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August 1st, 2012, 22:09 Posted By: wraggster
We're continuing to evolve our policies to meet industry demand', says Adam Boyes
Sony is working on changing its PS3 online approval policies as it looks to create a more open platform, SCEA exec Adam Boyes has claimed.
Speaking to Venturebeat, the VP of public relations said the console giant had already taken lengths to improve the direct connection between developer and consumer.
Whilst the PSN still charges developers fees for game updates and patches, Boyes felt Sony had become more lenient in recent years, such as opening itself up to the freemium model.
“Originally, we had a different policy on free-to-play. Now we have free-to-play content and microtransactions,” said Boyes.
“We used to have certain requirements for publishing. Now we have none for developers to publish other content.
"You have to go through the process of submitting for concept approval, but all of these things are things that have naturally evolved over the console life-cycle. We’re evolving more than ever now because the industry is evolving."
http://www.develop-online.net/news/4...-open-for-devs
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August 1st, 2012, 22:44 Posted By: wraggster
Metal Gear Solid creator Hideo Kojima secured the Castlevanianame for 2010 action adventure Lords Of Shadow, developer MercurySteam has revealed.
In an interview, producer Dave Cox tells us that Konami gave theCastlevania licence to MercurySteam, only to take it away after the publisher's Japanese higher-ups deemed the proposed new direction for the beloved series to be "too radical".
"[MercurySteam] did a prototype demo, the Simon Belmont thing," he says. "We went to America to pitch it. We were originally told we could do Castlevania, and then when we pitched it, we were told we had to do something else instead.
"So it launched at Gamescom as just Lords Of Shadow. We developed it under the codename of Light And Shadow." Until, that is, Kojima stepped in.
"I went to Japan later that year with a video of the game, and the senior managers and people of Konami were there, and Kojima-san was at that meeting," Cox recalls. "I showed the game, and he just basically stood up at that point and said, 'This is awesome, why isn't this Castlevania?'
"Everyone just looked sort of sheepish and then after that he said, 'I want to help you guys'. And then it became Castlevania again."
The resulting game was developed in collaboration with Kojima Productions, and successfully updated the franchise for modern tastes. Our Castlevania: Lords Of Shadow review praised its "moments of genuine craftsmanship… [this] is ultimately a greater success than anyone could have reasonably expected".
While sales figures haven't been disclosed, Konami was evidently pleased with the game's performance. A sequel, Castlevania: Lords Of Shadow 2, was announced on the eve of E3 in June. A 3DS spin-off, subtitled Mirror Of Fate, is also on the way.
The above are extracts from a profile of Spanish studio MercurySteam, the full version of which features in our new issue.E244 is out today in print and on Apple Newsstand.
http://www.edge-online.com/news/koji...e-lords-shadow
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August 1st, 2012, 22:47 Posted By: wraggster
Global rap superstar Jay Z is the executive producer of NBA 2K 13.
What the devil does the 99 Problems singer have to do with a basketball video game? I'll let the press statement explain:
"Jay Z's interests and influences extend well beyond his illustrious?music career as a 14-time Grammy award winner, as evidenced by his?part-ownership of the 40/40 sports clubs and of the NBA's Brooklyn Nets,?having recently helped craft that team's iconic black-and-white logo and?visual identity."
So there you have it. Jay Z (or Shawn Carter as his actual name is) will hand-pick the game's 24-song soundtrack, get involved with the game's artistic style and even approve the 'interactive in-game menus.'
Obviously, outside of real hands-on development, Jay Z is one of the biggest names in music, so it's a pretty impressive A-list partnership.
2K Sports VP of marketing Jason Argent said: "We aren't content with just being the best, and we will continue to grow the NBA 2K franchise into one of today's premier entertainment experiences. Jay Z's role in NBA2K13 represents a unique fusion of basketball, music, art, and entertainment, and illustrates the evolution of NBA 2K into something much bigger than simply the best basketball video game series ever made."
Jay Z himself added: "This has been a unique opportunity to collaborate with 2K Sports and be a part of one of the best sports video games in history.
"NBA 2K13 will be the next evolution in sports and basketball culture, and I'm ready to usher in the new era of the franchise."
This isn't the first time Jay Z has worked on a game, he is also behind Facebook game Empire.
http://www.mcvuk.com/news/read/jay-z...2k13-2/0100501
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August 1st, 2012, 22:50 Posted By: wraggster
Japanese publisher Q Entertainment is bringing a free-to-play RPG to PlayStation Vita this month.
Guardian Hearts Online on Vita will use an microtransaction system to offer players extra items, but the standard content will be free to download and play, according to Famitsu (viaAndriasang).
While the game is due for release in Japan this month, it's not clear when or if the game will be made available in the UK and Europe.
It's also unclear whether this will be a new title or a port of Q Entertainment's mobile game of the same name, in which you hire other players as NPCs for your party.
Guardian Hearts Online will actually be Vita's second free-to-play RPG following Sega's Samurai & Dragons.
http://www.mcvuk.com/news/read/free-...o-vita/0100490
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August 1st, 2012, 23:15 Posted By: wraggster
It may not be a zombie-filled hospital, but Payday: The Heist's "Wolfpack" DLCdoes include new weapons, missions, and what appears to be some kind of fog-spewing basement or stairwell.
You also get two new heists, a new crew member called "The Technician," a raised level cap and a few extra weapons when the DLC launches in North America, on August 7 for $9.99. If you're more into robbing French banks than American ones, the content pack has already been released in Europe for £6.49/€7.99.
http://www.joystiq.com/2012/08/01/pa...in-us-availab/
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August 1st, 2012, 23:19 Posted By: wraggster
Last year's Twisted Metal reboot "sold fine," says creative director David Jaffe. "Not a dud, not a hit," he adds. "It was not a mega blockbuster or even a big hit (was it even a 'hit'?...not sure what is in between 'dud' and 'hit' but I think TM PS3 falls into that category)." He stops short of offering any specific sales numbers, but notes, "I hope Sony will be satisfied that it made a decent investment in the game and in us."
It's unclear how large of a financial investment Sony made in the Twisted Metalreboot, but it apparently wasn't enough to keep Jaffe's Eat Sleep Play studiofrom facing cuts following the launch last year. Jaffe himself also left the company; he is now pursuing free-to-play games.
Jaffe also outlines eerily specific plans for another Twisted Metal franchise entry, saying it'd be digital-only and aggressively truncated. "But again, this is just me pie in the sky thinking out loud," he notes. "None of this is planned."Mmmmhmmmm, Mr. Jaffe. We've heard that song before.
http://www.joystiq.com/2012/08/01/tw...ud-says-jaffe/
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August 1st, 2012, 23:27 Posted By: wraggster
SCEA is asking gamers to submit design ideas for its next DualShock 3 controller.
The firm has released a number of different colours over the years, and it plans to release more - designed by you."We want to add to our line-up of DualShock 3 colors, but this time we want you to be the designer," says Sony via the US PS Blog.
"Starting today, and ending August 15th, you can ... submit your idea for the design of the next DualShock 3 controller. Whether your design is based on your favorite game or your ideal color, all PlayStation fans will be able to vote on your idea."
More info on submitting an idea is here, while you can cast your vote on other gamers' ideasthrough here.
http://www.computerandvideogames.com...-3-controller/
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August 2nd, 2012, 22:35 Posted By: wraggster
AnvilNext trailer presents stunning battles featuring 2,000 non-player characters on screen at once
Ubisoft has given a tantalising new look at the engine powering the upcoming release of the highly-anticipated Assassin’s Creed 3.
Named AnvilNext, the proprietary technology is a “radically redesigned” development platform made especially for the latest entry in the publisher’s blockbuster series.
The trailer shows off various landscapes, animal and character models throughout the game and states that players could encounter up to 2,000 non-player characters in a single sequence during the game's stunning battles.
Also featured in the video are wind and water simulations presented during explosive naval battles, as well as dynamic weather systems from all four seasons.
Main character Connor features 1,000 animations, which Ubisoft claims results in the most detailed third-person action character ever created.
http://www.develop-online.net/news/4...Creed-3-engine
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August 2nd, 2012, 22:39 Posted By: wraggster
Console giant blames declining PS3 and PSP sales only partially offset by Vita
Sony's games division has posted a $45m (£28.9m) operating loss for the quarter ending June 30th.
Sales decreased 14.5 per cent over the same quarter last year to $1.49bn (£958million).
The decrease was largely due to slowing sales of PS3 and PSP, although sales were 'partially offset' by PlayStation Vita.
PS3 and PS2 combined hardware sales were 2.8m for the quarter, a drop over the 3.2m sold during the same period the year before.
Software sales for both consoles were 20.1m, which is down over the 27.6m posted in Q1 2011..
http://www.develop-online.net/news/4...ffers-30m-loss
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August 3rd, 2012, 00:18 Posted By: wraggster
Sackboy's latest outing will be released for PlayStation Vita next month.
Sony will release LittleBigPlanet Vita in Europe on September 19th, arriving in the US a few days later on September 25th, according to VG247.
The game will make full use of Vita's control systems, from the front and rear touch panels to the motion sensor, as players navigate a fresh back of wacky worlds from the LBP development team.
And, as always, players will be able to design their own content – again, using the handheld's myriad of control options.
Sony has also released a new video offering a behind-the-scenes look at how the team design the in-game worlds,
http://www.mcvuk.com/news/read/littl...tember/0100590
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August 3rd, 2012, 00:27 Posted By: wraggster
SCE UK chief Fergal Gara admits he'd love to see Vita selling better, but believes its best months are still to come.
The MD told MCV that with Call of Duty, FIFA, Assassin's Creed and LittleBigPlanet on the way this Christmas, there's every reason to believe the machine's performance will improve as we head towards the crucial peak selling period.
"We would love it to be selling more and we intend to make it sell more and help it sell a lot more," he explained.
"The feedback from many consumers who’ve got their hands on it is positive – so that’s a very good start.
"The key thing for the rest of the year is the key software drive for the console so as we look towards September, LittleBigPlanet, that really is taking the concept on another level because of the Vita functionality. And of course the other key big third party IPs – Call of Duty, FIFA, Assassin’s Creed – will do tremendous things for the Vita. So it’s our job now to take that strength of software and give people more reasons to buy.
"I think we haven’t quite hit the spot with the killer software just yet and I have every reason to think that will happen in the next few months.?
Sony says it will be working alongside the likes of Activision and Ubisoft in order to ensure Creed and Call of Duty are reasons to pick up the high-end handheld.
"Our first and foremost job is to drive install base and those IPs are owned by those guys so we’ll put our arms round them and work collaboratively with both teams to make the best of it," he said.
"You saw an example of how Assassin's Creed may be presented there with the white Vita pack and bundle. That’s an example of how you can take the game and go the extra mile by working together."
http://www.mcvuk.com/news/read/sony-...o-come/0100579
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August 3rd, 2012, 01:35 Posted By: wraggster
PlayStation All-Stars Battle Royale will begin its public beta this fall, with early access to PlayStation Plus members. Over the coming weeks Sony plans to gradually expand its early development beta, sending out more codes.
A group of players have already participated in the early beta, leading to this leak of characters and stages that Superbot Entertainment president Chan Park says was "unexpected and unintended."
"We've enjoyed reading all of the fan reaction and are thrilled that so many of you are excited to learn more our character roster and level mash-ups, however we are still in development and the leaked content does not fully represent the final product nor the incredible efforts that were made to make these elements truly spectacular," Park says.
The next official character announcement for PlayStation All-Stars will be at Gamescom, which begins August 15 in Cologne, Germany.
http://www.joystiq.com/2012/08/02/pl...arly-access-f/
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August 3rd, 2012, 01:42 Posted By: wraggster
A new "Bonus Edition" of Sonic & All-Stars Racing Transformed brings in the most sensible Sega franchise ever for a racing game: OutRun. A level based on Sega's classic racer will be included with the edition, sold to pre-order customers at launch (in other words, it's a bonus for the first printing, more than it is a "special" edition.)
Alongside the OutRun content, the Bonus Edition includes a playable Metal Sonic character and vehicle, and an in-game "Emoticon Sticker Pack." As part of the announcement of this edition, Sega also announced release dates for the PS3, Xbox, and Vita versions: November 30 in North America. The 3DS and PC versions weren't given specific dates, but they're presumably still due in November.
http://www.joystiq.com/2012/08/02/so...dition-with-o/
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August 3rd, 2012, 01:43 Posted By: wraggster
Game Arts' next, as-yet-undated PlayStation Vita game is a rarity for consoles, in that it uses a free-to-play model. It's also really, really cute.
Picotto Knight is a four-player online side-scrolling action game, in which players control tiny "Cocoroids" who use a variety of hand weapons to fight the minions of the Demon King that threatens the planet Pico.
Players can level up their characters as they fight, and equip them with a variety of accessories, some of which may make them look like a kitty. Picotto Knight has so far only been announced for Japan.
http://www.joystiq.com/2012/08/02/fr...t-is-adorable/
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August 5th, 2012, 15:03 Posted By: wraggster
Linkin Park and Fort Minor frontman Mike Shinoda will score the soundtrack for the upcoming Medal of Honor: Warfighter.
Meanwhile a new Linkin Park song Castle of Glass - off the band's No.1 album Living Things – will feature in-game footage of Warfighter.
It's not the first time Linkin Park has teamed up with Medal of Honor, songs from the band's last album was used in the promotional material for the game's 2010 reboot.
Shinoda is the rapper from Linkin Park and is credited for writing most of the band's songs, he also has a rap side-project Fort Minor.
He also wrote the score for the Linkin Park iPhone game - 8-bit Revolution – and last year wrote the movie score for The Raid.
“Linkin Park’s involvement with the 2010 reboot of Medal of Honor was a hugely positive experience for all of us,” said Shinoda. “The opportunity to take this creative collaboration several steps further was something that we knew we had to be a part of.”
Medal of Honor executive producer Greg Goodrich added: “Linkin Park has always shown a great deal of respect and gratitude for our servicemen and women, many of whom are fans of their music.
“Partnering with them for the Medal of Honor Warfighter soundtrack and the Castle of Glass music video is a natural fit for us. We have shared values and respect for these heroes from many different nations – and their families – who serve on our behalf around the world.”
Medal of Honor: Warfighter is listed as one of the 20 games to save Christmas in this week's MCV. You can buy the magazine to discover the full list, here.
http://www.mcvuk.com/news/read/linki...-honor/0100691
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August 5th, 2012, 15:08 Posted By: wraggster
Time’s up for our media assassins – now it's your turn, retailers.
MCV and Square Enix is looking for the UK games industry's deadliest assassin with our Hitman Sniper Challenge competition. The best performers each month will win a 16Gb Wi-Fi iPad 2 and a 10" Agent 47 statue.
The second and third prize is the 10" statue. A 2" version will be given to the rest of the Top Ten – and let's not forget our secret star prize for the Ultimate Assassin, which will be decided in September.
July was our Media league. We’ll be totting up the final scores and bringing you the winners of our Media league next week, but it’ll take a special kind of killer to top the score of Future’s Iain Wilson: a whopping 4.7 million points. You can see how he did it by watching the video below.
Wilson and other deadly media professionals will be back in December as we seek the UK games industry’s deadliest assassin. The current leaders can be seen in the score table below.
RETAILERS – HOW DEADLY ARE YOU?
If you want to take part in our Hitman Sniper Challenge contest, all you have to do is fill in your details attinyurl.com/sniperchallenge.
Download codes are available for Xbox 360, PS3 and PC. If you already have the Hitman pre-order game, Sniper Challenge, send in a photo of your high score to sniperchallenge@intentmedia.co.uk.
You have until August 30th to send in your scores. September will be our Publisher league, followed by Developers in October and Others in November. We'll then have the winners of each league back in December as we search for the Ultimate Assassin.
THE UK'S TOP MEDIA ASSASSINS
Final scores to be released next week
Iain Wilson, Future Publishing – 4,748,625
Ryan Janes, FanCensus – 2,945,687
Andrew Spenceley, VideoGamer.com – 2,534,382
Sam Clay, VG247 – 2,367,007
Reece Heywood, Ve3tro – 2,111,685
Martin Mathers, Uncooked Media – 2,205,057
Martin Baker, God Is A Geek – 1,879,335
Martin Wharmby, MyM – 1,845,300
Dave Scammell, VideoGamer.com – 1,682,896
Martin Gaston, VideoGamer.com – 1,429,774
Richard Burley, NewbReview – 1,183,881
Matthew Reynolds, Digital Spy – 1,161,054
Craig Pearson, freelance journalist – 522,641
Tom Orry, VideoGamer.com – 213,797
Matt Kamen, freelance journalist – 166,969
http://www.mcvuk.com/news/read/hitma...w-open/0100595
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August 5th, 2012, 15:10 Posted By: wraggster
As Vita posts another awful quarter and PlayStation slips into loss, how does the games business hang on?
Sony
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Rumours have abounded, in recent weeks, of an imminent redesign for the PS3 - a third physical iteration of the hardware which would boast an even slimmer profile and an even lower price point. At this stage its existence is such a poorly-kept secret (or such a spectacularly executed hoax) that it seems a complete certainty that it'll appear at Gamescom later this month.
That certainty, by the way, is an illustration of the importance of keeping secrets in this business. Sony's desire would have been to unveil a new super-slim PS3 model to a surprised audience, creating a buzz around the platform which would be conveyed to consumers in subsequent media reports - Sony blows away Gamescom with new PS3 redesign and price point! Now, we've all seen the machine laid bare all over the Internet prior to the announcement, and there's been endless speculation over how low the price can go.
"Vita, PS3 and PSP this year don't match the sales of PSP and PS3 alone last year, and that's a miserable situation to be in"
If Sony doesn't reveal it at Gamescom, it'll be a huge disappointment; if it does reveal it, it'll earn little more than an expansive shrug, since we've already seen it all. A failure of secrecy has transformed a potentially hugely positive announcement into one which has little upside, in media terms, but a huge potential downside if it doesn't happen or doesn't match expectations. Now, secrecy is a tough thing to maintain in a high-profile consumer electronics or entertainment business - even the notoriously secretive Apple has had pretty convincing pictures of the upcoming new iPhone splashed all over the web - but Sony is particularly bad at it. As a journalist, it may seem churlish to complain about a company failing to plug its leaks, but for Sony's own sake, learning to keep its lips sealed and its prototypes in a locked cupboard would do no harm at all.
It's not just from a media perspective that Sony needs new hardware at Gamescom, though. In fact, even if there hadn't been any leaks, we'd all be looking to Gamescom for something pretty dramatic - because after the shockingly awful quarter the PlayStation business just had, Sony needs to show us that it's still in the game.
In the three months to June 30th, Sony's PlayStation business posted an operating loss - ¥3.5 billion, or £28 million - reversing the fortunes of the same quarter last year, in which it posted a similarly sized operating profit of ¥4.1 billion (£33.5 million). That's a perturbing development for a division which has generally been seen as a bright spot in Sony's gloomy catalogue of ailing businesses - but it's less worrying, in terms of the overall picture, than the decline in revenue which created that operating loss. Compared with the same quarter last year (in which, let's not forget, PlayStation Vita had yet to hit the shelves, so there should theoretically have been depressed demand as consumers waited for a new product), revenue from PlayStation products was down 14.5 per cent. Granted, the still strengthening Yen hasn't helped that figure - in real terms, once you account for currency fluctuations, the decline in sales is more like 10 per cent.
That's still rather awful. The June quarter isn't exactly peak season, of course, but year to year comparisons are reasonable to make, and losing 10 per cent of your sales in a single year is a painful thing to do. It's even more painful when you consider that the year in question saw the launch of a successor to your actually rather successful handheld console. Sony somewhat optimistically notes that sales of Vita have made up for some of the revenue lost through declining PSP and PS3 sales; the reality is that Vita, PS3 and PSP this year don't match the sales of PSP and PS3 alone last year, and that's a miserable situation to be in.
"Despite Sony's attempt to claim that the Vita's sales are making up for falling sales elsewhere, the absolute root of the problem clearly lies with the firm's newest launch"
There are a few factors to be borne in mind before we all pile in to criticise Sony's performance. Firstly, although the company itself posits the 10 per cent figure as a constant currency estimate for its declining sales, such figures can't reflect the real impact of currency fluctuations on the PlayStation business. What the strong Yen has done, more than anything else, is seriously restrict Sony's ability to manoeuvre in the console space. The Yen's strength is far beyond anything that would have been predicted in Sony's most pessimistic financial models a few years ago - it long ago soared through the valuation at which the Bank of Japan might have been expected to step in decisively, revealing the BoJ to be practically powerless in the face of global financial conditions - meaning that Sony is sailing much, much closer to the wind than it anticipated in terms of profit margins. Planned price cuts or other such alterations to the PlayStation strategy have no doubt been shelved or pushed back as a consequence.
What has been the ultimate impact of that? Impossible to estimate - but worth bearing in mind as we observe Sony's problems. Equally, we should recall a second factor, namely that no one year is really directly comparable to another in the games business. The business operates on a cyclical basis - an annual cycle which favours the December quarter, a five- or six-year console replacement cycle (whose prolonging is arguably causing some of the pain for the console business right now), a 12 to 24 month refresh cycle on major franchises. Those cycles interlock to influence business results, but are also uneven, with peaks and troughs created by quiet periods or major title releases. Sony's decline may in part be a trough rather than a trend - but note the "in part". It might not be as bad as it looks. It's still bad.
As usual, there's some odd mucking around with numbers going on within Sony's financial report. The company has combined sales numbers for the PS3 and the ageing PS2, as well as numbers for the PSP and the Vita, in a cack-handed effort at obfuscating actual sales. Some halfwit in Tokyo presumably thinks this is an ingenious way of distracting people from the reality of the figures; to him, and his bosses, I suggest a crash course in "how the Internet works" may be required, since the fact is that such a blatant attempt to hide your figures only focuses vastly more unwanted attention on them. Even so, it's not hard to see that the figures are bad - the combined sales of Vita and PSP, in particular, don't even add up to the individual sales registered by the PSP in last year's quarter.
Overall, despite Sony's attempt to claim that the Vita's sales are making up for falling sales elsewhere, the absolute root of the problem clearly lies with the firm's newest launch. PS3 has been a solid performer in the past few years; it's late in its lifespan, meaning there is plenty of scope to drive it forward through price cutting or redesigned hardware. Besides, it's got a huge installed base already, meaning that it's well-established as a platform for developers. Vita, however, is an utter flop - a label I didn't want to apply hastily, but can it really be denied at this stage, even by the console's most dedicated fans? It's clear that if Sony wants to reverse that situation, it's going to have to accept deeper losses through a steep price cut, as well as significantly ramping up its software efforts.
Mobile gaming and smartphone advocates will nod sagely and a little triumphantly at that, but the fact is that Vita's failure wasn't written in the stars. The 3DS XL is off to a good start and the 3DS platform overall has now managed almost 20 million sales; the market for dedicated handheld hardware is not dead. Smartphones and tablets have made it harder to sell people handheld devices, but by no means impossible. Vita's problems are not with the basic concept of a dedicated games machine, but with the execution - the pricing, the marketing, the functionality, the software, perhaps even the hardware itself. Some of those things can be fixed, but it'll be painful and expensive to do so. Whether Sony has the wherewithal to do so, and to do so quickly, will be an important pointer for what kind of future this embattled company has in the console business as a whole.
http://www.gamesindustry.biz/article...deflates-again
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August 6th, 2012, 10:36 Posted By: wraggster
It has been a long time since I last visited the imperiled Mars research facility featured in id Software's 2004 shooter, Doom 3, but playing the upcoming HD revamp, Doom 3 BFG Edition, I felt like I hardly ever left.
While not as highly regarded as its predecessors, Doom 3 was an enjoyable (and, at the time, graphically impressive) game that garnered a fair following. For fans, Doom 3 BFG is a package filled with memories of the franchise. Along with Doom 3, its expansions, and brand new 'Lost' missions, the BFG pack includes both Doom and Doom 2.
Doom 3 BFG itself is not meant to be the original Doom 3 experience with prettier textures and 3D support. "We made some slight improvements to the original game," id creative director Tim Willits told me after I got my hands onDoom 3 BFG's 'Lost Mission' content. "Like the flashlight [which can be used in conjunction with your gun, unlike the original]. We made things a little bit brighter, we improved a lot of the character textures."
BFG features tweaks throughout: slightly increased player speed, adjusted ammo and health, new soundscapes, and new auto-save and checkpoint features. "It plays better, it really does," Willits promises.
http://www.joystiq.com/2012/08/04/ge...3-bfg-edition/
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August 6th, 2012, 10:36 Posted By: wraggster
The PlayStation 3 runs Doom, thanks to technology developed 18 years after the game's debut on PC. A stripped down version of id Tech 5 was used to port both Doom and Doom 2 to Sony's current-gen console for the upcoming Doom 3 BFG Edition.
Speaking with Joystiq contributor Britton Peele at QuakeCon 2012, id Software Creative Director Tim Willits said the "easiest way" to get network support working on PlayStation 3 was to start with Rage, the 2011 shooter in which id Tech 5 debuted.
"We never released Doom 1 and Doom 2 on the PlayStation Network," Willits said. "So we're like, 'OK, what's the easiest way to do this?' And what the guys did instead of rewriting all the network support, [support for] friends, and all that kind of stuff, is they took Rage, took out all the 'Rage' bits and put Doom 1and 2 on top of it." Despite the update in background tech, the classic games look identical to their original '90s counterparts.
Willits added that when PS3 players launch the classics this October, they will actually be "launching most of id Tech 5," with a "game loop that runs Doom 1and Doom 2." Isn't technology grand?
http://www.joystiq.com/2012/08/04/st...-doom-games-t/
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August 6th, 2012, 20:42 Posted By: wraggster
Media Molecule's community-driven platforming seriesLittleBigPlanet saw the seven millionth level published to its servers last night. To celebrate, the studio has created an infographic on the history of LBP.
Despite the series being four years old, there are still over 5000 player-created levels being published every day. Of course, a large proportion of those will be yet more side-on racing levels with badly placed checkpoints, but it's an eyebrow-raising stat nonetheless.
But the infographic goes into more detail than just dry DAU figures. Apparently, the studio killed 120 computers in the development of the series, and 150 keyboards. Its inbox received 448,925 emails from fans - 346 of which were from under-tens seeking employment opportunities.
And curiously, Media Molecule claims that if all its community levels were laid out end to end, they'd circle the earth six times, though we'd imagine that one would very much depend on your television set's display resolution.
While it's an amusing read, it highlights a sustained community involvement that is uncommon in the console space - a market more used to big launches and short tails - and offers comforting evidence that big-budget successes can still be far from generic.
For more stats on the game's journey to seven million levels, click the source link below.
Source: Media Molecule blog
http://www.edge-online.com/news/litt...mmunity-levels
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August 6th, 2012, 21:16 Posted By: wraggster
Sony has announced the previously rumoured God of War Saga and the Infamous Collection for PS3.
They'll launch in the US on August 28 alongside the Ratchet & Clank HD Collection, with each release priced at $29.99. We've left a message with Sony asking if the God of War Saga and the Infamous Collection are going to be released in Europe.The three releases are part of a new "Collections line" of titles, according to Cristian Cardona, associate product marketing manager at SCEA. "Keep an eye on the Blog as we bring you some additional news in the coming weeks, about which games you can expect to get their own Collections this fall," she said.
God of War Saga
- God of War
- God of War II
- God of War III
- God of War: Origins Collection (which includes God of War: Chains of Olympus and God of War: Ghost of Sparta)
- Exclusive Bonus Content
- Voucher For 1 Trial Month of PlayStation Plus
- Remastered for HD, DUALSHOCK Control, Full PlayStation Network Trophy Support and 3D (3D supported only in God of War III and God of War: Origins Collection)
Infamous Collection
- Infamous
- Infamous 2
- Infamous: Festival of Blood
- Extra missions
- Additional character costumes, power ups and weapon styles
http://www.computerandvideogames.com...us-collection/
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August 7th, 2012, 00:44 Posted By: wraggster
A leaked image appears to point to a new Prince of Persia game in the works.
