of the most recognized and celebrated video game characters of all time.
“We are very proud to be working with SEGA on an icon title like Sonic for next generation platforms”, said Pierre Pontevia, CEO for Kynogon. “As one of the true leaders of the industry, SEGA sets the tone for game development. It is a great opportunity and a true recognition for Kynogon to work on a next generation title with them.”
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September 6th, 2006, 03:53 Posted By: Destroyer699
Found this over at Brand Replubic
LONDON - Sony has unveiled an online campaign for its much-trumpeted PlayStation3 'entertainment super computer', which consists of a series of short films or 'stories' to demonstrate several of the console's unique features.
Created by STREAM\, TBWA\London's brand entertainment arm , the pre-launch campaign kicks off today online, where the six three-minute stories can be watched and downloaded.
In the first film "real time", Bradley Skeet, a lightweight boxer and Olympic hopeful, is shown training and sparring in an urban gym, to demonstrate how PS3 simulates real life. In the first film "real time", Bradley Skeet, a lightweight boxer and Olympic hopeful, is shown training and sparring in an urban gym, to demonstrate how PS3 simulates real life.
"Blue ray" highlights the vast storage capacity and search and recall ability of the console, explained through a story from a collector's perspective.
Other films include a story about ordinary objects exploding in an apartment to show how High Definition enhances game play and a film about a new kid's craze called "speed stacking", highlighting PS3's chip capabilities. The last two films show Flatland BMX athletes demonstrating how they use human movement and a behind-the-scenes look at how motion capture technology was used to produce the new 'Heavenly Sword' game.
In addition to the online push, the "stories" will be shown in cinemas nationwide.
Luke Southern, PlayStation3 European product manager, said: "We want these stories to become the property of the internet commons so that they gain their own momentum and inspire the online communities."
Robert Harwood-Mathews, client services director at TBWA\London, said: "This audience is extremely hungry and extremely savvy -- they want inspiring and informing not teasing and frustrating."
Media agency is OMD and production company is STREAM\. Director on the spot is Colin O'Toole through post-production company St Anne's.
European PS3 Website Here: http://eu.playstation.com/ps3/
Some of these videos are pretty cool. Go check them out.
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September 6th, 2006, 07:39 Posted By: wraggster
New from Lik Sang
Mr. ESC returns in the sequel to the puzzler Exit. The second adventure places a greater emphasis on challenging puzzle elements, with over 110 stages that put your brain to the test. In turn, the game's control scheme has been changed in order to deemphasize action and place the emphasis on puzzles -- you now input actions in order to make Mr. ESC move rather than directly control him. Among other gameplay refinements, you can now change your direction when climbing up a ladder. The game also adds new obstacles, like ropeways and escalators. You'll also find new types of survivors, including a dog, whose capable of making long jumps and swimming, and a "macho," a male or female character who, as the name suggests has tremendous strength. And returning for the sequel is the ability to download new content from the Internet.
More info / buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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September 6th, 2006, 07:43 Posted By: wraggster
New Commercial game release:
A PSP version of the 1995 Super Famicom game (the first in the long-running Tales saga). As the title suggests, the PSP version includes full voice for its dialog. Bandai Namco has also added all the bonus elements that were found in the PlayStation and Game Boy Advance remakes, as well as the ability to load from anywhere on your quest, including towns and dungeons. New to this edition is a Grade Shop system from more recent Tales titles -- once you clear the game and start a new game using the clear save data, you're given a "grade" which can be used to purchase various bonuses.
More info/Buy here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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September 6th, 2006, 07:47 Posted By: wraggster
New commercial PSP game:
Pilot Ni Narou offers both civilian and military flight simulation, with both single-player missions and challenges and multiplayer aerial combat. Four eras of combat plane are represented ? from World War I, through World War II, and The Cold War, to modern-day combat, each with their own challenges. All types and sizes of civilian planes are on offer ? from crop sprayers to massive 300-seater passenger jets, and everything in between ? with appropriate challenges for each class. Stunt aircraft will test dexterity, whist commercial aircraft will demand other skills ? such as emergency landings in fierce conditions. The game features three regions to fly over, mapped over about 64 square kilometers of terrain.
More info / buy here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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September 6th, 2006, 08:10 Posted By: Kaiser
You heard it first here, the PSP's killer app for this holiday season finally has a trailer.
You can view it
Here is what Rockstar posted with the youtube upload:
Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drugs trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.
As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
Developed by Rockstar Leeds and series creators Rockstar North, Grand Theft Auto: Vice City Stories arrives for the PSP™ (PlayStation®Portable) system this October.
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September 6th, 2006, 12:29 Posted By: Darksaviour69
Sony Computer Entertainment Europe has announced that the release date for PlayStation 3 in PAL territories has been pushed back until March 2007.
In an official statement, Sony said the decision to revise the launch date was taken following "the delay in the mass production schedule of the blue laser diode within the Sony Group, thus affecting the timely procurement of key components to be utilised in PlayStation 3."
Consumers in Europe, Russia, the Middle East, Africa and Australasia will now have to wait until March to get their hands on a PS3. However, the console is still on track to launch in Japan on November 11 and in North America on November 17. Sony still plans to ship 6 million PS3 units globally before the end of the 2007 fiscal year.
Blue laser diodes are a key component of the PS3's Blu-Ray drive. Rumours of a shortage began to emerge just days ago, with reports suggesting that Sony had suspended shipment of the diodes to customers making standalone Blu-Ray players - but it would seem that wasn't enough to ensure there would be enough consoles to go round in November.
Sony's plans for a global launch in November were first announced by Ken Kutaragi back in March. The announcement came as a surprise to many industry observers who had predicted a staggered release schedule and a 2007 launch date for Europe - but at E3, SCEA president Kaz Hirai confirmed November release dates for all three territories.
News of the delay will no doubt please executives at Microsoft, which managed to pull off a global launch of the Xbox 360 last year. There were problems with hardware shortages but last month, Microsoft Europe boss Chris Lewis pledged that there will be no shortfall this Christmas - and with only the Nintendo Wii to compete against, MS could be set to clean up.
really did anyone think it was comming out this year in europe?
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September 6th, 2006, 14:25 Posted By: lmtlmt
here is my first lua game psp, ps3, ps2(scissors paper rock) its simple, its exactly as the name suggests.
2 player (on one psp)
read the readme for the controls.
hope u enjoy it.
and coming soon is my second lua game, yugioh untitled lua card game.
ps you need to hold down the button until u figure out which player won, then press start.
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September 6th, 2006, 16:42 Posted By: Darksaviour69
Ken Kutaragi, president of SCEI, revealed the reduced numbers following the news that Europe would not see the release of the PlayStation 3 until March 2007.
According to Kutaragi’s statement, only 400,000 consoles will be available at day one in the US, with around 100,000 units for the Japanese launch.
The reduced numbers are in line with Kuturagi’s comments from May of this year, where he stated two million PS3 units “is a number we announced having made sure we can definitely prepare it.”
However the reduction of the figure to two million units is in contrast to a Sony statement made last month suggesting the shipment figures would indeed reach four million by the end of the year.
Source:gamesindustry.biz
thanks to tsurumaru for the news
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September 6th, 2006, 18:48 Posted By: wraggster
Ray Maguire, managing director of SCE UK, has told GamesIndustry.biz of the company's disappointment at the news that the PlayStation 3 will not arrive in Europe until March 2007.
"We are extremely disappointed at news of this delay. We can truly empathise with everyone who was looking forward to PS3's imminent release," Maguire stated.
"We will however be working tirelessly to ensure that the March 2007 launch is the biggest and best in the company's history."
News of the delay broke this morning after Sony issued a statement revealing that the PS3 will no longer launch in PAL territories this November, as planned.
However, the console is still slated to launch in Japan on November 11, with a US release to follow on November 17.
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September 6th, 2006, 18:50 Posted By: wraggster
SCE UK has dismissed claims that it is shelving the GBP 40 million PS3 ad campaign in the wake of the console's delayed launch as "categorically not true".
The claims were made this morning in an article on the Media Guardian website, following the news that the PS3 will now be arriving in Europe in March of next year rather than November as previously announced.
Speaking to GamesIndustry.biz, a Sony spokesperson said: "We don't know where the Media Guardian got it from, but we are not shelving the PS3 marketing campaign."
The spokesperson confirmed that the new PS3 website, which launched yesterday, will remain live - and that the short films made to promote the console, otherwise known as 'PS3 stories', will continue to roll out.
"Now more than ever is it necessary to promote the key USPs of PlayStation 3, and we believe the 'Stories' campaign is an excellent way of doing this," the spokesperson concluded.
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September 6th, 2006, 18:51 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter has told GamesIndustry.biz that he believes the European PS3 delay proves Sony is out to win North American consumers over first and foremost.
"The allocation to the US - 80 per cent of initial shipments - is shocking, and it is clear that they intend to ship as many PS3s here till they crush Toshiba," Pachter said.
"I really think it's unfortunate for European consumers, but the delay makes clear that Sony intends to fight the Blu-Ray - HD-DVD battle on US soil."
The PS3 was due to hit European shops on November 17, but this morning Sony announced that the console won't be arriving till March due to delays in production of the crucial blue laser diode component.
According to Pachter, hardware shortages are still likely to occur and could continue well into next year. "I'm not as optimistic that there will be a supply-demand balance in Europe until late 2007, as the diode supply situation may take some time to balance," he stated.
However, Pachter does not believe the delayed release date will have "a tremendous amount of impact on the publishers" - noting that Ubisoft, which has at least six PS3 titles currently in development, is likely to be most affected.
"Much of the shortfall in PS3 software sales will be absorbed by higher purchases of Wii and Xbox 360 hardware and software, assuming that Nintendo has no component supply issues.
"I think on balance, this is just a bad headline, and that it will be forgotten in a year or so," Pachter concluded.
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September 6th, 2006, 18:54 Posted By: wraggster
But March launch will open up major sales opportunities
Microsoft is set to take full advantage of the lack of Sony competition at retail this Christmas, but UK specialists are warning that the PS3 is still likely to clean up come March 2007.
Speaking exclusively to GamesIndustry.biz, leading UK retailers have expressed surprise at the PS3 delay - but also relief that there's one less console to worry about in an already crowded Christmas market.
"I have to admit this is pretty disappointing news as we've been gearing up for the launch for some time now," said Tim Ellis, head of games at entertainment retailer HMV.
"It also presents a major opportunity for Microsoft to consolidate Xbox's position in the market, while Nintendo has a great chance to launch and firmly establish Wii," he added.
“We’ve got a substantial amount of orders for the PS3, so from a consumer point of view they’re going to be gutted,” revealed Don McCabe, MD of Chips.
“But from a logistical point of view trying to deal with all this hardware - with all these pink SKU’s, the DS, PSP, PS2 and Wii – it’s going to be a hardware Christmas, even without the star turn."
The lack of a solid pre-ordering scheme for the PS3 had led many UK retailers to initiate their own plans, which now leaves UK stores with the unenviable task of placating the disappointed customer.
"This will be all about managing the consumers’ expectations,” commented Steve O’Brien, MD of Action Replay and Gameshop.
“With the absence of any concrete pre-order scheme in place for the UK from Sony, many retailers have taken it upon themselves to be pro-active in this area. Now it's a case of managing the aftermath.”
“Ultimately, it will have very little financial impact for retail this Christmas as the consumer has very attractive alternatives. I'm sure Microsoft and Nintendo will grab onto this opportunity with both hands," he added.
With the retail sector looking forward to a bumper Christmas, the delay of the PlayStation 3 until March next year represents a new opportunity for stores in a traditionally quiet period.
“The delay means we now have a major sales opportunity to look forward to next Spring instead, and hopefully this means there will be plenty of hardware produced to go round, so there will be no shortages,” said Ellis.
“In many respects it will give a really good boost to the spring period. It’s going to be like the second coming and it will make this Easter an extremely good one for retail,” offered McCabe.
He added: “All the other hardware manufacturers are going to benefit from this delay. And that’s without a doubt. But I don’t think it’s going to affect PlayStation 3. The PS3 is going to sell in significant quantities, but it gives Microsoft longer to grow its installed base and maximise its abilities.”
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September 6th, 2006, 18:58 Posted By: wraggster
Today is the Meltdown day for the PS3, from the PS3 being delayed till March and very low release numbers for Japan.
Theres much more and in greater detail over at PS3 Evolution
Check it out for the latest PS3 News, basically any PS3 news i can find
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September 6th, 2006, 18:58 Posted By: wraggster
Today is the Meltdown day for the PS3, from the PS3 being delayed till March and very low release numbers for Japan.
Theres much more and in greater detail over at PS3 Evolution
Check it out for the latest PS3 News, basically any PS3 news i can find
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September 6th, 2006, 19:03 Posted By: wraggster
From Software's Xbox 360-exclusive RPG not so exclusive, if reports are to be believed
Recently released Xbox 360 RPG Enchanted Arms is apparently heading to PS3.
According to reports, the game's developer, From Software, blabbed about a planned version for Sony's next-gen console to Japanese magazine Famitsu.
Presumably - and if this all turns out to be true - it'll be more or less a direct port of Xbox 360's Enchanted Arms outing, but with no further information to go on currently, that's open to speculation.
Enchanted Arms has been described as one of the first true next-gen RPG adventures and finds players embarking on the usual epic quest in a fantasy world. You play Atsuma, a young enchanter who is living during a time of war and eventually develops into a kick-ass fighter and magic wielder who'll save the day. Hooray!
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September 6th, 2006, 19:04 Posted By: wraggster
News of new game from Genji developer Game Republic hits the internet with a thwap
There's very, very brief reports floating around the interweb that our old pal Famitsu has revealed that developer Game Republic is working on a new PS3 title for Sony called Unknown Realms. We've no further details, other than that it appears the game is Japan-only at this stage.
Game Republic has previously developed samurai-powered hack 'n' slash effort Genji for Sony's PS2, and is also working on sequel Genji 2 for PS3. The studio's headed up by Yoshiki Okamoto, who is responsible for some high profile titles including Street Fighter 2, Resident Evil and Devil May Cry. Good pedigree of course, but the rest of the details on those realms for the moment remain ...erm unknown.
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September 6th, 2006, 19:05 Posted By: wraggster
Kratos shows off of his gory new tricks in a selection of bloody God of War 2 screens
To be honest with you, if we spotted God of War's Kratos running amuck down our local we'd run the other direction - not matter how menacing or gigantic our evil, spiked-hammers were.
The fellow in these screenshots though obviously isn't as smart (or cowardly) as us, as he's getting a right old beating from our favourite Greek baldie in the PS2 GoW sequel, slashing into shops early next year. For more info on gory GoW follow-up click on over to our preview, and don't forget to check out the excellent gameplay trailer as well.
Screens Here
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September 6th, 2006, 19:06 Posted By: wraggster
Just a few days prior to the launch of its official website, the first hard gameplay info on the next PS3 Devil May Cry has finally reached our ears, from the highly-respected Japanese mag, Famitsu.
According to the mag, the fourth Devil May Cry will take place between the first and second series entries and have you playing not as Dante, but DMC1 demon-man Nero, who - going by the mag screenshots - looks like a bit like an angsty version of our old hero.
Play mechanics are said to be familiar, although you can now use Nero's right arm to perform "devil actions", an ability apparently not possible on the PS2. Further more, the article reveals that Yuji Shimomura will once again be returning to direct the game's cut-scenes, and everything will play out in a silky-smooth 60 fps - and indeed, DMC4 is looking gorgeous in the mag shots.
That's all we have to offer at the moment, although we're sure more info - and hopefully screens - will surface when the official DMC4 website opens its doors on Friday. Oh, and we've included a new high-res teaser trailer to the right to get your fangs itching.
Trailer Here
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September 6th, 2006, 19:08 Posted By: wraggster
The first three-minute wonder created in order to showcase the PS3's myriad abilities
In light of the news that we won't be getting the PlayStation 3 until next March, the arrival of six short films commissioned by Sony to explain and extol various aspects of the PS3 now seem a touch premature. But nevertheless, the short films have been made and are being aired: and we are providing the first one for your perusal.
Entitled Real-Time, the three-minute epic created by TBWA London's offshoot Stream features young London amateur boxer (and Olympic hopeful) Bradley Skeet, as he heads to the gym, using the contrast between pummelling punchbags and sparring against real-life opponents to highlight the idea that AI characters in PS3 games will be able to produce real-time, rather than scripted, responses. The end of the film also sports a clip of Resistance: Fall of Man.
Five other short films have been made, using subjects such as obsessive collectors, the children's craze of speed-stacking, BMX trick-riding and a behind-the-scenes look at the special effects in Peter Jackson's King Kong in order to get their messages across. Sony will be premiering the films on its new official European website and will also apparently put them on YouTube and MySpace. That is, if you can bring yourself to watch them during the agonising wait for the PlayStation 3's launch.
Film Here
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September 6th, 2006, 19:17 Posted By: wraggster
New from Divineo China
- Supports PS2 and PS1 controllers, racing wheels and dance mats.
- Supports Dual Shock 2 and Dual Shock
- Compatible with Windows 98, 2000, ME and XP
- Supports 5 players and games
- 5 players can play at the same time with USB controller
- USB hub function extend 1 USB slot in 3, to connect additional USB accessories
- Compatible with all PC games and emulators
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September 6th, 2006, 19:19 Posted By: wraggster
New from Divineo China
Features :
1. Strong and Powerful wind to cool down the PSP system
2. Compact size. Light weight and high efficient cooling product.
3. Built in rechargeable battery , you can use USB charge cable , car lighter adapter or PSP AC adapter to charge the battery.
4. Quick charge 3 hours can continuous use 20 hours , fully charge 4.5 hours can continuous use 30 hours.
But does it actually work :P
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September 6th, 2006, 19:23 Posted By: wraggster
Via Eurogamer:
The game formerly known as Bully will be released on October 27th in Europe, Rockstar told Eurogamer this afternoon.
Recently renamed "Canis Canem Edit" for Europe (it's the Latin for Dog Eat Dog, apparently), the game has courted controversy blah blah blah blah blah.
But we had a crack on it recently and were quite taken with it - and how different it was to the child-stamping horror the people protesting it claimed it would be. Funny that.
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September 6th, 2006, 19:25 Posted By: wraggster
News from Eurogamer
Some good news for Sony on a day they'd otherwise rather forget - Polyphony Digital has "categorically denied" reports that it's canned the PSP version of Gran Turismo.
Recent reports based on a translation of a Famitsu Weekly article suggested that Gran Turismo 4 Mobile, which has been trailed since before the PSP even came out, had been put on indefinite hold.
But that's rubbish, according to the developer. "We can categorically deny all speculation which suggests that PDI is not developing a GT franchise game for the PSP," the company said in a statement to Eurogamer today.
"In fact, we've reached the stage where a GT4 equivalent runs on the PSP hardware. However, our main focus at present, is the development and release of a GT title for the PS3 platform."
"Once this has been completed, we can return to, and jump-start, development for the PSP version. In regards to release dates and details, we'll be making further announcement, at a later date."
GT4 Mobile has been delayed repeatedly since it was announced ahead of the PSP's launch. Originally down for a late 2004 release in Japan, it then slipped to spring 2005, and since then it's become a bit vague.
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September 6th, 2006, 19:44 Posted By: wraggster
News from Lik Sang
Nearing the all exciting final quarter of the year, this month heats up with loads of major releases, plus the Tokyo Game Show takes place Sep 22nd to 24th. Beyond the four hits this week, there's Mario Hoops 3 on 3 US next Monday on the 11th for the DS, then on the 14th Ridge Racers 2 US drifts onto the PSP. The following Tue on the 19th Naruto Clash of the Ninja 2 US finally hits the Cube, while on the 21st PSP owners can pick up Metal Gear Solid Bande Dessinee for only US$ 29.90! Looking to the last week there's Mario vs Donkey Kong 2 US for the DS on the 25th, then DDR SuperNova US dances it's way onto the PS2 on the 26th, and finally on the 28th the NDS gets Pokemon Diamond and Pokemon Pearl.
Tales of Phantasia - PSP
Along with a major Windows release, the craze over a techno remix of Cotton Eyed Joe, the revealing of a standard called "DVD", and the, err, Drew Carey Show, 1995 was also the year Namco's now legendary "Tales of" series began, with Tales of Phantasia being the first of 10 (and counting!) RPG's. The original impressed with a perfectly paced storyline that grew and twisted into something much bigger, innovative gameplay mechanics and wonderfully detailed graphics. The characters were born from the mind of Kosuke Fujishima, who also produced manga like Oh My Goddess!, and games such as Sakura Wars, Tales of Symphonia and Tales of the Abyss. The memorable music was put together by Motoi Sakuraba, who also composed the soundtracks to far more games than we can list here like Star Ocean, Valkyrie Profile, Golden Sun, Shining Force III, Baten Kaitos, and titles in the Tales of series; Symphonia, Destiny 1 & 2, Eternia, Rebirth and the Abyss.
The first title was a SNES game, then the sequel came to the PlayStation. A year after that however, the original was ported to the PS1 too, later followed by a GBA edition in 2003. It wasn't until this year however that the game was translated into English, when Namco contracted Nintendo to handle it and release it in March across Europe and the US. Back to the PS1 remake however, it ran on an updated engine from the sequel, and now makes it onto the PSP. Along with improved graphics, characters received more moves and spells, plus features common today such as cooking, titles and the ability to control any party member all made their debut in the remake. There were a slew of other changes too, such as a fully animated intro, extra side quests, a new character and summon, plus a less intense random battle encounter rate. This PSP edition enhances it all further still though with a revamped battle system, newly created sprites which match last years PSP remake, Tales of Eternia, and while the SNES original was noted as the first title to include streaming voice samples, here the PSP port has full voice overs. Arriving this week, it's your chance to witness the birth of a legacy, and since the PSP is region free, the game will run on any unit worldwide.
Ghosts 'n' Goblins Ultimate - PSP (US)
In just their second year of producing arcade games Capcom gave the world its own take on the classic hero-saves-princess tale; Ghosts 'n’ Goblins. Over the next many years, Arthur, our main hero often seen running around in underwear after suffering a blow, was blessed across sequels and home console ports with upgrades like new moves, weapons, armor and magic power ups. Then he largely faded away into a classic memory, but this week the true Capcom legend comes back to life with the US edition of Ghosts 'n' Goblins Ultimate on the PSP, and at the hands of the original's creator no less! With side scrolling 3D graphics staying true to the glorious past while still packing a modern look, there's more spells and weapons than ever before here and plenty of non-linear gameplay with new branching levels. Defeating enemies with your huge weapon arsenal like a grand lance, dagger, fire bottle, spinal whip (ouch!), swallow blade and more, you'll venture through a dark forest, a frozen old castle, some seriously messed up swamp and a fiery lava-flooded environment just to name a few. Along with the trailer and TV commercial, check out this hilarious attempt at a "real-life" Arthur:
Many of Capcom titles are known to be a serious challenge, but the new checkpoint system help balance this out, plus as the game progresses you'll earn a double jump, the ability to hang off ledges and dash. Beyond that, the new inventory and magic structure lets you cycle through your shields and spells with L & R, then you can roast some demon butt with Inferno Magic or slow down the action with Time Magic (a very neat 2D bullet time feature). To not feel naked and offer increasing protection, there are four different armor items to pick up as well. Honestly where else do you get to fight godforsaken, mummified dragons with a boomerang scythe wearing nuthin' but your undies? Hell yeah. So grab your copy today, and thanks to the handheld's true region-free capability it'll play on any PSP system bought globally.
LocoRoco - PSP (US)
Coming from the creator of Ico, and with pastel-colored, crisp 2D environments and a cheerful soundtrack that matches the candy-coated atmosphere, not to mention an adorable character design to top it all off, LocoRoco truly looks as original as it plays. The intuitive gameplay uses almost only the L and R buttons, and takes place across 40 addictive platforming stages. The story goes that the evil Moja Corps have come down from outer space to capture the peaceful species of happy blobs named Loco Roco, and it's up to you to tilt, roll and bounce them out of the reach of their attackers. The circle button will also split up your smiling blob into many smaller ones, while holding it will make the tiny fragments blend together again. Each stage offers lots of natural obstacles to overcome like waterfalls, wind streams, fountains, moving parts etc. Beyond saving the poor Loco Rocos, finding all the Moja, Picktories (berries) and Mui Mui (green guys) in each stage will provide quite a challenge.
There's six types of Loco Roco, each with unique voices and actions, and their planet appears as a living, breathing entity, where plants suddenly burst into growth as you pass them by, all sorts of critters interact with each other and the environment, more often thatn not breaking into song in the process. There's three bonus games too, one of which has you trying to pick up objects/Loco Rocos for your Loco Roco House with a 'UFO Catcher' crane. Think customizable playground for the yellow beings, where you can design a place to your liking with over a hundred different pieces (picked up either through the main game or the mini efforts). If you need a break from tough-as-nails titles that involve relying on firepower constantly, Loco Roco might just be the thing for you, perfect, spirit-lifting fun on the go! The old-school feel reflected in gameplay and the visuals gel in a really splendid way with the soundtrack and overall top-notch presentation, so treat yourself to an original idea, representing one of the best titles available for PSP yet. Region-free by nature, any PSP system worldwide will play this game right out of the box! Just slap the UMD in and start your exploits in the world of Loco Roco!
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September 6th, 2006, 19:45 Posted By: wraggster
News from Lik Sang
Over in Japan the Yakuza (Japanese Mafia) has always been a fascinating subject for films and stories, providing a dark atmosphere but with an interesting sense of honor, respect, and loyalty. Last year however for the first time Sega let people experience that seedy underworld for themselves with a free roaming PS2 action adventure title. Costing a massive US$ 21 million to produce, it was right up there with the most expensive titles ever made, but it also scored a whopping 37 / 40 from Famitsu, a sequel is already due for release this Christmas in Japan, and a feature length Japanese movie based on the game is in the works too. We're looking at it this week though because the US port is arriving and it boasts an impressive voice talent of Michael Madsen (Reservoir Dogs, Sin City, Kill Bill), Michael Rosenbaum (Lex Luthor in Smallville), Eliza Dushku (Buffy the Vampire Slayer, Bring It On), Rachel Leigh Cook (She's All That, and the voice of Tifa in Final Fantasy VII: Advent Children) and Mark Hamill (Star Wars, Wing Commander, Batman: New Times).
The storyline was penned by an award winning Japanese novelist, Seishu Hase, and stars Kazuma Kiryu, previously a rough member of the Yakuza who has been locked up for a decade after taking the blame for a friends mistake. Now not a moment after getting out he's was back in the world of dank allies, dive bars and dodgy strip clubs, but the rules of the game have changed however. That's where you and complex story including over a dozen intricately detailed chapters begins. The designers went to great lengths to authentically re-create the city streets and illicit haunts of Tokyo's nightlife district, and the graphics are some of the best seen on the PS2. As you get into street brawls the fighting engine lets you string together attack combos to take out multiple enemies or grab and use in-game objects as weapons. Your strength, stamina, and skills can be upgraded, and a heat gauge is powered up by pulling off perfect combos. You can also accumulate weapons and items, engage in numerous side missions, interrogate and bribe informants, gamble, and even stop in one of the many shops or hit baseballs in a batting cage if that takes your fancy. Those after a deep adventure set in a world unseen in videogames to date should pick up the US release of Yakuza today.
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September 6th, 2006, 20:38 Posted By: wraggster
Burnout 5's speedsters will atomise stupendously during crashes, with more than six times as many breakable pieces in each car compared to Burnout Revenge. This will mean you can tear your car in half, rip the roof off or achieve other satisfying shunt stunts. And all of this carnage is down to one thing: Star Wars.
Well, not quite. But developer Criterion takes its inspiration from everywhere, and director of game design Alex Ward only wants fun from his physics: "Real physics don't make for great gameplay all of the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star - there's no fire in space." In other words, expect ridiculously entertaining levels of explosions when Burnout 5 launches on Xbox 360 and PS3 next year.
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September 6th, 2006, 20:42 Posted By: wraggster
According to Sony, the official US PlayStation 3 site's caveat that the HDMI connection is required for 1080p signals in Blu-ray movies is fallout from uncertainty over the Image Constraint Token - a next-generation anti-piracy measure.
Sony has made an issue of pointing out that 1080p, which the Xbox 360 is incapable of, is the Holy Grail of "full HD". As it stands now, the only game that is running in 1080p, said Fargher, is Gran Turismo HD - a tech demo crafted by Polyphony to showcase what the system is capable of.
This is in line with our earlier report, where a development source told Kikizo that, "even with [final hardware] in mind, reaching good frame rates at 1080p with next-gen graphics is almost impossible. Instead many developers, ourselves included, are reworking so they run at 720p. "
In other words, movies will play at 1080p. Games won't, and maybe never will. Not that this is really new, but it's always distressing to have the obvious reiterated officially.
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September 6th, 2006, 20:48 Posted By: wraggster
This will probably be obvious, but with nothing to actually launch in Europe this Christmas, Sony has dropped an axe on the meaty neck of its Europe and UK advertising campaign.
The campaign was set to cost about 50 million pounds across Europe and Australia, and was hailed as the most important advertisement campaign since, well, the launch of the PS2. What did Sony have in store for us? Well...
The first two - called "Real-time" and "Blu-ray" - feature a boxer and an avid collector respectively.
In the boxing ad, the short film dramatises the power the PS3 has to learn and counter a player's moves.
The film featuring the collector aims to illustrate Blu-ray technology's capability for storing information.
Other films include a children's craze called "speed stacking" to show the processing speed of the PS3; BMX trick riders to demonstrate how to play using body movement; and a behind-the-scenes look at King Kong and Lord of the Rings director Peter Jackson's special effects studios to underline the console's cinema-level production quality.
In other words, 50 million pounds worth of bullshit.
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September 6th, 2006, 20:51 Posted By: wraggster
News via Kotaku
While UMDs get cheap in Japan, the PSP is apparently going to get a discount. An insider brings word that "in about two weeks, Sony is stealth-releasing a new PSP pack." What does it contain? Our insider dishes:
1 PSP system
1 GB memory stick
1 UMD movie (Lords of Dogtown)
1 PSP game (ATV Off-road Fury: Blazin' Trails)
And the grand kicker? MSRP is $249.99. Let me say I have no clue what Lords of Dogtown is, and that's because I live in Japan, and Chaplin's City Lights is just hitting theaters here. But, our own Mark Wilson tells me that the film is "blah." The portable definitely needs a boast against the DS, which has been kicking the snot out of it. This latest PSP pack could be attractive for those who have been steering clear of Sony's portable system. And by "clear," we mean "way clear." Not sure if Lords of Dogtown is gonna do it, though.
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September 6th, 2006, 23:05 Posted By: wraggster
In honor of the US release of LocoRoco for the PSP, and the fact that we love the game, Sony and VH1 Game Break are sponsoring the "Loco for LocoRoco" contest.
The Contest:
If the cute, bouncy LocoRoco existed in the real world where would you expect to find them? And doing what? Send us your pics of LocoRoco in our world (riding the train, in a diner, etc.). You can use any method to compose your pic (Photoshop, yellow construction paper, cardboard cutouts, etc.), but you must email your pic as a .jpeg (no bigger 250 Kb) to vh1gamebreak@vh1.com.
Include in your email a short paragraph about what is going on in your pic (150 words or less). In order for your entry to be considered we must also receive a signed copy of the Materials Release Form. You can include the Materials Release form (download here: http://vh1.blogs.com/vh1_games/conte...ls_release.pdf) in your email or fax it to (212) 846-8666. We'll judge based on creativity, originality and entertainment value.
Prizes:
Grand Prize : One (1) copy of LocoRoco for the PSP and one (1) 3-foot LocoRoco inflatable figure (shown in the pic below)
1st Prize: One (1) LocoRoco T-Shirt
2nd Prize: Six (6) LocoRoco PSP charms
The deadline for submission is Monday, September 18, 2006, Midnight so start getting creative and send us your LocoRoco pics.
Read the official rules here: http://vh1.blogs.com/vh1_games/contest.html
Download a copy of the Materials Release Form here: http://vh1.blogs.com/vh1_games/conte...ls_release.pdf
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September 6th, 2006, 23:20 Posted By: wraggster
Via GTA Portable
Shortly after R* spoiled us with the latest Vice City Stories update, disappointing news came in that the game is delayed in both Germany and the Netherlands. Take-Two Germany put out a release list of their upcoming games, listing the game to be released November 3rd - delaying it by two weeks. Also recently, the company's devision in the Netherlands posted news on their website stating that the game is also delayed until November 3rd in the country.
It is currently unknown whether this delay will be affected by all PAL regions, so we'll just have to wait and see.
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September 6th, 2006, 23:22 Posted By: wraggster
Via IGN
Today Namco Bandai announced that Bounty Hounds, the upcoming sci-fi action title for the PlayStation Portable, will ship to retailers nationwide on September 12.
Bounty Hounds tells the story of Maximilian, the valiant leader of a ruthless band of mercenaries charged with scouting out planets deemed fit for habitation. The game utilizes stylized 2D and 3D cut scenes which are graphically inspired by comic books in order to tell the story of Maximilian and his band of rogues.
As Maximilian, players will be able to make use of over 500 weapons, battle 40 alien species, and tackle 40 missions. Namco Bandai also promises extensive replayability as each dungeon is randomly generated making for a unique single-player experience on every play through. Bounty Hounds also features a game sharing mode which allows multiple players to battle it out using only a single copy of the game.
Bounty Hounds for the PSP will be available in stores across North America next week for a suggested price of $39.99.
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September 6th, 2006, 23:29 Posted By: wraggster
Mathfacts has released an asteroids type game for the PSP, heres the info from his site:
Objective:
Avoid the rocks and shoot them to destroy them. Rocks break into smaller rocks until they are ultimately destroyed. Avoid the UFO, it will attempt to shoot you. Use the options screen to adjust many of the game play features. The game keeps track of your highest score.
Controls:
X = shoot
square,up = thrust
O = hyperspace
left,right = rotate ship
triangle = spawn ship
analog = rotate ship
select = options menu,
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September 6th, 2006, 23:34 Posted By: wraggster
Delight1 has released a Mac installer version of Eloader, heres the info:
to use this installer you must have the eloader098 folder in the root of the memory stick!!
i have included the folder so you don't have to find it your self. you must also have a psp folder in the root of the memory stick with both a photo, and a savedata folder in it.
before running this you should copy (? c) the name of your memory stick. when you run this program it will then ask for the name of your memory stick. you can either type it in or paste it (? v).
it will also ask you if you want to install a gta save game. if you say yes it will let you pick which you want. and you can choose to install the windows utilitys...
last time i did one of these at least one person said i was trying to take credit so here goes the credits: all credits to the eloader goes to the people that made it, not me :P
ps. tell me if i need to fix something....
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via delight1
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September 6th, 2006, 23:39 Posted By: wraggster
Heres all the info
LTE Game Engine 2 is the new graphic engine release by LTE Studios, it comes with a big speed improvement against LTE 3D Engine and now it has got most popular features of commercial engines.
The new Website brings you this new version of the LTE Game Engine (which old name was LTE 3D Engine), this new version has many new features and general speed improvements, read the changelog in the game engine area for further information
- Changed name from LTE 3D Engine to LTE Game Engine
- Added support for Mipmapped textures. Mipmapping gives an high speed improvement.
By default all textures are mipmapped, you can disable this feature with
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAP S, false);
- Clipping comes necessary when your meshes has big triangles, but for model and object
meshes (like the character) this is not necessary. By default now clipping is not
enabled by default: if you need the engine to clip your mesh type
node->setMaterialFlag(video::EMF_CLIPPING, true);
- Mesh triangle subdivision: Now it's possible to subidive the triangles of your meshes
wich sides are greater than a value. You can do this using the Mesh Manipulator:
SceneManager->getMeshManipulator()->subdivideTriangles(YourMesh, MaxSideSize)
- Added support for rendering into textures. This feature is very common, and the
engine now can do it. Look at the RenderToTexture example for further information.
- Multitexturing is now supported. This feature is limited because it doesn't support
multi texture coordinates, and it takes one more rendering pass (PSP GPU doesn't support
one-pass multi texturing). Look at the SpecialFX example for further information.
- Added Sphere mapping: this effect is now supported. To enable sphere mapping for your
scene node type node->setMaterialType(video::EMT_SPHERE_MAP).
- Added B3D Mesh support with full bone animator.
- Added celshading effect for your IAnimatedMeshSceneNode. To enable this feature for your
scene node simply do: node->addCelshadingSceneNode(). Look at the documentation for
further information.
- Added support for Dynamic Shadows. Look at the Dynamic Shadow example for further
information.
- Added ATRAC3 Audio support. Note that you can set position, get position, get duration,
only for mp3 audio files.
- Now the File Browser sort the list pushing the folder on the top of the list.
- The speed of the mouse cursor is proportional to the current frame rate, this allows
to use the cursor also at lower framerate.
- General speed improvement
- A Lot of Bug fixes
- Changed the intro logo screen and music effect
More Information
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September 6th, 2006, 23:42 Posted By: wraggster
Via PSPFanboy
Looks like Sony's ready to counterattack against that libtiff exploit that's been so helpful to homebrewers over the past few days. The European PSP site has revealed text suggesting the impending release of firmware version 2.81. Most likely, it won't include any new functionality. However, I hope Sony will prepare a downloadable demo to coax us into upgrading, just because free game demos are always yummy.
More Info
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September 6th, 2006, 23:45 Posted By: wraggster
Via WorthPlaying
Guerrila announced some of the extra features that will make Killzone: Liberation the game fans have been crying out for, including innovative interaction online and more downloadable content
Taking full advantage of the power of PSP, Killzone: Liberation comes packed with features including the single player mode, game-share capabilities, a unique third person viewpoint, providing players with a more strategic perspective to take in all the action, as well as a Tactical Command System, in which players can give orders to an AI buddy during intense stand-offs with the enemy. There are also a variety of six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch, Assault and Capture the Flag thereby offering the diversity that Killzone fans and PSP owners are expecting.
The game launches on October 31st, 2006, simultaneously to the official community website at Killzone.com, promising to be one of the most interactive PSP websites to date. Here players will be able to access un-lockable content, construct their own profile, maintain friend lists and track their own personal achievements.
Shortly after the game's launch the Infrastructure mode with two new multiplayer maps will be available as a free download from the official site. This mode will deliver the same level of functionality as the Ad Hoc mode but will allow Killzone fans to test themselves against players across the globe. Also available after the game's Halloween launch will be a new chapter of the game, extending the storyline beyond the UMD experience. The chapter will contain four additional missions, new challenge games and multiplayer maps
Until then, however, fans will be able to hone their skills on some of the latest features that make this version of the game such a unique proposition.
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September 6th, 2006, 23:51 Posted By: wraggster
Via http://www.pcsx2.net/
Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable. Thanks to a variety of fixes made by various members of the team, including;
MTGS / DC mode stability - Great for Dual Core / CPU users!
IPU fixes, including fully working sound in videos
Pause and sync issues, no more random hangs, looping etc
SPU2 fixes, including ADMA, and timing related issues.
With MTGS (Multi Threaded GS) / DC (Dual Core) features gaining improved stability, the game can be played at 'enjoyable' speeds, ranging from a base speed of 29 FPS in the most intense areas, right up to the peak speeds of over 140 FPS.[1]
This means that the US, Japanese and finally the European versions of Final Fantasy X are fully playable!
Enjoy the shots posted on the PCSX2 official forums! here
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September 7th, 2006, 01:49 Posted By: wraggster
SuccessHK have posted that they have the Ceramic White and Original Black PSP for $185 around 95 pounds.
Is that one of the cheapest prizes for PSPs around ?
I think so, let me know if u se cheaper elsewhere
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September 7th, 2006, 01:55 Posted By: wraggster
New from SuccessHK
SpyHunter: Nowhere to Run takes the Spy Hunter franchise where it’s never gone before–on foot. Featuring action superstar Dwayne "The Rock" Johnson as government super-spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight into third-person action, utilizing The Rock’s physical prowess by taking down enemies with intense melee combat moves. In Nowhere to Run, the evil NOSTRA corporation returns, this time with a plan to steal the latest government technology including the world’s most sophisticated spy vehicle, the Interceptor, and it's up to Alex to stop them.
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September 7th, 2006, 01:58 Posted By: wraggster
New from SuccessHK
Yakuza is an action-adventure title with a story and setting focusing on the darker side of Tokyo life. In a society where respect and honor holds great importance, there is an even higher regard for these traits within the one organization that is most feared by all: the Yakuza. Kiryu Kazuma ?a former rising star in the Yakuza who is rebuilding his life after serving a 10-year prison term for murder ?suddenly finds himself caught in a spiraling underworld plot involving a mysterious girl known as Haruka and a missing $100 million. Kazuma must use his fists and his wits to stay alive as he unravels the complex web of truth and lies that surrounds the notorious Yakuza. The game is produced by Sega's Toshihiro Nagoshi, collaborating with Japanese author Seishu Hase as scenario director.
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September 7th, 2006, 02:01 Posted By: wraggster
New from SuccessHK
NASCAR 07 makes you take risks, be rewarded, and become a champion. Use skill and instinct during the most intense race situations as you control the outcome by avoiding disastrous wrecks and flying debris. Every driver (and every race) takes on the characteristics of real-life NASCAR, from the aggressive style of experienced veterans to the reckless approach of the rookie drivers. With all-new speed blurring and realistic spark and smoke effects, feel your heart pump and your pulse race as the all-out drama and intensity of 190-mph racing comes at you like never before with NASCAR 07. Build up the all-new Momentum Meter by surviving the most dangerous situations in NASCAR racing Adjust your car to handle exactly how you want with a user-friendly sliding scale, for complete control behind the wheel Compete against a wide range of drivers with specific attributes - from inexperienced rookies to talented veterans Experience 190-mph intensity like never before with all-new speed effects that fully deliver the exhilarating action of NASCAR
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September 7th, 2006, 02:04 Posted By: wraggster
New from SuccessHK
The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of 'Stormbacca', 'Chew Vader' and 'Leia Wan Kenobi.' Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, an improved two-player camera, a greater challenge for advanced players, and more.
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September 7th, 2006, 02:33 Posted By: wraggster
Dark Alex has released a Decryptor for the latest PSP firmware, heres what he posted:
How was it done? :
The keys have been extracted from the ram that could be dumped in 2.80 using the tiff exploit.
How to use:
You need : 1.00 or 1.50 firmware.
extract the data.psar from the 2.80 update eboot and put at the root of your memory stick.
Run the 2.80 psardumper mod and that's it !
I added support to psar dumper to decrypt 2.80.
Decryption could be done thanks to rest of kernel stuff in the 2.80 user ram.
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September 7th, 2006, 02:36 Posted By: wraggster
Via Gizmodo
John Falcone, lone-star-gadget-sherriff at CNET, tips us off to his exclusive look at this Sony A/V receiver that uses, of all things, an onscreen PSP/PS3 Interface. The point? To let people configure the labels on inputs to say non-Sony things like Xbox, and make configuring the 7.1 channel monster by moving around icons, rather than dealing with the monstrous multi buttoned remotes and front panels on today's home theater schwag. Schweet.
The HDMI capable, multi-room receiver will go for less than $2,000. It'll upconvert analog and digital sources to HD resolutions. And the interface will keep us cozy while we pretend its a Playstation 3, since we won't get our mitts on those for a long time.
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September 7th, 2006, 03:44 Posted By: Malksta
Via http://strmnnrmn.blogspot.com/
It's been a fairly slow week for progress on Daedalus. I've had a few busy days with work, and I was away over the weekend so I've not had much time to work on Daedalus since my last update.
One thing I have managed to implement is viewport scaling however. After the previous release I received an email from Chris Meyer-Rassow which had a couple of interesting points. He suggested that I should have a look at providing a setting to allow the emulator to run with an aspect ratio of 4:3, rather than strecthing everything to fit the PSP's 16:9 (or 15.88236:9 to be accurate
I had been meaning to add this option for some time, and as it was only a small change I decided to implement this feature for the next release. I've added 3 different modes, as shown the in screenshots below. The first mode simply scales the graphics up to fit the PSP's screen (this is no different from the current release of the emulator):
This renders at 480x272. Notice how the vertial lines for the 't' and 'f' characters look slightly too heavy. This is as a result of scaling the graphics up to fit the PSP's screen. (As an aside, this screenshot clearly shows another issue that I need to address - the zfighting which is clearly visible in the carpet. I have a couple of ideas for fixing this.)
The next shot shows the same scene with the new unscaled 4:3 viewport setting:
This renders at 320x240, and so avoids scaling up any of the graphics. You can see that the problems with the 'f' and 't characters has gone. On the downside, there's a lot of 'wasted' space around the screen.
The final settings shows the new scaled 4:3 viewport setting:
This maintains a 4:3 ratio (so we maintain the correct aspect ratio), but scales things up to 362x272 to make full use of the screen's height. We waste a little less space with this mode, but some of the original problems with the text are still visible.
In the end all three options are a trade off between making full use of the screen and quality. In the next release it will be possible to adjust this setting as the emulator is running so you can pick whichever one looks best for the rom you're currently running.
As a result of doing this work with the viewport, I also fixed a couple of bugs related to how I was emulating the N64's viewport. When I originally wrote the graphics code for the PSP version of Daedalus, I forgot to handle the N64's viewport scaling/translation, which causes problems rendering certain scenes, as demonstrated in Aerogauge below:
Notice how the car is being rendered off-centre (it should be in the top right hand corner). After my viewport fixes, the same scene now looks like this:
The same change also fixes various minor glitches in a number of other roms (including Mariokart and Waverace), so it's a nice bugfix to get in for the next release.
-StrmnNrmn
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September 7th, 2006, 10:20 Posted By: happy_mak
Just in case 1.5 PSP pwners feel at home with all the power in their hands, this one may make you
rethink!
The firmware 2.81 is launched officially on the Sony
PSP site in Japan and the main change it has in it is
that the 4 GB limit on memory stick is OFF.
This is a individual choice if once needs that above 4GB space or not (well , me not even afford it). But this one is going to bring in a new challenge to 1.5 owners who need that space. Figuring out how to read 4 GB+ sticks on 1.5
It was devhook till now, looks like diskhook or something is called for?
By the way has the TIFF exploit been patched in this one? Well i have not updated yet, maybe in a few hours i will. Will update the post
Breaking Info from b8a (Dcemu Translator) of the other new items:
2) With "ATRAC" files which have been protected in SonicStage and then saved to Memory Stick PRO Duo, the protection management data becomes corrupted, and become unable to be played back
3) Memory Stick PRO Duo media which have been formatted from either the PSP or a Memory Stick formatter are recognized as unformatted media when connecting the PSP to a PC with the USB cable
2.81 URL
http://www.jp.playstation.com/info/s...060907_ms.html
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September 7th, 2006, 18:00 Posted By: Raydar
Play.com have confirmed that the highly anticipated Grand Theft Auto: Vice City Stories will be delayed until the 3rd of November (3/11/06), following the delay in other PAL territories.
The new Rockstar title is top of the PSP Pre-Order charts in the United Kingdom.
Sony arent doing a great job of pleasing its fans at the moment
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September 7th, 2006, 18:55 Posted By: wraggster
PS3 exclusive gets support for controller tilt; plus we bring you new screens
Developer Factor 5 has told Famitsu that its PS3-exclusive dragon-flying-and-fighting game Lair will use the motion-sensing capabilities of the PlayStation 3's controller.
So, it seems that games which feature flight are particular well suited to the high-tech yet rumble-free gamepad, as the only other PS3 game with confirmed full support for the controller is WarHawk.
If you're having trouble visualising what that might entail, fear not -- as we've also got some hot new Lair screens for you. Lair is hotly tipped to be a PS3 launch title in the US and Japan, and is almost certain to be a launch title when the PS3 finally pitches up at these shores. No doubt, we'll learn more when Sony makes its big splash at the Tokyo Games Show, so stay on the lookout for our TGS reports.
Screens Here
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September 7th, 2006, 18:56 Posted By: wraggster
Dante is unsheathing his sword and heading for a PSP slash-em-up, Capcom reveals
With the first Devil May Cry 4 info starting to trickle out of Capcom's Japanese fortress, Dante and his slash 'em-up action series are hot in our minds at the moment. But, thanks to a note on the company's Japanese website, it looks like the half-devil hero isn't just heading for the PS3, but Sony's slick PSP as well.
Unfortunately, the only info the listing offers about Devil May Cry's PSP debut is that it will be of the "stylish action" genre, which presumably means it won't turn out to be a Metal Gear Acid-style Dante card game, but something a bit more familiar to the console slash-em-ups we're used to - maybe even a port of one of the PS2 version of the game, which we'd be happy to replay on the tube with the aid of our PSPs.
Perhaps, with the official Devil May Cry 4 website due to open tomorrow, we'll get a bit more of a hard confirmation on the title, along with some gameplay info if we're really, really lucky. But with TGS only a few weeks away, it's likely that we won't have to wait long until we get our first glimpse of Dante hacking and slashing on the PSP. Stay tuned for more DMC love.
News Via CVG
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September 7th, 2006, 19:01 Posted By: wraggster
These uncut videos allow you to see three full matches of Virtua Fighter 5 goodness, demonstrating its eye-busting good looks and fluid animation... even if little else seems to have changed.
We'll let you judge for yourself as floppy-haired Lion gets a beatdown at the hands of Shaolin monkn Lei Fei, whilst Lai Chan takes parental discipline to new levels in a scrap with his daughter Pai. Of more interest to fans is the footage of one VF newcomer, the not-so-Chinese-sounding Eileen, whose monkey kung-fu takes it to usual suspect Akira.
It remains to be seen however as to what extent the series has progressed beyond its dazzlingly sexy looks.
Videos Here
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September 7th, 2006, 19:03 Posted By: wraggster
PlayStation founder Ken Kutaragi has apologised to European PS3 fans and admitted that he's sorry for the delay to the European launch, telling AP: "We decided to focus on the Japanese and U.S. markets. I am so sorry not to be able to answer to all the expectations. We've been working hard to try to tackle the problem, but we see the delay is inevitable."
Kutaragi also had bad news for Japanese and US fans of the console with just 500,000 machines earmarked for global launch, with Japan -- Sony's home territory and its single most crucial market -- getting just 100,000 on PS3 D-Day and the US getting 400k, if our very simple mathematics droid hasn't short-circuited.
Kaz Hirai, Sony's US boss added, "The change in the release date for PlayStation 3 in the SCEE territories will not impact our launch for the system here in North America. Our plans remain unchanged, and we are on track to meeting our goals with this important launch. It is also important to note that the previously announced global shipment forecast of six million units within the fiscal year ending 2007 has not changed."
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September 7th, 2006, 19:12 Posted By: wraggster
Via Eurogamer:
Grand Theft Auto creator Dave Jones has revealed he's not convinced Sony has got what it takes to beat Microsoft in the online gaming stakes.
"I seriously question Sony's policy of leaving it down to publishers to come up with their own standards for each [online] game," Jones told Edge magazine.
"I completely disagree with it. I'm not going to put my credit card details with five different companies for some bits of downloadable content. Sony is a huge force, and definitely has been with the PS2 - but now I see it being, at worst, a 50/50 race, but as time goes on I lean more and more towards Microsoft," he continued
Jones is currently working on Crackdown, an Xbox 360 title first announced last year. He hasn't worked on a Grand Theft Auto game since GTA II - so what does he think of the more recent instalments in the series?
"I'd say that, for me, the pinnacle was Vice City. I thought that was absolutely brilliant," Jones said.
"It had perfect timing, perfect music and a perfect level of humour."
But, according to Jones: "Then it lost it with San Andreas, where it went a bit too dark and story-driven." Rockstar take note, when you've finished polishing the diamonds the size of footballs in the box marked SAN ANDREAS PROFITS.
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September 7th, 2006, 19:18 Posted By: wraggster
After shares in a number of leading publishing companies dipped on the NASDAQ following Sony’s announcement of a delay to the European launch of the PS3, Electronic Arts has reiterated its support for the console.
Shares in Electronic Arts, the world’s largest videogame publisher, fell USD$ 1.19 to USD$ 50.69. EA has number of titles lined-up for the new home consoles, including Fight Night Round 3 - which was due for release this winter.
However, the delay didn’t dent the publisher's public face, which offered GamesIndustry.biz the following statement: “EA will have a great portfolio of games ready when the console arrives in Europe, and we’re looking forward to bringing our PS3 line up to gamers in the region this March.”
Shares in EA’s closest rival, Activision, fell 20 cents to US$ 12.81, while THQ recorded a dip of 35 cents to US$ 25.79 and Take-Two registered a fall of 14 cents to US$ 11.46.
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September 7th, 2006, 19:19 Posted By: wraggster
News of the PS3 delay may have left European gamers and retailers disappointed, but SCEA has been quick to highlight the advantages for the North American market.
SCEI president Ken Kutaragi yesterday announced that the US will be allocated 400,000 PS3 units for day one of launch.
Speaking to IGN, Sony spokesperson Dave Karraker said, "The North American number is just below what we had available at launch for PS2 and is higher than what Microsoft had for Xbox 360.
"More importantly, in my mind, is that we will have 1 to 1.2 million units available by December 31 in North America," he continued.
"This is more than double what Xbox 360 sold through during the same period (TRST data) and should assure there aren't significant stock dips at retail."
However, Microsoft did manage to pull off a global launch - and sold around 500,000 Xbox 360 units in Europe during the same period.
According to NPD figures, more than 320,000 Xbox 360 units were sold in North America within two weeks of launch - and hardware shortages followed across the region.
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September 7th, 2006, 19:35 Posted By: wraggster
The PLAYSTATION 3's plight to store shelves has been surreal. If you think things have been hard on the consumer end, try making games for it. How bad have things been? For months, we've been hearing reports of Sony's lack of developer support. Worst yet, the company is now apparently running short on developer hardware and leaving everyone in the gray. Our Mole (no, not an Insider, a Mole) dishes:
Sony has run out of PS3 test kits to give to developers. Since the announcement of the European launch being delayed, nobody has any idea what's going to happen with the PS3 port of F.E.A.R... specially since we only have the one PS3. And it's a devkit. In case you haven't seen those things, they sound like giant vacuum cleaners. They're reportedly ridiculously complicated to use, specially when upgrading the firmware. It has just the one controller, and it's not even the proper PS3 one even! It doesn't have those "innovative" changes from the PS3 controller, it's just a Dual Shock 2 with a USB Mini port.
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September 7th, 2006, 19:53 Posted By: wraggster
New preorder from Success HK
NHL 07 is a revolution in hockey gaming. Its dual analog control revolutionizes how hockey video games are played. Organic goalie controls and advanced new features take your game further, for the kind of hockey you've always dreamed of playing. Experience the most realistic sense of player control ever as you make every move?including shooting, deking, and checking?with the analog sticks. Make upper body stick-handling movements with one hand while controlling every glide and turn of the skates with the other. Take over a game with an enhanced control system. On offense protect the puck, pull off spins, and dictate the velocity of every shot during scoring opportunities, or take away scoring chances with bone-crushing body checks and aggressive pressure on defense. Utilize the skills of your finesse players to stick-handle through the zone, playmakers to set up scoring opportunities, and power forwards to use their body to drive past defenders. Or take advantage of the size, strength, and skill of your defensive defensemen to muscle and angle players off the puck. Players look and react more than ever like their real-life counterparts. See a sharpshooter's stick flex on a blast to the net, a net minder look a puck into his glove on a big save, and how a goalie's pads remain flush to the ice in and out of the butterfly.
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September 7th, 2006, 20:37 Posted By: wraggster
Dark Alex is damn fast, he has already released a Decryptor for the 2.80 that even supports the v2.81 firmware released today, heres what he posted:
I added support to psar dumper to decrypt 2.80.
Decryption could be done thanks to remains of kernel stuff in the 2.80 user ram dumped thanks to the recent tiff exploit.
UPDATE: added 2.60-2.71 decryption support. Until now, a 2.60 was required to decrypt those.
Mathieulh added this comment:
To anyone wondering, no you can't use 2.8x on devhook yet, why ?
1 - You need another compatible devhook version
2 - There is a new security in 2.8x reboot.bin that allready existed in 2.00+ IPLs, in 2.00+ the module possess a sha1 key area that is beeing generated by 2.00+ updaters before the modules are actually copied to flash0.
This key area is generated from idstorage data which is unique in every psp.
The 2.00+ IPLs check if the modules key area match the idstorage data.
If it didn't then it wouldn't let the module load. The reboot.bin didn't have this security, but 2.80+ reboot.bin now does, so technically you can only devhook a 2.80 firmware if you use the modules from your own nand dump. (which can only be achieved if you manage to dump the nand on 2.80 and extract lflash from it, at this time only people with a modchip can do this)
There are 2 ways to bypass this limitation, either we hack reboot.bin to load the modules regardless of the sha1 key area check results, either we manage to generate the sha1 key area on the modules.
The second solution is the best and can be achieved by performing a deep reverse into the 2.80 updater and reproducing its work.
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September 7th, 2006, 20:50 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP. Heres whats new:
Now codepage for AVS files get from Windows settings. Must fix program work on systems conteins non-english symbols.
MP4Box updated to 0.4.3-DEV 28 august 2006.
Fixed encoding to PMP AVC with VirtualDub + AviSynth engine. Require installation of x264vfw PMP build.
Now .dts files removed after job finishing.
Fixed work with .rm and .rmvb (mencoder do this job better than VirtualDub!).
Fixed program hang if mencoder return framemax fifferent with MediaInfo framemax (was in mencoder+avisynth engine only).
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September 7th, 2006, 21:17 Posted By: wraggster
News from Crystal Chips:
With the release our the Crystal Chip v2.0, we'd like to offer free samples to operators of PS2 websites around the world. We have a limited number of samples available so if you operate a PS2 website and wish to sample the CC2.0 for review please contact use from our contact web form. We don't ask you to do a positive review, simply an honest and accurate one.
More Info
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September 7th, 2006, 22:00 Posted By: wraggster
lteixeira posted this news/release:
Hi,
I'm posting PSP Memo Recorder, which is a sample program showing usage of the audio input syscalls. With this program you can record (in RAM) 60 seconds of audio and play it back afterwards.
It requires the PSP remote and a headset such as the one used for the SOCOM game. PC to PSP headset adapters should also work.
Usage
------
* Hit R trigger to start and stop recording;
* Hit L to play and the recorded content;
* Hit X to enter loop mode, causing the input to be
placed directly in the audio output buffer;
* Hit O to exit the program.
Hi,
I'm posting 2 new things: first I've managed to stabilize the audio input library, so I'm releasing it with the loop example. Secondly I'm releasing a new version of the memo recorder, which consequently became stable.
Now we have great sound quality and stability, which is just what I wanted in order to implement the file recording.
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via iteixeira
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September 7th, 2006, 22:04 Posted By: wraggster
News via Eurogamer
Football Manager 2007 will support managers with dual nationalities, and can be tweaked to take advantage of the specific processing capabilities of your machine, while user-friendly additions like menu wizards, the ability to select and apply changes to multiple players at once, and support for multiple databases, ought to make the game more accessible to old and newcomers alike.
That's the message we're getting from the second FM-related update to Sports Interactive's new MySpace page, anyway, which talks up a few of the game's new features - the total of which will eventually number more than 100.
Multi-core support and hyper-threading will form part of the optimisations that help support a wider range of hardware specifications. "We have tried to cater for those with both the latest machines and those with older ones, and obviously the older the technology, the slower the machine will be with higher detail settings, so it's nice and easy to tune the speed of the game to what you're happy with on your PC or Mac, much like you can with detail settings in FPS games," the team writes.
Good news too for those of you who like to play around with user-made databases. "We've added multiple database support into the game, so there's no need to wipe over older databases, meaning that if you try an unofficial update to the game and it doesn't work, you can easily switch back to the original database. Or choose to start a new game with data from the first transfer window, or the second window when we release our official data update around February time."
Advanced users will be better catered to in other ways too, with "new advanced game modes, including the possibility of the ultimate challenge, with random team selection where the computer chooses which team you should manage as well as the ability to have dual nationalities, just like the players inside the game."
On the lower end, newcomers will be able to fall back on easy to use wizards to help figure out what any confusing game elements are on about, while the interface has been tweaked so that you can shift-select multiple players and apply changes to them all at once, a bit like you can in most PC and Mac applications. Handy!
Expect more from the SI blog as it gets going. FM 2007 is due out on PC, Mac, Intel Mac, PSP and Xbox 360 this November.
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September 7th, 2006, 22:06 Posted By: wraggster
Even though Sony's PSP has kind of become the least-favorite child of the portable gaming community, hardware sales between it and the Nintendo DS have stayed pretty much neck and neck. In 2005, the PSP was able to lurch ahead of the DS, but the tables are turning in 2006 and Sony's multimedia device is slipping behind Nintendo's touch-friendly wonder. As a result, a recent report from technology analyst In-Stat predicts Sony will cut the price of its handheld this holiday season.
The report also has a few things to say about the Game Boy Advance; namely that 2007 will be the last year the most successful system of all time is manufactured. (The Game Boy, in all its manifestations, has sold more than 67 gazoombillion units since its introduction in 1989.)
Also noted are the demise of the Gizmondo, Nokia N-Gage, and Tapwave Zodiac over the past year, leaving only the DS and PSP in a bloody battle for the hearts and minds of gamers on the go.
Via IGN
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September 8th, 2006, 07:31 Posted By: wraggster
DJ Shrimpy posted this news:
Yes it's true. Orbz 0.3 is finally here. If you missed out on the previous release, Orbz 0.2c, this is a platformer with editable and customizable stages. This new release includes:
• This release now has enemies, and the Shock Attack.
• Speed has improved from the previous version.
• There is a new theme for LEVEL5.LUA and so on.
• There is now intro text for each chapter.
• A boss for Chapter I has been added.
• Serveral collision problems have been fixed.
• Music looping has been fixed.
Here's the readme.txt
Orbz for PSP 0.3
================
CREDITS
-------
Programming - Mako
Level design - Mako and DJShrimpy
Music - Jose'
CONTROLS
--------
Left = move Orb left.
Light = move Orb right.
Up = Jump.
[] = Shock Attack (after you unlock it).
X = Jump.
INSTALLATION
------------
In the zip file you will find two folders:
__SCE__Orbz
%__SCE__Orbz
Connect a USB cable to your PSP and from the XMB go to Settings, then USB Connection. Open the folders from your PC and look for the GAME folder which is in the PSP folder. Now drag these two folders from the zip into the GAME folder.
If you are using firmware 1.00 or the eLoader, only drag __SCE__Orbz in the GAME folder. Rename it to Orbz when you transfer it.
HOW TO PLAY
-----------
The object if the game is to get your Orb to the exit portal while avoiding obstacles and enemies. Colored blocks can be destroyed by finding the
corresponding key for that color.
You start each stage with 3 lives. When you get killed by an enemy Orb, you will be returned to the start point of that stage. Lose all three lives and you
will be sent to the previous stage, with your 3 lives back.
"
After you get the Power Sphere, you will unlock the Shock Attack. Hold [] to perform the attack. You are completely invincible during the attack, any enemy that touches you dies, unless they are doing a similar attack.
CUSTOM STAGES
-------------
You can create your own levels with almost any text editor. Inside the zip you will find a BLANK_STAGE.LUA to edit. This is a blank stage with no blocks or enemies.
Open the file with your favorite text editor you will see something that looks like two big blank squares.
The top one is what the stage will look like before you grab a key. The bottem one is what the stage will look like after you grab the key. So you would probably copy and paste the first square onto the second one, but remove the blocks and key.
HOW TO EDIT
-----------
Place blocks anywhere you want in the stage. Make sure that the square stays the same size when your done. Letters will stand for blocks in the stage. Defined are:
a = yellow block
b = blue block
c = grass block
d = blue key
The letters must be lowercase or it won't appear during actual gameplay. So for example, if you wanted to make a long yellow platform, followed by a blue platform, with a key over it, it would go like this:
d
aaaaaaaa bbbbbbbbb
Under the second square you will find "playerX"
and "playerY". This is the Orb's starting point
of the stage. Set it to whatever coordinates you
desire. Also don't forget to set up "exitX" and
"exitY" for the exit portal.
For where it says "nxt" you will type the name
of the file that is the next level. For "prev"
you will type the name of the level file
that you will return to if you die. For example,
if it was LEVEL5.LUA, it would go:
nxt="level6.lua"
prev="level4.lua"
Remember that the level files MUST be in the same
directory as the EBOOT.PBP, as well as the sounds,
music, and textures.
