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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 19th, 2010, 19:24 Posted By: wraggster
More fuel has been added to the PS3 Conviction fire after the Ubisoft customer support site listed Splinter Cell Conviction under the PS3 format.
This comes after a Ubisoft Montreal developer had Splinter Cell Conviction listed for the PS3 on his CV late last month.
Xbox 360 users are, of course, already playing the game.
http://www.computerandvideogames.com...VG-General-RSS
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April 18th, 2010, 20:46 Posted By: wraggster
News via http://www.psp-hacks.com/2010/04/17/...n-31-compiled/
For the weekend, compiled fresh by way of MaX SLayeR: Wololo’s, m0skit0’s, and ab5000’s Half Byte Loader 1.1 BETA Revision 31. What’s new? So much, that metaphorically speaking, it’ll blow your mind to smithereens. It has a functional menu now to select and load whatever homebrew, some 6.XX-related issues have been fixed; mind you, many still exist… It’s beta. But it’s up for grabs and ready for your testing.
Notes:
If you have problems with the homebrew loader menu, namely on 6.20, then dig this… Copy whatever homebrew you want to try to ms0:/hbl/game. That’ll bypass the menu and attempt to load the homebrew directly.
In ms0:/hbl/config there are files, files named imports.config_XXX, where XXX is a firmware version. Whatever firmware version you are running, copy (or rename) imports.config_XXX to imports.config.
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April 18th, 2010, 20:43 Posted By: wraggster
News via http://www.psp-hacks.com/2010/04/16/...a-v2-released/
Vosman, PSN****er… It gets your PSP back on PSN — PlayStation Store access and online gaming… Don’t get it twisted though. As noted below, Socom FTB 3, you’re still required to purchase a license key. You can’t play online without one. I guess more games are following suit. But hey! Now you can actually get on PSN to download and play them titles. That’s pretty awesome. Kudos Vosman!
If you continue to be prompted with a message saying an update is required, back out and try disabling any other active plugins. I’ve discovered PSN****er doesn’t play well with RemoteJoyLite.
PSN****er Beta v2: (Translated)
supports automatic login (auto-sign in supported).
disable the menu hotkey.
using the new system function modification method is no longer a simple string that changes PSNabler.
Problems with the first edition: (Translated)
Dynasty Warriors download joint raid with the letter can not, network warfare can not, it is because the game has additional protection, need money to buy a license key, and then activated in the PSN account management, similar to the game There are seals 3, Phantasy Star 2 and so on.
PSN most shops can not download the DEMO game, because these games to the machine authentication, game certification will appear (80109d80) errors, unexplained, it may try to use the MEDIA GO certified machine, or to rise to 6.20 official firmware, certification good lower and lower back.
Some of the unit is a mess of connection error, I do not know the reason why I never appeared. PSP-2000 with the Japanese version of the machine, the system 5.50GEN-D3 final version, 5.00M33-6 also tried, no problem.
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April 18th, 2010, 20:26 Posted By: wraggster
The Daedalusx64 team have released the latest build of their Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelog:
Revision 484:
[!] Opps reverted changes NativeTexturePSP from last commit( cause several games to crash )
[+] Added (user-mode) kernel buttons library ( Props Nintendoboy13 for making the lib ! )
[+] Implemented early support to hook pause menu to home button to emulator( needs alot of work, really buggy)
[!] Disabled Callbacks...(Otherwise we get annoyances with Home button)
Note : To exit the emulator you must press SELECT in romselector (I'll add a fancy tooltip later..)
Note(2) : Make sure to put kernelbuttons.prx at the same directory as Daedalus.
Revision 483:
[!] Another small clean up
Revision 482:
[!] Yet another big code clean up
[!] Further silence more messages in Release mode (very slight speed up)
[+] Added a check to block unsupported firmwares
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April 18th, 2010, 20:19 Posted By: wraggster
News/release from Ponlork
Hello, this is a trivia game designed to help people memorize Japanese words. It's quite simple, a word pops up in English and you just need to translate it in Japanese. I also integrated a Multi-tap style text entry system to input the text. This is my first attempt at programming, I plan to add more lessons and features in the future once I get better.
Notes:
You can reveal the answer by Holding the R button and pressing Circle. Pressing the Select button will switch the keypad mode. For a spacebar, Hold R and tap forward
Maybe during the weekend I'll upload a video demonstrating how to play it. Man my first program, I feel so proud . Am I now officially allowed to be called a homebrew developer? I always wanted to be one of those...
