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March 20th, 2010, 10:47 Posted By: wraggster
Sony has launched a new section of PlayStation.Blog where users can submit new ideas and feature suggestions for PlayStation products.
PlayStation.Blog Share allows users to post their own ideas and also vote on the suggestions of others, with Sony promising to monitor and act upon the most popular.
The FAQ for the site claimed that Sony is looking for "any idea that will help make the PlayStation experience better. Period. Game title ideas. PS3 ideas. PlayStation Home ideas. Hey, maybe even PlayStation.Blog ideas!"
Currently the most popular three suggestions are cross game voice chat, software emulation for PlayStation 2 games and auto-synching of Trophies.
Users will initially be restricted to one submission per day, in order to ensure a variety of submissions, but the most popular authors will be placed in an online leaderboard.
At the same time as the new service was announced site administrators have warned of a "crack down on Blog comments", with moderation for off-topic comments becoming "much more strict".
The site is currently only featured on the US version of PlayStation.Blog but any user with a valid PSN ID is allowed to post. Region-specific versions of the service are currently under consideration.
http://www.gamesindustry.biz/article...ubmission-blog
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March 20th, 2010, 02:22 Posted By: wraggster
Newly released today:
features
A Stunning World Expanded: BioWare's deepest universe to date just got bigger with an all new area of the world to explore, Amaranthine
All-new Complex Moral Choices: Embark on an epic story that is completely defined and reactive to your play style
New Ways to Customize your Hero: Experience additional spells, abilities, specializations, and items to further personalize and customize your hero and party
Even more Bone-Crushing, Visceral Combat: Battle against a new range of horrific and terrifying creatures
Main Disc is required to play this expansion!
description
From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack.
For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain.
You are the Grey Warden Commander and have been entrusted with the duty of rebuilding the order of Grey Wardens and uncovering the secrets of the darkspawn and how they managed to remain.
How you choose to rebuild your order, how you resolve the conflict with "The Architect", and how you determine the fate of the darkspawn will be but some of the many complex choices that await and shape your journey as you venture to the new land of Amaranthine.
http://www.play-asia.com/SOap-23-83-...j-70-3pe3.html
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March 20th, 2010, 02:18 Posted By: wraggster
Newly released today:
features
aka. End of Eternity
Experienced RPG development team, Tri-Ace, behind this entirely new vision of fate within a steam punk world
Battle system Battle in fantastic cinematic action as your characters wield firearms in a Semi-real time gameplay system
Unique story Built around a gigantic clock tower like machine, the story will delve deep into fate and the machinery that controls it
Beautiful environments Masterfully crafted environments pepper this title to illustrate the deep tapestry of this dystopian world
Customization Customize your characters and give them a unique look within the game and cutscenes
description
Civilization on earth has long been forgotten with the previously lush world now a burned out remnant of its former self. Originally built as an experimental life support system, Basel is now the only place on Earth where mankind can sustain their lives.
As their role their PMF (Private Military Firm) the group (Vasheron, Zephyr and Leanne) must seek out and complete quests for their clients leading them on a journey that will reveal the truth of Basel.
Resonance of Fate is developed by the heralded RPG developers, tri-Ace, who have had a hand in developing some of gaming’s most celebrated RPG franchises from Star Ocean to Valkyrie Profile. Sega and Tri-Ace now introduce Resonance of Fate, which adds a new spin to the genre with a new cinematic action gameplay system centred around gun play and a steam punk styled world.
http://www.play-asia.com/SOap-23-83-...j-70-3fyr.html
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March 20th, 2010, 02:12 Posted By: wraggster
Newly released today:
The Kratos Trilogy is coming to an end. To how far will the vengeful warrior bloodbath Mt Olympus and the depths of hell? What god will he kill and what weapons will he use? Full of action and excitement, this ex-Spartan warrior will leave his mark on game history and the gamers hearts for eternity.
From the publisher: Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him.
Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.