UPDATES FOR 0.3
---------------
• This release now has enemies, and the Shock Attack.
• Speed has improved from the previous version.
• There is a new theme for LEVEL5.LUA and so on.
• There is now intro text for each chapter.
• A boss for Chapter I has been added.
• Serveral collision problems have been fixed.
• Music looping has been fixed.
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via djshrimpy
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September 8th, 2006, 07:48 Posted By: wraggster
E has updated his multi system emulator for the PSP to 0.82d.
The Emulator Supports:
Gameboy
PCEngine
Wonderswan
Sega Master System
Sega Game Gear
Nes
It now supports Atari Lynx and NeoGeo Pocket - Need to Verify
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September 8th, 2006, 16:37 Posted By: wraggster
The first Devil May Cry 4 artwork - along with new PS3 gameplay details - has finally trickled onto the internet, thanks to the official website opening of Capcom's latest devil slash 'em-up this morning.
As we revealed earlier in the week, DMC4 has you playing not as Dante but a new character, Nero. The story - which is said to feature more heavily in the fourth instalment - puts you in a city called Fortuna, where you're apparently out to resurrect the legendary dark knight Sparda. In an odd twist, this puts Dante - who is out to stop your plans - in the role of the bad guy, and some explosive scuffles are no-doubt in the making.
Gameplay-wise Nero has many new combat abilities that differ from Dantes, the most notable of which is the 'Devil Bringer' ability, which lets you 'grapple' enemies towards you with your fancy, glowing arm. Speaking in the latest Famitsu magazine, the game's director said that this is one way the development team are allowing combos to extend beyond when all the badguys have died, as you can move and rearrange enemies at will with Devil Bringer.
More Info
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September 8th, 2006, 16:39 Posted By: wraggster
Fresh from the battlefield we've got brand new Call of Duty 3 screens and movie, showing more gorgeous next-gen visionings of our boys campaigning against the Nazi war machine, in Treyarch and Activision's massive WWII shooter three-quel jumping into combat later this year.
As ever we have our suspicions that this latest Call of Duty 3 media is from either the PlayStation 3 of Xbox 360 versions of the game, but it's not currently clear. For more info on the latest seminal entry in the WWII shooter series, click to our preview by sliding your eyes rightward soldier - and don't forget to check out the other gorgeous footage showing off next-gen WWII action.
Call of Duty 3 is expected to begin its campaign by deploying in shops this autumn.
Screens Here
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September 8th, 2006, 16:40 Posted By: wraggster
The internet. Not a place to be if you happen to be in any way affiliated with Sony Computer Entertainment right now, as both Microsoft and that supposedly nice fella Nintendo are taking sneaky pot-shots. And if the men-in-suits are publicly mocking Sony, you can guarantee that the rabid internet geeks are doing the same.
ThisIsWaiting.com is at the vanguard of this Sony-baiting, taking Sony's 'This is Living' campaign and photoshopping it within an inch of its life. From the mass punning of "Wii wish you a merry X-mas" to an apt parody of Sarah Jessica Parker boredom-flick 'Failure to Launch', the claws are firmly in Sony's back at the moment.
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September 8th, 2006, 16:43 Posted By: wraggster
More info from CVG
Despite the recent trailer ending with 'Coming October 2006' , Rockstar's new run-and-mug game has been pushed back to an early November release.
A Rockstar spokesman confirmed that the game had slipped from its original October 20th release to November 3rd, but no apparent reason was offered to explain this move.
Looks like those of us looking forward to rolling up our pastel suit-sleeves and beating pimps whilst on the move will have to wait an extra two weeks for the privilege.
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September 8th, 2006, 16:48 Posted By: wraggster
New From Divineo USA
FARMER brings us another great product in Component Technology: The "Twins Component Cable" for your Xbox and PS II. It is constructed from the highest quality coaxial cable. This cable provides added High Quality Noise Shield, to filter out even more noise & distortion, allowing you the highest quality resolution possible! Enjoy your game play in incredible resolution through the component inputs to your TV, Monitor, or other compatible viewing device. The high quality connections for both the Xbox and PS II allow you to easily switch between devices.
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September 8th, 2006, 17:06 Posted By: wraggster
Companies try to come up with clever names to disguise what their lowly products truly are, so it's with great joy that we present the GameExpert Portable Home Theater for the PSP. Misleading name aside, the Portable Home Theater is little more than a dock with built-in speakers and a tiny subwoofer. It does, however, have that neat-o blue color effect thing feature.
The Portable Home Theater promises "hi-fi quality sound" and has two headphone jacks for dual silent listening. There's also the always appreciated line-in jack for connecting other external, non-PSP audio devices.
GameExpert's Portable Home Theater, available in black and white, is out now for around $75. But, hey, that blue effect is worth a few extra coins, right?
Via Gizmodo
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September 8th, 2006, 17:12 Posted By: wraggster
News from Insert credit
I had no idea this thing even existed - maybe you did. But even so, this ebay auction (the seller had better thank me, it only had 130 views before I linked it) has some great, absolutely humongous pictures of the unit from multiple angles. It's a mini CD-I with a screen (Sony had a part in the system's creation, after all), controller port, and really odd controls on the top of the lid. Definitely a cool piece of history (fullly named, the Sony Portable CD-I IVO-V11 Intelligent Discman), and one you likely won't see again for some time. Hope somebody saves those pictures somewhere!
Now if only Sony would make a PSP Version with Bigger screen etc ??
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September 8th, 2006, 17:16 Posted By: wraggster
Sure, it's easy for us here in the States to throw in our two cents on Sony's recently announced PS3 delay, but it's mainly an academic pursuit -- a quick chance to feign some empathy for our brethren across the ocean. For a more meaningful reaction to the delay, you have to go to the people that are directly affected -- the foreigners that will have to do without the system for an extra few months.
With that in mind, here's a quick round-up of some of the more noteworthy and memorable quotes from foreign press, bloggers and retailers in reaction to the delay announcement..
"All the king's horses and all the king's men couldn't put this disastrous mess of broken egg back together again" -Rob Fahey, EuroGamer
"In a few years' time, this might look like the beginning of the end ... unless they can come up with something remarkable to stop the rot." -Bobbie Johnson, Guardian Unlimited
"This is pretty disappointing news for PlayStation fans as well as for retailers, who have been gearing up for this launch for some time now." -British retailer HMV, quoted in a Scotsman.com article
"We were never anticipating a substantial amount of PS3 in 2006. We expect to see some mitigation of profit impact with a strong line-up of other products now in free supply." -Sources close to British retailer Game, quoted in a Times Online article
"Sony Europe said when they first announced the PS3 simultaneous world wide launch 'This is an exciting first for Europe, and is a huge endorsement and vote of confidence in the strength of the European market and its importance globally,' so with them now going back on this promise we can assume that they assume Europe to be 3rd rate, behind Japan & USA" -UK Technology blog Tech's Message
"Sony have got a lot to lose from having the PS3 delayed: not just poor figures for 2006, but also a loss in market share as parents buy their kids XBoxes for Christmas, and a boost for HD-DVD which looks set to get to market far quicker than its arch-rival." -UK blogger Chris Doidge
"The previously announced PlayStation 3 shipment forecast of 6 million units globally within the fiscal year ending 2007 is not changed, suggesting that Sony wasn't expecting to sell any units in the PAL territories." -UK tech site Pocket Lint
"Can anyone else hear a lone church bell clanging mournfully in the background...?" -Yahoo Video Games UK
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September 8th, 2006, 17:24 Posted By: wraggster
New preorder at Success HK
Bomberman for the PSP makes the classic arcade multiplayer experience available for PSP. The people of Bomberman's solar system have been brainwashed by a mysterious robot army. Mass chaos ensues and it is up to Bomberman to bring back peace and order. Explosive party action is waiting!
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September 8th, 2006, 17:27 Posted By: wraggster
New preorder at Success HK
Rule Of Rose takes you into the past for incredible and strange gaming action. It is March, 1930 when young Jennifer's parents are killed in a tragic airship accident. She is sent to Rose Garden Orphanage, in a remote portion of the English countryside. In this dilapidated building, a ragtag mob of children who call themselves the "Aristocracy of the Red Crayon" rule. They kidnap her and take her into the dark heart of an impossibly large zeppelin, on a meandering course for a distant land. Now, with the help of a canine companion named Brown, Jennifer has to find valuable gifts for the Aristocracy, or suffer a fatal punishment for her insolence...
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September 8th, 2006, 17:29 Posted By: wraggster
New preorder at Success HK
NHL 2K7 brings back the champion of hockey games with better gameplay and faster on-ice action. Take command of tape-to-tape passing, behind-the-net plays and precision give-and-go attacks. Dominate the ice with NHL caliber goaltending, skating, checking and puck handling with the deeply enhanced animation system. Featuring all-new presentation elements, commentary and cut-scenes, NHL 2K7 brings the ice to you. Online gameplay and comprehensive online features - Completely online stat tracking, buddy lists management and online leagues
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September 8th, 2006, 17:30 Posted By: wraggster
New preorder at Success HK
The golden age of console hockey returns when NHL 07 debuts with gameplay innovations that will allow players to feel like they are actually on the ice. Players take complete command over every movement on the ice without ever taking their hands off the analog sticks. A revolutionary new Skill Stick system is an intuitive gameplay scheme that delivers an unparalleled sense of on-ice speed and control. Using the left stick to direct the lower body, and the right to control the upper, gamers will reach a level of fluidity only experienced on the ice. Skate into the zone and glide around your defenders while bringing your stick across your body and drawing it back to fire a slapshot ?all without touching a button.
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September 8th, 2006, 17:42 Posted By: wraggster
New release from Joe, heres the details:
PSP Corruption Fixer is a simple app for PSP users coded in VB6. It allows the user to remove corrupted files such as images, game saves, html files and any other corrupt files on the PSP memory stick. This app also detects the PSP drive so you don't have to set it yourself like uber0ne's plus this has an auto run feature which when you open you dont have to click fix everytime it will auto detect and fix for you
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via joe
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September 8th, 2006, 17:46 Posted By: wraggster
Ufox has released a new version of his app for the PSP, heres the details:
This PSP Content Manager is a handy PSP content management tool based on framework of PSP Homebrew Icon Sort Tool I released before.
You can use it to preview and manage PSP content stored in memory stick or in PC's harddisk with same folder structure used in memory stick.
File management, item sort, hombrew edit/Installation, MP4 title modifying, MP3/WMA tag edit and more are implemented functions of this single application.
Heres whats new:
v1.2
+ Option for Batch Music Tag Edit
+ Old Hiding Corrupted Icon Scheme(1~1)
+ Unhide Corrupted Icon.
+ Shortcut Keys
+ Save Window Maximized State
+ Fix Some Bugs
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via Ufox
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September 8th, 2006, 20:48 Posted By: wraggster
Unless the endless waiting made you give in to the lure of an imported version of Square Enix’s latest masterpiece, get ready to give Kingdom Hearts II a Royal European welcome at the end of this month.
The critically acclaimed action RPG from legendary director and character designer Tetsuya Nomura, which blends classic Disney characters and worlds with those of other Square Enix series such as Final Fantasy, will be available on PlayStation 2 from September 29. The game was first released in Japan last December and in the U.S. earlier this year.
Continuing the high standard set by the original game and Chain of Memories on the GBA, this sequel also introduces new characters, all designed by Nomura (best known for his Final Fantasy VII, VIII and X-2 work), as Sora, Donald Duck and Goofy head off on a second dramatic quest. There are even Pirates of the Caribbean-set levels to explore, which are fortunately nothing like those found in the official tie-in to Dead Man’s Chest.
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September 8th, 2006, 21:57 Posted By: wraggster
Koei announced today that it has scheduled Dynasty Warriors Vol. 2 on PSP for a North American release.
This sequel to PSP game Dynasty Warriors boasts four player multiplayer combat and a Battle Royal mode. Players can unlock almost 300 officers and wirelessly trade them with other players. Players can also keep a stable of horses and elephants which gain experience during battles.
Developed by Koei's own development team, Omega Force, Dynasty Warriors Vol. 2 is available only on the PSP fall 2006.
Via IGN
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September 8th, 2006, 21:59 Posted By: wraggster
Ubisoft announced today that Tom Clancy's Rainbow Six Vegas will fight on the PlayStation Portable, alongside previously announced versions for Xbox 360 and PlayStation 3. Rather than duplicate its console counterparts, the PSP version of the tactical FPS will follow a parallel story, offering both single-player and multiplayer action.
In the portable Vegas, players will switch between field operative Brian Armstrong and sniping expert Shawn Rivers. Both operatives are supporting fellow Rainbow members Keller, Park and Walter -- the stars of the console version -- in saving Las Vegas from terrorist destruction.
To support players in their counter-terrorist action, Rainbow Six Vegas offers PSP-specific controls, high-tech equipment (such as snake cams for "tagging" terrorists prior to entering a room), and a third-person view when taking cover. Building stats will unlock bonus content, including Terrorist Hunt Mode, where players begin from different points on single-player maps and hunt terrorists one at a time.
In addition to single-player action, Rainbow Six Vegas for the PSP will support multiplayer fights via wireless or Internet connections. Players can compete in Survival and Team Survival modes on six "classic" Rainbow Six maps.
The PSP edition of Tom Clancy's Rainbow Six Vegas is in development at Ubisoft's Quebec City studio, and is slated for release this holiday season.
Via IGN
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September 8th, 2006, 22:02 Posted By: wraggster
Heres an excerpt:
Few games since the PSP launched have satiated the cravings of first-person shooter fans. To top that, none has really earned the kind of praise common on PC, and to a lesser extent, consoles. Part of the reason has to do with controls. Specifically, the system's lone analog stick makes things difficult in the middle of a hectic firefight. One game in particular, Coded Arms, made the best of it by offering you customizable controls and auto-aim functionality. But that seems like a long time ago and no other game has come by to challange it.
In steps Medal of Honor: Heroes, the first game in the venerable series to debut on the PSP. A pair of IGN staffers went down to the EA offices in Redwood Shores to check it out. And although the demo only lasted about a half hour, it's abundantly clear EA has made the first-person shooter to beat on the system. It does just about everything you want a portable shooter to do, and so far, it seems to do it well. Beyond that, EA made Heroes look and feel like a game in the Medal of Honor series, as opposed to a faceless shooter set during World War II.
Full article
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September 8th, 2006, 22:19 Posted By: wraggster
Ahman has released a new version of his excellent shell for the PSP, heres whats new:
Here is the latest version of iR Shell 2.1 with the following new features:
1. Support 1.0 Eboot format. (Note: The APP view will not list Eboots for 2.x Homebrews that are designed to be launched from Devhook firmware emulation.)
2. Support for __SCE__ naming convension.
3. Both 1.0 Eboot & SCE naming can be enabled or disabled under iR Configurator. If you don't use these naming convensions, you can turn them off for a faster APP view list.
4. Allow removal of startup splash screen (configurable under iR Configurator).
5. nethostfs server v1.5 is enhanced to allow read only access. This means you can open your PC server to the public without worrying files being deleted. Refer to the user guide for details.
6. File Manager has been enhanced to support mulitple files/directories selections similar to MP3. You can use CIRCLE key to hightlight multiple files or directories and then perform file manipulation on them. You can highlight maximum of 10 files or directories. The mulitple selection will only work under DIR & RDF View. It won't work for APP & SAV views.
7. The location of each view (DIR, APP, RDF & SAV) will be remembered after toggle. Example, switching from DIR View to APP View and back to DIR View. The directory & cursor location will return to its original location before you left. Pls note MP3 Shortcut & DIR Shortcut are also classified as DIR View.
Special thanks to:
- Terdinglage, Numeror & Xoassis for making menu skins for iR Shell.
- Numeror for designing new HELP image files.
- All beta testers for countless hours of testing, especially StoneCut for his professional test reports.
- All previous contributors to iR Shell, including AnonymousTipster, Dark Alex, Triable and others.
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September 8th, 2006, 22:25 Posted By: wraggster
Cools has updated the email and sms app for the PSP, heres the details:
Well thanks to yoyomacy there is now text to phone support in PSP eMail and SMS. It works pretty good, while I was testing it had connected to a cell phone and home phone multiple times. With this update there should be more stability with emails and sms's. You will need a wifi capable lua player to run this. If anyone has any idea or anything to make this a better homebrew just send a pm. Still no "\n" support, going to contact Sg57 to see if he ever got it working...
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September 8th, 2006, 22:29 Posted By: wraggster
Yoyomancy posted this news/release:
its a text2Fone for lua, type in the message and a phone number and pow! the person pics up and they hear what you wrote, but its still a demo so you can only do about 2 calls every hour or so, im still working on it. place it in your lua /APPLICATIONS/ folder, and edit your contacts.txt to change phone number and message
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via yoyomancy
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September 8th, 2006, 22:35 Posted By: wraggster
Karmon posted this news/release:
Hey, I just finished writing this falldown game, I plan to make it much better, just give me sometime.
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via karmon
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September 8th, 2006, 23:49 Posted By: wraggster
Sony have had a bit of a bad week around the world as far as PR goes. Firstly they yet again shit on Europe with a crappy March PS3 release, yes Europe may not sell as many as USA and Japan but its still a mega market and all they have done is give the Ebay sharks another reason to charge silly prices for PS3 Consoles this Xmas.
Secondly the delaying of GTA Vice City Stories and the unknown release date of Gran Tourismo PSP, 2 more slaps in Sony Console fans faces.
Now it seems that Sony has turned its attention to the companies who release games on its systems.
A few weeks ago i posted that the PSP Connect site was linking to a homebrew site, that in itself is a very strange move for Sony as the site in question hosts Firmware files (remember Sony took the likes of Lik Sang to court for the same reason) and also the Devhook ISO Loader which obviously has a massive effect on the sales of Commercial games if warezing is being done on such a grand scale.
Now its like Microsoft carrying an advert to Linux on its pages, or Nintendo promoting Sony, these things just dont happen. But Sony basically promoting the warezing of its own console and the exploitation of its own firmware and the hacking of the console.
When contacted the rep from Sony gave no reply.
Now as a Homebrew Network we would be ecstatic to see the likes of Sony and Nintendo and Microsoft actually let all their consoles be open to homebrew in the forms we would like to see. But something tells me that it aint going to happen.
Now will Sony get a backlash from the game companies they need to keep the PSP as a commercial console alive ?
I suppose the question is, will we ever see homebrew allowed by on a major games console bar the likes of GP2X. ?
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September 9th, 2006, 01:51 Posted By: Skye
Here is what he said:
Hi All,
I'm working now to improve all emulators i've already ported, and to make them look better, we need good background and icons / images.
So, if someone wants to help me on this task, please send me an email to zx81.zx81(at)gmail.com
Emulators i'm working on are :
PSP Beeb (BBC Micro emulator)
PSP Colem (ColecoVision emulator)
PSP Int (Intellivision emulator)
PSP Msx (MSX emulator)
PSP Sim (Sam coupé emulator)
For each of them we need a small icon (144 x 80) :
A big icon (480x272) :
And background image, used in the emulator menu :
Thanks,
Zx.
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September 9th, 2006, 04:15 Posted By: XioN980
I was gonna wait till later for this but i feel people have a right to know that i am serious about working on this.
This is mostly the stuff PSmonkey talked about adding with a few changes by m
Zion and i are taking different approaches to continuing Monkey64 and he is a very experienced coder so keep an eye on both emulators.
Heres the low down :
(*) Zelda OOT Now Loads, Microcode: F3DX2 (Monkey)
(*) Beginnings of expansion pack support (Monkey)
(*) You can choose EEPROM (save) size
(*) Roms now load from a roms directory
(*) Old Pochi icon
(*) New Pochi eboot background
(*) Implemented the one word source change StrmnNrmn Found (1-2 VSYNC's a second speed increase) (Droideka)
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September 9th, 2006, 05:10 Posted By: Skye
NJ updated his site with a new beta version of his CPS2 emulator for PSP! Here is the translation via google.Modification point (beta)
The modification point is to be rather many, but the effect which it corresponds to hardship completely not seeing.
With the unreasonable [tsu] lever you abandoned the improvement of speed above this already.
romcnv.exe was renewed. Correction of trouble of the below-mentioned drawing as for the game which does
Please do again to draw up cash file.
Correcting the trouble of drawing of the game below.
Street fighter ZERO 2: Left and right of the victory mark of ranking indication is strange. (Correction being completed)
[vuanpaiaseiba]: Part priority of opening demonstration is strange. (Correction being completed)
Score of the top and bottom of ranking indication of the [maitei] pan is not processed the mask. (Correction being completed)
[ezahoden] pre-world war 2 demonstration is not indicated in normally with D&D S.O.M. (Correction being completed)
Part sprite of [pazurupu] 2 is not indicated. (Bug of ROM converter. Correction being completed)
In every game texture size modification to optimum value.
But, because it was allotted at the value to which problem does not happen originally as for speed the change.
It tried not to read the PCM data when sound is made invalid.
It corresponds to the paddle input of [pazurupu] 2. (The same method as forgottn of CPS1PSP)
Modifying the calculation method of the pallet. Whether fading out and the like somewhat became good.
C68K substantially rewriting. (The M68000 core was drawn up anew, but bug correction and the like
Because it is not in time, utilizing continuation C68K. Because speed does not change almost,
This way whether it does,)
Z80 modification to CZ80 which customizes the core. CZ80 is to be lacking a little in accuracy, but
Because it is not the strange sound driver different from NEOGEO, especially problem seems that does not occur.
There is no compatibility of the state data attendant upon above-mentioned and modification.
It is the schedule which even in formal edition and is modified.
Is not bug, is, but the case where with the grapple game Raster Effects is turned to OFF the gap of the background part
Cancellation. However, because drawing of the picture increases, (about average 1~2fps) speed falls somewhat.
* Really, as for speed it is to improve delicately but you deducted with this correction and when such as zero whether.
Other things, detailed modification point large number.
Alittle hard to make sense out of.
b8a our trusty translator had posted a translated news post from NJ yesterday about his progress with getting it to work with the new eloader. Here is that translation.I performed an operation check with eLoader 0.98.
I used a firmware 2.6/TA-082 PSP with the CPS2PSP that I'm building.
Hmmm, it doesn't run. I think maybe the TA-082 is what's wrong.
It displays the menu, and goes all the way to where you select the game, but freezes when trying to load the cache file. It looks like, memory that should have been allocated has not, in actuality, been allocated.
Of the 19MB that I was able to allocate, there was no problem up till around 11MB, so I think that applications that are smaller than that should have no problems.
Everything I've made has gone bad (laugh)
On the other hand, the GTA Loader version works properly. It seems as though the allocatable memory has increased by about 1MB. Hmm, I wonder if something can't be done about this.
I made some attempts to get it to work.
Please add the below text to ms0:/PSP/eloader/loader098.cfg
It's only for smaller games (as a rule of thumb, those with a zip file size under about 10MB), but I think they should run. It looks like the allocatable memory is exceedingly small.
You should also make the same change to NGEPSP and CPS1PSP as well.
Well, for the time being it looks like the applications I've built run better with the GTA loader, and not the TIFF loader. But, even better still is to downdate to FW1.5.
An example of how to modify loader098.cfg
[CPS2PSP_3ccd12a6]
#************************************************* ************************#
#* CAPCOM CPS2 Emulator for PSP test 5 *#
#*-----------------------------------------------------------------------*#
#* LOADER: 0.98 *#
#* TIFF: 2.0 - YES : Only the small size games can be played. *#
#* GTA: 2.0 - YES *#
#* GTA: 2.01 - YES *#
#* GTA: 2.5 - YES *#
#* GTA: 2.6 - YES *#
#************************************************* ************************#
ebootname=CPS2PSP test 5
limitedMemoryManager=Y Edit - Link removed
b8a has informed me that NJ updated his site to say that this version is very buggy and ask that sites hosting the download to remove it while he fixes the problems.
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September 9th, 2006, 07:38 Posted By: EvilDooinz
--controls
Analog-stick controls the cursor
R-Trigger and L-Triggers control the current value
Square = Pen
Triangle = Pencil
Circle = Eraser
Start = Pause(menu)
Select = Undo
--limitations
pencil and eraser aren't implemented yet
--to-do
stats
themes
save/load game
Looking for talented 2D artist for new themes
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September 9th, 2006, 11:29 Posted By: wraggster
New from SuccessHK
Product Features of SONY PSP Sony Memory Stick Pro Duo 1GB Entertainment Pack
Includes your choices of one complimentary full-length movie to play on your PSP
For storing all kinds of data including images, video, games and music
High speed data transfer.
Embedded MagicGate technology for safe transfer of copyright protected content
Compatible to all MS PRO devices with the use of the Adaptor
More Description of SONY PSP Sony Memory Stick Pro Duo 1GB Entertainment Pack
With the ability to play games, movies, music, view photos, access the internet, and watch live or recorded TV, the PSP is the complete portable entertainment system. When used in conjunction with Memory Stick PRO Duo media, the PSP system takes personal entertainment to even greater heights. And now, with the Memory Stick Entertainment Pac, enjoy your choice of one of four complimentary full-length movies from Sony Pictures Home Entertainment to play on your PSP system. The four movie choices will be "Hitch," "S.W.A.T.," "The Grudge," or "XXX: State of the Union."
Note:
Unlock code for complimentary movie expires 10/31/2007.
The movies included in this entertainment pack are formatted to play on the PSP system and cannot be played on other devices.
What's inside the box of SONY PSP Sony Memory Stick Pro Duo 1GB Entertainment Pack
1GB Memory Stick Pro Duo (x1)
Launcher DVD (x1)
Price:USD 47.00
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September 9th, 2006, 11:33 Posted By: wraggster
New from Success HK
This Memory card comes again with the choice of one movie from "Hitch," "S.W.A.T.," "The Grudge," or "XXX: State of the Union."
Price:USD 77.00
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September 9th, 2006, 11:40 Posted By: wraggster
New from SuccessHK
Return to the dystopian world of Rengoku in the sequel to Hudson's dark, science-fiction themed action-RPG. Players will once again journey to the top of the world, battling cyborgs and robots along the way in order to purge it of the mechanical scourge hosted inside. Players can customize their battle android with more than 300 rare and unique items. Features include network support for up to 4 players, more levels, an explosive soundtrack, and character designs by legendary manga artist, Jun Suemi.
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September 9th, 2006, 11:45 Posted By: wraggster
New from SuccessHK
IGPX: Immortal Grand Prix lets players will experience a new type of racing thrill! In the year 2049, the most popular sport in the world combines high speed motor racing with 3 vs. 3 team battles. The Immortal Grand Prix pits teams of 3 players in IG Machines against each other at breakneck speeds of over 350 miles per hour, all while battling over 60 mile tracks that constantly change. Players can test their skills in Grand Prix Mode, Grand Prix Battles, Simulation Battles, and the vaunted IGPX Festival -- which includes a 3 vs. 3 Dream Match and a Battle Royale!
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September 9th, 2006, 11:49 Posted By: wraggster
What we do know is that we'll be getting a ton of news about games and accessories as we near the launch of the system, and here is the first bit that jumped out at me: it seems as if Lair is confirmed to be another game that supports the motion-sensing technology in the PS3 controller. That brings the total number of games confirmed to use that technology up to two, in addition to Warhawk.
This is all according to Famitsu and there is of course a chance that this could change before launch, but I'm hoping for as many games I can control by tilting the controller as possible. I just think it's fun. I'm looking forward to seeing how many games are going to be available at launch that use the controller in this way; this is Sony's time to prove that this is a feature they actually believe in and not a cheap knockoff of the Wiimote.
Of course, the other feature I'm hoping for is the ability to toggle the motion-sensing controls in the games off and on. I can see some consumers preferring to use the traditional analogue stick, and I always think the more choice we have in how we play games the better. This is going to be an interesting two months.
Via Arsetecnica
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September 9th, 2006, 12:37 Posted By: wraggster
Heres an excerpt:
It's been less than a year since we saw IGN's 2005 PSP Game of the Year, Liberty City Stories, and the team at Rockstar is already putting the finishing touches on its next project, Grand Theft Auto: Vice City Stories. But what's different and why will gamers want to revisit the GTA universe so soon? To find out, we talked with Rockstar Leeds honcho Gordon Hall to get their official take.
IGN: Vice City is a living, breathing city. What have been the largest technical challenges you've had to overcome to create this sort of dynamic setting?
Gordon Hall: One of the biggest technical achievements in Vice City Stories has been the enormous effort involved in making Vice City this incredibly vibrant, detailed and alive place.
The detail seen in the city has been ramped up massively over Liberty City Stories. We now have double the number of polygons in a city block, with new features such as animated textures and neon light effects and an all-new radiosity lighting model. On top of this we had to push for an even greater draw distance, especially now that we have the addition of helicopters and planes -- it's a real blast taking to the sky in these things and seeing the city sprawl beneath you. And just for good measure, Vice City Stories is even faster and smoother than Liberty City Stories.
Full article
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September 9th, 2006, 12:39 Posted By: wraggster
Heres an excerpt
Guerilla Games wants to drop you on the battlefield. Only not the same way as before, as in its PS2 firs-person shooter, Killzone. This time, you see the action from an overhead perspective. Not only that, but the game also blends equal does of action and strategy to make the experience feel unique; wholly separate from its console predecessor.
The IGN crew saw the game during Sony's pre-E3 event, and then at the show itself, but this is the first time Sony has left a build in the office. It only has two chapters, and certain features fail to make appearance, but it delivers a clear vision of what the final code offers. And this is, frankly, one of the finest experiences on the PSP. Again, this is just an early impression from incomplete code, but even in its early state, Liberation outclasses most its peers.
Full article
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September 9th, 2006, 12:46 Posted By: wraggster
Joe releases a new app for the PSP, heres the details:
PSP ~ Homepage Creator is a simple program made for people who have very little or no experience in html. It allows the user to add different content to a HTML page and finally create that page in the root of the memory stick of the PSP. This can also let you preview the page on your PC before you save to the PSP All instructions are in the README on how to use.
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Via joe
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September 9th, 2006, 12:56 Posted By: wraggster
Kididio has posted the first release of his IR Keyboard driver, PSPik.
With this driver you should be able to interact with your PSP from a Wireless Keyboard.
Heres what the coder says:
This release is proper, it´s only a proof of concept release for the pspsource.de comunity to show up eg. to test which ir keyboard devices are working with.
This rls is testet by some friends of me, with multiple deployers from ir keyboards like acer, hama, sony, lg and so on, but for every keyboard we must improofe the code, so i can not grant any functionality to you, its ver 0.01 first, you can call it
a pre-alpha. My job and my wife sucks most off
my freetime, an working release for the mainstream keyboards is coming up end of this,
2006, year.
Does it work, ?
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September 9th, 2006, 13:03 Posted By: wraggster
New release from Cools
Ok Well the Pencil Puzzles v2 has been all fixed up and working on PSP! All you need to do is wait for ARza to upload the puzzles for the game and you are set to go!
This version has background images made by Mister Cheif. Some new things added are:
Puzzle Select Screen
New Backgrounds
Credits Screen
and Screenshot function (L+R+UP for JPG, and L+R+DOWN for PNG)
For making Custom Puzzles check out the Custom Puzzle Creation Kit. Make sure if you make new puzzles to place them in the Puzzle Directory and make sure the files are named correctly, look at the TEST folder for more on renaming.
Sometimes the puzzle select screen will freeze, no idea why...
also the puzzle select screen may seem to lag, but that is only because it is loading the pictures, and displaying them, so please dont complain about lag.
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September 9th, 2006, 13:15 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download Here
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September 9th, 2006, 13:25 Posted By: wraggster
Eva Longoria in this new mag for PSP, heres the details:
We love the way she makes Desperate Housewives worth watching. We love that she’s more likely to head to an NBA game than some cheesy L.A. nightclub. But the biggest reason we love Eva so much is this: Behind that sexy bronze skin lies a heart of gold.
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via perooz
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September 9th, 2006, 20:44 Posted By: PlagueMusic
Ditlew and Fanjita have released a new downgrader for the previously unusable 2.01 firmware.
Heres the info:
A long time ago, when the GTA exploit first emerged, the first application we wrote for it was a v2.01 downgrader, similar to MPH's downgrader for v2.00. Unfortunately, the GTA exploit didn't offer sufficient access to the PSP's flash to allow the downgrader to work, so it was never released.
The new TIFF exploit allows us the necessary access, and so here it is, after some thorough testing on our own PSPs - an easy downgrader for firmware v2.00 and v2.01, via eLoader 0.9.8.
The advantage of this downgrader is that it doesn't require a firmware dump from a v1.5 PSP. It also contains a lot of extra safety checks and user friendliness enhancements, as well as a safer method for overwriting the INDEX.DAT file.
Many v2.0 and v2.01 users who wanted to downgrade may already have used the v2.6 or v2.71 Downdaters, so the usefulness of this downgrader is perhaps limited. But we're releasing it now so that anyone who might find it useful can use it.
Note :
Please ensure that you read the entire README.TXT file that is included with the downgrader package. Please also note that although this uses tried and tested techniques, and has been tested with 100% success on several PSPs, no downgrader is 100% safe, and so YOU USE THIS SOFTWARE AT YOUR OWN RISK.
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Via Noobz
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September 9th, 2006, 21:53 Posted By: wraggster
Via Playfeed
Sony’s just had one brilliant advertisement following another these days. Well, at least this time it’s not laden with racist undertones. Their latest strategy? Advertising that the soon-to-be-made-obsolete pink PS2 is the gaming system of choice for pervs. It took me a while to even figure out that this was a PS2 ad - note the square - triangle - circle - cross shapes of the undergarments and it becomes more clear.
Is it just me, or is this advertisement doomed to scare away the pink PS2 target market of girl gamers? Or is the thought of some guy sniffing panties just the kind of thing to convince you to get that PS2 you’ve been lusting after?
Check out the very controversial ad via Comments
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September 9th, 2006, 22:30 Posted By: wraggster
DSN has released a new MP3 Player for the PSP:
Ruckus is an MP3 player for the PlayStation Portable that is designed to be used by DJs. It provides most of the functionality of a professional CD player, including cueing with 1/60 second precision, tempo adjustment ±12%, and pitch bend.
This is the first beta release of Ruckus. Until it's been more thoroughly tested, I don't recommend using it at a gig.
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September 9th, 2006, 22:38 Posted By: wraggster
Static has released a Cheat Device for the game SOCOM: U.S. Navy Seals Fireteam Bravo, heres the info from the site:
The world's first FTB cheat device has been through development for about 6 months now. We thank everyone that has helped out with everything; your names will sure be put on the credits screen. Fortunately tonight is the night ! The first out of three BETA version will be released for those who signed up.
this only supports UMD so all those who pirate are out of luck. also this only works on v1.5 PSP and maybe v1.0 too.
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September 9th, 2006, 23:14 Posted By: wraggster
Dark Alex has updated his Psardumpermod, heres what he posted:
I added support to psar dumper to decrypt 2.80.
Decryption could be done thanks to remains of kernel stuff in the 2.80 user ram dumped thanks to the recent tiff exploit.
UPDATE: added signature check generation for each psp.
this release will now generate a unique flash0
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September 9th, 2006, 23:17 Posted By: wraggster
The German Portable News site has released a new issue of their magazine for the PSP, the mag is in german so for those interested check it out here
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September 10th, 2006, 09:07 Posted By: Lil13lazin
Birdman has just released his new SMM mod dubbed 'Super Mini Homer'
Here's what he posted over at
Deviant PSP
I know what your thinking, Super Mario Mini is old. Well, you are correct. This is a old game, but i decided to release this mod now. This new mod is not just a simple GFX change, but a whole new game. What i have done is made the cloud look like a brick. In doing this a level can look like a block, but have ways to walk though it. If you like tricky games that make you say "WOW" this is the mod for you.
YOUR MISSION:
Your homer and your world is crashing down on you. The forbidden donut has been taken. If a person finishes the donut Homer will lose his soul. You must use regular donuts for fuel you in your search for the Sacred Donut. Yes, there will be those who are out to make sure the donut is not found. But you must prevail to save your soul!
What this feature adds:
-New Grafix
-New Levels (14)
Plans on next release:
-Custom Sound effects
DOWNLOAD LINK
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September 10th, 2006, 10:53 Posted By: Mr. Shizzy
Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:
v0.7 - (beta than ever)
# Fixed a dynarec bug involving flags generating functions in
contiguous conditional blocks. Fixes music in Super Mario
Advance 2-4.
# Fixed a dynarec bug where Thumb mov imm instructions wouldn't
set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,
probably others. Comes at a slight speed cost.
# Fixed a MIPS dynarec bug where some delay slots might not
get filled rarely, causing chaos. Don't know if it improves
any games.
# Improved self-modifying code detection. Makes Golden Sun,
Golden Sun 2, and Madden 2007 sorta work but excrutiatingly
slowly. Looking for a game-specific workaround for this - if you
want to play these games you'll have to wait for now
# Fixed a bug causing the interrupt disable flag to go down
when SWIs are entered, causing crashes/resets. Fixes
Super Mario Advance 2-4.
# Fixed menu crashing when strings with certain characters are
printed (for instance going to the menu after loading the
BIOS)
# Accidentally forgot to render win0 + win1 + objwin when all
active at the same time, many weeks ago. Added that, should fix
some parts in games that had frozen screens.
# Fixed some issues with gpsp.cfg needing to be present and
corrupting, hopefully. At the very least sanity checks are
performed on the config file.
# Made it so assigning the frameskip button to something besides
triangle actually worked as expected.
# Fixed ability to restart current game if nothing is loaded
(ie, crash)
# Added interrupt on cpsr modification support to the dynarec
(fixes backgrounds in Castlevania: Harmony of Dissonance)
# Added open addressing for ldm/stm instructions (fixes
Super Mario Advance 3)
# Improved cycle accuracy a little. Don't know of anything this
fixes, but games with idle loops will run a little better w/o
idle loop elimination (but should still be added when possible)
# Fixed some bugs causing sound to play sometimes when it shouldn't.
@ Added dead flag elimination for Thumb code. May possibly have
noticeable performance increases (Thumb emited coded size can
have a reduction of 20% or more)
@ Added code generation for divide SWI. May have a small speed
increase in some games.
+ Added analog nub support (special thanks to psp298 for the
code)
+ Added fractional frameskip. Go below 0 to get them. A frameskip
of 1/2 for instance means render 2 out of every 3 frames, 2/3
means render 3 out of every 4 frames, etc. Possibly useful for
games that are not quite fast enough at fs0 but fullspeed at
fs1...
One version is faster and the other more compatible, choose which one works for you.
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September 10th, 2006, 12:23 Posted By: wraggster
Dickydick69 has released a new version of his movie streaming app for the PSP, heres whats new:
- JPEG images will be transferred as jpeg (faster!) all others as PNG
- can handle all image sizes (rescale on server)
- small images centered
- large images rescaled
- image slideshow (just the same as playlist)
- better psp/ip detection in installer
- bug removed with identical rss feed titles
- rss feed date added in listing
- some other stuff
- correct name in irshell?
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September 10th, 2006, 12:53 Posted By: wraggster
Weltall has released a new version of CW Cheat for the PSP. This is a cheat device for Devhook:
Heres whats new:
This is a new version of cwcheat: the 0.1.3
This new version has a lot of improvement and bug fixes.
-On the code side we have all the conditional codes and the copy byte code finally working right under all circonstances (and some of them are finally added to the database)
-plus it's available a new code type which is the jocker type: this code executes a line of code if the selected buttons are pressed
-On the code searching side now the search for a difference is implemented and working fine
-Other than this now thanks to danzel it's available the complete remaPSP integrated into cwcheat.
-and on the side of supporting apps it's available an application which permits you to automatically download the latest database from the psp and much more new functions and fixes which you can see from the changelog
Updated Version Released
Someone told me that cwcheat with monster hunter freedom eur crashed the psp so after some investigation I’ve found that the problem was a buffer overflow in the database reading runtimes w hich now is corrected.
Plus I’ve added some new things.
0.1.3B RELEASE
[CORE PRX]
-correct a bug which overflodded the kernel ram if a game had more than 399 cheats and could lead to a crash
(eg: monster hunter freedom eu)
-now 420 cheats are supported per game (now all mhf cheats can be loaded)
-now the remaps folder of remaPSP is moved to ms0:/dh/ before it was in ms0:/
[INSTALLER]
-removed the 0x0 from the GUI
[PACKAGE]
-added a french manual by stark from cfccar
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September 10th, 2006, 13:06 Posted By: wraggster
Youresam has released a new version of his Netlib app for the PSP, heres the details:
This is a new version of netlib, a library designed to make luaplayer games online. Note that all that is new is the server, and the IP used for netlib (I am now hosting it )
Changes:
-Fixed crash after 100 IDs
-Changed values of IDs and AMWs allowed
-New output interface:
*Has datestamps
*When you run the program, it prompts what information to output.
*Colored text
I am thinking of creating a small library that uses netlib that makes it even easier to make an online game (a library for a library, oronic?). It might just use a command like connectGame("gamename")
Note this requires the .NET framework installed.
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September 10th, 2006, 14:07 Posted By: altunozara
I have finally gotten around making beta 2 of my first lua game named GO GO GO!
This version is more on the looks side of things...I still have alot to do on this game..but if you think its pretty cool why dont you go ahead and download it!
My new version includes
+A main menu with the option to move from option to option(only 1 option works for now..soz i will fix in my next release) ...well its not much...but i released this to show everyone that i was still working on it...
Over at qj i got a lot of bad feedback...and well it kinda put me off...thats why this release has taken quite a while!
Thanks The ex over at qj for the graphics and SG57 for help on the coding!
I have learned alot over this game and i hope i continue to learn!
Please i have been having trouble with a collision problem were the one guy goes too much to the left but not enough on the right...if anyone could tell me how to fix this i would be very happy!!!!!!!
Thankyou dcemu...without your wonderfull people this could not have been released...
well here it is! Hope you ENJOY!
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September 10th, 2006, 18:05 Posted By: Skye
NJ has fixed the bugs, that he had in his last beta version. Here is a quick translation via google
The modification point is to be rather many, but the effect which it corresponds to hardship completely not seeing.With the unreasonable [tsu] lever you abandoned the improvement of speed above this already.The after all place, as for about 7 tenths of processing with the feeling which depends on the processing of video emulation the shank. When it is CPS2, when it is the usual game picture, unless the 1000~1500 about sprite must be drawn in one picture, because, it is rather hard, don't you think? is. If equal to number the combining [e] which is about 2 times that NEOGEO. By the way, doing the sound mixing with ME, speed does not rise and after (on the other hand speed goes down with synchronous processing, sound unstably). If it tries turning sound to OFF, it is understood, but almost there is no load, it is, don't you think? assuming, that (perhaps speed rose, it probably is 1fps).
When after, it compiles with kernel mode, it seems that the person who is thought that speed rises, is, but it does not rise. With only kernel mode such as network the processing and active memory which cannot be used just increases about 300~400KB. With being the case that it is said, temporarily, CPS2 leaving for a while with this, starts CPS1. romcnv.exe was renewed. Correction of trouble of the below-mentioned drawing as for the game which does. Please do again to draw up cash file. Correcting the trouble of drawing of the game below. Street fighter ZERO 2: Left and right of the victory mark of ranking indication is strange. Part priority of opening demonstration is strange. Score of the top and bottom of ranking indication of the [maitei] pan is not processed the mask. [ezahoden] pre-world war 2 demonstration is not indicated in normally with D&D S.O.M. Part sprite of [pazurupu] 2 is not indicated. (Bug of ROM converter. Correction being completed). In every game texture size modification to optimum value. But, because it was allotted at the value to which problem does not happen originally as for speed the change. It tried not to read the PCM data when sound is made invalid. It corresponds to the paddle input of [pazurupu] 2. (The same method as forgottn of CPS1PSP). Modifying the calculation method of the pallet. Whether fading out and the like somewhat became good. C68K substantially rewriting. (The M68000 core was drawn up anew, but bug correction and the like Because it is not in time, utilizing continuation C68K. Because speed does not change almost, This way whether it does,) Z80 modification to CZ80 which customizes the core. CZ80 is to be lacking a little in accuracy, but Because it is not the strange sound driver different from NEOGEO, especially problem seems that does not occur. Because there is a bug, it corrected. There is no compatibility of the state data attendant upon above-mentioned and modification. it is the schedule which even in formal edition and is modified. Is not bug, is, but the case where with the grapple game Raster Effects is turned to OFF the gap of the background part Cancellation. However, because drawing of the picture increases, (about average 1~2fps) speed falls somewhat.
* Really, as for speed it is to improve delicately but you deducted with this correction and when such as zero whether. Other things, detailed modification point large number.
Here is what our wonderful translator b8a had translated from NJ's website earlier today before the release was made.
-For the time being, the fixes for the M68000 bug are finished, and now if I can root out the CZ80 bugs it looks like I'll be able to release the fix version. Upon reverting to test 5's Z80, the speed dropped quite a bit, so I'd like to stick with CZ80 as much as possible.
-The CZ80 bugs are also fixed, I've checked all of the opcodes and found problems with some cycle counts and flag math and have fixed them. Maybe I'll be able to release this tonight?
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September 10th, 2006, 19:20 Posted By: wraggster
Dr Neo Posted this on his forum:
If i can't get these address before 15th.September,they will lost the prize forever
[NDS APPS No.1] beup - kevinc
[PSP Games No.1] R-Gear - shazz
[NDS/GBA Games No.5] Glider - HtheB
[NDS/GBA Games No.10] Sensitive DS - spinal
[NDS APPS No.4] DSFTP 1.9 - bjoerngiesler
[NDS APPS No.9] Draw - davr
[NDS APPS No.10] SIDPlayerDS - GPF
[PSP Games No.3] ThrottleX - AnonymousTipster
[PSP Games No.4] Droplets - drakonite
[PSP Games No.7] Escape - taichi1082
[PSP Games No.9] Sandbox - psmonkey
So to all those coders please get your adress to DrNeo over at Neoflash
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September 11th, 2006, 00:42 Posted By: Shilo
This my entry for the DCGP:
My first release at DCEMU I have been working on this flash game for about a month now, and when I read that DCEMU was holding a coding compo I decided I would enter it. This game is a shooting game based off of Zombies Ate My Neighbors for the SNES (one of the best games ever and I highly recommend you play it ). The game is only 3 levels long with a fight with the evil doctor himself at the end. I would have liked to make it longer, but if it would be about 400kb bigger it wouldn't even load. There are a few glitches in the sound and it is sluggish in some levels do to the PSP Flash Player. And, sometimes if you play the game for a long time you will get an error message that says something about running out of memory. If this happens, just refresh the page. If you read the How to Play in the game refresh and your should not get the out of memory error until you play the game for a while (I was able to beat it twice with out this error). If you need help installing and running the game please refer to the read me included in the zip folder, and if you need help playing the game, select "How to Play" in the main menu.
If you find any bugs please either: PM me, email me (waffles907@yahoo.com), or post with a description of the bug.
While I did rip the sprites, SFX, and the music, they all belong to Konami and I do not claim ownership of them in any way.
I may make another game or two for the compo so look out for them
Thanks Everyone
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September 11th, 2006, 17:06 Posted By: wraggster
EA Sports has some news that will bowl over cricket fanatics: its latest slice of virtual leather on digitised willow, Cricket 07, will ship on PlayStation 2 and PC in early November.
Which leaves plenty of time for us to enact our own virtual Ashes Test series - England's attempt to maintain its grip on the urn begins on November 23 in Brisbane. EA Sports has extensively revamped the game, endowing it with what it calls the Century Stick control system. EA Canada producer Justin Forrest explains: "Our new, innovative 'Century Stick' control system will change the way all fans approach gameplay as you'll now have full control over foot choice, shot selection, shot power, and shot direction - it's never felt this close to actually wielding a bat before."
The game also features a more natural camera perspective and a Quickplay system that lets you crank up the speed and drop the difficulty level for Twenty20-style wham-bam action (it lets you play fully licensed Twenty20 games) or slow things down and crank up the difficulty from proper Test Match action. And, naturally, it will let you enact the Ashes in all their glory. Check out the attached screens for an even greater insight. Let's just hope that, injuries notwithstanding, Freddie, Straussy and the boys do the business again.
Screens Here
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September 11th, 2006, 17:07 Posted By: wraggster
Sony boss Ken Kutaragi has expressed further regret over last week's news that the PlayStation 3 will be delayed in Europe until March 2007, apparently admitting to news agency Reuters that Sony's strength in hardware is in decline.
The man known as the father of PlayStation apparently told reporters, "If you asked me if Sony's strength in hardware was in decline, right now I guess I would have to say that might be true."
It's certainly a surprising admission if the quote is genuine and it certainly appears to be as it's been widely reported. However, as is so often the case, it should be taken in context and in this case, there's no more context than the raw quote to examine.
Kutaragi is undoubtedly right in some senses as PlayStation hardware is in decline, facing an extremely serious challenge from Microsoft and to a lesser extent Nintendo for the hearts and minds of gamers in the next generation - a challenge it didn't have to deal with during the launch of the PS2. The delay to the PS3 in Europe has been a major blow, given Microsoft more or less managed a full global launch of its own last year and the Redmond giant now has a chance to cash in on the lucrative European Christmas market this winter.
Perhaps Kutaragi's qualifier of 'right now' might be the crucial phrase in that quote, suggesting more optimistic times are on the way. Kutaragi could also be referring to the general challenges Sony faces in all hardware markets, including TVs and consumer goods where the Japanese electronics giant is also under attack from new challengers.
But whether that means a decline in PlayStation hardware overall, we're not so convinced, as we still see PlayStation 3 being a major success when it does eventually launch in Europe, although it will also undoubtedly yield some significant market share to both 360 and Wii. We're sure you won't be afraid to share your thoughts on Kutaragi's statement in the comments field below.
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September 11th, 2006, 17:16 Posted By: wraggster
New from Lik sang:
Product Features
Over 8 Hours of Movies Including Voiced Cut Scenes - Pre-rendered cut scenes and real-time cut scenes with dramatically enhanced models, as well as in-game voiced cut scenes with anime-style 2D portraits unveil an epic story.
The Exciting Conclusion to an Epic Trilogy - Building on the deeply philosophical and existential storyline of the first two titles, the concluding chapter in the series brings closure to the remaining mysteries in the highly acclaimed story.
Updated Battle System - Battles are intuitive and fun, combining the best aspects of the first two games' battles, while introducing the new Break system.
Customize Your Characters - A branching skill set promotes character specialization and diversification. Strategic party management is more highly rewarded, adding another level of depth to game strategy.
Money/Shops Are Back!- Buy, barter, and sell any items or equipment, allowing you to upgrade your characters and E.S.s frequently.
Challenge Yourself and Friends with new Mini-games - With 60 pre-made levels to complete, the Xenosaga puzzle mini-games add a new type of challenge for the player, and rewards his performance. The mini-game map editor also lets players create, play and share their own custom maps with friends.
Description
A year has passed since Xenosaga II. Shion has resigned her post at Vector Industries after realizing that the company is deeply connected to the cause of the Gnosis phenomenon. She has thus joined Scientia, an underground organization, in order to unveil Vector's true objectives. The development of KOS-MOS is to be cancelled, and a mysterious android, T-elos appears to be taking KOS-MOS' place. Shadows of suspicion and conspiracy surround T-elos. Uncover the future of mankind in this much-anticipated conclusion to the Xenosaga trilogy.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 11th, 2006, 17:20 Posted By: b8a
Here's yet another quick release from everyone's favorite 90's era arcade emulator porter, NJ. He has now updated his CPS2PSP emulator to beta 2 in order to address some palette issues.
What's Changed beta 2
-Made a fix for a new problem that occurred in some games due to a change in the palette processing. There are no changes other than the palette. Even the state save data can be used exactly as it is from the beta version. Additionally, he added some new information for TIFF loader users:
I forgot to add this to readme_cps2.txt, but when using this under the TIFF loader, please add the text below to the appropriate file. When added to the GTA loader, memory decreases so please don't add it to that version. If you already added this portion for text 5/beta, then all you need to do is change [CPS2PSP_3ccaece6] and the ebootname in the first line.
The value in the first line can be determined through the EBOOT_signature.exe program that is included with eLoader 0.98.
[CPS2PSP_3ccaece6]
#************************************************* ************************#
#* CAPCOM CPS2 Emulator for PSP beta 2 *#
#*-----------------------------------------------------------------------*#
#* LOADER: 0.98 *#
#* TIFF: 2.0 - YES : Only the small size games can be played. *#
#* GTA: 2.0 - YES *#
#* GTA: 2.01 - YES *#
#* GTA: 2.5 - YES *#
#* GTA: 2.6 - YES *#
#************************************************* ************************#
ebootname=CPS2PSP beta 2
limitedMemoryManager=Y
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September 11th, 2006, 17:29 Posted By: wraggster
Several of Capcom and Koei's PlayStation 3 titles will be playable at next week's Tokyo Game Show, while Capcom has also spoken of new game announcements.
With expectation starting to build ahead of Tokyo's annual showcase, Capcom has pledged 12 demo units of Devil May Cry 4, while Koei aims to have playable versions of some of its PS3 titles on-hand, likely to include Fatal Inertia (a launch title), Bladestorm, Ni-Oh and Mahjong Taikai IV.
Koei will also be demonstrating Samurai Warriors Wave for Nintendo Wii, while Capcom will be offering hands-on time with Xbox 360 exclusive Lost Planet, but with PlayStation 3 making its public playable debut in Japan the Sony console is understandably the focus.
Elsewhere on Capcom's line-up is obscure PlayStation 2 fighting game God Hand, developed by Clover Studio, along with PSP titles Power Stone Collection, Monster Hunter Portable 2nd and Capcom Classics Collection. The DS will be represented by a new Phoenix Wright title and Megaman Rebirth.
Koei, meanwhile, is largely focused on Sony formats, with PS2 titles Sangokushi 11, G1 Jockey 4 2006, Harukanaru Toki no Naka De, Samurai Warriors 2 Empires and Nobunaga's Ambition on show, and Dynasty Warriors Mahjong appearing on PSP. That title will also be visible on DS, along with Pocket Scenario Series Harukanaru Toki no Naka De.
Tokyo Game Show 2006 takes place between September 22nd and 24th.
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September 11th, 2006, 17:31 Posted By: wraggster
Unknown Realms, a new action-RPG for PS3, has been revealed in the build-up to the machine's Tokyo Game Show appearance.
The game has been created by the developer of impossibly pretty PS2 slash-'em-up Genji (and its PS3 sequel), and that much is obvious in the colour-soaked screenshots below. Billed as a 'dark fantasy', the game follows the exploits of university student Ellen and journalist Keats through a series of dream-like realms - including a war-torn battlefield, a coral-strewn underwater setting and enchanted forests shimmering with all the lighting effects that PS3 can crank out.
Unknown Realms will be shown at TGS in a couple of weeks' time - as fresh games are a welcome sight on Sony's delayed supermachine, we'll be sure to bring you more information during the show.
Screens Here
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September 11th, 2006, 17:32 Posted By: wraggster
This brand new trailer for Metal Gear Solid 4 showcases the insane skills of Solid Snake's most imposing enemies ever, the weirdly leggy cyborg assault drones.
We're still not sure if it's blood the drones leak, or just oil - or even which would be worse - but the sight of one of these monsters high-kicking a soldier dead is at once disturbing and thrilling. Go hit the movies tab and see the carnage for yourself.
If you missed the previous clips - which we also have nestled in our MGS4 video library - this trailer gives a stripped down heads-up on the game's plot and Snake's new mission. Liquid, the boss from Metal Gear Solid on PSone, has gained control of a private army big enough to challenge America's own military might and Snake must do everything he can to stop a new World War.
Trailer Here
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September 11th, 2006, 17:36 Posted By: wraggster
Game site IGN offers a first look at the PLAYSTATION 3 box art and points out the small changes the new design offers. The PlayStation logo, which previously was set against a black background, is now contrasted with white. The text alignment on the spine also returns to left aligned as it was in the PSX days. The ESRB and the Sony Online Entertainment logos are unobtrusively located in the corners. While the art is real, IGN also whipped up this mock-up of the Blu-ray case, which kinda sticks out. The rest of it, not bad, not bad at all.
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September 11th, 2006, 18:56 Posted By: wraggster
Sony reckons it can air-freight a further 800K consoles to the US before the year is out
Sony has told US analysts that, following the launch-date shipment of 400,000 PlayStation 3s to the US, it should be able to airlift another 800,000 units Stateside before the end of the year, according to Next Generation.
Apparently, the split between 60Gb and 20Gb consoles will be roughly 80:20, and Sony is confident it can build 1.2 million PS3s per month from January onwards, which will equate to an impressive, shortage-busting first-year production of 14 million units.
The analyst briefing also touched on the PS3's Online Network, confirming that it will sport features such as video, audio and text chat and gamer rankings, and will support downloads such as casual games and updates.
The news that Sony is confident about swiftly overcoming its PS3 production problems bodes well, suggesting that a significant amount of PS3s will be available for the delayed March 2007 European launch. But it also raises the spectre of a healthy grey market springing up in the intervening period, a phenomenon on which Sony has attempted to crack down heavily in the past.
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September 11th, 2006, 19:01 Posted By: wraggster
When the Xbox 360 launched last fall, many prospective buyers were faced with a dilemma. The $399 premium pack--which included a wireless controller, 20-gigabyte hard drive, and hi-definition video cables--was almost always the first model to sell out. That forced gamers to buy the $299 "core" Xbox 360, which had no hard drive and a wired controller, to the chagrin of many.
Last week, Sony announced it would only have 400,000 units available during the US PlayStation 3 launch--around 74,000 more than the approximately 326,000 Xbox 360s that were sold in the five days after that console went on sale. Following the news, many wondered that, of those PS3s, how many would be the $599 premium model, which comes with a 60GB hard drive and HDMI high-definition video output, and how many would be the $499 model, which only sports a 20GB hard drive.
Today, gamers got the first clue as to how the initial PS3 shipment will break down. "The split between premium (60GB) and core (20GB) units at US retail stores should be roughly 80/20 [percent]," Lazard Capital Markets analyst Colin Sebastian asserted in a note sent out this morning.
Sebastian's report came following a recent meeting with unidentified members of "Sony PlayStation management." He also reports that Sony plans "to ship another 800,000 units via air freight through the end of the year (1.2 million units total in calendar year '06) and another 1.2 million units for Japan." Sony officials also reportedly asserted that the company "can ramp monthly PS3 production to 1.2 million units by January due to anticipated improvements in Blu-Ray laser supplies," referring to the console's problematic next-gen media format.
Sebastian's report also predicted that Sony would unveil the PS3's online service at the Tokyo Game Show in two weeks and that it would be online at the same time the console debuts. "We believe services available at the PS3 launch are likely to include basic community features such as video, audio, and text chat, gamer rankings, as well as limited content downloads such as casual games and game updates." He also reported that he believes that Sony will leverage its media divisions to "full music and video downloads" available on the service.
The Lazard Capital Markets report also said that the PS3 would support Internet browsing, which is in line with Sony executives' claims that the console would have many functions heretofore relegated to the PC. However, Sebastian also said that, "[Sony] management indicated that full downloads of [PS3] console games will not be practical in the near term due to storage and bandwidth constraints."
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September 11th, 2006, 19:22 Posted By: wraggster
New preorder from SuccessHK
Yasmin, Cloe, Sasha, and Jade are back for a brand new adventure sending them across the country in search of the hottest fashion designer. Players will experience unique adventures through the eyes of the four playable characters, in detailed open world environments, as they compete for a spot in "America Rocks Fashion" TV show. Fans will discover new features that include a figure skating competition and the ability to adopt a pet to train, dress, accessorize and showcase in competitions.
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September 11th, 2006, 20:05 Posted By: wraggster
Via GTAPortable
German magazine, Play the PlayStation is starting to make its way to subscribers and once again German fan site, GTAReactor has the news.
According to them, the magazine includes a one page preview, based on the info they got last week at the Leipzig Games Convention. The magazine is said to have info on a new feature in Vice City - and the GTA series - called ''Empire Building'' or ''Building Empire''.
This side mission involves the player to try and gain a partnership into a business and earn an investment of his own. They range from small, to medium-sized, to large businesses. All of this can be done with 30 buildings scattered around Vice City, and you're earnings depend on how much money you've invested. Is this perhaps what they talked about a few weeks ago when they said VCS will feature more interiors than its predecessors?
The side mission, which is almost similar to taking over rackets in the game The GodFather, is quite an interesting and fun addition. I'm sure we'll hear more about this feature very soon.
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September 11th, 2006, 20:06 Posted By: wraggster
Today Ubisoft announced Prince of Persia: Rival Swords for the PSP. Developed by Pipeworks Software, a division of Foundation 9 Entertainment, the game builds on last year's console game Prince of Persia The Two Thrones, and features original content such as additional levels and new multiplayer modes. The game is scheduled to ship for holiday 2006 in Europe and in 2007 in North America.
In Prince of Persia: Rival Swords, the action hero currently known as Prince is heading home to Babylon, with Kaileena, the Empress of Time, in tow. The Prince is in a bad way after his adventures on the Island of Time. But instead of some R and R, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. Soon he is cast out on the streets, hunted as a fugitive, and the Prince discovers the Sands of Time have tainted his very soul. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
For handheld players with friends, the PSP take on the latest PoP title will include one-on-one timed races through the game's levels. You can interrupt and impede your opponent's progress by activating switches that will trigger traps and obstacles. Rival Swords also includes new chariot combat levels that are instantly available from the main menu.
Via IGN
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September 11th, 2006, 20:19 Posted By: wraggster
Via PSP3D
Birdman1 has just released a new version of his font pack, with now over 102 custom fonts ready for use on your PSP's XMB! Based off the font hack originally developed by Skylark, FreePlay, and TeamOverload, Birdman1's font pack makes installing a plethora of awesome fonts a breeze. Be sure to read the included readme file for additional information on installation and precautions you should take before using this piece of homebrew. Great work Birdman1!
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September 11th, 2006, 20:21 Posted By: wraggster
PSP Authority has just released issue 6. Included this month is a hot off the presses review of Def Jam Fight For NY: The Takeover. As well as other games like Burnout Legends, Tekken Dark Resurrection, Spider-man 2, Dead To Rights: The Reckoning, and Midnight Club 3! Previews include Medal of Honor Heroes, Sonic Rivals, and more!
Download at Perooz
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September 12th, 2006, 01:21 Posted By: wraggster
Not one to let the prolific Ben Heckendorn get all the attention, fellow modder Brian Gardiner has fired a shot across the bow with his latest creation, the palmPS2. While it's a generation behind Heck's most recent mod, it certainly looks to hold its own in the usability department, with the fit-and-finish to match. Gardiner even went as far to include as many original PS2 parts as he could manage, and kept the size down by opting for an external battery pack. The only downside, apart from being far beyond the skills of most of us, is that the screen apparently suffers from a bit of a green tint due to the PS2's RGB output.
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September 12th, 2006, 01:29 Posted By: wraggster
Devil May Cry protagonist Dante is being replaced for the fourth installment in the series, a move the game's developers explained in the new Famitsu PS2. The magazine interviewed Devil May Cry 4 producer Hiroyuki Kobayashi, whose credits include Basara 2 and the GameCube version of Resident Evil 4, and Devil May Cry series veteran Hideaki Itsuno.
Itsuno revealed some of the reasons why Dante was replaced with his younger look-alike Nero. "First of all, Dante sort of peaked out in the last game. Also, the introduction of the new protagonist, levels the playing field for veterans and new players," Itsuno told the magazine.
As for the similarities in appearance between Dante and Nero, Kobayashi gave a couple of reasons for that design choice. "The silver hair and coats are symbols that make it easier to recognize the series' protagonist," Kobayashi said. "There is also a deeper meaning [to their similarities]..."
Nero is a member of a religious group called the Kyoudan Kishi, or "Order of Knights." Kobayashi said he will have some new powers, including the abilities to pull enemies toward him or throw them. The awakening of these powers in Nero will apparently make up one of the plot elements in Devil May Cry 4. Regarding Nero's ability to pull or repel enemies, he said: "Nero's right arm uses a new system we're calling the 'Devil Bringer.' This system could have been done on the current hardware, but due to problems with the PlayStation 2's specs, it would have looked primitive. However, with the PlayStation 3 we were able to get the visual aspects right."
