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May 1st, 2010, 19:39 Posted By: wraggster
Sony has announced that the PlayStation 3 version of MMA fighter UFC Undisputed 2010 will include exclusive fighters and fights not available in other versions of the game.
In addition to the 15 Ultimate Fights planned for all versions of the game, PS3 players will be able to take part in five additional classic match-ups: UFN 18's Carlos Condit vs. Martin Kampmann; UFC 60's Matt Hughes vs. Royce Gracie; UFC 66's Keith Jardine vs. Forrest Griffin; UFC 68's Martin Kampmann vs. Drew McFredries; and UFC 102's Nate Marquardt vs. Demian Maia.
The PS3 version of the game will also include three exclusive fighters: lightweight champion Jens Pulver, hall-of-famer Royce Gracie and former pro wrestler Dan Severn.
UFC Undisputed 2010 is due out 28th May, but those who just can't wait can sign up for an early demo.
http://www.eurogamer.net/articles/uf...ve-ps3-content
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May 2nd, 2010, 00:21 Posted By: wraggster
Ac_K has released a new version of his PS3 Pup Extractor program, the following changes are :
- HMAC SHA-1 Added.
- Little Improvement of UI.
- Download of 3.21 / 3.30 Added.
- Preview of Updated_Files.tar Added.
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May 2nd, 2010, 00:22 Posted By: wraggster
A truly tragic story from Chile today, where a 16-year-old boy has stabbed his own brother to death during an argument over a PlayStation 3.
It’s harrowing stuff, but what gets me is the nature of the dispute. The 18-year-old victim did nothing more than switch the console on, prompting his sibling to obtain a knife from the kitchen and stab his own brother to death. Sometimes, words are not enough.
Police later revealed that the murderer admitted things had “got out of control.” Well, er, that’s one way of putting it. The cops also said the brothers had been abandoned by their mother and lived in care for a decade, before being taken in by a Belgian woman. Sad, sad, sad.
If found guilty, the boy could be looking at five years in prison, where I imagine someone touching his PS3 will be the least of his worries
http://www.inquisitr.com/71456/boy-m...on-3-argument/
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May 2nd, 2010, 00:43 Posted By: wraggster
News/release from Flofrucht
Hello..
Team SXL released now PSP AiO in Version 3.2..
PSP AiO v3.2 functions:
You can use>Pandora Installer,KeyCleaner,Xplo ra
You can update to a Custom Firmware like>5.00 M33-6,5.50 GEN-D2 and 5.50 GEN-D3.
You can install CXMB on a Custom Firmware 3.71 M33 - 5.50 GEN
You can install an english or german Dayviewer v7
You can install Ultimate VSH Menu Revised
You can install Audioboost
You can install PSNLover v1.1
You can install CWCheat
You can install LEDController
You can install screenshot plugin
You can install Preview Contents Hider
you can use a UMD Dumper(now with cso. support)
you can view System-Informations
You can install 3 Gameboots
remove the sony logo
replace the Network-Update with a reboot.prx
Install colorfonts on 5.50 GEN or 5.00 M33
You can download FWs,HBs ....
now with 4 new plugins,faster server
and A STABILITY UPGRADE
it freezes not more
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May 2nd, 2010, 00:48 Posted By: Mr. Shizzy
OK, it is finally finished. Super Mario Dynamic Theme for PSP.
VIDEO PREVIEW:
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May 2nd, 2010, 00:53 Posted By: wraggster
Here's the latest compiled build of the Java PSP emulator for Windows, JPCSP.
Changelogs:
Revision 1489: Implemented partial (video only) .PMF file decoding and playing using Xuggler.
Revision 1488: Added Xuggler's libraries.
Revision 1487: Improved performance of UMD ISO reading for large files: allows reading of sequential sectors.
Revision 1486: JpcspConnector: implemented decryption of files using sceIoIoctl(cmd=0x4100001), based on findings from Hykem (Currently, only "KINGDOM HEARTS Birth by Sleep ULJM05600" is known to use this method). The Decryption has to be performed on a real PSP, Jpcsp is not able to decrypt by itself.
Revision 1485: Updated savedata UI to display Savedata icon0 (similar to "Open MemoryStick").
Revision 1484: Updated JpcspConnector for Firmware 3.xx (was previously for 1.50). Thanks to BlackDaemon for reporting and testing! Now, MPEG v0015 can be decoded.
Revision 1483: First trial to display real Videos on Jpcsp. The Videos have to be decoded once on a real PSP. Instructions for decoding are displayed on the faked MPEG. This feature is only active when enabling "Faked MPEG video".
Revision 1482: fixed padding of written PSF values, it just happened to work with small sizes.
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May 2nd, 2010, 01:08 Posted By: wraggster
News via psphacks
Introducing a new way to share Little Big Planet levels: ChrisMims’ Full Moon Exploit and OuterHeaven’s Little Big Levels — it’s an exploit and a homebrew app — working together.
To use Full Moon you must first have the “My Moon” planet unlocked. Download Full Moon, unpack it, and copy all the files to the appropriate LBP profile directory under PSP/SAVEDATA (EUR: UCES01264PROFILE; USA: UCUS98744PROFILE). This will not affect your game progress; however, it will trash all your My Moon or PSN downloaded levels — so back ‘em up first.
Now you’re ready to start sharing and downloading… To share your custom created level(s), simply archive the 5 level files, identified by slot number, and you can upload that anywhere — rapidshare, mediafire — you get the idea. Head to LittleBigMods and post your level in the “Your Levels” thread. To download levels we recommend using the homebrew app: Little Big Levels. It’s your direct connect to LittleBigMods’ repository. It’s also demoed right below this.
http://littlebigmods.net/
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May 2nd, 2010, 21:16 Posted By: wraggster
Operation Commander Cullen Gray has been through a lot. In his 36 years, he's seen military action the world over, been field-trained with various Special Operations units, worked with NATO and now, well now he's about to star in a popular war-based video game franchise. SOCOM 4 has the fictional Cullen Gray acting as an addled operation commander who "will pursue success at all costs."
The EU PlayStation blog has a rundown of Gray's entire dossier and a handful of new images (seen in the gallery below). And if you're wondering who it is that he resembles while you're browsing the images, it's obviously Lost's Matthew Fox.
http://www.joystiq.com/2010/05/02/ne...nder-detailed/
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May 2nd, 2010, 21:52 Posted By: wraggster
The latest issue of PSM3 is teasing a “top secret world exclusive PS3 reveal” for next month’s issue. Actually, they’re teasing two. “A second world-exclusive reveal – anot no, we can’t talk about this one either. Or give you any clues.”
The next issue’s contents are on a list. The first world-exclusive is at the very top and the second is fourth out of five, which implies that the second reveal may not be as big as the first.
The reveal teaser has an image of a feather in the background. As I have no idea what it could signify, I’ll leave that case to you.
The next issue goes on sale in the UK on June 3.
http://scrawlfx.com/2010/05/psm3-tea...for-next-month
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May 2nd, 2010, 23:53 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Small update to the tool EDecrypt that after recent 0xD91613F0 decryption key controller block of some recent titles on custom firmware, integrates this new feature and returns to being a viable alternative to PRXdecrypter of Jas0nuk.
Its operation is still very simple, simply copy the program folder to PSP / GAME, move the EBOOT. BIN by patch enc and launch the homebrew menu Game, in case you want to operate on multiple files at once you can do positioning, different names of course, the same location.
Changelog:
Quote:
- Added key tags for 0xD91613F0 (Thanks to Hr*mfaxi)
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May 3rd, 2010, 21:51 Posted By: wraggster
While the PS3 hasn't been plagued by RROD levels of system failures, it is still vulnerable to its own share of problems, most notably the "yellow light of death." Should your system experience an irrecoverable crash after Sony's official one-year warranty, there isn't much you can do except send the system to Sony for repair -- a process that carries a hefty price tag of $150, plus shipping costs.
Sony has announced an alternative solution: the PlayStation Protection Plan, which allows new PS3 and PSP owners currently covered by the standard warranty to purchase additional coverage. According to SCEA's VP of operations, Glenn Nash, the PlayStation Protection Plan was created for "consumers looking for added peace of mind ... interested in an extended service plan that's backed directly by SCEA and leverages our technical expertise." However, while Nash touts Sony's reputation for "the highest quality in engineering and design," Sony is charging a sizable sum for the extended warranty to protect all that high-quality engineering -- especially compared to Microsoft's no-cost three-year warranty for RROD-related damages.
A one-year extension for the PS3 will cost $49.99, while a two-year plan will cost $59.99. The PSP plan is $29.99 for one year, and $39.99 for two years. An "accidental damage" option is also being offered for $10 more. Ironically, Nash adds that "it's because of the reliability of the PS3 and PSP systems that we can offer the PlayStation Protection Plan." Additional details are available on Sony's official website.
http://www.joystiq.com/2010/05/03/so...r-ps3-and-psp/
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May 3rd, 2010, 21:51 Posted By: wraggster
While the PS3 hasn't been plagued by RROD levels of system failures, it is still vulnerable to its own share of problems, most notably the "yellow light of death." Should your system experience an irrecoverable crash after Sony's official one-year warranty, there isn't much you can do except send the system to Sony for repair -- a process that carries a hefty price tag of $150, plus shipping costs.
Sony has announced an alternative solution: the PlayStation Protection Plan, which allows new PS3 and PSP owners currently covered by the standard warranty to purchase additional coverage. According to SCEA's VP of operations, Glenn Nash, the PlayStation Protection Plan was created for "consumers looking for added peace of mind ... interested in an extended service plan that's backed directly by SCEA and leverages our technical expertise." However, while Nash touts Sony's reputation for "the highest quality in engineering and design," Sony is charging a sizable sum for the extended warranty to protect all that high-quality engineering -- especially compared to Microsoft's no-cost three-year warranty for RROD-related damages.
A one-year extension for the PS3 will cost $49.99, while a two-year plan will cost $59.99. The PSP plan is $29.99 for one year, and $39.99 for two years. An "accidental damage" option is also being offered for $10 more. Ironically, Nash adds that "it's because of the reliability of the PS3 and PSP systems that we can offer the PlayStation Protection Plan." Additional details are available on Sony's official website.
http://www.joystiq.com/2010/05/03/so...r-ps3-and-psp/
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May 3rd, 2010, 22:07 Posted By: wraggster
Newly released today
Leaf Valley is in trouble! The heartless Funland corporation is going to bulldoze the town and replace it with an amusement park unless its citizens can find a way to stop them! Players will need to grow crops, raise animals, and mine ores and gems to help save Leaf Valley and their family farm. Along the way, they'll earn money and develop their skills in interactive part-time jobs, and build their relationships with the villagers in order to gain their trust and help. With an open-ended story with multiple endings, how players choose to save the town is up to them!
http://www.play-asia.com/SOap-23-83-...j-70-3pyq.html
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
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May 4th, 2010, 00:59 Posted By: wraggster
In what is presumably the last of Kazunori Yamauchi’s round of interviews to emerge from his time at Snetterton, he’s made a comment regarding the development status of the big game:
“Gran Turismo 5 is about 90 percent finished. There are currently around 140 people working on the project.”
That arbitrary number doesn’t mean much, but some of you may recall that’s the same thing he told USA Today back in January at CES 2010. At the time, though, the game was set for a March release in Japan, and we all know how that turned out. While these numbers were most likely pulled out of thin air, the lack of progress could be due to a significant setback in development or features have been added or improved. Regardless, we do know that it still won’t have everything that Yamauchi wants (head over to Edmund’s Inside Line for the full interview):
The developer claimed the driving simulator would not be released until it “satisfied everyone’s wishes and then exceeded them.” He admitted that not everything he had hoped for will be included in the game but wouldn’t elaborate on what was missing. Instead, he insisted that GT5 marked the most significant step forwards since the original game was launched in 1997 and that the introduction of online gaming had, “dramatically changed the way the game is designed.”
So, what’s getting left out? Did head-tracking get the axe? Perhaps it’s the rumored track-editor? (Please, no!) While that’s a little worrisome, improvement in online functionality is probably the most anticipated aspect of GT5, so it will be interesting to see how it’s eventually incorporated. Thanks to Loren for the tip!
http://www.gtplanet.net/gran-turismo...l-90-complete/
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May 4th, 2010, 01:18 Posted By: wraggster
News via http://codetactics.com/
Hey everyone. Glenn and I (the codetactics team) have just released v 1.1 of Mobile Assault (formally known as Apollonia).
Features
* Four new missions.
* New guard tower, sam site and pillbox structures.
* New tanks and truck vehicles.
* Added a mission clock to the HUD.
* New leaderboard views (Best Times and Per Platform).
* Added an extra, 'closer' camera view.
Improvements
* The helicopter now rolls while turning (using iPhone virtual joystick or PSP triggers).
* Completed missions are now indicated in the missions menu.
* New virtual joystick look (iPhone).
* Option to delete a player profile.
* Increased the maximum number of player profiles on PSP.
* All vehicles, road and structures are closer to scale.
* The helicopter is textured.
* Added an exit button to the main menu (PSP).
* Better looking bullets.
* Particles have distance attenuation (they get smaller when further away) (iPhone).
Bug Fixes
* Stopped a crash on exit when using the Home button during a mission (PSP).
* If the active weapon is toggled while it is firing, then it will stop firing before being toggled.
* Stopped objects from getting incorrect textures.
Under The Hood
* New shadow algorithm.
* Performance improvements.
* GUI rewrite.
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May 4th, 2010, 01:20 Posted By: wraggster
News via http://www.psp-hacks.com/2010/05/03/...overy-console/
Tired of staring at the same ol’ recovery console? All that boring green (or red) text on that non-wavy black background… Man oh man… It’s time for a change, and making that change is CoD3r-D with Recovery Menu v1.0.
Recovery Menu replaces the recovery console with an XMB-like interface. If you’re spending a lot of time in recovery (hold R-Trigger on a fresh boot), tinkering with your configuration perhaps, then this is for you.
To install: activate USB on Flash0 and copy the files to vsh/module. And you should probably create a backup first.
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May 4th, 2010, 17:06 Posted By: wraggster
It was the PS3 version of EA’s 2010 FIFA World Cup South Africa that shone at retail over the weekend, with official figures from ELSPA GfK Chart-Track showing that the Sony release accounted for 48 per cent of sales.
It was only just ahead of Xbox 360, though, which claimed 47 per cent. The remaining was shared between PSP and Wii.
In contrast, the Xbox 360 was the lead platform in FIFA 10’s opening weekend, accounting for 48 per cent of sales.
Total sales of the themed tie-in represented just 14.6 per cent of the week one sales enjoyed by FIFA 10 last year. This is slightly down on the performance of FIFA World Cup Germany 2006, which that year managed to shift numbers equating to 15 per cent of FIFA 06.
However, when you factor in the impressive sales of FIFA 10 this still amounts to a significant sales gain.
http://www.mcvuk.com/news/38811/FIFA...-shines-on-PS3
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May 4th, 2010, 19:47 Posted By: wraggster
Sony has announced a second PSP God of War game called Ghost of Sparta.
Chains of Olympus developer Ready At Dawn returns to do the honours and plans a release "later this year".
The story will be a prequel "of sorts" and pick up where God of War left off. In Ghost of Sparta, Kratos will have to brave his past to rid his mind of nightmares that torment him. The story touches on the origins of lost worlds, Kratos' tattoo, scar and family.
"I can also tell you from first-hand experience that we are pushing the limits of what PSP can do with state-of-the-art visual technologies, higher resolution environments, and greater depths of scale," said Eric Levine, SCEA PR, on the US PlayStation blog.
"We're also providing over 25 per cent more gameplay, an improved weapon system, and new magical powers - all enjoyed anytime, anywhere."
God of War: Chains of Olympus - released in 2008 - was an impressive example of what could be achieved on PSP.
http://www.eurogamer.net/articles/go...parta-unveiled
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May 4th, 2010, 22:44 Posted By: wraggster
New from Divineo USA
High quality and efficient product to lower temperature of PS3 Slim console. With auto-sensor, the cooling fans starts to run when the temperature has risen to 35 Degree Celsius +/- 3 Degree Celsius. Built-in 2 pieces of high efficient and reliable mega power fans to speed up the air circulation and prevents the console from overheat thus prolongs its life span. Easy to install.
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May 4th, 2010, 22:52 Posted By: wraggster
New special offer from Play Asia
The Box tells the story of Charles Deckard, an art thief who is duped into stealing Pandora's Box. When he opens the box, he releases hordes of beasts thought to be fictional - such as werewolves and gryphons - into an unprepared modern world.
A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard's unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures of the box.
Like Pandora before him, he cannot resist the temptation of finding out what’s inside. By opening the fabled device, he unleashes hordes of creatures thought to be merely the imaginings of our ancestors.
However, murderous werewolves, unstoppable gryphons and other creatures of ancient lore prove all too real as they wreak havoc across an unprepared modern world.
Battle Legendary monsters and become the legend. The ticket to this amazing journey is available at the bargain price of US$ 12.90 only. The maximum amount of purchase is set to 2 units per person, come get a copy for a friend.
http://www.play-asia.com/SOap-23-83-...-2en-84-n.html
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May 5th, 2010, 00:13 Posted By: wraggster
Heres an Openbor Mod that should be compatible with the Dreamcast, Wii, Gp2x/wiz and PSP
Formally know as Sega Genesis Mega Brawler, Sega Brawlers Megamix is now the latest release since november. The roster now as 50+ characters, including new ones. One of the biggest updates of this mod is the new feature which is battle-mode. Once you start it, you will set in the hub stage, where there are 4 TVs. Hit them to change the channel of the stage shown, and walk into it to warp to that stage. Much thanks to Bloodbane for his help with this. Before playing the game, make sure to go to the options and set your controls for all the attack commands.
Download at Lavalit Here --> http://lavalit.com/index.php?action=tpmod;dl=item342
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May 5th, 2010, 00:22 Posted By: wraggster
New openbor mod released for PSP
Author:
BonusJZ
Players:
Chistopher - famous vampire hunter
Jack - monster hunter with cybernetic arms
Jasmin - martial artist
Features:
totally redesigned and rebalanced gameplay which is
now
faster and more bloody
6 new deadly weapons : including such flash choppers
as
chainsaw or axe , brain blowers as shotgun , mashingun
and grenade
totally new openbor game mechanic : slashback ,
guardcounter , recover and ground finishers
desperation moves
new combo and scoring system
scripted continue screen
enormous amount of moves per character : including
charging moves , grapples , throws and jungles
polished levels that contain more background layers and
new stage effects
more that few hundreds edited frames - including flying
zombie guts
new music track
8 big stages with sublevels ,stage openings and many
,many big bad bosses
3 endings
hidden levels
and hectoliters spiling red , tick blooooooood
Enjoy
http://lavalit.com/index.php?action=tpmod;dl=item344
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May 5th, 2010, 19:23 Posted By: wraggster
With motion control needing faith from the masses, Sony is keen to show there’s no smoke and mirrors
Sony has told Develop that it is actively allowing the press and public to take pictures and video of its upcoming motion controller, Move.
In fact, the platform holder recently allowed various members of the press to take snaps of the device at a recent showcase in London, which Develop attended.
Today news site VG247 reports that Microsoft will not be allowing video or photography at its "technology-free" pre-E3 Project Natal showcase.
It is almost certain that the newest and nearest rival to that technology – Sony’s PlayStation Move – will be seen at E3 with no restrictions on taking pictures and filming footage.
“We’re very hands-on with Move, we’re not camera-shy” a Sony rep told Develop. “We are showcasing a range of games that showcase Move’s broad range of experiences, and so we have no issue with allowing people to see Move and record what they like.”
The developments come as both Sony and Microsoft try to allure audiences to new technologies in which consumer confidence is vital. Motion control remains a relatively uncharted technology in the last three decades of game development.
Microsoft’s proposed ban on cameras will likely fail to encourage those who have already expressed doubts about its controllerless peripheral.
Traveller’s Tales company director Jon Burton recently told Develop that his own experience with the hands-free controller raised concern.
“I was actually more impressed with Sony’s motion capture solution than Microsoft’s Natal,” he said.
“[Natal is] exceedingly clever,” he said, “but the lag on the input and lack of physical buttons is really going to restrict the kind of games that can be done with it.”
http://www.develop-online.net/news/3...ns-Natal-snaps
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May 5th, 2010, 23:53 Posted By: wraggster
[Matlo] posted a tutorial that will walk you through setting up a six-axis controller emulator. In April he developed a hardware solution using the Teensy but this version just needs a Linux computer with a Bluetooth adapter. If you don’t mind adding a computer to the mix you can use any peripheral controller that will talk to Linux and then adjust the six-axis PS3 controller mapping accordingly.
http://hackaday.com/2010/05/05/custo...ation-version/
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May 6th, 2010, 17:04 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
It 'available for download the update 3.2.1 for macrofire, the plugin created by Japanese developer ClassG that allows you to configure key combinations you can do with the pressure of one, adjust the sensitivity of the analog stick (thus placing itself as an alternative to' Joysens better) and set the auto-fire for a given key.
Full changelog can be found in this new release and follow the link to download.
V3.2.1 changelog:
Quote:
v3.2.2
- Fixed a bug related to file macrofire.ini
V3.2.1
- Reduced the number of colors displayed in the menu
- Fixed several freeze that occurs during the execution of the plugin
- Removed the message "Loaded"
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May 6th, 2010, 17:08 Posted By: wraggster
newly released for ps3 from ouasse
Hi people,
I am very proud to announce the release of my PS3 demo called retrostation.
I know it is a bit late compared to sony's decision to completely remove the Install Other OS functionality from the new firmware release of latest April 1st. However, I started this project more than two years ago, so I definitely wouldn't stop this until it is done. I also know about people who still haven't updated their system, because they are aware of what they will lose, so this is a way to show them what they can do with a ps3 system, even without hardware 3D acceleration.
The demo is an animation of different kinds of 3D objects. Some of these have been designed by Mic of Dune, who did a really good job. Others are coming from old Atari ST demos. I let you try and find out from which demos they come from ! Objects of the last kind are algorithmically generated: blobs and text in separately-animated pieces.
The music has been composed by Dma-Sc of Sector One, who also did a great job in the final design of the whole animation. I personally also use my own demoscene nickname in the demo, which is Zerkman of Sector One.
The demo runs on any PS3 system with a linux OS installed on it. It runs in framebuffer mode. Ensure you set the screen mode to 720p 1280*720, and disabled the Xorg server before running the demo.
I hope you'll like the demo as much as I liked making it.
Download here
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May 6th, 2010, 17:37 Posted By: wraggster
Issues with topping up PSN account funds leave many unable to buy Modern warfare 2 DLC
A technical problem on the European arm of Sony’s PlayStation Network has prevented thousands of gamers from getting their hands on the highly anticipated Call of Duty: Modern Warfare 2 Stimulus Map Pack.
Many users are having problems topping up their wallet funding on PSN meaning that if they currently have less than £10.99 on their account they are having trouble adding the money needed to buy the DLC.
As a response, Sony has been forced to limit the number of transactions it allows to pass through its servers. It claims that the result is a 30 per cent increase in successful transactions, but many are still unable to complete PSN purchases.
Sony has been working on a fix for the last 20 hours but at the time of writing has yet to find a solution. An update on the PlayStation Blog reads: “Some customers were unable to add funds to their account yesterday. If customers tried to top up their wallets multiple times yesterday they should wait a few hours from their last attempt before trying again.
“As we expect traffic on PlayStation Network to be extremely high over the coming days customers should try to make any purchases outside of peak hours if at all possible.”
With regard to the Stimulus Pack specifically, Sony added: “Some customers are experiencing problems downloading or installing the Call of Duty add-on and have experienced error code 80029564.
“As customers have the option to download all 7 versions of the add-on they should identify which disc they have (disc ID can be found on the spine of the game’s case) and only download the appropriate version for their disc. Where the download or install failed customers should attempt to re-download and install during off-peak hours if possible.”
It’s the second problem to trouble Activision’s Modern Warfare 2 DLC. When it arrived on Xbox Live in March early purchasers were unable to play the content due to a missing title update.
http://www.mcvuk.com/news/38855/PSN-...timulus-launch
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May 6th, 2010, 22:38 Posted By: wraggster
BioWare believes it has come up with a way to make Dragon Age "play nicer" with the latest PlayStation 3 firmware.
After the 3.3 firmware started causing the game to crash for some players, BioWare "pulled additional programmers from the main game teams to help on this and have been running several parallel investigations non-stop to find potential solutions from our end, as well as continuing to work with Sony for both dev support and other options," according to developer Fernando Melo, writing on the official forum.
"Thanks to the great feedback on here and from those folks we've been in contact with directly, the team now thinks we've been able to find a code-side workaround from our end to patch DA to play nicer with firmware 3.3, which was one of our investigation threads.
"At this time I still don't have a date estimate for a DA patch with this fix however, and unfortunately we do not believe there is a manual workaround for this (one of the other threads we're investigating).
"We are currently testing this proposed code change as I write this, and if successful the next step will be for it to go into EA's publisher side certification testing. They are aware of the importance of this and will give this priority in the queue of titles/patches across EA. And once that clears, it will go into Sony cert testing."
Dragon Age: Origins is available on PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/bi...-age-ps3-patch
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May 6th, 2010, 22:42 Posted By: wraggster
UK charity GamesAid is to release a triple pack of games for the PlayStation 3 in order to raise funds.
The games, which have all been donated to the project by their publishers are Tomb Raider: Underworld from Square Enix, SEGA Superstars Tennis and FUEL from Codemasters.
The triple pack will go on sale on June 25 at an SRP of £29.99, and all of the profits will go to GamesAid charities, which aim to help children and young people.
Sony has supported the project, with GamesAid partners including The Producers, Fink Creative, Mastertronic and Indigo Pearl all assisting with bringing the pack to market.
"We are delighted to be supporting GamesAid in this venture. It's good for the industry as a whole, and we're proud to be involved," said Ray Maguire, Sony's UK MD.
"Not only does this triple pack raise money for our charities, it also raises awareness of GamesAid at consumer level. We now look forward to retail getting behind it and giving it the push it deserves," added Andy Payne, chairman of GamesAid.
http://www.gamesindustry.biz/article...me-triple-pack
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May 7th, 2010, 02:23 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Log message:
int i = getentityproperty({ent}, "mapdefault") Returns map index entity began play with.
Note: MVS is once again not compiling - New screen functions appear to be the culprit.
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May 7th, 2010, 19:58 Posted By: wraggster
PlayStation 3 will outsell the Xbox 360 this year, according to Activision's internal estimates.
The publisher has predicted that Sony will sell nine million consoles where as Microsoft will only be able to shift eight million.
The Wii, however, tops the Activision console chart with an estimated increase in sales of 18 million by the end of the year.
The publisher also predicts the year-end installed base for each console - with Wii at the top with 63 million, 360 coming in second with 40 million and PS3 bringing up the rear with 32 million.
By far the largest anticipated increase is in the handheld market with a predicted increase of 47 million, which fits with the news that DS sales leapfrogged Game Boy yesterday.
That's what Activision thinks stats fans. What do you think?
http://www.computerandvideogames.com...VG-General-RSS
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May 7th, 2010, 21:12 Posted By: wraggster
Newly released today
From the publisher: You're not going to let those heroes come and save the world, are you?
What Did I Do to Deserve This, My Lord!? 2 retains all the quirky, off‐the‐wall humor, gorgeous retro art, and deep action puzzle mechanics of its predecessor, while introducing more content, more types of good guys to thwart, and many additional ways to craft the dungeon of your dreams (and the heroes' nightmares).