The screenshot, labled ‘POP_ZERO_2,’ was posted by a user on the Ubisoft forums in response to those questioning the current dormancy of the long-running franchise.
Kotaku also points to shots posted on Neogaf back in May that could very well be related.
Prince of Persia Zero was the codename for a canned project a few years ago, where Ubisoft was attempting a radical change in the series (potentially a present day setting).
If the image is real, it looks to be an early build of the game. Ubisoft is mum at the moment, so consider this utterly unconfirmed for now.
http://www.mcvuk.com/news/read/rumou...reboot/0100746
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August 7th, 2012, 00:50 Posted By: wraggster
Devil May Cry and Bayonetta designer, Hideki Kamiya has criticised Sony'sPlayStation All-Stars Battle Royale for being "a rip-off".
No-doubt referencing similarities to Nintendo's Super Smash Bros. series, the Platinum veteran said this weekend Sony's own character beat-em-up lacked "morals".Asked by a fan on Twitter if he was looking forward to PlaySation All-Stars, Kamiya responded: "No. I don't like that game."
Pressed for explanation, he later tweeted: "It's just a rip-off... I don't like rip-off."
One All-Stars fan defended the title in a tweet to the designer, arguing that Sony's simply "listening to fans" and "following a successful series". Kamiya responded: "And throw[ing] morals away. Great."
Hideki Kamiya is currently working on Project P-100 for Wii U.
http://www.computerandvideogames.com...etta-designer/
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August 7th, 2012, 00:52 Posted By: wraggster
PCSX2 is a free PS2 emulator for the PC that has been in development since the year 2000 and managed to reach version 1.0 last week. As an emulator it's an impressive piece of work, boasting compatibility with over 73 percent of games, which is some 1,697 titles. It can offer up graphics beyond what the original hardware was capable of, achieving resolutions up to 4096 x 4096 with anti-aliasing and texture filtering. You can save games, record video as you play, use a range of controllers, and even adjust game speed if you so wish. Of course, you'll need a fast machine to run PS2 games at a decent speed, but the spec is still reasonable. It's recommended you have at least a Core 2 Duo running at 3.2GHz, or a Core i5 at 2.66GHz+. As for graphics cards, a GeForce 9600GT or Radeon HD 4750 is desirable."Grab it while it's hot (official binaries and source). Unfortunately it doesn't seem to be packaged for any GNU/Linux distros (Debian has packages of the predecessor to PCSX2, PCSX: Reloaded which, naturally, emulated the Playstation).
http://games.slashdot.org/story/12/0...-pcsx2-hits-10
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August 7th, 2012, 01:12 Posted By: wraggster
via http://wololo.net/2012/08/05/ps3-rel...lly-made-easy/
Developer Flatz just released eEID_RKDumper, a homebrew for 3.55 PS3 that will dump your console’s eEID keys directly from GameOS.
These keys are necessary to convert your console into a Debug console. Until now, retrieving these keys required you to install OtherOS (Linux) on your PS3, and run a series of utilities from there. This is not the case anymore, and you can retrieve these keys with the push of a button.
Converting your PS3 into a Debug console (DEX) has many advantages, one of them being that you can run official blu rays up to 4.20 without losing homebrew compatibility (assuming you know where to find the debug firmwares). It also have a few drawbacks, one of them being that you will lose dvd/blu ray playback.
This tool was the missing bit to make the CEX to DEX conversion “Noob proof”. From what I can see, it wouldn’t be surprising to see very soon a tool that does everything directly on your PS3, but for now, the process has become easy enough.
How to convert your PS3 into a Debug console
Please note that this requires you to flash stuff, and then flash more stuff. The keys used are unique per console, so don’t try to get them from somebody else, you would brick! It is recommended that you have a hardware unbricker (such as the E3 Flasher) and a clean dump of your flash handy before your start. Buying a hardware downgrader after you messed up is not going to save you if you don’t have a clean dump of the console somewhere.
You will need the following tools: MultiMan, BlackBox FTP, CEX2DEX, eEID_RKDumper. You will also need a DEX Firmware if you want this to actually be useful, but I won’t provide these here.
The whole process takes about 10 minutes.
1.Dump your current Flash in multiman (mmOS->Select any file->Open in HEX viewer->[SELECT]->[START]->DUMP LV2(NO)->DUMP LV1(NO)->DUMP FLASH(YES)). Update: some people are having trouble with this step. While I’m confirming this, please try to use memdump instead if you are having issues with the multiman solution.
2.Run eEID_RKDumper, this will do a black screen then go back to the XMB, this is normal.
3.Retrieve your Flash and the eEID keys from your console by connecting to blackboxftp (note, the eeid keys are in /dev_hdd0/tmp/eid_root_key)
4.Run CEX2DEX on your keys + Flash in order to create a DEX Flash
5.Copy the DEX Flash to your PS3
6.Install the DEX update by pressing “X” twice on it in multiman
7.Reboot, from there you can install a DEX Firmware and enjoy
eEID_RKDumper by flatz, credits go to naehrwert for the spu code
https://twitter.com/eussNL/status/231819408337674240
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August 7th, 2012, 01:15 Posted By: wraggster
via http://wololo.net/2012/08/04/psp-pro...or-vhbl-users/
Famous scene hacker Coldbird, one of the core developers of the Pro CFW, announced a few weeks ago on the prometheus forums that the “online” feature of Pro Online might become available to Phat (PSP 1000) models, after he discovered a new way to get 4MB extra ram available on the PSP.
For those who don’t know yet, Pro Online (Prometheus) is a new version of the Pro Custom Firmware, that allows you to play online with PSP games that were initially only compatible with adhoc. This is similar to systems like XLink kai, but is completely integrated in the Firmware, and requires minimal setup on your Wifi router.
Due to the amount of Ram required by the network modules for this feature to run, the “Online” feature of Pro online is available on PSP models that have 64MB of Ram, that is, all of them except the PSP 1000. By finding an additional 4MB, Coldbird hopes to load some of the required modules in a different location in order to let the PSP 1000 have all of its typical user-mode Ram available for the actual games. 4MB doesn’t sound like a lot in this day and age, but on the PSP 1000 we only have 24MB to play with, so that would be more than a 15% increase… As a matter of comparison, VHBL takes 50kB in Ram. 4MB is 80 times that.
This discovery came a few days after Sony announced they will be closing their online PSP servers for Eye of Judgement, SOCOM: Fireteam Bravo 3, and Motorstorm Arctic Edge, which leaves PSP players with only unofficial alternate solutions such as Pro Online.
There are limitations to this extra freed ram (which, for those of you who know a bit the PSP’s internals, is actually the volatile memory in partition 5), but hopefully the Pro team will make this thing happen.
In addition, this might be good news for VHBL as well, as from my understanding all that is required can happen in user mode assuming the right syscalls are available. What this means is that we could have an additional 4MB available to VHBL exploits sometime soon, which could improve homebrew compatibility or performance here and there.
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August 7th, 2012, 01:17 Posted By: wraggster
via http://wololo.net/2012/08/03/no-guys...-get-released/
Some scene websites are claiming that “Vita keys” have been released as part of a tool called “PS Vita Tools”. This is pure disinformation, and I will explain why, so you can redirect your friends to this article when they ask if the Vita just got hacked.
Enough people have contacted me about this incorrect piece of news now that I need to write about this, so here goes.
PS Vita .pkg files are encrypted. Before the PS Vita was released, that is, before December 2011, the encryption key used for PS Vita packages was actually the same as the one used for PSP pkg files. That was because the whole thing was a beta. The key has been, since then, changed.
The “Vita keys” being released as part of PS Vita Tools are just these old beta keys as well as psp 6.60 keys, things that have been known for ages (check the PS Vita Dev wiki history for confirmation). These keys are pretty much useless for now. As Deroad, the dev of this utility mentioned, his tool needs the vitakeys. He didn’t say he was providing any new keys, but that his tools needs keys (which we don’t have) in order to decrypt anything. He just provided the ones that are currently known, and that are not really useful (not that the tool in itself isn’t useful, I won’t judge that as I haven’t tried it yet, I’m just saying this release isn’t what some people are making it sound like).
Also, decrypting those .pkg files would just be one step of what’s necessary to run unsigned content on the Vita, so don’t get your hopes too high.
I know it is difficult to understand everything about the scene, I’ve made my own share of mistakes, but it was extremely easy in this case to verify that this information has been available for many months now, so the sites advertising this as “breaking news” or a “Vita keys release” just got their facts completely wrong, and are just losing credibility as trusted sources of information for the Sony scene.
I guess some sites got too excited over the PS3 3.60 keys released yesterday, and assumed the same could happen for any other device as well…
That being said, I took a snapshot of Deroad’s release (source code only), and those interested can download it here.
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August 7th, 2012, 01:18 Posted By: wraggster
via http://wololo.net/2012/08/02/ps3-3-6...y-maintenance/
Things have been going extremely fast since the leak/release of 3.60 PS3 keys yesterday.
Developer PSDev released a partial dump of the PS3 3.60 firmware a few hours ago, which will be useful for the devs who want to investigate the inner workings of that firmware. Such files could be also potentially useful for people willing to create a 3.60 custom firmware (which, let me clarify, does *not* mean a 3.60 hack, but a Custom Firmware with 3.60 features that would technically be running on a 3.55 PS3. So, if you’re stuck on 3.60, this is not directly useful to you).
To be perfectly honest, I believe that the people who have the skills or the knowledge to reverse engineer those files and/or work on a CFW probably also know how to extract them in the first place. Nevertheless, it’s a good release for those of you who want to get started and have a look at them without having to learn how to extract them first.
I won’t release these files here, as for anything related to Sony firmware they probably contain lots of copyrighted content that is not supposed to be distributed.
In addition to this, those of you who want to enjoy “backups” of 3.60+ games on your 3.55 CFW should be rejoicing, as more and more people are publishing patched eboots for many games. Again, I do believe providing you with these links is not in my best interest, but if you head over to your favorite sharing/p2p website, you’ll probably be finding whatever you want fairly easily. Lists of backups compatibility are also being updated on many scene websites.
Finally, not sure if this is a coincidence, but Sony announced they will be having a maintenance of their network today, which will last 2hrs. Quoting their blog announcement:
This maintenance will start at approximately 12:00am midnight Pacific Time (1:00am MDT / 2:00am CDT /3:00 am EDT) and last for about two hours, ending around 2:00am PDT on Thursday, August 2nd (3:00am MDT / 4:00am CDT / 5:00am EDT). During this maintenance period you WILL be able to sign in to the Network if you have signed in at some point over the past few days. So please be sure to sign in now if you wish to access PSN during this maintenance window.
I’m personally not too much into the whole “playing backup” thing, but some other things are catching my interest with the 3.60 keys release, in particular this recent addition by eussNL in the ps3 dev wiki, indirectly related to Kakaroto’s work on his 3.60 Hen:
Q: recently 3.60 keys surfaced (lv1ldr, lv2ldr, isoldr, appldr), what does this mean for this release and the future?
A: That is actually a multiparted answer:
now that several binairies (Iso module + CoreOS minus the loaders that are inside lv0) can be decrypted, more investigation can be done in them, which give a new boost in (unrelated to the HeN) other targets, like:
Hardwareless downgrades : Downgrading with PSgrade Dongle (lv1.self)
QA Flagging / systemtokens (spu_token_processor.self) and usertokens (spu_utoken_processor.self)
PS2 compatibility (mc_iso_spu_module.self , me_iso_for_ps2emu.self , sv_iso_for_ps2emu.self)
Getting per_console_root_key_1 / EID_root_key on 3.56+/slim3K (lv1.self , aim_spu_module.self)
Backsigning applications for <=3.55 and patch sys_proc_param_version (appldr.self , lv2_kernel.self)
Q: So does this mean a future release would be sooner?
A: Only God knows But it can also be that because of the above, it would become meaningless/surpassed by better progress. So lets all hope for the best
Lots of exciting stuff in there… Of course all of this is hypothetical for now, but assuming the right people start looking into it…we could very well see homebrews or software downgraders happening on 3.6+
Sources: eussNL, ps3hax, playstation blog
Q: recently 3.60 keys surfaced (lv1ldr, lv2ldr, isoldr, appldr), what does this mean for this release and the future?
A: That is actually a multiparted answer:
•now that several binairies (Iso module + CoreOSminus the loaders that are inside lv0) can be decrypted, more investigation can be done in them, which give a new boost in (unrelated to the HeN) other targets, like:•Hardwareless downgrades : Downgrading with PSgrade Dongle (lv1.self)
•QA Flagging / systemtokens (spu_token_processor.self) and usertokens (spu_utoken_processor.self)
•PS2 compatibility (mc_iso_spu_module.self , me_iso_for_ps2emu.self , sv_iso_for_ps2emu.self)
•Getting per_console_root_key_1 / EID_root_key on 3.56+/slim3K (lv1.self , aim_spu_module.self)
•Backsigning applications for <=3.55 and patch sys_proc_param_version (appldr.self , lv2_kernel.self)
Q: So does this mean a future release would be sooner?A: Only God knows But it can also be that because of the above, it would become meaningless/surpassed by better progress. So lets all hope for the best
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August 7th, 2012, 01:21 Posted By: wraggster
via http://wololo.net/2012/08/01/glevand...your-ps3-slim/
Those of you who are missing the joys of having a true 100% support of otherOS will be delighted: developer glevand released yesterday a patched Custom Firmware that allows him to boot his PS3 Slim directly into petitboot.
For those who don’t know, petitboot is a bootloader, similar to grub on Linux, allowing you to choose which OS to boot your machine on at startup. In this case, you get the choice between OtherOS (Linux) and GameOS (regular PS3 XMB)
This opens the door to a bunch of cool things to do with your PS3.
Quoting Glevand:
Mega cool I can wakeup my PS3 with Ethernet Wake-On-LAN magic packet and if OtherOS flag is set then my PS3 slim cold boots petitboot Just like old times when we had old OtherOS
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August 7th, 2012, 01:27 Posted By: wraggster
Good evening to you all that it is late in closing certe however, after long time of inactivity due to personal reason, I just built a system of verification Record in Iso Umd Dumper V2.3 when you start it the application’ll automatically detect and return true or false file if the file does not exist then you will be able to create via X: Creates the file, O: continue without creating the file, []: Quit! Here it’s not a big update but I find that it could servire to this function rather than plugging it on the psp pc ect … screenshots: Before screenshot: After urgent reminder! Downloading ISO is purely and simply prohibited and can cause big problems (fines).
http://www.pspgen.com/
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August 7th, 2012, 01:29 Posted By: wraggster
PSP homebrew developer V@ughn has released a homebrew [COLOR=blue !important][COLOR=blue !important]game[/COLOR][/COLOR] which recently has been available to download via the PSP Homebrew Community...say hello to Sonymon HD!
Sonymon HD is a PSP Homebrew game created using C++ by developer V@ughn. This is the same guy responsible for Epic Sathe, which if you don’t know is a stickman/figurine fighting game.
Sonymon HD has been known to be a pretty buggy game, however with the work that V@ughn is putting in; the game is becoming more stable with every release.
In a short time I expect the game to be almost bug free and close to becoming a nice addition to the homebrew gaming world. As you’d imagine by the title of the game, it is very similar to Pokemon. You are able to battle other ‘Sonymon’ and trainers, however beware of what is described as the legendary Sonymon, which can occasionally be encountered in the wild.
My YouTube Channel - Check it! Let me know your thoughts.
http://psp.dashhacks.com/2012/08/03/...llo-sonymon-hd
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August 7th, 2012, 01:30 Posted By: wraggster
A couple of days ago Colbird, a developer of the Pro Team, announced that he has managed to get an additional 4MB of RAM out of the PSP 1000 series. This means that if you own a PSP 1000 running custom firmware you will soon be able to join others with some online gaming.
Sorry for my long absence... I've been busy in the Vita Scene (and still am). However I've got some good news for you guys... I've found a way to make Prometheus Online run on 1g units. It's dirty, but it works and gives us 4MB extra RAM on 1g - enough to do online gaming! I will try to update the sourcecode in the near future with some 1g unit compatiblity patches. Source: prometheus
http://psp.dashhacks.com/2012/08/06/...nline-psp-1000
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August 7th, 2012, 01:41 Posted By: wraggster
Now a developer has posted on the Wiki Ps3 a method for the PlayStation 2 (PS2) Software Emulator on 3.55 without the dongle USB Cobra on all Ps3 Slim or Phat.
Use: - Replace the files in / dev_flash / downloaded by those in the archive-p3dwik ps2compatfiles.rar - Factory Service Mode Switch - Inserted the original PS2 - it starts the backups do not work. You compatibility 2.60 and all its bugs. PS2 Compat. flag All consoles have their hardware information. In GameOS you can call the syscall Lv2 393 (0x189) sys_sm_get_model for your information. Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node Parameters with "sys", "hw", "config" usually have noded "sys.hw. config # 0 "or something. xmb and check if this Flag is 0, we get "This model of the PS3 system is not compatible with PlayStation 2 format software." Be careful as any transaction involving the flash console this operation has risks.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3121
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August 7th, 2012, 01:42 Posted By: wraggster
The developer PSDev release a new version of its application called Final Edition PS3Tools GUI.
New / fixed: - Added scetool v0.28 - New keys added to the keyset - New script to sign Eboot - New records system - Button "do it" deleted, the action is done when it is selected - Remove SELF tools - Each operation in its own dialog box It was funny to make this application it has received 12 updates great. I am sad to stop working, but I'd be happy to see what people will do. I will releaser source code, but not today, not in this topic. It is also the most stable version, all functions were tested and not only by me (Dcnigma, Industerialcode) and all is working properly. The system works in a new way. There are individual files (PUP Tools scetool, Core_os Tool ect). To use a tool, place a file in the correct folder. scetool In the folder, there is a script that can be edited fix.bat to sign your EBOOTs. To change the firmware (3.41) compression. PS3Tools 3.3
http://ps3.gx-mod.com/modules/news/a...p?storyid=3123
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August 8th, 2012, 02:02 Posted By: wraggster
Founder and CEO of Crytek Cevat Yerli knows that a lot of people want to play a new TimeSplitters game – but "a lot" just isn't enough to get one made. At least, not yet.
"I tested through my official blog to see how big the TimeSplitters community is, and while the volume of responses was quite high, we feel it's not high enough yet," Yerli tells VG24/7. "That being said, it did indeed trigger a deeper evaluation of what we do with TimeSplitters, and I can only say this for now: We might have some surprises coming soon."
In April, Crytek officially rebuked rumors it was developing a new TimeSplitters. For now, Yerli and Crytek are focused on creating gaming's future in the form of social experiences, with Warface's Gface streaming system leading the charge. Perhaps the surprise for new TimeSplitters content will be the franchise-specific social network "Timeface," or maybe even "Splitleg."
http://www.joystiq.com/2012/08/07/ye...t-high-enough/
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August 8th, 2012, 02:02 Posted By: wraggster
Remember Sacred 2: Fallen Angel? It was the last entry in the Sacred series of dungeon crawlers, that debuted back in 2008. The series is known for high, serious fantasy, but the latest title, Sacred Citadel, looks to be taking a different approach.
While there are still plenty of fantasy creatures in tow, the dungeon-crawling is taking a back seat to "b*tchin battles," "ridonkulous rides" and "crazy co-op." It looks, all in a ll, a bit more over-the-top than what Sacred players may be used to. Sacred Citadel is slated for release on PSN, XBLA and PC in 2013.
Have no fear if you're looking for something a little more traditional, however, as the Sacred Citadel website reveals that Sacred 3 is most certainly on the way, with the official Facebook page asking fans to "stay tuned."
http://www.joystiq.com/2012/08/07/sa...nd-pc-in-2013/
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August 8th, 2012, 02:05 Posted By: wraggster
Q Entertainment, the developer of the Lumines franchise, would love to launch a DLC pack including an HD remake of the classic PSP level "Shinin'" for Vita'sLumines Electronic Symphony. Ubisoft, however, controls Electronic Symphony's content – so Q Entertainment is asking fans to tell the publisher they want some DLC. This is what your mom was talking about when she said the "good" kind of peer pressure.
"Who wants some DLC?" Q Entertainment writes on the Electronic SymphonyFacebook wall. "To be clear: This is not something that's planned at the moment, but if enough people say 'yeah!' maybe Electronic Symphony's publisher, Ubisoft, will greenlight a high-def Vitafied recreation of 'Shinin''? Dare to dream."
Almost 100 people have said they "Like" the idea of Vita DLC, and others have added variations of "Yeah!" to the post's comments. Q Entertainment knows we can't all get what we want – unless we all want it, that is.
http://www.joystiq.com/2012/08/07/lu...t-for-classic/
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August 8th, 2012, 02:07 Posted By: wraggster
Way back when the Metal Gear Solid HD Collection was first announced,downloadable versions of the games in the collection were also revealed. The uncharacteristically box-free versions of Konami's famous infiltration games will be released on PSN (for Vita and PS3) and XBLA starting August 21 in North America.
On that day, you'll be able to get Metal Gear Solid 2 and 3 individually on either PS3 or Vita, or the Metal Gear Solid HD Collection (containing both MGS2 andMGS3) as a Games on Demand release for Xbox 360.
The next week, on August 28, Peace Walker will be available on PS3 and Xbox 360. You'll also be able to get a bundle of all three games on PS3. No prices have been named for these digital releases.
http://www.joystiq.com/2012/08/07/me...ble-in-august/
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August 8th, 2012, 02:24 Posted By: wraggster
LittleBigPlanet Karting will have its vehicles cobbled together and ready to roll on Tuesday, November 6 in North America, Sony announced today. Of course, you'll be free to do your own cobbling after that.
To accompany this news, Sony sent out the new "Summer Sports" trailer, which is worth a watch for anyone carrying a torch for this game. Honestly, it just shows us what we're missing in the summer Olympics. Right now, the best Slap Judo athletes in the world are going untested.
http://www.joystiq.com/2012/08/07/li...es-november-6/
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August 8th, 2012, 15:02 Posted By: wraggster
via http://psp.dashhacks.com/2012/08/07/...on-r3-released
DanielBR is at it again with his release of his cat-inspired Mario clone PSP Homebrew Game called Syobon Action. In this version which is updated to R3, users will notice a few key changes in how this game operates. According to the developer’s site, the game should now be running smoothly at a clean 133mHz which will be a godsend to those of you who are hoping to play this platformer on the go.
Most importantly though, a key feature noted in this particular release of Syobon Action is that the game is now signed to play on both OFW and CFW, so if you’re a non-hacked user looking to play around with this zany style Japanese game, you will now get your chance.
As if that wasn’t enough to please you, you can even take this great game with you in a smaller package now that the content is compressed in .7z format. Finally, a final key feature to note is that you will be able to save and load as well, which makes this old-school style homebrew a little bit easier to handle if you don’t like the idea of finishing it all in a single sitting. Straight from the man himself, here are the controls you need to get this game going.
* joystick:
- On main menu:
START = Init the game play.
R - load the saved level (use START button after that)
CIRCLE - start random generated new level
- On the game play:
SELECT = back to main menu (and reset the level for the first, then you will need load again if you want play the saved level)
L = suicide (kill), and make a persistent save of the level
R = speed mode (for make fast the boring parts)
TRIANGLE = Jump
Digital Pad LEFT = go to left
Digital Pad RIGHT = go to right
Digital Pad DOWN = make something too (like the arrow down in PC version) Source and Additional Source
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August 8th, 2012, 15:16 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2673 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2673
Fixed unmapped import introduced by r2672
http://www.mediafire.com/?08ua4i0nuanzz1d
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August 8th, 2012, 15:18 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2012/08/07) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Disabled (temporarily) multithreaded dynarec
- Added some locks to MethodCacheFast
- Enabled proper thread priority hacking the thread execution loop (still not implemented right) https://github.com/soywiz/cspspemu/i...omment-7551000
* Merge branch 'master' of github.com:soywiz/cspspemu
http://www.mediafire.com/?j3k0kqjb8k1a874
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August 8th, 2012, 23:43 Posted By: wraggster
Codemasters has announced that Grid 2, the long awaited sequel to Race Driver: Grid, is set for a 2013 launch.
“Grid’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, executive producer.
“The core design philosophy for Grid 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
The game will feature a handpicked selection of cars over four decades and tracks from Paris, Miami and Abu Dhabi.
Grid 2’s single and multiplayer modes will be independent from one another. Career mode will span three continents, whilst multiplayer mode is a progression system for players.
http://www.pcr-online.biz/news/read/...enshots/028892
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August 9th, 2012, 02:06 Posted By: wraggster
Mafia 3 is happening, and according to a report the title is being developed for next-gen consoles.
An alleged 2K source spilled the news to Eurogamer.cz, adding that the game was originally set for Xbox 360 and PS3 but was pushed back to next generation hardware.
The game is targeted for a 2013 launch if the source is to be believed.
“2K does not comment on internet rumour or speculation,” the company told VG247.
http://www.mcvuk.com/news/read/repor...g-2013/0100882
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August 9th, 2012, 02:17 Posted By: wraggster
In a Famitsu magazine interview leaked early from the magazine (and translated by Andriasang), Team Persona producer Katsura Hashino said that his team is currently focusing on the next numbered Persona game, which very likely means Persona 5. We must admit, our cynical nature forces us to note the possibility that more Persona 3 and 4 remakes would also have numbers on them.
According to Hashino, art director Shigenori Soejima has started turning in sketches for new designs. In the meantime, you can play Persona this week as you never have before: as a fighting game.
http://www.joystiq.com/2012/08/08/te...-persona-game/
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August 9th, 2012, 02:19 Posted By: wraggster
Zen Studios will pull back and launch Zen Pinball 2 for PlayStation 3 and Vita on September 4 through the PlayStation Network. The Zen Pinball 2 platform will support cross-platform play on PlayStation devices, meaning any Zen Pinball 2table purchase will be playable on PS3 and Vita at no extra charge. Zen Pinball 2 will have 26 tables available at release (with free demos) and is a free update to Zen Pinball and Marvel Pinball.
Zen also announced today that its PopCap-branded table will pop up September 4 and 5 on PlayStation systems and Xbox 360, respectively. The company still hasn't revealed whether the table will be based on Plants vs. Zombies, Peggle or Bejeweled, but it plans to do that at PAX Prime, which takes place August 31 through September 2 in Seattle, Washington.
http://www.joystiq.com/2012/08/08/ze...his-september/
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August 9th, 2012, 02:24 Posted By: wraggster
Everyone knows the elegant weapon for a more civilized age is the fight stick, the tried-and-true sidearm of every fighting game fan the world over. And so SuperBot Entertainment announced on Facebook today that the PS3 version ofPlayStation All-Stars: Battle Royale will support fight stick peripherals.
"Fans of the fighting game genre can use their favorite arcade-style controller to play Battle Royale to full effect," the Facebook post mentions. "Every attack, combo, and strategy that can be performed on the DualShock 3 controller is seamlessly mapped to arcade button layouts."
Actually, there is one difference between using the fight stick and DualShock 3 – throwing. On the DualShock 3, the move is done using the right analog stick; on a fight stick, it'll be "an easy button combination, similar to many traditional fighting games."
http://www.joystiq.com/2012/08/08/pl...cks-compete-o/
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August 9th, 2012, 02:40 Posted By: wraggster
Mobile gaming now offers pocket-sized versions of Grand Theft Auto 3 and Minecraft, but the barrier for many remains a lack of decent analogue controls.Meet the GameKlip, a product designed to end the curse of the terrible on-screen joystick.GameKlip allows Android phones to nestle up to a PlayStation 3 DualShock controller. Connected wirelessly, the gadget (and the Sixaxis app) allow you to control mobile games with a proper pad.Inventor Ryan French is selling the GameKlip via his site, with models to fit most major Samsung Galaxy and HTC phones. It costs $15 (about £9.60, plus £10 shipping to the UK).Tablet versions are also on the way, as is a version that alternatively fits an Xbox 360 controller.
http://www.eurogamer.net/articles/20...to-your-mobile
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August 9th, 2012, 23:55 Posted By: wraggster
The issue of gamers’ consumer rights has once again hit the headlines after another publisher abandoned plans to patch a product that has already been sold to consumers.