A close examination of the screen shots provided in Famitsu PS2 reveals a strange, life-bar-like graphic in the upper left-hand corners. Itsuno explains, "This is like the throttle and clutch on a motorcycle... The sword has a sort of will of its own. Nero has tuned it himself, turning it into a very powerful weapon. I can't talk about the specifics of the system, but we'd created a new style of game-play for the sword."
Despite the focus on Nero, it seems that he may not be the game's only playable character. When asked if it would be possible to play as Dante, Kobayashi replied with another question. "Do you want to be able to play as Dante," he laughed. "In order to proceed through the story, the player's point of view will change but...who knows?"
Expect more details about the game to be revealed later this month at the 2006 Tokyo Game Show. Kobayashi noted that in addition to the playable demo of the game at the show, "the stage event will include a real-time demonstration of the game... There will also be some surprise announcements!"
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September 12th, 2006, 01:30 Posted By: motormaniac
Hey Guys,
I just thought I would tell you guys about my new site that i built for my x series portals. It's not great right now but its good enough to host my files and explain about it i guess. As for the portal i am working on the next family in the X series, Its tripple X Portal. You Can find my new site HERE or you can access it through my regular psp site wich is HERE Thanks alot and enjoy.
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September 12th, 2006, 01:33 Posted By: wraggster
Australia's top Xbox executive, Microsoft's David McLean, spoke to GameSpot AU last week and provided his company's perspective on the PlayStation 3 launch delay in territories outside of Japan and the US--specifically, the console's delay from November 2006 to March 2007 in Australia. He said the delay didn't catch him or anyone else at Microsoft by surprise. In fact, McLean brought up the topic of even more delays for Sony's next-gen console.
"[The PS3 delay] doesn't surprise me--and it further wouldn't surprise me if this product wasn't seen in March next year either," McLean said.
"We have always been comfortable with our strategy for Christmas irrespective of Sony. We are completely unsurprised by this situation. We have actually been a little surprised at how surprised other people have been."
McLean hinted that Microsoft would unveil some retail-focused strategies this holiday season to entice gamers who had money saved up for a PS3 to switch to an Xbox 360 instead. McLean was close-mouthed when it came to providing exact details, however.
"We may well look at working with our retail partners to come up with some opportunities to give gamers more choice," he said.
McLean said the only downside for Microsoft with the PS3 delay was that consumers would have to wait longer to finally compare the 360 and the PS3 side-by-side.
"It would have been nice for people to really contrast what the Xbox 360 had to offer versus Sony this Christmas, so the vapourware aspect could go away," he said.
But when it comes to the other next-generation console still expected to reach Australian shores this year--the Nintendo Wii--McLean was more benign. "I actually think the Wii is very innovative. I think it will have an interesting niche market for that controller. I do think that it will lend itself to some new experiences around gameplay--but I also do think that in terms of true power, next-generation content and true digital lifestyle scenarios, the game is still with Xbox 360," he said.
Sony Computer Entertainment Australia declined to comment to GameSpot AU about Microsoft's reaction.
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September 12th, 2006, 01:42 Posted By: wraggster
Via Kotaku
ATR analyst P.J. McNealy tells Chris Morris that he guesses that Sony will be dropping the Playstation Portable to about $150 and packaging the cheaper system with a few games.
While I suppose this is possible, Sony did just tell me last month that they absolutely wouldn't be cutting the price of the PSP anytime soon.
What I think is way more likely is that they will stick to the same price, but bundle it with a ton of stuff, like a few games, movies, a Memory Stick and a case.
But McNealy remains resolute: "This price cut is coming in the second half of the year."
I just don't see Sony playing with the price of the PSP while in the throes of launching a console and preparing to roll out a robust online download service for the handheld.
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September 12th, 2006, 01:57 Posted By: wraggster
News from DMS
DMS Technologies are proud to present our latest Modchip developments, the DMS4 E.Z.I. S.E. Lite and DMS4 E.Z.I. S.E. Pro. The world´s first 100% completely solderless direct boot/auto detect modchips which are intelligent and can detect their own functionality. Connection to the DSP and BIOS are achieved through micro molded precision interconnects designed and manufactured in Japan, whilst we have designed an innovative pass through adapter for the eject signal. High quality molex connectors are used for reduced noise distortion and improved signal transmission. Over eighteen months were spent start to finish, and perhaps the E.Z.I S.E´s best and most novel feature is the E.Z.I. S.E. panel which uses the FPGA´s intelligent logic design to verify the integrity of the necessary patching signals and report the status via a Green or Red LED. Of course the DMS4 E.Z.I. S.E. Lite and DMS4 E.Z.I. S.E. Pro preserve all the features of their solder installation cousins, providing amazing performance all in a clip on plug and play solution, which is set to the turn the scene upside down!
The DMS4 E.Z.I. S.E. (for V5-V15) is the world's first direct boot, auto detect modchip to offer 100% solderless installation. The research and development stages of this project took 18 months of exhausting work and many hundreds of thousands of dollars. High power microscopes and latest Japanese mold making equipment equipment were required to analyse and construct the precise dimensions, contours and physical tolerances required to connect with the DSP and BIOS integrated circuits. Other so called solderless mods, have relied on swap technology with a cheat device.
Many people had doubts we could pull it off, citing the complexity of micro molds and ingenuity required to complete such a task, as next to impossible. Well guys, it's here, and we're first
We're very proud to offer a product which we're sure will revolutionise the PS2 modchip world. As you've come to expect, you can be sure of world class quality software and technical innovation, from the scene's most innovative MOD maker.
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September 12th, 2006, 02:11 Posted By: wraggster
Evilo posted this news:
Sorry it has a been a long time since my last post but I've been busy with real life, and most of all.. as you can understand it from the title itself : busy with the port of libmikmod !
So thanks to it, the LuaPlayer now features full sound and sfx
Additionally I optimized a lot all file access (using buffering) so loading time are much more faster and specially for host !! To finish and as always, a little video of drMario (yes I love it!) but this time with sound enabled !
Enjoy !
A quick remark on the performance, as the PS2 is of course doing a great job. I tried the other day DrMario on LuaPlayer 0.20 for the PSP (@233Mhz) and the sound was a bit choppy. But as you can see, everything is working just fine here, so PS2 still r0x0rs
Check out the video over at his site here --> http://psxdev.info/evilo/
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September 12th, 2006, 02:18 Posted By: wraggster
New Press release:
Metro 3D are proud to announce a joint partnership with Archos, which is a global consumer electronics manufacturer and leader in portable digital entertainment solutions, the Archos 104 MP3 player will be used in EARACHE EXTREME METAL RACING as the in-game MP3 machine. Players will be able to choose tracks whilst playing the game.
Andrew Fellows, Northern European Marketing Manager, said: “We are very excited about this project. This is a first for Archos and the early screen grabs look great. The 104 is one of our brand new Generation 4 MP3 and MP4 players and EARACHE EXTREME METAL RACING provides Archos with the perfect launch platform.”
EARACHE EXTREME METAL RACING developed by Data Design Interactive for PlayStation2, PC and PSP all formats which will be due for shipping on*27th October 2006, the game will feature ten evil Earache racing teams burning a lot more than rubber through hell and other wastelands. Along with themed tracks from the combatants on the starting grid there’ll also be a plethora of extreme Earache classics making up the soundtrack of the game from such luminaries as Napalm Death, At The Gates, Cathedral, The Haunted, Hate Eternal, Cult Of Luna, Beecher, Urkraft, Anata, Mistress, Severe Torture and many others.
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September 12th, 2006, 03:09 Posted By: PSPdemon
Hi,
Just gonna Copy and Paste what the Read_Me says...
Hi,
Here is the new and improved Throttle X mod V.2...
Many changes since the last one
- added a new Editor interface look
- added a new Replay interface look
- added 3 new maps ( TheClimb, LuckyJet, MazeofTrouble )
Note: i know maze of trouble seems difficult...but once you know how
to properly spin in mid air ( which is very possible ) then the map is
really easy.
i have also given you choices between car skins, wheel textures and
tile textures.... ( more will come in packs later on.... )
to come later on........
- Music
- Differnt sounds
- More Maps
- More Choices Between Tile Textures and Wheel Textures
anything from this point on is considered a pack.....unless AnonymousTipster comes out with a new version of ThrottleX
anyway....
Hope you enjoy the mod
Thanks for Everything,
PSPdemon
PS - TheClimb and LuckyJet are 2 basic maps for you to get use to and learn the proper way of jetting into corners and climbing properly.... ( youll need these techniques for MazeofTrouble and the others that will come )
If you come across problems....or find any bug problems....please do tell me either through the comments or by PM
Download and Feedback Via Here
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September 12th, 2006, 16:53 Posted By: wraggster
LucasArts has released a 'Force-power' video shown at this year's E3 that provides indication on the direction the company is taking with technology that'll be employed in its new Star Wars project.
The company is keen to point out that the footage on display is pre-rendered and not a tech demo, but nevertheless the prospect of physics tech that lends a whole new dimension to the use of Force powers - as seen in the video - is mouth-watering. LucasArts is confident that the Star Wars game will look as good as what we're seeing here - in fact, it reckons it may even end up looking better than this in the end product.
Currently, the Star Wars project, which is being developed exclusively for next-generation consoles, remains unnamed, but LucasArts has stated the it's set between Episodes III and IV and "represents the first entry into a new series of Star Wars titles." The company's also said that the game "places a strong emphasis on unleashing the Force" and that the Jedi use of Force lightning in the video "will all make sense as you learn more about the game...".
Screens Via Comments
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September 12th, 2006, 17:01 Posted By: wraggster
Codies bringing cute PC mini-game collection to Sony's handheld this winter
Codemasters is poised to demonstrate the first fruits of its recent conversion to the joys of casual gaming: the Britsoft outfit has announced that it will publish a PSP version of the game Bliss Island this winter.
Developed by highly regarded indie Pompom Software, Bliss Island is already available on PC, via Codemasters' casual games portal Funsta. Indeed, you can try it before you buy it (if you're too tight-fisted to lash out £12.99, that is).
If you can't be bothered to do that, you might like to know that Bliss Island basically involves keeping kinetic objects on the move - you play Hoshi, a cute blue creature called a Zwooph, who can blow air from his trunk. You negotiate mini-games involving juggling, racing, attacking, defending and directing. The PSP version of the game will be endowed with a control system that uses just the analogue stick and one action button.
During the course of the game, Hoshi will have to bounce fruit into the hungry mouth of the Jigoka Monster, save flowers from swarms of fluffy aphids and smash marching boulders to pieces in a mini-game entitled Brick Invaders. Wonder where that one got its inspiration from?
Screens & News at CVG
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September 12th, 2006, 17:08 Posted By: wraggster
The PS2 sequel to the Dreamcast's legendary Seaman will be unveiled in more detail later this week, according to the game's creator.
Vivarium's original was a huge success on the Dreamcast - particularly in Japan - but the developer's kept quiet about the follow-up since almost exactly a year ago when it first mentioned it.
At the time, we were told that whereas the Dreamcast original recognised single words, the sequel - with a USB microphone - will be able to react to entire sentences.
Since then, Vivarium's released Cube oddity Odama with Nintendo, and it'll be interesting to hear the developer's view on what its pals in Kyoto have been up to in the past 12 months too.
Last September, prior to Nintendo's Tokyo Game Show coming out party for the Wii controller, Vivarium president Satou Yutaka had said, "In the last 20 years there really hasn't been much advancement in the user interface of game. If we could just change the interface, I think games would get much more exciting and unique." Perhaps he's changed his mind since then.
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September 12th, 2006, 17:13 Posted By: wraggster
Jamie MacDonald to discuss PS3’s ‘network-centric future’
Sony is rolling out the big guns in support of the PS3, with vice president of SCE Worldwide Studios Jamie Macdonald due to keynote at London’s Games Developers Conference, GamesIndustry.biz can exclusively reveal.
Macdonald’s keynote will explore the shift from a ‘package-centric world to a network-centric future’. With emphasis on the PlayStation 3, Macdonald will focus on new forms of content, organisation development, nurturing a development ecosystem and exploring new revenue streams.
Macdonald was founding director of SCE London Studio, where he was responsible for the EyeToy, SingStar and Getaway franchises. Prior to Sony, he held a key position at Criterion charged with planning the RenderWare middleware solution.
Electronic Arts will also be in attendance at the LGDC, with a session entitled Harry Potter: Film Meets Game.
Presented by Harry Potter animation director Wayne Stables and art director of Battlefield Modern Combat Will Byles, the session will discuss the challenges faced by artists and engineers, and how to produce more sophisticated content within timeframes and on budget.
GDC London takes place October 2nd – 4th. Those registering by September 15th are eligible for a discount.
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September 12th, 2006, 17:17 Posted By: wraggster
Via Kotaku
Sony just sent word that Killzone: Liberation will be hitting the Playstation Portable on Halloween. The PSP sequel to the PS2 shooter, has gotten a major redesign for the portable. This time around the game looks more like an isometric tactical shooter with a third-person view and seems to emphasize the tactical side of things.
The game will feature some neat new features as well including the ability to issue commands to an AI player through a Tactical Command System, an assortment of six-player Ad-Hoc multiplayer modes and support for downloading content from the official website.
Gaming Target reports that shortly after the game launches gamers will be able to download Infrastructure support and two new mulitplayer maps.
This sounds like a game worth checking out. It's good to see Sony totally overhauling a popular franchise instead of just making a straight port for the PSP.
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September 12th, 2006, 17:19 Posted By: wraggster
Via Kotaku
In Japan, mahjong is largely a male preserve. Thus, explaining game publisher D3's bikini-wearing, tile flipping gambling-slash-floor sweeping bonanza. Dubbed THE Dokodemo Gal Mahjong, the game is a PSP version of the Simple 2000 title Love * Mahjong. The game offers a chance to chit-chat with your virtual competitor, an array of customizable costumes, and "Service Time" in which the female characters are given tasks that need completion. Call it a hunch, but no doubt the game's producer pitched this as "Dead or Alive meets mahjong."
Screenshot Via Comments
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September 12th, 2006, 17:22 Posted By: wraggster
Heres the press release:
Sony Computer Entertainment America today announced the PSP(R) (PlayStation(R) Portable) Entertainment Pack, a new "all-in-one" offering for portable gaming and entertainment. Available beginning September 13, the package features a PSP system along with the best-selling off-road racing game ATV Offroad Fury(R): Blazin' Trails, the
"Lords of Dogtown" UMD(TM) movie, and a Sony 1GB Memory Stick Pro Duo(TM). With an SRP of $249.99, the PSP Entertainment Pack offers great value to consumers ahead of the holiday shopping season. "The PSP system's success stems from its ability to combine console-quality gaming with multimedia applications, and this new package
showcases all of the system's strengths," said Peter Dille, senior vice president, marketing, Sony Computer Entertainment America. "Whether consumers want to pick up and play one of our top racing franchises, watch a movie, or enjoy their own music, photos, downloadable content and more, the PSP Entertainment Pack delivers it all in one convenient package."Beyond demonstrating the PSP system's multi-functionality, the combination
of software and storage along with the PSP hardware creates a compelling product with significant value. The total cost for each of the components, if purchased separately, would be $300 or more, so the PSP Entertainment Pack
delivers $50 of added value to consumers.
"While the PSP system has out-sold all other next-generation gaming handhelds in the period since its launch, we expect this new offering to drive
additional consumer interest and sales, particularly as the holiday shopping season approaches," Dille said.The PSP Entertainment Pack provides everything you need to enjoy the ultimate in portable gaming and entertainment right out of the box, making it an ideal gift for everyone from students to gadget fans to business and leisure travelers. With the included Sony 1GB Memory Stick Pro Duo, there's plenty of storage for gift-givers to customize the system by downloading personal photos, favorite songs and video clips.
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September 12th, 2006, 17:24 Posted By: wraggster
Via Kotaku
Sneaker maker Puma has teamed up with Sony for the latest addition to the designer "PS Pictogram" line of PSP carry cases. There's a "three way" UM Cargo Bag, which can be used as a tote, turned into a shoulder bag or a computer carry. Plus, there's a UM CB Bag, a shoulder bag. The Cargo Bag and the CB Bag both come in black and "Dark Shadow," have special pockets for UMDs and the PSP and will retail for 14,700 yen (US $125) and 7,140 yen (US $62) respectively. Did we say "Japan only"? Oh, well, these are Japan only.
Screenshot Via Comments
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September 12th, 2006, 17:30 Posted By: wraggster
New weekly special from play asia:
Weekly Special: Dragon Quest: Shonen Yangus to Fushigi no Dungeon for PlayStation2™ at US$ 12.90 only - offer valid for 1 week
From the publisher: Yangus, the former brigand in "Dragon Quest VIII" was also young and lovable once. As his father was the leader of the infamous band of thieves, "Yang Lion", so young Yangus aspired to be a legendary brigand too. One day, his father brought back a mysterious magical pot that embroiled 12-year-old Yangus in an adventure involving the finding of treasures in dungeons. Besides encountering various monsters, the player will also meet with Yangus's female fellow thief in "Dragon Quest VIII", Geruda, who has a close relationship that went back to their childhood in the game. What were they like when they were kids? What promises did they make with each other?
Square-Enix's PlayStation2™ RPG Dragon Quest: Shonen Yangus to Fushigi no Dungeon is now available at discounted US$ 12.90 only.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 12th, 2006, 19:13 Posted By: wraggster
New version of the awesome racing game:
Ridge Racers 2 contains 24 courses found in its predecessor, as well as all the courses until R4, to make a total of 42 courses, a record high for the series. Not only drifting feels so thrilling, but the operation is still so easy and simple, and the graphical changes are refreshing as well. Exterior appearances like courses and cars are not only realistic but the sensation of speed has also been increased. In addition, another feature of Ridge Racer is the temporal use of nitro to accelerate after accumulating sufficient charge from drifting. Using this, not only can the winning gap be widened within a short while, but one can also turn defeat into victory in critical times.
Ridge Racers 2 for PSP™ is available today as Japanese language Version Asia release at US$ 42.90 only. The Japanese Version is expected later this week, an English language Version Asia release is on preorder to ship later this year at a yet unconfirmed date. Also on preorder is the Ridge Racers 2 Direct Audio soundtrack album.
More info and tons of screenshots here --> http://www.play-asia.com/SOap-23-83-...j-70-1i7s.html
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September 12th, 2006, 19:21 Posted By: wraggster
New PS2 Game released:
Metal Slug 6 is the latest arcade platform action hit from SNK Playmore, finally ported to PlayStation2™. Metal Slug 6 has originally been released on Atomiswave hardware, which is the first main game in the franchise not to run on SNK's Neo Geo MVS arcade hardware.
Metal Slug 6 is both a departure and a return of sorts for the series. Whereas Metal Slug 4 dealt with technological and cybernetic themes and Metal Slug 5 possessed a paranormal motif, Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
More info here --> http://www.play-asia.com/SOap-23-83-...j-70-1byn.html
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September 12th, 2006, 19:23 Posted By: wraggster
New PS2 game released:
After the turmoil of the Bakumatsu Period, Japan stepped into the Meiji Era. In a certain sword dojo in Tokyo, a traveling swordsman appeared, and the story thus began… The evil devil-of-a-man Shishio Makoto and his subordinates attempted to overthrow the Meiji government. And in order to stop their ambition, Himura Kenshin, Saito Hajime and Sagara Sanosuke ventured to Kyoto, each with his individual feelings. This production is based on the Kyoto part, separated into "Kenshin Story", "Saito Story" and "Sanosuke Story", with the player controlling the respective main character in each story to play a sword clashing action game. The hatred, gratitude, love of Japan's Bakumatsu Period reignite into flames from ashes here!
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1g76.html
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September 12th, 2006, 19:38 Posted By: wraggster
New soundtrack for fans of the game:
track listing
1. Save This World -Orchestra Version-
2. Guardians
3. Parum
4. Neudaiz
5. Moatoob
6. S.E..E..D
7. Ancient Civilization
8. With You
9. Save This World
10. For Brighter Day
11. For Brighter Day -Orchestra Version-
12. Overture
13. For Brighter Day -Remix-
14. Save This World -Orchestra Short Version-
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1i42.html
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September 12th, 2006, 20:02 Posted By: Nafogel
Well, Lego Star Wars II: The Original Trilogy came out today. Me being a big star wars fan I rushed out to get it as soon as I was through with my morning classes. Of course I bought the psp version. Happily it came with 2.71 firmware update, so us 1.5 users can enjoy it using DevHook. (which is a good thing, cause I didnt want a $40 paper weight). I havent gotten much of a chance to play it yet, but so far it's pretty sweet!
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September 12th, 2006, 20:20 Posted By: wraggster
New from SuccessHK
Cabela's Alaskan Adventures is the ultimate hunting and fishing adventure to North America's last frontier. Experience all that Alaska has to offer, as you go on 38 hunting and fishing adventures across vast tundra. For the first time in one game, you will be able to hunt trophy animals, fish, bird hunt, dog sled through the Alaskan Artic, and compete in various outdoor-themed contests. It will take every ounce of skill and strategy to hunt or catch that record-breaking trophy. It's as true-to-life as it gets! Go exploring or get to your next hunting spot in a snowmobile, truck or ATV All new shooting features and controls including Hunter's Sense, Gun Sway and Drop Dot Incredibly realistic terrain including vast tundra, dense forests, river deltas, rocky slopes and more
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September 12th, 2006, 20:22 Posted By: wraggster
New from SuccessHK
The first original title from Capcom's Clover Studio -- headed up by Viewtiful Joe producer Atsushi Inaba. Okami takes place in a time when people still believed in the existence of God. The world has become a lifeless place, as shown in the game's use of Hokusai-style Japanese woodblock print visuals. Playing as Ama Terasu, a sun god who takes on the form of a wolf, your goal is to bring life back to the world. Bringing life back to the world involves defeating lots of beasts. With each beast you defeat, the world's life force is restored just a bit, with colors and eventually people appearing. Famitsu reveals two of the game's main beasts, the Ama no Jyaku and the Nue. Ama no Jyaku has the ability to peep on what others are thinking and disturbs them by doing the opposite of what they want. Nue, meanwhile, gains strength with every sip of the alcohol that he carries with him.
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September 12th, 2006, 20:23 Posted By: wraggster
New from SuccessHK
Ford Street Racing takes you to the sun-bleached streets of LA for a unique fast-and-furious team racing experience. Control your own racing team while competing on the dangerous streets of LA. Block, draft and challenge your opponents as you get behind the wheel of any of the 18 officially licensed high performance Ford vehicles - from the classic 1970 Mk 1 Capri RS2600 to the recently announced 2007 Ford Shelby GT500. Switch between your three cars racing and issuing commands to your team-mates to gain both a tactical and positional advantage. Win cash to repair existing cars -- and purchase higher performance racers Single player game structure, plus split-screen multiplayer
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September 12th, 2006, 20:24 Posted By: FOL
We have released another update to the PSP Amiga emulator over at www.pspuae.com - Release changes / improvements listed below.
This update is thanks to MrModem, over at PSPUAE.com
V0.55 - MrModem Update
- Added some more Joystick mapping options. You can now use any button to control Amiga joystick 0.
- Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This should speed things up a little, because sceCtrlReadBufferPositive always waits for vsync.
- Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.
- Added Bilinear filtering when zoom is turned on.
Enjoy.
Download and Give Feedback & Compatibility Reports Via Comments
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September 12th, 2006, 21:36 Posted By: wraggster
1up is reporting on Sony's 'answer' to Microsoft's Xbox Live system: XFire. The PC-based game networking service is already extremely popular among FPS and MMOG players. Financial reports indicate the service will now be extended to the PlayStation 3 as well. From the article:
"By incorporating an existing service into their own PlayStation Network Platform (PNP), Sony hopes to circumvent existing problems in the console space that Microsoft has had to sort out and in using Xfire -- a company with an established messaging, matchmaking and gaming client -- Sony hopes to narrow the four-year gap in online gaming services that Microsoft currently enjoys (Xfire has been around since 2002)."
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September 12th, 2006, 22:25 Posted By: wraggster
Heres an excerpt
The original Exit title was a solid title for the PSP system, especially considering it's an original title, something that any system needs to stay successful. Taito, makers of classics like Space Invaders, Bubble Bobble and Cooking Mama (sorry, I had to throw that one in) now have a new mascot character in Mr. ESC. This time around, the man with the cool hat and scarf returns in Kangaeru Exit (Thinking Exit), an update to the original title that was released last year.
The premise of the game still remains the same; as Mr. Exit, you have to rescue all of the stranded victims in a stage. Like the first title, these victims come in all shapes and sizes, and there are two new characters: a big burly man that can push around obstacles that Mr. Exit can't, and a dog that can go through small crevices to retrieve items. Likewise, spread through each stage are items that allow you to overcome all of the challenges in each stage. We got through the first thirty stages of the game, and unfortunately there doesn't seem to be anything that's actually new in the game. All of the items are from the first game, and the same goes for the people that you need to save. There are new items to be found though. Abseil ropes, barrels, floating buoys, and one way doors add to the challenge of the game. The game is also quite harder than the original. The puzzles at the beginning of each world are fairly simple, but once you reach the midway point, they become difficult enough that it'll take you several times to finish them, not to mention getting the fastest time possible. In many of the later stages multitasking between you and your partners is essential to get out of the stage quickly. Overall there are 100 stages available in the game, with the first fifty open from the start. The latter part is only unlocked once you have finished the rest of the stages.
Full Article
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September 13th, 2006, 00:17 Posted By: wraggster
AHman has released the Final Version of his amazing shell for the PSP, heres the news
iR Shell 2.2 Final is released. The is the final release of iR Shell and thank you for everyone's support. I hope all of you enjoy using iR Shell as much as I enjoyed developing it. Goodbye!
Heres the full release info
Version 2.2 Final Updates:
==========================
New Features:
1. The Homebrew directory can be customized under iR Configurator. You can change it from original /PSP/GAME to anything you like. Pls note if you relocate the homebrew directory, XMB won't be able to launch them.
2. You can now organize your homebrews into various sub-folders, such as:
Emulators
Games
General Utilities
WiFi Applications
This will help to organize your homebrews and make it easier to locate a specific one easier. It also helps to speed up the APP view. The sub-folder must be in the syntax of "$name$". The 2 dollar signs are used to signify this is a folder which contains various homebrews.
3. The File Manipulation has been updated for the APP view, so that you can create, rename, delete directories as usual. Pls note when you create directory under APP view, you don't need to put dollar signs and the system will add them automatically.
4. A new PMP Mod AVC 1.02M plugin by Magelo is included. In order to avoid conflicts with the original PMP Mod 2.02. This new AVC plugin will use extension name "AVC" which means you'll have to rename your pmp avc files to name.avc. The original PMP movie files will still be name.pmp.
5. A new beautiful skin "Vista Clarity" by PSPHax0r9.
Bug Fixes:
- Fix a bug which cause the inability to launch a 1.5 UMD game from iR Shell.
- There was a bug in the previous public release which caused "hide splash screen" under iR Configurator not working. It's now fixed.
- A log file "debug.txt" in the root directory has been accidentally left in the previous public release. You can manually remove it.
Special Thanks:
Finally, I would like to thank you for all your support, especially those that has actively contributed to the project, like AnonymousTipster for his Zip & Rar plugins and redesigned the iR Shell website. Various beta testers for their valuable suggestions and stress testing to make iR Shell as stable as it is now. StoneCut being my favroite and professional tester. His test reports are really impressive and well written. Sometimes it makes me wonder whether he spends more time in writing the reports than the time I spend in development. StoneCut is also very dedicated in helping moderate the forum and help out newbies. Torpie13 for his generous donation for the www.irshell.com domain and free T3 hosting service. All those talented graphics artists, including Triable, Skydew, Terdinglage, Numeror, PSPHax0r9 and other skin makers for giving iR Shell a face lift from the original dull looking interface. And also different plugin makers and their original authors to make full use of the iR Shell plugin system. Their contributions are highly appreciated.
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September 13th, 2006, 04:31 Posted By: dagger89
News from Fanjita and Ditlew:
Well, here it is, the first non-flash homebrew game for v2.70-v2.80. It's that old favourite, Tetris! Now that might seem exciting. But it's not all.
This Tetris was built with our other new announcement of today - a mini-SDK for programming simple homebrew on 2.0 - 2.80. Which means that the door is open for more simple homebrew applications to be written for 2.70-2.80.
Full instructions are included in the SDK, that should allow experienced PSP coders to develop their own TIFF-based programs.
Please be aware that this is a restricted environment, due to the extra security in 2.70+. The README.TXT in the SDK explains the implications, but basically the number of available system calls is limited, so only fairly simple programs can be made.
We will follow up with a more fully-featured eLoader in the future, but for now, we thought it would be nice to release this so that 2.70+ users would have something to do while they wait!
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via noobz
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September 13th, 2006, 07:49 Posted By: wraggster
Via PSP3d
Robert A. and Percival have just released the second homebrew game for 2.70-2.80 firmwares (technically compatible with all firmwares 2.0-2.80). TIFF Pong, as it's called, is a simple homebrew Pong game, which utilizes the TIFF exploit in conjunction with the just-released 2.70-2.80 SDK developed by Noobz. Many remember the time when the GTA exploit was at the stage that the current TIFF exploit is now: eLoader-less.
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September 13th, 2006, 22:52 Posted By: wraggster
It will definitely run the online aspect of Untold Legends: Dark Kingdom, but will it take on a wider role?
Speculation that a console version of PC online gaming service Xfire will be integrated into the PlayStation 3 Online Service - after parent company Viacom appeared to reveal precisely that in its Q2 financial report - has sparked a welter of denials, although both Sony and Xfire admit that a version of the latter is being developed for the PS3's Untold Legends: Dark Kingdom.
1Up managed to acquire a transcript of Viacom's Q2 earnings report conference call (how deliciously American), in which president and CEO Tom Freston said: "Importantly, Xfire just signed a deal with Sony to create a version of their platform for the new PS3, which will now enable Xfire to extend its reach further into the huge console gaming market." This led to speculation that a PS3 Xfire client would handle responsibility for messaging, matchmaking, patching, stats profiling and so on - all services that the PC client offers.
But a torrent of denials soon followed. Sony Online Entertainment's Chris Kramer said: "SOE has been in talks with Xfire about potentially including some of their technology in Untold Legends Dark Kingdom, our PlayStation 3 launch title. This proposed deal is completely separate and independent from the PlayStation Network Platform, and is something that SOE was examining specifically for Dark Kingdom."
Xfire CEO Mike Cassidy chipped in with: "Xfire is not part of the PlayStation Network Platform. We are in discussions with Sony Online Entertainment, but I cannot comment any further."
Doth they protest too much wethinks? It would make sense for Sony to have a unified matchmaking and general online gaming service with a consistent interface, and Xfire is highly regarded for its ease of use and approachability. Sony, bidding to make maximum impact at next week's Tokyo Games Show, is currently loath to announce anything, so it will be interesting to see what it says about the PS3 Online Service and Xfire at TGS.
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September 13th, 2006, 22:53 Posted By: wraggster
It's time for another slice of GTA Vice City Stories on PSP courtesy of new trailers viewable right here, right now.
A Vice City prequel, Stories on PSP shoves you into the shoes of US soldier Victor Vance, brother to Lance Vance who appeared in VC on PS2. Due in November, the title retains the sandbox gameplay the GTA series is famed for while also chucking in plenty of new stuff and apparently managing to far outshine Liberty City Stories on Sony's handheld.
Enjoy the new trailers which show trailer trash in action and the military muscle you'll enjoy in the game!
News and Trailers at CVG
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September 13th, 2006, 22:55 Posted By: wraggster
Evolution Studios' mud-plugging desert-racer MotorStorm was one of the titles accused of caught up in the smoke-and-mirrors row surrounding the PS3 at E3 2005, but recently -- most notably in video shown at the Leipzig Games Convention -- it has been looking stunning. And here are the screenshots to prove it.
MotorStorm is almost certain to be a PlayStation 3 launch title -- and one of the most desirable ones at that. As will, doubtless, be confirmed at the Tokyo Games Show next week. In the meantime, feast your eyes on these visuals.
Screens Here
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September 13th, 2006, 23:04 Posted By: wraggster
News from Divineo China
We are now taking preorders for the new amazing breakthrough from Team DMS: DMS4 EZI S.E. Lite and Pro are totally solderless solution for PS2/PStwo V4 to V15!!
There is a version without the case for people who do not require the PStwo solderless installation and only plan to use this product on older (big) PS2.
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September 13th, 2006, 23:12 Posted By: wraggster
News from Lik Sang
Nearly two years ago Ridge Racers was there on the starting line of the PSP launch, and sales shot off like a Rally X car on nitros! This week the sequel slides onto the scene, and under the bonnet it's packing more tracks than any Ridge Racer game ever before on any console. 18 of the 42 courses are taken from the past, ranging from the very first title 13 years ago to Ridge Racer Type 4. None of these were in the original PSP release either. There's also six classes of cars again, plus secret vehicles such as the Pac-Man car and the Digdug Hijack from Ridge Racer 6 on the Xbox 360, plus two special classes to race towards.
Past Single Race, World Tours, Time Attack and intense 8 player wireless battles, here there's now Arcade, Duel and Survival modes, the latter dropping last place off as you go around the track, and Duel being a one on one race where it's either first place or nothing. In true classic Namco fashion you could enjoy Rally X while the original was loading, or later unlock the sequel New Rally X, but now the follow-up is there from the get go. A sure fire hit and a nitro boost for your adrenaline, Ridge Racers 2 arrives this week, and with the region free capabilities of the PSP, there's no reason why you can't hop in right now and take your new wheels for a spin.
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September 13th, 2006, 23:24 Posted By: wraggster
Via Joystiq, an article on Gaming Horizon defending the PS3 from its detractors. The article looks at a number of the biggest concerns about the system (price, HD, rumble, blu-ray), and attempts to explain why most of these problems are nothing to worry about. From the article:
"As Sony is a company that manufactures HD-TVs, it's in their interest to add that compatibility to give consumers another reason to upgrade. There's various numbers about how long it'll take for HD to 'replace' standard-feed televisions (just as broadband has all but eliminated dial-up), but it's conceivable that HD televisions will become affordable during the PS3's lifecycle, and for those of us that have been blessed by the high-def gods, it's another reason to take advantage of the highest-quality visual equipment available."
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September 13th, 2006, 23:25 Posted By: wraggster
In a presentation at the Merril Lynch Media and Entertainment Conference this morning, Electronic Arts chief financial officer Warren Jenson talked to investors about the changing face of the game industry and how EA intends to position itself to succeed in the future.
Jenson laid out five changes in the industry that EA is looking to adapt to: increased online connectivity, more mobile gaming (including cell-phone gaming, handhelds, and now iPods), growth in user-generated content, the increasingly global development marketplace, and the transition to next-gen consoles.
In a postpresentation Q&A session, Jenson was asked to give an update on how the publisher's PlayStation 3 launch titles were shaping up relative to its Xbox 360 launch efforts from last year.
"We feel real good about where we are," Jenson said. "Relative to where we were with the Xbox [360], we're further along, but we're developing for a more complicated machine." Jenson's comments were likely in reference to the PlayStation 3's powerful central Cell processor, codeveloped by IBM and Toshiba, and its RSX graphics chip, designed by Nvidia.
Jenson isn't the only one feeling good about where EA is in regards to the PS3 launch. In a report on the industry's holiday outlook today, UBS Investments Research analyst Michael Wallace said the publisher was better suited to take advantage of the PS3 launch than its competitors.
"Of all the third parties, EA will have the most exposure to the PS3 launch in terms of its number of titles available," Wallace said, "but we feel it would be hurt less from a PS3 shortfall than other companies (i.e., Activision) would be, given that EA will have a more balanced lineup targeting both current-generation and next-generation platforms over the next two quarters."
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September 13th, 2006, 23:26 Posted By: wraggster
New York Final Fantasy fans readying that Tifa Lockhart cosplay outfit for Halloween may want to stitch a bit faster. Though the anticipated role-playing game Final Fantasy XII is set for release on October 31 in North America, Square Enix is giving fans a peek at the game a few weeks early.
The PlayStation 2 game will be playable at DigitalLife, a consumer electronics show that takes place in New York City between October 12 and October 15. Unlike the build available at this year's Electronic Entertainment Expo, the version of Final Fantasy XII appearing at DigitalLife will be the final, retail version.
To celebrate the launch of the game, which received a perfect score from Famitsu when it was released in Japan, New York City has declared October 11 Final Fantasy XII Day and will hold a special commemoration in Times Square. Part of the festivities will include a Final Fantasy costume contest, with winners joining Square Enix in New York on FFXII Day. Square Enix promises more information on the contest on its Web site.
Final Fantasy XII is rated T for Teen and will retail for $49.99.
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September 13th, 2006, 23:33 Posted By: wraggster
Sony has announced a brand new PSP bundle set to launch this Christmas but only US gamers will benefit from the PSP Entertainment Pack, Sony has confirmed.
The new pack features a copy of ATV Offroad Fury: Blazin' Trails, the Lords of Dogtown movie on UMD and a whopping 1GB memory stick - all for $250 (roughly £133). However, a Sony spokesman has informed us that the pack will not be released in the UK.
With the contents worth around $50 more than the $250 asking price, it's clear that the pack is worth the cash - so why aren't we getting it? Our contact couldn't shed any light on the reasons behind the decision, and informed us that Sony doesn't have any immediate plans for similarly good-value UK bundle packs.
You would think that with PS3 delayed until March, Sony would want to keep the PlayStation flag flying this Christmas, and a well-priced PSP bundle might even have challenged Microsoft to consider dropping the price of Xbox 360. Well, maybe. As it is, chalk up another reason why this will be a Great British Christmas that Sony will want to forget as soon as possible.
Via Gamesradar
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September 13th, 2006, 23:43 Posted By: wraggster
Play Asia are doing discounts on all the following titles:
Sony PSP™:
Aedeus Memories Shinten Makai Generation of Chaos V ASIA US$ 14.90
Aedeus Memories Shinten Makai Generation of Chaos V JPN US$ 16.90
Boku no Natsuyasumi Portable ASIA US$ 12.90
Bomberman Blast Squadron Bomberman ASIA US$ 16.90
Gitaroo-Man Live! JPN US$ 19.90
Jukugon JPN US$ 12.90
King's Field Additional I ASIA US$ 12.90
Koukyou Shihen Eureka Seven JPN US$ 16.90
Magna Carta Portable ASIA US$ 16.90
Monster Kingdom: Jewel Summoner ASIA US$ 16.90
Myst JPN US$ 14.60
Portable Island: Tenohira Resort ASIA US$ 12.90
Simple 2500 Series Portable Vol. 4: The Mind Mapping Exercise ASIA US$ 10.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 13th, 2006, 23:44 Posted By: wraggster
Play Asia are doing discounts on all the following titles:
PlayStation2™:
Ace Combat Zero: The Belkan War ASIA US$ 14.90
EyeToy FuriFuri Dance Tengoku / EyeToy: Groove [incl. EyeToy] JPN US$ 24.90
Garou Densetsu Battle Archives 1 JPN US$ 29.90
R-Type Final (PlayStation2 the Best) JPN US$ 14.90
Special Forces: Fire for Effect JPN US$ 14.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 14th, 2006, 00:30 Posted By: FOL
I have to say sorry, for my moment of complete stupidity. I accidently compiled the old version. I have now corrected this mistake and the MrModem update is now uploaded as 0.55a.
lesson learnt, i will keep old and new source in different places.
Heres what was new for 0.55
V0.55 - MrModem Update
- Added some more Joystick mapping options. You can now use any button to control Amiga joystick 0.
- Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This should speed things up a little, because sceCtrlReadBufferPositive always waits for vsync.
- Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.
- Added Bilinear filtering when zoom is turned on.
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September 14th, 2006, 00:35 Posted By: wraggster
New preorder from SuccessHK
Shuffle up and deal for the third in this poker series. World Championship Poker "All In" features some of the most recognizable and successful poker stars in the world, including Howard Lederer, his sister Annie Duke, Greg Raymer, Amir Vahidi, Paul Darden, and Robert Williamson III. Joining the roster for this year's edition are noted international poker superstars Marcel Luske, Thomas Bihl, and Erin Ness. Career mode now includes series tournaments, mixed games, and reoccurring home games.
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September 14th, 2006, 00:37 Posted By: wraggster
New preorder from SuccessHK
The book by Mario Puzo and the classic film serve as inspiration here, as gamers will join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. The Godfather: Mob Wars is a new experience for the PSP system that engages gamers in a turf war as you take over territory in the strategic Mob Wars mode unique to the PSP version of the game. Maneuver your mobsters and play the right cards (literally -- the game's Mob Wars gameplay is played out with cards and boards, like a traditional strategy game) to take control of NYC one territory at a time. Once things heat up, drop down on the streets to start knocking heads around and claiming territory in action-packed game sequences.
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September 14th, 2006, 00:39 Posted By: wraggster
New preorder from SuccessHK
The second entry in the Samurai Warriors series once again places players in control of Sengoku era generals. In addition to new generals, the game includes new gameplay systems and updated areas.
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September 14th, 2006, 00:43 Posted By: wraggster
While GamesConvention in Germany, there were pictures published showing the PS3 with scratches and dust everywhere. Now we got our hands on a
new exclusive picture showing, that the PS3 actually had a protection foil over the case! This means, that the case of the PS3 might not be as
sensitive as many sites claimed. On the picture there is a marked area!
And by the way: Our insider told us, that all PS3s on GC (that were in non-debug cases) were real RETAIL PS3s, which were supposed to be shipped to retailers, before!
Screen Via Comments
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September 14th, 2006, 00:52 Posted By: wraggster
A 1UP user passed along the suggestion that we check the patent records for the name 'Sixaxis' and see what turned up. Scanning the trademark's text it's clear that this could be any number of things (see image above).
However, the term "six axis" has appeared frequently in Sony PR, including multiple times in the May 8, 2006 announcement of the controller's motion sensing functionality:
The controller for PS3 employs breakthrough technology of high-precision, highly sensitive six-axis sensing system that does not require any devices other than the controller itself for seamless interactive operation, thus eliminating additional settings to TVs. With this technology, ways to enjoy PS3 will be further enhanced by accessing PS3 through the network, while retaining the six-axis sensing capability.
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September 14th, 2006, 00:56 Posted By: wraggster
Via Gaming Horizon
10 Things I hate about the PS3
1) The PlayStation 3 costs too much!!!
2) The specs for the PS3 keep changing, no HDMI support for the $499 version.
3) Conversely, not many people have High Definition televisions yet. Isn't it a bit early to start pushing so hard for a technology most can't afford?
4) No "shock" in my Dual Shock. Is cheesy tilt-sensing worth the loss of force-feedback?
5) Sony says they won't have enough consoles to ship for launch. Only 500,000, they say.
6) Sony is putting way too many figurative eggs in their metaphorical Blu-Ray basket. End users don't really care about formats so long as they work.
7) Developers say that the PlayStation 3 is difficult to work with or that the Cell processor is a pain to program for.
8) The PS3 launch library is pretty slim, only 13 titles or so.
9) Where's the innovation? Xbox and Nintendo are trying new things and the PS3 seems like "Just another PlayStation."
10) Why is Sony staying so quiet about the PS3 if this huge new system is going to be launching in 2 months? Where are the ads and the hands-on reports? Are they hiding something? I've fallen and I can't get up!
Agree or disagree, let us know via comments
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September 14th, 2006, 01:43 Posted By: wraggster
Via GTA Portable.com
The Unterhaltungssoftware Selbstkontrolle aka USK, that rates Entertainment Software in Germany, recently put up the final rating of Vice City Stories in the country. The age restriction is set at 16, which according to the description contains ''frequent one-on-one gunplay and moderate violence. The game may cover adult themes.''
GTA: San Andreas also received an age 16 rating, which had several violent features removed, such as removing animations of headshots, pedestrians not leaving money behind after you killed them, and not being able to hit or kick dead corpses.
Chances are Vice City Stories will go through the same route, and the same censorship will most likely be put in for the Australian version. Other countries, such as the United States and United Kingdom, will remain uncut however.
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September 14th, 2006, 01:45 Posted By: wraggster
Heres an excerpt
Japan just can't get enough of the Tales series, and that's good news for Namco, who have been releasing them at an incredible pace. Soon enough they're going to run out of swanky names to attach to the title. I'm looking forward to Tales of Normality, myself. So while the PS2 has been receiving new Tales games, the PSP has been regulated to port detention, with Tales of Destiny 2 and Tales of Eternia. Before Tales of the World: Radiant Mythology hits the country, Namco has decided to give the PSP yet another port, but not just any port. This time, it's a port of a port! How thoughtful, right? Tales of Phantasia: Full Voice Edition based on the PSOne port of the original SNES game. Still with me? Good.
If you haven't played the three previous versions of the game, Phantasia follows the story of a young swordsman named Cless Alevin, whose small town of Toltus is leveled by an evil dark knight named Mars, who is after a pendant that can break the seal over the evil sorcerer Dhaos. By fighting legions of enemies in the present, past and future, Cless and the friends that he makes along the way must do away with Dhaos once and for all.
Full Article
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September 14th, 2006, 01:58 Posted By: wraggster
New release from freshmilk of his Tabletop Rally game for the PSP, heres whats new:
- CUSTOM CARS!
- Saved file space!
- A whole new Abstract theme
- A complete graphical overhaul (again)
- A one-time info message when you play for the first time
- 2 new pages of cars in the garage, 20 new cars!
- Now total 30 cars!
- A few New CPU cars too!
- Again, a new look for the eboot
- Better terrain selection screen
- How-to included included in the zip, which covers everything you need to know on making terrains, custom cars, and just about everything else you need, including how to change terrains, themes and custom cars!
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via freshmilk
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September 14th, 2006, 02:07 Posted By: wraggster
Probably the best portal for the PSP has once again been updated, heres the release info:
Version 3.5 (TombstoneTim's release) - several bug fixes, 2 new apps, new features
---------------------------------------------
New features
-Added "User Additions" tab to the Start menu.
-Added "User Additions" to the My PSP application.
-Updated this Readme file with new info.
-Added new Installer by BigBondFan to the ZIP download.
New apps
-Day Organizer by Ocean19
-PSPDF Viewer by Ocean19
Bug fixes
-Fixed the "Home" button link on the Internet Browser.
-Three apps links fixed - Clock, PSPhone, Phone No. Converter.
-PSPTunes fixed so top player frame appears when first started up.
-Fixed the My PSP File browser/loader app.
-Fixed MY PSP Script error that occurred upon opening.
-Fixed the Applications list in My PSP...all apps links work from here now.
-Images redone to be compatible with IE viewing:
Desktop-Calculator
Internet Browser - Home, Back, Forward
Start Button and Start Button mouse over image
-Added TombstoneTim's working version of pspWxp Text Editor.
-Fixed minor Syntax errors on all HTML pages in the portal.
-Added the standard gray pspWxp background color to a few games and apps in the portal.
-Made the appslist, gameslist, and new userlist from My PSP clickable links...can navigate with PSP D-Pad now.
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September 14th, 2006, 02:09 Posted By: wraggster
Via PSPFanboy
Sony's ads just keep on getting weirder. Here's one for the PSP that involves sign language... for the feet. What could this possibly mean? Maybe it means your hands are too pre-occupied playing that your feet must do the talking... OR maybe Sony's working on a new DDR pad for the PSP!
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September 14th, 2006, 02:15 Posted By: wraggster
Firstly heres a screenshot:
Now the official website is a bit vague but from what can be made out this is a new version of the excellent GP32 Console which has probably one of the best Emulation and Homebrew scenes going and hundreds of releases. Its coming in October now (was september but hardware probs have moved the date.)
Will this threaten the DS and PSP and GP2X Homebrew Domination ?, we will have to see
More Info Here
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September 14th, 2006, 02:17 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 14th, 2006, 02:23 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in PSPMaster 009 BETA 3?
- Show real ROMs names in the ROMs browser instead of files names.
- More acurate PSP and YM2413 sound emulation, now voices are ok.
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September 14th, 2006, 03:41 Posted By: PSP Galaxy
That's right people, PSP Galaxy has released our fourteenth issue, sponsored by Play-Asia.com! This issue we go deep into three blockbuster titles coming up for PSP, as well as review even more games than ever before! Look out for:
-Exclusive Interview with the developers of Silent Hill: Origins! Find out why you'll be scheduling another trip to America's favourite hell-tainted resort town on the double!
-Hands-on with WTF: Work Time Fun! Just how random is this game? Mof finds out!
-Hands-on with Mercury Meltdown: What's changed, what's the same, and why we still love our PSP puzzle games. The best blob action since Loco Roco? Prime lets you know!
-Reviews of 50 Cent: Bulletproof: G-Unit Edition, Def Jam: Fight for NY, Super Monkey Ball Adventure and Rapala Trophies!
-All the latest news and editorials - PS3's been delayed, so what does this mean for the rest of us? Sounds like a topic for Mof vs. Prime!
-Plus all the regular features - Prime's Rant, Cooking with Mof, Movie Watch and a DVD Review of The Ultimate James Bond Collection!
So come on down, because the price is right (it's free, actually), and the magazine has never been hotter with exclusives! Download it today!
To download: Right click and choose save as. If you get index.zip, simply unzip it. If you get index.php then rename it to a zip. Or choose file, save as in your browser.
Download from this thread:http://www.gamersgalaxy.net/forums/i...t=0&#entry8400
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September 14th, 2006, 13:18 Posted By: b8a
e has updated his multi-platform emulator for the PSP. The changes are reported on his homepage as:
(1) WS : Characters weren't displaying correctly, so I fixed it.
(2) WS : Finished checking SRAM save and state save.
(3) Lynx: It appears to work for the time being.
Download & Give Feedback via comments
Temp download link
http://dev-e.sakura.ne.jp/files/082e.7z
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September 14th, 2006, 13:20 Posted By: b8a
Have you forgotten about the CPS1 emulator with all of the excitement over the CPS2 emulator? Well, NJ certainly hasn't and he's been hard at work on his CPS1PSP emulator.
Planned
-Change the drawing processes to ones similar to CPS2 to improve the speed by as much as possible.
-Change the Z80 core.
-Add state save/load: The state save feature is mainly to make the debugging process easier (I added it because I don't want to keep on playing until the same spot where a bug occurs over and over again), and I have given absolutely no consideration for compatibility with other emulators.
-Anything else that I may happen to think of.
Nothings been going the way I had planned. First of all, it's unstable. There's been lots of occasions where I haven't even been able to compile it. By adding the -G0 compile option it won't even run. Without it, there are games that won't run when using the same C68K as CPS2. It also looks like I won't be able to use CZ80. To make it compatible with kabuki encryption, I'd have to make quite a few changes to the source, but by making it compatible, I've got the feeling that it'll be even slower than MAME's Z80.
This is about what the state of things is right now.
It certainly is rough emulating YM2151 with the PSP's processing capabilities.
I'm planning on ending development of this with the next release. Additionally, he has finally released the source code for the cache converters for the NEO GEO and CPS2 emulators, and it should now be much easier to port this tool to other platforms. For those interested:
About the Source
-I had absolutely no plans to release this, so there isn't even a single comment.
-Because the it would be tedious to write the explanation, I haven't even written instructions on how to compile it.
-The source code is so disorganized that I have declined to supply it when I have received requests for the source in order to port it. Frankly, (especially with CPS2) I don't think you'll be able to tell what's going on when looking at it.
-Visual C++ 6.0 is necessary in order to compile it. If you fix the makefile you can compile it in versions later than 6.0. It would be necessary to rewrite the code under GCC.
-zip32j.dll is used for the ZIP compression.
-I won't reply to any questions related to the program, so please understand. The readme contains much of the same information, but with apologies for only using GCC for PSP applications, a note that he uses GNU MAKE, an appeal to do something about the zip32j.dll dependancy should it be ported, and finally, a comment that the source for the emulators proper needs to be cleaned up, but is forthcoming.
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September 14th, 2006, 17:04 Posted By: wraggster
Ubisoft's Sin City tactical-shooter, Rainbow Six: Vegas has spawned another glitzy gameplay trailer - and surprise, surprise; it's looking gorgeous.
If you haven't been paying attention, we're unhappy to report that Ubi's 'Vegas isn't the tale of the Rainbow Six Team's terrorist-busting stag do, but their mission to take down international terrorist Irena Morales, who fancies his chances at blowing up Las Vegas. As Rainbow leader Logan Keller, you and your team have a real-time-ish limit of one night to stop him.
Rainbow Six: Vegas is gunning for release on PC, PS3 and Xbox 360 at the end of the year.
Trailer Here
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September 14th, 2006, 17:15 Posted By: wraggster
As if yesterday's trailer wasn't enough, CVG is ready to serve up some hot new screens of Vice City Stories goodness.
Over a dozen screens to be precise, depicting the sports cars, boats, helicopters and neon lighting that we all know and love from Vice City Eighties madness on the PS2. But enough reading, shift your eyes below and check out the gorgeousness for yourself! Vice City Stories debuts on November 3.
News and Screens at CVG
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September 14th, 2006, 17:46 Posted By: wraggster
Since Phantasy Star Universe launched in Japan for the PlayStation 2 and PC last month, the game's online experience has been plagued by unstable connections and problems related to character data. Phantasy Star Universe publisher Sega has addressed the issues on the game's Web site, saying that it is making "drastic improvements" to the game, which was the top-selling title in Japan last week despite its problems. The announcement further says that Sega is working to "bring the debugging period to a close."
The largest change announced was that new game servers are being added. Until now, PSU has been contained within the World 1 servers, but from September 14, a second set of servers, dubbed World 2, will be put online. Worlds 1 and 2 will be totally independent of each other, so players will be required to select a world when logging on. Character data cannot be moved between the worlds, but players will be allowed to keep up to four characters on each world using a single account.
Sega also listed a number of bug fixes that have already been made, such as fixing the overwriting, the rollback, and the locking-up of character data. However, issues with logging in and transporting to the My Room areas have not yet been resolved.
"The bugs that have occurred so far have been caused by the concentration of access traffic, which surpassed our estimates and resulted in overflows on the database server," the publisher explained. "This was causing character data to be overwritten and rolled back, and these issues spread to the My Room servers. We have been working around these problems on the program level, and by adding servers, but everyday access traffic exceeded our maintenance efforts."
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September 14th, 2006, 17:53 Posted By: wraggster
The price of next-gen console games was a hot issue last year when the bulk of Xbox 360 launch titles carried a $60 price tag. This week, Activision CEO Robert Kotick confirmed what many gamers already expected or even assumed: the company's PlayStation 3 games will retail for roughly $60.
In a presentation to the Merrill Lynch Media and Entertainment Conference yesterday, Kotick indicated that the company is taking a next-gen pricing approach to its next-gen software, thanks in part to its success pricing PlayStation Portable games at $50, and Xbox 360 software like the best-selling Call of Duty 2 at $60.
"We have not seen a lot of consumer resistance at the higher price points and we expect that all of our next-generation products will be launched at $60 price points," Kotick said.
On the surface that would suggest $60 Wii games from the company, but an Activision representative confirmed for GameSpot that Kotick was only referring to PS3 and Xbox 360 games. In fact, the publisher's Activision Value label is already preparing a pair of Wii launch titles: Rapala Tournament Fishing and World Series of Poker.
Since the Xbox 360 launched last year, some publishers have defended the $59.99 standard price for next-gen releases by citing the increased development costs associated with the new platforms. While Kotick did not bring the example up specifically in relation to the company's pricing strategy on games, he did mention that Spider-Man 3 has cost the company more than $35 million to develop on all formats. He did not specify on which consoles the game would appear."
"That is the most expensive product that we've created, and for good reason," Kotick said. "You'll see how much it really takes advantage of the assets and the capabilities of the hardware."
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September 14th, 2006, 23:01 Posted By: wraggster
Take-Two Interactive has had its share of controversies in the last couple of years. The discovery of a sex minigame in Grand Theft Auto: San Andreas, dubbed "Hot Coffee," and that game's subsequent rerating comes in at the high end of the controversy scale for inspiring federal gaming legislation, while the discovery of a "nude" skin and more violence than was initially rated in The Elder Scrolls IV: Oblivion seemed to cause less of a stir.
In between the two was Bully. Originally announced in May of 2005, the game puts players in the role of a student at the fictional Bullworth Academy, where the protagonist is said to "stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of the fictitious reform school." Critics soon jumped on the game, labeling it "a Columbine simulator," calling for it to be banned, and demanding that Take-Two stop production of the game.
A new wrinkle has entered the discussion today, as the Entertainment Software Rating Board told GameSpot that Bully has been rated T for Teen. When it hits the PlayStation 2 next month, Bully will carry content descriptors warning consumers of "Crude Humor, Violence, Sexual Themes, Language and Use of Alcohol & Tobacco." According to the ESRB rating guide, T for Teen games have content that "may be suitable for ages 13 and older."
Wedbush Morgan Securities analyst Michael Pachter told GameSpot he actually expected the game to get a T-for-Teen rating given recent information Take-Two has released on the game since confirming the October launch.
"I think that Take-Two generated a lot of unintentional bad will with the Hot Coffee fiasco, and I think that they are trying to enhance their reputation by avoiding controversy where it doesn't help their business," Pachter said. "Bully will be just as fun with a T rating as it would have been with an M [for Mature] rating. To be honest, I think that Manhunt would have performed better with the violence toned down a bit. It was an incredible game but got a lot of criticism from the gaming press for over-the-top violence."
Pachter said he wasn't sure if the game's rating would help or hurt its prospects at retail but said he didn't expect the game to be a huge seller, anyway.
"I have low unit estimates for the game, especially since it's only on PS2," Pachter said, "so it will likely not have a dramatic impact on the bottom line. If anything, there is probably some upside to my estimates if the game performs well."
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September 14th, 2006, 23:16 Posted By: wraggster
Call of Duty 3, Tony Hawk's Project 8 and Marvel: Ultimate Alliance will all be available at the US launch of PlayStation 3 this November, according to Activision big-wig Robert Kotick.
Kotick then went on to unveil publisher Activision's plans for the next 12 months, with Spider-Man 3, Shrek the Third and Transformers set for a June release, followed by a new Call of Duty, Tony Hawk Next, The Bee Movie, a Marvel title and a new Guitar Hero game later in the year.
Several of these are working titles but it's no surprise that Activision plans to continue releasing new versions of its strongest games.
During his revealing presentation at a recent conference, Kotick also confirmed that Activision's PS3 games would be priced at the same level as its 360 games: "We have not seen a lot of consumer resistance at the higher price points and we expect that all of our next-gen products will be launched at $60 (£31) price points".
Which is depressing, really, as it suggests that Activision could go lower if it were forced to.
Of course, don't expect to see that dollar-to-pound converted price of around £30 slapped on PS3 titles in our neck of the woods. Despite 360's high-priced games, Dead Rising, Saints Row and Test Drive Unlimited have all shot high into the charts this week at an RRP of £50, and you can bet your last penny that we won't see a change to the premium pricing in the near future.
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September 14th, 2006, 23:50 Posted By: wraggster
'Gameshout' have posted a list of 30 games they reckon will release when the console launches
PS3 Launch Titles thus Far
* 6Gun 2 - BattleBorne Entertainment
* Avalon - Climax Studios
* Dark Sector - Digital Extreme
* The Darkness - Starbreeze Studios
* Devil May Cry 4 - Capcom
* EA Sports Fight Night Round 3 - EA Chicago
* Eyedentify - TBA
* Fifth Phantom Saga - Sonic Team
* Final Fantasy PS3 - Square Enix
* Formula One PS3 - SCE Studios Liverpool
* The Getaway PS3 - SCE Studios Soho
* Heavenly Sword - Ninja Theory
* I-8 - Insomniac Games
* Infraworld - Quantic Dream
* Killing Day - TBA
* Killzone PS3 - Guerilla Games
* Metal Gear Solid 4 - Kojima Productions
* Mobile Suit Gundam - TBA
* MotorStorm - Evolution Studios
* Ni-Oh - KOEI
* Omikron 2 - Quantic Dream
* Possession - Blitz Games
* Project Delta - Playlogic International
* ShadowClan - Tiger Hill Entertainment
* Tekken PS3 - Namco
* Vision GT - Polyphony Digital
* Warhawk PS3 - Incognito Entertainment
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September 15th, 2006, 00:49 Posted By: wraggster
Heres an excerpt:
Much like its hand-held predecessor, this game is set around a location most GTA veterans are familiar with. The events that take place in this game happen two years prior to Grand Theft Auto: Vice City, and as such the game world is both familiar and refreshingly different. You play a 28 year old soldier called Victor 'Vic' Vance, the rather more level headed brother to Lance Vance who adorned our screens in Vice City on PlayStation 2. Vic has been placed in Vice City as an easy posting job before being moved onto Guantanamo Bay, and soon ends up experiencing the seedier side of life (alongside trying to save his brother half the time).
Rockstar's PJ Sim detailed the setting and the time line a little bit more, with an interesting backdrop that not only keeps an existing game world fresh, but adds depth, character and history to the PS2's Vice City: "The city at this point in time is experiencing a state of change, with construction work going on to rebuild the place. As a result, there's a big divide between the rich and the poor, allowing for a lot of corruption on many levels, from crime syndicates and drug dealing to crooked politicians."
Full preview at Spong
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September 15th, 2006, 01:01 Posted By: wraggster
Users of modchipped videogame consoles could face fines of up to AU$6600 under new laws being put in place by the Australian Federal Government, a news alert from law firm Minter Ellison says. Those who distribute or offer modchipped devices could face fines of up to AU$60,500 and/or up to five years in jail.
The new laws, which are being put in place to comply with Australia's obligations under the Australia United States Free Trade Agreement (AUSFTA), will be in effect from 1 January 2007. A draft of the legislation was released for public comment earlier this week. According to the Minter Ellison statement, the "AUSFTA requires Australia to prohibit the use of devices and services to circumvent technological protection measures (TPM)".
Some exemptions to the law will be put in place, including for those doing computer security testing, law enforcement and library use.
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September 15th, 2006, 07:27 Posted By: wraggster
via PSPfanboy
While Namco appears not have struck gold with its most recent title, it may be able to strike it with its newest upcoming game – Warhammer WarCry: Battle for Atluma, which will be the PSP's first card-based battle game.
The game will be based on the Warhammer card game and will give players the option of leading the Grand Alliance or Hordes of Darkness to victory. Allowing players to collect more than 450 cards, 90 different units and the ability to wirelessly connect with a friend to battle it out for each other's cards has me tickled to death with excitement. Warhammer WarCry also allows for the building of custom decks and features an extensive tutorial system for us noobs out there.
I gotta be honest, I'm not too familiar with the Warhammer series; instead I've been more of a Magic: The Gathering kind of guy. But I'm up for any decent card-based battle game on the go, and we won't have too wait long, either, as Warhammer WarCry is set to ship Oct. 17.
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September 15th, 2006, 07:43 Posted By: wraggster
Via PSP3D
Robert A. and Percival have just released a new version of the second homebrew game for 2.70-2.80 firmwares (technically compatible with all firmwares 2.0-2.80), TIFF Pong. The update replaces the "multiplayer" aspect of the Pong game with a computer AI, comparable to the AI of GTA Pong (released by Percival and Robert A. back in the early days of the GTA exploit), making the game considerably more fun, and much more addictive. v0.2 also fixes the game exiting issue, and no longer requires a hard reset in order to quit the game. A few stability fixes have also been added, download it and have fun!
New features/fixes in v0.2 include:
- AI for 2.7-2.8 fixed (single player mode).
- Easy exit method fixed (no more hard resets).
- Code optimized and better overall stability.
Note: If you're having trouble getting this to work, try highlighting the 'pong' folder in the 'PHOTO' menu on your memory stick, then press 'Start' to start a slideshow. This seems to be the most reliable method for running it.
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September 15th, 2006, 17:43 Posted By: wraggster
Heres the press release:
One of the undisputed leading products from Gamexpert Phase 4 is the PSP Hi-Fi, a top-of-the-range stereo and docking centre for the PSP that is setting new standards in performance. The PSP Hi-Fi enables you to listen to the music stored on your PSP with High Fidelity sound reproduction, directing the audio through a powerful 23 Watt RMS stereo amplifier-speaker. Development of the Hi-Fi has been driven by the fact that music can now be downloaded straight onto the PSP via its Wi-Fi function. Now you can easily switch use of the PSP from a gaming console to a music centre in a matter of seconds, docking it at the top of the Hi-Fi and simultaneously charging it with no further connections needed. The Hi-Fi incorporates a down facing sub-woofer for maximum bass extension and a two-way stereo speaker system at the front, which combine to offer an amazing audio experience from your PSP. MP3 and iPod users can also connect to the PSP Hi-Fi via it’s auxiliary input. The Hi-Fi comes complete with a Remote Control for added convenience and its sleek glossy piano black finish makes it ideal for any modern home.