Breed monsters and create dungeons, throw all you've got against the heroes, it's time to make them learn not to invade into people's personal spaces.
http://www.play-asia.com/SOap-23-83-...-2ev-84-n.html
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May 7th, 2010, 21:26 Posted By: wraggster
Update: Sony has been in touch to let us know that the ModNation Racers PSP demo will be out here on 19th May.
Original story: Sony has announced plans to release a demo for the PSP version of ModNation Racers.
"In this demo we included a couple of our favourite tracks, some familiar Mods and their karts, and of course, a sneak peek of our amazing Track Studio," wrote producer Vernon Mollette on the PlayStation blog.
"To start you off we dropped in eight Elite and Pre-made Mods and their karts to light up a couple of new tracks, including Lost Temple and Flaming Jumps." The demo will also let users muck about with the Alpine theme in the Track Studio. It's due to arrive on the US PS Store on Tuesday 11th May, so expect a UK version when our Store is updated on the Thursday.
Sony is also planning to release some free DLC for ModNation Racers, titled Air Raid. It's "a sweet Mod that drives an even sweeter Fighter Plane Kart", according to Sony's Chuck Lacson.
"If you're lucky enough to get a voucher for this character, you don't just get to play as Air Raid, but you can get all the accessories that come with him to create your own "Ace" driver and slick Air Fighter-styled kart," apparently. Vouchers will be given out "in many different ways", as will be revealed on the PS blog.
ModNation Racers will be released here on 21st May.
http://www.eurogamer.net/articles/mo...-due-next-week
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May 7th, 2010, 22:16 Posted By: Shrygue
via 1up
Little Big Planet 2 is confirmed as being in development, according to print magazine Game Informer.
In an announcment describing its upcoming June issue, the magazine promises (among other things) a "huge feature article" on Little Big Planet 2, the sequel to Media Molecule's 2008 customizable platformer for the PlayStation 3.
While long assumed that a sequel was in the works, this is the first official confirmation we've seen. We'll have more on this as it develops.
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May 7th, 2010, 22:17 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Log message:
Screen.c: Moved frame's declaration up to make VS happy.
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May 7th, 2010, 22:40 Posted By: wraggster
While Gears of War 3 may hold the cover spot of the next issue of Game Informer, the June 2010 issue will also feature a "huge feature" on LittleBigPlanet 2, Sony's not-yet-announced-but-very-real platforming sequel.
Considering the numerous leaks surrounding the title, we're unsurprised that the game's existence is confirmed by an uneventful preview of a preview. If Sony shows this off at its E3 press conference, just try to act shocked, okay?
http://www.joystiq.com/2010/05/07/li...game-informer/
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May 7th, 2010, 23:01 Posted By: wraggster
Recons! Medics! Assaults! Lend us your Engineers! If you're still adhering to your nightly routine of playing Battlefield: Bad Company 2 until your eyes refuse to stay open any longer, you'll be pleased to hear about some upcoming changes coming to console versions of the game. Unless, of course, you actually like the game's unkillable, super overpowered deathcopters. In that case, you're about to be sorely disappointed.
Changes coming in the update -- due out May 11 via Xbox Live and PSN -- include a few balance tweaks of most weapons, a slight nerfing of the attack helicopter and an increase in the velocity of tracer darts, making it easier to stick 'em to that aforementioned helicopter. Joy!
http://www.joystiq.com/2010/05/07/ba...coming-may-11/
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May 8th, 2010, 12:01 Posted By: wraggster
Square Enix has revealed that the PlayStation Network re-release of Final Fantasy IX will hit Japanese consoles on 20th May.
The Japanese release date was revealed via a tweet by Square Enix producer Shinji Hashimoto (helpfully translated by Andriasang). The tweet also included a brief video showing the game running on a PSP.
Outside of Japan, the US Playstation blog has mentioned that the game will be "coming soon" to the US PSN.
A European release date and price points for all regions have not been revealed. Square Enix has not responded to a request for comment.
It was only a few weeks ago that we first heard Square Enix was considering a downloadable re-release for the popular PlayStation RPG.
http://www.eurogamer.net/articles/ff...r-japanese-psn
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May 8th, 2010, 12:53 Posted By: wraggster
Want to play Lost Planet 2 on PlayStation 3? Save 4.61 GB of hard drive space for it. Lost Planet 2 has a mandatory install. Hopefully, this means the sequel won’t be as sluggish as the PlayStation 3 port of Lost Planet: Extreme Condition.
I’m installing it, but there isn’t anything interesting to report other than a guy running around with his gun pointed in front of him underneath Akrid.
http://www.siliconera.com/2010/05/07...nstall-on-ps3/
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May 8th, 2010, 19:19 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2563
modrobert writes: "JaicraB and the rest of the HadesTeam have continued dumping PS3 RAM (previous story here) and are now looking for help creating a custom otheros.bld (OtherOS boot loader) with glitch hack (exploit) support to dump the PS3 Lv2 RAM. I'm having problem understanding the Google translated blog post (and my Spanish skills sucks) but suspect they want to dump RAM via otheros.bld because they need a clean RAM dump done early in the boot process, not contaminated by PS3 Linux or other data loaded into RAM. JaicraB has already written software to extract the key from RAM dumps, but it will not do much without good input data. Note that this is based on logic assumptions rather than the confusing Google translation, so please correct me if I'm wrong. "
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May 8th, 2010, 23:02 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=64248
Samson & Aries2k have released a new version of the PGEN (A Sega Genesis / Megadrive) Emulator for the PS2.
* This version features new music and backgrounds!
* Also it is now more compatible with PS3 systems which are backwards compatible!
Attached is the complied ELF and the updated source files.
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May 8th, 2010, 23:21 Posted By: wraggster
News/release from CoD3r-D
Works on 5.50 GEN,5.02 GEN & 5.00 M33
Install
flash0/vsh/module/......
Tested:5.50 GEN-D3 (2000)
5.00 M33-6 (2000)
Download
http://www.multiupload.com/5WXK8YETCM
Changelog
2.0 Beta
- Works on 5.50 GEN-X,5.02 GEN-A & 5.00 M33-X
- Now works on Ultimate VSH Menu
- Easy Installer
- Add Swap button O/X /NOT FINISH YET)
- Fixed some bugs
- CoD3r-D's Recovery Menu Changes to Recovery Menu Beta 2.0
1.0 Beta
- Fixed Some Bugs
1.0
- Intial release
Sorry for my english
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May 8th, 2010, 23:31 Posted By: wraggster
The Daedalus team is back again to release the latest build of the Nintendo 64 emulator for the PSP, DaedalusX64.
Changelog:
[+] Added blendmode for Kokiri Sword Blade - Zelda OOT, and improved blendmode for Mario 64's 3D head (DarthSidious666)
[!] Refactor MemoryUpdateMI
[!] Tidy MemoryUpdateDP (removed unnecessary interrupts)
[!] Delegate VIScales
[~] A couple of minor changes
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May 9th, 2010, 11:54 Posted By: wraggster
Though the first day of the working week is typically despised by most intelligent lifeforms -- especially Garfield -- we've got something to look forward to this coming Monday. Following information about Game Informer's feature article on LittleBigPlanet 2, Media Molecule Tweeted that the game is, in fact, real, and that we can expect "full mega details on Monday."
Details supposedly culled from the Game Informer feature have already found their way online, but we think we can wait another 48 hours for the first-hand skinny.
http://www.joystiq.com/2010/05/08/me...details-comin/
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May 9th, 2010, 18:33 Posted By: BlueCrab
Two more class-action lawsuits were brought against Sony Computer Entertainment over the removal of Other OS from the Playstation 3. Both of the new lawsuits, much like the earlier lawsuit, were filed in the United States District Court for the northern district of California.
The first of the two lawsuits, filed on April 30, 2010 on behalf of Jason Baker, Sean Bosquett, Frank Bachman, Paul Graham, and Paul VanNatta carries the following allegations against Sony: Breach of Contract, Breach of the Covenant of Good Faith and Fair Dealing, violation of California's Unfair Competition Law, as well as violation of California's Consumers Legal Remedies Act (the two California laws are relevant because SCEA's headquarters are within the Northern District of California). This suit asks for the award of damages to all members of the class (PS3 purchasers from 2006 through March 27, 2010, excluding those associated directly with Sony), restitution of moneys paid as well as disgorgement of all profits unjustly retained by Sony, injunctive relief, attorney's fees, and any other further relief deemed appropriate by the court. The Plaintiffs in this case have demanded a Jury Trial.
The second case, filed on May 5th, 2010 on behalf of Todd Densmore and Antal Herz alleges the following: Breach of Contract, Breach of the Implied Covenant of Good Faith and Fair Dealing, Trespass to Chattels, Unjust Enrichment, violation of California's Consumers Legal Remedies Act, violation of the Federal Computer Fraud and Abuse Act, violation of California's False Advertising Law and violation of California's Unfair Competition Law. This lawsuit asks for an order awarding injunctive and declaratory relief, restitution and/or disgorgement, damages with interest at the maximum rate allowable by law, attorney's fees, and any other relief deemed appropriate by the court. Once again, the Plaintiffs in this suit have demanded a trial by jury.
Both of these suits are interesting in the fact that they allege that Sony committed fraud in the removal of Other OS, which could imply treble damages that are much more than any actual damages incurred. It could be interesting to see how Sony deals with three lawsuits all alleging different misconduct on the part of Sony in regard to the removal of Other OS, and if any of these will be settled out of court (as seems to be the case with the majority of class action lawsuits).
Personally, I'd be happy if they were to just reinstate the feature and sign an affidavit to never attempt to remove it again.
Source: IGN (actual legal filings are linked to from there, and they're somewhat interesting to read, if you can wade through the legalese)
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May 9th, 2010, 20:48 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Author: sumolx
Log message:
Final update to ramlib for all currently support platforms.
Without rewritting scriptlib... access to ramlib will return KByte values instead of Bytes.
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May 10th, 2010, 10:47 Posted By: Art
Hi Guys,
I have made a little demo video of my embedded web server that allows
a user to open my garage door using a web browser.
The web browser can be running on a PC, or mobile device such as a mobile phone,
or in the case of this video, a Sony PSP.
Quite a lot had to come together to make this happen,
but it is not a permanent setup.
This particular application was setup for the demo video only.
Cheers, Art.
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May 10th, 2010, 16:10 Posted By: Pegasus2000
As you know, Blind Assistant is a software aiming to help visually impaired people through
a set of technologies like voice recognition, voice synthesis, algorithms for artificial vision,
all running in a single homebrew.
The application, developed at Visilab Research Center of the University of Messina, doesn't
require a complex and expensive hardware to work, but it can be executed on a simple
PSP-2000 with 64 Mb of ram.
The last Blind Assistant CFW0005, released a year ago, surprised the world for its great
complexity. In the meantime, Visilab was working on the weak points of the software
in order to make it more reliable and powerful.
The result is Blind Assistant CFW0006: probably the most complex homebrew ever
released. You can download the homebrew here:
http://visilab.unime.it/~filippo/Bli...dAssistant.htm
We have created some videos about what Blind Assistant can actually do:
At the actual stage, Blind Assistant provides seven functionalities:
1) Voice clock and calendar Pressing the START key, the blind can obtain the
date and the time by the console
2) Face recognition The system uses the PentLand Component Analysis (PCA),
algorithm, speeded up by the use of Sony VFPU, for recognizing the names and the position
of the people that are present in that moment in the room. In this release, it has
been implemented a new memory manager that manages dinamically the available
ram, allowing to obtain better performances.
3) Position recognition Using the SIFT (Scalar Image Feature Transform) algorithm,
Blind Assistant is able to recognize the room where the blind is. As the SIFT algorithm
is too computationally expensive for the small processor of PSP, the image is sent via
wi-fi to a server, called BlindServer, that runs on a x86 PC. The SIFT analysis is done inside
the server and the answer is returned via wi-fi. In this new version of Blind Assistant,
the client tries to connect to the server everytime it is necessary, and not only at
startup like in the previous releases.
4) Optical char recognition Blind Assistant is able to read a text in a frame grabbed
by the camera. For this new release, a new technology has been implemented: ndTesseract
(it replaces the old ndOcrad engine for the internal scanning method).
ndTesseract is a version of the OCR originally developed by Google, that is able to run,
for the first time in the world, on the small MIPS processor of the Sony console. The result is
of extra-ordinary importance, because Tesseract is actually the OCR, among the open-
source solutions, that provides the best recognition rate. The execution of a complex
software like Tesseract inside an homebrew has been made possible using the
Varangozov memory manager, a new technology that will be released in the next
Nanodesktop 0.5 and that will make the nd applications up to three times faster than
now.
5) Data matrix scanner Blind Assistant is able to recognize the data matrix labels,
compatible with standard ISO/IEC 16022:2006 (http://en.wikipedia.org/wiki/Data_matrix_(computer)).
This new functionality is very important, because the data matrix labels
can be used for object recognition, collision avoidance, for reading the content of
different boxes, for reading the labels of the drugs etc. The scanner operates at a
frequency of 1 Hz and it is able to recognize the labels independently from rotations,
scaling or variation in pose. The content is read to the blind through the integrated
voice synthesizer
6) Mail reader. Blind Assistant integrates a small mail reader. Thanks to the
introduction of the ndVMIME library, the software is able to manage both HTML or
plain text mails now. Furthermore, during the other operations of the system,
a daemon is run in background: it checks, every nn minutes, if new mails have
arrived. In this case, a voice advice is emitted and the blind is invited to read the
new messages that have arrived.
7) Fixer tools When Blind Assistant encounters some error conditions, like errors
in the database stored in the memory stick, it executes automatically some routines that
fix the problem without any necessity of operations by the user.
Blind Assistant requires a PSP-2000 and a Sony GoCam camera. A reduced version of the
software for PSP-1000 users (sharing the same source code, but with many functionalities
disabled) is provided too. At startup Blind Assistant Loader shall select automatically the
core that is right for your platform.
The users of the old Blind Assistant CFW0005 can update their application via internet
using the automatic update feature.
I want to remember you, in fact, that Blind Assistant is
able to auto-update itself with the new versions released by Visilab.
I hope that this tool can be useful, and that the staff can dedicate a "news in home" for this notice.
Thanks in advance
Filippo Battaglia
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May 10th, 2010, 18:53 Posted By: wraggster
Mouse and keyboard support also confirmed for Media Molecule’s PS3 sequel
LittleBigPlanet 2 will offer limited support for the PlayStation Move controller at launch with fuller, expanded support planned for later down the line.
“We’re really excited by giving the Move controller to the community,” Media Molecule co-founder Mark Healy told VG247.
“We’re totally going to go to town on supporting that, but I don’t think we will have the full functionality at launch. There will be a taster, but it is something we are planning to do.”
In addition, Healey added to NowGamer that the game will also support mouse and keyboard:
“The funny thing is that the PC tools we were using were quite crap, to be honest, a pain in the arse, and it got to the point where the pop-it in Create mode was actually much better.
“We’ve really embraced that now, and from scratch. Which is the obvious thing to do really because it forces us to make the improvements that mean you can do things better and faster, so it’s real-time playtesting of it, if you like. We’ve also added is keyboard and mouse support for the PS3, so you can draw things and navigate Pop-it with a mouse and stuff.”
http://www.mcvuk.com/news/38909/LBP2...t-a-later-date
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May 10th, 2010, 20:57 Posted By: wraggster
Entertainment giant Sony has been sued for over $5 Million by a disgruntled gamers after removing the "install other OS" feature from their PlayStation 3 console.
The feature allowed users of the console to install the widely used and very popular Linux operating system, which could effectively turn the PS3 into a home computer rather than an entertainment system, a feature which was touted prominently in Sony's marketing when the console was launched in 2007.
Following the removal of the feature due to security concerns earlier this month, California resident Anthony Ventura has launched a class action claim against Sony on behalf of "a nationwide class of all persons who purchased a PS3 during the period November 17, 2006 and March 27, 2010 and who did not resell their PS3", describing the removal of the feature as "based on its own interest and made at the expense of its customers".
Many gamers may not have noticed the removal of the feature, but to the hardcore PS3 user who intends to use the console beyond its obvious gaming and entertainment capabilities, the move was extremely controversial.
However, it was probably only a matter of time before Sony took this step as a part of their ongoing efforts to curb piracy through digital rights management.
The use of Linux as an operating system effectively allowed PS3 users to modify the console as and when they saw fit.
Amazon in the UK have already made a number of refunds to disgruntled customers who have complained that it no longer works in the same way it was advertised when purchased, although Sony have already ruled out such a move.
Under UK Law (the Sale of Goods Act 1979), consumers are fairly well-protected and sellers must provide goods which meet certain minimum standards, the main being that what is being sold must "correspond with their description", be "fit for purpose" and "of satisfactory quality" at the time of purchase.
Consumers expecting a certain functionality from the PS3 may well have valid claims, although there may well be an equally valid defence on the basis that the PS3 remains fit for purpose on the basis for which it is commonly supplied (i.e. as a gaming console rather than a home computer) and that it was of satisfactory quality in terms of "all relevant circumstances", again to be used as a games console.
It's probably fair to say that this claim would be dealt with differently in the EU than the US and it is worth noting that the feature is only removed through a downloadable firmware update.
Although any user refusing to update their console could still use Linux, they would not be able to use other features, such as playback of certain Blu-Ray discs.
It may well be that Sony is willing to risk a flood of similar claims against the potentially huge amount it could lose through the use of modified consoles; to circumvent their DRM system in the wake of the announcement of an available "hack" for the system in January this year by the same user who successfully cracked the iPhone.
In the battle for copyright protection, it may well be the informed gamer who ends up as the loser.
Steve Kuncewicz is an assistant solicitor in the IPCT team at law firm Halliwells LLP. Email him on: Steve.kuncewicz@halliwells.com
http://www.computerandvideogames.com...VG-General-RSS
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May 10th, 2010, 22:34 Posted By: wraggster
US retailer Costco has given an October 27, 2010 release date for the long-awaited and repeatedly delayed Gran Turismo 5.
Officially the PlayStation 3 exclusive has no specific release date, although Sony has indicated it will come out in the fourth quarter of 2010. However, the game has previously missed several such official and unofficial dates.
Producer Kazunori Yamauchi did recently claim the game to be 90 per cent complete, although the claim is also not new.
Although retailers can often inadvertently reveal release dates ahead of publisher announcements they also often estimate dates in order to drive up pre-orders.
The series is notably more popular in Europe than North America, which can lead to significant differences in release dates.
Despite its propensity for delays the Gran Turismo franchise remains by far Sony's most successful first party franchise, with lifetime sales of over 55 million.
http://www.gamesindustry.biz/article...-5-for-october
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May 10th, 2010, 22:36 Posted By: wraggster
Ahead of an official reveal due at 2pm today, details have been leaked on Media Molecule's sequel to 2008's LittleBigPlanet.
As published by US magazine Game Informer and posted by consumer forum NeoGAF, the game will enable users to create games of all genres, not just platformers.
According to the leak, players will be able to create racing games, puzzle games, shoot-em-ups and RTS and role-playing games.
It will also allow them to create and edit short films, record sound effects, move the in-game camera, produce cutscenes, program enemies and customise the HUD and game's controls.
Content from the original game will also be importable to the new title.
UPDATE: Media Molecule has released a video and official details of the new game, which will indeed give users access to the features described above.
http://www.gamesindustry.biz/article...-game-creation
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May 10th, 2010, 22:39 Posted By: wraggster
Ever wondered what kind of a penalty bringing down the official website of one of the largest commercial technology manufacturers in the world for 11 days carries with it? If you're the heretofore unnamed 17-year-old from Latrobe, Penn., who managed said feat after being disqualified from a SOCOM tournament for cheating, you're facing 12 months probation, 250 hours of community service and owe $5,000 in damages to Sony.
That was the sentence recently handed down in the grand jury investigation into the teen's "cyber attack" on the official PlayStation site in 2008. Sony's legal representatives initially sought over $33,000 in damages from the young man, though the presiding judge ruled such a fee was "excessive" and reduced it by quite a bit.
Personally, we think 33 Gs would help get the lesson across better. When we were kids, we'd drop five dimes on stuff everyday, you know?
http://www.joystiq.com/2010/05/10/un...ker-sentenced/
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May 11th, 2010, 01:20 Posted By: wraggster
Newly released today
features
From Tony Stark’s base of operations, direct R&D efforts and prepare for your selected mission by building and customizing your suit and weaponry
Accomplish super heroic deeds and battle epic villains as large as skyscrapers while in the maelstrom of a global crisis
Feel the impact of Iron Man’s weaponry. Blow holes through walls and bring down huge enemy structures and vehicles
A unique story crafted by renowned MARVEL comic writer Matt Fraction brings you into Tony Stark’s world with new locations, scenarios and villains
description
Suit up and take to the skies again. This brand-new story thrusts you deep into the Iron Man comic world adding to the excitement of the upcoming Iron Man 2 movie. Battle epic enemies, like the classic Iron Man villain Crimson Dynamo, only featured in the game.
In this original story penned exclusively for the game by renowned Iron Man comic writer Matt Fraction, billionaire playboy and tech genius Tony Stark gifts the world with new technology in order to make it a better place. His philanthropic nature isn’t enough to keep the enemies away as they have devious designs on the technology.
In the end, the fate of the world will be left in Iron Man’s powerful hands and he must battle to save the world from destruction.
http://www.play-asia.com/SOap-23-83-...j-70-3p6l.html
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May 11th, 2010, 01:30 Posted By: wraggster
Newly released today
features
New for Fat Princess: Fistful of Cake, select from four additional game multiplayer game modes, including Grim Ripper, Dilapidated, Demolition and Jailbreak
Change your character class at any time merely by swapping hats: Worker, Warrior, Ranger, Mage and Priest
Work together to collect resources to upgrade your weapons and castle defenses
Create your own personal avatar before you charge into battle. Unlock new customization options during gameplay
description
Franticly-paced and strategic, Fat Princess: Fistful of Cake pits two hordes of players against each other in comic medieval battle royale on PSP. The player’s goal is to rescue a beloved princess from the enemy castle. There is a catch, though; the adversary has been feeding her magical cake to make her heavier to carry. Therefore, it will take much of the army working together to carry her across the battlefield.
Team balance and strategy is crucial in Fat Princess: Fistful of Cake, as players can switch between five different character classes literally at the drop of a hat. The name of the game is cooperation, whether it is flinging another player over the enemy’s walls with a teeterboard, healing him while he charges into battle, or adding muscle to carry the hearty princess to safety.
The comical, quirky and loveable cast of characters in Fat Princess: Fistful of Cake has been developed specifically for optimization on PSP. Now players can have their cake, and take it on the go, too.
http://www.play-asia.com/SOap-23-83-...j-70-3kp9.html
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May 11th, 2010, 19:10 Posted By: wraggster
MCV has been told by a senior global publishing source that price cuts for the Xbox 360 and PS3 will be announced by the end of the year, and possibly as early as next month’s E3.
In addition, it is believed that there’s a strong possibility that Nintendo is also considering a price cut to stave off the increased opposition expected from Microsoft’s Natal and Sony’s PlayStation Move this Q4.
The publishing source in question has revealed that its own financial projections have been constructed around the belief that price drops are planned and that, as a result, console install bases will be higher than current trends point to this Q4.
The increasingly busy Q4 release schedule backs up the belief that publishers are expecting a very busy period in the traditional markets.
The likelihood is that Sony is planning an entry-level £200 PS3 SKU to compliment its existing high-end high-capacity offerings, probably including one controller and a 40GB or 60GB HDD.
Microsoft, meanwhile, is less likely to significantly reduce the RRP of the Xbox 360 and will instead add to existing retail offerings by adding the motion camera Natal to the standard SKU.
Its entry-level bundle is expected to cost between £130-£150, though a Natal-less sub-£100 SKU has also been rumoured.
UPDATE: When asked by MCV, reps for SCE UK have laughed away the claims. A spokesperson for Nintendo told us: "This is total rumour and speculation and we currently have no plans to cut the price of Wii in the UK."
http://www.mcvuk.com/news/38924/Xbox...cuts-this-year
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May 11th, 2010, 19:22 Posted By: wraggster
Konami has claimed that Metal Gear Solid: Peace Walker will be PSP's "most complete game" when it is released later this month.
The title - which was recently awarded a 40/40 score in Japan games bible Famitsu - is due for release on May 28.
"We have good hopes for Peace Walker, which has been produced by Mr Kojima as the next full entry in the series," Konami UK marketing manager Rosemarie Dalton told industry site MCV.
"It is probably the most complete PSP title for the format, using the various capabilities of the hardware, built within a stunning game engine that brings all the story-telling, aesthetic prowess and action set-pieces that Mr Kojima is famed for.
"Peace Walker is the definitive MGS title for PSP and doesn't hold back just because it is on a handheld."
Creator Hideo Kojima last month questioned whether the humble home console would have a future - as 'play anywhere' Cloud gaming took over.
http://www.computerandvideogames.com...VG-General-RSS
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May 11th, 2010, 23:14 Posted By: wraggster
Film and TV-streaming company Blinkbox is to bring a specially designed version of its service to the PlayStation 3, it has been revealed.
The service will allow UK users to download a selection of films from 99p each and TV dramas such as Gossip Girls and Heroes for around 39p. Films can also be bought to keep from £2.99.
"The PS3 is the first of a number of devices to which we will be bringing Blinkbox, enabling customers to use our service on their TVs for instant streaming of new blockbuster movies - available on the same day as their release on DVD - as well as a growing library of free ad-supported titles," the company's CEO Michael Comish told the Associated Press.
"As a console owner myself, I knew that fellow gamers wanted access to the very largest selection of movies for instant viewing, and did not want to lose valuable hard-drive space or have to wait for their downloads," he added.
Blinkbox has designed a version of its service especially for PS3, and optimised it for use with the PS3 controller.
Film rental service Netflix was launched on PS3 in November and the console also has integrated BBC iPlayer support. Last September the BBC said the PlayStation 3 had become the second most popular platform after PC on which to view iPlayer.
http://www.gamesindustry.biz/article...g-comes-to-ps3
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May 11th, 2010, 23:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
MyCustomHidder is a plugin designed by French developer Zer01ne (aka Lepoete) and based on the source code developed by the famous GameCategories Bubbletune. As you can guess from the name, MyCustomHidder hides from the XMB images, video and games among those present on the Memory Stick. Of note, however, the incompatibility of the prx with the latest version (v12) in Game Categories.
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May 11th, 2010, 23:23 Posted By: wraggster
A PlayStation 3 Ape Escape game will be released sometime between now and Christmas.
This non-committal marker was provided by the game's official Twitter account, ApeClub. "Ape Escape PS3 - release date now Q2 - Q4 2010," read the tweet (thanks VG247).
Ape Escape is a platform game about netting monkeys, literally. A spiky-haired J-hero bolts around dazzlingly bright and colourful levels capturing monkeys for an unknown reason - presumably to be made into monkey-brain soup.
The series started on PSone just over 10 years ago but sadly never climbed above average. Our latest appraisal was of PS2 game Ape Escape 3 in 2006. Tom Bramwell was the judge.
http://www.eurogamer.net/articles/ps...cape-this-year
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May 11th, 2010, 23:26 Posted By: wraggster
News from Uberjack the coder behind many emulator ports to the PSP:
It’s been almost a month since my last post, and about as long since I’ve been able to work on any of my PSP and Android projects.
