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September 1st, 2010, 18:19 Posted By: bandit
Mathieulh and his crew have released their "free" version of the PS Jailbreak code.
To the dismay of the majority of people waiting for it, though, the team have disabled the ability to install games. If running unsigned homebrew code is your thing, though, grab a Teensy 2.0, Teensy++ USB Development Board v2.0 or an AT90USBKEY and have fun. PSGroove is an open-source version of the PSJailBreak exploit for AT90USB and related micro-controllers.
PSGroove for now allows the very same features as the PS JailBreak but without backup manager support, you can also now remove the dongle.
Download: HERE (Compiled Open Source is attached - NO BACKUP MANAGER INCLUDED)
This is the PSGroove, an open-source reimplementation of the psjailbreak exploit for AT90USB and related microcontrollers.
It should work on:
- AT90USB162
- AT90USB646
- AT90USB647
- AT90USB1286
- AT90USB1287
- ATMEGA32U4
- …and maybe more.
This software is not intended to enable piracy, and such features have been disabled. This software is intended to allow the execution of unsigned third-party apps and games on the PS3.
Configuring
Chip and board selection can usually be handled in the Makefile. In particular, update the MCU, BOARD, and F_CPU lines. Suggested values:
Teensy 1.0:
MCU = at90usb162
BOARD = TEENSY
F_CLOCK = 16000000
Teensy++ 1.0:
MCU = at90usb646
BOARD = TEENSY
F_CLOCK = 16000000
Teensy 2.0:
MCU = atmega32u4
BOARD = TEENSY
F_CLOCK = 16000000
Teensy++ 2.0:
MCU = at90usb1286
BOARD = TEENSY
F_CLOCK = 16000000
AT90USBKEY / AT90USBKEY2:
MCU = at90usb1287
BOARD = USBKEY
F_CLOCK = 8000000
Board-specific notes
Teensy boards only have one LED, so it will turn off when the exploit succeeds rather than turn green. Older Teensy 1.0 boards also have the polarity inverted. In general, a LED should do something when the board is powered, and do something different when the exploit works.
Building
On Linux, use the AVR GCC toolchain (Debian/Ubuntu package: gcc-avr). On Windows, WinAVR should do the trick.
make clean
make
Programming
Now program psgroove.hex into your board and you're ready to go. For the AT90USBKEY and other chips with a DFU bootloader preinstalled, you can get the dfu-programmer tool, put your board in programming mode, and run
make dfu
For the Teensy boards, you probably have to use the Teensy Loader software.
Using
To use this exploit:
- Hard power cycle your PS3 (using the switch in back, or unplug it)
- Plug the dongle into your PS3.
- Press the PS3 power button, followed quickly by the eject button.
After a few seconds, the first LED on your dongle should light up. After about 5 seconds, the second LED will light up (or the LED will just go off, if you only have one). This means the exploit worked! You can see the new "InstallPackage Files" menu option in the game menu.
To load files, you will need TEENSY Loader (for TEENSY boards) can be found here. If you are using a AT90USB, you can download ATMEL FLIP Utility here.
Once you have your board, you can also purchase a USB Male Type A to Mini USB 5-Pin Adapter to connect to your PS3. You can buy from DealExtreme:
*NOTE: No illegal files are included. Link above contains open source files. DO NOT POST FILES OR LINK TO ILLEGAL FILES. THIS WILL RESULT IN A BAN! This is solely for homebrew purposes.
Source: Mathieulh [Twitter]
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September 1st, 2010, 20:17 Posted By: wraggster
New Special Offer from Play Asia
From the publisher: In Rise of the Argonauts you take on the role of Jason, King of Iolcus and powerful, battle-hardened warrior.
As the story begins you have everything - a prosperous kingdom, the respect of your citizens and the love of Alceme, your beautiful bride to be. This charmed existence ends when Alceme is killed by an assassin's arrow on your wedding day.
Overcome with grief you vow to do anything to restore her. You hear of the Legendary Golden Fleece, on the lost Isle of Tartarus, which is said to bring the dead back to life. In order reunite with your beloved you must now prepare for the greatest voyage of all.
The epic journey is available at an unbeatable bargain price of US$ 11.90 only. The Asian PlayStation3 version of Rise of the Argonauts is completely in English.
http://www.play-asia.com/SOap-23-83-...-2jv-84-n.html
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September 1st, 2010, 23:26 Posted By: wraggster
Despite what we'd heard before, Sony announced today at IFA that the firmware update bringing 3D Blu-ray playback to the PlayStation 3 will not arrive this month, instead pushed back to October which, we are told, is an entire 30 days away. until then we'll have to live with the recent MotorStorm 3D game that recently popped up on PSN and a slightly-lower res version of Wipeout. Unfortunately, there still aren't many movies to watch for the time being, and even the most ardent early adopters may want to wait until Sony rolls out the Michael Jackson's This Is It - 3D Enhanced Edition and Alice in Wonderland 3D bundles it also announced. For the rest of us, we'll probably still be firmly planted on the fence by the time the Green Hornet and Spiderman movies mentioned on stage come to disc.
http://www.engadget.com/2010/09/01/s...ue-in-october/
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September 2nd, 2010, 17:40 Posted By: wraggster
As was speculated yesterday, Sony is to launch an iTunes-rivalling digital music service for a number of its home entertainment products.
Though technically it sounds impressive the branding could perhaps do with a little work – it’s called ‘Music Unlimited Powered by Qriocity’.
Nonetheless, the European PlayStation Blog reports that the service is built around the cloud-computing principle and will be accessible for owners of PS3, Vaio PCs, Bravia TVs and some Blu-ray players.
“We are excited to offer our customers high quality, cloud-based entertainment experiences across many of Sony’s network-enabled devices,” Sony’s Networked Products & Services Group president Kaz Hirai stated.
“Services ‘powered by Qriocity’ will revolutionize the way that users play, listen, watch, share, communicate, learn, discover and create their digital entertainment content.”
http://www.mcvuk.com/news/40716/PS3-...rival-revealed
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September 2nd, 2010, 17:44 Posted By: wraggster
The Blu-ray Disc Association - which comprises key execs from Sony, Samsung, Disney and Warner Bros, amongst others - has told CVG that the capacity of the format will grow to "support the ambitions of games developers" in future.
The news comes after Sharp announced a new 100GB, triple-layered Blu-ray disc in July - dubbed 'BDXL'.
PS3 is currently the only games console to read Blu-ray - and is limited to the standard dual-layered 50GB disc. If a 100GB disc - or larger - becomes the industry standard in future, it will likely require a new model of PS3, or, most intriguingly, a new games console altogether.
"The ambition of [games] developers is unlimited and therefore you will see new and exciting innovations that could well require additional storage capacity," European Blu-ray Disc Association chairman Graham Heaton told CVG.
"Blu-ray is in a position to be able to grow with the industry and ensure that disc storage capacity can support the ambitions of the developers."
Microsoft has told CVG that it isn't interested in adopting Blu-ray for Xbox. It instead considers digital media the 'future of home entertainment'.
However, developers such as Capcom and Mercury Steam have discussed the "problem" of creating games on multiple DVD discs - and said that the issue will only become more apparent as time goes on.
The 360 version of Konami's Castlevania: Lords Of Shadow will be released on two DVD discs in October.
Earlier this year, Lost Planet 2 producer Jun Takeuchi revealed that Capcom had to hack content out of the 360 version of the game to fit it onto DVD.
Meanwhile, God Of War 3 developer Sony Santa Monica claimed that its PS3 exclusive required over 40GB of space - and was only possible on PS3.
http://www.computerandvideogames.com...VG-General-RSS
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September 2nd, 2010, 23:12 Posted By: wraggster
Late last week an Australian court issued an injunction against a handful of retailers selling or importing hardware — commonly known as 'mod chips' — that allows unauthorized software to run on Sony's PlayStation 3. The court also required that the four parties that were the subject of the injunction actually hand over to Sony any PlayStation modchips they have. Sony's PlayStation 3 mod chip lawsuit could be just the first of many such cases in Australia, according to a lawyer who defended a client against Nintendo in a similar case earlier this year.
http://games.slashdot.org/story/10/0...ly-To-Continue
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September 2nd, 2010, 23:49 Posted By: wraggster
Stuck with an ODD-less netbook or laptop, but can't quite shake the urge to watch a Blu-ray Disc on your next flight? If you call Japan home (or you know a good importer), Buffalo has just the solution. The BP3D-PI6U2-BK measures 137- × 147- × 20mm, and the operation is pretty simple. Just wrangle an XP / Vista / Windows 7-equipped PC, locate an open USB socket, blow out the dust (optional, but highly recommended) and plug this guy in. Best of all, the unit also supports the boatload of 3D Blu-ray titles that are bound to show up over the coming months, but the privileged of being prepared doesn't come cheap -- it'll land later this month for ¥28,500 ($338).
http://www.engadget.com/2010/09/02/b...layer-in-japa/
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September 2nd, 2010, 23:57 Posted By: wraggster
Have you ever wished you could turn the act of reading a comic book into a more social experience, but without all the reading over your shoulder and creepy breathing down the back your shirt? Sony might be making moves to bring your dream to fruition. PS3 enthusiast site Addicted to PlayStation reported receiving a survey inquiring whether they would be interested in seeing the Digital Comics service, which launched last November on the PSP, migrate to the PS3 (or other devices) sometime in the future.
If Sony really is planning on bringing comics to the big screen, we're torn on whether or not that would be a good thing. On one hand, part of the joy of comics is burying your face in the pages -- an experience you couldn't really replicate on a TV. On the other, we could finally use this as a chance to show our friends what incredibly expedient readers we are. "Oh, you're still on panel four? We're on panel nine. What's up?"
http://www.joystiq.com/2010/09/02/ru...omics-service/
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September 3rd, 2010, 00:07 Posted By: wraggster
Newly released today
Be ready to battle Aizen and his Espat troops. For the first time in Bleach Heat the Soul history, you will face off with all ten of the group and get to control the larger characters. You will be offered 80 characters in total in this fighter and a chance to finally beat the traitor of Soul Society.
Heat the Soul 7 features a new fight mode - the Battle Royale. Ask some friends to join and see who could stay fighting till the very end. Besides seeing the end of Aizen, you'd also meet the original character Muramasa and play missions from the original story- Zanpakuto Ibunroku.
http://www.play-asia.com/SOap-23-83-...j-70-3wh7.html
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September 3rd, 2010, 00:24 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2606
modrobert writes: "Phire with the help of others over at lan.st has written an interesting analysis (mirror) of how the PSJailbreak exploit works. Here's a not so random quote from the post: 'The initial analysis by gamefreax.de suggested that it was a Stack overflow attack. After further analysis it turns out that this exploit is a Heap Overflow attack. The exploit carefully manipulates the heap by plugging and unplugging fake usb devices with large device descriptors until the device on port 4 which misreports its size to overwrite one of malloc's boundary tags.'"
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September 3rd, 2010, 00:26 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2607
The PS3Key feature list has been announced! Check out http://www.ps3key.com for more information!
PS3Key Feature List:
* USB Plug and Play solution that installs in seconds without any need to open up the PS3.
* Does not break your warranty seal.
* Compatible with all PS3 models, both Fat and Slim.
* Supports all regions: USA, JAP, PAL and KOREA.
* USB device fully updatable by PC.
* Disables forced software updates and will never brick your console.
* Supports most games and homebrew applications.
* Easy-to-use software for backing up, managing, and playing games from external USB Hard Drive.
* Playing games from HDD is much more enjoyable, benefiting from greatly enhanced seek and loading times.
* Supports installing homebrew application on PS3 and external USB media.
* Optionally PS3Key can be supplied with an "open" firmware which does not support backup loading. Users would then have to download a firmware update for PS3Key to get full functionality.
Homebrew on the PS3, what a killer of a week for the PS3 Scene.
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September 3rd, 2010, 01:02 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
Almost five months since the last release , developer Vosman released an update for the PSN useful Lover, prx which allows us to access the PlayStation Store with our PSN account and use the online multiplayer of some games , having a PSP Custom Firmware 5.xx. This new update fixes a bug related to title Ace Combat : Joint Assault X2.
More to follow .
Changelog v1.2 Beta:
Quote:
- Fixed a bug related to Ace Combat : Joint Assault X2
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September 3rd, 2010, 01:08 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed, often crackles, and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 567
[+] Adaptive audio matches sample rate to frame sync% in advanced menu (tnx Salvy for menu options)
[+] New DMA transfer mode using VFPU
[+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch)
[~] Minor fixes for Audio
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September 3rd, 2010, 18:28 Posted By: wraggster
Sony Computer Entertainment America has filed suit against an online stockist of the notorious PSJailbreak device.
Shoppsjailbreak.com, owned by one Zoomba LDC, is one of two distributors endorsed by the makers of the anti-copy protection device.
Sony has accused it of copyright violation, contravening the DMCA and trademark infringement, amongst other charges.
The suit was filed in the California Northern District Court two days ago, and seeks an injunction against sale of the USB dongle, plus damages.
Sony is also currently pursuing an injunction against sale of the device in Australia.
Update
A ruling by an Australian court appears to indicate that Sony has won its case to have the PS JailBreak removed from stores and resellers across the country.
OzModChips, ModSupplier, and Quantronics have all already removed the product from their websites, and official court documents show that retailers have been ordered to surrender all profits from the sales of JailBreak to Sony, as well compensating them for the inconvenience caused.
Perhaps even more damningly, The Federal Court of Australia has issued a permanent injunction which rules that the device cannot be sold or imported into the country until further notice. JailBreak is named specifically as a product in the injunction, meaning that other products with the same functionality are not covered
http://www.gamesindustry.biz/article...ak-distributor
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September 4th, 2010, 03:31 Posted By: bandit
Can't find a shop that carries Teensy's, AT980USB's or Blackcat USB JTAG's to load PSGroove but own a Nokia N900? Someone has ported PSGroove to Nokia N900.
Hi everyone,
As promised, here’s an update on my implementation of the PSJailbreak exploit : IT WORKS!
I made a video to show you, but I suck at making videos, so we can’t really see what’s going… I’ll do a better one tomorrow.
It’s 9:30 AM here, and I really need to go to sleep, I’ll post more about this tomorrow, and I’ll release the code tomorrow for everyone to enjoy, compile, contribute, read, laugh at, etc…
So here’s the binary release of PSFreedom (thanks to xnt14 for the name) : PSFreedom driver
I would like to thank 3 people in particular who helped me, encouraged me and helped debug with me : NTAuth, philhug and phire (a.k.a phiren) from EFNet.
So here’s how it works.. download the .tar.gz, extract it, copy the files to your n900 (with scp, into /root), then ssh into your N900 and type : ./psfreedom-enable.sh
Then you can follow the usual procedure, unplug the PS3 from power, plug in the N900, connect the power to the PS3, then press power and *quickly* press the eject button… Then just let the magic happen!
Once you’re done or want to revert back to the normal operation mode of the N900 (or to charge it) run the command ./psfreedom-disable.sh
In the future, we’ll have a nice package to install, a GUI application, I’ll make use of the LEDs to show you the status of what it’s doing, and i’ll have it auto-revert to mass storage mode, so you can use your N900 not only to enable homebrew but also to store your homebrew!
See you tomorrow! Good night!
KaKaRoTo
Video now added
Source: KaKaRoTo's Blog
Source Code: http://github.com/kakaroto/PSFreedom
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September 4th, 2010, 14:51 Posted By: wraggster
News via http://www.play-asia.com/SOap-23-83-...-2k2-84-n.html
Join the Tier 1 Squad and try out the different skill sets of super elite soldiers. To survive the brutal Afghanistan war front, you need all you've got. If you are a people person, enlist the help, or go against other elites using your network modes. Become a war hero, get your Medal of Honor this October!
From the publisher: Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command.
The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds.
They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community.
You will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.
Please place your orders early if you want the Tier 1 Editions. Although they are set at around the same price as the Regular Editions, they provide more weapons with areas unlocked and will give you a more exciting experience early on.
The Asian versions are English in audio and provide Chinese and English subtitles, their prices are set lower, so if you can speak either of the languages, be sure to consider this version.
Xbox360™
Medal of Honor US US$ 64.90
Medal of Honor ASIA US$ 44.75
Medal of Honor JPN US$ 84.90
Medal of Honor (Tier 1 Edition) ASIA US$ 48.75
PlayStation3™
Medal of Honor US US$ 64.90
Medal of Honor ASIA US$ 48.75
Medal of Honor JPN US$ 84.90
Medal of Honor (Tier 1 Edition) ASIA US$ 54.75
PC Game
Medal of Honor (DVD-ROM) US US$ 54.90
Game Guide
Medal of Honor Collector's Edition Guide US US$ 29.90
Medal of Honor Guide US US$ 19.90
If you want to delve into the history of the title, play the previous titles:
PlayStation2™
Medal of Honor: European Assault (EA:SY! 1980) JPN US$ 19.90
Medal of Honor: Frontline (EA:SY! 1980) JPN US$ 24.90
Medal of Honor: Rising Sun (EA:SY! 1980) JPN US$ 20.90
Medal of Honor: Vanguard (EA:SY! 1980) JPN US$ 20.90
Sony PSP™
Medal of Honor: Heroes (Greatest Hits) US US$ 24.90
Medal of Honor: Heroes 2 (EA Best Hits) JPN US$ 34.90
Medal of Honor: Heroes 2 (Greatest Hits) US US$ 24.90
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September 4th, 2010, 22:27 Posted By: wraggster
The winners of the childhood obesity infographic design contest sponsored by GOOD and First Lady Michelle Obama's Let's Move! initiative are in, and the overall winner calls out Sony's PlayStation as a major milestone on its timeline of childhood obesity (together with Coke, Pepsi, mall food courts, fructose and high sugar tariffs, TV, McDonald's, and other fast food). Somewhat ironically, the First Lady's other anti-childhood obesity efforts include a $60,000 video game contest.
http://games.slashdot.org/story/10/0...besity-Culprit
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September 4th, 2010, 23:26 Posted By: wraggster
Sony Computer Entertainment America has filed a lawsuit against an online distributor of the new PS3 Jailbreak modchip, which allows users to circumvent PS3's copy protection and play backed-up titles copied to the system’s hard drive.
The platform holder has accused the modchip seller, Zoomba LDC, of copyright infringement, violations of the digital millennium copyright act and trademark infringement, Kotaku reports.
Sony previously succeeded in getting a temporary injunction blocking the sale of PSJailbreak in Australia.
http://www.next-gen.biz/news/sony-fi...-lawsuit-in-us
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September 4th, 2010, 23:37 Posted By: wraggster
News/release from Dan369
Well my first original game, without any sort of copyrighted images :O, what is wrong with me? :P
But yeah been sometime since my last release, so back with a new IP :P. This game is going to be in the Horror Show competition over at psp-hacks.com, so please if you like this game vote for it (The voting doesn't start until the deadline, so the 14th September).
So description:
The game is a zombie top-down shooter. It's a pretty basic kill X amount of zombies in a round, whilst trying to stay alive, and picking up ammo boxes to re-fill your ammo.
Controls:
Rotate the analog stick to rotate the cursor.
Pressing the RTRIGGER will move you in the direction of the cursor.
Press Triangle to swap through your guns.
Press X to shoot.
Press the LTRIGGER and RTRIGGER at the same time to run, though you can only run for a limited time (watch the red meter on the screen).
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September 5th, 2010, 19:46 Posted By: wraggster
The Hacking of the PS3 for the Homebrew scene is a massive move in the right direction, the possabilities of emulators such as full speed Dreamcast, N64, PS1 and maybe even PS2 and could you say Wii and Xbox ?
Personally i cant wait to see whats going to happen and luckily i have an old 20Gig PS3 with the PS2 Internals still inside, i have been waiting for the day when i can play any region PS1 and PS2 on my PS3 along with region free blu ray films
What are other people wanting to see on the PS3 ?
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September 6th, 2010, 20:18 Posted By: wraggster
MSNBC spoke with the senior producer of a new stereoscopic 3D game called Killzone 3 and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems, like where to put the crosshairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads-up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model — the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is at least making it possible for the player to easily and quickly switch in and out of stereoscopic 3D while playing.
http://games.slashdot.org/story/10/0...king-a-3D-Game
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September 6th, 2010, 20:24 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The Chinese hackers Hr*mfaxi has released today a new update for his custom firmware 5:50 Prometheus , the modified version of the CF 5.50GEN -D3 for the PSP -1000 PSP -2000 and excluded those with TA- 088v3 motherboard . The release of today's sensitivity improves compatibility with new games that require firmware 6.30 to be started.
More information and a link to download below.
Changelog :
Quote:
- Improved compatibility with games that require 6.30 fw
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September 6th, 2010, 20:26 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
In conjunction with the release of the new Prometheus -2 5:50 , Hr*mfaxi also updated the Custom Firmware 3.5 Prometheus , specifically for owners with TA- 088v3 PSP 2000 and PSP 3000 with firmware 5.03. This update also improves compatibility with CF the last games that require the official firmware 6.30.
Following a mini-guide for the installation and the link to download.
Installation:
Quote:
NB . Before installation, you should disable any active plugins .
Installation Procedure
1. Install and run ChichHEN (or MHUSpeed )
2. Install CF 5.3 GEN- C
3. Extract the archive file 5.3 Prometheus PSP / GAME
4. Start the installer 3.5 Prometheus
5. Install the 5.3 Prometheus pressing X
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September 6th, 2010, 20:29 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
GEFA , Italian developer , releases through the forum to PSP - ENG amateur an interesting development on the PSP .
Has led to a port of Chipmunk Physics for PSP, a free C + + library for managing two-dimensional collisions .
The importance of physics in modern games is radical , given its potential to create the so-called " emergent gameplay " , no longer exclusive sandbox games, but also of important commercial games.
The archive is completed and a demo with sources , to become familiar with the library and to start to make collision objects.
The full download news & more.
Release Notes :
Quote:
I carried the latest version of the PSP physics library Chipmunk ( http://code.google.com/p/chipmunk-physics/ ) .
I also implemented the form cpMouse Tommy Thorsen .
Inside there is also a small demo written by me ( Chipmunk 5.3.1 for PSP \ Demo NDzero ) already completed , working on both fat and on slim . To handle the graphics I have chosen to use the mod oslib of Sakya .
Attention to one small detail: chipmunk understands the position of the axes unlike oslib . chipmunk In fact, the first point at the top left appears to have coordinates (0, 272), in contrast oslib , where he coordinates instead of (0.0) . Under development , so when you call a chipmunk function properly you must convert the coordinates are used , and changed back when you switch to oslib , as is clearly seen in the demo .
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September 6th, 2010, 20:43 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
Cheytac team has released version 1.3 for the PSP port of Doodle Jump, this title already on the iPhone where you must guide your character , called Doodler on various platforms in the layer with the aim of achieving the highest possible score . This new release introduces two new themes, and fixes some bugs.
Changelog v1.3 :
Quote:
- Fixed a bug related to the Extra section
- Added the function Exit
- Added the following themes : Halloween and Deep Sea
- Improved themes already
- Added UFOs and Black Holes
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September 6th, 2010, 20:45 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1832
blake_zero proposes a modified version of PSFreedom , originally used on Nokia N900, allowing the jailbreak your PS3 with this time a Palm Pre .
The archive contains the sources and the module pre -built to use directly on your Palm Pre.
Use:
1. Connect your Palm to your PC first drive mode and copy the file on it psfreedom.ko
2 . Log in ssh on your first (or open the terminal application ) and then run the command :
insmod / media / internal / psfreedom.ko
- Then follow the usual procedure , unplug your PS3, connect your Palm Pre on it , plug your console , press power button shortly and " Eject " . Now let the magic play .
Important note : After using your PalmPre for this feat, you need to do a complete restart of your phone to restore the USB functions.
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September 6th, 2010, 20:49 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1836
The news around PSGroove destined mobile phones could not be more topical and impatience is important for Android phone and the Iphones .
Iphone
Regarding the owners of an iPhone , after several days of strong doubts on the possibility of using it for the jailbreak, it seems that the sky is cleared following the news on MuscleNerd Twiiter indicating that the porting PSGroove on the Apple phone was underway and close to being finalized . He has also published a video demonstrating the control of the Iphone on a USB development board .
Android
On the side of the Google Mobile OS , things settle out also because several projects are underway as the type of platform .
Thus , several developers of popular forum suggests XDA have made considerable progress towards Android phones equipped with a chip Qualcomm/MSM72K ( Desire G1/Hero ...). However lsera i need to use a ROM to launch a custom kernel . Moreover Roma Sense 2.2 does not work. The port is almost finished, still some timing issues to resolve .
The mod will require removing the USB functions ADB , USB Tethering etd USB Mass Storage in order to function. It is therefore strongly advised to use a backup via NANDROID .
As for other Android phones , the proposed port on phones S3C (Samsung S Galaxy , among others ) also started well but is 1éres stages of development .
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September 6th, 2010, 20:51 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1837
Despite the clones significantly less expensive and alternatives , PS jailbreak developers do not seem to give up and expect to sell their product .
However, the date of delivery to dealers , already delayed several days ( originally scheduled on August 27 and on 30/31 August) will be further amended, as an authorized dealer , with delivery expected this time between 7 and 10 September.
The reason for this further delay would be a modification of the modchip to respond to the request of Sony but also an update to make it more difficult to copy the chip , thereby limiting the clones .
Also note that the retailer in question, who wishes to remain anonymous , said he now apply a cancellation fee of around 10% , probably to limit the damage created by commercial clones and standard solutions PSFreedom or PSGroove .
Thats if Sony doesnt stop the sellling if it altogether
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September 6th, 2010, 20:57 Posted By: wraggster
While the white PS3 Slim pictured above decidedly belongs to Japan, the "Classic White" DualShock 3 alongside has just appeared for preorder at e-tailers based in the US. Now, we wouldn't go so far as to claim that an ivory 160GB game system will follow this controller across the Pacific, but let's just say we won't be surprised if Sony reveals one anyhow before these preorders (tentatively) ship on October 15th. After all, Sony already sells a "Ceramic White" controller, and unless you're attempting to match colors, a single shade of eggshell paint is generally all you need.
http://www.engadget.com/2010/09/05/c...ming-of-an-al/
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September 6th, 2010, 21:08 Posted By: wraggster
The PS3 Homebrew/Hacking Scene just gets more interesting and Waninkoko of Wii Custom Firmware Fame has released PSFreedom for Dingoo, so whilst many others pay over the odds for the PSjailbreak you can just use one Homebrew Handheld to hack into your PS3 and turn your PS3 into a Homebrew Machine
via gxmod
Announced last week , Waninkoko released a port of the handheld PSFreedom Dingoo A320 , allowing to use it as a dongle Jailbreak PS3 .
Use:
1 . Place the zImage file on your mini - SD card ( important : be sure to choose the file that work with your LCD screen !) .
2 . Start Dingux and wait to boot the kernel completely.
3. It 'll just connect your PS3 to your Dingoo and follow the usual procedure. Unplug your PS3 , connect your Dingoo on it , plug your console , and press power button shortly "Eject ". Now let the magic play .
Note: the patch for the kernel is present in the archive to the " kernel - patch " . This patch was created to be applied at the beginning of the branch opendingux 2.6.35 kernel .
Download attached
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September 6th, 2010, 22:48 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1843
Porting PSFreedom for Android phones based on a chip MSM72K being terminated , the 1st bit for different phones of this family began to arrive .
This one is about the Nexus One phone running a ROM 2.2 ( not Sense and type Cyanogen 6 for example) .
Use:
- Copy psfreedom.ko at the root of the SD
- Reboot in fastboot mode
- Start fastboot boot.img boot that here from the archive
. / boot fastboot boot.img
- Then once cyanogen craft terminal and type:
su root
cd / sdcard
insmod psfreedom.ko
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September 6th, 2010, 23:20 Posted By: wraggster
drk||Raziel has answered a dream of mine, he is looking into porting his Dreamcast Emulator NullDC to the PS3, heres whats posted on his blog:
Well, sometimes you just can’t get free from your projects as easily as you want to. So, seeing as there wasn’t much interest in nulldc’s source I started to work at it again ! (And yes, of course it will remain open source).
So, I’m officially again working on nullDC! There’s a bank of ideas on the wiki on what I plan to do. We’re also planning to get the project side back up and stuff.
Leaving that aside, I’d also like to ask for donations. The project hasn’t really asked for donations so far (except specific cases, like the Pandora port that required hardware to be brought). As I’m running quite low on money I’ll open up donations for the project.
Donated money will be used for: Getting a ps3, porting/working on nullDC/pcsx2 for ps3, getting a jtag’d xbox to port stuff to it, and finally to pay for server/misc hardware fees.
http://drk.emudev.org/blog/?p=147
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September 7th, 2010, 01:09 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1841
Pending receipt of the sample x3jailbreak supposed to happen this week , the developers apparently wanted to change the name of their final product or simply to enhance their brand names to increase their market share .
Since yesterday the site http://ps3break.com is online site where we find the same information to those present on the site http://x3jailbreak.com .
The features are identical and we have been able to get the rates depending on the quantity ordered:
1- 5pcs USD60.00
6 - 10pcs USD45.00
11 - 50pcs USD38.00
51 - 100pcs USD35.00
101 - 200pcs USD33.00
201 - 300pcs USD32.00
301- 400pcs USD31.00
401 - 500pcs USD30.00
501 -1000P USD29.00
1000pcs or above USD28.00
The availability date is announced between 10 and 13 September .
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September 7th, 2010, 01:13 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1844
Here is the version of HTC PSFreedom Desire running a rom Open Desire 4.0.4 which lets you turn your phone Jailbreak PS3 .
Use:
Place the files on your psFreedom SDCard
To activate:
- Reboot in recovery
- Flashing enable psFreedom "(version homebrew or backups BDMV - support )
- Reboot on Open Desire
To disable:
- Reboot in recovery
- Flashing disable psFreedom "
- Reboot on Open Desire
It 'll just follow the usual procedure. Unplug your PS3 , connect your HTC Desire on it , plug your console, and press power button shortly " Eject " . Now let the magic play .
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September 7th, 2010, 01:36 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1847
Here is the version of HTC PSFreedom Sapphire ( Magic ) 32A working among others with a rom CM 6.0 Final and lets you turn your phone Jailbreak for PS3 .
Use:
- If you have not already done so, install CyanogenMod 6.0 Final , and make sure everything works properly.
- Nandroid Make a Backup
- Flashing Magic psfreedom 32A " , the archive contains the kernel and module
- Wait until the phone boot
- Open a terminal and type:
su
cd / system / lib / modules
insmod psfreedom.ko
You can return to normal functions by flashing the contents of the archive " bc - 6.0.0 - ebi1 - signed.zip .
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September 7th, 2010, 01:46 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1848
Here is the version of PSFreedom for Dream (G1) / Sapphire ( Magic ) 32B working among others with a rom CM 6.0 Final and lets you turn your phone Jailbreak for PS3 .
Use:
- If you have not already done so, install CyanogenMod 6.0 Final , and make sure everything works properly.
- Nandroid Make a Backup
- Flashing Magic psfreedom 32A " , the archive contains the kernel and module
- Wait until the phone boot
- Open a terminal and type:
su
cd / system / lib / modules
insmod psfreedom.ko
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September 7th, 2010, 14:25 Posted By: wraggster
Heres some news from the official site regarding the PSP Emulator for Windows
Hello, Hykem here!
Since the last news update there have been some major fixes and upgrades to JPCSP, which haven't been posted here.
However, following the forum moving, jpcsp.org will finally undergo some big changes, starting with the more regular news briefing.
So, let's start with a new game report: "Harvest Moon: Hero of the Leaf Valley".
In the latest revisions, this 6.20 firmware game is now fully playable with just a small graphical bug (misplaced character's shadow) and lack of background music (undecodable AT3+ audio).
http://www.jpcsp.org/
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September 7th, 2010, 14:28 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1853
Brandon Wilson has launched its porting PSGroove calculators for Texas Instruments 84 Plus and SE, which lets you turn your calculator into Jailbreak for PS3 .
The exploit only works on the two models listed and does not launch backups yet.
Use:
- Make a backup of important things on your calculator to avoid any loss in case of reset of the RAM.
