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October 4th, 2019, 22:26 Posted By: wraggster
PlayStation has moved cross-play support out of beta, according to Sony Interactive Entertainment's Jim Ryan, theoretically making the feature available to all developers.
The change was included in a Wired story on PlayStation Now, which received a steep price-cut earlier this week. The article was based on an interview with SIE CEO Jim Ryan, and mentioned that the PS4 can now support cross-play "on any titles that studios provide the functionality for."
The article went live on the same day that PUBG Corp. confirmed cross-play between Xbox, PC and PlayStation 4.
While Wired's information came straight from the top of Sony, progress on cross-play has yet to be commented upon through the publisher's official channels.
This is characteristic of Sony's stance on cross-play to date. Initially reluctant to lower the walls around the PS4's captive audience, it relented in June 2018 following pressure related to Epic Games' Fortnite.
https://www.gamesindustry.biz/articl...-now-left-beta
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October 4th, 2019, 22:30 Posted By: wraggster
Sony Interactive Entertainment has shown its commitment to game streaming by cutting the price of PlayStation Now in half.
Previously, PlayStation Now cost $19.99 a month in the US, but a new price cut has brought that down to $9.99. Other territories have a slightly less generous reduction; from £12.99 a month down to £8.99 in the UK, for example, and from €14.99 to €9.99 in much of Europe.
The value proposition of PlayStation Now has been further strengthened by the addition of what SIE is calling "marquee games" -- the kind of high-profile blockbusters that have not been a common sight on Sony's on-demand platform before now.
Marquee games will be available for three months at a time. The first wave is God of War, Grand Theft Auto V, inFamous Second Son and Uncharted 4: A Thief's End, which will be available until January 2, 2020.
https://www.gamesindustry.biz/articl...-marquee-games
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October 4th, 2019, 22:41 Posted By: wraggster
Welcome to Spooktober! While we wait for new arrivals like The Last of Us II and the start of a new year, PlayStation Plus subscribers will be able to download the October PS+ games included as part of their subscription. This month offers The Last of Us Remastered and MLB The Show '19.
The Last of Us Remastered
Quoted from PlayStation Store:
Abandoned cities reclaimed by nature. A population decimated by a modern plague. Survivors are killing each other for food, weapons whatever they can get their hands on. Joel, a brutal survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together if they hope to survive their journey across the US.
The Last of Us: Remastered includes the Abandoned Territories Map Pack, Reclaimed Territories Map Pack, and the critically acclaimed The Last of Us: Left Behind Single Player campaign.
Click to expand... Link to download
MLB The Show '19
Quoted from PlayStation Store:
Game contains In-Game Purchases.
1 player
Network Players 2-8
53GB minimum save size
Online Play (Optional)
Click to expand... (Seriously, that's the description, followed by legalese)
Link to download
https://gbatemp.net/threads/playstat...ilable.549392/
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October 4th, 2019, 22:56 Posted By: wraggster
As its name suggests, PPSSPP is an emulator for the PlayStation Portable and the go-to emulator at that. This emulator, whose original author is Henrik Rydgård, does not only emulate games pretty accurately with good performance but is also available on a wide variety of platforms including iOS, Android, Windows, Linux, macOS and the Switch among others.
Furthermore, it also boasts an impressive arsenal of features including save state support, a homebrew downloader, translations in tens of languages and the ability to render games at higher resolutions among others.
Now, PPSSPP 1.9 has been released which comes with:
- Various game issues have been fixed including:
- Flickering issues in GoW games that occurred with newer Mali GPU drivers
- The Tekken 6 leg shaking problem
- Disappearing officers in Warriors Orochi and issues in Tomb Raider on ARM64 devices
- Hanging in Bleach and Armoured Core games
- Audio glitches in FF Tactics
- The camera display in Invizimals
- Strange vehicle behaviour in MGS:PW
- Audio in Motorstorm: Arctic Edge
- To grab PPSSPP 1.9, check out this link and select the download for the platform of your choice; for viewing its change log, go here.
http://wololo.net/2019/09/26/emulati...emulation-3ds/
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October 7th, 2019, 18:03 Posted By: wraggster
A new PlayStation 4 firmware update is on the horizon. Releasing later this week is firmware 7.00, which will bring two new improvements to the table: remote play enhancements and larger Party groups. PS4 Remote Play will be usable on any Android device running 5.0 and higher, while the preexisting Remote Play App on iOS has gotten an update to allow for users to have onscreen controls displayed at all times. DualShock 4 controllers can officially connect to any mobile device running Android 10 or iOS 13. The Party function on PlayStation 4 will get an increase from a maximum number of 8 players to 16, while also receiving upgrades to both network and audio quality between communications online.