There’s not a lot to report at this point on the PSP front, I’m afraid, though I’ve been considering simply posting the unfinished (and still alpha) version of the SMS Plus Ad-hoc, with the hope that someone might find it interesting enough to finish the project. Real-time networking always leaves a bad taste in my mouth – especially when error correction is completely missing (as is the case with Ad-hoc networking).
http://0xff.akop.org/2010/05/10/status-update/
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May 11th, 2010, 23:48 Posted By: wraggster
Updated Release from ponlork
Hello, this is a trivia game designed to help people memorize Japanese words. It's quite simple, a word pops up in English and you just need to translate it in Japanese. I also integrated a Multi-tap style text entry system to input the text. This is my first attempt at programming, I plan to add more lessons and features in the future once I get better.
Notes:
You can reveal the answer by Holding the R button and pressing Circle. Pressing the Select button will switch the keypad mode. For a spacebar, Hold R and tap forward
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May 12th, 2010, 12:45 Posted By: wraggster
Newly Released Today
features
4-player co-op action: Team up to battle the giant Akrid in explosive 4 player co-operative play. Teamwork is the player’s key to victory
Deep level of character customization: Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both on- and offline. Certain weapons can also be customized to suit individual player style
Beautiful massive environments: Capcom’s advanced graphics engine, MT Framework 2.0, will bring the game to life with the next step in 3D fidelity and performance
Massive scale of enemies: Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses
Exciting new VS features- Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS overall . The new VS sytem will have a powerful impact on the way the player takes to the war zone in Lost Planet 2
description
A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.
Players will control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players’ perspectives.
Beyond the deep single player mode, Lost Planet 2 is loaded
with extensive multiplayer modes. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends. The grappling hooks that made the gameplay in Lost Planet a true 3-D experience are back, allowing gamers to gain tactical advantage by quickly scaling buildings.
No action game would be complete without an arsenal of weaponry, and Lost Planet 2 has a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2’s biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are VS that transform into other vehicles, hold up to three players and some that even take multiple players to operate.
http://www.play-asia.com/SOap-23-83-...j-70-3fyp.html
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May 12th, 2010, 12:49 Posted By: wraggster
Newly Released Today
features
Enjoy all the camaraderie and competition of co-op gameplay by building your ultimate skate crew with your friends. Work together to take on challenges and progress together through your career or slay all suckers in head-to-head competitive battles for bragging rights. Keep tabs on the happenings of your teammates and rivals with Skate. Feed, the all-new game and web social network
Form your team and rise up to become a skate industry mogul. Your team’s logo brands the city as your popularity grows…the more boards you sell the bigger the changes. And the cool thing is, everything you do sells boards. From completing online challenges to having your created skate parks or graphics downloaded by other gamers…it all counts towards your progression
Learn the ins and outs of skating with the all-new Skate. School - a new place you can access at any time in order to learn, practice, and hone your skills on the sticks. Customize your experience with multiple tiers of success and with new on-screen guides including a manual meter and Flickit trick analyzer
We give you the game, you create the magic. Skate. Create gives you all the tools needed to create custom content for your team, your own private use, or to share with the world by uploading directly from your console. Returning favorites Skate. Reel and Skate. Graphics are back are joined by the all-new Skate. Park - an open canvas to create your dream plaza or mega-ramp park, Skate. Create is the definitive toolset to let you truly skate it your way
Say goodbye to harsh security, skate stoppers, and draining pools, say hello to darkslides, underflips, and an all-new city—Port Carverton, the skater friendly mecca you have been waiting for. Featuring unique districts, all-new plazas, and endless lines, Port Carverton delivers the true skater’s paradise experience
Hall of Meat is back and gnarlier than ever. Brutalize your skater in the harshest ways possible with all-new total body control bails. Get ready for carnage that is sure to make you cringe
description
SKATE 3 features an all-new co-op mode where teammates can complete challenges together while advancing each other’s careers. From rewarding epic bails and fails with a beefed up Hall of Meat mode to honing your craft with the all-new skate. School, players of all skill levels have multiple ways to “kill it” in the game. The franchise also continues to raise the bar for user created content with the skate. Create feature suite, an innovative toolset that empowers gamers to truly express their skate style by creating their own graphics, videos, and skate parks.
http://www.play-asia.com/SOap-23-83-...j-70-3kqm.html
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May 12th, 2010, 12:52 Posted By: wraggster
Newly Released Today
features
Compatible with any version of PS3 or PS3 Slim console and PS3 wireless controller.
Ultra slim design and easy use.
Quick charge function with PS3 wireless controller.
Easy get power from any standard USB slot to supply power for charger platform by bonus of 2 to 1 USB power charge cable.
Advance function of charge with 2 pieces of PS3 wireless controller simultaneously.
Built in Blue LED working status indicator.
http://www.play-asia.com/SOap-23-83-...j-70-3tix.html
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May 12th, 2010, 12:54 Posted By: wraggster
Newly Released Today
It's been 2 years since a Naruto fighter was last developed for the PSP. To reward fans' patience, the newest Accel game has more characters, skills, an improved battle system and an online mode that could involve a maximum of 4 players.
A total of 50 ninjas have signed up for the fight, including the members of Sasuke's "Serpent" organization and the undead combi from the mysterious Akatsuki.
The protagonists from the special episode "Kakashi gaiden" are also making an appearance. Minato, Obito and the young Kakashi become playable characters.
Pit against your friend or play alone, the game is just as fun. There are original storylines and scenarios written especially for the single player mode, come slip into the shoes of your favourite ninja.
http://www.play-asia.com/SOap-23-83-...j-70-3s6q.html
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May 12th, 2010, 20:22 Posted By: wraggster
Elliot Martin, producer of the upcoming Move-ready SOCOM title, has told Develop he believes the new peripheral will bring about “huge change” to the shooter genre.
“With the Move controller what it allows us to do with SOCOM is have the player basically point at enemies on screen with Move as if they were aiming with a real gun in their hand,” he said.
“It’s a huge change to the genre because rather than having to move the camera, you can just point and shoot. I think Move is going to make that style of game a lot more accessible to a lot more people.”
http://www.mcvuk.com/news/38955/Move...-shooter-genre
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May 12th, 2010, 20:32 Posted By: wraggster
DICE has announced a new, four-player co-op pursuit for Battlefield: Bad Company called Onslaught mode.
This is "coming soon" to PlayStation Network and Xbox Live Marketplace. The content will be paid for, according to a post by DICE associate producer "Bazajaytee" on the EA forums. He didn't say how much, simply answering "nope" when asked if the content would be free.
Onslaught mode will not be available on PC. "We aren't ruling out Onslaught on PC, but at this time we are researching how to bring it to PC without affecting players who don't have Onslaught or their own server to run it on," said Bazajaytee. "We haven't given up on a PC version of Onslaught as I say, just we have a lot things to work out first."
Onslaught mode is for up to four players. To begin with, there will be four maps to play: Valparaiso, Atacama Desert, Isla Innocentes and Nelson Bay. They've been redesigned with new lighting, time of day, more vehicles and other touches.
Each map has a different focus. Atacama pushes vehicular combat to the fore while Nelson Bay concentrates on infantry. Onslaught will have leaderboards for squads to compete on.
http://www.eurogamer.net/articles/bf...de-coming-soon
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May 12th, 2010, 20:35 Posted By: wraggster
Bit of a slow week on PlayStation Network, this one, despite the mountain of itemised PS3 downloadable content listed below.
There are two new downloadable PS3 games, although "new" may be a stretch. Rocket Knight was covered in Friday's Download Games Roundup and picked up 6/10, and Catan is a take on German board game Settles of Catan - a nice-ish game albeit seemingly fairly old.
Otherwise there's lots of bits and pieces of DLC: Bad Company 2 gets a SpecAct upgrade kit, BioShock 2 gets the delayed Rapture Metro Pack, and there are assorted bolt-ons for LittleBigPlanet, Nier and Skate 3.
PS3 Games
Catan (£3.99 / €4.99)
Rocket Knight (trial and unlock key - £9.99 / €12.99)
PS3 Game Content
Battlefield: Bad Company 2 - SpecAct Kit Upgrade Bundle (contains below - £3.99 / €4.99)
Battlefield: Bad Company 2 - SpecAct Assault Kit Upgrade Pack (£1.19 / €1.49)
Battlefield: Bad Company 2 - SpecAct Engineer Kit Upgrade Pack (£1.19 / €1.49)
Battlefield: Bad Company 2 - SpecAct Medic Kit Upgrade Pack (£1.19 / €1.49)
Battlefield: Bad Company 2 - SpecAct Recon Kit Upgrade Pack (£1.19 / €1.49)
BioShock 2 - Kill 'em Kindly Game Pack (free)
BioShock 2 - Rapture Metro Map Pack (£6.29 / €7.99)
BioShock 2 - Bonus Multiplayer Characters (£1.19 / €1.49)
DJ Hero - Domination Pack (£6.29 / €7.99)
High Stakes on the Vegas Strip - Connelly Card Club (£2.39 / €2.99)
LittleBigPlanet - More Animals! Costume Pack (contains below - £2.39 / €2.99)
LittleBigPlanet - Fly Costume (£0.79 / €0.99)
LittleBigPlanet - Hippo Costume (£0.79 / €0.99)
LittleBigPlanet - Peacock Costume (£0.79 / €0.99)
LittleBigPlanet - Turtle Costume (£0.79 / €0.99)
Nier - The World of Recycled Vessel (£5.49 / €6.99)
Skate 3 - Skate Share Pack (£7.19 / €8.99)
Skate 3 - Time is Money Pack (£5.19 / €6.49)
Skate 3 - Filmer Pack (£7.19 / €8.99)
Super Street Fighter IV - Super Shoryuken Pack (£3.19 / €3.99)
Way of the Samurai 3 - Head and Outfit Set (free)
PSP Game Content
Buzz! Quiz World - 00's Quiz (£3.19 / €3.99)
LittleBigPlanet - Jungle Sackfari Explorers Level Kit (£2.39 / €2.99)
LittleBigPlanet - Jungle Sackfari Explorers Costume Kit (free)
http://www.eurogamer.net/articles/ro...d-catan-on-psn
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May 12th, 2010, 20:36 Posted By: wraggster
Bit of a slow week on PlayStation Network, this one, despite the mountain of itemised PS3 downloadable content listed below.
There are two new downloadable PS3 games, although "new" may be a stretch. Rocket Knight was covered in Friday's Download Games Roundup and picked up 6/10, and Catan is a take on German board game Settles of Catan - a nice-ish game albeit seemingly fairly old.
Otherwise there's lots of bits and pieces of DLC: Bad Company 2 gets a SpecAct upgrade kit, BioShock 2 gets the delayed Rapture Metro Pack, and there are assorted bolt-ons for LittleBigPlanet, Nier and Skate 3.
PS3 Games
Catan (£3.99 / €4.99)
Rocket Knight (trial and unlock key - £9.99 / €12.99)
PS3 Game Content
Battlefield: Bad Company 2 - SpecAct Kit Upgrade Bundle (contains below - £3.99 / €4.99)
Battlefield: Bad Company 2 - SpecAct Assault Kit Upgrade Pack (£1.19 / €1.49)
Battlefield: Bad Company 2 - SpecAct Engineer Kit Upgrade Pack (£1.19 / €1.49)
Battlefield: Bad Company 2 - SpecAct Medic Kit Upgrade Pack (£1.19 / €1.49)
Battlefield: Bad Company 2 - SpecAct Recon Kit Upgrade Pack (£1.19 / €1.49)
BioShock 2 - Kill 'em Kindly Game Pack (free)
BioShock 2 - Rapture Metro Map Pack (£6.29 / €7.99)
BioShock 2 - Bonus Multiplayer Characters (£1.19 / €1.49)
DJ Hero - Domination Pack (£6.29 / €7.99)
High Stakes on the Vegas Strip - Connelly Card Club (£2.39 / €2.99)
LittleBigPlanet - More Animals! Costume Pack (contains below - £2.39 / €2.99)
LittleBigPlanet - Fly Costume (£0.79 / €0.99)
LittleBigPlanet - Hippo Costume (£0.79 / €0.99)
LittleBigPlanet - Peacock Costume (£0.79 / €0.99)
LittleBigPlanet - Turtle Costume (£0.79 / €0.99)
Nier - The World of Recycled Vessel (£5.49 / €6.99)
Skate 3 - Skate Share Pack (£7.19 / €8.99)
Skate 3 - Time is Money Pack (£5.19 / €6.49)
Skate 3 - Filmer Pack (£7.19 / €8.99)
Super Street Fighter IV - Super Shoryuken Pack (£3.19 / €3.99)
Way of the Samurai 3 - Head and Outfit Set (free)
PSP Game Content
Buzz! Quiz World - 00's Quiz (£3.19 / €3.99)
LittleBigPlanet - Jungle Sackfari Explorers Level Kit (£2.39 / €2.99)
LittleBigPlanet - Jungle Sackfari Explorers Costume Kit (free)
http://www.eurogamer.net/articles/ro...d-catan-on-psn
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May 12th, 2010, 23:21 Posted By: wraggster
Sony could be preparing to reveal the true sequel to PSP at next month's E3, according to speculation from a 'senior industry source'.
The anonymous speaker told MCV that two key publishers have significantly increased their marketing spend for Q4 2010, laying down the basis for suspicions they are preparing for the arrival of new hardware - PSP 2 or otherwise a fifth hardware iteration.
The site also reports that a separate publisher alluded to the development of several new PSP titles, but is withholding its future PSP plans pending a specific announcement from Sony.
PSP has been out for six years and has seen three hardware re-iterations since the original in 2004. While the third gen PSP-3000 has seen relative success of late, the PSPgo, the most recent and most radical re-shaping of the PSP SKUs, is performing badly in all regions although Sony is yet to release any official figures.
Nintendo announced its next handheld, the Nintendo 3DS, back in March, which will boast the ability to display 3D effects without the need for 3D glasses, and confirmed it will be unveiled at E3 this year.
While it's possible that Sony could be ready to reveal its response to the 3DS, MCV notes that its report is purely the speculation of its source, who did not claim to have seen one or been informed of its existence.
http://www.computerandvideogames.com...VG-General-RSS
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May 12th, 2010, 23:25 Posted By: wraggster
It seems miffed Linux lovers aren't only ones wrong-eyeing Sony for the removal of the 'Other OS' install option from PS3 in the latest firmware update. The US Air Force isn't best pleased either.
The US Air Force slapped Sony with an order for 2,200 PS3s to boost its high-performance computing systems at the Air Force Research Laboratory in Rome, N.Y because it's the most cost-effective way to do so.
The mass of Sony hardware is interlinked, running Linux software - functionality which was removed from Sony's latest update. The rig apparently isn't under any immediate threat because it's not connected to PSN, but when the hardware starts breaking down replacements could be tough/impossible to find.
Surely a few Apache helicopters or a Harrier with missiles locked on SCEA boss Jack Tretton's house should patch things up. Nothing too crazy - just scare him a little.
http://www.computerandvideogames.com...VG-General-RSS
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May 12th, 2010, 23:34 Posted By: wraggster
When Toshihiro Nagoshi revealed the PSP Yakuza spinoff "Project K," he suggested that it was so different from the main console series that it may not even bear the "Ryu ga Gotoku" name (the Japanese title of the series). Nagoshi, apparently remembering how nice it is to make money, has revealed that the PSP game will feature the series name after all.
The spinoff has been named Kurohyou: Ryu ga Gotoku Shinshou ("Black Leopard: New Yakuza Chapter"). A Famitsu article about the game (summarized by 1UP) also announces a September 22 Japanese release date for Kurohyou, which stars a new, younger character who isn't a gangster.
http://www.joystiq.com/2010/05/12/ya...ted-for-japan/
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May 13th, 2010, 21:20 Posted By: Shrygue
via Eurogamer
Sony CFO Bill Glaser has called PSP sales "a little bit of a disappointment" for the huge electronics company.
He was speaking in a Sony earnings call this afternoon. His comments come after full-year FY2010 earnings (for the year ended 31st March) showed flagging PS2 and PSP sales.
"PS2 is entering its 11th year this year, and it's amazing it is still contributing," said Glaser. "PSP was a little bit of a disappointment to us last year."
The PSPgo has been a commercial flop for Sony, although some rumours suggest it was an experiment ahead of a PSP2. Digital Foundry explored the possibilities recently. PS3 performed better for Sony, although its results Glaser said were "offset" by the other platforms.
Talking of other platforms, Glaser revealed that Sony was already pumping money to researching new key gaming hardware.
"We're always looking into future platforms as well. Very premature to talk about future platforms, but R&D is continuing," he said. Don't get too excited: Sony has talked long of a 10-year PS3 plan. It will take more than a giant crab to change that.
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May 14th, 2010, 01:13 Posted By: wraggster
Sony Europe has confirmed a new budget range of PSP games called PSP Essentials that will retail for £9.99 from this summer.
The initial line-up of 20 games are to include Ratchet and Clank, FIFA 09, Wipeout Pulse and Ben 10 Alien Force, and more will be made available every three months following their release.
Essentials will launch this June in Europe and PAL territories, said Sony.
"Releasing PSP Essentials makes sure that every PSP gamer – and younger newcomers in particular - can get their hands on the best portable gaming experiences at affordable prices," said Isabelle Tomatis, European product marketing manager for hardware and platforms at SCEE.
"Combined with the other things PSP can do, like music, movies and chat, this makes PSP a really attractive choice for handheld entertainment."
The full list of games featuring in the PSP Essentials range at launch will be the following:
Daxter
Everybody’s Golf
LocoRoco
Medievil Resurrection
Pursuit Force
Ratchet & Clank: Size Matters
Harry Potter and the Goblet of Fire
Burnout Legends
Ben 10 Alien Force
NARUTO: Ultimate Ninja Heroes 2
Secret Agent Clank
WipEout Pulse
Patapon 2
Buzz! Master Quiz
FIFA 09
Fight Night Round 3
Sims 2
Cloudy with a Chance of Meatballs
F1 2009
Spongebob Yellow Avenger
http://www.gamesindustry.biz/article...s-budget-range
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May 14th, 2010, 01:28 Posted By: wraggster
PlayStation 3 sales rose to 13 million units in the company's latest financial year, ended 31st March 2010, an increase of 3m units year-on-year.
PSP sales, however, sagged from 14.1m to 9.9m. PS2 sales dropped from 7.9m to 7.3m.
Sales of PS3 games rose to 115.3m units during up from 103.7m the previous year. In comparison, PSP titles were down to 44.4m units compared to 50.3m the year before. PS2 games felt the sharpest decline, dropping to 35.7m units from 83.5m.
Sony reckons software sales will remain the same across all three formats in the year ahead. However, Sony also reckons it will "increase significantly" the amount of dosh it makes.
"Sony also plans to aggressively launch 3D-related products, network services and other new business with the aim of future growth," the company said in a statement.
In money terms, the Network Product and Services division, which includes the PlayStation business, recorded a loss of £597m, which was a bit better - ¥4.4 billion better - than last year. Sony Walkmans apparently raked in the cash.
Overall, Sony enjoyed an in-the-green income of £228.1m for the year. The company lost money in the previous year. Sales of LCD TVs were picked out as a high point.
http://www.eurogamer.net/articles/so...USD889m-loss_4
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May 14th, 2010, 01:32 Posted By: wraggster
Polyphony Digital has revealed that there will be three circuits from Germany's motorsport Mecca, the Nürburgring, in Gran Turismo 5.
The famous and daunting 14-mile Nordschleife (star of every single motorsport game made since, oh, PGR2?) will feature alongside the modern Grand Prix track and the Nürburgring 24 Hours course.
You can read more about it and see screens at the US PlayStation blog and the official GT5 site. Or, if you happen to be going to the Nürburgring 24 Hours race this weekend, you can try it out for yourself.
"For a car enthusiast, the Nürburgring is the equivalent to what places like the Eiger Nordwand or Mount Everest means to a mountaineer," said GT creator Kazunori Yamauchi. "There is that special allure about it that you just can't explain in words."
It seems there's still no-one at Sony brave enough to tell Yamauchi-san to stop adding things to his game and release it already. In recent months, the addition of NASCAR racing has been announced, and rumours have swirled around support for 3D and PlayStation Move.
Gran Turismo 5, first revealed in 2006, has had its March 2010 Japanese launch delayed and currently has no release date. On the PlayStation Blog, the game's US producer hints that we should look forward to more news from E3 next month. Let's hope it's a date, not a new feature.
http://www.eurogamer.net/articles/gt...rgring-courses
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May 14th, 2010, 01:39 Posted By: wraggster
Jesse Venbrux must be quite proud of his indie platformer, They Need To Be Fed. Not only did he recently win the top prize of the YoYo Games competition, he's earned a $1,000 cash prize, and a deal to port the game over to PSP.
The platformer can be best described as a 2D version of Super Mario Galaxy, with players navigating the unique gravity of each platform to reach their goal: to be eaten. If that doesn't make much sense, you can wait for the PSP version, planned for release this summer, so you can see for yourself.
http://www.joystiq.com/2010/05/13/th...p-this-summer/
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May 14th, 2010, 22:26 Posted By: wraggster
A great way to play (ps2) Homebrew on the PS2 and also PS3 is enabled through this software.
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1702
Open PS2 Loader is an application made to play your PS2 homebrew from a USB device or a networked PC with a PS2 or a PS3 that supports backward compatibility.
This open source project picks up PS3 USBADVANCE originally developed by Ifcaro (which is part of the team developing the project).
New / fixed:
- Improved network configuration and various corrections
- Added support for internal HDD format (HDL)
- Added the possibility to choose the default menu (USB, NET, HDD games)
- Added the possibility to use a valid ID Disc for online games
- Added a fix for the problems of freezes with some modchips
- Numerous fixes for compatibility for games
- Addition of IGR (In Game Reset) with an option to disable it for every game
- Adding an alphabetical listing
- Changing the settings categories
- Added page scrolling (R1/L1)
- Added support for language files created by users
- Added support network for the PS3
- Added support for themes in zip format
- Added support for PCMCIA 18K
Use:
You must have a compatible USB device PS2/PS3 formatted in FAT32 (only if you want to run games via USB).
To launch the games via the SMB protocol, you need to share a folder named PS2SMB (it is possible to change the name) accessible to everyone.
Games must be formatted Advance / Extreme. There are few programs to convert these formats to play. Open PS2 Loader includes a command line tool dedicated to this task and called iso2usbld.
Other tools are: usbutils 2.0, USB Extreme or USB install Insane.
On PS2 you can use any existing method for loading ELF executables.
On PS3 you must have an original SwapMagic 3.6 + or 3.8 (there is no alternative for the moment).
The steps to launch Open PS2 PS3 Loader are:
1. Rename OpenPS2LD.ELF in SMBOOT0.ELF
2. Create a folder named SWAPMAGIC at the root of your USB device and copy the file SMBOOT0.ELF in it.
3. Start SwapMagic on your PS3 and press UP + L1 which should launch Open PS2 Loader.
There are 4 possible launch ELF via SwapMagic.
UP + L1 = SMBOOT0.ELF
SMBOOT1.ELF = UP + L2
SMBOOT2.ELF UP + R1 =
SMBOOT3.ELF = UP + R2
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May 14th, 2010, 22:26 Posted By: wraggster
A great way to play (ps2) Homebrew on the PS2 and also PS3 is enabled through this software.
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1702
Open PS2 Loader is an application made to play your PS2 homebrew from a USB device or a networked PC with a PS2 or a PS3 that supports backward compatibility.
This open source project picks up PS3 USBADVANCE originally developed by Ifcaro (which is part of the team developing the project).
New / fixed:
- Improved network configuration and various corrections
- Added support for internal HDD format (HDL)
- Added the possibility to choose the default menu (USB, NET, HDD games)
- Added the possibility to use a valid ID Disc for online games
- Added a fix for the problems of freezes with some modchips
- Numerous fixes for compatibility for games
- Addition of IGR (In Game Reset) with an option to disable it for every game
- Adding an alphabetical listing
- Changing the settings categories
- Added page scrolling (R1/L1)
- Added support for language files created by users
- Added support network for the PS3
- Added support for themes in zip format
- Added support for PCMCIA 18K
Use:
You must have a compatible USB device PS2/PS3 formatted in FAT32 (only if you want to run games via USB).
To launch the games via the SMB protocol, you need to share a folder named PS2SMB (it is possible to change the name) accessible to everyone.
Games must be formatted Advance / Extreme. There are few programs to convert these formats to play. Open PS2 Loader includes a command line tool dedicated to this task and called iso2usbld.
Other tools are: usbutils 2.0, USB Extreme or USB install Insane.
On PS2 you can use any existing method for loading ELF executables.
On PS3 you must have an original SwapMagic 3.6 + or 3.8 (there is no alternative for the moment).
The steps to launch Open PS2 PS3 Loader are:
1. Rename OpenPS2LD.ELF in SMBOOT0.ELF
2. Create a folder named SWAPMAGIC at the root of your USB device and copy the file SMBOOT0.ELF in it.
3. Start SwapMagic on your PS3 and press UP + L1 which should launch Open PS2 Loader.
There are 4 possible launch ELF via SwapMagic.
UP + L1 = SMBOOT0.ELF
SMBOOT1.ELF = UP + L2
SMBOOT2.ELF UP + R1 =
SMBOOT3.ELF = UP + R2
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May 14th, 2010, 22:38 Posted By: wraggster
News via psp hacks
Quick! Grab your PSPgo and get on PSN: you need to download Splinter Cell Essentials (EU version) right now. Or if you have the UMD that’ll work too (for non-go models). Check it out:
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May 14th, 2010, 22:45 Posted By: wraggster
Xbox Live's Major Nelson had Infinity Ward "creative strategist" Robert Bowling on his podcast recently to talk about the upcoming Resurgence Map Pack for Modern Warfare 2. Set to release on June 3 on Xbox Live, the pack will be priced at 1200 ($15) -- the same as its predecessor, the Stimulus Pack. Resurgence will feature maps old and new, including two Call of Duty 4 maps and three new locations:
Vacant -- the wide open Russian office complex from CoD4
Strike -- the urban town surrounded by hotels from CoD4
Carnival -- an abandoned carnival area with a Ferris wheel, fun house and other attractions
Trailer Park -- full of "super tight corridors" and featuring a pool ("Mobile Estates," Bowling calls it)
Fuel -- a "sniper haven" based in and around an oil refinery
Bowling says that the new maps will be tied to specific playlists, just like the Stimulus maps. With the Resurgence collection, however, it's possible that all of the maps will be available in every playlist, as long as "demand is high." And, as with the previous pack, the new maps will be exclusive to Xbox 360 for a short time before coming to PC and PS3.
http://www.joystiq.com/2010/05/14/mo...ed-by-bowling/
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May 15th, 2010, 11:54 Posted By: wraggster
PSP owners have a lot of RPGs to look forward to. XSEED has announced a new partnership with Nihon Falcom that promises to bring six new games for the North American audience. Ys Seven, Ys: The Oath in Felghana, and Ys I & II Chronicles will all arrive on PSP, with Ys Seven the first title to be released under this new agreement. According to the press release, Ys Seven is the first iteration of the long-running JRPG franchise to be built "specifically for the PSP system," promising "virtually no load times" -- a problem that has plagued many of Falcom's previous PSP efforts.
In addition to Ys, XSEED will also be publishing the next three chapters of The Legend of Heroes saga (known as Sora no Kiseki in Japan). "I couldn't be more pleased to announce a partnership with a development studio as renown by gamers for consistently putting out quality titles as Falcom," Jun Iwasaki, President of XSEED Games, said in the press release. "Their titles have always been some of the most requested titles so it is going to be our pleasure to oblige the North American fans by delivering an amazing line up of in-depth and gripping RPGs."
http://www.joystiq.com/2010/05/14/xs...end-of-heroes/
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May 15th, 2010, 11:55 Posted By: wraggster
Excuse the pun, but we had nearly forgotten about the PSP version of Prince of Persia: The Forgotten Sands. While Ubisoft has been busy promoting the PS3, Xbox 360 and Wii counterparts, it's only now that it has unveiled the PSP version. Joel Vignola, Ubisoft producer, debuted a new video on the PlayStation.Blog (embedded after the break) and emphasized that the PSP version is a "unique game built from the ground up" and "is not a port from any other system."