Take a look at the daring visuals and see what's ahead of you:
The game is PlayStation3 exclusive. The US and Asian versions are presold, restocks of US copies will come next Monday while the Asian version is expected on April 1st, the Japanese version will come next week:
God of War III JPN US$ 64.90
God of War III ASIA US$ 59.90
God of War III US US$ 64.90
Game Guides
God of War III Limited Edition Strategy Guide US US$ 29.90
God of War III Signature Series Strategy Guide US US$ 19.90
Play the whole trilogy with HD graphics. The God of War Collection are still available. The US version will be restocked next Monday:
God of War Collection JPN US$ 48.90
God of War Collection US US$ 44.90
http://www.play-asia.com/SOap-23-83-...-2cu-84-n.html
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March 20th, 2010, 01:57 Posted By: wraggster
Sony Online Entertainment delivers the ultimate puzzle challenge; Groovin’ Blocks, a game set to irresistible musical beats, now available on the PlayStation®Network! With over 50 levels and 20 original songs, Groovin’ Blocks will have players of all skill levels groovin’ along.
ABOUT GROOVIN’ BLOCKS: Groovin’ Blocks challenges players to match three or more gems to make them disappear. For more points, users can explode gems to the beat of the music and those who keep their groove going until the end of a song without letting the gems touch the top will advance to the next level. Players collect stars along the way to unlock 15 levels of power-ups. Groovin’ Blocks features three skill levels, ranging from casual to hard, and two multiplayer options. Play with friends in local co-op or against them in a local head-to-head mode.
FEATURES:
• Over 50 levels of challenging puzzles
• 20 original songs for non-stop groovin’
• Unlockable power-ups and new songs obtainable through the star award system
• 3 skill level options; Casual, Experienced and Hard
• Local head-to-head and co-op modes
• A unique local multiplayer mode that enables handicapping to balance gameplay
• 11 PlayStation Network trophies to collect
WHEN: Groovin’ Blocks is now available for purchase from the PlayStation®Store for $9.99 (plus applicable taxes).
For more information on Groovin’ Blocks, visit www.station.com.
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March 20th, 2010, 01:52 Posted By: wraggster
Square Enix Europe are pleased to announce that FINAL FANTASY® XIII has become the fastest selling title in the FINAL FANTASY franchise history in the UK and also the fastest selling UK game of 2010 so far*.
The news comes on the heels of the announcement last week that the sell-in shipment of the game has exceeded the five million unit milestone worldwide. Cumulative global shipments of the FINAL FANTASY series have now reached 96 million units since the first game was launched over two decades ago.
The latest part in the multi-award winning FINAL FANTASY series was released on 9 March 2010 in the UK for the PlayStation®3 computer entertainment system as well as the Xbox 360® video game and entertainment system by Microsoft.
“It’s great to see FINAL FANTASY XIII hitting the top of the UK charts and setting the pace as the fastest selling game of the year,” said Jon Brooke, UK Marketing Director. “With high profile TV spots playing out beyond Easter and branded buses still travelling the country I’m positive this title is only going to get bigger and bigger.”
The FINAL FANTASY series stands out thanks to its ongoing evolution. Only the best creative ideas, the best graphics standards and the best gameplay systems, which are available at the time when a new part in the series is developed, are included in the game. This tradition has been continued in FINAL FANTASY XIII.
FINAL FANTASY XIII is also the fastest and biggest selling console game in Germany in 2010 (source: Media Control GFK International) and the best selling console game in France in 2010 so far (source: GFK France).
For more information on FINAL FANTASY XIII, visit the official website at www.finalfantasy13game.com.
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March 20th, 2010, 01:50 Posted By: wraggster
Aksys Games, a publisher of interactive entertainment products, proudly announces Blazblue: Continuum Shift, coming Summer 2010! The first BlazBlue versions for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system were recently top 4 finalists for the VGA Awards, and Aksys Games is proud to announce we will be bringing the arcade sequel to Xbox 360 and PlayStation®3 system!
BlazBlue: Continuum Shift inherits all the key features of its predecessor while adding a few twists of its own. Tsubaki, ?-12 and Hazama will join the ranks of the veterans, who will be reborn with additional moves to their arsenal. With new modes like Beginner Mode and Tutorial Mode, even fighting game beginners can pull off combos like the pros and dive right into the action. “If you're not on the hype train this time, you're missing out on the latest greatest 2D game from Arc”, exclaims Gail Salamanca, Marketing Director of Aksys Games. “GET HYPE, CHOO CHOO”!
