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March 1st, 2008, 01:37 Posted By: wraggster
Heres the list of whats new:
30 Days of Night (~Josh Hartnett, Melissa George, ...) US US$ 38.96
Dragon Tiger Gate (~Donnie Yen, Nicolas Tse, ...) HK US$ 27.90
Ice Age HK US$ 27.90
Independence Day (~Bill Pullman, Jeff Goldblum, ...) HK US$ 31.90
Initial D (~Jay Chou, Anthony Wong, ...) US US$ 29.95
Perfect Blue Blu-Ray (~Junko Iwao, Rika Matsumoto, ...) JPN US$ 56.90
Perfect Blue Blu-Ray [Limited Edition] (~Junko Iwao, Rika Matsumoto, ...) JPN US$ 84.90
Sakura No Michi JPN US$ 37.90
The Rundown (~The Rock, Seann William Scott, ...) HK US$ 27.90
To Kill A King (~Tim Roth, Dougray Scott, ...) US US$ 29.98
Tsai Chin In Concert Hong Kong 2007 Karaoke (~Tsai Chin) HK US$ 39.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 1st, 2008, 01:42 Posted By: wraggster
It's only fair to ask Nokia whether Sony's rumoured PlayStation phone is a threat to N-Gage, and Nokia games boss Jaakko Kaidesoja dealt with the issue head-on today, at an N-Gage press event in Lapland.
"I'm not scared about anybody," he said. "The real question is how do they [Sony Ericsson] do it? Can they create a link between the PSP games and a phone? Can they do the multiplayer and online stuff? We've been doing this for two years and it hasn't been easy."
In a candid briefing, Kaidesoja also addessed the issue of the N-Gage First Access being hacked to work on other handsets. You might think Nokia would be unhappy about it, but you'd be wrong.
"We knew people would crack it," says Kaidesoja. "Cracking a sisx file isn't that hard, so of course we expected it. And it's good to get feedback on the First Access application even from people with other handsets."
The UK is one of the top two or three countries in terms of people downloading the First Access application, apparently. Good work, fellow Brits!
As we reported last week, the full commercial launch of N-Gage is still set for the coming weeks. Kaidesoja says there'll be 6-8 games at launch, meaning there'll hopefully be two additional titles to the six already released for First Access.
That's if they make it through Nokia's certification process in time, though: "It may be that we launch with six titles, and then two more come the week after, and two more the week after that," he says.
The N82 and both N95 handsets will be next in line for the commercial launch, but bad news N73 owners: you're going to have to wait a while.
"We promised the N73 earlier, but we found some memory issues, as it has a lower memory spec than other devices," says Kaidesoja. "That gives some headaches, but we'll deal with that, and will release for the device during the second quarter."
Kaidesoja addressed head-on the issue of whether the launch titles from third-party publishers are ambitious enough – Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge are hardly making the most of the platform, for all their charms.
"Whenever you have a new platform, you don't fully show its qualities," he says. "When you look at the EA stuff and Block Breaker Deluxe, it's not fully exploiting the SDK and all the capabilities it has to offer. But we are developing the SDK all the time, and during the second quarter we will see more innovative stuff."
So, will there be a dedicated N-Gage games handset? "There are no plans to release, but no plans not to release," said Kaidesoja, hedging his bets expertly.
"Broadening the device base is an obvious choice. We have tried with the N81 to have some ergonomics for gaming, and I don't think we are perfect yet. We haven't ruled it out, but we are not planning it either."
However, Nokia is working on making N-Gage games work with touchscreen handsets – Nokia will release several this year.
"We are working with the application to make it adaptable for the touchscreen environment," said Kaidesoja.
"There will need to be games that support touchscreens. They won't necessarily be there on day one [when the touchscreen handsets launch], since you have to have nine months development time, and it has to be in the SDK. But we will get there."
http://www.pocketgamer.co.uk/r/N-Gag...ews.asp?c=5917
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March 1st, 2008, 01:44 Posted By: wraggster
When SCEA released God of War II last year, the game's instruction manual teased the soon to be released PSP entry, God of War: Chains of Olympus. Now it's the PSP's turn to toy with your emotions, as the manual for the on-the-go Kratos quest fires back with a tease of the PlayStation 3 chapter. IGN has photographic evidence of the PS3 sequel teaser ad which opts not to put a release window on the thing, merely announcing that it's "coming soon."
Considering rumors are pointing to a 2009 ship date for God of War III and Sony has a habit of showing these games a year (or more) in advance, we'd say that if you want a Kratos fix in 2008, it's probably going to be on UMD.
http://kotaku.com/362534/sony-says-g...-playstation-3
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March 1st, 2008, 02:03 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
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March 1st, 2008, 02:35 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the PSP Version and Give Feedback Via Comments
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March 1st, 2008, 05:01 Posted By: JKKDARK
via IGN
KOEI Entertainment Singapore Pte Ltd today announced that its inaugural production, Romance of the Three Kingdoms Online (English working title), has been launched in Japan on 29th February 2008. This is an all-new Massively Multiplayer Online Role Playing Game (MMORPG) offering players a chance to experience life during the historic 2nd and 3rd centuries of China's Han Dynasty.
KOEI was one of the first major global game developers to begin game development operations in Singapore. The epic adventure, Romance of the Three Kingdoms Online is KOEI Entertainment Singapore's debut title, and promises to be Singapore's first blockbuster in the interactive digital media industry.
"Singapore is a dynamic and vibrant city with a talented, highly-motivated and diverse workforce," said Mrs. Keiko Erikawa, the Founder & Chairman Emeritus of KOEI. "Singapore's positioning as a global media hub is coherent with our vision to provide exciting online content for the global markets."
"Romance of the Three Kingdoms Online is the first Massively Multiplayer Online Role Playing Game (MMORPG) which is developed in Singapore. Koei is a recognised leader in games and we are proud that Koei's Singapore team has contributed to the company's pioneering game development reputation. This is a landmark development which underscores Singapore's reputation as an Interactive & Digital Media capital, where creations are made for global consumption," said Mr Manohar Khiatani, Assistant Managing Director, Singapore Economic Development Board.
Since its inception KOEI Entertainment Singapore Pte Ltd has invested heavily into training the local workforce. It has also ignited the dreams of creative talent with a passion for developing games and created new types of job opportunities in the new digital media industry.
The highly-anticipated launch of Romance of the Three Kingdoms Online comes after successful customer trials in Japan. The game will be available initially in Japan, followed by localized launches in select territories around the world.
"KOEI's Romance of the Three Kingdoms series is a phenomenon that has captured the imaginations of gamers around the globe," said Mr. Kenji Matsubara, President and Chief Operating Officer of KOEI. "With Romance of the Three Kingdoms Online, KOEI Entertainment Singapore has created a new way to explore this rich episode in Chinese history. Gamers will not only find new ways to interact with this legendary world, but also new ways to interact with each other."
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March 1st, 2008, 13:33 Posted By: Art
Time Baby V12f - MP3 Player
Hi Guys,
Here's another Time Baby program release that brngs a more updated mp3 player.
Time Baby is an unofficial program for the Sony PSP 1000 only.
Now I consider this a better interface implementation than iRshell itself.
Not sure how I want to handle the file highlighting yet, but you can see the start of it.
This is still not the last planned update, but here's what's new:
V12f - increased size of mp3 playlist file path buffers to fix overflow problem.
Thanks to Ahman for his PSP implementation of the GNU mp3 player.
For all of Time Baby V12 releases, I have handled the playlist myself.
Donate a 32Mb Memory Stick to see your nickname on the greetings screen!
Download from Rapidshare:
http://rapidshare.com/files/96583944..._V12f.zip.html
Cheers, Art.
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March 1st, 2008, 20:56 Posted By: wraggster
We know, we're getting tired of Apple Blu-ray rumors as well -- they're right up there with refreshed Cinema Displays in terms of rumor persistence -- but until Steve and the gang actually shove a drive into a machine we're stuck with them. The latest says that Apple is actively pressing Sony for slot-loading BD-R drives but quality control issues are gumming up the plan. Reportedly, this latest ho-hum MacBook Pro refresh was to feature BD-R drives, but all Sony could muster up were Blu-ray / DVD±RW drives, which Apple refused. That seems a little odd, frankly -- now that the format war is over and the competition's already shipping mid-range laptops with slot-load BD-R drives, you'd think Apple would want to cash in that Blu-ray Disc Association membership card with whoever can supply the drives. As always, we'll see when we see -- it's gotta happen sometime, right?
http://www.engadget.com/2008/02/29/a...lu-ray-drives/
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March 1st, 2008, 21:05 Posted By: wraggster
We know that most of you haven't read an instruction manual since the days of Gyromite -- not that we can judge you. Aside from the occasional steamy Sonic the Hedgehog fanfiction, we try to avoid video game literature as well. Lucky for us, IGN recently cracked the narrow spine of the God of War: Chains of Olympus instruction manual and discovered this treat on the back cover -- an advertisement for a new God of War game for the PS3, presumably the third chapter in the series.
While the series' tremendous sales success and God of War II's cliffhanger ending didn't leave much room for doubt that the threequel was on it's way, we didn't think we'd be hearing from our good pal Kratos so "soon" after the release of Chains. Ah, well; no rest for the familicidal, as they say.
http://www.joystiq.com/2008/03/01/go...lympus-manual/
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March 1st, 2008, 22:39 Posted By: wraggster
News/release from Albandu51:
Presentation:
Install Theme is a homebrew, to download and install themes format ptf therefore Official! All here from the psp!
- Choice between 12 themes
- Overview theme chosen before downloading
Theme-Download
The homebrew uses the file system.cfg next to the eboot to find out what connection it is necessary to connect! So if your usual connection is the 2nd in the menu on the connections xmb then in the file system.cfg placed profile = 2
History:
V0.1: there are 12 themes to be downloaded
V0.2: ily has 24 themes to be downloaded and bug fixes minors
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March 1st, 2008, 22:44 Posted By: wraggster
Sony's PS Eye-based motion-tracking system that uses head movements as game controls, and which was recently shown at GDC, was merely a tech demo. This means it is unlikely to be coming to a shop near you soon.
A Sony representative told SPOnG this morning, "We have no details on the tracking software. As far as I'm aware it was developed by someone at SCEA and was shown at GDC as a technical demo of what is possible with the PS3 and PS Eye."
http://news.spong.com/article/14921
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March 1st, 2008, 22:45 Posted By: wraggster
If 2006 was the year of the Xbox 360 and 2007 was the year of the Wii, 2008 is shaping up to be PlayStation 3's turn in the spotlight, as it stokes demand in the $19 billion computer gaming industry with some hotly awaited game titles.
Nintendo's Wii outsold Sony's more expensive PS3 console 4-to-1 in Japan this month, but the PS3's maiden victory over the Wii last November showed that under the right conditions, the tables could turn.
Exclusive PS3 titles like puzzle-solving, community-based game "LittleBigPlanet", production improvements that will give Sony room to cut prices, and the recent victory of its Blu-ray technology in the high-definition DVD format war, should drive demand for the games console.
"2008 will be a turning year for the PS3," said iSuppli analyst Pamela Tufegdzic. "Sony is offering a better forthcoming software pipeline with blockbuster titles like "Gran Turismo 5", which will boost PS3 sales this year."
http://www.informationweek.com/news/...leID=206900955
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March 1st, 2008, 22:48 Posted By: wraggster
Uberjack has posted news that will delight all emulator fans on the PSP:
While I continue waiting for days on end for my next GameFly rental, I wanted to let you know what’s been going on lately.
First, fMSX 2.5.1 release is coming up tomorrow. This release should fix mostly sound issues, and bring fMSX PSP up to par with the official distribution.
Second, a ColEm release should be around the corner, though it will mostly be a maintenance release.
Finally, it may interest some of you to know that I’m currently trying to implement adhoc gameplay for one (and then many?) of the emulators. Things are going well so far, so here’s to hoping…
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March 1st, 2008, 22:52 Posted By: wraggster
News/release from Uberjack:
The new version of fMSX PSP is now out. Here’s what’s new:
PSP version brought up to par with Marat’s official release
Sound should now function correctly following a state load - though since fMSX PSP uses a different sound engine, this may not work as expected (please report!)
MSX MUSIC bug fixed - the FMPAC ROM should now be loaded correctly. If someone gets a chance to confirm this, please let me know
When switching games, latest save state will be automatically highlighted
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March 1st, 2008, 22:57 Posted By: wraggster
News/release from animefreak345
PS-CoverFlow is a mp3 player app that is coded in lua.
Currently the graphics of it are somewhat sleek and nice but next releases are going to have more improvements. it'll be a very nice app in later releases.
installation:
copy all contents of the .rar archive into the game folder. it has to be in ms0:/PSP/GAME or else it will not work properly.
IMPORTANT: you must have at least on image in ms0:/PICTURE/covers/ folder to run the coverflow or else it will not work.
and you must have your music under ms0:/MUSIC
It does read the id3 tags in the player.
TO GET COMPATIBLE ALBUM ART:
you may get album art images from amazon.com and search for your album of the song of you want. then save the bigger image of it, which should 240x240 in size. NOT the small thumbnails.
or you MUST have .jpg images with the size 240x240.
hint on later feature: i will make it be able to just browse music without coverflow.
Instructions:
your album art MUST be the same name as your .mp3 file. (eg. test.jpg for your image if your song is test.mp3)
when your in coverflow you have to use the anolog stick to cycle through your art.
Picture viewing is currently unavailable.
under settings you may select some of the current themes. later releases will have much better themes and features.
Controls:
X = select item
O = go back a menu/screen
[] = nothing...yet
/\ = screen shot (to psp/photo/)
R trigger = nothing
L trigger = nothing
analog left = scroll covers left
analog right = scroll covers right
d-pad =move through items in menu
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via animefreak345
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March 1st, 2008, 23:01 Posted By: wraggster
News/release from Cobra:
here what new
FIX credit screen
ADD prank
when u click prank it will show a blue screen that say the psp is infected with a virus
note it wont really infected ur psp but only show a screen with that message
to get out of that screen just hold R & L trigger and push select button
or wait for 500000 mini second
the prank is still in beta form so expect for update for it
i am looking for a artist so if u interested then pm me
there no new joke but unly bug fix
i hope tommore i could update it to v0.3 with more joke and custume joke database
if u have any comment or want to help in this please post
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March 1st, 2008, 23:10 Posted By: wraggster
News/release from Waywardson
hi this is just what the title implies.... a 3d room demo..nothing more..
it does have collision detection though :]
thought id share it with you guys
key map:
x = look down
triangle = look up
left = look left
right = look right
up = walk forward
down = walk backward
let me know what you think :]]]
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via Waywardson
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March 1st, 2008, 23:11 Posted By: wraggster
Make that May 29 for Japan. The sequel to the dungeon crawler includes 80+ quests in the main story and probably other features I’m not aware of. Marvelous really hasn’t releaed much information about Valhalla Knights 2 other than confirming Humans and Hobbits (i.e. Halflings in the North American release) will be around. Hopefully, the machine race will be around too because mixing magic and mechs was my personal highlight in the game. Out of place? Yes, but that is what made the awkward alliance cool.
http://www.siliconera.com/2008/02/29...mmoned-in-may/
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March 1st, 2008, 23:17 Posted By: wraggster
News/release from Dolphin Projects:
Hi!
After the "stupid" project fPSPVista, I will come back with Mac OS X Leopard, but it won't be in flash, just in html and javascript!
So keep in mind that fPSPVista is over and a new portal is being developed in HTML/JS!
Common features of Mac OS X Leopard:
• Startup and login of Mac OS X Leopard works perfect
• Change wallpaper (right now it's a temporarly wallpaper)
• Login screen (create account directly from PSP)
• Special minimize (the button in the right corner on the opened window)
• Safari works perfect, but reload
• Directly update Mac OS X Leopard from PSP using the "Software Update"
• AppleLOGO-button works perfect, and the buttons in it - 50%
• Finder-bar works - 0%
• iTunes (flash-version) by nickdagamer - 25%
• Dock works perfect, links works perfect (zoom-feature is just a bigger image) - 50%
• Applications and games works perfect - 0%
More features may come later...
Download Here
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March 1st, 2008, 23:52 Posted By: wraggster
SofiyaCat has released a new version of his Youtube for the PSP app called PSP Tube
This release has no read me so sadly cant tell you whats new:
Also Arnookie has released a modified version of PSPtube with some enhancements
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March 2nd, 2008, 00:08 Posted By: wraggster
via psphacks
We both know there aren’t many office-style related apps for the PSP. So should you find yourself needing to calculate some formulas or track expenses while on-the-go, keep a copy of Pucelano’s PSP SpS on your memory stick — a functional spreadsheet application for the PlayStation Portable.
PSP SpS Features:
Displays or conceal the lines of division of cells.
Enable or disable the USB connection.
You can save photos on the screen.
Ability to vary the width of the columns.
Exchanging files with Excel, via txt files.
Cut-Copy-Paste-Delete the contents of the cells.
The integrated functions are called and the work of Excel in order to facilitate the exchange of files and learning.
Clock and battery indicator on the screen.
Format options cells: Source, size, bold, color, No decimals, alignment and overlay.
Option language selection English / Spanish.
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March 2nd, 2008, 00:24 Posted By: JKKDARK
Soywiz has released a new PSP Emulator for Windows:
This is a proof of concept I made of a PSP Emulator with a debugger using D programming language and DFL library. Currently, the emulator only emulates a few instructions and a few BIOS calls.
2008/03/01:
- Partial (and buggy) lighting support.
- Some cleanups.
- Starting gui for breakpoints and gpu (not working yet).
- Corrected callstack.
- Some fixes; more homebrew demos supported.
- Temporally skinning broken.
- Temporally shaders disabled.
- Updated binaries.
- Reduced size of the font used in dissasembler and memory viewer.
- Allowing reduce dissasembler window size; now imports won't overlap).
- Initial support of opening files (not working fine yet).
- Threading support currently disabled (I have to fix some issues).
- mstick and reflection demos not supported yet
2008/02/24:
- Buggy skinning support.
- Implemented guLogic
2008/02/23:
- Now using shaders (opengl >= 2.0).
- Very fast clut.
- Now I will be able to emulate sprite behaviour (sprite.pbp) with vertex shaders.
- And probably hardware morphing and skining.
2008/02/22:
- cleanups
- clut support
- y-axis correction.
2008/02/21:
- more 3d support and more fpu instructions supported
- texture mapping
2008/02/20:
- Now can run a lot of integer instruction and some of the FP ones.
- Also emulates a little of the GPU with new opengl support and support more library imports.
- Fixed some bugs.
- I found mips specs so it will be more easy to implement cpu (except for allegrex-specific instructions).
2008/02/14:
- First Attempt (Buggy)
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March 2nd, 2008, 01:40 Posted By: thepixelatedpoo
There are a number of enhancements in this version:
- new graphics
- chain blocks
- steel blocks
- better playability, much smoother now
- miscellaneous bug fixes
Things left to do:
-new graphics for steel blocks, chain blocks, ice blocks
-new music
Let me know what you think of it. Constructive comments, bugs found, and suggestions for improvement are welcome.
Enjoy!
http://www.drivehq.com/web/fil4/puzzlechallenge_v20.zip
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March 2nd, 2008, 14:33 Posted By: wraggster
michalt441 has posted in our Game Modders Forum a ton of Doom Mods for the PSP, amongst them are Duke Nukem PSP, Goldeneye, Quake 2, Quake 4, Doom64, Fistfull of Dollars and Hellraiser.
All downloads contain the files needed
Duke Nukem PSP (Doom Mod)
Quake 4 for PSP (Doom Mod)
Fistful of Dollars for PSP (Doom Mod)
Quake 2 PSP (Doom Mod)
Doom 64 PSP (Doom Mod)
Hellraiser PSP (Doom Mod)
Goldeneye PSP (Doom Mod)
Awesome set of mods for the Doom Game, remember to post your mods in our PSP Game Modding forum
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March 2nd, 2008, 19:22 Posted By: wraggster
In a little over two weeks Armored Core For Answer will be released in Japan on both PS3 and 360. The publicity campaign the game has received has been pretty thorough, as From Software utilised the whole Web 2.0 approach by having Japanese bloggers espouse the game's virtues (something Famitsu has got in the act on with their crazy 360 blogger, Jamzy). Even the redoubtable Toshifumi Nabeshima, essentially regarded as the father of Armored Core by the Japanese fanbase, has done the rounds online pimping the game as best he can.
Features-wise, it's all a bit over the top still as For Answer comes across as being like Shadow of the Colossus but with guns and robots (traveling at 2000 km/h, obviously). A few things have fallen by the wayside though, namely the transformable AC's but other things like Dolby 5.1 in-game and full online co-op have partly made up for that (though there's always the possibility that Famitsu initially misquoted the whole transformation aspect, as a lot of the Arms Forts do transform into different modes rather than the AC's themselves).
One of the more interesting aspects of the game's production though is the use of Isaku Okabe as a military adviser (he recently did something similar for the truly excellent Gundam 00). Again, From Software didn't miss a trick and they had him put in front of a camera and explain the nitty gritty military aspects of the game.
For those that want to catch up with the deluge of materials that have been unleashed online, then the official site is a good port of call as is the Armored Core Wiki (the Next Reports are especially worth a gander). GameTrailers has also leeched the movies from the official site if you have trouble streaming them. All we need to do now is wait for the Western release and the subsequent reviews undertaken by gamers that have had their hands replaced with flippers.
http://www.insertcredit.com/archives/002257.html
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March 2nd, 2008, 19:24 Posted By: wraggster
It's been more than a year since the accidental shooting of 18-year-old Peyton Strickland by Cpl. Christopher Long, a deputy of New Hanover County, N.C., during a raid of Strickland's rented home in early December, 2006. The sheriff's Emergency Response Team was serving a warrant for Strickland's arrest in connection with his suspected involvement in two PS3's being stolen from a University of North Carolina Wilmington student. Long mistook the sounds of his own team using a battering ram for gunshots, and opened fire on the unarmed teenager.
Long was not charged with a crime, but the Strickland family recently received a small amount of closure on the matter -- a $2.45 million settlement from New Hanover County, and a public apology from Sheriff Sid Causey, who admitted that Long "made a mistake as to the existence of a deadly threat".
The Strickland family will put the $2.45 million into a charitable foundation to provide need-based scholarships and other grants. "The Stricklands were not interested in money," said Strickland family representative Joyce Fitzpatrick. "That cannot bring their son back."
http://www.joystiq.com/2008/03/02/fa...5-mil-settlem/
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March 2nd, 2008, 20:04 Posted By: wraggster
News/release from Basfreak:
Hi,
I've made a BTCNF patcher from Dark-Alex his mac spoofer source-code.
First make a backup of your btcnf bin files.
The put the folder in the PSP/GAME dir.
Tested on: 3.71M33
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via basfreak
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March 2nd, 2008, 20:08 Posted By: wraggster
News/release from Basfreak:
Hi,
I decided to make a PRX version of my homebrew app called PRX-Info.
Changelog:
-Turned to a PRX
-Help+Credits menu
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via basfreak
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March 2nd, 2008, 22:37 Posted By: wraggster
via tehskeen
Eugene Plotnikov has updated his Simple Media System for the Sony Playstation 2. SMS is a multimedia player capable of playing back many popular formats such as DIVX, XVID, MPEG and MP3's. SMS also supports many ways to play back your media such as network streaming, USB drives and discs.
What's New?
Fixed problem with (S)VCD .DAT files. Thanks to 'Salacho' for the remark;
* USB mass storage driver is rewritten from scratch (though some elements from 'ps2dev's' one were used).
* Added support for up to 4 USB mass storage devices (FAT formatted) that are simultaneously connectedto the console. USB devices with multiple logical units (like -in-1 cardreaders) should also work(tested here with SWEEX CF004 53-in-1 cardreader with CF and SD cards)). Transfer speed varies depending on filesystem fragmentation (peak rate exceeds 800KB/s sometimes (btw., maximum raw transfer rate (without filesystem overhead) I've got here is around 950 KB/s which is the same as on my PC (USB 1.1 slot). If this driver will cause problems then there's still a possibility to use older driver as described in changelog from 05-FEB-2008;
* Improved .aac file autodetection algorithm. Thanks to 'lee99' for the sample clip;
* Added support for HE-AAC sound. Thanks to everybody who provided sample clips;
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March 3rd, 2008, 02:48 Posted By: royale
Here is a first beta version of the homebrew I am currently working on.
It allows you to browse Google Maps, and to switch between the map, satellite and terrain views.
I know there is already another project for this, but it is using a different approach.
My program is not using the Google Map API and it is not a website.
Instead, the PSP is connecting directly to retrieve the images.
The homebrew for firmware 3.x is available here: http://royale.zerezo.com/psp/ .
I hope you will enjoy this little software
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March 3rd, 2008, 02:52 Posted By: wraggster
It's not much of a shocker to learn the latest (and final) installment in the Metal Gear Solid series is a sizable one -- MGS games have a history of being big (and beautiful). However, a recent interview with series creator Hideo Kojima revealed a startling fact about MGS4 -- Kojima complained that a few features had to be cut from the game so it would fit on a Blu-ray disc. As format fanatics already know, that means the game takes up nearly 50 gigabytes of space.
If true, this is bad news for anyone who hoped to see anthropomorphic cow-bots on the 360 (unless that data was divided between about five dual-layer DVDs), but it could also mean a painfully long installation time for PS3 owners as well. We can only imagine that 49 of those gigabytes are taken up by thousands of variations on just three lines of dialogue -- "Snake? SNAKE? SNAAAAAAAAAAAAAKE!?"
http://www.joystiq.com/2008/03/02/ko...-blu-ray-disc/
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March 3rd, 2008, 03:18 Posted By: wraggster
News/release from Scognito
Scogger is a simple puzzle game, released in occasion of the Annual drunkencoders christmas game coding competion.
This is the port for the Sony Playstation Portable The goal of the game is to make the frog jump over all the tree trunks.
The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
Remember that the frog cannot jump backward!
Clean the stage for going to the next level (they are 10), "cross" for restart the level, or press START to go to the next one.
This trick is only avaiable if you make the so called "konami trick" (you know what is that, didn't you?) at the at the titlescreen, (with the exception "B" and "A" button are mapped to "square" and "triangle").
Thanks Kenney ( www.kenney.nl) for graphics!
Features:
10 level of 100 different avaiable
Dual input (Analog stick or D-Pad)
Sound effects and background music - Toggle with L trigger
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March 3rd, 2008, 03:22 Posted By: wraggster
Da_MerV posted this entry in the Neoflash Coding Contest.
This game is a demonstration of the power and capability of Lua. In this game you must tilt the PSP to roll the ball along a course to the goal. As the levels pass, the courses get more challenging, and the ball rolls faster. A great game for anyone and any age!
Featuring:
-Realistic control with the motion kit
-Pseudo 3D levels and great graphics
-Simple gameplay for any age player
-Small size: the entire pack is only 1.56 MB uncompressed
PLEASE NOTE: PLUG BEFORE YOU PLAY, THE PROGRAM ASSUMES THE MOTION KIT IS ALREADY THERE
Enjoy the game and don't forget to vote!
~Merv
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March 3rd, 2008, 03:29 Posted By: wraggster
Bootsector is back with a new release for the PS2 Scene (aint it great to have new releases to try )
PVCS - Reloaded
by: bootsector (bootsector@ig.com.br)
http://www.brunofreitas.com/
-------------------------------------
PVCS Reloaded attempts to bring PVCS 1.3 (Atari 2600 emulator by BraveDog) back to life! It now
supports following devices:
:. Memory Card
:. USB Devices
:. CD/DVD
:. HDD
This version was converted to PS2SDK/GsKit by bootsector.
Thanks to the following people who (in)directly made this happen:
:. PS2SDK maintainers/developers
:. PS2DEV forum members (Lukasz and others)
:. ragnarok2040 for his menu component (used in FCEUltra for PS2)
:. dlanor and EP for LaunchElf and its source code
:. BraveDog for PVCS.
:. My lovely wife, Miriam, for letting me to spend some of our
valuable time with this
This is a WIP project. There are still many features to be added!
Hope you folks enjoy it!
bootsector
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March 3rd, 2008, 03:32 Posted By: wraggster
News/release from Freeplay:
Use this tool to build a customized pspbtcnf.bin file for firmwares not supported by PSPBTEdit.
I designed this tool because I didn't have any way to load plugins in APP mode on 3.90m33-2... and Go! Messenger runs in APP mode.
As with most of my releases, the source is included. Thanks to Dark_AleX for information about the new pspbtcnf format; this wouldn't have been possible without that. (Well, maybe it would be... but it would've taken a little longer.)
Usage: btcnf <pspbtcnf file> -build | -extract -b | -e
-e | -extract: extract pspbtcnf file to pspbcnf.txt
-b | -build: build pspbtcnf file from pspbtcnf.txt
The pspbtcnf.txt file should be pretty straightforward; it's just a list of modules paired with a list of modes each module is loaded in.
Valid modes are VSH, Game, Updater, POPS, and App, abbreviated as V, G, U, P, and A. To make a module load in one of these modes, just add it to the list after the module name. They can be in any order, upper/lower case, doesn't matter.
Here are a few examples:
$/kd/hpremote_02g.prx VGUPA
$/kd/openpsid.prx VGPA
$/kd/usb.prx VGA
$/kd/ata.prx VGU
$/kd/umdcache.prx G
$/kd/mgr.prx VPA
$/kd/msaudio.prx V
$/kd/np9660.prx A
$/kd/vshbridge.prx VU
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via freeplay
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March 3rd, 2008, 03:37 Posted By: wraggster
BlazeByte.net, the creators of PSPWxp, PSPWvista, and PSPTunes is proud to present Gnextop v0.3 Beta.
----------
What Is Gnextop?
Gnextop is the portal that lets you edit documents, browse the web and talk to friends, all at the same time! It is currently at Beta 3 (Version 0.3), and it is on schedule to be released in the second/third quarter of this year.
Gnextop combines features of Linux's Gnome and KDE, to make a friendly yet powerful interface. If you don't like the look of the interface, it's easily changed!
Gnextop is a free product by BlazeByte.net, and it includes many features, including:
- JavaScript terminal, you can run JavaScript commands within Gnextop.
- Works on PSP, computer, and even PS3!
- Virtual Disk, view all the files you've saved on Gnextop, and open them with the text editor and change what you want!
- Spreadsheet, create your own spreadsheet!
- Advanced On-Screen Keyboard
- Web Browser
- Instant Messenger (WIP)
- PDF Viewer
- PSP Paint (WIP)
- Ability to run other applications within Gnextop.
- Change your settings, such as desktop wallpaper, theme (two included, Power Blue & Windows XP), and more.
- And so much more, and this is only a Beta!
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March 3rd, 2008, 03:39 Posted By: wraggster
News/release from Andyauff
Hey everyone. Here is a simple application that can compute 4 (well actually, 5) different algebraic values. They are:
1) Slope of a line in standard form
2) Y-intercept of a line in standard form
3) Determinant of a 2x2 matrix
4) Determinant of a 3x3 matrix
5) Solution of a system of 2 equations with 2 variables each*
* In other words, it finds the intersection of two lines in standard form
Hopefully someone finds it useful.
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March 3rd, 2008, 07:41 Posted By: wraggster
New from SuccessHK and Shipped Worldwide
For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. The Patapons wait for the day that the "rhythm god" will return, to bring them back to their homeland, to defeat their enemies and to lead them to the edge of their world. Finally, their wait has come to an end; the drums of war are heard once again. You have returned!
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March 3rd, 2008, 07:42 Posted By: wraggster
New from SuccessHK and Shipped Worldwide
Already widely considered the most authentic baseball game available, MLB 08 THE SHOW is set to provide fans with the most realistic baseball experience to date with innovations such as a more immersive Road to The Show mode, enabling gamers to play both offense and defense from the created player's perspective.
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March 3rd, 2008, 07:44 Posted By: wraggster
New from SuccessHK and Shipped Worldwide
Already widely considered the most authentic baseball game available, MLB 08 THE SHOW is set to provide fans with the most realistic baseball experience to date with innovations such as a more immersive Road to The Show mode, enabling gamers to play both offense and defense from the created player's perspective.
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March 3rd, 2008, 07:46 Posted By: wraggster
New from SuccessHK and Shipped Worldwide
Fall of Liberty will take players to new battlegrounds in World War II ?ones born from a changed moment in history that led to the Nazi invasion of 1950s America. Presenting this scenario as a powerful and realistically crafted alternate history, Fall of Liberty will deliver an explosive action experience in a world where famous real-world locations appear startlingly different under Nazi occupation.
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March 3rd, 2008, 16:34 Posted By: Shrygue
via Games Industry
Research company iSuppli has stated its belief that Sony will push through another price cut for the PlayStation 3 at some point during this year, leading up to a big Christmas for the console.
Analyst Pamela Tufegdzic told Reuters: "We anticipate Sony will have another price slash on the PS3 this year, and come Christmas, consumers who originally bought the Wii will likely purchase the PS3."
Following on from predictions last month around a strong performance for the console this year Tufegdzic reiterated that "2008 will be a turning year for the PS3 - Sony is offering a better forthcoming software pipeline with blockbuster titles like Gran Turismo 5, which will boost PS3 sales this year."
Currently Sony loses money on each console sold due to high manufacturing costs, although that's not an unusual move by hardware companies in order to get as high an installed base as possible and sell more software.
However, Sony has stated that it expects manufacturing costs to fall below sales prices this year, a move which might prompt the company to ponder a price point change.
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March 3rd, 2008, 16:35 Posted By: Shrygue
via Eurogamer
Sony has finally whisked over its list of PlayStation Store updates for last Thursday. Well, "list" is a bit strong.
For those with a PS3 it consists of two trailers - one for Haze and one for Conflict: Denied Ops.
Meanwhile, those with a PSP can get the final WipEout downloadable content pack plus a video of Patapon.
Actually interesting is the Go!Messenger service for the handheld that was included in a firmware update and should now be on your CrossMediaBar (XMB).
This lets you chit-chat with friends when you're near a wireless broadband connection. If you have a camera, then you can send voice and video messages too.
It's good to talk.
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March 3rd, 2008, 16:38 Posted By: Shrygue
via Computer and Video Games
We saw this coming. The prices of older PS3 models (20 and 60GB versions) have doubled in Japan as their PS2 backwards compatibility feature becomes a sexy object of desire.
The PS2 backwards compatibility of earlier PS3s was scrapped in the more recent 40GB SKU as part of Sony's effort to reduce production costs.
Now, fearing that PS2-playing consoles may become somewhat of a niche, desperate gamers are snapping up consoles for up to twice their typical value.
20GB consoles, which previously sold for around 15,000 Yen in Japan have been marked up as much as 40,000 in some second-hand shops. The same shops are also giving premium cash back to those willing to sell off their full-fat consoles, according to Hobby Blog.
We're holding onto our 60GB consoles like precious babies.
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March 3rd, 2008, 16:50 Posted By: wraggster
New from SuccessHK who ship worldwide:
As a passenger of Oceanic flight 815, you survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home
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March 3rd, 2008, 16:56 Posted By: wraggster
New from SuccessHK who ship worldwide:
The most celebrated game of the century is coming to your PSP! Since its introduction in 2000, the Blokus board game has sold 3 million games and become a classic in 35 countries. It has also earned 26 prestigious awards worldwide, including the Cannes International Toy Festival award, the Paris Toy Grand Prix and the Japan Boardgame prize. Now this fan and critic favorite blends its outstanding puzzle gameplay with the beloved characters from the Steambot Chronicles series. Simple to learn but difficult to master, Blokus Portable: Steambot Championship will have you hooked in no time!
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March 3rd, 2008, 16:58 Posted By: wraggster
Newly released today:
Already widely considered the most authentic baseball game available, MLB 08 The Show™ is set to provide fans with the most realistic baseball experience to date with innovations such as a more immersive Road to The Show mode, enabling gamers to play both offense and defense from the created player’s perspective.
Providing players with some additional performance incentives, the MLB franchise introduces the new Progressive Batting Performance feature, which will both reward players for superior performance and penalize them for hitting slumps. Specific to each individual batter, players will be rewarded with slight contact bonuses, or punished with slight decreases in contact, based on how that batter that performs beyond his "natural ability" while under user control.
http://www.play-asia.com/SOap-23-83-...j-70-2hm6.html
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March 3rd, 2008, 17:06 Posted By: Shrygue
via Computer and Video Games
Talks of an in-game XMB are so frequent that we've got a keyboard macro dedicated to the phrase, but the waiting will finally be over this summer, according to SCEE big shot Ray Maguire.
Speaking to MCV of his glee at PS3 having reached 1 million sales faster than both the PSOne and PS2, Maguire said: "Our momentum will continue with the introduction of in-game communication in the summer, firmware update 2.4 and the strongest line-up of games through our third party partners and our own studios."
In-game XMB access is a must because at the moment you can't access your friends list during a game, which is nothing short of madness.
But the gem in that statement - the imminent arrival of "in-game communication", should rectify these issues and the confirmation of a "summer" release helps to nail down the previously vague "2008" promise.
We wonder what other goodies will be in Firmware 2.4, and we also wonder when we became such firmware geeks. Read our huge '10 Steps to Perfect PS3 Firmware' feature to see what we mean.
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March 3rd, 2008, 17:06 Posted By: wraggster
Newly released today:
Dungeon Explorer is back! Shipping in February on the Nintendo DS™ and the Sony PSP®, the Hudson original RPG is hacking and slashing its way back to America in Warriors of Ancient Arts. The PSP® has its own unique story of Three Kingdoms and the heroes that rise up to fight back the looming Evil. Dungeon Explorer: Warriors of Ancient Arts is a fully customizable adventure throwing hundreds of weapons, skills, and fighting styles your way while keeping the classic game’s exciting multiplayer element intact!!
http://www.play-asia.com/SOap-23-83-...j-70-2k5k.html
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March 3rd, 2008, 19:25 Posted By: wraggster
News/release from Akabane87
Akabane87 releaser just a version of its Sprite homebrew Maker XP V1.01, which is very promising
Here is the long-awaited moment when the fate of Sprite 1 release Maker XP. This homebrew creates its own board of Sprite format RPG Maker XP (hence the name) on its psp, anywhere, anytime.
We can actually do what? This first release creates his board sprite, save it, export it. Png, load data stored in the file save.sm, and that's all for now.
The author adds that the HB is 100% compatible with the osk of sony: sony virtual keyboard (thanks to peb), leaving possibiliter normally with the key HOME, and back from sleep possible. (Only small flat which will be quickly corrected, the sensitivity too high while typing at the keyboard).
The author explains the future of homebrew:
In the future, we can import. Png to add elements (sword, cape ...), manage the color of each component with a system of masks, to prioritize display for each element of each tile board, directly access the help file, edit and direct the board to amend accuracy sprite (pixel by pixel).
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March 3rd, 2008, 19:46 Posted By: wraggster
News of a new release of dragula96`s tetris game:
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March 3rd, 2008, 19:51 Posted By: wraggster
This news is only of interest to serious PSP Developers:
Release/news from thefRont:
Hey there,
you probably all know the great ready-to-go PSPSDK environtment made by ZX-81
running a Xubuntu installation inside VirtualBox. If not just keep reading...
ZX-81 did a really great job with his PSPSDK environment. As far as I can tell
it has been used by many PSP developers and got a very good reputation.
My best regards go to him as I was successfully using his environment for
the past months.
Unfortunatly as time passed, the PSPSDK developed further but the environment
didn't get updated. So if you wanted to get the latest version of the SDK
you'd have to update it on your own. As updating can be a very frustrating
and time consuming issue I've finally come up with a brand new version of
such an environment.
Based on ZX-81 environment it also contains all the tools you would expect
plus some extra tools like PSPLINK and an already configured Eclipse CDT for
developing and debugging your applications.
Contents
--------------------------------------------------------------------------------
The package contains a fully working Xubuntu 7.10 Gutsy Gibbon release with the
latest PSPSDK + Toolchain (Revision: 2365 - 02/26/2008) + additional Extras
statet below:
Additional libraries:
- freetype
- jpeg
- libogg
- libpng
- libvorbis
- pspirkeyb
- SDL
- SDL_gfx
- SDL_image
- SDL_mixer
- SDL_ttf
- zlib
Additional tools:
- psplinkusb (1.50 and 3.xx release)
- pspsh + usbhostfs (used for connecting to psplink)
Development tools:
- KDevelop (as in ZX-81 last release)
- Eclipse CDT (NEW! Can be used for developing and debugging your applications using psplink)
I've also included the Hello World Project by ZX-81 for KDevelop and Eclipse,
ready to use. The latest source of pspirc 1.1.2 by ZX-81 is also included, but
without KDevelop project files. It should compile quite nicely though.
Installation
--------------------------------------------------------------------------------
Installation is fairly easy. All you need is the virtual Xubuntu image (download
is about 800 MB) and an Application called Virtualbox which is used to run the
Xubuntu system in a virtualized environment.
Please note that after you extracted the virtual image it will consume up to
*4GB* of disk space. So please make sure that you have enough free disk space.
Get the virtual image here:
http://www.luaplayer.org/pspsdk-image.zip
VirtualBox can be downloaded at http://www.virtualbox.org
1. Download and extract the virtual image somewhere on your hard disk.
2. Download and install VirtualBox, then run it.
3. Create a new virtual machine, choose Linux 2.6 as OS Type and select 256 MB main memory.
4. Choose 'Existing...' at the virtual hard disk selector to open the virtual media manager.
5. Click on 'Add' and select the file you extracted in step 1.
6. Now click 'Choose' to select the hard disk, then click 'Next' and finally click 'Finish'
7. Start the virtual machine by double clicking on it and let the system boot up.
8. At the login promt enter 'psp' as username and password.
Credits
--------------------------------------------------------------------------------
Many thanks to ZX-81 for his great PSPSDK environment and PSP applications.
I really appreciate your great work.
A big one goes out to InsertWittyName for hosting the virtual image on his server.
And I have to thank all the developers of the PSPSDK. Without you guys this
would never have been possible.
Any Questions?
--------------------------------------------------------------------------------
If you have any questions on how to run this environment please feel free
to send me a PM or write an e-mail to dachande@gmx.net.
Please note that I might not answer specific questions concerning the SDK in
particular. For questions about the PSPSDK please visit http://www.pspdev.org
or check out #pspdev on irc.freenode.net
Please remember this is for serious devs only and is a 800MB download so dont abuse the bandwith.
via thefRont
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March 3rd, 2008, 19:58 Posted By: wraggster
News/release from Darksidious
Hi all I will present my new plugin UsbXmb
This prx designed to enable the usb in xmb without needing to go on usb connection
Or ask my doights:
And L-NOTE: Enable Usb
- R and NOTE: Disable the usb
It is as simple as its ...
Known Bugs:
-- No
For version 0.2 is planned:
-- Viewing lower left of the statute of usb (active or not)
-- The user can configure the key activation and deactivation of the usb
Instalation of prx:
-- Download it here
-- Dezipper was the root of the ms0
-- Edit the file VSH.txt present in SEPLUGINS and add this line:
Ms0: / seplugins / usbxmb.prx
-- Jump in the recovery mode and go into plugins
-- Activate plugin appoint usbxmb.prx
-- And voila install the prx is (to learn how to use it, see above)
Here, let me know what you think, bugs and ideas for improvement
Dark Sidious
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March 3rd, 2008, 20:02 Posted By: wraggster
News/release from Hellcat:
HELLCATs Wallpaper Changer
The name's the deal - this changes your wallpaper for the XMB, no more, no less
However you have a few features:
Two modes of operation: "Everytime" and "Once per day" (see readme for details)
You can set special, predefined images for a specific date (again, check readme)
change the XMB background *BEHIND* the waves (a.k.a. 01-12.bmp) - WITHOUT writing to flash!
Randomizing/Changing of PTF themes
UPDATE 1.14
Fixed some lockups during start
Fixed another conflict with wavepapers in "Once per day" mode
added PTF changing/randomizing
Added two PC based (Windows) tools for making propper 01-12.bmp replacements (background behind XMB waves) and perfect 480x272x24 PSP wallpapers you can then use with the Wallpaper-Changer.
Both tools take various image formats in any possible resolution as source images and should make most converting tasks very easy (two mouseclicks, and you're set )
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via hellcat
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March 4th, 2008, 01:33 Posted By: wraggster
PSW got one thing right, and that's our collective: Huh? The UK magazine would have us believe that Crytek's "hard-worked" code monkeys have confirmed -- "in many interviews" -- that Crysis is coming to PS3 later this year. Not true. But we can count this latest report as another adherent of the 'Crysis 1.5' theory, which here evolves into rumor of a hybrid-port that combines aspects of the original PC Crysis and its sequel into "almost 50% new game." Assuming that a Crysis-brand product will eventually land on PS3 (what else is the console version of CryEngine 2 good for?), we'd be curious to know how much of the alleged 'newness' would translate into better gameplay. Are we really talking Crysis 1.5 -- or just Crysis Lite? (Remember, Far Cry's leap to console had plenty of 'new,' just not any better.)
http://www.joystiq.com/2008/03/03/ru...e-50-new-game/
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March 4th, 2008, 01:50 Posted By: wraggster
News/release from tim_world:
Hello, everybody!
Let me present my games lunar landing!
Good for the moment, the game has just 2 levels. But there will be something else!
To play, the directional key pad:
Arrow climb to the top
Arrow bottom: no action
Arrow left to move left
Right Arrow to move right
Cross to try again
Soon to come:
Adding level
Then perhaps move to a ping pong ....
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March 4th, 2008, 01:54 Posted By: wraggster
News/release from benja135
Voila, my little homebrew reaches version 1.5.
There désormer 10 level, it was redesigned menus, you can use the joystick, we can accelerate in apuyant O and full of small novelty.
In the next release there will be much improved graphics and added some level.
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March 4th, 2008, 02:02 Posted By: wraggster
Computer-based learning company Plato has announced it will launch educational gaming software for Sony's PSP beginning in April of 2008 with its Achieve Now line of products, comprising 57 different games.
The company says the games are designed to support elementary and middle school students improve academic proficiency in areas such as language arts, reading and mathematics.
According to Plato, Achieve Now provides more than 2,000 hours of content aligned to all 50 states' educational standards, aimed to integrate with kids' existing programs of study.
Plato VP of product and market management Todd Brekhus said, "The concept of education lessons through games is quickly gaining traction with parents and teachers as a new way to reach today’s student. Interactive gaming helps build valuable problem-solving skills through play, and Plato Achieve Now helps harness those skills by adding rigorous academic content to the gaming experience—better than a boring worksheet.”
http://www.gamasutra.com/php-bin/new...hp?story=17708
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March 4th, 2008, 02:06 Posted By: wraggster
The Oscars were a non-event this year for Sony -the studio took home only one gold statue-but Sir Howard Stringer was in town with plenty to celebrate. The globe-trotting Sony Corporation chief was fresh off his company's triumph in the high stakes, high-definition video player wars.
On February 19, Stringer was en route from Tokyo to London to attending a movie premiere and then a party for his 66th birthday when Toshiba held a press conference announcing that it would stop producing its less expensive, Microsoft-backed HD DVD players and would cede the battle to Sony-led Blu Ray.
It was somehow fitting that Sir Howard's next stop on his world tour would be Hollywood, because it was here that the Blu Ray battle was ultimately won-Toshiba only threw in the towel after the Warner Brothers studio decided last month to stop releasing its DVDs in both formats and to go exclusively with Blu Ray.
The victory was not only crucial to proving Stringer's strategy of showing that Sony's entertainment, electronics and games businesses could work together but - perhaps more critically-helped exorcise the ghosts of its failed Betamax video tape format that has haunted the halls at Sony for two decades. "I was a pain in the ass on this," Stringer told me. "Because of the Betamax experience, we made it clear to everyone that this was a Sony corporate mission."
Indeed, the pathos behind the Betamax saga can't be overstated. The early years of Sony's ownership of the Columbia movie studio in the early 1990s were legendarily disastrous and held up as the ultimate clash of cultures.
Brian Roberts, now the head of America's giant cable company Comcast, recently recounted to Stringer his first visit to Sony as part of a US cable industry group. Then Sony chief Akio Morita grew enraged when asked whether he was unhappy with buying Columbia, which had resulted in a $3.2-billion write-down in 1994. "You Americans don't understand." Morita shot back.
"We clearly had the best product with Betamax-but Hollywood picked VHS." In an email, Roberts recounted the encounter as very un-Japanese in its emotion. "And I vividly remember, with fire in his eyes what he said next: 'That will never happen to Sony again."
Fast forward a decade or so to 2005, when Sir Howard was the surprise choice to lead troubled Sony as its first non-Japanese CEO. Here was a former journalist and media executive who moved easily in Hollywood circles.
Sony had already taken the huge gamble of deciding to build a Blu Ray player inside its PlayStation 3 game console, which was a big factor in getting the big studios Disney and Fox to commit exclusively to it. (The idea was that such a move would help the technology gain consumer acceptance and provide consumers a bargain way to buy a Blu Ray player since a PS3 alone was less than half the price of the first Blu Ray players).
The only problem was that by building a new, unproven technology into a highly-anticipated game unit led to the kinds of production delays and cost increases that were hobbling Sony.
The PS3 came out in late 2006 to a mixed reception, and, initially, no one was sure whether anyone who bought one really cared whether it came with a newfangled video player. And, unlike the advent of video-cassette recorders which were first introduced to let people record their favorite TV shows, the progress form regular standard to high definition represented a leap in picture quality, but not in how people actually consumed entertainment.
Of course, any new product lives or dies by its relationship with retailers and its appeal to consumers. Stringer contends that Blu Ray was a better, more advanced technology with more storage capability that would come in handy down the road. HD DVD had the advantage of cheaper players and mighty backers from the get-go. The result was that sales of high-def video players came a steady trickle, with most consumers not wanting to commit to a format that might end up quickly obsolete.
It's now clear, though, that the biggest factor behind Sony's success was its efforts to get as many of Stringer's Hollywood mogul pals as possible to commit and stay exclusively to Blu Ray. And, he said with a laugh: "Nobody does anybody a favor in this town."
When it began selling the players nearly two years ago, Sony had signed on Walt Disney and Fox, and later wooed Lion's Gate and secured the library of MGM by leading a consortium to buy that studio. That left Warner Brothers, Paramount and Dreamworks (which subsequently merged) and NBC Universal to win over. The latter was exclusively supporting HD DVD from the get-go, while Viacom-owned Paramount/Dreamworks jolted Sony last August and announced it would no longer release discs in both formats and was going with HD DVD.
Both camps knew that Warner Brothers was planning to make a decision about whether to continue supporting dueling formats by the end of 2007. If it went with HD DVD, the stalemate would have gone on for years-or worse, other studios might have followed its lead. Before Warner's announcement, Blu-Ray had about 46pc of the market for new releases exclusively, while HD-DVD had around 24pc. Warner, which released movies in both formats, represented about 20pc of the market in DVDs last year.
What was clear going into the last quarter of the year was that consumer confusion over which format to buy was holding sales of next-generation DVD players back at a time when the DVD market overall was running out of steam, and with it an important source of studio profits.
Sony went into high gear. The avuncular Sir Howard worked the phones with top executives at Warner Brothers and its owner, Time Warner (which also owns Fortune, where I work). To jump start use of the PS3 as a low-cost movie player, it began throwing in free Blu Ray discs of Sony flicks like Talledega Nights with new PS3s. Also, newer versions of the PS3 released last year began to include remote controls to bolster the device's appeal to home cineastes. Sony made sure to put a few extra billboards touting Blu Ray strategically around Tinseltown where key execs would see them.
Never mind the Hollywood ending, Sir Howard can only imagine how much bigger the headlines would have been had Sony come out on the losing side again. And he acknowledges that he still has a marketing challenge ahead convincing consumers that they need a HD player to go with their fancy new high-def displays.
Indeed, no sooner was the format contest decided that critics were wondering if people will just hold out for a next-generation video of HD video on demand that bypasses video players entirely. Asked if he might offer trade-ins for the 1 million people who have bought soon-to-be-obsolete HD DVD gadgets, Stringer grimaces. "Steady," he jokes: "If I have any more success, I'll be bankrupt."
http://www.telegraph.co.uk/money/mai...t/ccdvd103.xml
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March 4th, 2008, 02:26 Posted By: wraggster
News/release from Charnold
This package contains the Windows version of the Editor + the Windows and PSP versions of the Dungeons Assault Run game.
(short description of the function keys in the data folder)
Still an early version, but more functions will be added soon...
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March 4th, 2008, 02:28 Posted By: wraggster
Interesting article from Psp Hacks
Remember this? Nearly 3 years in the making, Tom Porter shares his 2005 PSP Predictions VS. Today — the PSP in 2008.
“The PSP is one of the most creative and powerful gaming handhelds ever devised. At its inception in 2005, many people speculated how far the PSP would go. Graphics out of the box were superior to anything the Nintendo DS could muster. It could also by default, play music, watch movies and look at pictures on the go, anytime, anywhere. Still, for some people this wasn’t enough, and imaginations set to work devising the future of the PlayStation Portable machine. This article compares the hope for the future with modern day reality for the functionality of the PSP, and its subsequent accessories.
Sony PSP WebCam (70% Reality Rating in 2005)
The Portable Sony Console has seen the release of a 1.2 Megapixel camera, along with software to edit movies and photos on the go. Unfortunately, the device was sold only in Japan to date, and the software is in Japanese. However, all PSP regions have access to the basic functions of photo and video taking. There were rumors floating around that the PSP camera would be released in other locations in late 2008/early 2009.
Sony PSP Direct Data Exchange: (75% Reality Rating in 2005)
The PSP came built in with a meager Game Sharing feature, which worked only with very few select titles. PSP Gamers hoped that in the future that Sony would introduce some sort of wireless transfer capability of music, photos and game saves over IR or WIFI. Although this is not a reality with Official Firmwares, Custom Firmware applications such as IR shell and a few independent programs allowed this. Since this primarily is a homebrew type community, we can say this has been fulfilled.
Sony PSP TV (50% Reality Rating in 2005)
With the introduction of cell phones capable of watching television around the same time as the PSP launch, there was been much speculation that the PSP may one day be able to watch TV. Again, your wish is Sony’s command, that is if you live in the pampered land of Japan. Sony recently released a 1-Seg type USB accessory that can in fact watch a special type of TV signal being broadcast in the homeland of Sony. The bad news however is that if imported to the United States or other locations, this device will be little more than a paperweight, as it does not pick up standard analog or digital signals.
Sony PSP Keyboard: (90% Reality Rating in 2005)
The lack of a USB keyboard for the PSP has been a major disappointment for many fans. To be quite honest, the reality of this back in 2005 was almost assured, as Sony itself touted around a mini-thumb pad, and almost was released. Many people speculated the PSP’s USB mode was incapable for such a device. This is not true, as all was needed being a few minor tweaks to the firmware for it to function properly. Again, the homebrew scene stepped up to the plate, introducing some custom firmware modules activating the IR port to communicate with Palm Pilot type external keyboards. Although possible on the older PSP systems, the lack of an IR port on the newer slim models render the keyboard nonfunctional. We cant honestly say there is a universal keyboard, Sony or otherwise as of yet.
Sony PSP Universal Remote Control: (50% Reality Rating in 2005)
The newer slim playstation portable no longer has an IR port, which many remote controlled devices require to operate. Despite this, several Remote Control programs have been written for the older PSP units, and can control virtually any device. Although not official Sony software, these modules work very well, and ironically enough even works with the Xbox.
Sony PSP TV-Out: (30% Reality Rating in 2005)
Back in the days of the older PSP models, there were a few creative solutions for a person displaying his/her portable system on a television. The two most conventional ways (if you would call them that) was to have a large box on the outside of the screen, projecting it into a mini optical scanner. The other way was to manual open and modify the system. Sony released the PSP 2000 series, which had TV out capability built in. Some criticism for only allowing Progressive TV output for gaming was heard, but quickly died down. A much neater solution than the old PSP, that’s for sure.
Sony PSP Hard-Drive: (80% Reality Rating in 2005)
Max Media helped us out with this unusual device. Adding almost double the weight to the system, and a big bulky battery pack, this almost forgotten accessory was the forefront of ultimate storage…back in 2006. Containing 4 GB of space, it was slower than conventional memory cards and sucked battery juice faster than a Game Gear. Today in 2008, there are bigger memory cards available cheaper than this hard-drive accessory.
Sony PSP VOIP Telephony: (40% Reality Rating in 2005)
Last but not least, the PSP Telephone. Recently, Sony teamed up with Skype to give gamers the ability to talk to one another. Not something the telephone companies have been doing successfully for the past 100 years mind you, but just another novel way of communicating via the Internet. The limitations are pretty big, need to be in a WIFI spot, have an Microphone accessory, requires the Slim PSP model… but reality non-the less. This feature will in the future hopefully become more user friendly.
And there we have it folks. These were major predictions for the PSP, and most of them discussed came true. The PSP certainly has come a long way. For sure, the PSP will still have more innovative features on the drawing board…both from Sony and homebrew programmers. We come a long way baby.”
No doubt.
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March 4th, 2008, 15:38 Posted By: bandit
Another month, another color for the Japanese PSP. The latest addition to the multi racial portable family is "Matte Bronze," a limited edition color that will arrive on April 24 along with a couple of new accessories.
Unlike most of the PSP color variations, Sony Japan has decided to release the bronze system exclusively as a Value Pack bundle. In addition to the PSP-2000 hardware, the package will include a pouch, a strap, a cloth, a 32 megabyte Memory Stick, and a D cable for hooking up the system to a television. This is the first time Sony has included a television cable with a PSP bundle.
Pricing for the bundle is set at 23,800 yen.
Coinciding with the bronze color variation, Sony will release a couple of new accessories for the portable. The company will release the PSP-S360 cradle at 4,800 yen. In addition to simplifying the charging process a bit, this device includes a small remote control, allowing you to remotely control your PSP.
Sony will also bundle the cradle with a D-cable in a 6,500 yen pack, making it even easier to use the PSP as a media device. Both accessories will arrive on 4/24.
More images via comments.
Source: IGN
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March 4th, 2008, 16:26 Posted By: dragula96
tetriAbetis is now at version 1.36
Changes:
here is v 1.35 patch.
just copy everything over to the tetriabetes folder and overwrite if needed
i made the following changes:
--added an option to be able to delay the Hard Drop(open the harddrop.ini file in data folder and replace the 0 with a 1 - 0 means no delay 1 means delay.)
--added game over sound event and sound
--fixed some minor bugs
--added 2 piece preview to the right side
--added hold piece to the left side, activated by the L button
.....
still no left rotation i will finally get around to it probably next build, this will probably be the last public realse for about a week since i think that it is a very playable version and is up to my standards of home brew.
download tetriAbetes 1.30
then patch with attachment
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March 4th, 2008, 16:43 Posted By: sakya
Hi!
Here's ALPHA4:
http://www.sakya.it/downloads/LightMP3_ALPHA4.rar
Changelog:
-Playlist limit raised to 3000 tracks
-Added support for remote control (untested, my remote is broken)
-Fixed many crashes caused by ID3v2 tag reading (mostly cover art)
-Added support for png file for ID3v2's coverart
-In the Media Library you can now enter a selection, play it or add it to the current playlist (please refer to the README for controls)
-Fixed Shuffle
-Added Shuffle/Repeat play mode
-Faster opening of MP3 file.
Track's duration is now calculated without reading the whole file, but can be less accurate.
Controls (from README.TXT):
General:
L = Previous function
R = Next function
L + R = Show help
File Browser:
CROSS = Enter directory/play file
SQUARE = Play directory
CIRCLE = Go up one level
START = Add directory/file to current playlist
Playlist Browser:
CROSS = Play selected playlist
SQUARE = Load selected playlist
CIRCLE = Remove selected playlist
Playlist Editor:
CROSS = Move selected track down
SQUARE = Move selected track up
CIRCLE = Remove selected track from playlist
NOTE = Play playlist
START = Save playlist
SELECT = Clear playlist
Media Library:
CROSS = Enter selection (genre/artist...)
CIRCLE = Exit selection
SQUARE = Play selection
START = Add selection to current playlist
Please report any bug you find.
P.S: ALPHA3, if you're wondering, was released only to some testers to solve some issues.
Ciaooo
Sakya
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March 4th, 2008, 19:09 Posted By: wraggster
New special offer from Play Asia:
Namco Museum consists of a selection of well loved Namco Arcade games. These games include Dig Dug, Galaga, Galaxian, Pac-Man, Ms. Pac-Man, Rally X and New Rally X. The PlayStation™ and Gameboy™ versions of this game are very well received by its players, and this time Namco adapted it for Sony™ PSP, one of the newest consoles of this generation.
Pac-Man, Galaga, New Rally X and Dig Dug feature an "arrange mode" with improved 3D graphics and multi player function.
Namco's region free Asian version of Namco Museum for Sony PSP™ is now available at a bargain price of US$ 6.99 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 4th, 2008, 19:12 Posted By: wraggster
Newly released today:
After escaping from the political intrigue behind the battle of Sekigahara, Miyamoto Musashi, the strongest swordsman of Japan gave up his sword and identity and hid himself under the facade of Kiryuu Kazumanosuke, a hit man who owned an establishment called Tatsuya in Kyoto, Gion. Gion is an entertainment district where the rich and powerful buy sexual favors from the poor and powerless.
One day a girl, Haruka, came to Kiryuu with the job request “please kill Miyamoto Musashi for me.” and at her request Kiryuu journeyed to find his impostor and to reveal the secrets behind the battle of Sekigahara.
From Sekigahara, Gion to Funajima, bridging the gap between the legendary swordsman Miyamoto Musashi and the current hit man Kiryuu, the game takes its players through an epic plot filled with action, rivalry, sexual desire and political intrigue.
http://www.play-asia.com/SOap-23-83-...j-70-2gfq.html
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March 4th, 2008, 19:50 Posted By: wraggster
Bootsector has updated his Atari 2600 emulator for the PS2, heres the details:
PVCS - Reloaded
by: bootsector (bootsector@ig.com.br)
http://www.brunofreitas.com/
-------------------------------------
PVCS Reloaded attempts to bring PVCS 1.3 (Atari 2600 emulator by BraveDog) back to life! It now
supports following devices:
:. Memory Card
:. USB Devices
:. CD/DVD
:. HDD
This version was converted to PS2SDK/GsKit by bootsector.
Thanks to the following people who (in)directly made this happen:
:. PS2SDK maintainers/developers
:. PS2DEV forum members (Lukasz and others)
:. ragnarok2040 for his menu component (used in FCEUltra for PS2)
:. dlanor and EP for LaunchElf and its source code
:. BraveDog for PVCS.
:. My lovely wife, Miriam, for letting me to spend some of our
valuable time with this
This is a WIP project. There are still many features to be added!
Features:
:. Supports every storage device on your PS2
:. Better sound (near perfection).
Source Code
Binary ELF
Hope you folks enjoy it!
new release, 0.3:
:. Start button on pad 1 now starts/resets game
:. Select button on pad 1 selects players number
bootsector
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March 4th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
Sony UK told Eurogamer today that it has nothing to say about reports its American friends have been showing off a PS3 video store to retailers.
Kotaku, which was bang on with its other reports from the Destination PlayStation conference that brought us news of the Metal Gear Solid 4 release date and bundle, reports that the video store was shown off at the same time.
Apparently Sony Pictures-owned films are included, it uses a similar interface to SingStar PS3's SingStore, and North America will be first to see it.
If it does launch, it will give Microsoft something to think about; at the moment Xbox Live Video Marketplace rides alone across the money-coloured waters of downloadable film and TV rentals, delivering the likes of Outbreak and Analyze This to whoever has the hard disk space.
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March 4th, 2008, 20:04 Posted By: wraggster
News/release from A noob:
VSHTime By A_Nub (AKA A_Noob)
Well This is pretty easy to use.
Installation:
1) copy VSHTime.prx to ms0:/seplugins (ms0:/ being wherever you computer mounted your psp's mem stick)
2) open up vsh.txt in the same seplugins folder and add this line "ms0:/seplugins/VSHTime.prx" (minus the quotes)
3) disconnect and shut down your psp, then reboot holding Right Trigger, go to plugins and click on VSHTime so that it reads enabled. Now Exit the recovery Menu and Enjoy.
Usage:
Basically you can push Left and Right Trigger Simotameously and the time will disappear. Push Again to Bring it back onto screen.
Notes:
This Is somewhat of a hack job, it will display whatever image the vsh last used, which most of the time is the Time and Date. I have ran it in the web borwser and got the webpage rendered to the cube which was quite neat, but hard to navigate xD.
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March 4th, 2008, 20:10 Posted By: Shrygue
via Games Industry
Sony has announced that Japanese PSP users will be able to use Skype services from March 18.
The software will be included in the next system update scheduled for this month, with Sony releasing official microphones to coincide with the communications service.
Skype was originally due for Japanese release in January, but was delayed as Sony hardware failed to meet Skype specification.
Sony Japan has also unveiled a new limited edition PSP bundle for the local market. The PSP Matte Bronze Value Pack will go on sale April 24, priced JPY 23,800, and will come with the handheld, a pouch, hand strap, cloth, 32MB Memory Stick Duo and D Terminal AV cable.
In addition, SCEJ will also release an official PSP Cradle & D Terminal AV Cable for the PSP Slim & Lite, also due for release April 24.
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March 4th, 2008, 20:16 Posted By: JKKDARK
via IGN
THQ Inc. today announced that three of its top selling WWE SmackDown! vs. Raw videogames are now available in one package for a suggested retail price of $29.99. WWE SmackDown! vs. Raw -- Superstar Series will include the first three videogames of the popular WWE SmackDown! vs. Raw series: WWE SmackDown! vs. Raw, WWE SmackDown! vs. Raw 2006 and WWE SmackDown! vs. Raw 2007. WWE SmackDown! vs. Raw -- Superstar Series is available exclusively for the PlayStation 2 computer entertainment system.
Today's release of WWE SmackDown! vs. Raw -- Superstar Series is the perfect prelude to WrestleMania 24, which is scheduled for March 30, 2008 in Orlando, Fla.
Developed by Yuke's Co., Ltd., the WWE SmackDown! vs. Raw videogames have introduced players to the virtual experience of living the life of a WWE Superstar. Since its first installment, the series has brought WWE programming to life through a host of key new features, extensive rosters with WWE's most popular Superstars, incredible graphics and engaging action in and beyond the ring.
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March 4th, 2008, 20:17 Posted By: JKKDARK
via IGN
Konami Digital Entertainment, Inc. today announced Silent Hill Origins has shipped to retail stores in North America for the PlayStation 2 Computer Entertainment System. Now, console gamers can now enjoy the terror and fear-inducing chills of the PSP (PlayStation Portable) System game as well.
"Silent Hill Origins for the PlayStation 2 system gives console game lovers the same chilling, suspenseful and fear-filled experience that handheld gamers encountered with the release of Silent Hill Origins on the PSP system," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "PlayStation 2 system gamers will get the chance to learn more about the mystery and mythos hinted at in earlier Silent Hill games."
Featuring enhanced visuals for the PlayStation 2 system, Silent Hill Origins tells the tale of Travis Grady, a lone truck driver making a routine delivery when he makes an unfortunate detour to the mysterious town of Silent Hill. Players must help Travis escape the city's horrific inhabitants and unravel the mystery of the strange hallucinations from Travis' past, visions that have plagued him since childhood.
Throughout the game, Travis can use his fists, his wits and an array of weapons including a meat cleaver, pool cue and sledgehammer to fight his way through the nightmarish world of Silent Hill and face more than one possible ending.
The PSP System game was one of the highest reviewed titles for the platform, receiving high praise from media outlets such as GamePro, GameZone.com, Hardcore Gamer Magazine and PLAY Magazine.
Silent Hill Origins is rated "M" for Mature by the ESRB and available for an SRP of $29.99. For more information, please visit www.konami.com.
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March 4th, 2008, 20:40 Posted By: Shrygue
via Computer and Video Games
After a year undercover, Sony has finally broken its silence on its PS3 instalment of SOCOM, though it looks like you'll have to buy a magazine to get the full story.
The next issues of US mag EGM apparently has the full blow-out on Confrontation, which will be available as a download on PSN, as well as traditional retail means.
"The dev team is really excited that the world can finally see some of their hard work," posted design director David Seymour on the PS Blog.
"This has also been a huge relief to SealTeam-6, who has the unenviable job of telling SOCOM's huge, hungry fan base every week that: a) yes we are still working on the game, and b) no, there is no new information we can share at this time."
No new info without mag purchase then, but Dave did offer description on the two released screenshots:
"[The first screenshot] is indeed Crossroads, the most fan-requested SOCOM map. This shot is taken from our new OTS camera, but the player is backed up into a wall here so it might look a bit confusing. This is the right in front of the SEAL spawn, looking down the street in the direction of the warehouse.
"[The second] is a brand new map, which has a 16 player core area and an expanded footprint for 32 player matches. This ruined shopping center is a great sniping location, and is a hotly contested control point in our internal sessions."
Screenshots
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March 4th, 2008, 21:13 Posted By: gamefreak199101
News/release from Red Squirrel
What's it?
It is an Alternative VSHMenù that has ALL same functions of the M33 VshMenù and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenù from dashboard or to make screenshot of XMB!
Press HOME (by Default) in XMB to start the Alternative VshMenù!
Press CIRCLE (by Default) in Menù to close it.
Note:
-Do not flash this plugin erasing M33 satelite.prx! In this case Alternative VSHMenù does not work!
-To flash this plugin, follow the guide inserted in Patch2Flash folder!
Features
v4.1
-Added German, Italian and French translations.
-Added a tool to flash the plugin in Flash0 (so you can free a space for a new plugin in your PSP!).
Installation using Noob's Plugin Installer
-Connect PSP to PC through USB
-Start program and choose the "Install a new plugin" option
-Choose the "Indipendent Installation" option
-Select the PRX (of your language) and check the box corrisponding to VSH
-Click on Install button
Manual Installation (if no other plugins are installed)
-Connect PSP to PC through USB
-Copy the content of MS_ROOT folder in the root of Memory Stick
Manual Installation (if other plugins are installed)
-Connect PSP to PC through USB
-Copy vshmenu.prx (of your language) file in SEPLUGINS folder
-Open VSH.txt file (if it's not present, create it!) and at the end of the file add this string: ms0:/seplugins/vshmenu.prx
Any way you have choosen, remember to activate plugin from Recovery Mode!
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March 4th, 2008, 21:36 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
Much thanks go to Marvin Sanchez who has ported POWDER to the PSP so you don't need to run the GBA version inside an emulator any more. This initial release is still Alpha - I don't have a PSP to check directly with, so any problems are thanks to my meddling, not Marvin.
A large assortment of polish issues and minor bug fixes. The biggest change will be for GBA users that now have a way to enter their name that doesn't require a few days of research to understand.
* Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
* When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
* When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc)
* Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough)
* Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough)
* When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items.
* KnownItems in the Option menu will give you a list of everything you have identified this game, similar to \ in Nethack. (conkstah)
* Can no longer swap places when either part is submerged or in a pit (Irashtar)
* "Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough)
* "Suits of plate" rather than "Suites of plate". (Zach Firth)
* A wand of dig will make a pit in undiggable levels. (Zach Firth)
* A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt.
* New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar)
* Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated.
* The input line now has a cursor showing where you are currently typing.
* A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin)
* Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin)
* A cursor has been added to the text input to make it clear when space is hit.
* Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this.
* Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with.
* Throwing a -2 mithril chainmail in the air will no longer heal you.
* Belweir's library now also has scrolls. (Brog)
* Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar)
* Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar)
* Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar)
* I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.
* SDL port to the PSP. (Marvin Sanchez)
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March 4th, 2008, 21:42 Posted By: wraggster
Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of God of War: Chains of Olympus, exclusively for PSP (PlayStation Portable). Collaboratively developed by Sony Computer Entertainment's Worldwide Studios, Santa Monica Studio and Ready at Dawn Studios, the acclaimed development team that brought you the best-selling Daxter for PSP, the highly-anticipated God of War: Chains of Olympus combines stunning graphics, intense action and an intricate new storyline that delivers yet another tale of epic proportions from the dark and brutal world of Greek Mythology. Following in the footsteps of its predecessors, God of War: Chains of Olympus is set to deliver everything that fans have come to expect from the God of War franchise. With high fan anticipation and a 94% rating on GameRankings.com, supported with the following review scores from leading gaming media outlets: PlayStation the Official Magazine -- 5/5 and the Editor's Choice Award, Game Informer -- 9/10 and the Handheld Game of the Month Award, Game Pro -- 4.75/5 and the Editor's Choice Award, IGN.com -- 9.4/10 and the Editor's Choice Award, 1Up.com -- 9.5/10, and Gamezone.com -- 9.5/10, God of War: Chains of Olympus is poised to set a new standard for PSP titles.
"God of War: Chains of Olympus is a stellar achievement that truly shows
off the capabilities of PSP and fully demonstrates our efforts to bring
highly-innovative and unique content to PSP," said Jeff Reese, director,
software marketing, SCEA. "If you're a fan of the God of War universe or even
just the action-adventure genre, God of War: Chains of Olympus delivers an
epic gameplay experience and is a-must-own title."
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March 4th, 2008, 21:57 Posted By: wraggster
News/release from spike021:
This is an update done by hotrocker and I. It is for the original game by SG57.
It is for 3.XX CFW.
It is a sort of small update, but expect it to be followed by even more over the next couple of weeks
Changelog
After a certain score is obtained(We will let you find that out for yourself) you will start to add health for every kill made.
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March 4th, 2008, 22:01 Posted By: wraggster
News/release from tsgeoman:
LDSPSP - Is a browser based collection of text, including the Bible - Old and New Testament, Book of Mormon, D&C, Pearl of Great Price, Bible Dictionary, Hymns, Ensigns, Manuals, and many more, From the Church of Jesus Christ of Latter Day Saints, "Mormons".
This will work on any PSP, and you do NOT need custom firmware.
Installation:
-Unrar the Directory LDSPSP to any location on your pc that you can find later. Example: Desktop
-Copy LDSPSP to the root directory on your PSP. Example x:/LDSPSP where x is the drive letter of your PSP.
-NOTICE: In tests, it may take over 45 mins to copy the files to your PSP, this is due to the large number of files, over 18,000. Although the total size is only a little over 200 meg. It is sugested to use an external power supply while copying.
-Start your PSP WEB Browser.
-Go to FILE - ADDRESS ENTRY
-Type "file:/LDSPSP/index.html" without the "". This will bring up the main title page.
_Go to bookmarks and bookmark the main title page.
You can now access this any time by going to your web browser bookmarks and selecting LDSPSP.
I, in no way take credit, or responsibility for the contents of the text in these files. The texts original source is from www.lds.org. I simply added the pictures and the menus.