While the console versions are full 3D adventures, the PSP version appears to play on a 2D field, akin to Prince of Persia Classic. However, Vignola clarified a bit further, describing the game as a "3D sidescroller, because the world itself is 3D and we play with depth ... the Prince [is] not always locked onto an axis."
As with Assassin's Creed Bloodlines, The Forgotten Sands is promising connectivity between the PS3 and PSP versions of the game. By connecting the two, you'll be awarded bonus XP in the PS3 version and the original Sands of Time costume for the PSP version. Hopefully, the similarities with the PSP Assassin's Creed end there -- Bloodlines wasn't exactly a critical darling.
The PSP version of Prince of Persia: The Forgotten Sands will be available on UMD and PSN on the same day as its console counterparts: May 18.
http://www.joystiq.com/2010/05/14/pr...d-gameplay-on/
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May 15th, 2010, 12:02 Posted By: wraggster
Newly released today
description
Hakuouki Yuugi Roku is a peek into the daily lives of the shinsengumi members, play mini games with them and see their not-so-serious sides. Each member is in charge of a chore, clothes washing, tea-making and daily training. Go help them out and know more about them.
See the regular proportioned swordsmen in the adventure part and do daily chores with them in the mini game parts. During the mini games, all the swordsman will be chibi-fied, come see their cute sides and gush.
http://www.play-asia.com/SOap-23-83-...j-70-3rgq.html
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May 15th, 2010, 12:06 Posted By: wraggster
Newly released today
FIFA World Cup started in the 1930 in Uruguay, this year, the 19th World Cup games will be held in South Africa and is the largest sports event of the year. Join in the event through your favorite console.
Be a team captain, take two of your team mates to the field, adopt different positions, cooperate with each other to win the game. Make use of the different skills of your team mates to reach the finals in South Africa. While you can control soccer stars, you can also create your own character.
This is a world event, challenge soccer teams from around the world, take your team through the group league to the final tournaments. Your achievements will be displayed in your country's ranking boards. You get points for every winning, take your country to victory.
For beginners, you can move your game characters and make them dash, and for offense, you only have to use two buttons. You can enjoy some realistic soccer action even when you are using the simplest modes. Other control sets are the Classic and the New Control, for all these sets, you can customize the button presses.
You have advantages when you are playing in your home country but when playing in other teams' soil, your teammates may suffer from fatigue easier. FIFA 2010 have game data and strategies on all countries, work out tactics to avoid opponents from exploiting your members week points.
Xbox360™
2010 FIFA World Cup South Africa JPN US$ 48.90
FIFA World Cup 2010 ASIA US$ 47.40
FIFA World Cup 2010 US US$ 64.90
PlayStation3™
2010 FIFA World Cup South Africa JPN US$ 48.90
FIFA World Cup 2010 ASIA US$ 49.90
FIFA World Cup 2010 US US$ 64.90
Nintendo™ Wii
2010 FIFA World Cup South Africa JPN US$ 44.90
FIFA World Cup 2010 US US$ 52.10
Sony PSP™
2010 FIFA World Cup South Africa JPN US$ 44.90
FIFA World Cup 2010 ASIA US$ 37.90
FIFA World Cup 2010 US US$ 44.90
http://www.play-asia.com/SOap-23-83-...-2f2-84-n.html
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May 15th, 2010, 12:06 Posted By: wraggster
Newly released today
FIFA World Cup started in the 1930 in Uruguay, this year, the 19th World Cup games will be held in South Africa and is the largest sports event of the year. Join in the event through your favorite console.
Be a team captain, take two of your team mates to the field, adopt different positions, cooperate with each other to win the game. Make use of the different skills of your team mates to reach the finals in South Africa. While you can control soccer stars, you can also create your own character.
This is a world event, challenge soccer teams from around the world, take your team through the group league to the final tournaments. Your achievements will be displayed in your country's ranking boards. You get points for every winning, take your country to victory.
For beginners, you can move your game characters and make them dash, and for offense, you only have to use two buttons. You can enjoy some realistic soccer action even when you are using the simplest modes. Other control sets are the Classic and the New Control, for all these sets, you can customize the button presses.
You have advantages when you are playing in your home country but when playing in other teams' soil, your teammates may suffer from fatigue easier. FIFA 2010 have game data and strategies on all countries, work out tactics to avoid opponents from exploiting your members week points.
Xbox360™
2010 FIFA World Cup South Africa JPN US$ 48.90
FIFA World Cup 2010 ASIA US$ 47.40
FIFA World Cup 2010 US US$ 64.90
PlayStation3™
2010 FIFA World Cup South Africa JPN US$ 48.90
FIFA World Cup 2010 ASIA US$ 49.90
FIFA World Cup 2010 US US$ 64.90
Nintendo™ Wii
2010 FIFA World Cup South Africa JPN US$ 44.90
FIFA World Cup 2010 US US$ 52.10
Sony PSP™
2010 FIFA World Cup South Africa JPN US$ 44.90
FIFA World Cup 2010 ASIA US$ 37.90
FIFA World Cup 2010 US US$ 44.90
http://www.play-asia.com/SOap-23-83-...-2f2-84-n.html
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May 15th, 2010, 12:16 Posted By: wraggster
Newly released today
Try something that is both modern and retro at the same time. Dot sprites that appeared in the retro games are rendered into 3D. In a world constructed with tiny blocks, you are to take up your sword and set off to do chivalrous things.
Blast things apart and see the tiny blocks blow off into all sorts of directions. Both familiar and fresh, this game will bring a warm fuzzy feeling to the old time gamers and a new sort of exhilaration to the new ones.
http://www.play-asia.com/SOap-23-83-...j-70-3n5d.html
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May 15th, 2010, 21:03 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Changed 32-bit integer typedefs in gfxtypes.h from long to int. Remember: 64-bit compilers treat longs as 64-bit integers; int is 32-bit across all platforms!
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May 16th, 2010, 14:31 Posted By: wraggster
Sony's disabling of Linux on the PS3 has made many people very angry, some more so than others, but for an enthusiast named madshaun1984 it was something of a call to arms. He didn't file a lawsuit or whine about it in forums -- oh no. He sat down to get XBMC working and has succeeded, albeit slowly. Right now the CellSDK that this build relies upon is not up to snuff performance-wise, so just scrolling through media is somewhat less than fun and you can forget about playing it. But, the hope is to improve that and to turn the PS3 into a proper media-streaming Linux box... so long as you don't update the firmware, anyway. Full instructions on how to do this are at the source link, but be prepared to spend the better part of an afternoon at it if you want to try yourself. For those not ready for that kind of commitment (or anyone who already has the latest firmware) you can just enjoy the video proof after the break.
http://www.engadget.com/2010/05/15/h...you-how-video/
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May 16th, 2010, 22:27 Posted By: wraggster
Rockstar may be preparing to steal the show at next month’s E3 Expo in LA with the first news on next-gen sequel Grand Theft Auto V.
That’s according to EEDAR analyst Jesse Divnish, who made the prediction to Games Informer.
“I think we’re going to hear about another Grand Theft Auto,” he stated. “I think there won’t be any playable stuff. I think they’ll give you some type of teaser, because we do think that a year from then in 2011 we’re going to see another Grand Theft Auto.”
Divnich also added that he thinks it’s unlikely Microsoft will go one better than it did in 2006 and shell out for total platform exclusivity. Nor, does he believe, that Sony will try and regain one its most cherished exclusives of yesteryear.
“I don't foresee Microsoft or Sony attempting to obtain any type of exclusivity with the next Grand Theft Auto,” he outlined.
“Microsoft paid a lot of money for exclusivity on the downloadable content for GTA IV, which unfortunately did little to move consoles for Microsoft.
“Back in 2004, the Grand Theft Auto was a huge brand, but only relative to the other brands that existed at the time. While the GTA brand is certainly bigger now than it was five years ago, others have emerged to reach similar levels of success, such as Call of Duty or Guitar Hero. In other words, if Sony gets an exclusive deal on GTA V, it would do little to disrupt Microsoft's ability to move hardware, and vice versa.”
http://www.mcvuk.com/news/39006/Gran...-Auto-V-for-E3
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May 17th, 2010, 19:57 Posted By: wraggster
Kevin Butler, VP of PlayStation advertising, has teased that his next project will be Gran Turismo 5. The hints raise our hopes for an imminent release of Polyphony Digital's expected masterpiece.
Butler takes on the role of VP of Artistic Modification in his latest ad, presenting the products of his artistic mind in ModNation Racers.
The spotlight features such great lines as "Half horse, half motorcycle, half man, all awesome" and "Tell me more, grown up child actor." That last jibe is targeted at CEO of SCEA, Jack Tretton, who responds with his own witty one-liners as they compete for poll position.
As much as we love ModNation Racers, it's the end of the trailer that grabs our attention. Butler implies that his next advertising and gaming project is Gran Turismo 5, which must be solid evidence for a 2010 launch for the game.
"So pick up ModNation Racers to download my mod and track, then create your own. Maybe I'll take a spin in your epic artistic endeavour. That is if I'm not two busy with my next project. Let's just say it's a little racing game that rhymes with Man Furismo Jive."
A number of US retailers have pinned an October release date on GT5 and with E3 just around the corner, we're not only expecting a full blow-out on the game, but also a solid release date.
http://www.computerandvideogames.com...VG-General-RSS
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May 17th, 2010, 20:39 Posted By: wraggster
Videogame revenue was down across the board in April 2010, compared to the same time last year. While the factors contributing to the decline are many, it would appear the handheld segment of the market was the real culprit.
“The portable side of the industry contributed more than its fair share to the industry decline,” according to NPD analyst Anita Frazier. “The portable business across hardware, software and accessories accounted for 25% of total industry dollar sales in April but declines in portable sales compared to April ‘09 accounted for 61% of the total industry decrease”.
In April 2009, the Nintendo DS sold over a million units of hardware. In April 2010, of all the platforms that declined compared to last year, the DS accounts for 71% of the overall hardware decline. Meanwhile, the PSP suffered an equally great drop in hardware sales, down from 116K units in April ‘09 to 65.5K units in 2010.
An important point to note here, however, is that the NPD group don’t track iPhone and iPad sales in their report, both of which certainly count as portable platforms for gaming.
http://www.siliconera.com/2010/05/16...ined-in-april/
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May 17th, 2010, 20:49 Posted By: wraggster
Eurogamer has learned that the PSP2 can be compared to "iPhone on steroids".
Our informant corroborated what VG247 learned earlier today: that the PSP2 has a touch-screen and two cameras (one facing in, one out).
Eurogamer also understands that the likelihood of PSP2 being at E3 - on public display, at least - is slimmer than Cheryl Cole at an emotional low.
VG247 went on to claim that PSP2 games were in development in Britain right now and are being made with a 2011 release in mind. The PSP2, like the PSPgo, will probably drop physical media.
Digital Foundry revealed last July that the PSP2 will have a quad core PowerVR graphics chip.
Richard Leadbetter also put his knowledge of the PSP2 and DS2 together for a theoretical showdown.
http://www.eurogamer.net/articles/ps...teroids-report
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May 17th, 2010, 21:58 Posted By: wraggster
Developer Treyarch believes Call of Duty: Black Ops will finally put the studio on level pegging with IP pace-setter Infinity Ward.
"We've taken some creative risks," studio boss Mark Lamia told Official Xbox Magazine (scanned by WePlayCOD and picked up by VG247). "We want to do something different than we've done before.
"It's time," Lamia added. "We want the game to speak for itself."
Those creative risks Lamia mentioned included letting players pilot helicopters and empty rounds of missiles (the series has previously limited players to manning a mounted mini-gun).
Other vehicles will return but "not in the way you remember them from [World at War]," according to the preview.
In Black Ops, you're an elite soldier on a hush-hush mission with orders to get the job done under any circumstances. The magazine preview mentioned that you will come into contact with North Vietnamese troops at some point.
Another headline new feature is four-player co-operative play. Treyarch revealed that there will be dedicated co-operative servers to power this.
Multiplayer will of course return, and Treyarch appears keen to gain ground in this area. Internally multiplayer was up and running very early, and feedback from World at War has been fastidiously researched.
Matchmaking has apparently been altered to make playing with friends easier, and character creation will use kit and perks to offer more customisation than before.
Treyarch changed the subject when OXM asked about a wave-based Nazi zombie mode.
A multiplayer beta is being "considered".
Last week USA Today took us through a similar opening portion of Black Ops. Details spilled from that preview include the double-viewpoint storyline, revelation of a crossbow weapon and a spot of cliff-hanging.
Call of Duty: Black Ops is due for release on PC, PS3 and Xbox 360 on 9th November.
http://www.eurogamer.net/articles/tr...ck-ops-details
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May 17th, 2010, 22:03 Posted By: wraggster
Capcom has revealed that PlayStation 3 owners playing Lost Planet 2 will soon be able to download Helghast skins for the game for free.
The Helghast Assault and Helghast Scout troopers will both be made available at the end of June, according to the official PlayStation Blog. Check out the video below to see them in action.
The Helghast are exclusive to the PS3 version, obviously, as were the Monster Hunter skins.
Xbox 360 owners needn't cry though, because they got their own exclusives in the shapes of Marcus Fenix and Dominic Santiago, courtesy of the Microsoft-published Gears of War series.
Capcom has been pretty keen with the old downloadable skins and cross-series exchanges - Frank West from Dead Rising is also lurking in Lost Planet 2 somewhere, and Albert Wesker from Resident Evil was a pre-order incentive.
http://www.eurogamer.net/articles/he...-lost-planet-2
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May 17th, 2010, 22:04 Posted By: wraggster
Guitar Hero 6 will not feature playable celebrity likenesses.
Maybe legal arguments with No Doubt and Courtney Love have swayed Activision.
The game will instead allow real-life legends like Metallica founder (and drummer) Lars Ulrich to be recruited in Quest mode, according to Official Xbox Magazine (thanks VG247). Complete their songs and you'll unlock a uniquely-powered alter-ego. Character Warrior Lars has a maximum 6x multiplayer.
Kiss hero Gene Simmons will narrate the Quest mode.
Guitar Hero 6 aims to return to the series' foundations, reinstating the old characters and focusing more on Rock n' Roll.
Streakers, Momentum and Do or Die will be available in online modes, and all DLC will be carried over into the new game.
Glam rockers Queen, Kiss and Black Sabbath have been confirmed
Guitar Hero 6 hasn't been officially unveiled but has been talked about by Activision in financial reports gone by. Expect full word soon, especially with E3 around the corner.
http://www.eurogamer.net/articles/gu...playable-stars
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May 17th, 2010, 22:08 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Almost four months since the last release, an update is available for CTFtool GUI application designed by the developer patpat PC, allowing you to create themes for the CXMB PSP-compatible addition to allowing the extraction of files from format issues. Ctf ready. This new release, although it is still in beta, introduces new features and fixes some bugs in previous versions.
Following the full changelog and download link.
Changelog v4 Beta 5.9:
Quote:
Note: The following files were removed from the archive:
- 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx, common_gui.prx
- Folder basis (3.71 - 4.01): common_gui.prx, vshmain.prx, paf.prx
- Base Folder 5.00: common_gui.prx, vshmain.prx, paf.prx, msvideo_main_plugin.rco
These files have been removed because, for a variety of domestic politics PSP-ITA, are not allowed to post on the forum.
To find them, you must use the PSARDumper and extract them from their firmware.
Changelog v4 Beta 5.9
- Added Windows Explorer context menu support for RCO | PRX | CTF | PTF | PMF | MPS | TTF | PGF | VAG | WAV | GMO | GMO | GIM | TGA | BMP | PNG | JPG | GIF | ICO | PSD | BIN | GZ | ZL file format right-click menu
- Join the PGF, gim, vag, omg, gmo, mps, zl file type association, direct double-click to open
- Added image processing functions, support GIM | TGA | BMP | PNG | JPG | GIF | ICO | PSD format for the rapid conversion, reset the resolution, indexed color
- Join OMG wave model image extraction / Import module
- Added random picture QUICKLY generated / replace omg wave pattern (wave patterns Have Been ball, boot style wave, wave tilt style, classic style wave)
- Added vag / wav audio Mutual Convert function
- Added mps / pmf Mutual Convert video function
- Added ttf / font PGF Mutual Convert function
- Floating-point value added prx extract / Import function
- Added rco function of conventional resource extraction
- Added boot sound extract / Import function
- Added PGF font information extraction capabilities
- Added PTF package features (CBC special, picture format open only over the two pictures into a folder you can right-fast packaging. Recommend the picture to pi, bp, bg, 01,02,03 or open name, Corresponding preview icon, preview maps, wallpapers)
- Added 01-12.bmp/13-27.bmp pack / unpack functionality (picture format not limited to one or more into the folder with the right to QUICKLY pack)
- Automatically Theme pack in the 01-12.bmp Amendment vshmain.prx the size of the function parameters
- Added theme pack psp Automatically sent to the function and Automatically Detect Whether the installed plug-ins and open CXMB
- Added gzip compression / decompression
- Added zlib compression / decompression
- Fixed 500 rpm led 550 rooms, networking crash bugs
- Added tray bubble tips
- Optimized code to Improve processing speed
- Fixed CTF-extracting file records HAVING empty bug Caused decompression failure
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May 17th, 2010, 22:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
Modified version of the Music PRX, plugin that allows us to hear our songs stored on the Memory Stick or UMD all games up for the occasion executable suitable for use on the new custom firmware revision Jan upto 5:50 D3.
The controls are the same as the classic version, is installed as a normal prx and weighs a few kb, also worth remembering that among the functions is also a convenient shortcut to toggle the audio of the game running, so to hear the songs without the sound effects even at high volume.
To follow the link to download.
Controls:
Quote:
SELECT + square: Shows the menu
SELECT + Circle: reset all settings
SELECT + triangle increases the CPU clock
SELECT + cross: it decreases the CPU clock
SELECT + to: raise the volume
SELECT + Down: Volume Down
SELECT + Left / Right: changes track
SELECT + home: turn off the audio of the game running
SELECT + start: Enable the repetition
SELECT + L: pause / resume playback
SELECT + R toggles shuffle
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May 17th, 2010, 22:16 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The developer Hellcat, nearly a year after the release of Recovery Flasher v1.6, releases the first firmware pack for his valuable note that homebrew is able to correct partial brick and is useful for backup / recovery of the flash. With this add-on will be possible to directly install the latest custom firmware 5.50D3 (only compatible with PSP-1000 and PSP-2000 except TA-088v3), without the need of intermediate steps.
More information about and links to download below.
Installing the add-on 5.50GEN-D3:
Quote:
.: Required:.
- Recovery Flasher v1.6
- Recovery Flasher Add-On 5.50GEN
- Fw 5.50 (if installed CF)
• Unpack the archive on your PC Recovery Flasher Add-On 5.50GEN
• Depending on the model of PSP in possession (1000 - 2000), select the file. RFPs and copy it to the main root of the Memory Stick
When installing CF 5.50GEN-D3
• Copy the fw 5.50, renamed 550.pbp in the main root
• Start Recovery Flasher 1.6
• On Target FW, select the "Load from external FW pack
• Next, select the Install CFW and load the file. RFPs that will be detected from
• This starts the installation phase of CF-D3 5.50GEN
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May 17th, 2010, 22:16 Posted By: wraggster
If you thought a hint that PSP2 may make an appearance at E3 was exciting, get a load of this shit.
Baby steps.
MCV rumoured last week that Sony “could” announce PSP2 at E3.
VG247 goes digging. According to a source familiar with the matter, it’s “99 percent” it isn’t an E3 reveal.
But there’s much, much more.
Multiple British sources have confirmed that PSP2 NDAs have been in place at publishers and developers for many months.
PSP2 has two cameras, one forward and one backward facing.
It has a touch-screen, but apparently it has retained the trademark physical PlayStation buttons.
UK sources were previously working towards a “2010″ release. This is now “2011″.
One source would be “amazed” if there was any kind of physical media involved. We’ve been told it “could” be 3G-enabled, as opposed to the WiFi-only PSP go. This bit was sketchy.
Multiple PSP2 games are being made in Britain right now. Some have even already been canned.
There have been “finished units” in the UK, but we haven’t spoken to anyone that’s seen a final case.
When asked directly about reveal timing, one source said, “If the games were aiming for end 2010, beginning 2011, and now it’s a 2011 release, I’d say a gamescom or TGS announce for launch early next year”.
One source told us the machine is “****ing powerful,” being based on a four-core Cell CPU. PS3 runs on an eight-core version.
Crapped yourself yet? Good. Remember, “99 percent” certainty leaves “1 percent” of uncertainty. Don’t take your eyes of Jack’s hands in Sony’s E3 press conference on June 15.
We will, of course, be there.
http://www.vg247.com/2010/05/17/psp2...eginning-2011/
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May 17th, 2010, 22:20 Posted By: wraggster
News via http://www.1up.com/do/newsStory?cId=3179333
Sometimes we simply can't use the word "rumor" enough, but reports are circulating today regarding the possible features and reveal dates for the next PlayStation Portable. VG247 rounds up the reports, which describe everything from online capabilities to control input methods. In terms of product features, rumor has it the device will feature two cameras, one facing forward and one backward. It has a touch screen, but keeps its buttons as well. It may be 3G enabled, though a service provider hasn't been mentioned. It also might run on a four-core Cell CPU, as compared to the PS3's eight-core. And following in the footsteps of the PSP Go, it's likely to be free of physical media entirely.
As for announcement timing, rumors circulated last week that it was set to be an E3 reveal this year. Another source claims it's "99 percent" certain that the announcement won't come from E3. But kits and prototypes are supposedly already in the hands of developers, and the company is said to be shooting for a 2011 release. One source claims this makes it a likely announcement for the Tokyo Game Show or Gamescom.
An impending PSP2 launch seems likely, given the PlayStation Portable's slipping sales performance. The PSP Go was largely seen as a stop-gap solution for whatever Sony has coming next. Still, it's wise to be skeptical about these rumors and keep in mind that they're all unconfirmed. We wouldn't be surprised to see at least a few of them come true, but as always Sony has the final word.
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May 18th, 2010, 00:08 Posted By: wraggster
Ubisoft will release a new retail version of Assassin’s Creed II in June.
Dubbed the Complete Edition, this SKU includes a full copy of the game and both DLC expansions: The Battle of Forli and Bonfire of the Vanites.
It also includes three Templar Secret locations that were previously only available in the special Assassin’s Creed II: Black Edition, according to Play.com.
The Complete Edition will only be available for Xbox 360 and PS3, and will be released in the UK on June 4th.
Ubisoft has already revealed the next entry in the series, Assassin’s Creed: Brotherhood, which follows on from the story of Assassin’s Creed II. The game is expected on shelves by the end of the year.
http://www.mcvuk.com/news/39024/Ubis...mplete-Edition
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May 18th, 2010, 00:22 Posted By: wraggster
DCEmu member Uberjack has released a new version of his Sega Master System/Game Gear emulator for the PSP:
As promised, here’s the unfinished version of SMS Plus with Ad-hoc play. I’m posting it here with the hope that someone will be interested enough in continuing/finishing the project. Please note that the program is pre-alpha, and unsupported – it will allow you to start and play ad-hoc games, but the two sides may eventually get out of sync and go off on their own. Additionally, once you leave a game to return to the menu, you may not be able to resume the game successfully.
To get started, load a new game, and return to the main menu. To host a game, open the Netplay tab, and select Host game. To join a game, open the Netplay tab, and select Join game. A list of hosts will appear on the right-hand side of the screen – select one and press X. The host will send the client the ROM (client doesn’t need to have it), and the two sides can start playing. Host is always P1, client is P2.
Again, please note that this program is incomplete. I offer no support for it; I’m only posting it here with the hope that someone will be interested enough to finish it. Full source code is available from my PSP SVN repository.
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May 18th, 2010, 00:25 Posted By: wraggster
DCEmu member Uberjack has released a new version of his Colecovision emulator for the PSP:
New in this version:
PSPLIB updated to latest version
Images are now saved under PSP/PHOTOS/ColEm PSP
Screenshot previews added to file browser
Time rewind – use Control tab to set any button as the ‘Rewind’ button
Automatic saving of modified controls (no longer necessary to press X to save)
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May 18th, 2010, 00:34 Posted By: wraggster
Square Enix will release PSP game Kingdom Hearts: Birth by Sleep in Europe on 10th September.
This handheld adventure turns the clock back and serves as a prequel to the series' very first game on PS2. The Disney-meets-JRPG story has "exceptional graphics" and is "one of the most beautiful titles ever" on PSP, claim the people trying to sell it.
More importantly, there's multiplayer for six people: either fighting against each other; teaming-up for a wave-based arena mode; racing on hovering Keyblades; or strategising on the Command Board.
http://www.eurogamer.net/articles/ki...p-in-september
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May 18th, 2010, 00:36 Posted By: wraggster
News/release from Sektor
I compiled this game for PSP a while back but it only runs at 13 FPS due to the crazy scaling of 320x240 to 640x480 and then SDL scaling to 480x272. If I disable the game's scaling or tell the game to run at 480x272, the video output becomes scrambled.
Anyone willing to fix this display problem or give some advice? I didn't have that issue on other platforms, so I assume it's a limitation of PSP SDL.
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May 18th, 2010, 00:41 Posted By: wraggster
News/release from CODE_R3D
I'm releasing PSXPopper its a PSX game ripper and converter
i've been working on.
Here's the link -> psxpopper.rar <-
enjoy!
just run PSXPopper.bat....
it's kinda like Autopopstation or popstaionGUI.
(in fact it uses popstationGUI to convert ISO to EBOOT.PBP)
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May 18th, 2010, 00:43 Posted By: FOL
I have updated PSPUAE to work with HalfByte Loader using the new Patapon2 Demo.
Nothing really changed, just updated and dumped some code. Loads to do still, but Im back in the groove of messing with PSPUAE again.
You will require the latest version of the Patapon2 Save exploit from wololo's blog page.
http://wololo.net/wagic/hbl/
I have tested it on my Phat PSP (CFW 5.50) and PSPGo (OFW 6.20)
*Incase you dont know what PSPUAE is, its an emulator for the great Commodore Amiga line of computers.*
Download Attached.
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May 18th, 2010, 00:47 Posted By: wraggster
News/release from CODE_R3D
I've released my LUA script app called "MultiApp"
its on ver 0.084.
If you have a PSP-3001 you will get a message and if you press X to continue
you will get an error message. (problem with 300xmenu.lua)
If you have a PSP-2001 and you tell it you have a unhackable motherboard the same will happen. (300xmenu.lua)
I'll fix that problem in the next release.
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May 18th, 2010, 21:40 Posted By: wraggster
European PlayStation 3 owners will soon be able to access a new movie streaming service, MUBI, via the PlayStation Network.
The service aims to differentiate itself from other movie services by offering social networking functions and a selection of art-house, independent and other alternative films playing the festival circuits.
"We are not just an online cinema and we are not just some tech and film geeks in California - well, some of us are, yes - but we are 300,000 friends talking, discovering, and sharing films with one another every day," said MUBI on the official PlayStation blog.