Screen Via Comments
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September 15th, 2006, 18:40 Posted By: wraggster
We know there are avid fans of the series out there, so these ten images are for your delectation. You may also be interested to know that the Football Manager blog has just become the 21st most popular blog on MySpace.com, with nearly 100,000 views.
Miles Jacobson, MD of Sports Interactive, gushed that "for something that started as an experiment, I'm extremely pleased with the outcome of posting these Football Manager 2007 blogs so far. To be rated inside the top 25 blogs is an incredible feat and one that reflects the true popularity of Football Manager".
You can check out the blog for yourself here.
Football Manager 2007 is due for release on October 20 for PC and November 24 for Xbox 360 and PSP.
News and Screens at CVG
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September 15th, 2006, 18:56 Posted By: wraggster
Apparently according to reports sent to us the next version of Devhook will feature support for firmware 2.80. Great news for those with the firmware v1.5 PSP who like to play the latest UMD Games on their PSP.
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September 15th, 2006, 18:59 Posted By: wraggster
Toshiba Corp. said profit will rise at its system LSI unit, maker of the processor powering Sony Corp.'s PlayStation 3, as Japan's largest chipmaker produces more semiconductors for flat-screen televisions and digital cameras.
Operating profit margins at the unit will rise to 10 percent by as early as 2010, Masashi Muromachi, head of the Tokyo-based company's chip operations, said in a Sept. 12 interview. The unit accounts for 41 percent of Toshiba's chip sales.
Toshiba cut development costs of system LSI chips, which combine multiple computing functions on a single piece of silicon, to bring the business to break even last fiscal year. The company is counting on demand for flat-panel TVs, game consoles and digital cameras to improve earnings at the unit and narrow the gap with Texas Instruments Inc.'s 21 percent margin last year.
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September 15th, 2006, 19:32 Posted By: wraggster
The original rhythm game is making a return on the PSP. According to the latest Famitsu, Sony Computer Entertainment is working on a remake of the original PaRappa the Rapper for Japanese PSP release this Winter.
"Remake" is the word that Famitsu uses to describe the game. While the screenshots shown in the magazine suggest a similar look to that of the original, the game will reportedly have new elements. Wirelss play will be included, allowing players to compete with one another and share demo presents. Other bonus features are expected as well.
PaRappa was one of the biggest success stories of the original PlayStation era, right along side Toro the cat from Doko Demo Issyo. While the success didn't continue onto the PS2 (PaRappa 2 was somewhat of a flop), we can't wait for a reunion on the PSP
Via IGN
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September 15th, 2006, 19:53 Posted By: wraggster
This is a pay software for converting vid files to PSP and Ipod, luckily they have a 14 day trial so choose that first.
Heres the info about it:
InterVideo iVideoToGo Platinum is the easiest way to copy movies for your iPod and PSP. In just three steps, you can convert DVDs or video files for smooth, flawless playback. iVideoToGo Platinum is fast and simple software with cutting-edge video compression to take your movies on the road today.
Copy to Go
Automatically send videos directly to your iPod /PSP (PlayStation Portable) without going through iTunes.
Video Library
Efficiently manage your video collection and sync it with your iPod/PSP using the new Copy to Go video library.
CopyLater Intelligent Monitoring
Automatically check for new downloads and recorded videos, and batch convert them to your iPod while you're away.
iPod MPEG-4 files for TV Output
Encode your iPod videos at a higher resolution (512x384) to view them at a better quality on your TV.
High Speed Conversion
Easily one of the fastest conversion tools on the market.
Popular Format Support
No other program supports more formats: DVD-Video, AVI, H.264, MPEG, WMV, MOV, MP4, DivX, ASF, DVR-MS, 3GP, and the list goes on...
Future-Ready H.264
H.264 is a high-compression format that allows you to pack even more videos and music on your iPod and PSP!
More info --> http://www.intervideo.com/iVideoToGo/
Let us know if its any good
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September 15th, 2006, 19:56 Posted By: wraggster
Heres an excerpt:
This game looks gorgeous. There's no way getting around it, but we've all seen screens and video before, so this comes to no surprise. Developer Guerrilla has definitely paid an extreme amount of attention to detail as they try to get as much horsepower out of the PSP as possible, and the results are simply amazing.
The demo drops you into a Dock level where you basically have to make your way through about a dozen enemies, a few sets of infrared-triggered explosives and deal with a nasty rocket-launching baddie to infiltrate the enemy's base. All in all, it will should take you about 20 minutes to complete after restarting a few times. But after you've mastered it, it will only take a few minutes to get through the level. However, it's enough to show you what the game is all about.
Full review at PSPfanboy
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September 15th, 2006, 19:58 Posted By: wraggster
With E3 seemingly now a shadow of its former self, the gaming industry's focus may shift to the Tokyo Game Show, which just so happens to be only a mere seven days away. TGS 2006 goes from Sept. 22 through 24 at Makuhari Messe in Chiba, Japan. And to whet your appetite, Sony has released a preliminary list of the PSP lineup that should be in playable form at the event.
Ace Combat X: Skies of Deception (Namco Bandai Games)
Bounty Hounds (Namco Bandai Games)
Boxers Road 2: The Real (Ertain)
Gundam Battle Royale (Namco Bandai Games)
Homestar Portable* (Sega)
Jan-Sangokumusou (Koei)
Jeanne D'Arc (Sony Computer Entertainment)
Metal Gear Solid: Digital Graphic Novel (Konami)
Metal Gear Solid: Portable Ops* (Konami)
Minna no Golf-jou* (Sony Computer Entertainment)
Monster Hunter Portable 2nd (Capcom)
Navigation Software* (working title) (Edia)
Ratchet and Clank Portable (working title) (Sony Computer Entertainment)
Sarugettchu Piposaru Racer (Sony Computer Entertainment)
Tales of the World Radiant Mythology (Namco Bandai Games)
Tenchi no Mon 2: Busouden (Sony Computer Entertainment)
(* – supports GPS)
In addition the already mentioned games, Sony will show new video of 35 more titles. I believe the big story here is how effectively the GPS games use the add-on. If Sony can get software that show the peripheral is more than a gimmick, the PSP may be able to gain some ground on the DS.
News Via PSPFanboy
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September 15th, 2006, 20:10 Posted By: wraggster
Its not too long now till the Camera and GPS Addon for the PSP will surface but will you actually buy one or both of them, do they hold enough interest to pay the price.
Should be interesting to see what comments come from this?
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September 16th, 2006, 00:23 Posted By: JKKDARK
Sega announced a new Puyo Puyo game. We will see the DS version in december 14th, but we need to wait until 2007 for the PSP and PS2 version. Waiting for more details
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September 16th, 2006, 13:05 Posted By: wraggster
New preorder from SuccessHK
NBA Live 07 was created to make you feel like you're really out there on the court, playing for the championship.. Command every action on the court like never before with a dynamic array of explosive moves at your disposal. Run the show in Dynasty Mode and manage every detail of your franchise on your way to the NBA Championship. Featuring next-generation gameplay, dazzling new visuals and ultra-realistic player movements and emotions -- the hardwood is yours for the taking in NBA Live 07. Former Chicago Bulls star Steve Kerr joins the legendary Marv Albert courtside -- together they call all the action from the best seats in the house
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September 16th, 2006, 13:08 Posted By: wraggster
New from SuccessHK
NBA 2K7 gives you the chance to be a legend on the court! Get the serious roundball action you crave and achieve NBA superstar status. With the industry leading online experience and unrivaled franchise control, NBA 2K7 is for any real fan. Seamless online play and the most comprehensive online features anywhere including complete online stat tracking, buddy lists management, and online leagues
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September 16th, 2006, 13:12 Posted By: wraggster
New from SuccessHK
The 2007 game of EA's hoops sim, designed with a new development philosophy that drives gameplay and feature innovation. This year, NBA Live 07 introduces the next generation of basketball gameplay with EA Sports' Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode, NBA Live 07 will continue to deliver its award-winning gameplay experience to fans worldwide. Also this year, NBA Live 07 partners with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before.
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September 16th, 2006, 13:16 Posted By: wraggster
It’s not hard to say, that at this point, the PS3 version of Fight Night is hands down the champ of boxing games — and it’s not even finished. In fact, besides Resistance: Fall of Man, I would say Fight Night Round 3 is the best reason to own a PS3. So, besides the added first-person view, this Fight Night also sports greatly improved visuals all around. You can tell how EA has really fine tuned the look of a boxer when he breathes, bleeds, and sweats. It’s actually the best next-gen title I’ve seen to date.
More info
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September 16th, 2006, 13:24 Posted By: wraggster
Art has released a new version of his Frimware modification app for the PSP, heres whats new:
X-Flash V15f:
Added a prompt to auto install Dark_AleX custom firmware files if there is no custom firmware installed on the subject PSP unit for the first use of X-Flash.
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September 16th, 2006, 15:20 Posted By: wraggster
Thanks to Jadabloom for the news tip.
McZonk who won one of our Coding Competitions has posted an update on his site:
It's been a while since the last post. I was writing my bachelor thesis, so i had no time. I easily fall into tempations, so I locked my PSPs away and get some distance between me and all the nice stuff. But now Team Emergency Exit is back.
Quake 2 will be the top psp project I'm working. I'm still a big fan of the game and want to finish it.
Homebrew Manager was a nice idea. But there seems not much interest in it. I also don't find a server that would host the homebrew. Project is stopped. If anyone is interessted in source code, please contact me on irc.
DualFlash is obsolete with the mod chip. And it is too expensive for me to play with the hardware. So the project is stopped.
******* will be a new game from TEE for psp and pc. It is no port, it will be a complete new game. We have a much wider range of possibility since BrainBox has joined the team: new games with new models.
And for all who didn't tested it yet R-Gear PSP from Shazz, a buddy from Titan.
Nice to hear some news on the Quake Front.
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September 16th, 2006, 16:07 Posted By: wraggster
Well of all things theres an auction on Ebay for a Loco Roco Limited Umbrella, heres the pic:
Those interested in the umbrella should check out the Auction Page
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September 16th, 2006, 16:22 Posted By: wraggster
Heres an excerpt:
So, two years ago, the PSP was released, and one of the biggest launch titles for the system was Namco's Ridge Racers. Essentially, the title was a compilation of the classic Ridge Racer courses from previous games rolled into one package. Since the game's release, Namco has been giving the system a lot of love with quality titles and updates to some of their classic titles, such as the Tales series. When the company announced plans to release a new Ridge Racer for the system, there was definitely some excitement, especially when screenshots were released which showed off tracks from previous Ridge games that didn't make the cut in Ridge Racers. If this were a world where everything went right and things always turned out the way they should, Ridge Racers 2 would've had tons of new tracks from the previous titles as well as some from the 360's RR6, but that's not how things turned out. If you're a Namco fan, you might want to turn back now, the next couple of hundred words are not going to be pretty.
To focus on what's actually new in Ridge Racers 2, there are around ten new tracks in the game, taken from various Ridge Racer titles of the past. My personal favorite, Phantom Mile from Ridge Racer Type 4, is one of those new tracks in the game. Unfortunately, there aren't any tracks taken from Ridge Racer 6. Two new modes appear in the title; Duel, which allows you to race one on one with a computer-controlled opponent using a similar car to yours, and Survival.
Full Article at IGN
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September 16th, 2006, 16:25 Posted By: wraggster
Heres an excerpt:
It's recap time, folks. This time, we're talking about the different gangs in the upcoming PSP title, Gangs of London. First with a name like Gangs of London, it's not too difficult to figure out what the game's trying to do. Set on the streets of England, you can assume the role of several different gangs. As in Pursuit Force, another title revolving around gangs, each criminal group in Gangs of London represents a different subculture.
You'll find the Jamaicans, Chinese, Russians, Pakistanis and British each has their own lawbreaking club trying to rule the streets of London. Making things even more interesting is the fact each gang plays differently. You'll find more than just cosmetic differences, in other words. For example, each gang has two sets of skills: hand-to-hand combat and vehicle. When on-foot, characteristics such as power and stamina come into play. But when you're tearing through the streets of London in a vehicle, you'll want a gang who has good handling and speed attributes.
Full Article at IGN
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September 16th, 2006, 16:28 Posted By: wraggster
The PSP Tribune has updated to Issue 5, heres the info:
Well, its a new part of the month, and a new issue of the PSP Tribune! This month our cover story is GTA: Liberty City Stories, set to release this fall.Also included inside is a Preview of Gun: Showdown, a review of Super Monkey Ball Adventure, and MUCH more.
Take a look!
Download at Official Site
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September 16th, 2006, 16:33 Posted By: wraggster
Another release for 2.80 owners until the Eloader comes out, this is a release by Youresam, heres the info:
Ive ported shine's snake game for 2.80 users (well..it uses the new exploit, so I guess 2.00+?)
Place the SNAKE folder in your memory stick inside PSP/PHOTO/
Note that instead of opening the photo folder to run it, while you have the photo icon highlighted, press triangle, then Slideshow. (good success rate)
And press SELECT to quit
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Via youresam
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September 16th, 2006, 16:39 Posted By: wraggster
Via Psp3d
elad_thc has released TIFF Tron, the third game for the new TIFF exploit. He says that he hit a dead end while trying to port something to the TIFF SDK, so he made a small Tron clone instead.
The game pits you against an AI opponent in a classic Tron match, where the goal is to force your opponent to crash into the walls or your own light trail.
To install TIFF Tron, simply unzip the tron.zip file into the 'PHOTO' folder under the 'PSP' folder on your Memory Stick.
So far, the game has been tested on firmware versions 2.60 and 2.80, and elad_thc says it should work for everything from 2.00 to 2.80. Great work, elad_thc!
Note: If you're having trouble getting this to work, try highlighting the 'tron' folder in the 'PHOTO' menu on your memory stick, then press 'Start' to start a slideshow. This seems to be the most reliable method for running it.
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September 16th, 2006, 16:54 Posted By: wraggster
Dawd has updated his entry into the Dream Coding Grand Prix 2006, heres whats new:
Hi all!
This is just a small update to my game.
Thanks to:-
zion for the animation code.
teamhalo444 for the forest background
Evilmana for the jumping, shooting and menu code.
Yaustar for the healthbar code. (Incomplete)
Hope that's everyone...sorry if i missed anyone out.
Here's what it includes:-
-Menu (Thanks to evilmana)
-New Shinobi sprites made by me
-Fixed Animation Walk
More coming soon!
Download Here
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September 16th, 2006, 17:28 Posted By: wraggster
Franck charlet has released a new version of PSPTex, heres the release info:
PSPTex is a save plugin for GIMP 2.2.x & 2.3.x allowing to create textures for the PlayStation Portable.
It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette modes support) as well as DXTC (DXT1, DXT3, DXT5) compresssed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures.
(Note: if the plugin doesn't work under windows you'll need to copy the gimp dlls into the system directory).
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September 16th, 2006, 17:32 Posted By: wraggster
It wont be long now till the PS3 is released and with PSP Connectivity rumoured and lets be honest it would be silly not to, but on that same token can the PS3 be hacked for Homebrew via the PSP Connectivity.
Anyone got thoughts on this ?
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September 16th, 2006, 20:28 Posted By: wraggster
How easy can this be? Sony is offering the chance to win a free PlayStation Portable to one lucky person who fills out a “The Configuration of the Next Generation” survey being circulated on the PlayStation Underground mailing list. The survey, which must be completed by 12PM PST on September 18, inquires about recent console purchasing habits and what choices you may make for your next generation console purchase – if any. Call me a marketing whore, but I’ve already taken the survey and hope to win a free PSP!
Via PSPworld
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September 17th, 2006, 04:21 Posted By: JKKDARK
SEGA announces new PS3 launch title
September 15, 2006 - Sega will be at the PS3's launch over in Japan with one of its lesser-known arcade titles. The company announced today plans to release Sega Golf Club for the PS3, in time for the system's 11/11 launch.
The exact name of the PS3 version is "Miyazato San Kyoudai Naizou Sega Golf Club." This translates to the somewhat bizarre "Sega Golf Club, with the Miyazato Siblings Built In." The Miyazato siblings are a brother, brother, sister trio of professional golfers, consisting of Kiyoshi Miyazato, Ai Miyazato and Yusaku Miyazato.
Sega's made a few modifications to make the arcade title suitable for the PS3. The arcade version used a special control setup with a small analogue lever for swinging. The PS3 version will use the left analogue stick to replicate the lever. To swing, you first tilt the left stick, then rotate it to set your power. Let go of the stick at the right time, and you'll swing.
Visually, the PS3 version looks like a next generation version of the arcade title. The arcade version ran on Sega's GameCube-based Tri-Force arcade board, so a visual update was expected. Check out our high resolution screens for a closer look.
In addition, Sega has added new modes of play to the PS3 version:
Round: 18 holes played with a single player and three computer players, following the standard rules of golf. You can set the computer player level and can chose between arcade mode, where you have a time and shot limit, or original mode, where all limits are removed.
Putter Golf: This mode offers wacky greens for your to test your golfing skills. By successfully striking item boxes, you earn new items.
Challenge Mode: This mode has an Outrun-like progression system. That is to say, when you clear one hole, you're allowed to select two additional holes of varying difficulty. Each hole presents a specific goal, with some even asking you to hit your ball into the water!
3 Hole Match: A 3 hole battle mode where players bet items on each hole. The game expects that each player will use his own memory card.
You're free to select from the three Miyazato siblings for each of these modes of play, or you can make use of a custom character that you've created on your own.
Currently, four courses have been announced for the PS3 version: Taiheiyo Club, Phoenix Country Club, Bali Hai Golf Club and St. Andrews Links. While these are all real life courses, the game will also, like the arcade version, have courses made exclusively for the home.
Sega is going to have some big competition in the golf genre come launch, as Sony's own Minna no Golf 5 (Hot Shots Golf 5) is also expected to launch with the PS3 in Japan. We'll get a chance to see how the two titles stack up to one another at the Tokyo Game Show next week
Sega Golf Club, I never heard about a golf game by Sega before.. Great news
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September 17th, 2006, 11:31 Posted By: wraggster
With their ears to the rails, listening intently for the faintest sounds of an oncoming hype train, our buddies at PS3 Fanboy finally heard the much delayed Sony marketing machine leave the station, albeit a couple months late.
During their routine screening of the OPM podcast, they learned that the November issue of OPM (Official PlayStation Magazine) would reveal a title "that you have not heard of and won't heart about" ... until November that is. Choo-choo!
We're just wondering how OPM is supposed to oversee the review of the game when their Managing Editor already said she's not buying a PlayStation 3?
This presentation of ultra-super-fantastic-glee-splenderific hype machine has been brought to you by OPM.
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September 17th, 2006, 11:48 Posted By: wraggster
Sony has released the September version of the PSP Content Pack, heres whats featured:
PSP® Content
Need for Speed™ Carbon: Own the City - Trailer (ESRB: E10)
The Godfather: Mob Wars - Trailers (ESRB: M)
Mercury Meltdown - Wallpapers (ESRB: E)
Lemmings™ - PlayStation® Underground™ Wallpaper Contest
September Calendar Wallpaper
PSP® TV Spot - Mr. Goose
More Info
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September 17th, 2006, 12:12 Posted By: wraggster
News Via GTA Portable.com:
I've narrowed down the new information below, so you don't have to read all of it.
• One of the several new mini-games in Vice City Stories includes golfing! In one mission, you'll take on a golfing challenge with a character called Gonzales (the guy you kill in GTA: Vice City with a chainsaw). The entire control scheme consists of only one button. Tapping it will start a meter in motion, you then move it around to your desired powered level and once chosen, you tap it again. The process starts again, only choosing the accuracy of your shot.
• In the Empire Building mode there are six types of businesses, that include protection, extortion, and prostitution. The Director at R* Leeds, Gordon Hall, said that they will reveal more types as the release date gets closer.
• Your businesses will get attacked so you can hire and arm bodyguards to protect them. They will also function as safe houses (There are said to be 30 of them).
• The mode will be three tiered, meaning they'll be split into low, middle and high, each requiring more investment for staff and resources.
• To make the mode even more interactive, you'll be able to choose which business you want to run at a desired location. The locale will affect your success, for instance a drug smuggling business will perform good near the Airport or Docks.
• Employees are recruited in a similar way that you would gang members in San Andreas. If they want to work for you, they'll accept, and if not, you'll just have to find another.
• Notifications of attacks on your businesses will be similar to that of San Andreas too, only it will show up on Vic's pager. The business attacked will be able to defend himself, depending on the amount of staff, bodyguards, and weapons you equipped them with.
• Pedestrians on the streets of Vice City will be commenting on your success, so in the beginning you might get a few insulting ones, and as you progress they'll get more friendly.
• There is a picture that has a building that is under construction. The name of the construction company is T.U.M.E. Construction.
Scans Here
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September 17th, 2006, 12:16 Posted By: wraggster
Via PSP3d
Robert A. has just released yet another awesome port for 2.7-2.80 (and as low as 2.0) firmware PSPs, utilizing the TIFF exploit. Penguin Scramble, originally coded by Percival back during the early days of the GTA exploit, is a game where you try to maneuver a penguin past hazardous glaciers, and attempt to survive as long as possible. Pretty straightforward, and there are no known glitches at this time, so download it and have fun!
Note: If you're having trouble getting this to work, try highlighting the 'PENGUIN' folder in the 'PHOTO' menu on your memory stick, then press 'Start' to start a slideshow. This seems to be the most reliable method for running homebrew using the TIFF exploit.
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September 17th, 2006, 12:19 Posted By: wraggster
Via PSP3d
FreePlay has just released a port of the font hack for PSP, to firmwares 2.7-2.80 (and, of course, 2.0, 2.01, 2.5, and 2.6). The font hack, originally created by FreePlay, himself, TeamOverload, and Skylark, enables users to change the fonts on the PSP's home XMB screen (check out this screenshot for an example), and allows for italic, bold, shadow, and other style options for fonts. Another awesome leap for 2.7-2.80 homebrew and PSP customization, great work FreePlay!
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September 17th, 2006, 17:32 Posted By: JKKDARK
PS3 Virtua Tennis 3 in 1080p
At its press event in Tokyo yesterday, Sega revealed, or rather boasted, that Virtua Tennis 3 runs in 1080p on the PS3. Displaying the game on slick HD sets with 1080p placards next to them, it looked absolutely glorious in high-res.
This makes Virtua Tennis 3 the second PS3 title confirmed to run in 1080p, next to Gran Turismo HD, and demonstrates that third party publishers are able to achieve what's been dubbed the holy grail of full HD. Sony has touted the PS3's ability to render 1080p images as a large benefit over the Xbox 360, which is incapable of generating them at such a resolution.
The quality is greater on PS3. It has now been annouced that it will also run at 1080p
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September 17th, 2006, 19:56 Posted By: wraggster
Charnold has released another new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D but with much better visuals. Check out the screenshot:
Heres what the author says:
The changes for v0.4:
- configurable controls
- the engine supports now different skins per model, so more different enemies can be rendered
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September 17th, 2006, 20:38 Posted By: wraggster
Those great folks over at GTA Portable.com have posted more Vice City Story News:
Yet again the Vice City Stories listing over at the Internet Movie Database has been updated, revealing more cast members. The newest info should be taken with a grain of salt, as when I submitted Kid Frost as the voice of Diego Mendez last month, I later got an email saying it was approved and added. So basically the new info could have been added by any fan out there.
Also, Gamepro.de has news about Vice City Stories receiving a censorship in Germany and Australia. A few days back I reported about the game receiving an age 16 rating, and listed a few things that might be removed. Well, just like San Andreas (currently unsure about LCS) - VCS will also have some features removed. They include the removal of prostitution, animations of head shots, and not being able to interact with corpses (hitting or kicking them). While they don't report on it, I'm sure pedestrians will also not drop money after you killed them, as it is for the German version of San Andreas. Not surprisingly, they also report that the Australian version will have the same censorship.
DoubleAgent.com posted a slightly different trailer than the one released before. While it's mostly the same, it does feature some new scenes. Chances are this is the one that will be used for the T.V. advertisement, as the San Andreas one was also slightly different to its trailer.
More info --> http://www.gtaportable.com/news/6328...native-trailer
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September 17th, 2006, 20:44 Posted By: wraggster
Via PSP3D
SG57 has just released a new, handcoded, ACSII-based space invaders clone, specifically coded with the TIFF exploit in mind, ensuring compatibility for 2.7-2.80 (and 2.0, 2.01, 2.5, 2.6) firmwares. Inspired by the work of Art, and his respective ACSII game in X-Flash, SG57 takes an awesome new perspective to the space invaders concept: simple and fun. He also states that he is working on a few other ACSII-based TIFF games, and plans to release them in the near future. Great work SG57, it's great to see more and more TIFF games popping up!
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September 17th, 2006, 20:49 Posted By: wraggster
Art has released a new app for the PSP, heres the release details:
Yay!
Audio recording through the Socom microphone saved to file at last
Thanks to lteixeira's audio library of course! To be honest, with all this time he's been able to do this, and holding out, I'd be suprised if he doesn't come up with something much better.
To be honest though, the sample code sux as a stand alone app, and only really demonstrates it's possibilities to other programmers.
I'd like to continue this one, and wrap it in a nice graphic GUI, etc. for now it only records at high quality (a few minutes takes a 20Mb file).
Things To Do:
- Play at normal speed in reverse.
- Extend recording time.
!!!! READ THE README !!!!
Cheers, Art.
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Via art
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September 17th, 2006, 20:59 Posted By: wraggster
DreaDNoughT and Kevin have released a new version of the Mario trying to catch the PSP game, heres the release info:
added since version 2:
* two new levels
* one block who will kill ya
* one suprise level
* changed menu background
* music added
* new in game background added
* code optimised
* added a mushroom for extralife
Usage:
in this game mario should catch as many psp's as possible and avoid certain obsticles
like jumping over a nintendo DS, Jumping is done by pressing the [X] button.
you can steer mario with either the analog nub or the directional buttons.
u can turn the sound and the analog nub off by entering the options menu in the menu,
if the option is on or off is indicated by the numbers 0 ,wich stands for off,
and 1 for on.
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September 17th, 2006, 21:14 Posted By: wraggster
Eskema has released a new version of his game called Biohazard, heres what he says:
Hi all, here is my last homebrew biohazard2, for all those play my biohazard1 this game isnt the same style. This is a minigame designed to enjoy killing those freaks zombis
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via eskema
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September 17th, 2006, 21:24 Posted By: wraggster
Kajo5 has released a Lua Player Plugin for the awesome IRShell, heres the info:
This is my first try to post somthing so hello everybody.
I created an external EBOOT that loads LUAPLAYER.PBP and automaticly launches the lua script selected in iR Shell.
I made an external EBOOT and did'nt modify the Lua code itself because I think updating and changing Lua versions should be a lot easier now.
I used some of Mondy's code so thanks for that.
Any feedback or anything would be great.
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September 17th, 2006, 22:09 Posted By: Zion
Hi!
Finally Linken's Quest v2.0 is here & I think your going to like the changes
here is the Changelog
New Chat/Conversation window,
Cutscenes/story is in,
Attacking Animation,
Enemies With Ai,
Ability to kill a enemy and be Killed by a enemy yourself,
Rupees,
Ability to Purchase things from the shop,
Dungeon level added,
Fully Functional Menu,
More Sound Effects,
Animals,
Townspeople with Ai
& Object Collision
Pretty big changes there
I hope you all enjoy the game
Everyone involved or who helped or gave advice on this project are mentioned/credited in the credits screen
All the gfx, music & sounds contained in this game is pd (public domain/made by fans)
Download from the Dream Coding compo here : http://www.dcemu.co.uk/vbulletin/showthread.php?t=36088
Screenshots :
Give your Feedback at the url above
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September 17th, 2006, 23:42 Posted By: Malksta
from http://strmnnrmn.blogspot.com/
I'm still alive
I just wanted to apologise for the lack of updates recently. In between commitments at work and at home I've not had much time to work on Daedalus over the past couple of weeks. Fortunately things are quietening down again so I should have some free time to work on the next release of the emulator this week. Rest assured I'll keep you up to date with all the new developments.
-StrmnNrmn
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September 18th, 2006, 00:24 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP.
Heres whats new:
Changed installer to NSIS, program updates are now much simpler.
Changed logic for Bitrate-Size boxes.
XviD is now the default codec.
Fixed AVS script to not open audio decoder twice.
Fixed names generation for MP4 PSP.
Fixed FrameRate reset after job editing.
Fixed the mp4box process, now it doesn't cause crashes and lost sync.
Conversion from 23.976 fps to 29.970 fps no longer causes lost sync for MP4 PSP.
Framerate for MP4 PSP format is locked at 29.970 fps.
Added "Don't show again" check box for startup warning window.
Fixed time parsing, the time no longer resets if you change the first or last frame values.
Added PMP files import.
Added input aspect ratio information to info line.
Job info doesn't reset when editing a job.
Fixed program to work with UK regional settings.
Improved the information and layout in the info line.
Added process priority selection box.
Fixed encoding to PMP with audio bitrate less than 112.
Fixed 3d channel bug. Happened if ffdshow installed with mixer 2.0 LFE option checked.
Brasilian localisation updated.
Fixed progress for mp4box process.
Now "x264 + AviSynth" default engine for PMP AVC.
FFT3dGPU updated to 0.8.2.
AviSynth MT 2.5.6a now installed with XviD4PSP Full. Now you don't need to install AviSynth and manually replace the avisynth.dll file.
XviD installation moved to main installer.
x264 vfw codec for PMP now included in main installer.
Lets you transcode from PMP format and watch PMP encoded files on your PC.
Download Here
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September 18th, 2006, 03:06 Posted By: wraggster
Via PSP3d
Robert A. and Percival have just introduced Snakman, ported for 2.7-2.80 TIFF exploit users. The game, based off original code by Yeldarb, is somewhat of a split between Pacman and Snake: the perfect combination of retro gaming, in my opinion. The 2.7-2.80 TIFF homebrew scene is growing incredibly fast, good work!
Be sure to read the included readme.txt in order to properly utilize this piece of homebrew. Also, TIFF Snakman v0.2 does not properly exit yet, a patch may be released soon to fix this.
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September 18th, 2006, 03:28 Posted By: ninja9393
Yea I know it has been a while since the last release( becasue i am coding a star wars game and i am learning c/c++ and scholl and blah blah blah)
But it has returned
Ok i want to go over a issue about 1 thing
The ingame music is a little messed up and i cant fix it so if anybody can fix it pm me and i will give u the original mp3 and wav. The easiest way to hear it good is plug in headphones
Ok now then
CHANGELOG
Missles (square button)
new intro (all about the ninja's)
intro talking thingy
music (thanks joeBro)
IN VERSION 3.0
collision
A.I
DOWNLOAD LINK
http://www.box.net/public/so2ot6s33f
Praise me via comments
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September 18th, 2006, 07:26 Posted By: wraggster
ExxonValdeez has released PSP Metronome heres the details:
This is just a simple metronome app that I whipped together. I needed one to practice and figured I could do something. It is very basic. You choose your tempo and press x. Then it starts clicking.
You must restart it to change tempos.
Its based off of the metronome at on this page: http://goanna.cs.rmit.edu.au/~winikoff/palm/my.html
Controls:
Up and Down: change tempo
Cross: Select tempo
Install:
Put the folder in the apps folder of Lua player or put the script and the sound file directly with the Lua player eboot.
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September 18th, 2006, 19:47 Posted By: PSPKOR
PSPKOR has released a new version of his LUA clone of the classic Bruce Lee game.
Hello there again, I'm back with an update to my first LUA game Bruce Lua.
I have been working on this the last two weekends and this is the change log so far:
-Actual game mode now playable.
-Ryu(Enemy) with some Basic A.I.
-Changing color health bar as your health gets lower.
-side scrolling background, as you walk close to it.
-A score board, to see how well you can do.
-Block with square button.
Thats what I've done and this is what I want to do to it:
-Muiltiple enemys.
-Better game background(if someone was willing to help with this bit I would be more than happy).
-Levels.
-Muiltiple characters to play as.
-Improve A.i.
and anything else people request if in reason.
Well thats it for now hope every one enjoys this and here are some screens:
P.S.- Comments welcome. Download, Screenshots and Feedback via Comments
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September 18th, 2006, 20:49 Posted By: wraggster
The first gorgeous Devil May Cry 4 screenshots have swung, shot and slashed onto the internet, which should have series fans hugging their monitors with delight, contemplating the latest instalment of Capcom's monster action series.
The screens show off DMC4's two main characters - old hero, Dante and new face, Nero, who basically looks like the former with a prettier face. Action plays out in the city of Fortuna, where playing as Nero you can use your 'Devil Bringer' ability to grapple and re-arrange enemies, and chain-up potentially endless combos. This is certainly one title on our PS3 most-wanted list.
Devil May Cry 4 is due to appear in playable form at the Tokyo Game Show next week, so stay tuned to CVG for fresh media and gameplay details arriving from the Japanese bash.
Screens Here
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September 18th, 2006, 20:50 Posted By: wraggster
A full console version of the second iteration of the mercury-manoeuvring puzzle game should arrive before Christmas
Mercury Meltdown, the puzzle game in which you control a blob of virtual mercury, is coming to the PS2: Ignition Entertainment (and European distributor Atari) has announced that the full console version of the PSP game, called Mercury Meltdown Remix, will arrive in time for this Christmas.
Mercury Meltdown Remix will feature 12 labs (the game's equivalent of game worlds), two of which are exclusive to the PS2 and over 200 levels.
Screens Here
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September 18th, 2006, 21:03 Posted By: wraggster
No new console would be complete without a top-ranking beat-em-up, and the PlayStation 3 will have the latest incarnation of Sega's pioneering 3D punch-and-kick legend, Virtua Fighter 5. Although not, it seems, at launch - Sega's quoting a ship date of spring 2007, which could, admittedly, make it a launch title in Europe.
Can't wait that long? Well, you're going to have to, but while you do, you can build up your anticipation further by casting your eyes over these screenshots. Sega is promising that VF5 will boast a host of enhancements, including two new characters - Mexican wrestling champion (so expect a gimp mask) El Blaze and Chinese Monkey Kung Fu expert Eileen - and an "Offensive Move" technique that allows players to move around their opponents. Players will also be able to compete in the game for prizes, which they'll be able to exchange for items at the in-game shop.
Screens Here
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September 18th, 2006, 21:05 Posted By: wraggster
One of the oddest games ever created is to make a comeback: Sega has announced that Seaman 2 is in development for the PlayStation 2.
Dreamcast owners will undoubtedly remember the original Seaman, which essentially consisted of a talking human-headed fish (clearly inspired by Monty Python's Meaning of Life) which could understand and respond to words delivered by players to a bizarre gamepad controller with a built-in microphone. Seaman 2, according to reports, will feature a Chinese caveman, who will be able to understand entire phrases rather than individual words.
If your Japanese is better than ours, you'll want to head to the Seaman 2 site, where you will find a big picture of a caveman, as well as several human-headed amphibians which may well also feature in the game. Apparently, Seaman 2 will work with the original controller - the official site features a downloadable utility which lets owners use their Seaman controllers with Windows - as well as the PS2's USB microphone. If we dig out any more details at the Tokyo Games Show this week, we'll share them with you.
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September 18th, 2006, 21:09 Posted By: wraggster
Developer Neversoft has dropped online play from the PlayStation 3 version of Tony Hawk's Project 8, a key third-party launch title for Sony's next-gen console.
The developer has only recently received development kits for the PlayStation 3 and has not had time to implement online play ahead of the consoles' US and Japanese launch in November, according to an article on IGN.
"Neversoft is confident the PS3 version of the game will ship at launch in November, but it still hasn't received all of the software libraries and has no indication of how the online components will work on PS3, so it's not offering them," detailed the report.
With online play a major battleground for all the next-generation consoles, the loss of online features for a key third-party franchise could prove to be another blow for Sony - already dealing with the aftermath of a delay to the European launch of the console.
Neversoft was the first developer to offer online play for the PlayStation 2 with the launch of Tony Hawk's Pro Skater 3 in October 2001, well ahead of Sony's official online service.
Tony Hawk's Project 8 for the Xbox 360 will support up to eight players online, as well as other features over the Xbox Live service.
Publisher Activision was unable to offer comment at the time of writing.
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September 18th, 2006, 21:14 Posted By: wraggster
To paraphrase the Arctic Monkeys, Codemasters bets that you look like an idiot on the Internet - and so they've set up a competition to find out.
The idea is to record a video of yourself dancing - whether you're good or bad - and if the viewing public recommend you then you could win tickets to see Pink play at Wembley Arena.
Obviously it's all part of a push to promote PlayStation 2 rhythm-action game Dance Factory, which features songs by the Pussycat Dolls and others, and allows you to dance to music from any other CD you happen to throw in the disc drive.
All you have to do to enter the competition is upload a video of yourself dancing to the Dance and Win website. Each week someone will get their hands on five tickets for the gig.
Better yet, the winners will be entered into a grand final, and victory there means you get upgraded to VIP status, with chauffeur-driven limo and hotel accommodation in London for the night of the gig.
And if you're simply awful, you might end up in the "Dance Disasters" section instead.
The competition runs until October 13th, and anybody voting on the videos gets entered into a prize draw to win a copy of the game and a dance mat.
More Info
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September 18th, 2006, 21:19 Posted By: wraggster
Chilean film director Jorge Olguin has signed up to direct the cinematic version of Capcom's Clock Tower survival horror, IMDB and the excellently named Gorezone.net are reporting.
Olguin's previous work includes Angel negro and Sangre eterna. The latter is described by IMDBers as a pretty decent vampire film given the shoestring budget.
According to Gorezone, Olguin will waste no time getting going, with a Todd Farmer (Jason X) script already in place for production to begin in December.
Previously we'd heard that Clock Tower would focus on the third game in the series, which follows a little girl called Alyssa as she tries to get out of the way of annoying spirits by solving puzzles.
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September 18th, 2006, 22:50 Posted By: wraggster
Botrops has released a new version of his excellent Sega Master System and Game Gear emulator for the PSP:
What's new in BETA 4?
- New high definition renders. Great but slow, change CPU clock to 300MHz.
- Some minor changes.
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September 18th, 2006, 23:10 Posted By: wraggster
Samstag has released a new version of his Vectrex emulator for the PSP, heres the info:
I haven't touched it in several months and I don't see myself having time to pick it up again anytime soon so I'm going to release the most recent stable version along with the source. It's hard-coded to play just a short list of test games.
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Thanks to Samstag for the release and the passing of the torch to someone else to take over the project.
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September 19th, 2006, 00:47 Posted By: wraggster
Via PSP3d:
FreePlay has just ported yet another homebrew favorite to the TIFF 2.7-2.80 (and, once again, 2.0, 2.01, 2.5, 2.6) firmware exploit. FileAssistant, originally created by Lin J.R, is an application which allows you to copy, move, rename, and delete files and folders both on the memory stick, and in the PSP's flash1, as well as copy files from the PSP's flash0 to flash1 or your memory stick.
This version is considered, in FreePlay's own words, as a "stripped-down version of the previous versions", since there is no working battery level indicator, nor support for UMD options (since the TIFF exploit does not yet have the proper firmware access needed to perform those actions, as the program stands at the moment). However, FreePlay does plan to make a new release in the future, hopefully fixing those capabilities. He also states that this version of FileAssistant is actually faster at reading/writing then all the non-TIFF releases; great work FreePlay!
UPDATE - New release:
Not satisfied with TIFF FileAssistant the way it was, FreePlay has updated his port of the file management application to version 0.06! The new version features UMD reading and a working battery meter. He has also updated a few dialogs to make them easier to understand.
Originally created by Lin J.R, FileAssistant is an application which allows you to copy, move, rename, and delete files and folders both on the memory stick, and in the PSP's flash1, as well as copy files from a UMD or the PSP's flash0 to flash1 or to your memory stick.
FreePlay also states that this version of FileAssistant is actually faster at reading/writing then all the non-TIFF releases; great work FreePlay!
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September 19th, 2006, 02:08 Posted By: wraggster
News from one of DCEmus Finest - PSPDemon
Hi everyone....
this is Neonic World Texture Pack for Throttle X v0.3
what has been changed.( contents of the pack )
-Tiles
-Car Skin
-Tire Skin
-Power Up images
-Jet Gauge and Jet Particle
-Numbers
This is just the begining
More to come hopefully... ( with more varity....having issues with sound files.....so it may take me a while.... )
Another note: to install.... put the images into the resource folder and your ready to go
Also, if you would like to see some type of a theme.....please do tell me and i will highly consider it
Thanks for Everything,
PSPdemon
Heres a screenshot:
Download at the OFFICIAL Site --> http://pspdemon.dcemu.co.uk/
A big thanks to PSPDemon for making what is a killer watermark for any DCEmu Coders who wish their screenshots to be watermarked.
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September 19th, 2006, 07:47 Posted By: wraggster
New preorder from SuccessHK
A vicious circle of violence has erupted. The battle torn continent of Neverland is caught up in a great war between good and evil once again. Now, three young soldiers rise to put an end to this madness once and for all. In Spectral Souls (a remake of a PS2 title called Shinki Gensou Spectral Souls II from Japan), the player will switch between the three opposing kingdoms to play the Royal Demon Kingdom, the Imperial Army, or the Rebel Army. Depending on how you progress through the game with each of the forces, the story of the game will change. For those familiar with the import, Idea Factory has added new gameplay elements, including a new Unlimited Level, which allows you to continue raising your character levels with no limit.
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September 19th, 2006, 13:47 Posted By: ACID
Sony is targeting hardcore market with new console, says Bonnell
Speaking in an exclusive interview with Games Industry.biz, Atari CEO Bruno Bonnell has confirmed that the publisher has no plans to release any PS3 games before 2007.
Bonnell said Atari intends to support all three next-gen consoles "fairly equally", adding, "It's just that we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point.
"As far as the Wii and the Xbox 360 go, we'll be there for this season; for PS3, we'll probably have to wait a little later in the year before we release some new titles." And, according to Bonnell, that means no Atari titles on PS3 until 2007.
The PS3 is slated for a global launch this November, priced at 499 Euro for the 20GB model and 599 Euro for the 60GB version. But Bonnell does not believe that the console's high point puts it at any risk of failure: "I think that by deciding to put the PS3 at this price, Sony has chosen to really differentiate itself from the other consoles.
"The fact that you have Blu-ray, and the fact that it's HD compatible - all this is driving me to think that Sony is picking up the high-end of the market, the hardcore, passionate fans. There will be a time they can reduce the price and access more people, but clearly that's a technical choice that Sony has made to be selective on the field at stage one," he added.
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September 19th, 2006, 17:23 Posted By: wraggster
You'll know how much we like GTA here on CVG, we've always considered the series one of the flagships on the very cutting edge of gaming (well, since the move to 3D anyway). However, during a recent and rather attractive demo of the rather excellent GTA: Vice City Stories, representatives for the developer indicated - a little surprisingly - that the newest and hottest PSP GTA offering is unlikely to make the transition back onto PS2.
You'll remember that GTA: Liberty City Stores, as well as being the must-buy title for PSP when it was originally launched, proved so popular that it made a more than successful debut back onto PS2, so that home console gamers could enjoy its many delights without leaving the comfort of an armchair.
However, it seems that it's unlikely to be the case with Vice City Stories, with Rockstar saying this is mainly because it doesn't want to cause confusion with the launch of the all-consuming GTA IV which is set to make its next-gen debut in October 2007. There's also probably a bit of a resource issue, with Rockstar no-doubt going flat out to fill GTA IV with lashings of innovative gaming goodness - it might simply not be able to spare the time to make a Vice City Stories PS2 version happen.
A little bit of a shame really, as in our not so humble opinion VCS looks well capable of such a feat, but alas it seems Rockstar wants to concentrate on its next-gen efforts. Unless of course you can change its mind and petition the chaps to make it happen. A good start could be in our comments field below, where you can begin your campaign!
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September 19th, 2006, 17:24 Posted By: wraggster
It's play time for Rockstar's Canis Canem Edit as a new trailer surfaces and introduces us to school life in Bullworth Academy. Dr Crabblesnitch, school principal, informs us of the supposed virtues of Bullworth Academy in the trailer, but suffice to say the reality revealed is somewhat different. As in very, very bad. Yep, naughty kids and crazy teachers - it all takes us back to a time when all we had to worry about was whether our mums would discover our, ah, biology literature hidden under the mattress. It's sort of funny, so have a free chuckle on us.
Trailer at CVG
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September 19th, 2006, 17:29 Posted By: wraggster
News Via Eurogamer
SEGA has inked a deal with Deep Fried Entertainment for the Vancouver-based developer to work on new content for the PlayStation Portable.
Deep Fried was launched in 2005 by a team made up of individuals who have previously worked on titles such as Need for Speed Underground, NFL Gameday and Baldur’s Gate.
"SEGA understands the handheld market like few other publishers," said Brenda Bailey, COO of Deep Fried Entertainment.
"This understanding of the market, coupled with SEGA's deep respect for creativity and innovation, makes the company an ideal partner for our current team."
SEGA continues to push its commitment to create titles with Western development teams, and comes following similar deals with Bizarre Creations, Pseudo Interactive, Silicon Knights and Monolith Productions, amongst others.
"Deep Fried Entertainment brings a unique blend of talent and expertise to the table," said Simon Jeffery, president and COO of SEGA of America.
"This agreement reinforces our commitment to establish strategic partnerships with top development talent in North America," he added
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September 19th, 2006, 17:33 Posted By: wraggster
News from Eurogamer
Tetsuya Mizuguchi has been talking about Lumines II at the Nordic Game event in Malmö, Sweden.
Playing through levels featuring music from New Order and Beck, the Japanese developer bashfully grinned, "This is the first time I show Lumines II in public in the world."
And everyone clapped.
"For Lumines II, the concept is, 'How can we combine the music and music video in a game?' We have cooperation from ten famous artists from the western market and artists from Asia, and we put 100 tracks into it. We have music from Black Eyed Peas, Beck, Missy Elliot, Chemical Brothers, Stephanie, Junior Senior, Go! Team, Junkie XL and New Order. So, which artist do you want?"
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September 19th, 2006, 19:08 Posted By: wraggster
It's alive! An anonymous insider at the PS3 Forums snapped a pic of a working PLAYSTATION 3 with a mobile phone. What's more, the insider said the machine is relatively quiet, save for some booting noise. The console had apparently been on for 12 hours with no overheating problems. Another pic, after the jump, shows the console's back. The closer cable is the power cable, while the other one is the HDMI cable. As we get mentally prepared to pay for the machine, this inside info is comforting.
Screenshots Here
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September 19th, 2006, 19:21 Posted By: wraggster
Play Asia are doing one of their weekly specials, heres the details:
From the publisher: The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.
Irem's R-Type Final (PlayStation2 the Best) is now available at discounted US$ 9.90 only.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 19th, 2006, 19:28 Posted By: wraggster
Irrational's BioShock is up there in our most wanted next-gen titles. As we mentioned in news earlier this month it's been known for some time that the game would be making its way to PS3 in 2007, in addition to already confirmed versions on PC and Xbox 360.
So it is with the minimum of surprise that we just received the first PS3 screens of BioShock, which, we think you will agree, look simply delicious. We've put calls in to publisher Take 2 today regarding BioShock, and we aim to bring you a more detailed and updated preview on the title very soon. Hopefully we will also be able to see a little more at Microsoft's X06 shindig in sunny Barcelona next week.
Meanwhile, our guys in Japan will be keeping their eyes peeled for all the latest news from the Tokyo Games Show, which kicks off this coming Friday, so we will be sure to let you know all the latest news from the showfloor as soon as they stop playing the damn games and decide to phone us.
Screens and News at Spong
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September 19th, 2006, 19:35 Posted By: wraggster
New from SuccessHK
The book by Mario Puzo and the classic film serve as inspiration here, as gamers will join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. The Godfather: Mob Wars is a new experience for the PSP system that engages gamers in a turf war as you take over territory in the strategic Mob Wars mode unique to the PSP version of the game. Maneuver your mobsters and play the right cards (literally -- the game's Mob Wars gameplay is played out with cards and boards, like a traditional strategy game) to take control of NYC one territory at a time. Once things heat up, drop down on the streets to start knocking heads around and claiming territory in action-packed game sequences.
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September 19th, 2006, 19:39 Posted By: wraggster
New preorder from SuccessHK
Created specifically for the PSP (PlayStation Portable) system, WTF is a crazy collection of fun and addictive mini-games that drive the player to perform sometimes trivial, sometimes mind-bending, but always-fun jobs in pursuit of the almighty dollar. Players will spend their well-earned money in the prize-vending machines on new jobs, games, trinkets and for the first time ever on the PSP system, tools to use in the real world such as the World Clock, Ramen Timer, and Flashlight. After players have spent their money, they'll head back to work so they can earn more money to buy more stuff, like real life but much more fun. WTF delivers gamers compelling, bite-sized morsels of frenzied arcade-style action unlike anything ever seen on the PSP system. Single Player or Multiplayer Gameplay Modes - Play through the game solo, or with your friends in 5 multiplayer mini-games using wireless ad hoc mode
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September 19th, 2006, 20:59 Posted By: wraggster
New from Success HK
Valkyrie Profile 2: Silmeria tells the story of another valkyrie sister that takes place hundreds of years before Valkyrie Profile: Lenneth. In this latest installment of the legendary RPG series, divine insurrection besieges the heavens. Invoking his power as king of the gods, Odin hastily reincarnates the spirit of rebel valkyrie Silmeria into Alicia, Princess of Dipan. However, unbeknownst to Odin, the spirit of the battle maiden awakens within Alicia, still seeking vengeance. Believing his daughter to be possessed, King Barbarossa of Dipan declares Alicia dead and exiles her to a faraway castle. Odin learns of Silmeria's awakening and dispatches the imperious Hrist Valkyrie to summon her spirit to Valhalla. Alicia runs in fear -- and Silmeria in defiance -- as they embark on a journey where nothing is what it seems and all hide behind a mask.
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September 19th, 2006, 21:01 Posted By: wraggster
New from Success HK
In Just Cause, you take on the role of the flamboyant Rico Rodriguez - an undercover CIA operative specialising in regime change - as he tries to overthrow the corrupt government of San Esperito. This rogue South American island is suspected of stockpiling WMDs and it's your job to negate the threat to world peace. It could be to your advantage that this tropical paradise is about to implode as various factions vie for power - it just needs a gentle nudge in the right direction.
Just Cause offers the freedom to tackle your assignment however you want: play the island's factions off against one another; incite a rebellion among the masses; or build alliances with rebel forces and drug cartels. Explore the game's world of 1,225 square miles of mountains, jungles, beaches, cities and villages with a variety of air, land and sea craft.
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September 19th, 2006, 21:55 Posted By: wraggster
Mr Modchips have today posted quite a range of new PSP repair items, heres the listing:
Replacement WIFI Card
A replacement Wifi Card for any version Sony PSP.
ON / OFF Switch with PCB
A replacement On/Off PCB with switch for any PSP version.
Replacement L Key Cable
A replacement L-Key cable for any PSP version.
Replacement Power and R Key Cable
A replacement Power and R Key cable for any PSP version.
Replacement Volume and Home Cable
A replacement cable for volume and Home key of any PSP version.
Check out the site via the link above for more info and screens, personally i wouldnt even attempt to fix my PSP but thats cause i just kill it in the process :P
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September 19th, 2006, 22:51 Posted By: wraggster
Heres an excerpt:
For many racing fans, the driving experience can be summed up in four letters: Rush. Midway's arcade series was well known for breakneck speeds, beautiful machines and addictive gameplay. But while the franchise has torn up the current day and futuristic roads of San Francisco, it's time to take the series to a different set of streets. Welcome to the streets of LA in the latest racer from Midway, Rush.
Based on the recently released console game, LA Rush, Rush is the story of a street racer, Trikz, who pulls himself up from rags to riches thanks to his driving skill. Unfortunately for the brash driver, an unscrupulous businessman known as Lidel uses his connections to screw Trikz out of every single possession he owns, making his cars, house and money disappear in the blink of an eye. It's up to Trikz to gain revenge on Lidel by rebuilding his empire one race at a time, proving that he is the true king of Cali. Thanks to the open ended level design of the game, players should be able to race through recreated Downtown LA, Hollywood, Santa Monica, South Bay and South Central Los Angeles, tracking down racing opportunities and exploring the city.
Full Article at IGN
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September 19th, 2006, 23:00 Posted By: wraggster
HaxxBlaster has released a new app for the PSP, heres the release details:
Now i am back again with a new program for the PSP, and yet again i have done a drawing applicaton! I am quite pleased with this version myself. But check it out!
The brushes you draw with is actually images, and you can replace with your own images!
What it currently got:
Code:
• Two Layers
• Three drawmodes (with normal)
• Effects.
• And many more stuff, check it out!
Please read the ReadMe.txt!
Note: It's a problem with brushes/images which is half transparent. If so, that pixel/pixels will turn transparent. If you press square, that's how it is going to look like when i have fixed it (Kind of, without the f-up stuff).
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via haxxblaster
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September 19th, 2006, 23:04 Posted By: wraggster
Ookm has posted a download and info for developers on adding Kernal mode to the tiff Eloader.
More details for devs on his blog.
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September 19th, 2006, 23:09 Posted By: wraggster
Via PSPFanboy
It appears that Sony's been making a lot of demo UMDs lately. The Killzone: Liberation UMD seems to be sent to random PlayStation Underground members and will also be available on newsstands in the next Official US PlayStation Magazine. But there are two more UMD demos to be clamoring for now: Gangs of London, which we assumed would no longer arrive after the game's website stopped taking orders for demos. SOCOM: Fireteam Bravo 2's demo UMD can be secured by pre-ordering the game at GameStop. That seems a little dumb (aren't demos supposed to help uninterested people in purchasing the game?) but maybe you can hassle your local GameStop employee to give you a disc for free, sans pre-order.
Screen Via Comments
Any game companies want to send me free UMD Demos, Games films and whatever then please email me and get sending
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September 19th, 2006, 23:32 Posted By: wraggster
A new release of the Gameboy emulator for the PSP, heres the release info:
Version Changes:
Homer has been so busy of late, I wasn’t given any version changes, so I messed around with the software and manually found version changes. (I will add them as they come)
-New eLoader icon (Winner from Homer’s art contest)
-New default menu background (Serideth’s winning bg)
-A more complete file browser
-Press “L” to switch between flash1, flash0, disc0, & ms0 directories
-The ability to cycle to new commands in the browser using “R”
-Background support has changed, no more “BMP, just “PNG” and “JPG”
-Photo viewer: When viewing a supported image, press “O” to escape, and ▲ to open commands at the bottom left of the screen.
-Picture framing: During a game open menu (L+R), and go down to “GB Frame: On/Off” If you selected a frame from images, the black border around the game (If it isn’t stretched to whole screen) disappears and the background image replaces the blackness. Unfortunately, I don’t know the dimensions of the screen, so I can’t tell you ways to make game borders (think Dgen).
-Improved cheat support
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Via PSPhacks
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September 20th, 2006, 04:24 Posted By: happy_mak
Playstation Spot has been quite interesting till now in terms that it allows us to have access to game demos of upcoming titles.
The game demos have been kind of "streamed" rather than allowed to be downloaded to memory sticks all this while. You exit the game demo and that s the end. One cannot save the same to the stick to play over and over.
TGS (Tokyo Game Show 2006) playstation spot aims to correct this by allowing a few titles to be DOWNLOADED to memory sticks for replay later. I am gonna carry a blank memory stick for sure now to TGS this weekend.
The downloadable demos are
Kangaeru EXIT
Bounty Hounds
Blocks Club Portable with Bumpy Trot
Saru Get You: Pipo Saru Racer
LocoRoco(wont downlaod for obvious reasons)
Ohh, I nearly forgot ,
http://www.famitsu.com/game/news/200...60294,0,0.html
The Famitsu link where you can get this info
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September 20th, 2006, 04:45 Posted By: raphabot
heres another video of that ps1 emulator running that weird racing game, apparently it now shows it being launched from the xmb and also seems to support the analog stick. speed seems to have been vastly improved too. ive found it at google video and re-posted in youtube (maybe its not ready yet because you have to wait a little for it to work)
the link:
o/
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September 20th, 2006, 06:07 Posted By: Cap'n 1time
Nick S. Over at Deviant PSP has released V9 of his yet ever growing font pack.
Nick S. (also known as Birdman1) has just released version 9 of his font pack. This pack includes 132 very popular fonts already in the psp's font format. Also included are instructions on how to install fonts for 1.5, 2.0-2.8, and devhook.
Have a font you love but it is not included? There is also Freeplay's font creator tool for your PC.
Once again, Great Job Nick
Via www.deviantpsp.com
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September 20th, 2006, 07:23 Posted By: wraggster
New PSP Game released:
Metal Gear Solid Digital Graphic Novel uses IDW Publishing's Metal Gear Solid comic book series by renowned illustrator Ashley Wood in a unique digital comic that comes alive on your PSP with layered animations, score and sound effects. Each segment of Metal Gear Solid Digital Graphic Novel is represented as a separate chapter, letting players experience this epic story as it was originally told in traditional comic book form. At any point in the game, players can transition into a Mental Search Mode, carefully scanning each page to uncover more than 300 points of interest, including people, places, items and themes from the Metal Gear Solid series. Once these points of interest are collected, players can go into a Memory Building mode to uncover the relationships between these items and gain additional insight into the Metal Gear Solid universe.
More info / buy here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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September 20th, 2006, 07:26 Posted By: wraggster
New PSP Game Released:
The player takes the role of Maximillan, the leader of Bounty Hounds -- a ruthless band of mercenaries. The mission is to engage in battle with Extraterrestrial Intelligence (ETI) spread across planets and unfold a sinister plot between a corporation and ETI that threatens to take over the world. With more than 500 weapons and armor, players face 40 alien species and 40 expansive missions. Advanced enemy AI will adapt to player health and weapon type. Dungeons are randomly generated each time the game is played so no gameplay experience is the same. Wireless gaming will allow players to access rare items to share they can't get when playing alone!
More info/buy here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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September 20th, 2006, 07:36 Posted By: wraggster
New PS2 Game released:
Kusaka Hyoma, a first year student at Tsukioka School, heard from his grandfather the following legend: "When the gate to the other world opens, a powerful green light can be seen and the ancestors of the Kusaka clan will step on this land." The next day, while exploring a mysterious cave behind the school, Kusaka is surrounded by a mysterious light. Could it be the one is grandfather talked about?
More Info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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September 20th, 2006, 07:38 Posted By: wraggster
New PS2 Game released:
Harukanaru Tokino Nakade Maihitoyo is a visual novel for girls inspired from the movie Harukanaru Toki no Naka de released in Japan this August. The story takes place during the Heian period in an alternate reality. The player takes the role of a young girl named Akane Motomiya. The game involves conversations, random events as well as battles.
More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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September 20th, 2006, 07:39 Posted By: wraggster
New PS2 Game released:
Kid Games latest visual novel involves a high school student named Tsukasa who, one night sees a mysterious girl named Miru in her dreams. This mysterious girl claims to be Tsukasa's cousin, even though she can't remember her. The next days, strange incidents start to happen around Tsukasa...
More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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September 20th, 2006, 20:46 Posted By: wraggster
A new PlayStation 3 instalment of Tecmo's Ninja Gaiden series is in the works, says the latest issue of Japanese gaming mag Famitsu.
Titled Ninja Gaiden Sigma, Tecmo's latest high-kicking action-em-up is listed as having a 'TBA' release in the mag, and will apparently let you play as large-breasted baddie, Rachel - which will certainly make for an interesting distraction from the beefy, ninja bloke we usually have to flip around the screen.
It was largely assumed after hints dropped from series creator, Tomonobu Itagaki, that the next Ninja Gaiden would be heading for the Xbox 360. Considering Tecmo's long-standing support of Microsoft's console, the appearance of Ninja Gaiden Sigma on PS3 has certainly come as a surprise.
At this point it's unclear whether Ninja Gaiden Sigma is a completely new instalment or just a next-gen redux - and internet speculation is already suggesting that it's just a prettier version of Xbox offering, Ninja Gaiden Black. We're not convinced of either theory at the moment, but we'll let you know when more details on Sigma reach our ears.
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September 20th, 2006, 21:14 Posted By: wraggster
News from Lik Sang
Back in 1998, Konami released an Action/Adventure on PlayStation that was bound to establish the new "Stealth-Game" genre, as well as create a videogame character legend: Solid Snake. Metal Gear Solid offered an unique blend of engaging tactical action and a storyline steeped in a rich cinematic feel. As Snake, you found yourself facing the task to eliminate rogue members of the squad Foxhound and defeat a mech-size military fighting machine, Metal Gear Rex. The first remake hit the GameCube in 2004, with MGS: The Twin Snakes, which sported new game mechanics, cut scenes and replay options. Now, Konami invites you to revisit the original story once more, but it's not quite a game, you see. "Bande dessinée" means "comic strip" in French. To be able to re-examining the Shadow Moses incident for a third time, the developers around Hideo Kojima chose an interactive, animated Digital Graphic Novel format. Based on comics from IDW Publishing, written by Kris Oprisko and with artwork by acclaimed artist Ashley Wood, MGS Bande Dessinée is in short a fantastic digital comic that comes alive on your PSP with layered animations, score and sound effects.
Features and Exploring Modes
Since it's not exactly a game, what is it then? One could call it a visual interactive experience, that lets you re-examine the original storyline to the extent of finding out every little bit of background info and related events in the process. It's great for hardcore Metal Gear Solid fans, while for others interested it provides a great story told in a very unique and stylish way to say the least. There are three different modes, the VR Simulation mode, the Mental Search mode and the Memory Building Simulation mode. Running about two hours long, the VR Simulation mode offers a sort of cinematic telling in animated strip form. Illustrator Ashley Wood's images work incredibly well in this setup, and this artist sure knows the MGS universe well: he's drawn the official comic book for years. Whenever you like, you can switch to Mental Search mode and are then able to scan each page carefully to find over 300 points of interest (people, places, items etc.) from the Metal Gear Solid series.
More details at Lik Sang
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September 20th, 2006, 21:25 Posted By: wraggster
Though Japan and Europe are no strangers to having options when it comes to a console's colors, traditionally the selection of systems in the US isn't as varied. That trend has been changing lately, with the most recent announcement being alternate pink and black versions of the popular DS Lite.
It appears that another console manufacturer may be following suit, if a recent product listing on GameStop's Web site is to be believed. The site has a page for a Sony PlayStation 2 Silver Redesign, the same product that has been available in Japan and Europe since 2005.
The $129.99 console is listed as being available on October 24, just in time for the holidays and three weeks before the Wii and PlayStation 3 go on sale. The system is fairly bare-bones, packaged with no games and only one controller.
Sony had not yet responded to GameSpot's request for confirmation on the product's US availability as of press time.
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence, nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.
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September 20th, 2006, 21:56 Posted By: wraggster
New from SuccessHK
The hottest revolution and bestselling video game in the music game category returns to its arcade roots with Dance Dance Revolution SuperNOVA, the first arcade version to be released in North America in 6 years. Following the arcade release, the game hits PlayStation2 consoles in the fall. Dance Dance Revolution SuperNOVA uses an enhanced hardware engine to deliver vibrant 3D backgrounds, cool music videos and crisp high-resolution graphics. On-screen dancers are displayed with animations that offer life-like realism. Dance Dance Revolution SuperNOVA is a brand new evolution in the DDR series and expands on every aspect of what made the original series innovative, fun and addictive. Learn how to play with the new voice assisted Tutorial Mode Put your dancing skills to the test with the new Battle Mode, counter opponent attacks and change the game in real-time
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September 20th, 2006, 21:59 Posted By: wraggster
New from SuccessHK
The Fast & The Furious: Tokyo Drift will immerse players in the underground world of drift racing. Set in a world related to the movie, yet separate, the game features a ground breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator that make The Fast & The Furious the most accessible yet realistic drift game ever. Perched at the forefront of the drift racing phenomenon, the video game combines ground breaking gameplay mechanics with unprecedented speed and authentic underground cool, positioning this game as the must-have racing title.