Tyler Steineckert
tsgeoman@msn.com
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March 4th, 2008, 22:23 Posted By: wraggster
"Chains of Olympus doesn't quite live up to the other God of War games." (4) "Ready at Dawn didn't mess with the franchise's proven formula whatsoever, which is ... one of our ... gripes for the game." (3) "Gameplay-wise, nothing much has changed ... You still run around and beat the beejezus [sic] out of enemies and then meet up with the occasional boss fight." (5) "I wish that Ready at Dawn had added something new the canon rather than just re-using what's been done in the past." (7)
"The game feels a bit too familiar ... [and] at times you do feel like you've played the game before." (7) That said, "the game is missing some of the features from other God of War games. ... you won't find the ability to use your blades on grappling points, the Icarus Wings, Rage of the Gods, rope traversal, rope swinging, a fourth magic, etc." (4) "I find myself disappointed ... that the game doesn't quite have the same feeling of showing you something new around every corner that the previous games did." (4)
"The game is also brutally linear: you're constantly running from point A to point B, stopping to administer the occasional beatdown." (5) It could also be described as "a very linear experience, (3) that "may be a touch linear." (9) "Toward the end, combat got pretty repetitious, relying really heavily on the mechanic of blocking you into a room and not letting you out until you finished taking down the waves of enemies." (1) "It would have been nice to have seen a little experimentation here or there to mix things up. (3) "Altogether, ... the game feels like a bit less of an adventure and more of a straightforward action game." (4)
http://www.joystiq.com/2008/03/04/ne...ns-of-olympus/
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March 4th, 2008, 22:33 Posted By: wraggster
New from SuccessHK
Army of Two throws gamers into hot spots ripped from current day headlines where they will utilize unique two-man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. When one man is not enough, it will take an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world.
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March 5th, 2008, 07:35 Posted By: wraggster
News/release from PSPflashsystem:
Prxutility + + v.2.0 by pspflashsystem *
* *
* Visit my site: *
* * http://pspflashsystem.olympe-network.com/
* *
* Updated * 03/03/2008
Principe :***************************************
Starting from the 30% led power starts blinking very slowly,
From 20% less it blink slowly,
From 10% led the blink rapidly
And from 5% in the blink led very quickly.
********** Previous version of prxutility + + version 1.0 :*******
With a keystroke, you can:
-- Turn off your PSP
-- Reboot your PSP
-- Pause your psp
-- Save the backlight of your maximum psp
-- Save the backlight of your psp at least
NB: All key combinations are detailed in a help menu.
To make it appear, simply press the button on your psp L ...
********** Of New prxutility + + version 2.0 :**************
-- The Help menu is now accessible by pressing L + NOTE simultaneously and left alone
After a while ...
-- You can now access a new menu that tells you about your battery (such as the level of charge,
(S) hour (s) (s) remaining before unloading your battery, the temperature of your battery, the voltage of your battery,
Battery status, it also tells you if your battery is present or not and if the AC adapter is connected to the PSP or not)
And my prx also tells you in the same menu the CPU and your PSP BUS ...
This menu is accessed by pressing the buttons simultaneously VOLUP NOTE + ...
-- Corrections of a few minor bugs ...
-- Best legibility of menus ...
********** Installation :************************
# Connect your PSP to your computer via USB,
# Post your PSP into USB mode with the option USB connection,
# Right click on the file you downloaded,
# Choose to Extract the files ... (WinRAR is to be installed)
# Select destination as the letter assigned to your Memory Stick in the My Computer
# Press OK and wait extraction files
# Add to files VSH.TXT, GAME.TXT, POPS.TXT and GAME150.TXT who are in the directory SEPLUGINS your Memory Stick, the following line:
* Ms0: / SEPLUGINS / prxutility + +. Prx
# Leave the USB mode and switch off your PSP (press and hold the power button)
# Restart your PSP maintaining the R Trigger right to enter the Recovery Menu,
# Choose the option plugins
# Enable ( "[Enabled]") prxutility + +. Prx [VSH] by pressing X,
# Enable ( "[Enabled]") prxutility + +. Prx [GAME] by pressing X
# Enable ( "[Enabled]") prxutility + +. Prx [POPS] by pressing X,
# Return to XMB using the Back and Exit options.
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March 5th, 2008, 07:37 Posted By: wraggster
News/release from A Noob:
VSH3DPong By A_Nub (AKA A_Noob)
Well This is pretty easy to use.
Installation:
1) copy VSH3DPong.prx to ms0:/seplugins (ms0:/ being wherever you computer mounted your psp's mem stick)
2) open up vsh.txt in the same seplugins folder and add this line "ms0:/seplugins/VSH3DPong.prx" (minus the quotes)
3) disconnect and shut down your psp, then reboot holding Right Trigger, go to plugins and click on VSH3DPong so that it reads enabled. Now Exit the recovery Menu and Enjoy.
Usage:
Basically you can push Left and Right Trigger Simotameously and the time will disappear. Push Again to Bring it back onto screen.
Gameplay:
Use the analog stick to move you paddle up and down.
However this time its slightly different Letting go of the analog stick
Centers your paddle so watch out!
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March 5th, 2008, 07:40 Posted By: wraggster
News/release from Art:
Hi Guys,
This is the Time Baby V12g release with MP3 player sleep mode.
Please let me know if there are still problems with the MP3 Player.
One thing I have found that I can't figure is the original PSP-120 headphone remote plays up with it
and only volume up and down work, but two identical third party headphone remotes work properly for
Play/Pause, Skip, and Previous track buttons.
Quote:
V12g (04/03/08):
- MP3 Player sleep mode implemented. PSP is suspended at the end of the playlist ready for the
alarm function to wake it up in the morning. Playlist is restarted on wake up, as well alarm sounding.
- MP3 Player will stop current track in single track mode, or skip to next track in playlist mode
when the PSP is woken from suspend with the mp3 player active.
- Implemented support for special config file that will cause the MP3 Player to be clocked at 333/333/166 MHz.
The second last byte can be changed to any value other than zero with a hex editor to use the fast CPU speed.
- Pause button on the headphone remote will announce the time once when the track is paused.
- Headphone remote can be plugged in at any time now the serial port is only activated in GPS time set mode.
- Various code fixes.
If the attached configuration file is used, the MP3 Player is clocked at 333/333/166 MHz
instead of 280/280/140 MHz.
You can save and load settings to and from this config file normally.
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March 5th, 2008, 16:47 Posted By: dragula96
another day another tetriabetes update :thumbup:
1.39 focuses on bug fixes and tweaks
change log:
-----------------------------------
* Fixed a bug with ghost where it would appear above piece if piece was right under some blocks.
* Fixed Audio Loop Time Delay, music should loop after music ends and not right before.
* Fixed High Score bug, where High Score would not load the last Digit.
* Adjusted soft drop delays(the piece dropped to fast).
* Fixed Hard drop points added, now hard drop will give you 2 points for every square based on how far up you drop it.
* Adjusted Drop Delay on Piece(it was dropping to slow at start up).
* Adjusted delay for left/right auto repeat(just slightly-it was to fast).
* Adjusted Ghost transparency level(made it less visible for less confusion).
* Added Rotate Left Function(yes finally, press x to rotate left)
* Fixed a bug where level 10 was broken
*Removed sound event of when piece drops down(it gets annoying at higher levels).
* Adjusted Hard drop delay to 0.5 second(as requested by jungle-cat).
--------------------------------
Requirements: tetriAbetes 1.30 or higher
instructions: download patch 1.39, extract and add/replace files to your tetriabetes folder.
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March 5th, 2008, 19:40 Posted By: Shrygue
via Computer and Video Games
Previous rumour reports of the PlayStation Network getting a huge overhaul in April would appear true as SCEA's director of product development confirms: "you will see a pretty big change in the PlayStation Network in the early part of April.
The rumour emerged from a retailer-only presentation, in which Sony was said to have unveiled plans to give the PlayStation Network a makeover, as well as demonstrating a new Video Store.
Sony has since remained cagey on the subject, however SCEA's John Hight has told Gamasutra: "We give [Sony's PSN team] a lot of feedback based on how our customers are reacting to things, and I think you will see a pretty big change in the PlayStation Network in the early part of April, where we roll out some new interface stuff largely based on customer feedback."
Hight held back on exactly what these changes would entail, but did tease: "Simplification, cutting down on the number of mouse clicks, making it easier to find stuff that you want to find... that's kind of an outgrowth of us having more content now, so we have to make sure that you can get at it easily."
We can't wait.
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March 5th, 2008, 19:42 Posted By: Shrygue
via Computer and Video Games
The previously-announced PSP port of flOw - that strange deep-sea fishing-like game/pastime on PS3 - will be arriving on the PS Store (on PC) tomorrow.
The idea behind the portable version is the same: "Explore the soothing depths of a living underwater environment, discover strange new organisms and embark on a journey of evolution," says Sony.
That basically means move some odd white fish thing into other fish things to eat them, grow into a bigger fish thing, dive deeper and repeat. It sounds dull, but it can be strangely compelling in the right frame of mind.
The bonus, however, is that PSP version will be multiplayer-compatible, with a four-player Ad-Hoc mode included.
There's still no price on it yet, but we wouldn't expect it to be more than £3.49. And we're still awaiting a UK date, too. You'll know as soon as we do.
Screenshots here
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March 5th, 2008, 19:44 Posted By: Shrygue
via Eurogamer
Codemasters has told Eurogamer that Rise of the Argonauts will be released on PC, 360 and PS3 in Q4 2008.
The action role-playing game had fallen rather quiet after its unveiling last April, but the publisher has assured us all is well and Argonauts should be ready to show to press soon.
The title retells the familiar story of young warrior king Jason, whose adventures were stop-animated to fame on the big-screen in 1963. However, the emphasis here is on exploring ancient Greece and all the perils that go with it.
Rise of the Argonauts also makes some bold claims. It wants do away with monotonous combat where one hit can kill if a sharp bit finds its way to soft flesh. And it wants to move away from good, evil and neutral paths by introducing four gods that are influenced by the consequences of nearly every action you make.
Technically it is looking to push boundaries as well, with a procedural animation system that has your sword and shield react independently depending on the area of attack, plus computer-controlled companions such as Hercules who can trigger co-operative attacks when they are in the near vicinity.
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March 5th, 2008, 19:54 Posted By: Shrygue
via Joystiq
It's like our favorite old-school commercial: "Mr. Owl, how many Playstation 3s does it take to simulate a collision between two black holes?" Apparently, the answer is 16.
A group at the University of Massachusetts at Dartmouth hopes to use a cluster of 16 PS3s to run the simulation, specifically looking at the properties of the gravity waves emitted by the collision. The cluster -- nicknamed the PS3 Gravity Grid -- was built with a partial donation from Sony, who must like watching really big stuff collide as much as we do.
Similar simulations have been run before (most notably by NASA), but this marks the first time the super-calculation has been performed using a game console. Like our colleagues as PS3 Fanboy, we admit that most of the technical jargon presented here is way over our heads. We're sure some of you will "get it," though, and not just resort to Tootsie Roll references.
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March 5th, 2008, 20:41 Posted By: wraggster
via tehskeen
Shendo has released a new version of his great memory card manager software suite for the Sony Playstation One. Using this utility you can perform various functions with your memory card images including copying, editing and saving. It supports a wide variety of formats including ones found in popular PC emulators. It requires .NET framework v3.0 to be installed.
Changes in 0.4:
* Added comments support for dexdrive memory cards.
* Added toolstrip informations.
* Added support for simultaneous editing of 2 memory cards.
* Added support for dragging-and-dropping of memory card files.
* Saves can now be copied to the temp buffer and pasted to the selected card and slot.
* Double click on the selected item now shows a save information.
* Product code, Identifier and Region now shown in the list instead on the toolbar.
* Editing operations are now save based instead of the slot based like in older versions.
* Dropped support for .vmp cards until proper header reconstruction is possible.
Download Here
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March 5th, 2008, 23:09 Posted By: JKKDARK
via Gizmondo
For those who love everything R/C, this Lynxmotion hexapod kit is pretty dorktastically awesome. While technically 2 legs short of spider status, this hexapod has excellent mobility, as 18 servos drive the legs (featuring 3 degrees of freedom) a foot per second and over obstacles up to 4" high. Oh, and it's preprogrammed to work with a 2.4Ghz wireless PlayStation 2 compatible controller.
The thing to remember here is that, as a kit, the $750 Lynxmotion BH3-R doesn't have all the polish of a retail product, but it leaves the platform open to robot enthusiasts.
Windows software allows you to customize movement over its basic programming that only supports multi-directional, multi-speed movement and 360-degree spins. Maybe you'd like your robot to do the robot, accomplishing feats of engineering that even Bender cannot fathom.
And after that, you can train it to hexa-fist beer and really subvert mankind's progress.
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March 6th, 2008, 09:48 Posted By: JKKDARK
New version of the ColecoVision emulator for PSP.
Changelog:
- PSP version brought up to date with the official release (changes are mostly internal)
- Replaced the rendering engine with a more stable one
- When switching games, latest save state will be automatically highlighted
Download and give feedback via comments
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March 6th, 2008, 17:05 Posted By: wraggster
Codemasters has inked a deal with Majesco to bring 12 Wii, DS and PSP titles to Europe, as it targets the family-orientated market.
The partnership will see eight titles released this year, including Cake Mania for Wii and Toy Shop for the DS, and another four games scheduled for 2009.
"Majesco was looking for a pan-European partner who shares our belief in the strength, quality and depth of our product portfolio whilst contributing measurably to the energy, focus, talent and distribution breadth required to maximise their potential across the PAL territories," commented Jason Dutton, MD of Majesco Entertainment International.
US publisher Majesco has experienced a turnaround over the past twelve months, with a new strategy to focus on the casual market seeing the publisher reduce its operating losses by 84 per cent in 2007.
"We are delighted that a publisher of Codemasters’ heritage and quality shares our perspective and we look forward to working with them in 2008 and beyond," added Sutton.
Codemasters has a portfolio of strong brands including Colin McRae, Race Driver and Operation Flashpoint, and this Majesco deal sees the UK publisher add titles aimed at the more casual market to its offering.
"Codemasters has a dynamic network of established European offices and distribution bases that will extend Majesco’s product reach through PAL territories," said Tony Williams, chief operating officer of Codemasters.
"This will be a very positive partnership given that Majesco has an exciting and diverse range of original and established titles that complements our European portfolio."
Titles confirmed for distribution are Nanostray 2, Toy Shop, Cake Mania 2 and Nancy Drew: The Mystery of the Clue Bender Society for DS, Wild Earth: African Safari, Our House and Cake Mania for Wii and Blokus Portable: Steambot Championship for the PSP.
http://www.gamesindustry.biz/content_page.php?aid=33849
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March 6th, 2008, 17:17 Posted By: wraggster
We're not terrifically interested in paying top dollar for what is tantamount to a glorified demo, so we aren't that excited for the April 17 release of Gran Turismo 5 Prologue. But, as Gary Coleman taught us, it takes diff'rent strokes to move the world, so far be it from us to withhold the torrent of GT5P news we were bombarded with this morning.
In addition to a full car and track list (which you can find after the break) we learned the North American version will include a Drift Mode, the ability to tune your car, two-player split screen racing and a new set of race events. It's still not enough to justify the $40 price tag for us, but if you're a fan, it sounds like it could be a bargain.
Vehicle Roster
Acura NSX '91
Alfa Romeo 147 TI 2.0 TWIN SPARK '06
Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
Amuse S2000 GT1 Turbo
Amuse/Opera Performance Gran Turismo 350Z RS
Art Morrison Corvette'60
Aston Martin DB9 Coupe '06
Audi R8 4.2 FSI R tronic '07
Audi TT Coupe 3.2 quattro '07
Blitz Dunlop ER34 '07
BMW 135i Coupe '07
BMW 135tii '08
BMW M3 Coupe '07
BMW Z4 '03
Chevrolet Corvette Z06 (C6) Tuned Car
Chevrolet Corvette Z06 '06
Citroen C4 Coupe 2.0VTS '06
Clio Renault Sport V6 24V Tuned Car
Daihatsu Copen Active Top '02
Daihatsu OFC-1 '07
Dodge Viper GTS
Dodge Viper SRT10 Coupe
Dodge Viper SRT10 Coupe Tuned Car
Ferrari 512BB '76
Ferrari 599 '06
Ferrari F40 '92
Ferrari F430 '06
Ford Focus ST '06
Ford GT '05
Ford GT Tuned Car
Ford Mustang V8 GT Coupe Premium '07
Honda Integra TYPE R '04
Honda NSX Type R '02
Jaguar XK Coupe '06
Lancia Delta HF Integrale Evoluzione '91
Lexus IS F '07
Lexus IS F Tuned Car
Lotus Elise 111R '04
Lotus Elise 111R Tuned Car
Lotus Elise '96
Lotus Elise Tuned Car
Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
Mazda RX-7 (FD) Special Tuned Car
Mazda RX-7 Spirit R Type A (FD) '02
Mazda RX-7 Spirit R Type A (FD) Tuned Car
Mazda RX-8 Type S '03
Mercedes-Benz SL 55 AMG '02
Mine's BNR34 Skyline GT-R N1 base '06
Mini Cooper-S '06
Mitsubishi Lancer Evolution IX GSR '05
Mitsubishi Lancer Evolution X GSR Premium Package '07
Mitsubishi Lancer Evolution X GSR Tuned Car
Mitsubishi Lancer Evolution IX GSR Tuned Car
Nissan Fairlady Z Version S '07
Nissan GT-R '07
Nissan GT-R Proto '05
Nissan Skyline Coupe (V36) Tuned Car
Nissan Skyline Coupe 370GT Type SP '07
Nissan Skyline Coupe Concept '07
Nissan Skyline GT-R V-spec II Nur '02
Nissan Skyline Sedan 350GT Type SP '06
Peugeot 207GTI '07
Peugeot 307cc Premium AVN '04
RE Amemiya FD3S RX-7
Renault Clio Renault Sport V6 24V '00
Subaru Impreza Sedan WRX STI spec C Type RA '05
Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
Suzuki Cappuccino '95
Suzuki Cappuccino Tuned Car
Suzuki Cervo SR '07
Suzuki Swift Sport '07
Suzuki Swift Sport Tuned Car
TVR Tamora '02
TVR Tuscan Speed 6 '00
Volkswagen Golf GTI '01
Volkswagen Golf V GTI '05
Track List
Suzuka Circuit
Eiger Nordwand
Fuji Speedway
London City Track
Daytona International Speedway
High Speed Ring
http://www.joystiq.com/2008/03/06/fu...ist-announced/
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March 6th, 2008, 17:41 Posted By: wraggster
Those of you who prefer Silver over White and Black will be happy that today in Japan sees the release of Satin Silver Playstation 3 and also Satin Silver Dual Shock 3 Controllers:
Dual Shock 3 (Satin Silver)
features
Official Dual Shock 3 wireless controller
Connects via bluetooth (wireless) or USB (wired)
Lithium Ion rechargeable battery pack built-in
Play & Charge technology: Recharge battery pack when connecting via USB
Price: US$ 59.90 (~30.47 GBP)
http://www.play-asia.com/SOap-23-83-...j-70-2lau.html
PlayStation3 Console (HDD 40GB Model) Satin Silver - 110V
Price: US$ 429.00 (~218.24 GBP)
Box contents
PlayStation3 Console (HDD 40GB Model)
PS3 Wireless Controller (SIXAXIS)
AV Cable
LAN Cable
Power Supply (110V)
Manual (Japanese)
http://www.play-asia.com/SOap-23-83-...j-70-2lat.html
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March 6th, 2008, 19:19 Posted By: wraggster
Given the finality of the format war, we can't say we're totally shocked to hear that Samsung will be pulling the plug on its recently announced BD-UP5500 HD DVD / Blu-ray combo player, but still, it's not good news for folks planning to pick it up for kicks (or watching their library of HD DVDs). Interestingly enough, Sammy had already planned to axe its current flagship hybrid player -- the BD-UP5000 -- this May, just months after it went on sale and began taking heat for not meeting expectations. On the plus side, the firm's latest BD-only player was a real gem, so hopefully we'll see lots more where that came from in the future. Oh, and if you're weeping this very moment at the thought of never getting to see one in person, feel free to click here and live vicariously through us.
http://www.engadget.com/2008/03/06/s...r-truly-lived/
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March 6th, 2008, 19:27 Posted By: wraggster
We warned you that one reason to hold off on boarding the Blu train is that movies released in the past year without sweet BD-Live interactive features might be re-released. A lot of them. Today, we got first confirmation of this from Fox, which told us it'll be re-releasing Alien Vs. Predator later this year with a suite of new interactive features. And that's just the beginning.
Sony Pictures is also reaching in with both hands, though they're "not 100 percent sure [they're] going back on every disc" and will be looking at "different ways [they] can allow people to connect to a BD-Live site" for stuff that's already come out sans the BD Launcher. But they haven't figured that second part out yet.
To be fair, of all the Blu-ray studios, Fox is currently the most pumped about the interactive aspect—a big reason they helped build Blu along with Sony and friends. What Fox is adding doesn't make this a crap double dip, either: It's a multiplayer game woven into the film that you play as it progresses, attacking and killing other players in hopefully the most genuine film interaction to date. Not only do you upload your own avatar, it'll stay in memory and reappear when you buy future AVP titles. Sven Davison, Fox's VP of Worldwide Product Development and Production, said nothing he's seen on HD DVD has come close to this.
Davison also said Fox was looking at three other major franchises for a heavy interactive component. But other studios probably aren't going to be as scrupulous, because they primarily see interactivity as "icing on the cake" rather than potatoes to the 1080p-and-uncompressed-audio meat.
This of course opens the door for nearly everything already on BD to be double-dipped in the coming year—especially in cases like Warner's, since that studio has already launched more interactive versions of movies on HD DVD while simultaneously putting out lower-featured editions on BD. Would this have happened if the 2.0 spec had been mandatory from the start?
http://gizmodo.com/364342/here-comes...g-with-bd+live
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March 6th, 2008, 19:38 Posted By: wraggster
We sure liked Resistance. It's a good game! So good that some people wish that they could take it will them on the bus and train and shoot-up aliens. That's be super! But is it going to happen? Insomniac Games bossman Ted Price says:
Sure. I think that's possible... I think Killzone demonstrated that it doesn't have to be a first-person shooter. I think Killzone: Liberation was a fantastic game, but a very different game from the original. Anything is possible.
You heard that? Non FPS Resistance on PSP, cats living with dogs, mass hysteria — anything is possible!
http://kotaku.com/364475/resistance-for-psp-is-possible
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March 6th, 2008, 19:48 Posted By: Shrygue
via Eurogamer
D3Publisher has told Eurogamer that the PS3 "Entitlement" system in Dark Sector is a one off.
It was responding to a rather premature announcement of the Xbox 360 Achievements for the game, which were listed alongside identical PS3 rewards called "Entitlements".
Developer Digital Extremes had been working on this from the outset as a way to reward you for your hard work, according to a spokesperson for the publisher, but it is a system restricted to Dark Sector and not one you will see in other PS3 titles.
Dark Sector is due out in April with a demo likely to appear around that time.
The Achievements / Entitlements can be found below. They total 700, which is bizarre.
More details here
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March 6th, 2008, 20:06 Posted By: Shrygue
via IGN
Earlier today, SouthPeak Games announced that Edge of Twilight, Fuzzyeyes' upcoming action title that uses Unreal Engine 3, will be released in 2009 for the PS3, Xbox 360 and PC. Set in a steampunk inspired world where day and night no longer exist, players take on the role of Lex, a bounty hunter trapped between the conflict of two different civilizations.
"We are very excited to help bring Fuzzyeyes' creative vision to life. The team spent a lot of time developing a comprehensive story to give the universe a history and purpose, which can change based on the players' interaction within the world," said Melanie Mroz, CEO of SouthPeak. Wei-Yao Lu, CEO of Fuzzyeyes, agreed, stating, "It is energizing to see our unique vision take shape. We are bringing some unusual ideas to the table and so far we couldn't be happier with the results. Gamers should look forward to 2009!"
We'll have more on Edge of Twilight as it becomes available.
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March 6th, 2008, 20:10 Posted By: Shrygue
via Joystiq
You're heard the critics lavish praise on the monochromatic, perspective-twisting goodness of echochrome, and now you PSP owners can finally take the game for a spin. How, you ask? Why, with a free, downloadable demo of course. Our friends at PSP Fanboy have all the instructions.
We hope you dig the demo, because without a release date for the game currently, there's not telling how long you'll need to make this sliver of echochrome last. Enjoy.
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March 6th, 2008, 20:30 Posted By: Shrygue
via Next Generation
The three ages of Sony are as follows; in no particular order.
Firstly, there is Imperious Sony. It’s a majestic, arrogant, successful company with a 50 percent-plus hardware share. It expects absolute fealty from third parties and from the media. Criticism is dealt with harshly and severely. This is not-terribly-nice Sony and we lived with it from about 1997 until 2005. (Hey fellow suffering industry brothers and sisters, we should all get together and write an upsetting biographical account of those terrible years.)
Then there is Pathetic Sony. This is the company we have been working with this past 18 months. It’s doing a crappy job but doesn’t really know how to behave in an appropriately humble manner. It is suffering from a debilitating loss of power and is full of self-doubt, manifest in slightly absurd proclamations of calm.
Finally, there is the Sony that we like and need. It has good products. It generates demand for those products. It has a smart sense of the market in terms of pricing. It makes great games. Its people are accessible and believable. It deals with the rest of us in a way that makes us all feel pally. That was Sony from 1994 to 1997 and, I’m very happy to say, it’s returned to us; as of January 2008 when HD-DVD obligingly ****ed itself out of existence.
I am in San Francisco to reaquaint with former Sega man Scott Steinberg; now VP of product marketing at SCEA. He’s been in the biz forever; right there in the filthy trenches of 1990s Sega. Man, he must have some stories to tell.
Alas, we only have 30 minutes so brandy-by-the-fire reminiscing of those old battles must wait another day. We’re here to look forward to PlayStation 3’s shiny future.
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March 6th, 2008, 20:41 Posted By: Shrygue
via Spong
Sony Electronics CEO Stan Glasgow has said in an interview in New York that the PlayStation network is definitely going to spread into "many other" Sony products.
Quick bit of context here as to just who is saying this, Mr Glasgow is president and chief operating officer of Sony Electronics Inc (that's worth $11 billion to Sony in the United States).
According to Gizmondo, Glasgow stated that:
"The company is "working very hard" on an answer to Apple TV, though it all seems to center around a Blu-ray player one way or another, and doesn't necessarily rely on the ill-fated Bravia Internet Video Link.
"Sony is "working on many other avenues to deliver downloaded content," like the PlayStation Network which will be "spread that over the next year or so to many other products of Sony."
These other products must be on top of the PSP and PlayStation 3 and could, therefore, include Sony's Bravia TVs (now that the Internet Video Link is dead in the water). It could, of course, also include the Vaio range... and what about the robot animals? We jest.
Whatever it includes, it will certainly be part of the $299 (£150) Blu-ray (not PlayStation) player we will see in 2008 (£100 versions are coming in 2009). "I don't think $200 is going to happen this year. Next year $200 could happen. We'll be at a $300 rate this year. $299 will happen this year", said Glasgow.
He also made mention - albeit incredibly ambiguous mention - of the future of PlayStation. We're going to quote him here - and then we are going to wait for the news aggregators to fill with "PlayStation 4 due in 2008 says Sony Top Guy!"
What Glasgow actually says is, "...there's going to be continual evolvement in the PlayStation line", which is equivalent to saying, "In order to live, we really ought to retain our breathing/lung synergy".
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March 6th, 2008, 20:51 Posted By: Shrygue
via IGN
The Famitsu Marketing Data Service sent out its monthly report on videogame sales in Japan. It collected data from January 28th to February 24th. Although Nintendo is still performing extremely well, especially considering Super Smash Bros. Brawl's placement as the number one selling game (with over one million copies sold), Sony hardware and software sales are still notable.
Between the aforementioned dates, Sony pushed 89,131 PS3 units and 38,648 PS2s. Perhaps most surprising is the popularity of the PSP last month, which sold 223,570 units -- just under the DS Lite sales. This gave the PSP a 24 percent market share for hardware sales, only trumped by the DS Lite's 24.8 percent and the Wii's 35.7 percent.
In terms of software sales, Wii titles clearly were the highlight of last month, though Sony's platforms still pushed a fair number. The PS3's cumulative software sales for last month clocked in at 470,100 units, while PSP and the PS2 software came in at 309,400 and 407, 800 units, respectively. Once again, the PSP and its library seem to be performing nicely and PS2 software sales almost match those of the PS3.
Lastly, we see several PlayStation titles in the top 20 best selling games of last month. Included among them are Devil May Cry 4, Tales of Destiny: Director's Cut, Disgaea 3, Assassin's Creed, Warriors Orochi and Monster Hunter Freedom 2.
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March 6th, 2008, 20:59 Posted By: wraggster
Rockstar has confirmed to videogaming247 that the originator of this story claiming the 360 version of GTA IV is "superior" to the PS3 outing is not Rockstar North's Neil Corbett.
"Regarding the [story]," said a Rockstar spokesperson. "I can confirm that this is not Neil Corbett from Rockstar North that has been posting on rllmuk."
http://www.videogaming247.com/2008/0...oster-is-fake/
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March 6th, 2008, 21:00 Posted By: wraggster
Everybody clamoring for a cheap Blu-ray player now that the format war is over might wanna bide their time with a sweet DVD upconverter--the $200-player Blu-ray cavalry is at least a year away, according to Sony Electronics CEO Stan Glasgow, who we talked to today in New York. "I don't think $200 is going to happen this year. Next year $200 could happen. We'll be at a $300 rate this year. $299 will happen this year."
No cheap Chinese-made players will be flooding the market to push it down either, not until the BDA decides to license the tech to them, and Glasgow implied it's gonna be a while before that happens. Anyone else wants a license? Sure. But not them, in part it was indicated, because of piracy concerns. Not that the price matters too much right now, since Sony is "struggling to keep up with the demand."
The mighty morphin' PS3 SKU--from 60GB to 40GB, backward-compatible or not--isn't going to stop shape-shifting. When asked "Will there also be another PlayStation with Blu-ray built-in? Glasgow answered that "there's going to be continual evolvement in the PlayStation line" before talking about feature upgrades with software.
http://gizmodo.com/364186/sony-talks...3-and-apple-tv
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March 6th, 2008, 21:06 Posted By: wraggster
News/release from cdesseno
Avoid it==
Author: Carlos Desseno (cdesseno)
Web: http://cdesseno.com.ar
Mail: cdesseno@gmail.com
==Intallation=
1) Copy "avoidit" folder to ms0:/PSP/GAME if you are in 1.5 firmware or to ms0:/PSP/GAME150 folder if you are in a CF.
2) Run it from the Game menu.
Notes: Tested on 3.90 M33 (Phat) with 1.5 Kernel Addon.
==Intruction==
Use the analog pad to avoid the enemies.
In each level the speed and the numbers of enemies is incremented.
There are 15 similar levels right now.
==Changlog==
===V0.1===
No changelog, this is the first version.
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March 6th, 2008, 21:11 Posted By: wraggster
via pspfanboy
Here's your chance to get echochrome on your PSP. This demo will give you a small taste of this Escher-inspired perspective-bending puzzle game. The Triangle button will pause the game, allowing you to think. The X button will speed up the avatar. Simply experiment -- we're sure you'll do well!
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March 7th, 2008, 01:42 Posted By: royale
Just a small update to fix a nasty bug that could restart the game when you beat the boss
The last version is available here: http://royale.zerezo.com/psp/
This may be the last release for some time, since I am going to work a bit more on my new project PSP-Maps
BTW, I have just reached level 5, and got an high score of 442495 points. What about you?
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March 7th, 2008, 19:16 Posted By: JKKDARK
via WorthPlaying
CLICK THE LINK FOR SCREENS
Based on Examu's 2006 arcade game, Atlus is bringing Arcana Heart, a 2D fighter bursting with gorgeous brawling anime-style beauties that will make your jaw drop with their looks (or their fists), to North America.
Beyond our world lies that of the Elemental beings, the Arcana. These mighty spirits offer their abilities to the Maidens, those rare humans who are able to communicate with them. Long ago, our worlds were connected. However, the two worlds unexpectedly split apart, and a dimensional boundary was formed between them, separating our world from the Arcana. Seeking to harness their energy, the mysterious Mildred Avalon is trying to form a rift in the boundary and merge the worlds once more. Should her plan succeed, life on our world will never be the same again. Only the Maidens, with the help of their Arcana, can prevent her from bringing an end to all humanity.
Beauty is in the black eye of the beholder!
Key Features
* An all-girl fighting spectacular. Battles heat up with 11 beautiful female fighters to choose from.
* Customize your fighter's skills. Arcana add new attack and defense skills. Build your combat strategy by selecting from 11 different Arcana to pair with your fighter.
* Supreme vertical action. Take your fighting skyward! Huge battle maps let you rain down punishment on your opponent with air dashes and homing techniques to create devastating aerial combos.
* Exceptional replay value. Includes the original Arcana Heart and the remixed Arcana Heart FULL, and offers four different modes: arcade, story, versus, and training, as well as a gallery mode filled with unlockable extras.
Arcana Heart, not yet been rated by the ESRB, is scheduled for April 8th, 2008.
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March 7th, 2008, 19:18 Posted By: JKKDARK
via WorthPlaying (click the link for screens)
While the PSP and PC versions of the original have yet to be released, Dynasty Warriors and Samurai Warriors will meet again in an unforgettable crossover event, as a sequel is already in the works. Adding a Versus mode, characters from both franchises must team up to wage war against a new, powerful force in Warriors Orochi 2.
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March 7th, 2008, 19:19 Posted By: JKKDARK
via Palgn
The SingStar series has had unprecedented success across the globe, which is why Sony seem to love throwing a new SingStar game at us every few weeks. In what is one of the most unsurprising stories of the year, Eurogamer has confirmed that Sony has yet another SingStar game lined up for the PlayStation 2, entitled Summer Party. Unsurprisingly, the thirty-strong tracklist has a distinct summer vibe, including the likes of Amy Winehouse, Blur and, of course, the mighty Lou Bega.
The game is currently set for a release in Europe on the 25th of April - however, due to the obvious seasonal differences, things may be different for Australia. Sony haven't mentioned about the tracklist making it to the PS3 SingStore as of yet, but we imagine they will show up sooner rather than later, as some of the tracks listed here are available for download already.
Since we know you're so curious, here is the full tracklist.
* Adele - Chasing Pavements
* Amy Winehouse - Tears Dry On Their Own
* Blondie - The Tide is High
* Blur - Girls & Boys
* Booty Luv - Shine
* Chesney Hawkes - The One & Only
* David Bowie - Let's Dance
* Diana Ross - I'm Coming Out
* Dirty Pretty Things - Bang Bang You're Dead
* Dodgy - Good Enough
* Elton John - I'm Still Standing
* Five Star - System Addict
* Girls Aloud - Call The Shots
* Kaiser Chiefs - I Predict A Riot
* Klaxons - It's Not Over Yet
* KT Tunstall - Suddenly I See
* Lou Bega - Mambo No. 5 (A Little Bit Of...)
* Madness - House of Fun
* Mel & Kim - Respectable
* Mika - Big Girl (You Are Beautiful)
* Peter Andre - Mysterious Girl
* Plain White Ts - Hey There Delilah
* Pulp - Disco 2000
* Razorlight - In The Morning
* Rihanna - Umbrella
* Sugababes - Red Dress
* Texas - Summer Son
* Toto - Hold The Line
* Wham! - Club Tropicana
* Yazz - The Only Way Is Up
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March 7th, 2008, 19:22 Posted By: JKKDARK
via Kotaku
With the PlayStation 2 port of High Impact's excellent PSP take on the Ratchet & Clank series just a week away, the official PlayStation Blog posts some details about the game's multiplayer. PS2 Size Matters takes the same amusing multiplayer functionality from the PSP version and splits it in two for split-screen goodness between you and a friend. You get four maps - Island Escape, Danger Valley, Mega Cannons, and Moon Cow Disease - complete with the Iron Lombax special challenges for each map. Personally I miss my R&C online multiplayer, but how much can you really expect from a $29.99 port of a PSP game?
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March 7th, 2008, 19:22 Posted By: JKKDARK
via IGN
Leading video games developer and publisher Namco Bandai Games America Inc., announced today that Naruto: Ultimate Ninja 3 has gone gold for the PlayStation 2 computer entertainment system. Based on the popular Naruto animated series, from VIZ Media, this fighter steps it up a notch and delivers new innovative features, enhancements and customizations. Battle through 20 stages with over 40 popular Naruto characters in the fiercest battles the series has ever seen when it is released on March 25.
The most feature-rich game in the Ultimate Ninja franchise to date, Naruto: Ultimate Ninja 3 will not disappoint as it offers up a host of firsts for the series. Diligent fans can re-live all their favorite battles that made up Story Arc 1 in Hero's History mode. Ninja-in-training can upgrade their strength, agility, defense, chakra and other special abilities to customize their characters to their liking. Turn characters into giant ninjas of unprecedented size, or summon large beasts to help turn the tide in Summoning Mode. Also for the first time, North American fans can listen to both English and Japanese voiceovers.
Naruto: Ultimate Ninja 3 will also include a brand new original story, which will have players exploring the Hidden Leaf Village and participating in battle royale matches in over 55 scenarios. The fun doesn't stop there, as tons of unlockable items such as movies, music and cards are hidden away offering loads of replay value to the game.
Naruto: Ultimate Ninja 3 is rated "T" for teen by the ESRB and carries an MSRP of $39.99. For more information please visit: http://www.namcobandaigames.com or www.naruto.com.
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March 7th, 2008, 20:39 Posted By: Shrygue
via Computer and Video Games
We've heard nothing on the Getaway since 2006's Game Developer Conference. And two years with no news usually means a canned game, but Sony has broken its silence just in time.
The good news is that it's still very much in development, or so says screenplay writer Katie Ellwood.
The demo shown at GDC '06, featuring a scene in Piccadilly Circus in central London, looked so good (see here) that Sony had to move the camera around in real-time to abolish suspicion that it was all fake.
"The Next Gen of consoles have liberated us in other ways," says Ellwood. "There are wider possibilities to use that processing power and tell a story during the game play," she said, talking of the creativity generally afforded by the more advanced consoles.
"We can stream a wider variety of dialogue and animations to progress the story and characterisation rather than breaking the flow of the game play for a cutscene. If games are about immersion, then we are now about to deepen that immersion," commented Ellwood.
Speaking more specifically about Getaway PS3, she revealed that Sony is "talking to production houses about a movie for the third game in the Getaway series."
Ellwood explains: "The story and game script for this one is very exciting, as is the writer we have on board. I'm afraid I can't give any further information, other than to say: watch this space."
But when will it be out? Elwood gave no hints, but it doesn't seem like it'll hit its 2008 release as originally tipped. Still, that's probably a good thing, what with that little game known as GTA coming out this year...
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March 7th, 2008, 20:53 Posted By: Shrygue
via Computer and Video Games
If you're a Guitar Hero III fan, this week's PSN update is for you, with a new track pack - titled 'no doubt - now available for £3.99.
If you're not into virtual guitar strumming, however, it's another lacklustre week on the PSN front. A flOW update and another video for WipEout HD are the highlights - although we've seen enough WipEout trailers to last a lifetime and we're just wondering when Sony will actually release the game.
Here's the full list:
Packs
- Flow Expansion Pack SCEE £1.99
- Guitar Hero 3 - No Doubt - Track Pack dlc Activision UK LTD £3.99
Video
- Uncharted DJ Shadow SCEE Free
- WipEout HD SCEE Free
- The Elder Scrolls IV: Shivering Isles Trailer Bethesda Softworks Free
Blu Ray
- The Pursuit of Happyness SCEE Free
- Reign Over Me Sony Pictures Home Ent Free
- Perfect Stranger Sony Pictures Home Ent Free
Themes
PC Store
- Wallpapers
- Warriors Orochi PSP KOEI Co Free
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March 7th, 2008, 22:12 Posted By: wraggster
It's nice to know that Sony Ericsson is plugging away on making our crazy, dare-to-dream fantasies a reality. The latest proof that someone up there (and by up there, we mean Japan) likes us comes in the form of a new patent for a touchscreen handheld that forgoes physical buttons for a haptic-feedback scheme. The design mandates that the phone / game device would be free of the pesky clutter of regular buttons, and would instead by configurable to any number of forms (PSP, phone, MP3 player, digital camera) by arrangement of on-screen controls. The device would vibrate in accordance with button-presses, though it's unclear whether this will just be a standard vibration, or a more advanced, location-specific feedback system. Even with a little buzz, we're not quite sure you can replicate the feeling real gaming controls provide -- and that could seriously interfere with our typical success in games.
http://www.engadget.com/2008/03/07/s...e-doesnt-call/
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March 7th, 2008, 22:20 Posted By: wraggster
VMP has an official site up now, and you can grab a video here. It's a hex-based strategy RPG for those who don't know - more coverage here. Plenty of wallpapers as well, if you like those! There's also a glossery of the game's masters, and a bestiary of sorts. The PSP version will have four modes now, scenario mode, expert mode, free battle mode, and network mode, which of course allows network battles over the adhock wireless.
http://www.insertcredit.com/archives/002266.html
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March 7th, 2008, 23:18 Posted By: wraggster
Heres the list
Almost Famous The Extended Cut (~Patrick Fugit, Kate Hudson, ...) JPN US$ 47.90
Bruce Springsteen With The Sessions Band Live In Dublin (~Bruce Springsteen) JPN US$ 56.90
Harry Potter And The Chamber of Secrets (~Daniel Radcliffe, Rupert Grint, ...) JPN US$ 37.90
Hitman [Unrated Edition] (~Timothy Olyphant, Olga Kurylenko, ...) HK US$ 31.90
I, Robot (~Will Smith, Bridget Moynahan, ...) HK US$ 31.90
The Brave One JPN US$ 47.90
The Invasion JPN US$ 47.90
TMNT: Teenage Mutant Ninja Turtles JPN US$ 47.90
Tsai Chin Concert Hall Golden Voice 2007 (~Tsai Chin) HK US$ 27.90
Yuming Spectacle Shangrila 3 A Dream of a Dolphin (~Yumi Matsutoya) JPN US$ 64.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 7th, 2008, 23:29 Posted By: wraggster
New from Play Asia:
description
The ancient world speaks of a mortal that slayed a God. But long before his battle with Ares, Kratos sought absolution from his past sins by pledging himself as a champion to the Gods. These brutal crusades in the name of Olympus became legendary.
The Ghost of Sparta is now ordered by the Gods to journey the underworld, after the world plunges into darkness. There he must face the most feared creatures of Greek Mythology and forced to choose between his own personal redemption and saving the ancient world from certain destruction.
http://www.play-asia.com/SOap-23-83-...j-70-1z8c.html
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March 7th, 2008, 23:47 Posted By: wraggster
The moment is here that you've been waiting 3 or 4 days your whole lives for. Kotaku readers from around the globe assembled in the hopes of finding America's Next PSP2 Concept. How did you all do?
Let's just say we had mixed results. So hit the jump to vote for your favorite of our best picks. Then laugh to your heart's content at everyone else.
http://kotaku.com/364979/psp2-concep...y-extravaganza
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March 8th, 2008, 00:28 Posted By: wraggster
News/release from Luv
I'm from antwerp so if my english is crappy... sorry.
What this program do:
- copy fw installers on the right place
- check if the fw file is in the root before copy any fw update
- copy recovery plugin in seplugin
- copy the pandora installers (1.50 / 3.52 m33 / 3.60 m33 / 3.71 m33 / 3.80 m33)
To do List:
- making a big help function
- edit / create the recovery txt files
- convert a battery
- make a magic stick
- Fix the o3.52 update
-> Dax installer put it in \GAME150 and not in \GAME
-> This is needed to update from 1.50 to 3.52 m33
- Make a 1.50 version
Bugs:
- Toolbox will not start in Fw. 3.71 M33-*
- crash after copying twice in the update folder
-> This is not a problem cause you can only have one update at a time
-> When you copy the wrong update then restart the application
--> (or try to copy and let it crash. Sometimes it works) [strange]
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via luv
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March 8th, 2008, 00:31 Posted By: wraggster
News/release from Red Squirrel:
Hi, today I'm here to show the new update to my Alternative VSHMenù: DOWNLOAD
Like you see, the changelog is very short, but PSP Slim owners will be very happy
Quote:
v4.2
-There was a bug in v4.1 on PSPs Slim that brought to the reboot of the console when you closed Alternative VSHMenù: FIXED.
I hope it will be useful to someone xD
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March 8th, 2008, 00:37 Posted By: wraggster
Charnold has updated his editor for PSP Dungeons:
I've made 2 small changes to the editor:
1) now you can put a light inside a component (wasn't possible before, because the component blocked the lightrays, the component is lit by the light inside it)
2) you can have open areas now: means, you can calculate the lightmaps now for sealed and open areas
- "for sealed areas" works like before, it removes outside polygons, use this for sealed rooms
- "for open areas" doesn't remove outside polygons, use this for open areas only :-)
http://www.caweb.de/psp_dar/3DEditor.zip
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March 8th, 2008, 17:02 Posted By: wraggster
Over a year (yeah, really) after this thing was originally announced, Nyko has finally slid the final piece in place in order to offer up the rumbling, bumbling Zero Wireless PS3 controller to end users. Granted, the version hitting shelves as we speak does include rumble, but since you've waited this long, you're probably better off getting the real deal when it lands in April -- for $5 less. Still, those who actually prefer 3rd party kit can look forward to being $59.99 poorer and receiving 25 hours of play on a full charge, LED-backlit buttons, "heat-dissipating aluminum panels (saywha?)," and your choice of black, white or silver.
http://www.engadget.com/2008/03/08/n...-goes-on-sale/
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March 8th, 2008, 17:06 Posted By: wraggster
We can only assume that Blu-ray's victory in the format war pushed this particular Briton over the edge and made him truly believe that the PS3 is in fact "the best console ever made" -- his words, not ours. Quite frankly, we're not sure exactly how much alcohol was involved in making this decision, but we're going to assume that it's just a matter of time before he gets three more to one-up this fellow.
http://www.engadget.com/2008/03/07/b...-sparked-tren/
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March 8th, 2008, 17:17 Posted By: wraggster
Sony Pictures Home Entertainment is taking an experimental approach to embedding digital copies of its movies on DVD, including offering a half-dozen catalog titles exclusively through Wal-Mart and two DVD premieres to the entire market.
Since late last month, Wal-Mart has been exclusively offering six Sony catalog titles that come loaded with a digital copy for playback on the PlayStation Portable, PlayStation 3 and the PC. The embedded copies—within Blood & Chocolate, Bobby Z, The Contractor, The Dark Crystal, Labyrinth and Wind Chill—all expire within three to six months of going on sale at Wal-Mart. Additionally, titles may be offered widely at retail after 30 to 60 days. Wal-Mart has priced the discs at $13.72.
In order to enjoy these copies, buyers register online using an individual code that is included in the DVD. That registration will notify people about whether the file has timed out or not. Sony reserves the right to extend the life of the file at any time.
One possible benefit to a short-view copy is the ability to curb rampant file-sharing or copyright infringement.
In January, Sony also offered a copy embedded in the two-disc special edition of Resident Evil: Extinction exclusively at Wal-Mart.
At the same time, Sony is marketing digital copies on the DVD premieres Hero Wanted and Diamond Dogs, both due April 29. The digital files on these titles appear not to expire after a limited time.
Sony is unique among studios testing digital copy in its use of catalog and DVD premiere titles. Warner Home Video and 20th Century Fox Home Entertainment are plugging files into major new releases, including March 18 release I Am Legend and April 15 release Juno, respectively.
Sony also is the only studio so far to steer those files to play on Sony gaming consoles. Plus, it is pioneering the placement of limited-view files.
“We are testing the whole concept right now,” said Lexine Wong, Sony senior executive VP of worldwide marketing. “There are space requirements to include files, so we’re choosing titles that don’t feature a lot of bonus features [in order to fit copies]. Also, we’re choosing titles that would resonate with customers that like PSP, with [action] titles like Diamond Dogs and Hero Wanted.”
Sony is additionally angling for a one-two punch using digital copy to elevate both the value of DVDs and the PSP. Although a hit for gaming, the PSP has struggled as a movie playback device. Sony is the only major studio releasing new film content for the PSP, which is produced by sister unit Sony Computer Entertainment. MTV also has licensed certain TV programs for the console.
To watch a Sony copy on PSP, people insert the DVD into their computer and transfer the file onto a memory stick. That drive device is then plugged into the PSP, which stores the movie file for playback. It is a similar process to watch the copy on the PS3.
Already, Sony is buoyed by the results of its experimentation. Although it was not offered everywhere, Resident Evil generated 30,000 copy transfers from the DVD.
“We are really excited, where the [copy] concept is letting us manage the convergence between packaged media and digital downloads,” said Wong. “This is added value.”
http://www.videobusiness.com/article/CA6539624.html
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March 8th, 2008, 17:17 Posted By: wraggster
Sony Pictures Home Entertainment is taking an experimental approach to embedding digital copies of its movies on DVD, including offering a half-dozen catalog titles exclusively through Wal-Mart and two DVD premieres to the entire market.
Since late last month, Wal-Mart has been exclusively offering six Sony catalog titles that come loaded with a digital copy for playback on the PlayStation Portable, PlayStation 3 and the PC. The embedded copies—within Blood & Chocolate, Bobby Z, The Contractor, The Dark Crystal, Labyrinth and Wind Chill—all expire within three to six months of going on sale at Wal-Mart. Additionally, titles may be offered widely at retail after 30 to 60 days. Wal-Mart has priced the discs at $13.72.
In order to enjoy these copies, buyers register online using an individual code that is included in the DVD. That registration will notify people about whether the file has timed out or not. Sony reserves the right to extend the life of the file at any time.
One possible benefit to a short-view copy is the ability to curb rampant file-sharing or copyright infringement.
In January, Sony also offered a copy embedded in the two-disc special edition of Resident Evil: Extinction exclusively at Wal-Mart.
At the same time, Sony is marketing digital copies on the DVD premieres Hero Wanted and Diamond Dogs, both due April 29. The digital files on these titles appear not to expire after a limited time.
Sony is unique among studios testing digital copy in its use of catalog and DVD premiere titles. Warner Home Video and 20th Century Fox Home Entertainment are plugging files into major new releases, including March 18 release I Am Legend and April 15 release Juno, respectively.
Sony also is the only studio so far to steer those files to play on Sony gaming consoles. Plus, it is pioneering the placement of limited-view files.
“We are testing the whole concept right now,” said Lexine Wong, Sony senior executive VP of worldwide marketing. “There are space requirements to include files, so we’re choosing titles that don’t feature a lot of bonus features [in order to fit copies]. Also, we’re choosing titles that would resonate with customers that like PSP, with [action] titles like Diamond Dogs and Hero Wanted.”
Sony is additionally angling for a one-two punch using digital copy to elevate both the value of DVDs and the PSP. Although a hit for gaming, the PSP has struggled as a movie playback device. Sony is the only major studio releasing new film content for the PSP, which is produced by sister unit Sony Computer Entertainment. MTV also has licensed certain TV programs for the console.
To watch a Sony copy on PSP, people insert the DVD into their computer and transfer the file onto a memory stick. That drive device is then plugged into the PSP, which stores the movie file for playback. It is a similar process to watch the copy on the PS3.
Already, Sony is buoyed by the results of its experimentation. Although it was not offered everywhere, Resident Evil generated 30,000 copy transfers from the DVD.
“We are really excited, where the [copy] concept is letting us manage the convergence between packaged media and digital downloads,” said Wong. “This is added value.”
http://www.videobusiness.com/article/CA6539624.html
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March 8th, 2008, 17:34 Posted By: wraggster
News/release from Freeplay:
Use this tool to build a customized pspbtcnf.bin file for firmwares not supported by PSPBTEdit.
I designed this tool because I didn't have any way to load plugins in APP mode on 3.90m33-2... and Go! Messenger runs in APP mode.
As with most of my releases, the source is included. Thanks to Dark_AleX for information about the new pspbtcnf format; this wouldn't have been possible without that. (Well, maybe it would be... but it would've taken a little longer.)
Usage: btcnf <pspbtcnf file> -build | -extract -b | -e
-e | -extract: extract pspbtcnf file to pspbcnf.txt
-b | -build: build pspbtcnf file from pspbtcnf.txt
The pspbtcnf.txt file should be pretty straightforward; it's just a list of modules paired with a list of modes each module is loaded in.
Valid modes are VSH, Game, Updater, POPS, and App, abbreviated as V, G, U, P, and A. To make a module load in one of these modes, just add it to the list after the module name. They can be in any order, upper/lower case, doesn't matter.
Here are a few examples:
$/kd/hpremote_02g.prx VGUPA
$/kd/openpsid.prx VGPA
$/kd/usb.prx VGA
$/kd/ata.prx VGU
$/kd/umdcache.prx G
$/kd/mgr.prx VPA
$/kd/msaudio.prx V
$/kd/np9660.prx A
$/kd/vshbridge.prx VU
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via freeplay
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March 8th, 2008, 17:38 Posted By: wraggster
News/release from PiratoNervo:
After 2 months of hard work, NervOS 1.0 is finished.
NervOS is a shell which has the following features:
* Image Viewer
* Mp3 Player
* Can execute homebrew
* Can execute ISO's/CSO's
* Can execute UMD's
* Can load prx plugins (it is not finished so weird things may happen)
* USB Mode
* Shows the current time
* Shows the battery life percentage
* Take screenshots (press Select)
The menu works like the XMB, you can cycle through it with the right and left arrows.
The mp3 player works like the menu.
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via piratonervo
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March 8th, 2008, 17:40 Posted By: wraggster
via pspitalia
Having taken a long break, the Chinese Poison returned to the scene with his CXMB, plugin to load alternative themes without writing anything in the Psp flash0. And then with the total absence of possible brick console.
Notes installation CXMB for 3.90M33:
Thanks Red_Squirrel for tracking and guidance.
Quote:
- Copy the folder in CXMB Root Memory Stick.
- Through a Psar Dumper extract (and decrypted!) The following files dall'eboot of 3.90: paf.prx, common_gui.prx and vshmain.prx.
- Enter the three files in the folder inside the folder SUPPORT CXMB.
- Check out an unofficial theme for CF 3.90M33 and put it into folders respectively FONT VSH and that always found in the CXMB (as with previous versions).
- Once activated by the plugin cxmb.prx Recovery, the PSP and restart Windows automatically creates a file called Default.ctf in the PSP / THEME (it will take a few minutes, so do not be afraid if you start the PSP screen impalla black, the important thing is that led Power and MS flash!).
- V will get new custom theme!
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March 8th, 2008, 17:44 Posted By: wraggster
News/release from billylee8:
About PSP Kanji Learner:
I wasn't able to duplicate my old flash card study method with other programs available (not just on the PSP but on the PC as well), and I couldn't be bothered to learn C, so I did the next best thing and made my flash cards with videos - something I have ample experience with.
I realized this would work on the PSP because of the sequential video playback feature included in firmware 3.70; when "Shuffle" is selected, the same video won't play twice, and the sequential playback will end when all the videos in a folder are played.
Since these flash cards are videos (each individual card can range from 130 KB to 160 KB), this might not be considered "homebrew," but I *would* call it an app. Also, because this is essentially a set videos, YOU DO NOT NEED CUSTOM FIRMWARE.
How to use:
Each card has a front and a back side.
On the front, you'll have the grade level and the stroke count. You'll also have entries for the following:
- Unicode: ("U____") For example, on the kanji card for "kawa" (river), you'll see "U5ddd". If you only want to type that one character, just type in "5ddd" in a word processor, hit "Alt+X", and "5ddd" will turn into the kanji.
- Classic Nelson entry number ("N____")
- New Nelson entry number ("V____")
- Halpern New Japanese-English Character Dictionary Index ("H____")
- Halpern Kanji Learner's Dictionary Index ("DK____")
On the back, you'll have the on-yomi readings (written in katakana), the kun-yomi readings (written in hiragana), and the English key word as provided by the KLD.
The numbers of the file names of the videos themselves refer to the kanji's entry in the Kanji Learner's Dictionary.
There are two sets of each video card; when you play a card from "Side A", the front side of the card will play for 5 seconds, followed by a sound and the back side will play for 5 seconds. When you play a card from "Side B", the reverse will happen. If you need more time, press Start to pause. This double-sided approach was lacking in other programs; if you have all the info (i.e. kanji, readings, and meanings) on one side, you're obviously not going to be able to test yourself on anything! Also, most people don't have too much trouble reading and pronouncing kanji in context, but what gets EVERYONE is being able to recall the correct kanji and write it from memory (making "Side B", IMO, invaluable).
When I was learning new kanji, I'd learn 20 new kanji a week while reviewing the old ones. It turns out that method has a name: The Leitner System.
http://en.wikipedia.org/wiki/Flashcard
You are, of course, free to choose exactly which and how many kanji you want to test yourself on. When the full 1945-card set is finished, you'll easily be able to make more sets using copies of the same cards - useful for having sets with kanji that look similar, or sets entirely consisting of those pesky Japanese homophones.
Release schedule:
I'll try to create cards for 20 new kanji every day or every other day; no more (I'll need time to maintain the quality with triple checking... as well as maintain my sanity), and no less (because I want to get done with this sometime in my life). Of course, I won't actually release them until I reach some sort of milestone (e.g. the complete set of a grade).
Download:
http://www.megaupload.com/?d=ESPH5K0G
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via billylee8
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March 8th, 2008, 17:46 Posted By: wraggster
News/release from Tsgeoman:
Due to requests, I am releasing LDSPS LITE. This version ONLY contains the standard LDS works being, Old and New testament, Book of Mormon, D&C, and Peral of Great Price. No custom firmware is needed.
Also, Hymns Add-on Pack. The Hymns add-on Pack adds the LDS hymns to LDSPSP LITE.
Also, LDSPSP LITE SPANISH, This is a Spanish version of LDSPSP LITE. Note, the Spanish Version does not include the Bible as a translated version is not available to me yet. Note 2, the Hymns add-on will not work with the Spanbish version
LDSPSP LITE
http://www.sendspace.com/file/rffp9n
Hymns Add-on
http://www.sendspace.com/file/mn07me
LDSPSP Spanish
http://www.sendspace.com/file/k629dk
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via tsgeoman
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March 8th, 2008, 17:49 Posted By: wraggster
News/release from Andyauff:
Algebra/Calculus Assistant Version 0.2
Coded in lua by andyauff
----------------------------------------------------
CHANGELOG:
Version 0.2
--Got rid of the find slope and y-intercept option and replaced it with the equation conversions (standard to y-intercept
and vice versa). The standard to y-intercept still says the slope and y-intercept, though.
--Added function to find the inverse of a 2x2 matrix
--Added function to simplify any fraction into its simplest form
Version 0.1 (Initial Release)
-Features:
--Find slope and y-intercept of a line in standard form
--Find determinant of a 2x2 matrix
--Find determinant of a 3x3 matrix
--Find the solution to a system of 2 equations with 2 variables
-----------------------------------------------------
WHAT IS IT?
This is a simple lua application for the PSP that has 7 useful mathematical functions built into it.
WHAT DOES IT DO?
These are the 7 functions built into the program:
1) Convert equations from standard form to y-intercept form
2) Convert equations from y-intercept form to standard form
3) Find the determinant of a 2x2 matrix
4) Find the determinant of a 3x3 matrix
5) Find the solution to a system of 2 equations with 2 variables*
6) Find the inverse of a 2x2 matrix
7) Simplify a fraction
* This means that it finds the intersection of two lines in standard form
That's just about it. The controls are simple and there are some in-application controls instructions too.
Hope you find it useful!
--------------------------------------------------
andyauff@hotmail.com
http://www.andyauff.com
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March 9th, 2008, 02:48 Posted By: wraggster
News/release from pspman16:
Here is the second release of my Windows Vista shell for the PSP coded in Lua. You now can have icons on the desktop, listen to mp3s, and e-mail people!Please read the read-me file before you ask any questions as most answers can be found there.
Download (16mb) http://www.sendspace.com/file/gw2ude
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via pspman16
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March 9th, 2008, 03:21 Posted By: wraggster
News/release from Dan369:
wat it is: An NEW zelda game with an complete engine which is BUG FREE!! It has it's own game engine created by me based on Zion's zelda game!!
sadly it has only ONE level but since the engine is working more will come soon
FEATURES#
-Menu (with animations)
-Game engine coded y me
-Link (DUHH)
-Collisions (good ones i might add)
Download an enjoy (no screenshots just yet sorry)
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via dan369
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March 9th, 2008, 03:33 Posted By: wraggster
Flavor announced in our Forums that he has now released his NeogeoPocket Colour Emulator for the PSP.
Heres the release details
I must let you know that I have been sidetracked lately with fixing up the PSP version of RACE!. It is now in a state that I think is ready for release. It seems to run all NGPC ROMs just fine, thought it does have a couple graphical and audio glitches with a select few ROMs. Hopefully, sometime in the next few days, I think you might find it in the usual PSP homebrew/emulator places.
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March 9th, 2008, 14:32 Posted By: dragula96
TetriAbetes 1.40 is here!
1.40 Chang Log:
----------------------
* Added MP3 Support!
put mp3 music in "ms0:/music/tetriabetes/" folder.
while playing press the R button to cycle through music.
can cycle up to 40 songs!
* made theme by littlevish (nice work man).
* added a Title Screen.
* added an Effect: when blocks lock they glow afterward for a few seconds.
I have included a 1.50 FW version, I tested it on fw 1.50 via time machine, it should be working on 1.50 phat now!
downloads:
tetriAbetes1.40 FW1.50
tetriAbetes1.40 FW3.xx
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March 9th, 2008, 21:22 Posted By: wraggster
via kotaku
I've been playing (replaying parts) of God of War: Chains of Olympus on the Playstation Portable for a week or so now and so far it strikes me as one of the best games to hit the system to date. I'm about five hours in, nearing the end of the game, I believe, and there's really not much to complain about. Sure, it's God of War on a PSP, but what more would you expect? Yes, a review is coming Monday.
If you didn't get the free Demo on UMD when it came out, you can still grab it directly over on the Playstation Store. I point this out because the downloadable demo isn't exactly easy to find and some of you may not have realized it's out there.
Download Here
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March 9th, 2008, 21:37 Posted By: wraggster
Over at Neogaf (Which is a forum that the Gaming Industry seem to use as their forums) Rlan posted this rather sad viewpoint on the PSP:
With the recent discussions of piracy for the PC (seen here), I thought it might be interesting to see similar numbers for the other, possibly easiest thing to pirate ever console - the PSP.
The PSP can be turned into a pirating machine purely by installing Custom Firmware - other uses include a Playstation Player to play your own PSOne games on the thing [Which is what I used it for] or use emulators for other consoles like Megadrive, SNES, or even just applications for taking PSP images, DivX playback. etc, or purely homebrew applications of games.
Incidentily, I know a dude who got a job as a games programmer purely by some of the homebrew games he was working on in the PSP!
Anyhow, we know PSPs are selling but the software really isn't. So I went to a Torrent site (Don't think I can mention it anyway) which has a number of people who have downloaded the torrent file from that site directly - so this is just one site.
Let's have a look. I decided to choose some recent big games that were released, some of the bigger games of last year, and some games which were critically acclaimed but sold like shit.
God of War: Chains of Olympus - 94,154
Patapon - 112,183
Ratchet & Clank - Size Matters - 197,113
Crush - 48,959
LOCO ROCO - 163,904
Wipeout Pulse - 116,965
Castlevania X Chronicles - 102,354
Metal Gear Solid - Portable Ops (Not Including Plus) - 231,054
Burnout Dominator - 269,486
This is just one website, not including private trackers that keep to themselves or many other huge download portals, and I'm sure some torrents were taken down from this website anyhow (Looking up either GTA PSP games brought back very small numbers), but even then this is pretty big.
Is there anything Sony can do about this? Maybe cheaper prices? It's really like the Dreamcast all over again, except this time we have internet speeds that can actually download games in a minimum amount of time. Discuss.
Remember that Piracy ruins it for everyone including yourself, game makers are more likely to move to a console where piracy is less of a problem
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March 9th, 2008, 21:56 Posted By: wraggster
nikkelitous posted this rather informative article for those who cant understand why the PS3 hasnt been hacked fully yet:
"Why isn't the PS3 broken already?” We hear this every day. Someone somewhere thinks they can write a better media player with HD support. A guy wants to release his game but needs the RSX for the amazing graphics it can generate. Why can't we just tear open the PS3 solder a few wires and be done with it? The answer is both simpler and more complicated than you might expect.
The PSP, the Wii, even the Xbox 360 have all been hacked and can run homebrew applications so everybody thinks "the PS3 should be just as easy.” The PS3 in some ways is as easy, in fact easier. No other console let you install Linux and run anything you want to. Sure Linux on the PS3 is great. You can write your own code and use it. You have the largest collection of applications anywhere (thats right, WAY more than Windows). It's all free (or at a very low cost).
But it's limited. You can't touch the RSX (The very powerful graphics chip in the PS3), you can't use the full hard drive, and nothing is really optimized for the PS3's fantastic Cell processor, this means that what should be fast and easy tends to be slow and cumbersome. In fact, DVD playing which can be done on any modern computer is a monumental task in PS3 Linux.
The major problem is that the PS3 isn't any other console. The PS3 is different in many huge and terrifying ways. First, lets compare the PS3. I know you may think "Why compare the PS3 to the PSP? Why not the 360 or the Wii? The answer is simple, the PSP is another Sony product and if we can break one Sony product why not another? The PSP is hacked, it's true. In fact, it was hacked almost as soon as it was released!
Why? Because the PSP didn't have any security protections in the first version: Thats right! It essentially ran anything that you put on it. You could install any program from day 1 (Mind you, no programs existed at the outset, but in time they became common.)
Now you may say "But they added security in the next version and that was hacked very quickly”. I agree with you here, the PSP now has a very powerful security system, but like the Greeks, we had people inside. Once a system is hacked and understood, very little can be used to continue to protect it. In other words, the moment the PSP was uncovered and investigated any future security measures would be trivial to remove and disarm. This proved true and to this day we have each version of the PSP firmware hacked and able to run homebrew within a few weeks.
Now, the Wii, homebrew for the Wii has been slower than expected, not because it's incredibly difficult to do, but because most developers don't see a reason. The Wii has been hacked, but it's almost exclusively used to play copied games.
Most homebrew, in fact, runs in the gamecube emulator built into the Wii. The only reason that developers were interested ing the Wii at all is the controller. Once the controller was found to be connectible to any computer (and even to the PS3) developers lost interest.
"But the Wii has still been hacked, lack of interest isn't an excuse for the PS3 being difficult”. That's true, it isn't, but there is a valid excuse. The Wii isn't a full upgrade of all the technologies in the GameCube, in fact, it's almost identical except for a few upgrades. The GameCube has been hacked for a long time and with the Wii being so similar it was a trivial matter to map out the exact differences.
"The 360” some may cry out "it's on par with the PS3 and has been hacked as well.” It's true, several hacks for the 360 exist, and some of them are actually monumentally difficult and fascinating. The first hack is rather simple actually. The 360 uses standard DVD disks for it's games. This means that duplicators exist widely for the 360s media, it also meant that people understand it very well. Sadly, the 360 was broken first by simply fooling the DVD drive to bypass all checks to ensure that a game wasn't copied.
Again it came from lack of security on the original version of the console. The DVD drive was easily put into "debug” mode and forced to reveal all it's secrets. Later versions of the console have rectified this with a newer drive. This hack is simply not possible for the PS3 because it's not using a DVD drive it's using a custom Blu-ray drive, we can't simply copy the disks, and we don't know enough about the firmware on the drive to accomplish a "debug mode” even if it's on there.
This wasn't the only hack to hit the 360. Momentarily vulnerable kernels have happened twice, where a bug in the firmware enabled homebrew to be run, each time, though, Microsoft closed the hole in the next version (which was usually released before the hack was really publicized). This is possible for the PS3, but we haven't yet found one of those bugs.
Remember: Only 2 of all the updates the 360 has had have been broken, all the others are still secure.
Only recently has the "timing” or "ultimate” attack on the 360 come to fruition. By counting the time it takes for the 360 to crash when confronted with code which is not valid the "hash” of a particular set of data can be found. This enables you to move back to one of the older firmwares and hack your 360. However, you are still unable to access the xbox live service until you return to a higher version.
Mind you, this hack is INCREDIBLY difficult to do and requires a specially designed mod-chip and several hours for your 360 to reset repeatedly until you can downgrade putting this hack well above the average user. (To the 360 hackers, I am sorry for simplifying your brilliant hack so much, but this article isn't just to sceners, it's to everyone.)
"It's still a hack.” Well thats true, the 360 IS hacked. And it will probably only get further hacked as time goes on. But you must remember, the 360 was out for a full year longer than the PS3 and it has less security than the PS3 (which actually has a special "police” program running constantly to ensure that the PS3 remains secure). More time and less security mean that it's easier to break open.
"Well, fine then, when can we expect a PS3 hack?” Thats a good question but it's very hard to answer. You see, we have many expert hackers trying to break open the PS3 and eventually they will, the problem is that there are many groups of hackers who aren't communicating or sharing information. This means that many hackers are repeating work that another hacker has already done, or that may be useless due to information that another group may have discovered.
While many groups have claimed hacks, none have actually provided any proof, instead we get videos like the recent ICE video and we get excuses. They may very well have incredibly valuable information, but none of it is shared so it's hard to get anything out of it. Paradox may have a loader but no way of running it on the latest PS3 firmware, while another group may have a hack enabling code to be run on the latest firmware, but nothing to run on it.
"Why aren't they sharing?” Typically, the reason they don't want to share is glory. They want to be "first” they want to be "best” they want to be the Dark Alex or DVD Jon or Arnezami of the PS3. They want first dibs and for that, we all suffer. While each group has different skills, I don't think that any scene group is really better than any other.
I think that any group stands an equal chance of finding that hole, because like stumbling around blindly after a treasure, someone is bound to stub their toe on it eventually. But if all groups were to work together, we could pinpoint the treasure, and the beauty of this treasure, is that every PS3 owner wins.
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March 10th, 2008, 00:11 Posted By: royale
Thanks to the contribution of "Velario", here is new version of Chromium-PSP compatible with firmwares 3.x.
This new version also allows you to suspend/resume the PSP without crashing the game
The 1.5 and 3.x firmware versions are available here: http://royale.zerezo.com/psp/
Or in attachment to this thread :thumbup:
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March 10th, 2008, 00:12 Posted By: wraggster
News/release from Homemister:
Hi all again
here is the new release
LuaPlayerv3
-----Important----
-----Install-----
copy the Lua Player HM v3 into your folder for Lua programing and run from xmb.
EASY!
------New Features------
Fixed old sound files from other Luaplayers now able to be played.
Can Run Eboot.pbp files now from lua code.
Mount and unmount flash and UMD's.
Free up unused memory.
Show what LuaPlayerHM version it is.
Put Limit on cpu speed set to 10mhz - 333 mhz.
Slim and Phat Enabled.
New Functions and ability to play new audio files
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via homemister
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March 10th, 2008, 04:05 Posted By: dragula96
for all those Tetriabetics out there, this one is a small but good update.
1.41 Changes - 3/9/2008
----------------------
* Added T-Spin Capabilities
* Added Wall Kick
DOWNLOADS:
TetriAbetes 1.41 FW3.xx
TetriAbetes 1.41 FW1.50
1.40 Changes - 3/9/2008
----------------------
* Added MP3 Support!
put mp3 music in "ms0:/music/tetriabetes/" folder.
while playing press the R button to cycle through music.
can cycle up to 40 songs!
* made theme by littlevish (nice work man).
* added a Title Screen.
* added an Effect: when blocks lock they glow afterword for a few seconds.
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March 10th, 2008, 15:40 Posted By: Shrygue
via Computer and Video Games
Breathe in deep and you can catch a waft of GTA IV in the air - it's closing in fast.
But in the meantime, Rockstar's playing keepy-uppy with the hype machine and released 15 new screenshots, one of which is so amazingly cool we're seriously considering using it to ice our drinks. We'll leave you to guess which one it is...
Two new mini-trailers can also be seen on this here page in our video player.
Anyway, April 29 is that all-important date. Toward the end of last month we sneaked into Rockstar HQ for a two-hour hands-on session with the sequel - read our in-depth follow-up report here.
Screenshots
Trailers
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March 10th, 2008, 17:22 Posted By: wraggster
New from SuccessHK and With Worldwide Shipping
The ancient world speaks of a mortal that slayed a God. But long before his battle with Ares, Kratos sought absolution from his past sins by pledging himself as a champion to the Gods. These brutal crusades in the name of Olympus became legendary. The Ghost of Sparta is now ordered by the Gods to journey the underworld, after the world plunges into darkness. There he must face the most feared creatures of Greek Mythology and forced to choose between his own personal redemption and saving the ancient world from certain destruction.
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March 10th, 2008, 17:26 Posted By: wraggster
New from SuccessHK and With Worldwide Shipping
Major League Baseball?2K8 returns to the diamond with the most complete MLB?experience available on every major video game console. Revolutionizing your control of the 5 tools in baseball are brand new pitching, fielding and baserunning controls and completely overhauled batting interface. Featuring a totally unique trading card mode, robust Minor League?system, all-new Signature Style?animations for 2008, and more, Major League Baseball?2K8 brings a new level of fun to the virtual baseball world.
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March 10th, 2008, 17:38 Posted By: wraggster
SuccessHK have today restocked all their PSPs that you cant get in the UK and USA
PSP Portable Slim & Lite -Felicia Blue
PSP Slim & Lite - Lavender Purple
PSP Slim & Lite - Rose Pink
PSP Slim & Lite-Mint Green
Although i cant stand any apart from the deep red :P
SuccessHK do Worldwide Shipping unlike many other firms.
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March 10th, 2008, 18:38 Posted By: wraggster
New from SuccessHK and With Worldwide Shipping. (only Company to ship to Europe)
Official Dual Shock 3 wireless controller
Connects via bluetooth (wireless) or USB (wired)
Lithium Ion rechargeable battery pack built-in
Play & Charge technology: Recharge battery pack when connecting via USB
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March 10th, 2008, 18:41 Posted By: wraggster
New from SuccessHK and With Worldwide Shipping. (only Company to ship to Europe)
Sony PlayStation 3 40Gb Japan version console(x1)
Wireless Controller (x1)
AV Cable (x1)
USB Cable (x1)
PS3 Consoles are worldwide region free for PS3 Games and also the Power if fully worldwide compatible. Selling for USD 442.19 (£217)
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March 10th, 2008, 18:41 Posted By: wraggster
New from SuccessHK and With Worldwide Shipping. (only Company to ship to Europe)
Sony PlayStation 3 40Gb Japan version console(x1)
Wireless Controller (x1)
AV Cable (x1)
USB Cable (x1)
PS3 Consoles are worldwide region free for PS3 Games and also the Power if fully worldwide compatible. Selling for USD 442.19 (£217)
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March 10th, 2008, 18:57 Posted By: wraggster
Newly released at Play Asia:
features
Silent Hill Origins features a dark story that explores the events prior to the original Silent Hill and reflects the troubled past of the main character, Travis Grady.
An enhanced camera system elevates the sense of fear and horror that surrounds your every step.
Updated controls allow for more fluid combat and detailed exploration of the environment.