The service claims 700 new users a day, with a new sign-up every two minutes. It also promises "exclusive online premieres, collaborations with international film festivals, and retrospectives of some of the best cinema the world has ever seen."
An official announcement is expected today at the Cannes Film Festival. MUBI will initially launch in the UK, Italy, France, Ireland, Iberia, Germany, Austria, Switzerland, Benelux, Nordic countries, Australia and New Zealand.
http://www.gamesindustry.biz/article...ming-site-mubi
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May 18th, 2010, 21:47 Posted By: wraggster
According to reports, Sony is set to reveal a premium PSN service at this year's E3, which will give users access to a range of new features for under £50 per year.
VG247 has said that the new pay-for service will offer a string of new features and that subscribers will be given one free PSN game from a choice of "two to four" every month.
"If you work it out, PSN games cost an average of £6-9 each, so over a year you're basically going to be breaking even," a source told the site.
They also revealed that a music streaming application similar to Spotify will be announced at the company's press conference on June 15. The application is thought to be able to run in the background while games are being played.
Access to the new features will cost "less than £50 per year" and their roll out reportedly won't affect the current service offered at all. That will continue with the premium model being an optional extra.
Rumours that cross-game voice chat will be saved as a paid feature are apparently not true - "I can tell you now, 100 percent, that that's not the case," said the source.
The report ties in with previous indications by Sony that it would be introducing an Xbox Live-like subscription model at some point in the future.
"Especially in the online area, we are studying the possibility of introducing a subscription model, offering premium content and services, in addition to the current free services," Kaz Hirai told investors back in November.
He underlined then that multiplayer functionality, Home and other features that are currently free would remain so.
http://www.gamesindustry.biz/article...-service-at-e3
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May 18th, 2010, 21:47 Posted By: wraggster
According to reports, Sony is set to reveal a premium PSN service at this year's E3, which will give users access to a range of new features for under £50 per year.
VG247 has said that the new pay-for service will offer a string of new features and that subscribers will be given one free PSN game from a choice of "two to four" every month.
"If you work it out, PSN games cost an average of £6-9 each, so over a year you're basically going to be breaking even," a source told the site.
They also revealed that a music streaming application similar to Spotify will be announced at the company's press conference on June 15. The application is thought to be able to run in the background while games are being played.
Access to the new features will cost "less than £50 per year" and their roll out reportedly won't affect the current service offered at all. That will continue with the premium model being an optional extra.
Rumours that cross-game voice chat will be saved as a paid feature are apparently not true - "I can tell you now, 100 percent, that that's not the case," said the source.
The report ties in with previous indications by Sony that it would be introducing an Xbox Live-like subscription model at some point in the future.
"Especially in the online area, we are studying the possibility of introducing a subscription model, offering premium content and services, in addition to the current free services," Kaz Hirai told investors back in November.
He underlined then that multiplayer functionality, Home and other features that are currently free would remain so.
http://www.gamesindustry.biz/article...-service-at-e3
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May 18th, 2010, 22:50 Posted By: wraggster
Research company Nielsen has published a new report which claims that Blu-ray (and not gaming) is still the primary reason most consumers buy a PlayStation 3 console.
Nielsen's latest research was based on an in-depth poll of 700 people, quizzing each of them on the various factors and reasons behind their decision to buy (or not to buy) a Sony PlayStation 3.
65 per cent of respondents said Blu-ray playback was the main reason they wanted to buy a PS3 hardware, compared with 62 per cent who were buying the console for its gaming features.
God of War III test
"The prevailing logic goes: make a must-have video game and it will have an influence on the consumer's decision to invest in the necessary hardware," reads Nielsen's report.
Not so, it would seem, going by the latest results.
"While it is assumed that high profile game titles can move gaming systems, recent Nielsen Games research suggests that consumers are driven by a myriad of factors. Surprisingly, the purchase of a specific game title actually ranks lowest in a list of purchase motivators.
"Over a three week period prior to, during and after GOW III was released, Nielsen interviewed more than 700 active gamers ages 7-54 who do not currently own a PS3 but are definitely or probably interested in acquiring the system in the next six months to better understand the factors behind their purchase intent.
"Among those gamers motivated to acquire a PS3 because they are looking forward to buying a specific game, GOW III was the clear winner. However, overall results indicate that specific game titles rank as the least frequently cited reason for being interested in purchasing a PS3."
Read more: http://www.techradar.com/news/gaming...#ixzz0oJg4FCR4
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May 19th, 2010, 00:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Macrofire, the plugin created by Japanese developer ClassG that allows you to configure key combinations you can do with the pressure of one, adjust the sensitivity of the analog stick and set the auto-fire for a given key is updated to version 3.2.3 . Today's release fixes a bug related to key press SELECT and START.
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May 19th, 2010, 00:21 Posted By: wraggster
News via http://www.psp-hacks.com/2010/05/18/...v1-0-released/
New from Stinkee2: Swarm v1.0. It’s real simple: You’re the purple rectangle, avoid the other black ones, use the green to power up, last as long as you’re able while your score increases, then proceed to the next. Simple? Sure. Addictive? Hells yeah.
Swarm packs an infinite amount of levels with some appreciable AI to keep you going. So try it out and tell us how far you get.
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May 19th, 2010, 17:48 Posted By: wraggster
Electronic Arts has called the port of Valve's Orange Box onto PS3 a "challenge situation" - and admitted that the release didn't quite live up to the developer's expectations.
The Orange Box - which contained Half-Life 2, Portal and Team Fortress 2, among others - was ported onto PS3 by EA's UK team.
It won wide acclaim from the press - hitting an 89 per cent average on Metacritic - but some critics bemoaned frame rate issues, and the SKU didn't hit the 95+ heights of the PC and Xbox 360 SKUs.
Indeed, Valve would later call the PS3 port a "stepchild version". The developer told CVG in February that it regretted elements of the release - adding that it didn't put its "best foot forward with the PS3 community".
EA Partners boss David DeMartini told CVG: "Valve focuses on 90-rated everything: 90-rated marketing programmes, 90-rated people, 90-rated games.
"They have a focus on excellence. What they do with all their partners, is they hold us to that same standard. If you don't reach it, they're going to get a little prickly - and appropriately so.
"If you can't operate at that level as a publishing and distribution partner, you shouldn't be participating with Valve. That's their expectation. I view it as a continuing challenge to delight them."
When it came to the question of the PS3 port of the Orange Box, DeMartini commented:
"To my earlier point, I think the Orange Box on PS3 was 86-rated; around that point. It was still very good and the team in the UK did a great job. It was a challenge situation.
"We were trying to do parallel development. Valve hadn't been on PS3 and they had made some statements about the platform which didn't exactly help. It really was a challenge situation.
"What it did point out - and it reinforced this for Valve - is that they like to have control over everything to do with their intellectual property and the games that they make.
"I don't know if we'd do another situation where we'd be doing one of the platforms and they'd be doing the other platform.
"But it very well could be that the PS3 is coming of age enough so that they would develop on it. I don't know that, but I think gamers can take it that where there are substantial platforms, Valve is certainly going to be on those platforms."
The 'unhelpful' statements DeMartini alludes to include Valve boss Gabe Newell's assumption that PS3 was "a waste of everybody's time" - something for which he later apologised to owners of the console.
http://www.computerandvideogames.com...VG-General-RSS
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May 19th, 2010, 19:36 Posted By: wraggster
New research from Nielsen Games has shown that, contrary to popular belief, the release of a big game isn't necessarily enough to motivate consumers to buy a new games console.
In fact, wanting to play one particular game was cited as the least motivating factor in buying a console by gamers questioned for the survey, coming out as far less important than Blu-ray capabilities, price reductions and online capabilities.
For its research, Nielson quizzed 700 active gamers aged 7-54 who did not currently own a PlayStation 3 but were "definitely" or "probably" interested in buying one in the following six months.
The company interviewed the gamers over a three week period prior to, during and after the release of God of War III on the console, using the game as a lens to determine how important it would be in motivating purchases of the PS3.
However, the results showed that it was of little relevance, with just 12 per cent stating that one specific game would be a motivating factor in their decision.
Instead, the most motivating factors were Blu-Ray capabilities, the recent price reduction of the PS3 and the library of games currently available, which were cited by 65, 63 and 62 per cent of those questioned respectively.
62 per cent said that their decision was motivated by wanting to upgrade from the PlayStation 2, 56 per cent said they wanted the console in order to connect with friends that also had a PS3, and 50 per cent said they were interested in the PS3's other online capabilities.
49 per cent were interested in the PS3's other multimedia capabilities. 42 per cent wanted the console for online multiplayer, and 36 per cent said they were motivated by offers bundling an HDTV with the PS3.
Despite the fact that buying a specific game ranked lowest on the list of reasons for acquiring a PS3, God of War III was the most popular game named among those that did list it.
From a total of 20 PS3 titles, which also included Heavy Rain, Modern Warfare 2, LittleBigPlanet and Gran Turismo 5, 33 per cent named God of War III, followed by Final Fantasy XIII with 13 per cent.
"Not to be overlooked is that nearly half (49 per cent) cited interest in the console for its multimedia capabilities," noted Nielsen on its blog.
"This is especially interesting because the tagline for Sony's recent marketing campaign, 'It only does everything,' touts the entertainment versatility of the PS3 even as it features specific high-profile games, including GOW III, in select ads.
"Considering the data, it appears as though this marketing strategy complements consumer sentiment. While many potential PS3 buyers will see GOW III as an important asset, more often the game will be considered one of many reasons to acquire the console rather than the sole motivator."
http://www.gamesindustry.biz/article...-sell-consoles
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May 19th, 2010, 22:32 Posted By: wraggster
Frontier Developments chairman David Braben has told Eurogamer that the studio is still determined to develop and release Elite IV.
Eurogamer has been told by multiple sources that the game was in pre-production stages until recently but has since been put on hold.
"We don't comment on rumours," Braben told us in response. "There have been recent staff changes on the project, and our commitment to the game is as strong as ever."
The game was originally mentioned several years ago in connection with PC and consoles, and our sources confirmed that these were the target platforms.
The original Elite, an open-ended space trading game, was written and developed by Braben and Ian Bell and released for numerous platforms in the 1980s.
It was followed by Frontier: Elite II and Frontier: First Encounters in the early nineties.
Frontier Developments is also working on The Outsider, about which relatively little has been heard, although our sources indicated that a huge team is in full production on the multi-platform techno-thriller.
http://www.eurogamer.net/articles/fr...ed-to-elite-iv
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May 19th, 2010, 22:36 Posted By: wraggster
When Assassin's Creed 2 publisher Ubisoft released the game's two missing chapters as DLC, some of our commenters claimed that they were going to wait for a "Game of the Year" edition to be created at some point in the future. Well, we hope that you futureseers live in the UK, as a listing for "Assassin's Creed 2: Complete Edition" has popped up on two UK retailers sites, brandishing new box art and packing every piece of content available for the game into the box.
CVG spotted it first at Play.com, though the new edition is also found on ShopTo.net, as well as on Amazon's UK site. For £27.99 ($41.35), buyers pick up the entirety of AC2, the Battle of Forli and Bonfire of the Vanities DLC packs, and "three Templar secret locations (Palazzo Medici, Santa Maria del Frari, and Arsenal Shipyard)" previously available only in a limited edition release. It doesn't appear that the re-release will be arriving in other parts of the world just yet, but we've reached out to Ubi all the same for clarification. And if the retailer listings are correct, we'll see the AC2 "Complete Edition" land on retailer shelves on June 4.
http://www.joystiq.com/2010/05/19/as...-uk-retailers/
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May 19th, 2010, 22:38 Posted By: wraggster
Q-Games released some welcome news for those of you eagerly anticipating PixelJunk Shooter 2, as well as those who don't know whether or not they should be eagerly anticipating it. The sequel to the PSN shooter is "full steam ahead, anchors away and all that ... commotion to that order," Q-Games president Dylan Cuthbert said in a PlayStation Blog post. He promised that not only will Shooter 2 be larger than the original game, but that "it will have some features that are new to the PixelJunk series in general."
If you are not intrigued about the sequel simply because you haven't experienced Shooter, Q-Games has something for you too. On May 25, Cuthbert said, a demo of the original PixelJunk Shooter will be released on the PlayStation Network. If you like that, you can buy PixelJunk Shooter, like it, and then join us all in waiting for 2.
http://www.joystiq.com/2010/05/19/pi...hooter-1-next/
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May 20th, 2010, 00:22 Posted By: wraggster
The controversy over the high price tag for Modern Warfare 2's Stimulus Pack DLC did little to hurt sales apparently, as Activision confirms over a million gamers have downloaded the map pack through PSN.
The $14.99 pack has soared past the milestone breaking PSN records on the way, according to Infinity Ward's Robert Bowling, who Tweeted: "Thanks to the 1 Million+ playstation users who helped the Modern Warfare 2 Stimulus Package break day 1 & week 1 download records on PSN!"
he Modern Warfare 2 Stimulus map pack got off to a storming start on Xbox 360 too. "Call of Duty: Modern Warfare 2 Stimulus Package shattered Xbox LIVE records as more than one million gamers worldwide downloaded the new map pack from Activision and Infinity Ward in the first 24 hours alone, surpassing the 2.5 million mark within the first week," said the platform holder.
Modern Warfare 2's next DLC pack, the Resurgence Pack, will be released on June 3 for the same $15 or 1200 Microsoft Point price, and will similarly deliver five maps - three new and two from the first Modern Warfare.
http://www.computerandvideogames.com...VG-General-RSS
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May 20th, 2010, 00:30 Posted By: wraggster
Doujin publisher Rockin’ Android made a deal with Sony Online Entertainment to bring Gundemonium Recollection, GundeadliGne, and Hitogata Happa to PlayStation 3. At least one of these games is coming to PSP too, according to the ESRB.
The video game rating board rated Hitogata Happa for PC, PlayStation 3, and PSP. At this time, a PSP version has not been officially announced. We’ve seen PSN to PSP ports before like Everyday Shooter so a move like this isn’t out of the ordinary. It’s pretty sensible, actually. If Platine Dispositif is making a PC to PS3 port they mind as well make a PSP one too.
http://www.siliconera.com/2010/05/19...sp-compatible/
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May 20th, 2010, 00:42 Posted By: wraggster
New special offer from Play Asia:
Fight your way from Roadie to Rock God in this epic heavy metal fantasy adventure.
From the mind of Tim Schafer (Psychonauts, Grim Fandango) comes the ultimate heavy metal action game starring Jack Black (School of Rock, Tenacious D).
You are heavy metal roadie Eddie Riggs, hurled back in time to the mythical Age of Metal when the world was formed and ruled by the power of Rock!
Armed with a broadaxe, a guitar, and a big block V8 you set off on an epic quest to assemble an army of headbangers, hotrods, barbarians, demonic dominatrix and the undead.
With the wings of a demon and the power of a Rock God, you must lead humanity in an epic war against its barbaric overlords, and carve your name forever into the Brütal Legend™.
The devilishly funny Brütal Legend will replace Band Hero as this week's special. Available at the bargain price of US$ 14.90. Band Hero has sold out, but Rock'n Roll never dies.
http://www.play-asia.com/SOap-23-83-...-2fe-84-n.html
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May 20th, 2010, 01:29 Posted By: wraggster
We expected the slightly redesigned PS3 slim to be announced at E3 but it seems some units with the new 40nm RSX chip have already made their way into stores.
Over at the CheapAssGamer forum, users have been able to get ones from Target and from Fry’s Electronics, with the new CECH-2101 models sporting a smaller 40nm RSX chip alongside a 45nm Cell, bringing reduced power consumption and hopefully cheaper costs.
http://goonlinegames.net/2010/05/19/...d-in-the-wild/
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May 20th, 2010, 22:13 Posted By: wraggster
Suggestions that Rockstar San Diego’s newest project Red Dead Redemption cost $100 million to develop is not based on insider knowledge or available figures.
The source of the claims, a Daily Mail report, wrote that “Rockstar Games are thought to have spent up to $100million on the long-awaited project”.
The Daily Mail has since told Develop that separate reports arising from this claim is case of crossed wires.
The national paper said it sought the $100 million figure by searching various industry sites for news reports relating to development budgets.
The paper discovered that the most ever thought to be spent on a game project was indeed $100 million – the budget allegedly set aside for GTAIV – and theorised that Red Dead Redemption therefore cost up to $100 million to build.
“It’s not based on anything we have heard about,” the paper said.
Red Dead Redemption, built by Rockstar San Diego, is sold into retailers this week.
High-profile projects routinely carry with them sizable development budgets. Polyphony Digital CEO Kazunori Yamauchi recently said that Gran Turismo 5 cost $60 million to build during its protracted development phase.
Yet Develop has recently heard from numerous industry professionals that publishers are tightening their grip on budgets – a direct consequence of the global financial fallout.
Avalanche Studio’s CEO Christofer Sundberg said that he had seen first-hand how publishers are reigning in on their budgets and costs.
“We’ve always been in the $20 million-plus budget area, but last year I saw things adjust to over $10 million,” he said.
“I think it’s a sign of the global economy and the bad times we’ve gone through.”
http://www.develop-online.net/news/3...laim-unfounded
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May 20th, 2010, 22:16 Posted By: wraggster
Valve's Gabe Newell has given his perspective on PS3 in a new, hour-long video interview, which you can watch right here.
The Valve boss - who has made some close-to-the-bone comments about Sony's system in the past - told 5BY5 that the PS3 needs to become "open like a Mac" rather than "more closed like a Gamecube".
EA boss David Demartini told CVG last week that developing the PS3 version of Valve's The Orange Box was a "challenge situation" for the publisher.
http://www.computerandvideogames.com...VG-General-RSS
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May 20th, 2010, 22:27 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Yoshihiro while you take a little break from the world of PSP development DSonPSP, the only emulator of the Nintendo DS and PSP now in circulation that seems promising, the coder jonlimle it issues a unofficial version with some changes. This release is unfortunately not presented nothing but a modification to the program in future revisions are still counting on the introduction of attractive features including the ability to save / resume execution of Roma at any time, the possibility of take screenshots, support to Roma tablets in zip archives, and more.
Next, if you're interested, you can find a video that shows us the game UNO52 in action and the link to download.
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May 20th, 2010, 22:36 Posted By: wraggster
BioWare has rolled out patch for the PS3 version of Dragon Age: Origins.
This addresses the game crashes brought about by console firmware update version 3.3.
Free content redeemed using a code should now show properly on the in-game store, and bugs relating to Darkspawn Chronicles Trophies are no more.
These fixes are live, and coincide with the release of Dragon Age DLC Darkspawn Chronicles on PS3. For four pounds, this lets you play-out an alternate version of the Dragon Age: Origins story from a Darkspawn point of view.
http://www.eurogamer.net/articles/bi...ps3-dragon-age
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May 20th, 2010, 22:45 Posted By: wraggster
News/release from Eelim
Hi,
PSPMud is a mud client for the psp, based on Danzel's Peldet 0.8
use D-Pad for basic movement (North, East, South and West)
Square = Enter Key (needed for scrolling pages)
Circle = OSK for entering your commands
you can connect to servers either by manually entering their address,
or by entering them into the provided servers.txt, so you only
have to choose them at programm startup.
more features in upcoming versions
PSPMud is compiled for Kernel 3.x
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May 20th, 2010, 23:04 Posted By: wraggster
Metal Gear Solid creator Hideo Kojima is taking his trendy self to London.
There he'll be promoting the launch of PSP game Metal Gear Solid: Peace Walker on 18th June.
Kojima and art director Yoji Shinkawa will attend two events at HMV's Oxford Street store. The first is on Friday, 18th June from 4pm to 6pm; the second is on Saturday, 19th June at 1pm.
Both Kojima and Shinkawa will be signing game inlays and offering polite smiles for those that turn up. The latter are not guaranteed.
Metal Gear Solid: Peace Walker famously brings four-player co-op to the gruff hero's series. So far, we've liked what we've seen.
http://www.eurogamer.net/articles/hi...ming-to-london
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May 20th, 2010, 23:18 Posted By: wraggster
The debut trailer for LittleBigPlanet 2 created more questions than it answered, most of them relating to the sequel's compatibility with DLC for the first game, and how the new features promised in said trailer would function. A handful of these queries have been put to rest by a FAQ post published on the PlayStation.Blog.
For instance, the post confirms that all objects, costumes and decorations collected in the original game should carry over, except for objects using a graphical glitch or exploit. More importantly, QI host and wildlife enthusiast Stephen Fry will reprise his role as the game's omniscient narrator. However, the FAQ also references "custom Voice Acting," a feature with a capacity for hilarity that we've yet to be able to comprehend. For more answers to your burning questions, check out the full LittleBigFAQ.
http://www.joystiq.com/2010/05/20/li...firms-stephen/
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May 21st, 2010, 00:00 Posted By: wraggster
Anyone who has tried their hand at RPG Maker 1 (or any text input with a controller) knows how difficult it can be typing long paragraphs into the console. [Thutmose] is here to save the day with Kupid 1.0 (2.0 in production). A PICAXE takes ps/2 keyboard input and converts it to a series of d-pad button presses for PS1 and PS2 controllers, providing quick data entry compared to the previously monotonous task.
We’re happy to learn that the source code and hardware is released, meaning it has the potential to be easily adapted to any controller/console.
http://hackaday.com/2010/05/20/keybo...r-playstation/
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May 21st, 2010, 00:06 Posted By: wraggster
Newly released today
Red Dead Redemption features an open-world environment for players to explore, including frontier towns, rolling prairies teaming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. Along the way, players will experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world's last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West and the gunslingers that inhabited it.
http://www.play-asia.com/SOap-23-83-...j-70-3df7.html
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May 21st, 2010, 21:48 Posted By: wraggster
Although we're seeing an increasing focus on DLC and digital distribution, SCEA's vice president Rob Dyer wants the industry to maintain focus on retail releases.
Dyer believes that disc releases are the only way of ensuring that new content can be used by 100 percent of the targeted audience.
"You can talk about why DLC is important to help limit the used game business and to keep people holding onto [the game]," Dyer told Gamasutra.
"I'm all about that, too. I love that. But I want it on the disc so that 100 percent out there that can play this thing."
"What are we, north of 70 percent on the network now? 73, I think. Microsoft probably the same," he continued.
"[That's] still a significant number of people that aren't able to get, whether they don't have broadband, whether they just flat out can't get on the network. Whether or not you do it, they're not using it. I want it on the disc, that way when they buy it, they get it. So, if I can do that, that's great."
In contrast, full games like the FPS Blacklight: Tango Down and Lara Croft: Guardian of Light will be entirely digital releases.
http://www.computerandvideogames.com...VG-General-RSS
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May 21st, 2010, 21:50 Posted By: wraggster
The latest free-roaming epic to emerge from the house of Grand Theft Auto has received a rapturous reception from the gaming press and looks to be on target to become one of the highest reviewed titles of all time.
Red Dead Redemption is currently averaging 95 per cent on Metacritic. It has also received top marks from an impressive 13 media outlets including VideoGamer, The Telegraph, 1UP, GameSpy and GamePro.
The score places it amongst the higher echelons of the all-time greats alongside the likes of Halo 2, The Legend of Zelda: The Twilight Princess and Majora’s Mask, Winning Eleven 6, Gran Turismo 3 and the Grand Theft Auto pair San Andreas and Vice City.
The game is odds-on to be crowned UK number one on Monday – despite experiencing a few problems on the High Street.
http://www.mcvuk.com/news/39111/Red-...wowing-pundits
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May 21st, 2010, 22:30 Posted By: wraggster
Sony is about to ramp up PSP promotion with a new series of TV commercials and Kevin Butler-like spokesperson. We said Kevin Butler “like” because Sony isn’t using the fictional PlayStation 3 figurehead for PSP ads. Deutsch LA, the company behind the Kevin Butler campaign, invented a new character, 12-year-old PSP Fanboy Marcus Rivers.
In what appears to be the first ad in the series, Marcus meets Kevin Butler who is the “VP of everything PlayStation.” He asks Butler, in the commercial, why they aren’t talking about the PSP. Before Butler can answer, Marcus rants about how he can’t rule the school bus and “noob kids” are talking about playing games on phones. He then tells Butler “PSP needs a hero, a hustler” and gets the job.
Another ad where Marcus is “Deputy of Sibling Relations”, the PSP Fanboy promotes ModNation Racers and dumps on mobile phone games… again. The set up is an older brother steals a younger brother’s PSP to play ModNation Racers.
There’s even a Marcus ad for Metal Gear Solid: Peace Walker where Marcus says, “This ain’t like the cartoon games your 6 year old cousin plays. It’s a full sized Metal Gear exclusive on your PSP.” A far cry from the kid in a cardboard box commercials in Japan. The $9.99 PSP game line up report we posted last week is also a Marcus ad where the squirt is “Deputy of Unbelievable Game Deals.”
All of the ads end with “step your (insert phrase) up, step your (another phrase) up, step your game up.” In the case of Peace Walker, it’s “step your stealth up, step your story up, step your game up.”
This slate of ads shows us Sony hasn’t given up on pushing PSP, but they are actively rebranding and targeting the platform at teens.
http://www.siliconera.com/2010/05/20...-spokesperson/
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May 21st, 2010, 22:45 Posted By: wraggster
Japan hasn't had a lot of time to get used to the PlayStation 3's Torne digital TV tuner since it launched in March, but it's already getting an update which will add a few more DVR features to improve the experience. Coming in June, v2.00 will enable MPEG-4 AVC compression to squeeze HDTV recordings by as much as 3x their original size as opposed to just copying the original MPEG-2 stream even while playing a game, plus the ability to start watching a program and fast forward/reverse while it's still recording and update the user's PSN status. The free update will be issued in June, until then Torne fans can argue with European and Australian PlayTV owners about whether or not their new features are better than Facebook integration while the U.S. sits out like the ginger kid of a previous marriage it is.
http://www.engadget.com/2010/05/20/p...0-software-up/
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May 21st, 2010, 23:06 Posted By: wraggster
Prepare for a trip to the Gurhal system. Sega is bringing Phantasy Star Portable 2 stateside.
Phantasy Star Portable 2 takes place three years after the Phantasy Star Universe saga. The Seed is no longer a threat, but resources are dwindling, in other words online adventurers are needed. Phantasy Star Portable 2 supports ad-hoc play popularized by Monster Hunter Freedom. Rangers and hunters an ocean apart can link up through infrastructure mode.
The publisher confirmed the PSP game for a fall release, but hasn’t said anything about the Pizza Hut, Famitsu, and Resonace of Fate items.
http://www.siliconera.com/2010/05/21...ica-this-fall/
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May 21st, 2010, 23:14 Posted By: wraggster
Paramount has announced a new Top Gun game in development at doublesix, ready to assault PSN, Mac and Windows PC this summer. Described as "a free-flying air combat shooter," the press release promises "large-scale dogfight battles" as players jump into pilot Maverick's F-14, following his journey from Top Gun Academy to the Indian Ocean. Top Gun won't be a strictly solo affair, either -- five multiplayer modes, supporting up to 16 players online, will also be included.
Screenwriter Jack Epps, Jr. will return to the Top Gun world, expanding on the film's events through the game. "With Jack Epps, Jr. on board, we're excited to deliver a new Top Gun arcade experience that holds true to the popular film," said John Kavanagh, VP of games at Paramount. Sounds fine by us, but we swear, Mr. Epps, if you don't fit the volleyball scene into the game somewhere, we're probably going to write you a tersely-worded letter explaining our disappointment.
http://www.joystiq.com/2010/05/20/to...e-this-summer/
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May 21st, 2010, 23:36 Posted By: wraggster
The Lavalit Team have released a new version of Openbor for Consoles,Wii, PSP, Dreamcast, Dingoo, Gp2x and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Log message:
My mistake in 2731 turned out to be a simple type conversion error. Fixed and restored entity default aggression being added to level spawn aggression.