Party Feature Update
For PS4 fans who love to play alongside their friends or other community members, the Party feature has been rebuilt to include new features and services including:
- Maximum number of Party users increased from 8 to 16
- Network connectivity improved
- Audio quality improved
- Accessibility support with Chat Transcription has been added (US Only)
Within the Party feature, you will experience better network connectivity and audio quality. The improved back-end now improves network connectivity and allows users to overcome connectivity issues previously experienced when connecting with other users.
Lastly, the Party App will also offer a new Chat Transcription feature for US users via the PS4 Second Screen App on your smartphone or other mobile devices. The new feature supports US English and converts party voice chat to text, or enables you to enter text that is read aloud to other party members. If using your mobile device to connect to your PS4 during a Party, you will now see a new Party tab has been added where the new functionality is available.
Remote Play
For those who want to stream select PS4 games on mobile devices, Remote Play can now be used on smartphones and tablets running Android 5.0 or higher. Just download the PS4 Remote Play App from the Google Play store to use the feature.
Meanwhile, for iPhone or iPad users, the Remote Play App has been updated so you can now display the controller at all times and lock the screen orientation.
Also, players will be able to use their DualShock 4 wireless controllers via Bluetooth for Remote Play on an Android, iPhone, iPad, and Mac. All you need to do is update to Android 10, iOS 13, iPadOS 13, or macOS Catalina (releasing in October) to use this feature.
As a reminder, a PS4 system with a wired connection via a LAN cable is recommended.
Click to expand... Source
https://gbatemp.net/threads/playstat...ements.549677/
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October 7th, 2019, 19:22 Posted By: wraggster
PPSSPP v1.9.3 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP v1.9.3 Changelog:
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
* Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
* Vertex range culling fixed on ARM Mali (#12227)
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
* Vulkan is the default again on Android versions newer than Pie
* Fix various homebrew store issues
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
* Audio sample rate conversion handling fixes (#12147)
* Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
* Multiple fixes for the UWP build (#12036, others)
* MP3 playback fixes (#12005)
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
* Audio glitches in Final Fantasy Tactics fixed (#9956)
* Camera display in Invizimals fixed (#12278, #8521)
* Added hotkeys for texture dump and replace (#11938)
* Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
* Fixes for video capture (#12069)
* Added a separate sound volume for alternative speed (#12124)
* Improved mouse control (Windows only) (#12173, #12176)
* Support for installing texture packs and ISOs from zips (#12175)
* Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
* Fix graphics on Amazon Fire TV Stick 4K
* Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
* Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
http://www.emucr.com/2019/10/ppsspp-v193.html
http://www.ppsspp.org/index.html
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October 9th, 2019, 21:08 Posted By: wraggster
It's official. PlayStation 5 is coming. It will be here in just over a year. Sony revealed it just this week to the world's media, with leading game developers celebrating its many advantages.
Well, not quite. It announced PS5 via a blog post and a placed article in Wired, just a few months after it first talked about the new console in a standalone Wired article.
Sony's understated approach to PR in 2019 has been in direct contrast to Microsoft, which has done nothing but talk, talk, talk, talk all year long. Whether it's about new consoles, streaming platforms, subscription services, games... even family settings. Microsoft has been leading the conversation, it has attended all the big shows, and has been sharing its vision in a coherent way. Microsoft has a plan and is happy to tell us all about it.
In a year where you'd expect Sony to be setting out its strategy for widening the gaming audience, it has acted conservatively. It is behaving more like a business worried about protecting its lead rather than extending it.
Sony's PR strategy is perhaps understandable when you consider the criticism it has faced from certain media, particularly around cross-play. There are already commentators proclaiming the return of 'arrogant Sony,' yet the counter to accusations of over-confidence is humility, not avoiding the conversation.
"The industry is looking at Sony to see what's next for the console business. At the moment, Xbox is the one providing all the answers" Of course, the ongoing company restructure at Sony isn't helping. PlayStation's old regional structure made it a complicated beast, but that made it popular in markets its competitors couldn't get near. The centralisation plan was to try and simplify things while maintaining the regional autonomy that has worked so well in the past. As of right now, it's not working.
There is no centralised clarity of vision, and regional teams have become frustrated by US oversight and sign-off procedures. It's perhaps no wonder senior names -- whether that's Shawn Layden or regional leads -- are using this opportunity to move on.