- Then transfer the application " PS3JB.8XK " on your TI -84 Plus or TI - 84 Plus Silver Edition through the appropriate software for your platform :
* Mac OS X : Connect IT
* Windows : TI Connect or TiLP
* Linux : TiLP
Under Windows, for example, you can use " IT DeviceExplorer " then perform a drag and drop the file or right click and choose "send to IT Device . "
- Once the application is transferred, you should see " PS3JB "in the menu of your applications ( by pressing the [ APPS ]) .
- Run the application.
- After the start screen, press a button to display the menu:
A ) PS3 Jailbreak
2 ) View Log
3 ) About
4) Quit
- To launch the exploit , select option 1.
- You can then follow the usual.
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September 7th, 2010, 14:32 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1854
Tieumtieum has launched its portage PSFreedom for Archos 5 IMT running image angstrom e17 ( kernel 2.6.22.1 - omap1 ) , which lets you turn your internet tablet Jailbreak for PS3 .
Use:
- Check that your Archos uses well Angstrom E17
- Rename in psfreedom.ko :
* psfreedom_bdemu.ko ( support for backups )
or
* psfreedom_nobdemu.ko ( only homebrew )
- then run the command
. / loadpsfreedom.sh
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September 7th, 2010, 15:32 Posted By: wraggster
News / release from Arnold
Hi there,
There doesn't seem to be a lot of applications for this competition. I shall put mine in.
SHELL 0.4 b 690
SHELL is a PSP XMB replacement application. It is developed in C and is still in the early stages of development. It aims at eventually replacing the functions of the XMB. It works on 5.00 M33, 5.03 CFW, 5.50 CFW and should work with 4.01 M33 (untested).
A long jump from last release (289)
Lots of bug fixes and new functions.
Functions not implemented show a 8002013C error.
Enjoy!
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September 7th, 2010, 15:34 Posted By: wraggster
News/release from XianNox
[NID Calculator]
by Xian Nox
[What is this?]
This is a simple tool to calculate the Name IDentifiers of functions. They are used to identify the imports/exports of a module.
[License]
This tool is licensed under the GNU GPL v3. You can therefore freely modify it to suit your needs. All you need are the Qt4 Libraries.
[Install]
For Linux: copy the binary in the linux folder to the /home/username/bin. You can run it directly as well.
Versions for other platforms are not available yet. The source code should be fully portable, so anyone who wishes to publish a Windows/... compile is free to do so.
[Feedback]
If you find any bugs or you think something can be done better, feel free to write me an email: <xian.nox[at]gmail.com>
[Thanks]
To m0skit0 for the encouragement.
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September 7th, 2010, 15:37 Posted By: wraggster
News/release from Va2ron1
Who would like to play a prank with the time your friend? Well, here I bring you another call CrazyClock herremienta. You can customize the time and date to your PSP without the able editing.
Create By Va2ron1 (ME)(cTeam Member)
Operation:
The only thing to do is change the number of time the file CrazyClock.cc preferable. You should not put more than two numbers or sets the white PSP screen.
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September 7th, 2010, 15:49 Posted By: wraggster
News/release from ryanclose
This is an Undead Terror (awesome homebrew demo that's in the Horror Show competition!) Mod that replaces zombies with pokemon!
I have replaced everything that I could with pokemon items, such as:
* Arms (Pokeballs)
* Death Screen
* Enemies (Pokemon: Pikachu, Squirtle, Bulbasaur, and Charmander)
* Rounds of Ammo (Magazine)
* Main Screen
* Levels
* Sounds (Music)
* Splash Screens
* Gun Bullets
* Buttons Touches
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September 7th, 2010, 15:57 Posted By: wraggster
News/release from Sunny
I (if you write a news-artivle please use the name "Sunny") released 2 levelpacks of the homebrew game "Laserix 3". If you don't know what Laserix 3 is:
It's a puzzle game. The aim is to redirect the laser so he hits all diamonds. But there are some objects you shouldn't hit.
I released Levelpack 1 a few days ago and this is the changelog:
15 new level
update function
you can change the cannon angle manually (or you can deactivate this function)
you can enable a timer (or you can deactivate this function)
option- and pause-menu
new titlescreen and menu background
Changelog of Levelpack 2:
5 new level
new update-function (now you can search for updates)
changelog-overview added
new titlescreen
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September 7th, 2010, 15:59 Posted By: wraggster
Torch has updated his app for the PSP:
Hold+ is the ultimate companion to the PSP's music player. It adds useful features and gives you TWICE the battery life when used properly.
It does the following when the Hold switch is enabled:
* Switches off the LCD screen and backlight.
* Underclocks the CPU to 60MHz
* Fixes malfunctioning Hold switch
* The original screen brightness and clock speed are restored only when the Hold switch is released fully to the power off position
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Turns off LEDs in hold mode.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Additional Features:
* Enables the 5th brightness level on PSP Slim.
* Increases the vertical scrolling speed of Music player by around 50% (scroll 300 songs in 10 seconds).
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Release the Hold switch fully to the power off position to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked. Release the Hold switch fully to the power off position to unlock the keypad.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v4.0 are
0x1154 - CPU
0x1158 - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Quote:
Originally Posted by Changelog
Changelog v4.0
----------------------------------
This is a fix for people with broken Hold switches that keep randomly switching on and off while in Hold mode.
Now when the Hold switch is enabled, the PSP remains in hold mode permanently until the switch is fully pushed to the power off position. This will prevent a malfunctioning Hold switch from randomly interfering.
Removed Display Off mode (hold ANALOG UP while releasing Hold) since holding Select is sufficient for most users.
http://sites.google.com/site/torchddl/hold
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September 7th, 2010, 16:01 Posted By: wraggster
Torch has updated another of his apps for the PSP:
The various Lockdown applications were getting out of hand so from this update I've consolidated them into a single Pack.
========================= =================
Lockdown Pack 2 Changelog
========================= =================
Lockdown XMB Style updated to v4.1
------------------------------------------
Fixed a critical bug where a new installation of Lockdown XMB Style would hang after entering a new password for the first time.
Lockdown unchanged at v4.0
Lockdown In-Game unchanged at v2.0
Lockdown allows you to password protect your PSP from prying eyes.
You can also protect the Recovery Menu so that the protection can't be bypassed at all.
Lockdown XMB Style uses the XMB Wave as the background, and is only for the PSP Slim.
Thanks to Dark_Alex for his VLF library, without which Lockdown XMB Style would have been impossible, and also for adding the Plugins Disable feature in 5.00M33-2
Lockdown In-Game will require you to enter a password when you resume your PSP from suspend mode. Useful to prevent other people from messing up your progress if you put the PSP in suspend during a game.
http://sites.google.com/site/torchddl/lockdown
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September 7th, 2010, 16:07 Posted By: bandit
With the release...I mean announcement of PS Jailbreak and clones and the recent release of the open source PSGroove and ports (i.e. PSFreedom), this was bound to happen. You didnt think Sony would just let run wild on its console right? PS Jailbreak, Jailbreak clones, PSGroove and ports all run on 3.41. However, installing 3.42 will make all USB exploits non-functional as it patches the hole that these Jailbreaks use. So if homebrew is important to you, DO NOT update the firmware. Within a few weeks or even days, there will probably be new exploits. Let the cat and mouse games begin!
PlayStation Blog:
Hi everyone! A minor update to your PS3 system is now available via system software update v3.42 that includes additional security features. For more details and instructions on how to update the system software for the PS3 system, please visit the PS3 System Updates page.
PlayStation Blog Europe:
An update to the PS3 system software was released on 7 September 2010. If you update your PS3 system, the system software version will be 3.42 and the following features will be updated. In order to download PS3 system software version 3.42, you will need a minimum 168MB of free space on either the PS3 Hard Disk Drive (System Update) or on removable storage media (PC Update).
Main features in system software update version 3.42
* A patch has been added to address security vulnerability in the system software.
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September 7th, 2010, 16:07 Posted By: wraggster
News/release from M14_b2
Metroid Escape Mission, developed by chus (also recognzied as samuschus), is a game in which we have to guide Samus Aran through different places, with the purpose of arriving to her spacecraft. This homebrew could remind you the fantastic Metroid Fusion (GBA).
While we are running to our spacecraft, we must destroy some monsters previously, but taking into account that we only have 30 seconds. Also Samus can kill monsters with 3 kinds of arms.
At the moment there's only a level, but in the future you'll be able to play some other levels that the coder is preparing.
Controls:
Menu:
D-Pad: Move options.
X: Accept/Enter.
O: Return.
Juego:
D-Pad: Move character.
Start: Pause.
X: Jump.
Square: Shoot.
Triangle: Missile Shooting.
O: Supermissile shooting.
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September 7th, 2010, 16:14 Posted By: wraggster
News/release from bwwd
Heres a fixed version of Moonstone a Beats of Rage Mod for the PSP:
New version with 2 new playable characters - dragon and mudmen,if you find some bugs then let me know.Have fun.
I also changed some attacks to up+attack and forward+attack.
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September 7th, 2010, 16:21 Posted By: wraggster
News/release from Fullarms5
Here is the v2 of my homebrew polygunwars mission asteroid arrived !
The principle remains the same we must avoid asteroids falling from the top of the screen moving from right to left but we also recovered the lost energy .
the novelty is improvement are:
the new are :
- Improved Graphics
- Choice of three different vessels with characteristics specific to each
- The bug of the music has improved a bit slower and less important
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September 7th, 2010, 16:24 Posted By: wraggster
News/release from bsanehi
Here is the first "Karaoke" for PSP. Its operation is really simple. It has a graphical interface very beautiful and elegant. And it has features that make this a very special player. There are three "modes":
Explorer mode, where we, as the name suggests, explore the Memory Stick in search of any sound file to play.
Player mode. In this mode, you see the song information including the cover and other things.
And finally, karaoke mode, which is where the song will be played at the same time show the lyrics of the song that should be stored in a text file.
Moreover, with 4 languages: Spanish, English, French and Italian. Easily configurable from a file called "conf.mkp" located in the folder "PSPlaylist." So, do you expect to prove it!
Improvements:
{+}Controls have been remapped. Thus enable also songs from the karaoke mode.
{+}Added the ability to forward / rewind the song in the Karaoke mode.
{+}Enhanced stability and fluidity of the application.
{+}If the cover is not in the ID3, instead of being a vacuum as in previous versions, it displays a cover specifically designed for this hombrew.
{+}The graphical interface has been completely renovated. Next to ICON0 and the PIC1.
{+}The credits have been improved graphically.
{+}Improved dynamic homebrew to 100%.
{+}Now, you can switch between the karaoke player and vice versa with the push of a button.
{+}Added 3 languages (English, French and Italian. Conf.mkp Configurable from that folder is the PSPlaylist).
{+}Implemented anti-bug system (If you find any bugs or any exceptions which usually would lead to error, this application is handled by displaying the appropriate message).
{+}Added the ability to read the files. Txt of the lyrics from another folder (Not next to the
respective MP3 as in previous versions). Can not find it. Txt to the specified folder, it will look next to the mp3.
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September 7th, 2010, 17:22 Posted By: wraggster
Heres a video
If anyone has a workable image that you could install on a dingoo without linux installed that would be awesome.
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September 8th, 2010, 16:56 Posted By: wraggster
Remember Microsoft's claims that, like-for-like, its £130 Kinect offered the best motion-control money could buy? Remember the chart it showed us all to 'prove' it? Sony's Kevin Butler's replied. You know what happens next.
Featured on Sony's semi-official new 'Move Vs Stuff' website (is that a reactive potshot we detect?) are a couple of 'instructive' images that will no doubt infuriate the firm's rivals.
A 'sensible' chart appears on the site's homepage, comparing Move, Kinect and Wii with a serious face.
As well as defining all of Move's good points, it takes a cheeky swipe at both Kinect and Nintendo's Wii. Both are only given one positive 'tick' each on the chart - in the desultory category of having a power cable.
Kevin's smug face beams out from the side, as the tagline borrows from the official PS3 ad zinger. It reads: 'It only does... way more than they do'.
However, click through far enough and you'll find an even more ballsy sell (pictured), which goes so far to give an old 'hoop on a stick' more kudos than its rivals - because at least it will 'remind grandma of her youth'.
Funny. Ludicrously arrogant, highly debatable. But funny.
We reviewed PlayStation Move last week. The long and short of it? The tech's great; the launch line-up less so.
Move's released on September 17 in the UK.
http://www.computerandvideogames.com...VG-General-RSS
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September 8th, 2010, 16:59 Posted By: wraggster
Though a big part in the resurgence of PS3 has been the launch of the Slim and the drop in price, SCE president and CEO Kaz Hirai has told MCV that it’s also down to the company’s new international, and less Japan-centric, view on the global games market.
Japanese-born Hirai took the role as PlayStation’s top dog just after the birth of PS3 in 2006, following over a decade’s hard work building the SCE business in America. He replaced the soon-to-retire Ken Kutaragi – but no one was fooled into thinking this was just replacing one Japanese innovator with another. Hirai brought with him a new global outlook for the PlayStation business, a fitting shift for the division of a previously staunchly Japanese company now run by a Welshman, Sony CEO Howard Stringer.
“I ran SCEA for 12 years, so I bring that region perspective,” he said. “Before, that perspective was focused on: ‘If it’s right for Japan it’s right for the rest of the world.’ But in fact, if it’s right for Japan it’s probably not right for the rest of the world, because the rest of the world has a different retail environment.
“So I made sure that with everything we do, we try and bring an international perspective on things. That’s not to say that was wrong in the past. Because back then the Japanese market was such a dominant part of our business.
“But now the Japanese market is probably about 20 to 25 per cent of our business. This is a very much overseas market driven organisation. So our new perspective is very important.”
http://www.mcvuk.com/news/40788/Hira...t-of-the-world
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September 8th, 2010, 18:27 Posted By: wraggster
New from Divineo China and on Worldwide import
Pilot over 40 fully licensed aircraft and control the skies in Ace Combat: Joint Assault. The second game in the franchise made for PSP, Joint Assault goes full throttle with intense, fast-paced dogfights, captivating visuals, real-world locations and robust multiplayer options. Aircrafts scream across the skies of Tokyo, San Francisco, and London. An advanced enemy A.I. changes the mission flow dynamically based on decisions made within the campaign, forcing players to strategically plan their attack.
Players can participate in team-based multiplayer modes via ad hoc or infrastructure. Team up with three friends to take down the forces of evil in campaign mode, or battle against each other in intense eight-player adversarial matches across a variety of locations. Strategic planning and a steady aim will be paramount to victory as the sounds of advanced aircrafts screech through the sky with only one objective -- taking you out of it.
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September 8th, 2010, 18:28 Posted By: wraggster
New from Divineo China and on Worldwide import
Jump back onto the battlefield with this re-release of the blockbuster Bad Company 2. Packed inside the Ultimate Edition -- in addition to the complete original game -- is the award-winning online spectacular Battlefield 1943 as well as bonus Battlefield: BC2 content (including the co-op Onslaught expansion pack for up to four online players, plus 4 vehicle and 2 weapon unlocks.)
In Battlefield: Bad Company 2, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.
The 'B' company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game -- either online or offline, enemies will soon learn there is nowhere to hide.
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September 8th, 2010, 18:38 Posted By: wraggster
Newly released today
Successful movies and game franchises get sequels and prequels. Kingdom Hearts Birth By Sleep is the franchise's PSP debut and the prequel. There are Keyblade masters before Sora, the heroes who has took up the challenges to seal the darkness and this is their adventure.
When one of the most prominent Keyblade Masters, Zeanort disappeared with his only disciple, the world knew that a big disaster is coming. To prevent darkness from taking over their world and to find the secret behind the master's disappearance, three novices set off on a journey across the Disney Worlds.
http://www.play-asia.com/SOap-23-83-...j-70-3ugx.html
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September 8th, 2010, 18:40 Posted By: wraggster
Newly released today
features•Spider-Man: Shattered Dimensions gives gamers four unique universes to explore, each featuring authentic and unique art styles, from the classic pen-and-ink-styled Amazing Spider-Man to the moody, 1930s cinema-influenced Noir
•Players harness new gameplay mechanics through each costume of Spider-Man: The web-slinging, aerial Amazing Spider-Man delivers sweeping blows and powerful kicks in a world that pays tribute to the classic era of our legendary Super Hero, while the mysterious and stealthy Spider-Man Noir prefers to lurk in the shadows of a 1930s-influenced cinematic environment before unleashing his perilous strength
•For the first time, Spider-Man can deliver damage up close and personal via a first-person perspective during key moments of battle. Boss-themed levels with new environments, music and pacing, along with a vast new cast of ferocious villains, will engage gamers in a fast-paced action-adventure. Players will take on the world’s greatest hunter Kraven in the Amazing universe and, in the service of Norman Osborn (aka “The Goblin), Hammerhead and his henchmen in the gritty Noir universe
•Beyond the four vastly different worlds to explore, players will uncover surprises around every corner, including new abilities and multiple costumes and bonuses to unlock
descriptionSpider-Man: Shattered Dimensions is a thrilling action-packed adventure set in four dramatically different universes from legendary Spider-Man lore, each with a distinct Spider-Man armed with unique skills and strengths, in one original storyline. Players will be transported to new locations never before seen in a Spider-Man game, from lush jungles and dusty deserts to various urban terrains. Acclaimed comic book writer Dan Slott takes players on a mission to contain the magical energy of the Tablet of Order and Chaos, which has been shattered and sent hurtling across parallel universes, and battle fan-favorite villains in a quest to restore the fabric of reality.
http://www.play-asia.com/SOap-23-83-...j-70-3wqp.html
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September 8th, 2010, 18:45 Posted By: wraggster
Newly released today
Aerial warfare has evolved. So have you. As a member of the ultra-secret HAWX 2 squadron, you are one of the chosen few. One of the truly elite. You will use finely honed reflexes, bleeding-edge technology and ultra-sophisticated aircraft – their existence denied by many governments – to dominate the skies.
You will do so by mastering every nuance of the world’s finest combat aircraft. You will slip into enemy territory undetected, deliver a crippling blow and escape before he can summon a response. You will use your superior technology to decimate the enemy from afar, then draw him in close for a pulse-pounding dogfight.
You will do all this with professionalism, skill and consummate lethality. Because you are a member of HAWX 2. And you are one of the finest military aviators the world has ever known.
http://www.play-asia.com/SOap-23-83-...j-70-3vd2.html
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September 8th, 2010, 18:48 Posted By: wraggster
Newly released today
features•Fight a war of perception using recon units & your spying network to gather intelligence on your enemy and then strike at his Achilles heel!
•Use overturning deception skills to mislead your enemy: decoys, camouflage, radio silence, deciphering, intoxication…
•Wield executive power : secure revenues, plan units production & launch advanced research programs
•Use the exclusive IRISZOOM® engine as the most intuitive interface to easily identify the balance of power and run into action
•Face unpredictable battle situations & reverse the balance of power by using bluff and deception against your opponents
descriptionDeveloped by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action™, R.U.S.E™ is a one-of-a-kind RTS game that allows players to bluff their enemies to lead their nation to victory, controlling the action from the heart of the battlefield to the full theatre of war.
http://www.play-asia.com/SOap-23-83-...j-70-3fym.html
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September 8th, 2010, 18:49 Posted By: wraggster
Newly released today
Step into the Octagon in UFC Undisputed 2010 to see if you have what it takes to be the best of the best. UFC Undisputed 2010 features the most authentic MMA action while boasting the best fighters in the world.
After one round with all the new features and key improvements, you’ll embody the essence and spirit of a real fighter. Are you ready to be one?
http://www.play-asia.com/SOap-23-83-...j-70-3rd3.html
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September 8th, 2010, 18:51 Posted By: wraggster
New special offer from Play Asia:
You are the perfect weapon. You are Jason Bourne.
Robert Ludlum's best-selling spy novels and blockbuster film adaptations have thrilled millions. Now become Ludlum's most famous spy Jason Bourne, going deeper than ever into his world of espionage and conspiracy.
A signature Jason Bourne video game experience is born in an original title fusing the viscous tension and depth of the novels with the aggressive style and frenetic action of the films.
We apologize to all who were not able to grab our last weekly special UFC Undisputed 2010 got sold out lightning fast. As replacement, we have some action for all PlayStation3™ gamers. The Bourne Conspiracy is available at an unbeatable bargain price of US$ 12.90 only.
This US PlayStation3™ version is region free and in English. The maximum amount of purchase is set to 1 unit per customer
http://www.play-asia.com/SOap-23-83-...-2kc-84-n.html
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September 8th, 2010, 19:24 Posted By: bandit
ooPo over at Github.com has released the open source version of the PS3 Tool chain. This basically allows you to make your own homebrew on the PS3 without requiring the Sony SDK (conveniently released with the PSGroove v1.1 update).
====================
What does this do?
====================
This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony Playstation 3 videogame system.
==================
How do I use it?
==================
1) Set up your environment by installing the following software:
autoconf, automake, bison, flex, gcc, make, makeinfo, patch, subversion, wget
2) Add the following to your login script:
export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin
3) Run the toolchain script:
./toolchain.sh
==========================
Where do I go from here?
==========================
Visit the following sites to learn more:
http://www.ps2dev.org
http://forums.ps2dev.org
We have also attached the file to make it easier for you.
Source: ooPo's Github via PS3Hax
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September 8th, 2010, 20:58 Posted By: wraggster
The team behind the PSjailbreak have sent out a press release:
Firstly we would like to appolagize for the shipping delay. Our product is now officially shipping , and we have eliminated delay for future orders. All future orders will be shipped within 24 hours of payment. As this is a big project we needed to make sure that everything would be perfect for both the present and the future. Let us tell you the wait is well worth it as we have made our product even better then we thought possible. We have several new things to announce. Our Backup Manager v1.1 will be released on or before the 15th of September with a very valuable feature as well as increased reliability and expandability. We have received many emails asking about updates, we have a solution in the works (unlike all copy cat clone makers), Our solution will be released within 7 days as well and will only work with original units. As well we receive many inquiries as to price and competition. It is very important for all dealers and end users to understand that you get what you pay for. It costs a lot of money to support and provide new features. Clone makers/ Free versions do not have our associated costs for research or production , but when you buy cheap you receive an inferior quality product that will not be able to have any updates or support. Remember everybody you get exactly what you pay for. Some might say our product is priced to high , but we have to say if you want something that will continue to work then the money is well worth it! Thank you from the PS JAILBREAK TEAM
Remember Piracy is not condoned here at DCEmu, what will be interesting is how or if they can get around new firmwares, ie some type of Custom Firmware ?
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September 8th, 2010, 21:15 Posted By: bandit
With Teensy, Teensy++ and other USB Development Kits being sold out and probably backordered for weeks or even months, other companies/manufacturers are jumping on the bandwagon and releasing their own USB development kits. Team Xecuter (well known in the Xbox modding scene) has just announced that they are behind the Minimus AVR USB that will be released very soon.
Our factory has been commissioned to manufacture the Minimus AVR USB Dev Kit and we can confirm that we were able to use our contacts at Atmel to secure a large amount of stock now and in the near future for them.
Production began this week and we will be shipping to the Minimus guys this weekend.
The product is as high quality as you can expect from anything manufactured by Xecuter and naturally we helped to tweak the design a little to make sure it was spot on (Cleaned up schematic, added Power & Status LED's, made sure all 22 I/O lines were available, more durable RST/HWB buttons for bootloader access etc)
Product Details:
- ATMEL AT90USB162
- 22 Programmable I/O Lines
- 16Kbyte Flash
- 512 Byte SRAM
- 512 byte EEPROM
- 16 MIPS Throughput
- USB 2.0 High Speed
- 16MHz Quartz Crystal Oscillator Circuit
- 5V USB Powered
- Power / Status LED's
- Male USB Connector - No Cable Required
- Access to all IO's
- Easy Program / Update with Atmel FLIP (Flexible In-system Programmer)
- Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
- Full LUFA Compatability
- Full LibUSB Compatability
- Simple Plug n Play
- Atmel FLIP Software Drivers: http://www.atmel.com/dyn/products/to...p?tool_id=3886
- Software Compatible With Windows 9x / Me / NT / 2000 / XP / Vista / 7 and Linux.
The Minimus AVR USB is powered by an Atmel AT90USB162 that is pre-programmed with the bootloader which allows code to be programmed inside the chip without any external programmer, just download the FLIP software from Atmel's web site and load your HEX code. To enter the bootloader mode you should simply press and hold HWB button, then press and release the RST button.
Get the Atmel FLIP software here: http://atmel.com/dyn/products/tools_...p?tool_id=3886 - these also include the Windows driver.
They even released a video of it in action:
As requested we tested to see if it would work with the "PSGroove" code on a PS3, and of course it works perfectly as it's based on the ATMEL design. However I should point out that this device can be used with thousands of USB projects but we won't allow any discussions on how to do any PS3 hacking here.
This product looks very nice. What makes it different from the Teensy's, Blackcat USB JTAG's and others is that it has a USB plug on it. No need for cables.
Source: Team Xecuter / Minimus AVR USB
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September 8th, 2010, 21:43 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...fw-theory.html
While the Jailbreak just changes mountpoints it should be possible to do the same for other places than the BDD, aswell.
For the JB, the drive is remounted @ HDD. So why not mount the dev_flash from USB?
Surely this is possible and I hope to see some action here soon!
So we would have a good solution to test and run custom firmwares as the brick risc is equal zero, because we can just unplug the USB device and the dev_flash is mounted as common - unchanged.
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September 8th, 2010, 21:44 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...-research.html
Since PS3News released their PS3 FTP application I did some research on the PS3's registry.
The registry and it's backup are stored on dev_flash2 as xRegistry.sys.
The header
BC AD AD BC 00 00 00 90 00 00 00 02 BC AD AD BC
The entries
Every entry has a fronttag which is 5 bytes long. I'll describe:
56 41 00 11 01
This is an example value:
/setting/parental
Behind the value theres a 1 byte close mark:
00
The 5 bytes
The first 4 bytes are a unique but random number. Every value has it to be identified and found by the system as there is no special pattern. An sprx(?) finds every value by this 4 bytes.
56 41 00 11
The 5th byte can be 00, 01 or 02. 00 tagged values are actually activated/used by the VSH, 01 ones not. The 02 seems to mean "DO NEVER UNLOCK". For example the QA Mode is tagged with 02.
00 == unlocked/used/activated
01 == locked/unused/inactive
02 == never ment to be unlocked
Stop footer
The registry has a
AA BB CC DD EE
after the last value. Here the system stops to search for values.
Single values without tag
Some values are behind the stop tag spreaded randomly in the file it seems. I have no clue how the system finds those yet but here are some I found:
- your local username
- your language (f.e. eng for english)
- your PS3 system name
- URL to the information board online stored files
- HDD serial
- Board name
- your PSN username + password
- your WIFI network key
- your local IP
- your PSID
- path to local user pic
You can modify all those values as long as you don't change its size or adress. For example the local user pic is loaded from:
/dev_flash/vsh/resource/explore/user/000.png
But you can redirect it to load from USB for example:
/dev_usb/vsh/resource/explore/user/12345.png
The Cool Stuff
The retail PS3's registry contains all values to unlock the settings which are possible on a test/debug PS3 and even more like QA mode. We can enable those via the registry, but we won't see any effect in the XMB.
That is because we just UNLOCKED it, but different files on dev_flash handle what we can actually SEE in the XMB. So we need to modify them also to fully use debug options on a retail and more.
This can be done by mounting the dev_flash from USB. We need to do this as we can not write to the original dev_flash. So once we can load our customized dev_flash from USB and have modiified our registry, we have a nice way to load a our custom firmwares.
The Crash Report
The registry can contain an crash report which is seperatly splitted with another registry header as explained above. It contains system error messages, for example if you **** up your registry ;-)
- SKFU
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September 8th, 2010, 21:54 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
It updates the 1759 revision Jpcsp , the well known PSP emulator for PC developed in Java programming language . This new build fixes some graphical errors Direct Rendering mode . I remember that for proper implementation of the program, you need to install Java on your PC.
Following the full changelog and download link .
Changelog :
Quote:
r1755 : Fixed callbacks triggered by sceUmdActivate () : the event parameter depends on the PSP SDK version .
r1757 : Fixed graphic problem in direct rendering mode.
r1758 : Avoid InvalidParameterException in sceDisplay.copyScreenToPixels
r1759 : Fixed " flashing screen problem Introduced by r1758
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September 8th, 2010, 21:59 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
qwikrazor87 The developer has released a new update for PSP Adhoc IM homebrew LUA developed that allows us to chattaree with another nearby PSP AdHoc mode using the console Sony. Today's release fixes a bug related to CPU frequency and introduces some new features.
Following the full changelog and download link .
Changelog v6 :
Quote:
- Added option to change the virtual keyboard : OSK or Danzeff
- Added a function to delete all messages through a combo of buttons ( + )
- Fixed a problem with the variation of CPU frequency
- Improved program code
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September 8th, 2010, 22:45 Posted By: wraggster
News via http://www.psp-hacks.com/2010/09/08/...beta-released/
I don’t think Blizzard is gonna like this… It’s Warcraft for your PSP — ok, not so much — but it’s a cool Warcraft-style homebrew game, and I kid you not, it’s online. Only I can’t connect to any games, maybe the server’s down or something… UnlimitedX, what’s up with that? Anyway, check the screens and try again later.
New version available tonight ONLINE WPSP 1.5. It fixes :
- It happens: A player dies very quickly making loop laguer and edit level very quickly.
_ Freeze Shield Mage
_ When the level rises when you're dead , there is a bug and can not play anymore .
_ + Lag decreased fluid movements
A version ONLINE [b ] BETA [ / b ] public be available this afternoon and just be a few days if everything going well .There is a lot of work that is why the game will not be released on 30 ( nothing is safe) .The game is posted in " Download "and it is possible to download it .Once an update is available, it will be posted in download as well ( every day ) , you simply just replace the eboot of your current game by re-downloaded .To play :- You need a PSP with custom firmware .- 40 MB of space on your memory stick .The game is a beta version , so it has a lot of bug ._ A freeze may arise when a shot from the bow ( very rare )_ many lags (depending times )_ The moving system fluid was removed for this demo._ Do not change in any area when all bugue for you_ The characters are not yet persistent._ If the wifi LED no longer blinks for 1 minute then you 're disconnectedrestart the jeu.Si you fail to connect the server is OFF ._ The chat system is not yet available._ Even if the player disconnects are character will remain involved and will be invincible.To help : warcraftpsp@hotmail.fretc. .Have fun with it , and watch the download section of the forum!
http://wpsp.onlinemmorpg.net/
Download Here
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September 8th, 2010, 23:16 Posted By: wraggster
News via http://wololo.net/wagic/2010/09/08/r...6-31/#comments
Well, although that was pretty much expected, we’re happy to celebrate the 100th revision of HBL with a major breakthrough, the possibility to play homebrews for owners of OFW 6.30 and 6.31.
Less than 2 months after Firmware 6.31 was released by Sony, J416 released a port of our beloved HBL to a new game exploit in the Japanese game “Minna no Golf Portable”. Today, less than two weeks after this release, we are releasing HBL for all known versions of the game (EU, US, JP), with also the hope that porting HBL to new game exploits will now be even easier.
Now, as I said yesterday, there are still a few bumps on the road for people who plan to enjoy homebrews on OFW 6.30 and 6.31. Although HBL has made incredible progress in the past months, adapting it to new exploits and new firmwares still requires lots of testing. People who try HBL on the golf exploits will see that it is not as stable as on the patapon exploit. You might need to give it several tries before the menu accepts to show up, some emulators will not run at full speed, etc… but as I alreay said, compare this to the first HBL release for the patapon2 exploit, and be happy that you can run much more than simple text based homebrews
There are a few other things with this release: it is not humanly possible for me to test all versions of HBL, first because I don’t have all the games, second because I don’t have all the firmwares (feel free to donate a psp on OFW 6.31, by the way). If I wanted to test only 5 homebrews for 5 minutes each on the 4 game exploits, on the 4 psp models and the 10 firmwares compatible with HBL, it would take roughly 80 hours!
I tested HBL R100 on a PSP Go 6.20 for the patapon2 exploit, on a PSP Go 6.20 for the Hot shots golf exploit, and on a psp Phat 5.50 for the everybody’s golf exploit. This is much less testing than I would usually expect. In particular, notice that I haven’t tested this on a 6.30/6.31 PSP, and that I haven’t tested the Japanese version at all. So keep this in mind when you run HBL on your PSP, and don’t hesitate to submit bug reports here or on the advancedpsp forums.