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April 18th, 2010, 20:09 Posted By: wraggster
News/release from flofrucht
Hello..
Team SXL released now PSP AiO in Version 3.0..
PSP AiO v3.0 functions:
You can use>Pandora Installer,KeyCleaner
You can update to a Custom Firmware like>5.00 M33-6,5.50 GEN-D2 and 5.50 GEN-D3.
You can install CXMB on a Custom Firmware 3.71 M33 - 5.50 GEN
You can install an english or german Dayviewer v7
You can install Ultimate VSH Menu Revised
You can install Audioboost
you can use a UMD Dumper(now with cso. support)
you can view System-Informations
You can install 3 Gameboots
remove the sony logo
replace the Network-Update with a reboot.prx
Install colorfonts on 5.50 GEN or 5.00 M33
And a very good and new function is:
It has now a menu....
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April 18th, 2010, 18:10 Posted By: wraggster
New from GP2X Store
Enhance the grip from your controller and dominate your opponents !
Compatible with PS3, PS2, XBox 360 controllers, the Dominator Grip provides an extra resistant grip to ensure maximum stability.
Your thumbs will never slip during a vital gameplay moment!
Features
Made of high quality resistant silicon.
Compatible with PS3, PS2 and XBox 360 official joypads.
Various designs available : RESISTANCE / 1UP
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April 18th, 2010, 13:04 Posted By: wraggster
Jeff Lait has released a new version of Powder for Various Consoles
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:
Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.
For more information about roguelikes there is the Rogue Basin, a Wiki documenting this genre, and the Temple of the Roguelike, a newsite tracking developments in the field.
You wouldn't know if from the change log, but I have been hard at work on POWDER for the last few months.
I do have new base 10 and base 12 versions of Akoi's tileset, along with corresponding fonts, but they aren't yet enabled in the default builds.
Fireball and Cloudkill always explode at the end of their trajectory.
When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue)
Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan)
You can wish for bones and corpses without them instantly dissolving. (Garron)
You can no longer fetch items that have teleport fixed. (Eris Discordia)
When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue)
Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey)
When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario.
The floor of the kiwi room is now the proper floor tile.
Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put.
Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down - it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse)
buildall.sh should work with --use-home-dir again. (garron)
The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu.
No experience for killing your pets.
Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it.
Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant.
Cancelling your choice in the Wish menu no longer costs a turn.
Fix potential crash when you are killed by splash damage from a thrown item.
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April 17th, 2010, 23:19 Posted By: wraggster
Newly released:
features
Choose a character that represents your own fighting style, like the lightning-fast Taokaka or the wickedly powerful Tager
Use the unique “Drive Attacks” specific to each character to decimate your opponent. Control the elements, like wind or ice, or even absorb the life-force of your opponents
Battle with up to four players in a single room and play with custom rule sets. Two people will fight each other at a time while the others spectate
Build your army and conquer the map! Have up to 20 members join your party
Use in-game currency to purchase illustrations and Unlimited characters
description
This game is the ultimate 2D fighting game on the go! BlazBlue features all of the console modes—Arcade, Versus, Score Attack, Training, and Story…in addition to the all-new Shop and Legion modes, where you control your own party of fighters in an attempt to conquer the world of BlazBlue.
http://www.play-asia.com/SOap-23-83-...j-70-3pde.html
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April 17th, 2010, 23:16 Posted By: wraggster
Newly released:
Episodes from Liberty City is the brand new Grand Theft Auto, containing two complete games – “The Ballad of Gay Tony” & “The Lost and The Damned” – together in one box.
The Ballad of Gay Tony - The Ballad of Gay Tony injects Liberty City with an overdose of guns, glitz, and grime. As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka “Gay Tony”), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.
The Lost & Damned - In The Lost and Damned, experience Liberty City as Johnny, a veteran member of The Lost, a notorious biker gang. Johnny has been creating business opportunities for The Lost in Liberty City but his first loyalty must be to the patch he wears on his back and to Billy Grey, the club’s President. However, when Billy returns from rehab hell-bent on bloodshed and debauchery, Johnny finds himself in the middle of a vicious turf war with rival gangs for control of a city torn apart by violence and corruption. Can the brotherhood survive?
http://www.play-asia.com/SOap-23-83-...j-70-3qdy.html
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April 17th, 2010, 23:03 Posted By: wraggster
If you want you and your loved ones looking like the family pictured alongside this text, sitting in front of the TV gazing at 3D dolphins emanating from you PlayStation 3 through your television console, your best bet is to envision Ecco, not Flipper.* According to TechRadar, Sony has clarified that the summer firmware update to enable 3D applies to games only, and that 3D Blu-ray movie support will come with a second update due out later this year. We haven't been able to confirm the announcement ourselves, but suddenly, that freebie copy of Cloudy with a Chance of Meatballs 3D isn't looking so tantalizing.