This uncertainty has reached the wider business. At the GamesIndustry.biz Investment Summit this year, one indie developer expressed fears that PlayStation "has stopped caring about indies." There's so much we don't know about what Sony is planning next. What are its third-party priorities? Is VR still a thing for it? Is PlayStation Now as significant to them as Game Pass is for Xbox?
It might be PlayStation doesn't quite have all the answers yet and isn't ready for the media scrutiny. Even so, it's not quite the confident showing you'd expect from the dominant platform holder.
I confess I was a bit reluctant to write this piece initially. None of this is especially new. From the moment Sony backed out of E3, it was clear the company was going into stealth mode ahead of PS5, and we're still over a year away from its launch. And restructures are almost always painful. The time to judge them is not in the middle of the transition, but at the end when the kinks have been worked out. Centralising PlayStation in a globalised games industry had to happen at some point.
https://www.gamesindustry.biz/articl...tation-opinion
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October 9th, 2019, 21:11 Posted By: wraggster
Sony Interactive Entertainment's European branch has reportedly laid off "dozens" amid a multi-division restructuring.
GamesIndustry.biz sister-site Video Games Chronicle reports that affected divisions included marketing and PR, in addition to layoffs also occurring on the US creative services team, with at least one employee sharing their situation on Twitter. Some employees are being asked to re-interview for former positions.
This announcement was made to employees on the same day as a Wired report that shared new details on Sony's upcoming PlayStation 5, including its confirmed name and release window of holiday 2020. Some employees reportedly feel this is a sign of the growing influence of SIE America and the reduced influence of the EU side, with American executives coming to the EU to make the announcement and EU employees not being informed of the Wired article reveals at all.
https://www.gamesindustry.biz/articl...-restructuring
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October 9th, 2019, 21:36 Posted By: wraggster
Facebook functionality has been removed from PlayStation 4, although it is expected to only be a temporary measure.
The platform holder announced it removed integration with the social network yesterday, removing various functions of the PS4 with it.
PS4 users are currently unable to link their Facebook and PlayStation Network accounts, meaning they cannot search for import friends from the social network or use their profile picture. Posting gameplay, screenshots and trophy activity has also been suspended.
In the original post, Sony apologised for any inconvenience, although gave no explanation as to why the changes had been made.
https://www.gamesindustry.biz/articl...ation-from-ps4
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October 10th, 2019, 21:53 Posted By: wraggster
For many years, PlayStation 3 consoles whose minimum FW version was 3.60 or higher were totally unhackable even if one didn’t mind using a hardware flasher to downgrade the firmware.
PS3HEN 2.4.0 brings numerous subtle additions that may prove useful to some.
However, with the advent of PS3HAN, these consoles got limited hacks and then with PS3HEN’s release in April, more CFW-esque features became available.
Earlier this week, PS3HEN 2.4.0 got released, which continues the trend of frequent updates, and this update brings along:
- Support for VSH patches and the ability to disable RIF signature checks
- RAP support for DLC and PS1 games was added
- Hitching of PlayStation 1 titles on mismatched TV video systems (PAL on NTSC for example) was fixed
- NPDRM Type 2 games are now loaded faster
- An issue in which users got stuck downloading games from PSN has been fixed
- Other minor updates, including the shrinking of Stage2, which can be viewed in the link below
- If you’re thinking about running PS3HEN on FW 4.85 (with HFW 4.85.1), it’s good to note that PS3HEN was updated to support FW 4.85 with version 2.3.2
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October 12th, 2019, 18:14 Posted By: wraggster
PlayStation Vita homebrew releases have significantly slowed in the last few months but some developers are still creating useful stuff for the system. This time, we have VideoDebug which is a plugin that finally makes the native video application useful!
The video formats supported when the VideoDebug plugin is used are the same ones that the PSVita natively supports which are:
◾MPEG-4 Simple Profile Level 6, Maximum 1280 x 720 pixels, AAC
◾H.264/MPEG-4 AVC Baseline/Main/High Profile Level 4.0, Maximum 1920 x 1080p, AAC
◾Both the video and audio format must be compatible for videos to work
From some limited testing of my own on FW 3.60, I was able to play:
◾‘Just Dance’ by Lady Gaga @ 640×360 (360p) 24FPS
◾This video by ashens @ 1280×720 (720p) 25FPS
◾An episode of Koutetsujou No Kabaneri @ 1280×720 (720p) 24FPS which has a file size of around 500MB
◾Videos without an audio track didn’t want to play on my device. All videos tested use the H.264 codec
http://wololo.net/2019/10/12/psvita-...he-native-app/
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October 13th, 2019, 19:37 Posted By: wraggster
The gaming community may be itching to read all the latest news about Sony's upcoming console, but that doesn't mean homebrew enthusiasts have left the previous generations behind just yet. In fact, one developer in particular ( @CTurt, a name already familiar to those in the PS4 scene) has decided to go back a whopping 19 years to revisit the PlayStation 2 not for a quick nostalgia dive, but to crack it even further than it's ever been!