Encounter horrific new creatures, challenging new puzzles and uncover the mysteries behind the town as you try to escape the clutches of Silent Hill.
Silent Hill Origins features an original soundtrack by famed series composer Akira Yamaoka.
description
The renowned Silent Hill survival horror series continues on the PlayStation® 2 with a brand new adventure that reveals many of the series’ most hallowed secrets. Assuming the role of a lone truck driver who becomes trapped in Silent Hill, players must escape the city’s horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Featuring enhanced graphics, sound and control, Silent Hill Origins sets a new standard for this survival horror classic.
http://www.play-asia.com/SOap-23-83-...j-70-2k5u.html
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March 10th, 2008, 19:00 Posted By: wraggster
Newly released at Play Asia:
Never go into battle alone! EA's new next-gen boutique development studio is changing the face of how people will play games. Delivering a groundbreaking strategic 3rd person co-op shooter unparalleled in the action genre, EA Montreal's ARMY OF TWO™ focuses on gameplay centered around TWO man missions, TWO man strategies, TWO man tactics and a TWO man advantage
Today, the United States is awarding an unprecedented number of contracts to Private Military Corporations (PMC) in an effort to maintain its presence worldwide. Since the Vietnam War, this number has increase ten fold and is only rising. As the clear cut flow of the chain of command blurs and the military responsibilities of a nation slipping out of its own control, it is getting hard to tell who really holds the power.
http://www.play-asia.com/SOap-23-83-...j-70-28vi.html
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March 10th, 2008, 19:05 Posted By: wraggster
Newly released at Play Asia:
features
All-new exclusive songs, licensed songs and dance hits
New game modes and graphical interface featuring music videos
Customize dance steps in Edit mode and exercise in Work Out mode
Links with previous games for special features
description
The dance floor kicks into overdrive with DDRMAX2 Dance Dance Revolution. Packed with a smash-hit lineup of licensed music, all-new songs, exclusive songs for the U.S. and cool game modes, everybody will be movin and groovin to the pulsating beats. The latest installment of this highly anticipated series takes the revolution to the masses.
http://www.play-asia.com/SOap-23-83-...j-70-2jbh.html
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March 10th, 2008, 19:06 Posted By: wraggster
Newly released at Play Asia:
The greatest dance party returns with smash hit songs, unique modes and more features than ever before. Get ready to shake your groove thang with Dance Dance Revolution Extreme. Over 100 minutes of energetic dance music and new Eye Toy USB Camera support will have the dance floor pumping all night long.
http://www.play-asia.com/SOap-23-83-...j-70-2jbi.html
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March 10th, 2008, 19:07 Posted By: wraggster
Newly released at Play Asia:
Pinball Hall of Fame: The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in photorealistic 3D. Working closely with Williams to ensure authenticity of each of the games, the collection is highlighted by some of the most popular and innovative Williams pinball tables, including Gorgar, the first-ever talking pinball machine, Black Knight, which introduced "Magna-Save" and Bonus Ball, and Space Shuttle, which took the pinball industry by storm in 1984.
http://www.play-asia.com/SOap-23-83-...j-70-2lol.html
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March 10th, 2008, 19:18 Posted By: wraggster
Newly released at Play Asia:
features
An all-new, original action epic designed exclusively for the PSP® (PlayStation®Portable) system.
Unique ‘head-swapping’ gameplay mechanic allows players to remove, collect and utilize the heads of their enemies as they battle through the game.
9 heads, each with a separate set of upgradeable abilities; let gamers smash, fly, gas and burn their way through more than 13 expansive, action-packed levels.
Explore the city of Hope Falls – a bizarre and mysterious place where danger lurks around every corner.
Test your skill in a variety of mini-games including Pinball, The Feather Dome, Dirty Pool and more.
description
Dead Head Fred is a unique 3rd person-action game created exclusively for the PSP. An original 1940's inspired alternative universe is blended with a slice of old time Americana, producing a morally bankrupt town ruled by violent organized crime and populated with mutants spawned from toxic waste. You are private detective Fred Neuman, savagely murdered and then resurrected in a bizarre scientific experiment without your memory or your head. Embark on a quest for vengeance as you solve your own murder by using the severed heads of enemies to battle your way through environments designed to showcase each head's unique abilities. Dead Head Fred immerses you into the action with the most revolutionary camera to date on a handheld device as you collect, upgrade and switch the heads of enemies on the fly to strategically fight malformed mutants, ghoulish gangsters, and maniacal mob bosses.
http://www.play-asia.com/SOap-23-83-...j-70-2gjd.html
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March 10th, 2008, 19:19 Posted By: wraggster
Newly released at Play Asia:
FlatOut brings its destructive high octane motorised anarchy to the PSP for the first time
Boasting the most four-wheeled mayhem ever seen on PSP, with nine different game modes, including 36 carnage challenges, full career Championship, destruction derbies, multiplayer party mode and the bone-crunching Ragdoll stunt mode.
http://www.play-asia.com/SOap-23-83-...j-70-29jm.html
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March 10th, 2008, 19:21 Posted By: wraggster
Newly released at Play Asia:
Pinball Hall of Fame: The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in photorealistic 3D. Working closely with Williams to ensure authenticity of each of the games, the collection is highlighted by some of the most popular and innovative Williams pinball tables, including Gorgar, the first-ever talking pinball machine, Black Knight, which introduced "Magna-Save" and Bonus Ball, and Space Shuttle, which took the pinball industry by storm in 1984.
http://www.play-asia.com/SOap-23-83-...j-70-2lok.html
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March 10th, 2008, 19:23 Posted By: wraggster
Newly released at Play Asia:
The Pro Evolution Soccer™2008 Official Guide & Coaching DVD is the definitive PES 2008 collector’s item offering a coaching DVD and a complete Piggyback guide in one product. The 168-page guide complement gives the reader increased focus on screenshots, integrating these in diagrams to demonstrate moves and tactics. The guide also covers chapters on Master League, Team & Player Guide, Tactics & Strategies as well as a Coaching Manual.
http://www.play-asia.com/SOap-23-83-...j-70-2kkg.html
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March 10th, 2008, 19:30 Posted By: wraggster
While Apple continues to market the iPhone as a 3-in-1 device -- web, phone, and iPod -- it's clear that Jobs has a 4th market clearly in his sights. It's no accident that EA and Sega were both selected to demonstrate their skills with the iPhone SDK during last week's press event. Now Gameloft, the worldwide number one mobile game publisher in terms of revenues -- has committed to developing games for the iPhone. "Over 15 titles" are expected in 2008, in fact. Oh iPhone, is there anything you can't do with your 3D processor, multi-touch display, and 3-axis accelerometer? Oh right, GPS, 3G data, corporate Exchange, A2DP Bluetooth audio, MMS, ... you get the idea.
Update: John Carmac -- co-founder of Id Software -- just commented that, "We (Id) have put in our application like everybody else." So yeah, it'll play Doom... officially this time.
http://www.engadget.com/2008/03/10/i...eloft-commits/
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March 10th, 2008, 20:05 Posted By: wraggster
via tehskeen
Sony Playstation 2 emulation has been being added silently to the very accurate Sony Playstation One emulator PSX. The author has released some screens of it running Final Fantasy X. There's no word on how fast is it or system requirements. This is something PS2 fans should keep an eye on as the PSX emulator is one of the best PS1 emulators around as it's very accurate and has a very high compatibility rating.
Screens Via Comments
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March 10th, 2008, 20:51 Posted By: wraggster
News/release from Sonypspplayer:
I decided to share my progress on this with you.
It features ID3 support and loading the cover from mp3 (thanks to Yongobongo!!).
Pictures are loaded from the covers folder. If there is no picture for the mp3, it's loaded from the mp3.
Music is loaded from ms0:/MUSIC/
Best size for pictures: 128*128.
It has a pause function now.
Uses Luaplayer HM! Thanks homemister91!
Works the best on the Slim PSP.
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via sonypspplayer
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March 10th, 2008, 20:55 Posted By: JKKDARK
via IGN
PopCap Games, the leading developer and publisher of "casual" video games, today announced the imminent arrival at retail of a new PopCap Hits compilation for PlayStation 2 featuring two of the company's best-selling puzzle and "arcade action" games. PopCap Hits Volume 2 features Heavy Weapon and Zuma, carries an SRP of US$19.95, and marks the first time that those two games have been made available for PlayStation consoles. PopCap Hits Volume 2 is expected to hit store shelves in June 2008.
"We're pleased to be bringing our second PlayStation2 'greatest hits' compilation to stores so quickly after the first volume, and expect the upcoming product to be even more popular with consumers," said Greg Canessa, VP of Video Game Platforms at PopCap. "Heavy Weapon and Zuma are two of our most successful games on the Xbox Live Arcade Service, and should prove equally well received by the PlayStation 2 audience."
Zuma is a fast-paced action puzzler requiring quick reflexes and pattern-solving strategy as players rotate the stone frog at the center of the screen to shoot colored balls into place. Make sets of three or more balls to succeed - and don't let the chain of balls reach the golden skull! Zuma is also available for Xbox 360, PC, Mac, online and select mobile devices. Zuma is also the highest-rated game for iPod, based on iTunes' customer reviews.
Heavy Weapon is a light-hearted side-scrolling action game in which players strive to defeat hordes of enemy armies in the form of tanks, jeeps, fighter jets, helicopters and other land and air vehicles. Power-ups and secret weapons that provide additional speed, shields, firepower and more help the player overcome increasingly nasty enemy forces and bosses while progressing through levels representing the oppressed (fictitious) countries over which the war is being waged. Multiplayer modes available for the PlayStation 2 version of the game enable players to join a friend for furious shoot-'em-up fighting in multiplayer Arms Race and War Party modes. In addition, PopCap Hits Volume 2 provides exclusive behind-the-scenes access in "The Making of a Classic." Explore early game concepts, high-res game art, and video clips featuring development history and tips from the games' creators.
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March 11th, 2008, 03:07 Posted By: royale
This is a new version of my homebrew "PSP-Maps", which allows you to browse Google Maps with your PSP, and to switch between the map, satellite and terrain views.
Here are the updates:
- Added a menu to select wireless connection
- The map loads faster.
- You can now use the analog stick for smooth moves.
- Added a cache to go back quickly to the previous views.
You can get the last version on my website: http://royale.zerezo.com/psp/
Or in attachment to this thread.
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March 11th, 2008, 04:12 Posted By: dragula96
this release focuses on some player requests
DOWNLOAD LINKS:
TetriAbetes 1.42 FW1.50
TetriAbetes 1.42 FW3.xx
1.42 Changes - 3/10/2008
----------------------
-- Added 3rd setting to ghost (wireframe)
-- Added ability to change mp3 music folder
open "data/mp3folder.ini" file and
edit directory of choice, save file.
(do not press return key after the string)
-- adjusted the drop speed after level change
(made it a bit slower, as per request).
HAVE FUN! :Punk:
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March 11th, 2008, 07:35 Posted By: wraggster
News/release from Dan369:
i have been working non stop over the last few days since the release of Legend of Zelda alpha 1 and since me liking the project and me getting good fed back i have pushed my lazy self to relese alpha 2!!!
Changelog:
-finished all the house levels
-including an bonus level with collisions not in Zion's games
-added Link_Study (bonus level don't have to do anything to unlock it!!)
-added Link_Hallway
-added Link_Workshop (with dialogue )
-The Major feature... Now has Slim Support i would like to thank my testers who tested this and gave me some new ideas
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via dan369
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March 11th, 2008, 14:51 Posted By: bandit
Details on the PlayStation 3 Bluetooth headset and PlayStation Portable GPS units have now surfaced the Internet.
PlayStation 3 BlueTooth Headset
Description- Provides High-fidelity audio input to PS3
- Supports “voice command” in certain PS3 games
- Easy pairing through USB connection with PS3
- Comes with docking station for easy charging
- Compatible with cellphones
Target
Consumers who want to communicate while in-game
Price
Standalone – $49.99 MSRP; SOCOM: Confrontation bundle - $59.99 MSRP
Launch
July/August
PlayStation Portable GPS Unit
Competitive against any current GPS system
Extremely high value/low consumer cost portable navigation solution
Features- 3D city maps and 3D landmarks
- Find & Go – easy search and keyboard
- POI’s – over 70 categories in thousands of locations
- U.S. and Canada maps on one UMD
- Downloadable global maps
Source: Akayuki
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March 11th, 2008, 14:51 Posted By: bandit
Details on the PlayStation 3 Bluetooth headset and PlayStation Portable GPS units have now surfaced the Internet.
PlayStation 3 BlueTooth Headset
Description- Provides High-fidelity audio input to PS3
- Supports “voice command” in certain PS3 games
- Easy pairing through USB connection with PS3
- Comes with docking station for easy charging
- Compatible with cellphones
Target
Consumers who want to communicate while in-game
Price
Standalone – $49.99 MSRP; SOCOM: Confrontation bundle - $59.99 MSRP
Launch
July/August
PlayStation Portable GPS Unit
Competitive against any current GPS system
Extremely high value/low consumer cost portable navigation solution
Features- 3D city maps and 3D landmarks
- Find & Go – easy search and keyboard
- POI’s – over 70 categories in thousands of locations
- U.S. and Canada maps on one UMD
- Downloadable global maps
Source: Akayuki
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March 11th, 2008, 17:36 Posted By: wraggster
Newly released today:
Konami reconfigured and remade three whole classic shooting arcade games packages for Sony PSP™. These three packages include the first installments, originally made in mid 1980s up to the lastest ones, made in mid 1990s. Because they are adapted for the PSP screen, parts that differ from the original arcade games are introduced into these new packages but all the while preserving the exciting gaming experience. Twinbee Portable and Parodius Portable are comedic fantasy games that featured the well loved characters of Konami when Salamander portable features fearsome enemies and monsters from the outer space.
Konami's Twinbee Portable, Salamander Portable and Parodius Portable are in stock today, shipping as region free Japanese Konami the Best budget editions for the same price of US$ 29.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 11th, 2008, 19:53 Posted By: Shrygue
via Games Industry
In the face of Microsoft's Xbox 360 price reduction, Sony will be feeling pressured to drop the price of its home console to continue recent sales momentum, according to analyst firm Strategy Analytics.
However, as with other industry experts, the company believes Sony is likely to wait until later in the year before cutting the price of the PlayStation 3 in Europe.
"Sony will be nervous that the PS3's recent sales surge may fizzle out now that the premium Xbox 360 undercuts the PS3 by GBP 40, and the cheapest Xbox model is almost half the price of the PS3," commented principle analyst David Mercer.
"Sony will be scrutinising the daily sales reports, but will probably try to hold out until later in the year before making its next price move," he said.
Following Microsoft's Entertainment and Devices division making a profit in the last two quarters, Mercer said that the company must continue to cut manufacturing costs to sustain profit.
"Microsoft must continue to drive cost out of console manufacturing in order to sustain these improvements in financial performance," he said.
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March 11th, 2008, 19:54 Posted By: Shrygue
via Eurogamer
The sequel to hit PS3 racer MotorStorm will feature monster trucks, according to the latest edition of Official PlayStation Magazine.
Scans of the relevant article appearing on the Internet claim a new trailer is about to be released. We're told to "keep an eye out for the way unseated drives try to dodge cartwheeling vehicles", observe "how a truck plows through a wooden structure" and take note of "the addition of water hazards".
Apparently more players will be able to compete in online races and yep, you'll have the option to drive monster trucks.
As previously reported, the MotorStorm sequel is set on a tropical island and is said to be looking lush. An official title has yet to be announced, and there's no word on a release date - but expect more news very soon.
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March 11th, 2008, 20:07 Posted By: Shrygue
via Eurogamer
Sony has announced that Gran Turismo 5 Prologue will be released on Blu-ray and PSN at the end of the month.
The Blu-ray version will retail for GBP 24.99 in silly old shops from 28th March - a Friday (and not a Wednesday as Sony originally stated).
But those of you with PSN can get it a day earlier on Thursday 27th March, when the weekly update will include a downloadable version of the game.
"PSN and Blu-ray prices are the same," a Sony spokesperson told Eurogamer.
Also available on 28th March, if you haven't even got a PS3, is a bundle including the 40GB version of the console and the Blu-ray game for GBP 299.99.
GT5 Prologue is a mini Gran Turismo 5 featuring 71 cars, 1080p visuals, online racing for up to 16 players and a "Gran Turismo TV" channel through PSN which keeps you up to date with global motorsport.
As Sony states, "The complete Gran Turismo 5 launches in 2009", but in the meantime this ought to keep you busy, with our own Rob Fahey devouring the Japanese version gratefully earlier this year.
Look out for a full review soon.
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March 11th, 2008, 20:15 Posted By: Shrygue
via Joystiq
How important are graphics in the scheme of game design? Do they trump audio? Level design? Gameplay? Peer pressure probably dictates that we downplay the importance of graphics, but the impact of eye candy cannot be understated. Anyone believing differently need only take a cursory glance at comments made by readers in reaction to news that NIS America would bring the third game in its popular console strategy franchise Disgaea to the PlayStation 3 this August.
The reactions were made not to the game's release date, but rather to the title's appearance, which despite calling Sony's latest console home, look very much the part of a last gen release. Recently we caught up with the publisher's marketing coordinator Jack Niida, and asked him a number of questions about the game, including just what's the deal with Disgaea 3's lack of visual fidelity.
"It's simply because PS2 lacks the processing power and memory capacity to support Disgaea 3," Jack told us. "PS2 could not load the same amount of data on to memory and process it like the PS3; therefore, we decided to develop it for the next-gen platform." He added that "the character sprites for Disgaea 3 take 3~4 times the amount of labor to create compared to Disgaea 2," and the team is "doing our best to improve the sprites."
While you mull over that justification, and decided if it's enough of a reason to continue to look forward to Disgaea 3's release this fall, look for our complete interview with NIS America later this week.
Screenshots
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March 11th, 2008, 20:25 Posted By: Shrygue
via Eurogamer
SEGA has told Eurogamer that the release date for PS3 and Xbox 360 title Condemned 2: Bloodshot has slipped to 4th April.
It follows similar news from last week that saw the brutal first-person action title slip from mid to late March.
Bloodshot pops you in the tattered boots of Ethan Thomas, the returning special agent who has fallen on hard times since the end of the first game. But the authorities need his underground contacts and unique approach to hunt some serial killers. So back to work he goes.
He smells, but will enjoy more complex hand-to-hand combat and better investigation mechanics this time around. There's also lots of multiplayer modes to get stuck into which, among other things, impressed us when we went hands-on with it recently.
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March 11th, 2008, 20:33 Posted By: Shrygue
via Games Industry
When it comes to the music/rhythm genre, Harmonix' Greg LoPiccolo doesn't think developers will be limited to releasing new songs every year but can continue to evolve the gameplay.
"Our problem is more like choosing between the different opportunities that we want to pursue," he told GamesIndustry.biz. "There are a couple of specific directions that we'd like to go."
One of the directions LoPiccolo spoke of was the ability for users to create their own music.
"We would like to make it possible for people to introduce their own music into the Rock Band ecosystem, which is a pretty complicated topic.
"It isn't easy to achieve - there are IP issues, ratings issues, and so forth. So there are a lot of things to work through to get that to work, but that seems like a natural direction for the franchise to move.
"We'd love to have it be a vehicle for people to be able to express themselves in terms of creating their own music and bringing it to a wider audience."
LoPiccolo is also interested in providing more personal self-expression within the constraints of the Rock Band game.
"Right now, the game does a really good job in bonding players together. That emotional feeling you get if you are in a band and you are succeeding is really powerful and we're very pleased that it worked as well as it did," he explained.
"But we think there is a lot more potential for personal self-expression within that envelope. You can see just little bits and pieces of it - there are drum fills, rock endings.
"There are ways for people to play distinctive roles and express themselves, but only a tiny fraction of the overall experience. We see a lot of potential for expanding that."
The VP of product development for Harmonix thinks that the music selection will evolve into a spectrum of purchasing opportunities over time - similar to the way consumers purchase songs via iTunes or entire CDs at retail.
LoPiccolo also acknowledged that they have been getting a lot of requests for expanding the instruments to include a keyboard.
"Who knows? It may happen one day. It is actually conceptually pretty difficult to build in.
"Most consoles are set up for four peripherals, not five, which means you have to drop something. Which means that the song offering is more complicated.
"You know, it is a big commitment. And then the question is, are there enough rock songs with compelling keyboard parts to make it worthwhile? And maybe the answer is yes, but we've been pretty busy and we haven't really gotten there yet."
The complete interview with Greg LoPiccolo can be read here.
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March 11th, 2008, 20:34 Posted By: Shrygue
via Computer and Video Games
With everyone eager to see what Sony might have in the pipeline for the PSN overhaul confirmed for April, every 14-year-old prankster with Photoshop skills in the land looks to be trying to fool the internet. Here's one of the first.
The image below, sent to Kotaku by an anonymous "developer, claims to be yet another first glimpse at the new store.
It all looks very slick, but as Kotaku points out, inaccuracies in minor branding details such as the spelling of "Little Big Planet" (which should be LittleBigPlanet) and "Playstation Store" (officially PLAYSTATION Store) surely exposes it as a fake?
SCEA's director of product development has already said on the record that the new PSN will be about simplification, "cutting down on the number of mouse clicks, making it easier to find stuff that you want to find... that's kind of an outgrowth of us having more content now, so we have to make sure that you can get at it easily."
It was a nice try, though.
Fake PSN overhaul screenshot here
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March 11th, 2008, 20:40 Posted By: JKKDARK
via VideoGamer
The April issue of US video game magazine Game Informer features the first information on Obsidian Entertainment's upcoming action RPG Alpha Protocol. The game is in development for Xbox 360, PlayStation 3 and PC and SEGA currently has the game pegged for a spring 2009 release.
According to a poster on the Obsidian forums who's already got hold of the magazine, the game is set in the modern day and features plenty of espionage-focused action in the same vein as James Bond, Jason Bourne and Jack Bauer.
Players will take control of Michael Thornton, a fully trained but rookie operative whose world is turned upside down when a mission goes badly wrong and he is forced work off the grid.
The battle system is said to borrow elements from Mass Effect, with an emphasis on real-time gun play and high-tech gadgetry. The action will play out in a third-person perspective.
The player will also have 10 skills and 10 ranks for each, including enhancements to shooting accuracy and improvements in the way the character can judge situations. The Mass Effect similarities keep coming, with a deep dialog system promised that relies on the player dictating their character's tone in a conversation, such as cool, suave, brash and impatient.
It's a large game too, with missions taking place in countries across the globe. The magazine also promises plenty of subplots involving women - think James Bond.
Alpha Protocol is still around a year from release, but it's already sounding like one to look out for in 2009.
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March 11th, 2008, 20:45 Posted By: JKKDARK
via I4U
With all the talk about new game consoles you might forget that the PS2 is still one of the most popular game consoles around. THQ hasn’t forgotten that fact and announced a new PS2 exclusive racing game today called Sprint Cars 2: Showdown at Eldora.
The game is a sequel to Sprint cars: Road to Knoxville and has shipped to retail outlets across America. The game puts players in the driver’s seat as they hit more than 170mph around sprint tracks. Gamers of all ages can enjoy the game thanks to an E rating from the ESRB.
The game has over 25 different racing arenas including some new real racing tracks. Additional vehicle classes have been added including Late Model, Pro Stock and Wingless Sprints. Some real racing teams are also available for players to play.
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March 11th, 2008, 20:52 Posted By: JKKDARK
via IGN
SNK Playmore USA Corporation, the U.S. publishing arm of the SNK Playmore Corporation, today announced World Heroes Anthology for the PlayStation 2 computer entertainment system is shipping to retailers across North America.
World Heroes Anthology is the complete collection (on one disc) of one of SNK's most popular 2D fighting game series, World Heroes. The titles included are: World Heroes, World Heroes 2, World Heroes 2 Jet, and World Heroes Perfect. Follow the storyline of Dr. Brown, a scientist, who having perfected a time machine has organized a fighting tournament throughout all of history to truly see who the best fighter of all time is. True to this plot many of the fighters are based on actual historical figures.
"We're very excited about bringing out this collection" said Ben Herman, President of SNK Playmore USA Corporation. The World Heroes series has always been a favorite amongst SNK fans. So now, not only do our fans get what they've been waiting for but also new gamers can now experience what makes SNK so great."
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March 11th, 2008, 20:54 Posted By: JKKDARK
via IGN
Sony Computer Entertainment America Inc. (SCEA) announced today the release of Buzz! The Hollywood Quiz and Buzz! Jr.: Robo Jam, the latest installments in the Buzz! franchise, available exclusively for the PlayStation 2 computer entertainment system. As the follow-up to this holiday's party hits, Buzz! The Mega Quiz and Buzz! Junior Jungle Party, Buzz! The Hollywood Quiz and Buzz! Jr.: Robo Jam provide accessible gameplay for people of all ages by utilizing the easy to use pick-up and play Buzz! buzzer peripherals instead of DualShock 2 analog controller.
For the celebrity-obsessed, movie buffs and trivia fans, Buzz! The
Hollywood Quiz brings a sophisticated, red carpet event "live" in your living
room as players are cast as contestants in the ultimate Hollywood trivia
event. Featuring over 5,000 questions on a number of topics including
Hollywood's biggest box office hits and the lifestyles of its most glamorous
stars, Buzz! The Hollywood Quiz is the perfect party starter that lets eight
of your family and friends relive moments of their favorite feature films.
With a simple push of the Buzz! buzzer, gamers and non-gamers alike can test
their tinsel town knowledge on new and improved round types including
Rollover, Fact or Fiction and Hollywood Stars, and also experience all the
glitz and movie magic through hundreds of celebrity images, film clips and
more.
Ideal for the younger gamer in the family, Buzz! Jr.: Robo Jam will bring
kids, parents and grandparents together with its infectious and entertaining
interactive gameplay. Featuring 24 brand new mini-games, Buzz! Jr.: Robo Jam
places players in a futuristic world where mischievous robots are sent to
Robot Boot camp. Up to four players can pick up the easy to use buzzers and
compete in hilarious far-out tasks to see who will become the top cadet.
Buzz! The Hollywood Quiz and Buzz! Jr.: Robo Jam both require buzzers to play
and are available bundled with the buzzers or as a standalone version offered
at a lower price.
"The Buzz! franchise brings players of all ages together to test their
skills as the fastest buzzer in the house," said Jeff Reese, director,
software marketing, SCEA. "Setting the stage for seemingly endless rounds of
competitive fun, kids will be jumping off the furniture to be the best robot
in Robo Jam, while the entertainment hounds get their trivia on with Buzz! The
Hollywood Quiz."
SCEA will support Buzz! The Hollywood Quiz and Buzz! Jr.: Robo Jam with a
media advertising campaign, full promotional support including in-store
demonstrations retailer supported Social Gaming Area, dedicated
point-of-purchase displays and merchandising support, broad-based public
relations support, and an immersive and interactive Buzz! brand Web site at
http://www.buzz-games.com.
The independent Entertainment Software Rating Board (ESRB) has rated Buzz!
The Hollywood Quiz "T" for "Teen" and rated Buzz! Jr.: Robo Jam "E" for
"Everyone." For more information about the ESRB, please visit
http://www.esrb.org.
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March 11th, 2008, 20:58 Posted By: Shrygue
via Computer and Video Games
We know Metal Gear Solid 4 is going for the gritty realistic look, but they may have overdone it with the green hue a little in these shots.
It may look like the whole game is set under a sea of jasmine tea, but we've all seen the game in motion (here, if you're one of the few that hasn't) and it looks incredible.
One shot also shows how the new little RC robots will be of assistance to Snake. The program he's watching looks boring though. We'd have some Takeshi's Castle on the go.
June 12 is the official release date in both US and UK.
Screenshots
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March 11th, 2008, 21:40 Posted By: wraggster
dm79 has posted his entry into the Neoflash Cooding Contest
Heres the details in full:
Nickname: Dm79
Project name: The chronicle of Mr. SUN
From: ITA
Division: PSP Game
Original enter: YES
Motion Support: NO
In last NEO Compo this project won in the top 10: NO
Project description: Simple Shot’em up with orizzontal scrolling.
Screen:
Long description: This game is realized with luaplayer mp3 support. Is a full game there are 5 stage with boss + Final Boss.
Featuring:
-Select stage
-use mp3 music
-Simple gameplay for any age player
-Funny comic story…
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March 11th, 2008, 21:43 Posted By: wraggster
FloxXx has posted his entry into the Neoflash Cooding Contest
Nickname: FloXxX
Projet name : Flo's Funportal
From : GERMANY (Game is in English)
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: This is a browser Game Applikation.
I post it here, because its more game than applikation.
There are many Features.
The best Feature is, you don't need a Custom Firmware.
You just put it on you Memory Stick and browse it in your Internet Browser (file:/funportal/index.html)
There are many games! And there are good games!
There are also Videos. The most of them are funny.
There are over 100 Wallpaper
There are some Programs, including MSN, with the real MSN Skin, ICQ, Yahoo... It also has got some Maths Programs, which helped me often in Maths @ School =).
Than, there are credits and some links to good PSP Homepages =).
It's not an professional game/app, but it's the best, that i'm able to do now.
I hope you'll enjoy it, and i hope you will vote for me.
Download Here (45MB)
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March 11th, 2008, 21:46 Posted By: wraggster
"In the US, I think it will be close all year, with 360 outselling PS3 most months due to its lower price points (at least as long as it remains lower priced)," Pachter told videogaming247. "Sony gains a huge competitive advantage when HD monitor sales pick up at holiday, as I expect retailers to push PS3 as a Blu-ray player to anyone buying an HD monitor. By year-end, I
think PS3 will outsell the 360 in the US by a little.
"PS3 will likely outsell the 360 in Europe by 20-40 percent, and will kill 360 in Japan."
http://www.videogaming247.com/2008/0...-360-in-japan/
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March 11th, 2008, 21:50 Posted By: wraggster
Here are the rumored list features rumored to be hitting later this month for the PSP. The rumored firmware is due for Release on the 18 of this month.
* PLAYSTATION 3 Network titles can be played under PSP [Remote Play] under Game. The PSP is then used as a monitor for any game playable in Playstation 3 game console.
*Real, Quicktime, and WMV audio and video codecs are now supported. Real, Quicktime, and WMV audio and video codecs are now supported.
*PSP web browser has been updated to allow compatibility with current websites.
*[Adobe Flash Player 9] has been added as a feature, using the Memory Stick Pro Duo as flash memory.
http://www.n4g.com/News-119425.aspx
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March 11th, 2008, 22:03 Posted By: wraggster
News/release from DF:
This is my first test on the PSP. Its basically the same state as the GP2X port right now. Its more to see how different the PSP runs (button presses are way different between PSP and GP2X)...
The psp verison is compiled with -D_PSP_FW_VERSION=371 but I dont know if it will run on a slim.
I have the directory in my GAME150 folder but if someone wants to test on a slim with GAME3xx etc and let me know that would be cool! (I only have a fat psp running 390m33-2).
Yeah the title screen doesnt match the name, since each of my ports (GP2X, PC, GP32, PSP) has a different title screen as a development name.
Whats missing, the combat engine really (its going to be a AD&D gold box like, think pool of radiance, etc).
So right now you can wander around, talk to NPC's, buy stuff.. etc...
Right now I know if you press home and 'no' the screen stays black.. and pressing home makes the screen go black.. I've got conflicts with my exit callback or something...
my development blog for it is here
http://www.mega-tokyo.com/blog/index...gory/Fishguts/
on with the config!
key configuration;
General
=======
HOME - Quit out
START - Menu (save/other funcs)
SELECT - Mapped to inventory
overland
========
stick - movement
CROSS - currently mapped to debug birds eye view function
TRIANGLE - Enter town/cave
CRICLE -
In Towns / Caves
================
CIRCLE - Transact/Talk to NPC
When talking to someone
CIRCLE - quit talking....
CROSS - pick word
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March 11th, 2008, 22:07 Posted By: wraggster
News/release from Hellin of a new release of his Pandora Installer. No readme so cant say whats new
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via hellin
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March 11th, 2008, 22:13 Posted By: wraggster
Clannad is another popular love adventure series from Key in Japan and Prototype is porting the game to PSP, together with the Xbox 360 version announced earlier. In order to fit in all the content from PC, complete with full voice and new CGs, two UMDs are required for the game. Other PSP specific features include transferring of music data to the memory stick for faster loading and support for 16:9 video aspect ratios. Dengeki Online has a few screens from the game, check them out here. Prototype has ported a couple of Key’s adventure games to the PSP before, they are AIR and Kanon.
Clannad has no release date yet and is price at 6,090 Yen (around $59).
http://www.psphyper.com/psp/two-umds-for-clannad-port/
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March 11th, 2008, 22:38 Posted By: wraggster
Updated release from Art:
Hi Guys,
This is the Time Baby V12h release with MP3 player.
Please let me know if there are any problems with the MP3 Player.
I tried to implement Intrafont for the mp3 title scrolling which worked,
but stuffed up the rest of the graphics, so unfortunately, I had to remove it,
and use the plain text. It still looks nice scrolling though.
I'm obviously doing something wrong because I was unable to use it with Road Dog either.
Quote:
V12h (11/03/08):
- Inverted highlighting for mp3 file browser is easier to see in sunlight.
- Title display scrolling enhancement in mp3 Player subdisplay mode.
- Reordered sub display modes for more logical progression.
If the attached configuration file is used, the MP3 Player is clocked at 333/333/166 MHz
instead of 280/280/140 MHz.
You can save and load settings to and from this config file normally.
Donate a 32Mb Memory Stick and see your nick in the intro screen!
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March 11th, 2008, 22:39 Posted By: wraggster
There's some murmuring around the internet forums, with a (supposedly) leaked PowerPoint presentation regarding upcoming PSP accessories. While none of this information has been confirmed (Sony gave the usual "no comment"), we can compare this leaked information to what we already know.
First, Sony announced a new Skype headset which should arrive any time now. An updated Media Manager is certainly unknown, but also long overdue. A new travel case would also be welcomed, particularly for the new PSP-2000, which doesn't have a long line of accessories. The last bit involves the GPS coming to the United States, which has no official price at this time. It's all rumors and speculation, but it's all what you're waiting for. Maybe.
http://www.psp-vault.com/Article1421.psp
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March 12th, 2008, 01:22 Posted By: dragula96
This Relase focuses on fixing some bugs found in earlyer builds.
My monitor for my dev computer just went out so i did not have a chance to build a 1.50 eboot, but i did however build a 3.xx one.
DOWNLOAD:
TetriAbetes 1.43 CFW3xx
TetriAbetes 1.43 FW 1.50
1.43 Changes - 3/11/2008
----------------------
* Added Levels 11-20
* Wall-Kick has been modified
it now only works when against a wall
I Beam wall kick has been disabled
to prevent a bug from happening.
* Fixed Memory Leak where
if score went past 99,999
the game would not function
properly(now player can score much
higher!)
i did not have much time to test this new build, so please guys, test the Sh*t out of it and let me know if there are any gamebreaking bugs that need fixing.
i will try to get a new monitor ASAP! ::thumbup:
EDIT:
1.50 eboot now up
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March 12th, 2008, 07:37 Posted By: wraggster
News/release from dgcc92:
So heres my new Hombrew app,its not best but im gonna add some more functions in the next versions!
Ist a Photoshop "Clone" with now many options and functions.its written in lua
So heres the changlog:
11.03.2008
- using LuaPlayer HM3
- Can use 3 collors to draw (BLACK,RED,BLUE)
- Looks Really Like Photoshop
Send questions and feedback to : shefqet_jakaj@hotmail.com
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via dggc92
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March 12th, 2008, 07:41 Posted By: wraggster
News/release from Nofx
Well, being I just took up improving this lovely piece of software. The most recent changes are the fact that I declared the background color in the globals and referred all the others to it, so you can change all at once. I also added some pspbricker options, which is a Socom Fireteam Bravo 2 flashing name maker in which was made by SANiK.
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March 12th, 2008, 15:39 Posted By: JKKDARK
via IGN
Sony Computer Entertainment America (SCEA) today announced the launch of Ratchet & Clank: Size Matters on PlayStation 2 computer entertainment system. This hugely successful title, which originated on the PSP (PlayStation Portable), has been in high demand by PlayStation 2 owners looking for a Ratchet & Clank game to play on their systems. Featuring a remapped control scheme, re-worked lighting and textures, and the addition of 2-player split-screen gaming, Ratchet & Clank: Size Matters has been remastered to take advantage of the PlayStation 2 hardware.
Ratchet & Clank: Size Matters find the pair on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined. With hallmark Ratchet & Clank gameplay, upgradable weapons and customizable armor; players will shrink and enlarge to explore the inside of Clanks head or fly through space as Giant Clank.
A new feature to the franchise is head-to-head split-screen multiplayer games. Two players battle on one of four different maps in Capture the Flag or the team based Iron Lombax game mode, which finds players competing to accomplish unique tasks such as collecting Martian cows to create meat crates and fill delivery trucks, the first to fill their truck wins.
The multi-million unit selling franchise originated on PlayStation 2 in 2002 and has produced five sequels spread over PlayStation 2, PSP, and PlayStation 3. With more than 47 million PlayStation 2 owners in North America, PlayStation 2 remains the best-selling gaming system on the market and continues to provide new and original content seven years into its lifecycle. Ratchet & Clank: Size Matters is a shining example of SCEA's continued support of the system and its loyal fans.
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March 12th, 2008, 19:31 Posted By: Shrygue
via Games Industry
With the highly-anticipated title Grand Theft Auto IV due for release late next month, Wedbush Morgan has said that it expects the game to sell over nine million units during the fiscal year, and that Take-Two is likely to ship six million of those in the first week of sale.
The analyst predicts the game will be responsible for around USD 450 million of Take-Two's expected USD USD 1.073 billion publishing revenue this year, generating USD 135 million of the company's operating profit.
But the expected success of the title does not compensate for the poor portfolio of titles for 2008 and 2009, says Wedbush's Michael Pachter, as Take-Two fails to produce timely sequels to its popular franchises, and delays key releases.
"As we look at Take-Two's line-up, we see GTA IV, and several games that look much like Take-Two games from past years," commented Pachter.
"We are fans of Midnight Club, but question the decision to delay the game's launch into the competitive Burnout and Need for Speed window as ill-advised. We also note that the Q4 2008 launch of Midnight Club will mark three and-a-half years between versions of the game, highlighting Take-Two’s failure to "sequelise" its key franchises on a regular basis."
Pachter pointed out that of Take-Two's touted franchises, the last Max Payne game was released in late 2003, Red Dead Revolver in May 2004 and Mafia in January 2004.
"Unless management surprises us, sequels to these key franchises will require five or more years of development," he said, noting that Max Payne 2 isn't due for release until 2009.
The analyst also remains unimpressed with other titles already announced by Take-Two, including Top Spin 3, Don King Presents: Prizefighter and Carnival Games: Mini Golf. "These games appear to us like the Manhunt, BIGS, All-Pro Football, Ghost Rider and Fantastic Four games of last year, when the company generated a net operating loss of more than USD 100 million," he said.
On the subject of the EA's proposal to acquire Take-Two, Pachter expects a resolution before the publisher's AGM on April 10, possibly even before the end of the month.
"We expect that in order to save face, Take-Two management will withdraw its demand that any discussions wait until after the launch of GTA IV, and we think that management will engage in discussions with EA," he said.
"We think that EA prefers to complete a friendly deal, and think that it is possible that Take-Two management can convince EA of the extent to which EA may have undervalued Take-Two shares, and believe that as a conciliatory gesture, EA management may be prepared to increase its likely USD 26 offer to somewhere close to USD 27."
"Again, we think investors will jump at the offer," he concluded.
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March 12th, 2008, 19:35 Posted By: Shrygue
via Eurogamer
Quantic Dream has opened up about its PS3 exclusive Heavy Rain.
According to a piece in Dutch magazine Chief (translated by Kotaku), the game will focus around four characters who have landed in extraordinary situations.
The main theme will be about a father's love for his son, which ties in with the "much more personal" approach studio boss David Cage is after.
You will also see and interpret the world through each character and their perceptions of what is right and wrong.
"I believe heavily in moral choices. I'm going to use them a lot," Cage promised. "They're not about being good or bad, but about finding the right balance."
Heavy Rain will be set in a city, but Cage is reluctant to make it free roaming in a similar vein to something like Grand Theft Auto. The key is to control the story, apparently, although he wants "big sets" and heavily populated areas to play a part.
Visually it will be unique, apparently, and Cage expects we will be "surprised"; internal feedback from Sony is said to be "great".
There're no concrete details on gameplay, but he suggests Heavy Rain will expand upon the ideas used in previous project Fahrenheit.
Heavy Rain was shown originally at E3 2006 in a technical demo titled The Casting, which presented what was possible with virtual acting on the PS3.
David Cage said in interviews around the time that Heavy Rain would be a film noire-style thriller with mature themes, and no supernatural nonsense.
Dates of autumn 2008 were bandied around back then, but nothing has been heard since.
Sony was unavailable for comment at time of writing.
Fahrenheit was released in 2005 and earned hearty praise from Eurogamer for its involving storyline and forward-thinking. Kristan called it the most thoughtful piece of videogaming he had played in a long time.
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March 12th, 2008, 19:39 Posted By: Shrygue
via Kotaku
Chalk this up to rumor, but according to at least one PS Home beta tester's account page, Sony's closed beta will be ending on 5/15/08. This date in itself means little. But it could mean that Sony might begin an open beta—or just launch Home once and for all—sometime not so long after that date. Either way, we wouldn't hold our breathe for Home to magically appear any time soon in a firmware update...especially since 2.4, expected this summer, has not been rumored to contain Home.
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March 12th, 2008, 19:41 Posted By: gamefreak199101
CXMB Themes Changer 0.1 created by Wallaby And J3r3mie
Change easyly the Theme of CXMB with this.
You need a PSP in CFW, the CXMB Plugins and delete the 2 folder VSH and FONT in CXMB folder
put your file default.ctf in the folder [ms0:/PSP/GAME/CXMB Themes Changer/Themes/XX/] of your MS. (Where XX rmeans the number of your theme)
You can put a 0.png] in the same folder too
Open the file [MENU.LUA]win [ms0:/PSP/GAME/CXMB Themes Changer/] with the note pad.
Then, change the word Theme XX between the XX and put the name of your theme
Launch CXMB Themes Changer from [Game] > [Memory Stick*]
Choose the theme you want to install and push
then, push to install, to use Flash 0 theme and to go to the menu
In the Menu, push and to go to XMB and look your theme.
Look complicated but isn't really.
Wallaby & J3r3mie
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March 12th, 2008, 19:47 Posted By: Shrygue
via Computer and Video Games
The God of War II director, Cory Barlog, will be packing up his troubles in an old kit bag and smiling when he leaves Sony Computer Entertainment. He's gone and teamed up with Australian film writer and director George Miller (Babe, The Witches of Eastwick and Mad Max) to work on something 'videogame related'.
In an interview with Level Up, Barlog touched upon why he's leaving SCEA: "For me, the last straw was Eric Williams, who for all intents and purposes for me was always like an AD [assistant director]; like a second director almost. He's a very technical combat guy.
"Me and him basically built Kratos on God of War I. We established all the bosses; the way that the whole game felt; what God of War's gameplay from a navigation, combat and platforming perspective felt like. And having lost him on III, that was a defining moment for me to go."
About his upcoming collabneration with George Miller, Barlog said, "When I met with him, the interaction was like two storytellers getting together, in the way that both of us were able to relate to various subjects. He has a game knowledge. While he may not be a hardcore gamer, he has a game knowledge, and he comes from an angle that I'm very passionate about.
"I don't really want to make casual games or games with no sort of story backbone or character backbone. Our conversations, they kind of were all over the map, but they went to the heart of so many things as opposed to being kind of like, 'Hey, so what do you like?' and 'What do you like?' It was detailed conversations about character interactions and the way that each of our industries can kind of push things further."
Level Up will be revealed more on the project tomorrow. Hit the link above for the interview and stay tuned...
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March 12th, 2008, 19:48 Posted By: Shrygue
via Eurogamer
Tiki Games has announced that it will release Novastrike, a free-roaming top-down shooter, via the PlayStation 3 Store in Q2 2008.
Novastrike sees players take control of an "experimental Scythe fighter" in a "sci-fi war zone" where players face "the world-conquering Draelus".
You'll blow stuff up, obviously, using nine basic weapon systems accumulated from enemy drops, each with three upgrade levels.
Fighting alongside you through seven "expansive", objective-based levels will be allied units of some sort, too.
What's more, Tiki plans to offer "continued updates and content additions to keep the game fluid and changing" and this will be "throughout 2008".
There's good news for prospective DualShock 3 owners, too, because the game will support Sony's upcoming rumbly pad, whenever we get it.
Novastrike has not been specifically dated or priced.
Check out how it's shaping up in our Novastrike screenshot gallery, right here.
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March 12th, 2008, 19:50 Posted By: Shrygue
via Games Industry
Emergent Game Technologies have announced that more than fifty PlayStation 3 game development studios have downloaded Gamebryo since its debut on PS3 DevNet on February 17.
The Gamebryo game development platform is downloadable in its full version for evaluation, prototyping and game creation.
"Emergent has done some real breakthrough work in creating technology that streamlines development, supports multiple genres and puts creative control back into the hands of PS3 development teams," said Emergent CEO Geoffrey Selzer.
"Gamebryo represents a refreshing, new approach to game development – one that brings to bare a flexible, modular, foundational platform that easily integrates with a studio’s proprietary technology, is consistent with current game developers' work flow, and maximizes SPUs of PS3.
"This empowers game developers to make their own creative mark with each title in any genre."
Gamebryo ships with 3,500 pages of fully indexed, searchable documentation, and developers who download it from PS3 DevNet will have access to the Emergent technical support team with representatives located in North America, Europe and Asia.
Gamebryo has been used in more than 200 games titles including The Elder Scrolls IV: Oblivion and the Fallout 3 and Warhammer Online: Age of Reckoning.
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March 12th, 2008, 19:52 Posted By: Shrygue
via Joystiq
Though reviews haven't been consistently kind, most critics seem to label Army of Two's cooperative, fist-pounding gameplay as the best reason to start shooting. The promise of leaving a bloody terrorist trail with a buddy-in-arms does come with one caveat though: The members of your army can't have an ocean between them. Army of Two's online modes are restricted according to region, with the US, European and Asian versions unable to exchange so much as a salutation, let alone a barrage of bullets.
Consequently, we spoke to EA Montreal's Reid Schneider, senior producer on Army of Two, in the hopes of learning more about the decision to introduce a territorial lockout across Xbox Live and PSN. While the explanation is unlikely to dissolve your disappointment (not to mention that of Claus, your Swedish best friend), it does spring from EA's belief to do what was best for its game. We don't believe it was the best decision for modern, borderless gamers, but Schneider assured us that the developer is "actively looking into" retooling the game in the future. "We are looking to find a way where we can do it," said Schneider," and not expose users to super slow connections..."
According to Schneider, said super slow connections are what prompted the region blocking. Using a deterministic (peer-to-peer) network model enables the game's synchronized gameplay animation, but requires parity on both systems. If a slow connection is thrown into the mix, "the person with the worst connection brings down the whole group to his/her worst connection level," explained Schneider. "While not generally a problem for COOP (since most people play coop with friends) when playing in Versus mode 3 people can be highly adversely affected by one player with a bad connection. We use the region lock to minimize the likelihood of this occurring."
The game's Asian version is an entirely different beast. Due to territory requirements, players of that particular version can't shoot the bodies that are inevitably strewn across the battlefield. As was the case with the initial release of Insomniac's Resistance: Fall of Man, us sick and disgusting Westerners weren't deprived of this "feature." Schneider noted that having one version of the game with bullet-proof corpses talking to one that didn't "would result in a de-sync in the simulation and ultimately the game would fail."
We can't say these explanations will come as much as an appeasement to gamers -- especially not with the likes of Halo 3 and Gears of War lodged in the same genre -- but with American foreign policy growing more insular every day, who really wants to game with other countries anyway?
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March 12th, 2008, 19:56 Posted By: Shrygue
via IGN
A little earlier than expected, it's time to cease the speculative chatter and grit teeth ready for some 100% official MotorStorm 2 infofactment. First things first though: you might want to cast your eyes below and check out the very first teaser trailer for Evolution Studio's forthcoming racing follow-up.
Down it bit more. Good, finished? Now stop your scowling – yes, it's a CGI target render. Let's not forget though, after the spluttering internet screams following the notoriously not-in-game E3 2005 MotorStorm trailer, Evolution came commendably close to realizing its ambition with the final code. What can be ascertained so far then is that MotorStorm 2 will be a lot less brown than its predecessor, sprawling across a verdant tropical Pacific island setting far removed from the dusty bowl of Monument Valley. Alongside thick foliage, Sony promises a huge variety in environmental hazards, citing mountainous peaks, flowing rivers, volcanic clouds, lava and - yep - mud. In fact, the game will feature 16 multi-route tracks in total.
Sony has officially silenced rumour mouths too, revealing that monster trucks are a definite addition to the vehicle roster, offering an excessively muscular new challenge for players looking to crush their way through the field - and over opponents. Speaking of which, MotorStorm 2 will indeed feature a four-player split-screen mode, alongside online play for up to 16 players.
Beyond Sony's fistful of revelations, we can only turn to the trailer, speculative hat back on bonce. Of particular interest are those seemingly destructible environments. Witness the moment a monster truck deftly clips and collapses a wooden tower, creating a brand new obstacle duly responsible for the demise of a chasing car and pendulous female biker. If that moment's any indication of Evolution's ambitions for the game, colour us tangerine with excitement.
MotorStorm 2 is due to hit PS3 this coming autumn (or fall, if you prefer) and we'll have more on the game just as soon as we've packed the sun lotion and a spare pair of pants, in case of skid marks.
Trailer here
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March 12th, 2008, 20:03 Posted By: Shrygue
via Joystiq
Just as every cloud has a silver lining, every drop in stock value hides within it an opportunity for profit. At least that's what the Wall Street Journal seems to be saying with an article that argues the precipitous 26% drop in Sony stock this year could actually be an opportunity for bargain hunters.
The Journal was heartened by the Sony video game unit's quarterly profit over the holidays -- its first in two years -- and sees increasing demand for the PS3 as a good reason to buy low in anticipation of selling high. Sony itself predicts sales of 9.5 million PS3s this year, and the Journal cites analysts predicting a whopping 14 million systems sold in '09. Pretty optimistic, considering the company only moved 3.6 million units in 2007, but with things looking up for the troubled system, it could happen.
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March 12th, 2008, 20:05 Posted By: Shrygue
via IGN
Sony has confirmed that Gran Turismo 5 Prologue, an extended taster for Polyphony's latest serving of car porn, will squeal into European stores at the end of March.
It'll be debuting on the PlayStation Network on March 27, and snaking its way to retail on March 28, both versions weighing in at £24.99. Launching the same day as the Blu-ray iteration will be a new PlayStation 3 bundle, with £299.99 netting you a 40GB console complete with a copy of the game.
From details revealed earlier this month, Gran Turismo 5 Prologue will be feature-heavy, including 60 cars and six tracks. Polyphony has even been kind enough to throw in a few of episodes of testosterone-fest Top Gear too. Have a little click this way for a a list of all to expect come the end of March.
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March 12th, 2008, 20:06 Posted By: Shrygue
via Joystiq
In what's bound to be one of the most bizarre trade-in deals ever, EB Games in Canada is offering a unique deal for customers who pre-order the PS3 FPS Haze: they can return it a week later for a full refund.
The deal, as seen on their website, states that customers who pre-order the Ubisoft game will be able to pick it up on the release date and play it for a full week, then be able to sell the used game back to EB for full retail price. The deal only applies if the game, case and manual are kept in good condition, and if the game is returned within a week of purchase.
If we were Sony or Ubisoft, we would be less than thrilled with this promotion, which seems to suggest that Haze is only worth a week's investment of time. Then again, a sale is a sale, and maybe more Canadians will be tempted to purchase the title, if they know ahead of time that they don't have to keep it.
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March 12th, 2008, 21:52 Posted By: wraggster
New from Divineo China
Protect your valuable Playstation 3 against dust, scratches and dirt with Dragon Guard Skin specially designed for PS3.
Comes with cleaning cloth to clean console before applying, and with small paper card applicator for perfect installation with no bubble.
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March 12th, 2008, 22:16 Posted By: wraggster
A nine-year-old girl had her PlayStation Portable (PSP) snatched in Great Hollands, Bracknell, yesterday by a man who kicked her and ran off.
The youngster and her friend were walking near the shops in Ringmead, in the Green Hill area, at about midday.
They were approached from behind by a man who snatched the PSP and kicked the child in the leg.She was left shaken but unhurt.
The man is white, aged 16 to 18, 5ft 7in, and medium build. He has a tanned, clear complexion and was wearing a white Reebok hooded top with dark blue lining, dark blue Reebok jogging bottoms and white Reebok trainers.
http://www.getbracknell.co.uk/news/s...on_from_girl_9
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March 12th, 2008, 22:49 Posted By: wraggster
News/release from Bumuckl:
Nickname: Bumuckl
Projet name : Motion Pong 0.2
From : Germany
Division : PSP Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:
Motion Pong 0.2 is a special Pong Game for your Sony PSP.
Motion Pong 0.2 can be played with the "Neoflash PSP Motion Kit" or via
the PSP Cursor Controls either. It's your choice.
The CPU Bot(that's the enemy paddle) is pretty good, but it can be beaten.
If you can keep the ball flying for a long time you will get some powerups to
slow down the speed of the ball, increase the speed of your paddle or stop
the bot for a very short time.
Changelog:
-added a small menu
-non-kit version and kit-version packed in one application
-fixed bot-difficulty(before it has been unbeatable)
-added 3 power-ups:
°Increase the speed of your paddle
°Slow down the ball
°Stop the enemy paddle for a very short time
-change the way of controlling while playing (X and O)
Here is a short video of Motion Pong 0.1 which has been released in 2007
(The video shows version 0.1, not version 0.2!):
Download and Give feedback Via Comments
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March 12th, 2008, 23:01 Posted By: wraggster
Microsoft's latest European Xbox 360 price cut has put Sony under renewed pressure to slash the cost of its PlayStation 3 console, according to Strategy Analytics.
"Sony will be nervous that the PS3's recent sales surge may fizzle out now that the premium Xbox 360 undercuts the PS3 by £40, and the cheapest Xbox model is almost half the price of a PS3," said Mercer.
"Sony will be scrutinizing the daily sales reports, but will probably try to hold out until later in the year before making its next price move."
http://www.next-gen.biz/index.php?op...=9492&Itemid=2
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March 12th, 2008, 23:07 Posted By: wraggster
News/release from Stealthkill of an update to his Counterstrike Game for PSP:
Garretpeters has hosted a server now we can play online.
Port : 26002
Adress:garretpeters.com
Quote:
Version 0.74
Added new explosion
Added crouch
Added 2 zoom levels
Bots are slower
Added Map Changing in multiplayer mode
New Weapons:
Added P90
New Maps made by SoTe
cs_backalley
de_mini_skyturret
de_rockslide by Bumuckl
de_train
fy_buzzkill2008_s
fy_chaos_elig
gg_mini_simpsons
mini_inferno
pubmasters_mini_dust
cs_siege
Download:
http://www.file-upload.net/download-...e0.74.rar.html (24MB)
Steuerung:
Quote:
DIGIPAD LEFT crouch
DIGIPAD DOWN Zoom level 0/ Zoom level 1/ Zoom level 2
SERVER
Quote:
garretpeters:26002
THX TO GARRETPETERS for hosting server
http://garretpeters.com
http://garretpeters.com/quake/
Download above and Give Feedback Via Comments
via stealthkill
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March 12th, 2008, 23:11 Posted By: wraggster
News/release from Dggc92:
So this is my Fifth Hombrew.
This app reads the Parental password from the flash.
Put it in GAME150
- Reads Parental Password
- Saves it in a TXT file into the root of the memory Stick.
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via dggc92
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March 12th, 2008, 23:12 Posted By: wraggster
Sony placed four addition classics in the archives section on the Japanese PlayStation Store. Spryo the Dragon leads the list, probably because he is the most recognizable name on the succinct four title selection.
Addie no Okurimono is probably the most obscure. The title is a puzzle game developed by Sony Computer Entertainment that gives players a Da Vinci Code-like toy to spell words. As seen in the screenshot the rotating letter toy uses the Roman alphabet, strange for a game designed for Japan. There is a story behind the game too, which involves wandering in people’s dreams. Interesting, but Addie no Okurimono doesn’t seem worth 600 yen to try out.
The other two games are from Victor Interactive. Kawa no Nushi Tsuri is an entry in the Legend of River King fishing RPG series and Gakkou wo Tsukurou is a pre-Bully school simulation game.
Here’s the rundown in handy list format, each game costs 600 yen:
Spyro the Dragon
Addie no Okurimono
Gakkou wo Tsukurou
Kawa no Nushi Tsuri
http://www.siliconera.com/2008/03/12...sics-in-japan/
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March 12th, 2008, 23:18 Posted By: wraggster
ben.vanik after nearly quite a few months away has posted new screens of his PSP Emulator for Windows working on new games, heres the screens:
Puyo Puyo Fever
It gets in game, but the drawing is wonky (only every 10th frame or so draws)
Every Extend Extra
Besides a few rendering glitches, the game works great! This is the first 3D game working; I was getting worried that I'd only be doing 2D stuff
I cant wait for a download of this emulator
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March 12th, 2008, 23:24 Posted By: wraggster
Good news for those of you who plan to make the switch to Blu-ray DVDs: Warner Brothers has announced that several films will be released in a special book-like edition, including Harry Potter. HighDefDigest.com reports:
...the studio will kick off a new line of deluxe next-gen releases geared towards the collector's market. Sure to please film buffs, the slate of ten releases will wrap the high-def picture and sound in a handsomely bound volume containing rare and never-before-seen archival material.
We're not yet sure which Potter films will be re-released, nor what "archival material" they will include. However, we'll keep you updated. Thanks to Matt for the tip!
http://www.mugglenet.com/app/news/show/1502
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March 13th, 2008, 00:24 Posted By: Art
Time Baby V12i
Hi Guys,
This is the Time Baby V12i release with MP3 player.
Probably the last release for the near future.
I am still interested in any problems with the program.
Donate a 32Mb Memory Stick and see your nick in the intro screen
of Time Baby, and any other of my future PSP program releases!
Download Time Baby V12i from Rapidshare:
http://rapidshare.com/files/99091534..._V12i.zip.html
Download Time Baby V12i from Sendspace:
http://www.sendspace.com/file/6rxsys
Time Baby source code is released under the X-Flash environmental protection license.
It is compiled with files from two different version toolchains. Good luck!
When compiled with a current toolchain, the Sunrise/Sunset routine is bugged,
and possible the Moonrise and set routine as well.
Please do not release derivatives with little, or no enhancement.
I will actively persue Admin/Moderators to delete them.
Any part of this source that belongs to me remains my property.
Download Time Baby V12i Source from Megaupload:
http://www.megaupload.com/?d=QLBJN5PV
Cheers, Art.
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March 13th, 2008, 03:41 Posted By: royale
I have just released a new version of PSP-Maps which adds a few features:
- A menu...
- ... from where you can load/save favorites!
- Some nicer effects (zoom/unzoom, fade in/out, scrolling).
- Removed the ugly splash screen
The new version and source code are available on my website: http://royale.zerezo.com/psp/
Please let me know what you think of it!
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March 13th, 2008, 19:33 Posted By: Shrygue
Sony has today released version firmware version 2.17 for the Playstation 3. You can download it from the website for your region or from your console in Network Update under Settings. It's nothing special though, here is the quote extract from the UK site shown below:
Main features in system software update version 2.17
- The operating stability of some PLAYSTATION 3 format software has been improved.
Leave feedback via comments
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March 13th, 2008, 20:00 Posted By: Shrygue
via Eurogamer
KOEI is keeping quiet about the future of Fatal Inertia on PS3 despite the game receiving a rating from the American Entertainment Software Rating Board (ESRB). "E10+" in case you care.
The game is listed as "Fatal Inertia EX", suggesting that reports late last year that the PS3 version would be an improvement over the lacklustre 360 release did point to additional work of some form.
At the time, KOEI said the game was "in development for 2008", but the publisher would not be drawn on any further details when we rang up this morning.
As you will remember from our Fatal Inertia Xbox 360 review (probably, maybe), the game is an Unreal Engine 3-based racer built around flying cars ala WipEout, in which you dart around canyons and over oceans, among other open tracks, blasting each other with weapons.
If the PS3 version can take care of some of the issues that got in Fatal Inertia's way, then it might be worth investigating. We'll let you know when we find out more.
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March 13th, 2008, 20:02 Posted By: Shrygue
via Computer and Video Games
Sony has released a detialed Q&A that grills Colin Berry, lead designer, about the team, the game and various other things to - like getting Slayer into the soundtrack! Worth a look if you're a fan.
How many people do you have working on WipEout HD?
Colin Berry: We started with a very small team in spring 2007 of around six people. We are now up to around 25 or 30 to ensure the final code delivers all the great media feedback we've had so far following E3 and the Leipzig Games Convention.
Is there anyone who's worked on all the WipEout games since the start of the franchise?
Berry: There are a couple of people yes, an Artist (Darren Douglas) and a Producer (Paul Tweedle) who started out by QA'ing the first WipEout!
What was the one thing the team wanted to change/or introduce most for WipEout HD?
Berry: We wanted to provide a good solid online experience for a television based WipEout game. We see online play as a big feature in HD. Also 60 frames per second full 1080p was a day one priority. We also wanted to make it a great addition to PS Store by offering it as a downloadable title.
How long has it taken to make WipEout a full HD game for PS3?
Berry: We started work on the artwork around about February 2007 and the code around April, so just under a year.
Would it be fair to consider HD as a port? Apart from 1080p visuals and 60 frames per second animations, what makes it different to Pure and Pulse?
Berry: Firstly people should not underestimate the changes that 60 frames per second and 1080p visuals make to the game. Sure the environments are taken from the PSP versions initially but so much work has gone into hi-resing them up, every building model, and every texture. The game looks so much richer.
All the ships are new hi-res models with hi-res texturing and improved lighting too, so the visual changes are dramatically enhanced. The game also has a sleeker new HD front end, the handling model has been refined to fit the Sixaxis controller also the collision system has been improved. Then of course there is online multiplayer which fair enough appears in WipEout Pulse but it is great fun. Playing WipEout against other people on a big TV, it is a lot of fun.
In some terms its easy to say 'it is a port' but that is something of a disservice, the game has had an overhaul and a freshen up in many little ways which combined give it a strong identity and make it a solid game in its own right. We certainly don't regard it as a port.
Then of course there is downloadable content, which depending on what we settle on, can further push the WipEout HD experience. We are hoping the initial release of HD will be a starting point.
Full article here
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March 13th, 2008, 20:05 Posted By: Shrygue
via Eurogamer
Sony has announced plans to hold a Gran Turismo 5 Prologue tournament, with time trials set to take place at venues across the UK.
Entrants will be tasked with setting the fastest time over two laps on the London circuit. The fastest driver from each region will win a PlayStation 3 and a copy of GT 5 Prologue.
Other prizes will include GT5-branded racing helmets, Nike trainers, hoodies and keyrings. What no lanyards? Even if you're rubbish, you'll be entered in a prize draw just for taking part.
The fastest three regional winners will get to race each other in the final, and the GT5 Prologue UK Champion will be crowned at the launch event in London on 27th March - the same day the game comes out on PSN. The top prize has yet to be announced. Probably a massive telly or a real car or an Xbox 360. Probably not the last two.
Here's that list of regional events in full:
- Region 1 - Gamestation Edinburgh
- Region 2 - HMV Edinburgh
- Region 3 - Zavvi Glasgow
- Region 4 - Currys.digital Birmingham
- Region 5 - Blockbuster Welling
- Region 6 - GAME Nottingham
- Region 7 - HMV London
- Region 8 - Zavvi London
- Region 9 - HMV Manchester
- Region 10 - Zavvi Manchester
- Region 11 - HMV Leeds
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March 13th, 2008, 20:07 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment has announced that Sony Online Entertainment will now report to Kazuo Hirai under a new company structure designed to address the growth of the online gaming market.
SOE, based in San Diego, California, is currently part of Sony Pictures Entertainment.
"I am excited to be able to work with SOE even more closely, as online games and services become a more integral part of the PS3 entertainment experience," Hirai said.
"This new structure will allow us to take full advantage of the extensive breadth of expertise of the two companies and increase our range of exciting entertainment offerings to our consumers."
Under the new structure, SOE will continue to develop its games for the PC and the PlayStation 3, while SOE President John Smedley will report to Hirai effective April 1.
"We are thrilled to become a part of the incredible team that has made PlayStation 3 the premier platform for next generation online gaming," Smedley said.
"This move is going to broaden our capabilities and expand the development of our products into new and exciting directions."
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March 13th, 2008, 21:11 Posted By: Shrygue
via Games Industry
Gibson Guitar has alleged that Activision's Guitar Hero videogames infringe one of the company's patents, causing Activision to file a lawsuit asking a court to find the claim invalid.
According to a Reuters report, Gibson made the claim in a letter sent to Activision in January. It has a 1999 patent for technology to simulate a musical performance.
"Based on our preliminary analysis, the Guitar Hero software (including any expansion packs) and the guitar controller provided by Activision being used as a musical instrument (packaged with the software or sold standalone) are covered by the ... patent," the letter read in part.
"Gibson requests that Activision obtain a license under Gibson's ... patent or halt sales of any version of the Guitar Hero game software."
Activision is already involved in a dispute with Harmonix over alleged royalties due over Guitar Hero III.
Gibson has been a high-profile partner in the Guitar Hero videogames, as Activision has licensed the rights to model its controllers on Gibson guitars - not to mention using the likenesses of such guitars in the game.
"Gibson is a good partner, and we have a great deal of respect for them," said Activision general counsel George Rose.
"We disagree with the applicability of their patent and would like a legal determination on this."
Activision has therefore filed a suit asking the US District Court for Central California to declare Gibson's patent invalid and to bar it from seeking damages. The company alleges that Gibson had granted an "implied license" by waiting three years to raise its claim.
The Guitar Hero franchise has sold more than 14 million units in North America and raked in more than USD 1 billion since its debut in 2005.
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March 13th, 2008, 21:13 Posted By: Shrygue
via Eurogamer
Three fresh songs for Guitar Hero III are all the PlayStation Store has to offer this week, disappointingly.
These are wrapped up in a Modern Metal Track Pack - the same one Live and US PSN had last week - and will cost GBP 3.99.
Inside is "Almost Easy" by Avenged Sevenfold, "The Arsonist" by Thrice, and "Hole in the Earth" by The Deftones.
Or you can watch a trailer for Elefunk, a puzzle game being readied for PSN. It makes you build bridges and then test their resilience by putting elephants on them, because what else would you use?
We like elephants; did you know that the largest elephant ever recorded was over four meters tall (shoulder height) and weighed roughly 12 tons? That's 146 times heavier than me. Fatty.
The only other offering for PS3 is a PixelJunk Monsters theme.
Those of you on the PSP Store, on the other hand, can get trailers for Ape Quest and God of War: Chains of Olympus, which is really rather good, as we told you in our review.
Or you can decorate your handheld with a Warriors Orochi wallpaper. Which is hardly an elephant.
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March 13th, 2008, 21:15 Posted By: Shrygue
via Eurogamer
A new Soul Calibur IV character has been unveiled in the pages of Famitsu magazine.
As reported by QJ.net she's a lady named Scheherazade, presumably after her out of the Arabian Nights. (Probably not that version. Wait, surely they can't mean the John Leslie?) Scans reveal she comes equipped with a thin sword and some suitably tight clothes.
The article also has a picture of Maxi as he appears in SCIV, complete with nunchuks, plus returning favourites Kilik and Xianghua.
Soul Calibur IV is out this summer on PS3 and Xbox 360. If you can't wait that long, why not head to this weekend's Play.com Live event, where it will be playable.
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March 13th, 2008, 22:06 Posted By: wraggster
New from Divineo China
Use your Playstation 2 wired guitar controller on your Playstation 3 with this plug and play adapter, compatible with all Guitar Hero games. Supports up to 4 players!
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March 13th, 2008, 22:08 Posted By: wraggster
New from Divineo China
- Screen Protector included
- High quality and durable full body clear crystal case
- Perfectly fit for PSP Slim & Lite
- Excellent protection to prevent scratches and bumps
- Resist dirt
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March 13th, 2008, 22:36 Posted By: wraggster
Late last month, we actually posed the question of buying a Blu-ray player now (being that the format war is over and all), or waiting things out until prices sink and Profile 2.0 players flood the market. Aside from the PlayStation 3 -- which is actually priced fairly reasonably if you were in the hunt for a new console anyway -- it seems as though HD DVD's exit has actually caused Blu-ray player prices to creep back upwards. Granted, this is about as far from surprising as it gets -- after all, it's nothing short of supply and demand working its magic. Still, it wasn't too long ago that we saw Toshiba actively putting pressure on the Blu camp to reduce prices in order to stay competitive, and now that said pressure has vanished, stickers on the whole have headed north. Ah well, it's not like the consumer didn't ask for this, um, right?
http://www.engadget.com/2008/03/12/l...prices-upward/
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March 13th, 2008, 23:10 Posted By: JKKDARK
New build of the PlayStation 2 emulator for PC.
Changelog:
- New memorycard manager and patch browser
- New Cpu->Speedhacks section providing ways to speed the emu up (will compromise on stability)
- VIF Unpack fixes, mainly for Sensible soccer, Brian Lara Cricket etc.
- Small speedups on some parts of the emu.
- Enhanced SPU2 sync, helps some videos (Wild Arms 5)
- FFXII Videos improved, less jumpy
Download and give feedback via comments
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March 13th, 2008, 23:53 Posted By: wraggster
News/release from Christek:
I'm sure many of you are familiar with LuaPlayer, for testing Lua apps on the PC. I got sick of using the terminal to open my lua files, writing batch scripts, etcetera. So I wrote this quick little program and icons in about half an hour to handle that for me.
That brings us to LuaPlayerWin GUI. Free, tiny, portable, and it does one simple task.
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via christek
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March 13th, 2008, 23:58 Posted By: wraggster
News/release from Lupus:
CXMBTM v1.0 – its next step from my XMBTM v2.1
App for fast changing homebrew XMB themes of your PSP.
CXMBTM don’t flash any files to F0 (use last lite version Custom XMB plug-in from Alien2, working with new .ctf format) – NO MORE BRICKS with wrong theme
Unlimited themes supported.
Fully tested on my PSP 1004 TA-082 3.90m33-2
Change log:
CXMBTM
1.0 – port of XMBTM 2.1 for 3.90m33-x CFWs with last version of cxmb plug-in
XMBTM
2.1 – minor update (add one function, I forgot it in v2.0) – Restore default theme while pressing “Square” button (it may be useful if you set incorrect theme).
2.0 – new script (based on LuizLizard’s scripts) and GUI. Now themes install to MS. Easy to add new themes.
1.0 – first release on psp-hacks.com (XMBTM beta). Included 15 themes for OE CFWs.
installation:
0. DISABLE YOUR .PTF THEME
1. Extract MS0 folder’s content to root of your MS
2. Enable CXMB plug-in from recovery
3. Run XMBTM from "Game/MS"
4. Select some theme from app menu and press "Start" for use it
5. enjoy
Some Questions:
Q. After installing the theme I see only black screen and no more.
A. Maybe you use unsupported theme.
Turn off your psp -> eject MS -> turn on psp -> run CXMBTM from XMB -> press “Square” to set default theme
or manually delete file ms0:/psp/theme/default.ctf
Q. How can I add new theme?
A. download theme from web and copy it to
ms0:/cxmb/theme/Your Theme/default.ctf – theme
ms0:/cxmb/theme/Your Theme/preview.jpg – 256x145 preview image(optional)
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March 14th, 2008, 00:02 Posted By: wraggster
News/release from slicer4ever:
k so the aim of the game:
basically you control two objects
the top left object is controlled normally
the bottom right object is controlled with inversed controls
you can use either joypad or d-pad but i recommend using the d-pad
and you have to hit the two objects together before time runs out
what the tiles mean:
white - wall
red - slows you down
green - speeds you up
credits:
special thanks to: InsertWittyName for help in collision detection
music: playgirl, thanks so much
coder and idea by: slicer4ever(ME of course)
see mapmaker readme to learn how to use the readme
installation
1.0 fw:
1. navigate to the 1.0 folder and copy it's content to your psp
2. copy the files folder to the folder that you copied on your psp
1.5 fw:
1. navigate to the 1.5 folder and copy it's content to your psp
2. copy the files folder to the folder without the % sign that you copied on your psp
and it's that simple pm if you have problems
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March 14th, 2008, 00:05 Posted By: wraggster
Red Squirrel has released a new version of Time Machine Configurator
What's it?
It is a simple homebrew that has the aim to configure D.A.'s Time Machine by PSP.
All the procedure is done on PSP simply by pressing some keys, so no PC is required.
Program will edit the /TM/config.txt.
More info are in the homebrew main page.
v2.0
-Program code is totally new.
-Program is Italian if your PSP is set in Italian language, English otherwise.
-Instead of press a key, now you can choose it from a list. For this reason, now you can use ALL keys allowed!!!
-Possibility to use a combination of two keys to launch a TM Firmware
-Possibility to view the actual TM configuration BEFORE to create a new one (SQUARE option in main menù).
-Possibility to choose what Firmware to configure.
-Now program will show what combination of keys you choose.
-At the end of the config procedure program will show the actual configuration and what will be the new configuration. You can press START to write the new configuration, or press CIRCLE to abort and return to main menù.
-Program has some security controls, for example:
1. Program will insert the "NOTHING" option (if present) at the end of the config file (like suggested by D.A.)
2. If you insert two egual combination of keys for two different TM Firmwares, program will give an error message and will return to main menù BEFORE to edit the config file!
Something else that I don't remember at the moment.
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March 14th, 2008, 00:10 Posted By: wraggster
Updated release from Jabbyjim of his Ascii shootemup for the PSP
This Release fixes the pause button, also addresses 3.xx support.
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via jabbyjim
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March 14th, 2008, 00:13 Posted By: wraggster
Updated release from billylee8:
About PSP Kanji Learner:
I wasn't able to duplicate my old flash card study method with other programs available (not just on the PSP but on the PC as well), and I couldn't be bothered to learn C, so I did the next best thing and made my flash cards with videos - something I have ample experience with.
I realized this would work on the PSP because of the sequential video playback feature included in firmware 3.70; when "Shuffle" is selected, the same video won't play twice, and the sequential playback will end when all the videos in a folder are played.
Since these flash cards are videos (each individual card can range from 130 KB to 160 KB), this might not be considered "homebrew," but I *would* call it an app. Also, because this is essentially a set videos, YOU DO NOT NEED CUSTOM FIRMWARE.
How to use:
Each card has a front and a back side.
On the front, you'll have the grade level and the stroke count. You'll also have entries for the following:
- Unicode: ("U____") For example, on the kanji card for "kawa" (river), you'll see "U5ddd". If you only want to type that one character, just type in "5ddd" in a word processor, hit "Alt+X", and "5ddd" will turn into the kanji.