Oh, also, this might be worth mentioning, this revision brings nothing new for the patapon exploit, so people who are on 6.20 or below don’t really need to download it, except for the test of helping us to catch bugs that might have been introduced.
Enjoy, download here as usual, and apologies in advance if I missed some awful bugs in the process, you know us, this will get better with time
I want to thank people who helped for this release, especially JJS, Freddy, J416, npt, psp-hacks.com, and all the people who kindly provided memory dumps in the past days
Update: It seems that for the EU version, some people are having troubles with HBL constantly returning to the XMB. A possible solution is to do the following:
1) rename the folder hbl/libs_6xx to hbl/libs
AND
2) rename the file hbl/config/imports.config_6xx into hbl/config/imports.config
AND
3) try again
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September 9th, 2010, 19:07 Posted By: wraggster
Heavy Rain director David Cage has said that Sony's motion controller Move needs to have the support of all software genres for it to add any significant length to the lifecycle of the PlayStation 3.
"It really depends on the software because the hardware works really well," Cage told GamesIndustry.biz.
"If it's only about casual entertainment and casual games I don't think it's going to play a big role in the life of the console. If it can get more support from triple-A titles then that will be interesting."
Sony's first-party studios are incorporating the Move tech in titles such as Killzone 3 and Gran Turismo 5, and Cage's team at Quantic Dreams is currently adding Move functionality to hit core title Heavy Rain - a process that the studio has dedicated significant resources to.
The Move peripheral launches next week in the UK, and is part of Sony's ten year plan for the PlayStation 3.
Cage's comments follow those of Ubisoft's Alain Corre, who suggested that both Sony's Move and Microsoft's Kinect won't be able to extend the cycle of the current home consoles in the long-term, although they can provide short term boosts for the system.
"It's a good extension of the lifecycle for a certain length of time and it's also a good way to capture some consumers they didn't have on the casual side," said Corre.
"Now, will it prevent them from releasing brand new technology in the next five years? I don't think so."
Cage himself is an advocate of mature games created for adults, and believes mature entertainment is underrepresented in videogames.
He expects Heavy Rain to benefit from a modest increase in sales when the Move compatible version is released later this year, and was pleased that Sony is making a patch available to owners of the game for free.
"I think we're going to get some sales of the game by releasing this version, which is of course why Sony asked us to do it. Is it going to sell zillions of copies? I don't know, I think people who were already interested in the game have already bought it.
"I'm also glad that those people have access to a free patch for the new version of Heavy Rain. For some the (DualShock) controller was maybe a barrier, and hopefully they'll pick up the game with Move."
http://www.gamesindustry.biz/article...g-term-success
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September 9th, 2010, 19:11 Posted By: wraggster
Today marks the fifteenth anniversary of the launch of the PlayStation in North America, a milestone which sees over 377 million PlayStation consoles of various types sold worldwide.
One of the first commercially available CD-based games systems, the original PlayStation was launched in Japan on December 3, 1994 - becoming the first console to ship over 100 million units worldwide after nine years and six months on the market. The origins of the system lie in a dispute between Sony and Nintendo, with Sony originally developing a disc-based prototype addition to Nintendo's SNES system.
When Nintendo decided to contract Phillips to produce the drives instead, Ken Kutaragi was promoted to the head of PlayStation development in order to produce a market rival for Nintendo's machine. Internal opposition to the project was so strong that it was shifted in its entirety to Sony Music so that development could continue unhindered.
Sony Computer Entertainment America chief executive Jack Tretton was bullish about both the past and future of PlayStation in a statement accompanying the announcement.
"When you look in the rearview mirror at what was happening in 1995 you see that the videogame industry was an entirely different animal. Cartridges were still the preferred medium, and the market was a modest $2.6 billion in sales revenue annually. Many critics thought that a disc-based console with a lot of horse power would shoot over the heads of consumers, but our users proved them wrong," he said.
"Now, we are seeing a convergence of video games and home entertainment, and a market that is a robust $20 billion in revenue. In the next 15 years and beyond PlayStation will continue to bring new and more immersive experiences, like stereoscopic 3D, augmented reality as well as genre-defying gameplay into consumer living rooms."
Sony intends to celebrate the anniversary with a range of discounts, downloads and special offers.
http://www.gamesindustry.biz/article...-north-america
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September 9th, 2010, 19:14 Posted By: wraggster
Sony's Kaz Hirai has declared that 3D entertainment will be "best enjoyed on a big screen".
His comments are a nod to Nintendo's 3DS, which will have launched globally by the end in April.
"3D is best enjoyed on a big screen," Hirai told MCV. "And the important thing for us is 3D combined with Move. The Move controller is not just about up, down, left and right, but also depth control as well. And all that is really a home-based console experience, which to me is the right 3D experience given the state of the art we have today."
With 38 million PlayStation 3 units sold globally, Hirai said Sony was a "very important driving force for 3D adoption with consumers around the world".
"That's not to diminish the role of other Sony companies," he added.
"This is not just for Sony, this is for anybody that wants to get into 3D content creation. We will share the expertise that we have developed over the years in creating good 3D content, that doesn't tire the eye and doesn't have images jumping out at you all the time. This is to make sure we are playing our part to drive mass adoption of 3D, not just for Sony but as an industry."
http://www.eurogamer.net/articles/20...-on-big-screen
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September 9th, 2010, 20:19 Posted By: wraggster
We're still perplexed by the PSP Go's failure. Who doesn't want to pay more for a device that lacks the hardware to play UMD games, only compatible with downloadable versions that release days or weeks later and then cost more to boot? Sony's Andrew House stepped up in June to put a positive spin on the situation, saying the PSP Go helped them "learn more about what the consumer wanted" -- something they obviously didn't do before shipping the thing. Now Sony Computer Entertainment President Kaz Hirai is giving a similar angle in an interview with MCV, addressing concerns of both price and content availability:
...we did get a lot of feedback, both good and bad. I think we need to make sure we have as many titles available to download as possible, to make the experience as easy as possible. But also pricing is perhaps an issue.
If nothing else the PSP Go has certainly generated a lot of consumer feedback, and encouragingly it seems like Sony is actually listening.
http://www.engadget.com/2010/09/09/s...cedes-pricing/
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September 10th, 2010, 00:07 Posted By: wraggster
Sony's rolling out the average-sized guns for its celebration of the original PlayStation's 15th birthday. In a recent newsletter, the company announced that select titles on the PSOne Classics storefront will be discounted on a weekly basis over the coming months. In addition, one of the early PSN titles, Super Rub A Dub, will receive a 50 percent discount starting today and running until Monday, September 20.
If you don't feel like spending any cash to join in the revelry, you can also pick up a free PS1 ornament (pictured above), with which to decorate your apartment in PlayStation Home, by visiting the Theater space. We sure hope Sony also releases a "Tower of Dave Matthews Band CDs" ornament and "A VCR With a Copy of Bio-Dome Stuck Inside" ornament, just so we can recreate that late-90s college dorm room experience.
http://www.joystiq.com/2010/09/09/so...y-celebration/
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September 10th, 2010, 01:04 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=65663
It seems let again, Sony is getting a backlash of users upset with the latest forced update v3.42 that didn't add a single new feature, but stopped the PSJailbreak / PSGroove / PSFreedom devices from working.
Majority of PS3 owners truely don't even care about those "homebrew" devices, but Sony does and it seems that the rush of blocking the update may have caused legit PS3 owners alot of headaches instead.
There is numerous reports of "Sound Problems", they seem to be the biggest problem, with sound cutting in and out. -- Also reports of games like COD:MW2, Battlefield 2: Bad Company, Madden 2011 in crashing or not even loading at times. -- Of course with ever new firmware update, there is the series of reports of "Brick's", the PS3 just looping, or frozen forever after the update.
Time well tell soon if this might be the SECOND buggy firmware that Sony has released, like the last one v3.41 they ended up "putting their foot in their mouth" and finally releasing a silent new repack of the v3.41 firmware.
http://www.product-reviews.net/2010/...black-screens/
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September 10th, 2010, 01:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Continue work Hr*mfaxi Chinese hacker who, after the new custom firmware 5.50 and 05.03 Prometheus -2 , release an update to the CF 5.00M33 - Prometheus , aimed at people who have decided to keep the last custom firmware developed by the team M33 . This new update introduces compatibility with the latest headlines that require official firmware 6.30.
More to follow .
Installation:
Quote:
- Copy the folder 5.00_Prometheus to PSP / GAME
- Starting the program
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September 10th, 2010, 01:11 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1868
Sony continues its march forward in order to prohibit the sale of PS jailbreak in many countries.
As we learned today that it's time for retailers to see Swedish ban the sale of the dongle. Via a press release Sony has said welcome to stop hackers jailbreak created by the PS and the product was now illegal in Australia, Germany , Netherlands , Hong Kong and now Sweden .
In order to bend three major Swedish retailers , Manzzon , Rejoy WeChip and Sony has just asked for one million crowns in damages for each of them , or € 100,000 . Scary to any online store .
Rest unfortunately for Sony that their approach is more like wanting to put out a fire with a glass of water as alternatives are developed every day .
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September 10th, 2010, 06:45 Posted By: bandit
PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!
Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.
in short: SFO editing games to allow remote play works. Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.
So how do you do this? Follow the tutorial below provided by PS3Exploits:
How to:
- Dump any game of your choice to your hdd
- Install Ps3 FTP and launch it
- Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
- Now copy PARAM.SFO and make a backup of it just in case
- Download SFO Editor open the sfo and check “enable remote play”
- Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
- Now connect your psp in remote play and enjoy.
Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).
Source: PSX-Scene via PS3Hax
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September 10th, 2010, 06:45 Posted By: bandit
PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!
Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.
in short: SFO editing games to allow remote play works. Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.
So how do you do this? Follow the tutorial below provided by PS3Exploits:
How to:
- Dump any game of your choice to your hdd
- Install Ps3 FTP and launch it
- Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
- Now copy PARAM.SFO and make a backup of it just in case
- Download SFO Editor open the sfo and check “enable remote play”
- Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
- Now connect your psp in remote play and enjoy.
Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).
Source: PSX-Scene via PS3Hax
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September 10th, 2010, 07:01 Posted By: bandit
Ever since the release of PSGroove, all these USB development kits are barebones. No case/housing. For some, we dont care if its bare naked while others want to protect it..like myself. Some have used boxes, tin gift card cans from GameStop that are in the shape of a PS3 console. I myself, had some old Memory Stick Pro Duo and SD memory card cases laying around and thought it would be a perfect fit for my Teensy++ 2.0 and Teensy 2.0, respectively.
With a little measuring, box cutter and patience, I think I got myself a pretty nice case that will protect the Teensy's.
Memory Stick Pro Duo for Teensy++ 2.0, two extra Teensy++ cases and SD card for Teensy 2.0
Teensy++ 2.0
Teensy 2.0 (cracked the case when cutting. I'll be using Krazy Glue to patch it up)
So what did you use as a case or plan on using as a case? Or maybe you prefer to go "commando"?
Lets see some homebrew!
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September 10th, 2010, 22:31 Posted By: wraggster
Shadow has posted that Bleach Heat of Soul 2 is now Playable on JPCSP the Java PSP Emulator for Windows, heres what he said:
For some reason (i am not a japanese guy so i don't know why) this game appears to have a lot of funs out there so guess what it is finally playable on latest svn version (1764).
http://www.jpcsp.org/
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September 10th, 2010, 22:35 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1871
PSFreedom is now also ported to the Sony Ericsson XPERIA X1 through the port on HTC Touch / Diadmond which uses the same bases .
The payload used , modified by us, can now support backups .
Use:
- Install Xandroid 02.02
- Extract the contents of the archive on your SDCard ( zImage / modules)
- Start Haret with the USB connection on your PC
To activate the feat:
- Disconnect the USB of your PC
- Since Android go DevTools - > Terminal Emulator
- Then type the commands
su
cd sdcard
insmod psfreedom.ko
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September 10th, 2010, 22:37 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1873
Brandon Wilson has posted an update to his port of PSGroove calculators for Texas Instruments 84 Plus and SE , which lets you turn your calculator into Jailbreak for PS3.
New / fixed:
- Use code PSGroove 01.01
- Support the launch of backups.
Use:
- Make a backup of important things on your calculator to avoid any loss in case of reset of the RAM.
- Then transfer the application " PS3JB.8XK "on your TI - 84 Plus or TI - 84 Plus Silver Edition through the appropriate software for your platform:
* Mac OS X : Connect IT
* Windows : TI Connect or TiLP
* Linux : TiLP
Under Windows , for example, you can use " IT DeviceExplorer "then perform a drag -and - drop the file or right click and select " Send to TI Device . "
- Once the application is transferred, you should see " PS3JB " in the menu of your applications ( by pressing the [ APPS ]) .
- Run the application.
- After the startup screen , press a button to display the menu :
1) PS3 Jailbreak
2 ) View Log
3 ) About
4) Quit
- To launch the exploit , select option 1 .
- You can then follow the usual.
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September 10th, 2010, 22:42 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1874
It is the turn of the HTC Evo 4G host a portage PSFreedom to transform the whole into an equivalent of PS jailbreak .
Use:
- Your HTC Evo must be root ( the tests were performed on a 2.6.32 kernel HTC original and simply root ) .
- Put your records on two SDCard
To enable PSFreedom :
- Reboot into recovery mode
- Flasher enable PSFreedom
- Reboot
To disable PSFreedom :
- Reboot into recovery mode
- disable PSFreedom Flasher
- Reboot
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September 10th, 2010, 22:45 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1875
The Motorola Droid / Milestone now has its porting PSFreedom that lets you turn your phone PS Jailbreak for PS3 .
Use:
- The tests were conducted with a sub CyanogenMod6 Droid
- Put the files from the archive to the root of your SDCard
- Perform a backup Nandroid !
- Reboot into recovery mode and then run ADB and type:
adb shell
cd / sdcard
flash_image boot boot.img
- Reboot normally ROM
- Open a terminal and type :
[ code ] $ su
mount- o remount, rw / system
psfreedom.ko mv / data / psfreedom.ko
insmod / data / psfreedom.ko
- Follow the usual
Note : during the use of PSFreedom , you can not charge your phone , you must provide a sufficient battery charge to start the exploit (once started, you can unplug the device ) . To regain normal use of your phone , you only need to restore your backup ROM via Nandroid Backup.
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September 10th, 2010, 23:03 Posted By: wraggster
News/release from incpdo
Scientists have learnt to liquify the "Abstract " world , toughts , feelings and different emotions are now in a little bottle in a liquid form, of course something goes wrong and everything explodes , becouse of that accident people have turned into little squares with faces and the world its a mess.
The world is now a big mass of thoughts and feelings all mixed out but the thing is that the feelings and thoughts are now in a solid shape transforming the world into "Aspergia".
Little square faced fellas live there known as the "Aspergos" some of them likes the world as it is
so they will try to defend this utopic dream.
You are on the other side ,the only solution its to discover how to fix this mess and talk with your ex co worker to see if he knows how to reverse the Aspergia effect , some people is not agree with you and you start to fight with the Psychic Ball against others.
You play as one of the two scientists that couse this trouble. save your privacy regarding emotions , and the world!!
- Pong Styled Game with refreshing story and gameplay(soon hehe)
- 2 modes to select
- Single player mode with 2 levels for the Beta Demo and 40 levels will be the final amount.
- Vs mode allows you to play against your friend using only 1 psp!
- Odd characters and design all made by me
- Reverse the Aspergia Effect and save the world from what it is!
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September 10th, 2010, 23:09 Posted By: wraggster
News/release from bdacanay
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed, often crackles, and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 569
[~] Fixed build
Revision 568
[!] Define DAEDALUS_SCRN_16BIT (By default 16bit screen mode is enabled now) (small speed up)
[+] Implemented fog (Salvy/Corn) [Experimental!!, can be enabled in advance options, Mario 64 and Starfox confirmed to be working)
[!] Refactor osEepStatus
[!] Simplify SETVOL
[!] Rewrote DmemMove to use memcpy instead of bytecopies
[~] Moved fastmemcpy to it's own file, also added big endian version (corn)
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September 10th, 2010, 23:16 Posted By: wraggster
News via http://www.pagetable.com/?p=376
In the talk “Why Silicon Security is still that hard” by Felix Domke at the 24th Chaos Communication Congress in 2007 (in which he described how he hacked the Xbox 360, and bushing had a cameo at the end explaining how they hacked the Wii), I had a little part, in which I argued that “Linux Is Inevitable”: If you lock down a system, it will eventually get hacked. In the light of the recent events happening with PlayStation 3 hacking, let’s revisit them.
The table shows the relationship between the quality of a device’s security system and the time it took to hack it, as well as the original motivation for hacking and the side effects (collateral damage) it caused.
Correlation security/time to hack
There is a pretty clear correlation betwen the quality of the security system and the time required for hacking it – with the notable exception being the GameCube, which had rather weak security, but since its release coincided with the much more powerful Xbox, much of the hacker community neglected the GameCube until the Xbox was done. What can also be seen is that recently, devices tend to get hacked more quickly; probably simply because there are more and more people interested in hacking.
Correlation Linux/time to hack
The other exception is the PlayStation 3, which was not hacked until about three and a half years after its introduction. I argued that this was because there was only very little motivation to hack it: Sony shipped the devices with the “Other OS” option and even sponsored a port of Linux to it, allowing any user to install Linux if they wanted. Although Linux was running on top of a hypervisor and did not have access to all of the features of the device, it seems to have been enough to take the enough motivation to hack it out of the hacker community.
Linux/homebrew is the primary motivation
This is supported by the by the fact that the motivation for hacking every system in the table was either homebrew (i.e. running unautorized hobbyist applications) or Linux. Hackers seem to love to convert their devices into Linux computers to run a big library of existing software, or to hack the device to make it possible to run versions of existing emulators and games on the native OS.
Piracy is a side effect
None of the hacks in the table was done with the motivation to allow running copied games – but whenever the point of the security system was to prevent piracy, hacking it inevitably enabled piracy as a side effect. Some security systems protected other things like pay TV keys and SIM-locks; these also fell as side effects.
2010 update
In September 2009, Sony started shipping the “slim” model of the PlayStation 3, with the “Other OS” feature removed. With firmware 3.21 in April 2010, the feature was also removed from existing original models that users chose to upgrade – which was required for using any of the online features. The missing “Other OS” feature on the slim model motivated George Hotz (geohot) to hack into hypervisor mode (Jan 2010), but this approach did not lead to a working hack of the security system. In August 2010, the Australian company OzMods announced the commercial “PSJailbreak” USB dongle that hacks into non-hypervisor mode, allowing piracy and homebrew (“Backup Manager” says “backups and homebrew”).
Although this is the first time that a commercial company is first to hack a system, and the first time that piracy seems to have been a key motivation, removal of “Other OS” might have been another motivation, and geohot’s previous attempts might have helped as an entry point for this hack.
Usually, an open hacker community develops a hack, and commercial companies convert them into modchips. This time, a company developed a hack and a modchip, and the community reverse engineered it and ported the exploit code onto several other devices, allowing people to hack the PlayStation 3 without a dedicated device. And I’m sure Linux will be adapted soon to run in the new environment.
Conclusion
What do we learn from this? Linux is inevitable. Or maybe it should be “Homebrew is inevitable”. In the history of mankind, there has yet to be a popular system that is locked down to only allow certain software to run, but does not get hacked to run arbitrary code. I still dare to say that if Sony had not removed “Other OS”, the PlayStation 3 would have been the first system to not get hacked. At all.
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September 11th, 2010, 00:32 Posted By: wraggster
drk||Raziel has posted some more news concerning his work on Dreamcast/PS2 Emulators for PS3.
As you might have already read a basic cross compile of the core of nulldce is working. This was tested on an official debug unit, over the internet. I’m currently working on getting it to work with the open ps3 toolchain (which, is a lot of work as there’s no open sdk available yet). So the next few weeks will be mostly dedicated on getting the compiler/libs up to par, so that we can have some usable output !
For those interested, to get the cross compile working I just had to define a new compile target, and reused the existing linux/wii codepaths.
I must also thank the donors — the target to get a ps3 is already half-way reached ! Will later on make a thank you list (if you want to keep your donation anonymous have no fear, i will email before publicizing any details)
http://drk.emudev.org/blog/?p=171
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September 11th, 2010, 16:36 Posted By: wraggster
Sony America's Peter Dille has frankly conceded that his company will never "outspend" rival Microsoft.
His comments referred to the upcoming battle between new motion controllers Move and Kinect.
"I don't think we'll ever outspend Microsoft," Dille told the Seattle Times (via CVG). And Dille doesn't believe Sony has to.
"Our perspective has become much more bullish as we get closer to [Move] launch," he said. "We've had a chance to get people playing our system ... The feedback we've gotten has been unanimous and tremendous. It's, 'I see what you mean about this precision thing.' Our pre-orders continually are ramping up with consumers, retailers want to get more product."
Dille explained that retailers should have plenty of stock, and that selling out would be "a high-class problem to have". Of the launch line-up, Dille predicted that Sports Champions will be the best seller because, like Nintendo's Wii Play, it comes bundled with the motion controller (in the US, not Europe - all bundle details can be found on the European PlayStation blog).
The Seattle Times questioned Dille about various other topics, including that of a PlayStation phone. "No new mobile launches this year," answered Dille. Other areas touched on were acquiring more in-house studios - "You can't buy a new studio every week" - and lowering the price of PS3. To the latter, Dille responded: "We're pretty comfortable with $299. Since we announced that last year, we've been challenged to keep the PlayStation [3] in stock."
Sony's PlayStation Move controller launches a week from now on Friday, 17th September.
http://www.eurogamer.net/articles/20...pend-microsoft
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September 11th, 2010, 16:59 Posted By: wraggster
Should the classy white, or the patriotic red and blue PlayStation controllers not take your fancy, Sony's rolling out another hue just for you, discerning consumer: pink! The Japanese maker of everything with an electronic pulse has a bit of a tradition with this color and it's not like the great PS3 hasn't been licked by a few strokes of red lite before. Pricing is your typical $54.99 for this wireless console commander and GameStop should have them in within a couple of weeks.
http://www.engadget.com/2010/09/10/p...-enough-to-bu/
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September 11th, 2010, 22:42 Posted By: wraggster
Remember when motion-controlled games were simply for old people and children? (We kid!) However, Nintendo's marketing has rarely reached this level of aggression. Sony has launched a new website -- www.yaybuttons.com -- that plays hardball against Microsoft's button-free Kinect experience. By clicking any of the buttons on the virtual PlayStation Move controller, you'll be able to read through a rant from fictional PlayStation VP Kevin Butler:
"It turns out that buttons are pretty important. Not like "save the whales" important. More like 'not play games that suck' important. Cuz they help you ... control stuff. Controller. Control. Kinda makes sense. Some people don't think you need buttons. WHAT?! Craziness. Could you imagine gaming without buttons? Where would the control come from?"
While there's some reason for concern, this kind of marketing can be interpreted not as playful, but a return to the "arrogant" attitude Sony has been notorious for. Considering Microsoft's Kudo Tsunoda confirmed future games could use the button-y Xbox 360 controller in conjunction with Kinect, this might be an argument Sony won't want to kick up.
http://www.joystiq.com/2010/09/10/so...-yaybuttons-c/
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September 11th, 2010, 22:57 Posted By: wraggster
New from Divineo USA
The PlayStation 3 IntensaFIRE enhances PlayStation Dual Shock 3 Controllers, allowing them to become rapid fire controllers.
The 8-mode sleeper settings include rapid fire to the R1, R2 and "X" buttons. There are 8 total modes with 5 preset modes and 3 user customizable programmable modes. It uses the D-Pad to toggle modes, as well as on and off.
Usable in all PlayStation 3 games, including gamer favorites: KillZone 2, the Call of Duty series, Battlefield Bad Company 2, and other current and future first person shooter and fighting games. The IntensaFIRE promises to bring your gaming to the next level.
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September 11th, 2010, 23:04 Posted By: wraggster
Newly released today
When you're on the ice, anything can happen — and frequently does. A puck-smashing, opponent-pummeling, ice-dominating prodigy, you are fast on your way to hockey greatness, and the success of just one match lies between you and your NHL dream.
You glide to the center red line and look into your opponent's shielded face as you crouch down in preparation. The puck falls, as if in slow motion, as you both spring forward, sticks thrashing, ice flying and limbs thrusting. Just as you start to break away, you take a bone-crushing hit and hear the splintering of wood as your stick snaps apart.
If you can't use your sharp reflexes and agile intuition to wrest away the puck, your dream could slip away forever. Are you a true NHL champion? Skate into realistic hockey action, the likes of which you've only seen at the rink itself, as you take on the future of hockey gaming in NHL 11.
http://www.play-asia.com/SOap-23-83-...j-70-3v14.html
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September 11th, 2010, 23:39 Posted By: wraggster
Newly released today
features•Spider-Man: Shattered Dimensions gives gamers four unique universes to explore, each featuring authentic and unique art styles, from the classic pen-and-ink-styled Amazing Spider-Man to the moody, 1930s cinema-influenced Noir
•Players harness new gameplay mechanics through each costume of Spider-Man: The web-slinging, aerial Amazing Spider-Man delivers sweeping blows and powerful kicks in a world that pays tribute to the classic era of our legendary Super Hero, while the mysterious and stealthy Spider-Man Noir prefers to lurk in the shadows of a 1930s-influenced cinematic environment before unleashing his perilous strength
•For the first time, Spider-Man can deliver damage up close and personal via a first-person perspective during key moments of battle. Boss-themed levels with new environments, music and pacing, along with a vast new cast of ferocious villains, will engage gamers in a fast-paced action-adventure. Players will take on the world’s greatest hunter Kraven in the Amazing universe and, in the service of Norman Osborn (aka “The Goblin), Hammerhead and his henchmen in the gritty Noir universe
•Beyond the four vastly different worlds to explore, players will uncover surprises around every corner, including new abilities and multiple costumes and bonuses to unlock
descriptionSpider-Man: Shattered Dimensions is a thrilling action-packed adventure set in four dramatically different universes from legendary Spider-Man lore, each with a distinct Spider-Man armed with unique skills and strengths, in one original storyline. Players will be transported to new locations never before seen in a Spider-Man game, from lush jungles and dusty deserts to various urban terrains. Acclaimed comic book writer Dan Slott takes players on a mission to contain the magical energy of the Tablet of Order and Chaos, which has been shattered and sent hurtling across parallel universes, and battle fan-favorite villains in a quest to restore the fabric of reality.
http://www.play-asia.com/SOap-23-83-...j-70-3snh.html
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September 11th, 2010, 23:45 Posted By: wraggster
Newly released today
Step into the Octagon in UFC Undisputed 2010 to see if you have what it takes to be the best of the best. UFC Undisputed 2010 features the most authentic MMA action while boasting the best fighters in the world.
After one round with all the new features and key improvements, you’ll embody the essence and spirit of a real fighter. Are you ready to be one?
http://www.play-asia.com/SOap-23-83-...j-70-3p2d.html
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September 12th, 2010, 17:17 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
New update for MHUFreeStore , the Store Online , developed and managed by Team MHU (the authors of the excellent Custom Firmware Enabler ), which includes wallpapers for the XMB , music and many homebrews . The update of today , bringing the program to version 1.11, fixes some bugs of previous release and introduces the possibility of changing the background color .
More to follow .
Changelog v1.11 :
Quote:
- Fixed a bug that caused a crash on program exit
- Fixed a bug that caused problems when downloading some content
- Fixed a bug related to the symbol "
- Fixed some errors in the animation of the sub -menu
- Fixed more bugs
- It 's now possible to change the background color
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September 12th, 2010, 17:20 Posted By: wraggster
DCEmu Coder Uberjack is back with a new release of his Colecovision Emulator for the PSP, heres the release details:
Proving that I’m not actually dead, but restin’, is today’s release of ColEm PSP 2.6.1. It’s a pretty cool release, as it fixes games like Frogger and Heist, which are now playable. Straight from Marat’s documentation:
» State save file format (.STA) changed!
» Now clearing all RAM to zeros (Heist works)
» Now padding smaller ROMs with 0xFFs in LoadROM()
» Fixed Reset9918() to reset VDP completely (Boulder Dash and Frogger)
» Implemented SCREEN2 table address masking, thanks to Daniel Bienvenu
Just to re-emphasize, save state format has changed, so your old save states will not be compatible with the new version. Keep both versions if you don’t want to throw away all your hard work.
Download
For those who are still following my activities, I’m not actually restin’ – I got a new job in Los Angeles, and my new duties coupled with LA commute make it difficult for me to pursue my usual hacking (as in programming, not the evil variety) activities.
My new job, of course, hasn’t stopped me from emulation in general – I recently got a Nintendo Wii, and lost no time in unlocking its considerably more entertaining features. State of emulation (and homebrew in general) on the Wii seems to parallel that of the PSP, although it does seem to be further ahead (market penetration and all).
While I already have the devkit installed, and am considering adding features to some existing Wii emulators, I doubt I’ll ever do anything of the scale of my PSP projects again – I simply don’t have the time.
http://0xff.akop.org/2010/09/12/cole...sed/#more-1033
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September 12th, 2010, 17:24 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1878
Adrynalyne Docmon and propose a new port of destination this time was PSFreedom HTC Droid Incredible , allowing you to use the exploit of the jailbreak on your PS3 .
Use:
Testing conducted with systems Skyraider Sense ( 3.1) , Skyraider Vanilla (3.0 RC2) and Stock (original ) 2.2
- Perform a backup Nandroid
- Install the archive in recovery mode
- Reboot the phone
- Open the terminal emulator and type :
su
insmod / system / lib / modules / psfreedom.ko
- You can then follow the usual.
Note : Once the exploit running on your PS3, you can unplug the phone and you can choose to flash the kernel of your choice or a restore via backup Nandroid . The USB functions other than the loading will be disabled during use of the exploit . Similarly, the WiFi will not work.
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September 12th, 2010, 17:30 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1879
The HTC HD Blackstone now has its own port PSFreedom , it is identical in all respects with the HTC Touch Pro 1-2 , 1-2 and Diadmond Xperia .
The archive is identical between all these devices
Use:
- Install Xandroid 02.02
- Extract the contents of the archive on your SDCard ( zImage / modules )
- Start Haret with the USB connection on your PC
To activate the feat :
- Disconnect the USB of your PC
- Since Android go DevTools -> Terminal Emulator
- Then type the commands
su
cd sdcard
insmod psfreedom.ko
exit
exit
At the last " exit " the terminal emulator not respond , do not worry .
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September 12th, 2010, 17:33 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1881
Alephzain released a port of destination of PSFreedom HTC Hero , which allows you to use the exploit of the jailbreak on your PS3.
The archive contains versions of GSM and CDMA .
Use:
- For CDMA users , you must first follow this procedure.
- Copy the files from the archive on your SDCard
- Install if not already Terminal Emulator
- Perform fastboot of zImage ( fastboot boot / path / to / zimage / zImage )
- Open the terminal emulator and type :
su
cd / sdcard
insmod psfreedom.ko
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September 12th, 2010, 17:36 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1883
rgov released a port of destination to PSFreedom HTC Droid Eris running a ROM KaosFroyo (Tested on v34 ) , which allows you to use the exploit of the jailbreak on your PS3 .
Use:
Prerequisite: telephone root, the Roma and application KaosFroyo fastboot .
- Copy the files from the archive on your SDCard
- Connect your phone via USB on your PC
- Perform fastboot of boot.img ( fastboot boot / path / to / boot.img )
- fastboot should indicate
" Waiting for device >
- Booting the phone to the bootloader menu ( by pressing volume down during ignition of the phone. It may be necessary to press the button " Send " ( ie , green ) to start the process fastboot .
- The phone should boot Android . You can now launch the exploit.
- Open the terminal emulator and type :
su
cd / sdcard
insmod psfreedom.ko
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September 12th, 2010, 17:38 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1885
dimmudroid announced at our fellow Anglophones PS3Hax have begun development of a PSP emulator for PS3 .
The PS3 can play PSP games Minis that are installed like any other package , and the majority of PSP games have a file structure and virtually identical to the PS3 , having already completed dimmudroid shows some stages of the project.
You can also follow his progress on Twitter and possibly respond to his request for beta testers yet come .
http://twitter.com/dimmudroid
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September 12th, 2010, 17:38 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1885
dimmudroid announced at our fellow Anglophones PS3Hax have begun development of a PSP emulator for PS3 .