As a lot of you readers may know by now, Sony's best-selling console is by no means a stranger to hacks: a plethora of modchips, software exploits and other types of clever tricks to bypass the platform's security have popped up over the years, all of them with their own methods and pros/cons. However, every single one of them requires either purchasing some pieces of hardware or having a pre-modded console at hand to later pass an exploit over to your own, which is by no means ideal for a multitude of reasons. But this is about to change starting today, as @CTurt has managed to find an exploit which only needs a PS2 Yabasic demo disk to work.
The exploit consists of two stages: the first overflows one of the interpreter's built-in functions and gains arbitrary code execution, while the second is a payload that launches an ELF from a medium available to the system (the repo includes one that loads the FIFA demo bundled with a specific revision of the disc, however, someone could technically choose whichever executable they want - even on a different/burned CD). Support for USB/HDD drives and loading ELFs over the network is also reportedly possible, but no compatible payload has been written for those yet. Everything said so far only requires a stock PlayStation 2 and an aforementioned Yabasic demo disk (something many European owners may already have as Sony originally included one with the consoles to avoid EU import taxes) so this should not only open up the doors to hacking & homebrew for many more people, but the exploit also works with late Slim models that don't support FreeMCBoot at all!
There are, however, a few things you should keep in mind. First and foremost, while everything is already in a working state and the code has been made public, it's not really that user-friendly yet: you need to compile the exploit yourself and, as previously stated, some otherwise useful payloads are still missing and will be added sometime in the future (other devs are welcome to make their own contributions!). Secondly, while most demo disks containing Yabasic are supported (serials PBPX-95204, PBPX-95205 and PBPX-95506), one of them is still not compatible as it uses a different executable version and the developer wasn't able to get their hands on it (serial PBPX-95520 - if you have it, please consider contacting the dev!). Lastly, those discs have only been produced for PAL consoles, so NTSC PS2 cannot take advantage of the exploit due to region locking.
Here is the usage guide included in the README:
Install the PS2DEV toolchain (really you just need a MIPS compiler), place your assembly payload in payloads/name.s and run make to build it into a Yabasic exploit.
On PS2, run the %lg patch corresponding to your disc first. EG: for PBPX-95205 that will be in out/patches-95205.yab.
Then you can run your payload (located at out/name.yab).
If your payload writes a value, you'll need to run the feEgG patch, and then you can run the debugger program to print it (both in out/patches-version.yab).
Click to expand... Feeling experimental? You can find PS2-Yabasic-Exploit's GitHub repo by clicking the source link below! You can also find out more about how the exploit works by reading the technical writeup here.
Source
https://gbatemp.net/threads/new-ps2-...-point.550031/
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October 14th, 2019, 23:09 Posted By: wraggster
CBS-Manager, by SKGleba, is an evolution of “Princess Of Sleeping“‘s Custom Boot Splash plugin. Contrary to ‘Custom Boot Splash’, CBS-Manager is effectively made out of three parts namely an updated version of the Custom Boot Splash plugin, an easy installer and settings menu for the plugin built-in to the native Settings app. Now, CBS-Manager 3.0 has been released, which comes with pre-compiled binaries (version 2.0 had pre-compiled binaries but they were taken down), and it brings along:
- Better boot animation support – This was achieved by:
- RAM preloading for small animations
- Some memory jobs were optimised
- SlowMode was added to get rid of artifacting
- LiveBoot mode was added
- Menus for managing the plugin have been added to the native Settings app
- Some installer bugs were fixed
As CBS-Manager runs a plugin pretty early in the booting-up stage of the PSVita, only FW 3.60/5 are supported since the plugin needs HENkaku Enso. Before using the plugin, it’s important to check out the README as it has some important information for enso_ex and update365 users.