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September 20th, 2006, 22:02 Posted By: wraggster
New from SuccessHK
Based off the Zatch Bell anime, this fighter features four player action, but can be enjoyed by single players through its story mode. Zatch, Tio and other characters from the show are selectable and feature in dialogue sequences. The game can be played two on two in teams or battle royal with each player attempting to take out enemies. Cards appear at random during battle and have various effects, from given your characters life to making them large.
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September 21st, 2006, 00:56 Posted By: wraggster
According to a post at Beyond3D an interview with Kazunori Yamauchi about the new Gran Turismo on PS3 in the latest issue of Famitsu has more details on microtransactions in the game.
According to the article, shortly after PlayStation 3's launch there will be two versions of the new Gran Turismo HD, both have online multiplayer. Gran Turismo 5 will not arrive until 2008.
Gran Turismo HD: Premium is a GT5 prologue that comes with two courses and 30 cars. Gran Turismo HD: Classic has no cars or courses and is meant to be a platform for the online multiplayer, which according to this report supports up to 20 cars in a race.
Up to 750 cars and 50 tracks will be available for purchase. The cars are reportedly 50 - 100 yen (approx. $0.43 - 0.85) and courses are 200 - 500 yen (approx. $1.71 - 4.26). You will not get cars via in game events, only by purchasing and downloading. Apparently, there are also plans to release limited numbers of downloads for special courses.
IGN contacted Sony who would not comment at this time. Does this mean that to own all the cars and courses in GT HD a PS3 owner would have to drop up $500-845 bucks on Gran Turismo? What if you don't download all the courses, but your friend does? Can you not race on that track unless you buy it? Hopefully, these questions can be answered later this week at Sony's Press Conference from the Tokyo Game Show
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September 21st, 2006, 01:01 Posted By: wraggster
Weltall has released a new version of his cheat app for the PSP, heres the details:
And here it is a new version of cwcheat: 0.1.4
these are the major additions to it:
-resolved all the ram problems which could look up some games before
-now the diff search is always working
-implemented 8bit conditional codes
-now 550 cheats * 30 codes are supported without any glitch
-now cheat selection menu scrolling is better
-more and more
0.1.4 RELEASE
[CORE PRX]
-now it's possible to scrool cheat by +/- 10 with RIGHT/LEFT
-now cheat scrolling is fixed and faster
-FIXED RAM PROBLEMS now cheats are alloched dinamically (altough the
allocation is fixed for this version)
-now it supports 550cheats * 30 codes without glitches
-db loading moved to kernel ram (this wasn't a problem but better safe than
sorry)
-diff search now uses available ram dinamically: it search for the most big
chunch of ram and allocates it
-now you can load different dbs by selecting a number with LEFT/RIGHT when
reload cheat database is selected
and pressing then x (this is valid only for loading: writing and other
functions still saves to the default db)
db 0 (default) = cheat.db
db 1 2 3 ... = cheat1.db cheat2.db cheat3.db
-now diff search works also if the games allocates too much ram
-now cheat value modification, cheat entry trought search and fixed search
value entry use a better input method
where you choose the number to modify with left/right and press UP/DOWN to
add a 1 to it. if you want you can edit
the number in hex mode by pressing R
-8bit conditional codes implemented they work like the original but with a 2
in the value:
*8-bit greater than - TEST CODE - 0xDaaaaaaa 0x2030dddd
*8-bit less than - TEST CODE - 0xDaaaaaaa 0x2020dddd
*8-bit not equal - TEST CODE - 0xDaaaaaaa 0x2010dddd
*8-bit equal - TEST CODE - 0xDaaaaaaa 0x2000dddd
-cheat.db updated
-changes in the diff search gui text
-other optimizations
-thanks to tyranid for a function from psplink which helped me iron out
those ram problems
-now it's possible to remove with a button press all the search data
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September 21st, 2006, 01:07 Posted By: wraggster
Via IGN
EA's has released more information on its forthcoming London golf event, celebrating the release of its Tiegr Woods PGA Tour 07 on Xbox 360, Xbox, PS2, PSP and PC.
Proceedings tee-off from 10am, Monday September 25 in a central London location and Tiger Woods is set to make a rare public appearance, challenging celebrities, competition winners and one member of the public. Three par three hole courses have been recreated for the event and participants will need to tackle their virtual counterparts in Tiger Woods PGA Tour 07 before hitting the green and taking on Woods himself.
Personality-wise, Vernon Kay, Ian Wright and Jodie Kidd are all set to test their mettle against the world's number one golfer and the event will be televised on Channel 4's T4. On top of that, members of the public can try their hands at the PGA Tour 07, with game pods and skill zone challenges available throughout the day.
Spectators will have a single chance to drive a famous fairway as Woods in PGA Tour 07 and the participant with the longest drive will join other competition winners to take on the real-life Woods later in the day. The overall competition winner is set to earn the right to be immortalised in a future version of EA's golfing franchise.
Final details of the event, including its exact location, will be revealed on Monday September 25 at 6am.
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September 21st, 2006, 01:12 Posted By: wraggster
Via GTA Portable.com
Just got a heads up on a new Vice City Stories Trailer over at GameTrailers.com. The 30 second clip shows off a few unique stunt jumps around the city. Vice City Stories is said to offer more unique stunt jumps than Liberty City Stories.
Watch the Video
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September 21st, 2006, 01:14 Posted By: wraggster
Via GTA Portable
The BBFC today listed the rating Vice City Stories will have in the UK. The information given confirms that there were no cuts made to the game, and was placed under the Action genre.
According to the page, the work submitted was made up of several components. Firstly there's the actual game, the trailer and then something unknown. It's listed as ''PLAYTHROUGH DISC 1'' and ''PLAYTHROUGH DISC 2''.
Based on my speculation, this is probably two disks that contains video of someone playing through the game from start to finish. As in completing the game 100%. I'm not 100% sure about this, but I have the feeling I'm pretty close.
The game is scheduled for release in the UK on November 3rd, with a suggested retail price of £34.99, although most stores are currently listing it for £29.99.
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September 21st, 2006, 01:20 Posted By: wraggster
Art has updated his Virtual Tape Recorder for the PSP, heres whats new:
Virtual Tape Recorder V2d 19/09/06:
- Fixed Rewind to work at correct speed during playback.
- Reel is now a Microsoft compliant wav file.
Heres more info:
Thanks to lteixeira's audio library of course! To be honest, with all this time he's been able to do this, and holding out, I'd be suprised if he doesn't come up with something much better.
To be honest though, the sample code sux as a stand alone app, and only really demonstrates it's possibilities to other programmers.
I'd like to continue this one, and wrap it in a nice graphic GUI, etc. for now it only records at 44100 high quality (four minutes takes a 20Mb file).
Probable future expansion:
- Play at normal speed in reverse.
- Extend recording time.
!!!! READ THE README !!!!
Cheers, Art.
Download and Give Feedback Via Comments
via art
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September 21st, 2006, 01:22 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 21st, 2006, 01:23 Posted By: wraggster
Get an early look at the Audi R8, BMW Hydrogen 7, Dodge Avenger, Land Rover LR2, Porsche 911 Targa 4, Volkswagen Iroc, and more. The biennial Paris auto show is known for French and Italian machinery that won’t ever see our shores, but there are a few important surprises for the U.S. market. Check out our advance info within this issue of Car & Driver Mobile and watch for live coverage starting September 28.
Download at Perooz
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September 21st, 2006, 01:29 Posted By: wraggster
Supposedly this is a screenshot of the PSP GPS in action.
Doesnt really float my boat does that pic, what do you all think ?
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September 21st, 2006, 01:50 Posted By: wraggster
Deniska who is hosted here at DCEmu and the very proud winner of Neoflash 2006 has posted a new version of his Map This app for the PSP, heres the release details:
NEW IN v0.3
-----------
- Multiple POI icons support - a few types of POI can now be merged in one file for simultaneous display.
- POI files: removed icon size definition (the size is read from the image itself, this should be backwards compatible with prev definition though..).
- speed up in menu responses
- some new parameters in config file:
# THIS VARIABLE IS INTRODUCED TO SMOOTH #
# THE MAP MOVEMENT BETWEEN GPS UPDATES #
# IE THE MAP WILL CONTINUE MOVEMENT IN #
# THE SAME DIRECTION WITH A SLIGHT #
# DECREASE OF SPEED FOR EACH NEXT #
# FRAME RENDERING #
SPEEDFACTOR=0.97
## LOAD WIFI MODULE ##
LOADWIFI=0
- NMEA buffer increased to 1024 - this may help some GPS devices
- map size bug fixed. Now it should support maps up to 1024x1024
- Basic trip computer in gps mode. Display of elapsed time, distance and average speed.
- Set mark. In gps mode, displays distance & direction to mark.
- Scrollable menus in map/poi selectors: ability to display/scroll through up to 100 items.
- Numerous improvements in gmdl tool by in7ane: new map/poi sources added, POI converter, custom map import,
routing tool, etc.
- Ability to disable top info bar and scale for maps with custom scales and projections: just remove coords.txt
Additional documentation & information:
http://en.wikibooks.org/wiki/Map_This%21
Download and More info at his site here --> http://deniska.dcemu.co.uk/
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September 21st, 2006, 07:04 Posted By: Kaiser
Great News via Noobz
We are pleased to release an updated Homebrew SDK for simple homebrew on 2.0 - 2.80 firmwares. Most important changes are a smaller improved binary-loader and enchantments to function resolving. The loader should now be usable on non-32MB memory sticks aswell (start method).
Alongside, possibly the first "homebrew beep" can now be enjoyed for users of 2.70+ firmwares. Tetris has been updated aswell and now features simple sound output and shows your PSP firmware version. Full instructions are included in the SDK, that should allow experienced PSP coders to develop their own TIFF-based programs.
Work on a new eLoader has been progressing aswell, more on that very soon.
Some people have had problems running the TIFF homebrew. Here are some tips that may help:
* Make sure that you unzip the package so that the 3 files (.tif, .bin and .jpg) are all in a single folder, called 'tetris', within the /psp/photo/ folder on your memory stick.
* Reboot your PSP completely (by holding the power switch for a few seconds until it switches off) before opening the TIFF.
* Instead of opening the TIFF directly, try opening the folder as a slideshow, by pressing TRIANGLE or by hovering the folder and pressing START.
Download both Tetris and the new SDK via comments
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September 21st, 2006, 11:41 Posted By: XioN980
Sorry i've been quiet lately and once again sorry about the last release. I'm working on some things for this emu before i start working on speed ups and graphics issues, i've almost done an ini file which allows microcodes to be automatically selected (yay ) and also working on byteswapping for rom streamer (alows v64 images to be played)
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September 21st, 2006, 16:58 Posted By: wraggster
Featuring a small amount of next-gen content, but largely based on the Gran Turismo HD demo shown at E3
Sony plans to launch a new Gran Turismo title on PlayStation 3 before the end of the year in Japan, but it will not be the next-generation sequel Gran Turismo 5.
Instead the company plans to release a smaller title split into two distinct modes, one of which will showcase the standard of content expected to make up GT5, due out in 2008.
The other, an online multiplayer element, will be more akin to the demo content seen at E3, which was based on PlayStation 2 title Gran Turismo 4, but presented in high-definition resolutions.
Speaking to Famitsu Weekly, creator Kazunori Yamauchi said that both elements would offer premium downloadable content - and in the "Classic" version's case, that would be the main way to play.
In other words, GT HD Classic will ship with virtually no content, and Japanese consumers will be expected to pay between 50 and 100 yen for each car they want, and between 200 and 500 yen per track.
GT HD Premium, meanwhile, will ship with two tracks and around 30 cars to begin with, although some 30 cars will also be available to buy.
Although the strategy has already met with sharp rebukes from several commentators, Sony has yet to comment on whether it will apply to Western releases for the titles.
The company has made it clear that it sees downloadable content as a serious revenue stream in the next generation, however, devoting a section of its E3 press conference to demonstrations of in-game interfaces for buying playable content.
And one of its proposed launch titles, karaoke-based game SingStar, will be based largely on the idea of buying and downloading new music to sing along to.
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September 21st, 2006, 17:02 Posted By: wraggster
Metal Gear head honcho Hideo Kojima has revealed to Famitsu that new Metal Gear Solid 4 details will debut at TGS. No surprises there. However he also noted that a new trailer will feature our first look at the gameplay of the new stealth game. And one of the most interesting aspects is that you won't have to use stealth.
The Famitsu article, translated by IGN, quotes Kojima as saying that the game is no longer specifically about sneaking missions, with the gamer free to determine how they reach their set goal. So does this mean the end of our bandana-clad hero mincing about in a cardboard box?
Not necessarily, as Famitsu appears to have seen this new trailer, providing screenshots of Snake updating his stealth kit to include the new warzone chic of sneaking around in an oil drum. They also go into detail about his new Octocam, or 'Octopus Camoflage' which allows the aged soldier to change colour to blend into his environment. But combined with an improved CQC combat system and Snake's Metal Gear Mark II robot buddy capable of electrocuting enemies, it is clear that combat will indeed be opened up somewhat.
Those of you desperate to get your mitts on Snake's new game will have to be patient as Kojima also revealed in the article that the sneak-'em-up won't show its face until the latter part of 2007, as it still needs a solid year's development.
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September 21st, 2006, 17:11 Posted By: wraggster
Via CVG
Four new trailers of Vice City Stories PSP will leave you feeling nauseous
As Vice City Stories nears its Stateside October 31 release, Rockstar continues to drip feed us sneak peeks of PSP GTA goodness. Last time it was the army and the hillbillies taking centre stage (as you can see if you look to the right), while this week we have four new vids covering stunts on land, sea and air.
These new trailers mostly cover what we've seen before in previous GTAs, although of special interest is Vance testing out the new jet-ski.
Although only a brief snapshot of the criminal fun to be expected from Vice City Stories, this video gives a good indication of the fun that can be had outside of the game's story missions.
The European release is currently November 3, as we reported earlier this month.
4 Trailers Here
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September 21st, 2006, 17:12 Posted By: wraggster
EA's latest street racer demoed in fresh gameplay vid
Filling the ground with neon like a Sainsbury's car park on a Friday night, Need for Speed: Carbon has sped-in another wheel-spinning gameplay trailer, that shows off more fancy next-gen graphics and sweat-inducing canyon-racing.
EA's latest entry in its street racing series pits you against rival-gangs on rickety canyon roads, fighting for territory inside the more-traditional ghetto locals.
In the car customisation department, Carbon is using EA's new 'Auto-Sculpt' technology which lets you use sliders to alter bodywork, rims, paint tints and more, making for literally millions of potential car designs.
Need for Speed: Carbon is penned in for a November release on Xbox 360, PC, PlayStation 3 (US), Wii and virtually every other current gen console. Look for the review soon.
Trailer Here
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September 21st, 2006, 17:20 Posted By: wraggster
Phew. It's all fine. The PlayStation 3 will be a roaring success after all.
That's because according to IGN, which has been rifling through the latest issue of Famitsu Weekly, Ridge Racer 7 will be among the games that appear alongside the console at its Japanese launch on 11th November.
Also on the list is everyone's favourite historical simulation of giant enemy crabs, Genji 2, while there's also something called SEGA Golf Club, Namco Bandai's Gundam: Target in Sight, and Konami's Mahjong Fight Club.
Presumably the first rule of Mahjong Fight Club is that you don't talk about it, which shouldn't be a problem since we don't cover Mahjong games. Although IGN notes that KOEI's Mahjong Taikai is listed as "November" as well, with Gran Turismo HD down as December.
Presumably there'll be other launch titles too. Tune in (very) late tonight for Ken Kutaragi's keynote address, when we might hear about some of them.
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September 21st, 2006, 17:23 Posted By: wraggster
Following on from yesterday's revelation that Microsoft plans to launch its HD-DVD drive add-on in Japan this November, Sony has offered a reaction.
You can probably guess how it goes.
Sent to Kotaku by SCEA's senior director for corporate communications David Karraker, it reads as follows:
"It's unfortunate that Microsoft's external HD-DVD drive will not enhance the experience at all for the gamer.
"Sony realises that to truly take gaming into the next generation requires a larger data format for both games and movies.
"PS3 uses the Blu-ray format for gaming, giving developers 50GB of high-definition storage on a single disc, while Microsoft's 9GB DVD gaming format is an obstacle for storing HD content.
"Furthermore, Microsoft's announced HD games patch is really just a compatibility feature - upscaling lower-resolution content does not make it Full HD (1080p), something that PS3 can do out of the box."
Microsoft's position, of course, is that it's wrong to charge consumers extra for a next-generation DVD format that only some of them will care about.
It's argued the point vigorously in the past, repeatedly asserting that HD-DVD will not be used for games, and has also pointed out that it views 720p as a better target standard for high-definition gaming.
For more from Sony, tune in at 2AM BST on Friday morning to hear what Ken Kutaragi has to say in his Tokyo Game Show keynote address, entitled "Next-Generation Entertainment Created by the PS3".
Perhaps he's going to play a video of their E3 conference.
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September 21st, 2006, 17:25 Posted By: wraggster
New release for PS2:
In the most fearsome war ever fought, emerged the most fearless soldiers ? the Commandos. Have you got what it takes to join the original elite Special Force in the World War II shooter Commandos Strike Force? In a new direction for the multi-million selling series, Commandos Strike Force takes you right into the heart of the action from a first person perspective. Take control of the three members of the Strike Force unit, each with their own play style. Switch between the Green Beret, always at the heart of the action with his expertise in combat and the use of heavy weaponry; the Sniper with his nerves of steel and expert marksmanship; and the Spy, stealthily striking at the heart of the enemy. However, it is your choice how you execute plans of attack by using the Commandos' unique skills. Set in war torn Europe amid the backdrop of World War II, you must take your highly trained group on a series of daring missions, deep behind enemy lines in France, Norway and Russia. Taking control of a Nazi-occupied town, freeing French Resistance prisoners and kidnapping a general are a few of the large range of missions. As well as a compelling single player campaign, the game features a variety of online multiplayer modes.
More info /buy here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 21st, 2006, 17:30 Posted By: wraggster
THQ's World Wrestling Entertainment line of games is one of the company's staple franchises year in and year out, but it has also been the source of a number of lawsuits. The company is currently fighting a trademark-infringement case brought against it by the wrestler formerly known as The Ultimate Warrior and another from the WWE itself, which is seeking to have its game license agreement nullified.
Another legal tangle surrounding the popular series has sprung up, as last month a New York musician named Michael Tumbarello, formerly knows as "Vada," filed a civil suit against the publisher, charging that it used one of his songs in last year's SmackDown! vs. Raw 2006 without permission. Tumbarello claims that his performance of a song titled "King of the Mat" appears in the game in its entirety, and that THQ neither asked for nor was given permission to include the cut.
Tumbarello's suit says the musician notified THQ of his grievance in January of this year and demanded the publisher stop distributing the game to no avail. Now Tumbarello is seeking damages of no less than $3 million for copyright infringement, no less than $3 million each for misappropriation of property, violation of New York civil rights law, and one other charge referenced but not actually specified in the suit.
THQ representatives had not returned a request for comment as of press time. Attempts to contact Tumbarello's lawyer for clarification on the last charge were unsuccessful.
News via Gamespot
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September 21st, 2006, 17:34 Posted By: wraggster
PlayStation boss Ken Kutaragi kicks off Sony's TGS action tomorrow with his keynote speech. The Tokyo-based conference kicks off at 10am local time (1am over here) and our sister mag PSM3 will be bringing you live updates from the ground as Ken tells us more about Sony's plans to dominate next-gen gaming.
To find out all the news from the Sony conference as it happens, keep your eyes on PSM3's blog in the early hours of tomorrow morning for live updates - technology permitting, of course.
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September 21st, 2006, 17:35 Posted By: wraggster
A new story trailer has been released for Resistance, the PS3's WWII shooter set in an altogether different World War II where it's our world versus the aliens - and they're the winning team.
Check the movies tab HERE for an introduction to playable character Nathan Hale's UK tour of duty. Starting off grim, with the alien Chimera overrunning Europe, it finishes on another less-than-happy note, with its awfully British narrator Rachel Parker explaining that Hale was never seen again after the events of the game.
We'll have to play Resistance after the PS3's American launch in November to discover exactly what Hale gets up to (apart from shooting a whole lot of Chimeran troops, which is a given). Those of you with stronger wills will want to avoid impressions from our lucky American cousins until the game invades our shores in March 2007.
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September 21st, 2006, 17:42 Posted By: wraggster
Via Kotaku
After the LocoRoco interview, game creator Tsutomo Kouno was kind enough to pass along a copy of the LocoRoco Guide Book, which went on sale today. The book features hints and pointers on how to tear through the game. Best of all, there are two pages of LocoRoco stickers! Schweet.
Screens Via Comments
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September 21st, 2006, 17:45 Posted By: wraggster
We got this link to Gamespot's Korean arm (who knew?) from a tipster. It's a six image gallery apparently of a huge pile of PlayStation 3s being boxed and placed in their retail packaging.
They appear to be the 20GB, $499 variety. In some of the pictures, a non-descript Asian man bends over to place a finished unit in the box; his jeans are curiously rolled up to his knees. It appears as if he's wrapping them up for shipping.
Screens Here
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September 21st, 2006, 17:47 Posted By: wraggster
Via Kotaku:
Finally getting down to it, I asked Kouno why he became a game designer and why he made Loco Roco. He told us, "In elementary school I did AI programming and then again in college. I always liked to snowboard and wanted to make a snowboarding game." Instead of doing dangerous tricks, he watched videos of snowboarders but wanted to speed up and slow down the action, as well as change the angle. Obviously this couldn't be done and it inspired the game design of Loco Roco.
Full Interview Here
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September 21st, 2006, 17:52 Posted By: wraggster
Clearly, it's the most ridiculous thing you've ever heard of. In fact, the mere suggestion that a premier racing game would be released without vehicles or courses (arguably two of the most important elements in such a game) is so beyond what is defined as "ridiculous", things like tap dancing unicorns and flying kangaroos can actually gaze at said suggestion through a telescope. That reason alone is worth marking this story as a rumor, though it's certainly not the only one. If we're to believe the forum-posted translation of the latest interview in Famitsu, Kazunori Yamauchi has big plans in store for his beloved automotive franchise -- big plans composed of teeny tiny transactions.
Gran Turismo HD will supposedly see release in two versions. The first, entitled Gran Turismo HD: Premium, amounts to nothing more than a demo of, you guessed it, Gran Turismo 5. The 30 included cars and two undoubtedly exciting tracks are rendered in pristine PS3 glory and are meant to give you a solid idea of what Yamauchi and friends are putting together for a full release in 2008. Two more tracks and 30 extra cars can be purchased and downloaded for this version. If you prefer purchasing a full game instead of an extended prologue, perhaps Gran Turismo HD: Classic would be more your speed. Or perhaps not.
Though the Classic moniker may stem from the fact that you're getting a high resolution PS2 game, you may distinctly recall the original game actually giving you hundreds upon hundreds of cars for your $50. Not so with this version. Every car and every track may be purchased and downloaded from Sony's online network. The interview mentions a price of 50-100 yen per vehicle ($0.43 - $0.85) and 200 - 500 yen per track ($1.71 - $4.26). Being generous and sticking to the low end of the scale results in $408 spent if you want all 750 cars and all 50 tracks (roughly what you got in Gran Turismo 4). Moving up on the scale approaches values that surpass what you paid for the PS3 (newsflash: a lot) to begin with.
Is any of this true? 1UP's Luke Smith points to a more utopian quote (his version actually gives you one car!) by Sony's Phil Harrison that seems to match up with this story: "Imagine Gran Turismo shipping on a disc with one car and one track. And then you can browse, online, a dynamic circuit of vehicles that's growing every day because either the car manufacturers are adding new vehicles or we're adding new vehicles. And you can see a specific-type car that's being called up and say, 'I think I'll play with that one. Let me download and play it.'" Seems more likely that the quote created the story. Until Sony confirms (unlikely) or denies it later this week, consider this an entertaining vilification of the microtransaction and nothing more.
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September 21st, 2006, 20:06 Posted By: wraggster
New preorder from SuccessHK
All the games in Capcom Puzzle World have been retouched and updated to conform to the PSP system's 16x9 widescreen aspect ratio. As unique as the games themselves, this latest compilation is the first PSP system title to feature a screenshot mode that allows gamers to take a snap shot of their victory. Also import personal pictures into Capcom Puzzle World to be used as game backgrounds for all three Buster Bros. games. Moreover, infiltrate a friend's game by virally uploading high scores onto their handheld. With an intuitive ad hoc multiplayer mode, one or two players can face off in gem breaking pandemonium or team up for frantic bubble busting fun. Customize Buster Bros. game backgrounds by uploading personal pictures Intuitive wireless ad hoc multiplayer game set ups Virally transfer high score data to and from others systems Unlockable bonus content
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September 21st, 2006, 20:08 Posted By: wraggster
New preorder from SuccessHK
An all-new Conquest Mode in this '07 entry in the b-ball franchise allows players to take a team and challenge NBA squads across the country, while a new Pick Up Mode give gamers a chance to choose from 10 different NBA players for a playground-style match-up. In addition to the instant replay function, a new Highlight Reel option provides players the opportunity to view a select reel of highlight shots, passes, steals, and dunks at the end of each game. Players will also have more choices of quick pick-up-and-play mini-games, including an all-new rhythm-based dunk contest as well as carnival-style games including skee-ball, pinball, and pop-a-shot.
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September 21st, 2006, 20:23 Posted By: wraggster
Final Fantasy XII has been out since March in its home country, and is due for release this October 31 in the US... with Europe suspiciously left off any release schedule from the Japanese giant. Until now that is, as Square Enix has finally confirmed that the English language version will finally be adventuring across the Atlantic for an early 2007 release.
John Yamamoto, President and CEO of Square Enix commented "we are very excited to be bringing FFXII to Europe and PAL territories next year. The game has been a massive success in Japan and looks set to become one of the crowning glories of PlayStation 2."
Obviously 'early 2007' is still quite vague, but at least the long-awaited RPG is now 100% confirmed to hit these shores. No details were given whether we would get the US Collector's Edition although we are keeping our fingers crossed given Square's past tendency to reward European gamers for dramatic delays, with Final Fantasy X receiving tweaks before it landed in Europe.
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September 21st, 2006, 20:34 Posted By: wraggster
Media Molecule, the studio recently formed by the team responsible for Rag Doll Kung Fu, has revealed it is making a new title for the PlayStation 3.
The original IP will be a full-priced game and published exclusively for the PlayStation 3 by Sony Computer Entertainment Europe.
"Working together on Rag Doll convinced us that a focussed and efficient team had the ability to deliver exciting and innovative content," said Mark Healey, creative director at Media Molecule.
"The ambition for Media Molecule is to take that a step further and prove that a small and passionate team can deliver a world class, triple-A, next generation product."
"Sometimes the very unwieldiness of a massive team renders it much less efficient," he said.
Alex Evans, technical director for Media Molecule, added: "I think it is fantastic that a massive company like Sony has the vision to see that a smaller outfit can create a world class game."
"Even after six months of working together, we're beginning to create something very special for PS3," said Evans.
"We were immediately struck by Media Molecule's ambitions for what a next-gen title could be," commented Michael Denny, VP of Sony's worldwide studios.
"Innovation is the key to our shared vision and everyone here at SCEE is highly impressed by Media Molecule's ability to deliver on that vision. We're excited to have extended our partnership on an exclusive basis and look forward to presenting the game publicly in due course."
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September 21st, 2006, 20:40 Posted By: wraggster
A guy sporting a Grand Theft Auto tattoo on his back was arrested recently for allegedly trying to steal a car, the Royal Candian Mounted police said.
It sounds like Shylo Kujawski would have actually stolen the car if he hadn't somehow managed to disable the car with the owner's steering wheel lock, police said. That's right, he actually put the lock on the steering wheel before trying to steal it.
The twit, a convicted auto thief, was identified thanks to his ginormous tatoo that proclaimed his love for the game and the apparent hobby.
Via Kotaku
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September 21st, 2006, 21:12 Posted By: wraggster
Weltall has released an update to his cheat application for the PSP
Heres whats new:
-fixed a bug which didn't permit the user to modify the value of an already present cheat or a new cheat found trought search
-fixed some quick help errors
-now the current value is copied to the new cheat when adding a cheat found by fixed value searching
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September 21st, 2006, 22:26 Posted By: wraggster
News Via GTAPortable.com
A six page preview was recently published in UK magazine Go>Play. Some high quality scans of the article recently popped up over at GTAForums, that provides a ton of new screenshots and new bits of information. I've uploaded all 16 new screenshots, which you can view over at the screenshots gallery.
Screens via Link Above
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September 22nd, 2006, 00:11 Posted By: EvilDooinz
New version of the excellent puzzle game released
Updates: September 21, 2006
decreased loading times.
optimized puzzle generator.
new images created by me.
Looking for talented 2d artist for new themes
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September 22nd, 2006, 01:15 Posted By: wraggster
Be3f posted this news/mod in our forums:
I really like hardcore old-school gameplay of the Charnold's game Dungeons, but poor textures killed the gothic in-game atmosphere, so I retextured it I used 256x256 textures (instead of original 128x128) from Quake Retexturing Pak & Quake 3 Arena, and modified some Charnold's textures, added one from myself =). Also, edited all map.txt's (to render 256x256) and reordered levels (by simply editing levels.txt) Now, the game looks more likely true Dungeons!
Downloads and More info at the release thread inside our PSP Modders Forum.
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September 22nd, 2006, 03:42 Posted By: Kramer
Dark_Alex has posted news of his latest PSP hack, which will be a v2.71 PSP xmb homebrew launcher and means that Fanjita and Ditlew have a new rival in that arena.
His goal is to have Kernal mode available to all via the Tiff Exploit.
At the moment the project is limited to user mode and homebrew will have to be a single PBP/PRX and not in elf format.
Sounds very interesting for the whole PSP scene.
More information as it comes in.
- Update he has kernal mode working too, cant wait for the release
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September 22nd, 2006, 04:20 Posted By: happy_mak
Ken Kutaragi has spelt at the TGS(Tokyo Game Show 2006) that apart from PSOne and PS2 titles to be playable on the PS3 based on the e-distribution initiative, he has also announced that Genesis (Megadrive) software also would be offered. The e-distribution initiative from Sony looks promising
Famitsu Link URL : http://www.famitsu.com/blog/express/2006/09/e.html
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September 22nd, 2006, 04:39 Posted By: Wally
Daedalus "Spiff Up" AKA Daedalus Wally
V 1.0
Hi everyone,
New release of Daedalus Wally for everyone to enjoy. There are no optimizations done but there are many graphical fixes to share.
My aim is to complete the graphical side of daedalus so that StrmnNrmn can concentrate on the optimizations, compatibility and speed side also to keep the waiting game at ease
Improvements:
Micro Machines - Generally not much improvement, however characters are now visible and map is slightly better.
Super Smash Bros :
Characters are now all once piece (Yes i know they have no facial detail and some look funny but this will be fixed in the future.)
Intro is now fun to watch
Nintendo logo is visible @ start (i need to know if its red or not)
Pointer is visible but then disappears when you move it off the stage
-----> NOTE TO GET THIS GAME PLAYABLE TURN DYNAREC OFF <------
Note : This doesnt seem to be getting ingame without support of PSPlink, quite an odd bug really, i swear to you it goes ingame. Here is a screenshot to support my claim
World is not enough:
Not many fixes here except the carpet is red where you start and walls have less black dots, this needs more experience
Diddy Kong Racing:
Some Text at start
Im trying to figure out why it stays blue,
I think it has something to do with the way the blending is done
These fixes may fix some other problems in some other games, however its not guaranteed
There is still a lot to learn, a lot to implement etc but eventually it will be all done**
This wouldn't have been possible without:
sRoon - Providing mux files and feedback
Infernomax - Testing & feedback & Mux files
Briggzy11 - Testing & feedback & Mux files
Video_Freak - Testing & Feedback
Tatsujin - Providing mux files and feedback
SkaterDude - Gave me the idea of adding graphics
Yourself - For viewing this
Disclaimer:
PLEASE DO NOT ASK HOW TO ADD GRAPHICS, this would make it hard on myself and strmnNrmn when it comes to 100000 separate daedalus builds also explaining every fine detail to you is impossible. However if there is a game that everyone would love to play (Im sure its SSB) that has graphical issues please post it with a good reason and screenshots of graphical hiccups. Zelda OOT will be done in the future when its quicker. I AM NOT A PROFESSIONAL CODER SO THERE!
These fixes are not related to speed, speedups, or compatibility (depends if the game runs and its a black screen such as tom and jerry, random crashes with)
** In 100 years
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September 22nd, 2006, 06:14 Posted By: happy_mak
Well, if this is not breaking news, I dont know what is
PS3 price has been cut 20% even before it is launched!!!!
In japan , though, and the price it would retail for is 49980 yen as against the earlier 62790 yen.
That is massive and also the cream is in the announcement that the 20 GB model would also include a HDMI out!!!! Now this is a bonanza am sure.
Well i was leaning towards the Wii, uhh well now, I guess I am again "sitting on the fence" , back to square one.
http://newsinfo.inq7.net/breakingnew...ticle_id=22453
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September 22nd, 2006, 07:43 Posted By: wraggster
Art have posted news of whats in the next version of his Firmware modification tool:
X-Flash V15g:
Removed functionality to save labels file from label editor in order to patch a problem.
The label editor can still load from a file created with Hellcat's menu editor, and save to flash.
More info
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September 22nd, 2006, 16:40 Posted By: wraggster
While it's no mystery Half Life 2 is being brought to Xbox 360 and PS3, there is a chance that the prequel to the PC smash could follow suite be remade.
When Gamespy asked about whether he'd remake HL, Valve's Director of Marketing Doug Lombardi answered that "It'd be cool to have Half-Life running with new visuals on the Source Engine if we wanted to freshen it up. I suppose I'll clarify by saying that it's not on the boards right now, but it's not out of the question." Of course Valve has already breathed new life into the old game, re-releasing the original with a Source-tweak when the sequel hit our shelves two years ago.
The company is also exploring the possibility of bringing the Steam distribution service to next-gen consoles. Lombardi claimed that due to increased hard disk sizes, "It's technically possible. There are just two catches. Console owners hold the key to a full-sized game on their system, which would be something totally new. It's unclear if it would be an open key, or how Microsoft or Sony would manage it. It's really up to them. Also, in this generation, hard drive consistency will have a high variance across the user bases. Right now, the viability of it is unclear." But he added "we like the infrastructure of Xbox Live; it's a lot like Steam".
So it's all a big fat 'maybe' from Valve at the moment. We're keeping our fingers crossed that a Source version of Gordon's first adventure could make the leap to a next-gen console near you (hopefully) soon.
Half Life 2 for Xbox 360 and PS3 should hit shelves early next year.
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September 22nd, 2006, 16:45 Posted By: wraggster
Looks like all the bellyaching over the price of Sony's PlayStation 3 has done some good. Sony exec Ken Kutaragi just sent jaws to the floor over at Tokyo Game Show with an announced price cut of the 20GB PS3 base unit from ¥62,790 to ¥49,980 in Japan. Closer to home, we'd be looking at a move from about $538 to $428 (looking at current exchange rates) representing a drop of some 20% when the PS3 hits later this year, or uh, early next if the cut applies across the board. Not exactly cheap when looking at the Wii or Xbox 360, but that Cell processor, Blu-ray Disc player, and HDMI 1.3 output supporting Deep Color will certainly draw a premium. Yeah, you read that correctly, Ken announced HDMI support too, making the 20GB PS3 one fine Hi-Def movie machine on the cheap. Hoozah!
Update: Price reduction confirmed for Japan only. Waiting on rest-of-world price cuts, if any.
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September 22nd, 2006, 16:47 Posted By: wraggster
Final Fantasy XII will be released in Europe in early 2007.
The PlayStation 2-exclusive latest game in the epic RPG series has been out in Japan since mid-March, and will be released in the US on 31st October.
Square Enix Europe president and CEO John Yamamoto said the game "looks set to become one of the crowning glories of PlayStation 2".
Set in the world of Ivalice, FFXII follows princess Ashe and Vaan - a young resistance fighter and a young adventurer respectively - who are brought together by the invasion of their home, Dalmasca, by Arcadia.
Unlike the first ten games in the FF series, XII's battles take place in real-time on the exploration screen, and introduce "active dimension battle" (ADB), which involves using a Command Window to specify attacks and then waiting for a Wait Time Gauge to fill up before the action is performed.
Mind you, that simplistic description probably doesn't do it justice. For more on that game, which has proven controversial due to the nature of its battle system, see our review of the Japanese version.
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September 22nd, 2006, 16:48 Posted By: wraggster
Sony Computer Entertainment America has reportedly clarified that the Japanese PlayStation 3 price drop announced overnight will not affect US pricing.
At the end of his keynote address on the opening morning of the Tokyo Game Show, SCE president Ken Kutaragi said that the console would retail for 49,980 yen (EUR 335 / GBP 225).
That's a drop of EUR 85 / GBP 57 since E3, and apparently came in reaction to a poor response from consumers and retail.
However, it sounds like we've not been shouting enough, because SCEA has told 1UP that the US$ 499 and US$ 599 pricing for the respective 20GB and 60GB versions of the consoles will remain in place.
There's no word yet on whether pricing in Europe will see a reduction ahead of the launch here - currently set for March 2007.
There is some good news though - as well as a Japanese price drop, Kutaragi also revealed that both versions of the console would incorporate an HDMI slot, and the company has confirmed that this will also apply across the globe.
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September 22nd, 2006, 16:49 Posted By: wraggster
SEGA of America has announced plans to bring Shining Force EXA to our PlayStation 2-owning friends across the pond.
Although ostensibly an action RPG, EXA's US release will see the introduction of new elements to give the game a more strategic slant.
You'll still control warrior Toma, destined to unite a divided world, and sorceress Cyrille, destined to have a silly name, but you'll also need to keep an eye on something called the Geo Fortress.
This Fortress will be of your own design, and will need to be left protected whenever you set off to take in some missions. Rather than just a burden, though, it'll grow to match your style and tactics, like a sort of basalt daemon, possibly.
No word on when EXA's due out, but we'll let you know if we hear.
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September 22nd, 2006, 17:02 Posted By: wraggster
Sony Computer Entertainment president Ken Kutaragi bucked expectation on the opening day of the Tokyo Game Show by delivering a keynote address almost devoid of major game announcements - but he did reveal that the Japanese 20GB version of the console had been repriced.
During his address, Sony's "Father of PlayStation" focused on the technology that underwrites the PlayStation 3 offering, explaining that advances in computer hardware and Internet technology would enable a range of previously inconceivable services over the course of the next decade.
In a Q&A session at the close, Kutaragi also apologised to software creators for delays in PlayStation 3's over-ambitious production schedule, but said the company is now focused on ensuring no further delays occur.
But the response that won applause from the largely Japanese crowd concerned the inclusion of an HDMI port on the 20GB version of the console, and a repricing for Japan. The 20GB version will cost 49,980 yen (EUR 335 / GBP 225), down from 62,790 yen (EUR 421 / GBP 283), Kutaragi said.
He also said that there would be 200 playable consoles available on the show floor during the three days of the Tokyo Game Show.
Kutaragi showed trailers for previously announced titles including Ridge Racer 7, and announced plans to allow users to play emulated PSone and PlayStation 2 games directly over the Internet - initially offering games that place a relatively small burden on the network, but expanding the offering as technology progresses.
The console's online service will also offer Mega Drive and PC Engine titles, he said - a line-up for which will be decided in conjunction with the specific games' respective publishers.
Users will also be able to exchange data and videos, and Kutaragi revealed that PlayStation 3 will offer something called the Global Mapping System (GMS), which will allow users to upload photographs and data about their surroundings, creating a detailed view of the world around them.
It's Kutaragi's hope that through this system, and direct interaction with developers, consumers will be able to play an active role in future game development - although he offered no hints as to when the high-concept service would come to fruition.
Kutaragi's Tokyo Game Show keynote had been considered by many to be Sony's last chance to make a big impression on an international audience prior to the November US and Japanese launches of its next-generation games console.
But while Ridge Racer 7 was confirmed as a launch title and shown running in high-definition, and there were also spots for Mobile Suit Gundam: Target in Sight, Virtua Fighter 5, Final Fantasy XIII and Afrika, the company's decision to offer a focused technological discussion rather than specifying new products and features is likely to come under intense scrutiny.
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September 22nd, 2006, 17:05 Posted By: wraggster
Expert points to possible further price cut
Sony's decision to reduce the price of the PlayStation 3 in Japan before the console has even launched has been branded "ridiculous" by a Japanese financial expert.
The outburst comes following Sony's announcement at the Tokyo Game Show that it is due to cut the Japanese price of the 20GB version of the console from 62,790 yen (421 euro) to 49,980 yen (335 euro).
"It's ridiculous to decide to cut the price before they start selling the PlayStation 3," said Yoku Ihara, head of equity research at Retela Crea Securities, speaking to Bloomberg.
"They may cut the price again if sales don‘t go well," he added.
Sony will take a bigger hit on a launch it is already losing money on, as highlighted by Naoki Fujiwara of Shinkin Asset Management, who stated the price reduction, "is negative in the short term because the company may not be able to sell enough consoles to cover an instant loss caused by the price cut."
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September 22nd, 2006, 17:05 Posted By: wraggster
Although Sony has yet to reveal full details of the launch titles for the PlayStation 3, six games have been confirmed for the Japanese launch on November 11th.
Insomniac's shooter Resistance: Fall of Man will be joined by Ridge Racer 7, Genji: Days of the Blade, Sega Golf Club, Mobile Suit Gundam: Target in Sight and Mah-Jong Fight Club Online.
F1 Championship is due in December, as is Gran Turismo HD and MotorStorm from Evolution Studios.
Titles pencilled in for a 'winter' release include Enchant Arm, Railfan, Fatal Inertia, Sonic the Hedgehog and Need for Speed Carbon.
Games due in spring of 2007 include the Eye of Judgement, Heavenly Sword, Lair, Monster Kingdom: Unknown Realms, Virtua Fighter 5, Virtua Tennis 3 and Wangan Midnight.
The list grows for a 'summer' release and the rest of 2007, with Everybody's Golf 5, Warhawk, Afrika, Metal Gear Solid 4: Guns of the Patriots and Coded Arms: Assault all scheduled to appear.
Devil May Cry 4, Bladestorm: The Hundred Years' War, fl0w, Shirokishi, Final Fantasy XIII and Rainbow Six Vegas have all been listed as 'TBD'.
The titles and dates have been revealed at the Tokyo Game Show, which continues until September 24th.
Software for the US launch in the November, and the European launch in March 2007, have not yet been announced.
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September 22nd, 2006, 17:09 Posted By: wraggster
Gran Turismo HD - previously thought to be merely a technology demo - is coming to the PlayStation 3 as a game in its own right. Indeed, it will be on sale in Japan before Christmas, and in the US and Europe in 2007 - it could even be a European launch title for the PS3.
Polyphony Digital president Kazunori Yamauchi gave a talk about and demonstration of GT HD at the Tokyo Games Show. He revealed that the game will comprise two parts, entitled GT HD Premium and GT HD Classic. He said: "The idea of GT HD Premium is that it will give a sneak preview of Gran Turismo 5. It will be a cutting-edge game, maximising the power available from the PS3." GT HD Premium will not have an online component, but will boast 30 cars and two (as yet unspecified) tracks; Yamauchi's TGS demo showed a public-roads track in the shadow of The Eiger mountain in Switzerland.
Yamauchi explained the thinking behind GT HD Classic: "We wanted to pursue the possibilities behind network gaming offered by the PS3. We took the Gran Turismo assets and recreated them in full HD, then focused on the online aspect of the HD experience." Essentially, GT HD Classic imports most of the assets from Gran Turismos from the past, and assembles them into an online game which, among other things, will allow players to create their own track days and have drifting competitions. GT HD Classic will have 770 cars, 51 tracks and over 4,500 items in all -- as Yamauchi explained: "All downloadable. This is where the PlayStation Store comes into play. Prices for the downloads have not yet been decided, or the structures of the business models."
Yamauchi added: "We are coming to a transition in gaming style. In 1997, Gran Turismo offered over 100 hours of condensed gameplay, and you needed to play it to the full extent to get all the items in the game. With GT HD, we thought we would take a different approach. We would give it casual gaming-style accessibility, so players can maybe play for 10 to 30 minutes, every day. That is one of the reasons why we decided not to call it Gran Turismo 5".
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September 22nd, 2006, 17:10 Posted By: wraggster
Japanese price-drop aside, there's another reason for PS3 fans to be happy this morning; this latest jaw-dropping Metal Gear Solid 4 trailer fresh from TGS, showing the first gameplay scenes and more plot revelations from Hideo Kojima's stunning PS3 stealth instalment.
We don't want to spoil the hair-raising scenes and set-pieces shown off in the trailer, so we can only urge you to boot up our fancy video player on the right and soak-up the latest footage from Solid Snake's first - and perhaps last - PS3 epic.
Metal Gear Solid 4 - with any luck - will be out late next year.
Trailer Here
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September 22nd, 2006, 17:16 Posted By: wraggster
Last month, Activision and RedOctane, publishers of the popular PlayStation 2 game Guitar Hero, filed suit against peripheral manufacturer The Ant Commandos (TAC) over its unlicensed guitar controllers. Rock-and-roll is nothing if not belligerent, so it seems fitting that TAC is firing back.
Guitar Hero controller (l) and TAC Freedom V Wireless controller (r)TAC today announced that it has filed a countersuit against RedOctane and Activision, alleging that they have violated federal antitrust legislation.
Much of the RedOctane/Activision complaint centers around the packaging and advertising similarities between the official Guitar Hero game and controllers, and TAC's own "Guitar Mania" line of peripherals. In TAC's countersuit, the company claims that it was RedOctane and Activision who mimicked its own offerings. Specifically, it refers to the Magical Guitar peripheral that TAC part-owner Topway Electrical Appliance made for Konami's Guitar Freaks series of games in 1999.
A TAC representative told GameSpot that the CEO and sales manager of RedOctane visited Topway's Chinese factory twice, once in 2001 and again in 2004, asking questions about the design of the Magical Guitar controller. The representative also said that TAC purchased several hundred of the guitar controllers from Topway between 2002 and 2004, when RedOctane was known primarily as a seller of unlicensed peripherals for rhythm games like Konami's Dance Dance Revolution and Guitar Freaks.
Topway's original Magical Guitar.TAC is asking a judge to prevent Activision and RedOctane from selling its Guitar Hero game bundled with a controller. The company wants the game sold exclusively on its own, so that consumers can then decide which controller they would like to use. Despite the legal wrangling, TAC has said it will continue to design, make, and sell its Guitar Mania line.
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September 22nd, 2006, 17:19 Posted By: wraggster
Earlier this week at the 2006 Tokyo Game Show, Microsoft took the wraps off its external HD-DVD drive for the Xbox 360. The add-on, which will cost 20,790 yen (about $177) when it starts selling in Japan on November 22, will play movies on the next-generation video format. HD-DVDs can hold up to 30GB of data on a dual-layered disc. However, Xbox 360 games will still only be available on standard DVDs, which can hold around 9GB on a dual-layered disc.
Both models of the PlayStation 3 come equipped with internal drives that play Blu-ray Discs, the HD-DVD rival that can hold 50GB on a dual-layered disc. Unsurprisingly, this contrast was seized upon by Dave Karraker, the new senior director of corporate communications for Sony Computer Entertainment America.
In a rebuttal issued late last night, Karraker criticized Microsoft's decision to make the 360 drive optional. "It's unfortunate that Microsoft's external HD-DVD drive will not enhance the experience at all for the gamer," he said. "Sony realizes that to truly take gaming into the next generation requires a larger data format for both games and movies. PS3 uses the Blu-ray format for gaming, giving developers 50GB of high-definition storage on a single disc, while Microsoft's 9GB DVD gaming format is an obstacle for storing HD content."
Karraker also took a potshot at Microsoft's recent announcement that the 360 would support 1080p video resolution. "Microsoft's announced HD games patch is really just a compatibility feature," charged the executive. "Upscaling lower-resolution content does not make it full HD (1080p), something that PS3 can do out of the box."
While the software update for the Xbox 360 will upscale existing games to 1080p, a Microsoft rep told GameSpot earlier this week that it will also be able to handle content made specifically for 1080p, if developers choose to create it. However, Microsoft today declined to comment on Karraker's statements, which are the latest salvo in a war of words between the big three next-gen console makers.
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September 22nd, 2006, 17:20 Posted By: wraggster
Source: A Famitsu interview with Gran Turismo creator Kazunori Yamauchi that sprung up in the Beyond3D.com forums.
What we heard: Microtransactions are a white-hot topic in the gaming biz. Publishers love them because it's an easy way to scoop up easy revenue. Gamers love them because they can pick and choose what they want to add to their game for a few bucks.
Well, that's the theory at least. Some of the more vocal gamers have expressed displeasure over the choices and prices of content, claiming that several items aren't worth what publishers are charging (horse armor ring a bell?). On the other side of things, some publishers are being forced to lower prices on online content after dismal sales. In short, the business of microtransactions is off to a cool start.
If a post on the message boards of Web site Beyond3d.com is true, gamers haven't even seen the tip of the iceberg. A forum member who goes by the nom de plume "one" posted his/her translation of an interview with Gran Turismo creator and Polyphony Digital president Kazunori Yamauchi that originally appeared in Japanese game magazine Famitsu.
The interview allegedly says that the Gran Turismo debut on the PlayStation 3 will come in two forms, one called Gran Turismo HD: Premium and one called Gran Turismo HD: Classic.
Premium will feature "the full graphics power of the PS3" and include 30 cars and two courses, with the option to buy more of each later. There will allegedly be one mode--a casual racing mode--that doesn't include the typical GT gameplay of winning races and acquiring cars and medals.
Classic will (racing fans brace yourself) come with no cars or courses and is basically the demo that was playable at E3. According to the translation, 750 cars will be downloadable for 50-100 yen ($0.43-$0.86) each and 50 race tracks will be downloadable for 200-500 yen ($1.72-$4.30) apiece. The translation also states that cars will be released on a monthly basis, with some being available in limited quantities. New modes and tuning kits may also be downloadable.
There was no mention of how much the games would cost, or if they would be included as a pack-in with the PlayStation 3.
It's obvious that publishers are still a bit confused as to how microtransactions are going to sit with gamers. But if such a scenario comes to pass, Sony could have a full-fledged riot on their hands, if the scathing comments in the Beyond3D forums are any indication.
The official story: Sony had not responded to requests for comment as of press time.
Bogus or not bogus?: We're hoping bogus, but abstaining until something more official emerges.
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September 22nd, 2006, 17:22 Posted By: wraggster
A long line of jet-lagged foreign journalists lined up at the overseas press registration booth in the cavernous lobby of the Makuhari Messe, longtime venue of the Tokyo Game Show. Today marks the opening of the show, which was presided over by two of the Japan's most prominent and outspoken game executives: Sony Computer Entertainment President Ken Kutaragi and Square Enix president Yoichi Wada.
Starting off the day was Kutaragi's keynote, which many expected would be a massive download of PlayStation 3 information. Simply put, it wasn't: the executive talked mainly about "big picture" issues for the console, showed a few game trailers, and avoided speaking specifically about the console's upcoming launch. However, after the event, he did tell reporters the lower-end, 20GB-equipped version of the console would come with an HDMI port--and enjoy a significant price drop in Japan.
Kutaragi ran a bit late, postponing Wada's address to the crowd. When the latter took the stage, though, it was clear he was there not as the head of one of the world's biggest role-playing game developer, but as chairman of the Computer Entertainment Suppliers Association (CESA), the game-industry lobby which is roughly Japan's answer to the Entertainment Software Association.
After first taking the stage, Wada joked that he "had absolutely no surprises in store," eliciting laughter from the audience. He then gave an overview of the current state of the worldwide game industry, which is now worth an estimated 1.9 trillion yen (about $16.3 billion) annually. Despite some analysts' gloomy predictions, international retail games sales have expanded an average of 9.3 percent annually over the last four years. If income from online games is added to the equation, that growth rate shoots up to 11.9 percent. "You will not find any other segment that enjoys such high annual growth," he told the crowd confidently.
Journos line up to hear Wada speak.
Ironically, given his position, Wada has been a longtime vocal critical of the game industry in Japan. In his hour-long speech, he once again stressed the sector's need to move forward. His message was clear: Wada feels there is a lot of potential for growth in the ever-changing game market--and publishers must take advantage of this, or be left in the dust.
"Games will have to cater to a much broader spectrum to succeed," he said. "The crisis in the game industry is not volume, but quality. As far as volume goes, there is no need for concern. If you take a business-as-usual approach, there will be a crisis."
The executive's thoughts on untapped game markets seemed to echo those of Nintendo, which is attempting to reach out to non-traditional gamers with its Wii console--and already has with its DS handheld, which is extremely popular amongst diverse age groups in Japan. He said that although people associated games with teenagers, 50 percent of men and two-thirds of women under 40 want to start gaming.
From there, Wada gave a brief overview of pivotal events in Japanese game-business history, such as how the original PlayStation's introduction of discs as game media slashed production costs. "The appearance of the PlayStation has created a richer system for game [production]," he said. "SCE has brought down the cost of the hardware, and they have redistributed the savings rather well to their customers."
Wada then mentioned how the proliferation of increasingly complex electronics makes virtually any device a potential game platform. "I think the industry can respond to this challenge, as all kinds of devices are available," he declared. "Devices found in living room, in your office, and on your desktop can be used for games. Games will be available in all aspects of your life. Thus we see a wider range of people, such as females, with a growing interest in games."
However, going after that wider audience means a fundamental rethink on how games are made, according to the executive. "In the past, game users were young men," said Wada. "We have to grasp the needs of new customers, as lifestyles differ from customer to customer. We need to choose what is best for them. Until now, gaming machines were specialized devices. From now, almost every electronic device will be able to play games. There are great possibilities, but it will be very challenging for developers, because each machine will require different programming."
The Makuhari Messe, longtime home of TGS.
The Square-Enix chief also said that soon, games will no longer be confined to the flat screen. He gave many futuristic possibilities for graphics, such as the projection of images on retinas, output through robots, laser beam graphics, and holograms.
However, in the nearer term, Wada sees the biggest advances coming from networked gameplay over the Internet. "Communication with certain rules is what games are all about," he proclaimed. "Until now, only creators produced content. From now on, though, users will also produce content, and consumers can join game-creation networks." This, in turn, will change the emphasis of development itself. "The community itself may soon become the value of the content," he said.
The key to this new online paradigm, Wada asserted, was the massive exchange of data now possible between gaming machines. That, in turn, will also allow for "a historic change in cost" via digital distribution of games and new business models such as scalable pricing. "There are huge opportunities in the game market, but these require huge changes from the publishers," Wada concluded.
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September 22nd, 2006, 17:24 Posted By: wraggster
While Sony's 2006 Tokyo Game Show keynote speech was something of a letdown for gamers looking for announcements of anything PlayStation-3-related, the same could not be said about Sony's press site. Shortly after the keynote speech concluded, Sony made screenshots and info available for 32 PS3 games, including five that were previously unannounced.
Leading the pack is the official announcement of Ninja Gaiden Sigma for the next-gen system. The game will once again be developed by Tomonobu Itagaki's Team Ninja, and will be the first Ninja Gaiden game since Ninja Gaiden Black for the Xbox. Few details have been released about the game, other than its Japanese release date--spring 2007. However, screenshots released indicate that the blonde-haired Rachel will be a playable character.
From slicing up bad guys to slicing golf balls, it also appears that there will be another golf game to choose from for PS3 owners. In addition to the previously announced Tiger Woods PGA Tour Golf 07 and next-gen version of Hot Shots Golf, Sega is offering up Sega Golfclub featuring the Miyazato Family. The game will feature the Miyazoto siblings, a trio of famous Japanese golfers, on real-life courses such as St. Andrews. The game will be a launch title in Japan.
Another new game announced was a PlayStation 3 version of the Flash-based Web game flOw (working title). According to Sony, the game features "a new style of entertainment provided by the download capability of the PlayStation 3," and players will be able to "dive into the blue with the 6-way motion-sensing controller." The price and release date of the game were listed as TBA.
Next on the list is Genki's driving game Wangan Midnight, based on the Japanese comic of the same name that runs in Young Magazine. Slated for release in spring of 2007, Wangan Midnight will have players racing through the streets at speeds over 300km/hour. Genki has previously developed games based on the license for the PlayStation 2 and arcades.
Japanese consoles love their mahjong games, and Konami is bringing another one to the PS3. Arriving day-and-date with the system in Japan will be Mahjong Fight Club Online. The game will allow gamers to test their mahjong mettle against one another, or one of 48 computer players based on real-life experts from the Japan Professional Mahjong League.
One previously announced game was also given a tentative subtitle. The next Monster Kingdom game will have the suffix Unknown Realms (working title) tacked to its name, and will be released in spring 2007.
Some of the listed games had new features confirmed for them as well. When Sony first unveiled the PS3 controller's motion-sensing capabilities, Warhawk was the only game confirmed to make use of them. However, a number of other games included variations of the phrase "new motion-sensing controller" on their feature lists.
Among them is a trio of Sony titles: the action-slasher Heavenly Sword, the dragon-riding Lair, and the first-person shooter Resistance: Fall of Man. Third-party titles making use of the motion-sensing feature include Capcom's Monster Kingdom Unknown Realms and Namco Bandai's Ridge Racer 7. Both of those games, as well as Lair, will also support downloadable content.
[UPDATE] Two mysterious black boxes initially labeled "coming soon," were revealed to be Gran Turismo HD, which had been conspicuously absent, and Shirokishi, a new role-playing game from Level 5, the studio behind Dragon Quest VIII: Journey of the Cursed King.
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September 22nd, 2006, 17:25 Posted By: wraggster
As part of its effort to promote its wares at the 2006 Tokyo Game Show, Sony Computer Entertainment Japan fired off a fusillade of press materials this morning. Besides revealing five new titles for the PlayStation 3--Ninja Gaiden Sigma, Sega Golfclub, flOw, Wangan Midnight, and Shirokishi--the releases partially lifted the veil off the Japanese PS3 launch slate.
When the PlayStation 3 goes on sale in Japan November 11, six games will definitely be available: Genji: Days of the Blade, Mah-Jong Fight Club Online, Mobile Suit Gundam: Target In Sight, Resistance: Fall of Man, Sega Golf Club featuring the Miyazato Family, and--wait for it--Ridge Racer 7. Sony also confirmed Armored Core 4 would arrive sometime in November.
In December, Sony has locked down a trio of games: F1 Championship (aka Formula One 06), Gran Turismo HD, and MotorStorm. Three more carry a general "winter 2006" release date in Japan: Need for Speed Carbon, Enchant Arm, and the railroad sim Railfan. Another pair will ship during "2006": Sonic the Hedgehog and Fatal Inertia, though the later is only "projected" to make that vague release window.
According to Sony, 2007 will see at least 12 more PS3 titles come to market across the Pacific. Virtua Fighter 5, Virtua Tennis 3, Heavenly Sword, Lair, Monster Kingdom: Unknown Realms, The Eye of Judgment, and Wangan Midnight will all arrive in the "spring," while Everybody's Golf 5 and Warhawk will land in the "summer." Other games confirmed for the year are Afrika (working title), Coded Arms: Assault, and the much-awaited Metal Gear Solid 4: Guns of the Patriots.
Sony listed a sextet of several high-profile titles with the most nebulous release date of all, "TBD." Those included Shirokishi, fl0w (working title), Bladestorm: The Hundred Years' War, Devil May Cry 4, and Final Fantasy XIII.
While informative, the release dates revealed today are in no way a complete Japan PS3 release schedule, which has yet to be released by Sony. It also must be emphasized that the list is not reflective of the PS3 launch lineup in North America. There, Activision has publicly committed to having three games--Call of Duty 3, Marvel Ultimate Alliance, and Tony Hawk's Project 8--go on sale alongside the console. Electronic Arts is expected to have four to five games for the PS3 launch, while Take-Two is predicted to have three by January 2007, according to analysts. Ubisoft has also committed to have at least one game available.
The PS3 games featured by Sony at TGS 2006 are listed below, in order of release. The company has also released information on how far along each game is in overall development--the percentages completed are also listed below. (Another brochure listing floor-demo build development was also distributed with slightly different percentages.)
JAPAN SHIP DATE / TITLE / STATUS
11/11/2006 / Genji: Days of the Blade / 70% complete
11/11/2006 / Mah-Jong Fight Club Online / 60% complete
11/11/2006 / Mobile Suit Gundam: Target In Sight / 80% complete
11/11/2006 / Resistance: Fall of Man / 80% complete
11/11/2006 / Ridge Racer 7 / 80% complete /
11/11/2006 / Sega Golf Club featuring Miyazato Family / 70% complete /
November 2006 / Armored Core 4 / 80% complete
December 2006 / F1 Championship (working title) / 60% complete
December 2006 / Gran Turismo HD (working title) / 70% complete
December 2006 / MotorStorm / 60% complete
Winter 2006 / Need for Speed Carbon / 70% complete
Winter 2006 / Enchant Arm / 70% complete
Winter 2006 / Railfan / 30% complete
2006 / Sonic the Hedgehog / 80% complete
2006 (Projected) / Fatal Inertia / 90% complete
Spring 2007 / The Eye of Judgment / 70% complete
Spring 2007 / Heavenly Sword / 65% complete
Spring 2007 / Lair (tentative for Japan) / 40% complete
Spring 2007 / Monster Kingdom: Unknown Realms (working title) / 30% complete
Spring 2007 / Virtua Fighter 5 / 70% complete
Spring 2007 / Virtua Tennis 3 / 50% complete
Spring 2007 / Wangan Midnight / N/A
Summer 2007 / Everybody's Golf 5 (working title) / 30% complete
Summer 2007 / Warhawk / 50% complete
2007 / Afrika (working title) / 30% complete
2007 / Metal Gear Solid 4: Guns of the Patriots / N/A
2007 / Coded Arms: Assault / 40% complete
TBD / Devil May Cry 4 / N/A
TBD / Bladestorm: The Hundred Years' War / 60% complete
TBD / fl0w (working title) / N/A
TBD / Shirokishi / 10% complete
TBD / Final Fantasy XIII / N/A
TBD / Rainbow Six Vegas / N/A
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September 22nd, 2006, 17:30 Posted By: wraggster
The Pink PSP was unveiled a few weeks back and now at the Tokyo Game Show Sony showcased a few design concepts of the PSP. The PSP was shown in a variety of bright colors like Metallic Red, Blue and Yellow along with the military camouflage design (which sucks). Motorola started the multi color concept for RAZR line of phones followed by Nintendo for DS Lite and the multi colored products were hugely successful. So dont be surprised if these concepts become a reality.
The Blue one gets the wraggster seal of approval, whats your fave.
Via newlaunches
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September 22nd, 2006, 17:37 Posted By: wraggster
That's the name of the Samurai Spirits compilation SNK Playmore is developing for its Neo-Geo Online Collection for the PS2. It'll include 6 titles in the series (presumably all the episodes born on the MVS), according to Famitsu. The already announced World Heroes compilation will get the name 'World Heroes Gorgeous' and will include the full series, while rumors of a Fuu-Un Mokushiroku series pack [Savage Reign and Kizuna Encounter in the West] are still in the air. Famitsu also shows us the very first screen of Doki Doki Majo Saiban (Dengeki Online has the second one), one of those games from the new batch of non-action titles for the DS from the company, which we mentioned here. Finally, SNK Playmore has just confirmed brand-new graphics for The King of Fighters XII. That implies 'true hi-res' sprites, if you ask us.
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September 22nd, 2006, 17:38 Posted By: wraggster
During tonight's little corporate get-together, Phil H. gathered the press types around one of the 1080p displays to let us in on some secrets. He walked us through the Cross Media Bar to show off the user interface.
Phil demoed the photo viewing capabilities of the PS3, displaying high resolution photos, showing off the transitions, letting us have an intimate look at some anonymous Sony employee's cat. He walked us through nearly all of the menu picks—3D music visualization, texting friends, video and voice chat—he burned through them all with lightning speed.
One surprise was that Phil gave us a preview of the embedded PS3 Web browser, shipped default with every unit. Users will be able to quickly switch through multiple windows with ease and at 1080p those Web pages should be easy as pie to read. Rightly so, as this will be the interface for purchasing through the Sony network.