Blazblue Continuum Key Features:
· New Modes featuring Beginner Mode, Tutorial Mode and Challenge Mode! Beginner Mode encourages a wider audience with an easier control scheme, anyone can jump right into and play! Tutorial allows the novice and pros to practice everything from the basic mechanics unique to BlazBlue.
Challenge Mode offers advanced players character-specific combos and missions.
· Take over Kagutsuchi by creating your own army in Legion Mode!
Defeat the enemy armies positioned at various locations on the map. The ultimate goal is to color the entire map with your color by defeating all the enemy hubs. Recruit enemy soldiers by defeating them!
· Brand new characters, stages, soundtracks and moves!
Welcome Hazama the mysterious performer, Tsubaki the valiant female knight and ?-12.
3D dimensionality and 2D visuals integrated seamlessly with every stage. Four completely new stages with composer, Daisuke Ishiwatari's seven banging new songs for Continuum Shift!
· Online battling domestically and overseas!
Players can battle others from around the world via the PlayStation®Network and Xbox LIVE®. Players can not only search for matches, play games, and observe matches online; they can also chat with friends while playing.
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March 19th, 2010, 18:47 Posted By: Shrygue
via Eurogamer
Rockstar has announced that The Lost and Damned and The Ballad of Gay Tony have been delayed on PC and PS3 due after Sony asked for some changes.
The two downloadable episodes, and the boxed Episodes from Liberty City version, will now be released on 13th April in North America and 16th April.
Related events, including Rockstar Social Club multiplayer sessions on PSN and Games for Windows Live, will now take place on 16th/17th April.
The official statement says the delay is "due to a last-minute game submission request from Sony Computer Entertainment Europe to edit some of the in-game Liberty City radio station, television and internet content," although it doesn't say what specifically.
The tone of the post is a bit frustrated in places. "Unfortunately, with each round of changes comes fully re-testing the game and a full re-submission to PlayStation.
"This is the nature of the game submission process. Believe us, if we could expedite the turnaround any sooner - we would.
"We are dying to get this game in the hands of fans who've waited for it for so long in the first place." Of course, the long wait was down to an exclusivity agreement with Microsoft that saw both episodes appear on Xbox 360 first - The Lost and Damned in February last year and Gay Tony in late October.
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March 19th, 2010, 17:14 Posted By: wraggster
Harmonix and MTV Games today announced that a four pack of songs from American punk rockers X, three singles, including a free track, from British garage rockers Little Fish, as well as singles from Ace Frehley, Carrie Underwood and OneRepublic will be added next week to the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
These are among the more than 400 artists currently available through the Rock Band platform. With more than 1,100 songs available, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists.
Rock Band DLC Additions for Xbox 360, PlayStation 3 System and Wii
Los Angeles-formed punk rockers X make their Rock Band debut next week with “Blue Spark” and “The Hungry Wolf” from 1982’s Under the Big Black Sun, “I Must Not Think Bad Thoughts” from 1983’s More Fun in the New World and “Los Angeles” from the band’s 1980 debut album Los Angeles, which Rolling Stone named one of its 500 Greatest Albums of All Time and 100 Greatest Albums of the 80s.
Three singles from British garage rockers Little Fish will also be available, including “Am I Crazy,” “Bang Bang” and “Darling Dear,” all from the band’s debut album, set to be released in July and titled Baffled & Beat. “Am I Crazy” will be available only on Xbox 360 and PlayStation 3 system and will be a free track. Baffled & Beat was produced by Linda Perry and released on her label, Custard Records. After successful opening slots for acts such as Hole, Alice in Chains and Eagles Of Death Metal, Little Fish is headlining their own UK tour in March in support of Baffled & Beat, when they also open for Them Crooked Vultures at the Royal Albert Hall.
Additional singles from Ace Frehley (“Outer Space”), Carrie Underwood (“All-American Girl”) and OneRepublic (“Stop & Stare”) will also be available in the Rock Band Music Store next week.