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October 14th, 2019, 23:10 Posted By: wraggster
Electry released NoPowerLimits this weekend which is a plugin aimed at circumventing some power-related limits that Sony put in place potentially to prevent overheating. This plugin, which has functionality similar to the VitaBright plugin, has the following features:
- The 77% brightness limit in games that use 166/222MHz for the GPU and WiFi has been removed
- Wi-Fi is no longer disabled when games require 166/222MHz for the GPU and full brightness – an example is God Of War Collection
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October 20th, 2019, 22:40 Posted By: wraggster
Sony has been rolling out Vita firmware update 3.73 today.
Unsurprisingly, the official changelog touts the usual “performance improvement”, which can mean anything from “fixed something that made a game crash” to “we patched some security vulnerability”.
The previous system update, 3.72, was released back in August. It raised waves of panic across the scene when it was initially reported to patch h-encore2. This turned out to be a false alarm.
This time again, the scene has been frenetically checking right after the release if this latest firmware update patches H-Encore2, or if it’s still possible to hack the Vita on this latest firmware. Early reports seem to indicate that 3.73 is still hackable, but that a few things might have been patched. Scene veteran NanospeedGamer in particular reports that h-encore2 still works, however downgrading tool Modoru is apparently not operational anymore.
Whether Modoru can be fixed to accommodate this latest firmware update, or if Sony patched some critical parts of the tool, remains to be confirmed.
In the meantime, as always, we recommend you don’t update unless you have significant reasons to.
http://wololo.net/2019/10/16/vita-fi...early-reports/
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October 20th, 2019, 23:00 Posted By: wraggster
Vita firmware 3.73 “blocking” Modoru was only temporary after all, and basically a false alarm.
Developer SKGleba has released an update to the popular downgrading tool (originally developed by TheFlow), allowing it to support the latest PS Vita firmware.
The developer adds that this latest Vita firmware only seems to change something related to webkit (this might be a vulnerability patch, but not one that’s used in h-encore2).
With h-encore2 and Modoru both confirmed to work with Vita 3.73, it now feels safe to upgrade to that firmware if you were already on 3.7x. Users of former firmwares, running on the trinity or h-encore exploits might consider staying there.
Download Modoru 2.1 (supports PS Vita 3.73 and below)
You can download Modoru 2.1 from the developer’s github here.
Source: SKGleba
http://wololo.net/2019/10/17/psvita-...3-73-firmware/
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October 21st, 2019, 22:37 Posted By: wraggster
If you haven’t been following PS3 news for the last few months, PS3HEN is hack for nonCFW PlayStation 3 consoles which include all the Super Slim models and Slim models whose minimum firmware version is 3.60 or greater. PS3HEN 3.0.0 is a bug fix release but it irons out some pretty annoying issues so updating is highly recommended
This hack, which was released in April, allows these consoles to get some CFW capabilities such as the ability to run homebrew, use backup managers and more which has prompted many people to hack their PS3 in order to get a piece of the action.
Thanks to the work of various individuals, especially Jason Borowski (@esc0rtd3w), PS3HEN is still seeing updates to this day in order to iron out all issues that may arise while using it and now, version 3.0.0 has been released. Version 3.0.0, which succeeds version 2.4.0, comes with some major fixes and its change log includes:
- Fixes for freezing issues on all PS3 models thanks to work by habib
- Both freezing issues in the payload itself and the HEN plugin were fixed including a freeze that occurred when you had a DVD/CD in your PS3’s optical drive and enabled HEN.
- Issues with some PS3 models being incompatible were fixed
- Sanity checks in the payload were improved
- An error message is now shown if the reply from the HEN server is too short
- Support for FW 4.82 has been dropped as maintaining support was too much work for the main branch
- This means that only HFW 4.84 and 4.85 are supported by PS3HEN
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October 21st, 2019, 22:41 Posted By: wraggster
It’s no secret that the PlayStation Vita is an excellent console for retro console emulation and RetroArch is an excellent all-in-one solution for doing just that. However, only installing the VPK will give you a pretty ugly interface which might give you the wrong idea about RetroArch so in this article, we’ll be looking at the proper way to do things!