The PS3 can play PSP games Minis that are installed like any other package , and the majority of PSP games have a file structure and virtually identical to the PS3 , having already completed dimmudroid shows some stages of the project.
You can also follow his progress on Twitter and possibly respond to his request for beta testers yet come .
http://twitter.com/dimmudroid
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September 12th, 2010, 17:42 Posted By: wraggster
News via http://www.zincland.com/7drl/savescummer/ (old release but hey i have never seen it posted before)
Save Scummer is a Seven Day Roguelike written by Jeff Lait.
You can get the most recent version here.
This provides a windows and linux executable versions along with the source for those brave enough to try and build it from scratch. It also provides a linux and windows curses version for those allergic to graphics.
The features of Save Scummer are:
Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.
Infinite undo to correct mistakes in pressing said single keystroke.
Fight the fifty-two monsters from Letter Hunt and one new bonus monster.
1980 different weapons and 216 different spells!
Play one of 8 races or 9 classes!
If you are looking for a more traditional roguelike, I can't help but recommend POWDER.
Have fun!
Version History
A 7DRL is supposed to be completely done at the end of the seven days. However, this should not mean one does not make small fixes.
002 Release
April 8th, 2007
Added documentation about intent of this game and listed various non-bugs.
Fixed a bug where the borg would attack enemies even when blind.
Added an eXplore mode so you can take over and pilot the game manually. The correct key to hit isn't in the in-game documentation to encourage you to play it properly first.
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September 12th, 2010, 17:50 Posted By: wraggster
Shadow and the rest of the JPCSP Team have released a new version of their PSP Emulator for Windows written in Java, heres whats new:
Masks the light mode and shade model values so they send a proper value that doesn't overflow any array (as seen in LocoRoco)
Changes to bad matrix upload to just a log as it causes some problems in games
http://buildbot.orphis.net/jpcsp/
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September 13th, 2010, 00:04 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed, often crackles, and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 572
[!] Improved how texture check works, should now be almost free with check every frame (MK64 and OOT)
[!] Frameskip changed!!! old FS=2 is now FS=1 (old FS=1 is no more)
Note: This means that you can now enable Texture Update without experiencing any slowdown. From hence forth Frameskip: 1 is the equivalent to Frameskip: 2 in previous revisions.
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September 13th, 2010, 01:53 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1886
Until now, if you want to enjoy the jailbreak on your PS3, it was necessary to update it to version 3.41 . You need to make a choice between keeping the function otheros or enjoy the feat .
This choice is coming to RichDevX as indicated on Twitter be able to run code at L2 on PS3 debug . This means it can run code on the firmware below 3.41. As a result, he said being able to update PSGroove to support the previous firmware and retails debug console ( console of Commerce) .
You will no longer have to update your console to enjoy 3.41 homebrew on your PS3 .
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September 13th, 2010, 01:54 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1887
A team of site - Demon hades.org composed of The_Marioga , AdriHades , DanteHades PSmaniaco and was formed to create a "market " equivalent to Apple's Store , PSN Store, Android Market ... but dedicated to homebrew applications for PS3.
This will make it possible to download and install applications directly from your console as long as it has internet access . Otherwise , it will be possible to use a PC version from which you can also download applications , but you 'll requirement to go through a USB drive and install them on the console.
Technically , the PS3 version will use a browser that will perform queries on a remote SQL database containing the list of applications. The PC version will use a web page which also will query a SQL database, page where you can download applications.
In two cases, it will need to register to use the Open Store, or possibly to recover your credentials .
Note that the PC version , test, is already online http://madga.quijost.com/
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September 13th, 2010, 18:09 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1888
THE blackb0x Team ! has released a utility that should help better understand how the kernel LV2 ( GameOS ) and at the same time can be to find new security vulnerability in the system of the PS3 .
L2 Memory Dumper allows , as its name suggests, to dump the entire L2 memory available on a PS3 using the exploit jailbreak PSGroove only in version 1.1
Use:
- Place the file on a USB key lv2dump_07a.pkg .
- Install pkg LV2Dump then start from the XMB.
- The application should work for 20-30 seconds then you will return to the XMB .
- You will find a file in the folder LV2.BIN / dev_hdd0/game /
You can copy the folder with the application of your choice or via FTP . The dump will be of a size of about 8MB. Remember to delete the file LV2.BIN before making another dump.
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September 13th, 2010, 18:23 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1889
NTAUTHORITY released a "experimental " PSFreedom of devices for Apple iPhone 2G/3G - iPod Touch 1G .
The archive contains precompiled binaries for each supported devices and a file to support emulation of BD ( file copy / proc / psfreedom / payload before using the exploit) .
Of course , you must have installed OpeniBoot to trigger the kernel.
Again , this is a version Experimental.
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September 13th, 2010, 22:18 Posted By: wraggster
Newly released today:
features•Plant seeds, and grow crops to build a thriving farm
•Raise a wide variety of animals, including 12 breeds of dog
•Trade your way up a complex chain of products to become a master farmer
•Hunt wild animals to defend your farm and collect resources
•Unlock special items, and earn trophies for exceptional skill
descriptionYou've traveled the world and seen all there is to see, but a charming mountain town and a girl named Claire have finally convinced you to settle down. An abandoned farmhouse becomes your new home, and the fields your new responsibility. Plant crops in the spring and reap the rewards before winter comes and covers the land in snow. Trade crops for animals, raise and breed them, and use their unique abilities to hunt wild animals and defend your farm.
In Shepherd's Crossing for the PSP it’s up to you to run your own farm and make it thrive. The game is all about the sheep. In fact, the main source of income is based on high-quality wool products. Turn your small, empty farm into a successful sheep colony in order to complete the game’s main story, but the game doesn’t end there. After the story you can continue to build, customize and grow your farm, so the fun never stops.
Though you begin with just a small plot of land, a sickle, and some grass and pasture to tend to, you can grow this grass and trade it in the village for new items for your farm such as crops or animals. Growing these new crops or raising and breeding the animals will give you additional items that can be traded for even more new crops or animals. It is this growing and trading system that will allow you to expand your farm and turn it into a thriving business. The townsfolk will be there not only to trade with you but also to offer advice and help. Throughout the game they will introduce you to new animals, make you meals from your crops, give you gifts if they like you, and occasionally even share some know-how or new farming techniques.
Set in unique environments across the globe such as Cairo and Shanghai, the game allows players to instantly switch between vehicle and robot modes as they drive, fly, fight and blast their way through intense, pressure-packed levels. After engaging in single player action, for the first time ever players will be able to go online and battle friends in all-new multiplayer modes.
http://www.play-asia.com/SOap-23-83-...j-70-3mrm.html
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September 13th, 2010, 22:22 Posted By: wraggster
We're still a couple days away from the PlayStation Move's September 19 launch date, but hey -- who said Best Buy has to follow the rules? One of our readers picked up a Move at a Best Buy in Benton Harbor, Michigan today, and we'd expect the trickle to turn into a flood by the time the "official" launch finally arrives. So -- who's buying one?
http://www.engadget.com/2010/09/12/p...-little-early/
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September 14th, 2010, 00:56 Posted By: wraggster
New from IshopVideoGame
Product InformationPS3 Break, revolutionary, the inventory are being sold worldwide now! It is powerful to break through all PS3 barriers, perfectly supports
Features
Upgradeable hardware firmware thoroughly!
The key “Upgrade” for software upgrading and avoids to be blocked by SONY. Users can also upgrade the updated software through computer.
Reading speed will be 2 times faster and it makes users to play more smoothly.
Plug & play USB port, the installation will be finished in a few seconds.
Homebrew software is supported.
Simple and clear illustrations will guide you to install step by step.
PS3 Break is compatible with all fat and slim model.
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September 14th, 2010, 15:47 Posted By: bandit
What this payload does is makes use of the /app_home/PS3_GAME menu on the XMB. You can place an application on a USB drive under the PS3_GAME folder and run it without installing a package. However, extracting a .pkg file onto a USB drive is not sufficient to run the program. You will need to modify the EBOOT.BIN in order for it to work properly. Once homebrew files start to roll out, we may not need to install them but can simply run them from the USB drive themselves.
PSGroove
This is the PSGroove, an open-source reimplementation of the psjailbreak exploit for AT90USB and related microcontrollers.
AerialX's fork of PSGroove was made for easier prototyping of the initial payload.
It should work on:
- AT90USB162
- AT90USB646
- AT90USB647
- AT90USB1286
- AT90USB1287
- ATMEGA32U4
... and maybe more.
This software is not intended to enable piracy, and such features have been disabled. This software is intended to allow the execution of unsigned third-party apps and games on the PS3.
Payloads
This fork comes with multiple payloads, which you can enable by editing port1_config_descriptor.S. All payloads have been rearranged so that they do not use hardcoded addresses anymore; you can rewrite and resize functions without worrying about offsetting others.
Default Payload
The default payload performs the basic PSGroove exploit; it allows you to install and run unsigned packages.
Apploader Payload
This payload makes use of the /app_home/PS3_GAME menu item. You may place an application on a USB drive under the PS3_GAME folder to run it without installing a package. Note that simply extracting a .pkg onto the USB drive is not quite enough for a program to run. EBOOT.BIN must be slightly modified to boot properly.
Using
- To use this exploit:
- Hard power cycle your PS3 (using the switch in back, or unplug it)
- Plug the dongle into your PS3.
- Press the PS3 power button, followed quickly by the eject button.
After a few seconds, the first LED on your dongle should light up. After about 5 seconds, the second LED will light up (or the LED will just go off, if you only have one). This means the exploit worked! You can see the new "Install Package Files" menu option in the game menu.
Source: AerialX Github / AerialX Twitter
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September 14th, 2010, 23:10 Posted By: wraggster
Sony Japan is trying to patent an invention that would solve backwards compatibility problems on PS3.
The device - a new generation to previous generation console adapter - is external and has its own processor, DVD encoder/emulator, sound chip and graphics chip. It connects to what appears to be a PS3 (memory cards, joypads and discs are all shown beside it) via a cable.
Eurogamer's Digital Foundry blog is investigating further.
But don't get your hopes up, as this is only an application for a patent - nobody's actually said yes, as as Siliconera pointed out.
Sony Europe gave Eurogamer a flat "no comment."
Perhaps this invention may be intended for use with the new PSP2.
The 60GB launch PS3 was natively backwards compatible and could play PS2 games - a feature Sony eradicated from future models. The company has instead favoured Blu-ray conversions of the console's most popular titles: God of War, Sly and maybe ICO and Shadow of the Colossus - that's the word around the proverbial water-cooler.
http://www.eurogamer.net/articles/20...-compat-device
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September 14th, 2010, 23:15 Posted By: wraggster
Sony's answer to the problem of PS2 backwards compatibility for PS3 appears to be a case of repackaging the vast majority of the original hardware and supplying it as an all-new add-on.
The recently unearthed patent application, first revealed in the West by Siliconera and currently being dissected on Japanese gaming forums, describes how a "removable adaptor" is connected to a "next generation games machine". The not-so subtle codenames ("200" and "300") are clearly supposed to represent PS2 and PS3, though the patent could apply to any games machines going forward.
English-translated versions of the diagrams show us how Sony intends to make it work. The "200" box appears to be an almost entirely complete rendition of the original hardware: CPU, memory, graphics chip and RAM are in there, along with a bespoke module for DVD emulation (note that there is no actual optical drive). Inputs and outputs are routed through a hub that connects both to the "300" unit and a router.
The real challenge here is bandwidth. The PS3's USB ports are capable of transferring around 35 megabytes per second at their maximum throughput level - no way is this fast enough to host an entire console. The fact that the hub appears to be handling Ethernet traffic suggests that Sony's solution to the bandwidth issue is to use the gigabit network port on the rear of the unit.
This offers a 125 megabyte per second connection between the host console and the "removable adaptor". The theory is that the PS2 game disc is inserted into the PS3 with data from the drive combined with input from the controller(s) being beamed over the LAN port. The adaptor then decodes the data and processes it exactly as a PS2 would. The output data is then transmitted back to the PS3.
Quite what form that data takes remains unknown, but an educated guess would be uncompressed video and audio which is then displayed (and perhaps upscaled) by the PS3: a 480p video signal at 24-bit RGB running at 60Hz would probably entail around 72MB of bandwidth with a minimal amount of overhead for audio. That's way beyond USB 2.0, but should be manageable via the gigabit Ethernet port.
It's possible that the encoder mentioned at point 212 could be compressing the image using something like MJPEG (as used by the PlayStation Eye's 60Hz throughput) and this would work over USB 2.0. However, any form of additional compression and decompression will badly impact image quality and it would not explain why the "removable adaptor" would require its own connection to the router at all. Logically speaking, the only reason it is there is because the PS3's own LAN port will be occupied by the adaptor itself, and the PS3 still needs support for a wired internet connection.
All told, it's a bit of a crazy scheme. This notion of effectively cramming an entire PS2 into a box you attach to your PlayStation 3 might seem like rampant overkill. However, we live in a world where electronics are radically shrinking year on year. If Microsoft can shrink its CPU and GPU onto a single, relatively low-power chip, then the notion of combining an entire PS2 into a single package isn't particularly far-fetched at all.
If there's any disadvantage to this idea, it'll almost certainly be the case that the games will be laggier than playing them on original hardware: all this traffic across LAN ports, perhaps combined with upscaling on the PS3 end must surely be adding latency you wouldn't get on the original PS2 itself.
However, it is worth remembering that this is merely a patent application, a method of protecting an idea and not necessarily any indication of any kind of final end product. However, it does provide a fascinating insight into the thoughts and processes going on at Sony Computer Entertainment.
http://www.eurogamer.net/articles/di...ent-blog-entry
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September 14th, 2010, 23:16 Posted By: wraggster
Sony's motion controller Move can offer a more accessible entry point for developers looking to make an impact on the crowded and expensive console market.
While it's proving increasingly difficult to enter a triple-A market already dominated by big budget franchises, Michael Denny, head of Sony's Worldwide Studios in Europe, said that Move, like the PlayStation Network and the PSP, offer developers the opportunity to reach console audiences otherwise out of reach to those that don't have a budget in the tens of millions.
"Depending on the type of game we're looking at, the budgets are lower," Denny said in an interview published today. However, he insisted that budgetary issues come second to innovation and creativity, with the developer's passion for the product the first step in green-lighting a project.
"When we're talking to developers it's really about them installing in us the belief and passion that they have to make something that's creative and innovative."
Ubisoft's Alain Corre recently said that there is no room for mid-budget games in the console market anymore, making it increasingly difficult to launch new product on the home systems.
However, Denny said that internally it's not a cost issue that determines new products at Sony.
"The budgetary exercise comes second to that, we have to look at it and believe it's a sensible proposition. But first and foremost it's about us being sold a vision of a creative, innovative game that can be delivered to a high quality," said Denny.
Addressing concerns from hardcore games consumers and developers such as Quantic Dreams' David Cage that Move might just be used for casual and family experiences, Denny said that Move will grow to support the hardcore crowd just as much as other Sony platforms and services.
"I don't think there's any shortage of software on the PlayStation 3 that's aimed at the core audience, and far from it - this year more than ever we've got some great games coming through," he offered. "In terms of Move, the whole purpose of our system with position-based gameplay is that it's not just a system where you just stand up and have to move around in a party sense.
"There are games being developed where you sit down and use the controller in different ways. Games like Heavy Rain are making interesting use of it, Killzone Move is very interesting. It's a different experience for the core gamers as well, and we will have more games coming for the core."
Move is released this Friday in the UK, priced £29.99 - £49.99
http://www.gamesindustry.biz/article...console-market
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September 15th, 2010, 19:01 Posted By: wraggster
Take-Two's chief executive Ben Feder has said his early-teen son was too embarrassed to have friends over to play on Nintendo's Wii console, and that he expected many people in a similar situation to graduate to Move or Kinect once they become available.
Speaking at a conference hosted by Kaufman Brothers in New York, Feder discussed Take-Two's future strategies and touched upon the company reaching profit in a non-Grand Theft Auto year for the first time in almost a decade, largely thanks to Red Dead Redemption.
"What Sony and Microsoft have really done with Kinect and Move, especially Move, is provide a bridge for guys that are used to playing the Wii system with the wand and bringing them over to a HD system," Feder told investors.
"The PS3 with Move, in my view, is the Wii HD system. I think maybe Mom isn't playing, but the kids are 'graduating,' and Microsoft and Sony have both provided a bridge to bring them over."
Feder claimed that Take-Two's console strategy was a focused approach on quality, AAA titles, telling investors that good games aren't enough to make money anymore, reports IGN.
"Our industry more than ever is driven by hit products, today, consumers are very careful with the way they spend their dollars. It's a worldwide challenging environment, and yet they still come out to spend for great entertainment as we've shown with the phenomenal success of Red Dead Redemption" said Feder.
"Good games don't make it anymore, in fact, good is the new bad. Games have to be great, and there's no company like Take-Two to make the best games in the industry."
Feder also highlighted the success of Take-Two's 18 fully-owned million-selling franchises, pointed out that 29 of the publisher's games have multi-million sales figures, and cited the 2011 releases of L.A. Noire, Spec Ops: The Line, XCOM, Top Spin 4 and Duke Nukem Forever as titles to watch in the future.
He would not be drawn on the date of a new GTA, however.
"Unfortunately, we've said everything we're going to say about Grand Theft Auto, I appreciate everyone's concern and interest as to when the game is coming out, we're not prepared to announce it today, but when we are, we'll let you know."
http://www.gamesindustry.biz/article...move-is-wii-hd
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September 15th, 2010, 19:04 Posted By: wraggster
The PSP has passed another sales milestone, reaching 15 million units sold in Japan, according to Famitsu parent company Enterbrain.
The sales have been boosted by retail performance from massive domestic success Monster Hunter Portable 2nd G, which has achieved 2,453,132 full price sales, with 3,984,597 units being sold in total if budget versions of the game are included, Andriasang reports.
The PSP still has some distance to cover before catching up with the sales figures for the DS, however. At the time the PSP passed 15 million, Nintendo's handheld had sold 31,039,215 units in its various guises in Japan.
http://www.gamesindustry.biz/article...-mark-in-japan
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September 15th, 2010, 21:18 Posted By: MK2k
Retro Recycle - The Beginning is a physics puzzle game for the Playstation Portable console.
Try to shoot rocks at classic game characters and other objects to shred them into pieces by buzz saws. Stupid dialogues included.
The soundtrack is made by Richie_K / Strange Rollers Hardcorelives Records
Note
If you get stuck (out of shots) in a level, press Start and you can retry the level. (thanks Yamagushi for pointing out that this is not too clear for starters)
Screenshots
Screen 1: Main Menu
Screen 2: In-Game dialogue with your master
Screen 3: In-Game hit these characters with rocks to get them shred by buzz saws
Screen 4: In-Game another level
Download
via mk2k.net
-- MK2k
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September 15th, 2010, 23:04 Posted By: wraggster
There’s now a method of using PIC microcontrollers to exploit the PlayStation 3. This is centered around a PIC 18F2550 which has been popular in past hacks because of its built-in USB serial port. This again makes use of the PSGroove open source exploit code and, like the TI calculator version, seeks to expand the selection of hardware the code runs on.
In addition to the chip and a PIC programmer you’ll need the CCS compiler as others cannot successfully compile this code. A licensed copy is necessary because the demo version of the CCS compiler doesn’t support this particular chip. Add to that the fact that because of the timing it may take several tries to achieve the exploit and you may find yourself disappointed by this development. But there’s always room for improvement and this is a proven first step on the new architecture.
http://hackaday.com/2010/09/15/psgro...crocontroller/
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September 16th, 2010, 00:43 Posted By: wraggster
News from DCEmu Member and Coder Uberjack
Things are starting to settle somewhat since my move to Southern California, and that can only mean one thing – time to speculate.
PSP fans may be happy to learn that version 1.3.1 of SMS Plus PSP should be out soon. It fixes a handful of issues, and includes support for a few games that are unplayable in 1.2.x. It’s completed already, but there are issues with saved games that need to be worked out. VICE PSP should also receive a maintenance update shortly afterward.
Those of you who urged me to take another stab at an Atari ST emulator – thanks; I will most likely do that next – this time with something other than Castaway. It’s not easy to abandon the emulation of the system that synthesized one of my favorite chiptunes.
As far as OpenSpark – I’ve decided to begin making milestone-type releases, instead of finishing all the features at once. Next release will bring many of the stability fixes and smaller improvements done since 1.2, as well as auto-updates in the vein of gsDroid. Notifications will follow in another release, and widgets in yet another. PSN support will be given the least priority – I’m actually hoping that someone will eventually join the project and tackle it, as I may not be able to any time soon.
http://0xff.akop.org/2010/09/14/futu...android-plans/
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September 16th, 2010, 00:50 Posted By: wraggster
That’s it. You found a user mode exploit in a game, you were able to write a binary loader, so now what next? Well, as you probably know if you’ve gone that far, the PSP scene doesn’t really like “hello worlds”. A hello world is nice, but it accomplishes nothing, it just draws Sony’s attention to your exploit, and you know the vulnerability will be patched soon, while nobody really used the exploit.
Well, the next step is, ideally, a HEN or a custom firmware. Of course, this requires a kernel exploit, and we know how these are difficult to find. A much more doable task, that will make lots of people happy, is to port HBL to your exploit. HBL opens the door to lots of legal contents on unhackable PSPs, and we designed it so that porting it to your game exploit can be done fairly easily.
This tutorial is valid at the time of its writing, for all games, and up to firmware 6.31. In theory, HBL will work on future firmwares, but of course new kinds of security might be introduced in new firmwares. Additionally, depending on your game, the quality of syscall estimations (and therefore, the compatibility and speed of homebrews) might vary.
http://wololo.net/wagic/2010/09/14/p...-game-exploit/
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September 16th, 2010, 17:03 Posted By: wraggster
Sony has stated that it’s on track to sell the 15m units it had forecast in the year ending March 2011 and that the machine is now selling at a better rate than the company had forecast.
“As of the end of August, sales look a bit better than we expected,” SCE president Kaz Hirai told Reuters.
In addition, the exec added that 38m PS3 consoles have now been sold and that 80 per cent of them – or 30.4m – are now connected to the PlayStation Network. In January Microsoft stated that 23m Xbox 360 owners were connected to Xbox Live.
http://www.mcvuk.com/news/40900/PS3-...f-expectations
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September 16th, 2010, 17:04 Posted By: wraggster
Tomorrow marks the arrival of PlayStation Move on the UK High Street – and perhaps it’s not surprising to see Tesco undercutting the rest of the market to offer the new controller at the lowest price.
Online portal Tesco Direct is currently selling the PlayStation Move Starter Pack for just £39.70. Furthermore, consumer advice site SavyGamer points out that the use of an online voucher can bring the total price of both the Start Pack and Navigation Controller for just £53.70.
And there’s no postage charge for those who choose to collect the order from their nearest Tesco store.
Other competitive prices on the Starter Pack include SimplyGames (£41.85), ShopTo (£42.85) and The Game Collection (£43.99).
http://www.mcvuk.com/news/40904/Play...-whos-cheapest
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September 16th, 2010, 18:30 Posted By: wraggster
With a wide assorted of supported titles at launch and plenty more in the pipeline, Move has the ability to please those core fans as well as appeal to this new social gaming audience
But is going after two audiences a risky strategy? Could Move become a jack-of-all-trades master of none?
Sony’s European studio chief Michael Denny doesn’t think so.
“We have our own clear strategy,” he told MCV. “When you go back to PlayStation 2 and the experience we had with EyeToy Play – that was fantastic for bringing in the more casual audience, but we were limited to how many different things we could do without accurate control.
“So this time round with Move, we have the camera, augmented reality, high definition graphics and we also have the precision and accuracy of the controller. We can do many different things with that controller. I think it is about the implementation of that into specific games. So no, our strategy is very clear and we are very confident that we have the games that will appeal to the different consumers.”
http://www.mcvuk.com/news/40905/Why-...t-EyeToy-didnt
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September 16th, 2010, 20:12 Posted By: wraggster
Sony Computer Entertainment boss Kaz Hirai has claimed the PlayStation 3 has accrued 30 million sign-ups for online service PSN.
While Hirai did not specify how many of these were active accounts as opposed to registrations, it equates to roughly 80 per cent of 38 million PS3s sold worldwide.
Hirai told Reuters at TGS that Sony hoped to bump this up to 100 per cent of PlayStation 3 users.
By contrast, Microsoft's Xbox Live sported 23 million users as this February, but unlike PSN many of these pay a subscription fee.
The SCE CEO also asserted his belief that the firm would meet its target of 15 million PlayStation 3 sales from March 2009 to March 2010.
"As of the end of August, sales look a bit better than we expected," he said.
He also denied that the PlayStation Portable range might see a 3D version any time soon, and in a careful swipe at Kinect claimed that motion controllers were best used in tandem with traditional input devices.
http://www.gamesindustry.biz/article...s3s-registered
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September 16th, 2010, 20:14 Posted By: wraggster
PlayStation 3 will be upgraded next week to support 3D Blu-ray movies as part of a package of new features to be introduced in firmware 3.50, Sony has announced.
While 3D gaming and the displays themselves have been available for several months now, the volume of 3D movie content is surprisingly lacking, with tent-pole titles such as Avatar being delayed until closer to Christmas. The new firmware for PS3 is a welcome shot in the arm however, as all 38 million units on the market worldwide can be software-upgraded to support the new standard.
The move to support Blu-ray 3D comes at a price, however. According to specs dug up by HomeTechTell, and now removed from the source, 3D Blu-ray movies are unable to simultaneously support the BD-J Java programming language while running stereoscopic content.
This may impact the creativity and ingenuity of Blu-ray 3D authors looking to add bonus content to their discs, and also suggests the latest DRM systems manufacturers have in place running via BD-J will need to be scaled back in order to make their discs compatible with the PlayStation 3.
Additional features over and above the 3D support are promised, with the platform holder revealing specifics in the run-up to the firmware's release on September 21.
http://www.eurogamer.net/articles/20...-ps3-next-week
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September 16th, 2010, 21:26 Posted By: wraggster
You can't find Sony's name anywhere on this bit of video; it's a "viral" from Wolfbreeder, an LA ad firm that Sony can no-doubt distance itself from if it gets in trouble. But we won't tattle: the video above, which has been described for you succinctly in the headline above, the video which you've no doubt already watched and forwarded to that one friend of yours who still plays Wii regularly, is frankly badass.
http://www.engadget.com/2010/09/16/t...ve-controller/
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September 16th, 2010, 21:27 Posted By: wraggster
In case you missed it during our liveblog, Sony announced a new special edition PSP-3000 at the Tokyo Game Show. What's special? Well, besides the Monster Hunter Portable 3rd graphics, the newly refined PSP also ships with a slightly enhanced analog stick and beefier 2200mAh capacity battery. Look for it to ship on January 12th for ¥19,800 (about $232).
http://www.engadget.com/2010/09/16/s...k-coming-in-j/
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September 16th, 2010, 21:29 Posted By: wraggster
According to an interview with Netherrealm Studios executive producer Shaun Himmerick conducted by Industry Gamers, not only does the PSP2 exist, but it's already in developers' hands. When asked about the possibility of the Mortal Kombat reboot heading to PSP or 3DS, Himmerick replied, "We're not launching day one on all consoles like that. We are looking at them; we have a PSP2 in the house and we're looking at the engine, like what can it support."
Wait -- the PSP2, you say? "PSP2 looks like it's a pretty powerful machine," Himmerick added, before saying that his studio doesn't have a 3DS just yet. Sony, as you might imagine, refused to comment.
http://www.joystiq.com/2010/09/16/ps...l-kombat-devs/
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September 16th, 2010, 21:30 Posted By: wraggster
There's been White PS3s released before, sure. And 320GB hard drives? You bet. But together? That's a first! As seen on Sony Japan's official website, the "classic white" 320GB HDD-equipped model will sell for ¥34,980 ($410; same MSRP as the black 320GB) and comes with a single, matching DualShock 3.
Also being introduced today is a "white/blue" alternating-colors PSP. Though it won't be shipping with any games, this model visually contrasts the red and black God of War PSP (which is also being released in Japan sans God of War). Both color options go on sale November 18 for ¥17,800 ($208).
Neither the White PS3 Slim nor the blue/white PSP has been announced for North American release, but we're hoping the folks at SCEA realize that North Americans like clean design choices too!
http://www.joystiq.com/2010/09/16/wh...an-october-21/
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September 16th, 2010, 21:33 Posted By: wraggster
During a live presentation at Sony's TGS booth happening now – it's only in Japanese, so no liveblog folks – Sony Computer Entertainment Japan president Hiroshi Kawano delivered a quick update on the PlayStation business, by means of some hardware sales numbers.
First, the PlayStation 3. Kawano revealed that Sony has sold 38 million PS3 units so far, with five million of those being in Japan. He specified that two million PS3 units were sold in Japan in the last year. Second was the PSP. Sony has sold 62 million PlayStation Portables globally, with 15 million of those being in Japan. Naturally, Kawano is bullish on the sales numbers and says there's "very positive momentum in Japan and around the world."
http://www.joystiq.com/2010/09/16/sc...ps3s-62m-psps/
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September 16th, 2010, 21:41 Posted By: wraggster
Newly released today
The card duels continues with Tag Force 5. You will take part in the adventures in the WRGP arc as an original character. Make friends, and duel with Yusei, Jack and new characters such as Prashid and Sherry. The game is compatible with the Yugioh Official Card Game and carries original cards that nobody has seen before. Collect all 4700 cards and form the strongest deck.
The battles are fully voiced and all in 3D, popular modes such as the Dark Synchro and the original Accel Synchro will be added to the games, making your card fights even more exciting. You can install the data into your memory stick to speed up your fights.
http://www.play-asia.com/SOap-23-83-...j-70-3yij.html
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September 16th, 2010, 22:39 Posted By: bandit
lachrymose has released a simple homebrew game known as PS3Pong.
I give you the first Homebrew game for native GameOS. I coded it in about 12 hours. It’s not very good and I ran into some problems. Fixed soon!
- Controls: Up / down – Move
- Cross – Pause (not working)
- Bugs: Must do a hard reset on exit. Probably an easy fix.
- Next Release: 2 player!
Its better than nothing right? Not to mention, this is definitely the right direction. Hopefully we'll see more homebrew apps and games released.
Source: PS3Hax / lachrymose (Twitter)
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September 17th, 2010, 00:29 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=66151
A member over at PS3Hax ( stadicon ) has created a demo installer for all to use, the details are as follows:
Quote:
Originally Posted by stadicon
PSN Demo Installer
==================
by stadicon
Features
——–
- Create .pdb files
- Upload files to your PS3 through FTP
Requirements
————
- .Net Framework 2.0
- PS3 FTP Server
Instructions
============
You can use this tool in 2 ways:
1) Create .pdb files and upload them with an external FTP Client (e.g. Filezilla)
2) Let the tool create and upload everything directly to your PS3
1) CREATE .PDBs
—————
1) Open PSN Demo Installer
2) Press “Select PKG” button to complete the correct Content ID and Package File name (you can just type them manually but it is strongly recommended you get them from the PKG)
3) Type Package Name (the name of the demo as shown on XMB before installation)
4) Pick a Task Folder number (according to that, you should pick the final destination folder on your PS3)
5) Press “Create .pdb” and pick a folder. There will be 3 files created: d0.pdb, d1.pdb, f0.pdb.
6) Use an external FTP Client (e.g. Filezilla) to transfer those 3 files and the .pkg through PS3 FTP Server in /dev_hdd0/vsh/task/0000000x (x = the Task Folder property you picked before).
7) When files are moved to PS3, simply restart your console (without PSJailbreak/PSGroove/PSFreedom) and there will be an option for your demo installation on the XMB.Go on and install it!
2) CREATE AND UPLOAD FILES
————————–
1) Open PSN Demo Installer
2) Press “Select PKG” button to complete the correct Content ID and Package File name
3) Type Package Name (the name of the demo as shown on XMB before installation)
4) Pick a Task Folder number (you can leave it at 1 and the uploader will automatically adjust it)
5) Press “Upload Files” and the FTP Dialog will show up
6) Fill your PS3 IP Address. Before you go on, make sure your PS3 FTP Server is up and running
7) Press the “Upload” button. Wait for the files to be transfered.