Available on Xbox 360 and Wii (March 23) and PlayStation 3 system (March 25):
• X – “Blue Spark” +
• X – “The Hungry Wolf”
• X – “I Must Not Think Bad Thoughts”
• X – “Los Angeles”
• Little Fish – “Am I Crazy” +
• Little Fish – “Bang Bang” *
• Little Fish – “Darling Dear” *
• Ace Frehley – “Outer Space”
• Carrie Underwood – “All-American Girl” +
• OneRepublic – “Stop & Stare” +
(All tracks are original master recordings)
These tracks will be available for purchase as “X Pack 01,” as well as individual tracks on Xbox 360 and PlayStation 3 system, and as individual tracks only on Wii. Tracks marked with “+” are also available for download in the family-friendly LEGO® Rock Band Music Store. “Am I Crazy” will be available only on Xbox 360 and PlayStation 3 system and will be a free track.
Price: £.99 UK (160 Microsoft Points for Xbox 360) per track
£3.49 UK (560 Microsoft Points for Xbox 360) for “X Pack 01”
Denotes £.59 UK (80 Microsoft Points for Xbox 360)
(200 Wii Points™) per track
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March 19th, 2010, 01:09 Posted By: wraggster
News via http://www.psp-hacks.com/2010/03/17/...in/#more-13152
Kickin’ up dust is KiNgOfUnIvErS and his PSNKiller plugin. Now contrary to the name, PSNKiller doesn’t kill anything, in fact it brings life and joy by enabling online PSN play for select titles, much like Red Hate and Smokin’s PSNABLER.
Best of all — PSNKiller reportedly works with WPA-encrypted networks; something PSNABLER had a problem with. But if it ain’t one thing, it’s a-mother-****in-nother… According to the FAQ, 5.50 GEN-D3 users — things may not go as planned. If you get this error, “You Must Login to PSN” and when you try there’s another error, then you need to do the following (at your own risk):
Downgrade to 5.50 GEN-D2
Login to PSN on 5.50 GEN-D2
Boot to the recovery console and connect USB on Flash1
Copy the “registry” folder to your PC
Upgrade to 5.50 GEN-D3 again
Boot back to the recovery console and connect USB Flash1
Copy the “registry” folder that you backed up in step 4 to Flash1 overwriting it
Try getting online now.
Otherwise install PSNKiller like you would any other plugin. Copy the “PSNKiller” directory to the root of your memory stick and add the appropriate line to ms0:/seplugins/game.txt.
ms0:/PSNKiller/UniPSNKiller.prx 1
Supported titles, more info, the download…
PSNKiller supported games:
Wipeout: Plus [EUR]
Wipeout: Plus [USA]
Shin Sangoku Musou: Multi Raid 2 [JPN]
Rock Band: Unplugged [USA]
Rock Band: Unplugged [EUR]
Resistance: Retribution [EUR](Full version only)
Resistance: Retribution [USA](Full version only)
Resistance: Retribution [JAP](Full version only)
MotorStorm: Arctic Edge [EUR]
MotorStorm: Arctic Edge [USA]
Fat Princess: Fistful of Cake [EUR]
Fat Princess: Fistful of Cake [JAP]
Buzz Quiz: World [USA]
Buzz Quiz: World [EUR]
Pixel junk: monsters [EUR]
Pixel junk: monsters [USA]
Pixel junk: monsters [JAP]
Invizimals [EUR]
Invizimals [USA]
Eye of judgment: legends [EUR]
Eye of judgment: legends [USA]
SOCOM: Fireteam Bravo 3 [EUR]
SOCOM: Fireteam Bravo 3 [USA]
SOCOM: Fireteam Bravo 3 [JAP]
Little Big Planet [EUR]
Little Big Planet [USA]
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March 19th, 2010, 01:05 Posted By: wraggster
News via http://www.pcsp-emu.com/news.php
Latest reports from our beta testers. Seems that another game Kazook is now almost playable (few graphics bugs). Few more games reported to have better behaviour now , more WIP updates will come soon. (P.S don't you love the fps?)