Part I: Downloading files & getting them onto your PSVita
Before you start doing anything, you need to download some files namely:
- The RetroArch VPK (link)
- This comes in at around 170MB and contains all cores (RetroArch-speak for emulators) available for the PSVita which range from NES to Genesis to NeoGeo and much more
- For a full list of cores, check out this GBATemp thread
- A two part article series about what the Vita can emulate can be accessed from these links (part i, part ii)
- RetroArch’s data files [RetroArch_data.7z] (link – the link is specific to RetroArch 1.7.9 which is the latest version as of writing this article but you can find links for newer versions easily when they’re available)If you just install RetroArch’s VPK without the data files and the configuration below, it won’t look pretty
- This contains the stuff that will make RetroArch look great including fonts, menu icons, themes, audio/video filters and much more
- Optional – A wallpaper of your choice to make the interface look even better. I personally think that ‘minimalist’ wallpapers look the best
After you download the above, you can grab your PSVita and do the following in order to install what you just downloaded:
Obviously, your PSVita must be in hacked mode so run HENkaku/h-encore/Trinity before you start unless you use HENkaku Enso
- Open VitaShell and connect your PSVita via USB (you can do it via FTP but copying the data files might take 20-30 minutes as they’re composed of a lot of small files)
- Copy RetroArch’s VPK (RetroArch.vpk) to any directory you please
- Extract ‘RetroArch_data.7z’ and copy the ‘retroarch’ folder into ux0:/data [as a result, you’ll now have a ux0:/data/retroarch folder]
- This step might take a while
- If you want a custom wallpaper, the instructions are below
- Disconnect the Vita from your PC and install RetroArch’s VPK which you just copied
- Congrats, you’ve successfully installed RetroArch on your PSVita and can now proceed to setting it up
- Up till now, you have menu icons and RetroArch looks better but you’re not quite done yet!
Part II: Setting up RetroArch on your PSVita
Now, open RetroArch on your device and start setting it up by following these steps:
- If you’re accustomed to having X for confirm and O for back, head over to Settings -> Input -> Swap OK & Cancel Buttons and toggle it
- There are some options for touch controls but they don’t seem to work
- You can also change the combination to get the option menu while in-game which I recommend doing if you’re using a Phat PSVita (Vita 1K)
- Now, go to Settings -> User Interface -> Appearance to make RetroArch look greatThe difference between this image and the above image is night-and-day
- Fonts: Navigate to Menu Font and from here go to ux0:/data/retroarch/assets/glui/font.tff
- Different Menu Icons: Navigate to Menu Icon Theme and see what you prefer (I personally prefer Systematic)
- Menu Color Theme: Navigate to Menu Color Theme and figure out which style you prefer (I personally prefer Undersea)
- Icon Shadows: Navigate to Icon Shadows and toggle it (I personally think RA looks better with shadows on but this is a matter of taste)
- Menu Layout: You can toggle it between handheld and console with the former providing a bigger interface and the latter providing the default UI (I personally go with Console)
- You can also change some stuff like the background’s opacity, font colour
- After doing the above, RetroArch looks pretty decent and using it is much more pleasant!
- For a custom wallpaper in RetroArch’s menu, you have to follow these steps since Settings -> User Interface -> Appearance -> Background doesn’t seem to detect PNG/JPG files on the Vita
- Go to ux0:/data/retroarch/assets/xmb/(theme you chose)/png
- Name the image you want as a background to ‘bg.png’ and copy it to the above directory
- It’s recommended you use a 960×540/960×544 image
- You may need to change the background’s opacity in Settings -> User Interface -> Appearance to make your wallpaper look nicer
Part III: Other things you can do with RetroArch
If the XMB UI isn’t your thing, you can use Ozone for a Switch-like experience. You’ll need to add data files to ux0:/data/retoarch/assets/ozone from a PC installation of RA and make sure you remove ‘cursor_border.png’ or else, it won’t work well
If you properly followed Part I and Part II, you’ll get a decent looking RetroArch that uses around 200MB of your device’s storage. However, if you want to customise your experience even more, you can:
- Set up Dynamic Wallpapers which change as per the core you’re using (guide)
- Create your own playlists and introduce thumbnails for your games into the mix (guide)
- Thumbnail files (i.e. game front covers) come in packs which include all games for the system so downloading them might take a while
- Use a different menu driver such as Ozone which gives you the Nintendo Switch UI
- This can be done by going to Settings -> Drivers -> Menu
- Customise a lot more stuff which you can learn about by checking out RetroArch’s documentation
http://wololo.net/2019/10/20/tutoria...it-look-great/
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October 22nd, 2019, 20:38 Posted By: wraggster
Spectabis v1.1.0 is released. Spectabis is a free custom frontend for PlayStation®2 emulator PCSX2. Without tinkering for hours with settings for each game or creating complicated setups for each game, Spectabis takes it all from your hands so you enjoy what matters - your games. You can configure most of the emulation settings, graphical settings, input, sound and manage shaders without leaving Spectabis. Spectabis will handle your game files and appropriate box art covers, connect you to game's PCSX2-Wiki page for even faster and easier game library management.