8) When files are succesfully transfered (check the logs), restart your PS3 (without PSJailbreak/PSGroove/PSFreedom) and there will be an option for your demo installation on the XMB. Go on and install it!
WARNING: The “Create and Upload Files” option is easier to use, but the FTP library implemented in the application is not as fast as a dedicated FTP Client, like Filezilla. You may experience long wait times or, even, failures on PKGs with large sizes (1GB+) -due to PS3 FTP Server being extremely buggy-.
So for those of you looking to try out the latest demos, this package basically helps you install them to your PS3 via FTP once they've been downloaded to your PC.
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September 17th, 2010, 00:31 Posted By: wraggster
news via http://psx-scene.com/forums/showthread.php?t=66115
The last part of the puzzle has finally been made public in "assembly" format now, for the original PSJailbreak design.
The first part was done already, and that produced the USB hub, and plugging in and out, and the loading of the "payload". -- And the making of PSGroove. -- But now finally, the "payload" has been ripped apart, and make public in full assembly language, instead of just a bunch of HEXadecimal.
Quote:
1. It gets control at Exploit_Entry, which copies the rest of the payload to the fixed address 0x8000000000700000.
2. Exploit_Main copies a resident part of the payload to another location, creates virtual USB device driver called "MOD" with 3 functions, hooks some VSH functions via TOC entry and does some permanent in-ram patching. when the work is done it zeroes itself out.
3. The resident part has basically 3 purposes: (a)It manages virtual USB device, (b)It does some on-the-fly patching and (c)It hooks all the game disk file accesses from the VSH.
3a. The virtual USB device is needed to make sure the original PS3JB device in plugged in. Once the correct device is plugged (the one with the AAAAC0DE) device driver initializes the variable to 1 (see kmod_func1 - probably "identify device", and kmod_func2 - "initialize device"). If one pulls the device out, the function kmod_func3_call_panic "term device" is called which causes a kernel panic.
3b. The on-the-fly patching part of the code is probably called on virtual memory page remapping and does additional patching in-place. It identifies if the pages requires patching byte calculating it's "hash" and comparing to the table entries. One of the patches enables developer menu/settings called "category_game_tool2.xml#root" which probably enables support of the pkgs and other dev stuff.
3c. The hooks from the VSH are intended to redirect all on-BDVD file requests (or probably just "open") from VSH to the HDD saved backup. The launcher saves the base directory of the game started and after that all the file names are prepended with it. that's how the backup feature works. The LV1 still needs BDVD auth to launch the game, so the original disc in BDVD is still required.
4. Adds a Syscall (Syscall 36) which will be called by Backup Loader to activate the virtual bluray drive with the correct backed-up disk.
5. Patches the return value from Hypercall 99 so that we can launch unsigned apps.
News Source: http://twitter.com/Mathieulh
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September 17th, 2010, 00:34 Posted By: wraggster
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 576
[+] Using a dither to make 16bit mode look like 32bit mode (just like the old 3DFX voodoo days)
http://forums.daedalusx64.com/viewto...t=2640&start=0
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September 17th, 2010, 00:41 Posted By: wraggster
News / release from Marach
Hello, my first post.
This is my PSP port of a game Meritous by Asceai.
I hope you like it like I do. Please report bugs, comments, complains and love letters in this thread.
Meritous PSP 1.4
INFO:
It's a dungeon-crawl-action game. You travel through thousands of rooms killing monsters, finding artifacts and dealing with bosses. Controls are explained in readme file. Plot and more game help is explained in the in-game help file opened by pressing Select. The game has 3 endings! Wuss mode is for less experienced, but I recomend playing always in normal mode. Game fits into PSP screen - all content is reordered to fit.
Know issues:
- HOME button not working
- Attempting to quit freezes the game; the only way to quit the game is taking off the battery
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September 17th, 2010, 00:46 Posted By: wraggster
News / release from dan369
The game is a zombie top-down shooter. It's a pretty basic kill X amount of zombies in a round, whilst trying to stay alive, and picking up ammo boxes to re-fill your ammo.
Controls:
Rotate the analog stick to rotate the cursor.
Pressing the RTRIGGER will move you in the direction of the cursor.
Press Triangle to swap through your guns.
Press X to shoot.
Press the LTRIGGER and RTRIGGER at the same time to run, though you can only run for a limited time (watch the red meter on the screen).
Version 1.1
--------------------------
-Fixed running bug
-Changed The reloading status to also having a bar, gives the player a better visual reference onto when reloading will be done.
-Added in Background, it's just some nice blood effects but looks rather cool (IMO)
-Added in 4 sounds, 3 are for the guns, the other sound is for when the bullet hits the zombie
-Misc changes: Zombie are a tiny bit faster, death animation faster, how long dead zombies stay on screen has been reduced, limited the number of ammo boxes available at any time to 5 (So hopefully, no more constant spraying with the machine gun )
-Probably forgot one or two other things .
Known issues:
-Does lag after round 6-7 if i remember correctly, due to the amount of zombies on-screen. I could limit this but i thought it would take away the challenge of the game.
Btw, thanks to elite for help with the sounds . Saved me loads of time searching through the vast array of possibly useless sounds.
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September 17th, 2010, 00:56 Posted By: wraggster
News / release from Oby1Chick
Hello guys,
I have finally chosen to reveal the game I made for PSP-Hacks' 2010 Horror show, also named as Homebrew Idol 3. I have been developing it for a while, anyway, here are the game main characteristics :
Republic of Zombies
Republic of Zombies is a 3D 1st person view survival based on the same principle as Nazi zombies mode in Call of duty series. The scene takes place during the cold war, in a hospital in Russia, where chemical experiments have turned all the patients into.. zombies ! You have to survive endless waves of attacking, groaring and moaning undeads and repair barricades to keep them out of the part of the hospital that you try to keep safe.
There is no limit to the levels. Zombies become stronger and faster upon completion of each round. There is only one map for the moment, but if people like my work, I may expand the game. I am sorry but there is no any kind of multiplayer gameplay currently, and I don't think I will have enough time before the deadline to add one . However, that may be an other thing I'll try to add if you enjoy my homebrew .
By the way, you have 8 weapons available to kill those damned zombies.
4 primary weapons : Gun, Heavy gun, Minigun and Rifle.
4 secondary weapons : Baseball bat, Chainsaw, Crowbar and Shovel.
You need to choose one primary weapon and one secondary weapon at the beginning of the map. I will maintain the suspense a bit longer and won't post any screenshot for the moment, but I can tell you that the project is going very well. I'm using Blender and the LTE Game engine for my whole game. I use PSPSDK without cygwin shit and my homebrew is Compatible with all PSP's - maybe HBL I just don't know as I have only a PSP-1004.
I am done with the scene (fully low-poly textured environment that runs smoothly on PSP, even fat) , the collisions (Aaaw, those were a pain in the ass, with transparent walls and flyings fans going through the walls at 200m/s lol), the shading (Dynamic lighting, even for weapons and zombies), the menu, the weapons attacks, and the zombies (A lot of different actions available in the 200 frames they have for their animation). I still need to setup the round system, to make zombies spawning correctly and to add sounds - that I've already chosen, with a freaking dreadful background ambiance .
Oh and by the way : I am alone, and not so experimented in 3D game engines. I was already making a 3D car game, C3D Burning Wheels, but I had to stop it for the competition and I will continue the project once I will be done with Republic of Zombies.
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September 17th, 2010, 00:58 Posted By: wraggster
News / release from Calv!n
Yes folks, the long awaited Zombie Desert is finally here. Blast your way through hordes of zombies.
The bottom line: if it moves, shoot first ask questions later!
Pistol not hot enough for you? Get your hands on a blazing chain gun, or better yet, a pump action shotgun fit for the Terminator himself! Do work as waves of zombies seek to gorge themselves on your brains.
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September 17th, 2010, 01:02 Posted By: wraggster
News / release from highronn
Title : Hide-And-Seek
Descript : Hunted down by a chaser, a victim has to survive in a closed structure during a limited time. You play victim part against an IA or a friend who take chaser part.
Gameplay : Isometric view in a 3D environment
Type : Hack'N'Slash
Language : C++
Multiplaying: 2 players
FIRST RELEASE
Here is the first realease of our game
Extract directly on letter where your psp is open - Hide-And-Seek folder must be in PSP/GAME/ folder
To be honest, we are a little bit disappointed in the result ... we really worked hard to have a good gameplay and wanted a real own identity for this game.
Maybe we expected too much, we were 14 people in the beginning, 16 in the end. We thought we could go very far but we had lots of problems (it is hard to develop without appropriates dev tools and it's also difficult to manage so many people). We wanted to have everything homemade (that is the purpose of the contest right ?? ) so we did create the concept, the drawings, the sounds, the engine ...the only thing we didn't do ourselves were the homebrew libraries that we used (and we are thankful for the guys who did them) .
We did everything we could considering the time we had. Just hope that you will like the game and if you do, we may continue this project because we really want to finish it. And if you don't then it's ok, we are glad to have worked together and learned stuff
We'll keep you posted for further updates
Known bugs:
- Some bounding box problem in level - you might blocked at some places - but nevertheless its helpful for the gameplay
- Ground clipping problem
- When you lose the game - there is no return in the main menu (it will be fix quickly)
- When you click Home + Quit -> psp will block - you need to up starting button until it stop
- When you launch the game loading screen may or not appear
- Movements with joystick might bug when you turn the camera - press L to put it behind and fix movements
We're even proud of what we have done - Thanks for your comments and we hope that you will be afraid - that is our goal
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September 17th, 2010, 01:05 Posted By: wraggster
News / release from leooomichel
Hi everyone!
I'm here to present you a game I'm currently developing, with FlavR, and that we are proud to throw into the fight to death that will be that competition! (I am doing too much?)
Here are some info:
Devs: FlavR & I (Léo)
Style: Defence (you know, those kind of games in which you are in your house, and try to defend it by fair means or foul.) / horror (you know those kind of games in which you feed your dog, go to work... yeah? Well it's the opposite.)
View: 2D
Language: C using libge (but who cares?)
You wil have to defeat zombies in 10 stages, everyone is ended by a QTE scene, don't miss it or you will loose. To complete a stage, juste kill the appropriate number of zombies ( or more of course) and complete the QTE sequence.
The commands are simple, use up and down or stick to target, press cross to shoot, sqarre to reload, triangle to change weapon.
There's 10 levels, three differents backgrounds.
The story isn't finished, we don't have already done all the pics, but all stages are ready, and you can play them of course.
We want to thank:
NeoFlash.com for the Neo Summer Retro Coding Contest 2010 (of course )
Xtreamlua.com for its community
PSP-Hacks.com for the Homebrew Idol 3
SceneryBeta.com for the Scenery Beta 2010 ISH
JiiCeii for the blood pic and the BorderedPrint function
Metal Slug for the enemies sprites
and kevinr for memprx and his help to learn Léo C-Programming
When you play, you can choose between 4 weapons(switch with triangle):
-The pistol, 7 bullets in a magazine, 30 damage per bullet.
-The Uzi, 25 bullets in a magazine, 20 damage per bullet.
-The M16, 30 bullets in a magazine, 15 damage per bullet.
-The Machinegun, 70 bullets in a magazine, 10 damage per bullet.
There are 4 types of enemies:
-The Basic, 100 Health Points(HP)
-The Teacher, 130 HP
-The Female, 160 HP
-A last enemy we let you discover
You have to choose a difficulty, it just change reloading time.
You can see your best score at the scoreboard.
I think I have quite introduced the game, I let you look at the screenies:
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September 17th, 2010, 01:09 Posted By: wraggster
News / release from random_code
Hi everyone. This is my entry to the Homebrew Horror Show Competition.
It is a 2D puzzle game. Where you play as Gilbert, a student who is doing his book report for his literature subject. Little does he knows that the book "Castle Medieval" is cursed. Thus sucking him into the alternate reality world of the Castle Medieval.
The only way out of his predicament is to collect all the soulstone that is scattered in each chamber of the Castle Medieval.
In doing so it would release all the souls that are trap inside the soulstones and destroy the curse of the castle medieval.
But beware, you only have 8 minutes to exit each chamber. Failure to do so, you will became trap inside a soulstone just like the others. . . .
The game has a auto save feature where you may "continue game" (where you left off )the next time you play the game again.
HINTS:
1.) Chest can be move but only one at a time.
2.) Lock door can be open with the key of the same color.
3.) Chest can be use to fill out the abyss in the floor.
4.) Only Gilbert is strong enough to push metal chest.
5.) Switch can make things appear or disappear.
6.) Some switch need to be weight down to remain on.
7.) Chest can also be transported through portals.
8.) Cross can prevent dead while stepping on curse floor.
9.) Directional poison(the potion with arrows) can cause you to move in the opposite direction.
10) Poison( the potion with the skull) can cause you to walk continuously until you hit something.
11) Healing potion can be use to heal "poison" and " directional poison".
12) Skelington can not activate switches.
installation:
1) download from the link below.
2) extract to you hard disk .
3) copy only the folder with the name castle medieval and all its content to your ms0:\psp\game or ms0:\psp\game5xx folder.
tested on:
psp1000 with 5.50Gen D3
psp2000 with 5.50Gen D3
Castle Medieval v1.1
- increase number of playable chambers from 23 to 33.
- increase the number of portal from 5 to 8 in game play.
-added animation:
1) Gilbert turning to a soul stone as timer reaches 8 minutes
2) Gilbert burning up as he is standing on curse floor.
- bug fix:
1) chest overlapping and became one on the exit of portal when two consecutive chest is transported thru a portal.
2) Gilbert is display again even when he is suppose to be dead. This happen when you fall into the abyss while a monster hit a certain switch.
NOTE: Save file on the old version will still work on this new version1.1.
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September 17th, 2010, 01:12 Posted By: wraggster
News / release from hardhat
So I have really enjoyed looking at all of the WIP games for the compo. I am helping on a couple of projects which I hope are released soon. In the mean time I got inspired to make this game by a post by nb50. Hopefully I've got him happy now.
For a horror theme, I thought about many ideas. But today I wanted to talk about drowning. It is a basic fear, like fear of the dark. So I hope you enjoy it, even with the lack of traditional gore or zombies.
I'm sure I'll be making improvements. It is currently single player. But my son wants competive over adhoc, and of course I'd like to see a leader board. So I might add that too.
Currently you win if you get around 16000 m above the ground or so. I'd also like to hear people's high scores until I get the leader board going.
Tips:
Wall jumping is a must to get out of tight spots. Just cling to the wall and keep hitting the jump button.
Jump off the left or right as a shortcut to the other side.
Updates in 1.10:
- new font for a new look in the menus
- fixed fps bug for frame rate independent physics
- added tet mode for some interesting variety (a harder challenge)
- saves high scores between sessions
- select your own character
- pause with the START button
- better wall jumping with a push off
- better hit box for less unexpected squishing
- better head bumping physics
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September 17th, 2010, 01:21 Posted By: wraggster
News / release from fllipperr
Hey everyone!
This is my first game for the psp.
Developer: Fllipperr
Status: Under development
Name: WTF! Zombies!!!
Type:2.5D sidescroller
RELEASES
Lots of new stuff!!!
Test Release 2: http://www.mediafire.com/file/s0tlspaxafrjuve/WTF!.rar
Tested on
5.50Gen D3/Prometheus
5.00 M33-6
UPDATES
Particle engine done.
Texture loader done.
Sound engine done.
Basic scripting implemented.
Tile engine done.
Basic collision system done.
Map loading and saving system finished.
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September 17th, 2010, 01:23 Posted By: wraggster
News / release from psp_kevin17
Description:
A old type Mario game that we all love and enjoy with a few extra scary twists too it!
Game:
Levels- like old mario games
New Characters
Selection mode
Might be later added:
Zombie Mode
Co-Op
Development Tools:
PSPSDK
OSLib
Dev C++
Currently Working on:
Menu (Almost Done)
Animations
Sound- Being done
Main Programming
***Work***
May 29, 2010- Hoping to finish Koopa animations with the help of Hardhat
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September 17th, 2010, 01:25 Posted By: wraggster
News / release from gorglucks
The aim of the game is to kill waves of aggresive zombies before being killed, to get the best score .
Gameplay and graphics are inspired by the Thing Thing series.
Progression : 100%
Characteristics :
- Game coded in C++ with PGE library
- 10 unlockable weapons
- Savedata
- Global ranking (Here)
- AI
- Adhoc mode
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September 17th, 2010, 01:28 Posted By: wraggster
News / release from pihas
Short discription
In several words it is survival game, where you have to do simple missions,
clean city from zombies, rescue people and so on.
Content:
- Story mode (Currently i have in mind 5 different levels)
- Multiplayer (Ad Hoc)
What makes this game scary?
* Graphical effects (etc. Shadows, Night time)
* Sound effects (Audio track, heartbeats sound)
* "Zombies"
Development tools:
Ubuntu 10.04 + psptoolchain + LTE engine mod
Graphics side:
Gimp + Blender
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September 17th, 2010, 01:33 Posted By: wraggster
News / release from vandurol123
****Install Instructions****
1) Drag the "Spooky Maze" folder into your PSP "GAME" Folder. On the hacked PSP it should be:
ms0:/PSP/GAME/ where ms0:/ is the root of your PSP's memory stick
2) Restart PSP and go to games.
3) Start it up
****Known Bugs****
that I won't be able to fix nor know how to fix since I'm leaving for vacation:
1) It lags from changing screens, this maybe due to wait(milliseconds) function
but I needed it there to stop waitkey from going out of control.
2) It sucks, yea I know.
3) The sprite is laggy too or cannot keep up with it, I dunno how to fix that.
4) Sometimes I cannot exit out of the game properly with Home>Exit. Well this is because on the last screen
its on a while command there for it has an error to exit the game while trying to complete the while loop
thus making a crash. Although sometimes it DOES work. It depends on PSP speed, version, and firmware.
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September 17th, 2010, 18:40 Posted By: wraggster
Intel has confirmed that the leaked HDCP master key protecting millions of Blu-ray discs and devices that was posted to the Web this week is legitimate. The disclosure means, in effect, that all Blu-ray discs can now be unlocked and copied. HDCP (High Definition Content Protection), which was created by Intel and is administered by Digital Content Protection LLP, is the content encryption scheme that protects data, typically movies, as they pass across a DVI or an HDMI cable. According to an Intel official, the most likely scenario for a hacker would be to create a computer chip with the master key embedded it, that could be used to decode Blu-ray discs.
http://hardware.slashdot.org/story/1...ray-Is-Cracked
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September 17th, 2010, 18:46 Posted By: wraggster
We're not sure what we were expecting to experience when we picked up this gun-style "shooting attachment" for the PlayStation Move, but it was hardly full of surprises. Basically, it's a comfy, lightweight attachment that makes holding your Move controller feel like holding a gun, and pulling the trigger button feel like pulling a trigger. We do love the retro look, quality Sony construction (we're pre-rolling our eyes at the inevitable crappy third party versions and their inferior plastics) and pretty much everything else about the attachment. The biggest perk is that for shooting games you'll be able to hold your arm out straight more naturally, instead of pointing "up" at the screen with the traditional Move controller grip. Unfortunately, the Big 3 Gun Shooting title we tested it on wasn't showing off 1:1 aiming to really let us know how this would feel in that scenario, but for the on-rails-shooter lovers out there (the attachment puts the face buttons out of thumb's reach, so it's useless for more in-depth games like SOCOM 4 or Killzone 3) we'd say there are worse things you could spend $20 on. Check it out on video after the break.
http://www.engadget.com/2010/09/17/p...a-shooting-at/
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September 18th, 2010, 00:36 Posted By: wraggster
The PSPgo is a successful platform for Sony and met sales expectations, SCEA senior vice president Peter Dille has insisted.
"People, I think, have a mistaken perception that the Go is its own platform," Dille said in an interview with Joystiq.
"The Go is a form factor for the PSP platform, and it was always intended for a specific consumer: the high end of the food chain that's very comfortable with digital. That's not everybody, and therefore, our expectations weren't that this was going to replace PSP.
"It's met our expectations, it's part of a bigger ecosystem and it also helps us evangelise a digital lifestyle that we think will continue to plant its roots. In that regard, it's been a success."
The PSPgo was launched in 2009 as a digital-only alternative to the standard UMD-enabled PSP. In June, Sony offered 10 free games as a purchase incentive to boost flagging sales.
http://www.eurogamer.net/articles/20...s-expectations
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September 18th, 2010, 00:39 Posted By: wraggster
The new, slightly rejigged PSP designed to launch alongside Capcom's Monster Hunter Portable 3rd will not be released in Europe, Sony's confirmed to Eurogamer.
Sony has "no plans" to bring the special edition PSP, unveiled at the Tokyo Game Show this week and due for release in Japan on 1st December this year, to our shores.
While the console's Japanese exclusivity comes as no surprise – Monster Hunter is infinitely more popular in Japan than in the West – fans will be disappointed.
The redesigned handheld has grips that click out from the back of the machine, giving Monster Hunter players more to hold on to.
It has a new, larger analogue stick with an indent in the middle. There are a number of cosmetic additions, too, including various Monster Hunter insignias in gold on the front and back of the console – the silver circle and 'PSP' lettering on the back are also in gold.
The cross-media bar has been completely reskinned with tribal Monster Hunter designs, and the speaker holes have been redesigned to look like Felyne paw prints.
http://www.eurogamer.net/articles/20...psp-not-for-eu
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September 18th, 2010, 00:43 Posted By: wraggster
Nothing spices up waning interest in an aging console like a special edition, and while one could say that announcing three special editions is something of a stretch for the word "special," these certainly are some... vibrant color schemes. At its press event yesterday, Sony announced a couple of new, pupil-assaulting two-tone color schemes for the PSP, along with a Monster Hunter edition that left many an otaku fainting in the aisles thanks to its gold highlights and redesigned analog nub.
http://www.engadget.com/2010/09/17/p...r-hunter-3-ps/
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September 18th, 2010, 00:45 Posted By: wraggster
We knew it was coming, and now here it is: Sony's special edition PS3. To commemorate the impending release of GT5 the console is turning blue, and while the rather vibrant version we saw in the official press photos from August didn't do much for us, seeing the thing in the flesh (admittedly behind glass) gave us quite a different impression. It has the same matte finish as the current PS3 slim, but the rich blue gives it almost a metallic effect. It's really quite a looker, and while we wouldn't normally splurge for such "special" editions, how often does a new Gran Turismo come around? Once a decade at most. This Gran Turismo 5 Racing Pack hits Japan on November 3 for 35,980 yen. That's about $420 of those dollars you've been saving for oh so long.
http://www.engadget.com/2010/09/17/p...se-turns-blue/
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September 18th, 2010, 00:54 Posted By: wraggster
Peter Dille is quite possibly one of the most qualified people to speak about PlayStation's 15 year legacy. Minus a stint at THQ, SCEA's senior vice president has been working with Sony since the PS1 launch, returning for the PS3 era. Not only did we get to speak with him about the past 15 years, but we had a chance to talk about the future and the growing importance of the Network in Sony's vision of gaming's future.
Joystiq: This is a difficult first question, but what in your mind is PlayStation's single greatest contribution to the industry since its introduction 15 years ago?
Peter Dille: I think PlayStation changed the business in a way that made gaming popular and accessible to a much bigger audience than had been the case. When we introduced PlayStation back in 1995, we were competing against Sega and Nintendo -- two very successful companies. Largely, folks regarded gaming as something kids did, that something kids would grow out of it once they came to their senses.
What PlayStation proved was that gaming was a legitimate form of entertainment, and the combination of the Sony brand and the PlayStation product and brand identity resonated with folks who were teenagers, but also people who were 35 years old. And the proof is: in 1995, the business was $2.5 billion, and today it's a $20 billion business. We helped grow this business in a way that I think speaks for itself.
http://www.joystiq.com/2010/09/16/so...5-year-legacy/
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September 18th, 2010, 22:38 Posted By: wraggster
New from Divineo China
Use your Playstation 2 controllers on your Playstation 3 with this easy to use converter that will save you a lot of money on new controllers! No battery required and easy to set up and use.
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September 18th, 2010, 22:41 Posted By: wraggster
New from Divineo China
A replacement rechargeable battery pack for Playstation 3 controller, ideal when your battery pack is not lasting long enough anymore!
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September 19th, 2010, 11:41 Posted By: wraggster
Newly released today
The Lord of the Rings: Aragorn's Quest is the first videogame offering an authentic and accessible The Lord of the Rings gameplay experience designed for all ages to enjoy together.
In The Lord of the Rings: Aragorn's Quest, preparations are underway in Hobbiton for a great party to welcome Aragorn, King of Gondor, and honor Samwise Gamgee for his service during the War of the Ring.
Samwise’s children are eager to learn more of this great man. Samwise, now Mayor, embarks on a tale of the revered warrior, Strider—as Aragorn is known in his Ranger days—and his most valiant battles.
Lord of the Rings: Aragorn's Quest is available on several platforms:
PlayStation3™
Lord of the Rings: Aragorn's Quest ASIA US$ 58.75
Lord of the Rings: Aragorn's Quest US US$ 64.90
Nintendo™ Wii
Lord of the Rings: Aragorn's Quest US US$ 54.90
PlayStation2™
Lord of the Rings: Aragorn's Quest US US$ 34.90
Nintendo DS™
Lord of the Rings: Aragorn's Quest US US$ 34.90
Sony PSP™
Lord of the Rings: Aragorn's Quest US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2kw-84-n.html
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September 19th, 2010, 11:47 Posted By: wraggster
Newly released today
features•Explore the world of the animated film through the original, action-packed storyline with full 360 degree flight mechanics in over 22 missions across 5 unique worlds
•Easy pick-up-and-play experience allows younger players to easily master flying through the air, picking up objects, and engaging in mid-air combat. Deeper combat systems will engage older players with melee combos
•Battle owls and other enemies in mid air utilizing the robust combat system which enables players to lock-on targeting and chain attacks
•Command your wingmen to attack enemies and gain the upper hand in squad-based flight missions
•Upgrade your character’s stats and abilities through the course of the game by unlocking new armor sets, each with their own advantages
•Experience stunning visuals and environments based on assets from the film
descriptionLegends of the Guardians: The Owls of Ga’Hoole – The Videogame, is a stunning action flight game set in an epic fantasy world based on the bestselling book series by author Kathryn Lasky, with an action-packed storyline that parallels the plot of the upcoming 3D fantasy family adventure film Legend of the Guardians: The Owls of Ga’Hoole.
In Legends of the Guardians: The Owls of Ga’Hoole – The Videogame, a young owlet named Soren arrives at the Great Ga’Hoole Tree and tells of his escape from the evil Pure Ones, revealing a new threat to the owl kingdoms. Players take on the role of Shard, a promising young Guardian, setting out on a secret mission to reveal the truth and uncover the sinister plans of the Pure Ones.
Kids will assemble an unlikely band of heroes as they take on the role of a Guardian, a winged warrior and protector of the owl world. As Shard, players take the fight against evil to the air, armed with battle claws and aided by trustworthy allies. Traveling through the owl kingdoms, fans will have a chance to experience the unique history and lands of Ga’Hoole in the heat of battle. Can you uncover the Pure One plot before it’s too late?
http://www.play-asia.com/SOap-23-83-...j-70-3sl6.html
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September 19th, 2010, 11:48 Posted By: wraggster
Newly released today
features•5 Racquet Sports: Tennis, Ping-Pong, Badminton, Squash & Beach Tennis
descriptionExperience precise, natural control of your shots in this game developed exclusively for the PlayStation Move system. Escape to exotic locations for intense, exhilarating competitions in five different racquet sports. With fun-packed multiplayer modes and a flexible control system, everyone can join in for wildly entertaining matches!
http://www.play-asia.com/SOap-23-83-...j-70-3yky.html
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September 19th, 2010, 16:06 Posted By: bandit
IRC member c4pt from PS3HAX has just managed to get the Other OS installer working on his Jailbroken PS3. He is making fast progress in enabling Other OS on our Jailbroken 3.41 PS3's...something that Sony has taken away. But as for now it wont load anything. When you try to run the installer you get this error. Below is an image of what is shown.
So far, he can launch it and loaded but now needs to find a way of re-enabling the hidden menu option for the Other OS!
Ever since the release of PS Jailbreak clones such as PSGroove, there has been a steady flow of homebrew, advances bringing back features and opening up new ones. Kudos to all developers!
Source: PS3HAX
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September 19th, 2010, 19:19 Posted By: wraggster
GameSuper a Russian hacker has gotten PSP Games to work on the PS3, theres no release as of yet but this is very interesting news. Check out this video of GTA Chinatown Wars working on the PS3
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September 19th, 2010, 19:22 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1909
PSJailbreak The original is always absent radii, the clone manufacturers are rubbing their hands and it becomes difficult to count the number of clones that are flooding the market now .
One of these clones, PS3Break is already available at many retailers. However it seems that the PS3Break already clone PSJailbreak , make himself the subject of a copy .
Several members of the Forum English PS3Hax have made an unfortunate discovery by studying their PS3Break .
Normally equipped with a chip ATMEL can be updated through software and FLIP button "update " on this dongle , some PS3Break are equipped with a single PIC does not even contain the boot loader . The only way to update it is going through a PIC programmer at the cost of certain operations to connect the PIC to it.
We can only advise you to check with your retailer before purchasing a PS3Break .
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September 19th, 2010, 22:06 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9353
Following the progress of the PS3 hack , including the updating of PSFreedom (1.1 ) , Waninkoko a new version of its console port Dingoo to include new features PEEK and POKE to have access to L2 memory .
Use:
1. Place the file PSFreedom_zImage for the version of your LCD screen on the microSD and rename it " zImage ".
If you do not know the version of your screen:
- Enter the menu " System Setup "
- Click on "About " at the top
- Then do ↑ → ↓ ↑ → ↓ (Top, Right , Down , Up, Right , Down )
- Watch Online MODULE LCD to see your screen version : ILI9325 or ILI9331 .
2 . Start Dingux and wait to start the kernel completely.
3. It 'll just connect your PS3 to your Dingoo and follow the usual procedure : Turn off your PS3 (switch back to OFF ), connect your Dingoo on it , restart your PS3 (switch back to ON ) , press "Power " button and quickly " Eject ". Now let the magic play .
Note: the patch for the kernel is present in the archive to the " kernel - patch " . This patch was created to be applied at the beginning of the branch opendingux 2.6.35 kernel .
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September 19th, 2010, 22:10 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1923
stoker25 releases version 0.4 of its excellent xRegistryEditor . Reminder xRegistryEditor allows editing of xRegistry.sys your PS3.
This file contains information such as switches debug mode , the region bluray / dvd but also information about your PSN account (not encrypted) . It is therefore Imperativ for the security of your PSN account , never share this file system with a third party .
Note that the sources c # are provided in the archive download link.
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September 19th, 2010, 22:20 Posted By: wraggster
News via http://www.jpcsp.org/
At last, a new official release. A lot of improvements have been done in both emulation speed and accuracy.
JPCSP is a Playstation Portable emulator written in Java for the PC. The reasons for this choice rely on the portability and flexibility of this programming language, which makes it much easier to test and apply changes whenever needed.
JPCSP v0.6 (September 18, 2010):
-> Included compilation of several "Allegrex" instructions in dynarec for a
much better performance;
-> Performed major code cleanups and reorganization;
-> Fixed and improved module loading:
- Corrected import and export's mapping;
- Implemented newly discovered loading methods.
-> Updated all modules with the most recent findings;
-> Added all new save/load (savedata) modes;
-> Reviewed and improved all kernel object managers:
- Implemented each kernel object manager's attributes;
- Added full LwMutex support in a dedicated kernel object manager
- Provided corrections for mutex, semaphore and event flag managers;
- Properly implemented VPL and FPL handling.
-> Improved graphics' handling:
- Splitted rendering into a new RE (rendering engine);
- Cleaned up and optimized VideoEngine;
- Fully implemented, corrected and organized main GE commands;
- Improved shaders' usage and stability;
- Introduced a geometry shader for increased speed in rendering;
- Fixed display list processing;
- Improved the performance of several GE commands.
- Implemented the VideoEngine processing in a parallel thread,
to take advantage of dual-core processors and
match the PSP dual-core architecture.
-> Implemented a MediaEngine for video and audio playback (based on FFMPEG):
- Added video playback support in sceMpeg and scePsmfPlayer;
- Added ATRAC3 audio playback support in sceAtrac3plus;
- Improved "UMD Browser" to display images, load videos and play sounds
from the UMD data.