Oh, right. Speaking of 1080p, Phil confirmed that multiple games (Ridge Racer 7, Gran Turismo HD, Virtua Tennis 3, NBA, and Mobile Suit Gundam: Target In Sight) at the show were running at both "true" HD resolution and at 60 frames per second. He then rubbed that accomplishment in the face of Sony's distinguished competition, who apparently said this feat couldn't be done.
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September 22nd, 2006, 17:39 Posted By: wraggster
Yesterday at Sony's TGS 06 conference, Ken Kutaragi announced that the Playstation 3 will allow you to download PC Engine and Genesis titles to your PS3.
You know, I'm really tempted to knock Sony for this one as another half-hearted grab at ticking off a feature on another console. But, really, every other console is now supporting downloads of retro games. Xbox Live's Arcade titles have predominantly been arcade ports — right now, their library of retro games looks weakest. Nintendo Wii, of course, will have the Virtual Console, which will offer a huge number of Nintendo and Sega titles.
If you like retro games and are some how morally opposed to emulation, this is all great news. It's hard to fault a company for offering it, even if you are suspicious of the quick slide into microtransactions. Then again, we haven't heard the price yet on these titles from Mr. Ken "Gran Turismo HD Will Cost $1,000" Kutaragi.
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September 22nd, 2006, 18:36 Posted By: wraggster
To the right of a long wall of playable PS3 demos (and a few trailers running on PS3s), Sony had on hand two PlayStation 3 units encased in cylindrical glass. Unlike previous viewings, this time Sony showed off what we presume is the final case design for its PS3 games.
The two cases shown were for Grand Turismo HD and Heavenly Sword. The case designs were identical to what IGN reported about a few weeks back. However, both their mockup and our my speculation were off regarding the outside shell, which is translucent and features only a tiny Blu-ray engraving in the top-left corner of the box.
Screens Via Comments
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September 22nd, 2006, 19:02 Posted By: brainpan
Nyxojaele is coding a FFVI remake for the PSP, heres the latest news from him:
My game is now being ported over to the PSP. (For those who don't want to ask a silly question, that's a Playstation Portable^^) This also means a change of engine, which I've also been dealing with. That said, I am now no longer using the Ogre rendering engine. Don't get me wrong, it's an AMAZING engine, but it's uhm... overkill, for what this game will require. I'll definately keep it around for other projects tho, I love it to bits! The engine I'm now using is called LTE game engine. It's a PSP conversion of the wellknown "Irrlicht" engine for the PC. Since this is a (semi)fullblown GAME engine, instead of just a rendering engine, it'll also save me LOADS of time programming things, such as a sound driver, etc..
So, in the last 2-ish weeks, I've been porting my game into the LTE engine, and at the same time, porting it over to the PSP. All is going well, it's just taking time. I have a lot of the internal framework done now, and have started on something you can actually SEE. This is where the fun comes: I've recorded a video of me booting up my PSP, and playing a teaser trailer of my game. This serves 3 purposes:
1) It proves it's on the PSP.
2) It gives you some eye candy (yay!)
3) d^-^b
So anyways, without further adieu:
Heres another Update
Timing: The original took 18 seconds until the musical clash (and thus, the logo fading in). Because of the song I used for this, I could only edit it down to 25 (roughly) seconds until the musical clash in my version. So yes, a bit longer. It can & will be skippable. When I first created this, I had the SNES song playing, for timing. I obviously wanted a higher quality song, and when I got it on there, I had to adjust my timing in it as well. Haha, I have my SNES with FFIII in it, -right- next to my computer, cause I'm always using it as source material. It is, by FAR, my prime source material for influence on virtually -anything- in my version of the game.
2 Things still need to be done to it before it's really complete:
1) The sound blips. Occassionally you hear them because MP3 playback is expensive. Occassionally the PSP slips up. (it's only got a 200mHz processor!). I'm currently looking into AT3 playback (that is sony's audio format native to the PSP, or something...) Hopefully it'll run nicer. If nothing else, it appears to make smaller files, although I haven't messed with that portion of it extensively.
2) The logo. I want to clean up the logo so it appears sharper on the PSP screen. Right now, it's a scaled down direct rip from ... something. Something off the net- god knows. It's just a temp, anyways. Also, I want to have the logo appear for a second or 2 before the clouds thing starts, as that's what the original does.
Heh yah, this, programming wise, doesn't show off much of anything. I'm aware of that. Like I said, most of my programming time went into the internal framework, recently. This intro sequence is just the initial visual progress I've made with this.
Sources: The song played is a cropped & slightly edited (volume fade, etc..) version of FFVI opening theme (Tina) off of the FFVI Grand Edition CD. The graphics are freely available high res photos available on the net, and HEAVILY HEAVILY modified for the game. I -was- gonna take these shots myself, but we never get cool clouds like that here, and setting up a system (although not hard...) to take photos of lightning is kinda a lost cause here-- most of our lightning is up inside the clouds, and just appears as sheets of brighter clouds
Sounds like an awesome project coming soon for the PSP.
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September 22nd, 2006, 19:04 Posted By: wraggster
Via PC World
Amid the furor over next-generation gaming consoles--notably the PlayStation 3 from Sony Computer Entertainment (SCEI) and Nintendo's Wii--there's still energy for excitement about the less-pervasive handheld games consoles.
SCEI's PlayStation Portable (PSP) in particular has had its share of bad press recently when the company projected lower sales this year, the PSP's second full year on the market. One thing that may help arrest that decline, however, is the belated arrival of two peripherals for the PSP that have been long-awaited by many handheld owners.
Both were on show Friday as the Tokyo Game Show here, east of Tokyo.
Camera, GPS Add-Ons
The first, a $43 digital camera add-on called "Chotto Shotto" (Quick Snap), is due to go on sale on November 2 in Japan. The 1.31-megapixel swiveling camera is housed in a shiny chrome case that attaches to the mini USB slot at the top of the PSP. While no games exist that make use of the camera yet, the supplied software allows users to take shots of themselves or others and add simple graphics.
The second accessory is a $51 GPS receiver that works in conjunction with four software titles initially--a golf-course guide and shot advisor, a car-navigation package, a star-gazing application and a new version of Metal Gear Solid. The GPS unit also connects via the PSP's USB port and will go on sale in Japan on December 7. Overseas prices and availability have yet to be announced.
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September 22nd, 2006, 19:07 Posted By: wraggster
If you were wondering just how big Sony's game development studios have gotten in the 10+ years since the release of the original PlayStation, you only need to hear this bit of news. Phil Harrison, head of Sony Worldwide Studios, revealed to Japanese site Famitsu.com today that the company's vast array of international studios now has around 190 titles in development for the PlayStaion 3, PlayStation 2, PSP and other systems.
That's a whole lot of games, especially considering how many games currently bear the Sony Computer Entertainment name on release charts in the likes of Famitsu.
Of the 190 titles, Harrison disclosed that 100 are for the PlayStation 3. Sony's focus has clearly shifted to the new generation of gaming.
Famitsu also asked Harrison to share the World Studios title that he most recommends. Harrison cited Resistance as a game that's getting lots of attention in the US and European markets. He also noted that Level 5's White Knight Story is getting attention throughout the world.
The Famitsu interviewer mentioned a personal interest in Sony's mysterious Afrika title. To this, Harrison responded, "Afrika is a perfect example of a game that expresses the crossing point of real and virtual."
We're still not sure what the game is all about, but we're getting more and more excited.
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September 22nd, 2006, 21:15 Posted By: wraggster
NJ has released a new version of his excellent CPS2 (Capcom Play System 2) emulator for the PSP, this release comes in 2 flavours, one with Kernal Mode support and one without, obviously kernal mode support will run much faster, heres the translated news from his site:
About Kernel Mode version
In order to start with Kernel Mode for, it just did, you do not use the function of Kernel Mode.
Usually, the difference with the edition some memory just increases, but TIFF loader after the eLoader 0.98
When you use with FW 2.5/2.6, because the memory which can be guaranteed is little, the person who used this is good
Probably will be.
Modification/correction item ver.1.0
Everything please delete ini file/state up to of beta 2 data.
Because of sense everything please do again to draw up cache file.
romcnv.exe was renewed to ver.5. Referring to details converter/readme.txt.
The mask processing of sfa2 and progear re-correction.
Correcting the mask processing of the opening demonstration of sfa3.
Correcting the trouble which the character name of msh is indicated to the rear of the character.
Because with mmatrix it has frozen after the name entry, correction.
Decreasing the size of cash file of mmatrix.
Correcting the mask processing of the ending of dimahoo.
The prayer number of people which are set with [sabisumeniyu], value of the coin input port just in the input button
Way it reflects, correction.
The specification of zipname.dat a little modification.
Empty memory approximately 1MB increase. (As for Kernel Mode edition approximately 1.5MB increase)
Initial value of AUTO Flameskip modification to OFF.
Download and Give Feedback and Compatibility Reports Via Comments, Excellent Work NJ
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September 22nd, 2006, 21:40 Posted By: wraggster
Metal Slug fans rejoice as SNK Playmore has confirmed that Metal Slug 6 is set for inclusion in the forthcoming PSP compilation, Metal Slug Anthology.
Anthology is already set include arcade perfect conversions of Metal Slug 1, 2, X, 3, 4 and 5. With the addition of Metal Slug 6, fans of the series can finally get their hands on the sixth game, previously unavailable outside Japan.
Alongside the full roster of Metal Slug titles, Anthology also promises two-play co-op mode, via wireless multiplayer, both full- and wide-screen versions of each title, plus unlockable content including Metal Slug galleries and character art.
Peter Rollinson, product manager at Ignition Entertainment, European publisher of Anthology, notes, "The inclusion of Metal Slug 6 in the Anthology, means that an all ready great package has just got a whole lot better. Metal Slug Anthology now offers something for everyone".
Metal Slug Anthology is set to land on PSP in Europe this winter.
Via IGN
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September 22nd, 2006, 21:42 Posted By: wraggster
Heres an excerpt:
Gunpey is something of a romantic notion of a videogame, something to keep very close to your heart if you are so stricken. The title, originally a puzzle game by a crew working with the late game maker Gunpei Yoko, derives its name from the beloved designer. It's always been a simple title -- another in an endless line of blocks and shapes making forms before the well fills up -- but its creative and manic gameplay is fittingly alive and well, finally brought back into action with new versions for the Nintendo DS and PlayStation Portable.
The demos of the two versions of Gunpey on display at TGS showed the two entirely different mindsets that these handheld platforms have inspired. For the PSP game, we get a cool and cyber-styled game that looks like Lumines after some fine wine, a sexy puzzler called Gunpey Reverse; for the DS, its party time on a portable with a game that's 10x crazier than Samba De Amigo in style and character design, utilizing the touchpad for whisking away blocks to the calypso beat in the title Oto wo Tsungaou! Gunpey Reverse. Not surprisingly, the supervising production team on this new set of versions is the same that brought to handheld Lumines and Meteos, and both have the stamp of their creator across every element of design.
Full Preview at IGN
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September 22nd, 2006, 21:43 Posted By: wraggster
Heres an excerpt:
Something just fails in the translation of this Ape Escape franchise from PlayStation/PS2 to PSP. The original series -- and especially the first in the franchise -- was unique, innovative, and highly compelling. Many bought DualShocks for their PS1 systems just to play this game. But on PSP, the series has gone nowhere over a series of games. A port of the PlayStation original was decent but nothing special, while the Ape Escape Academy titles showed initial promise but little else in gameplay or party play fun.
And now, we have Ape Escape Racer, aka Sarugetchu Piposaru Racer in Japan. If you wanted Mario Kart on a PSP, or just Mario Kart on any system with just monkeys instead of plumbers, well, here you go. There's little to distinguish this game from the countless other kart racers out there in the demo we played at TGS, and the graphic performance of the game gave us little to look into for more hope.
Full Preview
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September 22nd, 2006, 21:47 Posted By: wraggster
Heres an Excerpt:
Charming every time we see it, the PSP entry in the Ratchet & Clank series was once again playable after a few American press tours, here for the first time in Japanese. There wasn't a lot more to see in this version's demo, but when a game is as good as this at just 15% completion, you give it another whirl and love it.
Vying for the title of best-looking PSP game this early in development, Ratchet & Clank: Size Matters shows that what really matters is framerate. We don't mean to spark up a battle between the makers of this game and the makers of Daxter on PSP (you're both super-teams, keep doing what you're doing), but one thing we were immediately knocked down by in this R&C game was how the super-smooth framerate (which we'd guess to be locked at 60 on PSP) made the game just sing. Great animation on Ratchet and his enemies also made for very pleased eyeballs, particularly in the smooth lip movements of talking characters and shrieking monsters. Textures are generally a little simpler and lower-res than something like Daxter (which never let go with colors and flower and textures and, well, stuff), but what is textured is often quite nice (the Hawaiian shirts on the bad guy bots are surprisingly sharp and clear), and what is left simple is often done with intent so that everything looks smooth. This is a game by game makers who know what kind of rug makes the room hang together.
Full Preview at IGN
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September 22nd, 2006, 21:49 Posted By: wraggster
Heres an excerpt:
It's hard to knock a plucky little puppy like Parappa the Rapper, but disappointment set in with this first PSP entry in the franchise almost immediately. It's not that this is necessarily a bad port of the classic PlayStation music game, it's just that all it there is to this is a port of the PlayStation game. There's a multiplayer mode added, but that's never been a strong suit of the series (it also wasn't playable here at TGS.) The rest of it is the same: the graphics, the stages, the music, the challenge, the design ... the one single disc in a series that's three deep.
What's inspired the bad feelings for this port is that the graphics are very pixilated in the port, and after witnessing the smoothness capable in Flash-style vector-based graphics such as those displayed in the buttery LocoRoco, Parappa just isn't his cool-assed self anymore. The visual techniques used in Parappa seem ripe for redoing using more modern vector techniques versus single-dimension polygons used in the old game -- flat is flat -- and even re-rendering the characters from the old game for this new game's sharper resolution could have made this a keeper port. Gitaroo Man from Koei came to PSP with so much color and beauty that it hurt our eyes, but Parappa seems to just lay there on the PSP screen. It wouldn't have taken much to make us less snobby about this port -- obviously, there's only so much you can and should do to a game with a paper cut-out dog rapping with a ganja-infused frog -- but the fact that they did nothing just leaves us with little to crow about for this otherwise welcome return for Parappa.
Full Article at IGN
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September 22nd, 2006, 21:50 Posted By: wraggster
Heres an Excerpt:
Namco's Tales of... series has really come into its own ever since the GameCube Tales of Symphonia conquered the platform and finally came into the hearts of American gamers. Namco has produced a flurry of entries in the series for just about every platform imaginable, including two ports of classic entries to the PSP (Tales of Eternia and the recent Tales of Phantasia: Full Voice) as well as a remake on GBA of Tales of Phantasia. Added to the Tales here at TGS are two brand new and completely stunning new portable entries, both of which bring the series to handhelds in full 3D.
Tales of the World: Radiant Mythology for the PlayStation Portable follows on a Tales line originally seen on GBA. The breakthrough for this PSP game over prior PSP Tales games is that it features a full 3D battle system, more like that of the new Tales of the Abyss than Tales of Legendia (which tried to stick to the classic 2D viewpoint of the series, just replacing sprites with polygons.) In battles, your party unfolds four deep in rather large arenas to combat a multitude of enemies at a time, utilizing a full free-roaming battle engine. In action, it's most impressive on PSP -- with you and your full party running around batting often dozens of enemies at a time and working together for attacks and defenses, the PSP's screen fills up with action at every angle. A robust character customization system and full system of character classes for your four figures lets you create the characters you want to play as. Loadtimes in and out of battles are tremendously fast and hidden by effects, and the cel-shading used for the backgrounds and characters is very well-done on the system. It's a festival of colors and effects, and while the overworld dungeon crawl has more fog than we'd like to see in a game so otherwise attractive (we should also probably add, no multiplayer sadly), it's a very good-looking and easy-to-play PSP game.
Full Article at IGN
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September 22nd, 2006, 21:53 Posted By: wraggster
Article from IGN
The PlayStation Portable Camera has been the subject of a whole lot of interest but not a lot of info in the long await for its release. The camera was playable in limited form at E3 2006, but its full capacities were on display here at TGS, giving a better impression of its abilities and its intents.
For those familiar with the recently-unveiled Wii photo mode, you'll recognize a lot of that fun-friendly design in this PSP concept for photo/video management. The 1.3 megapixel camera's software is for more than just snapping photos and videos, as a robust photo viewer and even a photo editor (more like a photo accessorizer) are also built in. Hit a button and you can watch all of your photos play in a slide show, complete with a variety of effects (including cloud dissolves and silly borders, if you so choose). Videos also have goofy viewing options, as you can have your series of sequences play back in black-and-white or reverse, amongst a series of assigned or randomly-chosen effects.
The editing application also allows you to make your photos and videos more interesting, assigning some of the effects detailed above as well as adding new abilities. If you wish to put funny glasses and a mustache on a PSP snap of your idiot friend, for example, go right ahead. We weren't able to find Red-Eye reduction in the settings, but it's possible that there may be some simple functions for more necessary photo edits as well. For videos, you can put titles and borders around clips (nothing says "Happy Birthday" like a PSP video of all your friends saying it with a big Happy Birthday sign around them.) There are a total of 72 different modifications you can make to your media with the software, including background music playback. Videos can be captured at full PSP res (480x272) at 30 fps for up to 15 seconds; photos can be snapped at either 480x272 or 640x480. The camera costs 5000 yen, which is close to $50.
Using the PSP Camera was fairly simple. The camera rotates 180 degrees, so you can either face the camera from the PSP screen either back at yourself or at your subject, or you can twist it around and use a more traditional view with the PSP's screen acting as your very-big viewfinder. There is a digital zoom function to the camera, which isn't ideal in implementation in that it jumps in steps of zoom rather than smoothly zooming through various width levels. We didn't notice the same kinds of problems of time-delay in refresh rate as the E3 2006 demo version of the PSP Camera did, so that hopefully will not be an issue anymore. In previous announcements, indications seemed to be that the PSP Camera would snap pictures and videos directly to your Memory Card, just as standard media for the PSP to handle and trade, but the TGS build made us nervous for how Sony really intends to handle the feature -- when we jumped out of the Camera application to check out the Memory Card, it was empty in the Photo and Video folders for some strange reason ... hopefully these snaps will just save like normal PSP media, because we really aren't eager to take pictures and video if they're only compatible inside the PSP. Video can apparently be "exported" to AVI for playback on a PC, according to a recent press release, but how video is exchanged and why AVI (when modern PCs can use PSP's MPEG4 formats just fine, assuming this shoots in that format) is a mystery.
Also unnerving was that this demonstration on hand at TGS was all there was of the PSP Camera. No clever EyeToy Portable to show it off. No GameFace or in-game photo feature to identify your online log-in in whatever game might support such a feature. No games of any kind using the PSP Camera. We also didn't see any online photo/video trading in the application, or anything else cool for the use of this new accessory. No PS3 implementation was detailed either. All you could do here was take pictures and screw around. At just 1.3 megapixels, the PSP Camera is bettered by some cellphone cameras, and 15 seconds of video is really best as a gimmick and little else -- this accessory needs to do much, much more than what was shown here if Sony expects it to do well.
We do know that SCE Studios London, the makers of the EyeToy Play series, have been kicking around plenty of ideas for PSP Camera games, so hopefully it's just a matter of time before we see this gadget fully unleashed. Its qualities could have been better, but it's got enough power to do some cool things. Now we just need to see Sony do it.
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September 22nd, 2006, 22:03 Posted By: wraggster
News from the Beeb
The PlayStation 3 (PS3) has been a long time coming. Five years ago Sony announced its intention for the next generation console when it declared publicly it would develop the Cell, the powerful chip at the heart of the next generation console.
Last year the electronics giant announced to eager gamers everywhere that the third PlayStation would finally hit shelves in Spring 2006.
Two delays later and Japanese and US gamers will finally be getting their fix of the sleek black machine this November, while European console addicts will have to wait until next spring.
The PlayStation 3 looks, sounds and plays as you would hope
Since the first machines were shown in Los Angeles in 2005, the closest most gamers and journalists have ever come to a machine is in a photograph or in a glass case.
But at the Tokyo Games Show (TGS) this year Sony finally delivered on its half a decade of promises.
TGS is the first show where anyone can get up close and personal with the console.
The PlayStation 3 is five years in the making
Sony has 200 of the finished machines and is showing more than 20 titles here in Tokyo, including the first person shooter Resistance: Fall of Man and the Grand prix driving game F1 Challenge.
But the question on everybody's lips when they step up to the machine is: has it been worth the wait?
And luckily for Sony after stepping away from the machine, grinning, the consensus is yes.
The PlayStation 3 looks, sounds and plays as you would hope.
More realistic
The first thing you notice is the landscape created in the games look more realistic than ever before. Waters glimmer, glaciers shine and trees beckon to be touched.
The machine is released in November in Japan and the USA
Playing the action adventure Gengi: Days of the Blade there is a scene when you must fight in a river near a water fall. As you tackle the samurai-styled warrior, water flows past your feet carrying with it curled autumnal leaves. Carp dance around you feet as you slash at the bad guy.
The landscape is also the first thing you notice while playing the latest instalment of the driving series Gran Turismo.
The Swiss Alps look almost photorealistic, with sunlight glinting off the snow-capped peaks and hanging glaciers.
Detached from surroundings
But look past the landscapes and not all is well. The cars in Gran Turismo HD, as the latest version of the game is called, seem to hover above the ground. They don't seem to interact with the road surface. The basketball players in NBA 07 suffer a similar problem. The hoop-shooters seem to skip across the floor without actually setting foot on it. The characters too seem to be detached from the surroundings of the court.
With nothing in real life to compare it to you get sucked in
Some games also suffer similar problems to those seen on some HD movies. The clarity of the picture and the vibrancy of the colours sometimes make pictures seem too real and in turn they look unrealistic.
None of this really detracts from the gameplay and the developers of the titles were at pains to point out that they were still in development.
Many of the games on show do not have these problems. In particular those that take place in worlds where you are asked to suspend your disbelief and enter a fantasy.
Sucked in
With nothing in real life to compare it to, you get sucked in.
Lair is a good example. In the game you are a warrior in control of a dragon swooping through a dream landscape.
Rival console Xbox 360 hit shelves last November
To control the mythical beast you use the PS3's new tilt sensitive controller.
The motion sensors in the wireless controller give you six degrees of motion allowing you to control the attacks of your dragon.
Comparisons with the Nintendo Wii's controller are necessary but difficult.
Like the Wii's controller Sony's gives a compelling and natural feel to games. When playing driving games for example most people seem to tilt the controller without thinking. The motion sensors exploit this.
Two-handed affair
But unlike the Wii's two controllers, one for each hand, the PS3 controller is a two-handed affair. For large or fast gestural movements using both hands can feel awkward and at times the controller is slow to respond.
But overall it makes gameplay more interesting and fun. What gamers have lost in the dualshock controllers of the PS2, that vibrated to provide game feedback, they have more than gained in the new motion sensitive controller.
The on-screen interface of the PS3 is also intuitive. It uses the same menu system as the PlayStation Portable (PSP) and gives you access to internet settings, photo libraries and downloads for example.
Photos can be displayed using the onboard software to create slide shows, while video conferencing and instant messaging allows you to chat to your gaming pals.
Slick software
The menu also gives you access to the inbuilt web browser, a slick piece of software that allows you to have multiple pages open at any one time on screen. The controller allows you to cycle through them or display them in tiles across the screen.
Although these extras are nice touches they feel rather like solitaire coming as part of your PC's operating system.
It is nice to have but not the reason to buy the system.
Sony is marketing the PS3 as an entertainment hub, and for some it will be. The inclusion of a high definition Blu-ray DVD player certainly drives this message home.
But in the first instance the PS3 will probably attract the gaming purist to open their wallets and part with a not insubstantial amount of cash for the sleek, lacquered black box of graphical joy.
At least they will have had five years to save up for it.
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September 22nd, 2006, 22:09 Posted By: wraggster
kyelewis posted this news/release:
Hey there guys,
It is my great pleasure to present my first ever TIFF game... no... my first ever PSP homebrew game ever... Tiff AnalogFun! Yeah, sorry about the name, it's kinda sucky, aint it? So is the game, but hey, it's my first time coding PSP, so shoot me.
HOW TO PLAY:
Aim of the game is to use the analog stick to fill as many blocks as you can in 30 seconds. Then you're told your score. It's a good time-filler, if nothing else. Press [Home] to Quit.
Double Time: Squares are worth double points in the last 10 seconds of the game
INSTALLATION INSTRUCTIONS:
Unzip, and copy the PSP folder you unzipped to the root of your MS. Browse over to your photos, and use "Run as slideshow" for "ANALOGFUN".
Important Note: If you don't run as a slideshow, the analog stick won't work... which kinda defeats the whole purpose of the game. I was probably meant to initialise the analog stick somewhere in the game and didn't... or perhaps not.. either way, using X doesn't allow the stick to work. So if you're having problems, this is probably why.
SOURCE CODE:
Is available at http://yallara.cs.rmit.edu.au/~klewi...1.1-source.zip. It is, of course, based on the great 2.8.0 sdk work by fanjita and the rest of the crew over at noobz.eu. Feel free to use the source in whichever way you wish to make new TIFF homebrew.
KNOWN BUGS:
If you don't run as a slideshow, the analog stick won't work
Enjoy Y'all!
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September 22nd, 2006, 22:16 Posted By: wraggster
Dark Alex has released his Homebrew Enabler for the PSP v2.71 Firmware, which basically means you can run games via the Games Menu, bloody awesome release, heres the release info:
This program enables homebrew to be run in 2.71 through the XMB. It makes a patch that remains permanent until hardwar reset. Sleep mode won't remove the patch.
Note: this program writes some small files in the flash, ONLY the first time is executed. IT does NOY rewrite any existing file in the system, it writes new files, so the probabilities of bricking are practically null.
Instructions
------------
- Copy all contents inside MS_ROOT to the root of your memory stick.
- Go to the PHOTO viewer of the XMB and enter in the folder "HEN".
- If the psp just freeze, reboot your psp and try again. Currently the tiff is very unstable and it
is only executed sometimes. I'll try to improve that in the future.
- The first time you run the program, you will see quickly a blue screen, and after that a screen
that can be of two colors:
* Red: the files couldn't be written to the flash (it hapens a few times). Just keep trying.
* Green: The files were written succesfully. After that, the xmb will be rebooted. Now you can run
the homebrew in format prepared for 2.71. (see details below).
- As mentioned before, the patch will remain resident in memory, and even entering sleep mode
won't delete it. Only a hardware reset will remove the program from memory.
- When you do a hardware reset, you'll have to run the tiff again. This time there won't be green or red screen, just a blue screen and xmb reboot, since
this time there is no need to write to the flash.
Notes about homebrew running
-----------------------------
- Current homebrews are not supported. Since current homebrews are in static elf format, they
won't run (they are rejected by the 2.71 kernel). Homebrews for 2.71 have to be in prx format.
Programmers see the programming notes.
In future versions i may patch the kernel to allow it to accept static elf's.
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September 22nd, 2006, 22:29 Posted By: wraggster
Amazon.com have just lowered the price of the Neuros MPEG-4 Recorder 2 Digital Video Recorder down to a rather nice $99.99 and with free shipping, heres some details for those of you who dont know what this is:
Record live TV, movies, and home videos from any source for playback on video iPod, PSP, Smartphones and mobile phones, and other handhelds
No conversion necessary; works just like a VCR
Records directly to CF memory cards, memory stick, and microdrive
Sync your video with iTunes for immediate iPod download
More information at Amazon.com
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September 23rd, 2006, 02:26 Posted By: Zion
Hi guys, i thought i would share my first C coding project with you
This project is what i originally wanted Z-Mix to be, but due to lua-player not supporting Mp3 files it was not possible to do...
So this is a mp3 player for the psp
This version automatically loads the mp3 contained in the same folder as the eboot.
The controls are printed on screen.
The Mp3 file must be named "music".
The next release will contain a mp3 selector, nicer gui & a picture slideshow too
Enjoy my first C coded app
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September 23rd, 2006, 03:47 Posted By: wraggster
News via PSPfanboy
For the non-believers, this is a demo reel (note: no sound) showcasing some of the hot new titles coming to the PSP soon. You'll see the Ape Escape Racer, Jeanne d'Arc, the new Talkman, PaRappa the Rapper, Ratchet and Clank, Ace Combat X, Gundam Battle Royale, Tales of the World, Boxer's Road 2, Monster Hunter Portable 2, and more.
It's clear that the games library is maturing quite a bit on the handheld. I'm really impressed by how far the handheld has gone graphically, and that's with the CPU clock still limited 33%. A lot of these games look like winners, too. I'm really psyched for Jeanne d'Arc and Tales of the World. Ratchet and Clank looks absolutely beautiful too.
Video Here
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September 23rd, 2006, 03:52 Posted By: wraggster
Madsoul posted this news:
MaDSouL and HEDZX are in work on making a sequell to madsoul little boring mod for super mini mario called Dark Flower. We are now gonna release a little beta for you all to test and give us feedback on bugs, gameplay and that sorta things! The gfx is not at its highest level (so dont say "madsoul, why do you suddenly suck..?" its not the finnished product) Its made in lua and you have to play it through the lua player.
Be sure to read the readme for instructions on how to play and follow the tutorial and the level to finnish the game. Its kinda short right now but we will add more levels and gameplay futher on in development. As i said before, right now we need feedback and comments!
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via madsoul
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September 23rd, 2006, 03:59 Posted By: wraggster
mEo posted this news/release:
Hi,
I have made an application that helps you to install various programs and configure settings to get live tv streaming onto your PSP. It uses TVU Player, TVC Media Player and the psp application PMP VCL. What the program is, is a step-by-step guide to make it a lot easier to setup, rather than having to fiddle with numerous settings and tweaking it to get it right.
Download Here (psptvsetup.exe 14.9mb)
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September 23rd, 2006, 04:05 Posted By: wraggster
Via Gizmodo it looks like theres to be 2 new coloured PSPs confirmed for Japan, the Silver and Pink PSPs, heres some screens:
Will you get either console, got to say personally that the Silver one looks a tad crappy in that pic.
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September 23rd, 2006, 04:17 Posted By: wraggster
We all know the Playstation emulator for the PSP is coming soon, and it looks like Sony are going to use the PS3 to download them to transfer later to PSP.
Heres some screens (via ps3fan)
Lets hope having the PS3 isnt a requirement eh ?
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September 23rd, 2006, 04:20 Posted By: wraggster
Via PSPVault
Well here's the only detail we've heard so far about how Metal Gear: Portable Ops will support the PSP's upcoming GPS accessory. According to Kojima Productions' Tokyo Game Show page
"if you connect the GPS receiver, you can also find friends while outside."
So the GPS serves only to locate other Metal Gear Portable Ops players in your area? We'll hopefully have something more concrete in the near future, but for the time being, this will have to do.
Interesting eh?
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September 23rd, 2006, 04:25 Posted By: wraggster
Via PSPVault
Details on two new titles from Sony for the PSP. The first is the latest iteration in the Talkman series, dubbed "Talkman Shabelingual Eikaiwa," or "Talkman Talklingual English Conversation."
The second game is "P-kara," the PSP's first karaoke game!
Talkman Shabelingual Eikaiwa
Game's official site:
http://www.jp.playstation.com/scej/t...alkman/shabel/
Talkman Shabelingual Eikaiwa is a game to work on improving your English conversation skills. Judging by a few of the posts on the forum, it seems a few of you reading this article could use this title. The developers intend to have you improve your skills by practicing with the game for 15 minutes per day.
It's due out this winter.
-P-kara
Game's official site:
http://www.jp.playstation.com/scej/title/pkara/
P-kara is the PSP's first karaoke game. You're able to download as many as 3,000 different songs to sing to, and Sony will also regularly be providing new songs to download. No details on pricing or release date for this game. We're also wondering if you're supposed to use Talkman's microphone attachment? Or does Sony have something else in mind?
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September 23rd, 2006, 04:28 Posted By: wraggster
News via PSPVault
Here we have some details of the PSP's upcoming camera accessory, "Chotto Shot."
Movies recorded using Chotto Shot can be exported to AVI for viewing on your PC. "Chotto Shot Edit" editing software is included.
You can use AdHoc to exchange videos with your friends. More details as they come in!
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September 23rd, 2006, 04:32 Posted By: wraggster
Via PSPvault
Fantastic news about the PSP is absolutely pouring in from the Tokyo Game Show.
First up is some new screenshots and information on the PSP's GPS accessory. "Minna no Golf" allows you to plan out your shots at actual golf courses (in Japan) using the GPS accessory. As we predicted, Edia will indeed be providing full-on navigation software for the PSP.
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September 23rd, 2006, 10:55 Posted By: wraggster
Looks like Namco's Ridger Racer 7 is too taxing on the PlayStation 3. We caught this poor floor rep tending to the overheated, bugged out PS3 that shit the bed during the first day of TGS. Yeah, we know this sort of thing happens all the time when you've got unfinished code running on unproven hardware, but we also know that even though you've got a Bravia television and a high end PlayStation 3, your cooling solution is wicked ghetto.
Plus, 1080p and 60 frames per second don't mean squat when you're rendering a blank screen.
We've seen a couple of kiosks and machines go down, but can somewhat safely assume this is just software related and not an issue with the PlayStation 3 machines themselves.
We'll have more gratuitous fatal system errors soon, coupled with frustrated game producers and booth reps. We promise.
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September 23rd, 2006, 11:00 Posted By: wraggster
Via Kotaku:
This sort of makes me sad. I was randomly selected to participate in a Sony survey for the Playstation Portable. The questions read like something that comes up in the tailend of a really bad break up with a needy girlfriend.
I grabbed a couple of screenshots of the survey, just to highlight the thrust of the questionnaire. I found the third question to be quite interesting:
What statement best characterizes your opinion of Playstation overall (console & portable entertainment system) in terms of delivering a quality gaming experience?
*Playstation lags behind the competition in terms of gaming innovation.
*Playstation is no different than any other gaming manufacturer.
*Playstation is the technological leader in gaming innovations.
I kept expecting a question that read: Will you go to the dance with me?
*Yes
*No
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September 23rd, 2006, 11:10 Posted By: wraggster
THE Tokyo Game Show was the event that gaming fans had been waiting for: a chance, at last, to play the much-hyped — and much delayed — PlayStation 3.
For Sony, it was a chance, after a series of embarrassing mistakes, to prove that PlayStation still deserves to dominate the video games market.
What the machine actually delivered was a dazzling array of graphics. The dozen games on show yesterday have reached such sophistication that eyelashes, blades of grass and droplets of water can be animated individually.
But fans and analysts were united in the view that the PS3, despite the superiority of its technology, has failed to demonstrate its “wow” factor.
It will be an expensive, complicated machine, and must make early gains before Christmas to win over the Japanese market, where it will be sold for 50,000 yen (£226). Britain will not get any PS3s until March.
Fans criticised a lack of innovation. The controller was almost exactly the same as the one that came with the original PlayStation and PS2.
It also relies heavily on recycled hits. The games set to be released with the machine bear tell-tale “more of the same” titles such as Everybody’s Golf 5, Virtual Fighter 5 and Ridge Racer 7.
As a result, industry observers have tipped Nintendo as the likely victor in the console war.
Its new machine, the Wii, features a revolutionary motion-sensitive controller. It will cost 25,000 yen in Japan and £179 in Britain.
The new sword-fighting game Bleach, where players swish the controller around the room and their actions are mimicked by armour-clad knights on the screen, may convert newcomers to Wii.
Other titles being tipped by include Bladestorm, based on the 100 Years’ War; Coded Arms Assault, a futuristic shooting game set in Tokyo; Elebits, a bizarre game where players control a swarm of tiny egg-shaped creatures with bolts of electricity as they attempt to tidy the room; and Dead Rising, an unremittingly gory title for the Xbox 360.
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September 23rd, 2006, 11:26 Posted By: wraggster
ZX-81 has posted a new release of his HP48 Calculator emulator for the PSP, heres the release details:
Hi All,
Here is a minor update of PSPX48, the HP48 calculator emulator for PSP.
What's new in this version ?
1.0.6
- Save state is now done using zlib so ram file size is smaller and as a consequence, it is much faster to save
- Bug fix (may display stange characters in the emulator menu)
Zx
Download at Release Thread Here --> http://www.dcemu.co.uk/vbulletin/sho...t=33730&page=3
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September 23rd, 2006, 11:30 Posted By: wraggster
ZX-81 has released a new version of his TI-92 Calculator emulator for the PSP, heres the release info:
Hi All,
Here is a minor update of PSPXTI, the TI-92 calculator emulator for PSP.
What's new in this version ?
1.0.8
- Save state is now done using zlib so ram file size is smaller and as a consequence, it is much faster to save
- Bug fix (may display stange characters in the emulator menu)
Zx
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...t=33675&page=6
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September 23rd, 2006, 11:55 Posted By: wraggster
Take-Two got a letter from the National Association of Securities Dealers Automated Quotations, or NASDAQ, indicating that the company is not in compliance with a filing requirement for continued listing on the NASDAQ Stock Market.
Take-Two knew it was coming, due to an internal investigation of the Bully publisher's stock option grants. This investigation has delayed the filing of Form 10-Q, required to maintain eligibility in the stock market.
The next step for Take-Two is to request a hearing with the NASDAQ Listing Qualifications Panel to review the Staff Determination. Until a decision is rendered Take-Two will continue to be listed under TTWO on the NASDAQ Global Select Market.
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September 23rd, 2006, 11:57 Posted By: wraggster
News from IGN
One of the biggest features of the PlayStation Portable is also unfortunately one of its more underutilized: its wireless capabilities. Use of the PSP's local and online LAN capabilities has been noteworthy where it's been used -- we got off to a great start with games like the 8-player Ridge Racer, and the PSP actually holds the distinction in America for being the first major gaming platform (handheld or console) to have online titles available from Day One of launch. When it's not used, however, the let-down for buyers (to the hardcore gamers that write in to us, at least) is palpable. Particularly when it comes to the PSP connecting to wireless HotSpots for online play and game downloads, we would love to see Sony Computer Entertainment and its partners be much more pro-active than they have been so far.
We're seeing signs of improvement here in Japan in use of the network features, but not big leaps. SCE has yet to announce any kind of integration with PSP for the upcoming PS3 network platform, so developers have been skittish to take on the responsibility of building an online game backend. And while the tech libraries should now be in developers hands to support local wireless and Game Sharing, not every game maker has found it easy to do so. Again, a push on SCE's part to make all of this easier and more powerful for developers to use could really help.
Anyway, enough doom and demands. Here's a rundown from the SCE PSP pamphlet given out at TGS of titles that are using the PSP's wireless, online and Game Sharing features. These are only about 20 of the approximated 34 PSP games on the show floor, so we'll try to pass on an update if we see any more titles that should be noted and commended for connectivity support.
Ape Escape Racer -- Wireless local play.
Ratchet & Clank: Size Matters -- Wireless local and online features. There are not notes about what those online features are exactly (could be online downloads, could be online battle modes ala Ratchet: Deadlocked), but we're psyched to find out.
Winning Eleven 10 -- Wireless local play.
Monster Hunter Portable 2 -- Wireless local play for four players and online connectivity. Online gameplay is sadly not in this PSP version. (The sound you hear ringing out, by the way, is the sound of thousands of Japanese gamers waiting in some of the longest lines here at TGS to play this game shouting, "Oh my god, Capcom, we needed it so very much..." This game was the #1 seller for PSP last year, but Capcom stuck with local play only again for the sequel.) However, added to this PSP game is the ability to download new levels of the game by connecting online.
Ace Combat X: Skies of Deception -- Wireless local play.
Metal Gear Solid: Portable Ops -- Wireless local and online play. This should be the biggie for online features in 2006, so watch for it. Also supported by MGS: Portable Ops is the upcoming GPS device.
Kingdom of Paradise 2: Busouden -- Wireless local play and online connectivity. As in the last game, wireless multiplayer is not planned, instead you can download new battle gear to enjoy.
Parappa the Rapper -- Wireless local play and Game Sharing.
Gundam Battle Royale -- Wireless local play.
Tales of the World: Radiant Mythology -- Online connectivity. Multiplayer isn't part of the game, but we expect there to be some type of online leaderboard or else downloadable dungeons for this PSP game.
Boxer's Road 2: The Real -- Wireless local play.
Mahjong Fight Club: National Competition Edition -- Wireless local play, online connectivity and Game Sharing. The trifecta!
Dynasty Warriors Mahjong -- Wireless local play.
P-Kara -- Wireless local play and online connectivity. This rhythm-action music game actually boasts on its front menu its online features (including connections to So-Net and, for some reason, a dedicated SCEJ website or network), with its offline features looking to be just a secondary component. A nice change of priorities there.
Jeanne D'Arc (Level-5's strategy game) -- No connectivity (in case you were wondering.)
Final Fantasy: Crisis Core -- No connectivity (again, for those anxious to know where this highly-anticipated title stood.)
Hot Shots Golf Portable -- GPS support. Wireless gameplay support wasn't detailed out on the TGS version (which is not playable), but it is notable in its GPS use.
Homestar Portable -- GPS support. This is Sega's astronomy application, so don't look for online gaming, but do look for a handy application when you take your PSP out camping.
EDIA's GPS Navagation Software -- GPS support, obviously. This program lets you navigate street corners in realtime using the GPS and local maps on UMD.
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September 23rd, 2006, 12:02 Posted By: wraggster
Heres an excerpt
For those who like their baffling confusion slathered on like cake frosting on a Jello pie, Sony Computer Entertainment has been serving up the 'Huh's in heaping portions here at TGS. First there was the keynote meeting about PlayStation that was 95% about curing Alzheimer's than it was about playing games. (By the by, if the people at Microsoft manage to make a commercial out of senile old people enjoying the heck out of 360, I'm going to have to give massive props to all of their balls.) Then there was the Nothing that followed, with seven weeks to go before this system needs to be in shopping baskets and yet no answers to critical launch questions. There were the clearly accessible PS3 features available on the menu that we weren't allowed to touch (hell, any one of us journalists were probably a button press away from revealing Sony's Xbox Live killer before Sony did). This year's IGN TGS team is going to come back home looking like linebackers with all the shoulder shrugging we've been doing.
Here's another one for the file: Sony's Technical Demo of connecting a PSP to a PS3. For those who don't like it when their heads explode, please stop reading after the following explanation: The PS3 to PSP Technical Demo showed that the console is able to transfer downloaded demos (including PS1 game downloads as well as PSP samplers) to the portable. One demo was a downloaded copy of the PS1 game Ridge Racer, the other a Loco Roco demo. Simple enough in concept, and we're eager for it.
Full article at IGN
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September 23rd, 2006, 12:03 Posted By: wraggster
Heres an excerpt
The wait for the first PSP game from Level-5, makers of Dark Cloud and chief collaborators for Dragon Quest VIII, is finally over. After being rumored very early on in the system's lifespan and then officially listed as a secret project for some time after that, the PSP game Level-5 has been hard at work on for so long is here and playable at TGS. The wait seems to have been worth it. Jeanne d'Arc is a luscious and complex Strategy RPG for PSP, easily standing out as one of the best titles here at the show for the portable.
Full article
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September 23rd, 2006, 12:05 Posted By: wraggster
Heres an excerpt:
Monster Hunter Portable was one of the brightest spots on the PSP map last year, becoming the highest-selling game in Japan by bringing the PS2 phenomenon to the portable platform almost entirely intact. Capcom has quickly rushed together a sequel for PSP, and despite not adding some features fans of the series have craved, we expect this version to deservedly go gangbusters as well.
Full article
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September 23rd, 2006, 12:06 Posted By: wraggster
Heres an excerpt:
On display at both Sony and Konami's booths at the Tokyo Game Show 2006, Metal Gear Solid: Portable Ops is on display for multiplayer hands-on. It's a short demo, allowing us to take a look at only one map from the game, but we were able to get a feel for how well the game will play on Sony's portable system that could.
The map itself is set outdoors and is based around a large, winding trench. Laying outside of this trench are a number of buildings, one of which you can climb and use as a sniper tower. It's a somewhat small map, but it's also laid out in a way that provides for plenty of cover and blocked off shootout opportunities. In other words, its size is deceiving.
Full article
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September 23rd, 2006, 12:07 Posted By: wraggster
Heres an excerpt:
The latest build of Ace Combat X: Skies of Deception made an appearance on the TGS show floor today. It eclipses all previous versions thanks to updated visuals, content and refined gameaplay mechanics. The demo itself only showed three of the modes available, including Multiplayer, Free Play and Campaign. The latter actually had had three different missions for attendees to play.
Each starts with a mission briefing which lists enemy opposition and all locations of interest. This session looks almost exactly like the briefings used in the console versions, only here you can notice subtle variations such as new music and a graphical effects. Afterward, it's off to the hangar for aircraft and ordinance selection. While it remains unclear exactly how many craft will make it into the final game, the number should equal that of the console games. The same thing goes for weapons. You can expect all the missile and bomb types as before, with a few new ones added to the mix.
Full article
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September 23rd, 2006, 12:08 Posted By: wraggster
Heres an excerpt:
Namco Bandai has had a long line of successful titles based on the Gundam franchise, and at the Tokyo Game Show 2006 it had its newest PSP offering in the series, Gundam Battle Royale. The game is currently only slated as a Japanese release, and as such it was somewhat difficult to figure out exactly what options and such were available, but we did our best.
The TGS 2006 build allowed us to play one of two scenarios in the Campaign mode, each offering three locations to hop into. The first offered up Solomon, Texas Colony and A Baoa Qu, while the second presented us with Colorado, Ethiopia or Hong Kong City. Choosing any of these options lets you choose your Mobile Suit and make a few upgrades to its abilities, which is based on a point spending system for stats rather than swapping out individual parts.
Full article
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September 23rd, 2006, 16:02 Posted By: Freshmilk
Hia again guys, and welcome to my newest release of TTR.
I know it hasn't been long since my lst release, but i had a barrage of comments and suggestions VIA PM, so i decided to make everyone happy and included every last one of their suggestions.
The new feature of 0.6 is difficulty levels, and a full new layout for the game to cut loading times and make the game more staright forward. Again, there is a one time intro message at the start to tell you some vital information about the game, so please read it as it will only ever display itself once.
I would also ike to extend a massive thank you to PSP_Bling, whom without the new graphics would be impossible. PSP_Bling has agreed to do the graphics for the game from now on, so we should expect to see some great art used in this game. I couldn't have done it without you, buddy - thanks so much for your help.
Okay, now that we're through with the basics, lets look at some screenshots or PSP_bling's work:
Nice, isn't it?
So, now that we've had a little intro and seen what the new graphics looks like, its time for a rundown of everything thats new to the game:
- 4 Difficulty Levels
- Whole new graphics overhaul
- A new look EBOOT, courtesy of PSP_Bling
- A new layout for the game
- Options
That may not seem like a long list of new features compared to other release, but these were hard to make. Just in case you were wondering, the options just makes things simpler, so if you load up the game you can play it staright away, no choosing terrains and such. The garage, Terrain Selector, and the new difficulty selector have all been drafted into the options, therefore making the game more efficient and crash less often.
Now... if you managed to read this far, i have a competetition going on for this game. There is an easter Egg hidden within the game - find it and do what i says for your chance to win 10,000 points, the winner will be decided at random, and no-one on the credits or who have ever been asociated with the game can enter. It ends of 31.09.06, so you better hurry up and find it...
Download and Give Feedback Via Comments
Enjoy, but remember;
post you comments, they are always appreciated!
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September 24th, 2006, 00:48 Posted By: wraggster
The folks at the Tokyo Game show are sending back high resolution screens of titles like Heavenly Sword and Warhawk, but a smaller title that will be on the console is available to play now. Recommended by Tycho in Friday's post to Penny Arcade, the game fl0w has more to offer than just good looks. It's actually a part of a designer's thesis, using the concept of flow theory to make a title more enjoyable for the player. Despite its roots in academia, this beautiful gem may go on to have a fond place in the hearts of console gamers. Joystiq has a hands on with the PS3 version:
"FlOw was running at 525p (480p) -- the graphics were akin to what we've seen the Nintendo Wii produce. We aren't sure if the title will available brick-and-mortar or as a download (or even packaged in the console's hard drive). If priced correctly, flOw could end up an essential title similar to what Geometry Wars represents for the Xbox 360 -- a small, casual game with mass appeal sold for pure profit."
Download the game, and give it a try.
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September 24th, 2006, 00:51 Posted By: wraggster
Following Ken Kutaragi's keynote address at the 2006 Tokyo Game Show, Sony announced that the 20GB-harddrive equipped model of the PlayStation 3 was getting a price drop in Japan. The lower-end version of the console, which will now boast HDMI high-definition video output, will now cost just 49,980 yen (circa $429) when it hits stores in Japan on November 11. That’s about 10,000 yen (approx. $85) less than its prior price, which was around 60,000 yen (about $515).
Kaz Hirai on PS3 SCEA prez talks up the next-gen console.
Watch | Download
Although Sony's announcement only applied to Japan, news of the discounting spread quickly across the globe. Wire service reports with headlines saying "Sony slashes price tag for delay-hit PlayStation 3" surfaced in numerous local newspapers in the US. These, in turn, fueled a rumor firestorm that the 20GB PS3's $499 US sticker price would also be cut before it goes on sale November 17.
Sadly, though, Sony is sticking firm with its North American PS3 plans. "In the US, we're comfortable with the pricing that we announced at E3--$499 for the 20 gigabyte version and $599 for the 60-gigabyte version," Sony Computer President Kaz Hirai told GameSpot. "There are no plans right now to adjust the pricing for the US market."
Though disappointed, potential PS3 purchasers in the US did get a bit of a consolation prize from Hirai. The executive confirmed that every 20GB PS3 worldwide will have an HDMI port, not just in Japan, as some had speculated.
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September 24th, 2006, 01:37 Posted By: benh
Hi all
I have found a way to enable the flash player and wma play back without the use of the WIFI internet.
I have edited the registery files so that that flash player and wma play back are enabled
Instructions
- unzip the file and put the contents in the root of mem stick folder into the root of your memory stick
- go to the photo folder and scroll down to the fonthack folder and press start
- once the program has started press circle and wait 30 seconds then press the home button
- you should now have flash player and wma playback enabled
- Caution - this has only been tested on 2.80, and is only for 2.70 to 2.80 because of the flash player
I have made 2 zip files, 1 for people who want or have custom fonts and 1 for people who dont have a custom font or dont want a custom font
enjoy!
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September 24th, 2006, 02:07 Posted By: wraggster
Heres an excerpt
Fight fans likely won't Ertain's Boxer's Road 2 on shelves in America, but this PSP entry in the PlayStation boxing series may be worth a look on import for its complex strategizing and dynamic action in the ring. We got a chance to try out the final build (or 95% complete build, if you must ... the game ships in 5 days here, so we can't imagine the dev team doing much more) and found some decent production values and hectic gameplay from bell to bell. It's not a perfect boxing sim by any means (if it's not possible to adjust the analog sensitivity, ignore some of the good things we're about to say), and a little bit of Japanese language skill or a translation guide will be needed to get the most of it, but for those not satisfied in their punchlust with Fight Night and The Con on PSP, this is another option to check out.
Developer Grand Prix Games has transferred the console experience (the game series originated on home systems), adding some nice PSP touches along the way. One cool element shown was that in the robust character creation mode had a photo store feature where you can use your own picture for your boxer avatar for wireless fights -- if you also manage to make a 3D character in the mode that resembles you in the mode, you're a set man. The game is as much a boxing simulator as it is a boxing game, with full structures for scheduling your work-outs, your meals, and your fights. A story mode takes you through it all, as you deal with the complications of grooming a boxer to become a champ.
Full article at IGN
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September 24th, 2006, 02:09 Posted By: wraggster
We're not quite sure what a Regnum is or why it is lost, but Lost Regnum from Ertain was a game that was worth finding on the TGS floor. An action-filled dungeon crawler, the game doesn't seem likely for release outside of Japan, but its frantic action did seem to make for a nice little import title.
Blazing fast, the gameplay in Lost Regnum is hack-and-slash, button-mashing goodness. The female character we played as (there are a variety of four character types to play as) had a large repertoire of ways to lay a beatdown, utilizing multiple buttons for attacks (the R trigger acted as a power modifier) that let you juggle enemies and toss them around the stage. Enemies could be drawn at each other, so those carrying a bow might hit their compatriots instead of you. The story mode can be played on your own, or you can bring a friend along for two-player dungeon hacking.
Full article at IGN
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September 24th, 2006, 02:34 Posted By: wraggster
UPDATE - New Video running Ridge Racer check it here -->
News Via PSPgen
The French Site thats being used by Yoshihiro for the release of his PSX Emu for the PSP has posted news that the release is coming tommorrow, heres the full translated info thanks to Datahax
Description:
PSX-P is an emulator meant for the Sony PS1 programmed by Yoshihiro.
The games have to be of ISO or BIN format, you can directly make the images of the games that you own without having to buy a new copy off the internet.
What's up doc?
In the new version of the emulator, the execution speed is still slow but this is due to the lack of dynarec (dynamic decompiler). Dark_alex should check that out pretty soon.
We now have a playable beta in our hands and we are happy to be able to share it with you soon.
The official release will be Sunday September 24th 2006 at 8 PM sharp..
Awesome news then, ill personally be ready with the release as it happens, should be a GREAT DAY for the PSP Scene
Check out these 2 videos of the emu in action:
http://www.youtube.com/v/UHuUw4Tjvls
http://www.youtube.com/v/7Tu9KmeA4os
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September 24th, 2006, 02:42 Posted By: wraggster
Adepsp posted this release:
This is a module for Devhook that extends the functionality of the existing screenshot module. Taking and modifying the code for the Video Recorder from the LCS CheatDevice by Edison Carter I have adapted it into a prx module so it can be used with DevHook.
You are no longer limited to taking animated GIF clips in Liberty City Stories. It can now be done in any game you like. You can even capture out of game clips such as game menus, loading animations and even the XMD.
You can record video in normal mode (half the screen size) or advanced mode (full screen size) and all files will be saved to the PSP/PHOTO folder. It is recommended you use normal mode as advanced mode slows the game down a lot and makes it difficult to play.
The animated GIF files are uncompressed so make sure you have plenty of memory stick space in order to store them (don't worry, if you run out of space the module will simply stop working). You can compress the GIF files massivly without loosing any quality using the GIFAnimator.exe program provided. It is a very good idea to do this if you intend to post your clips on forums.
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September 24th, 2006, 02:50 Posted By: wraggster
shaminpsp posted this release:
O To X (X=Confirm..O=Cancel....A fter Modify)
_____________Instruction_ __________
1.Download Tiff Fonthacker
2.Download O to X
3.Copy both system.dreg and system.ireg to your MS.
4.Open your FONTHACKER folder in your photo.
5.Press O To Copy.
6.Your PSP will restart and your Done!!
X To O (O=Confirm..X=Cancel....A fter Modify)
_____________Instruction_ __________
1.Download Tiff Fonthacker
2.Download X to O
3.Copy both system.dreg and system.ireg to your MS.
4.Open your FONTHACKER folder in your photo.
5.Press O To Copy.
6.Your PSP will restart and your Done!!
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via shaminpsp
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September 24th, 2006, 03:26 Posted By: wraggster
New release from Billy and Louie Iturzaeta
Heres some info on the program:
PSP Rhythm is the homebrew drum machine for the Sony Playstation Portable.
Inspired by classic drum machines such as the Linndrum and Roland TR-series, PSP Rhythm has been created to use a similar simple, yet effective sequencer.
PSP Rhythm uses a parameter feature that enable you to change the pitch, volume, balance, start, end times, cutoff and resonance per step to create moving, changing melodies and effects. This control over your sounds will give you much more creative freedom.
The on board Bass Line synthesizer in PSP Rhythm is similar to the classic Roland TB-303. TB-303 style features such as Accent and Slide are available. The real time control of the Cutoff and Resonance give you that authentic "Acid" sound that made the TB-303 Bass Line Synthesizer so famous.
Included effects are: Distortion, Slicer, Delay, Time Stretch, High/Low Pass Filter and Monophonic Sample Mode.
PSP Rhythm v6.1 changes
Audio Resampling Engine completely rewritten and is more accurate
Tap Tempo implemented into pattern mode
Working MIDI file export
Tested with eLoader 0.99 and is working
Windows Installer
http://www.psprhythm.com/Rhythm.zip
Manual Installer
http://www.psprhythm.com/Rhythm6.1.zip
Contest Winner Songs
http://www.psprhythm.com/contest/6.0...rly_Flying.mp3
http://www.psprhythm.com/contest/6.0...mer_Freeze.mp3
http://www.psprhythm.com/contest/6.0...e_-_Plasma.mp3
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September 24th, 2006, 08:38 Posted By: Wally
Daedalus "Spiff Up" AKA Daedalus Wally
V 1.1
Crikey! Its a whopper of a release this one!
Have a go at this!!
Whats New:
Command And Conquer (95%)
Mario Tennis (60%) (All before it crashes)
F-Zero X (90%)
Asteriods 64 hyper (ace)
Previous Releases (Game Name / Addition progress)
------> ALL RELEASES ARE IN AUSTRALIAN DATES / (AEST) TIME <-----------
Release 1.0 (22/9/06)
Super Smash Brothers 70%
007 World is Not Enough 55%
Diddy Kong Racing 30%
Some of these fixes could clear graphical issues in other rom's however it could make some worse if this is the case contact me via the options below.
I now have a N64 (Thanks to my mate Jason) I can test stuff a bit better
Donations:
Any donations to wally4000@gmail.com (Pay Pal) would be great however the money will be used for:
a) Native Plants
b) Conservation
c) Donations to Wildlife Warriors Worldwide (Steve Irwin's Fund)
d) Given to StrmnNrmn
Steve Irwin had a dream, I want to commit to it
How you can contact me about important graphical matters
Email : wally4000@gmail.com
Dcemu Forums: User ID - Wally
Dcemu IRC (irc.efnet.org #dcemu) or use webchat
AppleTalk IRC (irc.madchat.tv #apple) or use webchat (Not always here)
AppleTalk Forums: User ID - Wally4000
MSN - Wally4000@gmail.com
NOTE TO SITES other than Dcemu and QJ.net, if you wish to show this news please drop an email to wally4000ATgmail.com so that I can visit/register @ your forum and make comments (depends on conditions of forum). This is just to assure all questions are answered related to this build
This wouldn't have been possible without:
sRoon - Providing mux files and feedback
Infernomax - Testing & feedback & Mux files
Briggzy11 - Testing & feedback & Mux files
Video_Freak - Testing & Feedback
Tatsujin - Providing mux files and feedback
SkaterDude - Gave me the idea of adding graphics myself
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September 24th, 2006, 12:22 Posted By: wraggster
Via IGN
While we don't envy the $60 they have to pay for most games, one thing that Japanese gamers have always been privileged with is the option of loading up on amazing gaming tchotchkes. Sure, you may pay twice as much for a Limited Version of a game, but to get an authentic bust of the lead character or some cool toys or cel art of the game, that may be worth it.
Konami's booth for its huge upcoming PSP title Metal Gear Solid: Portable Ops showed off some goodies for the game that it looks like it has plans on selling through the KonamiStyle.jp game store here in Japan. The highlight was a MGS:PO PSP pack, which included the PSP game and a PSP (standard black, unfortunately) in a themed MGS: PO package. Shown with the kit (but not depicted on the box -- we're not sure if there will be more inside the package than just these two basic items) was a lined canvas PSP case with a red leather badge on the front showing the new cool-assed Metal Gear Solid: Portable Ops logo, plus a set of three MGS: PO medals. Also in the kiosk was another PSP case, this one with a snakeskin camo print. A selection of MGS:PO shirts are already available on the site.
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September 24th, 2006, 12:23 Posted By: wraggster
Sony's GPS add-on for PSP (which lets the handheld connect to the Global Positioning System network to allow users to know exactly where they are in the world on a map or by coordinates) was big news when it was announced, but exact usage in games has been a big question for buyers. At TGS 2006, SCE had the GPS on hand and showed what it would do in a number of educational and service titles (including the Homestar Portable astronomy app and a version of the EDIA digital mapping program), but game use was shown only in tiny portions (and nothing playable, by the way -- in fact, the TGS demos were not even live, instead just showing rolling demos of what would have happened had the units been active.)
Metal Gear Solid: Portable Ops is, of course, one of two major games to make use of the GPS device (the other is Hot Shots Golf Portable.) Konami detailed out the features that this new GPS implementation provides the game. Instead of the GPS factoring into gameplay, the unit will in this game be helpful in use in the special Scavenger Hunt for comrades that MGS: PO uses in its HotSpot hiring feature. In the game, you can try to connect to local internet WiFi points, which will (even if you just ping the router) return powered-up characters to your game for use in the Comrade system. Various levels of characters are "stored" for various IP addresses and zones, so you'll never know what you'll get when you connect. The GPS, therefore, can be used to hook up with GPS satellites to determine where you are in the world and to perhaps guide you towards known HotSpots that might give you secret and powerful bonus characters.
As a gameplay feature, this implementation of GPS isn't much, but as a Geocaching stunt, it's pretty cool and it offers gamers a much better chance of finding good comrades. The GPS has not been officially announced for release in America, so Konami has not decided yet whether to carry the feature over exactly as is or what to do with this ability in the English-language version, but the Japanese game will feature it in its full capacity.
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September 24th, 2006, 12:24 Posted By: wraggster
Final Fantasy VII: Crisis Core managed to miss going playable yet again. The PlayStation portable installment in Square Enix's Compilation of Final Fantasy VII series was video-only at TGS. Ho-hum, but at least you can read our impressions as written by the lovely Andrew Alfonso.
We also have a new release time frame for the game. Japan's Impress Watch game site reports that a Japanese release is now planned for Spring of 2007.
With that in mind, it should be okay to expect a US release later in the year.
Via IGN
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September 24th, 2006, 12:26 Posted By: wraggster
Last year at TGS, we were bored silly with the flight sims shown for the PSP -- all literally flight "simulators", with less concentration on the joy of flight and more focus on the accuracy of traveling in wide-open air with nothing to do but read the meters. The most exciting gameplay of any of last year's flight sims was the slow crawl of a passenger airliner coming in for a landing.
TGS 2006, we've got Ace Combat and Pilot Academy ... big difference.
Pilot Academy is more of a flight sim than the action-based Ace Combat, with a huge variety of real planes to fly, most without guns or missiles. Still, it's not meant to be a dull flying game, instead modeling itself after PilotWings, complete with ring-flying challenges in prop planes and some tricky simulated challenges that might face real pilots. Control in the game is very simple, with the analog nub responding well for flight controls and your options for control on the buttons. This wasn't the most visually exciting game on the show floor -- its draw distance was incredibly long but still had mountains fading or popping into view artificially, and play was slow as is natural to a real flight game -- but its sense of scale and realistic proportions for modeling the world did a little better than Ace Combat in rendering correct scale and in allowing you to swoop down to the surface of the Earth for real flight fans not looking for combat sim gameplay.
Pilot Academy should be on shelves here in Japan soon, and a European release has already been committed to but not fully scheduled.
Via IGN
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September 24th, 2006, 12:27 Posted By: wraggster
Heres an excerpt:
The role-playing genre is on its surface just a mess of menu options and spikey-haired heroes acting out your chosen action, but the genre is always in constant flux in small and big ways across the multitudes of titles released each year. One of the more unique RPGs shown here at TGS was Marvelous Interactive's Valhalla Knights, an exclusive PSP RPG that combined action-RPG gameplay, tactical team combat and even stealth action. All good stuff by our book, and we're hopeful that Marvelous' counterparts at Natsume are taking notice of this game for a US release.
Valhalla Knights is a full 3D RPG where you venture out with a party of multiple heroes (a total of 10 characters are listed on the official site, with as many as six shown in battle) in a dungeon-crawling adventure. Each of the four characters can be played as at any time with a quick press of the Select button. Gameplay is realtime, in exploration and in battle, with full control over the camera as you play. You can play multiplayer with two gamers connected by ad-hoc, either together in co-op mode or adversarial in battle mode.
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September 24th, 2006, 12:29 Posted By: wraggster
Heres an excerpt;
The most popular sport in the world is soccer (or football to anyone outside of the US), and the best and most popular soccer game is Konami's Winning Eleven series. Winning Eleven: Pro Evolution Soccer 2007 is the second release of the series on the PSP, and Konami aims to score via a header directly past the keeper.