Konami has announced that despite releasing a patch for the PS3 version of Silent Hill HD Collection, it has abandoned plans to release the patch on Xbox 360 due to “technical issues and resources”.
The game has been bugged by frame rate and audio syncing issues since release.
The publisher says that it “apologizes to any players who are continuing to experience these issues on the Xbox 360", though added that it can still be purchased from shops.
The news comes after Fez developer Polytron admitted that it is not going to release a fix for a game-breaking bug for its title due to the expense, leaving some who purchased the title with corrupted saves.
But the fact remains – both Polytron and Konami entered into publishing agreements on Xbox 360 knowing of potential patching costs. It seems hard to excuse their decision to leave consumers who have purchased the game with sub-standard product simply because it would stretch the budget.
http://www.mcvuk.com/news/read/konam...rce-is/0100961
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August 11th, 2012, 12:51 Posted By: wraggster
Sony Computer Entertainment America CEO Jack Tretton has labelled Vitasales "acceptable".
It's hardly a ringing endorsement of the system's performance, but the executive toldGamesIndustry.biz he isn't disappointed with the handheld's showing at retail."In this industry, you can't get too high or too low, because it moves very quickly," he said. "I think there's an acceptable number - and [the number] we've sold: That's acceptable. If it was triple that, I'd be happier. If it was one-third, I'd be disappointed.
"Anything with great rewards is going to come with great challenges," Tretton added. "We felt if the tech was there, and the game support was there, then the audience would be there. ... I feel much better about it now than I did four months ago."
Sony Computer Entertainment UK boss Fergal Gara said last week that the company "would love" Vita to be selling more, noting: "I think we haven't quite hit the spot with the killer software just yet and I have every reason to think that will happen in the next few months."
And earlier this week Sony Worldwide Studios president Shuhei Yoshida admitted for the first time that the PlayStation business has an uphill battle convincing some publishers to commit to its next gen portable.
http://www.computerandvideogames.com...ation-us-boss/
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August 11th, 2012, 13:07 Posted By: wraggster
The Vita is having an uphill battle for third party support
Sony
Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida has admitted that Sony is having a tough time getting third-party developers to support the PlayStation Vita. The system has had a rough start worldwide, with Nintendo's 3DS providing strong competition following a price drop.
"We're having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but that's our job," Yoshida told PlayStation: The Official Magazine.
"We will continue to talk to development communities and publishing partners and tell them why Vita can provide a great experience for the IPs they have and I hope the Assassin's Creed game will prove that."
Sony has declined to drop the price of the PlayStation Vita, instead hoping that titles like Assassin's Creed III: Liberation and Call of Duty: Black Ops Declassified pull consumers in this holiday season.
http://www.gamesindustry.biz/article...arties-on-vita
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August 11th, 2012, 18:55 Posted By: wraggster
Sony boss admits attracting developers to handheld has been difficult
Sony is struggling to attract third-party developers to create games for its Vita handheld, the company's worldwide studios president Shuhei Yoshida has admited.
The portable console was released last year in Japan with one of the most impressive launch lineups in industry history, but since that time new releases have slowed .
"We’re having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but that’s our job," Yoshida told PlayStation: The Official Magazine.
“We will continue to talk to development communities and publishing partners and tell them why Vita can provide a great experience for the IPs they have and I hope the Assassin’s Creed game will prove that."
Handheld devices are suffering across the board from the challenge presented by tablets and smartphones.
http://www.develop-online.net/news/4...for-Sonys-Vita
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August 12th, 2012, 01:33 Posted By: wraggster
Activision and Sony will finally reveal more about Call of Duty Black Ops: Declassified at Gamescom next week.
At E3, all the two firms offered up was a logo – yet the clock is ticking on a game that is not only out in a matter of months, but hugely important to the health of SCE’s burgeoning portable games platform.
“You can really expect us to deliver a true Call of Duty experience,” Michael Sportouch, Activision’s European VP and GM of the Santa Monica business unit, told MCV.
“We are really excited about the opportunities that the Vita could offer us in terms of connecting with a new audience.”
http://www.mcvuk.com/news/read/call-...t-week/0101074
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August 12th, 2012, 01:59 Posted By: wraggster
Drinkbox Studios will be attending this year's PAX Prime festivities in Seattle at the end of this month, and while it's there the developer will be showing off one of the benefits of Guacamelee's PlayStation 3/Vita exclusivity.
"We're integrating the Vita as a PS3 controller for Guacamelee, utilizing the Vita screen for a mini-map, and hopefully more," Drinkbox's Chris McQuinn told Joystiq. "Does this sound like a next-gen console you've heard of perhaps? As far as we know, we're the first game doing this."
PAX Prime attendees, however, won't need a transmedia map on a $250 handheld to find Guacamelee on the show floor: Juicebox will be setting up shop inside the Indie Megabooth, which will be discernible from other, mainstream booths due to its abundance of pixel art and stylish, easily accessible development teams.
http://www.joystiq.com/2012/08/11/gu...functionality/
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August 12th, 2012, 13:34 Posted By: wraggster
Drinkbox Studios will be attending this year's PAX Prime festivities in Seattle at the end of this month, and while it's there the developer will be showing off one of the benefits ofGuacamelee's PlayStation 3/Vita exclusivity.
"We're integrating the Vita as a PS3 controller for Guacamelee, utilizing the Vita screen for a mini-map, and hopefully more," Drinkbox's Chris McQuinn told Joystiq. "Does this sound like a next-gen console you've heard of perhaps? As far as we know, we're the first game doing this."
PAX Prime attendees, however, won't need a transmedia map on a $250 handheld to findGuacamelee on the show floor: Juicebox will be setting up shop inside the Indie Megabooth, which will be discernible from other, mainstream booths due to its abundance of pixel art and stylish, easily accessible development teams.
http://www.joystiq.com/2012/08/11/gu...functionality/
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August 12th, 2012, 13:35 Posted By: wraggster
LightBox Interactive's PS3-exclusive shooter Starhawk has received, among other things, two new free maps as part of the game's recently applied 1.02 update. As seen in the video above, both maps take place on the planet Cypress, which is where the game's plot-vital "Rift Energy" was originally discovered long, long ago.
The two new maps maps, "Cypress: Collider" and "Cypress: Origin," both feature more locations for troops to use as cover, as well as pre-built structures with interiors -- two features fans have asking for, according to a post by LightBox Interactive president Dylan Jobe on the PlayStation Blog.
The 1.02 update also includes a multitude of other tweaks, fixes and adjustments, such as the addition of "Prestige" levels (Alpha through Omega, specifically) for players able to rank beyond Level 50. Other changes/additions include a new Homeworld called "Waypoint," as well a revamped voice chat system and the ability to eject from in-flight jet packs. Complete patch notes can be found at the source link below.
http://www.joystiq.com/2012/08/11/st...ress-map-pack/
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August 12th, 2012, 13:44 Posted By: wraggster
In the modern age of video games, multiplayer is king and XCOM: Enemy Unknown is going for the crown. Developer Firaxis Games has revealed details on the multiplayer portion of its upcoming reboot of the classic turn-based strategy game series.
For the first time in the franchise's history, XCOM commanders will be able to go head-to-head in deathmatch. The two-player mode allows players to select a squad of six soldiers or aliens – or a combination of the two – to vie for battlefield superiority.
"With the multiplayer mode in XCOM: Enemy Unknown, gamers can finally find out what it's like to command alien units and unleash extraterrestrial destruction on Planet Earth or defend it with a squad of XCOM soldiers and alien allies," XCOM: Enemy Unknown lead designer Jake Solomon said.
From a narrative perspective, the multiplayer mode has no link to the single-player campaign found in XCOM: Enemy Unknown. Players can "mix and match both alien and soldier units to comprise their squad, outfitting soldiers with dozens of armor types, weapons, items and class-based abilities for thousands of possible loadout combinations," a press release announcing the mode revealed.
Pre-orders of XCOM: Enemy Unknown give players access to the 'Elite Solider Pack,' which includes a set of "top-of-the-line soldier customization features," such as the Soldier Deco packs and complete color customization," along with the (already known) classic XCOM soldier flat-top harido. PC players will also have a shot at a platform-exclusive special edition, featuring "a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more."
XCOM: Enemy Unknown launches for the PC, Xbox 360 and PlayStation 3 on October 9. And, spoiler alert, the unknown enemies are totally aliens.
http://www.joystiq.com/2012/08/10/xc...mode-revealed/
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August 12th, 2012, 13:45 Posted By: wraggster
While PlayStation Vita games output gorgeous visuals on its screen, use of its alternate control mechanisms – like touch and tilt – have often felt flat. But our recent experience with LittleBigPlanet Vita has reinvigorated our interest in tapping and tumbling about with our Sony handheld. Somehow it seems fitting that the first-party series known for its creativity is the one to show developers how to use touch correctly.
The touch and tilt features in LittleBigPlanet seems additive to the experience, rather than wasted, unnecessary, or tacked on – a typical error of such functions. And since you're reaching in the adorable and tiny world, impacting small objects in aid to your little sack-person, the conceit of touch makes perfect sense within the LBP theme.
http://www.joystiq.com/2012/08/10/fi...igplanet-vita/
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August 12th, 2012, 23:27 Posted By: wraggster
Many of you are wondering if the upcoming release of VHBL will be worth your attention. Should you stay on 1.61 or 1.67 if you are running one of the previous exploits? Should you not even bother buy the exploited game if your favorite homebrew is not running? Our beta tester (thanks for your help!) came back to me with a few results that I’m sharing here.
Please note that the version he is testing with is not the final one, although from what I could see, the compatibility results are quite definitive. HBL has been very stable for a few months now, and improving compatibility would be difficult without some major breakthrough regarding syscalls.
Anyways, sorry for the boring technical details, below is the report from our tester. Remember that my own tests of this upcoming version of VHBL can also be found here, with additional homebrews. Our tester is using the US version, but we believe compatibility should be the same across all versions.
Homebrews/Apps that work
•Quake 1 Arena (from time to time framedrops but very enjoyable on the Vita)
Quake 1 Arena
•Lamecraft
•Tetriabetes (strangely it recognizes the music I have put on my Vita?)
•Blobby Volley
•Jelly car
Jelly car
•Pipeline (with save/load)
•Spider Solitaire
Spider solitaire
•MVS (a little bit slower than the CFW version but still pleasant to play)
•uo_SNES9x 0.02y32(kinda of slow from time to time)
•Picodrive (As always picodrive runs with sound and savestates)
•CPS1 (Perfect but the menu combo is a Start+Select+R which is hard to hit on the Vita )
•gpsp (works with savestates)
•NesterJ (works with savestates)
•Final Burn Alpha v12p1ALL (works with savestates)
Final burn alpha
•PSPFiler (Not quiting properly for some reason )
•yMenu ( this menu is really nice )
Homebrews/Apps that don’t work
•Thing Thing (Most probably would work but for some reason it does not find its files )
•pspkvm (Not sure what is the right version for VHBL but I tried several with no luck)
•SNES9xTYL 0.4.2 (As I already mentioned in my previous tests)
•Ragdoll Cannon
•PSPLBreakout
•Lua games in general
Not bad, hu? Snes9xTYL not working is a let down, but uo_snes9x is a very good alternative that will satisfy your emulation needs, from what I could see. Thanks again to our beta tester. Remember, for more results you can also check my previous tests.
http://wololo.net/2012/08/09/vhbl-up...-test-results/
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August 13th, 2012, 22:53 Posted By: wraggster
US PlayStation Plus subscribers will be able to download BloodRayne Betrayal and Outland as of tomorrow at no additional cost.
The two game will be the latest added to SCEA's 'Instant Collection' offerings exclusively for PS Plus subs.'Instant Collection' offers around 12 full PS3 games for download for a limited time at no extra charge, with new titles rotated in each week.
BloodRayne Betrayal and Outland will go free for PS Subs as of tomorrow's US PlayStation Store update.
PS Plus subs will also get new 20 per cent discounts on Papo & Yo, and Counter Strike: Global Offensive, and closed beta access to Dust 514.
http://www.computerandvideogames.com...nt-collection/
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August 13th, 2012, 22:56 Posted By: wraggster
Sony has seemingly delayed the PlayStation All-Stars Battle Royale release date by one month to November 20 in the US.
The star-studded brawler was previously pegged for release on PS3 and Vita in the US on October 23, but the official PlayStation Blog now displays the new release."The Battle Royale Begins November 20th. SuperBot Entertainment president announces a new release date for PlayStation All-Stars Battle Royale," reads a post on the front page, which we took a screengrab of, although the link to read the article in full isn't working at the moment.
Both versions were expected to release in Europe on November 21. Sony Computer Entertainment UK told us that the "PlayStation All-Stars [release date] is still TBC at the moment."
http://www.computerandvideogames.com...oyale-delayed/
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August 13th, 2012, 23:06 Posted By: wraggster
Square Enix says that Sleeping Dogs won't lie down for long, revealing six months of downloadable content are planned for the game following its launch tomorrow.
First on the docket will be a range of downloads available for the game's awakening at retail tomorrow, including the 80s-inspired Retro Triad Pack, featuring "a killer old school outfit with its own player buffs and funky kung-fu van."
New packs will appear in September, beginning with "a high-speed Racing Pack and an explosive SWAT Pack." Details on those two bundles are sparse, but their names give us some idea what shenanigans are to come.
For more on Sleeping Dogs, check out our recent live stream and stay tuned for the review tomorrow.
http://www.joystiq.com/2012/08/13/sl...f-planned-dlc/
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August 13th, 2012, 23:13 Posted By: wraggster
The MotorStorm franchise, which includes five games across PS2, PS3, PSP and Vita, has sold more than 6 million units, Sony XDev Studio Europe's Pete Smith said at GDC Europe on August 13. Smith gave a talk discussing tips of pitching to publishers, citing MotorStorm's Evolution Studios as an example of a team with a clear focus and solid marketing technique.
The latest MotorStorm installment, MotorStorm RC, launched on PS3 and Vita in March.
http://www.joystiq.com/2012/08/13/mo...illion-copies/
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August 14th, 2012, 00:32 Posted By: wraggster
via http://wololo.net/2012/08/13/vhbl-ne...compatibility/
I have recently made some reports of Homebrew compatibility (here and here) with Neur0n’s upcoming port of VHBL, our Homebrew loader for the Playstation Vita.
In one of those reports, I mentioned that Geometry Wars Portable was not working. I am happy to say that Neur0n tweaked VHBL in order to get that game to run, as well as a few other homebrews.
Unfortunately, I tested a few of the other games that were marked as “not working”, and so far this change seems to not have impacted them. In particular, Snes9xTYL doesn’t seem to work, although uoSnes9X works fine with this upcoming release.
Our beta tester however reported that Neur0n’s fix also made Ragdoll Cannon work, a game that was previously reported as not working. He mentioned additional working games: NinjaSudoku, Breakout 1.0, Mobile Assault, and SnakeSP.
Stay tuned, if the rumors are true, Vita’s firmware 1.80 is coming really soon, and if that’s the case, so will VHBL.
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August 14th, 2012, 00:35 Posted By: wraggster
Amazon is running yet another Vita promotional offer, sending you a free copy of Mortal Kombat as well as a 4GB Memory Card if you buy a PS Vita:
For a limited time, get Mortal Kombat and PS Vita 4GB Memory Card free with the purchase of a qualifying PlayStation Vita system.
This works with both the Wifi and the 3G model, but the offer is, of course, limited in time (although they don’t say how long it’s going to be here, so hurry up!).
Mortal Kombat on the PS Vita is one of the best games I’ve played with. If you’re a fan on the Mortal Kombat series, or of fighting games in general, you shouldn’t miss this one!
http://www.amazon.com/gp/feature.htm...cId=1000825081
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August 14th, 2012, 00:41 Posted By: wraggster
Rogero release a new program called PS3 Nor Dump Auto-Patcher to patch that allows us to easily downgrade to a Nand débricker or a Ps3.
Note:
Always make several dumps and check before patching and flash your dump This link contains all the information needed to verify your dumps. Ps3 without a valid dump is not recoverable -> PS3 DevWiki, Validating flash dumps - Compatible with E3 and Dumps Progskeet - Checks if your dump is Byte-Reversed or not - Applies the patches correctly according to your Dump - Eliminates the obligation to do a byte-swap the dump before the patch - the patch Delivers ease of Nand Dump Nor PS3 Patch 0.01 Official site: www.tortuga-cove.com
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August 15th, 2012, 03:29 Posted By: wraggster
Gamescom: PS3 titles Rain, Puppeteer and Until Dawn prove SCE commitment to original titles
Vita may have been about the big brands at Gamescom this week, but PS3 was almost the exact opposite - with Sony announcing even more new IP during its press conference.
Joining the already announced new IP of Beyond, Last of Us and Wonderbook were there new games from Sony's Japanese studios – Puppeteer, Rain and Until Dawn.
"PlayStation has a history of delivering the unexpected both in our software and in our hardware," said Sony Europe president Jim Ryan. "We will continue to do that."
PS3 is seven years old in the US and Japan this year, and Sony will be hoping that by continuing to develop new concepts and original ideas, it can help extend the console lifecycle and keep sales of PS3 steady ahead of the inevitable PS4.
To read more on Sony's new IP and Gamescom Press Conference, click here to read an extended version of this article on our sister-site MCV.
http://www.develop-online.net/news/4...mescom-showing
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August 15th, 2012, 03:39 Posted By: wraggster
Sony looked to answer its critics that said Vita was given short shrift at E3, with a blockbuster Gamescom showing.
The platform holder took to unveiling blockbuster IP including Call of Duty, Killzone and Assassin's Creed, while showing new IP Tearaway.
It follows an E3 where Sony was criticised for not talking enough about its new portable. Sony boss Andrew House told MCV at the time he was 'surprised by that reaction.'
BIG THIRD-PARTY BRANDS AND BUNDLES
Finally, Sony was able to lift the lid on its big Vita brands - including an impressive looking demo of the Call of Duty Vita title.
Sony is backing third parties in a major way on Vita, even combining the console's biggest games with the hardware in six new bundles this Q4. Players can get Vita bundles featuring Call of Duty and LittleBigPlanet.
It is reminiscent of the Sony of old, which used exclusive third party support to help drive sales of PS2 and PS One.
KILLZONE LEADS SONY'S BRANDS
There was no sign of Gran Turismo for Vita, but Sony's other big names were on show for Vita. The upcoming Ratchet and Clank: Q-Force is coming to Vita as is a new Killzone game called Mercenary.
"Killzone for PlayStation Vita will be a first person shooter that is just not possible on any other platform," said Sony Euro boss Jim Ryan.
CROSS-BUY REVEALED
Best of all for consumers, more games that utilise 'Cross-buy' are coming. Those who buy Ratchet & Clank: Q-Force, Sly Cooper or PlayStation All-Stars on Vita or PS3, will be able to own the game on both platforms.
It is a sensible move that may become increasingly the norm as we move towards the cloud model. It also effectively allows Sony to leverage PS3's userbase to increase Vita sales, making it extra attractive to own both devices.
NEW IP
But it wasn't just about the big brands and their bundles. Sony is still building new IP for Vita, and one of the big surprises of the show was Tearaway. The game is developed by one of Sony's most acclaimed studios, Media Molecule, which is the team behind LittleBigPlanet. The title utilises pretty much all of Vita's various control mechanisms, and looked stunning. It is an adventure game that is inspired by 'paper'. Media Molecule likened the game to a 'buddy move'.
PS PLUS TO VITA
Sony's premium PSN online service has been only for PS3 up until now, but at Gamescom PlayStation Plus was extended to PS Vita. Sony is placing a significant emphasis on PlayStation Plus, which you can read more about in this week's MCV. The PS Plus roll-out is once again a new way to encourage PS3 owners to upgrade to PlayStation Vita.
http://www.mcvuk.com/news/read/sony-...o-vita/0101231
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August 15th, 2012, 03:54 Posted By: wraggster
Sony's kicked off its Gamescom event in Germany by revealing a new deal for games playable on both the PS3 and its handheld relative, the PS Vita. The incoming PlayStation All-Stars Battle Royale andRatchet & Clank: Full Frontal Assault will be two of the first titles to arrive on both -- with a single purchase giving you both versions. According to Jim Ryan, president and CEO for Sony Computer Entertainment Europe, you'll get both copies in the single package but there's no word on whether both, or one, will be digital download-only. We'll update this post when we hear more.
http://www.engadget.com/2012/08/14/p...ps3-cross-buy/
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August 15th, 2012, 03:58 Posted By: wraggster
While YouTube has always enjoyed support on Sony's PlayStation 3 thanks to the console's Flash-enabled browser and even offered a YouTube XL layout for connected devices, now it's rolling out a new app to make the video experience even better (and, no doubt, compete with the experience unveiled late last year on the Xbox 360). The app has an improved search with suggestions and instant results while users type, the ability to pull in a user's subscribed channels and it allows for remote control from the YouTube app on your smartphone after a simple pairing process (shown in a screenshot after the break.) According to the official blog it should be arriving in North America now, check under the My Channels section in the PS3 store to download the free app and give it a shot.
Update: The new app should be available in the PlayStation store now (if you're in the US.) There's no word on when it will arrive in other regions, however Canadians can enjoy the Crackle app that popped up today and everyone can give Madden 2013 a shot.
http://www.engadget.com/2012/08/14/y...playstation-3/
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August 15th, 2012, 16:18 Posted By: wraggster
Burning Skies studio entrusted with creating first handheld entry for the series
US developer Nihilistic Software has been handed the reigns for Call of Duty: Declassified for PS Vita.
Nihilistic has previously worked on Sony titles such as PlayStation Move Heroes and Resistance Burning Skies, which received 53 and 59 average review scores on Metacritic.
Declassified will be the first handheld release for the immensely popular series, which has broken numerous sales records since the launch of Modern Warfare in 2007.
The game will take advantage of Vita’s touch-screen capabilities and PlayStation Near technology, enabling users to share content such as loadouts with their friends.
Call of Duty: Black Ops Declassified will also offer eight player support over Wi-Fi, although it will not be accessible through 3G.
http://www.develop-online.net/news/4...y-Declassified
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August 15th, 2012, 16:19 Posted By: wraggster
'People are moving to the mobile space, and related to that is shifting things to the cloud'
Sony’s recent acquisition of Gaikai will propel the games industry into the cloud space, the console giant’s CEO has said.
Speaking to Bloomberg, Kaz Hirai said that Sony’s $380 million purchase of cloud gaming giant Gaikai would encourage the entire industry to take advantage of the cloud.
He also stated that consumers were increasingly moving to the mobile space, and he felt that cloud technology was related to that movement, hinting that the the future of PlayStation could be cross-platform.
“People are moving more and more to the mobile space, so the two keywords, and you’ll probably hear this from everybody: smartphones and tablets,” said Hirai.
“Related to that is moving a lot of things to the cloud. That’s why, for example, we felt that it was very important that we acquire the 50 per cent of our joint venture in Sony Ericsson and make the cell phone business or the smartphone business a 100 per cent-owned subsidiary of Sony.
http://www.develop-online.net/news/4...y-to-the-cloud
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August 15th, 2012, 21:17 Posted By: wraggster
Sony's cross-platform gaming service will be available on Vita and Android.
Speaking at the Gamescom conference in Cologne, Sony said that it will release Playstation Mobile this autumn in 30 countries including the UK, US, Japan, Canada, Australia, France, Germany, Italy and Spain.
According to Sony Computer Entertainment Europe CEO Jim Ryan, the company is planning "bite-sized games" which will play on the Vita as well as PlayStation Certified devices, which include Android smartphones and tablets.
Games will be purchased from the PlayStation Store where they'll be tied to a user's PlayStation Network ID, meaning that one PlayStation Mobile purchase can be played on any certified device tied to that user ID.
In addition to the PlayStation Mobile news, Sony announced that ASUS and, surprisingly, Wikipad have been added as new PlayStation Certified partners.
http://www.mobile-ent.biz/news/read/...-autumn/019039
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August 15th, 2012, 21:23 Posted By: wraggster
BioWare will release Mass Effect 3's single-player DLC, Leviathan, on August 28 for the PS3, Xbox 360 and PC. European PS3 users will need to wait an extra day, unfortunately – Leviathan will be available on PS3 in Europe on August 29.
Mass Effect 3's Leviathan DLC will expand the single-player campaign, tasking Shepard with discovering "the most closely guarded secret in the galaxy before the Reapers silence it forever." Leviathan is set during the Mass Effect 3campaign, prior to the controversial conclusion of Shepard's tale. EA has not yet revealed a price for Leviathan.
http://www.joystiq.com/2012/08/15/ma...ges-august-28/
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August 15th, 2012, 21:39 Posted By: wraggster
PlayStation Plus subscribers will get first crack at a God of War: Ascension beta "soon," game director Todd Papy has revealed on the PlayStation Blog. Don't have a PS Plus subscription? Papy says "there may [be] a few other secret inroads" to access the beta.
When you boot up multiplayer for the first time, you'll have to pledge allegiance to one of four gods: Hades, Ares, Poseidon or Zeus. Once you've got an affiliation, you can dive into the four-vs-four combat and earn XP, which is used to progress and fine-tune your character in pursuit of becoming your favored god's best pet.
"Each of our unique multiplayer maps and gameplay modes will have a variety of objectives and interactive multi-leveled environments," Papy says. "We'll be sharing more details as we get closer to our March 12, 2013 release."
http://www.joystiq.com/2012/08/14/go...-plus-members/
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August 15th, 2012, 21:40 Posted By: wraggster
PSOne Classics support comes to Vita on August 28. Along with it, Vita firmware 1.80 adds several new features to the platform – like actually using the Vita's buttons on the handheld's menu. We know!
The new firmware also adds fast rewind, fast-forward, and variable speed to the Video application. If you're using the thing to play music, you can now import playlists from PS3 or iTunes. The web browser supports rear touch for scroll and zoom, which actually seems like a worthwhile use of that rear touchpad. And there will be a new "Cross-Controller" icon in the Remote Play app to round up Cross-Controller supporting games.
That's the most noticable stuff: there's a whole list of tweaks at the PlayStation Blog.
http://www.joystiq.com/2012/08/14/vi...o-home-screen/
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August 15th, 2012, 22:01 Posted By: wraggster
Taking stage during Sony's Gamescom 2012 keynote, Media Molecule representatives have shown off their latest original IP: Tearaway. It looks like a 3D puzzle-platformer for PS Vita, where players manipulate the environment using touch. Tearaway also supports the PS Vita's built-in camera and motion-based controls.
http://www.joystiq.com/2012/08/14/te...edia-molecule/
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August 15th, 2012, 22:09 Posted By: wraggster
The message from Sony's Gamescom 2012 press conference couldn't have been clearer: the company is taking Vita seriously. With a new Media Molecule IP, some of PlayStation's biggest franchises, and the arrival of PlayStation Plus and PSOne classics, much of Sony's 80 minutes on stage was devoted to its ailing handheld. Will it be enough to revive Vita's fortunes?