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March 19th, 2010, 00:58 Posted By: wraggster
News via http://xorloser.com/?p=297
After using the XorHack for a while I realised it was missing some things so I decided it was time for an update. New syscalls have been added to give finer control over data access, now providing 8, 16, 32 and 64 bit reads and writes. Also some new ioctls were added to provide additional useful functions for your userland code. Lastly new userland applications were added which now give the ability to read, write and execute memory from the command line
Hypervisor Exploit Changes
At the innermost level some more syscalls are now added to the hypervisor when initially exploiting the PS3. These use different syscall numbers to the previous exploit code in order to group them all together rather than scattering them all over the place. This should make keeping track of them easier. There are now nine syscalls added to the PS3 upon exploiting. These are added as syscalls 32 to 40 inclusive. Previously syscalls 16 and 20 were used for 64bit peek and 64bit poke, but these syscalls are no longer setup.
Kernel Module Changes
In the middle level I added interfacing support to the nine new syscalls as well as a new ioctl to let user apps convert lpar addresses to real addresses and yet another to let user apps perform an ioremap on memory. I also fixed the syscall that executes code via a real memory address since previously it wasn’t saving the link register, which is not good.. Lastly I tracked down the problem I was having with calling ioctls from userland code. It turns out there are issues sending ioctls to a 64bit kernel from 32bit userland code. When you send the ioctl from your userland code there is a hidden function that attempts to “make it compatible” before sending it on to the kernel. This was transparently causing some ioctls to not make it to my kernel code. Things like this are why I hate linux hehe. It looked like fixing this was going to require a rebuild of sections of the kernel, so instead I brute force tried all ioctl numbers until I found a nice bunch that made it through ok and settled for using them instead. When sending these ioctls a handle to the XorHack device is used, so I am not too worried about them going astray and wreaking havoc.
User Library changes
Finally the on outermost level I added support for calling the new syscalls to read and write 8, 16, 32, or 64 bits at a time. In doing so I support unaligned addresses without the user having to check or worry about such things. If the address being accessed is aligned it will access it in a single syscall of the specified size. If the address is unaligned it will either use multiple syscalls or a syscall of a larger access size. I also added functions to easily check if the system has been exploited yet, to perform the lpar address to real address translation, io-remapping of addresses and to execute code at a given real address. A new header file xorhack_sc.h was added which contains translations between syscalls as they would be used in kernel mode and the userland interface. I have only done a few here, but it should be enough to follow the pattern and create translations for any other syscalls. If anyone does complete these translations, please send it to me to include in the next version of XorHack.
Sample Application Changes
As well as the above additions and changes to userland code I have added three new command line applications; ps3peek, ps3poke and ps3exec which allow reading, writing and executing of memory. The ps3peek and ps3poke tools work in a similar fashion. Both are able to perform 8bit, 16bit, 32bit and 64bit data accesses and can access multiple amounts of the data size in one call. The ps3peek tool can print data to screen as hex values and ascii characters similar to the display of a hex editor, or be printed as binary data and redirected into a file. The ps3poke tool does not print data to screen but can write data to memory from values passed on the command line or values read from a file.
Here are some examples of what these tools can be used for.
Dumping the hypervisor
This reads 0×10000000 bytes (16MB) of data starting at address zero using a data access size of 8 bytes (64bits) and prints it in binary form which gets redirected into the hvdump.bin file. Note that the 64bit access is used since it requires 8 times less syscalls to get the same amount of information as if we used the default 8bit access.
ps3peek 0 -s 0×1000000 -d 8 -b > hvdump.bin
Reading the status register for spu0
ps3peek 0×20000044024 -d 4
Loading metldr..
Scripts can be written using ps3peek, ps3poke and ps3exec and utilising files to store values between calls. By doing so many tasks can be done such as the setting of the required registers to load metldr.
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March 19th, 2010, 00:38 Posted By: wraggster
News via PSPGEN..
If you're one of the new members of the community underground, do not worry we will resume here the main points of why exploits.