-> Improved main GUI and debug tools:
- Added a "Cheats" menu with CWCheat support;
- Provided a cleaner organization and display of settings;
- Removed "Emulation" menu;
- Improved the "Logger" tool;
- Added a new "Image Viewer" tool.
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September 19th, 2010, 22:47 Posted By: wraggster
New release from Wololo
This new revision fixes many stability issues on the golf exploit (all versions), and improves compatibility on the Go, thanks to JJS’s “perfect syscall” patch for this model. Owners of the PSP 2000/3000 have once again less luck, but they will still benefit from this update which improves the loading stability of HBL. Although this revision shouldn’t change anything for Patapon2 owners, it is the recommended revision for everyone.
I want to thank the people who donated over the past weeks. The money was used mostly to buy UMD versions of the hot shots golf, to help with debugging on firmware 6.31. This greatly helped with fixing some bugs with HBL on the latest firmwares.
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September 20th, 2010, 01:29 Posted By: wraggster
The attorneys representing Sony Computer Entertainment America have responded to a class action complaint filed against the company for removing the other 'Other OS' feature from the PlayStation 3.
Sony removed the feature in April due to potential security issues as part of PS3 firmware update v3.21. Seven total class action lawsuits were filed against the company soon after, and in July, a judge ruled to consolidate all the lawsuits into one complaint.
Last week, however, Sony's attorneys filed a motion for the court to strike the class allegations and to dismiss the case.
Sony contends the plaintiffs' claims that the company advertised the Other OS feature the later removed it - depriving PS3 users of software features - is contradicted by the explicit terms stated in SCEA's written express warranty, the System Software License Agreement and the PSN Terms of Service.
"These contracts specifically provide PS3 purchasers with a license, not an ownership interest, in the software and in the use of the PSN, and provide that SCEA has the right to disable or alter software features or terminate or limit access to the PSN, including by issuing firmware updates," the motion reads. "Plaintiffs therefore cannot succeed in any of their claims because SCEA's alleged alteration/disablement of PS3 features including the Other OS, was entirely proper and authorized."
Sony's motion also said the complaint fails to provide any mass media advertising campaign, statements by SCEA, or PS3 packaging that referenced the 'Other OS' feature.
"Instead, it includes a mix of quotes drawn from obscure articles and unrelated third party publications, and a smattering of out of context and incomplete references to a few pages of SCEA's website and user manual," Sony said.
Sony went on to list several reasons why the court should strike the class allegations from the complaint and pointed to the fact all plaintiffs did not use the Other OS feature in the same manner, if at all.
"One plaintiff never installed Linux during the more than two years he owned his PS3; two plaintiffs used the Other OS feature only to do things equally available through the PS3 native operating system; one plaintiff supposedly also played Linux-specific games; and the last plaintiff used Linux extensively, including for electronic mail, word processing, spreadsheet software, and other 'productivity applications.'"
Sony later referenced various message board postings from PS3 owners admitting they had "no idea that the PS3 even had an Other OS function or Linux functionality."
The company also cited numerous postings from owners who stated they "did not purchase the PS3 because of the Other OS feature and did not use it" and others saying they downloaded the update because "they did not care about the Other OS feature."
Both parties will be heard before a judge on November 4, 2010. The plaintiffs, meanwhile, have requested that Sony turn over internal documents regarding the decision to remove the 'Other OS' feature.
"We are in the process of reviewing Sony's Motions to Dismiss and to Strike," a representative from the interim co-lead counsel for the plaintiffs told IGN. "These types of motions are fairly common at this stage of the litigation and we believe we have strong arguments for why they should be denied."
"We plan on vigorously opposing these motions and we hope to have them decided in November. In the meantime, we have requested that Sony turn over its internal documents about why the 'Other OS' feature was removed and we look forward to reviewing those materials."
http://uk.ps3.ign.com/articles/112/1121709p1.html
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September 20th, 2010, 18:41 Posted By: wraggster
Sony's internal software developers will be getting much more input into the design of future PlayStation hardware, according to Worldwide Studios boss Shuhei Yoshida.
Including games developers in the hardware design process is a significant change from the creation and launch of the PlayStation 3, when Sony Computer Entertainment was overseen by 'father of PlayStation' Ken Kuturagi, working with an enclosed team in Japan.
But since Kuturagi's retirement, Kaz Hirai - a more software-focused executive - has created a more inclusive business at SCE, pulling Japan and the full Worldwide Studios teams closer together.
"That has made a huge, huge day to day difference, and a month-to-month and year-to-year difference," said WWS president Shuhei Yoshida, in an exclusive interview published today.
"Actually, I'd say that Move was the first platform project that, from day one, from the very conceptual stage, had Worldwide Studios involved. WWS was involved before SCE's hardware guys were involved. It was between Richard Marks, the SCEA R&D group and Worldwide Studios teams - they started looking into next-gen motion gaming, and tried every different kind of technology, including 3D cameras and other motion capture technologies like magnetics or ultrasound," he detailed.
"That's a totally, totally different approach from the days when Ken was running the company. As soon as Kaz took over Ken's position, Kaz told the people in Japan that from now on, they had to talk to Worldwide Studios about anything about the platform, and get our feedback on any decisions. I thought, "wow"!"
Both the PlayStation 2 and the PlayStation 3 were criticised for being difficult hardware to get to grips with, but Yoshida said that games developers will have much more input on the tools and operating system for the next PlayStation console.
"Not only do we give them input, but Worldwide Studios' tech teams are part of the platform OS and tools development. That's a completely new world as well.
"Our central tech groups, the WWS tech groups, have been making game engines or tools for the studios in the group - but now they are part of the tools of development and the low-level middleware library development. That means the future platform, the PlayStation platform tools and OS... At least part of those will actually be developed by game developers."
Yoshida himself has been instrumental in bringing the company together under Hirai's vision, enabling the teams to collaborate closely where before there was no structure to communicate.
"I had never been that kind of process. People understood Kaz' vision, but they didn't know what to do, or who to talk to," said Yoshida. "They had set milestones in terms of developing hardware. I felt like I could uniquely go into that group of engineers in Japan and suggest a new process - interject the right kind of software teams to the right kind of hardware issues that need solutions.
"I felt that, because they didn't have to talk to us when they were making hardware decisions previously, they might feel like the process took too long if they had to go through additional steps. I was afraid that they might not like it. But what's really exciting, for me, is that I have found that they really, really embraced the relationship. They always wanted to make hardware that great games could be made for - but they didn't know who to talk to. They were making decisions with very limited insight from the software side, regarding what kind of hardware features or tools would make game developers happy."
This new working culture is proving successful for Sony, with hardware and software teams able to give feedback to each other at the prototype stage and better understand each other's needs.
"Not only were we able to say, yes, this feature is good, or this other feature won't be necessary - we could show examples, the reasons why some features are more important than others," added Yoshida. "We could use our game concepts, our prototypes, and show them the reasons.
"Then it becomes really clear in their minds - they understood that they had to make Move's response time as good as Dual Shock, in order to make it adaptable to all kinds of games. That kind of technical decision can now be made with direct insight from gaming teams. The engineers say that they're so glad to hear these things - they can't think of any other way of making new hardware, now."
http://www.gamesindustry.biz/article...loper-friendly
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September 20th, 2010, 18:41 Posted By: wraggster
Sony's internal software developers will be getting much more input into the design of future PlayStation hardware, according to Worldwide Studios boss Shuhei Yoshida.
Including games developers in the hardware design process is a significant change from the creation and launch of the PlayStation 3, when Sony Computer Entertainment was overseen by 'father of PlayStation' Ken Kuturagi, working with an enclosed team in Japan.
But since Kuturagi's retirement, Kaz Hirai - a more software-focused executive - has created a more inclusive business at SCE, pulling Japan and the full Worldwide Studios teams closer together.
"That has made a huge, huge day to day difference, and a month-to-month and year-to-year difference," said WWS president Shuhei Yoshida, in an exclusive interview published today.
"Actually, I'd say that Move was the first platform project that, from day one, from the very conceptual stage, had Worldwide Studios involved. WWS was involved before SCE's hardware guys were involved. It was between Richard Marks, the SCEA R&D group and Worldwide Studios teams - they started looking into next-gen motion gaming, and tried every different kind of technology, including 3D cameras and other motion capture technologies like magnetics or ultrasound," he detailed.
"That's a totally, totally different approach from the days when Ken was running the company. As soon as Kaz took over Ken's position, Kaz told the people in Japan that from now on, they had to talk to Worldwide Studios about anything about the platform, and get our feedback on any decisions. I thought, "wow"!"
Both the PlayStation 2 and the PlayStation 3 were criticised for being difficult hardware to get to grips with, but Yoshida said that games developers will have much more input on the tools and operating system for the next PlayStation console.
"Not only do we give them input, but Worldwide Studios' tech teams are part of the platform OS and tools development. That's a completely new world as well.
"Our central tech groups, the WWS tech groups, have been making game engines or tools for the studios in the group - but now they are part of the tools of development and the low-level middleware library development. That means the future platform, the PlayStation platform tools and OS... At least part of those will actually be developed by game developers."
Yoshida himself has been instrumental in bringing the company together under Hirai's vision, enabling the teams to collaborate closely where before there was no structure to communicate.
"I had never been that kind of process. People understood Kaz' vision, but they didn't know what to do, or who to talk to," said Yoshida. "They had set milestones in terms of developing hardware. I felt like I could uniquely go into that group of engineers in Japan and suggest a new process - interject the right kind of software teams to the right kind of hardware issues that need solutions.
"I felt that, because they didn't have to talk to us when they were making hardware decisions previously, they might feel like the process took too long if they had to go through additional steps. I was afraid that they might not like it. But what's really exciting, for me, is that I have found that they really, really embraced the relationship. They always wanted to make hardware that great games could be made for - but they didn't know who to talk to. They were making decisions with very limited insight from the software side, regarding what kind of hardware features or tools would make game developers happy."
This new working culture is proving successful for Sony, with hardware and software teams able to give feedback to each other at the prototype stage and better understand each other's needs.
"Not only were we able to say, yes, this feature is good, or this other feature won't be necessary - we could show examples, the reasons why some features are more important than others," added Yoshida. "We could use our game concepts, our prototypes, and show them the reasons.
"Then it becomes really clear in their minds - they understood that they had to make Move's response time as good as Dual Shock, in order to make it adaptable to all kinds of games. That kind of technical decision can now be made with direct insight from gaming teams. The engineers say that they're so glad to hear these things - they can't think of any other way of making new hardware, now."
http://www.gamesindustry.biz/article...loper-friendly
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September 20th, 2010, 18:45 Posted By: wraggster
The focus of the PSP is to begin shifting towards a younger audience, Sony America's marketing mouthpiece Peter Dille has said. By doing so, the handheld will equip Sony with "a very big tent" of PlayStation entertainment that doesn't rely on one product "like our competitors".
"There will be [a focus on the younger audience], and that's part and parcel with the strategy as you go longer into the lifecycle," Dille told thealistdaily. "With quality game experiences for $9.99, we're talking in a way that none of our competitors can on all of our platforms.
"On the PS3, the PlayStation Move lets us talk to more casual gamers and at the same time we're introducing 3D games. On the PSP, we're pitching something that appeals to a younger audience, and we're also putting out something that appeals to core gamers with titles like Metal Gear Solid: Peace Walker and Kingdom Hearts: Birth by Sleep.
"If you look at what Sony WWS does, we have titles ranging from Killzone to EyePet. PlayStation is a very big tent," he added, "and we've never been reliant on one product genre like one of our competitors and it's helped us sell 377 million PlayStation hardware products and two billion software products in 15 years."
Whether the supposed-to-be-secret PSP2 will seek a younger audience remains to be seen. So far we've heard that Sony's new handheld will perform "like iPhone on steroids" and feature touch-screen controls on the reverse of the device.
http://www.eurogamer.net/articles/20...w-towards-kids
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September 20th, 2010, 18:46 Posted By: wraggster
Sony has confirmed that the PlayStation Network will be suspended for regular scheduled maintenance tomorrow.
According to the Official PlayStation Blog the maintenance will begin 8 am Pacific Time on September 21 and will last until approximately 5 pm.
That's 4pm BST on Tuesday, September 21 until 2am on Wednesday, September 22 for European users.
During this period users may encounter problems signing into PSN and will be unable to access the PlayStation Store, PlayStation Home or manage their account.
Since the maintenance period overlaps with the normal release window of PlayStation Store content in the US, this weeks update will be released later tonight for North American users.
Why not spend your new found free time looking at PlayStation Move review round-up and see if the new controller takes your fancy.
http://www.computerandvideogames.com...VG-General-RSS
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September 20th, 2010, 23:21 Posted By: wraggster
Sony has fully detailed the PS3 Firmware update 3.50 - letting gamers know what the upgrade is about to offer their console.
The upgrade not only offers the widely reported 3D Blu-ray support - but also enables users to use PlayStation Move to control their on-screen cursor.
Firmware update 3.50 will go live tomorrow evening. According to the Spanish PlayStation Blog (translated by The Examiner), it will offer:
-3D Blu-ray Support
-Move can be used as web browser cursor
-Users reports can be sent from PS3 through the 'Friends' tab
-3D notice screen for 3D enabled games
- Better access to your Facebook profile
- Better description of the 14 most common errors
-Updated user interface for PlayStation Plus in PlayStation Store
-New Qriocity icon in the Music section.
http://www.computerandvideogames.com...VG-General-RSS
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September 20th, 2010, 23:25 Posted By: wraggster
It's been just over a month since we broke the news that Sony's working on an Android 3.0-based gaming phone with PlayStation branding, and a new job posting seems to indicate that progress is being made -- the PlayStation division is looking for a senior server engineer in London with "experience in mobile development, specifically Android." The rest of the listing sounds like this person will be involved in running an online game service, which certainly makes sense; Sony would do well to counter Xbox Live on Windows Phone 7 and Apple's Game Center with PSN on their own device. Either that, or this just means nothing -- but you know us, we're eternal optimists.
http://www.engadget.com/2010/09/20/s...ith-android-d/
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September 20th, 2010, 23:27 Posted By: wraggster
Another week, another well-detailed tear down from the kids at iFixit. Blessed with an eight out of ten on the repairability index, the PlayStation Move was said to be one of the easiest devices yet to break down and reassemble, so there's a good chance that any novice DIYer with a steady hand and a Phillips screwdriver could accomplish what's shown in the link below. No huge surprises were found once the PCB's clothing was removed, but we were told that the Move controller contains a great many components that are found in today's modern smartphones: a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass. The sphere at the top can flash any color thanks to the included LEDs, and the integrated Li-ion battery can be disconnected (and thus, replaced) from the device without any soldering. Hit the source for the nitty-gritty, and hop on past the break for the highlights. Oh, and as a reminder, you can grab your own Move starting today if you call North America home.
http://www.engadget.com/2010/09/19/p...nd-user-could/
http://www.ifixit.com/blog/2010/09/p...move-teardown/
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September 21st, 2010, 17:34 Posted By: bandit
** WARNING **: DO NOT UPDATE IF YOU PLAN ON USING ANY JAILBREAK DEVICES FOR HOMEBREW PURPOSES. UPDATING TO 3.42 OR ABOVE WILL BLOCK THE USE OF ENABLING/INSTALLING HOMEBREW APPLICATIONS.
Sony's Network Operations Americas VP Eric Lempel has announced that PS3 Firmware 3.50 has released, which now adds support for Blu-ray 3D Disc Playback as well as Facebook integration and ability to report any inappropriate messages to Sony from the XMB.
Hi everyone, as we announced previously, the PS3 system software update (v3.50) is adding support for Blu-ray 3D Disc Playback, and it will be released shortly.
Additional new features in the 3.50 update include:
- Facebook Integration: Developers will be able to create PS3 games that have more interaction with Facebook. Once compatible PS3 titles are available, PS3 users can choose to access public information on Facebook – including user name, profile, uploaded photos and friends list – to enhance their gameplay experience.
- Grief Reporting Function: Users can send claim reports directly from the XMB for any inappropriate messages they receive from other PlayStation Network users. This feature is accessible from the option menu of the messages list in the FRIENDS category.
For more details and instructions on how to update the system software for the PS3 system, please visit http://www.us.playstation.com/PS3/Features/SystemUpdate.
If you want the 3D Playback and don't care for homebrew, you can download from the link below:
US Region: Playstation v3.50 Update
EU Region: Playstation v3.50 Update
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September 21st, 2010, 21:12 Posted By: wraggster
That "major update" to PlayTV that Sony's promised since April: well, it's going to cost you - even if you subscribe to PlayStation Plus.
"The guys at Cambridge put a great deal of effort into this update and, unlike the previous free updates, we will be charging a reasonable amount for the new features," James Thorpe, PSN product manager, wrote on the European PlayStation blog.
"[PlayStation] Plus members are very important to us and we are looking into providing you guys extra value for PlayTV. Will keep you posted on this.
"If you are not keen on the new features then you do not have to buy the update, therefore there is no reason not to recommend this to your friend, we are not charging people to watch TV."
The update, due later in the year, adds the ability to text-chat with friends while watching live TV. There's also a new guide so you can plan your recordings seven days in advance; a Series Link feature to earmark all episodes of a series for recording; the ability to send Facebook recommendations; and Community Favourites, which lets you see what your friends are watching. Giggle.
PlayTV is an external device for PlayStation 3 that allows you to watch and record free-to-air digital TV on PS3. PlayTV carries an RRP of £70, although most retailers offer significant discounts.
http://www.eurogamer.net/articles/20...sonable-amount
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September 21st, 2010, 21:41 Posted By: wraggster
Sony and Microsoft may be going head to head this holiday with motion-based gaming peripherals, but SCE Worldwide Studios boss Shuhei Yoshida doesn't see Microsoft's massive Kinect ad campaign as a problem for PlayStation's Move -- in fact, Sony quite likes the free attention it's getting as a result. Yoshida recently admitted as much to GamesIndustry.biz, saying, "I've always felt like we were lucky that Microsoft made such a big deal with Project Natal. In a broader sense, we are categorized as 'motion gaming' -- if we were just doing Move, we wouldn't have had as much coverage and attention from media and consumers."
Also, despite the fact that Sony has been touting 3D functionality in lots of upcoming games -- even updating older releases with the technology -- Yoshida doesn't necessarily believe we'll be seeing 3DTV-exclusive titles anytime soon. "Never say never -- but I don't think that makes sense. Stereoscopic 3D isn't adding something completely different, it's just making it a bit more natural for users to see 3D images. We just don't have to think about making games exclusive to 3DTV," he said.
The interview also covers the turbulent trip of the hand-carried PlayStation Move prototype by Richard Marx, not to mention the changes in Sony's structure over the past few years as various major executives have played musical chairs.
http://www.joystiq.com/2010/09/20/so...3dtv-exclusiv/
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September 21st, 2010, 23:40 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1926
Klutsh a new version of PSFreedom / PSGroove destined for owners of HTC Desire .
This modified version allows the launch of the writ regardless of the ROM installed ( if using SENSE it works so well). This version also contains a menu to launch PSGroove 1.1 ( Peek & Poke syscalls).
Functions :
- All functions ClockworkMod Recovery v2.5.0.9 including GDS and mass storage .
- PSFreedom :
A new menu called " PSFreedom settings "will appear in the main menu. This menu then load a sub - menu where you can select different payloads .
* Homebrew only: it is the standard payload does not allow the launch of backup .
Blu-Ray * emulation: it is the standard payload for this time of the launch .
* Homebrew with only peek / poke : identical to "Homebrew only " , but with the addition of system calls peek and poke . This function is based on the payload PSGroove 1.1.
* Blu-Ray emulation with peek / poke : Same 'Blu - Ray emulation " , but with the addition of system calls peek and poke . This function is based on the payload PSGroove 1.1.
Use :
- Flashing the file. img archive with unrEVOked.
- Boot your phone into recovery mode, select " PSFreedom settings "and select the payload you need.
- You can then follow the usual.
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September 21st, 2010, 23:48 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1928
stoker25 releases version 0.6 of its excellent xRegistryEditor . Reminder xRegistryEditor allows editing of xRegistry.sys your PS3 .
This file contains extensive information such as debug mode switches , the region bluray / dvd but also information on your PSN account (not encrypted) . It is therefore imperative for the security of your PSN account , never to share this file system with a third party.
New / fixed:
- Added a dialog box " Add Setting ", if you choose 1 (Integer ) the length must be a multiple of 2
- Changing the method of loading the file name / parameter
- Fixed the checksum will be saved as a flag
- Columns display famous and size changed
- Various changes .
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September 22nd, 2010, 00:00 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1937
Inaudax proposes a new utility that allows you to enter dates on your trophies unlocked to allow for proper synchronization of the dates and limiting the ability to detect changes .
you should have . NET Framework 3.5 installed on your Windows PC.
Use :
- Enter a date and time consistent, for example :
2009 20 02 02 49 35
The application will then generate a hex code .
- Open your TROPUSR.DAT with a hex editor ( HxD example ) and copy the code generated in the right place, for example (on XX XX ... ) :
0x21e0 : 00 00 00 1C 00 00 00 01 00 01 10 00 00 00 00 00
0x21f0 : 00 XX XX XX XX XX XX XX XX XX 00 XX XX XX XX XX
1c corresponds to the ID of the trophy.
- Save everything and overwrite the old TROPUSR.DAT via FTP .
- Run the game and drive small cars.
Note: Each trophy has two timers , so it is recommended to use two different dates for the two timers .
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September 22nd, 2010, 00:07 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1939
After fork PSGroove to launch . pkg from a USB key , with a recurrence AerialX project named Kammy .
Kammy is a system for loading patches on L2 ( PS3 Game OS ) from a third party application via PSGroove or another implementation of the exploit to use syscalls Peek & Poke ( PSGroove 1.1 by example) . Kammy based system patch Wii games made by Treek .
Compilation:
Kammy Compiling gcc compiler toolchain requires 3 .
• gcc : gcc presence of normal to create the application raw2h .
• ppu - gcc - LV2 : used to compile the loader, available "only " at Sony.
• ppu - gcc , ppu -binutils : gcc version to compile 64bit PowerPC instructions to create patches . Linux packages can be found on BSC.es. ( Note : ppu -gcc - LL2 could possibly suffice but this could not be tested)
• xxd : to create binary patch files .
Once these dependencies installed , you can compile Kammy simply by going to the directory of the loader and running the commands:
make clean
make
Use
Kammy should be used with a payload supporting poke / peek . PSGroove 1.1 and its forks provide this support. To apply a patch Kammy , an application loader type to be launched on the PS3. This is normally done from the XMB via a . pkg installed or from a USB device if you use the fork made by AerialX .
Personalization:
Kammy is composed of two main components :
• L2 : This folder contains the patches to create LV2 . You can see the patch main Kammy for example. It belongs to the patch to apply the necessary changes to LL2 .
• libkammy : it is the base library manager loading patches Kammy .
The file "loader "contains an example of the use of Kammy to download a patch from the folder LV2 .
Notes : internally , Kammy goes through syscalls 8 and 9, so do not try to launch a payload using the same syscalls .
You can find sources on Kammy http://github.com/AerialX/Kammy
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September 22nd, 2010, 00:13 Posted By: wraggster
Newly released today
features•Brings the franchise into the Phantasy Star Portable online space for the first time by allowing up to four player cooperative or competitive online play via infrastructure mode as we as four player multi-player mode via ad-hoc
•Explore new missions such as the Battle and Challenge missions made popular in the PSO series, share items, manuals, and titles among player’s characters, as well as decorate the 3D My Room with tons of customization elements
•The universe of Phantasy Star hugely expands from previous installments with double the amount of content in an all-new storyline with new characters, over 100 missions including Battle and Challenge missions, over 170 enemies including all-new bosses, and more than 2000 weapons and items
•Players gain more tactical choices by executing new combat techniques and abilities in addition to the combined battle system from previous Phantasy Star Online & Universe franchises
descriptionThe Phantasy Star series returns to the PSP® (PlayStation®Portable) system for an exciting new adventure, bringing all new content and returning the series back to its online roots. Picking up three years after the exciting Phantasy Star Universe saga, Phantasy Star Portable 2 brings the series to its conclusion as players take on the role of mercenary to save the Gurhal system. Phantasy Star Portable 2 offers a gigantic dose of original content from new combat moves, weapons and character customization options. New to the Phantasy Star Portable franchise, online play through Infrastructure mode and enhanced social interactivity adds to the adventure for fans and newcomers alike.
http://www.play-asia.com/SOap-23-83-...j-70-3ugc.html
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September 22nd, 2010, 00:15 Posted By: wraggster
Newly released today
features•Requires PlayStation Move Motion Controller & Eye Camera and these are not included!
•New PlayStation® Move motion controller allows players to engage in actions such as pulling a bow, lunging forward with a sword, blocking attacks with a shield, or perfectly tossing a disc into the goal several hundred feet away to score the big win!
•Choose from one of 10 athletes from around the world to play a wide range of exciting sporting activities that include Disc Golf, Gladiator Duel, Beach Volleyball, Archery, Table Tennis and Bocce
•Champion Cup Mode: Compete in the bronze, silver, and gold cups to unlock hundreds of prizes and become the ultimate sports champion
•Free Play Mode: Jump in to play casual matches against other players or the CPU with your choice of options
•Challenge Mode: Compete for the best scores in a variety of fast and frenetic challenges based on each sporting event
•Smoke the competition by improving your high score through a detailed stats and online leader board system that shows the world who's the best athlete of all-time!
•Further immerse yourself into the action with an optional dual wield control to aim your bow, use your sword and shield, or set up that perfect spike with both hands
descriptionSports Champions will let you and your friends physically engage in an array of competitive sporting activities as you go head to head in six events. Every event brings its own unique twist to the controls. Use your PlayStation® Move motion controller as a paddle in table tennis as you conduct high speed rapid exchanges against your challenger while you employ a variety of strategies and tactics to win; or ignite the arena and use your PlayStation® Move motion controller as a sword and swing your arm forward to blast your opponent right out of the ring.
The easy to use PlayStation® Move motion controller and PlayStation® Eye camera lets anyone crush, spike and smoke the competition in six challenging events for the ultimate sports showdown. Sports Champions is as much fun to watch as it is to play, as both first-time players and experienced gamers will feel the adrenaline of winning or the sting of defeat. Anyone will find it easy to jump straight into the action; and the additive challenge of each event plus the highly competitive Leaderboard scores will keep you coming back for more. So what are you waiting for?
http://www.play-asia.com/SOap-23-83-...j-70-3vgj.html
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September 22nd, 2010, 00:19 Posted By: wraggster
Newly released today
features•Requires PlayStation Move and these are not included!
•Interactive fun for the entire family
•Over 20 fun mini-games and challenges
•Innovative video and audio technology that put players virtually into the game
•Competitive, co-operative, and customizable team modes
•Solo play challenges
descriptionIn this outrageous funfest, you and up to three friends can compete head to head in over 20 of the most addicting and side-splitting mini-games out there. Use the pinpoint accuracy of the PlayStation®Move to dive deep and spear frantic pufferfish, destroy an ever-approaching galactic robot armada, dare to hunt ghosts in your very own home, and more!
Personalize gameplay by using the PlayStation®Eye to capture your own voice and face. Keep the fun rolling, re-live the wackiness of your experience via the hilarious photo slide show that the PlayStation Eye camera will capture during the game. Get ready to bash, blow, zap, smack, pop, swing, and break into the Party!
http://www.play-asia.com/SOap-23-83-...j-70-3vgm.html
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September 22nd, 2010, 00:34 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15607.html
MemcardRex, a memory card manager for Playstation emus was updated in June.
Quote:
Hi folks. Here is the newest release of the MemcardRex. This time I completely focused on the plugin related things.
First of all if anyone tried to make a plugin and saw that MemcardRex discards given data sorry.
I made a "small" mistake... Anyway it is fixed now, the proof for that is the new plugin that comes bundled with this release.
Changelog:
Fixed error with discarding returned data from plugin.
Fixed error with plugin menu showing plugins even if there is no card opened.
Rearanged plugin window to fit more information in less space.
Bundled "SpyroEdit 0.1 beta" plugin, a very simple save editor for Spyro the Dragon.
http://shendo.xtemu.com/
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September 22nd, 2010, 00:36 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15606.html
After a long hiatus a new version of FPSEce has been released. FPSEce is a Playstation emulator for Windows Mobile devices.
Quote:
UPDATE 09/15/2010!
Fix for WM2003 and 2003SE, now FpseCE run on those devices.
Now FpseCE is a Task!! it can be reloaded and Killed via the task manager
Recompiler buffer resized to 4mb! was sized to 3, and somes games crashed, like Colin Mc Rallye 2
Somes Armv6 optimisations, to set them, add ArmCoreV6=on into ini file.
Fix for Hardware key assignement (Asus A620 IE)
UPDATE 09/12/2010!
FpseCE has changed to 0.11.
New global timing to be close to a true Psone, games are faster, smoother and more playable!
Compatibility is lot higher due to this new timing.
Added New menu to assign Icons to games shortcut, this will let you change main exe icon and Games directory Icon on Device >= WM6.0
Added new video driver, Direct3D. a device with Direct3D hardware acceleration is necessary to get good speed.
Added New external GPU plugin (a port of the Dr Hell plugin for PC), this one work perfectly, it has no color inversion problem, but is slower than GPUsoft (the internal GPU plugin). i will spread source code shortly.
Fixed many bugs since previous version...
Function to boost games has been implemented preliminary, you have to set Flag0=80 into gamelist.ini for the game you want to boost. (this function has to be used only if necessary, and won´t work for all games, a next version will propose different level of boost to avoid such problem)
UPDATE 06/19/2010!
Added support for a second controller, for example you can play with a BGP100 using internal driver for PAD1 and a Wiimote or a Sixasis pad using Colbalt Driver 0.3 for PAD2.
To use this new feature you have to wait an update of the SKINS to get a button to switch from pad 1 to 2 into Pad Configuration Screen, normaly Simon Mallion 1.08. ( Look in my last post in this thread to make it your own button until Skins are updated)
Added new Handling Code, that make new Bluetooth Keyboard working.. into fpse.ini JOY0PAD section add capture_mode=1 to make working the new BT keyboard.
Possibility to unset Bilinear Filtering by adding Bilinear=0 into POCKETPC section of fpse.ini
UPDATE 06/12/2010!
The previous version had Multitouch broken in other video mode than GDI...
Fixed somes bugs for GDI mode.
Optimized GDI mode (ASM code in next version).
New Memory Allocation, with this one FpseCE shouldn´t have anymore mem alloc problem.
UPDATE 06/10/2010!
New experimental GDI mode with Full Antialiasing using Bilinear Filtering.
Fixed Key assignement code, sometime it printed same value, was necessary to reboot device.
UPDATE 05/29/2010!
Somes Fixes here and there...
Fix for internal audio plugin... Sound is far better than before, just use stereo headphones and listen.
Added Incoming call Catch event, FpseCE pause and minimize when incoming call.
http://www.fpsece.net/
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September 22nd, 2010, 01:07 Posted By: Unicorn
Via http://psp.scenebeta.com/noticia/multitasking
Have you ever dreamed about doing several thinks at the same time with your PSP? carlosgs brigs this app to us, which will let us open several windows, and minimize and maximize them whenever we want. And all without slowing down our PSP!!!
In this version you will be able to read text, listen to music, view photopraphs or even download Homebrew. You can drag a window keeping pressed R + X. Try to move a window while it is showing a GIF image...And press SELECT to make a snap and share it with your friends.
Enjoy this nice PoC, which takes part in the Scenery Beta 2010, vote for it!
Download and Give Feedback Via Comments
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September 22nd, 2010, 01:18 Posted By: Unicorn
Via http://psp.scenebeta.com/noticia/cristal-sky
Arbër has just released a new version of his impressive shell. I am sure that you have never seen a PSP behave like a PC: open several windows and continue working. Nice graphics and great speed, you will get impressed by the sidebar...it even can check the weather in your location!!!
This application takes part in the Scenery Beta 2010, vote for it!