* Hypothetically speaking, of course. We have no confirmation on a 3D version of Sega's Ecco the Dolphin or Season 3 of Flipper, featuring "The Most Expensive Sardine in the World."
http://www.engadget.com/2010/04/17/p...nd-no-blu-ray/
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April 17th, 2010, 00:12 Posted By: wraggster
A PSP version of classic card game UNO is coming to PlayStation Network.
As revealed by the cheerful gentleman in the trailer, up to four PSPs can take part in multiplayer matches. You can also play the game online.
UNO is already available for iPhone, PS3 and Xbox 360, of course. Read our review for the lowdown.
The PSP version is due out in both the US and European PlayStation Stores on 22nd April.
http://www.eurogamer.net/articles/do...-coming-to-psp
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April 16th, 2010, 21:40 Posted By: ponlork
Hello, this is a trivia game I designed to help people memorize Japanese words. It's quite simple, a word pops up in English and you just need to translate it in Japanese. I also integrated a Multi-tap style text entry system to input the text. This is my first attempt at programming, I plan to add more lessons and features in the future once I improve.
Notes:
You can reveal the answer by Holding the R button and pressing Circle. Pressing the Select button will switch the keypad mode. For a spacebar, Hold R and tap forward. Championship mode still buggy
Download Here
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April 16th, 2010, 21:03 Posted By: wraggster
Namco Bandai has confirmed that it will distribute highly acclaimed action role-playing game Demon's Souls in EMEA and Asia Pacific regions.
A spiritual successor to the little known - in the West at least - King's Field, the PlayStation 3 exclusive was developed by From Software and originally published by Sony in Japan.
The game's high difficulty level and expected niche appeal left an eighth month gap between the game's original Japanese release in February 2009 and its North American launch from specialist publisher Atlus.
Following extremely positive reviews from the Western press, including a 9/10 score from sister site Eurogamer, the game went on to sell triple Atlus' original expectations.
With no Europe presence though Atlus was unable to publish the game outside of North America and the game has remained in limbo until Namco Bandai's announcement of a June 25 release date.
In the manner of other cult Japanese imports, such as Sega's recent Yakuza 3, the game will initially be sold in Europe only as part of a limited edition retail pack. This will contain a soundtrack CD, new artbook and strategy guide.
"The game is exactly the kind of quality experience with which we are continuing to grow the Namco Bandai Games portfolio of titles, and we will be working hard to ensure it’s at least as much of a success in our markets as it has already proven to be elsewhere," said Olivier Comte, vice president of marketing, sales & publishing at Namco Bandai.
http://www.gamesindustry.biz/article...gets-euro-date
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April 16th, 2010, 20:54 Posted By: wraggster
Hideo Kojima has revealed that the Western version of Metal Gear Solid: Peace Walker will be the 'uncut' version, much to his disappointment.
Kojima revealed on Twitter last night that the PSP Metal Gear had a scene removed from the Japanese version in order to keep it from getting an 18 rating equivalent in the country.
Kojima says that the PSP is supported by a younger audience and so during Peace Walker's production the staff made the effort to avoid 'grotesque' scenes.
However, there's "a certain scene", a "standard element" that's "absolutely necessary for MGS," that apparently could not make it under a 15 rating equivalent in Japan, so they had it removed.
The European and North American versions of the game are the original version without the adjustments made for the Japanese version.
Kojima expectedly isn't happy about the need to remove content from his game. He wrote: "There's tolerance for fantasy games, but for games where you show war or real violence between people, you apparently can't complain about anything. With this, it seems impossible to communicate something through games."
http://www.computerandvideogames.com...VG-General-RSS
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April 15th, 2010, 23:40 Posted By: wraggster
Activision may have been too generous with its pricing for the first Call of Duty: Modern Warfare 2 downloadable content (DLC).
Electronic Entertainment Design and Research analyst Jesse Divnich told IGN that Activision could have priced the Stimulus Package higher than $15 and still achieve its record first week sales.