- Classic Nelson entry number ("N____")
- New Nelson entry number ("V____")
- Halpern New Japanese-English Character Dictionary Index ("H____")
- Halpern Kanji Learner's Dictionary Index ("DK____")
On the back, you'll have the on-yomi readings (written in katakana), the kun-yomi readings (written in hiragana), and the English key word as provided by the KLD.
The numbers of the file names of the videos themselves refer to the kanji's entry in the Kanji Learner's Dictionary.
There are two sets of each video card; when you play a card from "Side A", the front side of the card will play for 5 seconds, followed by a sound and the back side will play for 5 seconds. When you play a card from "Side B", the reverse will happen. If you need more time, press Start to pause. This double-sided approach was lacking in other programs; if you have all the info (i.e. kanji, readings, and meanings) on one side, you're obviously not going to be able to test yourself on anything! Also, most people don't have too much trouble reading and pronouncing kanji in context, but what gets EVERYONE is being able to recall the correct kanji and write it from memory (making "Side B", IMO, invaluable).
When I was learning new kanji, I'd learn 20 new kanji a week while reviewing the old ones. It turns out that method has a name: The Leitner System.
http://en.wikipedia.org/wiki/Flashcard
You are, of course, free to choose exactly which and how many kanji you want to test yourself on. When the full 1945-card set is finished, you'll easily be able to make more sets using copies of the same cards - useful for having sets with kanji that look similar, or sets entirely consisting of those pesky Japanese homophones.
Release schedule:
I'll try to create cards for 20 new kanji every day or every other day; no more (I'll need time to maintain the quality with triple checking... as well as maintain my sanity), and no less (because I want to get done with this sometime in my life). Of course, I won't actually release them until I reach some sort of milestone (e.g. the complete set of a grade).
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via billylee8
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March 14th, 2008, 07:45 Posted By: wraggster
kaltorak has posted an entry into the Neoflash Coding Comp:
Nickname: KALTORAK
Projet name : KOPBANPSP
From : SPAIN
Division :PSP Game
Original enter : NO
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: This game is a Clone of sokoban
For those who haven't heard of Sokoban, it's a puzzle game where, while viewing everything from above, you try to push boxes around a maze to place them into designated locations within the maze.
The following are the improvements to KOPBANPSP since version 0.09:
* Movement doll
* System saved game
* System load items
* Levels KOPBANPSP (17 LEVELS)
* Levels Boxclone (93 LEVELS)
* Levels 100BOXES (10 LEVELS)
* Levels ANOMALY (29 LEVELS)
* Icon for xmb
* Image for the Xmb
* Use Of Stick to move the character
* Implemented the opportunity to take a step back by pressing O
* Implemented bookshops Desbloqueables At the end of each library
* Modified KOBANPSP And Add New Levels
* Implementados sound effects of walking and moving boxes
* Including Level 2 Echo _DSCS_ by the Libreria KOPBANPSP
* Fixed bug found by Alpha 5 towards that sometimes step back adjudge
* Fixed Bug found by Loopin that by the barrel of the menu was very fast.
* Cambiados Menus for the new echos by Loopin
* Introduction maps bookshelves for the selection to be more graphic
* Introduced music in the menu and the game sent by Kei
* Modified the sound of walking sent by Loopin
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March 14th, 2008, 10:21 Posted By: JKKDARK
via IGN
Conspiracy Entertainment, a developer, publisher and marketer of interactive entertainment software in North America and Western Europe, announced today the commercial release of Biathlon 2008 for the PlayStation 2 system. Recommended by biathlon stars Magdalena Neuner, Kati Wilhelm and Michael Greis, Biathlon 2008 is marketed as the most exciting video game adaptation of the booming biathlon sport.
Sirus Ahmadi, president of Conspiracy Entertainment, said, "Biathlon 2008 is enjoying rapid market acceptance. The excitement of this sports simulation game provides an authentic experience alongside world-class athletes. With Wii: Winter Sports attracting such a strong following for us, we were pleased to bring to market a similarly thrilling action packed game that lets PS2 owners 'go for the gold' in a Winter Wonderland."
Keith Tanaka, CFO of Conspiracy Entertainment, said, "Our commercial gaming portfolio is continually growing to capitalize on global consumer trends. Biathlon 2008 is an Olympic and World Cup Sport, which has a massive following in Europe. Interest in this highly challenging sport, which combines cross-country skiing with shooting, is catching on in North America. With these innovative games, we look forward to building additional sales in the current quarter."
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March 14th, 2008, 15:02 Posted By: Mr. Shizzy
PSP Wardrobe v.7
Mod & Theme flasher for 3.90 M33 Custom Firmware.
Works on both PSP models "PHAT" & "SLIM"
* v.7 (3/13/2008)
- click sound/bootsound previews are now to be in .mp3 format
- Now in 3XX kernel. Works on both PSP Models: Phat & SLIM
- Removed some features (Font Color Selector) for now...
Installation & More in the "Read Me" file
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March 14th, 2008, 17:15 Posted By: JKKDARK
via PSO-World
The March 14th content update which was reported earlier this week has been delayed on the PC/PS2 servers. The Xbox 360 servers, on the other hand, have received the full update as scheduled. No word yet on when the PC/PS2 servers can expect to see this update. Stay tuned, as we'll bring you more info as it arises.
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March 14th, 2008, 19:03 Posted By: MK2k
Here you get the Deluxe Version of Heartlight PSP.
Written in C using SDL, Heartlight Deluxe PSP is a clone/remake of the classic Epic Megagames' Heartlight, developed by Chaos/xLand Games originally released in 1994, since 2006 under a Creative Commons license. Heartlight Deluxe PSP comes with 70 braincracking Levels, a Level Editor, a Level Recorder (a successful solve of a Level is recorded and can be played back), an exclusive Hardcore Breaks Soundtrack. Please read the readme.txt for details!
Heartlight Deluxe PSP 1.0 is an entry to the Neoflash 2008 Spring competition. If you like the game, why not consider getting a view on all entries at neoflash.com and do a vote?
Heartlight Deluxe PSP 1.0 is tested on a phat PSP with CFW 3.90 M33-2. I assume that it runs on Slim+Lite and original firmwares 1.00 and 1.50.
Download: https://www.hostco.de/temp/Heartligh...P_1.0-MK2k.zip
If you get a certificate warning, it's ok to accept it (temporarily). The server is my own.
Screenshots
Ingame Action
More Ingame Action
cheers
-- MK2k
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March 14th, 2008, 19:56 Posted By: Shrygue
via IGN
If your Friday needed a boost, we've got one for you -- we have possible multiplayer details on Grand Theft Auto IV.
It seems our neighbors to the east -- PSM Spain -- got their paws on the title's 15 multiplayer modes and are ready to tell all. According to a translation on GTA4.net, online supports 16 players each with their own customized character -- race, sex, hair and clothing are up for grabs.
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March 14th, 2008, 20:17 Posted By: Shrygue
via Eurogamer
Square Enix will be offering a Special Edition of Crisis Core Final Fantasy VII in the UK. European offers may vary a little.
An official announcement is said to be "imminent", but some retailers have begun posting the contents on the Internet we call home. And friend.
The "Special Pre-Order Edition" at Gamestation will contain a 48-page art book and fancy slipcase packaging.
That one sells for GBP 29.99, but we're told it should be the same price as the non-special edition. It really is quite limited, apparently. Shop around for similar offers on other sites over the weekend, then.
Square Enix has previously said Crisis Core Final Fantasy VII will be arriving on PSP this spring, although Gamestation has it down for summer.
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March 14th, 2008, 21:05 Posted By: Shrygue
via Computer and Video Games
Bourne Conspiracy developer High Moon has joined the growing list of development studios admitting to having problems working with Unreal Engine on the PlayStation 3.
In an interview with Gamasutra, High Moon VP Paul O'Connor was asked whether developing The Bourne Conspiracy across multiple platforms was difficult.
He replied, "We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized Gears [Of War], so that definitely slowed down the PS3 support at the time."
Other companies who have experienced trouble with the engine includes Too Human developers Silicon Knights, who are currently engaged in a legal battle with Epic over breach of contract.
Dark Sector director Steve Sinclair also expressed difficulties in using the engine, who reportedly told Australian website Gameplayer that "A lot of promises were made about the Unreal 3 engine, particularly on PS3.
"But as we see now, the time frames haven't been met and now a lot of games using it are being held up." Dark Sector developer Digital Extremes later said its comments were taken out of context.
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March 14th, 2008, 23:09 Posted By: wraggster
New from Divineo USA
Protect the PSP Slim & Lite console, UMD, memory stick and other accessories from any damages and scratches.
You can play your console without having to remove it from the case.
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March 14th, 2008, 23:14 Posted By: wraggster
New from SuccessHK is new stock of refurbished PSP Original Consoles. Retailing at $166 (£83)
Refubrish PSP by Sony
99.99% look like new console
White box with SONY logo
USA version with English manual
PSP Console (x1)
100V-220V Power Adaptor (x1)
Rechargeable Battery (x1)
Headphone (x1)
Hand Strip (x1)
Protective Soft Bag (x1)
Cleaning Cloth (x1)
Travel Adaptor (x1)
16M pro duo Memory Card (x1)
PSP Console Value Pack refurbish by Sony, white box. model psp-1xxx.. ( not slime version )
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March 14th, 2008, 23:17 Posted By: wraggster
Newly released:
Wild ARMs XF is the newest installment in the long-running role-playing series which marks a couple firsts for the franchise; the first one containing tactical strategy gameplay, as well as the first Wild ARMs game to appear on a handheld system. Wild ARMs XF offers a unique strategy role-playing experience with a hex-based grid system producing more tactical positioning options, a large number of job classes allowing vast party customization, and a wide range of mission objectives making it one of the deepest strategy games on the PSP® system.
http://www.play-asia.com/SOap-23-83-...j-70-2hmj.html
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March 14th, 2008, 23:23 Posted By: wraggster
Newly released:
features
11 real-world race tracks (10 on the PSP® version)
14 teams and 22 riders
Race against 21 computer opponents (13 on PSP®)
Play against a friend (three friends wirelessly on PSP®)
Control the level of simulation
Variable weather conditions add to the challenge
description
A truly authentic motorbike racing experience for the PlayStation® 2 and PSP® game systems, featuring beautifully recreated official tracks and all 14 teams and 22 riders. Experience the thrill and danger of high speed motorbike racing along side 21 opponents.
This incredibly detailed game allows the player to control the level of simulation, start off with multiple riding aids, then as you grow comfortable, you can crank up the reality and excitement! Race amazing bikes at high speed in variable weather conditions.
Hannspree Ten Kate Honda SBK Superbike World Championship is the definitive racing game for the PlayStation® 2 and PSP®!
http://www.play-asia.com/SOap-23-83-...j-70-2mab.html
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March 14th, 2008, 23:26 Posted By: wraggster
Newly released:
features
Multiplayer Mayhem! Condemned 2 is taking mulitplayer online to the next level with an intense focus on hand to hand and weapons of opportunity. Riddled with strategy from both the experts at Prima and the creators of the game this guide will have everything you need to acheive total multiplayer domination.
Maps of every level! Whether it be single player or multi player the Prima guide will have the map you need. Complete with labled secrets, pick ups, events, and multiplayer tips.
Complete Walkthrough! Pick your way through crime scenes and the underground easily with our detailed, step-by-step walkthrough.
Secrets, Weapons, Enemies (oh my)! Hidden items, detailed weapon tables, and stats and strats for every enemy. Prima has what you need.
Pages: 176
Platform: PlayStation3, X-Box360
http://www.play-asia.com/SOap-23-83-...j-70-2kk7.html
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March 14th, 2008, 23:41 Posted By: wraggster
A 15-year-old Marble Falls boy remains in critical condition at Brackenridge Hospital in Austin with a gunshot wound to the head after what a parent said may have been instigated by a video game called God of War.
Accused of the crime is a 13-year-old Marble Falls youth in custody at the juvenile detention center in Belton and charged with aggravated assault with a deadly weapon, a second-degree felony, according to the Marble Falls Police Department.
At approximately 6:45 p.m. Tuesday, two youth were visiting the 13-year-old boy at his grandmother's residence, located at 1209 Johnson St., when the 13-year-old decided to retrieve bullets for a gun, which was already out, while the other two boys sat on the couch playing a video game called God of War, according to one of the parents.
Once the boy returned, he loaded the bullets in the .22 caliber pistol, and without saying a word, shot the 15-year-old boy in the head, the parent said
http://www.highlandernews.com/main.a...rticleID=11785
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March 15th, 2008, 00:04 Posted By: wraggster
In case your PSP wasn't getting enough puzzle love, UFO Interactive Games announced today that it's bringing Chameleon to Sony's portable in Q2 2008.
The title will revolve around matching similarly colored hexagonal tiles but will also feature four playable characters who each have unique abilities, at least two modes -- be the first to reach the flag in Goal Mode and overtake the enemy in King Mode -- as well as wireless multiplayer and game sharing.
http://uk.psp.ign.com/articles/859/859509p1.html
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March 15th, 2008, 00:11 Posted By: wraggster
News/release from Dan369:
This is the release of the Legend of Zelda Alpha 3 which has a TON more features, it has three NEW outside levels no screenshots again but i guess you all now what the game is LIKE!!!
full changelog in release but hears the core features....
-Couple of bugfixes
-added 3 more outside levels
-Changed around Links_Study
-Inventory menu (press start ) currently under development so it only works on the first level
Changed the menu
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via dan369
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March 15th, 2008, 02:14 Posted By: JKKDARK
New build of the PlayStation 2 emulator for PC.
Changelog:
- Big fix for CD games (growlanser games, simple series games etc) should now work. Any CDs which loop read should be fixed by this (not DVDs)
- Small regression causing missing/corrupt graphics on Shox and Wipeout
- Oh and managed to fix Sensible Soccer properly.
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March 15th, 2008, 03:42 Posted By: royale
Here is the change log for this new release:
- added a cache on the memory stick
- allows offline browsing of maps in the cache
- added a configuration file
- added options to disable disk cache and transition effects
- added an error image when view is not available
- better zoom level (thanks to elefas for the tip)
So the most important upgrade is the possibility to browse offline the maps you have previously opened with the wifi :thumbup:
The cache is currently set to 1000 tiles, which should be enough for most people.
You can download this new version and source on my website: http://royale.zerezo.com/psp/
Thanks to all your comments/suggestions on my previous releases.
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March 15th, 2008, 19:54 Posted By: wraggster
Dragon have released the highest internal fitting capacity battery for the PSP So Far and its a massive 3600MAH battery..
Heres the release details:
Want the most powerful battery on PSP and PSP Slim & Lite? The Max Power X5 Battery Pack offers 5 times the power of the original battery. It comes with a special design battery cover to fit the PSP or PSP Slim & Lite. For long gaming
sessions away from home!
Specifications & extra information
- Easy set-up use
- Can stand-by 168 hours
- Comes with special design battery cover
- Supply power to PSP Slim & Lite console for over 48 hours
- Compatible with any version of PSP/PSP Slim & Lite
- Long life, mega power, recycle rechargeable battery built-in
Buy from Divineo China
retail price : $ 13.95
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March 15th, 2008, 20:02 Posted By: wraggster
Sony has released its own comments following the release of February's NPD sales figures, noting a 120 percent year over year increase in PS3 sales and the continued strength of its PlayStation 2.
The PlayStation Portable also saw a 38 percent jump in year over year sales. Sony says its PlayStation 2 sold "more software units than any other console on the market" for the third consecutive month.
Its PlayStation Network has seen growth as well, with more than 3.3 million current users and 56 million life-to-date downloads. Sony says that in February there were 6.3 million downloads, just shy of the holiday-high 6.6 million in December.
Said SCEA president and CEO Jack Tretton, “Consumers are recognizing the tremendous value of PS3 and we believe that Blu-ray becoming the high-def format of choice was the tipping point for many consumers. With monster titles like Gran Turismo 5 Prologue and Grand Theft Auto IV launching in April and Metal Gear Solid 4 in June, we’re demonstrating this is the year for PS3.”
http://www.gamasutra.com/php-bin/new...hp?story=17876
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March 15th, 2008, 20:46 Posted By: wraggster
News/release from Jack
I presented my latest creation all: transform -> is a game coded lua, which is based on fighting robots, all resemblance to a game, movie or character of reality that would not coincidental ...
Y'a what the inside?
-- Two level with a growing difficulty
-- Complete menus
-- Possibilitée to change the speed of sight since the options
-- Sounds
-- Two weapons (you can change during the game, one doing damage two of the other make a)
Well, I know the graphics are not necessarily a realistic shut down the soufle but I hope that his appeal will still!
At the same time I do with the paint and then greet photofiltre performance!
Compatible with PSP slim and "fat" (kernel 3.XX)
How can I serve?
X = entered a menu / benefit (Thursday)
O = out of a menu
[] = Reload the weapon
R = next weapon
L = weapon previous
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March 15th, 2008, 20:53 Posted By: wraggster
Da Merv has updated his entry into the Neoflash Coding Comp, heres the full details:
Nickname: Da_MerV
Project name: Let's Roll
From: US
Division: PSP Game
Original enter: YES
Motion Support: YES
In last NEO Compo this project won in the top 10: NO
Project description: Simple yet entertaining game demonstrating the possibility of motion integration and pseudo 3D in Lua.
Screen:
Long description: This game is a demonstration of the power and capability of Lua. In this game you must tilt the PSP to roll the ball along a course to the goal. As the levels pass, the courses get more challenging, and the ball rolls faster. A great game for anyone and any age!
Featuring:
-Realistic control with the motion kit
-Pseudo 3D levels and great graphics
-Simple gameplay for any age player
-Small size: the entire pack is only 1.56 MB uncompressed
PLEASE NOTE: PLUG BEFORE YOU PLAY, THE PROGRAM ASSUMES THE MOTION KIT IS ALREADY THERE
Known Issues:
-Exit only breaks the script, I did this because os.exit() was crashing the PSP
-Once in a blue moon it will freeze and crash, I'm not sure why
Enjoy the game and don't forget to vote!
~Merv
PS. The update is now available! Please re download the zip. I am trying to find the bug that causes it to crash every once in a while. If it crashes while you are playing it, please post and let me know what level and as many details as possible.
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March 15th, 2008, 20:58 Posted By: wraggster
gambiting posted this WIP news and screenshot of his entry into the Neoflash Comp:
Nickname: Gambiting
Project name : BlowUp!
From : Poland
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
It's an OpenGL,full 3D game,in which you are driving a tank,and you have to destroy your opponents,and collect all coins. Environment is fully textured,with working collisions. Game difficulty changes with each level. Sorry but there is no motion sensing as I don't have fat psp to test it. So,the game is made for 3.xx kernel,runs fine on Slim on 3.90M33-2.
The game is not finished yet,so I will release it on 19 march,as I hope it will be complete by then.
If you have any suggestions or questions feel free to PM me,or write it here.
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March 15th, 2008, 21:03 Posted By: wraggster
News/release from darksidious
Hi everyone here has my new homebrew PspDos 0.1 coded LUA
These functions typing for you to use:
Makedir: You can create a folder.
Exit: It lets you leave.
Cd [documentation]: lets go in the file.
CD-R: lets go to the root.
Cd-p: can return to the previous folder.
Del [file]: lets you delete a file.
Deldir [documentation]: It lets you delete a folder.
Exe [file]: allows to execute a file lua.
Time: gives a time.
List: to list the files of a folder.
Usb: enables it to turn on / off the usb.
Info-a: to view information on the PSP.
Info-c: to view the credits.
Info-g: to view the background information.
Help - [order]: to view the aid for orders.
Select: To show the former command typed previously.
I am looking for ideas orders for the next version n'hesitez pas a post your comments and impressions ...
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March 15th, 2008, 21:07 Posted By: wraggster
News/release from Wallaby
I propose a demo version of my game named Dark Basis. This demo contains 4 levels fairly simple. Thereafter, the game will include thirty! But let up to the presentation!
What Dark Basis?
You are a small white rectangle that needs to find its way, unfortunately, the more you advance in levels, the challenge is great! (Logic ^ ^) At level two, you have several choices output level, but only one output will go to the next level, all the others you ramènerons at 1! Just for fun, the higher the level increases, the level of your character increases. Attention stay well on the way!
Installation:
* Unzip the archive to the letter assigned to your PSP.
* Go to the party [Thursday]> [Memory Stick] on your PSP.
* Select and run Dark Basis.
How to play?
It's simple, you just have to lead the white rectangle using multidirectionelle your PSP.
Acknowledgments:
I thank the site xtreamlua.com that I learned the basics of programming and lua who teaches me every day.
I also thank all the members of the site that respond quickly to all questions.
I also thank Mourioche that give me permission to use his musical compositions in Dark Basis! ( Http://www.mourioche.com)
Caution: In this demo, music have been added. They will be in the final version!
Dark Basis is usually compatible with the PSP like Fat with the PSP Slim.
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March 15th, 2008, 21:10 Posted By: wraggster
News/release from Nems
Here, after many peaufinnage a library that allows you to create a template load from a 3D modeler and exported as OBJ dynamically in a program PSP.
In addition, the bookseller will automatically retrieve the file data <. Mtl> partner.
This library provides:
- Loading 3D model in export <. Obj>
- Loading of materials file <. Mtl> Associate
Minutes architecture for PSP-GU
- Manipulating the color of mesh
http://www.megaupload.com/?d=LSC4KVFW
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March 15th, 2008, 21:16 Posted By: wraggster
News/release from pspflashsystem:
Hi everyone,
Here is my new prx "webapp" which is in version 1.0.
Without further ado here is the readme:
Quote:
* Webapp.prx version 1.0 by pspflashsystem *
* *
* Visit my site: *
* * Http://pspflashsystem.olympe-network.com/
* * 14/03/2008
Principe
WEBAPP.prx allows you to start the Internet browser at any time in the xmb or during a game
(Beware, however, if you leave the browser for the PSP game will return to xmb!)
A combination of keys that you can modify in the file located in pspflashsystem.dat "ms0: / SEPLUGINS / pspflashsystem / pspflashsystem.dat" ...
In addition, you can also start an application with either a combination of keys that you must specify the path and change the startup keys in the file
Pspflashsystem.dat located in "ms0: / SEPLUGINS / pspflashsystem / pspflashsystem.dat" ...
Note: * The default keys to start the browser are: L + R
* The default keys to start the application are: R + VOLEDOWN (= volume down)
* If you do not want to use a turn key "ANY"
* Everything is detailed in the configuration file pspflashsystem.dat
Installation Manual :*
# Connect your PSP to your computer via USB,
# Post your PSP into USB mode with the option USB connection,
# Right click on the file you downloaded,
# Choose to Extract the files ... (WinRAR is to be installed)
# Select destination as the letter assigned to your Memory Stick in the My Computer
# Press OK and wait extraction files
# Add to files VSH.TXT, GAME.TXT, POPS.TXT and GAME150.TXT who are in the directory SEPLUGINS your Memory Stick, the following line:
* Ms0: / SEPLUGINS / webapp.prx
# Leave the USB mode and switch off your PSP (press and hold the power button)
# Restart your PSP maintaining the R Trigger right to enter the Recovery Menu,
# Choose the option plugins
# Enable ( "[Enabled]") webapp.prx [VSH] by pressing X,
# Enable ( "[Enabled]") webapp.prx [GAME] by pressing X
# Enable ( "[Enabled]") webapp.prx [POPS] by pressing X,
# Enable ( "[Enabled]") webapp.prx [GAME150] by pressing X,
# Return to XMB using the Back and Exit options.
Automatic installation :
# Connect your PSP to your computer via USB,
# Post your PSP into USB mode with the option USB connection,
# Right click on the file you downloaded,
# Choose to Extract the files ... (WinRAR is to be installed)
# Select destination as the letter assigned to your Memory Stick in the My Computer
# Press OK and wait extraction files
# Go to the menu Thursday> Memory Stick to launch "webapp prx easy installer"
Note: * When osk please change XXX with the name of your homebrew kit, but you can also modify pous
The other cases targets ...
* Then it's simple: you just have to read and follow the instructions ...
# Leave the USB mode and switch off your PSP (press and hold the power button)
# Restart your PSP maintaining the R Trigger right to enter the Recovery Menu,
# Choose the option plugins
# Enable ( "[Enabled]") webapp.prx [VSH] by pressing X,
# Enable ( "[Enabled]") webapp.prx [GAME] by pressing X
# Enable ( "[Enabled]") webapp.prx [POPS] by pressing X,
# Enable ( "[Enabled]") webapp.prx [GAME150] by pressing X,
# Return to XMB using the Back and Exit options.
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March 15th, 2008, 21:39 Posted By: wraggster
Dubbed ‘the man who knows too much', their insider teases us with some of the latest PlayStation murmurings:
* In game XMB will be coming, however not for a few months yet.
* He tells us to expect a ‘big' announcement involving Home, including information about ‘trophies' or achievements "to rival the Xbox live system".
* A sequel for a popular Xbox 360 title will be ‘received' soon, and that it will be making its first appearance on the PS3, he also states this isn't Lost Planet.
http://www.pslegion.com/news/rumour-...sider%E2%80%99
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March 15th, 2008, 21:43 Posted By: wraggster
ez2dxa has posted a new release of his DJ Software for the PSP, be warned the downloads are massive :P
Download above and Give feedback Via Comments:
via ez2dxa
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March 15th, 2008, 21:45 Posted By: wraggster
WIP News from Maxy psp:
Hi,
PCoopD again.
I'm here to show you a video of my new shell MaxES.I made this to let you
see it isn't fake.
This is just a little video, but there will come more soon.
Enjoy !
WANTED: Some people with graphics(/fireworks) skills to make themes.
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March 16th, 2008, 14:24 Posted By: JKKDARK
Register at their forum here
Information from official site:
Xeon is a project to create a PS2 emulator with best compatibility and performance.
The official start was the 05.02.2008. We work in a 5-man team where everybody has his own thing to do:
* Xeon - Main/CPU coding (emulator is based on his idea :P)
* Quid - Graphics (render acceleration)
* Port7 - Plugins and device emulation (such as DVD)
* lateit - Sound (Central Sound System)
* rSys - Input-Output processing
The latest build is the ‘0.2a’ and an early beta . We don’t want to use others code (such as foreign video-plugins), so it takes a while to develop. The release date is unknown, cause we don’t want to release an unfinished emulator (there are enough of them).
So visit our site to get new (we code every day) informations about development.
For those of you, who can’t wait to see the emulator, i took a screenshot for you.
Here we go:
http://xeon.pytalhost.net/boot.png
Our own video plugin is in phase 2/10. You can see the beautiful output (with ~16 FPS!) while rendering the PS2 BIOS.
Thanx to Quid and Port7 for a good job. The dev time for this plugin was nearly one month.
http://xeon.pytalhost.net/xeon-bios1.png
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March 16th, 2008, 16:53 Posted By: bandit
XCM has announced that it will be releasing new PSP Slim faceplates. They will be releasing 5 colors: Chrome, Orange, Crystal, Smoke and Smooth Black. The usual places such as Divineo will be stocking them.
What's in the box
- Includes the digital pad (D-Pad) & analog stick
- Includes the control key rubber pad
- Includes all face buttons (start, select, volume, display, audio & home)
- Includes all 4 main action buttons (2 sets)
- Includes 2 pcs of new screw driver.
Below are two videos on how to disassemble your PSP Slim Lite and how to install faceplate.
videos via comments
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March 16th, 2008, 17:40 Posted By: wraggster
mitglied has released a new homebrew game for the PS2 and Nintendo Wii:
Ballion is based on the C64`er game Crillion. The code is written using the free ps2dev toolchain. To play Ballion you need to copy it to a memory card or to ps2 hard disc. You need 7,1 MByte free space. You don't need a modified ps2 to play it. You can use the ps2 linux or the memory card exploit for booting. Files required for booting can be downloaded at ps2dev. Game states are saved on memory card in slot 1.
Example: ps2client -h 192.168.1.23 execee host:ballion.elf
For the WII version you need a gamecube game controller. Sound is not yet supported in this version. Hardware acceleration is not used, the PS2 version looks better. To save the game state, you need a gamecube memory card in slot B. You can load ballion with the Twilight Hack.
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March 16th, 2008, 19:34 Posted By: wraggster
SG57 has posted an entry into the Neoflash Coding Contest:
Nickname: SG57
Projet name : Kitten Cannon
From : USA
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
Here's a PSP clone of the popular flash game
"Kitten Cannon" by Dan Fleming.
Kitten Cannon is very simple to play and maybe harder to watch if you're the squeamish type
Just aim the cannon using the up/down directional pad buttons or analog stick and use [X] to fire. The red bar on the cannon indicates the power of your shot. Leave the rest to gravity and the objects that litter the ground. Press [START] to pause and SELECT while paused to return to the main menu. My high score is 3852 feet! Beat that score and I'll give you a cookie
Take screenshots with the TRIANGLE button - saved in "Kitten Cannon/Screenshots/'. Highscores are now automatically saved in the Screenshots folder. Please redownload if you have a version released before 8 AM on this boards time. (just replace the eboot and add a screenshots folder if you dont want to have the longer transfer time).
Credits:
Game sprites, game sound effects and concept are
from the flash version of Kitten Cannon so the
rightful authors of those get credit as well.
The background music is the instrumental version
of Daft Punk and Kanye West's - "Harder Better
Faster Stronger". This uses OSlib, an advanced
2D graphics library for the PSP. The OSlib intro
was created by Brunni. AlwaysAmiYumi
for quick, responsive testing.
Everything uncredited so far was done by me (SG57).
Kitten Cannon's Intellectual Property Owner
(c) 2005-06 Dan Fleming - BurstStudios.com
Source is available upon request (OO C++).
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March 16th, 2008, 23:15 Posted By: wraggster
Team Sushi has posted an entry into the Neoflash Coding Contest:
Nickname: teamsushi
Projet name : Sushi Rubik
From : Canada
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: A virtual Rubik Cube game for the PSP by Team Sushi.
Here is a fun little project that I made in the fall, but never got around to releasing. I've tuned it up, and I think it works well. So enjoy.
A virtual Rubik Cube game for the PSP by Team Sushi. http://www.teamsushi.org/
Features:
- 3x3x3 classic Rubik's Cube simulator
- default controls can update all but back face without rotating, with two
alternate sets of controls.
- undo/redo all moves
- save/load current cube in progress
- timed challenge from a scrambled cube, and freestyle solving modes
- recorded high scores for timed challenge, compare with your best time
- beginners solution style autosolve
- 4 visualizations of cube state for a background
- estimate of moves remaining for a beginner's solution
- animated rotations
- works in French or English
The cube shows either the left face, front face and top face, or it shows the left face, front face and bottom face.
Auto solve does a beginner's style solution for the cube to solve the top layer cross then top layer corners then middle layer edges, then bottom edges, then final corners.
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March 16th, 2008, 23:24 Posted By: wraggster
Bootsector has released another emulator for the PS2, aint it great to see so many homebrew releases on the PS2 as of late
Heres the release details:
This is a port of FCEUltra, a great Nintendo emulator, for PS2. Written originally by ragnarok2040, its development was stopped at version 0.92. The public available source code was from version 0.90.
So I got the source code and started to improve it a little bit. The results were:
:. CD/DVD support added.
:. Several bugfixes, turning it as stable as official 0.92 version.
:. Using same color palette as of version 0.92 (AspiringSquire's NES Color Palette)
:. NTSC video output quality improvements
:. Supporting analog pads
:. And much more...
Latest "unofficial" version is 0.90i.
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March 16th, 2008, 23:37 Posted By: wraggster
spike021 and hotrocker have again updated the small physics game for the PSP, heres the release details:
Here is the update that spike021 and i have done this week, and this will be my last contribution to this game (took to much time to familiarize myself w/ oslib).
changes:
-Added a song, custom tailored for this game
-Fixed health bug (you didn't always get your bonus...)
-The health bar now flashes red when you have low health
-At a certain point you start to hallucinate and see ghosts of the old balls
-If these ghosts come into contact with you the screen flashes
-WARNING: DO NOT PLAY THIS GAME IF YOU HAVE EPILEPSY..i don't think
anyone w/ a psp does but still...
-Added a menu (just waits till you press start)
-Added second shotput after 500 points
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via hotrocker
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March 16th, 2008, 23:55 Posted By: wraggster
News/release from luaacro
Luaacro member of our forums has just completed a new version of its homebrew: MACXT which is version 2 click away!
Recalls: MACXT is a bone or operating system created in lua, which is similar to mac and allowing tasks that the bones did not psp
Control:
Cross left click of a mouse
Rond Right click of a mouse
The functions:
MS-Explorer
- Create a program without difficulty
-- Menu at startup by pressing select in case of problems
-- Itunes
-- Iphoto
-- Registry Editor meaning that any changes will be saved automatically
-- A greeting is available by the end of the explanations
To run a programme put your mouse on the bottom line, you have access to options thanks to the dock at the top of the screen
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March 16th, 2008, 23:58 Posted By: wraggster
News/release from MAXALEX007
50_+_THEME_COMPLETE_PACK_15.03.2008_UPDATE
Have FUN
INFO 50_+_THEME_COMPLETE_PACK_15.03.2008_UPDATE
Code:
390HEX.ctf
alphav1.ctf
AppleCor v2.CTF
AppleCor.CTF
Armiacor.ctf
BlackSilk.ctf
bogus.CTF
Circacor.ctf
ClearXMB White.CTF
ClearXMB-Black.ctf
dAlbumOS.ctf
dAppleTV.CTF
Devise.ctf
dHappyTV.ctf
DNA.ctf
eon.CTF
HaloP360.ctf
HojasTV.ctf
iColorTV.ctf
InacorMCE.CTF
inaflow.CTF
InnerStar.ctf
Just_Fonts.ctf
Large Original II Midnight Black.ctf
Large.CTF
Large_Original_White.ctf
Large_Original_White_RMX.ctf
LrgOrigBlueNeon.ctf
LrgOrigIIMidBlck2.ctf
Lucidity.ctf
Manga.ctf
MCE.ctf
Oblivion.CTF
open office.ctf
Organ.ctf
Organ_Black.ctf
Organ_White.ctf
P360_White_New.ctf
P360White.CTF
Pastel.ctf
PS3.CTF
Schideloader_New.ctf
SchmEdi_SchEnteR.ctf
SchmEdiaSchEnteR___NEW.ctf
ShidELoadeR MiX.ctf
ShidELoadeR_NEW2.ctf
ShidELoadeR old.CTF
TazCor.ctf
Vista.ctf
VistaCor.ctf
VistaCor.ctf
WickeDock.ctf
DOWNLOAD:
http://rapidshare.com/files/99606777...EUR_MAXPSP.rar
mediafire mirror:
http://www.mediafire.com/?dcfkxmyvx0w
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March 17th, 2008, 04:05 Posted By: Art
Time Baby V13 - Final!
-
-
-
Hi Guys,
Now it seems I have all issues sorted, I can say this is the final release for the short term.
I will still be interested in correcting any bugs that are found, but other than that,
I'm keen to start work on new programs.
New for this release is a simple infrared remote control feature that allows any old remote
to be used for cancelling the alarm, announcing the time, or advancing the mp3 playlist.
The MP3 alarm feature now resumes the MP3 playlist, and no longer uses Cooleyes' mp3 player code.
The distribution program is a single EBOOT.PBP file that writes all other program files including default
configuration file to Memory Stick the first time it is launched.
Some config file information has been included with the download package for anyone who may wish
to write a seperate Time Baby configurator program.
Time Baby is not campatible with the PSP slim & Lite.
Download from Rapidshare:
http://rapidshare.com/files/10012447...y_V13.zip.html
Cheers, Art.
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March 17th, 2008, 07:38 Posted By: wraggster
New from SuccessHK and with Full Worldwide Shipping
With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space.
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March 17th, 2008, 07:41 Posted By: wraggster
New from SuccessHK and with Full Worldwide Shipping
With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space.
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March 17th, 2008, 07:42 Posted By: wraggster
New from SuccessHK and with Full Worldwide Shipping
The once vibrant world of Filgaia is slowly dying, a result of some cataclysmic event lost in the dim, misty reaches of the past. The few pathetic remnants of once mighty nations are caught up in an endless cycle of war, fighting over Filgaia’s ever-dwindling natural resources.
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March 17th, 2008, 07:46 Posted By: wraggster
New from SuccessHK and with Full Worldwide Shipping
It is a hight quality 3rd lparty product. It is very thin, lightweight , strong,and can protect your PSP from dust, finger prints, scratches, etc...
It is adopt firmness and durable materia with multicolor for choosing.The color is treat with special technics,and wearable characteristic.It can access to all switch:easy to use earphone,power,data,AV audiovisual and easy to use GPS and camera.
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March 17th, 2008, 11:18 Posted By: JKKDARK
New beta of the PlayStation 2 emulator for PC.
Changelog:
- Vsync/Hsync rewritten, stops DMC video freezing, improves real time cutscene lipsync.
- Memcard selection saving fixed.
- SPU2 Async adjusted to be quicker and hopefully stable.
- Special "speed hack" added which tightens SPU2 Async but slows the emu down, can help in the case of some videos (FFXII demo for me)
Download and give feedback via comments
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March 17th, 2008, 15:08 Posted By: JKKDARK
More progress on the upcoming PlayStation 2 emulator for Windows.
From the official site:
XCSS (Xeon Central Sound System) emulates a little bit sound (very unstable and buggy) in the central-processing-mode. The pings are quite terrible. Thanks to lateit anyway - the sound works now .
With enabled sound, we get very low FPS. The sound unit needs more attention :P.
I will reply if there are any changes.
Xeon
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March 17th, 2008, 16:20 Posted By: wraggster
New from Divineo China
The Ultra Slim Jacket Advance protects completely your PSP Slim and Lite, including the screen and UMD door, without changing anything to the way it operates. It even can improve your grip with the comfortable silicon material being used.
Available in white and black version for the respective white and black PSP Slim and Lite
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March 17th, 2008, 16:23 Posted By: wraggster
New from Divineo China
Compatible with all Guitar Hero games, Guitar Knight 6 is a full features guitar controller with extras such as a blue led light for the strum bar. It comes complete with a strap and a cool all black design! This wireless version uses high quality 2.4 GHz signal for perfect control of the game.
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March 17th, 2008, 16:33 Posted By: wraggster
Newly released today:
features
PES2008 hits its best quality on PS2
Your favorite Master League has been improved. of course Cup mode, League mode and Edit mode are also available.
Create your original Cup or League competition to organize Community Mode with your closest friends.
Brazil National team, AC Milan, Juventus, New Castle, Portugal National team and more teams with the latest roster data. Wide selection of 212teams!
PSP®-PlayStation 2 Link feature: "PSP-PS2 link enables you to resume your game session on the road. Sync it after playing on the road, then resume playing on your PlayStation 2 version".
New mode "World Tour Mode" where you can prove you are the most resilient squad on the planet.
description
The world’s most popular soccer game is back under a new name, Pro Evolution Soccer 2008. Formerly Winning Eleven, PES 2008 builds upon the competitive spirit embodied by its predecessor with some major improvements. PES gamers will discover a more immersive, vivid soccer experience than they’ve ever played! Hot-shots will have plenty of new moves to show-up their opponents, or get shown-up so tape those ankles!
http://www.play-asia.com/SOap-23-83-...j-70-2k5w.html
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March 17th, 2008, 16:39 Posted By: wraggster
Newly released today:
features
Ratchet and Clank's special brand of pandemonium for the PS2: Play through the original Ratchet and Clank®: Size Matters story, exploring worlds big and small! Guide Ratchet through challenging levels, pilot supersized robotic torsos and engage in space combat missions as Giant Clank.
Explosive mayhem: All the adrenaline-pumping action, excitement and destruction fans have come to expect from the series is here! Wreck havoc with new and familiar weapons and gadgets, including the Mootator, Agents of Doom and Bee Mines!
Large-scale action---and armor: Unlock over six different armor types with a customizable armor system that gives Ratchet new abilities and powers to advance through challenging, action-packed areas.
Big bang for your buck: Ratchet and Clank®: Size Matters is a great value for budget-conscious gamers. A quality game, for a might small price.
description
The next BIG thing for the PlayStation®2 - Ratchet and Clank®: Size Matters
While on a much needed vacation, Ratchet and Clank’s rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined.
http://www.play-asia.com/SOap-23-83-...j-70-2hm4.html
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March 17th, 2008, 16:40 Posted By: wraggster
Newly released today:
Buzz!™ The Hollywood Quiz is the latest star-studded installment of the new social gaming series that delivers the world’s greatest Hollywood trivia event live in your living room. Celeb buffs will be challenged to test their tinsel town knowledge on over 5,000 questions on topics that include Hollywood’s biggest box office hits and the lifestyles of its most glamorous stars. As the follow-up to this holiday’s family-friendly hit, Buzz!™ The Mega Quiz, this new installment features hundreds of movie clips, pictures, celebrity images, and more. Fun and easy to use Buzz! buzzer peripherals complete the interactive game show experience that will have you and up to eight of your friends and family members buzzing for more.
http://www.play-asia.com/SOap-23-83-...j-70-2hm9.html
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March 17th, 2008, 16:41 Posted By: wraggster
Newly released today:
Buzz!™ Jr. is back to blast you off to a future full of fun and adventure with Buzz!™ Jr.: Robo Jam. Join the galaxy’s most mischievous robots as they get whipped into shape at Robot Boot camp where dodging missiles, making music with giant aliens and completing other far-out fun games are all in a day’s work. Up to four players can pick up the easy to use buzzers and compete in 24 wildly, upbeat mini-games in an effort to graduate at the top of the class in the prestigious Robot Academy. This humorous and entertaining robot romp is fun and accessible for children, parents and grandparents.
http://www.play-asia.com/SOap-23-83-...j-70-2hm8.html
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March 17th, 2008, 16:42 Posted By: wraggster
Newly released today:
features
Rise Through the Ranks of The Club™. As one of eight fighters, blast your way through five single player game modes including: Sprint, Time Attack, Survivor, Siege, and Run the Gauntlet.
Earn Respect Online. Shoot your way to the top of the leader boards in over eight cut-throat multiplayer modes. You will face-off with 7 real-time opponents online or battle with your friends offline in 4-player split-screen action modes.
The Club™ is Global. Battle in eight unique real-world locations from around the globe, including war-torn cities, abandoned factories, steel mills and many more.
Extreme Gun Battles in Hazardous Environments. A motion blur camera system intensifies the adrenaline rush in both open range and close quarter firefights. Destroy and manipulate objects in the environment to your advantage.
Build up the highest score. A unique score-based accumulation system creates even more competition among players; the faster, more efficient and accurate that you are, the more points you will earn to unlock weapons, characters and maps.
Select from an Arsenal of Weaponry. There are 17 high-powered assault weapons to choose from and customize, including Automatic Weapons, Sniper Rifles, High Caliber Pistols, Sub Machine Guns, Mounted Weapons, and many more.
Each Character has a Story to Tell. Choose from eight different characters to rise through the ranks of The Club™ and uncover each person’s true motives and intentions.
description
The Club™, created by critically acclaimed developer Bizarre Creations, is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, and lethal weapons. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level.
http://www.play-asia.com/SOap-23-83-...j-70-2lnz.html
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March 17th, 2008, 17:02 Posted By: Shrygue
via Eurogamer
Gran Turismo 5 Prologue is set to weigh in at 1870MB on PlayStation Network when it goes on sale next Thursday, 27th March.
That's how big the game was when we downloaded it to put together our exclusive review of the PAL version, and Sony has confirmed to Eurogamer that it will be the same when the game goes live on the PlayStation 3 Store.
1.9GB isn't exactly huge, especially given that PS3 games can take advantage of Blu-ray's 50GB if they choose, so how do they do that?
One way Prologue reduces its footprint is by leaving cinematics on the server until you choose to download them from GT TV. You can choose to download the opening movie at any time, and when you finish Event series you're told that you can now download the end movie from the in-game high-definition TV download page.
According to a Sony spokesperson, both movies will be included on the Blu-ray disc version of the game.
Playing through the European version of Prologue also gave us a chance to check out some of its new features, like the Quick Tune mode.
New to the PAL release, Quick Tune is unlocked when you finish C, B and A-class races in Event mode, and lets you adjust tons of car settings before each race, giving you a performance-points score based on the balance you strike.
You can also store up different configurations to switch between in real-time during races. These configs can be assigned to buttons on the Sixaxis or Driving Force GT steering wheel.
For those of you who care, the options you can adjust using Quick Tune are: power, weight, tyre, aerodynamics, ride height, spring rate, damper, toe angle, camber angle, brake balance, traction control, max turning angle, ABS, torque balance and gear ratios. The Quick Tune page also shows you graphs of power/torque and gear ratio to help you see what you're doing.
Advanced players can also opt for Professional physics rather than Standard, as they could in the Japanese release, while other assists (for correcting oversteer and preventing skidding) are offered along with the traditional driving line, which now benefits from displaying target speeds over the far end of red braking sections to help you work out exactly when to reapply acceleration.
For more on all that, check out our Gran Turismo 5 Prologue PAL review. The game's due out on PSN on 27th March and at retail on 28th March.
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March 17th, 2008, 17:11 Posted By: Shrygue
via MCV
President of Sony Online Entertainment John Smedley has suggested that the PS3 can one day host an MMO game to rival the popularity of World Of Warcraft.
The news comes after Sony announced that it was restructuring, with PlayStation president Kaz Hirai taking control of SOE.
MCV interpreted the move as a statement of intent that Sony will target the MMO market with PS3.
Smedley wasasked if the industry would ever see a console MMO that could compete with Warcraft. Speaking to GameDaily, he said:
"I absolutely do [think we'll see that], and in fact I think by having a stable platform where every customer has an online capable box is a huge, huge potential advantage in building an MMO because you've already got an online userbase.
“It's a massive advantage over the PC and we don't have to worry about graphics cards or things like that. It's going to be very big. Console online gaming in general I think is going to be one of the next huge phases of growth in the online gaming space."
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March 17th, 2008, 17:15 Posted By: Shrygue
via Eurogamer
Capcom has explained that it would be too costly and take too long to get a SSFII Turbo HD Remix beta running on PS3.
For now, only those of you with an Xbox 360 will be invited to participate after you buy Commando 3 from Live Arcade.
"We are resource constrained. This project already has gone over the original budget," explained Christian Svensson, Capcom business development boss, on the official forums.
"We wanted to do a beta to test the new network features, but even if it were possible for Sony to do, it would require three submissions (US, Europe, Asia/Japan) to reach the same global audience we can with Microsoft in a single test and global submission."
"We treat the PS3 extremely seriously. To date, we are still the only third party publisher doing cross platform, simultaneous digital releases. Believe it or not, this is not easy and to suggest we aren't treating the PS3 as important would be ignorant of what we're doing for it," he added.
Svensson went on to say that even if it could be done it would have pushed the release back a few months, which he expects you would not have liked.
The results of the 360 test should also help the PS3 version, as there is "code parity across the two".
"Wolf of the Battlefield: Commando 3 will be an excellent title on PS3. The lack of a bonus beta doesn't make it not worth its asking price," Svensson reassured us.
Commando 3 will cost 800 Points in Xbox 360 and will grant you access to the SSFII Turbo HD Remix beta shortly after downloading for around eight weeks.
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March 17th, 2008, 17:18 Posted By: Shrygue
via Computer and Video Games
Rockstar has revealed that the final Grand Theft Auto IV trailer will be released on March 27.
In the updates section of its official GTA IV website, Rockstar has posted updates on the goodies we should expect in the coming weeks, revealing that "Good Lord, What Are You Doing?" aka "Everyone's a Rat" will be out on March 27.
According to the developer's scribbles, there'll also be new music and screenshots appearing on the site this Thursday.
We've no idea what the trailer will contain (surely they're bored of shouty cut-scenes by now?), but it launches very closely to the time multiplayer hands-on reports are expected, so maybe we'll see some of that.
You can read the first details on the online modes - which leaked onto the net this past Friday - here.
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March 17th, 2008, 17:18 Posted By: wraggster
News/release from Durka Durka Mahn
This is my first C++ game on the PSP so bare with me.
I've been learning C++ for almost a year now so I decided to put my skills to the test and made a game. A game called Breaker+.
Breaker+ is basically a combination of the Breakout games, Pong, and a little of my own add ins.
How it works:
The goal of the game is to get the highest score possible.
To raise your score, you must hit the blocks by using the bumper. To move the bumper, use the up/down buttons on your D-Pad.
When the brick respawns, it will have a timer under it. This timer corresponds to the brick's prize.
If you hit it, it will give you that number of points times your multiplier.
To get your multiplier up, simply continuously hit bricks within about 5 seconds of each other and it will go up. If you lose a life, it resets to 1. If you wait too long, it will begin going down.
By hitting the left trigger, you will have a few seconds where the ball will slow down and you can aim your bumper in the time given. Once the bar on the right side of the screen is depleted, you will have to wait for it to recharge.
If the ball goes behind the bumper, you will lose a life and the ball will reset. If you lose all 5 lives, you will have game over, and it will save your high score if it is higher than your best high score.
So, what are you waiting for? Download Breaker+!
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March 17th, 2008, 17:25 Posted By: wraggster
News/release from Hellcat:
HELLCATs Wallpaper Changer
The name's the deal - this changes your wallpaper for the XMB, no more, no less
However you have a few features:
Two modes of operation: "Everytime" and "Once per day" (see readme for details)
You can set special, predefined images for a specific date (again, check readme)
change the XMB background *BEHIND* the waves (a.k.a. 01-12.bmp) - WITHOUT writing to flash!
Randomizing/Changing of PTF themes
Randomizing/Changing of gameboot
Randomizing/Changing of XMB waves
Randomizing/Changing of XMB font
(the second one lets you set a fixed wallpaper for the specified date instead of using an all random one)
Everything is done without writing - or even touching - flash0:!
That's it.
Short and painless.
Maybe someone might like it
UPDATE 1.20
added option to disable PTF changing/randomizing
added randomizing/changing of the gameboot
added randomizing/changing of custom XMB waves (system_plugin_bg.rco)
added randomizing/changing of XMB font
added file extension filter for scanning directories
i.e. it will now only fetch .BMP for wall-/wavepapers, .PTF for themes
and so forth....
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via hellcat
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March 17th, 2008, 17:26 Posted By: Shrygue
via Computer and Video Games
When Final Fantasy VII: Crisis Core hits UK stores this spring hardcore fans will be able to grab a Special Edition version, with a fancy box and other goodies.
The Special Edition will come in a flashy slip case (pictured), containing a hard-backed artwork book for fans of the series to keep in mint condition for years for no reason.
Crisis core is a prequel to the series fan favourite, Final Fantasy VII and, as this import review will tell you, it's pretty bloody good.
Neither versions have been priced, and the official date still sits at "Q2 2008", but most of the major online retailers (including Play) have it down for June so look out for it then.
Box scan here
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March 17th, 2008, 18:12 Posted By: Shrygue
via Eurogamer
With more than a week to go until it's released, the number of PAL pre-orders for Gran Turismo 5 Prologue has topped 1 million.
That's according to GeekPulp, which got the info from Dave Hine and Paul Gunn of SCE New Zealand.
It's the first time a PS3 title has racked up 1 million sales, and thereby achieved Platinum status, before it's even released.
Sony UK has yet to confirm the figure. However it has been announced that more than 48 million games in the Gran Turismo series have now been sold - "almost 50 million", in fact, if you read the latest press release.
Gran Turismo 5 Prologue will be released via PlayStation Network on Thursday 27th March, and will be in shops the following day.
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March 17th, 2008, 19:26 Posted By: wraggster
Ptek has updated the port of Doom to the PS2, heres the release news:
Yesterday I was looking at the source to see how could I enable keyboard support. In fact it was very simple, since PS2 SDL already have support for it, it was just a matter of enabling it on the SDL makefile (HAVE_INPUT_DEVICES=1) and do a rebuild.
Unfortunably it seems to be an issue when loading from a USB mass storage from uLaunchELF 4.12 and enabling the keyboard support… When I try to load it using uLaunchELF, it didn’t started. But launching it from network using PS2client/PS2link it worked fine, even the version that loads the WAD from USB. There must be differences from the way uLaunchELF and ps2client executes the ELFs. I tried to do a IOP reset from the doom.elf but nothing changed.
So, at the moment, a keyboard enabled version is available here but it must be executed from the network.
If you have the means from launching from the USB using other than uLaunchELF 4.12 (Datel AR, older uLaunchELF, whatever) and want to try for yourself, try this. If it works, drop me a comment.
Now enjoy keyboard support!
(I didn’t have yet the time to look properly to the sound issues and/or enhance the joystick controller…)
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March 17th, 2008, 19:29 Posted By: wraggster
Bootsector posted this very interesting news over at ps2dev
Hi folks!
As we all know, Snes-station is kinda dead and sources are not available. What do you scene developers think about we join efforts and try to make a brand new port of snes9x for PS2?
I just love PS2 and I really love retrogaming and playing SNES on my PS2 with good emulation quality would be just heaven.
What do you guys think about it?
Best regards,
bootsector
Lets hope the project gets some help
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March 17th, 2008, 19:38 Posted By: wraggster
dridri85 posted this news/release:
Let me present version of my dev LibGraphicEngine.
Types of variables
Color ==> Color
Two options for defining a COlor possible:
An integer on 32bits, instance => 0xff0000ff (red here)
Or less barbaric => COLOR_RGBA (R, G, B, A) values ranging from 0 to 255
Ge_Image ==> image, structure almost equal to that of the libpng
Basic functions
GeInit () ==> Sets library
GeQuit () ==> Close Bookstore
GeSetClearColor (Color color) ==> defined erasure color screen (left alpha (A) 255)
GeClearScreen () ==> clears the screen
GeSwapBuffers () == flip screen
Ge_Image * geLoadImage (const char * file) ==> loads a file in JPG or PNG pointer ge_Image
GeSwizzle (* ge_Image image) ==> swizzle an image, a process that is reorganizing the "data" of an image into blocks, the display is up to 2x faster. But a picture "swizzlée" can be shown that alpha mode
Image functions
GeDrawLine (x0 int, int y0, int x1, int y1, destination * Color, color int, int width, int w, int h) ==> draws a line on destination
X0, y0 => position of the first point
X0, y0 => position of the second point
Color => color of the line
Destination => destination drawing for a picture put mon_image-> data "for the screen is" SCREEN_DEST "
Width => line width of the destination (for an image is its own width, the screen is 512)
W and h => width and height of the surface of destination
GeDrawHLine (x0 int, int x1, int y, * dest Color, Color color, width int, int w, int h) ==> draws line on the screen
X0 and x1 => points of arrival and destination
Y => vertical placement of the line
For the rest it's the same as DrawLine
GeDawVLine (y0 int, int y1, int x, * dest Color, Color color, height int, int w, int h) ==> vertical line drawing on the screen
Y0 and y1 => points of arrival and destination
X => horizontal placement of the line
For the rest it's the same as DrawLine
GeImageAddColorKey (* ge_Image image, Color color) ==> adds a ColorKey (color) images
The ColorKeys are very practical functions that serve pretty much like displaying sprites, in fact if you have for example a sprite with pink background, you made a colorKey with the value of the pink and all the pixels of that color will not be displayed
GeImageSetAlpha (* ge_Image image, u8 alpha) ==> alpha change the color of an image, value from 0 to 255 (0 invisble 255 opaque)
GeBlitImage (int x, int y, ge_Image * image, sx int, int sy, ex int, int ey, use_alpha int) ==> displays an image on the screen
X, y => x and y position of the image on the screen
Image => the image in question
Sx, sy => beginning to display pictures, example: you put a 10 sx and left of the image became a 10 pixel (if you do not check)
Ex, ey => width and height of the image to display
Use_alpha => 1 if you want to use the transparency or 0 if you do not want
Use it
Quite simply, adding that include debiting your code:
Code:
# Include <libge/ggraphic.h>
Libs and it is a line of LIBS makefile
Code:
- LGE-LM
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March 17th, 2008, 19:47 Posted By: wraggster
News/release from Charnold:
This package contains the Windows/Mac version of the Editor + the Windows/Mac and PSP versions of the Dungeons Assault Run game.
New in version 1.0.1
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)
editor changes:
- lights: size 0 = invisible light
- startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
- now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
- fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
- fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
- calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
- editor help file updated
- new option in modelpack (per weapon): 1st person offset x,y,z
- "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from http://skymatter.thegamecreators .com/?f=sample)
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March 17th, 2008, 20:00 Posted By: wraggster
Jack has posted an update of his Transformers game for the PSP, heres the release details:
Transformers released in v0.2, and provides the following news: Quote:
-- If you shoot someone in your camps decrease your score
-- If your score is below you lose a 0
-- Maps of the level 1 has been remade
-- Help menu has been completed
-- Inconsistencies on behalf of the characters were correct
-- All maps have been remade
-- The level 2 has been recast in terms of history
-- The level 3 has been created
-- Addition of a message anti-downloading ISO / CSO, which will only appear the first time we played
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March 17th, 2008, 20:05 Posted By: wraggster
News/release from poisonhzkj
15.03.2008 update
New In This Version
1. You can build .ctf file with a ptf that including wallpaper.
2. Readjusts the reboot delay after applying a theme to prevent some registry issue.
3. Add 3.80 capability.
Please read through this post or readme.txt before using.
Some ready for CXMB 3.1 ctf themes here
CXMB 3.1 for 3.71
CXMB 3.1 for 3.80
CXMB 3.1 for 3.90
(\__/)
(='.'=)
( \ / )
('')_('')
To Alien
http://www.2alien.info
http://www.2alien.net
CXMB 3.1 for 3.71m33/3.80m33/3.90m33 by Poison
==============================
A hand-made PSP XMB theme (witch is usually hex edited from the official PSP firmware files) enabler.
-=FEATURE=-
3.1:
+You can build .ctf file with a ptf that including wallpaper.
-Readjusts the reboot delay after applying a theme to prevent some registry issue.
+Add 3.80 capability.
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March 17th, 2008, 20:10 Posted By: wraggster
sg57 has updated his entry into the Neoflash Contest, heres the release info:
Nickname: SG57
Projet name : Kitten Cannon
From : USA
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
Here's a PSP clone of the popular flash game
"Kitten Cannon" by Dan Fleming.
Kitten Cannon is very simple to play and maybe harder to watch if you're the squeamish type
Just aim the cannon using the up/down directional pad buttons or analog stick and use [X] to fire. The red bar on the cannon indicates the power of your shot. Leave the rest to gravity and the objects that litter the ground. Press [START] to pause and SELECT while paused to return to the main menu. My high score is 3852 feet! Beat that score and I'll give you a cookie
Take screenshots with the TRIANGLE button - saved in "Kitten Cannon/Screenshots/'. Highscores are now automatically saved in the Screenshots folder. Please redownload if you have a version released before 8 AM on this boards time. (just replace the eboot and add a screenshots folder if you dont want to have the longer transfer time).
Credits:
Game sprites, game sound effects and concept are
from the flash version of Kitten Cannon so the
rightful authors of those get credit as well.
The background music is the instrumental version
of Daft Punk and Kanye West's - "Harder Better
Faster Stronger". This uses OSlib, an advanced
2D graphics library for the PSP. The OSlib intro
was created by Brunni. AlwaysAmiYumi
for quick, responsive testing.
Everything uncredited so far was done by me (SG57).
Kitten Cannon's Intellectual Property Owner
(c) 2005-06 Dan Fleming - BurstStudios.com
Source is available upon request (OO C++).
Here are some mirrors:
http://www.sendspace.com/file/l3mkb1
http://www.mediafire.com/?wyjzzyzjt0j
Enjoy and vote for it if you like it more then any other entry in the competition
P.S. I don't know what the whole 3.xx, slim, phat issues are - all I know that this has been tested both on a phat and a slim and worked, 3.xx i can't say no or yes to - if i get word that it doesn't work on 3.xx i can recompile to work - thanks
EDIT
I updated hte info, basically I added screenshots. Press TRIANGLE at any time to take a screenshot, stored in "Kitten Cannon/Screenshots" folder. Highscores are now automatically saved as well, in the Screenshots folder.
Please redownload if you downloaded before the last time this post was edited
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March 18th, 2008, 00:01 Posted By: JKKDARK
via PSO-World
Chillaura has announced on the official PSU boards that the content which was delayed on March 14th should be added to the server tonight. This is scheduled to start at 10:00 or 11:00pm, and the duration of it is currently unknown.
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March 18th, 2008, 02:29 Posted By: wraggster
News/release from PirataNervo
Make sure you READ THE READ ME!
Installation instructions
Non 1.50 kernel enabled PSP's:
Copy the contents of the folder ms0 to your MS root - it overwrites the existing vsh.txt
Enter in recovery mode and activate the prx plugin “nosautoboot.prx”
1.50 kernel enabled PSP's:
Copy folder ms0/NervOS to mso:/
Copy the folder ms0/PSP/GAME/NervOS to ms0:/PSP/GAME150
Copy the folder ms0/seplugins to ms0:/seplugins
Enter in recovery mode and activate the prx plugin “nosautoboot.prx”
Features:
Image Viewer – PNG and JPEG files
Music Player – MP3 files
Can run homebrew – PBP files
Can run ISO/CSO files
Can run UMD's
Can load prx plugins (some prx plugins may not work)
USB Mode
Shows the current time – hours, minutes and seconds
Shows the battery life percentage
Take screnshots – press Select
Task Manager – press L+R
Multi-tasking
After exiting from a game/homebrew, you are returned to NervOS
Autoboot feature
Shows the volume in a volume bar
Version 1.4
Added:
Task Manager.
Music Player integrated in Menu.
Autoboot prx which runs NervOS (does the same job as a sceKernelExitGame patch).
Volume Bar.
Loading screen.
Changed:
Fixed bug: when execting a ISO/CSO file in Sony np9660 or march33 mode, the iso/cso will not be executed and the mode will be changed to OE Isofs, then NervOS restarts itself but the mode is not applied. - now instead of restarting NervOS, it exits to XMB and the autoboot feature will run NervOS and the OE Isofs mode is applied.
Volume up/down system.
Does not display “Loading usb drivers.., Savning user conf..etc..” anymore.
Fixed a bug with the “Stop Music” feature.
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via PirataNervo
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March 18th, 2008, 02:30 Posted By: wraggster
It’s almost Easter and Sony Computer Entertainment Asia is capitalizing on the holiday without any rabbits. By spending $2000 HKD ($256) on select PlayStation products they can snag one of these plush PSPs if you’re in Asia. Spend a little bit more and you’re entitled to a pastel purple PlayStation polo shirt. More? You might be able to get a Gran Turismo 5 Prologue windbreaker. Personally, I think the stuffed Blume series PSPs are the best gift out of the selection.
Oh, and the PlayStation 3 pillow pictured is not part of the promotion. It’s just a display item given out to a retailer in Hong Kong.
http://www.siliconera.com/2008/03/17...tion-portable/
screenshot via comments
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March 18th, 2008, 07:41 Posted By: wraggster
First, the firmware: on March 18th, PlayStation Portable owners will be prompted to update their firmware to v3.93, which expands support for PLAYSTATION Network titles.
At this time, users of the PSP Internet Radio feature will find 20 new internet radio players to enjoy. The new players are organized into more specific styles of music so that PSP users can easily find what they are looking for and listen to their favorite genres.
More than 50 percent of PSP users listen to music on their system, so we think a lot of you will enjoy this free, new expansion of their music library.
http://blog.us.playstation.com/2008/...coming-to-psp/
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March 18th, 2008, 16:58 Posted By: wraggster
News/release from Peb
PBPSpoof modification EBOOT official so you can run it from any n Custom Firmware
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March 18th, 2008, 17:01 Posted By: wraggster
News/release from Roland Yonaba:
Color Studio is a coded Homebrew LUA that lets you mix color using the RGB code and create your own colors.
You set using the buttons first color playing on the values Red, Green and Blue, then a second color in the same way.
The result is a third color that is not exactly a mixture, but rather a sum of the RGB color values of departure ...
Enjoy yourself are looking for color ^ ^!
===============
Installation
===============
Retrieve files "colormixer" and "colormixer%" in ms0: / PSP/GAME150
===============
Commands
===============
Up / Down: Make + 1 to the value R, G or B
Left / right: Switching from one value to another
L: Add 10 to the value R, G or B
A: Remove 10 to the current value
HOME: leave
Note: The R-values, VB are between 0 and 255!
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March 18th, 2008, 17:01 Posted By: Shrygue
Okay folks, Sony has today rolled out firmware version 3.93 for the PSP. More features to the radio function and more support for PS Network titles. You can update through Network Update on your PSP or download it at Sony's website. The update log from the UK site is shown below:
Main features updated in version 3.93
Game
- Support for PLAYSTATION Network titles has been expanded.
Additional features added for [Internet Radio]
- The number of players that can be used by the [Internet Radio] has increased.
- "CLIP" Series: 13 players
- "ONE SWITCH RADIO" Series: 7 players
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March 18th, 2008, 17:09 Posted By: Shrygue
via Kotaku
As it stands, Skype on the PSP is useful, but problematic. Biggest problem being you need two separate accessories to run it: headphones and a mic. That'll be sorted next month when Sony release their official Skype headset, which while still lacking an official price is currently listed on Amazon for the all-too-affordable price of $20.
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March 18th, 2008, 17:11 Posted By: Shrygue
via IGN
Konami promised a special PlayStation 3 for the Japanese release of Metal Gear Solid 4, and that's exactly what the Japanese market will be getting. The latest issue of Famitsu reveals that the PS3 model that's set to be bundled with the game as part of the Japanese Premium Pack is an original steel color, referred to in Japanese as "Hagane." The set also includes a like-colored controller.
In addition to the bundle, Famitsu also got the first word on Japanese pricing for all versions of MGS4, due for Japanese release on 6/12. The game's standard edition, which includes MGS4 and the Metal Gear Online Starter Pack, will retail for 8,800 yen, putting it at the higher end of PS3 titles. For reference, major third party PS3 titles like Ninja Gaiden Sigma and Virtua Fighter 5 cost 7,800 yen at their release. On the PS2, major releases like Dragon Quest VIII or Final Fantasy XII were priced at around 8,800 yen, although Metal Gear Solid 3 was priced at 6,980 yen, more in line with standard PS2 releases of its time.
Fans who want bonus content will, of course, have to pay extra. The game's Special Edition, which adds a special color-label blu-ray video disc to the normal edition will sell for 9,800 yen. The Premium Pack hardware bundle includes all the content from the Special Edition along with the PS3 and controller detailed above and will go for 51,800 yen. All prices here include sales tax.
We currently don't have specifics on the internals of the hardware bundle's PS3 unit. Looking at the price, the package costs about 3,000 yen more than the cost of a 40 gigabyte PS3 and the MGS4 Special Edition, so we're wondering if there's more to the package than meets the eye, especially considering that the latest PS3 hardware bundle for Yakuza 3 actually represented a price of a couple of thousand yen over purchasing the hardware separately from the game.
More should be revealed later this week as Konami formally unveils the MGS4 packages to the Japanese press.
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March 18th, 2008, 17:15 Posted By: Shrygue
via Computer and Video Games
As the PSOne games on PSN drought continues on this side of the planet, Japan's Famitsu magazine has revealed that the original Metal Gear Solid will be hitting the PSN in spring for play on PS3 and PSP.
MGS was, in case you lived in the Himalayas at the time, one of the best games on the PSone - a platform-defining title upon which the whole modern MGS craze was built. Its arrival on the PSN would be sweet as f***.
But there is, unsurprisingly, no mention of the game coming to the UK PSN Store. We're badgering Sony UK as we type...
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March 18th, 2008, 17:22 Posted By: Shrygue
via IGN
It's been rumoured before, but following comments from a Sony Music Publishing executive it looks as if there's a genuine possibility that Activision and Sony may come together to produce a Beatles tinged version of Guitar Hero.
Speaking to the Los Angeles Times, Martin N. Bandier of Sony/ATV – the company who owns the copyrights to the Beatles back catalogue – admitted that, "It's something we have talked about and would like to pursue." Previously the use and distribution of Beatles songs has been famously guarded, with no presence online on iTunes or other download services, but this has recently relaxed suggesting that a Guitar Hero Beatles Pack is a very real possibility.
Activision has already announced an Aerosmith themed Guitar Hero, to be released this coming June.
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March 18th, 2008, 17:26 Posted By: Shrygue
via Eurogamer
Sony UK has issued a statement regarding the allegedly leaked list of PlayStation Network titles and release dates that's been doing the rounds on the Internet.
The list's most interesting highlights include something called Ratchet: Quest for Booty, which could be downloadable content for R&C PS3 or a PSN title in its own right. All manner of good stuff is promised for April, including new Lair, Super Stardust and WarHawk packs, plus a trailer for Resistance 2.
Something called The Last Guy also appears on the list, while a July release date is given for PlayStation Home.
Sony is declining to outright confirm or deny whether the list is genuine. However, the statement issued by the company certainly implies that while the document has come from SCEE, the information on it is subject to change.
"Internal working documents naturally have proposed dates against titles, but these change frequently and dates are not confirmed until issued as part of a press release or formal announcement," the statement reads. "The same applies to titles of games, which may be working titles or placeholders subject to later confirmation.
"As a result, no weight should be given to titles or dates that appear in this document, other than to those which have already been formally confirmed."
There's no point asking them just what Quest for Booty or The Last Guy are either: "We will not be commenting on any title mentioned that has not already been confirmed and/or given an official launch date." Ah well.
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March 18th, 2008, 17:38 Posted By: wraggster
Danzel has posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname : danzel
Project name : CTorrentPSP
From : New Zealand
Division : PSP APP
Original enter : YES
Support Motion : NO (Barely even supports controls! hahaha)
In last NEO Compo this project have won in the top 10 : NO
Project description: CTorrentPSP is a torrent client for the PSP.
CTorrentPSP Release Blog Post
Read the README.PSP for more details and the list of bugs ;-)
Delete the resources/splash.png to get rid of the splash screen.
Let me know what you download with it! lol! :-)
Developed under M33 3.90-2, using PSPLINK (of course), run under 3.XX Kernel. 1.5 not supported (Use the code, you can make it work on 1.5 if you want it to)
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March 18th, 2008, 17:47 Posted By: Shrygue
via Computer and Video Games
Infinity Ward has revealed that the next Call of Duty 4: Modern Warfare patch for PS3 will finally be arriving this week.
"I'm thinking you'll be able to enjoy all the new features as soon as the next few days," said communications director Robert Bowling on his blog. "But I'll update you with I have a firm answer on that."
As for what you can expect from the patch, it sounds exactly like the last Xbox 360 update, with new kill cams and minor balancing tweaks.
One thing PS3 owners can rejoice about is the long awaited addition of a mute feature, so annoying online players can finally be silenced in-game and in matchmaking lobbies. Thank goodness for that.
Activision also revealed the first DLC map pack this week, which includes four new maps and will be available - for Xbox 360 at least - next month. There's currently no word on when (or if) the PS3 lot can expect it.
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March 18th, 2008, 18:00 Posted By: Shrygue
via Computer and Video Games
The PAL version of Gran Turismo 5 Prologue will feature the red Ferrari Formula 1 car that Kimi Raikkononen drove to world championship victory last year.
The Scuderia Ferrari F2007 will appear in the Ferrari dealership in the game for two million game credits and the first official shots of it in action are below.
If you're thinking that using an F1 car in a race against normal cars is outright cheating, you'd be right - it's so fast Sony dubs it "God Mode within Gran Turismo".
We expect the 2.4 litre 90-degree V8 engine (no, we didn't paste that from Sony's site to make it seem like we know loads about the car) and the turning ability of a go-kart, the F2007 will make mincemeat of any other car in the game.
Unless the Mclaren's put in there...
Screenshots of the car here
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March 18th, 2008, 18:15 Posted By: Shrygue
via Eurogamer
Koei plans to bring Soul Nomad to Europe in June.
This PS2 tactical role-playing game has been out in the US since September and has been earning decent scores.
Soul Nomad will appeal to those of you with a penchant for titles like Disgaea and Makai Kingdom.
You sell your soul to an arch enemy in return for enough power to defeat an emerging enemy, and command an ever-growing army in grid-based tactical warfare.
However, the battles themselves will be faster paced and real-time. You can prepare by manipulating statistics and gathering hordes of intelligence beforehand.
Pop over to our Soul Nomad gallery for a blast of screenshots.
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March 18th, 2008, 18:20 Posted By: Shrygue
via Computer and Video Games
Want ultra violence? How about this: a muscle-bound brute being sliced in half and their innards on show. Nasty.
Well, The Creative Assembly's Viking Battle for Asgard has been described as a "visceral wave of slaughter" after all. It appears that was no lie.
Anyway, you can see this gruesome gore and further blood-spattered delights in new screenshots from the game that we've uploaded. We hope Battle for Asgard's as good as it's promising to be. It's out on PS3 and Xbox 360 at the end of the month.
Screenshots
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March 18th, 2008, 18:26 Posted By: wraggster
News/release from phlippi:
Hello
I´m here today to release an app of my friend phlippi.
Like the Name says there is no sense in it .
It´s a homebrew that shows you which buttons you use.
You can maybe use it tio find out if one of you buttons doesn´t work!
Hope you like it:
German: http://www.sendspace.com/file/rtxjpj
English: http://www.sendspace.com/file/k3axys
Installation: Copy the folder NoSens into PSP/GAME
known bugs: the analog stick can be moved all over the screen
+, - and graphic design will be added later
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via vader008
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March 18th, 2008, 18:34 Posted By: wraggster
kloups has posted an excellent guide to getting Go Messenger working on Custom Firmware 3.90M33:
Translation:
Thanks to the excellent homebrew ILL (PBPSpoof), Go! Messenger becomes accessible to users of FC 3.90M33 below.
I conducted the test under 3.80M33 (psp s & l)
Greg59750 conducted the test under 3.60M33
What I need:
A PSP in FC
Go to the eboot Messenger
PBPSpoof 1.0
Installation:
Download the eboot Go IM
Extract the contents of the archive on your PC.
Then copy the file ULES00856 on file ms0: \ PSP \ GAME
If you tried to run it directly you will be entitled to this pretty picture:
Press to return to Xmb.
Download then PBPSpoof
For PSP Standard (1.50 Kernel necessary PSP 3.71 M33 - M33 PSP 3.80 - 3.90 M33 PSP) (63.9 KB)
For PSP & Slim Lite in Standard or Custom PSP Firmware (63.7 KB)
Connect your PSP to your computer via USB,
Spend your PSP in USB mode "with the option" USB "
Right click on the file you downloaded,
Choose "Extract all the files ...", (WinRAR is to be installed)
Choose as a destination:
The dossier PSP / GAME your Memory Stick if you are running Firmware 1.50
The dossier PSP/GAME150 your Memory Stick if you are Custom Firmware (PSP Standard)
The dossier PSP / GAME your Memory Stick if you are Custom Firmware (PSP Slim & Lite)
Press OK and wait for the full extraction of files,
Leave the "USB Mode" on your PSP,
Go to the menu Thursday> Memory Stick to launch PBPSpoof v 1.0
Once in the menu:
Select the File psp and validate with the
Then Game and validate with the
And finally: ULES00856 and validate with the
Select the eboot and validate with the
Let the program patch your eboot
Press to exit the application and enjoy the joys of Go! Messenger.