Media Molecule's Tearaway was the highlight, with studio co-founder Alex Evans on stage to reveal the company's first new IP since LittleBigPlanet. It's a 3D adventure starring Iota, a cartoony figure with an envelope for a head who has a message for you, but is stuck in his papery world. Helping him out of his world and into yours is the aim, a simple goal that lays the foundations for inventive uses of Vita's unique features. Rear touch featured heavily, with rhythmic taps on the back panel increasing airtime from trampoline-like jump pads, and stabs replicated on the Vita's screen, human fingers poking through the ground to clear enemies. It looks delightful, and has clearly been designed with Vita's feature-set in mind - AR was also shown off to good effect, the demo closing with the camera pushing up and out of Iota's world and into the Gamescom audience, captured by the Vita's rear camera.
Then came Killzone Mercenary, a Vita exclusive developed by Guerrilla Games using the same engine that powered Killzone 3. However, it seemed that the only justification for SCEE president Jim Ryan's claim that this was "an FPS that could simply not exist on any other platform" was a heavy emphasis on touchscreen melee kills. Guerrilla's hand could certainly be seen in the visuals, the quality of which was put into stark context when Ryan closed the show with a first look at Call Of Duty: Black Ops Declassified.
At E3, Sony had only shown a logo for Call Of Duty's Vita debut, and it seemed the company was trying to get away with it again when Ryan briefly discussed the game partway through his presentation. And having seen it running at last, perhaps that might have been the better option. Looking disctinctly rough around the edges for a game due in November, Declassified's multiplayer is capped at 4v4, and it's being developed by Nihilistic Software, whose last game was Vita's original great shooter hope,Resistance: Burning Skies, and we all know how that went. Despite Ryan's claim that the multiplayer would feature new maps designed from the ground up for Vita, the trailer leant heavily on Black Ops' Nuketown, a tiny map presumably highlighted to offset disappointment at the meagre online player count.
A look at Assassin's Creed Liberation was more positive, though concerns over crowbarred control options remain after heavy emphasis on touchscreen combat and a blink-and-you'll-miss-it shot of protagonist Aveline riding on the back of a crocodile. It's in development at Ubisoft Sofia, and while there's no disputing that both Liberation and Declassified will be two of the biggest names on the Vita shelves at Christmas, neither dispel the notion that Sony's new handheld is repeating the same mistakes as its predecessor, playing host to cut-down versions of major IP farmed out to B-teams.
There was more LittleBigPlanet Vita, with Pete Smith - the man who revealed that Sony lost a potential Limbo exclusive because it wanted the IP - showing off Cross-Controller, using the Vita to play through a specially designed level on PS3, with the Vita showing objects and traps that are invisible on the big screen.
CrossBuy - where buying a game on Vita nets you a copy of the PS3 game, and vice versa - has previously been reserved for downloadable games like Motorstorm RC and Sound Shapes, but is now to be offered on full retail games. PlayStation All-Stars Battle Royale will lead the charge upon its release in November, with Sly Cooper: Thieves In Time and Ratchet & Clank Q-Force to follow. The PlayStation Plus subscription service, whose appeal to PS3 owners will be further boosted next month with a free download ofRed Dead Redemption, was also confirmed for Vita.
A firmware update due on August 28 will finally bring support for PSOne classics on Vita, though it seems that compatibility will be restricted similar to current PSP support. The update will also bring Cross-Controller implementation and a host of minor tweaks including, at last, the option to control the home screen using buttons as well as the touchscreen.
It was a much, much better showing than Vita got at E3, and even though that's a low bar to clear Sony deserves praise for giving its ailing handheld the support it deserves - and one assumes there's more on the way, too, with its plans for Vita's Japanese recovery coming next month at the Tokyo Game Show. PS3 was hardly ignored, either, with two new announcements from Sony's Japan Studio and the Move-controlled Until Dawn. There was no Vita price-cut, despite predictions, Sony's hardware announcements limited to Black Ops, LBP and PS All-Stars bundles, with the company seemingly convinced that its efforts on the software side will cement its handheld's place as what Ryan described as "one of the hottest items this Christmas". Internally, however, there is surely recognition that £200-plus is a lot to ask for a dedicated handheld in the current economic climate, and should Vita's fortunes fail to be revived by software, price will have to be next.
http://www.edge-online.com/news/game...ita-rescue-bid
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August 16th, 2012, 00:16 Posted By: wraggster
It was the first conversation we had as soon as FIFA for Vita was announced.
You’ve had a late night taking your Manager Mode team to the brink of league glory. Your rush down your breakfast, sync your Vita with your PS3, hop off to work and claim a glorious victory while on the loo.
Then you return home that night and carry on where you left off in the comfort of your living room playing on the big TV.
But it’s a dream that isn’t going to be realised this year.
FIFA head honcho David Rutter has confirmed that owners of the Vita and PS3 versions of FIFA 13 will not be able to share the same save files. Although that might change in the future.
"Not at the moment," Rutter told Eurogamer when asked about the functionality. "But all of the things that we're trying to figure out across football at the moment is how to get every device connected up."
Another missing feature will be Sony’s much touted cross-platform play.
"We don't have cross-platform play," he confirmed. "It's something that, when you look at the priorities of what's going to be done, do you want to be working on passing, shooting, attacking intelligence etc or that – and we'd rather make a brilliant playing game for everyone rather than something that's only going to appeal to specific people."
Rutter also confessed that FIFA 13’s Move functionality, which was revealed during Sony’s press conference last night, was added at Sony’s request.
Added Rutter: "We've got a great relationship with Sony and they asked us can we think of a way to use it so we said sure."
http://www.mcvuk.com/news/read/fifa-...o-wait/0101311
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August 16th, 2012, 00:21 Posted By: wraggster
The president of Worldwide Studios talks about what's next for Vita
Shuhei Yoshida is the affable, approachable face of Sony. The president of worldwide studios is often seen sitting quietly in his own company's presentations, looking more like an interested fan than a whip cracker, earning a reputation as one of the good guys amongst journalists and fans alike.
He's also a happy interviewee, or always has been when the sun has shone for Sony. Catching up with him today at Gamescom, during a period when Sony is under heavy fire from a lot of angles, it was hard to know what to expect from the usually chatty executive. Would the generally positive response to last night's conference have him relaxed, or was it time to don the corporate armour and deflect a few of the more pointed questions? Read on to find out what sort of mood he was in.
Q: The conference yesterday seemed to be well received. What was your agenda? What message did you want to communicate?
Shuhei Yoshida: Our focus was to feature PS Vita. One big criticism we got from E3 was where's the PS Vita, where are the PS Vita games? We spent too little time talking about it, so that was a big focus going into Gamescom.
We were very happy to announce five new titles from Worldwide Studios, as well as the new Ratchet & Clank game - so that's six new titles. PS Vita, PS3, Move, PSN, they all got new titles, so we were able to cover all of the initiatives that we have
Q: Sony has quite a range of products and initiatives now, so it must be difficult to make sure your messaging is strong across all of them.
Shuhei Yoshida: That's fair to say. But we have a lot of development employees at Worldwide Studios, so we should be able to support all of those platforms and initiatives. It's our job to makes sure that our resources are allocated well to give that support.
"We're getting really good feedback from the media and consumers...about the hardware features, as well as the games that try to take advantage of each new input method."
Q: Has the Vita suffered in that respect? It's very impressive hardware, but it can do so many things that making sure people understood it struck me as a key challenge.
Shuhei Yoshida: We're getting really good feedback from the media and consumers...about the hardware features, as well as the games that try to take advantage of each new input method. With that feedback, our developers can be smarter about how to use the new features the Vita offers.
Q: Is the Vita as popular as it should be?
Shuhei Yoshida: In terms of the reactions of the people who have already bought the Vita, we're very happy. They are happy with the hardware. In terms of the sales, we'd definitely like to see more. There are millions of people we're sure will enjoy playing PS Vita games. Our job now is to decipher what's preventing these people from making the jump. Our priority right now is definitely to bring more content.
Q: Is that why the Vita hasn't sold as well as you'd like? A lack of content and services?
Shuhei Yoshida: Yeah. The good thing is that the one thing we can't change is the hardware features, but they are very well regarded by people. But in terms of new content and new system and service features, we can add that, and we can work with third-parties to get more. We're getting a very good feeling when we talk with third-parties companies, and of course we're developing our own titles. And for the people who are hoping that the PS Vita becomes more affordable, we are creating new bundles and adding new value to the package. We're hoping that this Christmas more people will jump over to the Vita.
"For the people who are hoping that the PS Vita becomes more affordable, we are creating new bundles and adding new value to the package."
Q: It was good to see new IP being launched so late in the console cycle. A lot of publishers claim that's next to impossible.
Shuhei Yoshida: Well, it's true that when new hardware launches it's a really great time to launch a new IP, because people are more willing to try out something new. The library is also more limited, so the IP gets more attention from consumers. But that doesn't mean that there's no way to launch new IP later in the cycle: looking back on PS2, we launched God of War and Guitar Hero late in the cycle, and they had a very significant impact.
Q: With a game like The Last of Us, is Sony demonstrating just how much potential could still be mined from the PS3 hardware?
Shuhei Yoshida: That could be the difference with a company like us: our developers can totally focus on one platform and really go deep into what it can offer, but third-party publishers have to create for multiple platforms.
Q: Does the Vita play a part in that for Sony? The conference featured several announcements around ways the Vita and PS3 can work in tandem. That was suggested with the PSP, but it never really took off.
Shuhei Yoshida: The PSP wasn't really powerful enough to do much. We had the Remote Play function with the PS3 and PSP, and that was technically very advanced in terms of concept, but from a functionality standpoint PSP didn't really offer anything apart from the screen. In comparison, the Vita and PS3 combination is far more powerful. As you saw yesterday in the demonstration with LittleBigPlanet 2, I hope you saw the potential that the Vita as a controller can bring to PS3. It's another reason why the PS3 is still a very interesting platform to develop content for.
Q: The hardware is clearly very capable, but do consumers really want that functionality?
Shuhei Yoshida: Well, we're doing this because we believe we can provide something very interesting and exciting to consumers, and we'll have to see how they react. But judging from the reaction we got from the LBP2 controller demonstration, as well as the Cross Play features, it's been pretty positive.
Q: You're also going in a new direction with Dust 514, which is probably the most ambitious attempt at free-to-play gaming on a console so far.
"I still think free-to-play can offer a new kind of content and services to consumers that the traditional model can't duplicate."
Shuhei Yoshida: I agree.
Q: Do you have any reservations about the business model, and how well suited it is to a more closed system like a console?
Shuhei Yoshida: Well, there are free-to-play games already available on console, and the reaction has been pretty good. But when people think of free-to-play they think of social games... and there are certain mechanics in social games that are a bit concerning, personally - they kind of play psychological tricks on people. That's something that we will be watching carefully, because it's not like there are an infinite number of consumers that we can take from. We always consider the long-term trust relationship with our consumers.
But in general, I still think free-to-play can offer a new kind of content and services to consumers that the traditional model can't duplicate. I think it's additive to our offering.
Q: The model really rose up on more open platforms. Is the future for a console manufacturer like Sony about finding ways to open up the platform to these new ideas?
Shuhei Yoshida: The short answer is yes. We will learn as we go about what people find attractive and exciting, and we can use that feedback in our future plans. Without trying we won't learn.
http://www.gamesindustry.biz/article...g-more-content
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August 16th, 2012, 00:34 Posted By: wraggster
If you've been marathoning a new favorite TV show on Netflix recently you may have noticed that on the PlayStation 3 (above) and browser-based (after the break, along with a quick demo video) players it's got a new tweak. At the end of each episode as the credits roll it pops up a quick (and very basic cable TV post movie-like) prompt with info about the the next episode and, unless you select a particular viewing option, search or go back to browsing, keeps right on playing. For movies, it pops up three similar recommendations instead. This "post-play" experience takes a couple of remote presses out of long viewing sessions, and on Netflix's end probably makes it easier for folks to choose to sit through "one more episode" and keep those viewing hours boosted.
On the other hand, not every one likes the automation, either here or on the Xbox 360 app. Whether that's because viewers need an emotional pause after a particularly gripping episode of Lost or they -- and by they, we mean this blogger in particular -- tend to doze off mid-episode, the good news is that every other episode it prompts the user if they want to keep playing before moving on. Like every other tweak or announcement even this move will probably be debated amongst viewers, feel free to dive into the lone season of Terriers in the name of research before letting us know if you're a fan.
http://www.engadget.com/2012/08/15/n...-play-ps3-web/
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August 16th, 2012, 23:30 Posted By: wraggster
EA has removed a branded Medal Of Honor: Warfighter tomahawkfrom sale and pulled a series of blog posts from the game's executive producer touting official partnerships with weapons manufacturers.
As we reported yesterday, the blog posts, written by executive producer Greg Goodrich, contained links to each manufacturer's official website, where guns, attachments and tactical accessories could be ordered online and delivered to a local weapons dealer.
While they're still published on the Warfighter site - here's Goodrich on the CS5 sniper rifle by which, remember, he was "blown away" - they can no longer be found using the website's navigation menu.
Also gone is SOG Knives' limited edition Voodoo Hawk, a tomahawk designed for the game and made in real life with Medal Of Honorbranding on the handle. The standard, branding-free edition is still available to pre-order on SOG's site.
Speaking to Eurogamer at Gamescom yesterday, Goodrich confirmed that the posts and tomahawk had been pulled, but insisted his conscience was clear because proceeds from the sale of the Voodoo Hawk had been earmarked for Project Honor, an EA scheme to support the Navy Seal Foundation and the Special Operations Warrior Foundation, which provide support to fallen and wounded members of the military and their families.
"That whole effort, we've been working with these partners because we wanted to be authentic, and we wanted to give back to the communities," he said. "Every one of those partners, none of them paid a dime for product placement - all the money generated went to Project Honor.
"We're making a firstperson shooter and it fits. If we were doingNeed For Speed we'd do something different. If I was doing FIFAit'd be something different. But we're making a firstperson shooter about the warfighter. If we partnered with another brand it wouldn't make sense and it wouldn't be authentic."
Progress, then - of sorts, anyway. Yet Goodrich seems unrepentant - the changes to the campaign have been brought on by the outcry, and there is no admission of wrongdoing whatsoever - and those partnerships with manufacturers are still very much in place.
http://www.edge-online.com/news/ea-b...ghter-tomahawk
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August 16th, 2012, 23:36 Posted By: wraggster
Sony used its Gamescom press conference to effectively relaunch its Vita handheld for Christmas.
And as part of the revamp, it will spend more money on marketing Vita this Q4 than it did over the platform’s launch earlier this year.
To improve the console’s slow sales the platform holder will launch a series of bundles featuring the biggest brands in games: Call of Duty, Assassin’s Creed, FIFA, LittleBigPlanet and Need for Speed.
“We’re currently putting the finishing touches to our campaign, and throughout peak we’ll be spending more marketing money than we did during the launch period,” SCE?UK’s senior product manager Ian Vinten explained to MCV.
“Our comprehensive TV plan kicks off in September and will run in key bursts to Christmas, focusing on the new titles. Our first ad will feature FIFA 13 and LittleBigPlanet.
“Having FIFA 13 in our creative is a great example of how we’re engaging with the third-party titles. These games really deliver against the promise of the hardware and are what our consumers have been crying out for.”
Sony called on its own studios to satisfy demands for more Vita content too, unveiling two key titles in Germany:?a new Killzone and new IP from LittleBigPlanet developer Media Molecule called Tearaway.
“History has shown that great quality content drives demand for hardware,” added VP and MD for SCE UK & Ireland Fergal Gara.
“We hope you’ll agree that the outstanding array of software showcased at Gamescom, covering some of the biggest and best franchises, demonstrates our commitment to the platform.
“This strength and depth of software support, in combination with a heavyweight marketing campaign, retail focused bundles and sampling, puts the PS Vita in a very strong position for Christmas and beyond.”
http://www.mcvuk.com/news/read/revit...launch/0101375
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August 16th, 2012, 23:52 Posted By: wraggster
It's time to get realistic about the prospects of a PlayStation Vita price drop. Sony Worldwide Studios' head Shuhei Yoshida dampened the fires of speculation at GamesCom this week by telling Eurogamerthat it was simply "too early" to slash the price on the gaming handheld -- it was only just launched this year for every active region beyond Japan, after all. That's not to say Sony is determined to keep the PS Vita at $249 forever. Much like what it did for the PS3, the company is working to bring down the price by streamlining part costs. The cuts might be necessary given the mismatch between the warm reception to the quad-core, OLED-packing hardware and the actual sales; Sony would "like to see more uptake" than what's been seen to date, according to Yoshida. In the meantime, we'll have to be content with bundles like the European LittleBigPlanet combo if we want to eke out a little more value at the game store counter.
http://www.engadget.com/2012/08/16/s...e-cut-in-2012/
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August 17th, 2012, 00:14 Posted By: wraggster
Sony engineers are working to reduce the cost of manufacturing the PS Vita so it can cut the price of the handheld - but that price cut won't happen this year.Sony's fledgling portable has endured torrid sales since its launch last year in Japan and early this year in Europe, sparking calls for the Japanese company to slash its price.But Sony Worldwide Studios boss Shuhei Yoshida told Eurogamer at Gamescom this week that the price of Vita will not drop this year. Instead, it hopes prospective buyers will find new bundles, such as the LittleBigPlanet Vita bundle announced during Sony's Gamescom press conference earlier this week, good enough value to convince them to take the plunge."People like cheap or free," he said. "Of course, cost reduction is one area our engineering team is working on. But we just launched the platform earlier this year. It takes time to do so."At a certain point in the future we would like to address the pricing issue for some of the people who are waiting. But this year we are trying to add value by creating different types of bundles. We announced we will provide LittleBigPlanet PS Vita bundle pack. That's affordable for people who are looking for a good deal."So, no price cut this year? "No," Yoshida replied. "It's too early."Another criticism Vita has endured is that there are not enough games available for it. Yoshida said Sony had noticed this perception, and the addition of new games and content was now its number one priority."The reaction to the hardware platform itself has been very strong," he said. "We are very pleased with the response we got. It's up to our expectations in terms of what we were hoping for in bringing PS Vita to the market."But the actual sales of PS Vita, obviously we would like to see more uptake. We see lots of feedback from consumers saying they would like to see more content, they would like to see their favourite franchises coming to the PS Vita."From our perspective, we were very pleased to launch with many titles. Many people said we had the strongest launch line-up for a PlayStation platform. But it's amazing how much more people want and how much content they consume."We designed PS Vita as a medium you can spend hours immersed into playing games. That means any amount of content can be potentially consumed pretty quickly. Also, we feel the expectations of people have changed since the launch of smartphone gaming. There is so much available in terms of variety and numbers."So we have to continue to work on bringing more content from big titles people are looking for in terms of franchises, to very small, snack-sized, intuitive casual games on the digital distribution side."During its conference Sony revealed a raft of Vita games that are spin-offs of big franchises, including Assassin's Creed 3: Liberation, Call of Duty: Black Ops Declassified and Killzone: Mercenary, and Yoshida hopes these games will boost sales of the handheld.But another way new content will be added to Vita is through PS Mobile, Sony's new way of getting smaller games built for the Android platform on a raft of PlayStation certified devices, including smartphones, tablets and, of course, Vita."PS Mobile is one of the initiatives we are working hard to provide an ecosystem like the App Store, so small developers and even individuals can create content and publish on PS Vita as well as PS certified Android devices," Yoshida said."And anything in between, like offering the PSone emulation compatibility. We were very happy to be able to announce later this month we will bring lots of PSone titles to PS Vita. That includes lots of great RPGs that people were asking for on PS Vita. I for one am looking forward to playing Legend on Dragoon again on PS Vita."So, that's our biggest focus now. The best way to realise the potential of the PS Vita platform is to provide the content. That's absolutely number one."
http://www.eurogamer.net/articles/20...2012-price-cut
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August 18th, 2012, 19:37 Posted By: wraggster
Jim Ryan indicates they don't have to talk about it anymore
While Sony couldn't talk enough about the inclusion of 3D in it's various games a couple of years ago, announcements relating to 3D were absent from their media presentations during both E3 and Gamescom. According to Jim Ryan, CEO of PlayStation Europe, people shouldn't put too much significance into the recent lack of mention relating to 3D.
"I wouldn't read too much into its omission," said Ryan to CVG.
"We spoke about it at E3 two years ago and everyone put their glasses on for the first time, and the next year we did the same and everyone did it again. Y'know, there comes a time when you don't need to talk about it any more," the executive added. "Don't read into the fact too much that we haven't announced anything about 3D."
Stereoscopic 3D saw a resurgence mostly due to the popularity of the movie Avatar and its successful use of 3D cinematography. Despite a push by television manufacturers (including Sony) for new 3D enabled televisions, doubts have been raised about its viability in the home format for movies or video games.
http://www.gamesindustry.biz/article...at-e3-gamescom
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August 18th, 2012, 19:40 Posted By: wraggster
Many feel that a price cut would potentially give a shot in the arm to the PS Vita and possibly give it a lift before the coming holiday season. Sony Worldwide Studios president Shuhei Yoshida, however, indicates that isn't likely to happen and that some of the recently announced bundles for the system will have to suffice.
"People like cheap or free," he said. "Of course, cost reduction is one area our engineering team is working on. But we just launched the platform earlier this year. It takes time to do so."
"At a certain point in the future we would like to address the pricing issue for some of the people who are waiting. But this year we are trying to add value by creating different types of bundles. We announced we will provide LittleBigPlanet PS Vita bundle pack. That's affordable for people who are looking for a good deal."
When asked flat out about a price cut, Yoshida said, "No, it's too early."
Nintendo cut the price of the 3DS from $249.99 to $169.99 in North America a half year after launch when early sales failed to meet company expectations. Sales of the system improved after the price cut and Nintendo recently launched the first 3DS variation in the 3DS XL.
http://www.gamesindustry.biz/article...vita-price-cut
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August 18th, 2012, 23:09 Posted By: wraggster
A set of new Gamescom screens for Ni no Kuni: Wrath of the White Witchprovides the perfect reason to check in on the "Ninostarter" pre-order campaign.
With 12 days left, enough fans have pre-ordered the special "Wizard's Edition" to unlock one bonus item, a set of five prints. The second item is a gold "Wizard's Coin," which has 24% of its allotted pre-order numbers. You have until August 31 to throw your pre-order in and get the game, the book, the prints, and possibly that coin.
http://www.joystiq.com/2012/08/18/ne...tarter-update/
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August 18th, 2012, 23:10 Posted By: wraggster
Machinarium will finally come to PS3 in September, at least in Europe, according to ... a comment thread on a European PlayStation Blog post. SCEE's Ross McGrath teased " two new titles as well in September, one brand new and one new to PSN" in a PlayStation Plus post.
Reader Antares commented on that post guessing that the brand new game was Double Dragon Neon and the new-to-PSN game was Machinarium, to which McGrath replied "Give the man a cookie, he's 100% right!" Community journalism!
The PS3 release is supposed to be tht "ultimate" version of the adventure game. Recently, designer Jakub Dvorsky indicated his interest in porting the game to Vita as well.
http://www.joystiq.com/2012/08/17/ma...-in-september/
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August 19th, 2012, 22:20 Posted By: wraggster
PlayStation Move-based sports minigame collection Sports Champions 2 is set to launch October 30, Sony revealed in a recent blog post. As the follow-up to the PS Move pack-in game, it will include a new archery minigame along with bowling, skiing, boxing, golf, and tennis.
Sports Champions 2's Party Mode also enables groups of players to set up multi-game tournaments. That sounds like fun for the whole family, except for the socially-awkward fella that took last place in the screen above.
http://www.joystiq.com/2012/08/19/sp...ld-october-30/
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August 19th, 2012, 22:26 Posted By: wraggster
Hello everyone! For this great annual compo, my friend frankdrey and I have come together to form team... frankdrey and 10$man! After a month (Actually, I think 3 weeks) of work, we are proud to present to you our entry, Runaway Car for the PSP!
Runaway Car!
Info
In this 3d game, you will take on the role of a car thief and race down a infinite street well evading trash cans, dumpsters and road blocks. But that's not it! It gets faster every time your score reaches the next 1000, up until 7000! How long can you survive??
Now, that's an okay concept in itself, but frankdrey and I did not stop there. We realize that this idea could get boring fast so we also present you with a car garage! When you're on the road, you can pick up some coins as you go. Then, when you have enough coins, you can go to the car garage and steal a cooler car!
I believe this project is original and this is the first contest we have entered this project in.
Features
Cool 3d Graphics!
3 Cars to unlock!
3 Objects to Avoid!
7 Different Speeds to race through! Can you make it to the 7th level??
A great song custom made by Scott Pereksta!
REAL Saving and Loading using the PSP's Save and Load feature!
This means that you can check your highscore, how many cars you've unlocked and how many points you have WITHOUT even loading the game!
Screenshots
Now, It's no lie, I sure have done alot of talking!
Don't worry though, I got some nice screenshots to back me up!
You'll have to download the game to hear the amazing music though!
The NeoFlash Loading/Splash screen
Right Before I press play to start the game
I just started. You can see me about to collect these coins along the side of the street.
I made it to the first speed up
Second Speed up!
Of course, as I said, there are 3 other cars to use, besides this one!
I'l upload some pictures of them when I unlock them (I deleted my save so that I could start the game again with all the new great updates we added)
How to play
If you're reading this, I guess that means my advertising was successful
Controls:
At the Menu:
Cross is select
Circle is back
Left and Right on the d-pad will control the selection
In game:
Press left and right to move your car!
Start will pause the game and present you with options
Things to avoid:
Any object coming down the street.
Any object, except for the golden coins!
Collect this for points!
Don't ride up onto the sidewalk too much!
This will take away a very small amount of damage. But, in a near death situation, that little bit could be the difference between life and crash!
If you hit the building (You'll hear a screech) then you will steadily have health deduced!
Download!
After reading all this, you're probably thinking, "how the deuce can I get this game??? "
Well, fear not! We have an active google code page where you can get the latest and greatest update for this game!
The google code page is here:
http://code.google.com/p/runawaycar-psp
The download page is here:
http://code.google.com/p/runawaycar-psp/downloads/list
In the event that a mixup occurs with judging, Version 1.0 was the release at the time of this competition (Not to be confused with 0.1).
A word from 10$man
Hey everyone!
I just wanted to throw in my thoughts on this competition.
So, last year was my first year entering! You may remember my entry. It was called Spacial Warfare. The game was a relatively weak entry and I walked away knowing alot more then when I came here!
Some things I learned where, Neoflash is a great place! Here you can come and learn to develop for nearly every single commercial system! Last year I got a Gameboy flash cart and I now know a fair amount about the system and have made a few games of my own!
It's really a great place. There's a wonderful variety of people here. As I looked through our (Frank's and mine) competition, I noticed that there were games for lots of systems!
I saw N64 entries, GBA entries, SNES entries and even an Atari Entry!
That's amazing! I didn't know there was anyone still developing for half those systems!
I personally just hope that Dr Neo can work with us and help keep this scene alive as long as possible!
Cheers to Dr Neo and all other programmers entering this competition!
http://www.neoflash.com/forum/index....ic,7469.0.html
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August 19th, 2012, 22:33 Posted By: wraggster
I’m the first one to complain about how Sony is not supporting the Vita, but yesterday’s gamescom highly contributed to change my opinion on the subject. Yesterday I realized that Sony is ready to support its new baby aggressively.
I was going to try and blog about every possible game that has been announced or promoted during gamescom for the Vita and the PS3, but I had to give up: there’s just to many of them for me to even view all the trailers and sort the bad from the good. But the great news is, I’ve seen more good than bad.
If you “read between the lines”, The gamescom also revealed how Sony plans to support its gaming ecosystem in the months to come, and this is what I want to discuss here. Call it a wrap-up of Sony’s gamescom, call it an uneducated opinion, call it whatever you want… the thing is, I think there are a few “global points” that have shown that Sony is pushing full steam on the Vita, and to some extent, on the PS3.