"The accepted commercial success benchmark for DLC for a console game is 20% of the install base," said Divnich. "The stimulus map pack was able to reach that benchmark in just a week, and should reach 30 – 35% (of Modern Warfare 2 owners purchasing the add-on) through its lifetime,"
"It is evident that 2.5 million Xbox Live players felt that $15 was either just right or a good bargain and given the enormous quantity sold (2.5 million), I'd argue that Activision could have charged more and still obtain the same results," he added.
Divnich said the $5 price increase may pose a problem for Activision, however, as it continues to release more downloadable content in the future.
"Unfortunately, now Modern Warfare 2 consumers are anchored with the calculation that 5 maps equal $15, so deviating from that will be difficult for future Modern Warfare 2 DLC content," he explained. "However, Activision could employ some psychological tricks, maybe 5 new maps (no remakes) for $20? Or 5 maps and 2 skins for $20?"
"Whatever the case, you can bet that DLC prices are going to rise to the point where pricing reaches its most optimum in relation to demand," Divnich added.
Divnich said it comes down to what consumers feel is the best value proposition for their dollars, and that choice will ultimately decide what publishers charge for downloadable content.
"Of course the rate hike from $10 to $15 was met with many complaints from consumers, but the commercial success makes it evident that gamers felt the price tag was a good deal," said Divnich.
"It's not a rate hike on a necessity such as electricity or water where consumers have no choice but to accept higher prices. Consumers have a choice and there are plenty of available options if you felt that $15 was too much for 5 maps."
"The consumer has spoken," he said.
http://uk.xboxlive.ign.com/articles/108/1082840p1.html
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April 15th, 2010, 23:39 Posted By: wraggster
Any seasoned gamer who owns a Wii is probably familiar with this scenario. Family has come to visit and so you bust out the “Wii Sports” and start in with a round of boxing. You, with years of gaming under your belt, hold the motion controllers in your hands and punch the air with careful precision and thoughtful timing. Meanwhile, your 6-year-old niece grips the controllers with pint-sized zeal and flails her arms with all the thought and precision of a goose on fire … and thusly proceeds to beat you at this game time and time again.
Playing goofy games with friends and family is fun and watching people flail about is always amusing. But if you’re a gamer’s gamer, it’s not exactly the kind of experience that’s going to sell you on motion controls. As soon as your niece leaves, you may just shove the Wii into the closet to gather dust.
Nintendo’s motion controls have done the seemingly impossible: They’ve turned non-gamers into gamers in droves and they’ve made video gaming a social, family affair like never before. But meanwhile, seasoned, adult gamers — the hardcore gamers specifically — have abandoned the Wii in droves, aggravated by the lack of precision in the controls, not to mention the lack of games that cater to their interests.
http://www.msnbc.msn.com/id/36528035...cience-games//
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April 15th, 2010, 23:25 Posted By: wraggster
Sony has announced that Everybody's Tennis will be released for PSP this summer.
Like the Everybody's Golf titles, Clap Hanz' effort allows you to customise your character with unlockable items. On the gameplay side it sounds quite simple but promises an advanced shot system.
Sony has said to expect a demo version on the PlayStation Store around launch.
Check out our Everybody's Tennis PSP screenshot gallery to see how it looks, or check out the trailer below.
Oh, and if the name rings a bell, cast your mind (and your web browser) back a couple of years and you'll find our Everybody's Tennis review for PS2 has lots of details on the sort of thing to expect
http://www.eurogamer.net/articles/ev...sp-this-summer
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April 15th, 2010, 23:24 Posted By: wraggster
Sony has updated the PlayStation shops with all manner of treats - and the promises of the GTA IV downloadable episodes, which are both due to go live tomorrow.
The Lost and Damned and The Ballad of Gay Tony will be sold for £13.99 apiece. They're also sold in the boxed Episodes from Liberty City package in shops.
As you may remember, the first episode thrusts you into the rugged, grain-filtered world of a biker fraternity, inviting you to arc gracefully through the streets of Liberty City while moaning about life and reluctantly getting neck-deep into the drugs and murder bizniz.
The latter, meanwhile, is the more upbeat and openly hilarious tale of a nightclub impresario and your attempts to keep him on the vaguely straight and narrow via explosive-shelled shotguns, base-jumping out of helicopters and cheerily puerile conversation.
http://www.eurogamer.net/articles/gt...n-psn-tomorrow
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