Spectabis v1.1.0 changelog:
Changed stuff around the global config emuDir - #27
API Overhaul - #28
Added additional art APIs
Embedded API keys
Automatic API switching and priorization
Error Logging output to file + PCSX2 directory change bug fix - #33
Fixing playtime counter only keeping track of minutes, not hours - #38
Fixing crash on startup - #39
Also updated bundled emulator plugins to dev-3033-g52da124a2
Thanks to CyberFoxHax and Michanne for caring when I didn't
https://www.emucr.com/2019/10/spectabis-v110.html
https://github.com/Spectabis/WPF_Spectabis
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October 23rd, 2019, 18:30 Posted By: wraggster
Sony has decided not to sell Call of Duty: Modern Warfare digitally on its PlayStation Store in Russia, though the game will still be available on other platforms in the country.
Eurogamer managed to confirm the news after a tweet from the Call of Duty Russia official account first announced it earlier today. The statement in English provided to Eurogamer is as follows:
"Call of Duty: Modern Warfare is a fictional game that has been thoughtfully created to entertain fans and tell a compelling narrative. Sony Interactive Entertainment has decided not to sell Modern Warfare on the PlayStation Store in Russia at this time. We look forward to launching Modern Warfare digitally in Russia on 25 October on PC via Battle.net and on console via Xbox."
https://www.gamesindustry.biz/articl...tore-in-russia
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October 25th, 2019, 22:12 Posted By: wraggster
More businesses are beginning to recognise the potential of virtual reality, as enterprise revenue is expected to leap 69% this year.
That's according to the SuperData XR Q3 2019 update, which found that businesses are rapidly adopting VR for areas like employee training and automotive design.
Virtual reality revenue is steadily climbing elsewhere too, with consumer VR software revenue expected to 16% this year, breaching $1 billion for the first time. Much of this is thanks to the rise of location-based entertainment, which accounts for roughly half the total.
https://www.gamesindustry.biz/articl...ld-in-business
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October 25th, 2019, 22:13 Posted By: wraggster
PlayStation has begun issuing refunds for WWE 2K20 after the game was pulled apart by fans for its copious glitches and bugs.
The latest entry to 2K Games' annual wrestling franchise has become the talk of the town -- for all the wrong reasons -- after fans began sharing footage of how extensively the game was broken.
Along with missing items from the collector's edition, there are broken in-game features, and graphical bugs that make Assassin's Creed Unity look like a launch day success.
Since Tuesday, fans have taken to Twitter using #FixWWE2K20 to call attention to the problem.
One tweet from 2K Support amid this furore said: "We're receiving more tickets than normal. Rest assured: We're doing everything we can to get to your case. Thanks for your patience!"
https://www.gamesindustry.biz/articl...idden-wwe-2k20
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October 25th, 2019, 22:24 Posted By: wraggster
As many of us know, the PSVita didn’t get an entry in many major game series and the Diablo series is one of these. Up till now, the only way to play a Diablo game on the console was by emulating the PlayStation 1 port via Adrenaline but that’s just changed thanks to the work of developer ‘gokuhs‘ and his port of DevilutionX
Diablo I can now be played natively on the PSVita provided you can live with kinda awkward controls (Image Source)
DevilutionX is a open-source port of the Diablo I game engine that supports a wide variety of platforms including Windows, Linux, macOS and the Switch while also having some added features of its own such as upscaling and modding support.
The PSVita port is still in beta stage and from user reports on Reddit + its changelog, it’s at the current state:
- Overall, performance is pretty decent with the game hovering around the 40FPS mark in the city and the 20FPS mark in dungeons
- Controlling the game is a tad awkward because it uses the rear touchpad and most buttons are unassigned
- Hopefully, gokuhs can take some cues in the controls department from Diablo NX which is a DevilutionX port for the Switch by MVG
- There are a few minor issues such as tapping on the rear touchpad not working all the time and the mouse in menus being mapped incorrectly
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October 25th, 2019, 22:26 Posted By: wraggster
Other than the Diablo I port, the PSVita and PSP have received an update to their only Nintendo 64 emulator which is DaedalusX64.
This emulator has been around for a pretty long time and it only exists because the PSP shares the same architecture as the Nintendo 64 (MIPS) and some developers had a tad too much on their hands. Up till mid-2018, the latest release was r1909 and it was thought that it would be the final version of the emulator but then z2442, with the help of others including TheMrIron2, decided to keep on updating and improving the emulator releasing multiple updated versions as a result.