Since the arrival of new motherboards with waterproof kit SDC / XGen pandora, the only way to hack the laptop from Sony is ... using a fault. This is not new and every system has flaws. Today, the goal of PSP developers is to find one that will run unsigned code (as chickHEN of Davee) to patch the installed RAM and a subsequent custom firmware not permanent.
So the arrival of the PSP Go (and 6.20firmware) which opened hunting faults and unfortunately many dissemination fakes. However some videos we challenge and deserve the benefit of the doubt.
Today is the turn of a Japanese man who carries the nickname Maku to present his feat. The Japanese helped Wololo and Mamosuke, would not only found a flaw in a demo but as a way to exploit by launching a HelloWord. It is obvious that the name of the demo is hidden and will probably not immediately disclosed, but the video shows the first image of the game and after a few seconds during which the author gets on the PSP buttons, hiding the screen, the HelloWord. To show that this is not a fake, the author returns to the XMB via the home button and proves that this is not a video.
Last thing before you show the exploit, an exploit remember, is not a custom firmware or HEN. There are many exploits but very few are usable in order to run an HEN or something. Finally, the video shows a feat on a type of PSP not determined (1000, 2000 or 3000), we do not know if this exploit is running on a PSP GO.
Here finally the video showing the exploit in action:
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March 18th, 2010, 23:54 Posted By: wraggster
Complete with all new ‘Action Cam’ that will take gamers right onto the pitch and into the heat of battle, Codemasters® today announced International Cricket 2010™, coming this summer for the PLAYSTATION®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft®.
International Cricket 2010 is set to continue Codemasters 15 year association with world class cricket and follows last summer’s Number One best seller Ashes Cricket 2009. Produced by Codemasters and developed by Trickstar Games, the Australian developer with a team pedigree that includes Ashes Cricket 2009 and the Brian Lara series, IC 2010 steps up to the crease with a range of innovations and enhancements to set the new standard in authentic cricket gaming.
The new Action Cam will immerse players in all the on-pitch drama, intensity and excitement of fiercely competitive international cricket. Supplementing traditional broadcast views, players can now feel the satisfaction of smashing home 90mph+ deliveries and experience the thrill of thundering down the track to bowl from Action Cam’s new on-field perspectives.
A key addition to the range of fielding, bowling and batting improvements is the new ‘Power Stick’. Giving batsmen 360° analogue power and direction control, Power Stick enables the widest selection of shots, from pushing quick singles to gaps in the field to risky shots and everything in between.
Officially licensed by the England and Wales Cricket Board and Cricket Australia to feature official players, stadia and kits, International Cricket 2010 can be enjoyed in a wide range of game modes including new instant tournaments. A comprehensive player editor enables gamers to put themselves into the game and the squad editor allows players to edit the player name, appearance, team and attributes of all athletes. Gamers can compete as any of the expanded roster of 16 nations at an improved selection of 21 stadia around the world, including Lord’s, the Home of Cricket.
“With a focus on taking gamers into the action like never before, International Cricket 2010 will deliver the most authentic cricket gaming yet,” said John Szoke, Producer, Codemasters. “Codemasters enjoys an unrivaled heritage in producing cricket games, and International Cricket 2010 will build on this success with a range of innovative gameplay features and enhancements.”
“We’re delighted to partner with Codemasters to develop the next leap forward in cricket gaming,” said Tony Parkes, Studio Director, Trickstar games. “Our passionate team of industry veterans, which includes development talent who have worked on the Brian Lara series and Ashes 2009, is determined to deliver the most immersive and intuitive cricket experience for all fans of the sport.”
Complete with local and online multiplayer, International Cricket 2010 launches this summer for Xbox 360 and PLAYSTATION®3. For the latest news and screens, visit www.codemasters.com/cricket.
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March 18th, 2010, 23:50 Posted By: wraggster
Warner Bros. Interactive Entertainment announced today that The Lord of the Rings: War in the North, an epic multiplayer action/RPG video game based on the renowned novels by J.R.R. Tolkien, is set to launch on the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft and Games for Windows® in 2011.