If any french members can translate better then please do.
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March 18th, 2008, 18:38 Posted By: wraggster
Mediumguage has updated his text reader and file manager & More for the PSP
Heres Whats New:
filer:
- added Bulgarian mode.
- added a feature to change length of drawing file name (short, middle, long).
- removed a feature to mark/unmark all of subfolder's files by analog left/right.
- changed to ignore extract-memory-size written in a RAR file because Filer could not extract it that expects more than 22MB.
- fixed a bug that Filer could not play low sampling rate WAV files correctly..
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March 18th, 2008, 18:48 Posted By: wraggster
Cladil posted this news/release:
PPG - Portable Program Guide
V0.1
Introduction
PPG is a program that lets you view TV programs on your PSP.
Main display:
Installation
Unzip the archive following at the root of your MS:
http://sebonpsp.googlepages.com/PPGv01.zip (Flat or Slim in FW 3.xx)
Mode d'emploi
In the first mode, PPG will connect to the Internet (with the config 1), download the file programs in the current week, and then restart.
At the start of the main screen appears, with the current program and future on the bottom line
For the string selected.
Notes sur la mise * jour:
-- If you do not have Internet connection:
You can load the file programs since this link:
http://sebdelestaing.free.fr/tnt.prg.gz
Then paste it into the repertory of the EBOOT.
-- When update?
I regenerates the roster every Sunday, so on Sunday evening it should be good.
Controle
At the main screen:
* DPAD right / left lets you change string
* Cross to have more details about the program, then:
* DPAD Up / Down to select the next / previous
* Round retreat for the purpose of the program
* Triangle (maintain): Displays the menu, then:
* DPAD up / down to select an item
* Triangle (release): Enables the selected item
Credits
Code: Seb
Design: Cladil
Magician: Quadrizo
Warning
This is the version 0.1, so yes, we can not scroller when the program description fate of the screen, we can not select
Config network, we can not compare programs on several channels, we can not sort the strings, etc ...
All that will come later, thank you for your patience.
UPDATE: Scripts file creation prg
http://sebonpsp.googlepages.com/PPGScripts.zip
This archive contains the script update.sh that allows you to create your own file tnt.prg.gz (which should be called like that, whatever its content!). Addictions: wget, wput, md5sum, xmltv, libxml2.
Launch:
. / Update_tnt.sh
And / or
. / Update_freebox.sh
To create the files. Prg.gz respective companies. Note: the current version of PPG not charge the file if it is called tnt.prg.gz, so for free, you must rename the file.
Get_icons.sh is by no means automatic hand. I advise you not to try to add your icons. There will an icon PPG default.
The next release should not delay in arriving, with a lot of new features:
-- Choice of the connection (DONE)
-- Sort of chains by drag'n'drop (DONE)
-- New graphics (80%)
-- All the icons channels (DONE)
-- Default path screenshots -> PICTURES (DONE)
-- Config file (90%)
-- Support for other channels (ie. support other repository + other files prg) (RFR)
Enjoy
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March 18th, 2008, 18:58 Posted By: wraggster
cdesseno posted this news/release:
Nickname: cdesseno
Projet name: Avoid It
From: Argentina
Division: PSP Game
Original enter: YES
Support Motion: NO (I didn't have the PSP motion kit to test it )
In last NEO Compo this project have won in the top 10: NO
Project description:
Info
The main objetive of the game is to avoid all the enemies (there are three types).
It is written in C and the graphics are made with The Gimp.
Levels
There are eight different levels where you can play. Each level is customized with different enemy's type, enemy's speed and duration.
The levels need to be previus unlocked if you want to play them from the main menu.
Special objects
Life
Shield
Controls (in the menu)
Cross: ok
Circle: return
Controls (in the game)
Analog pad: move the guy
Cross: move faster
Circle: activate the shield for three seconds
Start: pause the game
Installation
1) Copy the folder to ms0://PSP/GAME.
2) Run it from the Game menu.
Note: tested on 3.90 M33 (Phat) and on 3.90 M33 (Slim).
Special thanks to
Ivan and Henry Kazuka (betatester)
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March 18th, 2008, 18:58 Posted By: JKKDARK
via IGN
Sony Computer Entertainment America Inc. (SCEA) announced today the release of SingStar '90s, the latest installment in the ever growing multi-million selling SingStar franchise, available exclusively for the PlayStation 2 computer entertainment system. Developed by Sony Computer Entertainment Europe's Worldwide Studios, London Studio, SingStar '90s brings a hit list of Grunge, R&B, Rap and Pop music from artists that defined the decade including Paula Abdul, En Vogue, Vanilla Ice, Boyz II Men, Nirvana and more.
Available both as a stand-alone disc and packaged with two high-quality USB microphones, the addition of SingStar '90s as the fifth installment to the SingStar catalogue provides PlayStation fans with over 150 chart-topping songs and music videos to sing, compete and have fun with friends and family. Players can easily access any of the song lists while playing from SingStar '90s, SingStar Rocks!, SingStar Pop, SingStar '80s, or SingStar Amped with the disc swap feature which allows for seamless transition between titles.
"The SingStar franchise has been instrumental in making PlayStation 2 a social entertainment hub in the home. SingStar '90s will build on this success and provide fans with the songs and videos that made boy bands and flannel shirts all the rage," said Jeff Reese, director, software marketing, SCEA. "This year will be landmark for SingStar as we continue to deliver compelling content on PlayStation 2 while also revolutionizing the franchise as we bring it to PlayStation 3 on May 20 by giving players access to purchase hundreds of songs and videos across multiple genres, build and customize party playlists, and build a community of user-created performances."
Regardless of music or gaming ability, aspiring rock stars can select from 30 hit songs to sing along with while watching the actual music video on screen. Performing to such crowd pleasing favorites as "U Can't Touch This", "Pump up the Jam", and "Ice Ice Baby", players can take their turn in the spotlight solo-style or share the spotlight with multiplayer modes, including cooperative Duet Mode, one-on-one Battle Mode, and the team-based Pass-the-Mic which accommodates up to eight players. In addition, SingStar '90s is compatible with the popular EyeToy USB camera which allows players to watch themselves belt it out as the main act and record their performance for playback. Players can also save their favorite vocal performances onto a Memory Card for future audio playback and customize and enhance playback with numerous effects.
SCEA will support SingStar '90s with a media advertising campaign, full promotional support including in-store demonstrations, retailer supported Social Gaming Areas, merchandising support, broad-based public relations support, and an immersive and interactive SingStar website at http://www.us.playstation.com/singstar/.
The independent Entertainment Software Rating Board (ESRB) has rated SingStar '90s "T" for "Teen". For more information about the ESRB, please visit www.esrb.org.
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March 18th, 2008, 18:59 Posted By: JKKDARK
via IGN
Konami Digital Entertainment, Inc. today announced Metal Gear Solid: The Essential Collection for the PlayStation 2 computer entertainment system has shipped to retailers nationwide. Featuring the original Metal Gear Solid for the PlayStation game console, the director's cut of Metal Gear Solid 2 and Metal Gear Solid 3, fans and newcomers have the chance to get fully immersed in the Metal Gear Solid universe before the release of Metal Gear Solid 4: Guns of the Patriots. Additionally, the title comes in a commemorative package with artwork by renowned Metal Gear Solid artist Yoji Shinkawa.
"The Metal Gear Solid series created a unique stealth action genre within videogames, and subsequently became one of the most popular game franchises in the world," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment Inc. "Now gamers have the chance to experience the evolution of a groundbreaking series in one collectible package. Metal Gear Solid: The Essential Collection is an amazing value for gamers.
Metal Gear Solid: The Essential Collection is rated M for Mature by the ESRB and sells for a suggested retail price of $29.99. For more information visit the website at www.konami.com.
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March 18th, 2008, 19:04 Posted By: JKKDARK
via Gamasutra
[In this informal opinion piece, Gamasutra publisher Simon Carless looks at the 'hardcore game renaissance' on the PlayStation 2, thanks to an influx of Japanese imports and the apparent willingness of Sony to concept approve quirkier titles.]
Having just received the new issue of Game Informer magazine with Alpha Protocol on the cover, I was very interested to spot an ad for O3 Entertainment's Chaos Wars, which SiliconEra has been discussing for a while.
It's coming out in April now for PS2 - there's a pre-order page on GameStop's website. This is actually a pretty obscure product - as the Wikipedia page explains:
"Chaos Wars is a crossover between several companies' console role-playing game series: Aruze's Shadow Hearts, Atlus's Growlanser, Idea Factory's Blazing Souls, Gakuen Toshi Vara Noir, Spectral Force, Spectral Souls and Hametsu no Mars, and RED Entertainment's Gungrave and Samurai Police/Shinsengumi Gunrouden."
But yet it's managed to get a U.S. release on PlayStation 2, and that's part of an interesting trend. As the PS2 hardware has matured, but continued to sell (heck, it managed 350,000 units in the U.S. in February), we seem to be seeing SCEA relax its concept approval on casual titles and Japanese niche games alike.
Time was it that standalone 2D games wouldn't make it out on PlayStation 2. It's difficult to work out what was actually permitted, since there are some extravagant rumors, but it certainly seems that titles like Arcana Heart wouldn't have made it out previously. And now it has.
With that in mind, I've assembled a brief list of some North American PS2 titles of recent and upcoming vintages that seem oriented specifically for the so-called "hardcore gamer."I have almost certainly missed some, so that's what the comments are for:
- Arcana Heart (PS2, Atlus, April 2008)
"A 2D arcade fighting game developed by Examu (formerly Yuki Enterprise)... the game features an original all-female cast (each a variation of the moe Anime-Girl archetype), and after choosing a character the player chooses an "elemental alignment" which determines the character's special moves."
- Taito Legends 2 (Destineer, May 2007)
"Taito Legends 2 is a follow-up collection of... Taito arcade games for the PlayStation 2 [including Cameltry, Cleopatra Fortune, Elevator Action Returns, and a host of others]... Bonus content includes hints, cheats and tips for most games, original game flyers, and one interview with Taito."
- King Of Fighters XI (SNK, November 2007)
"The latest installment of The King of Fighters series. The game continues the story of The King of Fighters 2003." But also see a host of others, including Neo Geo Battle Coliseum, World Heroes Anthology, Fatal Fury Battle Archives, and more. SCEA sometimes allowed compilations of SNK 2D titles before, but it definitely seems like they are getting more friendly as resources shift to Wii and next-gen consoles.
- Heavenly Guardian (UFO Interactive, February 2008)
"The successor to the cult favorite Kiki KaiKai series, known more commonly as Pocky & Rocky in North America. It is not precisely the Kiki KaiKai 2 sequel that had previously been announced and canceled - however it is developed by the same company, Starfish SD, and has been described as a "spiritual successor" and is allegedly "very similar" to the cancelled game according to Kiki Kai World's publisher, UFO Entertainment."
Some other alternative titles to mention might include Baroque, Mana Khemia, Guilty Gear XX Accent Core, Persona 3 FES and a host of others. Again, it's not as if these titles all wouldnt have been released before.
But in a time that a lot of people are concentrating on the 'next-gen experiences', it's great to see some exquisitely niche PlayStation 2 titles - often with wonderfully crafted gameplay - flowing into the West.
Sure, these are niche games which may only sell 10,000 or 20,000 copies, but with the titles already produced for the Japanese market, and with Japanese game developers increasingly targeting the Western market, we may well see more in the future.
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March 18th, 2008, 19:13 Posted By: wraggster
Newly released today;
Tales of Rebirth is a beloved jewel of the “Tales of” series. The fantasy RPG combines an engaging plot with exciting game play, touching animated scenes and characters that you cannot help but fall in love with. To bring these characters to life, the illustrator Inomata Mutsumi and the cast of star studded voice actors/actresses performed their magic onto the game such that it shines out like a polished gem stone on your PSP.
The game takes place in Karegia, a kingdom from a fairy tale, where the intelligent Humas and the strong Gajyumas live together in peace under the fair Gajyuma king. However, under the prosperity an evil force lurks, and slowly but surely, it proceeds to close its fist around this peaceful land. It is up to the players, together with their favorite characters to purge the source of evil and save the people from their miseries.
Bandai Namco's Tales of Rebirth for Sony PSP™ is in stock today, shipping as region free Japanese version for US$ 48.90 only.
The region free Asian version of Tales of Rebirth is also released and is available at US$ 42.92 only.
http://www.play-asia.com/SOap-23-83-...j-70-2izp.html
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March 18th, 2008, 19:20 Posted By: wraggster
Newly released today;
Armored Core: For Answer is a high speed mecha action game that combines political and economic strife with all-out warfare. To bring you the most exhilarating gaming experience and to imprint the grand tragedy of war into your hearts, it utilizes the full graphical and audio capacity of your third generation consoles. Go to war with your very own customized mecha and take on opponents that are kilometers in size!
Decades after nations disintegrated, the world is turned into a massive ruin, companies that rule the world with their economic power built their sanctuary in the only unpolluted realm: the skies. But even this paradise falls as the war escalates on Earth beneath it, and no one is able to escape from their turmoils.
What are you fighting for? The future? To protect your loved ones? To destroy your enemies? The nation?
Open your eyes to the truth, for the answer exists only within you.
http://www.play-asia.com/SOap-23-83-...j-70-2gji.html
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March 18th, 2008, 21:21 Posted By: wraggster
bumuckl posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: bumuckl
Projet name : Dow! 0.2 - Develope on the go!
From : Germany
Division : PSP APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
It's time to announce the release of Dow! 0.2 - Develope on the go.
There have been a lot of bugfixes and changes, but at first a small description:
With the help of this application you can develope your own Homebrew right
on your PSP!At the moment you can write LUA-scripts with the editor and with the
help of codesnippets. And of course you can safe them
Changelog:
-now compatible with PSP Slim and PSP Fat
-improved menu-function
-increased the horizontal menu
-added tons of codesnippets for all different luaplayers
-insert your own commands
-insert your own presets
-insert your own functions
-added presets
-added functions
-fixed filebrowser bug
-fixed OSK
-fixed scrolling
-loading previous saved files works now
-improved saving files
-added editable config.cfg
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March 18th, 2008, 22:46 Posted By: wraggster
Pjeff has released a new version of his Super Mario Toy game for the PSP:
One day, Mario and his friends were in the forest for a picnic, suddenly, they see a plaque a little bizarre, mario approaching, the key, and is projecting to the world of Zelda
Once very intriguing arrive at the situation he has found this quotation from zelda and asks for help. Touts as a surprise that the other mario speaks talk about what has just arrived.
Zelda offered him to see that the former is in the village, and it indicates the path. (Heading north)
In the village everyone that meets all wondered about these new people, the priest arrives and he explains the history
Mini-games
A priest told him: "You go home, you need to get 8 medals disperse in all the world, why, you should acomplir mini-games that you propose certain person, as soon as you have done, come back here"
But what you did not know yet when mario will find all the medals, he will visit the ancient and it will mislead in this ca magic formula and better mario Worse than going this shows up in VERY etange (SONIC, SUPER MEDROID, KIRBI ....) and more adventure.
I do not know yet how this will end this story, but we will see to read.
THANK xevious78 for history.
How to play
O to run in the mini games
X for Sauter
START Display the menu in the games (in the mini games only)
J'espaire have any reaction on this games and have comments or ideas for improvement are
GAMES THIS IS NOT WITHOUT BUG, indicate he will correct me!
Done at my e-mail and pjeff_adsl@yahoo.fr with any questions or for proposesitions in case some person would be interested
ATTENTION TO THIS VERSION RECOMMANCER IT AND TO REMOVE THE BACKUP RPESENTE (if there is one) THE launch of games as too old and will plenter the games.
MANAGEMENT SAVES-FUNCTIONAL ...
(Backing up all the settings of games, money .... but delivered a Zero possitions of characters when we continue the party)
- Fixed crashes intenpestif during the games.
Fixed-egualement annimation to the problem of water, and other flower that this move by changing the map.
- Quit menu inventory with the key round.
- Change the intelligence of enemies for mario corner and increase in the difficulter.
Screen-loading between each map in some mini games.
- Change of artificial intelligence for the personal map rpg he does any more stops 30 seconds (see any more)
- Fixed bug many of the menu (including the return to the menu again, bug display, menu credit ...)
Fixed-mario during dialogues houses there would disappear over (more magic trick)
- Add the joystick in homes (it was an oversight on my part)
- Adding a symbol above each character and discussing.
- Changes in pacman, the player and warned that they are taking a bonus.
Fixed-certainne part of collitions on the map rpg (normally no longer has travert objects or otherwise)
- Correction of collitions between the characters and the player. The personal is now impassable
- Setting relationship earn money in the mini games with the money of RPG.
- When you leave a mini games or when one dies on LOSES lives in the RPG.
- You can lose all the life in deffinitivement rpg and die and start the games
- Donald can now move this and I mid image during a mini dialogues.
- Amend dialogues and to check the spelling. By kamelancien458
- Fixe menu pause in the mini games.
- Correction of a collitions The interrieur houses with decords and Personal
- Adding FLAMBYBY and kamelancien458 credit from the menu Section BETA tester (Thanks to the two of them for bug reports and their idea).
- Added a loading screen in Sudan for the games and between each loading rpg (house, another map ..)
- Expansion of the map for the first rpg, we can go further in place.
- Coliration of certainne part of the text for important word in the RPG.
- Adding Certainne Interessante function in the menu as RPG start of the hour, the battery info ...
The former put a Day:
- Adding a mini games mario Bros Classic (accessible from the menu in the menu bonnus and princippal IN THE GAMES after having won the First Mini 4 games (by the first girl on the map with red hair))
- Fixed bug in the Mini space invader games (when the enemy arrived at the bottom of the screen (you lose a life, and it puts everyone else at the top)
- Change in the number of shooting into space for the enemy invadeur (easier and increases depending on the level)
- Explosion enemies in space invadeur when it is touched.
- Adding an effect in the main menu and the menu bonnus when it launches a mini games.
- Added a menu credit (and likely to be further amended)
- Add the +1 in the duckhunt.
- Changing the start menu of any mini games, possibiliter to leave or take a break
- Modification of the first card in the Pacman as too long and innutile.
- Changing the speed in pacman.
- USE joystick for all the games (but for me not a 100%, perhaps a review)
- Possibiliter to pass intro by pressing start
- Adding music for each mini-games
Download Links
Super Mario toy 0.7 (ISO TOUT VERSION PSP) ICI
Super Mario toy 0.7 (POUR LES 1.5) ICI
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March 18th, 2008, 22:51 Posted By: wraggster
saulotmalo posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: Saulotmalo
Projet name : 3D ~ GDS
From : Sspain
Division : PSP APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: {
This is a library that I did developed several years ago but it is the first time I show it on a contest. This one is called 3D ~ GDS. I did worked in the integration of 3D models easily in homebrew. Also I get some help in rendering fonts from SG57.
I have see an entry that will improve alot by using my library because makes easy to draw and use m2d models and textures.
}
images:
http://img153.imageshack.us/img153/6589/snap0001uq6.png
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March 18th, 2008, 22:56 Posted By: wraggster
News/release from Red Squirrel:
This is the new version of my RSPsar Dumper!
This version has the compability with the new 3.93 Firmware, thanks to a unknown but very skilled "Blaky"
So a very BIG thank goes to him
RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by M33 Team).
Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more!
Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!
v3.2
-Added the support for the 3.93 Firmware (thanks to Blaky!)
-Now program will be English in all PSPs, so italian.prx is been deleted.
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March 18th, 2008, 23:20 Posted By: JKKDARK
via Eidos
As of February 27, 2008. Eidos will no longer be supporting on-line multiplay for for Project: Snowblind (PS2, Xbox and PC).
Existing support documents and content, however, will continue to be available through our website support.eidosinteractive.com. This Web site will continue to host a wealth of previous How-to, Troubleshooting, and Configuration content.”
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March 18th, 2008, 23:38 Posted By: Pegasus2000
I want to inform you that bigboss, of psp-ita team, has released an
homebrew called "Nanodesktop Audio Recorder".
This homebrew uses the microphone that is integrated in GoCam
in order to record audio fluxes.
It uses the new HAL of Nanodesktop (0.3.4) that will be released very
soon, and that adds the routines for accessing to the microphone...
You can download the Audio Recorder here:
http://rapidshare.com/files/100573377/EBOOT.PBP.html
This homebrew will be added to next nd distribution as Nanodesktop
Demo 6.
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March 18th, 2008, 23:38 Posted By: wraggster
gambiting posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: Gambiting
Project name : BlowUp!
From : Poland
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
It's an OpenGL,full 3D game,in which you are driving a tank,and you have to destroy your opponents,and collect all coins. Environment is fully textured,with working collisions. Game difficulty changes with each level. Sorry but there is no motion sensing as I don't have fat psp to test it. So,the game is made for 3.xx kernel,runs fine on Slim on 3.90M33-2.
In each level,you have to collect ALL the coins.After you do it,level changes,there are more enemies and more coins to collect. On the hardest level there are 100 coins to collect. Level look is random
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March 19th, 2008, 03:31 Posted By: royale
This new version adds the following features:
- added Virtual Earth and Yahoo! Maps support (thanks to boomerang for the idea)
- address search menu
- customizable cache size
- added an option to load neighborhood to cache
- switched to TTF font
- fixed a bug with favorites
- new buttons mapping
If you are curious, here is a quick video presentation I did for the previous version: http://fr.youtube.com/watch?v=01tgRsq8HIM
The Virtual Earth and Yahoo Maps support was quite easy to add since the tile system is very similar to Google Maps.
The address search menu uses the Google Maps API.
You can now setup PSP-Maps to have a very big cache.
And you can use the "load neighborhood" option to load the tiles around the current position in the cache, with a large radius (useful to generate a map for offline usage).
This version is available on my website: http://royale.zerezo.com/psp/
Or as usual in attachment to this thread.
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March 19th, 2008, 16:50 Posted By: wraggster
ai3gtmc posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: ai3gtmc
Project name : AIO Tuner
From : Japan*
Division : PSP APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: This application will help you to tune your instruments.
Tested on 3.90m33-2 fat. should work on other firmwares except 1.5
Supported Instruments:
Violin
Guitar
Bass
will add more on future releases.
Any suggestions, add support for an instrument, comments are welcome.
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March 19th, 2008, 17:00 Posted By: wraggster
mitchelljm posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: MictchellJm
Project name : Paper Battle (currently version 1.0)
From : US
Division : PSP Game
Original enter : YES
Support Motion : NO(but would love to add it if LUA player had the ability!!!)
In last NEO Compo this project have won in the top 10 : NO
Project description:
This game is based of a game that me and my friends use to play before we had PSP, DS, Cellphones, etc. That game involved a piece of paper and 2 pens. On the game you would fold the paper into halve and draw a line down the middle. Next each person would draw 10 people 5 tanks, 3 cannons, 2 heli's, and one base. Each item had a predetermined life(amount of hits before dead). They would then take turns shooting at each other.
You took shots be placing a dot on your side of the field opposite of where you wanted to shoot. Next you would fold the paper over and push hard with the pen on the back side of the paper. This would transfer the dot across the field, causing a shot. That would hurt the character if it hit it, until it was dead and scratched out.
The point of the game was to be the last person standing. SO my game is very similar to that but electronically. Also I've added difficulty levels that make it harder to shoot and hit.
This game is the second released game by me and my company(the company consists of just me.) I spent all year on this and if it doesn't rate well I will probably sell all my PSP stuff(All ready packed up) and get a new laptop to code windows programs, and our school's $5,000-8,000 robot for FIRST Robotics. I wished I could have had time to ad AI but thats somthing that might get added in a future game. Also since LUA doesn't support the tilt sensor I was unable to add that to my game.
Thanks for taking the time to read this and try my game.
MitchellJM
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March 19th, 2008, 17:10 Posted By: wraggster
Tanos posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: Tanos
Projet name : Look Out!
From : MEXICO
Division : PSP GAME
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: Look Out! is a simple Lua coded game. Yor goal is to reach the other side of the screen avoiding multiple bullets.
The game is still in a long process of developing, the version here posted is version 0.70 with some improvements:
*Added NeoFlash Image
*Added movement with analog stick
*Supports FW 3xx
Credits:
Tanos (Me xD): Coding
KiKAnCiO: Thanks for the Images man
The game is in English and Spanish
This is my first job, I hope you lke it.
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March 19th, 2008, 17:15 Posted By: wraggster
Kagato posted an entry into the Neoflash Coding Contest, heres the full details:
Nickname: Kagato
Project name : Bumper Harvest
From : Australia
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
Yes, it's harvest time down at the bumper farm!
Grab all the ripe red bumpers from the field!
Bumper Harvest is a tribute to a very popular (and very addictive)
casual game for the PC.
Use the D-Pad to aim the ball launcher left and right.
Hold down L to fine-tune your aiming.
Fire the ball by pressing X.
As the ball hits the small bumpers, they light up and are removed from the
field. Hit all the red bumpers to progress to the next level.
Red bumpers are worth 200 points; all others are worth 100 points.
Green bumpers give you 3 targeting guides each. There are two on each level.
Hold down R while aiming to use a targeting guide.
Guides are not saved between levels, so use 'em or lose 'em.
The yellow bumper gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
There are also two fixed bumpers on each level which are simply obstacles, and two active bumpers which give the ball a boost.
At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
I'm happy with the way it's turned out, but I've cut it pretty fine.
Bumper Harvest is written in Lua. The current version is a self-contained app using LuaPlayer 0.20, and installs the same as any other 1.5 app. Unfortunately this means the PSP Slim is not supported.
If I get time before the closing deadline I'll try and upload a version using LuaPlayer HM, but it's giving me some trouble with sound right at the moment. (I'm also including a copy as plain Lua in case it works with a player on the Slim.)
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March 19th, 2008, 17:42 Posted By: wraggster
News/release from Roland Yonaba:
========================= ====
Color Mixer v0.2
By Roland Yonaba(SeanPaul223)
Coded in LUA
========================= =====
==============
What's this
==============
Color Mixer is a Homebrew Application coded in LUA whiwh allows you to create your own colors by modifying RGB values from 0 up to 255.
You'll have to define two colors, and the result of the sum of these two colors will be shown..
Nota: This Homebrew not exactly mixes colours, but calculates sums of R values, V values and B values you have defined.
==============
Installation
==============
Extracts the "colormixer" repertory into ms0:/PSP/GAME and run it fom the XMB
===============
Changelog
===============
-Menu screen Added
-Square on the menu screen allows you to exit the homebrew
-Full screen view of your custom colour bwhen holding triangle
-You can export your custom color RVB code after you have defined it by pressing Cross.it will be save into three text files named "R.txt", "v.txt", "b.txt".
-Now compatible PSP fat and PSPSlim'n'lite using LuaplayerHm (thanks to Homemister)
=================
Commands
=================
up/down: +1/-1 to the current value
left/right:Browse RGB values
L:Adds 10 to the current value
R: Decrease the current value of 10
===================
Notes:
===================
RGB values varies from 0 to 255!!
Enjoy!
R.Yonaba
SeanPaul223
seanpaul223@gmail.com
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March 19th, 2008, 17:45 Posted By: wraggster
News/release from dridri85
The LibSdkUtilities allows you to use the utility official sdk following:
Keys OSK
SaveData
Message Dialog (with choice "Yes \ No" possible)
Error Dialog (it displays an error code)
Net Dialog (maleureusement the connection is cut off at the end ...
Voila functions as such:
Code:
SceSetBackgroundUtility (u32 color) / / Set the background color
Void sceOsk (const char * msg, char * input) / / Keys osk
Msg => message display (bottom right)
Input => Text Input / output
SceSaveData void (* sData save) / / loading system backup
See structure sData lowest
Int sceMessageDialog (const char * message, enableYesno int, int baseAwn)
Message => Message Display
EnableYesno => activate the issue (choice "Yes / No")
BaseAwn => Default question whether, 1 for yes, 0 for No
Void sceErrorDialog (const unsigned int error)
Error => hexadecimal value on 32bits will be shown as error
Void sceNetDialog (int language, buttonSwap int)
Language => Language (0 English, french 1)
ButtonSwap => vice X and O, 1 normal, inverted 0
/ / Structure sData for savedata:
Typedef struct (
Int mode; / / Fashion save / load
PSP_UTILITY_SAVEDATA_LISTSAVE or PSP_UTILITY_SAVEDATA_LISTLOAD
Int language; / / 2 for french Language
Int buttonSwap / / Reverse buttons
PSP_UTILITY_ACCEPT_CROSS or PSP_UTILITY_ACCEPT_CIRCLE
Char * title1, title2 * / / name of the game; name of the backup (eg "Community Profile")
Char * gameName, saveName * / / Code name of the game; figures backup
/ / Both values are set as a result of naming the backup folder (eg "DEMO1030")
Char * newSave / / display a text on a blank sauvergade
Char * details; / / Things that will be posted as details (eg "% of the game done: 42%"), returns a line possible
Void * buf; / / Buffer containing a register values (often text)
Int bufSize / / size of the buffer
Char * key; / / Key encryption (for PSP and 2.0 +)
Void * icon, pic * / / For the moment is a waste of time ...
SData);
/ / Small detail for the buffer, we must do a malloc and ex memset:
Code:
SData save;
Int len = strlen (score = 25 ") +1; / / Calculating the size of the text
Save.bufSize len = 4 * / / Gives the size sData
Save.buf = malloc (sizeof (char) * len); Setting memory buffer (text)
Memset (save.buf, 0, len); / / Fill in the memory area of 0
Strcpy (save.buf, "score = 25 ");// Written text in the buffer
If you are load mode:
- Responsible values will be returned in the structure sData!
It must have previously made an on sData.buffer malloc (and therefore give the value bufSize)!
To use include:
Sdkutilities.h
And add it to the line of LIBS makefile:
- LSdkUtilities
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March 19th, 2008, 18:54 Posted By: wraggster
News/release from darknessneo
Good evening everyone.
Voila, I worked a lot on my first intro HB.
This adaptation of a very old game that I do on my TI92 +
Let me now introduce you to my project:
Name game: Gods of Elements
Genre: RPG
Version: 0.01 Alpha
Author: Ben me what
Creation Date: 13/03/2008 started
Progress:
Introduction menu Play logo and melted scrolling menu.
Credits are available, as well as the introduction of the game
The keys:
The square button on the menu will restart the game
Download link: http://darkness.neo.free.fr/PSP/down...age=&PageNum=3
The download page is that corresponds to the format PSP, so you can download it directly from your console.
Coming up:
Choice selection character (3 characters available, including single controllable 1)
Ability to choose a name for the character.
I started coded on PSP at the same time as the creation of my HB. It is therefore more than that my coding the poiles you bristle on the head.
If you have any optimization proposals, I am open.
Download Via Link Above
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March 19th, 2008, 19:10 Posted By: wraggster
News/release from daaa57150:
Mega Drops is a puzzle game combining many cool things from the puzzle games you know. The gameplay is very close to the wonderful "Puyo Puyo": a pair of blocks fall from the top, and you have to put it on the blocks stacking on the bottom so that the shapes match. You can rotate, move, and make the pair fall faster. Collide 4 blocks of the same shape and they explode. But unlike Puyo Puyo, Mega Drops is a solo game: your goal is to resist until the end of the level, by eliminating the lines coming from the bottom.
Mega Drops adds a lot more to that gameplay: some unique features and others inspired by "Tetris Attack" and "Magical Drop 3" for a great combo system and nice gameplay. Add to this some "Lumines" and "DJ Max portable" style (in 4 colors!), good electro music and you have it: Mega Drops.
The game contains 2 very different levels (in gameplay & style) each available in 3 difficulty modes.
The game also features a nice tutorial to get you started.
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March 19th, 2008, 19:58 Posted By: Shrygue
via Eurogamer
Ninja Theory has said its next title is original IP and definitely not a sequel to the Sony-owned Heavenly Sword.
The UK developer made it crystal clear to GamesIndustry.biz, explaining that it had already signed a publisher for its fresh Xbox 360 and PS3 project.
However, one one similarity it will have its continued focus on film production techniques. Co-founder Nina Kristensen even revealed Ninja Theory is considering creating a CGI film to accompany the new game.
"We're certainly targeting a triple-A blockbuster, with two and a half years in production - a big game that builds on our core strengths of story-telling, cinematics and combat. But we're actually looking at something in addition to that - we're considering opportunities in creating a CGI movie using the game engine alongside the game itself," Kristensen told GamesIndustry.biz.
"The game's certainly the most important thing, and we haven't decided for sure to do this, but it's something we're looking at. It's an interesting idea."
Nina Theory worked closely with Hollywood rubber-face Andy Serkis on Heavenly Sword, who oversaw motion capture and directed the cinematics.
Mission Impossible 3 and Crouching Tiger, Hidden Dragon audio specialist Play It By Ear provided the foley sound work.
"If you want to make something that's really high-end, really engaging, if you get the best talent from the movie industry and you're able to integrate effectively into the game you're going to end up with the best possible results," continued Kristensen.
"There's a lot of these relationships that we intend to maintain going forward into our new game."
Heavenly Sword was released last September and picked up considerable applause for its cinematic cut-scenes and dramatic direction.
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March 19th, 2008, 20:00 Posted By: Shrygue
via Computer and Video Games
Ubisoft has told CVG that the official stance on Haze remains that it's exclusive to PS3 "for now", in response to recent reports that the FPS will never come to 360.
Stories on the 'net today report that unnamed Ubisoft spokespersons attending the Play.com Live event in Wembley Stadium, London, over the weekend confirmed that the nectar-fuelled shooter will only ever appear on PS3.
But Ubisoft has told us that the game is "exclusive on PS3 for now". The "for now" part is what leads to 'timed exclusive' speculation.
It was originally expected for PS3, 360 and PC, but later shifted to lead on PS3, with other formats thought to follow. Ubisoft has never outright confirmed that it will be a permanent PS3 exclusive.
Maybe it's waiting to see how well it does on Sony's console first.
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March 19th, 2008, 20:10 Posted By: Shrygue
via Computer and Video Games
Following on from yesterday's two gameplay videos from Rainbow Six: Vegas 2 - which you can view here if you missed them - we've now got 13 screenshots from the sequel's multiplayer component.
Once you're down viewing that lot, you can read a review of the game here to discover how it's turned out. Rainbow Six: Vegas 2 is out on PS3 and Xbox 360 this Friday.
A PC version releases on April 18.
Screeshots
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March 19th, 2008, 20:31 Posted By: Shrygue
via IGN
SEGA of America, Inc. today announced that Condemned 2: Bloodshot has shipped to retailers and is now available on the PlayStation 3 computer entertainment system. Also available on the Xbox 360 video game and entertainment system from Microsoft, Condemned 2: Bloodshot, the next chapter in the horrifying series that began with the award-winning and critically acclaimed Condemned: Criminal Origins, is a first-person action thriller that will immerse players back into a universe of unimaginable psychological terror.
Condemned 2: Bloodshot follows Ethan Thomas, and his inner demons, in a string of gruesome murders where players must use their deductive skills and brute force to track down sadistic serial killers. The game features all-new fighting mechanics and high-tech forensics tools, giving players the resources they need to unravel the mysteries and cope with every disturbing event. Developed by the renowned Monolith Productions, creators of the original Condemned game, Condemned 2: Bloodshot also introduces a variety of thrilling online multiplayer modes, delivering the most brutal hand-to-hand combat experience the first-person genre has ever seen.
Condemned 2: Bloodshot carries a suggested retail price of $59.95 and is rated "M" for "Mature."
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March 19th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Many games use the current gen consoles to make pretty pictures, but Fracture is "one of the few games" that really pushes the hardware on a gameplay front, LucasArts has told CVG.
Fracture features an innovative Terrain Deformation system that allows players to use various unique weapons and tools to bend, warp and deform the ground below their feet. This, says LucasArts, was a challenge to get working, and pushes the high-performance consoles to their limits.
"We are really pushing the limits of what the Xbox 360 and PS3 can do with Fracture," the developer told us.
"While a lot of games are pushing the limits of what can be done visually in games, we also wanted to push gameplay to levels that literally could not be done on the previous generation of hardware," it added.
"To put it simply, Fracture is one of the few games that really takes advantage of all of the processing power of the new consoles."
Bold words, but how will the final game measure up? Check out a preview here, and look out for the full Q&A later today.
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March 19th, 2008, 22:27 Posted By: Insomniac197
Bugz is my entry to the NeoFlash Spring 2008 competition.
The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping.
Each level has a varying amount of available bugz and a set target for the number of bugz you must pop to advance to the next level.
You only get one attempt per level, so choose your initial position wisely, timing is key!
-= FEATURES =-
- 17 levels of addictive gameplay.
- Online high score table - view and upload scores in game.
- Save & load of player and autosave feature.
- Game share ability.
- Official PSP dialogs.
- Custom soundtrack.
- Play MP3 files in game from MUSIC/ or PSP/MUSIC/ folder.
- Plus much more!
The gameplay idea is based on the excellent flash game Boomshine (http://www.k2xl.com/games/boomshine/).
-= SCREENSHOTS =-
-= VIDEOS =-
High res: http://bugz.luaplayer.org/videos.php
Low res:
-= INSTALL =-
Copy the 'bugz' folder to PSP/GAME3XX/ (or PSP/GAME/ if your kernel is set to 3xx in the recovery menu).
-= CONTROLS =-
MENU
- Use the D-pad for navigation and X to select an option.
GAME
- Use the D-pad or analog to move the cursor and press X to start popping.
- Press RIGHT TRIGGER to skip to the next MP3 track (requires MP3 files in MUSIC/ or PSP/MUSIC/ folder).
- The MP3 files must be 44.1khz stereo to be played.
-= HIGH SCORES =-
The online high score table has a few simple methods to attempt to keep cheaters to a minimum.
If cheating is persistant, I will remove the table - don't spoil it for others.
-= CREDITS & GREETS =-
Bugz is coded in C using Phoenix Game Engine and the PSPSDK. It is a test of the code that will form the next Lua Player.
Thanks to TyRaNiD for psplink, which was used in debugging.
Special thanks to all in #psp-programming, #pspdev on irc.freenode.net and #psp on irc.malloc.us who tested, gave suggestions and supplied example code. You know who you are.
Made on a Mac.
Images - Adobe Illustrator CS2
Music - GarageBand
Code IDE - Xcode
All audio, images and content were created by David Perry (InsertWittyName).
-= KNOWN ISSUES =-
Contact me via email if you find any problems.
Custom firmware plugins that are enabled may cause the game to function incorrectly. It is recommended to disable all plugins.
-= HOMEPAGE =-
http://bugz.luaplayer.org/
-= CONTACT =-
tias_dp@hotmail.com
-= DOWNLOAD =-
http://bugz.luaplayer.org/bugz.zip
If you like it, vote for it.
http://www.neoflash.com/forum/index....ic,4965.0.html
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March 19th, 2008, 23:00 Posted By: wraggster
Newly released today:
Seven years prior to the events of FINAL FANTASY VII — The Shinra Company is rapidly increasing its influence through its monopoly on mako energy and military might. With the burgeoning city of Midgar as its base and symbol of prosperity, Shinra is on the verge of establishing absolute dominance over the world. SOLDIER is a group of skilled combat operatives within Shinra.
The elite within the group — those strong enough to be deemed SOLDIER 1st Class — are respected and idolized by the citizenry. Zack is a young SOLDIER 2nd Class who aspires to become a 1st. He spends his days carrying out assignments under the guidance of his 1st Class mentor, Angeal. During an operation in Wutai, a large number of SOLDIER members, led by 1st Class operative Genesis, go missing. The severity of the situation prompts Shinra executives to deploy even more SOLDIER operatives in hopes of bringing an end to the war with Wutai—and conducting an investigation into the mass desertion.
The ones assigned to the mission are Zack, Angeal, and the 1st Class hero who is known the world over as Sephiroth... What truths lie behind Genesis's disappearance? What secrets bind the three SOLDIER 1st Class operatives? For Zack, a cruel and fateful struggle awaits...
http://www.play-asia.com/SOap-23-83-...j-70-2lx1.html
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March 19th, 2008, 23:02 Posted By: wraggster
Newly released today:
echochrome: Mugen Kairou is not just any 3D puzzle game, this is a truly unique and innovative brain teaser where your point of view defines logic and not the other way round. What seems like an improbable path is made possible to cross when you rotate it to the right degree. A cliff or a hole is bridged when you tilt the maze to the point where the overhead pathway covers it. Falling into a hole does not necessarily lead you to a bottomless drop when you turn the maze the right around. What seems like a drop from one angle is in fact a portal to another pathway when seen from another angle. In general, the laws that govern this world is what you see and not what you know.
Take a look at things from the other side and do not let common logic hinder you. For being deceived by your eyes is the sole way to salvation in this game. After trying out all the challenges provided by the game, use your imagination and create your own mazes.
Sony Computer Entertainment's echochrome: Mugen Kairou for Sony PSP™ is in stock today, shipping as region free Japanese version for 39.90 only.
Aside from the Japanese version, a region free Asian version of echochrome: Mugen Kairou has also been released and is available for US$ 42.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2izm.html
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March 19th, 2008, 23:24 Posted By: wraggster
News/release from MK2k.
Kakuro Nichiyou PSP NE 1.0 is a Game where you can play different Kakuro Puzzles.
Read this link to get the hang of Kakuro, which is actually the younger brother of Sudoku: http://en.wikipedia.org/wiki/Kakuro
Kakuro Nichiyou is written in C++ using the JGE++ Engine by Dr. Watson.
Features:
- Kakuro Nichiyou features 140 hand-picked/created Puzzles from Puzzlemakers all over the world.
- Play Kakuros by setting numbers in the free fields, you can even make "notes" in each field (small numbers from 1..9)
- In Kakuro Nichiyou you can save your current progress to one of 20 different save slots.
- Kakuro Nichiyou features a solver which is work in progress. In the current state it is able to solve 97 out of the 140 Puzzles completely. It cannot find a solution for the other puzzles but gives you the configuration of the notes of the remaining fields .
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March 19th, 2008, 23:27 Posted By: wraggster
News/release from judas
BoxManPSP is a clone of BoxMan 2.4 for Palm OS, originally coded by CRMobilIT. The original 172 levels are included. As of this release, two more level packs are ready to download for an expansion of over 11,000 levels.
The object of the game is to push all the brown (moveable) blocks, onto the blue diamonds. When there are no moveable blocks left, you complete the level. Simple in theory, but challenging.
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March 20th, 2008, 00:39 Posted By: wraggster
sony psp player has posted an entry into the Neoflash Coding Contest:
Nickname: sony psp player
Projet name : Coverflow PSP
From : Austria
Division : PSP APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
This is my Coverflow Application for the PSP.
It plays Mp3's at 30 MHz.
Installing:
Put the Coverflow Directory into PSP/GAME/ or whatever you prefer.
You have to put your Mp3's into the MUSIC folder on the root of the Memory Stick and your Albums into the covers directory in the Coverflow folder.
If there is no image for a Mp3 the application will create one.
It works the best on the Slim PSP. On Phat PSP the images "jump" when the application sets the CPU Speed. I don't know how to fix that and why this bug isn't present on the Slim.
Controls:
Cross: Play Mp3
Triangle: Stop Mp3
Square: Pause Mp3
Video:
http://www.youtube.com/v/mu4el29EIIE
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March 20th, 2008, 00:42 Posted By: wraggster
Mr305 has posted an entry into the Neoflash Coding Contest:
Nickname : Mr305
Project name : Academic Aid Scholastic Suite
From : U.S.A.
Division : PSP APP
Original enter : NO (Rentering for one more time)
Support Motion : YES
In last NEO Compo this project have won in the top 10 : Yes. 4th Place
Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator.
It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.
Changelog:
Rev. 749 -> Rev. 753
> Improved Blackboard a little more
> The titles and functions of Convert Radians to Degrees were interchanged. Fixed.
Rev. 749
> Motion Kit support added.
- Tilt PSP Up or Down to navigate between items
- Can be used for Scrolling in equations like Quadratic formula and geometry of two points.
- Full sound + motion
- Makes a notification when it has been unplugged or not inserted during start up.
- Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions.
> Numerous Usability fixes in Calculator.
> SQRT and CBRT function has been implemented in Calculator.
> Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0)
- New BlackBoard Subject selection display algorithm
- Improved and SMOOTHER animations.
- Removed Annoying fades when switching between screens.
- New PIC1.png & ICON0.PNG
- Removed compression artifacts on BlackBoard.
- Improved Background
- New navigation sounds
- New text color scheme.
> Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message.
> Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix.
> A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED!
> Bug fix in Quadratic Solution where factoring wasn't done correctly.
> Improved Load times but SIO initializing code neutralizes the speed.
Quote from: Currently Implemented Stuff
Calculus:
1) Quadratic solution and statistics of Axx+Bx+c equation
> Equation Solutions
> Factored form
> Discriminant
> The intercepts
> Derivate
> Graph
> Area under the graph
> Equations minimum
2) Statistics of two points
> The distance
> The midpoint
> The Slope
> The Cartesian Graph
> You can choose to override scale(Not-Recommended) or Let it choose the best fit from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best.
3) Find Square Root, Cube Root or Nth root of an integer.
4) Arithmetic Sequences
> The term at a particular position in the sequence
> The actual series is shown 5 at a time
> The sum of terms from 1st term in the series to the the chosen number in series.
> Press L & R to change the series rapidly; Left & Right changes it slowly.
5) Geometric Sequences
> Same as above.
6)Logarithm solver
7) Find Determinant of 2x2 matrix
8 ) Find Determinant of 3x3 matrix
Physics:
1) Newtons law of universal gravity.
2) Average Acceleration from velocity and time
3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration.
4) Final Velocity from Initial Velocity/speed, Distance & acceleration
5) Distance of projectile thrown straight up/down.
> Ability to override the Acceleration due to gravity.
> Lets you choose the time
6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle]
> Shows The maximum height that can be attained
> Shows the maximum range the object can reach.
> The X-velocity
> The Y-Velocity [before reaching peak height]
> The final Y-Velocity after reaching the peak height.
> The Final vector of the projectile
> The time to reach the peak. [total time = peak time * 2]
> All values are shown in degrees.
Trignometry:
1) Lateral and total surface area and the volume of a cylinder
2) Lateral and total surface area and the volume of a Sphere
> Lateral and total surface area
> The Volume
3) Lateral and total surface area and the volume of a Hemi-sphere
> Lateral and total surface area
> The Volume
4) Lateral and total surface area and the volume of a cube/cuboid
4) Lateral and total surface area and the volume of a cylinder
5) Area of a triangle from 3 sides[ i.e the herons formula]
6) Area of an equilateral triangle
7) Radians <-> Degrees conversion
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March 20th, 2008, 00:46 Posted By: wraggster
Sakya has posted an entry into the Neoflash Coding Contest:
Hi!
LightMP3 is ditributed under GNU General Public License, read LICENSE.TXT for details.
Nickname : sakya
Projet name: LightMP3
From : Italy
Division : PSP APP
Original enter : YES (if this means I never partecipated to Neo COMPO)
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
LightMP3 is a MP3/OGG Vorbis/FLAC/Atrac3+ player designed to drain little energy from your battery.
Can decode MP3 and ATRAC3+ via Media Engine with CPU set at 20Mhz, OGG Vorbis with CPU set at 50Mhz, MP3 via libMAD with CPU set at 70Mhz, FLAC with CPU set at 100Mhz.
With battery at 100% and display set to minimum brightness it should last 9 hours.
With battery at 100% and display turned off (press START while playing a track) it should last more than 11 hours.
Features
-Support for kernel 3.x and Slim&Light
-Support for MP3, OGG Vorbis, ATRAC3+ (*.aa3, *.omg, *.oma), FLAC
-File browser
-Support for m3u playlist
-Playlist Editor
-Retrieve track's information from ID3v1/ID3v2 or Vorbis Comments
-Coverart retrieved from ID3v2 (only MP3) [image formats: jpeg, png]
-Works with remote controller
-Playing mode: Normal, Repeat Track, Repeat All, Shuffle, Shuffle/Repeat
-Equalizers (only for MP3 played via libMAD)
-Audioscrobbler log (you can upload your log to your last.fm's account with this page http://paulstead.com/scrob/)
-Sleep mode (the psp will shutdown automatically at the end of a track or directory/playlist)
-Media Library: scan your ms for media and then browse them by Artist, Album, Genre or make your search.
Changelog 2.0.0 ALPHA4 --> 2.0.0 BETA1
-*libMAD is now streamed, no more file size limit (based on Ghoti MusicEngine.c in pspStacklessPython).
-*Added FFWD and REW to libMAD
-*Added volume boost to ATRAC3/ATRAC3+ format.
-*Added volume boost to MP3 format via Media Engine.
-Added "Browse dy rating" in Media Library
-Added: Coverart from folder.jpg and albumTitle.jpg
-Fixed: USB connection
-Fixed button autorepeat time.
-*Fixed many crash (hopefully!)
-Fixed minor bugs...probably...I don't remember
* = version 1.8.0
For detailed informations and controls please refer to the included README.
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March 20th, 2008, 00:49 Posted By: wraggster
Da Merv has posted an entry into the Neoflash Coding Contest:
Nickname: Da_MerV
Project name: Let's Roll
From: US
Division: PSP Game
Original enter: YES
Motion Support: YES
In last NEO Compo this project won in the top 10: NO
Project description: Simple yet entertaining game demonstrating the possibility of motion integration and pseudo 3D in Lua.
Screen:
Long description: This game is a demonstration of the power and capability of Lua. In this game you must tilt the PSP to roll the ball along a course to the goal. As the levels pass, the courses get more challenging, and the ball rolls faster. A great game for anyone and any age!
Featuring:
-Realistic control with the motion kit
-Pseudo 3D levels and great graphics
-Simple gameplay for any age player
-Small size: the entire pack is only 1.56 MB uncompressed
PLEASE NOTE: PLUG BEFORE YOU PLAY, THE PROGRAM ASSUMES THE MOTION KIT IS ALREADY THERE
Known Issues:
-Exit only breaks the script, I did this because os.exit() was crashing the PSP
-Once in a blue moon it will freeze and crash, I'm not sure why
Enjoy the game and don't forget to vote!
~Merv
Please download and try it out! Comments are greatly appreciated! Don't forget to vote!
History:
Version 1.00 (3/2/08)
-Initial release
-Release ONLY for Neoflash Spring 2008 Competition
Version 1.01 (3/14/08)
-Graphics update
Version 1.02 (3/15/08)
-Graphics update
-Minor bugfix
Version 1.03 (3/19/08)
-Minor bugfix
-Minor optimization
-Final version for Neoflash Spring 2008 Competition
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March 20th, 2008, 00:52 Posted By: wraggster
b0rk has posted an entry into the Neoflash Coding Contest:
Nickname: b0rk
Project name: Dororo's Adventure
From: Europe
Division: PSP Game
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
One day Dororo found he had run out of tea and lacking exercise decides to trek into the forest and up the mountain to collect some more tea leaves (special brew no.3).
Along the way Dororo soons finds someone has been dropping little tied up bags. He decides to collect them all and follow the trail so that he can give them back.
Tested on firmware 1.50.
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March 20th, 2008, 00:57 Posted By: wraggster
Kagato has posted an entry into the Neoflash Coding Contest:
Nickname: Kagato
Project name : Bumper Harvest
From : Australia
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
Yes, it's harvest time down at the bumper farm!
Grab all the ripe red bumpers from the field!
Bumper Harvest is a tribute to a very popular (and very addictive)
casual game for the PC.
Use the D-Pad to aim the ball launcher left and right.
Hold down L to fine-tune your aiming.
Fire the ball by pressing X.
As the ball hits the small bumpers, they light up and are removed from the
field. Hit all the red bumpers to progress to the next level.
Red bumpers are worth 200 points; all others are worth 100 points.
Green bumpers give you 3 targeting guides each. There are two on each level.
Hold down R while aiming to use a targeting guide.
Guides are not saved between levels, so use 'em or lose 'em.
The yellow bumper gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
There are also two fixed bumpers on each level which are simply obstacles, and two active bumpers which give the ball a boost.
At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
I'm happy with the way it's turned out, but I've cut it pretty fine.
EDIT: Well that wasn't so hard. One line to re-enable the old sound system! The new version uses LuaPlayer HM3 so it should work well on all PSPs. It has been tested on Phat 3.71 M33. I couldn't get it to load MP3 versions of the sound effects, so it's still just over 2MB.
Install the same as any other app to the PSP/GAME or PSP/GAME3xx folder.
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March 20th, 2008, 13:14 Posted By: MK2k
Back again, this time with Kakuro Nichiyou PSP 1.1
Written in C++ using the JGE++ Engine by Dr. Watson, Kakuro Nichiyou presents 234 hand-picked/created Kakuro Puzzles for you to play and to let the built-in solver solve for you.
Kakuro Nichiyou comes as PSP version as well as Windows version.
Download
click here!
Kaku.... errr what?
To get the hang of Kakuro, which is actually the younger brother of Sudoku, read the following link: http://en.wikipedia.org/wiki/Kakuro
Kakuro Nichiyou is an entry to the Neoflash 2008 Spring Competition. If you like it, please test also the other entries there and take some time for voting.
Features
- Kakuro Nichiyou features 234 hand-picked/created Puzzles from Puzzlemakers all over the world. Permission granted by Otto Janko, a great Puzzle collector, visit his website: www.janko.at
- Play Kakuros by setting numbers in the free fields, you can even make "notes" in each field (small numbers from 1..9)
- In Kakuro Nichiyou you can save your current progress to one of 20 different save slots.
- Kakuro Nichiyou features a solver which is work in progress. In the current state it is able to solve 203 out of the 234 Puzzles completely. It cannot find a solution for the other puzzles but gives you the found notes of the remaining fields (or maybe just a good laugh =D).
Screenshots
The Main Menu
Create a new Game by selecting the Size and Difficulty
Select Values and Notes for free Fields Ingame
Play really big fields
Solve or let solve
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March 20th, 2008, 16:58 Posted By: wraggster
sg57 has posted an entry into the Neoflash Coding Contest:
Nickname: SG57
Projet name : Multi Tasker
From : USA
Division : PSP APP
Original enter : YES
Support Motion : NO (if I place at all in this compo. ill get one and start supporting it!)
In last NEO Compo this project have won in the top 10 : NO
Project description:
Multi Tasker
This is a handy application capable of interacting with all sorts of media in a vast amount of file formats on your PSP:
- 3D Models
- Images
- Music
- Text
3D Model Viewing
Formats Supported:
- 3D Studio (.3ds)
- COLLADA (.dae, .xml)
- Cartography shop 4 (.csm)
- DirectX (.x)
- DeleD (.dmf)
- Maya (.obj)
- Milkshape (.ms3d)
- 3D (.my3D)
- OCT (.oct)
- Pulsar LMTools (.lmts)
- Quake Levels and Models (.bsp, .pk3, .md2)
Usage:
Load any of the supported formats into the scene. Use the Toolbox window to scale, rotate and position the model anywhere in the scene you'd like. Use the D-Pad to move the I-beam while on an Edit Box and press START on any Edit Box to open the OSK. Use the D-Pad to move the OSK around the screen (useful to see where and what your typing). Check the "Relative" checkbox in the Toolbox window to add the values in the edit boxes to the current scale/rotation/position. If left unchecked, it will set the values to equal the ones specified. Animated models are automatically animated at 30fps. Quake Levels and other large meshes are automatically optimized for rendering on loading. Change the Model's current material flag with the Options menu option. Materials include:
- Solid
- Transparent
- Reflection
Use the drop down box to change the filtering applied to the current loaded model. Filters supported:
- No Filtering (duh)
- Bilinear
- Trilinear
- Anisotropic
- Isotropic
Controls:
Switch between Maya Camera and First-Person Camera with the SELECT Button.
Maya Camera Controls are to click and drag whilst over the scene to rotate the camera around the target model.
First Person Camera Controls are to use the Analog Stick to look around and Symbol Buttons (triangle, cross, square, circle) to move/strafe.
Toggle the Skybox, Celshading and even the entire Scene itself by using the Options Menu. Reset the entire scene (unloads models, resets cameras) by clicking File->Reset
Image Viewing
Formats Supported:
- BMP
- JPG
- TGA
- PCX
- PNG
- PSD
Usage:
Simply open a supported file and view.
Controls:
Click and drag anywhere on the image to drag it around screen.
Music Listening
Formats Supported:
- MP3
- AT3
- WAV
Usage:
Load any supported audio file and listen. To Play, Pause and Stop the music, the Music Menu Option, as well as Song Information which opens a window displaying information on the currently loaded song - filepath, bit rate, duration, frequency, stereo/mono, etc.
Text Viewing
Everything will default to opening as a text file, however this is only intended for text files, such as .txt, .doc, .c, .cpp, .html, .js, .lua, .cfg, .ini, etc. Automatically word-wrapped
Controls:
Click and Drag on the scroll bar to scroll through the text, else Click and Drag anywhere on the window to move the window around.
----------------------------------------------------------------------------------------------
Known Bugs:
- Huge text files loaded may bog performance down a bit (i'm talking 500kb / 500,000 characters)
- Because the way LTE's static text boxes work, new line characters are shown in text documents
- All music formats are loaded using LTE so specifically formatted files will play.
- Sometimes playing music may act funky for 5 seconds and possibly skip a few seconds back (LTE's audio playback isn't something to be desired but it works most of the time), usually occurs in oddly formatted music files
- On especially high poly models, avoid Celshading them
----------------------------------------------------------------------------------------------
All of the above can be done along aside one another, meaning you can be listening to music, viewing a model, viewing a photo whilst reading a text file. The PSP isn't a processing power house however, so it might get a bit sluggish if you intend to do so, cause of this I suggest toggling the Scene off when not needed.
Credits:
This uses the LTE Engine - a port of Irrlicht 1.0 (w/ a few Irrlicht 1.1 features)
This was a port of the very basic example #9 that comes with Irrlicht, however I started adding feature after feature and ended up completely rewriting my own, so I thank example #9 for the kick in the right direction i guess
Enjoy and vote for it should you think it deserves your vote
Thanks!
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March 20th, 2008, 17:02 Posted By: wraggster
Mr305 has posted an entry into the Neoflash Coding Contest:
Nickname : Mr305
Project name : Academic Aid Scholastic Suite
From : U.S.A.
Division : PSP APP
Original enter : NO (Rentering for one more time)
Support Motion : YES
In last NEO Compo this project have won in the top 10 : Yes. 4th Place
Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator.
It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.
Changelog:
Rev. 753 -> Rev. 761
> Improvements to Motion Kit Driver (reduced Delay after init. to 1 sec. For now, No sideeffects, report any Problems, PLEASE!)
> Wasn't satisfied with Blackboard, enhanced lightning on it a lil' more
Rev. 749 -> Rev. 753
> Improved Blackboard a little more
> The titles and functions of Convert Radians to Degrees were interchanged. Fixed.
Rev. 749
> Motion Kit support added.
- Tilt PSP Up or Down to navigate between items
- Can be used for Scrolling in equations like Quadratic formula and geometry of two points.
- Full sound + motion
- Makes a notification when it has been unplugged or not inserted during start up.
- Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions.
> Numerous Usability fixes in Calculator.
> SQRT and CBRT function has been implemented in Calculator.
> Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0)
- New BlackBoard Subject selection display algorithm
- Improved and SMOOTHER animations.
- Removed Annoying fades when switching between screens.
- New PIC1.png & ICON0.PNG
- Removed compression artifacts on BlackBoard.
- Improved Background
- New navigation sounds
- New text color scheme.
> Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message.
> Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix.
> A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED!
> Bug fix in Quadratic Solution where factoring wasn't done correctly.
> Improved Load times but SIO initializing code neutralizes the speed.
Quote from: Currently Implemented Stuff
Calculus:
1) Quadratic solution and statistics of Axx+Bx+c equation
> Equation Solutions
> Factored form
> Discriminant
> The intercepts
> Derivate
> Graph
> Area under the graph
> Equations minimum
2) Statistics of two points
> The distance
> The midpoint
> The Slope
> The Cartesian Graph
> You can choose to override scale(Not-Recommended) or Let it choose the best fit from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best.
3) Find Square Root, Cube Root or Nth root of an integer.
4) Arithmetic Sequences
> The term at a particular position in the sequence
> The actual series is shown 5 at a time
> The sum of terms from 1st term in the series to the the chosen number in series.
> Press L & R to change the series rapidly; Left & Right changes it slowly.
5) Geometric Sequences
> Same as above.
6)Logarithm solver
7) Find Determinant of 2x2 matrix
8 ) Find Determinant of 3x3 matrix
Physics:
1) Newtons law of universal gravity.
2) Average Acceleration from velocity and time
3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration.
4) Final Velocity from Initial Velocity/speed, Distance & acceleration
5) Distance of projectile thrown straight up/down.
> Ability to override the Acceleration due to gravity.
> Lets you choose the time
6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle]
> Shows The maximum height that can be attained
> Shows the maximum range the object can reach.
> The X-velocity
> The Y-Velocity [before reaching peak height]
> The final Y-Velocity after reaching the peak height.
> The Final vector of the projectile
> The time to reach the peak. [total time = peak time * 2]
> All values are shown in degrees.
Trignometry:
1) Lateral and total surface area and the volume of a cylinder
2) Lateral and total surface area and the volume of a Sphere
> Lateral and total surface area
> The Volume
3) Lateral and total surface area and the volume of a Hemi-sphere
> Lateral and total surface area
> The Volume
4) Lateral and total surface area and the volume of a cube/cuboid
4) Lateral and total surface area and the volume of a cylinder
5) Area of a triangle from 3 sides[ i.e the herons formula]
6) Area of an equilateral triangle
7) Radians <-> Degrees conversion
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March 20th, 2008, 17:06 Posted By: wraggster
b0rk has posted an entry into the Neoflash Coding Contest:
Nickname: b0rk
Project name: Dororo's Adventure
From: Europe
Division: PSP Game
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
One day Dororo found he had run out of tea and lacking exercise decides to trek into the forest and up the mountain to collect some more tea leaves (special brew no.3).
Along the way Dororo soons finds someone has been dropping little tied up bags. He decides to collect them all and follow the trail so that he can give them back.
Tested on firmware 1.50.
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March 20th, 2008, 17:10 Posted By: wraggster
Kagato has posted an entry into the Neoflash Coding Contest:
UPDATE 2: Bumper Harvest Version 1.1
Cleaned up the targeting guide
Added current level display
Added low ball warning
Added "Press any button to continue" at end of level
Nickname: Kagato
Project name : Bumper Harvest
From : Australia
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
Yes, it's harvest time down at the bumper farm!
Grab all the ripe red bumpers from the field!
Bumper Harvest is a tribute to a very popular (and very addictive)
casual game for the PC.
Use the D-Pad to aim the ball launcher left and right.
Hold down L to fine-tune your aiming.
Fire the ball by pressing X.
As the ball hits the small bumpers, they light up and are removed from the
field. Hit all the red bumpers to progress to the next level.
Red bumpers are worth 200 points; all others are worth 100 points.
Green bumpers give you 3 targeting guides each. There are two on each level.
Hold down R while aiming to use a targeting guide.
Guides are not saved between levels, so use 'em or lose 'em.
The yellow bumper gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
There are also two fixed bumpers on each level which are simply obstacles, and two active bumpers which give the ball a boost.
At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
I'm happy with the way it's turned out, but I've cut it pretty fine.
EDIT: Well that wasn't so hard. One line to re-enable the old sound system! The new version uses LuaPlayer HM3 so it should work well on all PSPs. It has been tested on Phat 3.71 M33. I couldn't get it to load MP3 versions of the sound effects, so it's still just over 2MB.
Install the same as any other app to the PSP/GAME or PSP/GAME3xx folder.
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March 20th, 2008, 17:19 Posted By: wraggster
leviadragon has posted an entry into the Neoflash Coding Contest:
Nickname: Leviadragon
Project name :Unofficial Cave Story:Return To World
From : Italy
Division : PSP Game
Original enter : YES
Support Motion : not yet..
In last NEO Compo this project have won in the top 10 : no
Project description:
My Project is a platform/action game inspired to Cave Story oukutsu Monogatari (a wonderfull freeware game for pc).
The game is simple : There are 3 type of games
1)Catch the mimigas that fall from the sky,
2)Ride the Green Tea Dragon,
3)Escape From the Boss.
They are very intuitive , however this are the controller button
Button L for change level (at any time)
BUtton R for 2 PLAYERS
directional cross for moving 1 player
square , circle , triangle for move 2 player
cross for confirm level selection
-It is possible to play with 2 player with only one PSP
-There is the succession of night and light
i hope that this game entertains you.
Bye , Leviadragon
ps : sorry for my bad english xD!
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March 20th, 2008, 17:22 Posted By: wraggster
pipagerardo has posted an entry into the Neoflash Coding Contest:
Nickname: pipagerardo
Project name : Asteroid Barrier
From : España
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: Pong very special in space.
PSP Firm: 3.xx
Levels: 10
Players: 1 or 2 in the same PSP.
Text: Spanish, but is easy.
Sorry, I don't speak english.
Download (10MB)
http://www.megaupload.com/?d=9KHZR43E
TEXT OF
Pipagerardo has released version 1 of his Asteroid Barrier homebrew game, and it certainly looks impressive enough. We did a bit of digging around to find out more about this game, and we've realized the game is a little bit like Pong with machine guns.
You see, the object of the game is to send as many objects as possible to the goal of your opponent. The screen's split in half, and the player basically has to keep on moving around and firing to hit the opponent's scoring quadrant till time runs out. The single player game has 10 levels, and there's also a multiplayer mode for you to try out.
Here are the instructions for operating the game in single player and two-player mode:
Single-player
* X: On gravitational field
* O: Shooting
* Select / Start: Pause
* Digital / Analog Pad: Player Movement
Two players
* L / R: Turn on Gravitational field
* Analog pad/ Start: Shooting
* Digital pad/ X, O, Triangle, Square: Movement
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March 20th, 2008, 18:11 Posted By: FOL
We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.
* Fixed, not saving Frameskip setting (thanks to horace, for making me see the code clearly)
* Added left / right sound DWORD code (from Winuae, fixes sound not outputing correctly)
* Made sound bug from 0.70 into an option, as it gives a speed increase
* Altered Frameskip logic (to help stop frameskip going crazy)
* Altered Official Cycle Unit to improve CPU speed option
* Added Anti-Interpolation sound code (from WinUAE)
* Added Stereo Seperation option
Remember Read the README`s.
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March 20th, 2008, 18:50 Posted By: wraggster
News/release from Dr4iNLiF3
This useful program will enable you to transfer anything on the PSP without
Navigate folders.
The program automatically separates files and places them in the default folder for the operation of the file, simply by dragging files in the program window.
Currently extensions and their destinations are:
.cso --> ISO
.iso --> ISO
.dax --> ISO
.mp3 --> MUSIC
.wav --> MUSIC
.jpg --> PICTURE
.bmp --> PICTURE
.gif --> PICTURE
This is a beta version, in future versions there will be no more extensions
And other configurations available, as a recognition of firmware and
The self-PSP Device
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March 20th, 2008, 19:25 Posted By: wraggster
Today sees the release of an English version demo of the game Dungeon Explorer
the Hudson original RPG is hacking and slashing its way back to America in Warriors of Ancient Arts. The PSP® has its own unique story of Three Kingdoms and the heroes that rise up to fight back the looming Evil. Dungeon Explorer: Warriors of Ancient Arts is a fully customizable adventure throwing hundreds of weapons, skills, and fighting styles your way while keeping the classic game’s exciting multiplayer element intact!!
http://www.play-asia.com/SOap-23-83-...-en-15-Dungeon Explorer-84-j-70-2k5k-43-99.html
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March 20th, 2008, 19:44 Posted By: Shrygue
via Eurogamer
After 30 years of hurt, which never stopped us dreaming, Sony Europe has released PAIN on PlayStation Network for GBP 4.99.
As you will know if you've read our PAIN import review, it's a game about throwing things into a cityscape to get points.
In addition to the main game, you can download seven extra packs, six of which cost GBP 0.69 and one of which is free. There are Scurv Dogg, Muffy, Santa, Hung Lo, Ginger, Cookie and Fun With Explosives packs, and the last one is the freebie.
Also on the PS3 Store this week is a Stranglehold pack for GBP 9.99, which is presumably the multiplayer maps that popped up on Xbox Live in January.
Sony has also uploaded the MotorStorm 2 trailer to the PS3 Store, while the PSP Store for PC gets the FlatOut: Head On demo and four more Warriors Orochi wallpapers.
Happy Easter!
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March 20th, 2008, 19:52 Posted By: Shrygue
via Computer and Video Games
Sony has confirmed that a firmware update, version 2.20, to release in late March, will upgrade the PS3's Blu-ray movie playback capabilities to the new Profile 2.0 standard.
What does this gobbledegook mean? The biggest new feature of Profile 2.0 is BD-Live, which adds interactive features such as downloadable video content, ringtones, games and more to Blu-ray film discs.
The first films with BD-Live features are scheduled for release next month. BD-Live Titles apparently give you access to "a variety of downloadable content, including bonus scenes, shorts, trailers, subtitles, ringtones that can be sent to mobile phones, images, and more."
Sony says you can also look forward to playing "interactive movie-based games [that] can pit players who are sitting in the same room, or are across the world and online, against each other."
The update will also add the ability to easily transfer music and photo media to be passed directly back and forth between the PS3 and PSP.
Here's a checklist of other features to be added in firmware 2.20 which, on the not-so-positive side, doesn't contain in-game messaging:
- "Resume play" will enable PS3 to start playing a BD and DVD video at the point it was stopped, even if the disc had been removed.
- "Audio Output Device" will be a new Remote Play setting, enabling PSP to serve as a remote control for music played through PS3.
- PS3's Internet browser will be enhanced: Video files directly linked from a Web page will be able to be streamed, and the browser's view speed will be improved.
- DivX and WMV format videos that are larger than 2GB will be playable.
- "Mosquito Noise Reduction" will be added as an AV setting in the control panel of the DVD/BD player for improved movie playback.
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March 20th, 2008, 19:55 Posted By: Shrygue
via Eurogamer
EA has sneakily released a beefy patch to address problems with The Orange Box on PS3.
The 1.10 update is 128 MB, and unhelpfully has no associated documentation to outline the changes.
Early reports suggest friends not appearing on lists and certain accounts not connecting to the EA servers should no longer be a problem.
Orange Box PS3 owners have publicly complained for a while over the framerate and connection issues as well as slow loading times.
Valve does not develop PS3 versions of its games internally but outsources them to a third-party. It has said this is the model it will follow for the foreseeable future.
Can you tell us what else the patch has addressed, Eurogamer reader? You can have an Easter egg as a reward.
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March 20th, 2008, 20:00 Posted By: Shrygue
via Computer and Video Games
SCEA producer, Takau Imasaki, has confirmed that Gran Turismo 5 Prologue's online mode will see updates in the future that'll add in-game voice chat and private race options to the package.
Although the game will allow for 16 players to race against each other when it launches in Europe on PSN on March 27, the online gameplay set-up options are thin on the ground.
You can only join Sony-created servers with pre-set scenarios - you can't set any gameplay options for yourself. But Imasaki promises that more options will be available - just not in time for launch.
"Private races with buddies and in-game chat are all in the works... but will not be ready from day one," Imasaki told posters on the official PlayStation blog. "Will keep you posted on the progress!" he added.
And so the package that more cynical critics call "just a demo" gets even larger.
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March 20th, 2008, 20:25 Posted By: Shrygue
via Joystiq
Rock Band keeps rocking the downloadable content market as Harmonix announced today the game has sold over 6 million songs in just over three months. The title has set the bar for DLC with fresh weekly content and the last update we had about sales numbers stated that Rock Band had sold 2.5 million pieces of DLC around mid-January. We've placed a master list of all the songs available on Rock Band after the break.
Although we'll probably never get a straight answer, it would be nice to find out how much of an impact the new Rock Band music store is expected to make on sales. Having all that DLC available from directly inside the game, rather than making potential customers wander through the virtual aisles of the Xbox Marketplace or PlayStation Store, should make some noticeable difference.
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March 20th, 2008, 20:28 Posted By: Shrygue
via Joystiq
You may remember last week reading about a Canadian EB promotion that would allow you to buy Haze, play it for a week and then return it to the store for full credit. It's a great promotion, but we're not sure it makes a lot of dollars and sense for Ubisoft. That's probably a good clue as to why we're sadly reporting that the deal is no more.
MTV was told by Ubisoft that "there had been a miscommunication between the publisher's Canadian arm and the EB Games retail chain in Canada." You know, the offer seems pretty self-explanatory to us, we're not sure how a miscommunication could have happened.
EB Games: Wait, so you want us to give people full price back if they return the game within a week?
Ubisoft: Absolutely.
EB Games hangs up.
Ubisoft: Oh, and by full price we mean $30. Hello? Are you still there?
[Update: Reader Duggy promptly pointed out that this ad is still on the EB Canada website [at the time of posting]. So, what does that mean? We're trying to find out.]
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March 20th, 2008, 20:34 Posted By: Shrygue
via Computer and Video Games
Epic will unleash a huge bug-stomping patch for the PS3 version of Unreal Tournament III on March 27.
As well as crushing a list of bugs and glitches as long as your arm, it will make the Euro and US versions of the game cross compatible on the online multiplayer side.
The update will be beamed out via PSN and you'll be prompted to download the it upon starting the game as of March 27.
Here's a full list of the changes to be made to both the US and Euro versions:
US VERSION
- Made compatible with Euro version (both are patched to the same level)
- Fixed reversed ping sorting in server browser
- Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
- Fixed a client crash while connecting to server while server it switching maps
- Minor rewordings of various messages
- Fixed mutator mods to not be always loaded, only load mutators when needed
- Added mod import verification for inter-mod package name conflicts
- Fixed weapon/effect sorting in DM-Gateway snow
- Fixed extraneous "Player" entries in campaign scoreboard
- Fixed some getting stuck and outside the world bugs
- No longer display "Player is on red/blue" messages in campaign
- Fixed a Torlan bot pathing bug
- Fix for too many custom characters causing texture corruption
- Keyboard jump now does Smart Jump
- Fix for tilt controlling player sometimes
- Removed Warfare Score Limit of 0 in UI
- Disabled 3d sound positioning on mission briefing sounds
- Fixed exploits with ViewNextPlayer in rare cases
- Fixed some HUD positioning bugs
- Fixed a Darkwalker AI bug
- Fixed some teleporter timing bugs
- Fixed low-bandwidth, large player count connectivity
EURO AND US
- Mods now on root of memory device, can download easier from PS3 web browser
- Fixed VOIP quality issues
- Fixed some headset connection issues
- Added support for full character mods (heads/premade whole characters)
- No longer need to reboot after importing a character mod to see it in menus
- DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
- Fix for bootup and import slowdown with many mods installed
- Add a VOIP icon when VOIP is active (button held down)
- Fixes for corrupted the auto-mod-download cache
- Fix for flickering auto-download text
- Fix for getting stuck in multiplayer menu if you get in before gamespy connects
- Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
- Fixed a mod problem with multiple gametype mods installed, only first one imported would work
- Fixed Leviathan deploy icon
- Bots now respect players feigning death (depending on bot skill level)
- Bots now respect sandstorm "blindness"
- Fix for bots picking linkgun mode
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March 20th, 2008, 20:49 Posted By: Shrygue
via Eurogamer
Codemasters has said it plans to release HEI$T on PC, PS3 and 360 this summer.