Now, version 1.1.8 has been released and this brings along:
- Updates to the Asynchronous Audio function so that it now uses the PSP’s Media Engine to provide a more stable experience
- Performance improvements through a new speed hack and updates to the PSP’s Media Engine PRX
- Working PSVita detection
- The code now conforms to the C++ 11 standard
- Many other changes accumulated over the last 7 months which can be viewed in the commit history
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October 29th, 2019, 22:06 Posted By: wraggster
Sony has announced it will be shutting down its TV subscription service, PlayStation Vue, after four years.
Users will be able to continue their subscriptions through January 30, 2020, after which point it will shutter for good. All other TV and movie apps will remain on the PlayStation Store as normal. The website currently says that at some point "in the near future," new trial and paid subscription sign ups will be deactivated.
https://www.gamesindustry.biz/articl...vue-in-january
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October 29th, 2019, 22:09 Posted By: wraggster
Sony Interactive Entertainment clearly believes the power of PlayStation isn't waning as it files trademarks for no less than five future consoles.
Trademark applications have been submitted for PS6, PS7, PS8, PS9 and PS10 in Japan, Gematsu reports.
Naturally, this is not confirmation any of these machines will exist. Instead, it's likely trademark security to prevent anyone else snapping up these brands before PlayStation.
In fact, Sony has a history of future-proofing its console strategy this way. In 2006, the same year the PlayStation 3 was released, the platform holder trademarked both PlayStation 4 and 5 -- which is amusing when you consider the company refused to call it that until earlier this month.
https://www.gamesindustry.biz/articl...6-7-8-9-and-10
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October 29th, 2019, 22:15 Posted By: wraggster
It has been a while since we hear from Team REBUG, but they are back and showing some (love) to the PlayStation 3 consoles, by releasing finally Rebug v4.85.1 LITE for the all those waiting to upgrade to best CFW out there, sadly there is still no REX release yet from the team, but you know as always they are hard at work on it, so remember to drop them a donation via their official website!
(We are still looking for providers of DEX OFW for future “REX/D-REX” releases)
LITE COBRA 8.2 EDITION --- INSTALL ON CEX PS3 SYSTEM --- REBUG 4.85.1 LITE EDITION --- Oct. 27th 2019[/COLOR]
(See below for full LITE EDITION features)
What’s new since 4.84.1 LITE EDITION?
- Stability*
(This system software update improves system performance) - REBUG TOOLBOX 2.03.03 MULTI
(The latest REBUG TOOLBOX with Multi Language support -16 languages) - COBRA 8.2 Updated
(Built-in reactPSN feature supported)
FEATURES FOR REBUG LITE EDITION
- FEATURE – QA Token compatibility
- FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches) - FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option) - INCLUDED – Rebug Toolbox 02.03.03 Multi
(Install included Rebug Toolbox or higher for full compatibility) - FEATURE – FSELF compatibility
(Fake Signed ELF is supported on both CEX and DEX modes.) - PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level) - PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) - PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory) - PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS) - PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183) - PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7) - PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9) - PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10) - PATCHED – LV2: Allow execution of any LV2 internal function
(LV2 Syscall 15) - PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
- PATCHED – VSH: Allow HAN Signed EDAT/PKGs
- PATCHED – VSH: Allow Unsigned act.dat and *.rif files
- PATCHED – VSH: Auto unlocks c00 demo contents
(Improved patches applied) - PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW) - PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
- FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game) - FEATURE – Full Polish support for XMB/PS2 Emu
(Provide full Polish character support) - FUN FEATURE – Enhanced Remote Play
(This unlocks the limitation of working apps/games for remote play, by disabling SFO flag check) - FEATURE – Cinavia protection fully disabled
(Supports optical media/bd iso, AACS must be decrypted) - FEATURE – COBRA 8.2 *UPDATED
(Enabled by default ) - FEATURE – Homebrew store compatibility
(Downloading debug signed packages is now available on retail CFW.) - FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks available via REBUG TOOLBOX) - FEATURE – PSN/SEN Accessibility
(PSN /SEN Accessible , until the next OFW update) - FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) - FEATURE – HAN Toolbox Compatibility
(HAN Toolbox Support added for testing HAN Signed pkgs on CFW)
Click to expand... OFFICIAL SITE: --> https://REBUG.me
Please Remember: If you enjoy using REBUG CFW's on your PS3 console, to visit their website (link above), and donate something to them today!
https://www.maxconsole.com/threads/o...th-2019.55114/
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