Developed in association with Middle-earth Enterprises, The Lord of the Rings: War in the North explores both original and familiar narrative elements as Warner Bros. Interactive Entertainment holds the rights to develop video games based on both the literary and motion picture content from The Lord of the Rings. Breaking new ground as a mature RPG video game set in Middle-earth, The Lord of the Rings: War in the North advances the RPG paradigm through innovative online, interdependent co-op play for up to three players who form their own Fellowship to fight Sauron’s forces in the North.
“With The Lord of the Rings: War in the North we are taking a mature approach to the widely celebrated property with authentic portrayals of battles and all new storylines,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Utilising the award-winning and passionate development team at Snowblind Studios, we are looking to evolve the RPG experience and deliver The Lord of the Rings game fans have been waiting for.”
“In The Lord of the Rings: War in the North, Snowblind will deliver an action RPG for core gamers featuring authentic narrative and environmental locations from J.R.R. Tolkien’s original The Lord of the Rings,” said Ryan Geithman, Founder and Studio Head of Snowblind Studios. “This game is a natural evolution of the acclaimed RPG gameplay that Snowblind has consistently delivered over the past years. Players and fans will experience an innovative approach to online co-op gameplay, woven throughout every facet of the game in a way that only Snowblind can deliver.”
In The Lord of the Rings: War in the North, players can become the heroes in the great battle of the North as part of the epic War of the Ring. Exploring unseen lands, story elements and characters from Middle-earth as well as elements familiar from past feature films, gamers will experience extensive character customization and development, expansive co-op gameplay options and upgradeable weapons, skills and special abilities.
For more information about The Lord of the Rings: War in the North, please visit http://www.warinthenorth.com.
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March 18th, 2010, 19:31 Posted By: Shrygue
via MCV
We’ll likely never know whether Arc was never its name, was a temporary codename or was indeed dropped due a rumoured trademark dispute – but Sony has at least looked to explain its reasoning behind the name PlayStation ‘Move’.
“It's great – everyone's so interested in how our company names products,” Sony Worldwide Studios VP Scott Rohde told IndustryGamers.
“It's like at any other company; everyone dumps in their ideas and you've got agencies out there coming up with names.
“At the end of the day, we really felt that Move conveyed what the controller is all about. It's a word that the smallest kid understands, and it's a really good name. I'm happy with it.” That logo definitely looks like an ‘A’, though…
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March 18th, 2010, 19:01 Posted By: Shrygue
via MCV
Can the PlayStation Move succeed in convincing Wii gamers to give up on Nintendo’s console and invest in a PS3? The answer to that all depends on who you ask.
Sony thinks so. In fact, on the very same night it unveiled Move it laboured on this very point.
Yesterday, however, Nintendo’s American boss Reggie Fils-Aime questioned the idea that owners already enjoying Wii would in fact be motivated to invest hundreds of dollars in a new console.
Sony’s isn’t having it, though. When asked by IndustryGamers if Wii owners are likely to want to ‘upgrade’, Sony Worldwide Studios VP Scott Rohde stated: “I think so, sure.
“That's definitely an audience that we're targeting. One of the beauties of the PS3 with the whole ad campaign, ‘It Only Does Everything’, there's a lot to that.
“It could mean that a lot of families bring it into the house because it's a Blu-ray player, and Move is just another reason for them to bring it into the house. Maybe someone is sitting on the fence about whether or not to upgrade to PS3 and this could lead them to do it.
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March 18th, 2010, 18:59 Posted By: Shrygue
via Eurogamer
Q-Games's new PixelJunk Racers content, dubbed 2nd Lap, will be released in April.
It will be a separate download available to owners of the original game for "a very small amount" - probably dollar or two, according to Q-Games boss Dylan Cuthbert (talking to GiantBomb). New players will need to pay the full, unknown price.
2nd Lap adds Trophies, YouTube video support and lowers the overall difficulty for a more "approachable" experience.
The biggest new feature is Ghost Attack mode, which automatically records a ghost to go with a time. These can be shared with friends and posted to the worldwide rankings board, where anybody can drive against them.
Q-Games' idea for 2nd Lap was to bring PixelJunk Racers up to parity with newer games like PixelJunk Eden and PixelJunk Shooter, which are both worth a look.
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