The publisher unveiled the fresh date to Videogaming247, after having previously promised to release the title last Christmas.
HEI$T is a third-person action game that involves robbing banks in San Francisco 1969.
The challenge is to create and execute a plan without being caught, naturally. You'll begin by focusing on small targets, but as you gather a better team with better equipment and know-how, you'll start pinching the biggest and fattest purses in the land.
Codemasters predicts there will be plenty of car chases and action to keep you on the edge of your seat, too.
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March 20th, 2008, 20:50 Posted By: Shrygue
via Eurogamer
Media Molecule has assured those excited about LittleBigPlanet that it's coming along very nicely, thank you.
A post on the studio's website reads, "We've been slaving away pushing LittleBigPlanet towards the Alpha stage of its development cycle. Basically this means all the cool stuff we said will be in there should be playable, even if it isn't pretty enough to release.
"The game seems to change every day at the moment and it is very exciting to be able to sit down and play what feels more and more like a complete experience."
So when will we get to sit down and play it? September was the last we heard. In the meantime, there are plenty of previews, videos and screenshots on the gamepage.
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March 20th, 2008, 21:10 Posted By: Shrygue
via Eurogamer
Samurai Warriors 2 Xtreme Legends will be released on PS2 and Xbox 360 on 28th March, KOEI told Eurogamer this afternoon.
Originally announced for release tomorrow, SW2 XL introduces six new legendary characters, six new difficulty settings and new scenarios. Perhaps six - who can say.
You'll also be able to climb to higher levels than you could in the original Samurai Warriors 2, play co-op in Story and Free mode, and hire samurai to fight alongside you.
PS2 owners will be able to buy the retail version as usual, but Xbox 360 owners will be able to grab it via Live Marketplace for 2400 Microsoft Points (GBP 20.40 / EUR 28.80).
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March 20th, 2008, 22:21 Posted By: wraggster
New from Divineo China
Keep your PSP Slim and Lite safe with the Shock Protector Advance 2 in 1.
Available in White and Black, it is a strong protection that also includes a high transparent UMD crystal case protector.
- Novel design
- Easy grip by hand
- Anti dust function
- Protects PSP slim and lite against shocks and scratches
- Direct and easy access to UMD door
- Compatible with all PSP Slim and Lite consoles
- Soft comfortable hand feeling, non toxic and super thick high elastic silicon material manufacture
- Comes with special and functional of high transparent unbreakable crystal protect UMD door cover for maximum protection with console back side
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March 20th, 2008, 22:43 Posted By: wraggster
New from SuccessHK
The first game in the Assassin’s Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history.
Collectible Altair Figure(x1)
Mini Strategy Guide(x1)
Penny Arcade Comics(x1)
Assassin's Creed US version(x1)
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March 20th, 2008, 22:51 Posted By: wraggster
New from Play Asia:
Tom Clancy’s Rainbow Six Vegas 2 – the sequel to the award-winning next-generation first-person shooter – returns to Sin City. Tom Clancy’s Rainbow Six Vegas 2 is your last chance to rescue America’s sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all.
Recipient of numerous awards, including 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.
The Asian version of UBI Soft's most awaited first person shooting game Tom Clancy's Rainbow Six: Vegas 2 for [Xbox360™ and PlayStation3™] is in stock today, available for US$ 54.90 only.
Xbox360™
Tom Clancy's Rainbow Six: Vegas 2 ASIA US$ 54.90
Tom Clancy's Rainbow Six: Vegas 2 US US$ 64.90
Tom Clancy's Rainbow Six: Vegas 2 [Limited Edition] US US$ 74.90
PlayStation3™
Tom Clancy's Rainbow Six: Vegas 2 ASIA US$ 59.90
Tom Clancy's Rainbow Six: Vegas 2 US US$ 64.90
Tom Clancy's Rainbow Six: Vegas 2 [Limited Edition] US US$ 74.90
PC and MAC™
Tom Clancy's Rainbow Six: Vegas 2 (DVD-ROM) US US$ 59.90
Game Guide
Tom Clancy's Rainbow Six Vegas 2: Prima Official Game Guide US US$ 19.90
The US versions of Tom Clancy’s Rainbow Six Vegas 2 [Xbox360™ and PlayStation3™] will arrive after the Easter Holidays and the PC and MAC™ version will be released in April.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 20th, 2008, 23:15 Posted By: wraggster
via tehskeen
Cooleyes has released a new version of his multimedia player for the Sony PSP. This application will playback PMP encoded files with AAC support.
What's New?
* FAT adjustment module, compatible under certain circumstances, Memory Stick or not the card guide Area (MBR) prevented visits. In addition, the use of 8 g's wand or cards, please use fw3xx version of the program.
* Fw3xx version of the code characters to insert the module into prx way to facilitate the release of various language versions.
Download HERE and Give Feedback Via Comments
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March 21st, 2008, 00:59 Posted By: BelmontSlayer
Yellow_Rain has just released a patch to update Dark_AleX's 3.92 M33-2 firmware with the features from 3.93. This is not an official release by Dark_AleX, but a patch made by a fan. Here's what Yellow_Rain has to say.
As Dark_AleX probably isn't going to make 3.93 M33, here is a small patch to use the latest features
Contains reversed and updated popcorn.prx.
Plus an hex-edited vshctrl.prx to say 3.93 M33 (GetVersion opcode also patched)
Tested and working on Slim and Classic PSP's
Again, ALL credits goes to Dark_AleX, I only updated popcorn.prx, HEX-edited vshctrl, and wrote this flasher.
*Uses libpsar.prx and pspdecrypt.prx from RSPsardumper.
*It only flashes the changed modules, so it only works from 3.90 M33-2.
Copy the contents of ms_root to your memory stick, then put the 393.PBP in the root of your memory stick.
If you used this before, please run it again, a very nasty bug has been fixed.
I've just tested it on my PSP Slim and can verify it works.
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March 21st, 2008, 09:39 Posted By: wraggster
Apparently, 2008 is the year of the PS3. After what most consider a very shaky first year, the media is abuzz with a comeback for the company that was once king of consoles. EGM's March issue proudly proclaims on its cover that it's "The Revenge of the PS3". EDGE's December issue was entitled "The Empire Strikes Back" and even Joystiq's PS3 Fanboy has given us 10 reasons why the PS3 is back in the swing of things. Some analysts have proclaimed that the PS3 will do at least as well as the 360 in 2008, and others have the PS3 edging out the 360 by 2010 or even the Wii by 2011. Clearly, everyone is pointing to 2008 being a turning point of sorts for the Cell-powered beast. But is it actually true?
Let's focus on, at least initially, Sony's battle against the 360. Certainly, the PS3 has a lot of things going for it. Blu-ray has officially won the next-gen DVD war; upcoming games, such as Metal Gear Solid 4, Killzone 2, and LittleBigPlanet show tremendous potential; and it has seemingly found a price point that people are willing to pay (as they did originally for the 360). In the US, at least so far this year, Sony has managed to outsell the 360 according to January and February NPD figures. But will it be enough?
January's NPD results had the PS3 topping the 360 by 39k, a reversal from the previous month's 400k advantage for the 360, while February showed a 26k advantages over the 360. At this rate, using numbers from VGChartz, the PS3 would need nearly 18 years to overtake the 360 in the US. If this didn't look bad enough, Microsoft also claims that it's had supply shortages for its console early this year. If true, Sony has an even steeper hill to climb assuming Microsoft can work out these "shortages."
Sony has to rely on other opportunities that present themselves this year. Certainly, its Blu-Ray win is one thing that it hopes will generate momentum. Unfortunately, so far, people haven't looked like they're in a hurry to buy the PS3 now that Blu-Ray has won. From January to February, after Warner Bros. effectively ended the format war, the PS3's sales only went up 4%, while 360's sales went up 11%. Perhaps since the format war wasn't officially over yet the news hadn't taken effect yet. It could also take some time before clarity in the HD disc market actually trickles into the console market, particularly if this old survey is still an indication of people's knowledge of the PS3's Blu-Ray capabilities. While the PS3's perception on this has probably improved, Sony also likely realized that it needed to continue to increase awareness of movie-playback capability. The fact that a Spider-Man 3 Blu-Ray was being packaged in with PS3's over the holiday period is certainly an expression of that, as is the "Movie Pack", which comes with 3 movies, that is going to be made available in Europe very soon (and I'm actually surprised something like it isn't going to be marketed in the US as well). Assuming Blu-Ray gains in popularity, it could certainly accelerate the PS3's adoption at least until Blu-ray players hit a mass-market price, after which, most people looking for a way to play Blu-ray movies will probably opt for the standalone player. For this very reason, I'm not confident that the PS3's inclusion of Blu-ray will help it narrow the gap with the 360.
If not Blu-ray, then perhaps the games will help propel Sony into the lead? After all, Halo 3 moved quite a bit of hardware last year, so couldn't MGS4, Killzone 2, LittleBigPlanet, and Gran Turismo 5, among others, do the same for the PS3? No doubt, there is a lot of hype behind those titles, but unfortunately for Sony, they're no Halos. Granted, nothing else really is, but they're no Marios, Brawls, or Mario Karts either. Hell, Gears of War sold nearly as many copies as MGS3, MGS3: Subsistence, and Killzone combined at a time when the PS2's base was substantially larger than the 360's currently. As much praise as the MGS series has received, they don't have an extremely wide appeal. LittleBigPlanet, obviously as a new property, is completely untested and it is hard to tell whether it will reach the PS3's current demographic, as it seems more in tune to Nintendo's. Gran Turismo may be, surprisingly, the strongest property here; its last outing selling nearly 9 million copies, but again, with a 100+ million installed base. None of this is to say that PS3 owners shouldn't be celebrating these game releases, but as properties, they have not proven to be "killer apps". Easily, Sony's biggest games from the last generation were the Grand Theft Autos, all of which sold more than 11 million copies each, and whose newest installment is a multi-platform game with exclusive content going to the 360. Despite the strength of its lineup and without an exclusive like GTA, Sony may not have a killer app.
Sony is, for its part though, playing it smart with the properties it has by creating what are likely to be fairly popular and lucrative bundles for both MGS4 and Gran Turismo 5 (in Europe anyway). While I'm sure that MGS4 will sell fairly well by itself to the hardcore PS3 crowd, packaging a well-known exclusive name with a PS3 could help less hardcore fence sitters decide that it's the system they want, particularly in a year with no Halos on its closest competition. Still, while the 360 doesn't have a Halo, it does still have some high-profile games coming out. If Microsoft is able to market exclusive games like Gears of War 2, Fable 2, and Too Human effectively, it may well be able to counter the impact of the PS3's new games, particularly if the games fail to impress as Lair and Heavenly Sword did. Even with positive reviews, there's still no guarantee that they'll sell as well as "killer apps" are expected to, as Ratchet and Clank Future and Uncharted: Drake's Fortune demonstrated. If the games still don't sell well, it's unlikely they'll drastically improve the PS3's sales. Sony's going to need quite a bit of positive buzz around its system and these games if they hope to make up its nearly 7M unit deficit to the 360 in the US. I'm not sure I see it happening by 2010, 2011, or at all.
Which brings us to an interesting possibility: can the PS3 take 3rd place in the US but overtake the 360 in the world market? There may be an opening for Sony here. As we all know, the 360 has sold abysmally in Japan. Sony has already sold about 1.4M more PS3's than Microsoft has 360s, and this trend will probably continue, if not accelerate. If we simply take the average sales of the consoles on a monthly basis from the time of their release, the PS3 would net roughly 5M consoles alone from Japan. In Europe, the PS3 is closing fast and is about 500k consoles behind the 360. Indeed, Sony expects to overtake the 360 in Europe this summer. Projecting in a similar manner as before, surprisingly, the PS3 nets another 5M against the 360 over 3 years from Europe and other PAL regions. The PS3's strength in Europe and Japan could very well offset its weakness in North America, but if the 360 can retain its strength in the US, it will be pretty close in the worldwide numbers. Obviously, over even more time it looks quite possible that the PS3 will surpass the 360's worldwide numbers.
As for catching the Wii like some analysts have suggested? Considering the Wii has so far more than doubled the sales of the PS3 in nearly every region in the same time frame (slightly less than double in Europe), has consistently been selling out at least in the US every month it's been available, and continues to dominate in sales around the world every month, this seems exceedingly hard to believe. Certainly, sales are not static and the Wii could slow down as the PS3 speeds up, but starting almost 12M units down with no real signs that it can outsell the Wii, it would take a serious stumble by Nintendo to lose its lead here. By my calculations, over 3 years, the PS3 would need to net over 300k units per month to catch Nintendo now. We've seen no precedent for this yet, and even with new games coming out for the PS3, it seems unlikely that the momentum would shift so drastically in its direction. I would think that for Sony, just gaining parity with weekly Wii sales would be considered a huge success at this point, let alone surpassing its sales by a few hundred thousand units.
So, is this the "Year of the PS3"? Perhaps as a gamer, as the system seems to have many of the "big exclusives" this year. As far as its sales, things are a bit more mixed. While the PS3 is likely to overtake the 360 in Europe, it still looks unlikely that its situation will change in US, even with the success of Blu-ray and a potentially strong software lineup. Still, the trend in sales worldwide looks like it could settle comfortably in second place. Ironically, before the 360 launched, everyone considered whether a console could succeed on a worldwide scale without succeeding in the all-important Japanese market. To some extent, it looked like the US would be big enough to determine its success. But that was apparently only part of the question. The other part is whether a console that performs marginally in the US can actually compete at the worldwide level (at least for second place). Seemingly, Sony is set to demonstrate that the answer is yes.
http://www.joystiq.com/2008/03/20/co...ar-of-the-ps3/
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March 21st, 2008, 09:58 Posted By: wraggster
When Gran Turismo 5 Prologue launches, it won't let you create private races for just you and your buddies. Nor will it let you indulge in a spot of in-game voice chat. But don't despair, because that stuff's coming later, with these two features (and, most likely, more) to be added to the game in future updates. Certainly sets a new benchmark for those who think games these days are shipping unfinished, but then adding features late is better than never adding them at all. I guess.
http://kotaku.com/370508/gt5-prologu...d-after-launch
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March 21st, 2008, 09:59 Posted By: wraggster
We've seen scans, but they were small. And the colours looked a bit off, didn't look very "steely". Here, then, are some proper shots of the "Steel" edition of the PS3, which will be available as part of the Japanese Metal Gear Solid 4 bundle. Looks...well, like gun-metal, really. Highly appropriate.
http://kotaku.com/370500/a-better-lo...gs4s-steel-ps3
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March 21st, 2008, 10:34 Posted By: wraggster
Our very own Royale has posted a new release of his Maps app for the PSP and its an entry into the Neoflash Comp:
Nickname: royale
Projet name: PSP-Maps
From: France
Division: PSP APP
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
PSP-Maps is a homebrew application to bring Google Maps to the PSP with a simple interface.
This program is not using the Google Maps API (except for address search), it is retrieving the images directly using the wireless connection.
It is now also compatible with Virtual Earth and Yahoo! Maps.
You can search for an address, add/load favorites, or just move around on the map.
There is also a local cache which allows you to browse the maps offline.
It is released under GPL so the source code is available.
Version 0.6 has just been released, it includes small updates, and the splash screen
It is attached to this post.
I am still looking for a beta tester with the motion kit.
So if you have it please contact me
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March 21st, 2008, 10:40 Posted By: wraggster
Mr305 has updated his entry into the Neoflash Coding Contest:
Nickname : Mr305
Project name : Academic Aid Scholastic Suite
From : U.S.A.
Division : PSP APP
Original enter : NO (Rentering for one more time)
Support Motion : YES
In last NEO Compo this project have won in the top 10 : Yes. 4th Place
Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator.
It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.
Changelog:
Rev. 761 -> Rev. 769 (FINAL UPDATE as NEOFLASH entry)
-> Idea Implemented in 10 Min: After a subject is selected, Text doesn't immediately show up. It's STYLISHLY fades ONTO the screen (pgeFont Pseudo Transparency illusion effect).
-> SRC released as a seperate package
Rev. 753 -> Rev. 761
> Improvements to Motion Kit Driver (reduced Delay after init. to 1 sec. For now, No sideeffects, report any Problems, PLEASE!)
> Wasn't satisfied with Blackboard, enhanced lightning on it a lil' more
Rev. 749 -> Rev. 753
> Improved Blackboard a little more
> The titles and functions of Convert Radians to Degrees were interchanged. Fixed.
Rev. 749
> Motion Kit support added.
- Tilt PSP Up or Down to navigate between items
- Can be used for Scrolling in equations like Quadratic formula and geometry of two points.
- Full sound + motion
- Makes a notification when it has been unplugged or not inserted during start up.
- Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions.
> Numerous Usability fixes in Calculator.
> SQRT and CBRT function has been implemented in Calculator.
> Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0)
- New BlackBoard Subject selection display algorithm
- Improved and SMOOTHER animations.
- Removed Annoying fades when switching between screens.
- New PIC1.png & ICON0.PNG
- Removed compression artifacts on BlackBoard.
- Improved Background
- New navigation sounds
- New text color scheme.
> Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message.
> Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix.
> A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED!
> Bug fix in Quadratic Solution where factoring wasn't done correctly.
> Improved Load times but SIO initializing code neutralizes the speed.
Quote from: Currently Implemented Stuff
Calculus:
1) Quadratic solution and statistics of Axx+Bx+c equation
> Equation Solutions
> Factored form
> Discriminant
> The intercepts
> Derivate
> Graph
> Area under the graph
> Equations minimum
2) Statistics of two points
> The distance
> The midpoint
> The Slope
> The Cartesian Graph
> You can choose to override scale(Not-Recommended) or Let it choose the best fit from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best.
3) Find Square Root, Cube Root or Nth root of an integer.
4) Arithmetic Sequences
> The term at a particular position in the sequence
> The actual series is shown 5 at a time
> The sum of terms from 1st term in the series to the the chosen number in series.
> Press L & R to change the series rapidly; Left & Right changes it slowly.
5) Geometric Sequences
> Same as above.
6)Logarithm solver
7) Find Determinant of 2x2 matrix
8 ) Find Determinant of 3x3 matrix
Physics:
1) Newtons law of universal gravity.
2) Average Acceleration from velocity and time
3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration.
4) Final Velocity from Initial Velocity/speed, Distance & acceleration
5) Distance of projectile thrown straight up/down.
> Ability to override the Acceleration due to gravity.
> Lets you choose the time
6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle]
> Shows The maximum height that can be attained
> Shows the maximum range the object can reach.
> The X-velocity
> The Y-Velocity [before reaching peak height]
> The final Y-Velocity after reaching the peak height.
> The Final vector of the projectile
> The time to reach the peak. [total time = peak time * 2]
> All values are shown in degrees.
Trignometry:
1) Lateral and total surface area and the volume of a cylinder
2) Lateral and total surface area and the volume of a Sphere
> Lateral and total surface area
> The Volume
3) Lateral and total surface area and the volume of a Hemi-sphere
> Lateral and total surface area
> The Volume
4) Lateral and total surface area and the volume of a cube/cuboid
4) Lateral and total surface area and the volume of a cylinder
5) Area of a triangle from 3 sides[ i.e the herons formula]
6) Area of an equilateral triangle
7) Radians <-> Degrees conversion
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March 21st, 2008, 10:42 Posted By: wraggster
arpaagent has posted an entry into the Neoflash Coding Comp:
Nickname: arpaagent
Projet name : VisMP3
From : USA
Division : PSP APP
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
VisMP3 is an alternative to the lackluster built-in music player on the PSP. Although it only supports decoding of mp3 formatted files at this time, VisMP3 offers some important features that Sony could not fit into flash0, namely a media library that organizes mp3s (regardless of folder setup)as well as playlist functionality. Also, as indicated by the name, VisMP3 demonstrates several different types of visualizations for a visual as well as audio experience. The Fireworks visualization is a MUST SEE.
SCREENSHOTS down a few posts. Check them out.
Features:
* Developed for 3.x kernel (I am using 3.72), Works for Phat and Slim
* Automatic detection of MP3 files in a folder and its subfolders (specified in config)
* Hardware decoding of mp3 files
* Parsing of ID3v1 and ID3v2 information used to build media library
* Media Library accessed through Artist, Album, and Genre categories
* Creation of playlists from media library items, easy to add full albums or single songs
* Playlists are number 0-98 and can save/load from the program
* Skinnable (background image and UI colors chosen while running)
* Supports Sony remote control for playback control
* Smart Random (no repeats) and Linear playback of playlists
* Four different visualizers (for now...will be more to come), all with runtime adjustable properties:
* Spectrum Analyzer
* "Boom Box" (boxes flying across the screen with visually stimulating "thumps"
* Fireworks that explode with the beats of the song, with colors correspdonding to frequency ranges
* Oscilloscope-style view of sample data
* Allows background visualizations while navigating media library, playlist, etc
* Font support for loading pgfs (not available to the user yet, but uses system fonts to look nice)
* Also supports simple bitmap style font for faster rendering
Future Plans
* Full support for skinning and themes (including rearrangeable UI parts and fonts)
* Addition of supported formats (audio + video)
* More, Better, Cooler visualizations
* Better playlist editing and functionality
Edited:
ZIP file has been released! Please everyone try it out and let me know what you think (good OR bad). Be sure to check out the readme in the zip.
Just extract the VisMP3 file into your ms0:/PSP/GAME directory, put some mp3z (would be good if they have id3 info in them) in ms0:/MUSIC and you should be good to go!!
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March 21st, 2008, 10:46 Posted By: wraggster
TokyoDrift has posted an entry into the Neoflash Coding Comp:
Hi,
Nickname : TokyoDrift (PSPFreak.de DEV Team)
Projet name: Emu Loader
From : Germany
Division : PSP APP
Original enter : Yes
Support Motion : No, it doesn't make any sense
In last NEO Compo this project have won in the top 10 : No, I didn't take part
Project description:
With the Emu Loader you can start most of the emulators that have ever been programmed for PSP. It's very helpfull because you dont have to see all of the emulators in your XMB/GAME menu. We designed the App together with Hedda1, he made a pack with alle of the emus, because of this it's named Hedda's Emu Pack Loader in the XMB.
Features:
- start all Emus in 3.xx kernel
- you can see which system is emulated
- you can see which name the emulator has
- you can see which version the emulator has
- a very sorted GUI
- shows ICON0 of the emulator
Changelog:
-- No older version avaible --
Installation:
Copy the folder PSP from the rar package to your MS-Root and start with 3.xx kernel
Information:
There are no Bios or any other illegal files included, you have to download them yourself. We know, it's not the hardest project, but we coded it in 2 or 3 days. Special thx to PSP1000, without him I hadn be able to code it.
Download:
http://rapidshare.com/files/10107739...oader.rar.html
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March 21st, 2008, 10:56 Posted By: wraggster
ahrimanes has posted an entry into the Neoflash Coding Comp:
Nickname: ahrimanes
Projet name : POLYGUNWARS
From : Mexico
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10: NO
Project description:
PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter..
developed in C++ usin JGE++ libreries...
Whats new?
Finally new release POLYGUNWARS V0.5
alot of changes:
recoding of the enemy system for the seek of optimization...
you will experiense a better movement of the elementes.
bulet system has been modified to fell like wee relly play in an analog..
if you press TRIANGLE 0º,CIRCLE 90º. the bullet system will shot som bullets in 25º and 65º to fill that range... I think this must be awesom to play in a dual analok mod.. sadly i dont have it...
all GFX totally redrawed (learned to make them glow, thanks youtube.)
when you get killed you can see who kill you.
new FX for the BOOM(press L)
now we have Geometry wars sound track.
naow we have Geometry wars SFX.
new enemys: Red blackhole, pinkbox, pinkyboxy,blueseeker.
enjoy..
C.F. 3xx
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March 21st, 2008, 11:00 Posted By: wraggster
Slasher has posted an entry into the Neoflash Coding Comp:
Nickname: Slasher
Project name : Orbid V2
From : Canada(Coding) & Sweden(Graphics and sound effects/music)
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description : Orbid is a unique game in which you're a small orb struggling to survive. You must eat the smaller(orange) orbs in order to gain points and survive in this dangerous world. All the while, you'll be avoiding larger orbs or else you'll become their dinner! Quick, fun, arcadish gameplay.
Orbid contains 5 distinct single player game modes.
~~~ Normal Mode
Level based, in which each level will become increasingly harder for you to survive.
~~~ Survival Mode
Survival of the fittest. Survive for as long as possible before you become the enemies dinner.
~~~ Time Mode
Beat the clock. Eat as many helpless orange orbs as possible. For each one you eat, your timer will +1; and for each set of orbs you eat, you'll recieve a 15to20+ random amount of time.
~~~ Mine Mode
Avoid the mines! Your goal is to eat the helpless small orb each round while avoiding the various scattered mines throughout the map.
~~~ Dodge Mode
Avoid the roaming orbs! Try to survive for as long as possible.
Orbid now contains a multiplayer mode for playing online against a friend.
It uses netlib( http://youresam.team-duck.com/netlib/), so you must set up a netlib server in order to use it. Just change the ip.txt in the data folder to the ip of the server you want to connect to.
NOTE: This multiplayer mode is in a very experimental stage. It's in an early beta stage and isn't 100% guaranteed to work. It may or may not work.
------------
~ Controls ~
------------
~ Menu
X to accept
TRIANGLE to go back
LEFT/RIGHT/UP/DOWN to navigate
~ Game
START to pause game
(If paused; press start to finish the game, or press TRIANGLE to go back)
ANALOG - Move player around
---------
~ Notes ~
---------
This game WILL work in both the 1.5 & 3.XX kernel.
-----------
~ Credits ~
-----------
Thanks to Benhur for the font loading.
Thanks to Insert_Witty_Name and Raphael for the at3 loading part in triEngine.
Orbid coded by Slasher.
All sfx and gfx done by Madsoul.
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March 21st, 2008, 11:02 Posted By: wraggster
Edepot has posted an entry into the Neoflash Coding Comp:
Nickname: edepot
Project name: AgenaWorld 1.5
From: USA and China
Division: PSP Game
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
One day AgenaWorld Version 1.5 (for Sony PSP)
-------------------------------------
This version works on PSP Slim and PSP Phat. It also
supports TV out (on PSP Slim only).
For TV, put in the cable, select external display from XMB, run the program under PSP Slim and follow the instructions on the screen to choose resolutions.
Major features are custom fonts support and better physics for
a ghost ship. To see all the fonts (part of splash screen), run it on TV mode.
The goal of the game is to find and reach EARTH using the spacegate cubes.
Storyline:
----------
In the near future, you captain a spaceship with extra-ordinary
technology. Powered by nuclear fusion and fission generators and
supported by ion micro-thrusters and gyroscopes, your ship can
support long-term journeys. After a long travel in hybernation
across the deep space, you come across the Juniper Belt and
discover a mysterious asteroid surrounded by many "hypercubes".
They are alien in origination, but one thing is known, when
your ship touches one of the cubes, a gravitation assist field
is generated around your ship. Firing an EMP afterwards, activates
the field and your ship is slingshot at great velocity towards
a destination pre-allocated by the respective cube touched.
It is year 2492, the year that all nine planets are lined up
end to end from the sun to pluto. With the help of the cubes, you
are able to travel to distant galaxies, nebulas, and even all
nine planets in the solar system, overcoming the laws of relativity.
AgenaWorld is a classic space shooting game similar to (and a little aiming
towards) the "Homeworld" PC game, but has its own unique features.
Press RTRIGGER Button in game to see mission objective. Supports
multiplayer (PSP to PSP) via infrared. See below for more details.
Check out this amazing URL!: http://www.edepot.com/taoart.html
Spacegate Cubes
----------------
To fire an EMP and activate the hypercube, press the "TRIANGLE" button
when your ship is touching a spacegate cube.
Make sure that the game directory you put it in is set to run
the 3.x firmware.
Tested on firmware 3.90 M33
Adding your own songs
---------------------
It is possible to have your own music playing in the background
instead of the default Agenaworld songs. You just have to
convert them to wave files (with extension .wav). Make sure
they are stereo channel and 16 bit, while the bitrate can vary.
Not that the program won't load the song if it is too big in
size, so convert it to the lowest bitrate possible and work
your way up to a higher bitrate testing to see if it loads
in the game. The files music1.wav, music2.wav, music3.wav and music4.wav
are the song files. The rest are sound effects.
Adding your own pictures
------------------------
It is possible to have your own pictures in the background.
Just take any picture and save it as a bitmap file in 32bit-XRGB
format. Note that you need to flip your picture vertically
before you save, as the pixel lines are stored in reverse.
Homepage: http://www.edepot.com/game.html
OLD Screenshot: http://www.edepot.com/graphics/agenaworld.jpg
DOWNLOAD: http://www.edepot.com/agenaworld15.rar
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March 21st, 2008, 11:06 Posted By: wraggster
Blackshark has posted an entry into the Neoflash Coding Comp:
Nickname: BlackShark
Project name : Aap Lander
From : USA
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description : A lunar lander like game, with lots of maps, must collect the keys to get to the next level, dodge enemies and stop klaas from destroying the moon from the inside out, It will take you from the cursty moon exterier to the Metal grids if the interior, all the way to the depths of hell....in the moon....moon hell... good luck, remember, each map has its own time limit! So watch out. OH, almost forgot to mention that you can load your own mp3's whilst in game at the pause menu. NOTE that it trys to start in ms0://Music/, so if you don't have that directory, the file browser will look weird, just click on the 2 dots to bring you back a directory and navigate to your music folder.
MAP EDITOR,
this comes with a map editor, to make your own maps with (well duh) pretty neat.
you can just pop them in the 'map' directory and load them from the game, easy eh?
THANKS EarthQuake
A little background story on Developing the game, I've been working on this for well over 5 months, and i don't mean work a little, forget about it for 2 weeks, then get back to it, i mean day in and day out, since October. It is my first tile engine, so please, go easy on me, and I've gained a little more respect for the words, "Death March" and "Crunch Tiem" (hell, i even somehow convinced my parents to let me stay home from school today to work on the game) Any way, enough b&tchen'. To be honest, i had a Blast making it, staying up till 2:20AM on a school day didn't steal any delight, I just hope that others enjoy the game as much as I do
CREDITS:
Programming: Me (Julian Williams)
Graphics: EarthQuake, [n00b]Adereth, Me
Sounds: Me
Music: Cheshyre (madness combat 7 music)
And id like to give a Special thanks to EarthQuake, who not only made the map editor, but helped me so much through out the wentire coding process of the game, even though he didn't know C , now thats a hell of a job, this whole game wouldn't have happened without him'.
And another special thanks to kasumi! (I Didn't forget you ) for getting me started on the road of making the tile engine of which aap lander uses. Thank you lotz!
Download Here
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March 21st, 2008, 11:11 Posted By: wraggster
leviadragon has updated his entry into the Neoflash Coding Contest: (With a PSP Slim Version)
Nickname: Leviadragon
Project name :Unofficial Cave Story:Return To World
From : Italy
Division : PSP Game
Original enter : YES
Support Motion : not yet..
In last NEO Compo this project have won in the top 10 : no
Project description:
My Project is a platform/action game inspired to Cave Story oukutsu Monogatari (a wonderfull freeware game for pc).
The game is simple : There are 3 type of games
1)Catch the mimigas that fall from the sky,
2)Ride the Green Tea Dragon,
3)Escape From the Boss.
They are very intuitive , however this are the controller button
Button L for change level (at any time)
BUtton R for 2 PLAYERS
directional cross for moving 1 player
square , circle , triangle for move 2 player
cross for confirm level selection
-It is possible to play with 2 player with only one PSP
-There is the succession of night and light
i hope that this game entertains you.
Bye , Leviadragon
ps : sorry for my bad english xD!
Download Non PSP Slim Version Here
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March 21st, 2008, 11:51 Posted By: wraggster
FeedBucket/Lukasz have released a port of lsdldoom a Doom Variant for the PS2, heres the release details:
I just tried your port FeedBucket, it compiles just fine and sound effects do in fact work, however music doesn't (as you mention).
I compiled your port with romfs support and included the DOOM shareware data, which should run from both host, cdrom, etc.
Included is DOOM.ELF and DOOMP.ELF (DOOM.ELF packed with ps2-packer)
I think further work should be done on this work instead of my hackish one, as it seems more complete ;-)
As a note, I sometimes got an exception when running the DOOM.ELF using PS2Link without romfs support.
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March 21st, 2008, 11:53 Posted By: wraggster
News/release from Red Squirrel:
CTF Manager by Red Squirrel
http://redsquirrel.forumitalian. com
---------------------------------------------
What's it?
It is a simple GUI for ctf/unctf tools.
With this program you can create CTF theme files directly on your PC, without the need of a PSP!
You can also extract files from a CTF file and install CTF themes in your PSP!
Features
v1.0
-Possibility to create CTF themes using only a PC!
-Possibility to extract files from a CTF files (files will be put in EXTRACTED folder)
-Possibility to install easily required PRXs in SUPPORT folder (they have to be put in SUPPORT folder in any case, otherwise program will not work!).
-Possibility to install CTF themes in your PSP
Note: program will not require a installation, but it requires the .NET Framework 3.5 (you can download it FREE from Microsoft website!).
DATA folder must be in the same folder of CTF Manager.exe!
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March 21st, 2008, 11:56 Posted By: wraggster
News/release from Homemister
LuaPlayerv4.0 WIFI EDITION
-----Important----
PLEASE SEND BACK MORE MORE INFO ON NEW FEATURES WANTED TO QJ FORUMS.
-----Install-----
copy the Lua Player HM v4.0 into your folder for Lua programing and run from xmb.
EASY!
------New Features------
Added WIFI Abiltiy to the player. You can select and add new wireless networks
Wlan.init()
Wlan.term()
Included test file
Can Run Eboot.pbp files now from lua code.(May not always work)
Fixed Mount and unmount flash and UMD's.(Sometimes didnot work)
Show what LuaPlayerHM version it is.
Slim and Phat Enabled.
------Next Release-----
Alow for acsess to download of internet.
Maybe Ad-Hoc.
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March 21st, 2008, 11:59 Posted By: wraggster
News/release from Homemister
Lite MP3 Player
-----Important----
PLEASE SEND BACK MORE MORE INFO ON NEW FEATURES WANTED TO QJ FORUMS.
-----Install-----
copy Ms0:/psp/game and run from xmb.
EASY!
------New Features------
Latest HM LuaPlayer 4.0
Slim and Phat Enabled.
------Functions-------
Sound Files able to be played
.aa3
.oma
.omg
.mp3
.ogg
-----Usage----
defult path is Ms0:/Music
use up and down arrows to select song
press cross to play
press circle to stop
press square to pause
press L & R triggers to change song
press triange to change dir up
press start to enter and exit settings
in settings
Set Cpu Speed
Enable/Disable USB
Show LuaPlayer Version
Quit Lite Mp3 Player
use arrows to select and cross to run
And Special Thankx to sakya for the Media engine help and source.
Thx to FaT3oYCG for the help, Codeveloper (functions),
sg57 for the flash assign functions
and Insert_Witty_Name for netdialog in sdk.
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March 21st, 2008, 12:07 Posted By: wraggster
News/release from dungeon
Bonjour tout le mode!
Having his head like a big pumpkin force to work on my engine isometric collision, I decided to take a little bit of a good time.
I was amused on my old homebrew which bears the name of sweet Be Happy
[Old news] What's new in version 0.3:
Compatible-Fat and Slim
- Improving internal code (cleaner)
- Addition of graphical effects
- Other small coolest
- Feature baseline music is now ms0: / MUSIC
[NEW] What's new in version 0.4:
- More pressing quickly, the more you mark points!
- The number of points earned will be displayed
- Ends cheating! We can no longer remain pressed several buttons at once.
I thank:
- The creators luaplayer and Homemister
- The Xtreamlua to fofo!
- And all those that I forget ^ ^
By the way I look for a designer to redo my keys PSP, but not in pixel art
Installation:
- Extracting archive with Winrar on file GAME150 or GAME3XX
- Put your MP3s on file Ms0: / MUSIC
- Start the game
The principle:
You are stressed, you enter the job. You say "Oh I listen to music on my PSP." Very well ... But it is also a PSP console then enjoy it! Play Be Happy.
Choose your title and have fun!
VIDEO from version 0.3:
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March 21st, 2008, 12:13 Posted By: wraggster
The Neoflash Coding Contest has again provided us all with so many goodies it will take months to fully play them all, my personal thanks to Neoflash and each and every coder for the releases that make the homebrew scene such an important community worldwide.
So out of the entries so far which have you played and enjoyed, let us know via comments
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March 21st, 2008, 12:52 Posted By: JKKDARK
New beta build of the PlayStation 2 emulator for PC.
Changelog:
- Fixed a bug in the recompiler causing corrupted text on King Kong, may effect other games also with distorted textures/text.
- Changed 1 op to interpreted on the MMI, it was actually slower being recompiled! videos seeing 10-30% speed increases, enjoy.
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March 21st, 2008, 12:54 Posted By: JKKDARK
ZeroSPU2 is a plugin for PCSX2 (the PlayStation 2 emulator for PC), and it got updated.
Info and changelog:
As part of my worldwide beta testing program I'm releasing this improved ZeroSPU2. Most of the time you won't notice a difference! But those picky games may get less picky (Wild Arms 5, Devil May Cry, Mojib Ribbon etc)
Noteable Changes:
- Corrected samplerate in Timestretch from 44100 to 48000
- Improved DMA timing lengths and avoid double interrupting
- Sound could crackle due to the speed of playback and not being allowed new data, now fixed.
Its possible sound will stil crackle due to priorities, try setting PCSX2 to low priority if you do experience this.
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March 21st, 2008, 16:17 Posted By: badplankton
hi, i'm writing to announce two things:
1. PSPSeq 2.11, a PSP homebrew application for writing music, is now available for download. PSPSeq contains a wide variety of audio synthesis, sample-playback, and FX modules along with a flexible step sequencer for creating loops and songs. the latest version contains both bug fixes and new features to enable you to more quickly and efficiently write music. this program, along with sample loops and songs, can be downloaded here:
http://www.dspmusic.org/psp/PSPSeq211.zip
full details on the release are available in the documentation contained in the zip. a user forum for PSPSeq is available here:
http://groups.google.com/group/PSPSeq
2. the first release on the PSP-music netlabel Running Jump Records is available for download. the name of the EP is Moon Glider and it is recorded by HS, the founder of this netlabel. all songs were written completely within PSPSeq. mp3s and all source files necessary to recreate these songs (PSPSeq saved data and WAV files) are available and can be downloaded here:
http://runjump.iiichan.net/
HS is currently accepting submissions for future release on Running Jump Records. it is open to users of all PSP music making applications (PSPRhythm, PSPSeq, PSPKick, and Traxxpad). additional information can be found at the Running Jump site or by contacting HS directly at hakyoku [at] gmail (dot) com.
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March 21st, 2008, 19:42 Posted By: yonaba
have a look on this Lua work...
Here is my new Homebrew Lua Application
========================
Find My COordinates
Coded in LUA by R. Yonaba(SeanPaul223)
special Thanks to Xtreamlua
========================
=========
What's this..?
=========
Find my coordinates is a homebrew Lua App that i've performed to help Lua Coders to define their text position on the screen.Wa all know that the Lua fonction we use to print texts goes with and X and Y values, which defines the text localization on the screen.Sometimes, it appears hard to estimate these coordoninates.With this Homebrew, it's now easiest to define u'r text coordinates.
Only what u have to do is to move a block using the D-Pad.After u've set your position, you can read the X and Y values or better, simply press cross button to export coordinates into two text files( "X.txt" and "Y.txt") into the Data folder of this Homebrew..
Isn't it cool, eh..?
==============
Features
==============
Menu screen
Help screen
PSP fat compatible
PSP slim compatible(using LuaPlayerHm v4.0--thanks to Homemister)
===============
Installation
===============
Connect your PSP to PC using USB connect and extracts the contents of this archive into oyut PSP/GAME folder.
===============
Commands
===============
Menu:
Cross: Help
Square: Quit
Start: Start the homebrew
General:
D-Pad: Move your text
Cross: Export Coordinates
Circle:Back to Menu
===============
Nota:
This is just a simple tool i've developed, so they won't be any update i guess...
Enjoy
===============
R.YONABA
Download:Find My Text Coordinates.zip
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March 21st, 2008, 20:51 Posted By: wraggster
Digg The Neoflash Contest
Heres the full news from Neoflash:
NEO Spring Compo 2008 ( 76 entries total )
more info: http://www.neoflash.com/forum/index....ic,5002.0.html
we will announce the final result at April.10th 2008.
Thanks for all authors, the NEO Spring Compo 2008 was closed finally, we have got 76 entries , and we have saw many great production inside, thanks again!
Now every one can start to test these entries and give out your reviews, you will have chance to win the TOP VIEWER award and the prize same with these authors! More info you can check here: http://www.neoflash.com/forum/index....ic,4862.0.html
and welcome all authors submit your professional review too, but we can't give out the double bonus to authors for their review, this review prize should give to the homebrew supporter, hope can understand it
From this contest we try to use a new judge way --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , if can come with your top 10 winner judgment will be best, here have one nice judgment sample come from anjanj26 --- http://www.neoflash.com/forum/index.....html#msg31451 .
We will set a new award --- "NEO Professional Reviewer Award" from this contest, we will check all review reports and choose top 3 from NDS division and top 3 from PSP division too, so will have 6 top "NEO Professional Reviewer" will get our prize.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 6 NEO Professional Reviewers (3 from NDS/GBA division and 3 from PSP division) can choose anyone item from the final NEO product prize list.
The PSP APP division of NEO SPRING COMPO 2008 (11 entries total)
Position Project Title & Forum Link Author Download Link
[PSP APP] Coverflow sony psp player
[PSP APP] Dow! 0.2 - Develop on the go bumuckl
[PSP App] Emu Loader TokyoDrift
[PSP APP] PSP-Maps royale
[PSP APP] LightMP3 Version 2.0.0 BETA 1 sakya
[PSP APP] Multi Tasker sg57
[PSP APP] VisMP3 Media Library / Visualizer arpaagent
[PSP APP] Academic Aid Scholastic Suite 6 R769 - Education Mr305
[PSP APP] AIO Tuner ai3gtmc
[PSP APP] 3D GDS saulotmalo
[PSP APP] CTorrentPSP - Torrent client for PSP danzel
The PSP GAME division of NEO SPRING COMPO 2008 (27 entries total)
Position Project Title & Forum Link Author Download Link
[PSP GAME] Motion Pong 0.2 bumuckl
[PSP GAME] Orbid V2 Slasher
[PSP GAME] KOPBANPSP 0.41 kaltorak
[PSP GAME] Aap Lander BlackShark
[PSP GAME] NIKWI DELUXE PSP deniska
[PSP GAME] POLYGUNWARS v0.5 ahrimanes
[PSP GAME] Bumper Harvest Kagato
[PSP GAME] Unofficial Cave Story:Return To World leviadragon
[PSP GAME] Scogger 0.2 scognito
[PSP GAME] AgenaWorld 1.5 edepot
[PSP GAME] Bugz InsertWittyName
[PSP GAME] Convey! saulotmalo
[PSP GAME] Dororo's Adventure b0rk
[PSP GAME] Paper Battle v1.0 mitchelljm
[PSP GAME] Kitten Cannon sg57
[PSP GAME] Kakuro Nichiyou PSP 1.1 MK2k
[PSP GAME] Asteroid Barrier v1 [LUA] pipagerardo
[PSP GAME] Let's Roll! [FINAL VERSION] Da_MerV
[PSP GAME] Tetriabetes 1.43 dragula96
[PSP Game] Look Out! v0.70 NeoFlash Edition Tanos
[PSP GAME] BlowUp! - 1.0 RELEASED! gambiting
[PSP GAME] Sushi Rubik version 1.2 teamsushi
[PSP GAME] Avoid It v0.2 cdesseno
[PSP GAME] Impact slicer4ever
[PSP GAME] Heartlight Deluxe PSP 1.0 MK2k
[PSP GAME] The chronicle of Mr. SUN ! dm79
[PSP GAME] Flo's Funportal 1.1 FloXxX
The NDS/GBA APP division of NEO SPRING COMPO 2008 (13 entries total)
Position Project Title & Forum Link Author Download Link
[NDS APP] My Project-Reno Studio Neo Compo willreno
[NDS APP] Motion Plotter Sektor
[NDS APP] Flashcart OS: N 2.1 TeenDev
[NDS APP] FAT PLAYER MIKMOD v3 Cid2Mizard
[NDS APP] Spinal's Media Player... spinal
[NDS APP] TabBed wizlon
[NDS APP] DSBash leinad
[NDS APP] Mediatheque DS v1.0 Cid2Mizard
[NDS APP] DSF samel
[NDS APP] JabberDS theli
[NDS APP] DSision spinal
[NDS APP] Wee Basic 0.4 marovada
[NDS APP] DS-DOS *updated to .45* wolped
The NDS/GBA GAME division of NEO SPRING COMPO 2008 (25 entries total)
Position Project Title & Forum Link Author Download Link
[NDS GAME] Snake Dual Screen edddy
[NDS GAME] Game Melody Oratorio DesertDog
[GBA Game] Super Mario : The Last GBA Quest omg
[NDS GAME] 15a. ULTIMATE SLIDING PUZZLE - Pack Ecchi kukulcan
[NDS GAME] Puzl SiW
[NDS GAME] ChessNET - Online Chess Game (Release 1) CYBER_Aeon
[NDS GAME] Piztog Tower Defense Shoog
[NDS GAME] Legion smealum
[NDS GAME] Star Wars Battles space1
[NDS GAME] PongClassicDS (0.5) minishlink
[NDS GAME] MarbleMan: The Arena MagNet
[NDS GAME] Electro chris28
[GBA GAME] Chocobo World Deluxe Davgav
[NDS GAME] jaPongG leinad
[NDS GAME] NoobMiniGames tiancai
[NDS GAME] Escape From Island Ben2303
[NDS GAME] 13. AREA TEN kukulcan
[NDS GAME] Super Wings [GBA] eKid
[NDS GAME] LoneWolfDS - Flight From The Dark Michoko
[NDS GAME] DualShooter eadmaster
[NDS GAME] ASCIIWAR 0.9999 samel
[NDS GAME] Scogger 0.2 scognito
[NDS GAME] DiceSoldiers t4ils
[NDS GAME] 15c. ULTIMATE SLIDING PUZZLE - Pack Arcade kukulcan
[NDS GAME] 15b. ULTIMATE SLIDING PUZZLE - Pack Sci-Fi kukulcan
Help spread the word of the Neoflash Contest by digging the contest Here (the link goes to Neoflash Directly)
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March 22nd, 2008, 18:16 Posted By: JKKDARK
via IGN
SEGA of America, Inc. has announced that a playable demo for Condemned 2: Bloodshot, the next chapter in the terrifying series, is now available for download on the PlayStation Network.
The demo is taken from mid-way through the first level and gives players an opportunity to get to grips with Ethan Thomas, the former Serial Crimes Unit investigator, in his crusade to discover just what is going on in the sinister world around him.
Condemned 2: Bloodshot follows Ethan Thomas, and his inner demons, in a string of gruesome murders where players must use their deductive skills and brute force to track down sadistic serial killers. The game features all-new fighting mechanics and high-tech forensics tools, giving players the resources they need to unravel the mysteries and cope with every disturbing event. Developed by the renowned Monolith Productions, creators of the original Condemned game, Condemned 2: Bloodshot also introduces a variety of thrilling online multiplayer modes, delivering the most brutal hand-to-hand combat experience the first-person genre has ever seen.
Now available on Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system, Condemned 2: Bloodshot carries a suggested retail price of $59.95 and is rated "M" for "Mature." For more information, please visit: www.condemnedgame.com.
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March 22nd, 2008, 22:37 Posted By: wraggster
Fans of Sony's popular militaristic FPS series are probably already keen to the fact that the upcoming May issue of EGM will blow the doors off of the highly secretive next installment, SOCOM Confrontation. 1UP recently added to the meager pile of info for the game in the form of a correction for their ink-and-paper counterpart -- the list of Special Forces organizations featured in the game is apparently incorrect in EGM's upcoming feature.
As it stands right now, clan-bound players can join up with and enjoy the unique equipment options made available from five different, actual military units: U.S.'s Navy SEALs, U.K.'s Special Air Service (SAS), Germany's Kommando Spezialkräfte (KSK), Spain's Unidad de Operaciones Especiales (UOE), and France's 1er Régiment Parachutiste d'Infanterie de Marine (1er RPIMa). We're sure this will make for some realistic, intense firefights -- still, we wish there were more eccentric units we could sign our digital soldiers up with, like the Michigan Militia, or McHale's Navy (the Tom Arnold remake regiment, of course).
http://www.joystiq.com/2008/03/22/so...tons-revealed/
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March 22nd, 2008, 22:40 Posted By: wraggster
Yes, Europe, you pay too much for games. I feel your pain. If your purse-strings are pinched too tightly to allow for full-price gaming, though, you'll be interested to know that SCEE have announced some price-cuts for some of their older PS3 games. No mention of whether or not this constitutes the PS3 debut of the European "Platinum" range, but looking at the list of titles, I'd wager that's a "yes".
Eight titles will have their prices cut to €40 sometime soon (only date we have is "fall"). They are:
- Resistance
- Genji
- F1
- MotorStorm
- Heavenly Sword
- Lair
- Folklore
- Ridge Racer 7
http://kotaku.com/370970/european-ps...et-a-price+cut
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March 22nd, 2008, 23:57 Posted By: wraggster
The U.S. International Trade Commission is reportedly looking into patent infringement allegations related to Blu-ray disc players and other products, and has included Sony in its investigation.
According to Reuters, the Commission has said its investigation encompasses "short-wavelength light-emitting diodes and laser diodes used in such electronics as handheld mobile devices, traffic lights and high-definition DVD players."
The investigation was reportedly precipitated by a complaint filed in February by Gertrude Neumark Rothschild, a Columbia University Professor Emeritus, who says that a variety of U.S. imports infringe on her patent and should be blocked.
http://www.gamasutra.com/php-bin/new...hp?story=17967
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March 23rd, 2008, 00:03 Posted By: wraggster
Ptek have updated the port of lsdldoom a Doom Variant for the PS2, heres the release details:
Suddently, it seems Doom is popular on the PS2 for the second time. This is the second public port to reach the console, and this time, it has sound !
All credits goes to Jason Yu for making this possible. Check this thread : http://forums.ps2dev.org/viewtopic.php?t=9798
So, Lukasz also did a fine job and wrapped it with the shareware doom WAD file, so from >here< you can get a full contained version (one ELF file only) bundled with the shareware WAD.
However I decided to take the source and do some simple changes.
Get if here :
lsdldoom-ps2_v001.rar
First, I’ve got rid of that flickering interlaced screen mode and fixed the aspect ratio to match the original from the PC version, as I did for the other Doom port.
Secondly, I did nothing to the Yu’s sources That it, those already supported loading from USB storage, so you can take my modified version, put on a USB pen along with a Doom WAD of your choice : doom.wad, doom1.wad, doom2.wad, doomu.wad, plutonia.wad, tnt.wad and doom2f.wad seems to be supported. Remember to put the WAD file on the root of the USB device, otherwise it will not load. Just a comment : It seems there is an issue with the USB data fetching causing a hang-up. I really don’t know if it’s a bug of this port, but I strongly suspect it may be due to the concorrency of the audio playing routines and USB driver, since both uses the IOP and the PS2 is not very multi-tasking as you may know.
Anyway, this is only a small update to the excellent work of Jason Yu. There is room for a lot of improvements, such as better controls, a WAD selector, and a way to select weapons of course. Speaking of controls, from the menu select the READ ME to view the currently mapped joypad buttons.
What I plan now : apply the sound sources to the Lukasz port. Let’s see how things progress - it might be more complicated than I’m hoping.
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March 23rd, 2008, 00:08 Posted By: wraggster
News/release from Logikz:
Yoo its been a while since I got to release something. I made this for a couple of friends and they seemed to like it so much that I figured I'd release it to the public.
This is a windows based program. No install needed, Just Extract and Run.
I got tired of releasing codes using CheatMaster and Everyone Asking please convert them to Cw , So I just built a converter for them to use lol.
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via logikz
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March 23rd, 2008, 00:15 Posted By: wraggster
Weltall has released a new version of his Cheat App for the PSP, heres whats new:
[ALL] Now cwcheat checks if you are using the ms driver patch by dark alex which uses the 3.7x prx on 3.8x/3.9x and disables protections enabled
in the main menu to avoid the bugs of the original 3.8x/3.9x driver. I suggest installing the 3.7x driver if possible.
[ALL] really added the polish translation by Bolec. (there was a wrong one in the release before this)
[ALL] renamed 360folder to ALL as it contains builds for all firmwares except 3.7x
[PACKAGE] Renamed cwcheat-IRSHELL.prx to cwcheat-LOADER.prx as it's useful also with other loaders
[PACKAGE] Added a full cwcheat-LOADER.prx (ex cwcheat-IRSHELL.prx) build. The build available before is in the lite folder, it's called
cwcheatlite-LOADER.prx and should be used with irshell.
[POPS] Added a pops prx for loaders (pratically irshell for now as far as i know). It will start in homebrew mode but you can make it
load the pops game id by pressing the same combination as the one used in the psp game prx for loaders in the cwcheat main menu: L TRIGGER + SELECT
This new build is called cwcheatpopslite-LOADER.prx and it's in the lite folder.
[ALL] Now the db downloader resolves by itself the ip adress of the server so if the ip changes some times in the future it will always be able to
resolve the new ip without an update
[ALL] various cleanups to the db downloader thanks to insertwittyname for some missing things in the sdk
[ALL] Added some checks for null in the db downloader
[ALL] db downloader was ported to 3.x kernel. The 3.x version features also a skippable netconf dialog to choose the wanted access point
(if you don't need it or have problems with it just cancel it and the old behaviour, connect to first ap configuration, will be applyed)
[ALL] Added a check in the db download for errors returned by the server and used msgdialogs (3.x build) to show some possible errors
[ALL] (3.x build) Added a check for a bigger database in the memory stick than in the online database. If this happens the user is asked if he wants
to overwrite it or not.
[ALL] fixed some bugs in the db save function
[ALL] now it's possible to relocate the cpu load/fps in game display to the top left position: put a CPUFPS POS = in the config file and set it as 1
to enable it
[ALL] fixed a little bug in the memory dump function which could lead to the first dump being always overwritten when the memory stick was full
[ALL] now when dumping the ram to the memory stick, even if cwcheat was just started up again, it won't overwrite the dumps starting from 0 but
will start from the first empty dump slot (note this doesn't affect the dump done by the difference search functions).
This will be usefull for searching pointers (or more commonly called DMA codes...)
[ALL] Added an SDK for cwcheat which allows to access some functions which were exported by the plugin for more than one year. It consists of a
library and an header providing informations on the exported functions.
[PACKAGE] changed the file structure. now the old MS_ROOT* folders are called INSTALL* to avoid confusion in new users. Plus the plugin prx were moved
to the cwcheat subfolder of seplugin to increase order and reduce difficulty of manual install. According to these changes the installation
instructions were changed and now are easier. If you use an old guide keep this changes in mind when following them.
[ALL] Added a new pc based application pointer searcher built for both linux (tried on ubuntu 7.10) and windows (tried on vista/2003) in gtk+2.0.
This application will allow estremely easy pointer search: starting with two or more dumps you will be able to do various searches based
on old results till you iron out the adresses you need. At that point the application can create easily pointer cheat codes for cwcheat:
8/16/32bit and normal/inverse offset codes can be generated. It can be found in the PC folder of the package in the linux and windows sub folders.
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March 23rd, 2008, 03:19 Posted By: wraggster
New Crisis Core trailer shows off summons, butt rock
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March 23rd, 2008, 09:51 Posted By: yonaba
===============
Pimp My Name R1
Coded By R. YONABA (SeanPaul223)
===============
===========
What's This?
===========
Waan a lot of Customizations on Your PSP..?Pimp My Name can do that for u.You can Define a five letter Name using a Visual Keybord and thus choose a Type of tag.
The name you have define will be printed in the custom Style you've choosen.
===========
Notes
===========
This Homebrew is in a Test version.For the next time, i'll add
--more graphics
--musics^^ (why not hip hop...)
--new stuffs i've got ideas ^^
=============
Compatibility
=============
PSPFat Compatible
PSPSlim Compatible (Thanks to Homemister's LuaPlayerHm v4.1)
===========
Installation
===========
Copy The Contents f this archive into your PSP/GAME repertory and only that.If not many features wont't work!
Note: You can kindly reports me bugs of or ideas for improving the following release^^
===========
Commands
===========
All of them are reported into the Help Menu of the Homebrew
===========
Special Thanks
===========
I'd like to say Thanks to
--Xtreamlua Forums Team and Members
--PspUpdates their Tips on my releases
--Wraggster, DCemu forums administrator
--Kamelancien458, MaxtheBest, PSPgen Moderators
--Kurisan from UltimatePSP
--Chk9300, Psp2Fun administrator
--AndyAuff, Coder Over QjNet Forums
Download: PimpMyName.zip
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March 23rd, 2008, 11:06 Posted By: wraggster
News/release from darksidious
Hi all voila I suggest the 0.2 version of pspdos
The new release has days are:
-- Edit [path] / / edit a file using a luaprog 0.3
-- Rename [file] [other] / / rename the file by other
-- Exe [file. Psp] / / the file. Psp is the equivalent of batch for pc
The commands you can use from a file psp are:
-- Exit
-- Deldir
-- USB
-- Del
-- Mkdir
-- Copy
-- Exe / / only file lua
-- CD
Voila for the next release will add
-- Launching prx
All your ideas and criticisms are welcome evidement
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March 23rd, 2008, 11:16 Posted By: wraggster
News/release from Dark_Momo
Let me present my 1st homebrew: Mario Kart PSP.
The goal is to cross the line to get to do this without touching the monsters.
Features:
-- A main menu (very basic)
-- 3 levels playable
-- Credits
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March 23rd, 2008, 11:23 Posted By: wraggster
News/release from Cladil
PPG - Portable Program Guide
V0.2
Introduction
PPG is a program that lets you view TV programs on your PSP.
Screenshots:
Programs Freebox (new)
Views Menu (new)
View "Evening" (new)
New v0.2:
-- Choice of connection config file (DONE)
-- Tri chains by drag'n'drop (DONE)
-- Improve reflect icons (blur) (RFR)
-- New graphics (DONE)
-- All icons channels TNT / Freebox (DONE)
-- Default path screenshots -> PICTURES (DONE)
-- Config file (DONE)
-- Support for other channels (ie. support other repository + other files prg) (RFR)
-- Updated only if necessary (DONE)
-- Europe2-> Virgin17 (DONE)
-- Viewing the names of chain cleaner (not capitalized) (RFR)
-- Restarting after an upgrade option (DONE)
-- Camera Movement (limited) on the APAD (DONE)
-- Menu "views" on the LTRIGGER (DONE)
-- New View "Evening" (DONE)
BUGS corrected v0.2:
-- Infinite Loop mode when the switch is OFF Wifi (FIXED)
-- Loop forever in the event of failure at the connection (FIXED)
-- Way paved for the program file at the time of the update (FIXED)
-- Problem if the default path is not that of the EBOOT (?) (FIXED)
-- Lack some accented characters (FIXED)
-- Problem viewing hours of the ends of days (FIXED)
-- Time Zone hard to GMT +1 (FIXED)
Installation
Unzip the archive following at the root of your MS (ie. PPG must be in the directory GAME):
PPG v0.2 (for Flat or Slim in custom FW 3.xx)
(Does NOT work on FW 1.5)
Configuration
By default, the configuration file (ppg.cfg) is created with the following values:
Code:
ConnectionTimeout = 30
ConnectionIndex = 1
RepositoryURL = http://sebdelestaing.free.fr
RepositoryPRGList = TNT
ConnectionTimeout: Time maximum of establishing the wireless connection (in seconds).
ConnectionIndex: Number of connection to use.
RepositoryURL: site address providing programs.
RepositoryPRGList: Type of desired program ( "tnt" or "freebox").
If you want the programs of the Freebox, use the deposit 6Sick6 member who devsgen
Volunteered to provide Freebox programs each week. Thanks to him.
Code:
ConnectionTimeout = 30
ConnectionIndex = 1
RepositoryURL = http://6sisk6.free.fr
RepositoryPRGList = freebox
Notes sur la mise * jour:
-- If you have no Internet connection, you can load the file programs since my deposit (tnt)
Or that of 6sick6 (freebox)
Http://sebdelestaing.free.fr/tnt.prg.gz
Http://6sick6.free.fr/freebox.prg.gz
... Then paste it into the repertory of the EBOOT.
-- When update?
The file is regenerated every weekend in principle. And if we do that not too bad eh ben!
Mode d'emploi
In the first mode, PPG will connect to the Internet (with the config file cfg) and download the file programmes for the current week.
Checks
Menus (only on the views of the programme):
* LTRIGGER (maintain): Opens the menu views
* RTRIGGER (maintain): Opens the menu system
* DPAD Up / Down: Move from the menu
* LTRIGGER / RTRIGGER (release): Enable the selected item
View "Ongoing"
DPAD * Left / Right: Change chain
* Cross: More details about the program, then:
* DPAD Up / Down to select the next / previous
* Round to fold the details of the program
* Square (maintain): Catch the icon of the current string
* DPAD up / down: Move the icon
* Square (release): Lacher icon in its new location
View "Tonight":
* DPAD Up / Down: Select the string
* DPAD Right / Left: Changing day
Credits
Code: Seb
Design: Cladil
Magician: Quadrizo
Tester: Tristyl (client), 6Sick6 (server)
Warning
We do not have to postpone the following problems (known):
-- It can not scroll when the program description fate of the screen
-- It can not compare programs on several channels ( 'All ", forthcoming)
-- We can not configure from within the program ( "Options" menu, upcoming)
-- One loses the order of the strings if you spend at freebox of tnt and vice versa
Scripts file creation prg
PPGScripts02b.zip
This archive contains the script update.sh that lets you create your own *. prg.gz. Addictions: wget, wput, md5sum, xmltv, libxml2.
Launch:
Code:
. / Update TNT
And / or
Code:
. / Update freebox
To create the files. Respective prg.gz and upload.
Enjoy
Seb
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March 23rd, 2008, 11:27 Posted By: wraggster
News/release from Marc6310
Marc6310 fate V2 its wonderful blending of colors.
One of our members Marc6310, we coded a blender very nice color.
After the new look (this beautiful blue) here is the latest:
-- By pressing the "Select" on the records of the color coordinated.
-- Coordinated color are inscribed above the thumbnail.
Feel free to leave your comments and your advice on this Homebrew ...
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March 23rd, 2008, 11:32 Posted By: wraggster
News/release from PEB
Hi!
Here I present to you my new Homebrew (according to research done for the future Xtream Firmware still under development):
Who never was blocked by a firmware too old to execute a formal EBOOT (demo for example)? You were then obliged to update your firmware ... Those days are gone with PBPSpoof
You will understand, PBPSpoof modification EBOOT official so you can run it from any Custom Firmware. It is very easy to use: select the EBOOT, PBPSpoof takes care of everything, simply!
More info in the readme.txt.
Latest version: v1.1
Quote:
Changes in v1.1:
--------------------------------
> Added an option which allows to launch changed after EBOOT
Ça change.
> Fixed several bugs in the file listing.
> Improved navigation in the MS. Now you can use the keys (left / right / up / down to navigate).
Link: http://bdpp.c.la
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March 23rd, 2008, 11:36 Posted By: wraggster
News/release from Homemister
There is now a popup using the psp skd message for the luaplayer version using System.madeby(1) (1 for yes no answer, 0 for back answer)
the flashing wifi screen is now fixed
you can load prx files by using System.loadPrx()
If anyone knows how to use adhoc please message me of reply to the thread
regards
Homemister
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March 23rd, 2008, 15:55 Posted By: Triv1um
Via Playstatic
A few days ago a much-needed mysterious Orange Box patch was released via the Playstation network, but nobody knew what was changed. PS3Fanboy managed to get a hold of the changelog for Valve’s game compilation.
When The Orange Box was released a few weeks after the PC and Xbox 360 version of the game, it suffered from pretty bad frame drops. Unfortunately that hasn’t been fixed (yet), but there are quite a bit of improvements in the multiplayer portion of Team Fortress 2. Here is the full list of changes:
- Fixed a graphical issue whereby a player would have the explosion effect left on the end of their Rocket Launcher when attempting to Rocket Jump.
- Fixed a memory leak to improve single-player stability.
- Fixed an issue whereby the players name would not appear on the Stats comparison screen.
- We have fixed an issue that would cause the vote tallies to disappear when you viewed the scoreboard between rounds.
- Fixed an online server issue.
- Fixed an issue that caused a crash when a player that wasn’t in Division 1 entered your Leaderboards.
- Fixed an issue with players not always being added to the ‘Players Met’ menu on the XMB.
- Fixed a bug where a player viewing a friend without an EA account would have an empty entry in the friend’s Leaderboard.
- Fixed an issue where it was not possible to connect to the EA servers if you had more than 30 friends.
Does this patch inspire you to give Team Fortress 2 another try?
-----
So as you can see, the patch only affects TF2. Nothing for Half-lifes framerate issue's yet. Although, i havent bumped into any yet.
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March 23rd, 2008, 17:15 Posted By: NoQuarter
from Homemister
The newest luaplayer is now released. Read below
LuaPlayerv5.0
-----Important----
New Co-Developer PiCkDaT. From now on PiCkDaT and I are working as a team and releasing the LuaPlayerHM as a team.
We have a new site http://luaplayerhm.xtreemhost.co m/
-----Install-----
copy the Lua Player HM v5.0 Eboot into your folder for Lua programing and run from xmb.
EASY!
Or Copy the LuaPlayerHM5 folder under either (GAME,GAME150 or Game3.XX) and run the Wifi Demo from the XMB
------New Features------
Added WIFI Abiltiy to the player. You can select and add new wireless networks and use Adhoc (By PiCkDaT)
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March 23rd, 2008, 22:00 Posted By: JKKDARK
via WorthPlaying (more images at the link!)
Naruto: Ultimate Ninja 3 adds new innovative features, enhancements and customization options to the franchise. Battle through 20 unique stages using more than 40 of the most loved and feared characters from the animation phenomenon. Unleash the hidden chakra from within and experience the best yet from the series.
Get the Naruto: Ultimate Ninja 3 [PS2] Trailer off WP (7mb)
Naruto: Ultimate Ninja 3 makes monumental leaps in the franchise with a host of "firsts" for the series. Players can now live through and be a part of all the major events that defined Story Arc 1 in Heroes History mode. Also, ninja-in-training can customize their characters with the Ultimate Jutsu which gives them that extra bit of edge during battle and allows them to earn points towards upgrading their strength, defense, chakra, agility and other special abilities. Turn playable characters into more powerful ninja of unprecedented size or summon giant creatures as allies with the new Summoning mode. In addition, Naruto fans throughout North America can experience the game in both English and original Japanese voice over.
In keeping with the tradition of the series, an exclusive and original story will have players exploring the massive 3D rendered Hidden Leaf Village, participating in battle royale matches and completing more than 55 missions. The unparalleled experience doesn't stop there as tons of unlockable content will be available to offer loads of replay value including movies, music and cards.
Naruto: Ultimate Ninja 3, rated “T” for teen, will be available in March 25, 2008 exclusively for the PS2 for an MSRP of $39.99.
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March 23rd, 2008, 22:48 Posted By: wraggster
According to their website, much of Ubisoft's technical support staff has taken this weekend off in observation of Good Friday and Easter. That's all well and good -- but perhaps, when they aren't draining Cadbury eggs or enjoying fine roasted hams, just one of them could take the time to Google their latest release, Rainbow Six: Vegas 2, and discover that a good portion of the console gaming world is ready to swear off all things Clancy.
Our tip box has exploded with complaints from owners of the PS3 version of the game -- apparently, a majority of those who try to play online either can't connect or have to suffer staggering amounts of lag. We'd expect a bandwidth epidemic such as this to be patched post-haste -- we guess Ubisoft didn't anticipate we'd actually want to play their game on the first weekend of Eastertide. What, did they think those terrorists would hunt themselves?
http://www.joystiq.com/2008/03/23/ps...online-snafus/
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March 23rd, 2008, 23:34 Posted By: wraggster
News from Mhorpheox:
Dr4iNLiF3 Today has been released a new version of this program.
For those who do not know this program to PC will allow you to transfer files to the PSP much more easily and comfortably, as just drag the files on this and recognizing the size of each file placed in the default folder for the operation on PSP.
Below the changelog and downloading:
-- Added formats: aac, TIFF, mp4, jpeg, PNG
-- Fixed an issue that no video showed the form
-- Improved speed transfer
SOURCE: http://www.psplandia.it/News,file-article,sid-2997.htm
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March 23rd, 2008, 23:37 Posted By: wraggster
Sony announced last week it plans to release new firmware for its PlayStation 3 video game console. The new update will expose new capabilities in the PS3's Blu-ray Disc player.
The free update for PS3 users in North America was to be posted by the weekend.
Blu-ray Disc is the heir apparent to the crown of high-definition optical media formats. The format battled against HD DVD, which manufacturer Toshiba recently discontinued.
The updated firmware enables Blu-ray Disc Profile 2.0, or BD-Live, to be supported on the PS3. BD-Live enables Blu-ray Disc makers to incorporate additional interactive features including downloadable video content, ringtones, games and more.
The firmware also exposes "Portable Copy," which enables PS3 users to copy a standard-definition version of the Blu-ray movie to a PlayStation Portable (PSP). You can transfer music and photo playlists from the PS3 to the PSP and use the PSP as a remote control for music playback using "Remote Play." DivX and WMV playback functionality has been improved, along with new Internet browser settings and additional AV settings.
http://www.pcworld.com/article/id,14...a/article.html
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March 23rd, 2008, 23:37 Posted By: wraggster
Sony announced last week it plans to release new firmware for its PlayStation 3 video game console. The new update will expose new capabilities in the PS3's Blu-ray Disc player.
The free update for PS3 users in North America was to be posted by the weekend.
Blu-ray Disc is the heir apparent to the crown of high-definition optical media formats. The format battled against HD DVD, which manufacturer Toshiba recently discontinued.
The updated firmware enables Blu-ray Disc Profile 2.0, or BD-Live, to be supported on the PS3. BD-Live enables Blu-ray Disc makers to incorporate additional interactive features including downloadable video content, ringtones, games and more.
The firmware also exposes "Portable Copy," which enables PS3 users to copy a standard-definition version of the Blu-ray movie to a PlayStation Portable (PSP). You can transfer music and photo playlists from the PS3 to the PSP and use the PSP as a remote control for music playback using "Remote Play." DivX and WMV playback functionality has been improved, along with new Internet browser settings and additional AV settings.
http://www.pcworld.com/article/id,14...a/article.html
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March 24th, 2008, 02:00 Posted By: yonaba
==================
Luigi World v1
Coded By Roland YOnaba(seanPaul223)
==================
====================
What's this?
====================
Luigi World is a new Lua Homebrew game..You are Luigi, the famous italian Mario's brother, and you'll have to go trough many Levels to collect diamonds.
Each diamond collected increases your score
This first release contains only one levels,that you'll finish wen your score reaches 50.
For the next One, i'll
-Add New Levels
-Add Ennemies
-Add music
-Optimise graphics
-and others stuffs...
==================
Compatibility
==================
Works On PSPFats
Works On PSPSim (thanks to Homemister's LuaPlayerHm v5.0)
==================
Installation
==================
So simple..Extracts the contents of the archive into yout PSP/GAME repertory.
Enjoy!!
==================
Commands
==================
Squarely Everything is done with cross Button, others buttons are precised while playing.
==================
Special Thanks To
==================
-Waywardson
-XtreamLua Forums
-Devsgens forums
-UltimatePSP forums
[b]Download/b]: LuigiWorld1.zip
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March 24th, 2008, 17:52 Posted By: wraggster
Newly released at Divineo China and the first 3rd party faceplate for the PSP Slim from XCM
Play with style with XCM PSP Slim and Lite face plate in various colors for a unique look. Easy to install and cool effect guaranteed!
XCM PSP Slim and Lite Face Plate comes in various colors, all in high quality plastic which guarantee durability. Everything is included, from buttons to even 2 pieces of a special screwdriver to install.
- Includes the digital pad (D-Pad) and analog stick
- Includes the control key rubber pad
- Includes all face buttons (start, select, volume, display, audio and home)
- Includes all 4 main action buttons (2 sets)
- Includes 2 pcs of new screw driver.
retail price : $ 19.95
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March 24th, 2008, 18:48 Posted By: wraggster
News/release from Albandu51
Pxl_installer can download and install themes official (format ptf!)
And also themes unofficial ctf therefore there is no risk of brick in the flash0.
Pxl_installer can also download wallapapers who s'installerons directly in the file Picture,
And it may also download and install the plug cxmb! Without going through the pc as it adds the line of prx in vsh.txt without erasing other (Thanks PSPFlashsystem)!
New:
-48 PTF's themes
-12 CBC's themes
- Choice of wireless connection (such as xmb!)
Installing the plug-cxmb to 3.90 cfw including automatic file vhs.txt
- Redesign of the GUI total!
- Correction of multiple bug!
- When we chose a theme during unofficial preview can move on the information panel installation with the jostick! (Comme ç* if you do not see an icon! You can move the information panel!)
- Remodeling of source code
How to play:
L and R to the same page
X: Choose
O: Back
Other information:
Pxl_installer can download and install themes official (format ptf!)
And also themes unofficial ctf therefore there is no risk of brick in the flash0.
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March 24th, 2008, 18:54 Posted By: wraggster
News/release from Aura:
I've just released Project4 Open Beta 4 over on my forums.
This version sports a lot more updates than Beta 3 did, for obvious reasons, and also comes with the new speedy patcher, any questions just ask, any suggestions, post them on my forum so they are all in the same area.
Check the readme, namely the installation as there is some pretty important information, and Project4 really could brick your PSP if you fail to read it, as proved in Open Beta 1 (I also found what the problem was, which could have been avoided if people had read the readme).
I'm also looking for some rough time differences for installation, I.E. how fast this version installs on which firmwares, and the length of time previous Project4 versions took.
-Aura
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March 24th, 2008, 21:39 Posted By: wraggster
arpaagent posted this news/release:
VisMP3 is an alternative to the lackluster built-in music player on the PSP. Although it only supports decoding of mp3 formatted files at this time, VisMP3 offers some important features that Sony could not fit into flash0, namely a media library that organizes mp3s (regardless of folder setup)as well as playlist functionality. Also, as indicated by the name, VisMP3 demonstrates several different types of visualizations for a visual as well as audio experience. The Fireworks visualization is a MUST SEE.