Exclusive AAA titles, but also indIE games
The gamescom is revealing a bunch of new AAA titles: Tearaway, Killzone Mercenary, Assassin’s Creed 3 Liberation, etc, etc… What’s interesting here is that these are exclusive to the Vita. I’ll pass on the gimmicks of “full use of the vita’s controls”, as I think few games actually really “need” to use the vita’s touch screen. Tearaway sounds like a good example of really taking advantage of that technology (in particular the rear touch pad), but for other, more “action” oriented games, it sounds more like an excuse. But that doesn’t really matter.
The point is, the vita is finally backed up by a decent amount of big studios. It does not stop here, as the Vita is also seeing a growing number of interesting titles, close to what indie studios would come up with: Gravity Rush and Sound Shapes come to mind… Established franchises as well as original concepts are coming to the Vita, and this is good.
Meaningful Firmware updates?
I am impressed by the upcoming 1.80 update. I think it has a lot of cool features. The main one will of course be PS1 support, which might get some of us to definitely get rid of their PSP in favor of a new Vita… hey, we can dream, maybe Sony’s upcoming updates will all be rich in features like firmware 1.80. Am I stretching it too far, or does it sound like a reasonable expectation?
Full integration with the PS3
I think the symbiosis between the Vita and the PS3 is the huge point of the gamescom. One of my major concerns with the PSP was that it completely lacked any form of integration with the PS3. Sony was basically failing at creating an ecosystem with its own devices. I was genuinely concerned that the Vita would follow the same path, but clearly Sony have plans here:
The first thing that comes to mind is Cross Buy, a new purchase program that Sony will start soon. The concept is simple: for some selected titles, if you buy the PS Vita version, you get the PS3 version for free, and vice versa. This was already the case for a few games, but this is now coming to major upcoming titles such as Playstation All stars.
In line with this, the upcoming firmware 1.80 for the PS Vita promises that you’ll be able to use the PS Vita as a controller for the games that support it. A way to beat Microsoft’s Surface and Nintendo’s Wii U controller? Sony gives you the controller of next generation’s consoles, except it’s now. If enough games support this, this could be pretty big.
Additionally, support of Playstation+ for Vita users has been announced too, and the increase of Cloud storage for your savegames is another hint: Sony is trying to get you to enjoy a full “100% Sony” experience. It is obvious that they are pushing for an increase of their playstation+ users (a subscribed user is always the best customer a company can have. See amazon pushing for their Prime subscriptions, Hulu pushing for Hulu plus, etc…), but they are also killing two birds with one stone by giving Playstation+ subscribers a new reason to buy a Vita.
Cross play compatibility might also become big. I mentioned the Cross Buy feature, but games such as Assassin’s Creed 3 (and the Vita counterpart Liberation) promise some “interaction” (I am still confused as to what that exactly means) between 2 games, one on the Vita, the other one on the PS3.
Overall, Sony is giving PS3 owners more and more reasons to buy a Vita, something that I think they had failed to do with the PSP.
Conclusion
With gamescom, it seems to me that Sony is trying very hard to make the Vita appealing to a large audience. Casual gamers, Hardcore gamers, and loyal customers who also own a PS3 and/or a playstation plus account. This is awkward as I wrote another article recently (not published yet) about how Sony lost the war with portable gaming against smartphones and tablets…and today I am not entirely convinced of that anymore.
Do you guys think the Vita has a bright future?
http://wololo.net/2012/08/16/sonys-s...ta-could-work/
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August 19th, 2012, 22:34 Posted By: wraggster
I haven’t tested it yet (or even tried to compile it), but I’m posting this because I believe this could lead to a bunch of good things. Naehrwert just twitted that he is able to decrypt the content of the PS3 Hard Drive, and posted basically all the required code to do it.
The code, at a quick glance, requires you to have access to your eid root key (this should not be too difficult given that there are lots of tools to do it, such as eeid_rkdumper), and a list of sectors (of your hard drive, I assume), which might be retrievable with standard tools?
As usual, I’m sure that noob friendly tools will come up soon enough, if that turns out to be as interesting as I think it is.
http://www.sendspace.com/file/t0di2z
http://wololo.net/2012/08/16/ps3-har...-by-naehrwert/
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August 19th, 2012, 22:37 Posted By: wraggster
Despite us being super clear about what VHBL is and what it is not, I constantly get questions about it, in particular about the upcoming port that we plan to release for Vita’s firmware 1.80.
Those of you who have been following this website for several months will probably think that I repeat the same things over and over again, but we get new people on a regular basis… and if your friends ask you about VHBL, you can send them to this post. Also, I’ll summarize here the lists of compatible/incompatible homebrews that we have tested so far (many thanks to our beta tester).
1. What is VHBL?
VHBL, a.k.a. Vita Half Byte Loader, is a homebrew loader for the Playstation Vita. It runs through a hack in some specific PSP game (yet to be announced) in the Vita’s PSP emulator. More specifically, it allows you to run PSP homebrews on the PS Vita, including a range of popular emulators.
2. This is great. Where do I get this?
Because the whole thing relies on an exploit in a specific PSP Game, we will announce the exploit through one of our Ninja Releases. Basically, we progressively announce the name of the game to the people we trust (members of our forum on /talk) in order to minimize the risk of a leak. We do this because in the past, Sony has been extremely fast to remove the exploited games from their store, preventing people from “buying” the entry point to running VHBL.
3. So, unless I refresh your website’s homepage every 5 minutes, I won’t Get it in time?
No, members of our forums will all have a chance at getting the release a few days in advance. It’s still time for you to join.
4. Why don’t you find an exploit in a UMD rather than a PSN game, that would be much more convenient for me…
UMDs don’t run on the PS Vita
5. Then why not a PS Vita cartridge?
We don’t have the knowledge to exploit PS Vita games.
6. Will this allow me to run PSP or PS Vita isos?
Short answer, no.
Long answer: This will definitely not let you play PS Vita games for free. As far as PSP isos are concerned, the tools we distribute here will not enable iso loading directly, and as far as I know no tool has ever been made available to run pirated games on VHBL. That being said, the game exploit we rely on could be leveraged in the future to access more functions in the PSP emulator.
7. I read on [insert here the name of any gaming website] that piracy kills a console. Aren’t you guys ashamed of ruining the PS Vita?
Read this whole article and make your judgement again. People who pretend that VHBL will bring piracy to the Vita, and even worse, ruin the console for everyone, have actually no clue what VHBL does and what its limitations are. VHBL has been around for 3 years now, and was never the vector of PSP or Vita piracy.
8. Painful release process, and no iso support, so what’s the point?
If you’re asking this question, you are probably not the targeted audience for VHBL. Our release is for people who want to enjoy old school games and emulators on the best portable device out there.
9. The emulator for [insert here the name of your favorite console] is super slow on the PSP. But because this runs on the vita, it will run better, right?
No. VHBL runs inside the PSP emulator, and has the same limitation as a PSP
10. The PSP did not have an emulator for PS2 or Dreamcast, does this bring more chances at seeing such emulators on the Vita?
No. read the paragraph above
http://wololo.net/2012/08/19/what-yo...0ns-vhbl-port/
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August 19th, 2012, 22:46 Posted By: wraggster
YouTube announces today the release of an official application for Ps3. This is a new experience designed for the big screen and controlled from a Ps3. Here you will find: - Search: Find the video you want easier than ever, with search suggestions and instant results as you type. - Your subscribed channels: connect for the latest videos from your YouTube subscriptions which now includes HD clips and official. - Your phone as a remote: After a quick synchronization process, you can control YouTube on PS3 with a smartphone. Find a video on your phone and watch it on the big screen. While the video is playing, you can order it from the phone, or continue to browse YouTube. Available as a present on the American continent, the application should arrive in our country by a few months. Source: http: / / youtube-global
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August 19th, 2012, 22:47 Posted By: wraggster
Recently reborn ps3 scene. And if after the hack To Cex Dex, the announcement Key Team E3 leak the key 3.60 by anonymous, you announced the end of DRM on the team Eboots True Blue?
Today the team Duplex Release Nfo one or announce they have cracked the True Blue Eboot to remove DRM. The first game to test their chosen was about Max Payne 3, 3.60 + game. Later it pr0p0sitionJOE which release two games Eboot for Kingdoms Of Amalur (BLUS30710) and The House Of The Dead 4 (NPUB30603). But that's not all, another team on behalf of NRP (NoRePack) has also release a new Eboot for the game Kidou Senshi Gundam (BLJS10131). Finally, it is not one, but two team who could afford to crack the True Blue. This may be the push team True Blue to break his silence to recall the team announced a new dongle in July.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3126
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August 19th, 2012, 23:14 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2012/08/19) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Update CSharpUtils
* - Updated to v4.5
* - Include again git modules
* - Refactorings
http://www.mediafire.com/?151a30sy55616bp
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August 19th, 2012, 23:41 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2687 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2687
Fixed implementation of stencil test in software renderer and shader: the logic
to compare against the reference stencil value is reverse.
Tested on a real PSP using 3DStudio.
http://www.mediafire.com/?vwg5012tyzi31yq
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August 20th, 2012, 19:41 Posted By: wraggster
Cross-platform film streaming service Netflix launched in the UK and Ireland back in January, aiming to build on its then 25 million users across the Americas and the Caribbean.
Some considered the launch daft, what with the region already having access to LoveFilm, Sky Go et al, but Netflix has reached the one million subscriber milestone in just seven months.
The figure makes the UK and Ireland Netflix's fastest-growing territory, with the region hitting 1m users quicker than any other.
It's perhaps unsurprising, as consumers continue to make the switch to digital streaming ahead of physical media, viewing media on mobile phones, tablets, and laptops for the on-the-go lifestyle.
Evidence of this was demonstrated in March, with more films now streamed than watched on vide, DVD and Blu-ray.
http://www.mobile-ent.biz/news/read/...-months/019082
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August 20th, 2012, 21:55 Posted By: wraggster
It was the week that Vita seemed to live again. But all too quickly Sony’s ambitious handheld has been brought down to earth.
Sony has traditionally been coy about revealing Vita’s sales numbers, but be it deliberately or not the numbers were finally revealed at Gamescom last week, with PlayStation Germany boss Uwe Bassendowski revealing to Playfront that the machine has sold 2.2m units since its launch in Japan in December and in Europe/America in February.
And as compiled by a Neogaf user, this does not compare favourably to other formats.
At the same stage in its lifecycle, PSP had sold 5.05m units and the 3DS 6.68m. DS had shifted 6.65m units and the Game Boy Advance 9.58m.
Furthermore, Sony Worldwide Studios boss Shuhei Yoshida has subsequently admitted to Andriasang that the fantastic Cross Buy initiative – which means those who buy a title for either PS3 or Vita receive the same game free if it’s available on the other system – is only confirmed for Europe at present.
Then PlayStation Europe’s chief executive Jim Ryan admitted to CVG that Cross Buy will not play as significant a role in the console’s fortunes as we might have hoped as "the development environments [for each machine] are rather different".
Added Ryan: "PS Vita is a more PC-based environment whereas the PS3 is a more bespoke development environment. So the cross-over between both platforms is rather limited."
Sony confirmed to MCV last week that it is to spend more marketing Vita this Christmas then it did for the machine’s launch in February. This is perhaps the biggest positive of all, of course.
Despite all the negative press and the disappointing sales, Vita remains the most technologically advanced games machine on the planet. With the right marketing – and perhaps a price cut? – it could still do the business.
It’s certainly a make or break period for the machine worldwide this Q4.
http://www.mcvuk.com/news/read/was-v...-revea/0101527
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August 20th, 2012, 22:02 Posted By: wraggster
Hardware pricing remains the elephant in the room, says Rob Fahey
Sony
Sony came to Gamescom with a lot to prove. In spite of a general consensus that the company had narrowly bested its platform holder competitors with its showing at E3 a few months ago, 2012 has not been a positive year for the company. Sales of the PlayStation 3 have slackened, while Vita has had the weakest launch of any PlayStation hardware platform ever. Sony's games division, traditionally a bright spot on the company's financials, turned a loss. If 2012 is going to be rescued, it's going to have to happen in the Christmas quarter.
The expectation was that Sony would begin its efforts to salvage a tough year by announcing a new model of PlayStation 3 hardware - slimmer and cheaper than the existing console. A PlayStation Vita price cut might also be on the cards, although that kind of embarrassing climbdown announcement is more traditionally carried out at a dour press conference in Tokyo involving a lot of bowed heads, rather than on a festive event stage like Gamescom.
"Pricing and hardware never troubled the stage. Instead, the company put software front and centre, with a strong, confident presentation which was rich with new IP"
In the end, though, Sony took an altogether different - and arguably more aggressive - approach to Gamescom. Pricing and hardware never troubled the stage. Instead, the company put software front and centre, with a strong, confident presentation which was rich with new IP. E3's over-long and rather botched Wonderbook presentation was redeemed with a set of announcements and video demos that suggest that the company could really be on to something in the kids market. Vita, embarrassingly neglected at E3, was given centre stage and an intriguing new Media Molecule title.
http://www.gamesindustry.biz/article...ll-isnt-enough
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August 20th, 2012, 23:20 Posted By: wraggster
Sony confirmed to us that it sold 2.2 million PlayStation Vitas worldwide as of June 30th, roughly 250,000 a month since it passed the 1.2 million mark back in February. In an interview with PlayFront, German boss Uve Bassendowski blamed the slow sales on the company ignoring young customers to court a more grown-up demographic -- but would redress that balance soon. Compared to the 3DS at the same point in its life, it had sold over three million units worldwide even before Nintendo scythed $80from the ticket -- the sort of cut that Sony has ruled out for this year
http://www.engadget.com/2012/08/20/s...-sales-update/
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August 20th, 2012, 23:35 Posted By: wraggster
PSP sold more than twice as many units as Vita managed during Sony's most recent financial quarter, new data shows.
The contrasting performances of the two handheld systems were revealed today when Sony confirmed to CVG that worldwide Vita sales stood at 2.2 million units as of June 30, 2012.The figure was originally provided to websitePlayFront by PlayStation Germany's Uwe Bassendowski, although the article didn't specify a cut-off date for the sales.
Prior to the confirmation of 2.2 million Vita sales, the system's last publicly announced sales totalwas 1.8 million as of the end of Sony's financial year which concluded March 31.
The new calculations means that the PS Vita sold about 400,000 units worldwide during April, May and June.
When combined with separate Sony data, it shows that the PSP is outselling Vita globally by a ratio greater than 2:1.
In August, Sony told investors that combined Vita and PSP sales reached 1.4 million unitsduring the three months in question. Therefore PSP accounted for about one million of the total, or 71 per cent of Sony's handheld unit sales.
In a new interview with CVG, PlayStation Europe CEO Jim Ryan said "we still have a significant PSP business in many markets, which is something that tends to be forgotten".
Earlier this month Sony Computer Entertainment UK boss Fergal Gara said the company "would love" to be selling more Vitas, while SCEA chief Jack Tretton labelled Vita sales "acceptable".
Yet Sony still has high hopes for its acclaimed handheld. Ryan told CVG that a strong Christmas line-up, complete with Call of Duty Black Ops Declassified and Assassin's Creed Liberation, is expected to reinvigorate the retail performance of the new device.
http://www.computerandvideogames.com...-data-reveals/
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August 21st, 2012, 23:30 Posted By: wraggster
PlayStation handheld trails behind iPhone, iPad, 3DS and Minecraft
Sony’s PS vita has sold more than 2.2 million units worldwide since its launch in December.
The figure, confirmed to Playfront.de by Sony, means that since its launch in Japan, Vita has sold approximately 11,000 units a day.
Apple meanwhile recently revealed in its financial report for Q2 2012 that it had sold roughly 390,000 iPhones a day, whilst iPad sales had hit 130,000 a day.
Since its release in February 2011 meanwhile, Nintendo’s 3DS has sold just under 38,000 on average every day.
Compared to cheaper software such as Mojang’s hit indie title Minecraft, Vita still trails behind, with XBLA sales recently revealed as 17,000 a day.
http://www.develop-online.net/news/4...ng-11000-a-day
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August 21st, 2012, 23:44 Posted By: wraggster
GAME OF THE DAY: You know that awful summer drought games fans have to endure every year? Guess what – it’s over!
With New Super Mario Bros 2 and Sleeping Dogs last week, and now Darksiders 2 and Dark Souls: Prepare to Die Edition this week, we can now officially say that the build up to the Q4 rush has well and truly begun.
The original Darksiders was released in 2010 and saw War (of The Four Horsemen of the Apocalypse fame) trying to maintain the balance between the armies of heaven and hell as the conflict spills over to the Kingdom of Men – as in, Earth.
Darksiders II, which was announced at E3 last year, arrives after a slight delay to add more polish. It sees the first game’s protagonist, War, imprisoned and his fellow Horseman Death on a quest to avenge what he sees as an injustice.
Gameplay remains roughly in line with the template already laid down by the IP, although it has been expanded upon with various RPG elements. The world is also vastly expanded and a new loot system in place.
Crucially, upon completion of the game players are able to start over in Game Plus, retaining all the weapons and power ups unlocked in the first run through.
Expect great things from this one at retail. THQ revealed in July that the game is its second most pre-ordered title ever behind only Saints Row 3. A Wii U version is also expected to be ready for the launch of Nintendo’s machine at the end of the year.
http://www.mcvuk.com/news/read/darks...hedule/0101594
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August 21st, 2012, 23:46 Posted By: wraggster
Namco is restocking niche RPG titles that were selling at double its RRP on eBay after stock ran out.
Senior product manager Lauren Bradley told MCV that the publisher is promising a steadier supply of stock for future Tales titles.
“Tales of Vesperia was regularly reaching £80 to 100 on eBay two years after release,”?she said. ”We only shipped moderate day one quantities in the past – we will rectify this for the release of Tales of Graces f.”
Namco wants to push the IP to fans of blockbuster RPG series Final Fantasy.
“Since the change in direction of Final Fantasy, many of the older fans of that series are now interested in the Tales of series.”
http://www.mcvuk.com/news/read/namco...it-100/0101592
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August 21st, 2012, 23:47 Posted By: wraggster
The High Street has been called in to help Sony ramp up subscribers to its PlayStation Plus service.
The platform holder has today (August 17th) launched new one-year (£39.99) and 90-day (£11.99) subscription cards into specialists stores, and is set to embark on a ‘really big’ marketing and PR push for the service.
The news follows Sony's Gamescom announcement that PlayStation Plus will be coming to Vita.
It also detailed a series of updates, including big name titles added to the services’ Instant Game Collection such as Rockstar’s Red Dead Redemption. The company also announced it was increasing the amount of Cloud Storage available to users.
“By releasing the cards into specialist retailers, we can increase our audience beyond those who already know the PlayStation Store and offer not just Plus, but the idea of digital software and the PSN to a new audience who typically have only ever bought their games from the shelves of a traditional retailer,” said European PS Plus product manager Ross McGrath.
“We’re going really big this year with awareness, with a presence in retailers, a huge amount of coverage across the gaming press and through our own channels, like PlayStation.com.
“We’ve announced more than seven new titles from third-party publishers which will be available in Plus as they launch, and of course Red Dead Redemption included from September, which we hope shows you the kind of quality bar we look at when it comes to content we source for our members.”
http://www.mcvuk.com/news/read/sony-...n-plus/0101591
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August 22nd, 2012, 12:47 Posted By: wraggster
In addition to packed-in DLC characters, Near functionality and AR stuff, the Vita version of Street Fighter X Tekken will also include two other features not found in its console brother: "Ghost Tag" and "Swap Switch."
Ghost Tag functions like the fighting game equivalent of lap-time ghosts in an online racing game. When a player fights someone online, their opponent's match configuration (characters, costume colors, gem setup, etc) is recorded and saved for later. The player can then go back and re-fight that specific match, albeit it against CPU-controlled characters rather than an actual person.
While in Ghost Tag mode, players can "Swap Switch" their team, taking control of the ghost characters saved earlier. While it does not appear as though they'll be able to be used in actual online fights, it may help you figure out how that Zangief player Atomic Buster'd you so hard your Vita disconnected from the Internet.
http://www.joystiq.com/2012/08/22/st...-tag-and-swap/
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August 23rd, 2012, 00:18 Posted By: wraggster
Valve’s long-awaited multiplayer shooter Counter Strike: Global Offensive has finally been released… but not for PS3 owners.
Well, not in the UK anyway.
Although now available on both PC and Xbox 360 in the US and Europe, the game was a surprise omission from today’s European PlayStation Store update. It did make an appearance in the US, however.
"Unfortunately Counter-Strike has not been made available on the European PlayStation store today, and we apologise to those of you who were looking forward to playing it,” a Sony spokesperson confirmed.
“We hope to resolve this issue as quickly as possible."
Counter Strike was originally released as a mod to Half-Life that proved so popular that valve eventually acquired the rights to the game.
Counter Strike: Global Offensive is a modified version of 2004 release Counter Strike Source. Indeed, it began life as a port of that title for Xbox 360.
http://www.mcvuk.com/news/read/count...on-ps3/0101665
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August 23rd, 2012, 00:20 Posted By: wraggster
GAME OF THE DAY: WipEout HD Fury is a great example of the modern games industry at its finest.
It’s digital-only, cheap to download (£13.99 the last time we looked), it runs in 1080p at 60fps and it’s absolutely brilliant. But what’s equally as important is its history.
The IP was born back in 1995 when a studio called Psygnosis (which later became Sony’s Studio Liverpool) released WipEout on PlayStation One, Sega Saturn and PC.
And while it wasn’t a single format release, the game was a perfect fit for the new PlayStation generation and became one of the main poster boys (alongside poster girl Lara Croft) that championed gaming’s new post-Nintendo era.
It wasn’t until the fourth release in the series, WipEout 3, that the brand devoted itself solely to Sony’s machine. Having starred on PSOne and PS2 – and delivering arguably the PSP’s best launch title in the form of 2005’s WipEout Pure – the game also made an appearance early on in PS3’s lifecycle.
WipEout HD was a technical masterpiece. As one of the few titles to run at both full resolution and full speed, on a large screen it was a sight to behold. Purists may have resisted the changes to the controls and item pickups, but it was a fantastic title that easily justified itself amongst the current generation of racers.
The release of the Fury expansion (and the subsequently bundling of the pair in WipEout HD Fury) cemented its brilliance even further, significantly increasing the content and bringing some new ideas to the table.
And while we’re yet to learn if the WipEout IP will live on, today brought the sad news that its home, Studio Liverpool, is no more.
We at MCV want to say thank you to everyone who has worked there – past and present – for making gaming that bit better. We know what we’ll be playing tonight.
http://www.mcvuk.com/news/read/you-s...-today/0101664
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August 23rd, 2012, 00:21 Posted By: wraggster
Yes, it’s another set of brand new screen shots for Grand Theft Auto V.
Man. Parachute. Rocks. Trees. River. Bridge. Tennis. Grass. Bikes. Mud. It really is ALL happening in these images which, as you’ve probably noticed, can be seen below.
On Monday Rockstar released three new images for the game. We were very excited.
In our dreams all this new GTA V activity point to an Apple-style “Surprise, it’s in stores tomorrow” type release in October. But the safe money’s still on 2013, sadly.
Anyway. Your eyeballs. Point them downwards.
http://www.mcvuk.com/news/read/anoth...e-date/0101662
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August 23rd, 2012, 01:49 Posted By: wraggster
Part of the excitement lobbed at Dust 514 is its connectivity with the complex, massively-multiplayer beast known as EVE Online. Linked physically by servers in the real world and otherwise by a thin story thread, Dust 514 has escaped close examination as we fawn over its ambitious moving parts. Developer CCP has swatted the magnifying glasses away so far, showing it off at industry trade shows for us to marvel at its potential.
As of yesterday for PlayStation Plus users – and earlier for some, including press – the secrets of Dust 514 have become (mostly) public, with the widening of a closed beta for the free-to-play PS3 exclusive. Though Dust 514 is a console game, it features a complexity usually reserved for cult-hit, hardcore PC shooters. Like its MMORPG sibling, Dust 514 can be daunting.
http://www.joystiq.com/2012/08/22/du...n-and-complex/
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August 23rd, 2012, 01:51 Posted By: wraggster
The first title update for Madden NFL 13 is scheduled for September 11, two weeks after the launch of the game on August 28. While we have no details yet on what the update will include, post-launch support for the game is expected to increase compared with last year's game. Madden 12's first title update came roughly seven weeks after the game's launch.
The game's "tuner sets" feature, which was included and hardly used inMadden 12, gives the development team the opportunity to issue small gameplay tweaks without the use of a full title update. EA Tiburon's team plans to "closely monitor community feedback and will quickly release tuners based on any major issues reported." The same can't be said for Madden 12, as its lack of consistent updates became a glaring issue in sports gaming communities such as Pastapadre and OperationSports.
"The team is absolutely committed to post-launch support, and we will make it a point to keep you updated on title updates, tuner sets, roster updates, new Madden Moments Live and more," EA said in a statement to Joystiq. Providing the Madden team sticks to its goals, Madden 13 is likely to receive more post-launch support out of the gate than last year's game had entirely.
http://www.joystiq.com/2012/08/22/ma...date-in-septe/
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August 23rd, 2012, 02:04 Posted By: wraggster
Sony's next-generation PlayStation 4 console will support ultra HD '4K Resolution' displays, according to a new rumour.
Citing an anonymous source, Yahoo reports that the next-gen console will be capable of pumping out the super-high-resolution images expected to be possible on a rumored new 4K resolution TV from Sony.Just as the PS3 was key in the establishment of Blu-ray HD and, later, 3D content, the PS4's super HD capability will apparently come as part of Sony's plan to push the new 4K resolution tech out to consumers.
4K resolution is the term used in digital cinematography to broadly describe a resolution (pixel count) of around 4000 pixels horizontally on a display. This is similar to 'Ultra HD', or 'Quad Full High Definition' (QFHD), which at 3840x2160, is exactly four times today's full HD resolution of 1920x1080.
According to the report, the PS4's 4K resolution support will span both movies and games, the latter of which would prove mightily impressive if true.
PS3 is capable of 1920x1080 resolution, but only a small number of games manage to run at that spec, so 3840x2160 or higher at 60 frames-per-second would be incredible (if a little hard to believe at this point).
Despite rumours of a late 2013 release for at least one of Sony or Microsoft's next-gen consoles, Sony has said it's not prepared to reveal its PlayStation 4 console until the system can demonstrate 'a significant leap' in technology.
http://www.computerandvideogames.com...lution-report/
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August 23rd, 2012, 02:06 Posted By: wraggster
Sony has detailed the latest European PlayStation Store content update, which includes a visually improved version of JoJo's Bizarre Adventure, demos for Madden NFL 13 and NHL 13, and DLC for Dragon's Dogma.