The game is on display at the Tokyo Game Show 2006 at Konami's booth, and the time that we've been able to spend with the title left us with positive expectations for the finished game. Pro Evolution 2007 plays very smoothly, with the framerate and controls both fluid and feeling quite natural. Passing is fantastic as always, with the game seemingly always making the best decision of who you meant to pass to and sending the ball their way. Even in a crowd of players, it's almost like its reading your mind.
Full Article at IGN
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September 24th, 2006, 12:30 Posted By: wraggster
Heres an Excerpt;
Kingdom of Paradise was something of a love-hate affair for a few gamers -- its structured combat of pre-chained attack moves and its slow start turned many away, but those who stayed through it seemed to have loved how it unfolded. Sony Computer Entertainment and Climax Japan are expanding the adventure with a new chapter in what we hope is an ongoing series for the portable, adding new characters and even more gorgeous graphics for the second game.
Kingdom of Paradise 2 switches out the wimpy-looking fellow of the first game for a muscle-bound blond fighter, who is accompanied by a whispy young girl battle in this fantasical world of danger and magic. As before, the guy is the heavy lifter of the team, smashing enemies with his axe-staffs and swords while the girl conjures magic. You can switch between the two characters on the fly, allowing the CPU to take over the character you need least to take specific action in a given situation. New to the sequel are a whole bunch of new girls besides your main squeeze -- at various points in the game, you can switch partners with some fierce-looking babes (one a wicked-looking women in black who had moves that make your head spin, another a delicate woman with many magics to cast.)
Full Article at IGN
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September 24th, 2006, 12:31 Posted By: wraggster
Heres an excerpt:
To be released here in Japan in just a few days, Marvelous Interactive had on hand a demo of its fishing game, Fish Eyes Portable for players to check out. The game is a new entry in a long-running PS1 and PS2 series, letting you catch fish in a variety of lakes.
Fish Eyes looks to be a well-produced fishing game, as fishing games go. You have a cabin where you can store your fish trophies and plan fishing trips, including checking the weather and planning the right lures for the specific types of fish you wish to catch. There are over 150 fishing accessories to make use of as you hunt down the game's 22 varieties of fish.
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September 24th, 2006, 12:33 Posted By: wraggster
Heres an excerpt:
Just prior to TGS, SNK announced that it was modifying the upcoming compilation of its great 2D shooter series Metal Slug to include Metal Slug 6, thus making this a complete compilation of every arcade entry in the shooter series. The company displayed a demo of Metal Slug Anthology with this new game (actually the seventh in the series, with Metal Slug X in the middle) in a very early version that will be cleaned up before the release in November for North America and Europe (with Japan getting the game later in December.)
The demo shown of Metal Slug 6 was really just to show it being done, as the demo version was extremely early in this specific entry -- the other games represented ran nicely, so it should be just a matter of polishing on the engine. The demo version had some bouts of slowdown, which we're hoping will be ironed out in the final (the sampler also had big problem with background synching in the demo code, so when half of the screen is black instead of gorgeous parallax Metal Slug BG, you know a game is super-early.) All versions of the game will have the viewing option to see the game in arcade-accurate resolution, a slightly expanded 4:3 resolution to match the PSP's taller screen, and a stretched 480x272 resolution for the full screen's use. Loadtimes in the version here were about 10-15 seconds for each main game load, with a short 2-3 seconds of black between each stage. Wireless multiplayer will naturally be a part of the game in a standard ad-hoc connection.
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September 24th, 2006, 12:34 Posted By: wraggster
Heres an excerpt:
In the beginning, three games stood out as the most highly-anticipated and heavily-hyped games in the days leading up to the launch of the PlayStation Portable: SCE's Gran Turismo 4 Mobile, Rockstar's Grand Theft Auto: LCS, and Squaresoft's Crisis Core: Final Fantasy VII. Those three games made many a PlayStation fan plunk down the $250 for this system immediately. Of those three, surprisingly only one has actually made it to market -- credit goes to Rockstar for not only beating the vaporware jokes off with a release, but actually delivering a sequel before either of the other two companies showed their games in any kind of playable form. GT4 Mobile is still a ghost (rumor has it that the game is still on the backburner, put on hold until Polyphony Digital can finish its $700 GT HD sampler, but Crisis Core: FFVII is still very much alive and on the front burner. A new game trailer was shown exclusively at TGS, but sadly not allowed for filming or distribution of any kind. We've already given you glancing impressions of the game, but we've been able to get in a second viewing to catch a few more details.
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September 24th, 2006, 12:57 Posted By: wraggster
New release from Train2335, heres the info:
Well earlier tonight I was bored so I decided to make a program that would help some noobs with the whole downgrade experience. This is a downdater for 2.xx PSP that uses the Eloader via TIFF. Earlier versions of the downdater were in xxx.BIN format and could confuse noobs from the well known EBOOT.PBP format. So I decide to make a downdater that was in EBOOT.PBP format that could use via Eloader to make downgrading a little easier. I have tested this with a 2.60 PSP and it worked without a hitch, it should work on 2.50, yet it is untested on 2.50 and 2.71 PSPs. It does NOT work on 2.80 or TA-082 PSPs. I nor Yellow Snow Productions are responsible for any damage to your PSP from this downdater.
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source
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September 24th, 2006, 13:00 Posted By: wraggster
Art has released a new version of his Virtual Tape Recorder for the PSP, heres the release info:
Virtual Tape Recorder V3b (24/09/06 pm):
- Reincluded the high frequency 'chipmonk' effect as a
seperate demo loop function.
- Added ASCII graphic play, record, and stop indicators.
- Fixed new screen bugs introduced in V3
Virtual Tape Recorder V3 (24/09/06 am):
- Fully supports three different bitrates (44100, 22050, and 11025),
which allows for much greater possible recording/playback time.
- Displays the available recording time for each supported bitrate.
- Program checks for at least 21Mb free space on the Memory Stick
before creating the 20Mb Reel.wav file.
- Microphone gain control is disabled.
Although it is defined in the audio input library,
I don't believe that adjusting it has any effect.
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via art
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September 24th, 2006, 15:37 Posted By: wraggster
Magixien who is beta testing the TO BE RELEASED LATER TODAY PLAYSTATION EMULATOR FOR TEHE PSP has posted that he has tested the playstation emulator with Eloader v0.99 and v0.98 and confirms that its working on both Eloaders on his v2.60 PSP, he does say its a but slower on the 2.60 than the v1.50 firmware.
So 8pm tonight is going to be very interesting, because thats the release time. Check out our other topics in the PSP News forum for more discussion of this soon to be released emulator.
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September 24th, 2006, 17:27 Posted By: wraggster
Dark Alex has released a new update to his Homebrew Launcher for the PSP, heres what he says:
This update is necessary in order to run the incoming port of devhook launcher to 2.71.
Changelog
----------
- Revision A (22 september):
* Initial release
- Revision B (24 september):
* Some kernel prx's didn't load because the kernel tried to load them to user partition. This problem affected devhook.prx and some other kernel prx's.
This problem has been fixed.
This program enables homebrew to be run in 2.71 through the XMB. It makes a patch that remains
permanent until hardwar reset. Sleep mode won't remove the patch.
Note: this program writes some small files in the flash, ONLY the first time is executed.
IT does NOY rewrite any existing file in the system, it writes new files, so the probabilities of
bricking are practically null.
Update Instruction for people with revision A installed
-------------------------------------------------------
To update from HEN revision A to B, hard reset your psp (to make sure that hen is not running).
Then copy the new files to the memory stick and run the tif. The new files will be automatically
updated.
People without any version of hen installed, just follow the instructions below.
Instructions
------------
- Copy all contents inside MS_ROOT to the root of your memory stick.
- Go to the PHOTO viewer of the XMB and enter in the folder "HEN".
- If the psp just freeze, reboot your psp and try again. Currently the tiff is very unstable and it is only executed sometimes. I'll try to improve that in the future.
- The first time you run the program, you will see quickly a blue screen, and after that a screen that can be of two colors:
* Red: the files couldn't be written to the flash (it hapens a few times). Just keep trying.
* Green: The files were written succesfully. After that, the xmb will be rebooted. Now you can run the homebrew in format prepared for 2.71. (see details below).
- As mentioned before, the patch will remain resident in memory, and even entering sleep mode won't delete it. Only a hardware reset will remove the program from memory.
- When you do a hardware reset, you'll have to run the tiff again.
This time there won't be green or red screen, just a blue screen and xmb reboot, sincethis time there is no need to write to the flash.
Note: the files pspbtknf.txt, pspbtknf_game.txt, pspbtknf_updater, and systemctrl.prx in the root of the memory stick are only needed the first time the program is executed. After that you can delete those. However, don't delete patch.bin, h.bin and the folder with the tiff, since you will need those the next time you do a hard reset and want to run the program again.
Note2: Once the program is loaded, it is independant of the memory stick contents. So you can freely swap memory sticks.
Notes about homebrew running
-----------------------------
- Current homebrews are not supported. Since current homebrews are in static elf format, they won't run (they are rejected by the 2.71 kernel). Homebrews for 2.71 have to be in prx format.
Programmers see the programming notes.
In future versions i may patch the kernel to allow it to accept static elf's.
- There are some samples in the "GAME" directory, all of them ported from the pspsdk samples, except the nanddumper written by me.
* polyphonic, pspsdk sample (user mode).
* cube, pspsdk sample (user mode). It shows a cube rotating.
* kdumper, pspsdk sample (kernel mode). It dumps kernel memory to the memory stick.
* ipldumper, pspsdk sample (kernel mode). It dumps the ipl to the memory stick.
* systemparam, pspsdk sample (user mode). It displays info about the system
* nanddumper, by me. (kernel mode). It dumps the full nand content to the file
"nandimage.flash" in the memory stick. The format of the dump is compliant with u.p. chip.
(It requires 33 MB of free space in the memory stick).
Programming notes for developers
--------------------------------
- As mentioned before, homebrew has to be in prx format, at least atm. Furthermore, the main prx, the one in the pbp, has to be an user prx. However this user prx can load unsigned kernel modules from the memory stick, allowing kernel mode apps.
- There is no need for noplainmodule check patch or nodevicecheck patch, since those are done by the homebrew enabler.
- Try to use USE_KERNEL_LIBS = 1 in your kernel prx's. In 2.XX, the separation between user and kernel mode is higher than in 1.XX.
Some functions in "*ForUser" are now totally separated (different address) from their "*ForKernel" equivalents. A good example is ModuleMgr. If you are in a kernel prx and you call the sceKernelLoadModule of ModuleMgrForUser, you will get a "ILLEGA_PERMANENT_CALL" error.
- Currently devhook emulated 2.71 is not supported. I'll try to add support to devhook, so programs for 2.71 can be developed in a 1.50
- See the source code of the samples to have a hint on how to program for 2.71.
Credits and thanks.
-------------------
- Coded by Dark_AleX
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September 24th, 2006, 18:19 Posted By: wraggster
Dark Alex is back and he has ported Devhook to v2.71 Firmware, so now you can play V1.5 Homebrew on the higher firmware, heres the news from Dark Alex:
Port of devhook (by Booster) launcher to 2.71 by Dark_AleX.
Only the launcher needed to be ported, since the core prx (devhook.prx) loads fine in hen revision B.
The included version of devhook is 0.45, since 0.46 seems to have problems in emulating 1.50 (this also happens in 1.50)
If you want to use 0.46, you can overwrite the files in the dh folder.
There is no currently firmware installer, so you'll have to get the files for firmwares "magically" :P
Todo:
- 2.71 direct flash (no ms emulation).
Currently not available, because devhook msreboot.bin destroys the "unsign check" that reboot.bin does to the files of flash.
- Port the installer to 2.71
Instructions
- You need Homebrew Enabler for 2.71 revision B (minimum) to run this port.
- Get the files to emulate firmwares yourself.
- Run the pbp with the title "Devhook 0.4X launcher for 2.71". The 1.50 launcher is also included because in the emulated 1.50 you can launch it.
Note: only 1.50 and 2.71 have been tested.
When going from firmware 2.71 to 1.50, you will get the error "Couldn't start game".
Don't worry, this is normal and it is done in purpose as a current temporal solution for reboot.bin parameters being differents in both firmwares.
Official Website - http://dax.lan.st
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To all those on v2.71, you now have the chance to use v1.5 homebrew welcome.
as with all Devhook releases and anything involving the flash this could brick your console, use extreme caution. Your on your own basically
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September 24th, 2006, 20:08 Posted By: wraggster
Yoshihiro has released the first public release of his PSX-P Playstation One emulator for the PSP. This first public release is a good demonstration of what could be in time an excellent Playstation Emulator for the PSP, once a dynarec is built in then Sony will have reason to worry or worry us .
This emulator works on PSPs from ver1.0 to v2.71 obviously after v1.5 youll need to use the Eloader.
DIGG IT
Translation of release information by Video Freak
English:
Here is the first public release of Psx-P, beta 1. Please do not forget that this is just a beta version and that there is still a long way to go before
we reach our goal. (I'm guessing full speed emulation.)
Description:
PSX-P is a PS1 emulator programmed (written) by Yoshiro. The games must be in ISO or BIN format. You can therefore make images of the
games you own without having to buy them again on the internet. For legal purposes, we are not supplying you with the SCPH1001.BIN file,
which is the PS1 bios.
What's new?
In the current version of this emulator, the overall speed is slow because of the absence of an optimized dynaric (dynamic recomplier).
Dark_Alex should be getting to that part of the emulator soon (after he finishes his HEN on 2.71).
So here we have a beta version in our hands, and we're ready to share it with you.
Installation:
The versions on PSP_GENERATION have been compressed in a way that lets you decompress it directly to your PSP memory stick. You will
need winrar installed (winrar is much better than winzip).
-Download the appropriate version for your firmware.
-Connect your PSP to your computer through USB.
-Right-click on the file you have just downloaded.
-Click on "extract".
-Choose your PSP's drive letter.
-Click on ok. That's it.
Where do you put the bios?
In the folder called BIOS inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/bios).
Where to put your roms?
In the folder called Rom inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/rom).
How to run the homebrew?
PSP1.0 and 1.5: Game>memory stick>Psx-P
PSP 2.00-2.60: install eLoader 0.9.8 and use the picture viewer to launch it.
Some Screens
GPL VIOLATION - Files took Down Thanks Bluecrab
Ok.... At the request of wraggster, here's some of the most incriminating things coming out of the output of strings on the PSX-P Binary:
We'll start with perhaps the most incriminating of all:
These are credits to PCSX, which are embedded in the code. They clearly state that the program is indeed PCSX.
A few more though...
Those just prove that PSX-P is indeed based on PCSX. PCSX is GPLed and requires that any derivative works release source with any binary(or an legally binding offer to obtain the exact source used to create such a binary).
A few more things that PSP-X infringes on though, while we're at it. (once again output from strings)
P.E.Op.S. is Also GPLed code. And SDL is LGPLed code. (There are several other instances of SDL strings in the binary, I feel that I've provided enough to prove dependence on SDL). SDL's license is a bit different than the GPL. It doesn't unconditionally require a source release, just if the code is a deriative work of SDL. Statically linking a binary with a library makes it a deriative work, and therefore it must have its source released under the LGPL. (See http://www.gnu.org/licenses/lgpl.html terms and conditions #5 for more on that).
Just in case you aren't familiar with the GPL and LGPL, you can see both at http://www.gnu.org/licenses/
That's all for now.
At the request of the PCSX Team the files have been removed until the source code is released
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September 24th, 2006, 23:02 Posted By: wraggster
Sega of Japan decided to respond to the erroneous reports today. "Distribution of Mega Drive content through e-Distribution is something that cannot be formally announced by our company," said the Sega statement, making use of the Japanese name for the Genesis. "We're now at the step of looking into it."
At the very least, Sega's statement suggests that the company is willing to put its classic Genesis properties on something other than the Wii's Virtual Console.
As for the Turbo Grafx comments, we attempted to contact representatives of Turbo Technologies Inc, but the number was disconnected.
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September 24th, 2006, 23:20 Posted By: wraggster
Check out this list:
PS3 Games List
2K Games/Take-Two/Rockstar
œ College Hoops 2K7 ~Visual Concepts, TBA~
œ The Darkness ~Starbreeze, 2007~
œ Grand Theft Auto 4 ~Rockstar North, Q4 2007~
œ NHL 2K7 ~Visual Concepts, TBA~
œ NBA 2K7 ~Visual Concepts, TBA~
œ Red Dead Revolver 2 ~Rockstar North, TBA~
Activision
œ Call of Duty 3 ~Infinity Ward, Launch~
œ Marvel: Ultimate Alliance ~Raven, Launch~
œ Spider-Man 3 ~Treyarch, Q2 2007~
œ Tony Hawk's Project 8 ~Neversoft, Launch~
Atari
œ Alone in the Dark 5 ~Eden Studios, TBA~
Atlus
œ Shin Megami Tensei 4 ~Atlus R&D1, TBA~
Beuna Vista
œ Turok ~Propaganda, TBA~
Capcom
œ Devil May Cry 4 ~Capcom Studio 1, Q4 2007~
œ Monster Hunter 3 ~Capcom Studio 1, 2008~
œ Resident Evil 5 ~Capcom Studio 4, Q4 2007~
~
œ Untitled ~Action~ ~TBD, TBA~
Codemasters
œ DIRT: Colin McRae Off-Road ~In-house, 2007~
D3 Publisher
œ Dark Sector ~Digital Extremes, TBA~
Eidos
œ Untitled ~Action~ ~TBD, TBA~
Electronic Arts
œ Army of Two ~EA Montreal, TBA~
œ Battlefield: Bad Company ~DICE, 2007~
œ Def Jam 3 ~EA Chicago, 2007~
œ Fight Night Round 3 ~EA Chicago, Q4 2006~
œ Half Life 2: Complete Pack ~Valve/EA, Q1 2007~
œ Lord of the Rings: The White Council ~EA Redwood Shores, Q4 2007~
œ Madden NFL 07 ~Tiburon, Q4 2006~
œ Medal of Honor: Airborne ~EALA, 2007~
œ NBA Live 07 ~EA Canada, Q4 2006~
œ NBA Street Vol. 4 ~EA Canada, 2007~
œ Need for Speed: Carbon ~EA Black Box, Q4 2006~
œ Skate ~EA Black Box, 2007~
œ Tiger Woods PGA Tour 07 ~EA Redwood Shores, Q4 2006~
Koei
œ Blade Storm: Hundred Years War ~Omega Force, 2007~
œ Fatal Inertia ~Koei Canada, Q4 2006~
œ Mahjong Tournament ~In-house, Q4 2006~
Konami
œ Bomberman ~Hudson, TBA~
œ Coded Arms: Assault ~KCET, 2007~
œ Gradius VI ~TBD, TBA~
œ Hellboy ~Krome Studios, TBA~
œ Jikkyou Powerful Pro Baseball ~KCET, 2007~
œ Mahjong Fight Club ~TBD, Launch~
œ Metal Gear Solid 4: Guns of the Patriots ~Kojima Productions, Q4 2007~
œ Rengoku: The End of the Century ~Hudson, TBA~
œ Winning Eleven: Pro Evolution Soccer 2008 ~KCET, Q2 2007~
~
œ Untitled ~RPG~ ~TBD, TBA~
œ Untitled ~RPG~ ~Hudson, TBA~
Lucasarts
œ Indiana Jones 2007 ~In-house, 2007~
Midway
œ Stranglehold ~Midway Studios Chicago, Q1 2007~
œ Unreal Tournament 2007 ~Epic, 2007~
œ The Wheelman ~Tigon, TBA~
Namco Bandai
œ Mobile Suit Gundam: Crossfire ~BEC, Launch~
œ Ridge Racer 7 ~In-house, Launch~
œ Tekken 6 ~In-house, 2007~
~
œ Untitled ~Anime Project~ ~TBD, TBA~
œ Untitled ~Mech Action~ ~TBD, TBA~
œ Untitled ~RPG~ ~TBD, TBA~
œ Untitled ~Shooter~ ~TBD, TBA~
œ Untitled ~Sports~ ~TBD, TBA~
Nippon Ichi Software
œ Makai Wars ~In-house, TBA~
Sega Sammy
œ Armored Core 4 ~From Software, Q2 2007~
œ The Club ~Bizarre Creations, TBA~
œ Fifth Phantom Saga ~Sonic Team, TBA~
œ Full Auto 2: Battlelines ~Pseudo, Q4 2006~
œ Golden Axe ~Secret Level, TBA~
œ Guilty Gear BB ~Arc System Works, TBA~
œ Miyazato Sega Golf Club ~TBD, Launch~
œ Sega Rally Revo ~Sega Racing Studio, TBA~
œ Sonic the Hedgehog ~Sonic Team, Q4 2006~
œ Virtua Fighter 5 ~AM2, Q1 2007~
œ Virtua Tennis 3 ~AM2, Q1 2007~
œ World Snooker Championship 2007 ~Blade Interactive, TBA~
~
œ Untitled ~RPG~ ~Obsidian, TBA~
Sony Computer Entertainment
œ Afrika ~Rhino Studios, 2007~
œ Angel Rings ~Japan Studio, TBA~
œ Ape Escape 4 ~Japan Studio, TBA~
œ Eight Days ~London Studio, TBA~
œ The Eye of Judgment ~Japan Studio, Q1 2007~
œ flOw ~TGC/SCE Santa Monica, TBA~ (PNP Download)
œ Formula One 06 ~Studio Liverpool, Dec. 2006~
œ Genji: Days of the Blade ~Game Republic, Launch~
œ Getaway ~Team Soho, TBA~
œ Gran Turismo 5 ~Polyphony Digital, 2008~
œ Gran Turismo: HD ~Polyphony Digital, TBA~
œ Heavenly Sword ~Ninja Theory, Q1 2007~
œ Hot Shots Golf 5 ~Clap Hanz, Q3 2007~
œ Killzone ~Guerrilla, 2008~
œ L.A Noire ~Team Bondi, TBA~
œ Lair ~Factor 5, Q2 2007~
œ Monster Kingdom: Unknown Realms ~Game Republic, 2007~
œ Motorstorm ~Evolution, Q4 2006~
œ My Summer Vacation 3 ~Japan Studio, Q3 2007~
œ Ratchet & Clank: Next ~Insomniac, TBA~
œ Resistence: Fall of Man ~Insomniac, Launch~
œ SingStar ~London Studio, Q4 2006~
œ Untold Legends: Dark Kingdom ~SOE, Q4 2006~
œ Warhawk ~Incognito, Q3 2007~
œ White Knight Story ~Level 5, Q4 2007~
~
œ Untitled ~Action~ ~Media Molecule, TBA~
œ Untitled ~Adventure~ ~Naughty Dog, 2007~
SouthPeak Interactive
œ Monster Madness ~Artificial, Q1 2007~
Square Enix
œ Densha de GO! Online ~Taito, TBA~
œ Extreme ~Taito, TBA~
œ Final Fantasy XIII ~PDD1, 2007~
œ Final Fantasy Versus XIII ~PDD1, 2008~
œ Project Psychic ~Taito, TBA~
œ Railfan ~Taito/Ongakukan, TBA~
~
œ Untitled ~MMORPG~ ~PDD3, TBA~
THQ
œ Frontlines: Fuel of War ~Kaos, TBA~
œ Stuntman 2 ~Paradigm, TBA~
Tecmo
œ Ninja Gaiden: Sigma ~Team Ninja, 2007~
~
œ Untitled ~Action-Adventure~ ~TBD, TBA~
Ubisoft
œ Assassin's Creed ~Ubisoft Montreal, Q1 2007~
œ Blazing Angels: Squadrons of WWII ~Ubisoft Romania, Q4 2006~
œ Brothers in Arms: Hell's Highway ~Gearbox, 2007~
œ Driver 5 ~Reflections, TBA~
œ Haze ~Free Radical, TBA~
œ Rayman Raving Rabbids ~Studio ANCEL, TBA~
œ Tom Clancy's Rainbow Six: Vegas ~Ubisoft Montreal, Q4 2006~
Vivendi
œ F.E.A.R ~Day 1/Monolith, Q4 2006~
œ Heat ~Gearbox, TBA~
Warner
œ Dirty Harry ~The Collective, TBA~
Misc. (No publisher)
œ 2 Days to Vegas ~Steel Monkey, TBA~
œ Beowulf ~4HEAD Studios, TBA~
œ Heavy Rain ~Quantic Dream, 2008~
œ Infraworld ~Quantic Dream, TBA~
œ Interstellar Marines ~Zero Point, TBA~
œ Kurayami ~Grasshopper, TBA~
œ Mercenaries 2: World of Flames ~Pandemic, TBA~
œ Omikron KARMA ~Quantic Dream, TBA~
œ The Outsider ~Frontier, TBA~
œ Possession ~Blitz Games, TBA~
œ Redwood Falls ~Kuju, TBA~
œ WarDevil: Enigma ~Digi-Guys, TBA~
œ X Quest ~Spectrum MediaWrks, TBA~
Japan Only (No US/EU publisher)
Artdink
œ Aquanote no Kyujitsu: Inner Mind Adventure ~TBA~
~
œ Untitled ~Simulation~ ~TBA~
AQ Interactive
œ Vampire's Rain ~Artoon, 2007~
~
œ Untitled ~Action RPG~ ~cavia, TBA~
Banpresto
œ Super Robot Taisen ~TBA~
Enterbrain
œ Derby Stallion ~TBA~
From Software
œ Enchant Arm ~Q4 2006~
Genki
œ Wangan Midnight ~Q2 2007~
~
œ Untitled ~Samurai Fighting~ ~TBA~
Gust
œ Untitled ~RPG~ ~TBA~
Hamster
œ Untitled ~Simulation~ ~TBA~
Idea Factory
œ Shinten Makai VI ~TBA~
Interchannel
œ Untitled ~Love Adventure~ ~TBA~
Irem Software
œ Untitled ~Action-Adventure~ ~TBA~
Marvelous Interactive
œ Mahjong Oh ~Warashi, TBA~
~
œ Untitled ~Action~ ~TBA~
Michaelsoft
œ Project D ~TBA~
Spike
œ Sengoku 23KU ~Acquire, TBA~
œ Way of the Samurai 3 ~Acquire, TBA~
Success
œ Hitsuji Mura ~TBA~
~
œ Untitled ~RPG~ ~TBA~
Sunrise Interactive
œ Shinseiki GPX Cyber Formula ~TBA~
œ Sunrise Eiyuutan ~TBA~
Takuyo
œ AKARI Project ~TBA~
œ MASTER Project ~TBA~
PS3 Launch Lineup - NA (Nov. 17)
œ Call of Duty 3
œ Marvel: Ultimate Alliance
œ Resistence: Fall of Man
œ Tony Hawk's Project 8
PS3 Launch Lineup - Japan (Nov. 11)
œ Genji: Days of the Blade
œ Mahjong Fight Club
œ Miyazato Sega Golf Club
œ Mobile Suit Gundam: Crossfire
œ Resistence: Fall of Man
œ Ridge Racer 7
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September 25th, 2006, 01:18 Posted By: wraggster
Die hard D posted this news/release:
The psp bible tool is a kjv bible with some extra content such as, bible links, bible dictionary, file browser, calendar, bookmarking, and notes.
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via die hardd
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September 25th, 2006, 01:24 Posted By: wraggster
New release from Youresam, heres the release details:
I have modded luaplayer with a new function: scanning for access points. I originally intended to make a little app that scanned for accesspoints and tried to ploit your location, but after a bit of testing, I gave up. SO..here it is
Functions:
Wlan.scanInit()
Activates the wifi
Wlan.scan()
Returns a table similar to System.listDirectory(), except you have .name, .mac, and .strength (EXAMPLE: gotscan = Wlan.scan(), gotscan[1].name is the first wireless points name)
Wlan.scanTerm()
Turns off the wifi
NOTE:
Dont attempt to Wlan.scanInit() if the wlan switch is down. The PSP crashes.
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September 25th, 2006, 10:01 Posted By: emuking
via http://0okm.blogspot.com/2006/09/abo...-softdown.html
it seems ookm is close to acheiving something that most people will be happy with, preferrably those with psp's that have TA-082 motherboards read below and see what he posted on his blog, make sure to check his blog for any updates, later
About TA-082 SoftDown
encounters some difficulties in the programming
diligently to solve
Please wait :P
when "TA-082 SoftDown" Release
it can support FW2.71(Original FW2.50)
if your PSP is "Original FW2.50"
feel free update to FW2.71
posted by 0okm @ 9/25/2006 03:23:00 AM
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September 25th, 2006, 16:20 Posted By: wraggster
Sony's top execs have reiterated that the PlayStation 3 will be region-free for games, although not for Blu-ray movies. We'll cry about that one later.
Wired's games-blog spoke to Phil Harrison, head of worldwide development, during the Tokyo Game Show and the big man said as much.
They also ran into Ken Kutaragi, whose keynote last week quietly announced a drop in the Japanese PS3 price and the inclusion of HDMI in the 20GB model worldwide.
Ken was a bit more elusive, but when asked whether downloadable games would be region-free as well as packaged games, SCE's president said there would be "no physical barriers in that case - only language barriers".
Sounds like a yes to us.
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September 25th, 2006, 16:23 Posted By: wraggster
Comments during Ken Kutaragi's keynote to the effect that Mega Drive and TurboGrafx games would be available to download via PlayStation 3 appear to have been misinterpreted.
At least that's what SEGA reckons, having released a statement in Japan, picked up by IGN, which says, "Distribution of Mega Drive content through [PS3] e-Distribution is something that cannot be formally announced by our company. We're now at the step of looking into it."
SEGA has confirmed that it will be offering certain Mega Drive titles through Nintendo Wii's Virtual Console, with Sonic the Hedgehog also pledged to Microsoft's Xbox Live Arcade, but it sounds like Kutaragi was speculating on the possibility of a similar push on PS3, rather than confirming one.
As to why it was interpreted that way in the first place - our money's on the headset translation offered to English-speaking journalists during the conference, which wasn't quite in command of all the salient details of Kutaragi's address.
The PS3 price drop, for example, didn't hit headlines until after the keynote concluded and Japanese-language wires started reporting it.
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September 25th, 2006, 23:43 Posted By: wraggster
New from Success HK
Based off the Zatch Bell anime, this fighter features four player action, but can be enjoyed by single players through its story mode. Zatch, Tio and other characters from the show are selectable and feature in dialogue sequences. The game can be played two on two in teams or battle royal with each player attempting to take out enemies. Cards appear at random during battle and have various effects, from given your characters life to making them large.
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September 25th, 2006, 23:50 Posted By: wraggster
New release from Dark_Alex, heres the release info:
UPDATE: now there is support for direct 2.71 (no flash emulation).
However, you cannot have emulation of 2.71 and direct flash access of 2.71 at the same time (read the readme for details). The emulation of the other firmwares is not affected.
Port of devhook (by Booster) launcher to 2.71 by Dark_AleX.
Only the launcher needed to be ported, since the core prx (devhook.prx) loads fine in hen revision B.
The included version of devhook is 0.45, since 0.46 seems to have problems in emulating 1.50 (this also happens in 1.50)
If you want to use 0.46, you can overwrite the files in the dh folder.
There is no currently firmware installer, so you'll have to get the files for firmwares "magically" :P
Note: i've hacked msreboot.bin in this version to have support of direct flash in 2.71. However you cannot have direct flash 2.71 and 2.71 emulation at the same time (the emulation of the rest of firmwares is not affected by this).
If for some reason you prefer emulate 2.71 in your 2.71 instead of the direct flash thing, just go to the folder dh/kd in the root, and rename msreboot.bin to something else, and msreboot_original.bin to msreboot.bin
Todo:
- Port the installer to 2.71
Instructions
- You need Homebrew Enabler for 2.71 revision B (minimum) to run this port.
- Get the files to emulate firmwares yourself.
- Run the pbp with the title "Devhook 0.4X launcher for 2.71". The 1.50 launcher is also included because in the emulated 1.50 you can launch it.
Note: only 1.50 and 2.71 have been tested.
When going from firmware 2.71 to 1.50, you will get the error "Couldn't start game". Don't worry, this is normal and it is done in purpose as a current temporal solution for reboot.bin parameters being differents in both firmwares.
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September 26th, 2006, 00:13 Posted By: wraggster
NJ has released a new version of his CPS2 emulator for the PSP, heres the translated whats new:
Modification/correction item ver.1.01
Unless roms there is a cache directory in the same class as the directory, becoming not be able to start
Because it was, correction. In the same way as the time before cache directory directly under the cps2psp directory
Only you use.
Kernel Mode it seems that it becomes not be able to end why edition with Home, but compiling
When it does again to do, the pattern which is repaired. Cause is unclear.
This emu comes in 2 versions one for kernal Mode and one for normal.
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September 26th, 2006, 00:21 Posted By: Malksta
Via StrmnNrmn
PIF fixes
It's about time I posted an update with news of some of the things I've been working on! Annoyingly the '.' key on my keyboard has decided to stop working so apologies in advance for any dodgy punctuation
I've been having a look at fixing a couple of issues related to the way that Daedalus handles the N64 PIF (peripheral interface) emulation. The PIF is responsible for a number of different functions, including:
Reading the controller status
Reading/writing to the eeprom
Reading/writing to the controller mempak
Access to the PIF is controlled through a 64 byte region of memory. Writing to this area triggers the PIF to interpret the block of data as a sequence of commands (such as those listed above), and the CPU can read back from this region to obtain the results.
Correctly handling the way the block is formatted is key to emuating the PIF accurately. Over the years I've rewritten this code several times as I've fixed bugs, each time fixing certain incorrect assumptions made during the previous version. Usually these assumptions were made on incredibly useful, but incomplete information (such as early docs from LaC (*waves*) ) which described how to use the PIF rather than how to emulate it. Unfortunately there was lots of gaps in this information and so I'd keep finding roms that used the PIF is various ways that I'd not taken into account.
A few years ago I stumbled across something rather amazing - a document which described the PIF hardware in great detail. Not only was it very thorough - including details on all the various formatting commands I'd spent hours reverse engineering - it also included an insane amount of detail on things such as the chip timings and the even method by which the PIF is used as a 'security system' to lock out pirated roms.
What was this document? Did I find it tucked away on some obscure N64 hacking site? No - it was US Patent 6,394,905, filed by Nintendo in September 2000. Genius!
There are actually a whole series of N64 patents (see 5,426,762 and 4,799,635 for a couple of other similar examples.) It's not all good news though because unfortunately they're all written in a horribly convulted form of Legalese:
There are six JoyChannels available in the present exemplary embodiment. Each Channel's transmit data and receive data byte sizes are all independently assignable by setting size parameters. In the exemplary embodiment, all six channels size parameter setups are required, whether they are used or not.
Ouch.
This is the statement I spotted a couple of weeks ago that explained why one of the previous assumptions I'd made wasn't working in all cases:
If the 64 bit CPU 100 wants to change JoyChannel's Tx/RxData assignment, a 32 bit format flag is used, where a certain bit(s) specify the desired format. For example, when Wr64B or Wr4B is issued when this flag is "1", PIF executes each JoyChannel's Tx/RxData assignment based on each channel's Tx/Rx Size. In other words, unless this flag is set to "1" with Wr64B or Wr4B, Tx/RxData area assignment does not change. After Tx/RxData assignment, this flag is reset to "0" automatically.
After painfully wading through the text, it's basically saying that if you write a '1' to the last byte of the PIF block, you need to reformat all the channels. Otherwise you just assume the same formatting as the previous command.
The bug that I've since fixed was actually caused by two problems. Firstly, I was reformatting the channels regardless of how this last byte was set. I'd assumed that it was always set to '1' by the CPU to indicate that a command was ready, and set to '0' by the PIF when it was finished executing. In a few roms I was seeing '0' being written, but I didn't know why. Quite often when I saw them do this they'd hang shortly aftwerwards.
The other problem that contributed to the bug was that I was accidentally overwritting the 'Tx/RxData assignment' area with 0 as I was processing the PIF block (actually, I was clearing the top 4 bits of each byte, rather than just the top 2). This meant that when I reformatted the Tx/RxData assigments the areas were smaller than expected, so the PIF handling code would abort and return with failure.
These two problems combined to cause certain roms to get confused and hang when trying to access the mempak. The total fix was a few dozen lines of code to separate out the PIF formatting from the command execution, and a single-line fix for the second issue. All the roms I found exhibiting this issue now make further progress (hooray!) There may well be other issues that have been resolved with this fix too
It's bedtime for me now (well, maybe a little Dead Rising on the 360 first I'll try and get back into the habit of updating a bit more often from this week on. Sorry if I've not replied to your email - it's not personal, it's just me being rubbish.
-StrmnNrmn
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September 26th, 2006, 01:32 Posted By: wraggster
The Tokyo Game Show was so full of Metal Gear Solid revelations that even we ended up neglecting to cover a few hot topics. Here are some of the big stories that we missed, as reported by Japanese sites with such names as Famitsu.com and Impress Watch.
The upcoming Metal Gear games will all be connected in terms of storyline, producer Hideo Kojima said at a stage event held during the show. Speaking about the new Metal Gear Solid 2 Sons of Liberty digital comic, which was first announced this past week, Kojima said "Metal Gear Solid 2's story is directly connected with 4, which is now in production. Before 4, we'd like you to definitely play it." The new digital comic is set for Japanese release in 2007.
Regarding other MGS4 connections, Kojima said about the PSP Metal Gear Solid Portable Ops, " If you change the Ops story, you have to change 4. If you change 4, it also becomes necessary to change Ops. Until Ops is finished, 4's story can't be finalized."
While the MGS4 storyline isn't ready to be finalized, gameplay is apparently a different matter. "The gameplay systems are in a pretty much fixed state, and now all that remains is to add more content," said Kojima.
Kojima also shared details on a few Metal Gear related products and services. First up, regarding Portable Ops, Konami and Sony are teaming up to bundle the game with a standard black PSP unit. The specially prepared box will also include pins and a case.
Moving outside the game realm, Kojima announced that in December, Kojima Productions will start up the Metal Gear My Page portal site. "Here, fans will be able to create a Metal Gear database and write original stories," explained Kojima. "I think that around ten years from now it would be great if we could make Metal Gear Solid 5 with the support of fans."
Finally, for those who can't get enough of the Hideo Kojima blog, now you can preserve it forever in book form! The Hideoblog site will be released as a book in Japan through publisher Gentosha. Details on the release have yet to be released.
Via IGN
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September 26th, 2006, 01:33 Posted By: wraggster
One of the most assured pieces of gaming vaporware may see release after all. Famitsu.com, reporting from the Tokyo Game Show, got confirmation from Gran Turismo series producer Kazunori Yamauchi that development on Gran Turismo for Boys is still underway. We haven't heard anything about this PS2-based kids oriented GT title since Yamauchi announced it over a year ago at a Gran Turismo 4 party, causing concern that Yamauchi had been drunk at the time.
Now on to another vaporware candidate, Gran Turismo 4 Mobile. Development on the PSP entry in the Gran Turismo series still seems to be under way. Said Yamauchi regarding this game, "We're of course considering PlayStation 3 and PSP connectivity, similar to how a PC connects with a cell phone. I still can't comment though."
So in addition to Gran Turismo HD (Japanese PS3 release in December) and Gran Turismo 5 (planned for PS3 release in 2008), keep Gran Turismo for Boys and Gran Turismo 4 Mobile on your release calendar.
Famitsu also scored commentary from Yamauchi on a variety of Gran Turismo topics. The producer joked that the upcoming GT HD download service would be like iTunes, referring to it as a GT Tunes. He also provided some relief for those worried about the expense of downloading cars and tracks for GT HD. Polyphony hopes to make content that has been downloaded for GT HD available for use in the next GT.
Yamauchi also explained some of the reasoning behind making car damage and advanced opponent AI available as downloads rather than as part of the December GT HD release. With online games, it's difficult to follow the current development practice of adding more and more features to a game prior to its release, explained Yamauchi. Instead, although as a developer it's difficult and feels a little strange, it's best to start service on something, no matter how small, and build it up with players.
If it means getting the next Gran Turismo title in a little over two months, you won't find us complaining.
Via IGN
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September 26th, 2006, 07:36 Posted By: wraggster
Art has once again updated his Virtual Tape Recorder for the PSP, heres whats new:
Virtual Tape Recorder V3c (25/09/06):
- Reel position is now saved to a file upon exit, and loaded at
startup, so your index position is not lost on program exit.
Virtual Tape Recorder V3b (24/09/06 pm):
- Reincluded the high frequency 'chipmonk' effect as a
seperate demo loop function.
- Added ASCII graphic play, record, and stop indicators.
- Fixed new screen bugs introduced in V3
Virtual Tape Recorder V3 (24/09/06 am):
- Fully supports three different bitrates (44100, 22050, and 11025),
which allows for much greater possible recording/playback time.
- Displays the available recording time for each supported bitrate.
- Program checks for at least 21Mb free space on the Memory Stick
before creating the 20Mb Reel.wav file.
- Microphone gain control is disabled.
Although it is defined in the audio input library,
I don't believe that adjusting it has any effect.
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via art
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September 26th, 2006, 07:39 Posted By: wraggster
New PSP Game released:
NBA LIVE 07 plays as good as it looks with gameplay advancements that build upon the depth and authenticity that the NBA LIVE franchise has delivered for more than a decade. NBA LIVE 07 introduces the next generation of basketball gameplay with EA SPORTS Total Freestyle Control, a new feature that gives users more control over athletes than ever. By introducing a next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode, NBA LIVE 07 continues to deliver its award-winning gameplay experience. This year NBA LIVE 07 partners with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before.
More info /buy Here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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September 26th, 2006, 07:41 Posted By: wraggster
New PSP Game released:
Developed by New, Boxer's Road 2 is a sequel to the PlayStation title, offering players a chance to live the life of a boxer, from first steps in the gym all the way to the championships. You have to work on your diet and training in addition to taking to the ring for full 3D fights. For part 2 of the series, Ertain has obtained a license from the Japan Pro Boxing Association. The game features 139 real life boxers from 79 gyms, all appearing under their true names. If you're not keen on playing as another boxer, though, you are able to use your own picture to create your own boxer.
More Info / buy here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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September 26th, 2006, 15:33 Posted By: wraggster
Last night i (AND ME ONLY) was handed a beta of a new project for the PSP, a project that in time will really rock the scene and when i say rock i BLOODY WELL MEAN IT.
We were informed of a Video of this project last week and those who follow PSP News will know what it is, this project is the most advanced yet for the PSP and being totally honest its awesome.
Im now playing one of my all time favourite games on it and even though its an early beta i am gobsmacked.
More details sometime later today.
Screens and News totally exclusive to DCEMU/PSP News will be coming soon
I cant wait to tell all of you more and after the events of the last few days this is just the tonic all PSP Owners need
Start Guessing
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September 26th, 2006, 20:34 Posted By: wraggster
Sorry for being so mysterious earlier and late but the announcement is a new PSOne emulator called PS1P, the video of it was posted on DCEmu last week, well now i can reveal that the emulator is 100% real and plays a lot of games infact the coder informed me that it should be compatible with 90% of games. My favourite game btw is Command and Conquer Retaliation which played great on the emulator, the Video parts worked perfect, speed isnt full yet as this is only a beta and theres no dynarec yet but its impressive anyway.
Heres some screens:
Heres more info from the Anonymous Coder:
1) Ridge racer works perfectly.
2) Final Fantasy 7 works perfectly, there's only a bug that prevents the "Sony Computer Entertainment ..." logo from showing at the start, but the game continues to work. Just wait some time and the next screen("Squaresoft") will appear.
3) Final Fantasy 8 works. The same bug as FF7 prevents the opening screens (including squaresoft and credits) to show, but if you keep pressing X eventually it will reach the menu. There's another bug that prevents the game from rendering the screen in the world map, although it continues to run. However the screen shows when you pause the game. So keep pausing and un pausing and voila, you'll be able to run around However, in the part when you go drive a car it seems to freeze at a black screen.
4) Memory cards should work most of the time.
5) Save states work around 70% of the time. L+R+left to save, L+R+right to load.
Heres how it runs for now
1) Put the ps1p and ps1p% folders in /PSP/GAME
2) put scph1001.bin and psx.iso in the ps1p folder. psx.iso is any ps1 game image in IMG, ISO or BIN format. Currently there's no menu (sorry) so that's the way to select a game at the moment.
3) open the emulator and it will run psx.iso automatically.
About the beta i have the Anonymous Coder posted this to me:
This release does NOT have a dynarec, yet--this is being worked on currently.
Expect a 2x or more speed increase with the dynarec
This Playstation Emulator will not be released till its ready but by the looks of it its gonna be awesome and even in beta stage im very impressed. I can say its nothing to do with PCSX in any form and its not by Zodttd just to stop rumours, i actually dont know who its by but as soon as i know more info etc i will let you all know.
The emulator is running on both v1.0 and v1.5 Firmware, ill test on later versions when i get time
BTW the screens are crappy and i only have a limited number of PSX Games to choose from but as i scrounge pinch and borrow more ill have more info
UPDATE
A few things i didnt mention earlier theres no sound at the mo or wasnt for me anyway and although games are working perfectly they arent yet full speed although some are very good.
Whilst checking other sites ive seen some stupid comments saying its a fake, well if its a fake then im enjoying playing PSOne on my PSP. OH and one last little Dig nice work to them sites who removed the watermark and totally didnt credit this thread, next time ill slap the watermark in the middle.
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September 26th, 2006, 21:31 Posted By: wraggster
PS3 is taking to the battle-scared land and skies this morning as new screenshots from Warhawk scream in.
A remake of the PSone game, Warhawk chucks you into aerial combat and ground assault scenarios, with you taking charge of an advanced war machine - the Warhawk - and blowing opponents into little pieces. Massive battles are promised as hundreds of enemies flood the screen and, as well as piloting the Warhawk you'll additionally be fighting on foot and in ground vehicles and taking advantage of Sony's PS3 tilty goodness.
Screenshots Here
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September 26th, 2006, 21:32 Posted By: wraggster
Sort-of-fresh from this weekend's Tokyo Game Show is this trio of screenshots showing off Resistance: Fall of Man, the alternate-reality shooter from Insomniac - perhaps the most solid-looking PS3 title yet.
Shamelessly touted as a "blend of epic military action and unnerving horror," Resistance is the tale of a war-torn alternate-reality England, where those good old Americans have to save us poor Brits from a mysterious species of 'Chimera'.
Obligatory single-player shenanigans aside, co-op and multiplayer modes are also touted, with 32-player online campaigns looking particularly exciting.
Resistance will be out alongside the PS3 - ahem - early next year.
Screens Here
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September 26th, 2006, 21:36 Posted By: wraggster
Via CVG
Continuing our PS3 media explosion, three new shots of Factor 5's Lair have spread their wings and glided into the CVG screenshot viewer.
Freshly sporting support for the PS3's motion-sensing controller, TGS impressions suggest that Lair could shape up as one of PS3's premier titles - which is coming from the developer who brought us the excellent Star Wars: Rogue Leader.
Like the X-Wing blaster, Lair is also looking graphically spectacular - and the dragon-hopping gameplay sounds exciting.
Lair is hotly-tipped to be a launch title alongside the PS3 - although now that the console has been pushed backed to 2007, we suppose that's quite likely anyway.
Screens Here
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September 26th, 2006, 21:44 Posted By: wraggster
God of War was undoubtedly a stellar slice of violent, blood-spattering adventuring on PS2 and so suffice to say we're somewhat eager to get our great dirty hands all over the sequel.
Unfortunately, the follow-up's not due till Q1 2007, which means we'll have our work cut out topping that headline.
After achieving 'new God of War' status, our old mate Kratos must now embark on another bout of smash 'n' kill in an effort to alter his fate and end his continued torment. Apparently, this will involve journeying to the far reaches of the world and defeating untold horrors. Whatever. Just enjoy the movie.
Trailer Here
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September 26th, 2006, 21:51 Posted By: wraggster
News from Divineo China
The first 3rd party NEW lenses for Playstation 2 (big format) have finally arrived. The 400B, 400C, 400R and HD7 lenses are the most common problem encountered on PS2. With those new lenses, users expand by years the life span of their beloved console!
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September 26th, 2006, 21:56 Posted By: wraggster
We didn't make a big fuss over those crazy 'spensive Japanese PS3 game prices announced yesterday, since it was pretty much a given that the US prices would be lower than the straight Yen-to-Dollar conversion, and it turns out that's exactly the case. Sony is matching Microsoft's main Xbox 360 pricepoint at a "mere" $59.99, with all 7 games now available for pre-order at the Sony Style online store. Sure, we wouldn't have complained if Sony somehow decided to undercut MS on next-gen game prices, but we suppose that's wishful thinking at this point. Ah well, there's always the Wii, right?
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September 26th, 2006, 22:04 Posted By: wraggster
Following last week's contentious Gran Turismo HD announcement, Sony America and series creator Kazunori Yamauchi have shed more light on Polyphony Digital and Sony's plans for the racer's first PlayStation 3 outing.
Due out this December in Japan, Gran Turismo HD consists of two game modes: Premium and Classic. The offline Premium mode will feature high-fidelity content - the sort you'd expect in a PS3 GT game - and will start with 30 cars and two tracks. Classic is a head-to-head online game, with no content at launch - the idea being to download the cars and tracks you want from the PS3's online shop. The team is aiming to introduce 770 cars, 51 tracks and 4,500 "items" on an ongoing basis for Classic, with 30 extra cars and one more track available to download at launch for Premium, and more to follow. Classic cars will cost 50-100 yen each (22 to 45 pence), while tracks will go for 200-500 yen (90p to £2.25). Phew.
A subsequent press release from Sony America during the Tokyo Game Show added that Classic's online mode will allow you to "manage race regulations, online competition and communities, and organise race events", while TGS itself revealed the inclusion of Ferraris in GT HD, and the introduction of "Normal" and "Professional" driving model options.
So anyway, speaking to members of the Japanese press, Yamauchi explained some of that. According to Japan's Impress Watch, translated by IGN, he said that Sony hopes to make GT HD available for a very low price - as little as the cost of the game disk and instruction manual - as most revenues will be made through the digital distribution model. It'll be interesting to see whether other heavily digi-dist-based games, like SingStar, adopt a similar approach.
He said that "Professional" mode would offer a more realistic driving experience, although we'll presumably have to wait for a bit to gauge exactly how, while he also added that the 770 car/51 track/etc. figure is a "target" rather than a specific number. He also said that he hopes to make content downloaded for GT HD available for use in Gran Turismo 5, which is due out exclusively on PS3 in 2008.
GT HD will also see the much-desired introduction of car damage, Yamauchi said, although not immediately. Given the online game element, Yamauchi says he prefers to start small and then build the game up as the player-base matures, and so that will see damage-modelling introduced in 2007, while the first half of 2007 will also see more advanced opposition AI routines made available. Both updates will be downloadable, although there's no word on whether you'll have to pay for them.
Another reason we're having to wait a bit longer for all of this is simply how complicated the development process is, he said. "Creating a car for GT4 took approximately one month. This time, it takes half a year. The amount of data for each car is approximately 20 times that of GT4." Ouch.
Not content with all that, Yamauchi also noted that Polyphony Digital is "of course" considering connectivity between PS3 Gran Turismo (he wasn't specific) and Gran Turismo Mobile on PlayStation Portable, which was recently put on hold while work was completed on PS3, although he said he couldn't comment on it.
One thing he did have time to do though was mention that "Gran Turismo for Boys" is still in development for PS2, and not - as IGN noted - just something he'd drunkenly made up at the GT4 launch party.
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September 26th, 2006, 22:10 Posted By: wraggster
News from Lik Sang
Get your dancing shoes on as, this week, the US edition of DDR SupaNova arrives on the PS2. Over 70 songs will keep you on your feet, packing more in than any previous US release to date. The line-up includes the likes of Fall Out Boy, Franz Ferdinand, Ferry Corsten, David Bowie, The Crystal Method, Armin van Buuren, Paul van Dyk feat. Wayne Johnson and loads more. An improved training mode will help newcomers get into the groove, or if you prefer to dance your own way you can create and save custom steps onto your PS2 memory card, slide it into the arcade machine and win over the girls by dancing so good it'd be almost as if you'd made it yourself
A new battle mode will not only keep you grooving till you slip on your own puddle of sweat, but keep you on your toes as opponents can counter attacks, and you can both change the game in real time. Then there's online play letting you dance off over the net, complete with a ranking system based on how long you’ve been playing. Overall your legs get a solid work out, plus EyeToy support has your upper body moving by adding an extra layer of mini games on top of the fun (or in my case, embarrassment – Ed). Due in this week, DDR SupaNova expands on every aspect of what made the original series innovative and addictive.
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September 26th, 2006, 22:27 Posted By: wraggster
Rockstar has signed a deal with Getaway creator Brendan McNamara's Team Bondi to publish next-generation crime thriller L.A. Noire.
Neither company's talking about specific formats just yet, but the game had previously been in development for PlayStation 3.
"Brendan and I have known each other for a long time, and to finally have the opportunity to work together on a game is exciting," said Sam Houser, founder of Rockstar Games.
Originally announced in January 2004, the game's been quietly taking the shape of an interactive detective story set in the noir period of the late '40s.
It promises a blend of action, detection and complex storytelling as part of an open-ended challenge to solve a series of gruesome murders in Los Angeles.
"The longstanding mutual respect and the combined experience between the two of us make this a great partnership," added Brendan McNamara, CEO of Team Bondi.
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September 26th, 2006, 22:29 Posted By: wraggster
Sega Europe has confirmed that the PlayStation 3 version of its popular sports title Virtua Tennis 3 does not have any online features.
The news follows developer Neversoft's recent clarification that the PS3 version of upcoming extreme sports game Tony Hawk's Project 8 for Activision will not feature online play.
"Virtua Tennis 3 PS3 does not have an online mode confirmed at this time," said a statement from Sega.
The lack of online play raises questions regarding Sony's online service for its new home console.
The company last week revealed a range of online features for the PS3, including downloadable content and the ability to play emulated PSone and PS2 titles over the internet.
Sony also discussed the Global Mapping System, which allows users to upload photographs and data about their location and create a detailed view of the world around them - in the hope that consumers can help developers gather information for future game developments.
But with titles from key publishers such as Sega and Activision dropping online features for the PS3, Sony is handing a distinct advantage to Microsoft, in a next-generation battle where online play is becoming an essential - and standard - offering.
Virtua Tennis 3 is due for release in spring 2007 for the Xbox 360, PS3, PSP and PC.
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September 26th, 2006, 22:31 Posted By: wraggster
Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article:
"Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. "
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September 26th, 2006, 22:37 Posted By: wraggster
Via Gamestop
Rockstar Games' Grand Theft Auto franchise is once again the target of lawyers in a high-profile murder case. Attorneys in the trial of convicted killer Cody Posey have named Sony Computer Entertainment America, Take-Two Interactive, and Rockstar as responsible for a triple homicide that took place in New Mexico in 2004, according to news outlets in the state.
The court found Posey, then 14 years old, guilty of murdering his stepfather, stepmother, and stepsister with a gun. Posey allegedly snapped after years of physical and mental abuse at the hands of his stepfather. A judge convicted him of first-degree murder in February.
Lawyers today said Posey would not have committed the murders if he hadn't played the "murder-simulation device" Grand Theft Auto: Vice City. Circling the courthouse is Miami attorney and antigame crusader Jack Thompson, who has descended upon New Mexico and is aiding the lawyers in the suit.
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September 26th, 2006, 22:42 Posted By: wraggster
Power Stone Collection is gleaming like its titular gems as it's polished up for its 13 October release on PSP - and we've got some fresh screens for you to prove it.
Among the first truly 3D beat-'em-ups, the original Power Stone games let you throw tables, chairs, signs and bombs at your opponent in small but brilliantly designed stages, all the while seeking the power of three coloured stones. And it's multiplayer heaven.
These screenshots show a faithful recreation of the two Dreamcast classics (with some bonuses, too) and the eagle-eyed among you will notice that Capcom has included a choice of traditional 4:3 screen ratio or non-stretched, full-screen mode. Either way, it's looking lovely.
With the welcome option of multiplayer sharing from one UMD, expect some explosive four-player battles with your friends next month.
Screenshots amd News at Gamesradar
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September 27th, 2006, 00:16 Posted By: wraggster
Dark Alex has released a new version of his Homebrew Enabler for Devhook that only works on v2.71 PSPs
This is HEN enabler for devhook.
(it enables kernel homebrew written for 2.71 to be run with devhook).
Simply copy the folder dh to your root, overwriting the files.
Download and Give Feedback Via Comments
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September 27th, 2006, 00:37 Posted By: motormaniac
Just thought his was intresting, This graph shows how much the psp and DS have been searched on google. PSP Rocked in 05 but droped way down in 06! DS Being searched More, Now thats a scary thought!
Graph Via Comments
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September 27th, 2006, 00:49 Posted By: DickyDick1969
Yep, I made a small port of the j2me (K)VM, making my PSP capable of running JAVA programs.. It was a very easy port…. as the Sun KVM is easy to port. It was done in a jiffy… …
See my video of running these classes:
PeeJayStart.java
org/pimpware/Test.java
So why not sharing the stuff ?? (giving you a download link for example…)
It’s sad…
I asked SUN for permission for distributing my port and they said I could not (yet) distribute it for some (not to mention here) reasons. At least not now..
More Information --> See http://www.pimpware.org
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September 27th, 2006, 01:00 Posted By: Tetris999
i found this from psp hacks i dont know who made this but it surely isnt mine!
anyway this is a prx that lets u clock devhook to 333mhz and you can use the internet!! the prx is here ready to go, make sure you get a copy of the orginal wlan.prx before you do this just in case it messes up
did i say this is EXPERIMENTAL?
Ive tested this myself and it works so dont doubt it try it out things runs smoother and faster
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September 27th, 2006, 01:10 Posted By: wraggster
Heres an excerpt
Activision stopped by with a nearly finished build of GUN Showdown for the PSP, the ported and updated version of the console title. Rebellion has been spending a lot of time trying to address a lot of the issues that arose in the original title while providing players with the elements they would want in a PSP game. To that end, the designers have included 5 new missions from Randall Johnson's original script that just didn't make it into the final console title, as well as provide multiplayer and quick play modes.
We had a chance to check out two of the multiplayer maps, West Empire and Lost City. The final title will have 8 maps, including steamboat, fort and Blackfoot levels to blast your way through. Up to 6 players can enter a map, and if you don't happen to have any friends nearby, you can populate the game with any number of bots to give you a challenge, even on normal difficulty. I do mean challenge, because these bots are designed to emulate the behavior of humans, and they actually do it very well, whether it was the bots that camped near high powered rifles, or the ones that literally zigzagged their way across a map while pulling off head shots. You'll need to be careful of these computerized sharpshooters in both the deathmatch and Golden Cross (aka Capture the Flag) modes. Poker fans will also want to keep their eyes out for the Texas Hold 'Em multiplayer mode that will be included.
Full Article at IGN
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September 27th, 2006, 01:11 Posted By: wraggster
Heres an excerpt:
At first glance, Thrillville looks like Roller Coaster Tycoon for kids. The game is set in an amusement park and allows you to design, build, and manage rides, but at a more simplistic level than the more simulation heavy PC counterparts. Look at the game a little deeper and you'll notice a fundamental difference in the design of Thrillville; one that makes it more accessible to the console crowd. Rather than focusing on the sim aspects of putting together a theme park, Thrillville is designed around allowing you to actually partake in the fun of going to an amusement park.
The backstory to Thrillville is a straightforward one. Your uncle Mortimer has been injured and left you a theme park to manage. It's up to you to maintain the park and attract guests to stay one step ahead of the evil Globo-Joy Corporation that is your main competition. To do so, gamers will have to work through 150 missions, design and maintain a park, and keep tabs on what the demands of park goers are. The missions range from the simple introductory ones of designing or placing a ride on the ground to besting certain mini-game conditions.
Thrillville brings the action to the ground level. As the park manager, you'll have to go into the park and explore your property. Talking with guests will allow you to learn what sorts of things could be improved and present new challenges. Each guest will remember you and develop a relationship with you, so helping them out and meeting their needs will go a long way towards keeping them in your park spending their cash. Along with park goers to interact with, you'll also be able to recruit and train employees. Training happens through mini quests where you take control of the employee and show them the ropes. Cleaning up puke and garbage may not be the most glorious of jobs, but it's a necessary one for park upkeep and you'll probably want to keep your guests happy by securing someone to do the dirty work for you.
Full article at IGN
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September 27th, 2006, 01:23 Posted By: wraggster
Via PSPfanboy
The Passport guides are supposed to help you find the coolest things to do in major cities around the world. It hasn't gotten great reviews, but maybe this surprisingly classy (and romantic) advertisement will be able to convince the masses to pick one up. The ad sure beats the heck out of all those other European PSP ads.
Video Here -->
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September 27th, 2006, 01:25 Posted By: wraggster
Via Gamasutra
As regular Japanese chartwatchers may have spotted, Sony's portable console is doing merely OK in the territory, and is lagging majorly behind the runaway success of the DS. Why might that be? Ricciardi has a theory: "I think there's some kind of disconnect between the people who create the hardware and the people who sell it." He believes that the PSP has amazing hardware - he commented that when he first picked it up, "I felt like I was holding the future", but the game-based ramifications of the hardware are not well thought through.
As he notes, the games are often great-looking, but it "costs almost as much to make a [PSP] game as to make a PS2 game", meaning a significant barrier to entry into the development market for PSP games. In addition, issues like loading times do not play well to the Japanese market - when "playing it on a go... you can't afford to wait 2 minutes for the game to load", Ricciardi sagely notes.
Not only this, Sony's big hope LocoRoco, which even had an associated hardware bundle, "didn't sell nearly as well as I think it should have" in Japan, Ricciardi notes - a sentiment many observers agree with. He continues: "That shows there's a problem with the PSP... [LocoRoco] is clearly an A caliber game, but because there's so much stuff that people aren't interested in, it got lost in a cloud of crummy games. I don't know how they're going to get around that."
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September 27th, 2006, 07:35 Posted By: wraggster
New PSP Game released heres the details:
This unique RPG follows a Dungeon Master who creates dungeons for people of the nearby town. Once his creation is built (which you can do in realtime, choosing from a variety of parts rooms and designs), he can then return to the dungeon after monsters have been lured in and can hunt the creatures for goods and treasure. Save your dungeon creations and trade them with friends wirelessly.
More Info / buy here -- > http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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September 27th, 2006, 07:45 Posted By: lmtlmt
this is a standalone version just place it straight in the game folder.
right now this isnt much, but it has got a random map generator scrolling background, but has no collision detection just yet.
The only obstacles at the moment arent much only the roof and the floor, there arent any in the middle as of yet but there will be.
read the readme for the controls and wait for the next release
here is tyhe 2.xx version and the 1.5 version (note that the 2.xx has now been tested and the 1.5 one works for sure)
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September 27th, 2006, 07:46 Posted By: wraggster
A very interesting new accessory from SuccessHK
Product Features of SONY PSP PSP Double Expand Memory Convertor
This product is special manufacture and mainly use with PSP console.
Support any kinds of SD/MINI SD/MMC memory stick.
Double extend your PSP console memory capacity.
Compatible with 2-pieces of SD/MINI SD/MMC/Memory stick and convert use in PSP.
Easy set up and use.
More Description of SONY PSP PSP Double Expand Memory Convertor
PSP Memory Expansion Adapter lets your SD/mini SD and MMC card connect to PSP and you can use them for save-data such as photos
THe Memory Converter retails for USD 16.77 and can be brought from SuccessHK.
Very Nice Indeed
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September 27th, 2006, 17:26 Posted By: wraggster
Several amusing and not so amusing items that need to be discussed openly.
Site Impersonations
Whilst it doesnt affect this site its rather sad that a site impersonates a coder on their forums so that they get the release thread.
Most of you know but if you dont the rather excellent Dark_Alex was impersonated by the people over at PS2Nfo over the release of one of his creations, its rather funny because the coder isnt even a member there.
Sad rating - 8
The Non Crediting Sites
Well heres a funny one firstly we have the newsposters over at PSP Spot who seem to post every PSP Scene release but only around 10% of the time ever post the source. Come on guys lets all play fair.
Then we have Maxconsole, a site thats of a decent size but wont link to any release from this site or QJ, yet they post all our news, sadly yesterday they posted the PS1P emu news and cut out the watermarks from my screens. For that i will now until the release put the watermark slap bang in the middle. If the scene is to move on lets all link properly.