VisMP3v0.1.2 Released!!
Hey Everyone! I have still been updating my program and wanted to drop a new release on the Forum. I know it isn't valid for the contest, but I though some of you might be interested in an updated. It fixes several bugs and adds a few very useful options (for full changes download and see the readme):
Important Additions
* .zip includes a theme I made with a background and all settings included.
* Added control of CPU clock speed. Music plays down to 19 Mhz!! (for cpu speed, the bus speed goes down to 95, that's the lowest allowed). Now you can get more out of your PSP's battery!! If you are using a low clock speed, be sure to use simple fonts with no background or the UI will be slow.
* Simple text now has larger version to match pgf font (for list Title, etc)
* Color choice for Fonts now shows a color box instead of changing the item color, which makes it easier to read and also see the color
* Ability to change the media library directory from within the Library options menu
Important Bugfixes
* Playlist now advances correctly after text has faded.
* Playlist control keys no longer affect fade state
* Fixed some bugs in the playlist advancement algorithm
* Changing background while drawing background no longer crashes program
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March 24th, 2008, 21:44 Posted By: wraggster
News/release from northern fusion:
Something for the thememakers/convertors.
I've been converting all the themes I use myself, so I could add whatever gameboot I wanted to use.
And I've been "stealing" the prieview pics from other ctf's. tsk tsk
And again in other cases, making the whole preview ptf myself.
On other sites, you can get ctf's with gameboots, but maby you dont like them.
On this site, gameboots aint allowed.
And so on and so on...
In other words, the whole gameboot situation got me .
But I came up with a solution, its an old one, but good one.
I edited a "clean" 3.90 opening_plugin.prx to load the gameboot from: ms0/PSP/THEME/gameboot.pmf.
Threw the opening_plugin.prx into SchiDeLoaDeR and made a ctf, and voila it loads from ms.
So this is somewhat a request for future ctf themes, please add the opening_plugin.prx I provide here, or edit your own to load from theme folder.
It will provide us with more custom options, and be a solution to a "problem" I'm sure other has aswell.
Download opening_plugin.prx:
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via northern fusion:
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March 24th, 2008, 21:53 Posted By: wraggster
News/release from Quake
Things you need:
1. PSP
2. Pandora Battery
3. Sandisk: Memory Stick PRO Duo 128mb +
(Only tested with a 128mb Memory stick pro duo)
Directions:
If UPDATE.PBP(150.PBP, 371.PBP, 380.PBP) not present.
1.50
Download a copy of PSP Firmware 1.50.
rename 1.50 UPDATE.PBP to UPDATE.PBP.
Place into root folder of the installed directory.
Default "C:\Program Files\Pandora_CMD\root"
3.71
Download a copy of PSP Firmware 3.71.
rename 3.71 UPDATE.PBP to 371.PBP.
Place into root folder of the installed directory.
Default "C:\Program Files\Pandora_CMD\root_371"
3.80
Download a copy of PSP Firmware 3.80.
rename 3.80 UPDATE.PBP to 380.PBP.
Place into root folder of the installed directory.
Default "C:\Program Files\Pandora_CMD\root_380"
Open Pandora_CMD
Follow each step 1 to 8
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March 24th, 2008, 22:22 Posted By: yonaba
Hello guys,
here is a New version of Pimp My Name..
========================
Pimp My name R2
Coded by R.YONABA(SeanPaul223)
========================
=========
What's this..?
=========
Pimp My Name is Custom style writing homebrew..Enter your name, choose your Style and See the Tag!
==============
Changelog
==============
More Possibilities: Tagging Input improved to 7 characters
Lot of Polices were were deleted
Ajout banaSplit FOnt: (official Police of the Pimp My Ride MTV show Logo)
More Custom style Polices
Visual keyboard Code revised
List Of Polices Code revised
backgrounds Added
Credits Menu Changed
Screenshot Enabled Through R button When Looking at your tag
Possiblity to Center the tag using D-PAd when viwing it
Code Optimised
Bugs corrected
==============
Note
==============
Due to Lua Limitations, this App, could freeze a lot.
I'll do the best to solve that matter.
==============
Compatibility
==============
PSP fat compatible
PSP slim compatible(using LuaPlayerHm v5.0-Hm-thanks to Homemister)
===============
Installation
===============
Connect your PSP to PC using USB connect and extracts the contents of this archive into yout PSP/GAME folder.
Only this foldercause if you do not, mabny features couldn't work properly
Enjoy!!
Download:
English Release:Pimp My Name R2.zip
French release:Pimp My name R2 Fra.zip
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March 25th, 2008, 03:57 Posted By: wraggster
Nothing beats that straight-from-the-oven firmware smell, and Sony just hit the internet with its PS3 2.20 firmware update goodness. The big win here is BD-Live interactive Blu-ray compatibility (Blu-ray 2.0), but there are some other minor tweaks as well, mostly multimedia and web browsing related. Unfortunately, portable copy didn't make the cut, but there's always 2.30, right?
http://www.engadget.com/2008/03/24/p...ile-its-fresh/
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March 25th, 2008, 03:57 Posted By: wraggster
Nothing beats that straight-from-the-oven firmware smell, and Sony just hit the internet with its PS3 2.20 firmware update goodness. The big win here is BD-Live interactive Blu-ray compatibility (Blu-ray 2.0), but there are some other minor tweaks as well, mostly multimedia and web browsing related. Unfortunately, portable copy didn't make the cut, but there's always 2.30, right?
http://www.engadget.com/2008/03/24/p...ile-its-fresh/
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March 25th, 2008, 04:00 Posted By: wraggster
Whoa, has it really been three years since the PSP had its glittery North American debut? It seems like just yesterday we were watching UMD movies on our chubby first-gen unit -- and now here we are, with the PSP Slim all grown up, multicolored, and in a serious relationship with the PS3. (All we're missing is built-in storage.)
http://www.engadget.com/2008/03/24/p...s-three-sniff/
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March 25th, 2008, 14:27 Posted By: wraggster
Look, who could blame you for wanting to personalize your PSP a little. At the moment you can wait around for limited edition models like the God of War or get your kitchen-beige or month-old-mint models from a friendly, price-gouging, Japanese importer. Else, why not hold out until April 14th when ColorWare plans to unveil its new PSP colorization service. Although nothing has been announced, it's probably safe to assume the same level of "buy new" or "send in" service ColorWare already offers for the DS Lite.
http://www.engadget.com/2008/03/25/c...sp-april-14th/
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March 25th, 2008, 14:28 Posted By: wraggster
Okay, so we dutifully updated our PS3 software to version 2.20, and took it for a quick spin. Granted, the removal of portable copy from the release lowered our expectations, but we really wanted to see what BD-Live is all about. During the install, we got a dialog to "... allow Internet connection from BDs" that got our attention. Hello, BD-Live! The number of discs with BD-Live content makes for slim pickings, but we popped in a copy of "War." Based on what we've seen, you can strike this title off the Profile 2.0 list -- despite what we'd heard before about this being a BD-Live title, we didn't notice any special extras on our updated PS3. We uncovered the BD-Live enabled version of "Yakuza Fighter." It's without a doubt, the lamest game ever to grace our PS3: you set a sequence of moves and then pit your sequence against the other player. Once you're done, your scores and moves can be kept associated with your online profile for future fights. Think "scripted rock-paper-scissors" here. Even more disappointing is that we found it impossible to get the "Resume play" function to work with this title. The feature did work just fine on other discs, however, and is a welcome addition to our fragmented lifestyle. We'll hold off on a verdict until more BD-Live content becomes available, meanwhile perhaps we'll try to grab a copy of the other BD-Live disc, Saw IV, and see if the BD-Live Easter Egg hunt yawn-fest continues.
http://www.engadgethd.com/2008/03/25...d-now-we-wait/
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March 25th, 2008, 14:32 Posted By: wraggster
30 companies to be investigated for use of short-wavelength LEDs and laser diodes
The US International Trade Commission announced that it would be investigating 30 companies, including Sony, with regard to alleged patent infringements.
According to Reuters, the ITC is acting upon a complaint filed in February by Columbia University Professor Emeritus Gertrude Neumark Rothschild.
Rothschild, who is seeking to block imports into the US of a range of products, apparently owns a patent on her method of producing wide band-gap semiconductors for LEDs and laser diodes in the blue and ultraviolet end of the light spectrum.
Products such as handheld mobile devices, traffic lights and high-definition DVD players use short-wavelength, light-emitting diodes and laser diodes.
"Dr. Rothschild made a seminal breakthrough in the production of the blue and ultraviolet LEDs that are essential to a wide variety of consumer electronics products today," said Albert Jacobs Jr, an attorney representing Rothschild.
"She richly deserves both scientific as well as commercial recognition for her work."
Along with Sony, the ITC announcement said that it would be investigating Hitachi, Motorola, Toshiba, Samsung Group, Pioneer, Sharp, Nokia, LG Electronics Inc. and Panasonic product maker Matsushita Electric Industrial Co.
http://www.gamesindustry.biz/content_page.php?aid=34426
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March 25th, 2008, 14:37 Posted By: wraggster
It looks like players in both Japan and Europe will be getting a leg up on building decks and strategies for the upcoming expansion to Sony and Wizard's of the Coast's Eye of Judgment, as the game will not make its previously announced March 27th released in North America. If we had to guess, this probably can be traced to some sort of printing error with the cards, though Sony hasn't specified for the delay, nor a new North American release date, with a post on the official PlayStation blog saying only to "stay tuned."
As previously mentioned, the expansion will require not only the original game but also the purchase of a download from the PlayStation Store (for new character models and effects we assume), though Sony adds that this download will be kept out of North American players' hands until the cards eventually make their fashionably late debut. Until that time, enjoy the expansion's latest trailer, and imagine yourself playing the game through the magic of self delusion.
http://www.joystiq.com/2008/03/25/ey...ed-for-the-us/
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March 25th, 2008, 14:39 Posted By: wraggster
This isn't the first time this has happened, but it's certainly becoming a worrying trend: many British retailers are already pricing the PS3 version of GTAIV higher than the 360 version, despite Rockstar not having yet announced an official rrp. WH Smiths will be selling the PS3 version for £45 and the 360 version for £40, while mega-retailers GAME and GameStation have said they also expect the PS3 version to sell for more. So PS3 owners pay more for the game, while 360 owners get the promise of DLC and free MS points upon pre-order? Oh dear.
http://kotaku.com/371719/ps3-gtaiv-m...aiv-in-britain
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March 25th, 2008, 14:41 Posted By: wraggster
Sony has promised a number of "very unique" game titles for the PlayStation Portable (PSP) later this year.
Outside of Final Fantasy: Crisis Core, Secret Agent Clank, and a line-up of additional sports games, Sony marketing manager John Koller said he didn't want to "scoop" anything, but that some "very unique" titles are coming later this year, with a focus on "franchise umbrellas".
In terms of downloadable games, Koller said consumer education will be a hurdle in the coming months because the PSP store is still in its infancy. "The Store will be very, very important for Sony and for the PSP's future," he said, including both PS1 and PS2 re-releases.
Koller also mentioned that upcoming PSP peripherals will include a keyboard (for internet browsing), camera and North American version of the GPS add-on planned for release this autumn.
To date, Sony has sold more than 31 million PSP systems worldwide. By comparison, Nintendo has sold more than 65 million global DS units.
http://www.pcadvisor.co.uk/news/inde...S&NewsID=12510
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March 25th, 2008, 14:50 Posted By: wraggster
New offer from Play Asia:
Weekly Special: Sony Computer Entertainment's Untold Legends™ Dark Kingdom™ for Playstation3™ at US$ 18.90 only - offer valid for 1 week
From the publisher: Untold Legends™ Dark Kingdom™ will set the standard for next-gen RPGs through never-before-seen graphics delivered in true high-definition and all-new action-RPG combat featuring physics-based gameplay. Immerse yourself in a truly epic fantasy adventure that comes to life through engaging storylines and action-packed battles filled with heart-pounding combat, magical spells and brilliant SFX. Dark Kingdom will feature online gameplay and expanded online game options through the PLAYSTATION®3 Computer Entertainment System’s online service. Prepare to experience the next generation of console gaming. Prepare to experience Dark Kingdom. Let the MADNESS begin….
Sony Computer Entertainment's region free US version of Untold Legends: Dark Kingdom for PlayStation3™ is now available at a bargain price of US$ 18.90 only.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 25th, 2008, 14:52 Posted By: wraggster
Newly Released today
features
Great value - 3 Games at a value price point
First time in the franchise history that all 3 games are available together!
Final chance to get fully immersed in the Metal Gear Solid universe before the release of Metal Gear Solid 4
Includes the directors cut of Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence
Special re-designed packaging artwork from renowned artist Shinkawa
description
Since its inception, the Metal Gear franchise has been one of the most successful game series on any console receiving worldwide recognition and praise. The franchise that pioneered the stealth action genre is back with Metal Gear Solid: The Essential Collection for the PlayStation 2 computer entertainment system. Metal Gear Solid: The Essential Collection includes Metal Gear Solid, Metal Gear Solid 2 and Metal Gear Solid 3 for the very first time in one collectible package.
http://www.play-asia.com/SOap-23-83-...j-70-2jtb.html
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March 25th, 2008, 14:53 Posted By: wraggster
Newly Released today
The popular arcade game Guilty Gear XX Accent Core Plus is powered up and launched on the PlayStation2 as a 2D fighter. Two new characters, Cliff, the retired holy knight and Justice, the mother of Gear enter the fray. Beat the regular cast with these two characters and view all the original scenarios.
The game features a new fully voiced story mode that depicts the encounter between the lead fighter Sol=BadGuy and the most fearsome Gear, Justice. On the other hand, what kind of future is the other hero Ky=Kiske aiming for? Find your answer in this exciting installment.
Arc System Works's Guilty Gear XX Accent Core Plus [standard and Append edition] versions for PlayStation2™ are in stock today, available for respectively US$ 59.90 and US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2giv.html
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March 25th, 2008, 14:54 Posted By: rmedtx
Guys,
Here's a very interesting article from the Kotaku website:
First Tiny Look At Linger In Shadows, A Mysterious Real Time PlayStation 3 Demo
German site 4Sceners.de published this weekend the first captured images of a demo for a mysterious commercial product known as Linger In Shadows, created by demoscene group Plastic. Details are virtually nonexistent on Linger In Shadows, a title Sony Computer Entertainment trademarked in November of last year. Members of the Plastic team said of the demo, which was shown at the Breakpoint 2008 gathering this weekend, that it would be released publicly on the PlayStation 3, possibly as a graphical showcase for the system, but that it was not a game in the conventional sense.
Other Breakpoint attendees teased via the Pouet.net forums that it would be somehow playable and that Linger In Shadows was one of multiple demoscene projects commissioned by Sony. We're looking into it further to learn more about the project.
Here's the link to the article:
http://kotaku.com/371645/first-tiny-...station-3-demo
Enjoy
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March 25th, 2008, 14:58 Posted By: wraggster
Newly Released today:
To celebrate the 20th anniversary of the first Phantasy Star game, the game makers produced Sega Ages 2500 Vol. 32: Phantasy Star Complete Collection. This box set features the first four installments in the Phantasy Star series. The first game and the subsequent ones set stage in the Algol solar system and the game sketches out the history of eons of adventures and battles, the series is truly a perfect blend of fantasy and science fiction.
The series is an exemplar of a traditional RPG. The first installment features 3D dungeons and battle animations, the second one introduces mind blowing scenarios. The third installment consist of elements in dating games and spots a marriage system that allows the players to choose their spouses and view multiple story lines. As the grand finale of the series, the fourth installment provides an unforgettable gaming experience. Aside from the four games in the series, Phantasy Star II text adventure is also made available along with its eight scenarios in this package.
Sega's Sega Ages 2500 Vol. 32: Phantasy Star Complete Collection for PlayStation2™ is in stock today, shipping as NTSC J encoded Japanese version for US$ 28.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2giu.html
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March 25th, 2008, 15:37 Posted By: wraggster
Newly Released today:
features
BRUTAL IN-YOUR-FACE COMBAT with brand new vicious combo attacks and over-the-top finishing moves. Bare-fisted combat, grappling, bone breaking and neck snapping - whatever it takes to disable the enemies.
ONLINE GAMING for up to eight players with three unique modes for both Xbox 360® video game and entertainment system and PLAYSTATION®3 computer entertainment system. Never before has the Condemned universe supported online action!
A BAD-ASS ARSENAL now totally expanded to include items taken straight from the environment. Tire irons, bricks, toilet seats, antlers, flaming 2x4s, mannequin arms and mop buckets, just to name a few. Pick your punishment!
MASSIVE GUNPLAY made possible by powerful projectile-based weapons like the sub-machine gun, crossbow, shotgun, 9MM handgun, and .45 caliber pistol.
OWN YOUR INVESTIGATION with an inventive approach to solving crime scenes naturally sewn into the action. You will be rewarded with unlockable weapons and achievements along the way.
GRITTY REALISTIC ENVIRONMENTS with secondary objectives and multiple path solutions so that players never get bored. Atmospheric elements and chilling ambiance that will make every player cringe at every turn.
SMART AND DEVIOUS ENEMIES featuring highly realistic AI behavior -- befriend them, and they just might fight on your side.
description
Condemned 2: Bloodshot™ ratchets up the bone-crushing brutality of the popular psychological thriller with an all-new fighting system and for the first time, online multiplayer modes. As Ethan Thomas, the unstable and disgraced Serial Crimes Unit investigator, you will face horrifying enemies and endless heart-stopping surprises in the shadows of a strange and sinister world. Utilize a new set of high-tech forensic tools and fight off violent enemies on the perilous hunt for your missing partner. You'll need to use anything and everything in the environment to survive as you unravels the mysteries shrouding the city in darkness. Condemned 2: Bloodshot is set to horrify the masses in 2008.
http://www.play-asia.com/SOap-23-83-...j-70-2hlm.html
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March 25th, 2008, 15:38 Posted By: wraggster
Newly Released today:
features
New Shot System – Check out the new shot system and see if you have the skills to take your golf score lower. The new shot system offers a high risk to reward ratio and gives players the ability to hit the ball farther and straighter, but also penalizes more on mistimed shots.
Online Action – Customize a tournament and square off with up to 50 of your closest friends, or swing into the lobby and interact with others while customizing your personal avatar with more than 300 options.
Crazy Characters & Caddies – Select one of 15 different playable characters all with their own distinct look, attributes and quirky characteristics. Six entertaining caddies wait to guide you through the open fairways and the tenacious rough.
Larger Courses & Environments – Strategically play your next shot while taking into account the neighboring holes. Larger playable environments let you play your errant tee shot from a neighboring hole, or if it makes sense take aim at a different fairway and use it as a shortcut.
6 Immaculate Courses – Play wherever golf is played. In the mountains, on the desert, along the coast or in the woods.
A Variety of Golf Outings - Multiple single player and multi-player modes of play including VS, Training, Tournament, Stroke, Match Play and more.
Downloadable Content – In between rounds, head to the PLAYSTATION®Store to download exciting content including characters, courses, clubs, clothing and other golf swag.
description
The Most Fun You'll Ever Have In Golf
Slip on the golf shoes, step out on the course and tee it up on the PLAYSTATION®3 with Hot Shots Golf® Out Of Bounds. Rip a 300 yard drive down the middle the fairway or go pin hunting on those tricky par 3s. No mulligans needed as Hot Shots Golf® Out of Bounds is all about having fun and enjoying the most entertaining and over the top golfing experience imaginable. So come on, step up and give it your best shot.
http://www.play-asia.com/SOap-23-83-...j-70-1vg2.html
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March 25th, 2008, 15:40 Posted By: wraggster
Newly Released today:
features
Compete online head-to-head games, or enter your own American Idol tournament online with multiplayer support for up to 8 players
Download new characters, outfits, and expand your karaoke library of music with downloadable songs
Multiple offline & online game modes: Quickplay, American Idol, Battle, Practice
40 all-new hit songs from classic hits to recent chart-topping hits including music featured on the show
New motion capture animation and high resolution character models of Simon, Paula & Randy, and deeper interaction among judges (arguing, interrupting, etc)
Rock out on various stages and all-new settings each with new dynamic lighting and special effects
New un-lockable video content from the American Idol TV series
New crowd system with expanded functionality
Improved quality of camera angles for a more accurate recreation of the actual show
Requires a PlayStation®3 compatible USB headset or microphone (Included)
description
Step into the spotlight and become and idol. Karaoke Revolution Presents: American Idol Encore delivers the most realistic recreation of the American Idol experience with an all-new next generation game engine and 40 smash hits from the 70's, 80's, and 90's and today. Grab the mics and challenge your friends to find out who will be the next superstar and face the music as Simon Cowell, Paula Abdul and Randy Jackson critique your performances. Millions share the dream. Now you can live it!
http://www.play-asia.com/SOap-23-83-...j-70-2hln.html
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March 25th, 2008, 15:41 Posted By: wraggster
Newly Released today:
features
Zany SEGA Characters with Superstar Abilities - Each of the 16 characters has their own superstar alter-ego, which gives them the winning edge on the court.
Ten Fantastical Themed Courts - Guest umpires will supervise the action on a wide variety of colorful courts, from Sonic's lush Green Hill Zone to Ulala's galactic Space Channel 5 world, just to name a couple.
Four Action-Packed Tournaments - As you slice your way through the competitive tournaments, you will unlock loads of bonus content.
Classic Soundtrack - Faithfully recreated in full Dolby Digital 5.1, treasured SEGA tunes will entertain SEGA fans new and old.
description
Sixteen fan-favorite SEGA® characters from Sonic to NiGHTS are serving up non-stop fun in SEGA Superstars Tennis™. Multiple madcap mini-games will keep the party rolling and up to four friends can challenge each other in tournaments, exhibitions and unlockable special events. With hilarious cameos and comical guest umpires from SEGA's rich gaming history, this fun-filled tennis party is guaranteed to be a smashing good time for the whole family!
http://www.play-asia.com/SOap-23-83-...j-70-2ec3.html
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March 25th, 2008, 15:42 Posted By: wraggster
Newly Released today:
features
Ubisoft Montreal Returns – Rainbow Six Vegas 2 is back in the hands of Ubisoft’s Montreal studio, creators of the award-winning and highly acclaimed Rainbow Six Vegas, to ensure that ending to the Vegas story is one you’ll never forget.
More Vegas – Sin City is back and bigger than before. Explore all new Vegas hot spots as the environment changes from dusk to bright daylight to dawn, creating a visual experience that is as challenging as it is breathtaking.
More Multiplayer – The highly acclaimed multiplayer mode in Tom Clancy’s Rainbow Six Vegas has been upgraded to include 11 new, smaller maps that force more intense face-offs, 2 new adversarial modes, more rewards, and easier access to matches using the improved and intuitive matchmaking system.
Unprecedented Customizable Experience – Create your own identity that stays the same in both single player and multiplayer modes and progresses as you do. Reap the benefits of your single player rewards in multiplayer and vice versa.
Vastly Improved Co-op mode – Turn single player mode into co-op mode at any time, just by jumping into the game. Now your friend can jump into your single player game and help you without any change to the story. Single player maps and storyline were created with co-op in mind, which means every map has multiple entry points and the story is the same.
Improved AI – AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields – not to mention a multitude of varying reactions – all of which are guaranteed to give you a new playing experience every time you go into battle.
New Weapons and Armor – Take down the terrorists more effectively using 11 new weapons. New camouflage, clothing and gear allow you to take customization to the next level.
description
Tom Clancy’s Rainbow Six Vegas 2 – the sequel to the award-winning next-generation first-person shooter – returns to Sin City. Tom Clancy’s Rainbow Six Vegas 2 is your last chance to rescue America’s sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all.
Recipient of numerous awards, including 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.
http://www.play-asia.com/SOap-23-83-...j-70-2lzd.html
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March 25th, 2008, 15:50 Posted By: Shrygue
via Computer and Video Games
Those PEGI ratings are one again teasing PS3 owners with another PSone classic that'll probably take a year to arrive on the PlayStation Store; platforming gem Klonoa: Door to Phantomile.
Originally developed and published by Namco, the pseudo 3D platformer donned a cutesy look and a furry cat-like animal as the lead character, but you had to be some sort of platform master ninja to get through it because it was nails.
The only problem was that, while the Japanese snapped it up, no one in the west seemed to give a damn despite rave reviews.
You won't overlook it when in eventually hits PSN though, will you?
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March 25th, 2008, 15:50 Posted By: wraggster
Newly Released today:
Samurai Warriors 2 takes you back in time, to an era where honor and swordplay defined everything. Long before the twilight of the samurai, Japan was ruled by powerful leaders hungry to unite the land under one banner. The samurai and ninja who defended their land and honor became legends. If you prove yourself worthy and honorable, you can join them.
http://www.play-asia.com/SOap-23-83-...j-70-2hme.html
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March 25th, 2008, 15:52 Posted By: wraggster
Newly Released today:
features
Zany SEGA Characters with Superstar Abilities - Each of the 16 characters has their own superstar alter-ego, which gives them the winning edge on the court.
Ten Fantastical Themed Courts - Guest umpires will supervise the action on a wide variety of colorful courts, from Sonic's lush Green Hill Zone to Ulala's galactic Space Channel 5 world, just to name a couple.
Four Action-Packed Tournaments - As you slice your way through the competitive tournaments, you will unlock loads of bonus content.
Classic Soundtrack - Faithfully recreated in full Dolby Digital 5.1, treasured SEGA tunes will entertain SEGA fans new and old.
description
Sixteen fan-favorite SEGA® characters from Sonic to NiGHTS are serving up non-stop fun in SEGA Superstars Tennis™. Multiple madcap mini-games will keep the party rolling and up to four friends can challenge each other in tournaments, exhibitions and unlockable special events. With hilarious cameos and comical guest umpires from SEGA's rich gaming history, this fun-filled tennis party is guaranteed to be a smashing good time for the whole family!
http://www.play-asia.com/SOap-23-83-...j-70-2ebv.html
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March 25th, 2008, 15:54 Posted By: wraggster
Newly Released today:
Grunge. R&B. Pop. The '90s was a decade of memorable music and videos. SingStar '90s includes iconic artists such as MC Hammer, Vanilla Ice, Paula Abdul, R.E.M., Stone Temple Pilots and many more. Rock out to addictive songs such as U Can't Touch This, Ice Ice Baby, and other '90s hits! So grab the mics, prep your voice, and throw a jammin' party with SingStar '90s.
http://www.play-asia.com/SOap-23-83-...j-70-2hmc.html
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March 25th, 2008, 17:06 Posted By: Shrygue
via Joystiq
After unveiling the cars and tracks for its upcoming too-good-to-be-a-demo PS3 racer, it seems only fitting that Sony let us know what kind of music we can expect to bop our heads too while navigating the twisty corners of GT5 Prologue. According to Sony, the North American version of the 'real driving simulator' will include "a dozen exclusive singles," including an "exclusive remix" of Weezer's song "Automatic" from the band's upcoming album.
In addition, the game, which drops next month as both a download and full retail release, will feature a new version of Polyphony Digital's Masahiro Andoh's series theme song, "Moon Over the Castle." Seventeen international musical numbers from such names as Goose and Nittoku Inoue are also included, giving us plenty of tunes to listen to while failing to pass that license test for the umpteenth time.
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March 25th, 2008, 17:09 Posted By: Shrygue
via IGN
Last Friday, Dylan Jobe announced the winning Warhawk designs from the Paint and Insignia Contest. 18 different Warhawk designs and 44 insignias were selected from the numerous submissions, and were shown on the official PlayStation Blog. These were also highlighted in a new trailer that showcased the new gameplay elements of the 1.3 patch, including the bio-field generator and the field wrench, which should be coming out on April 2nd.
Jobe also mentioned that the upcoming booster pack, Operation Broken Mirror is "basically done but hasn't gone gold yet," and stated that an announcement will be coming soon. Creatively, Jobe tossed in a quick teaser for the game in the form of a digital jigsaw puzzle, which appeared to be a snow map.
We'll have more on Warhawk as soon as it becomes available.
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March 25th, 2008, 17:14 Posted By: Shrygue
via Computer and Video Games
Yakuza 2? It's been out in Japan for YONKS, but that's not deterred Sega from bringing the PS2 game to the UK and Europe, where it'll release "during 2008".
In fact, earlier in the month Japan got its hands on Yakuza 3 on PS3 (check out some videos of this here), which performed well during its first week of release.
Anyway, if you're not at all familiar with Yakuza 2 it's a third-person action-adventure dealing with Japan's answer to the Mafia. Boasting revamped combat and larger environments than its predecessor, the sequel finds players reprising the role of Kazuma Kiryu who is attempting to halt a clan war.
Gary Knight, European Marketing Director, Sega Europe, has said the company's thrilled to be bringing Yakuza 2 to these shores.
"Yakuza 2 is one of the most requested Japanese titles in our portfolio and we're delighted to finally announce a European version", he added.
Screenshots
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March 25th, 2008, 17:16 Posted By: Shrygue
via Eurogamer
The SingStar team has revealed that each back catalogue song has to be re-cleared before it can be offered as a download on the PS3 SingStore, hence the slight delay.
"We have had to re-process all of the tracks for PlayStation 3 and this in turn means we have to start a brand new clearance procedure," the developer explained to "semi-official" blog ThreeSpeech.
"We are, however, ready to release them to the store as soon as each track has been cleared for use. As soon as each track is approved we'll have them in the Store as quickly as we can."
The studio also shed some light on the lack of movie songs on offer; apparently licensing the videos that contain actors is an "added complexity", but there are hopes this will get easier in time.
Perhaps Sony has a master plan, such as aliens.
So far there have been two batches of recycled songs added to the SingStore. Tom says he spent about 15 quid on fresh tracks over the weekend.
But which did he buy, Eurogamer reader? Use track list one and track list two to help you guess. Winners will get beans.
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March 25th, 2008, 17:18 Posted By: Shrygue
via Eurogamer
Ubisoft is after your bug feedback for PS3 and 360 versions of Rainbow Six Vegas 2.
The place to share your thoughts is the Ubi forum, where the official thread of complaints is currently running to 34 pages.
Apparently problems are most evident in the online portion of the game and appear to be far more noticeable in the PS3 version.
The biggest issue seems to be the inability for PS3 users to connect to online games, which seems like a rather large oversight.
Have you had many problems, Eurogamer reader? Kristan says he barely noticed any errors in around four to five hours of Live multiplayer.
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March 25th, 2008, 17:22 Posted By: wraggster
Newly Released today:
Mana Khemia is the fifth installment in developer Gust’s alchemy games! For those familiar with the previous games (Atelier Iris and Ar Tornelico among them) it should feel like heading home; Mana Khemia builds on the same card-combat, weapon-making systems, with a few twists to keep everything interesting. All this is wrapped up in a beautifully drawn and animated world.
Study hard, or it could hurt!
http://www.play-asia.com/SOap-23-83-...j-70-2njk.html
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March 25th, 2008, 20:46 Posted By: wraggster
News from Divineo China
Play with style with XCM PSP Slim and Lite face plate in various colors for a unique look. Easy to install and cool effect guaranteed!
XCM PSP Slim and Lite Face Plate comes in various colors, all in high quality plastic which guarantee durability. Everything is included, from buttons to even 2 pieces of a special screwdriver to install.
Colours available: Chrome, Orange, Smoke Black, Smooth Black, Crystal Clear.
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March 25th, 2008, 21:11 Posted By: wraggster
News/release from Blackshark
This is the second Version of AAP lander
This is a public release
You are Aap, a monkey who must stop klaas from destroying the moon from the inside out!
OMG, You race to the launch pad, unknown of whats to come, what are his defences?
An informant sais that klaas has rebuilt the moon from the inside to detonate with the force
of 600 Megatons of TnT, if it goes off, Earth will be catching moon remains! You must destroy
the core before it is set off or we are all doomed, Good luck.
**NOTE**
Its pretty complete game parsay, 20 levels pre-made levels, a menu, difficulty setting.
custom...stuff.. During the Game, you can pause, and either Save your Game, Load a saved game,
or browse your memory stick to find MP3's to Jam to (note that this can definetly cause slow down,
on bigger maps, not quite recomended as of yet, but its a nice feature. From the main menu, you can
browse single maps to play, good for testng out your maps that you've built with the Lunar
Landscaper OR just playing other maps that people have made.
This *SHOULD* work on phat PSP's and Slims, (You might need the kxploited version if your on firmware 1.5)
Download Here and Give Feedback Via Comments
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March 25th, 2008, 22:22 Posted By: wraggster
News/release from animefreak345:
PS-Coverflow is back with its v2 release with lots of new features and new graphics. and of course bug fixes.
IT IS IMPORTANT TO READ THE README FILE ON HOW TO GET COVERFLOW COMPATIBLE IMAGES.
ok lets skip the boring talk and get to the new features.
NEW FEATURES:
- a cool side menu feature which will contain some nice features(disabled in some menus)
- improved coverflow control and design.
- when i release v3 i will have a really nice coverflow feature surprise for all of you
- really nice and sleek transparent graphics( will be still improved)
- music selection, browses music folder if you dont want to use coverflow (v3 allows you to browse the whole memory stick.)
- my own coverflow design and code.
- theme selection temporarily removed and replaced with system info for now.
- delete album are and/or song within coverflow and player.
- in the music player it can load png,jpg, AND the mp3's id3 albumart. (thanks yongobongo)
- will integrate albumart from id3 into coverflow.
- added a clock for the fun of it
- displays how many covers found.
- next release i will add directory support for the music selection
- added mp3 play timer with cool fade effect.
- and many more i forgot to list at the moment
(will add ad hoc music and file transfer support soon in maybe v4 thanks to
Homemister)
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via animefreak345:
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March 25th, 2008, 22:30 Posted By: wraggster
News/release from Dark_Momo
Dark_Momo offers its program, Mario Kart PSP v1.0.
Attention you will be burned tires and eat asphalt.
Here is a Mario Kart on your console préférè ...
The goal is to cross the line to get to do this without touching the little monsters.
Features of the game:
-- Improved graphics of the first 3 levels.
-- 4 new levels playable.
-- 3 different characters available.
-- New main menu.
Encoder: Dark_Momo
Web designer: Dark_Momo
Who indeed create on their team: DarK_Team
Installation:
Fetching in PSP / GAME
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March 25th, 2008, 22:37 Posted By: wraggster
Hi, everyone. When you turn on your PS3 today, you’ll be greeted with the newest system software update, v2.20. We gave you the heads up last week on what the new firmware would deliver, and, as promised, we have Eric Lempel back on camera to walk through a demo of some the new features. Also, to set the record straight, Blu-ray Portable Copy was never a part of this firmware update, and the feature isn’t related to BD-LIVE. We know a lot of you are excited about the ability to take a copy of a BD movie with you on the go on your PSP, so we’ll keep you posted on any developments with this cool feature in the future.
http://blog.us.playstation.com/2008/...firmware-v220/
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March 25th, 2008, 22:37 Posted By: wraggster
Hi, everyone. When you turn on your PS3 today, you’ll be greeted with the newest system software update, v2.20. We gave you the heads up last week on what the new firmware would deliver, and, as promised, we have Eric Lempel back on camera to walk through a demo of some the new features. Also, to set the record straight, Blu-ray Portable Copy was never a part of this firmware update, and the feature isn’t related to BD-LIVE. We know a lot of you are excited about the ability to take a copy of a BD movie with you on the go on your PSP, so we’ll keep you posted on any developments with this cool feature in the future.
http://blog.us.playstation.com/2008/...firmware-v220/
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March 25th, 2008, 22:41 Posted By: wraggster
Game Informer: What’s going on with the PSP now that it’s hitting the three-year mark?
John Koller: We’re entering the third year of the platform, and we talked about it really being the biggest year, and it turned out to be so. Ever since we launched in 2005, we’ve been talking about the multifunctional aspects of the PSP, but really centering on gaming. I think what a lot of the consumers found last year to their liking was really an expansion in gaming, unique genres, unique games, but the price drop certainly helped us target a whole new demographic, going after that teen consumer group with a little bit less discretionary income than maybe the 20-something consumer. They were able to get into the market and really adopted the PSP as their own. The PSP hardware SKU we launched in September, the PSP-2000 made the PSP more portable, and a lot of consumers started adopting the PSP for music and for video and for some of their portable travel use of Internet browsing. I think what we saw was the price drop really assisting, but that the new hardware SKU pushed sales over the top. Our sales for the holiday season were spectacular—we actually couldn’t keep it in stock. We were in a really in a very good position; from a demand perspective it was very, very strong, and as we go into this year it’s remaining very strong. We’ve seen a real uptick year over year, a significant uptick—we’re up 85 percent in sales since the price drop last April. It’s a platform that’s got a ton of momentum, a lot of wind on our back. I think as we embark on our usual trip to talk to publishers and other people about the platform, I think it’s a lot easier conversation when you’ve got the strength of a very solid install base at this point. This year, I think is going to be another very good year, and we’re looking at a number of key launches—both software and peripheral—to really aid the momentum that we’re seeing now.
GI: The PSP really does seem to have a dual personality. It’s part device and part game machine—it’s in a pretty unique position in the marketplace. How had that been, positioning it in the marketplace, the fact that it can be used for so many different things?
Koller: You’re bringing up exactly what we wrestled with when we first launched the PSP. What it’s centered in, and how we positioned it in the market, is that it’s a multifunctional device with a gaming heart. It’ll always be a gaming system. We have such a solid lineup of games and will continue to do so, highlighted most recently by God of War. It’s primarily centered as a gaming machine. That said, the multifunctional aspects really round our what the PSP is and differentiates it from any competitive platform—and that’s including the DS and the iPod, the Zune and the Zen and all the other handheld products that are available in the market, inclusive of mobile phones.
The way that we market the product is to continue to promote the gaming portion, but add ancillary messaging about the multifunctional area—the addition of Skype and Internet radio. You can play your music and your movies on the PSP. It makes for an all-in-one device. I think as consumers start to find that there’s this integration of functionality between their various mobile devices, they want one or two screens to bring with them. We’re finding in a lot of our research that the consumer’s using the PSP because of its gaming but then also because it has these other elements as some of the other devices they own, but they don’t want to bring four or five devices with them in their pocket. The PSP solves all of those multifunctional demands in one product.
GI: The PSP seems to be getting better and better with each firmware update. How much of the recently added functionality—like Skype and Internet radio—was actually on the radar while the PSP was being designed? Were those always planned to be a part of the system eventually, or were they added because they seemed suitable for the platform?
Koller: That’s a really good question, and it’s actually pretty insightful. The way that we planned the product, to have these firmware updates and to be able to unleash new aspects on the consumer set—we didn’t always plan some of these since March ’05. Some of these are the result of consumer demand, quite honestly. Skype’s one of those. We had a real groundswell of reaction in a lot of our quantitative research and a lot of consumers asking for VOIP or a way for them to communicate with the PSP. As they brought it around and found that more and more wireless hotspots were available and becoming a little more ubiquitous, I think a lot of consumers were saying, “Let’s be able to communicate with this so I can talk with someone while I play SOCOM or while I play Madden or whatnot, and I can meet them online.” When we saw that interest, we took it back to Tokyo and met with the product-planning group, and Skype was added. It’s something that we’ve noticed in the few months since its been launched, we’ve noticed an uptick in consumers who have bought the headset and remote control. I think we’re seeing the results of that demand. Not every firmware update is something that was originally planned. I think a lot of those were the result of consumer demand in our territory and I think some other territories globally.
http://www.gameinformer.com/News/Sto...1806.26425.htm
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March 25th, 2008, 22:51 Posted By: wraggster
News/release from dridri85
The LibSdkUtilities allows you to use the utility official sdk following:
Keys OSK
SaveData
Message Dialog (with choice "Yes \ No" possible)
Error Dialog (it displays an error code)
Net Dialog (maleureusement the connection is cut off at the end ...
Voila functions as such:
Code:
SceSetBackgroundColorUtility (u32 color) / / Set the background color
Void sceSetBackgroundImageUtility (u32 * data, int width, height int) / / Select the background image
Data => array of pixels
For the libpng or my libge is mon_image-> data
SDL for it is surely mon_image-> pixels
For OSlib no idea ...
Width and height => width and height in pixels, image
Void sceOsk (const char * msg, char * input) / / Keys osk
Msg => message display (bottom right)
Input => Text Input / output
SceSaveData void (* sData save) / / loading system backup
See structure sData lowest
Int sceMessageDialog (const char * message, enableYesno int, int baseAwn)
Message => Message Display
enableYesno => activer le mode question (choix "Oui/Non")
baseAwn => Valeur par défaut si question, 1 pour Oui, 0 pour Non
Void sceErrorDialog (const unsigned int error)
Error => hexadecimal value on 32bits will be shown as error
Void sceNetDialog (int language, buttonSwap int)
Language => Language (0 English, french 1)
ButtonSwap => vice X and O, 1 normal, inverted 0
/ / Structure sData for savedata:
Typedef struct (
Int mode; / / Fashion save / load
PSP_UTILITY_SAVEDATA_LISTSAVE or PSP_UTILITY_SAVEDATA_LISTLOAD
Int language; / / 2 for french Language
Int buttonSwap / / Reverse buttons
PSP_UTILITY_ACCEPT_CROSS or PSP_UTILITY_ACCEPT_CIRCLE
Char * title1, title2 * / / name of the game; name of the backup (eg "Community Profile")
Char * gameName, saveName * / / Code name of the game; figures backup
/ / Both values are set as a result of naming the backup folder (eg "DEMO1030")
Char * newSave / / display a text on a blank sauvergade
Char * details; / / Things that will be posted as details (eg "% of the game done: 42%"), returns a line possible
Void * buf; / / Buffer containing a register values (often text)
Int bufSize / / size of the buffer
Char * key; / / Key encryption (for PSP and 2.0 +)
Void * icon, pic * / / For the moment is a waste of time ...
SData);
/ / Small detail for the buffer, we must do a malloc and ex memset:
Code:
SData save;
Int len = strlen (score = 25 ") +1; / / Calculating the size of the text
Save.bufSize len = 4 * / / Gives the size sData
Save.buf = malloc (sizeof (char) * len); Setting memory buffer (text)
Memset (save.buf, 0, len); / / Fill in the memory area of 0
Strcpy (save.buf, "score = 25 ");// Written text in the buffer
If you are load mode:
- Responsible values will be returned in the structure sData!
It must have previously made an on sData.buffer malloc (and therefore give the value bufSize)!
To use include:
Sdkutilities.h
And add it to the line of LIBS makefile:
- LSdkUtilities
Download v0.2: http://www.zshare.net/download/927633305eb25f/
The files are arranged in the order of pspdev
Eboot an example (from v0.2): http://www.zshare.net/download/92762651e5fe0e/
A place in ms0: / PSP / GAME / comme_vous_voulez ^ ^ /
Add a side of an image 480 * 272 named image.png
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March 25th, 2008, 22:54 Posted By: wraggster
New podcast released:
The PSP Show #71 - Air Traffic Control Hero (MP3 8.11 mb 11 minutes 46 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
Back from a stupidly long trip around the US and Europe, but comfy in the stash of games and news to go through. No immediate news today, blame jetlag, but I did want to touch on the bittorrent numbers PSP Fanboy linked to last week. After that, it’s on to another ‘crazy’ japanese arcade simulation - this time I get to be an Air Traffic Controller!
http://psp.thepodcastnetwork.com/
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March 25th, 2008, 23:23 Posted By: MK2k
Description
Chess Clock aka Game Clock PSP 1.0 is an Analogue Chess/Game Clock Simulation for the Playstation Portable. It is written in C++ using the JGE++ Engine by Dr. Watson and Chipmunk Game Physics library by Slembcke.
Features
- Two connected clocks
- Each clock containing:
- a big clock pointer
- a small clock pointer
- a flag
- a star-shaped wheel for activity indication
- 2D physics simulation on the flags
- The pointers are rotating by an estimated angle velocity, so this app does NOT feature the most accurate clocks on the planet (it may vary by some seconds per hour)
Screenshot
note: I photographed my real chess clock for the background, yeah it's not the most accurate regarding the perspective but it's ok for me ;P
NOTE: Read the readme.txt for further details.
A Chess Clock, what now? - How to use this app.
Use the app for playing chess
Playing chess with a game clock has been established since 1861 where sand
clocks were used back then. In 1866 a match was played where the referee used stop watches. In 1883 a mechanical game clock was introduced which contained two separated clocks, each being activated/deactivated by a movable bar. In 1899 H. D. B. Mejer proposed the use of a small flag which falls when the player's time runs out. So this app here uses the ideas of chess enthusiasts more than 100 years ago In the 1980's digital clocks were developed, maybe Chess Clock aka Game Clock PSP will feature digital game clock's special abilities in the future!
Ok, back to playing chess. You can play different variants on chess with a game clock. The default setting is:
- Everyone's time runs out at exactly 6 o'clock
-> the app's default setting is 6 o'clock, so to setup a time for each player you just have to rewind the clock (from starting the app, both clocks can be rewound exactly at the same time by pressing D-Pad Left, stop the process by pressing D-Pad Down)
- Everyone's time is run out, when the flag falls
-> rewind both clocks far enough to the left first, so that the flags are "in front" if the big clock pointers (the pointers need to lift the flag up when entering the last minutes). You can then fast-forward both clocks to the setting you like, if needed (this applies if you want to give each player only a small amount of minutes)
The standard use is:
- On start of the match, the opposite player of the one doing the first move presses the Shoulder Button on the PSP facing his side to start the first player's clock.
- When a player finishes his move, he presses the Shoulder Button on the PSP facing his side, this stops his own clock and immediately starts the ppponent's one. In chess tournaments the hand which actually does the move is the same hand which triggers the Shoulder Button after that.
The Variants for Chess are:
Sudden Death
Sudden Death is a simple time system where each player gets a fixed amount of time for the whole match. Usual amounts are 45 or 30 minutes for a standard match. can play a Blitz Chess / Speed Chess is usually played with 5 minutes for each player.
Sorry to say, but it seems that's it for our Analogue Clock simulation regarding chess. Other variants are better implemented on a Digital Clock simulation (maybe I'm working on that one someday).
Use the app for playing Poker Tournaments
In Poker Tournaments the Blinds are raised after a certain amount of time. No
problem for our Game Clock simulation. Rewind one of the clocks or even both
to the time setting of your likes and let it go until the flag falls, then the
Blinds will be raised, the clock gets rewound and so on
Use the app as a Stop Watch
The clock pointers of the simulation aren't exactly accurate, so you should not measure events where seconds count. But you can use the app for cooking an egg without being worried
Download click here! (via pdroms.de)
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March 26th, 2008, 03:05 Posted By: Napalm-Death
Via Kotaku
Konami has to like its chances on the success of Metal Gear Solid 4, if the quick sell out of the "steel" edition PlayStation 3 are any indication. The Konamistyle web site, which handles all manner of Konami brand stuff, is already sold out of the limited edition 40GB console. It's going for 51,800 yen ($517 US) and should be available at other retailers soon, but the allotment given to Konami's own store has been quickly depleted. Don't worry though, collectors. You'll still be able to get Hori's useless and garish DualShock 3 charging station in "steel" at your leisure.
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March 26th, 2008, 07:46 Posted By: wraggster
Weltall has updated his Cheat app for the PSP:
Here it is a new version of cwcheat: 0.2.2 REV.A
I did this primarly because of the request of a new code type which was required for some new games like god of war.
This new pointer code type allows you to go trough various levels of pointers till the interested area.
This is it's format
0x6aaaaaaa 0xvvvvvvvv
0xqqqxnnnn 0xiiiiiiii
0×Swwwwwww 0×Swwwwwww
[...]
0×Swwwwwww 0×Swwwwwww
a = the starting pointer
v = the value to store at the found point at the end
q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
x = pointer type (check the normal pointers)
i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
w = offset from the last pointed area to find the next pointer
Additionally there were various optimizations which permitted to shrink prx size of about 1500bytes, a major bug fix in the difference search which
in some circumstances could return refusing to search even if everytime was correct and the removal of allocation in the user ram by it to improve
compatability with games. And finally the text reader now stores the latest file opened and opens it again when goin in the text reader (till reboot).
Other enhacements include another major rework of the 3.x version of the db downloader which is now based on libhttp, allowing a greater compatability
and various addons to it. No changes were done to the 1.x version.
0.2.2 REV.A RELEASE
=====================
- [ALL] fixed a bug in the difference search which could lead to an evaluation error making the difference function unusable
in the case that the game allocates more than entire user ram - 50kbs
- [ALL] Removed allocation of user ram for the difference search. This should increase compatibility with never games and reduced the plugin size of about
200bytes.
- [ALL] Various optimizations in the controller management in the menus, additionally some menus now auto repeat just like most. This alloved to reduce
the size of the plugin of 632bytes
- [GAME] Added multilevel pointer codes. This will allow you to track a point in ram by going trough a series of pointer like those seen in god of war.
this is the code type:
0x6aaaaaaa 0xvvvvvvvv
0xqqqxnnnn 0xiiiiiiii
0×Swwwwwww 0×Swwwwwww
[...]
0×Swwwwwww 0×Swwwwwww
a = the starting pointer
v = the value to store at the found point at the end
q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
x = pointer type (check the normal pointers)
i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
w = offset from the last pointed area to find the next pointer
- [GAME] some performance optimizations to avoid unnecessary repeated loops and assignments in the pointer codes
- [ALL] reworked, yes again, the db downloader now the 3.x version is libhttp based so it should work better. Plus various enhacements were added and some
additional checks and functions. No changes for the 1.x version.
- [ALL] removed some repeated code this reduced the size of the plugin of 916bytes
- [ALL] now last text file opened is reopened when you go to the text reader
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March 26th, 2008, 16:59 Posted By: wraggster
News/release from olimpikel
Voila for those who have followed the evolution of space I can announce that the 0.1 will be released soon about two three detail how a
Version 0.1:
-- 1vscom mode of dual space (3niveau of difficulter)
-- Same 1vs2 mode PSP
-- Using LuaplayerHM 5.0
-- Choosing between 2 vessels (+ 1 when we press on edge at choice of vessels, but it has not a good record)
The homebrew was a test 3 times we must Unzip in game
You can see the topic space in the project for more information on the evolution of the homebrew
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March 26th, 2008, 17:03 Posted By: wraggster
News/release from ted03
Lock your psp using this simple yet very useful application.
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via ted03
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March 26th, 2008, 17:12 Posted By: Shrygue
via IGN
That Resident Evil 5 footage Capcom promised for some time this week made it into the new issue of Famitsu as planned. Here's a report on what the Japanese are getting in this week's issue of their biggest games publication.
Rather than a new trailer, the DVD provides just a few minutes of off-screen footage of the game being played in the background of an interview with producer Jun Takeuchi. In addition to the gameplay sequences, the DVD also provides a glimpse at some of the development tools being used to create the models for the game.
Six months back when they shared information on the game, says Takeuchi as part of the interview, the basics of the game's visual quality were set. Since then, Capcom has been focusing on situational aspects of the graphics.
Takeuchi's major talking point for this interview is the importance of light and shadow in the game. This is actually an area he has discussed heavily in past interviews.
Light and shadow have always played a role in Resident Evil, he notes. However, past titles have featured these areas as themes in the scenario, with only abstract appearance in the game. In RE5, they're portrayed realistically, with the abstract areas now a part of the game.
As he speaks, we're shown realtime gameplay footage of main character Chris Redfield walking around what appears to be the remnants of a town; it looks, at a glance, like a ghost town. There are zombies (or creatures we assume are zombies, at least) hanging around a building nearby, with two apparently engaging in a fight. Chris walks over to them. The zombies don't appear to notice him, although this may be a case of Capcom simply having the demo set to a debug mode.
This area shows some of the lighting mechanics mentioned by Takeuchi. Chris walks from the brightly lit outdoors area to the covered entry area of the building, going from light to shadow. It talks a couple of seconds, but details slowly become visible in the entry area as Chris' eyes apparently become adapted. This is something that's repeated in later segments of the footage, to great effect.
The moment when you switch from light to dark is one where you truly can't see the game, stresses Takeuchi. Looking at the footage, it's pretty clear that there is often a moment of pure darkness, at least in certain areas of the screen, when going from a light section of the world into the shade.
With some games, Takeuchi notes, having trouble seeing because of the lighting may cause frustration for the player. But with Resident Evil, it's a part of the game. Capcom is putting effort into this area of RE5 in order to portray the fear of darkness.
Other sequences give us a glimpse at the game's gun play. It looks a lot like Resident Evil 4, with Chris off to one side of the screen. Capcom is making use of real guns wherever possible, Takeuchi notes.
All the gameplay sequences were apparently played on an Xbox 360. While there is a PS3 controller visible near the television, the developer demoing the game has a 360 controller in his hands at all times.
This latest glimpse at Resident Evil 5 may be nothing more than just a teaser. But the fact that the game exists in a playable state in Capcom's headquarters is a good sign that development is progressing well. Hopefully, we'll be the ones holding the controllers the next time RE5 surfaces.
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March 26th, 2008, 17:14 Posted By: Shrygue
via Computer and Video Games
What are thought could be the first screenshots showing Grand Theft Auto IV's multiplayer mode have hit the internet.
The screenshots originally appeared on Dutch website Xboxworld.nl, but appear to have now been removed - however not before they were nabbed by GTA fan site GTA4.net.
It's not clear whether all of the screenshots are supposed to be from multiplayer, or just a selection of them.
Previous details on GTA IV multiplayer have stated that it supports up to 16 players. As well as the obligatory Deathmatch and Team Deathmatch modes, GTA IV's awesome-sounding list of game modes includes a Race mode around Liberty City, four-player co-op fights against the police and the very obvious cops vs. crooks team game.
Screenshot
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March 26th, 2008, 17:20 Posted By: Shrygue
via Eurogamer
With just a few days to go until the release of Gran Turismo 5 Prologue, it's been revealed that there's still around a year to wait for the full version.
That's according to SCEA associate producer Chris Hinojosa-Miranda. In a post on the US PlayStation blog he wrote, "To further clarify, GT5 is still about a year away."
Hinojosa-Miranda was responding to queries from posters wondering whether it's worth investing in Prologue, or better to hang on for the full game. His advice? "You should just decide now to buy it, enjoy it, go online and race against anyone and everyone, rank number one worldwide, get the girl (or guy) and become the most popular kid in town. The end."
Our advice? "There's more than enough here to justify the asking price, and exploring it all is a consistently pleasurable experience." So says Tom - read the review for more.
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March 26th, 2008, 17:21 Posted By: Shrygue
via Computer and Video Games
Capcom has debunked internet reports claiming that an updated version of Resident Evil 4 is coming to Xbox 360 and PS3.
Blurry photographs of "Resident Evil 4 Classic Edition" appeared on the internet yesterday, supposedly having been leaked from "Capcom's San Francisco building".
"I was sent this goody by a friend who works at Capcom's San Fransisco building. He spied an artist working on what appeared to be boxart for an upcoming port of Resident Evil 4 for the XBOX 360 and PS3 entitled "Resident Evil 4 Classic Edition," read the fakester's internet post.
A Capcom spokesperson replied on its official forum: "Wow. Really? We work in San Francisco? I didn't know that. Why does my business card say we're in San Mateo? Darn it, I need to get it updated." Looks like the faker should've done more research.
"Also. We have no artists that work in Dev here... Further more, All RE comes out of Japan. None of it comes from CEI."
A shame really, we would've played it for the Achievements alone. Cheer yourself up with some new(ish) footage of Resident Evil 5.
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March 26th, 2008, 17:24 Posted By: JKKDARK
via IGN
Namco Bandai Games America Inc., announced today a trifecta of ninja news as Naruto: Ultimate Ninja 3 ships to North American retail stores, Naruto: Ultimate Ninja 2 garners Greatest Hits status, and Naruto: Ultimate Ninja will be available for only a limited time. Exclusively for the PlayStation 2 computer entertainment system, the Ultimate Ninja franchise has consistently delivered heart-pumping action, new innovative features and enhancements with each iteration. Aspiring ninja can compete in fierce hand-to-hand combat or use deadly ranged weapons in order to become the greatest ninja of all with these three classics.
Naruto: Ultimate Ninja 3 perfects the art of anime fighting games with a host of 'firsts' for the series along with more than 40 playable characters, 20 stages and brand new jutsu to bring opponents to their knees. Players will be able to re-live the character defining battles of story arc one in Hero's History mode and customize their characters with Ultimate Jutsu. Dominate the battlefield by turning into a powerful ninja of unprecedented size or summon giant creatures as allies in the new Summoning mode. An all-new original story will have players exploring a massive 3D rendered Hidden Leaf Village, participating in battle royale matches and competing in more than 55 unique missions. Furthermore, Naruto fans throughout North America will be able to experience the game in both English and original Japanese voice over.
Naruto: Ultimate Ninja 2 follows its predecessor's footsteps to capture PlayStation 2 system's Greatest Hits status with the game's critically acclaimed fighting engine, feature-rich content and easy to pick up and play style. In Naruto: Ultimate Ninja 2, the orange jumpsuit hero continues his relentless pursuit of becoming Hokage of the Hidden Leaf Village. Fans will experience hours of intense combat with over 60 challenging missions to complete and the ability to play as one of over 30 popular ninja. Participate in one of the series' pivotal moments such as Naruto's showdown against Gaara, or unlock an original storyline in Ultimate Road. Customize characters' strength, chakra, and special abilities to unleash powerful attacks during head-to-head battles, and sharpen fighting techniques in Iruka's Training mode.
The game that started it all, Naruto: Ultimate Ninja, features blazing ninja battles that bring the colorful anime series to life. Available for a limited time only, players can experience the franchise's first meticulous re-creation of the characters engaged in fierce ninjutsu combat. A variety of ninja fighting techniques are at player's disposal, including ranged weapon attacks and close combat moves. Naruto: Ultimate Ninja's array of game modes allows players to follow their favorite character's storyline, accomplish specific missions or battle it out against a friend. With tons of unlockable content including movies, music and cards, Naruto: Ultimate Ninja will offer loads of replay value.
Naruto: Ultimate Ninja 3 is rated "T" for Teen by the ESRB and carries a suggested MSRP of $39.99. Naruto: Ultimate Ninja and Ultimate Ninja 2 are also rated "T" for Teen by the ESRB and carry a suggested MSRP of $19.99. Don't miss this opportunity to own the entire collection and to relive the series from the beginning while supplies last of Naruto: Ultimate Ninja. For more information on the Naruto: Ultimate Ninja series, please visit: http://www.namcobandaigames.com or www.naruto.com
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March 26th, 2008, 17:37 Posted By: wraggster
PiratoNervo has released a new version of his Shell type app for the PSP:
Current Features:
Image Viewer – PNG and JPEG files
Music Player – MP3 files
Can run homebrew – PBP files
Can run ISO/CSO files
Can run UMD's
Can load prx plugins (some prx plugins may not work)
USB Mode
Shows the current time – hours, minutes and seconds
Shows the battery life percentage
Shows CPU Speed.
Take screnshots – press Select
Task Manager – press L+R
Multi-tasking
After exiting from a game/homebrew, you are returned to NervOS.
Autoboot feature
Shows the volume in a volume bar
Theme Support
NervOS Configurator
Config.cfg file (configuration file)
USB Activated at Startup
Custom Text color (change it from config.cfg)
Change Log since version 1.5
Version 1.6
Added:
New menu animation (when in music column, I have a new animation made but will be used on the net version)
Ability to change the CPU Speed from the configuration file.
CPU Speed is shown on the top bar.
Added a "Are you sure?" question when running something from NervOS.
Battery percentage is shown in red if it's below 10%.
Displays "Charging" if the battery is charging.
Added "Control Panel" title to L+R Window.
You can change the text color of the Control Panel (L+R to access it).
Changed:
Fixed bug with the task manager.
You can have up to 1000 themes in your THEMES folder.
Fixed a file browser bug.
Fixed bug with the volume.
Now when exiting from something, you return to the same point as you were before (example: "when going into browse for tracks, then exiting it should put you back at the music menu rather than putting you at the USB")
Removed the stop button.
No more crashes when pausing/stopping music and then loading music
again.
Installation instructions
Non 1.50 kernel enabled PSP's:
Copy the contents of the folder ms0 to your MS root - it overwrites the existing vsh.txt
Enter in recovery mode and activate the prx plugin “nosautoboot.prx” (don't exit recovery)
Set kernel to 3.xx so you can run 3.xx homebrew with no problems.
1.50 kernel enabled PSP's:
Copy folder ms0/NervOS to mso:/
Copy the folder ms0/PSP/GAME/NervOS to ms0:/PSP/GAME150
Copy the folder ms0/seplugins to ms0:/seplugins
Enter in recovery mode and activate the prx plugin “nosautoboot.prx” (don't exit recovery)
Set kernel to 3.xx so you can run 3.xx homebrew with no problems.
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via PiratoNervo
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March 26th, 2008, 17:38 Posted By: Shrygue
via Joystiq
We consider packaging to be quite effective when you can tell at a glance just what awaits you inside of it. Take this God of War Entertainment Pack, for example. There's the "Deep Red" PSP, the Superbad UMD, the critically praised God of War: Chains of Olympus and ... well, there's also a PSN voucher for Syphon Filter: Combat Ops, which isn't pictured. To be fair, that's simply due to the lack of excitement incurred by a piece of paper with some obscure code on it.
Also not pictured is the price tag of $199.99 [£100] and, perhaps most importantly, a disappointing label which reads, "Not for sale until June."
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March 26th, 2008, 17:39 Posted By: wraggster
News/release from Logikz:
LoGikz From OneHitGamer.com back with another converter that so many people seem to have fell in love with so I decided to spoof this one up for the public.
This program converts addresses found in PSP hacking Programs like Cheatmaster and CwCheat and converts them into the "Real" address in the memory. This comes in handy for people that like using External programs to aid them in there PSP hacking journey.
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via Logikz:
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March 26th, 2008, 17:53 Posted By: Shrygue
via MCV
The latest release schedule from Sony Europe has confirmed the release dates of three big hitting titles in the UK – namely Killzone 2, LittleBigPlanet and Resistance 2.
Videogamer.com reports that September will see the release of Guerrilla FPS Killzone 2 and Media Molecule’s LittleBigPlanet.
Insomniac’s Resistance 2 will follow a couple of months later in November.
November looks set to be a massive month for shooters, with Epic also releasing Gears of War 2 on Xbox 360.
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March 26th, 2008, 17:57 Posted By: Shrygue
via Gamedaily
According to research from U.K.-based Strategy Analytics, Blu-ray technology will find its way into 29.4 million homes worldwide by the end of this year. The firm noted that Sony's PlayStation 3 will continue to drive adoption of the format until 2009, at which time standalone Blu-ray players are expected to become the dominant segment. What's impressive, however, is the acceleration Strategy Analytics is forecasting for Blu-ray. By 2012, the firm believes adoption will more than quadruple to over 132 million homes, which will own at least one Blu-ray device.
"HD-DVD's withdrawal leaves the way open for Blu-ray to become a major revenue earner for technology vendors and content owners alike," said David Mercer, Principal Analyst. "The 265 million homes that will own an HDTV by 2012, and Hollywood's need for a new growth engine, represent huge incentives for the industry to coordinate marketing activities and demonstrate unified support for the successor to DVD."
The full Strategy Analytics report, titled "Blu-ray Devices: Forecasting Sales and Ownership," predicts that by 2012, annual sales of all BD devices will reach 57.4 million units. Europe is expected to be the largest market for the format with 26.4 million, followed by the U.S. (22.6 million) and Japan (8.4 million).
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March 26th, 2008, 18:21 Posted By: Shrygue
via Computer and Video Games
Metal Gear - a fairly serious military series, right? You've got terrorism, the threat of nuclear war... and man catapults. No, really.
We remember our first glimpse of the human-lobbing contraption in smaller, granier screens released back in February, but one of the shots below shows the bizarre machine in all its comedy glory.
How it's used is a mystery to us - it'd get you into the enemy base nice and quick but it surely can't be a feasibly realistic (or safe) way to travel. It's okay in Halo, in which you've also got laser guns, energy shields and alien spaceships. But Metal Gear? The series never has taken itself too seriously, we suppose.
Other shots show some of the more realistic features of the game - team-based voice chat, huge multi-team shoot outs and an overview of some of gritty, grey maps where all this will take place.
We had a blast when we went hands-on with an early version of the game last month. Check out our massive write-up here, after having a gander at the screens below, or course.
Screenshots
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March 26th, 2008, 19:40 Posted By: wraggster
Notice to PLAYSTATION®Network Users
We have found out that there has been a possibility of unauthorized access to personal information on the PLAYSTATION®Store through PCs, a content download service of the PLAYSTATION®Network. Although unlikely, it is possible that the passwords of a small percentage of PLAYSTATION®Network users may have been changed through unauthorized access, making it possible to view users’ personal information and/or use the Wallet for the PLAYSTATION®Store. PLAYSTATION Network accounts do not display entire credit card numbers, so any unauthorized access to your PLAYSTATION Network account is very unlikely to compromise your credit card number.
We have taken immediate measures to rectify this issue and system security is restored.
We have investigated the extent of unauthorized access and possible alteration of passwords that could have occurred before corrective measures were taken, and are directly contacting customers who may have been affected by this incident. In order to verify that your account is intact, we strongly suggest that PLAYSTATION®Network users sign in to the service. If you can successfully sign in with your pre-set password, your account is not affected by this incident.
For more information, please contact Customer Service.
Remember; do not disclose your log-in or password details on any email communications.
http://uk.playstation.com/home/news/...Network-Users/
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March 26th, 2008, 19:40 Posted By: wraggster
Notice to PLAYSTATION®Network Users
We have found out that there has been a possibility of unauthorized access to personal information on the PLAYSTATION®Store through PCs, a content download service of the PLAYSTATION®Network. Although unlikely, it is possible that the passwords of a small percentage of PLAYSTATION®Network users may have been changed through unauthorized access, making it possible to view users’ personal information and/or use the Wallet for the PLAYSTATION®Store. PLAYSTATION Network accounts do not display entire credit card numbers, so any unauthorized access to your PLAYSTATION Network account is very unlikely to compromise your credit card number.
We have taken immediate measures to rectify this issue and system security is restored.
We have investigated the extent of unauthorized access and possible alteration of passwords that could have occurred before corrective measures were taken, and are directly contacting customers who may have been affected by this incident. In order to verify that your account is intact, we strongly suggest that PLAYSTATION®Network users sign in to the service. If you can successfully sign in with your pre-set password, your account is not affected by this incident.
For more information, please contact Customer Service.
Remember; do not disclose your log-in or password details on any email communications.
http://uk.playstation.com/home/news/...Network-Users/
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March 26th, 2008, 19:46 Posted By: wraggster
Interesting article thats sure to get reaction from all fronts:
When the iPhone was unveiled a year ago, it was obvious that it would outclass the status quo in mobile phones, particularly in the US where mobile operators have been holding back innovation. Far less obvious was the potential for the new phone to rival dedicated handheld gaming consoles. Here’s how well the iPhone stacks up against the Nintendo DS and Sony PSP in both hardware and as a business model.
Not a Fair Fight.
At first blush, one likely wouldn’t think of the iPhone as being in the same league as handheld gaming consoles. However, when Apple showcased a half dozen prototype apps at the SDK launch, fully half of them were games. Clearly, Apple isn’t going to be ignoring games on the iPhone.
The most obvious competition the iPhone faces is the leading Nintendo DS and the distant runner up, Sony’s PlayStation Portable. Incidentally, both gaming units appeared on the market in late 2004; the iPhone benefits from being nearly three years younger, and therefore based on considerably more modern technology. However, gaming isn’t an easy market to break into.
In addition to the very popular DS and the runner up success of the PSP, there have been notable failures in mobile gaming. Nokia’s Symbian-based “side talking” N-Gage, released in late 2003, fell dramatically short of sales goals and turned into an embarrassing joke for the company. In early 2005, Microsoft worked with Gametrac to deliver a WinCE based gaming device called Gizmondo; that company fell apart after scandals erupted involving executives’ ties to a Swedish crime ring and massive embezzling and reckless spending resulted in its bankruptcy. It didn’t help that Gizmondo was branded the “worst console of all time” by gamer magazine writers.
The Spectacular Failure of WinCE and Windows Mobile
Playing the Console Game.
Successfully deploying a game console is a lot of work and a lot of risk. The hardware has to deliver competitive features while also being priced low enough to attract a large audience of buyers. There’s also the catch-22 of selling units before enough game titles exist, or alternatively, lining up developer support before having sold any units to players.
Gaming heavyweight Sega pulled out of the living room games console business entirely after the tepid launch of the Dreamcast in 1998. Despite pioneering hardware, the Dreamcast suffered from poor marketing and was subsequently blindsided by the smash success of Sony’s PlayStation 2 nearly two years later.
However, Sony’s own efforts to enter the handheld gaming world, long dominated by Nintendo, didn’t materialize as planned either. Despite attractive hardware and its association with the most popular series of living room consoles ever, the PSP has fallen short of selling half as many units as the DS: 31 million PSP units versus 65 million DS. Nintendo also still sells the earlier generation Game Boy Advance, which has sold an additional 81 million units since 2001. Combined, Nintendo has sold nearly as many handheld gaming units since 2001 as Apple has sold iPods.
Microsoft similarly proved that its desktop PC monopoly power was no match for the entrenched players in the games console business, losing tens of billions on the original Xbox and Xbox 360 while remaining in a distant also ran position. Just two years into its massive investments in the 360, the console has already seen sales fall of dramatically in its second year, and entering 2008, it has consistently slipped behind the PS3 in monthly unit sales.
Video Game Consoles 2007: Wii, PS3 and the Death of Microsoft’s Xbox 360
Apple’s Quiet Gaming Strategy.
Apple seemingly wouldn’t stand much chance in throwing its own ring into the rough and tumble games console business. Its last effort, a licensing deal with Bandai to resell a low end PowerPC Mac as the 1995 Pippin entertainment system, was a notable failure.
Rather than directly competing against the big players, Apple has been developing games for the iPod in what has appeared to be a Steve Jobs Hobby since late 2006. However, those efforts translate directly into the new iPhone development platform, as Apple has used iPod games to perfect a system for secure digital software delivery through iTunes.
When the games appeared, it was a bit of a surprise to see what the iPod could deliver. It shouldn’t have been; the 5G iPods have the same ARM7TDMI processor as the Game Boy Advance (the iPod actually has two), a higher resolution 320×260 screen compared to the GBA’s 240×160, far more RAM (64MB) and plenty of disk storage to avoid needing to carry around any cartridges.
The iPod could deliver these major hardware advantages over the GBA because it was designed to be sold for around $400; the GBA was intended to retail for around $200. The iPod certainly wasn’t designed to compete as a gaming device, but its latent capacity makes it a viable alternative for the tens of millions of users who already have an iPod and want to use it for new things. Apple’s pioneering $5 game market also lowers the threshold for impulse buying.
Hacking iPod Games: How Apple’s DRM Works
Can a Phone Play Real Games?
The iPhone has similar hardware advantages over the DS and PSP, both of which were engineered to sell at much lower price points. The DS originally sold for $149 (and is now $129), and the PSP debuted in the US at $249 (now sells for $169). The 8GB iPhone debuted at $599 (and now sells for $399).
Apple’s engineers not only had a bigger budget to spend, but could use more modern technology given that Apple released the iPhone two and a half years later. Here’s how their hardware compares:
Nintendo DS: Late 2004
67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor as the original iPods)
4MB RAM
256KB Flash + cartridge storage
Dual, 256×192 3“ displays; one is stylus touch sensitive
No accelerometers
No camera
No mobile radio
WiFi 802.11b/g
No Bluetooth
Sony PSP: Late 2004
333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM (new models expanded to 64MB), and 4 MB embedded DRAM. MemoryStick storage, UMD media
480×272 (368×207 usable for video); no touch screen features
No accelerometers
No camera
No mobile radio
WiFi 802.11b
No Bluetooth
Apple iPhone: Mid 2007
Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
128MB RAM
8 or 16GB Flash storage
320×480 3.5” display with finger multitouch input
Accelerometers for direct physical control
2 Megapixel camera
Quad band GSM + EDGE
WiFi 802.11 b/g
BlueTooth 2.0 EDR
The iPhone is in a significantly different class of performance, has far more internal resources for games, and is equipped with a variety of other hardware–from its camera to its ubiquitous (if slow) mobile network to its multitouch high resolution display and accelerometers–all of which have to power to unlock entirely new classes of games and other more serious applications.
As a handheld console, this feature set makes the iPhone a bit like the Wii, with interactive new gameplay features, and a bit like the PS3, with higher performance gaming specs and additional online and media capabilities. Buyers won’t have to decide if they want a handheld game console; they’ll get it for free when they buy the iPhone or iPod Touch.
Further, because Apple is attaching game development as a sidecar dessert on top of a device that is primarily monetized as a hardware sale (boosted by retail and accessory sales, media sales, and carrier revenue sharing), developers will get more bang from their buck and will incur less risk developing games for the iPhone. The iPhone has also already proven itself as a very desirable smartphone, even before the arrival of any native games, ameliorating the worries of a whether games developers should invest in the platform.
The iPhone’s development tools are more approachable to a wide audience of developers already familiar with the Mac, they’re significantly cheaper to obtain and get started with than other consoles, and game distribution will be much easier and more lucrative because Apple doesn’t need to squeeze fat licensing fees out of its developers to make money. In fact, Apple will do best by continuing to give developers those groundbreaking 70% royalties on their software sales, encouraging a wide and deep gaming market to develop for the iPhone and iPod Touch.
Apple’s iPhone vs Smartphone Software Makers
The Chips and the Frameworks.
The iPhone’s System on a Chip processor bundles an ARM 1176 clocked at 412 MHz. The DS uses a pair of much earlier and simpler ARM processors, while the PSP uses the now dead end MIPS architecture, which was used in the Nintendo 64 and earlier PlayStation and PS2 consoles. Both Nintendo and Sony have since moved their modern living room consoles to variants of the PowerPC family.
That leaves the iPhone with an ideal CPU architecture for handheld gaming, and one familiar to existing smartphone developers. Above the hardware level, the Phone’s Cocoa Touch layers on a mature development framework that makes creating software for the iPhone much easier than developing for Symbian, Windows Mobile, Palm, RIM BlackBerry, and other mobile platforms.
The iPhone’s SoC also bundles a PowerVR MBX graphics processor. In the late 90s, prior to the advent of ATI and NVidia as GPU leaders, PowerVR rivaled 3dfx Voodoo graphics cards in the PC market. Sega’s Dreamcast was also built around a PowerVR graphics processor. Following the rise of ATI and NVidia, PowerVR moved into the embedded mobile arena and became the standard for mobile smartphones and related devices.
Getting performance from smartphones has often been difficult because mobiles commonly rely on their own proprietary software or least common denominator packages like Sun’s stripped down Java ME. Apple’s iPhone SDK uses OpenGL ES, the same standard graphics API used by Symbian smartphone developers and the Sony PS3. This standardization will make graphics and games development for the iPhone familiar to a wide audience.