What it doesn't include is Counter Strike: Global Offensive, something the platform holder has apologised for. Here's what's on offer:
PlayStation PlusPS3 games
- Cartoon Network: Punch Time Explosion XLPrice: £19.99/€29.99/AU$39.95
- Deep BlackPrice: £11.99/€14.99/AU$23.95
- The Expendables 2: The VideogamePrice: £11.99/€14.99/AU$23.95
Availability: Not available in DE
- JoJo's Bizarre Adventure HDPrice: £15.99/€19.99
Availability: Not available in AS, IN, IS, KU, NZ, QA, SU, SA, UA
- LegasistaPrice: £17.49/€20.99
Availability: Not available in AU, DK, FI, NZ, NO, PL, SE
- Retro/GradePrice: £7.99/€9.99/AU$15.95
- Retro/Grade + SoundtrackPrice: £10.99/€13.99/AU$21.95
PS3 demos (free)
- The Expendables 2: The VideogameAvailability: Not available in DE
- JoJo's Bizarre Adventure HDAvailability: Not available in AS, IN, IS, KU, NZ, QA, SU, SA, UA
- Madden NFL 13 demoAvailability: Not available in QA, RU, UA
- NHL 13 demoAvailability: Not available in BU, HR, HU, IN, IS, KU, LU, PT, QA, SA, SL, ES, TR, UA
- Retro/Grade
- Sleeping DogsAvailability: Not available in Germany
PS2
- Strike Force BowlingPrice: £3.99/€4.99/AU$8.45
Availability:Not available in AU, BE, DK, FI, FR, DE, IT, LU, NL, NO, PL, PT, RU, ES, SE, CH, UA
- Trigger ManPrice: £3.99/€4.99/AU$8.45
Availability: Not available in AU, BE, DK, FI, FR, DE, IT, LU, NL, NO, PL, PT, RU, ES, SE, CH, UA
PSOne
- Urban ChaosPrice: £3.99/€4.99/AU$8.45
Availability:Not available in NZ
PS3 DLC
- Dragon's Dogma
- Notice Board Quests - Service Pack (£5.49/€6.99/AU$11.45)
- Notice Board Quests - The Chosen (£2.39/€2.99/AU$4.95)
- LittleBigPlanet 2
- Autumn Seasonal Creator KitPrices: Free
- Rock Band 3
- Amaranth (£0.99/€1.49/AU$2.45)
- I Want To Know What Love Is (£0.99/€1.49/AU$2.45)
- The End Of Heartache (£0.99/€1.49/AU$2.45)
- Waiting For A Girl Like You (£0.99/€1.49/AU$2.45)
- The Black Keys Pack 02 (£2.49/€3.99/AU$6.45)
- Tighten Up (£0.99/€1.49/AU$2.45)
- Lonely Boy (£0.99/€1.49/AU$2.45)
- Howlin' For You (£0.99/€1.49/AU$2.45)
- Ashes (£0.59/€0.79/AU$1.30)
- Circus Black (£0.99/€1.49/AU$2.45)
- Don't Ever Change (£0.99/€1.49/AU$2.45)
- Forever In Lies (£0.59/€0.79/AU$1.30)
- Grace Kelly (£0.59/€0.79/AU$1.30)
- Hurricane (£0.99/€1.49/AU$2.45)
- I Like Trains (£0.59/€0.79/AU$1.30)
- Sampo (£0.99/€1.49/AU$2.45)
- The Final Act (£0.59/€0.79/AU$1.30)
- War In Heaven (£0.99/€1.49/AU$2.45)Availability: AU,AT,BL,DK,FI,FR,DE,IE,IT,NL,NZ,NO,PT,ES,SE,CH,UK .
- Saints Row the Third
- Saints Row: The Third Planet Saints PackPrices: £4.49/€5.49/AU$9.25
- Sleeping Dogs (Released 21st August)
- Top Dog Gold Pack
- The Red Envelope Pack
- The High Roller PackPrices: (£1.99/€2.49/AU$4.25)
- Spec Ops: The Line
- Spec Ops: The Line CoopPrices: Free
- Transformers: Fall Of Cybertron
- Multiplayer Havoc PackPrices: £7.29/€8.99/AU$14.45
- Uncharted 3
- Various pieces of add-on contentPrices: Various (£0.40/€0.49/AU$90 +)
Soundtracks
- Retro/GradePrices: £3.99/€4.99/AU$8.45
Price Drops
- Sonic Adventure (£3.49/€4.49/AU$6.25)
- Sonic Adventure DX (£1.99/€2.49/AU$4.25)
- Renegade Ops (£6.49/€7.99/AU$12.95)
- Renegade Ops - Complete Edition (£9.99/€12.99/AU$19.95)
http://www.computerandvideogames.com...madden-nfl-13/
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August 23rd, 2012, 02:08 Posted By: wraggster
Sony Liverpool was reportedly working on two PlayStation 4 launch games prior to today's announcement of plans to close the studio.
According to Eurogamer sources, one was a "dramatically different" WipEout game said to have been in development for between 12 and 18 months, while the other started life as a gangster title before evolving into a Splinter Cell-style experience which employed motion capture tech similar to Depth Analysis' MotionScan, which was popularised by LA Noire.Sony Liverpool Studio is to close as part of a wider reorganisation of the platform holder's Worldwide Studios group, the company confirmed to CVG today.
Formed in 1984 as Psygnosis, the studio was acquired by Sony in 1993. It went on to create scores of games including WipEout and Destruction Derby.
Speaking in June, Sony Computer Entertainment boss Andrew House said that the company is not prepared to show PlayStation 4 until the system can demonstrate 'a significant leap' in technology.
http://www.computerandvideogames.com...report-claims/
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August 23rd, 2012, 02:13 Posted By: wraggster
Sony has filed a patent for "methods, systems, and computer programs for converting television commercials into interactive network video games".
The patent filing, which was unearthed byGameNMotion, details a scenario in which broadcasted or streamed adverts include an interactive mini-game that can be played simultaneously with other viewers."A media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other "viewers" in a common or disperse demographic," reads the document.
"Multiple methods for content delivery are provided, including a model where television commercial is inserted within consecutive frames of the television program, and a model where the commercial is overlaid on frames of the television program allowing the user to play the game while the television program is displayed. In a preferred embodiment, the termination of the interactive mini-game commercial is set within a fixed time period commensurate with traditional spot television advertising."
Images accompanying the patent show the Dual Shock 3, PlayStation Move and PlayStation Eye interfacing with video content delivery services such as YouTube, Netflix, Hulu, ESPN and Facebook through consoles and TV. Users are invited to throw pickles at a burger to speed up a commercial, control race cars and interact using voice commands.
Although the pictures show a PlayStation 3 it's likely the technology will be included in Sony's next-generation hardware. PlayStation Group CEO Andrew House recently said it won't show the PS4until it can demonstrate 'a significant leap'.
During Gamescom EA Labels president Frank Gibeau claimed to have seen Xbox 720 and PlayStation 4 first hand, but didn't provide any details on either.
In March, sources claimed PS4 is codenamed Orbis and will be released during the holiday 2013 season.
http://www.computerandvideogames.com...mes-in-tv-ads/
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August 23rd, 2012, 23:00 Posted By: wraggster
Everybody's Golf Vita - or Hot Shots Golf 6 in North America - is coming to PS3 with new modes on 22nd November in Japan.According to Famitsu (via Andriasang), the PS3 version will have Move support, feature crossplay with the Vita and come bundled with all the handheld's DLC.Additionally, it will feature two new modes. Slot Mode gives players bonuses won via a slot machine, while Minna no Short Course put you on a course focused entirely on short holes.Unfortunately, no western release has yet been announced.We've got the first batch of screens for the impending port below (via AGB).
http://www.eurogamer.net/articles/20...-modes-screens
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August 23rd, 2012, 23:04 Posted By: wraggster
Mugen Souls, NIS America's latest turn-based RPG, will arrive in North America slightly later than planned. Originally set for September 18, the Compile Heart-developed game is now due on October 16. The European version will be released on September 28.
The latest trailer highlights Mugen Souls' battle system, which combines turn-based combat with free movement. It looks complicated and, as the trailer itself admits, overwhelming. You need that kind of power if you intend to conquer seven universes.
http://www.joystiq.com/2012/08/23/mu...lming-trailer/
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August 24th, 2012, 00:32 Posted By: wraggster
To celebrate Harvest Moon's 15th anniversary, five classic Natsume games are on sale through the week for PlayStation Plus members, running 50 - 75 percent off.
The sale includes Adventures To Go!, Harvest Moon: Boy and Girl, Innocent Life: A Futuristic Harvest Moon and Reel Fishing: The Great Outdoors, each 50 percent off for $7.50. Harvest Moon: Hero of Leaf Valley is 75 percent off, also for $7.50.
Series publisher Natsume teases more Harvest Moon games coming to PSN, though it hasn't made any official announcements.
http://www.joystiq.com/2012/08/23/ha...-ps-plus-sale/
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August 25th, 2012, 23:49 Posted By: wraggster
The Transformers IP may have enjoyed a newfound popularity in recent years thanks to Michael Bay’s cinematic adaptations, but Fall of Cybertron is pure 1980s.
From the outset, this game is squarely aimed at fans of the G1 animated series and the movie that it spawned – which, imaginatively, was called Transformers: The Movie.
Peter Cullen, the famous voice of Optimus Prime, is present and correct along with a host of the original G1 voice cast (including Grimlock’s Gregg Berger). Oh, and Nolan North, who plays plucky Autobot Cliffjumper.
Where High Moon Studios’ latest outing differs, however, is in the character designs, which carry on the sterling work of 2010’s War for Cybertron in establishing a brand new, Cybertronian pre-Earth aesthetic.
The models have all been altered from the last game, though – presumably to allow Hasbro to market its soon to arrive Fall of Cybertron toy line. The first examples of these (Optimus Prime, Jazz and Shockwave) are due at UK retail any day now. The second wave constitutes five Decepticons that merge to form the infamous combiner Bruticus.
The list of characters in Fall of Cybertron is superb fan service – alongside your Optimus Primes and Megatrons we also have towering Autobot goliath Metroplex, the rebellious Insecticons and even, for the first time in a 3D Transformers game, the Dinobots.
As well as a rich single player mode plenty of effort has been put into the multiplayer, which offers a vast arrange of customisation options far beyond what was seen last time out.
As one of the first games to herald the end of the summer break, Fall of Cybertron has a great shot at reaching an audience that’s far wider than simply Transformers enthusiasts alone. It will be interesting to see whether it can beat THQ’s Darksiders II to next week’s UK No.1.
http://www.mcvuk.com/news/read/game-...ertron/0101818
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August 25th, 2012, 23:52 Posted By: wraggster
We’ve been honest about this from the off – we’re doing this only for the clicks.
We started with the headline “MCV posts Grand Theft Auto V screens to try and generate clicks”. Then we went with “More GTA V screens for you… but still no release date”.
But now we’re really going for it.
We’ve been blatantly honest about posting these screens for the simple reason that we thought they’d bring us lots of traffic. What was less clear was whether or not our honesty about our motivation would affect that.
It hasn’t. The two stories we posted earlier in the week are the first and third most read stories on the site all week.
So let’s see how this one goes. That headline? Pure click farming. Brazen, unabashed click bait. We’re playing SEO like a bitch. Does this make us bad people? Arguably, yes. But we’re trying to be clever by doing this in a way that will still generate traffic whilst allowing us to insist that we’re honest and in some way better than all of those other sites.
Has the experiment succeeded? Our analytics says yes. Our souls say no.
And our secret hope that the last screen would reveal a release date has come to nowt, either. Bah.
http://www.mcvuk.com/news/read/naked...ctures/0101816
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August 26th, 2012, 00:02 Posted By: wraggster
The days of closed platforms like PS1, PS2 and PS3 are coming to an end, admits Sony.
PlayStation Europe boss Jim Ryan told MCV the firm is entering a ‘big bad world where there are no rules’ and that it is re-thinking what it means to be a platform holder.
The company is already opening up its system so users can download one game on PS3 and also own it on Vita. But this is just the beginning, as the firm looks to offer a PlayStation experience across mobile, tablet and even televisions.
“It’s definitely the case that the old model of these very siloed platforms is breaking down a bit,” said Ryan.
“And it is function of now having proper connected devices. PS2 was not a connected device. PSP was not really a proper connected device. PS3 is and PS Vita most definitely is. So we have the ability now to have devices talk to each other.”
In regard to mobile, he added: “There are obviously lots of people, whether it is on a tablet or a smartphone, playing games. Sorts of people who a number of years ago were simply not doing that. We see it a real opportunity to take that constituency and offer them a PlayStation experience, whether that is with an emulated virtual dual shock, or whether it is the use of PSN functionality, which will come in the future.
“We think there is a great opportunity to offer consumers a place where they will be assured of a certain level of quality of android game, presented with a gaming format that is similar to what they’ve experienced in the past.
“This is new ground for us. It didn’t seem it at the time but these walled gardens are actually nice, cosy places, and we are now going out into the big bad world where there are no rules. We are trying to set those rules.
“We are having to reset a lot of our thinking. And I am enjoying that. But it is a challenge, because we’ve been pushing PS1, PS2 and PS3, basically the same way, and then all of a sudden we are like ‘You have to forget that and think differently’.”
Sony’s bold vision for its platforms shows the company has been giving serious thought to the direction of the industry. It follows the acquisition of cloud gaming specialist Gaikai, plus the firm’s decision to launch a free-to-play console title Dust 514.
“It is great that the industry evolves and goes in different directions,” added Ryan. “No entertainment industry can just carry on the way it was. For our industry to thrive and prosper it has to evolve and it has to innovate.”
http://www.mcvuk.com/news/read/plays...g-down/0101811
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August 26th, 2012, 13:50 Posted By: wraggster
Atlus has revealed the Golden: Solid Gold Premium Edition for Vita - a special package of which only 10,000 will be made.
The Solid Gold Premium Edition will set you back $69.99, and comes with a Vita case and pouch, themed Vita skins, and more.If you're a huge Persona fan you'll probably want to stick in a pre-order to make sure you get one of these.
For those who have trouble keeping up with the Persona series, Persona 4: Golden is the expanded and enhanced Vita version of the PS2 game, Persona 4.
It'll have extended story elements, new characters and a load of other treats, making it worthwhile for anyone who loved the 2008/09 original.
Here's the full rundown of what's in the Solid Gold Premium box:
- The game.
- Hori Hard Pouch: Sturdily crafted and stylishly customized, this case has a flap for storing PS Vita cards that also guards the screen.
- Hori Face Cover: Offers lightweight yet effective protection without blocking any major ports, meaning you don't have to take it off to play!
- Protective Skin: Adorns your PS Vita with the stylish, vibrant aesthetics of Persona 4 Golden and also includes 8 matching character wallpapers. This same skin is being offered in limited quantities as a bonus for fans who pre-order P4G at participating retailers.
- Stickers: Featuring some of the popular stars of Persona 4, these stickers can be used to decorate anything you can think of!
http://www.computerandvideogames.com...tion-revealed/
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August 26th, 2012, 14:04 Posted By: wraggster
When Capcom first ripped the lid off the Devil May Cry series reboot, dubbedDmC: Devil May Cry, fans were angry with developer Ninja Theory's direction – specifically, Dante's new look and surroundings. Capcom US Producer Alex Jones understands this initial concern, but believes outrage is dissipating.
"There was always going to be people who saw new Dante and who didn't want it, and that's fine. Being angry about it – yeah I get that – but we always said, 'When you see the game and you play it, trust me, you're going to understand that we were doing the right thing.' Now that's happening," Jones tells VG24/7. "So yeah it's vindication, but it's not like smugly sitting back and going 'ha ha.' It's more like, 'We understand why you guys had doubts, and we knew that we had to prove this to you, and we were happy to do it.' That was our responsibility."
Despite Dante's new look, Jones says there's a lot to the character that will be familiar to fans of the series – and not just his twin pistols and sword. "He's still irreverent, he's still – at the end of the day – the guy who will kick your ass and drop a cool one liner afterwards."
The interview delves into story and other philosophies behind Ninja Theory's reboot, so hit up the source link below to read the full interview.
http://www.joystiq.com/2012/08/24/do...g-capcom-says/
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August 26th, 2012, 14:15 Posted By: wraggster
Spelunker HD – the PSN game from Tozai Games about an extraordinarily fragile cave explorer, not the XBLA game Spelunky that was partially inspired by Spelunker – will get new DLC almost two years after release, along with a free update.
The update, due August 28, adjusts the camera in online multiplayer, and gives you ten new "Championship Mode" stages for free! Seven more Championship Mode packs will be out soon after, each adding ten stages. These stages all give you 50 lives to start instead of five, because they're apparently even harder than the brutal game. Two more unspecified DLC packs are also planned for September.
Each Championship Mode update costs $1.99/€1.99, unless you're a PlayStation Plus member. For two weeks after the update, both Spelunker HD and the DLC will be sold at half price ($5 for the game, $1 for each DLC pack) for Plus.
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August 26th, 2012, 14:24 Posted By: wraggster
Looking for some more variety in game modes? DICE has upped the number of official servers for Battlefield 3 on consoles – four-fold. Quick matches will still drop you into the first available ranked server, rented or not, but if you input "DICE" when searching, it should list all the available DICE servers.
You'll find these newly-added DICE servers available on Xbox 360 and PS3 as of right now, the Battlefield Blog says. There's no word on whether DICE will be instituting a similar measure on the PC.
http://www.joystiq.com/2012/08/24/ba...ount-on-conso/
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August 26th, 2012, 14:27 Posted By: wraggster
In this post-Double Fine Kickstarter world, there's nothing more nostalgic than buying a game for a set price and then playing it immediately – unless that game is itself nostalgic, like, say, Psychonauts.
Next Tuesday, you'll have the opportunity to experience Raz's mental adventure in a new venue, when it is released on PS3 in North America as a PS2 Classic. This miracle of digital distribution is possible thanks to Double Fine's acquisition of the Psychonauts publishing rights last year.
http://www.joystiq.com/2012/08/23/ps...-on-august-28/
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August 27th, 2012, 15:35 Posted By: wraggster
Hello again, this is my second entry for The NEO Coding Compo 2012. This time I am presenting one of the most common applications for mobiles and computers that has not made it's appearance in the PSP Scene yet. Because today I am going to present an application which gets the router's default password and gives it to the user.
In it's first version it can hack up to three types of wifis. There will be more to come.
WARNING: Using wifis that are not yours is illegal. Use at your OWN RISK. Enjoy!
Controls
X = hack Wifi
Square = Update wifis
Presentation
Nickname: m.rr
Project Name: Wifihack
From: Spain
Division: APP
Platform: PSP
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Download
http://db.tt/XUppdp2t
http://www.neoflash.com/forum/index....ic,7476.0.html
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August 27th, 2012, 15:39 Posted By: wraggster
Hello everyone! For this great annual compo, my friend frankdrey and I have come together to form team... frankdrey and 10$man! After a month (Actually, I think 3 weeks) of work, we are proud to present to you our entry, Runaway Car for the PSP!
Runaway Car!
Info
In this 3d game, you will take on the role of a car thief and race down a infinite street well evading trash cans, dumpsters and road blocks. But that's not it! It gets faster every time your score reaches the next 1000, up until 7000! How long can you survive??
Now, that's an okay concept in itself, but frankdrey and I did not stop there. We realize that this idea could get boring fast so we also present you with a car garage! When you're on the road, you can pick up some coins as you go. Then, when you have enough coins, you can go to the car garage and steal a cooler car!
I believe this project is original and this is the first contest we have entered this project in.
Features
Cool 3d Graphics!
3 Cars to unlock!
3 Objects to Avoid!
7 Different Speeds to race through! Can you make it to the 7th level??
A great song custom made by Scott Pereksta!
REAL Saving and Loading using the PSP's Save and Load feature!
This means that you can check your highscore, how many cars you've unlocked and how many points you have WITHOUT even loading the game!
Screenshots
Now, It's no lie, I sure have done alot of talking!
Don't worry though, I got some nice screenshots to back me up!
You'll have to download the game to hear the amazing music though!
The NeoFlash Loading/Splash screen
Right Before I press play to start the game
I just started. You can see me about to collect these coins along the side of the street.
I made it to the first speed up
Second Speed up!
Of course, as I said, there are 3 other cars to use, besides this one!
I'l upload some pictures of them when I unlock them (I deleted my save so that I could start the game again with all the new great updates we added)
How to play
If you're reading this, I guess that means my advertising was successful
Controls:
At the Menu:
Cross is select
Circle is back
Left and Right on the d-pad will control the selection
In game:
Press left and right to move your car!
Start will pause the game and present you with options
Things to avoid:
Any object coming down the street.
Any object, except for the golden coins!
Collect this for points!
Don't ride up onto the sidewalk too much!
This will take away a very small amount of damage. But, in a near death situation, that little bit could be the difference between life and crash!
If you hit the building (You'll hear a screech) then you will steadily have health deduced!
Download!
After reading all this, you're probably thinking, "how the deuce can I get this game??? "
Well, fear not! We have an active google code page where you can get the latest and greatest update for this game!
The google code page is here:
http://code.google.com/p/runawaycar-psp
The download page is here:
http://code.google.com/p/runawaycar-psp/downloads/list
In the event that a mixup occurs with judging, Version 1.0 was the release at the time of this competition (Not to be confused with 0.1).
http://www.neoflash.com/forum/index....ic,7469.0.html
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August 27th, 2012, 15:41 Posted By: wraggster
Hello I am musky44, i am presenting my original RPG called OpenRPG. in OpenRPG the graphics might not be the best and since the lua player i was using could not run all the sounds , i ended up not having sounds, but that's is only minor since all the things you can do over weigh that.
here are ten things you can do in OpenRPG:
1: Level up
2: Upgrade stats
3: Buy weapons
4: Buy health potions
5: Kill monsters
6: Choose 1 out of 5 dogs at the dog store
7: Enter your dog in a dog competition
8: Choose out of 4 sets of clothes if you buy a wardrobe.
9: Look at your dogs stats
10: Buy a house
and also you can also edit your stuff, here are 3 things you can edit:
1: Buy your great dane a collar
2: Paint your house
3: Paint the floor in your house
story:
In 400`s, Rome is crumbling, barbarians are attacking and very few Romans are left to fight. you used to be a centurion in the mighty Roman army, but now you are wandering fighter that's only dream is to restore Rome to its former glory, but there are many obstacles in front of you,and to do this you must defeat the thousand barbarians and kill their leader, Attila the Hun.
Controls:
Cross: action button
Circle: to leave buildings or stat page
Square: save game
Triangle: does nothing
up: move up
left: move left
right: move right
down: move down
also in some areas you can run through the side of the screen
to move to the next area. and if you see a hole it leads to a cave that you can enter.
IN MENU:
up: to scroll up which will bring you to play
down: to scroll down which will bring you to load game.
Screen shots:
Here are some screen shots.
so this is some of the unlockable items:
1:mut pup
2:foxhound
3:mastiff
4oodle
5:great dane
6:sword
7:long sword
8:battle axe
9: health boost
10: golden dane collar
11: a house
12:a house w/black paint
13:a house w/brown paint
14:a floor w/grey paint
15:a floor w/red paint
why there is not many weapons and other stuff is I thought this competition was over in October, not august so i only had 1 week to work on this.
here is the link to the gamehttp://www.freefilehosting.net/orpg
thanks for looking at my game people. i hope there is a contest next year!!
http://www.neoflash.com/forum/index....ic,7478.0.html
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August 27th, 2012, 15:51 Posted By: wraggster
retroarch is an emulator that supports many old school consoles, and it just got updated. This includes the PS3 port.
Changes since last release
From the changelog:
•(LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores
•(Genesis Plus GX) Updated to v1.7.0
•Improved GUI
•Improved stability / error trapping
•ZIP extract modes expanded – it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.
RetroArch on the ps3 allows you to run the following
•- Final Burn Alpha (Arcade – various) [version 0.2.97.26]
•- FCEUmm (Nintendo Entertainment System) [recent SVN version]
•- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
•- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
Sega CD) [version 1.7.0]
•- SNES9x Next (Super Nintendo/Super Famicom)
•- VBA Next (Game Boy Advance)
•- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
•- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
•- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
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August 27th, 2012, 15:52 Posted By: wraggster
Cheats are now accessible to everyone on a CFW PS3 thanks to the reverse of PS3Usercheat by octox0r, and for those of you who’d like to dig deeper, developer aldostools has released a GUI to edit the cheats database.
The changes you make through this tool are compatible with oct0xor’s PS3UserCheat reverse.
http://www.aldostools.org/ps3tools.html
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August 27th, 2012, 15:53 Posted By: wraggster
The googlecode page of pro cfw is now back online, and I just had a very interesting chat on the subject with Coldbird.it appears that the pro cfw google code page had been “turned off” earlier today by Google, as part of a “witch hunt”. It is basically unclear to me what they were after, but apparently they turned off a series of “abusive” projects (what do they mean by abusive? DMCA type of infringement?) today, and procfw was part of the projects taken down.
Where this becomes interesting is that Coldbird contacted google and asked them to explain why the project had been removed. After a thorough verification, Google concluded that there was absolutely no reason to shut procfw down, so they kindly apologized and put the project back online.
Don’t you love it when a story has a happy ending like this? And google, I still love you, no hard feelings, we all make mistakes
via http://wololo.net/2012/08/22/and-pro...on-googlecode/
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August 27th, 2012, 15:54 Posted By: wraggster
via http://wololo.net/2012/08/22/is-this...-is-all-about/
I’m having a hard time finding stuff to blog about on the PS3 scene. One of the reasons is that I’m much more focused (and knowledgeable) on the PS Vita and PSP scenes, but the other reason is that most of the news-worthy content on the PS3 is, these days, about piracy.
And it’s not even about debating if piracy is good or not, no. If you check the other major PS3 scene websites, since the CEX2DEX hack and the leak of 3.60 keys, 90% of the “news” are basically warez releases. No, I won’t link to those, if you want your dose of piracy, you know where to find them.
Ah, well, don’t get me wrong, I see where this is coming from. The reason isos were not the main discussion topic on the PSP scene was basically because once the first CFW was out there, piracy was child’s play. The games that were actually secured enough that they could resist a few weeks made the headlines of most scene websites, such as for example the infamous Kingdom Hearts: Birth by sleep.
Then again, I can’t help but think that on the PSP scene, there were people hard at work to get all isos to run on a CFW, not just spoonfeeding patched eboots to the community. Honestly I’m not really interested in the process, but is it that hard to automate? Or is it that the people behind those patches enjoy the power they have on the PS3 underground? To me it really feels like a failure as long as CFWs don’t have,embedded within them, the features to patch the games (which is what PRO CFW does on the PSP). Again, I’m sure it’s more difficult than it sounds, but I can’t help but being surprised at the differences between the two “scenes” on that specific point. Could it be that hackers like Virtuous Flame are extremely rare?
I’m sure there’s more to the PS3 scene than Eboot patches. Tons of emulators, or the great Showtime that I have yet to try and review (shame on me, but hey, I just recently got a hackable PS3, so…), etc… What types of articles would you guys want to see about the PS3 Scene?
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August 27th, 2012, 15:59 Posted By: wraggster
via http://www.dashhacks.com/psp/psp-new...available.html
If youre still a member of the long-running PSP homebrew scene odds are your console has gotten beaten around a bit on both a hardware and software level.
Between endless flashing of firmwares and booting of unsigned applications, theres no doubt that such continued and repeated use can have at least some impact on the systems performance after all of these years.
Thanks to a handy little piece of software developed by Acid_Snake with this new updated version of the program you now have the option to perform a lot of different maintenance tests to make sure that your trusty little handheld runs like new for years to come. According to the developer, this handy little piece of software includes features such as directory checker, a button and analog nub test, a stuck pixel fixer, a space freer and even helps you install VHBL on firmwares 6.20 and 6.60. With all of these interesting little cleaning mechanisms, PSP Tools is definitely an application you may want to take for a test run if you havent booted your PSP in a while. Time to clean house!
http://pspcustomfirmware.com/psp-too...-2/#more-21969
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August 27th, 2012, 16:01 Posted By: wraggster
via http://www.dashhacks.com/psp/psp-hac...r-for-psp.html
Still, just because something isn't exactly fun doesn't mean that it's not useful. I have reviewed a lot of such useful apps for this site, and today I would like to introduce you to the latest release of another of such programs called DORAKZ. Like many others, this little bit of code definitely offers you quite a bit of power in a small package.
Essentially DORAKZ is a directory cleanup program for the PSP with a series of some more very useful functions. Among its list of features, this little tool allows you to clear your browser cache with the push of a button, cleans up your SAVEDATA folder, empties any cached iso files you may have, and can edit the version.txt of the 6.60 firmware. Needless to say, this program is able to perform a lot of very important tasks all within one single app. As a true gamer myself, I have an admiration for anything with that kind of efficiency.