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May 22nd, 2010, 00:04 Posted By: wraggster
News via http://www.gamasutra.com/view/featur...age=4#comments
Speaking of the PSP, there's been a tremendous fall off in North America in terms of support for the system. It's still doing extremely well in Japan.
RD: It's killing it in Japan. [In North America] you have Peace Walker that I think is going to do very good numbers. You're going to have some phenomenal support from Square. They have some great stuff coming. You have some great stuff from Capcom. Again, it's a lot of stuff from Japan...
We have EA Sports stuff that's going to be coming out. You're going to have Toy Story 3 on the PSP that's coming out. There's a number of titles from American publishers that will be there, but are we getting full-line support? No. I'm not going to bullshit you on that.
A lot of the stuff that will be announced at E3 we're very excited about, because they are huge titles. And we also believe that there's a way that you will be able to, not stop, but slow down the piracy in the first 30 to 60 days from a tech perspective. There's some code that you can embed that we've been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.
That's been the biggest problem, no question about it. It's become a very difficult proposition to be profitable, given the piracy right now. And the fact that the category shrunk inside of retail.
We're going to fix retail. First party has done a great job of getting some campaigns in place to do that. We have some very big third-party titles, notably from Japan. We will have a good line-up this year. And hopefully, by virtue of that, we'll carry through to next year as well.
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May 22nd, 2010, 22:55 Posted By: wraggster
Apparently Valve boss Gabe Newell thinks the PS3 needs to be more of an open platform, drawing a comparison to Apple's Mac platform. In an interview with 5BY5.TV, he said he would like to see the PS3 be 'open like a Mac' instead of being 'more closed like a Gamecube.' 'Platform investments, like the Mac, are difficult because you have to be aware of what direction that platform is moving,' Newell said, referring to the firm's recent move onto Macs with its titles and distribution service Steam. 'We need to target platforms that do a better job of looking like where we want to be in a few years.'
http://games.slashdot.org/story/10/0...pen-Like-a-Mac
Corrected newspost :P
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May 23rd, 2010, 17:58 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Third release in a few days for macrofire, plugin, developed by Japanese developer G-Class, which allows us to configure the macro to run on the PSP, to adjust the sensitivity of the analog stick and much more. This is a new bugfix version that fixes a problem related to its function to calibrate the analog stick.
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May 23rd, 2010, 18:00 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Team Daedalus continued his work on the only existing Nintendo 64 emulator for PSP, releasing a new version of Daedalus X64 with several changes and adjustments. From one of the latest releases, 492, were in fact added many controls on roms, extended file Roms.ini with 99% of existing titles, removed some functions program that were unnecessary and considerably cleaned the source code in general so you can see a more stable program, and more compatibility with some Roma.
Below find the complete changelog for this and all mid-term reviews and the link to download.
Changelog:
Quote:
Revision 498
(~) Started cleaning readme file
(!) Updated Roms.ini with 99% of (!) Roms (Wetrix and down Are not included as I Did not Have These)
(+) Added GX2 Extreme Blendmodes to navigate menus.
Revision 497
(~) Removed a couple of functions Which are now redundant
(~) Reverted a couple of changes Which Were not Meant To Be committed.
Revision 496
(!) Yet another big clean up, etc. Made Several functions debugging only
(!) Made debug debug console only, added in cofing options too
(!) Enabled asserts for debug builds
Revision 495
(+) Implemented a new set-up based on ucode Glide Napalm and Rice Improves Video (ucode In Our accuracy and execution Several fixes glitches in Various Games)
(+) Implemented to Prevent to block users to run games with unsupported ucodes. (Instead of crashing for example, user will get Returned to romselector nicely)
(+) Implemented DLParser_GBI2_DL_Count (Cruis'n Exotica and other games are playable)
(+) Added RomSelectorComponentdebug.cpp (debug build compiles again)
Revision 494
(~) Clean up Daedalus kernel-specific stuff
(+) Add original menu back to debug builds
Revision 493
(!) Refactor MemoryUpdatePI and MemoryUpdateVI
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May 23rd, 2010, 18:05 Posted By: wraggster
News via http://codetactics.com/
Hey everyone. Glenn and I (the codetactics team) have just released v 1.2 of Mobile Assault (formally known as Apollonia). The changelist is as follows:
Features
* Better in game message system.
* Achievements, with uploading to the leaderboard.
Improvements
* Add more text radio chatter to every mission.
Bug Fixes
* Fix a crash on startup on iPhone.
Under The Hood
* Game action performance improvements.
* Preparation for mission scripting.
* Fix small memory leaks.
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May 23rd, 2010, 18:12 Posted By: wraggster
News via qj
Homebrew coder liquidzigong has released a new version of Prometheus module, an excellent app that allows you to play games that require 6.20 firmware on your 5.XX custom firmware without any plug-ins.
Changelog:
support for Prince of Persia
Installation (as posted by matchung):
Use WQSG_UMD ( UMDGEN / WinRAR to extract the original PSP_GAME\SYSDIR\EBOOT.BIN into a temp folder, decrypted, then rename to EBOOT.OLD
Extract the prometheus.prx & EBOOT.BIN into above temp dir.
Drag the three files and drop into WQSD_UMD.
Done, copy the modified ISO to your MS
Release notes:
for KHBBS, you have to decrypt BBS1/2/3.DAT then put back to PSPGAME/USRDIR
for 5.00M33, you have to decrypt all PRX files (EBOOT.BIN,PSPGAME/USRDIR/MODULES/*.PRX) then repack the ISO
Previous modification on EBOOT.BIN/PRX files (like sceUtilitO") are not required.
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May 23rd, 2010, 18:18 Posted By: wraggster
PS3 owners clinging onto consoles running firmware earlier than 3.21 will do well to note that Rockstar’s Red Dead Redemption not only requires that particular system software to run, but handily includes it on the disk for easy installation, too.
Chances are there have been other games out since April 1st that required the OtherOS removing firmware update, but Redemption is likely to be one of the higher profile titles to do, and as far as we know this isn’t stated on the box at all so consider this a notice if you’re still to pick up the game.
This means that if you want to play Red Dead Redemption and hold on to your OtherOS installation you’ll need to grab yourself another PlayStation 3.
The PlayStation Blog did warn PS3 users that this might happen in their post at the end of March – “Use of new features and improvements that are available on PS3 system software 3.21 or later” and it really was only a matter of time before the update became compulsory.
http://www.thesixthaxis.com/2010/05/...-otheros-dead/
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May 23rd, 2010, 18:22 Posted By: wraggster
News via http://www.psp-hacks.com/2010/05/22/...r-revision-81/
What’s up everyone? The long weekend is here and it’s about to get a whole lot better — it’s Half Byte Loader (HBL) revision 81 83 for all PSP (PSPgo too!) models running firmware 5.00 to 6.20. Much has improved since we last covered m0skit0, Wololo, n00b81 and ab5000’s HBL. I’m talking mad compatibility with plenty of homebrew and emulators. Just take a look at this thread. Yeah, that’s what’s up.
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May 23rd, 2010, 21:50 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
Author: plombo
Log message:
Changed 32-bit integers in sound mixer from long to int for 64-bit compatibility.
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May 24th, 2010, 18:49 Posted By: wraggster
“Piracy's been the biggest problem, no question about it – it has become a very difficult proposition to be profitable, given the piracy right now.” That’s the frank admission of SCEA’s senior VP of publisher relations Rob Dyer about the current state of the PSP market.
But the exec also claims that, come E3, Sony will have announced a way in which it finally hopes to tackle the issue.
“A lot of the stuff that will be announced at E3 we're very excited about,” he told Gamasutra. “We also believe that there's a way that you will be able to, not stop, but slow down the piracy in the first 30 to 60 days from a tech perspective.
“There's some code that you can embed that we've been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.
“We're going to fix retail. First party has done a great job of getting some campaigns in place to do that. We have some very big third-party titles, notably from Japan. We will have a good line-up this year. And hopefully, by virtue of that, we'll carry through to next year as well.”
Dyer also went on to point out that while the PSP may be struggling in Europe and America, it continues to boss the market in Sony’s homeland.
“It's killing it in Japan,” he added. “In North America you have Peace Walker that I think is going to do very good numbers. You're going to have some phenomenal support from Square. They have some great stuff coming. You have some great stuff from Capcom. Again, it's a lot of stuff from Japan.
“We have EA Sports stuff that's going to be coming out. You're going to have Toy Story 3 on the PSP that's coming out. There are a number of titles from American publishers that will be there, but are we getting full-line support? No. I'm not going to bullshit you on that.”
http://www.mcvuk.com/news/39125/Sony-Well-fix-PSP
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May 24th, 2010, 18:51 Posted By: wraggster
A source close to Sony has confirmed to MCV that the reason behind the more recent of Gran Turismo 5’s delays is the implementation of both 3D and Move compatibility.
The news helps to explain the somewhat bewildering claim made by the game’s chief designer Kazunori Yamauchi earlier this month that the game, which has been in development for several years, is still only 90 per cent complete.
Rumours of both Move and 3D compatibility first arose in April when Yamauchi confessed that Polyphony Digital is “always attuned to new technologies”, adding that “if there are display devices or peripherals that seem interesting, I'm sure we'll work to support them”.
http://www.develop-online.net/news/3...-and-3D-to-GT5
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May 24th, 2010, 18:53 Posted By: wraggster
After a weekend leak saw many of the details hit the web way ahead of the June embargo, Sony has officially lifted the lid on Killzone 3 – it’s fully stereoscopic 3D PS3 shooter.
The official release confirms the details revealed by Game Informer, including the use of new hand-to-hand combat mechanics and jetpacks.
The narrative will resume from where Killzone 2 left off with Helghast dictator Visari lying dead at the feet of soldiers Sev and Rico.
Unfortunately, the nuclear bomb used to take out the Helghan Capital Phyruss has also heavily depleted the ISA forces, leaving just a small squad to take on the Helghast army.
Killzone 3’s levels are said to be ten times larges than those found in the last game, with one setting “taking the battle into space”.
There’s still no word on the release date, with both Q4 and April next year remaining strong contenders.
http://www.mcvuk.com/news/39127/3D-K...-goes-official
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May 24th, 2010, 23:11 Posted By: wraggster
SCEA's publisher relations boss Rob Dyer has said Sony's approval process will not tolerate lazy ports of Wii games for the PlayStation Move controller due out later this year.
Dyer says the platform holder will do everything it can to improve games that inevitably will shift over from Wii, and prevent the rush of shovelware titles that plague the Wii catalogue.
"We'll do everything we can, whether it's up-res, add trophies, and do things and make it network-only so you don't see it on a disc, but at the same time, we don't have to approve it if we don't want to go down that path," said Dyer.
He went on to say Sony will tell developers to rebuild any ports to implement Move's specific strengths and features before it makes a PS3 Blu-ray release.
"If it's day and date, we'll work with them on it. If it's a port, then we'll move it a step, to the network. Unless it's something that they've done an incredible amount of adjusting... We want to be a one-to-one experience," said Dyer.
"The Wii doesn't have a camera. We've got a camera. Use that camera, implement that in there. A lot of these guys don't want to. They just want to use the accelerometer and say, well... No. Not gonna happen. It doesn't work that way. Put the camera in there, make it work with that, get your trophies, up-res is, put some more content in, come on down."
Move was originally due for release around now, but was officially delayed to "autumn" of 2010. All the official details were revealed at the firm's GDC Move conference which you can watch in full here.
Move will be available in three different bundles; standalone for those who already have the PS Eye; with the camera and a PS3; or with the camera and a game (which Sony notes will cost under $100).
http://www.computerandvideogames.com...VG-General-RSS
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May 24th, 2010, 23:39 Posted By: wraggster
Prison inmates have a history of being gruesomely resourceful hackers. The toothbrush shiv comes immediately to mind. One such inmate in the UK wanted to offer tattoos to his fellow convicts so he came up with a tattoo gun using a PlayStation for parts. The crude setup involves a sharpened ballpoint pen and the use one of the motors from the optical drive to move it up and down. The inmate didn’t document his work for us but there are other examples of this method available. Even with modern hardware, ink seems a little 20th century when compared to laser tats.
http://hackaday.com/2010/05/24/priso...m-playstation/
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May 24th, 2010, 23:45 Posted By: wraggster
Atlus re-translated, remastered, and re-released Shin Megami Tensei: Persona in North America last year. The game still hasn’t been picked up by a PAL publisher, but Persona may be on the horizon.
And… on PlayStation 3? That’s what a rating from Australia’s OFLC says. A PlayStation 3 version of Shin Megami Tensei: Persona has not been announced by Atlus, however. Despite the “Shin Megami Tensei” header in title, it’s possible this rating could be for a PsOne classic re-release, but we don’t think Atlus wants to revisit that localization job.
This could be a mistake and the rating is likely, in my humble opinion, for the PSP version of Shin Megami Tensei: Persona. Either way, this is going to be a digital release. The OFLC notes Atlus USA is the “publisher” while Atlus doesn’t have an office in the land down under.
In both cases, Australian and probably European Shin Megami Tensei fans will get to play the very first Persona game someday in the future. The question is what platform(s) will it appear on.
http://www.siliconera.com/2010/05/24...ustralia-what/
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May 24th, 2010, 23:48 Posted By: wraggster
In partnership with our friends at eastasiasoft, we are excited to provide you with a couple of first-hand information about their latest creation, Soldner-X 2: Final Prototype. The sequel to the well-acclaimed 2D shooting game Soldner-X: Himmelssturmer is hitting the PlayStation®3 system as a PlayStation®Store download exclusive later this week.
Twenty years after the Virus Wars, you return to Gota IV as part of the newly formed Soldner-X defense force.
Your mission: to free the galaxy from the D'aarg, a technologically superior race that is threatening mankind.
Staged across seven unique action-loaded levels, Soldner-X 2: Final Prototype delivers a must-have, shoot' em up experience, blending classic gameplay with the astonishing audio-visual capabilities of the PlayStation®3 system.
Unique dynamic play rank system
One of the most unique features of the game is its dynamic score-linked play rank system.
To make Soldner-X 2 fair to new players, and challenging for those who like to get the maximum out of the game, the play rank system measures the player's performance and automatically adjusts the game's dynamic difficulty setting, which is then reflected in the play rank.
All play ranks are linked to a score multiplier. The higher the play rank, the bigger the score multiplier. In other words, better ranks can and will eventually lead to (much) higher scores.
Challenge mode & unlockables
Soldner-X 2: Final Prototype has a lot of unlockables and added replay value. Apart from your usual hunt for trophies, you will unlock new stages, weapons, playerships and other cool stuff. A lot of these rewards are linked to the new challenge mode that is introduced in Soldner-X 2.
You will encounter a total of 17 challenges, including "playing through the first three stages of the game without losing any ship", "clearing the game on a fixed play rank" and other tough tasks.
http://www.play-asia.com/SOap-23-83-...-2fi-84-n.html
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May 25th, 2010, 00:22 Posted By: wraggster
Newly released today
features
Alter the dynamics of the race within a made-for-TV city rigged to blow
Devastating events that change the track, create new routes and new obstacles
Fast paced, intense racing action
description
Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.
http://www.play-asia.com/SOap-23-83-...j-70-3csd.html
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May 25th, 2010, 00:24 Posted By: wraggster
Newly released today
features
World's first light gun that works with ALL PS3 First Person Shooter (FPS) games.
Revolutionizing the way you play console FPS! Precision aiming at its best! Just point and shoot.
PlayStation3™ compatible.
description
XFPS Fire Light Gun brings console first person shooters to a whole new experience. Bring the entertainment to your living room! With the XFPS Fire, you can snipe your foes with precision aiming using this light gun. No more having to move your thumbs or getting cramps. Simply point and shoot. What makes the XFPS Fire Light Gun even better is that it works for all first person shooters.
http://www.play-asia.com/SOap-23-83-...j-70-3tit.html
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May 25th, 2010, 16:54 Posted By: wraggster
Sony Computer Entertainment America's senior vice president of publisher relations has revealed in a candid interview that more can be done to make a success of the downloadable PSP Minis games. The Minis titles were established as an alternative to the likes of iPhone Apps and DSiWare releases.
Speaking to Gamasutra, Rob Dyer revealed that he feels the Minis have not yet met with their full potential: "I think it's gone okay. My concern with Minis always has been if you have a PSP or a PS3, do you want to play small bite-sized games like that? I think the jury's still out. I think in some instances they do, and some instances they don't."
Dyer also revealed concern that too many Minis titles are simply ported from iPhone, without enough done to re-appropriate them for the specifics of the PSP platform. However, Dyer did praise the efforts of Sony's European team with regard to working with developers in the mobile sector to interest the studios in creating Minis games.
"We've got to continue," stated Dyer, later saying of the Minis initiative: "It's not like you have to spend a lot more money in order to get something that has a lot more impact for the platform."
Downloadable Mini's games are only available in a special section of the PlayStation Store, and must have a file size of under 100mb to qualify.
http://www.develop-online.net/news/3...Minis-concerns
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May 25th, 2010, 16:54 Posted By: wraggster
Sony Computer Entertainment America's senior vice president of publisher relations has revealed in a candid interview that more can be done to make a success of the downloadable PSP Minis games. The Minis titles were established as an alternative to the likes of iPhone Apps and DSiWare releases.
Speaking to Gamasutra, Rob Dyer revealed that he feels the Minis have not yet met with their full potential: "I think it's gone okay. My concern with Minis always has been if you have a PSP or a PS3, do you want to play small bite-sized games like that? I think the jury's still out. I think in some instances they do, and some instances they don't."
Dyer also revealed concern that too many Minis titles are simply ported from iPhone, without enough done to re-appropriate them for the specifics of the PSP platform. However, Dyer did praise the efforts of Sony's European team with regard to working with developers in the mobile sector to interest the studios in creating Minis games.
"We've got to continue," stated Dyer, later saying of the Minis initiative: "It's not like you have to spend a lot more money in order to get something that has a lot more impact for the platform."
Downloadable Mini's games are only available in a special section of the PlayStation Store, and must have a file size of under 100mb to qualify.
http://www.develop-online.net/news/3...Minis-concerns
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May 25th, 2010, 16:59 Posted By: wraggster
Though we can expect a big presence for recently revealed FPS Killzone 3 at E3 next month, one site is claiming that it won’t see the light of day at retail until May 2011.
The report comes from CVG, which also states that the game will definitely be compatible with the PlayStation Move – something not touched upon in yesterday’s reveal. Other details include the confirmation of four player online co-op and playable vehicles in the online mode.
The game has previously been touted for an April 2011 release – a move that would square it off against Microsoft's rival single-platform epic Gears of War 3.
Expect all of these questions to be answered at E3 next month.
http://www.mcvuk.com/news/39137/May-...for-Killzone-3
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May 25th, 2010, 22:54 Posted By: wraggster
Sony Computer Entertainment America has secured a deal with Time Warner's HBO channel to offer programmes such as True Blood, Curb Your Enthusiasm and Entourage on the PlayStation 3.
Eleven HBO series' will be on offer to begin with, with content to be added every Tuesday. The shows will air around 11 months after premiering on the HBO network, around the same time they appear on DVD, and will sell for a premium price of $2.99 per episode.
"HBO is a high-profile content provider, and a real premium service, so we think this really reinforces that the PlayStation is more than just a videogame console now," said Jack Tretton, chief executive of Sony PlayStation, speaking to NASDAQ.
"It gives consumers that big-screen, HD experience in the home on a device other than cable and satellite, and that's becoming the norm now as opposed to the exception. Networks like HBO can be beholden to the cable and satellite companies, or they can play wherever the consumers play."
The time lag between broadcast on HBO and the PlayStation 3 will help continue to serve cable and satellite subscribers, said HBO president Henry McGee, who said that digital distirbution is a growing part of the HBO business.
"We can use this platform to reinforce the premium positioning for HBO," he said. "The download business in general has become an important profit contributor for us. It's not yet nearly as large as the physical sales channel, but the trend is a good one."
http://www.gamesindustry.biz/article...-playstation-3
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May 25th, 2010, 23:21 Posted By: wraggster
Our BFFs over at Joystiq have what seems to be a pretty solid line on PSN+, with multiple sources verifying features mostly in line with what was gleaned from that survey last year. Lucky for us, most of the features seem to have to do with giving new features to paying users, instead of taking away functionality from the existing free service. Notables include exclusive DLC, PSP Minis, and PSone Classics, "first hour" demo access, Sony Protection Plan service, and cross-game voice chat. The sources seem to be less clear on pricing for all these goodies, but someone tossed out a speculative $9.99. What everyone does seem to agree on is that we should be seeing this announced in full at Sony's E3 media briefing a few weeks from now, so start stashing those Hamiltons!
http://www.engadget.com/2010/05/25/s...paid-users-fr/
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May 25th, 2010, 23:23 Posted By: wraggster
Guerrilla Games boss Hermen Hulst believes Killzone 3 pushes the PlayStation 3 hardware to capacity.
"We're pushing 100 per cent right now," Hulst told VG247. "You see, there's steam coming out of the machine, almost. All the stuff that we're squeezing, it's got everything to do with the scale and the environments and the action that you're seeing on the screen right now.
"As I was talking about earlier in the presentation, we're having a footprint of a level that's ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then.
"We're going way overboard this time around," he added, "and I think we're reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond."
Guerrilla Games will benefit from PS3 developer tools used by other first-party Sony studios Sony Santa Monica (God of War III) and Naughty Dog (Uncharted 2).
http://www.eurogamer.net/articles/gu...ing-ps3-to-max
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May 25th, 2010, 23:27 Posted By: wraggster
Guerrilla Games' Steven Ter Heide has told a relieved Eurogamer that swearing has been curtailed for Killzone 3.
Not completely, but the contrast to Killzone 2 will be dramatic.
"Yes!" blurted Ter Heide when asked if there will be less potty-mouthed antics in Killzone 3. "Our sound director is here today and we said to him, 'Go through the entire database and, anything that's got s*** or f*** in it, just get rid of it - we don't want to hear it ever again!"
Ter Heide went on to explain that Killzone 3 was still "firmly aiming" to be an 18-rated game.
"Yes, definitely. That's a lot to do with the violence and things like the brutal melee system. We're firmly aiming for an 18," he said.
"But we feel the dialogue in there shouldn't be gratuitous; it should be about advancing the story and natural responses. It shouldn't be off-the-scale swearing.
"We've toned it down a little bit to make sure that the story comes across in the way we wanted it to come across," he added. "That's definitely one of the points we took on board from Killzone 2."
http://www.eurogamer.net/articles/ki...itous-swearing
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May 25th, 2010, 23:31 Posted By: wraggster
If you've ever found yourself in the proverbial club (perhaps with a bottle full of bub), then you may be familiar with Pentavision's DJ Max -- a Beatmania-like music-rhythm series with some of the most intense gameplay in the genre. Today, PM Studios has announced it will publish DJ Max Portable 3 in the US.
PM Studios promises "more than 50 songs, unique modes, customizable options, and a yet to be announced new feature." The game is set to launch sometime in 2010 on UMD and as a download on PSN.
http://www.joystiq.com/2010/05/25/dj...o-psp-in-2010/
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May 25th, 2010, 23:38 Posted By: wraggster
Marvelous, after docking executive pay and selling off Rising Star Games, is scaling back video game development. The Valhalla Knights and No More Heroes publisher only has ten packaged games planned for fiscal year 2011 – that’s the period between April 1, 2010 and March 31, 2011.
Four of those games are for PSP. Delayed games, Ikki Tousen: Xross Impact and Fate/Extra account for half of that number. That means two PSP games are in the works plus two Wii games and two PlayStation 3 titles.
Actually, make that one unannounced PS3 title. No More Heroes: Heroes’ Paradise, which was also held back for the current fiscal year, wrestled its way into stores in April. The No More Heroes port is also Marvelous’ only Xbox 360 game for this year.
Marvelous used to support the Nintendo DS with a stream of strategy RPGs and farming sims. Not this year. Harvest Moon: Twins’ Village will be their only DS title. Like most of their 2010 lineup, Harvest Moon: Twins’ Village also slipped into this fiscal period.
So, Marvelous has five games left to reveal. I’m betting one of the PSP games is a Hitman Reborn fighting game. Marvelous releases at least one of those every year. The other four titles – two Wii, one PSP, and one PS3 game are anyone’s guess.
http://www.siliconera.com/2010/05/25...fforts-on-psp/
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May 26th, 2010, 00:34 Posted By: wraggster
Newly released today:
features
Stunning racing environments in real world locations and licensed cars that look and feel great. Experience insane collisions with photo-realistic cars flipping and rolling with panels crumpling and bumpers ripping off
Collect addictive dynamic power-ups and use them independently or combo three of the same power-up strategically to gain an advantage over your competition
Blur’s innovative social network user interface blurs the lines between single and multiplayer modes. This unique story-driving mechanic evolves dynamically as you compete in different races, make new friends, rivals and fans, and connect with other racers both in game and in real life
Features 4-player split-screen and online multiplayer supporting competitive and cooperative game play for up to 20 racers, including team racing, objective based events and custom groups where you can create unique multiplayer modes that are immediately shared through Blur’s social network
description
Activision Publishing is set to revolutionise the racing genre with the debut of Bizarre Creations’ newest project, Blur™ - the ultimate wheel-to-wheel racing action experience.
The game drops players into heart-pumping, electrified racing action with 20 cars on a track all targeting the finish line and battling each other as they trade paint and collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their speed, and more.
While controlling photo realistic cars, gamers can use offensive and defensive attacks as they battle for the lead and careen through real-world track locations ranging from L.A. and San Francisco to the streets of Hackney, UK and the treacherous roads of Barcelona, Spain.
http://www.play-asia.com/SOap-23-83-...j-70-3fy9.html
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May 26th, 2010, 00:38 Posted By: wraggster
Newly released today:
Step into the Octagon in UFC Undisputed 2010 to see if you have what it takes to be the best of the best. UFC Undisputed 2010 features the most authentic MMA action while boasting the best fighters in the world.
After one round with all the new features and key improvements, you’ll embody the essence and spirit of a real fighter. Are you ready to be one?
http://www.play-asia.com/SOap-23-83-...j-70-3rd4.html
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May 26th, 2010, 00:39 Posted By: wraggster
Newly released today:
Step into the Octagon in UFC Undisputed 2010 to see if you have what it takes to be the best of the best. UFC Undisputed 2010 features the most authentic MMA action while boasting the best fighters in the world.
After one round with all the new features and key improvements, you’ll embody the essence and spirit of a real fighter. Are you ready to be one?
http://www.play-asia.com/SOap-23-83-...j-70-3rd3.html
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May 26th, 2010, 01:50 Posted By: wraggster
via nmax
Jeff lait has released a new version of Powder for consoles,PSP, GBA and Nintendo DS
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:
Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.
Due to my temporary subversion server being behind my firewall, I had to change the Linux and Mac build machines. I think the Mac build is safe, but if you have issues with the Linux build please let me know. Because if you don't, I'll just retire the offsite machine.
The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.
iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :>
Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message "Searched" when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka's tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
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May 26th, 2010, 02:01 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
The screen is always too strong or too weak a level and between each other? Lightpad is a handy plugin developed by XMB Mootjeuh that lets you change the brightness as desired using the analog (up to increase or down to decrease) to allow to adjust the brightness to every situation, exceeding 4 preset limits.