Again, in addition to using the PowerVR hardware and Open GL ES software, Apple is also providing its own slick software integration with tools such as Core Animation, making it much easier for developers to achieve a consistent look and feel with the buttery iPhone interface without necessarily being experts in embedded video development.
Origins: Why the iPhone is ARM, and isn’t Symbian
And the Competition?
Nintendo has long held a dominant position in handheld gaming, developed through a strategy of focusing on playability. The Game Boy, GBA, and DS didn’t deliver the most incredible hardware of the time, but did serve as low cost gaming devices paired with large libraries of games licensed by Nintendo. The company has worked to maintain high quality games for all of its platforms.
That also results in making Nintendo’s platforms closed tighter than Apple. Nintendo started in its closed development plans after the Video Game Crash of 1983 nearly wiped video gaming out of retail stores. Atari had encouraged unlimited game production for the 2600, resulting in some game titles being produced in greater quantities than the console itself. The result was a glut of games foisted upon retailers and a backlash against gaming.
Nintendo successfully reintroduced gaming by positioning its new NES game console as an “entertainment system” paired with a toy robot. As gaming took off again in the late 80s, Nintendo’s strict controls gave it strong market power and delivered exceptional profits. Independent developers couldn’t ship games for the NES without a licensing agreement with Nintendo.
Nintendo ruled the roost until its deal to build a new CD-equipped Super NES system with Sony fell through, resulting in Sony leaving to develop its own PlayStation games console in late 1994. Sony maintained the same games licensing model as Nintendo. When Microsoft entered the fray in 2001 with the Xbox, it similarly relied upon software licensing revenue to partially bail out its console hardware losses.
These conventional game console makers rely heavily on software licensing fees to keep their heads above water; Apple doesn’t. Software sales through iTunes will be self supporting in an effort to drive software availability. Nintendo, Sony, and Microsoft have largely been opposed to small homebrew development, and are therefore going to be threatened by Apple’s encouragement of software development freed from licensing profiteering.
iPhone 2.0 SDK: How Signing Certificates Work
Microsoft recently unveiled XNA plans that try to achieve both: courting small developers to make online Xbox games and software for the Zune, and then subsequently taxing them as much as 70% in exchange for marketing exposure. Like Apple’s iPhone App Store, Microsoft won’t allow outside development, not because of security issues, but because that’s where Microsoft hopes to make the majority of its money. It remains to be seen how well that will work for the company, particularly given the extremely low uptake of the Zune and the year over year free fall in sales of Xbox 360 units.
Microsoft also appears to have given up all efforts to repurpose WinCE as a third party handheld gaming platform after the failure of the Gametrac Gizmondo. While the company recognizes the importance of “developers, developers, developers,” without a viable platform to sell to, those developers won’t care.
Nokia is trying to resuscitate N-Gage 2.0 as a gaming platform for its higher end N-series smartphones as part of Ovi, a portal site that also plans to sell music and GPS maps. The gaming platform will be constrained somewhat by the simpler specs of Nokia’s phones; the N81 has a similar processor, but only 96MB of RAM, a far more limited graphics resolution of 240×320, and no touchscreen or accelerometers, limiting the new N-Gage platform to the simplistic cell phone style games that have already failed to garner much attention.
Nintendo is unlikely to be pushed from its perch of selling $130 handheld game consoles by the $299 and up iPod Touch and iPhone. It has also demonstrated no interest in moving into mobile phone gaming itself. Unlike other hardware makers, Nintendo has also worked to sell its consoles at a profit while also earning software licensing revenues. That means Nintendo may be less likely to deliver games for Apple’s platform, as it would tend to draw attention away from its own handheld gaming efforts.
At the same time however, the company was quick to point out that its DS didn’t directly compete against the Sony PSP, and those two products were only $100 apart; Nintendo might therefore aim to deliver software for the iPhone because of the limited competition between the two platforms serving different markets at very different price points.
Sony is working to establish the PS3 and grow sales of the PSP before the three year old platform begins to run out of steam. PSP developers face more complex and expensive tools, which has resulted in fewer games being developed and sold. The PSP only had 2 games in the US top 50 last year, compared to 12 for the Nintendo DS.
Sony has also hampered the PSP with its preoccupation with promoting its own proprietary, physical media formats, including the failed UMD and MemoryStick. Apple’s online distribution model will democratize development and the iPhone’s wireless App Store and large Flash storage will encourage lower priced game sales in volume.
Sega no longer makes its own gaming hardware, giving it free rein to develop titles for the iPhone. It demonstrated a prototype of Super Monkey Ball using the iPhone’s accelerometers to control player movement. Sega noted that the iPhone’s 320×480 resolution meant that it had to spruce up its graphics, commenting that the iPhone supported console-style graphics rather than those typical of a cell phone.
Artificial Life, Aspyr, Electronic Arts, Feral Interactive, Freeverse, Gameloft, id Software, Pangea, THQ, and Namco Bandai have all confirmed an intent to deliver games for the platform, with Gameloft announcing plans for fifteen titles by the end of the year. Apple also demonstrated Touch Fighter, its own in house game, showing off the iPhone’s use of both OpenGL graphics, accelerometer support, and OpenAL audio for stereo sound positioning.
Ethan Einhorn, who demonstrated Sega’s Super Monkey Ball, told gaming site Next-Gen, “From a technical standpoint, the iPhone is competitive with dedicated handheld gaming devices [like the DS and PSP]. The delivery system for software will be digital and easy to use. And the ability to have all of your portable electronics needs catered to with one device is irresistible. Given all of that, the potential for the iPhone as a games platform is massive. From a technical standpoint, the iPhone is competitive with dedicated handheld gaming devices. This is a phone that offers plenty of power to work with, no compatibility concerns, and uniform input functionality. That represents an evolution in the mobile gaming space.”
10 Games Perfect for iPhone : Next Generation
As Apple migrates its 150 million iPod installed base toward the iPod Touch and iPhone, the company will pair a large user base with enthusiastic development efforts. Users will get the gaming environment as a free addition to the phone, media player, and web browser they purchased. Conversely, that also means that lesser phones with plodding web browser capabilities and simplistic media playback–as well as dedicated games consoles that really only play games–will have a hard time competing against the new platform. That should make for an interesting 2008.
What are your views on this ?
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March 26th, 2008, 20:18 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
This release is a bit late coming out due to my participation in the fourth annual seven day roguelike competition. My submission was Fatherhood.
Spent some time improving environmental interactions, adding some relatively useless spells that people more clever than I will find ways to abuse, and performing the usual grammar fixes.
An exciting change which hopefully you won't notice is that the SDL based builds are no longer tied to a fixed 8x8 tile size. This was no small change as I had happily spread hard-coded constants everywhere, confident that the Gameboy Advance hardware wasn't going to change on me. It never did, but POWDER escaped that world and now lives places where 8x8 feels a bit cramped. One intriguing tileset would be to build a 10x10 based set that would then run at a native res of 320x240. See the ArtPack for details. Note I said I hope you don't notice this. No doubt, I have screwed up somewhere and some menu or stylus input won't work properly - I look forward to having my error pointed out.
* [DS] Pressing keys on on-screen keyboard will move the button-based cursor to the pressed location.
* Flavour text for empty bottles. (R. Dan Henry)
* Zombies, skeletons, ghasts, and liches that are made by magic will have their original creature type prefixed to the name: rat zombie, tridude lich, etc. (Adam Boyd)
* Trolls that resurrect inside lava will remain inside the lava rather than being teleported out. (Oohara Yuuma)
* Acid Pool can now be cast at range rather than only on adjacent squares.
* When you suffer system shock due to ending a polymorph or possession by dying a "You feel a little dead inside" is reported to alert you to the damage done. The Possess spell help has been updated to point out the dangers of dying while possessing creatures. (Derek S. Ray)
* You can now wish for specific spells. Well, provided you can wish at all. If only you knew how to wish.
* Wands of light will now slightly damage creatures and blind them for a turn or two.
* Floating eyes that are blind can no longer paralyse you. (Michael Brough)
* A Grow Forest spell that... grows a forest. I guess you could use it to block line of sight of those that chase you? (Adam Boyd)
* Being hit by water has more consistent effects.
* To hit bonus of weapons now shown in [] after weapon damage to make it clear that rapiers have a bonus.
* A Down Pour spell to sodden excessively cheerful spirits.
* Extra commas in the monster descriptions (R. Dan Henry)
* The character dump will now give you your playtime and which platform you are playing on.
* Option to turn off colouring of hp and mp. (David Damerell)
* "Your spear glows grey" from Detect Curse spell now has punctuation. (Michael Brough)
* Forest tiles can catch on fire and turn into forest fires. Be careful, these spread.
* Support for tilesets with a base tile size other than 8x8 in SDL builds. (Ibson the Grey)
* Your tileset, name choice, and button mappings are now saved with the highscores, not with your save game. This means the settings from when you last died or saved will be restored when you power back on again. (Matthew Rollins, Tim Allen, Robert, Irashtar, Matt, likely many others)
* [PSP] Quit removed from PSP menu pending me figuring out how to properly boot back to the host system. (stabwound)
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March 26th, 2008, 21:24 Posted By: wraggster
KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that Warriors Orochi for PSP (PlayStation Portable) system, and Windows-based PC is available now. Warriors Orochi for PSP is in stores, while the Windows-based PC version is available exclusively through digital download. For more information, please visit koei.com and www.koei.com/whoisorochi.
About Warriors Orochi for PSP
Warriors Orochi for PSP boasts the massive seamless battlefields of the console versions, while previous games in the series for handheld platforms had combat taking place on battlefields divided into smaller "cells". The handheld release includes all 79 playable characters, and features 2-player co-op play via wireless (ad-hoc).
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March 26th, 2008, 21:27 Posted By: wraggster
A 13-year-old boy told police three teens snatched his limited edition Darth Vader Portable PlayStation yesterday.
The boy was at Game Stop on Washington Street watching his brother play on a Wii, when three teens came up to him and started asking him about his $200 PSP and whether it had any movies on it, police said.
The boy said no, but then took out the device to check the time. One of the teens snatched it out of his hand and the three took off.
Police did a search but couldn't find the teens.
http://www.nj.com/hobokennow/index.s...vader_psp.html
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March 26th, 2008, 22:28 Posted By: wraggster
New from Play Asia:
NeoAngelique breaks off from the original Angelique series by introducing RPG elements into this dating game classic. The stage is set in Arcardia, an Utopian world modeled after medieval Europe. However, this world is under siege by monsters called Thanatos and because of them, people live in fear.
Angelique, the heroine (the player character) is a normal girl studying in the Melrose academy for girls. Her parents were killed by the Thanatos when she was young, but instead of falling into despair, she strives to help all people in need. And on one fateful day, she is informed that she has the power to defeat Thanatos with the help from a cast of charming men. Fight Thanatos, save the world and develop relationships with the charismatic cast the game promises hours of fun and heart felt scenes to make you swoon.
In this version, even the previously silent scenes are acted out by a star studded cast of seiyuu to provide you with the most realistic dating simulation experience. The game is powered up by adding more original events and illustrations. After fulfilling certain conditions, you gain access to some hidden stills, all these additions make the engaging plots even more dramatic.
Koei's Neo Angelique Full Voice for PlayStation2™ is in stock today, shipping as NTSC J encoded Japanese version for US$ 39.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2k02.html
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March 27th, 2008, 17:55 Posted By: bandit
The UMEMD for the PSP (first release for the 1000 series) is a UMD shaped device that can hold up to 4 Memory sticks making storage extremely simple and convenient. Simply slot into the PSP as you would any UMD disc and away you go
As the market for PSP's demands users to have multiple memory sticks storing their games or movies this simple yet effective product is the answer to that problem.
Shipping begins in 2 weeks - prices and stockists will be announced shortly.
Source: Team Xecuter
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March 27th, 2008, 19:58 Posted By: Shrygue
via Eurogamer
Rockstar is releasing the final pre-release trailer for Grand Theft Auto IV tonight.
As previously reported it's titled, 'Good Lord, what are you doing?' or alternatively, 'Everyone's a rat'.
The trailer is due for release at 10pm, so you can expect to see it on Eurogamer around then.
Grand Theft Auto IV is being released on Xbox 360 and PlayStation 3 on April 29th. You can see the previous trailers and all sorts of other stuff via the gamepage.
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March 27th, 2008, 20:03 Posted By: wraggster
Until a real breakthrough happens for the PS3 Scene we are getting a lot of claims of Exploits for the PS3, check out this video and give us your verdicts:
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March 27th, 2008, 20:08 Posted By: Shrygue
via Eurogamer
Ubisoft has changed the Haze release date back to "May".
Yesterday afternoon the game was finally given a 22nd May date, but this morning an amended schedule put it back into monthly territory. Tomorrow it might be blonde or brunette.
Haze was announced back in 2006 and was originally scheduled for an early 2007 release on PS3, Xbox 360 and PC. Then it slipped out of the 2006 financial year, then they said autumn 2007, then they said some time between April and June 2008. Then May 22nd. Now just May.
Still, at least we know it's definitely a PS3-exclusive. One that's also in development for Xbox 360 and PS3.
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March 27th, 2008, 20:20 Posted By: Shrygue
via Eurogamer
Gran Turismo creator Kazunori Yamauchi has said we should expect vehicle deformation in his games "very, very soon".
"We really, really want to put damage onto our vehicles," he told GamerTV (as spotted by VG247). "We've had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they're slowly coming around to it.
"We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon," he added.
Gran Turismo 5 Prologue is due to be released on the PlayStation Network this afternoon, and the full Gran Turismo is about a year away, according to comments made by SCEA.
Yamauchi was apologetic that he has not been able to provide a next-gen Gran Turismo all in one go - but on the positive side, PSN releases should lend the game a much longer life span, and give his team a chance to test ideas and gather feedback.
"Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme," continued Yamauchi.
"As a result, you're not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it'll have a long, long lifespan."
Yamuachi also joked that his team puts more research into the cars than the average manufacturer, and said online was something he has wanted to have since Gran Turismo 3.
Interestingly, the garage feature where you can mix and match game modes and store all your cars is based around an "avatar system like Home". This interests him a lot.
"We're keen to work with avatar systems like Home, and in turn have been inspired by them," he concluded.
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March 27th, 2008, 20:24 Posted By: Shrygue
via Gamedaily
In a new interview with IGN, John Koller, senior marketing manager for the PSP, shared his thoughts on the PSP's recent surge in the market and how the platform itself is evolving.
"...we talked [previously] about year three of the PSP really kind of being the year when it was going to come out fighting and I think what we saw was, with the price drop and with the new hardware configuration, the PSP 2000, that we really saw an incredible jump in demand -- so much so that we really had a worldwide demand bump that was very, very significant and allowed us to increase our total shipments worldwide," said Koller.
"So for us, in North America, we saw an 85% jump since the price drop in April of last year and we've really seen a wide variety of casual gamers get into the PSP market. Some of them are driven by the games, but others have been really driven by a lot of the multi-functional features and we've noticed a substantial increase in the amount of consumers using the PSP for music, using it for Internet browsing, using it for video -- which isn't as big a surprise to us, just because the PSP was really made for showing off brilliant graphics on the screen."
Sony has repeatedly talked about 10-year lifecycles for its consoles, but Koller also believes the PSP will stick around for 10 years. The portable may see some more changes along the way, however.
"We've talked about the PSP being a 10 year product, but a 10 year product in the continued... how can I put this... in the continued lifecycle, so we obviously had the 1000 [model], we have the 2000, so the PSP as it was first launched in March 2005 isn't going to the be the PSP that it ends up as in 10 years, but it will still be a very strong portable gaming device that is centered in gaming and has a lot of multi-functional features," he explained. "We look at it just like our console business being a 10 year cycle, but we do see iterations as we go along to really adjust to the market. What we've done is the 2000 series adjusted to the market in terms of making it more portable. What we're seeing now, at least in the near- to mid-term, is going to be firmware updates that add features and other functions that the consumer's asked for."
Later in the interview, Koller also clarified something that a number of us have been wondering about, namely if the upcoming Portable Copy feature (copying a Blu-ray movie to PSP) can be applied to any existing Blu-ray movie. Unfortunately it can't.
"It has to be already included. We do think that most Blu-ray movies from Sony Pictures will include it starting this summer. There are some DVD movies that'll include it as well," he said. "The first one was the latest Resident Evil, and that launched, I believe, in November, so there'll be a few DVD movies as well that will be included in this program. It won't just be Blu-ray."
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March 27th, 2008, 20:30 Posted By: Shrygue
via 1UP
We've brought you several big stories on SOCOM Confrontation in the past month, but today Sony passed on one more important piece of information: a release date. The latest iteration of the popular online shooter franchise will be arriving on September 16.
To celebrate this news, tomorrow Sony will be launching SOCOM.com, an online community site devoted to the game. Pre-release, the site will provide regular news updates as well as a place for fans to get together. Once the game has launched, gamers will discover full integration with the website, including near real-time stat tracking, clan management tools, and more.
You can check out 1UP's most recent online preview of SOCOM from the beginning of the year, but if you want a more up-to-date and in-depth look at the game, you'll want to pick up the May issue of EGM -- the one with the colorful SOCOM cover below. Check it out on newsstands next week or in your mailbox any day now if you're a subscriber.
Screenshot
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March 27th, 2008, 20:46 Posted By: Shrygue
via Gamedaily
Earlier this week, a blog in Business Week reported that someone had created a Master Chief model for Unreal Tournament III, available on the PC and PS3. This raised immediate concerns of copyright infringement and other issues with Microsoft. John Porcaro of Gamerscore Blog responded by pinging one of the Xbox lawyers and found out there was nothing wrong with such usage.
"Many people are talking about the Master Chief mod for Unreal Tournament 3, that allows you to play in the character of the Master Chief on the PS3. Many people are surprised Microsoft is "allowing" this," said a post by blogging lawyer 'DonkeyXote.' "Actually it's nothing more than the Game Content Usage Rules ( http://www.xbox.com/en-US/community/developer/rules.htm) in action. When these were developed, people all thought they were focused on machinima. The truth is that while they do address machinima they also allow for a lot of other things. Mods like this are one of them. The developers aren't selling the mod, they're not monetizing Microsoft's IP, they're just creating something to share their love of the Master Chief on a new platform. It's a great thing for us and a great thing for the gaming community."
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March 27th, 2008, 20:53 Posted By: wraggster
ps2devman announced on the PS2Dev forums that he has released several new releases for the PS2
Time for some Homebrew Loving for the PS2
Anyway he has released Pong which is hardware accelerated so must be a decent game
Also he has released Qbert which is AntiAliased, now if my memory serves me right its a 3d isometric game, if so should be awesome for PS2 Users
Finally in his own words:
The last one is pure 3D fun... Lets you rotate a .3ds textured mesh.
(based on modified saotome's vulib and standard neovangelist's gsKit)
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March 27th, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Reports of Killzone 2 being set for a September release date, according to a "Sony Computer Entertainment UK release schedule", are to be taken "with a grain of salt", warns Guerrilla Games.
Reports claimed that Guerilla's shooter, along with LittleBigPlanet, are down for a September release, with Resistance 2 pencilled in for November. All perfectly feasible, but not necessarily official, says Guerrilla's QA manager, Seb Downie.
"Sorry folks, as before, please take any release dates, or months with a grain of salt," he told excited posters on the official forum. "If we haven't announced it, it is not gospel," he added.
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March 27th, 2008, 20:58 Posted By: wraggster
New from Scuzzy101
ok so this is my first ever release of a program so i hope it works ok.
This is for the use with Starwars Battlefront: Renegade Squadron and NightPR
I had this idea a couple days ago but couldnt get it workin till yesterday and now its finished.
Hope this cool for you guys.
Download above and Give Feedback Via Comments
via scuzzy101
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March 27th, 2008, 21:00 Posted By: wraggster
In Dallas, Texas, while a 7-year-old boy headed to his chemotherapy appointment Tuesday, thieves were at work on his family’s car, making off with his medicine, school homework, and video games. If that wasn’t enough, it all happened on the day before his birthday.
Kyle Springs and his family drove from Oklahoma to Dallas for a monthly chemotherapy treatment for a tumor in his brain. The thieves struck as he and his parents ate breakfast at a Denny’s restaurant.
“It had my homework and my medicine in it, and I couldn’t leave my medicine. I needed to take it,” he said.
Along with the backpack of medicine, homework, a PlayStation Portable (PSP), and video games, his medical records were stolen as well.
According to Kyle’s mother, video games helped him escape the pain.
“They keep his attention off sitting there, getting that medication that he knows is going to make him sick,” Trish Springs said.
When authorities heard about Kyle’s situation, they stepped up. Officers presented Kyle with a new PSP, video games, movies, and money for his medication at the Children’s Medical Center.
In just two and a half hours, officers from the Dallas Police Department raised more than $1,000 for Kyle.
http://gamerush.zoomshare.com/files/...ork_stolen.htm
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March 27th, 2008, 21:04 Posted By: wraggster
News/release from F@T3oYCG
Using LuaplayerHM i have created an Adhoc messaging application that can be used to send messages through the Adhoc connection, this application is under development and version 1 was coded in just around half an hour, i would like suggestions for improvements on this application, i would also like to thank homemister and pickdat for creating LuaplayerHM
to use this homebrew simply place it in the applications directory of the latest version of LuaplayerHM
no readme or change log
all data needed is displayed on the screen when you start it up including controls
no change log because it is the first version
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via F@T3oYCG
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March 27th, 2008, 21:06 Posted By: wraggster
News/release from sg57:
Here's a class for you OSlib users, capable of handling multiple image and spritesheet animations - any size, your only limit is the RAM and OSlib's PNG-format-only restriction. As a benchmark for you - about 175 160x172 PNG images is where it'll fill up either completely or be very close to.
The documentation and example usage is in the header itself (on the important stuff, some of the stuff is a given) so no need for some online documenation, however it would be nice. (i may do it later) The sample should also aid in your understanding (not really that hard though)
It's a C++ class so for you C users out there do the following to use it, note this information is also in the header file so you don't need to reference back here each time:
Add -lstdc++ to your LIBS makefile line
Change your source file's extension to .cpp INSTEAD of .c
That should do it (you may find using a C/C++ combo better then just C).
Didn't take long at all to write, but debugging took some time
The sample is straightforward and easy to follow. You'll find using this for animations gives you just as amount of control as an image does - rotation, scaling, etc. and then some.
Credits:
Inspired by Grimfate's animLib in Lua
yaustar for his help with a troubling vector situation
Brunni (@ ps2dev) for Oslib
If you do use this, I only ask you state that you used this, by me (sg57), to handle animations.
thanks and I hope this comes in handy
DOWNLOAD
(like 500kb - the animations in the sample give it it's size)
via sg57
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March 28th, 2008, 15:47 Posted By: wraggster
News/release from Klinkdawg:
I have just released a new game called Astroid Escape. The point of the game is to make it through the levels avoiding all of the floating astroids. This is the first release and here are some features(from the readme)
Installation:
1. Put PSP folder on Memory Stick.
2. Go to Game -> Memory Stick in XMB
3. Run as normal homebrew under 3.XX Kernal
Features:
1. 4 Playable Levels
2. Can use Shield to avoid astroids.
3. Animations for moving up and shield.
4. If health is 0 then you die.
5. If shield is 0 then you can no longer use it.
6. Health and Shield reset after each level.
Controls:
Press [] to use your shield.
Move and avoid astroids using the analog pad.
Navagate menu with control pad.
Features being worked on:
1. Add more levels(9 would be nice, like it says under Free Play.)
2. Fix the bug that makes it so your ship disappears when you go down and over at the bottom of the screen
3. Make levels 7-9 so astroids come from all sides except the bottom.
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via klinkdawg
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March 28th, 2008, 15:48 Posted By: wraggster
PlayStation division worked on ‘online community’ for PSOne; ‘YouTube’-like video channel was created for PS2
Sony’s PlayStation division was tantalisingly close to spearheading the ‘online social community’ phenomenon – beating the likes of MySpace to the idea.
That’s according to former Sony Entertainment President Chris Deering, who revealed to MCV that a secret Facebook-style web networking platform was being worked on behind-the-scenes by those responsible for launching PSOne – but was canned at the last minute.
In addition, a ‘streamed PlayStation TV channel’ was also trialled for PS2 back in 2002 – four years ahead of YouTube – but was also thrown out because of a global lack of interest in broadband.
http://www.mcvuk.com/news/30025/Sony...ok-to-Facebook
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March 28th, 2008, 15:56 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that "last minute technical difficulties" are to blame for the absence of yesterday's expected PlayStation Store update.
Gran Turismo 5 Prologue was supposed to go on sale, alongside a demo of UEFA Euro 2008 according to EA, and the new Grand Theft Auto IV trailer.
"Unfortunately due to some last minute technical difficulties, we were unable to publish the new content to the PS Store yesterday," Sony told us just now.
"We are working to resolve these issues and will let you know as soon as new content is posted."
The platform holder has not said whether or not we will see the update today or later. So fans of GT might want to go outside in the rain and buy the Blu-ray version instead.
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March 28th, 2008, 15:57 Posted By: Shrygue
via Computer and Video Games
Unreal Tournament III fans can today download three new maps from the US PSN - for free!
The new map pack, weighing in at 83MB to download, resurrects two classic maps from UT past - Morbias and CVG fave Facing Worlds, along with one new Capture the Flag map, Searchlight.
No date has been put on a UK PSN release, but with a US PSN account you should have no problem downloading the free pack from the US store.
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March 28th, 2008, 16:14 Posted By: wraggster
kid101skater has claimed that he has via the PSP got an exploit working on the PS3, now this does make some sense because as we know the PSP is fully hacked to bits and possibly the most impressive homebrew scene exists on the PSP.
Heres the info that kid101skater revealed:
Ok we have come up with a name for the project and would like to let you know that it's called Project E Premo ( e = exploit ) ... We have also managed to find a way to crash the PS3. We will keep you updated and release more details in the following days. Also we are not posting videos until it's 100% complete... and we will not just release a video... We will also release the project files when we have completed.
Now for the moment take this as a rumour,most hacks get debunked but its always nice to know that groups are trying their best to get homebrew on the PS3 and more interesting if its via the PSP.
Update:
We have learned that RichDevX is the main person behind this exploit who has been working alongside FreePlay, and that they were not able to crash the PSP.
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March 28th, 2008, 16:14 Posted By: wraggster
kid101skater has claimed that he has via the PSP got an exploit working on the PS3, now this does make some sense because as we know the PSP is fully hacked to bits and possibly the most impressive homebrew scene exists on the PSP.
Heres the info that kid101skater revealed:
Ok we have come up with a name for the project and would like to let you know that it's called Project E Premo ( e = exploit ) ... We have also managed to find a way to crash the PS3. We will keep you updated and release more details in the following days. Also we are not posting videos until it's 100% complete... and we will not just release a video... We will also release the project files when we have completed.
Now for the moment take this as a rumour,most hacks get debunked but its always nice to know that groups are trying their best to get homebrew on the PS3 and more interesting if its via the PSP.
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March 28th, 2008, 16:22 Posted By: wraggster
Joke all you want about poor PSP software sales over in Japan, but you'll have to always add a footnote thanks to Monster Hunter. The first one topped a million, the second one may very well top two million, and the third one, just released today, looks like it's off to a fantastic start.
Monster Hunter Portable 2nd G got Japan to rise early on a chilly Spring Thursday morning as many major retailers gave the game the Dragon Quest treatment and opened shop ahead of the standard 10:00AM opening time. One such shop was the giant Tsutaya retailer in Shibuya. The home to the official launches of products such as the Xbox, the Xbox 360, and any number of Dragon Quest games was given the honor of being the official starting point for MHP2ndG.
The Tsutaya launch event kicked off at 6:40AM, twenty minutes ahead of the start of sales. Famitsu.com reports that over 120 people were lined up for the event. But more telling was the presence of television cameras, signaling that Monster Hunter may have some mainstream appeal. Either that, or Capcom had gotten some celebrity talent to join in on the launch fun.
While Monster Hunter may very well have penetrated the mainstream, it turns out that there were, in fact, two major stars in attendance at the event. Junichi Koumoto and Satoshi Inoue from comedy duo Jichou Kachou took to the stage prior to the game's release and offered a few words on their love of all things Monster Hunter. In addition to being fans of the series, they're also featured in the commercials.
MHP2ndG producer Ryouzou Tsujimoto was also in attendance at the launch event. He greeted the crowd, then said he was surprised at the number of fans and media in attendance.
A crowd of 120 people is actually rather tame for a major game release in Japan. But it turns out that this was on the lower end of the lines that formed around Tokyo. Famitsu.com sent its reporters around town and found lines topping 200 in Ikebukuro. Just to the south, in Shinjuku, a line of 12 people that had formed at the large Yodobashi Camera at 1:00AM had grown to over 300 just prior to the store's early 9:00AM opening time. As clerks rushed to sell the game, the line kept on growing, eventually reaching into the 600s thirty minutes after opening!
No Monster Hunter for you, according
to this sold-out sign at a Tsutaya retailer
These were some hardcore fans, it seems. Famitsu spoke to a few who'd chosen to line up for the game and found that most had invested over 1,000 hours into Monster Hunter Portable 2nd. One person even claimed a total time of 1,400 hours!
"Things haven't been this lively since Smash Bros X.," an employee of the Akihabara Yodobashi Camera, itself having served a line of over 200, told Famitsu. "No, actually it's probably livelier than that. At this rate, it's possible that we'll sell out by the evening."
He wasn't exaggerating, as reports of sell outs were widespread. The Asobit City game shop in Akihabara sold out of the game within an hour of opening time. The Shinjuku Yodobashi actually sold out of the Hunters Pack G PSP bundle pack two hours before opening time (the store distributed tickets).
The PSP has been at the top of Japan's hardware charts for the past couple of weeks. Judging by the impressive showing today, it will likely keep that crown throughout the remainder of this month, and possibly into next month as well. This time, however, there's an unexpected cause to the system's success: a game.
http://uk.psp.ign.com/articles/862/862513p1.html
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March 28th, 2008, 16:27 Posted By: wraggster
via pspfanboy
On its online instruction manuals, Sony Computer Entertainment has a few images for use as labels. There's one for the original PSP-1000 series, and another for the current PSP-2000 series. However, curiously there's also a placeholder image for the logical next-step: the PSP-3000 series.
The availability of the PSP-3000 image on the PlayStation site shouldn't come as a signal that a redesign is impending -- it's clear that Sony plans on revising the hardware through its supposed ten year life cycle. However, it does seem to display a bit too much forethought from the web designers that created and uploaded this image. How long will it take before we hear rumblings of yet another PSP redesign?
http://manuals.playstation.net/docum...mg/in_3000.gif
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March 28th, 2008, 16:48 Posted By: Shrygue
via Computer and Video Games
Just in case you've been hiding under a slimy rock during the last 14 hours, at 10pm last night Rockstar released what will be the final GTA IV trailer prior to the sequel's release on April 29.
Now baiting us further, the company's unleashed ten new Grand Theft Auto IV screenshots into the wild. And you can gawp at that lot right here on this page.
Shortly after the last trailer hit, Rockstar revealed details on the Rockstar Social Club, a website dedicated to tracking all kinds of crazy stats and stuff in GTA IV and future games from the developer.
Screenshots here
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March 28th, 2008, 16:51 Posted By: Shrygue
via Eurogamer
Sony has apologised for the problems with the PlayStation Store yesterday and updated it with all the bits we were expecting and a few more.
Gran Turismo 5 Prologue is now there in all its downloadable glory for GBP 24.99, along with a UEFA Euro 2008 demo, the Unreal Tournament 3 and Turok map packs, and the Eye of Judgement "Bio Rebellion" card set (GBP 6.99).
Not only that, but PSone title Reel Fishing has been added (GBP 3.49) to both the PS3 and PSP stores.
Trailers on the PS3 Store include Everybody's Golf: World Tour, Eye of Judgement, GT5 Prologue, Dark Sector and Dynasty Warriors 6, although last night's GTA IV trailer is conspicuously absent. Oh well, you can get a high-definition version from the US Store instead.
"We would like to apologise for the lack of a PS Store refresh yesterday," Sony said.
"As previously mentioned, we unfortunately experienced some last minute technical difficulties and were unable to publish the new content as planned.
"However, we have been working hard to resolve these issues and are pleased to be able to let you know that [all of the above] is now live on the UK store."
So hopefully that's that. Phew.
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March 28th, 2008, 17:46 Posted By: Shrygue
via Engadget
Although the PlayStation 3 is quite the lovely Blu-ray player in most respects, one issue has nagged remote junkies from day one: the absence of IR. Now, however, the highly-anticipated IR2BT Infrared-to-Bluetooth converter is on the market, and sure enough, it promises to transmit "all 51 Sony Blu-ray remote codes including the PS button for Power On / Off."
The unit itself measures in at 4.5- x 3- x 1-inches, operates on a pair of AA cells or a mini-USB connector and doesn't even require you to own a soldering iron. Ready to control your PS3 via a universal IR remote without getting a degree in electrical engineering? Hit up the read link and hand over your $55 [£27.63], bub.
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March 28th, 2008, 18:40 Posted By: MK2k
Hi,
here's a little port of Slembcke's chipmunk physics library and a demonstration of all demos that come with it.
Video:
Also read the readme.txt that comes with the Download.
Download contains Firmware 1.50, Custom Firmware and Win32 versions and of course the Source. It contains the chipmunk port as well as the demo manager written in C++ using the JGE++ Engine.
Download via mk2k.net: click here!
enjoy!
-- MK2k
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March 28th, 2008, 20:22 Posted By: JKKDARK
via Wired
Players of the PlayStation 3 version of Condemned 2: Bloodshot are reporting that the game's audio has a tendency to drop out or "snap," particularly during the first level.
According to a post on Sega's forums, Sega is currently investigating the cause of the problem, but suggests that using a standard AV cable, instead of an HDMI cable, should fix things in the mean time.
The audio is an integral part of Condemned 2's gloomy and creepy atmosphere. Having it drop out every thirty seconds, as some reports claim is happening with the PS3 version, would all but ruin the immersion and experience. Hopefully Sega will release a patch to solve the problem soon.
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March 29th, 2008, 01:10 Posted By: wraggster
Newly released today:
features
Silent Hill Origins features a dark story that explores the events prior to the original Silent Hill and reflects the troubled past of the main character, Travis Grady.
An enhanced camera system elevates the sense of fear and horror that surrounds your every step.
Updated controls allow for more fluid combat and detailed exploration of the environment.
Encounter horrific new creatures, challenging new puzzles and uncover the mysteries behind the town as you try to escape the clutches of Silent Hill.
Silent Hill Origins features an original soundtrack by famed series composer Akira Yamaoka.
description
The renowned Silent Hill survival horror series continues on the PlayStation® 2 with a brand new adventure that reveals many of the series’ most hallowed secrets. Assuming the role of a lone truck driver who becomes trapped in Silent Hill, players must escape the city’s horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Featuring enhanced graphics, sound and control, Silent Hill Origins sets a new standard for this survival horror classic.
http://www.play-asia.com/SOap-23-83-...j-70-2nlh.html
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March 29th, 2008, 01:13 Posted By: wraggster
Newly released today:
features
All new, all original action-shooter – Dark Sector introduces an exciting new world and characters to gamers. Throughout the course of the game, players will witness Hayden's transformation into something more than he was as he fights against the Technocyte Virus taking over his body and the effects it has on his psyche.
Evolution powers – After infection by the Technocyte, Hayden gains incredible superhuman powers – including the deadly, bladed glaive that he can grow from his arm and use and throw with deadly accuracy. Hayden will grow with these powers as they evolve and become more powerful throughout the game.
Cinematic and immersive experience – Through the use of no HUD, intuitive controls and a 3rd-person over the shoulder viewpoint; everything about Dark Sector is designed with the goal of keeping the player immersed in the game at all times, focused on gameplay and not gameplay management.
Innovative multiplayer component – Dark Sector features an innovative and exciting multiplayer gameplay that will allow players to utilize the skills they have learned in the single-player game to excel in a competitive environment.
description
Dark Sector thrusts players into the role of Hayden Tenno, a covert operative sent on a dangerous mission into Lasria – an Eastern European city on the brink of ruin that hides a deadly Cold War secret. In the midst of this mission, Hayden is attacked by an unknown enemy and infected by the Technocyte Virus - a brutal bio-weapon that twists it's victims into mindless killing machines. Surviving this attack, Hayden finds that the Technocyte virus has granted him powerful, inhuman abilities unlike anything he has ever seen. Now, he must evolve with his powers, survive and become a hero.
Created by acclaimed developer Digital Extremes, Dark Sector is a new and original 3rd-person action-shooter designed exclusively for next-generation gaming. A dark, gritty experience packed with fast action, incredible superpowers and an engaging story; Dark Sector represents the next evolution of action.
http://www.play-asia.com/SOap-23-83-...j-70-1vgd.html
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March 29th, 2008, 09:06 Posted By: Kaiser
March 24, 2008 - Last week SEGA ominously filed a new trademark for a property named Sonic Unleashed and now we have images to go along with the rumored name. Found earlier today the images that you'll find in our gallery appear to depict a new three-dimensional Sonic game similar to that of Sonic Adventure. We'd bet our bottom dollar that this new Sonic title is coming to Xbox 360 and PS3 at the very least (based on the high-def screens), but we'll wait until SEGA officially makes a comments – something they've declined to do throughout today – to speculate any further. For now, enjoy the screenshots
source IGN
Check out the vid here. Personally, it looks promising as its got a retro Genesis feel to it. Hopefully it will make up for the travesties the last few games have been.Coming for Wii, 360 and PS3!
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March 29th, 2008, 13:59 Posted By: JKKDARK
New beta build of the PlayStation 2 emulator for PC.
Changelog:
- Loading Savestates with MTGS more stable (Thanks Rama1)
- Memcard Browser doesnt auto display the icons, this should provide the old and new functionality, with less crashing ;p
- SIF Timing implemented, Okami no longer requires a patch to run.
- Fix for games such as Beatmania/Dance Dance Revolution which refused to load.
- Hopefully fixes for recent betas which developed problems!
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March 29th, 2008, 14:17 Posted By: wraggster
New from SuccessHK
CRISIS CORE -FINAL FANTASY VII- for the PSP is an action-RPG revolving around the story of Zack, who had already passed on to the Lifestream in FFVII. The mysteries left behind from FFVII will finally be revealed in this exciting chapter.
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March 29th, 2008, 14:58 Posted By: wraggster
News/release from F@T3oYCG
Adhoc Messenger V2.0 By F@T3oYCG
What it does:
allows the user to send messages through the psp's adhoc connection to another psp
How to use it:
simply copy the Adhoc Messenger V2.0 folder to the applications directory in the latest release of LuaplayerHM
Controls:
- generic
circle = screenshot <-- to be changed in the next release because it is used in other places
- name entry screen
dpad = keyboard navigation
triangle = change character set
cross = select the highlighted character
start = continue to the main menu
- main menu
up = move selection up
down = move selection down
cross = select highlighted option
- adhoc
start = return to the main menu
select = initialize adhoc
L = enable/disable keyboard
circle = enable in messaging menu
-- while in messaging menu is open
up = move selection up
down = move selection down
cross = choose current selection
circle = back
-- when the keyboard is enabled
dpad = keyboard navigation
triangle = change character set
cross = select the highlighted character
R = send message
-- when the keyboard is disabled
up = scroll up through message history
down = scroll down through message history
- wifi
planned for a later release no button commands
- credits
start = return to main menu
- exit
exits no button commands
Credits:
Main Coder:
F@T3oYCG
Change Log
V1.0 --> V2.0
- changed colours
- added session name entry screen
- added main menu
- added more options in adhoc mode
- added an in adhoc mode messaging menu
- message box scrolling
- save message history
any changes i have forgotten i will add to the changelog and it will be updated in the next relaese
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via F@T3oYCG
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March 29th, 2008, 15:38 Posted By: royale
The new version of PSP-Maps is out, here are the updates:- added Windows version to the release
- added Google Maps and Yahoo Maps! hybrid views
- added Virtual Earth hill view
- added a list of available views in the menu
- new icon and screenshot
- joystick should be less sensitive and more precise
- added optional on-screen informations (lat/lon/zoom/view)
- geocoding now uses maps.google.com (and not .fr)
- load balancing between Google Maps servers
- menu updated (smaller font, nicer coding)
- readme file was updated
You now have a Windows version distributed in the package, so you can build the map cache on the PC if you don't have WiFi.
I hope you will enjoy this new version
If you want to have an idea of what it looks like in action, you can check this video of an older version: http://fr.youtube.com/watch?v=01tgRsq8HIM .
This version is available on my website: http://royale.zerezo.com/psp/
Or as usual in attachment to this thread.
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March 29th, 2008, 18:13 Posted By: wraggster
I just learned the hard way that once you install a new hard drive into a Playstation 3 that the old one will no longer be accepted and will need to be formatted to be used again.
Yesterday I bought a 250 gig Western Digital 2.5" hard drive for my PS3. I turned on my Playstation and attempted to backup my game saves and media (videos, mp3's, pictures) through the system menu. I needed 41 gigs to do so but I did not have this space available on any removable media. No problem I thought, I would just connect the drive to my computer and copy it that way.
I put in the new hard drive, formatted it and then plugged the old one into my PC. Much to my surprise a PS3 formatted hard drive cannot be read by either Windows XP or Vista - apparently it uses some sort of proprietary file system, I'm assuming to prevent any sort of illegal copying.
Anyways, I put the old hard drive back in only to be told that I needed to format it to use it. WTF?! After installing the new hard drive, the original 80 gig hard drive that it came with was no longer accepted and needed to be reformatted to use again!
http://pwnpatrol.com/2008/new-hard-d...-your-old-one/
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March 29th, 2008, 18:14 Posted By: wraggster
A lot of debate is currently going on concerning the Blu-ray capabilities of the Playstation 3.
Many people (including myself) consider it one of the best Blu-ray options right now, perhaps only topped by the just-released Panasonic DMP BD30. The main reason for this has been that the PS3 is upgradeable to both Blu-ray profile 1.1 (Bonus View) and coming profile 2.0 (BD Live) and, of course, an attractive price tag compared to dedicated players.
However, many say that the picture quality of the unit is not at par with its stand-alone competition. Being a Playstation 3 owner, my eye caught the following headline in the latest edition of Home Cinema Choice Magazine. "Sony's PS3 is the best Blu-ray player you can buy." The headline was in a "Fact or Fiction" section of the magazine. Guess what: the magazine gave the notion a "Fiction" seal.
The reason they gave: "Increasingly, the Blu-ray performance of the PS3 doesn't really stand up to videophile scrutiny. While its excellent clarity and fine detail reproduction is without question, motion is not the console's strongest point. Fast panning shots in Sony's own flagship 'Casino Royale,' are prone to stutter, whereas the company's own dedicated players render the same scenes perfectly. It is also prone to visual artifacts not seen on the latest dedicated players."
http://www.dvdtown.com/news/playstat...u-can-buy/5380
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March 29th, 2008, 18:16 Posted By: wraggster
Laurie Fincham, Chief Scientist at THX, talks to Home Cinema Choice Magazine about Blu-ray's chances to become a dominant format of the future.
After HD DVDs demise the UK Magazine asked him for a comment. "Personally, I think it's too late for Blu-ray. I think consumers will only become interested in replacing DVD when HD movies becomes available on flash memory. Do we really need another spinning format?" he told the magazine.
"In the future I want to be able to carry four to five movies around with me in a wallet, or walk into a store and have someone copy me a movie to a USB device. Stores will like that idea, because it's all about having zero inventory. I don't want to take up shelf space with dozens of HD movies."
http://www.dvdtown.com/news/thx-chie...r-blu-ray/5379
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March 29th, 2008, 18:20 Posted By: wraggster
Atlus today unveiled the playable demo for R-Type Command, the upcoming PSP (PlayStation Portable) system turn-based strategy game, exclusively at the PlayStation Store. Boasting a taste of the many missions from R-Type Command, the demo offers an eye-opening hands-on glimpse into the franchise's daring new direction.
PSP system owners can download and play the demo from the PlayStation Store: http://store.playstation.com/store/p...YPECOMMANDDEMO
For more on R-Type Command, please visit the official website: http://www.atlus.com/r-type
R-Type Command for PSP takes to the stars on May 6th.
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March 29th, 2008, 18:27 Posted By: wraggster
Art has once more released a new version of his Time Baby Alarm clock for the PSP.
Heres whats new:
V13c (28/03/08):
- Improvement to list mp3 files in alphabetic order for the MP3 Player file browser.
- Fix to prevent subfolder being entered into mp3 playlist therefore preventing subsequent crash.
- Improvement to prevent any tracks from being entered into the mp3 playlist more than once.
- Graphic indication of sleep mode is given in MP3 Player sub display mode.
- All tracks selected for mp3 playlist now remain highlighted as the browser scrolls like iRshell.
- MP3 playlist number is spoken through the headphones when the headphone remote is used to skip tracks.
Time Baby is not campatible with the PSP slim & Lite.
Download Time Baby V13d from Rapidshare:
http://rapidshare.com/files/10320073..._V13d.zip.html
Download Time Baby V13d from Sendspace:
http://www.sendspace.com/file/f8gt8k
Download Time Baby V13d from MegaUpload:
http://www.megaupload.com/?d=EHDIYAB9
Download V13 source code (minus Adrahil's PSP Alarm Library which you'll have to ask him for).
This is the source for V13 (almost the latest version, but not quite):
http://rapidshare.com/files/100143068/Time.zip.html
Cheers, Art.
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March 29th, 2008, 18:34 Posted By: wraggster
New PSP Magazine released:
Our April issue is out now featuring cutting edge music, film, art and for the first time, fashion.On the cover and stars of our audio section, we chat to young Aussie sensation Operator Please about school, donuts and trashing the Satin Peaches’ tour van. We also track down mysterious internet buzz band Bitchee Bitchee Ya Ya Ya, certainly one to watch in the coming months. On the album front, we run the rule over Foals’ highly anticipated debut, The Kills magnificent third album, as second LPs from Panic at the Disco, The Kooks and The Raconteurs.
Set to rule cinema over the next few months, comic book adaptations are back with a vengeance and we preview the cinema’s best bunch yet. We also get to grips with the wonderful Son of Rambow, The Orphanage, Drillbit Taylor and many more.
In our biggest art section yet, we have exclusive spreads from character artists Aaron St.Goddard and NYC photographer Markus Hartel, both set for a rapid rise to prominence, while in our first ever style section, we give the low down on ioannisdimitrousis after a fantastic London Fashion Week show.
As always, LOAD is free to download so simply direct your mouse to the links below and set yourself going:
PC version: http://www.loadmagazine.co.uk/magazi...ineissue11.pdf
PSP version: http://www.loadmagazine.co.uk/magazi...issue11psp.zip
http://www.loadmagazine.blogspot.com/
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March 29th, 2008, 18:53 Posted By: wraggster
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March 29th, 2008, 23:26 Posted By: JKKDARK
New beta build of the PlayStation 2 emulator for PC.
Changelog:
Reverted something as i was getting sick of people reporting bugs with Speedhacks enabled, which left me chasing something which doesnt exist.
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March 30th, 2008, 03:34 Posted By: wraggster
News/release from Logikz
Hey guys, back again with another Cheat related Application. This time I was getting a bunch of people on the OneHitGamer.com Forums asking me how to install NitePr Codes onto there psp, well Instead of explaining it, I built it.
All you have to do is get codes (Best place to find them is at OneHitGamer.com) and then paste them in the box along with the Games ID. The program will automatically find your psp and install it in the correct Format and Directory For you.
All in the simple Click of a Button.
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March 30th, 2008, 03:40 Posted By: wraggster
News from Deniska:
NIKWI DELUXE PSP version 1.0
You play as a 9 year old boy in a game about his absolute dream: a world made of candies!
Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level
and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping
high - although his falls are not as good as he would like - and this is his only armor
against the monsters which try to turn his dream into a nightmare.
INSTALLATION
----------
The game will only work on 1.0,1.5 and custom PSP firmwares.
Copy nikwi_deluxe_psp folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
1.0/1.5 FW users should copy nikwi_deluxe_psp folder to ms:/PSP/GAME and substitute
ms:/PSP/GAME/nikwi_deluxe_psp/EBOOT.PBP with one from 1.5_EBOOT folder
CONTROLS
------
[TRIANGLE] JUMP / SELECT MENUS
[ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
[O] SELECT ON CONFIRMATION / PASSWORD SCREENS
[START] PAUSE/BACK TO GAME
GAMEPLAY
------
Please refer to documents in the manual for details.
Cheating::: you can save level passwords to passwords.dat file in the game directory (one password per line)
The newly saved passwords will be available via password selection blue screen.
Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=98984
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March 30th, 2008, 20:08 Posted By: wraggster
After posting the PC World rumor earlier this month saying Portable Copy was going to be hitting the PS3 and PSP last week (and then finding out that, no it wasn't) I got a hold of Sony to find out what the time frame looked like.
I'm still pretty psyched about the ability to download my Blu-ray movies to the PSP for watching on the go.
Sony told me that according to Sony Pictures they expect to release the first Blu-ray disc movies with Portable Copy "later this year", but that they don't have a specific timeframe yet.
The technology, they told me, is currently under development, so Sony is also unclear on whether a PSP firmware update will be required to get it to work.
http://kotaku.com/373705/scea-portab...ater-this-year
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March 30th, 2008, 21:21 Posted By: wraggster
News/release from albandu51
Website of the team: http://pxlteam.idoo.com/
The Pxl_Team You presente: Pxl_Installer.
Pxl_installer can download and install themes official (format ptf!)
And also themes unofficial ctf therefore there is no risk of brick in the flash0.
Pxl_installer can also download wallapapers who s'installerons directly in the file Picture,
And it may also download and install the plug cxmb! Without going through the pc as it adds the line of prx in vsh.txt without erasing other (Thanks PSPFlashsystem)!
What is there again?
There are:
-48 PTF's themes
-12 CBC's themes
- Choice of wireless connection (such as xmb!)
- Installation of automatic plugin cxmb including in the file vhs.txt
- Redesign of the GUI total!
- Correction of multiple bug!
- When we chose a theme during unofficial preview can move on the information panel installation with the jostick! (Comme ç* if you do not see an icon! You can move the information panel!)
- Remodeling of source code
What is there in the next release?
There will be:
- A 100ène theme of ptf
- A 50ène theme ctf
- Addition of must-have in homebrew in the various downloaded! !
- Display percentage downloaded!
Credits:
Albandu51 (Dev & Graph & herbergeur of themes)
Enjoy (GFX)
Zixed (GFX)
Marc86 (Creator themes)
Redbull-80 (Editor, Tester, Aideur, Finder wall and themes)
PSP-Slym (responsible for Recrutage, Project Leader)
Thank you for a PSPGen screen's themes!
Thanks to Xtreamlua.
Thank's a Special:
PSPFlashsystem, Poison, Dridri85, Yan2Yan, Shadow77340, Benja32, Emeric, Peb, And all developers!
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March 30th, 2008, 21:25 Posted By: wraggster
News/release from Edepot:
In Agenaworld 1.6, the major fixes are double buffered FULL 720x480 24bit color output to the TV (when run on your slim). Note that this release requires that your set up the game folder to be running the firmware 3.x homebrew code (as opposed to firmware 1.5). It should run fine on both the fat and slim versions of the PSP.
Another update is the ability to output proportional fonts! What this means is that character sizes are not fixed width (like in Agenaworld 1.5). If you press the left trigger or right trigger button, you should get a screenful of text that shows off how nice it looks in proportional font. You will notice this for words that contain wide and narrow characters (characters "i" and "w" are at the extreme points of narrow and wide characters).
Also, this version fixes the problem people may have reaching earth if you are running on Slim output to the TV (the spacegate cube was off screen).
This version moves many gates on the maps. The algorithm for calculating the location of the gates so they are fixed at the same place whatever the screen size will be fixed in the next version, but basically, in this version you should be able to reach every place in every galaxy. Also the starting point is now at Earth, this way you can see familiar planets before venturing out into the different galaxies.
I tidied up the code, and the game resembles more and more like a game engine rather than a game. Soon, it will be able to load in a file with all the map and gate info. Gates are like teleporters to different places on the same map or to different maps when you press the Triangle button when touching them. You enter one gate and exit another gate (looks like cubes on the map). In the future it should be easy for people to place gates on their own custom maps.
Download
http://www.edepot.com/agenaworld.rar
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March 30th, 2008, 21:29 Posted By: wraggster
News/release from braveknight:
DIR-to-XML Tool enables PSP users to make their MP3 collections into an RSS/XML feed so they can stream their whole collections from their PC to their console.
WHY ANOTHER README?
-------------------
Due to some requests for a better readme, I have prepared a step-by-step and simpler guide on how to make DIR-to-XML Tool work.
INSTALLATION and CONFIGURATION
------------------------------
1. Download DIR-to-XML Tool from http://bravekn1ght.blinkedph.com/
2. Download HFS from http://www.rejetto.com/hfs/
3. Extract DIR-to-XML_Tool_102.rar to a directory of your choice
4. Proceed to the directory where you saved HFS and double-click hfs.exe
5. When prompted to install "HFS shell context menu" click "yes". Leave hfs running
6. Create a directory of your choice where you want the XML files to be located. (e.g. C:\RSS)
7. Under STEP 1, choose your MP3 directory you want to index as XML (e.g. C:\MP3)
8. Under STEP 2, choose the directory that you created for the XML files
9. Click on the ACTIONS menu and click on "GENERATE" or simply press CTRL+G to generate the XML files
10. Browse to the XML directory, right-click the folder icon and choose "Add to HFS"
11. Do the same with your MP3 directory.
12. On your PSP, point your web browser to the URL displayed on the STEP 3 section of DIR-to-XML (unless you changed it) and add the folder name of your XML. (e.g. http://192.168.0.1/RSS)
13. Select the album/directory of your choice and choose "YES" when prompted to add to the RSS Links.
14. Exit the web browser and proceed to the RSS menu. Choose the album/directory and enjoy your music!
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March 30th, 2008, 22:14 Posted By: wraggster
The internet was buzzing the other day with news that Sony had a graphic of Sony 3000 on the website. Its no surprise that Sony are working on this, the worldwide success of the PSP Slim which is now available in a mass of colours and the beating of Nintendo in Japan points to the fact that Sony are now on the ball with the PSP Slim, the addition of the Camera and the GPS Addon and Skype add more to what is a very capable console. Sony have really now managed to do what the Gizmondo failed so badly at, infact for me the best part about the Gizmondo was the rather brilliant satnav program. If Sony can rival that and even be as good as tom toms etc then the PSP can move into markets that can extend the reach of the PSP even further.
Saying that what can Sony do in a new revision of the console, for me a touchscreen and Keyboard would be a welcome addon, soon the PSP will be able to have 16gb of additional space with new memcards from Sony. One addition i would also like to see is a virtual console for the PSP with not just PS1 Games but Genesis, MegaCD, Colecovision etc (obviously nintendo games wont be doable)
OK ive had my say, what would you like to see in a new revision of the PSP ?
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March 30th, 2008, 23:35 Posted By: Baboon
God of the PSP Scene Dark_AleX has released an update to PSP custom firmware 3.90 M33 whats new below. The update can be downloaded from Network Update or by following the link listed below.
* March33 NO-UMD driver compatibility has increased to support games like Coded Arms, Patapon, Harvest Moon Innocent Life and probably others affected by same errors.
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March 30th, 2008, 23:42 Posted By: Triv1um
Via Playstatic
The Gran Turismo racing franchise has just been revitalised here in Europe thanks to the release of Gran Turismo 5 Prologue, the demo version of the impending full scale title, with the sampler hitting the PlayStation Network just yesterday (Friday, 28th March). But what extras can be expected in the final version, which is due to be launched sometime during 2009?
Speaking with GamerTV, it seems that the creator of the Gran Turismo series, Kazunori Yamauchi-san, has gone on record to discuss a few aspects of this eagerly anticipated fifth main entry. One particularly intriguing snippet from his interview was about how gamers looking for vehicle deformation will certainly not have to wait too long indeed.
“We really, really want to put damage onto our vehicles. We’ve had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they’re slowly coming around to it. We’ve still got a few to convince, but we will. Expect deformation in the very near future: very, very soon. Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme. As a result, you’re not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it’ll have a long, long lifespan.”
Yamauchi-san did offer up some words of apology since some people have been expecting a next generation version of Gran Turismo all in one helping, rather than in small portions. However, he did state that the PlayStation Network releases will help to extend the lifespan of the game in the long run and lets his team gather any necessary feedback from users in order to implement as much as possible into future releases.
Other subjects covered by Yamauchi-san are how, jokingly, his team puts so much more research into the cars than the average manufacturer, as well as how an online element has been top of his priority list since the release of Gran Turismo 3. And then finally it seems that Sony’s Home has inspired the team for its garage feature, with it being based on an “avatar system like Home. We’re keen to work with avatar systems like Home, and in turn have been inspired by them.”
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March 30th, 2008, 23:58 Posted By: Triv1um
Via WorthPlaying
Since the first expansion pack (Operation: Omega Dawn) was released on PS Network (PSN) last December, Warhawk soldiers have been stepping up the attack around the world, battling for domination on the ground and in the air. To fuel the battle and keep morale high, expansion pack Operation: Broken Mirror will launch exclusively on PSN in April, bringing the mighty Armoured Personnel Carrier into the fray as troops battle it out in the seven arenas of the new Vaporfield Glacier.
The Glacier is a new Eucadian stronghold where snowy conditions blanket an intricate network of freeways and towns, the hub of which is the war torn Radial Village. Desperate for an advantage, the Eucadian army has established a research base in the southern polar wastes, far away from the active battle fronts. However, there is a mole in the camp and secret intelligence has been leaked to the Chernovan command instigating a lethal invasion force. The battle will be decided across seven arenas capable of holding different numbers of players – up to 32 gamers can fight in Tundra Assault, for example, while Olsavik Village is designed for smaller battles with four to eight players.
Operation Broken Mirror includes:
- 10 layouts on a brand new winter battlefield, Vaporfield Glacier.
- 2 new Armored Personnel Carriers (Chernovan and Eucadian styles).
- 10 bonus layouts for battlefields from the original game so that you can play with the APCs.
New terrain requires new equipment and what better for ground assaults in the snow than the Armoured Personnel Carrier? Designed for rapid infiltration, the tough and swift APC allows six passengers to fire weapons through its side hatches and features a ‘speed boost’ to charge through enemy lines more effectively. Once the APC reaches its destination, it acts as a forward spawn point for swarms of reinforcements. There’s also a driver-activated E-POD (Electrostatic Plasma Ordinance Disrupter) that emits a burst of energy that absorbs enemy fire to provide a temporary shield for your troops. It’s also a hazard for enemy Warhawk which are destroyed if they come into contact with it. The APC comes in two forms; one Eucadian (M-22 APC/SW) and one Chernovan (HE7-Walrus).
Before Operation: Broken Mirror, there’s another addition to your Warhawk experience via a downloadable patch. Early April, two new troop weapons are coming to the theatre of combat: the wrench and the Bio Field Generator. The wrench pickup replaces the knife and can be used in the same way – as a melee weapon that can kill enemy infantry with a single strike - but it’s not just a weapon; it be used to repair friendly vehicles. By simply standing next to the vehicle and striking it with the wrench, the lifespan of the vehicle is extended - with the opposite occurring when enemy vehicles are struck. The Bio Field Generator also replaces the knife and is deployed like a proximity mine, sticking to walls and vehicles. It generates a nanite cloud of your team’s colour - allied troops standing within the cloud experience rapid health regeneration with the opposite occurring to the enemy.
The Warhawk landscape has changed once again - download Operation: Broken Mirror for Warhawk via PSN on April 7 ($7.99) and get ready to change the way you wage war…
-----
Download link for trailer can be found on the original news page by clicking on the "Via Link" or clicking Here
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March 31st, 2008, 00:02 Posted By: Triv1um
Via Videogamemedia
Bigger is always better
Retailers have told CVG that they expect the 80GB PS3 - currently out in the US - to hit UK stores by the end of the summer. Both Costco and HMV staff told CVG they expect this new 80GB PS3 to be hitting store shelves within the coming months.
Even the PS3 customer service in the UK gave a similar answer. They even dropped Sony a call only to get the official line of: "There's no official word on an 80GB PS3 coming to the UK". Yet this technically isn’t a denial made by Sony by no means.
A bigger HDD SKU coming this summer wouldn’t be a surprise since more games require bigger space and the new features such as Play TV launching later this year. Until the UK sees the new PS3 hitting store shelves and sites, this will remain a rumor.
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March 31st, 2008, 00:32 Posted By: wraggster
Dark Alex has released a new version of Despertar del Cementerio, firstly heres whats new:
Changes in version 5
-----------------------
- Now installs 3.90 M33-3 instead of 3.80 M33-5
- Integration with timemachine in case it is installed.
---
Installation:
- Beginning at this version, DC uses same iplloader than timemachine which usually doesn't require to mspformat the memory stick.
However, in some memory stick it may still be necessary.
Just run the program and if you find an error, run mspformat and try again.
- Copy DC5 to PSP/GAME/
- Download 1.50, 3.40 and 3.90 update eboots and copy them to ms root with
150.PBP, 340.PBP and 390.PBP names.
- If you have a PTF custom theme set, quit it before running the program.
- Use the app under a cfw with 2.x or 3.x kernel (be sure that kernel is
selected on recovery to the correct one (2.x or 3.x))
- IF timemachine is installed in this memory stick, the program will ask you which button(s) you want to boot DC5, otherwise no buttons will be necessary.
- Now you can delete 340 and 150 PBP's, as they won't be used more; but 390.PBP
will be used for unbricker, so don't delete it.
- Now you have an universal pandora ms ready to go, and you just need a proper
battery. If you have 1.50 kernel access, use c+d tool. Otherwise, use corly149 tool.
Battery and ms will work on all psp and slims to this date.
Unbricking:
- Press X to install 3.90M33.
- Press O to install original 3.90
- Press [] to dump nand to nand-dump.bin. When done, psp will auto shutdown.
- Press L+R+HOME+start to restore nand from nand-dump.bin
This proccess is very dangerous, and you should *just* use it if it's your
last chance to get it working.
This is a physical restore process (not a logical one), and will try to make
a 100% exact clon of the dump.
If you are working with a dump that isn't yours, you will get either a brick
or a corrupt idstorage, depending on the firmware.
If while you are restoring your psp have got any damaged block more than
when you dumped it, you might also get a brick, depending on what block is it.
Works for both PSP and PSP Slim.
----
Note: If you are gonna use the memory stick to restore a psp other than the one that created it,
check if the file /TM/DC5/registry/act.dat exists in the ms. If it exists, remove it, otherwise the restored psp may not be able
to buy psn games until the user doesn't delete from flash2 the act.dat of the other psp. (act.dat files are unique for each psp).
Note that act.dat will be restored to the moment of the MS creation.
If you have bought other PSN game later, the act.dat file may have changed and if you restore the old one, you may loose the latest bought game.
Backup flash2:/act.dat each time after you buy something from the PSN!
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March 31st, 2008, 10:18 Posted By: dragula96
so iv found a way to program homebrew to the ps3.
took me all day to get it to work but here is a Hello world proof of concept.
its a short video, i can not share how it is done at the moment, i still need more testing, and i need to see if i can actually get a game of pong working. :thumbup:
I will share the method and source code in time.
this does not require any hardware modification.
this method has been tested on a ps3 60 gig and a ps3 40 gig, both of which have current 2.20 firmware.
both are retail models, not development models!
In the video, you can see some tape on my tv, that is to hide mac and ip addresses.
there are no cuts in video at all.
I have spent somewhere around 9 hours to get this working. and i hope you guys don't think this is a fake, i have a good reputation in the psp scene. I would not release something if it was fake (even if it is close to April Fools Day).
i do not know the extent of which the discovery will let me program, but i seriously doubt this will lead to any iso loader, it does however have the potential of enabling homebrew game programming i believe.:thumbup:
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March 31st, 2008, 10:18 Posted By: dragula96
so iv found a way to program homebrew to the ps3.
took me all day to get it to work but here is a Hello world proof of concept.
its a short video, i can not share how it is done at the moment, i still need more testing, and i need to see if i can actually get a game of pong working. :thumbup:
I will share the method and source code in time.
this does not require any hardware modification.
this method has been tested on a ps3 60 gig and a ps3 40 gig, both of which have current 2.20 firmware.
both are retail models, not development models!
In the video, you can see some tape on my tv, that is to hide mac and ip addresses.
there are no cuts in video at all.
I have spent somewhere around 9 hours to get this working. and i hope you guys don't think this is a fake, i have a good reputation in the psp scene. I would not release something if it was fake (even if it is close to April Fools Day).
i do not know the extent of which the discovery will let me program, but i seriously doubt this will lead to any iso loader, it does however have the potential of enabling homebrew game programming i believe.:thumbup:
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March 31st, 2008, 14:55 Posted By: MK2k
Better late than never,
I made a video of my Heartlight Deluxe PSP game, not only to show off how it works, but also to make a speed run through all levels provided with it
So here you go, the first 20 levels done quick. Of course this video spoils the solution of them...
Video link:
enjoy!
-- MK2k
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March 31st, 2008, 16:50 Posted By: Shrygue
via Eurogamer
Sony is readying a PixelJunk Monsters expansion for release on the US PlayStation Store in April.
Dubbed Encore, it will add 15 fresh levels to conquer, plus visual effects like weather, and rebalance some gameplay bits and pieces. Whatever that means.
Unfortunately Sony Europe has no price or date for us just yet, but we expect little difference between the two regions.
PixelJunk Monsters was released on PSN in January and charmed us with its retro-style RTS mechanics and approachable design. It was only GBP 3.49, too.
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March 31st, 2008, 16:58 Posted By: Shrygue
via Computer and Video Games
In 2008 we'll be able to download Blu-ray movies from PS3 to PSP for watching on the move, if Sony has its way.
Reported by Kotaku, the Japanese company is looking to launch what is called Portable Copy later this year, although there's no confirmed date as yet.
The site says, however, it's been told by Sony that the technology for this to happen is still in development, so in that case don't hold your breath.
But does the idea of being able to download Blu-ray movies to PSP send shivers of delight up and down your spine? Let us know in the comments below.
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March 31st, 2008, 17:04 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that it plans to release Echochrome and Elefunk on the European PlayStation Network in May.
The former had previously been down for a Q2 2008 release, while the latter was stamping around the TBC forest.
Elefunk has you building bridges across various gorges so that elephants can cross the gap, because they can't fly.
There are Time Attack and multiplayer modes, and, better still, you can put the elephant on a motorbike and make it jump the canyons in special bonus rounds.
Echochrome, on the other hand, you should already know about; it's a simply-drawn puzzler where you guide a walking man around a level to collect your shadows.
These levels look like Escher-style pictures where the view can be altered to overcome obstacles; it's rather tricky to explain, but the Eurogamer TV trailers should cast a little more light on it.
Echochrome is also due out on PSP in May.
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March 31st, 2008, 17:04 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that it plans to release Echochrome and Elefunk on the European PlayStation Network in May.
The former had previously been down for a Q2 2008 release, while the latter was stamping around the TBC forest.
Elefunk has you building bridges across various gorges so that elephants can cross the gap, because they can't fly.
There are Time Attack and multiplayer modes, and, better still, you can put the elephant on a motorbike and make it jump the canyons in special bonus rounds.
Echochrome, on the other hand, you should already know about; it's a simply-drawn puzzler where you guide a walking man around a level to collect your shadows.
These levels look like Escher-style pictures where the view can be altered to overcome obstacles; it's rather tricky to explain, but the Eurogamer TV trailers should cast a little more light on it.
Echochrome is also due out on PSP in May.
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March 31st, 2008, 17:07 Posted By: Shrygue
via Computer and Video Games
No, these are NOT another 14-year-old's attempts to fool the internet. Sony has finally officially revealed the first shots of the new PlayStation Store overhaul to come in April.
Here's the full official scoop:
This April, PLAYSTATION Store, the online content store on PLAYSTATION Network, is getting a whole new look and feel - and it's in response to feedback from the millions of PSN registrants in the PAL region.
The revamp comes in response to a survey last year which showed that many PLAYSTATION Store users wanted a better interface and easier navigation. The new design will deliver a hugely improved navigation system, much greater scope for categorisation and a dynamic new user interface.
Content will be suspended for two weeks while the improvements are carried out but users can look forward to a special update in mid-April.
There will be no weekly content updates between now and the re-launch, although users can still download content from the back catalogue, such as Warhawk and Gran Turismo 5 Prologue.
The PLAYSTATION Store revamp will not affect PLAYSTATION Network accounts or the virtual wallet system.
Screenshots of the new store here
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March 31st, 2008, 17:30 Posted By: Shrygue
via Gamedaily
In an exclusive interview to be published in the next few days on GameDaily BIZ, Scott Steinberg, VP of Product Marketing at Sony Computer Entertainment America, has commented on Microsoft's exclusive episodic content for Rockstar's much anticipated Grand Theft Auto IV.
The GTA franchise historically has always been associated with Sony's PlayStation, but this time not only is the latest GTA not exclusive, but Sony failed to secure a deal for any exclusive episodic content on PS3. If you ask Steinberg, however, none of that ultimately matters to the average consumer.
"[Microsoft] spent the GNP of several small Latin American countries to get that [content], and if you've ever played San Andreas...there's a lot of game to Grand Theft Auto and there's going to be a lot of game to Grand Theft Auto IV to the point where I think most people will have that Grand Theft Auto experience on the PS3, day and date, same core game shipping on the 360. Perhaps they'll be shipping some episodic content in the fall, but there is a whole lot of product shipping on the PS3 in April and I personally don't think there's going to be a huge percentage of folks who jump into downloadable content for another price when they're still playing through the core product," he told us.
"So while I do think having that brand on their system was a move for them which they felt they needed to make because they cut a big check for it, I think PlayStation fans know the Grand Theft Auto experience on the PS2 is how they grew up playing Grand Theft Auto," he continued, "and when you combine GTA IV with MGS 4 and Gran Turismo 5 Prologue, all the exclusive content that we've got going forward, I think that goes from tipping point to shoving point for consumers who are on the fence, wondering what platform should I buy. I think the clear exclusive message that we have is that the PS3 is where, not only do you get Grand Theft Auto, but you'll get MGS, you'll get Gran Turismo and these are also brands that have moved hardware units. It's the elite of the elite products that actually enable hardware to be sold with software and we'll have three of them."
Stay tuned for the full interview in which Steinberg talks about the impact of Blu-ray, the SKU strategy for the PS3, the Wii, controller complexity and more.
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March 31st, 2008, 17:33 Posted By: Shrygue
via MCV
Age ratings board the BBFC has told MCV that GTA IV has been given an 18 certificate, after initially banning fellow Rockstar title Manhunt 2.
The confirmation means that Grand Theft Auto IV is all set for release on Xbox 360 and PS3 on April 29th.
The news comes in the immediate aftermath of the Byron Review, in which age ratings for games have been under extreme scrutiny – from sources as diverse as the national media, the Government and, well, Anne Diamond.
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March 31st, 2008, 17:56 Posted By: Shrygue
via Engadget
Been longing for a second analog stick on your PSP? Modder LordNico's got you covered with the Razor X (seriously, where do these guys come up with their names?), a user-installable analog stick that appears to mimic the functions of your standard four button pad. (In other words, getting the games to take advantage of the controls is another matter entirely.) Apparently details of the mod will be released soon enough for those brave enough to consider relocating their power switch to the start button -- yikes.
Video and larger pictures here
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March 31st, 2008, 20:04 Posted By: wraggster
News/release from Sk4rT4l
Hello, everybody!
I just show you my first PSP homebrew coded in C.
It is a Musical Blind Test 5 which displays titles at random who are in your directory ms0: / MUSIC / and who plays one of those 5 titles also taken at random.
To run the homebrew it should be mandatory at least 5 music in your repertoire ms0: / MUSIC /
The principle is simple music is played up to you to find among the list. You select music with X and you can return to the menu with O.
For the moment to renew the title played and the list must be random restart part through the menu because it is the first version, and it serves as a test version. The difficulty levels present in the options are not implemented, they will arrive in the next version.
The homebrew can read at the moment as MP3 files.
I am looking for a designer who could make me a nice menu and wallpapers for the game
Upgrades to come:
-- Implementation of difficulty levels
-- Scoring System
-- Support for more formats
-- New Graphics
-- Other things that happen as in my head
MAJ A 18H55:
-- Reloading from the list and played the title after selecting a title ==> DONE
-- Adding a download link
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March 31st, 2008, 20:07 Posted By: wraggster
News/release from JDourlens
Here is a homebrew that I had never realeasé .. Now it's done
PortableGraphix
Portable graphix is an app for PSP that let you draw and save graphics.
Features:
Multiple-Draw Graphics
Save graphics-under. Png file
- Write things on your graphics
Credits:
- JDourlens
- XpRz
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March 31st, 2008, 20:10 Posted By: Shrygue
via Eurogamer
The revamped PlayStation 3 Store "will no longer use the PS3 web browser", a Sony source has told Eurogamer.
Due to launch in mid-April, the Store features a slick new front-end and our source says it's an improvement in other areas too.
"It will cache all images properly and is much faster than the old one," he says.
We were also told that the Store "will require everyone to upgrade to 2.30 [firmware]," which Sony has yet to talk about publicly.
The new Store, officially confirmed earlier today, was drawn up in response to feedback from the PAL PS3 community.
Sony plans to launch it in mid-April and will not be updating the Store with new content until it has done so.
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March 31st, 2008, 21:08 Posted By: wraggster
Seems that kid101skater has released details and more of his Project E Premo, i personally dont know if this advances anything but we shall let him have his say
Heres the full details:
Im not quiting. but im just gunna let everyone know everything.
" The PSP Connects to the ps3 via remote play. When in remote play the ps3 gives special promisions to the psp in full / almost full access ( lvl 2 ). The ps3 writes its files to the psp temperalrly into flash2 ( or thats what we know of so far. The psp then virtually views the ps3 over a http bracket.
http://192.168.x.x:9293/sce/premo/session/ctrl
see. also
it mounts the ps3's xmb and main screen as native:/ ... alot of functions are in there.
The ps3 can also be crashed by taking you'r psp and having a prx plugin to overflow your psp's ram. it can cause the ps3 to freeze by doing so correctly. ive been doing some research and attempting to get a filebrowser but the most that can be done is to freeze the ps3 at this point.
so i am fustrated and due to me getting some dissrespect i have desided to continue to help but also allow more devs to see whats going on so they can attempt stuff aswell. im not quiting. but just opening up all of this to you. just remember if anything does become of this please give me some credit. i just dont like that i was gettin flammed for trying.
so anyways here are some psp dumps of the ps3 connected and connecting to eachother via remoteplay. it will helpz alot.
soo here you go
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via kid101skater
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March 31st, 2008, 22:40 Posted By: wraggster
New from SuccessHK
A fierce struggle is taking place within Asgard, the realm of the Norse Gods. The battle has escalated, spilling over to the mortal world of Midgard and now a Champion must be found, a Warrior than can sway this war that threatens the fate of Asgard and the Gods themselves.
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