Download and Give Feedback Via Comments
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September 22nd, 2010, 02:08 Posted By: bandit
For the last few weeks we’ve been helping drk||Raziel test and debug his nulldc emulator. We’re now pleased to exclusively bring you a video of it in action! Progress has been steady since his last update, showcasing the BIOS running. Games are now running and all of the graphical glitches are now gone from the BIOS! This is still a very early build of this emulator, and it will be a few more weeks before this really gets to playable form. It is currently running very slowly, (7.5 frames per second), but drk||Raziel has not even touched speed optimization yet. Also, many games have graphical glitches, sound is not ported yet, and most games don’t boot at all (mainly because they gripe about not having sound). However, progress is moving extremely quick on this project and it is shaping up very nicely! Below is a video of the emulator running Power Stone and Crazy Taxi.
Please note video has been cut in a few spots, mainly when it is loading (it took a minute) the emulator at the beginning, and when it cuts to Crazy Taxi.
Source: PSGroove
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September 22nd, 2010, 11:47 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Is updated to version 1.12 the MHUFreeStore , the Store Online , developed and managed by Team MHU , which includes wallpapers for the XMB , music and many homebrews . This further update fixes some bugs and improves the management of the database. It also introduced two new categories : Top10 and News.
Following the full changelog and download link .
Changelog v1.12 :
Quote:
- Fixed a crash that occurred when opening certain categories
- Fixed a bug that caused incorrect display of information concerning the categories
- Now the text is adjusted automatically , if there are too many characters , is applied to a scroll bar
- Fixed a bug related to file .7 z
- Fixed some bugs of the interface graphics
- General improvements to the GUI
- Improved database management
- Added error checking system
- It 's now possible to view the status of the Store
- New classes: New Top10 and
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September 22nd, 2010, 11:57 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1943
Nieylana proposes a new version of PSFreedom / PSGroove destined for owners of HTC Hero .
This modified version allows the launch of the writ regardless of the ROM installed via the use of an image recovery ClockworkMod amended. This version also contains a menu to launch PSGroove 1.1 ( Peek & Poke syscalls).
A new menu called " PSFreedom settings "will appear in the main menu. This menu then load a sub - menu where you can select different payloads .
* Homebrew only: it is the standard payload does not allow the launch of backup .
Blu-Ray * emulation: it is the standard payload for this time of the launch backups .
* Homebrew with only peek / poke : identical to "Homebrew only " , but with the addition of system calls peek and poke . This function is based on the payload PSGroove 1.1.
* Blu-Ray emulation with peek / poke : Same 'Blu - Ray emulation " , but with the addition of system calls peek and poke . This function is based on the payload PSGroove 1.1.
Installation:
- Place the image on your recovery SDCard
- Open a shell on phone from ADB
Enter the following command :
flash_image recovery / sdcard / nomdelimage.img
Use:
- Whenever you want to use the exploit on your PS3 (firmware 3.41 only), just reboot your phone in Recovery mode .
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September 22nd, 2010, 16:26 Posted By: wraggster
New special offer from Play Asia
The Star Wars saga continues in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader’s “Secret Apprentice” and promises to unveil new revelations about the Star Wars galaxy.
The expansive story, created with guidance from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope.
In it, players will assist the iconic villain in his quest to rid the universe of Jedi and face decisions that could change the course of their destiny.
With you on their side, maybe the Sith lords could rule over the universe. Try your hand at both camps, Star Wars: The Force Unleashed is available at an unbeatable bargain price of US$ 16.90 only. The Asian PlayStation3™ version is completely in English.
http://www.play-asia.com/SOap-23-83-...-2l0-84-n.html
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September 22nd, 2010, 18:57 Posted By: wraggster
The US International Trade Commission will investigate a patent infringement case lodged against Sony by Taiwanese LCD manufacturer Chimei Innolux Corp.
The alleged infringement, which focuses on memory caching technologies used in Sony's PlayStation 3 console, and comes as part of series of filings by Chimei, including cases based on technology used in Bravia TVs and VAIO notebooks.
The case has lead to Chimei attempting to ban imports of the goods into the US, from manufacturing plants in Japan, Mexico and China, Gamasutra reports.
The ITC will also be hearing a separate allegation in January, filed by Sony, which accuses Chimei of copying patented Sony technology in its televised menu displays.
Chimei has suffered a number of legal defeats in recent times, including the jailing of three its executives in a price-fixing scandal and further copyright-infringement cases.
http://www.gamesindustry.biz/article...view-sony-case
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September 22nd, 2010, 19:01 Posted By: wraggster
Microsoft has sided with Apple in a rare case of solidarity between the two companies, and declares that Blu-ray will be "passed by" as a high-definition format. In many ways, it's hard to disagree. US markets have seen the demand for legal digital downloads of PC games exceed sales of the physical object for the first time, and Apple famously refuses to put a Blu-ray drive in its Macs, as Jobs prefers to send people towards iTunes to download their entertainment. That said, there's an argument for physical media, too. A recent survey suggested that the majority of gamers prefer physical discs, and digital downloads have the secondary effect of entirely cutting out the popular market for second-hand films and games — a plus for publishers, but a big negative for the consumer.
http://games.slashdot.org/story/10/0...s-Blu-ray-Dead
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September 22nd, 2010, 19:05 Posted By: wraggster
This wasn't mentioned among the other 3D-related PS3 announcements Sony made during its Tokyo Game Show press conference last week, but it looks like the company has another little bonus in store for those that just can't get enough 3D. It's just announced a new PlayMemories application that will be available as a free download in "late September," and will let you view both 2D and 3D photos captured with a 3D-compatible camera (including Sony's NEX-5/NEX-3, WX5 and TX9). No peek at the app itself just yet, unfortunately, but we're guessing it'll be available any day now -- it is technically late September, after all.
http://www.engadget.com/2010/09/22/s...playstation-3/
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September 23rd, 2010, 15:41 Posted By: bandit
Warning: Counterfeit and Unlicensed PlayStation®3 Wireless Controller (Recommendation: use only genuine PlayStation®3 Wireless Controller)
Counterfeit PlayStation®3 Wireless Controllers, which are practically identical in appearance to genuine PlayStation®3 Wireless Controllers, have been discovered in the market. SCEA advises consumers to be cautious when buying PlayStation®3 Wireless Controllers from uncertain sources as the quality, reliability and safety of counterfeit products is uncertain, and in some cases, may be dangerous. It is possible that some counterfeit product may ignite or explode, resulting in injury or damage to the user, your PlayStation®3 computer entertainment system, or other property. Moreover, SCEA does not support continued functionality of counterfeit or unlicensed controllers in system software updates and these devices may cease to function in the future because of system software updates.
SCE and its affiliated companies disclaim all liability for any loss or damage suffered by you or any third party through the use of counterfeit or unlicensed products.
We appreciate your understanding and continued support.
In addition to counterfeit controllers, if you have upgraded to the new 3.50 firmware to get the 3D Blu-Ray playback, don't be surprised if your unofficial USB devices no longer work. Sony failed to mention that they also prevented majority of 3rd party peripherals to not work unless its licensed Sony products.
Members from the Official PlayStation forum have started a list of what USB devices do not work. I've heard Bannco's FRAGnStein was also one of them that did not work but Bannco released a new firmware update for the controller to make it work again. But not all 3rd party devices are upgradeable with a simple flash of a firmware.
What's next Sony? You're going to remove online play so people can't cheat or trash talk? I hope this wasnt intentional as 3rd party manufacturers will be very upset about this.
*UPDATE*
We've been informed by XCM that their PS3 products such as their XCM XFPS Fire Light Gun, Cross Battle Adapter 2.0, RateUp Adapter and XFPS Force 4.0, all work on 3.50 firmware.
Source: PlayStation
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September 23rd, 2010, 21:51 Posted By: wraggster
The most recent PlayStation 3 firmware update has disabled certain third-party pads, USB devices and PS2 to PS3 controller converters, users have claimed.
Scores of people have posted on Sony's official message boards that their third party add-ons are no longer working.
When the Blu-ray 3D-friendly firmware update went live earlier this week, Sony explained, "SCEA does not support continued functionality of counterfeit or unlicensed controllers in system software updates and these devices may cease to function in the future because of system software updates.
"SCE and its affiliated companies disclaim all liability for any loss or damage suffered by you or any third party through the use of counterfeit or unlicensed products."
However, there have been a number of complaints that some above-board MadCatz pads and Guitar Hero accessories no longer work either.
We've asked Sony for an explanation and will update when it gets back to us.
http://www.eurogamer.net/articles/20...ird-party-pads
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September 23rd, 2010, 22:08 Posted By: wraggster
Blu-Ray.com called attention to an SCEI press release about the features of the new Blu-Ray 3D function for the PS3 (info also available in English here). It specifically noted that when playing a movie in 3D, audio will play in DTS or Dolby Digital when your system is set to output DTS-HD or Dolby TrueHD, respectively.
Blu-Ray.com's Joshua Wingfield tested the 3D playback: "I can confirm that with the PS3 3.50 firmware update it only puts the audio out as DTS standard (lossy) in the bitstream mode. Also the menus on Coraline are flattened to 2D. Subtitles still show up in 3D mode, and so do menus. The image just flattens." Note that he didn't seem too put off by the limitation, saying, "So for now 3D on the PS3...full 1080p to each eye, but no HD audio and no 3D on menu screens or pop up menus. Can't say I'm disappointed."
The PS3's 3D capabilities remain impressive, though not quite perfect. For 3D games, you have to lose some graphical complexity (in order to render two images simultaneously) and for 3D movies, you may have to sacrifice sound quality. And you sacrifice some of your time learning about audio codecs.
http://www.joystiq.com/2010/09/23/ps...ossless-audio/
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September 23rd, 2010, 23:21 Posted By: wraggster
News via http://www.gp32x.com/board/index.php...dpost&p=918804
With thanks to Notaz, we now have PSFreedom working on the Pandora. For those that have been on Mars, PSFreedom is the gateway to homebrew on the holy grail of closed systems - the PS3. Happy days.
http://psfreedom.com/
http://psfreedom.com/wiki/Using_PSFreedom
Download for Pandora (direct link)
I haven't tried it myself yet, but these guys have:
[quote name='JurnD' date='22 September 2010 - 10:14 PM' timestamp='1285154089' post='918567']
You can use the psfreedom-enable and psfreedom-disable sh files from the nokia package: http://www.ps3-hacks.com/file/85
It pretty much just inserts the psfreedom.ko (insmod psfreedom.ko) I think. I didn't really look into, but it works.
Good luck.
Jurn
[/quote][quote name='kidrdbz' date='23 September 2010 - 04:34 AM' timestamp='1285176884' post='918643']
Woo! It seems to work!
Those sh files wouldn't work for me, so I tried just and it worked.
[s]Now I'm just trying to figure out/remember where to put the pkg files...[/s]
I remembered it's the root of a separate usb storage device.
Many Thanks!
[/quote]
Note: The downloads and links in this post are all perfectly legal. I think we all know what the board rules are... keep it clean, keep it homebrew.
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September 23rd, 2010, 23:49 Posted By: wraggster
Dont buy those stupidly expensive PSjailbreak USB Chips, this is the one for you.
New from MrModchips
The Minimus is an Atmel powered, high quality production grade AVR USB Development Unit that is clean in design, low in cost and easily programmed time and time again.
Unlike other poorly designed AVR Kits, all the IO's are accessible, there are power and status LED's and includes a real USB male connector for easy plug and play action.
There are hundreds of projects available for the AVR USB hobbyist looking for a powerful yet cost effective solution.
Works with Open Source LUFA USB firmware library and Open Source LibUSB software library.
Features:
•ATMEL AT90USB162
•16MHz
•5V USB Powered
•Power / Status LED's
•Male USB Connector - No Cable Required
•Access to all IO's
•Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
•Full LUFA Compatibility
•Full LibUSB Compatibility
•Simple Plug n Play
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September 24th, 2010, 00:43 Posted By: wraggster
We're not sure why anyone would buy a knock-off DualShock 3 or SIXAXIS gamepad, considering the trouble Sony's taken to make sure they don't work, but the PlayStation 3 manufacturer has another reason you might want to steer clear of counterfeit pads -- they could be tiny Li-ion bombs poised to explode. Talk about force feedback! Yes, the company that brought us exploding laptop batteries says that third-party products "which are practically identical in appearance to genuine PlayStation®3 wireless controllers" may burst into flame, and as you might expect, Sony suggests that you run out to your nearest retailer and purchase the real deal instead.
http://www.engadget.com/2010/09/23/p...could-explode/
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September 25th, 2010, 19:39 Posted By: wraggster
The newest member of the PS3 jailbreaking tool crowd is the iPod family. More specifically, iPods running the open source media firmware Rockbox. Even better news, theoretically it should be possible to use this same method on any MP3 player running the Rockbox software. Right now the exploit package only works on select generations of the iPod Nano and iPod Classic line, but if the trend set by the PSX-scene forums continues, it would be worth checking back in the near future if your device is not already supported. Thanks to [shuffle2] for providing the hack, and [DanAdamKOF] for the heads up.
http://hackaday.com/2010/09/25/ps3-j...-apple-flavor/
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September 25th, 2010, 19:41 Posted By: wraggster
The PlayStation 3 can still catch the Xbox 360 in terms of sales, EA has predicted.
The publisher's European senior vice president Uwe Intat told MCV, "We could certainly see Sony come back – in the UK it's still a head-to-head competition between PlayStation and Xbox, but on the continent Sony is traditionally stronger than Microsoft.
"But we're very happy to watch the competition, because as long as they're competing to get more consumers in, there are more people we can sell games to."
While PlayStation 3 had a slow start at retail, it's been picking up the pace of late. In Japan, it overtook the Wii's annual sales-to-date tally for the first time since launch.
As of 30th June this year, the PlayStation 3 had shifted 38.1 million units worldwide, whereas Microsoft had moved 41.7 million Xbox 360s.
Strangely, Intat didn't mention the Wii. In July, Nintendo announced that 73.97 million units had been sold across the globe.
http://www.eurogamer.net/articles/20...rtake-xbox-360
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September 25th, 2010, 19:42 Posted By: wraggster
PlayStation Network revenues were up an impressive 20 per cent for the month of August, according to a recent study.
VG247 report that figures compiled by Forecasting & Analyzing Digital Entertainment (FADE) indicate the service netted $5.7 million in August.
Scott Pilgrim vs The World led the way with 117,000 downloads, followed by Castle Crashers with 27,000 and Shank with 23,000. ZEN Pinball and Joe Danger completed the top five.
Scott Pilgrim's timed exclusivity deal worked wonders for Sony. Ubisoft's movie tie-in only managed 38,000 downloads when it later launched on Xbox 360.
Sony's figures are a long way off matching stats for Xbox Live Arcade however. Earlier this week FADE claimed that Microsoft's service brought in $17.5 million over the same period.
http://www.eurogamer.net/articles/20...est-month-ever
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September 25th, 2010, 19:43 Posted By: wraggster
Peripheral manufacturer Mad Catz has assured users that the vast majority of its PlayStation 3 controllers continue to function after Sony's recent 3.50 firmware update.
The controversial update reportedly shut out a number of third party peripherals, including some Mad Catz add-ons. The company has just issued a statement detailing the extent of the problem.
"With the exception of a small quantity of controllers sold before 2008, we believe that all Mad Catz products will continue to function as they did prior to the 3.50 Firmware update including high profile products such as our range of Street Fighter IV FightSticks and Wireless FightPads; our range of controllers and accessories for Call of Duty; our Cyborg F.L.Y. 9 Wireless FlightStick; our wired and wireless control pads; and our range of Rock Band accessories."
The controllers that no longer work are the 2008 wireless PS3 GamePad, the 2008 wired PS3 GamePad and the PS3 wireless MicroCon.
Prior to issuing the 3.50 firmware update, Sony had warned, "SCEA does not support continued functionality of counterfeit or unlicensed controllers in system software updates and these devices may cease to function in the future because of system software updates."
If you are experiencing a problem with any of its controllers, Mad Catz has advised getting in touch with its customer services department to organise a replacement.
http://www.eurogamer.net/articles/20...d-out-ps3-pads
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September 25th, 2010, 19:55 Posted By: wraggster
From a technological perspective, PlayStation Move offers much more than what Nintendo's original Wiimote, and even the subsequent MotionPlus add-on, can provide. However, critics point out that it's taken four years for Sony to develop and market a proper response to Nintendo. Considering Move-like technology was in development at Sony since the PS2 era, why has it taken the company so long to produce something? Shuhei Yoshida, president of Sony's Worldwide Studios, offered a reasonable explanation.
"We couldn't have made Move when we launched PS3," Yoshida told Wired. "We needed the time to be able to create the performance of Move with the target price that we started out with." (Microsoft has reportedly struggled with balancing technological edge with a reasonable price tag for Kinect, as well.) Still, all these years later, PlayStation Move controllers aren't exactly cheap, and Sony continues to been criticized for being late to the game. Yoshida had his response to that, though: "A 2010 system is what we are launching in 2010. In that sense, I don't think we are late at all."
Of course, with sales of Wii hardware and software on the decline, even Sony has to wonder: Has the motion control fad lost its momentum? It'll be interesting to see how Move (and Kinect) answer that question in the months to come.
http://www.joystiq.com/2010/09/24/so...at-ps3-launch/
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September 25th, 2010, 19:56 Posted By: bandit
(Sony May be Unhappy if this news goes mainstream)
There were reports of people trying to use the SixAxis controller to Jailbreak the PS3. However, we stopped hearing about any progress on it and heard more about clones such as the PS3Key and P3Free and many others. Now, there seems to be proof of a PSGroove port on a PlayStation 3 SixAxis/DualShock 3 controller! Forum user hasuky from http://www.elotrolado.net/ stated that he'll be putting more info online tomorrow.
Translated via Google:
Starting by telling you, not to say bad words for those many people that maybe criticize the work of others without having done any research or evidence. I feel sorry for these people and for those who doubted in this project: I've spent a bit of my time and achieved what I wanted to do, not having a separate usb device, I wanted to run from the command Psgroove Sixsaxis and step be updatable via PC with just the controller and a USB cable for your bad luck has made the video I'm uploading it now takes a bit because my connection is shared. If you wait about 30 minutes more or less what you see, long time I was interested by the different consoles, as amended. I tell you to cool something that was the first to repair a bad nand extracted from a xbox 360, I have a couple of tutorials that many served him. And thanks to EOL and many people who make this forum what is now really. Tomorrow I will have to make the tutorial and make the respective tests.
It seems that not only do you use the controller to jailbreak your PS3 but you can continue to use it like a normal controller. However, you would need to connect the controller via USB cable first. This is like a shot to Sony's heart considering modders are using Sony's own product to jailbreak their system.
*UPDATE*
It seems that it will require some soldering in order for the PSGroove to be flashed onto the PS3 Controller...
*UPDATE #2* (9/26/10)
So after looking and reading a rough Google translation of the guide (which can be found HERE), it doesnt seem like its an actual port of the PSGroove onto the PS3 controller. Its more of installing a PIC inside the PS3 controller and wiring it to the USB port.
Source: ElOtroLado Forums / ElOtroLado Forums (Update)
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September 26th, 2010, 14:51 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1955
Amon_Re proposes a new version of PSFreedom / PSGroove a destination for owners of HTC Nexus One.
This modified version allows the launch of the independent operation of the ROM installed by using an image recovery. This version also contains a menu to launch PSGroove 1.1 (Peek & Poke syscalls) and changes of Hermes to do without a game in the drive.
A new menu named "Run PSFreedom" appear in the main menu. This menu will load then a submenu where you can select different payloads.
* No Blu-Ray emulation (Hermes): This is the way to start the backup without the presence of a Blu Ray in the drive.
* Homebrew only: it is the standard payload does not allow the launch of backup.
Blu-Ray * emulation: This is the standard payload for this time of the launch backups.
* Homebrew With only peek / poke: identical to "Homebrew only", but with the addition of system calls peek and poke. This function is based on the payload PSGroove 1.1.
* Blu-Ray With emulation peek / poke: same as "Blu-Ray emulation", but with the addition of system calls peek and poke. This function is based on the payload PSGroove 1.1.
* Test only shellcode: This is a test mode to create a LV1 Panic on your console (beeps, off the console and flashing red LED). This mode is primarily intended for the debug.
Use:
- Whenever you want to use the exploit on your PS3 (firmware 3.41 only), just reboot your phone in Recovery mode.
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September 26th, 2010, 14:53 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1956
Amon_Re proposes a new version of PSFreedom / PSGroove a destination for owners of HTC Dream (G1) / Sapphire (Magic) 32B.
This modified version allows the launch of the independent operation of the ROM installed by using an image recovery. This version also contains a menu to launch PSGroove 1.1 (Peek & Poke syscalls) and changes of Hermes to do without a game in the drive.
A new menu named "Run PSFreedom" appear in the main menu. This menu will load then a submenu where you can select different payloads.
* No Blu-Ray emulation (Hermes): This is the way to start the backup without the presence of a Blu Ray in the drive.
* Homebrew only: it is the standard payload does not allow the launch of backup.
Blu-Ray * emulation: This is the standard payload for this time of the launch backups.
* Homebrew With only peek / poke: identical to "Homebrew only", but with the addition of system calls peek and poke. This function is based on the payload PSGroove 1.1.
* Blu-Ray With emulation peek / poke: same as "Blu-Ray emulation", but with the addition of system calls peek and poke. This function is based on the payload PSGroove 1.1.
* Test only shellcode: This is a test mode to create a LV1 Panic on your console (beeps, off the console and flashing red LED). This mode is primarily intended for the debug.
Use:
- Whenever you want to use the exploit on your PS3 (firmware 3.41 only), just reboot your phone in Recovery mode.
Listen
Read phonetically
Dictionary - View detailed dictionary
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September 26th, 2010, 20:06 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...s-to-ylod.html
Due my reserach for a CFW I noticed an interesting string in a .RCO file (system_plugin.rco).
"msg_error_console_hot_pls_restart"
The system has become hot. Please turn off the system and wait a while before turning it on again.
So my thought is: Could the PS3 have prevented most of the YLOD cases, as there should be a function to shutdown the PS3 when it is too hot?
Seems so, but well - someone may want to make profit.
- SKFU
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September 26th, 2010, 20:17 Posted By: wraggster
The JPCSP Team have released a new version of their Java written PSP Emulator for Windows, heres whats new:
Fixed an issue in display sync (by gid15).
Added error message for patched boot modules (by gid15).
Improved sceMp3 and integrated partial MP3 playback in Media Engine.
Cleaned up and improved Media Engine base functioning.
Avoid NullPointerException in scePsmf.
http://buildbot.orphis.net/jpcsp/
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September 26th, 2010, 20:20 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1966
Playosa Developer , his pet name , says work toward an operating system for PS3, based on Linux that will run through the backup manager.
Features announced:
- Application 730MB on a hard drive , the OS runs as external media (Backup Manager).
- Easy to use .
- Internet browser integrated " PlayBrowse .
- Compatible only with FW 3.41.
- For the moment it is necessary to have a development board. For reasons not yet determined , Playosa does not start with PSFreedom mobile phone (except the N900 ) .
- Acceleration Hardware ( like OS X ) enabled. This means support for. mkv in 1080p !
Support for following file types :
. zip
. tar
. gz
. mp3
. avi
. mp4
. divx
. exe - Only those coded for Playosa . Windows applications will not work.
Hopefully this project, if it is real, can progress rapidly and become one of the solutions to removing otheros and transform also the PS3 into a true multimedia platform .
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September 26th, 2010, 20:21 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1967
evilsperm (it can not be invented ... ) has posted an image VirtualBox distribution Ubuntu_x86 containing all the tools to compile PSGroove and extract / create. PKG PS3 .
This will allow those who wish to get their hands dirty and why not build their own version of PSFreedom from sources without waiting for others are earnestly .
Create your PSFreedom:
1. Edit Makefile.psgroove and remove the # located on the line for your development board on which you want to create a HEX (many platforms are present)
2. Then open a Terminal and type " cd Desktop " then " Enter "
3. cd PSGroove -Hermes -Linux -2 " then " Enter " (or type "PSG "then press TAB to automatically complete or list the possibilities)
4. Then type " make clean "then" Enter "
5. Type " make " then " Enter "
Connection Info Ubuntu:
User = evilsperm
Pass = password
sudo password = password
Error libstdc + +5
If an error when creating or extracting PKG install libstdc + +5 _3.3.6 - 17ubuntu1_i386 to correct this problem .
The archive doing 920MO , it is currently available via the protocol Bitorrent (Tracker Demonoid require registration ) .
You can also download the torrent associated
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September 26th, 2010, 20:35 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9359
Following the progress of the hack PS3 , including the updating of PSFreedom , Waninkoko proposes a new version has been ported to Dingoo to include new features added by AerialX and Hermes .
New / fixed :
- Updated to the latest version of PSFreedom .
- Use of new payloads .
- Added patches payload of AerialX and Hermes .
Use:
1. Place the file zImage on your mini -SD card (important : choose the one that works on your screen LCD !) .
2. run Dingux and wait for the kernel boot fully .
3. Your console can now be used as PSJailbreak .
If you do not know which version of your screen:
- Enter the menu "System Setup "
- Click on "About " at the top
- Then do ↑ → ↓ ↑ → ↓ ( Top , Right, Down, Up , Right , Bottom)
- Look at the line LCD Module to see your screen version : ILI9325 or ILI9331 .
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September 26th, 2010, 21:04 Posted By: wraggster
Heres a quick survey to find out who has jailbroken their PS3 and what method you used to actually do it.
If imfeeling better tomoz ill try the new Dingoo Version of PSfreedom
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September 27th, 2010, 16:23 Posted By: bandit
Last week’s PlayStation 3 Firmware update had an impact on a limited number of peripherals that made them stop working. Sony of course issued a statement that it did not support unlicensed or pirate hardware. Well, apparently there were reports that some MadCatz PS3 add ons were also effected. Today, MadCatz issued a formal response and approach to the situation:
Over the last 24 hours, various media outlets have reported on issues gamers are experiencing after downloading and installing the new ‘3.50’ Firmware for their PlayStation 3 video game systems.
Mad Catz would like to take this opportunity to put gamers’ minds at ease. With the exception of a small quantity of controllers sold before 2008, we believe that all Mad Catz products will continue to function as they did prior to the 3.50 Firmware update including high profile products such as our range of Street Fighter IV™ FightSticks and Wireless FightPads; our range of controllers and accessories for Call of Duty®; our Cyborg F.L.Y. 9 Wireless FlightStick; our wired and wireless control pads; and our range of Rock Band™ accessories.
Any consumer who owns a Mad Catz product and is experiencing an issue, including an issue with the PlayStation 3 Firmware update should contact Mad Catz customer services. Providing the product is within warranty, Mad Catz will be happy to offer a suitable replacement.
Technical Contact information for MadCatz:
Technical Support – USA
Tech Phone: 1-619-683-2815
Toll Free (USA): 1-800-659-2287
Email: techsupport@madcatz.com
Support Hours:
Monday – Friday: 8am – 12p & 1pm - 4pm (PST)
Closed Saturday, Sunday and most major US holidays
Technical Support – UK
Tech Phone: +44 (0) 1633 883 110
UK only: 08450 508418
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Source: FileFront
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September 27th, 2010, 22:12 Posted By: wraggster
Sony has handed PSP2 development kits to a number of key studios for a “significant launch window line-up”, Develop has heard.
It was claimed earlier in the year that developers were shown the device, and Sony has since sent out dev kits to numerous development studios – both third-party and in-house.
Multiple industry sources – who have over the last two months spoken to Develop on the matter – give the impression that Sony is spreading its PSP2 tech widely across the industry for a big impact at launch.
Develop’s sources were understandably unwilling to speak on the record about the new handheld, mentioning the device in passing, and declining to provide details on prototypes.
It was previously suggested that the handheld would be download-only, in line with the PSPgo ethos. However, PlayStation CEO Kazuo Hirai said his company’s future consoles would not eschew physical software.
So far one developer has spoken publicly of the PSP2.
Netherrealm Studios’ executive producer Shaun Himmerick said his studio “has a PSP2 in the house and we’re looking at the engine, like what can it support. Always a big thing for us is the performance. We’re running at 60 fps, what can we do and do we have to build all the art assets over.”
The release date for Sony’s PSP2 has been put to 2011 – which is almost certain to be the same year that Nintendo releases its next handheld, the 3DS.
3DS dev kits are widely in circulation.
http://www.develop-online.net/news/3...s-the-industry
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September 27th, 2010, 22:50 Posted By: wraggster
If you haven't picked up a PSP system yet, the upcoming Invizimals Entertainment Pack may be the best bundle offered by Sony so far. Why? Unlike every other bundle , this includes an extra piece of hardware: the ever-elusive PSP camera. The "Vibrant Blue" color ain't too shabby, either. According to retail listings on Gamestop and Amazon, the $199.99 package includes:
PSP-3000 system (Vibrant Blue)
Invizimals UMD Game
Camera
1GB Memory Stick PRO Duo
Downloadable Movie PSN Voucher -- "Cloudy with a Chance of Meatballs"
AC Power Cord
AC Adaptor
Battery Pack
Both retailers have the bundle listed for October 12th release. If you own a PSP Go, you may want to consider picking up this bundle -- as of now, there's no confirmation if Invizimals will even work on the Go system.
http://www.joystiq.com/2010/09/27/in...em-and-camera/
Buy at Amazon
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September 27th, 2010, 23:10 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1974
id10terror offers porting PSGroove MP3 Player series Sansa e200 , c200v1 through the use of Rockbox (an firmware open source for some MP3 players ) .
This port was made possible through the work of suffle2 on iPods.
Instructions:
1. Download Rockbox Installer - http://www.rockbox.org/download/
2. Use the install to install at least the minimum version of Rockbox
Once Rockbox operating normally on your Sansa :
3. Extract the content for your MP3 player from the archive to the root of your Sansa and authorize the replacement files.
4. Disconnect and restart your Sansa.
Once your Sansa start on this new version of Rockbox , follow the usual procedure
- To remove PSGroove your Sansa , perform a reinstall Rockbox via the install automatic .
- To return to the original firmware and USB functions , turn on your Sansa by holding down the right mouse button ( or back). then connect your device to your PC.
If you own a Sansa e200R ( Version Rhapsody ), you must first follow the installation instructions of Rockbox for this version , namely :
- Patch your bootloader : http://www.rockbox.org/wiki/SansaE200RInstallation
- Install Rockbox : http://www.rockbox.org/wiki/SansaE20...ionFromWindows
You can then use the same files to the Sansa e200v1 .
SHIFT : Update the archive downloadable which now includes the versions of with patch Hermes.
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September 27th, 2010, 23:24 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1976
suffle2 proposes a new version of its porting PSGroove for iPod Video 5G ( PP502x ) through the use of Rockbox (an firmware open source for some MP3 players ) .
New / fixed :
- Remove some hacks : no longer use static parameters , and return to kernel Rockbox 100 instead of HZ
It is still the original version of PSGroove , it does not the latest ( peek & poke, no hard etc. ...).
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September 27th, 2010, 23:25 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1977
suffle2 offers unnouveau porting PSGroove for destined the iPod Mini 1G and 2G through the use of Rockbox (an firmware open source for some MP3 players ) .
Instructions:
1. Download Rockbox Installer - http://www.rockbox.org/download/
2. Use the install to install at least the minimum version of Rockbox
Once Rockbox running normally on your device:
- Just replace the file rockbox.ipod by one for your device in the archive for download. Remember to rename the archive file to match the one on your device.
Once your iPod started on this new version of Rockbox , follow the usual procedure
It is still the original version of PSGroove , it does not the latest ( peek & poke, no hard etc. ...).
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September 27th, 2010, 23:27 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1978
suffle2 offers unnouveau portage PSGroove for bound for iPod Nano 1G through the use of Rockbox (an firmware open source for some MP3 players ) .
Instructions:
1. Download Rockbox Installer - http://www.rockbox.org/download/
2. Use the install to install at least the minimum version of Rockbox
Once Rockbox running normally on your device:
- Just replace the file rockbox.ipod by one for your device in the archive for download. Remember to rename the archive file to match the one on your device.
Once your iPod started on this new version of Rockbox , follow the usual procedure
It is still the original version of PSGroove , it does not the latest ( peek & poke, no hard etc. ...).
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September 27th, 2010, 23:29 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1979
suffle2 offers unnouveau portage PSGroove for bound for iPod Color through the use of Rockbox (an firmware open source for some MP3 players ) .
Instructions:
1. Download Rockbox Installer - http://www.rockbox.org/download/
2. Use the install to install at least the minimum version of Rockbox
Once Rockbox running normally on your device:
- Just replace the file rockbox.ipod by one for your device in the archive for download. Remember to rename the archive file to match the one on your device.