Controls:
Analog UP: Increase brightness
Analog DOWN ': Decrease brightness
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May 26th, 2010, 02:03 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
Froggyman The developer has completed a new revision of Daedalus X64, the now famous the Nintendo 64 emulator for PSP. The build today, besides the usual bug-fixes, makes certain migliormenti emulation of the game Conker, title developed by Rare and published during 2001. You remember to use X64 Daedalus, you need a PSP with CF 3.71M33 minimum.
Changelog:
Quote:
Rev.500
- Implemented DLParser_GBI2_Conker (tri cmd) RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
- Implemented Several blendmodes for Conker (Thnx Wally)
- Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes issues transparency on model's conker)
- Added table for ucode Conker (borrowed from Glide Napalm)
- Added a hack to correct Conker's shadow.
- Disabled dynamic loop Conker BFD on opt, Hot Wheels Turbo Racing, and Cruis'n Exotica
Rev.499:
- Made only static debugging asserts
- Is now possible to exit from debug build (King Pepper thx for reporting)
- Change exit button on release to home fashions.
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May 26th, 2010, 02:06 Posted By: wraggster
News/release from slicer4ever
hey guys, i haven't made a release in a long time, but since Elite is calling me an idle dev, figured i'd toss out one of my incomplete projects
i built this a couple weeks ago, thought about turning it into a puzzle game, but then i got my laptop back, and moved back to a different project i'm working on, anywho, it'll simulate gravity's pull between particles, i could get upto ~180 particles being pulled together until i got slowdowns
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May 26th, 2010, 17:27 Posted By: wraggster
Goumba the coder of the Star Wars game SabaccPortable has posted a new release for the PSP, heres what he posted about this release:
Hey guys,
After a year hiatus, I've finally gotten to fix the SourceForge repository and missing code. The source available on SourceForge.Net is now complete and can be built with little (see below), or no modification.
This was my first C++ project, and I was learning as I was going along, so be nice . If you're learning and want to learn how NOT to code, check out the source.
A note, I've been playing with C++0x, and so I was playing with gcc 4.5.0 and this project to test my build. There is some code that may need to be changed when building with the psp toolchain's default (I think its in the 4.3 series). Let me know if you experience any problems with the EBOOT on the site, tell me what you were doing when it happened and I'll look into it.
Full details and downloads etc here --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148338811
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May 26th, 2010, 17:29 Posted By: wraggster
Nim11 posted this in our PSP Emulation and Homebrew Forum:
i have simplified the "nims psp ebook reader v1.0".
it is an app that allows users to sync and read pdf ebooks in their unmodded psp.
the v1.0 had complex mechanisms of adding books which i have simplified in v1.5.
also, there were few problems in windows vista and 7 in v1.0 which has been corrected.
But i needed to make sure that this version is flawless ,so i came to this forum.
i invite the members of this forum to test it and give feedbacks and suggestions.
Full details including downloads and video here --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148338849
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May 26th, 2010, 17:37 Posted By: wraggster
Sony will shortly announce a brand new incentive scheme to encourage sales of the digital-only PSPgo, MCV can exclusively reveal.
The offer will entitle anyone who registered their PSPgo after April 1st 2010 to ten full game downloads. Titles in the deal include Gran Turismo, LittleBigPlanet, 2010 FIFA World Cup and Grand Theft Auto.
The deal follows the announcement of a PSP Essentials budget software range that will see several triple-A titles available both on UMD and digitally for just £9.99.
“On PSPgo we’ve decided to innovate with that particular business model,” SCE UK sales director Mark Howsen told MCV. “Next month we’re launching a free ten game offer. And this isn’t just older titles – we’ve worked with third parties and there’s some really good core products.
“We’re using it as a method to drive the hardware as well by making the whole proposition much more appealing.
The new deal follows similar offers last year that included one free download for new PSPgo owners and a further three free downloads for anyone upgrading from an older PSP model.
http://www.mcvuk.com/news/39164/New-...ffer-for-PSPgo
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May 26th, 2010, 17:38 Posted By: wraggster
ICO and Shadow of the Colossus look like they could be coming to PS3 in a reworked Team ICO HD bundle in Q1 next year.
That's according to a report from TheSixthAxis, which confirmed that the pack was coming to PlayStation but that it wouldn't arrive until early next year.
A bit of a wait, then, but Sony does seem to be all about releasing collections of much loved games recently.
It was only last month that we announced the UK release of the God of War Collection. Good times indeed.
The coming of the Team ICO Collection was first hinted at by VG247 earlier today.
http://www.computerandvideogames.com...VG-General-RSS
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May 26th, 2010, 20:49 Posted By: wraggster
2K's announced a Mafia II Collector's Edition and exclusive download content with pre-order purchases.
The Mafia 2 Collector's Edition will feature a brushed metallic SteelBook hard case with debossed logo containing two pieces of Vito and Joe art and free access to two in-game luxury automobiles and two new "made man" suits, including a vintage tux.
Also bundled in the special edition is a 100-page photo album-style art book showcasing the design process of the game, the Mafia II orchestral soundtrack CD and a high quality, tear-resistant map of Empire Bay.
Pre-order DLC will be varied and specific to certain UK retailers, but hasn't been detailed yet.
"The first Mafia title was a critical success, and we are excited to deliver an epic sequel to fans of the game and of Mafia entertainment," said 2k president Christoph Hartmann.
"By offering downloadable content and special editions of Mafia II, we are able to show our appreciation for those guys wise enough to reserve their copies early."
Of course on top of all that you'll be getting the original game itself, which weighs in at 15 hours long.
http://www.computerandvideogames.com...VG-General-RSS
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May 26th, 2010, 20:57 Posted By: wraggster
Sony's European boss Andrew House has said the games have the potential to drive 3D entertainment in the home, and the company will be providing 3D games regardless of high hardware costs for early adopters.
The company revealed this week that Killzone 3 is the latest to get the 3D makeover, and a handful of titles are due to be released this June, including Wipeout HD, Super Stardust HD, Pain and a demo of MotorStorm: Pacific Rift. 3D is also expected to take centre stage at E3 next month.
"3D is a very exciting technology that has the potential to redefine how people consume their entertainment," said House in an interview on the official PlayStation site. "More specifically, games are a perfect fit with 3D and I truly believe that it will be games that will lead the way in consumer understanding of how 3D enhances the entertainment experience."
Although he admitted initial 3D hardware is expensive for consumers, he said it was important for Sony to be there at the start of 3D in the home, in order to offer choice to the early adopters.
"It is important to us that we are always moving forward with new technologies, especially where there is the potential to redefine the entertainment experience.
"As far as 3D is concerned, the potential for 3D gaming is huge and we are only scratching the surface. Of course, as with all new technologies, initially there are barriers to entry, such as the cost of the TVs," he said.
"Regardless of that, we feel that it is our responsibility to offer all consumers a choice. If you want to spend the money on a new 3D TV, then we will provide you with 3D content to play. That is not to say that out priorities have changed. Our priority is still very much our key traditional Blu-ray disc titles, and that does not mean that we can’t offer some 3D fun as well."
http://www.gamesindustry.biz/article...-entertainment
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May 26th, 2010, 20:59 Posted By: wraggster
Sony has confirmed to GamesIndustry.biz that it is offering a total of ten free games to new PSPgo users who register their system online after April 1.
The deal includes Sony games Gran Turismo, LittleBigPlanet, MotorStorm Arctic Edge, Wipeout Pure and Pursuit Force: Extreme Justice. Third party titles included in the deal are EA's FIFA 2010 World Cup and Need for Speed Shift, Rockstar's Gran Theft Auto: Chinatown Wars, Ubisoft's Assassin's Creed: Bloodlines and one other.
The promotion is an extension of previous PSPgo deals that saw Gran Turismo offered free to early adopters and three free games for those original PSP users who upgraded to the digital-only PSPgo.
Sony has never revealed specific hardware sales numbers for the PSPgo, stating only that it was in-line with expectations at launch. The hardware retails for around £200 in the UK.
http://www.gamesindustry.biz/article...to-pspgo-users
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May 26th, 2010, 21:09 Posted By: wraggster
UK retailer Play is selling DJ Hero with turntable peripheral for the ludicrously low price of £35.
That's a 65 per cent saving on the recommended retail price of £99.99.
This deal applies to the PS3 version of the game.
DJ Hero was released last October to healthy critical applause - Eurogamer's included. Commercially the game didn't do anything like Guitar Hero sales, but then the starting price was 30 quid higher.
DJ Hero 2 has so far been confirmed by everyone but Activision, although the publisher freely talks about extending the series during investor calls.
http://www.eurogamer.net/articles/pl...hero-for-GBP35
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May 26th, 2010, 21:50 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
Froggyman The developer has completed a new revision of Daedalus X64, the now famous Nintendo 64 emulator for PSP. The build today, besides the usual bug-fixes, makes certain migliormenti emulation of the game Conker, a title developed by Rare and published during 2001. I remind you that in order to use the Daedalus X64, you need a PSP with CF 3.71M33 least.
Changelog:
Quote:
Rev.500
- Implemented DLParser_GBI2_Conker (tri cmd) RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
- Implemented Several blendmodes for Conker (Thnx Wally)
- Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes issues on transparency conker's model)
- Added table for ucode Conker (borrowed from Glide Napalm)
- Added a hack to correct Conker's shadow.
- Disabled dynamic loop Conker BFD on opt, Hot Wheels Turbo Racing, and Cruis'n Exotica
Rev.499:
- Made only static debug asserts
- Is now possible to exit from debug build (King Pepper thx for reporting)
- Change exit button on release to home fashions.
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May 26th, 2010, 21:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The developer Hr*mfaxi, author of Prometheus Module, issuing a new application for our PSP: This is PSPCipher and is basically a PRX Decrypter completely rewritten and based on the file mesg_led_02g.prx firmware 6.20. Through this program, you can decrypt the key 0x2e5e10f0, which with older versions of the program jas0nuk was not possible. PSPCipher also allows you to edit files PBOOT.PBP, or the game-patch using the key described above. The procedure was tested on decrypt patch 1.01 of God Eater and Idol Master SP.
Installation:
Quote:
- Unpack-pbp PBOOT.BIN to unpack the file.
- Rename the file to DATA.PBP EBOOT.BIN and copy it to ms0: / enc /
- Start PSPCipher the EBOOT. BIN so will decrypt
- Rebuild the ISO with the new and EBOOT.BIN PARAM.SFO. If you use the Prometheus module, add the file EBOOT.OLD.
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May 27th, 2010, 00:39 Posted By: wraggster
Acquire, the studio behind quirky games like the Badman series and Patchwork Heroes, have another PSP game in development. Famitsu lifted the curtain on Bakumatsu Revolution, an Edo-era roguelike with four player co-op.
The interesting thing about Bakumatsu Revolution is it’s free. Well, at the least a core part is free. It appears Acquire will sell additional content on the PlayStation Store, but the print in the scans is too eye-straining to get any more details. Definetly curious to see how Bakumatsu Revolution is recieved. A microtransaction-only game made for PSP is a first the publisher and PlayStation Network.
Look for Bakumatsu Revolution on June 25.
http://www.siliconera.com/2010/05/25...elike-for-psp/
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May 27th, 2010, 00:41 Posted By: wraggster
Media Vision, the studio behind Chaos Rings and the Wild ARMs series, have big projects in the pipeline. Their upcoming games are so big they’re searching for new planners and programmers.
The actual job listings, found by Game Johou, reveal the project details. First, the title(s) are for PlayStation 3 and PSP. Media Vision is also building these games with international markets in mind. The planner description explains they want to make this project appeal to game users around the world.
Media Vision says to potential recruits this is an ambitious project and will be a long term job.
While Media Vision is no stranger to the PSP (they made the hex-grid strategy RPG Wild Arms XF), this yet to be announced title is their first confirmed PlayStation 3 game.
http://www.siliconera.com/2010/05/26...for-the-world/
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May 27th, 2010, 22:15 Posted By: wraggster
Tekken 7 has supposedly been announced by series director Katsuhiro Harada at an event in Madrid.
Harada apparently revealed that the seventh in the series is in production, albeit in the early stages.
Tekken is obviously a well established and long running player in the beat 'em up world, so it's a surprise to noone that it'll continue.
Last year Harada told CVG that there was plenty of life in the genre yet. It looks like he wasn't bluffing.
We'll e-mail Namco Bandai for comment.
http://www.computerandvideogames.com...VG-General-RSS
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May 27th, 2010, 22:17 Posted By: wraggster
LittleBigPlanet 2 has been tipped as Sony's next big title on the PlayStation by its European president Andrew House.
While answering questions on the UK PlayStation blog, House was asked, "Which game is going to be the "big one" after GT5?". He responded by talking up the "fantastic line-up" coming out this year with LBP2 exciting him in particular:
"We have just announced LittleBigPlanet 2, which is very exciting. The original game changed the way developers now look at developing games and the things Media Molecule has done with the sequel are truly incredible," he said.
"I can't wait for LBP2 to come out and can promise you that it will be great."
He also emphasised Sony's commitment to continuing work with first party studios like Media Molecule.
"Our acquisition of Media Molecule clearly shows our commitment to our first party studios, to ensure that we continue to offer by far the most compelling, innovative exclusive games," he said.
"Over the years we have done this with developers such as Guerilla Games and Evolution Studios and now with Media Molecule. I think it is clear that we are prepared to invest where there is long-term creative benefit to our platform and our consumers."
http://www.computerandvideogames.com...VG-General-RSS
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May 27th, 2010, 22:27 Posted By: wraggster
The PlayStation 3 increased its global market share to 31 per cent in the first quarter of the year, up significantly from 18 per cent during the same period the previous year.
That's according to a new report by Strategy Analytics, which notes that for the first quarter the Wii's global market share stood at 49 per cent, and the Xbox 360 a 20 per cent share.
PlayStation 3 sales reached 2.2 million during the quarter, said the report, while Xbox 360 sold 1.5 million and the Wii 3.5 million.
"The PS3 continues to benefit from the price cut last September," noted David Mercer, principal analyst at Strategy Analytics. "This should help the PS3 maintain growth momentum throughout 2010."
The report predicts the PlayStation 3 will sell 14 million units throughout 2010, compared to 17.5 million Wii units and 10.5 million Xbox 360s.
In an interview on the official PlayStation site this week, Sony's European president Andrew House said that dropping the PS3 price last September had propelled sales of the console at retail.
"From a business point of view, I have to say that the stand out moment for me has to be the launch of PS3 slim at 299 euros in September 2009," he said. "We know that for a long time, PS3 was expensive and therefore holding people back. When we launched the slim PS3, sales exploded and haven’t really slowed down since."
Uncertainties for the year include the introduction of Move and Natal, said the report, as well as the extent and pace of declining Wii sales.
Strategy Analytics estimated total home console sales will drop by 9 per cent in 2010, although it suggested Microsoft's Project Natal could help the Xbox 360 pick up towards the end of the year.
"The introduction of the Natal technology should also help re-energise Microsoft’s Xbox 360 platform in the second half of the year," said Mercer.
http://www.gamesindustry.biz/article...-to-31-percent
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May 27th, 2010, 23:00 Posted By: wraggster
Atari has announced that Test Drive Unlimited 2 is due out in the US on 21st September for PC, PS3 and Xbox 360.
The European arm of the publisher listed the game for autumn in its weekly release dates update yesterday evening, but British retailers Play.com and GAME have it down for 24th September, which would make sense.
US gamers will be able to pre-order from various places from tomorrow onwards, and each has various incentives. GameStop, most notably, is offering a standalone TDU2: Casino Online bonus game with poker, roulette and slots, plus two bonus in-game cars.
Amazon is offering an Aston Martin V12 Vantage Carbon Black special edition, plus avatar clothing; Walmart has an Inuit Audi Q7 V12 TDI Quattro and avatar clothing; Best Buy has the Aston Martin DBS Carbon Black; and Atari.com has a yellow Nissan 370Z (Fairlady Z).
European pre-orders should be announced soon.
Test Drive Unlimited 2 puts players behind the wheel of various sexy cars in Ibiza and on the Hawaiian island of Oahu (enhanced after its turn in the original game). Each location is full of races, property to buy and other things to do, and you can define your own challenges and interact with other players while you're at it.
http://www.eurogamer.net/articles/te...ate-pre-orders
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May 27th, 2010, 23:01 Posted By: wraggster
Team17 has announced that Alien Breed: Impact will be released for PC through Steam and for PS3 this summer.
Alien Breed: Impact is described as a "heavily expanded" version of previously Xbox Live Arcade-exclusive Alien Breed: Evolution.
Apparently it takes advantage of community feedback for the basis of some of its new features - weapon upgrades, co-op enhancements, and a "Prologue" campaign.
Alien Breed is a science-fiction action game set aboard a stricken spaceship full of pesky aliens.
http://www.eurogamer.net/articles/al...s3-this-summer
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May 27th, 2010, 23:35 Posted By: wraggster
The PSP Emulator for Windows PCSP has seen a wip news update, heres what they posted:
Althought i don't update this page quite often that doesn't mean that there aren't any update on pcsp
Latest status and some new screenshots from our 0.3.0 alpha version
Silverfall now displays perfect ingame (althought it freezes after first stage)
Kazook textures are now display a lot better.
Chaos tower menu is now looking perfect. It also reaches ingame but crashes
Obscure is now reaching ingame. Characters are perfect but environment isn't yet...
Skate park 3D looks better now but still needs work
Finally , Smart Bomb 3D looks better too but too far from being playable....
http://www.pcsp-emu.com/news.php
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May 27th, 2010, 23:44 Posted By: wraggster
News/release from bomblik
Hi,
GNU Robbo is a free open source multiplatform reimplementation of Janusz Pelc's Robbo for the Atari XE/XL which was distributed by LK Avalon in 1989. Robbo was one of the best and most popular Polish games for 8-bit Atari. You can see similarities to sokoban, but this game has additional features like shooting, unfriendly animals ... and even more On behalf on GNU Robbo Team, I would like to announce availability of PSP port of the game.
Binary version (compiled for kernel 3.xx+) and source code available.
Greetings
Bomblik
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May 27th, 2010, 23:46 Posted By: wraggster
News/release from mootjeuh
Hey all,
added some interesting features to brightpad and thought I'd release it even though it's only been two days
Anyway, here they are:
If you press square+analog left, it will go to the minimal brightness (see second feature)
Added a configuration file where you put your desired minimal screen brightness, and some other stuff
If brightpad finds that JoySens is up and running, the PSP will immediately turn off
When you change the brightness, it's level is printed on the screen
You can choose (by editing the configuration file) if you want to show how much time is remaining on the battery
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May 27th, 2010, 23:48 Posted By: wraggster
Final Fantasy IX has been added to the European PlayStation Store and can be downloaded for £8. What's more, this archaic treasure can be played on both PS3 and PSP. The Euro PlayStation blog has pictures and a video.
This week's other PSN content includes shoot-'em-up Söldner-X 2: Final Prototype and the next episode of the new Sam & Max series. There's a demo for the delicious PixelJunk Shooters up for grabs as well.
There are add-ons for Just Cause 2, Lost Planet 2 and Super Street Fighter IV, plus the controversial multiplayer "entitlement" for UFC Undisputed 2010. Without this you cannot play online; most second-hand copies won't contain the free code.
Two the new Minis - Robin Hood: The Return of Richard, Supermarket Mania - have been detailed on the European PlayStation blog.
Also detailed there are this week's additions to PlayStation Home and the PSP Digital Comics Store.
PS3 Special Offers (available until 9th June)
Wakeboarding HD (was £11.99/€14.99 now £6.29/€7.99)
Numblast (was £3.99/€4.99 now £2.39/€2.99)
Magic Orbz Bundle Pack (was £9.99/€12.99 now £5.19/€6.49)
Magic Orbz Booster Pack (was £2.39/€2.99 now £1.19/€1.49)
Magic Orbz Winter Pack (was £2.39/€2.99 now £1.19/€1.49)
PS3 Demos
Pixeljunk Shooter
SBK X
PS3 Games
Sam and Max: The Devil's Playhouse Episode 2 (free with Season Entitlement, not available for individual sale)
Söldner-X 2: Final Prototype (£9.99/€12.99)
Fret Nice (free trial, £9.99/€12.99)
Voodoo Dice (free trial, £7.99/€9.99)
PS3 Game Content
Just Cause 2 Black Market "Boom!" Pack (£1.59/€1.99)
UFC Undisputed 2010 Online Entitlement (£3.19/€3.99)
Lost Planet 2 Monster Hunter Armour (free)
SBK X Legends Pack (£7.99/€9.99)
Super Street Fighter IV Super Femme Fatale Pack (£3.19/€3.99)
Buzz! World Football Quiz (£3.19/€3.99)
Rock Band, Rock Band Network, Guitar Hero 5, Karaoke Revolution (details on European PlayStation blog)
Minis
Feel For Two (£3.19/€3.99)
VT Tennis (£3.99/€4.99)
Supermarket Mania (£3.99/€4.99)
Robin Hood: The Return of Richard (£3.99/€4.99)
PSOne
Final Fantasy IX (£7.99/€9.99)
PSP Special Offers (available until 9th June)
Savage Moon: The Hera Campaign(was £6.29/€7.99 now £3.19/€3.99)
Echochrome Micro(was £6.29/€7.99 now £3.99/€4.99)
Numblast was £3.99/€4.99 now £2.39/€2.99)
LittleBigPlanet The Gardens Level Kit (was £2.39/€2.99 now £1.19/€1.49)
LittleBigPlanet The Sack That Time Forgot(was £2.39/€2.99 now £1.19/€1.49)
Fortix (mini) (was £3.49/€3.99 now £2.49/€2.99)
PSP Demos
Voodoo Dice
PSP Games
DJ Max Fever (£15.99/€19.99)
Iron Man 2 (£29.99/€34.99)
Rugby League Challenge (£15.99/€19.99)
Voodoo Dice (£7.99/€9.99)
PSP Game Content
LittleBigPlanet: Sack Circus Costume (free), Sack Circus Level Kit (£2.39/€2.99)
Buzz! Quiz World: World Football Quiz (£3.19/€3.99)
http://www.eurogamer.net/articles/fi...-store-article
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May 27th, 2010, 23:48 Posted By: wraggster
Final Fantasy IX has been added to the European PlayStation Store and can be downloaded for £8. What's more, this archaic treasure can be played on both PS3 and PSP. The Euro PlayStation blog has pictures and a video.
This week's other PSN content includes shoot-'em-up Söldner-X 2: Final Prototype and the next episode of the new Sam & Max series. There's a demo for the delicious PixelJunk Shooters up for grabs as well.
There are add-ons for Just Cause 2, Lost Planet 2 and Super Street Fighter IV, plus the controversial multiplayer "entitlement" for UFC Undisputed 2010. Without this you cannot play online; most second-hand copies won't contain the free code.
Two the new Minis - Robin Hood: The Return of Richard, Supermarket Mania - have been detailed on the European PlayStation blog.
Also detailed there are this week's additions to PlayStation Home and the PSP Digital Comics Store.
PS3 Special Offers (available until 9th June)
Wakeboarding HD (was £11.99/€14.99 now £6.29/€7.99)
Numblast (was £3.99/€4.99 now £2.39/€2.99)
Magic Orbz Bundle Pack (was £9.99/€12.99 now £5.19/€6.49)
Magic Orbz Booster Pack (was £2.39/€2.99 now £1.19/€1.49)
Magic Orbz Winter Pack (was £2.39/€2.99 now £1.19/€1.49)
PS3 Demos
Pixeljunk Shooter
SBK X
PS3 Games
Sam and Max: The Devil's Playhouse Episode 2 (free with Season Entitlement, not available for individual sale)
Söldner-X 2: Final Prototype (£9.99/€12.99)
Fret Nice (free trial, £9.99/€12.99)
Voodoo Dice (free trial, £7.99/€9.99)
PS3 Game Content
Just Cause 2 Black Market "Boom!" Pack (£1.59/€1.99)
UFC Undisputed 2010 Online Entitlement (£3.19/€3.99)
Lost Planet 2 Monster Hunter Armour (free)
SBK X Legends Pack (£7.99/€9.99)
Super Street Fighter IV Super Femme Fatale Pack (£3.19/€3.99)
Buzz! World Football Quiz (£3.19/€3.99)
Rock Band, Rock Band Network, Guitar Hero 5, Karaoke Revolution (details on European PlayStation blog)
Minis
Feel For Two (£3.19/€3.99)
VT Tennis (£3.99/€4.99)
Supermarket Mania (£3.99/€4.99)
Robin Hood: The Return of Richard (£3.99/€4.99)
PSOne
Final Fantasy IX (£7.99/€9.99)
PSP Special Offers (available until 9th June)
Savage Moon: The Hera Campaign(was £6.29/€7.99 now £3.19/€3.99)
Echochrome Micro(was £6.29/€7.99 now £3.99/€4.99)
Numblast was £3.99/€4.99 now £2.39/€2.99)
LittleBigPlanet The Gardens Level Kit (was £2.39/€2.99 now £1.19/€1.49)
LittleBigPlanet The Sack That Time Forgot(was £2.39/€2.99 now £1.19/€1.49)
Fortix (mini) (was £3.49/€3.99 now £2.49/€2.99)
PSP Demos
Voodoo Dice
PSP Games
DJ Max Fever (£15.99/€19.99)
Iron Man 2 (£29.99/€34.99)
Rugby League Challenge (£15.99/€19.99)
Voodoo Dice (£7.99/€9.99)
PSP Game Content
LittleBigPlanet: Sack Circus Costume (free), Sack Circus Level Kit (£2.39/€2.99)
Buzz! Quiz World: World Football Quiz (£3.19/€3.99)
http://www.eurogamer.net/articles/fi...-store-article
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May 27th, 2010, 23:52 Posted By: wraggster
The DaedalusX64 Team have released a new alpha of their N64 Emulator for the PSP:
Changelog:
Revision 502
[~] Forgot this..
Revision 501
[+] Made ucode selector more robust and efficient, now Last Legion, SOTE etc works again
[!] Improve usability to block un handled games, so far only 3 games are blocked.
[+] Added ucode table for Perfect Dark( borrowed from Glide )
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May 28th, 2010, 15:42 Posted By: wraggster
New from Divineo USA
TiltFX delivers real Tilt control using the 3D movement of your PSP. The TiltFX G sensor features a 3 axis, high resolution MEMS accelerometer and powerful microprocessor that are designed to detect the motion of you PSP as you move creating a revolutionary way to play your PSP games.
TiltFX not only delivers revolutionary motion controlled game play, it also includes cool special effects to make your games even more fun. How about Super High Jumps, Zero G or amazing in-game tricks?
Custom FX profiles have been created for many games. Just imagine 3D motion sensing control Plus cool special effects like Super High Jumps, Low G effects and more. Custom FX profiles are created for new game releases and they are FREE at www.tiltfx.com
TiltFX is easy to install. Simply use the PC software supplied. Once installed just connect your PSP to your PC via a USB cable and run the install software. Now snap in the TiltFX G sensor and your ready to play!
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May 28th, 2010, 15:50 Posted By: wraggster
Sony and Atlus are reprinting Shin Megami Tensei: Persona 3 FES and Shin Megami Tensei: Persona 4 in Japan. Both games are upcoming PlayStation 2 the Best titles, according to retail leaks.
The PlayStation 2 the Best collection are basically Japan’s selection of Greatest Hits games. Instead of a red stripe, “Best” games get a yellow label which won’t look that out of place on Persona 4. If Game Star and Amazon are right, both games will be back in stores on August 5 with a suggested retail price of 2,940 yen ($32).