However, if that's not enough for you DORAKZ can also be used to create splash screens complete with animations and sound as well. In addition all major internal and external functions related to both RAM and battery usage can easily be tallied while using this program. Not to mention because the developer calls this one a stable release, you shouldn't be experiencing too many bugs this time around. If you're looking for something truly useful DORAKZ is the one for you!
http://pspcustomfirmware.com/dorakz-1-5l/#more-21974
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August 27th, 2012, 16:02 Posted By: wraggster
via http://www.dashhacks.com/dashhacks/p...-released.html
If you're a fan of real-time strategy titles, than Heroe's Empire is for you! Based strongly off the second Age of Empires title, this game will have you building your own virtual society with the purpose of eventually attacking and destroying a rival nation. Essentially this game operates with the same basic mechanics and ideas that you would expect from any half-serious RTS game. Like more or less every other member of this genre, along the pathway toward attack, players will be asked to perform special missions such as collecting a certain amount of gold, and once they complete that task they will be able to upgrade their army. Doing this enough will eventually allow for a well-trained force that is primed for battle.
So what can a user find in this relatively young 0.2 version number? While the translation may be a bit rough, what I can understand is that the graphics have experienced a slight overall improvement. On top of that, the barracks is now a legitimate item, so you can finally start creating that army instead of just spending the whole game harvesting resources. Lastly of course there are some bug fixes making the game more stable.
If you want to see what AoE2 could be like on the go, this may be a worthwhile homebrew to look at. Just remember that this is a work in progress. Let the sarmy building begin!
http://pspcustomfirmware.com/heroes-empire-0-2/
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August 27th, 2012, 18:59 Posted By: wraggster
Shadoxi, a member of one PS3News release Dumper True Blue EBOOT / ELF allows us as the name suggests, dump the Eboot / True Blue Elf encrypted once it started.
It is an Elf Dump memory and it works on CFW V2 True Blue and all customs 3.55 because it does not require patches Lv2 peek / poke. Warning: There should anything happen to your PS3, but in case of trouble, neither the author nor GX-Mod will not be liable for damages. Usage: - Activate "dev_blind" in MultiMan - Copy "libsysutil_np_trophy.sprx" from "/ dev_blind / sys / external / external" in "dev_hdd0 /" and rename "orignal_libsysutil_np_trophy.sprx" - Copy "libsysutil_np_trophy.sprx" modified "/ dev_blind / sys / external /" - Load game from True Blue MultiMan - Exit MultiMan - Start your game - Wait a few minutes (if you have a Black Screen after 3Mn, restart the Ps3) - Quit the game - Go Ftp - In "dev_hdd0 /" there's your "DUMPEDBOOT.bin" decrypted How to uninstall the patch (2 ways) - By replacing the "libsysutil_np_trophy.sprx" modified your "orignal_libsysutil_np_trophy.sprx" - Update your recovery console by sources are also available and there are still some bugs (size dump ...) but it works. [Update 1] Deank was an amendment to the first release. - 35MB dump - dumps are saved in "/ dev_hdd0/RAMDUMP- # #. BIN" or # # is 00 to 99 power dumped in series - Rebuilding the "elf" original only take a few minutes if you know what made you stop dumping * Does When It Reaches Embedded ELF * Does not require the original SPRX really, since loading never Succeeds anyway Menad Thanks for the information. Dump True Blue Pastie: Source Code
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August 27th, 2012, 20:01 Posted By: wraggster
MonkeyPaw Games will make five of its PSOne Imports and Classics available to Vita users tomorrow, when the new firmware adds PSOne support to the handheld. Alundra, Arc the Lad 1 and 2, Vanguard Bandits, and the recently released Tomba will all be playable on Vita in North America starting tomorrow, the publisher told Joystiq.
The overall list of supported PSOne Classics for tomorrow's Vita launch, outside of MonkeyPaw's offerings, is largely a mystery. When announcing the feature at E3, Sony showed off a selection of games including Tomb Raider, Final Fantasy VII, Wild Arms, Twisted Metal 2, Cool Boarders 2, and Jet Moto, but didn't say if those games would be part of the launch lineup.
MonkeyPaw hopes to have the rest of its PSOne games on Vita "soon."
http://www.joystiq.com/2012/08/27/ar...-launch-lineu/
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August 27th, 2012, 21:23 Posted By: wraggster
pspudb v1.00 is released. pspudb is a rewrite of pcsp-udb this time using advanscene database. Atm it only stands as database viewer but many capabilities are planned.
pspudb v1.00 changelog:
-Rewrote threading now it is better and more clean
-Added batch conversion tool (ISO to CSO ) , (CSO to ISO) and a new pspe4all format 7so (ISO to 7so ) , (7SO to ISO)
-Added multiplayer and description fields to database , fixed up a lot of entries and separated BOOT.BIN status from EBOOT.BIN
-umd scanning is also using the new threading model , and a little faster CRC algorithm has been added
-Multiple umd path support
-Database tab has been gone and "My collection" is now "UMD" tab with combine features from both old tabs
-Small fixes to rename tool
-Support for UMD running for pspe4all
http://www.mediafire.com/?8c61dhu622o8i3m
http://www.emucr.com/
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August 27th, 2012, 21:25 Posted By: wraggster
DaedalusX64 SVN r777 is compiled. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r767
[=>] Merged from Dev branch:
Rev 675 - Salvy
[!] Simplified branch type functions (Compiler was adding a bound checking, also reorder Enum to allow other optimizations)
[-] Removed svnversion.h (this created automatically anyways)
Rev 676 - Corn
[!] Dynarec: Improved performance of float compare and branching (BC1F/BC1T) (speedup)
[!] Dynarec: Removed exception check after interpreter calls from dynarec (speedup)
Rev 677 - Salvy
[!] Simplified branch type even more
Rev 678 - Corn
[!] Made BC1T/BC1F branching more robust (fixes RR64)
Rev 679 - Salvy
[+] Added known value optimizations to SLTx ops (32bit only!) in dynarec (they are disabled since I'm not sure is worth to handle them)
r768
[=>] Merged from Dev branch:
Rev 680 - Corn
[!] Dynarec implemented LD/SD (load/store 64bit integer)
[!] Dynarec partly implemented LDC1/SDC1 (load/store 64bit float)
[!] Dynarec if source reg is SP, ADDIU wont do sign extension.
[!] Dynarec Skip sign extending CFC1
Rev 681 - Corn
[!] reverted ADDIU optimization (CBFD BSOD)
Rev 682 - Corn
[!] Proper double handling in interpreter (and some clean up)
[!] Reverted PIF/DMA changes (Incompatible with older SaveStates)
Rev 683 - Salvy
[!] Bring back changes to PIF/DMA changes (This is was the proper way, PJ64 are compatible now)
[!] Added workaround to support older savestates created after rev 715
Rev 684 - Corn
[+] Added INS/EXT and CFC1 OpCodes to AssemblyWriterPSP
[!] Dynarec: Optimized float compare (no branch)
[!] Small fix/optimization to PIF swizzle
Rev 685 - Corn
[+] Dynarec: Added DADDI/DADDIU, DSRA32 and DSLL32
Rev 686 - Salvy
[!] Fixed regression in Aerogauge
[!] Optimization in XORI and ORI
Rev 687 - Corn
[!] Aerogauge fix
[!] small optimization in floats branching when fast mode fails
r769
[=>] Merged from Dev branch:
Rev 688 - Salvy
[!] Optimization in ADDIU & ANDI (Dynarec)
Rev 689 - Salvy
[!] Opps typo!
Rev 690 - Salvy
[-] Removed optimization in ANDI (since we zero'd the hi reg regardless)
[!] Optimization in OR
Rev 691 - Salvy
[!] Reverted optimization for ADDIU
Rev 692 - Corn
[+] New Speed up option: Dynarec Doubles Optimizations (advanced menu) when enabled dynarec compiles code to simulate doubles with floats
Rev 693 - Corn
[!] added dynarec simulated float caching in FPU and some clean up
Rev 694 - Salvy
[+] Implemented blit (code taken from The TriEngine)
[!] Use blitting to support large textures (since the PSP hardware can only handle up to 512x512)
Worms - Armageddon is now playable
Rev 695 - Salvy
[!] Use more complex blit algorithm from latest version of TriEngine (fixes large texture used in StarSoldier (640x320)
r770
[=>] Merged from Dev branch:
Rev 696 - Corn
[+] Added more float/double conversion to dynarec doubles optimization
Rev 697 - Corn
[!] Reverted MFC1 optimization, sign ext. is needed (broke DKR)
[!] Various cleanup/bugfixes to SimDoubles
Rev 698 - Salvy
[!] Made more robust optimizations in GenerateOR (we'll check more throughly if we need hi bits)
[!] New optimization in GenerateOR when rs/rt is R0 and register is known
Rev 699 - Corn
[!] Better compatibility using Doubles Opt. (fixes a few games)
Rev 700 - Salvy
[!] optimization in GenerateADD/U when rs/rt is R0 and register is known
[!] optimization in GenerateAND when high bits aren't needed
Rev 701 - Salvy
[!] Improved previous optimization in GenerateADDU
Rev 702 - Salvy
[!] Don't check hi part of known value when probing if high bits aren't needed (Fixes text being missing in OOT)
[!] Check if register is mapped as 32bit, this will improve detection when high bits aren't needed (Experimental!) (Note: This will be removed soon, the logic is completely wrong!)
Rev 703 - Corn
[!] Small optimation in dynarec simdouble loading
[!] rearrangement in Dynarec options
r771
[=>] Merged from Dev branch:
Rev 704 - Corn
[!] Additional fixes/optimizations to dynarec sim-doubles (SSV works now as well as most other games)
Rev 705 - Corn
[!] fixed audio pitch when using PAL ROMs (tnx re4thewin to point that out)
Rev 706 - Salvy
[!] Simplify IgnoreHi, It'll only check if gate logic is non negative
[!] Fixed Duck Dodgers not longer working with IgnoreHi optimization in GenerateAND
Rev 707 - Salvy
[-] Removed IgnoreHi optimization in GenerateAND (Breaks SW - Racer)
Rev 708 - Salvy
[+] Added compile flag to disable checking if logic is 32bit in dynarec
[!] More aggressive checking if logic is 32bit
Rev 709 - Corn
[!] Fix proper N64 to PSP scaling for large textures(see Worms, still don't work for 4:3 unscaled screen)
r772
[=>] Merged from Dev branch:
Rev 710 - Salvy
-Ignored
Rev 712 - Salvy
[!] Fixed blitting not scaling properly (we'll use the simple version of blit as well for now)
Rev 712 - Salvy
-Ignored
Rev 713 - Wally
Updated uCode files for case sensitive OS's
Rev 714 - Salvy
-Ignored
Rev 715 - Salvy
[!] Rewrote logic to check if 32bit in dynarec
[-] Removed checking if register was mapped as 32bit
[!] GenerateADDU : Sign extend when rt/rs is 0
Rev 716 - Corn
[!] optimization of Patch_strchr() (OSHLE)
[+] some comments
Rev 717 - Corn
[+] Added LWL and LWR OP codes to Dynarec
[!] Only use real doubles in dynarec if forced from ROM hacks
[!] Some clean up and removal of Dynarec test code
Rev 718 - Corn
[!] Fixed bug that never enabled LoopOpt. (LoopOpt still only works in a few games like SM64)
[!] Cleaned up BSOD text dump (shows when registers are pointing in RDRAM)
[+] added EXT & INS in disassembly and fixed MSB/LSB order
r773
[=>] Merged from Dev branch:
Rev 719 - Corn
[!] Made LoopOpt is more stable
Rev 720 - Corn
[!] Reworked exception/BSOD information screen and log
Rev 721 - Corn
[!] Dynarec: reimplemented LWL & LWR OPs with much simpler code (faster)
[!] Dynarec: implemented SWL & SWR OPs
[!] Framelimiter now averages with 4 frames (converge faster)
Rev 722 - Corn
[!] Removed redundant checks for operations on hi part of CPU regs in DynaRec
Rev 723 - Corn
[!] fix for CBFD using LWR op
[!] fix for CBFD using AND op
Rev 724 - Salvy
[!] SDC1,LDC1,LDL,LDR,COP0 (except ERET) don't need PC, removed entries which are already handled in dynarec too
r774
[=>] Merged from Dev branch:
Rev 725 - Corn
[!] Optimizing AND/OR/XOR for when one of the hi regs are known and =0, small speedup
Rev 726 - Salvy
[!] Improve detection when hi reg isn't needed in GenerateOR
Rev 727 - Salvy
[!] Improved previous optimization when register is known and is zero (they are basically a NOP), also added another opt for AND
Rev 728 - Corn
[!] reverted and corrected logic in previous rev
Rev 729 - Corn
[!] Added possibility to scroll ASM when PSP BSODs (require #undef DAEDALUS_SILENT)
Rev 730 - Corn
[!] CPUControl is now 32bit (from 64bit)
Rev 731 - Wally
[~] Fix SVNVersion so it compiles all times.
[~] Tidy up Text_Area Commands into new file UIArea.h (Saves 3KB)
Rev 732 - Wally
[<=] Reverted previous commit, broke several parts of the GUI
r775
[=>] Merged from Dev branch:
Rev 733 - Salvy
[!] FPUControl is now 32bit
[!] Some small optimizations in OSHLE
Rev 734 - Salvy
[!] FPU reg is now 32bit
Rev 735 - Corn
[!] Some cleanup after 64bit to 32bit register changes
Rev 736 - Salvy
[~] Fixed debug build
Rev 737 - Corn
[!] Added showing handled speed hacks (with OP code) in dynarec (undef DAEDALUS_SILENT)
[!] moved some code under DAEDALUS_SILENT to DAEDALUS_DEBUG_CONSOLE and DAEDALUS_DEBUG_DISPLAYLIST
Rev 738 - Corn
[!] It is now possible to map emulated CPU/FPUregs to psp scratchpad (disabled)
[!] Debug_console is now possible to compile without silent flag
[!] Adjustments to dynarec/traces parameters
r776
[=>] Merged from Dev branch:
Rev 739 - Salvy
[!] Rewrote N64 memory initialization
[!] Simplified ReadRom/WriteValue_Cartridge (FlashRam read/write is more robust too)
[!] Use attribute const for ReadAddress (hints compiler to optimize further)
[~] Lotsa of clean ups in Memory.cpp etc
Rev 740 - Salvy
[!] Games that use EPAK should work again
Rev 741 - Corn
[!] Fixed some dynarec constants that slowed down War Gods and PD
Rev 742 - Salvy
[+] Add support for games that write to ROM (Bug's Life and Toy Story 2 boot now)
[!] Use fast memory read for DPC, AI, and SI reg
[!] Removed memory bound checking (paranoid checks..this was already disabled in release mode anyways)
[!] Several clean ups in memory.cpp
Rev 743 - Salvy
[!] Do not allocate memory for RD_REG4,RD_REG4,and DPS_REG (They are unused anyways)
[!] Simplified mapping Rom region (It'll use new memory mapping, as a result will respect Rom boundary as well)
Rev 744 - Salvy
[!] Simplify a few more things in Memory.cpp
Rev 745 - Salvy
[!] Reduce PIF RAM usage from 2048 bytes to 64 (It can be reduced more, but need to do some tests first)
[!] Enabled SI hack for Cruisn' USA (it boots now)
[~] Some small clean ups
Rev 746 - Salvy
[!] Reduced PIF RAM even more, now is only 16 bytes
[!] Pre-swap when writing to PIF RAM, also simplified MemoryUpdatePIF
Rev 747 - Salvy
[!] Optimized memory pointer table optimization (faster, and no longer computes the address twice when table is invalid) (Note: Dynarec is broken! Need to update DynaRecStubs.s)
[~] Removed "fast" memory write table (pointer table was already optimizing out) (saves memory too!)
[!] Increased maximum of clipped verts (Fixes Mortal Kombat 4) (Thnx jeanpave for reporting it)
[-] Reverted previous commit (I assumed wrongly that memory alloc was done in word size.. thnx Corn for pointing out!)
Rev 748 - Salvy
[!] Made DAEDALUS_ALIGN_REGISTERS compatible with previous changes (Might be a good idea to give it another shot since we have decreased register pressure lately)
[~] Forgot to twiddle address in previous commit
[+] Add back svnversion.h (Still needed when compiling Daedalus in cygwin)
Rev 749 - Corn
[!] Fixed dynarec access to broken pointer from previous rev
Rev 750 - Corn
[!] Optimized branch delay slots in dynarec service routines
r777
[=>] Merged from Dev branch:
Rev 751 - Salvy
[=>] Merged from Daedalus js port:
[+] Added new hash for microcodes
Rev 752 - Corn
[!] Removed optimization of LBU for banjo while using dynarec mem opt.
[!] Changed to a simpler hash for texture indexing.
Rev 753 - Corn
[!] Abort texture generation if palette address is NULL for palette textures
[!] small optimization of hash function.
Rev 754 - Salvy
[-] Bye bye murmur2 hash
[!] Made slow memory access compatible with recent changes
[+] Added DKR64 hack which makes DK64 boot (This is disabled since we ignore IMEM transfers for speed which is required for DK64)
Rev 755 - Salvy
[!] Moved check if palette address is NULL for palette textures (Now is only check when trying to load a palletized texture)
[~] Removed unused tables from convert image
Rev 756 - Salvy
[!] Increase both MAX_VERTICES and MAX_CLIPPED_VERTS (Fixes Flying Dragon crashing)
[!] Fixed debug build
[~] Silenced some annoying asserts
http://www.mediafire.com/?alsrtmbmb88lji3
http://www.emucr.com/
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August 28th, 2012, 13:52 Posted By: wraggster
PS Vita's barren release schedule is to receive a significant boost this week, with a new firmware update adding compatibility with games from Sony's first console, PSOne.
This week's PlayStation Store update will herald the arrival of over 100 PSOne games that can be played on Sony's handheld - if you live in Europe, anyway. The North American PlayStation Blog lists a paltry nine games, with more promised over time.
Mercifully, PS Blog commentors have worked out that plenty more games are compatible if downloaded on a PS3 and transferred to Vita using Sony's Content Manager software. SCEA, then, is staggering the release of games which can be downloaded directly onto Vita itself through PlayStation Store, a curious decision which has prompted predictable criticism from Vita owners.
SCEA's Don Mesa insists that the company is "working hard to ensure all your favourite PSOne classics will be available for download directly on your PS Vita via PlayStation Store as soon as possible." For the full list of directly downloadable games, see theEU and US PlayStation Blogs.
http://www.edge-online.com/news/pson...cs-arrive-vita
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August 28th, 2012, 14:54 Posted By: wraggster
The first round of PSOne Classics is now available on the PS Vita. The 1.80 firmware update is now live, making available nine different PSOne titles on the PS Vita: Arc the Lad, Cool Boarders 2, Final Fantasy VII, Hot Shots Golf 2, Jet Moto, Syphon Filter, Tomb Raider, Twisted Metal 2 and Wild Arms.Outside of the addition of PSOne Classics, v1.80 also adds the option for d-pad navigation. Users can go into settings and enable d-pad controls for menu navigation, which was previously touch screen-only. The PS Vita browser has been expanded, as wellhttp://www.joystiq.com/2012/08/27/ps-vita-v1-80-update-now-live-or-say-hello-to-psone-classics/
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August 28th, 2012, 15:10 Posted By: wraggster
Mr Modchips the website who sell anythin from DS Flash Carts to Modchips for Xbox360 and replacement parts for DS, PSP, PS3, Xbox, Gamecube,PS2, GBA and Xbox 360 have launched a massive sale with near on 300 items at One or Two Pounds, and many that are up to 80% off.
Check out the full listings over at MrModchips, you do have to be logged in to see the Flash carts and Modchips etc.
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August 28th, 2012, 15:10 Posted By: wraggster
Mr Modchips the website who sell anythin from DS Flash Carts to Modchips for Xbox360 and replacement parts for DS, PSP, PS3, Xbox, Gamecube,PS2, GBA and Xbox 360 have launched a massive sale with near on 300 items at One or Two Pounds, and many that are up to 80% off.
Check out the full listings over at MrModchips, you do have to be logged in to see the Flash carts and Modchips etc.
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August 28th, 2012, 15:32 Posted By: Shrygue
via Eurogamer
What's happening with The Last Guardian, the eye-catching PlayStation 3 exclusive once due out late 2011?
We asked Sony Worldwide Studios chief Shuhei Yoshida that same question during an interview at Gamescom today.
"The team is still working on it very hard," he replied. "There are certain technical issues they've been working on. That's the period of time when the game, looking from the outside, doesn't seem to be making much progress. But internally there is a lot of work going into creating the title."
The Last Guardian failed to show up during Sony's Gamescom press conference yesterday. That absence, following similar no-shows at Tokyo Game Show 2011 and E3 in June and the news that superstar developer Fumito Ueda is working on the game as a contractor, has only served to increase the concern around the game's status.
So what's taking so long? According to Yoshida, Sony Japan Studio has had to completely re-do work that had got the game to a playable state.
"We had the game playable," Yoshida explained. "At one point we felt that it would be produced for a certain time period. That was the time we prematurely talked about the launch window. But it turned out the technical issues are much harder to solve. So the engineering team had to go back and re-do some of the work they had done."
Some have suggested the game has been switched from PlayStation 3 to PlayStation 4, which is reportedly due out late next year.
But Yoshida insisted The Last Guardian remains a PS3 title. "The game is developed on PS3," he said.
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August 28th, 2012, 23:42 Posted By: wraggster
A selection of PlayStation one games are now playable on Sony’s Vita handheld.
The new functionality comes courtesy of the v1.80 system update. Users can either download games directly onto their portables from the PS Store or transfer them from their PS3 console.
The complete list of officially compatible European titles can be found below, although some users are reporting luck getting games not on the official list working on Vita:
Cool Boarders |
SCEE |
Cool Boarders 2 |
SCEE |
Crash Bandicoot |
SCEE |
Crash Bandicoot 2: Cortex Strikes Back |
SCEE |
Crash Bandicoot 3 Warped |
SCEE |
CTR: Crash Team Racing |
SCEE |
Destruction Derby |
SCEE |
Everybody’s Golf 2 |
SCEE |
G-Police |
SCEE |
Jet Rider |
SCEE |
Jet Rider 2 |
SCEE |
Jumping Flash |
SCEE |
Kula World |
SCEE |
Kurushi Final |
SCEE |
MediEvil |
SCEE |
Motor Toon Grand Prix 2 |
SCEE |
Rally Cross |
SCEE |
Syphon Filter |
SCEE |
Syphon Filter 3 |
SCEE |
Twisted Metal |
SCEE |
Wild Arms |
SCEE |
WipEout |
SCEE |
40 Wink |
ATARI EUROPE S.A.S.U. |
A Bug’s Life |
DISNEY INTERACTIVE STUDIOS, INC. |
A Bugs Life and Monsters Inc bundle |
DISNEY INTERACTIVE STUDIOS, INC. |
Abe’s Exoddus |
ODDMOBB INC |
Abe’s Oddworld Oddysee |
ODDMOBB INC |
Airboat |
XS GAMES LIMITED |
All-Star Boxing |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Arc Arena: Monster Tournament |
MONKEY PAW GAMES INC. |
Arc the Lad |
MONKEY PAW GAMES INC. |
Arc the Lad II |
MONKEY PAW GAMES INC. |
Arc the Lad III |
MONKEY PAW GAMES INC. |
Arcade Hits: Shienryu |
MONKEY PAW GAMES INC. |
Arcade Hits: Sonic Wings Special |
MONKEY PAW GAMES INC. |
Atari Anniversary Edition |
ATARI EUROPE S.A.S.U. |
Atlantis |
DISNEY INTERACTIVE STUDIOS, INC. |
Atlantis and Hercules Bundle |
DISNEY INTERACTIVE STUDIOS, INC. |
Bishi Bashi Special |
KONAMI DIGITAL ENTERTAINMENT GMBH |
Blockids |
MONKEY PAW GAMES INC. |
Blood Omen: Legacy of Kain |
SQUARE ENIX LIMITED |
Bugriders |
ATARI EUROPE S.A.S.U. |
Buzz Lightyear of Star Command |
DISNEY INTERACTIVE STUDIOS, INC. |
Centipede |
ATARI EUROPE S.A.S.U. |
Cho Aniki |
MONKEY PAW GAMES INC. |
Constructor |
SYSTEM 3 SOFTWARE |
Critical Depth |
ATARI EUROPE S.A.S.U. |
Dezaemon Plus |
MONKEY PAW GAMES INC. |
Disney’s Action Game ft. Hercules |
DISNEY INTERACTIVE STUDIOS, INC. |
Dodgeball |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Driver |
UBISOFT ENTERTAINMENT SA |
Eagle One: Harrier Attack |
ATARI EUROPE S.A.S.U. |
Fear Effect |
SQUARE ENIX LIMITED |
Fear Effect: Retro Helix |
SQUARE ENIX LIMITED |
Fighting Force |
SQUARE ENIX LIMITED |
Fighting Force 2 |
SQUARE ENIX LIMITED |
Final Fantasy VIII |
SQUARE ENIX (2009) LIMITED |
Final Fantasy IX |
SQUARE ENIX (2009) LIMITED |
Final Fantasy V |
SQUARE ENIX (2009) LIMITED |
Final Fantasy VI |
SQUARE ENIX (2009) LIMITED |
Final Fantasy VII |
SQUARE ENIX (2009) LIMITED |
Front Mission 3 |
SQUARE ENIX (2009) LIMITED |
Gaiaseed |
MONKEY PAW GAMES INC. |
Galaxy Fight |
MONKEY PAW GAMES INC. |
Gex |
SQUARE ENIX LIMITED |
Gex 3: Deep Under Cover |
SQUARE ENIX LIMITED |
Gex 3D: Enter the Gecko |
SQUARE ENIX LIMITED |
Grandia |
GAME ARTS CO., LTD. |
Gubble |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Guilty Gear |
SYSTEM 3 SOFTWARE |
Gunship |
ATARI EUROPE S.A.S.U. |
Hardcore 4X4 |
URBANSCAN LIMITED |
International Track & Field |
KONAMI DIGITAL ENTERTAINMENT GMBH |
Jigsaw Madness |
XS GAMES LIMITED |
Judge Dredd |
URBANSCAN LIMITED |
Junior League Soccer PS1 |
XS GAMES LIMITED |
Legacy of Kain: Soul Reaver |
SQUARE ENIX LIMITED |
Lilo & Stitch |
DISNEY INTERACTIVE STUDIOS, INC. |
Little Mermaid 2 |
DISNEY INTERACTIVE STUDIOS, INC. |
Little Mermaid 2 and Winnie The Pooh bundle |
DISNEY INTERACTIVE STUDIOS, INC. |
Metal Gear Solid |
KONAMI DIGITAL ENTERTAINMENT GMBH |
Mickey’s Wild Adventure |
DISNEY INTERACTIVE STUDIOS, INC. |
Miracle Quad Racer |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Miracle Space Race |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Missile Command |
ATARI EUROPE S.A.S.U. |
Monsters Inc |
DISNEY INTERACTIVE STUDIOS, INC. |
Motorhead |
URBANSCAN LIMITED |
N20 |
URBANSCAN LIMITED |
Namco Heritage bundle |
NAMCO BANDAI GAMES EUROPE S.A.S. |
Pandemonium |
SQUARE ENIX LIMITED |
Pandemonium 2 |
SQUARE ENIX LIMITED |
Parasite Eve 2 |
SQUARE ENIX (2009) LIMITED |
Peter Pan |
DISNEY INTERACTIVE STUDIOS, INC. |
Pong |
ATARI EUROPE S.A.S.U. |
Pooh’s Party Game |
DISNEY INTERACTIVE STUDIOS, INC. |
Rageball |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Rainbow Six |
UBISOFT ENTERTAINMENT SA |
Rascal Racers |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Rayman |
UBISOFT ENTERTAINMENT SA |
Rayman 2: The Great Escape |
UBISOFT ENTERTAINMENT SA |
Reel Fishing |
NATSUME INC. |
Re-loaded |
URBANSCAN LIMITED |
Resident Evil 2 |
CE EUROPE LIMITED |
Resident Evil 3: Nemesis |
CE EUROPE LIMITED |
Resident Evil: Director’s Cut |
CE EUROPE LIMITED |
Ridge Racer Type 4 |
NAMCO BANDAI GAMES EUROPE S.A.S. |
Sheep |
EMPIRE INTERACTIVE EUROPE LTD |
Silent Hill |
KONAMI DIGITAL ENTERTAINMENT GMBH |
Snowboard Racer |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Sorcerer’s Maze |
XS GAMES LIMITED |
Spin Jam |
EMPIRE INTERACTIVE EUROPE LTD |
Sports Superbike |
MIDAS INTERACTIVE ENTERTAINMENT LTD |
Streak |
ATARI EUROPE S.A.S.U. |
Street Fighter 2 Alpha |
CE EUROPE LIMITED |
Super Star Dance Club |
XS GAMES LIMITED |
Tarzan |
DISNEY INTERACTIVE STUDIOS, INC. |
Tekken |
NAMCO BANDAI GAMES EUROPE S.A.S. |
Tekken 2 |
NAMCO BANDAI GAMES EUROPE S.A.S. |
Tomb Raider |
SQUARE ENIX LIMITED |
Tomb Raider: The Last Revelation |
SQUARE ENIX LIMITED |
Tomb Raider Chronicles |
SQUARE ENIX LIMITED |
Tomb Raider 2 |
SQUARE ENIX LIMITED |
Tomb Raider 3 |
SQUARE ENIX LIMITED |
Toy Story 2 |
DISNEY INTERACTIVE STUDIOS, INC. |
Toy Story Racer |
DISNEY INTERACTIVE STUDIOS, INC. |
Toy Story Racer and Toy Story 2: Woody and Buzz bundle |
DISNEY INTERACTIVE STUDIOS, INC. |
Vagrant Story |
SQUARE ENIX (2009) LIMITED |
Alundra |
MONKEY PAW GAMES INC. |
Urban Chaos |
SQUARE ENIX LIMITED |
http://www.mcvuk.com/news/read/updat...t-here/0101920
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August 29th, 2012, 00:43 Posted By: wraggster
Today Sony released PS Vita firmware 1.80, bringing a swath of new changes to the handheld including UI tweaks, better music playlist support, rear-touch functionality for the web browser, an interesting Cross Controller function and more.