Once your iPod started on this new version of Rockbox , follow the usual procedure
It is still the original version of PSGroove , it does not the latest ( peek & poke, no hard etc. ...).
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September 27th, 2010, 23:31 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1980
suffle2 offers unnouveau porting PSGroove for destined the Toshiba Gigabeat S through the use of Rockbox (an firmware open source for some MP3 players ) .
Instructions:
1. Download Rockbox Installer - http://www.rockbox.org/download/
2. Use the install to install at least the minimum version of Rockbox
Once Rockbox running normally on your device:
- Just replace the file rockbox.gigabeat by one for your device in the archive for download. Remember to rename the archive file to match the one on your device.
Once your Gigabeat started on this new version of Rockbox , follow the usual procedure
It is still the original version of PSGroove , it does not the latest ( peek & poke, no hard etc. ...).
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September 27th, 2010, 23:36 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1981
Richdevx released 2 screenshots that could show signs of a payload put the PS3 into service mode .
It seems that this will enable the launch of the software service , including to downgrade the PS3 . It is even possible , with some acrobatics every boot to load self from usb and allow the use of a dongle just to install it, and need only a USB key classical thereafter.
However, without further explanation , this information must be taken with a maximum drop pending confirmation or otherwise of these possibilities.
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September 27th, 2010, 23:53 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1986
CFWProphet a utility command line that allows you to manipulate certain files on your PS3 ( PKG , ELF , Eboot.bin ) .
List of functions :
• Install MinGW, MSYS , msysDTK and configure the environment for msys
• View news from PKG
• View the contents of PKG
• Unpack the PKG
• Decrypter the EBOOT.BIN
• Edit . ELF
• Encrypt . ELF
• Edit SFO
• Generate the config file of PKG
• Repack the PKG
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September 27th, 2010, 23:55 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 579
[~] Forgot this..
Revision 578
[!] Fixed freeze point when entering the menu in Excitebike 64
[+] Moved Viewport code into its own class to clean code abit
[~] Removed SetNewVertexInfoVFPU_No_Light (no longer needed)
[+] Added a hack to fix scissoring issues in Golden Eye (U)
[+] Fixed gaps in Golden Eye (E) (Corn)
[!] Improved DLParser_RDPHalf1_GoldenEye
[+] Added a check to remove unnecessary texrects (fixes John Romero's Daikatana and other games)
[+] Avoid unnecessary loads in DLParser_FillRect
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September 27th, 2010, 23:58 Posted By: wraggster
News via http://wololo.net/wagic/2010/09/25/a...sues/#comments
Update: m0skit0 got a (bad) reply from his hosting service:
I got final reply from 000webhost, and it’s definitely not recoverable. The forum is lost forever. I have no previsions on setting up a new site.
Please spread this on as many sites as possible so people would be aware about that hosting site erases accounts without previous warning.
The forums at advancedpsp.tk were very strictly moderated, and as one of the mods I am 100% sure nothing illegal happened there. So, there you go. If you are a site owner, we don’t recommend you to use 000webhost.com, as it seems they will erase your account for no reason.
Original post:
Many of you have noticed that m0skit0’s site advancedpsp.tk, which hosts the main development forum for HBL, is currently inaccessible. M0skit0 is aware of the situation and is currently dealing with the company providing the hosting in order to solve the issue.
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September 28th, 2010, 00:04 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=67138
Demonhades posts up the original PS3 Jig's Manual, and offers this story about the it!
Quote:
Originally Posted by Google Translator
Well I dedicate this information for some eol aware of that are still believed themselves the lies that this is an exploit, when it really takes advantage of the technology of Sony and jigcard backdoor into the USB port and libusb.
Alert and has long behind it were several people including Mathieulh, geohot and Richdevx and as you see all this coming out of their hands ... this debate is what has led to the TeamHades was dissolved by doubting my statements and worst all that I crellesen my own colleagues and friends.
Here you have the PDF of JigCard so you can see with your own eyes have deceived you into believing it is an exploit, save data as the service mode to do this for chapters and no deliveries and so suspicious of them. You have more information at the Research Forum
And since I already communicated that leaves DemonHades investigations; only engages me DHorg caring community (the people), help with problems and doubts keep the site up to date ... but I withdraw from the research topic.
1saludo and thanks to that if I have believed and supported me and the rest to be happy with this BIG LIE.
You can find the link to the PDF on his blog... will not be posted here... you know the rules.
http://blog-demonhades.blogspot.com/...d-service.html
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September 28th, 2010, 16:43 Posted By: bandit
Over at PSX-Scene, garyopa, has posted some interesting information about how Sony is really taking this Jailbreak seriously. Lots of information as to who is involved and what Sony is doing. So not only is Sony going after sites that sell (of course), but they are asking the court they need to findout the true identify of everyone that sells, makes, offers for sale, or even has just knowledge of the real people behind any project called PSJailbreak, PSGroove, OpenPSJailbreak, PSFreedom. Sony is going all out!
In an update to the court action against the owners of PSJAILBREAK, I have gotten all the possible recent court documents that are available right now at much personal cost to myself (money for documents), but I thought it would serve the public good to see what the Sony legal dogs are up to.
In these boring legal filings by Sony, it now covers not just PSJailbreak, but also names PSGroove, PSFreedom, OpenPSJailbreak, and they have filed printouts from various blogs, forums, and sites like PS3NEWS with comments and tutorials people have been writing up on how to use these various programs. They even mention of course the phone ports & TI84 calc. hacks.
Sony is using this information, to get the courts to order up faster service, to force the various ISP', Domain Register's, and Web Hosting Services to give up the personal info on their clients so that can serve more court papers on those people, and issue DMCA takedown notices to shut down various sites.
So for the Judge has only granted one order so far, this one is directed to YAHOO! to within 5 business days to turn over all the information they have on a " vladgazoune@yahoo.com", all IP's he used to access his mail, his personal info stored by Yahoo, his email of course, and other logs.
This E-Mail address is the one that was used to rent the mail-drop box in Texas used by http://shoppsjailbreak.com as their virtual office for orders, shipments, registering the domain name, etc.
Recently, that above name site which also goes under the company name of Zoomba stop using the ".com" domain and now is operating under a http://shoppsjailbreak.net domain. -- Plus also the http://psjailbreakcanada.com site which seems to point IP wise to the older site, has suddenly been changed to DOJ/IPR/ICE notice that has been used in the past for "Torrent/Movie" site take-downs!
Anyhow, here is all the public court documents you can read thru them now, and see just what SCEA has been printing out about yourself online, they are asking the court they need to findout the true identify of everyone that sells, makes, offers for sale, or even has just knowledge of the real people behind any project called PSJailbreak, PSGroove, OpenPSJailbreak, PSFreedom.
Don't be surprized if the next few days, you see less sites online, or you find yourself answering the door to a person serving you a Summons to Appear! -- The good reading stuff is the PDF's called Exhibit or Exhibits!
You can view public PDF documents via source link below. What do you think about all this and what effect this has on the homebrew community?
Source: PSX-Scene
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September 28th, 2010, 17:08 Posted By: wraggster
PlayStation 3 maker Sony is now offering subscriptions for its PlayStation Plus online network at retail, starting at branches of US chain store Target.
$18 cards, granting three months of access to the premium service and its roster of free games and early-access demos and media, have been sighted, meaning Plus is now being promoted outside of the standard PSN.
A year's PlayStation Plus subscription is also available, for $50.
http://www.gamesindustry.biz/article...subs-at-retail
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September 28th, 2010, 18:33 Posted By: wraggster
Newly released today
features•The combination of high definition anime 3D and 2D art is stunning. Atelier Rorona raises the bar for all J*‐RPGs in story telling
•Characters fight and interact as if the game is an anime!
•Your mission is to make the rarest item in the entire alchemy world! You can spend countless hours exploring the fields and dungeons for key ingredients
descriptionAtelier Rorona is an all new alchemy RPG developed by Gust the creators of Mana Khemia and Ar tonelico series for the PS2.
This all new game adopts a breathtaking anime 3D graphics while retaining the classic RPG feel of the Atelier series.
Players can spent countless hours adventuring unexplored lands and synthesize rare items.
http://www.play-asia.com/SOap-23-83-...j-70-3wkh.html
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September 28th, 2010, 18:35 Posted By: wraggster
Newly released today
Immerse yourself in the glamour, pressure and exhilaration of the world’s most exciting motorsport as F1 2010™ roars onto the track complete with all the official drivers, teams and circuits set to feature in the highly anticipated 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™.
Compete against FORMULA 1 Drivers’ World Champions™ like Jenson Button, Michael Schumacher, Lewis Hamilton, and Fernando Alonso and take on the full 2010 circuit line up featuring the return of the FORMULA 1 CANADIAN GRAND PRIX, Singapore’s dramatic night race realised in glorious high-definition for the first time and debut ahead of the drivers on the all-new Korean circuit.
Powered by Codemasters’ EGO Game Technology Platform, the world of FORMULA ONE comes to life with jaw-dropping visuals, authentic handling, dynamic weather and class-leading damage in a range of game modes including quick race, career mode and online multiplayer.
F1 2010 will take you to the heart of FORMULA ONE like never before.
http://www.play-asia.com/SOap-23-83-...j-70-3x4w.html
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September 28th, 2010, 18:38 Posted By: wraggster
Newly released today
features•Online Head-to-Head Play and Voice Chat
•8 unique playable characters, each with his or her own themed alley to unlock
•Challenge Mode - Progress through tournaments, matches, and trick shot showmanship to unlock hidden features
•View all the trophies, rings, and patches you’ve accumulated
•PSN Trophy and custom XMB playlist support
descriptionIt's time to bowl - High Velocity style! Meet the High Velocity Bowlers. Each High Velocity Bowler has their own unique personality, skill-set, and attributes. Use the SIXAXIS™ wireless controller to simulate a genuine bowling swing with real lane environments, providing a truly next-gen bowling game. Compete to unlock eight distinctive characters and progress through eight themed alleys on their way to bowling domination.
http://www.play-asia.com/SOap-23-83-...j-70-3ykx.html
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September 28th, 2010, 18:40 Posted By: wraggster
Newly released today
features•Embark upon a single player campaign that follows the complete story of Aragorn, spanning The Lord of the Rings trilogy
•Experience skirmishes that are satisfying and fun for the casual gamer, but with customizable upgrades and abilities that appeals to more sophisticated players
•Customize Aragorn to suit your battle style by unlocking abilities and upgrading armor as the character levels up and develops
•Unleash powerful moves by gaining morale as players launch attack against enemies. These moves can range from offensive attacks and ranged attacks to temporary boosts during the course of the game
•Test your combat skill in a series of small battlefields set in key locations of Middle-earth. Players can earn special items by completing a series of goals, and then use those items in story mode
descriptionThe Lord of the Rings: Aragorn's Quest is the first videogame offering an authentic and accessible The Lord of the Rings gameplay experience designed for all ages to enjoy together.
In The Lord of the Rings: Aragorn's Quest, preparations are underway in Hobbiton for a great party to welcome Aragorn, King of Gondor, and honor Samwise Gamgee for his service during the War of the Ring. Samwise’s children are eager to learn more of this great man. Samwise, now Mayor, embarks on a tale of the revered warrior, Strider—as Aragorn is known in his Ranger days—and his most valiant battles.
Players assume the role of Aragorn and embark on a single player quest reliving his greatest battles from The Lord of the Rings trilogy. This action combat game allows fans to defend Middle-earth as they wield sword, bow and shield against Sauron’s evil forces. As players progress through the game, they can upgrade Aragorn’s weapons, armor and combat skills to fit their individual fighting style.
From the young warrior Strider to the valiant King, every skirmish matters on the adventure to reign supreme!
http://www.play-asia.com/SOap-23-83-...j-70-3fpy.html
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September 28th, 2010, 20:43 Posted By: wraggster
PSP2 development kits have reportedly been widely distributed to first and third party studios, with Sony said to be keen to offer a “significant launch window line-up” for the as-yet-unannounced handheld.
That’s according to multiple Develop sources, who claim the platform holder is intent on making a big software impact at launch.
While Sony has yet to officially announce PSP2, one developer went on the record about the handheld last month.
“… We have a PSP2 in the house and we’re looking at the engine, like what can it support,” Shaun Himmerick, executive producer at Netherrealm Studios, said during an interview about the Mortal Kombat franchise reboot. “Always a big thing for us is the performance… PSP2 looks like it’s a pretty powerful machine.”
http://www.next-gen.biz/news/sony-pl...launch-line-up
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September 28th, 2010, 20:45 Posted By: wraggster
Sony Computer Entertainment Australia has announced the rollout of Yahoo!7's catch-up TV service PLUS7 on PS3.
The company said that the new PlayStation Network offering, which allows users to watch full length episodes of TV shows, is “the first commercial catch-up TV service to be optimised for viewing with PS3”.
Sony Computer Entertainment Australia MD Michael Ephraim said: "With PLUS7 now live for nearly one million PlayStation 3 owners across the country, Australians can enjoy more great TV content delivered not only exactly when they want to, but also subscription free in the heart of the living room.
"This year we have delivered to the PS3 more music video channels on demand with VidZone TV, more movies on demand with the PlayStation Network Video Delivery Service and now with PLUS7 going live from today, even more TV on demand."
Last November Sony launched the ABC iView catch-up TV service for PS3 in Australia.
http://www.next-gen.biz/news/austral...-up-tv-service
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September 28th, 2010, 23:00 Posted By: wraggster
Sony's to release a 320GB PS3 Slim console bundled with the collector's edition of Gran Turismo 5 in Europe this November.
That's according to retailer listings on the likes of Amazon spotted by GTplanet, which points out that it doesn't look like we'll be getting the limited-edition, blue PS3 that's set to be bundled with the game in Japan, or the PS3 "face plate" that's due to hit Australia
The bundle will set you back £284.99, which is £44.99 less than it would cost to buy the console and game separately.
At least the bumper hard drive will come in hand, seeing as the title requires a 10GB install for optimum gameplay.
Sony finally confirmed at Gamescom in August that the long-in-development racer will hit Europe on November 3.
http://www.computerandvideogames.com...VG-General-RSS
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September 28th, 2010, 23:01 Posted By: wraggster
For the Monster Hunter that has to have everything Capcom made a Monster Hunter Portable 3rd Memory Stick Pro Duo. You can see Jin Ogre, one of the new monsters in Portable 3rd, every time you take the 4GB stick out of your PSP
The 3129 yen ($37) Memory Stick costs a bit more than its counterparts, but Capcom is also packing it with a special Monster Hunter Portable 3rd PSP theme.
The game and matching Memory Stick are due in stores on December 1.
http://www.siliconera.com/2010/09/28...-memory-stick/
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September 29th, 2010, 12:28 Posted By: wraggster
New from Divineo China
Bring your Playstation 3 Slim to life with XCM LED fan! The ultimate custom look, and available in 3 different colors.
The XCM LED Fan not only replaces the stock PlayStation 3 Slim fan but it also brings the PS3 to life with a built-in LED. If you're looking for something unique, combine XCM LED Fan with XCM Cyberbot Replacement Case and you will have one of the coolest PS3 Slim's on the block.
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September 29th, 2010, 12:46 Posted By: wraggster
Newly released today
features•Navigate through a dark fantasy world where the intense battleground surprises you with new and challenging obstacles by changing its form in real-time
•Syd and Filena perform actions as a pair—in some instances, that is the only way to overcome hurdles. Strategically perform combos for a more powerful, fierce attack against colossal enemies
•Continue your adventure with your friends in Team Battle and Battle Royale modes
•Radiant colors and the mixture of organic elements complements both action and technology
descriptionExperience Syd and Filena’s adventurous ascent through a treacherous tower in this actionshooter game, presented in an art nouveau style world that is on the verge of becoming postapocalyptic, which merges the beauty of organic motifs with technology and action-packed gameplay.
http://www.play-asia.com/SOap-23-83-...j-70-3ojo.html
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September 29th, 2010, 12:47 Posted By: wraggster
Newly released today
features•Take on dangerous enemies in high speed air battles that range from dogfights to air raids to rescue missions
•Take on Morcubus and his evil drones in epic boss battles
•Build & tune your aircraft to optimize it for battle
•Fly with or against up to 12 friends in split-screen co-op and online PvP gameplay
•Become the Hero who defeats Morcubus and saves the skies from tyranny
descriptionTake to the sky to lead the resistance against Morcubus and his drone army and to stop his plans to take over the skyways! MySims SkyHeroes is an all new adventure that brings the thrill and high-speed action of flying to the creative, immersive world of MySims.
Go from unknown pilot to celebrated hero as you defeat dangerous enemies in aerial dogfights, test your reflexes in fast-paced speed challenges, and take on massive enemy bosses that demand all your skill as a pilot to survive. As you progress, you build, customize and tune your aircraft to give you an edge in combat – upgrade your wings for swifter maneuvers, switch out your engine for a speed boost, or change the paint job to camouflage your plane and avoid enemy fire.
Face Morcubus’ drones with an ally in split-screen cooperative gameplay, or take the game online to challenge your friends in fun, competitive 12-player high speed action.
Morcubus and his drones must be stopped; will you rise to the challenge?
http://www.play-asia.com/SOap-23-83-...j-70-3x4t.html
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September 29th, 2010, 12:48 Posted By: wraggster
Newly released today
In the year 2171, the lines between nations have been redrawn. The newest installment of the FRONT MISSION series takes you down to ground level, letting you control both wanzers and pilots from a visceral third-person view. Experience intense battles around the globe as you unravel an intricate and insidious conspiracy.
http://www.play-asia.com/SOap-23-83-...j-70-3whi.html
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September 29th, 2010, 22:16 Posted By: wraggster
The PlayStation 3 is more complicated to develop on than the Xbox 360 - and it's harder to get games "running fast" as a result.
That's according to Enslaved dev Ninja Theory, which has created its new action adventure for both systems - and made PS3 exclusive Heavenly Sword.
"We have found that it's usually harder for us to get things working fast on the PS3," A Ninja Theory dev going by the name of Lusty posted on the studio's forums.
"It's a really powerful piece of kit but it's a little more complex to work with than the 360."
"So maybe there is slightly more work being done on the PS3 as we can be pretty sure that if we get it working at a decent FPS on PS3 then it's going to work on 360 too."
The rest of what Lusty had to say is much more neutral and mitigating.
"We're actively developing day to day on both PS3 & 360; we have the same number of PS3 and 360 kits in the studio. A lot of work is also done on a PC build as we don't have enough kits for everyone..."
"We've also got a load of automated tests which we run on all platforms. These are not just to find bugs but also to check on performance issues. We know that it's really important to maintain a high FPS with absolutely no slow-down or spiking and this helps us to do that."
"... all platforms get equal love."
We're sure they do Lusty, we're sure they do.
Microsoft is sure that the 360 is going to get a boost from Kinect, claiming that Kinect's launch can be bigger than that of every console in history - including Xbox 360 itself.
Enslaved is due for release in the UK next Friday (October 8).
http://www.computerandvideogames.com...VG-General-RSS
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September 29th, 2010, 22:19 Posted By: wraggster
A slew of well known and probably very rich developers have remembered the first PlayStation console on this, its 15th birthday.
Industry icons such as Lorne Lanning (Oddworld), David Braben (Elite, LostWinds, Kinectimals), David Perry (Gaikai, Earthworm Jim, MDK) and Guillaume de Fondaumiere (Heavy Rain, Fahrenheit) all offered GamesIndustry.biz a glimpse at what life was life back then; what it was to be a developer pitched to by the towering Phil Harrison of Sony Worldwide Studios.
"From a developer point of view, it turned a business that felt a little amateurish, into something that felt slick," recalled David Braben, now chairman of LostWinds and Kinectimals developer Frontier.
"I remember the original presentation from Phil Harrison to developers, of the new 'PSX' machine. It felt a little like unveiling of a new car. It was slick, professional, polished (with great imagery of an animated T-Rex).
"We haven't looked back since."
David Perry agreed: "It changed everything. Suddenly 3D wasn't just kind of possible (like the Genesis 32X), it was real and in every console.
"After that dinosaur demo the energy was incredible and Sony jumped in with both feet firing up all marketing cylinders. My hat also goes off to Phil Harrison who got on the road and really made sure everyone paid attention.
"Great hardware, great support, great games, it's no surprise that even 15 years later you still want to write about it."
And so we ask you, Eurogamer reader, what you were doing 15 years ago; what your favourite PlayStation games were; and what you feel the legacy of the PlayStation has been.
http://www.eurogamer.net/articles/20...ones-15th-bday
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September 29th, 2010, 23:21 Posted By: wraggster
Japan is getting a blue PS3 with Gran Turismo 5 bundle and it turns out a similar bundle is headed to Europe on November 5 -- sans all of that flare. Amazon UK outed the 320 GB black PS3 bundle, which comes with the Collector's Edition of Gran Turismo 5 for a hefty £284.99 ($450). It may seem a bit too pricey, but the bundle is actually a £44.99 savings on what it would cost to purchase the console and game separately, if that's any consolation to your bank account.
Buy at Amazon UK
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September 29th, 2010, 23:42 Posted By: wraggster
Newly released today
track listingAlice Cooper – “No More Mr. Nice Guy”
Alter Bridge – “Ties That Bind”
Atreyu – “Ravenous”
Bad Brains – “Re-Ignition (Live)”
Blue Öyster Cult – “Burning For You”
Bush – “Machinehead”
Deep Purple – “Burn”
Edgar Winter – “Free Ride”
Five Finger Death Punch – “Hard To See”
George Thorogood and The Destroyers – “Move It On Over (Live)”
Lynyrd Skynyrd – “Call Me The Breeze (Live)”
Pantera – “I'm Broken”
Poison – “Unskinny Bop”
The Ramones – “Theme From Spiderman”
Rise Against – “Savior”
The Runaways – “Cherry Bomb”
Steve Vai – “Speeding”
Strung Out – “Calling”
Styx – “Renegade”
Sum 41 – “Motivation”
Them Crooked Vultures – “Scumbag Blues”
The White Stripes – “Seven Nation Army”
descriptionIn Guitar Hero: Warriors of Rock, join with friends on an epic rock journey to save rock n’ roll. Featuring an impressive 90+ track set list and a host of all-new gameplay features, living room legends and their friends can strum, drum and wail in the most immersive music videogame experience to date. Delivering the quintessential rock music collection that focuses on guitar shredding hits from bands such as Black Sabbath, Slipknot and Megadeth and larger-than-life band anthems from Queen, Muse and KISS, players can unleash more rewards and unlockable content than ever before in Guitar Hero: Warriors of Rock’s Quest Mode, the franchise’s first ever story-based mode, and Quickplay+, which invites challenge-starved fanatics to test their rock skills. Running on the powerful Guitar Hero engine that has been expanded and refined and with encores from the critically-acclaimed and fan favorite gameplay features that made Guitar Hero one of the most popular franchises of all-time – such as Party Play, Competitive modes and any combination of up to four instruments – the game offers a complete interactive and connected experience bringing friends and foes to the stage in the ultimate rock music experience.
http://www.play-asia.com/SOap-23-83-...j-70-3wqu.html
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September 29th, 2010, 23:54 Posted By: wraggster
Newly released today
features•The undead are everywhere creating a dynamic and challenging zombie-killing experience for the player as weapons will be created to kill massive amounts of zombies at one time!
•A new protagonist, Chuck Greene, is just the beginning in a long list of new characters, new survivors and new more vicious psychos that will be introduced to fans in the new world of Dead Rising
•Co-op play is introduced to the Dead Rising universe for the first time as players can invite their friends to partner up with them at any time to take on the zombie massacre- tag-team style! Play with a friend and have even more fun as you lure zombies in using strategic items like a toy helicopter or a firecracker. Once the zombies have gathered, your friend can rain bullets from above or shoot at a strategically-placed gas tank to create a deadly explosion that will take out masses of the enemy. Killing zombies with a friend is always more fun!
•Allows 4 players to compete in a gladiator type show that pits zombies against a group of players in the ultimate Vs. multiplayer blood bath
•Players can combine two everyday items using duct tape to create the ultimate zombie killing creations such as the Portamower and Paddlesaw. Unlocking combo cards along the way will give players the advantage as the helpful cards will show you what items are best for combining. The more zombies you destroy using your creative combo’s, the more Prestige Points you can earn which levels up Chuck along the way
descriptionDead Rising 2 will deliver more of the signature gameplay that the series is known for plus a number of new features.
Players who might need some help or simply want to share the zombie bashing fun with a friend will now be able to play in online 2-player co-op. Simply use the in-game transceiver to call for assistance at any time and once your partner has accepted, they will arrive by your side for double the action.
With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to take everyday objects they found in the Mall and use them as weapons. But now, in Dead Rising 2 with thousands of zombies filling every square inch of Fortune City, Chuck is going to need to be even more resourceful and inventive by creating combination weapons to save the day. Players will be able to take two objects, a roll of tape and with a little inventiveness create an advanced zombie-killing combo weapon - a piece of wood and a lawnmower become Portamower, the handheld mower that cuts zombies down to size in an instant; while a garden rake and car battery combine to create an electrified zombie prod. The more combo weapons a player uses, the more Prestige Points (PPs) they will gain along the way in order to level up Chuck.
http://www.play-asia.com/SOap-23-83-...j-70-39gj.html
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September 30th, 2010, 00:36 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1995
KaKaRoTo , to whom we owe the first port PSFreedom to N900 what triggered the avalanche of ports on other platforms , said on Blog he was currently working porting PSFreedom on other firmwares for the PS3 and more specifically the 1.3 following the acquisition of a PS3 with this version.
He said he had already made good progress in his carriage and he is already able to dump the LV2 . The rest should happen very quickly. Once the port to 1.3 is completed, KaKaRoTo indicates it will examine the implementation of it for firmware 3.10 and 3.15.
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September 30th, 2010, 00:40 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
The developer Z640 , two months since the last release , updates its homebrew that allows us to install directly from your PSP some of the most popular utility dedicated to cheating like cwcheat , DayPR , NitePR . The update today's introduces support for the prx time and fixes some bugs in previous versions.
A follow complete changelog and the link to download.
Changelog R5 :
Quote:
- Added Time
- Fixed a bug claims
- Fixed a bug related to the battery icon
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September 30th, 2010, 00:44 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 580
[+] Missing heart is back, map arrows shows and also hud clock works in OOT & MM
[+] Even faster texture check for OOT and MK64 using u32 hash instead of u8
Note PSPRenderer.cpp now has a wire-frame mode in a #define at the top
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September 30th, 2010, 00:53 Posted By: wraggster
The Java written PSP Emulator for Windows has seen a new release, heres whats new:
Improved and corrected PSMF header parsing and fixed scePsmf module.
Properly implemented sceGeGetMtx.
Added drafts with some implemented functions for sceNet, sceNetIfhandle, sceNetAdhoc and sceNetAdhocctl.
Improved and updated language files.
Fixed reset functioning to allow proper multiple application loading and to fix the reset button.
http://buildbot.orphis.net/jpcsp/
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September 30th, 2010, 00:54 Posted By: wraggster
News via http://www.pcsp-emu.com/news.php?readmore=38#comments
A new version of pcsp-udb the pcsp's frontend (and not only) released.
There are a number of fixes in this release plus a new ability to create compatibility lists for your pcsp emu.
This release comes with a partial compatibility list for v0.3.0 but you can edit , or create your only compatibility lists as well
Also the new release is compiled with the latest Qt framework 4.7.0 which just released.
So d/l it from the following link (I have include all the files needed + pcsp0.3.0 so you have all you need there).
http://www.filesonic.com/file/220733...3-udb-v0.4.rar
And wait for more exciting news the next days from pcsp developing
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September 30th, 2010, 00:59 Posted By: wraggster
News via http://www.psp-hacks.com/2010/09/28/...ed/#more-16735
Cooleyes’ PMPlayer Advance (or PPA) just advanced to version 3.1.2, which fixes a couple bugs related to video playback; namely MKVs created with mkvtoolnix and videos that were 512 pixels in width. Anyway, get updated and enjoy the latest version of PPA.
PPA v3.1.2:
•fixed can’t play any mkv files created by latest mkvtoolnix(4.2, 4.3, …)
PPA v3.1.1:
•fixed some video(width == 512) display bug
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September 30th, 2010, 01:00 Posted By: wraggster
News via http://vermine35.niloo.fr/?p=330#more-330
Vermin Droid is back to version 2.0 with the new version of android " 2.2 ".
This version brings as main novelty version 2.2 of Android and not more than 10 new apps .
There is a screen saver on the menu main that is activated in 60 seconds, and this version is available online !
Here the novelty :
New interface Android 2.2
Ammélioration graph
10 new apps:
Leboncoin
Ebay
MySpace
Vermin Chrome
Safari
Opera
PSP kitchen
Vermin T - cat
IllusionPSPi
Labyrinth Fatal
More ...
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September 30th, 2010, 02:59 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15648.html
A new version of FPSEce has been released. FPSEce is a Playstation emulator for Windows Mobile devices. The new version only available to donators!
Quote:
09/26/2010!
Fix on the new Landscape Pad and Multi touch.
Landscape Pad supported now in GAPI / LFB / DirectX and GDI video mode (only Landscape right for now).
Fix for game Demolition Racer (add Section into gamelist.ini with Flag0=10).
09/24/2010!
recompiler buffer sized to 5mb, this will avoid recent crash with somes games,
but talking with ldchen, it s the overclock function which generate more op cod.
fixes on blitting code and different psone resolution. no more annoying lines in the bottom or the right side.
adding new menu for landscape (made by LeSScro) and new pad for wvga and wqvga screen, fpsece look like a
true console now, and gameplay is far better with onscreen pads.
the left part is static, and contain directional pad+somes buttons to exit landscape mode, changing pad. the right part are onscreen buttons, in overlay and alpha blending. right and left part are changed by pressing the button ´next´.
http://www.fpsece.net/
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September 30th, 2010, 03:04 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15641.html
PS2InfoGB is a port of the Game Boy emulators InfoGB for the Playstation 2 console and based on dlanor´s source of PS2InfoGB rev. 4.
Quote:
==== InfoGB continued by KarasQ ====
=> Rev.6b
- Added: Show FPS option in menu
- Added: 64K RAM size support
- Fixed: sound issue (not property synchronized)
- Fixed: sound timing for ROMs which works in Double Speed Mode
- Optimized: sound processing function (reduced function calls,
which caused low rate FPS in ROMs which work in CPU Double Speed Mode)
=> Rev.6a
- Added: Access to mc1:/ device
- Added: Support for sub-directories
- Added: Sorting list (separately for folders and files)
- Added: Possibility to change buttons configuration
- Added: New In-browser menu with options (push start in browser)
- Added: Load and Save Game State (beta)
- Improved: CPU core (minor changes)
- Improved: Real Time Clock
- Improved: Preselected ROM option
- Changed: GUI - the way of selecting devices, some warning boxes etc.
- Removed: File gb.brm (what that file was for?)
And a lot of changes invisible for users
=> Rev.5c
- Fixed bug: program stop on white-screen when folder PS2GB already
exists, but the file gb.brm dosen´t exist in the same time (hopefully)
- Improved: MBC3 controller - should resolve problem with battery-backed save game
- Added: USB Mass Storage Support
- Added: Real Time Clock support for MBC3 controller
- Added: ability to back to browser when ROM can´t be loaded
- Added: ability to run cardridge type:
* ´ROM+MBC3+TIMER+RAM+BATTERY´
* ´ROM+MBC3+TIMER+BATTERY´
* ´Hudson-HuC3´
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October 1st, 2010, 00:18 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1998
Marcan , a member of Team Twiizer officiating has long been on the scene Wii, is now working on the PS3 in order to create a bootloader running on PS3 Linux (FAT and Slim ) with firmware 3.41.
The project, named Asbestos, before gradually and Marcan has shown Twitter be able to run on the Sony console :
Quote:
I bet you 've never seen the Linux kernel said " [ 0.000000 ] PS3 Firmware Version 3.4.1 "
The set revolves around a bootwrapper followed by 2 stages ( internships) . The replacement stage1 the payload psjb usual ( with a size of 2KB or more) and then load the stage2 via USB (currently of a size of 30KB ) .
No release date has been indicated but knowing the seriousness of Marcan , the hope is to put to use again Linux on the PS3.
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