Atlus also has a slew of Atlus Best Collection reprints scheduled for summer too. Remastered PSP games Shin Megami Tensei: Persona and Growlanser arrive in stores a second time on June 3. Etrian Odyssey and Etrian Odyssey II: Heroes of Lagaard make their trek on July 15.
http://www.siliconera.com/2010/05/27...in-sonys-best/
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May 28th, 2010, 16:01 Posted By: wraggster
Newly released today:
Created by STING of Yggdra Union fame, Blaze Union is a fantasy strategy RPG that satisfies both your desire to train your brain and your eye for beauty. Since the subject is serious, the characters are scaled instead of large eyed chibis. Drawn by Misaki Rui, the graphics are filled with life and will take your breath away.
Think out your attack strategy and anticipate your enemies's. Take turns to defense and attack, manipulate your regiments, magic and attack forces through cards. Depending on the wars you win and the paths you choose, you get to different endings. For a happily ever after, use your forces wisely.
The battle scenes are fully voiced and you get to hear the spells being chanted by famous seiyuus such as Horie Yui (Vampire Knights: Kurosu Yuki) and Tanaka Rie (Gundam Seed: Lacus).
http://www.play-asia.com/SOap-23-83-...j-70-3rub.html
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May 28th, 2010, 16:03 Posted By: wraggster
Good news to all Chinese gamers, one of the greatests games in 2009/2010 - Final Fantasy XIII is translated into Chinese. Listen to the fabulous performance of the famous seiyuus such as Maaya Sakamoto and Daisuke Ono's, and see what they are saying through the Chinese/English in-game subtitles.
Not only are the packs for Chinese speaking gamers, the two different Lightning Editions come with quite a bit of goodies, the most special of these is the white Dual Shock controller printed with Lightning's logo.
The game is available in three versions. The regular edition, the limited Lightning Edition and the Lightning Edition Deluxe Pack.
To go with the pristine image color of of the game, the Lightning packages come with a pearly white controller and a beautifully illustrated card with a download code for the XMB premium avatar.
The Deluxe Pack has everything in the Lightning Edition plus an exclusive Final Fantasy XIII Selected Soundtrack. All the items are contained in a clean, classy looking box.
For those of you in love with the game and Lightning and want to grab everything in one go, here is the pack for you. The box is also shipped with an HDMI cable, so be sure to enjoy the game in HD graphics and be blown away.
http://www.play-asia.com/SOap-23-83-...-2fs-84-n.html
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May 28th, 2010, 19:58 Posted By: wraggster
Aside from its 3D overhaul, Dutch developer Guerrilla has said that there will be another key difference between Killzone 3 and its predecessor – variety.
“I think what Killzone 2 suffered from was the amount of variety that was in the environments and the in the minute-to-minute stuff that you did and we really wanted to up that,” producer Ter Heide told CVG.
“A lot of the variety in Killzone 2 took place in the final couple of chapters where all of a sudden you've got this big kind of mech suit. A lot of people didn't actually reach that stage.
“We look at what people do and we take on board feedback that we've gotten from the forums and from you guys to figure out the things that we need to do and variety's a big thing.”
Heide goes on to site a number of examples from the new game that fans of the series’ won’t have seen before. For instance, one on-rails section sees players tackling enemies from above. Then, of course, there’s the inclusion of jet packs for the first time.
http://www.mcvuk.com/news/39211/Kill...lacked-variety
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May 28th, 2010, 21:49 Posted By: wraggster
Newly released today:
Hexys Force is a turn base fantasy RPG that features cute characters, sword and sorcery and destructive gods. Choose between two characters, a swordsman with powerful physical attacks or a priestess with a variety of skills.
By choosing your character, you choose different story paths and missions. To learn of the whole story, you need to play the game at least two times.
Learn of your enemies' weaknesses, exploit them to deal serious damages. The more damages you do, the more items you can get at the end of the battle. Get titles by battling enemies in Galford or engage in story events, your enemies's base.
The god of destruction is waking up, take up your sword and staff and stop him.
http://www.play-asia.com/SOap-23-83-...j-70-3oyq.html
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May 28th, 2010, 22:07 Posted By: wraggster
Newly released today:
features
For racers, newcomers to videogames or an aspiring game developer
Exceptional kart handling and physics technology, including drifting, jumps and boosting
Spend minutes creating or hours perfecting
Rise up to become an elite racer in the humorous campaign
Race and rate other peoples creations and enjoy endless user generated content
description
ModNation Racers is a thoroughly fresh take on classic kart racing that empowers the player to personalize their entire game. Enjoy endless karting fun, where you can shoot, boost & drift your way to the finish line. Create your unique racing experience with the same tools used by the development team. Express yourself by creating your own Mod character, quirky kart and imaginative track, and share it with the rest of the world.
http://www.play-asia.com/SOap-23-83-...j-70-3icv.html
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May 28th, 2010, 22:10 Posted By: wraggster
Newly released today:
features
For racers, newcomers to videogames or an aspiring game developer
Exceptional kart handling and physics technology, including drifting, jumps and boosting
Spend minutes creating or hours perfecting
Rise up to become an elite racer in the humorous campaign
Race and rate other peoples creations and enjoy endless user generated content
description
ModNation Racers is a thoroughly fresh take on classic kart racing that empowers the player to personalize their entire game. Enjoy endless karting fun, where you can shoot, boost & drift your way to the finish line. Create your unique racing experience with the same tools used by the development team. Express yourself by creating your own Mod character, quirky kart and imaginative track, and share it with the rest of the world.
http://www.play-asia.com/SOap-23-83-...j-70-3k6s.html
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May 28th, 2010, 22:16 Posted By: wraggster
Newly released today:
features
Experience a rich, twisting storyline of a world plagued by human anguish, buried secrets and a ravaging disease
Explore a beautiful, immersive world presented in signature Square Enix style
Diverse and action-packed game play heightened by a combination of chain attacks and crushing magic abilities
Multiple weapons to master, each with its own characteristics
Unlock magic abilities to unleash crushing blows to enemies near and far Cinematic event scenes that draw the player into the world of NIER
description
Nothing is as it seems in Square Enix’s latest action adventure game, set in a crumbling world plagued by disease and dark, unrecognizable creatures. Players assume the role of the unyielding protagonist, NIER, resolute in his quest to discover a cure for his daughter, who is infected with the Black Scrawl virus. With powerful allies and a mysterious book, NIER encounters things that will confound even the mightiest of warriors. With NIER, experience seamless in-battle cinematics and explore hauntingly familiar lands, intense action-packed battles, and storytelling like only Square Enix can do.
http://www.play-asia.com/SOap-23-83-...j-70-3ta5.html
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May 28th, 2010, 22:22 Posted By: wraggster
Newly released today:
features
Take the lead role in the greatest mythological fantasy adventure ever created with the official video game of the blockbuster movie “Clash of the Titans”
Slay over 100 different enemies and brutal beasts from Greek mythology including Medusa and the hideous sea monster, the Kraken
Intense action gameplay with over 80 customizable weapons and skills to master, including gigantic and powerful weaponry, numerous combos, ranged attacks and chain seize attacks
Explore and conquer 15 vast mythological environments through more than 80 varied and challenging quests
Destroy the majestic environments and use the debris to your advantage during fights
Original gameplay mechanic lets players seize and use opponents weapons against them for power-ups
description
DEFY DESTINY - Born of a god but raised as a man, Perseus is helpless to save his family from Hades, vengeful god of the underworld. With nothing left to lose, Perseus volunteers to lead a dangerous mission to defeat Hades before he can seize power from Zeus and unleash hell on earth. Leading a daring band of warriors, Perseus sets off on a perilous journey deep into forbidden worlds. Battling unholy demons and fearsome beasts, he will only survive if he can accept his power as a god, defy his fate and create his own destiny.
http://www.play-asia.com/SOap-23-83-...j-70-3s6p.html
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May 29th, 2010, 00:43 Posted By: wraggster
Anyone who thinks PlayStation move is simply Wii on PS3 has got it wrong – that’s the message Sony wants to put out ahead of its more detailed reveal of Move at E3 next month.
Several high-profile commentators, including the likes of Nintendo boss Reggie Fils-Aime and analyst Michael Pachter, have dismissed Move as simply a clone of the existing machine.
However, much like Sega boss Mike Hayes, Sony thinks the comparison is wide of the mark.
“It’s inevitable that people would say this is Wii on PS3,” UK PR boss David Wilson told MCV. “But we see it as a complimentary product. It’s a different proposition.
“And let’s not forget, we’ve been in this space before with EyeToy and all the rest of it. There are learnings there. It’s not alien territory for us but we need to educate people about the potential that it has.”
Koch
Sales director Mark Howsen added: “Wii was deliberately pick up and play. We completely understand that and, let’s be honest, they’ve done a superb job.
“I think with Move it’s all about appealing to skill. It’s about the learning curve that’s built into the experience. It provides that satisfaction you’re talking about. The more you play the better you get. That’s part and parcel of the traditional gaming experience.”
http://www.mcvuk.com/news/39200/Sony...not-Wii-on-PS3
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May 29th, 2010, 01:11 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
The tireless Chinese hackers Hr*mfaxi today released a new update to its prx Prometheus Form at version 0.3 beta, by means of a patch in which you must also use the WQSG_UMDAllows us to open up the games that require firmware 6.20 on the current custom firmware GEN/M33.
Changelog v0.3 Beta:
Quote:
- Code optimized
- Check anti-NPDRM, how it works with NO UMD Sony NP9660
- If the module does not start, there will automatically exit from the game
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May 29th, 2010, 01:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Wololo via his blog has made available the latest stable revision of Half Byte Loader information about important changes to the one exploits that can launch homebrew PSP fw struts 5.50, 5.55, 5.70, 6.00, 6.10, 6.20.
The open source project will follow two parallel directions, try to maintain a stable and exploit the system will be maintained high compatibility with all present primcipali homebrew on PSP, the other called "P5" will involve a more experimental path in search new solutions, when it has reached satisfactory levels, the two projects will be gathered and follow the same path.
Meanwhile, users must use the review of Half 85 Bytes Loader that at present it is the most reliable.
Half Byte Loader revision 85:
Quote:
- Vare code improvements from the revised 79
- Improved stability and speed of execution of the exploit
NB: We remind users that you must have installed the demo for Patapon 2 U.S. to launch the exploit.
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May 29th, 2010, 23:22 Posted By: wraggster
It must feel pretty strange when you work hard on something that you know most people think is a piece of garbage. That's exactly the case with PlayStation Home content developer Veemee's Kirk Ewing, who fully acknowledges that the game space doesn't have the most favorable view amongst the gaming public.
Play.tm reports that at the last Game in Scotland event, Ewing admitted: "Most people think that Home is sh*t." Veemee is responsible for Home content such as the London Pub and the V-Store which sells many different kinds of Home apparel.
Ewing followed the statement with: "I'm here to say that it's not." Ewing also said that Home is set to leave the open beta phase it's been in for at least the past year-and-a-half in December, though what this exactly means for the service is unsure, and Sony has not confirmed the claim. His message on Home not being "sh*t" could possibly be referring to it as a platform for profit, rather than fun.
Waiting around in a virtual world to play a game of pool or to bowl wasn't exactly the type of experience I wrote home to mom about (my real home) when Home first launched. However, decorating one's house and experiencing some of the exclusive mini-games and content on the service has been entertaining, but still isn't enough to graft me to regular use personally. They always seem to be adding interesting sounding content, though.
Somebody must be into Home, as Ewing says that "one in three PlayStation 3 owners use Home" and "there are 1.7 million repeat users each using Home for around 53 minutes on average." I would think that anyone with a PS3 hooked up to the internet has tried Home as some point, explaining the first figure. The second figure can only be explained by the addiction people seem to have to virtual dancing and harassment of female avatars. Is Home sh*t like most people seem to think, or should it become a regular visit for more PS3 owners?
http://www.escapistmagazine.com/news...n-Home-Is-Sh-t
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May 29th, 2010, 23:26 Posted By: wraggster
Video game peripheral developer and manufacturer Komodo has decided to pull the plug on its third-party motion controller for the PlayStation 3.
Unveiled this January at the Consumer Electronics Show in Las Vegas, the 3D Motion Freedom Remote strongly resembled Nintendo's Wii Remote. The reason given for the cancellation of development and production of the controller was the difficulty of getting it to work with a number of existing PS3 games.
"...especially the racing titles." said Dan Workman, representative for Komodo's distributer Innex, Inc., during a phone call with News10 "It just wasn't worth it."
The 3D Motion Freedom Remote was scheduled for a June 2010 release.
http://www.news10.net/life/entertain...82447&catid=99
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May 30th, 2010, 20:30 Posted By: wraggster
Pain, the human catapulting game on PlayStation Network, is going stereoscopic 3D. Sony has a Pain pack that adds 3DTV support and two challenges created specifically for 3DTVs.
Alien Toss 3D is one of the new challenges in the Pain 3D pack and has players fling a stereotypical Martian. Ice Breaker 3D, the other 3D addition, lets players shoot crates at an ice castle. Sony Korea says this add-on will also make other modes in Pain 3DTV compatible, but didn’t specify which ones.
We’ll have to wait until June 3rd to find out. That’s when the Pain 3D pack goes live in Asia.
http://www.siliconera.com/2010/05/30...psn-next-week/
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May 30th, 2010, 21:03 Posted By: wraggster
News via http://emu-russia.net/en/
New beta version of Sony Playstation 2 emulator for Windows has been released. Changes:
- New GUI based on wxWidgets working on a separate thread;
- microVU, an all new VU0/VU1/COP2 recompiler;
- VIF rewritten and a new Vif Unpack recompiler;
- IPU improvements, many more videos now play perfectly;
- Stable full screen operation with GSdx;
- Alt+Enter Hotkey for real-time fullscreen/window mode switching;
- Many new emulation options, complete with tooltips;
- New MTGS, much more efficient and compatible;
- New BIOS skipping method, more compatible and correct;
- New Host File System Support;
- Turbo/Slow motion settings for the frame limiter;
- On the fly changing of settings and plugins;
- Threaded Saving/Loading states, so it does not pause gameplay;
- Built in ISO reader with a recently used ISO list;
- Suspend / Resume emulation safely and fast;
- Simplified plugin configuration dialog, with more options;
- Full DVD9 game support (for example God of War, Xenosaga, Gran Turismo 4 etc);
- First time configuration wizard;
- Settings stored in your User documents folder by default to prevent Vista / Windows 7 permission issues;
- New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed;
- Cheats are now separate from patches, cheats can be placed in the "cheats" folder and enabled/disabled from pcsx2's file-menu;
- Many important plugin updates, GSdx has many bugs and memory leaks fixed, SPU2-X makes dozens of games boot which never did before;
- And a huge amount of improvements and bug fixes which we don't remember anymore.
http://forums.pcsx2.net/Thread-PCSX2...-beta-released
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May 30th, 2010, 21:40 Posted By: wraggster
We think the hype surrounding a PSP2 can go up a slight notch this morning, as a comment - all be it a small comment - on the topic has been made by Sony.
Over on the US PlayStation Blog it's usual for gamers to ask Sony questions, and get some sort of answer. So, a gamer asked Senior Social Media Specialist Sid Shuman to either confirm or deny the existence of a PSP2 and/or PSP Phone. In reply, Shuman said: "I can neither confirm nor deny the existence of Area 51. In all seriousness, we don’t comment on rumors — you’ll find out for yourself at E3."
So even though it in no way confirms a PSP2, it looks like we will definitely find something out at the platform giants E3 conference, which is just sixteen days away, might I add.
http://connectedconsoles.com/blog-So...-Out-At-E3.cfm
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May 31st, 2010, 11:44 Posted By: wraggster
Gran Turismo 5 has been shown in playable form to members of the public in Tokyo recently.
The game was used at a recent display in the Tokyo district of Roppongi to show off Sony's new line of 3D Bravia TVs set to launch around the world this summer.
According to 1Up, the game running in 3D looked no better or worse than it did when shown in 2D form at previous events, although we guess side-by-side comparisons would more clearly reveal some of the cutbacks that necessary to get current-gen consoles running games in 3D.
The site goes on to say that the game's 3D effects appear like 2D images layered on top of each other rather than giving the illusion of full 3D objects. But on the plus side it notes the game's sharp focus and subtle use of 3D makes it easier on the eyes.
3D trailers of Wipeout HD, Motorstorm 2 and Killzone 2 were also shown, but none were playable.
It was recently rumoured that Gran Turismo 5's ongoing delays were to allow developer Polyphony to incorporate 3D support, along with compatibility with for the PlayStation Move motion controller.
http://www.computerandvideogames.com...VG-General-RSS
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May 31st, 2010, 11:49 Posted By: wraggster
With the likes of the 3D-ready Killzone 3 (and the predicted 3D revamp of Gran Turismo 5) expected to feature big at next month’s E3, Sony has admitted that the market for 3D games is tiny – for the time being.
“I think this year the actual size of the 3D market is relatively small because we’re right at the beginning of the lifecycle,” SCE UK sales director told MCV. “Ultimately it will be dependent on the number of 3D TVs that are sold and how quickly they are sold.
“But this year it’s really a great tech story for us. It’s another capability that PS3 has and we’re adding it free of charge. From our perspective that’s a key message.
“We’ve seen this in action and I must admit that I think 3D gaming is much more compelling than 3D movies because once you’ve experienced a game in 3D you’ll want to buy a 3D TV. It certainly converted me. It’s much more compelling.”
PR boss David Wilson added that while 3D movies could arguably be seen as nothing other than a novelty, in gaming there are practical advantages in using the new types of display.
“MotorStorm is one of the titles mentioned in our Bravia offer,” he explained. “If you’re a gamer playing a driving game you want to be in the driving seat, you don’t want that cheaty third person view where you can see the corner coming way ahead.
“But when you’re in the cockpit it’s often quite hard to judge that corner. Take F1, as an example. You’re very low to the ground on a flat circuit – it’s hard to see where the world goes. 3D changes that. Here I am, here’s the end of the car, here’s the end of the road.
“That improves the experience and, donning my Tomorrow’s World hat, shows where it might go in the future in terms of when people actually start making games for 3D as opposed to adapting existing titles.”
http://www.mcvuk.com/news/39202/3D-g...ng-than-movies
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May 31st, 2010, 11:57 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
Third update Brightpad, created by the plugin developer mootjeuh to adjust to your liking, the brightness of the XMB. This new release introduces the ability to choose the key (to be set in the configuration file was introduced with the v2 prx) to increase or decrease the brightness of the screen.
More to follow.
List Keys:
Quote:
- Select
- Start
- D_up
- D_down
- D_right
- D_left
- Cross
- Circle
- Square
- Triangle
- Trigger_left
- Trigger_right
- Home
- Hold
- Notes
- Screen
- Volume_down
- Volume_up
- Analog_down
- Analog_up
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May 31st, 2010, 12:00 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
Please note that the developer has released a new version coyotebean PSARDumper of the application that allows you to decrypt the files nell'EBOOT. Pbp official firmware. With this release, you can decrypt the EBOOT.PBP of the firmware updates for PSP Go, which have few MB of files to cover the difference from the update to the PSP Standard. Compared to earlier versions have been updated keys but unfortunately you can not decrypt prx PSPGo kernel.
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May 31st, 2010, 12:02 Posted By: wraggster
Uberjack posted this news concerning an Atari ST Port to the PSP he was working on:
I’m forced to abandon work on Castaway PSP. I’m consistently unable to get emulation to work in any mode other than monochrome, and having combed through the code five or six times, and having attempted contact with the developer of the other PSP Castaway emulator, there’s not much else I can/am willing to do.
http://0xff.akop.org/2010/05/25/movi...he-south-side/
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May 31st, 2010, 20:13 Posted By: wraggster
Today's been a good day for revelatory slip-ups. Now Sony's Cambridge studio has stated in an interview that it's hard at work on the second iteration of Play TV.
The studio's Mark Green let the news sneak out when asked what the studio will be working on after LittleBigPlanet 2.
"Well, as a whole studio, I think you saw TV Superstars for Move announced a little while ago," he told Spong.
"We're still working on Play TV, Play TV 2. And then we have other guys working on other concepts..."
All eyes turn to E3 next month.
However, Sony has a habit of announcing major hardware news at August's GamesCom in Germany - so our money's on that.
http://www.computerandvideogames.com...VG-General-RSS
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May 31st, 2010, 20:15 Posted By: wraggster
The writing’s on the wall for PSP, there’s no doubt about it. The thing is though, the writing has been on the wall for Sony’s handheld for a few years now. And it’s still here. It’s still selling. It’s doing brilliantly in Japan.
And Sony clearly has absolutely no intention of giving up on its plucky little machine.
MCV recently met with SCE UK sales director Mark Howsen and PR boss David Wilson. Perhaps the most surprising outcome of the talks was this – whilst Move is clearly Sony’s main act at this year’s E3, it’s not the only priority.
The platform holder still has big plans for PSP.
It admits, of course, that the PSP is struggling outside of Japan. Sony has never issued UK sales numbers and a look at the official figures reveals why that’s no surprise. However, Sony is keen to point out that its machine isn’t the only handled struggling in the territory.
“I think in handheld over all the industry is at a bit of a tipping point,” Howsen explained. “We’re seeing a trend whereby consumers are relatively accepting of the fact that they have to buy high-price hardware but at the same time they expect to pay very little, or sometimes even nothing at all, for software. That’s a real shift in behaviour.
“Of course there will always be a market for premium, full value product but the balance between that and value content is changing quite rapidly. That’s been fuelled by, I guess, piracy initially but now also the advent of new business models coming into this space and that’s feeding it even faster.”
Though not referred to by name, the influence of iTunes and its aggressive pricing strategy permeated every sentence. Though Apple’s brand remained unspoken, Sony’s reaction to it has been clear. First, the cut-price PSP Essentials range. Then this week brought the news – broken exclusively by MCV – that Sony is to give away ten games to anyone registering their PSPgo after April 1st 2010.
All these moves are designed to steer PSP gently away from the triple-A full-price software model and ever closer toward an Apple style strategy.
“To reinvent the whole PSP model wee need to look at handheld in a very different way, in the context in which consumers are now viewing it,” Howsen added. “We’re trying to reengage consumers with PSP, though that’s not just a challenge for us – it's a challenge for the whole handheld sector. We are at the point of a major shift in the way that consumers are engaging with the current players in that market.”
Questions regarding the PSP 2 – a machine that MCV is absolutely convinced will be revealed this year – were rebutted. But rest assured that every change we’re seeing in Sony’s approach to handheld now is simply laying the foundations for news heading our way later this year.
http://www.mcvuk.com/news/39203/Sony...give-up-on-PSP
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May 31st, 2010, 20:22 Posted By: wraggster
Five-a-side footie game Pure Football has been given a lower RRP than usual – with a £29.99 price set by Ubisoft.
The title, which went on sale last Friday, is one third cheaper than most PS3 and Xbox 360 games which usually have an RRP of £44.99 or £49.99.
It’s the latest new release to be badged at a price somewhere between the standard and the traditional budget range of £19.99 to £24.99. Earlier this year Namco Bandai’s Clash of Titans also received a £29.99 RRP.
The news comes following comments from Namco Bandai VP Olivier Comte and Doctor Who developer Charles Cecil who have both told MCV that games are too expensive.
http://www.mcvuk.com/news/39212/Pure...gets-low-price
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May 31st, 2010, 22:06 Posted By: wraggster
Sony will kick off the era of stereoscopic 3D gaming on home consoles when PS3 goes 3D on June 10, Sony Japan has confirmed.
On that day Sony will release patches to update the first games on the console to run in full 3D, coinciding with the release of its new 3D Bravia TV sets. Which we want more than life itself.
The first games to go 3D are PSN titles WipEout HD, Super Stardust HD (aka Star Strike HD in Japan) and Pain (aka Mr. Pain). Owners of WipEout HD and Super Stardust will receive the 3D patches for free, which is nice.
Pain owners will, however, need to fork out 300 Yen (around £2.20) to get their 3D patch, although that one comes with new extra modes too. More info on those new modes here.
Sony Japan has also detailed plans for a Bravia promotional campaign which awards these three games and a 3D demo for Motorstorm 2 for free to anyone who buys a Bravia 3DTV set.
This announcement came out of Japan - no word from Sony in our parts of the world yet, but that could be something to do with Spring Bank Holiday (UK) and Memorial Day (US). Expect to know more by tomorrow.
http://www.computerandvideogames.com...VG-General-RSS
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May 31st, 2010, 22:10 Posted By: wraggster
The "late May or early June" release date for Hello Games' PSN stunt game Joe Danger has been clarified -- and not just by the fact that there's no "late May" left. The PlayStation Blog has passed along the thrilling news that Joe Danger will be available on PSN on June 8.
What better way to kick off summer than by devising the deadliest trap-filled obstacle courses possible, and then racing against your friends on them in several different game modes? It's probably the most fun you'll have falling off of a motorcycle repeatedly, sometimes into fire or spikes.
http://www.joystiq.com/2010/05/31/ps...amp-on-june-8/
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May 31st, 2010, 22:22 Posted By: wraggster
While 3DTV owners have to pay extra to play Pain in stereoscopic 3D, 3DTV updates for Wipeout HD and Super Stardust HD are free in Japan. Downloadable updates on June 10th will make both games support 3DTVs. The 3DTV update for Pain, known as Mr. Pain in Japan, costs 300 yen ($3.30).
Sony is also bundling a code to download a Motorstorm 2 demo with Bravia 3DTVs in Japan. Plans for a full 3DTV release of Motorstorm 2 have not been announced.
http://www.siliconera.com/2010/05/31...-3dtv-updates/
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May 31st, 2010, 23:52 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=64395
Hard to believe that this great homebrew project is now half a decade old, but it is one that has truly stood the test of time. Here's E P's release post with the 5th anniversary release:
Quote:
Originally Posted by E P
OK, time for a new version in honor of unofficial LaunchELF's fifth anniversary release. Hard to believe it's been five years already.
LaunchELF v4.41 (2010.05.30)
-Updated ps2sdk and existing source files to SVN rev 1682.
-Fixed some compiler warnings with the vmcfs driver do to changes in the latest ps2sdk revision.
-Removed the modified screen update delay methods, restoring previous functionality.
Note: This version is similar to v4.40i only built from the newest ps2sdk. It also doesn't have the MC renaming functionality either as this version too utilizes the internal memory card drivers. Hopefully at some point jimmikaelkael's MC drivers can be added back when a viable workaround is found to fix issues with some console versions. Anyway, the main reason for this release is the end of the earlier beta process. Apparently the newer builds of uLE are stable enough for further future use.
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June 1st, 2010, 00:00 Posted By: wraggster
News/release from mootjeuh
Well, you know what they say, every two days means a new Brightpad
I didn't really have the chance to add all the features I wanted but I still added some really interesting ones.
Code:
NOTE: to avoid any confusion, this one PRX is destined to run in the vsh AND in game, so don't post that there's one missing.Without further ado, here is the change-log:
Spoiler for Change-log:
Brightpad automatically detects if you're in-game or in the XMB, if you are in-game, then you'll HAVE to press two buttons to change the brightness. You can change them both in the configuration file.
While the first button is pressed, Brightpad will not allow the other button presses to go through to the running game/homebrew.
I also did my best to avoid flickering while in-game
Once again, here's the list of buttons that Brightpad accepts:
Spoiler for List of buttons:
select
start
d_up
d_down
d_right
d_left
cross
circle
square
triangle
trigger_left
trigger_right
home
hold
note
screen
volume_down
volume_up
analog_down
analog_up
And to be sure everybody got it, I say again that this one PRX serves in-game as well as in the XMB, so no need for two separate ones.
Anyway, download's attached.
Enjoy!
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