Today Sony released PS Vita firmware 1.80, bringing a swath of new changes to the handheld including UI tweaks, better music, playlist support, rear-touch functionality for the web browser, an interesting Cross Controller function and more.Of course the most exciting new addition is the new library of PSone classics. PS Vita owners certainly haven't been starved of quality games, with topsy-turvy action title Gravity Rush and music driven platformer Sound Shapesbeing two of the most notable recent releases, but the reduced quantity of new games is less encouraging.
Fortunately you can now pass time by indulging in some nostalgia or catching up on games you might have missed the first time around. Sony has named over one hundred PSOne classics for Vita that will be available for download from tomorrow.
We've looked through the entire list and picked out the five essential games. If you're looking for more to do with your Vita then these gems from yesteryear will no doubt provide you with hours of fun.
http://www.computerandvideogames.com...for-your-vita/
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August 29th, 2012, 00:48 Posted By: wraggster
The PlayStation Vita officially supports PSOne Classics games now. But not all of them, at least not officially. As of today, you'll be able to get .... thirteen of them from the PlayStation Store directly through the Vita. You can get many that aren't on the store, if you have previously bought them on PS3 or PSP, by checking your account's download history and downloading from there.
But that doesn't work for every game – many PSOne games are not available for download onto Vita through your history. Many of those can be copied to Vita from PS3 ... if you happen to have them sitting on your PS3 without installing them. And that doesn't cover all games either.
This is absurdly complicated, and doesn't make a damn bit of sense. And it's completely familiar to any Vita owner who has tried to copy their digital PSP collection over.
http://www.joystiq.com/2012/08/28/vi...assic-blunder/
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August 29th, 2012, 00:50 Posted By: wraggster
Vita firmware 1.80 adds button controls to the main menu (finally!), and, in an ironic twist, also adds touchscreen controls to PlayStation Portable games. You can voluntarily play games with the touchscreen that were designed for buttons! Of course, more choice is always preferable to less, so enjoy experimenting with this new option if you want.
You can find the option while playing any PSP game by holding down on the screen for a few seconds. The new functionality allows you to set any corner of the screen as any PSP button. See for yourself in our gallery – which, yes, is photographs of the Vita screen. You still can't take screenshots of PSP games on the Vita.
http://www.joystiq.com/2012/08/28/vi...for-psp-games/
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August 29th, 2012, 00:52 Posted By: wraggster
A YouTube user found a way to transfer more PlayStation 1 games to the PlayStation Vita using yesterday's firmware update, as opposed to the nine listed on the PlayStation blog. YouTube user FistFullofPotions discovered that downloading PSOne games to the PS3, leaving them uninstalled, then transferring them from the PS3 to the Vita seems to work across the board. As he notes in the video above, this is done at your own risk as these games haven't gone through Sony's quality control. We've confirmed the method with a couple of games, while NeoGAF and Twitter users also had success with it.
The workaround does more than enable more PSOne games on the Vita – it serves to highlight the strangely low number of PSOne games available on Vita in the US, especially when compared to the 129 listed in Europe and the 200+in Japan. We also discovered at least a couple of unlisted games, Cho Aniki andMoney Idol Exchanger, can be downloaded to Vita the usual way and apparently run OK. These games can be downloaded from the Vita PS Store. As long as there is a download button next to a PSOne game on your download list, it can be downloaded straight to Vita, no PS3 required. This is the same 'side-loading' method used to get PSP games that aren't available on the Vita store onto Vitas
Update: NeoGAF has a users-confirmed list of PSOne games that can be transferred using the PS3, and those that can be downloaded from the Vita store as well (in bold). The full list is after the break
http://www.joystiq.com/2012/08/28/re...ne-games-from/
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August 29th, 2012, 15:38 Posted By: wraggster
Additional player support was a failure and a waste of money, says lead designer Cory Davis
2K Games forced Yager into tacking on a “low quality” multiplayer to Spec Ops: The Line, the leader designer on the project has claimed.
Speaking to Polygon, Cory Davis said the publisher was determined to implement a multiplayer into the game, despite little interest from Yager to do so.
He went on to suggest that the “tacked on” multiplayer was a detriment to the project, and shed a negative light on the overall game, and called its inclusion in the finished title a failure.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development," said Davis.
"But the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."
http://www.develop-online.net/news/4...ps-multiplayer
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August 29th, 2012, 22:52 Posted By: wraggster
Sony has revealed its extensive content slate being added the PSN this week… and Counter Strike: Global Offensive is highly conspicuous by its absence.
The game was supposed to arrive on both Xbox 360 and PS3 last week. It turned up on Xbox Live, as planned, but failed to materialise on PSN in Europe. It did appear on the North American arm of PSN.
Although no set deadline was announced, the presumption was that the game would appear on this week’s update. Alas not.
"I know a lot of you were hoping for news on Counter Strike: Global Offensive but I'm afraid I've no new information to share today," a statement on the EU PlayStation Blog read. "Rest assured we'll update you as soon as possible."
The Walking Dead: Episode 3 is another title that has been released on PSN in American but is still awaiting approval from Sony Europe.
As you might expect, fans have reacted angrily in the site’s comments. Perhaps the most frustrating this is the lack of explanation, with Valve remaining doggedly tight-lipped about the cause of the delay.
“No CS:GO and Walking Dead Ep.3?” one commentator wrote. “Hate to say, VERY DISAPPOINTING SCEE!”
Another added: “No Counterstrike: Global Offensive and no information on Counterstrike: Global Offensive.
“I’ve been playing CS in various forms for twelve years. I’m late thirties, and so are most of the people I play with. A lot own a PS3, PC and 360. All of them have now gone with the PC or 360 versions because of this delay. You are losing customers to other platforms, losing money, and losing potential player base which would support this game in years to come.
“Please have a little consideration for your loyal customers and at least tell everyone officially why there is a delay and a legitimate ETA on a release date. It doesn’t take much for loyal customers to go elsewhere, and it’s happening already.”
http://www.mcvuk.com/news/read/count...tion-3/0101987
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August 30th, 2012, 01:06 Posted By: wraggster
There's a bonus feature for PlayStation Vita owners who have updated to the system's new firmware: Sony has locked memory cards to specific PlayStation Network accounts.Gamers were previously able to switch PSN accounts via the slightly cumbersome process of "restoring" the system.Now, those with content from multiple accounts or multiple regions will have to buy another memory card or lose their data.One way to separate your content onto several memory cards is to copy it back to a PlayStation 3, NeoGAF users reported. But those with only one Vita memory card handy will need to go shopping first.It's a problem that will hit users who have accounts on multiple PlayStation Stores - useful as not all content is released in all regions.The move comes at an especially bad time - Sony has just enabled PSone game support for the Vita. Those who bought titles using a different PSN account to their handheld's will also need to juggle memory cards.
http://www.eurogamer.net/articles/20...s-memory-cards
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August 30th, 2012, 01:23 Posted By: wraggster
Sony has confirmed details of the latest European PlayStation Store content update.
This week's highlights include Rock Band Blitz and Mass Effect 3's Leviathan DLC, while footy fans can also download an improved version of the PES 2013 demo.
Here's the full list of new content:
PS3 Games
- Dungeon Twister (Trial & Unlock)Price: £7.99/€9.99/AU$15.95
- Anomaly Warzone Earth (Trial & Unlock)Price: £7.29/€8.99/AU$14.45
Availability: Not available in BE, DN FI, NL, NO, PT, SW
- Lights, Camera, Party! (Trial & Unlock, PS Move Required)Price: £23.99/€29.99 - 50% off for PS Plus
Availability: Not available in AU, NZ
- Rock Band Blitz (Trial & Unlock)Price: £8.79/€10.99/AU$17.45
Availability: Not available in BU, CR, CZ, GR, HU, IN, IS, KU, LI, PL, QT, RU, SA, SL, ZA, UA
- Tony Hawk's Pro Skater HDPrice: £11.99/€14.99/AU$23.95
PS3 Demo
PS3 DLC
- Damage Inc.
- European Plane Pack (£7.99/€9.99/AU$15.95)Availability: Not available in AU, BE, DN, FI, LU, NL, NO, PO, RU, SW, SZ, UKR
- Mass Effect 3Mass Effect 3 - Leviathan
Prices: £7.99/€9.99/AU$15.95
- Max Payne 3Disorganised Crime Pack
- Rock Band Network
- Discord (The Living Tombstone Remix) (£0.59/€0.79/AU$1.30)
- In The Wake Of Evolution (£0.99/€1.49/AU$2.45)
- Moments Of Clarity (£0.99/€1.49/AU$2.45)
- Radiant Light (£0.99/€1.49/AU$2.45)
- The Thief In The Night - Part II (£0.59/€0.79/AU$1.30)Availability: AU,AT,BL,DK,FI,FR,DE,IL,IT,NL,NZ,NO,PT,SA,ES,SE,CH and UK only.
- Saint Seiya - Sanctuary Battle
- Full Set (£15.99/€19.99/AU$29.95)
- Libra Dohko (£3.99/€4.99/AU$8.45)
- Odin Robe Seiya (£3.99/€4.99/AU$8.45)
- Seadragon Kanon (£3.99/€4.99/AU$8.45)
- Siren Sorrento (£3.99/€4.99/AU$8.45)
- Unicorn Jabu (£3.99/€4.99/AU$8.45)
- Wyvern Rhadamanthys (£3.99/€4.99/AU$8.45)
- New Bronze Cloth Set (£3.99/€4.99/AU$8.45)
- Spelunker HD
- Battle Arena EX-02
- Battle Arena EX-03
- Battle Arena EX-04
- Battle Arena EX-05
- Battle Arena EX-06
- Battle Arena EX-07
- Battle Arena EX-08Prices: £1.59/€1.99/AU$3.45 - Spelunker HD and each pack available at 50% off for PS Plus members
- Tales of Graces F
- Chain Capacity +1 (£1.59/€1.99/AU$3.45)
- Double Enemy Item Drops (£1.59/€1.99/AU$3.45)
- Double Skill Points (£1.59/€1.99/AU$3.45)
- Dualize Discount (£1.59/€1.99/AU$3.45)
- Level Up +5 (£2.39/€2.99/AU$4.95)
- Mixophile's Set (Free)
- Quick-Costume Set: Asbel (£1.59/€1.99/AU$3.45)
- Quick-Costume Set: Hubert (£1.59/€1.99/AU$3.45)
- Quick-Costume Set: Malik (£1.59/€1.99/AU$3.45)
- Quick-Costume Set: Pascal (£1.59/€1.99/AU$3.45)
- Quick-Costume Set: Sophie (£1.59/€1.99/AU$3.45)
- Tough Kids Clothing Set (Free)
- Upgrade Eleth Mixer (£1.59/€1.99/AU$3.45)
- Uncharted 3
- Aesthetic Emblem Bases (£0.40/€0.49/AU$0.90)
- Aesthetic Emblem Parts (£0.40/€0.49/AU$0.90)
- Ammo Vest (Custom Hero) (£0.40/€0.49/AU$0.90)
- Ascot (Victor Sullivan) (£0.40/€0.49/AU$0.90)
- Aviators (Nathan Drake) (£0.40/€0.49/AU$0.90)
- Ball Cap (Nathan Drake) (£0.40/€0.49/AU$0.90)
- Beast Bling (Victor Sullivan) (£0.40/€0.49/AU$0.90)
- Biker Jacket And Holster (Custom Hero) (£0.40/€0.49/AU$0.90)
- Bowler Hat (Suited Sully) (£0.40/€0.49/AU$0.90)
- Cat Ears (Elena Fisher) (£0.40/€0.49/AU$0.90)
- Champion'S Ring (Victor Sullivan) (£0.40/€0.49/AU$0.90)
- Charlie Cutter Skin (£0.79/€0.99/AU$1.75)
- Chloe Frazer Skin (£0.79/€0.99/AU$1.75)
- Collector'S Edition Decals Pack (£0.40/€0.49/AU$0.90)
- Combat Leather Pants (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Cattle Boots (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Cattle Gloves (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Cattle Hat (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Cattle Shirt (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Cattle Trousers (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Rider Boots (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Rider Gloves (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Rider Hat (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Rider Shirt (Custom Hero) (£0.40/€0.49/AU$0.90)
- Cowboy Rider Trousers (Custom Hero) (£0.40/€0.49/AU$0.90)
- Dark Vest (Custom Hero) (£0.40/€0.49/AU$0.90)
- Desert Drake Skin (£0.79/€0.99/AU$1.75)
- Doughnut Drake Skin (£0.79/€0.99/AU$1.75)
- Elena Fisher Skin (£0.79/€0.99/AU$1.75)
- Emblem Sweater (Custom Hero) (£0.40/€0.49/AU$0.90)
- Emblem Tank Top (Custom Hero) (£0.40/€0.49/AU$0.90)
- Exemplary Emblem Parts (£0.40/€0.49/AU$0.90)
- Fedora (Victor Sullivan) (£0.40/€0.49/AU$0.90)
- Glasses (Victor Sullivan) (£0.40/€0.49/AU$0.90)
- Goggles (Desert Drake) (£0.40/€0.49/AU$0.90)
- Head Wrap (Desert Drake) (£0.40/€0.49/AU$0.90)
- Impressive Boots (Custom Hero) (£0.40/€0.49/AU$0.90)
- Impressive Emblem Parts (£0.40/€0.49/AU$0.90)
- Impressive Gloves (Custom Hero) (£0.40/€0.49/AU$0.90)
- Marco Polo Skin (£0.79/€0.99/AU$1.75)
- Monocle (Suited Drake) (£0.40/€0.49/AU$0.90)
- Mountain Jacket (Custom Hero) (£0.40/€0.49/AU$0.90)
- Nathan Drake Skin (£0.79/€0.99/AU$1.75)
- Quality Emblem Bases (£0.40/€0.49/AU$0.90)
- Quality Emblem Frames (£0.40/€0.49/AU$0.90)
- Quality Emblem Parts (£0.40/€0.49/AU$0.90)
- Quality Gloves (Custom Hero) (£0.40/€0.49/AU$0.90)
- Quality Hats (Custom Hero) (£0.40/€0.49/AU$0.90)
- Quality Shoes (Custom Hero) (£0.40/€0.49/AU$0.90)
- Quality Torso Parts (Custom Hero) (£0.40/€0.49/AU$0.90)
- Quality Trousers (Custom Hero) (£0.40/€0.49/AU$0.90)
- Redshirt Drake Skin (£0.79/€0.99/AU$1.75)
- Round Glasses (Suited Sully) (£0.40/€0.49/AU$0.90)
- Rugged Boots (Custom Hero) (£0.40/€0.49/AU$0.90)
- Rugged Gloves (Custom Hero) (£0.40/€0.49/AU$0.90)
- Rugged Hats (Custom Hero) (£0.40/€0.49/AU$0.90)
- Rugged Torso Parts (Custom Hero) (£0.40/€0.49/AU$0.90)
- Rugged Trousers (Custom Hero) (£0.40/€0.49/AU$0.90)
- Sir Francis Drake Skin (£0.79/€0.99/AU$1.75)
- Slim Glasses (Chloe Frazer) (£0.40/€0.49/AU$0.90)
- Strapped Jacket (Custom Hero) (£0.40/€0.49/AU$0.90)
- Stylish Emblem Bases (£0.40/€0.49/AU$0.90)
- Stylish Emblem Frames (£0.40/€0.49/AU$0.90)
- Stylish Emblem Parts (£0.40/€0.49/AU$0.90)
- Suited Drake Skin (£0.79/€0.99/AU$1.75)
- Suited Sully Skin (£0.79/€0.99/AU$1.75)
- Sunglasses (Charlie Cutter) (£0.40/€0.49/AU$0.90)
- Top Hat (Suited Drake) (£0.40/€0.49/AU$0.90)
- Torn Dress Shirt (Custom Hero) (£0.40/€0.49/AU$0.90)
- Victor Sullivan Skin (£0.79/€0.99/AU$1.75)
- Winter Hat (Chloe Frazer) (£0.40/€0.49/AU$0.90)
- Young Sully Skin (£0.79/€0.99/AU$1.75)
- http://www.computerandvideogames.com...ck-band-blitz/
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August 31st, 2012, 00:31 Posted By: wraggster
Assassin's Creed III, the cover star of E245, is no mere sequel with a new setting, according to the team who've spent the past three years working on Ubisoft's biggest-ever project. Instead, it's intended as a reinvention, rather than mere iteration, of the multimillion-selling series.
Whereas previous Assassin's Creed games have built upon an existing foundation, adding new mechanics and ideas but keeping to a broadly similar scope, the third game proper is rebuilt from the ground up - starting with brand new engine AnvilNext.
"When we started Assassin's Creed III, right after Assassin's Creed II, we knew Brotherhood was starting, and Brotherhood was a much more direct iteration on [the series]," lead design technical director Marc-Antoine Lussier tells us. "[The Brotherhood team's] guideline was, 'don't reinvent too much, use everything we know, and use the fact that we know how it works to make it even better, but faster'.
"Whereas our challenge was, 'reinvent everything, if possible'."
It's a daunting task. The Assassin's Creed series has hardly lacked ambition over the years, and nor has it held back in terms of the technical demands it placed on the current generation of consoles - a generation that's beginning to creak under the weight of ever larger, and more elaborate, worlds.
"The final product had to be revolutionary," Lussier continues. "On the same consoles, on the same hardware, we had to make sure that we had the power we needed. Also, the fact that we knew the team would be much bigger, that's another aspect - we had to make sure that [AnvilNext] was solid enough and efficient enough to be used by a much larger team."
The engine not only has to survive being pushed and pulled in various directions by hundreds of development staff, and draw the game's 18th century America environments at a decent lick, but also handle an uncommonly expressive protagonist - placed back to back, the 5,000 new animations for Assassin's Creed's main character Connor Kenway would take an hour to watch.
"And there's no cinematic in that - it's just the behaviour when you play," Lussier enthuses. "So there's a lot of new stuff. Everything's changed."
Productions of such scale are becoming increasingly rare, with more developers turning to simpler, more lithe development projects - the charge led, perhaps, by Curiosity, Peter Molyneux's first 22Cans experiment - and the industry becomes ever-more polarised. It's a fact not lost on creative director Alex Hutchinson.
"We're the last of the dinosaurs," he says. "We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out."
http://www.edge-online.com/news/assa...ent-everything
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August 31st, 2012, 00:35 Posted By: wraggster
Improvements in processing power really hit home when you see . Sure, we’re talking about a system which launched more than 15 years ago (the original PlayStation launched way back in 1995), but this is a $99 device which seems to be playing the games at full speed!
[Sean] wrote in to share the project with us. After rooting the device he installed System 7 (aka Mac OS 7) using Mini vMac for Android. He uses Free PlayStation Emulator (FPSE) to run the games. There is an Android version which provides the touch-screen controls you see above. We figured the graphics would be awful, but the video after the break proves us wrong. Other than being in black and white we think the graphics are fantastic. Just one hack was necessary to make this happen. [Sean] uses NoRefresh to keep the Nook from refreshing the screen which is what causes the film-negative type of flashing after several page turns.
http://hackaday.com/2012/08/30/plays...-simple-touch/
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August 31st, 2012, 00:59 Posted By: wraggster
In the wake of E3 in June serious questions were being asked about PlayStation Vita.
For all its whizz bang technology, high-end games and control schemes, the portable has yet to find its audience. And not just in the UK, but in Sony’s homeland of Japan, too.
So retailers looked to E3 to discover what Sony would do to transform the platform’s fortunes. Yet outside of a Call of Duty teaser, Vita was sidelined in favour of PS3. The trade wasn’t getting the answers it needed.
“At E3 we took a fairly deliberate decision to focus on PS3,” explains SCEE president Jim Ryan.
“I think with hindsight we should have probably spoken more about Vita because we had things to say.”
SCE UK chief Fergal Gara adds: “There’s definitely been an expectation that we should do more. I’ve picked up different reactions from retail over recent months. Some have been reasonably calm, cool and collected and saying: ‘You know what? The sales curve looks like the 3DS from last year. No panic. We expect a bigger spike into the peak season.’ Meanwhile others were saying: ‘You need to tell us more’.”
VITAL SIGNS
Sony’s Gamescom showing focused heavily on Vita. There were hardware bundles, big brands and even a new IP in the form of Media Molecule’s adorable new adventure, Tearaway.
Best of all, Sony revealed more ‘cross-buy’ games. Consumers who pick up Ratchet & Clank: Q-Force, Sly Cooper or PlayStation All-Stars can own them across both PS3 and PS Vita for one price.
But the big focus was on the third-party brands due over Q4, including the power three of Call of Duty, FIFA and Assassin’s Creed.
“There’s been a certain amount of comment that third-party support hasn’t been what has been expected, and we wanted to lay that to rest,” says Ryan.
“And wheeling out FIFA and Need for Speed, and putting more emphasis on Assassin’s Creed III: Liberation and Call of Duty: Black Ops Declassified. When you have got IP like that, and then added to LittleBigPlanet coming next month, it puts the platform in a good place.”
“If you were looking at peak season and you were saying what would be the list of IPs we’d love to have, the dream list would look quite similar to the real list,” continues Gara.
“And they’re not necessarily just replicas of PS3 versions, there are parallel storylines and complementary experiences that are not available elsewhere. So it’s not enough to own a PS3 version of it, or dare I say an Xbox 360 version of it. If you want that new and additional experience, there’s a real incentive to go down the PlayStation Vita route.”
Third-party support for Vita has come under some scrutiny, but the backing the device has achieved from Ubisoft, EA, Activision, Capcom, Warner, Konami and so forth has been significant. These firms have not just rushed through ports onto the platform, but carefully re-worked games or created exclusive products purpose built for Sony’s portable.
“We wanted to create a game from scratch from our biggest franchise and be able to launch at the same time as the PS3 version with links between the two,” says Ubisoft Europe boss Alain Corre. “Assassin’s Creed III: Liberation itself is a huge project for us and it brings a totally new experience to the gamers.
“I think this game can give a boost to the Vita when it comes out. It’s a flagship game and it’s an exclusive product and it will use all of the technological capacities of the Vita to become a fantastic product. In terms of state of the art handheld games, it will be one of the best ever made and I think we can help the Vita go into the next level as Metal Gear Solid did for the PSP when the PSP came out.”
Capcom’s US and Europe marketing VP Michael Pattison adds: “It made perfect sense to do Street Fighter X Tekken on Vita. I think we are probably one of the first companies to leverage most, if not all, the feature sets of the actual handheld within the game.
“Vita is important to us, we know it is a slow burner at the moment but I do expect Sony to rally around. It is a great piece of kit.”
ACTION ‘STATIONS
Sony is putting its third-party support at the centre of its campaign this Christmas. Vita bundles featuring Assassin’s Creed III: Liberation, FIFA 13, Call of Duty: Black Ops Declassified, LEGO?Lord of the Rings and Need for Speed: Most Wanted are being prepared, while these games will be central to Sony’s marketing campaign.
The UK team has pledged to spend more on marketing Vita this Christmas than it did during the platform’s launch in February earlier this year.
“We’re currently putting the finishing touches to our campaign that’s been created locally in the UK which allows us to focus on the unique challenges we face in this territory,” says senior product manager Ian Vinten.
“We’re backing this with the biggest ever spend for a Vita campaign. Our comprehensive TV plan kicks off in September and will run in key bursts throughout peak to Christmas, focusing on the brand new titles that are releasing for the device. Our first ad will feature FIFA 13 and LittleBigPlanet, both of which are great examples of the growing catalogue of Vita software.
“We will also be using the same creative template for our software campaigns on PS Vita, starting with LittleBigPlanet. This means that we’ll have one campaign look and feel rather than disparate campaigns maximising our visibility in a crowded marketplace.
“Digitally we’ll continue the education job online, highlighting all the innovations PS Vita brings to gaming. This also provides the platform for us to really push the value message of PS Vita, driving traffic to our retail partners and the great bundles they’ll be offering.”
Coming out of Gamescom, and the trade finally has some answers to how Sony plans to revitalise Vita. The platform holder won’t call it a ‘relaunch’ but in many ways this is what this is. Big brands, expensive marketing and clever retail bundles, all designed to give Vita the momentum it has arguably lacked until now.
http://www.mcvuk.com/news/read/vita-...t-back/0102056
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August 31st, 2012, 01:03 Posted By: wraggster
Sony's CEO won't admit if Vita sales are lagging behind
Despite the PlayStation Vita's sales tanking worldwide, Sony chief executive officer Kaz Hirai said that the numbers are in line with the company's expectations.
"Worldwide, the Vita is pretty much along where we would expect it to be, maybe trending behind in certain territories," Hirai told Reuters at the IFA trade show.
Hirai compared the Vita's current sales to early sales of the PlayStation 3 console.
"Back in 2006-2007 people were saying PlayStation 3 is not happening, it's dead, but today it's a great platform, contributes bottom line to us. You need to look back 5, 10 years for these platforms to tell whether they are successful," Hirai said.
Hirai's comments on Vita echo those of SCEA boss Jack Tretton who toldGamesIndustry International recently that the number of Vitas sold to date has been "acceptable" and that he feels much better about Vita's prospects now than he did several months ago.
http://www.gamesindustry.biz/article...r-expectations
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