Sad rating - 9
The GPL Wars
Lessons need to be learned over GPL releases and source codes, firstly some people were far too quick to jump down others necks, firstly i advise patience from all sectors, then contact the relevent parties and make sure no special permissions were given.
Then and only then ask for the source in a friendly manner. To all coders in this day and age people want your work and as an end user the GPL part annoys me, but if the release is subject to that then please try to accomadate.
Im sure everyone understands the need to protect the release of the people involved but remember all coders put a lot of time on projects. Sometimes a little bit of slack should be given.
Sad rating - 6
Hopefully all issues can be resolved and that all the different communities in the PSP scene can work as one. The flaming becuase of the GPL issue the other night was not neccessary at all. Lessons must be learned by all parties.
Thats it for now
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September 27th, 2006, 21:46 Posted By: wraggster
New release from ADePSP:
This is a module for Devhook that extends the functionality of the existing screenshot module. Taking and modifying the code for the Video Recorder from the LCS CheatDevice by Edison Carter I have adapted it into a prx module so it can be used with DevHook.
You are no longer limited to taking animated GIF clips in Liberty City Stories. It can now be done in any game you like. You can even capture out of game clips such as game menus, loading animations and even the XMD.
You can record video in normal mode (half the screen size) or advanced mode (full or quarter screen size) and all files will be saved to the PSP/PHOTO folder. It is recommended you use normal mode or advanced mode in QUARTER_SIZE as advanced mode in FULL_SIZE slows the game down a lot and makes it difficult to play.
The animated GIF files are uncompressed so make sure you have plenty of memory stick space in order to store them (don't worry, if you run out of space the module will simply stop working). You can compress the GIF files massivly without loosing any quality using the GIFAnimator.exe program provided. It is a very good idea to do this if you intend to post your clips on forums.
Heres whats new in this release:
v0.2
- 16bit screen displays now supported (thanks edison)
- Stop recording button combo more responsive
- Config file added allowing customizable controls and video settings
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September 27th, 2006, 21:50 Posted By: wraggster
Ufox has released a new version of his app for the PSP, heres the details:
This PSP Content Manager is a handy PSP content management tool based on framework of PSP Homebrew Icon Sort Tool I released before.
You can use it to preview and manage PSP content stored in memory stick or in PC's harddisk with same folder structure used in memory stick.
File management, item sort, hombrew edit/Installation, MP4 title modifying, MP3/WMA tag edit and more are implemented functions of this single application.
Heres whats new:
v1.4
+ Transfer to PSP
+ Change MP4 Thumbnail Image
+ Support iTune AAC Music File
+ Enhance MP4 Title Edit Feature
+ Support Editing of 2.XX FW Compatible PBP file
+ Check TIFF Exploited File
+ Fix MP3 Picture Writing Bug
+ Fix a ISO Reading Bug
v1.3
+ PMP Video Management
+ Management Folder Selection
+ Support MP4 Video File without Title
+ Fix Some Bugs
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via Ufox
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September 27th, 2006, 21:56 Posted By: wraggster
Mushue has released a new Homebrew Book Reader for 2.80 firmware:
Heres how to install
Extract file to the root dir of your Memory Stick
Go to the Photo XMB menu
Select BookRU folder and press the start button.
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September 27th, 2006, 22:00 Posted By: wraggster
Rockstar has released a handful of new Vice City Stories screenshots - 18 to be exact - showing off the quad bike, helicopter and water sport mischief you'll probably be upto on a train somewhere in about a month's time.
Also divulged this morning is the Empire Building mode, which basically has you attacking and overtaking properties owned by rival gangs. After successfully attacking and wrecking a rival business, it will eventually go up for sale allowing you to set up your own digs from six different business types, including protection rackets and loan sharking. Rival gangs will also try their luck at taking the business back from time to time; so adding your own tooled-up henchman is a necessity.
Sounds good to us. Look out for Vice City Stories in the shops on November 3.
Screenshots at CVG
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September 27th, 2006, 22:26 Posted By: wraggster
New PS2 Game release:
Quartett! The stage of Love is a port of a PC love simulation that's set in a classical music school called Magnolia. Taking control of student Phill Junhers, who was scouted to be a student at Magnolia, players must interact with a group of girls over a two month period and attempt to make it to concert-level performance. The game employs a so-called Floating Frame Director system which brings character visuals to life with over a hundred graphical patterns that make use of thousands of frames. Princess Soft has improved upon the PC version with full voice.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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September 27th, 2006, 22:30 Posted By: wraggster
New PS2 game released
Kowloon Youma Gakuen Ki re:charge is an adventure game which mixes elements of RPG. Despite the title, the game takes place in Shinjuku, Tokyo's Kamiyoshi high school in 2004. The protagonist, an exchange student, who doubles as a treasure hunter, hears of an ancient treasure resting well hidden in the deepest areas of a ruin buried underneath the school building. He eventually discovers the entrance to the underground labyrinth on a graveyard located in one corner of the school's campus and the adventure begins. This re:charge version can be compared to Shin Megami Tensei's maniax edition and features new dungeons and an extended scenario.
More info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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September 27th, 2006, 22:39 Posted By: wraggster
Via Opposable Thumbs, an article at GamePro in which Phil Harrison clarifies that Blue-ray on the PS3 is a 'game design' decision. From the article:
"Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free."
I probably would have had a follow-up question there, but that's where the interview ends. So what do you think? Which came first for Sony: Blue-ray as new movie media, or Blu-ray as answer to design challenges?
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September 27th, 2006, 22:58 Posted By: wraggster
Let’s face it, if the PlayStation 3 ships without any kind of demo disc, there’ll be uproar. Given Sony’s record with bundled console/disc packages at the PlayStation and PS2’s respective launches (dinosaurs and bathroom sinks, remember?) don’t expect to be able to play a one level demo of Resistance or Genji 2 or Warhawk.
Anyway, never mind the games – the rumour mill creaks into gear today with much Internet discussion regarding the possible inclusion of a Blu-ray demo disc designed to erm, demonstrate how lush films can look given the high-def treatment. Marvel at the shape and shine of Kate Beckinsale’s leather-clad arse in Underworld Evolution? Don’t mind if we do. Marvel at the shape – just the shape - of Natasha Henstridge in Species? Oh, alright then. ?HD in Memento in on going what’s out work and try. Well very.
These and more – Basic Instinct 2, xXx, RV, Training Day, Hitch, Resident Evil Apocalypse, Black Hawk Down, Layer Cake and Saw to name a few – could well be available to sample with the PS3 launch. Then again, maybe not.
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September 27th, 2006, 23:46 Posted By: wraggster
Via Gamedaily
The PSP is running second place to the Nintendo DS right now in the handheld wars. You can argue that point all you want, but it's fact. Thanks to the launch of the improved DS model (the Nintendo DS Lite) and a more affordable price, Nintendo's in a prime position to take a stranglehold of the handheld market This doesn't bode well for the folks at Sony, who put a lot of time and effort into making their debut handheld system the one to look for on the market for on-the-go gaming thrills.
But all is not lost. Sony may have lost the battle, but not the war. So we've decided to take a closer look at the situation and provide some advice as to how Sony can recover some of their lost ground and make the PSP the powerhouse it deserves to be.
Meanwhile, let's get through the tips...
1. Drop the UMD movies already. Look, Sony, you tried to establish your Sony PSP as an all-out entertainment machine, but let's be honest- the UMD movie is a lost cause. First of all, it's too expensive. Releases go anywhere from $15-$30, and the movies don't boast nearly as many extras as they do in DVD format. Secondly, if people want to watch movies on the go, they can snag a portable DVD player for around $100. Finally, studios, not to mention store chains, are losing veritable interest. UMD movies are being discounted for quick sale or dropped from shelves altogether in favor of more interactive entertainment, such as games or systems. This multimedia has run its course, and it was an interesting experiment, but UMD movies are the new Beta. There, I said it. Now drop it already.
2. Lower the system price. A drastic move? Yes. But a necessary one. You're about to enter the Christmas season with a handheld that's priced almost double the price of your PlayStation 2. Parents and their children will instead turn to the alternative, the much cheaper DS Lite, with their holiday dollars. So you'll need to compete with that by dropping the price of your basic unit once more. Yes, we know you knocked it down to $200. But $150- or even $130- looks more desirable, and may turn on more of the crowd you're seeking out. Sure, you'll eat a few bucks in hardware, but think about the rise in unit purchases, leading to more game purchases.
3. Fix the D-pad. Sure, you're already at work on a new prototype unit that will eventually replace the ultra-shiny PSP. But, for now, could a little something be done to fix up the D-pad so that it feels less strenuous? I don't see why we would need to use a cheap stick-on accessory that came with a Capcom or Namco game to get a more natural feeling out of our system, when a little rethinking in manufacturing can easily fix the error. We know you're reinventing the system as you know it- but that doesn't mean you can't tweak the current one.
4. Get more exclusive games. Part of the appeal of owning a certain game system is that it has a few exclusive titles that can't be played anywhere else. The PSP already has plenty of these, such as Daxter, Syphon Filter: Dark Mirror, and Pursuit Force, but now's the time to step up and get some deals made for some more big, exclusive games. And we don't just mean fun little compilations like EA Replay and Activision Hits. We mean BIG licenses. Make a deal with Square Enix to set up the next Chrono game for the little handheld. Talk with EA and get a new Burnout tailor-made for the PSP. See what I'm getting at?
5. Get more online friendly. We see that you're offering online play via Infrastructure with some titles and the ability to challenge players via Wi-Fi, but, really, you need to keep up with Nintendo. And with that, you need to set up some kind of gamer-friendly online network that not only allows players to hook up in more of your first-party games, but does so for very little price- if any at all, for that matter. And make it more user friendly than the interface you have now. Instead of just setting up Hot Spots, make accessibility something of a snap, like the DS does. Trust me, you'll thank us when we're gathering Dark Mirror leagues and taking part in NBA 07 tourneys.
6. Make PS1 downloads reasonably priced. "Riiiiiiiidge Racer!" OK, so the PS1 download service that you're going to be introducing probably won't revolutionize the game scene. But you've still got a cavalcade of classic gamers who will take advantage of getting Gran Turismo on their system just to race against others. But please, please, PLEASE- make your download service easy to afford. Set up a point system for a cheap dollar trade-off, introduce pre-paid cards for cheap, and even set up an earning system to get bonus points to add to your profile. Paying $15 for Ridge Racer is not even close to acceptable, especially when I can find the original PS1 game for $2. Time to make these games shine for a fraction of the cost. You'll get more downloads this way, I assure you.
7. Get a better marketing campaign. Yes, talking hairballs can be fun. But we're more about the mice listening to cheese (OUTSIDE!) and the diversity of ads. I haven't even seen an ad yet for Dark Mirror, one of the system's best games this year. Sony, you need to introduce a better, more visceral marketing campaign that talks more about the games and less about dialogue involving having all the women in the world falling in love with you. Show us what you got with games, not a smarmy tongue. We already know you can talk up a storm.
8. Get the multi-colored units out quicker. Want to turn on more gamers? A plain black system probably won't get it done by itself. We know that you've revealed multiple-colored systems over at the Tokyo Game Show, so now you can surprise us by getting them on shelves for a good price. Sure, I'll take a sporty blue PSP for $150. It almost reminds me of the old Sega Sports Game Gear unit, but much, much sleeker.
Hope these tips helped you out, Sony. Trust your own instincts if you must, but following this advice will certainly make things easier for your Christmas season. Good luck to you guys.
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September 28th, 2006, 01:47 Posted By: wraggster
Hi all before i take my rather bruised eye to bed ( Never playfight with children on tramplolines btw, my sons knee caught my bloody eye with some major force and thus i have a black eye and a swollen face, i laugh now but boy is it sore )
Anyway my Anonymous Coder friend who is working on PS1P the PSOne emu for the PSP posted to me this update about the emulator:
As I said yesterday, I had to send you a version that was a few days old, my current one is a little better with hard-coded buttons, and I'm also looking at fullscreen and new optimizations for the GPU. Oh yeah, and at the present time the GPU is still mostly in software mode, since it's a lot easier to make it work in software first, I'm trying to convert it to 100% hardware but having a bit of a hard time. Currently only the final blits and the PS1 VRAM->VRAM copies are HW-optimized for the PSP. I'm currently trying to optimize the RAM->VRAM and VRAM->RAM using the same technique, which should help a lot in loading times (which are already very fast as you can see, although I can still get them even faster easily, while breaking compatibility with a number of games) and also maybe in gameplay with games that stream data to/from VRAM and RAM in real time during gameplay.
There should be a BIG speed boost when the GPU is fully converted to HW too.
to be honest some of that doesnt mean a deal to me but the BIG Speed boost does
More info as i get it and please to all those that say its fake, this emulator is as real as the person posting news about it, meaning very real.
Whilst i think about it remembering that the PSone has a lot of buttons, what do all you DCEmu Members think would be the best way to get all the buttons on the PSP?
answers via comments
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September 28th, 2006, 04:04 Posted By: zidanerick
Yes, the rumors are true: Oblivion is heading to PlayStation 3, and an upcoming cover story in Official PlayStation Magazine has the exclusive first look.
Here's what we know so far. The game will introduce a new faction to the Oblivion world, one that's available right at the beginning called Knights of the Nine and described by the developers as "the good Dark Brotherhood." The goal here is to become the Divine Crusader (think part warrior, part priest), and the quest features new locations, characters, armor and weapons.
"Oblivion has these really good character archetypes for evil," says executive producer Todd Howard. "It has the Dark Brotherhood: You get your outfit, you feel like an assassin, you feel like an evil guy, [and] you role-play like an evil guy. We [didn't] have the opposite end of that. There [was] very little reward for being a goody two-shoes."
"As opposed to adding content that allowed your character to just experience new quests, we wanted to create something that allowed your character to become something new," he continues.
Fans may also be excited to hear that the series is heading to PSP in Elder Scrolls Travels: Oblivion, a game that plays very similarly to its big brother but takes place in a completely different setting.
For more information on both games, check out the cover story in the November issue of Official PlayStation Magazine, on store shelves soon. Check out the first screenshots of the PS3 game here, and look for many more in OPM.
Original News Story:
http://www.1up.com/do/newsStory?cId=3154065
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September 28th, 2006, 12:59 Posted By: Wally
Kk n00bs (and uber pros) here you go!
Whats new ??
Sin and Punishment (still a bit jerky but works fine)
Forsaken 64 - First level, all muxes.
Super Mario 64 - Lanterns
AeroGauge - Water
Monster Truck Madness - Most purple things removed
Pokemon Stadium 2 - Works quite well now, most purple stuff gone, should work great!
EDIT: Here are some pics of pokemon stadium 2
oh and its fast enough to play!
Enjoy!
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September 28th, 2006, 18:13 Posted By: wraggster
Via Gamestop
Citing sister publication Official PlayStation Magazine as its source, 1Up today is reporting that Bethesda Softworks' PC and Xbox 360 open-world role-playing game is headed for both the PlayStation Portable and the PlayStation 3. The article states that the PS3 edition of the game will include new content, including the introduction of the Knights of the Nine, a new faction that players will be able to join, much as they would the Fighter's Guild or the Dark Brotherhood. The PS3 version will also have new characters, locations, armor, and weapons.
As for the PSP version of the game, it apparently isn't a straight port. The game will reportedly be called The Elder Scrolls Travels: Oblivion, and will be set in a different place than its home console and PC brethren. The Elder Scrolls Travels is the same designation given to versions of previous portable Elder Scrolls games that appeared on mobile phones and the Nokia N-Gage.
The PSP and PS3 editions of the games were first rumored in April, when a poster on a gaming message board revealed what he said was a Bethesda "release list," with Oblivion set for a November 6 release on the two systems. Rumors were stoked again in July when a product listing for Oblivion on PS3 showed up on GameStop.
No release dates were given for the two games.
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September 28th, 2006, 18:51 Posted By: wraggster
At the 2006 Electronic Entertainment Expo, Nintendo unveiled its "Playing is Believing" motto for the Wii, with the idea being that if gamers tried the console out, they'd be more eager to buy the machine. Now it seems as though Sony is adopting the same idea.
Speaking with Bloomberg, Sony Computer Entertainment America COO Jack Tretton said that 15,000 PlayStation 3 demonstration kiosks will be deployed to American and Canadian retailers over the holiday season. By contrast, only 3,000 demo kiosks were used for the PlayStation 2 launch.
The cost of the operation will be $30 million, reports Bloomberg. There's no indication whether or not that price tag includes the costs of the PS3 units themselves.
"Once the consumers get their hands on a PS3 and understand what's under the hood, I think price will not be a factor in the decision-making process," Tretton told the news service.
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September 28th, 2006, 19:11 Posted By: wraggster
Via Kotaku
An EB Games employee sends word that the company, in conjunction with Sony, has launched a training website that is meant to get their sales people up to speed on all the Playstation 3 has to offer.
Most of the information on the site is already known, but there are a few tid-bits of note. First the page has this to say about PSP connectivity with the PS3:
The HDD will become a storage space for the massive amounts of media you will be sharing with your PSP (movies, music, TV shows, game content.).
That's right, they list TV shows, music and movies, which has me hoping that the PS3 will have the ability to stream television, music and movies directly to your PSP live over WiFi. That would be sooooo sweet.
There's also a bit on the site about Sony's online service for the PS3. Something we know next to nothing about.
Unfortunately, the information is presented in a laundry list. Instead of trying to figure it out and risk getting it wrong, I'm just going to present it here.
_PS3 ONLINE_ • *Communication/Community:* • *Voice/Video Chat* • *Messaging* • *Lobby/Matchmaking* • *Score/Ranking* • *Friend List/Avatar* • *Game data upload/download
• *Commerce: *
• *Shop (accessible from inside games)*
• *Content download*
• *Micro payment*
• *Subscription*
• *Entitlement (user access rights) management
A couple of things pop out to me. It sounds like it's going to offer just about everything that the Xbox 360's Live offers, though it's not clear what the interface will be like. I'm not too happy about that word subscription in that second batch of descriptors. And why are they calling Entitilements "user access rights"? I thought they were supposed to be like achievments, or did I miss something?
Well Sony only has a month and a half left to explain PSP conncectivity and PS3 online to us. I expect the info to hit something in the next few weeks.
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September 28th, 2006, 19:11 Posted By: wraggster
Via Kotaku
An EB Games employee sends word that the company, in conjunction with Sony, has launched a training website that is meant to get their sales people up to speed on all the Playstation 3 has to offer.
Most of the information on the site is already known, but there are a few tid-bits of note. First the page has this to say about PSP connectivity with the PS3:
The HDD will become a storage space for the massive amounts of media you will be sharing with your PSP (movies, music, TV shows, game content.).
That's right, they list TV shows, music and movies, which has me hoping that the PS3 will have the ability to stream television, music and movies directly to your PSP live over WiFi. That would be sooooo sweet.
There's also a bit on the site about Sony's online service for the PS3. Something we know next to nothing about.
Unfortunately, the information is presented in a laundry list. Instead of trying to figure it out and risk getting it wrong, I'm just going to present it here.
_PS3 ONLINE_ • *Communication/Community:* • *Voice/Video Chat* • *Messaging* • *Lobby/Matchmaking* • *Score/Ranking* • *Friend List/Avatar* • *Game data upload/download
• *Commerce: *
• *Shop (accessible from inside games)*
• *Content download*
• *Micro payment*
• *Subscription*
• *Entitlement (user access rights) management
A couple of things pop out to me. It sounds like it's going to offer just about everything that the Xbox 360's Live offers, though it's not clear what the interface will be like. I'm not too happy about that word subscription in that second batch of descriptors. And why are they calling Entitilements "user access rights"? I thought they were supposed to be like achievments, or did I miss something?
Well Sony only has a month and a half left to explain PSP conncectivity and PS3 online to us. I expect the info to hit something in the next few weeks.
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September 28th, 2006, 19:30 Posted By: wraggster
Play Asia have posted a rundown of all releases this week, heres the list:
Sony PSP™:
Astonishia Story JPN US$ 48.90
Boku wa Koukuu Kanseikan: Airport Hero NaHa JPN US$ 48.90
Boxer's Road 2: The Real ASIA US$ 52.90
Boxer's Road 2: The Real JPN US$ 59.90
Chronicle of Dungeon Maker ASIA US$ 42.90
Chronicle of Dungeon Maker JPN US$ 48.90
Eiyuu Densetsu: Sora no Kiseki FC ASIA US$ 42.90
Eiyuu Densetsu: Sora no Kiseki FC JPN US$ 48.90
Fish Eyes Portable ASIA US$ 42.90
Fish Eyes Portable JPN US$ 48.90
Fushigi Yuugi - Genbu Kaiten Gaiden: Kagami no Fujo JPN US$ 48.90
Jan Sangoku Musou JPN US$ 48.90
NBA Live 07 (Chinese Packing) ASIA US$ 42.90
NBA Live 07 (English Packing) ASIA US$ 42.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 28th, 2006, 19:34 Posted By: wraggster
Play Asia have posted a rundown of all releases this week, heres the list:
PlayStation2™:
.hack//G.U. Vol.2 Kimi Omou Koe JPN US$ 64.90
.hack//G.U. Vol.2 Memory Card 8MB US$ 36.90
Aria: The Natural JPN US$ 64.90
Aria: The Natural [Limited Edition] JPN US$ 109.90
Full Spectrum Warrior: Ten Hammers JPN US$ 64.90
Fuuraiki JPN US$ 54.90
Gakuen Heaven: Okawari! (Best Version) JPN US$ 34.90
God of War (CapKore) JPN US$ 34.90
Joshikousei Game's High! JPN US$ 64.90
Joshikousei Game's High! [Limited Edition] JPN US$ 89.90
Kyuuryuu Youma Gakuenki re:charge JPN US$ 59.90
Okami US US$ 59.90
Otome no Jijou JPN US$ 64.90
Otome no Jijou [Limited Edition] JPN US$ 95.00
Pop'n Music 13 Carnival JPN US$ 64.90
Pop'n Music 13 Carnival (Konamistyle Special Edition) JPN US$ 119.90
Quartet! The Stage of Love JPN US$ 64.90
Quartet! The Stage of Love [Limited Edition] JPN US$ 79.90
Sangokushi XI JPN US$ 89.90
Sangokushi XI [Premium Box] JPN US$ 119.90
Sega Ages Vol. 25: Tetris Collection JPN US$ 28.90
Tom Clancy's Ghost Recon Advanced Warfighter JPN US$ 64.90
More info / buy here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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September 28th, 2006, 20:59 Posted By: wraggster
Mastiff announced today it will bring action RPG Gurumin: A Monstrous Adventure to North America early next year. Developed by Nihon Falcom, the creators of the Ys series, Gurumin has already won acclaim in Japan, where it debuted on the PSP this summer.
In Gurumin, players take the role of Parin, a young girl who discovers a village of friendly monsters. Soon, however, she learns that the monsters are threatened by Phantoms, evil spirits which are kidnapping the village inhabitants. Parin must find the Legendary Drill, a weapon which is powerful enough to destroy the Phantoms.
The game features real-time combat, 3D graphics, non-linear game play, and plenty of puzzles, monsters, characters, and dungeons. Look for Gurumin to reach North America in the first quarter of 2007.
Via IGN
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September 28th, 2006, 21:42 Posted By: wraggster
Heres an excerpt of that interview:
Eurogamer: Apart from the obvious feedback you received - I'm thinking primarily about comments concerning mission length and variety - what lessons did you learn in making Liberty City Stories that have influenced the design of Vice City Stories?
Gordon Hall: With Liberty City Stories the development team at Leeds were very much dealing with a platform in its infancy, and with any platform it takes some time to come to terms with the development tools. A lot of the missions were built with a handheld in mind... namely, quicker and simpler mission types. While happy with the decision, having a chance to create a new title in the universe on the PSP, we opted to go with longer and more diverse missions. What we did not want to do was replicate Liberty City Stories in a different city; we wanted a whole new game set in this universe. Doing so required a new visual setting, and a fresh gameplay feel.
At the same time our ears are always open and constructive feedback by fans is taken on board. We are always looking at ways to improve what we do and this time around our newfound experience has enabled us to work really hard to make the missions even more varied, dynamic and action-packed than before with multiple ways to tackle them by land, sea or air.
The Studio is known for its ability to compress data, achieving the previously unachievable. This kind of grim determination to prove people wrong pays dividends when you are faced with the task of putting a game like Vice City Stories on a PSP, a platform many industry pundits said could never render such a game in a good light. We have moved on from our experience on Liberty City Stories to a place that is truly very interesting indeed.
Full Article
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September 28th, 2006, 21:45 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
Download at Perooz
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September 28th, 2006, 22:22 Posted By: wraggster
Hi all got a lot of work to do tonight for a new project coming to DCEmu but i just wanted to pass on the latest tidbit of news from HE WHO MUST NOT BE NAMED aka the anonymous coder.
Heres what he let me know last night:
I've added fullscreen rendering (looks amazing) and been testing some games. There are some running real fast like Pandemonium.
Funny enough, Ridge Racer is one of the slowest ones. I believe, being one of the first PS1 games, although it was lighter in some points, it was badly programmed Even more considering it was a port. There are newer games that are heavier, in both GFX and gameplay, but are faster to emulate due to the smaller CPU usage.
--A.C.
Iva also made 2 crappy videos using my V3I phone, what they barely show is the emu starting up and Command and Conquer retaliation running. They would be longer but the bloody video cuts off after around 30 seconds. You can see the memory stick light flashing etc.
The videos are really for those few er - insert word - people who doubt my word.
UPDATE-
If you see anyone on here or other sites pretending to be Anonymous Coder please let them know that all news is coming through me and the coder for now isnt saying anything publically. So for those doing it stop with the fake comments.
Download the crappy vids via comments
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September 29th, 2006, 13:49 Posted By: soulstealer
This is a port of the classic Minesweeper game from Microsoft. It has the following Features:
- Highscore
- Three "Levels"
- Hidden Feature
The Controls are simple and self explaining, to take a ingame Screenshot, press:
The game is written in Python for the PSP. As in all Script languages, the source code is included.
This game was made to train my PSP Python knowledge. I would like to thank Olga for motivating me.
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September 29th, 2006, 15:55 Posted By: BrooksyX
Dark Alex has released a new version of his Homebrew Enabler/launcher for the PSP Firmware 2.71. Heres the release details:
- Revision A (22 september):
* Initial release
- Revision B (24 september):
* Some kernel prx's didn't load because the kernel tried to load them to user partition. This problem affected devhook.prx and some other kernel prx's.
This problem has been fixed.
- Revision B with better binary loader in the tiff (25 september)
* Changed the binary loader to use the one from tiffsdk 1.1 that has better stability.
No changes on the core.
- Revision C (29 september):
* User mode static ELF's are now starting to work.
Tested with SNES TYL 0.3 (user mode version), PSPMaster and CPS2PSP 1.0 (user mode version).
Kernel mode static elf's are still not supported, they are a very odd case in 1.XX of kernel code loaded to user memory.
Kernel Homebrew for 2.71 has to be written with a user main elf/prx that load kernel prx's.
Note that the homebrew must be in a true pbp, not kxploited!.
* User mode prx's could load other user mode prx's, but kernel mode prx's couldn't load user mode prx's. This is fixed.
* Patched the firmware to allow it to understand the old SFO format.
(avoiding the error of data is corrupted)
* Added a small win32 binary that will give you a hint about if a homebrew can work or not in the current release. Note that this is only a hint.
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September 29th, 2006, 17:03 Posted By: wraggster
Via CVG
Mizuguchi's 'Heavenly Star' spreads rainbows and bunnies in Lumines II music video
After the devilishly catchy Lumines title song, Mondo Grosso's Shinin' - which often causes violent rows in the CVG office when attempted to be played aloud - we're a bit miffed by the sequel's erm, 'happy' front-runner.
Titled 'Heavenly Star', the song is performed by a Gorillaz-style virtual pop-act, Genki Rockets, using a fusion of different female voices, an expert-miming model and lyrics written by Mizuguchi-San himself. The music video is a bit like A-Ha's Take on Me, with a pencil-drawn singer prancing around rainbow-arched fields and comet-filled skies. The video will play in the background of Lumines II when Heavenly Star rolls round.
Here's what Mizuguchi-San had to say about Heavenly Star in our recent interview:
"So the girl in the video, she is 17 years-old. She doesn't exist in this world; she's a future girl. She was born in outer space and she's never touched on this planet yet. This is kind of the big love song for the Earth; she's always dreaming of what kind of place Earth is. She knows the history and info from the high-tech, high-res media, but she's always dreaming about the real experience; wind on her face; rainbows - 'what is a rainbow?'. It's a kind of fresh, lovely song. (laughs)"
You can watch the full video now over on
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September 29th, 2006, 17:04 Posted By: wraggster
Konami has finally gone on the record with the information we've all been waiting to hear: Pro Evolution Soccer 6 on Xbox 360, PC and PS2 will hit retail on October 27.
"This is the date all football fans have been waiting for," states Martin Schneider, European Marketing and PR Director for Konami. "October 27 will see established Pro Evolution Soccer fans looking to get their hands on the latest version, while we are delighted to be bringing the first Next Generation version to Xbox 360 users. The season truly starts here - and Pro Evolution Soccer 6 will once again top the table of the football genre."
Konami also revealed that the PSP and DS instalments will follow "shortly after".
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September 29th, 2006, 17:05 Posted By: wraggster
Eidos has revealed it plans to release a brand new Tomb Raider title during its 2008 financial year (July 2007 to June 2008), "including a PS3 version" it's stated in a recent financial report.
In addition, as part of its '2008 and future product pipeline', the company has said to expect new projects from Tomb Raider: Legend developer Crystal Dynamics and Hitman and Kane & Lynch dev IO Interactive.
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September 29th, 2006, 17:09 Posted By: wraggster
News Via CVG
Yesterday we gave you our exclusive hands-on with Rainbow Six Vegas on the Xbox 360, but that doesn't mean we've forgotten about the PSP iteration of the tactical squad-based shooter.
Featuring new content and characters from the next-gen versions, the PSP version is looking stunning. Ubisoft told us that the portable version will feature a "tailored control system built specifically for the system", which is a given, but didn't go into further details about what form this would actually take. Hopefully Ubi has learned some lessons from the wonky controls of that other Tom Clancy PSP game, Splinter Cell Essentials...
Fortunately, Vegas will take advantage of team multiplayer, allowing you and five mates to compete in either wireless (ad-hoc) or online play in Survival and Team Survival on six classic Rainbow Six maps.
Rainbow Six Vegas is currently planning to storm the PSP before the end of the year.
Screens at Link Above
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September 29th, 2006, 17:11 Posted By: wraggster
At this year's Tokyo Games Show it was announced that Gran Turismo HD would rise to full product status rather than lingering in tech-demo hell. So, hot on the heels of this revelation, we tracked down Polyphony Digital president Kazunori Yamauchi at his headquarters to find out more from the horse's mouth...
"Looking back to the first Gran Turismo in 1997, it included 100 hours of condensed gameplay, and you needed to play it to the full extent to get all the items in the game. With GT HD, we thought it was maybe time to take a different approach, with casual gaming accessibility. Players can connect and play for maybe 10 to 30 minutes per day. That's one of the reasons why we chose not to call it Gran Turismo 5."
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September 29th, 2006, 17:13 Posted By: wraggster
Via CVG
The next instalment in the massively successful Star Wars: Battlefront series is being developed by the UK-based developer Free Radical, CVG can exclusively reveal.
Our investigative reporters have learned that this is the fruit of the Nottingham-based studio's recently announced partnership with LucasArts.
No further details were offered from our sources, but after the massive success of the first two Battlefront games, we can't wait to see what Free Radical - with its years of experience working on shooters like TimeSplitters and GoldenEye - will do with the license.
When contacted Free Radical declined to confirm or deny its involvement in the next Battlefront: "I'm not currently able to elaborate on the details of our recently-announced deal with LucasArts," said Steve Ellis, a director at the studio, only adding that the deal is "a project we are very excited to have been given the opportunity to work on. It will be awesome."
We will of course wave the CVG lightsabers high in the air when more word hits on Free Radical's Star Wars Battlefront. You heard it here first.
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September 29th, 2006, 17:30 Posted By: wraggster
Namco Bandai's latest Tales RPG will be released on 10th October in the USA, exclusively on PlayStation 2.
Tales of the Abyss puts you in the role of Luke fon Fabre, heir to a baron, who in a dramatic departure from all the other JRPG plots, learns of friendship and sacrifice that could save the world.
The publisher's promising its most realistic character models yet - designed by series mainstay Kousuke Fujishima - while a "flexible motion battle system" ought to make roaming the 3D world a bit more exciting than usual.
Not that yours truly has much of a clue, as you'd probably guessed. More on Tales of the Abyss when one of our JRPG demons gets their hands on it.
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September 29th, 2006, 17:37 Posted By: wraggster
News from LIK SANG
It's that time again, you better grab your (virtual) gun, as a whole new experience awaits in the massively popular Action/Adventure series Grand Theft Auto. Vice City Stories is the follow-up to the monumental first PSP entry to the franchise, GTA: Liberty City Stories, and features all the exciting key elements like open environments, professional voice talent and a diverse soundtrack. The founder of Rockstar Games, Sam Houser, mentioned at this year's E3 that the hardware power of the PSP made it possible for the developers to do things for the series that they never thought possible on a handheld system, intending to smash expectations of portable gaming once again. The unique storyline takes place in a classic setting known to fans of the PS2 counterpart, Vice City. It's an 1980s criminal's eldorado with beach view, which erases all doubt: Rockstar welcomes you to a pseudo-Miami here. Improved visually over its PSP predecessor, with new vehicles to get around town (all sorts of boats, besides planes and helicopters), more varied missions, tweaked gameplay, custom soundtracks and added multiplayer, GTA: Vice City Stories is bound to become one of the sure PSP highlights of this year.
Up for pre-order and qualifying for our Free Shipping Worldwide offer (as with all import games on Lik-Sang.com), the US version of Grand Theft Auto: Vice City Stories will ship on October 30th for US$ 59.90 only. Cool thing is: this game works straight out of the box on any PSP handheld the world over, due to the system's region-free nature. Just slap the UMD in and start to play!
Wreak Havoc in an Urban Tropical Paradise
Let's face it, Grand Theft Auto is one of the biggest brands in videogaming history. The distinct quality seems to resonate extremely well with gamers: the free-roaming of huge, seamless environments, the sandbox-like structure, where you choose how much deeds you do on the bad side of things and the incredibly dense atmosphere of a living, breathing city come to life. Vice City Stories is no exception and takes it to another fresh level. Taking place in the early eighties, you assume the identity of an US Marine, waiting to start his assignment at Guantanamo Bay. The name's Vic Vance, the suit is polyester. You guessed right: it doesn't take long until our main hero takes a wrong turn law-wise. Certainly longer than Liberty City Stories, the story unfolds in the same open-ended way as before, mission based. Along the way you will get to traditionally use cars, motorcycles and hotrods, while relying on jet skies, speedboats and other aquatic vehicles to get around. Helicopter rides are in as well, plus a number of other aircraft like jets.
When it comes to missions, there are more objectives this time. Hit checkpoints while driving, take advantage of drug deals, rescue someone from a biker gang, while flying and having a sidekick shooting from the helicopter, it's all in there. Gameplay sees you nudging the analog stick to handle character movement, where the shoulder and face buttons are responsible for the camera and other commands. Target-locking foes and strafing is very welcome indeed, when you need to take down some bad mutha and don't wanna end up as fish bait yourself. For added accuracy, manual and "fine" aiming return and come in handy too. Immediately noticeable is the graphical overhaul, Vice City Stories sports double the number of polygons, new features such as animated textures and neon light effects plus an all-new lighting model. This helps you to get immersed in the game in no time, the different parts of the city merge smoothly while you explore. In a recent interview, Rockstar Leeds' Gordon Hall said that Vice City is so much bigger that the devs had to soup up a whole new streaming system.
Expect to move through a bustling metropolis, full of shops, diverse districts and towering skyscrapers. Speed from one end to the other in "borrowed" vehicles, get out where you want, steal or not steal whenever you like, it's all up to: you shape the gaming experience here, it's the fantastic amount of freedom that's the main appeal of GTA still. A month to go, and boy can't we wait! To get you into the mood and obtain a first feel for the cool 80s atmosphere Rockstar infused into Vice City Stories, you can visit their own Kent Paul's Nostalgia Zone. The slightly whacko, retro background created for this game is really something to behold, as is the included soundtrack of over 100 songs. If that's not enough for ya, you are free to add your own tunes right away. Mark October 30th in your calendar red, there's gonna be some business to take care of. Don't forget to pre-order this one-of-a-kind genre gem and get ready to pop!
Preorder now at ik Sang
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September 29th, 2006, 19:28 Posted By: wraggster
Via GIBiz
Rising Star Games has appointed Codemasters to handle its UK sales and distribution.
The agreement, announced today, will see the Britsoft publisher handling Rising Star titles to the end of 2006.
These will include DS releases of highly anticipated RPG Contact, Ys Strategy and New Zealand Story.
PSP titles covered under the deal include Pilot Academy from Kuju's Sheffield studio, and Bubble Bobble Evolution.
"Codemasters relishes the opportunity to work with Rising Star Games in the UK," said Jonathan Hales, vice president of sales for Codemasters.
"To work with such titles as Contact and Pilot Academy, which are perfect fits for the handheld market, is a testament to Codemasters' sales reach in the UK."
Rising Star Games is a joint venture between Japanese publisher/developer Marvelous Interactive and Nordic distributor Bergsala AB.
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September 29th, 2006, 19:30 Posted By: wraggster
Ubisoft president Yves Guillemot has hailed Microsoft's X06 showcase, warning that the growing strength of 360 is putting market leader Sony under pressure to react with its rival PlayStation 3 console.
Speaking exclusively to GamesIndustry.biz at the aftershow to the glitzy Barcelona event, Guillemot, whose firm significantly pledged an exclusive Splinter Cell title to the next-gen Xbox, said increased competition will benefit everyone in the market.
"What Microsoft is showing is that even if Sony has a lead in market share, Xbox is going to get better penetration in Europe," he said. "It's good to have many players on the same battlefield; I think it will push Sony to react, and also Nintendo to look at how they position themselves to make their machine a success. When the manufacturers are making great games and pushing each machine hard it can help everybody make the videogames business a better business."
But Guillemot refused to be drawn on whether Sony's market-leadership was now under seriously under threat, adding: "Sony is very far ahead in terms of market share so it's not possible to say today - we will see how Sony reacts. But there is more competition, which we think is good."
Ubisoft proved one of the biggest third-party 360 cheerleaders on the night, with the announcement of the Splinter Cell exclusive and an on-stage demo of the stunning Assassin's Creed proving one of the highlights of the conference.
On the decision to hand the next instalment of the lucrative adventures of stealth operative Sam Fisher to Microsoft, Guillemot explained: "Splinter Cell was created on the first Xbox, so we thought it was important to come back for one volume with Microsoft to create a very good quality title focused on using the full power of the system.
"And especially for next year when the big guns will be out, it's very important to have a game that will use 360 to the full, because you will need that to fight against all the other games that will be there. For us it's a good way to win the next-gen battle. We love Xbox 360 because it's easy to develop on and that's why we want to put great quality products on it."
Elsewhere, the French publisher boss also praised Microsoft's partnership with movie director Peter Jackson as vital to the development of interactive entertainment.
"I think this was a great presentation not just because it showed great games, but also great future games," Guillemot insisted. "The most important thing was the alliance between the movie industry, the CGI industry and the videogames business. I think that's a good move in creating games that will bring more emotion to the experience - those guys know how to create emotion so they are going to help us as an industry to deliver that."
Ubisoft worked with the Academy Award-winning filmmaker on the chart-topping Kong Kong videogame in 2005, and has previously expressed an intention to make film tie-ins account for 20 per cent of the publisher's overall business in the future.
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September 29th, 2006, 19:51 Posted By: wraggster
PLAYSTATION 3 Japan launch? Hell. Pure, uncut hell. To build up everyone in this island nation for the ensuing bitch fights, retailer Yodobashi Camera is getting demo machines. Make that, one demo machine. I have neither seen nor heard of other stores yet installing any sort of demo unit, and Yodobashi's Akihabara branch seems to be sole recipient. Checked the Shinjuku and the Umeda branches, but turned up nothing. The unit will apparently be running Genji, Warhawk, The Eye of Judgement, Hot Shots Golf 5 and Afrika. And according to Yodobashi staffer I spoke with, these games are not playable, and these are just apparently looped clips. Swell.
More INfo
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September 29th, 2006, 19:53 Posted By: wraggster
The cross platformer ARMORED CORE 4 will be hitting the PS3 on December 14th and will retail for 8,190 yen. It's Xbox 360 drop date and price has yet to be announced. While I'm not personally dying to pick up ARMORED CORE 4, the third person shooter does give a better window as to pricing for the PLAYSTATION 3 in Japan. Previously, we mentioned that Sega's Sonic the Hedgehog would retail for 7,140 (around US $60), but looks like ARMORED CORE 4 will command around US $70. Okay, I've hit PS3 software price quote post quota, but somewhere in the back of my mind I dread seeing the hundred dollar PS3 game. Sony, don't let that happen. For your sake.
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September 29th, 2006, 21:48 Posted By: wraggster
New PS2 Game released:
description
Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria's consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened a situation Odin will not ignore for long.
This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1d7m.html
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September 29th, 2006, 22:20 Posted By: wraggster
Heres an excerpt:
Since EDI's [Sony’s E-Distribution Initiative] announcement at GDC six months ago, what has the reaction from publishers and developers been like?
The reaction has been overwhelming - on a worldwide basis. The announcement immediately struck a chord with the development community - from startups to veterans, from small to large. There have been lots of quality ideas for both PSP and PS3 (both game and non-game related applications), many of which we are moving forward with. The key for us is to find innovative ideas that try to offer new experiences. Certainly many developers have targeted the feature set of PS3 (in particular the tilt controller and in built hard drive). This has opened up many possibilities for a variety of content gameplay experiences that we can produce and distribute digitally.
What do you think of the notion some publishers have had in releasing a retail product that still requires a large amount of paid-for downloadable content (such as Test Drive Unlimited, or the suggestion that MMO items will all have to be paid for): is this a business model to be seized, or do we need to be careful that customers don't feel cheated?
We have to stop thinking in terms of a product launch being a finite offering and, in effect, the end of our involvement with that game. In the future, when we launch games on either PSP or PS3 (whether the initial launch be on disc or by way of digital download), we should see this as the start of the product's life cycle. The launch should mark the beginning of a relationship with the consumer that we need to develop and service. The key to the launch of a successful product or service will be measured by the creation and retention of an active community built around the initial content launch. I believe consumers will readily pay for quality content and service delivered on an ongoing basis.
Full Article
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September 29th, 2006, 22:20 Posted By: wraggster
Heres an excerpt:
Since EDI's [Sony’s E-Distribution Initiative] announcement at GDC six months ago, what has the reaction from publishers and developers been like?
The reaction has been overwhelming - on a worldwide basis. The announcement immediately struck a chord with the development community - from startups to veterans, from small to large. There have been lots of quality ideas for both PSP and PS3 (both game and non-game related applications), many of which we are moving forward with. The key for us is to find innovative ideas that try to offer new experiences. Certainly many developers have targeted the feature set of PS3 (in particular the tilt controller and in built hard drive). This has opened up many possibilities for a variety of content gameplay experiences that we can produce and distribute digitally.
What do you think of the notion some publishers have had in releasing a retail product that still requires a large amount of paid-for downloadable content (such as Test Drive Unlimited, or the suggestion that MMO items will all have to be paid for): is this a business model to be seized, or do we need to be careful that customers don't feel cheated?
We have to stop thinking in terms of a product launch being a finite offering and, in effect, the end of our involvement with that game. In the future, when we launch games on either PSP or PS3 (whether the initial launch be on disc or by way of digital download), we should see this as the start of the product's life cycle. The launch should mark the beginning of a relationship with the consumer that we need to develop and service. The key to the launch of a successful product or service will be measured by the creation and retention of an active community built around the initial content launch. I believe consumers will readily pay for quality content and service delivered on an ongoing basis.
Full Article
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September 29th, 2006, 23:52 Posted By: wraggster
MaSt3r_ShAk3 posted a new release of his homebrew game Avalanche, heres whats new:
--Whats new--
*Can now be launched from the XMB
*Code is now more efficient
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via mastershake
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September 30th, 2006, 00:22 Posted By: wraggster
iFind has released Windows Live PSP Messenger for the PSP, heres the release details:
Windows Live PSP Messenger
Windows Live PSP Messenger is one of the best looking messenger applications available for the PSP. It retains the same look and feel of the GUI that Windows Live Messenger has on your PC! Windows Live PSP Messenger is also great for portal makers if they want to include a Windows messenger application as it is very compact (1.33MBs) and has many features.
What it Features
Just because it is a Messenger application doesn't mean it's just a Messenger application! It also includes many handy on-the-go links such as eBay , Hotmail, MySpace, P2PSP and news. It doesn't just include links! 12 fun and addictive games are also included inside Windows Live PSP Messenger.
Adding it to Your Portal
Windows Live PSP Messenger can be added to any portal. It's also an ideal choice because of it's minute size. If you would like to add it your portal, ask me!
Isn't This Just One of Those Log-in Screens?
Nope. Although it does use eBuddy. Then how does it work you say? Windows Live PSP Messenger is basically a fram that surrounds eBuddy so it has the same look and feel as the real Windows Live Messenger!
In the .ZIP PAK you will find:
- Windows Live PSP Messenger
- Documented instructions in .HTML
- Promotional banners
Summing up, the features:
- Identical look of Windows Live Messenger
- Handy web links
- Link to P2PSP
- Games (12)
- Small compact size (1.33MBs)
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September 30th, 2006, 00:25 Posted By: wraggster
News from PSPVault
With all this talk of the Playstation 3, emulating PSOne games on the PSP, the upcoming GPS accessory, and the upcoming camera accessory, Grand Theft Auto Vice City Stories, homebrew on 2.71, and so on, it seems most of us have forgotten about some of the other plans Sony has for the PSP.
ITmedia didn't. In their most recent article covering the GPS accessory and the camera accessory, they make an important observation:
"Since the PSP camera as announced has an integrated microphone, there is a strong possibility that SCE's firmware update (version 2.90?) planned for Fall 2006 will support 'VoIP Phone.' If a 'TV Phone' function were also added, the PSP's possibilities as a digital device would expand even more."
It's not just speculation on ITmedia's part, either -- if you think back to the Playstation Business Meeting held earlier this year, you might remember that Sony outlined plans to add Voice over IP support, Memory Stick Boot, and Network support via a firmware update in October.
Thus far, Sony is sticking to their plans. The "Memory Stick Boot" certainly refers to the PSP's ability to play PSP and PS1 games via the Memory Stick, which is to be solidified with the introduction of the Playstation 3. Network support, though we're still not entirely sure, might refer to the PSP's mysterious DLNA client. You'd think Sony would publicize something like voice/video chat at Tokyo Game Show if they planned on introducing it so soon afterwards, but they have a tendency to keep rather important information a secret.
Whatever happens the next few months will be very interesting for PSP Owners.
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September 30th, 2006, 00:27 Posted By: wraggster
Soon either through Yoshihiros PSOne emu or PS1P or even Sonys PS1 emulator we are gonna be playing some great PSOne games on our PSP.
But Which Playstation games do you most want to be playable on your PSP ?
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September 30th, 2006, 11:13 Posted By: wraggster
Some news from the 0x89 team regarding the Shell for PSP they are working on:
Finally... i have some good news to tell.
Yes, i know its been nearly a month since ive posted news, but anyway...
I received a prototype touchscreen overlay the other day and i am currently building an adapter for it.
Now onto 0x89.
I have been told by Raphael that he has nearly finished the video player and in its current state it can play 480x272 avi, mpeg and wma at full speed!
I have also been informed by Insomniac that his image viewer and music player are also nearly finished, but he is still working on a few codecs.
I will contact them both to see if they can get PMF, AT3, VAG and FLAC codecs in them.
So, right now the codecs/file types are...
Video: avi, mpeg, wma, pmp, avc, divx.
Music: mp3, ogg.
Images: png, jpeg, bmp.
We still need a final GUI design... but i really hope that is finished soon, ill have to contact zettablade. (different timezones)
We also need to play around with the prxs, as we intend to flash 0x89 directly to flash0 and store configuration files (xml) and themes etc on flash1, this way if only one prx needs updating its a lot easier for us.
This is how it currently stands, we hope to include more. Also, another little thing i might work on (with help from Dark_AleX and Mathieulh) is 2.xx UMD loading from 0x89 with only the 2.xx kernel and needed prxs, but we will see.
Hope you enjoy reading!
More Info
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September 30th, 2006, 11:17 Posted By: wraggster
Art has released a new version of his Virtual Tape Recorder for the PSP.
Heres the release info:
Done for Virtual Tape Recorder V4b:
- Fixed reset reel index bug. Display was showing 1024 instead of 0 after reset since V4.
- Inverted the waveform for graphic waveform monitor. Wave now starts from the bottom, of the screen and moves up.
- Compressed waveform on both axis to better fit the screen.Code:
New For Virtual Tape Recorder V4:
- Implemented live waveform monitor that provides visual indication that the program and microphone are operating correctly. Thanks to Saotome for sample code pertaining to this.
- Virtual tape reel index position is no longer reset when switching between record and playback modes.
- Recording is now stopped rather than looped if a recording is allowed to reach the end of the reel.
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via art
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September 30th, 2006, 11:21 Posted By: wraggster
New game released for PSP.
The sixth entry in the Eiyuu Densetsu series, a long-running RPG franchise started by Falcom in its founding days and later continued with remakes and all-new games for PSP and PC systems. Blazers are gallant warriors that consider the well being of others and the safety of the land as their priority, and work hard to defeat monsters and criminals. Estel is an aspiring Blazer who lives near the city of Rolento in Rebel Kingdom. Together with her friend Yoshua, Estel continues to train herself in the arts of Blazers. The story begins when Estelfs father receives a strange letter, starting a chain of events. Eiyuu Densetsu Sora no Kiseki FC gives players an assortment of gameplay with its Blazer quest system, cooking system, opal arts system and many other features. With highlights like the AT bar and the AT bonus, battles in Eiyuu Densetsu give players that further tactical edge.
More Info/ buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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September 30th, 2006, 11:23 Posted By: wraggster
New commercial release for PSP:
A portable fishing sim, based on the PlayStation fishing franchise. The PSP version retains the beautiful views of lakes, streams, waterfalls and rivers, with natural time-of-day changes in the environment. Drop line for utilizing an extensive variety of lures, tackle and other implements (over 150 tacklebox items) to hook any of 22 varieties of fish.
More info / buy here ---> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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September 30th, 2006, 11:25 Posted By: wraggster
New Commercial game release for PSP:
A Korean-made RPG adventure by Sonnori (a title that the company has brought to several platforms, but has finally been able to bring to America for the first time through publisher Ubisoft on the PSP.) In Astonishia Story, players take the role of an honorable knight and embark upon an epic journey to recover the sacred Wand of Kinan, a symbol of the kingdom's prosperity and fortune, which was stolen by an evil rogue knight. Brave gamers will seek the help of wizards, fighters, knights and many other mysterious allies to succeed. Players will need to rely on their strength and magic to battle against elves, bandits, sorcerers, and monsters of all types.
More info / buy here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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September 30th, 2006, 11:27 Posted By: wraggster
New Commercial game released for PSP:
Idea Factory's latest, and the first in its series of girl-oriented games, is based on the popular Fushigi Yuugi Genbu Kaiden manga. You play as Mariko and find yourself transported into a strange new world via a magic mirror. In order to return home, you'll have to work with a number of male characters and make your way to the Genbu Holy Land. Conversation jas a big part in the gameplay, and the battle sequences are action based, with good timing on your button presse, allowing for combination attacks. Select a partner character and target circles that fall from the screen's top to the bottom. Time your button presses well, and you make Mariko perform attacks and defense, and you also strengthen your relationship with the partner character. This PlayStation Portable version is a remake of a game released for the PlayStation 2.
More info /buy here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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September 30th, 2006, 11:32 Posted By: wraggster
Last week Sony Computer Entertainment president Ken Kutaragi delivered the keynote address at the 2006 Tokyo Game Show. As usual, he appeared confident, laying out his long-term vision for how the PlayStation 3 will take over many functions traditionally performed by the PC.
As for the PlayStation 3 launch, Kutaragi let Sony Computer Entertainment America president Kaz Hirai lay down the nuts and bolts in a video interview with GameSpot. However, the so-called "Father of the PlayStation," whose English is limited, did speak very briefly with British trade magazine MCV about the looming next-gen conflict.
When asked his opinion of the PS3's competitors, Microsoft's Xbox 360 and Nintendo's Wii, Kutaragi was blunt. "We don't care," he flatly told the trade.
But while he was confident about the PS3's chances, the executive also admitted that the console's launch was not exactly going according to plan. "Right now...we can't manufacture enough blue laser diodes for our PlayStation 3s," he said, "But we will resolve that."
Blu-ray diode production problems pushed back the PS3's European launch to March 2007. The console is still set to go on sale in Japan November 11 and in North America November 17. However, its day-one inventory has been drastically cut from 2 million units to just 100,000 units in Japan and 400,000 units in the US and Canada.
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September 30th, 2006, 11:38 Posted By: wraggster
Bapenguin over on the Evil Avatar forums has a detailed rundown of his firsthand observations of Bully, Rockstar's latest attention-getting title.
When Bully was announced back at E3 2005 to a small closed door group of press it immediately garnered a ton of attention. Unfortunately it was the wrong kind of attention with numerous groups and a lawyer that should not be named claiming the game was a Columbine Simulator. These people went as far as saying the game should be cancelled and that it was irresponsible of Rockstar to make such a game. These people are also idiots. They were irresponsible for not getting all the information on this game before making these outrageous claims. Bully is a caricature of boarding school life. Bully is no more a Columbine simulator than robotic crabs are a part of Japanese history.
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September 30th, 2006, 12:10 Posted By: wraggster
Dark Alex has released a version of Exophases GBA Emulator that works on v2.71 via his HEN version C, which is the Homebrew enabler for 2.71 firmware. Theres nothing new to the actual emulator though.
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This could be very interesting for other Kernal Mode emulators
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September 30th, 2006, 12:17 Posted By: wraggster
Via Gamedaily
The PlayStation 2 was capable of having online play via several games offered for the system, but Sony was at a disadvantage by not prepping a dedicated network for said games. You could still hook up easily via online lobbies and such, but without Sony giving much presence to the proceedings, it almost felt independent instead of company-sponsored. Fortunately, the company's trying to make amends with their PlayStation 3 console, offering up a full-blown service complete with downloads and online-supported gameplay...even if all the details haven't been revealed on it yet.
Pros: For starters, the ability to really implement your personal style into the PS3 community. Sure, some may be turned off by certain kinds of gamers, but you have plenty of options available. You can put together video blogs with the help of the PS3 EyeToy and show the world what's on your mind, as well as customize videos and music. The service will also feature a vast supply of downloading opportunities, both through the PSP and with various "classic" downloads from the PlayStation 1 library. How this will work has not yet been broken down, however. The menu also looks easy to navigate through, and the basic level of service will be free. As for game support, well, it'd be killer to "frag" people in Resistance: Fall of Man. We're still waiting on confirmation.
Cons: The downloadable content through this service still looks kind of iffy. So far, only one game has been revealed for the service- flOW- and it's currently available for free. During the Tokyo Game Show, Sony proclaimed that several classic Mega Drive and Turbo Grafx games would be available through their service, although Sega indicated that such a deal for their Mega Drive library hasn't yet been reached. And we know that the "basic" service for the PlayStation 3 Network will be free, but what is that indicating about an "advanced" service? We need to get more details on that, as well as game pricing.
Overall prognosis: Sony has a long way to go before they can get a service that's on the same level as the Xbox Live Arcade. They have plenty of great promises in the making, especially with their PS1 titles, but with so few titles actually revealed (and in less than two months to the system's release, no less), it's looking kind of lowly right now. Only time will tell how this network shapes up.
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September 30th, 2006, 13:09 Posted By: wraggster
Insert_witty_name posted this news:
TheLazy1 has ported Wolfenstein 3D to the PSP.
Here's what he had to say about it:
Here is a quick port of Wolfenstein 3D based off the SDL port and using some code from my other Nintendo DS port.
A few notes:
------------------
1) May still be a few bugs
2) No sound
3) No music
4) No saving
5) No loading
6) The analogue stick is used for movement, even in the menu
Default key mapping (from imap.txt):
Code:
shoot=cross
use=circle
run=square
cancel=triangle
menu=select
pause=start
nextweapon=right
prevweapon=left
strafeleft=ltrigger
straferight=rtrigger
You can redefine the keys if you don't like how it's set to by default, just check imap.txt to see how it goes.
If you do find a bug, let me know so it can be fixed.
I have tested this on firmware 1.5 (emulated) and through the 2.71 XMB with the latest homebrew enabler.
Thanks to:
Raphael (GU code)
Insert_witty_name (Various bits of code/info, file hosting)
Anyone on IRC who put up with my dumb questions.
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September 30th, 2006, 13:28 Posted By: wraggster
Via PSPfanboy
Have fun with Bounty Hounds, the arcade shooter from Namco Bandai. This demo requires firmware 2.80 and above. Once you're done playing, give us your opinion. Is it different from what the critics think? The game is now available in stores.
To play the demo, download the file. Then, connect your PSP, navigate to PSP/GAME and create the folder ULJS00021. Put the EBOOT file into the folder and voila!
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September 30th, 2006, 13:44 Posted By: wraggster
Another Commercial game demo for the PSP via PSPfanboy
We knew it was only going to be a matter of time before the downloadable game demos from Tokyo Game Show found their way onto the internet for all of us to enjoy. The latest demo for you to download to the system is Ape Escape Racer. Although it didn't get the best previews, this demo will let you make your own decision on the quality of the game. This updated file will work on firmware 2.80 and above.
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September 30th, 2006, 16:20 Posted By: wraggster
Ok its time to publically put to bed some rumours regarding PS1P and Yoshis PSXP emulator.
DCEmu did not aim to bring down Yoshihiros Playstation emulator by starting the GPL Debate, the issue was brought to the attention of 2 staff members who are indeed respected Dreamcast Scene coders, they reported their findings and posted that the emulator wasnt legal without the Source released, the files were took down at that time, later i removed that newspost and reinstalled the files.
Now later that day members of the PCSX team contacted me and asked to take down the files until the source was released and also asked me to contact PSP3D and QJ to ask them also. The PCSX Team had informed me that they had tried but couldnt contact Yoshihiro etc.
Anyway thats that now PS1P was supposed to be given to me to announce before the release of Yoshihiro`s emulator. So for anyone reading please listen, we are fully behind the Yoshihiro PSOne emulator (obviously if the source is GPL it must be released), we will post all news and fully promote the emulator and im sure everyone will enjoy it. We also thank the French PSP-Generation site for being the home of the emulator.
So finally we are here to promote both PS1 emulators for the PSP and infact any future ones.
Hopefully this will stop the theorys going around.
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September 30th, 2006, 17:24 Posted By: Freshmilk
Hia Guys, and welcome to my 7th release of TTR!
First of all, i'd like to point out that this is now a joint project split between me and psp_bling, i do the code and he does... everything else, lol. So, a massive thanks to my new partner, PSP_Bling, for everything he's done so far and everything he'll continue to do! Lets look at some screenshots of his work:
Doesn't it look wonderful?
I would also like to aplogize for the constant release... one after the other... but just because it ddn't take very long to relese doesn't mean it doesn't have anything new or good in it, in this version we have added a whole new game mode and a load of other things! read on to find out more.
Anyways, now that we've go that out of the way, its time to go over what's new it TTR v0.7, and this ones quite a big release, since there has been a whole new game mode added!
Yup, you read it right, and the difficulty levels, terrains, and everything works across both game modes! there is however, one slight problem, which is that the new game - Which is called Intersection - only currently supports one car, which we intend to change on other versions.
On top of that, this version also includes many, many more features, such as a screenshot system that uses only the L button to take anything up to 5 screenshots, and when all slots are full then it will simply overwrite the first one again. It may not be the perfect screenshot system, but its good enough for me, lol. Also, with the new game being added, there comes with it a new but buggy feature, the statistic manager, which can be accessed VIA the options menu. In the statistic manager you can view both of your highscores, one for rally one for intersection, and you can also view other various things such as How many times you've seen the credits, and the option to replay the one time intro screens.
Yep, those intro screens are still there, and are just as vital, so please read 'em!
Now for a brief overview of what exactly 'Intersection' is.. Intersection is a new game mode, based on the old one, in which your at an intersection on a motorway, cars are coming in every direction. its the same idea, with a new twist. your job is to dodge all the oncoming cars while being aware of where the others are, and this game is a lot harder than it sounds... try it out and see what I mean
Also, the easter egg from v0.6 has been removed, and for those who didn't find it in v0.6 then ill tell you, it was in the credits, and that competition ends tommorow, no more entrys will be accepted.
So, just to wrap it all up, heres whats new in TTR v0.7
- Intersection Game Mode
- Intersection Highscore (Seperate from rally)
- Better Screenshot System
- New graphics, again thanks to psp_bling
- new look eboot, thanks to psp bling
- Terrain Selection Bug Fixed
- Faster Loading times
- loads of little bugs that you spotted were fixed...
- Slightly bigger files, but the images are smaller from last release (doesn't take a brainiac to work out that its gonna get bigger with new features, lol...)
not bad for a prject that only took about 10 days to release, eh?
Anyways, i hope you enjoy playing the game, but please post your comments, because they are always appreciated!
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September 30th, 2006, 20:03 Posted By: HardHat
Well, I'm obviously not the only one working on this. Here is the first public version of my PSP port of Wolfenstein 3D. It is a port of the SDL
wolf3d-20011028 snapshot by Steven Fuller.
You can get it at: PSP Wolf 3D site or I've attached it below.
I was working on a FPS shooter that was like Wolf3D anyway, so I figured why not.
Here are the key bindings:
* select - escape
* start - enter
* triangle - space (opens doors)
* circle - 'Y'
* square - backspace
* cross - control (fire)
* arrows do forward, back, turn left, turn right
* ltrigger - right shift (run)
* rtrigger - alt (strafe)
It is possible to remap the keys to your liking (under control -> customize controls), and I encourage you to try that.
Still to come:
- build of Spear of Destiny
- builds of full versions of Wolfenstein and SOD
- sound (support lifted from the s60 cell phone version not yet working
for me)
- fill more of the screen with the game
- possible onscreen keyboard for game saves/loads
Thanks to all of my beta testers on DCEmu for taking the time to write to me with suggestions: Ben Slater, Acidburn, Malksta.
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September 30th, 2006, 21:19 Posted By: wraggster
Via PSM3:
Alreet, Nathan here on Friday that turned into one of the best days to work on PSM3. Not only have we secured the most exciting reviews issue since the dawn of PS2 (we can't say much, but we've got at least three of the best games to hit the stores this year and a world exclusive of an absolute gem on PSP) but the good folk from Sony popped into the office with a fully working PS3! Don't believe us? Then check this out...
More Info
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September 30th, 2006, 21:34 Posted By: wraggster
News from the official site:
In the Good News for 0.9.2! post, made on 16th August, Refraction hinted at progress being made with the audio side of PCSX2, as many of you will of guessed - the clip posted was from Final Fantasy X, more importantly from an FMV, which in all previous versions of PCSX2 had no audio (99% of the time).
To elaborate on this further; GiGaHeRz and Saqib have fixed large portions of ADMA support, allowing for all videos to have audio and many games now have full background music!
Alittle work has been done by Saqib today which allows for audio and video sync when recording, so I can demonstrate with a small video (xVid) - the results of their hardwork.
Video Here--> http://www.pcsx2.net/
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September 30th, 2006, 22:12 Posted By: wraggster
News from PSPVault
Sony Computer Entertainment has opened the official site for Chotto Shot, the video/imaging editing software included with the upcoming PSP camera accessory.
Here's the site:
http://www.jp.playstation.com/scej/title/cshot/
You'll need to disable pop-up blockers as the site will pop up in a new window. It looks like it's still under construction, but there's a decent amount of content so that you can sample how cool the Chotto Shot software should be when it's released next month.
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